#Mission Info

$Version: 0.10
$Name:  XSTR("The Gauntlet", -1)
$Author: Droid
$Created: 04/06/08 at 16:40:53
$Modified: 04/16/23 at 08:09:07
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("The SD Valarauko is pulled out of subspace into an asteroid field by interdiction devices.
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 128
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -10.639979, 14406.548828, -14849.880859
+Viewer orient:
	0.999927, -0.000001, -0.012076,
	0.007209, 0.802299, 0.596879,
	0.009688, -0.596923, 0.802240


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"ValaraukoHP"		"100"		"number"		"save-on-mission-progress"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Alright, here's our plan. We are now moving to engage the $h Red $h Hand stronghold in the system. If their stronghold falls, they will retreat, and we will have control of the system. Command is hoping that we can catch them off guard in a single massed strike.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 826.871765, 9441.370117, -10405.466797
$camera_orient:
	0.999927, -0.000001, -0.012076,
	0.007209, 0.802299, 0.596879,
	0.009688, -0.596923, 0.802240
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: SI Arachnas
$pos: 1458.974487, -799.998657, 3143.598389
$label:  XSTR("Red Hand Stronghold", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("However, ships en-route to the station have been dragged out of subspace by some form of $h interdiction $h device. We don't know what's doing it, but whatever it is, its dragging our ships out of subspace into enemy ambushes.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 826.871765, 9441.370117, -10405.466797
$camera_orient:
	0.999927, -0.000001, -0.012076,
	0.007209, 0.802299, 0.596879,
	0.009688, -0.596923, 0.802240
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 19
$team: Friendly
$class: SCv Moloch
$pos: 712.175415, -800.000000, 927.096680
$label:  XSTR("Attacking Ships", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f SD $f Valarauko is one of these ships. She has been dragged into an asteroid field. As $f Kismat destroyers have no hangar, you will be sent to assist. Under normal circumstances, the supercarrier would provide the $f Kismat with fighter cover. However, they are required to defend other allied assets - remember that this is not an isolated incident.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 826.871765, 9441.370117, -10405.466797
$camera_orient:
	0.999927, -0.000001, -0.012076,
	0.007209, 0.802299, 0.596879,
	0.009688, -0.596923, 0.802240
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: SD Kismat
$pos: 545.742615, -800.000244, 805.441956
$label:  XSTR("SD Valarauko", -1)
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha wing will lead the defense of the $f Valarauko. Reinforcements will be made available depending on the situation here and elsewhere. You will probably get backup if things get hot, but don't count on it - we're in slight disarray at the moment.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 489.005981, 2925.288818, -5493.692383
$camera_orient:
	0.999927, -0.000001, -0.012076,
	0.007209, 0.802299, 0.596879,
	0.009688, -0.596923, 0.802240
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: SD Kismat
$pos: 545.742615, -800.000244, 805.441956
$label:  XSTR("SD Valarauko", -1)
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: SF Mara (terrans)
$pos: 1310.716431, 0.000399, -2461.290283
$label:  XSTR("Alpha", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-event-true-delay "jump" 0 ) 
$Multi text
    XSTR("Good work. The Valarauko successfully managed to escape the Red Hand trap. Similar setups have been detected across the system, although, thankfully, losses are minimal.

It appears the Red Hand have several new classes of warships in the system of Corvette class.

We will now proceed to assault Red Hand stronghold in the system. We have significantly reduced their combat compliment, and success rates are estimated to be good.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "All Jammer Down" 
   0 
)
$Multi text
    XSTR("The destruction of the jamming devices was a wise choice. While we have no insight as to why the Red Hand have repurposed communications nodes for this purpose, this allows us to identify possible jamming devices in the future.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Excellent performance.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Destdown" 0 ) 
$Multi text
    XSTR("The loss of the SD Valarauko is a severe blow to our battlegroup. Elsewhere in the system, other vessels have fallen to similar traps by the Red Hand. Most notably, we have lost the SD Umarth and SCv Exorcist.
 
