#Mission Info

$Version: 0.10
$Name:  XSTR("Return to Oz", -1)
$Author: Blaise Russel
$Created: 06/14/03 at 21:19:56
$Modified: 01/31/04 at 11:05:53
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 10

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: 6151.849121, 614.107056, 6148.306152
+Viewer orient:
	-0.002480, -0.000001, 0.999997,
	-0.999949, -0.009749, -0.002480,
	0.009749, -0.999952, 0.000023

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 7
$start_stage
$multi_text
 XSTR("Okay, here's the deal.

We're currently back in the $b nebula, in a region we haven't seen before. The two nodes in the $b battlefield and $b nebula systems that lead back to $g GTVA space are both unsuitable for travel. Our only way out lies in the system controlled by $r GTVI.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 6151.849121, 614.107056, 6148.306152
$camera_orient:
	-0.002480, -0.000001, 0.999997,
	-0.999949, -0.009749, -0.002480,
	0.009749, -0.999952, 0.000023
$camera_time: 500
$num_lines: 3
$line_start: 0
$line_end: 2
$line_start: 0
$line_end: 1
$line_start: 1
$line_end: 2
$num_icons: 3
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 6119.348633, -0.000852, 6198.995605
$label: Battlefield
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 6217.196777, -0.000858, 6363.168457
$label: Nebula
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 6160.584473, -0.000860, 5950.756836
$label: GTVI
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Unfortunately, $r GTVI's got that jump node sealed up tighter than a chastity belt. Two cruisers patrol the immediate area around it and there's a ring of sentry guns waiting to tear us to shreds.

Not to mention the $r GTIC $r Mammon and that beam cannon it has which could rip through us like the proverbial hot knife in butter.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 6147.553223, 228.870453, 6144.748047
$camera_orient:
	-0.002480, -0.000001, 0.999997,
	-0.999949, -0.009749, -0.002480,
	0.009749, -0.999952, 0.000023
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 6124.133789, 0.000048, 6149.917969
$label: GTVA Jump Node
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 6150.675293, 0.000016, 6124.979980
$label: GTIC Balor
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 6150.552246, 0.000016, 6174.628906
$label: GTIC Zariel
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: 6169.663574, 0.000020, 6109.852051
$label: Sentry
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: 6180.105469, 0.000008, 6149.883789
$label: Sentry
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: 6169.466309, 0.000009, 6189.437988
$label: Sentry
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: 6129.470215, 0.000010, 6199.352051
$label: Sentry
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: 6130.138184, 0.000016, 6099.303223
$label: Sentry
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We wouldn't survive a run through the $r GTVI $r Gehenna installation, past cruisers and sentries and the $r Mammon, and after all that into an area where we'd be hunted down as traitors by the $r GTVA.

We would survive a run past the $r Gehenna installation to a different jump node, however.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 6147.273438, 285.698700, 6039.676758
$camera_orient:
	-0.002480, -0.000001, 0.999997,
	-0.999949, -0.009749, -0.002480,
	0.009749, -0.999952, 0.000023
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 6124.133789, 0.000048, 6149.917969
$label: GTVA Jump Node
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: 6138.537109, -0.000065, 6028.104492
$label: GTII Gehenna
+id: 13
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: TC-TRI
$pos: 6193.225098, -0.000068, 6026.114746
$label: GTVI Supplies
+id: 15
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: 6164.109863, -0.000048, 6094.891602
$label: GTIC Mammon
+id: 16
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("On the other side of the $r Gehenna installation is a subspace disturbance which would appear to be a jump node. This jump node is our destination. As it is unguarded by cruisers and sentry turrets, unlike the other node, it should be easier to get to and jump through. But it won't be a cakewalk, not with the $r Mammon on station.

