#Mission Info

$Version: 23.1
$Name:  XSTR("Deneb Retreat", -1)
$Author: ShivanSpS
$Created: 12/15/21 at 20:58:33
$Modified: 03/16/24 at 16:22:20
$Notes:
So... WTH is a camera SEXP?
$End Notes:

$Mission Desc:
 XSTR("Cinematic non-canon mission, intended to show my version of what happened after the Galatea destruction. ", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 265242
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -3013.464844, 5305.281738, -7948.964844
+Viewer orient:
	0.992553, -0.000005, -0.121814,
	0.041216, 0.941033, 0.335796,
	0.114629, -0.338316, 0.934025


$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Loki"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
)

+Weaponry Pool: (
	"Akheton SDG"	16
	"Prometheus R"	17
	"Hornet"	500
	"ML-16 Laser"	2
	"Avenger"	13
	"MX-50"	20
	"Prometheus"	3
	"Banshee"	0
	"Interceptor"	165
)

#Objects		;! 269 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 0.000000, -21700.242188, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: engines
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "player-start" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: GTD Bastion		;! Object #1
$Class: GTD Orion#Bastion
$Team: Friendly
$Location: -1602.918213, -71.907715, 3125.741211
$Orientation:
	0.841901, 0.000000, -0.539632,
	0.000000, 1.000000, 0.000000,
	0.539632, 0.000000, 0.841901
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay "S1-Start" 0 ) 
   ( is-event-true-delay "S2-Start" 0 ) 
   ( is-event-true-delay 
      "---S2B-Start---" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 300000
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1750
$Texture Replace:
+old: nameplate
+new: gtd_bastion

$Name: T1		;! Object #2
$Class: GTT Elysium
$Team: Friendly
$Location: -1159.589844, -95.107712, 3903.226807
$Orientation:
	-0.539632, 0.000000, -0.841901,
	0.000000, 1.000000, 0.000000,
	0.841901, 0.000000, -0.539632
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: GTD Bastion
$Docker Point: front docking bay
$Dockee Point: topside docking
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: GTC Hammer		;! Object #3
$Class: GTC Leviathan
$Team: Friendly
$Location: 1760.200928, 117.997559, 1541.263184
$Orientation:
	0.973666, 0.000000, 0.227977,
	0.000000, 1.000000, 0.000000,
	-0.227977, 0.000000, 0.973666
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 64
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "Interceptor" )
+Sbank Ammo: ( 0 )
+Subsystem: weapons
$Damage: 70
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "Anti-stuttering-START" 
      0 
   )
   ( is-event-true-delay "S2-Start" 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 300
$Texture Replace:
+old: nameplate
+new: gtc_hammer

$Name: Convoy 3		;! Object #4
$Class: GTC Fenris
$Team: Friendly
$Location: -4351.958984, 154.199524, 7588.936035
$Orientation:
	0.771246, 0.000000, -0.636537,
	0.000000, 1.000000, 0.000000,
	0.636537, 0.000000, 0.771246
$AI Goals: ( goals ( ai-waypoints-once "Sirius Jump" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 56
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Convoy 3" 
      "Sirius Jump:1" 
   )
   600 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 100

$Name: Convoy 2		;! Object #5
$Class: GTC Fenris
$Team: Friendly
$Location: -3718.802246, 30.698242, 8451.512695
$Orientation:
	0.731689, 0.000000, -0.681639,
	0.000000, 1.000000, 0.000000,
	0.681639, 0.000000, 0.731689
$AI Goals: ( goals ( ai-waypoints-once "Sirius Jump" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 66
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Convoy 2" 
      "Sirius Jump:1" 
   )
   600 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_heisenberg

$Name: Convoy 1		;! Object #6
$Class: GTC Leviathan
$Team: Friendly
$Location: -3440.005615, 0.000000, 10707.413086
$Orientation:
	0.629412, 0.000000, -0.777072,
	0.000000, 1.000000, 0.000000,
	0.777072, 0.000000, 0.629412
$AI Goals: ( goals ( ai-waypoints-once "Sirius Jump" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "Fusion Mortar" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Convoy 1" 
      "Sirius Jump:1" 
   )
   600 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 45000
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_leto

$Name: debris4		;! Object #7
$Class: GTSC Faustus
$Team: Friendly
$Location: -4121.000488, 0.000000, 8040.593262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 15
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Score: 100

$Name: debris6		;! Object #8
$Class: GTC Fenris
$Team: Friendly
$Location: -4060.104248, 130.517456, 7120.982422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 15
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 100

$Name: debris5		;! Object #9
$Class: GTC Fenris
$Team: Friendly
$Location: -4822.026367, 240.885681, 8490.402344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 15
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 100

$Name: debris3		;! Object #10
$Class: GTC Fenris
$Team: Friendly
$Location: -2719.581299, 148.867920, 7264.565430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 15
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 100

$Name: debris2		;! Object #11
$Class: GTC Fenris
$Team: Friendly
$Location: -3191.205322, 177.956055, 8985.936523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 15
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 100

$Name: debris1		;! Object #12
$Class: GTT Elysium
$Team: Friendly
$Location: -2038.838867, 105.986572, 8408.641602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 15
+Group: 0
+Score: 100

$Name: Convoy 4		;! Object #13
$Class: GTSC Faustus
$Team: Friendly
$Location: -2765.709229, 45.310059, 9178.940430
$Orientation:
	0.444662, 0.000000, -0.895699,
	0.000000, 1.000000, 0.000000,
	0.895699, 0.000000, 0.444662
$AI Goals: ( goals ( ai-waypoints-once "Sirius Jump" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Convoy 4" 
      "Sirius Jump:1" 
   )
   600 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 50

$Name: Convoy 5		;! Object #14
$Class: GTFr Poseidon
$Team: Friendly
$Location: -1679.640747, 375.288330, 7200.483398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Sirius Jump" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Convoy 5" 
      "Sirius Jump:1" 
   )
   600 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Convoy 6		;! Object #15
$Class: GTFr Poseidon
$Team: Friendly
$Location: -1272.777710, 443.266602, 8092.552734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Sirius Jump" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Convoy 6" 
      "Sirius Jump:1" 
   )
   600 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 20

$Name: E2		;! Object #16
$Class: GTEP Hermes
$Team: Friendly
$Location: 1341.020996, 104.373413, 1611.154785
$Orientation:
	0.751806, 0.000000, 0.659385,
	0.000000, 1.000000, 0.000000,
	-0.659385, 0.000000, 0.751806
$AI Goals: ( goals ( ai-waypoints-once "BastionHangar" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "E1" 
      "BastionHangar:1" 
   )
   100 
)
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: E1		;! Object #17
$Class: GTEP Hermes
$Team: Friendly
$Location: 1281.661621, 104.373291, 1586.595703
$Orientation:
	0.751806, -0.000000, 0.659385,
	0.000000, 1.000000, 0.000000,
	-0.659385, 0.000000, 0.751806
$AI Goals: ( goals ( ai-waypoints-once "BastionHangar" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "E1" 
      "BastionHangar:1" 
   )
   100 
)
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: GTS Centaur		;! Object #18
$Class: GTS Centaur
$Team: Friendly
$Location: -2196.563477, 0.000229, 3530.590088
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Sirius Jump" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Bastion
$Arrival Cue: ( is-event-true-delay "S1-Start" 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Sirius Jump:1" 
      "GTS Centaur" 
   )
   600 
)
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 50

$Name: TerranInvul1 1		;! Object #19
$Class: GTF Apollo
$Team: Friendly
$Location: -4147.117676, 0.000000, 9191.285156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: TerranInvul1 2		;! Object #20
$Class: GTF Apollo
$Team: Friendly
$Location: -4360.594238, 0.000000, 8761.988281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: TerranInvul1 3		;! Object #21
$Class: GTF Apollo
$Team: Friendly
$Location: -4373.678711, 0.000000, 8067.638184
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: TerranInvul1 4		;! Object #22
$Class: GTF Apollo
$Team: Friendly
$Location: -3733.746094, 443.600891, 7129.564941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: TerranInvul1 5		;! Object #23
$Class: GTF Apollo
$Team: Friendly
$Location: -3527.324219, 443.600891, 7423.041992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: TerranInvul1 6		;! Object #24
$Class: GTF Apollo
$Team: Friendly
$Location: -3148.574707, 443.600891, 8155.531250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: TerranInvul2 1		;! Object #25
$Class: GTF Hercules
$Team: Friendly
$Location: -2923.564209, 195.368774, 8337.589844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: TerranInvul2 2		;! Object #26
$Class: GTF Hercules
$Team: Friendly
$Location: -3041.716797, 195.368774, 7754.725586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: TerranInvul2 3		;! Object #27
$Class: GTF Hercules
$Team: Friendly
$Location: -3175.644043, 195.368774, 7206.646484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: TerranInvul2 4		;! Object #28
$Class: GTF Ulysses
$Team: Friendly
$Location: -2166.848389, 195.368774, 7695.659180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: TerranInvul2 5		;! Object #29
$Class: GTF Ulysses
$Team: Friendly
$Location: -2154.229980, 195.368774, 8170.335449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: TerranInvul2 6		;! Object #30
$Class: GTF Ulysses
$Team: Friendly
$Location: -2089.969238, 195.368774, 8880.970703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: ShivanInvul1 1		;! Object #31
$Class: SF Manticore
$Team: Hostile
$Location: -3402.207275, 241.379700, 7061.773438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Shivan" "Interceptor#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: ShivanInvul1 2		;! Object #32
$Class: SF Manticore
$Team: Hostile
$Location: -3367.598633, 241.379700, 7247.527344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Shivan" "Interceptor#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: ShivanInvul1 3		;! Object #33
$Class: SF Manticore
$Team: Hostile
$Location: -3380.271729, 241.379700, 7513.218262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Shivan" "Interceptor#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: ShivanInvul1 4		;! Object #34
$Class: SF Manticore
$Team: Hostile
$Location: -2585.429688, 241.379700, 8162.766602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Shivan" "Interceptor#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: ShivanInvul1 5		;! Object #35
$Class: SF Manticore
$Team: Hostile
$Location: -2613.543701, 241.379700, 8492.998047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Shivan" "Interceptor#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: ShivanInvul1 6		;! Object #36
$Class: SF Manticore
$Team: Hostile
$Location: -2613.678467, 0.000000, 8823.683594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Shivan" "Interceptor#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: ShivanInvul2 1		;! Object #37
$Class: SF Scorpion
$Team: Hostile
$Location: -2382.124268, 424.246033, 7634.708496
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: ShivanInvul2 2		;! Object #38
$Class: SF Scorpion
$Team: Hostile
$Location: -2176.102051, 424.246033, 7658.337402
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: ShivanInvul2 3		;! Object #39
$Class: SF Scorpion
$Team: Hostile
$Location: -2053.254395, 426.244324, 7713.589355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: ShivanInvul2 4		;! Object #40
$Class: SF Scorpion
$Team: Hostile
$Location: -2753.665527, 424.246033, 8810.113281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: ShivanInvul2 5		;! Object #41
$Class: SF Scorpion
$Team: Hostile
$Location: -2737.190430, 424.246033, 9037.002930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: ShivanInvul2 6		;! Object #42
$Class: SF Scorpion
$Team: Hostile
$Location: -2697.957031, 424.246033, 9354.838867
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Dragons 1		;! Object #43
$Class: SF Dragon
$Team: Hostile
$Location: -3430.781494, 276.425781, 8721.196289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Dragons 2		;! Object #44
$Class: SF Dragon
$Team: Hostile
$Location: -3502.843018, 276.425781, 8691.113281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Dragons 3		;! Object #45
$Class: SF Dragon
$Team: Hostile
$Location: -3580.799072, 276.425781, 8618.279297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Dragons 4		;! Object #46
$Class: SF Dragon
$Team: Hostile
$Location: -3656.034424, 276.425781, 8534.485352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Dragons 5		;! Object #47
$Class: SF Dragon
$Team: Hostile
$Location: -3594.027100, 276.425781, 8555.512695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Dragons 6		;! Object #48
$Class: SF Dragon
$Team: Hostile
$Location: -3521.932129, 276.425781, 8630.532227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Epsilon 1		;! Object #49
$Class: GTF Ulysses
$Team: Friendly
$Location: -4710.795410, 0.000000, 7690.996582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 2		;! Object #50
$Class: GTF Ulysses
$Team: Friendly
$Location: -4742.101074, 0.000000, 7534.867676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 3		;! Object #51
$Class: GTF Ulysses
$Team: Friendly
$Location: -4790.955078, 0.000000, 7414.590332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 4		;! Object #52
$Class: GTF Ulysses
$Team: Friendly
$Location: -4804.150879, 0.000000, 7331.984863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Theta 1		;! Object #53
$Class: GTF Ulysses
$Team: Friendly
$Location: -1336.171631, 424.111450, 7675.535156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$AI Goals: ( goals ( ai-guard "Convoy 5" 50 ) ( ai-chase-wing "Dragons" 200 ) ( ai-chase-any 1 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Theta 2		;! Object #54
$Class: GTF Ulysses
$Team: Friendly
$Location: -1292.159546, 424.111450, 7728.470703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$AI Goals: ( goals ( ai-guard "Convoy 5" 50 ) ( ai-chase-wing "Dragons" 200 ) ( ai-chase-any 1 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Theta 3		;! Object #55
$Class: GTF Ulysses
$Team: Friendly
$Location: -1250.554565, 424.111450, 7769.353516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$AI Goals: ( goals ( ai-guard "Convoy 6" 50 ) ( ai-chase-wing "Dragons" 200 ) ( ai-chase-any 1 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Theta 4		;! Object #56
$Class: GTF Ulysses
$Team: Friendly
$Location: -1190.086792, 424.111450, 7840.794922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$AI Goals: ( goals ( ai-guard "Convoy 6" 50 ) ( ai-chase-wing "Dragons" 200 ) ( ai-chase-any 1 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: C4Attackers 1		;! Object #57
$Class: SF Basilisk
$Team: Hostile
$Location: -2664.201904, 393.245300, 11731.466797
$Orientation:
	-0.658786, 0.000000, -0.752331,
	0.000000, 1.000000, 0.000000,
	0.752331, 0.000000, -0.658786
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: C4Attackers 2		;! Object #58
$Class: SF Basilisk
$Team: Hostile
$Location: -2582.669922, 391.842041, 11698.919922
$Orientation:
	-0.620363, 0.000000, -0.784315,
	0.000000, 1.000000, 0.000000,
	0.784315, 0.000000, -0.620363
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: C4Attackers 3		;! Object #59
$Class: SF Basilisk
$Team: Hostile
$Location: -2710.153809, 393.245300, 11676.733398
$Orientation:
	-0.555700, 0.000000, -0.831383,
	0.000000, 1.000000, 0.000000,
	0.831383, 0.000000, -0.555700
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 1		;! Object #60
$Class: GTF Valkyrie
$Team: Friendly
$Location: -3053.973633, 116.403076, 9860.529297
$Orientation:
	-0.876120, -0.426407, -0.224933,
	-0.325499, 0.867370, -0.376460,
	0.355625, -0.256609, -0.898715
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 2		;! Object #61
$Class: GTF Valkyrie
$Team: Friendly
$Location: -3017.270996, 146.979630, 9894.756836
$Orientation:
	-0.834838, -0.514095, -0.196856,
	-0.426231, 0.829954, -0.359865,
	0.348386, -0.216523, -0.912001
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 3		;! Object #62
$Class: GTF Valkyrie
$Team: Friendly
$Location: -3080.911865, 122.532593, 9857.625977
$Orientation:
	-0.819025, -0.514094, -0.254763,
	-0.400017, 0.829955, -0.388796,
	0.411320, -0.216524, -0.885400
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: ShivanInvul3 1		;! Object #63
$Class: SF Scorpion
$Team: Hostile
$Location: -3028.063477, 139.341431, 7190.264160
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: ShivanInvul3 2		;! Object #64
$Class: SF Scorpion
$Team: Hostile
$Location: -3204.485352, 139.341431, 7099.774414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: ShivanInvul3 3		;! Object #65
$Class: SF Scorpion
$Team: Hostile
$Location: -2999.619141, 139.341431, 7332.720703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: ShivanInvul3 4		;! Object #66
$Class: SF Scorpion
$Team: Hostile
$Location: -2919.504883, 139.341431, 7540.995117
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: ShivanInvul3 5		;! Object #67
$Class: SF Scorpion
$Team: Hostile
$Location: -2990.248779, 139.341431, 7552.148438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: ShivanInvul3 6		;! Object #68
$Class: SF Scorpion
$Team: Hostile
$Location: -3024.322754, 139.341431, 6879.964355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: TerranInvul3 1		;! Object #69
$Class: GTF Valkyrie
$Team: Friendly
$Location: -3647.565430, 0.000000, 7290.233398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: TerranInvul3 2		;! Object #70
$Class: GTF Valkyrie
$Team: Friendly
$Location: -3589.462646, 0.000000, 7119.549805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: TerranInvul3 3		;! Object #71
$Class: GTF Valkyrie
$Team: Friendly
$Location: -3501.169434, 0.000000, 6989.722656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Basilisks2 1		;! Object #72
$Class: SF Basilisk
$Team: Hostile
$Location: -5545.157715, 0.000000, 9153.080078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Basilisks2 2		;! Object #73
$Class: SF Basilisk
$Team: Hostile
$Location: -5566.272461, 0.000000, 9271.487305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Basilisks2 3		;! Object #74
$Class: SF Basilisk
$Team: Hostile
$Location: -5533.504395, 0.000000, 9335.877930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Basilisks2 4		;! Object #75
$Class: SF Basilisk
$Team: Hostile
$Location: -4461.343750, 0.000000, 9469.902344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Basilisks2 5		;! Object #76
$Class: SF Basilisk
$Team: Hostile
$Location: -4433.712891, 0.000000, 9654.916016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Basilisks2 6		;! Object #77
$Class: SF Basilisk
$Team: Hostile
$Location: -4349.295898, 0.000000, 9847.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Basilisks1 1		;! Object #78
$Class: SF Basilisk
$Team: Hostile
$Location: -4286.562500, 0.000000, 11166.166016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Basilisks1 2		;! Object #79
$Class: SF Basilisk
$Team: Hostile
$Location: -4193.830078, 0.000000, 11447.810547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Basilisks1 3		;! Object #80
$Class: SF Basilisk
$Team: Hostile
$Location: -4140.933105, 0.000000, 11597.398438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Basilisks1 4		;! Object #81
$Class: SF Basilisk
$Team: Hostile
$Location: -3658.765137, 0.000000, 11820.308594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Basilisks1 5		;! Object #82
$Class: SF Basilisk
$Team: Hostile
$Location: -3457.933838, 0.000000, 11877.039063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Basilisks1 6		;! Object #83
$Class: SF Basilisk
$Team: Hostile
$Location: -3364.829102, 0.000000, 11866.705078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zeta 1		;! Object #84
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2657.302490, 399.077515, 6515.149902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 2		;! Object #85
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2719.209473, 399.077515, 6492.877441
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 3		;! Object #86
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2649.866943, 399.077515, 6399.188965
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 1		;! Object #87
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2948.867676, 0.000000, 10716.768555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 2		;! Object #88
$Class: GTF Valkyrie
$Team: Friendly
$Location: -3010.468018, 0.000000, 10603.128906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 3		;! Object #89
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2931.337646, -26.153030, 10184.621094
$Orientation:
	0.789992, -0.000000, 0.613117,
	0.000000, 1.000000, 0.000000,
	-0.613117, 0.000000, 0.789992
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Omega 1		;! Object #90
$Class: GTB Athena
$Team: Friendly
$Location: -4186.190918, 460.621582, 8734.659180
$Orientation:
	0.531861, 0.000000, 0.846832,
	0.000000, 1.000000, 0.000000,
	-0.846832, 0.000000, 0.531861
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Omega 2		;! Object #91
$Class: GTB Athena
$Team: Friendly
$Location: -4121.588867, 460.621582, 8761.133789
$Orientation:
	0.531861, -0.000000, 0.846832,
	0.000000, 1.000000, 0.000000,
	-0.846832, 0.000000, 0.531861
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Omega 3		;! Object #92
$Class: GTB Athena
$Team: Friendly
$Location: -4206.979980, 460.621582, 8670.795898
$Orientation:
	0.531861, -0.000000, 0.846832,
	0.000000, 1.000000, 0.000000,
	-0.846832, 0.000000, 0.531861
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 1		;! Object #93
$Class: GTF Hercules
$Team: Friendly
$Location: -2175.028320, 319.231445, 8687.744141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase-wing "Basilisks1" 50 ) ( ai-chase-any 1 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 2		;! Object #94
$Class: GTF Hercules
$Team: Friendly
$Location: -2184.912354, 319.231445, 8610.407227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase-wing "Basilisks1" 50 ) ( ai-chase-any 1 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #95
$Class: GTF Hercules
$Team: Friendly
$Location: -3326.980957, 319.231445, 7230.787598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase-wing "Basilisks2" 50 ) ( ai-chase-any 1 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 4		;! Object #96
$Class: GTF Hercules
$Team: Friendly
$Location: -3266.028564, 319.231445, 7289.953125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase-wing "Basilisks2" 50 ) ( ai-chase-any 1 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: SC Cain		;! Object #97
$Class: SC Cain
$Team: Hostile
$Location: -3773.838867, 274.563965, 9315.788086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Sirius Jump" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: SC Lilith		;! Object #98
$Class: SC Lilith
$Team: Hostile
$Location: -1938.937256, 302.506836, 9858.651367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 80
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 450

