#Mission Info

$Version: 0.10
$Name:  XSTR("Emearon Mission 1", -1)
$Author: Gunblaze
$Created: 11/20/09 at 02:27:45
$Modified: 06/10/13 at 05:08:44
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("A human Narn dispute over a solar system rich in minerals. All main EA fighters available.
Recommended initial team loadout.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 192
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 18847.314453, 136.022247, 12.483883
+Viewer orient:
	0.021089, -0.000000, 0.999778,
	-0.821228, 0.570337, 0.017323,
	-0.570210, -0.821411, 0.012028


$Skybox Model: SB_Starfield.pof

$AI Profile: TBP

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("The $r Narn destroyer $r J'Kar entered the $g Emearon System   12 hours ago. It's heading full speed towards the $g Emearon $g 6 mining colony.

So far it has failed to answer all hails, and in light of recent events between $g Earth $g Alliance and the $r Narn $r Rezime it is considered to be $r hostile.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 299.344513, 2168.931152, 6186.639648
$camera_orient:
	0.017139, 0.000001, 0.999853,
	-0.978757, 0.204336, 0.016777,
	-0.204306, -0.978901, 0.003503
$camera_time: 1500
$num_lines: 0
$num_icons: 1
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: NR G'Quan
$pos: -135.902740, 0.000088, 6311.284180
$label: NR J'Kar
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our destroyer, the $g EA $g Orion is the closest ship to $g Emearon $g 6. It's mining colony is of primary importance to our defence industry.

Thus we cannot allow the chance of a surprise attack on behalf of the $r Narn . Your mission will be to engage the $r J'Kar as soon as it's within range, let diplomats figure out the rest", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 148.659424, 2168.930908, -2605.369873
$camera_orient:
	0.017174, 0.000001, 0.999853,
	-0.942521, 0.333754, 0.016189,
	-0.333705, -0.942660, 0.005733
$camera_time: 1500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: NR G'Quan
$pos: -135.902740, 0.000088, 6311.284180
$label: NR J'Kar
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: EA Omega
$pos: -714.122803, -0.000296, -2528.009277
$label: EA Orion
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Although we have never directly engaged a  $r G'Quan class cruiser before, intelligence reports say that the $r Narn $r Energy $r Mines with which they are equiped can disable even the larger capital ships with a single hit, or at least destroy several critical subsystems.

The battleplan will be very straightforward.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 10244.949219, 6323.484863, 1484.689941
$camera_orient:
	0.021090, 0.000000, 0.999778,
	-0.496419, 0.868020, 0.010472,
	-0.867827, -0.496529, 0.018306
$camera_time: 2500
$num_lines: 0
$num_icons: 7
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: NR G'Quan
$pos: -135.902740, 0.000088, 6311.284180
$label: NR J'Kar
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: EA Omega
$pos: -841.027893, -0.000701, -3410.952637
$label: EA Orion
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: NR Frazi
$pos: -1305.340576, 0.000112, 3805.230713
$label: Narn Fighter Wings
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: EA Thunderbolt
$pos: 521.223572, 0.001640, 410.589325
$label: Orion Fighter Wings
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: EA Aurora
$pos: 29254.833984, -0.017022, -3778.077881
$label: Starfury Wing
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: EA Aurora
$pos: 29257.062500, -0.017022, -3770.169189
$label: Thunderbolt Wing
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: EA Aurora
$pos: 29259.837891, -0.017020, -3761.559326
$label: Badger Wing
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We are going to deploy our fighters in three wings. 

$g Alpha $g Wing will be composed of $g Thunderbolts main directive protect
$g Beta $g Wing , which will be our $g Badgers . They will attempt to disarm and hinter the $r J'Kar before the $g Odyssey is in firing range.

