
#Mission Info

$Version: 0.10
$Name:  XSTR("Another Clashing Moment", -1)
$Author: Joseph Martin
$Created: 06/27/00 at 18:44:40
$Modified: 03/22/08 at 18:46:27
$Notes:
$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
1.000000

+Viewer pos: -985.398193, 25009.443359, 4900.523926
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.052265, 0.998633,
	0.000000, -0.998633, 0.052265
+SquadReassignName: 157th Beige Gryphons
+SquadReassignLogo: 157th.pcx

;;FSO 3.6.0;; $Skybox Model: starfield.pof		
	
#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("***GTD Pegasus
***Last goodbye

Well, pilots. Its been a real honor being the admiral of the Pegasus but now it is time to say goodbye to the capital ship that started the flowing of all the new technology. We've already evacuated the turret crew to the Typhoon and Major Canis to add to their crew. The Pinnacle even had room for a few great Terran pilots.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("***20 remain

Only 20 people remain inside the Pegasus. I am included. The other 19 will run the engine and navigation. I will also be in the navigation part of the Pegasus to see that the capital ship makes it to the node accurately. We will be evacuated in an escape pod before the Pegasus is sent into the Acamar node.", -1)
$end_multi_text
$Ani Filename: miszc01.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("You have already been command briefed on the main part of our escort. You will join pilots that will guard the Pegasus in a fleet. Even the Pinnacle provided a couple of wings to support the Pegasus on its journey to the Acamar node.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1187.975830, 35944.203125, 4753.248535
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.052265, 0.998633,
	0.000000, -0.998633, 0.052265
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Pegasus
$pos: 526.030640, -0.000125, 4125.929199
$label: GTD Pegasus
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 609.354858, -0.001406, 10833.955078
$label: Jump to Acamar
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("This is the end of the SSSJD which means this technology is ceased. The reason we came from Beta Aquilae to Laramis so fast is because of the energy provided by the GTC Sydney 2 in the previous mission.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 526.030640, 865.606018, 4080.625977
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.052265, 0.998633,
	0.000000, -0.998633, 0.052265
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Pegasus
$pos: 526.030640, -0.000125, 4125.929199
$label: GTD Pegasus
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 609.354858, -0.001406, 10833.955078
$label: Jump to Acamar
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Beta, Gamma, Delta, Epsilon, Mu, Pi, and 2 cruisers are already in position around the Pegasus. Alpha will be launched any moment now. Be sure to load up with the best bomber-ridders possible. You're going to need all the help you can get. Suit up.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -29724.037109, 19354.816406, -26603.730469
$camera_orient:
	0.683857, 0.000000, -0.729616,
	0.236211, 0.946144, 0.221396,
	0.690322, -0.323746, 0.647027
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Pegasus
$pos: -2958.069824, 0.000150, 4640.361816
$label: GTD Pegasus
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 11546.136719, 0.000198, 12078.083008
$label: Jump to Acamar
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 7962.423340, -0.002344, 20051.000000
$label: Beta
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Thoth
$pos: 8986.108398, 0.001993, -3179.070557
$label: Pi
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Athena
$pos: -7446.160156, 879.408447, 11720.534180
$label: Epsilon
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Horus
$pos: 8585.049805, 0.003937, 33699.871094
$label: Mu
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 1312.369019, 0.001338, -3031.677979
$label: Delta
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: 8196.499023, 0.002564, 3570.464355
$label: Gamma
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-false-delay "Auto" 0 ) 
$Multi text
    XSTR("The lives of Terran and Vasudan progress depend on this project and you deliberately sabotaged this project by not being in need in time of need. You are dismissed. I'm not sure I like what I see out of you anymore, pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Auto" 0 ) 
$Multi text
    XSTR("The destruction of the Acamar node came of with great progress. It is a good thing that we did this. If Acamar wasn't destroyed then we would have to put up with more Lacerta-class destroyers. We are now focusing on getting rid of the Rebel Terrans as well as the last Lacerta-class, the Lacerta III. The rebel king should go down prior to this time.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Your performance was excellent. We have no recommendations for you.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	6
	"GTF Apollo"	9
	"GTF Valkyrie"	7
	"GTF Valkyrie MII"	6
	"GTF Hercules"	9
	"ECF Torus (Terrans)"	4
	"GTB Athena"	9
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"ML-16 Laser"	9
	"Disruptor"	9
	"Avenger"	20
	"Prometheus"	14
	"Banshee"	9
	"Lightning Laser"	9
	"Menes"	9
	"DR-55"	9
	"PCD"	9
	"Plasmion"	9
	"MX-50"	105
	"Fury"	300
	"Hornet"	1020
	"Interceptor"	135
	"Phoenix V"	80
	"Synaptic"	50
	"Stiletto"	50
	"Swarmed V"	900
	"Synaptic II"	50
	"EMP C-Bomb"	12973224
)

