#Mission Info

$Version: 0.10
$Name:  XSTR("Shadows on the Wall", -1)
$Author: Blaise Russel
$Created: 07/27/06 at 20:14:46
$Modified: 12/17/12 at 00:57:32
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 131080

+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000
+All Teams Attack

+Viewer pos: 387.767761, 487.348602, -2673.862549
+Viewer orient:
	0.972500, 0.000001, 0.232901,
	-0.081909, 0.936118, 0.342015,
	-0.218023, -0.351686, 0.910375

$Starting wing names: ( "Sigma" "Beta" "Gamma" )
$Squadron wing names: ( "Sigma" "Beta" "Gamma" "Delta" "Epsilon" )
$Team-versus-team wing names: ( "Sigma" "Zeta" )

$Skybox Model: milky_way_box.pof
+Skybox Orientation:
	0.500000, -0.866025, -0.000000,
	0.866025, 0.500000, 0.000000,
	0.000000, -0.000000, 1.000000

$AI Profile: FS1 RETAIL

#Command Briefing

$Stage Text:
 XSTR("GTD Amadeus
Vega
1/17/35

A New Contact

Our history has just changed forever. Multiple ships in several systems across Terran space have recorded encounters with ships of indeterminate origin and with unclear goals. A third side has entered the Terran-Vasudan War.", -1)
$end_multi_text
$Ani Filename: cb_gta.ani
+Wave Filename: ph3_cb1.ogg

$Stage Text:
 XSTR("The Unknowns

This new force, tentatively dubbed the 'Unknowns' pending further communication with GTA Command, has displayed unremitting hostility to all Terran ships and vessels. Their technology is far in advance of our own, and their fighters utilise shields that are impervious to our attacks. We have yet to establish a clear sensor lock on any one of their fightercraft or to identify their point of origin.

In light of these recent attacks, both in Vega and elsewhere, Admiral Collins has decided to withdraw the majority of 3rd Fleet from the Vega system. GTA forces are already amassing at the Beta Aquilae jump node.", -1)
$end_multi_text
$Ani Filename: cb_bastion.ani
+Wave Filename: ph3_cb2.ogg

$Stage Text:
 XSTR("Withdrawal

Standing orders for all GTA pilots are to avoid any engagement with the Unknowns. We are completely outmatched by these ships and any battles we fight are doomed to fail. Our only option is to conserve casualties and limit the damage.

This order also applies to combat with the Vasudans. Until the threat posed by the Unknowns and their relationship to the PVE can be completely ascertained, we will allow none of our pilots to take unnecessary risks.", -1)
$end_multi_text
$Ani Filename: cb_gta.ani
+Wave Filename: ph3_cb3.ogg

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("$g Intelligence is in desperate need of footage of these $r Unknowns. So far, we know next to nothing about these mysterious ships and their even more mysterious technology. We need some observational data on the $r Unknowns' ships before we can even hope to begin to reverse-engineer their weapons- and electronics-tech.", -1)
$end_multi_text
$voice: ph3_b1.ogg
$camera_pos: -856.592285, 953.908997, -637.418701
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 21
$team: Hostile
$class: GTF Ulysses
$pos: -847.824768, -0.000007, -605.855530
$label: Unknowns
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: GTF Ulysses
$pos: -949.528259, -0.000001, -751.396790
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: GTF Ulysses
$pos: -742.614197, -0.000006, -751.396790
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: GTF Ulysses
$pos: -644.417664, 0.000028, -647.939758
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: GTF Ulysses
$pos: -1051.231812, -0.000015, -647.939758
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$g Intelligence has positive identification of $r Unknown ships at a $r PVN cargo and refueling depot. If you launch now, you should reach the base in time to conduct a close-range recon of the $r Unknown action.

Any and all data you can acquire regarding the $r Unknowns would be of great benefit to the $g GTA. Just remember to keep your distance and to avoid engaging either the $r Vasudans or the $r Unknowns.

Good luck, $f Sigma.", -1)
$end_multi_text
$voice: ph3_b2.ogg
$camera_pos: 990.615784, 953.908997, -1064.989746
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 10
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 21
$team: Hostile
$class: GTF Ulysses
$pos: -847.824768, -0.000007, -605.855530
$label: Unknowns
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: GTF Ulysses
$pos: -949.528259, -0.000001, -751.396790
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: GTF Ulysses
$pos: -742.614197, -0.000006, -751.396790
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: GTF Ulysses
$pos: -644.417664, 0.000028, -647.939758
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: GTF Ulysses
$pos: -1051.231812, -0.000015, -647.939758
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Neutral
$class: PVC Aten
$pos: 1229.093018, 0.000010, -989.588867
$label: PVN
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: PVF Anubis
$pos: 685.505188, 0.000017, -1064.989746
$label: PVN
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: GTF Ulysses
$pos: 992.369263, -0.000054, -1031.673096
$label: Unknowns
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: GTF Ulysses
$pos: 857.349060, 0.000011, -1152.665161
$label: Unknowns
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Neutral
$class: VC 3
$pos: 1274.684204, 0.000061, -1164.939819
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-false-delay "VictorDies" 0 ) 
$Multi text
    XSTR("Dereliction of duty is a serious offence, pilot. When you are given a mission to carry out, you follow your orders to the letter, with no exceptions.

