#Mission Info

$Version: 0.10
$Name:  XSTR("Hunter, Hunted", -1)
$Author: Mauri "Darkblade" Majanoja
$Created: 08/01/00 at 16:38:18
$Modified: 10/09/00 at 06:59:17
$Notes:
This is getting out of hand... first it was supposed to be a Lucifer and in Sub-space then in nebula with EMP and now I'm doing it with Sathanas. Don't ask why...
At least you will get one helluva campaign to play... friends say that... =)
I don't know if that is that good but you can hear from me again soon...$End Notes:

$Mission Desc:
 XSTR("Demoniac is about to reach the Altair IV. Crusader has to stop it before it can fire and destroy the colony there...", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 8

+Red Alert: 0

+Scramble: 1

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -6111.031738, 7753.764648, -12188.526367
+Viewer orient:
	0.977771, -0.000002, -0.209675,
	0.087022, 0.909810, 0.405800,
	0.190764, -0.415026, 0.889586
+SquadReassignName: 70th Blue Lions
+SquadReassignLogo: lion1.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("The $h Demoniac escaped from us in last mission and it's course is this planet $f Altair $f IV. That planet is the one where the information how to destroy the $r Lucifer came and now a $b Vasudan colony has been assembled there. Our only guess is that $h Demoniac is heading to destroy the planet...", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 674.161926, -1107.875000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: SpaceHunk
$pos: 345.594727, 0.000014, 160.055847
$label: Altair IV
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$h Demoniac has just jumped to $f Altair and is heading to $g Altair $g IV now as we speak and we are right on her back. That means that we don't have much time... We have also called the $f Argath and $f Reaver to our assist but we cannot count on to them...", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 674.161926, -1107.875000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 2
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: -316.664825, 0.000021, 188.619843
$label: Demoniac
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Crusader
$pos: 279.554321, 0.000045, -92.270432
$label: Crusader
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our operation is simple... We have to destroy the $h Demoniac before it reaches into a firing range within the $f Altair $f IV . If we fail... we have the $b Vasudan $b goverment on our ass. So that means that failure is not an option. We do not know does the $h Demoniac have any reinforcements in her way so be prepared for everything... Good luck and god speed...", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 674.161926, -1107.875000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: -396.210724, 0.000014, 436.272949
$label: Demoniac
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Crusader
$pos: 279.554321, 0.000045, -92.270432
$label: Crusader
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Unknown
$class: GTF Ulysses
$pos: -267.501160, -0.000155, -169.737427
$label: Possible Shivans...
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-event-true-delay 
   "Medal earned" 
   0 
)
$Multi text
    XSTR("For defending an undefended colony from imninent destruction. Galactic Terran Vasudan Alliance has decided to give you a Allied Defense Citation. Nice work pilot...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Demoniac" ) 
$Multi text
    XSTR("Congratulations on a job well done pilots. The Demoniac was destroyed before it got to firing range. Although it tired to destroy us from the way but because all of you, it was prevented.

Colonists which live on the Altair IV has given their graditude for saving their lives to us. I think we should be pleased for this. Allied Command has ordered us to go to Vega HQ for final maintenance for the Crusader. They say that it is not yet fully operational... We'll see what will come from it... I hope...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("'fear is our greatest enemy' is the key", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Argath" ) 
$Multi text
    XSTR("Unfortunately we have to tell you that there was nothing what you could have done to prevent the destruction of the GTD Argath...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Firing point" ) 
$Multi text
    XSTR("The Demoniac succeeded to fire its devastating beam to the Vasudan colony. We failed in our mission... Thousands of Vasudans have died this day. The GTVA wants us to come back to Vega for our hearing and after they will possibly change the crew of the Crusader to a better one...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try again?", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Crusader" ) 
$Multi text
    XSTR("The Crusader was destroyed during the battle.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Wonder how that was possible?

