#Mission Info

$Version: 0.10
$Name:  XSTR("Preparations", -1)
$Author: Shadow Genesis Team
$Created: 10/24/09 at 12:15:58
$Modified: 06/03/17 at 22:39:03
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 133120
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 48393.539063, 17356.152344, 119095.515625
+Viewer orient:
	0.198818, -0.000002, -0.980037,
	0.047254, 0.998837, 0.009584,
	0.978897, -0.048216, 0.198586


$Load Screen 1024: loading_shivangate.tga

$Skybox Model: skybox_Spica.pof

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("To the officers and crewmembers of the GTD Nexus, this is $b Admiral $b David $b Drayman speaking.
 
The destruction of the $r ND $r Darkhorn and two entire Nightmare battlegroups was a great victory for the Wolf's Fleet. Normally, taking out a destroyer, six frigates, and six cruisers would be a reason to celebrate... but not today. 

By now you all know what happened. During our attempt to shut down the Shivan Gate, a massive Nightmare ship entered Spica and eliminated our scienctific vessels near the portal. Our task force barely managed to escape, but at the cost of removing our blockade of the portal. The ship has been designated the NJ Hiven, a juggernaut vessel. We have very limited information at this time, but we know its firepower greatly exceeds that of the SJ Sathanas. At this time, we believe only a concentrated strike involving every capital ship in the Wolf's Fleet would give us enough firepower to take down the Hiven. We do not stand a chance in an engagement until the Merdarion and its battlegroup arrive in system. We can only hope to evade the juggernaut in Spica long enough for the Merdarion to arrive.", -1)
$end_multi_text
$Ani Filename: cb22_hiven
+Wave Filename: none

$Stage Text:
 XSTR("With the blockade of the Shivan Gate broken, more Nightmare forces are pouring into the system, including capital ships. Two Darkhorn-class destroyers, the $r ND $r Thanatos and the $r ND $r Masaera, followed the Hiven into the system with heavy escort. We are continuing the evacuation of Spica as planned. So far we have transported some 40 thousand civilians to safety, about a third of the system's population. We estimate that we will need three to five more days to evacuate the rest of the population. The enemy's strength is overwhelming, so from here on we will have to resort to guerrilla tactics to weaken their forces and take out smaller groups of hostiles. Our losses will gradually pile up, but this is the only course of action we can take. Ideally we would withdraw from Spica and set up blockades around the nodes to KY Cygni and Herschel, but we cannot do this until Spica's entire civilian population is safe.
 
 Our goal remains the same: to defend those who cannot defend themselves. We have a tough task ahead, but we will carry it out to the best of our ability.

 That is all. Dismissed.", -1)
$end_multi_text
$Ani Filename: cb14_spica
+Wave Filename: none

$Stage Text:
 XSTR("$b Jadhav: Excuse me. Commander Miles?
 
$b Miles: That's right. Have we met before?
 
$b Jadhav: We have not. Commander Raman Jadhav, SOC.
 
$b Miles:  I've heard that name... You were in charge of the research at the Gate, right?
 
$b Jadhav: Yes, I was. I regret that we failed... twice. We were working to stop Ovadiah from opening the Gate in the first place, and as you saw, we were recently trying to close it as well.
 
$b Miles: It's too bad neither one panned out. But I assume SOC has another plan in the works.
 
$b Jadhav: We're looking for volunteers for a risky stealth operation behind enemy lines. The outcome of the war could hinge on the success of this operation. We need the best of the best for this.", -1)
$end_multi_text
$Ani Filename: cb02_SOC
+Wave Filename: none

$Stage Text:
 XSTR("$b Miles: I flew with SOC in the past. I know what's involved, what the rules are.
 
$b Jadhav: I know, Commander. We do our homework. I know about the Antares operation. About Captain Johnson's death. About how you were the scapegoat. I know you're here, talking to me, where most others in your shoes would be dead by now.
 
$b Miles: Thank you, sir. But that's all in the past.
 
