#Mission Info

$Version: 0.10
$Name:  XSTR("And so it begins...", -1)
$Author: Mauri "Darkblade" Majanoja
$Created: 03/21/00 at 19:04:47
$Modified: 10/02/00 at 15:55:54
$Notes:
Well... the fourth level... finally. This is the second time that I do this. Don't know will it go any better or worser. I hope better. Still one more to go and then you can wait for the Special Edition...? :-) (or not?) or my new campaign. I was also taken to Freespace 2 : The Babylon Project team. SWEET!!!! 
-Mauri "Darkblade" Majanoja$End Notes:

$Mission Desc:
 XSTR("Command has ordered the Crusader, Aquitane and few other ships back to Altair. Their objectives... wipe out the Hammer of Light. Permanently...", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 1

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: -781.886169, 4666.795410, -29978.724609
+Viewer orient:
	0.999996, 0.000001, 0.002788,
	-0.000677, 0.970161, 0.242461,
	-0.002705, -0.242462, 0.970157
+SquadReassignName: 70th Blue Lions
+SquadReassignLogo: lion1.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		64		"Suicide 6"		"55"		"block"
		65		"Suicide 6"		"105"		"block"
		66		"Suicide 6"		"1000"		"block"
		67		"Suicide 6"		"1500"		"block"
		68		"Suicide 6"		"1"		"block"
		69		"Suicide 6"		"10"		"block"
		70		"Suicide 5"		"55"		"block"
		71		"Suicide 5"		"105"		"block"
		72		"Suicide 5"		"1000"		"block"
		73		"Suicide 5"		"1500"		"block"
		74		"Suicide 5"		"1"		"block"
		75		"Suicide 5"		"10"		"block"
		76		"Suicide 4"		"55"		"block"
		77		"Suicide 4"		"105"		"block"
		78		"Suicide 4"		"1000"		"block"
		79		"Suicide 4"		"1500"		"block"
		80		"Suicide 4"		"1"		"block"
		81		"Suicide 4"		"10"		"block"
		82		"Suicide 3"		"55"		"block"
		83		"Suicide 3"		"105"		"block"
		84		"Suicide 3"		"1000"		"block"
		85		"Suicide 3"		"1500"		"block"
		86		"Suicide 3"		"1"		"block"
		87		"Suicide 3"		"10"		"block"
		88		"Suicide 2"		"55"		"block"
		89		"Suicide 2"		"105"		"block"
		90		"Suicide 2"		"1000"		"block"
		91		"Suicide 2"		"1500"		"block"
		92		"Suicide 2"		"1"		"block"
		93		"Suicide 2"		"10"		"block"
		94		"Suicide 1"		"55"		"block"
		95		"Suicide 1"		"105"		"block"
		96		"Suicide 1"		"1000"		"block"
		97		"Suicide 1"		"1500"		"block"
		98		"Suicide 1"		"1"		"block"
		99		"Suicide 1"		"10"		"block"
)

#Command Briefing

$Stage Text:
 XSTR("$f Cpt. $f J.Cruzman's $f log.
$n Date. 10/30/2367
$f /=GTD $f CRUSADER=\

We arrived to $f Sirius base yesterday. They wondered first why we came there and they asked why they had lost contact to $n Forge $n of $n Fury. We explained everything and they took contact to main GTVA command. Then we started waiting...", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("continues...

The answer came about four hours ago. Our mission is to strike back to $n Altair and destroy the $h Hammer $h of $h Light once and for all. $f Crusader will lead the attack. Command has ordered the $f Aquitane to assist in our operation. I just hope that $h HOL doesn't have a very large fleet waiting for us in $n Altair...", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("==/ SUBACH HL-8 \==

