#Mission Info

$Version: 0.10
$Name:  XSTR("Surgery", -1)
$Author: PickleHead
$Created: 12/02/99 at 17:37:30
$Modified: 02/25/00 at 17:08:19
$Notes:
This is a FRED created mission by PickleHead
$End Notes:

$Mission Desc:
 XSTR("We must perform a surgical strike against a Shivan support complex.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4
+NebAwacs: 10000.000000

+Storm: s_medium


+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -3864.342041, 3195.347412, -5310.421387
+Viewer orient:
	0.900586, -0.000000, -0.434677,
	0.144313, 0.943279, 0.298995,
	0.410022, -0.332000, 0.849505

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		94		"Comm Node"		"100"		"block"
		95		"Comm Node"		"1500"		"block"
		96		"Comm Node"		"100"		"block"
		97		"Comm Node"		"2500"		"block"
		98		"Comm Node"		"1"		"block"
		99		"Comm Node"		"600"		"block"
)

#Command Briefing

$Stage Text:
 XSTR("We cannot run any longer. We have lost too much already. We will no longer run and hide but we will stand against the tide. We have drawn a line in the sand. Let whoever steps across it stand and face their judgement. Those who died on Aeos are not forgotten. Their lives will be avenged.", -1)
$end_multi_text
$Ani Filename: cb_sm2-10_d.ani
+Wave Filename: none

$Stage Text:
 XSTR("And so, we will gird for battle once again. We will take up our weapons and liberate what was lost. The Destroyers know that we will come for them. They will try to be prepared, but we have time and vengeance on our side. They are not yet ready to face our fury.", -1)
$end_multi_text
$Ani Filename: cb_train-01_e.ani
+Wave Filename: none

