#Mission Info

$Version: 0.10
$Name:  XSTR("Blind Man's Bluff", -1)
$Author: Blaise Russel
$Created: 07/12/03 at 20:05:56
$Modified: 08/16/03 at 16:11:06
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 14
+NebAwacs: 1000.000000

+Storm: none


+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -1077.580566, 1856.678467, 542.693909
+Viewer orient:
	0.000211, -0.000001, -1.000000,
	0.894788, 0.446492, 0.000188,
	0.446492, -0.894788, 0.000095

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("We've escaped the $r Shivans, thanks to some risky manoeuvres, and have hidden ourselves in the nebula. The good thing about this is that the $r Shivans can't find us. The bad thing about this is neither can we - this nebula clouds our sensors and we can't target anything outside of 500 metres.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3989.920410, 1209.106079, 497.055267
$camera_orient:
	-0.001527, 0.000000, 0.999999,
	-0.999979, -0.006345, -0.001527,
	0.006345, -0.999980, 0.000010
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 3997.598633, -0.000021, 497.068390
$label: Us
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: GTF Ulysses
$pos: 3992.283447, 0.000007, 800.327332
$label: Shivans
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: GTF Ulysses
$pos: 3998.061523, -0.000004, 193.794968
$label: Shivans
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Just standing around would be a waste of time, so we're going to do some reconnoitering. It'll be just like when we first got lost out here, team, and were looking around the blue nebula. However, we're not stupid - sending out a wing alone would get us only the disappearance of that wing and no information about this system at all.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3989.920410, 1209.106079, 497.055267
$camera_orient:
	-0.001527, 0.000000, 0.999999,
	-0.999979, -0.006345, -0.001527,
	0.006345, -0.999980, 0.000010
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 3997.894531, -0.000017, 299.250366
$label: MCv Custodian
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: 3995.064209, -0.000010, 697.101440
$label: GVCv Khufu
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("So, $g Alpha wing will accompany the $g Custodian on a brief examination of the area we are currently in. $g Beta wing will look after the $g Shield, which will be staying put along with the $g Khufu. The $g Khufu will be protected by $g Mu wing.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3989.920410, 1209.106079, 497.055267
$camera_orient:
	-0.001527, 0.000000, 0.999999,
	-0.999979, -0.006345, -0.001527,
	0.006345, -0.999980, 0.000010
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 3895.399170, 0.000006, 499.132843
$label: MCv Custodian
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: 4095.438477, -0.000035, 499.440674
$label: Alpha
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We could find anything out here, team. Worst case scenario is that we stumble onto the $r SD $r Geryon. However, another possibility is finding a jump node that could potentially lead home. That's always been our main goal, to find a safe node home, so if such a node is encountered, then we'll be packing up straight away and jumping through.

We'll just have to hope we don't jump straight into the middle of a Shivan armada.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 4018.118164, 1216.622192, 376.842804
$camera_orient:
	0.249000, 0.000000, 0.968503,
	-0.968484, -0.006345, 0.248995,
	0.006145, -0.999980, -0.001580
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 3972.325439, -0.000058, 437.093018
$label: MCv Custodian
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: 4230.764648, -0.000016, 615.654846
$label: Alpha
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 4003.015137, 0.000049, -0.436502
$label: Node?
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-false-delay 
   "Protect allied ships" 
   0 
)
$Multi text
    XSTR("The loss of one of our ships is a blow that we simply cannot survive. The loss of so many supplies means we will starve to death, unless the loss of so many men allows the Shivans to finish us off once and for all.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Bombers, bombers, bombers.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Protect allied ships" 
   0 
)
$Multi text
    XSTR("That was a waste of time.

Our tentative foray into the nebula bought us precious little - no information worth anything at all to us, and certainly no jump node.

However, do not despair, team! The GVCv Khufu has been doing a bit more than just sitting around while we get ourselves lost - namely, they took the opportunity to optimise their sensors to actually work in the nebula, and also have been using the nebula gas to improve their old retrofit Prometheus cannons back to their old glory, and they've been generous enough to give us a few.

