#Mission Info

$Version: 0.10
$Name:  XSTR("Hellgate", -1)
$Author: Shadow Genesis Team
$Created: 10/24/09 at 12:15:58
$Modified: 07/18/17 at 22:08:35
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -275.677917, 3109.922607, -5550.097656
+Viewer orient:
	0.999145, -0.000000, -0.041352,
	0.025614, 0.785063, 0.618886,
	0.032464, -0.619416, 0.784392


$Load Screen 1024: loading_shivangate.tga

$Skybox Model: skybox_spica_varyag4.pof

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("===GTCa Equinox===
Wolf's Fleet's 9th Battlegroup
Spica

$b Login: Lt. cmd. Nathan Miles
$b Password: *********", -1)
$end_multi_text
$Ani Filename: cbX_default
+Wave Filename: none

$Stage Text:
 XSTR("$g Access $g granted

11:44, 13th February 2390

Welcome to the computer network of GTCa Equinox. 

$b Reminder: All pilots of the GTCa Equinox are requested to report at the a briefing room at 12:00 space time. 

Proceed to see new messages.", -1)
$end_multi_text
$Ani Filename: cbX_GTVA
+Wave Filename: none

$Stage Text:
 XSTR("$b From: Whitewolf
$b To: Lt. cmd. Nathan Miles
$b Wyslano: 12th February 2390
$b Subject: Thank you

I just wanted to thank you for your leadership during our mission. You helped us find courage to deal with Cerberus. If not you, those terrorists would have succeeded in their mission. Our commander from security forces says we have a chance to finish our training and join the fleet earlier than others. It was an honour to fight with you, sir. I hope we'll meet again. 

Whitewolf", -1)
$end_multi_text
$Ani Filename: cbX_GTVA
+Wave Filename: none

$Stage Text:
 XSTR("$b From: Unknown
$b To: Lt. cmd. Nathan Miles
$b Wyslano: 13th February 2390
$b Subject: Raider's Pride

Sorry I didn't contact you earlier, Miles. I just want to congratulate you a good work with a tracking device. Destruction of Raider's Pride and our victory in KY Cygni would be impossible without you. You've joined an elite group of silent, invisible war heroes, Miles. The SOC is pleased with your efforts. We shall meet again. Soon. 

Sentinel", -1)
$end_multi_text
$Ani Filename: cb02_SOC
+Wave Filename: none

$Stage Text:
 XSTR("$b Cmd. $b Hurley $b Reyes:

Greetings, pilots. I called this briefing because Equinox has a new assignment. The war is close to an end. Most Cerberus cells were found and destroyed, the rebel fleet's remnants are hiding in Spica and Delta Majoris, KY Cygni and Herschel are fully under Wolf's Fleet's control. Our counterintelligence successfully stopped a revolt in Herschel before it broke out and the Supreme Command undertook actions to centralize command structure and strengthen control over the military in order to prevent future revolts like Arcturus and Stirling ones. Those changes made the Wolf's Fleet much better prepared for future Cerberus, Shivan and any other threats.", -1)
$end_multi_text
$Ani Filename: cb07_wolfsfleet
+Wave Filename: none

$Stage Text:
 XSTR("Our primary objective is to find and capture Kaimler Ovadiah who is probably hiding in Spica with the remnants of the rebel fleet. Both Cerberus and Argus remain operational and with their advanced stealth systems they can remain hidden from our sensors and move undetectably inside and, with some luck, also between planetary systems. But their fighting capability is not unlimited. Their supplies will soon run out. Without political and financial support of various sponsors from the GTVA, Cerberus Legacy will slowly but constantly die out. Supreme Command thinks that Ovadiah will give up his fight and wait the worst times or try to negotiate the best possible conditions of surrender. ", -1)
$end_multi_text
$Ani Filename: cb12_cerberuscaps1
+Wave Filename: none

$Stage Text:
 XSTR("Remember, however, Spica consists of 16 planets and 70 moons and tens of other orbs and is home to various pirates, criminals and other people unable to find a place on civilized worlds. It's a perfect place for a snake like Kaimler Ovadiah and it's been unstable even before the rebellion. We've got to make sure our snake won't find any new allies here. We've got to make sure his final hours won't be pleasant at all. ", -1)
$end_multi_text
$Ani Filename: cb12_cerberuscaps1
+Wave Filename: none

$Stage Text:
 XSTR("$b Miles: What's going on, Grizzly? You look troubled. Not expected from someone who got through all this mess with such ease. 

