#Mission Info

$Version: 0.10
$Name:  XSTR("When Pirates Attack!", -1)
$Author: Sime
$Created: 06/04/03 at 16:55:02
$Modified: 08/16/03 at 15:56:09
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 10

+Red Alert: 1

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
2.000000

+Viewer pos: -1773.575439, 572.478394, 5567.275879
+Viewer orient:
	0.418319, -0.000003, 0.908300,
	-0.509000, 0.828230, 0.234423,
	-0.752282, -0.560389, 0.346463

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("The IT Overseer has just transmitted marching orders, so I'll keep this brief.

The GTSC Faraday, the Omicron transports and the Eta arms ships are all under escort from Kappa, Rho and Sigma wings. As such, they are not a priority for us. However, the IT Overseer, the IT Verity, the Lambda Triton freighters and the Iota Poseidon freighters lack their own mercenary escort, so we'll be covering them.

Alpha 1 and 2, you'll cover the Overseer. Alpha 3 and 4 will take care of the Verity, Beta 1 and 2 will escort Lambda wing and Beta 3 and 4 will look after Iota wing. We'll be covering the rear of the caravan.

However, pilots, bear in mind that we've been hired to escort the WHOLE convoy. Just because the Faraday, Omicron and Eta wing have their own escorts, it doesn't mean that we can just ignore them. If their escorts get into trouble, you'll have to step in.

The caravan's getting ready to move, so get to your charges, pilots.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 164.132294, 1092.576782, 158.984100
$camera_orient:
	0.974874, -0.000001, 0.222759,
	-0.173108, 0.629362, 0.757586,
	-0.140197, -0.777112, 0.613548
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-event-true-delay 
   "JumpOutEarly" 
   0 
)
$Multi text
    XSTR("Never leave a convoy in mid-escort, Alpha 1. I would have thought this would be blatantly obvious to everyone, but I guess I was wrong. I don't think you're cut out for this line of work, Alpha 1. Consider yourself out of a job.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Don't jump out until everybody else has.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "SomebodyDied" 
   0 
)
$Multi text
    XSTR("The pirates managed to stage a successful attack and assaulted our caravan. This mission is a failure. You are dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Watch Lambda wing, they're very vulnerable. Consider reassigning Alpha and Beta wing to more strongly protect certain weaker ships.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "SendMsgOvr05" 
   0 
)
$Multi text
    XSTR("Excellent job, team. We covered the convoy successfully. We didn't lose a single ship, even though we faced stiffer opposition than expected.

Because of what happened here, we're planning out the jump from Delta Serpentis to Ross 128 a little more carefully. We'll be safe in Beta Aquilae, of course, and you'll have a little time off there, but we can expect more pirates in Delta Serpentis. We'll keep you posted.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Hmm... you have a knack for attracting trouble. First Epsilon Pegasi, now this... then again, you have a knack for getting us out of it. Good work.", -1)
$end_multi_text