We received a load of new weapon technology which is an improved version of the old Subach HL-7. With better impact damage to shields and hull it can be very useful in our future operations...", -1)
$end_multi_text
$Ani Filename: cb_train-01_e.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("The time has come. Allied Command has ordered the $f Crusader and the $f Aquitane to strike against the $h Hammer $h of $h Light in $n Altair. They also sent an Orion and Hathesput class ships. $f GTD $f Argath and $f GVD $f Agrippa to assist in the offensive. Sirius base provided an Deimos class ship designation $f Agamemnon to our assist.", -1)
$end_multi_text
$voice: None
$camera_pos: -674.810852, 1376.286621, 14850.387695
$camera_orient:
	-0.971557, 0.000000, -0.236805,
	0.176179, 0.668198, -0.722823,
	0.158232, -0.743984, -0.649193
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GVF Horus
$pos: -273.738434, -0.002421, 13664.678711
$label: Alpha
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We expect the $h Hammer $h of $h Light having most of their fleet waiting for our attack in $n Altair so don't get suprised if they have more ships than we do. Just remember that we are all in the same mess. Our probe which circles the $n Altair $n 4 has given information about two $h Hathesput and three $h Typhon cruisers on the area. Amount of the fighters and bombers are not known...", -1)
$end_multi_text
$voice: None
$camera_pos: -1367.560303, 12337.203125, 14857.932617
$camera_orient:
	-0.990075, 0.000000, 0.140538,
	-0.077768, 0.832941, -0.547869,
	-0.117060, -0.553361, -0.824675
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GVF Horus
$pos: -10.668457, 1072.755615, -229.784042
$label: Alpha
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Friendly
$class: SpaceHunk
$pos: -3732.084229, 2141.610840, -1179.326294
$label: Hammer of Light ships
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy HOL Forces" 
      0 
   )
   ( not 
      ( is-destroyed-delay 0 "Agamemnon" ) 
   )
)
$Multi text
    XSTR("The distress signal what we intercepted was meant for Hammer of Light. It's location was calculated to be nearby one of the Tau Sigma asteroid belts. We believe that it was the HOL Main base which transmitted that message. Although we are not sure what happened to it because the transmission was cut pretty quickly. Command has ordered the Crusader, the Aquitane and the Agamemnon to investigate. We can probably expect the worst...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy HOL Forces" 
      0 
   )
   ( is-destroyed-delay 0 "Agamemnon" ) 
)
$Multi text
    XSTR("The distress signal what we intercepted was meant for Hammer of Light. It's location was calculated to be nearby one of the Tau Sigma asteroid belts. We believe that it was the HOL Main base which transmitted that message. Although we are not sure what happened to it because the transmission was cut pretty quickly. Command has ordered the Crusader and the Aquitane to investigate. We can probably expect the worst...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 
   0 
   "=/\= UNKNOWN =/\=" 
)
$Multi text
    XSTR("At least now we know the reason how the Hammer of Light knew to wait for us. So much for the suprise attack... Command hasn't given any information about the Terran fleet which you saw.

We can only guess that those Terran ships you saw there warned the HOL about us. I just wonder why....", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Agamemnon" ) 
$Multi text
    XSTR("Unfortunately we lost the Agamemnon during the fight", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Agamemnon can be saved. Destroy the Ascensions and the Heretics beam weapons from the front and it should survive through the mission", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Aquitane" ) 
$Multi text
    XSTR("With Aquitane destroyed we cannot continue our operation. It was one of the strongest ships in the fleet and our command ship.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("When the Aquitane reports that it's hull is somewhere in 50% assist it immediately...", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Crusader" ) 
$Multi text
    XSTR("The GTD Crusader was lost during the operation. One of the greatest battle ships destroyed like the Colossus. Command is wondering how it is possible for the Hammer of Light to destroy the Crusader...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Bombers will attack the Crusader with 99.9  % possibility. Intercept the bombs before they hit the Crusader", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy HOL Forces" 
   0 
)
$Multi text
    XSTR("Because you leaved the battle you jeopardized the whole operation. We won the battle but we cannot risk taking you onto our next mission...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not leave before you have the clearance...", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-8"	8
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	24
	"Prometheus D"	16
	"Maxim"	20
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	1140
	"Tempest D"	500
	"Hornet"	900
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	596
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	556
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 57 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: -264.000000, 0.000000, 13950.000000
$Orientation:
	-0.999989, 0.000007, 0.004648,
	0.000008, 1.000000, 0.000252,
	-0.004648, 0.000252, -0.999989
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-8" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Perseus
$Team: Friendly
$Location: -236.371826, 0.000000, 13993.056641
$Orientation:
	-0.999989, 0.000007, 0.004648,
	0.000008, 1.000000, 0.000252,
	-0.004648, 0.000252, -0.999989
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-8" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #2
$Class: GTF Perseus
$Team: Friendly
$Location: -295.361786, 0.000000, 13992.805664
$Orientation:
	-0.999989, 0.000007, 0.004648,
	0.000008, 1.000000, 0.000252,
	-0.004648, 0.000252, -0.999989
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-8" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 4		;! Object #3
$Class: GTF Perseus
$Team: Friendly
$Location: -265.668243, 0.000000, 14031.388672
$Orientation:
	-0.999989, 0.000007, 0.004648,
	0.000008, 1.000000, 0.000252,
	-0.004648, 0.000252, -0.999989
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-8" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Crusader		;! Object #4
$Class: GTD Crusader
$Team: Friendly
$Location: -264.000000, 0.000000, 15236.713867
$Orientation:
	-1.000000, 0.000055, 0.000000,
	0.000055, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "HOL Retribution" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
+Arrival Delay: 50
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1600

