#Mission Info

$Version: 23.1
$Name:  XSTR("Apocalypse", 1942)
$Author: James Agay @ V
$Created: 06/14/99 at 14:59:27
$Modified: 07/30/23 at 19:52:14
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("The 70th Blue Lions must cover the escape of the Allied fleet through the Vega jump node.", 1943)
$end_multi_text
+Game Type Flags: 1
+Flags: 65536
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: -2723.906982, 3958.798096, -16905.488281
+Viewer orient:
	0.999912, 0.000003, -0.013253,
	0.009489, 0.697940, 0.716093,
	0.009252, -0.716156, 0.697879
+SquadReassignName: 70th Blue Lions
+SquadReassignLogo: lion1.pcx

$Squadron wing names: ( "Alpha" "Beta" "Gamma" "Delta" "Theta" )

$Skybox Model: Starfield.pof

$AI Profile: FSBlue

$Lighting Profile: Capella10

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Excellent work. The detonation of the $f Bastion's $y Meson bombs created a subspace cataclysm that sealed off the node. You and the $w 70th $w Blue $w Lions deserve the highest commendation.

The Security Council has authorized the deployment of the $f GTD $f Nereid$|. The destroyer will depart from the $b Vega system and collapse the node in fifteen minutes. We must therefore complete our evacuation of $b Capella by that time. Any ship that remains behind will be trapped with the Shivan armada.

Your objective is to defend our convoys as they flee through the $b Vega node. Cargo ships, personnel transports, medical vessels, and the remnants of the allied fleet are now in transit. These convoys are under heavy bomber fire. If we don't provide cover, thousands will die. 

Your secondary objective is to prevent Shivan warships from entering the $b Vega node. The Allied fleet has been pulverized, so for the sake of all Terrans and Vasudans, the war must end here. You will receive authorization to enter the $b Vega node and leave the system once the $f Nereid has been deployed.", 1944)
$end_multi_text
$voice: SM310_MB_01.wav
$camera_pos: 5910.959961, 4649.241699, 193.832443
$camera_orient:
	0.999829, 0.000000, -0.018516,
	0.018515, -0.008694, 0.999791,
	-0.000161, -0.999962, -0.008693
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Subach HL-7"	4
	"Prometheus R"	4
	"Prometheus S"	10
	"TAG-A"	1000
	"UD-8 Kayser"	6
	"Circe"	4
	"Tornado"	128
	"Harpoon"	64
	"Trebuchet"	84
	"TAG-B"	100
	"Infyrno"	40
)

#Objects		;! 86 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -5508.541504, 60.999985, -9393.277344
$Orientation:
	-0.666328, 0.000000, -0.745659,
	0.164433, 0.975382, -0.146939,
	0.727302, -0.220520, -0.649925
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 78
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
+Secondary Banks: ( "Trebuchet" "Infyrno" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -5505.667480, 61.001476, -9339.396484
$Orientation:
	-0.687868, 0.000000, -0.725836,
	0.145927, 0.979582, -0.138294,
	0.711016, -0.201047, -0.673822
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
+Secondary Banks: ( "Trebuchet" "Infyrno" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 1
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -5552.464844, 61.001480, -9380.881836
$Orientation:
	-0.730710, 0.000000, -0.682688,
	0.147102, 0.976509, -0.157450,
	0.666651, -0.215475, -0.713546
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
+Secondary Banks: ( "Trebuchet" "Infyrno" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 1
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -5552.141113, 61.001495, -9324.596680
$Orientation:
	-0.734763, 0.000000, -0.678324,
	0.137285, 0.979305, -0.148708,
	0.664287, -0.202389, -0.719557
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
+Secondary Banks: ( "Trebuchet" "Infyrno" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 1
+Score: 10

$Name: Malta		;! Object #4
$Class: GTC Aeolus
$Team: Friendly
$Location: -4405.842773, -10.977936, -12720.207031
$Orientation:
	-1.000000, 0.000000, 0.000508,
	0.000001, 0.999999, 0.001630,
	-0.000508, 0.001630, -0.999999
$AI Goals: ( goals ( ai-waypoints-once "Jump Node Left" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 12
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "Heavy Flak" )
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Jump Node Left:1" "Malta" ) 
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 99
+Orders Accepted List: ( )
+Group: 0
+Score: 400
$Texture Replace:
+old: nameplate
+new: GTC_Malta

$Name: Ertanax		;! Object #5
$Class: GTC Aeolus
$Team: Friendly
$Location: -6241.943848, 0.017260, -13710.547852
$Orientation:
	-0.999263, 0.000000, 0.038398,
	0.000000, 1.000000, 0.000000,
	-0.038398, 0.000000, -0.999263
$AI Goals: ( goals ( ai-waypoints-once "Jump Node right" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 32
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "Heavy Flak" )
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Jump Node right:1" 
      "Ertanax" 
   )
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 99
+Destroy At: 1
+Orders Accepted List: ( )
+Group: 0
+Score: 400
$Texture Replace:
+old: nameplate
+new: GTC_Ertanax

$Name: SJD Sathanas 15		;! Object #6
$Class: SJD Sathanas
$Team: Hostile
$Location: 218824.890625, -4996.616211, -11096.304688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10000

$Name: SJD Sathanas 16		;! Object #7
$Class: SJD Sathanas
$Team: Hostile
$Location: 217169.390625, -4996.615723, -19390.552734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10000

$Name: SJD Sathanas 17		;! Object #8
$Class: SJD Sathanas
$Team: Hostile
$Location: 228056.421875, -4996.616211, -28355.302734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10000

$Name: SJD Sathanas 18		;! Object #9
$Class: SJD Sathanas
$Team: Hostile
$Location: 179800.203125, 216.317627, -8354.054688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10000

$Name: SJD Sathanas 19		;! Object #10
$Class: SJD Sathanas
$Team: Hostile
$Location: 177143.625000, 216.318115, -15357.053711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 475
+Special Exp Blast: 3500
+Special Exp Inner Radius: 500
+Special Exp Outer Radius: 4400
+Special Exp Shockwave Speed: 600
+Group: 0
+Score: 10000

$Name: SJD Sathanas 20		;! Object #11
$Class: SJD Sathanas
$Team: Hostile
$Location: 192303.234375, 3550.367676, -12355.554688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10000

$Name: Templar		;! Object #12
$Class: GTC Aeolus
$Team: Friendly
$Location: -4545.148438, 818.604553, -13695.993164
$Orientation:
	-0.999263, 0.000000, 0.038398,
	0.000000, 1.000000, 0.000000,
	-0.038398, 0.000000, -0.999263
$AI Goals: ( goals ( ai-waypoints-once "Jump node high" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 88
+Initial Hull: 87
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Jump node high:1" 
      "Templar" 
   )
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 99
+Destroy At: 1
+Orders Accepted List: ( )
+Group: 0
+Score: 400
$Texture Replace:
+old: nameplate
+new: GTC_Templar

$Name: Gamma 1		;! Object #13
$Class: GTF Perseus
$Team: Friendly
$Location: -5492.509766, -0.010450, -13255.564453
$Orientation:
	-0.999263, 0.000000, 0.038398,
	0.000000, 1.000000, 0.000000,
	-0.038398, 0.000000, -0.999263
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 3
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #14
$Class: GTF Perseus
$Team: Friendly
$Location: -5455.043945, -0.010380, -13226.335938
$Orientation:
	-0.999263, 0.000000, 0.038398,
	0.000000, 1.000000, 0.000000,
	-0.038398, 0.000000, -0.999263
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 43
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 10

$Name: Lemnos		;! Object #15
$Class: GTCv Deimos
$Team: Friendly
$Location: -1625.696167, -315.148590, -18888.658203
$Orientation:
	0.324796, 0.000000, 0.945784,
	0.000000, 1.000000, 0.000000,
	-0.945784, 0.000000, 0.324796
$AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance "Jump Node:1" "Lemnos" ) 
      270 
   )
   ( is-event-true-delay 
      "May continue" 
      3 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 98
+Orders Accepted List: ( )
+Group: 0
+Score: 400
$Texture Replace:
+old: nameplate
+new: GTCv_Lemnos

$Name: Zollner		;! Object #16
$Class: GTC Leviathan
$Team: Friendly
$Location: -612.246216, 315.129272, -10258.337891
$Orientation:
	-0.938025, 0.000000, 0.346566,
	0.000000, 1.000000, 0.000000,
	-0.346566, 0.000000, -0.938025
$AI Goals: ( goals ( ai-waypoints-once "Jump Node right" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Second wave" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Jump Node right:1" 
      "Zollner" 
   )
   411 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 98
+Orders Accepted List: ( )
+Group: 2
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: GTC_Zollner

$Name: Notus		;! Object #17
$Class: GTT Argo
$Team: Friendly
$Location: 613.430176, 315.128784, -10586.659180
$Orientation:
	-0.925060, 0.000000, 0.379821,
	0.000000, 1.000000, 0.000000,
	-0.379821, 0.000000, -0.925060
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints-once "Jump Node Left" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Second wave" 
   ( rand 12 16 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Jump Node Left:1" "Notus" ) 
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 74
+Orders Accepted List: ( )
+Group: 2
+Score: 10

