#Mission Info

$Version: 0.10
$Name:  XSTR("Search and Rescue", -1)
$Author: Blaise Russel
$Created: 10/10/03 at 16:56:04
$Modified: 06/17/22 at 13:51:42
$Notes:
This is a FRED created mission

$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: 976.821472, 1174.960815, 3000.001221
+Viewer orient:
	-1.000000, 0.000002, 0.000625,
	-0.000160, 0.965904, -0.258899,
	-0.000604, -0.258899, -0.965904


$Skybox Model: Abelt_sky.pof
+Skybox Orientation:
	-0.998630, 0.000000, 0.052336,
	0.051946, 0.121869, 0.991186,
	-0.006378, 0.992546, -0.121702

$AI Profile: INFERNO

#Command Briefing

$Stage Text:
 XSTR("Welcome aboard, pilots. I am Admiral Adie, and I would like to welcome you to the EAD Lindos with warmth and happiness, but recent news from EA Command is less than cheerful.

The EAD Tereus has been destroyed. While she was on a routine sweep of the Asteroid Belt, a heavy pirate attack force attacked and destroyed her. This is a great loss to us all - the Tereus was the flagship of the Earth Alliance and carried many fine pilots. Now that it has been destroyed, and with the EAD Heliades still under construction, our firepower has been greatly reduced. We will miss Admiral Werner greatly.", -1)
$end_multi_text
$Ani Filename: 2_cb_sah_eac4_a1_01.png
+Wave Filename: EAC4M1_01.ogg

$Stage Text:
 XSTR("We are now the flagship of the Earth Alliance. The Arethusa will now take the place of the Tereus, and the EAD Resolute will take the Arethusa's place backing us. In the meantime, we are to sweep the Asteroid Belt for pirates and destroy them once and for all. The treacherous monsters will live to regret their attack on the Tereus!", -1)
$end_multi_text
$Ani Filename: 2_cb_sah_eac4_a1_02.png
+Wave Filename: EAC4M1_02.ogg

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("Our first task must be to locate the escape pods that launched from the $g Tereus. Reports from our forces guarding the $g Tereus shortly before her death said that nine escape pods managed to launch from the destroyer and get out into the $b Asteroid $b Belt. We must find those escape pods and bring them home.", -1)
$end_multi_text
$voice: EAC4M1br_01.ogg
$camera_pos: 976.821472, 1174.960815, 3000.001221
$camera_orient:
	-1.000000, 0.000002, 0.000625,
	-0.000625, -0.001202, -0.999999,
	-0.000001, -0.999999, 0.001202
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: EAD Tereus
$pos: 1000.669250, 0.000059, 3001.400146
$label:  XSTR("Tereus", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The escape pods will be found in a radius of 4-5 kilometers around the wreckage of the $g Tereus. Confine your search to within this area.

When you do find the escape pods, you will escort them to the jump out point at the centre of the battlefield. If pirate raiders show up to pick over the remains of the $g Tereus, you may have to defend the pods against them.

Suit up, pilot. The $g EA needs you right now.", -1)
$end_multi_text
$voice: EAC4M1br_02.ogg
$camera_pos: 976.821472, 943.356384, 3000.285156
$camera_orient:
	-1.000000, 0.000002, 0.000625,
	-0.000625, -0.001202, -0.999999,
	-0.000001, -0.999999, 0.001202
$camera_time: 500
$num_lines: 4
$line_start: 1
$line_end: 2
$line_start: 1
$line_end: 4
$line_start: 2
$line_end: 3
$line_start: 3
$line_end: 4
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: EAD Tereus
$pos: 1000.669250, 0.000059, 3001.400146
$label:  XSTR("Tereus", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 1250.663086, 0.000077, 2850.409180
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 747.789856, 0.000142, 2850.725342
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 747.966309, 0.000282, 3147.254639
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 1250.950317, -0.000084, 3145.205566
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( and 
   ( is-event-false-delay "AllDead" 0 ) 
   ( is-event-false-delay 
      "DoneDoneAndDone" 
      0 
   )
)
$Multi text
    XSTR("You departed without authorisation, pilot. Right now, we need competent pilots who do the job and do it well, not cowards who bottle out at the drop of a hat. For dereliction of duty, you are hereby grounded and stripped of your wings. Get out of my sight, civilian.", -1)
$end_multi_text
$Voice: EAC4_AWOL.ogg
$Recommendation text:
    XSTR("Wait for authorisation before returning to base.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "AllDead" 0 ) 
$Multi text
    XSTR("Your inability to defend ANY of the escape pods from the Tereus is a damning blow to the EA and your career, pilot. We are on the verge of fighting a massive war on multiple fronts, pilot, and we need all the men we can get. However, due to your incompetency, the surviving crew of the Tereus were massacred by pirate forces.