$Formula: ( is-previous-goal-true 
   "Hmsk-03" 
   "Inspect Caravan" 
)
$Multi text
    XSTR("Also, Alpha 1... good work scanning that cargo. It's always helpful to know what our charges are carrying. Shows initiative. I like that.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	30
	"Subach HL-D"	16
	"Mekhu HL-7"	18
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	575
	"Rockeye D"	500
	"Tempest"	1540
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 77 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: 123.696220, 157.475052, 1083.221802
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: MCv Custodian		;! Object #1
$Class: GTCv Deimos
$Team: Friendly
$Location: 3.675837, 394.312622, 31.450148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 13" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret06
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret07
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret12
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret24
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret25
+Secondary Banks: ( "Trebuchet" )
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Secondary Banks: ( "Tornado" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "MCv Custodian" 
      "Waypoint path 13:1" 
   )
   400 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: IT Overseer		;! Object #2
$Class: GTM Hippocrates
$Team: Friendly
$Location: 10.324631, 205.237473, 1171.802124
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "IT Overseer" 
      "Waypoint path 1:2" 
   )
   400 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: IT Verity		;! Object #3
$Class: GTT Argo
$Team: Friendly
$Location: 247.252457, 122.843674, 1111.526733
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 8" 50 ) )
$Cargo 1:  XSTR("Passengers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "IT Verity" 
      "Waypoint path 8:2" 
   )
   400 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: GTSC Faraday		;! Object #4
$Class: GTSC Faustus
$Team: Friendly
$Location: -120.185692, 288.833282, 717.439392
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 9" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "Terran Turret Weak" "Subach HL-7" )
+Secondary Banks: ( "Trebuchet" "Rockeye" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "GTSC Faraday" 
      "Waypoint path 9:2" 
   )
   400 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Eta 3		;! Object #5
$Class: GTS Hygeia
$Team: Friendly
$Location: 173.749969, 407.263641, 365.007751
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "Eta 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Eta 1" 
      "Waypoint path 14:1" 
   )
   200 
)
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Eta 1		;! Object #6
$Class: GTS Hygeia
$Team: Friendly
$Location: 214.226837, 407.263641, 394.460693
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 14" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Eta 1" 
      "Waypoint path 14:1" 
   )
   200 
)
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Eta 2		;! Object #7
$Class: GTS Hygeia
$Team: Friendly
$Location: 259.216492, 407.263672, 364.884460
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "Eta 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Eta 1" 
      "Waypoint path 14:1" 
   )
   200 
)
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Iota 1		;! Object #8
$Class: GTFR Poseidon
$Team: Friendly
$Location: 316.659821, 161.706528, 784.425415
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Iota 2		;! Object #9
$Class: GTFR Poseidon
$Team: Friendly
$Location: 239.051163, 161.706558, 654.920410
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Iota 3		;! Object #10
$Class: GTFR Poseidon
$Team: Friendly
$Location: 392.457397, 161.706573, 655.652588
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Omicron 1		;! Object #11
$Class: GVT Isis
$Team: Friendly
$Location: -322.775635, 274.481171, 408.558167
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Passengers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Omicron 2		;! Object #12
$Class: GVT Isis
$Team: Friendly
$Location: -251.722565, 274.481201, 407.889832
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Passengers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Sigma 1		;! Object #13
$Class: GTF Loki
$Team: Friendly
$Location: 213.648102, 407.263184, 464.681885
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Sigma 2		;! Object #14
$Class: GTF Loki
$Team: Friendly
$Location: 152.356110, 407.263153, 429.799927
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Sigma 3		;! Object #15
$Class: GTF Loki
$Team: Friendly
$Location: 281.474060, 407.263184, 428.621094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Kappa 1		;! Object #16
$Class: GTF Myrmidon
$Team: Friendly
$Location: -190.512039, 263.017487, 794.110962
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kappa 2		;! Object #17
$Class: GTF Myrmidon
$Team: Friendly
$Location: -64.914490, 263.017487, 790.338318
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kappa 3		;! Object #18
$Class: GTF Myrmidon
$Team: Friendly
$Location: -255.420898, 263.017487, 731.796082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kappa 4		;! Object #19
$Class: GTF Myrmidon
$Team: Friendly
$Location: -10.663205, 263.017487, 728.912720
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rho 1		;! Object #20
$Class: GVF Seth
$Team: Friendly
$Location: -290.005188, 274.480865, 471.274689
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rho 2		;! Object #21
$Class: GVF Seth
$Team: Friendly
$Location: -349.147339, 274.480896, 441.206451
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rho 3		;! Object #22
$Class: GVF Seth
$Team: Friendly
$Location: -223.379623, 274.480865, 437.872894
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Lambda 3		;! Object #23
$Class: GTFR Triton
$Team: Friendly
$Location: -307.799988, 0.000029, 677.599976
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 7" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Lambda 3" 
      "Waypoint path 7:2" 
   )
   400 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Lambda 1		;! Object #24
$Class: GTFR Triton
$Team: Friendly
$Location: -2.600014, 0.000029, 858.000000
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Lambda 1" 
      "Waypoint path 6:2" 
   )
   400 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Lambda 2		;! Object #25
$Class: GTFR Triton
$Team: Friendly
$Location: 305.299988, 0.000029, 677.500000
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 15" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Lambda 2" 
      "Waypoint path 15:2" 
   )
   400 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Alpha 2		;! Object #26
$Class: GTF Loki
$Team: Friendly
$Location: -115.872444, 199.022552, 1406.618530
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "IT Overseer" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Alpha 3		;! Object #27
$Class: GTF Loki
$Team: Friendly
$Location: 322.872192, 127.554863, 1264.525391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "IT Verity" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Alpha 4		;! Object #28
$Class: GTF Loki
$Team: Friendly
$Location: 350.082123, 90.650818, 1173.316895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "IT Verity" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Beta 1		;! Object #29
$Class: GTF Hercules
$Team: Friendly
$Location: 85.803192, 86.060188, 925.209595
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Lambda 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #30
$Class: GTF Hercules
$Team: Friendly
$Location: -51.359871, 106.913025, 835.662781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Lambda 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #31
$Class: GTF Hercules
$Team: Friendly
$Location: 260.203094, 143.826126, 834.277344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard-wing "Iota" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #32
$Class: GVF Seth
$Team: Friendly
$Location: 331.641541, 179.481949, 715.929565
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard-wing "Iota" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scout 1		;! Object #33
$Class: GTF Loki
$Team: Hostile
$Location: 565.560059, 481.049408, 4899.756348
$Orientation:
	-0.958698, 0.000000, 0.284426,
	0.000000, 1.000000, 0.000000,
	-0.284426, 0.000000, -0.958698
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Scout 2		;! Object #34
$Class: GTF Loki
$Team: Hostile
$Location: -254.004532, -576.822571, 4916.973633
$Orientation:
	-0.999933, 0.000000, -0.011593,
	0.000000, 1.000000, 0.000000,
	0.011593, 0.000000, -0.999933
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Bandit 1		;! Object #35
$Class: GTF Ulysses
$Team: Hostile
$Location: -306.666504, 94.133720, 4856.968750
$Orientation:
	-0.890846, 0.000000, -0.454306,
	0.000000, 1.000000, 0.000000,
	0.454306, 0.000000, -0.890846
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Bandit 2		;! Object #36
$Class: GTF Ulysses
$Team: Hostile
$Location: -432.777008, 94.134148, 4875.509766
$Orientation:
	-0.890846, 0.000000, -0.454306,
	0.000000, 1.000000, 0.000000,
	0.454306, 0.000000, -0.890846
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Brigand 1		;! Object #37
$Class: GTF Ulysses
$Team: Hostile
$Location: 231.748428, 1049.120850, 3061.108887
$Orientation:
	-0.999831, -0.007505, 0.016807,
	-0.014068, 0.900394, -0.434847,
	-0.011869, -0.435010, -0.900347
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Brigand 2		;! Object #38
$Class: GTF Ulysses
$Team: Hostile
$Location: -69.188797, 1047.690796, 3132.600830
$Orientation:
	-0.999831, -0.007505, 0.016807,
	-0.014068, 0.900394, -0.434847,
	-0.011869, -0.435010, -0.900347
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Raiders 1		;! Object #39
$Class: GTF Ulysses
$Team: Hostile
$Location: 1160.215210, 0.000617, 4206.604492
$Orientation:
	-0.752855, 0.169207, 0.636065,
	0.000000, 0.966390, -0.257081,
	-0.658186, -0.193544, -0.727552
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Bandit 3		;! Object #40
$Class: GTF Loki
$Team: Hostile
$Location: -271.110565, 94.133720, 4942.207520
$Orientation:
	-0.890846, 0.000000, -0.454306,
	0.000000, 1.000000, 0.000000,
	0.454306, 0.000000, -0.890846
