#Mission Info

$Version: 0.10
$Name:  XSTR("Dieppe", -1)
$Author: PickleHead
$Created: 02/26/00 at 14:13:58
$Modified: 02/11/07 at 15:49:38
$Notes:
This is a FRED created mission by PickleHead
$End Notes:

$Mission Desc:
 XSTR("Rescue your damaged allies and establish a beachhead for a counter-invasion of Altair.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 2461.767822, 1186.827881, 8464.096680
+Viewer orient:
	-0.978819, 0.000000, 0.204727,
	-0.061898, 0.953198, -0.295942,
	-0.195146, -0.302346, -0.933009

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("This may be the end of our race. The Human species may soon be extinct. How has this come to pass? Why? Perhaps if we had these answers we would be more successful in our fight against the destroyers. The outpost on Aeos was our best hope for a cure to this plague. But now it is now lost to us. And so too may be this war.", -1)
$end_multi_text
$Ani Filename: cb_train-01_d.ani
+Wave Filename: none

$Stage Text:
 XSTR("At every turn we are beaten. With every encounter we are pushed back. Another system has fallen before our enemy. How long before they all do? Our forces are scattered and blasted to ribbons. The next assault will be our last. There is no doubt of that.", -1)
$end_multi_text
$Ani Filename: cb_sm1-04_a.ani
+Wave Filename: none

$Stage Text:
 XSTR("We have only one chance. Once upon a time, we fought the Vasudans as our most bitter enemy. Now we must rely on them for our very lives. However, time has taught us the value of their friendship, and the strength of their honor. We know that our trust is misplaced. It cannot be. For if it is, our doom is upon us all.", -1)
$end_multi_text
$Ani Filename: cb_sm2-07_b.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("During our exodus from $h Altair, we lost a number of good friends, $f Vasudan and $f Terran alike. Recently, we have received a weak distress call from a $f Vasudan cruiser stranded in $h Altair. This ship, among others, has helped protect the civilian refugees leaving the system.  We cannot leave them behind.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 190.686813, 9885.181641, -6226.368164
$camera_orient:
	0.999990, 0.000000, -0.004495,
	0.003621, 0.592616, 0.805477,
	0.002664, -0.805485, 0.592610
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: GVF Thoth
$pos: 64.206551, -0.000264, 1019.086670
$label: Altair
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The attempted $h Shivan invasion of $f Alderbaran greatly weakened our forces here. The $f GTD $f Praetor does not have the ships to send on a rescue mission. But we do have a few good men. These pilots, including you, will be temporarily reassigned to the $f Vasudan cruiser $f GVCv $f Anuk under the command of Commander Vk'thah.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 192.948196, 10255.285156, -5723.323730
$camera_orient:
	0.999990, 0.000000, -0.004495,
	0.003621, 0.592616, 0.805477,
	0.002664, -0.805485, 0.592610
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: 3166.633545, 0.000319, 2961.926514
$label: GVCv Anuk
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Thoth
$pos: 0.000000, 0.000000, 0.000000
$label: Alpha
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -3454.563721, 0.001197, 2759.815674
$label: GTD Praetor
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Commander will provide you with the details of this mission. Commander?

