#Mission Info

$Version: 0.10
$Name:  XSTR("Crimson Sky", -1)
$Author: James Agay
$Created: 06/15/99 at 10:06:19
$Modified: 08/06/99 at 10:59:27
$Notes:
This was done in a hurry.
And by a Canadian at that!
$End Notes:

$Mission Desc:
 XSTR("FS2 Singler player demo mission 1/2- The nebula mission

Nebula based.
Attack a lightly defended Shivan Cruiser.
New Terran fighter and bombers, new Shivan fighters.
Weak, anti-fighter beam on Cruiser.
Cruiser should be pretty weak. Player destroys fighter waves. If he
destroys cruiser, another tougher one warps in. It could have flak guns and
stronger beams.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4
+NebAwacs: 4200.000000

+Storm: s_medium


+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -6.115264, 1300.814087, -2818.048340
+Viewer orient:
	0.999998, -0.000001, -0.002224,
	0.001219, 0.836720, 0.547630,
	0.001860, -0.547631, 0.836718
+SquadReassignName: 43rd Strike Wing
+SquadReassignLogo: deathsquad.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("The year is 2367. Thirty-two years have passed since the Great War. The only jump node to Sol collapsed long ago, isolating Earth from the Galactic Terran-Vasudan Alliance (GTVA), a new government uniting old enemies. As the Terrans and Vasudans struggle to rebuild their civilizations, civil war erupts in the Polaris system. A rogue Terran admiral declares war against the Vasudans, and his rebellion threatens the stability of the Alliance.

Without warning, the Shivans return, and the GTVA launches a crusade to eliminate their Great War nemesis. Once again, the Alliance must crush the Shivan onslaught or else face annihilation.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: SMD1_CB_01.wav

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("The Galactic Terran-Vasudan Alliance is continuing its exploration of the nebula beyond Gamma Draconis. Our primary objective is to locate and neutralize all Shivan forces in the immediate vicinity. No system in the GTVA will be safe until we secure the nebula.", -1)
$end_multi_text
$voice: SMD1_MB_01.wav
$camera_pos: 999.692566, 252.435135, 4323.718750
$camera_orient:
	0.999995, -0.000001, -0.003174,
	0.000199, 0.998047, 0.062464,
	0.003167, -0.062464, 0.998042
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Hercules Mark II
$pos: 997.205444, 0.000096, 9223.363281
$label: Gamma Draconis
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("At 1350 hours, a GTVA scouting force encountered a Shivan cruiser, designated the Ahriman, and its escort of Mara fighters. A skirmish ensued. The Ahriman was damaged, but a fierce counterattack from its supporting fighters forced our scouts to withdraw with heavy losses.", -1)
$end_multi_text
$voice: SMD1_MB_02.wav
$camera_pos: 9780.524414, 3986.817871, -26470.273438
$camera_orient:
	0.999998, -0.000001, -0.002224,
	0.000288, 0.991623, 0.129167,
	0.002205, -0.129167, 0.991620
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 9670.157227, 0.000109, 6787.201660
$label: Ahriman
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -1927.266846, -0.000145, 5742.074707
$label: GTVA Patrol
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: 18718.769531, 0.301910, 7441.388184
$label: Escort Fighters
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: -3593.820557, 75.673279, -3782.240479
$label: Beta
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Hercules Mark II
$pos: -88622.929688, 30.648581, 141137.078125
$label: Alpha
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your mission is to lead a flight from the 3rd Battle Group to finish the job. Destroy the Ahriman and its escort and get your flight back in one piece. Move fast, before they jump out or deploy reinforcements.", -1)
$end_multi_text
$voice: SMD1_MB_03.wav
$camera_pos: 9780.524414, 3986.817871, -26470.273438
$camera_orient:
	0.999998, -0.000001, -0.002224,
	0.000288, 0.991623, 0.129167,
	0.002205, -0.129167, 0.991620
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 9670.157227, 0.000109, 6787.201660
$label: Ahriman
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: 18718.769531, 0.301910, 7441.388184
$label: Escort Fighters
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: 2961.998535, 75.670387, -8204.371094
$label: Beta
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Hercules Mark II
$pos: -10778.253906, 30.647757, 30120.562500
$label: Alpha
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You will command wings Alpha and Beta in this attack. Alpha will fly the Hercules Mark II heavy assault fighter while Beta provides bomber support. Delta and Theta are standing by. Call them in if you need help. Destroy the Ahriman's escort, then take down the cruiser. Good luck, pilot!", -1)
$end_multi_text
$voice: SMD1_MB_04.wav
$camera_pos: 9780.524414, 3986.817871, -26470.273438
$camera_orient:
	0.999998, -0.000001, -0.002224,
	0.000288, 0.991623, 0.129167,
	0.002205, -0.129167, 0.991620
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 9670.157227, 0.000109, 6787.201660
$label: Ahriman
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: 4425.300293, -0.000254, -7639.408691
$label: Beta
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: 18718.769531, 0.301910, 7441.388184
$label: Escort Fighters
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: 1802.622192, 0.000068, -7487.446289
$label: Theta
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -17637.957031, 0.000533, 41210.101563
$label: Delta
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Hercules Mark II
$pos: -7842.537598, 30.648142, 38927.726563
$label: Alpha
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( or 
   ( is-goal-false-delay 
      "Destroy Enemy Fighters" 
      0 
   )
   ( is-goal-false-delay 
      "Destroy Ahriman" 
      0 
   )
   ( is-goal-false-delay 
      "Destroy Lamashtu" 
      0 
   )
)
$Multi text
    XSTR("You did not have authorization to return to base, pilot. Your actions jeopardized the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", -1)
$end_multi_text
$Voice: SMD1_MD_01.wav
$Recommendation text:
    XSTR("Concentrate on keeping the Shivan fighters away from the bombers in Beta wing. Be sure to maneuver your fighter so that your target remains centered on your HUD. When you achieve lock, fire your missiles.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy Enemy Fighters" 
      0 
   )
   ( is-goal-true-delay 
      "Destroy Lamashtu" 
      0 
   )
   ( not 
      ( is-destroyed-delay 0 "Berich" ) 
   )
)
$Multi text
    XSTR("Great work, pilot. You're an asset to this unit and to the Alliance. 

