#Mission Info

$Version: 0.10
$Name:  XSTR("Aftermath", -1)
$Author: Shadow Genesis Team
$Created: 05/22/11 at 13:02:26
$Modified: 08/10/13 at 18:55:20
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 3072
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 10470.966797, 723.652039, 17235.197266
+Viewer orient:
	0.999878, 0.000001, 0.015591,
	-0.015590, -0.011048, 0.999817,
	0.000173, -0.999939, -0.011047

$Load Screen 1024:	loading_merdarion.tga

$Skybox Model: skybox_Herschel.pof

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTVF Hestia"	5
	"GTF Myrmidon"	5
	"GTF Erinyes"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Perseus"	5
	"GTF Pegasus"	5
	"SOF Selkie"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Boanerges"	5
	"GTVB Chnubis"	5
	"GTTB Euryale"	5
	"GTF Ulysses"	5
	"GTF Loki"	5
	"GTF Hercules"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
)

+Weaponry Pool: (
	"HyPAcS"	16
	"Krator"	16
	"Excalibur"	16
	"Reaper"	17
	"Hellion"	17
	"Slayer PDC"	16
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Funeral"	500
	"Mirage"	500
	"Angel"	500
	"Penetrator"	500
	"Penetrator II"	500
	"Szczerbiec"	509
	"Ghost"	520
	"Stormrise"	500
	"Overwhelm"	500
	"Avalanche"	500
	"Stinger"	640
	"Split Missiles"	500
	"Shark"	500
	"Little Boy"	500
	"Hegemonia"	500
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Harpoon#Weak"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
	"Locust"	500
	"N-Bomb"	500
)

#Objects		;! 14 total

$Name: Alpha 1		;! Object #0
$Class: SOF Vampire
$Team: Friendly
$Location: -17950.978516, 0.000000, 3302.053223
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Hiven		;! Object #1
$Class: NJ Hiven
$Team: Hostile
$Location: 41.542171, 0.000000, -574.184204
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 10
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Merdarion		;! Object #2
$Class: GTSD Anchorage
$Team: Friendly
$Location: 15460.803711, 0.000000, -8124.415527
$Orientation:
	0.049437, 0.227978, -0.972411,
	-0.011575, 0.973666, 0.227683,
	0.998710, 0.000000, 0.050775
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-TheFucker
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "film3" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 10000000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1750
$Texture Replace:
+old: chg-capital01-05
+new: nameplate-merdarion
+old: chg-capital01-05
+new: nameplate-merdarion
+old: chg-capital01-05
+new: nameplate-merdarion
+old: chg-capital01-05
+new: nameplate-merdarion
+old: chg-capital01-05
+new: nameplate-merdarion

$Name: Impaler		;! Object #3
$Class: GTD Nephelai
$Team: Friendly
$Location: 16623.998047, 1319.692505, -10360.081055
$Orientation:
	0.041324, -0.581035, -0.812829,
	0.029502, 0.813879, -0.580286,
	0.998710, 0.000000, 0.050775
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "film3" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1300
$Texture Replace:
+old: nameplate
+new: nameplate-impaler

$Name: GTCv Deimos 5		;! Object #4
$Class: GTCv Deimos
$Team: Friendly
$Location: 10107.843750, -2158.241211, 17171.636719
$Orientation:
	0.988771, -0.149438, 0.000000,
	0.149438, 0.988771, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "deimos path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "film2" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "film3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: GTC Pheobe 6		;! Object #5
$Class: GTC Pheobe
$Team: Friendly
$Location: 10754.890625, -2158.241211, 16900.431641
$Orientation:
	0.921061, 0.389418, 0.000000,
	-0.389418, 0.921061, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "phoebe path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "film2" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "film3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 225