<Translation>
Thank you. I am honored that your Captain has loaned me his greatest asset. His pilots. Welcome to the $f Anuk.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3108.367920, 2207.977783, 917.278442
$camera_orient:
	0.999990, 0.000000, -0.004495,
	0.003621, 0.592616, 0.805477,
	0.002664, -0.805485, 0.592610
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: 3166.633545, 0.000319, 2961.926514
$label: GVCv Anuk
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Thoth
$pos: 3132.284424, -0.000001, 2141.616699
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("<Translation>
You will be piloting $f Vasudan fighters on this mission since no $f Terran ships are available. Your goal is to escort the $f GVT $f Hand $f of $f Masana and the $f GVT $f Strength $f of $f Honor to the rendezvous point in $h Altair. There, you will guard them until they dock and repair the $f GVC $f Ashmet and the $f GVA $f Arish. The location of these ships is behind enemy lines. Once they are operational, they will be used, along with reinforcements, to establish a beachhead in $h Altair as a staging point for a counter-invasion.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 50.565403, 8232.421875, -3976.428955
$camera_orient:
	0.999990, 0.000000, -0.004495,
	0.003621, 0.592616, 0.805477,
	0.002664, -0.805485, 0.592610
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 30
$team: Friendly
$class: GVA Setekh
$pos: -2870.304199, 0.001124, 3290.883057
$label: GTA Arish
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Mentu
$pos: 2880.826904, 0.000160, 3426.486084
$label: GVC Ashmet
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Thoth
$pos: 854.237549, -0.000180, 469.361847
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GVT Isis
$pos: -804.687683, -0.000784, 1304.809937
$label: GVT Hand of Masana
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("<Translation>
Once the warships are repaired, they will immediately move to establish a fire base near the $f Alderbaran jump node. You will follow them and lend support. The $f Arish is a AWACS ship and will provide extended sensor cover once it is operational. If any $h Shivans do appear, the $f Anuk and Omega wing will warp in to strengthen our position. This operation poses a great risk. We do not wish to lose any more warriors today. Stay alert. We must take and hold this region if we wish to strike back.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2045.133179, 12875.301758, -7401.312988
$camera_orient:
	0.999990, 0.000000, -0.004495,
	0.003621, 0.592616, 0.805477,
	0.002664, -0.805485, 0.592610
$camera_time: 1000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 30
$team: Friendly
$class: GVA Setekh
$pos: -2600.697021, -0.000676, 4259.961426
$label: GTA Arish
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Mentu
$pos: -1978.064453, -0.000157, 1004.201050
$label: GVC Ashmet
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GVT Isis
$pos: -382.808655, -0.000599, 2537.244385
$label: GVT Hand of Masana
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Thoth
$pos: 2565.952148, 0.000046, 2438.927246
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Horus
$pos: 6656.806641, 0.000770, 535.796997
$label: Omega
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: 7305.152344, 0.001544, 3713.295166
$label: GVCv Anuk
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 11

$Formula: ( true ) 
$Multi text
    XSTR("<Translation>
The Shivans are better entrenched than we thought. They also have much better intelligence as well. We did not anticipate that their forces would be so strong so soon. We will regroup with what forces we can and fortify the Alderbaran system.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Pri Protect the Anuk" 
   0 
)
$Multi text
    XSTR("<Translation>
The Anuk was baited into this well planned ambush. There can be no other explanation for the events today. It is certain that the Shivans were waiting for a rescue and they were well prepared to destroy any such attempts. Well done saving the Anuk against such cunning.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Bo Protect the Arish" 
   0 
)
$Multi text
    XSTR("<Translation>
The Arish has escaped this trap. This bodes well in at least one respect: She will help give us the ability to detect any future Shivan traps.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Bo Protect the Ashmet" 
   0 
)
$Multi text
    XSTR("<Translation>
It is a miracle that the Ashmet has survived. By all rights, this ships should have been lost. Amazing work, pilot!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Bo Protect the Hand" 
   0 
)
$Multi text
    XSTR("<Translation>
Our repair crew aboard The Hand of Masana gives you their personal thanks for their lives. They had no hope against the Shivans in a simple transport. Without your aid, they would surely all be dead.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Bo Protect the Ashmet" 
   0 
)
$Multi text
    XSTR("<Translation>
The Shivans are a cunning and dangerous foe. We have sorely underestimated them. The lives aboard the Ashmet were the price we paid for our folly.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("There was nothing you could do to save the Ashmet. You are lucky to have survived at all.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Bo Protect the Arish" 
   0 
)
$Multi text
    XSTR("<Translation>
The Arish has fallen in this ambush. This is not surprising given the brutality of the Shivan attack. We will have to make do with the resources we have.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The loss of the Arish is regrettable, but it is unlikely that you could have saved her under the circumstances.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Pri Protect the Anuk" 
   0 
)
$Multi text
    XSTR("<Translation>
The loss of the Anuk is a devastating blow to the Alliance and the war effort. We cannot hold the Alderbaran node nor launch a counter offensive without the support of capital ships. Our forces are now shattered and the Shivans could invade us at any moment and be victorious. I fear we have just lost this war.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Protect the Anuk from the bombers. Be aware of any bombs that are in flight. The Shivan capital ships are not a threat to the Anuk unless they get close enough to use their beams weapons.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Bo Protect the Hand" 
   0 
)
$Multi text
    XSTR("<Translation>
I grieve for the lives aboard the Hand of Masana. They gave their lives trying to save others. Honor them for the heroes that they are.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The loss of the Hand of Masana is unfortunate, but war's fortune is often fickle.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Bo Protect the Strength" 
   0 
)
$Multi text
    XSTR("<Translation>
The technicians aboard the Strength of Honor give your their wholehearted thanks. Because of you, this day was not their last.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Bo Protect the Strength" 
   0 
)
$Multi text
    XSTR("<Translation>
All hands aboard the Strength of Honor were lost. This is indeed a sad day.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The destruction of the Strength of Honor is sad, but under the circumstances, there was little you could do.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GVF Seth"	5
	"GVF Horus"	5
	"GVF Thoth"	5
	"GVF Tauret"	5
	"GVB Sekhmet"	5
	"GVB Bakha"	5
)

