#Mission Info

$Version: 0.10
$Name:  XSTR("Request for help...", -1)
$Author: Mauri "Darkblade" Majanoja
$Created: 08/12/00 at 15:45:39
$Modified: 10/02/00 at 15:44:33
$Notes:
This mission should have never come to the campaign unless the beta tester of mine... Paul Ferguson wanted. He thought that the attack against the HOL came too fast so... enjoy the mission. It just made the campaign seven missions long... soon it's probably nine? =)$End Notes:

$Mission Desc:
 XSTR("Crusader's long range communication systems went down in the last attack and cannot send a distress signal for GTVA forces in Sirius so now they attempt to send the message through a discommisioned ship...
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 8

+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
2.000000

+Viewer pos: -10338.010742, 15209.734375, 2363.266846
+Viewer orient:
	-0.412826, 0.000003, -0.910810,
	0.814604, 0.447323, -0.369219,
	0.407425, -0.894373, -0.184669
+SquadReassignName: 70th Blue Lions

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("As I said the communication ship the $n GTC $n Condor is nearby the moon of $f Alpha $f Centauri $f IV. We have to get nearby it and go there with a group of technicians. When there we will try to establish a signal through subspace for $f GTVA forces in $f Sirius that we would get an escort to the base there.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -7125.501953, 5453.021973, -13374.190430
$camera_orient:
	0.918499, 0.000000, -0.395424,
	0.100543, 0.967134, 0.233543,
	0.382429, -0.254266, 0.888312
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: -5337.655273, 1645.235962, -19.323326
$label: Condor
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: SpaceHunk
$pos: -477.759399, 1645.234863, 3199.101563
$label: Moon of ACIV
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our operation is next. We will send $f Alpha and $f Beta wings first nearby the $n Condor and they will secure the area for possible hostiles. We are not sure have the $h Hammer $h of $h Light gotten already this far but this is just for precaution. When we receive a word from $f Alpha or $f Beta we will enter the area.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 5201.290527, -10979.920898
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.951945, 0.306269,
	0.000000, -0.306269, 0.951945
$camera_time: 500
$num_lines: 2
$line_start: 2
$line_end: 4
$line_start: 3
$line_end: 4
$num_icons: 6
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: -5337.655273, 1645.235962, -19.323326
$label: Condor
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: SpaceHunk
$pos: -477.759399, 1645.234863, 3199.101563
$label: Moon of ACIV
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 532.457214, -0.000605, 383.306244
$label: Alpha 4
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -446.042480, 0.001124, -218.814728
$label: Beta 4
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: -1028.064209, 1645.234741, 56.526394
$label: Condor
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: SpaceHunk
$pos: 3191.243408, 1645.234863, 263.295715
$label: HOL Forces?
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("When we are nearby the $n Condor we will send $g Lt. $g McNerrath and a pack of technicians onboard it and they will try to establish contact to $f Sirius $f base. With luck we will get reinforcements for a safe passage to Sirius and make necessary repairs to $f Crusader...", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 16787.882813, 8946.130859, -15224.413086
$camera_orient:
	0.640178, 0.000000, 0.768226,
	-0.235284, 0.951945, 0.196067,
	-0.731309, -0.306269, 0.609415
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 2
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: -1028.064209, 1645.234741, 56.526394
$label: Condor
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Crusader
$pos: -782.231934, 4690.000000, -3846.022949
$label: Crusader
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: -801.278198, 2797.803711, -4835.901855
$label: Feret
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-event-true-delay 
   "Message sent" 
   0 
)
$Multi text
    XSTR("All went as planned in this mission. That we can congratulate Lt.McNerrath for his outstanding job onboard the GTC Condor. If he would not have been there, sending the message would have been impossible.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-arrived-delay 0 "Aquitane" ) 
$Multi text
    XSTR("And luckily the Aquitane was in a nearby sector to us. Without the escort and one more surprise attack...  we could be dead by now. What is our next operation is pretty clear. A counter strike as soon as the Crusader is repaired and we have enough ships to attack against Hammer of Light.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-arrived-delay 0 "HOL Erg'Kosh" ) 
