#Default Player Ship

$Name: GTF Hercules Mark II

#End

#Engine Wash Info

;; NOTE:  The default MUST be the first entry in the list of engine wash info

$Name: Default100
$Angle: 12.0
$Radius Mult: 1.2
$Length: 100
$Intensity:	1.0

$Name: Default150
$Angle: 10.0
$Radius Mult: 1.2
$Length: 150
$Intensity:	1.0

$Name: Default300
$Angle: 8.0
$Radius Mult: 1.2
$Length: 300
$Intensity:	1.0

$Name: Default1000
$Angle: 5.0
$Radius Mult: 1.2
$Length: 1000
$Intensity:	1.0

#End


#Ship Classes

;=====>> TERRANS <<=======

$Name:                          GTF Hercules Mark II
$Short name:					TFight22
$Species:                       Terran
+Type:                          XSTR("Heavy Assault", -1)
+Maneuverability:				XSTR("Average", -1)
+Armor:                         XSTR("Medium", -1)
+Manufacturer:					XSTR("KresCo Engineering", -1)
+Description:
XSTR(
"The second generation of the Hercules fighter.  It is faster, more maneuverable, and still carries a decent payload.", -1)
$end_multi_text
+Tech Description:
XSTR("The Hercules II is still one of the slowest and most unmanageable fighters in the fleet.  This is offset, however, by its overpowering weaponry and shielding.  It carries 6 primary weapons, as well as two full secondary banks.  This heavy assault fighter is best suited for small target attacks and bomber escort.", -1)
$end_multi_text
+Length:          17 m
+Gun Mounts:      4
+Missile Banks:   2

$POF file:                      fighter2t-02.pof
$Detail distance:				(0, 180, 300, 1100)
$Show damage:					YES
$Density:                       1
$Damp:                          0.25
$Rotdamp:                       0.4
$Max Velocity:					0.0, 0.0, 55.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					3.8, 4.2, 3.8
$Rear Velocity:					0.0
$Forward accel:					3.6             
$Forward decel:					1.3
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO			;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0			;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:				( "Subach HL-7"  "Prometheus R" "Maxim" )
$Default PBanks:				( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:				( "Rockeye" "Tornado" )
$Default SBanks:				( "Rockeye" "Tornado" )
$SBank Capacity:				( 80, 100 )
$Shields:						610
$Shield Color:					92 92 255
$Power Output:					3.3
$Max Oclk Speed:				70.0
$Max Weapon Eng:				150.0
$Hitpoints:                     275
$Flags:                         ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class:                      Captain
$Afterburner:					YES
	+Aburn Max Vel:				0.0, 0.0, 130.0
	+Aburn For accel:			0.75
	+Aburn Fuel:				430.0
	+Aburn Burn Rate:			55.0
	+Aburn Rec Rate:			24.0
$Countermeasures:				25
$Scan time:                     2000
$EngineSnd:						126                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -30
$Closeup_zoom:					0.5
$Shield_icon:					shieldft-02
$Ship_icon:                     iconfighter2t-02
$Ship_anim:                     ssfighter2t-02
$Ship_overhead:					loadfighter2t-02
$Score:							10
$Trail:
	+Offset:		0 -6.91 -6.07
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Subsystem:                     sensors,                                10,0.0
$Subsystem:                     communications, 10,0.0
$Subsystem:                     weapons,                                10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine,                         35,0.0


$Name:                          GTF Hercules Mark IID
$Short name:					TFight22
$Species:                       Terran
+Type:                          XSTR("Heavy Assault", -1)
+Maneuverability:				XSTR("Average", -1)
+Armor:                         XSTR("Medium", -1)
+Manufacturer:					XSTR("KresCo Engineering", -1)
+Description:
XSTR(
"The second generation of the Hercules fighter.  It is faster, more maneuverable, and still carries a decent payload.", -1)
$end_multi_text
+Tech Description:
XSTR("The Hercules II is still one of the slowest and most unmanageable fighters in the fleet.  This is offset, however, by its overpowering weaponry and shielding.  It carries 6 primary weapons, as well as two full secondary banks.  This heavy assault fighter is best suited for small target attacks and bomber escort.", -1)
$end_multi_text
+Length:          17 m
+Gun Mounts:      4
+Missile Banks:   2

$POF file:                      fighter2t-02.pof
$Detail distance:				(0, 180, 300, 1100)
$Show damage:					YES
$Density:                       1
$Damp:                          0.25
$Rotdamp:                       0.4
$Max Velocity:					0.0, 0.0, 55.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					3.8, 4.2, 3.8
$Rear Velocity:					0.0
$Forward accel:					3.6             
$Forward decel:					1.3
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO			;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0			;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:				( "Subach HL-7"  "Prometheus R" "Maxim" )
$Default PBanks:				( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:				( "Rockeye-D" "Tornado-D" )
$Default SBanks:				( "Rockeye-D" "Tornado-D" )
$SBank Capacity:				( 60, 80 )
$Shields:						430
$Shield Color:					92 92 255
$Power Output:					3.2
$Max Oclk Speed:				70.0
$Max Weapon Eng:				150.0
$Hitpoints:                     325
$Flags:                         ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class:                      Captain
$Afterburner:					YES
	+Aburn Max Vel:				0.0, 0.0, 130.0
	+Aburn For accel:			0.75
	+Aburn Fuel:				430.0
	+Aburn Burn Rate:			55.0
	+Aburn Rec Rate:			24.0
$Countermeasures:				25
$Scan time:                     2000
$EngineSnd:						126                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -30
$Closeup_zoom:					0.5
$Shield_icon:					shieldft-02
$Ship_icon:                     iconfighter2t-02
$Ship_anim:                     ssfighter2t-02
$Ship_overhead:					loadfighter2t-02
$Score:							10
$Trail:
	+Offset:		0 -6.91 -6.07
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Subsystem:                     sensors,                                10,0.0
$Subsystem:                     communications, 10,0.0
$Subsystem:                     weapons,                                10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine,                         35,0.0


$Name:                          GTF Loki
$Short name:                    TFight13
$Species:                               Terran
+Type:                          XSTR("Recon", -1)
+Maneuverability:                       XSTR("High", -1)
+Armor:                         XSTR("Low", -1)
+Manufacturer:                  XSTR("Han-Ronald Corp", -1)
+Description:
XSTR(
"High max velocity offset by its tiny payload. High weapon capacity.", -1)
$end_multi_text
+Tech Description:
XSTR("Designed by GTI engineers, the Loki is undoubtedly the best reconaissance craft in Terran or Vasudan service.  Its hull shape and shielded reactor chamber lends itself to providing a low sensor profile, and is yet capable of very high speed maneuvers.  Its relatively light armament and low armor rating make it unsuitable for extended firefights, however.", -1)
$end_multi_text
+Length:          20 m
+Gun Mounts:      4
+Missile Banks:   1

