#Mission Info

$Version: 0.10
$Name:  XSTR("War Games: Coop GTVA", -1)
$Author: ShivanSpS
$Created: 01/18/07 at 22:33:48
$Modified: 08/23/20 at 13:58:32
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("TSM-001 War Games: Coop GTVA, in this war game tranning simulation module, you will command a GTVA Battlegroup that has the objective of destroying an Arcadia installation.
-Coop
-GTVA vs GTVA
-v1.0.2
ShivanSpS", -1)
$end_multi_text
+Game Type Flags: 10
+Flags: 262288
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Num Players: 12

+Num Respawns: 25

+Max Respawn Time: -1
+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 1867.371704, 6698.748047, 6962.630859
+Viewer orient:
	0.990051, -0.000003, 0.140707,
	-0.076069, 0.841257, 0.535258,
	-0.118372, -0.540636, 0.832887


$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("Welcome to training simulation module TSM-001a, Pilots, in this training exercise you have to lead a battleground to assault an Arcadia installation.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1085.467529, 4088.183105, 1451.121460
$camera_orient:
	0.999936, 0.000000, -0.011273,
	0.002471, 0.975690, 0.219141,
	0.010999, -0.219155, 0.975628
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: -902.403137, 628.307495, 17689.203125
$label:  XSTR("Arcadia", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The arcadia is well defended by a complement of fighters, bombers, two destroyers and several corvettes and cruicers.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1085.467529, 4088.183105, 1451.121460
$camera_orient:
	0.999936, 0.000000, -0.011273,
	0.002471, 0.975690, 0.219141,
	0.010999, -0.219155, 0.975628
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("You will have command authority in this mission, select the units you want to bring into the field of engagement from the reinforcements menu and give them orders.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1085.467529, 4088.183105, 1451.121460
$camera_orient:
	0.999936, 0.000000, -0.011273,
	0.002471, 0.975690, 0.219141,
	0.010999, -0.219155, 0.975628
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("The fleet assets assigned for this operation are: 
2 Corvettes: one Sobek and one Deimos. 
8 Cruicers: 2 Fenris, 2 Leviathans, 2 Aeolus, 1 Mentu, and 1 Aten.
2 Heavy Bomber Wings: Zeta and Kappa.
1 Tactical Bomber Wing: Iota
2 Interceptor Wing: Delta and Omega
1 Heavy Assault Wing: Epsilon.
3 Extra Wings: Alpha, Beta and Gamma.
1 Heavy Gunboat unit
2 Boarding Transports", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1085.467529, 4088.183105, 1451.121460
$camera_orient:
	0.999936, 0.000000, -0.011273,
	0.002471, 0.975690, 0.219141,
	0.010999, -0.219155, 0.975628
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("Use the boarding transports to board and capture enemy warships. 
", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1085.467529, 4088.183105, 1451.121460
$camera_orient:
	0.999936, 0.000000, -0.011273,
	0.002471, 0.975690, 0.219141,
	0.010999, -0.219155, 0.975628
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("The Arcadia has already launched an quick response team, so it would be wise to quickly deploy a picket line. Remember tha the enemy may react to your actions. Good Luck.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1085.467529, 4088.183105, 1451.121460
$camera_orient:
	0.999936, 0.000000, -0.011273,
	0.002471, 0.975690, 0.219141,
	0.010999, -0.219155, 0.975628
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-destroyed-delay 0 "Arcadia" "HQ" ) 
$Multi text
    XSTR("You managed to destroy the Arcadia but failed in protecting your HQ. This is a tie.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy Arcadia" 
      0 
   )
   ( not ( is-destroyed-delay 0 "HQ" ) ) 
)
$Multi text
    XSTR("Good Job, your team destroyed the enemy Arcadia and managed to protect the HQ. This is a clear win for your team.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-destroyed-delay 0 "Arcadia" ) 
   )
   ( not ( is-destroyed-delay 0 "HQ" ) ) 
)
$Multi text
    XSTR("You ended the simulation before the mission was completed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "HQ" ) 
   ( not 
      ( is-destroyed-delay 0 "Arcadia" ) 
   )
)
$Multi text
    XSTR("Your team lost the HQ, this is a clear loss.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 12 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Seth"	5
	"GVF Horus"	5
	"GVF Thoth"	5
	"GVF Serapis"	5
	"GVF Tauret"	5
	"GVB Sekhmet"	5
	"GVB Osiris"	5
	"GVB Bakha"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	16
	"Prometheus S"	28
	"Maxim"	20
	"UD-8 Kayser"	20
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	2000
	"Hornet"	1000
	"Tornado"	1384
	"Harpoon"	1144
	"Trebuchet"	552
	"TAG-A"	100
	"TAG-B"	100
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	532
	"EMP Adv."	500
)

#Objects		;! 230 total

$Name: Arcadia		;! Object #0
$Class: GTI Arcadia
$Team: Hostile
$Location: -113.460754, -345.337402, 26616.279297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 200000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: HQ		;! Object #1
$Class: GTD Orion
$Team: Friendly
$Location: -653.231812, 1070.443848, 3472.495117
$Orientation:
	0.522948, 0.021684, 0.852089,
	0.039990, 0.997952, -0.049939,
	-0.851427, 0.060191, 0.521008
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Primary Banks: ( "SGreen" )
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Primary Banks: ( "SGreen" )
+Subsystem: Turret10
+Subsystem: Turret11
+Primary Banks: ( "SGreen" )
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 50
+Escort priority: 50
+Special Hitpoints: 150000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Alpha 1		;! Object #2
$Class: GTF Ares
$Team: Friendly
$Location: -883.296753, 1028.329346, 3876.791504
$Orientation:
	0.900447, 0.000000, 0.434966,
	0.000000, 1.000000, 0.000000,
	-0.434966, 0.000000, 0.900447
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Alpha 2		;! Object #3
$Class: GTF Ares
$Team: Friendly
$Location: -902.379028, 1028.329346, 3810.988281
$Orientation:
	0.900447, -0.000000, 0.434966,
	0.000000, 1.000000, 0.000000,
	-0.434966, 0.000000, 0.900447
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Alpha 3		;! Object #4
$Class: GTF Ares
$Team: Friendly
$Location: -804.535522, 1028.329346, 3822.027344
$Orientation:
	0.900447, -0.000000, 0.434966,
	0.000000, 1.000000, 0.000000,
	-0.434966, 0.000000, 0.900447
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Alpha 4		;! Object #5
$Class: GTF Ares
$Team: Friendly
$Location: -823.610474, 1028.329346, 3774.909180
$Orientation:
	0.900447, -0.000000, 0.434966,
	0.000000, 1.000000, 0.000000,
	-0.434966, 0.000000, 0.900447
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 1		;! Object #6
$Class: GTF Myrmidon
$Team: Friendly
$Location: -723.858032, 1016.195923, 3752.598145
$Orientation:
	0.764842, 0.000000, 0.644218,
	0.000000, 1.000000, 0.000000,
	-0.644218, 0.000000, 0.764842
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #7
$Class: GTF Myrmidon
$Team: Friendly
$Location: -681.881104, 1016.195923, 3714.886230
$Orientation:
	0.764842, -0.000000, 0.644218,
	0.000000, 1.000000, 0.000000,
	-0.644218, 0.000000, 0.764842
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #8
$Class: GTF Myrmidon
$Team: Friendly
$Location: -673.041443, 1016.195923, 3757.934082
$Orientation:
	0.764842, -0.000000, 0.644218,
	0.000000, 1.000000, 0.000000,
	-0.644218, 0.000000, 0.764842
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 4		;! Object #9
$Class: GTF Myrmidon
$Team: Friendly
$Location: -733.778931, 1016.195801, 3714.363281
$Orientation:
	0.764842, -0.000000, 0.644218,
	0.000000, 1.000000, 0.000000,
	-0.644218, 0.000000, 0.764842
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 1		;! Object #10
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -623.046021, 997.962769, 3683.189453
$Orientation:
	0.520650, 0.000000, 0.853771,
	0.000000, 1.000000, 0.000000,
	-0.853771, 0.000000, 0.520650
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 2		;! Object #11
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -591.703979, 997.962891, 3626.666992
$Orientation:
	0.520649, -0.000000, 0.853771,
	0.000000, 1.000000, 0.000000,
	-0.853771, 0.000000, 0.520649
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 3		;! Object #12
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -520.067261, 997.962769, 3695.812988
$Orientation:
	0.520649, -0.000000, 0.853771,
	0.000000, 1.000000, 0.000000,
	-0.853771, 0.000000, 0.520649
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 4		;! Object #13
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -505.871826, 997.962891, 3637.887207
$Orientation:
	0.520649, -0.000000, 0.853771,
	0.000000, 1.000000, 0.000000,
	-0.853771, 0.000000, 0.520649
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aeolus Alpha 1		;! Object #14
$Class: GTC Aeolus
$Team: Friendly
$Location: -4301.712402, 942.950195, 6986.885254
$Orientation:
	0.353020, 0.000000, -0.935617,
	0.000000, 1.000000, 0.000000,
	0.935617, 0.000000, 0.353020
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Aeolus Alpha Picket" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 38000
+Special Shield Points: 0
+Group: 0
+Score: 200

$Name: Sobek 1		;! Object #15
$Class: GVCv Sobek
$Team: Friendly
$Location: -5084.537109, 1498.484497, 7507.097168
$Orientation:
	0.030791, 0.000000, -0.999526,
	0.000000, 1.000000, 0.000000,
	0.999526, 0.000000, 0.030791
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Sobek Picket" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 42000
+Special Shield Points: 0
+Group: 0
+Score: 500

$Name: Orion		;! Object #16
$Class: GTD Orion
$Team: Hostile
$Location: 1944.888184, 993.737427, 23747.625000
$Orientation:
	-0.881066, -0.015126, 0.472759,
	0.007284, 0.998937, 0.045535,
	-0.472945, 0.043563, -0.880018
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 180000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: Hecate		;! Object #17
$Class: GTD Hecate
$Team: Hostile
$Location: -1871.756104, 766.057129, 23747.855469
$Orientation:
	-0.792921, -0.104400, -0.600317,
	0.005568, 0.983930, -0.178468,
	0.609303, -0.144853, -0.779597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 150000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1300

$Name: Delta 1		;! Object #18
$Class: GVF Tauret
$Team: Friendly
$Location: 1623.942505, 57.666016, 4457.139648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Delta 2		;! Object #19
$Class: GVF Tauret
$Team: Friendly
$Location: 1511.568970, 57.666016, 4292.573242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Delta 3		;! Object #20
$Class: GVF Tauret
$Team: Friendly
$Location: 1786.466187, 57.666016, 4216.949219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Delta 4		;! Object #21
$Class: GVF Tauret
$Team: Friendly
$Location: 1664.761841, 57.666016, 4093.101563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Epsilon 1		;! Object #22
$Class: GVF Serapis
$Team: Friendly
$Location: 1181.874146, 57.666016, 3769.187500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Epsilon 2		;! Object #23
$Class: GVF Serapis
$Team: Friendly
$Location: 1034.851196, 57.666016, 3619.979492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Epsilon 3		;! Object #24
$Class: GVF Serapis
$Team: Friendly
$Location: 1169.317505, 57.666016, 3519.653320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Epsilon 4		;! Object #25
$Class: GVF Serapis
$Team: Friendly
$Location: 1301.868286, 57.666016, 3567.388672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Leviathan Beta 1		;! Object #26
$Class: GTC Leviathan
$Team: Friendly
$Location: 1044.688721, 878.154297, 4706.162109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Leviathan beta Picket" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 200

