#Mission Info

$Version: 0.10
$Name:  XSTR("Turn for the Worse", -1)
$Author: Blaise Russel
$Created: 06/07/03 at 17:59:01
$Modified: 08/16/03 at 15:58:51
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 10

+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
2.000000

+Viewer pos: -403.237610, 598.736572, 414.885651
+Viewer orient:
	0.995765, -0.000002, 0.091935,
	-0.008667, 0.995545, 0.093892,
	-0.091526, -0.094291, 0.991329

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("We've made it to $b Laramis. Good work, team. We kept it together very well out there. Of course, you're all about to do it again - we've got another caravan waiting just for you once we've got this convoy to its destination. This time, however, we'll be going to $b Altair.

Better than going to $b Laramis again, eh?", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2685.528564, 879.951599, -293.612579
$camera_orient:
	0.000201, -0.000001, 1.000000,
	-0.999900, 0.014142, 0.000201,
	-0.014142, -0.999900, 0.000002
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: 2673.350830, 0.004387, -486.141907
$label: Caravan
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: TC 2
$pos: 2674.609131, 0.004387, -86.817390
$label: Laramis
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay 
   "SendMsgCus09" 
   0 
)
$Multi text
    XSTR("This is bad. Very bad.

It looks like we were the unwitting protectors of stolen GTVA goods, and now GTVA considers us criminals and traitors of the highest order. We can't stand against a destroyer, let alone an entire GTVA fleet that no doubt is already bearing down on us.

But we can't simply let them kill us. We're going to have to run. Maybe we can hunt down the real perpetrators of this crime and clear our names, or something... but we'll cross that bridge when we come to it. We have bigger problems.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-incomplete "SendMsgCus09" ) 
$Multi text
    XSTR("Unauthorised departure, whatever the circumstances, pilot, is never an option. You do not depart until you are told to do so. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Don't jump out.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	5
	"GTF Loki"	5
)

+Weaponry Pool: (
	"Subach HL-7"	30
	"Mekhu HL-7"	2
	"Rockeye"	100
	"Tempest"	300
	"Hornet"	380
	"Harpoon"	620
)