$Stage Text:
 XSTR("We must take the battle to the enemy that threatens our existence. We will regain Altair...whatever the cost may be. And once we have destroyed the Destroyers, we will take steps to ensure that they cannot threaten us again. We will not go quietly into the darkness.", -1)
$end_multi_text
$Ani Filename: cb_sm2-04_e.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Good morning pilots. Our spy satellites are working perfectly and have given us some valuable information. We have located a new $h Shivan repair and resupply facility hidden deep in the Takahashi nebula near $h Altair. They must have built it shortly after their initial invasion.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1106.842529, 3321.597412, -5644.863281
$camera_orient:
	0.999962, 0.000000, 0.008761,
	-0.003298, 0.926452, 0.376397,
	-0.008117, -0.376412, 0.926417
$camera_time: 1000
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Ganymede
$pos: 781.651733, -0.000877, 2570.306641
$label: Repair Facility
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SC 5
$pos: -3461.392334, 0.002506, 4551.028809
$label: Cargo
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SC 5
$pos: -2850.363281, 0.003579, 1508.731201
$label: Cargo
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -1862.006226, -700.000732, 2950.429932
$label: Cargo
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -2125.264404, -700.000122, 6635.402832
$label: Cargo
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 6043.188477, 0.000007, 3909.916016
$label: Decapus
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Hostile
$class: SFr Asmodeus
$pos: 5048.681152, 0.002801, 1323.024902
$label: Golem 2
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 3943.957520, 999.999756, -1397.251709
$label: Kopru
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("This facility seems to be mostly unguarded. Perhaps the $h Shivans think we do not know about it. This makes it a very tempting target. We will send a full assault force to deprive them of this asset.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1106.842529, 3321.597412, -5644.863281
$camera_orient:
	0.999962, 0.000000, 0.008761,
	-0.003298, 0.926452, 0.376397,
	-0.008117, -0.376412, 0.926417
$camera_time: 1500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Ganymede
$pos: 781.651733, -0.000877, 2570.306641
$label: Repair Facility
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SC 5
$pos: -3461.392334, 0.002506, 4551.028809
$label: Cargo
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SC 5
$pos: -2850.363281, 0.003579, 1508.731201
$label: Cargo
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -1862.006226, -700.000732, 2950.429932
$label: Cargo
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -2125.264404, -700.000122, 6635.402832
$label: Cargo
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 6043.188477, 0.000007, 3909.916016
$label: Decapus
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Hostile
$class: SFr Asmodeus
$pos: 5048.681152, 0.002801, 1323.024902
$label: Golem 2
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 3943.957520, 999.999756, -1397.251709
$label: Kopru
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Note that there are multiple targets at this facility including cargo and supplies, crippled warships, disabled fighters, and the facility itself. Our aim is to do the maximum amount of damage possible. I want nothing to be left for them to use.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 549.518005, 5642.743164, -10343.665039
$camera_orient:
	0.999962, 0.000000, 0.008761,
	-0.003298, 0.926452, 0.376397,
	-0.008117, -0.376412, 0.926417
$camera_time: 1500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Ganymede
$pos: 781.651733, -0.000877, 2570.306641
$label: Repair Facility
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SC 5
$pos: -4865.456055, 0.003325, 5749.536621
$label: Cargo
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SC 5
$pos: -3679.841064, 0.003951, 1574.263428
$label: Cargo
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -2349.991699, -700.001160, 3068.980713
$label: Cargo
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -3137.868896, -700.001099, 7766.985352
$label: Cargo
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 5287.245605, -0.000667, 10327.986328
$label: Decapus
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Hostile
$class: SFr Asmodeus
$pos: 5747.431641, 0.002987, 3093.984131
$label: Golem
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 2501.105957, 999.999939, -2404.783691
$label: Kopru
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha will be flying heavy fighters. $f Beta and $f Gamma will be flying strike and heavy assault bombers respectively. If you need it, $f Delta wing will be standing by to assist. The $f GTA $f Hindsight will provide sensor intel for this operation. This is a straight forward mission, pilots. Let's get it done right!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 560.803284, 2029.092896, -11631.677734
$camera_orient:
	0.999962, 0.000000, 0.008762,
	-0.004270, 0.873233, 0.487283,
	-0.007651, -0.487302, 0.873200
$camera_time: 1000
$num_lines: 0
$num_icons: 12
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Ganymede
$pos: 590.946167, -0.000993, 2017.734131
$label: Repair Facility
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SC 5
$pos: -4865.456055, 0.003325, 5749.536621
$label: Cargo
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SC 5
$pos: -3679.841064, 0.003951, 1574.263428
$label: Cargo
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -2349.991699, -700.001160, 3068.980713
$label: Cargo
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -3137.868896, -700.001099, 7766.985352
$label: Cargo
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 5287.245605, -0.000667, 10327.986328
$label: Decapus
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Hostile
$class: SFr Asmodeus
$pos: 5747.431641, 0.002987, 3093.984131
$label: Golem
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 2501.105957, 999.999939, -2404.783691
$label: Kopru
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -517.885559, 0.004163, -8579.632813
$label: Gamma
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis D.H.
$pos: 1437.383545, 0.004391, -8587.056641
$label: Beta
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Myrmidon
$pos: 483.474670, 0.004311, -7043.729492
$label: Alpha
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: 467.735931, -50.000084, -8884.977539
$label: GTA Hindsight
+id: 12
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( is-goal-true-delay 
   "Destroy Facility" 
   0 
)
$Multi text
    XSTR("Excellent work in destroying the Shivan repair facility. We have seriously crippled their war effort since any damage they take from this point on, they will have to live with.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Destroy Ships" 
   0 
)
$Multi text
    XSTR("It's a great thing that we have managed to destroy three Shivan cruisers in one swipe. Those are three less ships that we will have to face in the future.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Destroy Cargo" 
   0 
)
$Multi text
    XSTR("The Shivans are further weakened by the loss of their supplies. They will now have to ferry in supplies using transport convoys. This will make life difficult for them.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Destroy Fighters" 
   0 
)
$Multi text
    XSTR("The disabled fighters were wiped out. This will be four wings less that need to be fought. Good job.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy Facility" 
   0 
)
$Multi text
    XSTR("We needed that facility put out of commission. Even now, the Shivans are repairing ships that will no doubt be sent against us. Hopefully the next squad will have better skill.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Beware of exploding structures. The blast radius can be large and very damaging.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy Ships" 
   0 
)
$Multi text
    XSTR("Those Shivan warships were already crippled. You have no excuse for not destroying them. They should have been easy pickings.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Take out the engines of the cruisers early. Then, they cannot run and can be dealt with when the time is right.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy Cargo" 
   0 
)
$Multi text
    XSTR("Why couldn't you destroy some cargo containers? They're as big as a barn! Didn't you learn anything in flight school? Perhaps some remedial training is in order, pilot!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Beware of the freighters. They will try to grab some of the cargo and run. Disable or destroy them first and then the cargo can be cleaned up later.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules Mark II"	5
	"GTF Erinyes"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Prometheus S"	24
	"Maxim"	20
	"UD-8 Kayser"	24
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	500
	"Tornado"	628
	"Harpoon"	660
	"Trebuchet"	544
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	540
	"Helios"	524
	"EMP Adv."	500
)

