#Mission Info

$Version: 0.10
$Name:  XSTR("Shadow dancing", -1)
$Author: Shaun Williams
$Created: 04/03/04 at 22:23:37
$Modified: 09/29/10 at 22:53:22
$Notes: Edited by wesp5
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("The Shadow attacks have driven many refugees into sector 83, where they plan to wipe them out to demoralise the new Interstellar Alliance. You take part as one of the rangers in the main fleet.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 327848

+Disallow Support: 0

+Hull Repair Ceiling: 85.000000

+Subsystem Repair Ceiling: 0.000000

+Viewer pos: 24379.646484, 20372.121094, 15582.330078
+Viewer orient:
	-0.731344, 0.000000, 0.682009,
	-0.362346, 0.847189, -0.388558,
	-0.577790, -0.531292, -0.619586


$Load Screen 640:	B5SFPshadance.tga ; changed by wesp5
$Load Screen 1024:	B5SFPshadance.tga ; changed by wesp5

$Skybox Model: SB_Starfield.pof ; changed by wesp5

$AI Profile: TBP

#Sexp_variables

$Variables:
(
		70		"Shadow Battlecrab 2"		"250"		"block"
		71		"Shadow Battlecrab 2"		"1000"		"block"
		72		"Shadow Battlecrab 2"		"200"		"block"
		73		"Shadow Battlecrab 2"		"1000"		"block"
		74		"Shadow Battlecrab 2"		"1"		"block"
		75		"Shadow Battlecrab 2"		"600"		"block"
		76		"Shadow Battlecrab 4"		"250"		"block"
		77		"Shadow Battlecrab 4"		"1500"		"block"
		78		"Shadow Battlecrab 4"		"200"		"block"
		79		"Shadow Battlecrab 4"		"1000"		"block"
		80		"Shadow Battlecrab 4"		"1"		"block"
		81		"Shadow Battlecrab 4"		"600"		"block"
		82		"Shadow Battlecrab 3"		"250"		"block"
		83		"Shadow Battlecrab 3"		"1500"		"block"
		84		"Shadow Battlecrab 3"		"200"		"block"
		85		"Shadow Battlecrab 3"		"1000"		"block"
		86		"Shadow Battlecrab 3"		"1"		"block"
		87		"Shadow Battlecrab 3"		"600"		"block"
		88		"Shadow Battlecrab 1"		"200"		"block"
		89		"Shadow Battlecrab 1"		"1500"		"block"
		90		"Shadow Battlecrab 1"		"250"		"block"
		91		"Shadow Battlecrab 1"		"1000"		"block"
		92		"Shadow Battlecrab 1"		"1"		"block"
		93		"Shadow Battlecrab 1"		"600"		"block"
		94		"Shadow Scout 1"		"40"		"block"
		95		"Shadow Scout 1"		"90"		"block"
		96		"Shadow Scout 1"		"50"		"block"
		97		"Shadow Scout 1"		"1000"		"block"
		98		"Shadow Scout 1"		"1"		"block"
		99		"Shadow Scout 1"		"200"		"block"
)

#Command Briefing

;$Stage Text: removed by wesp5
; XSTR("The Shadow attacks have driven the refugees into sector 83, ;where they plan to wipe them out to demoralise the new Interstellar ;Alliance. This is the first organised offensive of the Interstellar ;Alliance, we must not let the Shadow fleet defeat our forces. If ;this happens, they will be able to move in and wipe out the ;refugees.", -1) 
;$end_multi_text 
;$Ani Filename: <default> 
;+Wave Filename: brief 1.wav

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Shadow dancing

The Shadow attacks have driven many refugees into sector 83, where they plan to wipe them out to demoralise the new Interstellar Alliance. This is the first organised offensive of the ISA, we must not let the Shadow fleet defeat our forces. If this happens, they will be able to move in and wipe out the refugees.

You are part of the main fleet, you will be waiting in hyperspace until we receive the attack signal from Ivanova's Whitestar. You will then jump in with the rest of the fleet.", -1)
$end_multi_text
$voice: brief 2.wav
$camera_pos: 24379.646484, 20372.121094, 15582.330078
$camera_orient:
	-0.731344, 0.000000, 0.682009,
	-0.362346, 0.847189, -0.388558,
	-0.577790, -0.531292, -0.619586
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 23
$team: Friendly
$class: MF Sharlin
$pos: 2640.417480, -474.678986, -11314.077148
$label: ISA Fleet
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay 
   "Destroy Shadow Fleet" 
   0 
)
$Multi text
    XSTR("Well done, the Shadow fleet has been defeated. The refugees are safe and we have won our first offensive against the Shadows!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Whitestar 1 must survive" 
   0 
)
$Multi text
    XSTR("Well done, Ivanova's Whitestar survived the battle. We can now listen to her Russian sense of humour for another day or two.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Minbari Cruiser
$Alt: Drazi Cruiser
$Alt: Brakiri Heavy Cruiser
$Alt: Minbari Heavy Cruiser
$Alt: Interstella Alliance
$Alt: Narn Heavy Cruiser
$Alt: Drazi Corvette Class
$Alt: Narn Heavy Fighter
$Alt: Drazi Heavy Fighter
$Alt: Ranger Fighter
$Alt: Ivanova
$Alt: Ivanova's Scout Ship
$Alt: Shadow Vessel
$Alt: Vree Cruiser
$Alt: Brakiri Frigate

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"MF Tishat"	5
)

+Weaponry Pool: (
	"45mm Fusion"	100
	"Neutron Gun"	4
	"Light Fusion"	100
	"WS Pulsed Fusion"	100
	"Pulsed Fusion"	100
	"MF Shokrai"	512
)

#Objects		;! 82 total

$Name: Alpha 1		;! Object #0
$Class: MF Nial
$Alt: Ranger Fighter
$Team: Friendly
$Location: -536.204163, -0.002154, -2501.817139 ; changed by wesp5
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Dogato		;! Object #1
$Class: MF Sharlin
$Alt: Minbari Heavy Cruiser
$Team: Friendly
$Location: 291.079529, -0.001882, -5622.569336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Shadow Battlecrab 1" 50 ) ( ai-chase "Shadow Battlecrab 2" 50 ) ( ai-chase "Shadow Battlecrab 3" 50 ) ( ai-chase "Shadow Battlecrab 4" 50 ) ( ai-chase "Shadow Battlecrab 5" 50 ) )
$Cargo 1:  XSTR("3 Telepaths", -1)
+Initial Velocity: 49
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret13a
+Subsystem: turret14a
+Subsystem: turret15a
+Subsystem: turret16a
+Subsystem: turret17a
+Subsystem: turret18a
+Subsystem: turret19a
+Subsystem: turret20a
+Subsystem: turret21a
+Subsystem: turret22a
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

