#Mission Info

$Version: 0.10
$Name:  XSTR("A Fateful day", -1)
$Author: A name
$Created: 12/04/22 at 15:05:40
$Modified: 12/07/22 at 10:35:37
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("An Experimental Mission", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 1024
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -3738.700684, 1604.894531, 3317.702148
+Viewer orient:
	-0.513080, 0.000007, -0.858341,
	0.254545, 0.955017, -0.152148,
	0.819729, -0.296550, -0.490002


$AI Profile: WM

#Command Briefing

$Stage Text:
 XSTR("A routine stopover at Space Port 3, a stupid name if you ask me. Apparently pirates are a major problem now, Can't say I don't believe them.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-event-true-delay 
   "Freighter Escapes" 
   0 
)
$Multi text
    XSTR("The Station has been destroyed, you will be hunted down for failure to accomplish the order of a lawful officer.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Scan the panopticon faster", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "RTB Directive Success" 
   0 
)
$Multi text
    XSTR("You have successfully thwarted the terrorist attack on the station, you are no longer needed and your compensation has been put into your account.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Meet me in the nebula 250AU away from here. You owe me that.
-EVI", -1)
$end_multi_text

$Formula: ( not 
   ( or 
      ( is-event-true-delay 
         "RTB Directive Success" 
         0 
      )
      ( is-event-true-delay 
         "Freighter Escapes" 
         0 
      )
   )
)
$Multi text
    XSTR("You have jumped away and the station was hit by a bomb. It is unknown who is behind the attack. You will be hunted down for refusing to follow a lawful order from an officer of the law.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Xiphos"	1
	"Sarissa"	1
	"Wraith"	6
	"Massacre"	36
)

#Objects		;! 15 total

$Name: Alpha 1		;! Object #0
$Class: GTF Aurora
$Team: Friendly
$Location: -304.722382, -0.000244, 97.778564
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Score: 8

$Name: EVI		;! Object #1
$Class: GTF Pegasus
$Team: Unknown
$Location: 49.662354, 0.000244, 2489.338379
$Orientation:
	-0.997662, 0.000000, -0.068354,
	0.000000, 1.000000, 0.000000,
	0.068354, 0.000000, -0.997662
$AI Goals: ( goals ( ai-keep-safe-distance 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Upon Cargo Scan" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10
+Persona Index: 1

$Name: Space Port 3		;! Object #2
$Class: Space Port
$Team: Friendly
$Location: -1363.362061, 0.000854, 823.955078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Panopticon		;! Object #3
$Class: GTFR Poseidon
$Team: Unknown
$Location: 5076.716797, -0.057190, 1444.078491
$Orientation:
	-0.019203, -0.000000, 0.999816,
	-0.000000, 1.000009, 0.000000,
	-0.999798, -0.000000, -0.019204
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
$Damage: 100
+Subsystem: communication
$Damage: 50
+Subsystem: navigation
$Damage: 33
+Subsystem: weapons
$Damage: 73
+Subsystem: sensors
$Damage: 57
+Subsystem: engine
$Damage: 47
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 60 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Score: 50

$Name: TAC 1 4		;! Object #4
$Class: TAC 1
$Team: Unknown
$Location: 5081.596191, -17.811340, 1444.380127
$Orientation:
	0.019203, 0.000000, -0.999816,
	0.007173, -0.999983, 0.000138,
	-0.999772, -0.007175, -0.019204
$Cargo 1:  XSTR("<Unknown>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 1000000
+Special Exp Blast: 1500
+Special Exp Inner Radius: 750
+Special Exp Outer Radius: 1000
+Special Exp Shockwave Speed: 1000
+Special Exp Death Roll Time: 10000
+Docked With: Panopticon
$Docker Point: cargo dock
$Dockee Point: cargo dockpoint
+Use Table Score:
+Score: 5