$Name: Boarding Alpha 1		;! Object #27
$Class: GTT Elysium
$Team: Friendly
$Location: -5010.121582, 608.420044, 5766.345703
$Orientation:
	0.477328, 0.000000, -0.878726,
	0.000000, 1.000000, 0.000000,
	0.878726, 0.000000, 0.477328
$AI Behavior: None
$Cargo 1:  XSTR("Assault Team", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Score: 40

$Name: Boarding Beta 1		;! Object #28
$Class: GTT Elysium
$Team: Friendly
$Location: -5521.130859, 608.420044, 6037.540039
$Orientation:
	0.486091, 0.000000, -0.873908,
	-0.000000, 1.000000, 0.000000,
	0.873908, 0.000000, 0.486091
$AI Behavior: None
$Cargo 1:  XSTR("Assault Team", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Score: 40

$Name: Deimos 1		;! Object #29
$Class: GTCv Deimos
$Team: Friendly
$Location: 909.094238, 1164.479980, 2722.880859
$Orientation:
	0.997551, 0.000000, 0.069943,
	0.000000, 1.000000, 0.000000,
	-0.069943, 0.000000, 0.997551
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Deimos picket" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 800

$Name: Fenris Beta 1		;! Object #30
$Class: GTC Fenris
$Team: Friendly
$Location: -4425.982910, 1254.447266, 5038.537598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Fenris beta picket" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Fenris Alpha 1		;! Object #31
$Class: GTC Fenris
$Team: Friendly
$Location: -3824.481445, 1723.135742, 4803.154297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Fenris Alpha Picket" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Leviathan Alpha 1		;! Object #32
$Class: GTC Leviathan
$Team: Friendly
$Location: -3152.154785, 1773.488525, 4432.389160
$Orientation:
	0.758362, 0.000000, -0.651834,
	0.000000, 1.000000, 0.000000,
	0.651834, 0.000000, 0.758362
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Leaviathan Alpha Picket" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 200

$Name: Aeolus Beta 1		;! Object #33
$Class: GTC Aeolus
$Team: Friendly
$Location: -4581.018066, 1809.564941, 5386.999023
$Orientation:
	0.913089, 0.000000, -0.407761,
	0.000000, 1.000000, 0.000000,
	0.407761, 0.000000, 0.913089
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Aeolus beta picket" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 500

$Name: Mentu 1		;! Object #34
$Class: GVC Mentu
$Team: Friendly
$Location: 440.069092, 797.941895, 4940.124512
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Mentu Picket" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Primary Banks: ( "SVas" )
+Subsystem: Turret09
+Primary Banks: ( "SVas" )
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Aten 1		;! Object #35
$Class: GVC Aten
$Team: Friendly
$Location: -2526.197754, 1152.731812, 6005.361328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 90

$Name: Zeta 1		;! Object #36
$Class: GTB Ursa
$Team: Friendly
$Location: 302.449341, 0.000732, 3832.488037
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Piranha" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 2		;! Object #37
$Class: GTB Ursa
$Team: Friendly
$Location: 249.623413, 0.000732, 3957.996826
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Piranha" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 3		;! Object #38
$Class: GTB Ursa
$Team: Friendly
$Location: 207.270264, 0.000732, 3842.900391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Piranha" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 4		;! Object #39
$Class: GTB Ursa
$Team: Friendly
$Location: 242.493286, 0.000732, 3741.344238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Piranha" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 1		;! Object #40
$Class: GVB Sekhmet
$Team: Friendly
$Location: 37.674805, 0.000732, 3984.616211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Helios" "Helios" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 2		;! Object #41
$Class: GVB Sekhmet
$Team: Friendly
$Location: 32.816284, 0.000854, 3842.312988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Helios" "Helios" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 3		;! Object #42
$Class: GVB Sekhmet
$Team: Friendly
$Location: -35.605957, 0.000854, 3899.092285
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Helios" "Helios" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 4		;! Object #43
$Class: GVB Sekhmet
$Team: Friendly
$Location: 55.324219, 0.000732, 3899.681396
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Helios" "Helios" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gunboat 1		;! Object #44
$Class: GVFr Satis
$Team: Friendly
$Location: -20.003174, 715.280762, 4548.854980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret02
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret03
+Primary Banks: ( "AAAf" )
+Subsystem: turret04
+Primary Banks: ( "AAAf" )
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 6000
+Orders Accepted: 16385		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Gunboat 2		;! Object #45
$Class: GVFr Satis
$Team: Friendly
$Location: 264.010986, 741.811279, 4274.378906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret02
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret03
+Primary Banks: ( "AAAf" )
+Subsystem: turret04
+Primary Banks: ( "AAAf" )
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 6000
+Orders Accepted: 16385		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Gunboat 3		;! Object #46
$Class: GVFr Satis
$Team: Friendly
$Location: -172.890991, 741.811157, 4244.484863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret02
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret03
+Primary Banks: ( "AAAf" )
+Subsystem: turret04
+Primary Banks: ( "AAAf" )
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 6000
+Orders Accepted: 16385		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Iota 1		;! Object #47
$Class: GTB Zeus
$Team: Friendly
$Location: 1824.317871, -0.001465, 5643.172363
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Stiletto II" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 2		;! Object #48
$Class: GTB Zeus
$Team: Friendly
$Location: 1682.225586, -1.010986, 5557.583984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Stiletto II" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 3		;! Object #49
$Class: GTB Zeus
$Team: Friendly
$Location: 1864.685791, -0.001465, 5533.673340
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Stiletto II" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 4		;! Object #50
$Class: GTB Zeus
$Team: Friendly
$Location: 1784.581299, -0.001709, 5590.142578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Stiletto II" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Aeolus Alpha		;! Object #51
$Class: GTC Aeolus
$Team: Hostile
$Location: -404.065552, 962.315918, 15864.648438
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "HQ" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: QR Aeolus Beta		;! Object #52
$Class: GTC Aeolus
$Team: Hostile
$Location: 735.081665, 962.316895, 15808.457031
$Orientation:
	-0.999263, 0.000000, -0.038398,
	0.000000, 1.000000, 0.000000,
	0.038398, 0.000000, -0.999263
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "HQ" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: QR Delta 1		;! Object #53
$Class: GVB Sekhmet
$Team: Hostile
$Location: 725.908569, 790.532227, 16826.417969
$Orientation:
	-0.913737, 0.000000, 0.406306,
	0.000000, 1.000000, 0.000000,
	-0.406306, 0.000000, -0.913737
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Trebuchet" "Helios" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Delta 2		;! Object #54
$Class: GVB Sekhmet
$Team: Hostile
$Location: 866.757568, 790.532227, 16971.062500
$Orientation:
	-0.913737, 0.000000, 0.406305,
	0.000000, 1.000000, 0.000000,
	-0.406305, 0.000000, -0.913737
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Trebuchet" "Helios" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Delta 3		;! Object #55
$Class: GVB Sekhmet
$Team: Hostile
$Location: 780.957642, 790.531982, 17078.519531
$Orientation:
	-0.913737, 0.000000, 0.406305,
	0.000000, 1.000000, 0.000000,
	-0.406305, 0.000000, -0.913737
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Trebuchet" "Helios" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Delta 4		;! Object #56
$Class: GVB Sekhmet
$Team: Hostile
$Location: 658.377930, 790.532227, 17032.185547
$Orientation:
	-0.913737, 0.000000, 0.406305,
	0.000000, 1.000000, 0.000000,
	-0.406305, 0.000000, -0.913737
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Trebuchet" "Helios" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Epsilon 1		;! Object #57
$Class: GTB Medusa
$Team: Hostile
$Location: -304.319946, 790.531982, 17291.335938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Epsilon 2		;! Object #58
$Class: GTB Medusa
$Team: Hostile
$Location: -386.028442, 790.532227, 17188.333984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Delta 5		;! Object #59
$Class: GVB Sekhmet
$Team: Hostile
$Location: 687.977295, 790.532227, 17205.208984
$Orientation:
	-0.913737, 0.000000, 0.406305,
	0.000000, 1.000000, 0.000000,
	-0.406305, 0.000000, -0.913737
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Trebuchet" "Helios" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Epsilon 3		;! Object #60
$Class: GTB Medusa
$Team: Hostile
$Location: -216.353760, 790.532227, 17152.199219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Epsilon 4		;! Object #61
$Class: GTB Medusa
$Team: Hostile
$Location: -273.190552, 790.532227, 17017.972656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Epsilon 5		;! Object #62
$Class: GTB Medusa
$Team: Hostile
$Location: -345.807495, 790.532227, 16870.851563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Alpha 1		;! Object #63
$Class: GTF Erinyes
$Team: Hostile
$Location: -902.538879, 790.532227, 17714.667969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: QR Alpha 2		;! Object #64
$Class: GTF Erinyes
$Team: Hostile
$Location: -960.253418, 790.531982, 17422.400391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: QR Alpha 3		;! Object #65
$Class: GTF Erinyes
$Team: Hostile
$Location: -1040.290405, 790.532471, 17423.300781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: QR Alpha 4		;! Object #66
$Class: GTF Erinyes
$Team: Hostile
$Location: -1146.488525, 790.532227, 17078.015625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: QR Alpha 5		;! Object #67
$Class: GTF Erinyes
$Team: Hostile
$Location: -1029.715698, 790.532227, 16976.750000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: QR Alpha 6		;! Object #68
$Class: GTF Erinyes
$Team: Hostile
$Location: -1123.187012, 790.532227, 17265.718750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: QR Beta 1		;! Object #69
$Class: GVF Thoth
$Team: Hostile
$Location: 1187.439819, 790.531982, 17635.058594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Beta 2		;! Object #70
$Class: GVF Thoth
$Team: Hostile
$Location: 1270.723511, 790.531982, 17361.640625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Beta 3		;! Object #71
$Class: GVF Thoth
$Team: Hostile
$Location: 1401.188354, 790.532227, 17272.105469
$Orientation:
	0.999800, 0.000000, -0.019999,
	0.000000, 1.000000, 0.000000,
	0.019999, 0.000000, 0.999800
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Beta 4		;! Object #72
$Class: GVF Thoth
$Team: Hostile
$Location: 1403.610229, 790.532227, 17342.421875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Beta 5		;! Object #73
$Class: GVF Thoth
$Team: Hostile
$Location: 1448.514282, 790.532227, 17558.207031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Beta 6		;! Object #74
$Class: GVF Thoth
$Team: Hostile
$Location: 1367.754028, 790.532227, 17726.726563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Gamma 1		;! Object #75
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 407.808044, 790.532471, 17625.285156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: QR Gamma 2		;! Object #76
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 330.497742, 790.532471, 17552.480469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: QR Gamma 3		;! Object #77
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 187.700317, 790.532227, 17590.814453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: QR Gamma 4		;! Object #78
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 183.119141, 790.532227, 17702.425781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: QR Gamma 5		;! Object #79
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 278.662354, 790.532227, 17739.003906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: QR Gamma 6		;! Object #80
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 365.030151, 790.532227, 17662.953125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: QR Aten		;! Object #81
$Class: GVC Aten
$Team: Hostile
$Location: 86.680176, 643.001953, 14948.204102
$Orientation:
	-0.999965, 0.000000, -0.008407,
	0.000000, 1.000000, 0.000000,
	0.008407, 0.000000, -0.999965
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "HQ" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: QR Zeta 1		;! Object #82
$Class: GTF Pegasus
$Team: Hostile
$Location: 4301.125977, 794.099609, 17540.626953
$Orientation:
	0.027607, -0.000000, 0.999619,
	0.000000, 1.000000, 0.000000,
	-0.999619, 0.000000, 0.027607
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Zeta 2		;! Object #83
$Class: GTF Pegasus
$Team: Hostile
$Location: 4181.302734, 829.099609, 17413.486328
$Orientation:
	0.027607, -0.000000, 0.999619,
	0.000000, 1.000000, 0.000000,
	-0.999619, 0.000000, 0.027607
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Zeta 3		;! Object #84
$Class: GTF Pegasus
$Team: Hostile
$Location: 4373.688965, 829.099609, 17343.464844
$Orientation:
	0.027607, 0.000000, 0.999619,
	0.000000, 1.000000, 0.000000,
	-0.999619, 0.000000, 0.027607
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: QR Zeta 4		;! Object #85
$Class: GTF Pegasus
$Team: Hostile
$Location: 4475.147949, 829.099609, 17432.396484
$Orientation:
	0.027607, -0.000000, 0.999619,
	0.000000, 1.000000, 0.000000,
	-0.999619, 0.000000, 0.027607
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hatshepsut		;! Object #86
$Class: GVD Hatshepsut
$Team: Hostile
$Location: 7384.643555, -164.555176, 21799.746094
$Orientation:
	0.027608, 0.000000, 0.999620,
	0.000000, 1.000000, 0.000000,
	-0.999620, 0.000000, 0.027608
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Hat dest" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( < 
      ( hits-left "Arcadia" ) 
      ( rand 10 40 ) 
   )
   ( < 
      ( hits-left "Orion" ) 
      ( rand 10 40 ) 
   )
   ( < 
      ( hits-left "Hecate" ) 
      ( rand 10 40 ) 
   )
   ( is-iff "Friendly" "Hecate" ) 
   ( is-iff "Friendly" "Orion" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 175000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Strike Typhon		;! Object #87
$Class: GVD Typhon
$Team: Hostile
$Location: 6455.489258, 2026.928711, 6128.797852
$Orientation:
	0.335471, -0.153536, -0.929456,
	-0.147370, -0.983037, 0.109195,
	-0.930452, 0.100342, -0.352407
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Strike Alpha Arrives" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Strike Sobek		;! Object #88
$Class: GVCv Sobek
$Team: Hostile
$Location: 6306.399902, 1022.595215, 4379.322266
$Orientation:
	-0.313811, 0.000000, 0.949486,
	0.000000, 1.000000, 0.000000,
	-0.949486, 0.000000, -0.313811
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "HQ" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 
      ( rand 1 10 ) 
      "Strike Typhon" 
   )
   ( > ( num-players ) 2 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 400

