#Mission Info

$Version: 0.10
$Name:  XSTR("Burning Sky of Aeon XII", -1)
$Author: Shadow Genesis Team
$Created: 03/14/11 at 21:47:59
$Modified: 07/18/17 at 23:12:20
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 192
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 60.000000
+Subsystem Repair Ceiling: 100.000000

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$Load Screen 1024: loading_merdarion.tga

$Skybox Model: skybox_Herschel.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"achievement26"		"0"		"number"
		1		"achievement_count"		"0"		"number"
		2		"achievement_total"		"32"		"number"
		3		"agrippahull"		"100"		"number"		"player-persistent"
		4		"aiseyhull"		"100"		"number"		"player-persistent"
		5		"alpha1hull"		"100"		"number"		"player-persistent"
		6		"aphaea"		"1"		"number"		"campaign-persistent"
		7		"aphaeahull"		"100"		"number"		"player-persistent"
		8		"asakkubeam1"		"100"		"number"		"player-persistent"
		9		"asakkubeam2"		"100"		"number"		"player-persistent"
		10		"asakkubeam3"		"100"		"number"		"player-persistent"
		11		"asakkubeam4"		"100"		"number"		"player-persistent"
		12		"asakkubeam5"		"100"		"number"		"player-persistent"
		13		"asakkuhull"		"100"		"number"		"player-persistent"
		14		"beta1hull"		"100"		"number"		"player-persistent"
		15		"beta2hull"		"100"		"number"		"player-persistent"
		16		"blindwind"		"1"		"number"		"campaign-persistent"
		17		"blindwindhull"		"100"		"number"		"player-persistent"
		18		"checkpoint1reached"		"0"		"number"		"player-persistent"
		19		"chimerabeam1"		"100"		"number"		"player-persistent"
		20		"chimerabeam2"		"100"		"number"		"player-persistent"
		21		"chimerabeam3"		"100"		"number"		"player-persistent"
		22		"chimerabeam4"		"100"		"number"		"player-persistent"
		23		"chimerabeam5"		"100"		"number"		"player-persistent"
		24		"chimerahull"		"100"		"number"		"player-persistent"
		25		"duke"		"1"		"number"		"campaign-persistent"
		26		"dukehull"		"100"		"number"		"player-persistent"
		27		"eli109hull"		"100"		"number"		"player-persistent"
		28		"eli110hull"		"100"		"number"		"player-persistent"
		29		"eli111hull"		"100"		"number"		"player-persistent"
		30		"eli70hull"		"100"		"number"		"player-persistent"
		31		"eli71hull"		"100"		"number"		"player-persistent"
		32		"eli72hull"		"100"		"number"		"player-persistent"
		33		"eli73hull"		"100"		"number"		"player-persistent"
		34		"eli74hull"		"100"		"number"		"player-persistent"
		35		"eli75hull"		"100"		"number"		"player-persistent"
		36		"eli76hull"		"100"		"number"		"player-persistent"
		37		"filename"		"a"		"string"
		38		"gamma2hull"		"100"		"number"		"player-persistent"
		39		"gamma4hull"		"100"		"number"		"player-persistent"
		40		"had67beam"		"100"		"number"		"player-persistent"
		41		"had67hull"		"100"		"number"		"player-persistent"
		42		"had68beam"		"100"		"number"		"player-persistent"
		43		"had68hull"		"100"		"number"		"player-persistent"
		44		"had69beam"		"100"		"number"		"player-persistent"
		45		"had69hull"		"100"		"number"		"player-persistent"
		46		"isonomiahull"		"100"		"number"		"player-persistent"
		47		"mesh62beam"		"100"		"number"		"player-persistent"
		48		"mesh62hull"		"100"		"number"		"player-persistent"
		49		"mesh63beam"		"100"		"number"		"player-persistent"
		50		"mesh63hull"		"100"		"number"		"player-persistent"
		51		"mesh64beam"		"100"		"number"		"player-persistent"
		52		"mesh64hull"		"100"		"number"		"player-persistent"
		53		"mesh65beam"		"100"		"number"		"player-persistent"
		54		"mesh65hull"		"100"		"number"		"player-persistent"
		55		"mesh66beam"		"100"		"number"		"player-persistent"
		56		"mesh66hull"		"100"		"number"		"player-persistent"
		57		"nalpha3hull"		"100"		"number"		"player-persistent"
		58		"newtonhull"		"100"		"number"		"player-persistent"
		59		"neyahull"		"100"		"number"		"player-persistent"
		60		"nibelheim1hull"		"100"		"number"		"player-persistent"
		61		"nibelheim2hull"		"100"		"number"		"player-persistent"
		62		"nibelheimhull"		"100"		"number"		"player-persistent"
		63		"ravohartbeam1"		"100"		"number"		"player-persistent"
		64		"ravohartbeam2"		"100"		"number"		"player-persistent"
		65		"ravohartbeam3"		"100"		"number"		"player-persistent"
		66		"ravohartbeam4"		"100"		"number"		"player-persistent"
		67		"ravohartbeam5"		"100"		"number"		"player-persistent"
		68		"ravoharthull"		"100"		"number"		"player-persistent"
		69		"saveexist"		"2"		"number"
		70		"taygete"		"1"		"number"		"campaign-persistent"
		71		"taygetehull"		"100"		"number"		"player-persistent"
)

#Command Briefing

$Stage Text:
 XSTR("$b From: GTD Nexus technical section
$b To: Cmd. Nathan Miles
$b Sent: 26th February 2390
$b Subject: Weaponry

Commander Miles, 
There's a new type of experimental assault cannon available on the Nexus - the $g Excalibur. It's a high powered, rapid fire weapon that penetrates enemy shields and inflicts substantial damage to heavy armour. It's perfect against shielded targets, for example Guali bombers.", -1)
$end_multi_text
$Ani Filename: cb34_Excalibur
+Wave Filename: none

#Briefing
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 XSTR("$b Admiral $b D. $b Drayman: 
Pilots, we've just received top priority orders from Supreme Admiral Peters. Our war against Hiven and the Nightmares has entered its final decisive phase, the outcome of which will be determined within the next few hours. The Hiven and 11 Darkhorn-class destroyers and about 200 other craft are in Herschel destroying everything in their path. The Wolf's Fleet has suffered heavy losses in recent engagements and local counter-strikes did not inflict as much damage as we anticipated. The enemy armada now threatens all the installations and planets of Herschel. Admiral Peters agreed that we can no longer wait with our attack on the Hiven. ", -1)
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 XSTR("The Nightmare armada is currently laying siege to $b Aeon $b XII, the most densely populated planet of Herschel. Special forces have infiltrated the enemy fleet and report that they are probably going to attack simultaneously on multiple fronts around Aeon XII, destroying as many orbital installations as possible and then start a massive orbital bombardment. If we don't prevent this from happening, millions will die. ", -1)
$end_multi_text
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 XSTR("We do however have an advantage. The tactical retreat from the jump node has led the Nightmares to believe that the 9th, 11th, and 13th Battlegroups are everything we have left. The appearance of the Argus some time ago could have made them cautious after losing the Ethereal. However, it seems they are playing our game. They still don't know about existence of the Merdarion's Fleet which with a few exceptions have not seen battle yet and is at full combat readiness. This is our greatest advantage. And Admiral Peters is determined to maximize its effectiveness. ", -1)
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 XSTR("$r Hiven and his two guardians, the $r ND $r Masaera and $r ND $r Thanatos, are leading an offensive against Aeon XII. The second battlegroup is commanded by the $r ND $r Yokai and assisted by the $r ND $r Sayone and the $r ND $r Teeraal. The third group consists of the $r ND $r Chimera, $r ND $r Rahovart and $r ND $r Asakku. The remainder of the armada is operating in small groups. A quick strike will give the Merdarion a chance to eliminate multiple enemy units with minimal losses and clear the path for our assault on the Hiven. ", -1)
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 XSTR("Admiral Peters agreed that this is the best moment to deploy the $g Merdarion's $g Fleet. We've been keeping these forces in reserve to attack the Hiven and his guardians. That moment has almost come. The 3rd Battlegroup consists of the $g GTSD $g Merdarion, an Anchorage-class superdestroyer and Admiral Peters' flagship, the $g GTD $g Impaler, an Nephelai-class destroyer, six corvettes, six cruisers and a Magnus-class carrier - the $g GTCa $g Rhiannon. The Merdarion's Fleet also includes the 20th Artillery Battery: the $g GTFg $g Aldermay, $g GTFg $g Venator and the $g GTFg $g Fury. These units are our ace in the hole. If the Wolf’s Fleet is to prevail, it will be thanks to them. ", -1)
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 XSTR("But before Admiral Peters can begin a counteroffensive, we have to engage as many Nightmare forces as possible. The $g Nexus and the $g Argus are taking positions around $b Alfheim $b Installation, Wolf's Fleet's headquarters in Herschel, the $g Nirvana will defend the $b Yokohama $b Shipyard, and the $g Neya - $b Nibelheim $b Installation. We have to protect these three strategic points, even at the expense of other locations. Supreme Command has wrote them off, although some have yet to be evacuated. ", -1)
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 XSTR("Because the Nexus will receive the support of fighters from the Argus and some Cerberus' light carriers, I have decided to deploy you, Hunters, to assist Neya's 11th Battlegroup. The Neya has lost 80 percent of her fighter complement since the war began, so Admiral Hartwig has asked me for additional fighter support. The only ships in the 11th Battlegroup capable of fighting are the $g GTCv $g Isonomia and the $g GTC $g Aisey. We also have what's left of the the $g 18th $g Artillery $g Battery and two former Cerberus units: the $g CLCv $g Blindwind and the $g CLCv $g Duke. ", -1)
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 XSTR("That's all. Get to the fighterbays, pilots. The fate of 150 million Wolf's Group's citizens is in your hands. We have a plan that gives us hope for victory. And we have the determination to execute it. Future generations will judge our actions. Godspeed, pilots. To you all. ", -1)
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 XSTR("$b Miles: All right, Grizzly?

$b Grizzly: It's difficult for anything to feel right in our situation, Miles. But this feeling... that your actions in the next few hours will determine the fate of millions... that's not a pleasant feeling. I'm afraid. Not of death, Miles. I got used to the thought of dying. I'm afraid of failure. That Peters will make a mistake. That the Nightmares will outwit him... He left us on the blockade. He left us with the Minos. I'm just not sure if he can win this war. 

$b Miles: It is too late to withdraw, Grizzly. If anyone can win this war, Peters and the Merdarion's Fleet can. We're soldiers. Every day could be our last. What I learned from serving in the Wolf's Fleet is that we just have to do our best. And believe that what we're doing is right. We may not survive this war. The entire Wolf's Group may not survive. But there, on the field of battle... that will not matter. We'll do our best. 

$b Grizzly: So... so be it. We'll do what we must. I'll never forget you, Miles. We came through so much together... So much has changed since the first time we met in Delta Majoris.... No. No time for memories. We have a mission. So lead us, Commander. Lead us to victory. For the Wolf's Fleet. 

$b Miles: For the Wolf's Fleet. ", -1)
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#Debriefing_info

$Num stages: 3

$Formula: ( and 
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    XSTR("Rear Admiral J. Greene:
This day was a massacre in the truest sense. Both for the Nightmares and for us. 

The massive offensive by Hiven's armada on Aeon XII cut through our orbital infrastructure like a knife through hot butter. We've lost almost 50 space stations. Thousands of people died. Multiple Nightmare bombers tried to destroy our cities. We paid a very high price for this victory.  

This was necessary. The Nightmares were cheated. They believed in our weakness and over stretched their forces. And they were mistaken. The deployment of the Merdarion's Fleet was a complete surprise to them. Both the Nirvana and Neya held the Nightmares long enough to let the 3rd Battlegroup engage the Yokai's battlegroup first and the Chimera's battlegroup immediately after. 7 Darkhorn destroyers and more than fifty small craft were destroyed in a matter of minutes. But few of us can enjoy this victory. The GTD Neya was destroyed during the battle of Aeon XII. We knew the risk. We knew that the subspace perturber would prevent either side from escaping. Admiral Hartwig and her crew paid the highest price. They gave their lives for humanity. They will be remembered. 

You'll be sent on another mission immediately, pilots. We're beginning a massive counterstrike, we are to divide into small groups, so as to eliminate as many Nightmare ships as possible before they regroup. We're racing against the clock here. We must hit them now with everything we have if we are to turn the tide of war and push the enemy out of Aeon. The Nightmare invasion will end here, in Herschel. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( or 
   ( is-destroyed-delay 0 "Merdarion" ) 
   ( is-destroyed-delay 0 "Impaler" ) 
)
$Multi text
    XSTR("Rear Admiral J. Greene:
This day was a true massacre for us. 

The Merdarion's Fleet's defeat is a real disaster. Thousands of people died. We've lost our last remaining advantage and the only force capable of destroying the Hiven. Our remaining units are unable to engage the Nightmare leader and his escorts. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Newton" ) 
$Multi text
    XSTR("Rear Admiral J. Greene:
Our attempt to trap the Nightmares was a failure. Enemy forces decimated our battlegroup and destroyed the subspace perturber which enabled them to withdraw as soon as the Merdarion's Fleet arrived. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: CLCv Deimos
$Alt: 'Grizzly'
$Alt: 'Wasp'
$Alt: 'Driller'
$Alt: 'Nesbitt'

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTVF Hestia"	5
	"GTF Myrmidon"	5
	"GTF Ezechiel"	5
	"GTF Persephone"	5
	"GTF Erinyes"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Perseus"	5
	"GTF Falcon"	5
	"SOF Selkie"	5
	"GTB Rhea"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Boanerges"	5
	"GTVB Chnubis"	5
)

+Weaponry Pool: (
	"Hammer HL-9"	100
	"Krator"	16
	"Hellion"	20
	"Slayer PDC"	16
	"HyPAcS"	16
	"Reaper"	20
	"Titan"	108
	"Excalibur"	32
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus S"	100
	"Funeral"	508
	"Avalanche"	500
	"Mirage"	500
	"Angel"	500
	"Penetrator"	504
	"Penetrator II"	572
	"Szczerbiec"	596
	"Ghost"	604
	"Overwhelm"	836
	"Stinger"	1020
	"Stormrise"	500
	"Little Boy"	500
	"Piranha"	100
	"Infyrno"	500
	"Cyclops"	100
	"Helios"	100
	"EMP Adv."	500
)

#Objects		;! 127 total

$Name: Alpha 1		;! Object #0
$Class: SOF Vampire
$Team: Friendly
$Location: 12275.420898, 3061.021484, -9473.099609
$Orientation:
	-0.789015, 0.000000, -0.614374,
	0.294547, 0.877583, -0.378274,
	0.539165, -0.479426, -0.692426
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Excalibur" "Titan" )
+Secondary Banks: ( "Overwhelm" "Penetrator II" "Szczerbiec" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #1
$Class: SOF Vampire
$Alt: 'Grizzly'

$Team: Friendly
$Location: 12253.959961, 3098.776855, -9402.218750
$Orientation:
	-0.789015, -0.000000, -0.614374,
	0.294547, 0.877583, -0.378274,
	0.539164, -0.479425, -0.692426
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Excalibur" "Titan" )
+Secondary Banks: ( "Overwhelm" "Penetrator II" "Szczerbiec" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40
$Texture Replace:
+old: vamp02-glow
+new: vamp02_grizzly-glow

$Name: Alpha 3		;! Object #2
$Class: SOF Vampire
$Alt: 'Wasp'