$Name: Lambda 1		;! Object #18
$Class: GTT Argo
$Team: Friendly
$Location: -3216.651367, 839.501953, -10705.197266
$Orientation:
	-0.997939, 0.000000, -0.064178,
	0.004085, 0.997972, -0.063527,
	0.064048, -0.063658, -0.995914
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints "Jump Node" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Third Wave" 
   ( rand 21 25 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Jump Node:1" "Lambda 1" ) 
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 55
+Orders Accepted List: ( )
+Group: 4
+Score: 10

$Name: Lambda 2		;! Object #19
$Class: GTT Argo
$Team: Friendly
$Location: -3298.327148, 839.501465, -10348.499023
$Orientation:
	-0.997651, 0.000000, -0.068503,
	0.004245, 0.998078, -0.061818,
	0.068371, -0.061963, -0.995734
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints "Jump Node" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Third Wave" 
   ( rand 21 25 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Jump Node:1" "Lambda 2" ) 
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 55
+Orders Accepted List: ( )
+Group: 4
+Score: 10

$Name: Lambda 3		;! Object #20
$Class: GTT Argo
$Team: Friendly
$Location: -3370.817871, 839.501465, -10069.668945
$Orientation:
	-0.997379, 0.000000, -0.072348,
	0.004391, 0.998156, -0.060538,
	0.072215, -0.060697, -0.995540
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints "Jump Node" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Third Wave" 
   ( rand 21 25 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Jump Node:1" "Lambda 3" ) 
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 55
+Orders Accepted List: ( )
+Group: 4
+Score: 10

$Name: Lambda 4		;! Object #21
$Class: GTT Argo
$Team: Friendly
$Location: -3426.449707, 839.501465, -9815.627930
$Orientation:
	-0.997185, 0.000000, -0.074980,
	0.004468, 0.998223, -0.059422,
	0.074847, -0.059590, -0.995413
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints "Jump Node" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Third Wave" 
   ( rand 21 25 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Jump Node:1" "Lambda 4" ) 
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 55
+Orders Accepted List: ( )
+Group: 4
+Score: 10

$Name: Sparta		;! Object #22
$Class: GTC Aeolus
$Team: Friendly
$Location: -3451.403320, 1129.082520, -10753.767578
$Orientation:
	-0.996615, 0.000000, -0.082210,
	0.007044, 0.996323, -0.085388,
	0.081908, -0.085678, -0.992950
$AI Goals: ( goals ( ai-waypoints "Jump node high" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Third Wave" 
   ( rand 12 17 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Jump node high:1" 
      "Sparta" 
   )
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 98
+Orders Accepted List: ( )
+Group: 4
+Score: 400
$Texture Replace:
+old: nameplate
+new: GTC_Sparta

$Name: Sydenham		;! Object #23
$Class: GTM Hippocrates
$Team: Friendly
$Location: 0.088135, 620.466187, -10860.742188
$Orientation:
	-0.877161, 0.000000, 0.480196,
	0.000000, 1.000000, 0.000000,
	-0.480196, 0.000000, -0.877161
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints "Jump Node Left" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Second wave" 
   ( rand 12 32 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Jump Node Left:1" 
      "Sydenham" 
   )
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 65
+Orders Accepted List: ( )
+Group: 2
+Use Table Score:
+Score: 100

$Name: Boerhaave		;! Object #24
$Class: GTM Hippocrates
$Team: Friendly
$Location: -2612.080078, -21.826012, -10169.632813
$Orientation:
	-0.998966, 0.000000, -0.045474,
	-0.000072, 0.999999, 0.001592,
	0.045474, 0.001594, -0.998964
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints "Jump Node Left" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Third Wave" 
   ( rand 12 17 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Jump Node Left:1" 
      "Boerhaave" 
   )
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 55
+Orders Accepted List: ( )
+Group: 4
+Use Table Score:
+Score: 100

$Name: Io		;! Object #25
$Class: GTFR Triton
$Team: Friendly
$Location: -3755.572998, -666.236084, -10355.275391
$Orientation:
	1.000000, 0.000001, -0.000038,
	0.000002, -0.999601, 0.028224,
	-0.000038, -0.028224, -0.999601
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints "Jump node low" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Third Wave" 
   ( rand 12 17 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Jump node low:1" "Io" ) 
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 54
+Orders Accepted List: ( )
+Group: 4
+Use Table Score:
+Score: 20

$Name: TC-TRI 78		;! Object #26
$Class: TC-TRI
$Team: Friendly
$Location: -3755.580078, -689.133972, -10528.445313
$Orientation:
	1.000000, 0.000001, -0.000042,
	0.000002, -0.999598, 0.028332,
	-0.000042, -0.028332, -0.999598
$Cargo 1:  XSTR("Medical Supplies", 148)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Io
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Score: 5
$Texture Replace:
+old: nameplate
+new: GTFr_Io

$Name: Miranda		;! Object #27
$Class: GTFR Triton
$Team: Friendly
$Location: -452.671631, -223.302277, -11188.222656
$Orientation:
	0.904189, 0.089572, -0.417637,
	0.081219, -0.995981, -0.037773,
	-0.419342, 0.000234, -0.907829
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints-once "Jump node low" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Second wave" 
   ( rand 12 15 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Jump node low:1" 
      "Miranda" 
   )
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 68
+Orders Accepted List: ( )
+Group: 2
+Use Table Score:
+Score: 20

$Name: TSC 2 60		;! Object #28
$Class: TC-TRI
$Team: Friendly
$Location: -524.069458, -241.190628, -11346.635742
$Orientation:
	0.904187, 0.089572, -0.417641,
	0.081264, -0.995981, -0.037675,
	-0.419337, 0.000126, -0.907831
$Cargo 1:  XSTR("Dravis' diary", 1948)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Miranda
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 2
+Score: 5
$Texture Replace:
+old: nameplate
+new: GTFr_Miranda

$Name: Sophron		;! Object #29
$Class: GTFR Poseidon
$Team: Friendly
$Location: -5799.397461, -50.299534, -11195.843750
$Orientation:
	-0.961585, 0.000000, -0.274507,
	-0.001353, 0.999988, 0.004741,
	0.274504, 0.004930, -0.961573
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints-once "Jump node low" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Jump node low:1" 
      "Sophron" 
   )
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 85
+Orders Accepted List: ( )
+Group: 1
+Score: 20

$Name: TSC 2 79		;! Object #30
$Class: TSC 2
$Team: Friendly
$Location: -5800.721191, -67.705032, -11191.192383
$Orientation:
	-0.961585, 0.000001, -0.274508,
	-0.001352, 0.999988, 0.004739,
	0.274505, 0.004928, -0.961573
$Cargo 1:  XSTR("Foodstuffs", 959)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Sophron
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Score: 5
$Texture Replace:
+old: nameplate
+new: GTFr_Sophron

$Name: Har-Wer		;! Object #31
$Class: GVFr Satis
$Team: Friendly
$Location: -307.739014, -29.995117, -11227.388672
$Orientation:
	-0.933934, 0.000000, 0.357446,
	0.000000, 1.000000, 0.000000,
	-0.357446, 0.000000, -0.933934
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints-once "Jump node high" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Second wave" 
   ( rand 12 15 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Jump node high:1" 
      "Har-Wer" 
   )
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 65
+Orders Accepted List: ( )
+Group: 2
+Score: 20

$Name: Kebechet		;! Object #32
$Class: GVFr Satis
$Team: Friendly
$Location: -5729.125000, -51.135231, -11372.181641
$Orientation:
	-0.963744, 0.000000, -0.266828,
	-0.001120, 0.999991, 0.004046,
	0.266826, 0.004198, -0.963736
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints-once "Jump node low" 50 ) )
$Cargo 1:  XSTR("Machine tool parts", 1945)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Jump node low:1" 
      "Kebechet" 
   )
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 87
+Orders Accepted List: ( )
+Group: 1
+Score: 20

$Name: Ptah-Nu		;! Object #33
$Class: GVC Mentu
$Team: Friendly
$Location: -5468.143555, -142.435989, -11940.273438
$Orientation:
	-0.960484, 0.000000, -0.278337,
	-0.003300, 0.999930, 0.011389,
	0.278317, 0.011857, -0.960416
$AI Goals: ( goals ( ai-chase "Thanatos" 50 ) ( ai-chase "Bane" 33 ) ( ai-chase "Melchom" 32 ) ( ai-waypoints-once "Jump node low" 12 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Primary Banks: ( "" )
+Subsystem: Turret04
+Subsystem: Turret05
+Primary Banks: ( "Subach HL-7" )
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Jump node low:1" 
      "Ptah-Nu" 
   )
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 98
+Orders Accepted List: ( )
+Group: 1
+Score: 90