We have lost a significant portion of our firepower, and we are reviewing if an attack on the Red Hand stronghold is still feasible. We may have to await reinforcements or withdraw from 55 Cancri altogether.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Clear incoming asteroids, intercept the bombers, and call in reinforcement wings to deal with the Cruisers. Alternatively, attempt clearing the jamming devices.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay "jump" 0 ) 
   ( is-event-false-delay "Destdown" 0 ) 
)
$Multi text
    XSTR("You did not have permission to return to base. Your actions jeopardized the activities of the Neo Terran Shivan Dominion in this sector.

Desertion is punishable by death and you are hereby stripped of your wings until your preliminary hearings.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not return to base unless instructed.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"SF Mara (terrans)"	5
	"SF Aeshma"	5
	"SF Astaroth"	5
)

+Weaponry Pool: (
	"Shivan Light Laser"	16
	"Shivan Heavy Laser"	20
	"Shivan Mega Laser"	20
	"Shivan Giga Laser"	16
	"Seeker"	500
	"Spear"	2500
	"Swarm"	2028
	"Spyker"	668
)

#Objects		;! 53 total

$Name: Alpha 1		;! Object #0
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 535.400024, 1430.599976, -2837.199951
$Orientation:
	0.748304, 0.000000, 0.663356,
	-0.517711, 0.625227, 0.584009,
	-0.414748, -0.780443, 0.467860
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 512.290955, 1430.599976, -2861.052002
$Orientation:
	0.760449, 0.000000, 0.649397,
	-0.506504, 0.625829, 0.593121,
	-0.406411, -0.779961, 0.475911
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 549.390320, 1430.599976, -2872.277832
$Orientation:
	0.752944, 0.000000, 0.658084,
	-0.509607, 0.632720, 0.583065,
	-0.416383, -0.774380, 0.476403
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 1

$Name: Alpha 4		;! Object #3
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 568.187683, 1430.599976, -2841.833008
$Orientation:
	0.740396, 0.000000, 0.672171,
	-0.521686, 0.630583, 0.574637,
	-0.423860, -0.776122, 0.466881
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 7

$Name: SD Valarauko		;! Object #4
$Class: SD Kismat
$Team: Friendly
$Location: -650.000000, -800.000000, -1500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted List: ( )
+Group: 0
+Score: 670

$Name: RHC Provocateur		;! Object #5
$Class: SC Aamon
$Team: Hostile
$Location: -2194.218750, 0.000170, -395.906006
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase "SD Valarauko" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Near Ship
+Arrival Distance: 4000
$Arrival Anchor: SD Valarauko
$Arrival Cue: ( is-event-true-delay "FishCue" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Special Hitpoints: 14000
+Special Shield Points: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 400

$Name: RHC Revolutionist		;! Object #6
$Class: SC Aamon
$Team: Hostile
$Location: -2397.391846, 0.001533, -935.921509
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase "SD Valarauko" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Near Ship
+Arrival Distance: 4000
$Arrival Anchor: SD Valarauko
$Arrival Cue: ( is-event-true-delay "FishCue" 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 400

$Name: RHC Instigator		;! Object #7
$Class: SC Aamon
$Team: Hostile
$Location: -2944.313477, -0.000065, -434.293610
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase "SD Valarauko" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Near Ship
+Arrival Distance: 4000
$Arrival Anchor: SD Valarauko
$Arrival Cue: ( is-event-true-delay "FishCue" 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 400

$Name: RHCv Scylla		;! Object #8
$Class: SCv Scylla
$Team: Hostile
$Location: 2837.800049, 0.000000, 11534.500000
$Orientation:
	-0.983300, 0.000000, 0.181991,
	0.000000, 1.000000, 0.000000,
	-0.181991, 0.000000, -0.983300
$AI Goals: ( goals ( ai-waypoints-once "POINT" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "SharkCue" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 80
+Special Hitpoints: 30000
+Special Shield Points: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 440

$Name: Subspace Jammer 1		;! Object #9
$Class: Shivan Comm Node
$Team: Hostile
$Location: 8071.399902, 0.000000, 428.799988
$Orientation:
	-0.372274, 0.927374, 0.037338,
	-0.868981, -0.334138, -0.365003,
	-0.326018, -0.168327, 0.930260
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" "beam-protect-ship" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 4000
+Special Shield Points: 0
+Group: 0
+Use Table Score:
+Score: 300

