; background bitmaps - random stuff
; $Bitmap is for a bitmap which should use the intensity == alpha blending mode
; $BitmapX is for a bitmap which should use 0, 255, 0 == transparent, and no blending otherwise


;; Nebula

$Bitmap:	Stars_Neb_01
$Bitmap:	Stars_Neb_02
$Bitmap:	Stars_Neb_03
$Bitmap:	Stars_Neb_Blue_01
$Bitmap:	Stars_Neb_Blue_02
$Bitmap:	Stars_Neb_Blue_03
$Bitmap:	Stars_Neb_Blue_04
$Bitmap:	Stars_Neb_Blue_05
$Bitmap:	Stars_Neb_Blue_06
$Bitmap:	Stars_Neb_Blue_07
$Bitmap:	Stars_Neb_Blue_08
$Bitmap:	Stars_Neb_Blue_09
$Bitmap:	Stars_Neb_Blue_10
$Bitmap:	Stars_Neb_Blue_11
$Bitmap:	Stars_Neb_Blue_12
$Bitmap:	Stars_Neb_Blue_13
$Bitmap:	Stars_Neb_Blue_14
$Bitmap:	Stars_Neb_Blue_15
$Bitmap:	Stars_Neb_Blue_16
$Bitmap:	Stars_Neb_Blue_L_01
$Bitmap:	Stars_Neb_Blue_L_02
$Bitmap:	Stars_Neb_Blue_L_03
$Bitmap:	Stars_Neb_Blue_L_04
$Bitmap:	Stars_Neb_Blue_L_05
$Bitmap:	Stars_Neb_Blue_L_06
$Bitmap:	Stars_Neb_Blue_L_07
$Bitmap:	Stars_Neb_Blue_L_08
$Bitmap:	Stars_Neb_Blue_L_09
$Bitmap:	Stars_Neb_Blue_L_10
$Bitmap:	Stars_Neb_Blue_L_11
$Bitmap:	Stars_Neb_Blue_L_12
$Bitmap:	Stars_Neb_Blue_L_13
$Bitmap:	Stars_Neb_Blue_L_14
$Bitmap:	Stars_Neb_Blue_L_15
$Bitmap:	Stars_Neb_Blue_L_16
$Bitmap:	Stars_Neb_Blue_L_17
$Bitmap:	Stars_Neb_Dark_01
$Bitmap:	Stars_Neb_Dark_02
$Bitmap:	Stars_Neb_Dark_03
$Bitmap:	Stars_Neb_Dark_04
$Bitmap:	Stars_Neb_Dark_05
$Bitmap:	Stars_Neb_Dark_06
$Bitmap:	Stars_Neb_Dark_07
$Bitmap:	Stars_Neb_Dark_08
$Bitmap:	Stars_Neb_Dark_09
$Bitmap:	Stars_Neb_Dark_10
$Bitmap:	Stars_Neb_Dark_11
$Bitmap:	Stars_Neb_Dark_12
$Bitmap:	Stars_Neb_Dark_13
$Bitmap:	Stars_Neb_Dark_14
$Bitmap:	Stars_Neb_Dull_01
$Bitmap:	Stars_Neb_Dull_02
$Bitmap:	Stars_Neb_Dull_03
$Bitmap:	Stars_Neb_Dull_04
$Bitmap:	Stars_Neb_Dull_05
$Bitmap:	Stars_Neb_Dull_06
$Bitmap:	Stars_Neb_Dull_07
$Bitmap:	Stars_Neb_Dull_08
$Bitmap:	Stars_Neb_Dull_09
$Bitmap:	Stars_Neb_Dull_10
$Bitmap:	Stars_Neb_Dull_11
$Bitmap:	Stars_Neb_Dull_12
$Bitmap:	Stars_Neb_Dull_13
$Bitmap:	Stars_Neb_Dull_14
$Bitmap:	Stars_Neb_Dust_01
$Bitmap:	Stars_Neb_Dust_02
$Bitmap:	Stars_Neb_Dust_03
$Bitmap:	Stars_Neb_Dust_04
$Bitmap:	Stars_Neb_Dust_05
$Bitmap:	Stars_Neb_Dust_06
$Bitmap:	Stars_Neb_Dust_07
$Bitmap:	Stars_Neb_Dust_08
$Bitmap:	Stars_Neb_Dust_09
$Bitmap:	Stars_Neb_Dust_10
$Bitmap:	Stars_Neb_Dust_11
$Bitmap:	Stars_Neb_Dust_12
$Bitmap:	Stars_Neb_Dust_13
$Bitmap:	Stars_Neb_Dust_14
$Bitmap:	Stars_Neb_Fire_01
$Bitmap:	Stars_Neb_Fire_02
$Bitmap:	Stars_Neb_Fire_03
$Bitmap:	Stars_Neb_Fire_04
$Bitmap:	Stars_Neb_Fire_05
