;==================SHADOW GENESIS: CHAPTER I - MUSIC.TBL=======================

#SoundTrack Start	         				; SoundTrack 0
$Soundtrack Name: 1: Genesis
$Name:	FS2_Amb_A01.wav				25.0	105840	; * Ambience 
$Name:	FS2_AArv_A01.wav			1.8	105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_B01.wav				3.8	81415	; * Enemy Arrival during Normal
$Name:	FS2_Btl_A01.wav				25.8	66150	; * Battle 1
$Name:	FS2_Btl_A02.wav				27.8	81415	; * Battle 2
$Name:	FS2_Btl_A03.wav				39.8	81415	; * Battle 3
$Name:	FS2_AArv_A01.wav			1.8	105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_B02.wav				3.8	81415	; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav			2.8	52920	; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav			30.8	52920	; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav				23.8	132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav				23.8	132300	; * Player dies
#SoundTrack End							; End Soundtrack 0
;
#SoundTrack Start	     					; SoundTrack 1
$Soundtrack Name: 2: Exodus
$Name:	FS2_Amb_B01.wav				17.0	132300	; * Ambience 
$Name:	FS2_AArv_A01.wav			1.8	105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_B01.wav				4.8	81415	; * Enemy Arrival during Normal
$Name:	FS2_Btl_B01.wav				39.8	132300	; * Battle 1
$Name:	FS2_Btl_B02.wav				23.8	75600	; * Battle 2
$Name:	FS2_Btl_B03.wav				31.8	75600	; * Battle 3
$Name:	FS2_AArv_A01.wav			1.8	105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_B04.wav				4.8	75600	; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav			2.8	52920	; * Victory 1 ( goal completed )
$Name:	FS2_Vict_B02.wav			40.8	88200	; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav				23.8	132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav				23.8	132300	; * Player dies
#SoundTrack End							; End Soundtrack 1
;
#SoundTrack Start	         				; SoundTrack 2
$Soundtrack Name: 3: Leviticus
$Name:	FS2_Amb_C01.wav				16.0	98916	; * Ambience 
$Name:	FS2_AArv_A01.wav			1.8	105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_C01.wav				3.8	99225	; * Enemy Arrival during Normal
$Name:	FS2_Btl_C01.wav				11.8	216491	; * Battle 1
$Name:	FS2_Btl_C02.wav				7.8	192437	; * Battle 2
$Name:	FS2_Btl_C03.wav				28.8	99225	; * Battle 3
$Name:	FS2_AArv_A01.wav			1.8	105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_C01.wav				3.8	99225	; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav			2.8	52920	; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav			30.8	52920	; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav				23.8	132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav				23.8	132300	; * Player dies
#SoundTrack End							; End Soundtrack 2
;
#SoundTrack Start	         				; SoundTrack 3
$Soundtrack Name: 4: Numbers
$Name:	FS2_Amb_A01.wav				25.0	105840	; * Ambience 
$Name:	FS2_AArv_A01.wav			1.8	105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_D01.wav				3.8	99362	; * Enemy Arrival during Normal
$Name:	FS2_Btl_D01.wav				15.8	115764	; * Battle 1
$Name:	FS2_Btl_D02.wav				23.8	115764	; * Battle 2
$Name:	FS2_Btl_D03.wav				23.8	115764	; * Battle 3
$Name:	FS2_AArv_A01.wav			1.8	105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_D01.wav				3.8	99362	; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav			2.8	52920	; * Victory 1 ( goal completed )
$Name:	FS2_Vict_B02.wav			40.8	88200	; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav				23.8	132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav				23.8	132300	; * Player dies
#SoundTrack End							; End Soundtrack 3
;
#SoundTrack Start	         				; SoundTrack 4
$Soundtrack Name: 5: Deuteronomy
$Name:	FS2_Amb_B01.wav				16.0	132300	; * Ambience 
$Name:	FS2_AArv_A01.wav			1.8	105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_D01.wav				3.8	99362	; * Enemy Arrival during Normal
$Name:	FS2_Btl_F01.wav				23.8	117600	; * Battle 1
$Name:	FS2_Btl_F02.wav				15.8	117600	; * Battle 2
$Name:	FS2_Btl_F03.wav				20.0	117600	; * Battle 3
$Name:	FS2_AArv_A01.wav			1.8	105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_D01.wav				3.8	99362	; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav			2.8	52920	; * Victory 1 ( goal completed )
$Name:	FS2_Vict_B02.wav			40.8	88200	; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav				23.8	132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav				23.8	132300	; * Player dies
#SoundTrack End							; End Soundtrack 4
;
#SoundTrack Start         					; SoundTrack 5
$Soundtrack Name: 6: Joshua
$Name:	FS2_Amb_C01.wav				16.0	98916	; * Ambience 
$Name:	FS2_AArv_A01.wav			1.8	105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_E02.wav				1.8	147000	; * Enemy Arrival during Normal
$Name:	FS2_Btl_G01.wav				25.8	88200	; * Battle 1
$Name:	FS2_Btl_G02.wav				19.8	88200	; * Battle 2
$Name:	FS2_Btl_G03.wav				31.8	88200	; * Battle 3
$Name:	FS2_AArv_A01.wav			1.8	105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_G02.wav				3.8	88200	; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav			2.8	52920	; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav			30.8	52920	; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav				23.8	132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav				23.8	132300	; * Player dies
#SoundTrack End							; End SoundTrack 5
;
#SoundTrack Start         					; SoundTrack 6
$Soundtrack Name: 7: Revelation
$Name:	FS2_Amb_E01.wav				14.0	73500	; * Ambience 
$Name:	FS2_AArv_A01.wav			1.8	105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_E02.wav				1.8	147000	; * Enemy Arrival during Normal
$Name:	FS2_Btl_E01.wav				27.8	147000	; * Battle 1
$Name:	FS2_Btl_E02.wav				23.8	88200	; * Battle 2
$Name:	FS2_Btl_E03.wav				22.8	88200	; * Battle 3
$Name:	FS2_AArv_A01.wav			1.8	105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_E02.wav				1.8	147000	; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav			2.8	52920	; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav			30.8	52920	; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav				23.8	132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav				23.8	132300	; * Player dies
#SoundTrack End							; End SoundTrack 6
;