$b Grizzly: Yeah, I'm simply getting used to dealing with all this political stuff we barely understand. And alien tech we understand even less. Rebels, spies, pirates, archeologists, xenologists... That's too much for head a simple pilot. If I tried to get the full understanding of this like you're trying, I'd have my mind blown up to pieces like the Raider's Pride. It's easier to think it's just you and bad guys marked as red dots on your sensors. 

$b Miles: Ok, I got it. So again, what is it? Seems things are finally going well. 

$b Grizzly: That's the problem, Miles. We're being told a success propaganda. A fairy-tale. Something that's on the contrary to what we saw. ", -1)
$end_multi_text
$Ani Filename: cbX_default
+Wave Filename: none

$Stage Text:
 XSTR("$b Miles: What do you mean? 

$b Grizzly: Something's not right, Miles. I can feel it under my skin. You think the war is over? That Cerberus put theirs three heads in the sand and will not show them up anymore? They still have two destroyers. They may still have bases and facilities we did not find. They may have similar stations like the Raider's Pride we know nothing about. I think Ovadiah is deceiving us. We heard him. That son of a bitch did not sound like a man who wants to give up. We both know that the rebellion was only a diversion. These rebels died not knowing that Ovadiah was cheating them all the time. All he wants is Ancient technology and we can only guess how many artifacts and databases was plundered while we were busy fighting the rebels. Remember Argus, remember Stirling blockade. He's a psychopath. He's treating life via his goals and obsessions. He always thinks three steps forward. He never shows his cards. And I have no doubts he's still got some to play. ", -1)
$end_multi_text
$Ani Filename: cbX_default
+Wave Filename: none

$Stage Text:
 XSTR("$b Miles: I see your point. But what do you suggest? What can Cerberus do with this technology? No fleet, no logistical and political support? 

$b Grizzly: We don't know their fighting capabilities, Miles. Quite a bunch of ships made it to Spica. With all these junkyards, pirate hides here they can bring their ships back to fight sooner than we could expect. 

$b Miles: Hell. I hope you're wrong. Really hope. I arrived at Wolf's Group just before the war looking for a place to show up. But now, after all of this, I'm... simply tired. It's making you comfortable to think the end is near. 

$b Grizzly: And that's how you obey your own rules, Miles. You used to advise me to consider the worst possible outcome. 

$b Miles: Indeed... You know, buddy, I've just lost a mood to talk. Leave me alone. ", -1)
$end_multi_text
$Ani Filename: cbX_default
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("The $g GTCa $g Equinox has joined the $g 11th $g Battlegroup of the $g GTD $g Neya. The Neya's commanding officer, Admiral Lena Hartwig, was ordered by Admiral Peters himself to coordinate colonization effort in Spica. Some sectors designated for settlements were previously off limits by the SOC. Now that they're finally open, the fleet will rendezvous and secure them. The 11th Battlegroup is commanded by the $g GTD $g Neya. The other ships in the group are the $g GTCv $g Isonomia, $g GTC $g Ether, $g GTC $g Odyssey, $g GTC $g Cydonia, and $g GTC $g Hesperia.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -736.668152, 6839.515625, -702.065674
$camera_orient:
	0.999996, -0.000001, 0.002642,
	-0.002622, -0.122485, 0.992467,
	0.000323, -0.992470, -0.122485
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -1124.722290, 9.895163, -1708.068848
$label: Neya
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Eurynome
$pos: -813.091125, 0.007160, -2125.343018
$label: Isonomia
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTC Pheobe
$pos: -1460.345459, -107.684509, -2506.039795
$label: Odyssey
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTC Atreus
$pos: -1754.250854, -507.863464, -1163.591675
$label: Cydonia
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTC Pheobe
$pos: -1372.047729, 221.808350, -840.807373
$label: Ether
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTC Atreus
$pos: -1666.887329, 470.112152, -1958.008057
$label: Hesperia
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCa Farael
$pos: -796.832458, 0.007597, -1130.276978
$label: Equinox
+id: 7
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The SOC reports that the rendezvous point is located in high orbit of Tau Enigma. What interests us is the so called $b Object $b 6614, which orbits the planet. The report on it was quite foggy, but says that the area should be safe. The 11th Battlegroup is about to reach the rendezvous point near the $b Object $b 6614. You'll lead a recon unit to make sure there are no Cerberus forces or local pirate groups in the area. If we have to expand our settlements on Tau Enigma, we need to provide security for the colonists. You'll be flying the $g GTVF $g Hestia on this mission. Good luck. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4052.140869, 21862.259766, 4702.962402
$camera_orient:
	-0.009165, -0.000001, 0.999958,
	-0.986098, -0.165918, -0.009038,
	0.165911, -0.986140, 0.001520
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 20
$team: Neutral
$class: GTNB Pharos
$pos: -922.297668, 6680.608887, 4950.749512
$label: Object 6614
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("Nice work, Alpha. These scans will let our analysts begin understanding this portal.

