#Mission Info

$Version: 0.10
$Name:  XSTR("Preparations", -1)
$Author: Blaise Russel
$Created: 10/23/04 at 23:05:00
$Modified: 09/27/22 at 11:36:25
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 10
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -6405.581055, 2795.993408, -650.204468
+Viewer orient:
	1.000000, -0.000001, 0.000802,
	-0.000802, -0.000263, 1.000000,
	-0.000001, -1.000000, -0.000263


$Skybox Model: Starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

$Stage Text:
 XSTR("PVD Pinnacle 2335
State of the Empire

Greetings, pilots. I give you welcome on your return from shore leave in our new Aldebaran capital and I give you news from troubled areas of the Parliamentary Vasudan Empire.

The Directorate informs me that the PVD Verity has recently seen off several important Shivan cruiser groups in the system of Antares, while a combined Terran-Vasudan force were successful in cracking open a Hammer of Light stronghold in Laramis. I trust you all will join me in drinking to the success of the PVN and GTA in their efforts against the remnants of the Lucifer fleet, rogue elements and all other enemies of our alliance.", -1)
$end_multi_text
$Ani Filename: cb_vasrefuges.ani
+Wave Filename: stlc1b3b1.ogg

$Stage Text:
 XSTR("Our Task

We ourselves have been assigned an important mission by the Directorate that shall involve us fighting against the enemies of the PVE - namely, the Hammer of Light guerrilla group. This mission, in fact, is the reason why we have travelled here from our home in Vasuda to the new provisional government's seat of power in Aldebaran.

As many of you know, Hammer of Light cells within the Altairian Shipyards staged a coup and organised the installation's defection to the splinter group's cause. With the loss of the shipyards came our ability to manufacture Thoth advanced space superiority fighters on a large scale, essentially delivering the high-performance fighter straight into the hands of the HoL.", -1)
$end_multi_text
$Ani Filename: cb_hol.ani
+Wave Filename: stlc1b9b2.ogg

$Stage Text:
 XSTR("A Resolution By Arms

The Directorate has finally agreed that this state of affairs cannot continue and so has dispatched the Pinnacle to reclaim the shipyards.

Our task will be threeford - first, to enter the Altair system, which, if not exactly Hammer of Light territory, lacks sufficient PVN presence to be classified as anything other than a hostile system. Second, we must destroy whatever forces the Hammer of Light have arrayed against us. Third, we must conduct a successful boarding action on the shipyards themselves.

It will not be an easy mission to complete, but I presume that is the reason why the Directorate assigned the 1st Battlegroup to the task. Hence, do your very best.

We arrive in Altair in three hours, so expect a briefing in two-and-a-half.", -1)
$end_multi_text
$Ani Filename: cb_vasrefuges.ani
+Wave Filename: stlc1b6b3.ogg

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("The $f Pinnacle will be entering $b Altair in a matter of minutes. Because the system is, for the most part, under the control of the $r Hammer $r of $r Light, it is necessary that we move swiftly to secure our position.

The $f Pinnacle will garrison the $b Altair-Aldebaran jump node, guarding the entrance for supporting cruiser columns that will arrive shortly. However, other operations will be conducted elsewhere in the system in order to establish a supply network in $b Altair. Your wing has been assigned to this task.", -1)
$end_multi_text
$voice: stlc1b4b4.ogg
$camera_pos: -4855.834961, 2796.506348, -2499.297119
$camera_orient:
	1.000000, -0.000001, 0.000803,
	-0.000803, -0.000263, 1.000000,
	-0.000001, -1.000000, -0.000263
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -4881.338867, 0.000015, -2751.950439
$label:  XSTR("Pinnacle", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTF Ulysses
$pos: -4835.424316, 0.000064, -2314.956543
$label:  XSTR("Altair", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha wing will oversee the creation of a cargo depot that will be staffed by the $f PVC $f Lupica. You will be required to cover all freighters, transports and cargo containers that enter the area until the $f Lupica arrives, with fighter cover, to guard the supply base.