$Multi text
    XSTR("The appearance of the Hammer of Light was expected. We knew that they could track us down but luckily they weren't much of a threat.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Condor" ) 
   ( < ( hits-left "Condor" ) 1 ) 
)
$Multi text
    XSTR("But the Hammer of Light managed to destroy the Condor. Without it we can't send the message to Allied Command and we can consider this operation failed...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to protect the Condor from any bomber possible. Crusader cannot handle all of them...", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Crusader" ) 
$Multi text
    XSTR("Crusader was destroyed during the battle...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Bombers are possibly the biggest threat against the Crusader. Try to destroy them before they can lauch their load...", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
	"Hawk"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Subach HL-8"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	20
	"Prometheus S"	28
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	1140
	"Tempest D"	500
	"Hornet"	660
	"Hornet D"	500
	"Tornado"	660
	"Tornado D"	500
	"Harpoon"	692
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 44 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	0.989318, 0.057795, 0.133827,
	0.028397, 0.824051, -0.565804,
	-0.142981, 0.563560, 0.813607
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Condor		;! Object #1
$Class: GTC Fenris
$Team: Friendly
$Location: -477.759399, 1645.234863, 3199.101563
$Orientation:
	0.349722, 0.011548, -0.936782,
	-0.153052, 0.987194, -0.044969,
	0.924267, 0.159103, 0.347011
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
$Damage: 100
+Subsystem: turret07
$Damage: 100
+Subsystem: turret08
$Damage: 100
+Subsystem: turret09a-01-main
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: navigation
$Damage: 100
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #2
$Class: GTF Perseus
$Team: Friendly
$Location: -24.802786, 0.000039, -60.840446
$Orientation:
	0.989318, 0.057795, 0.133827,
	0.028397, 0.824051, -0.565804,
	-0.142981, 0.563560, 0.813607
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #3
$Class: GTF Perseus
$Team: Friendly
$Location: 53.866837, 0.000032, -54.562248
$Orientation:
	0.989318, 0.057795, 0.133827,
	0.028397, 0.824051, -0.565804,
	-0.142981, 0.563560, 0.813607
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 4		;! Object #4
$Class: GTF Perseus
$Team: Friendly
$Location: 23.304613, -0.000048, -125.368515
$Orientation:
	0.989318, 0.057795, 0.133827,
	0.028397, 0.824051, -0.565804,
	-0.142981, 0.563560, 0.813607
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 1		;! Object #5
$Class: GTF Myrmidon
$Team: Friendly
$Location: -451.038940, 0.001124, -135.846024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.932683, -0.360697,
	0.000000, 0.360697, 0.932683
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Beta 2		;! Object #6
$Class: GTF Myrmidon
$Team: Friendly
$Location: -490.286621, 0.001120, -211.480637
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.932683, -0.360697,
	0.000000, 0.360697, 0.932683
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #7
$Class: GTF Myrmidon
$Team: Friendly
$Location: -401.798340, 0.001120, -219.290833
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.932683, -0.360697,
	0.000000, 0.360697, 0.932683
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #8
$Class: GTF Myrmidon
$Team: Friendly
$Location: -451.340027, 0.001127, -301.783447
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.932683, -0.360697,
	0.000000, 0.360697, 0.932683
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Crusader		;! Object #9
$Class: GTD Crusader
$Team: Friendly
$Location: -747.700012, 4690.000000, -8068.500000
$Orientation:
	0.999692, 0.000000, -0.024810,
	0.004188, 0.985650, 0.168750,
	0.024454, -0.168802, 0.985347
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Crusader path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Sbank Ammo: ( 0 )
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Intro" 60 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Feret		;! Object #10
$Class: GTT Elysium
$Team: Friendly
$Location: -1021.000000, 2797.800049, 2476.800049
$Orientation:
	0.799195, 0.000000, -0.601072,
	0.472993, 0.617061, 0.628899,
	0.370898, -0.786915, 0.493152
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Lt.McNerrath & Techs.", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 700
$Arrival Anchor: Crusader
$Arrival Cue: ( are-waypoints-done-delay 
   "Crusader" 
   "Crusader path" 
   0 
)
$Departure Location: Docking Bay
