#Mission Info

$Version: 0.10
$Name:  XSTR("Rescuing Crusader", -1)
$Author: Mauri "Shadow" Majanoja
$Created: 04/30/00 at 20:24:05
$Modified: 10/02/00 at 15:42:12
$Notes:
In this mission you'll see one mistake in Crusader. It is extremely vulnerable from behind. In the matter of fact it can't do anything to behind itself. Or it can but not with very good firepower...
Not so super capital ship after all eh?
-Mauri "Shadow" Majanoja$End Notes:

$Mission Desc:
 XSTR("In the last mission you received a message which told that Crusader is under attack by HOL cruisers. It has to be saved from total annihilation...", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 8

+Red Alert: 1

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
2.000000

+Viewer pos: 10724.600586, 9393.553711, 6598.950195
+Viewer orient:
	-0.997375, 0.000003, 0.072407,
	-0.053914, 0.667479, -0.742674,
	-0.048332, -0.744628, -0.665727
+SquadReassignName: 70th Blue Lions
+SquadReassignLogo: lion1.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("You came just in time. Although the $h Hammer $h of $h Light cruiser just arrived here it has made little damage to us and there is something else. We cannot fire with sufficient firepower behind us so we need you to destroy the $h Vengeange. The enemy bombers haven't yet arrived here but we believe them to jump here any moment now.", -1)
$end_multi_text
$voice: hol3b1.wav
$camera_pos: -277.625885, 11351.567383, -7366.568359
$camera_orient:
	0.978134, 0.000000, -0.207977,
	0.168713, 0.584751, 0.793474,
	0.121615, -0.811213, 0.571965
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay 
   "Crusader surv" 
   0 
)
$Multi text
    XSTR("We should congratulate ourselves for the job well done. Although we found a weak point of the Crusader I'm not disappointed. Now I know that we have good fighter pilots to handle that little flaw. Good job all...

There is problem. Our long range communication systems went down during the attack and we cannot fix them ourselves with these equipment. So we have maintained course for a strayed communication ship which lies nearby the moon of Alpha Centauri IV.

So get ready for your next assignment pilots.", -1)
$end_multi_text
$Voice: hol3d1.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Crusader" ) 
$Multi text
    XSTR(">>>> $r The $r GTD $r Crusader $r was $r destroyed $r during $r the $r battle. $r The $r future $r is $r clouded $r from $r this $r on. <<<<", -1)
$end_multi_text
$Voice: Hol3d2.wav
$Recommendation text:
    XSTR("Try to destroy the forth beam weapons of the Vengeange. It should help a little and try to stop the bombers. They will inflict the most damage on Crusader.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Perseus"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	28
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	28
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	820
	"Hornet D"	500
	"Tornado"	564
	"Tornado D"	500
	"Harpoon"	628
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 40 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: 3272.399902, 0.000000, -893.000000
$Orientation:
	0.136071, 0.000000, -0.990699,
	-0.376834, 0.924833, -0.051758,
	0.916232, 0.380372, 0.125843
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Crusader		;! Object #1
$Class: GTD Crusader
$Team: Friendly
$Location: 12598.531250, 3871.729736, 387.933075
$Orientation:
	-0.478005, 0.004771, -0.878344,
	0.199198, 0.974519, -0.103112,
	0.855471, -0.224252, -0.466776
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Alpha Centauri jump point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Sbank Ammo: ( 0 )
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Secondary Banks: ( "Shivan Cluster" )
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1600

