#Mission Info

$Version: 23.1
$Name:  XSTR("Reunion", -1)
$Author: TheHound
$Created: 05/07/14 at 17:34:25
$Modified: 11/29/24 at 03:48:24
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("As the GTVA marches into Laramis, the weary Bravo protects Orbiter-EX1's evacuation.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 787648
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 75.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -5523.554199, 7783.297852, 1512.540405
+Viewer orient:
	0.999586, 0.000002, 0.028768,
	-0.027725, 0.266927, 0.963318,
	-0.007677, -0.963717, 0.266817

$Starting wing names: ( "Bravo" "Alpha" "Charlie" )
$Squadron wing names: ( "Bravo" "Alpha" "Charlie" "Delta" "Echo" )
$Team-versus-team wing names: ( "Bravo" "Zeta" )

$Load Screen 640: 2_Loading_640.png
$Load Screen 1024: 2_Loading_1040.png

$Skybox Model: SB_Starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"Ambush"		"5"		"number"
		1		"Busted"		"0"		"number"
		2		"Clock"		"180"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("$E <<2ND_FLEET_NET>>
$E <<USER_ID: $B NND3122Y$E >>
$E <<AUTHORISATION_CODE: $B #23567325$E >>
$E <<Personal $E File $E Entry: $B Daniel $B Log$semicolon $B Page: $B 34$E >>

After we entered Laramis, we headed straight for $fSRI $fOrbiter-L3-2, a military installation in high orbit of Laramis III's moon, near a dense asteroid field. The station is crippled, but still in our hands. When we showed up, I got a ragged cheer on all comm channels. They're hoping I can work a miracle, but this is beyond even my pay grade.

Our fighters were transferred to the Devastator, apparently, its a miracle our experimental ships held out as long as they did. 

The GTVA attack force...

Never mind, scramble orders, they're inbound", -1)
$end_multi_text
$Ani Filename: lsr_cb.eff
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay 
   "ending, RTB1" 
   0 
)
$Multi text
    XSTR("Welcome to the Devastator, pilots. For all you did to rush back through enemy territory to the LSR's bedside, you've only returned in time to attend our funeral.

With the mechanics who were stationed on Orbiter-L3-2, we can jury-rig the Devastator's plasma cores and commit her to one last sortie. If we can spirit the Marshal away to Luyten with the ongoing evacuation, perhaps he can rouse rebel sentiment elsewhere. Heh. To think that one week ago, we were on the verge of victory. You've already done more for the LSR than any soldier besides the Marshal, but I'm afraid I must order you into one last battle.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "failDIR" 0 ) 
$Multi text
    XSTR("Welcome to the Devastator, pilots. For all you did to rush back through enemy territory to the LSR's bedside, you've only returned in time to attend our funeral.

Without the mechanics who were stationed on SRI Orbiter-EX1, the Devastator can't even make one last sortie. We're abandoning the planetary orbit to their fleet, and committing all ships and wings to defend the evacuation effort - including yours.

I'm the last person to talk, but we have to admit the LSR is finished. One last toast, Vest, to the poor late LSR?", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Sixy
$Callsign: Farcaster
$Callsign: Gemenzo
$Callsign: c
$Callsign: 31st Night Hawks
$Callsign: Daniel Vest
$Callsign: Minori
$Callsign: Jack

#end


#Players		;! 1 total

$Starting Shipname: Bravo 1
$Ship Choices: (
	"SRF Hercules Mk. II"	5
	"SRF Perseus"	5
	"SRF Ares"	5
	"SRF Erinyes"	5
)

+Weaponry Pool: (
	"Akheton SDG"	100
	"UD-8 Kayser"	6
	"Lamprey"	4
	"Jupiter APC"	47
	"Prometheus X"	51
	"Hornet"	500
	"Tornado"	500
	"Harpoon"	100
	"Trebuchet"	100
	"Infyrno"	500
	"Cyclops"	100
	"Hera"	1180
	"Tracker"	420
)

#Objects		;! 55 total

$Name: Bravo 1		;! Object #0
$Class: SRF Erinyes
$Callsign: Daniel Vest

$Team: Friendly
$Location: -5559.084961, 81.475845, 3435.327148
$Orientation:
	-0.977803, -0.187393, 0.093745,
	-0.188857, 0.981980, -0.006899,
	-0.090763, -0.024450, -0.995574
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus X" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "stay near ship" "keep safe dist" "disable subsys" )
+Group: 0
+Score: 8

$Name: SRI Orbiter-L3-2		;! Object #1
$Class: GTI Arcadia
$Team: Friendly
$Location: -6262.237793, 0.003739, 3653.849854
$Orientation:
	0.974085, 0.215463, -0.068802,
	-0.213776, 0.976387, 0.031111,
	0.073880, -0.015597, 0.997145
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 67
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Docked With: Omega 2
$Docker Point: Frontside dock
$Dockee Point: Platform 16h
+Docked With: Omega 1
$Docker Point: Frontside dock
$Dockee Point: Platform 16a
+Docked With: Volley
$Docker Point: Docking bay 1
$Dockee Point: topside docking
+Docked With: Theta 3
$Docker Point: topside docking
$Dockee Point: Platform 13d
+Docked With: Theta 4
$Docker Point: topside docking
$Dockee Point: Platform 13f
+Docked With: Theta 2
$Docker Point: topside docking
$Dockee Point: Platform 13c
+Docked With: Theta 1
$Docker Point: topside docking
$Dockee Point: Platform 13a
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 800