#Objects		;! 78 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 0.000000, 0.000000, -2400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Myrmidon
$Team: Friendly
$Location: -101.591751, 0.004184, -2471.877197
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: 95.886383, 0.004160, -2468.457275
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3.450154, 0.004185, -2568.735107
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 1		;! Object #4
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 254.285080, 0.004195, -2039.505615
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #5
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 153.326889, 0.004136, -2142.033447
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #6
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 251.329758, 0.004157, -2240.367920
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #7
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 353.421082, 0.004163, -2142.033447
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #8
$Class: GTB Ursa
$Team: Friendly
$Location: -247.190582, 0.004224, -2050.834717
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Harpoon" "Cyclops" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #9
$Class: GTB Ursa
$Team: Friendly
$Location: -348.263367, 0.004217, -2151.654541
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Harpoon" "Cyclops" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #10
$Class: GTB Ursa
$Team: Friendly
$Location: -246.927887, 0.004243, -2254.639404
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Harpoon" "Cyclops" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #11
$Class: GTB Ursa
$Team: Friendly
$Location: -145.338531, 0.004224, -2149.942627
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Harpoon" "Cyclops" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Decapus		;! Object #12
$Class: SCv Moloch
$Team: Hostile
$Location: -4000.000000, 0.000000, 4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Decapus" 
   "Altair Point" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: Kopru		;! Object #13
$Class: SC Lilith
$Team: Hostile
$Location: -4000.000000, 1000.000000, 7000.000000
$Orientation:
	0.006043, 0.000000, -0.999982,
	-0.201776, 0.979431, -0.001219,
	0.979413, 0.201780, 0.005919
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Kopru" 
   "Altair Point" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 210

$Name: Grangeri		;! Object #14
$Class: SCv Moloch
$Team: Hostile
$Location: -2500.000000, 0.000000, 6000.000000
$Orientation:
	0.842988, -0.183405, 0.505702,
	-0.067953, 0.896246, 0.438320,
	-0.533624, -0.403863, 0.743062
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: engine01
$Damage: 100
+Subsystem: engine02
$Damage: 100
+Subsystem: communications
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Comm Node		;! Object #15
$Class: Shivan Comm Node
$Team: Hostile
$Location: -2000.000000, -1500.000000, 5000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Special Exp index: 94
+Group: 0
+Score: 300

