#Mission Info

$Version: 0.10
$Name:  XSTR("Time of peace", -1)
$Author: Mauri "Darkblade" Majanoja
$Created: 03/21/00 at 19:04:47
$Modified: 10/02/00 at 15:34:27
$Notes:
This is maybe the fourth time I made this mission. Every time it has been changed somehow and the original maybe was the most coolest but this version doesn't need an Pentium III 1000 MHZ to work properly. (A JOKE I THINK?) Hope you like it...

I had also received lots complains about how this mission always screwed when HOL appeared. I fixed that also... The mission is not anymore so cool as it was meant to be but who cares...
-Mauri "Darkblade" Majanoja$End Notes:

$Mission Desc:
 XSTR("The war with the Shivans has finally ended. The galaxy is at peace but the loss was terrible. GTVA lost the Colossus and most of their fleets. During the building of Colossus there was another secret project also called the Savior... It has now been confirmed that GTD Crusader is this secret project...", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 8

+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
2.000000

+Viewer pos: -8498.061523, 13281.312500, 9514.040039
+Viewer orient:
	-0.310204, -0.000000, -0.950670,
	0.761791, 0.598236, -0.248573,
	0.568725, -0.801320, -0.185575
+SquadReassignName: 70th Blue Lions
+SquadReassignLogo: lion1.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("$h End $h of $h Shivan $h war

The war with the $h Shivans is finally over. It's price was terrible. $f GTVA lost Capella and it's citizens are now seeking for a new home. With luck we have seen Shivans for the last time.", -1)
$end_multi_text
$Ani Filename: cb_sm3-06_b.ani
+Wave Filename: 

$Stage Text:
 XSTR("Ship of peace released today?

Rumors indicate that $f GTD $f Crusader. Ship which has been made for maintaining peace is going to be released today in $g Altair system. The information about it's abilities and who will be commanding the ship is still unknown. It is only known that $f 70th $f Blue $f Lions. The wing which showed great importance during second $r Shivan $r war is going to be positioned there.", -1)
$end_multi_text
$Ani Filename: cb_sm3-06_a.ani
+Wave Filename: hol01cb3.wav

$Stage Text:
 XSTR("...continues

The Project was first started two years after the construction of $b Colossus started. Although this was kept as a secret for 31 years. It has now been exactly one year since it's announcement.", -1)
$end_multi_text
$Ani Filename: cb_sm3-06_a.ani
+Wave Filename: hol01cb4.wav

$Stage Text:
 XSTR("The end of $n NTF

The whereabouts of Admiral Bosch is still not known. Althought it's known that NTF has been teared apart and is no longer a threat. The $f GTVA is celebrating this victory in $f Vega I today with a ceremony which will be remembering the pilots who died during this war...", -1)
$end_multi_text
$Ani Filename: cb_sm2-04_b.ani
+Wave Filename: hol01cb5.wav

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("Greetings pilots. My name is $f Cpt. $f Cruzman. I will be your commanding officer from this day on and the captain of $f GTD $f Crusader. I am glad to have you all onboard the ship...", -1)
$end_multi_text
$voice: None
$camera_pos: -1334.348267, 5083.606934, 12180.485352
$camera_orient:
	-0.999624, 0.000000, 0.027411,
	-0.010286, 0.926923, -0.375111,
	-0.025408, -0.375252, -0.926575
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTF Ulysses
$pos: -2725.098877, 0.000084, -98.741180
$label: GTD Crusader
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 3.862029, 0.000042, 82.979713
$label: GTI Forge of Fury
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your first assigment will be easy. Alpha wing will patrol the Altair space and observe the departure of Crusader. We'll be leaving the $f Altair system today and move to $f Vega I. I know it doesn't please elite pilots like you but since the $h Shivans cannot get into our systems anymore there ain't anymore much use for pilots like you. Luckily we won't have to stay here for long. Dismissed...", -1)
$end_multi_text
$voice: None
$camera_pos: -1334.348267, 5083.606934, 12180.485352
$camera_orient:
	-0.999624, 0.000000, 0.027411,
	-0.010286, 0.926923, -0.375111,
	-0.025408, -0.375252, -0.926575
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTF Ulysses
$pos: -2725.098877, 0.000084, -98.741180
$label: GTD Crusader
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 3.862029, 0.000042, 82.979713
$label: GTI Forge of Fury
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 8