$Team: Friendly
$Location: 12193.846680, 3095.256592, -9457.197266
$Orientation:
	-0.789015, -0.000000, -0.614374,
	0.294547, 0.877583, -0.378274,
	0.539164, -0.479425, -0.692426
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Excalibur" "Titan" )
+Secondary Banks: ( "Overwhelm" "Penetrator II" "Szczerbiec" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Alpha 4		;! Object #3
$Class: SOF Vampire
$Alt: 'Driller'

$Team: Friendly
$Location: 12177.276367, 3119.279053, -9414.370117
$Orientation:
	-0.789015, -0.000000, -0.614374,
	0.294547, 0.877583, -0.378274,
	0.539164, -0.479425, -0.692426
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Excalibur" "Titan" )
+Secondary Banks: ( "Overwhelm" "Penetrator II" "Szczerbiec" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Beta 1		;! Object #4
$Class: SOF Vampire
$Team: Friendly
$Location: 12119.440430, 3069.093018, -9575.827148
$Orientation:
	-0.789015, -0.000000, -0.614374,
	0.294547, 0.877583, -0.378274,
	0.539164, -0.479425, -0.692426
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Titan" "Excalibur" )
+Secondary Banks: ( "Overwhelm" "Penetrator II" "Szczerbiec" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Beta 2		;! Object #5
$Class: SOF Vampire
$Team: Friendly
$Location: 12095.889648, 3099.987305, -9522.485352
$Orientation:
	-0.789015, -0.000000, -0.614374,
	0.294547, 0.877583, -0.378274,
	0.539164, -0.479425, -0.692426
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Titan" "Excalibur" )
+Secondary Banks: ( "Overwhelm" "Penetrator II" "Szczerbiec" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Beta 3		;! Object #6
$Class: SOF Vampire
$Team: Friendly
$Location: 12067.790039, 3089.159668, -9569.492188
$Orientation:
	-0.789015, -0.000000, -0.614374,
	0.294547, 0.877583, -0.378274,
	0.539164, -0.479425, -0.692426
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Titan" "Excalibur" )
+Secondary Banks: ( "Overwhelm" "Penetrator II" "Szczerbiec" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Beta 4		;! Object #7
$Class: SOF Vampire
$Team: Friendly
$Location: 12045.473633, 3110.979248, -9536.246094
$Orientation:
	-0.789015, -0.000000, -0.614374,
	0.294547, 0.877583, -0.378274,
	0.539164, -0.479425, -0.692426
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Titan" "Excalibur" )
+Secondary Banks: ( "Overwhelm" "Penetrator II" "Szczerbiec" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Nibelheim Installation 1		;! Object #8
$Class: GTI Nareos
$Team: Friendly
$Location: 17858.695313, -0.000488, -13851.873047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47A
+Subsystem: turret48A
+Subsystem: turret49A
+Subsystem: turret50A
+Subsystem: turret51M
+Sbank Ammo: ( 0 )
+Subsystem: turret52M
+Sbank Ammo: ( 0 )
+Subsystem: turret53M
+Sbank Ammo: ( 0 )
+Subsystem: turret54M
+Sbank Ammo: ( 0 )
+Subsystem: turret55M
+Sbank Ammo: ( 0 )
+Subsystem: turret56M
+Sbank Ammo: ( 0 )
+Subsystem: turret57M
+Sbank Ammo: ( 0 )
+Subsystem: turret58M
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Nibelheim Installation		;! Object #9
$Class: GTI Aeglos
$Team: Friendly
$Location: 16042.820313, -0.000488, -14021.228516
$Orientation:
	1.000001, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000001
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret01L
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Neya		;! Object #10
$Class: GTD Orion
$Team: Friendly
$Location: 14964.239258, 1603.054688, -12998.060547
$Orientation:
	-0.063243, -0.577777, 0.813742,
	-0.091413, 0.815300, 0.571779,
	-0.993803, -0.038225, -0.104377
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 68
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17a
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31a
+Subsystem: turret32a
+Subsystem: turret33m
+Subsystem: turret34m
+Subsystem: turret35m
+Subsystem: turret36m
+Subsystem: turret37m
+Subsystem: turret38m
+Subsystem: turret39m
+Subsystem: turret40m
+Subsystem: turret41
+Subsystem: turret42
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: chg-capital01-05
+new: nameplate-neya
+old: chg-capital01-05
+new: nameplate-neya

$Name: Taygete		;! Object #11
$Class: GTFg Atlas
$Team: Friendly
$Location: 17526.585938, -577.285339, -12697.103516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 54
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
$Arrival Location: Hyperspace
$Arrival Cue: ( = @taygete[1] 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: nameplate
+new: nameplate-taygete

$Name: Aphaea		;! Object #12
$Class: GTFg Atlas
$Team: Friendly
$Location: 12007.194336, 826.611145, -13803.119141
$Orientation:
	0.943017, 0.168942, 0.286668,
	-0.075603, 0.947775, -0.309852,
	-0.324043, 0.270523, 0.906540
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 84
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
$Arrival Location: Hyperspace
$Arrival Cue: ( = @aphaea[1] 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: nameplate
+new: nameplate-aphaea

$Name: Isonomia		;! Object #13
$Class: GTCv Eurynome
$Team: Friendly
$Location: 19896.296875, 866.965149, -14354.947266
$Orientation:
	0.911355, -0.058013, -0.407511,
	-0.080170, 0.946042, -0.313969,
	0.403738, 0.318808, 0.857530
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 75
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1200
$Texture Replace:
+old: nameplate
+new: nameplate-isonomia

$Name: Duke		;! Object #14
$Class: GTCv Deimos
$Alt: CLCv Deimos

$Team: Friendly
$Location: 19690.976563, 1078.532959, -12604.158203
$Orientation:
	0.942464, -0.199910, -0.267953,
	0.207398, 0.978256, -0.000363,
	0.262199, -0.055230, 0.963433
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 58
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: nameplate-duke
+old: nameplate
+new: nameplate-duke
+old: nameplate
+new: nameplate-duke

$Name: Blindwind		;! Object #15
$Class: CLCa Deimos Refit
$Alt: CLCv Deimos

$Team: Friendly
$Location: 11215.526367, -0.000488, -14266.427734
$Orientation:
	0.179929, 0.432869, 0.883318,
	-0.524088, 0.802096, -0.286311,
	-0.832440, -0.411421, 0.371182
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 61
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: nameplate-blindwind
+old: nameplate
+new: nameplate-blindwind
+old: nameplate
+new: nameplate-blindwind
+old: nameplate
+new: nameplate-blindwind
+old: nameplate
+new: nameplate-blindwind
+old: nameplate
+new: nameplate-blindwind

$Name: Aisey		;! Object #16
$Class: GTC Pheobe
$Team: Friendly
$Location: 18738.542969, 2041.580688, -12329.880859
$Orientation:
	0.732238, -0.129634, -0.668598,
	-0.006108, 0.980428, -0.196784,
	0.681022, 0.148177, 0.717114
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 93
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 6
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 225
$Texture Replace:
+old: nameplate
+new: nameplate-aisey

$Name: Agrippa		;! Object #17
$Class: GTC Aeolus
$Team: Friendly
$Location: 1650.722046, 94.351563, -16016.963867
$Orientation:
	0.444661, -0.160357, -0.881229,
	0.000000, 0.983844, -0.179029,
	0.895699, 0.079608, 0.437478
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
+Arrival Delay: 3
$Arrival Cue: ( has-arrived-delay 0 "Newton" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: nameplate-agrippa
+old: nameplate
+new: nameplate-agrippa

$Name: Omega 1		;! Object #18
$Class: GTGs Cretheus
$Team: Friendly
$Location: 1376.583374, 94.846191, -14199.041992
$Orientation:
	0.495797, -0.091815, -0.863571,
	0.031559, 0.995643, -0.087738,
	0.867865, 0.016247, 0.496535
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 75

$Name: Brussels station		;! Object #19
$Class: GTI Bretonia
$Team: Friendly
$Location: 28988.058594, -843.857727, -22499.847656
$Orientation:
	0.886995, -0.461779, 0.000000,
	0.461779, 0.886995, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Newton		;! Object #20
$Class: GTSP Oculus
$Team: Friendly
$Location: 494.311890, 12.067383, -15711.094727
$Orientation:
	0.444661, 0.000000, -0.895699,
	-0.000000, 1.000000, 0.000000,
	0.895699, 0.000000, 0.444661
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
$Arrival Location: Hyperspace
+Arrival Delay: 3
$Arrival Cue: ( is-event-true-delay "36" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Omega 2		;! Object #21
$Class: GTGs Cretheus
$Team: Friendly
$Location: 1140.677124, -462.238525, -15062.291016
$Orientation:
	0.297498, 0.950637, 0.088228,
	-0.092969, -0.063127, 0.993666,
	0.950185, -0.303816, 0.069600
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 75

$Name: Gdansk station		;! Object #22
$Class: GTI Bretonia
$Team: Friendly
$Location: 36162.062500, 9836.562500, -28931.687500
$Orientation:
	0.945513, 0.324501, -0.026545,
	-0.318616, 0.938973, 0.129664,
	0.067001, -0.114141, 0.991203
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Washington station		;! Object #23
$Class: GTI Bretonia
$Team: Friendly
$Location: 24843.910156, 17489.347656, -40792.191406
$Orientation:
	0.920341, 0.381728, 0.085179,
	-0.390373, 0.883120, 0.260209,
	0.024106, -0.272733, 0.961788
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Aquila station		;! Object #24
$Class: GTI Bretonia
$Team: Friendly
$Location: 10800.531250, -4243.833008, -28465.005859
$Orientation:
	0.861457, 0.441271, -0.251343,
	-0.421312, 0.897345, 0.131413,
	0.283530, -0.007312, 0.958936
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Kiev station		;! Object #25
$Class: GTI Bretonia
$Team: Friendly
$Location: -8065.114258, 990.150269, -24055.105469
$Orientation:
	0.955003, 0.161251, -0.248932,
	0.009812, 0.821660, 0.569894,
	0.296433, -0.546694, 0.783105
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Jupiter Shipyard		;! Object #26
$Class: GTI Aeglos
$Team: Friendly
$Location: -18315.220703, 0.000000, -25431.765625
$Orientation:
	0.807024, 0.552853, 0.207526,
	-0.469256, 0.387055, 0.793717,
	0.358485, -0.737931, 0.571792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret01L
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Nibelheim Installation 2		;! Object #27
$Class: GTI Nareos
$Team: Friendly
$Location: 14486.175781, -403.412598, -15422.108398
$Orientation:
	0.703845, 0.000000, 0.710353,
	0.000000, 1.000000, 0.000000,
	-0.710353, 0.000000, 0.703845
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47A
+Subsystem: turret48A
+Subsystem: turret49A
+Subsystem: turret50A
+Subsystem: turret51M
+Subsystem: turret52M
+Subsystem: turret53M
+Subsystem: turret54M
+Subsystem: turret55M
+Subsystem: turret56M
+Subsystem: turret57M
+Subsystem: turret58M
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Normandy station		;! Object #28
$Class: GTI Bretonia
$Team: Friendly
$Location: -22073.626953, 990.150269, -26352.527344
$Orientation:
	0.690198, 0.175541, -0.702006,
	-0.030271, 0.976285, 0.214364,
	0.722988, -0.126704, 0.679144
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Gamma 1		;! Object #29
$Class: GTF Ezechiel
$Team: Friendly
$Location: 15127.905273, -0.000488, -12068.926758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hellion" "Reaper" )
+Secondary Banks: ( "Szczerbiec" "Ghost" "Stinger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 2		;! Object #30
$Class: GTF Ezechiel
$Team: Friendly
$Location: 15190.432617, -0.000488, -12251.435547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hellion" "Reaper" )
+Secondary Banks: ( "Szczerbiec" "Ghost" "Stinger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 3		;! Object #31
$Class: GTF Ezechiel
$Team: Friendly
$Location: 14771.238281, -0.000488, -12379.904297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hellion" "Reaper" )
+Secondary Banks: ( "Szczerbiec" "Ghost" "Stinger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 4		;! Object #32
$Class: GTF Ezechiel
$Team: Friendly
$Location: 14772.105469, -0.000488, -12219.572266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hellion" "Reaper" )
+Secondary Banks: ( "Szczerbiec" "Ghost" "Stinger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Nighthound Alpha 1		;! Object #33
$Class: GTF Ares
$Alt: 'Nesbitt'