That's where you come in, $g Alpha, $g Beta.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 6147.273438, 285.698700, 6039.676758
$camera_orient:
	-0.002480, -0.000001, 0.999997,
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	0.009749, -0.999952, 0.000023
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 6124.133789, 0.000048, 6149.917969
$label: GTVA Jump Node
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: 6138.537109, -0.000065, 6028.104492
$label: GTII Gehenna
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: TC-TRI
$pos: 6193.225098, -0.000068, 6026.114746
$label: GTVI Supplies
+id: 15
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: 6164.109863, -0.000048, 6094.891602
$label: GTIC Mammon
+id: 16
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 6131.410156, -0.000065, 5939.911621
$label: Unknown
+id: 17
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Team, you will jump in and attack the $r Mammon. We don't expect you to destroy the cruiser - we're not armed with enough firepower to do that, and that cruiser's beam weaponry could decimate us easily. No, all we want you to do is distract the $r Mammon. When it gives chase, draw it out away from the installation and out into empty space.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 6387.792969, 78.315361, 6040.319336
$camera_orient:
	-0.002480, -0.000001, 0.999997,
	-0.166872, 0.985978, -0.000413,
	-0.985976, -0.166872, -0.002446
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: 6084.628906, 56.340446, 6038.455078
$label: GTII Gehenna
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: TC-TRI
$pos: 6212.118164, 29.991417, 6034.551758
$label: GTVI Supplies
+id: 15
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: 6047.206055, 53.645615, 6137.510254
$label: GTIC Mammon
+id: 16
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 6131.410156, 62.767117, 5939.911621
$label: Unknown
+id: 17
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: 6098.804199, -0.000049, 6102.020508
$label: Alpha
+id: 18
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 6102.790039, -0.000056, 6151.409180
$label: Beta
+id: 19
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $g Custodian and the $g Shield will jump in a while after you and make for the node, using the cover of the docking rings and installation. Hopefully, the $r Mammon won't notice as it will be so busy chasing after you. If you get too far away from it, or draw it too close to our path, then the chances are it will draw away from you and attack us. Don't let that happen - we want to survive this engagement.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 6387.792969, 78.315361, 6040.319336
$camera_orient:
	-0.002480, -0.000001, 0.999997,
	-0.166872, 0.985978, -0.000413,
	-0.985976, -0.166872, -0.002446
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: 6084.628906, 56.340446, 6038.455078
$label: GTII Gehenna
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: TC-TRI
$pos: 6212.118164, 29.991417, 6034.551758
$label: GTVI Supplies
+id: 15
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: 6268.698730, 53.645615, 6076.191895
$label: GTIC Mammon
+id: 16
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 6131.410156, 62.767117, 5939.911621
$label: Unknown
+id: 17
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: 6150.594727, -0.000052, 6092.360352
$label: Alpha
+id: 18
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 6150.476563, -0.000051, 6139.998535
$label: Beta
+id: 19
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 6124.010254, -0.000021, 5956.250488
$label: MCv Custodian
+id: 20
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once we're able to, we'll depart the system. As soon as that is done, you must break off your attack and jump out at the node as well. Forget about anything else, just leave the area as soon as possible. This is not about kills, pilots, or glory - it's about running a gauntlet and surviving.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 6387.792969, 78.315361, 6040.319336
$camera_orient:
	-0.002480, -0.000001, 0.999997,
	-0.166872, 0.985978, -0.000413,
	-0.985976, -0.166872, -0.002446
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: 6084.628906, 56.340446, 6038.455078
$label: GTII Gehenna
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: TC-TRI
$pos: 6212.118164, 29.991417, 6034.551758
$label: GTVI Supplies
+id: 15
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: 6261.853516, 53.645615, 6026.561035
$label: GTIC Mammon
+id: 16
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 6131.410156, 62.767117, 5939.911621
$label: Unknown
+id: 17
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: 6152.392578, -0.000051, 5940.487793
$label: Alpha
+id: 18
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 6150.876953, -0.000042, 5978.481934
$label: Beta
+id: 19
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 6006.805664, -0.000025, 5909.935059
$label: MCv Custodian
+id: 20
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-destroyed-delay 
   0 
   "MCv Custodian" 
)
$Multi text
    XSTR("We lost the Custodian, the key to our survival out here. With GTVI on our backs, we have no chance.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "MC Shield" ) 
$Multi text
    XSTR("We lost the Shield. Without the additional support that cruiser gave us, we will not be able to survive the onslaught of GTVI.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: GTIF Unknown
$Alt: GTIB Unknown

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	5
	"GTF Loki"	5
)

+Weaponry Pool: (
	"Subach HL-7"	23
	"Mekhu HL-7"	17
	"Prometheus R"	24
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	760
	"Harpoon"	620
)