$Name: HOL Vengeange		;! Object #2
$Class: GVD Hatshepsut
$Team: Hostile
$Location: 8763.370117, 4890.016602, 2607.219971
$Orientation:
	-0.489119, 0.000000, -0.872217,
	0.169113, 0.981024, -0.094834,
	0.855666, -0.193888, -0.479837
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "Crusader" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: Alpha 2		;! Object #3
$Class: GTF Perseus
$Team: Friendly
$Location: 3180.854736, -0.000184, -842.354980
$Orientation:
	0.129535, 0.000000, -0.991575,
	-0.374309, 0.926014, -0.048898,
	0.918212, 0.377489, 0.119952
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #4
$Class: GTF Perseus
$Team: Friendly
$Location: 3183.013672, 0.000067, -965.101196
$Orientation:
	0.142241, 0.000000, -0.989832,
	-0.373161, 0.926216, -0.053624,
	0.916798, 0.376994, 0.131746
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 4		;! Object #5
$Class: GTF Perseus
$Team: Friendly
$Location: 3123.781250, 0.000320, -900.606323
$Orientation:
	0.134757, 0.000000, -0.990879,
	-0.371887, 0.926899, -0.050576,
	0.918445, 0.375310, 0.124906
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: HOLv Famine		;! Object #6
$Class: GVCv Sobek
$Team: Hostile
$Location: 22878.333984, 1145.079468, 1108.594238
$Orientation:
	-0.070800, -0.000001, 0.997491,
	0.231260, 0.972754, 0.016415,
	-0.970313, 0.231841, -0.068871
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "Crusader" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 100 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: HOL Redemption		;! Object #7
$Class: GVD Typhon
$Team: Hostile
$Location: 23627.990234, 793.135193, -5472.787598
$Orientation:
	0.469238, 0.000000, 0.883072,
	0.211342, 0.970939, -0.112301,
	-0.857409, 0.239326, 0.455601
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 120 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Beta 2		;! Object #8
$Class: GTF Myrmidon
$Team: Friendly
$Location: 3506.401855, 348.200012, -1649.383545
$Orientation:
	0.232060, 0.000000, -0.972701,
	-0.345638, 0.934738, -0.082460,
	0.909221, 0.355338, 0.216915
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 1		;! Object #9
$Class: GTF Myrmidon
$Team: Friendly
$Location: 3582.202881, 348.200012, -1682.506348
$Orientation:
	0.223807, 0.000000, -0.974633,
	-0.346908, 0.934510, -0.079661,
	0.910805, 0.355937, 0.209150
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #10
$Class: GTF Myrmidon
$Team: Friendly
$Location: 3538.467041, 348.200012, -1737.858032
$Orientation:
	0.226186, 0.000000, -0.974084,
	-0.349854, 0.933275, -0.081238,
	0.909088, 0.359162, 0.211094
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #11
$Class: GTF Myrmidon
$Team: Friendly
$Location: 3476.755859, 348.200012, -1710.000610
$Orientation:
	0.235423, 0.000000, -0.971893,
	-0.348465, 0.933513, -0.084409,
	0.907275, 0.358543, 0.219770
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #12
$Class: GVF Thoth
$Team: Hostile
$Location: 9390.463867, 4918.100098, 1506.261108
$Orientation:
	-0.489119, 0.000000, -0.872217,
	0.169113, 0.981024, -0.094834,
	0.855666, -0.193888, -0.479837
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #13
$Class: GVF Thoth
$Team: Hostile
$Location: 9403.594727, 4918.100098, 1461.780151
$Orientation:
	-0.489119, 0.000000, -0.872217,
	0.169113, 0.981024, -0.094834,
	0.855666, -0.193888, -0.479837
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #14
$Class: GVF Thoth
$Team: Hostile
$Location: 9350.734375, 4918.100098, 1449.104370
$Orientation:
	-0.489119, 0.000000, -0.872217,
	0.169113, 0.981024, -0.094834,
	0.855666, -0.193888, -0.479837
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #15
$Class: GVF Thoth
$Team: Hostile
$Location: 9373.048828, 4918.100098, 1552.997681
$Orientation:
	-0.489119, 0.000000, -0.872217,
	0.169113, 0.981024, -0.094834,
	0.855666, -0.193888, -0.479837
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 5		;! Object #16
$Class: GVF Thoth
$Team: Hostile
$Location: 9338.675781, 4918.100098, 1499.965210
$Orientation:
	-0.489119, 0.000000, -0.872217,
	0.169113, 0.981024, -0.094834,
	0.855666, -0.193888, -0.479837
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 1		;! Object #17
$Class: GVB Sekhmet
$Team: Hostile
$Location: 6479.303711, 2166.380859, -2904.676758
$Orientation:
	0.436655, -0.079436, -0.896115,
	-0.198714, 0.962974, -0.182192,
	0.877408, 0.257626, 0.404702
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 2		;! Object #18
$Class: GVB Sekhmet
$Team: Hostile
$Location: 6386.789063, 2166.380859, -2898.172607
$Orientation:
	0.436655, -0.079436, -0.896115,
	-0.198714, 0.962974, -0.182192,
	0.877408, 0.257626, 0.404702
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 3		;! Object #19