#Objects		;! 57 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: -239.647278, -0.000077, -85.331856
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: GVD Re		;! Object #1
$Class: GVD Typhon
$Team: Friendly
$Location: -843.893494, 892.838074, 3491.466309
$Orientation:
	-0.136644, -0.515344, -0.846020,
	-0.135239, 0.855739, -0.499421,
	0.981346, 0.046171, -0.186626
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret11
+Subsystem: turret12
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret15
+Primary Banks: ( "Terran Turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: GVC Imhotep		;! Object #2
$Class: GVC Aten
$Team: Friendly
$Location: -1174.117065, 331.676575, 2936.043945
$Orientation:
	0.291527, -0.434654, 0.852108,
	0.951709, 0.042165, -0.304094,
	0.096246, 0.899610, 0.425957
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: GVCv Khufu		;! Object #3
$Class: GVCv Sobek
$Team: Friendly
$Location: 2436.427002, -471.115204, 4728.858398
$Orientation:
	-0.924302, 0.000000, 0.381661,
	0.064570, 0.985585, 0.156376,
	-0.376159, 0.169182, -0.910978
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret09
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret13
+Subsystem: turret14
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Alpha 2		;! Object #4
$Class: GTF Loki
$Team: Friendly
$Location: -301.987061, -0.000167, -164.126038
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Alpha 3		;! Object #5
$Class: GTF Loki
$Team: Friendly
$Location: -161.865585, -0.000182, -171.498322
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Alpha 4		;! Object #6
$Class: GTF Loki
$Team: Friendly
$Location: -229.675293, -0.000198, -248.093048
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Beta 1		;! Object #7
$Class: GTF Hercules
$Team: Friendly
$Location: -450.421387, -0.000200, -33.105415
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #8
$Class: GTF Hercules
$Team: Friendly
$Location: -511.604065, -0.000172, -122.540344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #9
$Class: GTF Hercules
$Team: Friendly
$Location: -389.451202, -0.000195, -124.294983
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #10
$Class: GVF Seth
$Team: Friendly
$Location: -453.574158, -0.000189, -231.989288
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "locked" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Eta 2		;! Object #11
$Class: GTS Hygeia
$Team: Friendly
$Location: 311.101868, 146.841400, 1471.043091
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Eta 1		;! Object #12
$Class: GTS Hygeia
$Team: Friendly
$Location: 375.161926, 146.841415, 1517.555542
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Eta 3		;! Object #13
$Class: GTS Hygeia
$Team: Friendly
$Location: 438.923157, 146.841446, 1466.225098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Lambda 2		;! Object #14
$Class: GTFR Triton
$Team: Friendly
$Location: -657.926331, -28.967625, 1180.364502
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 98
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Waypoint path 7:1" 
      "Lambda 2" 
   )
   200 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Lambda 1		;! Object #15
$Class: GTFR Triton
$Team: Friendly
$Location: -322.004486, -10.136246, 1624.590332
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 87
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Lambda 3		;! Object #16
$Class: GTFR Triton
$Team: Friendly
$Location: -17.938200, -10.136366, 1178.204102
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 79
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-undocked-delay 
   "Lambda 3" 
   "TC-TRI 10" 
   1 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Iota 1		;! Object #17
$Class: GTFR Poseidon
$Team: Friendly
$Location: 558.192871, 464.638855, 2188.683350
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 77
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Iota 2		;! Object #18
$Class: GTFR Poseidon
$Team: Friendly
$Location: 439.614624, 464.638916, 1987.764526
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 98
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Iota 3		;! Object #19
$Class: GTFR Poseidon
$Team: Friendly
$Location: 624.659668, 464.638916, 1978.463257
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 67
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: IT Overseer		;! Object #20