$b Jadhav: Exactly. You haven't let it shape you. My friend Sentinel saw your potential and decided to test you. When you located the Raider's Pride, that was more important to SOC than you knew. You've been a great asset for us, Miles. That's why you were my top candidate for this operation.
 
$b Miles: I'm... honored to hear that. Let's talk in my cabin. Follow me.", -1)
$end_multi_text
$Ani Filename: cb02_SOC
+Wave Filename: none

$Stage Text:
 XSTR("$b Cmd. $b Raman $b Jadhav:
Okay, Commander, here's the story. Supreme Command wants to know what's hiding behind that portal, how big the Nightmare armada is. Look at how many ships are pouring into Spica right now. What if we destroy the Hiven, and then we find out they have ten more hiding behind that portal? Supreme Admiral Peters wants more information. That's why we're preparing a recon mission to send someone into the Gate. The recon force will consist of three fighter wings and the $g SOFg $g Stalker, an experimental long-range recon frigate. We'll cover it and enter the Gate with it, and the Stalker will tell us what is on the other side. I've selected pilots for Alpha and Beta wings. I'd like you to lead Gamma wing and bring three members of your squadron to fill out your wing. If you couldn't tell, this mission will be extremely difficult. Make sure you select wingmen that you trust to fly well in a high-stress environment. Also, one more thing. While we're formally equal in rank, I'll be assuming command for this mission. You're a hell of a pilot, Commander, but with all due respect, I have a lot more experience in missions like this.

I hope you'll make the right choice, Commander. And your wingmen better be up to the task. I'll be in touch soon.", -1)
$end_multi_text
$Ani Filename: cb22_stalker
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("$b Grizzly: Miles... am I understanding this right?
 
$b Miles: I've told you everything I know, Grizzly.
 
$b Grizzly: What you're saying is, SOC wants to send us on a suicide mission. We're crossing the Shivan Gate with no fucking idea what will happen when we do.
 
$b Miles: I think we'll be okay crossing the portal. The Nightmares use it like a normal jump node. But once we come out the other side... I don't know what we'll find.
 
$b Grizzly: Okay. Umm... Who's flying with us? What happens to the squadron while you're gone?
 