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Brigand 3		;! Object #41
$Class: GTF Loki
$Team: Hostile
$Location: 8.109787, 1045.889526, 3222.611084
$Orientation:
	-0.999831, -0.007505, 0.016807,
	-0.014068, 0.900394, -0.434847,
	-0.011869, -0.435010, -0.900347
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Raiders 2		;! Object #42
$Class: GTF Loki
$Team: Hostile
$Location: 1009.829163, 21.955908, 4289.138672
$Orientation:
	-0.752855, 0.169207, 0.636065,
	0.000000, 0.966390, -0.257081,
	-0.658186, -0.193544, -0.727551
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Raiders 3		;! Object #43
$Class: GTF Loki
$Team: Hostile
$Location: 1244.949341, -0.721375, 4203.895020
$Orientation:
	-0.752855, 0.169207, 0.636065,
	0.000000, 0.966390, -0.257081,
	-0.658186, -0.193544, -0.727551
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Raiders 4		;! Object #44
$Class: GVF Seth
$Team: Hostile
$Location: 1135.005615, 40.489433, 4358.811035
$Orientation:
	-0.752855, 0.169207, 0.636065,
	0.000000, 0.966390, -0.257081,
	-0.658186, -0.193544, -0.727551
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Bandit 4		;! Object #45
$Class: GVF Thoth
$Team: Hostile
$Location: -354.082520, 94.133049, 4934.131836
$Orientation:
	-0.890846, 0.000000, -0.454306,
	0.000000, 1.000000, 0.000000,
	0.454306, 0.000000, -0.890846
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Brigand 4		;! Object #46
$Class: GVF Thoth
$Team: Hostile
$Location: 207.025742, 1045.693848, 3232.377197
$Orientation:
	-0.999831, -0.007505, 0.016807,
	-0.014068, 0.900394, -0.434847,
	-0.011869, -0.435010, -0.900347
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Rogue 1		;! Object #47
$Class: GTB Zeus
$Team: Hostile
$Location: -86.043335, 1075.470093, 2319.861328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.904752, 0.425939,
	0.000000, -0.425939, 0.904752
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Trebuchet" "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Rogue 2		;! Object #48
$Class: GTB Zeus
$Team: Hostile
$Location: -254.603668, 1075.469849, 2517.853027
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.904752, 0.425939,
	0.000000, -0.425939, 0.904752
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
+Secondary Banks: ( "Trebuchet" "Hornet#Weak" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Rogue 3		;! Object #49
$Class: GVB Osiris
$Team: Hostile
$Location: -51.551636, 1075.469849, 2472.687988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.904752, 0.425939,
	0.000000, -0.425939, 0.904752
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Tempest" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Rogue 4		;! Object #50
$Class: GTB Medusa
$Team: Hostile
$Location: -177.214966, 1075.469849, 2422.730957
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.904752, 0.425939,
	0.000000, -0.425939, 0.904752
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" )
+Secondary Banks: ( "Hornet#Weak" "Cyclops#short" "Cyclops#short" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cutpurse 1		;! Object #51
$Class: GTF Ulysses
$Team: Hostile
$Location: -106.311188, -335.690094, 2862.750488
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.667463, -0.744643,
	0.000000, 0.744643, 0.667463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Cutpurse 2		;! Object #52
$Class: GTF Loki
$Team: Hostile
$Location: -251.447464, -335.690094, 2885.871582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.667463, -0.744643,
	0.000000, 0.744643, 0.667463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Cutpurse 3		;! Object #53
$Class: GTF Loki
$Team: Hostile
$Location: -191.015350, -335.690063, 2953.876221
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.667463, -0.744643,
	0.000000, 0.744643, 0.667463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Cutpurse 4		;! Object #54
$Class: GVF Horus
$Team: Hostile
$Location: -154.492386, -335.690063, 2780.535645
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.667463, -0.744643,
	0.000000, 0.744643, 0.667463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Corsair 2		;! Object #55
$Class: GTF Hercules
$Team: Hostile
$Location: 988.737976, -39.813427, 2892.948975
$Orientation:
	0.444662, 0.000000, 0.895699,
	0.000000, 1.000000, 0.000000,
	-0.895699, 0.000000, 0.444662
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Corsair 3		;! Object #56
$Class: GVF Seth
$Team: Hostile
$Location: 989.954712, -26.000402, 2961.210205
$Orientation:
	0.444662, 0.000000, 0.895699,
	0.000000, 1.000000, 0.000000,
	-0.895699, 0.000000, 0.444662
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Corsair 1		;! Object #57
$Class: GTF Hercules
$Team: Hostile
$Location: 937.272400, 23.911623, 2920.987061
$Orientation:
	0.444662, 0.000000, 0.895699,
	0.000000, 1.000000, 0.000000,
	-0.895699, 0.000000, 0.444662
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Corsair 4		;! Object #58
$Class: GVF Seth
$Team: Hostile
$Location: 1022.818604, 12.722548, 2931.165771
$Orientation:
	0.444662, 0.000000, 0.895699,
	0.000000, 1.000000, 0.000000,
	-0.895699, 0.000000, 0.444662
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: PFR Basso		;! Object #59
$Class: GTFR Triton
$Team: Hostile
$Location: -351.921417, -708.355286, 2897.220459
$Orientation:
	-0.993954, 0.045867, -0.099764,
	0.015138, 0.957143, 0.289223,
	0.108754, 0.285964, -0.952050
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret02
$Arrival Location: Hyperspace
+Arrival Delay: 210
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: PFR Cutty		;! Object #60
$Class: GTFR Poseidon
$Team: Hostile
$Location: 1059.691040, 133.097321, 2759.170166
$Orientation:
	-0.863611, 0.000000, 0.504158,
	0.000000, 1.000000, 0.000000,
	-0.504158, 0.000000, -0.863611
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
+Arrival Delay: 212
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: PFR Cutlass		;! Object #61
$Class: GVFr Satis
$Team: Hostile
$Location: 919.948242, 156.264511, 5578.247559
$Orientation:
	-0.908302, 0.000000, 0.418318,
	0.000000, 1.000000, 0.000000,
	-0.418318, 0.000000, -0.908302
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "IT Verity" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
+Arrival Delay: 312
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: PFR Jolly Roger		;! Object #62
$Class: GVFr Satis
$Team: Hostile
$Location: 359.880859, 133.200974, 6174.219727
$Orientation:
	-0.990437, 0.000000, 0.137966,
	0.000000, 1.000000, 0.000000,
	-0.137966, 0.000000, -0.990437
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "IT Overseer" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
+Arrival Delay: 310
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: PFR Privateer		;! Object #63
$Class: PVFR Ma'at
$Team: Hostile
$Location: -325.915833, 364.922180, 5722.341797
$Orientation:
	-0.912439, 0.000000, -0.409214,
	0.000000, 1.000000, 0.000000,
	0.409214, 0.000000, -0.912439
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTSC Faraday" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
+Arrival Delay: 314
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: PC Black Spot		;! Object #64
$Class: GTC Leviathan
$Team: Hostile
$Location: 1484.500000, 547.599976, 7223.399902
$Orientation:
	-0.307453, 0.000000, 0.951563,
	-0.052934, 0.998452, -0.017103,
	-0.950090, -0.055628, -0.306977
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret03
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret04
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret05
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
+Arrival Delay: 423
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GTC Templar		;! Object #65
$Class: GTC Aeolus
$Team: Friendly
$Location: -2071.666504, 83.652130, 6018.463379
$Orientation:
	0.537036, -0.556552, -0.633911,
	0.059313, 0.774525, -0.629757,
	0.841471, 0.300603, 0.448959
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ( ai-chase "PC Baron" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret12
+Primary Banks: ( "Terran Huge Turret" )
$Arrival Location: Hyperspace
+Arrival Delay: 467
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: PC Baron		;! Object #66
$Class: GVC Aten
$Team: Hostile
$Location: -1442.724731, 126.155960, 6064.966797
$Orientation:
	0.540302, -0.388574, -0.746381,
	0.000000, 0.886995, -0.461779,
	0.841471, 0.249500, 0.479245
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 36
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret04
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: engine
$Damage: 84
+Subsystem: communications
$Damage: 100
+Subsystem: sensors
$Damage: 58
+Subsystem: navigation
$Damage: 34
+Subsystem: weapons
$Damage: 66
$Arrival Location: Hyperspace
+Arrival Delay: 453
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Zeta 1		;! Object #67
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2347.614502, 117.212616, 5939.632813
$Orientation:
	0.540302, 0.000000, -0.841471,
	0.000000, 1.000000, 0.000000,
	0.841471, 0.000000, 0.540302
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTC Templar" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Zeta 2		;! Object #68
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2261.412354, 34.248470, 5794.703613
$Orientation:
	0.540302, 0.000000, -0.841471,
	0.000000, 1.000000, 0.000000,
	0.841471, 0.000000, 0.540302
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTC Templar" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Zeta 3		;! Object #69
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2445.125732, 147.437836, 5846.810059
$Orientation:
	0.540302, 0.000000, -0.841471,
	0.000000, 1.000000, 0.000000,
	0.841471, 0.000000, 0.540302
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTC Templar" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Zeta 4		;! Object #70
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2340.928955, 38.872772, 5638.200684
$Orientation:
	0.540302, 0.000000, -0.841471,
	0.000000, 1.000000, 0.000000,
	0.841471, 0.000000, 0.540302
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTC Templar" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: TC 2 21		;! Object #71
$Class: TC 2
$Team: Friendly
$Location: 392.453247, 144.325119, 650.731018
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("<Undetermined>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )+Respawn priority: 0