+Weaponry Pool: (
	"Mekhu HL-7"	20
	"Akheton SDG"	16
	"Prometheus S"	20
	"Maxim"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	500
	"Tornado"	500
	"Harpoon"	660
	"Trebuchet"	552
)

#Objects		;! 33 total

$Name: Alpha 1		;! Object #0
$Class: GVF Tauret
$Team: Friendly
$Location: 982.106018, -0.001389, 1147.404663
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GVF Tauret
$Team: Friendly
$Location: 880.760803, -0.001586, 1048.091553
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GVF Tauret
$Team: Friendly
$Location: 981.377991, -0.001575, 947.220520
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GVF Tauret
$Team: Friendly
$Location: 1081.880127, -0.001554, 1048.091553
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Omega 1		;! Object #4
$Class: GVF Tauret
$Team: Friendly
$Location: 445.136597, 0.001229, 3698.665771
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Omega 2		;! Object #5
$Class: GVF Tauret
$Team: Friendly
$Location: 343.713501, 0.001299, 3603.745361
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Omega 3		;! Object #6
$Class: GVF Tauret
$Team: Friendly
$Location: 440.027954, 0.001198, 3498.812256
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Omega 4		;! Object #7
$Class: GVF Tauret
$Team: Friendly
$Location: 544.949829, 0.001275, 3600.036865
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: GVC Ashmet		;! Object #8
$Class: GVC Mentu
$Team: Friendly
$Location: 556.685303, -499.998779, 4542.815430
$Orientation:
	0.933530, -0.349606, 0.079362,
	0.303206, 0.651839, -0.695106,
	0.191281, 0.672965, 0.714513
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GVC Ashmet" 
   "Alderbaran Waypoint" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 80
+Hotkey: 5
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GVA Arish		;! Object #9
$Class: GVA Setekh
$Team: Friendly
$Location: 2158.202393, 499.999908, 4081.218506
$Orientation:
	-0.449886, -0.301819, 0.840540,
	0.686371, 0.485312, 0.541634,
	-0.571400, 0.820596, -0.011176
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: engine01
$Damage: 100
+Subsystem: engine02
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GVA Arish" 
   "Alderbaran Waypoint" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 75
+Hotkey: 6
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: GVCv Anuk		;! Object #10
$Class: GVCv Sobek
$Team: Friendly
$Location: 1085.995117, -0.000147, 3630.312744
$Orientation:
	0.704447, 0.000000, 0.709757,
	0.182119, 0.966519, -0.180756,
	-0.685994, 0.256593, 0.680862
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "VSlash" )
+Subsystem: turret02
+Primary Banks: ( "SVas" )
+Subsystem: turret03
+Primary Banks: ( "VSlash" )
+Subsystem: turret04
+Subsystem: turret05
+Primary Banks: ( "BVas" )
+Subsystem: turret06
+Primary Banks: ( "VSlash" )
+Subsystem: turret07
+Subsystem: turret08
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret09
+Primary Banks: ( "SVas" )
+Subsystem: turret10
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret14
+Subsystem: turret15
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 9 "Ganesh 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GVCv Anuk" 
   "Alderbaran Waypoint" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 85
+Hotkey: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: GVT Hand of Masana		;! Object #11
$Class: GVT Isis
$Team: Friendly
$Location: 982.558716, -0.002551, 2333.296875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-dock "GVC Ashmet" "main dock" "main dock" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
+Arrival Delay: 10
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GVT Hand of Masana" 
   "Alderbaran Waypoint" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 70
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Arjuna 1		;! Object #12
$Class: SF Manticore
$Team: Hostile
$Location: 996.098633, -0.000219, 7413.445801
$Orientation:
	-1.000000, 0.000000, 0.000067,
	0.000000, 1.000000, 0.000000,
	-0.000067, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #13
$Class: SF Manticore
$Team: Hostile
$Location: 890.717224, -0.000354, 7505.269531
$Orientation:
	-0.999934, 0.000000, -0.011517,
	0.000000, 1.000000, 0.000000,
	0.011517, 0.000000, -0.999934
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #14
$Class: SF Manticore
$Team: Hostile
$Location: 991.404297, -0.000290, 7609.340332
$Orientation:
	-1.000000, 0.000000, -0.000445,
	0.000000, 1.000000, 0.000000,
	0.000445, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #15
$Class: SF Manticore
$Team: Hostile
$Location: 1092.600586, -0.000269, 7508.761719
$Orientation:
	-0.999943, 0.000000, 0.010669,
	0.000000, 1.000000, 0.000000,
	-0.010669, 0.000000, -0.999943
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Varuna 1		;! Object #16
$Class: SB Nephilim
$Team: Hostile
$Location: 1177.408569, -0.000775, 5696.465820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye#Shivan" "Piranha#Shivan" "Trebuchet#Shivan" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Varuna 2		;! Object #17
$Class: SB Nephilim
$Team: Hostile
$Location: 1081.824951, -0.000735, 5579.315430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye#Shivan" "Piranha#Shivan" "Trebuchet#Shivan" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Varuna 3		;! Object #18
$Class: SB Nephilim
$Team: Hostile