$Class: GVB Sekhmet
$Team: Hostile
$Location: 6421.372559, 2166.380859, -2989.792969
$Orientation:
	0.436655, -0.079436, -0.896115,
	-0.198714, 0.962974, -0.182192,
	0.877408, 0.257626, 0.404702
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 4		;! Object #20
$Class: GVB Sekhmet
$Team: Hostile
$Location: 6279.367676, 2166.380859, -2888.260010
$Orientation:
	0.436655, -0.079436, -0.896115,
	-0.198714, 0.962974, -0.182192,
	0.877408, 0.257626, 0.404702
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 5		;! Object #21
$Class: GVB Sekhmet
$Team: Hostile
$Location: 6317.751465, 2166.380859, -2978.629150
$Orientation:
	0.436655, -0.079436, -0.896115,
	-0.198714, 0.962974, -0.182192,
	0.877408, 0.257626, 0.404702
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 6		;! Object #22
$Class: GVB Sekhmet
$Team: Hostile
$Location: 6360.986328, 2166.380859, -3071.517090
$Orientation:
	0.436655, -0.079436, -0.896115,
	-0.198714, 0.962974, -0.182192,
	0.877408, 0.257626, 0.404702
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #23
$Class: GTF Loki
$Team: Friendly
$Location: 12489.353516, 3871.729004, -790.596802
$Orientation:
	0.615021, 0.000000, 0.788511,
	0.026410, 0.999439, -0.020600,
	-0.788068, 0.033494, 0.614676
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #24
$Class: GTF Loki
$Team: Friendly
$Location: 12488.856445, 3871.729004, -710.103027
$Orientation:
	0.615021, 0.000000, 0.788511,
	0.026410, 0.999439, -0.020600,
	-0.788068, 0.033494, 0.614676
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #25
$Class: GTF Loki
$Team: Friendly
$Location: 12586.655273, 3871.729004, -710.581055
$Orientation:
	0.615021, 0.000000, 0.788511,
	0.026410, 0.999439, -0.020600,
	-0.788068, 0.033494, 0.614676
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #26
$Class: GTF Loki
$Team: Friendly
$Location: 12589.058594, 3871.729004, -799.428894
$Orientation:
	0.615021, 0.000000, 0.788511,
	0.026410, 0.999439, -0.020600,
	-0.788068, 0.033494, 0.614676
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 1		;! Object #27
$Class: GVF Thoth
$Team: Hostile
$Location: 15322.900391, 2843.500000, 1875.500000
$Orientation:
	-0.479236, 0.000000, 0.877686,
	0.275990, 0.949273, 0.150697,
	-0.833164, 0.314452, -0.454926
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 2		;! Object #28
$Class: GVF Thoth
$Team: Hostile
$Location: 15393.569336, 2843.500000, 1871.780396
$Orientation:
	-0.479236, 0.000000, 0.877686,
	0.275990, 0.949273, 0.150697,
	-0.833164, 0.314452, -0.454926
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 3		;! Object #29
$Class: GVF Thoth
$Team: Hostile
$Location: 15344.522461, 2843.500000, 1950.456421
$Orientation:
	-0.479236, 0.000000, 0.877686,
	0.275990, 0.949273, 0.150697,
	-0.833164, 0.314452, -0.454926
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 4		;! Object #30
$Class: GVF Thoth
$Team: Hostile
$Location: 15472.283203, 2843.500000, 1873.933228
$Orientation:
	-0.479236, 0.000000, 0.877686,
	0.275990, 0.949273, 0.150697,
	-0.833164, 0.314452, -0.454926
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 5		;! Object #31
$Class: GVF Thoth
$Team: Hostile
$Location: 15419.709961, 2843.500000, 1949.571533
$Orientation:
	-0.479236, 0.000000, 0.877686,
	0.275990, 0.949273, 0.150697,
	-0.833164, 0.314452, -0.454926
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gemini 1		;! Object #32
$Class: GVB Bakha
$Team: Hostile
$Location: 12010.395508, 1858.612427, -3100.621826
$Orientation:
	1.000000, -0.000050, -0.000039,
	0.000028, 0.894675, -0.446717,
	0.000057, 0.446717, 0.894675
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Gemini 2		;! Object #33
$Class: GVB Bakha
$Team: Hostile
$Location: 11975.616211, 1858.612427, -3151.758301
$Orientation:
	1.000000, -0.000050, -0.000039,
	0.000028, 0.894675, -0.446717,
	0.000057, 0.446717, 0.894675
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Gemini 3		;! Object #34
$Class: GVB Bakha
$Team: Hostile
$Location: 12067.655273, 1858.612427, -3149.784180
$Orientation:
	1.000000, -0.000050, -0.000039,
	0.000028, 0.894675, -0.446717,
	0.000057, 0.446717, 0.894675
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Gemini 4		;! Object #35
$Class: GVB Bakha
$Team: Hostile
$Location: 12024.072266, 1858.612427, -3203.962646
$Orientation:
	1.000000, -0.000050, -0.000039,
	0.000028, 0.894675, -0.446717,
	0.000057, 0.446717, 0.894675
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Delta 1		;! Object #36
$Class: GTF Perseus
$Team: Friendly
$Location: 12886.186523, 3871.729736, 1833.044312
$Orientation:
	-0.478005, 0.004771, -0.878344,
	0.199198, 0.974519, -0.103112,
	0.855471, -0.224252, -0.466776
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 1600