$Name: Cargo 7		;! Object #16
$Class: SAC 2
$Team: Hostile
$Location: -178.687576, -699.999695, 4613.648438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Equipment", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Cargo 1		;! Object #17
$Class: SC 5
$Team: Hostile
$Location: -184.220444, 0.003056, 4496.261719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Food", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Container 1		;! Object #18
$Class: SAC 3
$Team: Hostile
$Location: -329.037231, 700.000305, 4545.877930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Ship Parts", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Golem 1		;! Object #19
$Class: SFr Asmodeus
$Team: Hostile
$Location: -1318.730957, 0.002948, 4285.514160
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Golem 1" 
   "Altair Point" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: Golem 2		;! Object #20
$Class: SFr Asmodeus
$Team: Hostile
$Location: -1123.048218, 0.003142, 4082.405762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Golem 2" 
   "Altair Point" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: Container 2		;! Object #21
$Class: SAC 3
$Team: Hostile
$Location: 78.203697, 699.999817, 4545.878418
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Fighters", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Cargo 2		;! Object #22
$Class: SC 5
$Team: Hostile
$Location: -0.850126, 0.002552, 4500.901367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Food", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Cargo 3		;! Object #23
$Class: SC 5
$Team: Hostile
$Location: -201.021484, 0.002607, 4697.070801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Cargo 4		;! Object #24
$Class: SC 5
$Team: Hostile
$Location: -2.248947, 0.002610, 4702.921875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Cargo 6		;! Object #25
$Class: SC 5
$Team: Hostile
$Location: 1.672248, 0.002602, 4899.942871
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Cargo 5		;! Object #26
$Class: SC 5
$Team: Hostile
$Location: -201.239624, 0.002575, 4896.609375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Cargo 8		;! Object #27
$Class: SAC 2
$Team: Hostile
$Location: 18.715347, -700.000000, 4613.648926
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Equipment", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Cargo 10		;! Object #28
$Class: SAC 2
$Team: Hostile
$Location: 13.331436, -700.000000, 4809.442383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Parts", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Cargo 9		;! Object #29
$Class: SAC 2
$Team: Hostile
$Location: -182.450851, -700.000061, 4812.358887
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Parts", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Cargo 11		;! Object #30
$Class: SAC 2
$Team: Hostile
$Location: -188.493698, -700.000000, 5008.571777
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Biomatter", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Cargo 12		;! Object #31
$Class: SAC 2
$Team: Hostile
$Location: 13.878738, -700.000000, 5008.571777
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Biomatter", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Bhut		;! Object #32
$Class: ST Azrael
$Team: Hostile
$Location: -2291.873047, 0.002257, 4695.087402
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Repair Point" 70 ) )
$Cargo 1:  XSTR("Personnel", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Archon		;! Object #33
$Class: SD Demon
$Team: Hostile
$Location: 1484.946533, 979.561279, 6021.667480
$Orientation:
	-0.177723, 0.000000, 0.984081,
	-0.385360, 0.920138, -0.069595,
	-0.905490, -0.391594, -0.163530
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Repair Point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Big Guys Dead" 
      0 
   )
   ( is-event-true-delay 
      "Facility Dead" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: Arjuna 1		;! Object #34
$Class: SF Basilisk
$Team: Hostile
$Location: -1596.476440, 0.000487, 3097.081055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #35
$Class: SF Basilisk
$Team: Hostile
$Location: -1504.608887, 0.000505, 3104.440918
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #36
$Class: SF Basilisk
$Team: Hostile
$Location: -1497.976440, 0.000505, 3006.792969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #37