$Team: Friendly
$Location: 11159.096680, -0.000488, -13619.376953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Szczerbiec" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Nighthound Alpha 2		;! Object #34
$Class: GTF Ares
$Team: Friendly
$Location: 11097.401367, -0.000488, -13425.877930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Szczerbiec" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Nighthound Alpha 3		;! Object #35
$Class: GTF Ares
$Team: Friendly
$Location: 10658.446289, -0.000488, -13498.237305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Szczerbiec" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Nighthound Beta 1		;! Object #36
$Class: GTF Ares
$Team: Friendly
$Location: 18862.820313, -0.000488, -11321.429688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Ghost" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Nighthound Beta 2		;! Object #37
$Class: GTF Ares
$Team: Friendly
$Location: 18801.125000, -0.000488, -11127.932617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Ghost" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Nighthound Beta 3		;! Object #38
$Class: GTF Ares
$Team: Friendly
$Location: 18362.167969, -0.000488, -11200.291992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Ghost" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Tarentum station		;! Object #39
$Class: GTI Bretonia
$Team: Friendly
$Location: -5211.184082, -8643.998047, -39300.980469
$Orientation:
	0.920341, 0.381728, 0.085179,
	-0.390373, 0.883120, 0.260209,
	0.024106, -0.272733, 0.961788
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Libra 1		;! Object #40
$Class: NB Guali
$Team: Hostile
$Location: 15535.802734, 1153.138184, -8370.294922
$Orientation:
	-0.988532, 0.000000, 0.151013,
	0.000000, 1.000000, 0.000000,
	-0.151013, 0.000000, -0.988532
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Libra 2		;! Object #41
$Class: NB Guali
$Team: Hostile
$Location: 15823.873047, 1565.428223, -8560.744141
$Orientation:
	-0.988532, 0.000000, 0.151013,
	0.000000, 1.000000, 0.000000,
	-0.151013, 0.000000, -0.988532
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Libra 3		;! Object #42
$Class: NB Guali
$Team: Hostile
$Location: 15423.619141, 974.209229, -8154.226563
$Orientation:
	-0.988532, 0.000000, 0.151013,
	0.000000, 1.000000, 0.000000,
	-0.151013, 0.000000, -0.988532
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Libra 4		;! Object #43
$Class: NB Guali
$Team: Hostile
$Location: 15860.788086, 1284.677612, -8316.766602
$Orientation:
	-0.988532, 0.000000, 0.151013,
	0.000000, 1.000000, 0.000000,
	-0.151013, 0.000000, -0.988532
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Libra 5		;! Object #44
$Class: NB Guali
$Team: Hostile
$Location: 15488.142578, 1449.827881, -8313.343750
$Orientation:
	-0.988532, 0.000000, 0.151013,
	0.000000, 1.000000, 0.000000,
	-0.151013, 0.000000, -0.988532
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Libra 6		;! Object #45
$Class: NB Guali
$Team: Hostile
$Location: 15785.833984, 1290.947754, -8378.164063
$Orientation:
	-0.988532, 0.000000, 0.151013,
	0.000000, 1.000000, 0.000000,
	-0.151013, 0.000000, -0.988532
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Cancer 1		;! Object #46
$Class: NB Agaddah
$Team: Hostile
$Location: 10112.722656, 4422.384277, -10538.291992
$Orientation:
	-0.856889, 0.000000, -0.515502,
	0.376907, 0.682222, -0.626511,
	0.351687, -0.731146, -0.584588
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Cancer 2		;! Object #47
$Class: NB Agaddah
$Team: Hostile
$Location: 10147.785156, 4424.714844, -10462.831055
$Orientation:
	-0.856889, 0.000000, -0.515502,
	0.376907, 0.682222, -0.626510,
	0.351686, -0.731146, -0.584588
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Cancer 3		;! Object #48
$Class: NB Agaddah
$Team: Hostile
$Location: 10172.907227, 4362.203125, -10461.760742
$Orientation:
	-0.856889, 0.000000, -0.515502,
	0.376907, 0.682222, -0.626510,
	0.351686, -0.731146, -0.584588
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Cancer 4		;! Object #49
$Class: NB Agaddah
$Team: Hostile
$Location: 10100.853516, 4357.555664, -10613.417969
$Orientation:
	-0.856889, 0.000000, -0.515502,
	0.376907, 0.682222, -0.626510,
	0.351686, -0.731146, -0.584588
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Cancer 5		;! Object #50
$Class: NB Agaddah
$Team: Hostile
$Location: 10074.107422, 4150.401855, -10600.303711
$Orientation:
	-0.856889, 0.000000, -0.515502,
	0.376907, 0.682222, -0.626510,
	0.351686, -0.731146, -0.584588
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Cancer 6		;! Object #51
$Class: NB Agaddah
$Team: Hostile
$Location: 10165.591797, 4160.497070, -10309.739258
$Orientation:
	-0.856889, 0.000000, -0.515502,
	0.376907, 0.682222, -0.626510,
	0.351686, -0.731146, -0.584588
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Virgo 1		;! Object #52
$Class: NF Banshee
$Team: Hostile
$Location: 10627.163086, 2735.979004, -8575.383789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Virgo 2		;! Object #53
$Class: NF Banshee
$Team: Hostile
$Location: 10882.631836, 2735.979004, -8699.842773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Virgo 3		;! Object #54
$Class: NF Banshee
$Team: Hostile
$Location: 10733.913086, 2735.979980, -8433.353516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Shadow 1		;! Object #55
$Class: NC Eliyahus
$Team: Hostile
$Location: 21009.835938, 3531.125488, -6588.907227
$Orientation:
	-0.938826, 0.000000, 0.344394,
	0.000000, 1.000000, 0.000000,
	-0.344394, 0.000000, -0.938826
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Isonomia" 55 ) ( ai-chase "Neya" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 32 "Cancer" ) 
   ( not 
      ( has-arrived-delay 0 "Checkpoint 1" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Shadow 2		;! Object #56
$Class: NC Eliyahus
$Team: Hostile
$Location: 17411.980469, 1539.147949, -7530.826172
$Orientation:
	-0.996673, 0.000000, 0.081502,
	-0.012985, 0.987228, -0.158788,
	-0.080462, -0.159318, -0.983943
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Taygete" 55 ) ( ai-chase "Neya" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 33 "Cancer" ) 
   ( not 
      ( has-arrived-delay 0 "Checkpoint 1" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Shadow 3		;! Object #57
$Class: NC Eliyahus
$Team: Hostile
$Location: 12384.112305, 3653.423340, -7556.926758
$Orientation:
	-0.918316, -0.065042, -0.390469,
	-0.171986, 0.954003, 0.245569,
	0.356536, 0.292665, -0.887263
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Blindwind" 55 ) ( ai-chase "Neya" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 32 "Cancer" ) 
   ( not 
      ( has-arrived-delay 0 "Checkpoint 1" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Chimera		;! Object #58
$Class: ND Darkhorn
$Team: Hostile
$Location: 24814.093750, 0.000000, 3434.430176
$Orientation:
	-0.965980, 0.000000, 0.258620,
	0.000000, 1.000000, 0.000000,
	-0.258620, 0.000000, -0.965980
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "chim" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-arrived-delay 24 "Ravohart" ) 
   ( has-arrived-delay 1 "Checkpoint 1" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 11
+Group: 0
+Use Table Score:
+Score: 5000

$Name: Asakku		;! Object #59
$Class: ND Darkhorn
$Team: Hostile
$Location: 14488.591797, 787.691589, 1286.906128
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "asak" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-arrived-delay 12 "Ravohart" ) 
   ( has-arrived-delay 1 "Checkpoint 1" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 11
+Group: 0
+Use Table Score:
+Score: 5000

$Name: Ravohart		;! Object #60
$Class: ND Darkhorn
$Team: Hostile
$Location: 4406.531250, 5591.862793, -1997.472778
$Orientation:
	-0.913738, 0.000000, -0.406306,
	0.000000, 1.000000, 0.000000,
	0.406306, 0.000000, -0.913738
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "ravo" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "film1+music2" 
      3 
   )
   ( has-arrived-delay 1 "Checkpoint 1" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 11
+Group: 0
+Use Table Score:
+Score: 5000

$Name: Warrior 1		;! Object #61
$Class: NFg Meshulam
$Team: Hostile
$Location: 10769.146484, 3451.164063, -2586.920898
$Orientation:
	-0.931952, -0.361615, -0.026481,
	-0.361470, 0.932327, -0.010271,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "m62" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
+Arrival Delay: 16
$Arrival Cue: ( is-event-true-delay "24,9" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 5000

$Name: Warrior 2		;! Object #62
$Class: NFg Meshulam
$Team: Hostile
$Location: 18917.435547, -620.736328, -2118.373779
$Orientation:
	-0.966001, 0.257081, -0.027448,
	0.256977, 0.966390, 0.007302,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "m63" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Warrior 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 5000

$Name: Brigand 1		;! Object #63
$Class: NFg Hadassah
$Team: Hostile
$Location: 9008.546875, 2153.756836, 2505.586914
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "h67" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-arrived-delay 13 "Ravohart" ) 
   ( has-arrived-delay 1 "Checkpoint 1" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Brigand 2		;! Object #64
$Class: NFg Hadassah
$Team: Hostile
$Location: 21436.796875, 1264.458862, 1991.582886
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "h68" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-arrived-delay 24 "Ravohart" ) 
   ( has-arrived-delay 1 "Checkpoint 1" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Brigand 3		;! Object #65
$Class: NFg Hadassah
$Team: Hostile
$Location: 5668.670410, 605.037476, 847.255798
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "h69" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-arrived-delay 2 "Ravohart" ) 
   ( has-arrived-delay 1 "Checkpoint 1" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Rogue 1		;! Object #66
$Class: NC Eliyahus
$Team: Hostile
$Location: 27420.746094, -1956.819336, -12187.370117
$Orientation:
	-0.822833, 0.391663, 0.411761,
	0.434790, 0.900447, 0.012354,
	-0.365930, 0.189195, -0.911209
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Isonomia" 55 ) ( ai-chase "Nibelheim Installation 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 48 "Shadow 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Rogue 2		;! Object #67
$Class: NC Eliyahus
$Team: Hostile
$Location: 27095.367188, 2206.489258, -12333.103516
$Orientation:
	-0.896241, 0.170057, 0.409675,
	0.188783, 0.982004, 0.005364,
	-0.401391, 0.082147, -0.912217
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Duke" 55 ) ( ai-chase "Aisey" 53 ) ( ai-chase "Nibelheim Installation 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Rogue 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Rogue 3		;! Object #68
$Class: NC Eliyahus
$Team: Hostile
$Location: 5867.047852, -393.827148, -4574.766602
$Orientation:
	-0.842491, 0.485964, -0.232483,
	0.496680, 0.867819, 0.014113,
	0.208612, -0.103580, -0.972498
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Nibelheim Installation 1" 60 ) ( ai-chase "Blindwind" 55 ) ( ai-chase "Neya" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 18 "Rogue 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Rogue 4		;! Object #69
$Class: NC Eliyahus
$Team: Hostile
$Location: 7210.915039, 1327.285889, -5833.788086
$Orientation:
	-0.960625, 0.205797, -0.186678,
	0.208376, 0.978031, 0.005921,
	0.183796, -0.033211, -0.982404
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Blindwind" 60 ) ( ai-chase "Neya" 55 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Rogue 3" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Thief 6		;! Object #70
$Class: NC Eliyahus
$Team: Hostile
$Location: 21886.826172, 0.000000, -1211.829956
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Duke" 60 ) ( ai-chase "Taygete" 55 ) ( ai-chase "Neya" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-arrived-delay 27 "Ravohart" ) 
   ( has-arrived-delay 1 "Checkpoint 1" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Thief 1		;! Object #71
$Class: NC Eliyahus
$Team: Hostile
$Location: 12640.757813, 2873.893066, -4628.923828
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Neya" 55 ) ( ai-chase "Nibelheim Installation 2" 50 ) ( ai-chase "Nibelheim Installation 1" 50 ) ( ai-chase "Nibelheim Installation" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( has-arrived-delay 1 "Warrior 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Thief 2		;! Object #72
$Class: NC Eliyahus
$Team: Hostile
$Location: 17002.781250, -1339.990723, -5300.728516
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Nibelheim Installation 1" 55 ) ( ai-chase "Neya" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( has-arrived-delay 1 "Warrior 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Nelchael		;! Object #73
$Class: NFg Meshulam
$Team: Hostile
$Location: -21069.906250, -301.630371, -18599.863281
$Orientation:
	-0.854171, -0.488036, -0.179476,
	-0.507438, 0.857709, 0.082720,
	0.113568, 0.161730, -0.980278
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "25,6" 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   9 
   "Jupiter Shipyard" 
   "Normandy station" 
)
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 5000

$Name: Andhaka		;! Object #74
$Class: NFg Meshulam
$Team: Hostile
$Location: -18888.396484, 1597.538574, -17975.339844
$Orientation:
	-0.905173, 0.398609, 0.147556,
	0.393416, 0.917121, -0.064133,
	-0.160891, 0.000000, -0.986972
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Nelchael" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   9 
   "Jupiter Shipyard" 
   "Normandy station" 
)
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 5000

$Name: Merdarion		;! Object #75
$Class: GTSD Anchorage
$Team: Friendly
$Location: -6326.301270, 2816.845703, -19424.892578
$Orientation:
	0.488872, 0.000000, -0.872356,
	0.000000, 1.000000, 0.000000,
	0.872356, 0.000000, 0.488872
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "mer" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 91
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-TheFucker
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( is-event-true-delay "film5" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 13
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 3750
$Texture Replace:
+old: chg-capital01-05
+new: nameplate-merdarion

$Name: Impaler		;! Object #76
$Class: GTD Nephelai
$Team: Friendly
$Location: -2080.865479, 2816.845703, -12885.063477
$Orientation:
	0.210132, 0.102349, -0.972301,
	0.017403, 0.993956, 0.108390,
	0.977518, -0.039697, 0.207081
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "imp" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 76
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
$Arrival Location: Hyperspace
+Arrival Delay: 7
$Arrival Cue: ( has-arrived-delay 0 "Merdarion" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1300
$Texture Replace:
+old: nameplate
+new: nameplate-impaler

