#Mission Info

$Version: 24.1
$Name:  XSTR("Jagd auf die Prophecy", -1)
$Author: Alexander
$Created: 01/04/10 at 10:33:19
$Modified: 02/22/26 at 18:41:11
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("GNP-ACT207-1
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 393280
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 75.000000
+Subsystem Repair Ceiling: 75.000000

+Viewer pos: -50.963684, 2410.356201, -2290.873047
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
+SquadReassignName: 203rd Scorpions
+SquadReassignLogo: PVN.dds


$Load Screen 1024: gizehkampagneakt22.png

$Skybox Model: starfieldnew.pof

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Sternenkrieger! Hier spricht $y Sire $y Uhry, die Stimme des $b PROPHETEN. Im Namen des verehrten Menes spreche ich zu euch, Terraner. Ab sofort werdet ihr eure Befehle von mir bekommen. Nachdem nun die Meuterei auf der GTD Vengeance beendet und ie Hauptbasis des Lichthammers vernichtet wurde, ist die Jagd auf die $h HLD $h Prophecy eröffnet. Die Prophecy ist das Flaggschiff des Lichthammers hier in Procyon B.", -1)
$end_multi_text
$voice: g_2071_brief1.wav
$camera_pos: 424.402771, 744.414673, -1012.409790
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: Fighter / Bomber
$pos: -14.995514, 0.000061, 12.749512
$label:  XSTR("203rd", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: Gizeh#Prototyp
$pos: 18.328705, 0.000000, 408.119019
$label:  XSTR("GIZEH", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Fighter / Bomber
$pos: -155.334839, 0.000000, 581.561279
$label:  XSTR("33rd", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Star System Big
$pos: 1039.839600, 0.000000, 298.933350
$label:  XSTR("Procyon B", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Capital Ship
$pos: -25.191315, 0.000305, -64.256714
$label:  XSTR("Alsace", -1)
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Fighter / Bomber
$pos: 979.617493, 0.000000, 614.476074
$label:  XSTR("Lichthammer", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GVD Typhon
$pos: 860.299194, -0.000061, 19.959717
$label:  XSTR("Prophecy", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Sowohl die beiden $y GIZEHS als auch die $f Alsace werden sich an der Jagd nach der $h Prophecy beteiligen. Unsere heldenhaften vasudanischen Scouts, allesamt Mitglieder der Kaiserlichen Jugend, haben den Zerstörer verfolgt und uns seine genaue Position mitgeteilt. Die GIZEHS können wir nicht sofort einsetzen. Doch dazu später mehr.", -1)
$end_multi_text
$voice: g_2071_brief2.wav
$camera_pos: 424.402771, 744.414673, -1012.409790
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 10
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTF Comanche
$pos: -190.069946, 0.000000, 305.809937
$label:  XSTR("Beta", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Comanche
$pos: -207.922791, 0.000183, 189.790649
$label:  XSTR("Gamma", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Thoth
$pos: 90.723724, -0.000244, 201.916260
$label:  XSTR("Alpha", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Nhu
$pos: 210.007523, 0.000000, 29.684692
$label:  XSTR("Epsilon", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -46.139099, 0.000122, 67.334961
$label:  XSTR("Alsace", -1)
+id: 13
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Horus
$pos: 1044.848633, -0.000183, 673.463745
$label:  XSTR("Fighter", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GVB Osiris
$pos: 1121.793945, -0.000061, 385.200195
$label:  XSTR("Bomber", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: GVC Aten
$pos: 919.983826, 0.000061, 37.063599
$label:  XSTR("Kreuzer", -1)
+id: 16
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Cherokee
$pos: -129.315552, 0.000000, -13.089172
$label:  XSTR("Delta", -1)
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GVD Typhon
$pos: 651.291077, 0.000000, 226.713989
$label:  XSTR("Prophecy", -1)
+id: 18
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha und $f Epsilon werden die Sperrspitze bei der Jagd nach der Prophecy spielen. $g Delta verbleibt als Verstärkung in Bereitschaft. Rufen sie Delta herbei, wenn sie diese schweren und mit Bomben bestückten Jäger benötigen, Lt. Koth. $f Beta und $f Gamma werden der $f Alsace Geleitschutz geben. Zwei kampferfahrene NTF-Veteranen, Lt. Alice 'Princess' Sarno und Lt. Chris 'Stiletto' Rusk, steuern diese Maschinen.", -1)