$Name: Alpha 2		;! Object #2
$Class: MF Nial
$Alt: Ranger Fighter
$Team: Friendly
$Location: -36.497971, -0.002209, -2342.307373
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Group: 0
+Score: 40

$Name: Alpha 3		;! Object #3
$Class: MF Nial
$Alt: Ranger Fighter
$Team: Friendly
$Location: -239.435638, -0.002162, -2686.014404
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Group: 0
+Score: 40

$Name: Alpha 4		;! Object #4
$Class: MF Nial
$Alt: Ranger Fighter
$Team: Friendly
$Location: -79.945999, -0.002070, -2702.631592
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Group: 0
+Score: 40

$Name: Enfili		;! Object #5
$Class: MF Sharlin
$Alt: Minbari Heavy Cruiser
$Team: Friendly
$Location: -2138.461914, -0.001209, -1747.470337
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Shadow Battlecrab 1" 50 ) ( ai-chase "Shadow Battlecrab 2" 50 ) ( ai-chase "Shadow Battlecrab 3" 50 ) ( ai-chase "Shadow Battlecrab 4" 50 ) ( ai-chase "Shadow Battlecrab 5" 50 ) )
$Cargo 1:  XSTR("4 Telepaths", -1)
+Initial Velocity: 49
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret13a
+Subsystem: turret14a
+Subsystem: turret15a
+Subsystem: turret16a
+Subsystem: turret17a
+Subsystem: turret18a
+Subsystem: turret19a
+Subsystem: turret20a
+Subsystem: turret21a
+Subsystem: turret22a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

$Name: Gladattinne		;! Object #6
$Class: DF Firehawk
$Alt: Drazi Cruiser
$Team: Friendly
$Location: 3034.428223, -510.870728, -2306.769043
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Shadow Battlecrab 1" 50 ) ( ai-chase "Shadow Battlecrab 2" 50 ) ( ai-chase "Shadow Battlecrab 4" 50 ) ( ai-chase "Shadow Battlecrab 3" 50 ) ( ai-chase "Shadow Battlecrab 5" 50 ) ( ai-chase-any 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("2 Telepaths", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" ) ; changed by wesp5
+Flags2: ( )
+Respawn priority: 0
; removed by wesp5 +Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

$Name: Sudeser		;! Object #7
$Class: VF Xill
$Alt: Vree Cruiser
$Team: Friendly
$Location: -3644.378174, -0.004307, -2092.571289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Shadow Battlecrab 1" 50 ) ( ai-chase "Shadow Battlecrab 2" 50 ) ( ai-chase "Shadow Battlecrab 3" 50 ) ( ai-chase "Shadow Battlecrab 4" 50 ) ( ai-chase "Shadow Battlecrab 5" 50 ) ( ai-chase-any 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("1 Telepath", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" ) ; changed by wesp5
+Flags2: ( )
+Respawn priority: 0
; removed by wesp5 +Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

$Name: Azden		;! Object #8
$Class: DF Firehawk
$Alt: Drazi Cruiser
$Team: Friendly
$Location: -311.262573, -0.002004, -1767.026245
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Shadow Battlecrab 1" 50 ) ( ai-chase "Shadow Battlecrab 2" 50 ) ( ai-chase "Shadow Battlecrab 3" 50 ) ( ai-chase "Shadow Battlecrab 4" 50 ) ( ai-chase "Shadow Battlecrab 5" 50 ) ( ai-chase-any 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" ) ; changed by wesp5
+Flags2: ( )
+Respawn priority: 0
; removed by wesp5 +Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

$Name: Sanyui		;! Object #9
$Class: VF Xill
$Alt: Vree Cruiser
$Team: Friendly
$Location: 5982.684570, 326.428131, -3857.078125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Shadow Battlecrab 1" 50 ) ( ai-chase "Shadow Battlecrab 2" 50 ) ( ai-chase "Shadow Battlecrab 4" 50 ) ( ai-chase "Shadow Battlecrab 3" 50 ) ( ai-chase "Shadow Battlecrab 5" 50 ) ( ai-chase-any 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" ) ; changed by wesp5
+Flags2: ( )
+Respawn priority: 0
; removed by wesp5 +Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

$Name: Dryuin		;! Object #10
$Class: BI Avioki
$Alt: Brakiri Heavy Cruiser
$Team: Friendly
$Location: 1382.465942, -547.942749, -7687.855957
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
+AI Class: None
$AI Goals: ( goals ( ai-chase "Shadow Battlecrab 1" 50 ) ( ai-chase "Shadow Battlecrab 2" 50 ) ( ai-chase "Shadow Battlecrab 3" 50 ) ( ai-chase "Shadow Battlecrab 4" 50 ) ( ai-chase "Shadow Battlecrab 5" 50 ) )
$Cargo 1:  XSTR("1 Telepath", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret13a
+Subsystem: turret14a
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

$Name: Drenka		;! Object #11
$Class: DF Firehawk
$Alt: Drazi Cruiser
$Team: Friendly
$Location: 5230.530762, -0.000879, -1446.400024
$Orientation:
	-0.072041, 0.970484, 0.230155,
	-0.997258, -0.066162, -0.033171,
	-0.016965, -0.231913, 0.972588
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Shadow Battlecrab 1" 50 ) ( ai-chase "Shadow Battlecrab 2" 50 ) ( ai-chase "Shadow Battlecrab 3" 50 ) ( ai-chase "Shadow Battlecrab 4" 50 ) ( ai-chase "Shadow Battlecrab 5" 50 ) ( ai-chase-any 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" ) ; changed by wesp5
+Flags2: ( )
+Respawn priority: 0
; removed by wesp5 +Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

$Name: Whitestar 2		;! Object #12, changed by wesp5
$Class: ISA Whitestar
$Alt: Interstella Alliance
$Team: Friendly
$Location: 313.308838, -0.002270, -2081.968750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Shadow Battlecrab 1" 50 ) ( ai-chase "Shadow Battlecrab 2" 50 ) ( ai-chase "Shadow Battlecrab 4" 50 ) ( ai-chase "Shadow Battlecrab 3" 50 ) ( ai-chase "Shadow Battlecrab 5" 50 ) )
$Cargo 1:  XSTR("1 Telepath", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" ) ; changed by wesp5
+Flags2: ( )
+Respawn priority: 0
; removed by wesp5 +Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 700

