#Mission Info

$Version: 0.10
$Name:  XSTR("Airknight's Last Ride", -1)
$Author: Allen Purvis
$Created: 06/19/03 at 09:22:25
$Modified: 10/02/21 at 10:31:35
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Destroy the Airknight before it kills the convoy.
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: -1727.433838, 5517.464355, 25774.494141
+Viewer orient:
	0.418903, -0.000000, 0.908031,
	-0.473996, 0.852943, 0.218669,
	-0.774499, -0.522004, 0.357300


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("The Pirates have been growing in strength and numbers.  Over the last few days, we have lost contact with 3 of our cruisers.  We are not going to take these pirates lightly anymore.  As of now, all ships are to be on full alert status, these pirates could hit at any time.", -1)
$end_multi_text
$Ani Filename: cb_train-04_c.ani
+Wave Filename: none

$Stage Text:
 XSTR("[Message for Lieutenant]
[From:  Jennifer Connelly]

Hey, how are you doing???  I haven't seen you for a while, I kind of miss you, we need to meet each other sometime...  How about down in the Rec Room and 1800 hours tonight???  I hope so, because I really need to talk to you, I'm getting bored out of my mind.

See you there,
Jennifer", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("We have a crisis situation here.  One of our convoys is currently being attacked by rebel Corvette, the $r Airknight.  The Airknight has the same configuration as the Aphrodite that we lost contact with 3 days ago.  We have no idea how rebels obtained a corvette, but it must be dealt with quickly.  $f Alpha, destroy any fighters and bombers, we will send the $f Vista and $f Gristole to take care of the $r Airknight.  Suit up.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1727.433838, 5517.464355, 25774.494141
$camera_orient:
	0.418903, 0.000000, 0.908031,
	-0.473996, 0.852943, 0.218669,
	-0.774499, -0.522004, 0.357300
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: -9384.236328, 205.044052, 31622.843750
$label:  XSTR("Airknight", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTG Zephyrus
$pos: -11262.763672, -4.618986, 27751.857422
$label:  XSTR("Convoy", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay "Destroy" 0 ) 
$Multi text
    XSTR("We have reason to believe that the Airknight was formerly our corvette, the Aphrodite.  The pirates must have boarded it and taken it over.  Although we destroyed it, it is a sad loss to see one of our own corvettes destroyed.  You did well, the Airknight could have been a major threat to the rest of our convoys, you are to be commended.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Destroy" 0 ) 
$Multi text
    XSTR("The Airknight will now continually bombard all of our convoys as they pass from the Asteroid Belt to the node.  Because of your lack of effort, we must suspend our operations until the corvette is destroyed.  We will send in the Messiah to mop up what you couldn't.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Kill the damn thing, how hard is it???", -1)
$end_multi_text

#Alternate Types:
$Alt: PCv Deimos

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules Mark II"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Subach HL-D"	16
	"Morning Star"	100
	"Prometheus R"	23
	"Maxim"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	780
	"Tornado"	500
	"Harpoon"	564
	"Infyrno"	500
	"Cyclops"	500
	"Cyclops#short"	42
)

#Objects		;! 19 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: -5756.170410, 10.514103, 29809.851563
$Orientation:
	0.581683, 0.000000, 0.813416,
	0.000000, 1.000000, 0.000000,
	-0.813416, 0.000000, 0.581683
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Airknight		;! Object #1
$Class: GTCv Deimos
$Alt: PCv Deimos

