#Mission Info

$Version: 0.10
$Name:  XSTR("The Giant Crows", -1)
$Author: Allen Purvis
$Created: 06/18/03 at 10:59:13
$Modified: 07/08/03 at 08:04:26
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Defend a resource convoy as it makes its way to Delta Serpentis.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: -45.604958, 559.628113, 2538.700684
+Viewer orient:
	0.964945, 0.000000, 0.262453,
	-0.139446, 0.847173, 0.512692,
	-0.222343, -0.531317, 0.817475

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("<Jennifer> Hey, great job out there today.  We really wasted those rogues...
<You> Ya, I guess we did pretty good, so what did you want me for???
<Jennifer> I just wanted to talk with you for a bit, I don't have any friends yet...
<You> Well, I think that we should be friends...
<Jennifer> Really??? That's Fantastic!!!  Hey, lets go get a drink...
<You> Sure, where are you from Jennifer???
<Jennifer> You don't have to call me Jennifer, just call me Jenni.  I'm from Vega IV, in the town of Molazka.  I was raised there until I joined the military.
<You> Cool, I was born in Capella, I dunno the name of the planet, because we had to evacuate when the Shivans overran it.  I heard that the leader of the 70th Blue Lions saved my transport, sadly, he was lost in the supernova, I really wanted to meet him...
<Jennifer> Hey that's way awesome, I guess...
<You> Umm, waiter, could we get some drinks here???
<Waiter> Sure...", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("<Intercom> All pilots report to your briefing rooms immediately.
<Jennifer> Pfft... Oh well, let's get going I guess...
<You> Ya, let's get going...", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("The resource gathering in the asteroid field is proceeding as planned.  Our miners have gained vast loads of resources and are now preparing to dump them off in Delta Serpentis.  There the ore will be processed to create moire warships to reinforce our fleets.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 4016.976807, 5954.538086, -8577.115234
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.934394, 0.356242,
	0.000000, -0.356242, 0.934394
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 11784.802734, -6271.944336, 25747.642578
$label: Delta Serpentis
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("For the last few days, resource convoys have been going along this route and dumping their loads of resources.  We have seen an increase in pirate attack on our convoys, so we have decided we need to defend them.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 4016.976807, 5954.538086, -8577.115234
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.934394, 0.356242,
	0.000000, -0.356242, 0.934394
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 11784.802734, -6271.944336, 25747.642578
$label: Delta Serpentis
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: TSC 2
$pos: 1062.443481, 3.631027, 6528.989746
$label: Convoys
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("This next coming convoy is absolutely critical, is it contains ore of great rarity.  $f Alpha wing, your mission is to cover this particular convoy as it makes its way to the jump node.  Do not allow them to be destroyed, the cargo they carry is vital.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 734.617004, 357.386719, 5559.392578
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.934394, 0.356242,
	0.000000, -0.356242, 0.934394
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: 771.429626, 3.631001, 6552.530273
$label: Convoys
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("There are two freighters in this convoy, the $f Yata, and the $f Garasu.  The $f Yata is an Argo class transport, which means it carries less of a load.  However, the $f Yata is carrying the rare minerals, so it must NOT be destroyed.  The $f Garasu is carrying normal ore, but it is crucial as it is used to construct some of our larger warships.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3364.641113, 2654.543457, 242.362091
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.934394, 0.356242,
	0.000000, -0.356242, 0.934394
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 91.059219, 63.506725, 9446.309570
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GTFR Poseidon
$pos: 3022.441895, -5.061620, 10947.605469
$label: Yata
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GTFR Triton
$pos: 4006.173584, -5.060488, 6850.771484
$label: Garasu
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the freighters reach the Jump Node, they will warp their way into Delta Serpentis.  $f Alpha, cover these freighters, the cargo is vital.  Once they have departed you may return to base.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 9211.659180, 2514.144043, 1950.123657
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.934394, 0.356242,
	0.000000, -0.356242, 0.934394
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 6080.336914, 63.506618, 9574.691406
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GTFR Poseidon
$pos: 9011.727539, -5.061727, 11075.987305
$label: Yata
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GTFR Triton
$pos: 9995.454102, -5.060595, 6979.153320
$label: Garasu
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: SpaceHunk
$pos: 11547.732422, 0.000637, 10637.352539
$label: Delta Serpentis
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay "Protect" 0 ) 
$Multi text
    XSTR("Despite resistance, the Convoy made it to the Delta Serpentis System.  Nice work Alpha 1, that Convoy was carrying resources vital to the GTVA, with those resources we may be able to add another cruiser, perhaps even a corvette, to our arsenal.  You should be commended for your efforts.