Think about how many people you let die today, pilot. You'll be doing a lot of thinking where you're going.", -1)
$end_multi_text
$Voice: EAC4M1DBR_01.ogg
$Recommendation text:
    XSTR("Engage the enemy as far away from the escape pods as possible.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Search and rescue" 
      0 
   )
   ( is-goal-false-delay "Defend Pods" 0 ) 
   ( is-goal-false-delay 
      "All Pods Protected" 
      0 
   )
)
$Multi text
    XSTR("You managed to save a number of the Tereus' escape pods. You did fairly well, for a rookie.

The death of the Tereus has rattled EA Command considerably. High Command has been in conference all night, and several commissars are getting quite excited. It is likely that we will be pursuing the pirate question with EAI assistance. As we are - now - the oldest and most experienced crew in the EA fleet, we will be the ones taking the murderous pirates head on. Be prepared for further action, pilots.", -1)
$end_multi_text
$Voice: EAC4M1DBR_02.ogg
$Recommendation text:
    XSTR("You could have saved more pods, pilot. Try distracting the enemy with yourself.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Search and rescue" 
      0 
   )
   ( is-goal-true-delay "Defend Pods" 0 ) 
   ( is-goal-false-delay 
      "All Pods Protected" 
      0 
   )
)
$Multi text
    XSTR("You managed to save quite a few of the Tereus' escape pods. Impressive, pilot.

The death of the Tereus has rattled EA Command considerably. High Command has been in conference all night, and several commissars are getting quite excited. It is likely that we will be pursuing the pirate question with EAI assistance. As we are - now - the oldest and most experienced crew in the EA fleet, we will be the ones taking the murderous pirates head on. Be prepared for further action, pilots.", -1)
$end_multi_text
$Voice: EAC4M1DBR_03.ogg
$Recommendation text:
    XSTR("Saving those last few pods would be truly excellent, pilot.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Search and rescue" 
      0 
   )
   ( is-goal-true-delay "Defend Pods" 0 ) 
   ( is-goal-true-delay 
      "All Pods Protected" 
      0 
   )
)
$Multi text
    XSTR("You managed to save all of the Tereus' escape pods. Truly excellent, pilot, a most impressive feat. Well done.

The death of the Tereus has rattled EA Command considerably. High Command has been in conference all night, and several commissars are getting quite excited. It is likely that we will be pursuing the pirate question with EAI assistance. As we are - now - the oldest and most experienced crew in the EA fleet, we will be the ones taking the murderous pirates head on. Be prepared for further action, pilots.", -1)
$end_multi_text
$Voice: EAC4M1DBR_04.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: EAEP Hermes
$Alt: EANB Windrose
$Alt: Pirate Valkyrie
$Alt: Pirate Hercules
$Alt: Pirate Medusa
$Alt: Pirate Apollo

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Avenger II"	28
	"Shrieker"	100
	"Peltast"	500
	"Hunter"	72
	"Warrior"	596
)

#Objects		;! 40 total

$Name: Alpha 1		;! Object #0
$Class: EAF Claymore
$Team: Friendly
$Location: 420.424011, 113.596901, -1667.654663
$Orientation:
	0.983844, 0.000000, 0.179029,
	0.000000, 1.000000, 0.000000,
	-0.179029, 0.000000, 0.983844
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Avenger II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: EAF Claymore
$Team: Friendly
$Location: 339.927063, 113.597000, -1783.679077
$Orientation:
	0.983844, 0.000000, 0.179029,
	0.000000, 1.000000, 0.000000,
	-0.179029, 0.000000, 0.983844
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Avenger II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0
+Persona Index: 6

$Name: Alpha 3		;! Object #2
$Class: EAF Claymore
$Team: Friendly
$Location: 536.697388, 113.597015, -1748.417969
$Orientation:
	0.983844, 0.000000, 0.179029,
	0.000000, 1.000000, 0.000000,
	-0.179029, 0.000000, 0.983844
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Avenger II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0
+Persona Index: 12

