#Mission Info

$Version: 0.10
$Name:  XSTR("Departure", -1)
$Author: Shadow Genesis Team
$Created: 10/14/10 at 21:45:32
$Modified: 06/10/17 at 20:21:29
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 133184
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 60.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -2165.485107, 1937.008301, 9347.227539
+Viewer orient:
	0.280448, -0.000000, 0.959869,
	-0.255283, 0.963985, 0.074587,
	-0.925300, -0.265956, 0.270348


$Load Screen 1024: loading_rookie.tga

$Skybox Model: skybox_antares.pof

$AI Profile: FS2 RETAIL

#Fiction Viewer

$File: SG03.txt

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("$b McKinley: Good you made it, lieutenant. They didn't cause you any further trouble? 

$b Miles: Besides the officer releasing me looked at me with this 'I wanna kill you' sight, it was pretty normal. 

$b McKinley: Nothing I could not expect. I ordered to prep your fighter. You'll fly Alpha 2. 

$b Miles: We're not leaving on the transport? 

$b McKinley: No. What, you'd prefer sitting on the observation deck and lazily watch as we close to our destination until you're so bored you want to jump out through the airlock? ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3142.866699, 13737.400391, 6043.824707
$camera_orient:
	0.001687, -0.000000, 0.999999,
	-0.996299, -0.085936, 0.001681,
	0.085936, -0.996301, -0.000145
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Nareos
$pos: -2025.136719, -0.004883, 5982.523438
$label: Midgard Station
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b Miles: Alright, so what's the next step? 

$b McKinley: Recruits from Antares are gathering on carrier Fulcrum. The commander keeps the ship on standby and awaits my return. He won't complain too much if I bring one extra recruit with me. Once we're on board, we'll set off to Delta Majoris via Vasudan systems. Ready to do it? 

$b Miles: Couldn't be more, Captain. Just like old times. 

$b McKinley: Just like old times. Let's go then. Before the SOC changes their mind about releasing you. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4200.182129, 26155.736328, 5823.581055
$camera_orient:
	0.001780, 0.000000, 0.999998,
	-0.998212, -0.059742, 0.001777,
	0.059742, -0.998214, -0.000106
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCa Farael
$pos: -2264.469238, -0.001278, 1240.649780
$label: Fulcrum
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -2839.527344, 0.003906, 9942.079102
$label: Vasuda
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: 'McKinley'
$Alt: 'Miles'

#end


#Players		;! 1 total

$Starting Shipname: Alpha 2
$Ship Choices: (
)

+Weaponry Pool: (
	"Krator"	1
	"Hellion"	17
	"Slayer PDC"	16
	"HyPAcS"	16
	"Reaper"	17
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	17
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Funeral"	54
	"Avalanche"	625
	"Mirage"	43
	"Angel"	5
	"Penetrator"	7
	"Ghost"	520
	"Overwhelm"	500
	"Stinger"	500
	"Split Missiles"	500
	"Stormrise"	500
	"Shark"	500
	"Little Boy"	500
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	556
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Harpoon#Weak"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
	"Locust"	500
	"N-Bomb"	500
	"Hammer HL-9"	2
)

#Objects		;! 37 total

$Name: Alpha 1		;! Object #0
$Class: GTF Persephone
$Alt: 'McKinley'

$Team: Friendly
$Location: 439.837402, 459.248779, 4198.721191
$Orientation:
	-0.487482, 0.000000, 0.873133,
	0.000000, 1.000000, 0.000000,
	-0.873133, 0.000000, -0.487482
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Svalbard Installation		;! Object #1
$Class: GTI Asteria
$Team: Friendly
$Location: -5012.087891, 0.014455, 11875.358398
$Orientation:
	-0.448803, 0.357555, -0.818982,
	0.309944, 0.921859, 0.232620,
	0.838160, -0.149438, -0.524554
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Fulcrum		;! Object #2
$Class: GTCa Farael
$Team: Friendly
$Location: -2714.167480, 0.003166, 2735.994629
$Orientation:
	0.927123, -0.198659, 0.317774,
	0.188584, 0.980067, 0.062495,
	-0.323854, 0.001986, 0.946105
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "cutscene" 2 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: Rodos		;! Object #3
$Class: GTT Argo
$Team: Friendly
$Location: -759.673950, -1196.170288, 2281.769287
$Orientation:
	-0.049184, 0.000000, 0.998790,
	0.538979, 0.841901, 0.026541,
	-0.840882, 0.539632, -0.041408
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Fulcrum" "Frontside dock" "Docking Point01" 55 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 32
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "msg5" 25 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "msg19" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Stalwart		;! Object #4
$Class: GTC Aeolus
$Team: Friendly
$Location: -2880.373291, 1280.400391, 9090.679688
$Orientation:
	0.348591, -0.053232, 0.935763,
	-0.364450, 0.912121, 0.187651,
	-0.863518, -0.406452, 0.298558
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "stalwart path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 16 "Scorpio" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Delta 1		;! Object #5
$Class: GTF Perseus
$Team: Friendly
$Location: -1964.793213, -0.000854, 2652.505371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Wanderer		;! Object #6
$Class: GTT Argo
$Team: Friendly
$Location: -315.459381, 1100.874634, 2719.064453
$Orientation:
	-0.049184, 0.000000, 0.998790,
	-0.504922, 0.862807, -0.024864,
	-0.861763, -0.505533, -0.042436
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Fulcrum" "Frontside dock" "Docking Point01" 55 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
+Arrival Delay: 18
$Arrival Cue: ( is-event-true-delay "msg19" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Delta 2		;! Object #7
$Class: GTF Perseus
$Team: Friendly
$Location: -1902.793213, -0.000828, 2850.001465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Shadow Genesis Nodemap 11		;! Object #8
$Class: Shadow Genesis Nodemap
$Team: Friendly
$Location: -3224.300049, 0.000000, -18647.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "map1 fade2 music" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Alpha 2		;! Object #9
$Class: GTF Persephone
$Alt: 'Miles'