$Bitmap:	Stars_Neb_Fire_06
$Bitmap:	Stars_Neb_Fire_07
$Bitmap:	Stars_Neb_Fire_08
$Bitmap:	Stars_Neb_Fire_09
$Bitmap:	Stars_Neb_Fire_10
$Bitmap:	Stars_Neb_Fire_11
$Bitmap:	Stars_Neb_Fire_12
$Bitmap:	Stars_Neb_Fire_13
$Bitmap:	Stars_Neb_Fire_14
$Bitmap:	Stars_Neb_Green_01
$Bitmap:	Stars_Neb_Green_02
$Bitmap:	Stars_Neb_Green_03
$Bitmap:	Stars_Neb_Green_04
$Bitmap:	Stars_Neb_Green_05
$Bitmap:	Stars_Neb_Green_06
$Bitmap:	Stars_Neb_Green_07
$Bitmap:	Stars_Neb_Green_08
$Bitmap:	Stars_Neb_Green_09
$Bitmap:	Stars_Neb_Green_10
$Bitmap:	Stars_Neb_Green_11
$Bitmap:	Stars_Neb_Green_12
$Bitmap:	Stars_Neb_Green_13
$Bitmap:	Stars_Neb_Green_14
$Bitmap:	Stars_Neb_Green_15
$Bitmap:	Stars_Neb_Green_16
$Bitmap:	Stars_Neb_Green_17
$Bitmap:	Stars_Neb_Grey_01
$Bitmap:	Stars_Neb_Grey_02
$Bitmap:	Stars_Neb_Grey_03
$Bitmap:	Stars_Neb_Grey_04
$Bitmap:	Stars_Neb_Grey_05
$Bitmap:	Stars_Neb_New_01
$Bitmap:	Stars_Neb_New_02
$Bitmap:	Stars_Neb_New_03
$Bitmap:	Stars_Neb_New_04
$Bitmap:	Stars_Neb_Purple_01
$Bitmap:	Stars_Neb_Purple_02
$Bitmap:	Stars_Neb_Purple_03
$Bitmap:	Stars_Neb_Purple_04
$Bitmap:	Stars_Neb_Purple_05
$Bitmap:	Stars_Neb_Purple_06
$Bitmap:	Stars_Neb_Purple_07
$Bitmap:	Stars_Neb_Purple_08
$Bitmap:	Stars_Neb_Purp_D_01
$Bitmap:	Stars_Neb_Purp_D_02
$Bitmap:	Stars_Neb_Purp_D_03
$Bitmap:	Stars_Neb_Purp_D_04
$Bitmap:	Stars_Neb_Purp_D_05
$Bitmap:	Stars_Neb_Purp_D_06
$Bitmap:	Stars_Neb_Purp_D_07
$Bitmap:	Stars_Neb_Purp_D_08
$Bitmap:	Stars_Neb_Purp_D_09
$Bitmap:	Stars_Neb_Purp_D_10
$Bitmap:	Stars_Neb_Purp_D_11
$Bitmap:	Stars_Neb_Purp_D_12
$Bitmap:	Stars_Neb_Purp_D_13
$Bitmap:	Stars_Neb_Purp_D_14
$Bitmap:	Stars_Neb_Red_01
$Bitmap:	Stars_Neb_Red_02
$Bitmap:	Stars_Neb_Red_03
$Bitmap:	Stars_Neb_Red_04
$Bitmap:	Stars_Neb_Red_05
$Bitmap:	Stars_Neb_Red_06
$Bitmap:	Stars_Neb_Red_07
$Bitmap:	Stars_Neb_Red_08
$Bitmap:	Stars_Neb_Red_09
$Bitmap:	Stars_Neb_Red_10
$Bitmap:	Stars_Neb_Red_11
$Bitmap:	Stars_Neb_Red_12
$Bitmap:	Stars_Neb_Red_13
$Bitmap:	Stars_Neb_Red_14
$Bitmap:	Stars_Neb_Red_15
$Bitmap:	Stars_Neb_Red_16
$Bitmap:	Stars_Neb_Red_17
$Bitmap:	Stars_Neb_Red_18
$Bitmap:	Stars_Neb_Yellow_01
$Bitmap:	Stars_Neb_Yellow_02
$Bitmap:	Stars_Neb_Yellow_03
$Bitmap:	Stars_Neb_Yellow_04
$Bitmap:	Stars_Neb_Yellow_05
$Bitmap:	Stars_Neb_Yellow_06
$Bitmap:	Stars_Neb_Yellow_07
$Bitmap:	Stars_Neb_Yellow_08
$Bitmap:	Stars_Neb_Yellow_09
$Bitmap:	Stars_Neb_Yellow_10
$Bitmap:	Stars_Neb_Yellow_11
$Bitmap:	Stars_Neb_Yellow_12
$Bitmap:	Stars_Neb_Yellow_13
$Bitmap:	Stars_Neb_Yellow_14

