#Mission Info

$Version: 0.10
$Name:  XSTR("Lost and Damned", -1)
$Author: Shadow Genesis Team
$Created: 09/05/10 at 15:43:29
$Modified: 10/16/19 at 17:06:26
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262272
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 665.576599, 16151.270508, -8134.821777
+Viewer orient:
	0.999999, -0.000000, 0.001372,
	-0.001246, 0.418764, 0.908094,
	-0.000575, -0.908095, 0.418763


$Load Screen 1024: loading_stalker.tga

$Skybox Model: skybox_phiminoi.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"ariesalert"		"0"		"number"
		1		"leoalert"		"0"		"number"
		2		"virgoalert"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("$b Cmd. $b Raman $b Jadhav: 
 The Stalker has entered the second Shivan Gate. So far so good - the portal is stable, just like the first one. 

We're about to become the first humans to enter another galaxy. It's a historic moment, but don't let your guard down. We have no idea what dangers lie ahead. But one danger we can be sure of is a heavy Nightmare presence. Remember, maintain your cover and do not fire unless fired upon. We're trying to infiltrate, not fight.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 665.576599, 16151.270508, -8134.821777
$camera_orient:
	0.999999, -0.000000, 0.001372,
	-0.001246, 0.418764, 0.908094,
	-0.000575, -0.908095, 0.418763
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: SOFg Stalker
$pos: -290.929443, 0.001103, -855.591797
$label:  XSTR("Stalker", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We've gathered some data on the shape and size of our new galaxy, as well as its estimated distance to the Milky Way. We have concluded that our destination is Andromeda, a spiral galaxy about 2,52 million light years from ours.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 687.191284, 50263.089844, -23865.033203
$camera_orient:
	0.999999, -0.000000, 0.001372,
	-0.001246, 0.418764, 0.908094,
	-0.000575, -0.908095, 0.418763
$camera_time: 500
$num_lines: 2
$line_start: 1
$line_end: 2
$line_start: 2
$line_end: 3
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: SOFg Stalker
$pos: -372.235596, 0.007813, 806.820313
$label:  XSTR("Stalker", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: 8009.583496, 0.002042, 87.420860
$label:  XSTR("Milky Way", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: -512.878662, 0.000029, -3079.763672
$label:  XSTR("Wandering Star", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -10229.873047, 0.002661, -69.235718
$label:  XSTR("Andromeda", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("This discovery increases the magnitude of our mission. As usual, our objective is to infiltrate the Nightmare armada and gather information about the enemy. That said, a path to Andromeda would have massive implications for GTVA colonization. We would be able to expand our reach beyond the Milky Way. Of course, it wouldn't matter if humanity was exterminated by the Nightmares or the Shivans first. Get to the fighterbay, pilots. We're about to enter the Andromeda galaxy.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3458.431152, 34371.265625, -13846.158203
$camera_orient:
	0.999999, -0.000000, 0.001372,
	-0.001246, 0.418764, 0.908094,
	-0.000575, -0.908095, 0.418763
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: SOFg Stalker
$pos: 261.220947, 0.007813, 2234.252930
$label:  XSTR("Stalker", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -9425.477539, 0.004232, 1195.124756
$label:  XSTR("Andromeda", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay 
   "msg24+music+database" 
   0 
)
$Multi text
    XSTR("Cmd. Raman Jadhav:
You did well, pilots. Our recon efforts outside the gate in Andromeda were successful. Gamma wing, good work avoiding the Nightmare detectors and scanning all of the derelict ships. Remember, every bit of information we obtain could be vital in the long run.
	
From the derelicts, we know there is some connection between the Nightmares and the Ancients. Maybe Nightmares built their empire on the ruins of the Ancient empire. Maybe the Nightmares are tied to the Shivans somehow, possibly as an enslaved race or something engineered for combat. Or maybe the truth is something even more surprising.

There's also that mysterious destroyer-sized ship that jumped in near us and jumped out moments later. It had some kind of advanced stealth system that prevented us from obtaining any scan data or even targeting it. It didn't look like anything built by the Shivans or the Nightmares. But it also didn't seem to be hostile, or it would have attacked usl

Every mission seems to bring up more questions and mysteries. But we don't have any answers yet. Get some rest, pilots. We have a lot of work ahead of us.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "mission failed" 
   0 
)
$Multi text
    XSTR("Cmd. Raman Jadhav:
The recon mission in Andromeda was a total failure. The Stalker's cover was blown and Nightmare forces opened fire. We've scrapped the mission and are trying to get back to our own galaxy... but Nightmare ships are in pursuit. We may never make it home.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Unknown
$Alt: 'Jadhav'
$Alt: 'Miles'
$Alt: 'Grizzly'
$Alt: 'Wasp'
$Alt: 'Driller'