$Location: 971.535950, -0.000764, 5480.291992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye#Shivan" "Piranha#Shivan" "Trebuchet#Shivan" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Varuna 4		;! Object #19
$Class: SB Nephilim
$Team: Hostile
$Location: 875.420227, -0.000802, 5579.315430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye#Shivan" "Piranha#Shivan" "Trebuchet#Shivan" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Mek		;! Object #20
$Class: SC Rakshasa
$Team: Hostile
$Location: 1587.464111, 500.000549, 6190.857422
$Orientation:
	-0.999682, 0.000000, -0.025216,
	0.002125, 0.996444, -0.084232,
	0.025126, -0.084259, -0.996127
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "GVC Ashmet" 70 ) ( ai-chase "GVA Arish" 60 ) ( ai-chase "GVCv Anuk" 50 ) ( ai-waypoints "Alderbaran Waypoint" 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: GVCv Anuk
$Arrival Cue: ( is-event-true-delay "Ashmet Up" 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Ogre		;! Object #21
$Class: SC Rakshasa
$Team: Hostile
$Location: 2179.226807, 500.000580, 6186.247559
$Orientation:
	-0.997203, 0.000000, 0.074736,
	-0.006287, 0.996456, -0.083881,
	-0.074471, -0.084117, -0.993669
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "GVC Ashmet" 70 ) ( ai-chase "GVA Arish" 60 ) ( ai-chase "GVCv Anuk" 80 ) ( ai-waypoints "Alderbaran Waypoint" 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: GVCv Anuk
$Arrival Cue: ( is-event-true-delay "Ashmet Up" 28 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Grendal		;! Object #22
$Class: SC Rakshasa
$Team: Hostile
$Location: 1019.551697, 500.001282, 6123.641113
$Orientation:
	-0.992468, 0.000000, -0.122506,
	0.010325, 0.996442, -0.083650,
	0.122070, -0.084285, -0.988936
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "GVC Ashmet" 70 ) ( ai-chase "GVA Arish" 60 ) ( ai-chase "GVCv Anuk" 80 ) ( ai-waypoints "Alderbaran Waypoint" 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: GVCv Anuk
$Arrival Cue: ( is-event-true-delay "Ashmet Up" 6 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Shiva 1		;! Object #23
$Class: SF Basilisk
$Team: Hostile
$Location: 1551.709717, 0.000583, 5690.490723
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 2		;! Object #24
$Class: SF Basilisk
$Team: Hostile
$Location: 1649.009033, 0.000565, 5593.593750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 3		;! Object #25
$Class: SF Basilisk
$Team: Hostile
$Location: 1549.087646, 0.000581, 5488.606445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 4		;! Object #26
$Class: SF Basilisk
$Team: Hostile
$Location: 1453.239990, 0.000645, 5575.459961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Ganesh 1		;! Object #27
$Class: SF Manticore
$Team: Hostile
$Location: 1393.635742, -0.000261, 7305.409668
$Orientation:
	-0.999000, 0.000000, 0.044704,
	0.000000, 1.000000, 0.000000,
	-0.044704, 0.000000, -0.999000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Ganesh 2		;! Object #28
$Class: SF Manticore
$Team: Hostile
$Location: 1290.843262, -0.000232, 7410.481934
$Orientation:
	-0.999462, 0.000000, 0.032790,
	0.000000, 1.000000, 0.000000,
	-0.032790, 0.000000, -0.999462
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Ganesh 3		;! Object #29
$Class: SF Manticore
$Team: Hostile
$Location: 1393.936523, -0.000214, 7519.337891
$Orientation:
	-0.999045, 0.000000, 0.043689,
	0.000000, 1.000000, 0.000000,
	-0.043689, 0.000000, -0.999045
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Ganesh 4		;! Object #30
$Class: SF Manticore
$Team: Hostile
$Location: 1494.809570, -0.000208, 7416.053223
$Orientation:
	-0.998467, 0.000000, 0.055346,
	0.000000, 1.000000, 0.000000,
	-0.055346, 0.000000, -0.998467
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: GVT Strength of Honor		;! Object #31
$Class: GVT Isis
$Team: Friendly
$Location: 1149.376953, -0.000986, 2237.074219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-dock "GVA Arish" "main dock" "blahblah" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
+Arrival Delay: 30
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GVT Strength of Honor" 
   "Alderbaran Waypoint" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 65
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Varuna 5		;! Object #32
$Class: SB Nephilim
$Team: Hostile
$Location: 800.261475, 0.000168, 5701.212402
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye#Shivan" "Piranha#Shivan" "Trebuchet#Shivan" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: GVCv Anuk
$Arrival Cue: ( has-arrived-delay 10 "GVCv Anuk" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( are-waypoints-done-delay 
      "Omega 1" 
      "Alderbaran Waypoint" 
      0 
   )
   ( are-waypoints-done-delay 
      "Omega 2" 
      "Alderbaran Waypoint" 
      0 
   )
   ( are-waypoints-done-delay 
      "Omega 3" 
      "Alderbaran Waypoint" 
      0 
   )
   ( are-waypoints-done-delay 
      "Omega 4" 
      "Alderbaran Waypoint" 
      0 
   )
)
$Ships: (		;! 4 total
	"Omega 1"
	"Omega 2"
	"Omega 3"
	"Omega 4"
)
$AI Goals: ( goals ( ai-guard "GVC Ashmet" 80 ) ( ai-guard "GVA Arish" 75 ) ( ai-guard "GVCv Anuk" 60 ) ( ai-waypoints-once "Alderbaran Waypoint" 50 ) )
+Flags: ( "no-departure-warp" )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
+Arrival delay: 30
$Arrival Cue: ( is-event-true-delay 
   "Hand Arrive" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase-any 60 ) )
+Flags: ( )