Once that is done, you may return to base.", -1)
$end_multi_text
$voice: stlc1b8b5.ogg
$camera_pos: -6405.581055, 2795.993408, -650.204468
$camera_orient:
	1.000000, -0.000001, 0.000802,
	-0.000802, -0.000263, 1.000000,
	-0.000001, -1.000000, -0.000263
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -4881.338867, 0.000015, -2751.950439
$label:  XSTR("Pinnacle", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTF Ulysses
$pos: -4835.424316, 0.000064, -2314.956543
$label:  XSTR("Altair", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: -6441.541016, 0.000073, -676.667236
$label:  XSTR("Lupica", -1)
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( and 
   ( is-event-false-delay "Okay" 0 ) 
   ( is-event-false-delay "Bad" 0 ) 
)
$Multi text
    XSTR("A Vasudan never leaves the field of battle without authorisation from a superior officer. Your cowardice jeopardised the lives of our brothers and sisters. You are hereby stripped of your wings and all privileges bestowed upon you as a pilot of the Parliamentary Vasudan Navy. You will be taken into custody and handed over to the Vasuda 1st Battlegroup internal security authority, where you will face a court martial. You are a disgrace to our species, Vasudan.", -1)
$end_multi_text
$Voice: stldbf1.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Bad" 0 ) 
   ( is-event-false-delay "Okay" 0 ) 
)
$Multi text
    XSTR("The Lupica's destruction meant that we were forced to abandon the supply depot, for without the cruiser we could not protect and oversee it. It is disappointing that you were incapable of defending the Lupica from Hammer of Light attack, but it is done now.

Fortunately, other supply bases were set up successfully, and so we shall be able to continue with the plan of attack against the Hammer of Light here in Altair. Your wing, however, will not be participating in the assault, due to your failure with the Lupica. You shall assist in setting up another cargo depot elsewhere, where you will not engage enemy fighters in combat. Consider yourselves fortunate, that you do not partake of the risk of assaulting the shipyards, even if you do not earn any of the glory either.", -1)
$end_multi_text
$Voice: stlc1b2b6.ogg
$Recommendation text:
    XSTR("Focus on the Amun bombers in Virgo wing - they pose the greatest threat to the Lupica.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Okay" 0 ) 
   ( is-event-false-delay "Bad" 0 ) 
)
$Multi text
    XSTR("With the Lupica in place, the first in a network of supply points has been established. Similar depots have been set up elsewhere in Altair, both in preparation for our assault on the Altairian Shipyards and also for the settlement of Altair in years to come.

We shall launch our attack on the shipyards tomorrow morning. Until then, we ready ourselves, if not for the attack itself, then the counter-attack that may follow our recent incursion into Altair. Be prepared to be called up for duty tonight.", -1)
$end_multi_text
$Voice: stlc1b10b7.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Okay" 0 ) 
   ( is-event-false-delay "Bad" 0 ) 
   ( percent-ships-destroyed 
      66 
      "Foer" 
      "Omicron 1" 
      "Omicron 2" 
      "VC 3 53" 
      "VC 3 54" 
      "VC 3 55" 
      "VC 3 56" 
      "VC 3 57" 
      "VAC 4 50" 
      "VAC 4 51" 
      "VAC 4 52" 
   )
)
$Multi text
    XSTR("One thing more. It is sad that you could not ensure the safety of all of our supply vessels during this mission. Although we will not hold it against you, I suggest that you sharpen your skills before you are next called into combat. We cannot afford incompetency when we fight for a prize as valuable as the Altairian Shipyards.", -1)
$end_multi_text
$Voice: stlc1b1b8.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 3
$Ship Choices: (
)

+Weaponry Pool: (
	"Avenger"	6
	"Fang"	500
	"Hornet"	620
	"Interceptor"	530
)

#Objects		;! 57 total

$Name: Alpha 1		;! Object #0
$Class: PVF Horus
$Team: Friendly
$Location: -1626.132690, 0.000000, 1044.659790
$Orientation:
	-0.908301, 0.000000, 0.418318,
	0.099435, 0.971338, 0.215906,
	-0.406328, 0.237703, -0.882267
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: PVF Horus
$Team: Friendly
$Location: -1495.224365, -23.405310, 1089.668579
$Orientation:
	-0.908301, 0.000000, 0.418318,
	0.099435, 0.971338, 0.215905,
	-0.406328, 0.237703, -0.882267
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: PVF Horus
$Team: Friendly
$Location: -1676.188721, -23.405273, 1173.011841
$Orientation:
	-0.908301, 0.000000, 0.418318,
	0.099435, 0.971338, 0.215905,
	-0.406328, 0.237703, -0.882267
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Foer		;! Object #3
$Class: PVFr Satis
$Team: Friendly
$Location: -461.258301, 0.000575, -1109.052124
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "WFoer" 50 ) )
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 
   ( rand 16 24 ) 
   "Gemini" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: Sigma 1		;! Object #4
$Class: PVFr Ma'at
$Team: Friendly
$Location: -1702.561157, 1142.755859, 843.322937
$Orientation:
	-0.999999, -0.000055, 0.001591,
	-0.001447, 0.449034, -0.893514,
	-0.000665, -0.893516, -0.449033
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand 16 24 ) 
   "Taurus" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "SigmaGo" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 14