$end_multi_text
$voice: g_2071_brief3.wav
$camera_pos: 424.402771, 744.414673, -1012.409790
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 10
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTF Comanche
$pos: 131.568176, -0.000061, 104.256470
$label:  XSTR("Beta", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Comanche
$pos: -49.218506, 0.000183, 211.128052
$label:  XSTR("Gamma", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Thoth
$pos: 361.473236, -0.000244, 309.269165
$label:  XSTR("Alpha", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Nhu
$pos: 486.515686, 0.000061, 117.883911
$label:  XSTR("Epsilon", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 20.871033, 0.000061, 85.572632
$label:  XSTR("Alsace", -1)
+id: 13
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Horus
$pos: 489.466431, -0.000183, 472.144775
$label:  XSTR("Fighter", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GVB Osiris
$pos: 576.077026, -0.000244, 17.548584
$label:  XSTR("Bomber", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: GVC Aten
$pos: 672.796753, 0.000000, 359.168579
$label:  XSTR("Kreuzer", -1)
+id: 16
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Cherokee
$pos: 32.520203, 0.000000, 204.975098
$label:  XSTR("Delta", -1)
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GVD Typhon
$pos: 970.643738, 0.000000, 366.529907
$label:  XSTR("Prophecy", -1)
+id: 18
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Es ist entscheidend das sie die $h Prophecy einholen und aufhalten, Piloten. Sobald unsere genialen Ingenieure die Probleme mit der Energieversorgung der Megastrahlkanonen der beiden $y GIZEHS behoben haben, werden die Schiffe eingesetzt. Keine Sorge, das sind nur kleine, unbedeutende Schwierigkeiten, die nach dem intensiven Waffeneinsatz während des letzten Einsatzes entstanden sind. Die beiden Gizehs sind weiterhin voll einsatzfähig. ", -1)
$end_multi_text
$voice: g_2071_brief4.wav
$camera_pos: 424.402771, 744.414673, -1012.409790
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTF Comanche
$pos: 488.318054, 0.000000, 163.153320
$label:  XSTR("Beta", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Comanche
$pos: 352.200806, 0.000183, 514.459717
$label:  XSTR("Gamma", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Thoth
$pos: 1039.591797, -0.000244, 719.973755
$label:  XSTR("Alpha", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Nhu
$pos: 1112.589111, 0.000061, 468.013184
$label:  XSTR("Epsilon", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 245.577927, 0.000305, 131.753540
$label:  XSTR("Alsace", -1)
+id: 13
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: GVC Aten
$pos: 363.753357, 0.000000, 245.809326
$label:  XSTR("Kreuzer", -1)
+id: 16
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Cherokee
$pos: 218.981110, -0.000122, 381.435547
$label:  XSTR("Delta", -1)
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GVD Typhon
$pos: 1255.920898, 0.000061, 714.704712
$label:  XSTR("Prophecy", -1)
+id: 18
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( or 
   ( is-event-false-delay "Mission OK" 0 ) 
   ( is-event-incomplete "Mission OK" ) 
   ( not 
      ( is-event-true-delay "Mission OK" 0 ) 
   )
   ( is-event-true-delay "Mission NOK" 0 ) 
)
$Multi text
    XSTR("Ihr Terraner seid schwach. Ihr seid Verräter, ihr seid gottlos, korrumpiert und dekadent. Ihr seid Aliens! Kein Wunder das ihr versagt. Aber wir Vasudaner werden das nicht länger dulden. Deine Hinrichtung findet in einer Stunde statt, du Versager!", -1)
$end_multi_text
$Voice: g_vas_fail.wav
$Recommendation text:
    XSTR("Vernichten sie alle Jäger und Bomber. Locken sie sie evtl. in Reichweite der Flak der Orion. Helfen sie der Orion die feindlichen Grosskampfschiffe zu vernichten.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Mission OK" 0 ) 
$Multi text
    XSTR("SIRE UHRY: Ihr habt die HLD Prophecy entkommen lassen. Das ist so nicht akzeptabel. Aber ihr seid Terraner und der Prophet lehrt uns, das wir nachsichtig mit euch sein sollen. Euch soll Gnade zuteil werden. Daher verzichte ich auf die eigentlich folgerichtige Bestrafung. Aber wisst, das ihr in Zukunft besser und härter kämpfen müsst. Bald werden wir nicht nur alten Schiffen des Lichthammers gegenüber stehen sondern modernsten Kampfschiffen der Shivaner. 