$Name: Strike Mentu		;! Object #89
$Class: GVC Mentu
$Team: Hostile
$Location: 4890.879883, 1022.595215, 6995.971680
$Orientation:
	0.010796, 0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Strike Mentu Dest" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Primary Banks: ( "SVas" )
+Subsystem: Turret09
+Primary Banks: ( "SVas" )
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand 1 10 ) 
   "Strike Typhon" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Strike Aeolus		;! Object #90
$Class: GTC Aeolus
$Team: Hostile
$Location: 5122.550293, 1022.595215, 4979.274414
$Orientation:
	-0.275590, 0.000000, 0.961276,
	0.000000, 1.000000, 0.000000,
	-0.961276, 0.000000, -0.275590
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "HQ" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand 1 10 ) 
   "Strike Typhon" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 500

$Name: Strike Loki 1		;! Object #91
$Class: GTF Loki
$Team: Hostile
$Location: 5244.967285, 0.000000, 4047.722656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Strike Loki 2		;! Object #92
$Class: GTF Loki
$Team: Hostile
$Location: 5122.025391, 8.044922, 4023.374023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Strike Loki 3		;! Object #93
$Class: GTF Loki
$Team: Hostile
$Location: 5214.589844, 0.000000, 4217.728516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Strike Loki 4		;! Object #94
$Class: GTF Loki
$Team: Hostile
$Location: 5368.512695, 0.000000, 4242.467773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Strike Loki 5		;! Object #95
$Class: GTF Loki
$Team: Hostile
$Location: 5483.555664, 0.000000, 4175.172852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Strike Loki 6		;! Object #96
$Class: GTF Loki
$Team: Hostile
$Location: 5509.236816, 0.000000, 4083.529297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Strike Osiris 1		;! Object #97
$Class: GVB Osiris
$Team: Hostile
$Location: 4275.678223, 0.000000, 4497.671875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Piranha" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Strike Osiris 2		;! Object #98
$Class: GVB Osiris
$Team: Hostile
$Location: 4080.755859, 0.000000, 4337.018555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Piranha" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Strike Osiris 3		;! Object #99
$Class: GVB Osiris
$Team: Hostile
$Location: 4216.631348, -0.102539, 4295.357422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Piranha" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Strike Osiris 4		;! Object #100
$Class: GVB Osiris
$Team: Hostile
$Location: 4355.018066, 0.000000, 4293.796875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Piranha" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Loki 1		;! Object #101
$Class: GTF Loki
$Team: Friendly
$Location: 7674.514648, 0.000000, 4811.072266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "HQ" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Loki 2		;! Object #102
$Class: GTF Loki
$Team: Friendly
$Location: 7549.288086, 0.000000, 4599.389648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "HQ" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Loki 3		;! Object #103
$Class: GTF Loki
$Team: Friendly
$Location: 7727.809082, 0.000000, 4611.387695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "HQ" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Loki 4		;! Object #104
$Class: GTF Loki
$Team: Friendly
$Location: 7640.306152, 0.000000, 4405.035156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "HQ" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Osiris 1		;! Object #105
$Class: GVB Osiris
$Team: Friendly
$Location: 6861.914551, 0.000000, 4042.395508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "HQ" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Piranha" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Osiris 2		;! Object #106
$Class: GVB Osiris
$Team: Friendly
$Location: 6678.732422, 0.000000, 3778.462891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "HQ" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Piranha" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Osiris 3		;! Object #107
$Class: GVB Osiris
$Team: Friendly
$Location: 6906.851563, 0.000000, 3813.259766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "HQ" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Piranha" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Osiris 4		;! Object #108
$Class: GVB Osiris
$Team: Friendly
$Location: 6834.797363, 0.000000, 3508.850586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "HQ" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Piranha" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Strike Deimos Alpha		;! Object #109
$Class: GTCv Deimos
$Team: Hostile
$Location: -3837.344727, 578.646973, 11549.603516
$Orientation:
	-0.878345, 0.000000, -0.478027,
	0.000000, 1.000000, 0.000000,
	0.478027, 0.000000, -0.878345
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "HQ" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 
      ( rand 2 10 ) 
      "Strike Leviathan" 
   )
   ( true ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 800

$Name: Strike Deimos Beta		;! Object #110
$Class: GTCv Deimos
$Team: Hostile
$Location: -5095.636230, 578.646484, 10760.317383
$Orientation:
	-0.878345, 0.000000, -0.478027,
	0.000000, 1.000000, 0.000000,
	0.478027, 0.000000, -0.878345
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "HQ" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 
      ( rand 2 10 ) 
      "Strike Leviathan" 
   )
   ( > ( num-players ) 2 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 800

$Name: Strike Leviathan		;! Object #111
$Class: GTC Leviathan
$Team: Hostile
$Location: -3610.298340, 330.106445, 9536.474609
$Orientation:
	-0.878345, 0.000000, -0.478027,
	0.000000, 1.000000, 0.000000,
	0.478027, 0.000000, -0.878345
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "HQ" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Strike Beta Arrives" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 200