Your hearing is scheduled for 0700. Dismissed.", -1)
$end_multi_text
$Voice: ph_des.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "VictorDies" 0 ) 
$Multi text
    XSTR("Excellent work acquiring information on the Unknowns, Sigma. The data you gathered from the Vasudan depot confirms that the Unknowns are a new, previously undiscovered spacefaring species. The Amadeus' science team are working round the clock on analysing the weapon traces found on the PVC Penitence. Excerpts from the footage you gathered have been passed on to GTA Command.

It is somewhat reassuring that the Unknowns are as hostile to the Vasudans as they are to us. The possibility of the Unknowns and the PVN working together against us was almost too terrible to imagine. Thankfully, that is not the case.

The evacuation of Vega continues apace. The Admiral's current plan is to leave the Amadeus and a small escort in Vega to maintain a GTA presence in the system while the rest of the fleet retreats to Beta Aquilae. The latest news from Command suggests that the Avenger cannon is being modified to penetrate the Unknowns' shields, and as such the majority of 3rd Fleet will need to undergo extensive refittings only possible in a system like Beta Aquilae.

Keep on your toes, pilots. We may need you again in a hurry.", -1)
$end_multi_text
$Voice: ph3_db1.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Sigma 2
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"GTF Loki"	5
	"GTB Athena"	5
	"GTB Zeus"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"ML-16 Laser"	22
	"VLL-9 Laser"	16
	"Disruptor"	16
	"D-Advanced"	16
	"Avenger"	16
	"Flail"	16
	"Prometheus"	16
	"Banshee"	16
	"Railgun"	16
	"S-Breaker"	16
	"Leech Cannon"	16
	"MX-50"	545
	"Fury"	500
	"Fang"	500
	"Interceptor"	500
	"Hornet"	500
	"Phoenix V"	500
	"D-Missile"	500
	"Havoc"	500
	"Synaptic"	500
	"Cluster Bomb"	500
	"Stiletto"	500
	"EM Pulse"	500
	"Barracuda"	500
	"Tsunami"	500
	"Harbinger"	500
)

