#Mission Info

$Version: 0.10
$Name:  XSTR("Hidden in darkness", -1)
$Author: Shadow Genesis Team
$Created: 11/04/10 at 17:34:48
$Modified: 07/18/17 at 22:12:53
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 68736
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 7009.430176, 350.680878, -184.723679
+Viewer orient:
	-0.022404, 0.000001, -0.999749,
	0.378167, 0.925699, -0.008474,
	0.925466, -0.378261, -0.020740


$Load Screen 1024: loading_neya.tga

$Skybox Model: skybox_spica_sun.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"filename"		"SG17"		"string"
		1		"saveexist"		"2"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: 'Grizzly'
$Alt: Unknown

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTVF Hestia"	5
	"GTF Myrmidon"	5
	"GTF Erinyes"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Perseus"	5
	"GTF Pegasus"	5
	"SOF Selkie"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Boanerges"	5
	"GTVB Chnubis"	5
	"GTTB Euryale"	5
	"GTF Ulysses"	5
	"GTF Loki"	5
	"GTF Hercules"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
)

+Weaponry Pool: (
	"HyPAcS"	16
	"Krator"	14
	"Excalibur"	14
	"Reaper"	16
	"Hellion"	22
	"Slayer PDC"	22
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	20
	"Maxim D"	16
	"UD-8 Kayser"	28
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Funeral"	516
	"Mirage"	700
	"Angel"	548
	"Penetrator"	532
	"Penetrator II"	500
	"Szczerbiec"	500
	"Ghost"	500
	"Stormrise"	500
	"Avalanche"	320
	"Stinger"	500
	"Split Missiles"	500
	"Shark"	500
	"Little Boy"	500
	"Hegemonia"	500
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	1300
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	772
	"Tornado D"	500
	"Harpoon"	692
	"Harpoon D"	500
	"Harpoon#Weak"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
	"Locust"	500
	"N-Bomb"	500
	"Hammer HL-9"	4
)

#Objects		;! 65 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ezechiel
$Team: Friendly
$Location: 8467.466797, -0.001046, -2275.113281
$Orientation:
	0.919362, -0.025476, 0.392586,
	0.096761, 0.981890, -0.162879,
	-0.381327, 0.187732, 0.905178
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Penetrator" "Angel" "Funeral" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Neya		;! Object #1
$Class: GTD Orion
$Team: Friendly
$Location: 8633.716797, -328.462616, 519.987366
$Orientation:
	-0.972428, -0.150182, -0.178405,
	-0.129365, 0.983921, -0.123143,
	0.194030, -0.096668, -0.976221
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 68
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Damage: 44
+Subsystem: turret02a
$Damage: 100
+Subsystem: turret03a
$Damage: 88
+Subsystem: turret04a
$Damage: 52
+Subsystem: turret05a
$Damage: 100
+Subsystem: turret06
$Damage: 55
+Subsystem: turret07
$Damage: 24
+Subsystem: turret08
$Damage: 66
+Subsystem: turret09
$Damage: 84
+Subsystem: turret10
$Damage: 92
+Subsystem: turret11
$Damage: 25
+Subsystem: turret12
$Damage: 52
+Subsystem: turret13
$Damage: 18
+Subsystem: turret14
$Damage: 56
+Subsystem: turret15
$Damage: 13
+Subsystem: turret16
$Damage: 81
+Subsystem: turret17a
$Damage: 88
+Subsystem: turret18
$Damage: 14
+Subsystem: turret19
$Damage: 43
+Subsystem: turret20
$Damage: 23
+Subsystem: turret21
$Damage: 45
+Subsystem: turret22
$Damage: 64
+Subsystem: turret23
$Damage: 96
+Subsystem: turret24
$Damage: 13
+Subsystem: turret25
$Damage: 45
+Subsystem: turret26
$Damage: 66
+Subsystem: turret27
$Damage: 64
+Subsystem: turret28
$Damage: 52
+Subsystem: turret29
$Damage: 65
+Subsystem: turret30
$Damage: 91
+Subsystem: turret31a
$Damage: 66
+Subsystem: turret32a
$Damage: 24
+Subsystem: turret33m
+Subsystem: turret34m
+Subsystem: turret35m
+Subsystem: turret36m
+Subsystem: turret37m
+Subsystem: turret38m
+Subsystem: turret39m
+Subsystem: turret40m
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: radardish01
$Damage: 22
+Subsystem: radardish02
$Damage: 100
+Subsystem: radardish03
$Damage: 73
+Subsystem: navigation
$Damage: 100
+Subsystem: communication
$Damage: 22
+Subsystem: weapons
$Damage: 8
+Subsystem: sensors
$Damage: 36
+Subsystem: engines
$Damage: 100
+Subsystem: fighterbay
$Damage: 79
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "msg28+engines" 
   8 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Special Hitpoints: 500000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: chg-capital01-05
+new: nameplate-neya