$Name: Strike Serapis 1		;! Object #112
$Class: GVF Serapis
$Team: Hostile
$Location: -4086.969238, 486.687988, 9524.779297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Strike Serapis 2		;! Object #113
$Class: GVF Serapis
$Team: Hostile
$Location: -4218.601563, 486.687988, 9613.250000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Strike Serapis 3		;! Object #114
$Class: GVF Serapis
$Team: Hostile
$Location: -4143.655762, 486.687500, 9410.554688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Strike Serapis 4		;! Object #115
$Class: GVF Serapis
$Team: Hostile
$Location: -4248.955078, 486.687500, 9241.798828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Strike Serapis 5		;! Object #116
$Class: GVF Serapis
$Team: Hostile
$Location: -4329.043457, 486.687500, 9498.673828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Strike Serapis 6		;! Object #117
$Class: GVF Serapis
$Team: Hostile
$Location: -4252.735840, 486.687500, 9701.351563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Strike Tauret 1		;! Object #118
$Class: GVF Tauret
$Team: Hostile
$Location: -2860.999512, 0.000000, 10604.974609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Strike Tauret 2		;! Object #119
$Class: GVF Tauret
$Team: Hostile
$Location: -2931.492188, -12.119141, 10734.451172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Strike Tauret 3		;! Object #120
$Class: GVF Tauret
$Team: Hostile
$Location: -2993.519043, 0.000488, 10997.095703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Strike Tauret 4		;! Object #121
$Class: GVF Tauret
$Team: Hostile
$Location: -2823.809570, 0.000000, 10896.228516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Strike Tauret 5		;! Object #122
$Class: GVF Tauret
$Team: Hostile
$Location: -2797.927734, 0.000000, 11263.123047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Strike Tauret 6		;! Object #123
$Class: GVF Tauret
$Team: Hostile
$Location: -2911.180664, -0.000488, 11366.658203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arcadia Bombers 1		;! Object #124
$Class: GTB Ursa
$Team: Hostile
$Location: 3789.490723, 0.000000, 23099.238281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Helios" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arcadia Bombers 2		;! Object #125
$Class: GTB Ursa
$Team: Hostile
$Location: 3606.713379, -0.095703, 23395.789063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Helios" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arcadia Bombers 3		;! Object #126
$Class: GTB Ursa
$Team: Hostile
$Location: 3461.457764, 0.000000, 23323.316406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Helios" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arcadia Bombers 4		;! Object #127
$Class: GTB Ursa
$Team: Hostile
$Location: 3278.877441, 0.000000, 22744.095703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Helios" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arcadia Bombers 5		;! Object #128
$Class: GTB Ursa
$Team: Hostile
$Location: 3298.753662, 0.000000, 22113.669922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Helios" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arcadia Bombers 6		;! Object #129
$Class: GTB Ursa
$Team: Hostile
$Location: 3410.719238, 0.000000, 21840.027344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Helios" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arcadia Fighters 1		;! Object #130
$Class: GVF Thoth
$Team: Hostile
$Location: 4199.504883, 0.000000, 24462.318359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arcadia Fighters 2		;! Object #131
$Class: GVF Thoth
$Team: Hostile
$Location: 4016.302734, 0.000488, 24623.343750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arcadia Fighters 3		;! Object #132
$Class: GVF Thoth
$Team: Hostile
$Location: 4428.892578, 0.000000, 24941.048828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arcadia Fighters 4		;! Object #133
$Class: GVF Thoth
$Team: Hostile
$Location: 4325.646484, 0.000000, 25187.939453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arcadia Fighters 5		;! Object #134
$Class: GVF Thoth
$Team: Hostile
$Location: 4086.928955, 0.000488, 25190.630859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Orion Bombers 1		;! Object #135
$Class: GTB Zeus
$Team: Hostile
$Location: 6273.937500, 0.000000, 30049.177734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Orion Bombers 2		;! Object #136
$Class: GTB Zeus
$Team: Hostile
$Location: 6534.318848, -0.000488, 30261.216797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Orion Bombers 3		;! Object #137
$Class: GTB Zeus
$Team: Hostile
$Location: 6851.082520, 0.000488, 30694.568359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Orion Bombers 4		;! Object #138
$Class: GTB Zeus
$Team: Hostile
$Location: 7169.768066, 0.000488, 30690.978516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Orion Bombers 5		;! Object #139
$Class: GTB Zeus
$Team: Hostile
$Location: 6968.384277, 0.000000, 29934.724609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Orion Bombers 6		;! Object #140
$Class: GTB Zeus
$Team: Hostile
$Location: 6748.861816, 0.000000, 29309.126953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Orion Fighters 1		;! Object #141
$Class: GTF Hercules
$Team: Hostile
$Location: 4821.534180, 0.000000, 30388.884766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Orion Fighters 2		;! Object #142
$Class: GTF Hercules
$Team: Hostile
$Location: 4747.787109, -0.000488, 30066.388672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Orion Fighters 3		;! Object #143
$Class: GTF Hercules
$Team: Hostile
$Location: 4550.766602, 0.000000, 29750.412109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Orion Fighters 4		;! Object #144
$Class: GTF Hercules
$Team: Hostile
$Location: 4373.478516, 0.000488, 29857.908203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Orion Fighters 5		;! Object #145
$Class: GTF Hercules
$Team: Hostile
$Location: 4640.349609, 0.000000, 31165.998047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Orion Fighters 6		;! Object #146
$Class: GTF Hercules
$Team: Hostile
$Location: 4183.320313, 0.000000, 30072.751953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hecate Fighters 1		;! Object #147
$Class: GTF Perseus
$Team: Hostile
$Location: -4160.494629, 0.000000, 22544.867188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Hecate Fighters 2		;! Object #148
$Class: GTF Perseus
$Team: Hostile
$Location: -4330.360840, 0.000000, 22337.634766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Hecate Fighters 3		;! Object #149
$Class: GTF Perseus
$Team: Hostile
$Location: -4459.153809, 0.000000, 22201.142578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Hecate Fighters 4		;! Object #150
$Class: GTF Perseus
$Team: Hostile
$Location: -4641.968750, 0.000000, 21998.488281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Hecate Fighters 5		;! Object #151
$Class: GTF Perseus
$Team: Hostile
$Location: -4767.878418, 0.000000, 22342.568359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Hecate Fighters 6		;! Object #152
$Class: GTF Perseus
$Team: Hostile
$Location: -4914.804688, 0.000000, 22413.638672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Hecate Bombers 1		;! Object #153
$Class: GTB Artemis D.H.
$Team: Hostile
$Location: -5112.408691, 0.000000, 19619.353516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hecate Bombers 2		;! Object #154
$Class: GTB Artemis D.H.
$Team: Hostile
$Location: -5258.009277, 0.000000, 19505.316406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hecate Bombers 3		;! Object #155
$Class: GTB Artemis D.H.
$Team: Hostile
$Location: -5411.895508, 0.000000, 19221.763672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hecate Bombers 4		;! Object #156
$Class: GTB Artemis D.H.
$Team: Hostile
$Location: -5641.683105, 0.000000, 19509.638672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hecate Bombers 5		;! Object #157
$Class: GTB Artemis D.H.
$Team: Hostile
$Location: -5560.256836, 0.000000, 19917.621094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hecate Bombers 6		;! Object #158
$Class: GTB Artemis D.H.
$Team: Hostile
$Location: -5407.861816, 0.000000, 19856.794922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hat Fighters Alpha 1		;! Object #159
$Class: GVF Seth
$Team: Hostile
$Location: 6409.556152, 0.004883, 14752.070313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hat Fighters Alpha 2		;! Object #160
$Class: GVF Seth
$Team: Hostile
$Location: 6437.052246, 0.004883, 14998.585938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hat Fighters Alpha 3		;! Object #161
$Class: GVF Seth
$Team: Hostile
$Location: 6692.921387, 0.004883, 15503.816406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hat Fighters Alpha 4		;! Object #162
$Class: GVF Seth
$Team: Hostile
$Location: 6736.745605, 0.004883, 14995.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hat Fighters Alpha 5		;! Object #163
$Class: GVF Seth
$Team: Hostile
$Location: 6605.271973, 0.004883, 14587.890625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hat Fighters Alpha 6		;! Object #164
$Class: GVF Seth
$Team: Hostile
$Location: 6390.077637, 0.004883, 14311.712891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hat Fighters Beta 1		;! Object #165
$Class: GVF Horus
$Team: Hostile
$Location: 6164.738770, 0.004883, 15859.677734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hat Fighters Beta 2		;! Object #166
$Class: GVF Horus
$Team: Hostile
$Location: 5986.178711, 0.004883, 15773.351563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hat Fighters Beta 3		;! Object #167
$Class: GVF Horus
$Team: Hostile
$Location: 5768.237793, 0.004883, 15471.142578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hat Fighters Beta 4		;! Object #168
$Class: GVF Horus
$Team: Hostile
$Location: 5793.126953, 0.004883, 15819.626953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hat Fighters Beta 5		;! Object #169
$Class: GVF Horus
$Team: Hostile
$Location: 6024.104980, 0.004883, 16039.697266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hat Fighters Beta 6		;! Object #170
$Class: GVF Horus
$Team: Hostile
$Location: 6318.347656, 0.005371, 16354.406250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hat Bombers 1		;! Object #171
$Class: GVB Bakha
$Team: Hostile
$Location: 5309.791992, 0.004883, 13822.240234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hat Bombers 2		;! Object #172
$Class: GVB Bakha
$Team: Hostile
$Location: 5103.676270, 0.004395, 13711.605469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hat Bombers 3		;! Object #173
$Class: GVB Bakha
$Team: Hostile
$Location: 4911.707520, 0.004883, 13527.771484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hat Bombers 4		;! Object #174
$Class: GVB Bakha
$Team: Hostile
$Location: 5021.165527, 0.004883, 13306.996094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hat Bombers 5		;! Object #175
$Class: GVB Bakha
$Team: Hostile
$Location: 5417.644531, 0.005371, 13338.841797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Fenris		;! Object #176
$Class: GTC Fenris
$Team: Hostile
$Location: -48.029663, 588.477051, 23348.210938
$Orientation:
	-0.954865, 0.000000, -0.297041,
	0.000000, 1.000000, 0.000000,
	0.297041, 0.000000, -0.954865
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Deimos Alpha		;! Object #177
$Class: GTCv Deimos
$Team: Hostile
$Location: -1221.190430, 714.265869, 20115.640625
$Orientation:
	-0.895344, 0.000000, -0.445375,
	0.000000, 1.000000, 0.000000,
	0.445375, 0.000000, -0.895344
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 800

$Name: Sobek Alpha		;! Object #178
$Class: GVCv Sobek
$Team: Hostile
$Location: 736.470459, 684.051025, 20084.701172
$Orientation:
	-0.814803, 0.000000, 0.579738,
	0.000000, 1.000000, 0.000000,
	-0.579738, 0.000000, -0.814803
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 800

$Name: Mentu Alpha		;! Object #179
$Class: GVC Mentu
$Team: Hostile
$Location: -2006.554565, 690.747070, 20011.738281
$Orientation:
	-0.921680, 0.000000, 0.387951,
	0.000000, 1.000000, 0.000000,
	-0.387951, 0.000000, -0.921680
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Primary Banks: ( "SVas" )
+Subsystem: Turret09
+Primary Banks: ( "SVas" )
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Mentu Beta		;! Object #180
$Class: GVC Mentu
$Team: Hostile
$Location: 1542.681519, 690.742920, 19958.980469
$Orientation:
	-0.871966, 0.000000, -0.489567,
	0.000000, 1.000000, 0.000000,
	0.489567, 0.000000, -0.871966
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Primary Banks: ( "SVas" )
+Subsystem: Turret09
+Primary Banks: ( "SVas" )
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Leviathan		;! Object #181
$Class: GTC Leviathan
$Team: Hostile
$Location: -197.335449, 1036.498535, 19033.468750
$Orientation:
	-0.996673, 0.000000, -0.081502,
	0.000000, 1.000000, 0.000000,
	0.081502, 0.000000, -0.996673
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 200