#Objects		;! 63 total

$Name: Sigma 1		;! Object #0
$Class: GTF Valkyrie
$Team: Friendly
$Location: 9.500000, -319.299988, -2815.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sigma 2		;! Object #1
$Class: GTF Valkyrie
$Team: Friendly
$Location: -89.898148, -319.299683, -2915.096924
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sigma 3		;! Object #2
$Class: GTF Valkyrie
$Team: Friendly
$Location: 109.594246, -319.299713, -2915.005127
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Armaghast		;! Object #3
$Class: PVC Aten
$Team: Neutral
$Location: -1105.297241, -232.871399, 2586.530273
$Orientation:
	0.540669, -0.841133, 0.013264,
	0.788496, 0.512204, 0.340480,
	-0.293182, -0.173628, 0.940160
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 94
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: Penitence		;! Object #4
$Class: PVC Aten
$Team: Neutral
$Location: 1497.754639, 418.507172, 1528.666626
$Orientation:
	0.555596, 0.577309, -0.598355,
	0.728281, 0.009306, 0.685216,
	0.401149, -0.816474, -0.415272
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Scanned", -1)
+Initial Velocity: 33
+Initial Hull: 17
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Damage: 100
+Subsystem: turret02a
$Damage: 100
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
$Damage: 100
+Subsystem: engine
$Damage: 100
+Subsystem: communications
$Damage: 100
+Subsystem: sensors
$Damage: 98
+Subsystem: navigation
$Damage: 93
+Subsystem: weapons
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "escort" "invulnerable" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: VC 3 5		;! Object #5
$Class: VC 3
$Team: Neutral
$Location: -1104.300049, 362.849457, 709.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 35
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: VC 3 6		;! Object #6
$Class: VC 3
$Team: Neutral
$Location: -1101.390503, 362.849579, 901.772827
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 54
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: VAC 4 7		;! Object #7
$Class: VAC 4
$Team: Neutral
$Location: 99.551544, 250.280075, 2117.753418
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 46
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: VC 3 8		;! Object #8
$Class: VC 3
$Team: Neutral
$Location: -1103.891968, 362.849670, 1301.705566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 89
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: VC 3 9		;! Object #9
$Class: VC 3
$Team: Neutral
$Location: -1105.780640, 362.849670, 1505.337646
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 23
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: VC 3 10		;! Object #10
$Class: VC 3
$Team: Neutral
$Location: -1302.635132, 362.849670, 705.364014
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 57
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: VC 3 11		;! Object #11
$Class: VC 3
$Team: Neutral
$Location: -1301.666382, 362.849640, 902.524048
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 85
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: VAC 4 12		;! Object #12
$Class: VAC 4
$Team: Neutral
$Location: 100.811630, 250.280106, 1914.758179
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 24
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: VAC 4 13		;! Object #13
$Class: VAC 4
$Team: Neutral
$Location: 299.724670, 250.280075, 2094.746338
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 47
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: VC 3 14		;! Object #14
$Class: VC 3
$Team: Neutral
$Location: -1302.090576, 362.849670, 1494.239014
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 13
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: VC 3 15		;! Object #15
$Class: VC 3
$Team: Neutral
$Location: -1104.705933, 462.851196, 701.331055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 83
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: VC 3 16		;! Object #16
$Class: VC 3
$Team: Neutral
$Location: -1105.033203, 462.851257, 906.282715
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 69
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: VAC 4 17		;! Object #17
$Class: VAC 4
$Team: Neutral
$Location: 944.385986, 905.293701, 1044.531494
$Orientation:
	0.369293, -0.134411, -0.919542,
	-0.063451, -0.990823, 0.119348,
	-0.927145, 0.014272, -0.374432
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 12
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: VAC 4 18		;! Object #18
$Class: VAC 4
$Team: Neutral
$Location: 498.090271, 250.280090, 2103.039795
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 74
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: VC 3 19		;! Object #19
$Class: VC 3
$Team: Neutral
$Location: -1106.703247, 462.851227, 1504.409790
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 26
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: VAC 4 20		;! Object #20
$Class: VAC 4
$Team: Neutral
$Location: 124.390869, 120.885330, 747.257080
$Orientation:
	-0.731039, 0.682295, 0.007548,
	-0.379588, -0.415848, 0.826428,
	0.567006, 0.601286, 0.562992
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 57
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: VC 3 21		;! Object #21
$Class: VC 3
$Team: Neutral
$Location: -1302.226196, 462.851227, 902.693665
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 65
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: VC 3 22		;! Object #22
$Class: VC 3
$Team: Neutral
$Location: 800.960266, -270.472534, 390.662567
$Orientation:
	0.723499, -0.546780, -0.421407,
	-0.670303, -0.410472, -0.618230,
	0.165060, 0.729758, -0.663484
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 36
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: VC 3 23		;! Object #23
$Class: VC 3
$Team: Neutral
$Location: -1304.041504, 462.851227, 1305.064331
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 43
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: VC 3 24		;! Object #24
$Class: VC 3
$Team: Neutral
$Location: 1668.799683, 100.001534, 1394.497559
$Orientation:
	0.433211, 0.104446, 0.895221,
	-0.712470, 0.648024, 0.269169,
	-0.552011, -0.754424, 0.355146
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 74
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: VC 3 25		;! Object #25
$Class: VC 3
$Team: Neutral
$Location: 1215.692993, 155.329483, 2923.717041
$Orientation:
	-0.329215, -0.872867, 0.360168,
	-0.210870, 0.439759, 0.873010,
	-0.920409, 0.211459, -0.328837
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 52
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: VC 3 26		;! Object #26
$Class: VC 3
$Team: Neutral
$Location: -443.176910, -381.448364, 3197.202637
$Orientation:
	0.701197, -0.281265, -0.655144,
	-0.226652, 0.783291, -0.578865,
	0.675982, 0.554388, 0.485492
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 57
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: VC 3 27		;! Object #27
$Class: VC 3
$Team: Neutral
$Location: -1707.165039, -432.998993, 1109.132446
$Orientation:
	0.712814, 0.644711, 0.276124,
	-0.572137, 0.306811, 0.760609,
	0.405655, -0.700154, 0.587563
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 75
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: Aquarius 1		;! Object #28
$Class: PVF Anubis
$Team: Neutral
$Location: -768.138245, -152.874786, 2775.219238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 87
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
+Secondary Banks: ( "Enemy MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Aquarius 2		;! Object #29
$Class: PVF Anubis
$Team: Neutral
$Location: -1353.128296, 242.958694, 2883.256836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 49
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
+Secondary Banks: ( "Enemy MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Aquarius 4		;! Object #30
$Class: PVF Anubis
$Team: Neutral
$Location: -836.071716, -134.278992, 2242.865479
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 92
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
+Secondary Banks: ( "Enemy MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Virgo 1		;! Object #31
$Class: PVF Horus
$Team: Neutral
$Location: 3500.370605, 0.001333, 195.713226
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" )
+Secondary Banks: ( "Enemy MX-50" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Taurus 1		;! Object #32
$Class: PVF Seth
$Team: Neutral
$Location: 3300.008545, 0.001309, 602.102539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" )
+Secondary Banks: ( "Enemy MX-50" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Taurus 2		;! Object #33
$Class: PVF Seth
$Team: Neutral
$Location: 3199.670410, 0.001351, 508.116119
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" )
+Secondary Banks: ( "Enemy MX-50" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Scorpio 1		;! Object #34
$Class: PVF Anubis
$Team: Neutral
$Location: 2994.372803, 0.001348, 104.018082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
+Secondary Banks: ( "Enemy MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Scorpio 2		;! Object #35
$Class: PVF Anubis
$Team: Neutral
$Location: 2897.614746, 0.001313, 8.004448
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
+Secondary Banks: ( "Enemy MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Virgo 2		;! Object #36
$Class: PVF Horus
$Team: Neutral
$Location: 3395.360596, 0.001359, 105.672356
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" )
+Secondary Banks: ( "Enemy MX-50" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Victor		;! Object #37
$Class: PVC Aten
$Team: Neutral
$Location: -483.064667, 358.915741, 3502.343994
$Orientation:
	-0.223531, 0.179030, 0.958114,
	-0.114995, 0.971277, -0.208318,
	-0.967889, -0.156744, -0.196523
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "DirInspectPylons" 
   17 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: Unknown 1 1		;! Object #38
$Class: SF Scorpion
$Team: Hostile
$Location: -727.425720, -239.900314, 2581.296875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Unknown 1 2		;! Object #39
$Class: SF Scorpion
$Team: Hostile
$Location: -986.611511, -172.509064, 2206.038086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Unknown 1 3		;! Object #40
$Class: SF Scorpion
$Team: Hostile
$Location: -1386.119873, 259.474396, 2305.261963
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Unknown 1 4		;! Object #41
$Class: SF Scorpion
$Team: Hostile
$Location: -904.302979, 99.994377, 2393.810547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Unknown 3 1		;! Object #42
$Class: SF Basilisk
$Team: Hostile
$Location: 5299.587891, 0.001229, 702.839417
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Unknown 3 2		;! Object #43
$Class: SF Basilisk
$Team: Hostile
$Location: 5198.918457, 0.001177, 602.616272
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Unknown 2 1		;! Object #44
$Class: SB Shaitan
$Team: Hostile
$Location: -1332.504272, -229.344101, 2143.316162
$Orientation:
	-0.285189, 0.000000, -0.958471,
	0.000000, 1.000000, 0.000000,
	0.958471, 0.000000, -0.285189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Unknown 2 2		;! Object #45
$Class: SB Shaitan
$Team: Hostile
$Location: -1042.939209, 88.440674, 2848.255371
$Orientation:
	-0.285189, 0.000000, -0.958471,
	0.000000, 1.000000, 0.000000,
	0.958471, 0.000000, -0.285189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Unknown 2 3		;! Object #46
$Class: SB Shaitan
$Team: Hostile
$Location: -1601.345825, -70.793159, 2461.385254
$Orientation:
	-0.285189, 0.000000, -0.958471,
	0.000000, 1.000000, 0.000000,
	0.958471, 0.000000, -0.285189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Unknown 2 4		;! Object #47
$Class: SB Shaitan
$Team: Hostile
$Location: -1434.445801, 225.223129, 2787.796875
$Orientation:
	-0.285189, 0.000000, -0.958471,
	0.000000, 1.000000, 0.000000,
	0.958471, 0.000000, -0.285189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Unknown 3 3		;! Object #48
$Class: SF Basilisk
$Team: Hostile
$Location: 5399.452637, 0.001204, 600.752686
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Unknown 4 1		;! Object #49
$Class: SF Scorpion
$Team: Hostile
$Location: 5702.843262, 0.001491, 701.589478
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Unknown 4 2		;! Object #50
$Class: SF Scorpion
$Team: Hostile
$Location: 5599.368652, 0.001523, 600.713989
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Unknown 4 3		;! Object #51
$Class: SF Scorpion
$Team: Hostile
$Location: 5801.925293, 0.001557, 604.126831
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pylon C 1		;! Object #52
$Class: PVI Shah Extension
$Team: Neutral
$Location: 1500.000000, 100.000000, 0.000000
$Orientation:
	0.060759, 0.998153, 0.000000,
	-0.998153, 0.060759, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 74
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 100