#SoundTrack Start
$Soundtrack Name: :8 Lost Soul				; Jack Wall - Samara [Mass Effect 2 OST]
$Name:	LS-amb.ogg					32.0	176400	; * Ambience 
$Name:	FS2_AArv_A01.wav				1.8	105840	; * Allied Arrival during Normal
$Name:	LS-arv.ogg					9.0	176400	; * Enemy Arrival during Normal
$Name:	LS-Btl1.ogg					64.5	176400	; * Battle 1
$Name:	Ls-Btl2.ogg					30.5	176400 	; * Battle 2
$Name:	LS-Btl3.ogg					42.0	176400	; * Battle 3
$Name:	FS2_AArv_A01.wav				1.8	105840	; * Allied Arrival during Normal
$Name:	LS-arv.ogg					9.0	176400	; * Enemy Arrival during Battle
$Name:	LS-vict.ogg					16.0	176400	; * Victory 1
$Name:	LS-vict.ogg					16.0	176400	; * Victory 2
$Name:	LS-dead.ogg					49.5	176400	; * Goal Failed
$Name:	LS-dead.ogg					49.5	176400	; * Player dies
#SoundTrack End

#SoundTrack Start
$Soundtrack Name: :9 Behind the Game			; Mooze - Behind the Game [Stalker Trailer or something o___O] 
$Name:  BtG-amb.ogg					66.0	176400	; * Ambience 
$Name:	BtG-allyArv.ogg					4.5	176400	; * Allied Arrival during Normal
$Name:	BtG-enemyArv.ogg				5.0	176400	; * Enemy Arrival during Normal
$Name:	BtG-Btl1.ogg					63.0	176400	; * Battle 1
$Name:	BtG-Btl2.ogg					26.5	176400 	; * Battle 2
$Name:	BtG-Btl3.ogg					42.0	176400	; * Battle 3
$Name:	BtG-allyArv.ogg					4.4	176400	; * Allied Arrival during Battle
$Name:	BtG-enemyArv.ogg				5.0	176400	; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav				2.8	52920	; * Victory 1 ( goal completed )
$Name:	BtG-vict.ogg					31.5	176400	; * Victory 2	( all enemies dead, goals completed )
$Name:	BtG-fail.ogg					20.5	176400	; * Goal Failed
$Name:  BtG-fail.ogg					20.5	176400	; * Player dies
#SoundTrack End


#SoundTrack Start
$Soundtrack Name: :10 Heroes of Sparta			; 300 Soundtrack
$Name:  HoS-amb.ogg					30.0	176400	; * Ambience 
$Name:	FS2_AArv_A01.wav				1.8	105840	; * Allied Arrival during Normal
$Name:	HoS-ARV.ogg					6.5	176400	; * Enemy Arrival during Normal
$Name:	HoS-Btl1.ogg					11.0	176400	; * Battle 1
$Name:	HoS-Btl2.ogg					30.0	176400 	; * Battle 2
$Name:	HoS-Btl3.ogg					20.0	176400	; * Battle 3
$Name:	FS2_AArv_A01.wav				1.8	105840	; * Allied Arrival during Normal
$Name:	HoS-Arv.ogg					6.5	176400	; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav				2.8	52920	; * Victory 1 ( goal completed )
$Name:	HoS-VICT.ogg					101.0	176400	; * Victory 2	( all enemies dead, goals completed )
$Name:	HoS-fail.ogg					38.5	176400	; * Goal Failed
$Name:  HoS-fail.ogg					38.5	176400	; * Player dies
#SoundTrack End