$Name: Cancer 1		;! Object #5
$Class: GTF Loki
$Team: Unknown
$Location: 4858.358887, -0.003966, 1368.152954
$Orientation:
	-0.079121, 0.000000, 0.996865,
	0.000000, 1.000000, 0.000000,
	-0.996865, 0.000000, -0.079121
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 7

$Name: Cancer 2		;! Object #6
$Class: GTF Loki
$Team: Unknown
$Location: 5112.396484, -0.004194, 1320.884888
$Orientation:
	-0.079121, 0.000000, 0.996865,
	0.000000, 1.000000, 0.000000,
	-0.996865, 0.000000, -0.079121
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 7

$Name: Cancer 3		;! Object #7
$Class: GTF Loki
$Team: Unknown
$Location: 4858.654785, -0.004027, 1568.738159
$Orientation:
	-0.079121, 0.000000, 0.996865,
	0.000000, 1.000000, 0.000000,
	-0.996865, 0.000000, -0.079121
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 7

$Name: Cancer 4		;! Object #8
$Class: GTF Loki
$Team: Unknown
$Location: 5109.214844, -0.003966, 1620.868408
$Orientation:
	-0.079121, 0.000000, 0.996865,
	0.000000, 1.000000, 0.000000,
	-0.996865, 0.000000, -0.079121
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 7

$Name: Delta 1		;! Object #9
$Class: GTF Nyx
$Team: Friendly
$Location: -684.734741, -0.000870, 17.653954
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 15

$Name: Delta 2		;! Object #10
$Class: GTF Nyx
$Team: Friendly
$Location: -650.759888, -0.000870, -21.683205
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 15

$Name: Virgo 1		;! Object #11
$Class: GTF Ulysses
$Team: Hostile
$Location: 617.413940, 0.000854, -886.182129
$Orientation:
	0.738470, 0.000000, 0.674290,
	0.000000, 1.000000, 0.000000,
	-0.674290, 0.000000, 0.738470
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 8

$Name: Virgo 2		;! Object #12
$Class: GTF Ulysses
$Team: Hostile
$Location: 625.296936, 14.429399, -937.644897
$Orientation:
	0.738469, -0.000000, 0.674288,
	0.000000, 1.000000, 0.000000,
	-0.674288, 0.000000, 0.738469
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 8

$Name: Virgo 3		;! Object #13
$Class: GTF Ulysses
$Team: Hostile
$Location: 667.949951, 14.429399, -898.698975
$Orientation:
	0.738469, -0.000000, 0.674288,
	0.000000, 1.000000, 0.000000,
	-0.674288, 0.000000, 0.738469
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 8

$Name: Virgo 4		;! Object #14
$Class: GTF Ulysses
$Team: Hostile
$Location: 633.180298, 28.857944, -989.107727
$Orientation:
	0.738469, -0.000000, 0.674288,
	0.000000, 1.000000, 0.000000,
	-0.674288, 0.000000, 0.738469
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 8

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 60 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-guard "Panopticon" 50 ) )
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Delta 1"
	"Delta 2"
)
+Flags: ( )

$Name: Virgo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-cargo-known-delay 35 "TAC 1 4" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