$b Miles: Wasp and Driller are with us. They've been capable and trustworthy wingmates, so I want them along. I've already talked to them. For the squadron, Lieutenant Levinsky is taking temporary command.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 43297.910156, 26.344549, 121465.382813
$camera_orient:
	-0.999991, 0.000000, -0.004148,
	0.004122, -0.112290, -0.993667,
	-0.000466, -0.993675, 0.112289
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("$b Cmd. $b Raman $b Jadhav: 
Welcome, pilots. I've met Commander Miles, but for the rest of you, it's a pleasure to meet you. I am Commander Raman Jadhav, SOC. We'll get to know each other better over the next few days. I'll be leading our upcoming mission. If I'm honest, it's a mission many of us may not return from. Commander Miles has surely told you, but I'll say it anyway. We're going to cross the Shivan Gate.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 43297.910156, 26.344549, 121465.382813
$camera_orient:
	-0.999991, 0.000000, -0.004148,
	0.004122, -0.112290, -0.993667,
	-0.000466, -0.993675, 0.112289
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("The key to our mission will be one of SOC's latest toys: the $g SOFg $g Stalker, a long-range recon frigate. Our squadron will be stationed on the Stalker during this mission. The Stalker is one of a handful of recon frigates we've produced so far. It's also the only one stationed in the Wolf's Group systems. She's a heck of a ship: powerful engines, a double subspace drive, a hangar that can hold 20 fighters, and some deadly beam weapons for a frigate. But what makes her stand out is her new identification system. We've used modified tech from a captured Nightmare cruiser to modify the Stalker's IFF signal. Our engineers believe it will allow us to bypass Nightmare ships without a fight.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 43490.105469, 5057.010742, 119366.101563
$camera_orient:
	-0.999991, 0.000000, -0.004148,
	0.004122, -0.112290, -0.993667,
	-0.000466, -0.993675, 0.112289
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: SOFg Stalker
$pos: 43828.859375, -0.005130, 120028.632813
$label: Stalker
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("I'll be blunt, pilots. I have no idea what's behind that portal. Frankly, nobody in Terran Intelligence or SOC has a clue. We know Nightmare ships frequently travel through the portal unharmed, and we know Cerberus crossed the portal recently. So it should be safe to use... in theory, anyway.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 43491.324219, 7558.778809, 119083.273438
$camera_orient:
	-0.999991, 0.000000, -0.004148,
	0.004122, -0.112290, -0.993667,
	-0.000466, -0.993675, 0.112289
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: SOFg Stalker
$pos: 41688.843750, -0.005317, 120118.179688
$label: Stalker
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Hostile
$class: Shivan JumpGate
$pos: 45450.582031, 0.000917, 120133.789063
$label: Shivan Gate
+id: 10
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Since the $r NJ $r Hiven entered Spica and shattered our blockade, the Nightmares have set up a massive blockade of their own at the portal. Two Darkhorn-class destroyers, the $r Thanatos and the $r Masaera, form the core of this blockade alongside several smaller warships. With only the $g GTD $g Nirvana and the $g GTD $g Nexus fully operational, we don't have the firepower to overcome this blockade and retake the Gate. Our forces have given them control of this sector and withdrawn for the time being. Because of this, we'll be counting on the Stalker's ability to hide itself to allow us to reach the portal.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 43436.902344, 15252.229492, 118798.007813
$camera_orient:
	-0.999991, -0.000001, -0.004148,
	0.004144, -0.043762, -0.999033,
	-0.000181, -0.999042, 0.043762
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: SOFg Stalker
$pos: 41688.843750, -0.005317, 120118.179688
$label: Stalker
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Hostile
$class: Shivan JumpGate
$pos: 47040.906250, 0.000917, 120189.398438
$label: Shivan Gate
+id: 10
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: ND Darkhorn
$pos: 44620.773438, 0.005707, 120946.359375
$label: Masaera
+id: 11
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: ND Darkhorn
$pos: 44695.585938, 0.006132, 119405.093750
$label: Thanatos
+id: 12
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If all goes well, we'll cross the portal in the Stalker and scope out what we find on the other side. Our objectives are intentionally vague: we are to determine the size of the Nightmare armada and its economic potential, and we need to obtain any intel that may be useful to our war effort. That's all, pilots. Alpha and Beta have been briefed, so get to your fighters and prepare to launch. We'll rendezvous with the Stalker in 40 minutes.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 48393.539063, 17356.152344, 119095.515625
$camera_orient:
	-0.999991, -0.000001, -0.004148,
	0.004144, -0.044015, -0.999022,
	-0.000182, -0.999031, 0.044015
$camera_time: 500
$num_lines: 5
$line_start: 1
$line_end: 4
$line_start: 2
$line_end: 4
$line_start: 1
$line_end: 3
$line_start: 2
$line_end: 3
$line_start: 0
$line_end: 4
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Hostile
$class: GTNB Pharos
$pos: 52118.453125, 0.000917, 122685.218750
$label: ???
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 47631.554688, -63.308609, 119559.828125
$label: KY Cygni
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 47004.191406, -56.751778, 120656.257813
$label: Herschel
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 46235.457031, -56.753094, 117853.367188
$label: Delta Majoris
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 49809.105469, 1772.391602, 120930.578125
$label: Spica
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: Unknown
$Alt: 'Grizzly'
$Alt: 'Fox'
$Alt: 'Sejmitar'
$Alt: 'Jadhav'
$Alt: 'Miles'
$Alt: 'Wasp'
$Alt: 'Driller'

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Hellion"	5
	"Slayer PDC"	5
	"Mirage"	100
	"Angel"	30
	"Funeral"	112
	"Penetrator"	36
)