#Objects		;! 76 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: 1183.840820, 226.297363, 5576.178711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Loki
$Team: Friendly
$Location: 1123.193848, 226.297379, 5524.051270
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Alpha 3		;! Object #2
$Class: GTF Loki
$Team: Friendly
$Location: 1249.737793, 226.297363, 5522.437012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Alpha 4		;! Object #3
$Class: GTF Loki
$Team: Friendly
$Location: 1188.010986, 226.297363, 5460.920898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Beta 1		;! Object #4
$Class: GTF Hercules
$Team: Friendly
$Location: 1547.395020, 226.339340, 5600.944336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #5
$Class: GTF Hercules
$Team: Friendly
$Location: 1471.519775, 226.339508, 5533.039551
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #6
$Class: GTF Hercules
$Team: Friendly
$Location: 1631.889160, 226.339355, 5531.327637
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #7
$Class: GVF Seth
$Team: Friendly
$Location: 1548.765137, 226.339371, 5458.642090
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: MS Tefnut		;! Object #8
$Class: GVS Nephthys
$Team: Friendly
$Location: 1514.384033, 0.002757, 5525.336426
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "MCv Custodian" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 34 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   0 
   "MCv Custodian" 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: MC Shield		;! Object #9
$Class: GTC Fenris
$Team: Friendly
$Location: 1642.362549, 0.002748, 5554.099121
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 34 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "MCv Custodian" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: MCv Custodian		;! Object #10
$Class: GTCv Deimos
$Team: Friendly
$Location: 1319.719482, 0.002723, 5608.335938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret12
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret24
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 34 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "MC Shield" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTIC Mammon		;! Object #11
$Class: GTC Aeolus
$Team: Hostile
$Location: 5335.986328, 123.935532, 12133.833984
$Orientation:
	-0.792797, -0.024213, 0.609003,
	0.005103, 0.998912, 0.046357,
	-0.609463, 0.039860, -0.791812
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret12
+Primary Banks: ( "LTerSlash" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "GTIC Mammon" ) 35 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: GTIC Zariel		;! Object #12
$Class: GTC Leviathan
$Team: Hostile
$Location: 7140.100098, -240.899994, 7533.100098
$Orientation:
	0.890853, 0.000000, 0.454291,
	0.000779, 0.999999, -0.001528,
	-0.454291, 0.001715, 0.890852
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: GTIC Balor		;! Object #13
$Class: GTC Leviathan
$Team: Hostile
$Location: 7165.299805, 328.899994, 8888.000000
$Orientation:
	-0.723464, 0.000000, 0.690362,
	0.000130, 1.000000, 0.000136,
	-0.690362, 0.000188, -0.723464
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: GTISC Avernus		;! Object #14
$Class: GTSC Faustus
$Team: Hostile
$Location: 2427.842529, 0.013319, 10015.625000
$Orientation:
	0.659983, 0.000000, 0.751280,
	0.000000, 1.000000, 0.000000,
	-0.751280, 0.000000, 0.659983
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: GTISC Stygia		;! Object #15
$Class: GTSC Faustus
$Team: Hostile
$Location: 6441.668457, 0.012131, 11373.602539
$Orientation:
	-0.818735, 0.000000, 0.574172,
	0.000000, 1.000000, 0.000000,
	-0.574172, 0.000000, -0.818735
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: GTISC Caina		;! Object #16
$Class: GTSC Faustus
$Team: Hostile
$Location: 3092.474854, 0.012408, 9342.922852
$Orientation:
	0.696707, 0.000000, 0.717356,
	0.000000, 1.000000, 0.000000,
	-0.717356, 0.000000, 0.696707
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: GTSG Alastor 61		;! Object #17
$Class: GTSG Alastor
$Team: Hostile
$Location: 7165.259277, 0.000499, 7820.083008
$Orientation:
	0.051650, 0.995941, 0.073721,
	-0.829669, 0.083881, -0.551919,
	-0.555862, -0.032657, 0.830634
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: GTSG Alastor 62		;! Object #18
$Class: GTSG Alastor
$Team: Hostile
$Location: 7091.426270, 0.000601, 8299.054688
$Orientation:
	-0.059169, 0.998248, 0.000000,
	-0.998248, -0.059169, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: GTSG Alastor 63		;! Object #19
$Class: GTSG Alastor
$Team: Hostile
$Location: 7403.748535, 0.000384, 8811.932617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: GTSG Alastor 64		;! Object #20
$Class: GTSG Alastor
$Team: Hostile
$Location: 7528.613770, 0.000570, 7572.088867
$Orientation:
	-0.197256, 0.980225, 0.015814,
	-0.177830, -0.019913, -0.983861,
	-0.964090, -0.196884, 0.178241
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: GTSG Alastor 65		;! Object #21
$Class: GTSG Alastor
$Team: Hostile
$Location: 8093.023926, 0.000472, 7567.129395
$Orientation:
	-0.079121, 0.996865, 0.000000,
	-0.218321, -0.017328, -0.975724,
	-0.972665, -0.077200, 0.219007
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: GTSG Alastor 66		;! Object #22
$Class: GTSG Alastor
$Team: Hostile
$Location: 8428.634766, 0.000463, 7823.629395
$Orientation:
	-0.434248, 0.153105, -0.887687,
	-0.900793, -0.073808, 0.427930,
	0.000000, 0.985450, 0.169967
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: GTSG Alastor 67		;! Object #23
$Class: GTSG Alastor
$Team: Hostile
$Location: 8495.925781, 0.000519, 8305.144531
$Orientation:
	-0.009204, 0.999958, 0.000000,
	-0.867783, -0.007987, -0.496880,
	-0.496859, -0.004573, 0.867819
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: GTSG Alastor 68		;! Object #24
$Class: GTSG Alastor
$Team: Hostile
$Location: 8203.595703, 0.000518, 8795.348633
$Orientation:
	0.605820, -0.143060, -0.782634,
	0.795602, 0.108934, 0.595946,
	0.000000, -0.983701, 0.179813
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: GTSG Alastor 69		;! Object #25
$Class: GTSG Alastor
$Team: Hostile
$Location: 7804.750000, 0.000409, 8928.786133
$Orientation:
	0.070737, -0.997495, 0.000000,
	0.120201, 0.008524, -0.992713,
	0.990227, 0.070222, 0.120503
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: GTII Gehenna		;! Object #26
$Class: GTI Arcadia
$Team: Hostile
$Location: 4760.241211, 0.001313, 12252.332031
$Orientation:
	-0.788139, 0.039987, 0.614199,
	0.037691, 0.999150, -0.016685,
	-0.614344, 0.010000, -0.788976
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTII Acheron 1		;! Object #27
$Class: GTI Ganymede
$Team: Hostile
$Location: 3877.000000, 0.000000, 10265.000000
$Orientation:
	0.652438, 0.000000, 0.757843,
	0.000000, 1.000000, 0.000000,
	-0.757843, 0.000000, 0.652438
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: GTII Acheron 2		;! Object #28
