#Mission Info

$Version: 0.10
$Name:  XSTR("Tides of Darkness", -1)
$Author: Droid803
$Created: 04/06/08 at 18:31:04
$Modified: 12/11/08 at 16:35:51
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Introductory cutscene
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 265224

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1699.592041, 16805.423828, -21671.240234
+Viewer orient:
	0.996963, -0.000000, -0.077880,
	0.038940, 0.866027, 0.498479,
	0.067446, -0.499998, 0.863396


;;FSO 3.6.0;; $Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("$b Welcome

Pilot, welcome to the Shivan Fleet and the $f SD $f Nebiros, $b Ravana class Destroyer of the $b 3rd $b Armada, veteran of the $h Capella $h Incident. The $b 3rd $b Armada consists of the flagship $f SCa $f Sidragasum, four $f Destroyers, and multiple Corvettes and Cruisers. I'm Rear Admiral Moore, you may have heard of me as the only $f Terran Admiral in the $f Shivan navy. New pilots are advised to run through simulator programs to get acquainted with Shivan craft. The 3rd armada is based in the $b Mira system. You will be joining the $f 314th $f Walking $f Shadows, a space superiority squadron. $f The $f 314th mainly uses $f SF $f Mara fighters, a design that has versions that have been converted for human pilots since the $n Second $n Shivan $n Incursion.", -1)
$end_multi_text
$Ani Filename: FLEET.ANI
+Wave Filename: none

$Stage Text:
 XSTR("$b A $b History $b Lesson

Twenty years ago, $f Aken $f Bosch led a rebellion known as the $f Neo-Terran $f Front as a facade to disguise the $b ETAK project to communicate with the $f Shivans. The Alliance in which you are serving today is the result of those twenty months of bloodshed. The $b Neo $b Terran-Shivan $b Dominion was formed after the $h Capella $h Incident between the 'exiled' Terrans that did not manage to reach $b Vega nor $b Epsilon $b Pegasi, and the $f Shivans.", -1)
$end_multi_text
$Ani Filename: FLEET.ANI
+Wave Filename: none

$Stage Text:
 XSTR("$b Communication $b Technology

As you already know, $B ETAK has been miniaturized enough to be used in an earpiece. I hope you've gotten used to everyone sounding the same - it's quite unnerving at first. Quantum Pulses are many times more secure than standard radio waves, so I hope you can understand why we do things this way.
We've kept the $g GTVA displays for most of the menus. We would use the $f Shivan ones if we could, but we $f Terrans don't have more than two eyes. Deal with it.", -1)
$end_multi_text
$Ani Filename: FLEET.ANI
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"SF Mara (terrans)"	5
	"SF Dragon"	5
	"SB Nahema"	5
	"SB Seraphim"	5
)

+Weaponry Pool: (
	"Shivan Light Laser"	16
	"Shivan Heavy Laser"	16
	"Shivan Mega Laser"	16
	"Shivan Giga Laser"	16
	"Shivan Railgun"	16
	"Seeker"	500
	"Spear"	500
	"Swarm"	500
	"Spyker"	500
	"Actuator"	500
	"Piranha"	500
	"Splinter"	500
	"Interferon"	500
	"Shivan Bomb"	500
	"Shivan Megabomb"	500
)

#Objects		;! 34 total

$Name: Alpha 1		;! Object #0
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 6379.349609, 0.001916, -6519.470703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: SCa Shiamak 1		;! Object #1
$Class: SCa Shiamak
$Team: Friendly
$Location: -3686.376465, 1119.215454, 9186.824219
$Orientation:
	0.296281, 0.000000, 0.955101,
	0.000000, 1.000000, 0.000000,
	-0.955101, 0.000000, 0.296281
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
+Subsystem: turret64
+Subsystem: turret65
+Subsystem: turret66
+Subsystem: turret67
+Subsystem: turret68
+Subsystem: turret69
+Subsystem: turret70
+Subsystem: turret71
+Subsystem: turret72
+Subsystem: turret73
+Subsystem: turret74
+Subsystem: turret75
+Subsystem: turret76
+Subsystem: turret77
+Subsystem: turret78
+Subsystem: turret79
+Subsystem: turret80
+Subsystem: turret81
+Subsystem: turret82
+Subsystem: turret83
+Subsystem: turret84
+Subsystem: turret85
+Subsystem: turret86
+Subsystem: turret87
+Subsystem: turret88
+Subsystem: turret89
+Subsystem: turret90
+Subsystem: turret91
+Subsystem: turret92
+Subsystem: turret93
+Subsystem: turret94
+Subsystem: turret95
+Subsystem: turret96
+Subsystem: turret97
+Subsystem: turret98
+Subsystem: turret99
+Subsystem: turret100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10000