+Docked With: Iota 3
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

$Name: TC 2 19		;! Object #72
$Class: TC 2
$Team: Friendly
$Location: 316.655670, 144.325073, 779.503845
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("<Undetermined>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )+Respawn priority: 0

+Docked With: Iota 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

$Name: TC 2 20		;! Object #73
$Class: TC 2
$Team: Friendly
$Location: 239.047028, 144.325104, 649.998840
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("<Undetermined>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )+Respawn priority: 0

+Docked With: Iota 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

$Name: TC-TRI 9		;! Object #74
$Class: TC-TRI
$Team: Friendly
$Location: -2.259079, 10.124237, 1048.243042
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Food", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )+Respawn priority: 0

+Docked With: Lambda 1
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TC-TRI 10		;! Object #75
$Class: TC-TRI
$Team: Friendly
$Location: -307.459045, 10.124237, 867.843018
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Food", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )+Respawn priority: 0

+Docked With: Lambda 3
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TC-TRI 8		;! Object #76
$Class: TC-TRI
$Team: Friendly
$Location: 305.640930, 10.124237, 867.743042
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Food", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )+Respawn priority: 0

+Docked With: Lambda 2
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

#Wings		;! 15 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "GTSC Faraday" ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
$AI Goals: ( goals ( ai-guard "GTSC Faraday" 50 ) )
+Flags:( )

$Name: Sigma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sigma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Eta 1" ) 
$Ships: (		;! 3 total
	"Sigma 1"
	"Sigma 2"
	"Sigma 3"
)
$AI Goals: ( goals ( ai-guard "Eta 1" 50 ) )
+Flags:( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Iota 1" 
      "Waypoint path 12:2" 
   )
   200 
)
$Ships: (		;! 3 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 12" 50 ) )
+Flags:( )

$Name: Omicron
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omicron 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Omicron 1" 
      "Waypoint path 11:2" 
   )
   200 
)
$Ships: (		;! 2 total
	"Omicron 1"
	"Omicron 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 11" 50 ) )
+Flags:( )

$Name: Rho
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rho 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Omicron" ) 
$Ships: (		;! 3 total
	"Rho 1"
	"Rho 2"
	"Rho 3"
)
$AI Goals: ( goals ( ai-guard-wing "Omicron" 50 ) )
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Scout
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scout 1

$Arrival Location: Hyperspace
+Arrival delay: 120
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Scout 1"
	"Scout 2"
)
$AI Goals: ( goals ( ai-chase "IT Overseer" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Bandit
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bandit 1

$Arrival Location: Hyperspace
+Arrival delay: 147
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bandit 1"
	"Bandit 2"
	"Bandit 3"
	"Bandit 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Brigand
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Brigand 1

$Arrival Location: Hyperspace
+Arrival delay: 148
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Brigand 1"
	"Brigand 2"
	"Brigand 3"
	"Brigand 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-message" )

$Name: Raiders
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Raiders 1

$Arrival Location: Hyperspace
+Arrival delay: 149
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Raiders 1"
	"Raiders 2"
	"Raiders 3"
	"Raiders 4"
)
$AI Goals: ( goals ( ai-chase "MCv Custodian" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Corsair
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Corsair 1

$Arrival Location: Hyperspace
+Arrival delay: 211
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Corsair 1"
	"Corsair 2"
	"Corsair 3"
	"Corsair 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-message" )

$Name: Cutpurse
$Waves: 1
$Wave Threshold: 1
$Special Ship: 0		;! Cutpurse 1

$Arrival Location: Hyperspace
+Arrival delay: 209
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cutpurse 1"
	"Cutpurse 2"
	"Cutpurse 3"
	"Cutpurse 4"
)
$AI Goals: ( goals ( ai-chase "Lambda 3" 50 ) ( ai-guard "PFR Basso" 40 ) )
+Flags:( "no-arrival-message" )

$Name: Rogue
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rogue 1

$Arrival Location: Hyperspace
+Arrival delay: 220
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rogue 1"
	"Rogue 2"
	"Rogue 3"
	"Rogue 4"
)
$AI Goals: ( goals ( ai-chase "MCv Custodian" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
+Arrival delay: 467
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
+Flags:( "no-arrival-message" )