#Objects		;! 62 total

$Name: Alpha 1		;! Object #0
$Class: GTF Valkyrie MII
$Team: Friendly
$Location: 500.636475, 0.000028, -2.728671
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 2		;! Object #1
$Class: GTF Valkyrie MII
$Team: Friendly
$Location: 400.439148, 0.000083, -104.662064
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 3		;! Object #2
$Class: GTF Valkyrie MII
$Team: Friendly
$Location: 594.952881, 0.000077, -101.721420
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: GTD Pegasus		;! Object #3
$Class: GTD Pegasus
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Damage: 100
+Subsystem: turret02a
$Damage: 100
+Subsystem: turret03a
$Damage: 100
+Subsystem: turret04a
$Damage: 100
+Subsystem: turret05a
$Damage: 100
+Subsystem: turret06
$Damage: 100
+Subsystem: turret07
$Damage: 100
+Subsystem: turret08
$Damage: 100
+Subsystem: turret09
$Damage: 100
+Subsystem: turret10
$Damage: 100
+Subsystem: turret11
$Damage: 100
+Subsystem: turret12
$Damage: 100
+Subsystem: turret13
$Damage: 100
+Subsystem: turret14
$Damage: 100
+Subsystem: turret15
$Damage: 100
+Subsystem: turret16
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "10secs" 10 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Beta 1		;! Object #4
$Class: GTF Ulysses
$Team: Friendly
$Location: 797.513977, 0.000144, -1.308061
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Beta 2		;! Object #5
$Class: GTF Ulysses
$Team: Friendly
$Location: 701.091187, 0.000145, -98.860313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Beta 3		;! Object #6
$Class: GTF Ulysses
$Team: Friendly
$Location: 899.483704, 0.000162, -97.453300
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Gamma 1		;! Object #7
$Class: GTF Valkyrie
$Team: Friendly
$Location: -483.328278, 0.000173, 665.266052
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Gamma 2		;! Object #8
$Class: GTF Valkyrie
$Team: Friendly
$Location: -585.706665, 0.000222, 565.523193
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Delta 1		;! Object #9
$Class: GTF Hercules
$Team: Friendly
$Location: 529.647583, 0.000121, 778.279968
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Swarmed V" "Swarmed V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Delta 2		;! Object #10
$Class: GTF Hercules
$Team: Friendly
$Location: 630.432495, 0.000103, 678.537048
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Swarmed V" "Swarmed V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Epsilon 1		;! Object #11
$Class: GTB Athena
$Team: Friendly
$Location: -397.566956, 879.407776, -659.761719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "PCD" "PCD" )
+Secondary Banks: ( "Synaptic II" "Synaptic II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Epsilon 2		;! Object #12
$Class: GTB Athena
$Team: Friendly
$Location: -301.453003, 879.407715, -658.382935
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "PCD" "PCD" )
+Secondary Banks: ( "Synaptic II" "Synaptic II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Mu 1		;! Object #13
$Class: PVF Horus
$Team: Friendly
$Location: -495.407471, 0.000825, 283.252899
