#Mission Info

$Version: 0.10
$Name:  XSTR("Into the fire...", -1)
$Author: Mauri "Darkblade" Majanoja
$Created: 06/24/00 at 11:00:47
$Modified: 10/02/00 at 15:57:48
$Notes:
Last? mission... a long time I have fought to get this campaign done. Fourth time I did this campaign and in my luck I uninstall Freespace 2 and everything (once again) disappears... It has happened three times now... not sweet... but not this time...
-Mauri "Darkblade" Majanoja$End Notes:

$Mission Desc:
 XSTR("Crusader intercepted an distress signal during the last mission and it has been sent to Tau Sigma with Aquitane to investigate...
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -8380.351563, 5362.942871, -3755.713379
+Viewer orient:
	0.515511, -0.000002, -0.856883,
	0.284338, 0.943340, 0.171059,
	0.808332, -0.331827, 0.486303
+SquadReassignName: 70th Blue Lions
+SquadReassignLogo: lion1.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("The distress signal was intercepted from here. Our sensors are picking up nothing at the moment so I and the captain of the Aquitane presumed that whoever destroyed the Hammer of Light base has already left.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -12335.799805, 8234.738281, -12530.163086
$camera_orient:
	0.597457, -0.000001, -0.801901,
	0.266093, 0.943340, 0.198251,
	0.756465, -0.331827, 0.563605
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Crusader
$pos: 3874.083496, 0.000357, -2398.931885
$label: GTD Crusader
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 2848.019775, 3467.500000, -7579.185059
$label: GTD Aquitane
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Command has ordered us to stay in the system for the precaution. They probably hope that if the attackers return, the possibility of another threats would be immediately wiped out from their problems.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -12335.799805, 8234.738281, -12530.163086
$camera_orient:
	0.597457, -0.000001, -0.801901,
	0.266093, 0.943340, 0.198251,
	0.756465, -0.331827, 0.563605
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Crusader
$pos: 3874.083496, 0.000357, -2398.931885
$label: GTD Crusader
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 2848.019775, 3467.500000, -7579.185059
$label: GTD Aquitane
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Unknown
$class: SpaceHunk
$pos: 5938.139160, -0.000033, 8297.028320
$label: Possible attackers?
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( and 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( is-goal-incomplete 
      "Destroy Shivans" 
   )
)
$Multi text
    XSTR("You didn't have clearance to disembark the battle field. Because of that you will be held off your military rank and citizenship from the Galactic Terran Vasudan Alliance.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not leave the area unless you have orders to it.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Destroy Shivans" 
      0 
   )
   ( is-goal-true-delay 
      "Crus. & Aqui." 
      0 
   )
)
$Multi text
    XSTR("The Shivans were destroyed but not completely. The Demoniac has a good chance to destroy Vasudan colony at Altair IV. We cannot let that happen because it can rip Terran relationship with the Vasudans in a moment. So we must not fail in our mission. The lives of millions of Vasudans are in our hands now... If we fail. The Angel of Hope project wasn't enough good to resist Shivans.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Aquitane" ) 
$Multi text
    XSTR("GTD Aquitane was destroyed during the battle. Because of that we had to withdraw from battle. The Demoniac will possibly jump to Altair IV and destroy the Vasudan colony there.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to keep the bombers off from Aquitane.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Crusader" ) 
$Multi text
    XSTR("GTD Crusader was lost during the battle. It was origiinally made for match against the Shivan superior strenght but failed in it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to destroy all the bombers attacking the Crusader before they launch their bombs.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
	"Hawk"	5
)