$Name: Aquitane		;! Object #5
$Class: GTD Hecate
$Team: Friendly
$Location: -2271.928955, 1669.423828, 15772.926758
$Orientation:
	-1.000000, -0.000014, 0.000027,
	-0.000014, 1.000000, 0.000000,
	-0.000027, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "HOL Ascension" 50 ) ( ai-chase "HOL Heretic" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
+Arrival Delay: 50
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: Argath		;! Object #6
$Class: GTD Orion
$Team: Friendly
$Location: 4174.146973, -940.998779, 15226.890625
$Orientation:
	-0.999998, 0.002032, 0.000000,
	0.002032, 0.999998, -0.000004,
	0.000000, -0.000004, -1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "HOLv Shadowblade" 50 ) ( ai-chase "HOL Famine" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 50
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Reaver		;! Object #7
$Class: GVD Hatshepsut
$Team: Friendly
$Location: 2266.865723, 813.821411, 15155.366211
$Orientation:
	-1.000000, 0.000019, -0.000035,
	0.000019, 1.000000, 0.000000,
	0.000035, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "HOL Famine" 50 ) ( ai-chase "HOLv Shadowblade" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
+Arrival Delay: 50
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: HOL Retribution		;! Object #8
$Class: GVD Typhon
$Team: Hostile
$Location: -455.681458, 0.001195, -13624.116211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Crusader" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: HOLv Hexen		;! Object #9
$Class: GVCv Sobek
$Team: Hostile
$Location: -6536.012207, 3160.744873, 8342.405273
$Orientation:
	0.661369, -0.019456, -0.749808,
	0.293761, 0.926524, 0.235071,
	0.690142, -0.375733, 0.618489
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints-once "Aldebaran jump point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Cancer 1		;! Object #10
$Class: GVF Thoth
$Team: Hostile
$Location: -5979.416504, 3160.723389, 8482.820313
$Orientation:
	0.833707, -0.132696, -0.536026,
	0.346429, 0.881601, 0.320572,
	0.430022, -0.452959, 0.780967
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 2		;! Object #11
$Class: GVF Thoth
$Team: Hostile
$Location: -6029.987793, 3160.723389, 8463.416016
$Orientation:
	0.833707, -0.132696, -0.536026,
	0.346429, 0.881601, 0.320572,
	0.430022, -0.452959, 0.780967
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #12
$Class: GVF Thoth
$Team: Hostile
$Location: -5958.236816, 3160.723389, 8425.846680
$Orientation:
	0.833707, -0.132696, -0.536026,
	0.346429, 0.881601, 0.320572,
	0.430022, -0.452959, 0.780967
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #13
$Class: GVF Thoth
$Team: Hostile
$Location: -6092.840332, 3160.723389, 8436.258789
$Orientation:
	0.833707, -0.132696, -0.536026,
	0.346429, 0.881601, 0.320572,
	0.430022, -0.452959, 0.780967
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 5		;! Object #14
$Class: GVF Thoth
$Team: Hostile
$Location: -6001.665527, 3160.723389, 8393.949219
$Orientation:
	0.833707, -0.132696, -0.536026,
	0.346429, 0.881601, 0.320572,
	0.430022, -0.452959, 0.780967
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: HOL Ascension		;! Object #15
$Class: GVD Hatshepsut
$Team: Hostile
$Location: -4267.704590, 2739.580811, -13996.652344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "Aquitane" 50 ) ( ai-chase "Agamemnon" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: HOL Heretic		;! Object #16
$Class: GVD Typhon
$Team: Hostile
$Location: -6070.171875, -0.003919, -17537.923828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Aquitane" 50 ) ( ai-chase "Agamemnon" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Agamemnon		;! Object #17
$Class: GTCv Deimos
$Team: Friendly
$Location: -2716.191162, -695.130798, 14408.912109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "HOL Ascension" 50 ) ( ai-chase "HOL Heretic" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
+Arrival Delay: 50
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: HOLv Exodus		;! Object #18
$Class: GVCv Sobek
$Team: Hostile
$Location: -2000.248169, 1890.768555, -16606.708984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "Crusader" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: HOL Famine		;! Object #19
$Class: GVD Hatshepsut
$Team: Hostile
$Location: 5619.842773, -1261.955322, -13710.116211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "Reaver" 50 ) ( ai-chase "Argath" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: HOLv Shadowblade		;! Object #20
$Class: GVCv Sobek
$Team: Hostile
$Location: 4435.599121, 995.473328, -13770.727539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "Argath" 50 ) ( ai-chase "Reaver" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Virgo 1		;! Object #21
$Class: GVB Sekhmet
$Team: Hostile
$Location: 7281.305176, -0.000388, -14771.144531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Virgo 2		;! Object #22
$Class: GVB Sekhmet
$Team: Hostile
$Location: 7243.739258, -0.000411, -14826.826172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Virgo 3		;! Object #23
$Class: GVB Sekhmet
$Team: Hostile
$Location: 7342.517578, -0.000289, -14823.906250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Virgo 4		;! Object #24
$Class: GVB Sekhmet
$Team: Hostile
$Location: 7298.757324, -0.000256, -14885.019531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Virgo 5		;! Object #25
$Class: GVB Sekhmet
$Team: Hostile
$Location: 7212.965332, -0.000243, -14887.282227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 1		;! Object #26
$Class: GVF Tauret
$Team: Hostile
$Location: 4678.389648, 1064.298096, -13568.218750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 2		;! Object #27
$Class: GVF Tauret
$Team: Hostile
$Location: 4634.439941, 1064.298096, -13630.406250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 3		;! Object #28
