#Mission Info

$Version: 0.10
$Name:  XSTR("Asteroid Raider Gauntlet", -1)
$Author: Joel 'Axem' Reimer
$Created: 08/03/06 at 12:26:09
$Modified: 01/31/08 at 20:13:19
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Fight against increasingly difficult waves of Cylon Raiders", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 262144

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 152.052856, 2819.377441, -5006.716309
+Viewer orient:
	0.999966, -0.000000, 0.008221,
	-0.004125, 0.864998, 0.501758,
	-0.007111, -0.501775, 0.864969

$Starting wing names: ( "Green" "Red" "Blue" )
$Squadron wing names: ( "Green" "Red" "Blue" "Yellow" "Black" )
$Team-versus-team wing names: ( "Green" "Red" )

;;FSO 3.6.0;; $Skybox Model: starfield.pof

$AI Profile: Diaspora_default

#Sexp_variables

$Variables:
(
		0		"Green1Kills"		"0"		"number"
		1		"Green2Kills"		"0"		"number"
		2		"Green3Kills"		"0"		"number"
		3		"Green4Kills"		"0"		"number"
		4		"Red1Kills"		"0"		"number"
		5		"Red2Kills"		"0"		"number"
		6		"Red3Kills"		"0"		"number"
		7		"Red4Kills"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Okay, listen here, nuggets.  We've whipped up a challenging sim that'll hone those skills of yours to perfection... well, if you can survive it.

We've got things rigged so that you and your team will battle wave after wave of Cylon Raiders.  It only gets harder each round, so keep focused and you might even get within three clicks of the high score.", -1)
$end_multi_text
$voice: MC-01-B01.ogg
$camera_pos: 3806.193848, 2422.789795, -3781.880127
$camera_orient:
	0.999966, 0.000000, 0.008221,
	-0.004125, 0.864998, 0.501758,
	-0.007111, -0.501775, 0.864969
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: Colonial Viper Mark II
$pos: 3276.250488, -0.000183, 286.338135
$label: Green Team
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: Cylon Raider
$pos: 4011.274658, 0.000037, 2046.668335
$label: Hostile Fighters
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: Cylon Raider
$pos: 5087.823730, 0.000080, -734.792908
$label: Hostile Fighters
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: Cylon Raider
$pos: 2587.107178, -0.000616, -675.534302
$label: Hostile Fighters
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: Colonial Viper Mark II
$pos: 4664.222168, -499.999725, 787.909485
$label: Red Team
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay "Kill Cylons" 0 ) 
$Multi text
    XSTR("That was nice... very nice.  If you can do it again--three times in a row, you'll get a drink on me.", -1)
$end_multi_text
$Voice: MC-01-D01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( not 
   ( is-goal-true-delay "Kill Cylons" 0 ) 
)
$Multi text
    XSTR("The sensations you're experiencing now are what most feel after being spanked to hell by a frakking simulation.  Tingles doesn't it?  Now let's try it again, shall we?", -1)
$end_multi_text
$Voice: MC-01-D02.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 8 total

$Starting Shipname: Red 1
$Ship Choices: (
	"Viper Mark II"		4
	"Viper Mark VII"	12
	"Viper Mark VIIe"	12
	"Assault Raptor"	12
	"Cylotron Mark IX Drone"6
	"Cylotron Mark X Drone"	6
	"Raider"		12
	"Advanced Raider"	12
	"Scar"			12
	"Heavy Raider"		12
)

+Weaponry Pool: (
	"MEC-A4"		60
	"MEC-A5"		48
	"MEC-A6"		48
	"MEC-A7"		24
	"GBK-6"			36
	"Training MEC-A6"	18
	"15mm 1.2"		60
	"20mm 1.5"		48
	"30mm 2.1"		48
	"40mm 5.1"		24
	"HS-24 Lance"		6000
	"HS-48 Spear"		4000
	"HD-70 Lightning Javelin"360
	"HD-51 Arbalest"	240
	"CTD-17 Jester"		240
	"AGM-41 Whiplash"	120
	"GBU-102 Tercio"	120
	"N4 Nessus"		120
	"TM-7 Pyro Javelin"	160
	"TGB-102 Petardo"	160
	"CR-HE 2.2 Dart"	6000
	"SR-HE 1.0 Halberd"	4000
	"SRM-AF 2.6 Pilum"	360
	"LRM-AF 1.5 Voulge"	240
	"EWF-FM 3.1 Siren"	240
	"LRT-AP 2.2 Shipwreck"	120
	"MRT-HE 1.0 Scythe"	120
	"MRT-N 2.3 Mangonel"	120
)