#Objects		;! 26 total

$Name: Alpha 1		;! Object #0
$Class: SOF Selkie
$Team: Friendly
$Location: 38074.644531, -1.795441, 105985.984375
$Orientation:
	0.972629, -0.098052, -0.210666,
	0.035136, 0.958244, -0.283786,
	0.229695, 0.268616, 0.935461
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hellion" "Slayer PDC" )
+Secondary Banks: ( "Mirage" "Angel" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "player-start" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Shivan Gate		;! Object #1
$Class: Shivan JumpGate
$Alt: Unknown

$Team: Unknown
$Location: -1150.000000, 0.000000, -14908.000000
$Orientation:
	0.999951, 0.000000, -0.010000,
	0.000000, 1.000000, 0.000000,
	0.010000, 0.000000, 0.999951
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Sathanas Derelict 1		;! Object #2
$Class: SJ Sathanas
$Team: Unknown
$Location: -6431.977539, -0.003877, -2501.125000
$Orientation:
	0.248077, -0.716950, -0.651491,
	0.480775, 0.674965, -0.559711,
	0.841019, -0.174370, 0.512135
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 21
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 96
+Subsystem: turret02
$Damage: 75
+Subsystem: turret03
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
+Subsystem: turret07
$Damage: 59
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
$Damage: 98
+Subsystem: turret11
$Damage: 95
+Subsystem: turret12
+Subsystem: turret13
$Damage: 14
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Damage: 65
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: navigation
$Damage: 38
+Cargo Name: XSTR("<scanned>", -1)
+Subsystem: communication
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: enginesctr
$Damage: 100
+Subsystem: engineslwleft
$Damage: 100
+Subsystem: engineslwright
$Damage: 100
+Subsystem: enginesmain
$Damage: 100
+Subsystem: enginesupleft
$Damage: 100
+Subsystem: enginesupright
$Damage: 100
+Subsystem: fighterbay
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Sathanas Derelict 2		;! Object #3
$Class: SJ Sathanas
$Team: Unknown
$Location: 4298.980469, 6680.612305, 3389.330078
$Orientation:
	0.599167, 0.452140, 0.660733,
	-0.623689, 0.781053, 0.031099,
	-0.502006, -0.430726, 0.749977
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 17
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Damage: 60
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: navigation
$Damage: 87
+Cargo Name: XSTR("<scanned>", -1)
+Subsystem: communication
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: enginesctr
$Damage: 100
+Subsystem: engineslwleft
$Damage: 100
+Subsystem: engineslwright
$Damage: 100
+Subsystem: enginesmain
$Damage: 100
+Subsystem: enginesupleft
$Damage: 100
+Subsystem: enginesupright
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Sathjunk 1		;! Object #4
$Class: SpaceHunk
$Team: Unknown
$Location: -7091.193359, 3050.746826, 286.863281
$Orientation:
	-0.271719, -0.879074, 0.391661,
	0.458733, 0.239455, 0.855702,
	-0.846010, 0.412178, 0.338195
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "hidden-from-sensors" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: sathJunk 3		;! Object #5
$Class: SpaceHunk
$Team: Unknown
$Location: -5624.241211, -623.214294, 5802.013672
$Orientation:
	0.905094, 0.417063, -0.082844,
	0.122718, -0.442748, -0.888209,
	-0.407118, 0.793746, -0.451909
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "hidden-from-sensors" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: SathJunk2		;! Object #6
$Class: SpaceHunk
$Team: Unknown
$Location: 6530.481445, -3706.672852, -4620.285156
$Orientation:
	0.962195, -0.171053, -0.211948,
	0.227175, 0.074771, 0.970979,
	-0.150241, -0.982421, 0.110804
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "hidden-from-sensors" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 1		;! Object #7
$Class: GTF Ezechiel
$Alt: 'Miles'

$Team: Friendly
$Location: 44670.222656, 73.174850, 114417.250000
$Orientation:
	0.987873, -0.076272, -0.135235,
	0.035136, 0.958244, -0.283785,
	0.151233, 0.275592, 0.949304
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Gamma 2		;! Object #8
$Class: GTF Ezechiel
$Alt: 'Grizzly'