$Name: Merdarion Alpha 1		;! Object #77
$Class: GTF Ezechiel
$Team: Friendly
$Location: -2022.552246, 0.000000, -19056.656250
$Orientation:
	0.966390, 0.000000, -0.257081,
	-0.000000, 1.000000, 0.000000,
	0.257081, 0.000000, 0.966390
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Merdarion Alpha 2		;! Object #78
$Class: GTF Ezechiel
$Team: Friendly
$Location: -2152.508301, 0.000000, -18814.425781
$Orientation:
	0.966390, 0.000000, -0.257081,
	-0.000000, 1.000000, 0.000000,
	0.257081, 0.000000, 0.966390
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Merdarion Alpha 3		;! Object #79
$Class: GTF Ezechiel
$Team: Friendly
$Location: -1763.967285, 0.000000, -18365.404297
$Orientation:
	0.966390, 0.000000, -0.257081,
	-0.000000, 1.000000, 0.000000,
	0.257081, 0.000000, 0.966390
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Merdarion Alpha 4		;! Object #80
$Class: GTF Ezechiel
$Team: Friendly
$Location: -1464.576172, 0.000000, -18768.812500
$Orientation:
	0.966390, 0.000000, -0.257081,
	-0.000000, 1.000000, 0.000000,
	0.257081, 0.000000, 0.966390
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Merdarion Beta 3		;! Object #81
$Class: GTF Erinyes
$Team: Friendly
$Location: -2830.310303, 4972.509766, -11733.993164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Merdarion Beta 4		;! Object #82
$Class: GTF Erinyes
$Team: Friendly
$Location: -2437.277100, 4972.509766, -12046.875977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 400000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Merdarion Beta 2		;! Object #83
$Class: GTF Erinyes
$Team: Friendly
$Location: -2925.261963, 4972.509766, -11721.563477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Merdarion Beta 1		;! Object #84
$Class: GTF Erinyes
$Team: Friendly
$Location: -3414.605225, 4972.509766, -11832.700195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 1		;! Object #85
$Class: NB Agaddah
$Team: Hostile
$Location: 17972.277344, 4395.224121, -5999.451172
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.027128, 0.296281, -0.954718,
	0.008415, -0.955103, -0.296162
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Aries 2		;! Object #86
$Class: NB Agaddah
$Team: Hostile
$Location: 17131.152344, 4395.224121, -5553.405273
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.027128, 0.296281, -0.954718,
	0.008415, -0.955103, -0.296162
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Aries 3		;! Object #87
$Class: NB Agaddah
$Team: Hostile
$Location: 17423.937500, 4395.224121, -5560.606445
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.027128, 0.296281, -0.954718,
	0.008415, -0.955103, -0.296162
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Aries 4		;! Object #88
$Class: NB Agaddah
$Team: Hostile
$Location: 17068.546875, 4395.224121, -4946.000977
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.027128, 0.296281, -0.954718,
	0.008415, -0.955103, -0.296162
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Aries 5		;! Object #89
$Class: NB Agaddah
$Team: Hostile
$Location: 16263.484375, 4395.224121, -5470.126953
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.027128, 0.296281, -0.954718,
	0.008415, -0.955103, -0.296162
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Aries 6		;! Object #90
$Class: NB Agaddah
$Team: Hostile
$Location: 16732.363281, 4395.224121, -5666.402344
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.027128, 0.296281, -0.954718,
	0.008415, -0.955103, -0.296162
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Pisces 1		;! Object #91
$Class: NB Guali
$Team: Hostile
$Location: 10621.778320, 5440.139160, -3811.130859
$Orientation:
	0.867819, 0.000000, 0.496880,
	0.000000, 1.000000, 0.000000,
	-0.496880, 0.000000, 0.867819
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Pisces 2		;! Object #92
$Class: NB Guali
$Team: Hostile
$Location: 9670.198242, 5440.139160, -3841.983398
$Orientation:
	0.867819, -0.000000, 0.496880,
	0.000000, 1.000000, 0.000000,
	-0.496880, 0.000000, 0.867819
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Pisces 3		;! Object #93
$Class: NB Guali
$Team: Hostile
$Location: 10727.573242, 5440.140137, -3830.231445
$Orientation:
	0.867819, -0.000000, 0.496880,
	0.000000, 1.000000, 0.000000,
	-0.496880, 0.000000, 0.867819
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Pisces 4		;! Object #94
$Class: NB Guali
$Team: Hostile
$Location: 10113.769531, 5440.140137, -3473.452148
$Orientation:
	0.867819, -0.000000, 0.496880,
	0.000000, 1.000000, 0.000000,
	-0.496880, 0.000000, 0.867819
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Pisces 5		;! Object #95
$Class: NB Guali
$Team: Hostile
$Location: 9404.898438, 5440.140137, -3743.763672
$Orientation:
	0.867819, -0.000000, 0.496880,
	0.000000, 1.000000, 0.000000,
	-0.496880, 0.000000, 0.867819
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Pisces 6		;! Object #96
$Class: NB Guali
$Team: Hostile
$Location: 10404.784180, 5440.146973, -4160.498047
$Orientation:
	0.867819, -0.000000, 0.496880,
	0.000000, 1.000000, 0.000000,
	-0.496880, 0.000000, 0.867819
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Thief 3		;! Object #97
$Class: NC Eliyahus
$Team: Hostile
$Location: 13970.773438, -638.006348, -3278.843750
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Aphaea" 55 ) ( ai-chase "Neya" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( has-arrived-delay 1 "Warrior 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Thief 4		;! Object #98
$Class: NC Eliyahus
$Team: Hostile
$Location: 20931.015625, 4297.689941, -4381.841797
$Orientation:
	-0.924302, 0.000000, 0.381662,
	0.000000, 1.000000, 0.000000,
	-0.381662, 0.000000, -0.924302
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Neya" 50 ) ( ai-chase "Duke" 55 ) ( ai-chase "Aisey" 53 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
+Arrival Delay: 3
$Arrival Cue: ( has-arrived-delay 1 "Warrior 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 1200
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Thief 5		;! Object #99
$Class: NC Eliyahus
$Team: Hostile
$Location: 17861.417969, 274.373108, 609.315430
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Aisey" 60 ) ( ai-chase "Taygete" 55 ) ( ai-chase "Neya" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-arrived-delay 25 "Ravohart" ) 
   ( has-arrived-delay 1 "Checkpoint 1" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Taurus 1		;! Object #100
$Class: NF Banshee
$Team: Hostile
$Location: 13719.773438, 1371.422852, -4110.835938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Taurus 2		;! Object #101
$Class: NF Banshee
$Team: Hostile
$Location: 13657.721680, 1371.422852, -4243.680664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Taurus 3		;! Object #102
$Class: NF Banshee
$Team: Hostile
$Location: 13191.553711, 1371.424805, -4219.933594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Taurus 4		;! Object #103
$Class: NF Banshee
$Team: Hostile
$Location: 13791.117188, 1371.424805, -4584.134766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Taurus 5		;! Object #104
$Class: NF Banshee
$Team: Hostile
$Location: 13364.413086, 1371.424805, -4265.631836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Taurus 6		;! Object #105
$Class: NF Banshee
$Team: Hostile
$Location: 13975.933594, 1371.424805, -4252.968750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Ophiuchus 1		;! Object #106
$Class: NF Banshee
$Team: Hostile
$Location: 14167.809570, 0.000000, -1297.986328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Ophiuchus 2		;! Object #107
$Class: NF Banshee
$Team: Hostile
$Location: 13192.578125, 0.000000, -1581.720703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Ophiuchus 3		;! Object #108
$Class: NF Banshee
$Team: Hostile
$Location: 13872.021484, 0.000000, -2229.131836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Ophiuchus 4		;! Object #109
$Class: NF Banshee
$Team: Hostile
$Location: 14321.818359, 0.000000, -2169.452148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Ophiuchus 5		;! Object #110
$Class: NF Banshee
$Team: Hostile
$Location: 14893.884766, 0.000000, -2655.758789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Ophiuchus 6		;! Object #111
$Class: NF Banshee
$Team: Hostile
$Location: 14775.077148, 0.000000, -2299.427734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Leo 1		;! Object #112
$Class: NF Banshee
$Team: Hostile
$Location: 18271.968750, 0.000000, -2417.549805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Leo 2		;! Object #113
$Class: NF Banshee
$Team: Hostile
$Location: 17296.734375, 0.000000, -2701.285156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Leo 3		;! Object #114
$Class: NF Banshee
$Team: Hostile
$Location: 17976.179688, 0.000000, -3348.696289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Leo 4		;! Object #115
$Class: NF Banshee
$Team: Hostile
$Location: 18425.976563, 0.000000, -3289.016602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Leo 5		;! Object #116
$Class: NF Banshee
$Team: Hostile
$Location: 18998.042969, 0.000000, -3775.322266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Leo 6		;! Object #117
$Class: NF Banshee
$Team: Hostile
$Location: 18879.234375, 0.000000, -3418.991211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Scorpio 1		;! Object #118
$Class: NB Guali
$Team: Hostile
$Location: 2740.119385, 6343.852539, -2592.369141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Scorpio 2		;! Object #119
$Class: NB Guali
$Team: Hostile
$Location: 2842.458740, 6343.852539, -1575.447266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Scorpio 3		;! Object #120
$Class: NB Guali
$Team: Hostile
$Location: 1717.416260, 6343.852539, -1556.444336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Scorpio 4		;! Object #121
$Class: NB Guali
$Team: Hostile
$Location: 1675.015625, 6343.852539, -2476.450195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Scorpio 5		;! Object #122
$Class: NB Guali
$Team: Hostile
$Location: 835.594482, 6343.852539, -2633.774902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Scorpio 6		;! Object #123
$Class: NB Guali
$Team: Hostile
$Location: 723.426514, 6343.852539, -1756.164063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 35

$Name: Checkpoint 1		;! Object #124
$Class: GTNB Pharos
$Team: Friendly
$Location: 57623.531250, -0.000000, -3231.875488
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-time-elapsed 2 ) 
   ( = @checkpoint1reached[0] 1 ) 
   ( not ( has-time-elapsed 17 ) ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "reinforcement" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Virgo 4		;! Object #125
$Class: NF Banshee
$Team: Hostile
$Location: 10882.631836, 2667.785400, -8699.842773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Virgo 5		;! Object #126
$Class: NF Banshee
$Team: Hostile
$Location: 10733.913086, 2667.786377, -8433.353516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

#Wings		;! 17 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Neya" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1

$Arrival Location: Hyperspace
+Arrival delay: 6
$Arrival Cue: ( has-arrived-delay 0 "Newton" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Omega 1"
	"Omega 2"
)
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Neya" 50 ) ( ai-guard "Aphaea" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Nighthound Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Nighthound Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Nighthound Alpha 1"
	"Nighthound Alpha 2"
	"Nighthound Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Blindwind" 50 ) ( ai-guard "Aphaea" 50 ) )
+Hotkey: 3
+Flags: ( )

$Name: Nighthound Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Nighthound Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Nighthound Beta 1"
	"Nighthound Beta 2"
	"Nighthound Beta 3"
)
$AI Goals: ( goals ( ai-guard "Duke" 50 ) ( ai-guard "Isonomia" 50 ) ( ai-guard "Aisey" 50 ) )
+Hotkey: 3
+Flags: ( )

$Name: Libra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "10" 22 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
	"Libra 5"
	"Libra 6"
)
$AI Goals: ( goals ( ai-chase "Neya" 50 ) )
+Hotkey: 6
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Cancer
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "10" 21 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
	"Cancer 6"
)
$AI Goals: ( goals ( ai-chase "Neya" 50 ) )
+Hotkey: 6
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Virgo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "10" 23 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
)
$AI Goals: ( goals ( ai-guard-wing "Cancer" 55 ) ( ai-guard-wing "Libra" 55 ) ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Merdarion Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Merdarion Alpha 1

$Arrival Location: Docking Bay
+Arrival Distance: 20
$Arrival Anchor: Merdarion
$Arrival Cue: ( has-arrived-delay 10 "Merdarion" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Merdarion Alpha 1"
	"Merdarion Alpha 2"
	"Merdarion Alpha 3"
	"Merdarion Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Merdarion" 50 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Merdarion Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Merdarion Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 20
$Arrival Anchor: Merdarion
$Arrival Cue: ( has-arrived-delay 
   6 
   "Merdarion Alpha" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Merdarion Beta 1"
	"Merdarion Beta 2"
	"Merdarion Beta 3"
	"Merdarion Beta 4"
)
$AI Goals: ( goals ( ai-guard "Impaler" 50 ) )
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
+Arrival delay: 6
$Arrival Cue: ( has-arrived-delay 0 "Warrior 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
	"Aries 5"
	"Aries 6"
)
$AI Goals: ( goals ( ai-chase "Taygete" 55 ) ( ai-chase "Aphaea" 50 ) ( ai-chase "Neya" 45 ) )
+Hotkey: 6
+Flags: ( )
+Wave Delay Min: 30
+Wave Delay Max: 45

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "Warrior 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
	"Pisces 5"
	"Pisces 6"
)
$AI Goals: ( goals ( ai-chase "Blindwind" 60 ) ( ai-chase "Aphaea" 55 ) ( ai-chase "Neya" 50 ) ( ai-chase "Merdarion" 65 ) )
+Hotkey: 6
+Flags: ( )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Near Ship
+Arrival Distance: 1200
$Arrival Anchor: Warrior 1
$Arrival Cue: ( has-arrived-delay 5 "Warrior 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
	"Taurus 5"
	"Taurus 6"
)
$AI Goals: ( goals ( ai-guard "Warrior 1" 60 ) ( ai-guard "Warrior 2" 65 ) ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Ophiuchus
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Ophiuchus 1

$Arrival Location: Docking Bay
+Arrival Distance: 10
$Arrival Anchor: Asakku
$Arrival Cue: ( and 
   ( has-arrived-delay 32 "Chimera" ) 
   ( not 
      ( has-arrived-delay 0 "Checkpoint 1" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Ophiuchus 1"
	"Ophiuchus 2"
	"Ophiuchus 3"
	"Ophiuchus 4"
	"Ophiuchus 5"
	"Ophiuchus 6"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Merdarion Beta" 52 ) ( ai-chase-wing "Nighthound Alpha" 60 ) ( ai-chase-wing "Nighthound Beta" 57 ) ( ai-guard "Asakku" 61 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Leo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Docking Bay
+Arrival Distance: 10
$Arrival Anchor: Chimera
$Arrival Cue: ( and 
   ( has-arrived-delay 36 "Chimera" ) 
   ( not 
      ( has-arrived-delay 0 "Checkpoint 1" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
	"Leo 5"
	"Leo 6"
)
$AI Goals: ( goals ( ai-guard "Chimera" 61 ) ( ai-chase-wing "Beta" 52 ) ( ai-chase-wing "Gamma" 54 ) ( ai-chase-wing "Nighthound Alpha" 60 ) ( ai-chase-wing "Merdarion Beta" 57 ) )
+Flags: ( )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Docking Bay
+Arrival Distance: 10
$Arrival Anchor: Asakku
$Arrival Cue: ( has-arrived-delay 70 "Merdarion" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
	"Scorpio 5"
	"Scorpio 6"
)
$AI Goals: ( goals ( ai-chase "Merdarion" 50 ) ( ai-chase "Newton" 55 ) )
+Hotkey: 6
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 20

#Events		;! 132 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 20 70 ) 
      "Alpha 2" 
   )
   ( ship-guardian-threshold 
      ( rand 20 70 ) 
      "Alpha 3" 
   )
   ( ship-guardian-threshold 
      ( rand 20 70 ) 
      "Alpha 4" 
   )
   ( ship-guardian-threshold 
      ( rand 20 70 ) 
      "Beta 3" 
   )
   ( ship-guardian-threshold 
      ( rand 20 70 ) 
      "Beta 4" 
   )
   ( ship-guardian-threshold 
      ( rand 20 70 ) 
      "Gamma 1" 
   )
   ( ship-guardian-threshold 
      ( rand 20 70 ) 
      "Gamma 3" 
   )
   ( ship-guardian-threshold 
      ( rand 20 70 ) 
      "Nighthound Alpha 1" 
   )
   ( ship-guardian-threshold 
      ( rand 20 70 ) 
      "Nighthound Alpha 2" 
   )
   ( ship-guardian-threshold 
      ( rand 20 70 ) 
      "Nighthound Beta 1" 
   )
   ( ship-guardian-threshold 
      ( rand 20 70 ) 
      "Nighthound Beta 2" 
   )
   ( ship-guardian-threshold 
      ( rand 20 70 ) 
      "Nighthound Beta 3" 
   )
   ( play-sound-from-file 
      "sickness.ogg" 
      99 
   )
   ( modify-variable 
      "@filename[a]" 
      "sg_achievements" 
   )
   ( script-eval "saveexist()" ) 
   ( if-then-else 
      ( = @saveexist[2] 1 ) 
      ( when 
         ( true ) 
         ( script-eval 
            "lvar('achievement_count')" 
         )
         ( script-eval "lvar('achievement26')" ) 
      )
      ( do-nothing ) 
   )
   ( beam-lock 
      "Nibelheim Installation 1" 
      "turret48A" 
   )
   ( beam-lock 
      "Nibelheim Installation 2" 
      "turret47A" 
   )
)
+Name: start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "1 - Miles" 
   )
   ( tech-add-weapons "Excalibur" ) 
)
+Name: 1+database
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 14 ) 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
   )
   ( send-message 
      "Neya" 
      "High" 
      "2 - Neya" 
   )
)
+Name: 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "3 - Wasp" 
   )
)
+Name: 3
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Nighthound Alpha 1" 
      "High" 
      "4 - Nesbitt" 
   )
)
+Name: 4
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "5 - Miles" 
   )
)
+Name: 5
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "6 - Wasp" 
   )
)
+Name: 6
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Merdarion" 
      "High" 
      "9 - Merdarion" 
   )
)
+Name: 9
+Repeat Count: 1
+Interval: 1
+Chained: 30
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Merdarion" 
      "High" 
      "9,5 - Merdarion" 
   )
)
+Name: 9,5
+Repeat Count: 1
+Interval: 1
+Chained: 23
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Neya" 
      "High" 
      "10 - Neya" 
   )
)
+Name: 10
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when 
   ( has-arrived-delay 1 "Cancer" ) 
   ( close-sound-from-file ( true ) ) 
   ( play-sound-from-file "SGbattle1" 9 ) 
)
+Name: music1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Neya" 
      "High" 
      "11 - Neya" 
   )
)
+Name: 11
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Shadow 1" ) 
   ( send-message 
      "Neya" 
      "High" 
      "12 - Neya" 
   )
)
+Name: 12
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Rogue 1" ) 
   ( send-message 
      "Duke" 
      "High" 
      "13 - Duke" 
   )
)
+Name: 13
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Pisces" 
      "Aries" 
      "Taurus" 
      "Warrior 1" 
      "Warrior 2" 
      "Thief 1" 
      "Thief 2" 
      "Thief 3" 
      "Thief 4" 
   )
   ( send-message 
      "#Alpha 1" 
      "High" 
      "15 - Miles" 
   )
)
+Name: 15
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Neya" 
      "High" 
      "16 - Neya" 
   )
)
+Name: 16
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( hud-disable-except-messages 1 ) 
   ( close-sound-from-file ( true ) ) 
   ( play-sound-from-file 
      "aeon_xii_orbit.ogg" 
      9 
   )
   ( set-camera-position 
      10643 
      11984 
      -9032 
   )
   ( set-camera-rotation 44 357 319 ) 
   ( reset-time-compression ) 
   ( player-use-ai ) 
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
   ( lock-afterburner "Alpha 1" ) 
)
+Name: film1+music2
+Repeat Count: 1
+Interval: 1
+Chained: 25
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      10521 
      -1703 
      11857 
   )
   ( set-camera-rotation 346 357 160 ) 
)
+Name: film2
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 35493 3676 7799 ) 
   ( set-camera-rotation 15 358 249 ) 
)
+Name: film3
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Team: 0