Anyway. The bombers are the Crusader's worst nightmare. Protect her from 'em", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
	"Hawk"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Subach HL-8"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	20
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	24
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	1140
	"Tempest D"	500
	"Hornet"	660
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	628
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 40 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: 4331.693848, 3986.669189, -1259.502441
$Orientation:
	0.833877, 0.036351, 0.550752,
	-0.309395, 0.857108, 0.411875,
	-0.457082, -0.513853, 0.725969
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Crusader		;! Object #1
$Class: GTD Crusader
$Team: Friendly
$Location: 3945.016357, 2876.680908, 244.339813
$Orientation:
	0.587106, -0.018254, 0.809304,
	-0.283539, 0.931778, 0.226708,
	-0.758230, -0.362571, 0.541877
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Demoniac" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Demoniac		;! Object #2
$Class: SJ Sathanas
$Team: Hostile
$Location: -1556.011230, 0.002722, 4143.833496
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Firing range" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #3
$Class: GTF Perseus
$Team: Friendly
$Location: 4323.077637, 3986.669189, -1314.105225
$Orientation:
	0.833877, 0.036350, 0.550752,
	-0.309395, 0.857108, 0.411875,
	-0.457082, -0.513853, 0.725969
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #4
$Class: GTF Perseus
$Team: Friendly
$Location: 4387.148926, 3986.669189, -1258.220093
$Orientation:
	0.833877, 0.036350, 0.550752,
	-0.309395, 0.857108, 0.411875,
	-0.457082, -0.513853, 0.725969
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 4		;! Object #5
$Class: GTF Perseus
$Team: Friendly
$Location: 4364.655273, 3986.669189, -1336.326538
$Orientation:
	0.833877, 0.036350, 0.550752,
	-0.309395, 0.857108, 0.411875,
	-0.457082, -0.513853, 0.725969
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Argath		;! Object #6
$Class: GTD Orion
$Team: Friendly
$Location: -11941.937500, 3298.923096, 11123.512695
$Orientation:
	-0.544192, -0.046899, -0.837649,
	0.265749, 0.937387, -0.225131,
	0.795759, -0.345119, -0.497655
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Demoniac" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Near Ship
+Arrival Distance: 8000
$Arrival Anchor: Demoniac
+Arrival Delay: 140
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Reaver		;! Object #7
$Class: GVD Hatshepsut
$Team: Friendly
$Location: -2363.744141, -2595.652344, -3346.760986
$Orientation:
	0.993340, -0.081542, -0.081406,
	0.034074, 0.882806, -0.468500,
	0.110069, 0.462606, 0.879705
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Demoniac" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
+Arrival Delay: 120
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( < ( hits-left "Reaver" ) 15 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Lea'Khe 1		;! Object #8
$Class: SF Dragon
$Team: Hostile
$Location: 6305.522949, -0.000151, 6064.564453
$Orientation:
	-0.864481, -0.305866, 0.398897,
	-0.129059, 0.902018, 0.411954,
	-0.485815, 0.304645, -0.819252
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Lea'Khe 2		;! Object #9
$Class: SF Dragon
$Team: Hostile
$Location: 6341.212402, -0.000148, 6091.437988
$Orientation:
	-0.864481, -0.305866, 0.398897,
	-0.129059, 0.902018, 0.411954,
	-0.485815, 0.304645, -0.819252
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Lea'Khe 3		;! Object #10
$Class: SF Dragon
$Team: Hostile
$Location: 6298.072754, -0.000143, 6111.153809
$Orientation:
	-0.864481, -0.305866, 0.398897,
	-0.129059, 0.902018, 0.411954,
	-0.485815, 0.304645, -0.819252
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Lea'Khe 4		;! Object #11
$Class: SF Dragon
$Team: Hostile
$Location: 6334.044434, -0.000152, 6134.820313
$Orientation:
	-0.864481, -0.305866, 0.398897,
	-0.129059, 0.902018, 0.411954,
	-0.485815, 0.304645, -0.819252
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Beta 1		;! Object #12
$Class: GTF Myrmidon
$Team: Friendly
$Location: 5043.674316, 3840.877930, 654.268494
$Orientation:
	0.587106, -0.018254, 0.809304,
	-0.283539, 0.931777, 0.226708,
	-0.758230, -0.362571, 0.541877
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 2		;! Object #13
$Class: GTF Myrmidon
$Team: Friendly
$Location: 5055.164551, 3840.877930, 608.611572
$Orientation:
	0.587106, -0.018254, 0.809304,
	-0.283539, 0.931777, 0.226708,
	-0.758230, -0.362571, 0.541877
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #14
$Class: GTF Myrmidon
$Team: Friendly
$Location: 5096.806641, 3840.877930, 662.535645
$Orientation:
	0.587106, -0.018254, 0.809304,
	-0.283539, 0.931777, 0.226708,
	-0.758230, -0.362571, 0.541877
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #15
$Class: GTF Myrmidon
$Team: Friendly
$Location: 5110.290039, 3840.877930, 611.949768
$Orientation:
	0.587106, -0.018254, 0.809304,
	-0.283539, 0.931777, 0.226708,
	-0.758230, -0.362571, 0.541877
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Tork'nat 1		;! Object #16
$Class: SB Seraphim
$Team: Hostile
$Location: -3124.982178, -0.003250, 3845.643066
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Cyclops#short" "Helios" "Helios" )
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Tork'nat 2		;! Object #17
$Class: SB Seraphim
$Team: Hostile
$Location: -3215.421875, -0.002884, 3746.399170
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Cyclops#short" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Tork'nat 3		;! Object #18
$Class: SB Seraphim
$Team: Hostile
$Location: -3014.676514, -0.002728, 3737.215332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Cyclops#short" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Tork'nat 4		;! Object #19
$Class: SB Seraphim
$Team: Hostile
$Location: -3120.267822, -0.002258, 3614.728760
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Cyclops#short" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Delta 1		;! Object #20
$Class: GTF Erinyes
$Team: Friendly
$Location: -11575.359375, 3298.922852, 11738.182617
$Orientation:
	-0.544192, -0.046899, -0.837649,
	0.265749, 0.937387, -0.225131,
	0.795759, -0.345119, -0.497655
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 1000