$Team: Hostile
$Location: -8658.019531, 205.043991, 31209.773438
$Orientation:
	-0.596557, 0.000000, 0.802572,
	0.000000, 1.000000, 0.000000,
	-0.802572, 0.000000, -0.596557
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Carpenter" 89 ) ( ai-chase "Nightengale" 89 ) ( ai-chase "Cherubum" 89 ) ( ai-chase "Vista" 1 ) ( ai-chase "Gristole" 1 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 96
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Virgo 1		;! Object #2
$Class: GTF Myrmidon
$Team: Hostile
$Location: -8013.744629, 270.581940, 31432.701172
$Orientation:
	-0.723738, 0.000000, 0.690075,
	0.000000, 1.000000, 0.000000,
	-0.690075, 0.000000, -0.723738
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 2		;! Object #3
$Class: GTF Myrmidon
$Team: Hostile
$Location: -7926.178223, 270.581970, 31445.173828
$Orientation:
	-0.723738, 0.000000, 0.690075,
	0.000000, 1.000000, 0.000000,
	-0.690075, 0.000000, -0.723738
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 3		;! Object #4
$Class: GTF Myrmidon
$Team: Hostile
$Location: -7944.693848, 270.581909, 31561.285156
$Orientation:
	-0.723738, 0.000000, 0.690075,
	0.000000, 1.000000, 0.000000,
	-0.690075, 0.000000, -0.723738
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Saggitarius 1		;! Object #5
$Class: GTB Medusa
$Team: Hostile
$Location: -8281.839844, 270.581909, 31463.382813
$Orientation:
	-0.496189, 0.000000, 0.868215,
	0.000000, 1.000000, 0.000000,
	-0.868215, 0.000000, -0.496189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Saggitarius 2		;! Object #6
$Class: GTB Medusa
$Team: Hostile
$Location: -8166.183105, 270.581909, 31443.189453
$Orientation:
	-0.496189, 0.000000, 0.868215,
	0.000000, 1.000000, 0.000000,
	-0.868215, 0.000000, -0.496189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Saggitarius 3		;! Object #7
$Class: GTB Medusa
$Team: Hostile
$Location: -8134.030762, 270.581879, 31624.253906
$Orientation:
	-0.496189, 0.000000, 0.868215,
	0.000000, 1.000000, 0.000000,
	-0.868215, 0.000000, -0.496189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Carpenter		;! Object #8
$Class: GTFR Triton
$Team: Friendly
$Location: -11992.942383, -0.000147, 28214.593750
$Orientation:
	-0.478727, 0.000000, -0.877964,
	0.000000, 1.000000, 0.000000,
	0.877964, 0.000000, -0.478727
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 27
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Nightengale		;! Object #9
$Class: GTM Hippocrates
$Team: Friendly
$Location: -13165.563477, -301.664032, 28023.425781
$Orientation:
	-0.478726, 0.000000, -0.877964,
	0.000000, 1.000000, 0.000000,
	0.877964, 0.000000, -0.478726
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Cherubum		;! Object #10
$Class: GTG Zephyrus
$Team: Friendly
$Location: -12205.818359, 292.053009, 28828.011719
$Orientation:
	-0.478726, 0.000000, -0.877964,
	0.000000, 1.000000, 0.000000,
	0.877964, 0.000000, -0.478726
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 34
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Vista		;! Object #11
$Class: GTC Aeolus
$Team: Friendly
$Location: -12431.536133, 1003.286377, 32811.906250
$Orientation:
	-0.580387, 0.000000, -0.814342,
	0.000000, 1.000000, 0.000000,
	0.814342, 0.000000, -0.580387
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Airknight" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Primary Banks: ( "TerSlash" )
+Subsystem: turret11
+Primary Banks: ( "TerSlash" )
+Subsystem: turret12
+Primary Banks: ( "Heavy Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 45 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Destroy Airknight" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Gristole		;! Object #12
$Class: GTC Leviathan
$Team: Friendly
$Location: -12932.522461, 678.987732, 32936.894531
$Orientation:
	-0.580387, 0.000000, -0.814341,
	0.000000, 1.000000, 0.000000,
	0.814341, 0.000000, -0.580387
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Airknight" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: turret02
+Primary Banks: ( "TerSlash" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 45 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Good Work" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Alpha 2		;! Object #13
$Class: GTF Perseus
$Team: Friendly
$Location: -5747.524414, -0.000226, 29697.937500
$Orientation:
	0.557023, 0.000000, 0.830497,
	0.000000, 1.000000, 0.000000,
	-0.830497, 0.000000, 0.557023
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 3		;! Object #14
$Class: GTF Perseus
$Team: Friendly
$Location: -5621.454102, -47.098553, 29862.736328
$Orientation:
	0.589788, 0.000000, 0.807558,
	0.000000, 1.000000, 0.000000,
	-0.807558, 0.000000, 0.589788
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 4		;! Object #15
$Class: GTF Perseus
$Team: Friendly
$Location: -5621.581055, -0.000254, 29736.316406
$Orientation:
	0.573520, 0.000000, 0.819192,
	0.000000, 1.000000, 0.000000,
	-0.819192, 0.000000, 0.573520
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 1		;! Object #16
$Class: GTB Boanerges
$Team: Friendly
$Location: -9868.488281, -0.000158, 26907.437500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #17
$Class: GTB Boanerges
$Team: Friendly
$Location: -10001.610352, -0.000101, 26795.552734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #18
$Class: GTB Boanerges
$Team: Friendly
$Location: -9729.000000, -0.000092, 26746.351563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 4 total

$Name: Saggitarius
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Saggitarius 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Airknight
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Saggitarius 1"
	"Saggitarius 2"
	"Saggitarius 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 17

$Name: Virgo
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Airknight
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 12
+Wave Delay Max: 20

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Airknight
$Arrival Cue: ( has-arrived-delay 65 "Vista" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
+Hotkey: 1
+Flags: ( )