+Weaponry Pool: (
	"Subach HL-7"	28
	"Subach HL-8"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	28
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	520
	"Rockeye D"	500
	"Tempest"	1140
	"Tempest D"	500
	"Hornet"	1060
	"Hornet D"	500
	"Tornado"	564
	"Tornado D"	500
	"Harpoon"	708
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 41 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: 214.509735, 9.785769, 990.340271
$Orientation:
	0.060421, -0.000039, -0.998173,
	-0.000039, 1.000000, -0.000042,
	0.998173, 0.000041, 0.060421
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Crusader		;! Object #1
$Class: GTD Crusader
$Team: Friendly
$Location: 329.799988, 0.000000, -103.599998
$Orientation:
	0.227170, 0.000000, -0.973855,
	0.000000, 1.000000, 0.000000,
	0.973855, 0.000000, 0.227170
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Crusader path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 20
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Destroy Shivan cruisers" 
      0 
   )
   ( is-destroyed-delay 0 "Aquitane" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Aquitane		;! Object #2
$Class: GTD Hecate
$Team: Friendly
$Location: 8814.799805, 3467.500000, -5294.000000
$Orientation:
	0.397034, 0.000000, -0.917804,
	0.096223, 0.994489, 0.041625,
	0.912746, -0.104840, 0.394846
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Aquitane path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 66
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Demoniac		;! Object #3
$Class: SJ Sathanas
$Team: Hostile
$Location: 33552.542969, 4307.520020, 23711.470703
$Orientation:
	-0.983409, 0.000000, 0.181400,
	-0.042200, 0.972564, -0.228776,
	-0.176424, -0.232635, -0.956429
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Demoniac path" 50 ) ( ai-waypoints-once "Demoniac leave point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
+Arrival Delay: 50
$Arrival Cue: ( has-arrived-delay 0 "Shaitan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Demoniac" 
   "Demoniac leave point" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #4
$Class: GTF Perseus
$Team: Friendly
$Location: 160.215347, 9.785755, 1014.059021
$Orientation:
	0.060421, -0.000039, -0.998173,
	-0.000039, 1.000000, -0.000042,
	0.998173, 0.000041, 0.060421
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #5
$Class: GTF Perseus
$Team: Friendly
$Location: 160.749634, 9.785769, 953.173157
$Orientation:
	0.060421, -0.000039, -0.998173,
	-0.000039, 1.000000, -0.000042,
	0.998173, 0.000041, 0.060421
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 4		;! Object #6
$Class: GTF Perseus
$Team: Friendly
$Location: 104.082222, 9.785763, 984.902893
$Orientation:
	0.060421, -0.000039, -0.998173,
	-0.000039, 1.000000, -0.000042,
	0.998173, 0.000041, 0.060421
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Shaitan		;! Object #7
$Class: SD Demon
$Team: Hostile
$Location: 3272.063232, -1903.225098, 12944.309570
$Orientation:
	-0.952608, 0.000000, 0.304202,
	0.045545, 0.988728, 0.142624,
	-0.300773, 0.149720, -0.941870
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "Crusader" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( are-waypoints-done-delay 
   "Alpha" 
   "Disturbance source" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: Unbeliever		;! Object #8
$Class: SC Cain
$Team: Hostile
$Location: 20809.716797, -0.003806, -3487.818359
$Orientation:
	0.124167, 0.000000, 0.992261,
	0.386907, 0.920847, -0.048416,
	-0.913721, 0.389924, 0.114339
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Shaitan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Megorah		;! Object #9
$Class: SC Lilith
$Team: Hostile
$Location: 21164.078125, 268.347137, -3333.936035
$Orientation:
	0.124167, 0.000000, 0.992261,
	0.386907, 0.920847, -0.048416,
	-0.913721, 0.389924, 0.114339
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Shaitan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Beta 1		;! Object #10
$Class: GTF Myrmidon
$Team: Friendly
$Location: 8219.751953, 3467.499512, -3721.397461
$Orientation:
	0.397034, 0.000000, -0.917804,
	0.096223, 0.994489, 0.041625,
	0.912746, -0.104840, 0.394846
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 2		;! Object #11
$Class: GTF Myrmidon
$Team: Friendly
$Location: 8164.208984, 3467.499512, -3701.645020
$Orientation:
	0.397034, 0.000000, -0.917804,
	0.096223, 0.994489, 0.041625,
	0.912746, -0.104840, 0.394846
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #12
$Class: GTF Myrmidon
$Team: Friendly
$Location: 8208.764648, 3467.499512, -3795.804443
$Orientation:
	0.397034, 0.000000, -0.917804,
	0.096223, 0.994489, 0.041625,
	0.912746, -0.104840, 0.394846
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #13
$Class: GTF Myrmidon
$Team: Friendly
$Location: 8147.010254, 3467.499512, -3779.861084
$Orientation:
	0.397034, 0.000000, -0.917804,
	0.096223, 0.994489, 0.041625,
	0.912746, -0.104840, 0.394846
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Nightmare 1		;! Object #14
$Class: SB Seraphim
$Team: Hostile
$Location: 4262.671875, -0.000336, -4769.082520
$Orientation:
	0.991265, -0.002360, 0.131864,
	0.002339, 0.999997, 0.000313,
	-0.131864, -0.000002, 0.991268
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Helios" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Nightmare 2		;! Object #15
$Class: SB Seraphim
$Team: Hostile
$Location: 4186.486328, -0.000774, -4910.809082
$Orientation:
	0.991265, -0.002360, 0.131864,
	0.002339, 0.999997, 0.000313,
	-0.131864, -0.000002, 0.991268
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Helios" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Nightmare 3		;! Object #16