#end


#Players		;! 1 total

$Starting Shipname: Gamma 1
$Ship Choices: (
	"GTF Ezechiel"	4
	"SOF Vampire"	4
)

+Weaponry Pool: (
	"HyPAcS"	16
	"Krator"	100
	"Reaper"	16
	"Hellion"	32
	"Slayer PDC"	16
	"Hammer HL-9"	100
	"Akheton SDG"	16
	"Morning Star"	100
	"Prometheus S"	100
	"Funeral"	36
	"Mirage"	100
	"Angel"	100
	"Penetrator"	100
	"Penetrator II"	100
	"Szczerbiec"	136
	"Ghost"	708
	"Avalanche"	500
	"Stinger"	900
	"Stormrise"	4000
	"Piranha"	100
	"Infyrno"	100
	"EMP Adv."	500
)

#Objects		;! 44 total

$Name: Alpha 1		;! Object #0
$Class: SOF Vampire
$Alt: 'Jadhav'

$Team: Friendly
$Location: 10149.188477, -49.858841, -2906.033691
$Orientation:
	0.808028, 0.000000, 0.589144,
	0.000000, 1.000000, 0.000000,
	-0.589144, 0.000000, 0.808028
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Ghost" "Stormrise" "Szczerbiec" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #1
$Class: SOF Selkie
$Alt: 'Miles'

$Team: Friendly
$Location: 9477.812500, 0.117527, -3544.649658
$Orientation:
	0.980067, 0.000000, -0.198669,
	0.000000, 1.000000, 0.000000,
	0.198669, 0.000000, 0.980067
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Angel" "Ghost" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Gamma 2		;! Object #2
$Class: SOF Selkie
$Alt: 'Grizzly'

$Team: Friendly
$Location: 9405.021484, 0.117565, -3507.236084
$Orientation:
	0.980067, 0.000000, -0.198669,
	0.000000, 1.000000, 0.000000,
	0.198669, 0.000000, 0.980067
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Angel" "Ghost" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Stalker		;! Object #3
$Class: SOFg Stalker
$Team: Friendly
$Location: 9616.351563, 0.001106, -3107.038330
$Orientation:
	0.539283, -0.180015, 0.822659,
	0.028329, 0.980211, 0.195920,
	-0.841648, -0.082351, 0.533710
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "stalker path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1100

$Name: Alpha 2		;! Object #4
$Class: SOF Vampire
$Team: Friendly
$Location: 10014.800781, 0.001339, -2870.551758
$Orientation:
	0.980067, 0.000000, -0.198669,
	0.000000, 1.000000, 0.000000,
	0.198669, 0.000000, 0.980067
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Ghost" "Stormrise" "Szczerbiec" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Alpha 3		;! Object #5
$Class: SOF Vampire
$Team: Friendly
$Location: 10116.143555, 0.001358, -2857.826416
$Orientation:
	0.980067, 0.000000, -0.198669,
	0.000000, 1.000000, 0.000000,
	0.198669, 0.000000, 0.980067
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Ghost" "Stormrise" "Szczerbiec" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Alpha 4		;! Object #6
$Class: SOF Vampire
$Team: Friendly
$Location: 10049.278320, 0.001389, -2889.421631
$Orientation:
	0.980067, 0.000000, -0.198669,
	0.000000, 1.000000, 0.000000,
	0.198669, 0.000000, 0.980067
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Ghost" "Stormrise" "Szczerbiec" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Beta 1		;! Object #7
$Class: SOF Selkie
$Team: Friendly
$Location: 9231.179688, 0.001442, -2405.067871
$Orientation:
	0.980067, 0.000000, -0.198669,
	0.000000, 1.000000, 0.000000,
	0.198669, 0.000000, 0.980067
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stormrise" "Ghost" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Beta 2		;! Object #8
$Class: SOF Selkie
$Team: Friendly
$Location: 9258.757813, 0.001442, -2493.832520
$Orientation:
	0.980067, 0.000000, -0.198669,
	0.000000, 1.000000, 0.000000,
	0.198669, 0.000000, 0.980067
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stormrise" "Ghost" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Beta 3		;! Object #9
$Class: SOF Selkie
$Team: Friendly
$Location: 9208.970703, 0.001442, -2435.636475
$Orientation:
	0.980067, 0.000000, -0.198669,
	0.000000, 1.000000, 0.000000,
	0.198669, 0.000000, 0.980067
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stormrise" "Ghost" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Beta 4		;! Object #10
$Class: SOF Selkie
$Team: Friendly
$Location: 9276.954102, 0.001446, -2405.114258
$Orientation:
	0.980067, 0.000000, -0.198669,
	0.000000, 1.000000, 0.000000,
	0.198669, 0.000000, 0.980067
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stormrise" "Ghost" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Gamma 3		;! Object #11
$Class: SOF Selkie
$Alt: 'Wasp'