$Formula: ( has-arrived-delay 
   0 
   "HOL Redemption" 
)
$Multi text
    XSTR("This was unexpected. The Vasudans who attacked us seems to be the Hammer of Light. Our second nemesis during the Great War which tried to assist Shivans achieve their goal which was the total annihiliation of Terrans and Vasudans. They failed. Now they have returned and will probably try to destroy us for second time...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "Forge of Fury" 
)
$Multi text
    XSTR("We lost the GTI Forge of Fury. There was nothing what you could have done to stop the Hammer of Light.", -1)
$end_multi_text
$Voice: Hol01db1.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Evac" ) 
$Multi text
    XSTR("And we also lost the crew of the station. Hundreds of officers and crew died this day. I believe that there was nothing what you could have done to save them.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to protect the evacuation ships from the enemy fighters. Crusader can keep the enemy bombers away from it for a while...", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "Evac" ) 
$Multi text
    XSTR("Luckily the loss of it won't be so great. The crew of the station managed to escape.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "Forge of Fury" 
   )
   ( has-departed-delay 0 "Crusader" ) 
)
$Multi text
    XSTR("There is also something else. We cannot contact the Sirius base because HOL destroyed the Forge of Fury. Our communication signal won't reach the Sirius but it will eventually. The Hammer of Light will also probably send ships to follow us. We have to be careful...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-false-delay 
   "Observe Crusader's leaving" 
   0 
)
$Multi text
    XSTR("You didn't have the clearance to leave the battle field! You jeopardized the lives of innocent because of your cowardness. You will be held in the brig until we have reached the Sirius system.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not leave before you have the 'Return to base' directive", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Crusader" ) 
$Multi text
    XSTR("We lost the GTD Crusader during the battle. The release and it's destruction in the same day. This truly is a great loss for GTVA.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Protect the GTD Crusader. Even if it is a capital ship which should be possible to protect itself it can't shoot in every direction...", -1)
$end_multi_text

$Formula: ( percent-ships-destroyed 70 "Evac" ) 
$Multi text
    XSTR("The evacuation of the Forge of Fury did not proceed as planned. The Hammer of Light managed to destroy most of the evacuation ships. Fortunately even some of the crew survived.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to protect the evacuation ships from the enemy fighters. Crusader can keep the enemy bombers away from it for a while...", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Mekhu HL-7"	4
	"Morning Star"	100
	"Prometheus R"	4
	"Prometheus S"	20
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	660
	"Tornado"	628
	"Harpoon"	628
)