$Name: Beta 1		;! Object #3
$Class: EAF Claymore
$Team: Friendly
$Location: 679.117981, -98.230820, -1818.331665
$Orientation:
	0.983844, 0.000000, 0.179029,
	0.000000, 1.000000, 0.000000,
	-0.179029, 0.000000, 0.983844
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Avenger II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0
+Persona Index: 8

$Name: Beta 2		;! Object #4
$Class: EAF Claymore
$Team: Friendly
$Location: 597.295654, -98.230789, -1935.824951
$Orientation:
	0.983844, 0.000000, 0.179029,
	0.000000, 1.000000, 0.000000,
	-0.179029, 0.000000, 0.983844
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Avenger II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0
+Persona Index: 9

$Name: Beta 3		;! Object #5
$Class: EAF Claymore
$Team: Friendly
$Location: 796.264587, -98.230820, -1899.619019
$Orientation:
	0.983844, 0.000000, 0.179029,
	0.000000, 1.000000, 0.000000,
	-0.179029, 0.000000, 0.983844
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Avenger II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0
+Persona Index: 7

$Name: Tereus		;! Object #6
$Class: EAD Tereus Refit
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Escape 1		;! Object #7
$Class: GTEP Hermes
$Alt: EAEP Hermes

$Team: Friendly
$Location: -2999.116699, -296.044189, 2999.347656
$Orientation:
	0.553686, -0.041525, 0.831690,
	-0.456977, 0.819780, 0.345156,
	-0.696135, -0.571171, 0.434925
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Escape 1" "RescuePoint:1" ) 
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Escape 2		;! Object #8
$Class: GTEP Hermes
$Alt: EAEP Hermes

$Team: Friendly
$Location: -3002.119385, -182.902557, 2913.194092
$Orientation:
	0.451862, -0.819363, -0.352796,
	0.557868, -0.049068, 0.828478,
	-0.696135, -0.571171, 0.434925
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Escape 2" "RescuePoint:1" ) 
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Escape 3		;! Object #9
$Class: GTEP Hermes
$Alt: EAEP Hermes

$Team: Friendly
$Location: -2858.897705, -293.681458, 2997.548828
$Orientation:
	-0.711704, 0.628550, -0.313693,
	-0.094200, -0.527911, -0.844060,
	-0.696135, -0.571171, 0.434925
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Escape 3" "RescuePoint:1" ) 
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Escape 4		;! Object #10
$Class: GTEP Hermes
$Alt: EAEP Hermes

$Team: Friendly
$Location: -1991.879272, 709.576477, -2001.759766
$Orientation:
	-0.407033, 0.000000, 0.913414,
	0.588437, 0.764842, 0.262218,
	-0.698617, 0.644218, -0.311316
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Escape 4" "RescuePoint:1" ) 
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Escape 5		;! Object #11
$Class: GTEP Hermes
$Alt: EAEP Hermes

$Team: Friendly
$Location: 2792.164307, 785.953003, 1629.921143
$Orientation:
	-0.056802, 0.715660, -0.696135,
	-0.990620, 0.046396, 0.128527,
	0.124279, 0.696907, 0.706312
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Escape 5" "RescuePoint:1" ) 
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Escape 6		;! Object #12
$Class: GTEP Hermes
$Alt: EAEP Hermes

$Team: Friendly
$Location: 2784.770508, 636.648926, 1626.825806
$Orientation:
	-0.056802, 0.715660, -0.696135,
	-0.990620, 0.046396, 0.128527,
	0.124280, 0.696906, 0.706312
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Escape 6" "RescuePoint:1" ) 
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Escape 7		;! Object #13
$Class: GTEP Hermes
$Alt: EAEP Hermes

$Team: Friendly
$Location: 3001.295898, -523.156494, -2006.809814
$Orientation:
	0.734787, 0.629267, 0.253206,
	0.206752, -0.563312, 0.799958,
	0.646021, -0.535448, -0.544016
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Escape 7" "RescuePoint:1" ) 
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Escape 8		;! Object #14
$Class: GTEP Hermes
$Alt: EAEP Hermes

$Team: Friendly
$Location: 3006.129883, -634.356750, -2025.433594
$Orientation:
	0.750942, 0.646713, -0.133597,
	0.059974, 0.134681, 0.989073,
	0.657639, -0.750748, 0.062352
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Escape 8" "RescuePoint:1" ) 
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Escape 9		;! Object #15
$Class: GTEP Hermes
$Alt: EAEP Hermes