$Departure Anchor: Crusader
$Departure Cue: ( and 
   ( has-undocked-delay 
      "Feret" 
      "Condor" 
      1 
      0 
   )
   ( is-event-true-delay 
      "Message sent" 
      0 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aquitane		;! Object #11
$Class: GTD Hecate
$Team: Friendly
$Location: 11608.628906, 0.006046, 6092.798828
$Orientation:
	-0.598057, 0.004451, 0.801441,
	0.164108, 0.979477, 0.117022,
	-0.784472, 0.201509, -0.586513
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Message sent" 
   120 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: HOL Erg'Kosh		;! Object #12
$Class: GVD Hatshepsut
$Team: Hostile
$Location: -10579.829102, 9144.154297, -9066.653320
$Orientation:
	0.733851, -0.092974, -0.672918,
	0.365947, 0.888674, 0.276299,
	0.572316, -0.449015, 0.686178
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Condor" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Feret docked" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: HOL Pir'Maen		;! Object #13
$Class: GVC Aten
$Team: Hostile
$Location: -8671.372070, -317.684631, 10116.676758
$Orientation:
	-0.646791, -0.060442, -0.760268,
	-0.181996, 0.980288, 0.076898,
	0.740634, 0.188103, -0.645042
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "Condor" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "HOL Erg'Kosh" ) 
$Departure Location: Hyperspace
+Departure delay: 20
$Departure Cue: ( is-destroyed-delay 
   0 
   "HOL Erg'Kosh" 
   "Lun'Ma" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: HOL Sad'Men		;! Object #14
$Class: GVC Mentu
$Team: Hostile
$Location: -8101.601074, -294.626801, 11103.604492
$Orientation:
	-0.646791, -0.060442, -0.760268,
	-0.181996, 0.980288, 0.076898,
	0.740634, 0.188103, -0.645042
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Condor" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "HOL Erg'Kosh" ) 
$Departure Location: Hyperspace
+Departure delay: 20
$Departure Cue: ( is-destroyed-delay 
   0 
   "HOL Erg'Kosh" 
   "Lun'Ma" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Lun'Ma 1		;! Object #15
$Class: GVB Osiris
$Team: Hostile
$Location: -3886.447998, 428.608002, 9803.549805
$Orientation:
	-0.896075, 0.000153, -0.443902,
	-0.087840, 0.980165, 0.177654,
	0.435125, 0.198184, -0.878288
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Lun'Ma 2		;! Object #16
$Class: GVB Osiris
$Team: Hostile
$Location: -3869.528320, 428.608307, 9924.313477
$Orientation:
	-0.896075, 0.000153, -0.443902,
	-0.087840, 0.980165, 0.177654,
	0.435125, 0.198184, -0.878288
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Lun'Ma 3		;! Object #17
$Class: GVB Osiris
$Team: Hostile
$Location: -4003.971436, 428.607880, 9827.747070
$Orientation:
	-0.896075, 0.000153, -0.443902,
	-0.087840, 0.980165, 0.177654,
	0.435125, 0.198184, -0.878288
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Lun'Ma 4		;! Object #18
$Class: GVB Osiris
$Team: Hostile
$Location: -3976.789307, 428.607758, 9957.473633
$Orientation:
	-0.896075, 0.000153, -0.443903,
	-0.087840, 0.980165, 0.177654,
	0.435125, 0.198184, -0.878288
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Ty'Rael 1		;! Object #19
$Class: GVF Tauret
$Team: Hostile
$Location: 5535.623047, 2216.021484, -3703.437500
$Orientation:
	0.731330, -0.070089, 0.678413,
	-0.022683, 0.991656, 0.126904,
	-0.681647, -0.108197, 0.723637
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Ty'Rael 2		;! Object #20
$Class: GVF Tauret
$Team: Hostile
$Location: 5531.791992, 2216.021484, -3761.955322
$Orientation:
	0.731330, -0.070089, 0.678413,
	-0.022683, 0.991656, 0.126904,
	-0.681647, -0.108197, 0.723637
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Ty'Rael 3		;! Object #21
$Class: GVF Tauret
$Team: Hostile
$Location: 5598.815430, 2216.021484, -3700.039307
$Orientation:
	0.731330, -0.070089, 0.678413,
	-0.022683, 0.991656, 0.126904,
	-0.681647, -0.108197, 0.723637
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Ty'Rael 4		;! Object #22
$Class: GVF Tauret
$Team: Hostile
$Location: 5527.138184, 2216.021484, -3834.003906
$Orientation:
	0.731330, -0.070089, 0.678413,
	-0.022683, 0.991656, 0.126904,
	-0.681647, -0.108197, 0.723637
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Ty'Rael 5		;! Object #23
$Class: GVF Tauret
$Team: Hostile
$Location: 5596.770020, 2216.021484, -3766.353760
$Orientation:
	0.731330, -0.070089, 0.678413,
	-0.022683, 0.991656, 0.126904,
	-0.681647, -0.108197, 0.723637
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Ve'Rath 1		;! Object #24
$Class: GVF Seth
$Team: Hostile
$Location: -513.356323, -7446.661133, 2836.159180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.051919, -0.998651,
	0.000000, 0.998651, 0.051919
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "kamikaze" )+Respawn priority: 0