$Class: SB Seraphim
$Team: Hostile
$Location: 4388.589355, -0.000812, -4891.763184
$Orientation:
	0.991265, -0.002360, 0.131864,
	0.002339, 0.999997, 0.000313,
	-0.131864, -0.000002, 0.991268
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Helios" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Vishnu 1		;! Object #17
$Class: SF Dragon
$Team: Hostile
$Location: 20792.226563, -0.002892, -3759.147949
$Orientation:
	0.076633, 0.007792, 0.997029,
	0.366965, 0.929558, -0.035470,
	-0.927073, 0.368593, 0.068375
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Vishnu 2		;! Object #18
$Class: SF Dragon
$Team: Hostile
$Location: 20822.710938, -0.002907, -3788.917969
$Orientation:
	0.076633, 0.007792, 0.997029,
	0.366965, 0.929558, -0.035470,
	-0.927073, 0.368593, 0.068375
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Vishnu 3		;! Object #19
$Class: SF Dragon
$Team: Hostile
$Location: 20827.925781, -0.002892, -3733.054443
$Orientation:
	0.076633, 0.007792, 0.997029,
	0.366965, 0.929558, -0.035470,
	-0.927073, 0.368593, 0.068375
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Vishnu 4		;! Object #20
$Class: SF Dragon
$Team: Hostile
$Location: 20857.667969, -0.002898, -3763.532715
$Orientation:
	0.076633, 0.007792, 0.997029,
	0.366965, 0.929558, -0.035470,
	-0.927073, 0.368593, 0.068375
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Bael		;! Object #21
$Class: SC Rakshasa
$Team: Hostile
$Location: 11823.408203, 2549.130371, -1346.796631
$Orientation:
	0.323339, 0.024717, 0.945960,
	-0.454947, 0.880607, 0.132496,
	-0.829744, -0.473203, 0.295979
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Crusader" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Crusader
$Arrival Cue: ( has-arrived-delay 0 "Shaitan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Delta 1		;! Object #22
$Class: GTF Erinyes
$Team: Friendly
$Location: 1557.033447, -0.000028, 1423.125000
$Orientation:
	0.227170, 0.000000, -0.973855,
	0.000000, 1.000000, 0.000000,
	0.973855, 0.000000, 0.227170
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Delta 2		;! Object #23
$Class: GTF Erinyes
$Team: Friendly
$Location: 1500.340210, 0.000009, 1440.802979
$Orientation:
	0.227170, 0.000000, -0.973855,
	0.000000, 1.000000, 0.000000,
	0.973855, 0.000000, 0.227170
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Delta 3		;! Object #24
$Class: GTF Erinyes
$Team: Friendly
$Location: 1518.847534, 0.000001, 1366.878052
$Orientation:
	0.227170, 0.000000, -0.973855,
	0.000000, 1.000000, 0.000000,
	0.973855, 0.000000, 0.227170
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Delta 4		;! Object #25
$Class: GTF Erinyes
$Team: Friendly
$Location: 1458.407837, -0.000004, 1385.562866
$Orientation:
	0.227170, 0.000000, -0.973855,
	0.000000, 1.000000, 0.000000,
	0.973855, 0.000000, 0.227170
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Nemesis 1		;! Object #26
$Class: SF Aeshma
$Team: Hostile
$Location: 4301.908691, 2075.330078, 11276.268555
$Orientation:
	-0.573611, -0.013766, 0.819012,
	-0.568509, 0.726524, -0.385954,
	-0.589719, -0.687003, -0.424568
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Nemesis 2		;! Object #27
$Class: SF Aeshma
$Team: Hostile
$Location: 4405.011719, 2075.330078, 11257.961914
$Orientation:
	-0.573611, -0.013766, 0.819012,
	-0.568509, 0.726524, -0.385954,
	-0.589719, -0.687003, -0.424568
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Nemesis 3		;! Object #28
$Class: SF Aeshma
$Team: Hostile
$Location: 4340.196777, 2075.330078, 11391.355469
$Orientation:
	-0.573611, -0.013766, 0.819012,
	-0.568509, 0.726524, -0.385954,
	-0.589719, -0.687003, -0.424568
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Nemesis 4		;! Object #29
$Class: SF Aeshma
$Team: Hostile
$Location: 4531.721191, 2075.330078, 11238.145508
$Orientation:
	-0.573611, -0.013766, 0.819012,
	-0.568509, 0.726524, -0.385954,
	-0.589719, -0.687003, -0.424568
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Nemesis 5		;! Object #30
$Class: SF Aeshma
$Team: Hostile
$Location: 4449.508301, 2075.330078, 11386.435547
$Orientation:
	-0.573611, -0.013766, 0.819012,
	-0.568509, 0.726524, -0.385954,
	-0.589719, -0.687003, -0.424568
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gamma 1		;! Object #31
$Class: GTF Ares
$Team: Friendly
$Location: 7520.806152, 3467.499512, -4165.529785
$Orientation:
	0.397034, 0.000000, -0.917804,
	0.096223, 0.994489, 0.041625,
	0.912746, -0.104840, 0.394846
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #32
$Class: GTF Ares
$Team: Friendly
$Location: 7474.726563, 3467.499512, -4151.803223
$Orientation:
	0.397034, 0.000000, -0.917804,
	0.096223, 0.994489, 0.041625,
	0.912746, -0.104840, 0.394846
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Gamma 3		;! Object #33
$Class: GTF Ares
$Team: Friendly
$Location: 7501.963379, 3467.499512, -4213.900879
$Orientation:
	0.397034, 0.000000, -0.917804,
	0.096223, 0.994489, 0.041625,
	0.912746, -0.104840, 0.394846
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Gamma 4		;! Object #34
$Class: GTF Ares
$Team: Friendly
$Location: 7445.600586, 3467.499512, -4202.427734
$Orientation:
	0.397034, 0.000000, -0.917804,
	0.096223, 0.994489, 0.041625,
	0.912746, -0.104840, 0.394846
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Distress Signal		;! Object #35
$Class: GTNB Pharos
$Team: Friendly
$Location: 2558.914551, -1386.999634, 11003.219727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( is-event-true-delay 
   "Disturbance detected" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Alpha 1" 
   "Disturbance source" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )+Respawn priority: 0

