;
; music.tbl
;
; Specifies which .wav files to use for the different sections of event-driven sound-tracks
;
; format:  $Name:  filename.wav  num_measures (samples_per_measure)
;
#SoundTrack Start
$Soundtrack Name: 1: Genesis
$Name:	FS2_Amb_A01.wav		25.0		105840	; * Ambience 
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_B01.wav		3.8		81415		; * Enemy Arrival during Normal
$Name:	FS2_Btl_A01.wav		25.8		66150		; * Battle 1
$Name:	FS2_Btl_A02.wav		27.8		81415		; * Battle 2
$Name:	FS2_Btl_A03.wav		39.8		81415		; * Battle 3
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_B02.wav		3.8		81415		; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav		2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav		30.8		52920		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 2: Exodus
$Name:	FS2_Amb_B01.wav		17.0		132300	; * Ambience 
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_B01.wav		4.8		81415		; * Enemy Arrival during Normal
$Name:	FS2_Btl_B01.wav		39.8		132300	; * Battle 1
$Name:	FS2_Btl_B02.wav		23.8		75600		; * Battle 2
$Name:	FS2_Btl_B03.wav		31.8		75600		; * Battle 3
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_B04.wav		4.8		75600		; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav		2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_B02.wav		40.8		88200		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 3: Leviticus
$Name:	FS2_Amb_C01.wav		16.0		98916		; * Ambience 
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_C01.wav		3.8		99225		; * Enemy Arrival during Normal
$Name:	FS2_Btl_C01.wav		11.8		216491	; * Battle 1
$Name:	FS2_Btl_C02.wav		7.8		192437	; * Battle 2
$Name:	FS2_Btl_C03.wav		28.8		99225		; * Battle 3
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_C01.wav		3.8		99225		; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav		2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav		30.8		52920		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 4: Numbers
$Name:	FS2_Amb_A01.wav		25.0		105840	; * Ambience 
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_D01.wav		3.8		99362		; * Enemy Arrival during Normal
$Name:	FS2_Btl_D01.wav		15.8		115764	; * Battle 1
$Name:	FS2_Btl_D02.wav		23.8		115764	; * Battle 2
$Name:	FS2_Btl_D03.wav		23.8		115764	; * Battle 3
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_D01.wav		3.8		99362		; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav		2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_B02.wav		40.8		88200		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 5: Deuteronomy
$Name:	FS2_Amb_B01.wav		16.0		132300	; * Ambience 
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_D01.wav		3.8		99362		; * Enemy Arrival during Normal
$Name:	FS2_Btl_F01.wav		23.8		117600	; * Battle 1
$Name:	FS2_Btl_F02.wav		15.8		117600	; * Battle 2
$Name:	FS2_Btl_F03.wav		20.0		117600	; * Battle 3
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_D01.wav		3.8		99362		; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav		2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_B02.wav		40.8		88200		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Player dies
#SoundTrack End
;
#SoundTrack Start	         				; SoundTrack 5 from Inferno
$Soundtrack Name: 5: Hidden
$Name:	hidden.ogg				25.0	105840	; * Ambience 
$Name:	FS2_AArv_A01.wav			1.8	105840	; * Allied Arrival during Normal
$Name:	hidden_aarv.ogg				3.8	123540	; * Enemy Arrival during Normal
$Name:	htcombat1.ogg				55.8	52920	; Battle 1
$Name:	htcombat2.ogg				55.8	52920	; Battle 2
$Name:	none.wav				0.0	00000	; Battle 3
$Name:	FS2_AArv_A01.wav			1.8	105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_E01.wav				3.8	123530	; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav			2.8	52920	; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav			30.8	52920	; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav				23.8	132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav				23.8	132300	; * Player dies
#SoundTrack End						    ; End SoundTrack 5 From Inferno	
;
#SoundTrack Start
$Soundtrack Name: 6: Joshua
$Name:	FS2_Amb_C01.wav		16.0		98916		; * Ambience 
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_E02.wav		1.8		147000	; * Enemy Arrival during Normal
$Name:	FS2_Btl_G01.wav		25.8		88200		; * Battle 1
$Name:	FS2_Btl_G02.wav		19.8		88200		; * Battle 2
$Name:	FS2_Btl_G03.wav		31.8		88200		; * Battle 3
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_G02.wav		3.8		88200		; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav		2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav		30.8		52920		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 7: Revelation
$Name:	FS2_Amb_E01.wav		14.0		73500		; * Ambience 
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_E02.wav		1.8		147000	; * Enemy Arrival during Normal
$Name:	FS2_Btl_E01.wav		27.8		147000	; * Battle 1
$Name:	FS2_Btl_E02.wav		23.8		88200		; * Battle 2
$Name:	FS2_Btl_E03.wav		22.8		88200		; * Battle 3
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_E02.wav		1.8		147000	; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav		2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav		30.8		52920		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Player dies
#SoundTrack End
;
#SoundTrack Start         					; SoundTrack 8 from Inferno
$Soundtrack Name: 8: Definitive
$Name:	dambient.ogg				14.0	73500	; * Ambience 
$Name:	FS2_AArv_A01.wav			1.8	105840	; * Allied Arrival during Normal
$Name:	dearv.ogg				4.8	81415	; * Enemy Arrival during Normal
$Name:	dcombat1.ogg				37.8	147000	; * Battle 1
$Name:	dcombat2.ogg				37.8	147000	; * Battle 2
$Name:	none.wav				0	0	; * Battle 3
$Name:	FS2_AArv_A01.wav			1.8	105840	; * Allied Arrival during Battle
$Name:	dearv.ogg				4.8	81415	; * Enemy Arrival during Battle
$Name:	dgoal.ogg				4.8	52920	; * Victory 1 ( goal completed )
$Name:	2RVict.wav				30.8	52920	; * Victory 2	( all enemies dead, goals completed )
$Name:	ddeath.ogg				23.8	132300	; * Goal Failed
$Name:	ddeath.ogg				23.8	132300	; * Player dies
#SoundTrack End							; End SoundTrack 8 From Inferno
;
#SoundTrack Start
$Soundtrack Name: FS1-1: Fortress
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name:	m1_NRML1.wav		31.9		36572		; Normal 1
$Name:	m1_AARV1.wav		3.8		36150		; Allied Arrival during Normal
$Name:	m1_EARV1.wav		3.8		36150		; Enemy Arrival during Normal
$Name:	m1_BTTL1.wav		31.8		36150		; Battle 1
$Name:	m1_BTTL2.wav		15.8		36150		; Battle 2
$Name:	none.wav			15.8		36150		; Battle 3
$Name:	m1_AARV2.wav		3.8		36150		; Allied Arrival during Battle
$Name:	m1_EARV2.wav		3.8		36150		; Enemy Arrival during Battle
$Name:	m1_VICT1.wav		1.8		36150		; Victory 1 ( goal completed )
$Name:	m1_VICT2.wav		33.8		35800		; Victory 2	( all enemies dead, goals completed )
$Name:	none.wav			1.8		36150		; Goal Failed
$Name:	m1_DEAD.wav			19.8		35800		; Player dies
$Name:	m1_NRML2.wav		15.9		36150		; Normal 2
$Name:	m1_NRML3.wav		15.8		36150		; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-2: March
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name:	m2_NRML1.wav		27.8		52920		; Normal 1
$Name:	m2_AARV1.wav		3.8		52920		; Allied Arrival during Normal
$Name:	m2_EARV1.wav		3.84		52920		; Enemy Arrival during Normal
$Name:	m2_BTTL1.wav		15.8		52920		; Battle 1
$Name:	m2_BTTL2.wav		15.8		52920		; Battle 2
$Name:	none.wav			15.8		52920		; Battle 3
$Name:	m2_AARV2.wav		1.8		52920		; Allied Arrival during Battle
