#Mission Info

$Version: 0.10
$Name:  XSTR("Flashpoint", -1)
$Author: Allen Purvis
$Created: 06/22/03 at 12:15:05
$Modified: 10/02/21 at 10:36:36
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("We've received a distress signal from the GVCv Hunahpu.  Your assistance is required in recovering the craft, don't let it be destroyed.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: 2091.205811, 3045.465332, 5419.131836
+Viewer orient:
	-0.583092, -0.000002, 0.812406,
	-0.460229, 0.824062, -0.330320,
	-0.669472, -0.566500, -0.480505


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("Our cruisers and corvettes have begun to patrol the region surrounding the asteroid field.  Rebel attacks have become more and more vicious, and we are losing more and more convoys continually.  These leaves us with the option of wiping out the rebels, in order for our mining of the field to be secure.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 475.182953, 1583.428101, -1369.729126
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Neutral
$class: Asteroid
$pos: 771.210632, -1266.969360, 4136.588379
$label:  XSTR("Asteroid Field", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: 1189.777344, -1266.969482, 2526.290527
$label:  XSTR("Corvette", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -46.462074, 479.269897, 1084.058594
$label:  XSTR("Cruiser", -1)
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Before we begin however, we must rally our forces outside of the asteroid belt.  The Messiah is currently at the rallying point, and more and more cruisers and corvettes are rallying up to the cause.  Some of our warships, however, have not reported in.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 475.182953, 1583.428101, -1369.729126
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Neutral
$class: Asteroid
$pos: 771.210632, -1266.969360, 4136.588379
$label:  XSTR("Asteroid Field", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -447.265930, -1266.969482, 2556.158447
$label:  XSTR("Corvette", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -414.495911, 479.269928, 679.602600
$label:  XSTR("Cruiser", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -143.890793, 479.269653, 1260.646606
$label:  XSTR("Messiah", -1)
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("One of these such warships is the $f Hunahpu.  The Hunahpu has recently sent out a distress signal from near the center of the belt.  The Hunahpu is the spearhead for our mining operation, as it covers nearly every convoy entering and leaving the belt.  We must recover this ship and get it back to the rallying point.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 835.782593, -567.507446, 2851.628418
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Neutral
$class: Asteroid
$pos: 606.532410, -1266.970337, 4047.850342
$label:  XSTR("Asteroid Field", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: 1087.103882, -1266.969360, 3909.546631
$label:  XSTR("Hunahpu", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We have devised a plan in order to recover the Hunahpu, if it is still in the area.  Lambda 1 will jump into the area and dock with the Hunahpu.  The Engineers on Lambda 1 should be able to repair any system damage done to the corvette.  The Engineers, however, are not going to restore propulsion systems.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 835.782593, -567.507446, 2851.628418
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Neutral
$class: Asteroid
$pos: 606.532410, -1266.970337, 4047.850342
$label:  XSTR("Asteroid Field", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: 1087.103882, -1266.969360, 3909.546631
$label:  XSTR("Hunahpu", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 1209.823730, -1266.969238, 3886.534668
$label:  XSTR("Lambda 1", -1)
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Lambda 2, another Argo class transport, will jump in and dock with the Hunahpu.  The Engineers on board will fix the propulsion systems on board of the vessel.  When engines are restored, the Hunahpu will jump back to the rallying point.  Using both transports gives us a wider chance of getting this corvette back to safety.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 835.782593, -567.507446, 2851.628418
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Neutral
$class: Asteroid
$pos: 606.532410, -1266.970337, 4047.850342
$label:  XSTR("Asteroid Field", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: 1087.103882, -1266.969360, 3909.546631
$label:  XSTR("Hunahpu", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 1360.764282, -1266.969238, 4240.027832
$label:  XSTR("Lambda 2", -1)
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha wing, your assignment is cover both transports as they dock and initiate repairs to the Hunahpu.  Once the Huhnapu and the transports are safely out of the belt, you may eliminate any remaining hostiles and return to base.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 835.782593, -567.507446, 2851.628418
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Neutral
$class: Asteroid
$pos: 606.532410, -1266.970337, 4047.850342
$label:  XSTR("Asteroid Field", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: 1087.103882, -1266.969360, 3909.546631
$label:  XSTR("Hunahpu", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 995.274109, -1301.671509, 4392.184570
$label:  XSTR("Alpha", -1)
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay "Protect" 0 ) 
$Multi text
    XSTR("The Hunahpu has arrived at the rallying point and all of our capital ships have reported in.  Great work out there, I know it wasn't easy protecting from those bombers, and that cruiser and corvette.  The thing that worrys command right now is the power these pirates seem to have.  2 corvettes is too much for a small pirate organization.  They must have someone inside the GTVA working for them", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Protect" 0 ) 
$Multi text
    XSTR("The Hunahpu was destroyed, this means that our attack on the Pirates will be very difficult without one of our better Corvettes.  You should be ashamed of your efforts Alpha wing, the Hunahpu should not have been lost this day.  Pack your bags, we're taking you onboard the Laramis installation, maybe there you won't screw up...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("It shouldn't be too tough, shoot down the bombs and disarm the Shen before you destroy it...", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules Mark II"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
)