$Name: Pylon C 2		;! Object #53
$Class: PVI Shah Pylon
$Team: Neutral
$Location: 1500.000000, 65.964226, 400.000000
$Orientation:
	0.199450, 0.979908, 0.000000,
	-0.979908, 0.199450, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 61
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 100

$Name: Pylon D 1		;! Object #54
$Class: PVI Shah Pylon
$Team: Neutral
$Location: 1500.000000, -602.861877, 0.000000
$Orientation:
	-0.341585, -0.910241, 0.234055,
	0.934680, -0.302916, 0.186050,
	-0.098452, 0.282318, 0.954256
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 32
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 100

$Name: Pylon D 2		;! Object #55
$Class: PVI Shah Pylon
$Team: Neutral
$Location: 1500.000000, -534.729736, 400.000000
$Orientation:
	-0.158508, -0.986117, 0.049490,
	0.982521, -0.152578, 0.106648,
	-0.097616, 0.065530, 0.993064
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 67
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 100

$Name: Pylon A 1		;! Object #56
$Class: PVI Shah Pylon
$Team: Neutral
$Location: 142.560440, -384.634918, -61.499107
$Orientation:
	0.553161, 0.386614, -0.737931,
	-0.808691, 0.461941, -0.364185,
	0.200082, 0.798211, 0.568179
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 37
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 100