;; Explosion animations

$Bitmap:	Exp_Impact.eff
$Bitmap:	Exp_Ship_01.eff
$Bitmap:	Exp_Ship_02.eff
$Bitmap:	Exp_Ship_Small.eff



;; Asteroids

$BitmapX:	Stars_Asteroids


;; Moons

$BitmapX:	Stars_Moon_01
$BitmapX:	Stars_Moon_02
$BitmapX:	Stars_Moon_03
$BitmapX:	Stars_Moon_04
$BitmapX:	Stars_Moon_05
$BitmapX:	Stars_Moon_Callisto
$BitmapX:	Stars_Moon_Centauri_01
$BitmapX:	Stars_Moon_Centauri_02
$BitmapX:	Stars_Moon_Europa
$BitmapX:	Stars_Moon_Ganymede


;; Planets

$BitmapX:	Stars_Planet_Acid
$BitmapX:	Stars_Planet_Arid
$BitmapX:	Stars_Planet_Blue_Gas
$BitmapX:	Stars_Planet_Blue_Ice
$BitmapX:	Stars_Planet_Brakos
$BitmapX:	Stars_Planet_Cloud
$BitmapX:	Stars_Planet_Cool
$BitmapX:	Stars_Planet_Dead_01
$BitmapX:	Stars_Planet_Dead_02
$BitmapX:	Stars_Planet_Earth_01
$BitmapX:	Stars_Planet_Earth_02
$BitmapX:	Stars_Planet_Earth_03
$BitmapX:	Stars_Planet_Gas_01
$BitmapX:	Stars_Planet_Gas_02
$BitmapX:	Stars_Planet_Gas_03
$BitmapX:	Stars_Planet_Gas_04
$BitmapX:	Stars_Planet_Gas_05
$BitmapX:	Stars_Planet_Gas_06
$BitmapX:	Stars_Planet_Gas_07
$BitmapX:	Stars_Planet_Gas_08
$BitmapX:	Stars_Planet_Gas_09
$BitmapX:	Stars_Planet_Gas_10
$BitmapX:	Stars_Planet_Green_01
$BitmapX:	Stars_Planet_Green_02
$BitmapX:	Stars_Planet_Icy_01
$BitmapX:	Stars_Planet_Icy_02
$BitmapX:	Stars_Planet_Industry
$BitmapX:	Stars_Planet_Jupiter_01
$BitmapX:	Stars_Planet_Jupiter_02
$BitmapX:	Stars_Planet_Jupiter_03
$BitmapX:	Stars_Planet_Lava
$BitmapX:	Stars_Planet_Mars_01
$BitmapX:	Stars_Planet_Mars_02
$BitmapX:	Stars_Planet_Melat
$BitmapX:	Stars_Planet_Mercury
$BitmapX:	Stars_Planet_Mould
$BitmapX:	Stars_Planet_Muddy_01
$BitmapX:	Stars_Planet_Muddy_02
$BitmapX:	Stars_Planet_Muddy_03
$BitmapX:	Stars_Planet_Muddy_04
$BitmapX:	Stars_Planet_Nchakfah