$POF file:                      fighter13.pof
$Detail distance:       (0, 180, 300, 1100)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.35
$Max Velocity:          0.0, 0.0, 75.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:         3.2, 3.2, 2.0
$Rear Velocity:         0.0
$Forward accel:         2.0             
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        25.0
$Expl outer rad:        75.0
$Expl damage:           25.0
$Expl blast:            1000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" )
$Default PBanks:        ( "Subach HL-7" "Subach HL-7" )
$Allowed SBanks:        ( "Rockeye" )
$Default SBanks:        ( "Rockeye" )
$SBank Capacity:        ( 30 )
$Shields:                400
$Shield Color:					92 92 255
$Power Output:          3.0
$Max Oclk Speed:        64.0
$Max Weapon Eng:        150.0
$Hitpoints:                     250
$Flags:                         ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 160.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       60.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       40
$Scan time:                     2000
$EngineSnd:       126                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -30
$Closeup_zoom:          0.5
$Shield_icon:           shield-f13
$Ship_icon:                     iconfighter13
$Ship_anim:                     ssfighter13
$Ship_overhead: loadfighter13
$Score:             10
$Trail:
	+Offset:		5 3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-5 3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		5 -3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-5 -3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     sensors,                                10,0.0
$Subsystem:                     communications, 10,0.0
$Subsystem:                     weapons,                                10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine,                         35,0.0



$Name:                          GTF Loki D
$Short name:                    TFight13
$Species:                               Terran
+Type:                          XSTR("Recon", -1)
+Maneuverability:                       XSTR("High", -1)
+Armor:                         XSTR("Low", -1)
+Manufacturer:                  XSTR("Han-Ronald Corp", -1)
+Description:
XSTR(
"High max velocity offset by its tiny payload. High weapon capacity.", -1)
$end_multi_text
+Tech Description:
XSTR("Designed by GTI engineers, the Loki is undoubtedly the best reconaissance craft in Terran or Vasudan service.  Its hull shape and shielded reactor chamber lends itself to providing a low sensor profile, and is yet capable of very high speed maneuvers.  Its relatively light armament and low armor rating make it unsuitable for extended firefights, however.", -1)
$end_multi_text
+Length:          20 m
+Gun Mounts:      4
+Missile Banks:   1

$POF file:                      fighter13.pof
$Detail distance:       (0, 180, 300, 1100)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:               0.35
$Max Velocity:          0.0, 0.0, 75.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:         3.2, 3.2, 2.0
$Rear Velocity:         0.0
$Forward accel:         2.0             
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        25.0
$Expl outer rad:        75.0
$Expl damage:           25.0
$Expl blast:            1000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" )
$Default PBanks:        ( "Subach HL-7" "Subach HL-7" )
$Allowed SBanks:        ( "Rockeye-D" )
$Default SBanks:        ( "Rockeye-D" )
$SBank Capacity:        ( 30 )
$Shields:                250
$Shield Color:					92 92 255
$Power Output:          3.0
$Max Oclk Speed:        64.0
$Max Weapon Eng:        150.0
$Hitpoints:                     250
$Flags:                         ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 160.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       60.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       40
$Scan time:                     2000
$EngineSnd:       126                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -30
$Closeup_zoom:          0.5
$Shield_icon:           shield-f13
$Ship_icon:                     iconfighter13
$Ship_anim:                     ssfighter13
$Ship_overhead: loadfighter13
$Score:             10
$Trail:
	+Offset:		5 3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-5 3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		5 -3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-5 -3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     sensors,                                10,0.0
$Subsystem:                     communications, 10,0.0
$Subsystem:                     weapons,                                10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine,                         35,0.0



$Name:                          GTF Perseus
$Short name:                    TFight2t-03
$Species:                       Terran
+Type:                          XSTR("Light Fighter", -1)
+Maneuverability:               XSTR("High", -1)
+Armor:                         XSTR("Low", -1)
+Manufacturer:                  XSTR("Nankam Aeronautical", -1)
+Description:
XSTR(
"High max velocity and maneuverability offset the small weapons payload.", -1)
$end_multi_text
+Tech Description:
XSTR("Designed by GTI engineers to replace the aging Valkyrie. This ship has the Valkyrie's speed and maneuverablity with more armor and weapon capabilities", -1)
$end_multi_text
+Length:						17 m
+Gun Mounts:					2
+Missile Banks:					2

$POF file:                      fighter2t-03.pof
$Detail distance:				(0, 180, 300, 1100)
$Show damage:					YES
$Density:                       1
$Damp:                          0.15
$Rotdamp:                       0.35
$Max Velocity:					0.0, 0.0, 80.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					3.3, 3.3, 3.3
$Rear Velocity:					0.0
$Forward accel:					2.0             
$Forward decel:					1.5
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO                       ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0                      ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:				( "Subach HL-7" "Prometheus R" "Maxim")
$Default PBanks:				( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:				( "Rockeye" "Tornado" )
$Default SBanks:				( "Tornado" "Tornado" )
$SBank Capacity:				( 40, 40 )
$Shields:                       350
$Shield Color:					92 92 255
$Power Output:					2.0
$Max Oclk Speed:				100.0
$Max Weapon Eng:				150.0
$Hitpoints:                     265
$Flags:                         ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class:                      Captain
$Afterburner:					YES
	+Aburn Max Vel:			0.0, 0.0, 150.0
	+Aburn For accel:       0.8
	+Aburn Fuel:            330.0
	+Aburn Burn Rate:       60.0
	+Aburn Rec Rate:        25.0
$Countermeasures:			40
$Scan time:                 2000
$EngineSnd:					126                   ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -30
$Closeup_zoom:				0.5
$Shield_icon:				shieldft-03
$Ship_icon:                 iconfighter2t-03
$Ship_anim:                 ssfighter2t-03
$Ship_overhead:				loadfighter2t-03
$Score:						10
$Trail:
	+Offset:		6.51 -1.76 -3.37
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		-6.51 -1.76 -3.37
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		0 -4.30 -5.08
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Subsystem:                     sensors,                        10,0.0
$Subsystem:                     communications,					10,0.0
$Subsystem:                     weapons,                        10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine,                         35,0.0


$Name:                          GTF Perseus D
$Short name:                    TFight2t-03
$Species:                       Terran
+Type:                          XSTR("Light Fighter", -1)
+Maneuverability:               XSTR("High", -1)
+Armor:                         XSTR("Low", -1)
+Manufacturer:                  XSTR("Nankam Aeronautical", -1)
+Description:
XSTR(
"High max velocity and maneuverability offset the small weapons payload.", -1)
$end_multi_text
+Tech Description:
XSTR("Designed by GTI engineers to replace the aging Valkyrie. This ship has the Valkyrie's speed and maneuverablity with more armor and weapon capabilities", -1)
$end_multi_text
+Length:						17 m
+Gun Mounts:					2
+Missile Banks:					2