$Class: GVF Tauret
$Team: Hostile
$Location: 4732.907227, 1064.298096, -13622.095703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 4		;! Object #29
$Class: GVF Tauret
$Team: Hostile
$Location: 4598.001465, 1064.298096, -13695.299805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 5		;! Object #30
$Class: GVF Tauret
$Team: Hostile
$Location: 4696.059082, 1064.298096, -13688.841797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 6		;! Object #31
$Class: GVF Tauret
$Team: Hostile
$Location: 4799.390625, 1064.298096, -13674.619141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #32
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1187.230103, 1669.424072, 15642.956055
$Orientation:
	-1.000000, -0.000014, 0.000027,
	-0.000014, 1.000000, 0.000000,
	-0.000027, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-8" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
+Arrival Delay: 50
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 1		;! Object #33
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1226.119263, 1669.424072, 15594.997070
$Orientation:
	-1.000000, -0.000014, 0.000027,
	-0.000014, 1.000000, 0.000000,
	-0.000027, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-8" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
+Arrival Delay: 50
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #34
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1266.475586, 1669.424072, 15639.385742
$Orientation:
	-1.000000, -0.000014, 0.000027,
	-0.000014, 1.000000, 0.000000,
	-0.000027, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-8" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
+Arrival Delay: 50
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #35
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1226.254150, 1669.424072, 15697.717773
$Orientation:
	-1.000000, -0.000014, 0.000027,
	-0.000014, 1.000000, 0.000000,
	-0.000027, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-8" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
+Arrival Delay: 50
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Kappa 1		;! Object #36
$Class: GVF Tauret
$Team: Friendly
$Location: 1536.889282, 813.821594, 14304.375000
$Orientation:
	-1.000000, 0.000019, -0.000035,
	0.000019, 1.000000, 0.000000,
	0.000035, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
+Arrival Delay: 50
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: Kappa 2		;! Object #37
$Class: GVF Tauret
$Team: Friendly
$Location: 1582.775146, 813.821594, 14357.075195
$Orientation:
	-1.000000, 0.000019, -0.000035,
	0.000019, 1.000000, 0.000000,
	0.000035, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
+Arrival Delay: 50
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kappa 3		;! Object #38
$Class: GVF Tauret
$Team: Friendly
$Location: 1495.055786, 813.821594, 14360.867188
$Orientation:
	-1.000000, 0.000019, -0.000035,
	0.000019, 1.000000, 0.000000,
	0.000035, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
+Arrival Delay: 50
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kappa 4		;! Object #39
$Class: GVF Tauret
$Team: Friendly
$Location: 1534.440796, 813.821594, 14410.259766
$Orientation:
	-1.000000, 0.000019, -0.000035,
	0.000019, 1.000000, 0.000000,
	0.000035, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
+Arrival Delay: 50
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Scorpio 2		;! Object #40
$Class: GVB Bakha
$Team: Hostile
$Location: -3105.064453, 2739.581055, -13998.003906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Scorpio 1		;! Object #41
$Class: GVB Bakha
$Team: Hostile
$Location: -3067.847900, 2739.581055, -13959.454102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Scorpio 3		;! Object #42
$Class: GVB Bakha
$Team: Hostile
$Location: -3024.818115, 2739.581055, -14000.000977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Scorpio 4		;! Object #43
$Class: GVB Bakha
$Team: Hostile
$Location: -3140.413574, 2739.581055, -14050.743164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Scorpio 5		;! Object #44
$Class: GVB Bakha
$Team: Hostile
$Location: -3060.625244, 2739.581055, -14053.376953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Gamma 2		;! Object #45
$Class: GTB Boanerges
$Team: Friendly
$Location: 3369.342773, -940.998840, 15665.043945
$Orientation:
	-0.999998, 0.002032, 0.000000,
	0.002032, 0.999998, -0.000004,
	0.000000, -0.000004, -1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
$Arrival Location: Hyperspace
+Arrival Delay: 50
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #46
$Class: GTB Boanerges
$Team: Friendly
$Location: 3311.085693, -940.998840, 15567.785156
$Orientation:
	-0.999998, 0.002032, 0.000000,
	0.002032, 0.999998, -0.000004,
	0.000000, -0.000004, -1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
$Arrival Location: Hyperspace
+Arrival Delay: 50
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #47
$Class: GTB Boanerges
$Team: Friendly
$Location: 3254.210205, -940.998779, 15665.426758
$Orientation:
	-0.999998, 0.002032, 0.000000,
	0.002032, 0.999998, -0.000004,
	0.000000, -0.000004, -1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
$Arrival Location: Hyperspace
+Arrival Delay: 50
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #48
$Class: GTB Boanerges
$Team: Friendly
$Location: 3317.309814, -940.998840, 15761.243164
$Orientation:
	-0.999998, 0.002032, 0.000000,
	0.002032, 0.999998, -0.000004,
	0.000000, -0.000004, -1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
$Arrival Location: Hyperspace
+Arrival Delay: 50
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Suicide 2		;! Object #49
$Class: GVB Sekhmet
$Team: Hostile
$Location: -5195.608398, -0.003891, -17797.789063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "kamikaze" )+Respawn priority: 0