$Class: GTI Ganymede
$Team: Hostile
$Location: 2168.000000, 0.000000, 8555.000000
$Orientation:
	0.659983, 0.000000, 0.751280,
	0.000000, 1.000000, 0.000000,
	-0.751280, 0.000000, 0.659983
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: TC-TRI 29		;! Object #29
$Class: TC-TRI
$Team: Hostile
$Location: 2704.897705, 92.514603, 11782.566406
$Orientation:
	0.605820, 0.000000, 0.795601,
	0.000000, 1.000000, 0.000000,
	-0.795601, 0.000000, 0.605820
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 30		;! Object #30
$Class: TC-TRI
$Team: Hostile
$Location: 2583.830322, 92.514603, 11623.935547
$Orientation:
	0.605820, 0.000000, 0.795601,
	0.000000, 1.000000, 0.000000,
	-0.795601, 0.000000, 0.605820
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 31		;! Object #31
$Class: TC-TRI
$Team: Hostile
$Location: 2462.762695, 92.514725, 11465.310547
$Orientation:
	0.605820, 0.000000, 0.795601,
	0.000000, 1.000000, 0.000000,
	-0.795601, 0.000000, 0.605820
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 32		;! Object #32
$Class: TC-TRI
$Team: Hostile
$Location: 2342.710449, 92.514603, 11308.014648
$Orientation:
	0.605820, 0.000000, 0.795601,
	0.000000, 1.000000, 0.000000,
	-0.795601, 0.000000, 0.605820
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 33		;! Object #33
$Class: TC-TRI
$Team: Hostile
$Location: 2221.643555, 92.514664, 11149.386719
$Orientation:
	0.605820, 0.000000, 0.795601,
	0.000000, 1.000000, 0.000000,
	-0.795601, 0.000000, 0.605820
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 34		;! Object #34
$Class: TC-TRI
$Team: Hostile
$Location: 2385.444580, 92.514603, 12024.720703
$Orientation:
	0.605820, 0.000000, 0.795601,
	0.000000, 1.000000, 0.000000,
	-0.795601, 0.000000, 0.605820
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 35		;! Object #35
$Class: TC-TRI
$Team: Hostile
$Location: 2265.281982, 92.514603, 11867.271484
$Orientation:
	0.605820, 0.000000, 0.795601,
	0.000000, 1.000000, 0.000000,
	-0.795601, 0.000000, 0.605820
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 36		;! Object #36
$Class: TC-TRI
$Team: Hostile
$Location: 2145.430908, 92.514603, 11707.477539
$Orientation:
	0.605820, 0.000000, 0.795601,
	0.000000, 1.000000, 0.000000,
	-0.795601, 0.000000, 0.605820
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 37		;! Object #37
$Class: TC-TRI
$Team: Hostile
$Location: 2026.284912, 92.514603, 11551.364258
$Orientation:
	0.605820, 0.000000, 0.795601,
	0.000000, 1.000000, 0.000000,
	-0.795601, 0.000000, 0.605820
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 38		;! Object #38
$Class: TC-TRI
$Team: Hostile
$Location: 1904.084717, 92.514725, 11391.250000
$Orientation:
	0.605820, 0.000000, 0.795601,
	0.000000, 1.000000, 0.000000,
	-0.795601, 0.000000, 0.605820
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: VAC 5 39		;! Object #39
$Class: VAC 5
$Team: Hostile
$Location: 1587.732422, 297.343567, 9342.157227
$Orientation:
	0.613746, 0.000000, 0.789504,
	0.000000, 1.000000, 0.000000,
	-0.789504, 0.000000, 0.613746
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 40		;! Object #40
$Class: VAC 5
$Team: Hostile
$Location: 1526.254272, 297.343628, 9263.250000
$Orientation:
	0.613746, 0.000000, 0.789504,
	0.000000, 1.000000, 0.000000,
	-0.789504, 0.000000, 0.613746
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 41		;! Object #41
$Class: VAC 5
$Team: Hostile
$Location: 1464.775024, 297.343536, 9184.349609
$Orientation:
	0.613746, 0.000000, 0.789504,
	0.000000, 1.000000, 0.000000,
	-0.789504, 0.000000, 0.613746
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 42		;! Object #42
$Class: VAC 5
$Team: Hostile
$Location: 1402.996582, 297.343536, 9107.862305
$Orientation:
	0.613746, 0.000000, 0.789504,
	0.000000, 1.000000, 0.000000,
	-0.789504, 0.000000, 0.613746
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 43		;! Object #43
$Class: VAC 5
$Team: Hostile
$Location: 1341.516968, 297.343567, 9028.960938
$Orientation:
	0.613746, 0.000000, 0.789504,
	0.000000, 1.000000, 0.000000,
	-0.789504, 0.000000, 0.613746
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 44		;! Object #44
$Class: VAC 5
$Team: Hostile
$Location: 1385.897461, 297.343567, 9245.778320
$Orientation:
	0.613746, 0.000000, 0.789504,
	0.000000, 1.000000, 0.000000,
	-0.789504, 0.000000, 0.613746
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 45		;! Object #45
$Class: VAC 5
$Team: Hostile
$Location: 1446.330566, 297.343597, 9323.340820
$Orientation:
	0.613746, 0.000000, 0.789504,
	0.000000, 1.000000, 0.000000,
	-0.789504, 0.000000, 0.613746
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 46		;! Object #46
$Class: VAC 5
$Team: Hostile
$Location: 1366.069092, 297.343597, 9385.876953
$Orientation:
	0.613746, 0.000000, 0.789504,
	0.000000, 1.000000, 0.000000,
	-0.789504, 0.000000, 0.613746
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 47		;! Object #47
$Class: VAC 5
$Team: Hostile
$Location: 1305.622803, 297.343536, 9308.296875
$Orientation:
	0.613746, 0.000000, 0.789504,
	0.000000, 1.000000, 0.000000,
	-0.789504, 0.000000, 0.613746
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 48		;! Object #48
$Class: VAC 5
$Team: Hostile
$Location: 1244.113770, 297.343506, 9229.359375
$Orientation:
	0.613746, 0.000000, 0.789504,
	0.000000, 1.000000, 0.000000,
	-0.789504, 0.000000, 0.613746
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 49		;! Object #49
$Class: VAC 5
$Team: Hostile
$Location: 1324.102539, 297.343536, 9169.277344
$Orientation:
	0.613746, 0.000000, 0.789504,
	0.000000, 1.000000, 0.000000,
	-0.789504, 0.000000, 0.613746
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 50		;! Object #50
$Class: VAC 5
$Team: Hostile
$Location: 1185.028809, 297.343536, 9150.715820
$Orientation:
	0.613746, 0.000000, 0.789504,
	0.000000, 1.000000, 0.000000,
	-0.789504, 0.000000, 0.613746
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 51		;! Object #51
$Class: VAC 5
$Team: Hostile
$Location: 1428.638916, 297.343567, 9466.178711
$Orientation:
	0.613746, 0.000000, 0.789504,
	0.000000, 1.000000, 0.000000,
	-0.789504, 0.000000, 0.613746
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: Gelugon 1		;! Object #52
$Class: GTF Myrmidon
$Team: Hostile
$Location: 5679.553223, 143.503571, 12074.324219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gelugon 2		;! Object #53
$Class: GTF Myrmidon
$Team: Hostile
$Location: 5730.107422, 143.503571, 12098.950195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gelugon 3		;! Object #54
$Class: GTF Myrmidon
$Team: Hostile
$Location: 5636.142090, 143.503571, 12099.402344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gelugon 4		;! Object #55
$Class: GTF Myrmidon
$Team: Hostile
$Location: 5692.958008, 143.503571, 12135.594727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Barbazu 1		;! Object #56
$Class: GTF Hercules Mark II
$Alt: GTIF Unknown