$Team: Friendly
$Location: 2876.730225, -570.687927, -2039.329590
$Orientation:
	0.253473, 0.209184, 0.944454,
	-0.902092, -0.301391, 0.308858,
	0.349258, -0.930271, 0.112308
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Escape 9" "RescuePoint:1" ) 
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Battlefield		;! Object #16
$Class: Terran NavBuoy
$Alt: EANB Windrose

$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Bandit 1		;! Object #17
$Class: GTF Valkyrie
$Alt: Pirate Valkyrie

$Team: Hostile
$Location: -0.146214, 0.001106, 4298.718262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Bandit 2		;! Object #18
$Class: GTF Valkyrie
$Alt: Pirate Valkyrie

$Team: Hostile
$Location: 99.756630, 0.001086, 4197.686035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Bandit 3		;! Object #19
$Class: GTF Hercules
$Alt: Pirate Hercules

$Team: Hostile
$Location: -99.967545, 0.001090, 4199.015137
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Corsair 1		;! Object #20
$Class: GTF Hercules
$Alt: Pirate Hercules

$Team: Hostile
$Location: -299.506561, 0.001081, 4099.771484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Corsair 2		;! Object #21
$Class: GTF Hercules
$Alt: Pirate Hercules

$Team: Hostile
$Location: -199.237015, 0.001114, 3999.452881
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Corsair 3		;! Object #22
$Class: GTB Medusa
$Alt: Pirate Medusa

$Team: Hostile
$Location: -399.023651, 0.001117, 3998.675049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Interceptor" "Interceptor" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 17

$Name: Brigand 1		;! Object #23
$Class: GTF Apollo
$Alt: Pirate Apollo

$Team: Hostile
$Location: 99.570229, 0.001119, 3999.368408
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Brigand 2		;! Object #24
$Class: GTF Valkyrie
$Alt: Pirate Valkyrie

$Team: Hostile
$Location: 199.569244, 0.001098, 3900.161865
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brigand 3		;! Object #25
$Class: GTF Valkyrie
$Alt: Pirate Valkyrie

$Team: Hostile
$Location: 0.905850, 0.001121, 3899.506592
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: GTC Fenris 26		;! Object #26
$Class: GTC Fenris
$Team: Friendly
$Location: -1754.360474, 0.003340, 1152.173218
$Orientation:
	-0.943465, -0.161208, -0.289631,
	-0.280722, -0.076051, 0.956772,
	-0.176266, 0.983986, 0.026496
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 2
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: GTC Fenris 27		;! Object #27
$Class: GTC Fenris
$Team: Friendly
$Location: 2027.683838, 589.362671, -356.797455
$Orientation:
	0.646327, 0.614704, -0.452107,
	-0.510233, -0.092403, -0.855058,
	-0.567383, 0.783327, 0.253920
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: GTC Fenris 28		;! Object #28
$Class: GTC Fenris
$Team: Friendly
$Location: -2947.971924, -538.765503, -1598.555664
$Orientation:
	-0.169698, -0.612797, 0.771805,
	-0.710521, -0.466622, -0.526711,
	0.682908, -0.637765, -0.356221
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: EACv Skotas 29		;! Object #29
$Class: EACv Skotas
$Team: Friendly
$Location: -912.576050, 901.088928, -864.380676
$Orientation:
	-0.081633, 0.724695, -0.684218,
	-0.752524, -0.494944, -0.434441,
	-0.653486, 0.479426, 0.585754
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: vlsturret1
+Subsystem: vlsturret2
+Subsystem: vlsturret3
+Subsystem: vlsturret4
+Subsystem: vlsturret5
+Subsystem: vlsturret6
+Subsystem: vlsturret7
+Subsystem: vlsturret8
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: EAC Eclipse 30		;! Object #30
$Class: EAC Eclipse
$Team: Friendly
$Location: 1078.454834, -286.128296, 1767.425537
$Orientation:
	0.255070, 0.572780, 0.779014,
	0.943423, 0.029120, -0.330313,
	-0.211882, 0.819192, -0.532946
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 2
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: EAC Eclipse 31		;! Object #31
$Class: EAC Eclipse
$Team: Friendly
$Location: 1732.982178, -294.663483, -1738.517822
$Orientation:
	-0.685950, -0.024362, -0.727241,
	0.388459, -0.857363, -0.337682,
	-0.615283, -0.514136, 0.597572
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: EAC Eclipse 32		;! Object #32
$Class: EAC Eclipse
$Team: Friendly
$Location: -486.052887, 586.328552, 1729.773071
$Orientation:
	0.684074, -0.722398, -0.100923,
	-0.100923, -0.230770, 0.967761,
	-0.722398, -0.651834, -0.230770
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 2
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Brigand 4		;! Object #33
$Class: GTF Valkyrie
$Alt: Pirate Valkyrie