+Special Exp index: 88
+Kamikaze Damage: 6000
+Group: 0
+Score: 10

$Name: Suicide 1		;! Object #50
$Class: GVB Sekhmet
$Team: Hostile
$Location: -5152.062500, -0.003899, -17720.312500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "kamikaze" )+Respawn priority: 0

+Special Exp index: 94
+Kamikaze Damage: 6000
+Group: 0
+Score: 10

$Name: Suicide 3		;! Object #51
$Class: GVB Sekhmet
$Team: Hostile
$Location: -5097.583496, -0.003886, -17798.628906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "kamikaze" )+Respawn priority: 0

+Special Exp index: 82
+Kamikaze Damage: 6000
+Group: 0
+Score: 10

$Name: Suicide 4		;! Object #52
$Class: GVB Sekhmet
$Team: Hostile
$Location: -5253.103516, -0.003918, -17870.603516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "kamikaze" )+Respawn priority: 0

+Special Exp index: 76
+Kamikaze Damage: 6000
+Group: 0
+Score: 10

$Name: Suicide 5		;! Object #53
$Class: GVB Sekhmet
$Team: Hostile
$Location: -5145.104980, -0.003887, -17870.726563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "kamikaze" )+Respawn priority: 0

+Special Exp index: 70
+Kamikaze Damage: 6000
+Group: 0
+Score: 10

$Name: Suicide 6		;! Object #54
$Class: GVB Sekhmet
$Team: Hostile
$Location: -5029.129883, -0.003919, -17871.783203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "kamikaze" )+Respawn priority: 0

+Special Exp index: 64
+Kamikaze Damage: 6000
+Group: 0
+Score: 10

$Name: =/\= UNKNOWN =/\=		;! Object #55
$Class: GTD Orion
$Team: Unknown
$Location: -7991.479492, 1027.010498, -5020.737793
$Orientation:
	0.813526, 0.048711, 0.579485,
	-0.317458, 0.872104, 0.372363,
	-0.487234, -0.486889, 0.724943
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 20
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: =/\= UNKNOWN =/\= 2		;! Object #56
$Class: GTC Aeolus
$Team: Unknown
$Location: -7097.565918, 1027.010620, -4189.608398
$Orientation:
	0.813526, 0.048711, 0.579485,
	-0.317458, 0.872104, 0.372363,
	-0.487234, -0.486889, 0.724943
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 20
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags:( )

$Name: Virgo
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: HOL Famine
+Arrival delay: 110
$Arrival Cue: ( has-arrived-delay 0 "Crusader" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
)
$AI Goals: ( goals ( ai-chase "Crusader" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 80