$Name: Kappa 1		;! Object #99
$Class: GTB Medusa
$Team: Friendly
$Location: -2567.395996, 492.016846, 5129.798828
$Orientation:
	0.637151, 0.000000, 0.770739,
	0.000000, 1.000000, 0.000000,
	-0.770739, 0.000000, 0.637151
+AI Class: General
$AI Goals: ( goals ( ai-chase "SC Lilith" 100 ) ( ai-chase-any 1 ) ( ai-ignore-new "AntiKappa 1" 200 ) ( ai-ignore-new "AntiKappa 2" 200 ) ( ai-ignore-new "AntiKappa 3" 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 17

$Name: Kappa 2		;! Object #100
$Class: GTB Medusa
$Team: Friendly
$Location: -2550.497314, 380.364502, 4989.638672
$Orientation:
	0.637151, -0.000000, 0.770739,
	0.000000, 1.000000, 0.000000,
	-0.770739, 0.000000, 0.637151
+AI Class: General
$AI Goals: ( goals ( ai-chase "SC Lilith" 100 ) ( ai-chase-any 1 ) ( ai-ignore-new "AntiKappa 1" 200 ) ( ai-ignore-new "AntiKappa 2" 200 ) ( ai-ignore-new "AntiKappa 3" 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 17

$Name: Kappa 3		;! Object #101
$Class: GTB Medusa
$Team: Friendly
$Location: -2443.077637, 347.063843, 5144.076172
$Orientation:
	0.637151, -0.000000, 0.770739,
	0.000000, 1.000000, 0.000000,
	-0.770739, 0.000000, 0.637151
+AI Class: General
$AI Goals: ( goals ( ai-chase "SC Lilith" 100 ) ( ai-chase-any 1 ) ( ai-ignore-new "AntiKappa 1" 200 ) ( ai-ignore-new "AntiKappa 2" 200 ) ( ai-ignore-new "AntiKappa 3" 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 17

$Name: More Convoy 1		;! Object #102
$Class: GTT Elysium
$Team: Friendly
$Location: -2618.734375, 622.719727, 5635.428711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: More Convoy 2		;! Object #103
$Class: GTT Elysium
$Team: Friendly
$Location: -2749.895996, 622.719727, 5746.150391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: More Convoy 3		;! Object #104
$Class: GTT Elysium
$Team: Friendly
$Location: -2914.710449, 622.720215, 5651.118652
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: AntiKappa 1		;! Object #105
$Class: SF Dragon
$Team: Hostile
$Location: -2820.034180, 450.645386, 10288.248047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: AntiKappa 2		;! Object #106
$Class: SF Dragon
$Team: Hostile
$Location: -2863.763916, 450.645386, 10267.233398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: AntiKappa 3		;! Object #107
$Class: SF Dragon
$Team: Hostile
$Location: -2898.453613, 450.645386, 10252.602539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: SB1 1		;! Object #108
$Class: SB Nephilim
$Team: Hostile
$Location: 3485.229004, 48.235474, 290.771759
$Orientation:
	0.644827, 0.000000, 0.764329,
	0.000000, 1.000000, 0.000000,
	-0.764329, 0.000000, 0.644827
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" "" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: SB1 2		;! Object #109
$Class: SB Nephilim
$Team: Hostile
$Location: 3413.880615, 137.174255, 234.053940
$Orientation:
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	0.000000, 1.000000, 0.000000,
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+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" "" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: SB1 3		;! Object #110
$Class: SB Nephilim
$Team: Hostile
$Location: 3405.455078, 170.983337, 134.327164
$Orientation:
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	0.000000, 1.000000, 0.000000,
	-0.589145, 0.000000, 0.808027
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" "" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: SB1 4		;! Object #111
$Class: SB Nephilim
$Team: Hostile
$Location: 3334.544922, 59.843872, 70.964005
$Orientation:
	0.703845, 0.000000, 0.710353,
	0.000000, 1.000000, 0.000000,
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+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" "" "" )
+Subsystem: turret01
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: SB2 1		;! Object #112
$Class: SB Nephilim
$Team: Hostile
$Location: 3184.350586, 194.457947, -97.381332
$Orientation:
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	0.000000, 1.000000, 0.000000,
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+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" "" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: SB2 2		;! Object #113
$Class: SB Nephilim
$Team: Hostile
$Location: 3061.798584, 21.913086, -120.732285
$Orientation:
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	0.000000, 1.000000, 0.000000,
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+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" "" "" )
+Subsystem: turret01
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: SB2 3		;! Object #114
$Class: SB Nephilim
$Team: Hostile
$Location: 3017.012939, 97.402893, -255.555161
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" "" "" )
+Subsystem: turret01
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: SB2 4		;! Object #115
$Class: SB Nephilim
$Team: Hostile
$Location: 2878.035400, 22.115967, -291.934021
$Orientation:
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+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" "" "" )
+Sbank Ammo: ( 100 100 0 0 )
+Subsystem: turret01
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: SB3 1		;! Object #116
$Class: SB Nephilim
$Team: Hostile
$Location: 2548.911133, 99.237305, -738.732910
$Orientation:
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+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" )
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: SB3 2		;! Object #117
$Class: SB Nephilim
$Team: Hostile
$Location: 2587.553711, -15.528076, -846.835449
$Orientation:
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+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" )
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: SB3 3		;! Object #118
$Class: SB Nephilim
$Team: Hostile
$Location: 2668.697998, 119.763062, -684.347656
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" )
+Subsystem: turret01
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: SB3 4		;! Object #119
$Class: SB Nephilim
$Team: Hostile
$Location: 2697.401367, 68.427734, -826.129333
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" )
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: SB4 1		;! Object #120
$Class: SB Nephilim
$Team: Hostile
$Location: 2167.425293, 97.403809, -1236.936401
$Orientation:
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$AI Goals: ( goals ( ai-ignore-new "GTC Hammer" 50 ) ( ai-waypoints-once "SB4P" 89 ) ( ai-ignore-new "Alpha 1-6#2" 50 ) ( ai-stay-near-ship "GTC Gladiator" 50 ) ( ai-ignore-new "GTC Orff" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" )
+Subsystem: turret01
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: SB4 2		;! Object #121
$Class: SB Nephilim
$Team: Hostile
$Location: 2121.441162, 47.254150, -1360.346680
$Orientation:
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$AI Goals: ( goals ( ai-ignore-new "GTC Hammer" 50 ) ( ai-waypoints-once "SB4P" 89 ) ( ai-ignore-new "Alpha 1-6#2" 50 ) ( ai-stay-near-ship "GTC Gladiator" 50 ) ( ai-ignore-new "GTC Orff" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" )
+Subsystem: turret01
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: SB4 3		;! Object #122
$Class: SB Nephilim
$Team: Hostile
$Location: 2329.272705, 135.550293, -1187.156250
$Orientation:
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$AI Goals: ( goals ( ai-ignore-new "GTC Hammer" 50 ) ( ai-waypoints-once "SB4P" 89 ) ( ai-ignore-new "Alpha 1-6#2" 50 ) ( ai-stay-near-ship "GTC Gladiator" 50 ) ( ai-ignore-new "GTC Orff" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" )
+Subsystem: turret01
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: SB4 4		;! Object #123
$Class: SB Nephilim
$Team: Hostile
$Location: 2280.337646, 46.406738, -1361.661621
$Orientation:
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$AI Goals: ( goals ( ai-ignore-new "GTC Hammer" 50 ) ( ai-waypoints-once "SB4P" 89 ) ( ai-ignore-new "Alpha 1-6#2" 50 ) ( ai-stay-near-ship "GTC Gladiator" 50 ) ( ai-ignore-new "GTC Orff" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" "Shivan Bomb#NoForce" "Shivan Bomb#Short#NoForce" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: SF1 1		;! Object #124
$Class: SF Basilisk
$Team: Hostile
$Location: 3713.825928, 208.854309, -290.742371
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: SF1 2		;! Object #125
$Class: SF Basilisk
$Team: Hostile
$Location: 3679.319336, 110.580200, -12.473633
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: SF1 3		;! Object #126
$Class: SF Basilisk
$Team: Hostile
$Location: 3640.239746, 160.061157, 242.428528
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: SF1 4		;! Object #127
$Class: SF Basilisk
$Team: Hostile
$Location: 3751.824951, 75.524414, 306.405457
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: SF2 1		;! Object #128
$Class: SF Basilisk
$Team: Hostile
$Location: 3450.024658, 173.631958, -239.073730
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: SF2 2		;! Object #129
$Class: SF Basilisk
$Team: Hostile
$Location: 3379.944092, 126.312378, -289.132202
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: SF2 3		;! Object #130
$Class: SF Basilisk
$Team: Hostile
$Location: 3344.655029, 24.095947, -332.501587
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: SF2 4		;! Object #131
$Class: SF Basilisk
$Team: Hostile
$Location: 3302.427002, 140.916321, -386.752930
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: SF3 1		;! Object #132
$Class: SF Scorpion
$Team: Hostile
$Location: 3069.320801, 220.908203, -756.027588
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: SF3 2		;! Object #133
$Class: SF Scorpion
$Team: Hostile
$Location: 3014.572754, 135.941406, -830.203979
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: SF3 3		;! Object #134
$Class: SF Scorpion
$Team: Hostile
$Location: 2968.770264, 63.927246, -913.113892
$Orientation:
	0.731689, 0.000000, 0.681639,
	0.000000, 1.000000, 0.000000,
	-0.681639, 0.000000, 0.731689
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: SF3 4		;! Object #135
$Class: SF Scorpion
$Team: Hostile
$Location: 2926.989014, 135.941284, -989.759399
$Orientation:
	0.637151, 0.000000, 0.770739,
	0.000000, 1.000000, 0.000000,
	-0.770739, 0.000000, 0.637151
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: SF4 1		;! Object #136
$Class: SF Scorpion
$Team: Hostile
$Location: 2512.774658, 21.485474, -1449.115112
$Orientation:
	0.589788, 0.000000, 0.807558,
	0.000000, 1.000000, 0.000000,
	-0.807558, 0.000000, 0.589788
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: SF4 2		;! Object #137
$Class: SF Scorpion
$Team: Hostile
$Location: 2477.116943, 133.265747, -1483.180542
$Orientation:
	0.789992, 0.000000, 0.613117,
	0.000000, 1.000000, 0.000000,
	-0.613117, 0.000000, 0.789992
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: SF4 3		;! Object #138
$Class: SF Scorpion
$Team: Hostile
$Location: 2444.808350, 82.247559, -1533.715698
$Orientation:
	0.343646, 0.000000, 0.939099,
	0.000000, 1.000000, 0.000000,
	-0.939099, 0.000000, 0.343646
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: SF4 4		;! Object #139
$Class: SF Scorpion
$Team: Hostile
$Location: 2374.113281, 112.454346, -1601.166138
$Orientation:
	0.540302, 0.000000, 0.841471,
	0.000000, 1.000000, 0.000000,
	-0.841471, 0.000000, 0.540302
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Valk1 1		;! Object #140
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2254.702637, 315.812988, 11079.489258
$Orientation:
	-0.998295, 0.000000, 0.058374,
	0.000000, 1.000000, 0.000000,
	-0.058374, 0.000000, -0.998295
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Valk1 2		;! Object #141
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2330.616943, 399.060425, 10963.116211
$Orientation:
	-0.998295, 0.000000, 0.058374,
	0.000000, 1.000000, 0.000000,
	-0.058374, 0.000000, -0.998295
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Valk1 3		;! Object #142
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2062.068359, 363.601257, 10963.781250
$Orientation:
	-0.998295, 0.000000, 0.058374,
	0.000000, 1.000000, 0.000000,
	-0.058374, 0.000000, -0.998295
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Valk1 4		;! Object #143
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2150.926270, 291.598267, 11272.951172
$Orientation:
	-0.998295, 0.000000, 0.058374,
	0.000000, 1.000000, 0.000000,
	-0.058374, 0.000000, -0.998295
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Valk1 5		;! Object #144
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2039.218750, 260.548035, 11114.156250
$Orientation:
	-0.998295, 0.000000, 0.058374,
	0.000000, 1.000000, 0.000000,
	-0.058374, 0.000000, -0.998295
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 30
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Valk1 6		;! Object #145
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1913.687744, 283.223328, 11222.959961
$Orientation:
	-0.998295, 0.000000, 0.058374,
	0.000000, 1.000000, 0.000000,
	-0.058374, 0.000000, -0.998295
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Valk2 1		;! Object #146
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1968.258057, 399.761108, 11115.855469
$Orientation:
	-0.998295, 0.000000, 0.058374,
	0.000000, 1.000000, 0.000000,
	-0.058374, 0.000000, -0.998295
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Valk2 2		;! Object #147
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2132.962158, 452.341614, 11108.386719
$Orientation:
	-0.998295, 0.000000, 0.058374,
	0.000000, 1.000000, 0.000000,
	-0.058374, 0.000000, -0.998295
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Valk2 3		;! Object #148
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2122.606689, 378.797852, 11328.183594
$Orientation:
	-0.998295, 0.000000, 0.058374,
	0.000000, 1.000000, 0.000000,
	-0.058374, 0.000000, -0.998295
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 30
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Valk2 4		;! Object #149
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2237.234619, 337.919983, 11498.318359
$Orientation:
	-0.998295, 0.000000, 0.058374,
	0.000000, 1.000000, 0.000000,
	-0.058374, 0.000000, -0.998295
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Valk2 5		;! Object #150
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1768.909912, 399.761108, 11500.748047
$Orientation:
	-0.998295, 0.000000, 0.058374,
	0.000000, 1.000000, 0.000000,
	-0.058374, 0.000000, -0.998295
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 50
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Valk2 6		;! Object #151
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1873.480957, 462.936279, 11340.109375
$Orientation:
	-0.998295, 0.000000, 0.058374,
	0.000000, 1.000000, 0.000000,
	-0.058374, 0.000000, -0.998295
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: AntiValk 1		;! Object #152
$Class: SF Manticore
$Team: Hostile
$Location: -2687.229736, 359.149292, 11440.297852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase "Valk1 5" 50 ) ( ai-chase-any 1 ) ( ai-chase "Valk2 5" 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Shivan" "Interceptor#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: AntiValk 2		;! Object #153
$Class: SF Manticore
$Team: Hostile
$Location: -2539.787109, 359.149170, 11654.929688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase "Valk2 3" 50 ) ( ai-chase-any 1 ) ( ai-chase "Valk2 5" 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Shivan" "Interceptor#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: GTC Gladiator		;! Object #154
$Class: GTC Fenris
$Team: Friendly
$Location: -1672.621704, 186.755402, 1299.538330
$Orientation:
	0.891569, 0.000000, -0.452887,
	0.000000, 1.000000, 0.000000,
	0.452887, 0.000000, 0.891569
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "Interceptor" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "2Cam10 (Cut to bombers)" 
      5 
   )
   ( is-event-true-delay 
      "---S2B-Start---" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "guardian" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_gladiator

$Name: GTC Orff		;! Object #155
$Class: GTC Fenris
$Team: Friendly
$Location: -1445.062500, -26.306763, 1023.687500
$Orientation:
	0.886995, 0.000000, -0.461779,
	0.000000, 1.000000, 0.000000,
	0.461779, 0.000000, 0.886995
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "Interceptor" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "2Cam10 (Cut to bombers)" 
      3 
   )
   ( is-event-true-delay 
      "---S2B-Start---" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "guardian" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_orff

$Name: Alpha 1-6		;! Object #156
$Class: GTB Medusa
$Team: Friendly
$Location: -1174.122559, -146.473633, 995.725952
$Orientation:
	0.857709, 0.000000, -0.514136,
	0.000000, 1.000000, 0.000000,
	0.514136, 0.000000, 0.857709
+AI Class: General
$AI Goals: ( goals ( ai-play-dead-persistent 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" "Tsunami" "Tsunami" )
+Sbank Ammo: ( 0 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "2Cam10 (Cut to bombers)" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 17

$Name: 6Beta 1		;! Object #157
$Class: GTB Medusa
$Team: Friendly
$Location: -1635.254883, 37.339600, 1984.109253
$Orientation:
	0.796084, 0.000000, -0.605186,
	0.000000, 1.000000, 0.000000,
	0.605186, 0.000000, 0.796084
+AI Class: General
$AI Goals: ( goals ( ai-play-dead-persistent 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 17

$Name: 6Beta 2		;! Object #158
$Class: GTB Medusa
$Team: Friendly
$Location: -1509.024048, -23.979492, 2023.697632
$Orientation:
	0.796084, 0.000000, -0.605186,
	0.000000, 1.000000, 0.000000,
	0.605186, 0.000000, 0.796084
+AI Class: General
$AI Goals: ( goals ( ai-play-dead-persistent 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 17