Research will proceed as planned. A civilian research team is already on its way to start further examination of the portal. We must be very careful. We have no proof that there are Shivans behind the portal, but we must take any necessary precautions to protect the Spican colonists. What's more, we're sure that Cerberus has knowledge of the portal and still has some forces in Spica that can be mobilized and used to take it over. 

You have a few hours off, pilots. Get some rest.  You'll be informed about your next assignment afterwards.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Unknown
$Alt: 'Grizzly'
$Alt: 'Fox'
$Alt: 'Scimitar'

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTVF Hestia"	5
	"GTF Myrmidon"	5
	"GTF Ezechiel"	5
	"GTF Persephone"	5
	"GTF Hercules Mark II"	5
	"GTF Perseus"	5
	"GTF Falcon"	5
	"GTB Rhea"	5
	"GTB Artemis"	5
	"GTB Boanerges"	5
)

+Weaponry Pool: (
	"Krator"	12
	"Hellion"	26
	"Slayer PDC"	16
	"Hammer HL-9"	8
	"Akheton SDG"	100
	"Morning Star"	100
	"Prometheus S"	8
	"Funeral"	232
	"Mirage"	720
	"Angel"	52
	"Penetrator"	100
	"Avalanche"	1640
	"Stormrise"	1000
	"Little Boy"	100
	"Piranha"	100
	"Cyclops"	100
	"EMP Adv."	100
)

#Objects		;! 29 total

$Name: Alpha 1		;! Object #0
$Class: GTVF Hestia
$Team: Friendly
$Location: -106.949806, -71.321289, -219.351700
$Orientation:
	0.992423, 0.000000, 0.122874,
	0.000000, 1.000000, 0.000000,
	-0.122874, 0.000000, 0.992423
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hellion" "Slayer PDC" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Unknown		;! Object #1
$Class: Shivan JumpGate
$Alt: Unknown