+Escort priority: 100
+Group: 0

$Name: Shadow 1		;! Object #36
$Class: SB Nephilim
$Team: Hostile
$Location: 8986.012695, 0.000841, -6586.655762
$Orientation:
	0.938273, -0.044050, 0.343078,
	0.332967, 0.383651, -0.861362,
	-0.093679, 0.922427, 0.374636
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Hornet" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Shadow 2		;! Object #37
$Class: SB Nephilim
$Team: Hostile
$Location: 8909.215820, 0.000822, -6661.335938
$Orientation:
	0.938273, -0.044050, 0.343078,
	0.332967, 0.383651, -0.861362,
	-0.093679, 0.922427, 0.374636
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Hornet" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Shadow 3		;! Object #38
$Class: SB Nephilim
$Team: Hostile
$Location: 9076.321289, 0.000872, -6666.184082
$Orientation:
	0.938273, -0.044050, 0.343078,
	0.332967, 0.383651, -0.861362,
	-0.093679, 0.922427, 0.374636
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Hornet" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Shadow 4		;! Object #39
$Class: SB Nephilim
$Team: Hostile
$Location: 8997.268555, 0.000912, -6743.272949
$Orientation:
	0.938273, -0.044050, 0.343078,
	0.332967, 0.383651, -0.861362,
	-0.093679, 0.922427, 0.374636
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Hornet" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Turmoil		;! Object #40
$Class: SD Ravana
$Team: Hostile
$Location: 19155.714844, 606.041992, 18114.806641
$Orientation:
	-0.834138, 0.000181, 0.551556,
	-0.018935, 0.999401, -0.028965,
	-0.551231, -0.034604, -0.833635
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Crusader" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
+Arrival Delay: 40
$Arrival Cue: ( is-destroyed-delay 
   0 
   "Bael" 
   "Shaitan" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Crusader
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Crusader" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Aquitane" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Nightmare
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Nightmare 1