$Name: Delta 2		;! Object #37
$Class: GTF Perseus
$Team: Friendly
$Location: 12880.541016, 3871.729736, 1888.385864
$Orientation:
	-0.478005, 0.004771, -0.878344,
	0.199198, 0.974519, -0.103112,
	0.855471, -0.224252, -0.466776
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Delta 3		;! Object #38
$Class: GTF Perseus
$Team: Friendly
$Location: 12827.163086, 3871.729736, 1814.428711
$Orientation:
	-0.478005, 0.004771, -0.878344,
	0.199198, 0.974519, -0.103112,
	0.855471, -0.224252, -0.466776
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Delta 4		;! Object #39
$Class: GTF Perseus
$Team: Friendly
$Location: 12815.900391, 3871.729736, 1873.022217
$Orientation:
	-0.478005, 0.004771, -0.878344,
	0.199198, 0.974519, -0.103112,
	0.855471, -0.224252, -0.466776
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Crusader" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Crusader" 60 ) )
+Hotkey: 1
+Flags:( )

$Name: Cancer
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Cancer 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: HOL Vengeange
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 40
+Wave Delay Max: 80

$Name: Taurus
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Near Ship
+Arrival Distance: 4000
$Arrival Anchor: Crusader
$Arrival Cue: ( is-event-true-delay 
   "Engine core malfunction 1" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
	"Taurus 5"
	"Taurus 6"
)
$AI Goals: ( goals ( ai-chase "Crusader" 70 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 60