$Name: Gemini 1		;! Object #10
$Class: SB Nephilim
$Team: Hostile
$Location: -4278.796875, -0.000060, -1238.064453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Seeker" "Seeker" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Gemini 2		;! Object #11
$Class: SB Nephilim
$Team: Hostile
$Location: -4295.994629, 0.000120, -1452.513550
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Seeker" "Seeker" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Gemini 3		;! Object #12
$Class: SB Nephilim
$Team: Hostile
$Location: -4035.106689, -0.000284, -1340.960205
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Seeker" "Seeker" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Gemini 4		;! Object #13
$Class: SB Nephilim
$Team: Hostile
$Location: -4133.385254, -0.000015, -1511.218750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Seeker" "Seeker" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Gemini 5		;! Object #14
$Class: SB Nephilim
$Team: Hostile
$Location: -4026.311768, 0.000322, -1616.102417
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Seeker" "Seeker" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Leo 1		;! Object #15
$Class: SB Nephilim
$Team: Hostile
$Location: 1912.418457, 0.000137, -1691.830811
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Swarm" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Leo 2		;! Object #16
$Class: SB Nephilim
$Team: Hostile
$Location: 1749.636475, 0.000104, -1620.118896
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Swarm" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Leo 3		;! Object #17
$Class: SB Nephilim
$Team: Hostile
$Location: 2041.810913, -0.000208, -1474.556396
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Swarm" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Leo 4		;! Object #18
$Class: SB Nephilim
$Team: Hostile
$Location: 1893.130981, 0.000294, -1474.556763
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Swarm" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Pisces 1		;! Object #19
$Class: SF Scorpion
$Team: Hostile
$Location: -2886.127197, 0.000381, -2447.342285
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Pisces 2		;! Object #20
$Class: SF Scorpion
$Team: Hostile
$Location: -3031.257324, -0.000261, -2500.591797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Pisces 3		;! Object #21
$Class: SF Scorpion
$Team: Hostile
$Location: -2606.580566, 0.000171, -2563.952393
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Pisces 4		;! Object #22
$Class: SF Scorpion
$Team: Hostile
$Location: -2921.058105, -0.000080, -2668.264893
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Pisces 5		;! Object #23
$Class: SF Scorpion
$Team: Hostile
$Location: -2741.677490, 0.000373, -2668.264893
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Scorpio 1		;! Object #24
$Class: SF Manticore
$Team: Hostile
$Location: -3594.902344, 0.000054, 986.720520
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 2		;! Object #25
$Class: SF Manticore
$Team: Hostile
$Location: -3688.812500, -0.000208, 725.794983
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 3		;! Object #26
$Class: SF Manticore
$Team: Hostile
$Location: -3262.738770, 0.000031, 576.715637
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 1		;! Object #27
$Class: SF Dragon
$Team: Hostile
$Location: 8364.392578, 0.000360, -512.587646
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Aries 2		;! Object #28
$Class: SF Dragon
$Team: Hostile
$Location: 8253.189453, 0.000417, -712.258911
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Aries 3		;! Object #29
$Class: SF Dragon
$Team: Hostile
$Location: 8657.058594, -0.000143, -840.851196
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Aries 4		;! Object #30
$Class: SF Dragon
$Team: Hostile
$Location: 8511.408203, 0.000237, -912.626099
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Aries 5		;! Object #31
$Class: SF Dragon
$Team: Hostile
$Location: 8218.939453, -0.000352, -1102.683716
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Aries 6		;! Object #32
$Class: SF Dragon
$Team: Hostile
$Location: 8877.621094, -0.000381, -1253.490845
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Epsilon 1		;! Object #33
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -1477.630005, -0.000031, -3180.102295
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 13
+Persona Index: 8

$Name: Epsilon 2		;! Object #34
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -1516.079346, 0.000078, -3233.067139
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 13
+Persona Index: 8

$Name: Epsilon 3		;! Object #35
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -1376.441162, 0.000002, -3254.966553
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 13
+Persona Index: 7

$Name: Epsilon 4		;! Object #36
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -1454.290161, 0.000025, -3270.064209
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 13
+Persona Index: 8