We have yet to determine the full extent of the Shivan presence, but if every operation proceeds as smoothly as this one, we will have the nebula under allied control in no time. 

Stand down for now, pilot. The battle may be over, but the war has just begun.", -1)
$end_multi_text
$Voice: SMD1_mD_02.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy Enemy Fighters" 
      0 
   )
   ( is-goal-true-delay "Bonus" 0 ) 
)
$Multi text
    XSTR("Excellent work, pilot! You went far above and beyond our expectations, and you're to be commended for your initiative. 

With the Ahriman, Lamashtu, and Berich destroyed, the Shivans' offensive capability in this region has been severely compromised. Command will take this opportunity to accelerate the Alliance's exploration of the nebula. 

Because of your outstanding performance, Command has authorized you to fly, at your discretion, the Perseus intercept fighter. These are the fastest and most maneuverable craft in our fleet, just out of the assembly plants near Vega. 

Only a few pilots in the entire 3rd Battle Group are being given the opportunity to fly the Perseus. It's quite an honor, and I hope you take advantage of it.", -1)
$end_multi_text
$Voice: SMD1_mD_03.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Prometheus R"	24
	"Rockeye"	600
	"Tornado"	640
	"Cyclops"	152
)

#Objects		;! 46 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 258.611725, 61.810570, -1158.554810
$Orientation:
	0.948500, 0.000000, 0.316778,
	0.012244, 0.999253, -0.036660,
	-0.316541, 0.038651, 0.947791
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 90
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "player-start" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Ahriman		;! Object #1
$Class: SC Cain
$Team: Hostile
$Location: 50.175961, -0.000500, 1279.661499
$Orientation:
	0.452486, -0.069943, -0.889026,
	0.351854, 0.930044, 0.105912,
	0.819426, -0.360730, 0.445442
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Rakshasa Patrol" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 94
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 13
+Primary Banks: ( "Shivan Light Laser" )
+Subsystem: turret02
$Damage: 13
+Subsystem: turret03
$Damage: 33
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret04
$Damage: 2
+Subsystem: turret05
$Damage: 16
+Subsystem: turret06
$Damage: 6
+Subsystem: turret07
$Damage: 9
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret08
$Damage: 1
+Sbank Ammo: ( 0 )
+Subsystem: turret09
$Damage: 11
+Sbank Ammo: ( 0 )
+Subsystem: sensors
$Damage: 22
+Subsystem: engine
$Damage: 12
+Subsystem: weapons
$Damage: 6
+Subsystem: navigation
$Damage: 13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Pisces 1		;! Object #2
$Class: SF Mara
$Team: Hostile
$Location: -528.713379, 0.000145, 1947.820679
$Orientation:
	-0.028534, 0.000000, -0.999593,
	0.000000, 1.000000, 0.000000,
	0.999593, 0.000000, -0.028534
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Pisces 2		;! Object #3
$Class: SF Mara
$Team: Hostile
$Location: -576.052612, 0.603770, 1980.158691
$Orientation:
	0.132853, 0.000000, -0.991136,
	0.000000, 1.000000, 0.000000,
	0.991136, 0.000000, 0.132853
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Pisces 3		;! Object #4
$Class: SF Mara
$Team: Hostile
$Location: -562.752930, 0.000143, 1899.744507
$Orientation:
	0.219167, 0.000000, -0.975687,
	0.000000, 1.000000, 0.000000,
	0.975687, 0.000000, 0.219167
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Pisces 4		;! Object #5
$Class: SF Mara
$Team: Hostile
$Location: -601.092407, 0.000166, 1940.389282
$Orientation:
	-0.046782, 0.000000, -0.998905,
	0.000000, 1.000000, 0.000000,
	0.998905, 0.000000, -0.046782
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #6
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 153.973358, 39.085003, -849.047607
$Orientation:
	0.968647, 0.000000, 0.248443,
	-0.000048, 1.000000, 0.000189,
	-0.248443, -0.000195, 0.968647
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Beta" 77 ) ( ai-guard-wing "Theta" 73 ) ( ai-guard-wing "Gamma" 66 ) ( ai-chase-any 50 ) ( ai-waypoints-once "Ease into it" 88 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 1