$POF file:                      fighter2t-03.pof
$Detail distance:				(0, 180, 300, 1100)
$Show damage:					YES
$Density:                       1
$Damp:                          0.15
$Rotdamp:                       0.35
$Max Velocity:					0.0, 0.0, 80.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					3.3, 3.3, 3.3
$Rear Velocity:					0.0
$Forward accel:					2.0             
$Forward decel:					1.5
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO                       ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0                      ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:				( "Subach HL-7" "Prometheus R" "Maxim")
$Default PBanks:				( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:				( "Rockeye-D" "Tornado-D" )
$Default SBanks:				( "Tornado-D" "Tornado-D" )
$SBank Capacity:				( 40, 40 )
$Shields:                       275
$Shield Color:					92 92 255
$Power Output:					2.0
$Max Oclk Speed:				100.0
$Max Weapon Eng:				150.0
$Hitpoints:                     255
$Flags:                         ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class:                      Captain
$Afterburner:					YES
	+Aburn Max Vel:			0.0, 0.0, 150.0
	+Aburn For accel:       0.8
	+Aburn Fuel:            330.0
	+Aburn Burn Rate:       60.0
	+Aburn Rec Rate:        25.0
$Countermeasures:			40
$Scan time:                 2000
$EngineSnd:					126                   ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -30
$Closeup_zoom:				0.5
$Shield_icon:				shieldft-03
$Ship_icon:                 iconfighter2t-03
$Ship_anim:                 ssfighter2t-03
$Ship_overhead:				loadfighter2t-03
$Score:						10
$Trail:
	+Offset:		6.51 -1.76 -3.37
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		-6.51 -1.76 -3.37
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		0 -4.30 -5.08
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Subsystem:                     sensors,                        10,0.0
$Subsystem:                     communications,					10,0.0
$Subsystem:                     weapons,                        10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine,                         35,0.0



$Name:                  GTB Zeus
$Short name:            TBomb9
$Species:                       Terran
+Type:                  XSTR("Medium Bomber", -1)
+Maneuverability:               XSTR("Poor", -1)
+Armor:                 XSTR("High", -1)
+Manufacturer:          XSTR("Dynamic Metamer", -1)
+Description:
XSTR(
"Excellent for hit-and-run bombing.
Can carry Tsunamis.  Good afterburner
supply.", -1)
$end_multi_text
+Tech Description:
XSTR("Another product of GTI R&D, the Zeus strike bomber is a worthy successor to the Athena.  It's balanced design and increased reactor capacity give it remarkable speed for a bomber, yet still remains capable of carrying the powerful Tsunami bombs.  These features will make the Zeus a versatile and effective weapon against capital ships.", -1)
$end_multi_text
+Length:          20 m
+Gun Mounts:      4
+Missile Banks:   3

$POF file:                      bomber09.pof
$Detail distance:       (0, 180, 300, 1100)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.55
$Max Velocity:          0.0, 0.0, 55.0
$Rotation time:         4.0, 4.5, 3.0
$Rear Velocity:         0.0
$Forward accel:         1.0             
$Forward decel:         0.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        75.0
$Expl damage:           25.0
$Expl blast:            1500.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Prometheus R" "Maxim")
$Default PBanks:        ( "Prometheus R" "Prometheus R" )
$Allowed SBanks:        ( "Cyclops" "Rockeye" )
$Default SBanks:        ( "Cyclops" "Cyclops" "Rockeye" )
$SBank Capacity:        ( 40, 40, 40 )
$Shields:                       450
$Shield Color:					92 92 255
$Power Output:          3.0
$Max Oclk Speed:        75.0
$Max Weapon Eng:        100.0
$Hitpoints:                     200
$Flags:                         ( "player_ship" "default_player_ship" "bomber" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 110.0
	+Aburn For accel:       0.7
	+Aburn Fuel:    500.0
	+Aburn Burn Rate:       50.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       30
$Scan time:                     2000
$EngineSnd:       127                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -33
$Closeup_zoom:          0.5
$Shield_icon:           shield-b09
$Ship_icon:                     iconbomber09
$Ship_anim:                     ssbomber09
$Ship_overhead: loadbomber09
$Score:             15
$Trail:
	+Offset:		4.4 7.5 -13.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-4.4 7.5 -13.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		5.87 7 -13.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-5.87 7 -13.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     communications, 10,     0.0
$Subsystem:                     navigation,                     10,     0.0
$Subsystem:                     weapons,                                20,     0.0
$Subsystem:                     sensors,                                10,     0.0
$Subsystem:                     engine,                 15,     0.0


$Name:                  GTB Zeus-D
$Short name:            TBomb9
$Species:                       Terran
+Type:                  XSTR("Medium Bomber", -1)
+Maneuverability:               XSTR("Poor", -1)
+Armor:                 XSTR("High", -1)
+Manufacturer:          XSTR("Dynamic Metamer", -1)
+Description:
XSTR(
"Excellent for hit-and-run bombing.
Can carry Tsunamis.  Good afterburner
supply.", -1)
$end_multi_text
+Tech Description:
XSTR("Another product of GTI R&D, the Zeus strike bomber is a worthy successor to the Athena.  It's balanced design and increased reactor capacity give it remarkable speed for a bomber, yet still remains capable of carrying the powerful Tsunami bombs.  These features will make the Zeus a versatile and effective weapon against capital ships.", -1)
$end_multi_text
+Length:          20 m
+Gun Mounts:      4
+Missile Banks:   3

$POF file:                      bomber09.pof
$Detail distance:       (0, 180, 300, 1100)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.55
$Max Velocity:          0.0, 0.0, 55.0
$Rotation time:         4.0, 4.5, 3.0
$Rear Velocity:         0.0
$Forward accel:         1.0             
$Forward decel:         0.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        75.0
$Expl damage:           25.0
$Expl blast:            1500.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Prometheus R" "Maxim")
$Default PBanks:        ( "Prometheus R" "Prometheus R" )
$Allowed SBanks:        ( "Cyclops" "Rockeye-D" )
$Default SBanks:        ( "Cyclops" "Cyclops" "Rockeye-D" )
$SBank Capacity:        ( 60, 60, 60 )
$Shields:                       650
$Shield Color:					92 92 255
$Power Output:          3.0
$Max Oclk Speed:        70.0
$Max Weapon Eng:        100.0
$Hitpoints:                     200
$Flags:                         ( "player_ship" "default_player_ship" "bomber" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 110.0
	+Aburn For accel:       0.7
	+Aburn Fuel:    500.0
	+Aburn Burn Rate:       50.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       30
$Scan time:                     2000
$EngineSnd:       127                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -33
$Closeup_zoom:          0.5
$Shield_icon:           shield-b09
$Ship_icon:                     iconbomber09
$Ship_anim:                     ssbomber09
$Ship_overhead: loadbomber09
$Score:             15
$Trail:
	+Offset:		4.4 7.5 -13.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-4.4 7.5 -13.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		5.87 7 -13.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-5.87 7 -13.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     communications, 10,     0.0
$Subsystem:                     navigation,                     10,     0.0
$Subsystem:                     weapons,                                20,     0.0
$Subsystem:                     sensors,                                10,     0.0
$Subsystem:                     engine,                 15,     0.0


$Name:                          @GTS Centaur
$Short name:            TSup
$Species:                       Terran
+Tech Description:
XSTR("The Centaur support ship is designed to get in and out of battle as quick as possible.  It is fast, and quite maneuverable, allowing it to dock with fighters in a minimum amount of time.  Most notable about the Centaur, however, is its extremely large explosion radius.  The amount of warheads carried on a support ship makes it very dangerous to be close to an exploding Centaur.", -1)
$end_multi_text
$POF file:                      support01.pof
$Detail distance:       (0, 130, 250, 800)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.3
$Max Velocity:          0.0, 0.0, 70.0          ;;      We agreed on 60, but we also agreed to decrease 40%.  I lowered from 120 to 70.
$Rotation time:         3.0, 3.0, 3.0
$Rear Velocity:         0.0
$Forward accel:         2.0             
$Forward decel:         0.25            ;;      lower numbers mean faster acceleration.
$Slide accel:           0.0
$Slide decel:           0.0