#Events		;! 60 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( never-warp "Alpha 1" ) 
   ( allow-weapon "Hornet" ) 
   ( allow-weapon "Harpoon" ) 
)
+Name: BreakWarp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( cap-waypoint-speed 
      "MCv Custodian" 
      10 
   )
   ( cap-waypoint-speed "IT Overseer" 10 ) 
   ( cap-waypoint-speed "IT Verity" 10 ) 
   ( cap-waypoint-speed 
      "GTSC Faraday" 
      10 
   )
   ( cap-waypoint-speed "Eta 3" 10 ) 
   ( cap-waypoint-speed "Eta 1" 10 ) 
   ( cap-waypoint-speed "Eta 2" 10 ) 
   ( cap-waypoint-speed "Iota 1" 10 ) 
   ( cap-waypoint-speed "Iota 2" 10 ) 
   ( cap-waypoint-speed "Iota 3" 10 ) 
   ( cap-waypoint-speed "Omicron 1" 10 ) 
   ( cap-waypoint-speed "Omicron 2" 10 ) 
   ( cap-waypoint-speed "Lambda 3" 10 ) 
   ( cap-waypoint-speed "Lambda 1" 10 ) 
   ( cap-waypoint-speed "Lambda 2" 10 ) 
)
+Name: LimitConvoySpeed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 1 ) 
      ( is-event-incomplete "SomebodyDied" ) 
   )
   ( send-message 
      "IT Overseer" 
      "High" 
      "Overseer_01" 
   )
)
+Name: SendMsgOvr01
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 21 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
   )
)
+Name: SendMsgAl301
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 23 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_01" 
   )
)
+Name: SendMsgBe101
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 25 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_02" 
   )
)
+Name: SendMsgAl302
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 26 ) 
   ( send-message 
      "Beta 4" 
      "High" 
      "Beta4_01" 
   )
)
+Name: SendMsgBe401
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 32 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_03" 
   )
)
+Name: SendMsgAl303
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 36 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_04" 
   )
)
+Name: SendMsgAl304
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 51 ) 
      ( is-event-incomplete "SomebodyDied" ) 
   )
   ( send-message 
      "Beta 4" 
      "High" 
      "Beta4_02" 
   )
)
+Name: SendMsgBe402
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 53 ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_01" 
   )
)
+Name: SendMsgCus01
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 55 ) 
   ( send-message 
      "IT Overseer" 
      "High" 
      "Overseer_02" 
   )
)
+Name: SendMsgOvr02
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 59 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_02" 
   )
)
+Name: SendMsgBe102
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 83 ) 
      ( is-event-incomplete "SomebodyDied" ) 
   )
   ( send-message 
      "Beta 4" 
      "High" 
      "Beta4_03" 
   )
)
+Name: SendMsgBe403
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 84 ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_02" 
   )
)
+Name: SendMsgCus02
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 85 ) 
   ( send-message 
      "Beta 4" 
      "High" 
      "Beta4_04" 
   )
)
+Name: SendMsgBe404
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 89 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_05" 
   )
)
+Name: SendMsgAl305
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 94 ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_03" 
   )
)
+Name: SendMsgCus03
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 98 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_06" 
   )
)
+Name: SendMsgAl306
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Scout" ) 
      ( is-event-incomplete "SomebodyDied" ) 
   )
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_04" 
   )
)
+Name: SendMsgCus04
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scout" ) 
   ( do-nothing ) 
)
+Name: DirDestroyScout
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scout", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Bandit" ) 
      ( is-event-incomplete "SomebodyDied" ) 
   )
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_05" 
   )
)
+Name: SendMsgCus05
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bandit" ) 
   ( do-nothing ) 
)
+Name: DirDestroyBandit
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bandit", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Brigand" ) 
   ( do-nothing ) 
)
+Name: DirDestroyBrigand
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Brigand", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Raiders" ) 
   ( do-nothing ) 
)
+Name: DirDestroyRaiders
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Raiders", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Bandit" ) 
      ( is-destroyed-delay 0 "Brigand" ) 
      ( is-destroyed-delay 0 "Raiders" ) 
      ( is-event-incomplete "SomebodyDied" ) 
   )
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_06" 
   )
)
+Name: SendMsgCus06
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "PFR Basso" ) 
      ( is-event-incomplete "SomebodyDied" ) 
   )
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_07" 
   )
)
+Name: SendMsgCus07
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cutpurse" ) 
   ( do-nothing ) 
)
+Name: DirDestroyCutpurse
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cutpurse", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Corsair" ) 
   ( do-nothing ) 
)
+Name: DirDestroyCorsair
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Corsair", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "PFR Basso" ) 
      ( is-destroyed-delay 0 "PFR Cutty" ) 
   )
   ( do-nothing ) 
)
+Name: DirDestroyFreighters
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pirate Freighters", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-incomplete "SomebodyDied" ) 
      ( has-arrived-delay 0 "Rogue" ) 
   )
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_08" 
   )
)
+Name: SendMsgCus08
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Rogue" ) 
   ( do-nothing ) 
)
+Name: DirDestroyRogue
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rogue", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Cutpurse" ) 
      ( is-destroyed-delay 0 "Corsair" ) 
      ( is-destroyed-delay 0 "PFR Basso" ) 
      ( is-destroyed-delay 0 "PFR Cutty" ) 
      ( is-destroyed-delay 0 "Rogue" ) 
      ( is-event-incomplete "SomebodyDied" ) 
   )
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_09" 
   )
)
+Name: SendMsgCus09
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         0 
         "PFR Jolly Roger" 
      )
      ( is-event-incomplete "SomebodyDied" ) 
   )
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_10" 
   )
)
+Name: SendMsgCus10
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "PFR Cutlass" ) 
      ( is-destroyed-delay 
         0 
         "PFR Jolly Roger" 
      )
      ( is-destroyed-delay 
         0 
         "PFR Privateer" 
      )
   )
   ( do-nothing ) 
)
+Name: DirDestroyGunboats
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pirate Gunboats", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "PC Black Spot" ) 
      ( is-event-incomplete "SomebodyDied" ) 
   )
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_11" 
   )
   ( add-goal 
      "MCv Custodian" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
   ( cap-waypoint-speed 
      "MCv Custodian" 
      30 
   )
)
+Name: SendMsgCus11
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "SendMsgCus11" 
      0 
   )
   ( cap-waypoint-speed "IT Overseer" 0 ) 
   ( cap-waypoint-speed "IT Verity" 0 ) 
   ( cap-waypoint-speed "GTSC Faraday" 0 ) 
   ( cap-waypoint-speed "Eta 3" 0 ) 
   ( cap-waypoint-speed "Eta 1" 0 ) 
   ( cap-waypoint-speed "Eta 2" 0 ) 
   ( cap-waypoint-speed "Iota 1" 0 ) 
   ( cap-waypoint-speed "Iota 2" 0 ) 
   ( cap-waypoint-speed "Iota 3" 0 ) 
   ( cap-waypoint-speed "Omicron 1" 0 ) 
   ( cap-waypoint-speed "Omicron 2" 0 ) 
   ( cap-waypoint-speed "Lambda 3" 0 ) 
   ( cap-waypoint-speed "Lambda 1" 0 ) 
   ( cap-waypoint-speed "Lambda 2" 0 ) 
)
+Name: SlowConvoy
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "PC Baron" ) 
      ( is-event-incomplete "SomebodyDied" ) 
   )
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_12" 
   )
)
+Name: SendMsgCus12
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "GTC Templar" ) 
      ( is-event-incomplete "SomebodyDied" ) 
   )
   ( send-message 
      "IT Overseer" 
      "High" 
      "Overseer_03" 
   )
)
+Name: SendMsgOvr03
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 8 "GTC Templar" ) 
      ( is-event-incomplete "SomebodyDied" ) 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_07" 
   )
)
+Name: SendMsgAl307
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 11 "GTC Templar" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_03" 
   )
)
+Name: SendMsgBe103
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "PC Black Spot" 
         )
      )
      ( is-destroyed-delay 0 "PC Baron" ) 
      ( is-event-incomplete "SomebodyDied" ) 
   )