#Objects		;! 100 total

$Name: Red 1		;! Object #0
$Class: Viper Mark II
$Team: Friendly
$Location: -211.699997, 100.000000, 2.900000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonial Hot Shot
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "MEC-A6" )
+Secondary Banks: ( "HD-70 Lightning Javelin" )
+Sbank Ammo: ( 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Red 2		;! Object #1
$Class: Viper Mark II
$Team: Friendly
$Location: -311.687927, 100.000008, -96.372673
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "MEC-A6" )
+Secondary Banks: ( "HD-70 Lightning Javelin" )
+Sbank Ammo: ( 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Red 3		;! Object #2
$Class: Viper Mark II
$Team: Friendly
$Location: -111.019836, 99.999992, -97.303856
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "MEC-A6" )
+Secondary Banks: ( "HD-70 Lightning Javelin" )
+Sbank Ammo: ( 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Red 4		;! Object #3
$Class: Viper Mark II
$Team: Friendly
$Location: -210.979492, 100.000031, -194.732605
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "MEC-A6" )
+Secondary Banks: ( "HD-70 Lightning Javelin" )
+Sbank Ammo: ( 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Green 1		;! Object #4
$Class: Viper Mark II
$Team: Friendly
$Location: 187.800003, -100.000000, 4.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonial Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "MEC-A5" )
+Secondary Banks: ( "HD-70 Lightning Javelin" )
+Sbank Ammo: ( 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Green 2		;! Object #5
$Class: Viper Mark II
$Team: Friendly
$Location: 87.812119, -99.999985, -94.772682
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "MEC-A5" )
+Secondary Banks: ( "" )
+Sbank Ammo: ( 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Green 3		;! Object #6
$Class: Viper Mark II
$Team: Friendly
$Location: 288.480103, -100.000008, -95.703865
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonial Hot Shot
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "MEC-A5" )
+Secondary Banks: ( "HD-70 Lightning Javelin" )
+Sbank Ammo: ( 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Green 4		;! Object #7
$Class: Viper Mark II
$Team: Friendly
$Location: 188.520462, -99.999969, -193.132675
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "MEC-A5" )
+Secondary Banks: ( "" )
+Sbank Ammo: ( 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 1		;! Object #8
$Class: Raider
$Team: Hostile
$Location: -41.900002, 25.000000, 1102.599976
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SR-HE 1.0 Halberd" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #9
$Class: Raider
$Team: Hostile
$Location: 26.640045, 0.000447, 1102.069214
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SR-HE 1.0 Halberd" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #10
$Class: Raider
$Team: Hostile
$Location: -104.325897, 0.000513, 1100.497192
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SR-HE 1.0 Halberd" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #12
$Class: Raider
$Team: Hostile
$Location: -40.344864, -24.999983, 1097.505249
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SR-HE 1.0 Halberd" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Bravo 1		;! Object #11
$Class: Raider
$Team: Hostile
$Location: -0.700000, 100.000000, -995.900024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Bravo 2		;! Object #13
$Class: Raider
$Team: Hostile
$Location: -57.181858, 50.000038, -998.380371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Bravo 3		;! Object #14
$Class: Raider
$Team: Hostile
$Location: 62.950508, 50.000038, -1001.062439
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Bravo 4		;! Object #16
$Class: Raider
$Team: Hostile
$Location: -62.381863, -49.999962, -1000.980347
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Bravo 5		;! Object #17
$Class: Raider
$Team: Hostile
$Location: 65.950516, -49.999962, -1003.362427
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Bravo 6		;! Object #18
$Class: Raider
$Team: Hostile
$Location: -1.400000, -100.000000, -1001.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Constellation 1		;! Object #15
$Class: Raider
$Team: Hostile
$Location: -981.900024, 550.000000, -11.200000
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
$AI Behavior: Get behind
+AI Class: Virus infected
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: Constellation 2		;! Object #19
$Class: Raider
$Team: Hostile
$Location: -980.994080, 500.000061, 50.338688
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
$AI Behavior: Get behind
+AI Class: Virus infected
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: Constellation 3		;! Object #20
$Class: Raider
$Team: Hostile
$Location: -989.895203, 500.000031, -77.419884
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
$AI Behavior: Get behind
+AI Class: Virus infected
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: Constellation 4		;! Object #22
$Class: Raider
$Team: Hostile
$Location: -982.701050, 450.000000, -7.701359
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
$AI Behavior: Get behind
+AI Class: Virus infected
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: Echo 1		;! Object #21
$Class: Raider
$Team: Hostile
$Location: 1072.559570, -449.999969, 5.846977
$Orientation:
	-0.158532, 0.000000, 0.987354,
	0.000000, 1.000000, 0.000000,
	-0.987354, 0.000000, -0.158532
$AI Behavior: Get behind
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 36

$Name: Echo 2		;! Object #23
$Class: Raider
$Team: Hostile
$Location: 1089.425537, -500.000031, -109.764198
$Orientation:
	-0.158532, 0.000000, 0.987354,
	0.000000, 1.000000, 0.000000,
	-0.987354, 0.000000, -0.158532
$AI Behavior: Get behind
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 36

$Name: Echo 3		;! Object #25
$Class: Raider
$Team: Hostile
$Location: 1060.468384, -500.000122, 89.201019
$Orientation:
	-0.158532, 0.000000, 0.987354,
	0.000000, 1.000000, 0.000000,
	-0.987354, 0.000000, -0.158532
$AI Behavior: Get behind
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 36

$Name: Echo 4		;! Object #26
$Class: Raider
$Team: Hostile
$Location: 1072.119507, -550.000000, -0.622962
$Orientation:
	-0.158532, 0.000000, 0.987354,
	0.000000, 1.000000, 0.000000,
	-0.987354, 0.000000, -0.158532
$AI Behavior: Get behind
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 36

$Name: Fractal 1		;! Object #24
$Class: Advanced Raider
$Team: Hostile
$Location: -926.893127, 300.000092, 1113.373779
$Orientation:
	-0.846408, 0.000000, -0.532535,
	0.000000, 1.000000, 0.000000,
	0.532535, 0.000000, -0.846408
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SR-HE 1.0 Halberd" "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 50 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Fractal 2		;! Object #27
$Class: Advanced Raider
$Team: Hostile
$Location: -852.437927, 249.999893, 1176.185425
$Orientation:
	-0.846408, 0.000000, -0.532535,
	0.000000, 1.000000, 0.000000,
	0.532535, 0.000000, -0.846408
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" "" )
+Sbank Ammo: ( 25 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Fractal 3		;! Object #29
$Class: Advanced Raider
$Team: Hostile
$Location: -989.944946, 250.000015, 1055.695923
$Orientation:
	-0.846408, 0.000000, -0.532535,
	0.000000, 1.000000, 0.000000,
	0.532535, 0.000000, -0.846408
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" "" )
+Sbank Ammo: ( 50 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Fractal 4		;! Object #30
$Class: Advanced Raider
$Team: Hostile
$Location: -926.094543, 150.000153, 1113.211304
$Orientation:
	-0.846408, 0.000000, -0.532535,
	0.000000, 1.000000, 0.000000,
	0.532535, 0.000000, -0.846408
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SR-HE 1.0 Halberd" "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 25 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Fractal 5		;! Object #31
$Class: Advanced Raider
$Team: Hostile
$Location: -852.671631, 199.999954, 1175.923462
$Orientation:
	-0.846408, 0.000000, -0.532535,
	0.000000, 1.000000, 0.000000,
	0.532535, 0.000000, -0.846408
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" "" )
+Sbank Ammo: ( 50 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Fractal 6		;! Object #32
$Class: Advanced Raider
$Team: Hostile
$Location: -989.903259, 200.000031, 1056.200073
$Orientation:
	-0.846408, 0.000000, -0.532535,
	0.000000, 1.000000, 0.000000,
	0.532535, 0.000000, -0.846408
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" "" )
+Sbank Ammo: ( 25 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Grail 1		;! Object #28
$Class: Advanced Raider
$Team: Hostile
$Location: 1058.126831, -250.000000, 1113.306641
$Orientation:
	-0.851691, 0.000000, 0.524044,
	0.000000, 1.000000, 0.000000,
	-0.524044, 0.000000, -0.851691
$AI Behavior: Get behind
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 50 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 32