;; Lots of weapons onboard means big explosion
$Expl inner rad:        100.0
$Expl outer rad:        200.0
$Expl damage:           100.0
$Expl blast:            4000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       500
$Shield Color:					92 92 255
$Power Output:          1.0
$Max Oclk Speed:        100.0
$Max Weapon Eng:        0.0
$Hitpoints:                     500
$Flags:                         ( "repair_rearm"  "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:         135                 ;; Engine sound of ship
$Closeup_pos:           0.0, 1.0, -29
$Closeup_zoom:          0.5
$Score:             50
$Subsystem:                     communication,      30, 0.0
$Subsystem:                     engines,                        50,     0.0
$Subsystem:                     sensors,                        10,     0.0

;; ========= SPECIAL NON-DOCKING SUPPORT SHIP =========================================

$Name:                          GTS Centaur#Charon
$Short name:            TSup2
$Species:                       Terran
$POF file:                      support01.pof
$Detail distance:       (0, 130, 250, 800)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.3
$Max Velocity:          0.0, 0.0, 70.0          ;;      We agreed on 60, but we also agreed to decrease 40%.  I lowered from 120 to 70.
$Rotation time:         3.0, 3.0, 3.0
$Rear Velocity:         0.0
$Forward accel:         2.0             
$Forward decel:         0.25            ;;      lower numbers mean faster acceleration.
$Slide accel:           0.0
$Slide decel:           0.0

;; Lots of weapons onboard means big explosion
$Expl inner rad:        100.0
$Expl outer rad:        200.0
$Expl damage:           100.0
$Expl blast:            4000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       500
$Shield Color:					92 255 255
$Power Output:          1.0
$Max Oclk Speed:        100.0
$Max Weapon Eng:        0.0
$Hitpoints:                     500
$Flags:                         ( "freighter" "ship copy" )
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:         135                 ;; Engine sound of ship
$Closeup_pos:           0.0, 1.0, -29
$Closeup_zoom:          0.5
$Score:             50
$Subsystem:                     communication,      30, 0.0
$Subsystem:                     engines,                        50,     0.0
$Subsystem:                     sensors,                        10,     0.0


$Name:                          GTC Aeolus
$Short name:					TCruiser
$Species:                       Terran
+Tech Description:
XSTR("The biggest, baddest, and meanest cruiser EVER. The Aeolus will smack you up.", -1)
$end_multi_text
$POF file:                      cruiser2t-01.pof
$Detail distance:				(0, 850, 1500, 5500)
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       2.0
$Max Velocity:					0.0, 0.0, 30.0
$Rotation time:					100.0, 100.0, 80.0
$Rear Velocity:					0.0
$Forward accel:					8.0            
$Forward decel:					4.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				150.0
$Expl outer rad:				750.0
$Expl damage:					200.0
$Expl blast:					11000.0
$Expl Propagates:				YES						;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				400.0					;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:				2
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					100.0
$Max Oclk Speed:				40.0
$Max Weapon Eng:				100.0
$Hitpoints:                     28000
$Flags:                         ( "cruiser" "in tech database" )
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						136						;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -315
$Closeup_zoom:					0.5
$Score:							400
$Subsystem:                     turret01,2.0,1.0
	$Default PBanks:				( "Terran Huge Turret" )
$Subsystem:                     turret02,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret03,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret04,2.0,1.0
	$Default PBanks:				( "Terran Huge Turret" )
$Subsystem:                     turret05,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret06,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret07,2.0,1.0
	$Default PBanks:				( "AAA" )
$Subsystem:                     turret08,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret09,2.0,1.0
	$Default PBanks:				( "AAA" )
$Subsystem:                     turret10,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret11,2.0,1.0
	$Default PBanks:				( "SGreen" )
$Subsystem:                     turret12,2.0,1.0
	$Default PBanks:				( "SGreen" )
$Subsystem:                     engine,			5,0.0
	$Engine Wash:	Default100
$Subsystem:                     communications,		5,0.0
$Subsystem:                     sensors,			5,0.0
$Subsystem:                     navigation,			5,0.0
$Subsystem:                     weapons,			5,0.0


$Name:                  @GTT Argo
$Short name:            TTran
$Species:               Terran
+Tech Description:
XSTR("Used to transport stuff. more military in nature.", -1)
$end_multi_text
$POF file:              transport2t-01.pof
$Detail distance:       (0, 850, 2000, 5500)
$Show damage:           YES
$Density:               1
$Damp:                  0.2
$Rotdamp:               0.6
$Max Velocity:          0.0, 0.0, 30.0
$Rotation time:         4.0, 7.0, 6.0
$Rear Velocity:         0.0
$Forward accel:         2.0             
$Forward decel:         1.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        500.0
$Expl damage:           500.0
$Expl blast:            1300.0
$Expl Propagates:       yes         ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       140.0       ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:  	    2
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:               0
$Power Output:          38.0
$Max Oclk Speed:        35.0
$Max Weapon Eng:        0.0
$Hitpoints:             10700						
$Flags:                 ( "transport"  "in tech database")
$AI Class:              Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:             2000
$EngineSnd:             126                   ;; Engine sound of ship
$Closeup_pos:           0.0, 3.0, -315
$Closeup_zoom:          0.5
$Score:                 10
$Subsystem:                     engine,                 25, 0
$Subsystem:                     navigation,             15, 0
$Subsystem:                     communications,			5, 0
$Subsystem:                     sensors,                10, 0
$Subsystem:                     weapons,                10, 0
$Subsystem:                     turret01,               5, 20.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret02,               5, 20.0
	$Default PBanks:        ( "Terran Turret" )


;; They mark things.
$Name:                  GTNB Pharos
$Short name:            JBuoy
$Species:               Terran
$POF file:              navbuoy.pof
$Detail distance:       (0, 100)
$Show damage:           YES
$Density:               1
$Damp:                  0.2
$Rotdamp:               0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         20.0, 20.0, 20.0
$Rear Velocity:         0.0
$Forward accel:         0.0             
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        0.0
$Expl outer rad:        0.0
$Expl damage:           0.0
$Expl blast:            0.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          0.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        0.0
$Hitpoints:                     100
$Flags:                         ("no_collide" "navbuoy")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       -1                    ;; Engine sound of ship
$Closeup_pos:           0.0, 1.0, -14
$Closeup_zoom:          0.5

$Name:                  @GTDR Amazon
$Short name:            TDrone
$Species:               Terran
+Tech Description:
XSTR("The Amazon is a simple drone, used for basic combat training.  They are unmanned, and carry only the weakest of weaponry.", -1)
$end_multi_text
$POF file:              Drone01.pof
$Detail distance:       (0, 80, 300, 1000)
$Show damage:           YES
$Density:               1
$Damp:                  0.1
$Rotdamp:               0.35
$Max Velocity:          0.0, 0.0, 75.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:         3.5, 3.5, 4.0
$Rear Velocity:         0.0
$Forward accel:         3.0             
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        0.0
$Expl outer rad:		0.0
$Expl damage:           0.0
$Expl blast:			0.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Training" )
$Default PBanks:        ( "Training" )
$Allowed SBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       100
$Shield Color:					92 92 255
$Power Output:          2.0
$Max Oclk Speed:        60.0
$Max Weapon Eng:        50.0
$Hitpoints:                     150
$Flags:                         ( "fighter"  "in tech database")
$AI Class:                      Lieutenant
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:				126                   ;; Engine sound of ship
$Closeup_pos:           0.0, -2.0, -49
$Closeup_zoom:          0.5
$Trail:
	+Offset:			11.38 -1.39 -4.93
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Trail:
	+Offset:			-11.38 -1.39 -4.93
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Subsystem:                     communications,		10, 0
$Subsystem:                     navigation,			5, 0
$Subsystem:                     weapons,			5, 0
$Subsystem:						sensors,			5, 0
$Subsystem:						engine,				50, 0