+Kamikaze Damage: 275
+Group: 0
+Score: 8

$Name: Ve'Rath 2		;! Object #25
$Class: GVF Seth
$Team: Hostile
$Location: -539.489746, -7446.661133, 2862.747314
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.051919, -0.998651,
	0.000000, 0.998651, 0.051919
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "kamikaze" )+Respawn priority: 0

+Kamikaze Damage: 275
+Group: 0
+Score: 12

$Name: Ve'Rath 3		;! Object #26
$Class: GVF Seth
$Team: Hostile
$Location: -485.470032, -7446.661133, 2864.270264
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.051919, -0.998651,
	0.000000, 0.998651, 0.051919
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "kamikaze" )+Respawn priority: 0

+Kamikaze Damage: 275
+Group: 0
+Score: 12

$Name: Ve'Rath 4		;! Object #27
$Class: GVF Seth
$Team: Hostile
$Location: -513.038391, -7446.661133, 2894.163330
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.051919, -0.998651,
	0.000000, 0.998651, 0.051919
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "kamikaze" )+Respawn priority: 0

+Kamikaze Damage: 275
+Group: 0
+Score: 12

$Name: Ner'Wen 1		;! Object #28
$Class: GVF Horus
$Team: Hostile
$Location: 2866.006592, 1155.940308, -7242.408691
$Orientation:
	0.939291, 0.026136, 0.342125,
	-0.035353, 0.999160, 0.020732,
	-0.341296, -0.031569, 0.939426
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Tempest" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Ner'Wen 2		;! Object #29
$Class: GVF Horus
$Team: Hostile
$Location: 2845.569092, 1155.940308, -7304.547363
$Orientation:
	0.939291, 0.026136, 0.342125,
	-0.035353, 0.999160, 0.020732,
	-0.341296, -0.031569, 0.939426
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Tempest" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Ner'Wen 3		;! Object #30
$Class: GVF Horus
$Team: Hostile
$Location: 2936.661621, 1155.940308, -7279.528809
$Orientation:
	0.939291, 0.026136, 0.342125,
	-0.035353, 0.999160, 0.020732,
	-0.341296, -0.031569, 0.939426
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Tempest" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Ner'Wen 4		;! Object #31
$Class: GVF Horus
$Team: Hostile
$Location: 2819.181396, 1155.940308, -7380.103027
$Orientation:
	0.939291, 0.026136, 0.342125,
	-0.035353, 0.999160, 0.020732,
	-0.341296, -0.031569, 0.939426
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Tempest" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Ner'Wen 5		;! Object #32
$Class: GVF Horus
$Team: Hostile
$Location: 2914.266113, 1155.940308, -7353.291992
$Orientation:
	0.939291, 0.026136, 0.342125,
	-0.035353, 0.999160, 0.020732,
	-0.341296, -0.031569, 0.939426
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Tempest" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Ner'Wen 6		;! Object #33
$Class: GVF Horus
$Team: Hostile
$Location: 3019.608398, 1155.940308, -7324.101074
$Orientation:
	0.939291, 0.026136, 0.342125,
	-0.035353, 0.999160, 0.020732,
	-0.341296, -0.031569, 0.939426
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Tempest" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #34
$Class: GTF Erinyes
$Team: Friendly
$Location: 12173.808594, 0.000225, 4633.519043
$Orientation:
	-0.418082, 0.000000, 0.908409,
	0.237731, 0.965149, 0.109412,
	-0.876751, 0.261700, -0.403511
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Gamma 2		;! Object #35
$Class: GTF Erinyes
$Team: Friendly
$Location: 12217.665039, 0.000221, 4633.331543
$Orientation:
	-0.418082, 0.000000, 0.908409,
	0.237731, 0.965149, 0.109412,
	-0.876751, 0.261700, -0.403511
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 3		;! Object #36
$Class: GTF Erinyes
$Team: Friendly
$Location: 12201.310547, 0.000222, 4670.214844
$Orientation:
	-0.418082, 0.000000, 0.908409,
	0.237731, 0.965149, 0.109412,
	-0.876751, 0.261700, -0.403511
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 4		;! Object #37