$Name: Theta 1		;! Object #2
$Class: GTT Elysium
$Team: Friendly
$Location: -7440.056641, -317.246277, 3215.446289
$Orientation:
	0.073880, -0.015597, 0.997145,
	0.213776, -0.976387, -0.031111,
	0.974085, 0.215463, -0.068802
$Cargo 1:  XSTR("Evacuees", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Theta 1" 
   "Escape Vector" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: SRI Orbiter-L3-2
$Docker Point: Platform 13a
$Dockee Point: topside docking
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 2		;! Object #3
$Class: GTT Elysium
$Team: Friendly
$Location: -7448.996094, -315.359039, 3094.791992
$Orientation:
	0.073880, -0.015597, 0.997145,
	0.213776, -0.976387, -0.031111,
	0.974085, 0.215463, -0.068802
$Cargo 1:  XSTR("Evacuees", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Theta 2" 
   "Escape Vector" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: SRI Orbiter-L3-2
$Docker Point: Platform 13c
$Dockee Point: topside docking
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 4		;! Object #4
$Class: GTT Elysium
$Team: Friendly
$Location: -7330.958984, -293.114410, 3207.740723
$Orientation:
	0.073880, -0.015597, 0.997145,
	0.213776, -0.976387, -0.031111,
	0.974085, 0.215463, -0.068802
$Cargo 1:  XSTR("Evacuees", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Theta 4" 
   "Escape Vector" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: SRI Orbiter-L3-2
$Docker Point: Platform 13f
$Dockee Point: topside docking
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 3		;! Object #5
$Class: GTT Elysium
$Team: Friendly
$Location: -7339.898438, -291.227173, 3087.085938
$Orientation:
	0.073880, -0.015597, 0.997145,
	0.213776, -0.976387, -0.031111,
	0.974085, 0.215463, -0.068802
$Cargo 1:  XSTR("Evacuees", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Theta 3" 
   "Escape Vector" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: SRI Orbiter-L3-2
$Docker Point: Platform 13d
$Dockee Point: topside docking
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Volley		;! Object #6
$Class: SRC Midgard
$Team: Friendly
$Location: -7282.808594, -273.429077, 3696.154541
$Orientation:
	-0.213781, 0.976388, 0.031040,
	0.073865, -0.015527, 0.997147,
	0.974085, 0.215462, -0.068803
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 83
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 98
+Docked With: SRI Orbiter-L3-2
$Docker Point: topside docking
$Dockee Point: Docking bay 1
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200

$Name: Omega 1		;! Object #7
$Class: GTT Argo
$Team: Friendly
$Location: -7168.113281, -209.941254, 4163.009277
$Orientation:
	0.073874, -0.015575, 0.997146,
	-0.974108, -0.215358, 0.068805,
	0.213673, -0.976411, -0.031081
$Cargo 1:  XSTR("Evacuees", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Omega 1" 
   "Escape Vector" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: SRI Orbiter-L3-2
$Docker Point: Platform 16a
$Dockee Point: Frontside dock
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40

$Name: Omega 2		;! Object #8
$Class: GTT Argo
$Team: Friendly
$Location: -7256.268066, -223.755646, 3990.815674
$Orientation:
	0.073874, -0.015575, 0.997146,
	-0.974108, -0.215358, 0.068805,
	0.213673, -0.976411, -0.031081
$Cargo 1:  XSTR("Evacuees", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Omega 2" 
   "Escape Vector" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: SRI Orbiter-L3-2
$Docker Point: Platform 16h
$Dockee Point: Frontside dock
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40

$Name: Argus		;! Object #9
$Class: ACC Hunter
$Team: Friendly
$Location: -7725.208496, -206.661499, 4188.614258
$Orientation:
	0.934276, 0.348597, -0.074890,
	-0.352037, 0.935188, -0.038658,
	0.056560, 0.062481, 0.996442
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 120
$Departure Cue: ( is-event-true-delay "argus" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 50

$Name: Bravo 2		;! Object #10
$Class: SRF Erinyes
$Callsign: Jack

$Team: Friendly
$Location: -5550.546387, 92.610611, 3472.685547
$Orientation:
	-0.976730, -0.208460, -0.050437,
	-0.208183, 0.978031, -0.010750,
	0.051570, 0.000000, -0.998669
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus X" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "stay near ship" "keep safe dist" "disable subsys" )
+Group: 0
+Score: 14
+Persona Name: Jack

$Name: Bravo 3		;! Object #11
$Class: SRF Erinyes
$Team: Friendly
$Location: -5478.679199, 111.300079, 3469.994385
$Orientation:
	-0.969979, -0.208460, 0.125242,
	-0.206744, 0.978031, 0.026694,
	-0.128055, 0.000000, -0.991767
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus X" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "stay near ship" "keep safe dist" "disable subsys" )
+Group: 0
+Score: 14

$Name: Bravo 4		;! Object #12
$Class: SRF Erinyes
$Team: Friendly
$Location: -5515.620117, 96.477798, 3511.166504
$Orientation:
	-0.968678, -0.208460, 0.134935,
	-0.206466, 0.978031, 0.028760,
	-0.137966, 0.000000, -0.990437
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus X" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "stay near ship" "keep safe dist" "disable subsys" )
+Group: 0
+Score: 14

$Name: Ascension		;! Object #13
$Class: SRCv Deimos
$Team: Friendly
$Location: -5039.200195, -92.400002, 2425.000000
$Orientation:
	-0.605956, 0.416871, 0.677522,
	0.278089, 0.908966, -0.310560,
	-0.745308, 0.000226, -0.666721
$AI Goals: ( goals ( ai-waypoints-once "Ascension patrol wp" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 78
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 99
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 800