$Name:	m2_EARV2.wav		1.8		52920		; Enemy Arrival during Battle
$Name:	m2_VICT1.wav		1.8		52920		; Victory 1 ( goal completed )
$Name:	m2_VICT2.wav		26.8		52920 	; Victory 2	( all enemies dead, goals completed )
$Name:	none.wav			1.8		36150		; Goal Failed
$Name:	m2_DEAD.wav			9.8		52920		; Player dies
$Name:	m2_NRML2.wav		28.8		52920		; Normal 2
$Name:	m2_NRML3.wav		19.8		52920		; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-3: Chaser
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name:	m3_NRML1.wav		31.8		41344		; Normal 1
$Name:	m3_AARV1.wav		3.8		41344		; Allied Arrival during Normal
$Name:	m3_EARV1.wav		3.8		41344		; Enemy Arrival during Normal
$Name:	m3_BTTL1.wav		31.8		41344		; Battle 1
$Name:	m3_BTTL2.wav		25.8		41344		; Battle 2
$Name:	none.wav			25.8		41344		; Battle 3
$Name:	m3_AARV2.wav		1.8		41344		; Allied Arrival during Battle
$Name:	m3_EARV2.wav		1.8		41344		; Enemy Arrival during Battle
$Name:	m3_VICT1.wav		1.8		41344		; Victory 1 ( goal completed )
$Name:	m3_VICT2.wav		31.8		41344		; Victory 2	( all enemies dead, goals completed )
$Name:	none.wav			1.8		36150		; Goal Failed
$Name:	m1_DEAD.wav			19.8		35800		; Player dies
$Name:	m3_NRML2.wav		11.8		41344		; Normal 2
$Name:	m3_NRML3.wav		7.8		41344		; Normal 3
#SoundTrack End
;										
#SoundTrack Start
$Soundtrack Name: FS1-4: Worlds Apart
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name:	m4_NRML1.wav		23.8		61535		; Normal 1
$Name:	m4_AARV1.wav		1.8		61535		; Allied Arrival during Normal
$Name:	m4_EARV1.wav		1.8		61535		; Enemy Arrival during Normal
$Name:	m4_BTTL1.wav		19.8		54745		; Battle 1
$Name:	m4_BTTL2.wav		15.8		54745		; Battle 2
$Name:	none.wav			15.8		54745		; Battle 3
$Name:	m4_AARV2.wav		1.8		75600		; Allied Arrival during Battle
$Name:	m4_EARV2.wav		1.8		75600		; Enemy Arrival during Battle
$Name:	m4_VICT1.wav		2.8		66150		; Victory 1 ( goal completed )
$Name:	m4_VICT2.wav		19.8		66150		; Victory 2	( all enemies dead, goals completed )
$Name:	none.wav			1.8		36150		; Goal Failed
$Name:	m2_DEAD.wav			9.8		47500		; Player dies
$Name:	m4_NRML2.wav		15.8		61535		; Normal 2
$Name:	m4_NRML3.wav		27.8		44100		; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-5: Spook
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name:	m5_NRML1.wav		27.8		48109		; Normal 1
$Name:	m5_AARV1.wav		3.8		48109		; Allied Arrival during Normal
$Name:	m5_EARV1.wav		3.8		48109		; Enemy Arrival during Normal
$Name:	m5_BTTL1.wav		21.8		48109		; Battle 1
$Name:	m5_BTTL2.wav		19.8		48109		; Battle 2
$Name:	none.wav			19.8		48109		; Battle 3
$Name:	m5_AARV2.wav		3.8		48109		; Allied Arrival during Battle
$Name:	m5_EARV2.wav		3.8		48109		; Enemy Arrival during Battle
$Name:	m5_VICT1.wav		1.8		48109		; Victory 1 ( goal completed )
$Name:	m5_VICT2.wav		21.8		48109 	; Victory 2	( all enemies dead, goals completed )
$Name:	none.wav			1.8		36150		; Goal Failed
$Name:	m5_DEAD.wav			12.8		48109 	; Player dies
$Name:	m5_NRML2.wav		11.8		48109		; Normal 2
$Name:	m5_NRML3.wav		29.8		48109		; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-6: Haunted
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name:	m6_NRML1.wav		32.8		44100		; Normal 1
$Name:	m6_AARV1.wav		3.8		44100		; Allied Arrival during Normal
$Name:	m6_EARV1.wav		3.8		44100		; Enemy Arrival during Normal
$Name:	m6_BTTL1.wav		23.8		44100		; Battle 1
$Name:	m6_BTTL2.wav		19.8		44100		; Battle 2
$Name:	none.wav			19.8		44100		; Battle 3
$Name:	m6_AARV2.wav		3.8		44100		; Allied Arrival during Battle
$Name:	m6_EARV2.wav		3.8		44100		; Enemy Arrival during Battle
$Name:	m6_VICT1.wav		1.8		44100		; Victory 1 ( goal completed )
$Name:	m1_VICT2.wav		33.8		36150		; Victory 2	( all enemies dead, goals completed )
$Name:	none.wav			1.8		36150		; Goal Failed
$Name:	m2_DEAD.wav			9.8		52920		; Player dies
$Name:	m6_NRML2.wav		45.8		44100		; Normal 2
$Name:	m6_NRML3.wav		39.8		44100		; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-7: Marauder
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name:	m7_NRML1.wav		39.8		52920		; Normal 1
$Name:	m7_AARV1.wav		1.8		58800		; Allied Arrival during Normal
$Name:	m7_EARV1.wav		1.8		58800		; Enemy Arrival during Normal
$Name:	m7_BTTL1.wav		23.8		58800		; Battle 1
$Name:	m7_BTTL2.wav		15.8		58800		; Battle 2
$Name:	m7_BTTL3.wav		19.8		58800		; Battle 3
$Name:	m7_AARV2.wav		1.8		58800		; Allied Arrival during Battle
$Name:	m7_EARV2.wav		1.8		58800		; Enemy Arrival during Battle
$Name:	m1_VICT1.wav		1.8		36150		; Victory 1 ( goal completed )
$Name:	m2_VICT2.wav		26.8		52920 	; Victory 2	( all enemies dead, goals completed )
$Name:	none.wav			1.8		36150		; Goal Failed
$Name:	m7_DEAD.wav			9.8		58800		; Player dies
$Name:	m7_NRML2.wav		23.8		52920		; Normal 2
$Name:	none.wav			24.8		62258		; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-8: Strike
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name:	m8_NRML1.wav		15.8		66150		; Normal 1
$Name:	m8_AARV1.wav		1.8		66150		; Allied Arrival during Normal
$Name:	m8_EARV1.wav		1.8		66150		; Enemy Arrival during Normal
$Name:	m8_BTTL1.wav		7.8		66150		; Battle 1
$Name:	m8_BTTL2.wav		11.8		66150		; Battle 2
$Name:	m8_BTTL3.wav		9.8		66150		; Battle 3
$Name:	m8_AARV2.wav		1.8		66150		; Allied Arrival during Battle
$Name:	m8_EARV2.wav		1.8		66150		; Enemy Arrival during Battle
$Name:	m1_VICT1.wav		1.8		36150		; Victory 1 ( goal completed )
$Name:	m8_VICT2.wav		31.8		52920 	; Victory 2	( all enemies dead, goals completed )
$Name:	none.wav			1.8		36150		; Goal Failed
$Name:	m7_DEAD.wav			9.8		58800		; Player dies
$Name:	m8_NRML2.wav		15.8		66150		; Normal 2
$Name:	m8_NRML3.wav		15.8		66150		; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-9: Monolith
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name:	m9_NRML1.wav		15.8		73500		; Normal 1
$Name:	m9_AARV1.wav		1.8		66150		; Allied Arrival during Normal
$Name:	m9_EARV1.wav		1.8		66150		; Enemy Arrival during Normal
$Name:	m9_BTTL1.wav		23.8		37800		; Battle 1
$Name:	m9_BTTL2.wav		23.8		37800		; Battle 2
$Name:	m9_BTTL1.wav		23.8		37800		; Battle 3
$Name:	m9_AARV2.wav		1.8		52920		; Allied Arrival during Battle
$Name:	m9_EARV2.wav		1.8		52920		; Enemy Arrival during Battle
$Name:	m1_VICT1.wav		1.8		36150		; Victory 1 ( goal completed )
$Name:	m8_VICT2.wav		31.8		52920 	; Victory 2	( all enemies dead, goals completed )
$Name:	none.wav			1.8		36150		; Goal Failed
$Name:	m7_DEAD.wav			9.8		58800		; Player dies
$Name:	m9_NRML2.wav		15.8		73500		; Normal 2
$Name:	m8_NRML3.wav		15.8		66150		; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-10: Darkside
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name:	m10_NRML1.wav		39.8		52920		; Normal 1
$Name:	m10_AARV1.wav		3.8		44100		; Allied Arrival during Normal
$Name:	m10_EARV1.wav		1.8		44100		; Enemy Arrival during Normal
$Name:	m10_BTTL1.wav		15.8		66150		; Battle 1
$Name:	m10_BTTL2.wav		11.8		66150		; Battle 2
$Name:	m10_BTTL3.wav		9.8		66150		; Battle 3
$Name:	m10_AARV1.wav		3.8		44100		; Allied Arrival during Battle
$Name:	m10_EARV2.wav		3.8		44100		; Enemy Arrival during Battle
$Name:	m2_VICT1.wav		1.8		52920		; Victory 1 ( goal completed )
$Name:	m2_VICT2.wav		26.8		52920		; Victory 2	( all enemies dead, goals completed )
$Name:	none.wav			1.8		36150		; Goal Failed
$Name:	m1_DEAD.wav			19.8		35800		; Player dies
$Name:	none.wav			00.0		00000		; Normal 2
$Name:	none.wav			00.0		00000		; Normal 3
#SoundTrack End
;