#Objects		;! 53 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: 84.808022, 0.000002, 21.688181
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Forge of Fury		;! Object #1
$Class: GTI Arcadia
$Team: Friendly
$Location: 3.862029, 0.000042, 82.979713
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Civilians", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Crusader		;! Object #2
$Class: GTD Crusader
$Team: Friendly
$Location: -2778.728027, -0.000177, 14.539893
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Crusader" 
   "Crusader leaving point" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Hotkey: 5
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Building site 1		;! Object #3
$Class: GTI Ganymede
$Team: Friendly
$Location: -2778.699951, -2283.632568, 14.500000
$Orientation:
	1.000000, -0.000071, -0.000143,
	0.000071, 1.000000, 0.000000,
	0.000143, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Building Site 2		;! Object #4
$Class: GTI Ganymede
$Team: Friendly
$Location: 2972.100098, 2276.000000, -84.400002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: Nemus		;! Object #5
$Class: GTCv Deimos
$Team: Friendly
$Location: 2967.898926, 2276.000000, -84.400002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Evac 1		;! Object #6
$Class: GTT Elysium
$Team: Friendly
$Location: 28.534935, -0.008567, 1412.806885
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Evac 2		;! Object #7
$Class: GTT Elysium
$Team: Friendly
$Location: 102.644379, -0.008524, 1321.547485
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Evac 3		;! Object #8
$Class: GTT Elysium
$Team: Friendly
$Location: -38.182182, -0.008575, 1327.682007
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Evac 4		;! Object #9
$Class: GTT Elysium
$Team: Friendly
$Location: 187.832413, -0.008530, 1220.792969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Evac 5		;! Object #10
$Class: GTT Elysium
$Team: Friendly
$Location: 19.311424, -0.008526, 1220.223389
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Evac 6		;! Object #11
$Class: GTT Elysium
$Team: Friendly
$Location: -136.151093, -0.008580, 1227.286255
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: HOL Redemption		;! Object #12
$Class: GVD Typhon
$Team: Hostile
$Location: 10883.967773, -0.004900, -9981.871094
$Orientation:
	0.648751, 0.000000, 0.761000,
	0.000000, 1.000000, 0.000000,
	-0.761000, 0.000000, 0.648751
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Building Site 2" 50 ) ( ai-chase "Nemus" 50 ) ( ai-chase "Forge of Fury" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Appearance of HOL" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: HOL Reaper		;! Object #13
$Class: GVD Hatshepsut
$Team: Hostile
$Location: 11245.045898, 1961.498657, -10252.303711
$Orientation:
	0.681694, 0.000000, 0.731637,
	0.000000, 1.000000, 0.000000,
	-0.731637, 0.000000, 0.681694
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Forge of Fury" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Revelation" 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: HOLv Vengeange		;! Object #14
$Class: GVCv Sobek
$Team: Hostile
$Location: 10490.370117, -0.005059, -11513.620117
$Orientation:
	0.648751, 0.000000, 0.761000,
	0.000000, 1.000000, 0.000000,
	-0.761000, 0.000000, 0.648751
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Building Site 2" 50 ) ( ai-chase "Nemus" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Appearance of HOL" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: HOLv Sin		;! Object #15
$Class: GVCv Sobek
$Team: Hostile
$Location: 12745.179688, -0.005305, -9562.181641
$Orientation:
	0.648751, 0.000000, 0.761000,
	0.000000, 1.000000, 0.000000,
	-0.761000, 0.000000, 0.648751
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Building Site 2" 50 ) ( ai-chase "Nemus" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Appearance of HOL" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: HOL Pain		;! Object #16
$Class: GVC Mentu
$Team: Hostile
$Location: 10407.475586, 1961.498535, -11727.561523
$Orientation:
	0.681694, 0.000000, 0.731637,
	0.000000, 1.000000, 0.000000,
	-0.731637, 0.000000, 0.681694
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Building Site 2" 50 ) ( ai-chase "Nemus" 50 ) ( ai-chase "Forge of Fury" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Revelation" 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: HOL Destroyer		;! Object #17
$Class: GVC Mentu
$Team: Hostile