$Name: GTC Aeolus 7		;! Object #6
$Class: GTC Aeolus
$Team: Friendly
$Location: 10282.041016, -2397.670898, 16524.634766
$Orientation:
	0.921061, 0.389418, 0.000000,
	-0.389418, 0.921061, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "aeolus1 path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "film2" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "film3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: GTC Aeolus 8		;! Object #7
$Class: GTC Aeolus
$Team: Friendly
$Location: 10867.855469, -2158.241211, 16309.449219
$Orientation:
	0.130424, -0.991458, 0.000000,
	0.991458, 0.130424, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "aeolus2 path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "film2" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "film3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Epsilon 1		;! Object #8
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 10270.001953, -2158.241211, 16890.291016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 2		;! Object #9
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 10295.306641, -2158.241211, 16677.642578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 3		;! Object #10
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 10410.055664, -2158.241211, 16825.423828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 4		;! Object #11
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 10363.928711, -2158.241211, 17066.033203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 5		;! Object #12
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 10478.117188, -2158.241211, 17068.011719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 6		;! Object #13
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 10502.533203, -2158.241211, 16879.173828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 2 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "film2" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "film3" 0 ) 
$Ships: (		;! 6 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
	"Epsilon 5"
	"Epsilon 6"
)
$AI Goals: ( goals ( ai-guard "GTCv Deimos 5" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

#Events		;! 22 total

$Formula: ( when 
   ( true ) 
   ( hud-disable-except-messages 1 ) 
   ( player-use-ai ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 101 ) 
   )
   ( set-camera-position 
      9924 
      -4343 
      -6697 
   )
   ( set-camera-rotation 335 347 303 ) 
   ( fade-out ) 
   ( fade-in 4000 ) 
   ( play-sound-from-file 
      "HoS-VICT.ogg" 
      9 
   )
   ( set-camera-rotation 
      335 
      347 
      295 
      41000 
      5000 
      2000 
   )
)
+Name: start
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Admiral J. Peters" 
      "High" 
      "1" 
   )
)
+Name: 1
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Admiral J. Peters" 
      "High" 
      "2" 
   )
)
+Name: 2
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when ( true ) ( fade-out 4000 ) ) 
+Name: fade1
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$Formula: ( when 
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   ( set-skybox-model "skybox_spica.pof" ) 
)
+Name: film2
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$Formula: ( when 
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      "#Admiral J. Peters" 
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$Formula: ( when 
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$Formula: ( when 
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      "#Admiral J. Peters" 
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$Formula: ( when 
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      "#Admiral J. Peters" 
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      "8,5" 
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$Formula: ( when ( true ) ( fade-out 4000 ) ) 
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$Formula: ( when 
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+Name: music
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$Formula: ( when 
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   ( set-camera-position 12294 860 -4597 ) 
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      11 
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      90000 
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   ( set-skybox-model 
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      "Allied_Command.ogg" 
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$Formula: ( when 
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      "#Admiral J. Peters" 
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Admiral J. Peters" 
      "High" 
      "8,7" 
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Admiral J. Peters" 
      "High" 
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Admiral J. Peters" 
      "High" 
      "9" 
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)
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Admiral J. Peters" 
      "High" 
      "10" 
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)
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$Formula: ( when ( true ) ( fade-out 3500 ) ) 
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+Repeat Count: 1
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$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end
+Repeat Count: 1
+Interval: 1
+Chained: 4

#Goals		;! 0 total


#Waypoints		;! 4 lists total


$Jump Node: 24192.986328, 0.000000, -8798.143555
$Jump Node Name: Jump Node 0
$Name: deimos path
$List: (		;! 1 points in list
	( 10110.554688, -1056.452637, 32850.699219 )
)

$Name: aeolus1 path
$List: (		;! 1 points in list
	( 10349.786133, -1296.740479, 32456.078125 )
)

$Name: phoebe path
$List: (		;! 1 points in list
	( 10907.320313, -1056.452637, 32502.992188 )
)

$Name: aeolus2 path
$List: (		;! 1 points in list
	( 11058.923828, -1056.452637, 31979.406250 )
)

