#Mission Info

$Version: 0.10
$Name:  XSTR("Descent Gauntlet", -1)
$Author: Volition
$Created: 08/14/99 at 18:50:44
$Modified: 09/23/22 at 22:57:41
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("A gauntlet module in which you face waves of Descent fighters and warships.
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: 153.830948, 528.852356, -443.390167
+Viewer orient:
	0.993754, 0.000000, -0.111593,
	0.098328, 0.472877, 0.875625,
	0.052770, -0.881128, 0.469924


$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("It is instructive to see a battlefield as your enemy sees it. To this end, Allied Command has decreed that our weekly regimen of simulated battles includes flying against GTVA forces. In this particular simulation, you will battle wave upon wave of Terran craft. These will eventually include one or more warships, so you may wish to include a bomber in your wing.", 32)
$end_multi_text
$voice: Gter_MB_01.wav
$camera_pos: 0.000000, 397.216827, -698.484985
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: Pyro GX
$pos: -1.503437, -0.000063, 16.576361
$label:  XSTR("Alpha", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("It is not expected that all of you will survive this simulated battle. Your goal is rack up as many kills as possible while staying alive as long as you can. It is expected that you improve your performance each time you try this simulation, however. With practice, you should be able to complete it. Good luck, pilots.", 8)
$end_multi_text
$voice: Gter_MB_02.wav
$camera_pos: 0.000000, 397.216827, -698.484985
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: Pyro GX
$pos: -1.503437, -0.000063, 16.576361
$label:  XSTR("Alpha", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay 
   "finished, return to base" 
   0 
)
$Multi text
    XSTR("It is a rare pilot who completes this simulation. You have earned a spot among the ranks of the elite pilots in the GTVA fleet.

", 33)
$end_multi_text
$Voice: Gter_DB_01.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( is-event-false-delay 
   "finished, return to base" 
   0 
)
$Multi text
    XSTR("The Terran Gauntlet simulation is extremely difficult to beat. Try again as soon as you are up to it. The goal is to make all of your mistakes in the simulator, not in a real battle!

", 34)
$end_multi_text
$Voice: Gter_DB_02.wav
$Recommendation text:
    XSTR("Practice this simulation until you can complete it. Be sure to include bombers to neutralize the warships.
", 35)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"Pyro GL"	4
	"Pyro BP"	4
	"Phoenix"	4
	"Magnum AHT"	4
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Prometheus S"	21
	"Vulcan"	21
	"Gauss"	16
	"Mass Driver"	16
	"Spreadfire"	21
	"Microwave"	16
	"Napalm Gun"	16
	"Phalanx"	16
	"EMD Launcher"	16
	"Fusion"	16
	"Concussion"	500
	"Homing"	516
	"SmartMissile"	503
	"Cyclone"	124
	"Mega Missile"	105
	"Earthshaker"	100
	"BlackShark"	100
)