$Name: 6Gamma 1		;! Object #159
$Class: GTF Ulysses
$Team: Friendly
$Location: -945.417236, 0.000977, 953.469238
$Orientation:
	0.380925, 0.000000, -0.924607,
	0.000000, 1.000000, 0.000000,
	0.924607, 0.000000, 0.380925
+AI Class: General
$AI Goals: ( goals ( ai-play-dead-persistent 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: 6Gamma 2		;! Object #160
$Class: GTF Ulysses
$Team: Friendly
$Location: -1022.012695, 81.431763, 984.280884
$Orientation:
	0.380925, 0.000000, -0.924606,
	0.000000, 1.000000, 0.000000,
	0.924606, 0.000000, 0.380925
+AI Class: General
$AI Goals: ( goals ( ai-play-dead-persistent 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: 6Delta 1		;! Object #161
$Class: GTF Valkyrie
$Team: Friendly
$Location: -895.261719, 110.273315, 872.011841
$Orientation:
	0.738469, 0.000000, -0.674288,
	0.000000, 1.000000, 0.000000,
	0.674288, 0.000000, 0.738469
+AI Class: General
$AI Goals: ( goals ( ai-play-dead-persistent 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
+Sbank Ammo: ( 13 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: 6Delta 2		;! Object #162
$Class: GTF Valkyrie
$Team: Friendly
$Location: -828.560120, 110.273315, 849.791504
$Orientation:
	0.738469, 0.000000, -0.674288,
	0.000000, 1.000000, 0.000000,
	0.674288, 0.000000, 0.738469
+AI Class: General
$AI Goals: ( goals ( ai-play-dead-persistent 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
+Sbank Ammo: ( 13 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: 6Delta 3		;! Object #163
$Class: GTF Valkyrie
$Team: Friendly
$Location: -860.669983, 110.273315, 780.337158
$Orientation:
	0.738469, 0.000000, -0.674288,
	0.000000, 1.000000, 0.000000,
	0.674288, 0.000000, 0.738469
+AI Class: General
$AI Goals: ( goals ( ai-play-dead-persistent 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
+Sbank Ammo: ( 13 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: 6Epsilon 1		;! Object #164
$Class: GTF Hercules
$Team: Friendly
$Location: -1136.123169, 0.000946, 1064.312500
$Orientation:
	0.830941, 0.000000, -0.556361,
	0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
+AI Class: General
$AI Goals: ( goals ( ai-play-dead-persistent 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Sbank Ammo: ( 7 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: 6Theta 1		;! Object #165
$Class: GTB Athena
$Team: Friendly
$Location: -1716.600220, 46.488159, 2002.216064
$Orientation:
	0.764843, 0.000000, -0.644218,
	0.000000, 1.000000, 0.000000,
	0.644218, 0.000000, 0.764843
+AI Class: General
$AI Goals: ( goals ( ai-play-dead-persistent 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Phoenix V" "Interceptor" )
+Sbank Ammo: ( 20 5 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: 6Iota 1		;! Object #166
$Class: GTF Apollo
$Team: Friendly
$Location: -1602.493408, 0.000000, 1933.175293
$Orientation:
	0.613746, 0.000000, -0.789504,
	0.000000, 1.000000, 0.000000,
	0.789504, 0.000000, 0.613746
+AI Class: General
$AI Goals: ( goals ( ai-play-dead-persistent 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
+Sbank Ammo: ( 20 20 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: 6Omega 1		;! Object #167
$Class: GTF Hercules
$Team: Friendly
$Location: -1023.143494, 0.000916, 1073.415771
$Orientation:
	0.796084, 0.000000, -0.605187,
	0.000000, 1.000000, 0.000000,
	0.605187, 0.000000, 0.796084
+AI Class: General
$AI Goals: ( goals ( ai-play-dead-persistent 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Hornet" )
+Sbank Ammo: ( 13 33 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: 6Omega 2		;! Object #168
$Class: GTF Hercules
$Team: Friendly
$Location: -868.023865, -28.502808, 982.678162
$Orientation:
	0.758362, 0.000000, -0.651833,
	0.000000, 1.000000, 0.000000,
	0.651833, 0.000000, 0.758362
+AI Class: General
$AI Goals: ( goals ( ai-play-dead-persistent 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Hornet" )
+Sbank Ammo: ( 13 33 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ulys 1		;! Object #169
$Class: GTF Ulysses
$Team: Friendly
$Location: -2322.516357, 435.460083, 11153.814453
$Orientation:
	-0.789015, 0.000000, -0.614374,
	0.000000, 1.000000, 0.000000,
	0.614374, 0.000000, -0.789015
$AI Goals: ( goals ( ai-waypoints-once "Valk1P" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ulys 2		;! Object #170
$Class: GTF Ulysses
$Team: Friendly
$Location: -2263.615479, 435.460083, 11219.026367
$Orientation:
	-0.789015, 0.000000, -0.614374,
	0.000000, 1.000000, 0.000000,
	0.614374, 0.000000, -0.789015
$AI Goals: ( goals ( ai-waypoints-once "Valk1P" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ulys 3		;! Object #171
$Class: GTF Ulysses
$Team: Friendly
$Location: -2208.058838, 281.997986, 11427.668945
$Orientation:
	-0.757323, 0.000000, -0.653041,
	0.000000, 1.000000, 0.000000,
	0.653041, 0.000000, -0.757323
$AI Goals: ( goals ( ai-waypoints-once "Valk2P" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ulys 4		;! Object #172
$Class: GTF Ulysses
$Team: Friendly
$Location: -2210.393555, 281.997986, 11494.315430
$Orientation:
	-0.757323, 0.000000, -0.653041,
	0.000000, 1.000000, 0.000000,
	0.653041, 0.000000, -0.757323
$AI Goals: ( goals ( ai-waypoints-once "Valk2P" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ulys 5		;! Object #173
$Class: GTF Ulysses
$Team: Friendly
$Location: -2214.098145, 281.997986, 11563.797852
$Orientation:
	-0.757323, 0.000000, -0.653041,
	0.000000, 1.000000, 0.000000,
	0.653041, 0.000000, -0.757323
$AI Goals: ( goals ( ai-waypoints-once "Valk2P" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: 6Extras 1		;! Object #174
$Class: GTF Apollo
$Team: Friendly
$Location: -1022.474915, -20.576172, 1135.668701
$Orientation:
	0.731689, 0.000000, -0.681639,
	0.000000, 1.000000, 0.000000,
	0.681639, 0.000000, 0.731689
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
+Sbank Ammo: ( 10 10 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: 6Extras 2		;! Object #175
$Class: GTF Apollo
$Team: Friendly
$Location: -846.777832, -23.857666, 1073.911133
$Orientation:
	0.644827, 0.000000, -0.764329,
	0.000000, 1.000000, 0.000000,
	0.764329, 0.000000, 0.644827
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
+Sbank Ammo: ( 10 10 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: 6Extras 3		;! Object #176
$Class: GTF Apollo
$Team: Friendly
$Location: -958.272339, -17.245911, 1108.921631
$Orientation:
	0.819648, 0.000000, -0.572868,
	0.000000, 1.000000, 0.000000,
	0.572868, 0.000000, 0.819648
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
+Sbank Ammo: ( 10 10 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: 6Extras 4		;! Object #177
$Class: GTF Valkyrie
$Team: Friendly
$Location: -876.597473, 33.875702, 894.582153
$Orientation:
	0.777573, 0.000000, -0.628793,
	0.000000, 1.000000, 0.000000,
	0.628793, 0.000000, 0.777573
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
+Sbank Ammo: ( 7 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 1-6#2		;! Object #178
$Class: GTB Medusa
$Team: Friendly
$Location: -1685.179810, -11.503998, 2207.282471
$Orientation:
	0.852482, -0.010000, -0.522661,
	0.008525, 0.999950, -0.005226,
	0.522687, 0.000000, 0.852524
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" "Tsunami" "Tsunami" )
+Sbank Ammo: ( 0 0 0 )
+Subsystem: turret01a
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "---S2B-Start---" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "invulnerable" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Special Shield Points: 1500
+Group: 0
+Use Table Score:
+Score: 17

$Name: AttackOrff 1		;! Object #179
$Class: SB Nephilim
$Team: Hostile
$Location: 2738.710205, -57.647095, 1132.390137
$Orientation:
	0.994682, 0.000000, -0.103003,
	0.000000, 1.000000, 0.000000,
	0.103003, 0.000000, 0.994682
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: AttackOrff 2		;! Object #180
$Class: SB Nephilim
$Team: Hostile
$Location: 2611.300781, -57.647461, 1110.713623
$Orientation:
	0.994681, 0.000000, -0.103003,
	0.000000, 1.000000, 0.000000,
	0.103003, 0.000000, 0.994681
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Killers 1		;! Object #181
$Class: SF Basilisk
$Team: Hostile
$Location: 485.109283, -0.098602, 4010.822998
$Orientation:
	0.681322, 0.110264, -0.723631,
	-0.149435, 0.988721, 0.009959,
	0.716568, 0.101350, 0.690115
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Killers 2		;! Object #182
$Class: SF Basilisk
$Team: Hostile
$Location: 431.788086, -2.802733, 4133.536133
$Orientation:
	0.681322, 0.110264, -0.723631,
	-0.149435, 0.988721, 0.009959,
	0.716568, 0.101350, 0.690115
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Valks 1#2		;! Object #183
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2198.683105, -478.872803, 3200.635742
$Orientation:
	-0.666276, 0.000000, -0.745705,
	0.000000, 1.000000, 0.000000,
	0.745705, 0.000000, -0.666276
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Valks 2#2		;! Object #184
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2167.340332, -478.872803, 3269.252686
$Orientation:
	-0.695564, 0.000000, -0.718465,
	0.000000, 1.000000, 0.000000,
	0.718465, 0.000000, -0.695564
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Valks 3#2		;! Object #185
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2119.705322, -478.872803, 3362.247803
$Orientation:
	-0.628174, 0.000000, -0.778073,
	0.000000, 1.000000, 0.000000,
	0.778073, 0.000000, -0.628174
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Valks 4#2		;! Object #186
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2065.652100, -478.872803, 3492.174805
$Orientation:
	-0.635923, 0.000000, -0.771753,
	0.000000, 1.000000, 0.000000,
	0.771753, 0.000000, -0.635923
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Valks 5#2		;! Object #187
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2034.619385, -478.872803, 3584.318115
$Orientation:
	-0.604552, 0.000000, -0.796566,
	0.000000, 1.000000, 0.000000,
	0.796566, 0.000000, -0.604552
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Valks 6#2		;! Object #188
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1957.414063, -478.872803, 3662.616211
$Orientation:
	-0.770232, 0.000000, -0.637765,
	0.000000, 1.000000, 0.000000,
	0.637765, 0.000000, -0.770232
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Bats 1#2		;! Object #189
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2371.140625, 348.655396, 3425.225098
$Orientation:
	-0.530511, 0.000000, -0.847678,
	0.000000, 1.000000, 0.000000,
	0.847678, 0.000000, -0.530511
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Bats 2#2		;! Object #190
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2300.714600, 348.655396, 3469.931885
$Orientation:
	-0.830053, 0.000000, -0.557684,
	0.000000, 1.000000, 0.000000,
	0.557684, 0.000000, -0.830053
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Bats 3#2		;! Object #191
$Class: GTF Ulysses
$Team: Friendly
$Location: -2252.316895, 348.655396, 3546.470703
$Orientation:
	-0.332736, 0.000000, -0.943020,
	0.000000, 1.000000, 0.000000,
	0.943020, 0.000000, -0.332736
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bats 4#2		;! Object #192
$Class: GTF Ulysses
$Team: Friendly
$Location: -2221.911377, 348.655396, 3609.321289
$Orientation:
	-0.612487, 0.000000, -0.790480,
	0.000000, 1.000000, 0.000000,
	0.790480, 0.000000, -0.612487
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bats 5#2		;! Object #193
$Class: GTF Ulysses
$Team: Friendly
$Location: -2188.822266, 348.655396, 3659.697266
$Orientation:
	-0.588501, 0.000000, -0.808497,
	0.000000, 1.000000, 0.000000,
	0.808497, 0.000000, -0.588501
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bats 6#2		;! Object #194
$Class: GTF Ulysses
$Team: Friendly
$Location: -2158.070557, 348.655396, 3708.627930
$Orientation:
	-0.452176, 0.000000, -0.891929,
	0.000000, 1.000000, 0.000000,
	0.891929, 0.000000, -0.452176
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: E4		;! Object #195
$Class: GTEP Hermes
$Team: Friendly
$Location: 717.511292, 72.045898, 2260.288330
$Orientation:
	0.000796, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000796
$AI Goals: ( goals ( ai-waypoints-once "BastionHangar" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "E4" 
      "BastionHangar:1" 
   )
   100 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: E3		;! Object #196
$Class: GTEP Hermes
$Team: Friendly
$Location: 635.024353, 72.045898, 2241.235596
$Orientation:
	0.248176, 0.000000, 0.968715,
	0.000000, 1.000000, 0.000000,
	-0.968715, 0.000000, 0.248176
$AI Goals: ( goals ( ai-waypoints-once "BastionHangar" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "E4" 
      "BastionHangar:1" 
   )
   100 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: GTD Bastion#S3		;! Object #197
$Class: GTD Orion#Bastion
$Team: Friendly
$Location: -1281.062988, -0.001465, 11111.890625
$Orientation:
	0.968913, 0.000000, 0.247404,
	0.000000, 1.000000, 0.000000,
	-0.247404, 0.000000, 0.968913
$AI Goals: ( goals ( ai-waypoints-once "Sirius Jump Center" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 50
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "---S3A-Start" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BastionJump" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1750
$Texture Replace:
+old: nameplate
+new: gtd_bastion

$Name: GTC Gladiator#S3		;! Object #198
$Class: GTC Fenris
$Team: Friendly
$Location: -1004.660828, 284.448456, 12773.877930
$Orientation:
	0.825336, 0.000000, 0.564642,
	0.000000, 1.000000, 0.000000,
	-0.564642, 0.000000, 0.825336
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 40
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "---S3A-Start" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 39 "SD Tantalus" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_gladiator

$Name: GTC Orff#S3		;! Object #199
$Class: GTC Fenris
$Team: Friendly
$Location: -774.808228, 1.430893, 12871.221680
$Orientation:
	0.819648, 0.000000, 0.572868,
	0.000000, 1.000000, -0.000000,
	-0.572868, 0.000000, 0.819648
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 40
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
$Damage: 100
+Subsystem: turret07
$Damage: 100
+Subsystem: turret08
$Damage: 100
+Subsystem: turret09a-01-main
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "---S3A-Start" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 42 "SD Tantalus" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_orff

$Name: T1#S3		;! Object #200
$Class: GTT Elysium
$Team: Friendly
$Location: -860.104126, 5.613351, 12908.599609
$Orientation:
	-0.572868, -0.000000, 0.819648,
	0.819648, -0.000004, 0.572868,
	0.000003, 1.000000, 0.000002
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: GTC Orff#S3
$Docker Point: Docking bay 1
$Dockee Point: topside docking
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: S3W1 3		;! Object #201
$Class: GTF Apollo
$Team: Friendly
$Location: -1224.826172, 37.487915, 12571.306641
$Orientation:
	-0.989992, 0.000000, -0.141120,
	0.000000, 1.000000, 0.000000,
	0.141120, 0.000000, -0.989992
$AI Goals: ( goals ( ai-waypoints-once "BastionS3Hangar" 50 ) ( ai-play-dead-persistent 1 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "---S3A-Start" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "S3W1 3" 
      "BastionS3Hangar:1" 
   )
   270 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: S3W1		;! Object #202
$Class: GTF Apollo
$Team: Friendly
$Location: -1200.220215, 37.487915, 12468.321289
$Orientation:
	-0.938826, 0.000000, -0.344393,
	0.000000, 1.000000, 0.000000,
	0.344393, 0.000000, -0.938826
$AI Goals: ( goals ( ai-waypoints-once "BastionS3Hangar" 50 ) ( ai-play-dead-persistent 1 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 40
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "---S3A-Start" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "S3W1" 
      "BastionS3Hangar:1" 
   )
   270 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: S3W1 2		;! Object #203
$Class: GTF Apollo
$Team: Friendly
$Location: -1073.178467, 37.487915, 12502.383789
$Orientation:
	-0.974029, 0.000000, 0.226426,
	0.000000, 1.000000, 0.000000,
	-0.226426, 0.000000, -0.974029
$AI Goals: ( goals ( ai-waypoints-once "BastionS3Hangar" 50 ) ( ai-play-dead-persistent 1 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "---S3A-Start" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "S3W1 2" 
      "BastionS3Hangar:1" 
   )
   270 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: S3W2 1		;! Object #204
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1268.530640, 19.557556, 12950.884766
$Orientation:
	-0.999965, 0.000000, 0.008407,
	0.000000, 1.000000, 0.000000,
	-0.008407, 0.000000, -0.999965
$AI Goals: ( goals ( ai-waypoints-once "BastionS3Hangar" 50 ) ( ai-play-dead-persistent 1 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 40
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "---S3A-Start" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "S3W2 1" 
      "BastionS3Hangar:1" 
   )
   270 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: S3W2 2		;! Object #205
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1241.041016, 19.557556, 12836.767578
$Orientation:
	-0.997662, 0.000000, -0.068354,
	0.000000, 1.000000, 0.000000,
	0.068354, 0.000000, -0.997662
$AI Goals: ( goals ( ai-waypoints-once "BastionS3Hangar" 50 ) ( ai-play-dead-persistent 1 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "---S3A-Start" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "S3W2 2" 
      "BastionS3Hangar:1" 
   )
   270 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: S3W2 3		;! Object #206
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1191.384277, 19.557556, 12852.573242
$Orientation:
	-0.998295, 0.000000, 0.058374,
	0.000000, 1.000000, 0.000000,
	-0.058374, 0.000000, -0.998295
$AI Goals: ( goals ( ai-waypoints-once "BastionS3Hangar" 50 ) ( ai-play-dead-persistent 1 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "---S3A-Start" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "S3W2 3" 
      "BastionS3Hangar:1" 
   )
   270 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: S3W3 2		;! Object #207
$Class: GTF Hercules
$Team: Friendly
$Location: -1239.411499, 28.038452, 12765.315430
$Orientation:
	-0.988532, 0.000000, -0.151013,
	0.000000, 1.000000, 0.000000,
	0.151013, 0.000000, -0.988532
$AI Goals: ( goals ( ai-waypoints-once "BastionS3Hangar" 50 ) ( ai-play-dead-persistent 1 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 40
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "---S3A-Start" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "S3W3 2" 
      "BastionS3Hangar:1" 
   )
   270 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: S3W3 1		;! Object #208
$Class: GTF Hercules
$Team: Friendly
$Location: -1258.035156, 28.038452, 12661.951172
$Orientation:
	-0.994130, 0.000000, 0.108195,
	0.000000, 1.000000, 0.000000,
	-0.108195, 0.000000, -0.994130
$AI Goals: ( goals ( ai-waypoints-once "BastionS3Hangar" 50 ) ( ai-play-dead-persistent 1 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 40
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "---S3A-Start" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "S3W3 1" 
      "BastionS3Hangar:1" 
   )
   270 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: S3W3 3		;! Object #209
$Class: GTF Hercules
$Team: Friendly
$Location: -1129.868896, 28.038452, 12697.281250
$Orientation:
	-0.999135, 0.000000, -0.041581,
	0.000000, 1.000000, 0.000000,
	0.041581, 0.000000, -0.999135
$AI Goals: ( goals ( ai-waypoints-once "BastionS3Hangar" 50 ) ( ai-play-dead-persistent 1 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 40
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "---S3A-Start" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "S3W3 3" 
      "BastionS3Hangar:1" 
   )
   270 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: SD Tantalus		;! Object #210
$Class: SD Demon
$Team: Hostile
$Location: -6401.649414, -1649.846436, 8923.176758
$Orientation:
	0.591196, 0.128468, -0.796232,
	-0.359961, 0.925483, -0.117946,
	0.721746, 0.356341, 0.593385
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Secondary Banks: ( "Hornet#Shivan" )
+Sbank Ammo: ( 0 )
+Subsystem: turret23
+Secondary Banks: ( "Hornet#Shivan" )
+Sbank Ammo: ( 0 )
+Subsystem: turret24
+Secondary Banks: ( "Hornet#Shivan" )
+Sbank Ammo: ( 0 )
+Subsystem: turret25
+Secondary Banks: ( "Hornet#Shivan" )
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Secondary Banks: ( "Hornet#Shivan" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   6 
   "GTD Bastion#S3" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "S3A-End" 0 ) 
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 2000