$Class: GTM Hippocrates
$Team: Friendly
$Location: -573.645203, 292.951202, 2099.574951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 97
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: MCv Custodian		;! Object #21
$Class: GTCv Deimos
$Team: Friendly
$Location: -365.408051, 288.709808, 31.495789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret12
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret24
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Waypoint path 1:1" 
      "MCv Custodian" 
   )
   200 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: IT Verity		;! Object #22
$Class: GTT Argo
$Team: Friendly
$Location: -107.954987, 329.197174, 2247.557373
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 35
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Waypoint path 5:1" 
      "IT Verity" 
   )
   200 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: GTC Kraken		;! Object #23
$Class: GTC Leviathan
$Team: Friendly
$Location: -185.121719, 184.148544, 3287.141113
$Orientation:
	-0.128844, 0.000000, 0.991665,
	0.000000, 1.000000, 0.000000,
	-0.991665, 0.000000, -0.128844
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret03
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Omicron 1		;! Object #24
$Class: GVT Isis
$Team: Friendly
$Location: -1003.999695, 72.351860, 1802.463501
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Rho 1		;! Object #25
$Class: GVF Seth
$Team: Friendly
$Location: -1039.444824, 72.351837, 1867.582275
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Omicron 2		;! Object #26
$Class: GVT Isis
$Team: Friendly
$Location: -881.594543, 72.351860, 1805.536255
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Rho 2		;! Object #27
$Class: GVF Seth
$Team: Friendly
$Location: -947.929138, 72.351814, 1950.093994
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rho 3		;! Object #28
$Class: GVF Seth
$Team: Friendly
$Location: -850.906555, 72.351807, 1862.976807
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sigma 1		;! Object #29
$Class: GTF Loki
$Team: Friendly
$Location: 376.626831, 146.841400, 1607.316528
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Sigma 2		;! Object #30
$Class: GTF Loki
$Team: Friendly
$Location: 291.650879, 146.841415, 1533.098511
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Sigma 3		;! Object #31
$Class: GTF Loki
$Team: Friendly
$Location: 469.529663, 146.841415, 1533.251831
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Mu 1		;! Object #32
$Class: GVF Serapis
$Team: Friendly
$Location: 2213.520752, -130.285080, 4434.536621
$Orientation:
	-0.668648, 0.000000, 0.743580,
	0.000000, 1.000000, 0.000000,
	-0.743580, 0.000000, -0.668648
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Mu 2		;! Object #33
$Class: GVF Serapis
$Team: Friendly
$Location: 2231.365723, -130.285187, 4531.600098
$Orientation:
	-0.668648, 0.000000, 0.743580,
	0.000000, 1.000000, 0.000000,
	-0.743580, 0.000000, -0.668648
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Mu 3		;! Object #34
$Class: GVF Serapis
$Team: Friendly
$Location: 2365.203613, -130.285080, 4475.353516
$Orientation:
	-0.668648, 0.000000, 0.743580,
	0.000000, 1.000000, 0.000000,
	-0.743580, 0.000000, -0.668648
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Mu 4		;! Object #35
$Class: GVF Serapis
$Team: Friendly
$Location: 2354.834961, -130.285065, 4575.034668
$Orientation:
	-0.668648, 0.000000, 0.743580,
	0.000000, 1.000000, 0.000000,
	-0.743580, 0.000000, -0.668648
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Tau 1		;! Object #36
$Class: GVF Tauret
$Team: Friendly
$Location: 2584.453857, -180.698654, 4252.910156
$Orientation:
	-0.666276, 0.000000, 0.745705,
	0.000000, 1.000000, 0.000000,
	-0.745705, 0.000000, -0.666276
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Tau 2		;! Object #37
$Class: GVF Tauret
$Team: Friendly
$Location: 2611.441406, -180.698639, 4360.292480
$Orientation:
	-0.666276, 0.000000, 0.745705,
	0.000000, 1.000000, 0.000000,
	-0.745705, 0.000000, -0.666276
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Tau 3		;! Object #38
$Class: GVF Tauret
$Team: Friendly
$Location: 2711.943848, -180.698654, 4294.148438
$Orientation:
	-0.666276, 0.000000, 0.745705,
	0.000000, 1.000000, 0.000000,
	-0.745705, 0.000000, -0.666276