$Name: Alpha 2		;! Object #2
$Class: GTF Ezechiel
$Alt: 'Grizzly'

$Team: Friendly
$Location: 8448.188477, 0.004096, -2329.151367
$Orientation:
	0.791333, 0.253080, 0.556546,
	-0.159747, 0.964269, -0.211346,
	-0.590147, 0.078338, 0.803486
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 38
+Subsystem: Pilot
+Secondary Banks: ( "Penetrator" "Angel" "Funeral" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 1		;! Object #3
$Class: GTF Ezechiel
$Team: Friendly
$Location: 8403.162109, -0.000977, -2366.131836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 35
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 1		;! Object #4
$Class: GTF Ezechiel
$Team: Friendly
$Location: 8326.264648, -0.000907, -2327.350342
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Gamma 2		;! Object #5
$Class: GTF Ezechiel
$Team: Friendly
$Location: 8323.234375, -0.000910, -2372.543457
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Cancer 1		;! Object #6
$Class: NF Avishag
$Alt: Unknown

$Team: Hostile
$Location: 5317.785156, -32.487541, -335.503540
$Orientation:
	-0.069148, 0.000000, 0.997607,
	0.000000, 1.000000, 0.000000,
	-0.997607, 0.000000, -0.069148
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Cancer 2		;! Object #7
$Class: NF Avishag
$Alt: Unknown

$Team: Hostile
$Location: 5317.472656, 1.453824, -435.779266
$Orientation:
	-0.069148, 0.000000, 0.997607,
	0.000000, 1.000000, 0.000000,
	-0.997607, 0.000000, -0.069148
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Cancer 3		;! Object #8
$Class: NF Avishag
$Alt: Unknown

$Team: Hostile
$Location: 5355.661621, 21.970291, -480.924988
$Orientation:
	-0.069148, 0.000000, 0.997607,
	0.000000, 1.000000, 0.000000,
	-0.997607, 0.000000, -0.069148
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Cancer 4		;! Object #9
$Class: NF Avishag
$Alt: Unknown

$Team: Hostile
$Location: 5374.737793, 34.098713, -424.601929
$Orientation:
	-0.069148, 0.000000, 0.997607,
	0.000000, 1.000000, 0.000000,
	-0.997607, 0.000000, -0.069148
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Cancer 5		;! Object #10
$Class: NF Avishag
$Alt: Unknown

$Team: Hostile
$Location: 5391.278809, -0.000198, -357.286560
$Orientation:
	-0.069148, 0.000000, 0.997607,
	0.000000, 1.000000, 0.000000,
	-0.997607, 0.000000, -0.069148
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Libra 2		;! Object #11
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 5315.768066, 86.626465, -1226.737915
$Orientation:
	0.830941, 0.000000, -0.556361,
	0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 500
+Special Shield Points: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Libra 3		;! Object #12
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 5711.077637, 86.626694, -1403.097656
$Orientation:
	0.830941, 0.000000, -0.556361,
	0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Libra 1		;! Object #13
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 5549.057129, 86.626472, -1181.367798
$Orientation:
	0.830941, 0.000000, -0.556361,
	0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Virgo 1		;! Object #14
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 5564.693359, -310.740570, 1112.883911
$Orientation:
	0.160105, 0.000000, -0.987102,
	0.000000, 1.000000, 0.000000,
	0.987102, 0.000000, 0.160105
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 500
+Special Shield Points: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Virgo 3		;! Object #15
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 5564.656250, -310.740448, 935.105713
$Orientation:
	0.160105, 0.000000, -0.987102,
	0.000000, 1.000000, 0.000000,
	0.987102, 0.000000, 0.160105
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Virgo 2		;! Object #16
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 5426.650391, -310.740448, 805.328369
$Orientation:
	0.160105, 0.000000, -0.987102,
	0.000000, 1.000000, 0.000000,
	0.987102, 0.000000, 0.160105
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Leo 1		;! Object #17
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 5685.108398, -778.765137, -41.634338
$Orientation:
	-0.469924, 0.000000, -0.882709,
	0.000000, 1.000000, 0.000000,
	0.882709, 0.000000, -0.469924
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 500
+Special Shield Points: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Leo 3		;! Object #18
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 5662.906250, -778.765137, -577.394958
$Orientation:
	-0.469924, 0.000000, -0.882709,
	0.000000, 1.000000, 0.000000,
	0.882709, 0.000000, -0.469924
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Leo 2		;! Object #19
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 5722.671387, -778.765137, -385.013245
$Orientation:
	-0.469924, 0.000000, -0.882709,
	0.000000, 1.000000, 0.000000,
	0.882709, 0.000000, -0.469924
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Aquarius 1		;! Object #20
$Class: NF Banshee
$Alt: Unknown

