#Mission Info

$Version: 24.1
$Name:  XSTR("Verloren im Weltraum", -1)
$Author: Alexander
$Created: 11/11/09 at 13:58:32
$Modified: 04/13/26 at 10:46:52
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("GNP-PRO-03

", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 393224
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 0.000000

+Viewer pos: -3584.264648, 12460.476562, -11100.747070
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
+SquadReassignName: 185th Scorpians
+SquadReassignLogo: NTF.dds


$Load Screen 1024: gizehprolog.png

$Skybox Model: starfieldproa.pof

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("$R ++++++++++++++++++++++++++++++ $R ACHTUNG! $R ++++++++++++++++++++++++++++++
$b *
### $h LOGIN $h FEHLGESCHLAGEN *** $h FUNKVERBINDUNG $h AUSGEFALLEN ###
$b *
### $o KEINE $o VERBINDUNG $o ZU $o COMMAND $o MÖGLICH ###
$b *
### $p DATENBANK $p STEHT $p NICHT $p ZUR $p VERFÜGUNG ###
$b *
### $W VERSUCHEN $W SIE $W ES $W ZU $W EINEM $W SPÄTEREN $W ZEITPUNKT $W ERNEUT ###
$b *
### $y BEFOLGEN $y SIE $y WEITERHIN $y IHRE $y AKTUELLEN $y BEFEHLE ###
$b *
### $g COMMAND $g WÜNSCHT $g IHNEN $g EINEN $g GUTEN $g TAG ###
$b *
$R ++++++++++++++++++++++++++++++ $R ACHTUNG! $R ++++++++++++++++++++++++++++++", -1)
$end_multi_text
$Ani Filename: cb_gizeherror.ani
+Wave Filename: g_pro02_cb.wav

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("*** initialisiere Datenbank...
*** bitte warten...
*** keine Verbindung zu $f COMMAND möglich...
*** bitte warten...
*** lokaler Datenträger identifiziert...
*** bitte warten...
*** lade gespeicherte $f MISSIONSDATEN...
*** bitte warten...", -1)
$end_multi_text
$voice: g_pro03_brief1.wav
$camera_pos: -1871.332764, 9458.085938, -8678.305664
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 13
$line_start: 0
$line_end: 3
$line_start: 3
$line_end: 5
$line_start: 7
$line_end: 8
$line_start: 2
$line_end: 4
$line_start: 6
$line_end: 7
$line_start: 0
$line_end: 8
$line_start: 1
$line_end: 6
$line_start: 0
$line_end: 2
$line_start: 1
$line_end: 2
$line_start: 9
$line_end: 14
$line_start: 9
$line_end: 11
$line_start: 7
$line_end: 13
$line_start: 4
$line_end: 12
$num_icons: 15
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: Star System
$pos: -700.011108, -986.195312, 8488.168945
$label:  XSTR("Adhara", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Star System
$pos: -1037.255493, -986.191406, 17103.746094
$label:  XSTR("Mirfak", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Star System
$pos: -7204.549805, -986.191406, 11197.827148
$label:  XSTR("Epsilon Pegasi", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Star System
$pos: -2364.820557, -986.181641, 4837.438477
$label:  XSTR("Procyon A", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Star System
$pos: -11882.039062, -986.192383, 16456.222656
$label:  XSTR("Polaris", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: Star System
$pos: -4362.753906, -986.192383, 6150.580078
$label:  XSTR("Procyon B", -1)
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: Star System
$pos: 4618.554688, -986.191406, 15261.331055
$label:  XSTR("Formalhaut", -1)
+id: 18
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: Star System
$pos: 6209.698242, -986.193359, 9624.366211
$label:  XSTR("Spica", -1)
+id: 19
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: Star System
$pos: 2504.211670, -986.192383, 5407.303711
$label:  XSTR("Pollux", -1)
+id: 20
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Star System
$pos: -8728.787109, -986.179688, 6434.648438
$label:  XSTR("Gamma Draconis", -1)
+id: 21
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Target
$pos: -2364.045654, -986.194336, 4806.741211
$label:  XSTR("Einsatzgebiet", -1)
+id: 23
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Neutral
$class: GTF Ulysses
$pos: -13572.135742, -986.191406, 7625.127930
$label:  XSTR("Rho 2", -1)
+id: 24
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Ulysses
$pos: -17194.414062, -986.190430, 12258.578125
$label:  XSTR("Sirius", -1)
+id: 25
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Unknown
$class: GTF Ulysses
$pos: 7674.916016, -986.193359, 5772.201172
$label:  XSTR("unbekannt", -1)
+id: 26
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Neutral
$class: GTF Ulysses
$pos: -5070.205078, -986.189453, 2271.953125
$label:  XSTR("Nebula", -1)
+id: 27
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b Princess: Hey Leute. Der lokale Leiter der Procyon Mining Corp., $f Vorarbeiter $f Chang, hat uns gebeten einen alten Schiffsfriedhof und eine verlassene Asteroidenbasis zu sichern. Seid ihr dabei? Die Bergleute sind unsere einzigen Freunde hier draussen. Was glaubt ihr, wer uns all die Wochen und Monate mit Sauerstoff, Nahrung und Medikamenten versorgt? Wir müssen ihnen im Gegenzug auch helfen. ", -1)
$end_multi_text
$voice: g_pro03_brief2.wav
$camera_pos: -1871.332764, 9458.085938, -8678.305664
$camera_orient:
	1.000000, 0.000000, -0.000000,
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	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: -2655.752686, -1037.439453, 10505.504883
$label:  XSTR("Schiffsfriedhof", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Neutral
$class: GTF Ulysses
$pos: -13572.135742, -986.191406, 7625.127930
$label:  XSTR("Rho 2", -1)
+id: 24
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Ulysses
$pos: -17194.414062, -986.190430, 12258.578125
$label:  XSTR("Sirius", -1)
+id: 25
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Unknown
$class: GTF Ulysses
$pos: 7674.916016, -986.193359, 5772.201172
$label:  XSTR("unbekannt", -1)
+id: 26
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Neutral
$class: GTF Ulysses
$pos: -5070.205078, -986.189453, 2271.953125
$label:  XSTR("Nebula", -1)
+id: 27
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$o Stiletto: Wir werden den alten Frachter der Margay Klasse $f Packer zum Schiffsfriedhof eskortieren. Vielleicht müssen wir das Schiff vor übrig gebliebenen $h Drohnen beschützen. ... Kaputte oder umprogrammierte Drohnen eben! Mann, Junior! Wenn es nach Command geht, existieren die Dinger gar nicht.