$Team: Friendly
$Location: 9401.942383, 0.117592, -3417.127686
$Orientation:
	0.980067, 0.000000, -0.198669,
	0.000000, 1.000000, 0.000000,
	0.198669, 0.000000, 0.980067
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Angel" "Ghost" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Gamma 4		;! Object #12
$Class: SOF Selkie
$Alt: 'Driller'

$Team: Friendly
$Location: 9491.090820, 0.117538, -3454.714111
$Orientation:
	0.980067, 0.000000, -0.198669,
	0.000000, 1.000000, 0.000000,
	0.198669, 0.000000, 0.980067
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Angel" "Ghost" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Unknown ship		;! Object #13
$Class: Unknown Destroyer
$Alt: Unknown

$Team: Unknown
$Location: -8795.075195, 1653.257568, 167.982880
$Orientation:
	-0.188998, 0.357658, -0.914528,
	-0.092117, 0.920748, 0.379127,
	0.977648, 0.155898, -0.141074
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06a
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
+Subsystem: Turret31
+Subsystem: Turret32
+Subsystem: Turret33
+Subsystem: Turret34
+Subsystem: Turret35
+Subsystem: Turret36
+Subsystem: Turret37
+Subsystem: Turret38
+Subsystem: Turret39
+Subsystem: Turret40
+Subsystem: Turret41
+Subsystem: Turret42
+Subsystem: Turret43
+Subsystem: Turret44
+Subsystem: Turret45
+Subsystem: Turret46
+Subsystem: Turret47
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "msg18" 50 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "msg22" 9 ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "no-arrival-music" "invulnerable" "hidden-from-sensors" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Group: 0
+Use Table Score:
+Score: 5000

$Name: Ancient Installation Hull 1		;! Object #14
$Class: Ancient Installation Hull
$Team: Unknown
$Location: 22699.531250, 0.128756, 155460.171875
$Orientation:
	0.820188, 0.496856, 0.283594,
	-0.545305, 0.828881, 0.124892,
	-0.173012, -0.257081, 0.950777
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 22
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Ancient Installation Hull 2		;! Object #15
$Class: Ancient Installation Hull
$Team: Unknown
$Location: -62773.847656, 0.147903, 177335.046875
$Orientation:
	0.980066, 0.190374, 0.056810,
	-0.198669, 0.939144, 0.280253,
	0.000000, -0.285953, 0.958245
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 19
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Ancient Cruiser Hull 2		;! Object #16
$Class: Ancient Cruiser Hull
$Team: Unknown
$Location: -3457.822266, 1175.213867, 6331.030273
$Orientation:
	-0.007081, -0.704792, 0.709379,
	-0.693212, 0.514735, 0.504486,
	-0.720699, -0.488177, -0.492215
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 31
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1

$Name: Ancient Destroyer Hull		;! Object #17
$Class: Ancient Destroyer Hull2
$Team: Unknown
$Location: -3889.514404, 1041.319824, -3614.214111
$Orientation:
	0.275361, 0.877201, -0.393314,
	-0.787934, 0.440332, 0.430429,
	0.550761, 0.191382, 0.812426
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 28
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "scannable" "beam-protect-ship" )
+Flags2: ( "toggle-subsystem-scanning" )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Ancient Cruiser Hull 1		;! Object #18
$Class: Ancient Cruiser Hull
$Team: Unknown
$Location: 3563.325439, -3255.724365, 6915.114746
$Orientation:
	0.565300, 0.824886, 0.000000,
	-0.824886, 0.565300, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 19
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1

$Name: Ancient Cruiser Hull 3		;! Object #19
$Class: Ancient Cruiser Hull
$Team: Unknown
$Location: -7496.710449, -1413.736206, -1912.021851
$Orientation:
	0.044238, 0.729030, -0.683052,
	-0.693212, 0.514735, 0.504486,
	0.719376, 0.451182, 0.528143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 17
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1

$Name: Epitaph		;! Object #20
$Class: NFg Hadassah
$Team: Hostile [Peace]
$Location: -4521.719238, 0.005541, 8618.324219
$Orientation:
	-0.122083, 0.000000, -0.992521,
	0.000000, 1.000000, 0.000000,
	0.992521, 0.000000, -0.122083
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-event-true-delay "msg18" 5 ) 
   ( not 
      ( is-event-true-delay 
         "mission compromised" 
         0 
      )
   )
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 210