#SoundTrack Start	         				; Creepy Shivan Soundtrack
$Soundtrack Name: 8: Shiva
$Name:	INF_Shiva_Amb.ogg			18.5	176000	; * Ambience 
$Name:	FS2_AArv_A01.wav			1.8		105840	; * Allied Arrival during Normal
$Name:	INF_Shiva_EArv01.ogg		4.5		176000	; * Enemy Arrival during Normal
$Name:	INF_Shiva_B1.ogg			19.5	176000	; * Battle 1
$Name:	INF_Shiva_B2.ogg			19.0	176000	; * Battle 2
$Name:	INF_Shiva_B3.ogg			18.5	176000	; * Battle 3
$Name:	FS2_AArv_A01.wav			1.8		105840	; * Allied Arrival during Battle
$Name:	INF_Shiva_EArv01.ogg		5.0		176000	; * Enemy Arrival during Battle
$Name:  VictoryShort.ogg 			4.0 	211680 ; * Victory 1 ( goal completed ) 
$Name:  VictoryLong.ogg 			32.0 	188996 ; * Victory 2 ( all enemies dead, goals completed ) 
$Name:  FS2_Dth_A01.wav 			23.8 	132300 ; * Goal Failed 
$Name:  Death.ogg 					32.0 	157961 ; * Player dies 
#SoundTrack End							; End Soundtrack