$Name: Alpha 1		;! Object #14
$Class: SRF Perseus
$Team: Friendly
$Location: -4650.951172, 0.000000, 2400.875244
$Orientation:
	-0.538962, 0.000000, 0.842331,
	0.000000, 1.000000, 0.000000,
	-0.842331, 0.000000, -0.538962
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "stay near ship" "keep safe dist" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 2		;! Object #15
$Class: SRF Perseus
$Team: Friendly
$Location: -4638.891113, 0.000000, 2432.500488
$Orientation:
	-0.538961, 0.000000, 0.842330,
	0.000000, 1.000000, 0.000000,
	-0.842330, 0.000000, -0.538961
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "stay near ship" "keep safe dist" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 3		;! Object #16
$Class: SRF Perseus
$Team: Friendly
$Location: -4695.636230, 0.000000, 2469.219238
$Orientation:
	-0.538961, 0.000000, 0.842330,
	0.000000, 1.000000, 0.000000,
	-0.842330, 0.000000, -0.538961
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "stay near ship" "keep safe dist" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 4		;! Object #17
$Class: SRF Perseus
$Team: Friendly
$Location: -4698.571777, 0.000000, 2447.539551
$Orientation:
	-0.538961, 0.000000, 0.842330,
	0.000000, 1.000000, 0.000000,
	-0.842330, 0.000000, -0.538961
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "stay near ship" "keep safe dist" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Recon 1		;! Object #18
$Class: GTF Pegasus
$Team: Friendly
$Location: -5896.145508, 759.087524, 5072.146484
$Orientation:
	-0.999502, 0.000000, -0.031588,
	0.000000, 1.000000, 0.000000,
	0.031588, 0.000000, -0.999502
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Recon 2		;! Object #19
$Class: GTF Pegasus
$Team: Friendly
$Location: -5994.423340, 759.087524, 4993.902832
$Orientation:
	-0.999501, 0.000000, -0.031588,
	0.000000, 1.000000, 0.000000,
	0.031588, 0.000000, -0.999501
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #20
$Class: SRF Hercules Mk. II
$Team: Friendly
$Location: -5743.464355, -0.000061, 2724.023682
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 400
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "stay near ship" "keep safe dist" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 2		;! Object #21
$Class: SRF Hercules Mk. II
$Team: Friendly
$Location: -5776.394531, -0.000061, 2655.227295
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 400
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "stay near ship" "keep safe dist" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Charlie 1		;! Object #22
$Class: SRF Hercules Mk. II
$Team: Friendly
$Location: -5840.147461, 0.000015, 2507.320801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 400
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "stay near ship" "keep safe dist" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 3		;! Object #23
$Class: SRF Hercules Mk. II
$Team: Friendly
$Location: -5660.085938, -0.000061, 2664.103271
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 400
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "stay near ship" "keep safe dist" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Charlie 2		;! Object #24
$Class: SRF Hercules Mk. II
$Team: Friendly
$Location: -5782.374512, 0.000000, 2456.674805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 400
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "stay near ship" "keep safe dist" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Charlie 3		;! Object #25
$Class: SRF Hercules Mk. II
$Team: Friendly
$Location: -5881.299805, -0.000015, 2467.908691
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 400
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "stay near ship" "keep safe dist" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zero 1		;! Object #26
$Class: GVF Tauret
$Team: Hostile
$Location: -8787.200195, -0.000000, 364.670563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Zero 2		;! Object #27
$Class: GVF Tauret
$Team: Hostile
$Location: -8847.978516, -0.000000, 274.169250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Zero 3		;! Object #28
$Class: GVF Tauret
$Team: Hostile
$Location: -8906.160156, -0.000000, 161.284363
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Niseb		;! Object #29
$Class: GVC Mentu
$Team: Hostile
$Location: -8497.066406, -732.720886, -1972.785645
$Orientation:
	0.900648, -0.333487, -0.278603,
	0.318592, 0.942755, -0.098552,
	0.295520, 0.000000, 0.955336
$AI Goals: ( goals ( ai-chase "SRI Orbiter-L3-2" 50 ) ( ai-chase "Ascension" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Primary Banks: ( "SVas" )
+Subsystem: Turret07
+Primary Banks: ( "SVas" )
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "zods attack begin" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 100

$Name: Syuty		;! Object #30
$Class: GVC Mentu
$Team: Hostile
$Location: -9094.319336, -586.047607, -1875.077881
$Orientation:
	0.900648, 0.333487, -0.278603,
	-0.318592, 0.942755, 0.098552,
	0.295520, 0.000000, 0.955336
$AI Goals: ( goals ( ai-chase "SRI Orbiter-L3-2" 50 ) ( ai-chase "Volley" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Primary Banks: ( "SVas" )
+Subsystem: Turret07
+Primary Banks: ( "SVas" )
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "zods attack begin" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 100

$Name: Zulu 1		;! Object #31
$Class: GVF Horus
$Team: Hostile
$Location: -10140.954102, 0.000000, 489.999481
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Harpoon" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu 2		;! Object #32
$Class: GVF Horus
$Team: Hostile
$Location: -10153.047852, 0.000000, 475.318939
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Harpoon" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu 3		;! Object #33
$Class: GVF Horus
$Team: Hostile
$Location: -10168.225586, 0.000000, 461.846283
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Harpoon" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yankee 1		;! Object #34
$Class: GVF Seth
$Team: Hostile
$Location: -9501.489258, -0.000000, -130.330994
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Tornado" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 2		;! Object #35
$Class: GVF Seth
$Team: Hostile
$Location: -9524.777344, -0.000000, -147.866211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Tornado" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 3		;! Object #36
$Class: GVF Seth
$Team: Hostile
$Location: -9550.268555, -0.000000, -168.582764
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Tornado" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Amunan-Tkar		;! Object #37
$Class: GVD Typhon
$Team: Hostile
$Location: -4121.595703, -764.350830, -10633.773438
$Orientation:
	0.238476, 0.000000, 0.971149,
	0.183410, 0.982004, -0.045038,
	-0.953672, 0.188859, 0.234185
$AI Goals: ( goals ( ai-waypoints-once "Vasudan Assault" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
+Arrival Delay: 30
$Arrival Cue: ( has-arrived-delay 0 "Niseb" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Whiskey 1		;! Object #38
$Class: GVB Sekhmet
$Team: Hostile
$Location: -5798.762695, 0.000000, -1821.976807
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Hornet" "" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Whiskey 2		;! Object #39
$Class: GVB Sekhmet
$Team: Hostile
$Location: -5839.691406, 0.000000, -1847.879883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Hornet" "" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Whiskey 3		;! Object #40
$Class: GVB Sekhmet
$Team: Hostile
$Location: -5915.525391, 0.000000, -1905.554565
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Hornet" "" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Victor 1		;! Object #41
$Class: GVB Sekhmet
$Team: Hostile
$Location: -5614.488281, 0.000000, -1999.520874
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Hornet" "" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Victor 2		;! Object #42
$Class: GVB Sekhmet
$Team: Hostile
$Location: -5692.709961, 0.000000, -2020.637207
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Hornet" "" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Victor 3		;! Object #43
$Class: GVB Sekhmet
$Team: Hostile
$Location: -5798.445313, 0.000000, -2052.307129
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Hornet" "" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Xray 1		;! Object #44
$Class: GVF Serapis
$Team: Hostile
$Location: -9932.358398, -0.000000, 232.857422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "" )
+Secondary Banks: ( "" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Xray 2		;! Object #45
$Class: GVF Serapis
$Team: Hostile
$Location: -9966.269531, -0.000000, 210.238846
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "" )
+Secondary Banks: ( "" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Xray 3		;! Object #46
$Class: GVF Serapis
$Team: Hostile
$Location: -9902.360352, -0.000000, 215.542221
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "" )
+Secondary Banks: ( "" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Tango 1		;! Object #47
$Class: GVF Serapis
$Team: Hostile
$Location: -9569.693359, 0.008682, 220.344757
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Hornet" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 12