$Name: Arcadia Defence 1		;! Object #182
$Class: GTF Myrmidon
$Team: Hostile
$Location: -2528.273682, 0.000000, 19351.644531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Arcadia Defence 2		;! Object #183
$Class: GTF Myrmidon
$Team: Hostile
$Location: -2535.568848, 0.000000, 19252.474609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Arcadia Defence 3		;! Object #184
$Class: GTF Myrmidon
$Team: Hostile
$Location: -2591.475586, 0.000000, 19194.503906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Arcadia Defence 4		;! Object #185
$Class: GTF Myrmidon
$Team: Hostile
$Location: -2649.556152, 0.000000, 19263.595703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Arcadia Defence 5		;! Object #186
$Class: GTF Myrmidon
$Team: Hostile
$Location: -2620.929199, 0.000000, 19342.673828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Arcadia Defence 6		;! Object #187
$Class: GTF Myrmidon
$Team: Hostile
$Location: -2574.710938, 0.000000, 19484.244141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Arcadia Gunboats 1		;! Object #188
$Class: GVFr Satis
$Team: Hostile
$Location: -3491.325684, 1167.096436, 22878.095703
$Orientation:
	-0.513453, 0.000000, -0.858118,
	0.000000, 1.000000, 0.000000,
	0.858118, 0.000000, -0.513453
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret02
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret03
+Primary Banks: ( "AAAf" )
+Subsystem: turret04
+Primary Banks: ( "AAAf" )
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16385		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Arcadia Gunboats 2		;! Object #189
$Class: GVFr Satis
$Team: Hostile
$Location: -3580.843262, 1167.096436, 23104.378906
$Orientation:
	-0.513453, 0.000000, -0.858118,
	0.000000, 1.000000, 0.000000,
	0.858118, 0.000000, -0.513453
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret02
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret03
+Primary Banks: ( "AAAf" )
+Subsystem: turret04
+Primary Banks: ( "AAAf" )
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16385		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Arcadia Gunboats 3		;! Object #190
$Class: GVFr Satis
$Team: Hostile
$Location: -3668.310547, 1080.303955, 22849.169922
$Orientation:
	-0.513453, 0.000000, -0.858118,
	0.000000, 1.000000, 0.000000,
	0.858118, 0.000000, -0.513453
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret02
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret03
+Primary Banks: ( "AAAf" )
+Subsystem: turret04
+Primary Banks: ( "AAAf" )
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16385		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Perseus 1		;! Object #191
$Class: GTF Perseus
$Team: Friendly
$Location: -5549.102051, 0.000000, 17732.603516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Perseus 2		;! Object #192
$Class: GTF Perseus
$Team: Friendly
$Location: -5583.988770, 0.000000, 17650.402344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Perseus 3		;! Object #193
$Class: GTF Perseus
$Team: Friendly
$Location: -5453.666016, 0.000000, 17601.515625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Perseus 4		;! Object #194
$Class: GTF Perseus
$Team: Friendly
$Location: -5452.820313, 0.000000, 17521.486328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Hercules 1		;! Object #195
$Class: GTF Hercules
$Team: Friendly
$Location: -4734.658203, 0.000000, 17716.474609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hercules 2		;! Object #196
$Class: GTF Hercules
$Team: Friendly
$Location: -4747.479004, 0.000000, 17620.582031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hercules 3		;! Object #197
$Class: GTF Hercules
$Team: Friendly
$Location: -4660.520020, 0.000000, 17606.062500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hercules 4		;! Object #198
$Class: GTF Hercules
$Team: Friendly
$Location: -4698.466309, 0.000000, 17532.837891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Seth 1		;! Object #199
$Class: GVF Seth
$Team: Friendly
$Location: -5018.790527, 0.000000, 18379.478516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Seth 2		;! Object #200
$Class: GVF Seth
$Team: Friendly
$Location: -5061.434570, 0.000000, 18220.875000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Seth 3		;! Object #201
$Class: GVF Seth
$Team: Friendly
$Location: -4924.086914, 0.000000, 18172.707031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Seth 4		;! Object #202
$Class: GVF Seth
$Team: Friendly
$Location: -4946.081055, 0.000000, 18021.087891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Deimos Strike 1		;! Object #203
$Class: GTB Medusa
$Team: Hostile
$Location: 8951.780273, 0.000000, 10975.666016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Deimos Strike 2		;! Object #204
$Class: GTB Medusa
$Team: Hostile
$Location: 8805.574219, 0.000000, 11018.135742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Deimos Strike 3		;! Object #205
$Class: GTB Medusa
$Team: Hostile
$Location: 8805.585938, 0.000000, 10837.964844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Deimos Strike 4		;! Object #206
$Class: GTB Medusa
$Team: Hostile
$Location: 8637.863281, 0.000000, 10930.354492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leviathan Strike 1		;! Object #207
$Class: GVB Osiris
$Team: Hostile
$Location: 7027.351563, 0.000000, 11030.121094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Leviathan Strike 2		;! Object #208
$Class: GVB Osiris
$Team: Hostile
$Location: 7103.747070, 0.000000, 10902.571289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Leviathan Strike 3		;! Object #209
$Class: GVB Osiris
$Team: Hostile
$Location: 6798.713379, 0.000000, 10940.685547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Leviathan Strike 4		;! Object #210
$Class: GVB Osiris
$Team: Hostile
$Location: 6861.998047, 0.000000, 10825.926758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Fenris Strike 1		;! Object #211
$Class: GVF Horus
$Team: Hostile
$Location: 8179.510742, 0.000000, 11880.752930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fenris Strike 2		;! Object #212
$Class: GVF Horus
$Team: Hostile
$Location: 7902.397461, 0.000000, 12090.986328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fenris Strike 3		;! Object #213
$Class: GVF Horus
$Team: Hostile
$Location: 8066.673828, 0.000000, 12088.314453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aeolus Strike 1		;! Object #214
$Class: GTB Artemis
$Team: Hostile
$Location: 9015.385742, 0.000000, 9692.112305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aeolus Strike 2		;! Object #215
$Class: GTB Artemis
$Team: Hostile
$Location: 8745.514648, 0.000000, 9744.298828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aeolus Strike 3		;! Object #216
$Class: GTB Artemis
$Team: Hostile
$Location: 8783.910156, 0.000000, 9848.216797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aeolus Strike 4		;! Object #217
$Class: GTB Artemis
$Team: Hostile
$Location: 8994.738281, 0.000000, 9819.063477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Typhoon Strike 1		;! Object #218
$Class: GTB Zeus
$Team: Hostile
$Location: 6392.258301, 0.000000, 11852.557617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Typhoon Strike 2		;! Object #219
$Class: GTB Zeus
$Team: Hostile
$Location: 6351.397461, 0.000000, 11921.925781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Typhoon Strike 3		;! Object #220
$Class: GTB Zeus
$Team: Hostile
$Location: 6373.533203, 0.000000, 11965.380859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Typhoon Strike 4		;! Object #221
$Class: GTB Zeus
$Team: Hostile
$Location: 6350.647461, 0.000000, 12025.546875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Bomber Strike 1		;! Object #222
$Class: GTB Boanerges
$Team: Hostile
$Location: 4458.653320, 0.000000, 1550.057617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Helios" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Bomber Strike 2		;! Object #223
$Class: GTB Boanerges
$Team: Hostile
$Location: 4530.127441, 0.000000, 1635.078125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Helios" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Bomber Strike 3		;! Object #224
$Class: GTB Boanerges
$Team: Hostile
$Location: 4388.989746, 0.000000, 1728.404297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Helios" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Bomber Strike 4		;! Object #225
$Class: GTB Boanerges
$Team: Hostile
$Location: 4388.942871, 0.000000, 1910.466797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Helios" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Omega 1		;! Object #226
$Class: GVF Horus
$Team: Friendly
$Location: 2741.707275, -0.000977, 4472.753906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Omega 2		;! Object #227
$Class: GVF Horus
$Team: Friendly
$Location: 2601.795166, -0.001953, 4419.857422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Omega 3		;! Object #228
$Class: GVF Horus
$Team: Friendly
$Location: 2569.822021, -0.000977, 4656.804688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Omega 4		;! Object #229
$Class: GVF Horus
$Team: Friendly
$Location: 2852.663818, -0.000977, 4764.957031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 54 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-waypoints-once "launch path" 99 ) ( ai-guard "HQ" 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-warp" )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-waypoints-once "launch path" 99 ) ( ai-guard "HQ" 1 ) )
+Hotkey: 1
+Flags: ( "no-arrival-warp" )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-waypoints-once "launch path" 99 ) ( ai-guard "HQ" 1 ) )
+Hotkey: 2
+Flags: ( "no-arrival-warp" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: HQ
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-waypoints-once "launch path" 50 ) ( ai-guard "HQ" 1 ) )
+Flags: ( "reinforcement" )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-waypoints-once "launch path" 59 ) ( ai-guard "HQ" 1 ) )
+Flags: ( "reinforcement" )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Leviathan Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leviathan Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Leviathan Alpha 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Leviathan Beta 1"
)
+Flags: ( "reinforcement" )

$Name: Boarding Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Boarding Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Boarding Alpha 1"
)
+Flags: ( "reinforcement" )

$Name: Boarding Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Boarding Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Boarding Alpha" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Boarding Beta 1"
)
+Flags: ( "reinforcement" )

$Name: Deimos
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Deimos 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Deimos 1"
)
+Flags: ( "reinforcement" )

$Name: Fenris Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Fenris Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Fenris Alpha 1"
)
+Flags: ( "reinforcement" )

$Name: Fenris Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Fenris Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Fenris Alpha" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Fenris Beta 1"
)
+Flags: ( "reinforcement" )

$Name: Leviathan Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leviathan Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Leviathan Alpha 1"
)
+Flags: ( "reinforcement" )

$Name: Aeolus Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aeolus Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Aeolus Alpha 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Aeolus Beta 1"
)
+Flags: ( "reinforcement" )

$Name: Mentu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mentu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Mentu 1"
)
+Flags: ( "reinforcement" )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: HQ
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-waypoints-once "launch path" 50 ) ( ai-guard "HQ" 1 ) )
+Flags: ( "reinforcement" )
+Wave Delay Min: 20
+Wave Delay Max: 35

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: HQ
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
$AI Goals: ( goals ( ai-waypoints-once "launch path" 50 ) ( ai-guard "HQ" 1 ) )
+Flags: ( "reinforcement" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Gunboat
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gunboat 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gunboat 1"
	"Gunboat 2"
	"Gunboat 3"
)
$AI Goals: ( goals ( ai-waypoints "Gunboat picket" 50 ) )
+Flags: ( "reinforcement" )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: HQ
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
	"Iota 4"
)
$AI Goals: ( goals ( ai-waypoints-once "launch path" 50 ) ( ai-guard "HQ" 1 ) )
+Flags: ( "reinforcement" )
+Wave Delay Min: 5
+Wave Delay Max: 16

$Name: Aeolus Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aeolus Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Aeolus Alpha 1"
)
+Flags: ( "reinforcement" )

$Name: Sobek
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sobek 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Deimos 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Sobek 1"
)
+Flags: ( "reinforcement" )

$Name: Aten
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aten 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Aten 1"
)
$AI Goals: ( goals ( ai-waypoints-once "Aten Picket" 50 ) )
+Flags: ( "reinforcement" )

$Name: QR Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! QR Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"QR Delta 1"
	"QR Delta 2"
	"QR Delta 3"
	"QR Delta 4"
	"QR Delta 5"
)
$AI Goals: ( goals ( ai-guard "QR Aeolus Beta" 50 ) ( ai-chase "HQ" 1 ) )
+Flags: ( )

$Name: QR Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! QR Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"QR Epsilon 1"
	"QR Epsilon 2"
	"QR Epsilon 3"
	"QR Epsilon 4"
	"QR Epsilon 5"
)
$AI Goals: ( goals ( ai-guard "QR Aeolus Alpha" 50 ) ( ai-chase "HQ" 50 ) )
+Flags: ( )