$Name: Bothan		;! Object #13
$Class: BI Avioki
$Alt: Brakiri Heavy Cruiser
$Team: Friendly
$Location: 10723.915161, 704.939209, -1543.539551 ; changed by wesp5
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Shadow Battlecrab 1" 50 ) ( ai-chase "Shadow Battlecrab 2" 50 ) ( ai-chase "Shadow Battlecrab 3" 50 ) ( ai-chase "Shadow Battlecrab 4" 50 ) ( ai-chase "Shadow Battlecrab 5" 50 ) )
$Cargo 1:  XSTR("1 Telepath", -1)
+Initial Velocity: 49
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret13a
+Subsystem: turret14a
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

$Name: Biacc		;! Object #14, changed by wesp5
$Class: BI Avioki
$Alt: Brakiri Heavy Cruiser
$Team: Friendly
$Location: -1185.662720, -0.005769, -4263.906250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Shadow Battlecrab 1" 50 ) ( ai-chase "Shadow Battlecrab 2" 50 ) ( ai-chase "Shadow Battlecrab 4" 50 ) ( ai-chase "Shadow Battlecrab 3" 50 ) ( ai-chase "Shadow Battlecrab 5" 50 ) )
$Cargo 1:  XSTR("1 Telepath", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret13a
+Subsystem: turret14a
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

$Name: Diantza		;! Object #15
$Class: DF Firehawk
$Alt: Drazi Cruiser
$Team: Friendly
$Location: 1590.762817, -724.623535, -3356.429199
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Shadow Battlecrab 1" 50 ) ( ai-chase "Shadow Battlecrab 2" 50 ) ( ai-chase "Shadow Battlecrab 3" 50 ) ( ai-chase "Shadow Battlecrab 4" 50 ) ( ai-chase "Shadow Battlecrab 5" 50 ) ( ai-chase-any 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" ) ; changed by wesp5
+Flags2: ( )
+Respawn priority: 0
; removed by wesp5 +Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

$Name: Reppellion		;! Object #16, changed by wesp5
$Class: BI Avioki
$Alt: Brakiri Heavy Cruiser
$Team: Friendly
$Location: 6366.829102, 773.919434, -1590.895264
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Shadow Battlecrab 1" 50 ) ( ai-chase "Shadow Battlecrab 2" 50 ) ( ai-chase "Shadow Battlecrab 3" 50 ) ( ai-chase "Shadow Battlecrab 4" 50 ) ( ai-chase "Shadow Battlecrab 5" 50 ) )
$Cargo 1:  XSTR("2 Telepaths", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret13a
+Subsystem: turret14a
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

$Name: Shadow Scout 1		;! Object #17
$Class: SH Scout
$Alt: Shadow Vessel
$Team: Hostile
$Location: -1153.791870, 769.332275, 9255.125000
$Orientation:
	-0.042376, 0.000000, 0.999102,
	0.000000, 1.000000, 0.000000,
	-0.999102, 0.000000, -0.042376
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Enfili" 50 ) ( ai-chase "Diantza" 50 ) ( ai-chase "Bothan" 50 ) ( ai-chase "Ingata" 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "kamikaze" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Special Exp index: 94
+Kamikaze Damage: 500
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10000

$Name: Shadow Battlecrab 1		;! Object #18
$Class: SH Battlecrab (M)
$Alt: Shadow Vessel
$Team: Hostile
$Location: 5656.963867, -926.930054, 8574.661133
$Orientation:
	-0.964195, 0.000000, 0.265197,
	0.000000, 1.000000, 0.000000,
	-0.265197, 0.000000, -0.964195
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-chase "Enfili" 50 ) ( ai-chase "Azden" 50 ) ( ai-chase "Sudeser" 50 ) ( ai-chase "Dryuin" 50 ) ( ai-chase "Sanyui" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" ) ; changed by wesp5
+Flags2: ( )
+Respawn priority: 0
; removed by wesp5 +Escort priority: 1
+Special Exp index: 88
+Hotkey: 7
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 10000

$Name: Shadow Battlecrab 2		;! Object #19
$Class: SH Battlecrab (L)
$Alt: Shadow Vessel
$Team: Hostile
$Location: -7874.895508, 878.526978, 13262.108398
$Orientation:
	-0.999831, 0.000000, 0.018407,
	0.000000, 1.000000, 0.000000,
	-0.018407, 0.000000, -0.999831
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-chase "Enfili" 50 ) ( ai-chase "Diantza" 50 ) ( ai-chase "Ingata" 50 ) ( ai-chase "Azden" 50 ) ( ai-chase "Drenka" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" ) ; changed by wesp5
+Flags2: ( )
+Respawn priority: 0
; removed by wesp5 +Escort priority: 1
+Special Exp index: 70
+Hotkey: 7
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 10000

$Name: Shadow Battlecrab 3		;! Object #20, changed by wesp5
$Class: SH Battlecrab (L)
$Alt: Shadow Vessel
$Team: Hostile
$Location: 4149.230957, -1563.454102, 14980.141602
$Orientation:
	-0.042376, 0.000000, 0.999102,
	0.000000, 1.000000, 0.000000,
	-0.999102, 0.000000, -0.042376
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Dryuin" 50 ) ( ai-chase "Enfili" 50 ) ( ai-chase "Gladattinne" 50 ) ( ai-chase "Reppellion" 50 ) ( ai-chase "Bothan" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" ) ; changed by wesp5
+Flags2: ( )
+Respawn priority: 0
; removed by wesp5 +Escort priority: 1
+Special Exp index: 82
+Hotkey: 7
+Group: 0
+Score: 10000

$Name: Shadow Battlecrab 4		;! Object #21
$Class: SH Battlecrab (L)
$Alt: Shadow Vessel
$Team: Hostile
$Location: -4713.970215, -287.235352, 17022.628906
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-chase "Enfili" 50 ) ( ai-chase "Biacc" 50 ) ( ai-chase "Diantza" 50 ) ( ai-chase "Reppellion" 50 ) ( ai-chase "G'Tok" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" ) ; changed by wesp5
+Flags2: ( )
+Respawn priority: 0
; removed by wesp5 +Escort priority: 1
+Special Exp index: 76
+Hotkey: 7
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 10000