$Name: Darwin		;! Object #34
$Class: GTSC Faustus
$Team: Friendly
$Location: -280.600159, -442.372711, -11674.076172
$Orientation:
	-0.924408, 0.000000, 0.381406,
	0.000000, 1.000000, 0.000000,
	-0.381406, 0.000000, -0.924408
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints "Jump node low" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Second wave" 
   ( rand 8 14 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Jump node low:1" "Darwin" ) 
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 66
+Orders Accepted List: ( )
+Group: 2
+Score: 400
$Texture Replace:
+old: nameplate
+new: GTSC_Darwin

$Name: Mihos		;! Object #35
$Class: GVT Isis
$Team: Friendly
$Location: -6008.311523, 116.443474, -11131.539063
$Orientation:
	-0.966821, 0.000000, -0.255453,
	0.002379, 0.999957, -0.009003,
	0.255442, -0.009312, -0.966779
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints-once "Jump Node Left" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Jump Node Left:1" "Mihos" ) 
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 1
+Use Table Score:
+Score: 15

$Name: Resheph		;! Object #36
$Class: PVFR Ma'at
$Team: Friendly
$Location: -432.802002, -88.405807, -11698.953125
$Orientation:
	-0.928073, -0.012988, 0.372173,
	0.000001, 0.999391, 0.034880,
	-0.372399, 0.032371, -0.927508
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints-once "Jump Node Left" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Second wave" 
   ( rand 12 15 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Jump Node Left:1" 
      "Resheph" 
   )
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 2
+Score: 10

$Name: VAC 4 61		;! Object #37
$Class: VAC 4
$Team: Friendly
$Location: -428.898254, -80.314507, -11686.136719
$Orientation:
	-0.928073, -0.012989, 0.372173,
	0.012990, 0.997654, 0.067210,
	-0.372173, 0.067210, -0.925727
$Cargo 1:  XSTR("Abbot Laurent's Journal", 1949)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Resheph
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 2
+Use Table Score:
+Score: 3

$Name: Nephthys		;! Object #38
$Class: PVFR Ma'at
$Team: Friendly
$Location: -5593.555664, 101.622887, -11297.728516
$Orientation:
	-0.966087, 0.000000, -0.258218,
	0.002609, 0.999949, -0.009763,
	0.258205, -0.010106, -0.966037
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints-once "Jump node high" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Jump node high:1" 
      "Nephthys" 
   )
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 86
+Orders Accepted List: ( )
+Group: 1
+Score: 10

$Name: VAC 4 80		;! Object #39
$Class: VAC 4
$Team: Friendly
$Location: -5597.916504, 110.288033, -11285.446289
$Orientation:
	-0.966087, 0.000001, -0.258218,
	-0.006398, 0.999693, 0.023938,
	0.258139, 0.024778, -0.965790
$Cargo 1:  XSTR("Orenian koi", 1950)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Nephthys
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: Sesmu		;! Object #40
$Class: PVFR Ma'at
$Team: Friendly
$Location: -533.200806, -89.752937, -11669.027344
$Orientation:
	-0.872380, -0.000258, 0.488828,
	0.000051, 1.000000, 0.000619,
	-0.488828, 0.000565, -0.872380
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints "Jump Node right" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Second wave" 
   ( rand 12 15 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Jump Node right:1" 
      "Sesmu" 
   )
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 66
+Orders Accepted List: ( )
+Group: 2
+Score: 10

$Name: VAC 4 30		;! Object #41
$Class: VAC 4
$Team: Friendly
$Location: -527.715881, -81.227188, -11657.103516
$Orientation:
	-0.872380, -0.000258, 0.488829,
	0.017101, 0.999372, 0.031047,
	-0.488530, 0.035444, -0.871827
$Cargo 1:  XSTR("Parker's Boots", 1947)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Sesmu
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 2
+Use Table Score:
+Score: 3

$Name: Thanatos		;! Object #42
$Class: SC Rakshasa
$Team: Hostile
$Location: -7223.011719, -0.004579, -19623.904297
$Orientation:
	0.771246, 0.000000, -0.636537,
	0.000000, 1.000000, 0.000000,
	0.636537, 0.000000, 0.771246
$AI Goals: ( goals ( ai-chase "Lemnos" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted List: ( )
+Group: 0
+Score: 10000

$Name: Theta 1		;! Object #43
$Class: GVF Serapis
$Team: Friendly
$Location: -6291.191406, 116.447395, -11121.656250
$Orientation:
	-0.952987, 0.000000, -0.303010,
	0.002804, 0.999957, -0.008820,
	0.302997, -0.009255, -0.952946
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 1
+Score: 14

$Name: Theta 2		;! Object #44
$Class: GVF Serapis
$Team: Friendly
$Location: -6353.415039, 116.447395, -11076.869141
$Orientation:
	-0.951885, 0.000000, -0.306455,
	0.002822, 0.999958, -0.008766,
	0.306442, -0.009209, -0.951845
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 1
+Score: 14

$Name: Theta 3		;! Object #45
$Class: GVF Serapis
$Team: Friendly
$Location: -6233.964844, 116.447395, -11074.298828
$Orientation:
	-0.954628, 0.000000, -0.297800,
	0.002750, 0.999957, -0.008815,
	0.297787, -0.009234, -0.954588
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 1
+Score: 14

$Name: Theta 4		;! Object #46
$Class: GVF Serapis
$Team: Friendly
$Location: -6280.931641, 116.447395, -11017.717773
$Orientation:
	-0.953969, 0.000000, -0.299906,
	0.002754, 0.999958, -0.008762,
	0.299894, -0.009185, -0.953928
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 1
+Score: 14

$Name: Hez-Ur		;! Object #47
$Class: GVG Anuket
$Team: Friendly
$Location: -6179.415039, 297.449005, -10525.869141
$Orientation:
	-0.956106, 0.000000, -0.293021,
	0.007092, 0.999707, -0.023140,
	0.292935, -0.024203, -0.955826
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints "Jump node high" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Jump node high:1" 
      "Hez-Ur" 
   )
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 84
+Orders Accepted List: ( )
+Group: 1
+Use Table Score:
+Score: 50

$Name: Duamutef		;! Object #48
$Class: PVFR Ma'at
$Team: Friendly
$Location: -6050.079102, 72.756165, -12123.880859
$Orientation:
	-0.955746, 0.000000, -0.294194,
	0.001837, 0.999981, -0.005968,
	0.294189, -0.006245, -0.955727
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints "Jump Node right" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Jump Node right:1" 
      "Duamutef" 
   )
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 88
+Orders Accepted List: ( )
+Group: 1
+Score: 10

$Name: Ennead		;! Object #49
$Class: GVFr Satis
$Team: Friendly
$Location: -6046.037598, -3.567909, -10299.823242
$Orientation:
	-0.954426, 0.000000, -0.298447,
	-0.000090, 1.000000, 0.000287,
	0.298447, 0.000301, -0.954426
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints "Jump Node" 50 ) )
$Cargo 1:  XSTR("Taxation Census Reports", 1946)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Intro event" 
   45 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Jump Node:1" "Ennead" ) 
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 85
+Orders Accepted List: ( )
+Group: 1
+Score: 20

$Name: Herophilus		;! Object #50
$Class: GTM Hippocrates
$Team: Friendly
$Location: -468.968018, 564.419800, -10679.230469
$Orientation:
	-0.921680, 0.000000, 0.387951,
	0.000000, 1.000000, 0.000000,
	-0.387951, 0.000000, -0.921680
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints-once "Jump Node right" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Second wave" 
   ( rand 12 32 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Jump Node right:1" 
      "Herophilus" 
   )
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 67
+Orders Accepted List: ( )
+Group: 2
+Use Table Score:
+Score: 100

$Name: Bane		;! Object #51
$Class: SC Cain
$Team: Hostile
$Location: -6139.924805, -0.000154, -18636.003906
$Orientation:
	0.997925, 0.000000, -0.064384,
	-0.000590, 0.999958, -0.009150,
	0.064381, 0.009169, 0.997883
$AI Goals: ( goals ( ai-waypoints "Waypoint path 7" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 15 "Thanatos" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Scorpio 1		;! Object #52
$Class: SF Dragon
$Team: Hostile
$Location: -5924.606445, -0.007308, -16056.511719
$Orientation:
	0.999534, 0.000000, -0.030537,
	-0.000443, 0.999895, -0.014490,
	0.030534, 0.014497, 0.999429
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 25

$Name: Scorpio 2		;! Object #53
$Class: SF Dragon
$Team: Hostile
$Location: -5913.669434, -0.007039, -15935.031250
$Orientation:
	0.998489, 0.000000, -0.054947,
	-0.000847, 0.999881, -0.015399,
	0.054941, 0.015422, 0.998371
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 25

$Name: Scorpio 3		;! Object #54
$Class: SF Dragon
$Team: Hostile
$Location: -6074.757813, -0.006966, -16019.131836
$Orientation:
	0.995189, 0.000000, -0.097971,
	-0.001652, 0.999858, -0.016783,
	0.097957, 0.016865, 0.995048
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 25