$Team: Hostile
$Location: 5211.384766, -684.272827, -257.145081
$Orientation:
	-0.469924, 0.000000, -0.882709,
	0.000000, 1.000000, 0.000000,
	0.882709, 0.000000, -0.469924
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Aquarius 2		;! Object #21
$Class: NF Banshee
$Alt: Unknown

$Team: Hostile
$Location: 5262.762695, -684.272827, -58.752502
$Orientation:
	-0.469924, 0.000000, -0.882709,
	0.000000, 1.000000, 0.000000,
	0.882709, 0.000000, -0.469924
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Capricorn 1		;! Object #22
$Class: NF Banshee
$Alt: Unknown

$Team: Hostile
$Location: 5548.025879, -0.000419, -1637.166504
$Orientation:
	0.830941, 0.000000, -0.556361,
	0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Capricorn 2		;! Object #23
$Class: NF Banshee
$Alt: Unknown

$Team: Hostile
$Location: 5784.247559, -0.000447, -2110.645996
$Orientation:
	0.830941, 0.000000, -0.556361,
	0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Sagittarius 1		;! Object #24
$Class: NF Banshee
$Alt: Unknown

$Team: Hostile
$Location: 5645.444336, -408.477905, 614.713135
$Orientation:
	0.160105, 0.000000, -0.987102,
	0.000000, 1.000000, 0.000000,
	0.987102, 0.000000, 0.160105
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Sagittarius 2		;! Object #25
$Class: NF Banshee
$Alt: Unknown

$Team: Hostile
$Location: 5672.583984, -408.477905, 998.331299
$Orientation:
	0.160105, 0.000000, -0.987102,
	0.000000, 1.000000, 0.000000,
	0.987102, 0.000000, 0.160105
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Unknown 1		;! Object #26
$Class: ND Darkhorn
$Alt: Unknown

$Team: Hostile
$Location: -1018.871582, 166.567398, 195.961945
$Orientation:
	-0.108987, 0.000000, -0.994044,
	0.000000, 1.000000, 0.000000,
	0.994044, 0.000000, -0.108987
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "pkt1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
+Subsystem: turret06
+Primary Banks: ( "" )
+Subsystem: turret07
+Primary Banks: ( "" )
+Subsystem: turret08
+Primary Banks: ( "" )
+Subsystem: turret09
+Primary Banks: ( "" )
+Subsystem: turret10
+Primary Banks: ( "" )
+Subsystem: turret11
+Primary Banks: ( "" )
+Subsystem: turret12
+Primary Banks: ( "" )
+Subsystem: turret13
+Primary Banks: ( "" )
+Subsystem: turret14
+Primary Banks: ( "" )
+Subsystem: turret15
+Primary Banks: ( "" )
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   6 
   "Virgo" 
   "Libra" 
   "Leo" 
   "Capricorn" 
   "Sagittarius" 
   "Aquarius" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5000

$Name: Unknown 5		;! Object #27
$Class: NFg Meshulam
$Alt: Unknown

$Team: Hostile
$Location: -694.250000, 2328.168457, -1635.792480
$Orientation:
	0.078584, -0.227978, -0.970490,
	0.018400, 0.973666, -0.227234,
	0.996738, 0.000000, 0.080709
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "pkt5" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Unknown 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 5000

$Name: Unknown 3		;! Object #28
$Class: NFg Meshulam
$Alt: Unknown

$Team: Hostile
$Location: -2222.982910, -3127.465820, 5032.138672
$Orientation:
	0.068806, -0.522688, -0.849744,
	0.042186, 0.852525, -0.520982,
	0.996738, 0.000000, 0.080709
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "pkt3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Unknown 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 5000

$Name: Unknown 6		;! Object #29
$Class: NC Eliyahus
$Alt: Unknown

$Team: Hostile
$Location: -1426.410889, -484.778625, 5593.559570
$Orientation:
	0.080705, 0.010000, -0.996688,
	-0.000807, 0.999950, 0.009967,
	0.996738, 0.000000, 0.080709
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "pkt6" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Unknown 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Unknown 4		;! Object #30
$Class: NC Eliyahus
$Alt: Unknown

$Team: Hostile
$Location: -1926.116699, 2711.410156, 1913.116211
$Orientation:
	0.080709, 0.000000, -0.996738,
	0.000000, 1.000000, 0.000000,
	0.996738, 0.000000, 0.080709
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "pkt4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Unknown 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Unknown 2		;! Object #31
$Class: NC Eliyahus
$Alt: Unknown