$Class: GTF Erinyes
$Team: Friendly
$Location: 12256.799805, 0.000253, 4671.402344
$Orientation:
	-0.418082, 0.000000, 0.908409,
	0.237731, 0.965149, 0.109412,
	-0.876751, 0.261700, -0.403511
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: HOLv Zaarin		;! Object #38
$Class: GVCv Sobek
$Team: Hostile
$Location: -3559.013916, 13809.247070, -4555.342773
$Orientation:
	0.569376, 0.063812, -0.819597,
	0.509642, 0.754879, 0.412822,
	0.645039, -0.652752, 0.397289
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Crusader" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 0 "HOL Erg'Kosh" ) 
   ( percent-ships-destroyed 25 "Lun'Ma" ) 
   ( has-time-elapsed 240 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Beneri 1		;! Object #39
$Class: GVB Bakha
$Team: Hostile
$Location: -3581.137695, 13809.247070, -4079.902588
$Orientation:
	0.569376, 0.063811, -0.819597,
	0.509642, 0.754879, 0.412822,
	0.645039, -0.652752, 0.397289
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Infyrno" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Beneri 2		;! Object #40
$Class: GVB Bakha
$Team: Hostile
$Location: -3629.452881, 13809.247070, -4065.806396
$Orientation:
	0.569376, 0.063811, -0.819597,
	0.509642, 0.754879, 0.412822,
	0.645039, -0.652752, 0.397289
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Infyrno" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Beneri 3		;! Object #41
$Class: GVB Bakha
$Team: Hostile
$Location: -3580.592773, 13809.247070, -4153.187988
$Orientation:
	0.569376, 0.063811, -0.819597,
	0.509642, 0.754879, 0.412822,
	0.645039, -0.652752, 0.397289
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Infyrno" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Beneri 4		;! Object #42
$Class: GVB Bakha
$Team: Hostile
$Location: -3694.984131, 13809.247070, -4054.485352
$Orientation:
	0.569376, 0.063811, -0.819597,
	0.509642, 0.754879, 0.412822,
	0.645039, -0.652752, 0.397289
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Infyrno" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Beneri 5		;! Object #43
$Class: GVB Bakha
$Team: Hostile
$Location: -3650.179199, 13809.247070, -4135.669922
$Orientation:
	0.569376, 0.063811, -0.819597,
	0.509642, 0.754879, 0.412822,
	0.645039, -0.652752, 0.397289
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Infyrno" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Condor" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Lun'Ma
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Lun'Ma 1

$Arrival Location: Near Ship
+Arrival Distance: 6000
$Arrival Anchor: Condor
$Arrival Cue: ( has-arrived-delay 10 "HOL Erg'Kosh" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Lun'Ma 1"
	"Lun'Ma 2"
	"Lun'Ma 3"
	"Lun'Ma 4"
)
$AI Goals: ( goals ( ai-chase "Condor" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Ty'Rael
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Ty'Rael 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "Lun'Ma" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Ty'Rael 1"
	"Ty'Rael 2"
	"Ty'Rael 3"
	"Ty'Rael 4"
	"Ty'Rael 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Ve'Rath
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Ve'Rath 1

$Arrival Location: Near Ship
+Arrival Distance: 6000
$Arrival Anchor: Condor
$Arrival Cue: ( percent-ships-destroyed 60 "Lun'Ma" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Ve'Rath 1"
	"Ve'Rath 2"
	"Ve'Rath 3"
	"Ve'Rath 4"
)
$AI Goals: ( goals ( ai-chase "Condor" 50 ) )
+Flags:( )
+Wave Delay Min: 30
+Wave Delay Max: 70

$Name: Ner'Wen
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Ner'Wen 1

$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-departed 50 "Lun'Ma" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Ner'Wen 1"
	"Ner'Wen 2"
	"Ner'Wen 3"
	"Ner'Wen 4"
	"Ner'Wen 5"
	"Ner'Wen 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 60