$Name: Cancer 1		;! Object #21
$Class: NF Banshee
$Team: Hostile [Peace]
$Location: -4719.428223, 0.005757, 8441.101563
$Orientation:
	-0.952818, 0.000000, -0.303541,
	0.000000, 1.000000, 0.000000,
	0.303541, 0.000000, -0.952818
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 2		;! Object #22
$Class: NF Banshee
$Team: Hostile [Peace]
$Location: -4907.965332, 0.005758, 8469.412109
$Orientation:
	-0.952818, 0.000000, -0.303541,
	0.000000, 1.000000, 0.000000,
	0.303541, 0.000000, -0.952818
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 3		;! Object #23
$Class: NF Banshee
$Team: Hostile [Peace]
$Location: -4044.922607, 0.005378, 8720.269531
$Orientation:
	-0.952818, 0.000000, -0.303541,
	0.000000, 1.000000, 0.000000,
	0.303541, 0.000000, -0.952818
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 4		;! Object #24
$Class: NF Banshee
$Team: Hostile [Peace]
$Location: -4110.280762, 0.005333, 8595.953125
$Orientation:
	-0.952818, 0.000000, -0.303541,
	0.000000, 1.000000, 0.000000,
	0.303541, 0.000000, -0.952818
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 5		;! Object #25
$Class: NF Banshee
$Team: Hostile [Peace]
$Location: -4359.198730, 183.919327, 8396.625000
$Orientation:
	-0.952818, 0.000000, -0.303541,
	0.000000, 1.000000, 0.000000,
	0.303541, 0.000000, -0.952818
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 6		;! Object #26
$Class: NF Banshee
$Team: Hostile [Peace]
$Location: -4347.196777, 66.629196, 8370.775391
$Orientation:
	-0.952818, 0.000000, -0.303541,
	0.000000, 1.000000, 0.000000,
	0.303541, 0.000000, -0.952818
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Burial		;! Object #27
$Class: NFg Hadassah
$Team: Hostile [Peace]
$Location: -7723.056152, 110.599525, -7752.347168
$Orientation:
	0.199450, 0.000000, -0.979908,
	0.000000, 1.000000, 0.000000,
	0.979908, 0.000000, 0.199450
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-event-true-delay "msg18" 4 ) 
   ( not 
      ( is-event-true-delay 
         "mission compromised" 
         0 
      )
   )
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 1		;! Object #28
$Class: NF Banshee
$Team: Hostile [Peace]
$Location: -7430.257324, -0.021990, -6719.080566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Libra 2		;! Object #29
$Class: NF Banshee
$Team: Hostile [Peace]
$Location: -7142.774902, -0.022037, -6721.900879
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Libra 3		;! Object #30
$Class: NF Banshee
$Team: Hostile [Peace]
$Location: -7050.525879, -0.021924, -6896.711426
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Libra 4		;! Object #31
$Class: NF Banshee
$Team: Hostile [Peace]
$Location: -9192.197266, -0.022000, -6666.182129
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Libra 5		;! Object #32
$Class: NF Banshee
$Team: Hostile [Peace]
$Location: -9446.228516, -0.022026, -6749.661621
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Libra 6		;! Object #33
$Class: NF Banshee
$Team: Hostile [Peace]
$Location: -9536.351563, -0.021959, -6861.826660
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Virgo 1		;! Object #34
$Class: NF Avishag
$Team: Hostile [Peace]
$Location: -7198.482910, -0.000000, -9220.558594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 2		;! Object #35
$Class: NF Avishag
$Team: Hostile [Peace]
$Location: -6868.075684, -0.000000, -9510.792969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 3		;! Object #36
$Class: NF Avishag
$Team: Hostile [Peace]
$Location: -6666.756836, -0.000000, -9115.036133
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 1		;! Object #37
$Class: NF Avishag
$Team: Hostile [Peace]
$Location: -4745.867188, 0.000000, 5227.964844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #38
$Class: NF Avishag
$Team: Hostile [Peace]
$Location: -4303.708008, -0.000000, 4567.368164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 3		;! Object #39
$Class: NF Avishag
$Team: Hostile [Peace]
$Location: -4042.632568, -0.000000, 5375.046387
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 1		;! Object #40
$Class: NF Avishag
$Team: Hostile [Peace]
$Location: -9387.426758, -0.000000, -4054.313477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 2		;! Object #41
$Class: NF Avishag
$Team: Hostile [Peace]
$Location: -8341.465820, -0.000000, -3813.107910
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 3		;! Object #42
$Class: NF Avishag
$Team: Hostile [Peace]
$Location: -8826.097656, -0.000000, -3371.005859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: ALERT		;! Object #43
$Class: SF Dragon
$Team: Friendly
$Location: -4919.489746, -0.000000, 86603.015625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "msg5,6" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-event-true-delay "msg18" 0 ) 
   ( not 
      ( is-event-true-delay 
         "mission compromised" 
         0 
      )
   )
)
$Determination: 10
+Flags: ( "protect-ship" "no-arrival-music" "no-arrival-warp" "invulnerable" "hidden-from-sensors" "guardian" "stealth" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

