#Mission Info

$Version: 0.10
$Name:  XSTR("He who turns and runs away...", -1)
$Author: Blaise Russel
$Created: 06/08/03 at 09:23:11
$Modified: 08/16/03 at 16:17:31
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Everything goes to hell... including you.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 10

+Red Alert: 1

+Scramble: 0

+Disallow Support: 1
+All Teams Attack

+Player Entry Delay:
2.000000

+Viewer pos: -16106.133789, 5656.622559, -4515.433594
+Viewer orient:
	-0.988848, 0.000003, 0.148931,
	-0.014302, 0.995377, -0.094979,
	-0.148243, -0.096050, -0.984276

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("You've got to cover us, Alpha. We've jumped in near to an asteroid belt, so we're going to use it as cover. Hopefully, we'll be able to find a way out of this mess.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -9996.318359, 4222.160645, 2459.549316
$camera_orient:
	-0.030198, 0.000004, -0.999544,
	0.437640, 0.899053, -0.013218,
	0.898643, -0.437840, -0.027151
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( not 
   ( has-departed-delay 
      0 
      "MCv Custodian" 
   )
)
$Multi text
    XSTR("We didn't make it. The Vasudans overwhelmed us with wave after wave of fighters and bombers. We didn't stand a chance.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The capital ships aren't such a problem - worry more about Zeta and Tau wings and their bombs.", -1)
$end_multi_text

$Formula: ( has-departed-delay 
   0 
   "MCv Custodian" 
)
$Multi text
    XSTR("Some nice work there, team. We were up against heavy odds... but it's not over yet. There's no doubt the Vasudans will follow us into this jump node, so be ready for some subspace action.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	30
	"Subach HL-D"	16
	"Mekhu HL-7"	18
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	510
	"Rockeye D"	500
	"Tempest"	820
	"Tempest D"	500
	"Hornet"	680
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	604
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 63 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: -14831.740234, 3339.651123, -3620.812500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Loki
$Team: Friendly
$Location: -15010.816406, 3339.661377, -3798.047607
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Loki
$Team: Friendly
$Location: -15233.676758, 3339.661865, -3606.271484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7
+Persona Index: 4

$Name: Alpha 4		;! Object #3
$Class: GTF Loki
$Team: Friendly
$Location: -15053.048828, 3339.661865, -3450.384033
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7
+Persona Index: 2

$Name: Beta 1		;! Object #4
$Class: GTF Hercules
$Team: Friendly
$Location: -15717.411133, 3360.827637, -3020.416016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 1

$Name: Beta 2		;! Object #5
$Class: GTF Hercules
$Team: Friendly
$Location: -15932.248047, 3360.827393, -2832.565918
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 3

$Name: Beta 3		;! Object #6
$Class: GTF Hercules
$Team: Friendly
$Location: -16280.904297, 3360.827393, -2991.980225
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 0

$Name: Beta 4		;! Object #7
$Class: GVF Seth
$Team: Friendly
$Location: -16095.572266, 3360.827148, -3221.023926
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 5