$Name: Delta 2		;! Object #21
$Class: GTF Erinyes
$Team: Friendly
$Location: -11587.471680, 3298.922852, 11775.408203
$Orientation:
	-0.544192, -0.046899, -0.837649,
	0.265749, 0.937387, -0.225131,
	0.795759, -0.345119, -0.497655
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Delta 3		;! Object #22
$Class: GTF Erinyes
$Team: Friendly
$Location: -11617.763672, 3298.922852, 11735.663086
$Orientation:
	-0.544192, -0.046899, -0.837649,
	0.265749, 0.937387, -0.225131,
	0.795759, -0.345119, -0.497655
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Delta 4		;! Object #23
$Class: GTF Erinyes
$Team: Friendly
$Location: -11628.819336, 3298.922852, 11769.340820
$Orientation:
	-0.544192, -0.046899, -0.837649,
	0.265749, 0.937387, -0.225131,
	0.795759, -0.345119, -0.497655
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Theta 1		;! Object #24
$Class: GVF Thoth
$Team: Friendly
$Location: -3377.170898, -2595.655029, -3118.647217
$Orientation:
	0.993436, -0.080852, -0.080916,
	0.033119, 0.880395, -0.473082,
	0.109487, 0.467297, 0.877295
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
+Arrival Delay: 120
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Theta 2		;! Object #25
$Class: GVF Thoth
$Team: Friendly
$Location: -3421.079834, -2595.655029, -3158.483154
$Orientation:
	0.993436, -0.080852, -0.080916,
	0.033119, 0.880395, -0.473082,
	0.109487, 0.467297, 0.877295
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
+Arrival Delay: 120
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 3		;! Object #26
$Class: GVF Thoth
$Team: Friendly
$Location: -3333.388916, -2595.655029, -3176.523193
$Orientation:
	0.993436, -0.080852, -0.080916,
	0.033119, 0.880395, -0.473082,
	0.109487, 0.467297, 0.877295
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
+Arrival Delay: 120
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 4		;! Object #27
$Class: GVF Thoth
$Team: Friendly
$Location: -3385.040527, -2595.655029, -3212.772217
$Orientation:
	0.993436, -0.080852, -0.080916,
	0.033119, 0.880395, -0.473082,
	0.109487, 0.467297, 0.877295
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
+Arrival Delay: 120
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Üeréfat 1		;! Object #28
$Class: SF Mara
$Team: Hostile
$Location: 1065.821899, 1913.316284, 10874.925781
$Orientation:
	-0.998966, 0.040953, -0.019750,
	0.044359, 0.973175, -0.225750,
	0.009975, -0.226393, -0.973985
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Üeréfat 2		;! Object #29
$Class: SF Mara
$Team: Hostile
$Location: 1090.741089, 1913.316284, 10911.458008
$Orientation:
	-0.998966, 0.040953, -0.019750,
	0.044359, 0.973175, -0.225750,
	0.009975, -0.226393, -0.973985
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Üeréfat 3		;! Object #30
$Class: SF Mara
$Team: Hostile
$Location: 1027.402466, 1913.316284, 10909.608398
$Orientation:
	-0.998966, 0.040953, -0.019750,
	0.044359, 0.973175, -0.225750,
	0.009975, -0.226393, -0.973985
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Üeréfat 4		;! Object #31
$Class: SF Mara
$Team: Hostile
$Location: 1126.414795, 1913.316284, 10945.611328
$Orientation:
	-0.998966, 0.040953, -0.019750,
	0.044359, 0.973175, -0.225750,
	0.009975, -0.226393, -0.973985
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Üeréfat 5		;! Object #32
$Class: SF Mara
$Team: Hostile
$Location: 1053.694214, 1913.316284, 10946.736328
$Orientation:
	-0.998966, 0.040953, -0.019750,
	0.044359, 0.973175, -0.225750,
	0.009975, -0.226393, -0.973985
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Üeréfat 6		;! Object #33
$Class: SF Mara
$Team: Hostile
$Location: 984.682739, 1913.316284, 10944.878906
$Orientation:
	-0.998966, 0.040953, -0.019750,
	0.044359, 0.973175, -0.225750,
	0.009975, -0.226393, -0.973985
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Firing point		;! Object #34
$Class: TC 2
$Team: Friendly
$Location: -1517.904419, -0.004754, 23065.269531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )+Respawn priority: 0