#Wings		;! 8 total

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Stalker" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Stalker" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Gamma 1" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 1 "Epitaph" ) 
$Ships: (		;! 6 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
	"Cancer 6"
)
$AI Goals: ( goals ( ai-guard "Epitaph" 50 ) )
+Flags: ( )

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 1 "Burial" ) 
$Ships: (		;! 6 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
	"Libra 5"
	"Libra 6"
)
$AI Goals: ( goals ( ai-guard "Burial" 50 ) )
+Flags: ( )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 5 "Burial" ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-waypoints "nightmare patrol" 50 ) )
+Hotkey: 5
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 5 "Burial" ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-waypoints "nightmare patrol" 50 ) )
+Hotkey: 5
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 5 "Burial" ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-waypoints "nightmare patrol" 50 ) )
+Hotkey: 5
+Flags: ( )

#Events		;! 40 total

$Formula: ( when 
   ( true ) 
   ( deactivate-glow-maps 
      "Ancient Installation Hull 1" 
      "Ancient Installation Hull 2" 
      "Ancient Destroyer Hull" 
      "Ancient Cruiser Hull 1" 
      "Ancient Cruiser Hull 2" 
      "Ancient Cruiser Hull 3" 
   )
   ( play-sound-from-file 
      "funeral.ogg" 
      9 
   )
   ( never-warp "Gamma 1" ) 
)
+Name: intialization
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 1 "Stalker" ) 
   ( do-nothing ) 
)
+Name: wyt1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Stalker", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "1 - Jadhav" 
   )
)
+Name: msg1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Gamma 2" 
      "High" 
      "2 - Grizzly" 
   )
)
+Name: msg2
+Repeat Count: 1
+Interval: 1
+Chained: 16
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Gamma 1" 
      "High" 
      "3 - Miles" 
   )
)
+Name: msg3
+Repeat Count: 1
+Interval: 1
+Chained: 19
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Stalker" 
      "High" 
      "4 - Stalker" 
   )
)
+Name: msg4
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Gamma 1" 
      "High" 
      "5 - Miles" 
   )
)
+Name: msg5
+Repeat Count: 1
+Interval: 1
+Chained: 24
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Stalker" 
      "High" 
      "5,5 - Stalker" 
   )
)
+Name: msg5,5
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "5,6 - Jadhav" 
   )
)
+Name: msg5,6
+Repeat Count: 1
+Interval: 1
+Chained: 16

$Formula: ( when 
   ( has-departed-delay 0 "ALERT" ) 
   ( do-nothing ) 
)
+Name: wyt2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Stay min. 2km from detectors", -1)
+Objective key:  XSTR("(Virgo, Leo, Aries - F10)", -1)