$Name: Shadow Scout 2		;! Object #22
$Class: SH Scout
$Alt: Shadow Vessel
$Team: Hostile
$Location: 2114.524414, 0.001768, 15350.655273
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-guard "Shadow Battlecrab 1" 50 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Scout 3		;! Object #23
$Class: SH Scout
$Alt: Shadow Vessel
$Team: Hostile
$Location: 6052.259766, -442.584259, 10565.467773
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Scout 4		;! Object #24
$Class: SH Scout
$Alt: Shadow Vessel
$Team: Hostile
$Location: 2601.644531, -328.799347, 14301.200195
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-guard "Shadow Battlecrab 2" 50 ) ( ai-chase-any 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Scout 5		;! Object #25
$Class: SH Scout
$Alt: Shadow Vessel
$Team: Hostile
$Location: 2232.219238, 0.003039, 9659.443359
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Scout 6		;! Object #26
$Class: SH Scout
$Alt: Shadow Vessel
$Team: Hostile
$Location: 1841.683594, 0.002051, 14895.374023
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-guard "Shadow Battlecrab 3" 50 ) ( ai-chase-any 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Scout 7		;! Object #27
$Class: SH Scout
$Alt: Shadow Vessel
$Team: Hostile
$Location: 7356.901855, 0.006794, 11986.905273
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Scout 8		;! Object #28
$Class: SH Scout
$Alt: Shadow Vessel
$Team: Hostile
$Location: 1956.606445, -496.981628, 12662.682617
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-guard "Shadow Battlecrab 4" 50 ) ( ai-chase-any 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Scout 9		;! Object #29
$Class: SH Scout
$Alt: Shadow Vessel
$Team: Hostile
$Location: 7238.013184, 606.037354, 10788.866211
$Orientation:
	-0.886259, 0.000000, 0.463191,
	0.000000, 1.000000, 0.000000,
	-0.463191, 0.000000, -0.886259
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-guard "Shadow Battlecrab 5" 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 18		;! Object #30
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: -5710.942871, 0.006240, 15750.492188
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-guard "Shadow Battlecrab 1" 50 ) ( ai-guard "Shadow Battlecrab 2" 50 ) ( ai-guard "Shadow Battlecrab 3" 50 ) ( ai-guard "Shadow Battlecrab 4" 50 ) ( ai-guard "Shadow Battlecrab 5" 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 1		;! Object #31
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: -7604.564453, 526.600464, 14170.691406
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-guard "Shadow Battlecrab 1" 50 ) ( ai-guard "Shadow Battlecrab 2" 50 ) ( ai-guard "Shadow Battlecrab 3" 50 ) ( ai-guard "Shadow Battlecrab 4" 50 ) ( ai-guard "Shadow Battlecrab 5" 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 2		;! Object #32
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: 825.787598, 0.001733, 11141.792969
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-guard "Shadow Battlecrab 1" 50 ) ( ai-guard "Shadow Battlecrab 2" 50 ) ( ai-guard "Shadow Battlecrab 3" 50 ) ( ai-guard "Shadow Battlecrab 4" 50 ) ( ai-guard "Shadow Battlecrab 5" 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 3		;! Object #33
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: 1211.487305, 0.001561, 11274.570313
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-guard "Shadow Battlecrab 1" 50 ) ( ai-guard "Shadow Battlecrab 2" 50 ) ( ai-guard "Shadow Battlecrab 3" 50 ) ( ai-guard "Shadow Battlecrab 4" 50 ) ( ai-guard "Shadow Battlecrab 5" 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 4		;! Object #34
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: -5227.868652, 799.798645, 15628.546875
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-guard "Shadow Battlecrab 1" 50 ) ( ai-guard "Shadow Battlecrab 2" 50 ) ( ai-guard "Shadow Battlecrab 3" 50 ) ( ai-guard "Shadow Battlecrab 4" 50 ) ( ai-guard "Shadow Battlecrab 5" 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 5		;! Object #35
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: -8997.615234, -602.672485, 15696.394531
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-guard "Shadow Battlecrab 1" 50 ) ( ai-guard "Shadow Battlecrab 2" 50 ) ( ai-guard "Shadow Battlecrab 3" 50 ) ( ai-guard "Shadow Battlecrab 4" 50 ) ( ai-guard "Shadow Battlecrab 5" 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 6		;! Object #36
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: -1031.289551, 0.000843, 10418.753906
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-guard "Shadow Battlecrab 1" 50 ) ( ai-guard "Shadow Battlecrab 2" 50 ) ( ai-guard "Shadow Battlecrab 3" 50 ) ( ai-guard "Shadow Battlecrab 4" 50 ) ( ai-guard "Shadow Battlecrab 5" 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 7		;! Object #37
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: 1727.926880, 0.002124, 10914.208984
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-guard "Shadow Battlecrab 1" 50 ) ( ai-guard "Shadow Battlecrab 2" 50 ) ( ai-guard "Shadow Battlecrab 3" 50 ) ( ai-guard "Shadow Battlecrab 4" 50 ) ( ai-guard "Shadow Battlecrab 5" 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 8		;! Object #38
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: 3341.743164, -625.799072, 12473.483398
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-guard "Shadow Battlecrab 1" 50 ) ( ai-guard "Shadow Battlecrab 2" 50 ) ( ai-guard "Shadow Battlecrab 3" 50 ) ( ai-guard "Shadow Battlecrab 4" 50 ) ( ai-guard "Shadow Battlecrab 5" 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 9		;! Object #39
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: -8364.335938, 0.007112, 14380.410156
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-guard "Shadow Battlecrab 1" 50 ) ( ai-guard "Shadow Battlecrab 2" 50 ) ( ai-guard "Shadow Battlecrab 3" 50 ) ( ai-guard "Shadow Battlecrab 4" 50 ) ( ai-guard "Shadow Battlecrab 5" 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 10		;! Object #40
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: 579.934082, 0.002352, 11212.660156
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-guard "Shadow Battlecrab 1" 50 ) ( ai-guard "Shadow Battlecrab 2" 50 ) ( ai-guard "Shadow Battlecrab 3" 50 ) ( ai-guard "Shadow Battlecrab 4" 50 ) ( ai-guard "Shadow Battlecrab 5" 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 11		;! Object #41, changed by wesp5
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: 4273.586426, -0.011617, 13886.468750
$Orientation:
	-0.999597, 0.000000, -0.028404,
	0.000000, 1.000000, 0.000000,
	0.028404, 0.000000, -0.999597
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 12		;! Object #42
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: -7468.853516, 0.002835, 15468.832031
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 13		;! Object #43
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: -1956.684570, -0.001354, 12930.017578
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 14		;! Object #44
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: -1.010742, -0.000340, 11477.513672
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 15		;! Object #45
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: -5359.028809, 935.295166, 16571.033203
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 16		;! Object #46
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: -6924.775391, 0.002834, 16061.797852
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 17		;! Object #47
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: -1675.206055, -0.001118, 12523.400391
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Whitestar 3		;! Object #48
$Class: ISA Whitestar
$Alt: Interstella Alliance
$Team: Friendly
$Location: 3331.639404, 1111.216187, -1121.386475
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Shadow Battlecrab 1" 50 ) ( ai-chase "Shadow Battlecrab 2" 50 ) ( ai-chase "Shadow Battlecrab 4" 50 ) ( ai-chase "Shadow Battlecrab 3" 50 ) ( ai-chase "Shadow Battlecrab 5" 50 ) )$Cargo 1:  XSTR("1 Telepath", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" ) ; changed by wesp5
+Flags2: ( )
+Respawn priority: 0
; removed by wesp5 +Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 700