", -1)
$end_multi_text
$voice: g_pro03_brief3.wav
$camera_pos: -1871.332764, 9458.085938, -8678.305664
$camera_orient:
	1.000000, 0.000000, -0.000000,
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	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: -2655.752686, -1037.439453, 10505.504883
$label:  XSTR("Schiffsfriedhof", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: GTFr Margay
$pos: 4173.787109, -986.191406, 5556.846680
$label:  XSTR("Packer", -1)
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Seminole
$pos: 6091.499023, -1386.634766, 9465.422852
$label:  XSTR("Alpha", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: unknown
$pos: -6495.742188, -1386.633423, 9444.266602
$label:  XSTR("Drohnen", -1)
+id: 8
$hlight: 1
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Neutral
$class: GTF Ulysses
$pos: -13572.135742, -986.191406, 7625.127930
$label:  XSTR("Rho 2", -1)
+id: 24
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Ulysses
$pos: -17194.414062, -986.190430, 12258.578125
$label:  XSTR("Sirius", -1)
+id: 25
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Unknown
$class: GTF Ulysses
$pos: 7674.916016, -986.193359, 5772.201172
$label:  XSTR("unbekannt", -1)
+id: 26
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b Princess: Wir auch immer, die Packer holt verwertbare Fracht ab. Vielleicht müssen wir einige Frachtcontainer $b scannen. Falls uns die Drohnen vorher nicht abschiessen. Oder die $y Vasudaner. Die Vasudaner sehen es gar nicht gern, wenn wir diese uralten Trümmerfelder untersuchen. Im Zweifelsfall schiessen die Sandlatscher erst und stellen dann die Fragen. ", -1)
$end_multi_text
$voice: g_pro03_brief4.wav
$camera_pos: -1871.332764, 9458.085938, -8678.305664
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: -2655.752686, -1037.439453, 10505.504883
$label:  XSTR("Schiffsfriedhof", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: GTFr Margay
$pos: -11.009155, -986.189453, 6807.249023
$label:  XSTR("Packer", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Seminole
$pos: 3265.860596, -1386.633789, 9327.641602
$label:  XSTR("Alpha", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: unknown
$pos: 1478.482178, -1386.635742, 11475.672852
$label:  XSTR("Drohnen", -1)
+id: 8
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Unknown
$class: TC 2
$pos: -2320.739014, -1386.634766, 5850.915039
$label:  XSTR("Fracht", -1)
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: GVC Aten
$pos: -12595.238281, -2773.262695, 18449.968750
$label:  XSTR("?? Vasudaner ??", -1)
+id: 10
$hlight: 1
$mirror: 1
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Neutral
$class: GTF Ulysses
$pos: -13572.135742, -986.191406, 7625.127930
$label:  XSTR("Rho 2", -1)
+id: 24
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$o Stiletto: $b Command meldet sich nicht und $f Lance macht sein eigenes Ding. Komm jetzt, Junior! Wir müssen den Bergleuten helfen. Ach ja. Du kannst  jetzt unseren $f COMANCHE fliegen. Aber mach diesen... ähem... Superjäger nicht kaputt. Hahahaha...", -1)
$end_multi_text
$voice: g_pro03_brief5.wav
$camera_pos: -1871.332764, 9458.085938, -8678.305664
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: -2655.752686, -1037.439453, 10505.504883
$label:  XSTR("Schiffsfriedhof", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GTFr Margay
$pos: -8017.259766, -986.189453, 5314.417969
$label:  XSTR("Packer", -1)
+id: 6
$hlight: 0
$mirror: 0
$use cargo icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Seminole
$pos: -8874.197266, -1386.633789, 8704.717773
$label:  XSTR("Alpha", -1)
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: GVC Aten
$pos: 5564.830078, -2773.262695, 10306.502930
$label:  XSTR("?? Vasudaner ??", -1)
+id: 10
$hlight: 0
$mirror: 1
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Neutral
$class: GTF Ulysses
$pos: -13572.135742, -986.191406, 7625.127930
$label:  XSTR("Rho 2", -1)
+id: 24
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Ulysses
$pos: -17194.414062, -986.190430, 12258.578125
$label:  XSTR("Sirius", -1)
+id: 25
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Unknown
$class: GTF Ulysses
$pos: 7674.916016, -986.193359, 5772.201172
$label:  XSTR("unbekannt", -1)
+id: 26
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( or 
   ( is-event-false-delay "Mission OK" 0 ) 
   ( is-event-incomplete "Mission OK" ) 
   ( not 
      ( is-event-true-delay "Mission OK" 0 ) 
   )
   ( is-event-true-delay "Mission NOK" 0 ) 
)
$Multi text
    XSTR("Du hast versagt, du elendes NTF Dreckschwein. War ja klar. Von euch NTF Veteranen kann man nichts anderes erwarten. Aber hier draussen gibt es keine Gerichte. Niemand, der dich juristisch rausboxen wird, Hundesohn. Irgendwelche letzte Worte, bevor ich dich abknalle?", -1)
$end_multi_text
$Voice: g_adhara_fail.wav
$Recommendation text:
    XSTR("Scannen sie erst die beiden Container, dann beschützen sie den Frachter. Zerstören sie die Jäger und Sperrgeschütze so schnell wie möglich.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Mission OK" 0 ) 
$Multi text
    XSTR("PRINCESS: Sehr gute Arbeit, Leute. Die Bergleute können nun in aller Ruhe den Schiffsfriedhof und die verlassene Asteroidenbasis plündern. Die Packer ist mit dem Container voller Artefakte sicher abgeflogen. Vorarbeiter Chang ist zufrieden mit uns. Leider hat sich Command immer noch nicht gemeldet.", -1)
$end_multi_text
$Voice: g_pro03_debr1.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Mission OK" 0 ) 
$Multi text
    XSTR("JUNIOR: Na, toll. Wir sind jetzt also Plünderer. Nicht mehr lange und wir könnten bei den Piraten anheuern. Das hier entspricht nicht gerade meinen Vorstellungen von einem sinnvollen Dienst für die GTVA.", -1)
$end_multi_text
$Voice: g_pro03_debr2.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Mission OK" 0 ) 
$Multi text
    XSTR("STILETTO: Du bist echt witzig, Junior. Niemand hier draussen lebt das Leben, das er eigentlich verdient hätte. Weisst du, sowohl mein Vater als auch der Vater von unserem Prinzesschen dienten zusammen auf der NTF Iceni. Ihr Vater ist zusammen mit Bosch zu den Shivanern übergelaufen. Mein Vater hat kalte Füsse bekommen und sich der GTVA ergeben. Jetzt sitzt er wegen angeblicher Kriegsverbrechen im Knast auf Beta Aquilae. Über Lance Vater muss mal wohl keine grossen Worte verlieren. Die Geschichte kennt ja jeder. Unsere Pilotenkarrieren wurden wegen all dem komplett ruiniert. So läuft das hier draussen, Junior.", -1)
$end_multi_text
$Voice: g_pro03_debr3.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Old Asteroid
$Alt: verfallene Basis
$Alt: Stiletto
$Alt: Wrack
$Alt: unbekannt