$Team: Hostile
$Location: 100.653770, 0.000440, 3797.330811
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Corsair 4		;! Object #34
$Class: GTF Hercules
$Alt: Pirate Hercules

$Team: Hostile
$Location: -300.689301, 0.000283, 3895.966797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bandit 4		;! Object #35
$Class: GTF Apollo
$Alt: Pirate Apollo

$Team: Hostile
$Location: -0.463713, 0.000435, 4099.428223
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Swashbuckler 1		;! Object #36
$Class: GTF Apollo
$Alt: Pirate Apollo

$Team: Hostile
$Location: 399.145538, 0.000356, 4201.591797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Swashbuckler 2		;! Object #37
$Class: GTF Hercules
$Alt: Pirate Hercules

$Team: Hostile
$Location: 296.284882, 0.000360, 4098.606934
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Swashbuckler 3		;! Object #38
$Class: GTF Hercules
$Alt: Pirate Hercules

$Team: Hostile
$Location: 499.104980, 0.000408, 4097.686035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Swashbuckler 4		;! Object #39
$Class: GTB Medusa
$Alt: Pirate Medusa

$Team: Hostile
$Location: 397.828491, 0.000386, 3995.909912
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Interceptor" "Interceptor" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 17

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
+Hotkey: 1
+Flags: ( )

$Name: Bandit
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Bandit 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay "Group1Found" 5 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bandit 1"
	"Bandit 2"
	"Bandit 3"
	"Bandit 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" "no-arrival-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Brigand
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Brigand 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay "Group2Found" 6 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Brigand 1"
	"Brigand 2"
	"Brigand 3"
	"Brigand 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" "no-arrival-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Corsair
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Corsair 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay "Group3Found" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Corsair 1"
	"Corsair 2"
	"Corsair 3"
	"Corsair 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" "no-arrival-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Swashbuckler
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Swashbuckler 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay "Group4Found" 5 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Swashbuckler 1"
	"Swashbuckler 2"
	"Swashbuckler 3"
	"Swashbuckler 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" "no-arrival-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 30

