#Mission Info

$Version: 0.10
$Name:  XSTR("Avoiding Angels", -1)
$Author: Mauri "Darkblade" Majanoja
$Created: 03/29/00 at 08:35:35
$Modified: 10/02/00 at 15:36:52
$Notes:
Well. I think that this will be the first mission which sucks in this campaign... Let's hope not.
This is pretty linear. No suprises, nothing at all... :-( Or then there is... :-) You'll see...
Mauri "Darkblade" Majanoja$End Notes:

$Mission Desc:
 XSTR("An convoy which were carrying supplies to GTI Forge of Fury has been attacked by the HOL. The convoy must reach to extraction point and from there to safety.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 1

+Disallow Support: 1

+Player Entry Delay:
2.000000

+Viewer pos: 2496.828857, 8119.456055, -12500.213867
+Viewer orient:
	0.951493, 0.000003, 0.307670,
	-0.252787, 0.570047, 0.781758,
	-0.175384, -0.821612, 0.542396
+SquadReassignName: 70th Blue Lions
+SquadReassignLogo: lion1.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Ok. This is the situation. We have to get to $f Sirius base and inform $f Command what has happened here and after that possibly strike back against the Hammer of Light. But now to the business...", -1)
$end_multi_text
$voice: hol02b1.wav
$camera_pos: 3238.851318, 2107.475586, -6262.741211
$camera_orient:
	-0.632229, -0.000001, 0.774781,
	-0.343177, 0.896554, -0.280035,
	-0.694633, -0.442934, -0.566828
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTF Ulysses
$pos: 1028.979736, -103.098099, -9669.022461
$label: GTD Crusader
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: SpaceHunk
$pos: 166.895828, 0.004141, -7797.908691
$label: Sirius
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -620.790466, 0.009523, -9968.166992
$label: Sirius Base
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("A minute ago we intercepted an distress code from an nearby convoy that they are under attack by $h Hammer $h of $h Light. We have no other choice than try to help them. It would be inhuman if we wouldn't help them.", -1)
$end_multi_text
$voice: hol02b2.wav
$camera_pos: 3238.851318, 2107.475586, -6262.741211
$camera_orient:
	-0.632230, 0.000000, 0.774781,
	-0.343178, 0.896554, -0.280036,
	-0.694633, -0.442934, -0.566828
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 14
$team: Friendly
$class: SpaceHunk
$pos: 709.474854, 3.630667, -9715.662109
$label: Convoy
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: SpaceHunk
$pos: -121.679016, 0.004117, -7780.655273
$label: Hammer of Light
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We are sending Alpha and Beta wing to escort $f the $f convoy to Alpha Centauri jump node. We do not know what is up against you but we will have reinforcements to support if you need them. Let's not lose this convoy... Good luck.", -1)
$end_multi_text
$voice: hol02b3.wav
$camera_pos: -274.822784, 13226.961914, -13504.442383
$camera_orient:
	0.908014, 0.000000, 0.418941,
	-0.401601, 0.284724, 0.870431,
	-0.119282, -0.958610, 0.258533
$camera_time: 500
$num_lines: 2
$line_start: 0
$line_end: 1
$line_start: 2
$line_end: 3
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Friendly
$class: SpaceHunk
$pos: -454.747467, 3.630630, -10751.894531
$label: Convoy
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -3730.281982, 1777.699951, -9632.196289
$label: Alpha Wing
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( percent-ships-destroyed 
   65 
   "Erorer" 
   "Nertal" 
   "Tarkin" 
)
$Multi text
    XSTR("The Hammer of Light managed to destroy most of the convoy. We failed in our mission...", -1)
$end_multi_text
$Voice: hol2d1.wav
$Recommendation text:
    XSTR("When the bombers arrive. Try to destroy them as fast as possible...", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Convoy survive" 
   0 
)
$Multi text
    XSTR("It seems that during our mission the Crusader got under attack by Hammer of Light. We should return to her on the double!", -1)
$end_multi_text
$Voice: hol2d1.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	24
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	900
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	596
