#Mission Info

$Version: 0.10
$Name:  XSTR("Pea Soup", -1)
$Author: Blaise Russel
$Created: 06/09/03 at 19:25:50
$Modified: 08/16/03 at 16:00:40
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 14
+NebAwacs: 3000.000000

+Storm: none


+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
2.000000

+Viewer pos: -3984.857422, 5991.848633, 4191.511230
+Viewer orient:
	0.971640, 0.000002, 0.236465,
	-0.232406, 0.184496, 0.954960,
	-0.043625, -0.982833, 0.179264

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("We're trapped. We're lost. We have no idea where we are or where we can go. So the first thing we shall do is find that out.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -421.793945, 1519.957886, -10888.711914
$camera_orient:
	-0.999999, 0.000001, 0.001300,
	-0.001300, 0.008731, -0.999961,
	-0.000013, -0.999962, -0.008731
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -413.479919, -0.000872, -10941.122070
$label: MCv Custodian
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$g Alpha, you'll each be flying waypoints. $g Beta will look after the $g Custodian. While you're out there, $g Alpha, we'll be combining both your and our sensors to look for a jump node in this nebula.", -1)
; it's been marked with beacons. You will go to each waypoint and we will use your sensors to augment our own. Hopefully we'll be able to pick up a node out of this system.", -1)


$end_multi_text
$voice: none.wav
$camera_pos: -421.793945, 1519.957886, -10888.711914
$camera_orient:
	-0.999999, 0.000001, 0.001300,
	-0.001300, 0.008731, -0.999961,
	-0.000013, -0.999962, -0.008731
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -435.425995, -0.000844, -10642.486328
$label: MCv Custodian
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Loki
$pos: -464.014343, -0.000802, -11089.344727
$label: Alpha
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -458.082489, -0.000866, -10865.618164
$label: Beta
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: -802.187378, -0.000839, -11007.734375
$label: Waypoint
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: -131.179947, -0.000904, -11017.000977
$label: Waypoint
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If we do find a subspace node out of here, we shall depart immediately. We shall not wait for anyone, so don't expect us to wait behind if you're slow. The sooner we get out of this nebula, the better.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -427.702087, 1519.957886, -10888.705078
$camera_orient:
	-0.680520, 0.000001, 0.732730,
	-0.732702, 0.008731, -0.680494,
	-0.006398, -0.999962, -0.005940
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -622.967773, -0.000897, -10361.705078
$label: MCv Custodian
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -137.218262, -0.000880, -11393.546875
$label: Jump Node?
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We could run into anything out here, team. Not only are there $r Vasudans and $r pirates running about, but there could be other things out here. Keep alert.

$g Custodian out.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -427.702087, 1519.957886, -10888.705078
$camera_orient:
	-0.000945, 0.000001, 1.000000,
	-0.999961, 0.008731, -0.000945,
	-0.008731, -0.999962, -0.000007
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 20
$team: Unknown
$class: SJD Sathanas
$pos: -410.230682, -0.000868, -10899.861328
$label: Unknown
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-destroyed-delay 
   0 
   "MCv Custodian" 
)
$Multi text
    XSTR("We lost the Custodian. Without it, we have no food, no fuel, no shelter... nothing. We shall surely die without it.", -1)
; without it, we have no food or fuel or supplies of any kind. We are surely doomed to die alone out here without it.", -1)



$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Watch for those bombers and their bombs. Consider running back to the Custodian instead of engaging Sneak and Assassin wings.", -1)
$end_multi_text

$Formula: ( has-departed-delay 
   0 
   "MCv Custodian" 
)
$Multi text
    XSTR("Good work, team. Wherever it is we're going, it's got to be better than staying in this nebula for much longer. Hopefully, we can figure out a point of reference in this system so that we can figure out where we are in relation to GTVA space.

If it doesn't lead us right back home, that is.

We have also gained a new addition to the team, the GVS - or rather, the MS - Tefnut, which will be available on call for rearming in combat situations, which we shall most certainly face. Those pirates seem pretty determined to kill us. Ursa bombers are certainly not standard pirate fare, I know that much.