$Name: Scorpio 4		;! Object #55
$Class: SF Dragon
$Team: Hostile
$Location: -5906.713867, -0.007335, -15822.828125
$Orientation:
	0.985943, 0.000000, -0.167084,
	-0.002716, 0.999868, -0.016028,
	0.167062, 0.016257, 0.985812
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 25

$Name: Scorpio 5		;! Object #56
$Class: SF Dragon
$Team: Hostile
$Location: -6205.997070, -0.006917, -15963.029297
$Orientation:
	0.991367, 0.000000, -0.131113,
	-0.001931, 0.999892, -0.014604,
	0.131099, 0.014731, 0.991260
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 25

$Name: Melchom		;! Object #57
$Class: SC Cain
$Team: Hostile
$Location: -6221.718750, 0.000082, -17867.998047
$Orientation:
	0.996724, 0.000000, -0.080878,
	-0.000795, 0.999952, -0.009793,
	0.080874, 0.009826, 0.996676
$AI Goals: ( goals ( ai-waypoints "Waypoint path 8" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 15 "Thanatos" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Gemini 1		;! Object #58
$Class: SB Nahema
$Team: Hostile
$Location: -7318.829590, -0.000011, -19266.763672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Gemini 2		;! Object #59
$Class: SB Nahema
$Team: Hostile
$Location: -7432.499512, -0.000036, -19252.925781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Gemini 3		;! Object #60
$Class: SB Nahema
$Team: Hostile
$Location: -7331.403320, -0.000050, -19156.921875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Gemini 4		;! Object #61
$Class: SB Nahema
$Team: Hostile
$Location: -7433.018066, 0.000048, -19160.099609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Sagittarius 1		;! Object #62
$Class: SB Nephilim
$Team: Hostile
$Location: -8424.000000, 0.000000, -13819.700195
$Orientation:
	0.536556, 0.000000, -0.843865,
	0.034287, 0.999174, 0.021800,
	0.843168, -0.040630, 0.536113
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Megabomb" "Shivan Megabomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Sagittarius 2		;! Object #63
$Class: SB Nephilim
$Team: Hostile
$Location: -8485.910156, 0.000018, -13740.065430
$Orientation:
	0.512220, 0.000000, -0.858854,
	0.034787, 0.999179, 0.020747,
	0.858150, -0.040504, 0.511799
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Megabomb" "Shivan Megabomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Libra 1		;! Object #64
$Class: SB Taurvi
$Team: Hostile
$Location: 117.985855, -0.000088, -12950.438477
$Orientation:
	0.780438, 0.000000, -0.625232,
	0.020102, 0.999483, 0.025092,
	0.624909, -0.032151, 0.780035
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Libra 2		;! Object #65
$Class: SB Taurvi
$Team: Hostile
$Location: 107.521011, -0.000089, -12924.293945
$Orientation:
	0.778645, 0.000000, -0.627464,
	0.020206, 0.999481, 0.025075,
	0.627139, -0.032203, 0.778242
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Libra 3		;! Object #66
$Class: SB Taurvi
$Team: Hostile
$Location: 99.757339, -0.000092, -12901.223633
$Orientation:
	0.777137, 0.000000, -0.629331,
	0.020297, 0.999480, 0.025064,
	0.629004, -0.032252, 0.776733
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Libra 4		;! Object #67
$Class: SB Taurvi
$Team: Hostile
$Location: 87.343277, -0.000094, -12879.385742
$Orientation:
	0.775410, 0.000000, -0.631458,
	0.020388, 0.999479, 0.025036,
	0.631128, -0.032287, 0.775006
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Cancer 1		;! Object #68
$Class: SB Nahema
$Team: Hostile
$Location: -10267.206055, -0.001074, -12505.577148
$Orientation:
	0.116986, 0.000000, -0.993134,
	0.029261, 0.999566, 0.003447,
	0.992702, -0.029463, 0.116935
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Cancer 2		;! Object #69
$Class: SB Nahema
$Team: Hostile
$Location: -10390.054688, -0.001131, -12591.727539
$Orientation:
	0.131214, 0.000000, -0.991354,
	0.028429, 0.999589, 0.003763,
	0.990946, -0.028677, 0.131160
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Cancer 3		;! Object #70
$Class: SB Nahema
$Team: Hostile
$Location: -10190.533203, -0.001295, -12580.264648
$Orientation:
	0.134295, 0.000000, -0.990941,
	0.029604, 0.999554, 0.004012,
	0.990499, -0.029875, 0.134235
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Cancer 4		;! Object #71
$Class: SB Nahema
$Team: Hostile
$Location: -10281.654297, -0.001942, -12664.657227
$Orientation:
	0.148814, 0.000000, -0.988865,
	0.028923, 0.999572, 0.004353,
	0.988442, -0.029248, 0.148750
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Virgo 1		;! Object #72
$Class: SB Nephilim
$Team: Hostile
$Location: -495.459869, -0.000303, -14743.683594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Virgo 2		;! Object #73
$Class: SB Nephilim
$Team: Hostile
$Location: -623.796448, -0.000405, -14618.290039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Virgo 3		;! Object #74
$Class: SB Nephilim
$Team: Hostile
$Location: -382.296936, -0.000273, -14497.265625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Virgo 4		;! Object #75
$Class: SB Nephilim
$Team: Hostile
$Location: -290.451721, 0.000119, -14662.593750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Leo 1		;! Object #76
$Class: SB Seraphim
$Team: Hostile
$Location: -2992.510986, 811.703430, -11219.999023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Leo 2		;! Object #77
$Class: SB Seraphim
$Team: Hostile
$Location: -2866.022705, 811.703491, -11324.328125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Leo 3		;! Object #78
$Class: SB Seraphim
$Team: Hostile
$Location: -2804.757080, 811.703369, -11129.659180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Leo 4		;! Object #79
$Class: SB Seraphim
$Team: Hostile
$Location: -2618.668213, 811.702881, -11231.574219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Sagittarius 3		;! Object #80
$Class: SB Nephilim
$Team: Hostile
$Location: -8327.562500, -0.000021, -13767.979492
$Orientation:
	0.538568, 0.000000, -0.842582,
	0.035333, 0.999120, 0.022585,
	0.841841, -0.041935, 0.538094
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Megabomb" "Shivan Megabomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Sagittarius 4		;! Object #81
$Class: SB Nephilim
$Team: Hostile
$Location: -8389.472656, -0.000003, -13688.344727
$Orientation:
	0.513475, 0.000000, -0.858105,
	0.035871, 0.999126, 0.021464,
	0.857355, -0.041802, 0.513026
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Megabomb" "Shivan Megabomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Beta 1		;! Object #82
$Class: GTF Ulysses
$Team: Friendly
$Location: -1928.643188, -0.000851, -11798.894531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12

$Name: Beta 2		;! Object #83
$Class: GTF Ulysses
$Team: Friendly
$Location: -2041.609009, -0.000780, -11745.276367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12

$Name: Beta 3		;! Object #84
$Class: GTF Ulysses
$Team: Friendly
$Location: -1843.471313, -0.000493, -11679.796875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12

$Name: Beta 4		;! Object #85
$Class: GTF Ulysses
$Team: Friendly
$Location: -1946.207153, -0.000883, -11600.157227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance "Jump Node:1" "Alpha" ) 
      666 
   )
   ( is-event-true-delay 
      "May continue" 
      3 
   )
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance "Jump Node:1" "Gamma" ) 
      666 
   )
   ( is-event-true-delay 
      "May continue" 
      3 
   )
)
$Ships: (		;! 2 total
	"Gamma 1"
	"Gamma 2"
)
+Hotkey: 2
+Flags: ( )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance "Jump Node:1" "Theta" ) 
      666 
   )
   ( is-event-true-delay 
      "May continue" 
      3 
   )
)
$Ships: (		;! 4 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
	"Theta 4"
)
$AI Goals: ( goals ( ai-guard "Hez-Ur" 50 ) ( ai-guard "Alpha 1" 23 ) )
+Flags: ( )

$Name: Scorpio
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Scorpio 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 5 "Bane" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
	"Scorpio 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Gemini
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase "Ptah-Nu" 50 ) ( ai-chase-any 43 ) )
+Flags: ( )
+Wave Delay Min: 14
+Wave Delay Max: 31

$Name: Sagittarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
	"Sagittarius 4"
)
$AI Goals: ( goals ( ai-chase "Ptah-Nu" 50 ) ( ai-chase-any 33 ) )
+Flags: ( )

$Name: Libra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 5 "Melchom" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase "Sydenham" 50 ) ( ai-chase "Lambda 2" 44 ) ( ai-chase "Darwin" 22 ) ( ai-chase "Ptah-Nu" 11 ) ( ai-chase-any 1 ) )
+Flags: ( )
+Wave Delay Min: 12
+Wave Delay Max: 17