$Location: 12561.000000, 1961.498657, -9245.193359
$Orientation:
	0.681694, 0.000000, 0.731637,
	0.000000, 1.000000, 0.000000,
	-0.731637, 0.000000, 0.681694
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Building Site 2" 50 ) ( ai-chase "Nemus" 50 ) ( ai-chase "Forge of Fury" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Revelation" 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: HOL Heretic		;! Object #18
$Class: GVD Typhon
$Team: Hostile
$Location: 11082.006836, 3323.266113, -10151.776367
$Orientation:
	0.681694, 0.000000, 0.731637,
	0.000000, 1.000000, 0.000000,
	-0.731637, 0.000000, 0.681694
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Forge of Fury" 50 ) ( ai-chase "Building site 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Revelation" 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: HOL Darkness		;! Object #19
$Class: GVD Hatshepsut
$Team: Hostile
$Location: 5052.399902, 1259.400024, 12117.200195
$Orientation:
	-0.038325, 0.000000, 0.999265,
	-0.233850, 0.972231, -0.008969,
	-0.971517, -0.234022, -0.037260
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Darkness" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
+Arrival Delay: 40
$Arrival Cue: ( has-arrived-delay 0 "Evac" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #20
$Class: GTF Perseus
$Team: Friendly
$Location: 44.296120, 0.000034, -38.785446
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #21
$Class: GTF Perseus
$Team: Friendly
$Location: 125.087128, 0.000042, -35.514336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 4		;! Object #22
$Class: GTF Perseus
$Team: Friendly
$Location: -1.536819, 0.000022, -112.406067
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 1		;! Object #23
$Class: GTF Myrmidon
$Team: Friendly
$Location: 673.882568, -0.000485, 620.256042
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Beta 2		;! Object #24
$Class: GTF Myrmidon
$Team: Friendly
$Location: 636.538696, -0.000480, 574.853638
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #25
$Class: GTF Myrmidon
$Team: Friendly
$Location: 720.456665, -0.000492, 569.126770
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #26
$Class: GTF Myrmidon
$Team: Friendly
$Location: 596.594055, -0.000520, 515.468018
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #27
$Class: GVF Horus
$Team: Hostile
$Location: -149.300003, 0.000000, 11227.000000
$Orientation:
	-0.999836, 0.000000, -0.018117,
	0.000000, 1.000000, -0.000001,
	0.018117, -0.000001, -0.999836
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Cancer 2		;! Object #28
$Class: GVF Horus
$Team: Hostile
$Location: -104.858147, -0.000661, 11322.543945
$Orientation:
	-0.999995, 0.000000, -0.003056,
	0.000000, 1.000000, -0.000001,
	0.003056, -0.000001, -0.999995
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #29
$Class: GVF Horus
$Team: Hostile
$Location: -229.459503, -0.000767, 11328.744141
$Orientation:
	-0.999989, 0.000000, 0.004747,
	0.000000, 1.000000, -0.000001,
	-0.004747, -0.000001, -0.999989
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #30
$Class: GVF Horus
$Team: Hostile
$Location: -50.324478, -0.000730, 11411.659180
$Orientation:
	-0.999812, 0.000000, 0.019369,
	0.000000, 1.000000, -0.000001,
	-0.019369, -0.000001, -0.999812
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 5		;! Object #31
$Class: GVF Horus
$Team: Hostile
$Location: -172.893265, -0.000707, 11428.338867
$Orientation:
	-0.999624, 0.000000, 0.027425,
	0.000000, 1.000000, -0.000001,
	-0.027425, -0.000001, -0.999624
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 1		;! Object #32
$Class: GVB Sekhmet
$Team: Hostile
$Location: 11428.908203, -0.081797, -9659.375000
$Orientation:
	0.561211, -0.000819, -0.827672,
	0.000460, 1.000000, -0.000678,
	0.827673, 0.000000, 0.561211
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Leo 2		;! Object #33
$Class: GVB Sekhmet
$Team: Hostile
$Location: 11341.060547, -0.081769, -9665.147461
$Orientation:
	0.561211, -0.000819, -0.827672,
	0.000460, 1.000000, -0.000678,
	0.827673, 0.000000, 0.561211
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 3		;! Object #34
$Class: GVB Sekhmet
$Team: Hostile
$Location: 11408.696289, -0.081831, -9760.407227
$Orientation:
	0.561211, -0.000819, -0.827672,
	0.000460, 1.000000, -0.000678,
	0.827673, 0.000000, 0.561211
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 4		;! Object #35
$Class: GVB Sekhmet
$Team: Hostile
$Location: 11243.072266, -0.082107, -9677.030273
$Orientation:
	0.561211, -0.000819, -0.827672,