#SoundTrack Start	     					; Vasudan SoundTrack
$Soundtrack Name: 9: Egypt
+Allied Arrival Overlay: NO
$Name:	INF_Sebek_Amb.ogg			18.5	176000	; * Ambience
$Name:	INF_Sebek_AArv1.ogg			4.0		176000	; * Allied Arrival during Normal
$Name:	INF_Sebek_EArv.ogg			9.0		176000	; * Enemy Arrival during Normal
$Name:	INF_Sebek_B1.ogg			18.5	176000	; * Battle 1
$Name:	INF_Sebek_B2.ogg			28.5	176000	; * Battle 2
$Name:	none.ogg					0.0		00000	; * Battle 3 ( null )
$Name:	INF_Sebek_AArv2.ogg			1.8		176000	; * Allied Arrival during Battle
$Name:	INF_Sebek_EArv.ogg			9.0		176000	; * Enemy Arrival during Normal
$Name:  VictoryShort.ogg 			4.0 	211680 ; * Victory 1 ( goal completed ) 
$Name:  VictoryLong.ogg 			32.0 	188996 ; * Victory 2 ( all enemies dead, goals completed ) 
$Name:  FS2_Dth_A01.wav 			23.8 	132300 ; * Goal Failed 
$Name:  Death.ogg 					32.0 	157961 ; * Player dies 
#SoundTrack End							; End Soundtrack