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Docking Bay
+Arrival Distance: 350
$Arrival Anchor: Crusader
$Arrival Cue: ( has-time-elapsed 90 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase "HOL Vengeange" 50 ) )
+Hotkey: 2
+Flags:( )

$Name: Leo
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 4000
$Arrival Anchor: Crusader
+Arrival delay: 10
$Arrival Cue: ( percent-ships-destroyed 70 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Crusader" ) 
$Ships: (		;! 5 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
	"Leo 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Gemini
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Gemini 1

$Arrival Location: Near Ship
+Arrival Distance: 6000
$Arrival Anchor: Crusader
$Arrival Cue: ( percent-ships-destroyed 50 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase "Crusader" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 60

$Name: Delta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 768
$Arrival Anchor: Crusader
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 50
+Wave Delay Max: 120

#Events		;! 26 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( beam-free-all "Crusader" ) 
)
+Name: Beam free all
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( turret-free-all "Crusader" ) 
   ( turret-free-all "HOL Vengeange" ) 
)
+Name: Turret free all
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "HOL Vengeange" 
   )
   ( send-message 
      "Crusader" 
      "High" 
      "Vengeange destroyed" 
   )
)
+Name: Destroy Vengeange
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vengeange", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Intro" 
      0 
      "Alpha 2" 
      "High" 
      "Intro 2" 
      1500 
      "Alpha 3" 
      "High" 
      "Intro 3" 
      4000 
   )
   ( cap-waypoint-speed "Crusader" 30 ) 
)
+Name: Intro
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Crusader" ) 
      7000 
   )
   ( send-message-list 
      "Crusader" 
      "High" 
      "Getting close 1" 
      0 
      "Crusader" 
      "High" 
      "Getting close 2" 
      2000 
      "Crusader" 
      "High" 
      "Getting close 3" 
      5000 
   )
)
+Name: Getting close
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "HOL Vengeange" "Crusader" ) 
      3800 
   )
   ( fire-beam 
      "HOL Vengeange" 
      "turret02" 
      "Crusader" 
      "engine" 
   )
   ( beam-free-all "HOL Vengeange" ) 
)
+Name: Engine core malfunction 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "HOL Vengeange" 
      "turret03" 
      "Crusader" 
      "engine" 
   )
)
+Name: Engine core malfunction 2
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Crusader" 
      "engine" 
      100 
   )
   ( send-message-list 
      "Crusader" 
      "High" 
      "Engines 1" 
      4000 
      "Crusader" 
      "High" 
      "Engines 2" 
      8000 
      "Crusader" 
      "High" 
      "Engines 3" 
      10000 
   )
)
+Name: Engine core malfunction 3
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "HOL Redemption" 
   )
   ( send-message 
      "Crusader" 
      "High" 
      "Redemption arrives" 
   )
)
+Name: Redemption arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Crusader" 
         "HOL Redemption" 
      )
      7500 
   )
   ( fire-beam 
      "Crusader" 
      "turret10" 
      "HOL Redemption" 
   )
)
+Name: Fire forward beam cannon
+Repeat Count: 3
+Interval: 40
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Crusader" ) 70 ) 
   ( send-message 
      "Crusader" 
      "High" 
      "Crusader at 70" 
   )
)
+Name: Crusader at 70
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( is-subsystem-destroyed-delay 
            "HOL Vengeange" 
            "turret01" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "HOL Vengeange" 
            "turret02" 
            0 
         )
      )
      ( is-destroyed-delay 
         0 
         "HOL Vengeange" 
      )
   )
   ( send-message 
      "Crusader" 
      "High" 
      "Vengeange fb destroyed" 
   )
)
+Name: Destroy Vengeange's fbc
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Vengeange's forth beams", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Crusader" ) 40 ) 
   ( send-message 
      "Crusader" 
      "High" 
      "Crusader at 40" 
   )
)
+Name: Crusader at 40
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Crusader" ) 10 ) 
   ( send-message 
      "Crusader" 
      "High" 
      "Crusader at 10" 
   )
)
+Name: Crusader at 10
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Engine core malfunction 3" 
         300 
      )
      ( true ) 
   )
   ( repair-subsystem 
      "Crusader" 
      "engine" 
      100 
   )
   ( send-message-list 
      "Crusader" 
      "High" 
      "Engines online 1" 
      500 
      "Crusader" 
      "High" 
      "Engines online 2.1" 
      2700 
      "Crusader" 
      "High" 
      "Engines online 3" 
      4900 
   )
)
+Name: Engine Core fixed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Crusader" 100 ) 
)
+Name: Maximum speed for Crusader
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Taurus" ) 
   ( send-message 
      "Crusader" 
      "High" 
      "Bombers incoming" 
   )
)
+Name: Bombers incoming
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Destroy Taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "HOL Redemption" 
   )
   ( do-nothing ) 
)
+Name: Destroy Redemption
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Redemption", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "HOLv Famine" ) 
   ( do-nothing ) 
)
+Name: Destroy Famine
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Famine", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Crusader" ) 85 ) 
   ( send-message-list 
      "Crusader" 
      "High" 
      "LR COM down" 
      400 
      "Crusader" 
      "High" 
      "LR COM down 2" 
      2000 
      "Crusader" 
      "High" 
      "LR COM down 3" 
      4500 
      "Crusader" 
      "High" 
      "LR COM down 4" 
      6000 
      "Crusader" 
      "High" 
      "LR COM down 5" 
      7500 
   )
)
+Name: Long Range comm down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Destroy Gemin
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Vengange dest." 
         0 
      )
      ( is-destroyed-delay 
         0 
         "HOL Redemption" 
         "HOLv Famine" 
         "Cancer" 
         "Taurus" 
         "Leo" 
         "Gemini" 
      )
   )
   ( send-message 
      "Crusader" 
      "High" 
      "Good job" 
   )
)
+Name: Mission complete
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Return to base
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("Return to base", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Crusader surv
$MessageNew:  XSTR("Crusader must survive", -1)
$end_multi_text
$Formula: ( not 
   ( is-destroyed-delay 0 "Crusader" ) 
)
+No music
+Score: 600