$Team: Hostile
$Location: 1383.107422, -789.130859, -2751.078125
$Orientation:
	0.076089, -0.333487, -0.939679,
	0.026915, 0.942755, -0.332399,
	0.996738, 0.000000, 0.080709
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "pkt2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Unknown 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Aries 1		;! Object #32
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 3740.335938, 293.990082, 97.628998
$Orientation:
	0.462485, 0.000000, -0.886627,
	-0.000000, 1.000000, 0.000000,
	0.886627, 0.000000, 0.462485
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 500
+Special Shield Points: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Aries 2		;! Object #33
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 3574.072021, 366.563721, 71.929291
$Orientation:
	0.462485, 0.000000, -0.886627,
	-0.000000, 1.000000, 0.000000,
	0.886627, 0.000000, 0.462485
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Aries 3		;! Object #34
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 3521.055420, 366.563477, 356.767151
$Orientation:
	0.462485, 0.000000, -0.886627,
	-0.000000, 1.000000, 0.000000,
	0.886627, 0.000000, 0.462485
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Aries 4		;! Object #35
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 3615.648193, 366.563721, 465.585449
$Orientation:
	0.462485, 0.000000, -0.886627,
	-0.000000, 1.000000, 0.000000,
	0.886627, 0.000000, 0.462485
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Aries 5		;! Object #36
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 3671.570068, 568.963501, 184.184097
$Orientation:
	0.462485, 0.000000, -0.886627,
	-0.000000, 1.000000, 0.000000,
	0.886627, 0.000000, 0.462485
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Aries 6		;! Object #37
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 3759.201660, 568.963501, -110.031685
$Orientation:
	0.462485, 0.000000, -0.886627,
	-0.000000, 1.000000, 0.000000,
	0.886627, 0.000000, 0.462485
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Alpha 3		;! Object #38
$Class: GTF Ezechiel
$Team: Friendly
$Location: 8767.663086, -191.796600, 1179.949341
$Orientation:
	0.872745, 0.000000, 0.488177,
	0.000000, 1.000000, 0.000000,
	-0.488177, 0.000000, 0.872745
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 56
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 2		;! Object #39
$Class: GTF Ezechiel
$Team: Friendly
$Location: 8743.983398, -191.801102, 1224.199341
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 35
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #40
$Class: GTF Ezechiel
$Team: Friendly
$Location: 8778.454102, -191.801102, 1225.214966
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 35
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 4		;! Object #41
$Class: GTF Ezechiel
$Team: Friendly
$Location: 8776.836914, -191.801071, 1270.808716
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 35
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 3		;! Object #42
$Class: GTF Persephone
$Team: Friendly
$Location: 8723.242188, -85.030998, 1158.177246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 86
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 4		;! Object #43
$Class: GTF Persephone
$Team: Friendly
$Location: 8720.210938, -85.030998, 1112.989868
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 15
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 1		;! Object #44
$Class: GTVF Hestia
$Team: Friendly
$Location: 8770.736328, 0.000304, 1111.802368
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #45
$Class: GTVF Hestia
$Team: Friendly
$Location: 8315.272461, -130.809906, 1212.814453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #46
$Class: GTVF Hestia
$Team: Friendly
$Location: 8307.897461, -130.809906, 1244.064453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 4		;! Object #47
$Class: GTVF Hestia
$Team: Friendly
$Location: 8286.022461, -130.809921, 1236.314453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 1		;! Object #48
$Class: GTVF Hestia
$Team: Friendly
$Location: 8460.247070, -0.000039, -441.026245
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 2		;! Object #49
$Class: GTVF Hestia
$Team: Friendly
$Location: 8467.110352, -0.000033, -469.560486
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 3		;! Object #50
$Class: GTVF Hestia
$Team: Friendly
$Location: 8503.915039, -0.000024, -466.238983
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 4		;! Object #51
$Class: GTVF Hestia
$Team: Friendly
$Location: 8495.833008, -0.000034, -431.684845
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #52
$Class: GTF Ezechiel
$Team: Friendly
$Location: 8831.951172, -191.796600, 1196.857666
$Orientation:
	0.872745, 0.000000, 0.488177,
	0.000000, 1.000000, 0.000000,
	-0.488177, 0.000000, 0.872745
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 56
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 4		;! Object #53
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 5525.702637, 86.626694, -1112.703979
$Orientation:
	0.830941, 0.000000, -0.556361,
	0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Libra 5		;! Object #54
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 5944.776367, 86.626694, -1383.949707
$Orientation:
	0.830941, 0.000000, -0.556361,
	0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Virgo 4		;! Object #55
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 5637.447266, -310.740448, 785.187256
$Orientation:
	0.160105, 0.000000, -0.987102,
	0.000000, 1.000000, 0.000000,
	0.987102, 0.000000, 0.160105
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Virgo 5		;! Object #56
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 5745.120605, -310.740448, 974.375610
$Orientation:
	0.160105, 0.000000, -0.987102,
	0.000000, 1.000000, 0.000000,
	0.987102, 0.000000, 0.160105
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Leo 4		;! Object #57
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 6027.495117, -778.765137, -381.426331
$Orientation:
	-0.469924, 0.000000, -0.882709,
	0.000000, 1.000000, 0.000000,
	0.882709, 0.000000, -0.469924
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Leo 5		;! Object #58
$Class: NB Guali
$Alt: Unknown