$Name: SD Valarauko		;! Object #2
$Class: SD Kismat
$Team: Friendly
$Location: -4753.708984, -1649.067261, 9522.491211
$Orientation:
	0.296281, 0.000000, 0.955101,
	0.000000, 1.000000, 0.000000,
	-0.955101, 0.000000, 0.296281
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 970

$Name: SD Nebiros		;! Object #3
$Class: SD Ravana
$Team: Friendly
$Location: 82.063408, 2928.536865, -3985.581055
$Orientation:
	0.998201, 0.000000, 0.059964,
	0.024997, 0.908966, -0.416121,
	-0.054505, 0.416871, 0.907331
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: SCv Exorcist		;! Object #4
$Class: SCv Moloch
$Team: Friendly
$Location: -2756.586914, -3.115112, 8522.508789
$Orientation:
	0.296281, 0.000000, 0.955101,
	0.000000, 1.000000, 0.000000,
	-0.955101, 0.000000, 0.296281
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SCv Baron		;! Object #5
$Class: SCv Moloch
$Team: Friendly
$Location: -4850.240234, -446.343262, 10441.639648
$Orientation:
	0.296281, 0.000000, 0.955101,
	0.000000, 1.000000, 0.000000,
	-0.955101, 0.000000, 0.296281
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SCv Viscount		;! Object #6
$Class: SCv Moloch
$Team: Friendly
$Location: -3031.530762, -1242.696167, 12369.362305
$Orientation:
	0.296281, 0.000000, 0.955101,
	0.000000, 1.000000, 0.000000,
	-0.955101, 0.000000, 0.296281
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SD Vassago		;! Object #7
$Class: SD Ravana
$Team: Friendly
$Location: 2118.427246, 824.522217, 9563.212891
$Orientation:
	-0.887502, 0.061195, 0.456722,
	0.173868, 0.962353, 0.208917,
	-0.426743, 0.264823, -0.864731
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: SD Umarth		;! Object #8
$Class: SD Kismat
$Team: Friendly
$Location: -1242.760986, 2066.621094, 14872.713867
$Orientation:
	0.296281, 0.000000, 0.955101,
	0.000000, 1.000000, 0.000000,
	-0.955101, 0.000000, 0.296281
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 970

$Name: Minus 1		;! Object #9
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -5276.910156, 5322.598633, -3348.315186
$Orientation:
	-0.099576, 0.000000, -0.995030,
	0.345237, 0.937879, -0.034549,
	0.933218, -0.346961, -0.093390
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Minus 2		;! Object #10
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -5492.051758, 5322.561035, -3111.421631
$Orientation:
	-0.029200, 0.000000, -0.999574,
	0.000000, 1.000000, 0.000000,
	0.999574, 0.000000, -0.029200
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Minus 3		;! Object #11
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -5669.743652, 5322.561523, -3783.535889
$Orientation:
	-0.029200, 0.000000, -0.999574,
	0.000000, 1.000000, 0.000000,
	0.999574, 0.000000, -0.029200
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Minus 4		;! Object #12
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -5740.212891, 5322.562012, -3467.671875
$Orientation:
	-0.029200, 0.000000, -0.999574,
	0.000000, 1.000000, 0.000000,
	0.999574, 0.000000, -0.029200
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: 3rd Armada Headquarters		;! Object #13
$Class: SI Arachnas
$Team: Friendly
$Location: 2245.680420, 281.485626, 4633.828613
$Orientation:
	0.792468, 0.567597, 0.223222,
	-0.396552, 0.757570, -0.518493,
	-0.463402, 0.322370, 0.825432
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10000

