#Secondary Weapons

$Name: Shivan Bomb#Fast#NoForce
$Model File:		S_Bomb.pof
$POF target LOD:	0
$Detail distance:	( 0, 10, 39 )
$Mass:				25.0
$Velocity:			150.0
$Fire Wait:			20.0
$Damage:			2000
$Damage Type:		HugeWeapon
$Blast Force:		0.0
$Inner Radius:		100.0
$Outer Radius:		200.0
$Shockwave Speed:	80.0
$Armor Factor:		1.0
$Shield Factor:		0.02
$Subsystem Factor:	0.5
$Lifetime:			25.0
$Energy Consumed:	0.0
$Cargo Size:		15.0
$Homing:			YES
	+Type:					ASPECT
	+Turn Time:				1.0
	+Min Lock Time:			5.0
	+Lock Pixels/Sec:		35
	+Catch-up Pixels/Sec:	70
	+Catch-up Penalty:		12
$LaunchSnd:			96
$ImpactSnd:			88
$FlyBySnd:			-1
$Rearm Rate:		0.05
+Weapon Range:		2375
$Flags:				( "player allowed" "Bomb" "Huge" "No Dumbfire" "particle spew" )
$Trail:                                                                          ;; Trail cannot be set if Exhaust is set
	+Start Width:						0.5                                       ;; Width of trail nearest missile
	+End Width:							1.75                                      ;; Width of trail before it "evaporates"
	+Start Alpha:						1.0
	+End Alpha:							0.0
	+Max Life:                          1.5                                       ;; how many seconds before trail disappears
	+Bitmap:							MissileTrail04										;; Bitmap used to draw trail
$Icon:	iconbelial
$Anim:	belial
$Impact Explosion:			ExpMissileHit1
$Impact Explosion Radius:	29.52
$Piercing Impact Explosion:			exp04
$Piercing Impact Radius:			14.76
$Piercing Impact Velocity:			25
$Piercing Impact Splash Velocity:	-25
$Piercing Impact Variance:			20000
$Piercing Impact Particles:			10
$Pspew:
	+Count:		1
	+Time:		1
	+Vel:		0.0
	+Radius:	0.5
	+Life:		0.1
	+Scale:		0.0
	+Bitmap:	missilespew06
$Thruster Flame Effect:		missilethruster06
$Thruster Glow Effect:		missileglow06

$Name: Shivan Bomb#NoForce
$Model File:		S_Bomb.pof
$POF target LOD:	0
$Detail distance:	( 0, 10, 39 )
$Mass:				25.0
$Velocity:			95.0
$Fire Wait:			20.0
$Damage:			2000
$Damage Type:		HugeWeapon
$Blast Force:		0.0
$Inner Radius:		100.0
$Outer Radius:		200.0
$Shockwave Speed:	80.0
$Armor Factor:		1.0
$Shield Factor:		0.02
$Subsystem Factor:	0.5
$Lifetime:			25.0
$Energy Consumed:	0.0
$Cargo Size:		15.0
$Homing:			YES
	+Type:					ASPECT
	+Turn Time:				1.0
	+Min Lock Time:			5.0
	+Lock Pixels/Sec:		35
	+Catch-up Pixels/Sec:	70
	+Catch-up Penalty:		12
$LaunchSnd:			96
$ImpactSnd:			88
$FlyBySnd:			-1
$Rearm Rate:		0.05
+Weapon Range:		2375
$Trail:                                                                          ;; Trail cannot be set if Exhaust is set
	+Start Width:						0.5                                       ;; Width of trail nearest missile
	+End Width:							1.75                                      ;; Width of trail before it "evaporates"
	+Start Alpha:						1.0
	+End Alpha:							0.0
	+Max Life:                          1.5                                       ;; how many seconds before trail disappears
	+Bitmap:							MissileTrail04										;; Bitmap used to draw trail
$Icon:	iconbelial
$Anim:	belial
$Impact Explosion:			ExpMissileHit1
$Impact Explosion Radius:	29.52
$Piercing Impact Explosion:			exp04
$Piercing Impact Radius:			14.76
$Piercing Impact Velocity:			25
$Piercing Impact Splash Velocity:	-25
$Piercing Impact Variance:			20000
$Piercing Impact Particles:			10
$Pspew:
	+Count:		1
	+Time:		1
	+Vel:		0.0
	+Radius:	0.5
	+Life:		0.1
	+Scale:		0.0
	+Bitmap:	missilespew06
$Thruster Flame Effect:		missilethruster06
$Thruster Glow Effect:		missileglow06