;; Cargo doesn't move well.  These cargo2's are also weaker than their cargo3 counterpart.
$Name:                  @TC 2
$Short name:            TCar2
$Species:               Terran
+Tech Description:
XSTR("The TC2 is the standard issue cargo container in the GTA for deep space cargo transport.  It has all the electronics and systems needed to preserve any cargo within it at whatever conditions are necessary.  TC2s are cheap to manufacture, and heavily used throughout the Alliance.", -1)
$end_multi_text
$POF file:              cargo02.pof
$Detail distance:       (0, 300, 500, 1300)
$Show damage:           YES
$Density:               1
$Damp:                  0.2
$Rotdamp:               0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         20.0, 20.0, 20.0
$Rear Velocity:         0.0
$Forward accel:         0.0             
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        100.0
$Expl damage:           25.0
$Expl blast:            100.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:				0
$Power Output:          0.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        0.0
$Hitpoints:				300
$Flags:					( "cargo"  "in tech database")
$AI Class:				none
$Afterburner:           NO
$Countermeasures:       0
$Scan time:				2000
$EngineSnd:				-1                    ;; Engine sound of ship
$Closeup_pos:           0.0, 1.0, -63
$Closeup_zoom:          0.55
$Score:					0

;=====>> VASUDANS <<=======

$Name:                  GVCv Sobek
$Short name:            VCorvette
$Species:               Vasudan
+Tech Description:
XSTR("The Sobek was put into service after the destruction of Vasuda Prime. It was created to counter the more powerful Shivan Crusiers.", -1)
$end_multi_text
$POF file:              corvette2v-01.pof
$Detail distance:       (0, 850, 1500, 5500)
$Show damage:           YES
$Density:               1
$Damp:                  0.2
$Rotdamp:               1.0
$Max Velocity:          0.0, 0.0, 30.0
$Rotation time:         100.0, 100.0, 70.0
$Rear Velocity:         0.0
$Forward accel:         8.0            
$Forward decel:         4.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        150.0
$Expl outer rad:        750.0
$Expl damage:           200.0
$Expl blast:            11000.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       450.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	3
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          100.0
$Max Oclk Speed:        60.0
$Max Weapon Eng:        100.0
$Hitpoints:             80000
$Flags:                 ( "big damage" "in tech database" "corvette" )
$AI Class:              Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:             2000
$EngineSnd:				131                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -725
$Closeup_zoom:          0.5
$Score:						400
$Subsystem:                     turret01,0.833,1.0
	$Default PBanks:        ( "Terran Huge Turret" )
$Subsystem:                     turret02,0.833,1.0
	$Default PBanks:        ( "Terran Huge Turret" )
$Subsystem:                     turret03,0.833,1.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret04,0.833,1.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret05,0.833,1.0
	$Default PBanks:        ( "Terran Huge Turret" )
$Subsystem:                     turret06,0.833,1.0
	$Default PBanks:        ( "AAA" )
$Subsystem:                     turret07,0.833,1.0
	$Default PBanks:        ( "AAA" )
$Subsystem:                     turret08,0.833,1.0
	$Default PBanks:        ( "AAA" )
$Subsystem:                     turret09,0.833,1.0
	$Default PBanks:        ( "VSlash" )
$Subsystem:                     turret10,0.833,1.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret11,0.833,1.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret12,0.833,1.0
	$Default PBanks:        ( "AAA" )
$Subsystem:                     turret13,0.833,1.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret14,0.833,1.0
	$Default PBanks:        ( "VSlash" )
$Subsystem:                     turret15,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret16,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret17,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret18,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret19,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret20,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret21,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret22,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     engine,                 15,0.0
	$Engine Wash:		Default300
$Subsystem:                     communications,  5,0.0
$Subsystem:                     sensors,                                 5,0.0
$Subsystem:                     navigation,                      5,0.0
$Subsystem:                     weapons,                                 5,0.0



$Name:						GVD Hatshepsut
$Short name:				VDestroy
$Species:					Vasudan
+Tech Description:
XSTR("Hatshepsut was one of the most powerful Egyptian queens in history and was pharaoh in all but name when her husband died.  Like its namesake, this destroyer is is the 'reigning pharaoh' of the Vasudan Fleet.  Over 24 turrets, 5 beam weapons, and 2 seperate fighter bays, this ship is to be feared and repected to all who go against it .", -1)
$end_multi_text
$POF file:					capital2V-01.pof
$Detail distance:			(0, 3500, 4500, 14000 )
$Show damage:				NO
$Density:					1
$Damp:						0.2
$Rotdamp:					1.5
$Max Velocity:				0.0, 0.0, 15.0
$Rotation time:				150.0, 150.0, 150.0
$Rear Velocity:				0.0
$Forward accel:				20.0            
$Forward decel:				10.0
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			150.0
$Expl outer rad:			2400.0
$Expl damage:				400.0
$Expl blast:				3000.0
$Expl Propagates:			YES                                 ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			600.0                               ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:			4
$Default PBanks:			()
$Default SBanks:			()
$SBank Capacity:			()
$Shields:                   0
$Power Output:				100.0
$Max Oclk Speed:			45.0
$Max Weapon Eng:			100.0
$Hitpoints:					135000
$Flags:						( "capital" "in tech database" "big damage")
$AI Class:					Captain
$Afterburner:				NO
$Countermeasures:			0
$Scan time:					2000
$EngineSnd:					137									;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -2560
$Closeup_zoom:				0.5
$Score:						1000
$Subsystem:                 turret01,0.125,0.5
	$Default PBanks:			( "SVas" )
$Subsystem:                 turret02,0.125,0.5
	$Default PBanks:			( "BVas" )
$Subsystem:                 turret03,0.125,0.5
	$Default PBanks:			( "BVas" )
$Subsystem:                 turret04,0.125,0.5
	$Default PBanks:			( "BVas" )
$Subsystem:                 turret05,0.125,0.5
	$Default SBanks:			( "Fusion Mortar" )
$Subsystem:                 turret06,0.125,0.5
	$Default SBanks:			( "Fusion Mortar" )
$Subsystem:                 turret07,0.125,0.5
	$Default SBanks:			( "Fusion Mortar" )
$Subsystem:                 turret08,0.125,0.5
	$Default SBanks:			( "Fusion Mortar" )
$Subsystem:                 turret09,0.125,0.5
	$Default SBanks:			( "Fusion Mortar" )
$Subsystem:                 turret10,0.125,0.5
	$Default SBanks:			( "Standard Flak" )
 $Subsystem:                turret11,0.125,0.5
	$Default PBanks:			( "AAA" )
$Subsystem:                 turret12,0.125,0.5
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                 turret13,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret14,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret15,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret16,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret17,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret18,0.125,0.5
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                 turret19,0.125,0.5
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                 turret20,0.125,0.5
	$Default PBanks:			( "AAA" )
$Subsystem:                 turret21,0.125,0.5
	$Default PBanks:			( "AAA" )
$Subsystem:                 turret22,0.125,0.5
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                 turret23,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret24,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret25,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret26,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret27,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret28,0.125,0.5
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                 turret29,0.125,0.5
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                 turret30,0.125,0.5
	$Default PBanks:			( "AAA" )
$Subsystem:                 bridge,						5,0.0
$Subsystem:                 navigation,					5,0.0
$Subsystem:                 weapons,					5,0.0
$Subsystem:                 sensors,					5,0.0
 
