#Mission Info

$Version: 0.10
$Name:  XSTR("Return of Force", -1)
$Author: PickleHead
$Created: 11/19/99 at 18:13:22
$Modified: 02/11/07 at 15:56:04
$Notes:
This is a FRED created mission created by PickleHead.
$End Notes:

$Mission Desc:
 XSTR("The SJ Medusa must be stopped. If it gets by us, the whole GTVA could fall!", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -3497.912354, 4641.912598, -12879.763672
+Viewer orient:
	0.958908, -0.000001, -0.283718,
	0.117671, 0.909938, 0.397702,
	0.258165, -0.414745, 0.872546

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		58		"GVFr Pestilence"		"100"		"block"
		59		"GVFr Pestilence"		"300"		"block"
		60		"GVFr Pestilence"		"200"		"block"
		61		"GVFr Pestilence"		"10000"		"block"
		62		"GVFr Pestilence"		"1"		"block"
		63		"GVFr Pestilence"		"500"		"block"
		64		"GVC Famine"		"150"		"block"
		65		"GVC Famine"		"1000"		"block"
		66		"GVC Famine"		"200"		"block"
		67		"GVC Famine"		"10000"		"block"
		68		"GVC Famine"		"1"		"block"
		69		"GVC Famine"		"500"		"block"
		70		"<War 1>"		"50"		"block"
		71		"<War 1>"		"800"		"block"
		72		"<War 1>"		"100"		"block"
		73		"<War 1>"		"2500"		"block"
		74		"<War 1>"		"1"		"block"
		75		"<War 1>"		"100"		"block"
		76		"<Death 1>"		"50"		"block"
		77		"<Death 1>"		"800"		"block"
		78		"<Death 1>"		"100"		"block"
		79		"<Death 1>"		"2500"		"block"
		80		"<Death 1>"		"1"		"block"
		81		"<Death 1>"		"100"		"block"
		82		"<Famine 1>"		"50"		"block"
		83		"<Famine 1>"		"800"		"block"
		84		"<Famine 1>"		"100"		"block"
		85		"<Famine 1>"		"2500"		"block"
		86		"<Famine 1>"		"1"		"block"
		87		"<Famine 1>"		"100"		"block"
		88		"<Pestilence 1>"		"50"		"block"
		89		"<Pestilence 1>"		"800"		"block"
		90		"<Pestilence 1>"		"100"		"block"
		91		"<Pestilence 1>"		"2500"		"block"
		92		"<Pestilence 1>"		"1"		"block"
		93		"<Pestilence 1>"		"100"		"block"
		94		"GTG Deep Throat"		"300"		"block"
		95		"GTG Deep Throat"		"700"		"block"
		96		"GTG Deep Throat"		"200"		"block"
		97		"GTG Deep Throat"		"3000"		"block"
		98		"GTG Deep Throat"		"1"		"block"
		99		"GTG Deep Throat"		"400"		"block"
)

#Command Briefing

$Stage Text:
 XSTR("We have survived this surprise Shivan onslaught. The plans of our enemy have been laid to waste as has their fleet. The portal from which the Destroyers emerged is no more. We have been standing watch for some time now and have seen nothing. Perhaps this battle really is over. Perhaps we are victorious. The war is may be raging elsewhere, but for us, peace and a chance to rest is finally in our future.", -1)
$end_multi_text
$Ani Filename: cb_sm2-07_b.ani
+Wave Filename: none

$Stage Text:
 XSTR("We have begun the painful process of rebuilding our base on Aeos. We have lost years of work and knowledge when the Shivans came. We have lost far more in those who died in battle. But we will carry on. Nothing else would honor the fallen better. Our research will resume and we will, hopefully, one day discover a means to stop the Shivans once and for all. Maybe this battle will have provided what we seek. The portal of the Shivans lies in ruins, but even so, it may reveal its secrets to us.", -1)
$end_multi_text
$Ani Filename: cb_sm1-05_d.ani
+Wave Filename: none

$Stage Text:
 XSTR("The Aeos base is demolished. But it is no worse shape than when it was first discovered. Only now, many of the twisted and frozen artifacts are Human in origin. We now understand what became of the ones who lived here long before us. We almost suffered the same fate. This time, though, the survivors have returned to reclaim what was lost.", -1)
$end_multi_text
$Ani Filename: cb_sm1-08_c.ani
+Wave Filename: none