$Team: Unknown
$Location: 516.476685, -0.001252, 15278.544922
$Orientation:
	-0.999263, 0.000000, 0.038398,
	0.000000, 1.000000, 0.000000,
	-0.038398, 0.000000, -0.999263
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Sathanas Derelict 1		;! Object #2
$Class: SJ Sathanas
$Team: Unknown
$Location: 5529.769043, -0.006175, 2726.308838
$Orientation:
	-0.224089, 0.711708, 0.665776,
	0.480775, 0.674966, -0.559712,
	-0.847727, 0.194663, -0.493424
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 21
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 96
+Subsystem: turret02
$Damage: 75
+Subsystem: turret03
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
+Subsystem: turret07
$Damage: 59
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
$Damage: 98
+Subsystem: turret11
$Damage: 95
+Subsystem: turret12
+Subsystem: turret13
$Damage: 14
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Damage: 65
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: Navigation
$Damage: 38
+Cargo Name: XSTR("<scanned>", -1)
+Subsystem: Communication
$Damage: 100
+Subsystem: Weapons
$Damage: 100
+Subsystem: Sensors
$Damage: 100
+Subsystem: enginesctr
$Damage: 100
+Subsystem: engineslwleft
$Damage: 100
+Subsystem: engineslwright
$Damage: 100
+Subsystem: enginesmain
$Damage: 100
+Subsystem: enginesupleft
$Damage: 100
+Subsystem: enginesupright
$Damage: 100
+Subsystem: Fighterbay
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Sathanas Derelict 2		;! Object #3
$Class: SJ Sathanas
$Team: Unknown
$Location: -5362.309082, 6680.608398, -2856.039551
$Orientation:
	-0.613183, -0.464192, -0.639165,
	-0.623690, 0.781055, 0.031099,
	0.484786, 0.417710, -0.768442
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 17
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Damage: 60
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: Navigation
$Damage: 87
+Cargo Name: XSTR("<scanned>", -1)
+Subsystem: Communication
$Damage: 100
+Subsystem: Weapons
$Damage: 100
+Subsystem: Sensors
$Damage: 100
+Subsystem: enginesctr
$Damage: 100
+Subsystem: engineslwleft
$Damage: 100
+Subsystem: engineslwright
$Damage: 100
+Subsystem: enginesmain
$Damage: 100
+Subsystem: enginesupleft
$Damage: 100
+Subsystem: enginesupright
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Sathjunk 1		;! Object #4
$Class: SpaceHunk
$Team: Unknown
$Location: 6109.432617, 3050.743164, -78.798897
$Orientation:
	0.247580, 0.890426, -0.381897,
	0.458733, 0.239455, 0.855702,
	0.853386, -0.387043, -0.349183
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "hidden-from-sensors" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: sathJunk 3		;! Object #5
$Class: SpaceHunk
$Team: Unknown
$Location: 4486.701172, -623.216675, -5549.133789
$Orientation:
	-0.916293, -0.394350, 0.069974,
	0.122718, -0.442748, -0.888209,
	0.381246, -0.805272, 0.454080
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "hidden-from-sensors" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: SathJunk2		;! Object #6
$Class: SpaceHunk
$Team: Unknown
$Location: -7365.071777, -3706.676514, 5212.382813
$Orientation:
	-0.966074, 0.143080, 0.215009,
	0.227175, 0.074772, 0.970979,
	0.122851, 0.986883, -0.104739
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "hidden-from-sensors" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Neya		;! Object #7
$Class: GTD Orion
$Team: Friendly
$Location: -1411.512695, 953.073792, -3473.240967
$Orientation:
	0.919173, -0.228350, -0.320910,
	0.157792, 0.960036, -0.231170,
	0.360871, 0.161848, 0.918468
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17a
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31a
+Subsystem: turret32a
+Subsystem: turret33m
+Subsystem: turret34m
+Subsystem: turret35m
+Subsystem: turret36m
+Subsystem: turret37m
+Subsystem: turret38m
+Subsystem: turret39m
+Subsystem: turret40m
+Subsystem: turret41
+Subsystem: turret42
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: chg-capital01-05
+new: nameplate-neya

$Name: Equinox		;! Object #8
$Class: GTCa Farael
$Team: Friendly
$Location: -115.540390, -73.771790, -723.467163
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300
$Texture Replace:
+old: nameplate
+new: nameplate-equinox

$Name: Alpha 2		;! Object #9
$Class: GTVF Hestia
$Alt: 'Grizzly'

$Team: Friendly
$Location: -129.752396, -68.166420, -175.172653
$Orientation:
	0.992422, 0.000000, 0.122874,
	0.000000, 1.000000, 0.000000,
	-0.122874, 0.000000, 0.992422
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hellion" "Slayer PDC" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #10
$Class: GTVF Hestia
$Alt: 'Fox'

$Team: Friendly
$Location: -81.861305, -66.189484, -172.617523
$Orientation:
	0.992422, 0.000000, 0.122874,
	0.000000, 1.000000, 0.000000,
	-0.122874, 0.000000, 0.992422
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hellion" "Slayer PDC" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Alpha 4		;! Object #11
$Class: GTVF Hestia
$Alt: 'Scimitar'

$Team: Friendly
$Location: -102.950974, -64.389183, -153.556183
$Orientation:
	0.992422, 0.000000, 0.122874,
	0.000000, 1.000000, 0.000000,
	-0.122874, 0.000000, 0.992422
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hellion" "Slayer PDC" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Odyssey		;! Object #12
$Class: GTC Pheobe
$Team: Friendly
$Location: -1067.877686, -107.684746, -960.929688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
$Texture Replace:
+old: nameplate
+new: nameplate-odyssey