$Name: Tango 2		;! Object #48
$Class: GVF Serapis
$Team: Hostile
$Location: -9504.635742, 0.008682, 221.875641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Hornet" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 12

$Name: Tango 3		;! Object #49
$Class: GVF Serapis
$Team: Hostile
$Location: -9504.916992, 0.008682, 165.711090
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Hornet" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 12

$Name: Tango 4		;! Object #50
$Class: GVF Serapis
$Team: Hostile
$Location: -9581.024414, 0.008682, 182.031677
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Hornet" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 12

$Name: Romeo 1		;! Object #51
$Class: GVB Osiris
$Team: Hostile
$Location: -5978.749512, 0.011871, -2025.578125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" "Hornet" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 8

$Name: Romeo 2		;! Object #52
$Class: GVB Osiris
$Team: Hostile
$Location: -5998.607422, 0.011871, -1951.692993
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" "Hornet" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 8

$Name: Romeo 3		;! Object #53
$Class: GVB Osiris
$Team: Hostile
$Location: -6051.373535, 0.011871, -2017.523438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" "Hornet" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 8

$Name: Romeo 4		;! Object #54
$Class: GVB Osiris
$Team: Hostile
$Location: -6059.281250, 0.011871, -1960.497192
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" "Hornet" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 8

#Wings		;! 13 total

$Name: Bravo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bravo 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SRI Orbiter-L3-2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-event-true-delay 
   "ending, RTB1" 
   0 
)
$Ships: (		;! 4 total
	"Bravo 1"
	"Bravo 2"
	"Bravo 3"
	"Bravo 4"
)
$AI Goals: ( goals ( ai-play-dead 100 ) )
+Hotkey: 0
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "ending, RTB1" 
   0 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "SRI Orbiter-L3-2" 70 ) ( ai-chase-any 50 ) ( ai-ignore-new "Amunan-Tkar" 200 ) )
+Hotkey: 1
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: Recon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Recon 1
$Arrival Location: Hyperspace
+Arrival delay: 3
$Arrival Cue: ( is-event-true-delay "lsr4" 0 ) 
$Departure Location: Docking Bay
$Departure Anchor: SRI Orbiter-L3-2
$Departure Cue: ( true ) 
$Ships: (		;! 2 total
	"Recon 1"
	"Recon 2"
)
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Charlie
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Charlie 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SRI Orbiter-L3-2
$Arrival Cue: ( is-event-true-delay 
   "charlie arrived" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( is-event-true-delay 
   "ending, RTB1" 
   0 
)
$Ships: (		;! 3 total
	"Charlie 1"
	"Charlie 2"
	"Charlie 3"
)
$AI Goals: ( goals ( ai-guard "SRI Orbiter-L3-2" 50 ) ( ai-chase-any 70 ) ( ai-ignore-new "Amunan-Tkar" 200 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Zero
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Zero 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "zods" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zero 1"
	"Zero 2"
	"Zero 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 7
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Zulu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Niseb" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zulu 1"
	"Zulu 2"
	"Zulu 3"
)
$AI Goals: ( goals ( ai-chase "Theta 1" 60 ) ( ai-chase "Theta 2" 60 ) ( ai-chase "Theta 3" 60 ) ( ai-chase "Theta 4" 60 ) ( ai-chase-any 50 ) )
+Hotkey: 4
+Flags: ( "no-arrival-music" )