$Formula: ( when 
   ( is-event-true-delay "msg5,6" 15 ) 
   ( send-message 
      "Stalker" 
      "High" 
      "6 - Stalker" 
   )
)
+Name: msg6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Stalker" 
      "High" 
      "6,5 - Stalker" 
   )
)
+Name: msg6,5
+Repeat Count: 1
+Interval: 1
+Chained: 23
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      1 
      "Ancient Destroyer Hull" 
      "Ancient Cruiser Hull 1" 
      "Ancient Cruiser Hull 2" 
      "Ancient Cruiser Hull 3" 
   )
   ( do-nothing ) 
)
+Name: wyt3
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Scan Ancient derelicts", -1)
+Objective key:  XSTR("(F9)", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-cargo-known-delay 
         1 
         "Ancient Cruiser Hull 1" 
      )
      ( is-cargo-known-delay 
         1 
         "Ancient Cruiser Hull 2" 
      )
      ( is-cargo-known-delay 
         1 
         "Ancient Cruiser Hull 3" 
      )
   )
   ( send-message 
      "#Gamma 1" 
      "High" 
      "10 - Miles" 
   )
)
+Name: msg10 1/3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-cargo-known-delay 
         1 
         "Ancient Cruiser Hull 1" 
         "Ancient Cruiser Hull 2" 
      )
      ( is-cargo-known-delay 
         1 
         "Ancient Cruiser Hull 2" 
         "Ancient Cruiser Hull 3" 
      )
      ( is-cargo-known-delay 
         1 
         "Ancient Cruiser Hull 3" 
         "Ancient Cruiser Hull 1" 
      )
   )
   ( send-message 
      "#Gamma 1" 
      "High" 
      "11 - Miles" 
   )
)
+Name: msg11 2/3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      1 
      "Ancient Cruiser Hull 1" 
      "Ancient Cruiser Hull 2" 
      "Ancient Cruiser Hull 3" 
   )
   ( send-message 
      "#Gamma 1" 
      "High" 
      "12 - Miles" 
   )
)
+Name: msg12 3/3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      1 
      "Ancient Destroyer Hull" 
   )
   ( send-message 
      "#Gamma 1" 
      "High" 
      "13 - Miles" 
   )
)
+Name: msg13 1/1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "msg13 1/1" 8 ) 
      ( is-event-true-delay "msg12 3/3" 8 ) 
   )
   ( send-message 
      "Stalker" 
      "High" 
      "14 - Stalker" 
   )
)
+Name: msg14
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg14" 20 ) 
   ( send-message 
      "Stalker" 
      "High" 
      "17 - Stalker" 
   )
)
+Name: msg17
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Stalker" 
      "High" 
      "18 - Stalker" 
   )
)
+Name: msg18
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Epitaph" ) 
   ( send-message 
      "Gamma 2" 
      "High" 
      "18,5 - Grizzly" 
   )
)
+Name: msg18,5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Unknown ship" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "19 - Jadhav" 
   )
   ( close-sound-from-file ( true ) ) 
   ( play-sound-from-file "HoS-AMB.ogg" ) 
)
+Name: msg19+music
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Gamma 1" 
      "High" 
      "20 - Miles" 
   )
)
+Name: msg20
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "21 - Jadhav" 
   )
)
+Name: msg21
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Stalker" 
      "High" 
      "22 - Stalker" 
   )
)
+Name: msg22
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Gamma 2" 
      "High" 
      "23 - Grizzly" 
   )
)
+Name: msg23
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Stalker" 
      "High" 
      "24 - Stalker" 
   )
   ( close-sound-from-file ( true ) ) 
   ( play-sound-from-file 
      "avega_amb01.ogg" 
   )
   ( tech-add-ships "Unknown Destroyer" ) 
)
+Name: msg24+music+database
+Repeat Count: 1
+Interval: 1
+Chained: 16
+Team: 0

$Formula: ( when 
   ( < 
      ( distance-ship-subsystem 
         "Gamma 1" 
         "Stalker" 
         "fighterbay" 
      )
      100 
   )
   ( end-mission ) 
)
+Name: wyt rtb
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Land on Stalker", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Gamma 1" "Aries" ) 
         2000 
      )
      ( = @ariesalert[0] 0 ) 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "7a - Jadhav" 
   )
   ( add-goal 
      "Aries" 
      ( ai-chase "Gamma 1" 89 ) 
   )
   ( modify-variable @ariesalert[0] 1 ) 
)
+Name: aries alert
+Repeat Count: -1
+Trigger Count: 999
+Interval: 1

$Formula: ( when 
   ( and 
      ( > 
         ( distance "Gamma 1" "Aries 1" ) 
         2100 
      )
      ( > 
         ( distance "Gamma 1" "Aries 2" ) 
         2100 
      )
      ( > 
         ( distance "Gamma 1" "Aries 3" ) 
         2100 
      )
      ( = @ariesalert[0] 1 ) 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "7d - Jadhav" 
   )
   ( remove-goal 
      "Aries" 
      ( ai-chase "Gamma 1" 89 ) 
   )
   ( modify-variable @ariesalert[0] 0 ) 
)
+Name: aries eluded
+Repeat Count: -1
+Trigger Count: 999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < ( distance "Gamma 1" "Leo" ) 2000 ) 
      ( = @leoalert[0] 0 ) 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "7b - Jadhav" 
   )
   ( add-goal 
      "Leo" 
      ( ai-chase "Gamma 1" 89 ) 
   )
   ( modify-variable @leoalert[0] 1 ) 
)
+Name: leo alert
+Repeat Count: -1
+Trigger Count: 999
+Interval: 1

$Formula: ( when 
   ( and 
      ( > 
         ( distance "Gamma 1" "Leo 1" ) 
         2100 
      )
      ( > 
         ( distance "Gamma 1" "Leo 2" ) 
         2100 
      )
      ( > 
         ( distance "Gamma 1" "Leo 3" ) 
         2100 
      )
      ( = @leoalert[0] 1 ) 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "7d - Jadhav" 
   )
   ( remove-goal 
      "Leo" 
      ( ai-chase "Gamma 1" 89 ) 
   )
   ( modify-variable @leoalert[0] 0 ) 
)
+Name: leo eluded
+Repeat Count: -1
+Trigger Count: 999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Gamma 1" "Virgo" ) 
         2000 
      )
      ( = @virgoalert[0] 0 ) 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "7c - Jadhav" 
   )
   ( add-goal 
      "Virgo" 
      ( ai-chase "Gamma 1" 89 ) 
   )
   ( modify-variable @virgoalert[0] 1 ) 
)
+Name: virgo alert
+Repeat Count: -1
+Trigger Count: 999
+Interval: 1