$BitmapX:	Stars_Planet_Nice
$BitmapX:	Stars_Planet_Orion7
$BitmapX:	Stars_Planet_Pe148
$BitmapX:	Stars_Planet_Red_Sand
$BitmapX:	Stars_Planet_Rings
$BitmapX:	Stars_Planet_Rock_01
$BitmapX:	Stars_Planet_Rock_02
$BitmapX:	Stars_Planet_Rock_03
$BitmapX:	Stars_Planet_Rock_04
$BitmapX:	Stars_Planet_Rock_Sand
$BitmapX:	Stars_Planet_Sand_01
$BitmapX:	Stars_Planet_Sand_02
$BitmapX:	Stars_Planet_Saturn_01
$BitmapX:	Stars_Planet_Saturn_02
$BitmapX:	Stars_Planet_Scars
$BitmapX:	Stars_Planet_Swamp
$BitmapX:	Stars_Planet_Vartas
$BitmapX:	Stars_Planet_Volcanic
$BitmapX:	Stars_Planet_Vreetan
$BitmapX:	Stars_Planet_Zhabar
$BitmapX:	Stars_Planet_Zhadum

;; Skybox Planets that can also be used for backgrounds

$BitmapX:	SB_Centauri
$BitmapX:	SB_Earth
$BitmapX:	SB_Epsilon3_01
$BitmapX:	SB_Epsilon3_02
$BitmapX:	SB_Jupiter
$BitmapX:	SB_Mars
$BitmapX:	SB_Minbar_01
$BitmapX:	SB_Minbar_02
$BitmapX:	SB_Narn_01
$BitmapX:	SB_Narn_02
$BitmapX:	SB_Narn_03
$BitmapX:	SB_Sigma957



#end

; sun bitmaps and lights - NOTE all $Suns must have a $Sunglow and a $SunRGBI!

$Sun:			Stars_Sun_Blue
$Sunglow:		Stars_Sun_Glow_Blue
$SunRGBI:		0.2 0.2 1.0 1.0
$Flare:
+FlareCount:		6
$FlareTexture1:		Stars_Sun_Flare_01
$FlareTexture2:		Stars_Sun_Flare_02
$FlareTexture3:		Stars_Sun_Flare_03
$FlareTexture4:		Stars_Sun_Flare_04
$FlareTexture5:		Stars_Sun_Flare_05
$FlareTexture6:		Stars_Sun_Flare_06
$FlareGlow1: 
+FlareTexture:		1
+FlarePos:		0.0
+FlareScale:		5
$FlareGlow2: 
+FlareTexture:		2
+FlarePos:		0.1
+FlareScale:		4
$FlareGlow3: 
+FlareTexture:		3
+FlarePos:		0.3
+FlareScale:		2
$FlareGlow4: 
+FlareTexture:		4
+FlarePos:		0.6
+FlareScale:		1
$FlareGlow5: 
+FlareTexture:		5
+FlarePos:		1.2
+FlareScale:		6
$FlareGlow6: 
+FlareTexture:		6
+FlarePos:		1.8
+FlareScale:		6