$Formula: ( when 
   ( true ) 
   ( hud-disable-except-messages 0 ) 
   ( reset-camera ) 
   ( player-not-use-ai ) 
   ( unlock-primary-weapon "Alpha 1" ) 
   ( unlock-secondary-weapon "Alpha 1" ) 
   ( unlock-afterburner "Alpha 1" ) 
)
+Name: film4
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "17 - Grizzly" 
   )
)
+Name: 17
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Neya" 
      "High" 
      "18 - Neya" 
   )
)
+Name: 18
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Isonomia" 
      "High" 
      "19 - Isonomia" 
   )
)
+Name: 19
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Neya" 
      "High" 
      "20 - Neya" 
   )
)
+Name: 20
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "20,5 - Miles" 
   )
)
+Name: 20,5
+Repeat Count: 1
+Interval: 1
+Chained: 17

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "21 - Driller" 
   )
)
+Name: 21
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "22 - Miles" 
   )
)
+Name: 22
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Neya" 
      "High" 
      "23 - Neya" 
   )
)
+Name: 23
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Neya" 
      "High" 
      "23,5 - Neya" 
   )
)
+Name: 23,5
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Merdarion" 
      "High" 
      "23,6 - Merdarion" 
   )
)
+Name: 23,6
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      8 
      "Shadow 1" 
      "Shadow 2" 
      "Shadow 3" 
      "Rogue 1" 
      "Rogue 2" 
      "Rogue 3" 
      "Rogue 4" 
      "Cancer" 
      "Virgo" 
      "Libra" 
   )
   ( send-message 
      "#Nexus" 
      "High" 
      "25,5 - Nexus" 
   )
   ( when 
      ( true ) 
      ( close-sound-from-file ( true ) ) 
      ( play-sound-from-file 
         "SGbattle1_short" 
         9 
      )
   )
)
+Name: 25,5+music
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "25,6 - Grizzly" 
   )
)
+Name: 25,6
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( and 
      ( has-arrived-delay 2 "Andhaka" ) 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
   )
   ( send-message 
      "Jupiter Shipyard" 
      "High" 
      "24 - Jupiter" 
   )
)
+Name: 24
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Neya" 
      "High" 
      "24,6 - Neya" 
   )
)
+Name: 24,6
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( hits-left "Jupiter Shipyard" ) 
         50 
      )
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
   )
   ( send-message 
      "Jupiter Shipyard" 
      "High" 
      "24,7 - Jupiter" 
   )
)
+Name: 24,7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( hits-left "Jupiter Shipyard" ) 
         12 
      )
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
   )
   ( send-message 
      "Jupiter Shipyard" 
      "High" 
      "24,8 - Jupiter" 
   )
)
+Name: 24,8
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         7 
         "Jupiter Shipyard" 
      )
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "24,9 - Wasp" 
   )
)
+Name: 24,9
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "23,6" 10 ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "25 - Miles" 
   )
   ( close-sound-from-file ( true ) ) 
   ( play-sound-from-file 
      "SGBattleSpeed.ogg" 
      9 
   )
)
+Name: 25
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 7 "Pisces" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "14 - Grizzly" 
   )
)
+Name: 14
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "Neya" ) 50 ) 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
   )
   ( send-message 
      "Neya" 
      "High" 
      "27 - Neya" 
   )
)
+Name: 27
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "Neya" ) 15 ) 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
   )
   ( send-message 
      "Neya" 
      "High" 
      "28 - Neya" 
   )
)
+Name: 28
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < ( hits-left "Neya" ) 2 ) 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
   )
   ( send-message 
      "#Neya" 
      "High" 
      "29 - Neya" 
   )
   ( ship-invulnerable "Neya" ) 
)
+Name: 29
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable "Neya" ) 
   ( self-destruct "Neya" ) 
)
+Name: neya destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when 
   ( and 
      ( not 
         ( has-arrived-delay 0 "Merdarion" ) 
      )
      ( is-event-true-delay 
         "neya destroyed" 
         5 
      )
   )
   ( send-message 
      "#Miles" 
      "High" 
      "30 - Miles" 
   )
)
+Name: 30
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( has-arrived-delay 0 "Merdarion" ) 
      )
      ( is-event-true-delay "30" 12 ) 
   )
   ( send-message 
      "Nighthound Alpha 1" 
      "High" 
      "31 - Nesbitt" 
   )
)
+Name: 31
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and-in-sequence 
         ( has-arrived-delay 0 "Merdarion" ) 
         ( is-event-true-delay 
            "neya destroyed" 
            0 
         )
      )
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
   )
   ( send-message 
      "Merdarion" 
      "High" 
      "30b - Merdarion" 
   )
)
+Name: 30b
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Neya" 
      "High" 
      "31b - Neya" 
   )
)
+Name: 31b
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Duke" ) 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "32 - Grizzly" 
   )
   ( modify-variable @duke[1] 0 ) 
)
+Name: 32
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 
            0 
            "Nibelheim Installation" 
         )
         ( is-destroyed-delay 
            0 
            "Nibelheim Installation 1" 
         )
         ( is-destroyed-delay 
            0 
            "Nibelheim Installation 2" 
         )
      )
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
   )
   ( send-message 
      "#Alpha" 
      "High" 
      "33 - Miles" 
   )
   ( self-destruct 
      "Nibelheim Installation" 
      "Nibelheim Installation 1" 
      "Nibelheim Installation 2" 
   )
)
+Name: 33+destruction
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Isonomia" ) 32 ) 
   ( send-message 
      "Isonomia" 
      "High" 
      "34 - Isonomia" 
   )
)
+Name: 34
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Taygete" 
         "Aphaea" 
      )
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
   )
   ( send-message 
      "#Alpha 1" 
      "High" 
      "35 - Miles" 
   )
)
+Name: 35
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( has-arrived-delay 386 "Chimera" ) 
      ( has-arrived-delay 6 "Checkpoint 1" ) 
      ( is-destroyed-delay 48 "Neya" ) 
   )
   ( hud-disable-except-messages 1 ) 
   ( set-camera-position 3352 823 -16727 ) 
   ( set-camera-rotation 337 3 258 ) 
   ( ship-invulnerable 
      "Neya" 
      "Taygete" 
      "Aphaea" 
      "Isonomia" 
      "Duke" 
      "Blindwind" 
      "Aisey" 
      "Agrippa" 
      "Omega 1" 
      "Omega 2" 
      "Nibelheim Installation" 
      "Nibelheim Installation 1" 
      "Nibelheim Installation 2" 
      "Chimera" 
      "Asakku" 
      "Ravohart" 
      "Warrior 1" 
      "Warrior 2" 
      "Brigand 1" 
      "Brigand 2" 
      "Brigand 3" 
      "Rogue 1" 
      "Rogue 2" 
      "Rogue 3" 
      "Rogue 4" 
      "Thief 6" 
      "Thief 1" 
      "Thief 2" 
      "Thief 3" 
      "Thief 4" 
      "Thief 4" 
      "Alpha 1" 
   )
   ( reset-time-compression ) 
   ( player-use-ai ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 89 ) 
   )
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
   ( lock-afterburner "Alpha 1" ) 
)
+Name: film5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( close-sound-from-file ( true ) ) 
   ( play-sound-from-file 
      "Blitzkrieg.ogg" 
      9 
   )
)
+Name: music4
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position -358 3968 -8975 ) 
   ( set-camera-rotation 23 4 200 ) 
)
+Name: film6
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -6256 
      4494 
      -9705 
      10000 
      2000 
      2000 
   )
   ( set-camera-rotation 
      18 
      359 
      84 
      10000 
      2000 
      2000 
   )
)
+Name: film7
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( hud-disable-except-messages 0 ) 
   ( reset-camera ) 
   ( ship-vulnerable 
      "Neya" 
      "Taygete" 
      "Aphaea" 
      "Isonomia" 
      "Duke" 
      "Blindwind" 
      "Aisey" 
      "Agrippa" 
      "Omega 1" 
      "Omega 2" 
      "Chimera" 
      "Asakku" 
      "Ravohart" 
      "Warrior 1" 
      "Warrior 2" 
      "Brigand 1" 
      "Brigand 2" 
      "Brigand 3" 
      "Rogue 1" 
      "Rogue 2" 
      "Rogue 3" 
      "Rogue 4" 
      "Thief 6" 
      "Thief 1" 
      "Thief 2" 
      "Thief 3" 
      "Thief 4" 
      "Thief 4" 
      "Alpha 1" 
      "Nibelheim Installation" 
      "Nibelheim Installation 1" 
      "Nibelheim Installation 2" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Chimera" 
      "turret01" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Asakku" 
      "turret01" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Ravohart" 
      "turret01" 
   )
   ( unlock-primary-weapon "Alpha 1" ) 
   ( unlock-secondary-weapon "Alpha 1" ) 
   ( unlock-afterburner "Alpha 1" ) 
   ( player-not-use-ai ) 
)
+Name: film8
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Merdarion" 
      "High" 
      "36 - Merdarion" 
   )
)
+Name: 36
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "37 - Grizzly" 
   )
   ( cap-waypoint-speed "Merdarion" 15 ) 
   ( cap-waypoint-speed "Impaler" 15 ) 
   ( set-support-ship 
      "Docking Bay" 
      "Merdarion" 
      "Docking Bay" 
      "Merdarion" 
      "GTS Hygeia" 
      -1 
   )
)
+Name: 37+velocity
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "38 - Grizzly" 
   )
   ( clear-goals 
      "Asakku" 
      "Chimera" 
      "Brigand 1" 
      "Brigand 2" 
      "Brigand 3" 
   )
   ( add-goal 
      "Asakku" 
      ( ai-chase "Merdarion" 89 ) 
   )
   ( add-goal 
      "Ravohart" 
      ( ai-chase "Merdarion" 89 ) 
   )
   ( add-goal 
      "Brigand 1" 
      ( ai-chase "Merdarion" 89 ) 
   )
   ( add-goal 
      "Brigand 2" 
      ( ai-chase "Merdarion" 89 ) 
   )
   ( add-goal 
      "Brigand 3" 
      ( ai-chase "Impaler" 89 ) 
   )
   ( add-goal 
      "Chimera" 
      ( ai-chase "Merdarion" 89 ) 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Chimera" 
      "turret01" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Asakku" 
      "turret01" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Ravohart" 
      "turret01" 
   )
)
+Name: 38+goals
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Merdarion" 
      "High" 
      "38,5 - Merdarion" 
   )
)
+Name: msg38,5
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay "38+goals" 10 ) 
   ( beam-free-all 
      "Asakku" 
      "Ravohart" 
      "Chimera" 
   )
)
+Name: beams free
+Repeat Count: 99
+Interval: 30

$Formula: ( when 
   ( < 
      ( distance "Asakku" "Merdarion" ) 
      3000 
   )
   ( clear-goals "Asakku" ) 
)
+Name: clear goals
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Chimera" "Merdarion" ) 
      3000 
   )
   ( clear-goals "Chimera" ) 
)
+Name: clear goals2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( has-arrived-delay 0 "Merdarion" ) 
      ( is-destroyed-delay 1 "Ravohart" ) 
   )
   ( send-message 
      "Merdarion" 
      "High" 
      "39 - Merdarion" 
   )
)
+Name: 39
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and-in-sequence 
      ( has-arrived-delay 0 "Merdarion" ) 
      ( is-destroyed-delay 0 "Ravohart" ) 
      ( is-destroyed-delay 1 "Asakku" ) 
   )
   ( send-message 
      "Merdarion" 
      "High" 
      "40 - Merdarion" 
   )
)
+Name: 40
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and-in-sequence 
      ( has-arrived-delay 0 "Merdarion" ) 
      ( is-destroyed-delay 0 "Ravohart" ) 
      ( is-destroyed-delay 0 "Asakku" ) 
      ( < ( hits-left "Chimera" ) 1 ) 
   )
   ( send-message 
      "Merdarion" 
      "High" 
      "41 - Merdarion" 
   )
)
+Name: 41
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Ravohart" 
      "Asakku" 
      "Chimera" 
      "Brigand 1" 
      "Brigand 2" 
      "Brigand 3" 
      "Thief 6" 
      "Thief 5" 
   )
   ( close-sound-from-file ( true ) ) 
   ( play-sound-from-file "HoS-VICT" 9 ) 
)
+Name: music5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Merdarion" 
      "High" 
      "42 - Merdarion" 
   )
)
+Name: 42
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Isonomia" 
      "High" 
      "43 - Isonomia" 
   )
)
+Name: 43
+Repeat Count: 1
+Interval: 1
+Chained: 18
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Merdarion" 
      "High" 
      "44 - Merdarion" 
   )
)
+Name: 44
+Repeat Count: 1
+Interval: 1
+Chained: 21

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Isonomia" 
      "High" 
      "44,5 - Isonomia" 
   )
)
+Name: 44,5
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Merdarion" 
      "High" 
      "44,6 - Merdarion" 
   )
)
+Name: 44,6
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "45 - Miles" 
   )
)
+Name: 45
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Merdarion" 
      "High" 
      "46 - Merdarion" 
   )
)
+Name: 46
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "47 - Miles" 
   )
)
+Name: 47
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Merdarion" 
      "High" 
      "48 - Merdarion" 
   )
)
+Name: 48
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Merdarion" 
      "High" 
      "48,5 - Merdarion" 
   )
)
+Name: 48,5
+Repeat Count: 1
+Interval: 1
+Chained: 16

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Merdarion" 
      "High" 
      "49 - Merdarion" 
   )
)
+Name: 49
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Merdarion" 
      "High" 
      "50 - Merdarion" 
   )
)
+Name: 50
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Merdarion" 
      "High" 
      "51 - Merdarion" 
   )
)
+Name: 51
+Repeat Count: 1
+Interval: 1
+Chained: 18

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Merdarion" 
      "High" 
      "52 - Merdarion" 
   )
   ( allow-warp "Alpha 1" ) 
   ( modify-variable 
      @checkpoint1reached[0] 
      0 
   )
)
+Name: 52+warp
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: wyt rtb
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Rendezvous with Nexus", -1)

$Formula: ( when 
   ( is-destroyed-delay 2 "Newton" ) 
   ( send-message 
      "Neya" 
      "High" 
      "53 - Neya" 
   )
)
+Name: 53
+Repeat Count: 99
+Interval: 15

$Formula: ( when 
   ( has-arrived-delay 0 "Merdarion" ) 
   ( do-nothing ) 
)
+Name: wyt hold position
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Hold your position", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Neya" ) 
   ( do-nothing ) 
)
+Name: wyt neya
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Neya", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: wyt libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Libra bombers", -1)
+Objective key:  XSTR("(F11)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: wyt cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Cancer bombers", -1)
+Objective key:  XSTR("(F11)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: wyt virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: wyt aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Aries bombers", -1)
+Objective key:  XSTR("(F11)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: wyt pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Pisces bombers", -1)
+Objective key:  XSTR("(F11)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: wyt taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: wyt leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Ophiuchus" ) 
   ( do-nothing ) 
)
+Name: wyt ophiuchus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ophiuchus", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: wyt scorpio
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Scorpio bombers", -1)
+Objective key:  XSTR("(F11)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Ravohart" 
      "Asakku" 
      "Chimera" 
      "Brigand 1" 
      "Brigand 2" 
      "Brigand 3" 
      "Thief 6" 
      "Thief 5" 
   )
   ( do-nothing ) 
)
+Name: wyt nightmares
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Nightmare armada", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Chimera" "Neya" ) 
      6000 
   )
   ( fire-beam 
      "Chimera" 
      "turret01" 
      "Neya" 
   )
   ( fire-beam 
      "Chimera" 
      "turret02" 
      "Neya" 
   )
   ( fire-beam 
      "Chimera" 
      "turret03" 
      "Neya" 
   )
   ( fire-beam 
      "Chimera" 
      "turret04" 
      "Neya" 
   )
   ( fire-beam 
      "Chimera" 
      "turret05" 
      "Neya" 
   )
)
+Name: chimera fire
+Repeat Count: 4
+Interval: 15