$Team: Hostile
$Location: -308.435486, -0.000558, 12255.519531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Barbazu 2		;! Object #57
$Class: GTF Hercules Mark II
$Alt: GTIF Unknown

$Team: Hostile
$Location: -376.663239, -0.000617, 12313.272461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Barbazu 3		;! Object #58
$Class: GTF Hercules Mark II
$Alt: GTIF Unknown

$Team: Hostile
$Location: -459.192383, -0.000569, 12254.855469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Barbazu 4		;! Object #59
$Class: GTF Hercules Mark II
$Alt: GTIF Unknown

$Team: Hostile
$Location: -395.530640, -0.000615, 12172.365234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Lemure 1		;! Object #60
$Class: GTF Myrmidon
$Team: Hostile
$Location: -84.993332, -0.000591, 12263.439453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Lemure 2		;! Object #61
$Class: GTF Myrmidon
$Team: Hostile
$Location: -155.365555, -0.000620, 12354.774414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Lemure 3		;! Object #62
$Class: GTF Myrmidon
$Team: Hostile
$Location: -235.513168, -0.000635, 12270.934570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Lemure 4		;! Object #63
$Class: GTF Myrmidon
$Team: Hostile
$Location: -174.437759, -0.000573, 12170.832031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Bebilith 1		;! Object #64
$Class: GTB Boanerges
$Alt: GTIB Unknown

$Team: Hostile
$Location: -582.877258, -0.000615, 12208.062500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Bebilith 2		;! Object #65
$Class: GTB Boanerges
$Alt: GTIB Unknown

$Team: Hostile
$Location: -655.305603, -0.000639, 12097.788086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Bebilith 3		;! Object #66
$Class: GTB Boanerges
$Alt: GTIB Unknown

$Team: Hostile
$Location: -660.892395, -0.000557, 12288.751953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Bebilith 4		;! Object #67
$Class: GTB Boanerges
$Alt: GTIB Unknown