$Name: TW1 1		;! Object #211
$Class: SF Dragon
$Team: Hostile
$Location: -525.875000, 0.000000, 11962.154297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: TW1 2		;! Object #212
$Class: SF Dragon
$Team: Hostile
$Location: -468.684326, 0.000000, 11986.740234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: TW1 3		;! Object #213
$Class: SF Dragon
$Team: Hostile
$Location: -435.444092, -0.000244, 12049.810547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: TW1 4		;! Object #214
$Class: SF Dragon
$Team: Hostile
$Location: -366.661865, 0.000000, 12121.694336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: TW1 5		;! Object #215
$Class: SF Dragon
$Team: Hostile
$Location: -328.009521, 0.000000, 12170.066406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: TW1 6		;! Object #216
$Class: SF Dragon
$Team: Hostile
$Location: -268.883545, 0.000000, 12238.723633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: TW2 1		;! Object #217
$Class: SF Manticore
$Team: Hostile
$Location: -384.612061, 0.000000, 11846.527344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: TW2 2		;! Object #218
$Class: SF Manticore
$Team: Hostile
$Location: -320.283447, -0.000244, 11907.896484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: TW2 3		;! Object #219
$Class: SF Manticore
$Team: Hostile
$Location: -273.943115, -0.000244, 11957.934570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: TW2 4		;! Object #220
$Class: SF Manticore
$Team: Hostile
$Location: -194.269531, 0.000000, 12038.138672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: TW2 5		;! Object #221
$Class: SF Manticore
$Team: Hostile
$Location: -136.288330, 0.000000, 12085.107422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: TW2 6		;! Object #222
$Class: SF Manticore
$Team: Hostile
$Location: -75.943604, 0.000000, 12162.609375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: TW3 1		;! Object #223
$Class: SB Shaitan
$Team: Hostile
$Location: -172.827393, 0.000000, 11663.567383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: TW3 2		;! Object #224
$Class: SB Shaitan
$Team: Hostile
$Location: -110.083496, 0.000000, 11726.208008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: TW3 3		;! Object #225
$Class: SB Shaitan
$Team: Hostile
$Location: -29.939209, 0.000000, 11820.932617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: TW3 4		;! Object #226
$Class: SB Shaitan
$Team: Hostile
$Location: 46.674072, 0.000000, 11886.132813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: TW3 5		;! Object #227
$Class: SB Shaitan
$Team: Hostile
$Location: 121.619263, 0.000244, 11958.910156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: TW3 6		;! Object #228
$Class: SB Shaitan
$Team: Hostile
$Location: 220.887207, 0.000000, 12055.531250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: S3AWreck#1		;! Object #229
$Class: GTC Leviathan
$Team: Friendly
$Location: -2368.192139, -35.023438, 10452.104492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "---S3A-Start" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 300

$Name: S3AWreck#2		;! Object #230
$Class: GTC Leviathan
$Team: Friendly
$Location: -3782.189209, 2293.223633, 10322.443359
$Orientation:
	0.012395, 0.999845, -0.012509,
	-0.703736, 0.017610, 0.710243,
	0.710353, 0.000000, 0.703845
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "---S3A-Start" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 300

$Name: GTD Galatea		;! Object #231
$Display name:  XSTR("GTD Orion", -1)
$Class: GTD Orion#Galatea
$Team: Friendly
$Location: -12570.916016, 692.931641, 8051.085938
$Orientation:
	0.758362, 0.000000, 0.651834,
	0.000000, 1.000000, 0.000000,
	-0.651834, 0.000000, 0.758362
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "S3BCreateDebris" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1750
$Texture Replace:
+old: nameplate
+new: gtd_galatea

$Name: S3BWreck#2		;! Object #232
$Class: GTC Leviathan
$Team: Friendly
$Location: -11798.942383, 945.722412, 8809.875977
$Orientation:
	0.783822, 0.000000, 0.620987,
	0.000000, 1.000000, 0.000000,
	-0.620987, 0.000000, 0.783822
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "S3BCreateDebris" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 300

$Name: S3BWreck#1		;! Object #233
$Class: GTC Fenris
$Team: Friendly
$Location: -12249.884766, 829.073547, 8907.271484
$Orientation:
	0.738469, 0.000000, 0.674288,
	0.000000, 1.000000, 0.000000,
	-0.674288, 0.000000, 0.738469
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "S3BCreateDebris" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 100

$Name: S3CWreck 1		;! Object #234
$Class: SC Lilith
$Team: Hostile
$Location: 24165.523438, 702.401978, 351.696777
$Orientation:
	0.775513, -0.039290, 0.630108,
	-0.076659, 0.984817, 0.155757,
	-0.626660, -0.169095, 0.760726
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 2000

$Name: S3CWreck 2		;! Object #235
$Class: SC Cain
$Team: Hostile
$Location: 23609.914063, 1036.405151, 1770.734863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: S3CWreck 3		;! Object #236
$Class: PVC Aten
$Team: Hostile
$Location: 23481.730469, 523.839111, 1441.614746
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: S3CWreck 4		;! Object #237
$Class: SC Lilith
$Team: Hostile
$Location: 23893.238281, 702.401855, 1308.001953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 450

$Name: S3CWreck 5		;! Object #238
$Class: GTC Leviathan
$Team: Hostile
$Location: 22140.166016, 795.152832, 3122.026855
$Orientation:
	-0.108987, 0.000000, -0.994044,
	0.000000, 1.000000, 0.000000,
	0.994044, 0.000000, -0.108987
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: GTD Legion		;! Object #239
$Class: GTD Orion#Legion#old
$Team: Friendly
$Location: 15067.652344, 0.001587, 4182.789063
$Orientation:
	-0.939144, -0.151587, 0.308272,
	-0.225419, 0.949090, -0.220035,
	-0.259223, -0.276135, -0.925502
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "---S3C-Start" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1750

$Name: S3C Wreck 1#2		;! Object #240
$Class: GTC Leviathan
$Team: Hostile
$Location: 12420.315430, 0.000122, 5015.512695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: S3C Wreck 2#2		;! Object #241
$Class: GTC Leviathan
$Team: Hostile
$Location: 12937.568359, 142.618530, 4555.098145
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: S3C Wreck 3#2		;! Object #242
$Class: SC Lilith
$Team: Hostile
$Location: 12292.520508, 34.887939, 4295.719727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 450

$Name: S3C Wreck 4#2		;! Object #243
$Class: SC Lilith
$Team: Hostile
$Location: 13104.905273, 165.785522, 4875.874023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 450

$Name: S3C Wreck 1#3		;! Object #244
$Class: PVC Aten
$Team: Hostile
$Location: 20880.484375, 171.388794, 458.729492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: S3C Wreck 2#3		;! Object #245
$Class: PVC Aten
$Team: Hostile
$Location: 22367.980469, 171.388794, 133.989746
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: S3C Wreck 3#3		;! Object #246
$Class: GTC Fenris
$Team: Hostile
$Location: 21411.248047, 171.388794, 922.509521
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 100

$Name: S3C Wreck 4#3		;! Object #247
$Class: GTC Fenris
$Team: Hostile
$Location: 21892.933594, 171.388794, 17.004395
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 100

$Name: S3C Wreck 5#3		;! Object #248
$Class: SC Lilith
$Team: Hostile
$Location: 21130.832031, 171.388794, -173.178711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 450

$Name: S3C Wreck 1#4		;! Object #249
$Class: SC Cain
$Team: Hostile
$Location: 15703.048828, 0.000000, 7271.160645
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: S3C Wreck 2#4		;! Object #250
$Class: GTC Fenris
$Team: Hostile
$Location: 15474.139648, 0.000122, 6853.250488
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 100

$Name: S3BWreck 1#3		;! Object #251
$Class: SC Cain
$Team: Friendly
$Location: -11687.375977, 925.851807, 8266.200195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: S3BWreck 2#3		;! Object #252
$Class: SC Cain
$Team: Friendly
$Location: -12145.857422, 794.014038, 9180.638672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: S3BWreck 3#3		;! Object #253
$Class: SC Cain
$Team: Friendly
$Location: -13287.425781, 1376.534180, 8012.762695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Aten 1		;! Object #254
$Class: PVC Aten
$Team: Friendly
$Location: -19200.880859, 101.831787, 9363.568359
$Orientation:
	0.497571, 0.000000, 0.867423,
	0.000000, 1.000000, 0.000000,
	-0.867423, 0.000000, 0.497571
$AI Goals: ( goals ( ai-waypoints-once "Vasuda Jump" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "---S4-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "S4CamSet" 6 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Aten 2		;! Object #255
$Class: PVC Aten
$Team: Friendly
$Location: -18404.458984, -306.713623, 9851.691406
$Orientation:
	-0.138755, 0.000000, 0.990327,
	0.000000, 1.000000, 0.000000,
	-0.990327, 0.000000, -0.138755
$AI Goals: ( goals ( ai-waypoints-once "Vasuda Jump" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "---S4-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: S4Satis 1		;! Object #256
$Class: PVFr Satis
$Team: Friendly
$Location: -18283.052734, 397.950195, 11268.490234
$Orientation:
	-0.837335, 0.000000, 0.546691,
	0.000000, 1.000000, 0.000000,
	-0.546691, 0.000000, -0.837335
$AI Goals: ( goals ( ai-waypoints-once "Vasuda Jump" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 20

$Name: S4Satis 2		;! Object #257
$Class: PVFr Satis
$Team: Friendly
$Location: -17883.056641, 397.950195, 11564.792969
$Orientation:
	-0.801144, 0.000000, 0.598472,
	0.000000, 1.000000, 0.000000,
	-0.598472, 0.000000, -0.801144
$AI Goals: ( goals ( ai-waypoints-once "Vasuda Jump" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 20

$Name: S4Satis 3		;! Object #258
$Class: PVFr Satis
$Team: Friendly
$Location: -18104.615234, 397.950073, 11959.844727
$Orientation:
	-0.730603, 0.000000, 0.682804,
	0.000000, 1.000000, 0.000000,
	-0.682804, 0.000000, -0.730603
$AI Goals: ( goals ( ai-waypoints-once "Vasuda Jump" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 20

$Name: SD Lucifer		;! Object #259
$Class: SD Lucifer
$Team: Hostile
$Location: -9466.382813, 1344.881348, 12262.164063
$Orientation:
	-0.387442, -0.079915, 0.918424,
	-0.231383, 0.972776, -0.012966,
	-0.892385, -0.217532, -0.395385
$AI Goals: ( goals ( ai-waypoints-once "Vasuda Jump" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "---S4-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 5000

$Name: SC Lilith 1		;! Object #260
$Class: SC Lilith
$Team: Hostile
$Location: -10785.478516, 439.533691, 13231.218750
$Orientation:
	-0.628174, 0.000000, 0.778074,
	0.000000, 1.000000, 0.000000,
	-0.778074, 0.000000, -0.628174
$AI Goals: ( goals ( ai-waypoints-once "Vasuda Jump" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "---S4-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 450

$Name: SC Lilith 2		;! Object #261
$Class: SC Lilith
$Team: Hostile
$Location: -9140.833008, 1408.827637, 10895.498047
$Orientation:
	-0.572215, 0.000000, 0.820104,
	0.000000, 1.000000, 0.000000,
	-0.820104, 0.000000, -0.572215
$AI Goals: ( goals ( ai-waypoints-once "Vasuda Jump" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "---S4-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 450

$Name: Pi 1		;! Object #262
$Class: PVF Anubis
$Team: Friendly
$Location: -18296.744141, 412.650391, 9889.738281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Pi 2		;! Object #263
$Class: PVF Anubis
$Team: Friendly
$Location: -18292.855469, 444.023438, 9738.403320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Pi 3		;! Object #264
$Class: PVF Anubis
$Team: Friendly
$Location: -18281.818359, 412.652344, 10049.867188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Pi 4		;! Object #265
$Class: PVF Anubis
$Team: Friendly
$Location: -18101.687500, 412.650879, 9833.604492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Om 1		;! Object #266
$Class: PVF Horus
$Team: Friendly
$Location: -17308.746094, 978.438416, 11348.098633
$Orientation:
	-0.908301, 0.000000, 0.418318,
	0.000000, 1.000000, 0.000000,
	-0.418318, 0.000000, -0.908301
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Om 2		;! Object #267
$Class: PVF Horus
$Team: Friendly
$Location: -17165.357422, 978.438904, 11378.279297
$Orientation:
	-0.878345, 0.000000, 0.478028,
	0.000000, 1.000000, 0.000000,
	-0.478028, 0.000000, -0.878345
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Om 3		;! Object #268
$Class: PVF Horus
$Team: Friendly
$Location: -17336.835938, 978.437927, 11490.885742
$Orientation:
	-0.723738, 0.000000, 0.690075,
	0.000000, 1.000000, 0.000000,
	-0.690075, 0.000000, -0.723738
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 56 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: TerranInvul1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 5		;! TerranInvul1 6
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"TerranInvul1 1"
	"TerranInvul1 2"
	"TerranInvul1 3"
	"TerranInvul1 4"
	"TerranInvul1 5"
	"TerranInvul1 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: TerranInvul2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! TerranInvul2 2
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"TerranInvul2 1"
	"TerranInvul2 2"
	"TerranInvul2 3"
	"TerranInvul2 4"
	"TerranInvul2 5"
	"TerranInvul2 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: ShivanInvul1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! ShivanInvul1 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans depart" 
   0 
)
$Ships: (		;! 6 total
	"ShivanInvul1 1"
	"ShivanInvul1 2"
	"ShivanInvul1 3"
	"ShivanInvul1 4"
	"ShivanInvul1 5"
	"ShivanInvul1 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: ShivanInvul2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! ShivanInvul2 4
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans depart" 
   0 
)
$Ships: (		;! 6 total
	"ShivanInvul2 1"
	"ShivanInvul2 2"
	"ShivanInvul2 3"
	"ShivanInvul2 4"
	"ShivanInvul2 5"
	"ShivanInvul2 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Dragons
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Dragons 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans depart" 
   0 
)
$Ships: (		;! 6 total
	"Dragons 1"
	"Dragons 2"
	"Dragons 3"
	"Dragons 4"
	"Dragons 5"
	"Dragons 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "Convoy 3" 50 ) ( ai-guard "Convoy 2" 40 ) ( ai-guard "Convoy 1" 30 ) ( ai-chase-wing "Dragons" 200 ) ( ai-chase-any 1 ) )
+Flags: ( "no-arrival-warp" )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
	"Theta 4"
)
+Flags: ( )

$Name: C4Attackers
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! C4Attackers 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 10 "Dragons" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans depart" 
   0 
)
$Ships: (		;! 3 total
	"C4Attackers 1"
	"C4Attackers 2"
	"C4Attackers 3"
)
$AI Goals: ( goals ( ai-chase "Convoy 4" 200 ) ( ai-chase "Convoy 2" 50 ) ( ai-chase-any 10 ) )
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Destroy Convoy 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-chase-wing "C4Attackers" 200 ) ( ai-chase-any 50 ) ( ai-guard "Convoy 5" 100 ) )
+Hotkey: 2
+Flags: ( "no-arrival-warp" )

$Name: ShivanInvul3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! ShivanInvul3 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans depart" 
   0 
)
$Ships: (		;! 6 total
	"ShivanInvul3 1"
	"ShivanInvul3 2"
	"ShivanInvul3 3"
	"ShivanInvul3 4"
	"ShivanInvul3 5"
	"ShivanInvul3 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: TerranInvul3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! TerranInvul3 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"TerranInvul3 1"
	"TerranInvul3 2"
	"TerranInvul3 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Basilisks1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Basilisks1 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Kappa Run!" 24 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans depart" 
   0 
)
$Ships: (		;! 6 total
	"Basilisks1 1"
	"Basilisks1 2"
	"Basilisks1 3"
	"Basilisks1 4"
	"Basilisks1 5"
	"Basilisks1 6"
)
$AI Goals: ( goals ( ai-chase "Convoy 1" 60 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Basilisks2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Basilisks2 4
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Basilisks1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans depart" 
   0 
)
$Ships: (		;! 6 total
	"Basilisks2 1"
	"Basilisks2 2"
	"Basilisks2 3"
	"Basilisks2 4"
	"Basilisks2 5"
	"Basilisks2 6"
)
$AI Goals: ( goals ( ai-chase "Convoy 3" 50 ) ( ai-chase-any 1 ) )
+Flags: ( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
)
$AI Goals: ( goals ( ai-guard "Convoy 1" 50 ) ( ai-chase-wing "Basilisks1" 200 ) ( ai-chase-any 10 ) )
+Flags: ( "no-arrival-warp" )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Basilisks1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
$AI Goals: ( goals ( ai-guard "Convoy 3" 50 ) ( ai-chase-wing "Basilisks2" 200 ) ( ai-chase-any 1 ) )
+Flags: ( "no-arrival-warp" )

$Name: Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Omega 1"
	"Omega 2"
	"Omega 3"
)
$AI Goals: ( goals ( ai-chase "SC Cain" 200 ) ( ai-chase-any 1 ) )
+Flags: ( "no-arrival-warp" )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Basilisks1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( "no-arrival-warp" )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
)
+Flags: ( "no-arrival-warp" )

$Name: More Convoy
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! More Convoy 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S1-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "More Convoy" 
      "Sirius Jump:1" 
   )
   500 
)
$Ships: (		;! 3 total
	"More Convoy 1"
	"More Convoy 2"
	"More Convoy 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Sirius Jump" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: AntiKappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! AntiKappa 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Kappa Run!" 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans depart" 
   0 
)
$Ships: (		;! 3 total
	"AntiKappa 1"
	"AntiKappa 2"
	"AntiKappa 3"
)
$AI Goals: ( goals ( ai-chase-wing "Kappa" 100 ) ( ai-chase-any 1 ) )
+Flags: ( "no-arrival-warp" )

$Name: SB1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! SB1 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S2-Start" 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "ShivanRetreat" 
   0 
)
$Ships: (		;! 4 total
	"SB1 1"
	"SB1 2"
	"SB1 3"
	"SB1 4"
)
$AI Goals: ( goals ( ai-waypoints-once "SB1P" 100 ) ( ai-chase "GTC Hammer" 50 ) ( ai-ignore-new "Alpha 1-6#2" 50 ) ( ai-ignore-new "GTC Gladiator" 50 ) ( ai-ignore-new "GTC Orff" 50 ) )
+Flags: ( )

$Name: SB2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! SB2 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S2-Start" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "ShivanRetreat" 
   0 
)
$Ships: (		;! 4 total
	"SB2 1"
	"SB2 2"
	"SB2 3"
	"SB2 4"
)
$AI Goals: ( goals ( ai-chase "GTC Hammer" 50 ) ( ai-ignore-new "Alpha 1-6#2" 50 ) ( ai-ignore-new "GTC Gladiator" 50 ) ( ai-ignore-new "GTC Orff" 50 ) )
+Flags: ( )

$Name: SB3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! SB3 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S2-Start" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "ShivanRetreat" 
   0 
)
$Ships: (		;! 4 total
	"SB3 1"
	"SB3 2"
	"SB3 3"
	"SB3 4"
)
$AI Goals: ( goals ( ai-waypoints-once "SB3P" 50 ) ( ai-ignore-new "GTC Hammer" 50 ) ( ai-ignore-new "Alpha 1-6#2" 50 ) ( ai-ignore-new "GTC Gladiator" 50 ) ( ai-ignore-new "GTC Orff" 50 ) )
+Flags: ( )

$Name: SB4
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! SB4 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "S2-Start" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "ShivanRetreat" 
   0 
)
$Ships: (		;! 4 total
	"SB4 1"
	"SB4 2"
	"SB4 3"
	"SB4 4"
)
+Flags: ( )