$Subsystem:                 communication,				5,0.0
$Subsystem:                 fighterbay01,				      5,0.0
$Subsystem:                 fighterbay02,				      5,0.0
$Subsystem:                 reactor,					5,0.0
$Subsystem:                 engine01,		            	7,0.0
	$Engine Wash:	Default1000
$Subsystem:                 engine02,		            	7,0.0
	$Engine Wash:	Default1000


;;>>>>>>>>>>>>>>SHIVAN<<<<<<<<<<<<<<<<
 
$Name:                          SF Basilisk
$Short name:            SFight10
$Species:                       Shivan
+Tech Description:
XSTR(
"The Basilisk seems to be a Shivan heavy attack fighter.  It is not as maneuverable as other Shivan fighters, but it packs quite a punch, and it is very resistant to our weaponry.  Most often they have been used in attacking our supply convoys and transports.
Treat the Basilisk as a Class C threat.", -1)
$end_multi_text
$POF file:                      fighter10.pof
$Detail distance:       (0, 80, 220, 900)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.4
$Max Velocity:          15.0, 15.0, 65.0
$Rotation time:         3.5, 3.5, 4.0
$Rear Velocity:         20.0
$Forward accel:         3.0             
$Forward decel:         1.5
$Slide accel:           2.0
$Slide decel:           2.0
$Expl inner rad:        33.0
$Expl outer rad:        66.0
$Expl damage:           20.0
$Expl blast:            1000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        (       "Shivan Mega Laser" "Shivan Heavy Laser" )
$Default SBanks:        ( "Tornado" "Tornado" )
$SBank Capacity:        ( 80, 80 )
$Shields:                680
$Shield Color:				255 92 92
$Power Output:          2.25
$Max Oclk Speed:        68.0
$Max Weapon Eng:        150.0
$Hitpoints:                     100
$Flags:                         ( "bomber" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 110.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       50.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       20
$Scan time:                     2000
$EngineSnd:       132                   ;; Engine sound of ship
$Closeup_pos:           0.0, -2.0, -35
$Closeup_zoom:          0.5
$Shield_icon:           shield-f10
$Score:             12
$Trail:
	+Offset:		11 -11.6 -4.5
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-11 -11.6 -4.5
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     sensors,                        10,0.0
$Subsystem:                     communications, 10,0.0
$Subsystem:                     engine,                 35,0.0
$Subsystem:                     weapons,                        15,0.0
$Subsystem:                     navigation,              5,0.0


$Name:                          SF Astaroth
$Short name:            SFight11
$Species:                       Shivan
+Tech Description:
XSTR(
"We believe that the Astaroth is a Shivan Harpoon.  It has a very high top speed, and its maneuverability is quite good.  However, its shield system isn't strong enough to withstand constant fighting for long, which leads us to believe the Astaroth's primary purpose is to destroy enemy bombers.
The Astaroth ranks as a Class B threat.", -1)
$end_multi_text
$POF file:                      fighter2s-03.pof
$Detail distance:       (0, 70, 200, 700)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.3
$Max Velocity:          25.0, 25.0, 87.0
$Rotation time:         3.2, 3.2, 3.2
$Rear Velocity:         25.0
$Forward accel:         3.0             
$Forward decel:         1.5
$Slide accel:           2.0
$Slide decel:           2.0
$Expl inner rad:        15.0
$Expl outer rad:        55.0
$Expl damage:           15.0
$Expl blast:            1000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ( "Shivan Mega Laser" )
$Default SBanks:        ( "Rockeye" "Rockeye" )
$SBank Capacity:        ( 40, 40 )
$Shields:                       380
$Shield Color:				255 92 92
$Power Output:          1.5
$Max Oclk Speed:        120.0
$Max Weapon Eng:        100.0
$Hitpoints:                     100
$Flags:                         ( "fighter" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 155.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       70.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       20
$Scan time:                     2000
$EngineSnd:       132                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -28
$Closeup_zoom:          0.5
$Shield_icon:           shieldfs-03
$Score:             12
$Trail:
	+Offset:		5.1 -4.53 -4.96
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-5.1 -4.53 -4.96
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     sensors,                        10,0.0
$Subsystem:                     communications, 10,0.0
$Subsystem:                     engine,                 35,0.0
$Subsystem:                     weapons,                        15,0.0
$Subsystem:                     navigation,              5,0.0


$Name:                          SF Mara
$Short name:            SFight22
$Species:                       Shivan
+Tech Description:
XSTR( "The Mara seems to be a Shivan heavy attack fighter. It is not as maneuverable as other Shivan fighters, but it packs quite a punch, and it is very resistant to our weaponry.  Most often they have been used in attacking our supply convoys and transports.
Treat the Mara as a Class C threat.", -1)
$end_multi_text
$POF file:              fighter2s-02.pof
$Detail distance:       (0, 80, 220, 900)
$Show damage:           YES
$Density:               1
$Damp:                  0.2
$Rotdamp:               0.4
$Max Velocity:          15.0, 15.0, 60.0
$Rotation time:         3.0, 3.0, 3.5
$Rear Velocity:         20.0
$Forward accel:         2.5             
$Forward decel:         1.0
$Slide accel:           2.0
$Slide decel:           2.0
$Expl inner rad:        33.0
$Expl outer rad:        66.0
$Expl damage:           20.0
$Expl blast:            1000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ( "Shivan Mega Laser" "Shivan Heavy Laser" )
$Default SBanks:        ( "Tornado" "Tornado" )
$SBank Capacity:        ( 80, 80 )
$Shields:               450
$Shield Color:				255 92 92
$Power Output:          2.50
$Max Oclk Speed:        78.0
$Max Weapon Eng:        150.0
$Hitpoints:             200
$Flags:                 ( "fighter" "in tech database")
$AI Class:              Captain
$Afterburner:           YES
	+Aburn Max Vel:		0.0, 0.0, 120.0
	+Aburn For accel:   0.7
	+Aburn Fuel:        300.0
	+Aburn Burn Rate:   50.0
	+Aburn Rec Rate:    25.0
$Countermeasures:       20
$Scan time:             2000
$EngineSnd:				132                   ;; Engine sound of ship
$Closeup_pos:           0.0, -2.0, -23
$Closeup_zoom:          0.5
$Shield_icon:           shieldfs-02
$Score:					12
$Trail:
	+Offset:			9 -2.5 1.3
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Trail:
	+Offset:			-9 -2.5 1.3
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Trail:
	+Offset:			5.8 -5.6 6.5
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Trail:
	+Offset:			-5.8 -5.6 6.5
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Subsystem:             sensors,                        10,0.0
$Subsystem:             communications, 10,0.0
$Subsystem:             engine,                 35,0.0
$Subsystem:             weapons,                        15,0.0
$Subsystem:             navigation,              5,0.0