$Arrival Location: Near Ship
+Arrival Distance: 4000
$Arrival Anchor: Crusader
$Arrival Cue: ( has-arrived-delay 0 "Shaitan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Nightmare 1"
	"Nightmare 2"
	"Nightmare 3"
)
$AI Goals: ( goals ( ai-chase "Crusader" 50 ) )
+Flags:( )

$Name: Vishnu
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Near Ship
+Arrival Distance: 700
$Arrival Anchor: Unbeliever
$Arrival Cue: ( has-arrived-delay 0 "Unbeliever" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Delta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Crusader
+Arrival delay: 20
$Arrival Cue: ( is-event-true-delay "Invesitgate" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 60
+Wave Delay Max: 120

$Name: Nemesis
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Nemesis 1

$Arrival Location: Hyperspace
+Arrival delay: 20
$Arrival Cue: ( has-arrived-delay 0 "Shaitan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Nemesis 1"
	"Nemesis 2"
	"Nemesis 3"
	"Nemesis 4"
	"Nemesis 5"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags:( )

$Name: Gamma
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Aquitane
+Arrival delay: 30
$Arrival Cue: ( is-event-true-delay 
   "Invesitgate" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags:( )
+Wave Delay Min: 26
+Wave Delay Max: 40

$Name: Shadow
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Shadow 1

$Arrival Location: Near Ship
+Arrival Distance: 4000
$Arrival Anchor: Aquitane
$Arrival Cue: ( has-arrived-delay 0 "Demoniac" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Shadow 1"
	"Shadow 2"
	"Shadow 3"
	"Shadow 4"
)
$AI Goals: ( goals ( ai-chase "Aquitane" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 60

#Events		;! 21 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: >>> STORY THINGS <<<
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "Aquitane" 
      "High" 
      "Intro" 
      500 
      "Crusader" 
      "High" 
      "Intro 2" 
      2700 
      "Crusader" 
      "High" 
      "Intro 3" 
      4000 
      "Crusader" 
      "High" 
      "Intro 4" 
      6500 
      "Crusader" 
      "High" 
      "Intro 5" 
      9000 
   )
)
+Name: Intro
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Crusader" 
      "High" 
      "Disturbance source detected 1" 
      0 
      "Alpha 2" 
      "High" 
      "DSD 2" 
      2000 
   )
)
+Name: Disturbance detected
+Repeat Count: 1
+Interval: 1
+Chained: 30
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Shivans arrive" 
      0 
   )
   ( do-nothing ) 
)
+Name: Invesitgate
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Investigate the disturbance", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Shaitan" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Avoid!!!" 
      0 
      "Aquitane" 
      "High" 
      "Shivans arrive" 
      3000 
   )
   ( beam-free-all "Crusader" ) 
   ( beam-free-all "Aquitane" ) 
   ( beam-free-all "Shaitan" ) 
   ( add-goal 
      "Crusader" 
      ( ai-chase "Shaitan" 50 ) 
   )
)
+Name: Shivans arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Demoniac" ) 
   ( send-message-list 
      "Crusader" 
      "High" 
      "Demoniac arrives" 
      2000 
      "Crusader" 
      "High" 
      "Demoniac arrives 2" 
      4500 
      "Crusader" 
      "High" 
      "Demoniac arrives 3" 
      7000 
      "Crusader" 
      "High" 
      "Demoniac arrives 4" 
      11000 
      "Aquitane" 
      "High" 
      "Demoniac arrives 5" 
      13000 
      "Crusader" 
      "High" 
      "Demoniac arrives 6" 
      15000 
      "Aquitane" 
      "High" 
      "Demoniac arrives 7" 
      18500 
   )
)
+Name: Demoniac arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Demoniac" 
      "Demoniac path" 
      0 
   )
   ( send-message-list 
      "Crusader" 
      "High" 
      "Demoniac leaves" 
      0 
      "Crusader" 
      "High" 
      "Demoniac leaves 2" 
      3000 
   )
)
+Name: Demoniac leaving
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Intro" 0 ) 
   ( do-nothing ) 
)
+Name: >>> ORDERS AND THINGS <<<
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( cap-waypoint-speed "Crusader" 33 ) 
   ( cap-waypoint-speed "Aquitane" 66 ) 
)
+Name: Crus. and Aqui. Waypoint speeds
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Disturbance detected" 
      4 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Disturbance source" 
         50 
      )
   )
)
+Name: Alpha wing to investigate dist.
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Shaitan" ) 
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Avoiding Shaitan" 
         50 
      )
   )
)
+Name: Avoiding
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Crusader" 
      "engine" 
      0 
   )
   ( set-subsystem-strength 
      "Crusader" 
      "engine" 
      100 
   )
)
+Name: Crusader's engine thing
+Repeat Count: 10
+Interval: 20
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: >>> OBJECTIVES <<<
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Crusader" ) 
      )
      ( is-goal-true-delay 
         "Destroy Shivans" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Protect Crusader
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Crusader", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Aquitane" ) 
      )
      ( is-goal-true-delay 
         "Destroy Shivans" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Protect Aquitane
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Aquitane", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Shaitan" 
      "Unbeliever" 
      "Megorah" 
      "Bael" 
      "Turmoil" 
      "Demoniac" 
   )
   ( send-message-list 
      "Crusader" 
      "High" 
      "Shivans destroyed" 
      0 
      "Crusader" 
      "High" 
      "Shivans destroyed 2" 
      2000 
      "Crusader" 
      "High" 
      "Shivans destroyed 3" 
      5000 
   )
)
+Name: Destroy Shivan cruisers
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Shivan Cruisers", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Nightmare" ) 
   ( do-nothing ) 
)
+Name: Destroy Nightmare
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Nightmare", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: Destroy Vishnu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Nemesis" ) 
   ( do-nothing ) 
)
+Name: Destroy Nemesis
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Nemesis", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Shadow" ) 
   ( do-nothing ) 
)
+Name: Destroy Shadow
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Shadow", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-false-delay 
      "Destroy Shivans" 
      0 
   )
   ( send-message-list 
      "Crusader" 
      "High" 
      "Shivans destroyed" 
      0 
      "Crusader" 
      "High" 
      "Shivans destroyed 2" 
      2000 
      "Crusader" 
      "High" 
      "Shivans destroyed 3" 
      5000 
   )
)
+Name: Mission failed
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Investigate
$MessageNew:  XSTR("Try to acquire information about the attackers", -1)
$end_multi_text
$Formula: ( has-arrived-delay 0 "Shaitan" ) 
+No music
+Score: 400