$Name: Ether		;! Object #13
$Class: GTC Pheobe
$Team: Friendly
$Location: -828.687378, 1069.969727, -4833.338867
$Orientation:
	0.988190, -0.149616, -0.033090,
	0.137634, 0.961581, -0.237529,
	0.067357, 0.230170, 0.970817
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
$Texture Replace:
+old: nameplate
+new: nameplate-ether

$Name: Isonomia		;! Object #14
$Class: GTCv Eurynome
$Team: Friendly
$Location: 1510.889282, -603.492615, -2426.899414
$Orientation:
	0.853349, 0.488393, 0.182393,
	-0.509339, 0.855654, 0.091823,
	-0.111220, -0.171257, 0.978929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
$Texture Replace:
+old: nameplate
+new: nameplate-isonomia

$Name: Hesperia		;! Object #15
$Class: GTC Atreus
$Team: Friendly
$Location: 812.774109, 212.715195, -1094.969849
$Orientation:
	0.995954, -0.089844, -0.002198,
	0.089860, 0.995154, 0.039919,
	-0.001399, -0.039955, 0.999201
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 550
$Texture Replace:
+old: nameplate
+new: nameplate-hesperia

$Name: Cydonia		;! Object #16
$Class: GTC Atreus
$Team: Friendly
$Location: -1097.571289, -507.865021, 1497.414551
$Orientation:
	0.944847, -0.050251, -0.323637,
	-0.018896, 0.978150, -0.207041,
	0.326970, 0.201738, 0.923252
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 550
$Texture Replace:
+old: nameplate
+new: nameplate-cydonia

$Name: Beta 1		;! Object #17
$Class: GTVF Hestia
$Team: Friendly
$Location: -1081.226563, 943.181580, -2793.532959
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hellion" "Slayer PDC" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #18
$Class: GTVF Hestia
$Team: Friendly
$Location: -967.390869, 943.181580, -2717.002686
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hellion" "Slayer PDC" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #19
$Class: GTVF Hestia
$Team: Friendly
$Location: -892.612061, 943.181580, -2868.261475
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hellion" "Slayer PDC" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 4		;! Object #20
$Class: GTVF Hestia
$Team: Friendly
$Location: -1011.831543, 943.181580, -2885.815674
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hellion" "Slayer PDC" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #21
$Class: GTF Myrmidon
$Team: Friendly
$Location: 727.942688, 0.002977, -635.496460
$Orientation:
	0.998201, -0.059964, 0.000000,
	0.059964, 0.998201, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Delta 2		;! Object #22
$Class: GTF Myrmidon
$Team: Friendly
$Location: 739.218140, 0.003123, -797.457092
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gamma 1		;! Object #23
$Class: GTF Persephone
$Team: Friendly
$Location: -572.676392, 0.003171, -2487.344727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gamma 2		;! Object #24
$Class: GTF Persephone
$Team: Friendly
$Location: -438.019501, 0.003105, -2513.413574
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Delta 3		;! Object #25
$Class: GTF Myrmidon
$Team: Friendly
$Location: 483.266876, 0.003447, -570.716370
$Orientation:
	0.998201, -0.059964, 0.000000,
	0.059964, 0.998201, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Delta 4		;! Object #26
$Class: GTF Myrmidon
$Team: Friendly
$Location: 494.542358, 0.003593, -732.677002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gamma 3		;! Object #27
$Class: GTF Persephone
$Team: Friendly
$Location: -517.271179, 0.002279, -2760.758057
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gamma 4		;! Object #28
$Class: GTF Persephone
$Team: Friendly
$Location: -382.614258, 0.002213, -2786.826904
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Neya" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Odyssey" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard "Hesperia" 50 ) )
+Hotkey: 3
+Flags: ( )

