#Mission Info

$Version: 0.10
$Name:  XSTR("Long Haul", -1)
$Author: Blaise Russel
$Created: 06/06/03 at 23:41:32
$Modified: 08/16/03 at 15:57:28
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("The long journey to Laramis with the Custodian team.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 10

+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
2.000000

+Viewer pos: -2265.625000, 1491.220703, 1325.918335
+Viewer orient:
	-0.008804, -0.000001, -0.999961,
	0.491996, 0.870587, -0.004332,
	0.870553, -0.492015, -0.007664

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("We've gotten past the worst of it now - it should be easy from here on out. No more pirates, no more raiders... it'll be just one, long, haul.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2265.625000, 1491.220703, 1325.918335
$camera_orient:
	-0.008803, -0.000001, -0.999961,
	0.491996, 0.870587, -0.004332,
	0.870553, -0.492015, -0.007664
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( false ) 
$Multi text
    XSTR("Alpha 1, leaving a convoy in mid-escort, no matter how safe the situation may seem, is something that we do NOT do. As a result of your actions, I am dismissing you from the Custodian Mercenary Escort group.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("We will send you the signal as to when you may jump out, Alpha 1. Don't go until then.", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("Okay, team. We're headed into an asteroid belt, and I don't need to tell you what that means. For the benefit of Alpha 1, though - sometimes we escort ships through asteroid or debris fields, and that mean we have to clear the way for those ships. It might not be as glamourous as shooting down pirate raiders, but it's a job that must be done. Custodian out.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	30
	"Mekhu HL-7"	2
	"Rockeye"	110
	"Tempest"	820
	"Hornet"	280
	"Harpoon"	204
)