#Events		;! 14 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( beam-free-all "Airknight" ) 
)
+Name: Beam Free Airknight
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Gristole Appracing" 
      3 
   )
   ( beam-free-all "Vista" ) 
   ( beam-free-all "Gristole" ) 
)
+Name: Beam Free Cruisers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( cap-waypoint-speed "Carpenter" 10 ) 
   ( cap-waypoint-speed "Nightengale" 10 ) 
   ( cap-waypoint-speed "Cherubum" 10 ) 
)
+Name: Cap Convoy to SLOW
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gristole" ) 
   ( send-message 
      "Gristole" 
      "High" 
      "Gristole Approaching" 
   )
)
+Name: Gristole Appracing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Airknight Pounding" 
   )
)
+Name: Airknight Pounding
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Carpenter" 
      "Nightengale" 
      "Cherubum" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "The Convoy is Down" 
   )
)
+Name: Convoy is Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Virgo Down" 
   )
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Saggitarius" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Saggitarius Down" 
   )
)
+Name: Destroy Saggitarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Saggitarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Airknight" ) 
   ( send-message 
      "Vista" 
      "High" 
      "Airknight Down" 
   )
)
+Name: Destroy Airknight
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Airknight", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 6 "Airknight" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Good Work" 
   )
)
+Name: Good Work
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Vista" ) 
   ( clear-goals "Saggitarius" ) 
   ( add-goal 
      "Saggitarius" 
      ( ai-chase "Vista" 89 ) 
   )
   ( add-goal 
      "Saggitarius" 
      ( ai-chase "Gristole" 89 ) 
   )
)
+Name: Saggitarius attack Vista
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "Vista" ) 
   ( send-message 
      "Vista" 
      "High" 
      "Bombers going at Vista" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Stupid Rebels" 
   )
)
+Name: Stuipd Rebels
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Destroy
$MessageNew:  XSTR("Destroy the Airknight", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Airknight" ) 

$Type: Bonus
+Name: Survive
$MessageNew:  XSTR("Vista and Gristole Survive", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "Vista" ) 
   ( has-departed-delay 0 "Gristole" ) 
)

#Waypoints		;! 3 lists total

$Name: Waypoint path 1
$List: (		;! 2 points in list
	( -11479.669922, 292.883026, 28425.955078 )
	( -7394.024902, 17.212196, 26474.289063 )
)

$Name: Waypoint path 2
$List: (		;! 2 points in list
	( -11585.910156, 0.000072, 27971.244141 )
	( -7559.565918, 0.004957, 26145.740234 )
)

$Name: Waypoint path 3
$List: (		;! 2 points in list
	( -12066.306641, -302.121765, 27495.013672 )
	( -7777.230469, 80.911644, 25685.285156 )
)

#Messages		;! 9 total


$Name: Airknight Pounding
$Team: -1
$MessageNew:  XSTR("Alpha wing, the Airknight is continually bombarding the convoy.  There is nothing you can do, engage the fighters.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: The Convoy is Down
$Team: -1
$MessageNew:  XSTR("The Airknight has obliterated the Convoy!", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Gristole Approaching
$Team: -1
$MessageNew:  XSTR("This is the Gristole and Vista, now engaging the rebel Corvette.  All guns, open fire.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Virgo Down
$Team: -1
$MessageNew:  XSTR("Virgo wing has been eliminated.", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: Saggitarius Down
$Team: -1
$MessageNew:  XSTR("Saggitarius wing has been destroyed.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Airknight Down
$Team: -1
$MessageNew:  XSTR("We have taken down the Airknight, now leaving the area.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Good Work
$Team: -1
$MessageNew:  XSTR("Good work pilots, you may return to base.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Bombers going at Vista
$Team: -1
$MessageNew:  XSTR("Bombers are headed our way Alpha wing, take them down!!!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Stupid Rebels
$Team: -1
$MessageNew:  XSTR("Damn rebels, how the hell did they get a hold of a Corvette...", -1)
$end_multi_text
+AVI Name: Head-TP3

#Reinforcements		;! 0 total


#Background bitmaps		;! 15 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGold
+Angles: 6.021386 0.000000 0.244346
+Scale: 1.000000
$Starbitmap: neb05
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 0.209439 0.785398 0.523598
+ScaleX: 2.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 0.261799 0.000000 0.261799
+ScaleX: 2.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 6.021381 0.000000 0.244346
+ScaleX: 5.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb09
+Angles: 0.261799 0.000000 5.934115
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.000000 0.000000 5.497787
+ScaleX: 5.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 0.000000 0.000000 5.410516
+ScaleX: 2.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb09
+Angles: 6.021381 0.000000 5.934115
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 5.585049 0.000000 5.393063
+ScaleX: 4.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 0.191986 3.141590 0.000000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 5.585049 0.000000 0.244346
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 5.235984 0.000000 6.108648
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 5.148717 0.000000 0.541052
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: realgalaxy5
+Angles: 0.785398 0.000000 0.523598
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 0.925024 0.000000 0.610865
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 0.698131 0.000000 0.436332
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief5

#End