#SoundTrack Start
$Soundtrack Name: :10 Machine				; Blue Planet: AoA
$Name:	machineamb2.ogg					16.0	135500	; * Ambience
$Name:	FS2_Arv_A01.wav					1.8	105840	; * Allied Arrival during Normal
$Name:	machineearv.ogg					4.0	179150	; * Enemy Arrival during Normal
$Name:	machinebattle1.ogg				16.0	179150	; * Battle 1
$Name:	machinebattle2.ogg				28.0	180000	; * Battle 2
$Name:	machinebattle3.ogg				24.0	180000	; * Battle 3
$Name:	FS2_AArv_A01.wav				1.8	105840	; * Allied Arrival during Battle
$Name:	machineearv.ogg					4.0	179150	; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.ogg				2.8	52920	; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav				36.0	88200	; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav					23.8	132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav					23.8	132300	; * Player dies
#SoundTrack End


#SoundTrack Start
$Soundtrack Name: :11 Edge of Oblivion			; Jack Wall - Tali [Mass Effect 2 OST]
$Name:  EoO-amb.ogg					30.1	176400	; * Ambience 
$Name:	FS2_Arv_A01.wav					1.8	105840	; * Allied Arrival during Normal
$Name:	EoO-EArv.ogg					2.0	176400	; * Enemy Arrival during Normal
$Name:	EoO-Btl1.ogg					29.0	176400	; * Battle 1
$Name:	EoO-Btl2.ogg					31.5	176400 	; * Battle 2
$Name:	EoO-Btl3.ogg					43.5	176400	; * Battle 3
$Name:	FS2_Arv_A01.wav					1.8	105840	; * Allied Arrival during Battle
$Name:	EoO-EArv.ogg					2.0	176400	; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav				2.8	52920	; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav				36.0	88200	; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav					23.8	132300	; * Goal Failed
$Name:  EoO-dead.ogg					14.5	176400	; * Player dies
#SoundTrack End


#SoundTrack Start
$Soundtrack Name: :12 Sovereign				; Jack Wall - Grunt/Miranda [Mass Effect 2 OST]
$Name:  Sov-amb.ogg					21.5	176400	; * Ambience 
$Name:	FS2_Arv_A01.wav					1.8	105840	; * Allied Arrival during Normal
$Name:	Sov-Arv.ogg					3.0	176400	; * Enemy Arrival during Normal
$Name:	Sov-Btl1.ogg					30.5	176400	; * Battle 1
$Name:	Sov-Btl2.ogg					62.0	176400 	; * Battle 2
$Name:	Sov-Btl3.ogg					41.5	176400	; * Battle 3
$Name:	FS2_Arv_A01.wav					1.8	105840	; * Allied Arrival during Battle
$Name:	Sov-Arv.ogg					3.0	176400	; * Enemy Arrival during Normal
$Name:	Sov-goalVict.ogg					8.5	52920	; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav				36.0	88200	; * Victory 2	( all enemies dead, goals completed )
$Name:	Sov-goalFail.ogg					4.0	132300	; * Goal Failed
$Name:  Sov-fail.ogg					35.5	176400	; * Player dies
#SoundTrack End


#SoundTrack Start
$Soundtrack Name: :13 TOYDwE				; Hans Zimmer, Lorne Baife - The Only Easy Day was Yesterday [CoD: MW2 OST]
$Name:	OED-amb.ogg					75.0	176400	; * Ambience 
$Name:	FS2_AArv_A01.wav				1.8	105840	; * Allied Arrival during Normal
$Name:	OED-arv.ogg					4.5	176400	; * Enemy Arrival during Normal
$Name:	OED-Btl1.ogg					94.0	176400	; * Battle 3
$Name:	OED-Btl2.ogg					78.0	176400 	; * Battle 2
$Name:	OED-Btl3.ogg					57.5	176400	; * Battle 1
$Name:	FS2_AArv_A01.wav				1.8	105840	; * Allied Arrival during Normal
$Name:	OED-arv.ogg					4.5	176400	; * Enemy Arrival during Normal
$Name:	OED-vict.ogg					6.5	176400	; * Victory 1
$Name:	FS2_Vict_A02.wav				36.0	88200	; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav					23.8	132300	; * Goal Failed
$Name:	OED-Fail2.ogg					39.0	176400	; * Player dies
#SoundTrack End