#SoundTrack Start	         				; EA SoundTrack Ambush
$Soundtrack Name: 10: Fallen
+Allied Arrival Overlay: NO
$Name:	INF_Fallen_Amb.ogg			31.5	176000	; * Ambience 
$Name:	INF_Fallen_AArv01.ogg		10.5	176000	; * Allied Arrival during Normal
$Name:	INF_Fallen_EArv01.ogg		10.0	176000	; * Enemy Arrival during Normal
$Name:	INF_Fallen_B01.ogg			24.0 	176000	; * Battle 1
$Name:	INF_Fallen_B02.ogg			21.0 	176000	; * Battle 2
$Name:	none.ogg					0.0		00000	; * Battle 3 ( null )
$Name:	INF_Fallen_AArv02.ogg		9.5		176000	; * Allied Arrival during Battle
$Name:	INF_Fallen_EArv02.ogg		10.0	176000	; * Enemy Arrival during Battle
$Name:  VictoryShort.ogg 			4.0 	211680 ; * Victory 1 ( goal completed ) 
$Name:  VictoryLong.ogg 			32.0 	188996 ; * Victory 2 ( all enemies dead, goals completed ) 
$Name:  FS2_Dth_A01.wav 			23.8 	132300 ; * Goal Failed 
$Name:  Death.ogg 					32.0 	157961 ; * Player dies 
#SoundTrack End							; End Soundtrack

