#Mission Info

$Version: 0.10
$Name:  XSTR("Detour", -1)
$Author: Sime
$Created: 06/07/03 at 12:28:36
$Modified: 11/29/03 at 21:58:33
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Evading the GTVA blockade, the convoy makes its way to Laramis.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 10

+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
2.000000

+Viewer pos: -354.042664, 1913.895142, 903.303101
+Viewer orient:
	0.684735, -0.000002, -0.728792,
	0.394519, 0.840810, 0.370667,
	0.612775, -0.541331, 0.575732

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		4		"Mine 16"		"500"		"block"
		5		"Mine 16"		"750"		"block"
		6		"Mine 16"		"100"		"block"
		7		"Mine 16"		"200"		"block"
		8		"Mine 16"		"0"		"block"
		9		"Mine 16"		"10"		"block"
		10		"Mine 15"		"500"		"block"
		11		"Mine 15"		"750"		"block"
		12		"Mine 15"		"100"		"block"
		13		"Mine 15"		"200"		"block"
		14		"Mine 15"		"0"		"block"
		15		"Mine 15"		"10"		"block"
		16		"Mine 14"		"500"		"block"
		17		"Mine 14"		"750"		"block"
		18		"Mine 14"		"100"		"block"
		19		"Mine 14"		"200"		"block"
		20		"Mine 14"		"0"		"block"
		21		"Mine 14"		"10"		"block"
		22		"Mine 13"		"500"		"block"
		23		"Mine 13"		"750"		"block"
		24		"Mine 13"		"100"		"block"
		25		"Mine 13"		"200"		"block"
		26		"Mine 13"		"0"		"block"
		27		"Mine 13"		"10"		"block"
		28		"Mine 12"		"500"		"block"
		29		"Mine 12"		"750"		"block"
		30		"Mine 12"		"100"		"block"
		31		"Mine 12"		"200"		"block"
		32		"Mine 12"		"0"		"block"
		33		"Mine 12"		"10"		"block"
		34		"Mine 4"		"500"		"block"
		35		"Mine 4"		"750"		"block"
		36		"Mine 4"		"100"		"block"
		37		"Mine 4"		"200"		"block"
		38		"Mine 4"		"0"		"block"
		39		"Mine 4"		"10"		"block"
		40		"Mine 10"		"500"		"block"
		41		"Mine 10"		"750"		"block"
		42		"Mine 10"		"100"		"block"
		43		"Mine 10"		"200"		"block"
		44		"Mine 10"		"0"		"block"
		45		"Mine 10"		"10"		"block"
		46		"Mine 9"		"500"		"block"
		47		"Mine 9"		"750"		"block"
		48		"Mine 9"		"100"		"block"
		49		"Mine 9"		"200"		"block"
		50		"Mine 9"		"0"		"block"
		51		"Mine 9"		"10"		"block"
		52		"Mine 8"		"500"		"block"
		53		"Mine 8"		"750"		"block"
		54		"Mine 8"		"100"		"block"
		55		"Mine 8"		"200"		"block"
		56		"Mine 8"		"0"		"block"
		57		"Mine 8"		"10"		"block"
		58		"Mine 7"		"200"		"block"
		59		"Mine 7"		"500"		"block"
		60		"Mine 7"		"100"		"block"
		61		"Mine 7"		"200"		"block"
		62		"Mine 7"		"0"		"block"
		63		"Mine 7"		"10"		"block"
		64		"Mine 6"		"500"		"block"
		65		"Mine 6"		"750"		"block"
		66		"Mine 6"		"100"		"block"
		67		"Mine 6"		"200"		"block"
		68		"Mine 6"		"0"		"block"
		69		"Mine 6"		"10"		"block"
		70		"Mine 5"		"500"		"block"
		71		"Mine 5"		"750"		"block"
		72		"Mine 5"		"100"		"block"
		73		"Mine 5"		"200"		"block"
		74		"Mine 5"		"0"		"block"
		75		"Mine 5"		"10"		"block"
		76		"Mine 3"		"500"		"block"
		77		"Mine 3"		"750"		"block"
		78		"Mine 3"		"100"		"block"
		79		"Mine 3"		"200"		"block"
		80		"Mine 3"		"0"		"block"
		81		"Mine 3"		"10"		"block"
		82		"Mine 2"		"500"		"block"
		83		"Mine 2"		"750"		"block"
		84		"Mine 2"		"100"		"block"
		85		"Mine 2"		"200"		"block"
		86		"Mine 2"		"0"		"block"
		87		"Mine 2"		"10"		"block"
		88		"Mine 1"		"500"		"block"
		89		"Mine 1"		"750"		"block"
		90		"Mine 1"		"100"		"block"
		91		"Mine 1"		"200"		"block"
		92		"Mine 1"		"0"		"block"
		93		"Mine 1"		"10"		"block"
		94		"Mine 11"		"500"		"block"
		95		"Mine 11"		"750"		"block"
		96		"Mine 11"		"100"		"block"
		97		"Mine 11"		"200"		"block"
		98		"Mine 11"		"0"		"block"
		99		"Mine 11"		"10"		"block"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Do I really need to say anything here, team? We're entering the asteroid field right now, and we'll need you to cover us. Destroy any and all asteroids on a collision path with any and all ships in the caravan. $g Alpha, you'll cover the $g Verity. $g Beta, look after the $g Overseer. And both of you watch over $g Lambda wing.