$Team: Friendly
$Location: 44726.953125, 87.713440, 114254.539063
$Orientation:
	0.963771, -0.076272, -0.255594,
	0.000000, 0.958244, -0.285952,
	0.266731, 0.275592, 0.923527
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Stalker		;! Object #9
$Class: SOFg Stalker
$Team: Friendly
$Location: 47452.683594, 1772.391602, 120074.250000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "msg6" 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1100

$Name: Mesaera		;! Object #10
$Class: ND Darkhorn
$Team: Hostile
$Location: 4975.855469, 2789.302246, -288.660156
$Orientation:
	0.829164, 0.000000, -0.559005,
	0.000000, 1.000000, 0.000000,
	0.559005, 0.000000, 0.829164
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5000

$Name: Thanatos		;! Object #11
$Class: ND Darkhorn
$Team: Hostile
$Location: -5606.000977, 5116.000977, 337.351563
$Orientation:
	0.804014, -0.013367, 0.594460,
	-0.270220, 0.882333, 0.385317,
	-0.529662, -0.470435, 0.705796
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5000

$Name: NFg Meshulam 13		;! Object #12
$Class: NFg Meshulam
$Team: Hostile
$Location: 3805.681641, 2290.989990, 637.054688
$Orientation:
	0.975898, 0.000000, -0.218229,
	0.000000, 1.000000, 0.000000,
	0.218229, 0.000000, 0.975898
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10000

$Name: NFg Meshulam 14		;! Object #13
$Class: NFg Meshulam
$Team: Hostile
$Location: -4404.628906, 2953.447510, -197.074219
$Orientation:
	0.796084, 0.000000, 0.605187,
	0.000000, 1.000000, 0.000000,
	-0.605187, 0.000000, 0.796084
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10000

$Name: NFg Meshulam 15		;! Object #14
$Class: NFg Meshulam
$Team: Hostile
$Location: -350.967163, 8437.468750, -2782.511719
$Orientation:
	0.996802, 0.000000, 0.079915,
	0.000000, 1.000000, 0.000000,
	-0.079915, 0.000000, 0.996802
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10000

$Name: NCa Hadassah 16		;! Object #15
$Class: NFg Hadassah
$Team: Hostile
$Location: -7132.452148, 2453.857666, -4053.625000
$Orientation:
	0.110570, 0.000000, 0.993868,
	0.000000, 1.000000, 0.000000,
	-0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: NCa Hadassah 17		;! Object #16
$Class: NFg Hadassah
$Team: Hostile
$Location: 5814.576172, 1225.517456, 746.031250
$Orientation:
	0.562669, 0.000000, -0.826682,
	0.000000, 1.000000, 0.000000,
	0.826682, 0.000000, 0.562669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: NC Eliyahus 18		;! Object #17
$Class: NC Eliyahus
$Team: Hostile
$Location: 5332.798828, 0.018264, 1131.000000
$Orientation:
	0.999913, 0.000000, -0.013185,
	0.000000, 1.000000, 0.000000,
	0.013185, 0.000000, 0.999913
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: NC Eliyahus 19		;! Object #18
$Class: NC Eliyahus
$Team: Hostile
$Location: 2727.003906, 2723.548340, 571.867188
$Orientation:
	0.343646, 0.000000, 0.939099,
	0.000000, 1.000000, 0.000000,
	-0.939099, 0.000000, 0.343646
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: NC Eliyahus 20		;! Object #19
$Class: NC Eliyahus
$Team: Hostile
$Location: -4084.228027, 3241.382813, 1350.976563
$Orientation:
	0.999800, 0.000000, -0.019999,
	0.000000, 1.000000, 0.000000,
	0.019999, 0.000000, 0.999800
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: NC Eliyahus 21		;! Object #20
$Class: NC Eliyahus
$Team: Hostile
$Location: 1011.133423, 8954.003906, -2698.191406
$Orientation:
	0.960170, 0.000000, -0.279416,
	0.000000, 1.000000, 0.000000,
	0.279416, 0.000000, 0.960170
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: NC Eliyahus 22		;! Object #21
$Class: NC Eliyahus
$Team: Hostile
$Location: -694.718750, 9289.829102, -3023.828125
$Orientation:
	0.514818, 0.000000, 0.857299,
	0.000000, 1.000000, 0.000000,
	-0.857299, 0.000000, 0.514818
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Alfa 1		;! Object #22
$Class: SOF Selkie
$Alt: 'Jadhav'