So all's not lost, even if we didn't actually do anything worthwhile today.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: SC Unknown
$Alt: SF Unknown
$Alt: SB Unknown

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	5
	"GTF Loki"	5
)

+Weaponry Pool: (
	"Subach HL-7"	23
	"Mekhu HL-7"	17
	"Akheton SDG"	16
	"Prometheus R"	24
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	760
	"Harpoon"	620
)

#Objects		;! 46 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: -229.819656, 365.285828, -2166.910156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.444662, 0.895699,
	0.000000, -0.895699, 0.444662
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Loki
$Team: Friendly
$Location: -330.479065, 454.691071, -2211.294678
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.444662, 0.895699,
	0.000000, -0.895699, 0.444662
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Alpha 3		;! Object #2
$Class: GTF Loki
$Team: Friendly
$Location: -129.059143, 454.082306, -2210.992676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.444662, 0.895699,
	0.000000, -0.895699, 0.444662
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Alpha 4		;! Object #3
$Class: GTF Loki
$Team: Friendly
$Location: -230.240189, 544.231934, -2255.746338
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.444662, 0.895699,
	0.000000, -0.895699, 0.444662
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Beta 1		;! Object #4
$Class: GTF Hercules
$Team: Friendly
$Location: -651.118347, 0.000032, -2179.708496
$Orientation:
	0.933531, 0.358379, 0.009227,
	-0.330224, 0.869641, -0.366983,
	-0.139543, 0.339543, 0.930182
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #5
$Class: GTF Hercules
$Team: Friendly
$Location: -731.512024, -70.373131, -2274.132568
$Orientation:
	0.933531, 0.358379, 0.009227,
	-0.330224, 0.869641, -0.366983,
	-0.139543, 0.339543, 0.930182
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #6
$Class: GTF Hercules
$Team: Friendly
$Location: -543.577515, 0.402664, -2275.525635
$Orientation:
	0.933531, 0.358379, 0.009227,
	-0.330224, 0.869641, -0.366983,
	-0.139543, 0.339543, 0.930182
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #7
$Class: GVF Seth
$Team: Friendly
$Location: -624.132141, -68.395340, -2366.070801
$Orientation:
	0.933531, 0.358379, 0.009227,
	-0.330224, 0.869641, -0.366983,
	-0.139543, 0.339543, 0.930182
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Mu 1		;! Object #8
$Class: GVF Tauret
$Team: Friendly
$Location: -210.128967, 296.119507, -1874.807861
$Orientation:
	0.933531, 0.358379, 0.009227,
	-0.330224, 0.869641, -0.366983,
	-0.139543, 0.339543, 0.930182
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 2		;! Object #9
$Class: GVF Tauret
$Team: Friendly
$Location: -289.504211, 225.679245, -1970.306396
$Orientation:
	0.933531, 0.358379, 0.009227,
	-0.330224, 0.869641, -0.366983,
	-0.139543, 0.339543, 0.930182
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 3		;! Object #10
$Class: GVF Tauret
$Team: Friendly
$Location: -102.916565, 297.768066, -1967.375732
$Orientation:
	0.933531, 0.358379, 0.009227,
	-0.330224, 0.869641, -0.366983,
	-0.139543, 0.339543, 0.930182
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 4		;! Object #11
$Class: GVF Tauret
$Team: Friendly
$Location: -182.821625, 227.467941, -2062.066650
$Orientation:
	0.933531, 0.358379, 0.009227,
	-0.330224, 0.869641, -0.366983,
	-0.139543, 0.339543, 0.930182
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: MCv Custodian		;! Object #12
$Class: GTCv Deimos
$Team: Friendly
$Location: 29.894646, -0.000059, -393.960510
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret12
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret24
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "AllDestroyed" 
      2 
   )
   ( is-event-true-delay "ShipDown" 0 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: MC Shield		;! Object #13
$Class: GTC Fenris
$Team: Friendly
$Location: -534.874756, 124.570427, -1989.108154
$Orientation:
	0.903103, 0.119531, -0.412453,
	-0.309838, 0.846405, -0.433127,
	0.297330, 0.518952, 0.801426
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "AllDestroyed" 
      2 
   )
   ( is-event-true-delay "ShipDown" 0 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GVCv Khufu		;! Object #14
$Class: GVCv Sobek
$Team: Friendly
$Location: 38.018982, 289.246246, -2114.389160
$Orientation:
	-0.734683, 0.213042, 0.644091,
	0.459300, 0.854929, 0.241122,
	-0.499283, 0.472980, -0.725952
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret09
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret13
+Subsystem: turret14
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "AllDestroyed" 
      2 
   )
   ( is-event-true-delay "ShipDown" 0 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 5
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Rahu 1		;! Object #15
$Class: SSG Rahu
$Alt: SC Unknown