$Type: Primary
+Name: Vengange dest.
$MessageNew:  XSTR("Vengeange must be destroyed", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "HOL Vengeange" 
)
+No music
+Score: 400

#Waypoints		;! 1 lists total


$Jump Node: 29272.060547, 0.000190, -9012.780273
$Jump Node Name: Alpha Centauri
$Name: Alpha Centauri jump point
$List: (		;! 1 points in list
	( 29272.099609, 0.000000, -9012.799805 )
)

#Messages		;! 233 total


$Name: Intro

$Team: -1
$MessageNew:  XSTR("Man. It's not looking very good...", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Intro 2

$Team: -1
$MessageNew:  XSTR("Let's hit the burners and get close to Crusader and destroy the fighters around her... We don't stand a chance with these fighters against that destroyer.", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Intro 3

$Team: -1
$MessageNew:  XSTR("Seems to be our best chance. Let's do it!", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Getting close 1

$Team: -1
$MessageNew:  XSTR("Gunnery control. Are you sure that we can't fire behind us?", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: hol3Getting Close 1.wav

$Name: Getting close 2

$Team: -1
$MessageNew:  XSTR("Yes sir. It seems that it is not possible. If we want to fire we have to turn around.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Getting close 3

$Team: -1
$MessageNew:  XSTR("Damn... What kind of ship is this if it can't fire behind itself? Even the Orion class destroyer could fire into it's back.", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: Hol3Getting close 3.wav

$Name: Engines 1

$Team: -1
$MessageNew:  XSTR("Captain. Engineering here. That damn destroyer had a lucky shot into our engine core and malfunctioned it. We are trying to fix it right now!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: hol3engines1.wav