$Type: Primary
+Name: Destroy Shivans
$MessageNew:  XSTR("Destroy all Shivan ships", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Shaitan" 
   "Unbeliever" 
   "Megorah" 
   "Bael" 
   "Turmoil" 
   "Demoniac" 
)
+Invalid
+Score: 1000

$Type: Primary
+Name: Crus. & Aqui.
$MessageNew:  XSTR("Crusader and Aquitane must survive", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-destroyed-delay 
         0 
         "Crusader" 
         "Aquitane" 
      )
   )
   ( is-goal-true-delay 
      "Destroy Shivans" 
      0 
   )
)
+No music
+Score: 600

#Waypoints		;! 6 lists total

$Name: Crusader path 1
$List: (		;! 1 points in list
	( 14492.704102, -0.002117, 3200.166504 )
)

$Name: Aquitane path 1
$List: (		;! 1 points in list
	( 20814.332031, 2089.203613, -103.109512 )
)

$Name: Disturbance source
$List: (		;! 1 points in list
	( 2559.232910, -1386.981201, 11085.162109 )
)

$Name: Avoiding Shaitan
$List: (		;! 1 points in list
	( 4084.527100, -1225.509399, 11740.727539 )
)

$Name: Demoniac path
$List: (		;! 1 points in list
	( 31048.470703, 824.023315, 10228.791992 )
)

$Name: Demoniac leave point
$List: (		;! 1 points in list
	( 30467.615234, -0.004535, 7078.225098 )
)

#Messages		;! 228 total


$Name: Intro

$Team: -1
$MessageNew:  XSTR("John. It seems that whoever attacked the Hammer of Light base has left already.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: hol05Intro.wav

$Name: Intro 2

$Team: -1
$MessageNew:  XSTR("I don't know. I got a bad feeling about this...", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: Hol05Intro2.wav

$Name: Intro 3

$Team: -1
$MessageNew:  XSTR("Captain. Whoever did the attack. They did it very quickly and I don't think that no GTVA forces did it.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: Hol05Intro3.wav

$Name: Intro 4

$Team: -1
$MessageNew:  XSTR("Can the sensors pick anything. Anything at all?", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: Hol05Intro4.wav