$Team: Hostile
$Location: -5.730644, 0.001566, 3026.551270
$Orientation:
	-0.999933, 0.000000, 0.011592,
	0.000000, 1.000000, 0.000000,
	-0.011592, 0.000000, -0.999933
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Rahu 2		;! Object #16
$Class: SSG Rahu
$Alt: SC Unknown

$Team: Hostile
$Location: -536.313232, 124.423813, 3679.747070
$Orientation:
	-0.182351, -0.728645, -0.660170,
	-0.740622, 0.543411, -0.395201,
	0.646705, 0.416871, -0.638742
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Rahu 3		;! Object #17
$Class: SSG Rahu
$Alt: SC Unknown

$Team: Hostile
$Location: 382.586975, -460.512177, 3346.702148
$Orientation:
	0.723996, -0.285828, -0.627799,
	-0.447201, -0.887433, -0.111690,
	-0.525205, 0.361616, -0.770320
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Rahu 4		;! Object #18
$Class: SSG Rahu
$Alt: SC Unknown

$Team: Hostile
$Location: -45.892338, 503.471985, 3482.973633
$Orientation:
	-0.193906, -0.793043, 0.577481,
	-0.935492, 0.326723, 0.134562,
	-0.295389, -0.514136, -0.805239
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Rahu 5		;! Object #19
$Class: SSG Rahu
$Alt: SC Unknown

$Team: Hostile
$Location: 476.256439, -10.569522, 4219.474609
$Orientation:
	0.110553, 0.902777, -0.415658,
	-0.745730, -0.201124, -0.635166,
	-0.657012, 0.380188, 0.650993
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Rahu 6		;! Object #20
$Class: SSG Rahu
$Alt: SC Unknown

$Team: Hostile
$Location: -333.912323, -184.411072, 4227.582031
$Orientation:
	0.479913, 0.875749, -0.052412,
	0.640634, -0.309000, 0.702927,
	0.599393, -0.370920, -0.709328
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Rama 1		;! Object #21
$Class: SF Astaroth
$Alt: SF Unknown

$Team: Hostile
$Location: -277.185730, 222.108276, 4880.590820
$Orientation:
	-0.998295, 0.000000, -0.058374,
	0.000000, 1.000000, 0.000000,
	0.058374, 0.000000, -0.998295
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Rama 2		;! Object #22
$Class: SF Astaroth
$Alt: SF Unknown

$Team: Hostile
$Location: -182.745224, 222.108276, 4986.763672
$Orientation:
	-0.998295, 0.000000, -0.058374,
	0.000000, 1.000000, 0.000000,
	0.058374, 0.000000, -0.998295
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Rama 3		;! Object #23
$Class: SF Astaroth
$Alt: SF Unknown

$Team: Hostile
$Location: -383.192383, 222.108276, 4975.970703
$Orientation:
	-0.998295, 0.000000, -0.058374,
	0.000000, 1.000000, 0.000000,
	0.058374, 0.000000, -0.998295
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Rama 4		;! Object #24
$Class: SF Astaroth
$Alt: SF Unknown

$Team: Hostile
$Location: -289.130615, 222.108276, 5080.745117
$Orientation:
	-0.998295, 0.000000, -0.058374,
	0.000000, 1.000000, 0.000000,
	0.058374, 0.000000, -0.998295
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Krishna 1		;! Object #25
$Class: SF Astaroth
$Alt: SF Unknown

$Team: Hostile
$Location: 245.795349, 140.387268, 4860.114258
$Orientation:
	-0.901139, 0.000000, 0.433531,
	0.000000, 1.000000, 0.000000,
	-0.433531, 0.000000, -0.901139
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Krishna 2		;! Object #26
$Class: SF Astaroth
$Alt: SF Unknown