$Team: Hostile
$Location: -734.526245, -0.000632, 12185.353516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cornugon 1		;! Object #68
$Class: GTB Boanerges
$Alt: GTIB Unknown

$Team: Hostile
$Location: 212.711487, -0.001085, 12250.904297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cornugon 2		;! Object #69
$Class: GTB Boanerges
$Alt: GTIB Unknown

$Team: Hostile
$Location: 50.186241, -0.001030, 12240.029297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cornugon 3		;! Object #70
$Class: GTB Boanerges
$Alt: GTIB Unknown

$Team: Hostile
$Location: 119.601944, -0.001123, 12370.085938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cornugon 4		;! Object #71
$Class: GTB Boanerges
$Alt: GTIB Unknown

$Team: Hostile
$Location: 104.585709, -0.001016, 12120.555664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Osyluth 1		;! Object #72
$Class: GTF Myrmidon
$Team: Hostile
$Location: 40.125298, -0.000020, 11913.803711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Osyluth 2		;! Object #73
$Class: GTF Myrmidon
$Team: Hostile
$Location: -37.198654, -0.000040, 11851.480469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Osyluth 3		;! Object #74
$Class: GTF Myrmidon
$Team: Hostile
$Location: 153.705399, -0.000022, 11841.465820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Osyluth 4		;! Object #75
$Class: GTF Myrmidon
$Team: Hostile
$Location: 68.590126, 0.000026, 11784.571289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   0 
   "MCv Custodian" 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   0 
   "MCv Custodian" 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Gelugon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gelugon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gelugon 1"
	"Gelugon 2"
	"Gelugon 3"
	"Gelugon 4"
)
$AI Goals: ( goals ( ai-guard "GTIC Mammon" 50 ) )
+Flags:( )

$Name: Barbazu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Barbazu 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTII Gehenna
$Arrival Cue: ( < 
   ( distance 
      "MCv Custodian" 
      "Waypoint path 3:3" 
   )
   500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Barbazu 1"
	"Barbazu 2"
	"Barbazu 3"
	"Barbazu 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Lemure
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lemure 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTII Gehenna
$Arrival Cue: ( < 
   ( distance 
      "MCv Custodian" 
      "Waypoint path 3:3" 
   )
   1500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Lemure 1"
	"Lemure 2"
	"Lemure 3"
	"Lemure 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Bebilith
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bebilith 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTII Gehenna
$Arrival Cue: ( < 
   ( distance 
      "MCv Custodian" 
      "Waypoint path 3:3" 
   )
   500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bebilith 1"
	"Bebilith 2"
	"Bebilith 3"
	"Bebilith 4"
)
$AI Goals: ( goals ( ai-chase "MCv Custodian" 50 ) )
+Flags:( )

$Name: Cornugon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cornugon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTII Gehenna
$Arrival Cue: ( < 
   ( distance 
      "MCv Custodian" 
      "Waypoint path 3:3" 
   )
   1500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cornugon 1"
	"Cornugon 2"
	"Cornugon 3"
	"Cornugon 4"
)
+Flags:( )

$Name: Osyluth
$Waves: 99
$Wave Threshold: 1
$Special Ship: 0		;! Osyluth 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTII Gehenna
$Arrival Cue: ( and 
   ( is-destroyed-delay 8 "Barbazu" ) 
   ( is-destroyed-delay 8 "Lemure" ) 
   ( is-destroyed-delay 8 "Bebilith" ) 
   ( is-destroyed-delay 8 "Cornugon" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Osyluth 1"
	"Osyluth 2"
	"Osyluth 3"
	"Osyluth 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 16