#end


#Callsigns:
$Callsign: Angel
$Callsign: Stiletto
$Callsign: Martell
$Callsign: Junior
$Callsign: Princess

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Comanche"	1
	"GTF Seminole"	5
)

+Weaponry Pool: (
	"Subach HL-7"	10
	"Morning Star"	3
	"Rockeye"	55
	"Tempest"	652
)

#Objects		;! 38 total

$Name: Alpha 1		;! Object #0
$Class: GTF Comanche
$Callsign: Junior
$Team: Friendly
$Location: 0.329383, 491.768646, 105.262375
$Orientation:
	0.946042, -0.000000, 0.324043,
	0.000000, 1.000000, 0.000000,
	-0.324043, 0.000000, 0.946042
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12

$Name: Packer		;! Object #1
$Class: GTFr Margay
$Team: Friendly
$Location: -181.089905, 50.050411, 294.101837
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "F Point" 50 ) )
$Cargo 1:  XSTR("Crew", -1)
+Subsystem: Pilot
+Subsystem: turret00
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Special Hitpoints: 8000
+Hotkey: 6
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #2
$Class: GTF Seminole
$Callsign: Princess
$Team: Friendly
$Location: -150.186829, 491.768677, -0.944824
$Orientation:
	0.900447, -0.000000, 0.434966,
	0.000000, 1.000000, 0.000000,
	-0.434966, 0.000000, 0.900447
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Special Hitpoints: 400
+Special Shield Points: 400
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Name: Wingman 2