	0.000460, 1.000000, -0.000678,
	0.827673, 0.000000, 0.561211
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #36
$Class: GVF Serapis
$Team: Hostile
$Location: 10225.842773, -0.004802, -11708.639648
$Orientation:
	0.648751, 0.000000, 0.761000,
	0.000000, 1.000000, 0.000000,
	-0.761000, 0.000000, 0.648751
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Virgo 2		;! Object #37
$Class: GVF Serapis
$Team: Hostile
$Location: 10244.019531, -0.004901, -11778.759766
$Orientation:
	0.648751, 0.000000, 0.761000,
	0.000000, 1.000000, 0.000000,
	-0.761000, 0.000000, 0.648751
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #38
$Class: GVF Serapis
$Team: Hostile
$Location: 10309.220703, -0.004806, -11716.846680
$Orientation:
	0.648751, 0.000000, 0.761000,
	0.000000, 1.000000, 0.000000,
	-0.761000, 0.000000, 0.648751
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 4		;! Object #39
$Class: GVF Serapis
$Team: Hostile
$Location: 10276.759766, -0.005025, -11857.022461
$Orientation:
	0.648751, 0.000000, 0.761000,
	0.000000, 1.000000, 0.000000,
	-0.761000, 0.000000, 0.648751
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 1		;! Object #40
$Class: GVF Tauret
$Team: Hostile
$Location: 11410.301758, 1961.498657, -9453.546875
$Orientation:
	0.681694, 0.000000, 0.731637,
	0.000000, 1.000000, 0.000000,
	-0.731637, 0.000000, 0.681694
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Libra 2		;! Object #41
$Class: GVF Tauret
$Team: Hostile
$Location: 11445.799805, 1961.498657, -9573.594727
$Orientation:
	0.681694, 0.000000, 0.731637,
	0.000000, 1.000000, 0.000000,
	-0.731637, 0.000000, 0.681694
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 3		;! Object #42
$Class: GVF Tauret
$Team: Hostile
$Location: 11553.543945, 1961.498657, -9442.628906
$Orientation:
	0.681694, 0.000000, 0.731637,
	0.000000, 1.000000, 0.000000,
	-0.731637, 0.000000, 0.681694
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 4		;! Object #43
$Class: GVF Tauret
$Team: Hostile
$Location: 11465.686523, 1961.498657, -9700.460938
$Orientation:
	0.681694, 0.000000, 0.731637,
	0.000000, 1.000000, 0.000000,
	-0.731637, 0.000000, 0.681694
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Scorpio 1		;! Object #44
$Class: GVF Seth
$Team: Hostile
$Location: -6799.798828, 2002.537720, 4144.124512
$Orientation:
	0.325187, -0.000026, -0.945650,
	-0.004474, 0.999989, -0.001566,
	0.945639, 0.004740, 0.325183
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Scorpio 2		;! Object #45
$Class: GVF Seth
$Team: Hostile
$Location: -6973.847656, 2002.537720, 4191.450195
$Orientation:
	0.325187, -0.000026, -0.945650,
	-0.004474, 0.999989, -0.001566,
	0.945639, 0.004740, 0.325183
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Scorpio 3		;! Object #46
$Class: GVF Seth
$Team: Hostile
$Location: -6893.081055, 2002.536743, 3938.476074
$Orientation:
	0.325187, -0.000026, -0.945650,
	-0.004474, 0.999989, -0.001566,
	0.945639, 0.004740, 0.325183
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Scorpio 4		;! Object #47
$Class: GVF Seth
$Team: Hostile
$Location: -7231.299805, 2002.536377, 4223.501465
$Orientation:
	0.325187, -0.000026, -0.945650,
	-0.004474, 0.999989, -0.001566,
	0.945639, 0.004740, 0.325183
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Scorpio 5		;! Object #48
$Class: GVF Seth
$Team: Hostile
$Location: -7119.808105, 2002.536377, 3971.976563
$Orientation:
	0.325187, -0.000026, -0.945650,
	-0.004474, 0.999989, -0.001566,
	0.945639, 0.004740, 0.325183
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Leo 5		;! Object #49
$Class: GVB Sekhmet
$Team: Hostile
$Location: 11304.790039, -0.082076, -9767.186523
$Orientation:
	0.561211, -0.000819, -0.827672,
	0.000460, 1.000000, -0.000678,
	0.827673, 0.000000, 0.561211
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 6		;! Object #50
$Class: GVB Sekhmet
$Team: Hostile
$Location: 11379.739258, -0.082069, -9871.291016
$Orientation:
	0.561211, -0.000819, -0.827672,
	0.000460, 1.000000, -0.000678,
	0.827673, 0.000000, 0.561211
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Building site 3		;! Object #51
$Class: GTI Ganymede
$Team: Friendly
$Location: 2972.100098, 0.000000, -84.400002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: Building site 4		;! Object #52
$Class: GTI Ganymede
$Team: Friendly
$Location: -2778.699951, 2276.000000, 14.500000
$Orientation:
	1.000000, -0.000071, -0.000143,
	0.000071, 1.000000, 0.000000,
	0.000143, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