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Tau 4		;! Object #39
$Class: GVF Tauret
$Team: Friendly
$Location: 2725.425537, -180.698578, 4391.510254
$Orientation:
	-0.666276, 0.000000, 0.745705,
	0.000000, 1.000000, 0.000000,
	-0.745705, 0.000000, -0.666276
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Chi 1		;! Object #40
$Class: GVF Horus
$Team: Friendly
$Location: 63.729168, -100.514626, 3291.594727
$Orientation:
	-0.938826, 0.000000, 0.344393,
	0.000000, 1.000000, 0.000000,
	-0.344393, 0.000000, -0.938826
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Chi 2		;! Object #41
$Class: GVF Horus
$Team: Friendly
$Location: 135.951584, -100.514565, 3379.101807
$Orientation:
	-0.938826, 0.000000, 0.344393,
	0.000000, 1.000000, 0.000000,
	-0.344393, 0.000000, -0.938826
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Chi 3		;! Object #42
$Class: GVF Horus
$Team: Friendly
$Location: 191.413025, -100.514572, 3323.393799
$Orientation:
	-0.938826, 0.000000, 0.344393,
	0.000000, 1.000000, 0.000000,
	-0.344393, 0.000000, -0.938826
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Chi 4		;! Object #43
$Class: GVF Horus
$Team: Friendly
$Location: 147.157532, -100.514595, 3244.123779
$Orientation:
	-0.938826, 0.000000, 0.344393,
	0.000000, 1.000000, 0.000000,
	-0.344393, 0.000000, -0.938826
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Phi 1		;! Object #44
$Class: GVF Thoth
$Team: Friendly
$Location: -773.205444, 107.207420, 3165.799561
$Orientation:
	-0.899753, 0.000000, -0.436399,
	0.000000, 1.000000, 0.000000,
	0.436399, 0.000000, -0.899753
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Phi 2		;! Object #45
$Class: GVF Thoth
$Team: Friendly
$Location: -780.278870, 107.207458, 3295.432373
$Orientation:
	-0.899753, 0.000000, -0.436399,
	0.000000, 1.000000, 0.000000,
	0.436399, 0.000000, -0.899753
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Phi 3		;! Object #46
$Class: GVF Thoth
$Team: Friendly
$Location: -553.513428, 107.207451, 3176.344482
$Orientation:
	-0.899753, 0.000000, -0.436399,
	0.000000, 1.000000, 0.000000,
	0.436399, 0.000000, -0.899753
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Phi 4		;! Object #47
$Class: GVF Thoth
$Team: Friendly
$Location: -642.097534, 107.207512, 3113.078857
$Orientation:
	-0.899753, 0.000000, -0.436399,
	0.000000, 1.000000, 0.000000,
	0.436399, 0.000000, -0.899753
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kappa 1		;! Object #48
$Class: GTF Ulysses
$Team: Friendly
$Location: -302.703339, 61.299313, 3288.080811
$Orientation:
	-0.782832, 0.000000, 0.622234,
	0.000000, 1.000000, 0.000000,
	-0.622234, 0.000000, -0.782832
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Kappa 2		;! Object #49
$Class: GTF Ulysses
$Team: Friendly
$Location: -305.496704, 61.299313, 3354.916992
$Orientation:
	-0.782832, 0.000000, 0.622234,
	0.000000, 1.000000, 0.000000,
	-0.622234, 0.000000, -0.782832
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Kappa 3		;! Object #50
$Class: GTF Ulysses
$Team: Friendly
$Location: -243.979858, 61.299328, 3271.395752
$Orientation:
	-0.782832, 0.000000, 0.622234,
	0.000000, 1.000000, 0.000000,
	-0.622234, 0.000000, -0.782832
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: TC-TRI 9		;! Object #51
$Class: TC-TRI
$Team: Friendly
$Location: -321.663544, -0.012037, 1814.833374
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Food", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: Lambda 1
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TC-TRI 10		;! Object #52
$Class: TC-TRI
$Team: Friendly
$Location: -17.597263, -0.012157, 1368.447021
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Food", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: Lambda 3
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TC-TRI 8		;! Object #53
$Class: TC-TRI
$Team: Friendly
$Location: -657.585388, -18.843416, 1370.607544
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Food", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: Lambda 2
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TC 2 19		;! Object #54
$Class: TC 2
$Team: Friendly
$Location: 558.188782, 447.257416, 2183.761719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("<Undetermined>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: Iota 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