#Objects		;! 44 total

$Name: Alpha 1		;! Object #0
$Class: Pyro GX
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #1
$Class: Pyro GX
$Team: Friendly
$Location: 100.006142, -0.000061, -144.134308
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 2		;! Object #2
$Class: Pyro GX
$Team: Friendly
$Location: -100.698448, -0.000070, -144.134277
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 3		;! Object #3
$Class: Pyro GX
$Team: Friendly
$Location: 1.040047, -0.000410, -240.598389
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Aries 1		;! Object #4
$Class: Pyro GL
$Team: Hostile
$Location: 296.569672, 188.500000, 504.217224
$Orientation:
	-0.861956, 0.000000, 0.506984,
	-0.155496, 0.951803, -0.264369,
	-0.482549, -0.306709, -0.820412
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Aries 2		;! Object #5
$Class: Pyro GL
$Team: Hostile
$Location: 399.600006, 188.500000, 700.500000
$Orientation:
	-0.868609, 0.000000, 0.495498,
	-0.112777, 0.973754, -0.197698,
	-0.482493, -0.227602, -0.845812
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Aries 3		;! Object #6
$Class: Pyro GL
$Team: Hostile
$Location: 497.138489, 188.500000, 495.871002
$Orientation:
	-0.706204, 0.000000, 0.708009,
	-0.183569, 0.965803, -0.183101,
	-0.683797, -0.259275, -0.682054
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Aries 4		;! Object #7
$Class: Pyro GL
$Team: Hostile
$Location: 408.925690, 188.500000, 306.102814
$Orientation:
	-0.599259, 0.000000, 0.800555,
	-0.277157, 0.938159, -0.207467,
	-0.751048, -0.346206, -0.562200
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Leo 1		;! Object #8
$Class: Magnum AHT
$Team: Hostile
$Location: -56.405663, -125.400063, 820.610474
$Orientation:
	-0.976099, 0.000000, -0.217324,
	-0.028854, 0.991147, 0.129594,
	0.215400, 0.132767, -0.967458
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Leo 2		;! Object #9
$Class: Magnum AHT
$Team: Hostile
$Location: -148.865143, -125.400078, 530.638000
$Orientation:
	-0.903501, 0.000000, -0.428586,
	-0.076590, 0.983903, 0.161458,
	0.421687, 0.178703, -0.888958
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Leo 3		;! Object #10
$Class: Magnum AHT
$Team: Hostile
$Location: 48.421539, -125.400093, 602.038818
$Orientation:
	-0.990087, 0.000000, -0.140453,
	-0.024693, 0.984424, 0.174067,
	0.138265, 0.175809, -0.974666
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Leo 4		;! Object #11
$Class: Magnum AHT
$Team: Hostile
$Location: -145.057770, -125.400032, 794.736023
$Orientation:
	-0.949917, 0.000000, -0.312502,
	-0.041553, 0.991120, 0.126308,
	0.309727, 0.132968, -0.941482
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Gemini 1		;! Object #12
$Class: Pyro BP
$Team: Hostile
$Location: 379.595978, -70.200027, -210.978470
$Orientation:
	0.485804, 0.000000, 0.874067,
	0.139478, 0.987186, -0.077521,
	-0.862867, 0.159573, 0.479579
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 2		;! Object #13
$Class: Pyro BP
$Team: Hostile
$Location: 511.700012, -70.199997, -49.700001
$Orientation:
	0.096672, 0.000000, 0.995316,
	0.134658, 0.990806, -0.013079,
	-0.986165, 0.135292, 0.095783
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 3		;! Object #14
$Class: Pyro BP
$Team: Hostile
$Location: 546.309448, -70.200020, -232.991592
$Orientation:
	0.392296, 0.000000, 0.919839,
	0.107972, 0.993087, -0.046048,
	-0.913480, 0.117381, 0.389584
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 4		;! Object #15
$Class: Pyro BP
$Team: Hostile
$Location: 418.998566, -70.200005, -297.844452
$Orientation:
	0.579382, 0.000000, 0.815056,
	0.110278, 0.990805, -0.078391,
	-0.807562, 0.135301, 0.574054
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 1		;! Object #16
$Class: Pyro GX
$Team: Hostile
$Location: -362.017212, 64.400085, -462.675415
$Orientation:
	0.819947, 0.000000, -0.572439,
	0.074280, 0.991545, 0.106396,
	0.567599, -0.129760, 0.813015
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #17
$Class: Pyro GX
$Team: Hostile
$Location: -246.728317, 64.400139, -409.439392
$Orientation:
	0.903242, 0.000000, -0.429132,
	0.070304, 0.986489, 0.147976,
	0.423334, -0.163828, 0.891038
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #18
$Class: Pyro GX
$Team: Hostile
$Location: -374.997620, 64.400146, -665.372498
$Orientation:
	0.899367, 0.000000, -0.437194,
	0.041582, 0.995467, 0.085541,
	0.435212, -0.095112, 0.895290
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Virgo 4		;! Object #19
$Class: Pyro GX
$Team: Hostile
$Location: -199.912781, 64.400146, -621.327698
$Orientation:
	0.978110, 0.000000, -0.208089,
	0.023172, 0.993781, 0.108918,
	0.206795, -0.111355, 0.972027
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Libra 1		;! Object #20
$Class: Magnum AHT
$Team: Hostile
$Location: 106.199997, -85.300003, -690.900024
$Orientation:
	0.988392, 0.000000, 0.151928,
	0.018403, 0.992637, -0.119724,
	-0.150809, 0.121130, 0.981114
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Libra 2		;! Object #21
$Class: Magnum AHT
$Team: Hostile
$Location: -0.982406, -85.300034, -843.238953
$Orientation:
	0.999999, 0.000000, -0.001165,
	-0.000117, 0.994923, -0.100644,
	0.001159, 0.100644, 0.994922
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Libra 3		;! Object #22
$Class: Magnum AHT
$Team: Hostile
$Location: 197.839096, -85.299980, -844.705322
$Orientation:
	0.973652, 0.000000, 0.228040,
	0.022314, 0.995201, -0.095271,
	-0.226945, 0.097849, 0.968979
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Libra 4		;! Object #23
$Class: Magnum AHT
$Team: Hostile
$Location: 135.562714, -85.300018, -995.430786
$Orientation:
	0.990854, 0.000000, 0.134939,
	0.011416, 0.996415, -0.083830,
	-0.134456, 0.084603, 0.987301
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Taurus 1		;! Object #24
$Class: Phoenix
$Team: Hostile
$Location: 158.600006, 235.600006, -343.000000
$Orientation:
	0.907665, 0.000000, 0.419696,
	-0.222043, 0.848586, 0.480207,
	-0.356148, -0.529057, 0.770232
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Taurus 2		;! Object #25
$Class: Phoenix
$Team: Hostile
$Location: 109.506966, 235.600037, -436.832245
$Orientation:
	0.969986, 0.000000, 0.243160,
	-0.112717, 0.886072, 0.449635,
	-0.215457, -0.463548, 0.859477
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Taurus 3		;! Object #26
$Class: Phoenix
$Team: Hostile
$Location: 254.522293, 235.600037, -444.978149
$Orientation:
	0.868034, 0.000000, 0.496505,
	-0.207341, 0.908631, 0.362491,
	-0.451140, -0.417600, 0.788722
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Taurus 4		;! Object #27
$Class: Phoenix
$Team: Hostile
$Location: 181.211884, 235.600006, -518.546753
$Orientation:
	0.944017, 0.000000, 0.329897,
	-0.130040, 0.919032, 0.372115,
	-0.303186, -0.394183, 0.867582
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Defunct W 1 1		;! Object #28
$Class: Pyro GL
$Team: Hostile
$Location: -325.603882, -165.854446, 75.795654
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 30