$Name: Pylon A 2		;! Object #57
$Class: PVI Shah Pylon
$Team: Neutral
$Location: -7.937138, -183.671371, 630.133667
$Orientation:
	0.336205, 0.771858, 0.539632,
	-0.802474, 0.534695, -0.264834,
	-0.492953, -0.344002, 0.799162
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 48
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 100

$Name: PVI Shah Pylon 61		;! Object #58
$Class: PVI Shah Pylon
$Team: Neutral
$Location: -595.985413, -371.645691, 91.288887
$Orientation:
	-0.807089, 0.000000, -0.590431,
	0.000000, 1.000000, 0.000000,
	0.590431, 0.000000, -0.807089
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 1
+Group: 0
+Score: 100

$Name: PVF Anubis 62		;! Object #59
$Class: PVF Anubis
$Team: Neutral
$Location: -402.333557, 0.001040, 1662.390015
$Orientation:
	-0.711228, -0.073949, 0.699062,
	0.570348, -0.642022, 0.512359,
	0.410925, 0.763111, 0.498800
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 0
+Group: 0
+Score: 6

$Name: PVF Anubis 63		;! Object #60
$Class: PVF Anubis
$Team: Neutral
$Location: 363.763184, 0.000922, 1197.215698
$Orientation:
	0.971868, -0.178534, 0.153618,
	0.093870, -0.304579, -0.947850,
	0.216013, 0.935606, -0.279252
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 0
+Group: 0
+Score: 6

$Name: PVF Anubis 64		;! Object #61
$Class: PVF Anubis
$Team: Neutral
$Location: 1059.009399, 0.000921, 1897.832153
$Orientation:
	0.731688, 0.619960, -0.283342,
	-0.029965, -0.386021, -0.922004,
	-0.680981, 0.683109, -0.263870
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 0
+Group: 0
+Score: 6

$Name: Cue		;! Object #62
$Class: GTF Ulysses
$Team: Hostile
$Location: 1587372.500000, -0.000039, 5827704.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Scanning" 1 ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 8 total

$Name: Sigma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sigma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictorDies" 16 ) 
$Ships: (		;! 3 total
	"Sigma 1"
	"Sigma 2"
	"Sigma 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Sigma1" 50 ) ( ai-keep-safe-distance 50 ) )
+Flags:( "no-dynamic" )

$Name: Taurus
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Near Ship
+Arrival Distance: 700
$Arrival Anchor: <any hostile>
$Arrival Cue: ( or 
   ( is-destroyed-delay 
      4 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 4" 
   )
   ( < ( hits-left "Armaghast" ) 12 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Taurus 1"
	"Taurus 2"
)
$AI Goals: ( goals ( ai-chase-wing "Unknown 2" 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Scorpio
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Near Ship
+Arrival Distance: 700
$Arrival Anchor: <any hostile>
$Arrival Cue: ( percent-ships-destroyed 90 "Taurus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Scorpio 1"
	"Scorpio 2"
)
$AI Goals: ( goals ( ai-chase-wing "Unknown 1" 50 ) ( ai-chase-wing "Unknown 2" 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Victor
$Arrival Cue: ( has-arrived-delay 0 "Victor" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Virgo 1"
	"Virgo 2"
)
$AI Goals: ( goals ( ai-guard "Victor" 50 ) )
+Flags:( )

$Name: Unknown 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Unknown 1 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Unknown 1 1"
	"Unknown 1 2"
	"Unknown 1 3"
	"Unknown 1 4"
)
$AI Goals: ( goals ( ai-guard-wing "Unknown 2" 50 ) )
+Flags:( )

$Name: Unknown 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Unknown 2 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Unknown 2 1"
	"Unknown 2 2"
	"Unknown 2 3"
	"Unknown 2 4"
)
$AI Goals: ( goals ( ai-chase "Armaghast" 50 ) ( ai-chase "Victor" 50 ) )
+Flags:( )

$Name: Unknown 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Unknown 3 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: <any hostile>
$Arrival Cue: ( < ( hits-left "Victor" ) 95 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Unknown 3 1"
	"Unknown 3 2"
	"Unknown 3 3"
)
$AI Goals: ( goals ( ai-chase "Victor" 50 ) )
+Flags:( )

$Name: Unknown 4
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Unknown 4 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: <any hostile>
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 12 24 ) 
   "Unknown 3" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Unknown 4 1"
	"Unknown 4 2"
	"Unknown 4 3"
)
$AI Goals: ( goals ( ai-guard-wing "Unknown 3" 50 ) )
+Flags:( )