+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Phantom		;! Object #35
$Class: SC Rakshasa
$Team: Hostile
$Location: -3560.945801, 3941.110352, 1757.230103
$Orientation:
	-0.050218, -0.057954, -0.997055,
	0.462736, 0.883348, -0.074651,
	0.885073, -0.465122, -0.017543
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "Crusader" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
+Arrival Delay: 200
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )+Respawn priority: 0

+Kamikaze Damage: 100000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Gërenóth 1		;! Object #36
$Class: SF Basilisk
$Team: Hostile
$Location: -4969.810059, 4629.168945, 1490.849609
$Orientation:
	-0.050218, -0.057954, -0.997055,
	0.462736, 0.883348, -0.074651,
	0.885073, -0.465122, -0.017543
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 200
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Gërenóth 2		;! Object #37
$Class: SF Basilisk
$Team: Hostile
$Location: -5037.665527, 4629.168945, 1552.892944
$Orientation:
	-0.050218, -0.057954, -0.997055,
	0.462736, 0.883348, -0.074651,
	0.885073, -0.465122, -0.017543
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 200
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gërenóth 3		;! Object #38
$Class: SF Basilisk
$Team: Hostile
$Location: -5041.240723, 4629.168945, 1429.722412
$Orientation:
	-0.050218, -0.057954, -0.997055,
	0.462736, 0.883348, -0.074651,
	0.885073, -0.465122, -0.017543
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 200
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gërenóth 4		;! Object #39
$Class: SF Basilisk
$Team: Hostile
$Location: -5117.116211, 4629.168945, 1498.489502
$Orientation:
	-0.050218, -0.057954, -0.997055,
	0.462736, 0.883348, -0.074651,
	0.885073, -0.465122, -0.017543
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 200
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Lea'Khe
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Lea'Khe 1

$Arrival Location: Near Ship
+Arrival Distance: 5000
$Arrival Anchor: Crusader
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Lea'Khe 1"
	"Lea'Khe 2"
	"Lea'Khe 3"
	"Lea'Khe 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 60

$Name: Beta
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Tork'nat
$Waves: 6
$Wave Threshold: 2
$Special Ship: 0		;! Tork'nat 1

$Arrival Location: Docking Bay
+Arrival Distance: 1000
$Arrival Anchor: Demoniac
$Arrival Cue: ( has-time-elapsed 40 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Tork'nat 1"
	"Tork'nat 2"
	"Tork'nat 3"
	"Tork'nat 4"
)
$AI Goals: ( goals ( ai-chase "Crusader" 50 ) )
+Flags:( )
+Wave Delay Min: 40
+Wave Delay Max: 80