$Class: SF Basilisk
$Team: Hostile
$Location: -1601.225952, 0.000425, 2999.704102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 1		;! Object #38
$Class: SB Seraphim
$Team: Hostile
$Location: -3102.369629, 0.000510, 3100.758301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Vishnu 2		;! Object #39
$Class: SB Seraphim
$Team: Hostile
$Location: -3008.132080, 0.000464, 2999.703857
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Vishnu 3		;! Object #40
$Class: SB Seraphim
$Team: Hostile
$Location: -3001.009521, 0.000428, 3198.207275
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Vishnu 4		;! Object #41
$Class: SB Seraphim
$Team: Hostile
$Location: -2899.729980, 0.000512, 3100.758301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Rama 1		;! Object #42
$Class: SF Mara
$Team: Hostile
$Location: -1594.346558, 200.000061, 3104.761475
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rama 2		;! Object #43
$Class: SF Mara
$Team: Hostile
$Location: -1592.992432, 200.000061, 3004.695068
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rama 3		;! Object #44
$Class: SF Mara
$Team: Hostile
$Location: -1498.092529, 200.000183, 3001.427490
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rama 4		;! Object #45
$Class: SF Mara
$Team: Hostile
$Location: -1494.968750, 200.000137, 3101.360840
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 1		;! Object #46
$Class: SB Nephilim
$Team: Hostile
$Location: -2989.814209, 200.000519, 3157.130371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Krishna 2		;! Object #47
$Class: SB Nephilim
$Team: Hostile
$Location: -3092.789551, 200.000504, 3059.103760
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Krishna 3		;! Object #48
$Class: SB Nephilim
$Team: Hostile
$Location: -2993.484131, 200.000397, 2958.661133
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Krishna 4		;! Object #49
$Class: SB Nephilim
$Team: Hostile
$Location: -2887.063232, 200.000412, 3057.362793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Delta 1		;! Object #50
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -110.125427, 0.005127, 2218.575684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 2		;! Object #51
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -221.982849, 0.005078, 2108.297852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 3		;! Object #52
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -119.253723, 0.005160, 2012.734863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 4		;! Object #53
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -21.900482, 0.005117, 2101.215820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Lupin		;! Object #54
$Class: SC Cain
$Team: Hostile
$Location: 479.872162, -0.000325, 7654.281250
$Orientation:
	-0.292160, 0.000000, 0.956369,
	0.000000, 1.000000, 0.000000,
	-0.956369, 0.000000, -0.292160
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 80 ) ( ai-chase-wing "Beta" 80 ) ( ai-chase-wing "Gamma" 80 ) ( ai-waypoints-once "Repair Point" 85 ) ( ai-waypoints-once "Decapus Mid" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   40 
   "Comm Node" 
   "Repair Facility" 
   "Grangeri" 
   "Decapus" 
   "Kopru" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Nagos		;! Object #55
$Class: SC Cain
$Team: Hostile
$Location: 853.332031, -0.000559, 7190.862793
$Orientation:
	-0.199350, 0.000000, 0.979928,
	0.000000, 1.000000, 0.000000,
	-0.979928, 0.000000, -0.199350
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 80 ) ( ai-chase-wing "Beta" 80 ) ( ai-chase-wing "Gamma" 80 ) ( ai-waypoints "Altair Point" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   50 
   "Comm Node" 
   "Repair Facility" 
   "Grangeri" 
   "Decapus" 
   "Kopru" 
   "Bhut" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Shiva 1		;! Object #56
$Class: SF Mara
$Team: Hostile
$Location: 394.156097, -0.000405, 6942.703613
$Orientation:
	-0.171111, 0.000000, 0.985252,
	0.000000, 1.000000, 0.000000,
	-0.985252, 0.000000, -0.171111
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 2		;! Object #57
$Class: SF Mara
$Team: Hostile
$Location: 493.090179, -0.000273, 6840.835449
$Orientation:
	-0.149504, 0.000000, 0.988761,
	0.000000, 1.000000, 0.000000,
	-0.988761, 0.000000, -0.149504
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 3		;! Object #58
$Class: SF Mara
$Team: Hostile