Soon this job'll be over and we'll be quite a bit richer for it. Now get to your charges, pilots. Only a little way to go now.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -354.042664, 1913.895142, 903.303101
$camera_orient:
	0.684735, -0.000002, -0.728792,
	0.394519, 0.840810, 0.370667,
	0.612775, -0.541331, 0.575732
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: 2007.043701, -0.000166, 2875.252441
$label: Caravan
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay "SomeoneDead" 0 ) 
$Multi text
    XSTR("We failed to make it across the asteroid belt and to Laramis. Your time with us is over, Alpha 1.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Watch Lambda wing very closely indeed.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "SendMsgCus02" 
   0 
)
$Multi text
    XSTR("Okay, our journey is nearly done. I've persuaded the Overseer to let us stop for a bit in Laramis, so you'll be able to swop fighters then. Let's get this over and done with, team.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	5
	"GTF Loki"	5
)

+Weaponry Pool: (
	"Subach HL-7"	30
	"Mekhu HL-7"	2
	"Rockeye"	110
	"Tempest"	420
	"Hornet"	280
	"Harpoon"	204
)

#Objects		;! 35 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: -690.091614, 126.459587, 4721.020508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Lambda 1		;! Object #1
$Class: GTFR Triton
$Team: Friendly
$Location: -2.809951, -10.125511, 4379.555664
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance 
         "MCv Custodian" 
         "Waypoint path 1:1" 
      )
      400 
   )
   ( is-event-incomplete "SomeoneDead" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Lambda 2		;! Object #2
$Class: GTFR Triton
$Team: Friendly
$Location: -225.841934, -10.125580, 4358.807129
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 7" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance 
         "MCv Custodian" 
         "Waypoint path 1:1" 
      )
      400 
   )
   ( is-event-incomplete "SomeoneDead" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Lambda 3		;! Object #3
$Class: GTFR Triton
$Team: Friendly
$Location: 214.123489, -10.125475, 4357.187988
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 8" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance 
         "MCv Custodian" 
         "Waypoint path 1:1" 
      )
      400 
   )
   ( is-event-incomplete "SomeoneDead" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Iota 1		;! Object #4
$Class: GTFR Poseidon
$Team: Friendly
$Location: 411.023315, 136.152634, 4245.444824
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Iota 2		;! Object #5
$Class: GTFR Poseidon
$Team: Friendly
$Location: 289.668030, 136.152634, 4184.221191
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Iota 3		;! Object #6
$Class: GTFR Poseidon
$Team: Friendly
$Location: 531.106934, 136.152603, 4190.560547
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: IT Overseer		;! Object #7
$Class: GTM Hippocrates
$Team: Friendly
$Location: 425.743103, 140.868317, 4766.586914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance 
         "MCv Custodian" 
         "Waypoint path 1:1" 
      )
      400 
   )
   ( is-event-incomplete "SomeoneDead" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: IT Verity		;! Object #8
$Class: GTT Argo
$Team: Friendly
$Location: -449.679504, 179.311142, 4843.944336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Passengers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance 
         "MCv Custodian" 
         "Waypoint path 1:1" 
      )
      400 
   )
   ( is-event-incomplete "SomeoneDead" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: MCv Custodian		;! Object #9
$Class: GTCv Deimos
$Team: Friendly
$Location: -11.903748, 236.012543, 5005.217773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret12
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret24
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance 
         "MCv Custodian" 
         "Waypoint path 1:1" 
      )
      400 
   )
   ( is-event-incomplete "SomeoneDead" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Eta 1		;! Object #10
$Class: GTS Hygeia
$Team: Friendly
$Location: -522.986572, 119.123039, 4226.068359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance 
         "MCv Custodian" 
         "Waypoint path 1:1" 
      )
      400 
   )
   ( is-event-incomplete "SomeoneDead" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Eta 2		;! Object #11