$Name: Alpha 3		;! Object #7
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 130.477478, 44.074692, -945.032227
$Orientation:
	0.966747, 0.000000, 0.255735,
	-0.000031, 1.000000, 0.000116,
	-0.255735, -0.000120, 0.966747
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Beta" 77 ) ( ai-guard-wing "Theta" 73 ) ( ai-guard-wing "Gamma" 66 ) ( ai-chase-any 50 ) ( ai-waypoints-once "Ease into it" 88 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 0

$Name: Scorpio 1		;! Object #8
$Class: SF Mara
$Team: Hostile
$Location: -88.549583, 0.000382, -1069.020874
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye" "" )
+Sbank Ammo: ( 100 26 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #9
$Class: GTB Zeus
$Team: Friendly
$Location: 437.618835, 75.671883, -572.842957
$Orientation:
	0.830941, 0.000000, 0.556361,
	0.000000, 1.000000, 0.000000,
	-0.556361, 0.000000, 0.830941
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
+Sbank Ammo: ( 100 100 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 15
+Persona Index: 0

$Name: Beta 2		;! Object #10
$Class: GTB Zeus
$Team: Friendly
$Location: 429.851715, 75.671883, -671.621643
$Orientation:
	0.830941, 0.000000, 0.556361,
	0.000000, 1.000000, 0.000000,
	-0.556361, 0.000000, 0.830941
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
+Sbank Ammo: ( 100 100 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 15
+Persona Index: 0

$Name: Beta 3		;! Object #11
$Class: GTB Zeus
$Team: Friendly
$Location: 539.583984, 75.671776, -602.368713
$Orientation:
	0.830941, 0.000000, 0.556361,
	0.000000, 1.000000, 0.000000,
	-0.556361, 0.000000, 0.830941
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
+Sbank Ammo: ( 100 100 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 15
+Persona Index: 0

$Name: Delta 1		;! Object #12
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 620.683716, 37.524635, -1201.819702
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 30 ) ( ai-guard-wing "Theta" 77 ) ( ai-guard-wing "Beta" 66 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 0

$Name: Delta 2		;! Object #13
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 549.228027, 37.524544, -1254.356201
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 30 ) ( ai-guard-wing "Theta" 77 ) ( ai-guard-wing "Beta" 66 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 1

$Name: Delta 3		;! Object #14
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 634.997192, 37.524544, -1287.694458
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 30 ) ( ai-guard-wing "Theta" 77 ) ( ai-guard-wing "Beta" 66 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 0

$Name: Scorpio 2		;! Object #15
$Class: SF Mara
$Team: Hostile
$Location: -141.511169, 0.000327, -1136.748291
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye" "" )
+Sbank Ammo: ( 100 26 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Theta 1		;! Object #16
$Class: GTB Zeus
$Team: Friendly
$Location: 606.991333, -61.800285, -1450.244507
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 15
+Persona Index: 0

$Name: Theta 2		;! Object #17
$Class: GTB Zeus
$Team: Friendly
$Location: 554.575562, -61.800316, -1573.209351
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 15
+Persona Index: 0

$Name: Theta 3		;! Object #18
$Class: GTB Zeus
$Team: Friendly
$Location: 664.171631, -61.800316, -1561.721069
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 15
+Persona Index: 1