$Name:					SB Nahema
$Short name:            SBomb8
$Species:				Shivan
+Tech Description:
XSTR(
"Little is currently known about the Shivan Nahema class bomber.  It appears to be very maneuverable and carries a large payload.  The Nahema seems to be primarily designed as an anti-fighter escort, using it's large missile loads to devestate all but our heaviest fighters. Pilots engaged in a dogfight with the Nahema should be aware of its fighter-like speed.", -1)
$end_multi_text

$POF file:                      bomber2s-02.pof
$Detail distance:       (0, 90, 250, 1000)
$Show damage:           YES
$Density:                       2
$Damp:                          0.2
$Rotdamp:                       0.5
$Max Velocity:          17.0, 17.0, 70.0
$Rotation time:         6.0, 6.0, 6.0
$Rear Velocity:         12.0
$Forward accel:         2.5             
$Forward decel:         2.0
$Slide accel:           2.0
$Slide decel:           2.0
$Expl inner rad:        75.0
$Expl outer rad:        150.0
$Expl damage:           25.0
$Expl blast:            1500.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ( "Shivan Light Laser" "Shivan Heavy Laser" )
$Default SBanks:        ( "Piranha" "Piranha" "Piranha" )
$SBank Capacity:        ( 40, 40, 20 )
$Shields:                 650
$Shield Color:				255 92 92
$Power Output:          4.0
$Max Oclk Speed:        72.0
$Max Weapon Eng:        100.0
$Hitpoints:                     300
$Flags:                         ( "bomber" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 150.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       50.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       133           ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -45
$Closeup_zoom:          0.5
$Shield_icon:           shieldbs-02
$Score:             18
$Trail:
	+Offset:		-10.9 -0.34 -10
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		10.9 -0.34 -10
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		0 8.1 -10.08
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		0 -5.3 -4.68
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     sensors,                        10,0.0
$Subsystem:                     communications,  10,0.0
$Subsystem:                     engine,                 35,0.0
$Subsystem:                     weapons,                        15,0.0
$Subsystem:                     navigation,              5,0.0
$Subsystem:                     turret01,              5,1.0
	$Default PBanks:        ( "Shivan Light Laser" )
$Subsystem:                     turret02,              5,1.0
	$Default PBanks:        ( "Shivan Light Laser" )


$Name:                  SB Seraphim
$Short name:            SBomb10
$Species:                       Shivan
+Tech Description:
XSTR("The new Seraphim class bomber is the Shivan's latest threat.  It is three times larger than a Nephilim, and carries a massive payload at least 150% the size of the Nephilim.  With strong hulls and almost impenetrable shield system, the Seraphim is easily the most dangerous bomber we have yet encountered.  The Seraphim has been designated a Class A threat to GTA destroyers and cruisers.  In unpopulated systems, it is to be considered a Class B threat.", -1)
$end_multi_text
$POF file:                      bomber10.pof
$Detail distance:       (0, 90, 250, 1000)
$Show damage:           YES
$Density:                       2
$Damp:                          0.2
$Rotdamp:                       0.5
$Max Velocity:          12.0, 12.0, 60.0
$Rotation time:         6.0, 6.0, 6.0
$Rear Velocity:         12.0
$Forward accel:         4.0             
$Forward decel:         2.0
$Slide accel:           2.0
$Slide decel:           2.0
$Expl inner rad:        75.0
$Expl outer rad:        150.0
$Expl damage:           25.0
$Expl blast:            1500.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ( "Shivan Light Laser" "Shivan Light Laser" "Shivan Light Laser" )
$Default SBanks:        ( "Rockeye" "Piranha" "Piranha" "Rockeye" )
$SBank Capacity:        ( 40, 40, 80, 80 )
$Shields:                   1100
$Shield Color:				255 92 92
$Power Output:          4.0
$Max Oclk Speed:        72.0
$Max Weapon Eng:        100.0
$Hitpoints:                     500
$Flags:                         ( "bomber" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       133           ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -75
$Closeup_zoom:          0.7
$Shield_icon:           shield-b10
$Score:             18
$Trail:
	+Offset:		0.0 -8.43 -4.03
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-9.98 1.32 -5.39
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		9.98 1.32 -5.39
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-16.15 -18.25 -9.2
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		16.15 -18.25 -9.2
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     turret01,5,1.0
	$Default PBanks:        ( "Shivan Light Laser" )
$Subsystem:                     turret02,5,1.0
	$Default PBanks:        ( "Shivan Light Laser" )
$Subsystem:                     sensors,                        10,0.0
$Subsystem:                     communication,  10,0.0
$Subsystem:                     engine,                 35,0.0
$Subsystem:                     weapons,                        15,0.0
$Subsystem:                     navigation,              5,0.0


$Name:                  SC Rakshasa
$Short name:            SCruise4
$Species:               Shivan
+Tech Description:
XSTR(
"The Rakshasa is one of the most deadliest crusiers in the Shivan fleet.  The four 'prongs' on its front hull comprise four laser beam weapons of devastating accuracy.  The other parts of the ship are well defended with 10 other gun banks.", -1)
$end_multi_text
$POF file:              cruiser2s-01.pof
$Detail distance:       (0, 500, 1000, 3000)
$Show damage:           YES
$Density:               1
$Damp:                  0.2
$Rotdamp:               1.0
$Max Velocity:          0.0, 0.0, 20.0
$Rotation time:         110.0, 110.0, 75.0
$Rear Velocity:         0.0
$Forward accel:         10.0            
$Forward decel:         5.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        100.0
$Expl outer rad:        600.0
$Expl damage:           100.0
$Expl blast:            2000.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:		2
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          90.0
$Max Oclk Speed:        12.0
$Max Weapon Eng:        100.0
$Hitpoints:             40000
$Flags:                 ( "cruiser" "in tech database")
$AI Class:              Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:             15000
$EngineSnd:				134                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -279
$Closeup_zoom:          0.83
$Score:					200
$Subsystem:                     turret01,					2,		1.0
	$Default PBanks:        ( "SRed" )
$Subsystem:                     turret02,					2,		1.0
	$Default PBanks:        ( "SRed" )
$Subsystem:                     turret03,					2,		1.0
	$Default PBanks:        ( "SRed" )
$Subsystem:                     turret04,					1,		1.0
	$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret05,					1,		1.0
	$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret06,					1,		1.0
	$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret07,					3,		1.0
	$Default PBanks:        ( "Shivan Heavy Laser" )
$Subsystem:                     turret08,					2,		1.0
	$Default PBanks:        ( "Shivan Heavy Laser" )
$Subsystem:                     turret09,					2,		1.0
	$Default PBanks:        ( "SAAA" )
$Subsystem:                     turret10,					1,		1.0
	$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret11,					1,		1.0
	$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret12,					1,		1.0
	$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret13,					1,		1.0
	$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret14,					1,		1.0
	$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     sensors,					2,		0.0
$Subsystem:                     communication,				2,		0.0
$Subsystem:                     engine,						2,		0.0
	$Engine Wash:				Default150
$Subsystem:                     weapons,					2.5,	0.0
$Subsystem:                     navigation,					1.5,	0.0
$Subsystem:                     reactor,					1.5,	0.0 