#Events		;! 22 total

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message-list 
      "Beta 3" 
      "High" 
      "Beta3_01" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2_01" 
      3000 
      "Beta 3" 
      "High" 
      "Beta3_02" 
      4000 
      "Alpha 2" 
      "High" 
      "Alpha2_02" 
      5000 
   )
   ( tech-add-ships 
      "EAF Claymore" 
      "EAF Claymore Mark II" 
      "EAF Claymore Mark III" 
      "EAB Peregrine" 
      "EAC Eclipse" 
      "EACv Skotas" 
      "EAD Lindos" 
      "EAD Tereus" 
      "EAD Tereus Refit" 
      "EAFr Belus" 
      "EC 1" 
      "EAI Lycaon" 
      "JCD Majesty" 
      "GTF Latona" 
      "GTC Ethon" 
      "GTF Alcaeus" 
      "UNC Vidar" 
      "UNC Tyr" 
      "UNFr Le Verrier" 
      "UND Megaera" 
      "JCF Antaeus" 
      "JCB Apollyon" 
      "JCB Callisto" 
      "JCB Hera" 
      "EAC Soter" 
   )
   ( tech-add-weapons 
      "Stinger" 
      "Warrior" 
      "Hellstorm" 
      "Prometheus A" 
      "Avenger II" 
      "Trantor" 
      "Penetrator" 
      "Peltast" 
      "Hunter" 
      "Shrieker" 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-arrived-delay 0 "Bandit" ) 
      ( has-arrived-delay 0 "Brigand" ) 
      ( has-arrived-delay 0 "Corsair" ) 
      ( has-arrived-delay 0 "Swashbuckler" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command_01" 
   )
   ( validate-goal "Defend Pods" ) 
)
+Name: PiratesArrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bandit" ) 
   ( do-nothing ) 
)
+Name: DirDesAries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bandit", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Brigand" ) 
   ( do-nothing ) 
)
+Name: DirDesAquarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Brigand", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Corsair" ) 
   ( do-nothing ) 
)
+Name: DirDesTaurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Corsair", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Swashbuckler" ) 
   ( do-nothing ) 
)
+Name: DirDesPisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Swashbuckler", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Group1:1" ) 
      750 
   )
   ( ship-visible 
      "Escape 1" 
      "Escape 2" 
      "Escape 3" 
   )
   ( add-goal 
      "Escape 1" 
      ( ai-waypoints-once "RescuePoint" 89 ) 
   )
   ( add-goal 
      "Escape 2" 
      ( ai-waypoints-once "RescuePoint" 89 ) 
   )
   ( add-goal 
      "Escape 3" 
      ( ai-waypoints-once "RescuePoint" 89 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Al2G1" 
   )
   ( unprotect-ship 
      "Escape 1" 
      "Escape 2" 
      "Escape 3" 
   )
   ( add-remove-escort "Escape 1" 80 ) 
   ( add-remove-escort "Escape 2" 75 ) 
   ( add-remove-escort "Escape 3" 70 ) 
)
+Name: Group1Found
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Group2:1" ) 
      750 
   )
   ( ship-visible "Escape 4" ) 
   ( add-goal 
      "Escape 4" 
      ( ai-waypoints-once "RescuePoint" 89 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Al2G2" 
   )
   ( unprotect-ship "Escape 4" ) 
   ( add-remove-escort "Escape 4" 60 ) 
)
+Name: Group2Found
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Group3:1" ) 
      750 
   )
   ( ship-visible "Escape 5" "Escape 6" ) 
   ( add-goal 
      "Escape 5" 
      ( ai-waypoints-once "RescuePoint" 89 ) 
   )
   ( add-goal 
      "Escape 6" 
      ( ai-waypoints-once "RescuePoint" 89 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Al2G3" 
   )
   ( unprotect-ship 
      "Escape 5" 
      "Escape 6" 
   )
   ( add-remove-escort "Escape 5" 50 ) 
   ( add-remove-escort "Escape 6" 40 ) 
)
+Name: Group3Found
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Group4:1" ) 
      750 
   )
   ( ship-visible 
      "Escape 7" 
      "Escape 8" 
      "Escape 9" 
   )
   ( add-goal 
      "Escape 7" 
      ( ai-waypoints-once "RescuePoint" 89 ) 
   )
   ( add-goal 
      "Escape 8" 
      ( ai-waypoints-once "RescuePoint" 89 ) 
   )
   ( add-goal 
      "Escape 9" 
      ( ai-waypoints-once "RescuePoint" 89 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Al2G4" 
   )
   ( unprotect-ship 
      "Escape 7" 
      "Escape 8" 
      "Escape 9" 
   )
   ( add-remove-escort "Escape 7" 30 ) 
   ( add-remove-escort "Escape 8" 25 ) 
   ( add-remove-escort "Escape 9" 20 ) 
)
+Name: Group4Found
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Escape 1" 
         "Escape 2" 
         "Escape 3" 
         "Escape 4" 
         "Escape 5" 
         "Escape 6" 
         "Escape 7" 
         "Escape 8" 
         "Escape 9" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Escape 1" 
            "Escape 2" 
            "Escape 3" 
            "Escape 4" 
            "Escape 5" 
            "Escape 6" 
            "Escape 7" 
            "Escape 8" 
            "Escape 9" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: DirLocateProtectEP
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Locate and protect pods", -1)
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      25 
      "Escape 1" 
      "Escape 2" 
      "Escape 3" 
      "Escape 4" 
      "Escape 5" 
      "Escape 6" 
      "Escape 7" 
      "Escape 8" 
      "Escape 9" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command_02" 
   )
)
+Name: 1/4Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Escape 1" 
      "Escape 2" 
      "Escape 3" 
      "Escape 4" 
      "Escape 5" 
      "Escape 6" 
      "Escape 7" 
      "Escape 8" 
      "Escape 9" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command_03" 
   )
)
+Name: 1/2Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Escape 1" 
      "Escape 2" 
      "Escape 3" 
      "Escape 4" 
      "Escape 5" 
      "Escape 6" 
      "Escape 7" 
      "Escape 8" 
      "Escape 9" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command_04" 
   )
)
+Name: AllDead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTBFail
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Escape 1" 
         "Escape 2" 
         "Escape 3" 
         "Escape 4" 
         "Escape 5" 
         "Escape 6" 
         "Escape 7" 
         "Escape 8" 
         "Escape 9" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Escape 1" 
            "Escape 2" 
            "Escape 3" 
            "Escape 4" 
            "Escape 5" 
            "Escape 6" 
            "Escape 7" 
            "Escape 8" 
            "Escape 9" 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command_05" 
   )
)
+Name: DoneDoneAndDone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTBWin
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Escape 1" 
      "Escape 2" 
      "Escape 3" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "AllGroup1Departs" 
   )
)
+Name: AllGrp1Safe
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Escape 4" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Escape4Departs" 
   )
)
+Name: Escape4Departs
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Escape 5" 
      "Escape 6" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Escape5and6Depart" 
   )
)
+Name: Escape5and6depart
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Escape 7" 
      "Escape 8" 
      "Escape 9" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Escape789Depart" 
   )
)
+Name: Escape789Depart
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 1 "Escape 4" ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Pod4Destroyed" 
   )
)
+Name: Pod 4 Down
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: Search and rescue
$MessageNew:  XSTR("Search and rescue escape pods", -1)
$end_multi_text
$Formula: ( and 
   ( destroyed-or-departed-delay 
      0 
      "Escape 1" 
      "Escape 2" 
      "Escape 3" 
      "Escape 4" 
      "Escape 5" 
      "Escape 6" 
      "Escape 7" 
      "Escape 8" 
      "Escape 9" 
   )
   ( not 
      ( is-destroyed-delay 
         0 
         "Escape 1" 
         "Escape 2" 
         "Escape 3" 
         "Escape 4" 
         "Escape 5" 
         "Escape 6" 
         "Escape 7" 
         "Escape 8" 
         "Escape 9" 
      )
   )
)