$Name: Epsilon 5		;! Object #37
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -1546.407471, 0.000005, -3308.541748
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 13
+Persona Index: 8

$Name: Epsilon 6		;! Object #38
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -1296.269043, 0.000001, -3358.140625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 13
+Persona Index: 7

$Name: Subspace Jammer 2		;! Object #39
$Class: Shivan Comm Node
$Team: Hostile
$Location: -8090.700195, 0.000000, 1136.699951
$Orientation:
	0.632041, -0.221436, 0.742625,
	0.371110, -0.754782, -0.540909,
	0.680296, 0.617471, -0.394875
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" "beam-protect-ship" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 4000
+Special Shield Points: 0
+Group: 0
+Use Table Score:
+Score: 300

$Name: Aquarius 1		;! Object #40
$Class: SF Dragon
$Team: Hostile
$Location: -8417.246094, -0.000048, 805.674561
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Aquarius 2		;! Object #41
$Class: SF Dragon
$Team: Hostile
$Location: -8435.974609, -0.000026, 787.232178
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Aquarius 3		;! Object #42
$Class: SF Dragon
$Team: Hostile
$Location: -8366.736328, -0.000049, 781.822021
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Aquarius 4		;! Object #43
$Class: SF Dragon
$Team: Hostile
$Location: -8403.232422, -0.000040, 771.433838
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Aquarius 5		;! Object #44
$Class: SF Dragon
$Team: Hostile
$Location: -8441.501953, -0.000048, 757.774170
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Aquarius 6		;! Object #45
$Class: SF Dragon
$Team: Hostile
$Location: -8378.060547, -0.000044, 749.218994
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Zeta 1		;! Object #46
$Class: SB Taurvi
$Team: Friendly
$Location: 784.701965, -0.000273, -1299.385132
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 8

$Name: Zeta 2		;! Object #47
$Class: SB Taurvi
$Team: Friendly
$Location: 693.674866, -0.041194, -1367.510132
$Orientation:
	-0.098127, 0.000000, 0.995174,
	-0.507270, 0.860335, -0.050018,
	-0.856183, -0.509730, -0.084422
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 8

$Name: Zeta 3		;! Object #48
$Class: SB Taurvi
$Team: Friendly
$Location: 874.938538, -0.000063, -1424.624023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 8

$Name: Delta 1		;! Object #49
$Class: SF Aeshma
$Team: Friendly
$Location: 510.726257, -0.000027, -1962.430298
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Swarm" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "cover me" )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 7

$Name: Delta 2		;! Object #50
$Class: SF Aeshma
$Team: Friendly
$Location: 444.029388, 0.000281, -2107.343262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Swarm" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "cover me" )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 7

$Name: Delta 3		;! Object #51
$Class: SF Aeshma
$Team: Friendly
$Location: 641.781494, 0.000224, -2152.949707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Swarm" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "cover me" )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 7

$Name: Delta 4		;! Object #52
$Class: SF Aeshma
$Team: Friendly
$Location: 562.936279, -0.000220, -2251.959961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Swarm" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "cover me" )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 7

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Near Ship
+Arrival Distance: 2600
$Arrival Anchor: SD Valarauko
$Arrival Cue: ( is-event-true-delay "ShrimpCue" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
	"Gemini 5"
)
$AI Goals: ( goals ( ai-chase "SD Valarauko" 50 ) )
+Flags: ( )

$Name: Leo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: SD Valarauko
+Arrival delay: 10
$Arrival Cue: ( is-event-true-delay "ShrimpCue" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: In front of ship
+Arrival Distance: 300
$Arrival Anchor: Gemini 1
$Arrival Cue: ( has-arrived-delay 2 "Gemini" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
	"Pisces 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1
$Arrival Location: Near Ship
+Arrival Distance: 320
$Arrival Anchor: RHC Provocateur
$Arrival Cue: ( is-event-true-delay "FishCue" 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
$AI Goals: ( goals ( ai-guard "RHC Provocateur" 50 ) )
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
	"Aries 5"
	"Aries 6"
)
$AI Goals: ( goals ( ai-guard "Subspace Jammer 1" 50 ) )
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
	"Epsilon 5"
	"Epsilon 6"
)
$AI Goals: ( goals ( ai-guard "SD Valarauko" 50 ) )
+Flags: ( )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
	"Aquarius 5"
	"Aquarius 6"
)
$AI Goals: ( goals ( ai-guard "Subspace Jammer 2" 50 ) )
+Flags: ( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: SD Valarauko
$Arrival Cue: ( is-event-true-delay "FishCue" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
$AI Goals: ( goals ( ai-guard "SD Valarauko" 50 ) )
+Flags: ( "reinforcement" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "RHC Provocateur" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase "RHC Provocateur" 50 ) ( ai-chase "RHC Revolutionist" 45 ) ( ai-chase "RHC Instigator" 40 ) ( ai-chase "RHCv Scylla" 35 ) ( ai-guard "SD Valarauko" 30 ) )
+Flags: ( )