$Name: SF4
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! SF4 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "SB4" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "ShivanRetreat" 
   0 
)
$Ships: (		;! 4 total
	"SF4 1"
	"SF4 2"
	"SF4 3"
	"SF4 4"
)
$AI Goals: ( goals ( ai-guard-wing "SB4" 50 ) ( ai-ignore-new "Alpha 1-6#2" 50 ) ( ai-ignore-new "GTC Orff" 50 ) )
+Flags: ( )

$Name: SF3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! SF3 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "SB3" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "ShivanRetreat" 
   0 
)
$Ships: (		;! 4 total
	"SF3 1"
	"SF3 2"
	"SF3 3"
	"SF3 4"
)
$AI Goals: ( goals ( ai-guard-wing "SB3" 50 ) ( ai-ignore-new "Alpha 1-6#2" 50 ) ( ai-ignore-new "GTC Orff" 50 ) )
+Flags: ( )

$Name: SF2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! SF2 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "SB2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "ShivanRetreat" 
   0 
)
$Ships: (		;! 4 total
	"SF2 1"
	"SF2 2"
	"SF2 3"
	"SF2 4"
)
$AI Goals: ( goals ( ai-guard-wing "SB2" 50 ) ( ai-ignore-new "Alpha 1-6#2" 50 ) ( ai-ignore-new "GTC Orff" 50 ) )
+Flags: ( )

$Name: SF1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! SF1 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "SB1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "ShivanRetreat" 
   0 
)
$Ships: (		;! 4 total
	"SF1 1"
	"SF1 2"
	"SF1 3"
	"SF1 4"
)
$AI Goals: ( goals ( ai-guard-wing "SB1" 50 ) ( ai-ignore-new "Alpha 1-6#2" 50 ) ( ai-ignore-new "GTC Orff" 50 ) )
+Flags: ( )

$Name: Valk1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Valk1 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 8 "GTC Hammer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Valk1 1"
	"Valk1 2"
	"Valk1 3"
	"Valk1 4"
	"Valk1 5"
	"Valk1 6"
)
$AI Goals: ( goals ( ai-waypoints-once "Valk1P" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Valk2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Valk2 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Valk1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Valk2 1"
	"Valk2 2"
	"Valk2 3"
	"Valk2 4"
	"Valk2 5"
	"Valk2 6"
)
$AI Goals: ( goals ( ai-waypoints-once "Valk2P" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: AntiValk
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! AntiValk 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Valk1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"AntiValk 1"
	"AntiValk 2"
)
+Flags: ( "no-arrival-warp" )

$Name: 6Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 6Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Alpha 1-6" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"6Beta 1"
	"6Beta 2"
)
+Flags: ( )

$Name: 6Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 6Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Alpha 1-6" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"6Gamma 1"
	"6Gamma 2"
)
+Flags: ( )

$Name: 6Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 6Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Alpha 1-6" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"6Delta 1"
	"6Delta 2"
	"6Delta 3"
)
+Flags: ( )

$Name: 6Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 6Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Alpha 1-6" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"6Epsilon 1"
)
+Flags: ( )

$Name: 6Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 6Theta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Alpha 1-6" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"6Theta 1"
)
+Flags: ( )

$Name: 6Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 6Iota 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Alpha 1-6" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"6Iota 1"
)
+Flags: ( )

$Name: 6Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 6Omega 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Alpha 1-6" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"6Omega 1"
	"6Omega 2"
)
+Flags: ( )

$Name: Ulys
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Ulys 3
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Valk1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Ulys 1"
	"Ulys 2"
	"Ulys 3"
	"Ulys 4"
	"Ulys 5"
)
+Flags: ( "no-arrival-warp" )

$Name: 6Extras
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! 6Extras 2
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Alpha 1-6" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"6Extras 1"
	"6Extras 2"
	"6Extras 3"
	"6Extras 4"
)
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
+Flags: ( )

$Name: AttackOrff
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! AttackOrff 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Disable" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "ShivanRetreat" 
   0 
)
$Ships: (		;! 2 total
	"AttackOrff 1"
	"AttackOrff 2"
)
$AI Goals: ( goals ( ai-chase "GTC Orff" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Killers
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Killers 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "LookAtBombers#8" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "ShivanRetreat" 
   0 
)
$Ships: (		;! 2 total
	"Killers 1"
	"Killers 2"
)
$AI Goals: ( goals ( ai-chase "Alpha 1-6#2" 200 ) ( ai-chase-any 10 ) ( ai-ignore-new "GTD Bastion" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Valks#2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Valks 1#2
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 10 "Alpha 1-6#2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Valks 1#2"
	"Valks 2#2"
	"Valks 3#2"
	"Valks 4#2"
	"Valks 5#2"
	"Valks 6#2"
)
$AI Goals: ( goals ( ai-waypoints-once "Valks2WP" 50 ) ( ai-chase-any 10 ) )
+Flags: ( "no-arrival-warp" )

$Name: Bats#2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Bats 2#2
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 10 "Alpha 1-6#2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Bats 1#2"
	"Bats 2#2"
	"Bats 3#2"
	"Bats 4#2"
	"Bats 5#2"
	"Bats 6#2"
)
$AI Goals: ( goals ( ai-waypoints-once "Bats2WP" 50 ) ( ai-chase-any 10 ) )
+Flags: ( "no-arrival-warp" )

$Name: TW1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! TW1 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Tantalus
$Arrival Cue: ( is-event-true-delay "CutToEndCam" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "S3A-End" 0 ) 
$Ships: (		;! 6 total
	"TW1 1"
	"TW1 2"
	"TW1 3"
	"TW1 4"
	"TW1 5"
	"TW1 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-departure-warp" )

$Name: TW2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! TW2 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Tantalus
$Arrival Cue: ( is-event-true-delay "CutToEndCam" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "S3A-End" 0 ) 
$Ships: (		;! 6 total
	"TW2 1"
	"TW2 2"
	"TW2 3"
	"TW2 4"
	"TW2 5"
	"TW2 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-departure-warp" )

$Name: TW3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! TW3 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Tantalus
$Arrival Cue: ( is-event-true-delay "CutToEndCam" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "S3A-End" 0 ) 
$Ships: (		;! 6 total
	"TW3 1"
	"TW3 2"
	"TW3 3"
	"TW3 4"
	"TW3 5"
	"TW3 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-departure-warp" )

$Name: S3CWreck
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! S3CWreck 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "S3C-CreateDebris" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"S3CWreck 1"
	"S3CWreck 2"
	"S3CWreck 3"
	"S3CWreck 4"
	"S3CWreck 5"
)
+Flags: ( "no-arrival-warp" )

$Name: S3C Wreck#2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! S3C Wreck 1#2
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "S3C-CreateDebris" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"S3C Wreck 1#2"
	"S3C Wreck 2#2"
	"S3C Wreck 3#2"
	"S3C Wreck 4#2"
)
+Flags: ( "no-arrival-warp" )

$Name: S3C Wreck#3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 4		;! S3C Wreck 5#3
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "S3C-CreateDebris" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"S3C Wreck 1#3"
	"S3C Wreck 2#3"
	"S3C Wreck 3#3"
	"S3C Wreck 4#3"
	"S3C Wreck 5#3"
)
+Flags: ( "no-arrival-warp" )

$Name: S3C Wreck#4
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! S3C Wreck 1#4
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "S3C-CreateDebris" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"S3C Wreck 1#4"
	"S3C Wreck 2#4"
)
+Flags: ( "no-arrival-warp" )

$Name: S3BWreck#3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! S3BWreck 2#3
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "S3BCreateDebris" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"S3BWreck 1#3"
	"S3BWreck 2#3"
	"S3BWreck 3#3"
)
+Flags: ( "no-arrival-warp" )

$Name: S4Satis
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! S4Satis 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "---S4-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "S4CamSet" 50 ) 
$Ships: (		;! 3 total
	"S4Satis 1"
	"S4Satis 2"
	"S4Satis 3"
)
+Flags: ( "no-arrival-warp" )

$Name: Pi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pi 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "---S4-Start" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "S4CamSet" 3 ) 
$Ships: (		;! 4 total
	"Pi 1"
	"Pi 2"
	"Pi 3"
	"Pi 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Vasuda Jump" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Om
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Om 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Pi" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Pi" ) 
$Ships: (		;! 3 total
	"Om 1"
	"Om 2"
	"Om 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Om Dest" 50 ) )
+Flags: ( "no-arrival-warp" )

#Events		;! 193 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( change-iff "Unknown" "Alpha 1" ) 
   ( hide-jumpnode "Vasuda Jump Node" ) 
)
+Name: MiscSetup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ASCamPos:1" ) 
      ( get-object-y "ASCamPos:1" ) 
      ( get-object-z "ASCamPos:1" ) 
   )
   ( set-camera-facing-object 
      "AsLookAt:1" 
   )
   ( adjust-audio-volume "Effects" 0 ) 
   ( fade-out 200 ) 
)
+Name: Anti-stuttering-START
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( adjust-audio-volume "Effects" 100 ) 
   ( fade-in 1000 ) 
)
+Name: Anti-stuttering-END
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: ---------------------SCENE-1---
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Anti-stuttering-END" 
         0 
      )
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: S1-Start
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file "score" ) 
)
+Name: music
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-image 
      "title1" 
      -100 
      80 
      ( false ) 
      ( false ) 
      30 
      30 
      7000 
      3000 
   )
)
+Name: showtitle
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( is-event-true-delay "S1-Start" 12 ) 
   ( self-destruct "SC Cain" ) 
)
+Name: Destroy Cain
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "S1-Start" 1 ) 
   ( ship-subsys-guardian-threshold 
      90 
      "Convoy 4" 
      "science01a-solar1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "TerranInvul1 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "TerranInvul1 2" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "TerranInvul1 3" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "TerranInvul1 4" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "TerranInvul1 5" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "TerranInvul1 6" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "TerranInvul2 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "TerranInvul2 2" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "TerranInvul2 3" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "TerranInvul2 4" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "TerranInvul2 5" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "TerranInvul2 6" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "TerranInvul3 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "TerranInvul3 2" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "TerranInvul3 3" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "ShivanInvul1 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "ShivanInvul1 2" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "ShivanInvul1 3" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "ShivanInvul1 4" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "ShivanInvul1 5" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "ShivanInvul1 6" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "ShivanInvul2 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "ShivanInvul2 2" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "ShivanInvul2 3" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "ShivanInvul2 4" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "ShivanInvul2 5" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "ShivanInvul2 6" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "ShivanInvul3 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "ShivanInvul3 2" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "ShivanInvul3 3" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "ShivanInvul3 4" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "ShivanInvul3 5" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "ShivanInvul3 6" 
      "<all engines>" 
   )
   ( ship-guardian-threshold 
      70 
      "Convoy 4" 
      "Convoy 2" 
      "Convoy 1" 
      "Convoy 3" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "More Convoy 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "More Convoy 2" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "More Convoy 3" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "T1" 
      "<all engines>" 
   )
)
+Name: Protect subs
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "S1-Start" 18 ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Orders" 
   )
   ( show-subtitle-text 
      "Orders" 
      0 
      90 
      ( true ) 
      ( false ) 
      4000 
      1500 
      600 
   )
   ( show-subtitle-text 
      "GTD Bastion" 
      0 
      89 
      ( true ) 
      ( false ) 
      4000 
      1500 
   )
)
+Name: Msg1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Orders2" 
   )
   ( show-subtitle-text 
      "Orders2" 
      0 
      90 
      ( true ) 
      ( false ) 
      3000 
      1250 
      600 
   )
   ( show-subtitle-text 
      "Alpha 1.9" 
      0 
      89 
      ( true ) 
      ( false ) 
      3000 
      1250 
   )
)
+Name: msg2
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Orders3" 
   )
   ( show-subtitle-text 
      "Orders3" 
      0 
      90 
      ( true ) 
      ( false ) 
      500 
      600 
   )
   ( show-subtitle-text 
      "GTD Bastion" 
      0 
      89 
      ( true ) 
      ( false ) 
      500 
      600 
   )
)
+Name: msg3
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$Formula: ( when 
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   ( set-camera-facing-object 
      "GTC Hammer" 
   )
)
+Name: Cam0
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$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "GTD Bastion" 
      8000 
   )
)
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$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -1602 
      200 
      3225 
      20000 
   )
)
+Name: Cam2
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$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "Convoy 4" 
      5000 
   )
)
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$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -2298 
      849 
      9268 
      17000 
   )
)
+Name: Cam4
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$Formula: ( when 
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   ( send-message 
      "#Command" 
      "Normal" 
      "Dragons!" 
   )
   ( show-subtitle-text 
      "Dragons!" 
      0 
      90 
      ( true ) 
      ( false ) 
      3000 
      1500 
      600 
   )
   ( show-subtitle-text 
      "Alpha 1.9" 
      0 
      89 
      ( true ) 
      ( false ) 
      3000 
      1500 
   )
)
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$Formula: ( when 
   ( has-arrived-delay 2 "C4Attackers" ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Basilisks!" 
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   ( unprotect-ship 
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      "Gamma 2" 
      "Gamma 3" 
      "Convoy 4" 
   )
   ( show-subtitle-text 
      "Basilisks!" 
      0 
      90 
      ( true ) 
      ( false ) 
      3000 
      1500 
      600 
   )
   ( show-subtitle-text 
      "Alpha 1.9" 
      0 
      89 
      ( true ) 
      ( false ) 
      3000 
      1500 
   )
)
+Name: Basilisks!
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$Formula: ( when 
   ( has-arrived-delay 0 "C4Attackers" ) 
   ( sabotage-subsystem 
      "SC Lilith" 
      "weapons" 
      100 
   )
)
+Name: Sabotage lilith Weap
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 20 "C4Attackers" ) 
      ( true ) 
   )
   ( self-destruct "Convoy 4" ) 
   ( unprotect-ship 
      "C4Attackers 1" 
      "C4Attackers 2" 
      "C4Attackers 3" 
   )
   ( ship-no-guardian 
      "C4Attackers 1" 
      "C4Attackers 2" 
      "C4Attackers 3" 
   )
)
+Name: Destroy Convoy 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
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   ( set-camera-position -2642 393 11700 ) 
   ( set-camera-rotation 0 0 0 ) 
   ( set-camera-facing-object "Convoy 4" ) 
)
+Name: Cam5(cut)
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -2299 
      65 
      9625 
      42000 
   )
)
+Name: Cam6
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "Convoy 4" ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Kappa Run!" 
   )
   ( show-subtitle-text 
      "Kappa Run!" 
      0 
      90 
      ( true ) 
      ( false ) 
      3000 
      1500 
      600 
   )
   ( show-subtitle-text 
      "Kappa 1" 
      0 
      89 
      ( true ) 
      ( false ) 
      3000 
      1500 
   )
)
+Name: Kappa Run!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "SC Lilith" 
      4000 
   )
)
+Name: Cam7
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "SC Lilith" 
      4000 
   )
)
+Name: Cam8
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "SC Lilith" 
      4000 
   )
)
+Name: Cam9
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "SC Lilith" 
      4000 
   )
)
+Name: Cam10
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "SC Lilith" 
      4000 
   )
)
+Name: Cam11
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "SC Lilith" 
      4000 
   )
)
+Name: Cam12
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-true-delay "Kappa Run!" 22 ) 
   ( self-destruct "SC Lilith" ) 
   ( clear-goals "Kappa" ) 
   ( add-goal 
      "Kappa" 
      ( ai-chase-any 89 ) 
   )
)
+Name: Destroy Lilith
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "Convoy 1" 
      15000 
   )
)
+Name: Cam13
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 5 "AntiKappa" ) 
   ( unprotect-ship 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
   )
   ( ship-no-guardian 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
   )
)
+Name: Unprotect Kappa
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 4 "Basilisks2" ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "More Basilisks!" 
   )
   ( show-subtitle-text 
      "More Basilisks!" 
      0 
      90 
      ( true ) 
      ( false ) 
      3000 
      1500 
      600 
   )
   ( show-subtitle-text 
      "Alpha 1.9" 
      0 
      89 
      ( true ) 
      ( false ) 
      3000 
      1500 
   )
)
+Name: More basilisks!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Basilisks1" ) 
   ( ship-no-guardian "Convoy 3" ) 
)
+Name: Unprotect Cruisers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 8 "Basilisks1" ) 
   ( set-camera-facing-object 
      "Convoy 1" 
      6000 
   )
)
+Name: Cam14
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "Convoy 2" 
      4000 
   )
)
+Name: Cam15
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "Convoy 3" 
      5000 
   )
)
+Name: Cam16
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "GTD Bastion" 
      10000 
   )
)
+Name: Cam17
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-event-true-delay "Cam16" 1 ) 
   ( self-destruct "Convoy 3" ) 
)
+Name: Destroy C3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( destroyed-or-departed-delay 
         2 
         "Convoy 3" 
         "Convoy 2" 
         "Convoy 1" 
         "Convoy 4" 
         "Convoy 5" 
         "Convoy 6" 
         "More Convoy 1" 
         "More Convoy 2" 
         "More Convoy 3" 
      )
      ( is-event-true-delay 
         "ShivanRetreat" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Shivans depart
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "TerranInvul1" 
      "TerranInvul2" 
      "Epsilon" 
      "Theta" 
      "Gamma" 
      "TerranInvul3" 
      "Iota" 
      "Omega" 
      "Zeta" 
      "Beta" 
      "Kappa" 
   )
   ( add-goal 
      "TerranInvul1" 
      ( ai-waypoints-once "allgoback" 89 ) 
   )
   ( add-goal 
      "TerranInvul1" 
      ( ai-chase-any 1 ) 
   )
   ( add-goal 
      "TerranInvul2" 
      ( ai-waypoints-once "allgoback" 89 ) 
   )
   ( add-goal 
      "TerranInvul2" 
      ( ai-chase-any 1 ) 
   )
   ( add-goal 
      "TerranInvul3" 
      ( ai-waypoints-once "allgoback" 89 ) 
   )
   ( add-goal 
      "TerranInvul3" 
      ( ai-chase-any 1 ) 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-waypoints-once "allgoback" 89 ) 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-chase-any 1 ) 
   )
   ( add-goal 
      "Theta" 
      ( ai-waypoints-once "allgoback" 89 ) 
   )
   ( add-goal "Theta" ( ai-chase-any 1 ) ) 
   ( add-goal 
      "Gamma" 
      ( ai-waypoints-once "allgoback" 89 ) 
   )
   ( add-goal "Gamma" ( ai-chase-any 1 ) ) 
   ( add-goal 
      "Iota" 
      ( ai-waypoints-once "allgoback" 89 ) 
   )
   ( add-goal "Iota" ( ai-chase-any 1 ) ) 
   ( add-goal 
      "Omega" 
      ( ai-waypoints-once "allgoback" 89 ) 
   )
   ( add-goal "Omega" ( ai-chase-any 1 ) ) 
   ( add-goal 
      "Zeta" 
      ( ai-waypoints-once "allgoback" 89 ) 
   )
   ( add-goal "Zeta" ( ai-chase-any 1 ) ) 
   ( add-goal 
      "Beta" 
      ( ai-waypoints-once "allgoback" 89 ) 
   )
   ( add-goal "Beta" ( ai-chase-any 1 ) ) 
   ( add-goal 
      "Kappa" 
      ( ai-waypoints-once "allgoback" 89 ) 
   )
   ( add-goal "Kappa" ( ai-chase-any 1 ) ) 
)
+Name: NewOrders
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( is-event-true-delay "Cam17" 9 ) 
   ( destroy-instantly 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
   )
)
+Name: S1End
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------------------SCENE-2---
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "S1End" 0 ) 
      ( false ) 
   )
   ( do-nothing ) 
)
+Name: S2-Start
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "S2-Start" 0 ) 
      ( not 
         ( is-event-true-delay "S1End" 0 ) 
      )
   )
   ( set-camera-position -3107 473 4186 ) 
   ( set-camera-facing-object 
      "GTC Hammer" 
   )
)
+Name: CamSet(standalone)
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "S2-Start" 3 ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Attack Comms" 
   )
   ( show-subtitle-text 
      "Attack Comms" 
      0 
      90 
      ( true ) 
      ( false ) 
      2000 
      1000 
      600 
   )
   ( show-subtitle-text 
      "GTD Bastion" 
      0 
      89 
      ( true ) 
      ( false ) 
      2000 
      1000 
   )
)
+Name: Attack Comms
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: music
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "All Valks go back" 
   )
   ( show-subtitle-text 
      "All Valks go back" 
      0 
      90 
      ( true ) 
      ( false ) 
      2000 
      1000 
      600 
   )
   ( show-subtitle-text 
      "Alpha 1.9" 
      0 
      89 
      ( true ) 
      ( false ) 
      2000 
      1000 
   )
)
+Name: Go back
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "hammer under attack" 
   )
   ( show-subtitle-text 
      "hammer under attack" 
      0 
      90 
      ( true ) 
      ( false ) 
      1000 
      1000 
      600 
   )
   ( show-subtitle-text 
      "GTC Hammer" 
      0 
      89 
      ( true ) 
      ( false ) 
      1000 
      1000 
   )
)
+Name: Hammer under attack
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Jump out" 
   )
   ( show-subtitle-text 
      "Jump out" 
      0 
      90 
      ( true ) 
      ( false ) 
      1000 
      1000 
      600 
   )
   ( show-subtitle-text 
      "GTD Bastion" 
      0 
      89 
      ( true ) 
      ( false ) 
      1000 
      1000 
   )
)
+Name: Jump out hammer
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-event-true-delay "S2-Start" 0 ) 
   ( add-goal 
      "GTC Hammer" 
      ( ai-waypoints-once "Death Path" 200 ) 
   )
)
+Name: Move Hammer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "SB1" ) 
   ( do-nothing ) 
)
+Name: 2Cam1
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: 2Cam2
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: 2Cam3
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: 2Cam4
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "flybystart:1" ) 
      ( get-object-y "flybystart:1" ) 
      ( get-object-z "flybystart:1" ) 
   )
   ( set-camera-facing-object 
      "FlyByLookAt:1" 
   )
)
+Name: 2Cam5 (Flyby cut)
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "FlyByLookAt:1" ) 
      ( get-object-y "FlyByLookAt:1" ) 
      ( get-object-z "FlyByLookAt:1" ) 
      10000 
   )
)
+Name: 2Cam6
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-rotation 0 0 0 ) 
   ( set-camera-position 1700 180 2000 ) 
   ( set-camera-facing-object 
      "GTC Hammer" 
   )
)
+Name: 2Cam7 (Cut to hammer)
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      2300 
      600 
      2500 
      40000 
   )
)
+Name: 2Cam8
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "GTC Hammer" 
      4000 
   )
)
+Name: 2Cam8a
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "GTC Hammer" 
      4000 
   )
)
+Name: 2Cam8b
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "GTC Hammer" 
      4000 
   )
)
+Name: 2Cam8c
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "GTC Hammer" 
      4000 
   )
)
+Name: 2Cam9d
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-destroyed-delay 2 "GTC Hammer" ) 
   ( set-camera-facing-object 
      "GTD Bastion" 
      13000 
   )
)
+Name: 2Cam8end
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 12 "GTC Hammer" ) 
   ( set-camera-position -50 20 200 ) 
   ( set-camera-rotation 0 0 0 ) 
   ( set-camera-host "Valk1" ) 
   ( set-camera-target "Valk1" ) 
)
+Name: 2Cam9 (cut to valks)
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -150 
      20 
      -1000 
      13000 
   )
)
+Name: 2Cam9b
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "GTC Hammer" ) 
   ( add-goal 
      "SB1" 
      ( ai-chase "GTD Bastion" 100 ) 
   )
   ( add-goal 
      "SB2" 
      ( ai-chase "GTD Bastion" 100 ) 
   )
   ( add-goal 
      "SB3" 
      ( ai-chase "GTD Bastion" 100 ) 
   )
   ( add-goal 
      "SB4" 
      ( ai-chase "GTD Bastion" 100 ) 
   )
)
+Name: Bomber orders
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "2Cam8" 23 ) 
   ( self-destruct "GTC Hammer" ) 
)
+Name: Kill Hammer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "2Cam9 (cut to valks)" 
      2 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "too far" 
   )
   ( show-subtitle-text 
      "too far" 
      0 
      90 
      ( true ) 
      ( false ) 
      2000 
      1000 
      600 
   )
   ( show-subtitle-text 
      "Gamma 1" 
      0 
      89 
      ( true ) 
      ( false ) 
      2000 
      1000 
   )
)
+Name: too far comm
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "2Cam9 (cut to valks)" 
      0 
   )
   ( weapon-create 
      "AntiValk 1" 
      "Interceptor" 
      ( get-object-x "AntiValk 1" ) 
      ( get-object-y "AntiValk 1" ) 
      ( get-object-z "AntiValk 1" ) 
      0 
      0 
      0 
      "Valk1 5" 
   )
   ( weapon-create 
      "AntiValk 2" 
      "Interceptor" 
      ( get-object-x "AntiValk 2" ) 
      ( get-object-y "AntiValk 2" ) 
      ( get-object-z "AntiValk 2" ) 
      0 
      0 
      0 
      "Valk2 3" 
   )
)
+Name: Fire Interceptors at valks
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "2Cam9 (cut to valks)" 
      9 
   )
   ( set-camera-host "<none>" ) 
   ( set-camera-target "<none>" ) 
   ( set-camera-position 1600 200 1800 ) 
   ( set-camera-facing-object 
      "GTD Bastion" 
   )
)
+Name: 2Cam10 (Cut to bombers)
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -1600 
      200 
      3100 
      80000 
   )
)
+Name: 2Cam10b
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 1 "GTC Orff" ) 
   ( set-camera-facing-object 
      "Alpha 1-6" 
      3000 
   )
)
+Name: 2Cam11
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "Alpha 1-6" 
      3000 
   )
)
+Name: 2Cam12
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( destroy-instantly 
      "Valk1 1" 
      "Valk1 2" 
      "Valk1 3" 
      "Valk1 4" 
      "Valk1 5" 
      "Valk1 6" 
      "Valk2 1" 
      "Valk2 2" 
      "Valk2 3" 
      "Valk2 4" 
      "Valk2 5" 
      "Valk2 6" 
      "AntiValk 1" 
      "AntiValk 2" 
      "Ulys 1" 
      "Ulys 2" 
      "Ulys 3" 
      "Ulys 4" 
      "Ulys 5" 
      "TerranInvul1 4" 
      "TerranInvul1 2" 
      "TerranInvul1 5" 
      "TerranInvul2 2" 
      "TerranInvul2 4" 
      "TerranInvul2 6" 
      "TerranInvul3 2" 
   )
   ( ship-no-guardian 
      "ShivanInvul1 1" 
      "ShivanInvul1 2" 
      "ShivanInvul1 3" 
      "ShivanInvul1 4" 
      "ShivanInvul1 5" 
      "ShivanInvul1 6" 
      "ShivanInvul3 1" 
      "ShivanInvul3 2" 
      "ShivanInvul3 3" 
      "ShivanInvul3 4" 
      "ShivanInvul3 5" 
      "ShivanInvul3 6" 
      "ShivanInvul2 1" 
      "ShivanInvul2 2" 
      "ShivanInvul2 3" 
      "ShivanInvul2 4" 
      "ShivanInvul2 5" 
      "ShivanInvul2 6" 
   )
)
+Name: Cleanup
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Alpha 1-6" ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "A16Arrival" 
   )
   ( show-subtitle-text 
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      ( true ) 
      ( false ) 
      2000 
      1000 
      600 
   )
   ( show-subtitle-text 
      "Alpha 1.6" 
      0 
      89 
      ( true ) 
      ( false ) 
      2000 
      1000 
   )
)
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+Repeat Count: 1
+Interval: 1