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Docking Bay
+Arrival Distance: 768
$Arrival Anchor: Aquitane
$Arrival Cue: ( has-arrived-delay 12 "Aquitane" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags:( )

$Name: Beneri
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Beneri 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "HOLv Zaarin" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Beneri 1"
	"Beneri 2"
	"Beneri 3"
	"Beneri 4"
	"Beneri 5"
)
$AI Goals: ( goals ( ai-chase "Crusader" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

#Events		;! 26 total

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message-list 
      "Beta 1" 
      "High" 
      "Intro" 
      0 
      "#Crusader" 
      "High" 
      "Intro 2" 
      2500 
   )
)
+Name: Intro
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Feret" ) 
   ( send-message-list 
      "Feret" 
      "High" 
      "McNerrath 1" 
      5000 
      "Crusader" 
      "High" 
      "McNerrath 2" 
      8000 
   )
)
+Name: Crusader at point
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Feret" 
      ( ai-dock 
         "Condor" 
         "topside docking" 
         "Docking bay 1" 
         89 
      )
   )
)
+Name: Order for Feret
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Feret" 
      "Condor" 
      1 
      4 
   )
   ( send-message-list 
      "Feret" 
      "High" 
      "Feret 1" 
      0 
      "Feret" 
      "High" 
      "Feret 2" 
      12000 
   )
   ( transfer-cargo "Feret" "Condor" ) 
)
+Name: Feret docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Condor" 
      "High" 
      "Feret 3 blew?" 
      0 
      "Crusader" 
      "High" 
      "Feret 4" 
      2500 
      "Condor" 
      "High" 
      "Feret 5" 
      4000 
      "Crusader" 
      "High" 
      "Feret 6" 
      6000 
      "Condor" 
      "High" 
      "Feret 7" 
      8500 
      "Crusader" 
      "High" 
      "Feret 8" 
      10500 
      "Condor" 
      "High" 
      "Feret 9" 
      13000 
   )
)
+Name: Unsuccesful
+Repeat Count: 1
+Interval: 1
+Chained: 100
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Unsuccesful" 
      90 
   )
   ( send-message-list 
      "Condor" 
      "High" 
      "Message sent" 
      0 
      "Crusader" 
      "High" 
      "Message sent 2" 
      2500 
   )
)
+Name: Message sent
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal "Feret" ( ai-undock 89 ) ) 
   ( transfer-cargo "Condor" "Feret" ) 
)
+Name: Feret come back
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Aquitane" ) 
   ( send-message-list 
      "Aquitane" 
      "High" 
      "Aquitane 1" 
      0 
      "Crusader" 
      "High" 
      "Aquitane 2" 
      2500 
      "Aquitane" 
      "High" 
      "Aquitane 3" 
      6000 
   )
)
+Name: Aquitane arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "HOL Erg'Kosh" ) 
   ( send-message-list 
      "Condor" 
      "High" 
      "HOL arrives 1" 
      0 
      "Crusader" 
      "High" 
      "HOL arrives 2" 
      2500 
   )
   ( beam-free-all "Crusader" ) 
   ( beam-free-all "HOL Erg'Kosh" ) 
   ( beam-free-all "HOL Pir'Maen" ) 
   ( beam-free-all "HOL Sad'Men" ) 
   ( validate-goal "Crusader" "Condor" ) 
)
+Name: Hammer of Light
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Lun'Ma" ) 
   ( send-message-list 
      "Condor" 
      "High" 
      "Bombers" 
      0 
      "Crusader" 
      "High" 
      "Bombers 2" 
      2500 
   )
)
+Name: Bombers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "HOLv Zaarin" ) 
   ( send-message 
      "Crusader" 
      "High" 
      "Zaarin arrives" 
   )
)
+Name: Zaarin arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Crusader" ) 
      )
      ( has-arrived-delay 0 "Aquitane" ) 
      ( is-destroyed-delay 
         0 
         "HOL Erg'Kosh" 
         "HOL Pir'Maen" 
         "HOL Sad'Men" 
      )
   )
   ( do-nothing ) 
)
+Name: Protect Crusader
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect the Crusader", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Condor" ) 
      )
      ( has-arrived-delay 0 "Aquitane" ) 
      ( is-destroyed-delay 
         0 
         "HOL Erg'Kosh" 
         "HOL Pir'Maen" 
         "HOL Sad'Men" 
      )
   )
   ( do-nothing ) 
)
+Name: Protect Condor
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect the Condor", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "HOL Erg'Kosh" ) 
   ( do-nothing ) 
)
+Name: Destroy Erg'Kosh
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Erg'Kosh", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "HOL Pir'Maen" ) 
   ( do-nothing ) 
)
+Name: Destroy Pir'Maen
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pir'Maen", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "HOL Sad'Men" ) 
   ( do-nothing ) 
)
+Name: Destroy Sad'Men
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sad'Men", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Lun'Ma" ) 
   ( do-nothing ) 
)
+Name: Destroy Lun'Ma
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Lun'Ma", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Ty'Rael" ) 
   ( do-nothing ) 
)
+Name: Destroy Ty'Rael
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ty'Rael", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Ve'Rath" ) 
   ( do-nothing ) 
)
+Name: Destroy Ve'Rath
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ve'Rath", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Ner'Wen" ) 
   ( do-nothing ) 
)
+Name: Destroy Ner'Wen
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ner'Wen", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "HOLv Zaarin" ) 
   ( do-nothing ) 
)
+Name: Destroy Zaarin
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Zaarin", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Condor" ) 75 ) 
   ( send-message 
      "Condor" 
      "High" 
      "Condor 75%" 
   )
)
+Name: Condor 75%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Condor" ) 50 ) 
   ( send-message 
      "Condor" 
      "High" 
      "Condor 50%" 
   )
)
+Name: Condor 50%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Condor" ) 25 ) 
   ( send-message 
      "Condor" 
      "High" 
      "Condor 25%" 
   )
)
+Name: Condor 25%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Crusader" ) 30 ) 
   ( send-message 
      "Crusader" 
      "High" 
      "Crusader critical" 
   )
)
+Name: Crusader critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Ve'Rath" "Condor" ) 
      4000 
   )
   ( send-message-list 
      "Condor" 
      "High" 
      "Kamikaze 1" 
      0 
      "Crusader" 
      "High" 
      "Kamikaze 2" 
      3000 
   )
)
+Name: Kamikaze
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Crusader
$MessageNew:  XSTR("Crusader must survive", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-destroyed-delay 0 "Crusader" ) 
   )
   ( has-arrived-delay 0 "Aquitane" ) 
   ( is-destroyed-delay 
      0 
      "HOL Erg'Kosh" 
      "HOL Pir'Maen" 
      "HOL Sad'Men" 
   )
)
+Invalid
+Score: 500