$Name: Alpha 3		;! Object #3
$Class: GTF Seminole
$Callsign: Stiletto
$Team: Friendly
$Location: 171.655853, 491.768738, -7.219177
$Orientation:
	0.952334, -0.000000, 0.305059,
	0.000000, 1.000000, 0.000000,
	-0.305059, 0.000000, 0.952334
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Special Hitpoints: 400
+Special Shield Points: 400
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Name: Wingman 3

$Name: Container A		;! Object #4
$Class: MC 01
$Team: Friendly
$Location: -1475.586792, 772.374207, 10877.050781
$Orientation:
	-0.397879, 0.000000, 0.917438,
	0.000000, 1.000000, 0.000000,
	-0.917438, 0.000000, -0.397879
+AI Class: Captain
$Cargo 1:  XSTR("leer", -1)
+Initial Hull: 91
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Group: 0
+Score: 12

$Name: Container B		;! Object #5
$Class: MC 02
$Team: Friendly
$Location: -1783.471924, -976.322021, 10407.726562
$Orientation:
	-0.770231, 0.000000, -0.637765,
	0.000000, 1.000000, 0.000000,
	0.637765, 0.000000, -0.770231
+AI Class: Captain
$Cargo 1:  XSTR("Artefakte", -1)
+Initial Hull: 93
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 4000
+Hotkey: 4
+Group: 0
+Score: 12

$Name: Ghost		;! Object #6
$Class: GTSG Mjolnir
$Alt: Wrack
$Team: Unknown
$Location: -2569.210205, 785.000000, 10983.990234
$Orientation:
	-0.800715, 0.091639, -0.591995,
	0.421919, -0.615258, -0.665915,
	-0.425253, -0.782982, 0.453981
$Cargo 1:  XSTR("leer", -1)
+Initial Hull: 96
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "LTerSlash" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "invulnerable" "hidden-from-sensors" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Score: 12
$Texture Replace:
+old: hephastex
+new: debris01b