$Formula: ( when 
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   ( ship-maneuver 
      "Alpha 1-6" 
      0 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      17 
      ( true ) 
   )
)
+Name: A1-6 Move
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+Interval: 1

$Formula: ( when 
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   ( set-camera-host "Alpha 1-6" ) 
   ( set-camera-target "<none>" ) 
   ( set-camera-position 0 10 -30 ) 
   ( set-camera-rotation 0 0 0 ) 
   ( show-subtitle-image 
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      0 
      ( true ) 
      ( true ) 
      100 
      100 
      4000 
   )
)
+Name: 2Cam13 (Cut to A1-6)
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$Formula: ( when 
   ( true ) 
   ( turret-free-all 
      "GTC Gladiator" 
      "GTC Orff" 
   )
)
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
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   ( show-subtitle-text 
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      90 
      ( true ) 
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      6000 
      1500 
      600 
   )
   ( show-subtitle-text 
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      89 
      ( true ) 
      ( false ) 
      6000 
      1500 
   )
)
+Name: A16 gives orders
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$Formula: ( when 
   ( true ) 
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      "6Beta" 
      "6Gamma" 
      "6Delta" 
      "6Epsilon" 
      "6Theta" 
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   ( add-goal 
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      ( ai-chase "SB2" 89 ) 
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   ( add-goal 
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   ( add-goal 
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      ( ai-chase "SB3" 89 ) 
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   ( add-goal 
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   ( add-goal 
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      ( ai-chase "SB1" 89 ) 
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   ( add-goal 
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      ( ai-chase "SB4" 89 ) 
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   ( add-goal 
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      ( ai-guard "GTD Bastion" 89 ) 
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   ( add-goal 
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   ( add-goal "6Iota" ( ai-chase-any 1 ) ) 
   ( add-goal 
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   )
   ( add-goal 
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      ( ai-chase-any 1 ) 
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   ( add-goal 
      "6Delta" 
      ( ai-chase-any 1 ) 
   )
   ( add-goal 
      "6Gamma" 
      ( ai-chase-any 1 ) 
   )
)
+Name: Apply Friendly orders
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+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( protect-ship 
      "SF1 1" 
      "SF1 3" 
      "SF1 4" 
      "SF2 3" 
      "SF2 2" 
      "SF2 4" 
      "SF3 2" 
      "SF3 3" 
      "SF3 4" 
      "SF4 1" 
      "SF4 3" 
      "SF4 4" 
   )
)
+Name: Protect Shivan fighters
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-target "<none>" ) 
   ( set-camera-host "<none>" ) 
   ( set-camera-position 
      ( get-object-x "S2BattleCamStart:1" ) 
      ( get-object-y "S2BattleCamStart:1" ) 
      ( get-object-z "S2BattleCamStart:1" ) 
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   ( set-camera-target 
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   ( set-camera-position 
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      ( get-object-y "S2BattleCamTarget:1" ) 
      ( get-object-z "S2BattleCamTarget:1" ) 
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   ( clear-goals "Alpha 1-6" ) 
   ( add-goal 
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      ( ai-guard "GTD Bastion" 89 ) 
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   ( ship-maneuver 
      "Alpha 1-6" 
      0 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      0 
      ( true ) 
   )
)
+Name: 2Cam14 (Cut to Battle)
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "SB1" "SB2" "SB3" "SB4" ) 
   ( add-goal 
      "SB1" 
      ( ai-waypoints-once "r1" 200 ) 
   )
   ( add-goal 
      "SB2" 
      ( ai-waypoints-once "r2" 200 ) 
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   ( add-goal 
      "SB3" 
      ( ai-waypoints-once "r3" 200 ) 
   )
   ( add-goal 
      "SB4" 
      ( ai-waypoints-once "r4" 200 ) 
   )
)
+Name: Pull back bombers
+Repeat Count: 1
+Interval: 1
+Chained: 25

$Formula: ( when 
   ( true ) 
   ( unprotect-ship 
      "SF1 1" 
      "SF1 2" 
      "SF1 3" 
      "SF2 4" 
      "SF2 1" 
      "SF2 2" 
      "SF2 3" 
      "SF2 4" 
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      "SF3 2" 
      "SF3 3" 
      "SF3 4" 
      "SF4 1" 
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      "SF4 3" 
      "SF4 4" 
   )
)
+Name: Unprotect Fighters
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+Interval: 1
+Chained: 3

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
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         2 
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      ( is-event-true-delay 
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   ( add-goal 
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         89 
      )
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   ( add-goal 
      "GTC Orff" 
      ( ai-waypoints-once "Orff Dest" 89 ) 
   )
)
+Name: Set Fenris WPs
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "2Cam14 (Cut to Battle)" 
      25 
   )
   ( set-camera-target "<none>" ) 
   ( set-camera-host "GTC Gladiator" ) 
   ( set-camera-position 50 100 400 ) 
   ( set-camera-target "GTC Gladiator" ) 
   ( set-camera-position 
      1000 
      -100 
      800 
      15000 
   )
)
+Name: 2Cam15 (Cut to Cruisers)
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "2Cam15 (Cut to Cruisers)" 
      0 
   )
   ( self-destruct "Alpha 1-6" ) 
)
+Name: Delete A16#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: --------------------SCENE-2B---
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "2Cam15 (Cut to Cruisers)" 
         14 
      )
      ( false ) 
   )
   ( do-nothing ) 
)
+Name: ---S2B-Start---
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-maneuver 
      "Alpha 1-6#2" 
      0 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      80 
      ( true ) 
      4 
   )
)
+Name: SpeedUp
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+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-host "<none>" ) 
   ( set-camera-target "<none>" ) 
   ( set-camera-position -1556 -11 2307 ) 
   ( set-camera-target "Alpha 1-6#2" ) 
)
+Name: 2Cam15 (A16 Run)
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( ship-rot-maneuver 
      "Alpha 1-6#2" 
      0 
      0 
      0 
      25 
      ( true ) 
      8 
   )
)
+Name: Rot
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( ship-rot-maneuver 
      "Alpha 1-6#2" 
      0 
      0 
      0 
      -15 
      ( true ) 
      8 
   )
)
+Name: Stop
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -810 
      -11 
      3480 
      28000 
   )
)
+Name: MoveCam
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( ship-rot-maneuver 
      "Alpha 1-6#2" 
      0 
      0 
      0 
      -90 
      ( true ) 
      8 
   )
)
+Name: Rot#1
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( ship-rot-maneuver 
      "Alpha 1-6#2" 
      0 
      0 
      0 
      -10 
      ( true ) 
      8 
   )
)
+Name: Stop#1
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( ship-rot-maneuver 
      "Alpha 1-6#2" 
      0 
      0 
      0 
      20 
      ( true ) 
      8 
   )
)
+Name: Rot#2
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( ship-rot-maneuver 
      "Alpha 1-6#2" 
      0 
      0 
      0 
      10 
      ( true ) 
      8 
   )
)
+Name: Stop#2
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( ship-rot-maneuver 
      "Alpha 1-6#2" 
      0 
      0 
      0 
      -7 
      ( true ) 
      8 
   )
)
+Name: Rot#3
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( alter-ship-flag 
      "collides" 
      ( true ) 
      ( true ) 
   )
   ( shields-off "Alpha 1-6#2" ) 
)
+Name: Collide A16
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( ship-maneuver 
      "Alpha 1-6#2" 
      0 
      1 
      -1 
      -1 
      ( true ) 
      0 
      0 
      0 
      ( true ) 
   )
   ( destroy-subsys-instantly 
      "Alpha 1-6#2" 
      "turret01a" 
      "weapons" 
   )
   ( set-thrusters-status 
      ( false ) 
      "Alpha 1-6#2" 
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   ( deactivate-glow-points 
      "Alpha 1-6#2" 
   )
   ( set-subsystem-strength 
      "Alpha 1-6#2" 
      "Hull" 
      15 
   )
   ( deactivate-glow-maps "Alpha 1-6#2" ) 
   ( explosion-effect 
      ( get-object-x "Alpha 1-6#2" ) 
      ( get-object-y "Alpha 1-6#2" ) 
      ( get-object-z "Alpha 1-6#2" ) 
      10 
      10 
      50 
      5 
      8 
      0 
      "Medium Explosion" 
      7 
   )
)
+Name: Disable
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-target "<none>" ) 
   ( set-camera-host "<none>" ) 
   ( set-camera-position 
      ( + ( get-object-x "Alpha 1-6#2" ) 80 ) 
      ( + 
         ( get-object-y "Alpha 1-6#2" ) 
         -10 
      )
      ( + ( get-object-z "Alpha 1-6#2" ) 70 ) 
   )
   ( set-camera-facing-object 
      "Alpha 1-6#2" 
   )
)
+Name: 2Cam16 (Cut to Medusa)
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Music2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "LookAtBattleWP:1" 
   )
   ( unprotect-ship 
      "GTC Gladiator" 
      "GTC Orff" 
   )
)
+Name: LookAtBattle
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "ouch" 
   )
)
+Name: ouch
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "AttackOrff" 
      3000 
   )
   ( protect-ship 
      "6Delta 1" 
      "6Delta 2" 
      "6Delta 3" 
   )
)
+Name: LookAtBombers
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "GTC Orff" 
      2000 
   )
)
+Name: LookAtOrff
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "AttackOrff" 
      3000 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "bombersorff" 
   )
   ( show-subtitle-text 
      "bombersorff" 
      0 
      90 
      ( true ) 
      ( false ) 
      1000 
      1000 
      600 
   )
   ( show-subtitle-text 
      "Alpha 1.6" 
      0 
      89 
      ( true ) 
      ( false ) 
      1000 
      1000 
   )
)
+Name: LookAtBombers#2
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "AttackOrff" 
      3000 
   )
)
+Name: LookAtBombers#3
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "AttackOrff" 
      3000 
   )
)
+Name: LookAtBombers#4
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "AttackOrff" 
      3000 
   )
)
+Name: LookAtBombers#5
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "AttackOrff" 
      3000 
   )
)
+Name: LookAtBombers#6
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "AttackOrff" 
      3000 
   )
)
+Name: LookAtBombers#7
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "AttackOrff" 
      3000 
   )
)
+Name: LookAtBombers#8
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "AttackOrff" 
      3000 
   )
)
+Name: LookAtBombers#9
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( unprotect-ship "Alpha 1-6#2" ) 
)
+Name: Unprotect A16
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1-6#2" 
      "Normal" 
      "missilealert" 
   )
)
+Name: missileaudio
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "Killers" 
      2000 
   )
   ( lock-primary-weapon 
      "Killers 1" 
      "Killers 2" 
   )
)
+Name: LookAtKillers
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Alpha 1.6" 
      0 
      89 
      ( true ) 
      ( false ) 
      3000 
      1000 
   )
   ( show-subtitle-text 
      "applaud" 
      0 
      90 
      ( true ) 
      ( false ) 
      3000 
      1000 
      600 
   )
)
+Name: Augustus
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( unprotect-ship 
      "Killers 1" 
      "Killers 2" 
   )
   ( set-camera-position 
      ( get-object-x "DeathCamPos:1" ) 
      ( get-object-y "DeathCamPos:1" ) 
      ( get-object-z "DeathCamPos:1" ) 
   )
   ( set-camera-facing-object "Killers" ) 
   ( set-camera-facing-object 
      "Alpha 1-6#2" 
      3000 
   )
)
+Name: FinalS2Stage
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable "Alpha 1-6#2" ) 
)
+Name: Unguard A16
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Alpha 1-6#2" ) 
   ( set-camera-position 
      ( get-object-x "FinalS2Cam:1" ) 
      ( get-object-y "FinalS2Cam:1" ) 
      ( get-object-z "FinalS2Cam:1" ) 
      38000 
   )
   ( unlock-primary-weapon 
      "Killers 1" 
      "Killers 2" 
   )
)
+Name: Final Cam
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( weapon-create 
      "<none>" 
      "Shivan Bomb#NoFlag" 
      ( + ( get-object-x "GTC Orff" ) 300 ) 
      ( + ( get-object-y "GTC Orff" ) 50 ) 
      ( - ( get-object-z "GTC Orff" ) 200 ) 
      0 
      0 
      0 
      "GTC Orff" 
      "turret03" 
   )
   ( ship-vulnerable "GTC Orff" ) 
)
+Name: Fire Bomb at Orff
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "GTC Orff" 
      "turret03" 
      0 
   )
   ( set-thrusters-status 
      ( false ) 
      "GTC Orff" 
   )
   ( ship-invulnerable "GTC Orff" ) 
)
+Name: Impact
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-thrusters-status 
      ( true ) 
      "GTC Orff" 
   )
)
+Name: Flicker Orff eng#1
+Repeat Count: 1
+Interval: 1
+Chained: 17