$Name: VAC 4 50		;! Object #5
$Class: VAC 4
$Team: Friendly
$Location: -1703.606812, 1158.273804, 841.572754
$Orientation:
	-0.999999, -0.000055, 0.001591,
	-0.001423, 0.479926, -0.877308,
	-0.000715, -0.877310, -0.479925
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Sigma 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: Sigma 2		;! Object #6
$Class: PVFr Ma'at
$Team: Friendly
$Location: -1873.589966, 1291.359863, 920.155884
$Orientation:
	-0.999999, -0.000055, 0.001591,
	-0.001447, 0.449034, -0.893514,
	-0.000665, -0.893515, -0.449033
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Sigma 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "SigmaGo" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 14

$Name: VAC 4 51		;! Object #7
$Class: VAC 4
$Team: Friendly
$Location: -1874.635620, 1306.877808, 918.405701
$Orientation:
	-0.999999, -0.000055, 0.001591,
	-0.001423, 0.479927, -0.877308,
	-0.000715, -0.877309, -0.479926
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Sigma 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: Sigma 3		;! Object #8
$Class: PVFr Ma'at
$Team: Friendly
$Location: -1582.697876, 1368.816650, 955.254517
$Orientation:
	-0.999999, -0.000055, 0.001591,
	-0.001447, 0.449034, -0.893514,
	-0.000665, -0.893515, -0.449033
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Sigma 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "SigmaGo" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 14

$Name: VAC 4 52		;! Object #9
$Class: VAC 4
$Team: Friendly
$Location: -1583.743530, 1384.334595, 953.504333
$Orientation:
	-0.999999, -0.000055, 0.001591,
	-0.001423, 0.479927, -0.877308,
	-0.000715, -0.877309, -0.479926
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Sigma 3
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: Mu 1		;! Object #10
$Class: PVFr Bast
$Team: Friendly
$Location: -1920.106201, -465.555573, 2799.439941
$Orientation:
	-0.997438, -0.000000, -0.071532,
	-0.021822, 0.952333, 0.304280,
	0.068122, 0.305061, -0.949893
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Messages" 62 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "MuGo" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: VC 3 53		;! Object #11
$Class: VC 3
$Team: Friendly
$Location: -1919.906616, -463.168823, 2796.618164
$Orientation:
	-0.997438, 0.000000, -0.071532,
	-0.021822, 0.952332, 0.304283,
	0.068122, 0.305064, -0.949892
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Mu 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Score: 1

$Name: Mu 2		;! Object #12
$Class: PVFr Bast
$Team: Friendly
$Location: -2072.605713, -513.653442, 2939.038574
$Orientation:
	-0.997438, -0.000000, -0.071532,
	-0.021822, 0.952333, 0.304280,
	0.068122, 0.305061, -0.949893
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Messages" 62 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "MuGo" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: VC 3 54		;! Object #13
$Class: VC 3
$Team: Friendly
$Location: -2072.405762, -511.266724, 2936.216797
$Orientation:
	-0.997438, -0.000000, -0.071532,
	-0.021822, 0.952332, 0.304283,
	0.068122, 0.305064, -0.949892
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Mu 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Score: 1

$Name: Mu 3		;! Object #14
$Class: PVFr Bast
$Team: Friendly
$Location: -1790.276733, -534.657227, 3025.021484
$Orientation:
	-0.997438, -0.000000, -0.071532,
	-0.021822, 0.952333, 0.304280,
	0.068122, 0.305061, -0.949893
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Messages" 62 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "MuGo" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: VC 3 55		;! Object #15
$Class: VC 3
$Team: Friendly
$Location: -1790.077148, -532.270508, 3022.199707
$Orientation:
	-0.997438, 0.000000, -0.071532,
	-0.021822, 0.952332, 0.304283,
	0.068122, 0.305064, -0.949892
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Mu 3
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Score: 1