+Weaponry Pool: (
	"Subach HL-7"	19
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	103
	"Circe"	16
	"Rockeye"	515
	"Tempest"	980
	"Hornet"	500
	"Tornado"	548
	"Harpoon"	500
)

#Objects		;! 22 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 0.000000, 479.269745, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Hunahpu		;! Object #1
$Class: GVCv Sobek
$Team: Friendly
$Location: 1005.231628, -1266.969238, 4062.950928
$Orientation:
	-0.280053, -0.392299, 0.876169,
	-0.209669, 0.915651, 0.342960,
	-0.936808, -0.087659, -0.338684
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 67
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Propulsion Restored" 
   2 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 89
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Alpha 2		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: -100.667397, 479.269745, -100.667351
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: -0.807549, 479.269775, -200.272263
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 1		;! Object #4
$Class: GVF Serapis
$Team: Friendly
$Location: 836.865234, -1336.373779, 4430.517578
$Orientation:
	-0.612488, 0.000000, 0.790481,
	0.000000, 1.000000, 0.000000,
	-0.790481, 0.000000, -0.612488
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 29
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kappa 2		;! Object #5
$Class: GVF Serapis
$Team: Friendly
$Location: 1051.033325, -1336.373779, 3908.703369
$Orientation:
	-0.617861, 0.000000, 0.786289,
	0.000000, 1.000000, 0.000000,
	-0.786289, 0.000000, -0.617861
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 34
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Shen		;! Object #6
$Class: GTC Fenris
$Team: Hostile
$Location: -988.799988, 439.200012, 3208.500000
$Orientation:
	0.393867, 0.000000, -0.919167,
	0.568221, 0.786028, 0.243485,
	0.722491, -0.618191, 0.309591
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Hunahpu" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 165 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Leo 1		;! Object #7
$Class: GTF Perseus
$Team: Hostile
$Location: 43.700001, -236.399994, 3696.600098
$Orientation:
	0.356040, 0.000000, -0.934471,
	0.661287, 0.706554, 0.251955,
	0.660254, -0.707660, 0.251562
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Leo 2		;! Object #8
$Class: GTF Perseus
$Team: Hostile
$Location: 49.632450, -236.399963, 3787.300049
$Orientation:
	0.277158, 0.000000, -0.960824,
	0.691376, 0.694424, 0.199433,
	0.667220, -0.719566, 0.192465
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Leo 3		;! Object #9
$Class: GTF Perseus
$Team: Hostile
$Location: -84.595749, -236.399963, 3763.752686
$Orientation:
	0.264742, 0.000000, -0.964319,
	0.649761, 0.738911, 0.178384,
	0.712547, -0.673803, 0.195621
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Lambda 1		;! Object #10
$Class: GTT Elysium
$Team: Friendly
$Location: 1781.492798, 0.000046, 3877.469971
$Orientation:
	-0.207681, 0.000000, 0.978197,
	0.000000, 1.000000, 0.000000,
	-0.978197, 0.000000, -0.207681
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Hunahpu" "topside docking" "blahblah" 89 ) )
$Cargo 1:  XSTR("Engineers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Hunahpu
$Arrival Cue: ( has-time-elapsed 140 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Lambda 1" 
   "Waypoint path 1" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 1		;! Object #11
$Class: GTB Medusa
$Team: Hostile
$Location: 963.500000, 0.000000, 1016.700012
$Orientation:
	0.999906, 0.000000, -0.013698,
	0.005260, 0.923337, 0.383954,
	0.012648, -0.383990, 0.923251