Remember, team - high hopes.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	5
	"GTF Loki"	5
)

+Weaponry Pool: (
	"Subach HL-7"	30
	"Mekhu HL-7"	2
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	760
	"Harpoon"	620
)

#Objects		;! 42 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: -90.840385, 126.230179, -165.196426
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.999950, -0.010000,
	0.000000, 0.010000, 0.999950
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Orders Accepted: 32799		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Loki
$Team: Friendly
$Location: -152.184906, 125.371819, -251.034393
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.999950, -0.010000,
	0.000000, 0.010000, 0.999950
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints "Waypoint path 5" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 32799		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Alpha 3		;! Object #2
$Class: GTF Loki
$Team: Friendly
$Location: -14.544121, 125.418236, -246.393402
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.999950, -0.010000,
	0.000000, 0.010000, 0.999950
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 32799		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Alpha 4		;! Object #3
$Class: GTF Loki
$Team: Friendly
$Location: -87.091820, 124.507980, -337.428406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.999950, -0.010000,
	0.000000, 0.010000, 0.999950
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 32799		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Beta 1		;! Object #4
$Class: GTF Hercules
$Team: Friendly
$Location: -589.092468, 112.079185, -166.716187
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.988771, 0.149438,
	0.000000, -0.149438, 0.988771
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 32799		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #5
$Class: GTF Hercules
$Team: Friendly
$Location: -659.786377, 119.580910, -216.351913
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.988771, 0.149438,
	0.000000, -0.149438, 0.988771
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 32799		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #6
$Class: GTF Hercules
$Team: Friendly
$Location: -522.109558, 119.106262, -213.211319
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.988771, 0.149438,
	0.000000, -0.149438, 0.988771
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 32799		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #7
$Class: GVF Seth
$Team: Friendly
$Location: -589.054810, 127.683746, -269.964630
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.988771, 0.149438,
	0.000000, -0.149438, 0.988771
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 32799		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: MCv Custodian		;! Object #8
$Class: GTCv Deimos
$Team: Friendly
$Location: -334.197479, -10.271792, -262.204346
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.917121, -0.398609,
	0.000000, 0.398609, 0.917121
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret12
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret24
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "MCv Custodian" 
      "Waypoint path 1:1" 
   )
   200 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Beacon 1		;! Object #9
$Class: GTNB Pharos
$Team: Friendly
$Location: 2496.509521, -299.019806, -3508.250732
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Group: 0

$Name: Beacon 2		;! Object #10
$Class: GTNB Pharos
$Team: Friendly
$Location: 2519.732178, -680.085083, -6213.600586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "hidden-from-sensors" )+Respawn priority: 0

+Escort priority: 10
+Group: 0

$Name: Beacon 3		;! Object #11
$Class: GTNB Pharos
$Team: Friendly
$Location: -307.794373, -1426.109863, -6554.829102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "hidden-from-sensors" )+Respawn priority: 0

+Escort priority: 20
+Group: 0

$Name: Beacon 4		;! Object #12
$Class: GTNB Pharos
$Team: Friendly
$Location: -3206.663086, -788.429993, -6504.822266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "hidden-from-sensors" )+Respawn priority: 0

+Escort priority: 30
+Group: 0

$Name: GVS Tefnut		;! Object #13
$Class: GVS Nephthys
$Team: Unknown
$Location: -4474.861328, -195.488892, -7197.663086
$Orientation:
	0.601946, 0.798229, 0.022206,
	0.645114, -0.469718, -0.602656,
	-0.470626, 0.377092, -0.797693
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 87
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   0 
   "MCv Custodian" 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "hidden-from-sensors" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 6