$Name: Meridian		;! Object #7
$Class: Procyon Asteroid 7
$Alt: Old Asteroid
$Team: Unknown
$Location: -3849.078857, -2225.174316, 13501.667969
$Orientation:
	0.914415, -0.038758, 0.402918,
	0.393458, -0.148651, -0.907245,
	0.095057, 0.988130, -0.120679
+AI Class: Captain
$Cargo 1:  XSTR("Gestein", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Vargi 1		;! Object #8
$Class: GTDR Amazon
$Alt: unbekannt
$Team: Neutral
$Location: -3874.798828, 2270.924072, 12811.289062
$Orientation:
	-0.770231, 0.000000, -0.637765,
	0.000000, 1.000000, 0.000000,
	0.637765, 0.000000, -0.770231
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Vargi 2		;! Object #9
$Class: GTDR Amazon
$Alt: unbekannt
$Team: Neutral
$Location: -4138.202637, 2270.924072, 12550.617188
$Orientation:
	-0.770231, 0.000000, -0.637765,
	0.000000, 1.000000, 0.000000,
	0.637765, 0.000000, -0.770231
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Vargi 3		;! Object #10
$Class: GTDR Amazon
$Alt: unbekannt
$Team: Neutral
$Location: -4209.302246, 2270.924072, 13034.447266
$Orientation:
	-0.770231, 0.000000, -0.637765,
	0.000000, 1.000000, 0.000000,
	0.637765, 0.000000, -0.770231
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Vargi 4		;! Object #11
$Class: GTDR Amazon
$Alt: unbekannt
$Team: Neutral
$Location: -4355.559082, 2270.924561, 12954.150391
$Orientation:
	-0.770231, 0.000000, -0.637765,
	0.000000, 1.000000, 0.000000,
	0.637765, 0.000000, -0.770231
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Thiazi 1		;! Object #12
$Class: GTDR Amazon
$Alt: unbekannt
$Team: Neutral
$Location: -2770.583252, 0.000381, 5110.775391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Thiazi 2		;! Object #13
$Class: GTDR Amazon
$Alt: unbekannt
$Team: Neutral
$Location: -2055.348389, -0.000337, 5110.775391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Old Landing		;! Object #14
$Class: Asteroid Base
$Alt: verfallene Basis
$Team: Friendly
$Location: -4369.000000, 469.500977, 12952.000000
$Orientation:
	-0.709793, 0.000000, -0.704411,
	0.000000, 1.000000, 0.000000,
	0.704411, 0.000000, -0.709793
$Cargo 1:  XSTR("leer", -1)
+Initial Hull: 76
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" "" "" )
+Subsystem: turret02
+Primary Banks: ( "" "" "" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
+Subsystem: turret06
+Primary Banks: ( "" )
+Subsystem: turret07
+Primary Banks: ( "" )
+Subsystem: Communication
$Damage: 100
+Subsystem: Sensors
$Damage: 100
+Subsystem: Weapons
$Damage: 100
+Subsystem: Fighterbay
$Damage: 100
+Subsystem: Reactor
$Damage: 65
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Sentrygun 01		;! Object #15
$Class: GTSG Gunstar
$Alt: Wrack
$Team: Unknown
$Location: -2233.291748, 483.698395, 11068.804688
$Orientation:
	0.514819, 0.000000, 0.857299,
	0.578067, 0.738468, -0.347136,
	-0.633088, 0.674288, 0.380177
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 34
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Sentrygun 02		;! Object #16
$Class: GTSG Gunstar
$Alt: Wrack
$Team: Unknown
$Location: -2650.909912, 565.310120, 10972.792969
$Orientation:
	0.682221, 0.000001, 0.731146,
	-0.476586, 0.758362, 0.444694,
	-0.554473, -0.651834, 0.517371
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 32
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Sentrygun 03		;! Object #17
$Class: GTSG Gunstar
$Alt: Wrack
$Team: Unknown
$Location: -2527.680420, 1165.148926, 10858.509766
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.731689, -0.681639,
	0.000000, 0.681639, 0.731689
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 35
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Tyr 1		;! Object #18
$Class: GTDR Amazon
$Alt: unbekannt
$Team: Neutral
$Location: -1114.059204, 1024.494019, 6373.935059
$Orientation:
	-0.999965, 0.000000, 0.008407,
	0.000000, 1.000000, 0.000000,
	-0.008407, 0.000000, -0.999965
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Tyr 2		;! Object #19
$Class: GTDR Amazon
$Alt: unbekannt
$Team: Neutral
$Location: 589.905212, -986.192383, 6237.375977
$Orientation:
	-0.992617, 0.000000, 0.121293,
	0.000000, 1.000000, 0.000000,
	-0.121293, 0.000000, -0.992617
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Kettch		;! Object #20
$Class: Procyon Asteroid 5
$Team: Unknown
$Location: -2295.516846, -1036.545166, 8016.958984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Gestein", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: G-man		;! Object #21
$Class: Procyon Asteroid 2
$Team: Unknown
$Location: -5922.453613, -0.001066, 8714.116211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Gestein", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Novachen		;! Object #22
$Class: Procyon Asteroid 3
$Team: Unknown
$Location: 578.153809, -2482.191406, 14604.002930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Gestein", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Revan		;! Object #23
$Class: Procyon Asteroid 4
$Team: Unknown
$Location: -1466.751465, -2654.519531, 17266.613281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Gestein", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: SemperFi		;! Object #24
$Class: Procyon Asteroid 1
$Team: Unknown
$Location: -5127.840820, -2655.642334, 10473.692383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Gestein", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: SF-Junky		;! Object #25
$Class: Procyon Asteroid 5
$Team: Unknown
$Location: -6202.625488, 1538.450806, 16605.851562
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Gestein", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: colossus-crash		;! Object #26
$Class: Procyon Asteroid 3
$Team: Unknown
$Location: -6256.166504, 1739.449097, 10188.756836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Gestein", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: IceyJones		;! Object #27
$Class: Procyon Asteroid 4
$Team: Unknown
$Location: -5331.726074, -0.000401, 19665.392578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Gestein", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: DerHopper1		;! Object #28
$Class: Procyon Asteroid 7
$Team: Unknown
$Location: 950.197754, 73.152458, 12911.029297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Gestein", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Cloud		;! Object #29
$Class: Procyon Asteroid 2
$Team: Unknown
$Location: -3722.002930, 646.051697, 8469.259766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Gestein", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Rahazzazor		;! Object #30
$Class: Procyon Asteroid 3
$Team: Unknown
$Location: -460.042358, 1879.941162, 12705.512695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Gestein", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alexander		;! Object #31
$Class: Procyon Asteroid 4
$Team: Unknown
$Location: -8118.727051, -0.000406, 13714.546875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Gestein", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Asteroid I 47		;! Object #32
$Class: Procyon Asteroid 1
$Team: Unknown
$Location: -1555.091919, -1431.276489, 18910.621094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Gestein", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Asteroid I 48		;! Object #33
$Class: Procyon Asteroid 6
$Team: Unknown
$Location: -7229.591797, 3408.891357, 13598.743164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Gestein", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Asteroid I 50		;! Object #34
$Class: Procyon Asteroid 3
$Team: Unknown
$Location: -4133.725098, 2576.764893, 14679.969727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Gestein", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Wrack 01		;! Object #35
$Class: GTGs Imperial
$Alt: Wrack
$Team: Friendly
$Location: -1326.483154, 475.855774, 14929.494141
$Orientation:
	-0.525035, -0.844499, 0.105639,
	-0.249256, 0.271258, 0.929672,
	-0.813763, 0.461779, -0.352917
$Cargo 1:  XSTR("leer", -1)
+Initial Hull: 56
+Subsystem: Pilot
+Subsystem: Turret01a
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret02a
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret03a
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret04a
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret05a
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret06a
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret07a
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret08a
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret09a
+Primary Banks: ( "" )
+Subsystem: Turret10a
+Primary Banks: ( "" )
+Subsystem: Turret11a
+Primary Banks: ( "" )
+Subsystem: Turret12a
+Primary Banks: ( "" )
+Subsystem: Turret13a
+Subsystem: Turret14a
+Subsystem: Engine
$Damage: 100
+Subsystem: Communication
$Damage: 100
+Subsystem: Sensors
$Damage: 100
+Subsystem: Navigation
$Damage: 100
+Subsystem: Weapons
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8
$Texture Replace:
+old: gemfreight
+new: debris01a