$Type: Secondary
+Name: Defend Pods
$MessageNew:  XSTR("Defend majority of pods", -1)
$end_multi_text
$Formula: ( percent-ships-departed 
   50 
   "Escape 1" 
   "Escape 2" 
   "Escape 3" 
   "Escape 4" 
   "Escape 5" 
   "Escape 6" 
   "Escape 7" 
   "Escape 8" 
   "Escape 9" 
)
+Invalid

$Type: Bonus
+Name: All Pods Protected
$MessageNew:  XSTR("All escape pods protected", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Escape 1" 
   "Escape 2" 
   "Escape 3" 
   "Escape 4" 
   "Escape 5" 
   "Escape 6" 
   "Escape 7" 
   "Escape 8" 
   "Escape 9" 
)

#Waypoints		;! 5 lists total

$Name: Group1
$List: (		;! 1 points in list
	( -2959.202393, -235.008560, 2963.377686 )
)

$Name: Group2
$List: (		;! 1 points in list
	( -1972.800049, 700.000000, -2001.099976 )
)

$Name: Group3
$List: (		;! 1 points in list
	( 2777.995850, 716.620117, 1623.183350 )
)

$Name: Group4
$List: (		;! 1 points in list
	( 2943.500000, -592.200012, -1998.300049 )
)

$Name: RescuePoint
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 0.000000 )
)

#Messages		;! 18 total

$Command Persona: C4 Command


$Name: Beta3_01
$Team: -1
$MessageNew:  XSTR("The Tereus... I still can't believe they took out the Tereus. The TEREUS, man!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: EAC4M1Beta3_01.ogg

$Name: Alpha2_01
$Team: -1
$MessageNew:  XSTR("Eh. I guess the pirates must've gotten strong enough to take on a destroyer and survive. They aren't the same as they were thirty years ago, I'll tell you that.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: EAC4M1Alpha2_01.ogg

$Name: Beta3_02
$Team: -1
$MessageNew:  XSTR("Oh, yeah, I know that, but even so... where are they getting the stuff to be able to take on one of the most experienced veteran ships in the EA and come out alive? Where?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: EAC4M1Beta3_02.ogg

$Name: Alpha2_02
$Team: -1
$MessageNew:  XSTR("Hey, if I knew that, would I be out here looking for escape pods? No, I'd be a commissar, wouldn't I, so shut up and get on with this, alright?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: EAC4M1Alpha2_02.ogg