$Name: Mu 4		;! Object #16
$Class: PVFr Bast
$Team: Friendly
$Location: -2118.347168, -572.637939, 3120.364502
$Orientation:
	-0.997438, -0.000000, -0.071532,
	-0.021822, 0.952333, 0.304280,
	0.068122, 0.305061, -0.949893
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 7" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Messages" 62 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "MuGo" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: VC 3 56		;! Object #17
$Class: VC 3
$Team: Friendly
$Location: -2118.147217, -570.251221, 3117.542725
$Orientation:
	-0.997438, -0.000000, -0.071532,
	-0.021822, 0.952332, 0.304283,
	0.068122, 0.305064, -0.949892
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Mu 4
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Score: 1

$Name: Mu 5		;! Object #18
$Class: PVFr Bast
$Team: Friendly
$Location: -1762.883911, -613.087769, 3272.454590
$Orientation:
	-0.997438, -0.000000, -0.071532,
	-0.021822, 0.952333, 0.304280,
	0.068122, 0.305061, -0.949893
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 8" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Messages" 62 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "MuGo" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: VC 3 57		;! Object #19
$Class: VC 3
$Team: Friendly
$Location: -1762.684326, -610.701050, 3269.632813
$Orientation:
	-0.997438, 0.000000, -0.071532,
	-0.021822, 0.952332, 0.304283,
	0.068122, 0.305064, -0.949892
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Mu 5
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Score: 1

$Name: Omicron 1		;! Object #20
$Class: PVT Isis
$Team: Friendly
$Location: -802.699890, -0.000694, -1044.300171
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Omicron 2		;! Object #21
$Class: PVT Isis
$Team: Friendly
$Location: -905.331238, -0.000755, -1145.751221
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Lupica		;! Object #22
$Class: PVC Aten
$Team: Friendly
$Location: -2634.861572, 166.559021, 1009.697449
$Orientation:
	-0.069148, 0.000000, -0.997607,
	0.059820, 0.998200, -0.004146,
	0.995811, -0.059964, -0.069024
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand 16 24 ) 
   "Capricorn" 
   "Leo" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 90

$Name: Lupica Support		;! Object #23
$Class: PVS Scarab
$Team: Friendly
$Location: -2509.207031, -0.000736, -1117.948486
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Lupica
$Arrival Cue: ( has-arrived-delay 0 "Lupica" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 50