$Formula: ( when 
   ( < ( distance "Asakku" "Neya" ) 6000 ) 
   ( fire-beam 
      "Asakku" 
      "turret01" 
      "Neya" 
   )
   ( fire-beam 
      "Asakku" 
      "turret02" 
      "Neya" 
   )
   ( fire-beam 
      "Asakku" 
      "turret03" 
      "Neya" 
   )
   ( fire-beam 
      "Asakku" 
      "turret04" 
      "Neya" 
   )
   ( fire-beam 
      "Asakku" 
      "turret05" 
      "Neya" 
   )
)
+Name: asakku fire
+Repeat Count: 4
+Interval: 15

$Formula: ( when 
   ( < 
      ( distance "Ravohart" "Neya" ) 
      6000 
   )
   ( fire-beam 
      "Ravohart" 
      "turret01" 
      "Neya" 
   )
   ( fire-beam 
      "Ravohart" 
      "turret02" 
      "Neya" 
   )
   ( fire-beam 
      "Ravohart" 
      "turret03" 
      "Neya" 
   )
   ( fire-beam 
      "Ravohart" 
      "turret04" 
      "Neya" 
   )
   ( fire-beam 
      "Ravohart" 
      "turret05" 
      "Neya" 
   )
)
+Name: ravohart fire
+Repeat Count: 4
+Interval: 15

$Formula: ( when 
   ( is-destroyed-delay 4 "Ravohart" ) 
   ( ship-invulnerable 
      "Merdarion" 
      "Impaler" 
   )
)
+Name: protection1a
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Merdarion" 
      "Impaler" 
   )
)
+Name: protection1b
+Repeat Count: 1
+Interval: 1
+Chained: 40

$Formula: ( when 
   ( is-destroyed-delay 4 "Asakku" ) 
   ( ship-invulnerable 
      "Merdarion" 
      "Impaler" 
   )
)
+Name: protection2a
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Merdarion" 
      "Impaler" 
   )
)
+Name: protection2b
+Repeat Count: 1
+Interval: 1
+Chained: 40
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 4 "Chimera" ) 
   ( ship-invulnerable 
      "Merdarion" 
      "Impaler" 
   )
)
+Name: protection3a
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Merdarion" 
      "Impaler" 
   )
)
+Name: protection3b
+Repeat Count: 1
+Interval: 1
+Chained: 40

$Formula: ( when 
   ( < 
      ( distance "Warrior 1" "Aphaea" ) 
      6000 
   )
   ( fire-beam 
      "Warrior 1" 
      "turret01" 
      "Aphaea" 
   )
)
+Name: m62 fire
+Repeat Count: 99
+Interval: 15

$Formula: ( when 
   ( < 
      ( distance "Warrior 2" "Aisey" ) 
      6000 
   )
   ( fire-beam 
      "Warrior 2" 
      "turret01" 
      "Aisey" 
   )
)
+Name: m63 fire
+Repeat Count: 99
+Interval: 15

$Formula: ( when 
   ( < ( hits-left "Isonomia" ) 31 ) 
   ( beam-protect-ship "Isonomia" ) 
   ( ship-guardian-threshold 
      25 
      "Isonomia" 
   )
)
+Name: isonomia damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Blindwind" ) 24 ) 
   ( beam-protect-ship "Blindwind" ) 
   ( ship-guardian-threshold 
      16 
      "Blindwind" 
   )
   ( remove-goal 
      "Pisces" 
      ( ai-chase "Blindwind" 60 ) 
   )
)
+Name: blindwind damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Ravohart" 
         "turret01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Asakku" 
         "turret01" 
         0 
      )
      ( not 
         ( has-arrived-delay 0 "Merdarion" ) 
      )
   )
   ( ship-subsys-guardian-threshold 
      21 
      "Chimera" 
      "turret01" 
   )
)
+Name: chimera_beams
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Chimera" 
         "turret01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Ravohart" 
         "turret01" 
         0 
      )
      ( not 
         ( has-arrived-delay 0 "Merdarion" ) 
      )
   )
   ( ship-subsys-guardian-threshold 
      40 
      "Asakku" 
      "turret01" 
   )
)
+Name: asakku_beams
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Chimera" 
         "turret01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Asakku" 
         "turret01" 
         0 
      )
      ( not 
         ( has-arrived-delay 0 "Merdarion" ) 
      )
   )
   ( ship-subsys-guardian-threshold 
      36 
      "Ravohart" 
      "turret01" 
   )
)
+Name: ravohart_beams
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 60 "Merdarion" ) 
      ( < 
         ( distance "Merdarion" "Chimera" ) 
         7500 
      )
   )
   ( fire-beam 
      "Chimera" 
      "turret01" 
      "Merdarion" 
   )
   ( fire-beam 
      "Chimera" 
      "turret02" 
      "Merdarion" 
   )
   ( fire-beam 
      "Chimera" 
      "turret03" 
      "Merdarion" 
   )
)
+Name: chimera_fire2
+Repeat Count: 999
+Interval: 30

$Formula: ( when 
   ( and 
      ( has-arrived-delay 60 "Merdarion" ) 
      ( < 
         ( distance "Merdarion" "Asakku" ) 
         7500 
      )
   )
   ( fire-beam 
      "Asakku" 
      "turret01" 
      "Impaler" 
   )
   ( fire-beam 
      "Asakku" 
      "turret02" 
      "Impaler" 
   )
   ( fire-beam 
      "Asakku" 
      "turret03" 
      "Impaler" 
   )
)
+Name: asakku_fire2
+Repeat Count: 999
+Interval: 30

$Formula: ( when 
   ( and 
      ( has-arrived-delay 60 "Merdarion" ) 
      ( < 
         ( distance "Merdarion" "Ravohart" ) 
         7500 
      )
   )
   ( fire-beam 
      "Ravohart" 
      "turret01" 
      "Merdarion" 
   )
   ( fire-beam 
      "Ravohart" 
      "turret02" 
      "Merdarion" 
   )
   ( fire-beam 
      "Ravohart" 
      "turret03" 
      "Merdarion" 
   )
)
+Name: ravohart_fire2
+Repeat Count: 999
+Interval: 30