$Team: Hostile
$Location: 5601.460938, -778.765137, -390.262512
$Orientation:
	-0.469924, 0.000000, -0.882709,
	0.000000, 1.000000, 0.000000,
	0.882709, 0.000000, -0.469924
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Capricorn 3		;! Object #59
$Class: NF Banshee
$Alt: Unknown

$Team: Hostile
$Location: 5785.808105, -0.000447, -1920.206909
$Orientation:
	0.830941, 0.000000, -0.556361,
	0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Capricorn 4		;! Object #60
$Class: NF Banshee
$Alt: Unknown

$Team: Hostile
$Location: 5658.699707, -0.000447, -1947.142700
$Orientation:
	0.830941, 0.000000, -0.556361,
	0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Sagittarius 3		;! Object #61
$Class: NF Banshee
$Alt: Unknown

$Team: Hostile
$Location: 5602.179688, -408.477905, 723.458130
$Orientation:
	0.160105, 0.000000, -0.987102,
	0.000000, 1.000000, 0.000000,
	0.987102, 0.000000, 0.160105
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Sagittarius 4		;! Object #62
$Class: NF Banshee
$Alt: Unknown

$Team: Hostile
$Location: 5738.237793, -408.477905, 779.276245
$Orientation:
	0.160105, 0.000000, -0.987102,
	0.000000, 1.000000, 0.000000,
	0.987102, 0.000000, 0.160105
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Aquarius 3		;! Object #63
$Class: NF Banshee
$Alt: Unknown

$Team: Hostile
$Location: 5218.017578, -684.272827, -190.772522
$Orientation:
	-0.469924, 0.000000, -0.882709,
	0.000000, 1.000000, 0.000000,
	0.882709, 0.000000, -0.469924
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Aquarius 4		;! Object #64
$Class: NF Banshee
$Alt: Unknown

$Team: Hostile
$Location: 5269.395508, -684.272827, 7.620056
$Orientation:
	-0.469924, 0.000000, -0.882709,
	0.000000, 1.000000, 0.000000,
	0.882709, 0.000000, -0.469924
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

#Wings		;! 13 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 6 "Neya" ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
+Arrival delay: 32
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 8 "Neya" ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
+Arrival delay: 32
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 8 "Neya" ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "msg13+engine" 
   25 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 55 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "msg22" 53 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
	"Libra 5"
)
$AI Goals: ( goals ( ai-chase "Neya" 50 ) )
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "msg22" 52 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
)
$AI Goals: ( goals ( ai-chase "Neya" 50 ) )
+Flags: ( )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "msg22" 51 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
	"Leo 5"
)
$AI Goals: ( goals ( ai-chase "Neya" 50 ) )
+Flags: ( )

$Name: Capricorn
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "msg22" 54 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-guard-wing "Libra" 55 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Sagittarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "msg22" 53 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
	"Sagittarius 4"
)
$AI Goals: ( goals ( ai-guard-wing "Virgo" 55 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "msg22" 54 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-guard-wing "Leo" 55 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Aries
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 9 "Unknown 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
	"Aries 5"
	"Aries 6"
)
$AI Goals: ( goals ( ai-chase "Neya" 50 ) )
+Hotkey: 4
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 20
$Arrival Anchor: Neya
$Arrival Cue: ( is-destroyed-delay 18 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 9 "Neya" ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "Neya" 50 ) )
+Hotkey: 3
+Flags: ( )

#Events		;! 54 total

$Formula: ( when 
   ( true ) 
   ( hud-disable-except-messages 1 ) 
   ( play-sound-from-file 
      "negotiations.ogg" 
      9 
   )
   ( set-camera-position 6845 600 -3258 ) 
   ( set-camera-rotation 23 0 37 ) 
   ( ship-vaporize 
      "Delta 1" 
      "Delta 2" 
      "Delta 3" 
      "Delta 4" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
      "Gamma 3" 
      "Gamma 4" 
   )
   ( player-use-ai ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 89 ) 
   )
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
   ( lock-afterburner "Alpha 1" ) 
   ( script-eval "saveexist()" ) 
   ( when 
      ( = @saveexist[2] 1 ) 
      ( script-eval "loadship('Alpha 1')" ) 
      ( script-eval "loadship('Alpha 2')" ) 
      ( script-eval "loadship('Beta 1')" ) 
      ( script-eval "loadship('Gamma 1')" ) 
      ( script-eval "loadship('Gamma 2')" ) 
      ( script-eval "loadship('Neya')" ) 
      ( set-subsystem-strength 
         "Neya" 
         "engines" 
         0 
      )
      ( set-subsystem-strength 
         "Neya" 
         "Hull" 
         68 
      )
   )
)
+Name: start+loadships
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( show-subtitle-image 
   "act_ii" 
   0 
   0 
   ( true ) 
   ( true ) 
   0 
   0 
   8000 
   3000 
)
+Name: title
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( show-subtitle-image 
   "guardiansfury" 
   0 
   0 
   ( true ) 
   ( true ) 
   0 
   0 
   8000 
   3000 
)
+Name: title2
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Team: 0