$Name: Rho 1		;! Object #24
$Class: PVF Anubis
$Team: Friendly
$Location: -3229.130127, -0.001168, -998.949890
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Rho 2		;! Object #25
$Class: PVF Anubis
$Team: Friendly
$Location: -3334.548584, -0.001164, -1099.603516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Rho 3		;! Object #26
$Class: PVF Anubis
$Team: Friendly
$Location: -3131.303467, -0.001222, -1102.180908
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Rho 4		;! Object #27
$Class: PVF Anubis
$Team: Friendly
$Location: -3231.613525, -0.001238, -1201.633545
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 1		;! Object #28
$Class: PVF Anubis
$Team: Hostile
$Location: -202.760239, -0.001346, -1200.733765
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 2		;! Object #29
$Class: PVF Anubis
$Team: Hostile
$Location: -302.172028, -0.001348, -1297.826050
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 3		;! Object #30
$Class: PVF Anubis
$Team: Hostile
$Location: -104.279648, -0.001396, -1298.438354
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 4		;! Object #31
$Class: PVF Anubis
$Team: Hostile
$Location: -203.535461, -0.001350, -1402.802368
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aquarius 1		;! Object #32
$Class: PVF Anubis
$Team: Hostile
$Location: -500.629059, -0.001369, -1302.952637
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aquarius 2		;! Object #33
$Class: PVF Anubis
$Team: Hostile
$Location: -602.696472, -0.001322, -1399.082275
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aquarius 3		;! Object #34
$Class: PVF Anubis
$Team: Hostile
$Location: -397.983856, -0.001341, -1400.202026
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aquarius 4		;! Object #35
$Class: PVF Anubis
$Team: Hostile
$Location: -499.657654, -0.001364, -1500.200195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Taurus 1		;! Object #36
$Class: PVF Seth
$Team: Hostile
$Location: -899.082275, -0.001306, -1293.832031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 2		;! Object #37
$Class: PVF Seth
$Team: Hostile
$Location: -1000.911987, -0.001395, -1398.216675
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 3		;! Object #38
$Class: PVF Seth
$Team: Hostile
$Location: -801.016174, -0.001363, -1397.898560
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 1		;! Object #39
$Class: PVF Seth
$Team: Hostile
$Location: -1198.681396, -0.001316, -1296.544922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 2		;! Object #40
$Class: PVF Seth
$Team: Hostile
$Location: -1302.004883, -0.001349, -1400.942993
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 1		;! Object #41
$Class: PVB Osiris
$Team: Hostile
$Location: -1501.072998, -0.001380, -1296.084229
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Havoc" "Interceptor" "Fang" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Pisces 2		;! Object #42
$Class: PVB Osiris
$Team: Hostile
$Location: -1602.387329, -0.001357, -1399.178223
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Havoc" "Interceptor" "Fang" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Pisces 3		;! Object #43
$Class: PVB Osiris
$Team: Hostile
$Location: -1402.032349, -0.001329, -1400.355225
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Havoc" "Interceptor" "Fang" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Capricorn 1		;! Object #44
$Class: PVF Horus
$Team: Hostile
$Location: -1805.192627, -0.001323, -1297.236450
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricorn 2		;! Object #45
$Class: PVF Horus
$Team: Hostile
$Location: -1902.595337, -0.001320, -1397.398560
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricorn 3		;! Object #46
$Class: PVF Horus
$Team: Hostile
$Location: -1703.358276, -0.001331, -1400.092651
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 1		;! Object #47
$Class: PVB Osiris
$Team: Hostile
$Location: -2099.854248, -0.001350, -1298.300171
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Havoc" "Interceptor" "Interceptor" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Leo 2		;! Object #48
$Class: PVB Osiris
$Team: Hostile
$Location: -2199.794678, -0.001391, -1400.088745
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Havoc" "Interceptor" "Interceptor" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Leo 3		;! Object #49
$Class: PVB Osiris
$Team: Hostile
$Location: -2004.640259, -0.001355, -1396.819458
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Havoc" "Interceptor" "Interceptor" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Libra 1		;! Object #50
$Class: PVF Thoth
$Team: Hostile
$Location: -2399.903809, -0.001371, -1300.103638
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 2		;! Object #51
$Class: PVF Thoth
$Team: Hostile
$Location: -2497.770996, -0.001322, -1399.212280
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 3		;! Object #52
$Class: PVF Thoth
$Team: Hostile
$Location: -2303.559570, -0.001321, -1397.453857
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #53
$Class: PVB Amun
$Team: Hostile
$Location: -2699.469971, -0.001359, -1298.072510
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Subsystem: Turret02
+Subsystem: Turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 2		;! Object #54
$Class: PVB Amun
$Team: Hostile
$Location: -2801.745850, -0.001298, -1396.161133
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Subsystem: Turret02
+Subsystem: Turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 3		;! Object #55
$Class: PVB Amun
$Team: Hostile
$Location: -2598.709961, -0.001297, -1400.126221
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Subsystem: Turret02
+Subsystem: Turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 4		;! Object #56
$Class: PVB Amun
$Team: Hostile
$Location: -2703.267334, -0.001389, -1496.625488
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Subsystem: Turret02
+Subsystem: Turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "Okay" 10 ) 
   ( is-event-true-delay "Bad" 4 ) 
)
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Omicron
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omicron 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 
   ( rand 16 24 ) 
   "Aquarius" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Omicron 1"
	"Omicron 2"
)
$AI Goals: ( goals ( ai-waypoints-once "WOmi" 50 ) )
+Flags: ( )

$Name: Rho
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rho 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      ( rand 14 28 ) 
      "Libra" 
      "Virgo" 
   )
   ( not 
      ( is-destroyed-delay 0 "Lupica" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rho 1"
	"Rho 2"
	"Rho 3"
	"Rho 4"
)
+Flags: ( )

$Name: Gemini
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 3
$Arrival Cue: ( has-time-elapsed ( rand 26 36 ) ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Aquarius
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( has-arrived-delay 
   ( rand 12 32 ) 
   "Foer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase "Foer" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Taurus
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 3
$Arrival Cue: ( has-arrived-delay 
   ( rand 12 32 ) 
   "Omicron" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-chase-wing "Omicron" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Cancer
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 3
$Arrival Cue: ( has-arrived-delay 
   ( rand 12 32 ) 
   "Sigma 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Cancer 1"
	"Cancer 2"
)
$AI Goals: ( goals ( ai-guard-wing "Pisces" 50 ) )
+Flags: ( )