$Name: Grail 2		;! Object #33
$Class: Advanced Raider
$Team: Hostile
$Location: 1128.750244, -200.000000, 1060.848755
$Orientation:
	-0.851691, 0.000000, 0.524044,
	0.000000, 1.000000, 0.000000,
	-0.524044, 0.000000, -0.851691
$AI Behavior: Get behind
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" "" )
+Sbank Ammo: ( 25 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 32

$Name: Grail 3		;! Object #35
$Class: Advanced Raider
$Team: Hostile
$Location: 991.200012, -200.000000, 1158.500000
$Orientation:
	-0.851691, 0.000000, 0.524044,
	0.000000, 1.000000, 0.000000,
	-0.524044, 0.000000, -0.851691
$AI Behavior: Get behind
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" "" )
+Sbank Ammo: ( 50 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 32

$Name: Grail 4		;! Object #36
$Class: Advanced Raider
$Team: Hostile
$Location: 1058.125366, -300.000061, 1113.411865
$Orientation:
	-0.851691, 0.000000, 0.524044,
	0.000000, 1.000000, 0.000000,
	-0.524044, 0.000000, -0.851691
$AI Behavior: Get behind
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 25 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 32

$Name: Grail 5		;! Object #38
$Class: Advanced Raider
$Team: Hostile
$Location: 1128.689209, -349.999969, 1060.416260
$Orientation:
	-0.851691, 0.000000, 0.524044,
	0.000000, 1.000000, 0.000000,
	-0.524044, 0.000000, -0.851691
$AI Behavior: Get behind
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" "" )
+Sbank Ammo: ( 50 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 32

$Name: Grail 6		;! Object #39
$Class: Advanced Raider
$Team: Hostile
$Location: 990.974182, -349.999969, 1158.263062
$Orientation:
	-0.851691, 0.000000, 0.524044,
	0.000000, 1.000000, 0.000000,
	-0.524044, 0.000000, -0.851691
$AI Behavior: Get behind
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" "" )
+Sbank Ammo: ( 25 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 32

$Name: Ion 1		;! Object #37
$Class: Heavy Raider
$Team: Hostile
$Location: 1182.551636, -900.000000, -947.367676
$Orientation:
	0.565300, 0.000000, 0.824886,
	0.000000, 1.000000, 0.000000,
	-0.824886, 0.000000, 0.565300
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "40mm 5.1" )
+Secondary Banks: ( "SR-HE 1.0 Halberd" "LRM-AF 1.5 Voulge" "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 25 66 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 30

$Name: Ion 2		;! Object #43
$Class: Heavy Raider
$Team: Hostile
$Location: 1124.265137, -1000.000061, -1025.157227
$Orientation:
	0.565300, 0.000000, 0.824886,
	0.000000, 1.000000, 0.000000,
	-0.824886, 0.000000, 0.565300
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "40mm 5.1" )
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 25 66 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 30

$Name: Ion 3		;! Object #44
$Class: Heavy Raider
$Team: Hostile
$Location: 1238.021484, -1000.000000, -858.868591
$Orientation:
	0.565300, 0.000000, 0.824886,
	0.000000, 1.000000, 0.000000,
	-0.824886, 0.000000, 0.565300
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "40mm 5.1" )
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 25 66 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 30

$Name: Halo 1		;! Object #34
$Class: Heavy Raider
$Team: Hostile
$Location: -997.700012, 1100.000000, -919.799988
$Orientation:
	0.761245, 0.000000, -0.648465,
	-0.053318, 0.996614, -0.062591,
	0.646269, 0.082223, 0.758667
$AI Behavior: Get behind
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "40mm 5.1" )
+Secondary Banks: ( "SR-HE 1.0 Halberd" "LRM-AF 1.5 Voulge" "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 25 66 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 60

$Name: Halo 2		;! Object #41
$Class: Heavy Raider
$Team: Hostile
$Location: -1081.501343, 1000.000427, -877.155823
$Orientation:
	0.769482, 0.000000, -0.638668,
	-0.047599, 0.997219, -0.057349,
	0.636892, 0.074529, 0.767342
$AI Behavior: Get behind
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "40mm 5.1" )
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 25 66 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 60

$Name: Halo 3		;! Object #42
$Class: Heavy Raider
$Team: Hostile
$Location: -941.264709, 1000.000427, -955.985779
$Orientation:
	0.831578, 0.000000, -0.555408,
	-0.046092, 0.996551, -0.069011,
	0.553492, 0.082988, 0.828709
$AI Behavior: Get behind
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "40mm 5.1" )
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 25 66 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 60