$Name: Varuna
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Varuna 1

$Arrival Location: Near Ship
+Arrival Distance: 2600
$Arrival Anchor: GVCv Anuk
$Arrival Cue: ( has-arrived-delay 3 "Grendal" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Varuna 1"
	"Varuna 2"
	"Varuna 3"
	"Varuna 4"
	"Varuna 5"
)
$AI Goals: ( goals ( ai-chase "GVCv Anuk" 80 ) ( ai-chase "GVC Ashmet" 70 ) ( ai-chase "GVA Arish" 60 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Shiva
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Shiva 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( has-arrived-delay 21 "Grendal" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Shiva 1"
	"Shiva 2"
	"Shiva 3"
	"Shiva 4"
)
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Ganesh
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ganesh 1

$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-destroyed-delay 30 "Arjuna" ) 
   ( has-arrived-delay 30 "Arjuna" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Ganesh 1"
	"Ganesh 2"
	"Ganesh 3"
	"Ganesh 4"
)
+Flags: ( )

#Events		;! 27 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GVC Ashmet" ) 
   ( beam-free-all "GVA Arish" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Form up Alpha." 
      0 
      "Alpha 4" 
      "Normal" 
      "By your command." 
      4000 
   )
   ( break-warp "Alpha 1" ) 
   ( subsys-set-random 
      "GVC Ashmet" 
      60 
      100 
      "engine" 
   )
   ( subsys-set-random 
      "GVA Arish" 
      60 
      100 
      "engine01" 
      "engine02" 
   )
)
+Name: Initial Setup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GVT Hand of Masana" 
      "GVC Ashmet" 
      1 
      0 
   )
   ( send-message 
      "GVT Hand of Masana" 
      "High" 
      "We have docked with the Ashmet" 
   )
)
+Name: Hand Docked Ashmet
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( repair-subsystem 
      "GVC Ashmet" 
      "engine" 
      100 
   )
   ( send-message 
      "GVC Ashmet" 
      "High" 
      "Ashmet here.  Repairs complete" 
   )
   ( add-goal 
      "GVC Ashmet" 
      ( ai-waypoints-once 
         "Alderbaran Waypoint" 
         89 
      )
   )
)
+Name: Ashmet Up
+Repeat Count: 1
+Interval: 1
+Chained: 30
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GVT Strength of Honor" 
      "GVA Arish" 
      1 
      0 
   )
   ( send-message 
      "GVT Strength of Honor" 
      "High" 
      "We have docked with the Arish." 
   )
)
+Name: Strength Docked Arish
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( repair-subsystem 
      "GVA Arish" 
      "engine01" 
      100 
   )
   ( repair-subsystem 
      "GVA Arish" 
      "engine02" 
      100 
   )
   ( send-message 
      "GVA Arish" 
      "High" 
      "Engines and sensors back on" 
   )
   ( add-goal 
      "GVA Arish" 
      ( ai-waypoints-once 
         "Alderbaran Waypoint" 
         89 
      )
   )
)
+Name: Arish Up
+Repeat Count: 1
+Interval: 1
+Chained: 30
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 15 "Arjuna" ) 
   ( send-message-list 
      "GVCv Anuk" 
      "High" 
      "This situation feels wrong." 
      0 
      "GVCv Anuk" 
      "High" 
      "They must know we are here" 
      4000 
   )
)
+Name: Feels Wrong
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GVCv Anuk" ) 
   ( beam-free-all "GVCv Anuk" ) 
   ( send-message 
      "GVCv Anuk" 
      "High" 
      "The Anuk has arrived." 
   )
)
+Name: Anuk Arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GVCv Anuk" ) 
   ( do-nothing ) 
)
+Name: Protect Anuk
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect the Anuk", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Retreat
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Retreat Through Jump Node", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Mek" ) 
   ( beam-free-all "Mek" ) 
)
+Name: Mek Arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Ogre" ) 
   ( beam-free-all "Ogre" ) 
)
+Name: Ogre Arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Grendal" ) 
   ( beam-free-all "Grendal" ) 
)
+Name: Grendal Arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Ogre" ) 