$Name:                          SC Cain
$Short name:					TStrCruise
$Species:                       Shivan
+Tech Description:
XSTR(
"The Cain is by far the most common cruiser in the Shivan fleet.  It is also the weakest.  However, the Cain should not be underestimated.  It has many turrets, as well as a Infyrno defensive mechanism.  As a strike cruiser, the Cain mostly appears in attacks against GTA or PVN capital ships and cruisers.  In these cases, it should be destroyed immediately.  The primary weakness of the Cain appears to be its unshielded turrets.  Most of the turrets on the Cain can be destroyed with minimal damage.
The Cain is a Class B threat.", -1)
$end_multi_text
$POF file:                      cruiser03.pof
$Detail distance:				(0, 500, 1000, 3000)
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.0
$Max Velocity:					0.0, 0.0, 30.0
$Rotation time:					70.0, 70.0, 50.0
$Rear Velocity:					0.0
$Forward accel:					10.0            
$Forward decel:					10.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				100.0
$Expl outer rad:				600.0
$Expl damage:					90.0
$Expl blast:					2000.0
$Expl Propagates:				YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	2
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					90.0
$Max Oclk Speed:				12.0
$Max Weapon Eng:				100.0
$Hitpoints:                     24000
$Flags:                         ( "cruiser" "in tech database")
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     15000
$EngineSnd:						134                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -279
$Closeup_zoom:					0.5
$Score:							150
$Subsystem:					    turret01,1,1.0
	$Default PBanks:				( "SAAA" )
$Subsystem:                     turret02,1,1.0
	$Default PBanks:				( "Shivan Light Laser" )
$Subsystem:                     turret03,1,1.0
	$Default PBanks:				( "Shivan Light Laser" )
$Subsystem:                     turret04,1,1.0
	$Default PBanks:				( "Shivan Light Laser" )
$Subsystem:                     turret05,1,1.0
	$Default PBanks:				( "Shivan Heavy Laser" )
$Subsystem:                     turret06,1,1.0
	$Default PBanks:				( "Shivan Heavy Laser" )
$Subsystem:                     turret07,2.0,1.0
	$Default PBanks:				( "SRed" )
$Subsystem:                     turret08,2.5,1.0
	$Default SBanks:				( "FighterKiller" )
$Subsystem:                     turret09,2.5,1.0
	$Default SBanks:				( "FighterKiller" )
$Subsystem:                     sensors,                        5,0.0
$Subsystem:                     communication,  5,0.0
$Subsystem:                     engine,                 10,0.0
$Subsystem:                     weapons,                        7,0.0
$Subsystem:                     navigation,              5,0.0



$Name:					SCv Moloch
$Short name:            SCorvette
$Species:                       Shivan
+Tech Description:
XSTR(" This big Shivan Mama is loaded with turrety goodness. Moloch is the name of another larger form of Aeshma, a many armed, many weaponed Indian goddess.", -1)
$end_multi_text
$POF file:                      corvette2s-01.pof
$Detail distance:       (0, 850, 1500, 5500)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       2.0
$Max Velocity:          0.0, 0.0, 30.0
$Rotation time:         100.0, 100.0, 80.0
$Rear Velocity:         0.0
$Forward accel:         8.0            
$Forward decel:         4.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        150.0
$Expl outer rad:        750.0
$Expl damage:           200.0
$Expl blast:            11000.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       400.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	3
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          100.0
$Max Oclk Speed:        60.0
$Max Weapon Eng:        100.0
$Hitpoints:                     87000
$Flags:                         ( "big damage" "in tech database" "corvette" )
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       136                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -700
$Closeup_zoom:          0.6
$Score:             400
$Subsystem:                     turret01,0.500,1.0
	$Default PBanks:        ( "SRED" )
$Subsystem:                     turret02,0.150,1.0
	$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret03,0.150,1.0
	$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret04,0.150,1.0
	$Default PBanks:        ( "MX-52" )
$Subsystem:                     turret05,0.150,1.0
	$Default PBanks:        ( "SRED" )
$Subsystem:                     turret06,0.150,1.0
	$Default PBanks:        ( "SRED" )
$Subsystem:                     turret07,0.150,1.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret08,0.150,1.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret09,0.150,1.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret10,0.150,1.0
	$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret11,0.150,1.0
	$Default PBanks:        ( "Shivan Cluster" )
$Subsystem:                     turret12,0.150,1.0
	$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret13,0.150,1.0
	$Default PBanks:        ( "Piranha" )
$Subsystem:                     turret14,0.150,1.0
	$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret15,0.150,1.0
	$Default PBanks:        ( "Heavy Flak" )
$Subsystem:                     turret16,0.150,1.0
	$Default PBanks:        ( "MX-52" )
$Subsystem:                     fighterbay,                 5,0.0
$Subsystem:                     engine01,    5, 0.0
	$Engine Wash:	Default300
$Subsystem:                     engine02,    5, 0.0
	$Engine Wash:	Default300
$Subsystem:                     communications,  5,0.0
$Subsystem:                     sensors,                                 5,0.0
$Subsystem:                     navigation,                      5,0.0
$Subsystem:                     weapons,                                 5,0.0
$Subsystem:                     reactor,  5,0.0


$Name:                  GTI Ganymede
$Short name:            TInst2
$Species:                       Terran
+Tech Description:
XSTR("Ganymede was a cupbearer of ambroisia and nectaur to the Greek Gods.  Like its namesake, this repair station restores the life blood to the Alliance fleet, the fuel and supplies needed to undertake the journey back to Earth. ", -1)
$end_multi_text
$POF file:                      drydock2t-01.pof
$Detail distance:       (0, 2000, 6500, 18000)
$Show damage:           NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         200.0, 200.0, 200.0
$Rear Velocity:         0.0
$Forward accel:         0.0             
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        100.0
$Expl outer rad:        2400.0
$Expl damage:           400.0
$Expl blast:            6500.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	3
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          1.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        100.0
$Hitpoints:                     90000
$Flags:                         ( "drydock"  "in tech database" "dont collide invisible" "capital" "big damage")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       136                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -2062
$Closeup_zoom:          0.5
$Score:             1000
$Subsystem:                     navigation,  5, 0
$Subsystem:                     sensors01,                        5, 0
$Subsystem:                     communications,  5, 0
$Subsystem:                     sensors02,                        5, 0
$Subsystem:                     storage,  5, 0
$Subsystem:                     piece1A,  14, 0.0
$Subsystem:                     piece2A,  14, 0.0
$Subsystem:                     piece3A,  15, 0.0
$Subsystem:                     piece4A,  15, 0.0
$Subsystem:                     hose01, 4, 0.0
$Subsystem:                     hose02, 4, 0.0
$Subsystem:                     hose03, 4, 0.0
$Subsystem:                     hose04, 4, 0.0



;=====>> TEST STUFF <<=======

 

#End

; $Player Ship Precedence is used in ship selection when a ship specified by the mission
; designer is not available to the player.  The next ship on the list is used in its place
; (assuming that ship is allowed for the player).
;

$Player Ship Precedence: (
	"GTF Ulysses"
	"GTF Hercules"
	"GTB Medusa"
	"GTB Ursa"
)
