#Mission Info

$Version: 0.10
$Name:  XSTR("Dusting the Floor", -1)
$Author: Allen Purvis
$Created: 06/17/03 at 17:52:41
$Modified: 10/02/21 at 10:26:55
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Eliminate all of the mines in the asteroid field.  It shouldn't be TOO difficult...", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: -1755.484985, 2894.381348, -7561.887695
+Viewer orient:
	0.997563, -0.000000, -0.069769,
	0.008845, 0.991932, 0.126465,
	0.069206, -0.126774, 0.989515


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("Welcome to the GTD Messiah, the flagship of the Terran 11th fleet, based in the Ross 128 system.  We are currently in Vega getting minor repairs and retrofits.  The Messiah is assigned to watch over Ross 128, and drive back any hostile forces that attempt to enter.  I am Admiral Parshath, the commander of this great vessel.  Welcome aboard Lieutenant, we're glad to have you.", -1)
$end_multi_text
$Ani Filename: cb_train-01_d.ani
+Wave Filename: none

$Stage Text:
 XSTR("Resources withing the GTVA are running at a minimum, and we have decided to begin mining an asteroid belt located in the Ross 128 system.  The Messiah has been sent investigate and clear the area, so mining can begin.  We will arrive near the belt within a few hours, so make yourself acquainted with the interior of the ship.  Report to the flight deck at 1835 hours...", -1)
$end_multi_text
$Ani Filename: cb_sm1-08_c.ani
+Wave Filename: none

$Stage Text:
 XSTR("GTVA convoys have recently been attacked by a pirate organization.  As of now, we have no idea who or what this organization is.  All we know is that we are now escorting our convoys with fighters to thwart off any invaders.  The whereabouts of these pirates is still a mystery, but they do not seem to be that much of a threat.", -1)
$end_multi_text
$Ani Filename: cb_sm2-01_e.ani
+Wave Filename: none

$Stage Text:
 XSTR("[Message for Lieutenant]
[From:  Jennifer Connelly]

Hey Lieutenant, I am Jennifer Connelly, another one of the new recruits based here on the Messiah.  I received a slip of paper stating that your were going to be in my squadron, so I decided to inform you myself.  I can't wait to get to meet you!!!

Jennifer", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Welcome to Ross 128, as you have already heard, there is a vast resource belt in the area that the GTVA wants to begin mining in immediately.  The $f Messiah has been sent in to investigate the field and dispose of any irregularities.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 48.806763, 10193.206055, -10312.535156
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Neutral
$class: Asteroid
$pos: 1977.110352, 4288.564453, 363.040619
$label:  XSTR("Resource Belt", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -7141.713379, -1946.951782, 11447.615234
$label:  XSTR("Messiah", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Inside of the Asteroid field, the $f Messiah has located a group of old sentry guns.  These guns may pose a threat to our mining operations, so we need to clear them out.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3327.109619, 5713.616211, -1315.415649
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Neutral
$class: Asteroid
$pos: 5570.296387, 1358.068237, 8317.093750
$label:  XSTR("Asteroids", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Neutral
$class: Asteroid
$pos: 2066.394775, 1358.068359, 5378.360840
$label:  XSTR("Asteroids", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: 5065.438477, 1358.068359, 5194.233887
$label:  XSTR("Sentry Gun", -1)
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: 2957.546631, -0.000027, 13243.032227
$label:  XSTR("Sentry Gun", -1)
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -156.634094, 0.001030, 6494.143066
$label:  XSTR("Sentry Gun", -1)
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha wing, we need you, along with Beta wing, to go in and clear out these asteroids.  You shouldn't have too big of a problem handling the sentries.  Be careful however, we do not need unnecessary losses.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3327.109619, 5713.616211, -1315.415649
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Neutral
$class: Asteroid
$pos: 5570.296387, 1358.068237, 8317.093750
$label:  XSTR("Asteroids", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Neutral
$class: Asteroid
$pos: 2066.394775, 1358.068359, 5378.360840
$label:  XSTR("Asteroids", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: 5065.438477, 1358.068359, 5194.233887
$label:  XSTR("Sentry Gun", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: 2957.546631, -0.000027, 13243.032227
$label:  XSTR("Sentry Gun", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -156.634094, 0.001030, 6494.143066
$label:  XSTR("Sentry Gun", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Myrmidon
$pos: -426.831055, -0.000158, 11761.273438
$label:  XSTR("Alpha", -1)
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("After you have sweeped the area clear, wait for the $f Messiah to arrive.  $f Theta wing will then relieve you of your duties.  Good luck out there pilots, although you won't really need it...", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3327.109619, 7436.252441, -4299.049805
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Neutral
$class: Asteroid
$pos: 6752.394043, 1358.068970, 9543.457031
$label:  XSTR("Asteroids", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Neutral
$class: Asteroid
$pos: 1038.139160, 1358.068115, 3977.224121
$label:  XSTR("Asteroids", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Myrmidon
$pos: 5316.695801, 0.000160, 6645.039551
$label:  XSTR("Alpha", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay 
   "Destroy Sentry Guns" 
   0 
)
$Multi text
    XSTR("You took out all of the Sentry Guns, excellent job.  Now the GTVA can begin to collect resources out of this vast and rich resource belt.  That was a well done sortie, you will make a fine addition to the Messiah.  Lieutenant Connelly wants to meet you in the Lounge, you better hurry up and go meet her...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy Sentry Guns" 
   0 
)
$Multi text
    XSTR("How could you not destroy the Sentry Guns, I mean, c'mon, it's probably one of the easiest missions you'll get.  You should have never even been assigned here, your useless...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You suck.", -1)
$end_multi_text

