#Mission Info

$Version: 23.1
$Name:  XSTR("Among Wolves", -1)
$Author: TheHound
$Created: 08/21/14 at 01:18:36
$Modified: 12/08/24 at 04:10:38
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Bravo tries to infiltrate enemy lines in the chaos of the Ross 128 retreat.
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 393216
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 1
+Hull Repair Ceiling: 75.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 18554.039063, 653.096924, 29605.515625
+Viewer orient:
	0.717920, 0.000001, -0.696126,
	0.432235, 0.783877, 0.445768,
	0.545678, -0.620916, 0.562761

$Starting wing names: ( "Bravo" "x1" "x2" )
$Squadron wing names: ( "Bravo" "x1" "x2" "x3" "x4" )
$Team-versus-team wing names: ( "Bravo" "Zeta" )

$Load Screen 640: 2_Loading_640.png
$Load Screen 1024: 2_Loading_1040.png

$Skybox Model: SB_Starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"1ST-MSG-SPOKEN"		"0"		"number"
		1		"2ND-MSG-SPOKEN"		"0"		"number"
		2		"Suspection"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Welcome, pilots. The Admiral has chosen you specifically for this assigment.

We managed to capture the crew of the $W GTT $W Elysium which escaped during your previous mission. They were well-trained to resist interrogation, but their computer banks could still prove valuable. 

Of course, the oppressors make nothing easy for us. Their computers are heavily encrypted, and our intel boys can't crack them. To help them and gather more intel on GTVA movements in the Delta Serpentis system, we will infiltrate GTVA lines with the LSR's latest recruit, the $f GTCv $f Cepheus. You'll be flying escort with captured $W Ceres fighters.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 381.095154, 7506.252930, 1182.984375
$camera_orient:
	0.999946, 0.000001, 0.010351,
	-0.010301, 0.098605, 0.995073,
	-0.001020, -0.995127, 0.098600
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos Mk.2
$pos: -285.235718, 0.000000, 1864.697998
$label:  XSTR("Cepheus", -1)
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ceres
$pos: 874.797729, 0.000000, 1303.877441
$label:  XSTR("Alpha", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f Cepheus will try to pass through the GTVA blockade at the $r Delta $r Serpentis jump node, and recon their buildup on the other side of the node. We believe that with all the chaos surrounding our takeover of the system, the $r GTVA command has likely lost track of the $f Cepheus, and we will use this to our advantage.

The $f Cepheus will jump in $W 10 $W kilometers from the node, transmitting $r GTVA IFF codes. We are not sure what defenses the $r GTVA has at the node, but one thing is for sure: The $r Icarus is bound to still be in the system, overseeing the last stages of their evacuation efforts. Expect several enemy ships and fighter wings in the area.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 386.507202, 12202.893555, 659.868469
$camera_orient:
	0.999947, 0.000001, 0.010351,
	-0.010301, 0.098605, 0.995073,
	-0.001020, -0.995127, 0.098600
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 2
$num_icons: 4
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos Mk.2
$pos: -285.235718, 0.000000, 1864.697998
$label:  XSTR("Cepheus", -1)
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ceres
$pos: 874.797729, 0.000000, 1303.877441
$label:  XSTR("Alpha", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTF Ulysses
$pos: 4495.585938, -0.000000, 1815.203979
$label:  XSTR("Delta Serpentis", -1)
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: GTCv Deimos Mk.2
$pos: 1868.532715, 0.000000, 3044.114258
$label:  XSTR("GTVA Fleet", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our main objectives are as follows. Firstly, we will try to acquire detailed scans of the $r Icarus' subsystems, in hopes that this data will allow us to break the encryption on the data banks we retrieved.

$f Alpha wing, your $W Ceres fighters have been equipped with advanced communications and sensor systems, allowing for safe communication with the $f Cepheus or your wing. Enemy sensors will interpret this data as solar interference, masking your comms.

Your second objective is to help the $f Cepheus sneak past the enemy security perimiter, and jump to $r Delta $r Serpentis without its cover blown. That would give us a tremendous advantage when we invade the system, providing us with valuable data about enemy forces.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 386.507202, 12202.893555, 659.868469
$camera_orient:
	0.999947, 0.000001, 0.010351,
	-0.010301, 0.098605, 0.995073,
	-0.001020, -0.995127, 0.098600
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos Mk.2
$pos: -285.235718, 0.000000, 1864.697998
$label:  XSTR("Cepheus", -1)
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ceres
$pos: 874.797729, 0.000000, 1303.877441
$label:  XSTR("Alpha", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTF Ulysses
$pos: 4495.585938, -0.000000, 1815.203979
$label:  XSTR("Delta Serpentis", -1)
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Myrmidon
$pos: 3433.274414, 0.000000, 473.213074
$label:  XSTR("Enemy Craft", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTCv Deimos Mk.2
$pos: 3056.228027, 428.755859, 3141.166504
$label:  XSTR("Enemy Warships", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Titan
$pos: 2295.756592, 359.954102, 1833.078125
$label:  XSTR("Icarus", -1)
+id: 7
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Remember that you're flying under the $r GTVA flag, and thus, try your best to behave like the $r GTVA. Raise any suspicion, and you risk blowing both your cover and the mission.