The Martyr jumping is was a complete and total surprise.  The fact that it was heavily damaged is even more surprising...  The GTVA has classified the Martyr's destruction level Rho, so don't be discussing it with ANYONE.  We will continue to research into this.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Protect" 0 ) 
$Multi text
    XSTR("Due to your lack of effort, the Convoy never made it to Delta Serpentis.  That Convoy was carrying resources VITAL to the GTVA, and you let it get destroyed.  Prepare to be shipped off of the Messiah and back to Vega where you can do something else, you obviously won't make it as a pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Take down the bombers first, the bombs will rip apart the convoy.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Myrmidon"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Akheton SDG"	16
	"Prometheus R"	4
	"Rockeye"	520
	"Tempest"	1140
	"Hornet"	500
	"Tornado"	64
	"Harpoon"	500
	"EMP Adv."	500
)

#Objects		;! 15 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 0.000000, 1825.197632, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Myrmidon
$Team: Friendly
$Location: -101.534843, 1900.327271, -100.714081
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: 102.501839, 1938.226440, -100.714066
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: 0.000000, 2018.274780, -202.874847
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Garasu		;! Object #4
$Class: GTFR Triton
$Team: Friendly
$Location: -439.099976, 37.200024, 2934.699951
$Orientation:
	0.540284, 0.000034, -0.841483,
	0.000134, 1.000000, 0.000127,
	0.841483, -0.000182, 0.540283
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Minerals", -1)
+Initial Velocity: 20
+Initial Hull: 72
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Garasu" 
   "Waypoint path 1" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Yata		;! Object #5
$Class: GTT Argo
$Team: Friendly
$Location: -568.000000, 0.000000, 3651.000000
$Orientation:
	0.605821, 0.000000, -0.795602,
	0.000000, 1.000000, 0.000000,
	0.795602, 0.000000, 0.605821
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 69
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Yata" 
   "Waypoint path 2" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Aries 1		;! Object #6
$Class: GTF Hercules
$Team: Hostile
$Location: 2000.820801, -0.000113, 3031.989990
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Aries 2		;! Object #7
$Class: GTF Hercules
$Team: Hostile
$Location: 1914.421143, 97.322784, 2935.262207
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Aries 3		;! Object #8
$Class: GTF Hercules
$Team: Hostile
$Location: 2091.000244, 193.776321, 2919.855957
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Aries 4		;! Object #9
$Class: GTF Hercules
$Team: Hostile
$Location: 1999.498169, -66.762428, 2809.217285
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gemini 1		;! Object #10
$Class: GTB Zeus
$Team: Hostile
$Location: -41.509140, 0.000015, 14226.200195
$Orientation:
	-0.999768, 0.000000, 0.021591,
	0.000000, 1.000000, 0.000000,
	-0.021591, 0.000000, -0.999768
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gemini 2		;! Object #11
$Class: GTB Zeus
$Team: Hostile
$Location: 22.909660, 113.153526, 14347.536133
$Orientation:
	-0.999767, 0.000000, 0.021591,
	0.000000, 1.000000, 0.000000,
	-0.021591, 0.000000, -0.999767
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gemini 3		;! Object #12
$Class: GTB Zeus
$Team: Hostile
$Location: -205.465332, -140.414612, 14155.443359
$Orientation:
	-0.999767, 0.000000, 0.021591,
	0.000000, 1.000000, 0.000000,
	-0.021591, 0.000000, -0.999767
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Martyr		;! Object #13
$Class: GTC Aeolus
$Team: Friendly
$Location: 8517.126953, -0.000097, 6995.264648
$Orientation:
	0.987227, 0.000000, 0.159318,
	0.000000, 1.000000, 0.000000,
	-0.159318, 0.000000, 0.987227
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 13
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Gemini Destroyed" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: TC-TRI 5		;! Object #14
$Class: TC-TRI
$Team: Friendly
$Location: -278.832001, 47.323868, 3037.202148
$Orientation:
	0.540303, 0.000034, -0.841471,
	-0.000017, 1.000000, 0.000030,
	0.841471, -0.000002, 0.540302
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: Garasu
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Yata" 89 ) ( ai-guard "Garasu" 89 ) )
+Hotkey: 0
+Flags:( )

$Name: Aries
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 2300
$Arrival Anchor: Garasu
$Arrival Cue: ( has-time-elapsed 65 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase "Yata" 50 ) ( ai-chase "Garasu" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Gemini
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Near Ship
+Arrival Distance: 2100
$Arrival Anchor: Yata
$Arrival Cue: ( has-time-elapsed 210 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-chase "Yata" 50 ) ( ai-chase "Garasu" 50 ) )
+Flags:( )
+Wave Delay Min: 17
+Wave Delay Max: 34