$Name: Corsair 1		;! Object #14
$Class: GTB Medusa
$Team: Hostile
$Location: -2835.399658, 168.722305, 932.145142
$Orientation:
	-0.217453, 0.000000, -0.976071,
	-0.476496, 0.872745, 0.106155,
	0.851861, 0.488177, -0.189780
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Corsair 2		;! Object #15
$Class: GTB Medusa
$Team: Hostile
$Location: -2763.865967, 29.193895, 1013.214783
$Orientation:
	-0.217453, 0.000000, -0.976071,
	-0.476496, 0.872745, 0.106155,
	0.851861, 0.488177, -0.189781
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Corsair 3		;! Object #16
$Class: GTB Zeus
$Team: Hostile
$Location: -2885.585938, -88.703903, 1019.852234
$Orientation:
	-0.217453, 0.000000, -0.976071,
	-0.476496, 0.872745, 0.106155,
	0.851861, 0.488177, -0.189781
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Corsair 4		;! Object #17
$Class: GTB Zeus
$Team: Hostile
$Location: -2832.853760, -176.024582, 1083.503662
$Orientation:
	-0.217453, 0.000000, -0.976071,
	-0.476496, 0.872745, 0.106155,
	0.851861, 0.488177, -0.189781
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Bandit 1		;! Object #18
$Class: GTF Loki
$Team: Hostile
$Location: -464.493927, -127.036812, 2237.923096
$Orientation:
	0.110570, 0.000000, 0.993869,
	0.423328, 0.904752, -0.047096,
	-0.899204, 0.425939, 0.100038
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Bandit 2		;! Object #19
$Class: GTF Loki
$Team: Hostile
$Location: -535.923706, 30.634464, 2184.429688
$Orientation:
	0.110570, 0.000000, 0.993868,
	0.423328, 0.904752, -0.047096,
	-0.899204, 0.425939, 0.100038
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Bandit 3		;! Object #20
$Class: GTF Ulysses
$Team: Hostile
$Location: -426.219757, 92.163185, 2118.038818
$Orientation:
	0.110570, 0.000000, 0.993868,
	0.423328, 0.904752, -0.047096,
	-0.899204, 0.425939, 0.100038
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Bandit 4		;! Object #21
$Class: GVF Thoth
$Team: Hostile
$Location: -370.210480, -84.668106, 2167.168945
$Orientation:
	0.110570, 0.000000, 0.993868,
	0.423328, 0.904752, -0.047096,
	-0.899204, 0.425939, 0.100038
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rogue 1		;! Object #22
$Class: GVB Osiris
$Team: Hostile
$Location: -4066.968506, 1264.842285, 2181.328613
$Orientation:
	-0.370181, 0.000000, -0.928960,
	0.000000, 1.000000, 0.000000,
	0.928960, 0.000000, -0.370181
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Rebel Bomb" "Piranha" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Rogue 2		;! Object #23
$Class: GVB Osiris
$Team: Hostile
$Location: -4138.190918, 1311.988647, 2259.482178
$Orientation:
	-0.370181, 0.000000, -0.928960,
	0.000000, 1.000000, 0.000000,
	0.928960, 0.000000, -0.370181
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Rebel Bomb" "Piranha" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Rogue 3		;! Object #24
$Class: GTB Zeus
$Team: Hostile
$Location: -4121.919434, 1396.074219, 2126.941895
$Orientation:
	-0.370181, 0.000000, -0.928960,
	0.000000, 1.000000, 0.000000,
	0.928960, 0.000000, -0.370181
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rogue 4		;! Object #25
$Class: GTB Zeus
$Team: Hostile
$Location: -4180.761230, 1448.899902, 2202.596191
$Orientation:
	-0.370181, 0.000000, -0.928960,
	0.000000, 1.000000, 0.000000,
	0.928960, 0.000000, -0.370181
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Brigand 1		;! Object #26
$Class: GVF Seth
$Team: Hostile
$Location: -1918.538330, 1423.665894, 4168.256348
$Orientation:
	-0.049184, 0.000000, 0.998790,
	0.000000, 1.000000, 0.000000,
	-0.998790, 0.000000, -0.049184
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brigand 2		;! Object #27