#Wings		;! 8 total

$Name: Evac
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Evac 1

$Arrival Location: Docking Bay
+Arrival Distance: 300
$Arrival Anchor: Forge of Fury
$Arrival Cue: ( is-event-true-delay "Revelation" 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Evac" 
   "Aldebaran jump point" 
   0 
)
$Ships: (		;! 6 total
	"Evac 1"
	"Evac 2"
	"Evac 3"
	"Evac 4"
	"Evac 5"
	"Evac 6"
)
$AI Goals: ( goals ( ai-waypoints-once "Aldebaran jump point" 50 ) )
+Hotkey: 4
+Flags:( "no-arrival-music" )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Forge of Fury
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Crusader" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Forge of Fury
+Arrival delay: 10
$Arrival Cue: ( has-arrived-delay 0 "Evac" ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-departed-delay 0 "Evac" ) 
   ( are-waypoints-done-delay 
      "Beta" 
      "Aldebaran jump point" 
      0 
   )
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Evac" 50 ) )
+Hotkey: 1
+Flags:( "no-arrival-music" "no-arrival-warp" )

$Name: Cancer
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: HOL Darkness
+Arrival delay: 10
$Arrival Cue: ( has-arrived-delay 0 "HOL Darkness" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
)
$AI Goals: ( goals ( ai-chase-wing "Evac" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 50

$Name: Leo
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: HOL Redemption
+Arrival delay: 10
$Arrival Cue: ( has-arrived-delay 0 "HOL Reaper" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
	"Leo 5"
	"Leo 6"
)
$AI Goals: ( goals ( ai-chase "Forge of Fury" 50 ) ( ai-disarm-ship "Crusader" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 40

$Name: Virgo
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Virgo 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: HOLv Vengeange
$Arrival Cue: ( has-arrived-delay 
   0 
   "HOL Redemption" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Libra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Near Ship
+Arrival Distance: 600
$Arrival Anchor: HOL Reaper
$Arrival Cue: ( has-arrived-delay 0 "HOL Reaper" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 60

$Name: Scorpio
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
+Arrival delay: 30
$Arrival Cue: ( has-arrived-delay 0 "Evac" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
	"Scorpio 5"
)
$AI Goals: ( goals ( ai-chase-wing "Evac" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 40

#Events		;! 26 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Intro" 
      0 
      "Alpha 3" 
      "High" 
      "Intro 2" 
      2500 
      "Alpha 4" 
      "High" 
      "Intro 3" 
      5000 
      "Alpha 2" 
      "High" 
      "Intro 4" 
      7500 
      "Forge of Fury" 
      "High" 
      "Intro 5" 
      8000 
      "Alpha 2" 
      "High" 
      "Intro 6" 
      9000 
   )
)
+Name: Intro
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 30 ) 
   ( send-message 
      "Crusader" 
      "High" 
      "Crusader 1" 
   )
)
+Name: Crusader preparing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Crusader" 
      "sensors" 
      100 
   )
)
+Name: Sensors
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Crusader" 
      "navigation" 
      100 
   )
)
+Name: Navigation
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Crusader" 
      "weapons" 
      100 
   )
)
+Name: Weapons
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Crusader" 
      "engine" 
      100 
   )
)
+Name: Engines
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Crusader" 
      "fighterbay" 
      100 
   )
)
+Name: Fighterbays
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Crusader" 
      "High" 
      "Crusader 2" 
   )
   ( add-goal 
      "Crusader" 
      ( ai-waypoints-once 
         "Crusader path 1" 
         50 
      )
   )
   ( cap-waypoint-speed "Crusader" 100 ) 
)
+Name: Crusader system online
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Crusader system online" 
      20 
   )
   ( send-message-list 
      "Forge of Fury" 
      "High" 
      "HOL 1" 
      0 
      "Forge of Fury" 
      "High" 
      "HOL 2" 
      2500 
      "Forge of Fury" 
      "High" 
      "HOL 3" 
      5000 
   )
   ( ship-vulnerable "Crusader" ) 
)
+Name: Appearance of HOL
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "HOL Redemption" 
   )
   ( send-message-list 
      "Forge of Fury" 
      "High" 
      "HOL 4" 
      0 
      "HOL Redemption" 
      "High" 
      "HOL 5" 
      2500 
      "Forge of Fury" 
      "High" 
      "HOL 6" 
      5000 
      "Forge of Fury" 
      "High" 
      "HOL 7" 
      7500 
      "Forge of Fury" 
      "High" 
      "HOL 8" 
      9000 
      "Forge of Fury" 
      "High" 
      "HOL 9" 
      11500 
   )
)
+Name: Revelation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "HOL Redemption" ) 
   ( beam-free-all "HOLv Sin" ) 
   ( beam-free-all "HOLv Vengeange" ) 
   ( beam-free-all "Crusader" ) 
   ( beam-lock "Crusader" "turret10" ) 
)
+Name: Beam free all
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "HOL Darkness" ) 
   ( send-message 
      "Evac 1" 
      "High" 
      "Blocked 1" 
   )
   ( turret-free-all "HOL Darkness" ) 
   ( beam-free-all "HOL Darkness" ) 
   ( validate-goal "Evac wing in safe" ) 
   ( clear-goals "Evac" ) 
   ( add-goal 
      "Evac" 
      ( ai-waypoints-once "Evac point" 89 ) 
   )
)
+Name: Darkness arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Crusader" "HOL Darkness" ) 
      3000 
   )
   ( fire-beam 
      "Crusader" 
      "turret10" 
      "HOL Darkness" 
   )
   ( send-message 
      "Crusader" 
      "High" 
      "Blocked 2" 
   )
   ( beam-free "Crusader" "turret10" ) 
)
+Name: Testing the beam
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "HOL Heretic" 
      "HOL Pain" 
      "HOL Destroyer" 
      "HOL Reaper" 
   )
   ( beam-free-all "HOL Reaper" ) 
   ( beam-free-all "HOL Pain" ) 
   ( beam-free-all "HOL Destroyer" ) 
   ( beam-free-all "HOL Darkness" ) 
)
+Name: More HOL arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "HOL Darkness" ) 
   ( send-message 
      "Evac 1" 
      "High" 
      "Blocker destroyed" 
   )
)
+Name: Darkness destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Darkness", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Crusader" 
      ( ai-waypoints-once 
         "Crusader leaving point" 
         50 
      )
   )
   ( add-goal 
      "Evac" 
      ( ai-waypoints-once 
         "Aldebaran jump point" 
         89 
      )
   )
)
+Name: Crusader waypoint
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Crusader" ) 
   ( do-nothing ) 
)
+Name: Observe Crusader's leaving
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Observe Crusader's leaving", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RETURN TO BASE
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Forge of Fury" 
   )
   ( send-message 
      "Crusader" 
      "High" 
      "Forge dies" 
   )
)
+Name: Forge of Fury destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Evac" ) 
   ( send-message 
      "Evac 1" 
      "High" 
      "Evac departs" 
   )
   ( add-goal 
      "Beta" 
      ( ai-waypoints-once 
         "Aldebaran jump point" 
         50 
      )
   )
)
+Name: Evac departs
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Evacuation must succeed [F9]", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Destroy Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Destroy Scorpio
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Crusader" 
      "engine" 
      0 
   )
   ( repair-subsystem 
      "Crusader" 
      "engine" 
      100 
   )
)
+Name: Engine thing
+Repeat Count: 30
+Interval: 10
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Crusader withdraws
$MessageNew:  XSTR("Observe the leaving of GTD Crusader", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Crusader" ) 
+No music