$Formula: ( when 
   ( and 
      ( > 
         ( distance "Gamma 1" "Virgo 1" ) 
         2100 
      )
      ( > 
         ( distance "Gamma 1" "Virgo 2" ) 
         2100 
      )
      ( > 
         ( distance "Gamma 1" "Virgo 3" ) 
         2100 
      )
      ( = @virgoalert[0] 1 ) 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "7d - Jadhav" 
   )
   ( remove-goal 
      "Virgo" 
      ( ai-chase "Gamma 1" 89 ) 
   )
   ( modify-variable @virgoalert[0] 0 ) 
)
+Name: virgo eluded
+Repeat Count: -1
+Trigger Count: 999
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( < ( distance "Gamma 1" "Leo" ) 800 ) 
         ( < 
            ( distance "Gamma 1" "Aries" ) 
            800 
         )
         ( < 
            ( distance "Gamma 1" "Virgo" ) 
            800 
         )
         ( percent-ships-destroyed 
            1 
            "Burial" 
            "Epitaph" 
            "Cancer" 
            "Libra" 
            "Leo" 
            "Aries" 
            "Virgo" 
         )
      )
      ( not 
         ( is-event-true-delay "msg18" 0 ) 
      )
   )
   ( change-iff 
      "Hostile" 
      "Burial" 
      "Epitaph" 
      "Cancer" 
      "Libra" 
      "Leo" 
      "Aries" 
      "Virgo" 
   )
   ( add-goal 
      "Burial" 
      ( ai-chase "Stalker" 89 ) 
   )
   ( add-goal 
      "Epitaph" 
      ( ai-chase "Stalker" 89 ) 
   )
   ( self-destruct "ALERT" ) 
)
+Name: mission compromised
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Stalker" 
      "High" 
      "25 - Stalker" 
   )
)
+Name: msg25
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Stalker" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
   ( add-goal "Gamma" ( ai-warp-out 89 ) ) 
)
+Name: stalker goals
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( hud-disable-except-messages 1 ) 
   ( show-subtitle-text 
      "MISSION FAILED" 
      30 
      0 
      ( false ) 
      ( true ) 
      5000 
      2000 
      0 
      255 
      255 
   )
   ( close-sound-from-file ( true ) ) 
   ( play-sound-from-file "arrival2.ogg" ) 
)
+Name: mission failed
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when ( true ) ( fade-out 4000 1 ) ) 
+Name: fade
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end mission
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Protect Stalker
$MessageNew:  XSTR("Protect the Stalker during recon in Andromeda", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "msg24+music+database" 
      0 
   )
   ( not 
      ( is-destroyed-delay 0 "Stalker" ) 
   )
)
+No music

#Waypoints		;! 2 lists total


$Jump Node: 11597.247070, 0.115757, -4671.290039
$Jump Node Name: Wandering Star
$Name: stalker path
$List: (		;! 3 points in list
	( 3599.997314, 0.069288, 1190.279297 )
	( 705.607483, 0.070478, 2335.115479 )
	( -2026.257446, 0.070208, 1292.504639 )
)

$Name: nightmare patrol
$List: (		;! 6 points in list
	( -3034.187988, -204.451294, 8068.415039 )
	( 5097.868652, -2829.260010, 6237.985352 )
	( 4440.620605, -3560.565918, -2099.025879 )
	( -1484.154541, -847.842285, -8230.726563 )
	( -5841.986816, 616.069092, -4630.075195 )
	( -5620.393066, 943.061340, 3519.823730 )
)