#Events		;! 25 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( never-warp "Alpha 1" ) 
   ( send-message-list 
      "Beta 1" 
      "High" 
      "Beta1_01" 
      0 
      "Beta 1" 
      "High" 
      "Beta1_02" 
      3000 
   )
)
+Name: BJD
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Alpha 1" "GTIC Mammon" ) 
         2000 
      )
      ( is-event-incomplete "TooLong" ) 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_03" 
   )
   ( add-goal 
      "GTIC Mammon" 
      ( ai-waypoints-once 
         "Waypoint path 6" 
         89 
      )
   )
)
+Name: DirAttack
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Engage the Mammon", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( are-waypoints-done-delay 
            "GTIC Mammon" 
            "Waypoint path 6" 
            0 
         )
         ( is-event-incomplete "TooFarOut" ) 
         ( is-event-incomplete "TooClose" ) 
      )
      ( has-departed-delay 0 "GTIC Mammon" ) 
   )
   ( do-nothing ) 
)
+Name: DirLure
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Lure the Mammon out", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "MCv Custodian" ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_01" 
   )
)
+Name: SendMsgCus01
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( > 
         ( distance "Alpha 1" "GTIC Mammon" ) 
         2000 
      )
      ( is-event-incomplete "TooClose" ) 
      ( is-event-incomplete 
         "InevitableChase" 
      )
      ( is-event-true-delay "DirAttack" 0 ) 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_04" 
   )
   ( add-goal 
      "GTIC Mammon" 
      ( ai-waypoints-once 
         "Waypoint path 5" 
         89 
      )
   )
)
+Name: TooFarOut
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "MCv Custodian" 
   )
   ( do-nothing ) 
)
+Name: DirProtect
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect the Custodian", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "MCv Custodian" 
            "GTIC Mammon" 
         )
         2000 
      )
      ( is-event-incomplete "TooFarOut" ) 
      ( is-event-incomplete 
         "InevitableChase" 
      )
      ( is-event-true-delay "DirAttack" 0 ) 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_05" 
   )
   ( add-goal 
      "GTIC Mammon" 
      ( ai-chase "MCv Custodian" 89 ) 
   )
)
+Name: TooClose
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "MCv Custodian" 
   )
   ( do-nothing ) 
)
+Name: DirP
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect the Custodian", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "GTIC Mammon" 
         "Waypoint path 6" 
         0 
      )
      ( is-event-incomplete "TooFarOut" ) 
      ( is-event-incomplete "TooClose" ) 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_06" 
   )
   ( add-goal 
      "GTIC Mammon" 
      ( ai-waypoints-once 
         "Waypoint path 5" 
         89 
      )
   )
)
+Name: InevitableChase
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "MCv Custodian" 
   )
   ( do-nothing ) 
)
+Name: DirP2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect the Custodian", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "MCv Custodian" ) 
   ( cap-waypoint-speed 
      "MCv Custodian" 
      20 
   )
)
+Name: CapWayp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( beam-free-all "GTIC Mammon" ) 
)
+Name: FB
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Lemure" ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_02" 
   )
)
+Name: Wave 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Barbazu" ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_03" 
   )
)
+Name: Wave 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "MCv Custodian" 
            "Waypoint path 3:4" 
         )
         500 
      )
      ( is-event-incomplete "ShiLost" ) 
   )
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_04" 
   )
   ( add-goal 
      "MCv Custodian" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "MC Shield" 
      ( ai-warp-out 89 ) 
   )
   ( ship-invulnerable 
      "MCv Custodian" 
      "MC Shield" 
   )
)
+Name: AtNode
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Alpha 1" 
         "Waypoint path 7:1" 
      )
      1000 
   )
   ( red-alert ) 
)
+Name: DirDepart
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart at node", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "MCv Custodian" 
   )
   ( send-message 
      "MC Shield" 
      "High" 
      "CusLost" 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: CusLost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DD
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "MC Shield" ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Shilost" 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: ShiLost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DD
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "GTIC Mammon" ) 35 ) 
      ( is-event-true-delay 
         "InevitableChase" 
         0 
      )
   )
   ( add-goal 
      "GTIC Mammon" 
      ( ai-warp-out 89 ) 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_07" 
   )
   ( set-subsystem-strength 
      "GTIC Mammon" 
      "engine" 
      100 
   )
   ( add-goal 
      "GTIC Mammon" 
      ( ai-warp-out 89 ) 
   )
)
+Name: DMammon
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "MCv Custodian" 
            "Waypoint path 3:3" 
         )
         2000 
      )
      ( is-event-incomplete "DirAttack" ) 
   )
   ( add-goal 
      "GTIC Mammon" 
      ( ai-waypoints-once 
         "Waypoint path 5" 
         89 
      )
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "TooLong" 
   )
)
+Name: TooLong
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "GTIC Mammon" ) 35 ) 
      ( is-event-incomplete "TooFarOut" ) 
      ( is-event-incomplete 
         "InevitableChase" 
      )
   )
   ( add-goal 
      "GTIC Mammon" 
      ( ai-warp-out 89 ) 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_07" 
   )
   ( set-subsystem-strength 
      "GTIC Mammon" 
      "engine" 
      100 
   )
)
+Name: DMammon2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "MCv Custodian" 
   )
   ( do-nothing ) 
)
+Name: DirProtect
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect the Custodian", -1)
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Protect the Custodian
$MessageNew:  XSTR("Protect the Custodian", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "MCv Custodian" 
)

$Type: Primary
+Name: Protect the Shield
$MessageNew:  XSTR("Protect the Shield", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "MC Shield" ) 

$Type: Secondary
+Name: Lure the Mammon out
$MessageNew:  XSTR("Lure the Mammon away from the installation", -1)
$end_multi_text
$Formula: ( or 
   ( is-event-true-delay 
      "InevitableChase" 
      0 
   )
   ( has-departed-delay 0 "GTIC Mammon" ) 
)

$Type: Bonus
+Name: Drive off the Mammon
$MessageNew:  XSTR("Drive off the Mammon", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GTIC Mammon" ) 

#Waypoints		;! 7 lists total


$Jump Node: 7797.834961, 0.004665, 8216.633789
$Jump Node Name: GTVI Jump Node

$Jump Node: 1487.094360, 0.001766, 5566.992676
$Jump Node Name: Nebula Jump Node

$Jump Node: 4790.720215, -820.308167, 15432.999023
$Jump Node Name: Unknown Jump Node
$Name: Waypoint path 1
$List: (		;! 7 points in list
	( 6797.824707, 328.999908, 8502.905273 )
	( 6801.972168, 328.999908, 8003.144043 )
	( 7197.804688, 329.000000, 7398.186035 )
	( 8297.365234, 329.000000, 7400.165039 )
	( 8695.882813, 329.000061, 8105.178711 )
	( 8198.164063, 329.000031, 9098.962891 )
	( 7495.899902, 329.000000, 9101.200195 )
)