$Name: Leo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: HOLv Shadowblade
+Arrival delay: 30
$Arrival Cue: ( has-arrived-delay 0 "Crusader" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
	"Leo 5"
	"Leo 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Beta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 600
$Arrival Anchor: Aquitane
$Arrival Cue: ( has-arrived-delay 0 "Aquitane" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Kappa
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Reaver
+Arrival delay: 10
$Arrival Cue: ( has-arrived-delay 0 "Reaver" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Scorpio
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: <any enemy>
+Arrival delay: 40
$Arrival Cue: ( has-arrived-delay 0 "Crusader" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
	"Scorpio 5"
)
$AI Goals: ( goals ( ai-chase "Crusader" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 60

$Name: Gamma
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: <any friendly>
+Arrival delay: 30
$Arrival Cue: ( has-arrived-delay 0 "Crusader" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase "HOL Famine" 50 ) ( ai-chase "HOLv Shadowblade" 50 ) ( ai-chase "HOL Retribution" 50 ) ( ai-chase "HOLv Exodus" 50 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags:( )
+Wave Delay Min: 30
+Wave Delay Max: 60

$Name: Suicide
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Suicide 1

$Arrival Location: Near Ship
+Arrival Distance: 6000
$Arrival Anchor: Crusader
+Arrival delay: 10
$Arrival Cue: ( is-destroyed-delay 0 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Suicide 1"
	"Suicide 2"
	"Suicide 3"
	"Suicide 4"
	"Suicide 5"
	"Suicide 6"
)
$AI Goals: ( goals ( ai-chase "Crusader" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

#Events		;! 27 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: >>> STORY LINE THINGS <<<<
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Intro" 
      0 
      "Alpha 3" 
      "High" 
      "Intro 2" 
      1700 
      "#Crusader" 
      "High" 
      "Crus 1" 
      3000 
      "Alpha 2" 
      "High" 
      "Crus 2" 
      5000 
      "#Crusader" 
      "High" 
      "Crus 3" 
      7000 
   )
)
+Name: Intro
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Crusader" ) 
   ( send-message-list 
      "Crusader" 
      "High" 
      "Crusader 1" 
      1000 
      "HOL Retribution" 
      "High" 
      "Crusader 2" 
      2700 
      "Crusader" 
      "High" 
      "Crusader 3" 
      4400 
      "Aquitane" 
      "High" 
      "Crusader 4" 
      5700 
      "Reaver" 
      "High" 
      "Crusader 5" 
      7000 
   )
   ( add-goal 
      "HOLv Hexen" 
      ( ai-chase "Crusader" 50 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Crusader" 40 ) 
   )
)
+Name: Allied ships arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 0 "Crusader" ) 
   )
   ( do-nothing ) 
)
+Name: Protect Crusader
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Crusader", -1)
+Team: 0