$Name: GVD Re		;! Object #8
$Class: GVD Typhon
$Team: Hostile
$Location: -16745.318359, 5790.309082, -7962.467285
$Orientation:
	-0.004627, 0.138700, -0.990324,
	-0.110204, 0.984232, 0.138361,
	0.993898, 0.109778, 0.010731
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret11
+Subsystem: turret12
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret15
+Primary Banks: ( "Terran Turret" )
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: PC Trotsky		;! Object #9
$Class: GTC Fenris
$Team: Hostile
$Location: -2206.688232, 595.513184, 2156.815918
$Orientation:
	0.528036, 0.119712, 0.840742,
	-0.147894, 0.987848, -0.047772,
	-0.836245, -0.099115, 0.539325
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "MCv Custodian" 
      "Waypoint path 1:3" 
   )
   400 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: PC Guevara		;! Object #10
$Class: GVC Aten
$Team: Hostile
$Location: -4227.998535, 1118.895630, 1922.402344
$Orientation:
	0.757096, 0.227977, -0.612235,
	-0.120037, 0.969725, 0.212658,
	0.642181, -0.087512, 0.761542
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "PC Trotsky" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: GVD Alexandria		;! Object #11
$Class: GVD Typhon
$Team: Hostile
$Location: -3110.800049, 2867.610596, 1187.468750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.724836, 0.688921,
	0.000000, -0.688921, 0.724836
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret11
+Subsystem: turret12
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret15
+Primary Banks: ( "Terran Turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 8 "PC Trotsky" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GVCv Khufu		;! Object #12
$Class: GVCv Sobek
$Team: Hostile
$Location: -9271.428711, 5152.821777, -3440.291016
$Orientation:
	0.841901, 0.000000, -0.539632,
	0.159472, 0.955336, 0.248799,
	0.515530, -0.295520, 0.804298
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret09
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret13
+Subsystem: turret14
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "MCv Custodian" 
      "Waypoint path 1:2" 
   )
   200 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: GVC Keops		;! Object #13
$Class: GVC Mentu
$Team: Hostile
$Location: 81.758934, -1964.633911, 5178.209473
$Orientation:
	-0.886258, 0.000000, 0.463191,
	0.167497, 0.932327, 0.320485,
	-0.431846, 0.361615, -0.826283
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "MCv Custodian" 
      "Waypoint path 1:3" 
   )
   500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Phi 1		;! Object #14
$Class: GVF Horus
$Team: Hostile
$Location: -15771.431641, 5263.519043, -6678.719238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Phi 2		;! Object #15
$Class: GVF Horus
$Team: Hostile
$Location: -16165.477539, 5263.519043, -6501.370605
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Phi 3		;! Object #16
$Class: GVF Horus
$Team: Hostile
$Location: -15863.719727, 5263.519043, -6325.026855
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Phi 4		;! Object #17
$Class: GVF Horus
$Team: Hostile
$Location: -15643.759766, 5263.519043, -6477.922363
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rho 1		;! Object #18
$Class: GVF Thoth
$Team: Hostile
$Location: -16269.185547, 5263.519043, -7323.741699
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rho 2		;! Object #19
$Class: GVF Thoth
$Team: Hostile
$Location: -15986.189453, 5263.519043, -7580.263184
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rho 3		;! Object #20
$Class: GVF Thoth
$Team: Hostile
$Location: -15660.560547, 5263.519043, -7291.366699
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rho 4		;! Object #21
$Class: GVF Thoth
$Team: Hostile
$Location: -16017.732422, 5263.519043, -7068.888184
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Chi 1		;! Object #22
$Class: GVF Thoth
$Team: Hostile
$Location: -12763.896484, -639.083252, 812.113220
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Chi 2		;! Object #23
$Class: GVF Thoth
$Team: Hostile
$Location: -12593.671875, -639.083313, 656.892700
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Chi 3		;! Object #24
$Class: GVF Thoth
$Team: Hostile
$Location: -12235.231445, -662.531372, 990.207947