#Events		;! 9 total

$Formula: ( when 
   ( true ) 
   ( lua-SHIPAbilities-set-Abilities 
      ( true ) 
      ( false ) 
      ( false ) 
      ( false ) 
   )
   ( set-mission-mood "Happy" ) 
   ( add-goal 
      "Delta" 
      ( ai-waypoints "Waypoint path 1" 70 ) 
   )
   ( send-message-list 
      "#Command" 
      "Normal" 
      "Start Of Mission - 1" 
      1000 
      "Alpha 1" 
      "Normal" 
      "Start Of Mission - 2" 
      22000 
      "#Command" 
      "Normal" 
      "Start Of Mission - 3" 
      4000 
      "Alpha 1" 
      "Normal" 
      "Start Of Mission - 4" 
      7000 
   )
)
+Name: Setup Round
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 70 ) 
   ( add-goal 
      "Panopticon" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         89 
      )
   )
   ( send-message-list 
      "Panopticon" 
      "Normal" 
      "Panopticon Jump - 1" 
      0 
      "Alpha 1" 
      "Normal" 
      "Panopticon Jump - 2" 
      9000 
      "#Command" 
      "Normal" 
      "Panopticon Jump - 3" 
      4000 
   )
)
+Name: Order Panopticon
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-cargo-known-delay 3 "TAC 1 4" ) 
   ( add-goal 
      "Cancer" 
      ( ai-chase-any 89 ) 
   )
   ( change-iff 
      "Hostile" 
      "Cancer" 
      "Panopticon" 
      "TAC 1 4" 
   )
   ( send-message-list 
      "Alpha 1" 
      "Normal" 
      "Bomb Detected -1" 
      0 
      "#Command" 
      "Normal" 
      "Bomb Detected -2" 
      4000 
   )
)
+Name: Upon Cargo Scan
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan TAC 1 4", -1)

$Formula: ( when 
   ( is-cargo-known-delay 25 "TAC 1 4" ) 
   ( do-nothing ) 
   ( add-goal 
      "Delta" 
      ( ai-chase-any 89 ) 
   )
   ( self-destruct "TAC 1 4" ) 
   ( lua-SHIPAbilities-set-enabled 
      150 
      150 
      1 
      "EVI" 
      ( true ) 
   )
   ( add-goal 
      "Panopticon" 
      ( ai-warp-out 100 ) 
   )
   ( send-message-list 
      "EVI" 
      "Normal" 
      "EVI Jumps In -1" 
      0 
      "Alpha 1" 
      "Normal" 
      "EVI Jumps In -2" 
      7500 
   )
)
+Name: Container Explode
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Get away from the explosion", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Cancer" 
      "Virgo" 
   )
   ( send-message-list 
      "#Command" 
      "Normal" 
      "Fighters Destroyed - 1" 
      0 
      "Alpha 1" 
      "Normal" 
      "Fighters Destroyed - 2" 
      7000 
      "EVI" 
      "Normal" 
      "Fighters Destroyed - 3" 
      3000 
      "Alpha 1" 
      "Normal" 
      "Fighters Destroyed - 4" 
      3000 
   )
)
+Name: Mission Complete
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer and Virgo", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB Directive Success
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump Out", -1)

$Formula: ( when 
   ( < 
      ( distance-to-bbox 
         "Space Port 3" 
         "Panopticon" 
      )
      750 
   )
   ( self-destruct "TAC 1 4" ) 
)
+Name: Freighter Reaches Target
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Panopticon" 
      ( ai-warp-out 100 ) 
   )
   ( add-goal 
      "Cancer" 
      ( ai-warp-out 100 ) 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Station Destroyed 1" 
   )
)
+Name: Freighter Escapes
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB Directive Failure
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump Out", -1)

#Goals		;! 0 total


#Waypoints		;! 2 lists total

$Name: Waypoint path 1
$List: (		;! 10 points in list
	( -741.210388, -0.000488, 301.401001 )
	( -768.327393, -0.000488, 1129.641602 )
	( -1074.856934, -0.000427, 1506.119385 )
	( -1457.824951, -0.000122, 1565.458008 )
	( -1839.815796, 0.000000, 1313.757935 )
	( -2006.959961, -0.000122, 795.613647 )
	( -1766.475220, -0.000122, 344.844971 )
	( -1707.667969, -0.000183, -357.521729 )
	( -888.510376, -0.000122, -195.047852 )
	( -731.646118, -0.000122, 113.319336 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -822.157715, 0.000427, 715.001526 )
)

#Messages		;! 18 total


$Name: Start Of Mission - 1
$Team: -1
$MessageNew:  XSTR("By the powers instilled upon me by the people of the GTVA, you are called upon as per Section 103 Subsection A

 of the laws around captaining a starship. You are temporarialy deputized until a time where you are not needed. adequate compensation will be given for this inconvience.", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: M02-SOM1.wav