$Name: Cancer
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase "Hez-Ur" 44 ) ( ai-chase "Ptah-Nu" 50 ) ( ai-chase-any 33 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 12

$Name: Virgo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Sparta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase "Boerhaave" 50 ) ( ai-chase "Sparta" 44 ) ( ai-chase-any 22 ) )
+Flags: ( )

$Name: Leo
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Leo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Lambda 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase "Lambda 1" 50 ) ( ai-chase "Lambda 3" 44 ) ( ai-chase "Lambda 4" 33 ) ( ai-chase-any 22 ) )
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance "Jump Node:1" "Beta" ) 
      666 
   )
   ( is-event-true-delay 
      "May continue" 
      3 
   )
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

#Events		;! 51 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Intro" 
      0 
      "Hez-Ur" 
      "High" 
      "Intro reply" 
      9100 
      "#Command" 
      "High" 
      "Intro 2" 
      6500 
   )
)
+Name: Intro Event
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 32 "Thanatos" ) 
   ( do-nothing ) 
)
+Name: Second Wave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Second wave inbound" 
   )
)
+Name: Announce it
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Thanatos" ) 
   ( beam-free-all "Malta" ) 
   ( beam-free-all "Ertanax" ) 
   ( beam-free-all "Templar" ) 
   ( beam-free-all "Lemnos" ) 
   ( beam-free-all "Ptah-Nu" ) 
)
+Name: Some beams armed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( destroyed-or-departed-delay 
         0 
         "Sesmu" 
         "Sophron" 
      )
      ( has-time-elapsed 590 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Third Wave" 
   )
)
+Name: Third Wave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( has-time-elapsed 710 ) 
      ( is-destroyed-delay 
         10 
         "Scorpio" 
         "Leo" 
         "Virgo" 
         "Cancer" 
         "Libra" 
         "Sagittarius" 
         "Gemini" 
      )
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "Sun Explode" 
      0 
      "Lemnos" 
      "Normal" 
      "Lemnos Okay" 
      1100 
      "#Command" 
      "High" 
      "25 seconds" 
      18200 
      "#Command" 
      "High" 
      "10 Seconds" 
      10000 
   )
   ( add-goal 
      "Lemnos" 
      ( ai-waypoints-once "Jump Node" 200 ) 
   )
   ( supernova-start 58 ) 
   ( end-campaign ) 
   ( enable-ets "Lemnos" ) 
   ( tech-add-ships "SJ Sathanas" ) 
)
+Name: May continue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Jump Node:1" ) 
      666 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: Allow warp outs
+Repeat Count: 999999
+Interval: 1
+Chained: 0
+Objective:  XSTR("Reach Vega Node", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( end-mission ) 
)
+Name: Leave
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump!", -1)

$Formula: ( when 
   ( > 
      ( distance "Alpha 1" "Jump Node:1" ) 
      667 
   )
   ( never-warp "Alpha 1" ) 
)
+Name: Dissallow Warp Out
+Repeat Count: 9990000
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      6 
      "Har-Wer" 
      "Darwin" 
      "Zollner" 
   )
   ( beam-free-all "Darwin" ) 
   ( beam-free-all "Zollner" ) 
   ( beam-free-all "Har-Wer" ) 
)
+Name: More beams armed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Sparta" ) 
   ( beam-free-all "Sparta" ) 
)
+Name: Resolve Armed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "Sydenham" 
      "Herophilus" 
   )
   ( add-goal 
      "Bane" 
      ( ai-chase "Sydenham" 89 ) 
   )
   ( add-goal 
      "Melchom" 
      ( ai-chase "Herophilus" 89 ) 
   )
)
+Name: Evil Strikes
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "Bane" 
      "Melchom" 
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "2 Cains" 
      3444 
   )
   ( beam-free-all "Melchom" ) 
   ( beam-free-all "Bane" ) 
)
+Name: Evil Appears
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 12 "Thanatos" ) 
      ( has-arrived-delay 4 "Bane" ) 
   )
   ( add-goal 
      "Lemnos" 
      ( ai-chase "Bane" 66 ) 
   )
   ( add-goal 
      "Lemnos" 
      ( ai-chase "Melchom" 77 ) 
   )
   ( add-goal 
      "Lemnos" 
      ( ai-waypoints-once 
         "Waypoint path 7" 
         52 
      )
   )
   ( add-goal 
      "Lemnos" 
      ( ai-waypoints-once 
         "Waypoint path 8" 
         51 
      )
   )
)
+Name: Lemnos on the case
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Thanatos" ) 
   ( do-nothing ) 
)
+Name: Destroy Thanatos
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Thanatos", 1951)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Melchom" 
      "Bane" 
   )
   ( do-nothing ) 
)
+Name: Destroy Melchom
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Shivan Cruisers", -1)