$Name: Whitestar 4		;! Object #49
$Class: ISA Whitestar
$Alt: Interstella Alliance
$Team: Friendly
$Location: 5131.307617, -0.011548, -3038.348877
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Shadow Battlecrab 1" 50 ) ( ai-chase "Shadow Battlecrab 2" 50 ) ( ai-chase "Shadow Battlecrab 4" 50 ) ( ai-chase "Shadow Battlecrab 3" 50 ) ( ai-chase "Shadow Battlecrab 5" 50 ) )
$Cargo 1:  XSTR("2 Telepaths", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" ) ; changed by wesp5
+Flags2: ( )
+Respawn priority: 0
; removed by wesp5 +Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 700

$Name: Whitestar 1		;! Object #50
$Class: ISA Whitestar
$Alt: Ivanova's Scout Ship
$Team: Friendly
$Location: 8011.851074, -0.011747, 2585.247070
$Orientation:
	-0.963345, 0.000000, -0.268266,
	0.000000, 1.000000, 0.000000,
	0.268266, 0.000000, -0.963345
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "engines online" 
   3 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6 ; changed by wesp5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 700

$Name: Ingata		;! Object #51
$Class: MF Sharlin
$Alt: Minbari Heavy Cruiser
$Team: Friendly
$Location: 3465.072266, -474.676117, -2868.641357
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
+AI Class: None
$AI Goals: ( goals ( ai-chase "Shadow Battlecrab 1" 50 ) ( ai-chase "Shadow Battlecrab 2" 50 ) ( ai-chase "Shadow Battlecrab 3" 50 ) ( ai-chase "Shadow Battlecrab 4" 50 ) ( ai-chase "Shadow Battlecrab 5" 50 ) )
$Cargo 1:  XSTR("1 Telepath", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret13a
+Subsystem: turret14a
+Subsystem: turret15a
+Subsystem: turret16a
+Subsystem: turret17a
+Subsystem: turret18a
+Subsystem: turret19a
+Subsystem: turret20a
+Subsystem: turret21a
+Subsystem: turret22a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 700

$Name: Whitestar 5		;! Object #52
$Class: ISA Whitestar
$Alt: Interstella Alliance
$Team: Friendly
$Location: -1687.525879, 340.120056, -3050.977539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Shadow Battlecrab 1" 50 ) ( ai-chase "Shadow Battlecrab 2" 50 ) ( ai-chase "Shadow Battlecrab 4" 50 ) ( ai-chase "Shadow Battlecrab 3" 50 ) ( ai-chase "Shadow Battlecrab 5" 50 ) )
$Cargo 1:  XSTR("1 Telepath", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" ) ; changed by wesp5
+Flags2: ( )
+Respawn priority: 0
; removed by wesp5 +Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 700

$Name: Whitestar 6		;! Object #53
$Class: ISA Whitestar
$Alt: Interstella Alliance
$Team: Friendly
$Location: 658.187866, -0.008537, -4363.003418
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Shadow Battlecrab 1" 50 ) ( ai-chase "Shadow Battlecrab 2" 50 ) ( ai-chase "Shadow Battlecrab 4" 50 ) ( ai-chase "Shadow Battlecrab 3" 50 ) ( ai-chase "Shadow Battlecrab 5" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 700

$Name: G'Tok		;! Object #54
$Class: NR G'Quan
$Alt: Narn Heavy Cruiser
$Team: Friendly
$Location: 4216.520996, 792.915649, -4584.903320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Shadow Battlecrab 1" 50 ) ( ai-chase "Shadow Battlecrab 2" 50 ) ( ai-chase "Shadow Battlecrab 4" 50 ) ( ai-chase "Shadow Battlecrab 3" 50 ) ( ai-chase "Shadow Battlecrab 5" 50 ) )
$Cargo 1:  XSTR("1 Telepath", -1)
+Initial Velocity: 49
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Secondary Banks: ( "NR T'Kor" )
+Sbank Ammo: ( 0 )
+Subsystem: turret04a
+Secondary Banks: ( "NR T'Kor" )
+Sbank Ammo: ( 0 )
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" ) ; changed by wesp55
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Sky Serpent 1		;! Object #55
$Class: DF Sky Serpent
$Alt: Drazi Corvette Class
$Team: Friendly
$Location: 718.183472, -0.003047, -4095.915039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Bothan" 50 ) ( ai-guard "Dogato" 50 ) ( ai-guard "Sanyui" 50 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Sky Serpent 2		;! Object #56
$Class: DF Sky Serpent
$Alt: Drazi Corvette Class
$Team: Friendly
$Location: 656.452026, -0.002878, -3905.708008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Bothan" 50 ) ( ai-guard "Dogato" 50 ) ( ai-guard "Sanyui" 50 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Sky Serpent 3		;! Object #57
$Class: DF Sky Serpent
$Alt: Drazi Corvette Class
$Team: Friendly
$Location: 534.296021, -0.003243, -4148.381836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Bothan" 50 ) ( ai-guard "Dogato" 50 ) ( ai-guard "Sanyui" 50 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Sky Serpent 4		;! Object #58
$Class: DF Sky Serpent
$Alt: Drazi Heavy Fighter
$Team: Friendly
$Location: 768.278320, -0.002630, -3922.272461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Bothan" 50 ) ( ai-guard "Dogato" 50 ) ( ai-guard "Sanyui" 50 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Frazi 1		;! Object #59
$Class: NR Frazi
$Alt: Narn Heavy Fighter
$Team: Friendly
$Location: -658.320374, 306.569000, -3412.714600
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 49
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Frazi 2		;! Object #60
$Class: NR Frazi
$Alt: Narn Heavy Fighter
$Team: Friendly
$Location: -467.356995, 306.568909, -3280.620850
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 49
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Frazi 3		;! Object #61
$Class: NR Frazi
$Alt: Narn Heavy Fighter
$Team: Friendly
$Location: -513.548401, 306.569153, -3469.181396
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 49
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Frazi 4		;! Object #62
$Class: NR Frazi
$Alt: Narn Heavy Fighter
$Team: Friendly
$Location: -575.326233, 306.569000, -3256.491943
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 49
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Tishat 1		;! Object #63
$Class: MF Tishat
$Alt: Ranger Fighter
$Team: Friendly
$Location: 1680.078979, -310.468628, -4025.135498
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 49
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "WS Pulsed Fusion" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Group: 0
+Score: 40