#SoundTrack Start
$Soundtrack Name: :15 Green Abyss				; MoozE - Tangrenjie/Opium Girl
$Name:	GreenAbyss_Amb.ogg				50.5	176400	; * Ambience 
$Name:  FS2_AArv_A01.wav                   		3.8	235200	; Allied Arrival during Normal
$Name:	GreenAbyss_EArv.ogg				1.0	176400	; * Enemy Arrival during Normal
$Name:	GreenAbyss_Btl1.ogg				26.5	176400	; * Battle 1
$Name:	GreenAbyss_Btl2.ogg				35.5	176400 	; * Battle 2
$Name:	GreenAbyss_Btl3.ogg				57.5	176400	; * Battle 3
$Name:  FS2_AArv_A01.wav                      	3.8	235200	; Allied Arrival during Battle
$Name:	GreenAbyss_EArv2.ogg				2.0	176400	; * Enemy Arrival during Battle
$Name:	GreenAbyss_Goal.ogg				2.8	52920	; * Victory 1 ( goal completed )
$Name:	GreenAbyss_Vict.ogg				8.5	176400	; * Victory 2	( all enemies dead, goals completed )
$Name:	GreenAbyss_Dead.ogg					23.8	132300	; * Goal Failed
$Name:  GreenAbyss_Dead.ogg				52.5	176400	; * Player dies
#SoundTrack End


#Menu Music Start
$Name:		Brief1				
$Filename:	FS2_Brief_01.wav			; briefing music 1

$Name:		Brief2
$Filename:	FS2_Brief_02.wav			; briefing music 2

$Name:		Brief3
$Filename:	FS2_Brief_03.wav			; briefing music 3

$Name:		Brief4
$Filename:	FS2_Brief_04.wav			; briefing music 4

$Name:		Brief5
$Filename:	FS2_Brief_05.wav			; briefing music 5

$Name:		Brief6
$Filename:	FS2_Btl_A01.wav				; briefing music 6

$Name:		Brief7
$Filename:	FS2_Cinema2.wav				; briefing music 7

$Name:		Success
$Filename:	FS2_DB_01.wav				; debriefing success music

$Name:		Average
$Filename:	FS2_DB_02.wav				; debriefing average music

$Name:		Failure
$Filename:	FS2_DB_03.wav				; debriefing failure music

$Name:		Aquitaine
$Filename:	Aquitaine.wav				; Main menu music

$Name:		Psampik
$Filename:	Psampik.wav				; Vasudan menu music

$Name:		Cinema
$Filename:	FS2_Cinema2.wav				; credits music

$Name:		SG01 - Thunder				
$Filename:	SGBriefing01Thunder.ogg				; SG briefing music 1

$Name:		SG02 - Rising Souls		
$Filename:	SGBriefing02Souls.ogg				; SG briefing music 2

$Name:		SG03 - Truth			
$Filename:	SGBriefing03Truth.ogg				; SG briefing music 3

$Name:		SG04 - Iron Circles	
$Filename:	SGBriefing04Circles.ogg				; SG briefing music 4

$Name:		SG05 - Deep Calm		
$Filename:	SGBriefing05Calm.ogg				; SG briefing music 5

$Name:		SG06 - Blue Fire				
$Filename:	SGBriefing06BlueFire.ogg			; SG briefing music 6

$Name:		SG07 - Aftermath			
$Filename:	SGBriefing07Aftermath.ogg			; SG briefing music 7

$Name:		SG08 - Vengeance		
$Filename:	SGBriefing08Vengeance.ogg			; SG briefing music 8

$Name:		SG09 - Prepare		
$Filename:	SGBriefing09Prepare.ogg				; SG briefing music 9

$Name:		SG10 - Secret Society[SOC]		
$Filename:	SGBriefing10SOC.ogg				; SG briefing music 10

$Name:		SG11 - Mind Games		
$Filename:	SGBriefing11Game.ogg				; SG briefing music 11

$Name:		SG12 - Out of the Darkness			
$Filename:	Darkness.ogg					; SG briefing music 12

$Name:		SG13 - Castle Halls		
$Filename:	Castle.ogg					; SG briefing music 13

$Name:		SG14 - Allied Command			
$Filename:	Allied_Command.ogg				; SG briefing music 14

$Name:		SG15 - Northern Empires		
$Filename:	Empire.ogg					; SG briefing music 15

$Name:		SG16 - Brave Soldat			
$Filename:	SGBriefing16BrSoldat.ogg			; SG briefing music 16

$Name:		SG17 - Sickness			
$Filename:	Sickness.ogg					; SG briefing music 17

$Name:		SG18 - Serenity		
$Filename:	Serenity.ogg					; SG briefing music 18

$Name:		Promise
$Filename:	Mainhall_Nightwalkers.ogg			; Main Menu Music - Act I

$Name:		Nexus
$Filename:	Mainhall_NexusTheme.ogg				; Main Menu Music - Act II

$Name:		Enlightenment
$Filename:	Mainhall_Auriga.ogg				; Main Menu Music - Act III

#Menu Music End