Finally

$g Gamma $g Wing will be composed of $g Auroras set to guard the $g Orion from $r Narn $r Fighter $r Wings. Although we are confident that the $g Orion's anti-fighter defence systems will more than adequate against them.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 18894.828125, 204.467407, 11.481645
$camera_orient:
	0.021090, 0.000000, 0.999778,
	-0.821228, 0.570337, 0.017323,
	-0.570210, -0.821411, 0.012028
$camera_time: 2500
$num_lines: 0
$num_icons: 10
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: NR G'Quan
$pos: -2042.427856, 0.002805, 10031.634766
$label: NR J'Kar
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: EA Omega
$pos: 22233.740234, -0.002618, -17273.867188
$label: EA Orion
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: NR Frazi
$pos: -1305.340576, 0.000112, 3805.230713
$label: Narn Fighter Wings
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: EA Thunderbolt
$pos: 510.410675, 0.001559, 437.591644
$label: Orion Fighter Wings
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: EA Aurora
$pos: 18702.455078, 0.000789, 2.606686
$label: Starfury Squadron
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: EA Thunderbolt
$pos: 18791.468750, 0.002828, 47.426132
$label: Thunderbolt Squadron
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 16
$team: Friendly
$class: EA Badger
$pos: 18757.382813, 0.001049, -61.392502
$label: Badger Squadron
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: EA Aurora
$pos: 29254.833984, -0.017022, -3778.077881
$label: Starfury Wing
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: EA Aurora
$pos: 29257.062500, -0.017022, -3770.169189
$label: Thunderbolt Wing
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: EA Aurora
$pos: 29259.837891, -0.017020, -3761.559326
$label: Badger Wing
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Make no mistake, $g Emearon $g 6 is a planet of high value to the $g Earth $g Alliance. We must not allow any doubt that we are in control of this planet, and of this system.

Good hunting pilots..", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 18847.314453, 136.022247, 12.483883
$camera_orient:
	0.021089, 0.000000, 0.999778,
	-0.821228, 0.570337, 0.017323,
	-0.570210, -0.821411, 0.012028
$camera_time: 1500
$num_lines: 0
$num_icons: 9
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: NR G'Quan
$pos: -2042.427856, 0.002805, 10031.634766
$label: NR J'Kar
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: EA Omega
$pos: 22233.740234, -0.002618, -17273.867188
$label: EA Orion
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: NR Frazi
$pos: -1305.340576, 0.000112, 3805.230713
$label: Narn Fighter Wings
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: EA Thunderbolt
$pos: 510.410675, 0.001559, 437.591644
$label: Orion Fighter Wings
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Friendly
$class: EA Asteroid Base
$pos: 18761.128906, 0.002828, 52.365585
$label: Livingstone Space Station
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 16
$team: Friendly
$class: EA Badger
$pos: 18764.328125, 0.000949, -29.631113
$label: Emearon 6
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: EA Aurora
$pos: 29254.833984, -0.017022, -3778.077881
$label: Starfury Wing
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: EA Aurora
$pos: 29257.062500, -0.017022, -3770.169189
$label: Thunderbolt Wing
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: EA Aurora
$pos: 29259.837891, -0.017020, -3761.559326
$label: Badger Wing
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( and 
   ( is-destroyed-delay 0 "NR J'Kar" ) 
   ( is-destroyed-delay 0 "NR G'Dor" ) 
)
$Multi text
    XSTR("<Captain Susan Hiroshi>
<Commander: EA Orion Destroyer>

Well Done. Even though we were unaware of the support carrier  Th'Nor you managed to take both Narn ships out. 
We have despatched repair crews to run a systems check on all our long range sensor arrays.
Earth Alliance and the Narn Regime are now officially at war, we were lucky this time but dont expect a lot of R&R in the next months", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Drink Milk :V", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "EA Orion" ) 
$Multi text
    XSTR("<Captain Susan Hiroshi>
<Commander: EA Orion Destroyer>


Long range sensors failed to spot the support G'Dor carrier. We were unprepared for the number of fighters we encountered and despite our best efforts we had no other choise but to withdraw. 
We expect things in the  Emearon system to heat up very much, and our destroyer the  EA  Orion has sustained a lot of damage and is in no shape to enter another battle.

We have contacted Earthgov, reinforcements are on the way and should arrive within the week.