$Type: Bonus
+Name: Evac wing in safe
$MessageNew:  XSTR("Evacuation ships departed", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Evac" ) 
+Invalid
+Score: 400

#Waypoints		;! 5 lists total


$Jump Node: -263.850800, -0.004129, 13949.872070
$Jump Node Name: Aldebaran
$Name: Darkness
$List: (		;! 1 points in list
	( -175.842865, 0.007183, 11916.682617 )
)

$Name: Aldebaran jump point
$List: (		;! 1 points in list
	( -263.900024, 0.000000, 13949.900391 )
)

$Name: Crusader path 1
$List: (		;! 1 points in list
	( -2916.784180, -0.001519, 7321.257324 )
)

$Name: Crusader leaving point
$List: (		;! 1 points in list
	( -1051.859375, 0.001402, 12058.384766 )
)

$Name: Evac point
$List: (		;! 1 points in list
	( -11.403546, 0.001003, 8838.263672 )
)

#Messages		;! 229 total


$Name: Intro

$Team: -1
$MessageNew:  XSTR("Any word how long it takes from Crusader to start it's systems. I have grown tired for these stupid patrol missions...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: Hol1Intro.wav

$Name: Intro 2

$Team: -1
$MessageNew:  XSTR("It won't probably take too long I hope. So what's so special on this Cruzman guy that he get's to command this ship?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Hol1Intro2.wav

$Name: Intro 3

$Team: -1
$MessageNew:  XSTR("Rumors say that he destroyed an Sathanas juggernaut with a Orion. Wonder how it's possible. Did you see 'em back then. They were huge!", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: Hol1Intro3.wav

$Name: Intro 4

$Team: -1
$MessageNew:  XSTR("Yeah. Straight from the worst nightmare what you could see...", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: Hol1Intro4.wav