In the contingency that your cover is blown, jump out immediately. We cannot risk having you killed or captured.

Because the $r Icarus is jamming all long-range comms at the node, you will be on your own out there, so don't expect any help if anything goes wrong. 

Suit up, pilots. The $f Cepheus' engines will be ready in 15 minutes.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 386.507202, 12202.893555, 659.868469
$camera_orient:
	0.999947, 0.000001, 0.010351,
	-0.010301, 0.098605, 0.995073,
	-0.001020, -0.995127, 0.098600
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos Mk.2
$pos: -285.235718, 0.000000, 1864.697998
$label:  XSTR("Cepheus", -1)
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ceres
$pos: 874.797729, 0.000000, 1303.877441
$label:  XSTR("Alpha", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTF Ulysses
$pos: 4495.585938, -0.000000, 1815.203979
$label:  XSTR("Delta Serpentis", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Myrmidon
$pos: 3433.274414, 0.000000, 473.213074
$label:  XSTR("Enemy Craft", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTCv Deimos Mk.2
$pos: 3056.228027, 428.755859, 3141.166504
$label:  XSTR("Enemy Warships", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Titan
$pos: 2295.756592, 359.954102, 1833.078125
$label:  XSTR("Icarus", -1)
+id: 7
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-event-true-delay "decoy5" 0 ) 
$Multi text
    XSTR("I am glad you made it out, pilots. That was the LSR's only good fortune today.

After a closer investigation, we have learned that GTVI operatives forged orders for the Eris battlegroup to raid the node at that specific time. Our counter-intel will surely bring the perpetrators to justice in due time.

The Cepheus was lost, with many good sons and daughters of Laramis, plus some of our best fleet intel operatives.

But we still have the strategic initiative! Get some rest, pilots, for tomorrow we avenge our comrades!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Daniel
$Callsign: Jack
$Callsign: Andrew
$Callsign: Daniel Vest

#end


#Players		;! 1 total

$Starting Shipname: Bravo 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
	"SRF Hercules Mk. II"	5
	"SRF Perseus"	5
	"SRF Ares"	5
	"SRF Erinyes"	5
	"SRF Phoenix"	5
	"GTF Ceres"	5
	"SRB Zeus"	5
	"SRB Medusa"	5
	"SRB Boanerges"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	19
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	19
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Jupiter APC"	16
	"Prometheus X"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Hornet#Weak"	500
	"Tornado"	668
	"Tornado D"	500
	"Harpoon"	584
	"Harpoon D"	500
	"Harpoon#Weak"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
	"Rockeye#Shivan"	500
	"Rockeye D#Shivan"	500
	"Tempest#Shivan"	500
	"Tempest D#Shivan"	500
	"Hornet#Shivan"	500
	"Hornet D#Shivan"	500
	"Hornet#Weak#Shivan"	500
	"Tornado#Shivan"	500
	"Tornado D#Shivan"	500
	"Harpoon#Shivan"	500
	"Harpoon D#Shivan"	500
	"Harpoon#Weak#Shivan"	500
	"Trebuchet#Shivan"	500
	"Piranha#Shivan"	500
	"Shivan Disruptor"	500
	"Shivan Area Bomb"	500
	"Shivan Bomb"	500
	"Shivan Bomb#Short"	500
	"Shivan Megabomb"	500
	"EMP Adv.#Shivan"	500
	"TTRM Hellion"	500
	"TTRM Hellion Fast"	500
	"Hera"	500
	"Tracker"	500
)

#Objects		;! 35 total

$Name: Bravo 1		;! Object #0
$Class: GTF Ceres
$Callsign: Daniel Vest

$Team: Friendly
$Location: 19.654482, -0.000000, 1706.167480
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "stay near ship" "keep safe dist" "disable subsys" )
+Group: 0
+Score: 8

$Name: Bravo 2		;! Object #1
$Class: GTF Ceres
$Callsign: Andrew

$Team: Friendly
$Location: 47.579819, -0.000000, 1653.154541
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "stay near ship" "keep safe dist" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: Andrew

$Name: Bravo 3		;! Object #2
$Class: GTF Ceres
$Callsign: Jack

$Team: Friendly
$Location: -7.501826, -0.000000, 1655.585327
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "stay near ship" "keep safe dist" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: Jack