$Name: Jack 1		;! Object #40
$Class: Raider
$Team: Hostile
$Location: 135.600006, 300.000000, 1530.099976
$Orientation:
	-0.997439, 0.000000, 0.071532,
	0.000000, 1.000000, 0.000000,
	-0.071532, 0.000000, -0.997439
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Jack 2		;! Object #45
$Class: Raider
$Team: Hostile
$Location: 200.228424, 249.999954, 1528.688599
$Orientation:
	-0.997438, 0.000000, 0.071532,
	0.000000, 1.000000, 0.000000,
	-0.071532, 0.000000, -0.997438
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Jack 3		;! Object #47
$Class: Raider
$Team: Hostile
$Location: 74.385941, 250.000061, 1534.375366
$Orientation:
	-0.997438, 0.000000, 0.071532,
	0.000000, 1.000000, 0.000000,
	-0.071532, 0.000000, -0.997438
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Jack 4		;! Object #48
$Class: Raider
$Team: Hostile
$Location: 137.780869, 200.000046, 1531.534790
$Orientation:
	-0.997438, 0.000000, 0.071532,
	0.000000, 1.000000, 0.000000,
	-0.071532, 0.000000, -0.997438
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Limbo 1		;! Object #49
$Class: Raider
$Team: Hostile
$Location: -1626.000000, 550.000000, -20.900000
$Orientation:
	0.179813, 0.000000, -0.983701,
	0.000000, 1.000000, 0.000000,
	0.983701, 0.000000, 0.179813
$AI Behavior: Get behind
+AI Class: Virus infected
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: Limbo 2		;! Object #50
$Class: Raider
$Team: Hostile
$Location: -1628.406982, 500.000000, 18.818394
$Orientation:
	0.179813, 0.000000, -0.983701,
	0.000000, 1.000000, 0.000000,
	0.983701, 0.000000, 0.179813
$AI Behavior: Get behind
+AI Class: Virus infected
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: Limbo 3		;! Object #51
$Class: Raider
$Team: Hostile
$Location: -1634.546143, 500.000000, -68.169334
$Orientation:
	0.179813, 0.000000, -0.983701,
	0.000000, 1.000000, 0.000000,
	0.983701, 0.000000, 0.179813
$AI Behavior: Get behind
+AI Class: Virus infected
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: Limbo 4		;! Object #52
$Class: Raider
$Team: Hostile
$Location: -1625.099976, 450.000000, -23.500000
$Orientation:
	0.179813, 0.000000, -0.983701,
	0.000000, 1.000000, 0.000000,
	0.983701, 0.000000, 0.179813
$AI Behavior: Get behind
+AI Class: Virus infected
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24

$Name: Mike 1		;! Object #53
$Class: Raider
$Team: Hostile
$Location: 1906.099976, -450.000000, -3.300000
$Orientation:
	-0.158532, 0.000000, 0.987354,
	0.000000, 1.000000, 0.000000,
	-0.987354, 0.000000, -0.158532
$AI Behavior: Get behind
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 36

$Name: Mike 2		;! Object #54
$Class: Raider
$Team: Hostile
$Location: 1923.255737, -500.000000, -100.764374
$Orientation:
	-0.158532, 0.000000, 0.987354,
	0.000000, 1.000000, 0.000000,
	-0.987354, 0.000000, -0.158532
$AI Behavior: Get behind
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 36

$Name: Mike 3		;! Object #55
$Class: Raider
$Team: Hostile
$Location: 1890.150757, -500.000000, 102.658813
$Orientation:
	-0.158532, 0.000000, 0.987354,
	0.000000, 1.000000, 0.000000,
	-0.987354, 0.000000, -0.158532
$AI Behavior: Get behind
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 36

$Name: Mike 4		;! Object #56
$Class: Raider
$Team: Hostile
$Location: 1905.496582, -550.000000, -2.966535
$Orientation:
	-0.158532, 0.000000, 0.987354,
	0.000000, 1.000000, 0.000000,
	-0.987354, 0.000000, -0.158532
$AI Behavior: Get behind
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 36

$Name: Nebula 1		;! Object #59
$Class: Raider
$Team: Hostile
$Location: -1657.300049, 950.000000, 1456.400024
$Orientation:
	-0.835589, 0.000000, -0.549356,
	0.000000, 1.000000, 0.000000,
	0.549356, 0.000000, -0.835589
$AI Behavior: Get behind
+AI Class: Deckhand
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 36

$Name: Nebula 2		;! Object #57
$Class: Raider
$Team: Hostile
$Location: -1608.389282, 1000.000000, 1494.110352
$Orientation:
	-0.835589, 0.000000, -0.549356,
	0.000000, 1.000000, 0.000000,
	0.549356, 0.000000, -0.835589
$AI Behavior: Get behind
+AI Class: Deckhand
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 36

$Name: Nebula 3		;! Object #58
$Class: Raider
$Team: Hostile
$Location: -1697.643555, 999.999939, 1418.308716
$Orientation:
	-0.835589, 0.000000, -0.549356,
	0.000000, 1.000000, 0.000000,
	0.549356, 0.000000, -0.835589
$AI Behavior: Get behind
+AI Class: Deckhand
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 36

$Name: Nebula 4		;! Object #60
$Class: Raider
$Team: Hostile
$Location: -1654.353516, 1050.000000, 1456.638550
$Orientation:
	-0.835589, 0.000000, -0.549356,
	0.000000, 1.000000, 0.000000,
	0.549356, 0.000000, -0.835589
$AI Behavior: Get behind
+AI Class: Deckhand
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 36

$Name: Papa 1		;! Object #65
$Class: Advanced Raider
$Team: Hostile
$Location: 0.000000, -150.000000, -2000.000000
$Orientation:
	0.999550, 0.000000, 0.029996,
	0.000000, 1.000000, 0.000000,
	-0.029996, 0.000000, 0.999550
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" "" )
+Sbank Ammo: ( 50 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Papa 2		;! Object #61
$Class: Advanced Raider
$Team: Hostile
$Location: 0.000000, -300.000000, -2000.000000
$Orientation:
	0.999550, 0.000000, 0.029996,
	0.000000, 1.000000, 0.000000,
	-0.029996, 0.000000, 0.999550
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" "" )
+Sbank Ammo: ( 25 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Papa 3		;! Object #63
$Class: Advanced Raider
$Team: Hostile
$Location: -50.000000, -250.000000, -2000.000000
$Orientation:
	0.999550, 0.000000, 0.029996,
	0.000000, 1.000000, 0.000000,
	-0.029996, 0.000000, 0.999550
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" "" )
+Sbank Ammo: ( 50 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Papa 4		;! Object #64
$Class: Advanced Raider
$Team: Hostile
$Location: 50.000000, -250.000000, -2000.000000
$Orientation:
	0.999550, 0.000000, 0.029996,
	0.000000, 1.000000, 0.000000,
	-0.029996, 0.000000, 0.999550
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" "" )
+Sbank Ammo: ( 25 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Papa 5		;! Object #66
$Class: Advanced Raider
$Team: Hostile
$Location: -100.000000, -200.000000, -2000.000000
$Orientation:
	0.999550, 0.000000, 0.029996,
	0.000000, 1.000000, 0.000000,
	-0.029996, 0.000000, 0.999550
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" "" )
+Sbank Ammo: ( 50 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Papa 6		;! Object #67
$Class: Advanced Raider
$Team: Hostile
$Location: 100.000000, -200.000000, -2000.000000
$Orientation:
	0.999550, 0.000000, 0.029996,
	0.000000, 1.000000, 0.000000,
	-0.029996, 0.000000, 0.999550
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" "" )
+Sbank Ammo: ( 25 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Range 1		;! Object #73
$Class: Heavy Raider
$Team: Hostile
$Location: 150.000000, 0.000000, -2000.000000
$Orientation:
	0.999950, 0.000000, -0.010000,
	0.000000, 1.000000, 0.000000,
	0.010000, 0.000000, 0.999950
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "40mm 5.1" )
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 50 66 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 30