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "PCD" "PCD" )
+Secondary Banks: ( "Phoenix V" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Mu 2		;! Object #14
$Class: PVF Horus
$Team: Friendly
$Location: -601.590942, 0.000790, 200.366699
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "PCD" "PCD" )
+Secondary Banks: ( "Phoenix V" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Mu 3		;! Object #15
$Class: PVF Horus
$Team: Friendly
$Location: -399.247253, 0.000807, 202.032837
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "PCD" "PCD" )
+Secondary Banks: ( "Phoenix V" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Pi 1		;! Object #16
$Class: PVF Thoth
$Team: Friendly
$Location: 566.530579, 0.001189, 283.252869
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Pi 2		;! Object #17
$Class: PVF Thoth
$Team: Friendly
$Location: 493.951752, 0.000981, 196.373276
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Pi 3		;! Object #18
$Class: PVF Thoth
$Team: Friendly
$Location: 619.106506, 0.001003, 202.191864
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: AKC-596a		;! Object #19
$Class: GTC Massacre
$Team: Friendly
$Location: -2000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 15
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Fighter Beam Blue" )
+Subsystem: turret02
+Primary Banks: ( "R500" )
+Subsystem: turret03
+Primary Banks: ( "Fighter Beam Blue" )
+Subsystem: turret04
+Primary Banks: ( "R500" )
+Subsystem: turret05
+Primary Banks: ( "Fighter Beam Yellow" )
+Subsystem: turret06
+Primary Banks: ( "Prometheus" )
+Subsystem: turret07
+Primary Banks: ( "Fighter Beam Yellow" )
+Subsystem: turret08
+Primary Banks: ( "R500" )
+Subsystem: turret09a-01-main
+Secondary Banks: ( "EMP C-Bomb" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "GTD Pegasus" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: AKC-596b		;! Object #20
$Class: GTC Massacre
$Team: Friendly
$Location: 2000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 15
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Fighter Beam Blue" )
+Subsystem: turret02
+Primary Banks: ( "R500" )
+Subsystem: turret03
+Primary Banks: ( "Fighter Beam Blue" )
+Subsystem: turret04
+Primary Banks: ( "R500" )
+Subsystem: turret05
+Primary Banks: ( "Fighter Beam Yellow" )
+Subsystem: turret06
+Primary Banks: ( "R500" )
+Subsystem: turret07
+Primary Banks: ( "Fighter Beam Yellow" )
+Subsystem: turret08
+Primary Banks: ( "R500" )
+Subsystem: turret09a-01-main
+Secondary Banks: ( "EMP C-Bomb" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "GTD Pegasus" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Crew Escape		;! Object #21
$Class: GTEP Hermes
$Team: Friendly
$Location: 3738.399902, 0.000421, 2001.034180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Pegasus
$Arrival Cue: ( is-event-true-delay "Directive1" 6 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "WaypointsDone" 
   2 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "escort" "no-arrival-music" "invulnerable" "no-dynamic" )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Score: 10