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Chi 4		;! Object #25
$Class: GVF Thoth
$Team: Hostile
$Location: -12643.139648, -639.083252, 1192.164063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Tau 1		;! Object #26
$Class: GVB Bakha
$Team: Hostile
$Location: -11708.837891, 833.614746, 3133.450928
$Orientation:
	-0.814803, 0.000000, -0.579738,
	0.000000, 1.000000, 0.000000,
	0.579738, 0.000000, -0.814803
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Tau 2		;! Object #27
$Class: GVB Bakha
$Team: Hostile
$Location: -11520.843750, 833.614807, 2937.497803
$Orientation:
	-0.814803, 0.000000, -0.579738,
	0.000000, 1.000000, 0.000000,
	0.579738, 0.000000, -0.814803
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Tau 3		;! Object #28
$Class: GVB Bakha
$Team: Hostile
$Location: -11556.857422, 833.614685, 3339.186768
$Orientation:
	-0.814803, 0.000000, -0.579738,
	0.000000, 1.000000, 0.000000,
	0.579738, 0.000000, -0.814803
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Tau 4		;! Object #29
$Class: GVB Bakha
$Team: Hostile
$Location: -11468.228516, 833.614563, 3260.368896
$Orientation:
	-0.814803, 0.000000, -0.579738,
	0.000000, 1.000000, 0.000000,
	0.579738, 0.000000, -0.814803
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Omicron 1		;! Object #30
$Class: GVF Serapis
$Team: Hostile
$Location: -9668.239258, 5143.954102, -5374.142578
$Orientation:
	0.809901, 0.000000, -0.586569,
	0.000000, 1.000000, 0.000000,
	0.586569, 0.000000, 0.809901
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Omicron 2		;! Object #31
$Class: GVF Serapis
$Team: Hostile
$Location: -9807.213867, 5143.953613, -5256.906250
$Orientation:
	0.809901, 0.000000, -0.586569,
	0.000000, 1.000000, 0.000000,
	0.586569, 0.000000, 0.809901
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Omicron 3		;! Object #32
$Class: GVF Serapis
$Team: Hostile
$Location: -9627.623047, 5143.953613, -5034.419434
$Orientation:
	0.809901, 0.000000, -0.586569,
	0.000000, 1.000000, 0.000000,
	0.586569, 0.000000, 0.809901
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Omicron 4		;! Object #33
$Class: GVF Serapis
$Team: Hostile
$Location: -9460.591797, 5143.953613, -5240.471191
$Orientation:
	0.809901, 0.000000, -0.586569,
	0.000000, 1.000000, 0.000000,
	0.586569, 0.000000, 0.809901
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Pi 1		;! Object #34
$Class: GVF Tauret
$Team: Hostile
$Location: -10252.538086, 5143.953613, -5375.750000
$Orientation:
	0.809901, 0.000000, -0.586569,
	0.000000, 1.000000, 0.000000,
	0.586569, 0.000000, 0.809901
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Pi 2		;! Object #35
$Class: GVF Tauret
$Team: Hostile
$Location: -10161.864258, 5143.953613, -5241.611816
$Orientation:
	0.809901, 0.000000, -0.586569,
	0.000000, 1.000000, 0.000000,
	0.586569, 0.000000, 0.809901
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Pi 3		;! Object #36
$Class: GVF Tauret
$Team: Hostile
$Location: -10359.084961, 5143.953613, -5079.254395
$Orientation:
	0.809901, 0.000000, -0.586569,
	0.000000, 1.000000, 0.000000,
	0.586569, 0.000000, 0.809901
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Pi 4		;! Object #37
$Class: GVF Tauret
$Team: Hostile
$Location: -10558.230469, 5143.953613, -5301.753906
$Orientation:
	0.809901, 0.000000, -0.586569,
	0.000000, 1.000000, 0.000000,
	0.586569, 0.000000, 0.809901
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Bandit 1		;! Object #38
$Class: GVF Seth
$Team: Hostile
$Location: -3305.537354, 196.581955, 1189.985352
$Orientation:
	0.789992, 0.000000, 0.613117,
	0.000000, 1.000000, 0.000000,
	-0.613117, 0.000000, 0.789992
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brigand 1		;! Object #39
$Class: GVF Seth
$Team: Hostile
$Location: -1645.795532, 557.836182, 4438.834961
$Orientation:
	-0.522008, 0.000000, 0.852941,
	0.000000, 1.000000, 0.000000,
	-0.852941, 0.000000, -0.522008
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brigand 2		;! Object #40
$Class: GVF Horus
$Team: Hostile
$Location: -2025.345093, 612.560913, 4198.833984
$Orientation:
	-0.522008, 0.000000, 0.852941,
	0.000000, 1.000000, 0.000000,
	-0.852941, 0.000000, -0.522008
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Bandit 2		;! Object #41
$Class: GTF Hercules
$Team: Hostile