#Events		;! 40 total

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      55 
      "SD Valarauko" 
      "engine" 
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "Chit" 
      0 
      "Alpha 2" 
      "High" 
      "Chat" 
      5000 
      "Alpha 2" 
      "High" 
      "Chet" 
      5000 
      "SD Valarauko" 
      "High" 
      "Chot" 
      5000 
      "Alpha 3" 
      "High" 
      "Chut" 
      5000 
      "#Command" 
      "High" 
      "Chyt" 
      5000 
   )
   ( ship-guardian "Alpha 2" ) 
   ( ship-guardian "Alpha 3" ) 
   ( ship-guardian "Alpha 4" ) 
   ( ship-subsys-guardian-threshold 
      55 
      "SD Valarauko" 
      "turret01" 
   )
   ( ship-subsys-guardian-threshold 
      55 
      "SD Valarauko" 
      "turret02" 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "SD Valarauko" 
         "reactor01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "SD Valarauko" 
         "reactor02" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "SD Valarauko" 
         "reactor03" 
         0 
      )
   )
   ( beam-lock-all "SD Valarauko" ) 
   ( send-message 
      "SD Valarauko" 
      "High" 
      "Nobeam" 
   )
)
+Name: NoBeamPower
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 80 ) 
   ( do-nothing ) 
)
+Name: ShrimpCue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 160 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cruis" 
   )
)
+Name: FishCue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( is-destroyed-delay 
            8 
            "RHC Provocateur" 
         )
         ( is-destroyed-delay 
            8 
            "RHC Revolutionist" 
         )
         ( is-destroyed-delay 
            8 
            "RHC Instigator" 
         )
      )
      ( has-time-elapsed 240 ) 
   )
   ( send-message-list 
      "#RHCv Scylla" 
      "High" 
      "Corv" 
      0 
      "SD Valarauko" 
      "High" 
      "Corv2" 
      5000 
   )
)
+Name: SharkCue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "RHC Provocateur" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Crs1D" 
   )
)
+Name: Cruis1down
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Provocateur", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "RHC Revolutionist" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Crs2D" 
   )
)
+Name: Cruis2down
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Revolutionist", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "RHC Instigator" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Crs3D" 
   )
)
+Name: Cruis3down
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Instigator", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "RHCv Scylla" ) 
   ( do-nothing ) 
)
+Name: Corvdown
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scylla", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SD Valarauko" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Val_destroyed" 
   )
)
+Name: Destdown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: PHAIL
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( is-destroyed-delay 
            0 
            "RHC Provocateur" 
         )
         ( is-destroyed-delay 
            0 
            "RHC Revolutionist" 
         )
         ( is-destroyed-delay 
            0 
            "RHC Instigator" 
         )
         ( is-destroyed-delay 0 "RHCv Scylla" ) 
         ( not 
            ( is-destroyed-delay 0 "SD Valarauko" ) 
         )
      )
      ( and 
         ( is-event-true-delay 
            "All Jammer Down" 
            0 
         )
         ( not 
            ( is-destroyed-delay 0 "SD Valarauko" ) 
         )
      )
   )
   ( do-nothing ) 
)
+Name: EndMissionCheck
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "EndMissionCheck" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "SD Valarauko" 
         "turret01" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: beamtur1Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "EndMissionCheck" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "SD Valarauko" 
         "turret02" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: beamtur2Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "EndMissionCheck" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "SD Valarauko" 
         "turret33" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: beamtur3Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "EndMissionCheck" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "SD Valarauko" 
         "turret06" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Sbeamtur1down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "EndMissionCheck" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "SD Valarauko" 
         "turret09" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Sbeamtur2down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "EndMissionCheck" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "SD Valarauko" 