$Name: Asura 1		;! Object #22
$Class: SB Shaitan
$Team: Hostile
$Location: -2073.231934, -0.000657, 7695.041016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Asura 2		;! Object #23
$Class: SB Shaitan
$Team: Hostile
$Location: -2205.671387, 0.000315, 7581.828125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Asura 3		;! Object #24
$Class: SB Shaitan
$Team: Hostile
$Location: -1921.449951, 0.000345, 7573.772949
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Asura 4		;! Object #25
$Class: SB Shaitan
$Team: Hostile
$Location: -2070.014648, 0.000377, 7455.032715
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Asura 5		;! Object #26
$Class: SB Shaitan
$Team: Hostile
$Location: -2248.291260, 0.000381, 7405.556641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Asura 6		;! Object #27
$Class: SB Shaitan
$Team: Hostile
$Location: -1840.473633, 0.000355, 7389.630371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Cursa 1		;! Object #28
$Class: ECB Horologium
$Team: Hostile
$Location: -1399.650269, 0.000352, 7700.024902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cursa 2		;! Object #29
$Class: ECB Horologium
$Team: Hostile
$Location: -1497.714600, 0.000415, 7597.333984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cursa 3		;! Object #30
$Class: ECB Horologium
$Team: Hostile
$Location: -1305.914917, 0.000319, 7595.683105
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cursa 4		;! Object #31
$Class: ECB Horologium
$Team: Hostile
$Location: -1403.891968, 0.000375, 7496.935547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cursa 5		;! Object #32
$Class: ECB Horologium
$Team: Hostile
$Location: -1598.166748, 0.000378, 7403.686035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cursa 6		;! Object #33
$Class: ECB Horologium
$Team: Hostile
$Location: -1305.879639, 0.000400, 7390.641602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Durga 1		;! Object #34
$Class: SB Nephilim
$Team: Hostile
$Location: -1699.854858, 0.000328, 7996.833984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Durga 2		;! Object #35
$Class: SB Nephilim
$Team: Hostile
$Location: -1807.744019, 0.000385, 7907.387695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Durga 3		;! Object #36
$Class: SB Nephilim
$Team: Hostile
$Location: -1599.027100, 0.000397, 7907.387695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Durga 4		;! Object #37
$Class: SB Nephilim
$Team: Hostile
$Location: -1697.081055, 0.000351, 7803.374023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Durga 5		;! Object #38
$Class: SB Nephilim
$Team: Hostile
$Location: -1834.079712, 0.000372, 7733.291016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Durga 6		;! Object #39
$Class: SB Nephilim
$Team: Hostile
$Location: -1531.873657, 0.000324, 7729.961426
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Kali 1		;! Object #40
$Class: SB Nephilim
$Team: Hostile
$Location: -5012.724609, 0.001174, 8043.901367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Kali 2		;! Object #41
$Class: SB Nephilim
$Team: Hostile
$Location: -5120.184570, 0.000743, 7914.773438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Kali 3		;! Object #42
$Class: SB Nephilim
$Team: Hostile
$Location: -4845.087402, 0.001017, 7914.773438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Kali 4		;! Object #43
$Class: SB Nephilim
$Team: Hostile
$Location: -4969.784668, 0.000799, 7828.909180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Kali 5		;! Object #44
$Class: SB Nephilim
$Team: Hostile
$Location: -5205.636230, 0.000818, 7691.892578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Kali 6		;! Object #45
$Class: SB Nephilim
$Team: Hostile
$Location: -4862.636230, 0.000928, 7717.548828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Ratri 1		;! Object #46
$Class: SB Shaitan
$Team: Hostile
$Location: -5959.344238, 0.000791, 8000.814453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Ratri 2		;! Object #47
$Class: SB Shaitan
$Team: Hostile
$Location: -6091.232422, 0.000870, 7884.700684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Ratri 3		;! Object #48
$Class: SB Shaitan
$Team: Hostile
$Location: -5828.957031, 0.000926, 7867.525879
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Ratri 4		;! Object #49
$Class: SB Shaitan
$Team: Hostile
$Location: -6004.479492, 0.001155, 7816.044434
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Ratri 5		;! Object #50
$Class: SB Shaitan
$Team: Hostile
$Location: -6114.351563, 0.000823, 7683.343750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Ratri 6		;! Object #51
$Class: SB Shaitan
$Team: Hostile
$Location: -5886.988281, 0.000958, 7666.251953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Zaurak 1		;! Object #52
$Class: ECB Horologium
$Team: Hostile
$Location: -5772.911621, 0.000905, 7376.758301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zaurak 2		;! Object #53
$Class: ECB Horologium
$Team: Hostile
$Location: -5895.634277, 0.001018, 7270.832031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zaurak 3		;! Object #54
$Class: ECB Horologium
$Team: Hostile
$Location: -5673.773438, 0.000913, 7262.369629
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zaurak 4		;! Object #55
$Class: ECB Horologium
$Team: Hostile
$Location: -5801.355957, 0.001205, 7224.310059
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zaurak 5		;! Object #56
$Class: ECB Horologium
$Team: Hostile
$Location: -5893.925781, 0.000833, 7110.340332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zaurak 6		;! Object #57
$Class: ECB Horologium
$Team: Hostile
$Location: -5715.059570, 0.001039, 7101.911133
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Azha 1		;! Object #58
$Class: ECB Horologium
$Team: Hostile
$Location: 4086.833984, 0.000232, 6372.957031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Azha 2		;! Object #59
$Class: ECB Horologium
$Team: Hostile
$Location: 4143.555176, -0.000217, 6380.909180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Achernar 1		;! Object #60
$Class: ECB Horologium
$Team: Hostile
$Location: 4084.572266, -0.000295, 6310.677246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Achernar 2		;! Object #61
$Class: ECB Horologium
$Team: Hostile
$Location: 4143.377441, -0.000241, 6311.806152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