$Stage Text:
 XSTR("However, the shadow of the fate of the Ancients still haunts us. There is an uneasy feeling that this is not yet over. We know that at least one of the Shivan destroyers has fled. Where it has gone, no one can say. My wish is that it will never return. But the beast is legion. The beast is wily. The beast will be back, we fear. Perhaps not today, or tomorrow, or in a thousand years. But we know it is there...  waiting...  watching...", -1)
$end_multi_text
$Ani Filename: cb_sm2-10_d.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 7
$start_stage
$multi_text
 XSTR("Pilots! We have an emergency! The $f GTD $f Accuser has found the $h Medusa! Normally this would be good news, but circumstances dictate otherwise. The $f Accuser was damaged in the encounter and is now adrift. The $h Medusa, however, is enroute to the Alderbaran system. It will be jumping in within the hour.", -1)
$end_multi_text
$voice: None
$camera_pos: 435.237122, 26117.730469, -6811.979980
$camera_orient:
	1.000000, 0.000000, 0.000666,
	-0.000631, 0.319836, 0.947473,
	-0.000213, -0.947473, 0.319836
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -6730.056152, 1000.001648, 2179.727051
$label: GTD Accuser
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: 6602.444336, -0.000135, 2600.963867
$label: SJ Medusa
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The situation is dire, but we have been preparing for this possibility. The $f GVD $f Pa'Nak and $f GTD $f Praetor are on station in $f Alderbaran. They have been guarding the $f Altair jump point against the possibility of the $h Medusa or any other $h Shivans trying to break through.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 434.046387, 15468.636719, -5023.977051
$camera_orient:
	1.000000, 0.000000, 0.000666,
	-0.000631, 0.319836, 0.947473,
	-0.000213, -0.947473, 0.319836
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -0.639518, -0.001040, 1754.085693
$label: Altair Node
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 4177.563965, -0.003805, -1066.236206
$label: GTD Praetor
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -4507.550293, 1000.002625, -1307.180054
$label: GVD Pa'Nak
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("They will meet the $h Medusa when she arrives. We expect that the $h Medusa will not stay long in $f Alderbaran. It will attempt to break through our blockade and begin attacking our core systems. We cannot let it get past us. With this in mind, we have launched a bold plan to deal with this type of major $h Shivan threat.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 435.691010, 24207.351563, -7493.375488
$camera_orient:
	1.000000, 0.000000, 0.000666,
	-0.000631, 0.319836, 0.947473,
	-0.000213, -0.947473, 0.319836
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 7455.318359, 0.000202, -1627.602417
$label: GTD Praetor
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -8169.095215, 1000.002319, -1610.278198
$label: GVD Pa'Nak
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: 185.242599, -0.000860, 3500.732910
$label: SJ Medusa
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We have modified four decommissioned ships for Kamikaze attacks. These ships have been loaded with a full complement of Helios bombs which are rigged to detonate simultaneously. Each ship packs the power of a multi-megaton warhead. We feel that the sacrifice of a few old battlewagons to take out a threat like the $h Medusa is a very good use of resources. We have named each ship after one of the biblical four horsemen of the Apocalypse. It seemed fitting.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 433.862396, 16073.322266, -4747.591797
$camera_orient:
	1.000000, 0.000000, 0.000666,
	-0.000631, 0.319836, 0.947473,
	-0.000213, -0.947473, 0.319836
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GVC Aten
$pos: -2933.161133, -0.003514, 2620.854736
$label: Famine
+id: 13
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: GVFr Satis
$pos: -2659.588867, 0.002961, -1319.355347
$label: Pestilence
+id: 14
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 2799.066895, 799.999573, 2358.845459
$label: War
+id: 15
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 2639.239258, 799.999817, -1224.453369
$label: Death
+id: 16
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("These ships stripped of all weapons, communications, pilot controls and other non-essential systems. The navigation system has been pre-programmed to ram the specified target when activated. Therefore, these ships don't need a pilot. Because they are unarmed and can't maneuver, they will be easy prey for $h Shivan interceptors. You must help keep the $f Horsemen from harm. However, beware of their blast radius.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 436.714142, 35525.675781, -9029.838867
$camera_orient:
	1.000000, 0.000000, 0.000666,
	-0.000631, 0.319836, 0.947473,
	-0.000213, -0.947473, 0.319836
$camera_time: 1000
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GVC Aten
$pos: -5091.120605, -0.003741, 258.125336
$label: Famine
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: GVFr Satis
$pos: -11656.214844, -0.000631, -1925.823486
$label: Pestilence
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 5324.777832, 800.000793, 601.424377
$label: War
+id: 15
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 10517.561523, 800.001221, -1215.556152
$label: Death
+id: 16
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: -862.036438, 0.001275, 7416.740723
$label: SJ Medusa
+id: 17
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("As Well, The $f GTD $f Praetor is scrambling fighter and bomber wings to intercept the $h Medusa and provide additional cover for the $f Horsemen. The $f GVD $f Pa'Nak will aid by adding $f Gemini and $f Virgo wings. Both destroyers will also provide heavy fire support against the $h Shivans. Beware of the crossfire from the beam weapons.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -304.539001, 12471.714844, -5673.411133
$camera_orient:
	1.000000, 0.000000, 0.000666,
	-0.000631, 0.319836, 0.947473,
	-0.000213, -0.947473, 0.319836
$camera_time: 1000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 1897.482178, 0.000156, -3042.634521
$label: GTD Praetor
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 25
$team: Friendly
$class: GVB Bakha
$pos: -1212.674438, 0.000801, 4.482478
$label: Gemini
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -2639.400146, 1000.000122, -3126.859619
$label: GVD Pa'Nak
+id: 18
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -3810.771484, 550.000183, -801.691895
$label: Virgo
+id: 19
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 845.167603, 749.999634, -199.896454
$label: Alpha
+id: 20
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 3172.042480, 900.000183, -896.767883
$label: Beta
+id: 21
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We can expect that the $h Medusa will have it's own escort. This escort will be sure to go after our warships and the $f Horsemen. Our capital ships pose a great danger with their beam cannons and launch bays. The $f Horsemen are slow and easy targets. We must keep them from harm. If we fail, the $f GTVA is doomed. Godspeed, pilots.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 429.567871, 16023.721680, 1700.803467
$camera_orient:
	1.000000, 0.000000, 0.000666,
	-0.000631, 0.319836, 0.947473,
	-0.000213, -0.947473, 0.319836
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: 527.971252, 0.000520, 8112.769043
$label: SJ Medusa
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Basilisk
$pos: 5906.971680, 0.001084, 6020.986328
$label: Ganesh
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Nephilim
$pos: -4800.424805, 0.001703, 5919.617188
$label: Rama
+id: 12
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay 
   "Destroy the Medusa" 
   0 
)
$Multi text
    XSTR("The Medusa and her escort was stopped. This is a shining moment of victory! We have successfully repulsed a full Shivan invasion with the limited resources we had available. Our core systems are safe once again and we can now return our attention back to the front lines.

For your stunning courage and skill, we are proud to present you with the GTVA Legion of Honor. Wear it proudly, pilot.

", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Protect Ships" 
   0 
)
$Multi text
    XSTR("A number of our ships have survived this last assault. They will join the escorts of the returning civilians who are on their way back to Aeos to pick up the pieces. Once there, we will establish a strong military presence to keep watch over our back door. We will not be caught unprepared again.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy the Medusa" 
   0 
)
$Multi text
    XSTR("The Medusa ran the blockade and escaped into Alpha Centauri. We are already receiving fragmented reports of mass destruction and genocide. The GTVA is scrambling what ships they can to the area, but it won't be enough. We now are fighting a war on two fronts and we will not win. Pilot, you and your entire squadron are relieved. Go be with your family and loved ones...  ...while there is still some time left...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Protect Ships" 
   0 
)
$Multi text
    XSTR("Our blockade fleet was decimated. There were no survivors. The Medusa has gained control of the Alderbaran system. There is no stopping her now.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to destroy weapons and vital systems on the Medusa. If it can't fight, then it can't kill our ships.", -1)
$end_multi_text

#Alternate Types:
$Alt: Minelayer

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Erinyes"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Morning Star"	16
	"Prometheus S"	16
	"Maxim"	100
	"UD-8 Kayser"	32
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	740
	"Tornado"	564
	"Harpoon"	564
	"Trebuchet"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Helios"	508
	"EMP Adv."	500
)

#Objects		;! 48 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3977.199951, 662.400024, -4698.799805
$Orientation:
	0.768708, 0.000000, -0.639600,
	0.061229, 0.995407, 0.073588,
	0.636663, -0.095730, 0.765177
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Hornet" "Tornado" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: GVD Pa'Nak		;! Object #1
$Class: GVD Hatshepsut
$Team: Friendly
$Location: 5861.580566, 1000.000244, -1465.184692
$Orientation:
	0.199871, 0.929551, -0.309821,
	-0.976699, 0.214239, 0.012696,
	0.078177, 0.300064, 0.950710
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SJ Medusa" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "BVas" )
+Subsystem: turret02
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret03
+Primary Banks: ( "VSlash" )
+Subsystem: turret04
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Secondary Banks: ( "FighterKiller" )
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 55
+Group: 0
+Score: 1400

$Name: SJ Medusa		;! Object #2
$Class: SJ Sathanas
$Team: Hostile
$Location: -70.645340, 0.000133, 9613.771484
$Orientation:
	-0.999988, 0.000000, 0.004813,
	0.000000, 1.000000, 0.000000,
	-0.004813, 0.000000, -0.999988
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "GVD Pa'Nak" 50 ) ( ai-chase "GTD Accuser" 60 ) ( ai-chase "GTD Praetor" 80 ) ( ai-waypoints-once "Medusa Final" 85 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Primary Banks: ( "SRed" )
+Subsystem: turret20
+Primary Banks: ( "SRed" )
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Primary Banks: ( "SRed" )
+Subsystem: turret37
+Subsystem: turret38
+Primary Banks: ( "SAAA" )
+Subsystem: turret39
+Subsystem: turret40
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret41
+Subsystem: turret42
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret46
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret47
+Primary Banks: ( "SRed" )
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Primary Banks: ( "SRed" )
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 60 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Med Leaves" 0 ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 99
+Group: 0
+Score: 10000

$Name: GTD Praetor		;! Object #3
$Class: GTD Orion
$Team: Friendly
$Location: -4167.538574, 752.253296, -4698.606934
$Orientation:
	0.931630, -0.063033, -0.357900,
	0.102972, 0.990267, 0.093637,
	0.348515, -0.124089, 0.929053
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "SJ Medusa" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: General
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret02a
+AI Class: General
+Primary Banks: ( "Terran Huge Turret" "LRBGreen" "Terran Huge Turret" )
+Subsystem: turret03a
+AI Class: General
+Primary Banks: ( "Terran Huge Turret" "LRBGreen" "Terran Huge Turret" )
+Subsystem: turret04a
+AI Class: General
+Primary Banks: ( "Terran Huge Turret" "LRBGreen" "Terran Huge Turret" )
+Subsystem: turret05a
+AI Class: General
+Primary Banks: ( "Terran Huge Turret" "LRBGreen" "Terran Huge Turret" )
+Subsystem: turret06
+AI Class: General
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "TerSlash" )
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "TerSlash" )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 50
+Group: 0
+Score: 1000
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: capital01-05
;;FSO 3.6.8;; +new: GTDPraetor
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTD_Praetor

$Name: GTD Accuser		;! Object #4
$Class: GTD Hecate
$Team: Friendly
$Location: 1731.599976, 1500.000000, -6321.399902
$Orientation:
	0.992056, 0.000000, 0.125798,
	-0.011406, 0.995881, 0.089948,
	-0.125279, -0.090668, 0.987970
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "SJ Medusa" 88 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret21
+Subsystem: turret22
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret23
+Subsystem: turret24
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret25
+Subsystem: turret26
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret27
$Arrival Location: In front of ship
+Arrival Distance: 3500
$Arrival Anchor: SJ Medusa
+Arrival Delay: 25
$Arrival Cue: ( percent-ships-destroyed 
   50 
   "GTD Praetor" 
   "GVD Pa'Nak" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 60
+Group: 0
+Score: 1300
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTDAccuser

$Name: Alpha 2		;! Object #5
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3410.807129, 605.406860, -5740.447266
$Orientation:
	0.308867, 0.000000, -0.951105,
	-0.038788, 0.999168, -0.012596,
	0.950314, 0.040782, 0.308610
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Hornet" "Tornado" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #6
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3465.946289, 652.098999, -5861.208496
$Orientation:
	0.318386, 0.000000, -0.947961,
	-0.033776, 0.999365, -0.011344,
	0.947359, 0.035631, 0.318184
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Hornet" "Tornado" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #7
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3332.777832, 608.819946, -5860.547852
$Orientation:
	0.322495, 0.000000, -0.946571,
	-0.038413, 0.999176, -0.013087,
	0.945792, 0.040581, 0.322229
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Hornet" "Tornado" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 1		;! Object #8
$Class: GTF Perseus
$Team: Friendly
$Location: -3380.395996, 649.999817, -3972.711426
$Orientation:
	0.790557, 0.000000, -0.612388,
	0.060105, 0.995172, 0.077591,
	0.609432, -0.098148, 0.786740
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 2		;! Object #9
$Class: GTF Perseus
$Team: Friendly
$Location: -3466.924561, 701.881104, -4072.639893
$Orientation:
	0.789900, 0.000000, -0.613236,
	0.063679, 0.994594, 0.082024,
	0.609921, -0.103841, 0.785629
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 3		;! Object #10
$Class: GTF Perseus
$Team: Friendly
$Location: -3365.609619, 692.484009, -4170.669434
$Orientation:
	0.802481, 0.000000, -0.596678,
	0.060988, 0.994763, 0.082024,
	0.593553, -0.102213, 0.798278
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 4		;! Object #11
$Class: GTF Perseus
$Team: Friendly
$Location: -3278.783936, 641.286682, -4074.008057
$Orientation:
	0.803563, 0.000000, -0.595220,
	0.057476, 0.995327, 0.077595,
	0.592438, -0.096563, 0.799808
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Gemini 1		;! Object #12
$Class: GVB Bakha
$Team: Friendly
$Location: 5301.945313, 1000.000793, -531.077759
$Orientation:
	0.999933, 0.000000, 0.011579,
	-0.000164, 0.999899, 0.014189,
	-0.011578, -0.014190, 0.999832
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 13

$Name: Gemini 2		;! Object #13
$Class: GVB Bakha
$Team: Friendly
$Location: 5205.608398, 1000.000732, -632.643188
$Orientation:
	0.999982, 0.000000, 0.006076,
	-0.000086, 0.999900, 0.014109,
	-0.006076, -0.014109, 0.999882
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 13

$Name: Gemini 3		;! Object #14
$Class: GVB Bakha
$Team: Friendly
$Location: 5305.396484, 1000.000793, -734.224243
$Orientation:
	0.999932, 0.000000, 0.011641,
	-0.000163, 0.999902, 0.014027,
	-0.011640, -0.014028, 0.999834
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 13

$Name: Gemini 4		;! Object #15
$Class: GVB Bakha
$Team: Friendly
$Location: 5406.369629, 1000.000671, -636.011353
$Orientation:
	0.999849, 0.000000, 0.017402,
	-0.000245, 0.999901, 0.014103,
	-0.017400, -0.014105, 0.999749
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 13

$Name: Virgo 1		;! Object #16
$Class: GVF Serapis
$Team: Friendly
$Location: -3526.805176, 702.914734, -4280.250977
$Orientation:
	0.279928, 0.000000, -0.960021,
	-0.029367, 0.999532, -0.008563,
	0.959572, 0.030590, 0.279797
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 2		;! Object #17
$Class: GVF Serapis
$Team: Friendly
$Location: -3622.672607, 761.324768, -4394.854004
$Orientation:
	0.288041, 0.000000, -0.957618,
	-0.023240, 0.999705, -0.006990,
	0.957336, 0.024269, 0.287956
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 3		;! Object #18
$Class: GVF Serapis
$Team: Friendly
$Location: -3431.094727, 700.000061, -4397.827148
$Orientation:
	0.293794, 0.000000, -0.955869,
	-0.029704, 0.999517, -0.009130,
	0.955407, 0.031075, 0.293653
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 4		;! Object #19
$Class: GVF Serapis
$Team: Friendly
$Location: -3524.331543, 752.052917, -4489.376465
$Orientation:
	0.299673, 0.000000, -0.954042,
	-0.024215, 0.999678, -0.007606,
	0.953735, 0.025382, 0.299577
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Omega 1		;! Object #20
$Class: GTB Ursa
$Team: Friendly
$Location: 2068.218994, -206.918610, -4643.815918
$Orientation:
	0.997452, 0.000000, -0.071337,
	0.000000, 1.000000, 0.000000,
	0.071337, 0.000000, 0.997452
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Helios" "Helios" "Tornado" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Omega 2		;! Object #21
$Class: GTB Ursa
$Team: Friendly
$Location: 1969.970947, -206.918671, -4743.297363
$Orientation:
	0.997025, 0.000000, -0.077076,
	0.000000, 1.000000, 0.000000,
	0.077076, 0.000000, 0.997025
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Helios" "Helios" "Tornado" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Omega 3		;! Object #22
$Class: GTB Ursa
$Team: Friendly
$Location: 2070.170166, -206.918671, -4842.918457
$Orientation:
	0.997524, 0.000000, -0.070323,
	0.000000, 1.000000, 0.000000,
	0.070323, 0.000000, 0.997524
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Helios" "Helios" "Tornado" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Omega 4		;! Object #23
$Class: GTB Ursa
$Team: Friendly
$Location: 2173.411377, -206.918488, -4744.757324
$Orientation:
	0.997934, 0.000000, -0.064249,
	0.000000, 1.000000, 0.000000,
	0.064249, 0.000000, 0.997934
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Helios" "Helios" "Tornado" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: GVFr Pestilence		;! Object #24
$Class: GVFr Satis
$Team: Friendly
$Location: 529.721558, 599.999146, -2284.304932
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "SJ Medusa" 80 ) )
$Cargo 1:  XSTR("Helios Warheads", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "" )
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
$Arrival Location: In front of ship
+Arrival Distance: 3000
$Arrival Anchor: SJ Medusa
$Arrival Cue: ( is-destroyed-delay 9 "GVC Famine" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" "kamikaze" )
+Respawn priority: 0
+Escort priority: 75
+Special Exp index: 58
+Kamikaze Damage: 200000
+Hotkey: 5
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: GTT War		;! Object #25
$Class: GTT Argo
$Team: Friendly
$Location: 516.549377, 799.999084, -2753.945313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "SJ Medusa" 80 ) )
$Cargo 1:  XSTR("Helios Warheads", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" )
+Subsystem: turret02
+Primary Banks: ( "" )
$Arrival Location: In front of ship
+Arrival Distance: 3000
$Arrival Anchor: SJ Medusa
$Arrival Cue: ( is-destroyed-delay 
   10 
   "GVFr Pestilence" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" "kamikaze" )
+Respawn priority: 0
+Escort priority: 75
+Kamikaze Damage: 200000
+Hotkey: 6
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: GVC Famine		;! Object #26
$Class: GVC Aten
$Team: Friendly
$Location: 504.477203, 649.999390, -1844.471436
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "SJ Medusa" 80 ) )
$Cargo 1:  XSTR("Helios Warheads", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "" )
+Subsystem: turret02a
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
+Subsystem: turret06
+Primary Banks: ( "" )
$Arrival Location: In front of ship
+Arrival Distance: 3000
$Arrival Anchor: SJ Medusa
$Arrival Cue: ( has-arrived-delay 30 "SJ Medusa" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" "kamikaze" )
+Respawn priority: 0
+Escort priority: 75
+Special Exp index: 64
+Kamikaze Damage: 200000
+Hotkey: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: GTC Death		;! Object #27
$Class: GTC Fenris
$Team: Friendly
$Location: 516.695190, 749.999207, -3372.887451
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "SJ Medusa" 80 ) )
$Cargo 1:  XSTR("Helios Warheads", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" )
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
+Subsystem: turret06
+Primary Banks: ( "" )
+Subsystem: turret07
+Primary Banks: ( "" )
+Subsystem: turret08
+Primary Banks: ( "" )
+Subsystem: turret09a-01-main
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: In front of ship
+Arrival Distance: 3000
$Arrival Anchor: SJ Medusa
$Arrival Cue: ( is-destroyed-delay 12 "GTT War" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" "kamikaze" )
+Respawn priority: 0
+Escort priority: 75
+Kamikaze Damage: 200000
+Hotkey: 7
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTCDeath

$Name: Rama 1		;! Object #28
$Class: SB Nephilim
$Team: Hostile
$Location: 2019.377197, 0.001754, 5973.462402
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Piranha#Shivan" "Trebuchet#Shivan" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Rama 2		;! Object #29
$Class: SB Nephilim
$Team: Hostile
$Location: 1920.282104, 0.001687, 5877.478027
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Piranha#Shivan" "Trebuchet#Shivan" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Rama 3		;! Object #30
$Class: SB Nephilim
$Team: Hostile
$Location: 2123.375488, 0.001775, 5872.565430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Piranha#Shivan" "Trebuchet#Shivan" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Rama 4		;! Object #31
$Class: SB Nephilim
$Team: Hostile
$Location: 2020.766602, 0.001775, 5772.467773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Piranha#Shivan" "Trebuchet#Shivan" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Arjuna 1		;! Object #32
$Class: SF Manticore
$Team: Hostile
$Location: -402.881622, -0.000179, -642.810059
$Orientation:
	-0.998670, 0.000000, -0.051567,
	-0.003747, 0.997356, 0.072573,
	0.051430, 0.072670, -0.996029
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #33
$Class: SF Manticore
$Team: Hostile
$Location: -506.941681, -0.000267, -745.212891
$Orientation:
	-0.998060, 0.000000, -0.062259,
	-0.004567, 0.997306, 0.073210,
	0.062091, 0.073352, -0.995371
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #34
$Class: SF Manticore
$Team: Hostile
$Location: -404.424835, -0.000262, -845.941406
$Orientation:
	-0.998607, 0.000000, -0.052756,
	-0.003910, 0.997249, 0.074019,
	0.052611, 0.074122, -0.995860
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #35
$Class: SF Manticore
$Team: Hostile
$Location: -302.907410, -0.000209, -746.173828
$Orientation:
	-0.999105, 0.000000, -0.042298,
	-0.003106, 0.997300, 0.073370,
	0.042184, 0.073436, -0.996407
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Ganesh 1		;! Object #36
$Class: SF Basilisk
$Team: Hostile
$Location: 2525.306641, 0.001269, 5979.494141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
+Sbank Ammo: ( 10 10 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Ganesh 2		;! Object #37
$Class: SF Basilisk
$Team: Hostile
$Location: 2421.752930, 0.001350, 5879.081055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
+Sbank Ammo: ( 10 10 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Ganesh 3		;! Object #38
$Class: SF Basilisk
$Team: Hostile
$Location: 2522.821777, 0.001273, 5781.607422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
+Sbank Ammo: ( 10 10 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Ganesh 4		;! Object #39
$Class: SF Basilisk
$Team: Hostile
$Location: 2626.249512, 0.001292, 5881.366211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
+Sbank Ammo: ( 10 10 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 1		;! Object #40
$Class: SF Mara
$Team: Hostile
$Location: -401.398590, -0.002023, -134.703583
$Orientation:
	-0.998798, 0.000000, -0.049007,
	-0.003395, 0.997598, 0.069190,
	0.048889, 0.069273, -0.996399
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 2		;! Object #41
$Class: SF Mara
$Team: Hostile
$Location: -503.201447, -0.001853, -243.772430
$Orientation:
	-0.998258, 0.000000, -0.058997,
	-0.004126, 0.997551, 0.069817,
	0.058853, 0.069939, -0.995814
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 3		;! Object #42
$Class: SF Mara
$Team: Hostile
$Location: -305.385895, -0.001995, -242.278290
$Orientation:
	-0.999178, 0.000000, -0.040537,
	-0.002837, 0.997548, 0.069936,
	0.040438, 0.069994, -0.996728
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 4		;! Object #43
$Class: SF Mara
$Team: Hostile
$Location: -405.203156, -0.001853, -334.306610
$Orientation:
	-0.998735, 0.000000, -0.050286,
	-0.003549, 0.997507, 0.070478,
	0.050161, 0.070568, -0.996245
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Dagoth 1		;! Object #44
$Class: SF Aeshma
$Team: Hostile
$Location: 2999.487549, 0.000382, 6000.524414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" )
+Sbank Ammo: ( 20 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Dagoth 2		;! Object #45
$Class: SF Aeshma
$Team: Hostile
$Location: 2901.909180, 0.000395, 5900.994629
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" )+Sbank Ammo: ( 20 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Dagoth 3		;! Object #46
$Class: SF Aeshma
$Team: Hostile
$Location: 3102.677979, 0.000436, 5898.875000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" )
+Sbank Ammo: ( 20 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Dagoth 4		;! Object #47
$Class: SF Aeshma
$Team: Hostile
$Location: 2999.615723, 0.000453, 5798.111328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" )
+Sbank Ammo: ( 20 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 70 ) ( ai-chase-any 80 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay 
   "Protect Ships" 
   40 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GVD Pa'Nak" 50 ) ( ai-guard "GTD Praetor" 60 ) ( ai-guard "GTD Accuser" 70 ) ( ai-guard "GTT War" 80 ) ( ai-guard "GTC Death" 80 ) )
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Gemini
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Gemini 1