#Events		;! 18 total

$Formula: ( when 
   ( true ) 
   ( deactivate-glow-maps "Penitence" ) 
   ( ship-invisible "Cue" ) 
   ( ship-stealthy "Cue" ) 
)
+Name: Before
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "Sigma 3" 
      "High" 
      "Sigma3_01" 
      0 
      "Sigma 1" 
      "High" 
      "Sigma1_01" 
      6000 
      "Sigma 1" 
      "High" 
      "Sigma1_02" 
      11000 
      "Sigma 3" 
      "High" 
      "Sigma3_02" 
      12000 
      "Sigma 1" 
      "High" 
      "Sigma1_03" 
      5000 
      "Sigma 1" 
      "High" 
      "Sigma1_04" 
      7000 
      "Sigma 1" 
      "High" 
      "Sigma1_05" 
      11000 
      "Sigma 3" 
      "High" 
      "Sigma3_03" 
      12000 
      "Sigma 1" 
      "High" 
      "Sigma1_06" 
      9000 
   )
   ( ship-guardian-threshold 
      23 
      "Sigma 1" 
   )
   ( ship-guardian-threshold 
      34 
      "Sigma 3" 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 2 "Penitence" ) 
   ( send-message-list 
      "Sigma 1" 
      "High" 
      "Sigma1_07" 
      0 
      "Sigma 3" 
      "High" 
      "Sigma3_04" 
      13000 
      "Sigma 1" 
      "High" 
      "Sigma1_08" 
      5000 
      "Sigma 1" 
      "High" 
      "Sigma1_09" 
      9000 
   )
)
+Name: DirScanPenitence
+Repeat Count: 1
+Interval: 1
+Chained: 74
+Objective:  XSTR("Scan Penitence", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 4 "Cue" ) 
   ( send-message-list 
      "Sigma 1" 
      "High" 
      "Sigma1_10" 
      0 
      "Sigma 3" 
      "High" 
      "Sigma3_05" 
      18000 
      "Sigma 1" 
      "High" 
      "Sigma1_11" 
      7000 
   )
)
+Name: DirInspectPylons
+Repeat Count: 1
+Interval: 1
+Chained: 27
+Objective:  XSTR("Inspect Pylons", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Start" 70 ) 
   ( set-unscanned "Penitence" ) 
)
+Name: Scannable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "Sigma 1" ) 
   ( add-goal 
      "Sigma" 
      ( ai-waypoints "Sigma2" 89 ) 
   )
)
+Name: Fly
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "DirScanPenitence" 
      30 
   )
   ( clear-goals "Sigma" ) 
   ( add-goal 
      "Sigma" 
      ( ai-waypoints-once "Sigma3" 89 ) 
   )
)
+Name: Fly2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Victor" ) 
   ( clear-goals "Sigma" ) 
   ( add-goal 
      "Sigma" 
      ( ai-waypoints-once "Sigma4" 89 ) 
   )
)
+Name: Fly3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Start" 6 ) 
   ( add-goal 
      "Sigma" 
      ( ai-waypoints-once "Sigma1" 89 ) 
   )
)
+Name: Entering
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Unknown 3" ) 
   ( send-message-list 
      "Sigma 1" 
      "High" 
      "Sigma1_12" 
      0 
      "Sigma 3" 
      "High" 
      "Sigma3_06" 
      10000 
      "Sigma 1" 
      "High" 
      "Sigma1_13" 
      8000 
   )
)
+Name: Unknowns
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Victor" ) 
   ( send-message-list 
      "Sigma 1" 
      "High" 
      "Sigma1_14" 
      0 
      "Sigma 1" 
      "High" 
      "Sigma1_15" 
      8000 
      "Sigma 3" 
      "High" 
      "Sigma3_07" 
      6000 
   )
   ( clear-goals "Sigma" ) 
   ( add-goal 
      "Sigma" 
      ( ai-waypoints-once "Sigma1" 89 ) 
   )
)
+Name: VictorDies
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Sigma 2" ) 
   ( do-nothing ) 
)
+Name: DirRTB
+Repeat Count: 999
+Interval: 30
+Chained: 10
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "<any hostile>" 
      "Armaghast" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 4" 
      "Virgo" 
      "Scorpio" 
      "Taurus" 
      "Victor" 
   )
   ( and 
      ( < 
         ( distance "Sigma 2" "<argument>" ) 
         1200 
      )
      ( is-event-incomplete "Spotted!" ) 
   )
   ( send-message 
      "Sigma 1" 
      "High" 
      "Sigma1_16" 
   )
)
+Name: TooClose
+Repeat Count: 999
+Interval: 30
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "<any hostile>" 
      "Armaghast" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 4" 
      "Virgo" 
      "Scorpio" 
      "Taurus" 
      "Victor" 
   )
   ( < 
      ( distance "Sigma 2" "<argument>" ) 
      800 
   )
   ( unprotect-ship 
      "Sigma 1" 
      "Sigma 2" 
      "Sigma 3" 
   )
)
+Name: Spotted!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "DirScanPenitence" 
      26 
   )
   ( do-nothing ) 
)
+Name: Scanning Trigger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Sigma 2" "SigmaInspect:1" ) 
         700 
      )
      ( or 
         ( facing "Pylon C 1" 20 ) 
         ( facing "Pylon C 2" 20 ) 
         ( facing "Pylon D 1" 20 ) 
         ( facing "Pylon D 2" 20 ) 
      )
   )
   ( do-nothing ) 
)
+Name: Scanning
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Sigma" 
      "Sigma1" 
      0 
   )
   ( add-goal 
      "Sigma" 
      ( ai-play-dead 89 ) 
   )
)
+Name: Dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Sigma" 
      "Sigma4" 
      0 
   )
   ( add-goal 
      "Sigma" 
      ( ai-play-dead 89 ) 
   )
)
+Name: Dead2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Sigma" 
      "Sigma3" 
      0 
   )
   ( add-goal 
      "Sigma" 
      ( ai-play-dead 89 ) 
   )
)
+Name: Dead3
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Investigate Unknowns
$MessageNew:  XSTR("Investigate Unknowns", -1)
$end_multi_text
$Formula: ( is-event-true-delay "VictorDies" 12 ) 
+No music