$Class: GTS Hygeia
$Team: Friendly
$Location: -626.867981, 119.123238, 4166.646973
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance 
         "MCv Custodian" 
         "Waypoint path 1:1" 
      )
      400 
   )
   ( is-event-incomplete "SomeoneDead" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Eta 3		;! Object #12
$Class: GTS Hygeia
$Team: Friendly
$Location: -395.396515, 119.122887, 4168.264648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance 
         "MCv Custodian" 
         "Waypoint path 1:1" 
      )
      400 
   )
   ( is-event-incomplete "SomeoneDead" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Omicron 1		;! Object #13
$Class: GVT Isis
$Team: Friendly
$Location: -52.194000, 136.325073, 4152.748535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Passengers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Alpha 2		;! Object #14
$Class: GTF Loki
$Team: Friendly
$Location: -647.140869, 126.458321, 4640.545898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Omicron 2		;! Object #15
$Class: GVT Isis
$Team: Friendly
$Location: 57.510880, 136.324936, 4150.652344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Alpha 3		;! Object #16
$Class: GTF Loki
$Team: Friendly
$Location: -756.020142, 126.458214, 4639.224609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Alpha 4		;! Object #17
$Class: GTF Loki
$Team: Friendly
$Location: -697.373169, 126.458229, 4561.463379
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Beta 1		;! Object #18
$Class: GTF Hercules
$Team: Friendly
$Location: 690.690735, 126.458183, 4717.261719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #19
$Class: GTF Hercules
$Team: Friendly
$Location: 744.785889, 126.458275, 4640.911133
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #20
$Class: GTF Hercules
$Team: Friendly
$Location: 621.649780, 126.458199, 4640.520020
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #21
$Class: GVF Seth
$Team: Friendly
$Location: 687.782532, 126.458229, 4564.323242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Sigma 1		;! Object #22
$Class: GTF Loki
$Team: Friendly
$Location: -525.326538, 119.124672, 4300.327148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Sigma 2		;! Object #23
$Class: GTF Loki
$Team: Friendly
$Location: -603.377991, 119.124718, 4240.168457
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Sigma 3		;! Object #24
$Class: GTF Loki
$Team: Friendly
$Location: -439.464783, 119.124916, 4230.056152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Rho 1		;! Object #25
$Class: GVF Seth
$Team: Friendly
$Location: 6.464615, 136.327087, 4215.643066
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rho 2		;! Object #26
$Class: GVF Seth
$Team: Friendly
$Location: -83.448044, 136.327072, 4181.211914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rho 3		;! Object #27
$Class: GVF Seth
$Team: Friendly
$Location: 90.732025, 136.327118, 4181.251465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: GTD Uhuru		;! Object #28
$Class: GTD Orion
$Team: Friendly
$Location: -15027.231445, -0.000552, 8208.828125
$Orientation:
	-0.009203, 0.000000, -0.999958,
	-0.285940, 0.958244, 0.002632,
	0.958203, 0.285952, -0.008819
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: TC-TRI 9		;! Object #29
$Class: TC-TRI
$Team: Friendly
$Location: -2.469016, -0.001303, 4569.798828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Food", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Docked With: Lambda 1
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TC-TRI 8		;! Object #30
$Class: TC-TRI
$Team: Friendly
$Location: -225.501007, -0.001371, 4549.050293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Food", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Docked With: Lambda 2
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TC-TRI 10		;! Object #31
$Class: TC-TRI
$Team: Friendly
$Location: 214.464417, -0.001266, 4547.431152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Food", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Docked With: Lambda 3
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TC 2 19		;! Object #32
$Class: TC 2
$Team: Friendly
$Location: 411.019165, 118.771179, 4240.523438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("<Undetermined>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Docked With: Iota 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