$Name: Cepheus		;! Object #3
$Class: GTCv Deimos Mk.2
$Team: Friendly
$Location: -205.095764, -0.000000, 1679.602661
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Warpout" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 68
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: engine01
$Damage: 29
+Subsystem: engine02
$Damage: 65
+Subsystem: engine03
$Damage: 39
+Subsystem: weapons
$Damage: 52
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 800

$Name: Icarus		;! Object #4
$Class: GTD Titan
$Team: Friendly
$Location: -1915.203613, 359.954498, 10763.636719
$Orientation:
	-0.776571, -0.000000, -0.630032,
	0.056626, 0.995953, -0.069797,
	0.627481, -0.089879, -0.773427
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 73
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( "toggle-subsystem-scanning" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40

$Name: Omega 1		;! Object #5
$Class: GTT Argo
$Team: Friendly
$Location: -171.609528, -0.000000, 7914.761719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40

$Name: Omega 2		;! Object #6
$Class: GTT Argo
$Team: Friendly
$Location: 38.572651, 114.984032, 7386.754395
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40

$Name: Omega 3		;! Object #7
$Class: GTT Argo
$Team: Friendly
$Location: 230.649353, -0.000000, 7927.506348
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40

$Name: Omega 4		;! Object #8
$Class: GTT Argo
$Team: Friendly
$Location: -25.787846, 196.432037, 8107.498535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40

$Name: Nightwatch		;! Object #9
$Class: GTC Leviathan
$Team: Friendly
$Location: 625.885925, 91.972557, 6862.956543
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Warpout" 100 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 35
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200

$Name: Zulu 1		;! Object #10
$Class: GTF Myrmidon
$Team: Friendly
$Location: -792.775452, -0.000000, 6793.479980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu 2		;! Object #11
$Class: GTF Myrmidon
$Team: Friendly
$Location: -820.770386, -0.000000, 6768.281738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu 3		;! Object #12
$Class: GTF Myrmidon
$Team: Friendly
$Location: -769.158264, -0.000000, 6769.550293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu 4		;! Object #13
$Class: GTF Myrmidon
$Team: Friendly
$Location: -791.797424, -0.000000, 6740.043945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zero 1		;! Object #14
$Class: GVF Seth
$Team: Friendly
$Location: 1367.105469, -0.000000, 6673.276367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Zero 2		;! Object #15
$Class: GVF Seth
$Team: Friendly
$Location: 1275.540405, -0.000000, 6593.965332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Zero 3		;! Object #16
$Class: GVF Seth
$Team: Friendly
$Location: 1464.143066, -0.000000, 6567.828613
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Zero 4		;! Object #17
$Class: GVF Seth
$Team: Friendly
$Location: 1380.922729, -0.000000, 6484.918945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Nill		;! Object #18
$Class: GVC Mentu
$Team: Friendly
$Location: 2176.841797, 480.384094, 10339.096680
$Orientation:
	-0.870723, 0.392020, 0.296923,
	0.364452, 0.919770, -0.145597,
	-0.330178, -0.018560, -0.943737
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 400

$Name: Amothep		;! Object #19
$Class: GVCv Sobek
$Team: Friendly
$Location: 1685.026733, 377.128540, 11106.767578
$Orientation:
	-0.931316, -0.156429, 0.328909,
	-0.153732, 0.987515, 0.034364,
	-0.330178, -0.018560, -0.943736
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 400

$Name: Monitor		;! Object #20
$Class: GTCv Deimos Mk.2
$Team: Friendly
$Location: -2415.525146, 0.000000, 9882.648438
$Orientation:
	-0.539539, -0.620986, -0.568573,
	-0.427452, 0.783822, -0.450454,
	0.725385, 0.000000, -0.688344
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 73
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 800

$Name: DUMMY		;! Object #21
$Class: GTF Ulysses
$Team: Hostile
$Location: 19046.621094, -0.000000, 30075.859375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( <= 
   ( distance "Bravo 1" "Icarus" ) 
   1600 
)
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-departure-warp" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "primitive-sensors" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Eris		;! Object #22
$Class: SRCv Deimos
$Team: Friendly
$Location: -5797.526367, -207.431442, -3792.097656
$Orientation:
	0.932327, 0.000000, -0.361615,
	0.000000, 1.000000, 0.000000,
	0.361615, 0.000000, 0.932327
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( <= 
   ( distance "Bravo 1" "Icarus" ) 
   1600 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 800