$Name: Scorpio 3		;! Object #19
$Class: SF Mara
$Team: Hostile
$Location: -17.623146, 0.000352, -1143.984375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye" "" )
+Sbank Ammo: ( 100 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Lamashtu		;! Object #20
$Class: SC Rakshasa
$Team: Hostile
$Location: -667.481262, -114.894753, 37.839954
$Orientation:
	0.746407, -0.644218, -0.166912,
	0.489596, 0.701453, -0.517938,
	0.450745, 0.304873, 0.838976
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints-once "Rakshasa Patrol" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "S-AAA-Weak" )
+Subsystem: turret02
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret03
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret04
+Subsystem: turret05
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret06
+Primary Banks: ( "S-AAA-Weak" )
+Subsystem: turret07
+Primary Banks: ( "S-AAA-Weak" )
+Subsystem: turret08
+Primary Banks: ( "Shivan Light Laser" )
+Subsystem: turret09
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret12
+Subsystem: turret13
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret14
+Primary Banks: ( "S-AAA-Weak" )
$Arrival Location: In front of ship
+Arrival Distance: 1000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 15 "Ahriman" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 3
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Cancer 1		;! Object #21
$Class: SF Mara
$Team: Hostile
$Location: -347.618530, 0.000388, -1052.532349
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye" "" )
+Sbank Ammo: ( 100 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 2		;! Object #22
$Class: SF Mara
$Team: Hostile
$Location: -400.580017, 0.000333, -1120.259644
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye" "" )
+Sbank Ammo: ( 100 26 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 3		;! Object #23
$Class: SF Mara
$Team: Hostile
$Location: -276.692078, 0.000359, -1127.495728
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye" "" )
+Sbank Ammo: ( 100 26 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 4		;! Object #24
$Class: SF Mara
$Team: Hostile
$Location: -339.837585, 0.000340, -1176.088501
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye" "" )
+Sbank Ammo: ( 100 26 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 5		;! Object #25
$Class: SF Mara
$Team: Hostile
$Location: -431.780334, 0.000330, -1180.315063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye" "" )
+Sbank Ammo: ( 100 26 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Suspected Shivan Position		;! Object #26
$Class: GTNB Pharos
$Team: Friendly
$Location: 343.880798, -0.000030, 683.659180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Scorpio 4		;! Object #27
$Class: SF Mara
$Team: Hostile
$Location: -80.768669, 0.000334, -1192.577026
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye" "" )
+Sbank Ammo: ( 100 26 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 1		;! Object #28
$Class: SF Basilisk
$Team: Hostile
$Location: 249.843857, 0.000085, 116.369553
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 2		;! Object #29
$Class: SF Basilisk
$Team: Hostile
$Location: 319.821655, 0.000089, 34.983810
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 3		;! Object #30
$Class: SF Basilisk
$Team: Hostile
$Location: 223.311447, 0.000008, 2.988541
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 4		;! Object #31
$Class: SF Basilisk
$Team: Hostile
$Location: 294.417908, 0.000112, -37.585861
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 1		;! Object #32
$Class: SF Mara
$Team: Hostile
$Location: 470.644745, 0.000628, 1027.822388
$Orientation:
	-0.948373, 0.000000, 0.317157,
	0.000000, 1.000000, 0.000000,
	-0.317157, 0.000000, -0.948373
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Virgo 2		;! Object #33
$Class: SF Mara
$Team: Hostile
$Location: 457.876068, 0.000724, 1116.315063
$Orientation:
	-0.952556, 0.000000, 0.304362,
	0.000000, 1.000000, 0.000000,
	-0.304362, 0.000000, -0.952556
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Virgo 3		;! Object #34
$Class: SF Mara
$Team: Hostile
$Location: 560.557251, 0.000680, 1049.412476
$Orientation:
	-0.939620, 0.000000, 0.342220,
	0.000000, 1.000000, 0.000000,
	-0.342220, 0.000000, -0.939620
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Virgo 4		;! Object #35
$Class: SF Mara
$Team: Hostile
$Location: 546.976929, 0.000644, 1144.685913
$Orientation:
	-0.944623, 0.000000, 0.328158,
	0.000000, 1.000000, 0.000000,
	-0.328158, 0.000000, -0.944623
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Gamma 1		;! Object #36
$Class: GTB Zeus
$Team: Friendly
$Location: 392.125092, 55.791748, -1685.106445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 15
+Persona Index: 0

$Name: Gamma 2		;! Object #37
$Class: GTB Zeus
$Team: Friendly
$Location: 346.009247, 55.791733, -1772.142212
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 15
+Persona Index: 0

$Name: Gamma 3		;! Object #38
$Class: GTB Zeus
$Team: Friendly
$Location: 450.957184, 55.791725, -1776.218384
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 15
+Persona Index: 0

$Name: Sigma 1		;! Object #39
$Class: GTF Perseus
$Team: Friendly
$Location: -60.433052, -35.145607, -1520.613770
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Beta" 89 ) ( ai-guard-wing "Theta" 88 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 0

$Name: Sigma 2		;! Object #40
$Class: GTF Perseus
$Team: Friendly
$Location: -112.441025, -35.145683, -1576.792603
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Beta" 89 ) ( ai-guard-wing "Theta" 88 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 1

$Name: Sigma 3		;! Object #41
$Class: GTF Perseus
$Team: Friendly
$Location: -4.264008, -35.145737, -1592.890869
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Beta" 89 ) ( ai-guard-wing "Theta" 88 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 1

$Name: Berich		;! Object #42
$Class: SC Cain
$Team: Hostile
$Location: 1055.144287, 62.374081, 1138.403687
$Orientation:
	-0.009085, -0.159318, -0.987187,
	0.341506, 0.927374, -0.152809,
	0.939837, -0.338518, 0.045983
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Rakshasa Patrol" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "S-AAA-Weak" )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   3 
   "Virgo 3" 
   "Virgo 2" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Delta 4		;! Object #43
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 583.865601, 37.524567, -1307.921387
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 30 ) ( ai-guard-wing "Theta" 77 ) ( ai-guard-wing "Beta" 66 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 1