$Team: Hostile
$Location: 379.251648, 140.387238, 4906.931641
$Orientation:
	-0.901139, 0.000000, 0.433531,
	0.000000, 1.000000, 0.000000,
	-0.433531, 0.000000, -0.901139
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Krishna 3		;! Object #27
$Class: SF Astaroth
$Alt: SF Unknown

$Team: Hostile
$Location: 198.135162, 140.387238, 4994.049805
$Orientation:
	-0.901139, 0.000000, 0.433531,
	0.000000, 1.000000, 0.000000,
	-0.433531, 0.000000, -0.901139
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Krishna 4		;! Object #28
$Class: SF Astaroth
$Alt: SF Unknown

$Team: Hostile
$Location: 331.898438, 140.387238, 5040.819336
$Orientation:
	-0.901139, 0.000000, 0.433531,
	0.000000, 1.000000, 0.000000,
	-0.433531, 0.000000, -0.901139
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Arjuna 1		;! Object #29
$Class: SF Mara
$Alt: SF Unknown

$Team: Hostile
$Location: 1130.357300, -0.001433, 2674.356934
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #30
$Class: SF Mara
$Alt: SF Unknown

$Team: Hostile
$Location: 1029.534302, -0.001422, 2574.506348
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #31
$Class: SF Mara
$Alt: SF Unknown

$Team: Hostile
$Location: 1230.336304, -0.001444, 2574.520508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #32
$Class: SF Mara
$Alt: SF Unknown

$Team: Hostile
$Location: 1130.925293, -0.001419, 2473.824707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Indra 1		;! Object #33
$Class: SB Taurvi
$Alt: SB Unknown

$Team: Hostile
$Location: -2202.883057, -0.001571, -805.026855
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Indra 2		;! Object #34
$Class: SB Taurvi
$Alt: SB Unknown

$Team: Hostile
$Location: -2303.454346, -0.001587, -907.115723
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Indra 3		;! Object #35
$Class: SB Taurvi
$Alt: SB Unknown

$Team: Hostile
$Location: -2103.531738, -0.001577, -905.607910
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Indra 4		;! Object #36
$Class: SB Taurvi
$Alt: SB Unknown

$Team: Hostile
$Location: -2203.566650, -0.001578, -1005.555176
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Vishnu 1		;! Object #37
$Class: SF Aeshma
$Alt: SF Unknown

$Team: Hostile
$Location: -1556.115601, -0.000566, -533.940430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 2		;! Object #38
$Class: SF Aeshma
$Alt: SF Unknown

$Team: Hostile
$Location: -1654.389282, -0.000565, -636.126465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 3		;! Object #39
$Class: SF Aeshma
$Alt: SF Unknown

$Team: Hostile
$Location: -1455.781128, -0.000632, -636.234863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 4		;! Object #40
$Class: SF Aeshma
$Alt: SF Unknown

$Team: Hostile
$Location: -1556.388550, -0.000578, -734.837891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Durga 1		;! Object #41
$Class: SB Nephilim
$Team: Hostile
$Location: -540.679993, -64.741539, 2833.201660
$Orientation:
	-0.999965, 0.000000, -0.008407,
	0.000000, 1.000000, 0.000000,
	0.008407, 0.000000, -0.999965
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Durga 2		;! Object #42
$Class: SB Nephilim
$Team: Hostile
$Location: -437.889069, -64.741714, 2934.028809
$Orientation:
	-0.999965, 0.000000, -0.008407,
	0.000000, 1.000000, 0.000000,
	0.008407, 0.000000, -0.999965
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Durga 3		;! Object #43
$Class: SB Nephilim
$Team: Hostile
$Location: -646.506287, -64.741692, 2929.802246
$Orientation:
	-0.999965, 0.000000, -0.008407,
	0.000000, 1.000000, 0.000000,
	0.008407, 0.000000, -0.999965
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Durga 4		;! Object #44
$Class: SB Nephilim
$Team: Hostile
$Location: -538.040222, -64.741539, 3030.635254
$Orientation:
	-0.999965, 0.000000, -0.008407,
	0.000000, 1.000000, 0.000000,
	0.008407, 0.000000, -0.999965
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: MS Tefnut		;! Object #45
$Class: GVS Nephthys
$Team: Friendly
$Location: -268.020538, 0.000370, -2078.605957
$Orientation:
	-0.432276, -0.285054, -0.855501,
	-0.891316, -0.008781, 0.453298,
	-0.136727, 0.958471, -0.250277
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "AllDestroyed" 
      2 
   )
   ( is-event-true-delay "ShipDown" 0 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 1536		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "AllDestroyed" 
      2 
   )
   ( is-event-true-delay "ShipDown" 0 ) 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "MCv Custodian" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "AllDestroyed" 
      2 
   )
   ( is-event-true-delay "ShipDown" 0 ) 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "MC Shield" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Mu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "AllDestroyed" 
      2 
   )
   ( is-event-true-delay "ShipDown" 0 ) 
)
$Ships: (		;! 4 total
	"Mu 1"
	"Mu 2"
	"Mu 3"
	"Mu 4"
)
$AI Goals: ( goals ( ai-guard "GVCv Khufu" 50 ) )
+Flags:( )