$Name: Erato		;! Object #23
$Class: GTC Hydra
$Team: Friendly
$Location: -5283.108887, 56.116241, -4531.342285
$Orientation:
	0.932327, 0.000000, -0.361615,
	-0.000000, 1.000000, 0.000000,
	0.361615, 0.000000, 0.932327
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
+Arrival Delay: 5
$Arrival Cue: ( <= 
   ( distance "Bravo 1" "Icarus" ) 
   1600 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 99
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 550

$Name: Loyal		;! Object #24
$Class: SRC Midgard
$Team: Friendly
$Location: -6565.508789, -392.140411, -3602.909912
$Orientation:
	0.932327, 0.000000, -0.361615,
	-0.000000, 1.000000, 0.000000,
	0.361615, 0.000000, 0.932327
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( <= 
   ( distance "Bravo 1" "Icarus" ) 
   1600 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 98
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200

$Name: Atheus		;! Object #25
$Class: SRC Midgard
$Team: Friendly
$Location: -7235.505371, 186.654190, -4074.366699
$Orientation:
	0.932327, 0.000000, -0.361615,
	-0.000000, 1.000000, 0.000000,
	0.361615, 0.000000, 0.932327
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( <= 
   ( distance "Bravo 1" "Icarus" ) 
   1600 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 98
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200

$Name: Alpha 1		;! Object #26
$Class: SRF Hercules Mk. II
$Team: Friendly
$Location: -6526.091797, -0.000000, -5172.554688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 2		;! Object #27
$Class: SRF Hercules Mk. II
$Team: Friendly
$Location: -6649.162598, -0.000000, -5193.882813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 3		;! Object #28
$Class: SRF Hercules Mk. II
$Team: Friendly
$Location: -6472.646484, -0.000000, -5293.410156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 4		;! Object #29
$Class: SRF Hercules Mk. II
$Team: Friendly
$Location: -6595.200195, -0.000000, -5319.085938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Charlie 1		;! Object #30
$Class: SRF Perseus
$Team: Friendly
$Location: -7093.702148, -0.000000, -5049.431641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Charlie 2		;! Object #31
$Class: SRF Perseus
$Team: Friendly
$Location: -7150.213379, -0.000000, -5139.180664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Charlie 3		;! Object #32
$Class: SRF Perseus
$Team: Friendly
$Location: -7042.584473, -0.000000, -5165.056152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Charlie 4		;! Object #33
$Class: SRF Perseus
$Team: Friendly
$Location: -7115.892090, -0.000000, -5209.300781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: DUMMY2		;! Object #34
$Class: GTF Ulysses
$Team: Hostile
$Location: 19117.871094, -0.000610, 30045.216797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "cont1" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "primitive-sensors" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 8

#Wings		;! 6 total

$Name: Bravo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bravo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Bravo 1"
	"Bravo 2"
	"Bravo 3"
)
+Hotkey: 0
+Flags: ( "no-arrival-music" )

$Name: Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Omega 1"
	"Omega 2"
	"Omega 3"
	"Omega 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Warpout" 100 ) ( ai-warp-out 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Zulu
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Zulu 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Icarus
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zulu 1"
	"Zulu 2"
	"Zulu 3"
	"Zulu 4"
)
$AI Goals: ( goals ( ai-waypoints "Patrol 2" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Zero
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Zero 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Icarus
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zero 1"
	"Zero 2"
	"Zero 3"
	"Zero 4"
)
$AI Goals: ( goals ( ai-waypoints "Patrol 1" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( <= 
   ( distance "Bravo 1" "Icarus" ) 
   1600 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Eris" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Charlie
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Charlie 1
$Arrival Location: Hyperspace
$Arrival Cue: ( <= 
   ( distance "Bravo 1" "Icarus" ) 
   1600 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Charlie 1"
	"Charlie 2"
	"Charlie 3"
	"Charlie 4"
)
$AI Goals: ( goals ( ai-guard "Loyal" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

#Events		;! 39 total

$Formula: ( when 
   ( has-departed-delay 0 "DUMMY2" ) 
   ( do-nothing ) 
)
+Name: escort cepheus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Cepheus", -1)