$Arrival Location: Docking Bay
+Arrival Distance: 30
$Arrival Anchor: GVD Pa'Nak
$Arrival Cue: ( is-event-true-delay 
   "Launching Gemini" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay 
   "Protect Ships" 
   10 
)
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-disarm-ship "SJ Medusa" 50 ) ( ai-chase-any 40 ) ( ai-guard "GVFr Pestilence" 70 ) ( ai-guard "GVC Famine" 60 ) )
+Flags:( "no-arrival-message" "no-arrival-warp" )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Virgo
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay 
   "Protect Ships" 
   40 
)
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-guard "GVD Pa'Nak" 70 ) ( ai-guard "GTD Praetor" 60 ) ( ai-guard "GVFr Pestilence" 80 ) ( ai-guard "GVC Famine" 80 ) ( ai-guard "GTD Accuser" 50 ) )
+Hotkey: 3
+Flags:( )

$Name: Omega
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1

$Arrival Location: Docking Bay
+Arrival Distance: 30
$Arrival Anchor: GTD Accuser
$Arrival Cue: ( has-arrived-delay 10 "GTD Accuser" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay 
   "Destroy the Medusa" 
   50 
)
$Ships: (		;! 4 total
	"Omega 1"
	"Omega 2"
	"Omega 3"
	"Omega 4"
)
$AI Goals: ( goals ( ai-chase "SJ Medusa" 70 ) ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Rama
$Waves: 9
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1

$Arrival Location: Docking Bay
+Arrival Distance: 30
$Arrival Anchor: SJ Medusa
$Arrival Cue: ( has-arrived-delay 20 "SJ Medusa" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
	"Rama 4"
)
$AI Goals: ( goals ( ai-chase "GTD Praetor" 60 ) ( ai-chase "GVD Pa'Nak" 70 ) ( ai-chase "GTD Accuser" 80 ) ( ai-chase-any 50 ) )
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
+Arrival delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-message" )

$Name: Ganesh
$Waves: 9
$Wave Threshold: 0
$Special Ship: 0		;! Ganesh 1

$Arrival Location: In front of ship
+Arrival Distance: 500
$Arrival Anchor: SJ Medusa
$Arrival Cue: ( and 
   ( has-arrived-delay 20 "SJ Medusa" ) 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "SJ Medusa" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 30 "SJ Medusa" ) 
$Ships: (		;! 4 total
	"Ganesh 1"
	"Ganesh 2"
	"Ganesh 3"
	"Ganesh 4"
)
$AI Goals: ( goals ( ai-chase "GVFr Pestilence" 89 ) ( ai-chase "GTT War" 89 ) ( ai-chase "GVC Famine" 89 ) ( ai-chase "GTC Death" 89 ) ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 25
+Wave Delay Max: 40

$Name: Shiva
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Shiva 1

$Arrival Location: Hyperspace
+Arrival delay: 40
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Shiva 1"
	"Shiva 2"
	"Shiva 3"
	"Shiva 4"
)
$AI Goals: ( goals ( ai-chase-any 70 ) )
+Flags:( "no-arrival-message" )

$Name: Dagoth
$Waves: 9
$Wave Threshold: 0
$Special Ship: 0		;! Dagoth 1

$Arrival Location: In front of ship
+Arrival Distance: 500
$Arrival Anchor: SJ Medusa
$Arrival Cue: ( and 
   ( has-arrived-delay 30 "SJ Medusa" ) 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "SJ Medusa" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 30 "SJ Medusa" ) 
$Ships: (		;! 4 total
	"Dagoth 1"
	"Dagoth 2"
	"Dagoth 3"
	"Dagoth 4"
)
$AI Goals: ( goals ( ai-chase "GVFr Pestilence" 89 ) ( ai-chase "GTT War" 89 ) ( ai-chase "GVC Famine" 89 ) ( ai-chase "GTC Death" 89 ) ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 30
+Wave Delay Max: 40