   ( send-message 
      "IT Overseer" 
      "High" 
      "Overseer_04" 
   )
)
+Name: SendMsgOvr04
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "PC Black Spot" 
         )
      )
      ( is-destroyed-delay 3 "PC Baron" ) 
   )
   ( send-message 
      "GTC Templar" 
      "High" 
      "Templar_01" 
   )
   ( add-goal 
      "GTC Templar" 
      ( ai-waypoints-once 
         "Waypoint path 5" 
         89 
      )
   )
)
+Name: SendMsgTem01
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "PC Black Spot" 
      )
      ( is-event-incomplete "SomebodyDied" ) 
   )
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_13" 
   )
)
+Name: SendMsgCus13
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         4 
         "PC Black Spot" 
      )
      ( is-event-incomplete "SomebodyDied" ) 
   )
   ( send-message 
      "GTC Templar" 
      "High" 
      "Templar_02" 
   )
)
+Name: SendMsgTem02
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      7 
      "PC Black Spot" 
   )
   ( send-message 
      "GTSC Faraday" 
      "High" 
      "Faraday_01" 
   )
)
+Name: SendMsgFar01
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      9 
      "PC Black Spot" 
   )
   ( send-message 
      "GTC Templar" 
      "High" 
      "Templar_03" 
   )
   ( add-goal 
      "GTC Templar" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal "Zeta" ( ai-warp-out 89 ) ) 
)
+Name: SendMsgTem03
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 5 "GTC Templar" ) 
      ( is-event-incomplete "SomebodyDied" ) 
   )
   ( send-message 
      "IT Overseer" 
      "High" 
      "Overseer_05" 
   )
   ( add-goal 
      "MCv Custodian" 
      ( ai-waypoints-once 
         "Waypoint path 13" 
         89 
      )
   )
)
+Name: SendMsgOvr05
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 
         0 
         "MCv Custodian" 
      )
      ( has-departed-delay 0 "IT Overseer" ) 
      ( has-departed-delay 0 "IT Verity" ) 
      ( has-departed-delay 0 "GTSC Faraday" ) 
      ( has-departed-delay 0 "Eta 3" ) 
      ( has-departed-delay 0 "Eta 1" ) 
      ( has-departed-delay 0 "Eta 2" ) 
      ( has-departed-delay 0 "Iota 1" ) 
      ( has-departed-delay 0 "Iota 2" ) 
      ( has-departed-delay 0 "Iota 3" ) 
      ( has-departed-delay 0 "Omicron 1" ) 
      ( has-departed-delay 0 "Omicron 2" ) 
      ( has-departed-delay 0 "Lambda 3" ) 
      ( has-departed-delay 0 "Lambda 1" ) 
      ( has-departed-delay 0 "Lambda 2" ) 
   )
   ( do-nothing ) 
)
+Name: ConvoyLeft
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "SomebodyDied" 
         0 
      )
      ( and 
         ( and 
            ( has-departed-delay 
               0 
               "MCv Custodian" 
            )
            ( has-departed-delay 0 "IT Overseer" ) 
            ( has-departed-delay 0 "IT Verity" ) 
            ( has-departed-delay 0 "GTSC Faraday" ) 
            ( has-departed-delay 0 "Eta 3" ) 
            ( has-departed-delay 0 "Eta 1" ) 
            ( has-departed-delay 0 "Eta 2" ) 
            ( has-departed-delay 0 "Iota 1" ) 
            ( has-departed-delay 0 "Iota 2" ) 
            ( has-departed-delay 0 "Iota 3" ) 
            ( has-departed-delay 0 "Omicron 1" ) 
            ( has-departed-delay 0 "Omicron 2" ) 
            ( has-departed-delay 0 "Lambda 3" ) 
            ( has-departed-delay 0 "Lambda 1" ) 
            ( has-departed-delay 0 "Lambda 2" ) 
         )
         ( < 
            ( distance 
               "Alpha 1" 
               "Waypoint path 16:1" 
            )
            600 
         )
      )
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: FixWarp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirDepart
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart for Beta Aquilae", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "SendMsgOvr05" 
      0 
   )
   ( cap-waypoint-speed "IT Overseer" 30 ) 
   ( cap-waypoint-speed "IT Verity" 30 ) 
   ( cap-waypoint-speed 
      "GTSC Faraday" 
      30 
   )
   ( cap-waypoint-speed "Eta 3" 120 ) 
   ( cap-waypoint-speed "Eta 1" 120 ) 
   ( cap-waypoint-speed "Eta 2" 120 ) 
   ( cap-waypoint-speed "Iota 1" 30 ) 
   ( cap-waypoint-speed "Iota 2" 30 ) 
   ( cap-waypoint-speed "Iota 3" 30 ) 
   ( cap-waypoint-speed "Omicron 1" 30 ) 
   ( cap-waypoint-speed "Omicron 2" 30 ) 
   ( cap-waypoint-speed "Lambda 3" 30 ) 
   ( cap-waypoint-speed "Lambda 1" 30 ) 
   ( cap-waypoint-speed "Lambda 2" 30 ) 
)
+Name: MakeForNode
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Iota 2" ) 
   ( add-goal 
      "PFR Cutty" 
      ( ai-dock 
         "TC 2 20" 
         "cargo dock" 
         "cargo dock" 
         89 
      )
   )
)
+Name: Iota2Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Lambda 3" ) 
   ( add-goal 
      "PFR Basso" 
      ( ai-dock 
         "TC-TRI 10" 
         "Cargo Dock01" 
         "Cargo Dockpoint" 
         89 
      )
   )
)
+Name: Lambda3Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "PFR Cutty" 
      "TC 2 20" 
      1 
      0 
   )
   ( add-goal 
      "PFR Cutty" 
      ( ai-warp-out 89 ) 
   )
)
+Name: CuttyDocked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "PFR Basso" 
      "TC-TRI 10" 
      1 
      0 
   )
   ( add-goal 
      "PFR Basso" 
      ( ai-warp-out 89 ) 
   )
)
+Name: BassoDocked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 6 "Cutpurse" ) 
   ( add-goal 
      "PFR Basso" 
      ( ai-warp-out 89 ) 
   )
)
+Name: BassoDepart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 6 "Corsair" ) 
   ( add-goal 
      "PFR Cutty" 
      ( ai-warp-out 89 ) 
   )
)
+Name: CuttyDepart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "IT Overseer" ) 
      ( is-destroyed-delay 0 "IT Verity" ) 
      ( is-destroyed-delay 0 "GTSC Faraday" ) 
      ( is-destroyed-delay 0 "Eta 3" ) 
      ( is-destroyed-delay 0 "Eta 1" ) 
      ( is-destroyed-delay 0 "Eta 2" ) 
      ( is-destroyed-delay 0 "Iota 1" ) 
      ( is-destroyed-delay 0 "Iota 2" ) 
      ( is-destroyed-delay 0 "Iota 3" ) 
      ( is-destroyed-delay 0 "Omicron 1" ) 
      ( is-destroyed-delay 0 "Omicron 2" ) 
      ( is-destroyed-delay 0 "Lambda 3" ) 
      ( is-destroyed-delay 0 "Lambda 1" ) 
      ( is-destroyed-delay 0 "Lambda 2" ) 
   )
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_14" 
   )
   ( add-goal 
      "MCv Custodian" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "IT Overseer" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "IT Verity" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "GTSC Faraday" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Eta 3" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Eta 1" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Eta 2" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Iota 1" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Iota 2" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Iota 3" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Omicron 1" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Omicron 2" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Lambda 3" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Lambda 1" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Lambda 2" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "GTC Templar" 
      ( ai-warp-out 89 ) 
   )
)
+Name: SomebodyDied
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Alpha 1" ) 
      ( not 
         ( and 
            ( has-departed-delay 
               0 
               "MCv Custodian" 
            )
            ( has-departed-delay 0 "IT Overseer" ) 
            ( has-departed-delay 0 "IT Verity" ) 
            ( has-departed-delay 0 "GTSC Faraday" ) 
            ( has-departed-delay 0 "Eta 3" ) 
            ( has-departed-delay 0 "Eta 1" ) 
            ( has-departed-delay 0 "Eta 2" ) 
            ( has-departed-delay 0 "Iota 1" ) 
            ( has-departed-delay 0 "Iota 2" ) 
            ( has-departed-delay 0 "Iota 3" ) 
            ( has-departed-delay 0 "Omicron 1" ) 
            ( has-departed-delay 0 "Omicron 2" ) 
            ( has-departed-delay 0 "Lambda 3" ) 
            ( has-departed-delay 0 "Lambda 1" ) 
            ( has-departed-delay 0 "Lambda 2" ) 
         )
      )
   )
   ( do-nothing ) 
)
+Name: JumpOutEarly
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Escort the caravan
$MessageNew:  XSTR("Escort the caravan from Capella to Beta Aquilae", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 
      0 
      "MCv Custodian" 
   )
   ( has-departed-delay 0 "IT Overseer" ) 
   ( has-departed-delay 0 "IT Verity" ) 
   ( has-departed-delay 0 "GTSC Faraday" ) 
   ( has-departed-delay 0 "Eta 3" ) 
   ( has-departed-delay 0 "Eta 1" ) 
   ( has-departed-delay 0 "Eta 2" ) 
   ( has-departed-delay 0 "Iota 1" ) 
   ( has-departed-delay 0 "Iota 2" ) 
   ( has-departed-delay 0 "Iota 3" ) 
   ( has-departed-delay 0 "Omicron 1" ) 
   ( has-departed-delay 0 "Omicron 2" ) 
   ( has-departed-delay 0 "Lambda 3" ) 
   ( has-departed-delay 0 "Lambda 1" ) 
   ( has-departed-delay 0 "Lambda 2" ) 
)