   ( send-message-list 
      "GVCv Anuk" 
      "High" 
      "It's a trap!" 
      0 
      "GVCv Anuk" 
      "High" 
      "GO! GO! GO!" 
      3000 
      "GVCv Anuk" 
      "High" 
      "Pilots! The Anuk must survive" 
      6000 
   )
   ( invalidate-goal 
      "Pri Protect the Ashmet" 
      "Pri Protect the Arish" 
      "Pri Protect the Hand" 
      "Pri Protect the Strength" 
   )
   ( validate-goal 
      "Bo Protect the Ashmet" 
      "Bo Protect the Arish" 
      "Bo Protect the Hand" 
      "Pri Protect the Anuk" 
      "Survive" 
      "Bo Protect the Strength" 
   )
   ( clear-goals "GVCv Anuk" ) 
)
+Name: Start Retreat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GVCv Anuk" 
      ( ai-waypoints-once 
         "Alderbaran Waypoint" 
         89 
      )
   )
)
+Name: Anuk Retreat
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GVT Hand of Masana" 
   )
   ( send-message-list 
      "GVT Hand of Masana" 
      "High" 
      "This is the Hand of Masana." 
      0 
      "GVC Ashmet" 
      "High" 
      "We are the Ashmet. We have sys" 
      4000 
      "GVA Arish" 
      "High" 
      "This is the Arish." 
      8000 
      "GVT Hand of Masana" 
      "High" 
      "Acknowledged. Ashmet, prepare" 
      12000 
   )
)
+Name: Hand Arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Arjuna 1" ) 
   ( send-message-list 
      "GVA Arish" 
      "High" 
      "All pilots!  Reading enemy sco" 
      0 
      "#Command" 
      "High" 
      "Alpha, engage.  Protect the wa" 
      4000 
   )
)
+Name: Arjuna Arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GVC Ashmet" ) 
   ( do-nothing ) 
)
+Name: Protect Ashmet
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect the Ashmet", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GVA Arish" ) 
   ( do-nothing ) 
)
+Name: Protect the Arish
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect the Arish", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GVT Hand of Masana" 
   )
   ( do-nothing ) 
)
+Name: Protect Hand
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect the Hand of Masana", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GVT Strength of Honor" 
   )
   ( do-nothing ) 
)
+Name: Protect Strength
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect the Strength of Honor", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Alderbaran Waypoint:1" 
            "Alpha 1" 
         )
         1000 
      )
      ( is-event-true-delay 
         "Start Retreat" 
         0 
      )
   )
   ( fix-warp "Alpha 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "JUMP OUT NOW! GO!" 
   )
)
+Name: At Jump Node
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Ganesh" ) 
   ( send-message 
      "GVC Ashmet" 
      "High" 
      "Warning, Alpha." 
   )
)
+Name: Ganesh Arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GVT Strength of Honor" 
   )
   ( send-message 
      "GVT Strength of Honor" 
      "High" 
      "This is the Strength of Honor." 
   )
)
+Name: Strength Arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "GVA Arish" ) 
   ( add-goal 
      "GVT Strength of Honor" 
      ( ai-waypoints-once 
         "Alderbaran Waypoint" 
         89 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Alert! We have lost the Arish!" 
   )
)
+Name: Arish Dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "GVC Ashmet" ) 
   ( add-goal 
      "GVT Hand of Masana" 
      ( ai-waypoints-once 
         "Alderbaran Waypoint" 
         89 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "You have failed to protect the" 
   )
)
+Name: Ashmet Dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GVCv Anuk" ) 50 ) 
   ( send-message 
      "GVCv Anuk" 
      "High" 
      "We are under fire!" 
   )
)
+Name: Anuk Hurt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 4 "GVCv Anuk" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "This is a disaster!" 
      0 
      "#Command" 
      "High" 
      "Escape if you can, Coward!" 
      4000 
   )
)
+Name: Anuk Dead
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 11 total