#Waypoints		;! 5 lists total

$Name: Sigma1
$List: (		;! 1 points in list
	( 498.821594, -319.306183, -1098.520630 )
)

$Name: Sigma2
$List: (		;! 4 points in list
	( -1736.850708, 825.358154, -9.998339 )
	( 2801.330078, 924.577148, 156.077087 )
	( 2839.700195, -1087.327759, 121.701569 )
	( -1784.270508, -726.187988, -157.785049 )
)

$Name: Sigma3
$List: (		;! 1 points in list
	( 126.050598, -278.783752, 165.180740 )
)

$Name: SigmaInspect
$List: (		;! 1 points in list
	( 1500.757324, -236.375046, 16.908905 )
)

$Name: Sigma4
$List: (		;! 1 points in list
	( 995.680481, 546.499451, 701.585876 )
)

#Messages		;! 187 total


$Name: Sigma3_01

$Team: -1
$MessageNew:  XSTR("Sweet mercy, would you take a look at that!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: ph3_sg31.ogg

$Name: Sigma1_01

$Team: -1
$MessageNew:  XSTR("I'm starting the recording now... This is Sigma 1 of the GTD Amadeus, initiating recon of PVN depot under attack by Unknown forces in Vega, date 18th of January, 2335.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph3_sg11.ogg

$Name: Sigma1_02

$Team: -1
$MessageNew:  XSTR("Overall base integrity has been severely compromised - we enter unchallenged and possibly unnoticed. Sentry turrets are missing and asteroid debris has entered the base area.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph3_sg12.ogg

$Name: Sigma3_02

$Team: -1
$MessageNew:  XSTR("Over there! Unknowns have engaged the Vasudans!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: ph3_sg32.ogg

$Name: Sigma1_03

$Team: -1
$MessageNew:  XSTR("Keep clear of the firefight, Sigma 3. We don't want either side to get wind of us, you hear me?", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph3_sg13.ogg

$Name: Sigma1_04

$Team: -1
$MessageNew:  XSTR("Unknowns are attacking the PVC Armaghast and escort. The PVC Penitence has already been reduced to a derelict hulk. No sign of any other PVN ships.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph3_sg14.ogg

$Name: Sigma1_05

$Team: -1
$MessageNew:  XSTR("Not that I can confirm this at all, but I've got a visual on only eight Unknown fightercraft. My guess is that those eight ships took out the depot's defences and are simply cleaning up now.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph3_sg15.ogg

$Name: Sigma3_03

$Team: -1
$MessageNew:  XSTR("The entire base? Damn... well, we can definitely rule out the 'new class of Vasudan ship' theory, that's for sure.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: ph3_sg33.ogg

$Name: Sigma1_06

$Team: -1
$MessageNew:  XSTR("Sigma 2, why don't you get a scan of the wreck of the Penitence? Sigma 3 and I are going to do a quick perimeter check.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph3_sg16.ogg

$Name: Sigma1_07

$Team: -1
$MessageNew:  XSTR("All right, I'm pulling the data from your sensor log now... these weapon traces are like nothing I've ever seen before. We're talking an entirely different tech base both to us and the Vasudans.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph3_sg17.ogg

$Name: Sigma3_04

$Team: -1
$MessageNew:  XSTR("We can scratch the 'Vasudan creation gone wrong' theory, then.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: ph3_sg34.ogg

$Name: Sigma1_08

$Team: -1
$MessageNew:  XSTR("I hear that, Sigma 3. Wherever these Unknowns came from, it wasn't in charted space, and it had nothing to do with the Vasudans.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph3_sg18.ogg

$Name: Sigma1_09

$Team: -1
$MessageNew:  XSTR("Those refueling pylons seem relatively intact - the onboard computers might still be online. Sigma 2, take a look at C and D pylons. I'll check what's left of the A and B structure.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph3_sg19.ogg

$Name: Sigma1_10

$Team: -1
$MessageNew:  XSTR("Hmm... Well, I'm not getting much joy here, the electronics are shot to pieces. Intelligence might be able to get something out of the black box recordings on D pylon, though. Good work, Sigma 2.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph3_sg110.ogg