#Events		;! 26 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( lock-rotating-subsystem 
      "Unknown" 
      "fluxcagea" 
   )
   ( deactivate-glow-maps 
      "Unknown" 
      "Sathanas Derelict 1" 
      "Sathanas Derelict 2" 
      "Sathjunk 1" 
      "sathJunk 3" 
      "SathJunk2" 
   )
   ( play-sound-from-file 
      "avega_amb01.ogg" 
   )
   ( never-warp "Alpha 1" ) 
)
+Name: Intialization
+Repeat Count: 20
+Interval: 234
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "1 - Alpha 1" 
   )
)
+Name: MSG 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "2 - Alpha 2" 
   )
)
+Name: MSG 2
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Equinox" 
      "High" 
      "3 - Equinox" 
   )
)
+Name: MSG 3
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Neya" 
      "High" 
      "4 - Neya" 
   )
)
+Name: MSG 4
+Repeat Count: 1
+Interval: 1
+Chained: 26
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Equinox" 
      "High" 
      "5 - Equinox" 
   )
)
+Name: MSG 5
+Repeat Count: 1
+Interval: 1
+Chained: 24
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      1 
      "Sathanas Derelict 1" 
      "navigation" 
   )
   ( do-nothing ) 
)
+Name: scan sath 1
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("Scan Sathanas 1's navigation", -1)
+Objective key:  XSTR("(F9)", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 80 ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "6 - Alpha 4" 
   )
)
+Name: MSG 6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "7 - Alpha 2" 
   )
)
+Name: MSG 7
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "8 - Alpha 1" 
   )
)
+Name: MSG 8
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Equinox" 
      "High" 
      "9 - Equinox" 
   )
)
+Name: MSG 9
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "9,5 - Alpha 2" 
   )
)
+Name: MSG 9,5
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      1 
      "Sathanas Derelict 1" 
      "navigation" 
   )
   ( send-message 
      "#Alpha 1" 
      "High" 
      "10 - Alpha 1" 
   )
)
+Name: MSG 10
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Neya" 
      "High" 
      "11 - Neya" 
   )
)
+Name: MSG 11
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Equinox" "Alpha 1" ) 
      1000 
   )
   ( do-nothing ) 
)
+Name: wracaj do floty
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Get back to Equinox", -1)
+Objective key:  XSTR("(distance - 1000m)", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "wracaj do floty" 
      3 
   )
   ( send-message 
      "Neya" 
      "High" 
      "12 - Neya" 
   )
)
+Name: MSG 12
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      1 
      "Sathanas Derelict 2" 
      "navigation" 
   )
   ( do-nothing ) 
)
+Name: scan sath 02
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("Scan Sathanas 2's navigation", -1)
+Objective key:  XSTR("(F10)", -1)
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      2 
      "Sathanas Derelict 2" 
      "navigation" 
   )
   ( send-message 
      "#Alpha 1" 
      "High" 
      "13 - Alpha 1" 
   )
)
+Name: MSG 13
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Neya" 
      "High" 
      "14 - Neya" 
   )
)
+Name: MSG 14
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( < 
      ( distance-ship-subsystem 
         "Alpha 1" 
         "Equinox" 
         "fighterbay01" 
      )
      100 
   )
   ( end-mission ) 
)
+Name: rtb
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Objective:  XSTR("Land on Equinox", -1)
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      18 
      "Sathanas Derelict 2" 
      "navigation" 
   )
   ( send-message 
      "Equinox" 
      "High" 
      "15 - Equinox" 
   )
)
+Name: MSG 15
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "MSG 12" 21 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "12,1 - Alpha 2" 
   )
)
+Name: MSG 12,1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "12,2 - Alpha 1" 
   )
)
+Name: MSG 12,2
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "12,3 - Alpha 2" 
   )
)
+Name: MSG 12,3
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "12,4 - Alpha 2" 
   )
)
+Name: MSG 12,4
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "12,5 - Alpha 1" 
   )
)
+Name: MSG 12,5
+Repeat Count: 1
+Interval: 1
+Chained: 16

#Goals		;! 1 total

$Type: Primary
+Name: Scout the area
$MessageNew:  XSTR("Scout the area near Object 6614", -1)
$end_multi_text
$Formula: ( and 
   ( cap-subsys-cargo-known-delay 
      0 
      "Sathanas Derelict 2" 
      "navigation" 
   )
   ( cap-subsys-cargo-known-delay 
      0 
      "Sathanas Derelict 1" 
      "navigation" 
   )
)
+No music