$Type: Primary
+Name: Message sent
$MessageNew:  XSTR("Distress message has to be sent", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Message sent" 
   0 
)
+Score: 300

$Type: Primary
+Name: Condor
$MessageNew:  XSTR("Condor must not be destroyed", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-destroyed-delay 0 "Condor" ) 
   )
   ( has-arrived-delay 0 "Aquitane" ) 
   ( is-destroyed-delay 
      0 
      "HOL Erg'Kosh" 
      "HOL Pir'Maen" 
      "HOL Sad'Men" 
   )
)
+Invalid

#Waypoints		;! 1 lists total

$Name: Crusader path
$List: (		;! 1 points in list
	( -486.216278, 2885.009766, 2467.757324 )
)

#Messages		;! 236 total


$Name: Intro

$Team: -1
$MessageNew:  XSTR("Crusader. We just arrived nearby the location of the Condor. Sensors ain't picking up anything in here...", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Intro 2

$Team: -1
$MessageNew:  XSTR("Understood Beta 1. We will enter the area in a minute.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: McNerrath 1

$Team: -1
$MessageNew:  XSTR("This is the Feret to Crusader. We are proceeding to Condor. I just hope that this thing works captain.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: McNerrath 2

$Team: -1
$MessageNew:  XSTR("Yeah. I also hope that...", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Feret 1

$Team: -1
$MessageNew:  XSTR("We have docked. We are proceeding to bridge now... ", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Feret 2

$Team: -1
$MessageNew:  XSTR("OK. We are there. Give me a few minutes that I can get that message up and going and Alpha. Protect us... the weapon systems seems to be offline...", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Feret 3 blew?