You can bet it's going to be a hell of a week", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try concentrating your efforts in mission-critical targets.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "NR J'Kar" ) 
   ( has-departed-delay 0 "NR G'Dor" ) 
)
$Multi text
    XSTR("<Captain Susan Hiroshi>
<Commander: EA Orion Destroyer>


Despite the appearance of the support carrier  G'Dor we managed to effectively destroy the  J'Kar cruiser.
 This is a major victory for us, but as long as the G'Dor is still in the system, we cant relax yet.
We have already sent repair crews to check all our sensor arrays, if they malfunction there is no way of knowing how many Narn vessels are in the system
Earthgov has been notified and will dispatch reinforcements from the Proteus battlegroup.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Almost perfect, try a little bit harder ", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "NR J'Kar" ) 
   ( is-destroyed-delay 0 "EA Orion" ) 
   ( is-destroyed-delay 0 "NR G'Dor" ) 
)
$Multi text
    XSTR("<Captain Susan Hiroshi>
<Commander: EA Orion Destroyer>


This was not a battle, it was blind slaughter.Barely a few pilots survived the confrontation, and although the Narn threat has been dealt with, it was at a terrible price.
Earthgov will send reinforcements ASAP. We're officially at war", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("How the heck did you manage to pull this off?", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 0 "NR G'Dor" ) 
   ( is-destroyed-delay 0 "EA Orion" ) 
   ( is-destroyed-delay 0 "NR J'Kar" ) 
)
$Multi text
    XSTR("<Captain Susan Hiroshi>
<Commander: EA Orion Destroyer>


The failure of the long range sensors to pick up the trace from the support carrier G'Dor came with a high price.
Although J'Kar has been destroyed, the Orion followed it soon after. At the moment, Emearon 6 is completely defencless and G'Dor's carries enough fighters to overrun us.
Earthgov has been contacted, but reinforcements will never be able to make it here in time.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Lady Luck doesnt like you tonight
", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-destroyed-delay 0 "NR J'Kar" ) 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "EA Orion" 
      )
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "NR G'Dor" 
      )
   )
)
$Multi text
    XSTR("Mission Aborted", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("DRINK MILK !", -1)
$end_multi_text

#Alternate Types:
$Alt: EA-35O4-ORION-T2301
$Alt: EA-35O4-ORION-T2302
$Alt: EA-35O4-ORION-T2303
$Alt: EA-35O4-ORION-T2304
$Alt: EA-35O4
$Alt: EA-35O4-ORION-B3308
$Alt: EA-35O4-ORION-B3309
$Alt: EA-35O4-ORION-B3310
$Alt: EA-35O4-ORION-B3312
$Alt: EA-35O4-ORION-B3311
$Alt: EA-35O4-ORION-A2201
$Alt: EA-35O4-ORION-A2202
$Alt: EA-35O4-ORION-A2203
$Alt: EA-35O4-ORION-A2204
$Alt: EA-35O4-ORION-T2309
$Alt: EA-35O4-ORION-T2310
$Alt: EA-35O4-ORION-T2311
$Alt: EA-35O4-ORION-T2312

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"EA Aurora"	11
	"EA Valkyrie"	4
)

+Weaponry Pool: (
	"40mm Pulse"	20
	"45mm Pulse"	20
	"60mm Pulse"	20
	"EA Venom 1"	500
	"EA Venom 2"	500
	"EA Panther"	516
	"EA Bulldog"	516
)

#Objects		;! 25 total

$Name: Alpha 1		;! Object #0
$Class: EA Thunderbolt
$Alt: EA-35O4-ORION-T2309

$Team: Friendly
$Location: -344.648956, -0.000155, -3548.445068
$Orientation:
	-0.994130, 0.000000, -0.108195,
	0.000000, 1.000000, 0.000000,
	0.108195, 0.000000, -0.994130
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 80
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Alpha 2		;! Object #1
$Class: EA Thunderbolt
$Alt: EA-35O4-ORION-T2310

$Team: Friendly
$Location: -395.215668, -0.000187, -3618.361328
$Orientation:
	-0.994130, 0.000000, -0.108195,
	0.000000, 1.000000, 0.000000,
	0.108195, 0.000000, -0.994130
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 80
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Alpha 3		;! Object #2
$Class: EA Thunderbolt
$Alt: EA-35O4-ORION-T2311

$Team: Friendly
$Location: -443.974792, -0.000166, -3571.116211
$Orientation:
	-0.994130, 0.000000, -0.108195,
	0.000000, 1.000000, 0.000000,
	0.108195, 0.000000, -0.994130
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 80
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Alpha 4		;! Object #3
$Class: EA Thunderbolt
$Alt: EA-35O4-ORION-T2312