Nehmt euch ein Beispiel an den Märtyrern der Epsilon-Staffel. Diese jungen Vasudaner kämpfen ohne Schilde, ohne Tricks und mit grossem Mut. Sie sind wahre Sternenkrieger! Aber auch ihr Terraner könnt lernen, was es heisst sich für die Gemeinschaft, für das Höhere Wohl, zu opfern. Nehmt euch ein Beispiel an der Kaiserlichen Jugend und dem Wahren Weg!", -1)
$end_multi_text
$Voice: g_2071_debr.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Cylon Scout
$Alt: Colonial Chronos Battlestar
$Alt: Colonial Mercury Battlestar
$Alt: HLC Aten
$Alt: HLCv Sobek
$Alt: NTD Orion

#end


#Callsigns:
$Callsign: Princess
$Callsign: Stiletto
$Callsign: Nooblord
$Callsign: Alexander
$Callsign: Junior
$Callsign: Starbuck
$Callsign: Apollo
$Callsign: Lance

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Subach HL-7"	4
	"Prometheus R"	0
	"Harpoon"	126
	"Tornado"	66
	"Trebuchet"	24
	"Prometheus S"	5
	"Hornet"	0
	"Cyclops#short"	0
)

#Objects		;! 53 total

$Name: Alpha 1		;! Object #0
$Class: GVF Thoth
$Callsign: Junior

$Team: Friendly
$Location: 0.990033, 0.000000, 106.009033
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GVF Thoth
$Team: Friendly
$Location: -100.426941, 0.000000, 4.096215
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GVF Thoth
$Team: Friendly
$Location: 102.870422, -0.000000, 4.096220
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12

$Name: Alsace		;! Object #3
$Class: GTD Orion
$Alt: NTD Orion

$Team: Friendly
$Location: -1441.151978, -705.743835, 1774.118530
$Orientation:
	0.924909, 0.000000, -0.380189,
	0.000000, 1.000000, 0.000000,
	0.380189, 0.000000, 0.924909
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Primary Banks: ( "SGreen" )
+Subsystem: Turret10
+Subsystem: Turret11
+Primary Banks: ( "SGreen" )
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Orders Accepted List: ( )
+Group: 0
+Score: 48000
$Texture Replace:
+old: nameplate
+new: ntd_alsace
+old: orioncomb01
+new: ntforion01
+old: orioncomb01-ao
+new: ntforion01-ao
+old: orioncomb01-glow
+new: ntforion01-glow
+old: orioncomb01-normal
+new: ntforion01-normal
+old: orioncomb01-reflect
+new: ntforion01-reflect
+old: orioncomb02
+new: ntforion02
+old: orioncomb02-ao
+new: ntforion02-ao
+old: orioncomb02-glow
+new: ntforion02-glow
+old: orioncomb02-normal
+new: ntforion02-normal
+old: orioncomb02-reflect
+new: ntforion02-reflect
+old: oriondead01
+new: ntforion02
+old: oriondet
+new: ntforiondet
+old: oriondet-ao
+new: ntforiondet-ao
+old: oriondet-glow
+new: ntforiondet-glow
+old: oriondet-normal
+new: ntforiondet-normal
+old: oriondet-reflect
+new: ntforiondet-reflect