#Alternate Types:
$Alt: Sentry Gun

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules Mark II"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Zeus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	21
	"Morning Star"	16
	"Prometheus R"	21
	"Rockeye"	525
	"Tempest"	1300
	"Hornet"	500
	"Tornado"	580
	"Tornado D"	500
	"Harpoon"	500
)

#Objects		;! 16 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 0.000000, 198.526505, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Myrmidon
$Team: Friendly
$Location: -100.736946, 198.526520, -97.950333
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Sentry Gun 1		;! Object #2
$Class: GTSG Alastor
$Alt: Sentry Gun

$Team: Hostile
$Location: -541.520325, -381.495331, 4568.746582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alpha 3		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: 99.637794, 198.526489, -99.612869
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Sentry Gun 2		;! Object #4
$Class: GTSG Alastor
$Alt: Sentry Gun

$Team: Hostile
$Location: -2256.081055, -1946.951294, 5144.889648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry Gun 3		;! Object #5
$Class: GTSG Alastor
$Alt: Sentry Gun

$Team: Hostile
$Location: 2047.784912, 2626.656250, 7672.413574
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry Gun 4		;! Object #6
$Class: GTSG Alastor
$Alt: Sentry Gun

$Team: Hostile
$Location: -956.709839, 2944.533691, 8064.077148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry Gun 5		;! Object #7
$Class: GTSG Alastor
$Alt: Sentry Gun

$Team: Hostile
$Location: 1498.360474, 1358.067505, 9402.015625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry Gun 6		;! Object #8
$Class: GTSG Alastor
$Alt: Sentry Gun

$Team: Hostile
$Location: -278.992737, -1886.106567, 11626.904297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry Gun 7		;! Object #9
$Class: GTSG Alastor
$Alt: Sentry Gun

$Team: Hostile
$Location: -2555.806152, -0.000383, 10191.230469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Beta 1		;! Object #10
$Class: GTF Myrmidon
$Team: Friendly
$Location: -539.435669, -145.149063, 32.785480
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #11
$Class: GTF Myrmidon
$Team: Friendly
$Location: -400.899078, -145.149048, -99.189415
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Messiah		;! Object #12
$Class: GTD Orion
$Team: Friendly
$Location: -3323.081055, 491.931244, 3572.767090
$Orientation:
	0.819648, 0.000000, -0.572867,
	0.000000, 1.000000, 0.000000,
	0.572867, 0.000000, 0.819648
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
+Arrival Delay: 15
$Arrival Cue: ( and 
   ( is-destroyed-delay 0 "Rogue" ) 
   ( is-event-true-delay 
      "Sentries are Down" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Rogue 1		;! Object #13
$Class: GTF Hercules
$Team: Hostile
$Location: -2591.506836, 0.008742, 12003.197266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rogue 2		;! Object #14
$Class: GTF Hercules
$Team: Hostile
$Location: -2829.018311, 0.008932, 11742.323242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rogue 3		;! Object #15
$Class: GTF Hercules
$Team: Hostile
$Location: -2434.300781, 0.008919, 11434.948242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Beta 1"
	"Beta 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Rogue
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Rogue 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 75 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rogue 1"
	"Rogue 2"
	"Rogue 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )

#Events		;! 12 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Greetings" 
   )
)
+Name: Greetings from Jennifer
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 45 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: Jenni can't die
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Greetings from Jennifer" 
      6 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "Somone Likes You" 
   )
)
+Name: Someone Likes You
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Someone Likes You" 
      4 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Shutup" 
   )
)
+Name: Shut up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Shut up" 5 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Get Focused" 
   )
)
+Name: Get Focused
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Sentry Gun 1" 
      "Sentry Gun 2" 
      "Sentry Gun 3" 
      "Sentry Gun 4" 
      "Sentry Gun 5" 
      "Sentry Gun 6" 
      "Sentry Gun 7" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Sentries are Down" 
   )
)
+Name: Sentries are Down
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sentry Guns", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Messiah" ) 
   ( send-message 
      "Messiah" 
      "High" 
      "Messiah Arrival" 
   )
)
+Name: Messiah Arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Rogue" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Rogue Wing" 
   )
)
+Name: Rogue Wing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Rogue" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Rogue Down" 
   )
)
+Name: Rogue Down
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rogue", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Rogue Wing" 7 ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "IFF Hostile" 
   )
)
+Name: Iff Hostile
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Iff Hostile" 7 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Take Them Down" 
   )
)
+Name: Take them Down
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Destroy Sentry Guns
$MessageNew:  XSTR("Clear the area of all Sentry Guns", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Sentries are Down" 
   0 
)
+Score: 500

$Type: Bonus
+Name: Destroy Rogue Wing
$MessageNew:  XSTR("Destroy Rogue Wing", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Rogue Down" 0 ) 
+Invalid

#Waypoints		;! 0 lists total


#Messages		;! 10 total


$Name: Greetings
$Team: -1
$MessageNew:  XSTR("Hey!!! It's me Jennifer, I guess we've been assigned to the same wing.  That's cool, I guess.  Well, lets get on with the mission...", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Somone Likes You
$Team: -1
$MessageNew:  XSTR("Hey Alpha 1, it looks like someone likes you... *snicker*", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Shutup
$Team: -1
$MessageNew:  XSTR("Hey shut-up Alpha 3, or I'll shove this fighter right up your...", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Get Focused
$Team: -1
$MessageNew:  XSTR("Hey, get focused you guys, we can talk about this later after we clear these sentries...", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Sentries are Down
$Team: -1
$MessageNew:  XSTR("All Sentry Guns have been neutralized, great work.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Messiah Arrival
$Team: -1
$MessageNew:  XSTR("The Messiah has arrived, Theta wing stand watch.  Alpha wing, you are relieved...", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Rogue Wing
$Team: -1
$MessageNew:  XSTR("What the hell... I've got a wing of fighters jumping in.  Command never authorized this...!?", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: Rogue Down
$Team: -1
$MessageNew:  XSTR("We've eliminated Rogue wing...", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: IFF Hostile
$Team: -1
$MessageNew:  XSTR("They aren't sending any IFF verification codes... this is odd command, what should we do???", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: Take Them Down
$Team: -1
$MessageNew:  XSTR("Those fighters are obviously not part of the GTVA, take them down Alpha wing.", -1)
$end_multi_text
+AVI Name: Head-CM2

#Reinforcements		;! 0 total


#Background bitmaps		;! 7 total

$Num stars: 1166
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunWhite
+Angles: 0.785398 0.000000 0.959931
+Scale: 1.000000
$Starbitmap: neb06
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: dneb01
+Angles: 0.785398 0.785398 1.570795
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: planetc
+Angles: 0.261799 0.261799 0.523598
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 5.585049 5.585049 5.235984
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 0.261799 0.523598 0.785398
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 5.585049 0.000000 5.585049
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 6.021381 0.785398 5.759582
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 256
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 25.000002
$Minimum: -5000.000000, -5000.000000, 4500.000000
$Maximum: 5000.000000, 3500.000000, 10000.000000

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief2

#End