$Name: Pisces
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 3
$Arrival Cue: ( has-arrived-delay 
   ( rand 12 32 ) 
   "Sigma 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase "Sigma 1" 50 ) ( ai-chase "Sigma 2" 50 ) ( ai-chase "Sigma 3" 50 ) )
+Flags: ( )

$Name: Capricorn
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 3
$Arrival Cue: ( has-arrived-delay 
   ( rand 12 32 ) 
   "Mu 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
)
$AI Goals: ( goals ( ai-guard-wing "Leo" 50 ) )
+Flags: ( )

$Name: Leo
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 3
$Arrival Cue: ( has-arrived-delay 
   ( rand 12 32 ) 
   "Mu 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase "Mu 1" 50 ) ( ai-chase "Mu 2" 50 ) ( ai-chase "Mu 3" 50 ) ( ai-chase "Mu 4" 50 ) ( ai-chase "Mu 5" 50 ) )
+Flags: ( )

$Name: Libra
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Lupica
$Arrival Cue: ( has-arrived-delay 
   ( rand 12 32 ) 
   "Lupica" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-guard-wing "Virgo" 50 ) )
+Flags: ( )

$Name: Virgo
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Lupica
$Arrival Cue: ( has-arrived-delay 
   ( rand 12 32 ) 
   "Lupica" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase "Lupica" 50 ) )
+Flags: ( )

#Events		;! 28 total

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Alpha1_01" 
      0 
      "#Director" 
      "High" 
      "Director_01" 
      8000 
   )
   ( ship-guardian "Alpha 1" "Alpha 2" ) 
   ( hud-disable-except-messages 0 ) 
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gemini" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Alpha1_05" 
   )
)
+Name: Hostiles
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: DirDesGemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Foer" ) 
   ( send-message 
      "Foer" 
      "High" 
      "Foer_01" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Foer" 89 ) 
   )
)
+Name: Foer
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( protect-ship "Foer" ) 
)
+Name: DirDesAquarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( protect-ship 
      "Omicron 1" 
      "Omicron 2" 
   )
)
+Name: DirDesTaurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( protect-ship 
      "VAC 4 50" 
      "VAC 4 51" 
      "VAC 4 52" 
   )
)
+Name: DirDesCancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( protect-ship 
      "VAC 4 50" 
      "VAC 4 51" 
      "VAC 4 52" 
   )
)
+Name: DirDesPisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      ( rand 18 26 ) 
      "Cancer" 
      "Pisces" 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2_01" 
      0 
      "Alpha 1" 
      "High" 
      "Alpha1_02" 
      8000 
      "Alpha 2" 
      "High" 
      "Alpha2_02" 
      8000 
      "Alpha 1" 
      "High" 
      "Alpha1_03" 
      9000 
      "Alpha 2" 
      "High" 
      "Alpha2_03" 
      15000 
      "Alpha 1" 
      "High" 
      "Alpha1_04" 
      10000 
   )
)
+Name: Messages
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( protect-ship 
      "VC 3 53" 
      "VC 3 54" 
      "VC 3 55" 
      "VC 3 56" 
      "VC 3 57" 
   )
)
+Name: DirDesCapricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( protect-ship 
      "VC 3 53" 
      "VC 3 54" 
      "VC 3 55" 
      "VC 3 56" 
      "VC 3 57" 
   )
)
+Name: DirDesLeo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Lupica" ) 
   ( send-message-list 
      "Lupica" 
      "High" 
      "Lupica_01" 
      0 
      "Alpha 1" 
      "High" 
      "Alpha1_06" 
      10000 
   )
)
+Name: Lupica
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Lupica" 89 ) 
   )
)
+Name: Orders
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: DirDesLibra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: DirDesVirgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "Sigma 1" 
         "Waypoint path 1" 
         0 
      )
      ( are-waypoints-done-delay 
         "Sigma 2" 
         "Waypoint path 2" 
         0 
      )
      ( are-waypoints-done-delay 
         "Sigma 3" 
         "Waypoint path 3" 
         0 
      )
   )
   ( add-goal "Sigma 1" ( ai-undock 89 ) ) 
   ( add-goal "Sigma 2" ( ai-undock 89 ) ) 
   ( add-goal "Sigma 3" ( ai-undock 89 ) ) 
)
+Name: SigmaOrder
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-undocked-delay 
         "Sigma 1" 
         "VAC 4 50" 
         1 
         0 
      )
      ( has-undocked-delay 
         "Sigma 2" 
         "VAC 4 51" 
         1 
         0 
      )
      ( has-undocked-delay 
         "Sigma 3" 
         "VAC 4 52" 
         1 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: SigmaGo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "Mu 1" 
         "Waypoint path 4" 
         0 
      )
      ( are-waypoints-done-delay 
         "Mu 2" 
         "Waypoint path 5" 
         0 
      )
      ( are-waypoints-done-delay 
         "Mu 3" 
         "Waypoint path 6" 
         0 
      )
      ( are-waypoints-done-delay 
         "Mu 4" 
         "Waypoint path 7" 
         0 
      )
      ( are-waypoints-done-delay 
         "Mu 5" 
         "Waypoint path 8" 
         0 
      )
   )
   ( add-goal "Mu 1" ( ai-undock 89 ) ) 
   ( add-goal "Mu 2" ( ai-undock 89 ) ) 
   ( add-goal "Mu 3" ( ai-undock 89 ) ) 
   ( add-goal "Mu 4" ( ai-undock 89 ) ) 
   ( add-goal "Mu 5" ( ai-undock 89 ) ) 
)
+Name: MuOrder
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-undocked-delay 
         "Mu 1" 
         "VC 3 53" 
         1 
         0 
      )
      ( has-undocked-delay 
         "Mu 2" 
         "VC 3 54" 
         1 
         0 
      )
      ( has-undocked-delay 
         "Mu 3" 
         "VC 3 55" 
         1 
         0 
      )
      ( has-undocked-delay 
         "Mu 4" 
         "VC 3 56" 
         1 
         0 
      )
      ( has-undocked-delay 
         "Mu 5" 
         "VC 3 57" 
         1 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: MuGo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Rho" ) 
   ( send-message-list 
      "Rho 1" 
      "High" 
      "Rho1_01" 
      0 
      "Alpha 1" 
      "High" 
      "Alpha1_07" 
      7000 
   )
)
+Name: Okay
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 3" ) 
   ( do-nothing ) 
)
+Name: DirRTBW
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Lupica" ) 
   ( send-message 
      "#Director" 
      "High" 
      "Director_02" 
   )
)
+Name: Bad
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 3" ) 
   ( do-nothing ) 
)
+Name: DirRTBF
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 1" ) 32 ) 
   ( ship-invulnerable "Alpha 1" ) 
)
+Name: SA1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 28 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: SA2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Omicron" ) 
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Omicron" 89 ) 
   )
)
+Name: Omicron
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Sigma 1" ) 
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Sigma 1" 89 ) 
   )
)
+Name: Sig
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Mu 1" ) 
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Mu 1" 89 ) 
   )
)
+Name: Mu
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Defend Supply Base
$MessageNew:  XSTR("Defend Forward Supply Post", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Okay" 0 ) 