$Team: Friendly
$Location: 447.800781, 579.561035, 4300.962891
$Orientation:
	-0.351529, 0.000000, 0.936177,
	0.000000, 1.000000, 0.000000,
	-0.936177, 0.000000, -0.351529
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Scorpio 1		;! Object #10
$Class: GTF Falcon
$Team: Hostile
$Location: -7856.579590, 11498.439453, -104.144531
$Orientation:
	0.353020, 0.000000, -0.935616,
	0.797246, 0.523366, 0.300811,
	0.489670, -0.852108, 0.184758
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Scorpio 2		;! Object #11
$Class: GTF Falcon
$Team: Hostile
$Location: -8033.994141, 11498.438477, -56.014648
$Orientation:
	0.353020, 0.000000, -0.935616,
	0.797246, 0.523366, 0.300811,
	0.489670, -0.852108, 0.184758
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Scorpio 3		;! Object #12
$Class: GTF Falcon
$Team: Hostile
$Location: -7857.835449, 11498.439453, 161.939697
$Orientation:
	0.353020, 0.000000, -0.935616,
	0.797246, 0.523366, 0.300811,
	0.489670, -0.852108, 0.184758
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Virgo 1		;! Object #13
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1060.210693, -885.687866, 1157.742920
$Orientation:
	0.796084, 0.000000, 0.605187,
	0.000000, 1.000000, 0.000000,
	-0.605187, 0.000000, 0.796084
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 2		;! Object #14
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1192.347534, -927.588440, 1155.066040
$Orientation:
	0.796084, 0.000000, 0.605187,
	0.000000, 1.000000, 0.000000,
	-0.605187, 0.000000, 0.796084
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 3		;! Object #15
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1139.270142, -826.062195, 1015.372314
$Orientation:
	0.796084, 0.000000, 0.605187,
	0.000000, 1.000000, 0.000000,
	-0.605187, 0.000000, 0.796084
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 1		;! Object #16
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -6873.136719, -533.830566, 3675.141846
$Orientation:
	-0.128844, 0.000000, -0.991665,
	-0.751526, 0.652438, 0.097644,
	0.647000, 0.757843, -0.084063
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 2		;! Object #17
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -7005.320313, -533.831055, 3669.398682
$Orientation:
	-0.128844, 0.000000, -0.991665,
	-0.751526, 0.652438, 0.097644,
	0.647000, 0.757843, -0.084063
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 3		;! Object #18
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -7021.921875, -533.831055, 3930.894531
$Orientation:
	-0.128844, 0.000000, -0.991665,
	-0.751526, 0.652438, 0.097644,
	0.647000, 0.757843, -0.084063
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 4		;! Object #19
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -6859.434570, -533.831055, 3963.195557
$Orientation:
	-0.128844, 0.000000, -0.991665,
	-0.751526, 0.652438, 0.097644,
	0.647000, 0.757843, -0.084063
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Freighter DV-45832		;! Object #20
$Class: GTDR Amazon Advanced
$Team: Hostile
$Location: -5365.308594, -0.005859, 6667.574707
$Orientation:
	-0.851691, 0.000000, -0.524045,
	0.000000, 1.000000, 0.000000,
	0.524045, 0.000000, -0.851691
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Fulcrum" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: In front of ship
+Arrival Distance: 400
$Arrival Anchor: Fulcrum
+Arrival Delay: 15
$Arrival Cue: ( is-event-true-delay "msg29" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Kamikaze Damage: 25000
+Hotkey: 5
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Freighter QA-00821		;! Object #21
$Class: GTDR Amazon Advanced
$Team: Hostile
$Location: -7094.873047, -0.006348, 8900.755859
$Orientation:
	-0.504846, 0.000000, -0.863210,
	0.000000, 1.000000, 0.000000,
	0.863210, 0.000000, -0.504846
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Fulcrum" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 900
$Arrival Anchor: Fulcrum
$Arrival Cue: ( is-event-true-delay "msg32" 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Kamikaze Damage: 25000
+Hotkey: 5
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Freighter QS-23491		;! Object #22
$Class: GTDR Amazon Advanced
$Team: Hostile
$Location: -7024.750000, -0.006104, 9419.812500
$Orientation:
	-0.692226, -0.597934, -0.404105,
	-0.485175, 0.800099, -0.352772,
	0.534258, -0.048136, -0.843952
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Fulcrum" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 900
$Arrival Anchor: Fulcrum
+Arrival Delay: 8
$Arrival Cue: ( is-event-true-delay "msg32" 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Kamikaze Damage: 25000
+Hotkey: 5
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Freighter DV-55814		;! Object #23
$Class: GTDR Amazon Advanced
$Team: Hostile
$Location: -5782.796875, -0.004395, 8921.487305
$Orientation:
	-0.653645, 0.000000, 0.756803,