$Formula: ( when 
   ( and 
      ( has-time-elapsed 2 ) 
      ( = @checkpoint1reached[0] 1 ) 
      ( not ( has-time-elapsed 17 ) ) 
   )
   ( training-msg "checkpoint" ) 
)
+Name: checkpoint start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "36" 3 ) 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
   )
   ( training-msg "checkpoint reached" ) 
   ( modify-variable 
      @checkpoint1reached[0] 
      1 
   )
   ( modify-variable 
      @alpha1hull[100] 
      ( hits-left "Alpha 1" ) 
   )
   ( modify-variable 
      @beta1hull[100] 
      ( hits-left "Beta 1" ) 
   )
   ( modify-variable 
      @beta2hull[100] 
      ( hits-left "Beta 2" ) 
   )
   ( modify-variable 
      @gamma2hull[100] 
      ( hits-left "Gamma 2" ) 
   )
   ( modify-variable 
      @gamma4hull[100] 
      ( hits-left "Gamma 4" ) 
   )
   ( modify-variable 
      @nalpha3hull[100] 
      ( hits-left "Nighthound Alpha 3" ) 
   )
   ( modify-variable 
      @neyahull[100] 
      ( hits-left "Neya" ) 
   )
   ( modify-variable 
      @isonomiahull[100] 
      ( hits-left "Isonomia" ) 
   )
   ( modify-variable 
      @taygetehull[100] 
      ( hits-left "Taygete" ) 
   )
   ( modify-variable 
      @aphaeahull[100] 
      ( hits-left "Aphaea" ) 
   )
   ( modify-variable 
      @aiseyhull[100] 
      ( hits-left "Aisey" ) 
   )
   ( modify-variable 
      @blindwindhull[100] 
      ( hits-left "Blindwind" ) 
   )
   ( modify-variable 
      @dukehull[100] 
      ( hits-left "Duke" ) 
   )
   ( modify-variable 
      @nibelheimhull[100] 
      ( hits-left "Nibelheim Installation" ) 
   )
   ( modify-variable 
      @nibelheim1hull[100] 
      ( hits-left 
         "Nibelheim Installation 1" 
      )
   )
   ( modify-variable 
      @nibelheim2hull[100] 
      ( hits-left 
         "Nibelheim Installation 2" 
      )
   )
   ( modify-variable 
      @asakkuhull[100] 
      ( hits-left "Asakku" ) 
   )
   ( modify-variable 
      @ravoharthull[100] 
      ( hits-left "Ravohart" ) 
   )
   ( modify-variable 
      @chimerahull[100] 
      ( hits-left "Chimera" ) 
   )
)
+Name: checkpoint reached
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @asakkuhull[100] 
      ( hits-left "Asakku" ) 
   )
   ( modify-variable 
      @ravoharthull[100] 
      ( hits-left "Ravohart" ) 
   )
   ( modify-variable 
      @chimerahull[100] 
      ( hits-left "Chimera" ) 
   )
   ( modify-variable 
      @mesh62hull[100] 
      ( hits-left "Warrior 1" ) 
   )
   ( modify-variable 
      @mesh63hull[100] 
      ( hits-left "Warrior 2" ) 
   )
   ( modify-variable 
      @had67hull[100] 
      ( hits-left "Brigand 1" ) 
   )
   ( modify-variable 
      @had68hull[100] 
      ( hits-left "Brigand 2" ) 
   )
   ( modify-variable 
      @had69hull[100] 
      ( hits-left "Brigand 3" ) 
   )
   ( modify-variable 
      @eli70hull[100] 
      ( hits-left "Rogue 1" ) 
   )
   ( modify-variable 
      @eli71hull[100] 
      ( hits-left "Rogue 2" ) 
   )
   ( modify-variable 
      @eli72hull[100] 
      ( hits-left "Rogue 3" ) 
   )
   ( modify-variable 
      @eli73hull[100] 
      ( hits-left "Rogue 4" ) 
   )
   ( modify-variable 
      @eli74hull[100] 
      ( hits-left "Thief 6" ) 
   )
   ( modify-variable 
      @eli75hull[100] 
      ( hits-left "Thief 1" ) 
   )
   ( modify-variable 
      @eli76hull[100] 
      ( hits-left "Thief 2" ) 
   )
   ( modify-variable 
      @eli109hull[100] 
      ( hits-left "Thief 3" ) 
   )
   ( modify-variable 
      @eli110hull[100] 
      ( hits-left "Thief 4" ) 
   )
   ( modify-variable 
      @eli111hull[100] 
      ( hits-left "Thief 5" ) 
   )
   ( modify-variable 
      @asakkubeam1[100] 
      ( hits-left-subsystem-specific 
         "Asakku" 
         "turret01" 
      )
   )
   ( modify-variable 
      @asakkubeam2[100] 
      ( hits-left-subsystem-specific 
         "Asakku" 
         "turret02" 
      )
   )
   ( modify-variable 
      @asakkubeam3[100] 
      ( hits-left-subsystem-specific 
         "Asakku" 
         "turret03" 
      )
   )
   ( modify-variable 
      @asakkubeam4[100] 
      ( hits-left-subsystem-specific 
         "Asakku" 
         "turret04" 
      )
   )
   ( modify-variable 
      @asakkubeam5[100] 
      ( hits-left-subsystem-specific 
         "Asakku" 
         "turret05" 
      )
   )
)
+Name: checkpoint reached2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @ravohartbeam1[100] 
      ( hits-left-subsystem-specific 
         "Ravohart" 
         "turret01" 
      )
   )
   ( modify-variable 
      @ravohartbeam2[100] 
      ( hits-left-subsystem-specific 
         "Ravohart" 
         "turret02" 
      )
   )
   ( modify-variable 
      @ravohartbeam3[100] 
      ( hits-left-subsystem-specific 
         "Ravohart" 
         "turret03" 
      )
   )
   ( modify-variable 
      @ravohartbeam4[100] 
      ( hits-left-subsystem-specific 
         "Ravohart" 
         "turret04" 
      )
   )
   ( modify-variable 
      @ravohartbeam5[100] 
      ( hits-left-subsystem-specific 
         "Ravohart" 
         "turret05" 
      )
   )
   ( modify-variable 
      @chimerabeam1[100] 
      ( hits-left-subsystem-specific 
         "Chimera" 
         "turret01" 
      )
   )
   ( modify-variable 
      @chimerabeam2[100] 
      ( hits-left-subsystem-specific 
         "Chimera" 
         "turret02" 
      )
   )
   ( modify-variable 
      @chimerabeam3[100] 
      ( hits-left-subsystem-specific 
         "Chimera" 
         "turret03" 
      )
   )
   ( modify-variable 
      @chimerabeam4[100] 
      ( hits-left-subsystem-specific 
         "Chimera" 
         "turret04" 
      )
   )
   ( modify-variable 
      @chimerabeam5[100] 
      ( hits-left-subsystem-specific 
         "Chimera" 
         "turret05" 
      )
   )
   ( modify-variable 
      @mesh62hull[100] 
      ( hits-left-subsystem-specific 
         "Warrior 1" 
         "turret01" 
      )
   )
   ( modify-variable 
      @mesh63hull[100] 
      ( hits-left-subsystem-specific 
         "Warrior 2" 
         "turret01" 
      )
   )
   ( modify-variable 
      @had67hull[100] 
      ( hits-left-subsystem-specific 
         "Brigand 1" 
         "turret01" 
      )
   )
   ( modify-variable 
      @had68hull[100] 
      ( hits-left-subsystem-specific 
         "Brigand 2" 
         "turret01" 
      )
   )
   ( modify-variable 
      @had69hull[100] 
      ( hits-left-subsystem-specific 
         "Brigand 3" 
         "turret01" 
      )
   )
   ( modify-variable 
      @eli70hull[100] 
      ( hits-left-subsystem-specific 
         "Rogue 1" 
         "turret01" 
      )
   )
   ( modify-variable 
      @eli71hull[100] 
      ( hits-left-subsystem-specific 
         "Rogue 2" 
         "turret01" 
      )
   )
   ( modify-variable 
      @eli72hull[100] 
      ( hits-left-subsystem-specific 
         "Rogue 3" 
         "turret01" 
      )
   )
   ( modify-variable 
      @eli73hull[100] 
      ( hits-left-subsystem-specific 
         "Rogue 4" 
         "turret01" 
      )
   )
   ( modify-variable 
      @eli74hull[100] 
      ( hits-left-subsystem-specific 
         "Thief 6" 
         "turret01" 
      )
   )
   ( modify-variable 
      @eli75hull[100] 
      ( hits-left-subsystem-specific 
         "Thief 1" 
         "turret01" 
      )
   )
   ( modify-variable 
      @eli76hull[100] 
      ( hits-left-subsystem-specific 
         "Thief 2" 
         "turret01" 
      )
   )
   ( modify-variable 
      @eli109hull[100] 
      ( hits-left-subsystem-specific 
         "Thief 3" 
         "turret01" 
      )
   )
   ( modify-variable 
      @eli110hull[100] 
      ( hits-left-subsystem-specific 
         "Thief 4" 
         "turret01" 
      )
   )
   ( modify-variable 
      @eli111hull[100] 
      ( hits-left-subsystem-specific 
         "Thief 5" 
         "turret01" 
      )
   )
)
+Name: checkpoint reached3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Checkpoint 1" ) 
   ( fade-out 3000 ) 
)
+Name: checkpoint activated
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( fade-in 2000 ) 
   ( training-msg "checkpoint activated" ) 
   ( set-subsystem-strength 
      "Alpha 1" 
      "Hull" 
      @alpha1hull[100] 
   )
   ( set-subsystem-strength 
      "Beta 1" 
      "Hull" 
      @beta1hull[100] 
   )
   ( set-subsystem-strength 
      "Beta 2" 
      "Hull" 
      @beta2hull[100] 
   )
   ( set-subsystem-strength 
      "Gamma 2" 
      "Hull" 
      @gamma2hull[100] 
   )
   ( set-subsystem-strength 
      "Gamma 4" 
      "Hull" 
      @gamma4hull[100] 
   )
   ( set-subsystem-strength 
      "Nighthound Alpha 3" 
      "Hull" 
      @nalpha3hull[100] 
   )
   ( set-subsystem-strength 
      "Neya" 
      "Hull" 
      @neyahull[100] 
   )
   ( set-subsystem-strength 
      "Isonomia" 
      "Hull" 
      @isonomiahull[100] 
   )
   ( set-subsystem-strength 
      "Taygete" 
      "Hull" 
      @taygetehull[100] 
   )
   ( set-subsystem-strength 
      "Aphaea" 
      "Hull" 
      @aphaeahull[100] 
   )
   ( set-subsystem-strength 
      "Aisey" 
      "Hull" 
      @aiseyhull[100] 
   )
   ( set-subsystem-strength 
      "Blindwind" 
      "Hull" 
      @blindwindhull[100] 
   )
   ( set-subsystem-strength 
      "Duke" 
      "Hull" 
      @dukehull[100] 
   )
   ( set-subsystem-strength 
      "Newton" 
      "Hull" 
      @newtonhull[100] 
   )
   ( set-subsystem-strength 
      "Agrippa" 
      "Hull" 
      @agrippahull[100] 
   )
   ( set-subsystem-strength 
      "Nibelheim Installation" 
      "Hull" 
      @nibelheimhull[100] 
   )
   ( set-subsystem-strength 
      "Nibelheim Installation 1" 
      "Hull" 
      @nibelheim1hull[100] 
   )
   ( set-subsystem-strength 
      "Nibelheim Installation 2" 
      "Hull" 
      @nibelheim2hull[100] 
   )
   ( ship-vaporize 
      "Jupiter Shipyard" 
      "Normandy Station" 
   )
)
+Name: checkpoint activated2
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Asakku" 
      14600 
      800 
      -5300 
   )
   ( set-object-position 
      "Ravohart" 
      4637 
      5592 
      -4500 
   )
   ( set-object-position 
      "Chimera" 
      24600 
      0 
      -5600 
   )
   ( set-object-position 
      "Warrior 1" 
      10727 
      1700 
      -9000 
   )
   ( set-object-position 
      "Warrior 2" 
      21600 
      -620 
      -9500 
   )
   ( set-object-position 
      "Brigand 1" 
      9630 
      2150 
      -7500 
   )
   ( set-object-position 
      "Brigand 2" 
      20260 
      1270 
      -7000 
   )
   ( set-object-position 
      "Brigand 3" 
      4200 
      600 
      -7500 
   )
   ( set-object-position 
      "Rogue 1" 
      3450 
      -2000 
      -13000 
   )
   ( set-object-position 
      "Rogue 2" 
      13000 
      -2000 
      -12500 
   )
   ( set-object-position 
      "Rogue 3" 
      18800 
      270 
      -11000 
   )
   ( set-object-position 
      "Rogue 4" 
      26300 
      0 
      -12000 
   )
   ( set-object-position 
      "Thief 6" 
      22000 
      0 
      -12500 
   )
   ( set-object-position 
      "Thief 1" 
      8200 
      2800 
      -10500 
   )
   ( set-object-position 
      "Thief 2" 
      3860 
      -1340 
      -9500 
   )
   ( set-object-position 
      "Thief 3" 
      5780 
      -2000 
      -11500 
   )
   ( set-object-position 
      "Thief 4" 
      10200 
      2900 
      -10000 
   )
   ( set-object-position 
      "Thief 5" 
      17800 
      270 
      -10500 
   )
)
+Name: checkpoint activated3
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Warrior 1" 
      "Hull" 
      @mesh62hull[100] 
   )
   ( set-subsystem-strength 
      "Warrior 2" 
      "Hull" 
      @mesh63hull[100] 
   )
   ( set-subsystem-strength 
      "Brigand 1" 
      "Hull" 
      @had67hull[100] 
   )
   ( set-subsystem-strength 
      "Brigand 2" 
      "Hull" 
      @had68hull[100] 
   )
   ( set-subsystem-strength 
      "Brigand 3" 
      "Hull" 
      @had69hull[100] 
   )
   ( set-subsystem-strength 
      "Rogue 1" 
      "Hull" 
      @eli70hull[100] 
   )
   ( set-subsystem-strength 
      "Rogue 2" 
      "Hull" 
      @eli71hull[100] 
   )
   ( set-subsystem-strength 
      "Rogue 3" 
      "Hull" 
      @eli72hull[100] 
   )
   ( set-subsystem-strength 
      "Rogue 4" 
      "Hull" 
      @eli73hull[100] 
   )
   ( set-subsystem-strength 
      "Thief 6" 
      "Hull" 
      @eli74hull[100] 
   )
   ( set-subsystem-strength 
      "Thief 1" 
      "Hull" 
      @eli75hull[100] 
   )
   ( set-subsystem-strength 
      "Thief 2" 
      "Hull" 
      @eli76hull[100] 
   )
   ( set-subsystem-strength 
      "Thief 3" 
      "Hull" 
      @eli109hull[100] 
   )
   ( set-subsystem-strength 
      "Thief 4" 
      "Hull" 
      @eli110hull[100] 
   )
   ( set-subsystem-strength 
      "Thief 5" 
      "Hull" 
      @eli111hull[100] 
   )
   ( set-subsystem-strength 
      "Asakku" 
      "Hull" 
      @asakkuhull[100] 
   )
   ( set-subsystem-strength 
      "Ravohart" 
      "Hull" 
      @ravoharthull[100] 
   )
   ( set-subsystem-strength 
      "Chimera" 
      "Hull" 
      @chimerahull[100] 
   )
)
+Name: checkpoint activated4
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Warrior 1" 
      "turret01" 
      @mesh62beam[100] 
   )
   ( set-subsystem-strength 
      "Warrior 2" 
      "turret01" 
      @mesh63beam[100] 
   )
   ( set-subsystem-strength 
      "Brigand 1" 
      "turret01" 
      @had67beam[100] 
   )
   ( set-subsystem-strength 
      "Brigand 2" 
      "turret01" 
      @had68beam[100] 
   )
   ( set-subsystem-strength 
      "Brigand 3" 
      "turret01" 
      @had69beam[100] 
   )
   ( set-subsystem-strength 
      "Rogue 1" 
      "turret01" 
      0 
   )
   ( set-subsystem-strength 
      "Rogue 2" 
      "turret01" 
      0 
   )
   ( set-subsystem-strength 
      "Rogue 3" 
      "turret01" 
      0 
   )
   ( set-subsystem-strength 
      "Rogue 4" 
      "turret01" 
      0 
   )
   ( set-subsystem-strength 
      "Thief 6" 
      "turret01" 
      0 
   )
   ( set-subsystem-strength 
      "Thief 1" 
      "turret01" 
      0 
   )
)
+Name: checkpoint activated5
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Asakku" 
      "turret01" 
      @asakkubeam1[100] 
   )
   ( set-subsystem-strength 
      "Asakku" 
      "turret02" 
      @asakkubeam2[100] 
   )
   ( set-subsystem-strength 
      "Asakku" 
      "turret03" 
      @asakkubeam3[100] 
   )
   ( set-subsystem-strength 
      "Asakku" 
      "turret04" 
      @asakkubeam4[100] 
   )
   ( set-subsystem-strength 
      "Asakku" 
      "turret05" 
      @asakkubeam5[100] 
   )
   ( set-subsystem-strength 
      "Ravohart" 
      "turret01" 
      @ravohartbeam1[100] 
   )
   ( set-subsystem-strength 
      "Ravohart" 
      "turret02" 
      @ravohartbeam2[100] 
   )
   ( set-subsystem-strength 
      "Ravohart" 
      "turret03" 
      @ravohartbeam3[100] 
   )
   ( set-subsystem-strength 
      "Ravohart" 
      "turret04" 
      @ravohartbeam4[100] 
   )
   ( set-subsystem-strength 
      "Ravohart" 
      "turret05" 
      @ravohartbeam5[100] 
   )
   ( set-subsystem-strength 
      "Chimera" 
      "turret01" 
      @chimerabeam1[100] 
   )
   ( set-subsystem-strength 
      "Chimera" 
      "turret02" 
      @chimerabeam2[100] 
   )
   ( set-subsystem-strength 
      "Chimera" 
      "turret03" 
      @chimerabeam3[100] 
   )
   ( set-subsystem-strength 
      "Chimera" 
      "turret04" 
      @chimerabeam4[100] 
   )
   ( set-subsystem-strength 
      "Chimera" 
      "turret05" 
      @chimerabeam5[100] 
   )
   ( set-subsystem-strength 
      "Thief 3" 
      "turret01" 
      0 
   )
   ( set-subsystem-strength 
      "Thief 4" 
      "turret01" 
      0 
   )
   ( set-subsystem-strength 
      "Thief 5" 
      "turret01" 
      0 
   )
   ( self-destruct 
      "Jupiter Shipyard" 
      "Normandy station" 
   )
)
+Name: checkpoint activated6
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 7 "Merdarion" ) 
      ( is-destroyed-delay 7 "Impaler" ) 
      ( is-destroyed-delay 7 "Newton" ) 
      ( and 
         ( is-destroyed-delay 7 "Neya" ) 
         ( not 
            ( has-arrived-delay 0 "Ravohart" ) 
         )
      )
   )
   ( hud-disable-except-messages 1 ) 
   ( show-subtitle-text 
      "MISSION FAILED" 
      30 
      0 
      ( false ) 
      ( true ) 
      5000 
      2000 
      0 
      255 
      255 
   )
   ( close-sound-from-file ( true ) ) 
   ( play-sound-from-file "arrival2.ogg" ) 
)
+Name: mission failed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( fade-out 4000 1 ) ) 
+Name: fade
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end mission
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Save two third of fleet" 
         10 
      )
      ( = @achievement26[0] 0 ) 
   )
   ( modify-variable 
      "@filename[a]" 
      "sg_achievements" 
   )
   ( modify-variable @achievement26[0] 1 ) 
   ( script-eval "svar('achievement26')" ) 
   ( modify-variable 
      @achievement_count[0] 
      ( + @achievement_count[0] 1 ) 
   )
   ( script-eval 
      "svar('achievement_count')" 
   )
   ( training-msg "achievement" ) 
)
+Name: achievement check
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 13 "Scorpio" ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "38,6 - Miles" 
   )
)
+Name: msg38,6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 4 "Warrior 1" ) 
   ( close-sound-from-file ( true ) ) 
   ( play-sound-from-file "SGbattle1" 9 ) 
   ( send-message 
      "Neya" 
      "High" 
      "25,7 - Neya" 
   )
)
+Name: msg25,7+music
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( percent-ships-destroyed 
      33 
      "Taygete" 
      "Aphaea" 
      "Isonomia" 
      "Duke" 
      "Blindwind" 
      "Aisey" 
   )
   ( beam-unprotect-ship "Neya" ) 
)
+Name: neya beam unprotect
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Merdarion" ) 
   ( beam-protect-ship 
      "Nibelheim Installation" 
      "Nibelheim Installation 1" 
      "Nibelheim Installation 2" 
      "Blindwind" 
      "Duke" 
      "Isonomia" 
      "Aphaea" 
      "Taygete" 
      "Aisey" 
   )
)
+Name: allied protected after m arrive
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: Lure Nightmares into a trap
$MessageNew:  XSTR("Lure Nightmare armada into a trap", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   3 
   "Ravohart" 
   "Asakku" 
   "Chimera" 
   "Warrior 1" 
   "Warrior 2" 
   "Brigand 1" 
   "Brigand 2" 
   "Brigand 3" 
   "Rogue 1" 
   "Rogue 2" 
   "Rogue 3" 
   "Rogue 4" 
   "Thief 6" 
   "Thief 1" 
   "Thief 2" 
   "Thief 3" 
   "Thief 4" 
   "Thief 5" 
)

$Type: Primary
+Name: Hold your position
$MessageNew:  XSTR("Hold your position until Merdarion's Fleet arrives", -1)
$end_multi_text
$Formula: ( has-arrived-delay 20 "Merdarion" ) 

$Type: Secondary
+Name: Save two third of fleet
$MessageNew:  XSTR("Save at least two third of the fleet", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "42" 3 ) 
   ( not 
      ( percent-ships-destroyed 
         34 
         "Neya" 
         "Taygete" 
         "Aphaea" 
         "Isonomia" 
         "Duke" 
         "Blindwind" 
         "Aisey" 
      )
   )
)

#Waypoints		;! 13 lists total

$Name: ravo
$List: (		;! 1 points in list
	( 9513.559570, 3133.028564, -7182.446289 )
)

$Name: asak
$List: (		;! 1 points in list
	( 14448.886719, -0.002930, -5259.462891 )
)

$Name: chim
$List: (		;! 1 points in list
	( 19707.310547, -0.000977, -8286.923828 )
)

$Name: m64
$List: (		;! 1 points in list
	( 7815.928711, 138.095184, -10236.125977 )
)

$Name: h69
$List: (		;! 1 points in list
	( 11553.541992, -0.000488, -8630.678711 )
)

$Name: h67
$List: (		;! 1 points in list
	( 13762.589844, 2069.875244, -10654.828125 )
)

$Name: m62
$List: (		;! 1 points in list
	( 14313.277344, -0.000488, -9205.167969 )
)

$Name: m66
$List: (		;! 1 points in list
	( 16555.539063, -0.000488, -9965.132813 )
)

$Name: m63
$List: (		;! 1 points in list
	( 18438.417969, -103.543457, -9469.687500 )
)

$Name: h68
$List: (		;! 1 points in list
	( 18744.289063, 642.842102, -10049.723633 )
)

$Name: m65
$List: (		;! 1 points in list
	( 20262.636719, 996.186829, -10946.002930 )
)

$Name: mer
$List: (		;! 2 points in list
	( 7973.275391, 2531.203125, -9413.959961 )
	( 14470.664063, 2400.537598, -8185.125977 )
)

$Name: imp
$List: (		;! 2 points in list
	( 6043.943359, 2121.101563, -5823.179199 )
	( 12583.167969, 927.469482, -4519.122070 )
)