#Wings		;! 15 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Pegasus
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "GTD Pegasus" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-guard "GTD Pegasus" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Gamma 1"
	"Gamma 2"
)
$AI Goals: ( goals ( ai-guard "GTD Pegasus" 50 ) )
+Hotkey: 2
+Flags:( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Delta 1"
	"Delta 2"
)
$AI Goals: ( goals ( ai-guard "GTD Pegasus" 50 ) )
+Flags:( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Epsilon 1"
	"Epsilon 2"
)
$AI Goals: ( goals ( ai-guard "GTD Pegasus" 50 ) )
+Flags:( )

$Name: Mu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Mu 1"
	"Mu 2"
	"Mu 3"
)
$AI Goals: ( goals ( ai-guard "GTD Pegasus" 50 ) )
+Flags:( )

$Name: Pi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pi 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pi 1"
	"Pi 2"
	"Pi 3"
)
$AI Goals: ( goals ( ai-guard "GTD Pegasus" 50 ) )
+Flags:( )

$Name: Asura
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Asura 1

$Arrival Location: In front of ship
+Arrival Distance: 2450
$Arrival Anchor: GTD Pegasus
$Arrival Cue: ( has-time-elapsed 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTD Pegasus" 
   "Waypoint path 1" 
   0 
)
$Ships: (		;! 6 total
	"Asura 1"
	"Asura 2"
	"Asura 3"
	"Asura 4"
	"Asura 5"
	"Asura 6"
)
$AI Goals: ( goals ( ai-chase "GTD Pegasus" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Cursa
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Cursa 1

$Arrival Location: In front of ship
+Arrival Distance: 2450
$Arrival Anchor: GTD Pegasus
$Arrival Cue: ( has-time-elapsed 25 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTD Pegasus" 
   "Waypoint path 1" 
   0 
)
$Ships: (		;! 6 total
	"Cursa 1"
	"Cursa 2"
	"Cursa 3"
	"Cursa 4"
	"Cursa 5"
	"Cursa 6"
)
$AI Goals: ( goals ( ai-chase "GTD Pegasus" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Durga
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1

$Arrival Location: In front of ship
+Arrival Distance: 2450
$Arrival Anchor: GTD Pegasus
$Arrival Cue: ( has-time-elapsed 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTD Pegasus" 
   "Waypoint path 1" 
   0 
)
$Ships: (		;! 6 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
	"Durga 4"
	"Durga 5"
	"Durga 6"
)
$AI Goals: ( goals ( ai-chase "GTD Pegasus" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Kali
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Kali 1

$Arrival Location: In front of ship
+Arrival Distance: 2450
$Arrival Anchor: GTD Pegasus
$Arrival Cue: ( is-destroyed-delay 30 "Durga" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTD Pegasus" 
   "Waypoint path 1" 
   0 
)
$Ships: (		;! 6 total
	"Kali 1"
	"Kali 2"
	"Kali 3"
	"Kali 4"
	"Kali 5"
	"Kali 6"
)
$AI Goals: ( goals ( ai-chase "GTD Pegasus" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Ratri
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Ratri 1