$Name:			Shivan Bomb#Short#NoForce
$Model File:		S_Bomb.pof
$POF target LOD:	0
$Detail distance:	( 0, 10, 39 )
$Mass:				25.0
$Velocity:			75.0
$Fire Wait:			20.0
$Damage:			2000
$Damage Type:		HugeWeapon
$Blast Force:		0.0
$Inner Radius:		100.0
$Outer Radius:		200.0
$Shockwave Speed:	80.0
$Armor Factor:		1.0
$Shield Factor:		0.02
$Subsystem Factor:	1.0
$Lifetime:			25.0
$Energy Consumed:	0.0
$Cargo Size:		15.0
$Homing:			YES
	+Type:					ASPECT
	+Turn Time:				1.0
	+Min Lock Time:			5.0
	+Lock Pixels/Sec:		35
	+Catch-up Pixels/Sec:	70
	+Catch-up Penalty:		12
$LaunchSnd:			96
$ImpactSnd:			88
$FlyBySnd:			-1
$Rearm Rate:		0.05
+Weapon Range:		1875
$Flags:				( "player allowed" "Bomb" "Huge" "No Dumbfire" "particle spew" )
$Trail:                                                                          ;; Trail cannot be set if Exhaust is set
	+Start Width:						0.5                                       ;; Width of trail nearest missile
	+End Width:							1.75                                      ;; Width of trail before it "evaporates"
	+Start Alpha:						1.0
	+End Alpha:							0.0
	+Max Life:                          1.5                                       ;; how many seconds before trail disappears
	+Bitmap:							MissileTrail04										;; Bitmap used to draw trail
$Icon:	iconbelial
$Anim:	belial
$Impact Explosion:			ExpMissileHit1
$Impact Explosion Radius:	29.52
$Piercing Impact Explosion:			exp04
$Piercing Impact Radius:			14.76
$Piercing Impact Velocity:			25
$Piercing Impact Splash Velocity:	-25
$Piercing Impact Variance:			20000
$Piercing Impact Particles:			10
$Pspew:
	+Count:		1
	+Time:		1
	+Vel:		0.0
	+Radius:	0.5
	+Life:		0.1
	+Scale:		0.0
	+Bitmap:	missilespew06
$Thruster Flame Effect:		missilethruster06
$Thruster Glow Effect:		missileglow06

$Name: Shivan Bomb#NoFlag
$Model File:		S_Bomb.pof
$POF target LOD:	0
$Detail distance:	( 0, 10, 39 )
$Mass:				25.0
$Velocity:			95.0
$Fire Wait:			20.0
$Damage:			2000
$Damage Type:		HugeWeapon
$Blast Force:		1000.0
$Inner Radius:		100.0
$Outer Radius:		200.0
$Shockwave Speed:	80.0
$Armor Factor:		1.0
$Shield Factor:		0.02
$Subsystem Factor:	0.5
$Lifetime:			25.0
$Energy Consumed:	0.0
$Cargo Size:		15.0
$Homing:			YES
	+Type:					ASPECT
	+Turn Time:				1.0
	+Min Lock Time:			5.0
	+Lock Pixels/Sec:		35
	+Catch-up Pixels/Sec:	70
	+Catch-up Penalty:		12
$LaunchSnd:			96
$ImpactSnd:			88
$FlyBySnd:			-1
$Rearm Rate:		0.05
+Weapon Range:		2375
$Flags:				( "player allowed" "Huge" "No Dumbfire" "particle spew" )
$Trail:                                                                          ;; Trail cannot be set if Exhaust is set
	+Start Width:						0.5                                       ;; Width of trail nearest missile
	+End Width:							1.75                                      ;; Width of trail before it "evaporates"
	+Start Alpha:						1.0
	+End Alpha:							0.0
	+Max Life:                          1.5                                       ;; how many seconds before trail disappears
	+Bitmap:							MissileTrail04										;; Bitmap used to draw trail
$Icon:	iconbelial
$Anim:	belial
$Impact Explosion:			ExpMissileHit1
$Impact Explosion Radius:	29.52
$Piercing Impact Explosion:			exp04
$Piercing Impact Radius:			14.76
$Piercing Impact Velocity:			25
$Piercing Impact Splash Velocity:	-25
$Piercing Impact Variance:			20000
$Piercing Impact Particles:			10
$Pspew:
	+Count:		1
	+Time:		1
	+Vel:		0.0
	+Radius:	0.5
	+Life:		0.1
	+Scale:		0.0
	+Bitmap:	missilespew06
$Thruster Flame Effect:		missilethruster06
$Thruster Glow Effect:		missileglow06

#End