$Formula: ( when 
   ( true ) 
   ( hud-disable-except-messages 0 ) 
   ( reset-camera ) 
   ( player-not-use-ai ) 
   ( unlock-primary-weapon "Alpha 1" ) 
   ( unlock-secondary-weapon "Alpha 1" ) 
   ( unlock-afterburner "Alpha 1" ) 
)
+Name: film
+Repeat Count: 1
+Interval: 1
+Chained: 18
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "1 - Alfa 1" 
   )
)
+Name: msg1
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Neya" 
      "High" 
      "2 - Neya" 
   )
)
+Name: msg2
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "3 - Alfa 2" 
   )
)
+Name: msg3
+Repeat Count: 1
+Interval: 1
+Chained: 23
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Gamma 1" 
      "High" 
      "4 - Gamma 1" 
   )
)
+Name: msg4
+Repeat Count: 1
+Interval: 1
+Chained: 17
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "5 - Alfa 1" 
   )
)
+Name: msg5
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Gamma 1" 
      "High" 
      "6 - Gamma 1" 
   )
)
+Name: msg6
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "7 - Alfa 2" 
   )
)
+Name: msg7
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "8 - Alfa 1" 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Neya" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-guard "Neya" 89 ) 
   )
)
+Name: msg8+goals
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Neya" 
      "High" 
      "9 - Neya" 
   )
)
+Name: msg9
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "10 - Alfa 1" 
   )
)
+Name: msg10
+Repeat Count: 1
+Interval: 1
+Chained: 26
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Neya" 
      "High" 
      "11 - Neya" 
   )
)
+Name: msg11
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "12 - Alfa 1" 
   )
)
+Name: msg12
+Repeat Count: 1
+Interval: 1
+Chained: 24
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Neya" 
      "High" 
      "12,5 - Neya" 
   )
)
+Name: msg12,5
+Repeat Count: 1
+Interval: 1
+Chained: 21
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Neya" 
      "High" 
      "13 - Neya" 
   )
   ( repair-subsystem 
      "Neya" 
      "engines" 
      20 
   )
   ( ship-subsys-guardian-threshold 
      20 
      "Neya" 
      "<all engines>" 
   )
)
+Name: msg13+engine
+Repeat Count: 1
+Interval: 1
+Chained: 28
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Cancer" ) 
   ( send-message 
      "Neya" 
      "High" 
      "14 - Neya" 
   )
   ( close-sound-from-file ( true ) ) 
   ( change-soundtrack ":8 Lost Soul" ) 
)
+Name: msg14+music
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Gamma 1" 
      "High" 
      "15 - Gamma 1" 
   )
)
+Name: msg15
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "16 - Alfa 1" 
   )
)
+Name: msg16
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 2" "<any hostile>" ) 
      500 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "17 - Alfa 2" 
   )
)
+Name: msg17
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Cancer" ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "18 - Alfa 1" 
   )
)
+Name: msg18
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Neya" 
      "High" 
      "19 - Neya" 
   )
)
+Name: msg19
+Repeat Count: 1
+Interval: 1
+Chained: 30
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Gamma 1" 
      "High" 
      "20 - Gamma 1" 
   )
)
+Name: msg20
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "21 - Alfa 2" 
   )
)
+Name: msg21
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "22 - Alfa 1" 
   )
)
+Name: msg22
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Virgo" ) 
   ( send-message 
      "Neya" 
      "High" 
      "23 - Neya" 
   )
)
+Name: msg23
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( < 
         ( distance "Alpha 2" "Virgo" ) 
         500 
      )
      ( < 
         ( distance "Alpha 2" "Aries" ) 
         500 
      )
      ( < ( distance "Alpha 2" "Leo" ) 500 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "23,5 - Alpha 2" 
   )
)