	0.000000, 1.000000, 0.000000,
	-0.756803, 0.000000, -0.653645
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Fulcrum" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 900
$Arrival Anchor: Fulcrum
+Arrival Delay: 18
$Arrival Cue: ( is-event-true-delay "msg32" 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Kamikaze Damage: 25000
+Hotkey: 5
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Kappa 1		;! Object #24
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3185.085938, 0.006835, 10746.385742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 2		;! Object #25
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3288.903320, 0.006347, 10714.555664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 3		;! Object #26
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3352.559082, 0.006835, 10932.958008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 4		;! Object #27
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3167.723145, 0.007324, 10945.149414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Destroy kamikaze		;! Object #28
$Class: GTVF Hestia
$Team: Friendly
$Location: -82071.468750, 0.007813, 47143.218750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Freighter DV-45832" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "msg34" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-music" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: ScreenCam#Fast 29		;! Object #29
$Class: GTVF Hestia
$Team: Friendly
$Location: -7303.458008, 460.210144, 10848.409180
$Orientation:
	0.981597, -0.060387, 0.181164,
	0.018890, 0.974737, 0.222555,
	-0.190027, -0.215037, 0.957940
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "afterburners-locked" "cloaked" "no-collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: ScreenCam#Fast 30		;! Object #30
$Class: GTVF Hestia
$Team: Friendly
$Location: -3490.973145, 333.059174, 10515.416992
$Orientation:
	0.458144, -0.137473, 0.878183,
	0.046110, 0.990313, 0.130971,
	-0.887681, -0.019511, 0.460045
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "afterburners-locked" "cloaked" "no-collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 1		;! Object #31
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -2424.861816, 1698.899536, 7609.988770
$Orientation:
	-0.351529, 0.000000, 0.936178,
	0.000000, 1.000000, 0.000000,
	-0.936178, 0.000000, -0.351529
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 2		;! Object #32
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -2373.004395, 1698.899048, 7488.226074
$Orientation:
	-0.351529, 0.000000, 0.936177,
	0.000000, 1.000000, 0.000000,
	-0.936177, 0.000000, -0.351529
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 3		;! Object #33
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -2612.039795, 1698.899048, 7380.737305
$Orientation:
	-0.351529, 0.000000, 0.936177,
	0.000000, 1.000000, 0.000000,
	-0.936177, 0.000000, -0.351529
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 4		;! Object #34
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -2699.419678, 1698.899048, 7521.533691
$Orientation:
	-0.351529, 0.000000, 0.936177,
	0.000000, 1.000000, 0.000000,
	-0.936177, 0.000000, -0.351529
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 4		;! Object #35
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1148.803101, -826.062195, 950.651489
$Orientation:
	0.796084, 0.000000, 0.605187,
	0.000000, 1.000000, 0.000000,
	-0.605187, 0.000000, 0.796084
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 5		;! Object #36
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 959.260132, -885.687866, 1077.419922
$Orientation:
	0.796084, 0.000000, 0.605187,
	0.000000, 1.000000, 0.000000,
	-0.605187, 0.000000, 0.796084
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
+Hotkey: 0
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "cutscene" 0 ) 
$Ships: (		;! 2 total
	"Delta 1"
	"Delta 2"
)
$AI Goals: ( goals ( ai-guard "Fulcrum" 50 ) )
+Hotkey: 3
+Flags: ( "no-departure-warp" )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
+Arrival delay: 9
$Arrival Cue: ( is-event-true-delay "msg34" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "msg40" 1 ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
+Arrival delay: 19
$Arrival Cue: ( has-arrived-delay 0 "Rodos" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
)
$AI Goals: ( goals ( ai-chase "Rodos" 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
+Arrival delay: 13
$Arrival Cue: ( is-event-true-delay 
   "fulcrum goal" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Leo flee" 0 ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase "Fulcrum" 50 ) )
+Hotkey: 7
+Flags: ( )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: Stalwart
$Arrival Cue: ( has-arrived-delay 1 "Stalwart" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
$AI Goals: ( goals ( ai-guard "Stalwart" 50 ) )
+Flags: ( )