$Name: Yankee
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Yankee 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( has-arrived-delay 0 "Zero" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Yankee 1"
	"Yankee 2"
	"Yankee 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 7
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Whiskey
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Whiskey 1
$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( has-arrived-delay 0 "Amunan-Tkar" ) 
$Departure Location: Docking Bay
$Departure Anchor: Amunan-Tkar
+Departure delay: 6
$Departure Cue: ( is-destroyed-delay 
   0 
   "SRI Orbiter-L3-2" 
)
$Ships: (		;! 3 total
	"Whiskey 1"
	"Whiskey 2"
	"Whiskey 3"
)
$AI Goals: ( goals ( ai-chase "SRI Orbiter-L3-2" 50 ) )
+Hotkey: 6
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Victor
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Victor 1
$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( has-arrived-delay 0 "Victor" ) 
$Departure Location: Docking Bay
$Departure Anchor: Amunan-Tkar
$Departure Cue: ( is-destroyed-delay 
   0 
   "SRI Orbiter-L3-2" 
)
$Ships: (		;! 3 total
	"Victor 1"
	"Victor 2"
	"Victor 3"
)
$AI Goals: ( goals ( ai-chase "Ascension" 50 ) )
+Hotkey: 6
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Xray
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Xray 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "omegalaunch" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Xray 1"
	"Xray 2"
	"Xray 3"
)
$AI Goals: ( goals ( ai-chase "Omega 2" 60 ) ( ai-chase "Omega 1" 60 ) ( ai-chase-any 50 ) )
+Hotkey: 4
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SRI Orbiter-L3-2
+Arrival delay: 5
$Arrival Cue: ( is-event-true-delay 
   "charlie arrived" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( is-event-true-delay 
   "ending, RTB1" 
   0 
)
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard "SRI Orbiter-L3-2" 50 ) ( ai-chase-any 70 ) ( ai-ignore-new "Amunan-Tkar" 200 ) )
+Hotkey: 3
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Tango
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Tango 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "zods" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Tango 1"
	"Tango 2"
	"Tango 3"
	"Tango 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 7
+Flags: ( "no-arrival-music" )

$Name: Romeo
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Romeo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Victor" ) 
$Departure Location: Docking Bay
$Departure Anchor: Amunan-Tkar
$Departure Cue: ( is-destroyed-delay 
   0 
   "SRI Orbiter-L3-2" 
)
$Ships: (		;! 4 total
	"Romeo 1"
	"Romeo 2"
	"Romeo 3"
	"Romeo 4"
)
$AI Goals: ( goals ( ai-chase "SRI Orbiter-L3-2" 50 ) )
+Hotkey: 6
+Flags: ( "no-arrival-music" )

#Events		;! 40 total

$Formula: ( when 
   ( or 
      ( and 
         ( is-destroyed-delay 0 "Theta 1" ) 
         ( is-destroyed-delay 0 "Theta 2" ) 
         ( is-destroyed-delay 0 "Theta 3" ) 
         ( is-destroyed-delay 0 "Theta 4" ) 
      )
      ( and 
         ( is-destroyed-delay 0 "Omega 1" ) 
         ( is-destroyed-delay 0 "Omega 2" ) 
      )
   )
   ( fade-out 5000 ) 
)
+Name: failDIR
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: FAIL
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Volley" ) 
      )
      ( is-event-true-delay 
         "omegalaunch" 
         20 
      )
   )
   ( send-message 
      "Volley" 
      "High" 
      "volleywithdraw" 
   )
   ( add-goal 
      "Volley" 
      ( ai-warp-out 200 ) 
   )
)
+Name: volleyrun
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Ascension" ) 
      )
      ( is-event-true-delay 
         "omegalaunch" 
         45 
      )
   )
   ( send-message 
      "Ascension" 
      "High" 
      "ascension withdraw" 
   )
   ( add-goal 
      "Ascension" 
      ( ai-warp-out 200 ) 
   )
)
+Name: ascensionrun
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "omegalaunch" 
      80 
   )
   ( self-destruct "SRI Orbiter-L3-2" ) 
   ( send-message 
      "Omega 1" 
      "High" 
      "orbiter-ex1 died" 
   )
)
+Name: orbiter-ex1 selfdestruction
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Theta 1" ) 
   ( send-message 
      "SRI Orbiter-L3-2" 
      "High" 
      "theta 1" 
   )
)
+Name: theta 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Theta 2" ) 
   ( send-message 
      "SRI Orbiter-L3-2" 
      "High" 
      "theta 2" 
   )
)
+Name: theta 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Theta 3" ) 
   ( send-message 
      "SRI Orbiter-L3-2" 
      "High" 
      "theta 3" 
   )
)
+Name: theta 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Theta 4" ) 
   ( send-message 
      "SRI Orbiter-L3-2" 
      "High" 
      "theta 4a" 
   )
)
+Name: theta 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Volley" ) 20 ) 
   ( add-goal 
      "Volley" 
      ( ai-warp-out 89 ) 
   )
   ( send-message 
      "Volley" 
      "High" 
      "Volley hit" 
   )
)
+Name: volley flee
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Ascension" ) 20 ) 
   ( add-goal 
      "Ascension" 
      ( ai-warp-out 89 ) 
   )
   ( send-message 
      "Ascension" 
      "High" 
      "Ascension hit" 
   )
)
+Name: ascension flee
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Yankee" 
      "Tango" 
      "Zero" 
   )
   ( do-nothing ) 
)
+Name: Destroy Fighters
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Fighters", -1)
+Objective key:  XSTR("(F12)", -1)

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Zulu" 
   )
   ( do-nothing ) 
)
+Name: Destroy Zulu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Zulu", -1)
+Objective key:  XSTR("(F9)", -1)

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Xray" 
   )
   ( do-nothing ) 
)
+Name: Destroy Xray
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Xray", -1)
+Objective key:  XSTR("(F9)", -1)

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Victor" 
      "Whiskey" 
      "Romeo" 
   )
   ( do-nothing ) 
)
+Name: Destroy Bombers
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bombers", -1)
+Objective key:  XSTR("(F11)", -1)