#Waypoints		;! 0 lists total


#Messages		;! 21 total


$Name: 1 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Alpha wing on statio... Oh my God, where the hell are we? ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 2 - Alpha 2
$Team: -1
$MessageNew:  XSTR("I was thinking the same thing, but far less polite...", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 3 - Equinox
$Team: -1
$MessageNew:  XSTR("Everyone had the same reaction, pilots, when we saw it for the first time. This is the key sector we took responsibility for from the SOC. Their Commander Jadhav called it the ship graveyard. ", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: 4 - Neya
$Team: -1
$MessageNew:  XSTR("I've got a visual on two to three hundred pieces of Shivan debris, two Sathanas derelicts, and some sort of massive construction just ahead. It's generating a weak subspace field.  Looks like an inactive portal. ", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 5 - Equinox
$Team: -1
$MessageNew:  XSTR("Alpha, we need to gather some data. We'll use these Sathanases as navbuoys. Scan their navigation subsystems and send the data to the Neya. We'll try to find out something interesting from them. ", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: 6 - Alpha 4
$Team: -1
$MessageNew:  XSTR("This is an amazing place. What I don't understand, though, is where these derelicts came from. Shivans don't just abandon their ships. There must have been a battle right here. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 7 - Alpha 2
$Team: -1
$MessageNew:  XSTR("Spica used to be an Ancient system. Perhaps it's a graveyard from their war against the Shivans. They may have been defending Tau Enigma from them. ", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: 8 - Alpha 1
$Team: -1
$MessageNew:  XSTR("It doesn't make sense, Grizzly. The Ancients must have been unable to destroy or even severely damage these Sathanases, especially if the Lucifer itself was enough to destroy their empire. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 9 - Equinox
$Team: -1
$MessageNew:  XSTR("Alpha, not a single piece of debris came from something other than the Shivans. I don't know what fought these Shivans, but it gave them no chance to fight back. The SOC has already finished their research and surely has more data, but they're being very tight-lipped about it. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: 10 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Alpha 1 reporting. I've scanned the first Sathanas' navigation subsystem. Transmitting data to the Neya's database. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 11 - Neya
$Team: -1
$MessageNew:  XSTR("Understood, Alpha. Receiving your data now. Return to formation. ", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: 12 - Neya
$Team: -1
$MessageNew:  XSTR("Alpha, this data seems to be corrupted. Our computers can't analyze it. Scan the second Sathanas' navigation subsystem so we have something to compare with what we have now.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: 13 - Alpha 1
$Team: -1
$MessageNew:  XSTR("Second Sathanas' nav subsystem scanned. Transmitting data now. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 14 - Neya
$Team: -1
$MessageNew:  XSTR("Data received. This seems to be intact. Our analysts will work on translating it. You can return to your ship. ", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 15 - Equinox
$Team: -1
$MessageNew:  XSTR("Alpha, the fighterbay is ready for your arrival. Other wings will remain on patrol in case the rebels attack. ", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: 9,5 - Alpha 2
$Team: -1
$MessageNew:  XSTR("No surprise there. Those guys from special forces would kill a man just for telling someone the SOC regulation underwear size!", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 12,1 - Alpha 2
$Team: -1
$MessageNew:  XSTR("So, I guess we finally know the true purpose of this so-called 'colonization' mission. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 12,2 - Alpha 1
$Team: -1
$MessageNew:  XSTR("What are you talking about, Grizzly?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 12,3 - Alpha 2
$Team: -1
$MessageNew:  XSTR("Can't you see it, Miles? The colonization mission is just a cover. If they wanted to construct some settlements and explore a few light years of space, a few fighters and drones would be more than enough. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 12,4 - Alpha 2
$Team: -1
$MessageNew:  XSTR("The portal. That's why we're here. This is why Command deployed an entire battlegroup. They know it's important to Cerberus, and that Ovadiah could soon be strong enough to launch an assault. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 12,5 - Alpha 1
$Team: -1
$MessageNew:  XSTR("I really hope you're wrong, but if Ovadiah really can attack us here, we'd better finish our scanning quickly and return to the fleet. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunBlue
+Angles: 0.087266 0.034907 6.213372
+Scale: 2.000000
$Starbitmap: p_icedesert
+Angles: 6.265732 3.036873 5.201081
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 256
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 9
+Field Debris Type: 10
+Field Debris Type: 11
$Average Speed: 0.000000
$Minimum: -7000.000000, -7000.000000, -7000.000000
$Maximum: 7000.000000, 7000.000000, 7000.000000

#Music

$Event Music: None
$Briefing Music: SG05 - Deep Calm

#End