$Name: Start Of Mission - 2
$Team: -1
$MessageNew:  XSTR("Ok, what do you need me to do officer?", -1)
$end_multi_text
+Persona: Keys
+Wave Name: M02-SOM2.wav

$Name: Start Of Mission - 3
$Team: -1
$MessageNew:  XSTR("We need you to guard the freighter Panopticon, The frighter has apparently ran into pirates but successfully escaped.", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: M02-SOM3.wav

$Name: Start Of Mission - 4
$Team: -1
$MessageNew:  XSTR("Ok, ok, file I'll guard the Panopticon.", -1)
$end_multi_text
+Persona: Keys
+Wave Name: M02-SOM4.wav

$Name: Panopticon Jump - 1
$Team: -1
$MessageNew:  XSTR("We are arriving to drop off the cargo, we managed to hire some mercs to escort us. You are not needed repeat, you are not needed.", -1)
$end_multi_text
+Persona: Captain Blastclaw
+Wave Name: M02-POJ1.wav

$Name: Panopticon Jump - 2
$Team: -1
$MessageNew:  XSTR("Uh sir there is an unusual energy signiture eminating from the Panopticon's cargo container. Should I scan it?", -1)
$end_multi_text
+Persona: Keys
+Wave Name: M02-POJ2.wav

$Name: Panopticon Jump - 3
$Team: -1
$MessageNew:  XSTR("Why yes you should Scan it, Citizen!", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: M02-POJ3.wav

$Name: Bomb Detected -1
$Team: -1
$MessageNew:  XSTR("Sir, it says there's explosive material in here!", -1)
$end_multi_text
+Persona: Keys
+Wave Name: M02-BMD1.wav

$Name: Bomb Detected -2
$Team: -1
$MessageNew:  XSTR("They're detonating the explosive material, citizen get out of there!
", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: M02-BMD2.wav

$Name: EVI Jumps In -1
$Team: -1
$MessageNew:  XSTR("I am EVI, Extended Virtual Intelligence. I will need your help to remove these threats, target one of them and press 1 to focus your comms on them.", -1)
$end_multi_text
+Persona: EVI

$Name: EVI Jumps In -2
$Team: -1
$MessageNew:  XSTR("<To Self> What is that?", -1)
$end_multi_text
+Persona: Keys
+Wave Name: M02-EVJ2.wav

$Name: Freighter Jumps Out - 1
$Team: -1
$MessageNew:  XSTR("He got away, Take out the fighters, citizen!", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: M02-FJO1.wav

$Name: Freighter Jumps Out - 2
$Team: -1
$MessageNew:  XSTR("It's not like I have a choice here!", -1)
$end_multi_text
+Persona: Keys
+Wave Name: M02-FJO2.wav

$Name: Fighters Destroyed - 1
$Team: -1
$MessageNew:  XSTR("You have performed admirably brave citizen. You are now free to go.", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: M02-FID1.wav

$Name: Fighters Destroyed - 2
$Team: -1
$MessageNew:  XSTR("Thanks for nothing.", -1)
$end_multi_text
+Persona: Keys
+Wave Name: M02-FID2.wav

$Name: Fighters Destroyed - 3
$Team: -1
$MessageNew:  XSTR("I will tag along with you for now.

-EVI", -1)
$end_multi_text
+Persona: EVI

$Name: Fighters Destroyed - 4
$Team: -1
$MessageNew:  XSTR("Great, not only did I lose money but I'm stuck with an AI.", -1)
$end_multi_text
+Persona: Keys
+Wave Name: M02-FID4.wav

$Name: Station Destroyed 1
$Team: -1
$MessageNew:  XSTR("Station is going down citizen. I will die a hero, but you a coward!", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: M02-MOF1.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunSol
+Angles: 0.000000 0.000000 0.000000
+Scale: 1.000000
$Starbitmap: planeta1
+Angles: 0.000000 0.453786 1.047198
+ScaleX: 4.500000
+ScaleY: 4.500000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