$Name: Range 2		;! Object #68
$Class: Heavy Raider
$Team: Hostile
$Location: 300.000000, 0.000000, -2000.000000
$Orientation:
	0.999950, 0.000000, -0.010000,
	0.000000, 1.000000, 0.000000,
	0.010000, 0.000000, 0.999950
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "40mm 5.1" )
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 50 66 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 30

$Name: Range 3		;! Object #70
$Class: Heavy Raider
$Team: Hostile
$Location: 250.000000, 50.000000, -2000.000000
$Orientation:
	0.999950, 0.000000, -0.010000,
	0.000000, 1.000000, 0.000000,
	0.010000, 0.000000, 0.999950
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "40mm 5.1" )
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 50 66 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 30

$Name: Range 4		;! Object #71
$Class: Heavy Raider
$Team: Hostile
$Location: 250.000000, -50.000000, -2000.000000
$Orientation:
	0.999950, 0.000000, -0.010000,
	0.000000, 1.000000, 0.000000,
	0.010000, 0.000000, 0.999950
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "40mm 5.1" )
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 50 66 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 30

$Name: Range 5		;! Object #72
$Class: Heavy Raider
$Team: Hostile
$Location: 200.000000, 100.000000, -2000.000000
$Orientation:
	0.999950, 0.000000, -0.010000,
	0.000000, 1.000000, 0.000000,
	0.010000, 0.000000, 0.999950
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "40mm 5.1" )
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 50 66 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 30

$Name: Range 6		;! Object #74
$Class: Heavy Raider
$Team: Hostile
$Location: 200.000000, -100.000000, -2000.000000
$Orientation:
	0.999950, 0.000000, -0.010000,
	0.000000, 1.000000, 0.000000,
	0.010000, 0.000000, 0.999950
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "40mm 5.1" )
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 50 66 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 30