$Name: Tishat 2		;! Object #64
$Class: MF Tishat
$Alt: Ranger Fighter
$Team: Friendly
$Location: 1571.738159, -310.468658, -4049.922607
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 49
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "WS Pulsed Fusion" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Group: 0
+Score: 40

$Name: Tishat 3		;! Object #65
$Class: MF Nial
$Alt: Ranger Fighter
$Team: Friendly
$Location: 1515.713257, -310.468811, -4257.635742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Group: 0
+Score: 40

$Name: Tishat 4		;! Object #66
$Class: MF Nial
$Alt: Ranger Fighter
$Team: Friendly
$Location: 1639.081909, -310.468811, -4176.657227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Group: 0
+Score: 40

$Name: Tishat 5		;! Object #67
$Class: MF Nial
$Alt: Ranger Fighter
$Team: Friendly
$Location: 1794.057983, -310.468628, -4152.208008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Group: 0
+Score: 40

$Name: Tishat 6		;! Object #68
$Class: MF Tishat
$Alt: Ranger Fighter
$Team: Friendly
$Location: 1834.022339, -310.468750, -4025.252686
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 49
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "WS Pulsed Fusion" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Group: 0
+Score: 40

$Name: Tishat 7		;! Object #69
$Class: MF Tishat
$Alt: Ranger Fighter
$Team: Friendly
$Location: 1771.499390, -310.468750, -4069.041748
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Dogato" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 49
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "WS Pulsed Fusion" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Group: 0
+Score: 40

$Name: Tishat 8		;! Object #70
$Class: MF Nial
$Alt: Ranger Fighter
$Team: Friendly
$Location: 1656.871948, -310.468750, -4345.155273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Dogato" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( ) ; changed by wesp5
+Respawn priority: 0
+Group: 0
+Score: 40

$Name: Shadow Battlecrab 5		;! Object #71
$Class: SH Battlecrab (L)
$Alt: Shadow Vessel
$Team: Hostile
$Location: 8295.187500, -0.012358, 17352.779297
$Orientation:
	-0.995162, 0.000000, -0.098248,
	0.000000, 1.000000, 0.000000,
	0.098248, 0.000000, -0.995162
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-chase "Enfili" 50 ) ( ai-chase "Diantza" 50 ) ( ai-chase "Ingata" 50 ) ( ai-chase "Azden" 50 ) ( ai-chase "Drenka" 50 ) ) ; changed by wesp5
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   0 
   "Shadow Battlecrab 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay 
   "Destroy Shadow Fleet" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Hotkey: 7
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 10000

$Name: Shadow Spitfire 19		;! Object #72
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: 8297.648438, -0.000597, 12236.853516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-destroy-subsystem "Whitestar 1" "sensors" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 20		;! Object #73
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: 7896.450195, -0.001341, 12309.918945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-destroy-subsystem "Whitestar 1" "sensors" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Spitfire 21		;! Object #74
$Class: SH Fighter
$Alt: Shadow Vessel
$Team: Hostile
$Location: 8532.436523, -0.001415, 12539.220703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-destroy-subsystem "Whitestar 1" "communications" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Shadow Scout 10		;! Object #75
$Class: SH Scout
$Alt: Shadow Vessel
$Team: Hostile
$Location: 8279.900391, 0.000731, 12493.571289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Pilot
$AI Goals: ( goals ( ai-destroy-subsystem "Whitestar 1" "sensors" 50 ) ( ai-destroy-subsystem "Whitestar 1" "communications" 50 ) ( ai-chase "Whitestar 1" 25 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Falkosi 1		;! Object #76
$Class: BI Falkosi
$Team: Friendly
$Location: 1219.891968, -181.797592, -1201.586914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Falkosi 2		;! Object #77
$Class: BI Falkosi
$Team: Friendly
$Location: 949.207153, -181.798080, -1188.827148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Falkosi 3		;! Object #78
$Class: BI Falkosi
$Team: Friendly
$Location: 1147.666870, -181.797592, -1091.392090
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Falkosi 4		;! Object #79
$Class: BI Falkosi
$Team: Friendly
$Location: 1334.813965, -181.797592, -1013.437012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Falkosi 5		;! Object #80
$Class: BI Falkosi
$Team: Friendly
$Location: 1315.886230, -181.797592, -1205.641113
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Falkosi 6		;! Object #81
$Class: BI Falkosi
$Team: Friendly
$Location: 978.965942, -181.797592, -1440.548218
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Alpha 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