$Team: Friendly
$Location: -417.457031, -0.000155, -3507.123535
$Orientation:
	-0.994130, 0.000000, -0.108195,
	0.000000, 1.000000, 0.000000,
	0.108195, 0.000000, -0.994130
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 80
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: silver 1		;! Object #4
$Class: NR Frazi
$Team: Hostile
$Location: 1301.825195, -0.000021, -11633.851563
$Orientation:
	0.958244, 0.000000, -0.285952,
	0.000000, 1.000000, 0.000000,
	0.285952, 0.000000, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "NR Ta'Lon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: silver 2		;! Object #5
$Class: NR Frazi
$Team: Hostile
$Location: 1283.112793, 0.000065, -12098.106445
$Orientation:
	0.958244, 0.000000, -0.285952,
	0.000000, 1.000000, 0.000000,
	0.285952, 0.000000, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "NR Ta'Lon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: silver 3		;! Object #6
$Class: NR Frazi
$Team: Hostile
$Location: 1542.542480, 0.000006, -11863.662109
$Orientation:
	0.958244, 0.000000, -0.285952,
	0.000000, 1.000000, 0.000000,
	0.285952, 0.000000, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "NR Ta'Lon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: silver 4		;! Object #7
$Class: NR Frazi
$Team: Hostile
$Location: 1503.129272, -0.000018, -11575.666992
$Orientation:
	0.958244, 0.000000, -0.285952,
	0.000000, 1.000000, 0.000000,
	0.285952, 0.000000, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "NR Ta'Lon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: gold 1		;! Object #8
$Class: NR Gorith
$Team: Hostile
$Location: 1973.867920, -0.000036, -11880.404297
$Orientation:
	0.958244, 0.000000, -0.285952,
	0.000000, 1.000000, 0.000000,
	0.285952, 0.000000, 0.958244
$AI Behavior: None
+AI Class: Perfect
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "75mm Pulse" )
+Secondary Banks: ( "NR T'Kor" "NR T'Kor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: gold 2		;! Object #9
$Class: NR Gorith
$Team: Hostile
$Location: 2170.667969, 0.000055, -11774.872070
$Orientation:
	0.958244, 0.000000, -0.285952,
	0.000000, 1.000000, 0.000000,
	0.285952, 0.000000, 0.958244
$AI Behavior: None
+AI Class: Perfect
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "75mm Pulse" )
+Secondary Banks: ( "NR T'Kor" "NR T'Kor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: gold 3		;! Object #10
$Class: NR Gorith
$Team: Hostile
$Location: 2170.445313, 0.000050, -12283.053711
$Orientation:
	0.958244, 0.000000, -0.285952,
	0.000000, 1.000000, 0.000000,
	0.285952, 0.000000, 0.958244
$AI Behavior: None
+AI Class: Perfect
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "75mm Pulse" )
+Secondary Banks: ( "NR T'Kor" "NR T'Kor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: gold 4		;! Object #11
$Class: NR Gorith
$Team: Hostile
$Location: 1923.388672, -0.000036, -12533.492188
$Orientation:
	0.958244, 0.000000, -0.285952,
	0.000000, 1.000000, 0.000000,
	0.285952, 0.000000, 0.958244
$AI Behavior: None
+AI Class: Perfect
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "75mm Pulse" )
+Secondary Banks: ( "NR T'Kor" "NR T'Kor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: copper 1		;! Object #12
$Class: NR Frazi
$Team: Hostile
$Location: 995.738159, 0.000012, -12031.950195
$Orientation:
	0.958244, 0.000000, -0.285952,
	0.000000, 1.000000, 0.000000,
	0.285952, 0.000000, 0.958244
$AI Behavior: None
+AI Class: Perfect
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "NR Ta'Lon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: copper 2		;! Object #13
$Class: NR Frazi
$Team: Hostile
$Location: 905.718872, -0.000001, -11561.640625
$Orientation:
	0.958244, 0.000000, -0.285952,
	0.000000, 1.000000, 0.000000,
	0.285952, 0.000000, 0.958244
$AI Behavior: None
+AI Class: Perfect
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "NR Ta'Lon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: copper 3		;! Object #14
$Class: NR Frazi
$Team: Hostile
$Location: 704.734619, 0.000069, -12169.832031
$Orientation:
	0.958244, 0.000000, -0.285952,
	0.000000, 1.000000, 0.000000,
	0.285952, 0.000000, 0.958244
$AI Behavior: None
+AI Class: Perfect
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "NR Ta'Lon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: copper 4		;! Object #15
$Class: NR Frazi
$Team: Hostile
$Location: 812.076660, -0.000014, -12553.644531
$Orientation:
	0.958244, 0.000000, -0.285952,
	0.000000, 1.000000, 0.000000,
	0.285952, 0.000000, 0.958244
$AI Behavior: None
+AI Class: Perfect
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "NR Ta'Lon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: NR J'Kar		;! Object #16
$Class: NR G'Quan
$Team: Hostile
$Location: 514.651123, 0.000088, -13373.446289
$Orientation:
	0.990216, 0.000000, 0.139544,
	0.000000, 1.000000, 0.000000,
	-0.139544, 0.000000, 0.990216
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "NR XRay Heavy" )
+Subsystem: turret02a
+Primary Banks: ( "NR XRay Heavy" )
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 70
+Special Hitpoints: 300000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: EA Orion		;! Object #17
$Class: EA Omega
$Alt: EA-35O4-ORION-T2301