$Name: Alpha 4		;! Object #44
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 233.744476, 17.220154, -988.903809
$Orientation:
	0.966338, 0.000000, 0.257277,
	-0.000024, 1.000000, 0.000089,
	-0.257277, -0.000092, 0.966338
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard-wing "Beta" 77 ) ( ai-guard-wing "Theta" 73 ) ( ai-guard-wing "Gamma" 66 ) ( ai-chase-any 50 ) ( ai-waypoints-once "Ease into it" 88 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 0

$Name: Sigma 4		;! Object #45
$Class: GTF Perseus
$Team: Friendly
$Location: -59.433495, -35.145607, -1676.879272
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Beta" 89 ) ( ai-guard-wing "Theta" 88 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33017		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 1

#Wings		;! 11 total

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-guard "Ahriman" 50 ) )
+Flags:( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Call in bombers + Flak warning" 
   14 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 1
+Flags:( "no-arrival-message" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Near Ship
+Arrival Distance: 1300
$Arrival Anchor: Alpha 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Flags:( "reinforcement" )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "COM- Reinforce NOW" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
)
$AI Goals: ( goals ( ai-chase "Ahriman" 50 ) ( ai-chase "Lamashtu" 45 ) ( ai-chase "Berich" 33 ) ( ai-chase-any 22 ) )
+Hotkey: 2
+Flags:( "no-arrival-message" )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 750
$Arrival Anchor: Ahriman
$Arrival Cue: ( is-destroyed-delay 8 "Pisces" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Near Ship
+Arrival Distance: 700
$Arrival Anchor: Lamashtu
$Arrival Cue: ( and 
   ( has-arrived-delay 0 "Lamashtu" ) 
   ( is-destroyed-delay 7 "Cancer" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-guard "Lamashtu" 50 ) )
+Flags:( )

$Name: Libra
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "All clear" 25 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-waypoints "Rakshasa Patrol" 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 21

$Name: Virgo
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   32 
   "Libra 1" 
   "Libra 3" 
   "Libra 2" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-waypoints "Rakshasa Patrol" 50 ) )
+Flags:( )
+Wave Delay Min: 12
+Wave Delay Max: 14

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-chase "Lamashtu" 50 ) ( ai-chase "Ahriman" 33 ) ( ai-chase "Berich" 44 ) ( ai-chase-any 22 ) )
+Flags:( "reinforcement" )

$Name: Sigma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sigma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "COM- Reinforce Fighters" 
   7 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sigma 1"
	"Sigma 2"
	"Sigma 3"
	"Sigma 4"
)
+Flags:( )

#Events		;! 44 total

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Lamashtu" ) 
   ( do-nothing ) 
)
+Name: Destroy Lamashtu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Lamashtu", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Ahriman" ) 
   ( do-nothing ) 
)
+Name: Destroy Ahriman
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ahriman", -1)

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "#Command" 
      "High" 
      "COM- Acquired Target" 
   )
)
+Name: Intro Event
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Ahriman" "Alpha 1" ) 
      1550 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "A2- Enemy sighted" 
      6000 
      "#Command" 
      "High" 
      "COM- Bombers" 
      6000 
      "#Command" 
      "High" 
      "COM Flak" 
      9500 
   )
   ( ship-visible "Ahriman" ) 
   ( add-remove-escort "Ahriman" 1 ) 
)
+Name: Call in bombers + Flak warning
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Destroy Pisces
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Pisces", -1)