+Name: msg23,5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "Unknown 1" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "24 - Alfa 2" 
   )
   ( ship-guardian-threshold 42 "Neya" ) 
   ( turret-lock-all 
      "Unknown 2" 
      "Unknown 3" 
      "Unknown 4" 
      "Unknown 5" 
      "Unknown 6" 
   )
)
+Name: msg24
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "25 - Alfa 1" 
   )
)
+Name: msg25+goals
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-protect-ship "Neya" ) 
)
+Name: neya beam protect
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Neya" 
      "High" 
      "26 - Neya" 
   )
   ( repair-subsystem 
      "Neya" 
      "engines" 
      40 
   )
   ( beam-unprotect-ship "Neya" ) 
   ( ship-guardian-threshold 29 "Neya" ) 
   ( add-goal 
      "Neya" 
      ( ai-waypoints-once "neya goal" 89 ) 
   )
)
+Name: msg26+engines
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Gamma 1" 
      "High" 
      "27 - Gamma 1" 
   )
   ( ship-guardian-threshold 19 "Neya" ) 
)
+Name: msg27
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Neya" 
      "High" 
      "28 - Neya" 
   )
   ( repair-subsystem 
      "Neya" 
      "engines" 
      40 
   )
   ( beam-protect-ship "Neya" ) 
   ( ship-invulnerable "Neya" ) 
)
+Name: msg28+engines
+Repeat Count: 1
+Interval: 1
+Chained: 18
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: wyt rtb
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Jump to rendezvous point", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Neya" ) 
   ( send-message 
      "#Neya" 
      "High" 
      "29 - Neya" 
   )
)
+Name: msg29
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: wyt1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: wyt2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: wyt3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: wyt4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: wyt5
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Sagittarius" ) 
   ( do-nothing ) 
)
+Name: wyt6
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sagittarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: wyt7
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: wyt8
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg12,5" 2 ) 
   ( do-nothing ) 
)
+Name: warunek
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Neya" ) 
   ( do-nothing ) 
)
+Name: wyt
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Protect the Neya", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( destroy-instantly 
      "Delta 1" 
      "Delta 2" 
      "Delta 3" 
      "Delta 4" 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: dywizjon kaput
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Beta" ) 
   ( destroy-instantly 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
)
+Name: dywizjon kaput2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Gamma" ) 
   ( destroy-instantly 
      "Gamma 3" 
      "Gamma 4" 
   )
)
+Name: dywizjon kaput3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "Neya" ) 
   ( show-subtitle-text 
      "MISSION FAILED" 
      30 
      0 
      ( false ) 
      ( true ) 
      5000 
      2000 
      0 
      255 
      255 
   )
   ( hud-disable-except-messages 1 ) 
   ( change-soundtrack "<No Music>" ) 
   ( close-sound-from-file ( true ) ) 
   ( play-sound-from-file "LS-dead.ogg" ) 
)
+Name: mission failed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( fade-out 4000 1 ) ) 
+Name: fade
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end mission
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-event-true-delay 
      "msg28+engines" 
      4 
   )
   ( modify-variable 
      "@filename[SG17]" 
      "SG18" 
   )
   ( script-eval "saveship('Neya')" ) 
)
+Name: save neya
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Protect the Neya
$MessageNew:  XSTR("Protect the Neya", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Neya" ) 
+No music