$Name: Delta
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 1000
$Arrival Anchor: Argath
$Arrival Cue: ( has-arrived-delay 10 "Argath" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Theta
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Theta 1

$Arrival Location: Docking Bay
+Arrival Distance: 1000
$Arrival Anchor: Reaver
$Arrival Cue: ( has-arrived-delay 10 "Reaver" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
	"Theta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Üeréfat
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Üeréfat 1

$Arrival Location: Near Ship
+Arrival Distance: 5000
$Arrival Anchor: Demoniac
$Arrival Cue: ( has-arrived-delay 30 "Reaver" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Üeréfat 1"
	"Üeréfat 2"
	"Üeréfat 3"
	"Üeréfat 4"
	"Üeréfat 5"
	"Üeréfat 6"
)
$AI Goals: ( goals ( ai-guard "Demoniac" 50 ) )
+Flags:( )
+Wave Delay Min: 30
+Wave Delay Max: 120

$Name: Gërenóth
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Gërenóth 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Phantom
$Arrival Cue: ( has-arrived-delay 0 "Phantom" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gërenóth 1"
	"Gërenóth 2"
	"Gërenóth 3"
	"Gërenóth 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

#Events		;! 28 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "Crusader" 
      "High" 
      "Intro" 
      0 
      "Crusader" 
      "High" 
      "Intro 2" 
      3000 
   )
   ( beam-free-all "Crusader" ) 
   ( beam-free-all "Demoniac" ) 
)
+Name: Intro
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "Demoniac" ) 80 ) 
      ( has-arrived-delay 0 "Argath" ) 
   )
   ( add-goal 
      "Demoniac" 
      ( ai-chase "Argath" 50 ) 
   )
   ( send-message-list 
      "Crusader" 
      "High" 
      "Firing 2" 
      0 
      "Crusader" 
      "High" 
      "Firing 3" 
   )
)
+Name: Firing range
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Demoniac" ) 
      ( not 
         ( is-destroyed-delay 0 "Firing point" ) 
      )
   )
   ( grant-medal 
      "Allied Defense Citation" 
   )
)
+Name: Medal earned
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Argath" ) 
   ( beam-free-all "Argath" ) 
   ( send-message 
      "Argath" 
      "High" 
      "Argath arrives" 
   )
)
+Name: Argath arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Reaver" ) 
   ( send-message 
      "Reaver" 
      "High" 
      "Reaver arrives" 
   )
)
+Name: Reaver arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Argath" ) 50 ) 
   ( send-message 
      "Argath" 
      "High" 
      "Argath 50%" 
   )
)
+Name: Argath 50%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Argath" ) 
   ( send-message 
      "Argath" 
      "High" 
      "Argath destroyed" 
   )
   ( add-goal 
      "Demoniac" 
      ( ai-waypoints-once "Firing range" 50 ) 
   )
)
+Name: Argath destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Crusader" 
      "engine" 
      0 
   )
   ( repair-subsystem 
      "Crusader" 
      "engine" 
      100 
   )
)
+Name: Preventing the disabling of eng
+Repeat Count: 20
+Interval: 30
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Demoniac" 
         "Firing range:1" 
      )
      15000 
   )
   ( send-message 
      "#Computer" 
      "High" 
      "15000 km till firing" 
   )
)
+Name: 15000 km
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Demoniac" 
         "Firing range:1" 
      )
      10000 
   )
   ( send-message 
      "#Computer" 
      "High" 
      "10000 km till firing" 
   )
)
+Name: 10000 km
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Demoniac" 
         "Firing range:1" 
      )
      5000 
   )
   ( send-message 
      "#Computer" 
      "High" 
      "5000 km till firing" 
   )
)
+Name: 5000 km
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Demoniac" 
         "Firing range:1" 
      )
      1000 
   )
   ( send-message 
      "#Computer" 
      "High" 
      "1000 km till firing" 
   )
)
+Name: 1000 km
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Demoniac" 
      "Firing range" 
      0 
   )
   ( send-message-list 
      "#Computer" 
      "High" 
      "Demoniac reaches" 
      0 
      "Crusader" 
      "High" 
      "Demoniac reaches 2" 
      3000 
   )
   ( add-goal 
      "Demoniac" 
      ( ai-chase "Firing point" 89 ) 
   )
   ( repair-subsystem 
      "Demoniac" 
      "turret01" 
      0 
   )
)
+Name: Firing range reached
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Crusader" ) 50 ) 
   ( send-message 
      "Crusader" 
      "High" 
      "Crusader 50%" 
   )
)
+Name: Crusader 50%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Crusader" ) 20 ) 
   ( send-message 
      "Crusader" 
      "High" 
      "Crusader 20%" 
   )
)
+Name: Crusader 20%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Crusader" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Crusader destroyed" 
   )
)
+Name: Crusader destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Phantom" ) 
   ( send-message 
      "Crusader" 
      "High" 
      "Phantom arrives" 
   )
)
+Name: Phantom arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Reaver" ) 50 ) 
   ( send-message 
      "Reaver" 
      "High" 
      "Reaver 50%" 
   )
)
+Name: Reaver 50%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Reaver" ) 20 ) 
   ( send-message-list 
      "Reaver" 
      "High" 
      "Reaver 20%" 
      0 
      "Crusader" 
      "High" 
      "Reaver 20% 2" 
      2500 
   )
)
+Name: Reaver 20%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Demoniac" ) 
   ( do-nothing ) 
)
+Name: Destroy Demoniac
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Demoniac", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Phantom" ) 
   ( do-nothing ) 
)
+Name: Destroy Phantom
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Phantom", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Demoniac" ) 
      ( not 
         ( is-destroyed-delay 0 "Crusader" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Protect Crusader
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Crusader", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Demoniac" ) 
      ( not 
         ( is-destroyed-delay 0 "Argath" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Protect Argath
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Argath", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Demoniac" ) 
      ( not 
         ( is-destroyed-delay 0 "Reaver" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Protect Reaver
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Reaver", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Üeréfat" ) 
   ( do-nothing ) 
)
+Name: Destroy Üeréfat
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Üeréfat", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Lea'Khe" ) 
   ( do-nothing ) 
)
+Name: Destroy Lea'Khe
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Lea'Khe", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Tork'nat" ) 
   ( do-nothing ) 
)
+Name: Destroy Tork'Nat
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Tork'Nat", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gërenóth" ) 
   ( do-nothing ) 
)
+Name: Destroy Gërenóth
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gërenóth", -1)
+Team: 0