$Name: Intro 5

$Team: -1
$MessageNew:  XSTR("Strange. It seems that somebody is blocking our communications and sensor array...", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: Hol05Intro5.wav

$Name: Shivans arrive

$Team: -1
$MessageNew:  XSTR("What the... All to battle stations. Shivan presence detected. Scramble all fighters!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: Hol05Shivans arrive.wav

$Name: Demoniac arrives

$Team: -1
$MessageNew:  XSTR("Captain! An Sathanas class ship has just entered the area!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: Hol05Demoniac arrives.wav

$Name: Demoniac arrives 2

$Team: -1
$MessageNew:  XSTR("Oh my god... any word on it's destination?", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: Hol05Demoniac arrives 2.wav

$Name: Demoniac arrives 3

$Team: -1
$MessageNew:  XSTR("At the moment it's heading for Altair Jump Node.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: Hol05Demoniac arrives 3.wav

$Name: Demoniac arrives 4

$Team: -1
$MessageNew:  XSTR("Altair... Lieutenant. Has the Vasudan colony been already assembled at the planet where was that Ancient archeological site?", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: Hol05Demoniac arrives 4.wav

$Name: Demoniac arrives 5

$Team: -1
$MessageNew:  XSTR("Yes captain...", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: Hol05Demoniac arrives 5.wav

$Name: Demoniac arrives 6

$Team: -1
$MessageNew:  XSTR("It is probably it's destination...", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: Hol05Demoniac arrives 6.wav

$Name: Demoniac arrives 7

$Team: -1
$MessageNew:  XSTR("Very well. We have to destroy these other Shivan ships before we intercept it.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: Hol05Demoniac arrives 7.wav

$Name: Disturbance source detected 1

$Team: -1
$MessageNew:  XSTR("Alpha wing. Investigate the disturbance. Our sensors detected it to about 7 clicks away from us... (marked with navpoint)", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: Hol05DSD 1.wav

$Name: DSD 2

$Team: -1
$MessageNew:  XSTR("Copy that Crusader.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: HOL 5 DSD 2.wav

$Name: Avoid!!!

$Team: -1
$MessageNew:  XSTR("Oh my god! Dive dive dive!!! Hit your burners pilot!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: HOL 5 Avoid!!!.wav

$Name: Demoniac leaves

$Team: -1
$MessageNew:  XSTR("Captain. The Demoniac is leaving to Altair jump node...", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: Hol05Demoniac leaves.wav

$Name: Demoniac leaves 2

$Team: -1
$MessageNew:  XSTR("Damn it...", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: Hol05Demoniac leaves 2.wav

$Name: Shivans destroyed

$Team: -1
$MessageNew:  XSTR("Let's intercept the Demoniac to Altair. Maintain full speed and course.", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Shivans destroyed 2

$Team: -1
$MessageNew:  XSTR("Yes sir. Course maintained and powering up sub-space drives.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Shivans destroyed 3

$Team: -1
$MessageNew:  XSTR("Alpha and Beta. Follow our lead. We have to intercept that Sathanas before it reaches Altair IV", -1)
$end_multi_text
+AVI Name: Head-BSH

#Reinforcements		;! 0 total


#Background bitmaps		;! 17 total

$Num stars: 1120
$Ambient light level: 0
$Sun: SunRed
+Angles: 1.745328 0.000000 0.000000
+Scale: 3.000000
$Sun: SunRed
+Angles: 1.570795 0.000000 0.174533
+Scale: 1.500000
$Starbitmap: planetc
+Angles: 0.174533 2.076940 0.680678
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 5.934115 5.393063 0.872664
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetf
+Angles: 0.174533 2.076940 0.488692
+ScaleX: 0.500000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.000000 3.141590 5.061451
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.680678 0.000000 4.520399
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.000000 0.000000 3.141590
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: dneb08
+Angles: 0.000000 3.316123 3.665189
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 0.610865 0.872664 2.617992
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb10
+Angles: 0.000000 0.523598 2.094393
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb14
+Angles: 0.523598 1.047197 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.000000 5.934115 1.396262
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 0.698131 4.712385 5.497783
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.000000 0.000000 5.846848
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 5.759582 0.698131 6.108648
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb14
+Angles: 5.235984 1.570795 6.108648
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 5.410516 3.141590 0.349066
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 5.235984 0.000000 1.047197
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief2

#End