$Sun:			Stars_Sun_Gold
$Sunglow:		Stars_Sun_Glow_Gold
$SunRGBI:		0.74 0.76 0.44 1.0
$Flare:
+FlareCount:		6
$FlareTexture1:		Stars_Sun_Flare_01
$FlareTexture2:		Stars_Sun_Flare_02
$FlareTexture3:		Stars_Sun_Flare_03
$FlareTexture4:		Stars_Sun_Flare_04
$FlareTexture5:		Stars_Sun_Flare_05
$FlareTexture6:		Stars_Sun_Flare_06
$FlareGlow1: 
+FlareTexture:		1
+FlarePos:		0.0
+FlareScale:		5
$FlareGlow2: 
+FlareTexture:		2
+FlarePos:		0.1
+FlareScale:		4
$FlareGlow3: 
+FlareTexture:		3
+FlarePos:		0.3
+FlareScale:		2
$FlareGlow4: 
+FlareTexture:		4
+FlarePos:		0.6
+FlareScale:		1
$FlareGlow5: 
+FlareTexture:		5
+FlarePos:		1.2
+FlareScale:		6
$FlareGlow6: 
+FlareTexture:		6
+FlarePos:		1.8
+FlareScale:		6


$Sun:			Stars_Sun_Green
$Sunglow:		Stars_Sun_Glow_Green
$SunRGBI:		0.5 1.0 0.5 1.0
$Flare:
+FlareCount:		6
$FlareTexture1:		Stars_Sun_Flare_01
$FlareTexture2:		Stars_Sun_Flare_02
$FlareTexture3:		Stars_Sun_Flare_03
$FlareTexture4:		Stars_Sun_Flare_04
$FlareTexture5:		Stars_Sun_Flare_05
$FlareTexture6:		Stars_Sun_Flare_06
$FlareGlow1: 
+FlareTexture:		1
+FlarePos:		0.0
+FlareScale:		5
$FlareGlow2: 
+FlareTexture:		2
+FlarePos:		0.1
+FlareScale:		4
$FlareGlow3: 
+FlareTexture:		3
+FlarePos:		0.3
+FlareScale:		2
$FlareGlow4: 
+FlareTexture:		4
+FlarePos:		0.6
+FlareScale:		1
$FlareGlow5: 
+FlareTexture:		5
+FlarePos:		1.2
+FlareScale:		6
$FlareGlow6: 
+FlareTexture:		6
+FlarePos:		1.8
+FlareScale:		6