#Objects		;! 49 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: 0.000000, -495.271820, -1129.122437
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Loki
$Team: Friendly
$Location: -258.121216, -495.271820, -1410.350464
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Alpha 3		;! Object #2
$Class: GTF Loki
$Team: Friendly
$Location: 175.948242, -495.271942, -1419.158325
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Alpha 4		;! Object #3
$Class: GTF Loki
$Team: Friendly
$Location: -49.219509, -495.271576, -1637.242310
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Beta 1		;! Object #4
$Class: GTF Hercules
$Team: Friendly
$Location: -117.798813, -558.258362, -1962.482788
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #5
$Class: GTF Hercules
$Team: Friendly
$Location: -114.268135, -485.287689, -2233.100098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #6
$Class: GTF Hercules
$Team: Friendly
$Location: 98.873428, -558.258606, -2230.383789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #7
$Class: GVF Seth
$Team: Friendly
$Location: -23.808704, -558.258606, -2474.789551
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "locked" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: GTD Uhuru		;! Object #8
$Class: GTD Orion
$Team: Friendly
$Location: -626.035278, 416.872498, 9899.606445
$Orientation:
	0.050774, 0.000000, -0.998710,
	-0.295139, 0.955336, -0.015005,
	0.954104, 0.295520, 0.048507
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret09
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret10
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret11
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret15
+Subsystem: turret16
+Primary Banks: ( "Terran Turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Phi 1		;! Object #9
$Class: GTG Zephyrus
$Team: Friendly
$Location: -201.753876, 97.465591, 8553.068359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Phi 2		;! Object #10
$Class: GTG Zephyrus
$Team: Friendly
$Location: 246.401794, 87.281174, 8565.204102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: GTC Sparta		;! Object #11
$Class: GTC Aeolus
$Team: Friendly
$Location: 1.432755, 155.744263, 8739.652344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Phi 3		;! Object #12
$Class: GVG Anuket
$Team: Friendly
$Location: -102.099625, -47.091137, 8212.116211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Phi 4		;! Object #13
$Class: GVG Anuket
$Team: Friendly
$Location: 105.323242, -47.844872, 8209.701172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: MCv Custodian		;! Object #14
$Class: GTCv Deimos
$Team: Friendly
$Location: 9.114553, 406.269348, -1105.841431
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret12
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret24
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "SendMsgOvr07" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: IT Overseer		;! Object #15
$Class: GTM Hippocrates
$Team: Friendly
$Location: 345.805420, -0.000416, -312.741272
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: IT Verity		;! Object #16
$Class: GTT Argo
$Team: Friendly
$Location: -317.645111, -0.000394, -90.629074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Passengers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: GTSC Faraday		;! Object #17
$Class: GTSC Faustus
$Team: Friendly
$Location: -658.872375, -0.000438, -1012.402100
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Sbank Ammo: ( 0 0 )
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Iota 1		;! Object #18
$Class: GTFR Poseidon
$Team: Friendly
$Location: 865.487061, 17.381550, -776.914001
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Iota 2		;! Object #19
$Class: GTFR Poseidon
$Team: Friendly
$Location: 777.336243, 17.381533, -852.788513
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Iota 3		;! Object #20
$Class: GTFR Poseidon
$Team: Friendly
$Location: 952.532532, 17.381550, -849.723022
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Rho 1		;! Object #21
$Class: GVF Seth
$Team: Friendly
$Location: 676.626221, 143.273560, -276.863525
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rho 2		;! Object #22
$Class: GVF Seth
$Team: Friendly
$Location: 757.783447, 143.273483, -238.003754
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rho 3		;! Object #23
$Class: GVF Seth
$Team: Friendly
$Location: 834.511902, 143.273499, -274.378540
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Omicron 1		;! Object #24
$Class: GVT Isis
$Team: Friendly
$Location: 713.454346, 143.273560, -350.233032
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Passengers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Omicron 2		;! Object #25
$Class: GVT Isis
$Team: Friendly
$Location: 796.966064, 143.273575, -350.701752
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Passengers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Sigma 1		;! Object #26
$Class: GTF Loki
$Team: Friendly
$Location: -582.520569, 181.468674, -287.692108
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Sigma 2		;! Object #27
$Class: GTF Loki
$Team: Friendly
$Location: -501.761963, 181.468735, -239.099365
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Sigma 3		;! Object #28
$Class: GTF Loki
$Team: Friendly
$Location: -422.772644, 181.468750, -289.444885
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Eta 2		;! Object #29
$Class: GTS Hygeia
$Team: Friendly
$Location: -553.406311, 181.468796, -367.746246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Eta 2" 
      "Waypoint path 3:1" 
   )
   200 
)
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Eta 1		;! Object #30
$Class: GTS Hygeia
$Team: Friendly
$Location: -501.957611, 181.468750, -321.181152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Eta 1" 
      "Waypoint path 2:1" 
   )
   200 
)
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Eta 3		;! Object #31
$Class: GTS Hygeia
$Team: Friendly
$Location: -448.908203, 181.468704, -369.119049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Eta 3" 
      "Waypoint path 4:1" 
   )
   200 
)
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Kappa 1		;! Object #32
$Class: GTF Myrmidon
$Team: Friendly
$Location: -580.409668, -0.000403, -1055.233643
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kappa 2		;! Object #33
$Class: GTF Myrmidon
$Team: Friendly
$Location: -577.435547, -0.000373, -979.265686
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kappa 3		;! Object #34
$Class: GTF Myrmidon
$Team: Friendly
$Location: -731.421448, -0.000379, -1048.273071
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kappa 4		;! Object #35
$Class: GTF Myrmidon
$Team: Friendly
$Location: -730.066101, -0.000413, -988.032349
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: GTC Cherub		;! Object #36
$Class: GTC Fenris
$Team: Friendly
$Location: 1.912228, -0.000418, 7762.069824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GVC Unas		;! Object #37
$Class: GVC Mentu
$Team: Friendly
$Location: 0.877681, -0.000738, 7199.795898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GVA Sheta		;! Object #38
$Class: GVA Setekh
$Team: Friendly
$Location: 281.808380, -0.947896, 7477.464355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: GVA Erit		;! Object #39
$Class: GVA Setekh
$Team: Friendly
$Location: -302.516083, -0.001248, 7451.548340
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Lambda 1		;! Object #40
$Class: GTFR Triton
$Team: Friendly
$Location: 0.927634, -218.273376, -690.329590
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Lambda 2		;! Object #41
$Class: GTFR Triton
$Team: Friendly
$Location: 202.683777, -218.273300, -689.225098
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Lambda 3		;! Object #42
$Class: GTFR Triton
$Team: Friendly
$Location: -201.507782, -218.273285, -687.945129
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: TC-TRI 9		;! Object #43
$Class: TC-TRI
$Team: Friendly
$Location: 1.268569, -208.149170, -500.086548
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Food", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Docked With: Lambda 1
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TC-TRI 8		;! Object #44
$Class: TC-TRI
$Team: Friendly
$Location: 203.024704, -208.149109, -498.982056
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Food", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Docked With: Lambda 2
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TC-TRI 10		;! Object #45
$Class: TC-TRI
$Team: Friendly
$Location: -201.166855, -208.149078, -497.702118
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Docked With: Lambda 3
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TC 2 19		;! Object #46
$Class: TC 2
$Team: Friendly
$Location: 865.482971, 0.000096, -781.835571
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("<Undetermined>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Docked With: Iota 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