$Formula: ( when 
   ( has-departed-delay 3 "Notus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "COM- Notus" 
   )
)
+Name: Notus escapes
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 2 "Notus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "COM- Notus Dead" 
   )
   ( damaged-escort-priority-all 
      100 
      99 
      98 
      97 
      96 
      95 
      94 
      93 
      92 
      91 
      90 
      89 
      88 
      87 
      86 
      85 
      84 
      83 
      82 
      81 
   )
)
+Name: Notus Dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Lambda 1" 
      "Lambda 2" 
      "Lambda 3" 
      "Lambda 4" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "All four troop" 
   )
   ( damaged-escort-priority-all 
      100 
      99 
      98 
      97 
      96 
      95 
      94 
      93 
      92 
      91 
      90 
      89 
      88 
      87 
      86 
      85 
      84 
      83 
      82 
      81 
   )
)
+Name: All four troops dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         0 
         "Lambda 2" 
         "Lambda 1" 
      )
      ( is-destroyed-delay 
         0 
         "Lambda 2" 
         "Lambda 4" 
      )
      ( is-destroyed-delay 
         0 
         "Lambda 2" 
         "Lambda 3" 
      )
      ( is-destroyed-delay 
         0 
         "Lambda 3" 
         "Lambda 1" 
      )
      ( is-destroyed-delay 
         0 
         "Lambda 4" 
         "Lambda 1" 
      )
      ( is-destroyed-delay 
         0 
         "Lambda 3" 
         "Lambda 4" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Another troop dead" 
   )
   ( damaged-escort-priority-all 
      100 
      99 
      98 
      97 
      96 
      95 
      94 
      93 
      92 
      91 
      90 
      89 
      88 
      87 
      86 
      85 
      84 
      83 
      82 
      81 
   )
)
+Name: Another troop dead- second
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 3 "Lambda 4" ) 
      ( is-destroyed-delay 3 "Lambda 3" ) 
      ( is-destroyed-delay 3 "Lambda 2" ) 
      ( is-destroyed-delay 3 "Lambda 1" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "One troop dead" 
   )
   ( damaged-escort-priority-all 
      100 
      99 
      98 
      97 
      96 
      95 
      94 
      93 
      92 
      91 
      90 
      89 
      88 
      87 
      86 
      85 
      84 
      83 
      82 
      81 
   )
)
+Name: A troop dies
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         0 
         "Lambda 2" 
         "Lambda 1" 
         "Lambda 3" 
      )
      ( is-destroyed-delay 
         0 
         "Lambda 2" 
         "Lambda 4" 
         "Lambda 3" 
      )
      ( is-destroyed-delay 
         0 
         "Lambda 2" 
         "Lambda 1" 
         "Lambda 4" 
      )
      ( is-destroyed-delay 
         0 
         "Lambda 3" 
         "Lambda 1" 
         "Lambda 4" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Third troop dead" 
   )
   ( damaged-escort-priority-all 
      100 
      99 
      98 
      97 
      96 
      95 
      94 
      93 
      92 
      91 
      90 
      89 
      88 
      87 
      86 
      85 
      84 
      83 
      82 
      81 
   )
)
+Name: Third troop dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      3 
      "Lambda 1" 
      "Lambda 2" 
      "Lambda 3" 
      "Lambda 4" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "All troops make it" 
   )
)
+Name: All four make it
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 0 "Lambda 1" ) 
         ( is-destroyed-delay 0 "Lambda 2" ) 
         ( is-destroyed-delay 0 "Lambda 3" ) 
         ( is-destroyed-delay 0 "Lambda 4" ) 
      )
      ( destroyed-or-departed-delay 
         0 
         "Lambda 1" 
         "Lambda 3" 
         "Lambda 4" 
         "Lambda 2" 
      )
   )
   ( do-nothing ) 
   ( damaged-escort-priority-all 
      100 
      99 
      98 
      97 
      96 
      95 
      94 
      93 
      92 
      91 
      90 
      89 
      88 
      87 
      86 
      85 
      84 
      83 
      82 
      81 
   )
)
+Name: Troops Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 6 "Io" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Io Okay" 
   )
)
+Name: Io Ok
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Io" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Io Dead" 
   )
   ( damaged-escort-priority-all 
      100 
      99 
      98 
      97 
      96 
      95 
      94 
      93 
      92 
      91 
      90 
      89 
      88 
      87 
      86 
      85 
      84 
      83 
      82 
      81 
   )
)
+Name: Io Dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 6 "Miranda" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Miranda Okay" 
   )
)
+Name: Miranda Ok
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Miranda" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Miranda Dead" 
   )
   ( damaged-escort-priority-all 
      100 
      99 
      98 
      97 
      96 
      95 
      94 
      93 
      92 
      91 
      90 
      89 
      88 
      87 
      86 
      85 
      84 
      83 
      82 
      81 
   )
)
+Name: Miranda Dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 6 "Sophron" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Sophron Okay" 
   )
   ( damaged-escort-priority-all 
      100 
      99 
      98 
      97 
      96 
      95 
      94 
      93 
      92 
      91 
      90 
      89 
      88 
      87 
      86 
      85 
      84 
      83 
      82 
      81 
   )
)
+Name: Sophron Ok
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Sophron" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Sophron Dead" 
   )
   ( damaged-escort-priority-all 
      100 
      99 
      98 
      97 
      96 
      95 
      94 
      93 
      92 
      91 
      90 
      89 
      88 
      87 
      86 
      85 
      84 
      83 
      82 
      81 
   )
)
+Name: Sophron Dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Lemnos" ) 2 ) 
   ( send-message 
      "#CIC Lemnos" 
      "High" 
      "Lemnos Dead" 
   )
   ( damaged-escort-priority-all 
      100 
      99 
      98 
      97 
      96 
      95 
      94 
      93 
      92 
      91 
      90 
      89 
      88 
      87 
      86 
      85 
      84 
      83 
      82 
      81 
   )
)
+Name: Lemnos Dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 2 "Zollner" ) 
      ( is-destroyed-delay 2 "Sparta" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Allied down" 
   )
   ( damaged-escort-priority-all 
      100 
      99 
      98 
      97 
      96 
      95 
      94 
      93 
      92 
      91 
      90 
      89 
      88 
      87 
      86 
      85 
      84 
      83 
      82 
      81 
   )
)
+Name: Allied Down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Sparta" 
      "Zollner" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Another cruiser" 
   )
   ( damaged-escort-priority-all 
      100 
      99 
      98 
      97 
      96 
      95 
      94 
      93 
      92 
      91 
      90 
      89 
      88 
      87 
      86 
      85 
      84 
      83 
      82 
      81 
   )
)
+Name: Another
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-departed-delay 6 "Zollner" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Zollner Okay" 
   )
)
+Name: Zollner Ok
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 6 "Sparta" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Sparta Okay" 
   )
)
+Name: Sparta Ok
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Herophilus" ) 4 ) 
   ( send-message 
      "Herophilus" 
      "High" 
      "Herophilus Dead" 
   )
   ( damaged-escort-priority-all 
      100 
      99 
      98 
      97 
      96 
      95 
      94 
      93 
      92 
      91 
      90 
      89 
      88 
      87 
      86 
      85 
      84 
      83 
      82 
      81 
   )
)
+Name: Herophilus Dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Boerhaave" ) 15 ) 
   ( send-message 
      "Herophilus" 
      "High" 
      "Boerhaave Trouble" 
   )
   ( damaged-escort-priority-all 
      100 
      99 
      98 
      97 
      96 
      95 
      94 
      93 
      92 
      91 
      90 
      89 
      88 
      87 
      86 
      85 
      84 
      83 
      82 
      81 
   )
)
+Name: Boerhaave Trouble
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Boerhaave" "Jump Node:1" ) 
      720 
   )
   ( send-message 
      "Boerhaave" 
      "High" 
      "Boerhaave Okay" 
   )
)
+Name: Boerhaave Ok
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      3 
      "Ennead" 
      "Hez-Ur" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Enn and Hez Okay" 
   )
)
+Name: 2 Vas ok
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      2 
      "Kebechet" 
      "Nephthys" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "2 more vas okay" 
   )
)
+Name: 2 other vas ok
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 3 "Ptah-Nu" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Ptah-Nu Dead" 
   )
   ( damaged-escort-priority-all 
      100 
      99 
      98 
      97 
      96 
      95 
      94 
      93 
      92 
      91 
      90 
      89 
      88 
      87 
      86 
      85 
      84 
      83 
      82 
      81 
   )
)
+Name: PN Dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 4 "Sydenham" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Sydenham Dead" 
   )
   ( damaged-escort-priority-all 
      100 
      99 
      98 
      97 
      96 
      95 
      94 
      93 
      92 
      91 
      90 
      89 
      88 
      87 
      86 
      85 
      84 
      83 
      82 
      81 
   )
)
+Name: Syd Dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Boerhaave" ) 8 ) 
   ( send-message 
      "Boerhaave" 
      "High" 
      "Allied Down" 
   )
   ( damaged-escort-priority-all 
      100 
      99 
      98 
      97 
      96 
      95 
      94 
      93 
      92 
      91 
      90 
      89 
      88 
      87 
      86 
      85 
      84 
      83 
      82 
      81 
   )
)
+Name: Boar Dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 4 "Thanatos" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Than Dead" 
   )
   ( damaged-escort-priority-all 
      100 
      99 
      98 
      97 
      96 
      95 
      94 
      93 
      92 
      91 
      90 
      89 
      88 
      87 
      86 
      85 
      84 
      83 
      82 
      81 
   )
)
+Name: Than Down
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "<Taurus 2>" 
      "<Taurus 1>" 
      "<Taurus 1>" 
      "<Taurus 2>" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Cancer 1" 
      "Cancer 2" 
      "Cancer 3" 
      "Libra 1" 
      "Libra 2" 
      "Libra 3" 
      "Libra 4" 
      "Scorpio 1" 
      "Scorpio 2" 
      "Scorpio 3" 
      "Scorpio 4" 
      "<Aries 1>" 
      "<Aries 2>" 
      "<Aries 2>" 
      "<Aries 1>" 
      "Aries 5" 
      "Aries 6" 
      "Virgo 4" 
      "Virgo 5" 
      "<Capricorn 1>" 
      "<Capricorn 2>" 
      "<Capricorn 2>" 
      "<Capricorn 1>" 
      "Cancer 4" 
      "Cancer 5" 
      "Cancer 6" 
      "Libra 1" 
      "Libra 2" 
      "Libra 3" 
      "Libra 4" 
      "Libra 5" 
      "Libra 6" 
      "Pisces 5" 
      "Pisces 6" 
      "Pisces 7" 
      "Pisces 8" 
      "Pisces 9" 
      "Pisces 10" 
      "Pisces 11" 
      "Pisces 12" 
      "<Aquarius 1>" 
      "<Aquarius 2>" 
      "<Aquarius 2>" 
      "<Aquarius 1>" 
      "Leo 1" 
      "Leo 2" 
      "Leo 3" 
      "Scorpio 5" 
      "<Pisces 1>" 
      "<Pisces 2>" 
      "<Pisces 2>" 
      "<Pisces 1>" 
      "Aquarius 24" 
      "Aquarius 23" 
      "Aquarius 22" 
      "Aquarius 21" 
      "Aquarius 20" 
      "Aquarius 19" 
      "Aquarius 18" 
      "Aquarius 17" 
      "Aquarius 16" 
      "Aquarius 15" 
      "Aquarius 14" 
      "Aquarius 13" 
      "Aquarius 12" 
      "Aquarius 11" 
      "Aquarius 10" 
      "Aquarius 9" 
      "Aquarius 8" 
      "Aquarius 7" 
      "Aquarius 6" 
      "Aquarius 5" 
      "Capricorn 5" 
      "Sagittarius 1" 
      "Sagittarius 2" 
      "Sagittarius 3" 
      "Sagittarius 4" 
      "Sagittarius 5" 
      "Sagittarius 6" 
      "Leo 4" 
      "Leo 5" 
      "Leo 6" 
      "Scorpio 6" 
      "Scorpio 7" 
      "Scorpio 8" 
      "Scorpio 9" 
      "Cancer 7" 
      "Cancer 8" 
      "Cancer 9" 
      "Cancer 10" 
      "Cancer 11" 
      "Cancer 12" 
      "Leo 7" 
      "Leo 8" 
      "Leo 9" 
      "Leo 10" 
      "Leo 11" 
      "Leo 12" 
      "Libra 7" 
      "Libra 8" 
      "Libra 9" 
      "Libra 10" 
      "Virgo 6" 
      "Taurus 5" 
      "Taurus 6" 
      "Taurus 7" 
      "Taurus 8" 
      "Taurus 9" 
      "Taurus 10" 
      "Taurus 11" 
      "Taurus 12" 
      "Scorpio 10" 
      "Gemini 5" 
      "Gemini 4" 
      "Gemini 6" 
      "Gemini 7" 
      "Gemini 08" 
      "Gemini 09" 
      "Gemini 10" 
      "Gemini 11" 
      "Gemini 12" 
      "Virgo 8" 
      "Virgo 7" 
      "Bane" 
      "Melchom" 
      "Thanatos" 
   )
   ( true ) 
   ( when 
      ( is_tagged "<argument>" ) 
      ( when 
         ( true ) 
         ( when-argument 
            ( every-of 
               "Turret07" 
               "Turret08" 
               "Turret16" 
               "Turret20" 
            )
            ( true ) 
            ( beam-lock "Lemnos" "<argument>" ) 
         )
         ( when-argument 
            ( every-of 
               "Turret07" 
               "Turret08" 
               "Turret16" 
               "Turret20" 
            )
            ( true ) 
            ( turret-change-weapon 
               "Lemnos" 
               "<argument>" 
               "AAAf" 
               1 
               0 
            )
         )
         ( when 
            ( true ) 
            ( fire-beam 
               "Lemnos" 
               "Turret07" 
               "<argument>" 
            )
            ( fire-beam 
               "Lemnos" 
               "Turret08" 
               "<argument>" 
            )
            ( fire-beam 
               "Lemnos" 
               "Turret16" 
               "<argument>" 
            )
            ( fire-beam 
               "Lemnos" 
               "Turret20" 
               "<argument>" 
            )
         )
      )
   )
   ( when-argument 
      ( every-of 
         "<Taurus 2>" 
         "<Taurus 1>" 
         "<Taurus 1>" 
         "<Taurus 2>" 
         "Virgo 1" 
         "Virgo 2" 
         "Virgo 3" 
         "Gemini 1" 
         "Gemini 2" 
         "Gemini 3" 
         "Cancer 1" 
         "Cancer 2" 
         "Cancer 3" 
         "Libra 1" 
         "Libra 2" 
         "Libra 3" 
         "Libra 4" 
         "Scorpio 1" 
         "Scorpio 2" 
         "Scorpio 3" 
         "Scorpio 4" 
         "<Aries 1>" 
         "<Aries 2>" 
         "<Aries 2>" 
         "<Aries 1>" 
         "Aries 5" 
         "Aries 6" 
         "Virgo 4" 
         "Virgo 5" 
         "<Capricorn 1>" 
         "<Capricorn 2>" 
         "<Capricorn 2>" 
         "<Capricorn 1>" 
         "Cancer 4" 
         "Cancer 5" 
         "Cancer 6" 
         "Libra 1" 
         "Libra 2" 
         "Libra 3" 
         "Libra 4" 
         "Libra 5" 
         "Libra 6" 
         "Pisces 5" 
         "Pisces 6" 
         "Pisces 7" 
         "Pisces 8" 
         "Pisces 9" 
         "Pisces 10" 
         "Pisces 11" 
         "Pisces 12" 
         "<Aquarius 1>" 
         "<Aquarius 2>" 
         "<Aquarius 2>" 
         "<Aquarius 1>" 
         "Leo 1" 
         "Leo 2" 
         "Leo 3" 
         "Scorpio 5" 
         "<Pisces 1>" 
         "<Pisces 2>" 
         "<Pisces 2>" 
         "<Pisces 1>" 
         "Aquarius 24" 
         "Aquarius 23" 
         "Aquarius 22" 
         "Aquarius 21" 
         "Aquarius 20" 
         "Aquarius 19" 
         "Aquarius 18" 
         "Aquarius 17" 
         "Aquarius 16" 
         "Aquarius 15" 
         "Aquarius 14" 
         "Aquarius 13" 
         "Aquarius 12" 
         "Aquarius 11" 
         "Aquarius 10" 
         "Aquarius 9" 
         "Aquarius 8" 
         "Aquarius 7" 
         "Aquarius 6" 
         "Aquarius 5" 
         "Capricorn 5" 
         "Sagittarius 1" 
         "Sagittarius 2" 
         "Sagittarius 3" 
         "Sagittarius 4" 
         "Sagittarius 5" 
         "Sagittarius 6" 
         "Leo 4" 
         "Leo 5" 
         "Leo 6" 
         "Scorpio 6" 
         "Scorpio 7" 
         "Scorpio 8" 
         "Scorpio 9" 
         "Cancer 7" 
         "Cancer 8" 
         "Cancer 9" 
         "Cancer 10" 
         "Cancer 11" 
         "Cancer 12" 
         "Leo 7" 
         "Leo 8" 
         "Leo 9" 
         "Leo 10" 
         "Leo 11" 
         "Leo 12" 
         "Libra 7" 
         "Libra 8" 
         "Libra 9" 
         "Libra 10" 
         "Virgo 6" 
         "Taurus 5" 
         "Taurus 6" 
         "Taurus 7" 
         "Taurus 8" 
         "Taurus 9" 
         "Taurus 10" 
         "Taurus 11" 
         "Taurus 12" 
         "Scorpio 10" 
         "Gemini 5" 
         "Gemini 4" 
         "Gemini 6" 
         "Gemini 7" 
         "Gemini 08" 
         "Gemini 09" 
         "Gemini 10" 
         "Gemini 11" 
         "Gemini 12" 
         "Virgo 8" 
         "Virgo 7" 
         "Bane" 
         "Melchom" 
         "Thanatos" 
      )
      ( not ( is_tagged "<argument>" ) ) 
      ( when 
         ( true ) 
         ( when-argument 
            ( every-of 
               "Turret07" 
               "Turret08" 
               "Turret16" 
               "Turret20 " 
            )
            ( true ) 
            ( turret-change-weapon 
               "Lemnos" 
               "<argument>" 
               "AAAf" 
               1 
               0 
            )
            ( beam-free "Lemnos" "<argument>" ) 
         )
      )
   )
)
+Name: TAG Handler
+Repeat Count: -1
+Trigger Count: 88888888
+Interval: 6