$Team: Friendly
$Location: 44670.222656, 196.782379, 114417.250000
$Orientation:
	0.987873, -0.076272, -0.135235,
	0.035136, 0.958244, -0.283785,
	0.151233, 0.275592, 0.949304
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hellion" "Slayer PDC" )
+Secondary Banks: ( "Mirage" "Angel" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: SOFg Stalker		;! Object #23
$Class: SOFg Stalker
$Team: Friendly
$Location: -1054.979248, 0.000000, 11380.020508
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "stalker pkt" 55 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "7+music" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "msg12" 7 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1100

$Name: Gamma 3		;! Object #24
$Class: GTF Ezechiel
$Alt: 'Wasp'

$Team: Friendly
$Location: 44796.636719, 87.713440, 114297.976563
$Orientation:
	0.963771, -0.076272, -0.255594,
	0.000000, 0.958244, -0.285952,
	0.266731, 0.275592, 0.923527
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 4		;! Object #25
$Class: GTF Ezechiel
$Alt: 'Driller'

$Team: Friendly
$Location: 44738.773438, 87.713440, 114353.640625
$Orientation:
	0.963771, -0.076272, -0.255594,
	0.000000, 0.958244, -0.285952,
	0.266731, 0.275592, 0.923527
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Stalker
$Departure Cue: ( < 
   ( distance "Gamma 1" "gamma pkt:2" ) 
   200 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-waypoints-once "gamma pkt" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: Alfa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alfa 1

$Arrival Location: Hyperspace
+Arrival delay: 4
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Stalker
$Departure Cue: ( < 
   ( distance "Alfa 1" "jadhav pkt:2" ) 
   200 
)
$Ships: (		;! 1 total
	"Alfa 1"
)
$AI Goals: ( goals ( ai-waypoints-once "jadhav pkt" 50 ) )
+Flags: ( "no-departure-warp" )