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Harpoon#Weak" "Rebel Bomb" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 2		;! Object #12
$Class: GTB Medusa
$Team: Hostile
$Location: 798.465759, -0.000206, 891.154114
$Orientation:
	0.997882, 0.000000, -0.065051,
	0.024086, 0.928924, 0.369487,
	0.060427, -0.370271, 0.926956
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Harpoon#Weak" "Rebel Bomb" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 3		;! Object #13
$Class: GTB Medusa
$Team: Hostile
$Location: 1084.999756, 0.001852, 724.218628
$Orientation:
	0.999715, 0.000000, 0.023885,
	-0.008472, 0.934979, 0.354601,
	-0.022332, -0.354702, 0.934713
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Harpoon#Weak" "Rebel Bomb" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Lambda 2		;! Object #14
$Class: GTT Elysium
$Team: Friendly
$Location: 1843.236816, 0.000277, 3766.728516
$Orientation:
	-0.285189, 0.000000, 0.958472,
	0.000000, 1.000000, 0.000000,
	-0.958472, 0.000000, -0.285189
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Hunahpu" "topside docking" "blahblah" 89 ) )
$Cargo 1:  XSTR("Engineers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 45 "Lambda 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Lambda 2" 
   "Waypoint path 1" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 1		;! Object #15
$Class: GTB Zeus
$Team: Hostile
$Location: 1713.800049, 0.000000, 4236.799805
$Orientation:
	-0.238285, 0.000000, 0.971195,
	-0.841626, 0.499024, -0.206495,
	-0.484650, -0.866588, -0.118910
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Stiletto II" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 2		;! Object #16
$Class: GTB Zeus
$Team: Hostile
$Location: 1596.811646, -0.000129, 4098.284180
$Orientation:
	-0.059621, 0.000000, 0.998221,
	-0.904193, 0.423697, -0.054005,
	-0.422943, -0.905804, -0.025261
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Stiletto II" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 3		;! Object #17
$Class: GTB Zeus
$Team: Hostile
$Location: 1823.419800, -0.000124, 4011.176758
$Orientation:
	0.063153, 0.000000, 0.998004,
	-0.837888, 0.543261, 0.053021,
	-0.542177, -0.839564, 0.034308
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Stiletto II" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 1		;! Object #18
$Class: GTF Loki
$Team: Hostile
$Location: 160.592590, 0.000088, 1640.424927
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aquarius 2		;! Object #19
$Class: GTF Loki
$Team: Hostile
$Location: 91.581039, 0.000070, 1609.918823
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aquarius 3		;! Object #20
$Class: GTF Loki
$Team: Hostile
$Location: 180.961578, 0.000258, 1544.636475
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Arethus		;! Object #21
$Class: GTCv Deimos
$Team: Hostile
$Location: 2766.699951, 0.000000, 571.700012
$Orientation:
	0.892801, 0.000000, 0.450452,
	-0.138839, 0.951314, 0.275181,
	-0.428521, -0.308222, 0.849334
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Hunahpu" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 25 "Pisces" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags: ( )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Kappa 1"
	"Kappa 2"
)
$AI Goals: ( goals ( ai-guard "Hunahpu" 89 ) )
+Flags: ( )

$Name: Leo
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Near Ship
+Arrival Distance: 2300
$Arrival Anchor: Hunahpu
$Arrival Cue: ( has-time-elapsed 55 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase "Hunahpu" 89 ) )
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 19