$Name: Rahu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rahu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Rahu 1"
	"Rahu 2"
	"Rahu 3"
	"Rahu 4"
	"Rahu 5"
	"Rahu 6"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags:( )

$Name: Rama
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "SeeRahu" 17 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
	"Rama 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Krishna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "SeeRahu" 17 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
	"Krishna 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Arjuna
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( has-arrived-delay 25 "Durga" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Vishnu
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: MCv Custodian
$Arrival Cue: ( has-arrived-delay 46 "Durga" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Indra
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: MCv Custodian
$Arrival Cue: ( has-arrived-delay 46 "Durga" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
	"Indra 4"
)
$AI Goals: ( goals ( ai-chase "MCv Custodian" 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Durga
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1

$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-destroyed-delay 7 "Rama" ) 
   ( is-destroyed-delay 7 "Krishna" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
	"Durga 4"
)
$AI Goals: ( goals ( ai-chase "GVCv Khufu" 50 ) )
+Flags:( "no-dynamic" )

#Events		;! 17 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( never-warp "Alpha 1" ) 
   ( send-message-list 
      "MCv Custodian" 
      "High" 
      "Custodian_01" 
      0 
      "MC Shield" 
      "High" 
      "Shield_01" 
      2000 
      "MCv Custodian" 
      "High" 
      "Custodian_02" 
      3000 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
      11000 
      "MCv Custodian" 
      "High" 
      "Custodian_03" 
      2000 
      "Alpha 3" 
      "High" 
      "Alpha3_02" 
      4000 
      "Beta 1" 
      "High" 
      "Beta1_01" 
      3000 
      "Beta 4" 
      "High" 
      "Beta4_01" 
      3000 
      "Beta 1" 
      "High" 
      "Beta1_02" 
      3000 
      "Alpha 3" 
      "High" 
      "Alpha3_03" 
      5000 
      "Beta 1" 
      "High" 
      "Beta1_03" 
      3000 
      "Beta 4" 
      "High" 
      "Beta4_02" 
      3000 
      "Beta 1" 
      "High" 
      "Beta1_04" 
      2000 
      "Beta 4" 
      "High" 
      "Beta4_03" 
      3000 
      "Beta 1" 
      "High" 
      "Beta1_05" 
      3000 
      "Beta 4" 
      "High" 
      "Beta4_04" 
      2000 
      "Beta 1" 
      "High" 
      "Beta1_06" 
      2000 
      "Beta 4" 
      "High" 
      "Beta4_05" 
      4000 
      "Beta 1" 
      "High" 
      "Beta1_07" 
      3000 
      "Beta 4" 
      "High" 
      "Beta4_06" 
      3000 
      "Alpha 3" 
      "High" 
      "Alpha3_04" 
      3000 
      "Beta 1" 
      "High" 
      "Beta1_08" 
      5000 
      "MCv Custodian" 
      "High" 
      "Custodian_04" 
      3000 
      "Beta 1" 
      "High" 
      "Beta1_09" 
      5000 
   )
   ( cap-waypoint-speed 
      "MCv Custodian" 
      20 
   )
   ( allow-weapon "Prometheus S" ) 
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "MCv Custodian" 
         "Waypoint path 1:1" 
      )
      50 
   )
   ( send-message-list 
      "MCv Custodian" 
      "High" 
      "Custodian_05" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha3_05" 
      2000 
      "MCv Custodian" 
      "High" 
      "Custodian_06" 
      3000 
      "Alpha 3" 
      "High" 
      "Alpha3_06" 
      3000 
      "MCv Custodian" 
      "High" 
      "Custodian_07" 
      3000 
   )
)
+Name: SeeRahu
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Rama" ) 
   ( send-message-list 
      "MCv Custodian" 
      "High" 
      "Custodian_08" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha3_07" 
      3000 
   )
   ( cap-waypoint-speed 
      "MCv Custodian" 
      30 
   )
)
+Name: AstarothsArrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( do-nothing ) 
)
+Name: DirDesRama
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rama", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: DirDesKrishna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Durga" ) 