$Location: 286.592133, -0.000288, 6840.280762
$Orientation:
	-0.155318, 0.000000, 0.987864,
	0.000000, 1.000000, 0.000000,
	-0.987864, 0.000000, -0.155318
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 4		;! Object #59
$Class: SF Mara
$Team: Hostile
$Location: 390.144623, -0.000331, 6742.996582
$Orientation:
	-0.134145, 0.000000, 0.990962,
	0.000000, 1.000000, 0.000000,
	-0.990962, 0.000000, -0.134145
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Canis 1		;! Object #60
$Class: SF Basilisk
$Team: Hostile
$Location: 92.400002, 0.000000, 7399.799805
$Orientation:
	-0.475124, 0.000000, 0.879919,
	0.000000, 1.000000, 0.000000,
	-0.879919, 0.000000, -0.475124
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Canis 2		;! Object #61
$Class: SF Basilisk
$Team: Hostile
$Location: -8.133918, 0.000040, 7298.749512
$Orientation:
	-0.462187, 0.000000, 0.886782,
	0.000000, 1.000000, 0.000000,
	-0.886782, 0.000000, -0.462187
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Canis 3		;! Object #62
$Class: SF Basilisk
$Team: Hostile
$Location: 199.275391, 0.000007, 7292.829590
$Orientation:
	-0.431964, 0.000000, 0.901891,
	0.000000, 1.000000, 0.000000,
	-0.901891, 0.000000, -0.431964
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Canis 4		;! Object #63
$Class: SF Basilisk
$Team: Hostile
$Location: 96.179840, 0.000148, 7196.133789
$Orientation:
	-0.418452, 0.000000, 0.908239,
	0.000000, 1.000000, 0.000000,
	-0.908239, 0.000000, -0.418452
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Mine 2		;! Object #64
$Class: SSG Belial
$Team: Hostile
$Location: 2.914583, -0.000267, -1598.445801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Mine 3		;! Object #65
$Class: SSG Belial
$Team: Hostile
$Location: 996.466309, -0.000188, -1594.634155
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Mine 1		;! Object #66
$Class: SSG Belial
$Team: Hostile
$Location: -997.209778, -0.000321, -1594.608276
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Mine 5		;! Object #67
$Class: SSG Belial
$Team: Hostile
$Location: -0.100000, 700.000000, -987.900024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Mine 4		;! Object #68
$Class: SSG Belial
$Team: Hostile
$Location: -1001.515076, 700.000000, -991.497070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Mine 6		;! Object #69
$Class: SSG Belial
$Team: Hostile
$Location: 999.283264, 700.000061, -984.181763
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Mine 9		;! Object #70
$Class: SSG Belial
$Team: Hostile
$Location: 1003.113220, -700.000061, -1285.012939
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Mine 8		;! Object #71
$Class: SSG Belial
$Team: Hostile
$Location: 4.700000, -700.000000, -1291.199951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Mine 7		;! Object #72
$Class: SSG Belial
$Team: Hostile
$Location: -1005.961975, -700.000000, -1301.422363
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Mine 10		;! Object #73
$Class: SSG Belial
$Team: Hostile
$Location: -1003.920471, -0.000292, -706.727905
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Mine 11		;! Object #74
$Class: SSG Belial
$Team: Hostile
$Location: -0.489731, -0.000305, -695.578369
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Mine 12		;! Object #75
$Class: SSG Belial
$Team: Hostile
$Location: 1000.073792, -0.000291, -684.186279
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: GTA Hindsight		;! Object #76
$Class: GTA Charybdis
$Team: Friendly
$Location: 0.000000, -60.000000, -2200.000000
$Orientation:
	1.000000, 0.000000, 0.000481,
	0.000021, 0.999078, -0.042937,
	-0.000481, 0.042937, 0.999078
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Hindsight Final" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Evacuate" 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Repair Facility		;! Object #77
$Class: GTI Ganymede
$Team: Hostile
$Location: -2500.000000, 0.000000, 6000.000000
$Orientation:
	0.066117, -0.897357, -0.436324,
	0.837020, -0.188157, 0.513805,
	-0.543164, -0.399183, 0.738665
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Evacuate" 8 ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 70 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Evacuate" 10 ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Evacuate" 15 ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags:( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags:( )