$Sun:			Stars_Sun_Green_02
$Sunglow:		Stars_Sun_Glow
$SunRGBI:		0.4 1.0 0.4 1.0


$Sun:			Stars_Sun_New
$Sunglow:		Stars_Sun_Glow
$SunRGBI:		1.0 0.90 0.7 1.0


$Sun:			Stars_Sun_Normal
$Sunglow:		Stars_Sun_Glow
$SunRGBI:		1.0 1.0 1.0 1.0


$Sun:			Stars_Sun_Nova
$Sunglow:		Stars_Sun_Glow
$SunRGBI:		0.2 0.05 0.0 1.0


$Sun:			Stars_Sun_Orange
$Sunglow:		Stars_Sun_Glow
$SunRGBI:		1.5 0.3 0.0 1.0


$Sun:			Stars_Sun_Red
$Sunglow:		Stars_Sun_Glow_Red
$SunRGBI:		1.0 0.1 0.1 1.0
$Flare:
+FlareCount:		6
$FlareTexture1:		Stars_Sun_Flare_01
$FlareTexture2:		Stars_Sun_Flare_02
$FlareTexture3:		Stars_Sun_Flare_03
$FlareTexture4:		Stars_Sun_Flare_04
$FlareTexture5:		Stars_Sun_Flare_05
$FlareTexture6:		Stars_Sun_Flare_06
$FlareGlow1: 
+FlareTexture:		1
+FlarePos:		0.0
+FlareScale:		5
$FlareGlow2: 
+FlareTexture:		2
+FlarePos:		0.1
+FlareScale:		4
$FlareGlow3: 
+FlareTexture:		3
+FlarePos:		0.3
+FlareScale:		2
$FlareGlow4: 
+FlareTexture:		4
+FlarePos:		0.6
+FlareScale:		1
$FlareGlow5: 
+FlareTexture:		5
+FlarePos:		1.2
+FlareScale:		6
$FlareGlow6: 
+FlareTexture:		6
+FlarePos:		1.8
+FlareScale:		6


$Sun:			Stars_Sun_Red_02
$Sunglow:		Stars_Sun_Glow
$SunRGBI:		1.0 0.0 0.0 1.0


$Sun:			Stars_Sun_Violet
$Sunglow:		Stars_Sun_Glow_Violet
$SunRGBI:		0.66 0.44 0.54 1.0
$Flare:
+FlareCount:		6
$FlareTexture1:		Stars_Sun_Flare_01
$FlareTexture2:		Stars_Sun_Flare_02
$FlareTexture3:		Stars_Sun_Flare_03
$FlareTexture4:		Stars_Sun_Flare_04
$FlareTexture5:		Stars_Sun_Flare_05
$FlareTexture6:		Stars_Sun_Flare_06
$FlareGlow1: 
+FlareTexture:		1
+FlarePos:		0.0
+FlareScale:		5
$FlareGlow2: 
+FlareTexture:		2
+FlarePos:		0.1
+FlareScale:		4
$FlareGlow3: 
+FlareTexture:		3
+FlarePos:		0.3
+FlareScale:		2
$FlareGlow4: 
+FlareTexture:		4
+FlarePos:		0.6
+FlareScale:		1
$FlareGlow5: 
+FlareTexture:		5
+FlarePos:		1.2
+FlareScale:		6
$FlareGlow6: 
+FlareTexture:		6
+FlarePos:		1.8
+FlareScale:		6


$Sun:			Stars_Sun_Violet_02
$Sunglow:		Stars_Sun_Glow
$SunRGBI:		0.6 0.6 1.5 1.0


$Sun:			Stars_Sun_White
$Sunglow:		Stars_Sun_Glow_White
$SunRGBI:		1.0 1.0 1.0 1.0
$Flare:
+FlareCount:		6
$FlareTexture1:		Stars_Sun_Flare_01
$FlareTexture2:		Stars_Sun_Flare_02
$FlareTexture3:		Stars_Sun_Flare_03
$FlareTexture4:		Stars_Sun_Flare_04
$FlareTexture5:		Stars_Sun_Flare_05
$FlareTexture6:		Stars_Sun_Flare_06
$FlareGlow1: 
+FlareTexture:		1
+FlarePos:		0.0
+FlareScale:		5
$FlareGlow2: 
+FlareTexture:		2
+FlarePos:		0.1
+FlareScale:		4
$FlareGlow3: 
+FlareTexture:		3
+FlarePos:		0.3
+FlareScale:		2
$FlareGlow4: 
+FlareTexture:		4
+FlarePos:		0.6
+FlareScale:		1
$FlareGlow5: 
+FlareTexture:		5
+FlarePos:		1.2
+FlareScale:		6
$FlareGlow6: 
+FlareTexture:		6
+FlarePos:		1.8
+FlareScale:		6


;; Suns for ambient lighting.  