$Formula: ( when 
   ( true ) 
   ( set-thrusters-status 
      ( false ) 
      "GTC Orff" 
   )
)
+Name: Flicker Orff eng#2
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( set-thrusters-status 
      ( true ) 
      "GTC Orff" 
   )
)
+Name: Flicker Orff eng#3
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-event-true-delay 
      "LookAtBombers#2" 
      7 
   )
   ( unprotect-ship 
      "AttackOrff 1" 
      "AttackOrff 2" 
   )
   ( clear-goals "6Delta" ) 
   ( add-goal 
      "6Delta" 
      ( ai-chase "AttackOrff" 89 ) 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "visual" 
   )
   ( show-subtitle-text 
      "visual" 
      0 
      90 
      ( true ) 
      ( false ) 
      1000 
      1000 
      600 
   )
   ( show-subtitle-text 
      "Delta 1.6" 
      0 
      89 
      ( true ) 
      ( false ) 
      1000 
      1000 
   )
)
+Name: AttackBombers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay "Disable" 0 ) 
      )
      ( has-arrived-delay 6 "Alpha 1-6#2" ) 
      ( not 
         ( is-event-true-delay 
            "Fire bomb at Alpha 1-6" 
            0 
         )
      )
   )
   ( weapon-create 
      "Alpha 1-6#2" 
      "Prometheus" 
      ( get-object-x 
         "Alpha 1-6#2" 
         "<none>" 
         12 
      )
      ( get-object-y 
         "Alpha 1-6#2" 
         "<none>" 
         2 
      )
      ( get-object-z 
         "Alpha 1-6#2" 
         "<none>" 
         10 
      )
      ( get-object-pitch "Alpha 1-6#2" ) 
      ( get-object-bank "Alpha 1-6#2" ) 
      ( get-object-heading "Alpha 1-6#2" ) 
   )
   ( weapon-create 
      "Alpha 1-6#2" 
      "Prometheus" 
      ( get-object-x 
         "Alpha 1-6#2" 
         "<none>" 
         12 
      )
      ( get-object-y 
         "Alpha 1-6#2" 
         "<none>" 
         -2 
      )
      ( get-object-z 
         "Alpha 1-6#2" 
         "<none>" 
         10 
      )
      ( get-object-pitch "Alpha 1-6#2" ) 
      ( get-object-bank "Alpha 1-6#2" ) 
      ( get-object-heading "Alpha 1-6#2" ) 
   )
   ( play-sound-from-table 
      ( get-object-x "Alpha 1-6#2" ) 
      ( get-object-y "Alpha 1-6#2" ) 
      ( get-object-z "Alpha 1-6#2" ) 
      "MV_Prometheus" 
   )
)
+Name: Fire-Primary
+Repeat Count: 9999
+Interval: 650
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( is-event-true-delay "Rot#3" 10 ) 
   ( weapon-create 
      "<none>" 
      "Shivan Bomb#NoFlag" 
      ( + 
         ( get-object-x "Alpha 1-6#2" ) 
         100 
      )
      ( get-object-y "Alpha 1-6#2" ) 
      ( + ( get-object-z "Alpha 1-6#2" ) 0 ) 
      0 
      0 
      0 
      "Alpha 1-6#2" 
      "turret01a" 
   )
)
+Name: Fire bomb at Alpha 1-6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "2Cam15 (A16 Run)" 
      3 
   )
   ( weapon-create 
      "<none>" 
      "Shivan Bomb#Fast#NoForce" 
      ( + 
         ( get-object-x "Alpha 1-6#2" ) 
         200 
      )
      ( get-object-y "Alpha 1-6#2" ) 
      ( + 
         ( get-object-z "Alpha 1-6#2" ) 
         175 
      )
      0 
      0 
      0 
   )
)
+Name: Fire bomb in front
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "2Cam15 (A16 Run)" 
      1 
   )
   ( weapon-create 
      "<none>" 
      "Shivan Bomb#Fast#NoForce" 
      ( + 
         ( get-object-x "Alpha 1-6#2" ) 
         200 
      )
      ( get-object-y "Alpha 1-6#2" ) 
      ( + 
         ( get-object-z "Alpha 1-6#2" ) 
         175 
      )
      0 
      0 
      0 
   )
)
+Name: Fire bomb in front
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-true-delay 
      "2Cam15 (A16 Run)" 
      1 
   )
   ( weapon-create 
      "<none>" 
      "Shivan Bomb#Fast#NoForce" 
      ( + 
         ( get-object-x "Alpha 1-6#2" ) 
         200 
      )
      ( get-object-y "Alpha 1-6#2" ) 
      ( + 
         ( get-object-z "Alpha 1-6#2" ) 
         175 
      )
      0 
      0 
      0 
   )
)
+Name: Fire bomb in front
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-event-true-delay 
      "2Cam15 (A16 Run)" 
      1 
   )
   ( weapon-create 
      "<none>" 
      "Shivan Bomb#Fast#NoForce" 
      ( + 
         ( get-object-x "Alpha 1-6#2" ) 
         200 
      )
      ( get-object-y "Alpha 1-6#2" ) 
      ( + 
         ( get-object-z "Alpha 1-6#2" ) 
         175 
      )
      0 
      0 
      0 
   )
)
+Name: Fire bomb in front
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-event-true-delay 
      "2Cam15 (A16 Run)" 
      1 
   )
   ( weapon-create 
      "<none>" 
      "Shivan Bomb#Fast#NoForce" 
      ( + 
         ( get-object-x "Alpha 1-6#2" ) 
         300 
      )
      ( get-object-y "Alpha 1-6#2" ) 
      ( + 
         ( get-object-z "Alpha 1-6#2" ) 
         175 
      )
      0 
      0 
      0 
   )
)
+Name: Fire bomb in front
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-true-delay 
      "LookAtBattle" 
      0 
   )
   ( self-destruct "6Delta 3" ) 
)
+Name: Kill ships
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( self-destruct 
      "6Gamma 1" 
      "SF1 4" 
      "SF1 2" 
   )
)
+Name: KillMore
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( self-destruct "6Omega 1" "6Beta 1" ) 
)
+Name: Andmore
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-event-true-delay "Disable" 2 ) 
   ( ship-no-guardian "SF1 3" ) 
   ( ship-no-guardian "SF1 4" ) 
   ( ship-vulnerable "SF1 3" ) 
   ( ship-vulnerable "SF1 4" ) 
   ( ship-no-guardian "SF4 3" ) 
   ( ship-vulnerable "SF4 3" ) 
   ( ship-no-guardian "SF2 3" ) 
   ( ship-vulnerable "SF2 3" ) 
)
+Name: Unprotect Some fighters
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "Valks#2" ) 
   ( ship-vulnerable "SF3 1" ) 
   ( ship-vulnerable "SF3 2" ) 
   ( ship-vulnerable "SF3 3" ) 
   ( ship-vulnerable "SF3 4" ) 
   ( ship-no-guardian "SF3 1" ) 
   ( ship-no-guardian "SF3 2" ) 
   ( ship-no-guardian "SF3 3" ) 
   ( ship-no-guardian "SF3 4" ) 
)
+Name: Unprotect some More fighters
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 25 "Valks#2" ) 
   ( ship-vulnerable "SF1 1" ) 
   ( ship-vulnerable "SF1 2" ) 
   ( ship-vulnerable "SF2 1" ) 
   ( ship-vulnerable "SF2 2" ) 
   ( ship-vulnerable "SF2 4" ) 
   ( ship-vulnerable "SF4 1" ) 
   ( ship-vulnerable "SF4 2" ) 
   ( ship-vulnerable "SF4 4" ) 
   ( ship-no-guardian "SF1 1" ) 
   ( ship-no-guardian "SF1 2" ) 
   ( ship-no-guardian "SF2 1" ) 
   ( ship-no-guardian "SF2 2" ) 
   ( ship-no-guardian "SF2 4" ) 
   ( ship-no-guardian "SF4 1" ) 
   ( ship-no-guardian "SF4 2" ) 
   ( ship-no-guardian "SF4 4" ) 
)
+Name: ShivanRetreat
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Bats#2" 
      ( ai-guard "GTD Bastion" 200 ) 
   )
   ( add-goal 
      "Valks#2" 
      ( ai-guard "GTD Bastion" 200 ) 
   )
   ( add-goal 
      "6Extras" 
      ( ai-guard "GTD Bastion" 200 ) 
   )
   ( add-goal 
      "6Omega" 
      ( ai-guard "GTD Bastion" 200 ) 
   )
   ( add-goal 
      "6Iota" 
      ( ai-guard "GTD Bastion" 200 ) 
   )
   ( add-goal 
      "6Theta" 
      ( ai-guard "GTD Bastion" 200 ) 
   )
   ( add-goal 
      "6Epsilon" 
      ( ai-guard "GTD Bastion" 200 ) 
   )
   ( add-goal 
      "6Delta" 
      ( ai-guard "GTD Bastion" 200 ) 
   )
   ( add-goal 
      "6Gamma" 
      ( ai-guard "GTD Bastion" 200 ) 
   )
   ( add-goal 
      "6Beta" 
      ( ai-guard "GTD Bastion" 200 ) 
   )
)
+Name: Ai orders
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "shivans retreating" 
   )
   ( show-subtitle-text 
      "shivans retreating" 
      0 
      90 
      ( true ) 
      ( false ) 
      1000 
      1000 
      600 
   )
   ( show-subtitle-text 
      "GTC Gladiator" 
      0 
      89 
      ( true ) 
      ( false ) 
      1000 
      1000 
   )
)
+Name: Comms
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "That was close" 
   )
   ( show-subtitle-text 
      "That was close" 
      0 
      90 
      ( true ) 
      ( false ) 
      2000 
      1000 
      600 
   )
   ( show-subtitle-text 
      "Delta 1.6" 
      0 
      89 
      ( true ) 
      ( false ) 
      2000 
      1000 
   )
)
+Name: Comms
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "you copy?" 
   )
   ( show-subtitle-text 
      "you copy?" 
      0 
      90 
      ( true ) 
      ( false ) 
      2000 
      1000 
      600 
   )
   ( show-subtitle-text 
      "Delta 1.6" 
      0 
      89 
      ( true ) 
      ( false ) 
      2000 
      1000 
   )
)
+Name: Comms
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when ( true ) ( fade-out 3000 ) ) 
+Name: FadeOut
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-event-true-delay "FadeOut" 6 ) 
   ( do-nothing ) 
)
+Name: S2End
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------------------SCENE-3---
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "S2End" 1 ) 
      ( false ) 
   )
   ( fade-out ) 
)
+Name: ---S3A-Start
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-vanish 
      "GTD Bastion" 
      "TerranInvul1 1" 
      "TerranInvul1 2" 
      "TerranInvul1 3" 
      "TerranInvul1 4" 
      "TerranInvul1 5" 
      "TerranInvul1 6" 
      "TerranInvul2 1" 
      "TerranInvul2 2" 
      "TerranInvul2 3" 
      "TerranInvul2 4" 
      "TerranInvul2 5" 
      "TerranInvul2 6" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
      "Theta 1" 
      "Theta 2" 
      "Theta 3" 
      "Theta 4" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "TerranInvul3 1" 
      "TerranInvul3 2" 
      "TerranInvul3 3" 
      "Zeta 1" 
      "Zeta 2" 
      "Zeta 3" 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "GTC Gladiator" 
      "GTC Orff" 
      "Convoy 3" 
      "Convoy 2" 
      "Convoy 1" 
      "Convoy 4" 
      "Convoy 5" 
      "Convoy 6" 
      "GTS Centaur" 
      "T1" 
      "More Convoy 1" 
      "More Convoy 2" 
      "More Convoy 3" 
      "6Beta 1" 
      "6Beta 2" 
      "6Gamma 1" 
      "6Gamma 2" 
      "6Delta 1" 
      "6Delta 2" 
      "6Delta 3" 
      "6Epsilon 1" 
      "6Theta 1" 
      "6Iota 1" 
      "6Omega 1" 
      "6Omega 2" 
      "6Extras 1" 
      "6Extras 2" 
      "6Extras 3" 
      "6Extras 4" 
      "Valks 1#2" 
      "Valks 2#2" 
      "Valks 3#2" 
      "Valks 3#2" 
      "Valks 4#2" 
      "Valks 5#2" 
      "Valks 6#2" 
      "Bats 1#2" 
      "Bats 2#2" 
      "Bats 3#2" 
      "Bats 4#2" 
      "Bats 5#2" 
      "Bats 6#2" 
      "GTC Hammer" 
      "ShivanInvul1 1" 
      "ShivanInvul1 2" 
      "ShivanInvul1 3" 
      "ShivanInvul1 4" 
      "ShivanInvul1 5" 
      "ShivanInvul1 6" 
      "ShivanInvul2 1" 
      "ShivanInvul2 2" 
      "ShivanInvul2 3" 
      "ShivanInvul2 5" 
      "ShivanInvul2 6" 
      "ShivanInvul2 4" 
      "Dragons 1" 
      "Dragons 2" 
      "Dragons 3" 
      "Dragons 4" 
      "Dragons 5" 
      "Dragons 6" 
      "C4Attackers 1" 
      "C4Attackers 2" 
      "C4Attackers 3" 
      "ShivanInvul3 1" 
      "ShivanInvul3 2" 
      "ShivanInvul3 3" 
      "ShivanInvul3 4" 
      "ShivanInvul3 5" 
      "ShivanInvul3 6" 
      "Basilisks2 1" 
      "Basilisks2 2" 
      "Basilisks2 3" 
      "Basilisks2 4" 
      "Basilisks2 5" 
      "Basilisks2 6" 
      "Basilisks1 1" 
      "Basilisks1 2" 
      "Basilisks1 3" 
      "Basilisks1 4" 
      "Basilisks1 5" 
      "Basilisks1 6" 
      "AntiKappa 1" 
      "AntiKappa 2" 
      "AntiKappa 3" 
   )
)
+Name: Cleanup
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( destroy-instantly-with-debris 
      "S3AWreck#1" 
      "S3AWreck#2" 
   )
)
+Name: CreateDebris
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( do-nothing ) 
   ( set-camera-host "<none>" ) 
   ( set-camera-target "<none>" ) 
   ( set-camera-position 
      ( get-object-x "S3AFlybyCamStart:1" ) 
      ( get-object-y "S3AFlybyCamStart:1" ) 
      ( get-object-z "S3AFlybyCamStart:1" ) 
   )
   ( set-camera-facing-object 
      "S3AFlyCamLookAt:1" 
   )
   ( set-object-facing-object 
      "GTD Bastion#S3" 
      "Sirius Jump Center:1" 
   )
   ( set-object-facing-object 
      "GTC Gladiator#S3" 
      "Sirius Jump:1" 
   )
   ( set-object-facing-object 
      "GTC Orff#S3" 
      "Sirius Jump Center:1" 
   )
)
+Name: 3Cam1
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( fade-in 3000 ) ) 
+Name: FadeIn
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Music
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-image 
      "s3atitle" 
      -100 
      70 
      ( false ) 
      ( false ) 
      30 
      30 
      4000 
      1000 
   )
)
+Name: S3ATitle
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "S3AFlybayCamEnd:1" ) 
      ( get-object-y "S3AFlybayCamEnd:1" ) 
      ( get-object-z "S3AFlybayCamEnd:1" ) 
      30000 
   )
)
+Name: 3Cam2
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( destroy-instantly 
      "S3W1 3" 
      "S3W1" 
      "S3W1 2" 
      "S3W2 1" 
      "S3W2 3" 
      "S3W2 2" 
      "S3W3 2" 
      "S3W3 3" 
      "S3W3 1" 
   )
)
+Name: BastionJump
+Repeat Count: 1
+Interval: 1
+Chained: 25