#Waypoints		;! 16 lists total


$Jump Node: -69.826202, 0.000130, -956.917725
$Jump Node Name: Capella Jump Node

$Jump Node: 5.761166, -0.001457, 8993.224609
$Jump Node Name: Beta Aquilae Jump Node
$Name: Waypoint path 1
$List: (		;! 2 points in list
	( 3.400000, 205.000000, 1905.599976 )
	( 1.983432, 204.997162, 8505.724609 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 174.510620, 572.481567, 6669.308594 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 490.035858, 394.000183, 6175.517090 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( -1335.189941, 288.516785, 6428.645020 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( -14.437618, 640.475464, 6981.815430 )
)

$Name: Waypoint path 6
$List: (		;! 2 points in list
	( 5.386386, -0.000137, 1902.679932 )
	( 5.830369, -0.000246, 8504.350586 )
)

$Name: Waypoint path 7
$List: (		;! 2 points in list
	( -324.599457, -0.000242, 1901.411743 )
	( -437.128021, -0.000292, 8501.887695 )
)

$Name: Waypoint path 8
$List: (		;! 2 points in list
	( 252.899994, 122.000000, 1801.699951 )
	( 251.983826, 122.000023, 8497.308594 )
)

$Name: Waypoint path 9
$List: (		;! 2 points in list
	( -99.500000, 288.000000, 1903.300049 )
	( -100.246239, 288.000488, 8502.441406 )
)

$Name: Waypoint path 10
$List: (		;! 2 points in list
	( -165.199997, 274.000000, 1899.000000 )
	( -165.500000, 274.000000, 8499.599609 )
)

$Name: Waypoint path 11
$List: (		;! 2 points in list
	( -235.199997, 274.000000, 1902.800049 )
	( -230.100006, 274.000000, 8503.200195 )
)