#Events		;! 31 total

$Formula: ( when 
   ( has-time-elapsed 44 ) 
   ( send-message 
      "#Shadow battlecrab" 
      "High" 
      "scream" 
   )
)
+Name: scream
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 11 "Dogato" ) 
   ( send-message 
      "Dogato" 
      "High" 
      "telepaths" 
   )
)
+Name: telepaths
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "telepaths" 5 ) 
   ( send-message 
      "Dogato" 
      "High" 
      "battle speech" 
   )
)
+Name: speech
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Shadow Battlecrab 5" 
      "Shadow Battlecrab 1" 
      "Shadow Battlecrab 2" 
      "Shadow Battlecrab 3" 
      "Shadow Battlecrab 4" 
      "Shadow Scout 1" 
      "Shadow Scout 2" 
      "Shadow Scout 3" 
      "Shadow Scout 4" 
      "Shadow Scout 5" 
      "Shadow Scout 6" 
      "Shadow Scout 7" 
      "Shadow Scout 8" 
      "Shadow Scout 9" 
      "Shadow Spitfire 18" 
      "Shadow Spitfire 1" 
      "Shadow Spitfire 2" 
      "Shadow Spitfire 3" 
      "Shadow Spitfire 4" 
      "Shadow Spitfire 5" 
      "Shadow Spitfire 6" 
      "Shadow Spitfire 7" 
      "Shadow Spitfire 8" 
      "Shadow Spitfire 9" 
      "Shadow Spitfire 10" 
      "Shadow Spitfire 11" 
      "Shadow Spitfire 12" 
      "Shadow Spitfire 13" 
      "Shadow Spitfire 14" 
      "Shadow Spitfire 15" 
      "Shadow Spitfire 16" 
      "Shadow Spitfire 17" 
      "Shadow Spitfire 19" 
      "Shadow Spitfire 20" 
      "Shadow Spitfire 21" 
      "Shadow Scout 10" 
   )
   ( do-nothing ) 
)
+Name: Destory Sadows
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Shadow Fleet.", -1)
+Objective key:  XSTR("Press F12", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "its done" 9 ) 
   ( end-mission ) 
)
+Name: mission end good
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "telepaths" 0 ) 
   ( send-message 
      "#Shadow battlecrab" 
      "High" 
      "scream" 
   )
)
+Name: scream
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 4 "Bothan" ) 
      ( is-destroyed-delay 4 "Biacc" ) 
   )
   ( send-message 
      "Dogato" 
      "High" 
      "outflank" 
   )
)
+Name: outflank
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "outflank" 4 ) 
   ( send-message 
      "Dogato" 
      "High" 
      "carriers engage" 
   )
)
+Name: carriers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 55 ) 
   ( send-message 
      "Dogato" 
      "High" 
      "drazi surrounded" 
   )
)
+Name: drazi surrounded
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "drazi surrounded" 
      3 
   )
   ( send-message 
      "Dogato" 
      "High" 
      "protect drazi" 
   )
)
+Name: protect drazi
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Sanyui" ) 
   ( send-message 
      "Whitestar 6" 
      "High" 
      "come for us" 
   )
)
+Name: shadows come for us
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Enfili" ) 
   ( send-message 
      "Whitestar 1" 
      "High" 
      "take em down" 
   )
)
+Name: take em down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Whitestar 1" 
      "Waypoint path 1" 
      16 
   )
   ( send-message 
      "#Command" 
      "High" 
      "opening jumpoint" 
   )
)
+Name: opening jumpoint
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( shield-quad-low "G'Tok" 0 ) 
   ( send-message 
      "Dogato" 
      "High" 
      "intimidated" 
   )
)
+Name: intimidated
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy Shadow Fleet" 
      0 
   )
   ( send-message 
      "Dogato" 
      "High" 
      "its done" 
   )
)
+Name: its done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "its done" 3 ) 
   ( send-message 
      "Dogato" 
      "High" 
      "standby 2 jump" 
   )
)
+Name: standby 2 jump
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( cap-waypoint-speed "Whitestar 1" 8 ) 
)
+Name: cap speed whitstar 252
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "power up2 70" 
      4 
   )
   ( send-message 
      "Whitestar 1" 
      "High" 
      "engines online" 
   )
)
+Name: engines online
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Whitestar 1" 
      "Waypoint path 1" 
      0 
   )
   ( send-message 
      "Whitestar 1" 
      "High" 
      "power up2 70" 
   )
)
+Name: power up2 70
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 11 ) 
   ( send-message 
      "Whitestar 1" 
      "High" 
      "Guard Whitestar 1" 
   )
)
+Name: guard Whitestar 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 91 ) 
   ( send-message 
      "Whitestar 1" 
      "High" 
      "need help" 
   )
)
+Name: need help
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Whitestar 1" ) 
   ( do-nothing ) 
)
+Name: Whitestar 1 must survive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Whitestar 1 must survive.", -1)
+Objective key:  XSTR("Press F11", -1) ; changed by Wesp
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Shadow Battlecrab 5" 
   )
   ( send-message 
      "Dogato" 
      "High" 
      "pikin up shadow vessell" 
   )
)
+Name: distrurbance
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( shield-quad-low "Whitestar 1" 66 ) 
   ( send-message 
      "Whitestar 1" 
      "High" 
      "need help" 
   )
)
+Name: really need help
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Whitestar 1" ) 
   ( flash-hud-gauge "LEAD_INDICATOR" ) 
)
+Name: target
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "Shadow Spitfire 21" 
   )
   ( send-message 
      "Whitestar 1" 
      "High" 
      "damage report" 
   )
)
+Name: damage report
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( shield-quad-low "Whitestar 1" 90 ) 
   ( send-message 
      "Whitestar 1" 
      "High" 
      "red alert" 
   )
)
+Name: Red alert
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "need help" 10 ) 
   ( send-message 
      "Whitestar 1" 
      "High" 
      "take" 
   )
)
+Name: take em out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( shield-quad-low "Whitestar 1" 5 ) 
   ( send-message 
      "Whitestar 1" 
      "High" 
      "take em out" 
   )
)
+Name: take em down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Whitestar 1" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "good shape" 
   )
)
+Name: good shape
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Whitestar 1" ) 
   ( invalidate-goal 
      "Whitestar 1 must survive" 
   )
)
+Name: Invalidate
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Destroy Shadow Fleet
$MessageNew:  XSTR("Destroy Shadow Attack Fleet.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Shadow Battlecrab 1" 
   "Shadow Battlecrab 2" 
   "Shadow Battlecrab 3" 
   "Shadow Battlecrab 4" 
   "Shadow Battlecrab 5" 
   "Shadow Scout 1" 
   "Shadow Scout 2" 
   "Shadow Scout 3" 
   "Shadow Scout 4" 
   "Shadow Scout 5" 
   "Shadow Scout 6" 
   "Shadow Scout 7" 
   "Shadow Scout 8" 
   "Shadow Scout 9" 
   "Shadow Scout 10" 
   "Shadow Spitfire 1" 
   "Shadow Spitfire 2" 
   "Shadow Spitfire 3" 
   "Shadow Spitfire 4" 
   "Shadow Spitfire 5" 
   "Shadow Spitfire 6" 
   "Shadow Spitfire 7" 
   "Shadow Spitfire 8" 
   "Shadow Spitfire 9" 
   "Shadow Spitfire 10" 
   "Shadow Spitfire 11" 
   "Shadow Spitfire 12" 
   "Shadow Spitfire 13" 
   "Shadow Spitfire 14" 
   "Shadow Spitfire 15" 
   "Shadow Spitfire 16" 
   "Shadow Spitfire 17" 
   "Shadow Spitfire 18" 
   "Shadow Spitfire 19" 
   "Shadow Spitfire 20" 
   "Shadow Spitfire 21" 
)
+Score: 1000

$Type: Secondary
+Name: Whitestar 1 must survive
$MessageNew:  XSTR("Inanova's Whitestar 1 must survive.", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Whitestar 1" ) 
+Score: 1520

#Waypoints		;! 4 lists total

$Name: Waypoint path 1
$List: (		;! 4 points in list
	( 8513.972656, -0.000465, 641.558472 )
	( 8417.129883, -0.000430, 109.558495 )
	( 8363.630859, -0.000727, -291.693970 )
	( 8270.010742, 0.003925, -682.756226 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 301.059753, -0.000657, 5091.320313 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 3585.400391, -0.001274, 5806.461914 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( 6099.674316, -0.000853, 5773.486328 )
)