$Class: GVF Horus
$Team: Hostile
$Location: -1958.244507, 1509.153809, 4233.962402
$Orientation:
	-0.049184, 0.000000, 0.998790,
	0.000000, 1.000000, 0.000000,
	-0.998790, 0.000000, -0.049184
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Brigand 3		;! Object #28
$Class: GVF Horus
$Team: Hostile
$Location: -1957.832397, 1233.669556, 4079.053711
$Orientation:
	-0.049184, 0.000000, 0.998790,
	0.000000, 1.000000, 0.000000,
	-0.998790, 0.000000, -0.049184
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Brigand 4		;! Object #29
$Class: GTF Hercules
$Team: Hostile
$Location: -2003.014038, 1317.052856, 4158.838379
$Orientation:
	-0.049184, 0.000000, 0.998790,
	0.000000, 1.000000, 0.000000,
	-0.998790, 0.000000, -0.049184
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Swashbuckler 1		;! Object #30
$Class: GTB Ursa
$Team: Hostile
$Location: -4361.105957, 3920.318359, 3646.009766
$Orientation:
	0.228753, 0.000000, -0.973484,
	0.000000, 1.000000, 0.000000,
	0.973484, 0.000000, 0.228753
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Swashbuckler 2		;! Object #31
$Class: GTB Ursa
$Team: Hostile
$Location: -4445.742188, 4072.510254, 3553.940918
$Orientation:
	0.228753, 0.000000, -0.973485,
	0.000000, 1.000000, 0.000000,
	0.973485, 0.000000, 0.228753
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Swashbuckler 3		;! Object #32
$Class: GTB Medusa
$Team: Hostile
$Location: -4474.148926, 4007.680908, 3694.228271
$Orientation:
	0.228753, 0.000000, -0.973485,
	0.000000, 1.000000, 0.000000,
	0.973485, 0.000000, 0.228753
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raiders 1		;! Object #33
$Class: GTF Ulysses
$Team: Hostile
$Location: -3380.011475, 3930.688232, 4653.388184
$Orientation:
	-0.968517, 0.000000, -0.248947,
	0.000000, 1.000000, 0.000000,
	0.248947, 0.000000, -0.968517
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Raiders 2		;! Object #34
$Class: GTF Ulysses
$Team: Hostile
$Location: -3323.995850, 3923.674561, 4760.197754
$Orientation:
	-0.968517, 0.000000, -0.248947,
	0.000000, 1.000000, 0.000000,
	0.248947, 0.000000, -0.968517
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Raiders 3		;! Object #35
$Class: GVF Thoth
$Team: Hostile
$Location: -3473.304443, 4090.808838, 4695.895996
$Orientation:
	-0.968517, 0.000000, -0.248947,
	0.000000, 1.000000, 0.000000,
	0.248947, 0.000000, -0.968517
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raiders 4		;! Object #36
$Class: GVF Thoth
$Team: Hostile
$Location: -3432.068359, 3972.287354, 4772.653809
$Orientation:
	-0.968517, 0.000000, -0.248947,
	0.000000, 1.000000, 0.000000,
	0.248947, 0.000000, -0.968517
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Sneak 1		;! Object #37
$Class: GTF Loki
$Team: Hostile
$Location: -4214.405273, -902.805176, -8689.517578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Sneak 2		;! Object #38
$Class: GTF Loki
$Team: Hostile
$Location: -4104.997559, -803.305481, -8628.623047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Sneak 3		;! Object #39
$Class: GTF Ulysses
$Team: Hostile
$Location: -4183.237793, -830.154846, -8773.346680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Sneak 4		;! Object #40
$Class: GTF Hercules
$Team: Hostile
$Location: -4271.951172, -729.559753, -8717.981445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Jump Node Beacon		;! Object #41
$Class: GTNB Pharos
$Team: Friendly
$Location: -4509.401855, 4000.000000, 4463.315430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "SendMsgs3" 7 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )+Respawn priority: 0