#Waypoints		;! 7 lists total

$Name: pkt2
$List: (		;! 1 points in list
	( 5033.112793, 69.931015, -1900.548340 )
)

$Name: pkt4
$List: (		;! 1 points in list
	( 5209.413574, 422.651123, 778.570129 )
)

$Name: pkt6
$List: (		;! 1 points in list
	( 5027.399414, -271.104431, 2668.827637 )
)

$Name: pkt3
$List: (		;! 1 points in list
	( 5157.798340, -1028.664185, 1123.727051 )
)

$Name: pkt1
$List: (		;! 1 points in list
	( 5141.799316, 69.930588, 58.657364 )
)

$Name: pkt5
$List: (		;! 1 points in list
	( 4680.821289, 1160.501709, -1295.245483 )
)

$Name: neya goal
$List: (		;! 1 points in list
	( 8933.195313, 3191.675537, -1605.916748 )
)

#Messages		;! 31 total


$Name: 1 - Alfa 1
$Team: -1
$MessageNew:  XSTR("Neya, this is Alpha wing of the 122nd Liberty Guardians. We're ready to assist. What is your situation?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 2 - Neya
$Team: -1
$MessageNew:  XSTR("Good to see you, 122nd. We thought we were the only survivors. Our subspace drive was damaged during our fight with the Cerberus fleet, so we're lucky the ship even survived the jump. ", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 3 - Alfa 2
$Team: -1
$MessageNew:  XSTR("Those warships... wh-what were they? They just appeared in the portal and trashed the Meleager's battlegroup in the blink of an eye. Fox, Scimitar... poor Commander Reyes and his crew... Admiral Brimstone... I've seen a lot as a pilot, but nothing like that. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 4 - Gamma 1
$Team: -1
$MessageNew:  XSTR("They must have been Shivan ships. They're back. They're back, and by the looks of it, we're screwed.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: 5 - Alfa 1
$Team: -1
$MessageNew:  XSTR("No, the way they looked... those weren't Shivans, Gamma lead. I didn't recognize these ships at all. I think they're something new...", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 6 - Gamma 1
$Team: -1
$MessageNew:  XSTR("Then... wait. What if... what if they're the Nightmares? You know, the old race mentioned in the Ancient scripts. Maybe that's what Cerberus was after. They wanted to bring these monsters out... and they did. ", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: 7 - Alfa 2
$Team: -1
$MessageNew:  XSTR("Shut up, rookie. We don't have time for your stupid prophecies, and nobody wants to listen to that anyway. At least I don't.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 8 - Alfa 1
$Team: -1
$MessageNew:  XSTR("Grizzly is right. It doesn't matter who they are, we're still at war and we'd better stay focused. Neya, when will you be ready to jump? ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 9 - Neya
$Team: -1
$MessageNew:  XSTR("Alpha 1, we had a total system overload after jumping out and we're still trying to repair our subspace drive. We need you to cover us for a few more minutes while we finish basic repairs. We'll jump to a rendezvous point when we're done.", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 10 - Alfa 1
$Team: -1
$MessageNew:  XSTR("What about communications, Neya? Does Command know we're here? Can we request reinforcements? ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 11 - Neya
$Team: -1
$MessageNew:  XSTR("Medium and long-range comms are down. Whoever we're facing, they're using some advanced jamming devices. Our technicians are trying to find a workaround, but for now we've got nothing. ", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 12 - Alfa 1
$Team: -1
$MessageNew:  XSTR("So we're on our own. All right, pilots, provide cover for the Neya until the repairs are done. Everyone stay alert, we could have company at any moment. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 13 - Neya
$Team: -1
$MessageNew:  XSTR("Pilots, this is the Neya. Our main engine is back online, so we can manoeuvre now if we're attacked. We need more time to get the jump drive online.", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 14 - Neya
$Team: -1
$MessageNew:  XSTR("Picking up unidentified jump signatures. We've got incoming enemy fighters. ", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 15 - Gamma 1
$Team: -1
$MessageNew:  XSTR("It's them... it's the Nightmares...", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: 16 - Alfa 1
$Team: -1
$MessageNew:  XSTR("Looks like a scout wing. Take them out before they can report our position.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 17 - Alfa 2
$Team: -1
$MessageNew:  XSTR("They're too fast! I can't get a lock on any of them!", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 18 - Alfa 1
$Team: -1
$MessageNew:  XSTR("Cancer wing down. Nice work, everyone. Stay close to the Neya and stay sharp. If those scouts sent off a message, we'll have more company soon.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 19 - Neya
$Team: -1
$MessageNew:  XSTR("Pilots, we've almost got our subspace drive back. Our engineers need about four more minutes. ", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 20 - Gamma 1
$Team: -1
$MessageNew:  XSTR("That's too much time. Those things, they're hiding in the darkness of space... looking for us... and every second they're a little closer to finding us...", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: 21 - Alfa 2
$Team: -1
$MessageNew:  XSTR("Miles, make that bastard shut up before I do it myself! We're all under enough pressure here without that idiot running his mouth!", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 22 - Alfa 1
$Team: -1
$MessageNew:  XSTR("Shut up, both of you. That's an order. Focus on your mission. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 23 - Neya
$Team: -1
$MessageNew:  XSTR("Multiple hostile wings inbound. We're almost done, pilots. Hold them off just a little longer.", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 24 - Alfa 2
$Team: -1
$MessageNew:  XSTR("Oh, fuck... That's them! That's the fleet that destroyed the Meleager and the Equinox! Let's get the fuck out of here!", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 25 - Alfa 1
$Team: -1
$MessageNew:  XSTR("We're NOT leaving the Neya behind! Pilots, engage enemy bombers and take out beam turrets if you can! We're almost there!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 26 - Neya
$Team: -1
$MessageNew:  XSTR("Neya here. Repairs are complete. Setting jump coordinates now.", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 27 - Gamma 1
$Team: -1
$MessageNew:  XSTR("Jesus Christ! Hurry, Neya, we can't hold them off much longer!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: 28 - Neya
$Team: -1
$MessageNew:  XSTR("Jumping out now. All pilots, you have the coordinates. Get out of there!", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 29 - Neya
$Team: -1
$MessageNew:  XSTR("Pilots, we're taking heavy damage! Hull integrity is critical! The ship won't la--", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 12,5 - Neya
$Team: -1
$MessageNew:  XSTR("We're going as fast as we can. Good news though - we've cleared out the hangar and we're deploying Jota wing momentarily. Stand by.", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 23,5 - Alpha 2
$Team: -1
$MessageNew:  XSTR("See these large insects!? They're bombers of some kind! Can't breach their shields! ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunMintakaB
+Angles: 4.607669 0.000000 6.126106
+Scale: 0.100000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