$Name: Waypoint path 2
$List: (		;! 7 points in list
	( 6901.567871, -239.999634, 8000.855469 )
	( 6899.666016, -239.999664, 8498.952148 )
	( 7500.702148, -239.999756, 9099.539063 )
	( 8200.732422, -239.999771, 9098.233398 )
	( 8699.650391, -240.000015, 8100.417969 )
	( 8299.283203, -240.000000, 7400.358398 )
	( 7201.500000, -240.000000, 7401.200195 )
)

$Name: Waypoint path 3
$List: (		;! 4 points in list
	( 841.619812, -161.136002, 7984.630371 )
	( 1088.224609, -473.933228, 9434.148438 )
	( 2508.718018, -525.489258, 12348.199219 )
	( 4359.764648, -786.645203, 15191.143555 )
)

$Name: Waypoint path 4
$List: (		;! 4 points in list
	( 1197.588989, -157.664627, 7975.697754 )
	( 1439.121094, -464.716492, 9330.959961 )
	( 2883.502686, -522.143188, 12147.209961 )
	( 4784.820313, -882.257935, 14946.990234 )
)

$Name: Waypoint path 5
$List: (		;! 2 points in list
	( 4802.535645, 286.912201, 11368.613281 )
	( 3105.975098, 412.950043, 13352.916016 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( 5619.369141, 74.327148, 7939.796875 )
)

$Name: Waypoint path 7
$List: (		;! 1 points in list
	( 4857.008301, -806.187683, 15397.191406 )
)

#Messages		;! 221 total


$Name: Beta1_01

$Team: -1
$MessageNew:  XSTR("Okay, team, we've got to distract the Mammon. Let's close in on it and draw it away from the installation.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Beta1_02

$Team: -1
$MessageNew:  XSTR("I'm guessing we've got maybe two kilometres of space around the cruiser to fly in before it gives up and goes for the Custodian, so keep close, alright?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Beta1_03

$Team: -1
$MessageNew:  XSTR("The Mammon is giving chase. Let's draw it out away from the Custodian's path.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Custodian_01

$Team: -1
$MessageNew:  XSTR("We're making a run for the node, team. Keep that cruiser away from us!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Beta1_04

$Team: -1
$MessageNew:  XSTR("Damnit, we got too far out! The Mammon's moving to intercept the Custodian! Everyone get to the Custodian now!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Beta1_05

$Team: -1
$MessageNew:  XSTR("Damnit, we got too close to the Custodian! The Mammon's targeting our corvette! Cover the Custodian!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Beta1_06

$Team: -1
$MessageNew:  XSTR("Damn! The Mammon's noticed the Custodian and is moving to intercept! Well, we did what we could. Everyone move to cover the Custodian.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Custodian_02

$Team: -1
$MessageNew:  XSTR("The Gehenna installation has launched fighters. Pilots, engage.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Custodian_03

$Team: -1
$MessageNew:  XSTR("Fighters and bombers are pouring out of the installation. Team, cover us.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Custodian_04

$Team: -1
$MessageNew:  XSTR("We're at the node! Everybody pull out now!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: CusLost

$Team: -1
$MessageNew:  XSTR("Damnit, the Custodian is going down! Everybody, abort the operation now!", -1)
$end_multi_text

$Name: Shilost

$Team: -1
$MessageNew:  XSTR("Oh my god, the Shield has been destroyed! Pull out! Pull out!", -1)
$end_multi_text

$Name: Beta1_07

$Team: -1
$MessageNew:  XSTR("We drove off the Mammon! Take that, GTVI!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: TooLong

$Team: -1
$MessageNew:  XSTR("Damn! The Mammon's noticed the Custodian and is moving to intercept! Well, we did what we could. Everyone move to cover the Custodian.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 16 total

$Num stars: 254
$Ambient light level: 0
$Sun: SunGreen
+Angles: 0.785398 0.000000 2.967057
+Scale: 3.000000
$Starbitmap: dneb04
+Angles: 0.087266 0.000000 2.617992
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb16
+Angles: 6.195914 0.000000 2.268926
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 5.934115 0.000000 2.094393
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb17
+Angles: 0.174533 0.000000 2.792525
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 0.087266 0.000000 2.268926
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: planete
+Angles: 0.139626 5.759582 0.174533
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 6.108648 0.000000 5.934115
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 5.934115 0.000000 5.585049
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 5.759582 0.000000 5.759582
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 5.585049 0.000000 5.759582
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 5.759582 0.000000 5.585049
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb09
+Angles: 0.785398 0.000000 1.047197
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 0.959930 0.000000 1.570795
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 4.712385 0.000000 6.195914
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 4.886918 0.000000 0.174533
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb18
+Angles: 1.570795 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief5

#End