+Escort priority: 35
+Group: 0

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   0 
   "MCv Custodian" 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   0 
   "MCv Custodian" 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "MCv Custodian" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Bandit
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bandit 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Corsair" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bandit 1"
	"Bandit 2"
	"Bandit 3"
	"Bandit 4"
)
$AI Goals: ( goals ( ai-guard-wing "Corsair" 50 ) )
+Flags:( )

$Name: Brigand
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Brigand 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Rogue" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Brigand 1"
	"Brigand 2"
	"Brigand 3"
	"Brigand 4"
)
$AI Goals: ( goals ( ai-guard-wing "Rogue" 50 ) )
+Flags:( )

$Name: Raiders
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Raiders 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Swashbuckler" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Raiders 1"
	"Raiders 2"
	"Raiders 3"
	"Raiders 4"
)
$AI Goals: ( goals ( ai-guard-wing "Swashbuckler" 50 ) )
+Flags:( )

$Name: Corsair
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Corsair 1

$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "MCv Custodian" 
      "Waypoint path 1:1" 
   )
   5000 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Corsair 1"
	"Corsair 2"
	"Corsair 3"
	"Corsair 4"
)
$AI Goals: ( goals ( ai-chase "MCv Custodian" 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Rogue
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Rogue 1

$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "MCv Custodian" 
      "Waypoint path 1:1" 
   )
   3500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rogue 1"
	"Rogue 2"
	"Rogue 3"
	"Rogue 4"
)
$AI Goals: ( goals ( ai-chase "MCv Custodian" 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Swashbuckler
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Swashbuckler 1

$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "MCv Custodian" 
      "Waypoint path 1:1" 
   )
   2000 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Swashbuckler 1"
	"Swashbuckler 2"
	"Swashbuckler 3"
)
$AI Goals: ( goals ( ai-chase "MCv Custodian" 50 ) )
+Flags:( )

$Name: Sneak
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sneak 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "SendMsgs2" 37 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sneak 1"
	"Sneak 2"
	"Sneak 3"
	"Sneak 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Flags:( )

#Events		;! 22 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( never-warp "Alpha 1" ) 
)
+Name: BreakA1JD
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_01" 
   )
)
+Name: SendMsgCus01
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 9 ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
      0 
      "Beta 1" 
      "High" 
      "Beta1_01" 
      2000 
      "Alpha 3" 
      "High" 
      "Alpha3_02" 
      2000 
      "Beta 1" 
      "High" 
      "Beta1_02" 
      2000 
      "Alpha 3" 
      "High" 
      "Alpha3_03" 
      4000 
      "Beta 4" 
      "High" 
      "Beta4_01" 
      5000 
      "Alpha 3" 
      "High" 
      "Alpha3_04" 
      4000 
      "MCv Custodian" 
      "High" 
      "Custodian_02" 
      4000 
   )
)
+Name: SendMsgs
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Beacon 1" ) 
      500 
   )
   ( ship-visible "Beacon 2" ) 
)
+Name: DirWaypoint1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Go to Beacon 1", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Beacon 2" ) 
      500 
   )
   ( ship-visible "Beacon 3" ) 
)
+Name: DirWaypoint2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Go to Beacon 2", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Beacon 3" ) 
      500 
   )
   ( ship-visible "Beacon 4" ) 
)
+Name: DirWaypoint3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Go to Beacon 3", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Beacon 4" ) 
      500 
   )
   ( ship-visible "GVS Tefnut" ) 
)
+Name: DirWaypoint4
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Go to Beacon 4", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Beacon 4" ) 
      500 
   )
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_03" 
   )
)
+Name: AtBeacon4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "GVS Tefnut" ) 
      500 
   )
   ( do-nothing ) 
)
+Name: DirInvestigate
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Investigate Object", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "GVS Tefnut" ) 
      500 
   )
   ( send-message-list 
      "GVS Tefnut" 
      "High" 
      "Tefnut_01" 
      0 
      "MCv Custodian" 
      "High" 
      "Custodian_04" 
      2000 
      "GVS Tefnut" 
      "High" 
      "Tefnut_02" 
      2000 
      "MCv Custodian" 
      "High" 
      "Custodian_05" 
      2000 
      "GVS Tefnut" 
      "High" 
      "Tefnut_03" 
      2000 
      "MCv Custodian" 
      "High" 
      "Custodian_06" 
      4000 
      "GVS Tefnut" 
      "High" 
      "Tefnut_04" 
      2000 
      "Beta 1" 
      "High" 
      "Beta1_03" 
      2000 
      "GVS Tefnut" 
      "High" 
      "Tefnut_05" 
      3000 
      "Beta 4" 
      "High" 
      "Beta4_02" 
      4000 
      "MCv Custodian" 
      "High" 
      "Custodian_07" 
      3000 
   )
)
+Name: SendMsgs2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "SendMsgs2" 30 ) 
   ( add-goal 
      "GVS Tefnut" 
      ( ai-stay-near-ship 
         "MCv Custodian" 
         89 
      )
   )
   ( validate-goal "Escort the Tefnut" ) 
)
+Name: OrdersTefnut
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GVS Tefnut" ) 
   ( do-nothing ) 
)
+Name: DirProtectTefnut
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Tefnut", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Sneak" ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_08" 
   )
)
+Name: SendMsgCus08
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 46 "Sneak" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Alpha3_05" 
      0 
      "MCv Custodian" 
      "High" 
      "Custodian_09" 
      2000 
      "Alpha 3" 
      "High" 
      "Alpha3_06" 
      2000 
      "MCv Custodian" 
      "High" 
      "Custodian_10" 
      3000 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "MCv Custodian" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "MCv Custodian" 89 ) 
   )
   ( add-goal 
      "MCv Custodian" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
)
+Name: SendMsgs3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Bandit" ) 
      ( is-destroyed-delay 0 "Brigand" ) 
      ( is-destroyed-delay 0 "Raiders" ) 
      ( is-destroyed-delay 0 "Corsair" ) 
      ( is-destroyed-delay 0 "Rogue" ) 
      ( is-destroyed-delay 0 "Swashbuckler" ) 
   )
   ( do-nothing ) 
)
+Name: DirProtectCus
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Objective:  XSTR("Protect the Custodian", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "SendMsgs3" 7 ) 
   ( validate-goal 
      "Escort the Custodian" 
   )
)
+Name: Validategoal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Corsair" ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_11" 
   )
)
+Name: SendMsgCus11
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "MCv Custodian" 
         "Waypoint path 1:1" 
      )
      400 
   )
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_12" 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: SendMsgCus12
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 
         0 
         "MCv Custodian" 
      )
      ( has-departed-delay 0 "GVS Tefnut" ) 
   )
   ( do-nothing ) 
)
+Name: WhenDeparted
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirDepart
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "MCv Custodian" 
   )
   ( allow-warp "Alpha 1" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "CusDown" 
   )
)
+Name: WhenDead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirDepar2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Scout the nebula
$MessageNew:  XSTR("Scout the nebula for a jump node out", -1)
$end_multi_text
$Formula: ( < 
   ( distance "Alpha 1" "Beacon 4" ) 
   500 
)