#Events		;! 29 total

$Formula: ( when 
   ( true ) 
   ( player-use-ai ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 89 ) 
   )
   ( hud-disable-except-messages 1 ) 
   ( set-camera-position 
      44606 
      -34 
      114742 
   )
   ( set-camera-facing 45127 400 114255 ) 
   ( fade-out ) 
   ( fade-in 4000 ) 
   ( deactivate-glow-maps 
      "Sathanas Derelict 1" 
      "Sathanas Derelict 2" 
      "Sathjunk 1" 
      "SathJunk2" 
      "sathJunk 3" 
   )
   ( play-sound-from-file "funeral.ogg" ) 
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
   ( lock-afterburner "Alpha 1" ) 
)
+Name: start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( close-sound-from-file ( true ) ) 
   ( play-sound-from-file "arrival1.ogg" ) 
)
+Name: music
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-facing 
      52154 
      1500 
      114316 
      2000 
      1000 
   )
   ( set-camera-position 
      44606 
      200 
      114242 
      2000 
      1000 
   )
)
+Name: 1a
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-facing 
      48046 
      1689 
      119517 
      5000 
      2000 
      2000 
   )
   ( set-camera-position 
      44606 
      -34 
      113742 
      5000 
      2000 
      2000 
   )
)
+Name: 1b
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Cmd. Jadhav" 
      "High" 
      "1 - Jadhav" 
   )
)
+Name: msg1
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( + ( get-object-x "Gamma 1" ) -125 ) 
      ( + ( get-object-y "Gamma 1" ) 130 ) 
      ( + ( get-object-z "Gamma 1" ) 55 ) 
   )
   ( set-camera-rotation 10 0 132 ) 
   ( set-camera-facing-object "Gamma 1" ) 
   ( set-camera-rotation 
      358 
      0 
      30 
      10000 
      2000 
      6000 
   )
)
+Name: 2
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Cmd. Miles" 
      "High" 
      "2 - Miles" 
   )
)
+Name: msg2
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Cmd. Jadhav" 
      "High" 
      "3 - Jadhav" 
   )
   ( play-sound-from-file 
      "arrival2.ogg" 
      9 
   )
)
+Name: msg3
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( close-sound-from-file ( true ) ) 
   ( play-sound-from-file 
      "arrival2.ogg" 
      9 
   )
)
+Name: music
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      48163 
      1329 
      119178 
   )
   ( set-camera-facing-object "Stalker" ) 
)
+Name: 3
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Stalker" 
      "High" 
      "4 - Stalker" 
   )
)
+Name: msg4
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      46954 
      1972 
      121060 
   )
   ( set-camera-facing-object "Stalker" ) 
   ( set-object-position 
      "Alfa 1" 
      46983 
      1556 
      119184 
   )
   ( set-object-position 
      "Gamma 1" 
      46943 
      1556 
      119194 
   )
   ( set-object-position 
      "Gamma 2" 
      46963 
      1576 
      119194 
   )
   ( set-object-position 
      "Gamma 3" 
      46968 
      1542 
      119188 
   )
   ( set-object-position 
      "Gamma 4" 
      46971 
      1556 
      119198 
   )
)
+Name: 4+pos
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      48660 
      1644 
      118014 
   )
   ( set-camera-rotation 346 38 343 ) 
)
+Name: 5
+Repeat Count: 1
+Interval: 1
+Chained: 25
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Stalker" 
      "High" 
      "5 - Stalker" 
   )
)
+Name: msg5
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "6 - Command" 
   )
)
+Name: msg6
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Team: 0

$Formula: ( when ( true ) ( fade-out 3000 ) ) 
+Name: 6
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Team: 0

$Formula: ( when 
   ( true ) 
   ( fade-in 3000 ) 
   ( set-camera-position 
      -3120 
      -251 
      13636 
   )
   ( set-camera-rotation 350 356 180 ) 
   ( close-sound-from-file ( true ) ) 
   ( play-sound-from-file 
      "negotiations.ogg" 
      9 
   )
   ( set-skybox-model 
      "skybox_spica_varyag4.pof" 
   )
)
+Name: 7+music
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Stalker" 
      "High" 
      "7 - Stalker" 
   )
)
+Name: msg7
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -8650 
      9851 
      -1992 
   )
   ( set-camera-rotation 51 0 57 ) 
   ( set-camera-position 
      -8793 
      12492 
      -1532 
      16000 
      2000 
      2000 
   )
   ( set-camera-rotation 
      56 
      5 
      71 
      16000 
      2000 
      2000 
   )
   ( set-object-facing-object 
      "Thanatos" 
      "SOFg Stalker" 
      7000 
   )
   ( set-object-facing-object 
      "NFg Meshulam 14" 
      "SOFg Stalker" 
      4000 
   )
   ( set-object-facing-object 
      "NC Eliyahus 20" 
      "SOFg Stalker" 
      3000 
   )
   ( set-object-facing-object 
      "Mesaera" 
      "SOFg Stalker" 
      7000 
   )
   ( set-object-facing-object 
      "NCa Hadassah 17" 
      "SOFg Stalker" 
      5000 
   )
)
+Name: 8
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Grizzly" 
      "High" 
      "8 - Grizzly" 
   )
)
+Name: msg8
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 43 -540 6000 ) 
   ( set-camera-rotation 343 24 356 ) 
)
+Name: 9
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Stalker" 
      "High" 
      "9 - Stalker" 
   )
)
+Name: msg9
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 574 -77 -11110 ) 
   ( set-camera-rotation -16 3 -47 ) 
   ( set-object-position 
      "SOFg Stalker" 
      -1063 
      0 
      -10000 
   )
)
+Name: 10
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Stalker" 
      "High" 
      "10 - Stalker" 
   )
)
+Name: msg10
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 1414 888 -15238 ) 
   ( set-camera-rotation 14 0 317 ) 
   ( set-camera-position 
      395 
      493 
      -15913 
      22000 
      2000 
      2000 
   )
   ( set-camera-rotation 
      3 
      2 
      344 
      22000 
      2000 
      2000 
   )
)
+Name: 11
+Repeat Count: 1
+Interval: 1
+Chained: 16
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Stalker" 
      "High" 
      "11 - Stalker" 
   )
)
+Name: msg11
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Stalker" 
      "High" 
      "12 - Stalker" 
   )
)
+Name: msg12
+Repeat Count: 1
+Interval: 1
+Chained: 18
+Team: 0

