#Mission Info

$Version: 23.1
$Name:  XSTR("--* Gizeh Akt 1 *--", -1)
$Author: Alexander
$Created: 06/25/10 at 11:20:32
$Modified: 12/15/25 at 14:52:44
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("GNP-ACT099-CIN", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 396378
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 0.000000

+Viewer pos: 1.753497, 1393.592163, -3797.623291
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025


$Load Screen 1024: gizehhimmelakt1.png

$AI Profile: FS2 RETAIL

#Fiction Viewer

$File: gizehact1.txt
$Font: font05.vf
$Voice: g_act1vas_01.wav

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("GNP-ACT099-CIN", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("GNP-ACT099-CIN", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 2 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 0.000000, 150.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "" )
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: V - The Ship		;! Object #1
$Class: Gizeh#Prototyp
$Team: Friendly
$Location: 3.506995, -499.810150, 338.183960
$Orientation:
	-0.904072, 0.000000, 0.427380,
	0.000000, 1.000000, 0.000000,
	-0.427380, 0.000000, -0.904072
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" )
+Subsystem: turret02
+Primary Banks: ( "" "" )
+Subsystem: turret03
+Primary Banks: ( "" "" )
+Subsystem: turret04
+Primary Banks: ( "" "" )
+Subsystem: turret05
+Primary Banks: ( "" "" )
+Subsystem: turret06
+Primary Banks: ( "" )
+Subsystem: turret07
+Primary Banks: ( "" )
+Subsystem: turret08
+Primary Banks: ( "" )
+Subsystem: turret09
+Primary Banks: ( "" )
+Subsystem: turret10
+Primary Banks: ( "" )
+Subsystem: turret11
+Primary Banks: ( "" )
+Subsystem: turret12
+Primary Banks: ( "" )
+Subsystem: turret13
+Primary Banks: ( "" )
+Subsystem: turret14
+Primary Banks: ( "" )
+Subsystem: turret15
+Primary Banks: ( "" )
+Subsystem: turret16
+Primary Banks: ( "" )
+Subsystem: turret17
+Primary Banks: ( "" )
+Subsystem: turret18
+Primary Banks: ( "" )
+Subsystem: turret19
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

#Events		;! 6 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( set-cutscene-bars 1 ) 
   ( lock-perspective ( true ) 0 ) 
   ( player-use-ai ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 89 ) 
   )
   ( hud-disable 1 ) 
   ( set-camera-facing-object 
      "Camera Point 2:1" 
      1 
   )
   ( show-subtitle-image 
      "gizehkampagneakt1" 
      0 
      0 
      ( true ) 
      ( true ) 
      100 
      100 
      21000 
   )
   ( fade-out 0 3 ) 
)
+Name: Cinematic START
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( fade-in 5000 3 ) ) 
+Name: Fade IN 01
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Text 01
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when ( true ) ( fade-out 5000 3 ) ) 
+Name: Fade out 01
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: Cinematic END
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( key-pressed "Spacebar" ) 
   ( end-mission ) 
)
+Name: Cinematic NO
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Cinematicziel
$MessageNew:  XSTR("Dummyziel", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Alpha 1" ) 
+No music

#Waypoints		;! 1 lists total

$Name: Camera Point 2
$List: (		;! 1 points in list
	( 0.000000, 0.000000, -2500.000000 )
)

#Messages		;! 1 total


$Name: mes1
$Team: -1
$MessageNew:  XSTR(".", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunWhite
+Angles: 0.000000 0.000000 0.000000
+Scale: 0.100000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None
$Fiction Viewer Music: Psampik

#End