$Formula: ( when 
   ( true ) 
   ( fade-in 4000 ) 
   ( send-message 
      "SRI Orbiter-L3-2" 
      "High" 
      "lsr1" 
   )
   ( set-camera-position 
      ( get-object-x "Camera W1:1" ) 
      ( get-object-y "Camera W1:1" ) 
      ( get-object-z "Camera W1:1" ) 
   )
   ( set-camera-facing-object 
      "SRI Orbiter-L3-2" 
   )
   ( set-camera-position 
      ( get-object-x "Camera W1:2" ) 
      ( get-object-y "Camera W1:2" ) 
      ( get-object-z "Camera W1:2" ) 
      100000 
      5000 
   )
   ( set-camera-rotation 0 35 0 100000 ) 
   ( play-sound-from-file 
      "fromthelight" 
      1 
   )
   ( hud-disable-except-messages 1 ) 
   ( cap-waypoint-speed "Ascension" 10 ) 
   ( set-armor-type 
      "Volley" 
      ( true ) 
      "Heavy Armor 80" 
      "Hull" 
   )
   ( set-armor-type 
      "Ascension" 
      ( true ) 
      "Heavy Armor 80" 
      "Hull" 
   )
   ( ship-invulnerable "Bravo 1" ) 
   ( set-armor-type 
      "Theta 1" 
      ( true ) 
      "Light Armor 100" 
      "Hull" 
   )
   ( set-armor-type 
      "Theta 2" 
      ( true ) 
      "Light Armor 100" 
      "Hull" 
   )
   ( set-armor-type 
      "Theta 3" 
      ( true ) 
      "Light Armor 100" 
      "Hull" 
   )
   ( set-armor-type 
      "Theta 4" 
      ( true ) 
      "Light Armor 100" 
      "Hull" 
   )
   ( set-armor-type 
      "Omega 1" 
      ( true ) 
      "Light Armor 100" 
      "Hull" 
   )
   ( set-armor-type 
      "Omega 2" 
      ( true ) 
      "Light Armor 100" 
      "Hull" 
   )
   ( ship-subsys-guardian-threshold 
      20 
      "Ascension" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      20 
      "Ascension" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      20 
      "Volley" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      20 
      "Volley" 
      "<all turrets>" 
   )
   ( ship-guardian-threshold 
      17 
      "Bravo 2" 
   )
)
+Name: startup setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Recon 1" 
      "High" 
      "lsr2" 
   )
)
+Name: lsr2
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "SRI Orbiter-L3-2" 
      "High" 
      "lsr3" 
   )
)
+Name: lsr3
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "SRI Orbiter-L3-2" 
      "High" 
      "lsr4" 
   )
)
+Name: lsr4
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message "Volley" "High" "lsr5" ) 
)
+Name: lsr5
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#LSR High Command" 
      "High" 
      "lsr6" 
   )
)
+Name: lsr6
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "SRI Orbiter-L3-2" 
      "High" 
      "lsr7" 
   )
)
+Name: lsr7
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "SRI Orbiter-L3-2" 
      "High" 
      "lsr8" 
   )
)
+Name: lsr8
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when ( true ) ( fade-out 3000 ) ) 
+Name: fadeout
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( player-not-use-ai ) 
   ( clear-goals "Bravo" ) 
   ( add-goal 
      "Bravo" 
      ( ai-guard "Bravo 1" 89 ) 
   )
   ( reset-camera ( true ) ) 
   ( hud-disable-except-messages 0 ) 
   ( unlock-primary-weapon "Bravo 1" ) 
   ( unlock-secondary-weapon "Bravo 1" ) 
   ( fade-in 3000 ) 
   ( play-sound-from-file 
      "after_explosion" 
      1 
   )
   ( ship-vulnerable "Bravo 1" ) 
   ( set-object-position 
      "Bravo 1" 
      ( get-object-x "Alpha1 wp:1" ) 
      ( get-object-y "Alpha1 wp:1" ) 
      ( get-object-z "Alpha1 wp:1" ) 
   )
   ( set-object-facing-object 
      "Bravo 1" 
      "Alpha1 wp:2" 
   )
)
+Name: player control
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( add-goal "Volley" ( ai-undock 100 ) ) 
   ( send-message 
      "Volley" 
      "High" 
      "volley undocking" 
   )
   ( add-goal 
      "Volley" 
      ( ai-waypoints-once "Volley WP" 90 ) 
   )
)
+Name: volley clear docking
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Charlie 1" 
      "High" 
      "charlie arr" 
   )
)
+Name: charlie arrived
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "SRI Orbiter-L3-2" 
      "High" 
      "theta 4" 
   )
   ( add-goal 
      "Theta 4" 
      ( ai-undock 100 ) 
   )
   ( add-goal 
      "Theta 4" 
      ( ai-waypoints-once 
         "Escape Vector" 
         90 
      )
   )
   ( add-remove-escort "Theta 4" 75 ) 
   ( validate-goal "Theta Evac" ) 
   ( add-goal 
      "Theta 1" 
      ( ai-undock 100 ) 
   )
   ( add-goal 
      "Theta 2" 
      ( ai-undock 100 ) 
   )
   ( add-goal 
      "Theta 3" 
      ( ai-undock 100 ) 
   )
   ( add-goal 
      "Theta 1" 
      ( ai-waypoints-once 
         "Escape Vector" 
         90 
      )
   )
   ( add-goal 
      "Theta 2" 
      ( ai-waypoints-once 
         "Escape Vector" 
         90 
      )
   )
   ( add-goal 
      "Theta 3" 
      ( ai-waypoints-once 
         "Escape Vector" 
         90 
      )
   )
   ( add-remove-escort "Theta 1" 79 ) 
   ( add-remove-escort "Theta 2" 78 ) 
   ( add-remove-escort "Theta 3" 76 ) 
)
+Name: theta 4
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "SRI Orbiter-L3-2" 
      "High" 
      "zod arrival" 
   )
   ( play-sound-from-file "cronus" 1 ) 
)
+Name: zods
+Repeat Count: 1
+Interval: 1
+Chained: 40