$Name: Wrack 02		;! Object #36
$Class: GTGs Delph
$Alt: Wrack
$Team: Friendly
$Location: -4546.254395, -1397.360107, 11639.947266
$Orientation:
	0.025254, 0.424405, -0.905120,
	0.851785, 0.464801, 0.241708,
	0.523283, -0.777072, -0.349764
$Cargo 1:  XSTR("leer", -1)
+Initial Hull: 52
+Subsystem: Pilot
+Subsystem: Turret01a
$Damage: 100
+Primary Banks: ( "" )
+Subsystem: Turret02a
$Damage: 100
+Primary Banks: ( "" )
+Subsystem: Turret03a
$Damage: 100
+Primary Banks: ( "" )
+Subsystem: Turret04a
$Damage: 100
+Primary Banks: ( "" )
+Subsystem: Engine
$Damage: 100
+Subsystem: Communication
$Damage: 100
+Subsystem: Sensors
$Damage: 100
+Subsystem: Navigation
$Damage: 100
+Subsystem: Weapons
$Damage: 100
+Subsystem: Dish01a
$Damage: 100
+Subsystem: Dish02a
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8
$Texture Replace:
+old: movers
+new: debris01a

$Name: Wrack 03		;! Object #37
$Class: Alienship#PD
$Alt: unbekannt
$Team: Unknown
$Location: -5359.767578, 1713.323486, 11771.083008
$Orientation:
	-0.503158, 0.722772, -0.473743,
	0.037074, -0.529633, -0.847417,
	-0.863399, -0.443948, 0.239693
$Cargo 1:  XSTR("leer", -1)
+Initial Hull: 51
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8
$Texture Replace:
+old: pylon
+new: debris01a

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Packer" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Vargi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vargi 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 10 "Ghost" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vargi 1"
	"Vargi 2"
	"Vargi 3"
	"Vargi 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 85 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" "no-arrival-warp" )

$Name: Thiazi
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Thiazi 1
$Arrival Location: Near Ship
+Arrival Distance: 3240
$Arrival Anchor: Packer
$Arrival Cue: ( is-cargo-known-delay 
   40 
   "Container A" 
   "Container B" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Thiazi 1"
	"Thiazi 2"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 85 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" "no-arrival-warp" )
+Wave Delay Min: 35
+Wave Delay Max: 45

$Name: Tyr
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Tyr 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 45 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Tyr 1"
	"Tyr 2"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 85 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" "no-arrival-warp" "no-departure-warp" )
+Wave Delay Min: 2
+Wave Delay Max: 4