$Name: QR Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! QR Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"QR Alpha 1"
	"QR Alpha 2"
	"QR Alpha 3"
	"QR Alpha 4"
	"QR Alpha 5"
	"QR Alpha 6"
)
$AI Goals: ( goals ( ai-guard "QR Aeolus Alpha" 50 ) ( ai-chase-any 1 ) )
+Flags: ( )

$Name: QR Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! QR Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"QR Beta 1"
	"QR Beta 2"
	"QR Beta 3"
	"QR Beta 4"
	"QR Beta 5"
	"QR Beta 6"
)
$AI Goals: ( goals ( ai-guard "QR Aeolus Beta" 50 ) ( ai-chase-any 1 ) )
+Flags: ( )

$Name: QR Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! QR Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"QR Gamma 1"
	"QR Gamma 2"
	"QR Gamma 3"
	"QR Gamma 4"
	"QR Gamma 5"
	"QR Gamma 6"
)
$AI Goals: ( goals ( ai-guard "QR Aten" 50 ) ( ai-chase-any 1 ) )
+Flags: ( )

$Name: QR Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! QR Zeta 3

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-disarmed-delay 0 "HQ" ) 
$Ships: (		;! 4 total
	"QR Zeta 1"
	"QR Zeta 2"
	"QR Zeta 3"
	"QR Zeta 4"
)
$AI Goals: ( goals ( ai-disarm-ship "HQ" 99 ) ( ai-chase-any 1 ) )
+Flags: ( )

$Name: Strike Loki
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Strike Loki 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Strike Typhon
$Arrival Cue: ( has-arrived-delay 
   15 
   "Strike Typhon" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-iff "Friendly" "Strike Typhon" ) 
$Ships: (		;! 6 total
	"Strike Loki 1"
	"Strike Loki 2"
	"Strike Loki 3"
	"Strike Loki 4"
	"Strike Loki 5"
	"Strike Loki 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Strike Osiris
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Strike Osiris 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Strike Typhon
$Arrival Cue: ( has-arrived-delay 
   15 
   "Strike Typhon" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-iff "Friendly" "Strike Typhon" ) 
$Ships: (		;! 4 total
	"Strike Osiris 1"
	"Strike Osiris 2"
	"Strike Osiris 3"
	"Strike Osiris 4"
)
$AI Goals: ( goals ( ai-chase "HQ" 50 ) ( ai-chase-any 1 ) )
+Flags: ( )

$Name: Loki
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Loki 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Strike Typhon
$Arrival Cue: ( is-iff "Friendly" "Strike Typhon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Loki 1"
	"Loki 2"
	"Loki 3"
	"Loki 4"
)
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Osiris
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Osiris 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Strike Typhon
$Arrival Cue: ( has-arrived-delay 7 "Loki" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Osiris 1"
	"Osiris 2"
	"Osiris 3"
	"Osiris 4"
)
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Strike Serapis
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Strike Serapis 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Strike Leviathan" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Strike Serapis 1"
	"Strike Serapis 2"
	"Strike Serapis 3"
	"Strike Serapis 4"
	"Strike Serapis 5"
	"Strike Serapis 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Strike Tauret
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Strike Tauret 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Strike Leviathan" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Strike Tauret 1"
	"Strike Tauret 2"
	"Strike Tauret 3"
	"Strike Tauret 4"
	"Strike Tauret 5"
	"Strike Tauret 6"
)
$AI Goals: ( goals ( ai-guard "Strike Leviathan" 50 ) ( ai-chase-any 1 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Arcadia Bombers
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Arcadia Bombers 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Arcadia
$Arrival Cue: ( has-time-elapsed ( rand 60 120 ) ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Arcadia" ) 
$Ships: (		;! 6 total
	"Arcadia Bombers 1"
	"Arcadia Bombers 2"
	"Arcadia Bombers 3"
	"Arcadia Bombers 4"
	"Arcadia Bombers 5"
	"Arcadia Bombers 6"
)
$AI Goals: ( goals ( ai-chase-ship-class "GTC Leviathan" 50 ) ( ai-chase "HQ" 50 ) ( ai-chase-ship-class "GTCv Deimos" 50 ) ( ai-chase-ship-class "GVD Typhon" 50 ) ( ai-chase-any 1 ) )
+Flags: ( )
+Wave Delay Min: 30
+Wave Delay Max: 60

$Name: Arcadia Fighters
$Waves: 20
$Wave Threshold: 0
$Special Ship: 0		;! Arcadia Fighters 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Arcadia
$Arrival Cue: ( has-arrived-delay 
   10 
   "Arcadia Bombers" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Arcadia" ) 
$Ships: (		;! 5 total
	"Arcadia Fighters 1"
	"Arcadia Fighters 2"
	"Arcadia Fighters 3"
	"Arcadia Fighters 4"
	"Arcadia Fighters 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Orion Bombers
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Orion Bombers 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Orion
$Arrival Cue: ( has-time-elapsed 60 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-iff "Friendly" "Orion" ) 
$Ships: (		;! 6 total
	"Orion Bombers 1"
	"Orion Bombers 2"
	"Orion Bombers 3"
	"Orion Bombers 4"
	"Orion Bombers 5"
	"Orion Bombers 6"
)
$AI Goals: ( goals ( ai-chase-ship-class "GTC Aeolus" 50 ) ( ai-chase-ship-class "GTC Leviathan" 50 ) ( ai-chase-ship-class "GVC Aten" 50 ) ( ai-chase "HQ" 50 ) ( ai-chase-any 1 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 60

$Name: Orion Fighters
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Orion Fighters 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Orion
$Arrival Cue: ( has-arrived-delay 
   10 
   "Orion Bombers" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-iff "Friendly" "Orion" ) 
$Ships: (		;! 6 total
	"Orion Fighters 1"
	"Orion Fighters 2"
	"Orion Fighters 3"
	"Orion Fighters 4"
	"Orion Fighters 5"
	"Orion Fighters 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 60

$Name: Hecate Fighters
$Waves: 20
$Wave Threshold: 0
$Special Ship: 0		;! Hecate Fighters 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hecate
$Arrival Cue: ( has-time-elapsed 90 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-iff "Friendly" "Hecate" ) 
$Ships: (		;! 6 total
	"Hecate Fighters 1"
	"Hecate Fighters 2"
	"Hecate Fighters 3"
	"Hecate Fighters 4"
	"Hecate Fighters 5"
	"Hecate Fighters 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 45

$Name: Hecate Bombers
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Hecate Bombers 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hecate
$Arrival Cue: ( has-arrived-delay 
   10 
   "Hecate Fighters" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-iff "Friendly" "Hecate" ) 
$Ships: (		;! 6 total
	"Hecate Bombers 1"
	"Hecate Bombers 2"
	"Hecate Bombers 3"
	"Hecate Bombers 4"
	"Hecate Bombers 5"
	"Hecate Bombers 6"
)
$AI Goals: ( goals ( ai-chase "HQ" 49 ) ( ai-chase-ship-class "GTCv Deimos" 50 ) ( ai-chase-ship-class "GTC Aeolus" 50 ) ( ai-chase-ship-class "GVCv Sobek" 50 ) ( ai-chase-any 1 ) )
+Flags: ( )
+Wave Delay Min: 30
+Wave Delay Max: 60

$Name: Hat Fighters Alpha
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Hat Fighters Alpha 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hatshepsut
$Arrival Cue: ( has-arrived-delay 30 "Hatshepsut" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-iff "Friendly" "Hatshepsut" ) 
$Ships: (		;! 6 total
	"Hat Fighters Alpha 1"
	"Hat Fighters Alpha 2"
	"Hat Fighters Alpha 3"
	"Hat Fighters Alpha 4"
	"Hat Fighters Alpha 5"
	"Hat Fighters Alpha 6"
)
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Hat Fighters Beta
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Hat Fighters Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hatshepsut
$Arrival Cue: ( has-arrived-delay 
   10 
   "Hat Fighters Alpha" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-iff "Friendly" "Hatshepsut" ) 
$Ships: (		;! 6 total
	"Hat Fighters Beta 1"
	"Hat Fighters Beta 2"
	"Hat Fighters Beta 3"
	"Hat Fighters Beta 4"
	"Hat Fighters Beta 5"
	"Hat Fighters Beta 6"
)
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 60

$Name: Hat Bombers
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Hat Bombers 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hatshepsut
$Arrival Cue: ( has-arrived-delay 
   20 
   "Hat Fighters Beta" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-iff "Friendly" "Hatshepsut" ) 
$Ships: (		;! 5 total
	"Hat Bombers 1"
	"Hat Bombers 2"
	"Hat Bombers 3"
	"Hat Bombers 4"
	"Hat Bombers 5"
)
$AI Goals: ( goals ( ai-chase "HQ" 50 ) ( ai-chase-ship-class "GTD Hecate" 50 ) ( ai-chase-ship-class "GVD Typhon" 50 ) ( ai-chase-ship-class "GVCv Sobek" 50 ) ( ai-chase-any 1 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 60

$Name: Arcadia Defence
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Arcadia Defence 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Arcadia
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Arcadia" ) 
$Ships: (		;! 6 total
	"Arcadia Defence 1"
	"Arcadia Defence 2"
	"Arcadia Defence 3"
	"Arcadia Defence 4"
	"Arcadia Defence 5"
	"Arcadia Defence 6"
)
$AI Goals: ( goals ( ai-waypoints "Arcadia Picket Line" 49 ) ( ai-guard "Arcadia" 50 ) ( ai-guard "Leviathan" 90 ) ( ai-guard "Mentu Alpha" 50 ) ( ai-guard "Mentu Beta" 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Arcadia Gunboats
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arcadia Gunboats 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arcadia Gunboats 1"
	"Arcadia Gunboats 2"
	"Arcadia Gunboats 3"
)
$AI Goals: ( goals ( ai-waypoints "Arcadia Picket Line" 50 ) )
+Flags: ( )

$Name: Perseus
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Perseus 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hecate
$Arrival Cue: ( is-iff "Friendly" "Hecate" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Perseus 1"
	"Perseus 2"
	"Perseus 3"
	"Perseus 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Hercules
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Hercules 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Orion
$Arrival Cue: ( is-iff "Friendly" "Orion" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Hercules 1"
	"Hercules 2"
	"Hercules 3"
	"Hercules 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Seth
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Seth 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hatshepsut
$Arrival Cue: ( is-iff "Friendly" "Hatshepsut" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Seth 1"
	"Seth 2"
	"Seth 3"
	"Seth 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Deimos Strike
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Deimos Strike 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Deimos 1
$Arrival Cue: ( has-arrived-delay 
   ( rand 60 120 ) 
   "Deimos 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Deimos Strike 1"
	"Deimos Strike 2"
	"Deimos Strike 3"
	"Deimos Strike 4"
)
$AI Goals: ( goals ( ai-chase "Deimos 1" 50 ) ( ai-chase-any 1 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Leviathan Strike
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leviathan Strike 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Leviathan Alpha 1
$Arrival Cue: ( has-arrived-delay 
   60 
   "Leviathan Alpha 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leviathan Strike 1"
	"Leviathan Strike 2"
	"Leviathan Strike 3"
	"Leviathan Strike 4"
)
$AI Goals: ( goals ( ai-chase "Leviathan Alpha 1" 50 ) ( ai-chase "Leviathan Beta 1" 40 ) ( ai-chase-any 1 ) )
+Flags: ( )