$Type: Primary
+Name: Escort the Tefnut
$MessageNew:  XSTR("Protect the Tefnut from pirates", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GVS Tefnut" ) 
+Invalid

$Type: Primary
+Name: Escort the Custodian
$MessageNew:  XSTR("Escort the Custodian to the jump node", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "MCv Custodian" 
)
+Invalid

#Waypoints		;! 5 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -3654.364990, 3538.623291, 3424.493652 )
)

$Name: Waypoint path 2
$List: (		;! 8 points in list
	( -2993.491943, -0.000918, -17.969248 )
	( -1749.295410, 1500.198120, -15.496068 )
	( -517.851074, 3001.363525, -13.060666 )
	( 747.397888, 1502.227295, -10.554502 )
	( 1996.327148, 0.001126, -8.080776 )
	( 786.489014, -1502.329956, -17.925684 )
	( -552.154053, -3001.569824, -20.576544 )
	( -1774.088623, -1501.635742, -8.127584 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -4551.309570, 3994.470947, 4394.558594 )
)

$Name: Waypoint path 4
$List: (		;! 5 points in list
	( 2004.588501, -2004.776001, 1985.566284 )
	( 3006.357666, 2005.802612, 3972.368164 )
	( 1013.323120, 4004.012207, 6007.444824 )
	( -1011.453125, 4003.669922, 6022.785645 )
	( -2982.928467, 2004.282349, 4020.945557 )
)

$Name: Waypoint path 5
$List: (		;! 4 points in list
	( 3017.638916, 0.010719, -87.910431 )
	( -503.422607, 0.010755, 3995.829834 )
	( -3990.134766, 0.010789, -32.408913 )
	( -485.550171, 0.010738, -4049.128906 )
)

#Messages		;! 236 total


$Name: Custodian_01

$Team: -1
$MessageNew:  XSTR("Get on your patrol paths, people.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Alpha3_01

$Team: -1
$MessageNew:  XSTR("...We're stuck here, aren't we?", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Beta1_01