$Formula: ( when 
   ( < 
      ( distance "Ahriman" "Beta" ) 
      1000 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "BETA- Bombing run" 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Ahriman" 89 ) 
   )
)
+Name: BETA- Bombing run
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( send-message 
      "#Command" 
      "High" 
      "COM- Kali down" 
   )
)
+Name: COM- Kali Down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Cancer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "COM more shivans" 
   )
)
+Name: COM More Shivans
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 4 "Ahriman" ) 
      ( or 
         ( not 
            ( is-destroyed-delay 0 "Beta 2" ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Beta 3" ) 
         )
      )
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "B2 or B3 Ahriman down" 
   )
)
+Name: B2 or B3 Ahriman Down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and-in-sequence 
         ( is-destroyed-delay 
            0 
            "Beta 2" 
            "Beta 3" 
         )
         ( is-destroyed-delay 0 "Ahriman" ) 
      )
      ( not 
         ( is-destroyed-delay 0 "Beta 1" ) 
      )
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "B1 Ahriman Down" 
   )
)
+Name: B1 Ahriman down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and-in-sequence 
      ( is-destroyed-delay 
         0 
         "Beta 3" 
         "Beta 2" 
         "Beta 1" 
      )
      ( is-destroyed-delay 5 "Ahriman" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "COM- Ahriman" 
   )
)
+Name: COM- Ahriman down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( secondaries-depleted "Alpha 1" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "COM- AB" 
      0 
      "#Command" 
      "High" 
      "COM- AB2" 
      6000 
   )
)
+Name: COM AB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "Lamashtu" ) 
   ( beam-free-all "Lamashtu" ) 
   ( add-goal 
      "Beta" 
      ( ai-chase "Lamashtu" 89 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "COM- New cruiser 1" 
   )
   ( validate-goal "Destroy Lamashtu" ) 
)
+Name: Lamashtu Armed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Lamashtu Armed" 
         4 
      )
      ( not 
         ( is-destroyed-delay 0 "Beta 1" ) 
      )
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "B1 Goin for Lamachtu" 
   )
)
+Name: BETA On the case B1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and-in-sequence 
         ( is-destroyed-delay 0 "Beta 1" ) 
         ( is-event-true-delay 
            "Lamashtu Armed" 
            3 
         )
      )
      ( or 
         ( not 
            ( is-destroyed-delay 0 "Beta 2" ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Beta 3" ) 
         )
      )
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "COM-B2 or B3 Lamachtu" 
      0 
      "<any wingman>" 
      "High" 
      "B2 or B3- Yes Sir" 
      4500 
   )
)
+Name: BETA On the case B2 or B3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Call in bombers + Flak warning" 
      0 
   )
   ( beam-free-all "Ahriman" ) 
)
+Name: Ahriman Armed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Theta 1" ) 
   ( send-message 
      "Theta 1" 
      "High" 
      "THETA Hello" 
   )
)
+Name: THETA- hello
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Destroy Enemy Fighters" 
         7 
      )
      ( is-goal-true-delay 
         "Destroy Ahriman" 
         7 
      )
      ( is-goal-true-delay 
         "Destroy Lamashtu" 
         7 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "COM Fini" 
   )
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
)
+Name: All clear
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Fini
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Objective key:  XSTR("ALT-J", -1)

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 4 "Beta" ) 
      ( not ( has-arrived-delay 0 "Theta" ) ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "COM Theta exists" 
   )
)
+Name: Theta exists
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         3 
         "Alpha 3" 
         "Alpha 2" 
      )
      ( not ( has-arrived-delay 0 "Delta" ) ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "COM Delta avail" 
   )
)
+Name: Delta exists
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "Beta" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "BETA- We begin" 
   )
)
+Name: BETA- We begin now
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not ( has-arrived-delay 0 "Theta" ) ) 
      ( not ( skill-level-at-least "Hard" ) ) 
      ( percent-ships-destroyed 49 "Beta" ) 
      ( not ( has-arrived-delay 0 "Gamma" ) ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "COM- We Reinforce you" 
   )
)
+Name: COM- Reinforce NOW
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( has-arrived-delay 0 "Delta" ) 
      ( has-arrived-delay 0 "Gamma" ) 
   )
   ( do-nothing ) 
)
+Name: Reinforce Directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Call in reinforcements", -1)
+Objective key:  XSTR("Press C then 4", -1)

$Formula: ( when 
   ( or 
      ( < 
         ( distance "Ahriman" "Gamma 1" ) 
         1200 
      )
      ( < 
         ( distance "Ahriman" "Gamma 2" ) 
         1200 
      )
      ( < 
         ( distance "Ahriman" "Gamma 3" ) 
         1200 
      )
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "ANYEPIS- Hello" 
   )
)
+Name: EPIS- Bombing run
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Delta exists" 
         15 
      )
      ( not ( has-arrived-delay 0 "Delta" ) ) 
      ( not ( skill-level-at-least "Hard" ) ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "COM- Force reinforce fight" 
   )
)
+Name: COM- Reinforce Fighters
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 4 "Lamashtu" ) 
   ( send-message 
      "#Command" 
      "High" 
      "COM- Lamashtu Down" 
   )
)
+Name: COM- Lamashtu down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Libra" "<any friendly>" ) 
      750 
   )
   ( clear-goals "Libra" ) 
   ( add-goal 
      "Libra" 
      ( ai-chase-any 89 ) 
   )
)
+Name: Libra Fights
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Virgo" "<any friendly>" ) 
      750 
   )
   ( clear-goals "Virgo" ) 
   ( add-goal 
      "Virgo" 
      ( ai-chase-any 89 ) 
   )
)
+Name: Virgo Fights
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "Berich" ) 
   ( send-message 
      "#Command" 
      "High" 
      "COM- new cruiser 2" 
   )
   ( validate-goal "Bonus" ) 
)
+Name: new Cruiser 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Destroy Enemy Fighters" 
         0 
      )
      ( is-goal-true-delay "Bonus" 0 ) 
   )
   ( do-nothing ) 
)
+Name: Third cruiser down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Intro Event" 4 ) 
      ( not 
         ( is-event-true-delay 
            "Call in bombers + Flak warning" 
            0 
         )
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2- can't see" 
   )
)
+Name: A2 can't see
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Third cruiser down" 
      0 
   )
   ( allow-ship "GTF Perseus" ) 
   ( allow-weapon "Maxim" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Bite me" 
   )
)
+Name: Bonus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( cap-waypoint-speed "Alpha 4" 54 ) 
   ( cap-waypoint-speed "Alpha 2" 54 ) 
   ( cap-waypoint-speed "Alpha 3" 54 ) 
)
+Name: Speed Limit
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 18 "Lamashtu" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Whoa" 
   )
)
+Name: Whoa
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Berich" ) 
   ( do-nothing ) 
)
+Name: Destroy Berich
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Berich", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Libra" ) 
      ( is-event-true-delay 
         "Third cruiser down" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Destroy Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Pisces" ) 
      ( not 
         ( is-destroyed-delay 0 "Ahriman" ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Focus" 
   )
)
+Name: Focus dammit
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Destroy Scorpio
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 50 "Beta" ) 
      ( not 
         ( skill-level-at-least "Medium" ) 
      )
   )
   ( do-nothing ) 
)
+Name: wussy
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "All clear" 9 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Stay and Fight" 
   )
   ( add-goal "Theta" ( ai-warp-out 89 ) ) 
   ( add-goal "Gamma" ( ai-warp-out 89 ) ) 
)
+Name: Good advice
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( shield-quad-low "Alpha 1" 20 ) 
   ( send-message 
      "#Command" 
      "High" 
      "COM Equalize" 
   )
)
+Name: Quadrent Damage
+Repeat Count: 2
+Interval: 60