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Libra flee" 0 ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase "Fulcrum" 50 ) )
+Hotkey: 7
+Flags: ( )

#Events		;! 99 total

$Formula: ( when 
   ( and-in-sequence 
      ( is-event-true-delay "msg55" 0 ) 
      ( or 
         ( < 
            ( distance-ship-subsystem 
               "Alpha 2" 
               "Fulcrum" 
               "Fighterbay01" 
            )
            50 
         )
         ( < 
            ( distance-ship-subsystem 
               "Alpha 2" 
               "Fulcrum" 
               "Fighterbay02" 
            )
            50 
         )
      )
   )
   ( hud-disable-except-messages 1 ) 
   ( lock-afterburner "Alpha 2" ) 
   ( lock-primary-weapon "Alpha 2" ) 
   ( lock-secondary-weapon "Alpha 2" ) 
   ( player-use-ai ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-play-dead 89 ) 
   )
   ( set-object-position 
      "Alpha 2" 
      0 
      -10000 
      0 
   )
   ( set-object-position 
      "Alpha 1" 
      0 
      -10100 
      0 
   )
)
+Name: cutscene
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Fast 29" ) 
      ( get-object-y "ScreenCam#Fast 29" ) 
      ( get-object-z "ScreenCam#Fast 29" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Fast 29" 
      )
      ( get-object-bank "ScreenCam#Fast 29" ) 
      ( get-object-heading 
         "ScreenCam#Fast 29" 
      )
   )
)
+Name: camera1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Fast 30" ) 
      ( get-object-y "ScreenCam#Fast 30" ) 
      ( get-object-z "ScreenCam#Fast 30" ) 
      42000 
      8000 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Fast 30" 
      )
      ( get-object-bank "ScreenCam#Fast 30" ) 
      ( get-object-heading 
         "ScreenCam#Fast 30" 
      )
      42000 
      8000 
   )
)
+Name: camera2
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( show-subtitle-image 
      "act_i" 
      0 
      0 
      ( true ) 
      ( true ) 
      0 
      0 
      8000 
      3000 
   )
)
+Name: title
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-image 
      "brandofcerberus" 
      0 
      0 
      ( true ) 
      ( true ) 
      0 
      0 
      8000 
      3000 
   )
)
+Name: title2
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Team: 0

$Formula: ( when ( true ) ( fade-out 4000 ) ) 
+Name: fade
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Team: 0

$Formula: ( when 
   ( true ) 
   ( fade-in 4000 ) 
   ( set-camera-position 
      -3115 
      150 
      -18416 
   )
   ( set-camera-rotation 90 0 270 ) 
   ( set-camera-position 
      -2960 
      150 
      -18930 
      7000 
   )
   ( close-sound-from-file ( true ) ) 
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file "ontheway.ogg" ) 
)
+Name: map1 fade2 music
+Repeat Count: 1
+Interval: 1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Cpt. McKinley" 
      "High" 
      "13 - McKinley" 
   )
)
+Name: map_msg13
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$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -3200 
      150 
      -18892 
      5000 
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)
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$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -3200 
      150 
      -18552 
      5000 
   )
)
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$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -2940 
      150 
      -18597 
      5000 
   )
)
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Cpt. McKinley" 
      "High" 
      "14 - McKinley" 
   )
)
+Name: map_msg14
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$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -2828 
      150 
      -18603 
      3000 
   )
)
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$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -2950 
      150 
      -18350 
      6000 
   )
)
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$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -2930 
      200 
      -18107 
      6000 
   )
)
+Name: map7
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$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -2730 
      177 
      -18097 
      3000 
      0 
      1500 
   )
   ( set-camera-rotation 
      48 
      0 
      270 
      3000 
      0 
      1500 
   )
)
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$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "DELTA CANIS MAJORIS" 
      60 
      59 
      ( false ) 
      ( false ) 
      8000 
   )
   ( show-subtitle-text 
      "Constellation: Canis Major" 
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      61 
      ( false ) 
      ( false ) 
      8000 
   )
   ( show-subtitle-text 
      "Star: Yellow-white supergiant" 
      60 
      62 
      ( false ) 
      ( false ) 
      8000 
   )
   ( show-subtitle-text 
      "Planets: 4" 
      60 
      64 
      ( false ) 
      ( false ) 
      8000 
   )
   ( show-subtitle-text 
      "Capital: Ensoph" 
      60 
      65 
      ( false ) 
      ( false ) 
      8000 
   )
   ( show-subtitle-text 
      "Population: 102,421,715" 
      60 
      66 
      ( false ) 
      ( false ) 
      8000 
   )
)
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$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -2703 
      900 
      -18257 
      5000 
      1000 
      1500 
   )
   ( set-camera-rotation 
      90 
      0 
      270 
      5000 
      1000 
      1500 
   )
)
+Name: map8
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Cpt. McKinley" 
      "High" 
      "15 - McKinley" 
   )
)
+Name: map_msg15
+Repeat Count: 1
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$Formula: ( when ( true ) ( fade-out 4000 ) ) 
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$Formula: ( when ( true ) ( end-mission ) ) 
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$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 2" ) 
   ( ship-guardian-threshold 
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      "Alpha 1" 
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   ( ship-guardian-threshold 
      42 
      "Delta 1" 
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)
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "0 - Alpha 1" 
   )
)
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "1 - Alpha 1" 
   )
)
+Name: msg1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Fulcrum" 
      "High" 
      "2 - Fulcrum" 
   )
)
+Name: msg2
+Repeat Count: 1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "3 - Alpha 1" 
   )
)
+Name: msg3
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Fulcrum" 
      "High" 
      "4 - Fulcrum" 
   )
)
+Name: msg4
+Repeat Count: 1
+Interval: 1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "5 - Alpha 1" 
   )
)
+Name: msg5
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$Formula: ( when 
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   ( add-goal 
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      ( ai-guard "Fulcrum" 87 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Rodos" 88 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Wanderer" 89 ) 
   )
)
+Name: alpha goal
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$Formula: ( when 
   ( has-arrived-delay 2 "Rodos" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "6 - Alpha 1" 
   )
)
+Name: msg6
+Repeat Count: 1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Rodos" 
      "High" 
      "7 - Rodos" 
   )
)
+Name: msg7
+Repeat Count: 1
+Interval: 1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "8 - Alpha 1" 
   )
)
+Name: msg8
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( has-arrived-delay 2 "Virgo" ) 
   ( send-message 
      "#Alpha 2" 
      "High" 
      "9 - #Alpha 2" 
   )
)
+Name: msg9
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 2 "Virgo" ) 
   ( send-message 
      "#Alpha 2" 
      "High" 
      "10 - #Alpha 2" 
   )
)
+Name: msg10
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "11 - Alpha 1" 
   )
)
+Name: msg11
+Repeat Count: 1
+Interval: 1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Rodos" 
      "High" 
      "12 - Rodos" 
   )
)
+Name: msg12
+Repeat Count: 1
+Interval: 1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "13 - Alpha 1" 
   )
)
+Name: msg13
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Fulcrum" 
      "High" 
      "14 - Fulcrum" 
   )
)
+Name: msg14
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "15 - Alpha 1" 
   )
)
+Name: msg15
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Fulcrum" 
      "High" 
      "16 - Fulcrum" 
   )
)
+Name: msg16
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 2" 
      "High" 
      "17 - #Alpha 2" 
   )
)
+Name: msg17
+Repeat Count: 1
+Interval: 1
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$Formula: ( when 
   ( has-docked-delay 
      "Rodos" 
      "Fulcrum" 
      1 
      18 
   )
   ( send-message 
      "Rodos" 
      "High" 
      "18 - Rodos" 
   )
)
+Name: msg18
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal "Rodos" ( ai-undock 89 ) ) 
   ( add-goal 
      "Rodos" 
      ( ai-waypoints-once 
         "rodos departure" 
         87 
      )
   )
)
+Name: rodos goals
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Rodos" 
      "rodos departure" 
      0 
   )
   ( send-message 
      "Rodos" 
      "High" 
      "19 - Rodos" 
   )
)
+Name: msg19
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Wanderer" ) 
   ( send-message 
      "Wanderer" 
      "High" 
      "20 - Wanderer" 
   )
)
+Name: msg20
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "21 - Alpha 1" 
   )
)
+Name: msg21
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( self-destruct "Wanderer" ) 
)
+Name: detonate wanderer bomb
+Repeat Count: 1
+Interval: 1
+Chained: 16