$Name: TC 2 21		;! Object #55
$Class: TC 2
$Team: Friendly
$Location: 624.655579, 447.257477, 1973.541748
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("<Undetermined>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: Iota 3
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

$Name: TC 2 20		;! Object #56
$Class: TC 2
$Team: Friendly
$Location: 439.610474, 447.257477, 1982.843018
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("<Undetermined>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: Iota 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

#Wings		;! 11 total

$Name: Rho
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rho 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rho 1"
	"Rho 2"
	"Rho 3"
)
$AI Goals: ( goals ( ai-guard-wing "Omicron" 50 ) )
+Flags:( )

$Name: Sigma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sigma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Sigma 1"
	"Sigma 2"
	"Sigma 3"
)
$AI Goals: ( goals ( ai-guard "Eta 1" 50 ) )
+Flags:( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
)
+Flags:( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   0 
   "MCv Custodian" 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "MCv Custodian" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   0 
   "MCv Custodian" 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "MCv Custodian" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Phi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Phi 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Phi 1"
	"Phi 2"
	"Phi 3"
	"Phi 4"
)
$AI Goals: ( goals ( ai-guard "GVC Imhotep" 50 ) )
+Flags:( )

$Name: Chi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Chi 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Chi 1"
	"Chi 2"
	"Chi 3"
	"Chi 4"
)
$AI Goals: ( goals ( ai-guard "GVD Re" 50 ) )
+Flags:( )

$Name: Mu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Mu 3

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Mu 1"
	"Mu 2"
	"Mu 3"
	"Mu 4"
)
$AI Goals: ( goals ( ai-guard "GVCv Khufu" 50 ) )
+Flags:( )

$Name: Tau
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tau 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Tau 1"
	"Tau 2"
	"Tau 3"
	"Tau 4"
)
$AI Goals: ( goals ( ai-guard "GVCv Khufu" 50 ) )
+Flags:( )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
)
$AI Goals: ( goals ( ai-guard "GTC Kraken" 50 ) )
+Flags:( )

$Name: Omicron
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omicron 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Omicron 1"
	"Omicron 2"
)
+Flags:( )

#Events		;! 34 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( never-warp "Alpha 1" ) 
)
+Name: BW
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_01" 
   )
)
+Name: SendMsgBe101
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_01" 
   )
)
+Name: SendMsgCus01
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 7 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_02" 
   )
)
+Name: SendMsgBe102
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 9 ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_02" 
   )
)
+Name: SendMsgCus02
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 11 ) 
   ( send-message 
      "Beta 4" 
      "High" 
      "Beta4_01" 
   )
)
+Name: SendMsgBe401
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 13 ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_03" 
   )
)
+Name: SendMsgCus03
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 15 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
   )
)
+Name: SendMsgAl301
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 21 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_03" 
   )
)
+Name: SendMsgBe103
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 26 ) 
   ( send-message 
      "Beta 4" 
      "High" 
      "Beta4_02" 
   )
)
+Name: SendMsgBe402
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 29 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_04" 
   )
)
+Name: SendMsgBe104
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 43 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_02" 
   )
)
+Name: SendMsgAl302
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 45 ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_04" 
   )
)
+Name: SendMsgCus04
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 51 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_05" 
   )
)
+Name: SendMsgBe105
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 54 ) 
   ( send-message 
      "Beta 4" 
      "High" 
      "Beta4_03" 
   )
)
+Name: SendMsgBe403
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 57 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_06" 
   )
)
+Name: SendMsgBe106
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 60 ) 
   ( send-message 
      "Beta 4" 
      "High" 
      "Beta4_04" 
   )
)
+Name: SendMsgBe404
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 62 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_07" 
   )
)
+Name: SendMsgBe107
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 63 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_03" 
   )
)
+Name: SendMsgAl303
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 86 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_04" 
   )
)
+Name: SendMsgAl304
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 88 ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_05" 
   )
)
+Name: SendMsgCus05
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 95 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_08" 
   )
)
+Name: SendMsgBe108
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 99 ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_06" 
   )
)
+Name: SendMsgCus06
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 109 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_09" 
   )
)
+Name: SendMsgBe109
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 111 ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_07" 
   )
)
+Name: SendMsgCus07
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 117 ) 
   ( send-message 
      "GVD Re" 
      "High" 
      "Re_01" 
   )
)
+Name: SendMsgRe01
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 119 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_05" 
   )
)
+Name: SendMsgAl305
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 120 ) 
   ( send-message 
      "GVD Re" 
      "High" 
      "Re_02" 
   )
)
+Name: SendMsgRe02
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 122 ) 
   ( send-message 
      "GVD Re" 
      "High" 
      "Re_03" 
   )
)
+Name: SendMsgRe03
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 127 ) 
   ( send-message 
      "GVD Re" 
      "High" 
      "Re_04" 
   )
   ( change-iff "Hostile" "GVC Imhotep" ) 
   ( change-iff "Hostile" "GVD Re" ) 
   ( change-iff "Hostile" "GVCv Khufu" ) 
   ( change-iff "Hostile" "GTC Kraken" ) 
   ( change-iff "Hostile" "Mu 1" ) 
   ( change-iff "Hostile" "Mu 2" ) 
   ( change-iff "Hostile" "Mu 3" ) 
   ( change-iff "Hostile" "Mu 4" ) 
   ( change-iff "Hostile" "Tau 1" ) 
   ( change-iff "Hostile" "Tau 2" ) 
   ( change-iff "Hostile" "Tau 3" ) 
   ( change-iff "Hostile" "Tau 4" ) 
   ( change-iff "Hostile" "Chi 1" ) 
   ( change-iff "Hostile" "Chi 2" ) 
   ( change-iff "Hostile" "Chi 3" ) 
   ( change-iff "Hostile" "Chi 4" ) 
   ( change-iff "Hostile" "Phi 1" ) 
   ( change-iff "Hostile" "Phi 2" ) 
   ( change-iff "Hostile" "Phi 3" ) 
   ( change-iff "Hostile" "Phi 4" ) 
   ( change-iff "Hostile" "Kappa 1" ) 
   ( change-iff "Hostile" "Kappa 2" ) 
   ( change-iff "Hostile" "Kappa 3" ) 
   ( add-goal 
      "IT Verity" 
      ( ai-waypoints-once 
         "Waypoint path 5" 
         89 
      )
   )
   ( add-goal 
      "Lambda 2" 
      ( ai-waypoints-once 
         "Waypoint path 7" 
         89 
      )
   )
   ( add-goal 
      "Lambda 3" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "IT Overseer" 
      ( ai-chase "GVC Imhotep" 89 ) 
   )
   ( add-goal 
      "GVCv Khufu" 
      ( ai-chase "Iota" 89 ) 
   )
   ( add-goal 
      "Omicron" 
      ( ai-chase "GVD Re" 89 ) 
   )
   ( add-goal 
      "IT Overseer" 
      ( ai-chase "GVD Re" 89 ) 
   )
   ( add-goal 
      "Iota" 
      ( ai-chase "GVD Re" 89 ) 
   )
   ( self-destruct "Iota 2" ) 
)
+Name: SendMsgRe04
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 132 ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_08" 
   )
)
+Name: SendMsgCus08
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 134 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_10" 
   )
)
+Name: SendMsgBe110
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 136 ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_09" 
   )
   ( add-goal 
      "MCv Custodian" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
)
+Name: SendMsgCus09
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "MCv Custodian" 
   )
   ( red-alert ) 
)
+Name: Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Escort the Caravan
$MessageNew:  XSTR("Escort the caravan to Laramis", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "IT Overseer" ) 
   ( has-departed-delay 0 "IT Verity" ) 
)