#Messages		;! 24 total


$Name: scream
$Team: -1
$MessageNew:  XSTR("<Scream>", -1)
$end_multi_text
+Wave Name: shadow scream1.wav

$Name: battle speech
$Team: -1
$MessageNew:  XSTR("Incoming message.", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Sheridan_1.ani ; changed by wesp5
+Wave Name: battle speech.wav

$Name: telepaths
$Team: -1
$MessageNew:  XSTR("Incoming message.", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Sheridan_1.ani ; changed by wesp5
+Wave Name: telepaths jam ships.wav

$Name: come for us
$Team: -1
$MessageNew:  XSTR("Incoming message.", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Narn_1.ani ; changed by wesp5
+Wave Name: shadows come for all.wav

$Name: take em down
$Team: -1
$MessageNew:  XSTR("Take 'em down!", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Ivanova.ani ; changed by wesp5
+Wave Name: take em down.wav

$Name: opening jumpoint
$Team: -1
$MessageNew:  XSTR("Incoming message.", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Ivanova.ani ; changed by wesp5
+Wave Name: live through this.wav

$Name: intimidated
$Team: -1
$MessageNew:  XSTR("Incoming message.", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Sheridan_1.ani ; changed by wesp5
+Wave Name: ntintmdt.wav

$Name: standby 2 jump
$Team: -1
$MessageNew:  XSTR("All ships, standby to jump.", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Sheridan_1.ani ; changed by wesp5
+Wave Name: jumpallships.wav

$Name: its done
$Team: -1
$MessageNew:  XSTR("Incoming message.", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Delenn.ani ; changed by wesp5
+Wave Name: itsdone.wav

$Name: drazi surrounded
$Team: -1
$MessageNew:  XSTR("Incoming message.", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Delenn.ani ; changed by wesp5
+Wave Name: drazi surrounded.wav

$Name: carriers engage
$Team: -1
$MessageNew:  XSTR("Incoming message.", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Sheridan_1.ani ; changed by wesp5
+Wave Name: carriers engage.wav

$Name: outflank
$Team: -1
$MessageNew:  XSTR("Incoming message.", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Delenn.ani ; changed by wesp5
+Wave Name: tryin 2 outflank us.wav

$Name: protect drazi
$Team: -1
$MessageNew:  XSTR("Incoming message.", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Sheridan_1.ani ; changed by wesp5
+Wave Name: protect drazi.wav

$Name: engines online
$Team: -1
$MessageNew:  XSTR("Engines online.", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Minbari_2.ani ; changed by wesp5
+Wave Name: engines online.wav

$Name: need help
$Team: -1
$MessageNew:  XSTR("Make sure Ivanova's Whitestar survives.", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Minbari_2.ani ; changed by wesp5
+Wave Name: need your help.wav

$Name: pikin up shadow vessell
$Team: -1
$MessageNew:  XSTR("Incoming message.", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Minbari_2.ani ; changed by wesp5
+Wave Name: pikin up shadow vesel.wav

$Name: Guard Whitestar 1
$Team: -1
$MessageNew:  XSTR("Incoming message.", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Ivanova.ani ; changed by wesp5
+Wave Name: Alpha form on my wing.wav

$Name: power up2 70
$Team: -1
$MessageNew:  XSTR("Incoming message.", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Minbari_2.ani ; changed by wesp5
+Wave Name: power up2 70 percent.wav

$Name: damage report
$Team: -1
$MessageNew:  XSTR("Damage report! Targeting systems hit.", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Ivanova.ani ; changed by wesp5
+Wave Name: damage report.wav

$Name: red alert
$Team: -1
$MessageNew:  XSTR("Red alert, red alert!", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Ivanova.ani ; changed by wesp5
+Wave Name: rdalert2.wav

$Name: good shape
$Team: -1
$MessageNew:  XSTR("Incoming message.", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Minbari_2.ani ; changed by wesp5
+Wave Name: goodshap.wav

$Name: take
$Team: -1
$MessageNew:  XSTR("Take 'em down!", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Ivanova.ani ; changed by wesp5
+Wave Name: take em down.wav

$Name: take em out
$Team: -1
$MessageNew:  XSTR("Take them out anyway you can.", -1) ; changed by wesp5
$end_multi_text
+AVI Name: Head_Cap_Sheridan_1.ani ; changed by wesp5
+Wave Name: take them out.wav

$Name: <new message>
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 19 total

$Num stars: 0 ; changed by wesp5
$Ambient light level: 7895160

$Bitmap List:
$Sun: Stars_Sun_White ; changed by wesp5
+Angles: 2.687805 0.000000 0.383972
+Scale: 1.000000
$Starbitmap: Stars_Neb_Dark_06 ; changed by wesp5
+Angles: 1.535889 0.349066 0.000000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Purple_03 ; changed by wesp5
+Angles: 2.111847 0.000000 1.745328
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Purple_02 ; changed by wesp5
+Angles: 5.235984 0.000000 0.349066
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Purple_01 ; changed by wesp5
+Angles: 1.553342 0.000000 3.857175
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Grey_05 ; changed by wesp5
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Grey_04 ; changed by wesp5
+Angles: 0.366519 0.000000 0.191986
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Grey_03 ; changed by wesp5
+Angles: 3.665189 0.000000 0.174533
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Grey_01 ; changed by wesp5
+Angles: 2.687805 0.000000 1.867501
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Purple_01 ; changed by wesp5
+Angles: 5.235984 0.000000 5.323250
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Purple_02 ; changed by wesp5
+Angles: 0.506145 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Blue_L_02 ; changed by wesp5
+Angles: 5.934115 0.000000 0.191986
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Blue_L_02 ; changed by wesp5
+Angles: 4.363320 0.000000 4.450586
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Grey_03 ; changed by wesp5
+Angles: 3.141590 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Green_03 ; changed by wesp5
+Angles: 3.490656 0.000000 3.054324
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Purple_02 ; changed by wesp5
+Angles: 2.792525 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Blue_L_02 ; changed by wesp5
+Angles: 3.141590 0.000000 1.745328
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Grey_03 ; changed by wesp5
+Angles: 2.617992 0.000000 2.094393
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Grey_01 ; changed by wesp5
+Angles: 0.366519 1.553342 3.455749
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Grey_01 ; changed by wesp5
+Angles: 3.490656 0.000000 0.174533
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Purple_03 ; changed by wesp5
+Angles: 3.508109 0.000000 1.937314
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 8: Fall of Night
$Substitute Event Music: 7: Shadow of Za'ha'dum
$Briefing Music: None

#End