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 0 "Aquitane" ) 
   )
   ( do-nothing ) 
)
+Name: Protect Aquitane
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy HOL cruisers", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Crusader" ) 
   ( beam-free-all "Aquitane" ) 
   ( beam-free-all "Argath" ) 
   ( beam-free-all "Reaver" ) 
   ( beam-free-all "Agamemnon" ) 
   ( beam-free-all "HOL Retribution" ) 
   ( beam-free-all "HOLv Hexen" ) 
   ( beam-free-all "HOL Ascension" ) 
   ( beam-free-all "HOL Heretic" ) 
   ( beam-free-all "HOLv Exodus" ) 
   ( beam-free-all "HOL Famine" ) 
   ( beam-free-all "HOLv Shadowblade" ) 
)
+Name: Let the battle begin...
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 500 ) 
   ( send-message-list 
      "Crusader" 
      "High" 
      "Message intercepted 1" 
      0 
      "Crusader" 
      "High" 
      "Message intercepted 2" 
      1700 
      "#Hol Base" 
      "High" 
      "HOL 1" 
      2700 
      "Crusader" 
      "High" 
      "HOL 2" 
      4400 
      "Crusader" 
      "High" 
      "HOL 3" 
      5200 
      "Crusader" 
      "High" 
      "HOL 4" 
      6600 
   )
)
+Name: Message intercepted
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy HOL Forces" 
      0 
   )
   ( send-message 
      "Crusader" 
      "High" 
      "Mission complete" 
   )
)
+Name: Mission complete
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Return to base
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: >>> DESTROYED +OTHER<<<<
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 15 "Virgo" ) 
   ( send-message 
      "Aquitane" 
      "High" 
      "Intro" 
   )
)
+Name: Fighters incoming
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Scorpio" ) 
   ( send-message 
      "Crusader" 
      "High" 
      "Bombers detected" 
   )
)
+Name: Bombers incoming
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "HOL Retribution" 
   )
   ( send-message 
      "Crusader" 
      "High" 
      "Retribution destroyed" 
   )
)
+Name: Retribution destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "HOL Ascension" 
   )
   ( send-message 
      "Aquitane" 
      "High" 
      "Ascension destroyed" 
   )
)
+Name: Ascension destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "HOL Heretic" ) 
   ( send-message 
      "Aquitane" 
      "High" 
      "Heretic destroyed" 
   )
)
+Name: Heretic destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "HOL Famine" ) 
   ( send-message 
      "Reaver" 
      "High" 
      "Famine destroyed" 
   )
)
+Name: Famine destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "HOLv Shadowblade" 
   )
   ( send-message 
      "Argath" 
      "High" 
      "Shadowblade destroyed" 
   )
)
+Name: Shadowblade destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Suicide" ) 
   ( send-message-list 
      "Crusader" 
      "High" 
      "Suicider" 
      500 
      "Crusader" 
      "High" 
      "Suicider 2" 
      2700 
   )
)
+Name: Suiciders arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: >>> OBJECTIVES <<<
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy HOL Forces" 
      0 
   )
   ( validate-goal "Others" ) 
)
+Name: Others survive check
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "HOL Retribution" 
      "HOLv Hexen" 
      "HOL Ascension" 
      "HOL Heretic" 
      "HOLv Exodus" 
      "HOL Famine" 
      "HOLv Shadowblade" 
   )
   ( do-nothing ) 
)
+Name: Destroy HOL cruisers
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy HOL cruisers", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Suicide" ) 
   ( do-nothing ) 
)
+Name: Destroy Suicider
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Suicide", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Destroy Scorpio
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Crusader" 
      "engine" 
      0 
   )
   ( repair-subsystem 
      "Crusader" 
      "engine" 
      100 
   )
)
+Name: Crusader engine
+Repeat Count: 50
+Interval: 8
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Destroy HOL Forces
$MessageNew:  XSTR("Hammer of Light forces has to be destroyed", -1)
$end_multi_text
$Formula: ( percent-ships-destroyed 
   100 
   "HOL Retribution" 
   "HOLv Hexen" 
   "HOL Ascension" 
   "HOL Heretic" 
   "HOLv Exodus" 
   "HOL Famine" 
   "HOLv Shadowblade" 
)
+Score: 500

$Type: Primary
+Name: Crusader & Aquitane
$MessageNew:  XSTR("Crusader & Aquitane must survive", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-destroyed-delay 
         0 
         "Crusader" 
         "Aquitane" 
      )
   )
   ( is-goal-true-delay 
      "Destroy HOL Forces" 
      0 
   )
)
+No music

$Type: Bonus
+Name: Others
$MessageNew:  XSTR("Argath, Agamemnon & Reaver has survived", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-destroyed-delay 
         0 
         "Agamemnon" 
         "Reaver" 
         "Argath" 
      )
   )
   ( is-goal-true-delay 
      "Destroy HOL Forces" 
      0 
   )
)
+No music
+Score: 1000

#Waypoints		;! 1 lists total


$Jump Node: -264.000000, 0.000000, 13950.000000
$Jump Node Name: Jump Node 0
$Name: Aldebaran jump point
$List: (		;! 1 points in list
	( -263.900024, 0.000000, 13949.900391 )
)

#Messages		;! 234 total


$Name: Intro

$Team: -1
$MessageNew:  XSTR("We have orders to clear the way from fighters for Crusader and others... what the...?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP6

$Name: Intro 2

$Team: -1
$MessageNew:  XSTR("What the hell is going on in here? That's an Orion class destroyer! Crusader. Requesting for status update!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: Crusader 1

$Team: -1
$MessageNew:  XSTR("This is Cpt. Cruzman of the Galactic Terran Vasudan Alliance Destroyer Crusader to all Hammer of Light forces. You are ordered to surrender or we will use deadly force...", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: Hol4 Crusader 1.wav

$Name: Crusader 2

$Team: -1
$MessageNew:  XSTR("Your struggles are in vain Terrans. You are too late to change the future. For we will be victorious!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: Hol 4 Crusader 2.wav

$Name: Crusader 3

$Team: -1
$MessageNew:  XSTR("Captain. The HOL destroyers are maintaining an attack course...", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: Hol 4 Crusader 3.wav

$Name: Message intercepted 1

$Team: -1
$MessageNew:  XSTR("Captain... We intercepted an incoming transmission to Hammer of Light forces...", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: Hol 4 Message intercepted 1.wav