$Formula: ( when 
   ( and 
      ( >= @Suspection[0] 3 ) 
      ( or 
         ( is-event-true-delay "CHA1 2" 0 ) 
         ( is-event-true-delay "CHA2 2" 0 ) 
         ( is-event-true-delay "CHA3 4" 0 ) 
      )
   )
   ( do-nothing ) 
)
+Name: failcheck1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Icarus" 
      "High" 
      "traitors1" 
   )
   ( set-armor-type 
      "Cepheus" 
      ( true ) 
      "HugeWeaponsPierceAt100" 
      "Hull" 
   )
)
+Name: failcheck2
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cepheus" 
      "High" 
      "traitors2" 
   )
   ( change-iff 
      "Hostile" 
      "Nightwatch" 
      "Icarus" 
      "Nill" 
      "Amothep" 
      "Monitor" 
      "Omega" 
      "Zulu" 
      "Zero" 
   )
   ( play-sound-from-file 
      "immediatemusic2" 
      1 
   )
   ( clear-goals "Cepheus" ) 
   ( add-goal 
      "Cepheus" 
      ( ai-waypoints-once "Escapee" 89 ) 
   )
)
+Name: fail2
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Icarus" 
      "High" 
      "traitors3" 
   )
   ( fire-beam 
      "Icarus" 
      "turret01" 
      "Cepheus" 
      "Hull" 
      ( true ) 
   )
   ( fire-beam 
      "Icarus" 
      "turret02" 
      "Cepheus" 
      "Hull" 
      ( true ) 
   )
   ( fire-beam 
      "Icarus" 
      "turret03" 
      "Cepheus" 
      "Hull" 
      ( true ) 
   )
   ( clear-goals "Zulu" "Zero" ) 
   ( add-goal 
      "Zulu" 
      ( ai-chase "Bravo" 89 ) 
   )
   ( add-goal 
      "Zero" 
      ( ai-chase "Bravo" 89 ) 
   )
   ( fire-beam 
      "Amothep" 
      "turret09" 
      "Cepheus" 
      "Hull" 
      ( true ) 
   )
   ( fire-beam 
      "Amothep" 
      "turret14" 
      "Cepheus" 
      "Hull" 
      ( true ) 
   )
   ( fix-warp "Bravo 1" ) 
)
+Name: fail3
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( has-departed-delay 0 "Bravo 1" ) 
   ( do-nothing ) 
)
+Name: fail4
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Run for your life!", -1)
+Objective key:  XSTR("$Alt-J$", -1)