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "22 - Alpha 1" 
   )
)
+Name: msg22
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 2" 
      "High" 
      "23 - #Alpha 2" 
   )
)
+Name: msg23
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "24 - Alpha 1" 
   )
)
+Name: msg24
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 2" 
      "High" 
      "25 - #Alpha 2" 
   )
)
+Name: msg25
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "26 - Alpha 1" 
   )
)
+Name: msg26
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Fulcrum" 
      ( ai-waypoints-once "Fulcrum path" 89 ) 
   )
)
+Name: fulcrum goal
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Leo" ) 
   ( send-message 
      "Fulcrum" 
      "High" 
      "27 - Fulcrum" 
   )
)
+Name: msg27
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Libra" ) 
   ( lock-afterburner 
      "Leo 1" 
      "Leo 2" 
      "Leo 3" 
      "Leo 4" 
   )
   ( set-afterburner-energy 
      10 
      "Leo 1" 
      "Leo 2" 
      "Leo 3" 
      "Leo 4" 
   )
   ( lock-afterburner 
      "Libra 1" 
      "Libra 2" 
      "Libra 3" 
      "Libra 4" 
   )
   ( set-afterburner-energy 
      10 
      "Libra 1" 
      "Libra 2" 
      "Libra 3" 
      "Libra 4" 
   )
)
+Name: Strikers approach slowly
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Libra" "<any friendly>" ) 
      800 
   )
   ( do-nothing ) 
)
+Name: Libra flee
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Leo" "<any friendly>" ) 
      800 
   )
   ( do-nothing ) 
)
+Name: Leo flee
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "Leo flee" 4 ) 
      ( is-event-true-delay "Libra flee" 4 ) 
   )
   ( send-message 
      "#Alpha 2" 
      "High" 
      "28 - #Alpha 2" 
   )
)
+Name: msg28
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      4 
      "Leo" 
      "Libra" 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "29 - Alpha 1" 
   )
)
+Name: msg29
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Freighter DV-45832" 
   )
   ( send-message 
      "Fulcrum" 
      "High" 
      "30 - Fulcrum" 
   )
)
+Name: msg30
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "31 - Alpha 1" 
   )
)
+Name: msg31
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         2 
         "Freighter DV-45832" 
      )
      ( is-disabled-delay 
         0 
         "Freighter DV-45832" 
      )
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "32 - Alpha 1" 
   )
)
+Name: msg32
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Freighter QA-00821" 
   )
   ( send-message 
      "Delta 1" 
      "High" 
      "33 - Delta 1" 
   )
)
+Name: msg33
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "Freighter QA-00821" 
      "Freighter DV-45832" 
      "Freighter QS-23491" 
      "Freighter DV-55814" 
   )
   ( send-message 
      "#Alpha 2" 
      "High" 
      "34 - #Alpha 2" 
   )
)
+Name: msg34
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Scorpio" ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "35 - Delta 1" 
   )
)
+Name: msg35
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Scorpio 1" 
      "High" 
      "36 - Scorpio 1" 
   )
)
+Name: msg36
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "37 - Alpha 1" 
   )
)
+Name: msg37
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Scorpio 1" 
      "High" 
      "38 - Scorpio 1" 
   )
)
+Name: msg38
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Scorpio 1" 
      "High" 
      "39 - Scorpio 1" 
   )
)
+Name: msg39
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "40 - Alpha 1" 
   )
)
+Name: msg40
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( has-arrived-delay 3 "Stalwart" ) 
   ( send-message 
      "#Alpha 2" 
      "High" 
      "41 - #Alpha 2" 
   )
)
+Name: msg41
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Stalwart" 
      "High" 
      "42 - Stalwart" 
   )
)
+Name: msg42
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Fulcrum" 
      "High" 
      "43 - Fulcrum" 
   )
)
+Name: msg43
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Stalwart" 
      "High" 
      "44 - Stalwart" 
   )
)
+Name: msg44
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Fulcrum" 
      "High" 
      "45 - Fulcrum" 
   )
)
+Name: msg45
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "46 - Alpha 1" 
   )
)
+Name: msg46
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 2" 
      "High" 
      "47 - #Alpha 2" 
   )
)
+Name: msg47
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "48 - Alpha 1" 
   )
)
+Name: msg48
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 2" 
      "High" 
      "49 - #Alpha 2" 
   )
)
+Name: msg49
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "50 - Alpha 1" 
   )
)
+Name: msg50
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "51 - Alpha 1" 
   )
)
+Name: msg51
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "52 - Alpha 1" 
   )
)
+Name: msg52
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 2" 
      "High" 
      "53 - #Alpha 2" 
   )
)
+Name: msg53
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "54 - Alpha 1" 
   )
)
+Name: msg54
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "Fulcrum" 
         "Fulcrum path" 
         0 
      )
      ( is-event-true-delay "msg54" 7 ) 
      ( not 
         ( is-destroyed-delay 0 "Fulcrum" ) 
      )
   )
   ( send-message 
      "Fulcrum" 
      "High" 
      "55 - Fulcrum" 
   )
)
+Name: msg55
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 2" ) 
   ( do-nothing ) 
)
+Name: rtb
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Land on Fulcrum", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Rodos" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "56 - Alpha 1" 
   )
)
+Name: msg56
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Fulcrum" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "57 - Alpha 1" 
   )
)
+Name: msg57
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "msg5" 3 ) 
   ( do-nothing ) 
)
+Name: protect fulcrum condition
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Fulcrum" ) 
   ( do-nothing ) 
)
+Name: protect fulcrum
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Fulcrum", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" "Libra" ) 
   ( do-nothing ) 
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept strikers", -1)
+Objective key:  XSTR("(F12)", -1)