$Name: Plus 1		;! Object #14
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -895.160278, 0.000728, -2448.415039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Plus 2		;! Object #15
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -1006.928894, 0.000687, -2562.386963
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Plus 3		;! Object #16
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -710.469299, 0.000502, -2576.217285
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Plus 4		;! Object #17
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -849.601379, 0.000614, -2657.819092
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: SFr Dis 18		;! Object #18
$Class: SFr Dis
$Team: Friendly
$Location: -1019.921143, 2675.750244, -351.973999
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: SAC 3 20		;! Object #19
$Class: SAC 3
$Team: Friendly
$Location: -1021.353455, 2678.636475, -182.023193
$Orientation:
	-1.000000, -0.000001, -0.000026,
	0.000001, -0.999931, 0.011710,
	-0.000026, 0.011710, 0.999931
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: SFr Dis 18
$Docker Point: cargo dock01
$Dockee Point: cargo dockpoint
+Group: 0

$Name: SFr Mephisto 19		;! Object #20
$Class: SFr Mephisto
$Team: Friendly
$Location: -675.445313, 2675.746826, -16.608442
$Orientation:
	1.000008, -0.000002, -0.000192,
	0.000001, 1.000011, 0.000911,
	0.000192, -0.000911, 0.999919
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: SC 5 24
$Docker Point: cargo dock
$Dockee Point: cargo dock04
+Docked With: SC 5 23
$Docker Point: cargo dock
$Dockee Point: cargo dock03
+Docked With: SC 5 22
$Docker Point: cargo dock
$Dockee Point: cargo dock02
+Docked With: SC 5 21
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: SC 5 21		;! Object #21
$Class: SC 5
$Team: Hostile
$Location: -683.599792, 2684.580078, -14.122891
$Orientation:
	-0.000098, 0.001004, -0.999919,
	-0.707111, 0.707117, 0.000779,
	0.707114, 0.707112, 0.000641
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: SFr Mephisto 19
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0

$Name: SC 5 22		;! Object #22
$Class: SC 5
$Team: Hostile
$Location: -667.376709, 2684.754150, -14.125835
$Orientation:
	-0.000147, 0.000862, -0.999919,
	0.707116, 0.707110, 0.000506,
	0.707109, -0.707119, -0.000713
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: SFr Mephisto 19
$Docker Point: cargo dock02
$Dockee Point: cargo dock
+Group: 0

$Name: SC 5 23		;! Object #23
$Class: SC 5
$Team: Hostile
$Location: -667.232361, 2668.394043, -14.140770
$Orientation:
	-0.000237, 0.000865, -0.999919,
	0.707109, -0.707119, -0.000779,
	-0.707116, -0.707110, -0.000444
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: SFr Mephisto 19
$Docker Point: cargo dock03
$Dockee Point: cargo dock
+Group: 0

$Name: SC 5 24		;! Object #24
$Class: SC 5
$Team: Hostile
$Location: -683.444519, 2668.265137, -14.137768
$Orientation:
	-0.000180, 0.000897, -0.999919,
	-0.707114, -0.707112, -0.000507,
	-0.707111, 0.707117, 0.000762
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: SFr Mephisto 19
$Docker Point: cargo dock04
$Dockee Point: cargo dock
+Group: 0