#Messages		;! 28 total


$Name: 1 - Jadhav
$Team: -1
$MessageNew:  XSTR("Wow. We're here. Andromeda. Now I know how Columbus felt in 1492, Cook in 1768, Armstrong in 1969. Ladies and gentlemen, we are pioneering a new era of space colonization. ", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: 2 - Grizzly
$Team: -1
$MessageNew:  XSTR("Jadhav? I'm not sure if you noticed, but there's a NIGHTMARE ARMADA standing in the way. We should probably do something about it before we get excited about the GTVA's future intergalactic empire.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 3 - Miles
$Team: -1
$MessageNew:  XSTR("Grizzly is right. Let's do what we came here to do, Jadhav.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 4 - Stalker
$Team: -1
$MessageNew:  XSTR("Let Jadhav go, pilots. He is who he is and he's not gonna change. Look around, though. We've got several derelict ships that definitely look Ancient in origin. The planet on our right is covered in ruined cities. Maybe this was once a major city in the Ancient empire.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 5 - Miles
$Team: -1
$MessageNew:  XSTR("You're right. These definitely look like Ancient relics. These giant orbital installations must have been important. I'm guessing this was a major population center.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 6 - Stalker
$Team: -1
$MessageNew:  XSTR("Alpha, Beta, stay close to the Stalker. Gamma, target and scan the derelicts. We've identified three ships that are probably cruisers and a destroyer-sized ship. Watch for the detector ships, though, and evade if necessary.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 11 - Miles
$Team: -1
$MessageNew:  XSTR("Gamma 1 to Stalker. I've scanned the second cruiser. Transmitting data.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 12 - Miles
$Team: -1
$MessageNew:  XSTR("Gamma 1 reporting. All cruisers have been scanned.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 13 - Miles
$Team: -1
$MessageNew:  XSTR("This is Gamma 1. Ancient destroyer has been scanned. Transmitting scan data now.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 14 - Stalker
$Team: -1
$MessageNew:  XSTR("Gamma, I confirm receiving your scans. All of your scan data is now classified. Our specialists will examine it.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 17 - Stalker
$Team: -1
$MessageNew:  XSTR("Pilots, we're detecting strong subspace activity nearby. Something big is approaching. We suspect it's another Darkhorn-class destroyer. ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 18 - Stalker
$Team: -1
$MessageNew:  XSTR("Both subspace drives are recharged. Emergency jump exit coordinates are set. Pilots, stay close - we're jumping immediately if we come under attack.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 19 - Jadhav
$Team: -1
$MessageNew:  XSTR("Here it comes. Pilots, stay sharp and... wait. That's not a Darkhorn. That doesn't even look like a Nightmare vessel.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: 20 - Miles
$Team: -1
$MessageNew:  XSTR("It's definitely not a Nightmare ship. I've never seen anything like it. But something about it looks... familiar.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 21 - Jadhav
$Team: -1
$MessageNew:  XSTR("Familiar or not, stay focused, Miles. All fighters, take up defensive positions around the Stalker. Keep an eye on that ship.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: 22 - Stalker
$Team: -1
$MessageNew:  XSTR("Pilots, do not engage that vessel. Let's see what it is planning... ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 23 - Grizzly
$Team: -1
$MessageNew:  XSTR("What the... it's retreating? It's just like... like it didn't want to hurt us. That's not a Nightmare ship for sure.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 6,5 - Stalker
$Team: -1
$MessageNew:  XSTR("In the meantime we'll use our long-range sensors to search the system for anything interesting. ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 24 - Stalker
$Team: -1
$MessageNew:  XSTR("We've stayed too long in one place. Pilots, land on the Stalker so we can jump out.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 25 - Stalker
$Team: -1
$MessageNew:  XSTR("We're under attack. Mission is compromised. Retreat, retreat! ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 7a - Jadhav
$Team: -1
$MessageNew:  XSTR("Shit. Aries wing is approaching you, Gamma. Hit afterburners and escape! You need to stay at least 2000 metres away. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 7b - Jadhav
$Team: -1
$MessageNew:  XSTR("Watch out, Gamma. Leo wing is getting close. Maintain a distance of at least 2000 metres. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 7c - Jadhav
$Team: -1
$MessageNew:  XSTR("Gamma, you're dangerously close to Virgo wing. If they get within 2000 metres, they may recognise you.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 7d - Jadhav
$Team: -1
$MessageNew:  XSTR("Detectors eluded. Nice work, Gamma.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 5,5 - Stalker
$Team: -1
$MessageNew:  XSTR("Pilots, there are several Nightmare fighter wings on patrol. We're detecting a strange anomaly around some of their fighters. Specifically Virgo, Leo, and Aries wings. It's some kind of spherical field with a radius of about 2 kilometres.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 5,6 - Jadhav
$Team: -1
$MessageNew:  XSTR("All pilots, do not approach those fighters. Stay at least 2 kilometres away. They may be detectors of some kind. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 10 - Miles
$Team: -1
$MessageNew:  XSTR("This is Gamma 1. First cruiser is scanned. Transmitting scans to the Stalker.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 18,5 - Grizzly
$Team: -1
$MessageNew:  XSTR("Nightmare patrols are departing. I don't like this at all... ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 2 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: StarAW
+Angles: 0.000000 0.000000 0.977384
+Scale: 2.000000
$Starbitmap: p_ancientworld
+Angles: 0.506145 2.862340 6.073746
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: StarAW
+Angles: 0.000000 0.000000 0.977384
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: SG03 - Truth

#End