$Formula: ( when 
   ( true ) 
   ( send-message 
      "SRI Orbiter-L3-2" 
      "High" 
      "zods attack" 
   )
   ( add-goal 
      "Theta 1" 
      ( ai-undock 100 ) 
   )
   ( add-goal 
      "Theta 2" 
      ( ai-undock 100 ) 
   )
   ( add-goal 
      "Theta 3" 
      ( ai-undock 100 ) 
   )
   ( add-goal 
      "Theta 1" 
      ( ai-waypoints-once 
         "Escape Vector" 
         90 
      )
   )
   ( add-goal 
      "Theta 2" 
      ( ai-waypoints-once 
         "Escape Vector" 
         90 
      )
   )
   ( add-goal 
      "Theta 3" 
      ( ai-waypoints-once 
         "Escape Vector" 
         90 
      )
   )
   ( add-remove-escort "Theta 1" 80 ) 
   ( add-remove-escort "Theta 2" 80 ) 
   ( add-remove-escort "Theta 3" 80 ) 
)
+Name: zods attack begin
+Repeat Count: 1
+Interval: 1
+Chained: 30

$Formula: ( when 
   ( has-arrived-delay 0 "Zulu" ) 
   ( send-message 
      "SRI Orbiter-L3-2" 
      "High" 
      "ZuluARR" 
   )
)
+Name: zulu arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Amunan-Tkar" ) 
   ( send-message 
      "SRI Orbiter-L3-2" 
      "High" 
      "destroyer suprise1" 
   )
)
+Name: destroyer1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "SRI Orbiter-L3-2" 
      "High" 
      "destroyer suprise2" 
   )
)
+Name: destroyer2
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#LSR High Command" 
      "High" 
      "command1" 
   )
)
+Name: command1
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( has-arrived-delay 0 "Amunan-Tkar" ) 
   ( add-goal 
      "Argus" 
      ( ai-waypoints-once "Argus WP" 90 ) 
   )
)
+Name: argus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "command1" 40 ) 
   ( send-message 
      "SRI Orbiter-L3-2" 
      "High" 
      "omegas1" 
   )
)
+Name: omegas1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "SRI Orbiter-L3-2" 
      "High" 
      "omegas2" 
   )
)
+Name: omegas2
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Omega 1" 
      ( ai-undock 100 ) 
   )
   ( add-goal 
      "Omega 1" 
      ( ai-waypoints-once 
         "Escape Vector" 
         90 
      )
   )
   ( add-goal 
      "Omega 2" 
      ( ai-undock 100 ) 
   )
   ( add-goal 
      "Omega 2" 
      ( ai-waypoints-once 
         "Escape Vector" 
         90 
      )
   )
   ( validate-goal "Omega Evac" ) 
   ( add-remove-escort 
      "SRI Orbiter-L3-2" 
      0 
   )
   ( add-remove-escort "Omega 1" 100 ) 
   ( add-remove-escort "Omega 2" 100 ) 
)
+Name: omegalaunch
+Repeat Count: 1
+Interval: 1
+Chained: 25

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Omega 1" 
      "Omega 2" 
   )
   ( send-message 
      "Bravo 2" 
      "High" 
      "omega left" 
   )
   ( key-reset "Alt-J" ) 
)
+Name: ending, RTB1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( protect-ship "Bravo 1" ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("$Alt-J$", -1)

#Goals		;! 3 total

$Type: Primary
+Name: Protect Orbiter
$MessageNew:  XSTR("Protect Orbiter-L3-2 until evacuation is complete", -1)
$end_multi_text
$Formula: ( is-event-true-delay "omegalaunch" 0 ) 
+No music

$Type: Primary
+Name: Theta Evac
$MessageNew:  XSTR("Protect Theta transports", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Theta 1" 
   "Theta 2" 
   "Theta 3" 
   "Theta 4" 
)
+Invalid
+No music

$Type: Primary
+Name: Omega Evac
$MessageNew:  XSTR("Protect Omega transports", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Omega 1" 
   "Omega 2" 
)
+Invalid
+No music

#Waypoints		;! 7 lists total

$Name: Escape Vector
$List: (		;! 1 points in list
	( -11003.136719, 516.075867, 4011.138184 )
)

$Name: Ascension patrol wp
$List: (		;! 1 points in list
	( -6358.399902, -92.000000, 1244.900024 )
)

$Name: Camera W1
$List: (		;! 2 points in list
	( -5126.446777, -0.000000, 1722.163452 )
	( -4926.008789, 1129.655518, 1939.344971 )
)

$Name: Volley WP
$List: (		;! 1 points in list
	( -7776.444824, 226.880905, 1951.775879 )
)

$Name: Vasudan Assault
$List: (		;! 2 points in list
	( -7331.425781, 0.000000, -5468.711914 )
	( -6717.616211, 0.000000, -895.040833 )
)

$Name: Alpha1 wp
$List: (		;! 2 points in list
	( -7453.466309, 161.874390, 5252.772949 )
	( -7630.447754, 160.999756, 2629.946289 )
)

$Name: Argus WP
$List: (		;! 1 points in list
	( -10317.624023, 0.000000, 18908.673828 )
)

#Messages		;! 30 total


$Name: lsr1
$Team: -1
$MessageNew:  XSTR("Recon flight, report in. We are running short on time.", -1)
$end_multi_text

$Name: lsr2
$Team: -1
$MessageNew:  XSTR("This is Recon 1, reporting in. Large zod forces staging. This is the big push!", -1)
$end_multi_text

$Name: lsr3
$Team: -1
$MessageNew:  XSTR("Acknowledged. We are feeding your sensor data to Command. Recon, return to base.", -1)
$end_multi_text

$Name: lsr4
$Team: -1
$MessageNew:  XSTR("Step up your refueling, Volley. We will need your firepower in no time.", -1)
$end_multi_text

$Name: lsr5
$Team: -1
$MessageNew:  XSTR("We have some problems with the fuel lines... damage from previous engagement still hasn't been repaired yet.", -1)
$end_multi_text

$Name: lsr6
$Team: -1
$MessageNew:  XSTR("This is the Marshal - scorched earth protocols are in effect. Hold the enemy back as long as you can, and rendezvous with the rest of the fleet in low Laramis III orbit.", -1)
$end_multi_text