#Events		;! 11 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( cap-waypoint-speed "Yata" 20 ) 
   ( cap-waypoint-speed "Garasu" 20 ) 
)
+Name: Make them a CONVOY
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha Wing Here" 
   )
)
+Name: Alpha Wing here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Alpha Wing here" 
      6 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "What Pirates?" 
   )
)
+Name: What Pirates
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "What Pirates" 
      7 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Stay Alert" 
   )
)
+Name: Stay Alert
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 34 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: Protect Jennifer
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Aries" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Pirates!!!" 
   )
)
+Name: Pirate Wing Approaching
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gemini" ) 
   ( send-message 
      "Yata" 
      "High" 
      "Bombers" 
   )
)
+Name: Bombers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Aries Destroyed" 
   )
)
+Name: Aries Destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Gemini Destroyed" 
   )
)
+Name: Gemini Destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Martyr" ) 
   ( send-message 
      "Martyr" 
      "High" 
      "Martyr Massive Damage" 
   )
)
+Name: Martyr Massive Damage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Martyr Massive Damage" 
      8 
   )
   ( self-destruct "Martyr" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Martyr Destroyed" 
   )
)
+Name: Destroy Martyr
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Protect
$MessageNew:  XSTR("Protect the Resource Convoy", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "Garasu" ) 
   ( has-departed-delay 0 "Yata" ) 
)

#Waypoints		;! 2 lists total


$Jump Node: 8210.727539, -191.162750, 9096.479492
$Jump Node Name: Delta Serpentis
$Name: Waypoint path 1
$List: (		;! 2 points in list
	( 28.192047, 47.336662, 3216.586182 )
	( 8547.829102, 0.004087, 8738.529297 )
)

$Name: Waypoint path 2
$List: (		;! 2 points in list
	( -337.018585, 47.336540, 3791.961670 )
	( 8775.617188, 0.004108, 9471.241211 )
)

#Messages		;! 217 total


$Name: Alpha Wing Here

$Team: -1
$MessageNew:  XSTR("This is Alpha wing, we're here to cover you.  Don't worry, we'll keep those pirates off of your back.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: What Pirates?

$Team: -1
$MessageNew:  XSTR("I doubt there will be pirates here, especially hitting on a small convoy...  Just ask Alpha 1, he's got a knack for these things.  By the way, thanks for the drink... he he...", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Stay Alert

$Team: -1
$MessageNew:  XSTR("I suggest you stay alert, pirate attacks have doubled over the last few days...", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Pirates!!!

$Team: -1
$MessageNew:  XSTR("A wing of Hercules fighters has jumped in, engage them Alpha wing.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Bombers

$Team: -1
$MessageNew:  XSTR("I'm picking up a wing of bombers, take them down Alpha before they tear us to shreds!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Aries Destroyed

$Team: -1
$MessageNew:  XSTR("Aries wing is a threat no more.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Gemini Destroyed

$Team: -1
$MessageNew:  XSTR("We splashed the bombers!", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: Martyr Massive Damage

$Team: -1
$MessageNew:  XSTR("This is the GTC Martyr, we've taken massive damage!!!  We doin't know what hit us!!!  Please, someone he.........", -1)
$end_multi_text

$Name: Martyr Destroyed

$Team: -1
$MessageNew:  XSTR("God damn it, the Martyr has been destroyed.  How the hell did that happen???", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Convoy Jumped Out

$Team: -1
$MessageNew:  XSTR("The convoy has jumped out.  Return to base pilots.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 11 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunWhite
+Angles: 0.436332 0.034907 1.186823
+Scale: 1.000000
$Starbitmap: dneb05
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 2.000000
+ScaleY: 6.000000
+DivX: 4
+DivY: 4
$Starbitmap: dneb08
+Angles: 0.314159 0.000000 0.610865
+ScaleX: 5.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 0.122173 0.436332 0.436332
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: neb13
+Angles: 0.436332 0.034907 1.186823
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb04
+Angles: 0.000000 1.308996 2.007127
+ScaleX: 2.000000
+ScaleY: 6.000000
+DivX: 4
+DivY: 4
$Starbitmap: neb01
+Angles: 6.195914 0.052360 0.785398
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb09
+Angles: 5.619956 0.000000 0.925024
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb13
+Angles: 0.000000 0.000000 5.934115
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 0.349066 3.385936 0.855211
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 0.925024 0.000000 2.042034
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 5.759582 0.785398 5.061451
+ScaleX: 6.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief7

#End