$Formula: ( when 
   ( is-event-true-delay 
      "May continue" 
      5 
   )
   ( alter-ship-flag 
      "free-afterburner-use" 
      ( true ) 
      ( true ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once "Jump Node" 200 ) 
   )
   ( add-goal 
      "Theta" 
      ( ai-waypoints-once "Jump Node" 200 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-waypoints-once "Jump Node" 200 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-waypoints-once "Jump Node" 200 ) 
   )
)
+Name: Wings leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( for-ship-team "Friendly" ) 
   ( is-event-true-delay 
      "May continue" 
      5 
   )
   ( when 
      ( < 
         ( distance "<argument>" "Jump Node:1" ) 
         666 
      )
      ( allow-warp "<argument>" ) 
   )
   ( add-goal 
      "<argument>" 
      ( ai-warp-out 200 ) 
   )
)
+Name: JUMP!
+Repeat Count: -1
+Trigger Count: 100
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Sagittarius" 
      "Cancer" 
      "Gemini" 
   )
   ( do-nothing ) 
)
+Name: Protect Convoy 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bombers", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Libra" 
      "Scorpio" 
   )
   ( do-nothing ) 
)
+Name: Protect Convoy 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Second Wave", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" "Virgo" ) 
   ( do-nothing ) 
)
+Name: Protect Convoy 3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Third Wave", -1)

$Formula: ( when 
   ( true ) 
   ( alter-ship-flag 
      "free-afterburner-use" 
      ( true ) 
      ( true ) 
   )
)
+Name: Speed
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Defend
$MessageNew:  XSTR("Provide fighter cover for convoys evacuating Capella", 1954)
$end_multi_text
$Formula: ( has-departed-delay 0 "Alpha 1" ) 

#Waypoints		;! 8 lists total


$Jump Node: -3010.015137, 11.735341, -21005.384766
$Jump Node Name: Vega
$Name: Jump Node
$List: (		;! 1 points in list
	( -2997.884521, 0.001466, -21007.779297 )
)

$Name: Waypoint path 2
$List: (		;! 6 points in list
	( -1896.248657, -560.834717, -19308.894531 )
	( -4713.626953, -833.116516, -19479.916016 )
	( -5161.733398, 61.871258, -19380.931641 )
	( -4741.128418, 1244.356567, -19560.509766 )
	( -2050.687012, 1341.213135, -19383.353516 )
	( -1398.739624, 135.886810, -19147.234375 )
)

$Name: Jump Node right
$List: (		;! 1 points in list
	( -3532.314453, 2.851705, -21005.925781 )
)

$Name: Jump Node Left
$List: (		;! 1 points in list
	( -2419.583252, 0.000079, -21006.994141 )
)

$Name: Jump node high
$List: (		;! 1 points in list
	( -3002.046387, 533.693909, -21005.537109 )
)

$Name: Jump node low
$List: (		;! 1 points in list
	( -3005.257568, -523.224487, -21002.132813 )
)

$Name: Waypoint path 7
$List: (		;! 2 points in list
	( -2757.037598, 1323.796753, -16213.400391 )
	( -1903.021729, -1017.946594, -12450.291992 )
)

$Name: Waypoint path 8
$List: (		;! 2 points in list
	( -2178.791016, -1481.479126, -16199.091797 )
	( -2928.645264, 1113.350586, -12405.328125 )
)