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 26 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: -3567.000000, 596.799988, -10096.299805
$Orientation:
	0.502067, 0.000000, -0.864828,
	0.137378, 0.987303, 0.079753,
	0.853848, -0.158850, 0.495693
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Hegroath		;! Object #1
$Class: GVC Aten
$Team: Friendly
$Location: 546.041626, 400.328491, -10575.567383
$Orientation:
	0.904337, -0.000167, 0.426819,
	0.000151, 1.000000, 0.000071,
	-0.426819, 0.000000, 0.904337
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 70
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Hegroath" 
      "Waypoint path 1:1" 
   )
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Erorer		;! Object #2
$Class: GTFR Triton
$Team: Friendly
$Location: -189.650253, -283.786560, -10441.346680
$Orientation:
	0.912134, 0.000142, 0.409890,
	-0.000130, 1.000000, -0.000058,
	-0.409890, 0.000000, 0.912134
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 85
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Erorer" 
      "Waypoint path 1:1" 
   )
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Hotkey: 4
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Nertal		;! Object #3
$Class: GTM Hippocrates
$Team: Friendly
$Location: 363.184448, 117.678871, -9095.748047
$Orientation:
	0.909027, 0.000223, 0.416738,
	-0.000203, 1.000000, -0.000093,
	-0.416738, 0.000000, 0.909027
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Nertal" 
      "Waypoint path 1:1" 
   )
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Hotkey: 4
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Tarkin		;! Object #4
$Class: GTSC Faustus
$Team: Friendly
$Location: -430.238678, -97.793327, -9353.937500
$Orientation:
	0.908059, 0.000000, 0.418842,
	0.000135, 1.000000, -0.000292,
	-0.418842, 0.000322, 0.908059
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 85
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Tarkin" 
      "Waypoint path 1:1" 
   )
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Hotkey: 4
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #5
$Class: GTF Perseus
$Team: Friendly
$Location: -3642.736816, 596.799927, -10050.357422
$Orientation:
	0.502067, 0.000000, -0.864828,
	0.137378, 0.987303, 0.079753,
	0.853848, -0.158850, 0.495693
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #6
$Class: GTF Perseus
$Team: Friendly
$Location: -3600.080811, 596.799683, -10170.048828
$Orientation:
	0.502067, 0.000000, -0.864828,
	0.137378, 0.987303, 0.079753,
	0.853848, -0.158850, 0.495693
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 4		;! Object #7
$Class: GTF Perseus
$Team: Friendly
$Location: -3688.799561, 596.799622, -10137.674805
$Orientation:
	0.502067, 0.000000, -0.864828,
	0.137378, 0.987303, 0.079753,
	0.853848, -0.158850, 0.495693
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Hydra		;! Object #8
$Class: GTC Fenris
$Team: Friendly
$Location: -668.835999, 0.000323, -8243.744141
$Orientation:
	0.903299, 0.000026, 0.429012,
	-0.000023, 1.000000, -0.000011,
	-0.429012, 0.000000, 0.903299
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Hydra" 
      "Waypoint path 1:1" 
   )
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Beta 1		;! Object #9
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2414.500000, 0.000000, -11228.400391
$Orientation:
	0.215338, 0.000000, -0.976540,
	-0.000043, 1.000000, -0.000009,
	0.976540, 0.000044, 0.215338
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Beta 2		;! Object #10
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2488.405762, 0.000064, -11182.950195
$Orientation:
	0.240406, 0.000000, -0.970672,
	-0.000042, 1.000000, -0.000010,
	0.970672, 0.000044, 0.240406
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #11
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2461.494385, 0.000055, -11309.583008
$Orientation:
	0.228746, 0.000000, -0.973486,
	-0.000044, 1.000000, -0.000010,
	0.973486, 0.000045, 0.228746
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #12
$Class: GVF Tauret
$Team: Hostile