   ( send-message-list 
      "MCv Custodian" 
      "High" 
      "Custodian_09" 
      0 
      "GVCv Khufu" 
      "High" 
      "Khufu_01" 
      3000 
      "MCv Custodian" 
      "High" 
      "Custodian_10" 
      4000 
   )
)
+Name: DurgaArrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 7 "Durga" ) 
   ( add-goal 
      "MCv Custodian" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         89 
      )
   )
)
+Name: CusReturn
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Durga" ) 
   ( do-nothing ) 
)
+Name: DirDesDurga
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Durga", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: DirDesArjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Indra" ) 
   ( do-nothing ) 
)
+Name: DirDesIndra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Indra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: DirDesVishnu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Rama" ) 
      ( is-destroyed-delay 0 "Krishna" ) 
      ( is-destroyed-delay 0 "Arjuna" ) 
      ( is-destroyed-delay 0 "Vishnu" ) 
      ( is-destroyed-delay 0 "Indra" ) 
      ( is-destroyed-delay 0 "Durga" ) 
   )
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_11" 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: AllDestroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirDepart
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         0 
         "MCv Custodian" 
      )
      ( is-destroyed-delay 0 "MC Shield" ) 
      ( is-destroyed-delay 0 "GVCv Khufu" ) 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "ShipDown" 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: ShipDown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DD
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 7 "Arjuna" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_08" 
   )
)
+Name: SendMsgAl308
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "MCv Custodian" 
            "Waypoint path 2:1" 
         )
         1000 
      )
      ( has-arrived-delay 0 "Arjuna" ) 
   )
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_12" 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "MCv Custodian" 89 ) 
   )
)
+Name: SendMsgCus12
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Protect allied ships
$MessageNew:  XSTR("Protect allied ships", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 
      0 
      "MCv Custodian" 
   )
   ( has-departed-delay 0 "GVCv Khufu" ) 
   ( has-departed-delay 0 "MC Shield" ) 
)

#Waypoints		;! 2 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 5.121009, -0.000164, 1997.013184 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 6.139880, -0.000098, -918.845947 )
)

#Messages		;! 245 total


$Name: Custodian_01

$Team: -1
$MessageNew:  XSTR("Beginning search. Wish us luck.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Shield_01

$Team: -1
$MessageNew:  XSTR("Luck that you'll find something, or luck that you WON'T find something?", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Custodian_02

$Team: -1
$MessageNew:  XSTR("Alpha wing, form up. Let's go find out where we are.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Alpha3_01

$Team: -1
$MessageNew:  XSTR("Christ... It's too quiet.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Custodian_03

$Team: -1
$MessageNew:  XSTR("That's a good thing, Alpha 3. If it wasn't quiet, then that'd mean the Shivans were around, and we'd be dead.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Alpha3_02

$Team: -1
$MessageNew:  XSTR("Damnit, why couldn't we guard the Shield and Beta wing would go out here and get lost in this nebula?", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Beta1_01

$Team: -1
$MessageNew:  XSTR("Count yourself lucky, Alpha 3. You don't have to hang around here with these GTVA guys.", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Beta4_01

$Team: -1
$MessageNew:  XSTR("What exactly do you have against GTVA, Beta 1?", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Beta1_02

$Team: -1
$MessageNew:  XSTR("Everything, damnit! They're all a bunch of tight-assed control freaks, and the worst thing is, they're trying to take over everything! Hello, military dictatorship!", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Alpha3_03