#Goals		;! 4 total

$Type: Secondary
+Name: Destroy Enemy Fighters
$MessageNew:  XSTR("Eliminate all hostiles", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Cancer" 
   "Scorpio" 
   "Pisces" 
)

$Type: Bonus
+Name: Bonus
$MessageNew:  XSTR("Destroy Berich", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Berich" ) 
+Invalid

$Type: Primary
+Name: Destroy Ahriman
$MessageNew:  XSTR("Destroy the Ahriman", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Ahriman" ) 

$Type: Primary
+Name: Destroy Lamashtu
$MessageNew:  XSTR("Destroy the Lamashtu", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Lamashtu" ) 
+Invalid

#Waypoints		;! 3 lists total

$Name: Rakshasa Patrol
$List: (		;! 5 points in list
	( 299.887756, 0.000154, 1215.214722 )
	( 683.093689, 220.501816, 798.431580 )
	( 616.794617, 89.985077, -1.750898 )
	( 127.259720, -270.635651, 691.390503 )
	( -409.246216, 174.088257, 679.251892 )
)

$Name: Ease into it
$List: (		;! 2 points in list
	( 104.115417, 6.972530, -675.183350 )
	( 7.493754, -0.000042, 153.173279 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 841.651245, 0.000006, 9601.290039 )
)

#Messages		;! 121 total


$Name: COM- Acquired Target
$MessageNew:  XSTR("Alpha, you are approaching the last known position of the Ahriman. Stay alert.", -1)
$end_multi_text
+Wave Name: SMD1_AC_01.wav

$Name: COM- Bombers
$MessageNew:  XSTR("OK, Alpha, we are sending in Beta wing.  Keep the fighters occupied and avoid the cruiser.", -1)
$end_multi_text
+Wave Name: SMD1_AC_02.wav

$Name: BETA- We begin
$MessageNew:  XSTR("Beta wing is on station and approaching hostiles.", -1)
$end_multi_text
+Wave Name: MMD1_B1_01.wav

$Name: COM- Kali down
$MessageNew:  XSTR("Good work, Alpha. Pisces wing has been neutralized.", -1)
$end_multi_text
+Wave Name: SMD1_AC_03.wav

$Name: COM more shivans
$MessageNew:  XSTR("More Shivan fighters inbound!  Destroy them quickly, Alpha!", -1)
$end_multi_text
+Wave Name: SMD1_AC_04.wav

$Name: THETA Hello
$MessageNew:  XSTR("Theta wing ready for action!", -1)
$end_multi_text
+Wave Name: SMD1_t1_01.wav

$Name: COM Fini
$MessageNew:  XSTR("Good work, Alpha. At your discretion, you may return to base or continue your patrol. The Shivans may have called for reinforcements, so be on guard if you remain in system.", -1)
$end_multi_text
+Wave Name: SMD1_AC_05.wav

$Name: COM Flak
$MessageNew:  XSTR("Watch the flak from that cruiser, pilots! It'll shred your fighter if you get too close!", -1)
$end_multi_text
+Wave Name: SMD1_AC_06.wav

$Name: COM Theta exists
$MessageNew:  XSTR("Gamma wing is standing by. Call in the bombers at your discretion.", -1)
$end_multi_text
+Wave Name: SMD1_AC_07.wav

$Name: COM Delta avail
$MessageNew:  XSTR("Delta wing is standing by. They'll deploy on your command.", -1)
$end_multi_text
+Wave Name: SMD1_AC_08.wav

$Name: A2- Enemy sighted
$MessageNew:  XSTR("We've engaged the Shivans, Command! We've got a swarm of bandits out here!", -1)
$end_multi_text
+Wave Name: SMD1_a2_01.wav