$Arrival Location: In front of ship
+Arrival Distance: 2450
$Arrival Anchor: GTD Pegasus
$Arrival Cue: ( is-destroyed-delay 30 "Asura" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTD Pegasus" 
   "Waypoint path 1" 
   0 
)
$Ships: (		;! 6 total
	"Ratri 1"
	"Ratri 2"
	"Ratri 3"
	"Ratri 4"
	"Ratri 5"
	"Ratri 6"
)
$AI Goals: ( goals ( ai-chase "GTD Pegasus" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Zaurak
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Zaurak 1

$Arrival Location: In front of ship
+Arrival Distance: 2450
$Arrival Anchor: GTD Pegasus
$Arrival Cue: ( is-destroyed-delay 30 "Cursa" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTD Pegasus" 
   "Waypoint path 1" 
   0 
)
$Ships: (		;! 6 total
	"Zaurak 1"
	"Zaurak 2"
	"Zaurak 3"
	"Zaurak 4"
	"Zaurak 5"
	"Zaurak 6"
)
$AI Goals: ( goals ( ai-chase "GTD Pegasus" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Azha
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Azha 1

$Arrival Location: In front of ship
+Arrival Distance: 2450
$Arrival Anchor: GTD Pegasus
$Arrival Cue: ( has-time-elapsed 35 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTD Pegasus" 
   "Waypoint path 1" 
   0 
)
$Ships: (		;! 2 total
	"Azha 1"
	"Azha 2"
)
$AI Goals: ( goals ( ai-chase "GTD Pegasus" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Achernar
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Achernar 1

$Arrival Location: In front of ship
+Arrival Distance: 2450
$Arrival Anchor: GTD Pegasus
$Arrival Cue: ( is-destroyed-delay 30 "Azha" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTD Pegasus" 
   "Waypoint path 1" 
   0 
)
$Ships: (		;! 2 total
	"Achernar 1"
	"Achernar 2"
)
$AI Goals: ( goals ( ai-chase "GTD Pegasus" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

#Events		;! 15 total

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTD Pegasus" 
      "Waypoint path 1" 
      0 
   )
   ( send-message 
      "GTD Pegasus" 
      "High" 
      "Done" 
   )
)
+Name: Directive1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Pegasus", -1)

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Crew Escape" 
      "Waypoint path 4" 
      0 
   )
   ( send-message 
      "Crew Escape" 
      "High" 
      "Waypoints" 
   )
)
+Name: WaypointsDone
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Crew Escape" ) 
   ( send-message 
      "#Command" 
      "High" 
      "10secs" 
   )
)
+Name: 10secs
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Start" 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance 
         "GTD Pegasus" 
         "Waypoint path 1:1" 
      )
      6300 
   )
   ( send-message 
      "#Command" 
      "High" 
      "7mins" 
   )
)
+Name: 7mins
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance 
         "GTD Pegasus" 
         "Waypoint path 1:1" 
      )
      4500 
   )
   ( send-message 
      "#Command" 
      "High" 
      "5mins" 
   )
)
+Name: 5mins
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance 
         "GTD Pegasus" 
         "Waypoint path 1:1" 
      )
      2700 
   )
   ( send-message 
      "#Command" 
      "High" 
      "3mins" 
   )
)
+Name: 3mins
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance 
         "GTD Pegasus" 
         "Waypoint path 1:1" 
      )
      900 
   )
   ( send-message 
      "#Command" 
      "High" 
      "1mins" 
   )
)
+Name: 1mins
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "GTD Pegasus" ) 50 ) 
   ( send-message 
      "GTD Pegasus" 
      "High" 
      "50" 
   )
)
+Name: 50
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "GTD Pegasus" ) 30 ) 
   ( send-message 
      "GTD Pegasus" 
      "High" 
      "30" 
   )
)
+Name: 30
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-goal-true-delay "Pegasus" 0 ) 
      )
      ( is-destroyed-delay 0 "GTD Pegasus" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Dested" 
   )
)
+Name: Dested
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( hits-left-subsystem 
         "GTD Pegasus" 
         "engines" 
      )
      99 
   )
   ( set-subsystem-strength 
      "GTD Pegasus" 
      "engines" 
      100 
   )
)
+Name: Engines
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 15 "GTD Pegasus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "DestedMsg" 
   )
)
+Name: DestedMsg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("Press Alt+J", -1)