$Name: Engines 2

$Team: -1
$MessageNew:  XSTR("You mean that we are sitting ducks here?", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: Hol3Engines 2.wav

$Name: Engines 3

$Team: -1
$MessageNew:  XSTR("Unfortunately yes... The repairing will take a few minutes. Let's hope the ship can handle it that time.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: hol3engines3.wav

$Name: Engines online 1

$Team: -1
$MessageNew:  XSTR("Captain. Engines are now fully operational!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: Hol3 Engines online 1.wav

$Name: Engines online 2

$Team: -1
$MessageNew:  XSTR("Understood engineering. Put engines at maximum speed. And after we are at safe distance turn us over...", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: Hol3Engines online 2.wav

$Name: Engines online 3

$Team: -1
$MessageNew:  XSTR("Affirmative Captain. Maintaining maximum speed.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: Hol3 Engines online 3.wav

$Name: Redemption arrives

$Team: -1
$MessageNew:  XSTR("They probably didn't know that we still have our weapons. Fire the forward beam cannon at Redemption before it collides with us!", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: Hol3Redemption arrives.wav

$Name: Bombers incoming

$Team: -1
$MessageNew:  XSTR("Incoming bombers! Destroy them before they into firing range!", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: Hol3 Bombers Incoming.wav

$Name: Crusader at 70

$Team: -1
$MessageNew:  XSTR("We have received moderate damage. Try to destroy the Vengeange's forward beam cannon. It should give us a slight advantage.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Crusader at 40

$Team: -1
$MessageNew:  XSTR("We have received heavy damage to our hull. Get those fighters away from us!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Engines online 2.1

$Team: -1
$MessageNew:  XSTR("Initiate maximum speed. We are heading to Alpha Centauri IV...", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: Hol3 Engines online 2.1.wav

$Name: Vengeange destroyed

$Team: -1
$MessageNew:  XSTR("The Hammer of Light destroyer Vengeange has been destroyed! Good job!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Crusader at 10

$Team: -1
$MessageNew:  XSTR("Condition critical! Requesting immediate firecover!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: LR COM down

$Team: -1
$MessageNew:  XSTR("Captain! Our long range communication system has gone haywire!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: LR COM down 2

$Team: -1
$MessageNew:  XSTR("What? How is that possible?", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: LR COM down 3

$Team: -1
$MessageNew:  XSTR("It seems that the last impact malfunctioned it. We cannot send any kind of message through subspace to GTVA now...", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: LR COM down 4

$Team: -1
$MessageNew:  XSTR("Hmmm... Helm. Change course for the comm enchancer in Alpha Centauri. We have to get our message to GTVA at any cost.", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: LR COM down 5

$Team: -1
$MessageNew:  XSTR("Aye aye sir!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Vengeange fb destroyed

$Team: -1
$MessageNew:  XSTR("Good work. The Vengeange's beam cannons has been destroyed.", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Good job

$Team: -1
$MessageNew:  XSTR("Good job pilots... We have stopped the Hammer of Light. Return to hangar...", -1)
$end_multi_text
+AVI Name: Head-BSH

#Reinforcements		;! 0 total


#Background bitmaps		;! 29 total

$Num stars: 965
$Ambient light level: 0
$Sun: SunViolet
+Angles: 2.076940 0.000000 1.221730
+Scale: 2.000000
$Starbitmap: neb17
+Angles: 0.000000 3.141590 6.108648
+ScaleX: 4.000000
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+DivX: 1
+DivY: 1
$Starbitmap: dneb17
+Angles: 0.000000 4.014254 0.174533
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$Starbitmap: dneb16
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+Angles: 0.349066 1.570795 0.872664
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$Starbitmap: dneb15
+Angles: 6.108648 2.094393 0.872664
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$Starbitmap: neb17
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$Starbitmap: neb06
+Angles: 0.523598 0.523598 1.221730
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#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: Cinema

#End