$Name: Sigma3_05

$Team: -1
$MessageNew:  XSTR("Another Vasudan cruiser incoming - the PVC Victor. The Zods just don't know when to quit, do they?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: ph3_sg35.ogg

$Name: Sigma1_11

$Team: -1
$MessageNew:  XSTR("Poor bastards... they won't make it out alive.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph3_sg111.ogg

$Name: Sigma1_12

$Team: -1
$MessageNew:  XSTR("Another wing of Unknowns coming in... I can barely see them, but visual outline is significantly different to the two Unknown ships we've encountered before.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph3_sg112.ogg

$Name: Sigma3_06

$Team: -1
$MessageNew:  XSTR("That's three different Unknown ship classes we've seen so far. No sign yet of an Unknown capital ship though.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: ph3_sg36.ogg

$Name: Sigma1_13

$Team: -1
$MessageNew:  XSTR("I know, and that worries me. We should have seen something by now. We should at least be able to trace the subspace signatures back to a point of origin, but it's like they're appearing out of space itself.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph3_sg113.ogg

$Name: Sigma1_14

$Team: -1
$MessageNew:  XSTR("There she goes. I think the Vasudans have lost this battle.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph3_sg114.ogg

$Name: Sigma1_15

$Team: -1
$MessageNew:  XSTR("We should get out of here. Those Unknowns will be coming after us any second now.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph3_sg115.ogg

$Name: Sigma3_07

$Team: -1
$MessageNew:  XSTR("Don't have to tell me twice. Returning to base.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: ph3_sg37.ogg

$Name: Sigma1_16

$Team: -1
$MessageNew:  XSTR("Watch your trajectory, Sigma 2. Stay away from the Unknowns.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph3_sg116.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 128 total

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$Ambient light level: 1104142

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$Starbitmap: nebulH8-whisp
+Angles: 6.195914 5.410516 2.443459
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 6.108648 5.585049 2.373646
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH9-whisp
+Angles: 6.021381 0.000000 2.356193
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 6.038835 5.585049 2.408552
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 6.003928 0.698131 2.460912
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH6-whisp
+Angles: 5.899208 1.919861 2.495819
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 5.759582 3.490656 2.548179
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 5.672316 0.349066 2.617992
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 5.637409 0.698131 2.635445
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH12-whisp
+Angles: 5.585049 0.000000 2.670352
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 0.174533 0.000000 2.530725
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC2-main
+Angles: 5.061451 5.497783 4.014254
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC1-main
+Angles: 5.148717 2.617992 3.839721
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 4.886918 3.490656 3.926988
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 5.235984 5.934115 3.926988
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 5.061451 2.617992 3.665189
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 5.148717 0.000000 3.665189
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 5.061451 1.396262 4.101521
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC4-whisp
+Angles: 5.235984 1.047197 4.188787
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.410516 1.745328 4.276053
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 5.497783 5.585049 4.276053
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 5.846848 4.537852 4.363320
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 0.000000 0.698131 4.363320
+ScaleX: 1.300000
+ScaleY: 1.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 0.261799 0.000000 4.276053
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 0.436332 0.000000 4.276053
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC14-whisp
+Angles: 0.523598 0.000000 4.188787
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC3-whisp
+Angles: 0.698131 4.014254 4.101521
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 0.436332 0.000000 4.014254
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 5.235984 5.585049 3.577922
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.235984 0.785398 3.490656
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 5.235984 0.349066 3.420843
+ScaleX: 1.300000
+ScaleY: 1.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 5.235984 0.000000 3.368483
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC3-whisp
+Angles: 5.218530 3.141590 3.316123
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 5.148717 5.235984 3.281216
+ScaleX: 1.300000
+ScaleY: 1.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 5.113811 1.396262 3.246310
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.026544 5.759582 3.193950
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 4.939278 1.570795 3.141590
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH3-main
+Angles: 5.113811 0.000000 3.892081
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 5.061451 0.000000 3.979347
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 4.974185 0.000000 3.839721
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 5.201077 5.934115 3.752455
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 5.201077 5.759582 3.577922
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 5.235984 5.759582 3.455749
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 5.201077 5.585049 3.316123
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 4.886918 0.000000 3.141590
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 0.523598 0.000000 4.153881
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC14-whisp
+Angles: 1.745328 0.000000 2.094393
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 1.396262 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 2.094393 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC4-whisp
+Angles: 1.745328 0.000000 2.268926
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 1.919861 0.698131 1.745328
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 1.745328 0.000000 2.094393
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 1.745328 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 1.658062 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 1.919861 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 75
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 0.000000
$Minimum: -8000.000000, -500.000000, -6000.000000
$Maximum: 8000.000000, 500.000000, 6000.000000

#Music

$Event Music: 7: Revelation
;;FSO 3.6.9;; $Substitute Event Music: FS1-5: Spook

$Briefing Music: Brief5
;;FSO 3.6.9;; $Substitute Briefing Music: FS1-BRIEF5

#End