#Events		;! 28 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message-list 
      "Packer" 
      "High" 
      "hallo1" 
      0 
      "Alpha 2" 
      "High" 
      "hallo2" 
      4000 
      "Packer" 
      "High" 
      "hallo3" 
      4000 
      "Alpha 3" 
      "High" 
      "hallo4" 
      4000 
      "Packer" 
      "High" 
      "hallo5" 
      4000 
      "Alpha 3" 
      "High" 
      "hallo6" 
      4000 
   )
)
+Name: Intro Dialog
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( has-arrived-delay 0 "Tyr" ) 
   ( do-nothing ) 
)
+Name: Eskorte geben
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Packer eskortieren", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 120 ) 
   ( send-message 
      "Packer" 
      "High" 
      "frach1" 
   )
   ( clear-goals "Packer" ) 
   ( add-remove-escort "Container A" 1 ) 
   ( add-remove-escort "Container B" 2 ) 
)
+Name: Packer ortet Fracht
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-visible 
      "Container A" 
      "Container B" 
   )
)
+Name: Container sichtbar
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Container A" 
      "Container B" 
   )
   ( do-nothing ) 
)
+Name: Fracht scannen
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Fracht scannen", -1)
+Objective key:  XSTR("F8, F9", -1)
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      5 
      "Container A" 
      "Container B" 
   )
   ( add-goal 
      "Packer" 
      ( ai-dock 
         "Container B" 
         "cargo dock" 
         "cargo dock 01" 
         89 
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "opa1" 
      0 
      "Alpha 2" 
      "High" 
      "opa2" 
      6000 
      "Alpha 3" 
      "High" 
      "opa3" 
      6000 
      "Alpha 2" 
      "High" 
      "opa4" 
      8000 
   )
)
+Name: Packer dock
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Packer" 
      "Container B" 
      1 
      5 
   )
   ( clear-goals "Packer" ) 
)
+Name: Packer dock 02
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Packer" 
      ( ai-waypoints-once "F Exit" 89 ) 
   )
   ( send-message 
      "Packer" 
      "High" 
      "frach2" 
   )
)
+Name: Packer dock03
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Packer" 
      "Container B" 
      1 
      20 
   )
   ( change-iff 
      "Hostile" 
      "Ghost" 
      "Sentrygun 01" 
      "Sentrygun 02" 
      "Sentrygun 03" 
   )
   ( ship-vulnerable 
      "Ghost" 
      "Sentrygun 01" 
      "Sentrygun 02" 
      "Sentrygun 03" 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "droh1" 
   )
   ( ship-visible 
      "Ghost" 
      "Sentrygun 01" 
      "Sentrygun 02" 
      "Sentrygun 03" 
   )
   ( add-remove-escort "Ghost" 3 ) 
   ( beam-free-all "Ghost" ) 
   ( beam-unprotect-ship 
      "Ghost" 
      "Sentrygun 01" 
      "Sentrygun 02" 
      "Sentrygun 03" 
   )
   ( unprotect-ship 
      "Ghost" 
      "Sentrygun 01" 
      "Sentrygun 02" 
      "Sentrygun 03" 
   )
)
+Name: die black widow erwacht
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Ghost" ) 
   ( do-nothing ) 
)
+Name: BW vernicht
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Sentryguns vernichten", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 4 "Ghost" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "hah2" 
   )
)
+Name: BW wurde vernichtet
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Vargi" ) 
   ( send-message "Packer" "High" "hah1" ) 
)
+Name: Virgo angekommen
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vargi" ) 
   ( do-nothing ) 
)
+Name: Virgo vernich
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Drohnen vernichten", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 4 "Vargi" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "droh2" 
   )
)
+Name: Virgo wurde vernichtet
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      12 
      "Ghost" 
      "Vargi" 
   )
   ( send-message 
      "#PMC HQ" 
      "High" 
      "opa5" 
   )
)
+Name: Mission beendet
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      16 
      "Ghost" 
      "Vargi" 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: Mission OK
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Mission erfolgreich!", -1)
+Objective key:  XSTR("Press Alt-J", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Packer" ) 
   ( end-mission ) 
)
+Name: Mission NOK
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( never-warp 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
   )
)
+Name: FTL offline
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: Alpha 1 warpout
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 49 ) 
   ( ship-invulnerable "Alpha 2" ) 
   ( protect-ship "Alpha 2" ) 
)
+Name: Blue 2 lebt
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 49 ) 
   ( ship-invulnerable "Alpha 3" ) 
   ( protect-ship "Alpha 3" ) 
)
+Name: Blue 3 lebt
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Thiazi" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "newmes02" 
   )
)
+Name: Thor here
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Thiazi" ) 
   ( do-nothing ) 
)
+Name: Thor des
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Drohnen vernichten", -1)

$Formula: ( when 
   ( has-arrived-delay 1 "Tyr" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "newmes01" 
   )
)
+Name: Wotan here
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Tyr" ) 
   ( do-nothing ) 
)
+Name: Wotan des
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Drohnen vernichten", -1)

$Formula: ( when 
   ( true ) 
   ( tech-add-ships 
      "GTF Comanche" 
      "GTFr Margay" 
      "MC 01" 
      "MC 02" 
      "GTSG Gunstar" 
      "Asteroid Base" 
      "GTSG Mjolnir" 
   )
)
+Name: Tech Update
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-false-delay "Mission OK" 0 ) 
      ( is-event-incomplete "Mission OK" ) 
      ( not 
         ( is-event-true-delay "Mission OK" 0 ) 
      )
      ( is-event-true-delay "Mission NOK" 0 ) 
   )
   ( do-nothing ) 
)
+Name: MR
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Hauptziel
$MessageNew:  XSTR("Gebiet sichern", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Ghost" 
   "Vargi" 
)

#Waypoints		;! 2 lists total

$Name: F Point
$List: (		;! 1 points in list
	( -1529.720947, -340.007568, 10121.420898 )
)

$Name: F Exit
$List: (		;! 1 points in list
	( 40.893883, -0.000149, 1442.996216 )
)

#Messages		;! 19 total


$Name: hallo1
$Team: -1
$MessageNew:  XSTR("Guten Morgen. Folgen sie mir jetzt.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-FRE
+Wave Name: tmin_mor_01.wav

$Name: hallo2
$Team: -1
$MessageNew:  XSTR("Keine Sorge. Wir werden das Gebiet sichern.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: g_pro02_05.wav

$Name: hallo3
$Team: -1
$MessageNew:  XSTR("Vergessen sie nicht, auch ihre Raketen einzusetzen.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-FRE
+Wave Name: tmin_mor_03.wav

$Name: hallo4
$Team: -1
$MessageNew:  XSTR("Hey, soll das lustig sein, oder was?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: 5_oops1.wav

$Name: hallo5
$Team: -1
$MessageNew:  XSTR("Jetzt wirds spassig. Folgen sie mir jetzt.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-FRE
+Wave Name: tmin_mor_05.wav

$Name: hallo6
$Team: -1
$MessageNew:  XSTR("Konzentrieren wir uns auf unsere Ziele, Sir.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: 3_Stray.wav