$Name: Waypoint path 12
$List: (		;! 2 points in list
	( 321.600006, 161.000000, 1897.099976 )
	( 298.549927, 161.000610, 8506.253906 )
)

$Name: Waypoint path 13
$List: (		;! 1 points in list
	( -5.700000, 394.000000, 8571.869141 )
)

$Name: Waypoint path 14
$List: (		;! 1 points in list
	( 199.399994, 407.000000, 8472.900391 )
)

$Name: Waypoint path 15
$List: (		;! 2 points in list
	( 301.092102, 0.002421, 1900.481201 )
	( 301.405609, 0.002383, 8502.076172 )
)

$Name: Waypoint path 16
$List: (		;! 1 points in list
	( -0.356421, -0.000001, 9003.537109 )
)

#Messages		;! 244 total


$Name: Overseer_01

$Team: -1
$MessageNew:  XSTR("Everybody ready? Then let's go.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Alpha3_01

$Team: -1
$MessageNew:  XSTR("Wow... look at those Myrmidons.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Beta1_01

$Team: -1
$MessageNew:  XSTR("Gone off Beta 4's Seth, Alpha 3?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Alpha3_02

$Team: -1
$MessageNew:  XSTR("Whuh?", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Beta4_01

$Team: -1
$MessageNew:  XSTR("Alpha 3 would not like my Seth if he actually saw it. I understand that many Terrans dislike Vasudan design aesthetics, and Terrans flying Vasudan fighters often convert the interiors to Terran standards.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: Alpha3_03

$Team: -1
$MessageNew:  XSTR("Really? Oh.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Alpha3_04

$Team: -1
$MessageNew:  XSTR("It'd still be better than this pile of junk.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Beta4_02

$Team: -1
$MessageNew:  XSTR("Query, Custodian: why is the GTSC Faraday flying with independant traders?", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: Custodian_01

$Team: -1
$MessageNew:  XSTR("Care to field this one, Overseer?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Overseer_02

$Team: -1
$MessageNew:  XSTR("The Faraday's cruiser escort was called away to deal with a pirate attack. We offered escort, and they agreed.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Beta1_02

$Team: -1
$MessageNew:  XSTR("Bleh. Thought GTVA wasn't keen on mercenaries. Oh well.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Beta4_03

$Team: -1
$MessageNew:  XSTR("Query, Custodian-", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: Custodian_02

$Team: -1
$MessageNew:  XSTR("Again?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Beta4_04

$Team: -1
$MessageNew:  XSTR("Affirmatory, Custodian. What are Terran combat support and resupply ships doing on a caravan to Laramis?", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: Alpha3_05

$Team: -1
$MessageNew:  XSTR("Those aren't GTVA Hygeias, Beta 4! Those are arms dealers. Where do you think we got all our weapons from? They didn't come with the Custodian, that's for sure!", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Custodian_03

$Team: -1
$MessageNew:  XSTR("Actually, Alpha 3, we have a number of brand-new missiles locked up in our hold for a rainy day. If you shut up once in a while, maybe we'll hand them out one day.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Alpha3_06

$Team: -1
$MessageNew:  XSTR("Bah...", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Custodian_04

$Team: -1
$MessageNew:  XSTR("Pirate scouts jumping in. Ready yourselves for a pirate assault, pilots.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Custodian_05

$Team: -1
$MessageNew:  XSTR("Here they are. Watch the friendly fire, team.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Custodian_06

$Team: -1
$MessageNew:  XSTR("The first wave is down... but expect another attack any moment now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Custodian_07

$Team: -1
$MessageNew:  XSTR("Pirate freighters! They must be going for Iota and Lambda!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Custodian_08

$Team: -1
$MessageNew:  XSTR("Rogue is targeting us! Alpha, cover us!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Custodian_09

$Team: -1
$MessageNew:  XSTR("Keep it together, team. We've still got a lot of distance to cover.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Custodian_10

$Team: -1
$MessageNew:  XSTR("Vasudan freighters jumping in ahead... the pirates are using them as gunboats! Alpha, Beta, intercept!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Custodian_11

$Team: -1
$MessageNew:  XSTR("The PC Black Spot jumping in... changing course to intercept.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Custodian_12

$Team: -1
$MessageNew:  XSTR("An Aten pirate cruiser, the PC Baron, jumping in off to one side.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Overseer_03

$Team: -1
$MessageNew:  XSTR("The GTC Templar and Zeta wing are pursuing the Baron. They've got the situation covered.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Alpha3_07

$Team: -1
$MessageNew:  XSTR("Will you look at that? Top-of-the-line Myrmidon fighters, Aeolus-class cruiser... so beautiful...", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Beta1_03

$Team: -1
$MessageNew:  XSTR("Eye on the ball, Alpha 3!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Overseer_04

$Team: -1
$MessageNew:  XSTR("GTC Templar, this is the IT Overseer. The Custodian is engaging a pirate cruiser, request assist.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Templar_01

$Team: -1
$MessageNew:  XSTR("Of course. Moving to engage.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Custodian_13

$Team: -1
$MessageNew:  XSTR("PC Black Spot going down.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Templar_02

$Team: -1
$MessageNew:  XSTR("Holding up alright, Faraday?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Faraday_01

$Team: -1
$MessageNew:  XSTR("Yes sir.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Templar_03

$Team: -1
$MessageNew:  XSTR("Good. Keep a close eye on her, Overseer. She's GTVA, you know. Jumping out now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Overseer_05

$Team: -1
$MessageNew:  XSTR("Alright, everyone, break marching orders and jump to Beta Aquilae now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Custodian_14

$Team: -1
$MessageNew:  XSTR("We've lost a ship! All units, depart immediately! This mission is over!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 10 total

$Num stars: 1444
$Ambient light level: 0
$Sun: SunRed
+Angles: 5.043998 0.000000 0.785398
+Scale: 1.000000
$Starbitmap: neb16
+Angles: 0.785398 0.000000 1.064650
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
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+DivY: 1
$Starbitmap: dneb11
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+DivY: 1
$Starbitmap: dneb13
+Angles: 2.530725 0.000000 1.361356
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$Starbitmap: dneb16
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+DivY: 1
$Starbitmap: neb03
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$Starbitmap: neb05
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$Starbitmap: neb09
+Angles: 3.455749 0.000000 0.069813
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$Starbitmap: neb12
+Angles: 1.204276 0.000000 4.869465
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$Starbitmap: neb15
+Angles: 0.261799 0.000000 0.471239
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#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief3

#End