#Goals		;! 5 total

$Type: Primary
+Name: Demoniac destroyed
$MessageNew:  XSTR("Demoniac must be destroyed before gets to firing range", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Demoniac" ) 
   ( not 
      ( are-waypoints-done-delay 
         "Demoniac" 
         "Firing range" 
         0 
      )
   )
)
+Score: 5000

$Type: Primary
+Name: Crusader survive
$MessageNew:  XSTR("Crusader must survive", -1)
$end_multi_text
$Formula: ( not 
   ( is-destroyed-delay 0 "Crusader" ) 
)
+No music
+Score: 1000

$Type: Secondary
+Name: Argath survive
$MessageNew:  XSTR("Argath must survive", -1)
$end_multi_text
$Formula: ( not 
   ( is-destroyed-delay 0 "Argath" ) 
)
+Invalid

$Type: Secondary
+Name: Reaver survive
$MessageNew:  XSTR("Reaver must survive", -1)
$end_multi_text
$Formula: ( not 
   ( is-destroyed-delay 0 "Reaver" ) 
)
+No music

$Type: Bonus
+Name: Phantom destroyed
$MessageNew:  XSTR("Phantom was destroyed", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Phantom" ) 
+No music
+Score: 250

#Waypoints		;! 1 lists total

$Name: Firing range
$List: (		;! 1 points in list
	( -1556.000000, 0.000000, 20708.515625 )
)

#Messages		;! 228 total


$Name: Intro

$Team: -1
$MessageNew:  XSTR("There it is... engage full speed and power up the front beam cannon...", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Intro 2

$Team: -1
$MessageNew:  XSTR("Yes sir. Powering up the main cannon...", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Firing 2