$Name: Intro 5

$Team: -1
$MessageNew:  XSTR("Alpha. Maintain patrol position.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Hol1Intro5.wav

$Name: Intro 6

$Team: -1
$MessageNew:  XSTR("What ever you say Command.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: Hol1Intro6.wav

$Name: Crusader 1

$Team: -1
$MessageNew:  XSTR("This is Cpt.Cruzman. We're preparing to start the Crusader. You'll see if something goes wrong...", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: Hol1Crusader1.wav

$Name: Crusader 2

$Team: -1
$MessageNew:  XSTR("All systems online. We'll leave in two minutes. This is it Alpha. We will leave soon...", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: Hol1Crusader2.wav

$Name: HOL 1

$Team: -1
$MessageNew:  XSTR("Incoming ships arriving from the direction of Tau Sigma jump node. Specification Vasudan.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: Hol1Hol1.wav

$Name: HOL 2

$Team: -1
$MessageNew:  XSTR("Vasudan? We haven't been informed of any Vasudan ships in the Tau Sigma. Information about time of arrival?", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Hol1Hol2.wav

$Name: HOL 3

$Team: -1
$MessageNew:  XSTR("They should be entering this area any moment now...", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: Hol1Hol3.wav

$Name: HOL 4

$Team: -1
$MessageNew:  XSTR("This is Alliance base Forge of Fury to Vasudan vessels. State your orders and course.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Hol1Hol4.wav

$Name: HOL 5

$Team: -1
$MessageNew:  XSTR("It will all end in fire... the time has come. To die...", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: Hol1Hol5.wav

$Name: HOL 6

$Team: -1
$MessageNew:  XSTR("Sir. They have all weapons armed and are in attack course to the base", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: Hol1Hol6.wav

$Name: HOL 7

$Team: -1
$MessageNew:  XSTR("What? Why in hell they are attacking us? Are there coming more of them?", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Hol1Hol7.wav

$Name: HOL 8

$Team: -1
$MessageNew:  XSTR("Sub-Space radar indicates four more ships. With all respect sir. We don't stand up a chance.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: Hol1Hol8.wav

$Name: HOL 9

$Team: -1
$MessageNew:  XSTR("Crusader. We will start the evacuation here. We'll send Beta wing to assist. I suggest that we will all leave...", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Hol1Hol9.wav

$Name: Blocked 1

$Team: -1
$MessageNew:  XSTR("Damn. They blocked the way to jump node!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: Hol1Blocked1.wav

$Name: Blocked 2

$Team: -1
$MessageNew:  XSTR("Gunnery control. Fire the forward beam cannon to Darkness. It's time to test is it worth it...", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: Hol1Blocked2.wav

$Name: Blocker destroyed

$Team: -1
$MessageNew:  XSTR("Darkness has been destroyed. The way to jump node is clear.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: Hol1Darkdestro.wav

$Name: Forge dies

$Team: -1
$MessageNew:  XSTR("They destroyed the Forge of Fury!", -1)
$end_multi_text
+AVI Name: Head-CM52

$Name: Evac departs

$Team: -1
$MessageNew:  XSTR("Thank you for the escort. We are leaving now...", -1)
$end_multi_text
+AVI Name: Head-TP8

#Reinforcements		;! 0 total


#Background bitmaps		;! 17 total

$Num stars: 1028
$Ambient light level: 0
$Sun: SunRed
+Angles: 5.759582 0.000000 3.141590
+Scale: 1.500000
$Starbitmap: planetd
+Angles: 0.488692 4.712385 3.141590
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.000000 0.000000 3.490656
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.506145 0.000000 4.014254
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 0.000000 0.000000 0.523598
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb10
+Angles: 0.523598 1.570795 0.261799
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 0.680678 0.785398 1.047197
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 0.000000 0.000000 4.188787
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 4.712385 0.000000 0.506145
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 4.712385 0.506145 0.034907
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 0.680678 0.000000 5.235984
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 1.570795 0.000000 4.886918
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.174533 0.000000 3.822268
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 0.000000 0.000000 5.393063
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 5.393063 0.000000 5.235984
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 0.506145 1.570795 5.759582
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 0.349066 2.513272 6.021381
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 5.235984 0.785398 1.221730
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief1

#End