#Messages		;! 37 total


$Name: Intro
$Team: -1
$MessageNew:  XSTR("We have four freighters, one gas miner, and a transport now en route to the Vega node. The GVC Ptah-Nu and the corvette Lemnos will provide fire support. ", 1955)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_01.WAV

$Name: Intro Reply
$Team: -1
$MessageNew:  XSTR("Command, we're sustaining heavy fire! If we don't get fighter cover pronto, we'll never reach Vega!", 1956)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: sm310_im_01.WAV

$Name: Second Wave Inbound
$Team: -1
$MessageNew:  XSTR("All units, be advised a second convoy group is entering the field of engagement. A science vessel and two medical ships are inbound. More freighters are on their way.", 1957)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_02.WAV

$Name: Sun Explode
$Team: -1
$MessageNew:  XSTR("We are detecting a massive shockwave emanating from the Capella sun! All units, proceed to the Vega node! You are advised to leave the system immediately!", 1958)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_03.WAV

$Name: Third Wave
$Team: -1
$MessageNew:  XSTR("The third convoy is in position! Two medical ships and four troop transports are now heading for the node. The GTC Sparta will help cover their escape. We will deploy the final convoy momentarily.", 1959)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_04.WAV

$Name: 2 Cains
$Team: -1
$MessageNew:  XSTR("The Shivans have sortied two Cain-class warships, the Bane and the Melchom. Intercept these cruisers before they make the jump to Vega.", 1960)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_05.WAV

$Name: COM- Notus
$Team: -1
$MessageNew:  XSTR("All civilians on board the Omega transport have reached the Vega system safely.", 1961)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_06.WAV

$Name: COM- Notus Dead
$Team: -1
$MessageNew:  XSTR("Omega down! Repeat! Omega down! ", 1962)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_07.WAV

$Name: One troop dead
$Team: -1
$MessageNew:  XSTR("Lambda transport down! ", 1963)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_08.WAV

$Name: Another troop dead
$Team: -1
$MessageNew:  XSTR("We've lost another transport! End this massacre now, pilots!", 1964)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_09.WAV

$Name: Third troop dead
$Team: -1
$MessageNew:  XSTR("We have one Lamba transport left! Get them to the node alive!", 1966)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_11.WAV

$Name: All four troop
$Team: -1
$MessageNew:  XSTR("The Shivans decimated our Lambda convoy! Four troop transports down!", 1965)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_10.WAV

$Name: All troops make it
$Team: -1
$MessageNew:  XSTR("Lambda reports all four transports have reached the Vega system.", 1967)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_12.WAV

$Name: Troops depart
$Team: -1
$MessageNew:  XSTR("Lambda reports all surviving transports have reached the Vega system.", 1968)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_13.WAV

$Name: Io Okay
$Team: -1
$MessageNew:  XSTR("The Io and her cargo have safely cleared the node.", 1969)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_14.WAV

$Name: Io Dead
$Team: -1
$MessageNew:  XSTR("GTFr Io, this is Allied Command. We have lost your signal. Do you copy?", 1970)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_15.WAV

$Name: Miranda Okay
$Team: -1
$MessageNew:  XSTR("The Miranda has escaped the Capella system.", 1971)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_16.WAV

$Name: Miranda Dead
$Team: -1
$MessageNew:  XSTR("The Shivans have destroyed the Miranda! We've lost the freighter and her cargo!", 1972)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_17.WAV

$Name: Sophron Okay
$Team: -1
$MessageNew:  XSTR("The GTFr Sophron will rendezvous with our fleet in Vega.", 1973)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_18.WAV

$Name: Sophron Dead
$Team: -1
$MessageNew:  XSTR("The Shivans have vaporized the Sophron!", 1974)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_19.WAV

$Name: Lemnos Okay
$Team: -1
$MessageNew:  XSTR("This is the Lemnos. Now proceeding to disengage and depart.", 1975)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: sm310_le_01.WAV

$Name: Lemnos Dead
$Team: -1
$MessageNew:  XSTR("Lemnos here. We are going down. Repeat. We are going down. All units stand clear of the shockwave!", 1976)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: sm310_le_02.WAV

$Name: Allied Down
$Team: -1
$MessageNew:  XSTR("An allied warship has gone down! ", 1977)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_20.WAV

$Name: Another cruiser
$Team: -1
$MessageNew:  XSTR("We've lost a second cruiser to the Shivan attack!", 1978)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_21.WAV

$Name: Zollner Okay
$Team: -1
$MessageNew:  XSTR("The GTC Zollner has made it to the Vega node!", 1979)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_22.WAV

$Name: Sparta Okay
$Team: -1
$MessageNew:  XSTR("The GTC Sparta has now jumped to Vega. ", 1980)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_23.WAV

$Name: Sydenham Dead
$Team: -1
$MessageNew:  XSTR("We've lost the GTM Sydenham!", 1981)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_24.WAV

$Name: Herophilus Dead
$Team: -1
$MessageNew:  XSTR("This is the Herophilus! We will not survive this engagement! Hull integrity is dropping! We have breaches on twelve decks!", 1982)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: sm310_mu_01.WAV

$Name: Boerhaave Trouble
$Team: -1
$MessageNew:  XSTR("This is the Boerhaave. If we don't get fighter cover ASAP, we'll die out here, Command!", 1983)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: sm310_re_01.WAV

$Name: Boerhaave Okay
$Team: -1
$MessageNew:  XSTR("Boerhaave here, Command. We're in the clear. See you in Vega.", 1984)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: sm310_re_02.WAV

$Name: Enn and Hez Okay
$Team: -1
$MessageNew:  XSTR("The Ennead and the Hez-Ur have jumped safely to Vega.", 1985)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_25.WAV

$Name: 2 more vas okay
$Team: -1
$MessageNew:  XSTR("Vasudan transports Kebechet and Ipet have escaped the Capella system.", 1986)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_26.WAV

$Name: Ptah-Nu Dead
$Team: -1
$MessageNew:  XSTR("The Shivans destroyed the Ptah-Nu!", 1987)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_27.WAV

$Name: 25 seconds
$Team: -1
$MessageNew:  XSTR("Capella has gone supernova! Repeat! Capella has gone supernova! You must get to the Vega node and engage your jump drive now! ", 1988)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_28.WAV

$Name: 10 Seconds
$Team: -1
$MessageNew:  XSTR("This is Allied Command, signing off. Godspeed, pilots.", 1989)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_29.WAV

$Name: Intro 2
$Team: -1
$MessageNew:  XSTR("The SC Thanatos has been engaged. Two wings of Nahemas and a wing of Nephilim are inbound.", 1990)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_30.WAV

$Name: Than Dead
$Team: -1
$MessageNew:  XSTR("Allied forces have neutralized the Thanatos!", 1991)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm310_ac_31.WAV

#Reinforcements		;! 0 total


#Background bitmaps		;! 23 total

$Num stars: 2000
$Ambient light level: 6188408

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunCapellaA
+Angles: 0.000000 0.000000 1.658063
+Scale: 3.200000
$Starbitmap: NebulG8-Whisp
+Angles: 0.000000 0.157080 2.600541
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 4
+DivY: 4
$Starbitmap: NebulG7-Whisp
+Angles: 6.093384 4.889836 2.553715
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulG1-Main
+Angles: 0.000000 6.108653 2.356198
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulG5-Whisp
+Angles: 0.090691 6.148851 2.404835
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 2
$Starbitmap: NebulG9-Whisp
+Angles: 0.256198 4.499705 2.321861
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulG5-Whisp
+Angles: 0.000000 1.675519 2.687809
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA1-Main
+Angles: 0.009987 6.056544 4.763790
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA5-Whisp
+Angles: 6.270112 2.827643 4.680024
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA10-Whisp
+Angles: 6.276932 5.794540 4.696097
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA4-Whisp
+Angles: 0.006379 6.161173 4.764361
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA2-Main
+Angles: 0.007284 6.143744 4.764242
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA6-Whisp
+Angles: 6.265033 4.119912 4.609250
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: NebulA7-Whisp
+Angles: 0.000000 0.034912 4.799656
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA12-Whisp
+Angles: 6.274743 6.038978 4.678519
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA14-Whisp
+Angles: 0.000000 0.000000 4.607670
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA13-Whisp
+Angles: 6.278964 4.904408 4.695456
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA11-Whisp
+Angles: 0.025342 6.163651 4.920313
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 4
+DivY: 4
$Starbitmap: NebulA6-Whisp
+Angles: 6.217025 5.659588 4.569819
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulA8-Whisp
+Angles: 6.274075 6.196390 4.608066
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: Capella4
+Angles: 6.246344 0.079126 5.147264
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: Capella4-1
+Angles: 6.271412 0.051020 4.938983
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 1
+DivY: 1
$Starbitmap: SunSathanas03
+Angles: 0.000000 0.000000 1.658062
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: SunSathanas03
+Angles: 0.000000 0.000000 1.658062
+ScaleX: 1.100000
+ScaleY: 1.100000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief9

#End