#SoundTrack Start	         				; Unknown Battle Soundtrack
$Soundtrack Name: 11: Hidden
$Name:	hidden.ogg					25.0	105840	; * Ambience 
$Name:	FS2_AArv_A01.wav			1.8		105840	; * Allied Arrival during Normal
$Name:	hidden_aarv.ogg				3.8		123540	; * Enemy Arrival during Normal
$Name:	htcombat1.ogg				55.8	52920	; * Battle 1
$Name:	htcombat2.ogg				55.8	52920	; * Battle 2
$Name:	none.ogg					0.0		00000	; * Battle 3 ( null )
$Name:	FS2_AArv_A01.wav			1.8		105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_E02.ogg				1.8		294000	; * Enemy Arrival during Battle
$Name:  VictoryShort.ogg 			4.0 	211680 ; * Victory 1 ( goal completed ) 
$Name:  VictoryLong.ogg 			32.0 	188996 ; * Victory 2 ( all enemies dead, goals completed ) 
$Name:  FS2_Dth_A01.wav 			23.8 	132300 ; * Goal Failed 
$Name:  Death.ogg 					32.0 	157961 ; * Player dies 
#SoundTrack End							; End Soundtrack

#SoundTrack Start         					; Standard Battle Soundtrack
$Soundtrack Name: 12: Historic
+Allied Arrival Overlay: NO
$Name:	INF_Historic_Amb.ogg		29.0	176000	; * Ambience 
$Name:	INF_Historic_AArv.ogg		10.0	176000	; * Allied Arrival during Normal
$Name:	INF_Historic_EArv01.ogg		6.0		176000	; * Enemy Arrival during Normal
$Name:	INF_Historic_B01.ogg		15.0	176000	; * Battle 1
$Name:	INF_Historic_B02.ogg		20.0	176000	; * Battle 2
$Name:	INF_Historic_B03.ogg		15.0	176000	; * Battle 3
$Name:	INF_Historic_AArv.ogg		1.8		176000	; * Allied Arrival during Battle
$Name:	INF_Historic_EArv02.ogg		3.5		176000	; * Enemy Arrival during Battle
$Name:  VictoryShort.ogg 			4.0 	211680 ; * Victory 1 ( goal completed ) 
$Name:  VictoryLong.ogg 			32.0 	188996 ; * Victory 2 ( all enemies dead, goals completed ) 
$Name:  FS2_Dth_A01.wav 			23.8 	132300 ; * Goal Failed 
$Name:  Death.ogg 					32.0 	157961 ; * Player dies 
#SoundTrack End							; End SoundTrack

#SoundTrack Start         					; Decision Battle SoundTrack
$Soundtrack Name: 13: Definitive
$Name:	dambient.ogg				14.0	73500	; * Ambience 
$Name:	FS2_AArv_A01.wav			1.8		105840	; * Allied Arrival during Normal
$Name:	dearv.ogg					4.8		81415	; * Enemy Arrival during Normal
$Name:	dcombat1.ogg				37.8	147000	; * Battle 1
$Name:	dcombat2.ogg				37.8	147000	; * Battle 2
$Name:	none.ogg					0		0		; * Battle 3 ( null )
$Name:	FS2_AArv_A01.wav			1.8		105840	; * Allied Arrival during Battle
$Name:	dearv.ogg					4.8		81415	; * Enemy Arrival during Battle
$Name:	dgoal.ogg					4.8		52920	; * Victory 1 ( goal completed )
$Name:	2RVict.wav					30.8	52920	; * Victory 2	( all enemies dead, goals completed )
$Name:	ddeath.ogg					23.8	132300	; * Goal Failed
$Name:	ddeath.ogg					23.8	132300	; * Player dies
#SoundTrack End							; End SoundTrack

#SoundTrack Start         					; Big Battle SoundTrack
$Soundtrack Name: 14: Syphon
+Allied Arrival Overlay: NO
$Name:	2ndRAmb.ogg					24.0	85022	; * Ambience 
$Name:	2ndRGArv.ogg				2.0		170044	; * Allied Arrival during Normal
$Name:	2ndREArv.ogg				4.0		170044	; * Enemy Arrival during Normal
$Name:	2ndRBattle2.ogg				32.0	170044	; * Battle 2
$Name:	2ndRBattle1.ogg				16.0	170044	; * Battle 1
$Name:	2ndRBattle3.ogg				24.0	170044	; * Battle 3
$Name:	2ndRGArv.ogg				2.0		170044	; * Allied Arrival during Battle
$Name:	2ndREArv.ogg				4.0		170044	; * Enemy Arrival during Battle
$Name:	2ndRGoal.ogg				4.0		170044	; * Victory 1 ( goal completed )
$Name:	2ndRVict.ogg				25.5	170044	; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav				23.8	132300	; * Goal Failed
$Name:	2RDeath.ogg					24.0	170044	; * Player dies
#SoundTrack End