$Name: lsr7
$Team: -1
$MessageNew:  XSTR("To all crew and personnel - we are abandoning the station. Place anti-matter explosives in the reactor area, and set them to remote detonation.", -1)
$end_multi_text
+Wave Name: alarm.ogg

$Name: lsr8
$Team: -1
$MessageNew:  XSTR("All wings, launch as soon as you're ready. We will need your cover - the Zods are coming for us.", -1)
$end_multi_text
+Wave Name: alarm.ogg

$Name: volley undocking
$Team: -1
$MessageNew:  XSTR("This is the Volley - we are clearing docking points and moving into position.", -1)
$end_multi_text

$Name: charlie arr
$Team: -1
$MessageNew:  XSTR("This is Lt. Morison, Flight op lead. We have cleared the fighterbay. On your orders, Bravo 1.", -1)
$end_multi_text

$Name: theta 4
$Team: -1
$MessageNew:  XSTR("No more fighters are available. Theta 4 just reported in. They are fueled, loaded up and heading out of the area. Fighters, provide them cover.", -1)
$end_multi_text

$Name: zod arrival
$Team: -1
$MessageNew:  XSTR("Zods inbound! Protect the transports, pilots!", -1)
$end_multi_text

$Name: zods attack
$Team: -1
$MessageNew:  XSTR("Here comes the hammerblow! Two spearhead cruisers jumping in on attack vector! Watch out - they are mounting beam canons on their noses!", -1)
$end_multi_text

$Name: Volley hit
$Team: -1
$MessageNew:  XSTR("This is the Volley. We are badly damaged, and have to withdraw.", -1)
$end_multi_text

$Name: Ascension hit
$Team: -1
$MessageNew:  XSTR("Our hull is breaking up! You're on your own, Orbiter.", -1)
$end_multi_text

$Name: ZuluARR
$Team: -1
$MessageNew:  XSTR("Zulu wing is headed for the transports! Stop them!", -1)
$end_multi_text

$Name: destroyer suprise1
$Team: -1
$MessageNew:  XSTR("We read... this is... Amunan-Tkar jumped in! Blast! We can't get everyone out in time!", -1)
$end_multi_text

$Name: destroyer suprise2
$Team: -1
$MessageNew:  XSTR("They are launching bombers - intercept their bombs before they cause any damage!", -1)
$end_multi_text

$Name: command1
$Team: -1
$MessageNew:  XSTR("The rest of the Vasudan armada is pressing our forces hard in lower lunar orbit. We cannot respond to the destroyer threat.", -1)
$end_multi_text

$Name: theta 1
$Team: -1
$MessageNew:  XSTR("Theta 1 is destroyed.", -1)
$end_multi_text

$Name: theta 2
$Team: -1
$MessageNew:  XSTR("Theta 2 is lost!", -1)
$end_multi_text

$Name: theta 3
$Team: -1
$MessageNew:  XSTR("Theta 3 has been destroyed!", -1)
$end_multi_text

$Name: theta 4a
$Team: -1
$MessageNew:  XSTR("We have lost Theta 4.", -1)
$end_multi_text

$Name: omegas1
$Team: -1
$MessageNew:  XSTR("We have set the station for self-destruction. Our data banks are erasing themselves. We've almost finished packing up Omega transports. ", -1)
$end_multi_text

$Name: omegas2
$Team: -1
$MessageNew:  XSTR("As soon as Omega 1 and 2 launch, cover them, and disregard the station. We will be in the clear.", -1)
$end_multi_text

$Name: omegalaunch
$Team: -1
$MessageNew:  XSTR("Break off from the station, pilots! Omega is on the way. Jumpdrives will be ready in two minutes!", -1)
$end_multi_text

$Name: volleywithdraw
$Team: -1
$MessageNew:  XSTR("Volley here - we are departing to join the main fleet.", -1)
$end_multi_text

$Name: ascension withdraw
$Team: -1
$MessageNew:  XSTR("Ascension to Command. We are enroute to the main fleet.", -1)
$end_multi_text

$Name: orbiter-ex1 died
$Team: -1
$MessageNew:  XSTR("Remote-detonating the Orbiter. Stand clear of the blast wave.", -1)
$end_multi_text

$Name: omega left
$Team: -1
$MessageNew:  XSTR("There is nothing left for us here! Jump out to safety!", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 11 total

$Num stars: 2000
$Ambient light level: 16777215

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunBlue
+Angles: 6.021386 0.000000 0.471239
+Scale: 5.000000
$Sun: SunGreen
+Angles: 5.934175 0.000000 0.018573
+Scale: 2.000000
$Starbitmap: neb-A07
+Angles: 6.021386 6.108652 0.506145
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb-C03
+Angles: 5.829400 0.000000 0.000000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb-C04
+Angles: 0.000000 0.000000 0.017454
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb-A02
+Angles: 6.074911 6.046258 0.862636
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb-A03
+Angles: 5.619410 5.727435 0.789400
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb-A10
+Angles: 5.038056 1.358002 1.308728
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb-A12
+Angles: 0.031239 1.796415 1.489300
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb-A13
+Angles: 0.576398 5.351337 1.955513
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb-C06
+Angles: 5.931019 0.231698 5.683276
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: p_seas
+Angles: 6.211731 0.259578 5.670528
+ScaleX: 0.500000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1
$Starbitmap: p_rockgray
+Angles: 0.000000 0.209439 5.497787
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 512
+Field Type: 1
+Debris Genre: 0
+Field Debris Type Name: Small Asteroid
+Field Debris Type Name: Medium Asteroid
+Field Debris Type Name: Large Asteroid
$Average Speed: 0.000000
$Minimum: -3000.000000, -3000.000000, -3000.000000
$Maximum: 10000.000000, 2000.000000, 7000.000000

#Music

$Event Music: None
$Briefing Music: Brief6
$Substitute Briefing Music: Brief6
$Debriefing Success Music: Failure
$Debriefing Average Music: Failure

#End