$Type: Primary
+Name: Pri Protect the Ashmet
$MessageNew:  XSTR("Protect the Ashmet", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GVC Ashmet" ) 
+No music

$Type: Primary
+Name: Pri Protect the Arish
$MessageNew:  XSTR("Protect the Arish", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GVA Arish" ) 
+No music

$Type: Bonus
+Name: Bo Protect the Ashmet
$MessageNew:  XSTR("Protect the Ashmet", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GVC Ashmet" ) 
+Invalid
+Score: 1000

$Type: Bonus
+Name: Bo Protect the Arish
$MessageNew:  XSTR("Protect the Arish", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GVA Arish" ) 
+Invalid
+Score: 1000

$Type: Bonus
+Name: Bo Protect the Hand
$MessageNew:  XSTR("Protect the Hand of Masana", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GVT Hand of Masana" 
)
+Invalid
+Score: 1000

$Type: Primary
+Name: Pri Protect the Anuk
$MessageNew:  XSTR("Protect the Anuk", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GVCv Anuk" ) 
+Invalid
+Score: 1000

$Type: Primary
+Name: Survive
$MessageNew:  XSTR("Survive the Ambush", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Alpha 1" ) 
+Invalid
+Score: 1000

$Type: Primary
+Name: Pri Protect the Hand
$MessageNew:  XSTR("Protect the Hand of Masana", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GVT Hand of Masana" 
)
+No music

$Type: Bonus
+Name: Bo Protect the Strength
$MessageNew:  XSTR("Protect the Strength of Honor", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GVT Strength of Honor" 
)
+Invalid
+Score: 1000

$Type: Primary
+Name: Pri Protect the Strength
$MessageNew:  XSTR("Protect the  Strength of Honor", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GVT Strength of Honor" 
)
+No music

$Type: Bonus
+Name: Killed Shivans
$MessageNew:  XSTR("Killed Shivans", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Mek" 
   "Ogre" 
   "Grendal" 
)
+Score: 2000

#Waypoints		;! 1 lists total


$Jump Node: 4019.769287, 0.000096, -18.696142
$Jump Node Name: Alderbaran Node
$Name: Alderbaran Waypoint
$List: (		;! 1 points in list
	( 4011.474609, -0.000106, -26.392609 )
)

#Messages		;! 27 total


$Name: Form up Alpha.

$Team: -1
$MessageNew:  XSTR("Form up Alpha.  We do not know what is out here.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-VP1

$Name: By your command.

$Team: -1
$MessageNew:  XSTR("By your command.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-VP2

$Name: This is the Hand of Masana.

$Team: -1
$MessageNew:  XSTR("This is the Hand of Masana. What is your status?", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VP1

$Name: We are the Ashmet. We have sys

$Team: -1
$MessageNew:  XSTR("We are the Ashmet. We have system wide failures.  Propulsion is down.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: This is the Arish.

$Team: -1
$MessageNew:  XSTR("This is the Arish.  We are disabled and have moderate damage.  Sensor systems are offline.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Acknowledged. Ashmet, prepare

$Team: -1
$MessageNew:  XSTR("Acknowledged. Prepare for docking.", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VP1

$Name: We have docked with the Ashmet

$Team: -1
$MessageNew:  XSTR("We have docked with the Ashmet.  Repairs underway.", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VP1

$Name: Repairs complete.

$Team: -1
$MessageNew:  XSTR("Repairs complete.  We are returning to base.", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VP1

$Name: Ashmet here.  Repairs complete

$Team: -1
$MessageNew:  XSTR("Ashmet here.  Repairs complete. We are resuming course to Alderbaran.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Engines and sensors back on

$Team: -1
$MessageNew:  XSTR("Engines and sensors back online. We are reading some faint echoes that may be enemy cruisers.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: This situation feels wrong.