$Name: Fenris Strike
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Fenris Strike 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Fenris Beta 1
$Arrival Cue: ( has-arrived-delay 
   60 
   "Fenris Beta 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Fenris Strike 1"
	"Fenris Strike 2"
	"Fenris Strike 3"
)
$AI Goals: ( goals ( ai-chase "Fenris Beta 1" 50 ) ( ai-chase-any 1 ) )
+Flags: ( )

$Name: Aeolus Strike
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aeolus Strike 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Aeolus Beta 1
$Arrival Cue: ( has-arrived-delay 
   45 
   "Aeolus Beta 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aeolus Strike 1"
	"Aeolus Strike 2"
	"Aeolus Strike 3"
	"Aeolus Strike 4"
)
$AI Goals: ( goals ( ai-chase "Aeolus Beta 1" 50 ) ( ai-chase-any 1 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Typhoon Strike
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Typhoon Strike 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Orion
$Arrival Cue: ( is-iff "Friendly" "Strike Typhon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Typhoon Strike 1"
	"Typhoon Strike 2"
	"Typhoon Strike 3"
	"Typhoon Strike 4"
)
$AI Goals: ( goals ( ai-chase-any 1 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Bomber Strike
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Bomber Strike 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: HQ
$Arrival Cue: ( has-time-elapsed 1200 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Arcadia" ) 
$Ships: (		;! 4 total
	"Bomber Strike 1"
	"Bomber Strike 2"
	"Bomber Strike 3"
	"Bomber Strike 4"
)
$AI Goals: ( goals ( ai-chase "HQ" 50 ) ( ai-chase-any 1 ) )
+Flags: ( )
+Wave Delay Min: 60
+Wave Delay Max: 120

$Name: Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: HQ
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Omega 1"
	"Omega 2"
	"Omega 3"
	"Omega 4"
)
$AI Goals: ( goals ( ai-guard "HQ" 50 ) )
+Flags: ( "reinforcement" )

#Events		;! 70 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: --- MISC EVENTS ---
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Destroy Arcadia" 
         0 
      )
      ( not ( is-destroyed-delay 0 "HQ" ) ) 
   )
   ( grant-medal "Wings" ) 
)
+Name: Medal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( training-msg "WElcome" ) 
)
+Name: Talk
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "welcome2" ) 
)
+Name: talk2
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "welcome3" ) 
)
+Name: talk3
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( training-msg "welcome4" ) 
)
+Name: talk4
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( or 
      ( or 
         ( < 
            ( distance-to-center "HQ" "QR Delta" ) 
            7000 
         )
         ( < 
            ( distance-to-center 
               "HQ" 
               "QR Epsilon" 
            )
            7000 
         )
      )
      ( is-destroyed-delay 0 "QR Aten" ) 
      ( is-destroyed-delay 
         0 
         "QR Aeolus Alpha" 
      )
      ( is-destroyed-delay 
         0 
         "QR Aeolus Beta" 
      )
   )
   ( clear-goals "QR Delta" "QR Epsilon" ) 
   ( add-goal 
      "QR Delta" 
      ( ai-chase "HQ" 89 ) 
   )
   ( add-goal 
      "QR Epsilon" 
      ( ai-chase "HQ" 89 ) 
   )
)
+Name: QR Bomber Attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Typhoon Strike" 
   )
   ( add-goal 
      "Typhoon Strike" 
      ( ai-chase "HQ" 10 ) 
   )
)
+Name: Typhoon Strike Orders
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---- REPAIR EVENTS ----
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( repair-subsystem 
      "HQ" 
      "Hull" 
      ( rand 1 4 ) 
   )
)
+Name: HQ Repair
+Repeat Count: 9999
+Interval: 120

$Formula: ( when 
   ( true ) 
   ( repair-subsystem 
      "Arcadia" 
      "Hull" 
      ( rand 4 8 ) 
   )
)
+Name: Arcadia Repair
+Repeat Count: 9999
+Interval: 120

$Formula: ( when 
   ( true ) 
   ( repair-subsystem "Orion" "Hull" 3 ) 
)
+Name: Orion repair
+Repeat Count: 9999
+Interval: 120

$Formula: ( when 
   ( true ) 
   ( repair-subsystem "Hecate" "Hull" 4 ) 
)
+Name: Hecate Repair
+Repeat Count: 9999
+Interval: 120

$Formula: ( when 
   ( has-arrived-delay 0 "Hatshepsut" ) 
   ( repair-subsystem 
      "Hatshepsut" 
      "Hull" 
      4 
   )
)
+Name: Hat Repair
+Repeat Count: 999
+Interval: 120

$Formula: ( when 
   ( has-arrived-delay 0 "Orion" ) 
   ( repair-subsystem 
      "Strike Typhon" 
      "Hull" 
      2 
   )
)
+Name: Typhoon Repair
+Repeat Count: 9999
+Interval: 120

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---- DIRECTIVES ----
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "HQ" ) 
   ( do-nothing ) 
)
+Name: Protect HQ
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect HQ", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Arcadia" ) 
   ( do-nothing ) 
)
+Name: Destroy Arcadia
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arcadia", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---- STRIKE TEAMS EVENTS ----
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         ( rand 300 580 ) 
         "QR Aeolus Alpha" 
         "QR Aeolus Beta" 
         "QR Aten" 
      )
      ( or 
         ( < ( hits-left "Hecate" ) 80 ) 
         ( < ( hits-left "Orion" ) 80 ) 
         ( < ( hits-left "Arcadia" ) 80 ) 
      )
      ( has-time-elapsed ( rand 460 800 ) ) 
   )
   ( send-message 
      "HQ" 
      "High" 
      "Strike Alpha Arrives" 
   )
)
+Name: Strike Alpha Arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( beam-lock-all 
      "Strike Typhon" 
      "Strike Sobek" 
      "Strike Mentu" 
      "Strike Aeolus" 
   )
)
+Name: Safe BL
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all 
      "Strike Typhon" 
      "Strike Sobek" 
      "Strike Mentu" 
      "Strike Aeolus" 
   )
)
+Name: Safe BF
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( or 
      ( or 
         ( is-destroyed-delay 
            ( rand 340 560 ) 
            "Strike Typhon" 
         )
         ( and 
            ( is-iff "Friendly" "Strike Typhon" ) 
            ( has-arrived-delay 
               ( rand 500 602 ) 
               "Strike Typhon" 
            )
         )
      )
      ( has-time-elapsed ( rand 350 800 ) ) 
   )
   ( send-message 
      "HQ" 
      "High" 
      "Strike beta Arrives" 
   )
)
+Name: Strike Beta Arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---- INTERCEPT EVENTS ----
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---- BOARDING ALPHA EVENTS ----
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "Strike Typhon" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Strike Typhon" 
   )
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Strike Typhon" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Strike Typhon" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Strike Typhon" ) 
)
+Name: Boarding Strike Typhon
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "Strike Aeolus" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Strike Aeolus" 
   )
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Strike Aeolus" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Strike Aeolus" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Strike Aeolus" ) 
)
+Name: Boarding Strike Aeolus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "Strike Sobek" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Strike Sobek" 
   )
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Strike Sobek" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Strike Sobek" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Strike Sobek" ) 
)
+Name: Boarding Strike Sobek
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "Strike Mentu" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Strike Mentu" 
   )
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Strike Mentu" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Strike Mentu" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Strike Mentu" ) 
)
+Name: Boarding Strike Mentu
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "Strike Leviathan" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Strike Leviathan" 
   )
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Strike Leviathan" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Strike Leviathan" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Strike Leviathan" ) 
)
+Name: Boarding Strike Leviathan
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "Strike Deimos Beta" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Strike Deimos Beta" 
   )
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Strike Deimos Beta" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Strike Deimos Beta" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Strike Deimos Beta" ) 
)
+Name: Boarding Strike Deimos Beta
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "Strike Deimos Alpha" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Strike Deimos Alpha" 
   )
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Strike Deimos Alpha" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Strike Deimos Alpha" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Strike Deimos Alpha" ) 
)
+Name: Boarding Strike Deimos Alpha
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "QR Aeolus Alpha" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "QR Aeolus Alpha" 
   )
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "QR Aeolus Alpha" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "QR Aeolus Alpha" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "QR Aeolus Alpha" ) 
)
+Name: Boarding QR Aeolus Alpha
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "QR Aeolus Beta" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "QR Aeolus Beta" 
   )
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "QR Aeolus Beta" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "QR Aeolus Beta" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "QR Aeolus Beta" ) 
)
+Name: Boarding QR Aeolus Beta
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "QR Aten" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff "Friendly" "QR Aten" ) 
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "QR Aten" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "QR Aten" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "QR Aten" ) 
)
+Name: Boarding QR Aten
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "Leviathan" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff "Friendly" "Leviathan" ) 
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Leviathan" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Leviathan" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Leviathan" ) 
)
+Name: Boarding Leviathan
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "Deimos Alpha" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Deimos Alpha" 
   )
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Deimos Alpha" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Deimos Alpha" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Deimos Alpha" ) 
)
+Name: Boarding Deimos Alpha
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "Sobek Alpha" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff "Friendly" "Sobek Alpha" ) 
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Sobek Alpha" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Sobek Alpha" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Sobek Alpha" ) 
)
+Name: Boarding Deimos Beta
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "Mentu Alpha" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff "Friendly" "Mentu Alpha" ) 
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Mentu Alpha" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Mentu Alpha" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Mentu Alpha" ) 
)
+Name: Boarding Mentu Alpha
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "Mentu Beta" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff "Friendly" "Mentu Beta" ) 
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Mentu Beta" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Mentu Beta" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Mentu Beta" ) 
)
+Name: Boarding Mentu Beta
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "Arcadia Gunboats 1" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Arcadia Gunboats 1" 
   )
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Arcadia Gunboats 1" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Arcadia Gunboats 1" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Arcadia Gunboats 1" ) 
)
+Name: Boarding Arcadia Gunboats 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "Arcadia Gunboats 2" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Arcadia Gunboats 2" 
   )
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Arcadia Gunboats 2" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Arcadia Gunboats 2" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Arcadia Gunboats 2" ) 
)
+Name: Boarding Arcadia Gunboats 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "Arcadia Gunboats 3" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Arcadia Gunboats 3" 
   )
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Arcadia Gunboats 3" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Arcadia Gunboats 3" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Arcadia Gunboats 3" ) 
)
+Name: Boarding Arcadia Gunboats 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "Fenris" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff "Friendly" "Fenris" ) 
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Fenris" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Fenris" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Fenris" ) 
)
+Name: Boarding Fenris
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "Hecate" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff "Friendly" "Hecate" ) 
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Hecate" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Hecate" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Hecate" ) 
)
+Name: Boarding Hecate
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "Orion" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff "Friendly" "Orion" ) 
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Orion" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Orion" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Orion" ) 
)
+Name: Boarding Orion
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Alpha 1" 
         "Hatshepsut" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Alpha 1" 
         )
      )
   )
   ( change-iff "Friendly" "Hatshepsut" ) 
   ( add-goal 
      "Boarding Alpha" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Hatshepsut" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Hatshepsut" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Alpha 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Hatshepsut" ) 
)
+Name: Boarding Hatshepsut
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---- BOARDING BETA EVENTS ----
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "Strike Typhon" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Strike Typhon" 
   )
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Strike Typhon" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Strike Typhon" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Strike Typhon" ) 
)
+Name: Boarding Strike Typhon
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "Strike Aeolus" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Strike Aeolus" 
   )
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Strike Aeolus" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Strike Aeolus" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Strike Aeolus" ) 
)
+Name: Boarding Strike Aeolus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "Strike Sobek" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Strike Sobek" 
   )
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Strike Sobek" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Strike Sobek" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Strike Sobek" ) 
)
+Name: Boarding Strike Sobek
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "Strike Mentu" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Strike Mentu" 
   )
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Strike Mentu" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Strike Mentu" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Strike Mentu" ) 
)
+Name: Boarding Strike Mentu
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "Strike Leviathan" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Strike Leviathan" 
   )
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Strike Leviathan" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Strike Leviathan" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Strike Leviathan" ) 
)
+Name: Boarding Strike Leviathan
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "Strike Deimos Beta" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Strike Deimos Beta" 
   )
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Strike Deimos Beta" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Strike Deimos Beta" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Strike Deimos Beta" ) 
)
+Name: Boarding Strike Deimos Beta
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "Strike Deimos Alpha" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Strike Deimos Alpha" 
   )
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Strike Deimos Alpha" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Strike Deimos Alpha" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Strike Deimos Alpha" ) 
)
+Name: Boarding Strike Deimos Alpha
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "QR Aeolus Alpha" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "QR Aeolus Alpha" 
   )
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "QR Aeolus Alpha" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "QR Aeolus Alpha" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "QR Aeolus Alpha" ) 
)
+Name: Boarding QR Aeolus Alpha
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "QR Aeolus Beta" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "QR Aeolus Beta" 
   )
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "QR Aeolus Beta" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "QR Aeolus Beta" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "QR Aeolus Beta" ) 
)
+Name: Boarding QR Aeolus Beta
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "QR Aten" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff "Friendly" "QR Aten" ) 
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "QR Aten" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "QR Aten" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "QR Aten" ) 
)
+Name: Boarding QR Aten
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "Leviathan" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff "Friendly" "Leviathan" ) 
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Leviathan" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Leviathan" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Leviathan" ) 
)
+Name: Boarding Leviathan
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "Deimos Alpha" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Deimos Alpha" 
   )
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Deimos Alpha" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Deimos Alpha" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Deimos Alpha" ) 
)
+Name: Boarding Deimos Alpha
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "Sobek Alpha" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff "Friendly" "Sobek Alpha" ) 
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Sobek Alpha" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Sobek Alpha" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Sobek Alpha" ) 
)
+Name: Boarding Deimos Beta
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "Mentu Alpha" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff "Friendly" "Mentu Alpha" ) 
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Mentu Alpha" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Mentu Alpha" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Mentu Alpha" ) 
)
+Name: Boarding Mentu Alpha
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "Mentu Beta" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff "Friendly" "Mentu Beta" ) 
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Mentu Beta" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Mentu Beta" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Mentu Beta" ) 
)
+Name: Boarding Mentu Beta
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "Arcadia Gunboats 1" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Arcadia Gunboats 1" 
   )
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Arcadia Gunboats 1" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Arcadia Gunboats 1" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Arcadia Gunboats 1" ) 
)
+Name: Boarding Arcadia Gunboats 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "Arcadia Gunboats 2" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Arcadia Gunboats 2" 
   )
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Arcadia Gunboats 2" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Arcadia Gunboats 2" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Arcadia Gunboats 2" ) 
)
+Name: Boarding Arcadia Gunboats 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "Arcadia Gunboats 3" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff 
      "Friendly" 
      "Arcadia Gunboats 3" 
   )
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Arcadia Gunboats 3" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Arcadia Gunboats 3" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Arcadia Gunboats 3" ) 
)
+Name: Boarding Arcadia Gunboats 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "Fenris" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff "Friendly" "Fenris" ) 
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Fenris" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Fenris" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Fenris" ) 
)
+Name: Boarding Fenris
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "Hecate" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff "Friendly" "Hecate" ) 
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Hecate" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Hecate" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Hecate" ) 
)
+Name: Boarding Hecate
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "Orion" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff "Friendly" "Orion" ) 
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Orion" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Orion" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Orion" ) 
)
+Name: Boarding Orion
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Boarding Beta 1" 
         "Hatshepsut" 
         1 
         ( rand 30 90 ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Boarding Beta 1" 
         )
      )
   )
   ( change-iff "Friendly" "Hatshepsut" ) 
   ( add-goal 
      "Boarding Beta" 
      ( ai-undock 100 ) 
   )
   ( repair-subsystem 
      "Hatshepsut" 
      "<all engines>" 
      ( rand 30 70 ) 
   )
   ( repair-subsystem 
      "Hatshepsut" 
      "<all turrets>" 
      ( rand 0 60 ) 
   )
   ( send-message 
      "Boarding Beta 1" 
      "High" 
      "Boarding Completed" 
   )
   ( clear-goals "Hatshepsut" ) 
)
+Name: Boarding Hatshepsut
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Destroy Arcadia
$MessageNew:  XSTR("Destroy Arcadia", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Arcadia" ) 
+Score: 1000