#Events		;! 37 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTD Praetor" ) 
   ( beam-free-all "GVD Pa'Nak" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Keep your heads up!" 
      0 
      "Alpha 2" 
      "High" 
      "Roger That." 
      4000 
   )
)
+Name: Initial Setup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "SJ Medusa" ) 
   ( beam-free-all "SJ Medusa" ) 
   ( add-goal 
      "GTD Praetor" 
      ( ai-chase "SJ Medusa" 89 ) 
   )
   ( add-goal 
      "GVD Pa'Nak" 
      ( ai-chase "SJ Medusa" 89 ) 
   )
   ( beam-lock 
      "SJ Medusa" 
      "turret02" 
      "turret03" 
   )
)
+Name: Medusa Arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "GVD Pa'Nak" 
      "High" 
      "Launching additional bombers." 
      0 
      "#Command" 
      "High" 
      "We have to stop that thing!" 
      4000 
      "#Command" 
      "High" 
      "If it gets by us, It'll rampag" 
      8000 
      "#Command" 
      "High" 
      "We have about 15 minutes" 
      12000 
      "#Command" 
      "High" 
      "We must disable it or destroy" 
      16000 
   )
)
+Name: Launching Gemini
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free 
      "SJ Medusa" 
      "turret02" 
      "turret03" 
   )
)
+Name: Free Turret 2,3
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "GVC Famine" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Famine is Riding. Repeat," 
   )
   ( add-goal 
      "GVC Famine" 
      ( ai-chase "SJ Medusa" 89 ) 
   )
)
+Name: Horsemen Famine
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 120 "SJ Medusa" ) 
   ( add-goal 
      "GVD Pa'Nak" 
      ( ai-chase "SJ Medusa" 89 ) 
   )
   ( add-goal 
      "GTD Praetor" 
      ( ai-chase "SJ Medusa" 89 ) 
   )
)
+Name: Reset Orders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "GTT War" ) 
   ( send-message 
      "#Command" 
      "High" 
      "War is now enroute to the targ" 
   )
   ( add-goal 
      "GTT War" 
      ( ai-chase "SJ Medusa" 89 ) 
   )
)
+Name: Horsemen War
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "GVFr Pestilence" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Pestilence is moving out" 
   )
   ( add-goal 
      "GVFr Pestilence" 
      ( ai-chase "SJ Medusa" 89 ) 
   )
)
+Name: Horsemen Pest
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "GTC Death" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Death is riding today." 
   )
   ( add-goal 
      "GTC Death" 
      ( ai-chase "SJ Medusa" 89 ) 
   )
)
+Name: Horsemen Death
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SJ Medusa" ) 
   ( ship-invulnerable "GTD Accuser" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Medusa is dead!" 
   )
)
+Name: Medusa Destroyed.
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the Medusa", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 600 "SJ Medusa" ) 
      ( not 
         ( is-disabled-delay 0 "SJ Medusa" ) 
      )
      ( > ( hits-left "SJ Medusa" ) 1 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "The Medusa's power up" 
   )
)
+Name: Med prepares to warp out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "SJ Medusa" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Med Leaves
+Repeat Count: 1
+Interval: 1
+Chained: 60
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Destroy the Medusa" 
         0 
      )
      ( is-goal-true-delay 
         "Protect Ships" 
         0 
      )
   )
   ( grant-medal "GTVA Legion of Honor" ) 
   ( send-message 
      "#Command" 
      "High" 
      "We have secured the area!" 
   )
)
+Name: We Won!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Return to base, Alpha." 
   )
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB2
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVD Pa'Nak" ) 
   ( send-message 
      "GVD Pa'Nak" 
      "High" 
      "Pa'Nak Dead!" 
   )
)
+Name: Pa'Nak Dead!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTD Praetor" ) 
   ( send-message 
      "GTD Praetor" 
      "High" 
      "Praetor Dead!" 
   )
)
+Name: Praetor Dead!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTD Accuser" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Accuser Dead" 
   )
)
+Name: Accuser Dead!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "SJ Medusa" ) 
   ( send-message 
      "#Command" 
      "High" 
      "No! Notify command that the" 
   )
)
+Name: Med Jumped
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB4
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 0 "SJ Medusa" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Medusa Disabled" 
   )
)
+Name: Med Disabled
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Protect Ships" 
      0 
   )
   ( do-nothing ) 
)
+Name: Protect Ships
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect the Fleet", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-false-delay 
      "Protect Ships" 
      4 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Fleet dead." 
   )
)
+Name: Fleet Dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB3
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GTD Accuser" ) 
   ( beam-free-all "GTD Accuser" ) 
   ( send-message-list 
      "GTD Accuser" 
      "High" 
      "Sorry we're late." 
      0 
      "GTD Accuser" 
      "High" 
      "We managed to get a partial re" 
      3000 
      "GTD Accuser" 
      "High" 
      "Now engaging the Medusa!" 
      6000 
   )
   ( subsys-set-random 
      "GTD Accuser" 
      70 
      100 
   )
)
+Name: Accuser Here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GVC Famine" ) 50 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Famine Hurt" 
   )
)
+Name: Famine Hurt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left "GVFr Pestilence" ) 
      50 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Pest Hurt" 
   )
)
+Name: Pest Hurt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTT War" ) 50 ) 
   ( send-message 
      "#Command" 
      "High" 
      "War Hurt" 
   )
)
+Name: War Hurt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTC Death" ) 50 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Death Hurt" 
   )
)
+Name: Death Hurt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "GVC Famine" "SJ Medusa" ) 
      500 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Famine Hits!" 
   )
   ( self-destruct "GVC Famine" ) 
   ( sabotage-subsystem 
      "SJ Medusa" 
      "Hull" 
      20 
   )
)
+Name: Famine Hits
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "GVFr Pestilence" 
         "SJ Medusa" 
      )
      500 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Pest Hits" 
   )
   ( self-destruct "GVFr Pestilence" ) 
   ( sabotage-subsystem 
      "SJ Medusa" 
      "Hull" 
      15 
   )
)
+Name: Pest Hits
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "GTT War" "SJ Medusa" ) 
      500 
   )
   ( send-message 
      "#Command" 
      "High" 
      "War Hits" 
   )
   ( self-destruct "GTT War" ) 
   ( sabotage-subsystem 
      "SJ Medusa" 
      "Hull" 
      15 
   )
)
+Name: War Hits
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "GTC Death" "SJ Medusa" ) 
      500 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Death Hits" 
   )
   ( self-destruct "GTC Death" ) 
   ( sabotage-subsystem 
      "SJ Medusa" 
      "Hull" 
      20 
   )
)
+Name: Death Hits
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      8 
      "GVFr Pestilence" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "What a furball!" 
   )
)
+Name: Furball
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 8 "GTT War" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Keep focused on your target" 
   )
)
+Name: Keep Focused
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Arjuna" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "A Shivan scout wing has jumped" 
   )
)
+Name: Arjuna Arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Shiva" ) 
   ( send-message 
      "GTD Praetor" 
      "High" 
      "Another Shivan wing jumped in." 
   )
)
+Name: Shiva Arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Destroy the Medusa
$MessageNew:  XSTR("Stop the Medusa", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "SJ Medusa" ) 
+Score: 3000