$Team: -1
$MessageNew:  XSTR("This situation feels wrong. There should be more resistance.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: All pilots!  Reading enemy sco

$Team: -1
$MessageNew:  XSTR("All pilots!  Reading enemy scout party.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Alpha, engage.  Protect the wa

$Team: -1
$MessageNew:  XSTR("Alpha, engage!  Protect the warships.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: It's a trap!

$Team: -1
$MessageNew:  XSTR("It's a trap! All ships, retreat to the Alderbaran jump node now!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: GO! GO! GO!

$Team: -1
$MessageNew:  XSTR("GO! GO! GO!  Get out now!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: JUMP OUT NOW! GO!

$Team: -1
$MessageNew:  XSTR("JUMP OUT NOW! GO!", -1)
$end_multi_text

$Name: Warning, Alpha.

$Team: -1
$MessageNew:  XSTR("Warning, Alpha. Another scout wing has arrived.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: The Anuk has arrived.

$Team: -1
$MessageNew:  XSTR("The Anuk has arrived. We are assuming a protective position.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: They must know we are here

$Team: -1
$MessageNew:  XSTR("They must know we are here.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Pilots! The Anuk must survive

$Team: -1
$MessageNew:  XSTR("Pilots! The Anuk must survive this ambush! Guard us well!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: This is the Strength of Honor.

$Team: -1
$MessageNew:  XSTR("This is the Strength of Honor. We are enroute to the Arish now.", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VP2

$Name: We have docked with the Arish.

$Team: -1
$MessageNew:  XSTR("We have docked with the Arish. Beginning repairs.", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VP2

$Name: Alert! We have lost the Arish!

$Team: -1
$MessageNew:  XSTR("Alert! We have lost the Arish! Provide better cover, pilot!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: You have failed to protect the

$Team: -1
$MessageNew:  XSTR("You have failed to protect the Ashmet!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: This is a disaster!

$Team: -1
$MessageNew:  XSTR("This is a disaster! The Anuk has fallen! This a deep dishonor!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: We are under fire!

$Team: -1
$MessageNew:  XSTR("We are under fire! We need fighter cover!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Escape if you can, Coward!

$Team: -1
$MessageNew:  XSTR("Escape if you can, Coward! Return to base!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

#Reinforcements		;! 0 total


#Background bitmaps		;! 12 total

$Num stars: 500
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
;;FSO 3.6.9;; $Sun: SunAlphaAquilae
;;FSO 3.6.9;; +Angles: 0.244346 0.000000 5.724676
;;FSO 3.6.9;; +Scale: 2.000000
;;FSO 3.6.9;; $Starbitmap: nebulF2-main
;;FSO 3.6.9;; +Angles: 0.349066 0.000000 0.785398
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF1-main
;;FSO 3.6.9;; +Angles: 0.349066 0.000000 3.665190
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF3-whisp
;;FSO 3.6.9;; +Angles: 0.261799 0.000000 4.345870
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF4-whisp
;;FSO 3.6.9;; +Angles: 0.261799 0.000000 1.396260
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF6-whisp
;;FSO 3.6.9;; +Angles: 0.261799 5.759580 0.349066
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF12-whisp
;;FSO 3.6.9;; +Angles: 0.000000 0.000000 6.108650
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF9-whisp
;;FSO 3.6.9;; +Angles: 0.174533 0.000000 4.886920
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF5-whisp
;;FSO 3.6.9;; +Angles: 0.000000 0.785398 5.393060
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF14-whisp
;;FSO 3.6.9;; +Angles: 0.349066 0.000000 3.141590
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF10-whisp
;;FSO 3.6.9;; +Angles: 0.610865 0.000000 3.141590
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF13-whisp
;;FSO 3.6.9;; +Angles: 0.087266 0.000000 2.007130
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF11-whisp
;;FSO 3.6.9;; +Angles: 0.174533 2.268930 2.617990
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: planetf
;;FSO 3.6.9;; +Angles: 0.000000 0.000000 2.617992
;;FSO 3.6.9;; +ScaleX: 2.000000
;;FSO 3.6.9;; +ScaleY: 2.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunViolet
+Angles: 0.000000 0.000000 0.785398
+Scale: 1.000000
$Starbitmap: neb03
+Angles: 0.000000 0.000000 2.076940
+ScaleX: 8.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 0.000000 0.000000 3.316123
+ScaleX: 5.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetf
+Angles: 0.000000 0.000000 2.617992
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 5.934115 1.570795 0.785398
+ScaleX: 7.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: None

#End