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Destroy kamikaze" 
   )
   ( do-nothing ) 
)
+Name: Destroy kamikaze
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy kamikaze freighters", -1)
+Objective key:  XSTR("(F10)", -1)

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 5 "Rodos" ) 
      ( is-destroyed-delay 5 "Fulcrum" ) 
   )
   ( show-subtitle-text 
      "MISSION FAILED" 
      30 
      0 
      ( false ) 
      ( true ) 
      5000 
      2000 
      0 
      255 
      255 
   )
   ( hud-disable-except-messages 1 ) 
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file 
      "FS2_Dth_A01.wav" 
   )
)
+Name: mission failed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( fade-out 4000 1 ) ) 
+Name: fade
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Freighter DV-45832" 
      "Freighter QA-00821" 
      "Freighter QS-23491" 
      "Freighter DV-55814" 
   )
   ( is-disabled-delay 5 "<argument>" ) 
   ( self-destruct "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: freighters detonate on disable
+Repeat Count: -1
+Trigger Count: 4
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Freighter DV-45832" 
   )
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: player invulnerable
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Destroy kamikaze" 
      8 
   )
   ( ship-vulnerable "Alpha 2" ) 
)
+Name: player vulnerable
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Join recruits
$MessageNew:  XSTR("Join McKinley's recruits on GTCa Fulcrum", -1)
$end_multi_text
$Formula: ( is-event-true-delay "msg55" 2 ) 