$Team: -1
$MessageNew:  XSTR("Yes, Alpha 3, you said.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Alpha3_02

$Team: -1
$MessageNew:  XSTR("I just... oh, Christ! What are we gonna do?", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Beta1_02

$Team: -1
$MessageNew:  XSTR("Find a way out of here, Alpha 3, that's what we're gonna do. We've got to keep it together, else we won't make it back home.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Alpha3_03

$Team: -1
$MessageNew:  XSTR("We're not going to make it back home! Damnit, we're lost, in the middle of a nebula, on the wrong GODDAMN side of a collapsed jump node! We're going to DIE here!", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Beta4_01

$Team: -1
$MessageNew:  XSTR("Beta 1 is right, Alpha 3. We should keep our minds off that subject and just hope for the best, else we won't never even try to get home.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: Alpha3_04

$Team: -1
$MessageNew:  XSTR("I don't think you understand... Christ, we're TRAPPED! We're never going home... oh god... we're going to die here, I can feel it...", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Custodian_02

$Team: -1
$MessageNew:  XSTR("Pull yourself together, Alpha 3! Snap out of it! The rest of you, carry on with your scouting. We've got to find a way out of here, we can't see anything in this mess.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Custodian_03

$Team: -1
$MessageNew:  XSTR("Alpha 1... we're picking up something... it should be on your sensors as well. Would you mind investigating?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Tefnut_01

$Team: -1
$MessageNew:  XSTR("HOLD YOUR FIRE!", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VP2

$Name: Custodian_04

$Team: -1
$MessageNew:  XSTR("It's a Vasudan support ship!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Tefnut_02

$Team: -1
$MessageNew:  XSTR("Hold your fire! We surrender!", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VP2

$Name: Custodian_05

$Team: -1
$MessageNew:  XSTR("What are you doing out here all alone?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Tefnut_03

$Team: -1
$MessageNew:  XSTR("We got seperated from the GVCv Khufu in this nebula. We tried to find our way back, but ended up getting even more lost. We don't think the Khufu has noticed.", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VP2

$Name: Custodian_06

$Team: -1
$MessageNew:  XSTR("Good. Return to the Custodian, Alpha 1.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Tefnut_04

$Team: -1
$MessageNew:  XSTR("What? You're going? You're leaving us out here?", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VP2

$Name: Beta1_03

$Team: -1
$MessageNew:  XSTR("Of course. You're GTVA, you're supposed to be hunting us down, remember?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Tefnut_05

$Team: -1
$MessageNew:  XSTR("We're not GTVA though! Support ship pilots are rarely dedicated GTVA personnel, that's for fighter pilots and officers! We work for hire!", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VP2

$Name: Beta4_02

$Team: -1
$MessageNew:  XSTR("They are right, Custodian. Very few people sign up to be resupply ship pilots.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: Custodian_07

$Team: -1
$MessageNew:  XSTR("Alright, Alpha 1, escort the Tefnut back to us.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Custodian_08

$Team: -1
$MessageNew:  XSTR("Looks like we were too noisy. Pirates are jumping in and bearing down on a vector in your direction, Alpha 1!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Alpha3_05

$Team: -1
$MessageNew:  XSTR("I FOUND IT!", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Custodian_09

$Team: -1
$MessageNew:  XSTR("Come again, Alpha 3?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Alpha3_06

$Team: -1
$MessageNew:  XSTR("A node! A node! I found a node! We're going home!", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Custodian_10

$Team: -1
$MessageNew:  XSTR("...Confirmed. Headed on a course to the node. Come on, everyone, let's get out of here.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Custodian_11

$Team: -1
$MessageNew:  XSTR("Pirate bombers are attacking us, team. Cover us!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Custodian_12

$Team: -1
$MessageNew:  XSTR("We're making the jump out of here. Follow us, team.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: CusDown

$Team: -1
$MessageNew:  XSTR("The Custodian is down! Everyone, get out of here!", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 100
$Ambient light level: 0
+Neb2: nbackblue2

+Neb2Flags: 3

$Sun: SunBlue
+Angles: 1.169370 0.000000 1.815141
+Scale: 2.000000

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief1

#End