$Name: Cancer
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Hunahpu
$Arrival Cue: ( has-time-elapsed 185 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase "Hunahpu" 89 ) )
+Flags: ( )
+Wave Delay Min: 7
+Wave Delay Max: 20

$Name: Pisces
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Hunahpu
$Arrival Cue: ( has-docked-delay 
   "Lambda 1" 
   "Hunahpu" 
   1 
   180 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase "Hunahpu" 50 ) )
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 19

$Name: Aquarius
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Hunahpu
$Arrival Cue: ( has-arrived-delay 0 "Pisces" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 19

#Events		;! 23 total

$Formula: ( when 
   ( has-arrived-delay 2 "Shen" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Shen Arrival" 
   )
   ( beam-free-all "Shen" ) 
)
+Name: Beam Free Shen
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Leo" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Bombers and fighters" 
   )
)
+Name: Too Much to Handle
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Lambda 1" ) 
   ( send-message 
      "Lambda 1" 
      "High" 
      "Lambda 1 In" 
   )
)
+Name: Docking
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Lambda 1" 
      "Hunahpu" 
      1 
      0 
   )
   ( send-message 
      "Lambda 1" 
      "High" 
      "We're Docked" 
   )
   ( transfer-cargo "Lambda 1" "Hunahpu" ) 
)
+Name: We're Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "We're Docked" 
      120 
   )
   ( send-message 
      "Lambda 1" 
      "High" 
      "Repairs Done" 
   )
   ( transfer-cargo "Hunahpu" "Lambda 1" ) 
   ( add-goal 
      "Lambda 1" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Lambda 1" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
)
+Name: Repairs Done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Shen" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Shen Eliminated" 
   )
)
+Name: Shen Eliminated
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message "Alpha 3" "High" "Sup" ) 
)
+Name: Sup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Sup" 6 ) 
   ( send-message 
      "Hunahpu" 
      "High" 
      "Shot to hell" 
   )
)
+Name: Shot to Hell
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Shot to Hell" 
      7 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "We're Gonna Rescue You" 
   )
)
+Name: We're Gonna Rescue U
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "We're Gonna Rescue U" 
      6 
   )
   ( send-message 
      "Hunahpu" 
      "High" 
      "Thank You" 
   )
)
+Name: Thank You
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Thank You" 8 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Don't Worry" 
   )
)
+Name: Don't Worry
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Hunahpu" ) 54 ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "What Happened to Backup" 
   )
)
+Name: What Happened to Backup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Lambda 2" ) 
   ( send-message 
      "Lambda 2" 
      "High" 
      "Lambda 2 in" 
   )
)
+Name: Lambda 2 In
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Lambda 2" 
      "Hunahpu" 
      1 
      0 
   )
   ( send-message 
      "Lambda 2" 
      "High" 
      "Lambda 2 Docked" 
   )
   ( transfer-cargo "Lambda 2" "Hunahpu" ) 
)
+Name: Lambda 2 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Corvette Jumped In" 
      20 
   )
   ( send-message 
      "Lambda 2" 
      "High" 
      "Propulsion Restored" 
   )
   ( transfer-cargo "Hunahpu" "Lambda 2" ) 
   ( repair-subsystem 
      "Hunahpu" 
      "engine" 
      74 
   )
   ( add-goal 
      "Lambda 2" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Lambda 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Propulsion Restored
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Shen" ) 
   ( do-nothing ) 
)
+Name: Destroy Shen
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Shen", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Destroy Pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Destroy Aquarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Arethus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Corvette Inbound" 
   )
   ( beam-free-all "Arethus" ) 
)
+Name: Corvette Jumped In
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Hunahpu" 
      "Lambda 1" 
      "Lambda 2" 
   )
   ( do-nothing ) 
)
+Name: Mission Finished
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)

#Goals		;! 4 total

$Type: Primary
+Name: Protect
$MessageNew:  XSTR("Protect the Hunahpu until engines are restored.", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Hunahpu" ) 
+Score: 500

$Type: Secondary
+Name: Lambda 1 Survives
$MessageNew:  XSTR("Lambda 1 Survives", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Lambda 1" ) 
+Invalid
+Score: 50