#Waypoints		;! 3 lists total


$Jump Node: -734.520142, -1357.654663, -13984.099609
$Jump Node Name: Asteroid Belt Jump Node

$Jump Node: -2076.525391, -0.000270, 3040.994141
$Jump Node Name: Ross 128 Jump Node
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 582.000000, 288.000000, 444.399994 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( -277.288605, 1417.462280, 3972.976074 )
)

$Name: Waypoint path 7
$List: (		;! 1 points in list
	( -860.075134, -644.993286, 2636.906982 )
)

#Messages		;! 239 total


$Name: Beta1_01

$Team: -1
$MessageNew:  XSTR("What the hell? A Vasudan destroyer with escort?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Custodian_01

$Team: -1
$MessageNew:  XSTR("Scanning more ships for whatever it is that they're looking for.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Beta1_02

$Team: -1
$MessageNew:  XSTR("Have they said what they're looking for?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Custodian_02

$Team: -1
$MessageNew:  XSTR("Still 'contraband'. Beta 4 was probably right, you know.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Beta4_01

$Team: -1
$MessageNew:  XSTR("You believe advanced GTVA technology has gone astray, Custodian?", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: Custodian_03

$Team: -1
$MessageNew:  XSTR("Could be. I just hope it isn't dangerous.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Alpha3_01

$Team: -1
$MessageNew:  XSTR("It had better be pretty damn dangerous. We just took a massive and dangerous detour through an asteroid belt to avoid an inspection, and there's another bloody blockade on the other side! This had better be worth the trouble.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Beta1_03