$Formula: ( when ( true ) ( fade-out 4000 ) ) 
+Name: 12
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: 13
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Land on Stalker
$MessageNew:  XSTR("Land on the Stalker", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Stalker" ) 
+No music

#Waypoints		;! 3 lists total

$Name: gamma pkt
$List: (		;! 2 points in list
	( 47512.601563, 2044.696045, 120010.898438 )
	( 47588.691406, 1815.586548, 120040.742188 )
)

$Name: jadhav pkt
$List: (		;! 2 points in list
	( 47484.945313, 2017.959106, 120062.578125 )
	( 47581.847656, 1847.113892, 120088.523438 )
)

$Name: stalker pkt
$List: (		;! 1 points in list
	( -951.991028, 0.000000, -12000.000000 )
)

#Messages		;! 12 total


$Name: 1 - Jadhav
$Team: -1
$MessageNew:  XSTR("There it is. The SOFg Stalker. She's a thing of beauty. ", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: 2 - Miles
$Team: -1
$MessageNew:  XSTR("Impressive ship, Commander Jadhav. I hope it's just as impressive in battle. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 3 - Jadhav
$Team: -1
$MessageNew:  XSTR("Stalker, this is Jadhav. I've brought our last wing of volunteers.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: 4 - Stalker
$Team: -1
$MessageNew:  XSTR("Understood, Commander. Opening starboard fighterbays. You're cleared to land, Gamma. ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 5 - Stalker
$Team: -1
$MessageNew:  XSTR("Command, this is the Stalker. All pilots are aboard. Setting course for the Shivan Gate. If all goes as planned, we'll be on the other side in 30 minutes. Wish us luck.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 6 - Command
$Team: -1
$MessageNew:  XSTR("Confirmed, Stalker. We have ordered all units to cease operations in that sector. Godspeed. ", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: 7 - Stalker
$Team: -1
$MessageNew:  XSTR("There it is. The Shivan Gate. It's seen a lot of action recently.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 8 - Grizzly
$Team: -1
$MessageNew:  XSTR("Look at all of these sons of bitches. We can't hit them hard like the first Darkhorn's battlegroup. It's a fortress now.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 9 - Stalker
$Team: -1
$MessageNew:  XSTR("The IFF module is active. Pray that it works, everyone. If those destroyers don't fire at us in ten seconds, we should be in the clear.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 10 - Stalker
$Team: -1
$MessageNew:  XSTR("It's working. They're ignoring us. Initializing subspace jump procedure. ETA forty seconds. ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 11 - Stalker
$Team: -1
$MessageNew:  XSTR("25 seconds. All systems operational. I'm not detecting any unusual activity in the Nightmare fleet.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 12 - Stalker
$Team: -1
$MessageNew:  XSTR("Jumping out now. Let's see what these monsters are hiding.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 7895161

$Bitmap List:
$Sun: SunBlue
+Angles: 0.087266 0.034907 6.213372
+Scale: 2.000000

#Asteroid Fields

$Density: 256
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 9
+Field Debris Type: 10
+Field Debris Type: 11
$Average Speed: 0.000000
$Minimum: -7000.000000, -7000.000000, -7000.000000
$Maximum: 7000.000000, 7000.000000, 7000.000000

#Music

$Event Music: None
$Briefing Music: SG10 - Secret Society[SOC]

#End