$Type: Secondary
+Name: Lambda 2
$MessageNew:  XSTR("Lambda 2 Survives", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Propulsion Restored" 
   0 
)
+Invalid
+Score: 50

$Type: Bonus
+Name: Destroy
$MessageNew:  XSTR("Destroy the Arethus", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Arethus" ) 
+Score: 2147483647

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 1650.942383, -1300.182129, 3970.591553 )
)

#Messages		;! 16 total


$Name: Shen Arrival
$Team: -1
$MessageNew:  XSTR("Damn it Alpha wing, a cruiser has jumped in, the Shen.  Destroy it before it carves up the Hunahpu.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Bombers and fighters
$Team: -1
$MessageNew:  XSTR("Alpha wing, multiple wings of bombers and fighters are inbound.  Take them down, we cannot lose the Hunahpu.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Lambda 1 In
$Team: -1
$MessageNew:  XSTR("This is Lambda 1, hold on Hunahpu, we will be there momentarily.  Prepare for boarding.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: We're Docked
$Team: -1
$MessageNew:  XSTR("We've latched on, sending in the Engineers.  Estimated time for repairs is two minutes.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Repairs Done
$Team: -1
$MessageNew:  XSTR("Our job here is done, the Engineers are onboard.  Godspeed Hunahpu, Lambda 1 out.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Sup
$Team: -1
$MessageNew:  XSTR("This is Alpha wing of the Messiah, how are you holding up Hunahpu?", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: Shot to hell
$Team: -1
$MessageNew:  XSTR("Our subsystems are at a critical level, we will not survive much longer.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: We're Gonna Rescue You
$Team: -1
$MessageNew:  XSTR("Don't worry Hunahpu, we've got two transports coming to make repairs.  Hang tight.", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: Thank You
$Team: -1
$MessageNew:  XSTR("Thank you, however we require your assistance in eliminating enemy attackers, or we will be destroyed.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Don't Worry
$Team: -1
$MessageNew:  XSTR("Don't worry about it Hunahpu, we have you covered.  Any rebels that try engage will be eliminated, you have my word on it.", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: What Happened to Backup
$Team: -1
$MessageNew:  XSTR("Command, what the hell happened to our backup, we're getting our asses kicked out here!!! ", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: Shen Eliminated
$Team: -1
$MessageNew:  XSTR("We've taken down the Shen, good work pilots.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Lambda 2 in
$Team: -1
$MessageNew:  XSTR("This is Lambda 2, now commencing docking procedures with the Hunahpu.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Lambda 2 Docked
$Team: -1
$MessageNew:  XSTR("We've docked with the Hunahpu, now restoring propulsion systems.  This should take only about 3 minutes.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Propulsion Restored
$Team: -1
$MessageNew:  XSTR("Engines are as good as we'll get them, we're getting the hell out of here.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Corvette Inbound
$Team: -1
$MessageNew:  XSTR("God damn it, a corvette has jumped in, designation Arethus!  Get out of there Lambda 2, you'll be torn to bits!  Hanahpu get out of there, you don't have much time.  ", -1)
$end_multi_text
+AVI Name: Head-CM2

#Reinforcements		;! 0 total


#Background bitmaps		;! 16 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunWhite
+Angles: 0.488692 0.000000 5.829400
+Scale: 1.000000
$Starbitmap: planeth
+Angles: 0.244346 0.069813 0.174533
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.244346 0.069813 0.174533
+ScaleX: 5.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: dneb13
+Angles: 0.174533 0.000000 0.610865
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 0.000000 0.000000 0.890117
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 5.759586 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 6.195914 0.000000 0.174533
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 5.235984 0.000000 0.000000
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 0.000000 0.000000 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.069813 0.000000 1.378809
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 0.244346 0.000000 5.829395
+ScaleX: 4.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 0.349066 0.000000 5.497783
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 0.436332 3.141590 5.061451
+ScaleX: 4.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 0.436332 0.000000 1.745328
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 0.698131 0.000000 2.094393
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 0.610865 3.141590 4.537852
+ScaleX: 5.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 0.785398 0.000000 4.188787
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief6

#End