         "turret12" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Sbeamtur3down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "EndMissionCheck" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "SD Valarauko" 
         "turret25" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Sbeamtur4down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "EndMissionCheck" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "SD Valarauko" 
         "turret34" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Sbeamtur5down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "EndMissionCheck" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "SD Valarauko" 
         "turret35" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Sbeamtur6down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "EndMissionCheck" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "SD Valarauko" 
         "turret36" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Sbeamtur7down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "EndMissionCheck" 
      10 
   )
   ( add-goal 
      "SD Valarauko" 
      ( ai-warp-out 89 ) 
   )
)
+Name: jump
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "SD Valarauko" ) 
   ( ship-invulnerable "Alpha 1" ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTBDirective
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Subspace Jammer 1" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "JammerDown" 
   )
)
+Name: JammerDown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Subspace Jammer 2" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "JammerDown" 
   )
)
+Name: JammerDown1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      100 
      "Subspace Jammer 1" 
      "Subspace Jammer 2" 
   )
   ( send-message 
      "SD Valarauko" 
      "High" 
      "AllJammerDown" 
   )
)
+Name: All Jammer Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "EndMissionCheck" 
      0 
   )
   ( modify-variable 
      @ValaraukoHP[100] 
      ( hits-left "SD Valarauko" ) 
   )
)
+Name: HP
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Subspace Jammer 1" 
         "Alpha 1" 
      )
      3000 
   )
   ( ship-visible 
      "Subspace Jammer 1" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aries 4" 
      "Aries 5" 
      "Aries 6" 
   )
)
+Name: Reveal_Nodulus1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Subspace Jammer 1" 
   )
   ( do-nothing ) 
)
+Name: KillNodulus
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Subspace Jammer", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Subspace Jammer 2" 
         "Alpha 1" 
      )
      3000 
   )
   ( ship-visible 
      "Subspace Jammer 2" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 3" 
      "Aquarius 4" 
      "Aquarius 5" 
      "Aquarius 6" 
   )
)
+Name: Reveal_Nodulus2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Subspace Jammer 2" 
   )
   ( do-nothing ) 
)
+Name: KillNodulus
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Subspace Jammer", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 32 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Chatter01" 
      0 
      "Alpha 3" 
      "High" 
      "Chatter02" 
      5000 
      "Alpha 2" 
      "High" 
      "Chatter03" 
      5000 
   )
)
+Name: Chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 48 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "talk-1" 
      0 
      "#Alpha 1" 
      "High" 
      "talk-2" 
      5000 
      "Alpha 3" 
      "High" 
      "talk-3" 
      5000 
      "Alpha 2" 
      "High" 
      "talk-4" 
      5000 
      "Alpha 3" 
      "High" 
      "talk-5" 
      5000 
      "#Alpha 1" 
      "High" 
      "talk-6" 
      5000 
   )
)
+Name: Talku
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "RHCv Scylla" ) 
   ( beam-lock "SD Valarauko" "turret01" ) 
   ( beam-lock "SD Valarauko" "turret02" ) 
   ( beam-lock "SD Valarauko" "turret33" ) 
   ( beam-lock "SD Valarauko" "turret35" ) 
   ( beam-lock "SD Valarauko" "turret36" ) 
   ( beam-lock-all "RHCv Scylla" ) 
)
+Name: LockForwardBeams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "LockForwardBeams" 
      11 
   )
   ( fire-beam 
      "SD Valarauko" 
      "turret33" 
      "RHCv Scylla" 
      "sensors" 
   )
   ( fire-beam 
      "SD Valarauko" 
      "turret35" 
      "RHCv Scylla" 
      "weapons" 
   )
   ( fire-beam 
      "SD Valarauko" 
      "turret36" 
      "RHCv Scylla" 
      "sensors" 
   )
   ( fire-beam 
      "SD Valarauko" 
      "turret01" 
      "RHCv Scylla" 
   )
   ( fire-beam 
      "SD Valarauko" 
      "turret02" 
      "RHCv Scylla" 
   )
)
+Name: Barrage1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Destroy Fighters 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Destroy Fighters 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" "Gemini" ) 
   ( do-nothing ) 
)
+Name: Destroy Bombers
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bombers", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: DefendSD
$MessageNew:  XSTR("Defend SD Valarauko", -1)
$end_multi_text
$Formula: ( is-event-true-delay "jump" 0 ) 
+Score: 2000