#Messages		;! 14 total


$Name: 1
$Team: -1
$MessageNew:  XSTR("On 27th February 2390 near the Herschel-Spica jump node, Hiven, the Nightmare warlord, was defeated by the Merdarion's Fleet and an SOC task force. ", -1)
$end_multi_text

$Name: 2
$Team: -1
$MessageNew:  XSTR("Without their leader the enemy was no longer a threat. All enemy forces began retreating to Spica and then to Andromeda. ", -1)
$end_multi_text

$Name: 3
$Team: -1
$MessageNew:  XSTR("Wolf's Fleet's forces in Herschel and KY Cygni were ordered to begin a counterstrike immediately. The dispersed enemy forces were no match for us. ", -1)
$end_multi_text

$Name: 4
$Team: -1
$MessageNew:  XSTR("At the moment our fleet is securing key locations in Spica, searching for survivors and eliminating the last remnants of the Nightmare armada. ", -1)
$end_multi_text

$Name: 5
$Team: -1
$MessageNew:  XSTR("We defeated the invaders, but that doesn't mean we are safe. More Nightmares may be hiding in the darkness of space, and their power could be greater than we could possibly imagine. ", -1)
$end_multi_text

$Name: 6
$Team: -1
$MessageNew:  XSTR("Under the threat of Shivans from one side and the Nightmares from the other, we must remain vigilant in order to keep both Terran and Vasudankind safe.", -1)
$end_multi_text

$Name: 7
$Team: -1
$MessageNew:  XSTR("The Nightmares, a degenerated successor of once proud Ancients, are still a great mystery. Why did they attack us? What brought them to the Wolf's Group in the first place? ", -1)
$end_multi_text

$Name: 8
$Team: -1
$MessageNew:  XSTR("Do they want to rebuild their empire? Do they want the Wolf's Group for themselves? Or maybe they lost themselves to their barbarity, abandoned the achievements of their once great civilization, and now only think of revenge for that which they have lost? ", -1)
$end_multi_text

$Name: 9
$Team: -1
$MessageNew:  XSTR("The Wolf's Fleet has proven that we can stand against any enemy that threatens our place in the stars. Vigilant, united and mobilized, we will do whatever it takes to keep humanity safe. ", -1)
$end_multi_text

$Name: 10
$Team: -1
$MessageNew:  XSTR("And now it is time for the Wolf's Fleet to finish their last goal of this war... ", -1)
$end_multi_text

$Name: 8,5
$Team: -1
$MessageNew:  XSTR("All these questions remain unanswered. With the fact that the Alliance is now threatened by both the Nightmares and the Shivans, our priority will be to construct a subspace portal in order to reestablish contact with the GTVA. ", -1)
$end_multi_text

$Name: 8,6
$Team: -1
$MessageNew:  XSTR("The reconstruction will be difficult. Every single citizen of the Wolf's Group was harmed by the war. Thousands of people from Spica and Herschel lost their homes and families. I promise you that they will not be left to their fate. ", -1)
$end_multi_text

$Name: 8,7
$Team: -1
$MessageNew:  XSTR("We will rebuild everything we have lost. The Wolf's Group will recover, stronger, richer and more prosperous than ever before. New warships will be constructed and new strategies will be created.", -1)
$end_multi_text

$Name: 8,8
$Team: -1
$MessageNew:  XSTR("I give you my word, citizens, that when we encounter either Shivans or Nightmares again, we will be ready. The Wolf's Fleet will be ready. And as this war has shown us we will prevail. For this time we achieved something much greater than just victory.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 2 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGreen
+Angles: 1.675515 0.000000 4.502946
+Scale: 1.000000
$Starbitmap: p_toxic3
+Angles: 0.261799 2.792525 3.089230
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: p_water2
+Angles: 0.000000 3.316123 6.143554
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 512
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 11
+Field Debris Type: 10
+Field Debris Type: 9
$Average Speed: 0.000000
$Minimum: -4000.000000, -6000.000000, -6000.000000
$Maximum: 8000.000000, 6000.000000, 20000.000000

#Music

$Event Music: None
$Briefing Music: None

#End