$Name: TC 2 20		;! Object #33
$Class: TC 2
$Team: Friendly
$Location: 289.663879, 118.771179, 4179.299805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("<Undetermined>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Docked With: Iota 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

$Name: TC 2 21		;! Object #34
$Class: TC 2
$Team: Friendly
$Location: 531.102844, 118.771149, 4185.639160
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("<Undetermined>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0

+Docked With: Iota 3
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance 
         "MCv Custodian" 
         "Waypoint path 1:1" 
      )
      400 
   )
   ( is-event-incomplete "SomeoneDead" ) 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "IT Verity" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance 
         "MCv Custodian" 
         "Waypoint path 1:1" 
      )
      400 
   )
   ( is-event-incomplete "SomeoneDead" ) 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "IT Overseer" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Sigma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Sigma 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance 
         "MCv Custodian" 
         "Waypoint path 1:1" 
      )
      400 
   )
   ( is-event-incomplete "SomeoneDead" ) 
)
$Ships: (		;! 3 total
	"Sigma 1"
	"Sigma 2"
	"Sigma 3"
)
$AI Goals: ( goals ( ai-guard "Eta 1" 50 ) )
+Flags:( )

$Name: Rho
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rho 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance 
         "MCv Custodian" 
         "Waypoint path 1:1" 
      )
      400 
   )
   ( is-event-incomplete "SomeoneDead" ) 
)
$Ships: (		;! 3 total
	"Rho 1"
	"Rho 2"
	"Rho 3"
)
$AI Goals: ( goals ( ai-guard-wing "Omicron" 50 ) )
+Flags:( )

$Name: Omicron
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omicron 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance 
         "MCv Custodian" 
         "Waypoint path 1:1" 
      )
      400 
   )
   ( is-event-incomplete "SomeoneDead" ) 
)
$Ships: (		;! 2 total
	"Omicron 1"
	"Omicron 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 50 ) )
+Flags:( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance 
         "MCv Custodian" 
         "Waypoint path 1:1" 
      )
      400 
   )
   ( is-event-incomplete "SomeoneDead" ) 
)
$Ships: (		;! 3 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
+Flags:( )