$Location: 4514.568359, 452.455505, -7971.625977
$Orientation:
	-0.224342, 0.000000, 0.974510,
	0.000002, 1.000000, 0.000000,
	-0.974510, 0.000002, -0.224342
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Cancer 2		;! Object #13
$Class: GVF Tauret
$Team: Hostile
$Location: 4564.053711, 452.455566, -8004.961914
$Orientation:
	-0.224342, 0.000000, 0.974510,
	0.000002, 1.000000, 0.000000,
	-0.974510, 0.000002, -0.224342
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Cancer 3		;! Object #14
$Class: GVF Tauret
$Team: Hostile
$Location: 4567.940430, 452.455444, -7924.255371
$Orientation:
	-0.224342, 0.000000, 0.974510,
	0.000002, 1.000000, 0.000000,
	-0.974510, 0.000002, -0.224342
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Cancer 4		;! Object #15
$Class: GVF Tauret
$Team: Hostile
$Location: 4612.807617, 452.455688, -7959.075195
$Orientation:
	-0.224342, 0.000000, 0.974510,
	0.000002, 1.000000, 0.000000,
	-0.974510, 0.000002, -0.224342
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Leo 1		;! Object #16
$Class: GVF Tauret
$Team: Hostile
$Location: 1070.290405, -1299.900513, -13416.642578
$Orientation:
	0.976226, 0.000000, 0.216757,
	0.074360, 0.939314, -0.334903,
	-0.203603, 0.343059, 0.916982
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Leo 2		;! Object #17
$Class: GVF Tauret
$Team: Hostile
$Location: 1039.005005, -1299.900513, -13472.863281
$Orientation:
	0.978724, 0.000000, 0.205180,
	0.069555, 0.940789, -0.331780,
	-0.193031, 0.338993, 0.920773
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 3		;! Object #18
$Class: GVF Tauret
$Team: Hostile
$Location: 1142.791748, -1299.900513, -13464.304688
$Orientation:
	0.972473, 0.000000, 0.233017,
	0.078713, 0.941218, -0.328501,
	-0.219320, 0.337800, 0.915309
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #19
$Class: GVB Osiris
$Team: Hostile
$Location: 1858.000000, 3463.800049, -2184.300049
$Orientation:
	-0.922965, 0.000000, 0.384884,
	-0.179601, 0.884449, -0.430689,
	-0.340410, -0.466636, -0.816316
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret02
+Primary Banks: ( "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Virgo 2		;! Object #20
$Class: GVB Osiris
$Team: Hostile
$Location: 1998.075317, 3463.799805, -2159.978027
$Orientation:
	-0.915866, 0.000000, 0.401484,
	-0.185632, 0.886690, -0.423464,
	-0.355992, -0.462364, -0.812089
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Virgo 3		;! Object #21
$Class: GVB Osiris
$Team: Hostile
$Location: 1826.261719, 3463.800049, -2007.741821
$Orientation:
	-0.928441, 0.000000, 0.371480,
	-0.170266, 0.888774, -0.425546,
	-0.330162, -0.458345, -0.825175
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Virgo 4		;! Object #22
$Class: GVB Osiris
$Team: Hostile
$Location: 2007.016113, 3463.800049, -1979.824707
$Orientation:
	-0.919606, 0.000000, 0.392842,
	-0.178067, 0.891369, -0.416838,
	-0.350167, -0.453279, -0.819708
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Virgo 5		;! Object #23
$Class: GVB Osiris
$Team: Hostile
$Location: 2154.141113, 3463.800049, -2100.544678
$Orientation:
	-0.908653, 0.000000, 0.417552,
	-0.190394, 0.889992, -0.414324,
	-0.371618, -0.455976, -0.808694
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Beta 4		;! Object #24
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2561.918457, 0.000014, -11266.228516
$Orientation:
	0.253946, 0.000000, -0.967218,
	-0.000043, 1.000000, -0.000011,
	0.967218, 0.000045, 0.253946
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: TC-TRI 01		;! Object #25
$Class: TC-TRI
$Team: Friendly
$Location: -267.322571, -273.628052, -10267.684570
$Orientation:
	0.912125, 0.000142, 0.409911,
	-0.000056, 1.000000, -0.000222,
	-0.409911, 0.000180, 0.912125
$IFF: IFF 1
$AI Behavior: None
+AI Class: Captain
$Cargo 1:  XSTR("Food supplies", -1)
+Initial Velocity: 80
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: Erorer
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Erorer" 30 ) ( ai-guard "Nertal" 30 ) ( ai-guard "Tarkin" 30 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Tarkin" 50 ) )
+Hotkey: 1
+Flags:( "no-arrival-music" )