$Name: Optic 1		;! Object #62
$Class: Raider
$Team: Hostile
$Location: 0.000000, 150.000000, -2000.000000
$Orientation:
	0.997551, 0.000000, -0.069942,
	0.000000, 1.000000, 0.000000,
	0.069942, 0.000000, 0.997551
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Optic 2		;! Object #75
$Class: Raider
$Team: Hostile
$Location: 0.000000, 300.000000, -2000.000000
$Orientation:
	0.997551, 0.000000, -0.069942,
	0.000000, 1.000000, 0.000000,
	0.069942, 0.000000, 0.997551
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Optic 3		;! Object #76
$Class: Raider
$Team: Hostile
$Location: -50.000000, 250.000000, -2000.000000
$Orientation:
	0.997551, 0.000000, -0.069942,
	0.000000, 1.000000, 0.000000,
	0.069942, 0.000000, 0.997551
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Optic 4		;! Object #77
$Class: Raider
$Team: Hostile
$Location: 50.000000, 250.000000, -2000.000000
$Orientation:
	0.997551, 0.000000, -0.069942,
	0.000000, 1.000000, 0.000000,
	0.069942, 0.000000, 0.997551
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Optic 5		;! Object #78
$Class: Raider
$Team: Hostile
$Location: -100.000000, 200.000000, -2000.000000
$Orientation:
	0.997551, 0.000000, -0.069942,
	0.000000, 1.000000, 0.000000,
	0.069942, 0.000000, 0.997551
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Optic 6		;! Object #80
$Class: Raider
$Team: Hostile
$Location: 100.000000, 200.000000, -2000.000000
$Orientation:
	0.997551, 0.000000, -0.069942,
	0.000000, 1.000000, 0.000000,
	0.069942, 0.000000, 0.997551
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Quasar 1		;! Object #69
$Class: Raider
$Team: Hostile
$Location: -150.000000, 0.000000, -2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Quasar 2		;! Object #81
$Class: Raider
$Team: Hostile
$Location: -300.000000, 0.000000, -2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Quasar 3		;! Object #82
$Class: Raider
$Team: Hostile
$Location: -250.000000, 50.000000, -2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Quasar 4		;! Object #83
$Class: Raider
$Team: Hostile
$Location: -250.000000, -50.000000, -2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Quasar 5		;! Object #84
$Class: Raider
$Team: Hostile
$Location: -200.000000, 100.000000, -2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Quasar 6		;! Object #85
$Class: Raider
$Team: Hostile
$Location: -200.000000, -100.000000, -2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Sierra 1		;! Object #79
$Class: Raider
$Team: Hostile
$Location: -50.000000, 50.000000, -2000.000000
$Orientation:
	0.999950, 0.000000, -0.010000,
	0.000000, 1.000000, 0.000000,
	0.010000, 0.000000, 0.999950
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Sierra 2		;! Object #86
$Class: Raider
$Team: Hostile
$Location: -100.000000, 100.000000, -2000.000000
$Orientation:
	0.999950, 0.000000, -0.010000,
	0.000000, 1.000000, 0.000000,
	0.010000, 0.000000, 0.999950
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Sierra 3		;! Object #87
$Class: Raider
$Team: Hostile
$Location: -150.000000, 150.000000, -2000.000000
$Orientation:
	0.999950, 0.000000, -0.010000,
	0.000000, 1.000000, 0.000000,
	0.010000, 0.000000, 0.999950
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Sierra 4		;! Object #88
$Class: Raider
$Team: Hostile
$Location: -50.000000, -50.000000, -2000.000000
$Orientation:
	0.999950, 0.000000, -0.010000,
	0.000000, 1.000000, 0.000000,
	0.010000, 0.000000, 0.999950
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Sierra 5		;! Object #89
$Class: Raider
$Team: Hostile
$Location: -100.000000, -100.000000, -2000.000000
$Orientation:
	0.999950, 0.000000, -0.010000,
	0.000000, 1.000000, 0.000000,
	0.010000, 0.000000, 0.999950
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Sierra 6		;! Object #90
$Class: Raider
$Team: Hostile
$Location: -150.000000, -150.000000, -2000.000000
$Orientation:
	0.999950, 0.000000, -0.010000,
	0.000000, 1.000000, 0.000000,
	0.010000, 0.000000, 0.999950
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Kilo 1		;! Object #46
$Class: Raider
$Team: Hostile
$Location: 104.199997, -200.000000, -1600.099976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Kilo 2		;! Object #97
$Class: Raider
$Team: Hostile
$Location: 43.568893, -249.999802, -1601.726563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Kilo 3		;! Object #98
$Class: Raider
$Team: Hostile
$Location: 155.142761, -249.999985, -1603.888062
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Kilo 4		;! Object #99
$Class: Raider
$Team: Hostile
$Location: 102.861153, -300.000031, -1599.153442
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Tango 1		;! Object #91
$Class: Viper Mark VII
$Team: Friendly
$Location: 50.000000, 50.000000, -2000.000000
$Orientation:
	0.999450, 0.000000, -0.033179,
	0.000000, 1.000000, 0.000000,
	0.033179, 0.000000, 0.999450
$AI Behavior: Get behind
+AI Class: Colonial Ace
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "MEC-A5" "GBK-6" )
+Secondary Banks: ( "HD-70 Lightning Javelin" "HD-51 Arbalest" )
+Sbank Ammo: ( 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Tango 2		;! Object #92
$Class: Viper Mark VII
$Team: Friendly
$Location: 100.000000, 100.000000, -2000.000000
$Orientation:
	0.999449, 0.000000, -0.033179,
	0.000000, 1.000000, 0.000000,
	0.033179, 0.000000, 0.999449
$AI Behavior: Get behind
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "MEC-A6" "MEC-A6" )
+Secondary Banks: ( "HD-70 Lightning Javelin" "HD-70 Lightning Javelin" )
+Sbank Ammo: ( 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Tango 3		;! Object #93
$Class: Viper Mark VII
$Team: Friendly
$Location: 150.000000, 150.000000, -2000.000000
$Orientation:
	0.999449, 0.000000, -0.033179,
	0.000000, 1.000000, 0.000000,
	0.033179, 0.000000, 0.999449
$AI Behavior: Get behind
+AI Class: Colonial Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "MEC-A5" "MEC-A7" )
+Secondary Banks: ( "HD-70 Lightning Javelin" "HD-51 Arbalest" )
+Sbank Ammo: ( 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Tango 4		;! Object #94
$Class: Viper Mark VII
$Team: Friendly
$Location: 50.000000, -50.000000, -2000.000000
$Orientation:
	0.999449, 0.000000, -0.033179,
	0.000000, 1.000000, 0.000000,
	0.033179, 0.000000, 0.999449
$AI Behavior: Get behind
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "MEC-A6" "MEC-A6" )
+Secondary Banks: ( "HD-70 Lightning Javelin" "HD-70 Lightning Javelin" )
+Sbank Ammo: ( 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Tango 5		;! Object #95
$Class: Viper Mark VII
$Team: Friendly
$Location: 100.000000, -100.000000, -2000.000000
$Orientation:
	0.999449, 0.000000, -0.033179,
	0.000000, 1.000000, 0.000000,
	0.033179, 0.000000, 0.999449
$AI Behavior: Get behind
+AI Class: Colonial Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "MEC-A5" "MEC-A7" )
+Secondary Banks: ( "HD-70 Lightning Javelin" "HD-51 Arbalest" )
+Sbank Ammo: ( 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Tango 6		;! Object #96
$Class: Viper Mark VII
$Team: Friendly
$Location: 150.000000, -150.000000, -2000.000000
$Orientation:
	0.999449, 0.000000, -0.033179,
	0.000000, 1.000000, 0.000000,
	0.033179, 0.000000, 0.999449
$AI Behavior: Get behind
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "MEC-A6" "MEC-A6" )
+Secondary Banks: ( "HD-70 Lightning Javelin" "HD-70 Lightning Javelin" )
+Sbank Ammo: ( 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

#Wings		;! 21 total

$Name: Red
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Red 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Red 1"
	"Red 2"
	"Red 3"
	"Red 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) ( ai-guard-wing "Green" 75 ) ( ai-guard "Red 1" 50 ) )
+Hotkey: 1
+Flags:( "no-arrival-warp" "no-departure-warp" )

$Name: Green
$Waves: 12
$Wave Threshold: 0
$Special Ship: 0		;! Green 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Green 1"
	"Green 2"
	"Green 3"
	"Green 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) ( ai-guard-wing "Red" 75 ) ( ai-guard "Red 1" 50 ) )
+Hotkey: 0
+Flags:( "no-arrival-warp" "no-departure-warp" )

$Name: Alpha
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 5 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

$Name: Bravo
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Bravo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 5 "Alpha" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Bravo 1"
	"Bravo 2"
	"Bravo 3"
	"Bravo 4"
	"Bravo 5"
	"Bravo 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

$Name: Constellation
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Constellation 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 5 "Bravo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Constellation 1"
	"Constellation 2"
	"Constellation 3"
	"Constellation 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

$Name: Echo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Echo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 5 "Bravo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Echo 1"
	"Echo 2"
	"Echo 3"
	"Echo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

$Name: Fractal
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Fractal 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   5 
   "Echo" 
   "Constellation" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Fractal 1"
	"Fractal 2"
	"Fractal 3"
	"Fractal 4"
	"Fractal 5"
	"Fractal 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

$Name: Grail
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Grail 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   5 
   "Echo" 
   "Constellation" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Grail 1"
	"Grail 2"
	"Grail 3"
	"Grail 4"
	"Grail 5"
	"Grail 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

$Name: Halo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Halo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   5 
   "Grail" 
   "Fractal" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Halo 1"
	"Halo 2"
	"Halo 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

$Name: Ion
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Ion 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   5 
   "Grail" 
   "Fractal" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Ion 1"
	"Ion 2"
	"Ion 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

$Name: Jack
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Jack 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 5 "Ion" "Halo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Jack 1"
	"Jack 2"
	"Jack 3"
	"Jack 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