#Waypoints		;! 3 lists total


$Jump Node: -8511.662109, 0.014648, 14388.184570
$Jump Node Name: Vasuda
$Name: rodos departure
$List: (		;! 1 points in list
	( -2722.241211, 1024.897461, 2313.572510 )
)

$Name: Fulcrum path
$List: (		;! 1 points in list
	( -7809.923828, 0.010911, 12887.758789 )
)

$Name: stalwart path
$List: (		;! 1 points in list
	( -6192.318359, 906.109375, 11701.756836 )
)

#Messages		;! 61 total


$Name: 13 - McKinley
$Team: -1
$MessageNew:  XSTR("You can relax for now, Miles. Our journey will be long and rather calm, so you can mentally prepare for threats waiting for us in the Wolf's Group. ", -1)
$end_multi_text

$Name: 14 - McKinley
$Team: -1
$MessageNew:  XSTR("I was born in Delta Serpentis, but believe me, after a few weeks you'll be accustomed to your new place of service just like I did. Soon you'll call it your home. And you'll be ready to give your life to defend it. It's a true pearl in a crown. ", -1)
$end_multi_text

$Name: 15 - McKinley
$Team: -1
$MessageNew:  XSTR("The Wolf's Group... ", -1)
$end_multi_text

$Name: 0 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Here we are, Miles. The Fulcrum is awaiting our arrival as planned. The commander is a trustworthy Wolf's Fleet officer. He will make sure things don't get out of control.  ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 1 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Fulcrum, come in, this is McKinley. I'm done with the SOC and brought some fresh meat. What's the status of the rest of recruits? ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 2 - Fulcrum
$Team: -1
$MessageNew:  XSTR("Finally, Captain. We're awaiting two last transports before we are ready to set off to Wolf's Group. ", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: 3 - Alpha 1
$Team: -1
$MessageNew:  XSTR("They should be here by now. You've got contact with them? ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 4 - Fulcrum
$Team: -1
$MessageNew:  XSTR("Yeah. They're already on the way, but there's been some complications with the GTVA officials. Echos of the Istanbul incident. They put the fleet on high alert. ", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: 5 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Sure, nothing's better in warming up the atmosphere than political games. OK, let's get over this. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 6 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Here's the Rodos. Finally we can... Oh shit, what's the meaning of this!? ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 7 - Rodos
$Team: -1
$MessageNew:  XSTR("Mayday! We've been ambushed by Cerberus raiders! Barely made it out! They may be tracking us! ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: 8 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Shit just got real! Miles, quickly, cover the Rodos! Delta, stay by the Fulcrum. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 9 - #Alpha 2
$Team: -1
$MessageNew:  XSTR("Here they come! Five Hercs, closing fast!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 10 - #Alpha 2
$Team: -1
$MessageNew:  XSTR("That's all of them. Area's clear. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 11 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Rodos, where did they come from? ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 12 - Rodos
$Team: -1
$MessageNew:  XSTR("They hit us in subspace, during intrasystem jump. Knew exactly when we were going to depart from Rishe Station. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: 13 - Alpha 1
$Team: -1
$MessageNew:  XSTR("There's no place for coincidence here. All fighters, stay alert. No idea when they may hit us next. Fulcrum, call in GTVA reinforcements, we're gonna need these useless bastards. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 14 - Fulcrum
$Team: -1
$MessageNew:  XSTR("Already did it, Captain. They will dispatch a cruiser when there is one available. ETA 6 minutes. ", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: 15 - Alpha 1
$Team: -1
$MessageNew:  XSTR("That's what we call a rapid deployment... Did you alert the last transport, GTT Wanderer? ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 16 - Fulcrum
$Team: -1
$MessageNew:  XSTR("I did it as soon as they hit the Rodos. They altered their route in the last moment. Hopefully they will get here safely. ", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: 17 - #Alpha 2
$Team: -1
$MessageNew:  XSTR("Prudently. Let's hope it is enough. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 18 - Rodos
$Team: -1
$MessageNew:  XSTR("This is Rodos. All recruits are on board. Undocking now. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: 19 - Rodos
$Team: -1
$MessageNew:  XSTR("All set for jump. Heading straight to the shipyard. Good luck, Fulcrum. Say hello to Delta Majoris from us. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: 20 - Wanderer
$Team: -1
$MessageNew:  XSTR("This is the GTT Wanderer. Thanks for the warning, Fulcrum. It seems we've eluded Cerberus. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: 21 - Alpha 1
$Team: -1
$MessageNew:  XSTR("It's not over yet. Alpha, assume escort position. Let no terrorist scum touch this transport. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 22 - Alpha 1
$Team: -1
$MessageNew:  XSTR("What the... ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 23 - #Alpha 2
$Team: -1
$MessageNew:  XSTR("The Wanderer has just exploded! Detecting no survivors! ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 24 - Alpha 1
$Team: -1
$MessageNew:  XSTR("No! I had 80 recruits in there! Pilots, marines, engineers! All of them... gone!? Cerberus is gonna pay for it! ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 25 - #Alpha 2
$Team: -1
$MessageNew:  XSTR("Captain, we've got to go! They'll now go after the Fulcrum! ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 26 - Alpha 1
$Team: -1