$Name: Cancer
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 4000
$Arrival Anchor: Nertal
+Arrival delay: 15
$Arrival Cue: ( has-time-elapsed 40 ) 
$Departure Location: Hyperspace
+Departure delay: 20
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Leo
$Waves: 5
$Wave Threshold: 2
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Hegroath
+Arrival delay: 45
$Arrival Cue: ( has-arrived-delay 0 "Cancer" ) 
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Virgo
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
+Arrival delay: 20
$Arrival Cue: ( percent-ships-destroyed 75 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
)
$AI Goals: ( goals ( ai-chase "Hegroath" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 60

#Events		;! 22 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Intro 1" 
      0 
      "Hydra" 
      "High" 
      "Intro 2" 
      1500 
      "Alpha 2" 
      "High" 
      "Intro 3" 
      4500 
   )
   ( beam-free-all "Hydra" ) 
   ( beam-free-all "Hegroath" ) 
   ( cap-waypoint-speed "Hegroath" 70 ) 
   ( cap-waypoint-speed "Tarkin" 70 ) 
   ( cap-waypoint-speed "Nertal" 100 ) 
)
+Name: Intro
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Nertal" ) 
   ( do-nothing ) 
)
+Name: Protect Nertal
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Nertal", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Tarkin" ) 
   ( do-nothing ) 
)
+Name: Protect Tarkin
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Tarkin", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Erorer" ) 
   ( do-nothing ) 
)
+Name: Protect Erorer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Erorer", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cancer" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Incoming" 
   )
   ( add-goal "Beta" ( ai-chase-any 50 ) ) 
)
+Name: Enemy wings arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Nertal" ) 70 ) 
   ( send-message 
      "Nertal" 
      "High" 
      "Nertal moderate damage" 
   )
)
+Name: Nertal moderate
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Nertal" ) 30 ) 
   ( send-message 
      "Nertal" 
      "High" 
      "Nertal critical" 
   )
)
+Name: Nertal critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Nertal" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Nertal destroyed" 
   )
)
+Name: Nertal destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Erorer" ) 70 ) 
   ( send-message 
      "Erorer" 
      "High" 
      "Erorer moderate" 
   )
)
+Name: Erorer moderate
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Erorer" ) 30 ) 
   ( send-message 
      "Erorer" 
      "High" 
      "Erorer moderate" 
   )
)
+Name: Erorer critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Erorer" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Erorer destroyed" 
   )
)
+Name: Erorer destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Tarkin" ) 70 ) 
   ( send-message 
      "Tarkin" 
      "High" 
      "Tarkin moderate" 
   )
)
+Name: Tarkin moderate
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Tarkin" ) 30 ) 
   ( send-message 
      "Tarkin" 
      "High" 
      "Tarkin critical" 
   )
)
+Name: Tarkin critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Tarkin" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Tarkin destroyed" 
   )
)
+Name: Tarkin destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      65 
      "Erorer" 
      "Nertal" 
      "Tarkin" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Failure depart" 
   )
)
+Name: Failure depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Failure depart 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("RETURN TO BASE", -1)
+Objective key:  XSTR("Mission failed", -1)
+Team: 0

$Formula: ( when 
   ( percent-ships-departed 
      67 
      "Erorer" 
      "Nertal" 
      "Tarkin" 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Mission complete" 
      0 
      "#Crusader" 
      "High" 
      "Crusader under attack" 
      10000 
      "Alpha 2" 
      "High" 
      "Crusader under attack 2" 
      12500 
   )
)
+Name: Mission complete
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( red-alert ) ) 
+Name: Red-Alert/Crusader under attack
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Bombers 1" 
   )
)
+Name: Bombers
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Convoy survive
$MessageNew:  XSTR("Convoy must survive", -1)
$end_multi_text
$Formula: ( or 
   ( percent-ships-departed 
      100 
      "Erorer" 
      "Nertal" 
      "Tarkin" 
   )
   ( is-destroyed-delay 
      0 
      "Cancer" 
      "Leo" 
      "Virgo" 
   )
)
+Score: 500

$Type: Secondary
+Name: Hegroath surv.
$MessageNew:  XSTR("GVC Hegroath survives", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Hegroath" ) 
+No music
+Score: 300

$Type: Secondary
+Name: Hydra surv.
$MessageNew:  XSTR("Hydra survives", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Hydra" ) 
+No music
+Score: 300

#Waypoints		;! 1 lists total


$Jump Node: -9245.532227, -0.005900, 9263.289063
$Jump Node Name: Alpha Centauri
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -9023.584961, 0.007863, 8877.493164 )
)

#Messages		;! 225 total


$Name: Intro 1

$Team: -1
$MessageNew:  XSTR("This is Alpha wing of the 70th Blue Lions to convoy. What is your status?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: hol2intro1.wav