$Location: -2824.340088, 196.581665, 1153.600098
$Orientation:
	0.789992, 0.000000, 0.613117,
	0.000000, 1.000000, 0.000000,
	-0.613117, 0.000000, 0.789992
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Bandit 3		;! Object #42
$Class: GTF Ulysses
$Team: Hostile
$Location: -3069.285400, 196.581726, 1618.090210
$Orientation:
	0.789992, 0.000000, 0.613117,
	0.000000, 1.000000, 0.000000,
	-0.613117, 0.000000, 0.789992
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Bandit 4		;! Object #43
$Class: GTF Ulysses
$Team: Hostile
$Location: -2553.967041, 75.274567, 1576.379883
$Orientation:
	0.789992, 0.000000, 0.613117,
	0.000000, 1.000000, 0.000000,
	-0.613117, 0.000000, 0.789992
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Brigand 3		;! Object #44
$Class: GTF Loki
$Team: Hostile
$Location: -2410.815674, 686.597107, 4253.798828
$Orientation:
	-0.522008, 0.000000, 0.852941,
	0.000000, 1.000000, 0.000000,
	-0.852941, 0.000000, -0.522008
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Brigand 4		;! Object #45
$Class: GTF Loki
$Team: Hostile
$Location: -2161.708008, 626.106873, 4495.961914
$Orientation:
	-0.522008, 0.000000, 0.852941,
	0.000000, 1.000000, 0.000000,
	-0.852941, 0.000000, -0.522008
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Kappa 1		;! Object #46
$Class: GTF Myrmidon
$Team: Hostile
$Location: -14625.969727, 3845.877930, -1173.133789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Kappa 2		;! Object #47
$Class: GTF Myrmidon
$Team: Hostile
$Location: -14438.692383, 3845.877930, -1203.525391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Kappa 3		;! Object #48
$Class: GTF Myrmidon
$Team: Hostile
$Location: -14437.309570, 3845.877930, -911.680664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Kappa 4		;! Object #49
$Class: GTF Myrmidon
$Team: Hostile
$Location: -14299.497070, 3845.877930, -967.982422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Zeta 1		;! Object #50
$Class: GTB Zeus
$Team: Hostile
$Location: -13919.039063, 1873.567871, -1277.324219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zeta 2		;! Object #51
$Class: GTB Zeus
$Team: Hostile
$Location: -14001.112305, 1873.568115, -1091.086914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zeta 3		;! Object #52
$Class: GTB Zeus
$Team: Hostile
$Location: -13791.129883, 1873.568115, -969.580078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zeta 4		;! Object #53
$Class: GTB Zeus
$Team: Hostile
$Location: -13759.071289, 1873.568115, -1140.318359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Psi 1		;! Object #54
$Class: GVF Seth
$Team: Hostile
$Location: -4403.391113, 0.003468, 1226.956421
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Psi 2		;! Object #55
$Class: GVF Seth
$Team: Hostile
$Location: -4087.589111, 0.003554, 994.667114
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Psi 3		;! Object #56
$Class: GVF Seth
$Team: Hostile
$Location: -4119.707031, 0.003678, 1393.711548
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Psi 4		;! Object #57
$Class: GVF Seth
$Team: Hostile
$Location: -3856.429199, 0.003619, 1246.028076
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Sigma 1		;! Object #58
$Class: GVF Serapis
$Team: Hostile
$Location: -4389.993652, 0.003635, 2217.049316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Sigma 2		;! Object #59
$Class: GVF Serapis
$Team: Hostile
$Location: -4186.220703, 0.003622, 2091.846191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Sigma 3		;! Object #60
$Class: GVF Serapis
$Team: Hostile
$Location: -4173.951660, 0.003491, 2291.856445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Sigma 4		;! Object #61
$Class: GVF Serapis
$Team: Hostile
$Location: -3942.259033, 0.003571, 2205.318848
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: MCv Custodian		;! Object #62
$Class: GTCv Deimos
$Team: Friendly
$Location: -15224.200195, 3420.699951, -3042.399902
$Orientation:
	0.758156, 0.000000, -0.652074,
	0.213376, 0.944946, 0.248089,
	0.616174, -0.327227, 0.716416
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret12
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret24
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "SendMsgCus09" 
   3 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