$Name: Command_01
$Team: -1
$MessageNew:  XSTR("Pilots, a wing of pirate fighters have appeared on scope! They must have been scavenging amongst the wreckage. Make sure they don't get a chance to pick off our escape pods!", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: EAC4M1Command_01.ogg

$Name: Al2G1
$Team: -1
$MessageNew:  XSTR("Command, we have located three of the escape pods. Come on guys, let's get them out of here.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: EAC4M1A12G1.ogg

$Name: Al2G2
$Team: -1
$MessageNew:  XSTR("We've found one of the pods, Command. Escorting now.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: EAC4M1A12G2.ogg

$Name: Al2G3
$Team: -1
$MessageNew:  XSTR("Two escape pods here, guys. Better get the poor saps out of here as soon as possible.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: EAC4M1A12G3.ogg

$Name: Al2G4
$Team: -1
$MessageNew:  XSTR("Just found three escape pods, Command. Assuming escort positions.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: EAC4M1A12G4.ogg

$Name: Command_02
$Team: -1
$MessageNew:  XSTR("Damnit, pilot, defend those escape pods!", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: EAC4M1Command_02.ogg

$Name: Command_03
$Team: -1
$MessageNew:  XSTR("The escape pods are dropping like flies! Stop those pirates!", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: EAC4M1Command_03.ogg

$Name: Command_04
$Team: -1
$MessageNew:  XSTR("Damnit, all of the pods have been destroyed! Pilot, return to base immediately! This mission is over!", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: EAC4M1Command_04.ogg

$Name: Command_05
$Team: -1
$MessageNew:  XSTR("Well, that's it. Alright pilots, we've done all we can here. Return to base.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: EAC4M1Command_05.ogg

$Name: AllGroup1Departs
$Team: -1
$MessageNew:  XSTR("Escape 1, 2 and 3 have departed. Good work, Alpha!", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: EAC4M1AllGroup1Departs.ogg

$Name: Escape4Departs
$Team: -1
$MessageNew:  XSTR("Escape 4 has successfully left the battlefield.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: EAC4M1Escape4Departs.ogg

$Name: Pod4Destroyed
$Team: -1
$MessageNew:  XSTR("Pod four has been destroyed! Alpha, those survivors are depending on you. Don't let them down! ", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: EAC4M1Pod4Destroyed.ogg

$Name: Escape5and6Depart
$Team: -1
$MessageNew:  XSTR("Pods 5 and 6 have departed.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: EAC4M1Escape5and6Depart.ogg

$Name: Escape789Depart
$Team: -1
$MessageNew:  XSTR("All pods in Group 4 have departed.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: EAC4M1Escape789Depart.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 15 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunSol
+Angles: 0.000000 0.000000 2.076942
+Scale: 1.000000
$Starbitmap: RSAsteroids-01C
+Angles: 6.248279 3.141593 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: RSAsteroids-01C
+Angles: 0.000000 3.141593 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: RSAsteroids-05C
+Angles: 0.000000 0.000000 1.064651
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: RSAsteroids-05B
+Angles: 0.000000 0.000000 1.588250
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: RSAsteroids-05C
+Angles: 6.021386 3.141593 2.809980
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: RSAsteroids-05C
+Angles: 0.000000 3.141593 3.124139
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: RSAsteroids-03B
+Angles: 0.000000 3.141593 4.834562
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: RSAsteroids-01F
+Angles: 0.104720 0.000000 0.296706
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: RSAsteroids-01A
+Angles: 0.000000 0.000000 0.767945
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: RSAsteroids-04C
+Angles: 0.418879 0.680678 2.216568
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: RSAsteroids-04C
+Angles: 5.986479 3.141593 2.146755
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: RSAsteroids-04A
+Angles: 0.000000 0.000000 3.595378
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: RSAsteroids-01H
+Angles: 0.000000 0.000000 4.118977
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: RSAsteroids-01G
+Angles: 6.161012 3.141593 5.794493
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: RSAsteroids-01A
+Angles: 0.000000 3.141593 5.305801
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 150
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 0.000000
$Minimum: -4000.000000, -1000.000000, -4000.000000
$Maximum: 4000.000000, 1000.000000, 4000.000000

#Music

$Event Music: 10: Fallen
$Briefing Music: Brief_EA
$Debriefing Success Music: SAHU_Success
$Debriefing Average Music: SAHU_Average
$Debriefing Fail Music: SAHU_Failure

#End