$Sun:			Stars_Sun_Ambient_Dark
$Sunglow:		Stars_Sun_Glow
$SunRGBI:		-0.3 -0.3 -0.3 -0.5


$Sun:			Stars_Sun_Ambient_Blue
$Sunglow:		Stars_Sun_Glow
$SunRGBI:		-1.0 -1.0 -0.3 -0.5


$Sun:			Stars_Sun_Ambient_Green
$Sunglow:		Stars_Sun_Glow
$SunRGBI:		-1.0 -0.3 -1.0 -0.5


$Sun:			Stars_Sun_Ambient_None
$Sunglow:		Stars_Sun_Glow
$SunRGBI:		-1.0 -1.0 -1.0 -0.5


$Sun:			Stars_Sun_Ambient_Orange
$Sunglow:		Stars_Sun_Glow
$SunRGBI:		-0.3 -0.8 -1.0 -0.5


$Sun:			Stars_Sun_Ambient_Orange_Fl
$Sunglow:		Stars_Sun_Glow
$SunRGBI:		-0.3 -0.8 -1.0 -0.5
$Flare:
+FlareCount:		6
$FlareTexture1:		Stars_Sun_Flare_01
$FlareTexture2:		Stars_Sun_Flare_02
$FlareTexture3:		Stars_Sun_Flare_03
$FlareTexture4:		Stars_Sun_Flare_04
$FlareTexture5:		Stars_Sun_Flare_05
$FlareTexture6:		Stars_Sun_Flare_06
$FlareGlow1: 
+FlareTexture:		1
+FlarePos:		0.0
+FlareScale:		5
$FlareGlow2: 
+FlareTexture:		2
+FlarePos:		0.1
+FlareScale:		4
$FlareGlow3: 
+FlareTexture:		3
+FlarePos:		0.3
+FlareScale:		2
$FlareGlow4: 
+FlareTexture:		4
+FlarePos:		0.6
+FlareScale:		1
$FlareGlow5: 
+FlareTexture:		5
+FlarePos:		1.2
+FlareScale:		6
$FlareGlow6: 
+FlareTexture:		6
+FlarePos:		1.8
+FlareScale:		6


$Sun:			Stars_Sun_Ambient_Purple
$Sunglow:		Stars_Sun_Glow
$SunRGBI:		-0.4 -1.0 -0.6 -0.5


$Sun:			Stars_Sun_Ambient_Purple_Fl
$Sunglow:		Stars_Sun_Glow
$SunRGBI:		-0.4 -1.0 -0.6 -0.5
$Flare:
+FlareCount:		6
$FlareTexture1:		Stars_Sun_Flare_01
$FlareTexture2:		Stars_Sun_Flare_02
$FlareTexture3:		Stars_Sun_Flare_03
$FlareTexture4:		Stars_Sun_Flare_04
$FlareTexture5:		Stars_Sun_Flare_05
$FlareTexture6:		Stars_Sun_Flare_06
$FlareGlow1: 
+FlareTexture:		1
+FlarePos:		0.0
+FlareScale:		5
$FlareGlow2: 
+FlareTexture:		2
+FlarePos:		0.1
+FlareScale:		4
$FlareGlow3: 
+FlareTexture:		3
+FlarePos:		0.3
+FlareScale:		2
$FlareGlow4: 
+FlareTexture:		4
+FlarePos:		0.6
+FlareScale:		1
$FlareGlow5: 
+FlareTexture:		5
+FlarePos:		1.2
+FlareScale:		6
$FlareGlow6: 
+FlareTexture:		6
+FlarePos:		1.8
+FlareScale:		6


$Sun:			Stars_Sun_Ambient_Red
$Sunglow:		Stars_Sun_Glow
$SunRGBI:		-0.3 -1.0 -1.0 -0.5








#end

; debris .ani's for NON-nebula mode. NOTE : there must always be 4 of these
$Debris:		Stars_Debris_01
$Debris:		Stars_Debris_02
$Debris:		Stars_Debris_03
$Debris:		Stars_Debris_04

#end

; debris .ani's for nebula mode. NOTE : there must always be 4 of these
$DebrisNeb:		Stars_Debris_Neb_01
$DebrisNeb:		Stars_Debris_Neb_02
$DebrisNeb:		Stars_Debris_Neb_03
$DebrisNeb:		Stars_Debris_Neb_04

#end

#end