$Name: Message intercepted 2

$Team: -1
$MessageNew:  XSTR("Put it on speakers.", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: Hol 4 Message intercepted 2.wav

$Name: HOL 1

$Team: -1
$MessageNew:  XSTR("We are in need of assistance. Our base is under attack. The ..i.a..s a.. j..m.ing .ur c.mm..icat..ns! NO.....!!!!!!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: HOL 4 Hol 1.wav

$Name: HOL 2

$Team: -1
$MessageNew:  XSTR("Transmission location lost captain.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: HOL 4 HOL 2.wav

$Name: HOL 3

$Team: -1
$MessageNew:  XSTR("Can we still calculate their location?", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: HOL 4 HOL 3.wav

$Name: HOL 4

$Team: -1
$MessageNew:  XSTR("Yes sir. It should be possible... The source is in Tau Sigma", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: HOL 4 HOL 4.wav

$Name: Fighters detected

$Team: -1
$MessageNew:  XSTR("Allied fighters. Sensors intercept incoming hostile fighters. Destroy them from our way...", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: HOL 4 Fighters detected.wav

$Name: Bombers detected

$Team: -1
$MessageNew:  XSTR("Incoming bombers! Beta wing. Intercept the bombers immediately!", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Retribution destroyed

$Team: -1
$MessageNew:  XSTR("Hammer of Light destroyer Retribution has been destroyed. All bombers join the Agrippa and Argath. We will engage the Heretic and Ascension!", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: HOL 4 Retribution destroyed.wav

$Name: Ascension destroyed

$Team: -1
$MessageNew:  XSTR("Ascension has been eliminated!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: HOL 4 Ascension destroyed.wav

$Name: Heretic destroyed

$Team: -1
$MessageNew:  XSTR("Heretic is down...", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: HOL 4 Heretic destroyed.wav

$Name: Crusader 4

$Team: -1
$MessageNew:  XSTR("All Allied ships. You have orders to fire at will...", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: HOL 4 Crusader 4.wav

$Name: Crusader 5

$Team: -1
$MessageNew:  XSTR("Acknowledged. Powering up photon beam cannons. Targeting the Shadowblade and Famine...", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: HOL 4 Crusader 5.wav

$Name: Mission complete

$Team: -1
$MessageNew:  XSTR("Hammer of Light forces are down! Good job everyone... All ships return to hangar. We got another job to do...", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: HOL 4 Mission complete.wav

$Name: Famine destroyed

$Team: -1
$MessageNew:  XSTR("Hammer of Light cruiser designation Famine has been destroyed...", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Shadowblade destroyed

$Team: -1
$MessageNew:  XSTR("Shadowblade has been neutralized!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Suicider

$Team: -1
$MessageNew:  XSTR("Captain. Incoming bomber wing. Sensors indicate full thrust and they are loaded with cyclops. They are probably kamikaze ships...", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: HOL 4 Suicider.wav

$Name: Suicider 2

$Team: -1
$MessageNew:  XSTR("We must prevent that from happening. Alpha wing. Intercept the wing and destroy them but stay far from them. They probably will explode with big one...", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: HOL 4 Suicider 2.wav

$Name: Crus 1

$Team: -1
$MessageNew:  XSTR("There shouldn't be any Terran vessels out there... Can you send us the ships name?", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Crus 2

$Team: -1
$MessageNew:  XSTR("The sensors has been blocked from it... I cannot get a lock on it...", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: Crus 3

$Team: -1
$MessageNew:  XSTR("Understood Alpha 2...", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: <new message>

$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 17 total

$Num stars: 1181
$Ambient light level: 0
$Sun: SunRed
+Angles: 5.934115 0.000000 3.141590
+Scale: 1.500000
$Starbitmap: planetd
+Angles: 0.488692 4.712385 3.141590
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.000000 0.000000 3.490656
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.523598 0.000000 4.014254
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 0.000000 0.000000 0.523598
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb10
+Angles: 0.523598 1.570795 0.261799
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 0.698131 0.785398 1.047197
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 0.000000 0.000000 4.188787
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 4.712385 0.000000 0.523598
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 4.712385 0.523598 0.034907
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 0.680678 0.000000 5.235984
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 1.570795 0.000000 4.886918
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.174533 0.000000 3.822268
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 0.017453 0.000000 5.393063
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 5.393063 0.000000 5.235984
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 0.506145 1.570795 5.759582
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 0.349066 2.513272 6.021381
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 5.235984 0.785398 1.221730
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief2

#End