$Type: Bonus
+Name: CommSats
$MessageNew:  XSTR("Destroy Jamming Devices", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "All Jammer Down" 
   0 
)
+Score: 1500

#Waypoints		;! 2 lists total

$Name: Waypoint path 1
$List: (		;! 2 points in list
	( -650.000000, -800.000000, 6000.000000 )
	( -650.000000, -800.000000, 9000.000000 )
)

$Name: POINT
$List: (		;! 1 points in list
	( 1873.242676, -0.000443, 6322.982422 )
)

#Messages		;! 25 total


$Name: Chit
$Team: -1
$MessageNew:  XSTR("The Valarauko will now proceed through the asteroid field.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: shivancarl
+Wave Name: shivantalk2.wav

$Name: Chat
$Team: -1
$MessageNew:  XSTR("Alright. We read you, but there's some serious sensor interference here...", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: None.wav

$Name: Chet
$Team: -1
$MessageNew:  XSTR("Why is the 'Val going through the asteroid field anyway?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: None.wav

$Name: Chot
$Team: -1
$MessageNew:  XSTR("There is an extreme likelihood of subspace jamming devices present. We cannot activate our jump drives.", -1)
$end_multi_text
+Persona: Large Ship Shivan
+AVI Name: shivanc
+Wave Name: shivantalklong2.wav

$Name: Chut
$Team: -1
$MessageNew:  XSTR("Then shouldn't we take those out?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: None.wav

$Name: Chyt
$Team: -1
$MessageNew:  XSTR("If you deem it necessary. Be reminded that defending the Valarauko is your primary objective.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: shivancarl
+Wave Name: shivantalk2.wav

$Name: JammerDown
$Team: -1
$MessageNew:  XSTR("A jamming device has been destroyed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: shivancarl
+Wave Name: 9_allclear.wav

$Name: Crs1D
$Team: -1
$MessageNew:  XSTR("Provocateur objective neutralized.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: shivancarl
+Wave Name: 8_allclear.wav

$Name: Crs2D
$Team: -1
$MessageNew:  XSTR("Revolutionist objective neutralized.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: shivancarl
+Wave Name: shivantalkshort2.wav

$Name: Crs3D
$Team: -1
$MessageNew:  XSTR("The Instigator has been vanquished.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: shivancarl
+Wave Name: 9_allclear.wav

$Name: AllJammerDown
$Team: -1
$MessageNew:  XSTR("All jamming devices have been deactivated. Returning to subspace.", -1)
$end_multi_text
+Persona: Large Ship Shivan
+AVI Name: shivanc
+Wave Name: shivantalkmore2.wav

$Name: Cruis
$Team: -1
$MessageNew:  XSTR("Detecting cruisers emerging from the disturbance. Reinforcements are available, call in at your discretion.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: shivancarl
+Wave Name: CommNode.wav

$Name: Corv
$Team: -1
$MessageNew:  XSTR("This is the Scylla. Surrender, Valarauko, and perhaps your lives will be spared.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: shivancarl
+Wave Name: shivantalkshort2.wav

$Name: Val_destroyed
$Team: -1
$MessageNew:  XSTR("The Valarauko has been destroyed. Abort mission.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: shivancarl
+Wave Name: shivanmad2.wav

$Name: Nobeam
$Team: -1
$MessageNew:  XSTR("Our primary power sources have been terminated. Diverting backup power to engine units.", -1)
$end_multi_text
+Persona: Large Ship Shivan
+AVI Name: shivanc
+Wave Name: shivantalk2.wav

$Name: Chatter01
$Team: -1
$MessageNew:  XSTR("Who are these Red Hand guys anyway?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: None.wav