$Team: Friendly
$Location: -72.376984, -0.001872, -3053.562988
$Orientation:
	-0.997661, 0.000000, -0.068354,
	0.000000, 1.000000, 0.000000,
	0.068354, 0.000000, -0.997661
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) )
$Cargo 1:  XSTR("Classified", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret13a
+Subsystem: turret14a
+Subsystem: turret15a
+Subsystem: turret16a
+Subsystem: turret17a
+Subsystem: turret18a
+Subsystem: turret19a
+Subsystem: turret20a
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "EA Orion" ) 24 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 80
+Special Hitpoints: 300000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1200
$Texture Replace:
+old: EAM_Omega_01
+new: EAM_Omega_Orion
+old: EAM_Omega_01-glow
+new: EAM_Omega_Orion-glow

$Name: NR G'Dor		;! Object #18
$Class: NR Th'Nor
$Team: Hostile
$Location: 6209.156738, 4000.000000, -14711.576172
$Orientation:
	0.869706, 0.386952, 0.306396,
	-0.349639, 0.921165, -0.170902,
	-0.348373, 0.041506, 0.936437
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 150000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Beta 1		;! Object #19
$Class: EA Badger
$Alt: EA-35O4-ORION-B3309

$Team: Friendly
$Location: 903.830322, -0.000744, -3638.848877
$Orientation:
	-0.994130, 0.000000, -0.108195,
	0.000000, 1.000000, 0.000000,
	0.108195, 0.000000, -0.994130
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Beta 2		;! Object #20
$Class: EA Badger
$Alt: EA-35O4-ORION-B3310

$Team: Friendly
$Location: 683.452759, -0.000444, -3895.805908
$Orientation:
	-0.994130, 0.000000, -0.108195,
	0.000000, 1.000000, 0.000000,
	0.108195, 0.000000, -0.994130
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Beta 3		;! Object #21
$Class: EA Badger
$Alt: EA-35O4-ORION-B3311

$Team: Friendly
$Location: 352.009003, 0.000332, -3734.116699
$Orientation:
	-0.994130, 0.000000, -0.108195,
	0.000000, 1.000000, 0.000000,
	0.108195, 0.000000, -0.994130
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Beta 4		;! Object #22
$Class: EA Badger
$Alt: EA-35O4-ORION-B3312

$Team: Friendly
$Location: 507.169769, 0.000142, -3397.729004
$Orientation:
	-0.994130, 0.000000, -0.108195,
	0.000000, 1.000000, 0.000000,
	0.108195, 0.000000, -0.994130
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Delta 1		;! Object #23
$Class: EA Aurora
$Alt: EA-35O4-ORION-A2201