$Name: Defunct W 1 2		;! Object #29
$Class: Pyro GL
$Team: Hostile
$Location: -326.623169, -165.854385, -1.732452
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 30

$Name: Defunct W 1 3		;! Object #30
$Class: Pyro GL
$Team: Hostile
$Location: -328.049194, -165.854477, -110.175972
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 30

$Name: Defunct W 1 4		;! Object #31
$Class: Pyro GL
$Team: Hostile
$Location: -329.542847, -165.854446, -223.776703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 30

$Name: GTC Rampart		;! Object #32
$Class: GTC Leviathan
$Team: Hostile
$Location: -589.799988, 0.000000, 425.899994
$Orientation:
	-0.585430, 0.000000, -0.810723,
	0.000000, 1.000000, 0.000000,
	0.810723, 0.000000, -0.585430
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "get ready if bonus" 
      3 
   )
   ( is-event-true-delay 
      "Get ready not bonus" 
      3 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200

$Name: Cancer 1		;! Object #33
$Class: Phoenix
$Team: Hostile
$Location: -687.099976, 0.000000, 309.299988
$Orientation:
	-0.410481, 0.000000, -0.911869,
	0.000000, 1.000000, 0.000000,
	0.911869, 0.000000, -0.410481
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Cancer 2		;! Object #34
$Class: Phoenix
$Team: Hostile
$Location: -711.266907, -0.000078, 391.844238
$Orientation:
	-0.482531, 0.000000, -0.875879,
	0.000000, 1.000000, 0.000000,
	0.875879, 0.000000, -0.482531
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Cancer 3		;! Object #35
$Class: Phoenix
$Team: Hostile
$Location: -817.511475, -0.000082, 332.849792
$Orientation:
	-0.377092, 0.000000, -0.926176,
	0.000000, 1.000000, 0.000000,
	0.926176, 0.000000, -0.377092
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Cancer 4		;! Object #36
$Class: GTF Perseus
$Team: Hostile
$Location: -560.500000, 0.000000, 504.799988
$Orientation:
	-0.669221, 0.000000, -0.743063,
	0.000000, 1.000000, 0.000000,
	0.743063, 0.000000, -0.669221
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-guard "GTC Rampart" 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GTC Rampart" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: GTC Ascendant		;! Object #37
$Class: GTC Aeolus
$Team: Hostile
$Location: 57.700001, 0.000000, 344.100006
$Orientation:
	-0.986231, 0.000000, 0.165375,
	0.000000, 1.000000, 0.000000,
	-0.165375, 0.000000, -0.986231
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   2 
   "GTC Rampart" 
   "Cancer" 
   "Cancer 4" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 200