$Formula: ( when 
   ( and 
      ( or 
         ( <= 
            ( distance "Bravo 1" "Zulu" ) 
            1000 
         )
         ( <= 
            ( distance "Bravo 1" "Zero" ) 
            1000 
         )
      )
      ( not 
         ( is-event-true-delay "cont1" 0 ) 
      )
   )
   ( modify-variable 
      @Suspection[0] 
      ( + @Suspection[0] 3 ) 
   )
)
+Name: avoid fighters
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file 
      "negotiations" 
      1 
   )
   ( send-message 
      "Cepheus" 
      "High" 
      "sec1" 
   )
   ( never-warp "Bravo 1" ) 
   ( ship-guardian-threshold 
      35 
      "Bravo 2" 
      "Bravo 3" 
   )
)
+Name: sec1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message "Icarus" "High" "sec2" ) 
)
+Name: sec2
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cepheus" 
      "High" 
      "sec3" 
   )
)
+Name: sec3
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message "Icarus" "High" "sec4" ) 
)
+Name: sec4
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cepheus" 
      "High" 
      "sec5" 
   )
)
+Name: sec5
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cepheus" 
      "High" 
      "SEC6" 
   )
   ( training-msg 
      "CHOOSE1" 
      "CHOOSE1" 
      0 
      10 
   )
)
+Name: sec6
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( or 
      ( is-event-true-delay "CH1" 0 ) 
      ( is-event-true-delay "CH2" 0 ) 
      ( is-event-true-delay "CH3" 0 ) 
   )
   ( key-reset-multiple "1" "2" "3" ) 
)
+Name: CHOOSE1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Choose your message", -1)
+Objective key:  XSTR("Press 1, 2 or 3", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay "sec6" 0 ) 
      ( = @1ST-MSG-SPOKEN[0] 0 ) 
      ( key-pressed "1" ) 
   )
   ( send-message "Bravo 1" "High" "CH1" ) 
   ( modify-variable 
      @1ST-MSG-SPOKEN[0] 
      1 
   )
)
+Name: CH1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "sec6" 0 ) 
      ( = @1ST-MSG-SPOKEN[0] 0 ) 
      ( key-pressed "2" ) 
   )
   ( send-message "Bravo 1" "High" "CH2" ) 
   ( modify-variable 
      @1ST-MSG-SPOKEN[0] 
      1 
   )
   ( modify-variable 
      @Suspection[0] 
      ( + @Suspection[0] 1 ) 
   )
)
+Name: CH2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "sec6" 0 ) 
      ( = @1ST-MSG-SPOKEN[0] 0 ) 
      ( key-pressed "3" ) 
   )
   ( send-message "Bravo 1" "High" "CH3" ) 
   ( modify-variable 
      @1ST-MSG-SPOKEN[0] 
      1 
   )
   ( modify-variable 
      @Suspection[0] 
      ( + @Suspection[0] 2 ) 
   )
)
+Name: CH3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cepheus" 
      "High" 
      "CH3 comment" 
   )
)
+Name: ch3 after
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-event-true-delay "CHOOSE1" 12 ) 
   ( send-message "Icarus" "High" "sec7" ) 
)
+Name: sec7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message "Icarus" "High" "sec8" ) 
)
+Name: sec8
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cepheus" 
      "High" 
      "sec9" 
   )
   ( training-msg 
      "CHOOSE2" 
      "CHOOSE2" 
      0 
      10 
   )
)
+Name: sec9
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( or 
      ( is-event-true-delay "CHA1" 0 ) 
      ( is-event-true-delay "CHA2" 0 ) 
      ( is-event-true-delay "CHA3" 0 ) 
   )
   ( key-reset-multiple "1" "2" "3" ) 
)
+Name: CHOOSE2
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Objective:  XSTR("Choose your message", -1)
+Objective key:  XSTR("Press 1, 2 or 3", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay "sec9" 0 ) 
      ( = @2ND-MSG-SPOKEN[0] 0 ) 
      ( key-pressed "1" ) 
   )
   ( send-message 
      "Bravo 1" 
      "High" 
      "CHA1" 
   )
   ( modify-variable 
      @2ND-MSG-SPOKEN[0] 
      1 
   )
)
+Name: CHA1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Icarus" 
      "High" 
      "CHA1 2" 
   )
)
+Name: CHA1 2
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( and 
      ( is-event-true-delay "sec9" 0 ) 
      ( = @2ND-MSG-SPOKEN[0] 0 ) 
      ( key-pressed "2" ) 
   )
   ( send-message 
      "Bravo 1" 
      "High" 
      "CHA2" 
   )
   ( modify-variable 
      @2ND-MSG-SPOKEN[0] 
      1 
   )
   ( modify-variable 
      @Suspection[0] 
      ( + @Suspection[0] 1 ) 
   )
)
+Name: CHA2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Icarus" 
      "High" 
      "CHA2 2" 
   )
)
+Name: CHA2 2
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( and 
      ( is-event-true-delay "sec9" 0 ) 
      ( = @2ND-MSG-SPOKEN[0] 0 ) 
      ( key-pressed "3" ) 
   )
   ( send-message 
      "Bravo 1" 
      "High" 
      "CHA3" 
   )
   ( modify-variable 
      @2ND-MSG-SPOKEN[0] 
      1 
   )
   ( modify-variable 
      @Suspection[0] 
      ( + @Suspection[0] 2 ) 
   )
)
+Name: CHA3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Icarus" 
      "High" 
      "CHA3 2" 
   )
)
+Name: CHA3 2
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cepheus" 
      "High" 
      "CHA3 3" 
   )
)
+Name: CHA3 3
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cepheus" 
      "High" 
      "CHA3 4" 
   )
)
+Name: CHA3 4
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( and 
      ( is-event-true-delay "CHOOSE2" 0 ) 
      ( or 
         ( is-event-true-delay "CHA1 2" 8 ) 
         ( is-event-true-delay "CHA2 2" 8 ) 
         ( is-event-true-delay "CHA3 4" 8 ) 
      )
      ( not 
         ( is-event-true-delay "failcheck2" 0 ) 
      )
   )
   ( send-message 
      "Icarus" 
      "High" 
      "cont1" 
   )
)
+Name: cont1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cepheus" 
      "High" 
      "cont2" 
   )
   ( set-unscanned "Icarus" "navigation" ) 
   ( set-unscanned 
      "Icarus" 
      "communications" 
   )
   ( set-unscanned "Icarus" "sensors" ) 
   ( set-unscanned "Icarus" "weapons" ) 
   ( set-unscanned "Icarus" ) 
)
+Name: cont2
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( and 
      ( <= 
         ( distance "Bravo 1" "Icarus" ) 
         1000 
      )
      ( is-destroyed-delay 0 "DUMMY" ) 
   )
   ( do-nothing ) 
)
+Name: cont3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Icarus subsystems", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Eris" ) 
   ( send-message "Eris" "High" "decoy1" ) 
   ( validate-goal "main" ) 
   ( alter-ship-flag 
      "scannable" 
      ( false ) 
      ( true ) 
      "Icarus" 
   )
)
+Name: decoy1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message "Eris" "High" "decoy2" ) 
)
+Name: decoy2
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cepheus" 
      "High" 
      "decoy3" 
   )
   ( set-armor-type 
      "Cepheus" 
      ( true ) 
      "HugeWeaponsPierceAt100" 
      "Hull" 
   )
   ( change-iff 
      "Hostile" 
      "Nightwatch" 
      "Icarus" 
      "Nill" 
      "Amothep" 
      "Monitor" 
      "Omega" 
      "Zulu" 
      "Zero" 
   )
   ( play-sound-from-file 
      "immediatemusic2" 
      1 
   )
   ( clear-goals "Cepheus" "Alpha" ) 
   ( add-goal 
      "Cepheus" 
      ( ai-waypoints-once "Escapee" 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Bravo" 89 ) 
   )
)
+Name: decoy3
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cepheus" 
      "High" 
      "decoy4" 
   )
   ( fire-beam 
      "Icarus" 
      "turret01" 
      "Cepheus" 
      "Hull" 
      ( true ) 
   )
   ( fire-beam 
      "Icarus" 
      "turret02" 
      "Cepheus" 
      "Hull" 
      ( true ) 
   )
   ( fire-beam 
      "Icarus" 
      "turret03" 
      "Cepheus" 
      "Hull" 
      ( true ) 
   )
   ( clear-goals "Zulu" "Zero" ) 
   ( add-goal 
      "Zulu" 
      ( ai-chase "Bravo" 89 ) 
   )
   ( add-goal 
      "Zero" 
      ( ai-chase "Bravo" 89 ) 
   )
   ( fire-beam 
      "Amothep" 
      "turret09" 
      "Cepheus" 
      "Hull" 
      ( true ) 
   )
   ( fire-beam 
      "Amothep" 
      "turret14" 
      "Cepheus" 
      "Hull" 
      ( true ) 
   )
)
+Name: decoy4
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( <= 
      ( distance "Bravo 1" "Eris" ) 
      1000 
   )
   ( allow-warp "Bravo 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "decoy5" 
   )
   ( invalidate-goal "main/f" ) 
)
+Name: decoy5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Run to the Eris group", -1)
+Objective key:  XSTR("Close in within 1000m", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Bravo 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("$Alt-J$", -1)