$Team: Friendly
$Location: 770.958008, -0.000356, -2773.719971
$Orientation:
	-0.994130, 0.000000, -0.108195,
	0.000000, 1.000000, 0.000000,
	0.108195, 0.000000, -0.994130
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "EA Venom 1" "EA Venom 2" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Delta 2		;! Object #24
$Class: EA Aurora
$Alt: EA-35O4-ORION-A2202

$Team: Friendly
$Location: 968.102051, -0.000521, -2937.007324
$Orientation:
	-0.994130, 0.000000, -0.108195,
	0.000000, 1.000000, 0.000000,
	0.108195, 0.000000, -0.994130
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "EA Venom 1" "EA Venom 2" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: EA Orion
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 70 ) )
+Hotkey: 1
+Flags: ( "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Copper
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! copper 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: NR G'Dor
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"copper 1"
	"copper 2"
	"copper 3"
	"copper 4"
)
$AI Goals: ( goals ( ai-guard-wing "gold" 70 ) )
+Flags: ( "no-arrival-message" "no-arrival-warp" )
+Wave Delay Min: 6
+Wave Delay Max: 6

$Name: Silver
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! silver 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: NR J'Kar
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"silver 1"
	"silver 2"
	"silver 3"
	"silver 4"
)
$AI Goals: ( goals ( ai-guard "NR J'Kar" 70 ) )
+Flags: ( "no-arrival-message" "no-arrival-warp" )
+Wave Delay Min: 6
+Wave Delay Max: 6

$Name: Gold
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! gold 1

$Arrival Location: Docking Bay
+Arrival Distance: 19
$Arrival Anchor: NR G'Dor
+Arrival delay: 24
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"gold 1"
	"gold 2"
	"gold 3"
	"gold 4"
)
$AI Goals: ( goals ( ai-destroy-subsystem "EA Orion" "turret04a" 80 ) ( ai-destroy-subsystem "EA Orion" "turret02a" 70 ) ( ai-destroy-subsystem "EA Orion" "turret03a" 60 ) ( ai-destroy-subsystem "EA Orion" "turret01a" 50 ) ( ai-chase "EA Orion" 40 ) )
+Hotkey: 2
+Flags: ( "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: EA Orion
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Delta 1"
	"Delta 2"
)
$AI Goals: ( goals ( ai-guard "EA Orion" 71 ) )
+Flags: ( )

$Name: Beta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: EA Orion
+Arrival delay: 5
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-destroy-subsystem "NR J'Kar" "turret03a" 50 ) ( ai-destroy-subsystem "NR J'Kar" "turret04a" 50 ) ( ai-chase "NR J'Kar" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

#Events		;! 39 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Remove Sun
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NR J'Kar" ) 
   ( do-nothing ) 
)
+Name: J'Kar Destruction Directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy J'Kar", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Remove Sun" 7 ) 
   ( add-goal 
      "EA Orion" 
      ( ai-waypoints-once 
         "Waypoint path U1" 
         89 
      )
   )
)
+Name: Odyssey Route
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "EA Orion" 
      "Waypoint path U1" 
      0 
   )
   ( add-goal 
      "EA Orion" 
      ( ai-stay-still "EA Orion" 70 ) 
   )
)
+Name: Odyssey stay still
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( add-goal 
   "NR J'Kar" 
   ( ai-waypoints-once 
      "Waypoint path 1" 
      70 
   )
)
+Name: J'Kar route
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "NR J'Kar" 
      "Waypoint path 1" 
      0 
   )
   ( add-goal 
      "NR J'Kar" 
      ( ai-stay-still "NR J'Kar" 70 ) 
   )
)
+Name: J'Kar stay still
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( add-goal 
   "NR G'Dor" 
   ( ai-waypoints-once 
      "Waypoint path 3" 
      70 
   )
)
+Name: G'Dor route
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "NR G'Dor" 
      "Waypoint path 3" 
      0 
   )
   ( add-goal 
      "NR G'Dor" 
      ( ai-stay-still "EA Orion" 70 ) 
   )
)
+Name: G'Dor stop
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Remove Sun" 20 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Picking up G'Do" 
   )
)
+Name: Picking up G'Dor Message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( training-msg "Picking up G'Do" ) 
+Name: HuD Message
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Remove Sun" 25 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Bomber wing" 
   )
)
+Name: Picking up bomber wing Message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( training-msg "Bomber wing" ) 
+Name: HuD Message
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 100 "Gold" ) 
   ( do-nothing ) 
)
+Name: Destroy Gold Wing Directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Gold Bomber Wing", -1)
+Objective key:  XSTR("F7", -1)
+Team: 0