$Team: -1
$MessageNew:  XSTR("Bloody hell!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Feret 4

$Team: -1
$MessageNew:  XSTR("What now lieutenant?", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Feret 5

$Team: -1
$MessageNew:  XSTR("I can't get the message through the GTVA security network... ", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Feret 6

$Team: -1
$MessageNew:  XSTR("Can you hack into it?", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Feret 7

$Team: -1
$MessageNew:  XSTR("But captain?", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Feret 8

$Team: -1
$MessageNew:  XSTR("Do it! It's our only chance... and don't give me that illegal crap. GTVA doesn't know the situation here...", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Feret 9

$Team: -1
$MessageNew:  XSTR("Yes sir! I am going to hack into it. It won't take much time...", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Message sent

$Team: -1
$MessageNew:  XSTR("The message has been sent captain. Now we can just wait... We are getting the hell out from here...", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Message sent 2

$Team: -1
$MessageNew:  XSTR("Understood lieutenant. Let's just hope that Allied Command got that message...", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Aquitane 1

$Team: -1
$MessageNew:  XSTR("This is Aquitane to Crusader. We received your message and maintained our course to this position immediately...", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Aquitane 2

$Team: -1
$MessageNew:  XSTR("We thought that no one would receive that message because we had to enter it with illegal matters...", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Aquitane 3

$Team: -1
$MessageNew:  XSTR("I listen to every channel for any messages in these times. You had luck that we were on this system...", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: HOL arrives 1

$Team: -1
$MessageNew:  XSTR("Incoming Hammer of Light forces approaching our position!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: HOL arrives 2

$Team: -1
$MessageNew:  XSTR("So they were waiting for us after all... damn... All ships. Protect us and the Condor in any way possible!", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Bombers

$Team: -1
$MessageNew:  XSTR("Crusader. Condor's sensors are picking up enemy bombers... approaching us?", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Bombers 2

$Team: -1
$MessageNew:  XSTR("It seems that Hammer of Light's real target is the Condor... all fighters. Protect the Condor at all costs.", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Condor 75%

$Team: -1
$MessageNew:  XSTR("We are receiving mediocre damage. We in need of assistance!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Condor 50%

$Team: -1
$MessageNew:  XSTR("Condors hull intergrity has dropped to its half. We are in need of immediate cover!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Condor 25%

$Team: -1
$MessageNew:  XSTR("We are having losses on all decks Crusader! Where's our cover?", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Crusader critical

$Team: -1
$MessageNew:  XSTR("We are in need of immediate support here!", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Kamikaze 1

$Team: -1
$MessageNew:  XSTR("What the... our sensors indicate no weapon systems on Ve'Rath wing...", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Kamikaze 2

$Team: -1
$MessageNew:  XSTR("Ve'Rath is a kamikaze wing! Pilots. Try to destroy them before they collide with Condor...", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Zaarin arrives

$Team: -1
$MessageNew:  XSTR("An Sobek class corvette designation Zaarin has just appeared to the topside of us.", -1)
$end_multi_text
+AVI Name: Head-BSH

#Reinforcements		;! 0 total


#Background bitmaps		;! 20 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunWhite
+Angles: 1.570795 0.000000 5.585049
+Scale: 2.000000
$Starbitmap: planetb
+Angles: 0.488692 0.000000 0.000000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: planeth
+Angles: 1.221730 0.872664 0.680678
+ScaleX: 0.600000
+ScaleY: 0.600000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 2.094393 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: dneb02
+Angles: 2.617992 0.000000 0.000000
+ScaleX: 4.000000
+ScaleY: 5.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb02
+Angles: 1.570795 0.698131 0.000000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 4
+DivY: 4
$Starbitmap: neb01
+Angles: 0.698131 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 1.134463 1.047197 0.488692
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 1.396262 0.000000 0.523598
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 0.000000 0.000000 1.570795
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 1.570795 0.000000 0.872664
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 6.108648 0.698131 3.490656
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 5.934115 1.047197 4.014254
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 4
+DivY: 4
$Starbitmap: dneb02
+Angles: 0.523598 2.094393 5.235984
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 5.585049 0.000000 5.235984
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 4.537852 3.490656 5.497783
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 3.665189 0.506145 5.235984
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 5.934115 0.000000 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 5.934115 0.000000 5.934115
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 6.108648 0.000000 0.523598
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.000000 0.000000 0.698131
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief3

#End