$Team: -1
$MessageNew:  XSTR("Captain. Demoniac is changing course? It is turning against the Argath!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Firing 3

$Team: -1
$MessageNew:  XSTR("What? All ships... engage the Demoniacs front beam weapons. Now!", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Reaver arrives

$Team: -1
$MessageNew:  XSTR("This is the Reaver to Crusader. We are engaging the Demoniac...", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Argath arrives

$Team: -1
$MessageNew:  XSTR("This is GTD Argath to Crusader. Iniating power to weapons and engaging the Sathanas...", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Argath 50%

$Team: -1
$MessageNew:  XSTR("Hull intergrity 50 percent and dropping. We cannot take this kind of damage much longer!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Argath destroyed

$Team: -1
$MessageNew:  XSTR("Damn it... we lost the GTD Argath...", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: 15000 km till firing

$Team: -1
$MessageNew:  XSTR("15000 km until the Demoniac reaches the firing range...", -1)
$end_multi_text

$Name: 10000 km till firing

$Team: -1
$MessageNew:  XSTR("10000 km until the Demoniac reaches the firing range...", -1)
$end_multi_text

$Name: 5000 km till firing

$Team: -1
$MessageNew:  XSTR("5000 km until the Demoniac reaches the firing range...", -1)
$end_multi_text

$Name: 1000 km till firing

$Team: -1
$MessageNew:  XSTR("1000 km until the Demoniac reaches the firing range...", -1)
$end_multi_text

$Name: Demoniac reaches

$Team: -1
$MessageNew:  XSTR("Demoniac is in firing range...", -1)
$end_multi_text

$Name: Demoniac reaches 2

$Team: -1
$MessageNew:  XSTR("Oh my god... We failed... thousands of Vasudans... God damn it!", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Crusader 50%

$Team: -1
$MessageNew:  XSTR("Our hull intergrity has dropped to 50%. We are in need of assistance!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Crusader 20%

$Team: -1
$MessageNew:  XSTR("Hull intergrity critical. Requiring assistance at once!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Crusader destroyed

$Team: -1
$MessageNew:  XSTR("The Crusader is down! All ships! Get the hell out from here! We don't stand up a chance against that!", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: Phantom arrives

$Team: -1
$MessageNew:  XSTR("A Rakshara designated Phantom has entered the area captain.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Reaver 50%

$Team: -1
$MessageNew:  XSTR("We have sustained moderate damage. Requesting support", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Reaver 20%

$Team: -1
$MessageNew:  XSTR("Our hull has taken heavy damage. We cannot stay in the battle area long Crusader.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Reaver 20% 2

$Team: -1
$MessageNew:  XSTR("Understood Reaver. It's not necessary to you to stay...", -1)
$end_multi_text
+AVI Name: Head-BSH

#Reinforcements		;! 0 total


#Background bitmaps		;! 23 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunRed
+Angles: 0.488692 0.000000 0.680678
+Scale: 1.000000
$Starbitmap: planete
+Angles: 0.000000 0.488692 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: planeta1
+Angles: 1.221730 3.490656 1.378809
+ScaleX: 0.400000
+ScaleY: 0.400000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 0.000000 0.000000 1.047197
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb14
+Angles: 0.698131 1.570795 1.221730
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb14
+Angles: 0.000000 0.698131 1.919861
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 0.000000 0.000000 1.658062
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 5.410516 0.000000 2.094393
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 4.886918 0.000000 2.530725
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 4.886918 0.000000 2.967057
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 1.308996 0.000000 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.000000 0.000000 1.919861
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+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 5.235984 0.000000 2.513272
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 5.323250 3.141590 3.141590
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 5.846848 0.000000 3.141590
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 0.000000 0.000000 3.141590
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 0.523598 2.094393 3.141590
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb03
+Angles: 1.221730 0.000000 3.316123
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 1.919861 0.872664 3.316123
+ScaleX: 4.500000
+ScaleY: 4.500000
+DivX: 2
+DivY: 2
$Starbitmap: neb01
+Angles: 2.094393 0.000000 3.490656
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 0.000000 0.000000 4.712385
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb12
+Angles: 1.570795 0.000000 5.585049
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 1.570795 3.141590 5.410516
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 1.570795 0.000000 5.934115
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: Cinema

#End