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTC Gladiator#S3" 
      ( ai-waypoints-once "Sirius Jump" 89 ) 
   )
   ( add-goal 
      "GTC Orff#S3" 
      ( ai-waypoints-once 
         "Sirius Jump Center" 
         89 
      )
   )
)
+Name: Cruisers Orders
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( has-arrived-delay 6 "SD Tantalus" ) 
   ( set-camera-position 
      ( get-object-x "TantalusCam:1" ) 
      ( get-object-y "TantalusCam:1" ) 
      ( get-object-z "TantalusCam:1" ) 
   )
   ( set-camera-rotation 0 0 0 ) 
   ( set-camera-target "SD Tantalus" ) 
   ( show-subtitle-image 
      "tantalusTitle" 
      -100 
      70 
      ( false ) 
      ( false ) 
      30 
      30 
      4000 
      1000 
   )
)
+Name: CutToTantalus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-rotation 0 0 0 ) 
   ( set-camera-host "<none>" ) 
   ( set-camera-target "<none>" ) 
   ( set-camera-position 
      ( get-object-x "S3AEndCam:1" ) 
      ( get-object-y "S3AEndCam:1" ) 
      ( get-object-z "S3AEndCam:1" ) 
   )
   ( set-camera-facing-object 
      "Sirius Jump Center:1" 
   )
)
+Name: CutToEndCam
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when 
   ( has-departed-delay 2 "GTC Orff#S3" ) 
   ( fade-out 2000 ) 
)
+Name: S3AFadeout
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay "S3AFadeout" 2 ) 
   ( do-nothing ) 
)
+Name: S3A-End
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "S3A-End" 0 ) 
      ( false ) 
   )
   ( fade-out ) 
)
+Name: ---S3B-Start
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "---S3B-Start" 
         0 
      )
      ( is-event-true-delay 
         "CutToEndCam" 
         19 
      )
   )
   ( do-nothing ) 
)
+Name: S3BCreateDebris
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( destroy-instantly-with-debris 
      "GTD Galatea" 
      "S3BWreck#2" 
      "S3BWreck#1" 
      "S3BWreck 1#3" 
      "S3BWreck 2#3" 
      "S3BWreck 3#3" 
   )
)
+Name: destroy
+Repeat Count: 1
+Interval: 1
+Chained: 100
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( is-event-true-delay 
      "---S3B-Start" 
      1 
   )
   ( set-camera-host "<none>" ) 
   ( set-camera-target "<none>" ) 
   ( set-camera-rotation 0 0 0 ) 
   ( set-camera-position 
      ( get-object-x "S3BCamStart:1" ) 
      ( get-object-y "S3BCamStart:1" ) 
      ( get-object-z "S3BCamStart:1" ) 
   )
   ( set-camera-target "S3BLookAt:1" ) 
   ( change-background 2 ) 
)
+Name: S3BCamSet
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( fade-in 2000 ) ) 
+Name: S3B-FadeIn
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-image 
      "galateaTitle" 
      -100 
      70 
      ( true ) 
      ( false ) 
      30 
      30 
      4000 
      1000 
   )
)
+Name: S3B-Title
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "S3BCamDest:1" ) 
      ( get-object-y "S3BCamDest:1" ) 
      ( get-object-z "S3BCamDest:1" ) 
      40000 
   )
)
+Name: S3B-MoveCam
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( fade-out 3000 ) ) 
+Name: S3B-FadeOut
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( is-event-true-delay "S3B-FadeOut" 3 ) 
   ( do-nothing ) 
)
+Name: S3B-End
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "S3B-End" 0 ) 
      ( false ) 
   )
   ( fade-out ) 
)
+Name: ---S3C-Start
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "GTD Legion" ) 
   ( deactivate-glow-maps "GTD Legion" ) 
   ( deactivate-glow-points "GTD Legion" ) 
   ( set-thrusters-status 
      ( false ) 
      "GTD Legion" 
   )
)
+Name: LegionSettings
+Repeat Count: 1
+Interval: 1
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "---S3C-Start" 
         0 
      )
      ( is-event-true-delay "S3B-MoveCam" 0 ) 
   )
   ( do-nothing ) 
)
+Name: S3C-CreateDebris
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( destroy-instantly-with-debris 
      "S3CWreck 1" 
      "S3CWreck 2" 
      "S3CWreck 3" 
      "S3CWreck 4" 
      "S3CWreck 5" 
      "S3C Wreck 1#2" 
      "S3C Wreck 2#2" 
      "S3C Wreck 3#2" 
      "S3C Wreck 4#2" 
      "S3C Wreck 1#3" 
      "S3C Wreck 2#3" 
      "S3C Wreck 4#3" 
      "S3C Wreck 3#3" 
      "S3C Wreck 5#3" 
      "S3C Wreck 1#4" 
      "S3C Wreck 2#4" 
   )
)
+Name: destroy
+Repeat Count: 1
+Interval: 1
+Chained: 200
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( is-event-true-delay 
      "---S3C-Start" 
      1 
   )
   ( set-camera-host "<none>" ) 
   ( set-camera-target "<none>" ) 
   ( set-camera-rotation 0 0 0 ) 
   ( set-camera-position 
      ( get-object-x "S3C-CamStart:1" ) 
      ( get-object-y "S3C-CamStart:1" ) 
      ( get-object-z "S3C-CamStart:1" ) 
   )
   ( set-camera-target "S3C-LookAt:1" ) 
   ( change-background 3 ) 
)
+Name: S3C-CamSet
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( fade-in 2000 ) ) 
+Name: S3C-FadeIn
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-image 
      "battledeneb" 
      -100 
      73 
      ( true ) 
      ( false ) 
      30 
      30 
      4000 
      1000 
   )
)
+Name: S3C-Title
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "S3C-CamEnd:1" ) 
      ( get-object-y "S3C-CamEnd:1" ) 
      ( get-object-z "S3C-CamEnd:1" ) 
      40000 
   )
)
+Name: S3C-MoveCam
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( fade-out 3000 ) ) 
+Name: S3C-End
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------------------SCENE-4---
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "S3C-End" 3 ) 
      ( false ) 
   )
   ( fade-out ) 
   ( show-jumpnode "Vasuda Jump Node" ) 
)
+Name: ---S4-Start
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( clear-debris ) 
   ( destroy-instantly "GTD Legion" ) 
   ( hide-jumpnode "Sirius" ) 
)
+Name: Cleanup
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file 
      "ancients3audio" 
   )
)
+Name: S4-Music
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( change-background 4 ) 
   ( show-subtitle-image 
      "vasudaTitle" 
      -100 
      73 
      ( false ) 
      ( false ) 
      30 
      30 
      3000 
      3000 
   )
   ( set-camera-host "<none>" ) 
   ( set-camera-target "<none>" ) 
   ( set-camera-rotation 0 0 0 ) 
   ( set-camera-position 
      ( get-object-x "S4CamPos:1" ) 
      ( get-object-y "S4CamPos:1" ) 
      ( get-object-z "S4CamPos:1" ) 
   )
   ( set-camera-facing-object 
      "Vasuda Jump:1" 
   )
   ( fade-in 3000 ) 
)
+Name: S4CamSet
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "SD Lucifer" 
      "turret01" 
      "Aten 2" 
      "turret03" 
   )
   ( fire-beam 
      "SD Lucifer" 
      "turret02" 
      "Aten 2" 
      "turret04" 
   )
)
+Name: Fire Beam
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( is-destroyed-delay 5 "Aten 2" ) 
   ( set-camera-facing-object 
      "SD Lucifer" 
      5000 
   )
)
+Name: LookAtLucifer
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-image 
      "credits-rfd" 
      0 
      0 
      ( true ) 
      ( true ) 
      100 
      100 
      20000 
   )
)
+Name: credits
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when ( true ) ( fade-out 3000 ) ) 
+Name: S4-FadeOut
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: TheEnd
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-event-true-delay "Fire Beam" 5 ) 
   ( self-destruct "Aten 2" ) 
)
+Name: JustInCase
+Repeat Count: 1
+Interval: 1

#Goals		;! 0 total


#Waypoints		;! 51 lists total


$Jump Node: -1692.979004, 0.000977, 13037.473633
$Jump Node Name: Sirius

$Jump Node: -19946.394531, -0.001709, 9715.255859
$Jump Node Name: Vasuda Jump Node
$Name: Sirius Jump
$List: (		;! 1 points in list
	( -1696.971924, 187.210815, 13106.782227 )
)

$Name: CamPos2
$List: (		;! 1 points in list
	( -2298.325439, 849.075195, 7268.614746 )
)

$Name: BastionHangar
$List: (		;! 1 points in list
	( -1528.769043, -86.167969, 2848.363281 )
)

$Name: CamPos1
$List: (		;! 1 points in list
	( 1083.555298, 100.566803, 1648.028320 )
)

$Name: CamPos3
$List: (		;! 1 points in list
	( -2184.475586, 65.119629, 9624.881836 )
)

$Name: CamPosS1End
$List: (		;! 1 points in list
	( -2306.197266, 503.963623, 5151.302734 )
)

$Name: SB1P
$List: (		;! 1 points in list
	( 2310.252930, 91.216431, 1080.508057 )
)

$Name: SB2P
$List: (		;! 1 points in list
	( 1893.898682, 91.216675, 590.429504 )
)

$Name: SB3P
$List: (		;! 1 points in list
	( 1531.412842, 91.216309, 2009.248535 )
)

$Name: SB4P
$List: (		;! 1 points in list
	( 1410.425049, 91.216553, 1880.141846 )
)

$Name: Death Path
$List: (		;! 2 points in list
	( 2257.353271, 120.136230, 1633.673218 )
	( 1983.780029, 190.193481, 1196.000122 )
)

$Name: flybystart
$List: (		;! 1 points in list
	( 1640.728271, 149.206665, -1509.490967 )
)

$Name: FlyByLookAt
$List: (		;! 1 points in list
	( 3132.120850, 149.564941, 631.808105 )
)

$Name: Valk2P
$List: (		;! 1 points in list
	( 908.692017, 234.511230, 4516.625977 )
)

$Name: Valk1P
$List: (		;! 1 points in list
	( -23.773926, 251.891113, 4404.881836 )
)

$Name: Hammer Death cam
$List: (		;! 1 points in list
	( 1802.863770, 118.755859, 1904.484009 )
)

$Name: Orff Dest
$List: (		;! 1 points in list
	( -610.233093, 20.948853, 2590.611816 )
)

$Name: Gladiator Dest
$List: (		;! 1 points in list
	( -811.235107, 188.957642, 2609.970703 )
)

$Name: S2BattleCamStart
$List: (		;! 1 points in list
	( -1699.410278, 856.014648, -3.070923 )
)

$Name: S2BattleCamTarget
$List: (		;! 1 points in list
	( -472.111816, 141.457520, 2898.647461 )
)

$Name: r1
$List: (		;! 1 points in list
	( 65.325607, 166.636475, 2689.521973 )
)

$Name: r2
$List: (		;! 1 points in list
	( -109.844383, 166.636475, 2342.009766 )
)

$Name: r3
$List: (		;! 1 points in list
	( -287.118530, 166.636475, 2035.906250 )
)

$Name: r4
$List: (		;! 1 points in list
	( -411.963501, 166.636475, 1791.817749 )
)

$Name: CruiserCamLookAt
$List: (		;! 1 points in list
	( -1185.806763, 153.301880, 2207.143311 )
)

$Name: S2BCamPos
$List: (		;! 1 points in list
	( -1555.680298, -11.147102, 2307.427246 )
)

$Name: S2BCamEndPos
$List: (		;! 1 points in list
	( -809.393066, 0.006470, 3480.307617 )
)

$Name: Valks2WP
$List: (		;! 1 points in list
	( -1256.161987, -343.672546, 2698.147949 )
)

$Name: Bats2WP
$List: (		;! 1 points in list
	( -1512.226563, 265.698547, 2846.097168 )
)

$Name: FinalS2Cam
$List: (		;! 1 points in list
	( -634.799072, 387.673096, 549.385437 )
)

$Name: allgoback
$List: (		;! 5 points in list
	( -2635.013184, -0.002441, 6782.103516 )
	( -1883.406494, -0.003174, 6177.551270 )
	( -2586.231689, -0.002441, 4326.654297 )
	( -1059.193848, -0.002319, 4994.209961 )
	( -147.286102, -0.000488, 3314.272705 )
)

$Name: DeathCamPos
$List: (		;! 1 points in list
	( -820.739014, 19.852142, 3446.829834 )
)

$Name: S3AFlybyCamStart
$List: (		;! 1 points in list
	( -491.980164, 256.264771, 12187.159180 )
)

$Name: S3AFlybayCamEnd
$List: (		;! 1 points in list
	( 671.453735, 231.751953, 10885.023438 )
)

$Name: BastionS3Hangar
$List: (		;! 1 points in list
	( -994.830017, -102.317574, 10833.752930 )
)

$Name: S3AFlyCamLookAt
$List: (		;! 1 points in list
	( -1453.793945, 209.365601, 12540.765625 )
)

$Name: Sirius Jump Center
$List: (		;! 1 points in list
	( -1627.487793, -0.000488, 13074.630859 )
)

$Name: TantalusCam
$List: (		;! 1 points in list
	( -3009.042236, 452.080322, 10114.103516 )
)

$Name: S3AEndCam
$List: (		;! 1 points in list
	( -352.900421, 157.200562, 13220.708984 )
)

$Name: S3BCamStart
$List: (		;! 1 points in list
	( -12969.980469, 2561.110840, 14552.263672 )
)

$Name: S3BCamDest
$List: (		;! 1 points in list
	( -8675.278320, 2551.543945, 10105.041016 )
)

$Name: S3BLookAt
$List: (		;! 1 points in list
	( -12713.565430, 802.535034, 9374.386719 )
)

$Name: S3C-CamStart
$List: (		;! 1 points in list
	( 10572.733398, 75.915405, 3495.262451 )
)

$Name: S3C-CamEnd
$List: (		;! 1 points in list
	( 13363.613281, -0.003418, 6397.577637 )
)

$Name: S3C-LookAt
$List: (		;! 1 points in list
	( 14709.883789, -14.077026, 4303.895996 )
)

$Name: Vasuda Jump
$List: (		;! 1 points in list
	( -19959.935547, -0.001587, 9699.920898 )
)

$Name: S4CamPos
$List: (		;! 1 points in list
	( -17249.488281, 1043.003906, 11425.003906 )
)

$Name: Om Dest
$List: (		;! 1 points in list
	( -18645.875000, 553.957031, 9224.312500 )
)

$Name: ASCamPos
$List: (		;! 1 points in list
	( -58.843750, 524.616699, 1174.005371 )
)

$Name: AsLookAt
$List: (		;! 1 points in list
	( -1851.150391, 0.003418, 9388.857422 )
)

$Name: LookAtBattleWP
$List: (		;! 1 points in list
	( -478.985840, 123.104492, 1964.956665 )
)

#Messages		;! 30 total


$Name: Dragons!
$Team: -1
$MessageNew:  XSTR("Dragon class fighters arriving... Epsilon and Theta engage!", -1)
$end_multi_text
+Wave Name: dragons.ogg

$Name: Basilisks!
$Team: -1
$MessageNew:  XSTR("We got a Basilisk wing inbound! Gamma wing move to intercept!", -1)
$end_multi_text
+Wave Name: basilisks.ogg

$Name: More Basilisks!
$Team: -1
$MessageNew:  XSTR("More Basilisks jumping in, they are targeting the cruisers! Zeta and Iota protect the Cruisers!", -1)
$end_multi_text
+Wave Name: morebasilisks.ogg

$Name: Kappa Run!
$Team: -1
$MessageNew:  XSTR("This is Kappa we are starting our run!", -1)
$end_multi_text
+Wave Name: kappa.ogg

$Name: Orders
$Team: -1
$MessageNew:  XSTR("Alpha 1 9, thats the last group, only the Galatea and Bastion battlegroups remain in Deneb.", -1)
$end_multi_text
+Wave Name: orders1.ogg

$Name: Orders2
$Team: -1
$MessageNew:  XSTR("Understood. We have an update on the Galatea status?", -1)
$end_multi_text
+Wave Name: orders2.ogg

$Name: Orders3
$Team: -1
$MessageNew:  XSTR("Stand by...", -1)
$end_multi_text
+Wave Name: orders3.ogg

$Name: A16Arrival
$Team: -1
$MessageNew:  XSTR("This is Alpha 1 6, requesting...", -1)
$end_multi_text
+Wave Name: requesting

$Name: A16Orders
$Team: -1
$MessageNew:  XSTR("All wings engage! Priority taking down bombs and bombers, nothing else matters. I repeat bombs and bombers, nothing else matters.", -1)
$end_multi_text
+Wave Name: allattack

$Name: Attack Comms
$Team: -1
$MessageNew:  XSTR("We are picking up four wings of bombers with fighter escort inbound to our position!", -1)
$end_multi_text
+Wave Name: bombers

$Name: All Valks go back
$Team: -1
$MessageNew:  XSTR("All Valkyrie and Ulysses wings, disengage and return to the Bastion!", -1)
$end_multi_text
+Wave Name: goback

$Name: hammer under attack
$Team: -1
$MessageNew:  XSTR("This is the GTC Hammer, we are under attack!", -1)
$end_multi_text
+Wave Name: hammerattack

$Name: Jump out
$Team: -1
$MessageNew:  XSTR("Hammer, jump out, there is nothing you can do.", -1)
$end_multi_text
+Wave Name: hammerjump

$Name: too far
$Team: -1
$MessageNew:  XSTR("We are too far out! We are not going to make it in time!", -1)
$end_multi_text
+Wave Name: toofar

$Name: bombersorff
$Team: -1
$MessageNew:  XSTR("Skye, two bombers targeting the Orff, intercept! intercept!", -1)
$end_multi_text
+Wave Name: orffattack

$Name: visual
$Team: -1
$MessageNew:  XSTR("Got visual! Engaging!", -1)
$end_multi_text
+Wave Name: visual

$Name: shivans retreating
$Team: -1
$MessageNew:  XSTR("The Shivans are retreating?", -1)
$end_multi_text
+Wave Name: shivanretreat

$Name: That was close
$Team: -1
$MessageNew:  XSTR("Damn, that was close. Good call, Alpha 1 6.", -1)
$end_multi_text
+Wave Name: closecall

$Name: you copy?
$Team: -1
$MessageNew:  XSTR("Alpha 1 6?... Commander Harbison, you copy?", -1)
$end_multi_text
+Wave Name: youcopy

$Name: missilealert
$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text
+Wave Name: missileattack

$Name: GTD Bastion
$Team: -1
$MessageNew:  XSTR("GTD Bastion", -1)
$end_multi_text

$Name: Alpha 1.9
$Team: -1
$MessageNew:  XSTR("Alpha 1.9", -1)
$end_multi_text

$Name: Gamma 1
$Team: -1
$MessageNew:  XSTR("Gamma 1.9", -1)
$end_multi_text

$Name: GTC Hammer
$Team: -1
$MessageNew:  XSTR("GTC Hammer", -1)
$end_multi_text

$Name: Kappa 1
$Team: -1
$MessageNew:  XSTR("Kappa 1.9", -1)
$end_multi_text

$Name: GTC Gladiator
$Team: -1
$MessageNew:  XSTR("GTC Gladiator", -1)
$end_multi_text

$Name: Alpha 1.6
$Team: -1
$MessageNew:  XSTR("Alpha 1.6", -1)
$end_multi_text

$Name: Delta 1.6
$Team: -1
$MessageNew:  XSTR("Delta 1.6", -1)
$end_multi_text

$Name: applaud
$Team: -1
$MessageNew:  XSTR("...Have I played the part well?...Then applaud as I exit.", -1)
$end_multi_text

$Name: ouch
$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text
+Wave Name: ouch

#Reinforcements		;! 0 total


#Background bitmaps		;! 31 total

$Num stars: 2000
$Ambient light level: 4934475

$Bitmap List:
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$Starbitmap: nebulB12-whisp
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$Starbitmap: planeta1
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+DivY: 1

$Bitmap List:
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$Starbitmap: nebulB5-whisp
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$Starbitmap: nebulB7-whisp
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$Starbitmap: nebulB14-whisp
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$Starbitmap: nebulB13-whisp
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$Starbitmap: nebulB7-whisp
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$Starbitmap: nebulB11-whisp
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+DivX: 1
+DivY: 1
$Starbitmap: nebulB10-whisp
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+DivX: 1
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$Starbitmap: nebulB13-whisp
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$Starbitmap: nebulB8-whisp
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+DivX: 1
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$Starbitmap: nebulB12-whisp
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+ScaleY: 4.000000
+DivX: 1
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$Starbitmap: nebulB4-whisp
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$Starbitmap: nebulB6-whisp
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$Starbitmap: nebulB5-whisp
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$Starbitmap: nebulB13-whisp
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$Starbitmap: nebulB2-main
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+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
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$Starbitmap: nebulB9-whisp
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+DivX: 1
+DivY: 1
$Starbitmap: nebulB11-whisp
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+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB14-whisp
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+DivY: 1
$Starbitmap: nebulB8-whisp
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+DivY: 1
$Starbitmap: nebulB12-whisp
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$Starbitmap: nebulB6-whisp
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$Starbitmap: nebulB12-whisp
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$Starbitmap: nebulB12-whisp
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+DivX: 1
+DivY: 1
$Starbitmap: planet_deneb3
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+ScaleY: 8.000000
+DivX: 1
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$Bitmap List:
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$Starbitmap: neb09
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$Starbitmap: dneb18
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+DivY: 1
$Starbitmap: dneb03
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+ScaleY: 2.000000
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+DivY: 1
$Starbitmap: neb09
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+DivX: 2
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$Starbitmap: dneb03
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$Starbitmap: dneb01
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$Starbitmap: neb09
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$Starbitmap: dneb03
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$Starbitmap: dneb01
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+DivY: 1
$Starbitmap: dneb18
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+DivY: 1
$Starbitmap: neb09
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$Starbitmap: dneb03
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+DivY: 2
$Starbitmap: dneb01
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$Starbitmap: dneb18
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+DivY: 1
$Starbitmap: neb09
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+DivX: 1
+DivY: 1
$Starbitmap: dneb03
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+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.094667 1.796396 4.321694
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+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb18
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+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
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+DivX: 1
+DivY: 1
$Starbitmap: dneb03
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+DivX: 1
+DivY: 1
$Starbitmap: dneb01
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+DivY: 1
$Starbitmap: dneb18
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$Starbitmap: neb09
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+DivY: 1
$Starbitmap: dneb01
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+ScaleX: 2.000000
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+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 0.339510 3.054640 3.853042
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 0.694051 2.050232 3.824072
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: planet_deneb3
+Angles: 0.000000 6.195920 1.919862
+ScaleX: 0.200000
+ScaleY: 0.200000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