$Type: Secondary
+Name: Protect Freighters
$MessageNew:  XSTR("Protect Freighters", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "Okay" 0 ) 
   ( not 
      ( percent-ships-destroyed 
         66 
         "VC 3 53" 
         "VC 3 54" 
         "VC 3 55" 
         "VC 3 56" 
         "VC 3 57" 
         "VAC 4 50" 
         "VAC 4 51" 
         "VAC 4 52" 
         "Omicron 1" 
         "Foer" 
         "Omicron 2" 
      )
   )
)

#Waypoints		;! 12 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -1897.699951, -100.000000, 503.100006 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -1698.000000, -100.000000, 499.700012 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -1696.476318, 100.000000, 500.000000 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( -2099.899902, -150.000000, 1402.900024 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( -1899.800049, -150.000000, 1401.599976 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( -1698.000000, -150.000000, 1400.300049 )
)

$Name: Waypoint path 7
$List: (		;! 1 points in list
	( -1897.500000, 150.000000, 1397.500000 )
)

$Name: Waypoint path 8
$List: (		;! 1 points in list
	( -1698.300049, 150.000000, 1399.900024 )
)

$Name: WFoer
$List: (		;! 1 points in list
	( -1098.788696, 385.857422, 1199.958374 )
)

$Name: WOmi
$List: (		;! 1 points in list
	( -2194.928711, -198.034576, 799.847717 )
)

$Name: Waypoint path 11
$List: (		;! 1 points in list
	( -1808.984741, 215.998718, -26.349466 )
)

$Name: Waypoint path 12
$List: (		;! 1 points in list
	( -1927.086060, 280.633148, 2113.577881 )
)