$Name: Pisces 1		;! Object #38
$Class: Pyro BP
$Team: Hostile
$Location: -56.363995, 0.000029, 256.638611
$Orientation:
	-0.976722, 0.000000, -0.214511,
	0.000000, 1.000000, 0.000000,
	0.214511, 0.000000, -0.976722
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 2		;! Object #39
$Class: Pyro BP
$Team: Hostile
$Location: -92.599998, 0.000000, 369.399994
$Orientation:
	-0.969988, 0.000000, -0.243153,
	0.000000, 1.000000, 0.000000,
	0.243153, 0.000000, -0.969988
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 3		;! Object #40
$Class: Pyro BP
$Team: Hostile
$Location: -172.424622, -0.000007, 257.525482
$Orientation:
	-0.830945, 0.000000, -0.556354,
	0.000000, 1.000000, 0.000000,
	0.556354, 0.000000, -0.830945
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 5		;! Object #41
$Class: GTF Erinyes
$Team: Hostile
$Location: 149.399994, 0.000000, 253.199997
$Orientation:
	-0.861251, 0.000000, 0.508179,
	0.000000, 1.000000, 0.000000,
	-0.508179, 0.000000, -0.861251
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-guard "GTC Ascendant" 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GTC Ascendant" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 4		;! Object #42
$Class: GTF Erinyes
$Team: Hostile
$Location: 174.123337, 0.000040, 408.363129
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-guard "GTC Ascendant" 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GTC Ascendant" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 4		;! Object #43
$Class: Pyro GX
$Team: Friendly
$Location: 2.370941, -0.000427, -397.247375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
+Flags: ( )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 2 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Gemini
$Waves: 1
$Wave Threshold: 2
$Special Ship: 0		;! Gemini 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 2 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Virgo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 2 "Gemini" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Libra
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Libra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 2 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Taurus
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 2 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Defunct W 1
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Defunct W 1 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "phase one bonus" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 30 "Defunct W 1" ) 
$Ships: (		;! 4 total
	"Defunct W 1 1"
	"Defunct W 1 2"
	"Defunct W 1 3"
	"Defunct W 1 4"
)
+Flags: ( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GTC Rampart" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Pisces
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Pisces 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GTC Ascendant" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
+Flags: ( )

$Name: Beta
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 3

#Events		;! 17 total

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: d aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", 14)

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: d leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", 15)

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: d gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", 16)

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: d virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", 17)

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: d libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", 18)

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: d taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", 19)

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Aries" 
         "Leo" 
         "Gemini" 
         "Virgo" 
         "Libra" 
         "Taurus" 
      )
      ( not ( has-time-elapsed 6660 ) ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Bonus round one qualified" 
   )
)
+Name: phase one bonus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Get ready!" 
   )
)
+Name: get ready if bonus
+Repeat Count: 1
+Interval: 1
+Chained: 30

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Taurus" ) 
      ( is-event-false-delay 
         "phase one bonus" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Get ready!" 
   )
)
+Name: Get ready not bonus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "GTC Rampart" ) 
   ( beam-free-all "GTC Rampart" ) 
   ( turret-free-all "GTC Rampart" ) 
)
+Name: Karnatoth is beaming turreting
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Cancer" 
      "Cancer 4" 
   )
   ( do-nothing ) 
)
+Name: d cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", 20)

$Formula: ( when 
   ( is-destroyed-delay 0 "GTC Rampart" ) 
   ( do-nothing ) 
)
+Name: d karnatoth
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rampart", 3408)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Pisces" 
      "Pisces 5" 
      "Pisces 4" 
   )
   ( do-nothing ) 
)
+Name: d pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", 22)

$Formula: ( when 
   ( has-arrived-delay 0 "GTC Ascendant" ) 
   ( beam-free-all "GTC Ascendant" ) 
   ( turret-free-all "GTC Ascendant" ) 
)
+Name: Ramaka is beaming and turreting
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTC Ascendant" 
   )
   ( do-nothing ) 
)
+Name: d ramakara
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ascendant", 3409)

$Formula: ( when 
   ( and 
      ( is-event-true-delay "d ramakara" 0 ) 
      ( is-event-true-delay "d pisces" 0 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Finished, return to base" 
   )
)
+Name: finished, return to base
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", 24)

#Goals		;! 1 total

$Type: Primary
+Name: kill terrans
$MessageNew:  XSTR("Eliminate all Terran vessels", 36)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Aries" 
   "Leo" 
   "Gemini" 
   "Virgo" 
   "Libra" 
   "Taurus" 
   "Cancer" 
   "Pisces" 
   "GTC Rampart" 
   "GTC Ascendant" 
)

#Waypoints		;! 0 lists total


#Messages		;! 3 total


$Name: Bonus round one qualified
$Team: -1
$MessageNew:  XSTR("Congratulations! Your performance has earned you a brief break, during which we'll let you pad your score by turning loose some decommissioned ships for you to hunt down. You have 30 seconds.", 27)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: Gter_AC_01.wav

$Name: Get ready!
$Team: -1
$MessageNew:  XSTR("Prepare to enter the second stage of the simulation, Alpha Wing. Things are about to get much harder.", 28)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: Gter_AC_02.wav

$Name: Finished, return to base
$Team: -1
$MessageNew:  XSTR("Well done. You have successfully completed the Terran Gauntlet simulation.  Return to base.", 3410)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: Gter_AC_03.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 31 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
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#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief2

#End