$Name: Cancer 1		;! Object #4
$Class: PVF Inpu
$Team: Hostile
$Location: 489.741608, 0.000000, 331.691467
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Cancer 2		;! Object #5
$Class: PVF Inpu
$Team: Hostile
$Location: 566.129639, 0.000000, 312.751526
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 3		;! Object #6
$Class: PVF Inpu
$Team: Hostile
$Location: 631.580627, 0.000000, 358.598358
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Cancer 4		;! Object #7
$Class: PVF Inpu
$Team: Hostile
$Location: 593.972595, 0.000000, 385.971893
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Cancer 5		;! Object #8
$Class: GVF Seth
$Team: Hostile
$Location: 630.028564, 0.000000, 246.426437
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Cancer 6		;! Object #9
$Class: GVF Seth
$Team: Hostile
$Location: 562.681458, 0.000000, 224.942383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Pisces 1		;! Object #10
$Class: PVF Inpu
$Team: Hostile
$Location: 916.126770, 0.000000, 538.931030
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Pisces 2		;! Object #11
$Class: PVF Inpu
$Team: Hostile
$Location: 1006.788452, 0.000000, 442.169464
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Pisces 3		;! Object #12
$Class: PVF Inpu
$Team: Hostile
$Location: 920.299316, -0.000000, 421.872498
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Pisces 4		;! Object #13
$Class: PVF Inpu
$Team: Hostile
$Location: 1023.729370, 0.000000, 491.942535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Pisces 5		;! Object #14
$Class: GVF Horus
$Team: Hostile
$Location: 929.516724, 0.000000, 360.380066
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Enemy MX-64" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Pisces 6		;! Object #15
$Class: GVF Horus
$Team: Hostile
$Location: 990.253845, 0.000000, 347.010315
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Enemy MX-64" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Taurus 1		;! Object #16
$Class: GVF Thoth
$Team: Hostile
$Location: 961.426208, 0.000000, 191.799118
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Taurus 2		;! Object #17
$Class: GVF Thoth
$Team: Hostile
$Location: 1060.059937, 0.000000, 178.255219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Taurus 3		;! Object #18
$Class: GVB Osiris
$Team: Hostile
$Location: 998.026672, 0.000000, 99.528069
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Taurus 4		;! Object #19
$Class: GVB Sekhmet
$Team: Hostile
$Location: 1120.805908, 0.000000, 79.245178
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Taurus 5		;! Object #20
$Class: GVB Osiris
$Team: Hostile
$Location: 941.968811, 0.000000, 97.090637
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Taurus 6		;! Object #21
$Class: GVB Sekhmet
$Team: Hostile
$Location: 1075.289917, 0.000000, 87.178894
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Leo 1		;! Object #22
$Class: PVB Imset
$Team: Hostile
$Location: 1269.711792, 0.000000, 462.723907
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Leo 2		;! Object #23
$Class: PVB Imset
$Team: Hostile
$Location: 1337.569092, 0.000000, 434.020050
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Leo 3		;! Object #24
$Class: PVB Imset
$Team: Hostile
$Location: 1257.456421, -0.000031, 370.597565
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Leo 4		;! Object #25
$Class: PVB Imset
$Team: Hostile
$Location: 1334.562378, 0.000000, 297.764069
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Leo 5		;! Object #26
$Class: GVB Sekhmet
$Team: Hostile
$Location: 1233.631470, 0.000000, 320.299866
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Leo 6		;! Object #27
$Class: GVB Sekhmet
$Team: Hostile
$Location: 1274.649902, 0.000000, 272.931152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Semenchkare		;! Object #28
$Class: GVCv Sobek
$Alt: HLCv Sobek

$Team: Hostile
$Location: -1568.813965, -58.922363, 4002.831543
$Orientation:
	-0.967960, 0.024424, 0.249918,
	0.032584, 0.999060, 0.028570,
	-0.248986, 0.035797, -0.967844
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "AAAh" )
+Subsystem: turret07
+Primary Banks: ( "AAAh" )
+Subsystem: turret08
+Primary Banks: ( "AAAh" )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Primary Banks: ( "AAAh" )
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 14 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Group: 0
+Score: 8

$Name: Virgo 1		;! Object #29
$Class: PVC Mekhet
$Team: Hostile
$Location: 588.305298, 502.982117, 2495.666260
$Orientation:
	-0.627090, -0.082374, 0.774580,
	-0.168707, 0.985153, -0.031815,
	-0.760459, -0.150628, -0.631676
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: gunturret-0
+Subsystem: gunturret-1
+Subsystem: gunturret-2
+Subsystem: gunturret-3
+Subsystem: gunturret-4
+Subsystem: gunturret-5
+Subsystem: gunturret-6
+Subsystem: gunturret-7
+Subsystem: gunturret-8
+Subsystem: gunturret-9
+Secondary Banks: ( "Vasudan Flux Cannon" )
+Sbank Ammo: ( 0 )
+Subsystem: gunturret-10
+Secondary Banks: ( "Vasudan Flux Cannon" )
+Sbank Ammo: ( 0 )
+Subsystem: gunturret-11
+Secondary Banks: ( "Vasudan Flux Cannon" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 7
+Group: 0
+Score: 8