$Team: -1
$MessageNew:  XSTR("Unlikely. You know how incompetent GTVA are. Whatever they're looking for has probably already made its way into terrorist hands. Look, here comes the Hammer of Light again!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Beta4_02

$Team: -1
$MessageNew:  XSTR("We're not picking anything up on our sensors, Beta 1. Are your systems defective?", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: Beta1_04

$Team: -1
$MessageNew:  XSTR("Sarcasm, Beta 4. That was sarcasm.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Alpha3_02

$Team: -1
$MessageNew:  XSTR("Come on, what's the hold up?! How long does it take to scan a few ships anyway?", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Custodian_04

$Team: -1
$MessageNew:  XSTR("We don't know, Alpha 3. Just sit tight. We'll be on our way in a few moments.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Beta1_05

$Team: -1
$MessageNew:  XSTR("I bet those GTVA goons are sitting on their destroyer, laughing their asses off at making us wait out here.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Beta4_03

$Team: -1
$MessageNew:  XSTR("Your words are not particularly patriotic, Beta 1. Might I suggest a more positive attitude about GTVA?", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: Beta1_06

$Team: -1
$MessageNew:  XSTR("Hey, if you dealt with incompetent morons all your life, you'd have a pretty negative attitude about GTVA too.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Beta4_04

$Team: -1
$MessageNew:  XSTR("Yet you manage to put up with Alpha 3 perfectly well, Beta 1.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: Beta1_07

$Team: -1
$MessageNew:  XSTR("Zinged!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Alpha3_03

$Team: -1
$MessageNew:  XSTR("That hurt, Beta 4. That really hurt.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Alpha3_04

$Team: -1
$MessageNew:  XSTR("Damnit, why can't we just jump out now, already?", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Custodian_05

$Team: -1
$MessageNew:  XSTR("They're nearly done now, Alpha 3. They're looking at Iota wing now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Beta1_08

$Team: -1
$MessageNew:  XSTR("Picking up some transmission between Iota and the Re, Custodian. Would you mind tuning in to that? I'd like a listen.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Custodian_06

$Team: -1
$MessageNew:  XSTR("Beta 1, we don't listen in on other people's conversations. Probably just useless stuff like... like... I don't know, targeting data or something like that.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Beta1_09

$Team: -1
$MessageNew:  XSTR("Now the Re and the Overseer are talking. Quite a lot of traffic, too.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Custodian_07

$Team: -1
$MessageNew:  XSTR("We respect other people's privacy, even if you don't. Sit tight and wait.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Re_01

$Team: -1
$MessageNew:  XSTR("ALL SHIPS, REMAIN WHERE YOU ARE.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Alpha3_05

$Team: -1
$MessageNew:  XSTR("Uh oh.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Re_02

$Team: -1
$MessageNew:  XSTR("IOTA WING HAS BEEN CAUGHT CARRYING STOLEN GTVA TECHNOLOGY.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Re_03

$Team: -1
$MessageNew:  XSTR("THE EXPLANATIONS OF YOUR LEADER GIVE US REASON TO ASSUME THAT YOU ARE ALL COMPLICIT IN THIS MATTER.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Re_04

$Team: -1
$MessageNew:  XSTR("THE CRIME FOR ATTACKING OR BEING INVOLVED IN AN ATTACK ON GTVA VESSELS IS GROUNDS FOR THE DEATH OF ALL INVOLVED. ALL WINGS, OPEN FIRE ON THE TRAITORS!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Custodian_08

$Team: -1
$MessageNew:  XSTR("Oh my god, they're opening fire!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Beta1_10

$Team: -1
$MessageNew:  XSTR("Bet you'd wished you'd listened in, eh?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Custodian_09

$Team: -1
$MessageNew:  XSTR("Now's not the time, Beta 1! They mean us, too! Follow us to these co-ordinates, now!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 12 total

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#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief2

#End