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Pegasus" 0 ) 
      ( < 
         ( distance 
            "GTD Pegasus" 
            "Waypoint path 5:1" 
         )
         2000 
      )
   )
   ( set-subsystem-strength 
      "GTD Pegasus" 
      "Hull" 
      0 
   )
)
+Name: Auto2
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Pegasus
$MessageNew:  XSTR("Escort Pegasus", -1)
$end_multi_text
$Formula: ( are-waypoints-done-delay 
   "GTD Pegasus" 
   "Waypoint path 1" 
   0 
)

$Type: Primary
+Name: Auto
$MessageNew:  XSTR("Oversee destruction of the Acamar Node", -1)
$end_multi_text
$Formula: ( and 
   ( is-goal-true-delay "Pegasus" 0 ) 
   ( is-destroyed-delay 0 "GTD Pegasus" ) 
)

#Waypoints		;! 5 lists total


$Jump Node: 0.000000, 0.000000, 13032.599609
$Jump Node Name: Jump to Acamar
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 9000.000000 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -2000.000000, 0.000000, 9000.000000 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 2000.000122, 0.000000, 9000.000000 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( 1093.580322, 0.000780, 11676.825195 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 13032.599609 )
)

#Messages		;! 176 total


$Name: Done

$Team: -1
$MessageNew:  XSTR("We're evacuating our crew. Watch out for an escape pod.", -1)
$end_multi_text

$Name: Waypoints

$Team: -1
$MessageNew:  XSTR("We've reached our waypoint. Continue with the plan, command.", -1)
$end_multi_text

$Name: 10secs

$Team: -1
$MessageNew:  XSTR("10 seconds until the Pegasus makes the jump. Clearout, pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Start

$Team: -1
$MessageNew:  XSTR("The Pegasus is 10 minutes away from its jump. Be on the lookout for enemy bombers.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: 7mins

$Team: -1
$MessageNew:  XSTR("The Pegasus is 7 minutes away from its jump.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: 5mins

$Team: -1
$MessageNew:  XSTR("5 minutes until the Pegasus makes its intercept of Acamar.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: 3mins

$Team: -1
$MessageNew:  XSTR("Only 3 minutes, pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: 1mins

$Team: -1
$MessageNew:  XSTR("1 more minute. Contain an advanced escort priority!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: 50

$Team: -1
$MessageNew:  XSTR("Our hull has taken serious damage. Get over here and cover us, pilots!", -1)
$end_multi_text

$Name: 30

$Team: -1
$MessageNew:  XSTR("We can't take much more damage, pilots. Put in an extra effort!", -1)
$end_multi_text

$Name: Dested

$Team: -1
$MessageNew:  XSTR("The Pegasus has been destroyed before it completed its waypoint. Return to base immediately!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: DestedMsg

$Team: -1
$MessageNew:  XSTR("We've completed our goal. Excellent work, pilots! Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 7895160
+Nebula: Nebula03
+Color: Grey Green
+Pitch: 2
+Bank: 100
+Heading: 264

#Asteroid Fields

#Music

$Event Music: 2: Exodus
;;FSO 3.6.9;; $Substitute Event Music: FS1-2: March
$Briefing Music: Brief5
;;FSO 3.6.9;; $Substitute Briefing Music: FS1-BRIEF5

#End