$Name: TC 2 20		;! Object #47
$Class: TC 2
$Team: Friendly
$Location: 777.332153, 0.000079, -857.710083
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("<Undetermined>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Docked With: Iota 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

$Name: TC 2 21		;! Object #48
$Class: TC 2
$Team: Friendly
$Location: 952.528442, 0.000097, -854.644592
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("<Undetermined>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Docked With: Iota 3
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   0 
   "MCv Custodian" 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "MCv Custodian" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   0 
   "MCv Custodian" 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "MCv Custodian" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
)
+Flags:( )

$Name: Omicron
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omicron 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Omicron 1"
	"Omicron 2"
)
+Flags:( )

$Name: Rho
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rho 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Omicron" ) 
$Ships: (		;! 3 total
	"Rho 1"
	"Rho 2"
	"Rho 3"
)
$AI Goals: ( goals ( ai-guard-wing "Omicron" 50 ) )
+Flags:( )

$Name: Sigma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sigma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Eta 1" ) 
$Ships: (		;! 3 total
	"Sigma 1"
	"Sigma 2"
	"Sigma 3"
)
$AI Goals: ( goals ( ai-guard "Eta 1" 50 ) )
+Flags:( )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Kappa 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "GTSC Faraday" ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
$AI Goals: ( goals ( ai-guard "GTSC Faraday" 50 ) )
+Flags:( )

$Name: Phi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Phi 1

$Arrival Location: Hyperspace
+Arrival delay: 120
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Phi 1"
	"Phi 2"
	"Phi 3"
	"Phi 4"
)
+Flags:( )

#Events		;! 19 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( never-warp "Alpha 1" ) 
)
+Name: BreakWarp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
   )
)
+Name: SendMsgAl301
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 6 ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_01" 
   )
)
+Name: SendMsgCus01
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 8 ) 
   ( send-message 
      "IT Overseer" 
      "High" 
      "Overseer_01" 
   )
)
+Name: SendMsgOvr01
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 12 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_01" 
   )
)
+Name: SendMsgBe101
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 14 ) 
   ( send-message 
      "IT Overseer" 
      "High" 
      "Overseer_02" 
   )
)
+Name: SendMsgOvr02
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 19 ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_02" 
   )
)
+Name: SendMsgCus02
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 22 ) 
   ( send-message 
      "Iota 1" 
      "High" 
      "Iota1_01" 
   )
)
+Name: SendMsgIo101
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 24 ) 
   ( send-message 
      "IT Overseer" 
      "High" 
      "Overseer_03" 
   )
)
+Name: SendMsgOvr03
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 26 ) 
   ( send-message 
      "Iota 1" 
      "High" 
      "Iota1_02" 
   )
)
+Name: SendMsgIo102
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 31 ) 
   ( send-message 
      "IT Overseer" 
      "High" 
      "Overseer_04" 
   )
)
+Name: SendMsgOvr04
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 33 ) 
   ( send-message 
      "Iota 1" 
      "High" 
      "Iota1_03" 
   )
)
+Name: SendMsgIo103
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 37 ) 
   ( send-message 
      "IT Overseer" 
      "High" 
      "Overseer_05" 
   )
)
+Name: SendMsgOvr05
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 39 ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_03" 
   )
)
+Name: SendMsgCus03
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 41 ) 
   ( send-message 
      "IT Overseer" 
      "High" 
      "Overseer_06" 
   )
)
+Name: SendMsgOvr06
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 44 ) 
   ( send-message 
      "GTSC Faraday" 
      "High" 
      "Faraday_01" 
   )
)
+Name: SendMsgFar01
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 47 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_02" 
   )
)
+Name: SendMsgBe102
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 48 ) 
   ( send-message 
      "IT Overseer" 
      "High" 
      "Overseer_07" 
   )
   ( add-goal 
      "MCv Custodian" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "IT Verity" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "IT Overseer" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Lambda 2" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Lambda 1" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Lambda 3" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal "Iota" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "Omicron" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Eta 2" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
   ( add-goal 
      "Eta 1" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         89 
      )
   )
   ( add-goal 
      "Eta 3" 
      ( ai-waypoints-once 
         "Waypoint path 4" 
         89 
      )
   )
   ( add-goal 
      "GTSC Faraday" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
)
+Name: SendMsgOvr07
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "MCv Custodian" 
   )
   ( red-alert ) 
)
+Name: Departing
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Escort Caravan
$MessageNew:  XSTR("Escort the caravan through Ross 128", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "MCv Custodian" 
)