$Name: Kilo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Kilo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 5 "Ion" "Halo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kilo 1"
	"Kilo 2"
	"Kilo 3"
	"Kilo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

$Name: Limbo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Limbo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 5 "Ion" "Halo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Limbo 1"
	"Limbo 2"
	"Limbo 3"
	"Limbo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

$Name: Mike
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Mike 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 5 "Ion" "Halo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Mike 1"
	"Mike 2"
	"Mike 3"
	"Mike 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

$Name: Nebula
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Nebula 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 5 "Ion" "Halo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Nebula 1"
	"Nebula 2"
	"Nebula 3"
	"Nebula 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

$Name: Optic
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Optic 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   0 
   "Jack" 
   "Kilo" 
   "Limbo" 
   "Mike" 
   "Nebula" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Optic 1"
	"Optic 2"
	"Optic 3"
	"Optic 4"
	"Optic 5"
	"Optic 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

$Name: Papa
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Papa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   0 
   "Jack" 
   "Kilo" 
   "Limbo" 
   "Mike" 
   "Nebula" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Papa 1"
	"Papa 2"
	"Papa 3"
	"Papa 4"
	"Papa 5"
	"Papa 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

$Name: Quasar
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Quasar 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   0 
   "Jack" 
   "Kilo" 
   "Limbo" 
   "Mike" 
   "Nebula" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Quasar 1"
	"Quasar 2"
	"Quasar 3"
	"Quasar 4"
	"Quasar 5"
	"Quasar 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

$Name: Range
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Range 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   0 
   "Jack" 
   "Kilo" 
   "Limbo" 
   "Mike" 
   "Nebula" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Range 1"
	"Range 2"
	"Range 3"
	"Range 4"
	"Range 5"
	"Range 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

$Name: Sierra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Sierra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   0 
   "Jack" 
   "Kilo" 
   "Limbo" 
   "Mike" 
   "Nebula" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Sierra 1"
	"Sierra 2"
	"Sierra 3"
	"Sierra 4"
	"Sierra 5"
	"Sierra 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

$Name: Tango
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Tango 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   0 
   "Jack" 
   "Kilo" 
   "Limbo" 
   "Mike" 
   "Nebula" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Tango 1"
	"Tango 2"
	"Tango 3"
	"Tango 4"
	"Tango 5"
	"Tango 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