$Name: SD Vetalas		;! Object #25
$Class: SD Demon
$Team: Friendly
$Location: 4686.844238, 3087.025146, 1790.419434
$Orientation:
	0.908966, 0.000000, 0.416871,
	0.000000, 1.000000, 0.000000,
	-0.416871, 0.000000, 0.908966
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: SCv Moloch 26		;! Object #26
$Class: SCv Moloch
$Team: Friendly
$Location: 684.163635, 1025.188599, 4398.957031
$Orientation:
	0.808028, 0.000000, -0.589145,
	-0.370450, 0.777573, -0.508082,
	0.458103, 0.628793, 0.628300
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: ST Xerxes 27		;! Object #27
$Class: ST Xerxes
$Team: Friendly
$Location: 647.434021, 1143.831177, 4348.305176
$Orientation:
	0.808177, 0.000212, -0.588941,
	0.450734, 0.643417, 0.618752,
	0.379066, -0.765517, 0.519898
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: SCv Moloch 26
$Docker Point: bottom dock
$Dockee Point: Frontside dock
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Guards 1		;! Object #28
$Class: SF Aeshma
$Team: Friendly
$Location: 3444.685791, -0.000367, 3234.008789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Guards 2		;! Object #29
$Class: SF Aeshma
$Team: Friendly
$Location: 3322.706543, -0.000258, 3154.654053
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Guards 3		;! Object #30
$Class: SF Aeshma
$Team: Friendly
$Location: 3714.820801, -0.000358, 3068.553955
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Guards 4		;! Object #31
$Class: SF Aeshma
$Team: Friendly
$Location: 3432.784668, -0.000315, 3012.774414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Guards 5		;! Object #32
$Class: SF Aeshma
$Team: Friendly
$Location: 3177.976074, -0.000315, 2986.781006
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Guards 6		;! Object #33
$Class: SF Aeshma
$Team: Friendly
$Location: 3882.413818, -0.000116, 2841.676514
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags:( )

$Name: Minus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Minus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Minus 1"
	"Minus 2"
	"Minus 3"
	"Minus 4"
)
$AI Goals: ( goals ( ai-guard "SD Nebiros" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Plus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Plus 1

$Arrival Location: Docking Bay
+Arrival Distance: 4
$Arrival Anchor: SD Nebiros
+Arrival Paths: ( "$bay04" "$bay05" "$bay06" )
+Arrival delay: 2
$Arrival Cue: ( is-event-true-delay "cm_new" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Plus 1"
	"Plus 2"
	"Plus 3"
	"Plus 4"
)
$AI Goals: ( goals ( ai-guard "SFr Dis 18" 50 ) )
+Flags:( )

$Name: Guards
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Guards 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Guards 1"
	"Guards 2"
	"Guards 3"
	"Guards 4"
	"Guards 5"
	"Guards 6"
)
$AI Goals: ( goals ( ai-guard "3rd Armada Headquarters" 50 ) )
+Flags:( )

#Events		;! 14 total

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -6700 
      5200 
      -3300 
   )
   ( set-camera-facing-object 
      "SD Nebiros" 
   )
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
   ( never-warp "Alpha 1" ) 
   ( play-sound-from-file 
      "Temperature.ogg" 
   )
   ( fade-in 1000 ) 
)
+Name: CamPos
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle 
      100 
      100 
      "20 Years have passed" 
      5000 
      "none" 
      100 
   )
   ( show-subtitle 
      100 
      120 
      "Since the Capella Incident" 
      5000 
      "none" 
      100 
   )
)
+Name: Text
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 8 ) 
   ( show-subtitle 
      100 
      100 
      "The Sathanas fleet has" 
      5000 
      "none" 
      100 
   )
   ( show-subtitle 
      100 
      120 
      "been lost for 2 decades" 
      5000 
      "none" 
      100 
   )
)
+Name: Text2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle 
      100 
      100 
      "Upon the tombstone that" 
      5000 
      "none" 
      100 
   )
   ( show-subtitle 
      100 
      120 
      "is history, a new chapter" 
      5000 
      "none" 
      100 
   )
   ( show-subtitle 
      100 
      140 
      "is about to be written..." 
      5000 
      "none" 
      100 
   )
)
+Name: Text3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 25 ) 
   ( add-goal 
      "SCa Shiamak 1" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "SD Valarauko" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "SCv Exorcist" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "SCv Baron" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "SCv Viscount" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "SD Umarth" 
      ( ai-warp-out 89 ) 
   )
   ( fade-out 3050 ) 
)
+Name: Shipjump
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -1022 
      3062 
      -3211 
   )
   ( set-camera-facing-object 
      "SD Nebiros" 
   )
   ( fade-in 2000 ) 
)
+Name: cm_new
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( set-camera-rotation 
      30 
      0 
      0 
      15000 
      2000 
   )
)
+Name: cm_rotate
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "cm_new" 4 ) 
   ( show-subtitle 
      100 
      100 
      "SD Nebiros: Alpha wing," 
      5000 
      "none" 
      100 
   )
   ( show-subtitle 
      100 
      120 
      "you may now launch." 
      5000 
      "none" 
      100 
   )
)
+Name: text4
+Repeat Count: 1
+Interval: 1
+Team: 65535