#Goals		;! 2 total

$Type: Primary
+Name: main/f
$MessageNew:  XSTR("Infiltrate GTVA blockade", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Cepheus" ) 

$Type: Primary
+Name: main
$MessageNew:  XSTR("Survive!", -1)
$end_multi_text
$Formula: ( is-event-true-delay "RTB" 0 ) 
+Invalid
+No music

#Waypoints		;! 4 lists total


$Jump Node: 3.214529, -0.000000, 11003.251953
$Jump Node Name: Delta-Serpentis
$Name: Warpout
$List: (		;! 2 points in list
	( 8.117192, -0.000000, 9007.106445 )
	( -7.852165, -0.000000, 10563.124023 )
)

$Name: Patrol 2
$List: (		;! 3 points in list
	( -1697.552246, 0.000000, 8606.564453 )
	( -2004.829712, 0.000000, 7577.130859 )
	( -1536.108643, 0.000000, 6275.323730 )
)

$Name: Patrol 1
$List: (		;! 3 points in list
	( 2015.801514, -0.000000, 9606.071289 )
	( 2397.807373, -0.000000, 7945.632813 )
	( 2048.552246, -0.000000, 6695.599609 )
)

$Name: Escapee
$List: (		;! 1 points in list
	( -143.157303, -0.000000, -823.465820 )
)

#Messages		;! 33 total


$Name: SEC1
$Team: -1
$MessageNew:  XSTR("<<SECURE CHANNEL>> Alright, we're in the area. We best maintain radio silence, and speak as little as possible. Also, try to keep some distance from those patrolling fighters.", -1)
$end_multi_text

$Name: sec2
$Team: -1
$MessageNew:  XSTR("New arrivals, please identify yourselves.", -1)
$end_multi_text

$Name: sec3
$Team: -1
$MessageNew:  XSTR("This is the GTCv Cepheus, along with our escort. We suffered damage to our engines, and we'll need repairs back in Delta Serp.", -1)
$end_multi_text

$Name: sec4
$Team: -1
$MessageNew:  XSTR("You're off schedule, Cepheus. Explain yourself, and transmit your authorization codes.", -1)
$end_multi_text

$Name: sec5
$Team: -1
$MessageNew:  XSTR("We were ambushed by rebel bombers. We barely made it out. Our drives are shaking apart! Transmitting codes, now.", -1)
$end_multi_text

$Name: SEC6
$Team: -1
$MessageNew:  XSTR("<<SECURE CHANNEL>> Daniel, say something or they'll begin suspecting something!", -1)
$end_multi_text

$Name: CH1
$Team: -1
$MessageNew:  XSTR("This is Beta 1 of the 316th Firestorms. Our squadron rescued the Cepheus as rebel bombers were about to disable them.", -1)
$end_multi_text

$Name: CH2
$Team: -1
$MessageNew:  XSTR("This is Beta 1 of the 316th Firestorms. Our squadron picked up the Cepheus's signature after we withdrew from the HQ. We've been escorting them ever since.", -1)
$end_multi_text