$Team: -1
$MessageNew:  XSTR("They're not that bad-", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Beta1_03

$Team: -1
$MessageNew:  XSTR("Yeah? Look, GTVA goombahs will quite happily abandon all their morals, all their humanity-", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Beta4_02

$Team: -1
$MessageNew:  XSTR("Ahem.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Beta1_04

$Team: -1
$MessageNew:  XSTR("Alright, fine, all their decency - if their superiors tell them to do so! I... I don't trust that.", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Beta4_03

$Team: -1
$MessageNew:  XSTR("GTVA are our protectors, Beta 1. They're not just our navy, they're also our police.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Beta1_05

$Team: -1
$MessageNew:  XSTR("Doesn't that FRIGHTEN you?", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Beta4_04

$Team: -1
$MessageNew:  XSTR("No. I'm not a criminal, after all.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Beta1_06

$Team: -1
$MessageNew:  XSTR("But what if some fool general takes it into his head to declare all Vasudans criminals? GTVA could do that, you know.", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Beta4_05

$Team: -1
$MessageNew:  XSTR("But they wouldn't.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Beta1_07

$Team: -1
$MessageNew:  XSTR("What if they did?", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Beta4_06

$Team: -1
$MessageNew:  XSTR("What if they didn't?", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Alpha3_04

$Team: -1
$MessageNew:  XSTR("Hey, people, if you hadn't noticed, we're flying around looking for Shivans here, which requires quite a bit of concentration, so could you both just SHUT UP, thank you!", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Beta1_08

$Team: -1
$MessageNew:  XSTR("Christ, I... I just gotta get out of here. We should turn around, go back to Gehenna...", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Custodian_04

$Team: -1
$MessageNew:  XSTR("Two cruisers, a dozen sentry guns, an installation full of extremely advanced fighters, beam weaponry and an entire armada on the other side. WHAT do you NOT understand about this!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Beta1_09

$Team: -1
$MessageNew:  XSTR("Oh Jesus... I just gotta get out of here...", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Custodian_05

$Team: -1
$MessageNew:  XSTR("What the... what the hell is that!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Alpha3_05

$Team: -1
$MessageNew:  XSTR("Looks like those cruisers we saw in the last system.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Custodian_06

$Team: -1
$MessageNew:  XSTR("Wait a minute... those aren't cruisers at all! You moron, Alpha 3!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Alpha3_06

$Team: -1
$MessageNew:  XSTR("Hey, I didn't say they were cruisers, Beta 4 did-", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Custodian_07

$Team: -1
$MessageNew:  XSTR("No, these things are... gas miners. Who'd have thought it? Shivan gas miners!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Custodian_08

$Team: -1
$MessageNew:  XSTR("Wait... picking up new signatures... what the hell are they?", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Alpha3_07

$Team: -1
$MessageNew:  XSTR("Hostile, that's what. Let's break and attack... uh, Alpha leader.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Custodian_09

$Team: -1
$MessageNew:  XSTR("More Shivans incoming! Well, we certainly found something, even if it wasn't a node out of here.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Khufu_01

$Team: -1
$MessageNew:  XSTR("Custodian, we strongly advise you to return here immediately and prepare to repel Shivan attack waves.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Custodian_10

$Team: -1
$MessageNew:  XSTR("On it. Let's go, Alpha wing.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Custodian_11

$Team: -1
$MessageNew:  XSTR("That's everything. Well, it certainly isn't safe to stay here anymore. Everybody jump out now.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: ShipDown

$Team: -1
$MessageNew:  XSTR("Ship down! Jesus, stay away from the blast!", -1)
$end_multi_text

$Name: Alpha3_08

$Team: -1
$MessageNew:  XSTR("Oh god, I can't see a thing out here! Where are they? Where are they?", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Custodian_12

$Team: -1
$MessageNew:  XSTR("Khufu, Shield, we need immediate assist!", -1)
$end_multi_text
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 100
$Ambient light level: 0
+Neb2: nbackblack

+Neb2Flags: 12

$Sun: SunRed
+Angles: 0.296706 0.000000 0.104720
+Scale: 3.000000

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief6

#End