$Name: BETA- Bombing run
$MessageNew:  XSTR("Beta wing commencing bombing run!", -1)
$end_multi_text
+Wave Name: MMD1_B1_02.wav

$Name: B2 or B3 Ahriman down
$MessageNew:  XSTR("Command, we have taken out the Ahriman!", -1)
$end_multi_text
+Persona: Wingman 1
+Wave Name: SMD1_b2_01.wav

$Name: B1 Ahriman Down
$MessageNew:  XSTR("The Ahriman is down, but so is the rest of my wing! I could use some help out here!", -1)
$end_multi_text
+Wave Name: MMD1_B1_03.wav

$Name: COM- Ahriman
$MessageNew:  XSTR("The Ahriman has been destroyed! Good flying, pilots!", -1)
$end_multi_text
+Wave Name: SMD1_AC_09.wav

$Name: B1 Goin for Lamachtu
$MessageNew:  XSTR("Beta wing engaging the Lamashtu.", -1)
$end_multi_text
+Wave Name: MMD1_B1_04.wav

$Name: COM-B2 or B3 Lamachtu
$MessageNew:  XSTR("Beta wing, engage the Lamashtu.", -1)
$end_multi_text
+Wave Name: SMD1_AC_10.wav

$Name: B2 or B3- Yes Sir
$MessageNew:  XSTR("Yes, Sir.", -1)
$end_multi_text
+Wave Name: SMD1_b2_02.wav

$Name: COM- AB
$MessageNew:  XSTR("You are out of missiles, pilot.  Call in the support ship.", -1)
$end_multi_text
+Wave Name: SMD1_AC_11.wav

$Name: COM- We Reinforce you
$MessageNew:  XSTR("Alpha, more reinforcements are available. Call them in if you need them.", -1)
$end_multi_text
+Wave Name: SMD1_AC_12.wav

$Name: ANYEPIS- Hello
$MessageNew:  XSTR("This is Gamma 1. We are targeting the Lamashtu.", -1)
$end_multi_text
+Persona: Wingman 2
+Wave Name: SMD2_G1_01.wav

$Name: COM- Force reinforce fight
$MessageNew:  XSTR("We are deploying another wing of fighters to back you up, Alpha.", -1)
$end_multi_text
+Wave Name: SMD1_AC_13.wav

$Name: COM- Lamashtu Down
$MessageNew:  XSTR("We've destroyed the Lamashtu! Well done, pilots!", -1)
$end_multi_text
+Wave Name: SMD1_AC_14.wav

$Name: COM- AB2
$MessageNew:  XSTR("Alpha, put some distance between yourself and the Shivans before you rearm.", -1)
$end_multi_text
+Wave Name: SMD1_AC_15.wav

$Name: COM- New cruiser 1
$MessageNew:  XSTR("New jump signature detected! It's a Rakshasa-class cruiser. Designation Lamashtu. You have a new objective, pilots!", -1)
$end_multi_text
+Wave Name: SMD1_AC_16.wav

$Name: COM- new cruiser 2
$MessageNew:  XSTR("A Cain-class warship has emerged from subspace! Designation Berich!", -1)
$end_multi_text
+Wave Name: SMD1_AC_17.wav

$Name: Bite me
$MessageNew:  XSTR("Excellent work, Alpha! Disengage and return to base.", -1)
$end_multi_text
+Wave Name: SMD1_AC_18.wav

$Name: A2- can't see
$MessageNew:  XSTR("Roger that, Command. Sensors are picking up hostile readings.", -1)
$end_multi_text
+Wave Name: SMD1_a2_02.wav

$Name: Whoa
$MessageNew:  XSTR("I've been hit! That beam cannon ripped through my hull! Stand clear of that cruiser!", -1)
$end_multi_text
+Persona: Wingman 1
+Wave Name: SMD1_w1_01.wav

$Name: Focus
$MessageNew:  XSTR("Destroy the Ahriman. Take out the flak guns if you can, pilots.  After targeting Ahriman, press [$k$] to target its turrets.", -1)
$end_multi_text
+Wave Name: SMD1_ac_19.wav

$Name: Stay and Fight
$MessageNew:  XSTR("If you're going to remain in system, you might want to rearm.  [Press $Shift R$]", -1)
$end_multi_text
+Wave Name: SMD1_ac_20.wav

$Name: COM Equalize
$MessageNew:  XSTR("Alpha, your shields have taken a pounding.  Equalize them quickly to balance the remaining charge. [Press $Q$]", -1)
$end_multi_text
+Wave Name: SMD1_ac_21.wav

#Reinforcements		;! 2 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Gamma
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 0 total

$Num stars: 100
$Ambient light level: 0
+Neb2: nbackred

+Neb2Flags: 60

$Sun: SunRed
+Angles: 1.378809 0.610865 1.378809
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: 1: Exodus
$Briefing Music: Brief1

#End