$Name: CHOOSE1
$Team: -1
$MessageNew:  XSTR("Choose your message tone:

1. Brave rescue
2. Accidental meeting
3. Remain silent", -1)
$end_multi_text

$Name: CH3
$Team: -1
$MessageNew:  XSTR("...", -1)
$end_multi_text

$Name: CH3 comment
$Team: -1
$MessageNew:  XSTR("<<SECURE CHANNEL>> Daniel? What are you doing?", -1)
$end_multi_text

$Name: sec7
$Team: -1
$MessageNew:  XSTR("Understood. Proceed to the node, Cepheus. Like it or not, you'll be back in the fight shortly.", -1)
$end_multi_text

$Name: sec8
$Team: -1
$MessageNew:  XSTR("Beta wing, please transmit your flight computer data. Our analysts need every scrap of intel they can get.", -1)
$end_multi_text

$Name: sec9
$Team: -1
$MessageNew:  XSTR("<<SECURE CHANNEL>> Bravo wing, we prepared fake flight records for you, but we cannot tell if they'll hold up under scrutiny.", -1)
$end_multi_text

$Name: CHOOSE2
$Team: -1
$MessageNew:  XSTR("Choose your action:
1. Send over the false data.
2. Lie about flight computer damage.
3. Refuse to send over the data.", -1)
$end_multi_text

$Name: CHA1
$Team: -1
$MessageNew:  XSTR("Transmitting the data now, Icarus.", -1)
$end_multi_text

$Name: CHA2
$Team: -1
$MessageNew:  XSTR("With all due respect Icarus, my flight computer was damaged by EMP, and I am unable to transmit the data.", -1)
$end_multi_text

$Name: CHA3
$Team: -1
$MessageNew:  XSTR("...", -1)
$end_multi_text

$Name: CHA1 2
$Team: -1
$MessageNew:  XSTR("We are receiving the data. Our analysts will come up with results for your debriefing.", -1)
$end_multi_text

$Name: CHA2 2
$Team: -1
$MessageNew:  XSTR("Understood, Beta. Once the Cepheus departs, land on the Icarus, and our techs can take a look.", -1)
$end_multi_text

$Name: CHA3 2
$Team: -1
$MessageNew:  XSTR("Pilot, please respond.", -1)
$end_multi_text

$Name: CHA3 3
$Team: -1
$MessageNew:  XSTR("We are having communications problems here, Icarus. We are working to resolve this as fast as possible.", -1)
$end_multi_text

$Name: CHA3 4
$Team: -1
$MessageNew:  XSTR("<<SECURE CHANNEL>> Daniel! What the hell are you doing? You will tip us off in no time!", -1)
$end_multi_text

$Name: cont1
$Team: -1
$MessageNew:  XSTR("Data checks out. Alright, Beta wing, please land on the Icarus for repairs. Cepheus, good to see you've escaped those traitors.", -1)
$end_multi_text

$Name: traitors1
$Team: -1
$MessageNew:  XSTR("We ran a check on your ships. All of your craft were reported seized by rebel forces. The game is up - surrender, rebels. ", -1)
$end_multi_text

$Name: traitors2
$Team: -1
$MessageNew:  XSTR("Damn it - pilots, we will try to jam their beams and make a run for it! Do the same!", -1)
$end_multi_text

$Name: traitors3
$Team: -1
$MessageNew:  XSTR("You've failed to comply. Opening fire. Icarus, signing off.", -1)
$end_multi_text

$Name: cont2
$Team: -1
$MessageNew:  XSTR("<<SECURE CHANNEL>> Alright, they've bought it. Proceed to the Icarus and scan its subsystems.", -1)
$end_multi_text

$Name: decoy1
$Team: -1
$MessageNew:  XSTR("SRCv Eris in position, Command! All ships, engage at will!", -1)
$end_multi_text

$Name: decoy2
$Team: -1
$MessageNew:  XSTR("Cepheus, we are responding to your request for reinforcements, what is your status?", -1)
$end_multi_text

$Name: decoy3
$Team: -1
$MessageNew:  XSTR("What the hell! You jeopardized the whole operation, Eris! Bravo, get the hell out of there, Now!", -1)
$end_multi_text

$Name: decoy4
$Team: -1
$MessageNew:  XSTR("Oh gods... they are... <<STATIC>>", -1)
$end_multi_text

$Name: decoy5
$Team: -1
$MessageNew:  XSTR("This is LSR High Command, what the hell happened out there? This mission is a complete failure. Bravo, return to base, now!", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 8 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunRed
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$Starbitmap: neb-E01
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#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Brief2
$Debriefing Success Music: Failure
$Debriefing Average Music: Failure

#End