#Events		;! 21 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( never-warp "Alpha 1" ) 
)
+Name: BreakWarp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "IT Overseer" 10 ) 
   ( cap-waypoint-speed "IT Verity" 10 ) 
   ( cap-waypoint-speed 
      "MCv Custodian" 
      10 
   )
   ( cap-waypoint-speed "Lambda 1" 10 ) 
   ( cap-waypoint-speed "Lambda 2" 10 ) 
   ( cap-waypoint-speed "Lambda 3" 10 ) 
   ( cap-waypoint-speed "Omicron 1" 10 ) 
   ( cap-waypoint-speed "Omicron 2" 10 ) 
   ( cap-waypoint-speed "Iota 1" 10 ) 
   ( cap-waypoint-speed "Iota 2" 10 ) 
   ( cap-waypoint-speed "Iota 3" 10 ) 
   ( cap-waypoint-speed "Eta 1" 10 ) 
   ( cap-waypoint-speed "Eta 2" 10 ) 
   ( cap-waypoint-speed "Eta 3" 10 ) 
)
+Name: LimitConvoySpeed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_01" 
   )
)
+Name: SendMsgCus01
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 12 ) 
   ( send-message 
      "Beta 4" 
      "High" 
      "Beta4_01" 
   )
)
+Name: SendMsgBe401
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 14 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_01" 
   )
)
+Name: SendMsgBe101
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 16 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
   )
)
+Name: SendMsgAl301
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 18 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_02" 
   )
)
+Name: SendMsgBe102
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 20 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_02" 
   )
)
+Name: SendMsgAl302
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 53 ) 
   ( send-message 
      "Beta 4" 
      "High" 
      "Beta4_02" 
   )
)
+Name: SendMsgBe402
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 55 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_03" 
   )
)
+Name: SendMsgAl303
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 57 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_03" 
   )
)
+Name: SendMsgBe103
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 59 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_04" 
   )
)
+Name: SendMsgAl304
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 63 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_04" 
   )
)
+Name: SendMsgBe104
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 73 ) 
   ( send-message 
      "Beta 4" 
      "High" 
      "Beta4_03" 
   )
)
+Name: SendMsgBe403
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 78 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_05" 
   )
)
+Name: SendMsgAl305
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 80 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_05" 
   )
)
+Name: SendMsgBe105
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 82 ) 
   ( send-message 
      "IT Overseer" 
      "High" 
      "Overseer_01" 
   )
)
+Name: SendMsgOvr01
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "MCv Custodian" 
         "Waypoint path 1:1" 
      )
      500 
   )
   ( send-message 
      "MCv Custodian" 
      "High" 
      "Custodian_02" 
   )
)
+Name: SendMsgCus02
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Lambda 1" ) 
      ( is-destroyed-delay 0 "Lambda 2" ) 
      ( is-destroyed-delay 0 "Lambda 3" ) 
      ( is-destroyed-delay 0 "Iota 1" ) 
      ( is-destroyed-delay 0 "Iota 2" ) 
      ( is-destroyed-delay 0 "Iota 3" ) 
      ( is-destroyed-delay 0 "IT Overseer" ) 
      ( is-destroyed-delay 0 "IT Verity" ) 
      ( is-destroyed-delay 
         0 
         "MCv Custodian" 
      )
      ( is-destroyed-delay 0 "Eta 1" ) 
      ( is-destroyed-delay 0 "Eta 2" ) 
      ( is-destroyed-delay 0 "Eta 3" ) 
      ( is-destroyed-delay 0 "Omicron 1" ) 
      ( is-destroyed-delay 0 "Omicron 2" ) 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta1_06" 
   )
)
+Name: SomeoneDead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay "SomeoneDead" 0 ) 
      ( is-event-true-delay 
         "SendMsgCus02" 
         0 
      )
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: FixWarp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirDepart
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Escort the Caravan
$MessageNew:  XSTR("Escort the caravan through the asteroid belt", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "MCv Custodian" 
)

#Waypoints		;! 8 lists total


$Jump Node: -1.239615, -0.000712, 7009.697266
$Jump Node Name: Alternate Laramis Jump Node

$Jump Node: -13922.241211, -0.004417, 9017.724609
$Jump Node Name: Laramis Jump Node