$MessageNew:  XSTR("You're right, Miles. Fulcrum, full speed to the jump node! All fighters cover it! ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 27 - Fulcrum
$Team: -1
$MessageNew:  XSTR("Strikers, two wings, 4 clicks! Get them before their Maxim cannons shred our armour plates! ", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: 28 - #Alpha 2
$Team: -1
$MessageNew:  XSTR("Damn, they're fleeing! It's a hit and run attack! ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 29 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Strikers have departed. Back to Fulcrum at once, there may be more! ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 30 - Fulcrum
$Team: -1
$MessageNew:  XSTR("There is a freighter heading directly at us! ", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: 31 - Alpha 1
$Team: -1
$MessageNew:  XSTR("What the... Damn, it's a kamikaze attack! Destroy it or disable! Watch out for the blast! ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 32 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Damn Cerberus. They must have hundreds of old freighters scrapped from junkyards. It was a matter of time before they start throwing them at us. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 33 - Delta 1
$Team: -1
$MessageNew:  XSTR("We've got more kamikaze ships incoming! ", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: 34 - #Alpha 2
$Team: -1
$MessageNew:  XSTR("These freighters no longer pose any threat. The Fulcrum is safe for now. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 35 - Delta 1
$Team: -1
$MessageNew:  XSTR("Incoming Cerberus fighters, out of range! They're hailing us! ", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: 36 - Scorpio 1
$Team: -1
$MessageNew:  XSTR("We meet again, McKinley. How does it feel to be betrayed? ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: 37 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Come here and see how it feels, Cerberus scum. I'm done with you. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 38 - Scorpio 1
$Team: -1
$MessageNew:  XSTR("But we are not done with you, McKinley. Let it be a warning. Cerberus did not forget your treason. You can advance in the Alliance hierarchy, but this will not save you. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: 39 - Scorpio 1
$Team: -1
$MessageNew:  XSTR("Cerberus' influence spreads everywhere, even in your beloved Wolf's Group. It won't be long before our paths cross again and then... We will finish you. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: 40 - Alpha 1
$Team: -1
$MessageNew:  XSTR("We shall see about that. We shall see... ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 41 - #Alpha 2
$Team: -1
$MessageNew:  XSTR("And here comes the cavalry... ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 42 - Stalwart
$Team: -1
$MessageNew:  XSTR("This is the GTC Stalwart. What's your status, Fulcrum? ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 43 - Fulcrum
$Team: -1
$MessageNew:  XSTR("Glad you finally made it here, Stalwart. We took moderate damage from Cerberus strikers and unmanned freighters, but we are able to carry on to our original destination. ", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: 44 - Stalwart
$Team: -1
$MessageNew:  XSTR("Good to hear that, Fulcrum. We will stand guard in case Cerberus strike again.  ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 45 - Fulcrum
$Team: -1
$MessageNew:  XSTR("Copy that, Stalwart. Fulcrum out. ", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: 46 - Alpha 1
$Team: -1
$MessageNew:  XSTR("I'd really like to believe Stalwart's delay was a coincidence. I'd really like to... ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 47 - #Alpha 2
$Team: -1
$MessageNew:  XSTR("They truly wanted to hit you, Captain. What made them so eager to punish you for defection after all these years? ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 48 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Don't know, Miles. But if the reports from the Wolf's Group are true... then we're really going to have our hands full once we arrive at Delta Majoris. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 49 - #Alpha 2
$Team: -1
$MessageNew:  XSTR("Reports?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 50 - Alpha 1
$Team: -1
$MessageNew:  XSTR("I'll introduce you once we're on the way. Cerberus has always been active in the Wolf's Group. They've been interested in Ancient ruins scattered throughout its systems. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 51 - Alpha 1
$Team: -1
$MessageNew:  XSTR("But now it seems they're working on something bigger. There are traces that Kaimler Ovadiah himself turned up in the Group and hides somewhere, coordinating Cerberus activity. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 52 - Alpha 1
$Team: -1
$MessageNew:  XSTR(" We've got to know what they're up to. We've got to hunt them down. And we're gonna need your help in that. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 53 - #Alpha 2
$Team: -1
$MessageNew:  XSTR("Any time, sir. You can count on me. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 54 - Alpha 1
$Team: -1
$MessageNew:  XSTR("I know, old friend. I know. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 55 - Fulcrum
$Team: -1
$MessageNew:  XSTR("We're ready to jump to Vasuda.  All fighters, land on the Fulcrum. ", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: 56 - Alpha 1
$Team: -1
$MessageNew:  XSTR("We've lost the Rodos! We've lost the Rodos! ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 57 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Fulcrum is going down with all aboard! ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunAntaresA
+Angles: 0.610865 0.000000 4.991642
+Scale: 0.300000
$Sun: SunAntaresB
+Angles: 0.715584 0.000000 5.043998
+Scale: 1.000000
$Starbitmap: p_AeonXII
+Angles: 0.715585 0.244346 3.159046
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: :15 Green Abyss
$Briefing Music: SG06 - Blue Fire
$Fiction Viewer Music: SG05 - Deep Calm

#End