#Waypoints		;! 4 lists total


$Jump Node: -108.274582, -0.001816, 10997.445313
$Jump Node Name: Laramis Jump Node

$Jump Node: 0.000000, -540.465149, -3124.490234
$Jump Node Name: Delta Serpentis Jump Node
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -2.189523, -0.000239, 6705.607422 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -500.500000, 181.000000, 101.599998 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -562.700012, 181.000000, 102.900002 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( -439.299988, 181.000000, 101.599998 )
)

#Messages		;! 224 total


$Name: Alpha3_01

$Team: -1
$MessageNew:  XSTR("Hey, what's going on? What's the hold up?", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Custodian_01

$Team: -1
$MessageNew:  XSTR("We have a slight problem, Alpha 3.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Overseer_01

$Team: -1
$MessageNew:  XSTR("See that destroyer up at the jump node? It's scanning all the ships that are headed for Laramis. Part of the whole GTVA crackdown on smuggling.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Beta1_01

$Team: -1
$MessageNew:  XSTR("So what's the problem?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Overseer_02

$Team: -1
$MessageNew:  XSTR("The problem is that those gas miners have been up there for five hours now, and they still haven't gotten through. AND there's a whole queue stretching out behind them.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Custodian_02

$Team: -1
$MessageNew:  XSTR("We don't want to spend hours waiting to be scanned. We have a schedule, you know.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Iota1_01

$Team: -1
$MessageNew:  XSTR("Ah... I think we can help you out in that regard, Overseer.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Overseer_03

$Team: -1
$MessageNew:  XSTR("What? How do you mean?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Iota1_02

$Team: -1
$MessageNew:  XSTR("I mean that we know an alternate route to Laramis. See that asteroid field there? There's a node to Laramis in the middle of that belt. Of course, it's a little off the beaten track...", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Overseer_04

$Team: -1
$MessageNew:  XSTR("Can you take us there?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Iota1_03

$Team: -1
$MessageNew:  XSTR("Transmitting co-ordinates now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Overseer_05

$Team: -1
$MessageNew:  XSTR("Custodian? What do you think?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Custodian_03

$Team: -1
$MessageNew:  XSTR("Looks good to us. Let's go.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Overseer_06

$Team: -1
$MessageNew:  XSTR("Okay, caravan, we're making a detour. Warp to these co-ordinates-", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Faraday_01

$Team: -1
$MessageNew:  XSTR("Overseer, do you mind if we stay here and wait in the queue? GTVA solidarity and all.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Beta1_02

$Team: -1
$MessageNew:  XSTR("Uptight little...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Overseer_07

$Team: -1
$MessageNew:  XSTR("Sure, Faraday. The rest of you, jump to those co-ordinates. Overseer out.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

#Reinforcements		;! 0 total


#Background bitmaps		;! 9 total

$Num stars: 1351
$Ambient light level: 0
$Sun: SunWhite
+Angles: 0.174533 0.000000 4.712385
+Scale: 2.000000
$Starbitmap: dneb05
+Angles: 1.221730 0.000000 2.949604
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 0.418879 0.000000 0.785398
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.593412 0.000000 1.378809
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 5.916662 0.000000 4.258600
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 4.799652 0.000000 0.383972
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 1.361356 0.000000 2.827431
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 1.692968 0.000000 5.951568
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb14
+Angles: 0.034907 0.000000 0.052360
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb16
+Angles: 0.785398 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 225
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 1
$Average Speed: 0.000000
$Minimum: 15000.000000, -2000.000000, -5000.000000
$Maximum: 23000.000000, 2000.000000, 15000.000000

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief1

#End