$Name: Vishnu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags:( )

$Name: Rama
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
	"Rama 4"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags:( )

$Name: Krishna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
	"Krishna 4"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags:( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
+Flags:( "reinforcement" )

$Name: Shiva
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Shiva 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Lupin" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Shiva 1"
	"Shiva 2"
	"Shiva 3"
	"Shiva 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Canis
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Canis 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Lupin" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Canis 1"
	"Canis 2"
	"Canis 3"
	"Canis 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags:( )

#Events		;! 23 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Repair Facility" ) 
   ( beam-free-all "Decapus" ) 
   ( beam-free-all "Kopru" ) 
   ( subsys-set-random "Decapus" 0 100 ) 
   ( subsys-set-random "Kopru" 0 100 ) 
   ( subsys-set-random "Grangeri" 0 100 ) 
   ( beam-free-all "GTA Hindsight" ) 
)
+Name: Initial Status
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Mines!" 
   )
)
+Name: Mines
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 60 ) 
   ( add-goal 
      "Golem 2" 
      ( ai-dock 
         "Cargo 2" 
         "cargo dock01" 
         "cargo dock" 
         89 
      )
   )
   ( add-goal 
      "Golem 1" 
      ( ai-dock 
         "Cargo 5" 
         "cargo dock01" 
         "cargo dock" 
         89 
      )
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Watch those freighters!" 
   )
)
+Name: Freighters Run
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Golem 1" 
      "Cargo 5" 
      1 
      0 
   )
   ( add-goal 
      "Golem 1" 
      ( ai-waypoints-once "Altair Point" 89 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Taking Cargo" 
   )
)
+Name: Golum 1 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Golem 2" 
      "Cargo 2" 
      1 
      0 
   )
   ( add-goal 
      "Golem 2" 
      ( ai-waypoints-once "Altair Point" 89 ) 
   )
)
+Name: Golum 2 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 120 ) 
   ( add-goal 
      "Decapus" 
      ( ai-waypoints-once "Decapus Mid" 89 ) 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Act Together" 
   )
   ( beam-free-all "Decapus" ) 
)
+Name: Decapus Awake
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Decapus" 
      "Decapus Mid" 
      0 
   )
   ( add-goal 
      "Decapus" 
      ( ai-waypoints-once "Altair Point" 89 ) 
   )
)
+Name: Decapus Mid
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 150 ) 
   ( add-goal 
      "Kopru" 
      ( ai-waypoints-once "Altair Point" 89 ) 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Get the warships!" 
   )
   ( beam-free-all "Kopru" ) 
)
+Name: Kopru Awake
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 30 ) 
   ( add-goal 
      "Arjuna" 
      ( ai-chase-any 89 ) 
   )
)
+Name: Arjuna Awake
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 60 ) 
   ( add-goal 
      "Vishnu" 
      ( ai-chase-any 89 ) 
   )
)
+Name: Vishnu Awake
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 60 ) 
   ( add-goal "Rama" ( ai-chase-any 89 ) ) 
)
+Name: Rama Awake
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 90 ) 
   ( add-goal 
      "Krishna" 
      ( ai-chase-any 89 ) 
   )
)
+Name: Krishna Awake
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Arjuna" 
      "Vishnu" 
      "Rama" 
      "Krishna" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Fighters Dead" 
   )
)
+Name: Fighters Dead
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Fighters", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Cargo 1" 
      "Cargo 2" 
      "Cargo 3" 
      "Cargo 4" 
      "Cargo 5" 
      "Cargo 6" 
      "Cargo 7" 
      "Cargo 8" 
      "Cargo 9" 
      "Cargo 10" 
      "Cargo 11" 
      "Cargo 12" 
      "Container 1" 
      "Container 2" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Cargo Dead" 
   )
)
+Name: Cargo Dead
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cargo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Decapus" 
      "Kopru" 
      "Grangeri" 
      "Bhut" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Ships Dead" 
   )
)
+Name: Big Guys Dead
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ships", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Repair Facility" 
      "Comm Node" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Facility Down" 
   )
)
+Name: Facility Dead
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Facility", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Arjuna Awake" 
         0 
      )
      ( is-event-true-delay 
         "Vishnu Awake" 
         0 
      )
      ( is-event-true-delay "Rama Awake" 0 ) 
      ( is-event-true-delay 
         "Krishna Awake" 
         0 
      )
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Dammit!" 
   )
)
+Name: A fighter awake
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Lupin" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Look out! Shivan reinforcement" 
   )
   ( beam-free-all "Lupin" ) 
   ( beam-free-all "Nagos" ) 
)
+Name: Reinforcements Here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Archon" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Archon Arrive" 
   )
   ( beam-free-all "Archon" ) 
)
+Name: Archon Here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "We don't have the firepower" 
   )
)
+Name: No Firepower
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Evacuate" 
   )
)
+Name: Evacuate
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Go Home
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTA Hindsight" ) 90 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cover the Hindsight!" 
   )
)
+Name: Hindsight Hurt
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Destroy Facility
$MessageNew:  XSTR("Destroy the repair facility", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Facility Dead" 
   0 
)
+Score: 1000