$Name: Chatter02
$Team: -1
$MessageNew:  XSTR("No idea. Whoever they are, they have no qualms about shooting at us, so we should at least return the favour.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: None.wav

$Name: Chatter03
$Team: -1
$MessageNew:  XSTR("Yeah... ", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: None.wav

$Name: talk-1
$Team: -1
$MessageNew:  XSTR("Remember when we were talking about how dreams keep you alive? I'm beginning to feel that's true.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: None.wav

$Name: talk-2
$Team: -1
$MessageNew:  XSTR("How so? ", -1)
$end_multi_text
+Wave Name: None.wav

$Name: talk-3
$Team: -1
$MessageNew:  XSTR("I think what he's saying is that if you have a reason do fight, you're going to do better.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: None.wav

$Name: talk-4
$Team: -1
$MessageNew:  XSTR("Yea, that's what I'm talking about. See, I'd like to see my family in Beta Aquilae again.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: None.wav

$Name: talk-5
$Team: -1
$MessageNew:  XSTR("So, that's your reason? I just want to see some justice around here... What about you?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: None.wav

$Name: talk-6
$Team: -1
$MessageNew:  XSTR("I've said before. The emptier you are, the less you lose. I've already lost everything. There's nothing for me to fight for. It’s easier this way.", -1)
$end_multi_text
+Wave Name: None.wav

$Name: Corv2
$Team: -1
$MessageNew:  XSTR("You seem to be mistaken about your position, Scylla. Forward batteries, open fire!", -1)
$end_multi_text
+Persona: Large Ship Shivan
+AVI Name: shivancarl
+Wave Name: Shivantalkmore2.wav

#Reinforcements		;! 1 total

$Name: Zeta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 35 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunGold
+Angles: 5.829229 6.152065 3.433719
+Scale: 2.000000
$Sun: SunRed
+Angles: 6.207630 6.239466 3.666846
+Scale: 1.000000
$Starbitmap: dneb01
+Angles: 5.729331 5.695966 6.139400
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 5.480334 1.448627 0.000000
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 0.000000 4.974190 5.637414
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb01
+Angles: 0.363708 5.623115 0.545386
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb03
+Angles: 0.380503 3.885304 0.764680
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.000000 0.000000 0.436337
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.289804 1.555887 0.791885
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.416453 0.211339 1.015567
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 5.732356 5.557423 0.184642
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.437881 1.005920 1.308269
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.482080 1.932657 1.410133
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.397204 0.107732 5.235916
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 0.343495 3.582479 5.413745
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
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$Starbitmap: dneb02
+Angles: 0.210954 1.658929 5.638296
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
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$Starbitmap: dneb01
+Angles: 0.397204 5.134277 5.235916
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
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$Starbitmap: dneb01
+Angles: 0.702479 2.880579 5.404164
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: dneb03
+Angles: 0.938401 5.802902 5.365393
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
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$Starbitmap: dneb02
+Angles: 1.071996 4.471240 5.266723
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: dneb01
+Angles: 1.388656 3.312513 5.000899
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb01
+Angles: 0.385215 1.845919 4.958497
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 0.244045 3.834017 4.808119
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
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$Starbitmap: dneb02
+Angles: 0.017189 3.019443 4.715420
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.068433 3.135429 4.532872
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.094667 1.796396 4.321694
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb03
+Angles: 6.039789 3.004622 4.690663
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 5.785443 0.652722 4.616433
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 5.702326 3.902840 4.967105
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 5.771820 2.121500 5.385252
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb03
+Angles: 0.467066 3.350232 4.275476
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.796858 2.376348 4.308749
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.999902 2.222201 4.404896
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.339510 3.054640 3.853042
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.688187 2.023303 3.794892
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: planetd
+Angles: 0.000000 2.967062 0.000000
+ScaleX: 5.400000
+ScaleY: 5.400000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 5.988561 4.665986 5.917680
+ScaleX: 2.500000
+ScaleY: 2.500000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 64
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
+Field Debris Type: 2
$Average Speed: 4.000000
$Minimum: -6000.000000, -2000.000000, -1000.000000
$Maximum: 6000.000000, 2000.000000, 3500.000000

#Music

$Event Music: 2: Exodus
$Briefing Music: Cinema

#End