$Type: Primary
+Name: Protect HQ
$MessageNew:  XSTR("Protect HQ", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Arcadia" ) 
   ( has-departed-delay 0 "HQ" ) 
)
+Score: 100

#Waypoints		;! 15 lists total

$Name: Gunboat picket
$List: (		;! 11 points in list
	( -1864.334473, 540.938477, 11166.689453 )
	( -1210.342529, 540.939453, 11585.183594 )
	( -143.194290, 540.938965, 11698.388672 )
	( 1341.766724, 540.938965, 11713.208984 )
	( 2261.947266, 540.938965, 11001.921875 )
	( 1798.528442, 541.019043, 9901.480469 )
	( 1005.874146, 541.018555, 9235.049805 )
	( 223.513123, 540.938477, 9053.588867 )
	( -841.398071, 540.938965, 9207.902344 )
	( -1511.802124, 540.938965, 9990.977539 )
	( -1742.612061, 540.938965, 10532.828125 )
)

$Name: launch path
$List: (		;! 1 points in list
	( -870.876892, 1227.480713, 5303.370117 )
)

$Name: Mentu Picket
$List: (		;! 1 points in list
	( 1675.782227, 233.945313, 10716.775391 )
)

$Name: Leaviathan Alpha Picket
$List: (		;! 1 points in list
	( -1024.319580, 1466.427856, 10085.394531 )
)

$Name: Leviathan beta Picket
$List: (		;! 1 points in list
	( 852.551758, 1584.019531, 10384.052734 )
)

$Name: Aten Picket
$List: (		;! 1 points in list
	( -978.114014, 333.738281, 10611.332031 )
)

$Name: Sobek Picket
$List: (		;! 1 points in list
	( -2665.013428, 695.376709, 11452.886719 )
)

$Name: Fenris Alpha Picket
$List: (		;! 1 points in list
	( 137.589172, 1450.211670, 10560.009766 )
)

$Name: Fenris beta picket
$List: (		;! 1 points in list
	( -2080.951172, 1539.730225, 10320.338867 )
)

$Name: Aeolus Alpha Picket
$List: (		;! 3 points in list
	( -913.545593, 720.772461, 8300.093750 )
	( -520.082825, 720.772461, 8433.315430 )
	( -410.998840, 720.771973, 10507.793945 )
)

$Name: Aeolus beta picket
$List: (		;! 3 points in list
	( 112.875183, 799.197754, 8984.234375 )
	( 580.823853, 697.200684, 9567.244141 )
	( 582.121216, 697.200684, 10347.782227 )
)

$Name: Deimos picket
$List: (		;! 1 points in list
	( 215.180725, 1299.336914, 6003.711914 )
)

$Name: Hat dest
$List: (		;! 1 points in list
	( -90.226013, 696.186035, 20057.402344 )
)

$Name: Strike Mentu Dest
$List: (		;! 1 points in list
	( -444.029297, 503.483398, 5975.220703 )
)

$Name: Arcadia Picket Line
$List: (		;! 9 points in list
	( -1814.077881, 696.186035, 19404.113281 )
	( -2315.520020, 696.186035, 19910.802734 )
	( -1795.655762, 696.186035, 20818.171875 )
	( -586.418152, 696.186035, 20778.117188 )
	( 972.188843, 696.186035, 20643.156250 )
	( 1917.895386, 696.186035, 20318.824219 )
	( 1537.166138, 696.312012, 19531.406250 )
	( 290.220703, 696.186035, 19191.224609 )
	( -1434.480347, 696.186035, 19299.369141 )
)

#Messages		;! 7 total


$Name: WElcome
$Team: -1
$MessageNew:  XSTR("Welcome to training simulation module TSM-001a Pilots, this module cover Heavy Assault$slashCover techniques.", -1)
$end_multi_text

$Name: welcome2
$Team: -1
$MessageNew:  XSTR("Protect the Battlegroup, and destroy the Arcadia and all defending forces", -1)
$end_multi_text

$Name: Boarding Completed
$Team: -1
$MessageNew:  XSTR("Boarding operation completed.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: welcome3
$Team: -1
$MessageNew:  XSTR("Use the Reinforcement menu to call in warships. Remember that the enemy may react to ship deployments.", -1)
$end_multi_text

$Name: welcome4
$Team: -1
$MessageNew:  XSTR("There are two boarding ships avalible, they can be used to board and capture enemy warships (do not use them on fighters).", -1)
$end_multi_text

$Name: Strike Alpha Arrives
$Team: -1
$MessageNew:  XSTR("The Arcadia has sent a Typhoon strike group, protect the HQ!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Strike beta Arrives
$Team: -1
$MessageNew:  XSTR("The Arcadia has Leviathan strike group, protect the HQ!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

#Reinforcements		;! 19 total

$Name: Boarding Beta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Boarding Alpha
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Deimos
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Aeolus Beta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Leviathan Alpha
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Mentu
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Zeta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Kappa
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Gunboat
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Iota
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Fenris Alpha
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Fenris Beta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Leviathan Beta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Aeolus Alpha
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Sobek
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Epsilon
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Aten
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Omega
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 37 total

$Num stars: 2000
$Ambient light level: 11630712

$Bitmap List:
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#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Substitute Event Music: 1: Genesis
$Briefing Music: None

#End