#Messages		;! 74 total


$Name: 1 - Miles
$Team: -1
$MessageNew:  XSTR("Neya, this is the 168th Demon Hunters squadron from the GTD Nexus. Admrial Drayman sent us to help you out. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 2 - Neya
$Team: -1
$MessageNew:  XSTR("It's good to have you here, Commander Miles. Our fighter complement have been decimated, so your help is really welcome. Take up defensive positions. ", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 3 - Wasp
$Team: -1
$MessageNew:  XSTR("The Nighthounds from Cerberus? Blindwind? I didn't expect to see you here in this final battle. I thought you were hiding somewhere in Delta Majoris. ", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: 4 - Nesbitt
$Team: -1
$MessageNew:  XSTR("We're not cowards. We promised to fight and we kept our word. You're lucky we're on the same side, pilot. ", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: 5 - Miles
$Team: -1
$MessageNew:  XSTR("Wasp, Mairead, it's no time for quarrels. The outcome of this war depends on this battle. Stay focused and ready to fight. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 6 - Wasp
$Team: -1
$MessageNew:  XSTR("Yes, sir. Sorry for my insubordination. ", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: 9 - Merdarion
$Team: -1
$MessageNew:  XSTR("All units, this is Admiral Peters. The Nightmare armada has begun an assault on Aeon XII. We are tracking Chimera's battlegroup to Neya's location and Yokai to Nirvana's location. Hold your position as long as you can. ", -1)
$end_multi_text
+AVI Name: Head-NLFR2
+Wave Name: emptymsg.wav

$Name: 10 - Neya
$Team: -1
$MessageNew:  XSTR("Yes, sir. All units, you know what to do. Protect the Nibelheim and our warships. The enemy will be here soon. ", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 11 - Neya
$Team: -1
$MessageNew:  XSTR("Here they come. Enemy bombers ahead. Try to destroy them from a distance. Save your strength for the main Nightmare attack. ", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 12 - Neya
$Team: -1
$MessageNew:  XSTR("Three Eliyahus cruisers inbound. Target their primary beam cannons. ", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 13 - Duke
$Team: -1
$MessageNew:  XSTR("Watch out, we are being outflanked. Rogue 1 and 2, two o'clock, closing fast! ", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: 14 - Grizzly
$Team: -1
$MessageNew:  XSTR("We've got plenty of bombers coming this way! ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 15 - Miles
$Team: -1
$MessageNew:  XSTR("Enemy forces eliminated. Area is secured. Neya, how long are we expected to defend ourselves here? ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 16 - Neya
$Team: -1
$MessageNew:  XSTR("As long as the Nightmare battlegroup is not close enough, Commander Miles. Stay sharp, sensors are detecting the presence of multiple warships in subspace. Stand by. The Chimera's battlegroup will be here momentarily. ", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 17 - Grizzly
$Team: -1
$MessageNew:  XSTR("Oh shit... that's the entire battlegroup. Three Darkhorns and multiple smaller craft. How the hell are we supposed to stop them? ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 18 - Neya
$Team: -1
$MessageNew:  XSTR("Hold the line, prioritize main beams of these Darkhorns. When in range, fire with everything you have. ", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 19 - Isonomia
$Team: -1
$MessageNew:  XSTR("This is madness. There's too many of them. Neya, we have done all we could. Leave them to the Merdarion's Fleet. ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 20 - Neya
$Team: -1
$MessageNew:  XSTR("Negative, Isonomia, we have our orders. Should we leave now, these Darkhorns' beams with turn the cities of Aeon into dusts. Hold the line at all costs! Admiral Peters will arrive! ", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 21 - Driller
$Team: -1
$MessageNew:  XSTR("Have they all gone mad? We're a bait in a trap. Peters will leave us. He always leaves us. ", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: 22 - Miles
$Team: -1
$MessageNew:  XSTR("Silence! You heard Admiral Hartwig, we must stop these Darkhorns from bombing Aeon! Get those fucking beams NOW! ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 23 - Neya
$Team: -1
$MessageNew:  XSTR("Alpha, Beta, prioritize enemy Darkhorns' beams. They're capable of inflicting the most serious damage to our warships. ", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 9,5 - Merdarion
$Team: -1
$MessageNew:  XSTR("We will first launch an attack against the Yokai battlegroup. Neya, should you need reinforcements, we will be available once our work there is done. ", -1)
$end_multi_text
+AVI Name: Head-NLFR2
+Wave Name: emptymsg.wav

$Name: 20,5 - Miles
$Team: -1
$MessageNew:  XSTR("Right. We'll do it. But Peters had better come soon... or this is going to be a very short defence. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 24 - Jupiter
$Team: -1
$MessageNew:  XSTR("Mayday! Mayday! This is Jupiter Shipyard! We're under attack by Meshulam frigates. We have 1,300 people aboard, requesting immediate support!", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: 25 - Miles
$Team: -1
$MessageNew:  XSTR("Alright, people, let's do it. None shall pass! ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 27 - Neya
$Team: -1
$MessageNew:  XSTR("This is the Neya. Our hull integrity is less than 50%. We have several hull breeches. We're evacuating and sealing off the damaged sections. ", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 28 - Neya
$Team: -1
$MessageNew:  XSTR("This is the Neya. Hull integrity is falling. Our jump drive has sustained critical damage. We are not going to make it out here. Overfire all reactors, maximum firepower! ", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 23,5 - Neya
$Team: -1
$MessageNew:  XSTR("Merdarion, come in, we've got three Darkhorns moving to engage. We won't keep them from Aeon with no backup! ", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 23,6 - Merdarion
$Team: -1
$MessageNew:  XSTR("Neya, we will soon be on our way to help you. Hold these destroyers off as long as you can. I know you can do this, Admiral. Merdarion, signing off. ", -1)
$end_multi_text
+AVI Name: Head-NLFR2
+Wave Name: emptymsg.wav

$Name: 25,5 - Nexus
$Team: -1
$MessageNew:  XSTR("This is the GTD Nexus. The Hiven and his escorts jumped in near our position. We deployed several drones as a distraction and then disengaged. We did not take any major damage, but Alfheim Installation is lost. ", -1)
$end_multi_text
+AVI Name: Head-cm11
+Wave Name: emptymsg.wav

$Name: 29 - Neya
$Team: -1
$MessageNew:  XSTR("Critical hit to the main reactor. We have a cascade reaction in the core. We won't survive any... AAAA!!!", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: 30 - Miles
$Team: -1
$MessageNew:  XSTR("The Neya has been destroyed. I repeat, the Neya is going down. We're being overrun. Where are our reinforcements? Admiral Peters, come in! ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 31 - Nesbitt
$Team: -1
$MessageNew:  XSTR("Still don't believe me, Miles? Still trust your Command? The Wolf's Fleet has failed. The Merdarion will not arrive. ", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: 32 - Grizzly
$Team: -1
$MessageNew:  XSTR("The Duke has been destroyed. No survivors. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 33 - Miles
$Team: -1
$MessageNew:  XSTR("The Nibelheim is going up. Watch out for the explosion and debris. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 34 - Isonomia
$Team: -1
$MessageNew:  XSTR("This is the Isonomia. Our hull is heavily damaged. We need support. ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 35 - Miles
$Team: -1
$MessageNew:  XSTR("Damn it... our artillery support is gone. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 36 - Merdarion
$Team: -1
$MessageNew:  XSTR("This is Admiral Peters, GTSD Merdarion. To all remaining allied units, hold your position just a little longer. All batteries, open fire. Send these bastards straight to hell! ", -1)
$end_multi_text
+AVI Name: Head-NLFR2
+Wave Name: emptymsg.wav

$Name: 37 - Grizzly
$Team: -1
$MessageNew:  XSTR("Miles, you see that?! Reinforcements have arrived! The Merdarion's Fleet is here! We did it! We survived! The real battle is about to begin... ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 38 - Grizzly
$Team: -1
$MessageNew:  XSTR("And that's the war. And that's the fucking war! ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 39 - Merdarion
$Team: -1
$MessageNew:  XSTR("Ravohart has been destroyed. All units, now concentrate fire on the ND Asakku.", -1)
$end_multi_text
+AVI Name: Head-NLFR2
+Wave Name: emptymsg.wav

$Name: 40 - Merdarion
$Team: -1
$MessageNew:  XSTR("Asakku eliminated. Two down, one to go. A little more and victory will be ours. ", -1)
$end_multi_text
+AVI Name: Head-NLFR2
+Wave Name: emptymsg.wav

$Name: 41 - Merdarion
$Team: -1
$MessageNew:  XSTR("Chimera is going up. We did it. All three Darkhorns have been destroyed. ", -1)
$end_multi_text
+AVI Name: Head-NLFR2
+Wave Name: emptymsg.wav

$Name: 42 - Merdarion
$Team: -1
$MessageNew:  XSTR("All enemy forces have been neutralized. Chimera's battlegroup is history. This day is ours. ", -1)
$end_multi_text
+AVI Name: Head-NLFR2
+Wave Name: emptymsg.wav

$Name: 43 - Isonomia
$Team: -1
$MessageNew:  XSTR("A great victory, Admiral Peters. But a costly one. Why couldn't you arrive earlier? These Darkhorns have massacred thousands of ours! Neya... Admiral Hartwig... she was with us just a few minutes ago... fighting... determined to keep the enemy away from Aeon... and now... ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 44 - Merdarion
$Team: -1
$MessageNew:  XSTR("We came when the time was right. A more hasty attack would make the Nightmare see through our deception. ", -1)
$end_multi_text
+AVI Name: Head-NLFR2
+Wave Name: emptymsg.wav

$Name: 45 - Miles
$Team: -1
$MessageNew:  XSTR("You did the right thing, Admiral Peters. I just want... I mean... your plan... ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 46 - Merdarion
$Team: -1
$MessageNew:  XSTR("You've got anything to say, Alpha 1? ", -1)
$end_multi_text
+AVI Name: Head-NLFR2
+Wave Name: emptymsg.wav

$Name: 47 - Miles
$Team: -1
$MessageNew:  XSTR("Yes... I mean, yes, sir... I wanted... to report that the 168th Demon Hunters squadron is ready to join you in the final assault on the Hiven. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 48 - Merdarion
$Team: -1
$MessageNew:  XSTR("Your will to fight is admirable, pilot, especially after the bloody and exhausting battle you just fought. I'm sure you'll take part in the assault. Every pilot will be necessary. ", -1)
$end_multi_text
+AVI Name: Head-NLFR2
+Wave Name: emptymsg.wav

$Name: 49 - Merdarion
$Team: -1
$MessageNew:  XSTR("All units of the 3rd Battlegroup, recharge your drives, make basic repairs and prepare to jump. And before that scan this sector in search of any survivors from the destroyed orbital installations. ", -1)
$end_multi_text
+AVI Name: Head-NLFR2
+Wave Name: emptymsg.wav

$Name: 50 - Merdarion
$Team: -1
$MessageNew:  XSTR("11th, we're sending you coordinates of a rally point. All heavily damaged units can withdraw. The others will join our attack on the Hiven. ", -1)
$end_multi_text
+AVI Name: Head-NLFR2
+Wave Name: emptymsg.wav

$Name: 51 - Merdarion
$Team: -1
$MessageNew:  XSTR("168th squadron and remaining pilots of the Neya will receive coordinates for the GTD Nexus. You'll rendezvous with Admiral Drayman's ship and prepare to attack the Hiven. ", -1)
$end_multi_text
+AVI Name: Head-NLFR2
+Wave Name: emptymsg.wav

$Name: 52 - Merdarion
$Team: -1
$MessageNew:  XSTR("It's high time the Nightmares paid for every single human life they have taken. It's high time we finally ended this war. Today we're starting a hunt for Hiven. Prepare yourselves people. The wolves go hunting. ", -1)
$end_multi_text
+AVI Name: Head-NLFR2
+Wave Name: emptymsg.wav

$Name: 24,6 - Neya
$Team: -1
$MessageNew:  XSTR("All units, ignore Andhaka and Nelchael. Rearm and await next wave of hostiles. Do not split your forces. ", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: 11,5 - Miles
$Team: -1
$MessageNew:  XSTR("They look as if they were testing the range of the subspace perturber before deploying their main forces. Maybe they also want us to reveal our reinforcements. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 11,6 - Grizzly
$Team: -1
$MessageNew:  XSTR("That's not a problem at all. We have no reinforcements. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 53 - Neya
$Team: -1
$MessageNew:  XSTR("We've lost the subspace perturber. The entire mission is a failure. ", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: 30b - Merdarion
$Team: -1
$MessageNew:  XSTR("Neya, switch the perturber off and depart. That's an order. You will not survive this battle otherwise. ", -1)
$end_multi_text
+AVI Name: Head-NLFR2
+Wave Name: emptymsg.wav

$Name: 31b - Neya
$Team: -1
$MessageNew:  XSTR("Negative, Merdarion. We'll stop them here. We won't retreat. Continue your attack. ", -1)
$end_multi_text
+AVI Name: Head-cm12
+Wave Name: emptymsg.wav

$Name: checkpoint
$Team: -1
$MessageNew:  XSTR("You now have 15 seconds to activate a checkpoint from the reinforcements menu. Press C, then 4 and select a checkpoint.", -1)
$end_multi_text

$Name: checkpoint reached
$Team: -1
$MessageNew:  XSTR("Checkpoint reached", -1)
$end_multi_text

$Name: checkpoint activated
$Team: -1
$MessageNew:  XSTR("Checkpoint activated", -1)
$end_multi_text

$Name: 24,7 - Jupiter
$Team: -1
$MessageNew:  XSTR("I repeat, this is Jupiter Shipyard. We have civilians on board. We need cover until we finish the evacuation. Anybody hear me?! ", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: 24,8 - Jupiter
$Team: -1
$MessageNew:  XSTR("You... treacherous bastards... you're leaving us to die her-- --why aren't you responding! Rot in hell for tha-- ", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: 24,9 - Wasp
$Team: -1
$MessageNew:  XSTR("1,300 people... my God... they're all dead.... they all died in a matter of seconds. ", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: achievement
$Team: -1
$MessageNew:  XSTR("New Achievement: 
MINIMAL CASULTIES 

- Don't lose more than one allied warship (excluding Neya)

You have $achievement_count $slash $achievement_total achievements.", -1)
$end_multi_text

$Name: 38,5 - Merdarion
$Team: -1
$MessageNew:  XSTR("Subspace perturber is online. No Nightmare shall make it out. This is our moment, everyone, annihilate them all, make them pay for all their attrocities! ", -1)
$end_multi_text
+AVI Name: Head-NLFR2
+Wave Name: emptymsg.wav

$Name: 38,6 - Miles
$Team: -1
$MessageNew:  XSTR("Scorpio wing's heading straight for the perturber! Intercept them! ", -1)
$end_multi_text

$Name: 25,6 - Grizzly
$Team: -1
$MessageNew:  XSTR("That's reassuring. We're not be seeing the huge fucker here today. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: 25,7 - Neya
$Team: -1
$MessageNew:  XSTR("We've got second wave incoming. Disarm those Meshulams before they cut us to pieces! ", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: 44,5 - Isonomia
$Team: -1
$MessageNew:  XSTR("Then we were expandable. Sacrificed. Left behind. Admiral Hartwig kept the Nightmares at bay in Spica while you sat here, in Herschel, and... ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: 44,6 - Merdarion
$Team: -1
$MessageNew:  XSTR("Enough! It is not up to you, Isonomia, to judge my actions. Not after I sacrifice so many to grant us this advantage. I will not have my plans failed because of hesitation. ", -1)
$end_multi_text
+AVI Name: Head-NLFR2
+Wave Name: emptymsg.wav

$Name: 48,5 - Merdarion
$Team: -1
$MessageNew:  XSTR("Admiral Hartwig paid the ultimate price so that we could strike a final blow to the enemy. Her sacrifice will not be in vain. ", -1)
$end_multi_text
+AVI Name: Head-NLFR2
+Wave Name: emptymsg.wav

#Reinforcements		;! 1 total

$Name: Checkpoint 1
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 1 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGreen
+Angles: 1.134463 0.000000 4.380773
+Scale: 1.000000
$Starbitmap: p_NewAeon
+Angles: 0.261799 6.073741 3.089230
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: SG07 - Aftermath

#End