$Jump Node: -13962.306641, -0.003685, -4054.626221
$Jump Node Name: Delta Serpentis Jump Node
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -11.000000, 236.000000, 6469.525879 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -449.000000, 179.000000, 6483.124512 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 411.000000, 136.000000, 6470.426270 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( 425.000000, 140.000000, 6474.979492 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( -2.500000, -7.000000, 6418.756836 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( -1.100000, 136.000000, 6349.691406 )
)

$Name: Waypoint path 7
$List: (		;! 1 points in list
	( -225.000000, 0.000000, 6458.324707 )
)

$Name: Waypoint path 8
$List: (		;! 1 points in list
	( 214.000000, 0.000000, 6455.125488 )
)

#Messages		;! 224 total


$Name: Custodian_01

$Team: -1
$MessageNew:  XSTR("Okay, team, we need you to keep a look out for any asteroids on a collision course for us. This should be pretty simple, alright?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Beta4_01

$Team: -1
$MessageNew:  XSTR("I wonder what it is GTVA are so up in arms about.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: Beta1_01

$Team: -1
$MessageNew:  XSTR("Oh, you know GTVA. Bunch of anal-retentive tight-assed...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Alpha3_01

$Team: -1
$MessageNew:  XSTR("Hey... you don't like GTVA much, do you?", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Beta1_02

$Team: -1
$MessageNew:  XSTR("Hey, you talk too much, don't you?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Alpha3_02

$Team: -1
$MessageNew:  XSTR("Fine. Be that way.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Beta4_02

$Team: -1
$MessageNew:  XSTR("So what could GTVA be looking for?", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: Alpha3_03

$Team: -1
$MessageNew:  XSTR("I don't know. Drugs?", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Beta1_03

$Team: -1
$MessageNew:  XSTR("Ancient artifacts is what I've heard.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Alpha3_04

$Team: -1
$MessageNew:  XSTR("Bah, who'd be interested in that useless crap? Hey, maybe it's pirate loot. You know how some traders are a little on the dodgy side...", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Beta1_04

$Team: -1
$MessageNew:  XSTR("Pirate loot? We've had pirates around for a long time. This stopping and searching is new. It's got to be something recent...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Beta4_03

$Team: -1
$MessageNew:  XSTR("Possibly something of GTVA's was stolen, like maybe top-secret state-of-the-art next-generation fighter technology, and they're going to release it to the public.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: Alpha3_05

$Team: -1
$MessageNew:  XSTR("Hey, you think so?", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7

$Name: Beta1_05

$Team: -1
$MessageNew:  XSTR("He's taking the piss, Alpha 3. God, you are SO easy.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Overseer_01

$Team: -1
$MessageNew:  XSTR("Uh, pilots, would you mind stopping your discussion and getting back to clearing the way, like you were hired to? Thank you.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Custodian_02

$Team: -1
$MessageNew:  XSTR("Okay, we're about to depart, team. Follow the convoy through to Laramis.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Beta1_06

$Team: -1
$MessageNew:  XSTR("We lost a ship! Everyone get out of here!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

#Reinforcements		;! 0 total


#Background bitmaps		;! 9 total

$Num stars: 1382
$Ambient light level: 0
$Sun: SunWhite
+Angles: 0.174533 0.000000 4.712385
+Scale: 2.000000
$Starbitmap: dneb05
+Angles: 1.221730 0.000000 2.949604
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 0.418879 0.000000 0.785398
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.593412 0.000000 1.378809
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 5.829395 0.000000 4.258600
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 4.799652 0.000000 0.366519
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 1.361356 0.000000 2.809978
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 1.692968 0.000000 5.951568
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb14
+Angles: 0.034907 0.000000 0.052360
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb16
+Angles: 0.785398 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 150
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 1
$Average Speed: 0.000000
$Minimum: -4000.000000, -4000.000000, -6000.000000
$Maximum: 4000.000000, 4000.000000, 14000.000000
+Inner Bound:
$Minimum: -1000.000000, -1000.000000, 6000.000000
$Maximum: 1000.000000, 1000.000000, 8000.000000

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief2

#End