$Formula: ( validate-goal "Destroy Gold Wing" ) 
+Name: validate destroy gold
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Remove Sun" 40 ) 
   ( validate-goal 
      "Destroy Support Carrier" 
   )
)
+Name: G'Dor Destroy Goal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NR G'Dor" ) 
   ( do-nothing ) 
)
+Name: G'Dor Destruction Directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy G'Dor Support Carrier", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Remove Sun" 40 ) 
   ( add-remove-escort "NR G'Dor" 60 ) 
)
+Name: Add G'Dor as Escort
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = ( hits-left "EA Orion" ) 25 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Odyssey retreat" 
   )
)
+Name: Retreat Message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( training-msg "Odyssey retreat" ) 
+Name: HuD Message
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 20 "EA Orion" ) 
   ( force-jump ) 
)
+Name: Odysseys Retreat MISSION END
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 180 "NR J'Kar" ) 
   ( add-goal 
      "NR G'Dor" 
      ( ai-warp-out 89 ) 
   )
)
+Name: G'Dor retreat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NR J'Kar" ) 
   ( send-message 
      "#Command" 
      "High" 
      "J'Kar down" 
   )
)
+Name: J'Kar Down Message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( training-msg "J'Kar down" ) 
+Name: HuD Message
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NR J'Kar" ) 
   ( break-warp "EA Orion" ) 
)
+Name: J'Kar down and odyssey low hp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "NR J'Kar" ) 
      ( = ( hits-left "EA Orion" ) 24 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Engines down" 
   )
)
+Name: Odyssey engines down Message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( training-msg "Engines down" ) 
+Name: HuD Message
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "NR J'Kar" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "NR G'Dor" 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "J'Lar down G'dor not down" 
   )
)
+Name: J'Kar Down G'Dor not down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( training-msg 
   "J'Lar down G'dor not down" 
)
+Name: HuD Message
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NR G'Dor" ) 
   ( send-message 
      "#Command" 
      "High" 
      "G'Dor Down" 
   )
)
+Name: G'Dor Down Message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( training-msg "G'Dor Down" ) 
+Name: HuD Message
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Destroy J'Kar" 
         5 
      )
      ( destroyed-or-departed-delay 
         5 
         "NR G'Dor" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mission over" 
   )
)
+Name: Main Goals complete sexp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( training-msg "Mission over" ) 
+Name: mission over Hud MESSAGE
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Main Goals complete sexp" 
      20 
   )
   ( force-jump ) 
)
+Name: MISSION END COMMAND
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 8 "NR J'Kar" ) 
   ( add-goal 
      "EA Orion" 
      ( ai-chase "NR G'Dor" 70 ) 
   )
)
+Name: new orders orion
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "EA Orion" "NR G'Dor" ) 
      1800 
   )
   ( remove-goal 
      "EA Orion" 
      ( ai-chase "NR G'Dor" 89 ) 
   )
)
+Name: orion stop for gdor
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NR J'Kar" ) 
   ( add-goal 
      "NR G'Dor" 
      ( ai-chase "EA Orion" 70 ) 
   )
)
+Name: g"Dor engages
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "EA Orion" "NR G'Dor" ) 
      1800 
   )
   ( remove-goal 
      "NR G'Dor" 
      ( ai-chase "EA Orion" 89 ) 
   )
)
+Name: g"Dor Stops
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "EA Orion" 
         "sensors01a" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "EA Orion" 
         "sensors02a" 
         0 
      )
   )
   ( send-message 
      "EA Orion" 
      "High" 
      "Lost sensors" 
   )
   ( training-msg "Lost sensors" ) 
)
+Name: Sensors down message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      ( rand 37 45 ) 
      "Delta 1" 
      "Delta 2" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 40 50 ) 
      "Delta 1" 
      "navigation" 
      "engine" 
      "weapons" 
      "communications" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 40 50 ) 
      "Delta 2" 
      "navigation" 
      "engine" 
      "weapons" 
      "communications" 
   )
)
+Name: Delta guardianed
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Destroy J'Kar
$MessageNew:  XSTR("Destroy J'Kar", -1)
$end_multi_text
$Formula: ( destroyed-or-departed-delay 
   0 
   "NR J'Kar" 
)