#Events		;! 29 total

$Formula: ( every-time 
   ( = 
      @Red1Kills[0] 
      ( num_kills "Red 1" ) 
   )
   ( set-primary-ammo 
      "Red 1" 
      0 
      ( + 
         ( get-primary-ammo "Red 1" 0 ) 
         200 
      )
   )
   ( every-time 
      ( = 
         ( + 0 0 ) 
         ( mod ( num_kills "Red 1" ) 3 ) 
      )
      ( set-secondary-ammo 
         "Red 1" 
         0 
         ( + 
            ( get-secondary-ammo "Red 1" 0 ) 
            1 
         )
      )
   )
   ( modify-variable 
      @Red1Kills[0] 
      ( + 1 @Red1Kills[0] ) 
   )
)
+Name: RefillR1-Guns
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( = 
      @Red2Kills[0] 
      ( num_kills "Red 2" ) 
   )
   ( set-primary-ammo 
      "Red 2" 
      0 
      ( + 
         ( get-primary-ammo "Red 2" 0 ) 
         200 
      )
   )
   ( every-time 
      ( = 
         ( + 0 0 ) 
         ( mod ( num_kills "Red 2" ) 3 ) 
      )
      ( set-secondary-ammo 
         "Red 2" 
         0 
         ( + 
            ( get-secondary-ammo "Red 2" 0 ) 
            1 
         )
      )
   )
   ( modify-variable 
      @Red2Kills[0] 
      ( + 1 @Red2Kills[0] ) 
   )
)
+Name: RefillR2-Guns
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( = 
      @Red3Kills[0] 
      ( num_kills "Red 3" ) 
   )
   ( set-primary-ammo 
      "Red 3" 
      0 
      ( + 
         ( get-primary-ammo "Red 3" 0 ) 
         200 
      )
   )
   ( every-time 
      ( = 
         ( + 0 0 ) 
         ( mod ( num_kills "Red 3" ) 3 ) 
      )
      ( set-secondary-ammo 
         "Red 3" 
         0 
         ( + 
            ( get-secondary-ammo "Red 3" 0 ) 
            1 
         )
      )
   )
   ( modify-variable 
      @Red3Kills[0] 
      ( + 1 @Red3Kills[0] ) 
   )
)
+Name: RefillR3-Guns
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( = 
      @Red4Kills[0] 
      ( num_kills "Red 4" ) 
   )
   ( set-primary-ammo 
      "Red 4" 
      0 
      ( + 
         ( get-primary-ammo "Red 4" 0 ) 
         200 
      )
   )
   ( every-time 
      ( = 
         ( + 0 0 ) 
         ( mod ( num_kills "Red 4" ) 3 ) 
      )
      ( set-secondary-ammo 
         "Red 4" 
         0 
         ( + 
            ( get-secondary-ammo "Red 4" 0 ) 
            1 
         )
      )
   )
   ( modify-variable 
      @Red4Kills[0] 
      ( + 1 @Red4Kills[0] ) 
   )
)
+Name: RefillR4-Guns
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( = 
      @Green1Kills[0] 
      ( num_kills "Green 1" ) 
   )
   ( set-primary-ammo 
      "Green 1" 
      0 
      ( + 
         ( get-primary-ammo "Green 1" 0 ) 
         200 
      )
   )
   ( every-time 
      ( = 
         ( + 0 0 ) 
         ( mod ( num_kills "Green 1" ) 3 ) 
      )
      ( set-secondary-ammo 
         "Green 1" 
         0 
         ( + 
            ( get-secondary-ammo "Green 1" 0 ) 
            1 
         )
      )
   )
   ( modify-variable 
      @Green1Kills[0] 
      ( + 1 @Green1Kills[0] ) 
   )
)
+Name: RefillG1-Guns
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( = 
      @Green2Kills[0] 
      ( num_kills "Green 2" ) 
   )
   ( set-primary-ammo 
      "Green 2" 
      0 
      ( + 
         ( get-primary-ammo "Green 2" 0 ) 
         200 
      )
   )
   ( every-time 
      ( = 
         ( + 0 0 ) 
         ( mod ( num_kills "Green 2" ) 3 ) 
      )
      ( set-secondary-ammo 
         "Green 2" 
         0 
         ( + 
            ( get-secondary-ammo "Green 2" 0 ) 
            1 
         )
      )
   )
   ( modify-variable 
      @Green2Kills[0] 
      ( + 1 @Green2Kills[0] ) 
   )
)
+Name: RefillG2-Guns
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( = 
      @Green3Kills[0] 
      ( num_kills "Green 3" ) 
   )
   ( set-primary-ammo 
      "Green 3" 
      0 
      ( + 
         ( get-primary-ammo "Green 3" 0 ) 
         200 
      )
   )
   ( every-time 
      ( = 
         ( + 0 0 ) 
         ( mod ( num_kills "Green 3" ) 3 ) 
      )
      ( set-secondary-ammo 
         "Green 3" 
         0 
         ( + 
            ( get-secondary-ammo "Green 3" 0 ) 
            1 
         )
      )
   )
   ( modify-variable 
      @Green3Kills[0] 
      ( + 1 @Green3Kills[0] ) 
   )
)
+Name: RefillG3-Guns
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( = 
      @Green4Kills[0] 
      ( num_kills "Green 4" ) 
   )
   ( set-primary-ammo 
      "Green 4" 
      0 
      ( + 
         ( get-primary-ammo "Green 4" 0 ) 
         200 
      )
   )
   ( every-time 
      ( = 
         ( + 0 0 ) 
         ( mod ( num_kills "Green 4" ) 3 ) 
      )
      ( set-secondary-ammo 
         "Green 4" 
         0 
         ( + 
            ( get-secondary-ammo "Green 4" 0 ) 
            1 
         )
      )
   )
   ( modify-variable 
      @Green4Kills[0] 
      ( + 1 @Green4Kills[0] ) 
   )
)
+Name: RefillG4-Guns
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Alpha" ) 
   ( do-nothing ) 
)
+Name: Alpha
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Alpha", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bravo" ) 
   ( do-nothing ) 
)
+Name: Bravo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bravo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Constellation" 
   )
   ( do-nothing ) 
)
+Name: Constellation
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Constellation", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Echo" ) 
   ( do-nothing ) 
)
+Name: Echo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Echo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Fractal" ) 
   ( do-nothing ) 
)
+Name: Fractal
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Fractal", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Grail" ) 
   ( do-nothing ) 
)
+Name: Grail
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Grail", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Halo" ) 
   ( do-nothing ) 
)
+Name: Halo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Halo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Ion" ) 
   ( do-nothing ) 
)
+Name: Ion
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ion", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Jack" ) 
   ( do-nothing ) 
)
+Name: Jack
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Jack", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Kilo" ) 
   ( do-nothing ) 
)
+Name: Kilo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Kilo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Limbo" ) 
   ( do-nothing ) 
)
+Name: Limbo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Limbo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Mike" ) 
   ( do-nothing ) 
)
+Name: Mike
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Mike", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Nebula" ) 
   ( do-nothing ) 
)
+Name: Nebula
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Nebula", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Optic" ) 
   ( do-nothing ) 
)
+Name: Optic
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Optic", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Papa" ) 
   ( do-nothing ) 
)
+Name: Papa
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Papa", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Quasar" ) 
   ( do-nothing ) 
)
+Name: Quasar
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Quasar", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Range" ) 
   ( do-nothing ) 
)
+Name: Range
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Range", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Sierra" ) 
   ( do-nothing ) 
)
+Name: Sierra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sierra", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Kill Cylons" 10 ) 
   ( end-mission ) 
)
+Name: WINRAR
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Begin." 
   )
)
+Name: BEGIN!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Kill Cylons" 3 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Win!" 
   )
)
+Name: END!
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Kill Cylons
$MessageNew:  XSTR("Eliminate all hostile Cylon Raiders", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Tango" 
   "Sierra" 
   "Quasar" 
   "Papa" 
   "Optic" 
)

#Waypoints		;! 0 lists total


#Messages		;! 2 total


$Name: Win!

$Team: -1
$MessageNew:  XSTR("Nicely done.  All of the Raiders are dead in space!", -1)
$end_multi_text
+Wave Name: MC-01-Win.ogg

$Name: Begin.

$Team: -1
$MessageNew:  XSTR("Alright, pilots.  Make this sim count for something.  Kill the enemy.", -1)
$end_multi_text
+Wave Name: MC-01-Begin.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 3 total

$Num stars: 120
$Ambient light level: 7895160

$Bitmap List:
$Sun: Stars_Sun_YHaze
+Angles: 1.570795 0.000000 5.759582
+Scale: 50.000000
$Starbitmap: Stars_Cluster_02
+Angles: 0.575958 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Cluster_02
+Angles: 5.794488 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Cluster_03
+Angles: 5.270890 0.663225 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Cluster_03
+Angles: 1.256636 0.855211 6.230820
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Cluster_03
+Angles: 0.000000 0.820304 0.436332
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Cluster_02
+Angles: 6.230820 0.069813 5.951568
+ScaleX: 5.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Cluster_03
+Angles: 1.797688 2.303833 6.038835
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Cluster_01
+Angles: 0.000000 3.682642 2.495819
+ScaleX: 6.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Cluster_02
+Angles: 5.707222 2.949604 2.583085
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Cluster_03
+Angles: 0.715584 1.937314 3.054324
+ScaleX: 6.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Cluster_01
+Angles: 0.000000 5.445423 4.258600
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Cluster_03
+Angles: 0.925024 3.682642 4.258600
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Plnt_Desolate01
+Angles: 1.884954 4.485493 5.777035
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: Skybox_VirgonNuke_01
+Angles: 0.000000 0.000000 3.141590
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 512
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 1.000000
$Minimum: -2450.000000, -2000.000000, -2000.000000
$Maximum: 2450.000000, 2000.000000, 2000.000000
+Inner Bound:
$Minimum: -500.000000, -250.000000, -250.000000
$Maximum: 500.000000, 250.000000, 250.000000

#Music

$Event Music: BTRL - Death On A Star
$Briefing Music: Brief1

#End