$Formula: ( when 
   ( is-event-true-delay "text4" 6 ) 
   ( fade-out 4100 ) 
)
+Name: cm_fade
+Repeat Count: 1
+Interval: 1
+Team: 692537930

$Formula: ( when 
   ( true ) 
   ( set-camera-position -870 3000 805 ) 
   ( set-camera-facing-object 
      "SFr Mephisto 19" 
   )
   ( fade-in 2000 ) 
)
+Name: cm_setnew
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "cm_setnew" 4 ) 
   ( show-subtitle 
      100 
      100 
      "SD Nebiros: Convoy, you're" 
      5000 
      "none" 
      100 
   )
   ( show-subtitle 
      100 
      120 
      "cleared for depature." 
      5000 
      "none" 
      100 
   )
   ( show-subtitle 
      100 
      140 
      "Have a nice trip." 
      5000 
      "none" 
      100 
   )
)
+Name: text5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "text5" 5 ) 
   ( add-goal "Plus" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "SFr Dis 18" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "SFr Mephisto 19" 
      ( ai-warp-out 89 ) 
   )
)
+Name: ai_jumporders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( fade-out 4100 ) ) 
+Name: cm_endsequence
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end_cutscene
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

#Goals		;! 0 total


#Waypoints		;! 0 lists total


#Messages		;! 0 total


#Reinforcements		;! 0 total


#Background bitmaps		;! 34 total

$Num stars: 2000
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunRed
+Angles: 0.000000 0.000000 4.625119
+Scale: 2.000000
$Starbitmap: neb18
+Angles: 0.000000 2.321286 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb01
+Angles: 0.401425 0.663225 0.139626
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 0.820304 4.834558 0.000000
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 0.000000 1.308996 0.558505
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb03
+Angles: 6.021381 0.890117 5.794488
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 5.951568 2.740165 5.602502
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 0.000000 0.000000 5.951568
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.881755 5.009091 5.532689
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb18
+Angles: 5.585049 0.383972 5.393063
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 0.558505 0.628318 6.126101
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb01
+Angles: 5.218530 0.000000 5.218530
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 5.009091 5.585049 5.218530
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 5.585049 5.585049 0.925024
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 5.777035 2.321286 0.802851
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 6.021381 4.468040 0.628318
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 5.585049 0.575958 0.925024
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb18
+Angles: 5.358157 2.740165 0.628318
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 5.131264 5.951568 0.506145
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 4.991638 0.855211 0.418879
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb02
+Angles: 4.764745 1.692968 0.191986
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb12
+Angles: 5.253437 3.455749 1.117010
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 5.078904 1.256636 1.308996
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 4.886918 1.867501 1.553342
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 3.508109 0.383972 1.378809
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 3.385936 1.570795 1.169370
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb12
+Angles: 4.799652 1.797688 1.815141
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 4.886918 4.276053 2.076940
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 4.345866 0.366519 2.216566
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 3.874628 1.570795 2.408552
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb12
+Angles: 4.031707 0.558505 0.959930
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb03
+Angles: 4.345866 1.797688 0.715584
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 4.520399 2.146753 0.541052
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 3.577922 0.366519 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 3.961894 1.570795 0.506145
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