$Type: Primary
+Name: Protect Ships
$MessageNew:  XSTR("Protect the Fleet", -1)
$end_multi_text
$Formula: ( or 
   ( and 
      ( or 
         ( > ( hits-left "GVD Pa'Nak" ) 1 ) 
         ( > ( hits-left "GTD Praetor" ) 1 ) 
         ( > ( hits-left "GTD Accuser" ) 1 ) 
      )
      ( destroyed-or-departed-delay 
         0 
         "SJ Medusa" 
         "Arjuna" 
         "Rama" 
         "Shiva" 
         "Ganesh" 
         "Dagoth" 
      )
   )
   ( is-goal-true-delay 
      "Destroy the Medusa" 
      20 
   )
)
+Score: 3000

#Waypoints		;! 2 lists total


$Jump Node: -70.645340, 0.000133, 8613.771484
$Jump Node Name: Altair Node

$Jump Node: 0.000000, -2000.000000, -10000.000000
$Jump Node Name: Alpha Centauri Node
$Name: Medusa Final
$List: (		;! 1 points in list
	( 0.000000, -2000.000000, -10000.099609 )
)

$Name: Engagement Point
$List: (		;! 1 points in list
	( 428.168396, -0.000943, 595.823120 )
)

#Messages		;! 36 total


$Name: Keep your heads up!

$Team: -1
$MessageNew:  XSTR("Keep your heads up! That juggernaut will jump in any second!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Roger That.

$Team: -1
$MessageNew:  XSTR("Roger that. Arming weapons.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Launching additional bombers.

$Team: -1
$MessageNew:  XSTR("Launching additional bombers. Stand by.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: We have to stop that thing!

$Team: -1
$MessageNew:  XSTR("We have to stop that thing!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: If it gets by us, It'll rampag

$Team: -1
$MessageNew:  XSTR("If it gets by us, It'll rampage through our home systems.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: We have about 15 minutes

$Team: -1
$MessageNew:  XSTR("We have about 10 minutes before it can recharge its engines and jump out.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: We must disable it or destroy

$Team: -1
$MessageNew:  XSTR("We must disable it or destroy before our time's up.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: The Medusa's power up

$Team: -1
$MessageNew:  XSTR("The Medusa's powering up it's engines. We have no time left!", -1)
$end_multi_text

$Name: Medusa is dead!

$Team: -1
$MessageNew:  XSTR("The Medusa is dead! We've stopped it!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Pa'Nak Dead!

$Team: -1
$MessageNew:  XSTR("Our hull is failing! Avenge us!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Praetor Dead!

$Team: -1
$MessageNew:  XSTR("All hands, Abandon Ship! All hands, Aban-----", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Accuser Dead

$Team: -1
$MessageNew:  XSTR("The Accuser is going down! Repeat, we've lost the Accuser!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Return to base, Alpha.

$Team: -1
$MessageNew:  XSTR("Return to base, Alpha.", -1)
$end_multi_text

$Name: No! Notify command that the

$Team: -1
$MessageNew:  XSTR("No! Notify Command that the Medusa got by us. God help us all.", -1)
$end_multi_text

$Name: Medusa Disabled

$Team: -1
$MessageNew:  XSTR("Good Work! The Medusa is disabled. Finish her off!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Fleet dead.

$Team: -1
$MessageNew:  XSTR("We've lost the Alderbaran fleet! All remaining ships evacuate!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Sorry we're late.

$Team: -1
$MessageNew:  XSTR("Sorry we're late.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Pestilence is moving out

$Team: -1
$MessageNew:  XSTR("Pestilence is moving out. Make sure they hit their target.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Death is riding today.

$Team: -1
$MessageNew:  XSTR("Death is riding today. Don't get in his way!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Famine is Riding. Repeat,

$Team: -1
$MessageNew:  XSTR("Famine is riding out. Repeat, Famine is underway.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: War is now enroute to the targ

$Team: -1
$MessageNew:  XSTR("War is now enroute to the target. Give it cover.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: We managed to get a partial re

$Team: -1
$MessageNew:  XSTR("We managed to get a partial repair done and got here as fast as we could.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Now engaging the Medusa!

$Team: -1
$MessageNew:  XSTR("Now engaging the Medusa!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Famine Hits!

$Team: -1
$MessageNew:  XSTR("Famine is a hit!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Pest Hits

$Team: -1
$MessageNew:  XSTR("Pestilence got to its target!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: War Hits

$Team: -1
$MessageNew:  XSTR("War's mission was successful.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Death Hits

$Team: -1
$MessageNew:  XSTR("Death has claimed another victim today!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Famine Hurt

$Team: -1
$MessageNew:  XSTR("Protect the Famine! Give better cover pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Pest Hurt

$Team: -1
$MessageNew:  XSTR("Pestilence is damaged! Cover the Horsemen!", -1)
$end_multi_text

$Name: War Hurt

$Team: -1
$MessageNew:  XSTR("Watch the War! You need to provide better cover!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Death Hurt

$Team: -1
$MessageNew:  XSTR("Cover Death! It's under fire!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: What a furball!

$Team: -1
$MessageNew:  XSTR("What a furball!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP3

$Name: Keep focused on your target

$Team: -1
$MessageNew:  XSTR("Keep focused on your target, Human!", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-VP1

$Name: A Shivan scout wing has jumped

$Team: -1
$MessageNew:  XSTR("A Shivan scout wing has just jumped in. Here we go!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Another Shivan wing jumped in.

$Team: -1
$MessageNew:  XSTR("Another Shivan wing jumped in. They must be sizing us up.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: We have secured the area!

$Team: -1
$MessageNew:  XSTR("We have secured the area. We can breathe easy, Pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 29 total

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$Ambient light level: 7895160

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#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief7

#End