#Wings		;! 14 total

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "MCv Custodian" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "MCv Custodian" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Bandit
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bandit 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "PC Trotsky" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bandit 1"
	"Bandit 2"
	"Bandit 3"
	"Bandit 4"
)
$AI Goals: ( goals ( ai-guard "PC Trotsky" 50 ) )
+Flags:( )

$Name: Brigand
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Brigand 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "PC Guevara" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Brigand 1"
	"Brigand 2"
	"Brigand 3"
	"Brigand 4"
)
$AI Goals: ( goals ( ai-guard "PC Guevara" 50 ) )
+Flags:( )

$Name: Rho
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Rho 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GVD Re
$Arrival Cue: ( has-arrived-delay 15 "GVD Re" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rho 1"
	"Rho 2"
	"Rho 3"
	"Rho 4"
)
$AI Goals: ( goals ( ai-chase "MCv Custodian" 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 16
+Wave Delay Max: 32

$Name: Phi
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Phi 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GVD Re
$Arrival Cue: ( has-arrived-delay 20 "GVD Re" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Phi 1"
	"Phi 2"
	"Phi 3"
	"Phi 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 16
+Wave Delay Max: 32

$Name: Pi
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Pi 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GVCv Khufu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pi 1"
	"Pi 2"
	"Pi 3"
	"Pi 4"
)
$AI Goals: ( goals ( ai-chase "MCv Custodian" 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Omicron
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Omicron 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GVCv Khufu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Omicron 1"
	"Omicron 2"
	"Omicron 3"
	"Omicron 4"
)
$AI Goals: ( goals ( ai-chase "MCv Custodian" 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Chi
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Chi 1

$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "MCv Custodian" 
      "Waypoint path 1:2" 
   )
   600 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Chi 1"
	"Chi 2"
	"Chi 3"
	"Chi 4"
)
$AI Goals: ( goals ( ai-guard-wing "Tau" 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Tau
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tau 1

$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "MCv Custodian" 
      "Waypoint path 1:2" 
   )
   600 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Tau 1"
	"Tau 2"
	"Tau 3"
	"Tau 4"
)
$AI Goals: ( goals ( ai-chase "MCv Custodian" 50 ) )
+Flags:( "no-arrival-message" "no-dynamic" )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Kappa
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "MCv Custodian" 
      "Waypoint path 1:1" 
   )
   400 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
$AI Goals: ( goals ( ai-guard-wing "Zeta" 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Zeta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "MCv Custodian" 
      "Waypoint path 1:1" 
   )
   400 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-chase "MCv Custodian" 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Sigma
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Sigma 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GVD Alexandria
$Arrival Cue: ( has-arrived-delay 
   15 
   "GVD Alexandria" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sigma 1"
	"Sigma 2"
	"Sigma 3"
	"Sigma 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Psi
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Psi 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GVD Alexandria
+Arrival delay: 6
$Arrival Cue: ( has-arrived-delay 
   9 
   "GVD Alexandria" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Psi 1"
	"Psi 2"
	"Psi 3"
	"Psi 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 8
+Wave Delay Max: 16

#Events		;! 18 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( never-warp "Alpha 1" ) 
)
+Name: BW
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_01" 
   )
)
+Name: SendMsgCus01
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GVD Re" ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_02" 
   )
)
+Name: SendMsgCus02
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "GVD Re" ) 
   ( send-message 
      "GVD Re" 
      "High" 
      "Re_01" 
   )
)
+Name: SendMsgRe01
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 6 "GVD Re" ) 
   ( send-message 
      "GVD Re" 
      "High" 
      "Re_02" 
   )
)
+Name: SendMsgRe02
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 9 "GVD Re" ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_03" 
   )
)
+Name: SendMsgCus03
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 12 "GVD Re" ) 
   ( send-message 
      "GVD Re" 
      "High" 
      "Re_03" 
   )
)
+Name: SendMsgRe03
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Kappa" ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_04" 
   )
)
+Name: SendMsgCus04
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Tau" ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_05" 
   )
)
+Name: SendMsgCus05
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GVCv Khufu" ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_06" 
   )
)
+Name: SendMsgCus06
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "PC Trotsky" ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_07" 
   )
)
+Name: SendMsgCus07
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "PC Trotsky" ) 
   ( send-message 
      "PC Trotsky" 
      "High" 
      "Trotsky_01" 
   )
)
+Name: SendMsgTro01
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GVD Alexandria" 
   )
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_08" 
   )
)
+Name: SendMsgCus08
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      6 
      "GVD Alexandria" 
   )
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_09" 
   )
)
+Name: SendMsgCus09
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      9 
      "GVD Alexandria" 
   )
   ( send-message 
      "Beta 4" 
      "High" 
      "Beta4_01" 
   )
)
+Name: SendMsgBe401
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      11 
      "GVD Alexandria" 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_01" 
   )
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
   ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
)
+Name: SendMsgBe101
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "MCv Custodian" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "LostCustodian" 
   )
)
+Name: LossCus
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "MCv Custodian" 
   )
   ( red-alert ) 
)
+Name: Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Cover the Custodian
$MessageNew:  XSTR("Cover the Custodian's escape", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "MCv Custodian" 
)