$Name: Intro 2

$Team: -1
$MessageNew:  XSTR("We have already lost two Tritons and one Fenris cruiser. Those ships just came out from nowhere! We do not know where they left but we can expect them to return to finish the job...", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: hol2intro2.wav

$Name: Intro 3

$Team: -1
$MessageNew:  XSTR("Roger that. We will escort you to jump node from here.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: hol2intro3.wav

$Name: Incoming

$Team: -1
$MessageNew:  XSTR("There they come. Let's hope that there won't come very much of 'em...", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Nertal moderate damage

$Team: -1
$MessageNew:  XSTR("We have received moderate damage. We are in need of assistance!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Nertal critical

$Team: -1
$MessageNew:  XSTR("Our ship can't take this much longer... Get these ships away from us!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Nertal destroyed

$Team: -1
$MessageNew:  XSTR("We lost the Nertal!", -1)
$end_multi_text

$Name: Erorer moderate

$Team: -1
$MessageNew:  XSTR("This is the Erorer. Enemy ships are attacking us and we need assistance.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Erorer crtitical

$Team: -1
$MessageNew:  XSTR("Our hull intergrity is critical. We are soon space dust if you don't help us here!", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Erorer destroyed

$Team: -1
$MessageNew:  XSTR("They managed to destroy the Erorer!", -1)
$end_multi_text

$Name: Tarkin moderate

$Team: -1
$MessageNew:  XSTR("They are all over the place. Get these off me!", -1)
$end_multi_text
+AVI Name: Head-TP5

$Name: Tarkin critical

$Team: -1
$MessageNew:  XSTR("Report of casualties in every deck. We need better support here!", -1)
$end_multi_text
+AVI Name: Head-TP5

$Name: Tarkin destroyed

$Team: -1
$MessageNew:  XSTR("We lost the Tarkin!", -1)
$end_multi_text

$Name: Failure depart

$Team: -1
$MessageNew:  XSTR("Damn! We lost the convoy. All ships, return to Crusader! This mission is over.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Crusader under attack

$Team: -1
$MessageNew:  XSTR("This is the Crusader. Our subspace scanners show incoming enemy ships. Return to base immediately!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Mission complete

$Team: -1
$MessageNew:  XSTR("Convoy has departed safely. Let's return back to Crusader.", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Crusader under attack 2

$Team: -1
$MessageNew:  XSTR("All ships. Engage sub-drives immediately. Let's return to Crusader in a double!", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Bombers 1

$Team: -1
$MessageNew:  XSTR("Wing of Osiris bombers has arrived. Designation Virgo. Eliminate them before they get into firing range!", -1)
$end_multi_text
+AVI Name: Head-TP3

#Reinforcements		;! 0 total


#Background bitmaps		;! 34 total

$Num stars: 965
$Ambient light level: 0
$Sun: SunGold
+Angles: 0.488692 0.000000 0.174533
+Scale: 1.250000
$Starbitmap: dneb01
+Angles: 0.000000 0.488692 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb02
+Angles: 5.829395 3.141590 0.174533
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb03
+Angles: 0.000000 0.506145 0.436332
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 3
+DivY: 3
$Starbitmap: neb01
+Angles: 5.759582 0.349066 0.610865
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.174533 2.251473 0.680678
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 6.108648 0.000000 0.785398
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: planete
+Angles: 0.872664 5.131264 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 0.855211 1.919861 0.052360
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 0.506145 0.000000 6.108648
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 0.349066 0.000000 5.934115
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb18
+Angles: 0.000000 0.000000 1.396262
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 1.221730 0.000000 1.221730
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.000000 0.000000 1.570795
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 0.872664 3.141590 5.759582
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 0.523598 3.316123 0.523598
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 1.221730 0.000000 0.174533
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 1.221730 0.000000 6.143554
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.174533 0.698131 1.919861
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 0.349066 4.712385 2.356193
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 0.349066 0.000000 2.617992
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 0.506145 0.000000 2.949604
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 0.000000 0.000000 2.792525
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.000000 1.570795 3.054324
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 6.108648 3.141590 3.316123
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 6.108648 0.000000 2.513272
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.672316 0.000000 2.617992
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 0.698131 0.523598 3.316123
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 0.349066 0.000000 3.490656
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.000000 3.141590 3.822268
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 1.047197 1.570795 3.490656
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 1.308996 1.570795 3.316123
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 5.585049 3.141590 4.188787
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 0.000000 0.000000 4.712385
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief6

#End