#SoundTrack Start	         				; FrenziedSoundTrack
$Soundtrack Name: 15: Frantic
$Name:	f_ambient.ogg				39.0	132300	; * Ambience 
$Name:	FS2_AArv_A01.wav			1.8		105840	; * Allied Arrival during Normal
$Name:	frantic_earv.ogg			3.8		99362	; * Enemy Arrival during Normal
$Name:	frantic_b1.ogg				22.8	117600	; * Battle 1
$Name:	frantic_b2.ogg				22.8	117600	; * Battle 2
$Name:	none.ogg					0		0		; * Battle 3 ( null )
$Name:	FS2_AArv_A01.wav			1.8		105840	; * Allied Arrival during Battle
$Name:	frantic_earv.ogg			3.8		99362	; * Enemy Arrival during Battle
$Name:  VictoryShort.ogg 			4.0 	211680 ; * Victory 1 ( goal completed ) 
$Name:  VictoryLong.ogg 			32.0 	188996 ; * Victory 2 ( all enemies dead, goals completed ) 
$Name:  FS2_Dth_A01.wav 			23.8 	132300 ; * Goal Failed 
$Name:  Death.ogg 					32.0 	157961 ; * Player dies 
#SoundTrack End							; End Soundtrack

#SoundTrack Start	         				; EA Aggressive Soundtrack
$Soundtrack Name: 16: Terra
$Name:	INF_Terra_Amb.ogg			14.5	176000	; * Ambience 
$Name:	FS2_AArv_A01.wav			1.8		105840	; * Allied Arrival during Normal
$Name:	INF_Terra_EArv.ogg			7.0		176000	; * Enemy Arrival during Normal
$Name:	INF_Terra_B1.ogg			22.0	176000	; * Battle 1
$Name:	INF_Terra_B2.ogg			21.5	176000	; * Battle 2
$Name:	INF_Terra_B3.ogg			22.0	176000	; * Battle 3
$Name:	FS2_AArv_A01.wav			1.8		105840	; * Allied Arrival during Battle
$Name:	INF_Terra_EArv.ogg			7.0		176000	; * Enemy Arrival during Battle
$Name:  VictoryShort.ogg 			4.0 	211680 ; * Victory 1 ( goal completed ) 
$Name:  VictoryLong.ogg 			32.0 	188996 ; * Victory 2 ( all enemies dead, goals completed ) 
$Name:  FS2_Dth_A01.wav 			23.8 	132300 ; * Goal Failed 
$Name:  Death.ogg 					32.0 	157961 ; * Player dies 
#SoundTrack End							; End Soundtrack

#SoundTrack Start	         				; Shivan Aggressive Soundtrack
$Soundtrack Name: 17: Rupture
$Name:	INF_Rupture_Amb.ogg			57.5	176000	; * Ambience 
$Name:	FS2_AArv_A01.wav			1.8		105840	; * Allied Arrival during Normal
$Name:	INF_Rupture_EArv01.ogg		13.0	176000	; * Enemy Arrival during Normal
$Name:	INF_Rupture_B01.ogg			29.0	176000	; * Battle 1
$Name:	INF_Rupture_B02.ogg			31.0	176000	; * Battle 2
$Name:	none.ogg					0.0		0		; * Battle 3 ( null )
$Name:	FS2_AArv_A01.wav			1.8		105840	; * Allied Arrival during Battle
$Name:	INF_Rupture_EArv02.ogg		7.5		176000	; * Enemy Arrival during Battle
$Name:  VictoryShort.ogg 			4.0 	211680 ; * Victory 1 ( goal completed ) 
$Name:  VictoryLong.ogg 			32.0 	188996 ; * Victory 2 ( all enemies dead, goals completed ) 
$Name:  FS2_Dth_A01.wav 			23.8 	132300 ; * Goal Failed 
$Name:  Death.ogg 					32.0 	157961 ; * Player dies 
#SoundTrack End							; End Soundtrack

#SoundTrack Start         					; Decision Battle SoundTrack
$Soundtrack Name: 18: Angels
$Name:	Angels_Ambience.ogg			21		176400	; * Ambience1 
$Name:	FS2_AArv_A01.wav			1.8		105840	; * Allied Arrival during Normal
$Name:	dearv.ogg					4.8		81415	; * Enemy Arrival during Normal
$Name:	dcombat1.ogg				37.8	147000	; * Battle 1
$Name:	dcombat2.ogg				37.8	147000	; * Battle 2
$Name:	none.ogg					0		0		; * Battle 3 ( null )
$Name:	FS2_AArv_A01.wav			1.8		105840	; * Allied Arrival during Battle
$Name:	dearv.ogg					4.8		81415	; * Enemy Arrival during Battle
$Name:	dgoal.ogg					4.8		52920	; * Victory 1 ( goal completed )
$Name:	2RVict.wav					30.8	52920	; * Victory 2	( all enemies dead, goals completed )
$Name:	ddeath.ogg					23.8	132300	; * Goal Failed
$Name:	ddeath.ogg					23.8	132300	; * Player dies
#SoundTrack End							; End SoundTrack
;
#Menu Music Start
$Name:		Brief1
$Filename:	FS2_Brief_01.wav			; briefing music 1