#Waypoints		;! 2 lists total

$Name: Waypoint path 1
$List: (		;! 3 points in list
	( -12909.900391, 2191.661133, -351.601410 )
	( -8832.212891, 708.444336, 2035.500854 )
	( -5098.375000, 564.328125, 2558.639160 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -4866.127441, 1023.441040, 987.821289 )
)

#Messages		;! 223 total


$Name: Custodian_01

$Team: -1
$MessageNew:  XSTR("We're headed into the asteroid belt. Cover us, team!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Custodian_02

$Team: -1
$MessageNew:  XSTR("The Re has followed us!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Re_01

$Team: -1
$MessageNew:  XSTR("TRAITORS, SURRENDER OR YOU WILL BE DESTROYED.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Re_02

$Team: -1
$MessageNew:  XSTR("I WILL GIVE NO MORE WARNINGS. SURRENDER OR BE DESTROYED.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Custodian_03

$Team: -1
$MessageNew:  XSTR("Ignore him, team! Keep going!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Re_03

$Team: -1
$MessageNew:  XSTR("VERY WELL. FIGHTER WINGS, ENGAGE THE CUSTODIAN.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Custodian_04

$Team: -1
$MessageNew:  XSTR("Terran ships jumping in. More GTVA!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Custodian_05

$Team: -1
$MessageNew:  XSTR("Vasudan bomber wing with escort. Things are not looking good!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Custodian_06

$Team: -1
$MessageNew:  XSTR("The GVCv Khufu is in system and on an intercept course.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Custodian_07

$Team: -1
$MessageNew:  XSTR("Oh no... this is just what we needed. Pirates have ambushed us!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Trotsky_01

$Team: -1
$MessageNew:  XSTR("Alright, let's keep this nice and peaceful, okay? Prepare to be boar... oh hell! The entire Vasudan navy is after you guys!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP8

$Name: Custodian_08

$Team: -1
$MessageNew:  XSTR("Oh my god! The GVD Alexandria has jumped in! What are we going to do?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Custodian_09

$Team: -1
$MessageNew:  XSTR("Wait... I'm picking up subspace disturbances... it could be a jump node! It's our only chance! Jumping out now!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Beta4_01

$Team: -1
$MessageNew:  XSTR("That is unwise, Custodian. We don't know-", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: Beta1_01

$Team: -1
$MessageNew:  XSTR("Would you rather sit back and DIE? Come on, Beta 4!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: LostCustodian

$Team: -1
$MessageNew:  XSTR("We lost the Custodian! Everyone get outta here!", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 13 total

$Num stars: 1289
$Ambient light level: 0
$Sun: SunBlue
+Angles: 0.087266 0.000000 1.832594
+Scale: 2.000000
$Starbitmap: dneb04
+Angles: 0.000000 0.000000 6.021381
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 0.349066 0.000000 5.672316
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 5.934115 0.000000 5.934115
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 0.366519 0.000000 0.052360
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb09
+Angles: 4.206240 0.000000 0.977384
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 1.815141 0.000000 0.785398
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 3.455749 0.000000 0.593412
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 4.712385 0.000000 4.188787
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb14
+Angles: 4.712385 0.000000 0.785398
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.436332 0.000000 0.785398
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 6.195914 0.000000 0.872664
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 6.213367 0.000000 3.490656
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 0.593412 0.000000 3.839721
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 175
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 0.000000
$Minimum: -20000.000000, -1500.000000, -5000.000000
$Maximum: 20000.000000, 1500.000000, 5000.000000

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: None

#End