$Type: Primary
+Name: Destroy Ships
$MessageNew:  XSTR("Destroy damaged Shivan warships", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Big Guys Dead" 
   0 
)
+Score: 1000

$Type: Primary
+Name: Destroy Cargo
$MessageNew:  XSTR("Destroy all Shivan cargo containers", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Cargo Dead" 0 ) 
+Score: 1000

$Type: Secondary
+Name: Destroy Fighters
$MessageNew:  XSTR("Destroy disabled Shivan fighters", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Fighters Dead" 
   0 
)
+Score: 500

#Waypoints		;! 4 lists total


$Jump Node: 0.000000, 0.000000, 10000.000000
$Jump Node Name: Altair
$Name: Altair Point
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 10000.000000 )
)

$Name: Repair Point
$List: (		;! 2 points in list
	( -2700.448730, -0.000855, 5500.938477 )
	( -2000.000000, -1200.000000, 5000.000000 )
)

$Name: Decapus Mid
$List: (		;! 1 points in list
	( -4103.484375, 0.001169, 6977.796387 )
)

$Name: Hindsight Final
$List: (		;! 1 points in list
	( -1534.538330, 0.000082, 2001.705566 )
)

#Messages		;! 222 total


$Name: Dammit!

$Team: -1
$MessageNew:  XSTR("Dammit! Those fighters are powering up!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Act Together

$Team: -1
$MessageNew:  XSTR("They've got their act together. Those warships a powering up.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP3

$Name: Watch those freighters!

$Team: -1
$MessageNew:  XSTR("Watch those freighters! They're trying to run!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP3

$Name: Get the warships!

$Team: -1
$MessageNew:  XSTR("Get the warships! They're bugging out!", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP5

$Name: Look out! Shivan reinforcement

$Team: -1
$MessageNew:  XSTR("Look out! Shivan reinforcements have arrived!", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-TP6

$Name: Cargo Dead

$Team: -1
$MessageNew:  XSTR("The Shivans will have to go without supplies for a while.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Ships Dead

$Team: -1
$MessageNew:  XSTR("Ya Hoo! There goes the last of the warships!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Fighters Dead

$Team: -1
$MessageNew:  XSTR("We put the fighters down!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Facility Down

$Team: -1
$MessageNew:  XSTR("There she blows! The Shivans are out one installation.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Archon Arrive

$Team: -1
$MessageNew:  XSTR("The Archon is jumping in!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: We don't have the firepower

$Team: -1
$MessageNew:  XSTR("We don't have the firepower to fight that thing. ", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Evacuate

$Team: -1
$MessageNew:  XSTR("All ships, Evacuate the area. Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Taking Cargo

$Team: -1
$MessageNew:  XSTR("The freighters are heading for the cargo. Don't let them take anything!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Mines!

$Team: -1
$MessageNew:  XSTR("Crap! We landed in the middle of a minefield!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Cover the Hindsight!

$Team: -1
$MessageNew:  XSTR("Cover the Hindsight! It's under attack!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

#Reinforcements		;! 1 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 3 total

$Num stars: 301
$Ambient light level: 0
+Neb2: nbackpurp1

+Neb2Flags: 60

$Sun: SunAlphaAquilae
+Angles: 0.000000 0.000000 3.665189
+Scale: 0.700000
$Starbitmap: planetc
+Angles: 0.000000 0.000000 1.570795
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 2
$Starbitmap: planete
+Angles: 0.000000 0.000000 1.378809
+ScaleX: 0.500000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 9.000000
+ScaleY: 6.000000
+DivX: 2
+DivY: 2

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief5

#End