$Type: Primary
+Name: Destroy Support Carrier
$MessageNew:  XSTR("Mission goal text", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "NR G'Dor" ) 
+Invalid

$Type: Primary
+Name: Destroy Gold Wing
$MessageNew:  XSTR("Destroy Gold Wing", -1)
$end_multi_text
$Formula: ( percent-ships-destroyed 100 "Gold" ) 
+Invalid

#Waypoints		;! 3 lists total

$Name: Waypoint path 1
$List: (		;! 2 points in list
	( 196.820648, 0.000000, -9583.373047 )
	( 142.882080, 0.000000, -9087.763672 )
)

$Name: Waypoint path 3
$List: (		;! 2 points in list
	( 3586.357422, 3000.000000, -11821.616211 )
	( 2541.759277, 1500.000000, -9998.824219 )
)

$Name: Waypoint path U1
$List: (		;! 3 points in list
	( -15.367035, -0.002120, -4371.517578 )
	( -211.689590, 0.000000, -5829.824219 )
	( -100.750824, 0.000000, -6849.156250 )
)

#Messages		;! 9 total


$Name: Picking up G'Do
$Team: -1
$MessageNew:  XSTR("We are picking up another contact,there's a Th'Nor class support carrier. We need to take it out as well.", -1)
$end_multi_text
+AVI Name: Head_Cap_Takashima.ani
+Wave Name: emptymsg.wav

$Name: Bomber wing
$Team: -1
$MessageNew:  XSTR("Carrier launched Bomber wing, take them out.", -1)
$end_multi_text
+AVI Name: Head_Cap_Takashima.ani
+Wave Name: emptymsg.wav

$Name: Odyssey retreat
$Team: -1
$MessageNew:  XSTR("We need to pull out, Hull has taken too much damage. Engaging Hyperspace drive.", -1)
$end_multi_text
+AVI Name: Head_Cap_Takashima.ani
+Wave Name: emptymsg.wav

$Name: J'Kar down
$Team: -1
$MessageNew:  XSTR("Well done! The J'Kar has been destroyed", -1)
$end_multi_text
+AVI Name: Head_Cap_Takashima.ani
+Wave Name: emptymsg.wav

$Name: Engines down
$Team: -1
$MessageNew:  XSTR("Damn it! Our jump engines are down, take out all remaining enemies, hull breaches on all levels, we can't take more hits.", -1)
$end_multi_text
+AVI Name: Head_Cap_Takashima.ani
+Wave Name: emptymsg.wav

$Name: G'Dor Down
$Team: -1
$MessageNew:  XSTR("Good Job pilots, G'Dor Down
", -1)
$end_multi_text
+AVI Name: Head_Cap_Takashima.ani
+Wave Name: emptymsg.wav

$Name: J'Lar down G'dor not down
$Team: -1
$MessageNew:  XSTR("....picking up powerspike from the G'Dor, it's activating it's hyperdrive engines. Take it out before it jumps.", -1)
$end_multi_text
+AVI Name: Head_Cap_Takashima.ani
+Wave Name: emptymsg.wav

$Name: Mission over
$Team: -1
$MessageNew:  XSTR("That's it guys, our mission is over here, all wings return to Orion", -1)
$end_multi_text
+AVI Name: Head_Cap_Takashima.ani
+Wave Name: emptymsg.wav

$Name: Lost sensors
$Team: -1
$MessageNew:  XSTR("We have lost Sensors, targeting systems to manual.", -1)
$end_multi_text
+AVI Name: Head_Cap_Takashima.ani
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 42 total

$Num stars: 400
$Ambient light level: 13487565

$Bitmap List:
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+Scale: 1.000000
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#Asteroid Fields

#Music

$Event Music: 1: Requiem of the Line
$Briefing Music: Brief1

#End