#Messages		;! 15 total


$Name: Alpha1_01
$Team: -1
$MessageNew:  XSTR("Director, this is Alpha 1. Location appears devoid of our guerrilla brothers. I suggest we begin setting up the staging point now.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stlc17am01.ogg

$Name: Director_01
$Team: -1
$MessageNew:  XSTR("Understood, Alpha 1. Continue your watch. We shall begin sending in the supply craft now.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stlc15am02.ogg

$Name: Alpha2_01
$Team: -1
$MessageNew:  XSTR("Exciting, is it not, to be within the system that spawned the doom of the Lucifer? Can you not feel the import of the place?", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stlc17bm03.ogg

$Name: Alpha1_02
$Team: -1
$MessageNew:  XSTR("Hmmph. Perhaps... I am not one for ascribing great meaning to mere physical objects, as if I were a Hammer of Light fanatic or such.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stlc17am04.ogg

$Name: Alpha2_02
$Team: -1
$MessageNew:  XSTR("And yet I would never raise arms against a fellow living being, merely for the sake of learning and education, as one of the HoL would for his ideals.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stlc18am05.ogg

$Name: Alpha1_03
$Team: -1
$MessageNew:  XSTR("No, you would not, and for that I apologise. But nevertheless - I have never been able to find within myself the wonder that others seem to feel when confronted with, say, one of the Holy Relics of the Imperial family, or a system of historical significance.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stlc114am06.ogg

$Name: Alpha2_03
$Team: -1
$MessageNew:  XSTR("Very well then. Just be careful what unrelated attributes you give to a person merely because of one factor of their existence. It is unworthy of a Vasudan, I would say.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stlc19am07.ogg

$Name: Alpha1_04
$Team: -1
$MessageNew:  XSTR("Truth. I would agree with you. But for now, let us concentrate on our mission.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stlc15bm08.ogg

$Name: Alpha1_05
$Team: -1
$MessageNew:  XSTR("It appears that the Hammer of Light has found us. Prepare for combat.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stlc15cm09.ogg

$Name: Lupica_01
$Team: -1
$MessageNew:  XSTR("Alpha wing, this is the Lupica. We believe two Hammer of Light wings have picked up our trail and will arrive soon. Our own escort has been delayed - can you assist?", -1)
$end_multi_text
+Wave Name: stlc19am10.ogg

$Name: Alpha1_06
$Team: -1
$MessageNew:  XSTR("Alpha wing, move to cover the Lupica.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stlc13am11.ogg

$Name: Rho1_01
$Team: -1
$MessageNew:  XSTR("Alpha wing, this is Rho. We shall continue guarding the Lupica and depot. You are relieved of your watch.", -1)
$end_multi_text
+Wave Name: stlc16am12.ogg

$Name: Alpha1_07
$Team: -1
$MessageNew:  XSTR("Very well, Rho. Alpha wing, return to base.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stlc13bm13.ogg

$Name: Foer_01
$Team: -1
$MessageNew:  XSTR("This is the PVFr Foer. Beginning construction of supply base. Others will arrive soon.", -1)
$end_multi_text
+Wave Name: stlc15dm14.ogg

$Name: Director_02
$Team: -1
$MessageNew:  XSTR("The Lupica has been destroyed! Alpha wing, return to base!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stlc14am15.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 13 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunWhite
+Angles: 6.072112 6.159161 0.536758
+Scale: 0.200000
$Starbitmap: nebulF2-main
+Angles: 6.038919 0.251899 5.466706
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF1-main
+Angles: 0.300710 6.103171 2.590652
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF3-whisp
+Angles: 0.092887 6.038064 1.925869
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF4-whisp
+Angles: 6.238226 0.257997 4.881091
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF6-whisp
+Angles: 6.037512 0.614992 5.922829
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF12-whisp
+Angles: 0.000000 0.000000 0.174539
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 6.253028 6.111251 1.398866
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF5-whisp
+Angles: 0.000000 5.497787 0.890122
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF14-whisp
+Angles: 0.349066 0.000001 3.141595
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF10-whisp
+Angles: 0.610865 0.000002 3.141596
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF13-whisp
+Angles: 0.036841 0.079126 4.277517
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF11-whisp
+Angles: 0.150956 4.102196 3.671848
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeta1
+Angles: 6.201190 6.253270 3.491888
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: FS1-6: Haunted
$Briefing Music: FS1-BRIEF1
$Debriefing Success Music: FS1-Success
$Debriefing Average Music: FS1-Success
$Debriefing Fail Music: FS1-Failure

#End