$Name: frach1
$Team: -1
$MessageNew:  XSTR("Um den Inhalt eines Schiffes oder Frachtcontainers zu scannen, muessen Sie sich in seine Richtung drehen, sich auf 150 Einheiten naehern und das Schiff bzw. den Container als Ziel erfassen.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-FRE
+Wave Name: tmin_mor_02.wav

$Name: frach2
$Team: -1
$MessageNew:  XSTR("Danke für den Geleitschutz, Alpha Staffel.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-FRE
+Wave Name: SM109_COL_02.wav

$Name: opa1
$Team: -1
$MessageNew:  XSTR("Einige der Wracks sehen wirklich seltsam aus. Sind das terranische Container und Schiffe?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP4
+Wave Name: g_pro02_02.wav

$Name: opa2
$Team: -1
$MessageNew:  XSTR("Das weiss niemand so genau. Eigentlich ist das hier ein ja Sperrgebiet.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: g_pro02_03.wav

$Name: opa3
$Team: -1
$MessageNew:  XSTR("Es gibt Geruechte ueber eine neue empfindungsfaehige Alienrasse. Na ja, meiner Meinung nach ist das alles Bloedsinn.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: g_pro02_04.wav

$Name: opa4
$Team: -1
$MessageNew:  XSTR("Die Vasudaner haben angeblich alles gruendlich untersucht und anscheinend nichts gefunden. Na ja, die arroganten Sandlatscher wuerden uns hoechstwahrscheinlich anluegen, wenn sie Hinweise auf Aliens entdeckt haetten. Im Grunde luegen die verdammten Sandfresser ja immer.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: g_pro02_01.wav

$Name: opa5
$Team: -1
$MessageNew:  XSTR("Gute Arbeit. Jetzt ist es Zeit zurueck zu warpen.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-MIN
+Wave Name: tmin_mor_04.wav

$Name: hah1
$Team: -1
$MessageNew:  XSTR("Erbitte Jagdschutz. Wir halten nicht mehr viel aus.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-FRE
+Wave Name: tsh_help_02.wav

$Name: hah2
$Team: -1
$MessageNew:  XSTR("Alle Gefechtstuerme zerstoert.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: tpm_sentryd.wav

$Name: droh1
$Team: -1
$MessageNew:  XSTR("Jemand hat die Gefechtstuerme umprogrammiert!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: tpw_sentrys.wav

$Name: droh2
$Team: -1
$MessageNew:  XSTR("Einer weniger.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: 5_praise.wav

$Name: newmes01
$Team: -1
$MessageNew:  XSTR("Gegner im Anflug!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: 1_arrival.wav

$Name: newmes02
$Team: -1
$MessageNew:  XSTR("Wir bekommen Gesellschaft.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: 5_arrival.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 20 total

$Num stars: 1003
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunProcyonA
+Angles: 6.265732 0.000000 0.017453
+Scale: 0.200000
$Sun: SunProcyonB
+Angles: 0.087266 0.000000 3.228859
+Scale: 0.500000
$Starbitmap: SOL041-Deimos
+Angles: 5.270895 1.204277 5.026548
+ScaleX: 5.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: SOL041-Deimos
+Angles: 5.288348 4.328416 1.151917
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: SOL041-Deimos
+Angles: 5.759586 0.000000 3.141593
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: SOL041-Deimos
+Angles: 0.523599 5.689773 1.239184
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: SOL041-Deimos
+Angles: 0.331613 4.764749 5.009095
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: SOL041-Deimos
+Angles: 0.698132 1.221730 3.141593
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: SOL061-Rhea
+Angles: 0.000000 4.886922 4.188790
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 0.174533 0.000000 3.141593
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 0.087266 0.000000 3.141593
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb17
+Angles: 0.261799 0.000000 3.141593
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 0.174533 6.248279 2.967060
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.174533 0.034907 3.316126
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: Gizeh-Asteroids
+Angles: 0.000000 5.235988 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: Gizeh-Asteroids
+Angles: 0.000000 2.268928 5.550147
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: Gizeh-Asteroids
+Angles: 0.000000 2.268928 3.141593
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: Gizeh-Asteroids
+Angles: 0.087266 2.268928 2.967060
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: Gizeh-Asteroids
+Angles: 0.261799 2.268928 3.054326
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: Gizeh-Asteroids
+Angles: 0.174533 3.490659 3.403392
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: Gizeh-ProcyonA
+Angles: 0.174533 0.000000 2.181662
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: SOL062-Tethys
+Angles: 1.570796 0.000000 0.000000
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 250
+Field Type: 1
+Debris Genre: 0
+Field Debris Type Name: Brown
$Average Speed: 7.000000
$Minimum: -11000.000000, -3000.000000, 6000.000000
$Maximum: 4000.000000, 3000.000000, 18000.000000

#Music

$Event Music: 1: Genesis
$Substitute Event Music: 1: Genesis
$Briefing Music: Gizeh_Briefing02
$Substitute Briefing Music: Gizeh_Briefing02

#End