$Name:		Brief2
$Filename:	FS2_Brief_02.wav			; briefing music 2

$Name:		Brief3
$Filename:	FS2_Brief_03.wav			; briefing music 3

$Name:		Brief4
$Filename:	FS2_Brief_04.wav			; briefing music 4

$Name:		Brief5
$Filename:	FS2_Brief_05.wav			; briefing music 5

$Name:		Brief6
$Filename:	FS2_Btl_A01.wav			; briefing music 6

$Name:		Brief7
$Filename:	FS2_Cinema2.wav			; briefing music 7

$Name:		Success
$Filename:	FS2_DB_01.wav			; debriefing success music

$Name:		Average
$Filename:	FS2_DB_02.wav			; debriefing average music

$Name:		Failure
$Filename:	FS2_DB_03.wav			; debriefing failure music

$Name:		SAHU_Success
$Filename:	DBGood.ogg				; debriefing success music

$Name:		SAHU_Average
$Filename:	DBBad.wav				; debriefing average music

$Name:		SAHU_Failure
$Filename:	DBBad.ogg				; debriefing failure music

$Name:		Aquitaine
$Filename:	Aquitaine.wav			; Main menu music

$Name:		Psampik
$Filename:	Psampik.wav				; Vasudan menu music

$Name:		Cinema
$Filename:	FS2_Cinema2.wav			; credits music

$Name:		FS1-BRIEF1
$Filename:	Brief1.wav				; briefing music 1

$Name:		FS1-BRIEF2
$Filename:	Brief2.wav				; briefing music 2

$Name:		FS1-BRIEF3
$Filename:	m5_nrml3.wav			; briefing music 3

$Name:		FS1-BRIEF4
$Filename:	m8_nrml3.wav			; briefing music 4

$Name:		FS1-BRIEF5
$Filename:	m2_nrml3.wav			; briefing music 5

$Name:		FS1-BRIEF6
$Filename:	m4_nrml3.wav			; briefing music 6

$Name:		FS1-BRIEF7
$Filename:	m10_nrml1.wav			; briefing music 7

$Name:		FS1-Success
$Filename:	Debrief01.wav			; debriefing success music

$Name:		FS1-Failure
$Filename:	Fail1.wav				; debriefing failure music

$Name:		FS1-Choco Mousse
$Filename:	Title.wav				; Main menu music

$Name:		SAHU-Theme
$Filename:	SAHU_Theme.wav				; Main menu music

$Name:		FS1-Crème Brûlée
$Filename:	fs2betamainhall.wav		; Main menu music for ST:R

$Name:		FS1-Cinema
$Filename:	Cinema.wav				; credits music

$Name:		Brief_Tiamat				
$Filename:	INF_Tiamat.ogg				; briefing music 1

$Name:		Brief_ominous
$Filename:	paxdisturbia.ogg			; ominous briefing

$Name:		Brief_EA
$Filename:	Snowfall.ogg				; EA ominous briefing

$Name:		Brief_climax
$Filename:	fray.ogg					; briefing music for climax battles

$Name:		Brief_vasudan
$Filename:	zoddesert.ogg 				; Vasudan briefing

$Name:		Brief_ancient
$Filename:	m8_NRML3.ogg				; Ancients Briefing

$Name:		Brief_sol
$Filename:	INFBrief01.ogg				; Sol Briefing

$Name:		Brief_unknown
$Filename:	midnight_hours.ogg			; briefing for the unknown

$Name:		Brief_voyage
$Filename:	voyage.ogg					; another zod briefing

$Name:		Brief_harmonium			
$Filename:	INF_Encapsulation.ogg		; very good briefing

$Name:		Brief_HE
$Filename:	HEtheme.ogg					; high energy briefing music

$Name:		Brief_Focused
$Filename:	EmergencyProcedure.ogg		; Focused briefing music

$Name:		Brief_Psamtik
$Filename:	mhall2.ogg					; zod-ish briefing music

$Name:		Mainscreen
$Filename:	Lock_and_Load.ogg			; Main menu music

$Name:		Galatea
$Filename:	Galatea.ogg					; Galatea music???

$Name:		Credits
$Filename:	Olistolith.ogg				; credits music

#Menu Music End