$Name: Virgo 2		;! Object #30
$Class: GVC Aten
$Alt: HLC Aten

$Team: Hostile
$Location: 1424.310791, 565.912720, 1974.061523
$Orientation:
	-0.627089, -0.082374, 0.774580,
	-0.168706, 0.985153, -0.031815,
	-0.760459, -0.150627, -0.631675
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret04
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 6
+Group: 0
+Score: 8
$Texture Replace:
+old: aten
+new: holaten
+old: aten-glow
+new: holaten-glow

$Name: Scorpio 1		;! Object #31
$Class: PVB Imset
$Team: Hostile
$Location: 697.027954, 0.000000, 28.432701
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Scorpio 2		;! Object #32
$Class: PVB Imset
$Team: Hostile
$Location: 823.933472, 0.000000, 37.379021
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Scorpio 3		;! Object #33
$Class: PVB Imset
$Team: Hostile
$Location: 731.308228, 0.000000, 79.715538
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Scorpio 4		;! Object #34
$Class: PVB Imset
$Team: Hostile
$Location: 777.554626, 0.000000, 77.429283
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Scorpio 5		;! Object #35
$Class: GVB Osiris
$Team: Hostile
$Location: 797.637695, 0.000000, -27.506897
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Scorpio 6		;! Object #36
$Class: GVB Osiris
$Team: Hostile
$Location: 757.161194, 0.000000, 0.620583
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aries 1		;! Object #37
$Class: PVF Inpu
$Team: Hostile
$Location: 1338.802856, 0.000000, -54.548103
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Aries 2		;! Object #38
$Class: PVF Inpu
$Team: Hostile
$Location: 1367.783936, 0.000000, -9.359543
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Aries 3		;! Object #39
$Class: PVF Inpu
$Team: Hostile
$Location: 1466.886597, -0.000000, -13.095984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Aries 4		;! Object #40
$Class: PVF Inpu
$Team: Hostile
$Location: 1420.765259, 0.000000, 23.366028
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Aries 5		;! Object #41
$Class: GVF Thoth
$Team: Hostile
$Location: 1412.953613, 0.000000, -34.533447
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Aries 6		;! Object #42
$Class: GVF Thoth
$Team: Hostile
$Location: 1382.410645, 0.000000, -67.966644
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Delta 1		;! Object #43
$Class: GTF Cherokee
$Team: Friendly
$Location: 351.862061, 0.000004, -25.604065
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Cyclops#short" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12

$Name: Delta 2		;! Object #44
$Class: GTF Cherokee
$Team: Friendly
$Location: 376.775299, 0.000002, -64.118324
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Cyclops#short" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #45
$Class: GTF Comanche
$Callsign: Princess

$Team: Friendly
$Location: 1068.591553, 0.000000, 793.198792
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "escort" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Special Hitpoints: 1050
+Orders Accepted List: ( )
+Group: 0
+Score: 8
+Persona Name: Wingman 2

$Name: Gamma 1		;! Object #46
$Class: GTF Comanche
$Callsign: Stiletto

$Team: Friendly
$Location: 1148.454590, 0.000000, 797.824890
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "escort" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Special Hitpoints: 1050
+Orders Accepted List: ( )
+Group: 0
+Score: 8
+Persona Name: Wingman 3

$Name: Epsilon 1		;! Object #47
$Class: GVF Nhu
$Team: Friendly
$Location: -1108.753174, 609.385864, 171.035156
$Orientation:
	0.613746, 0.000000, -0.789504,
	0.000000, 1.000000, 0.000000,
	0.789504, 0.000000, 0.613746
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 33
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 8

$Name: Epsilon 2		;! Object #48
$Class: GVF Nhu
$Team: Friendly
$Location: -758.840515, 609.386108, 1001.018066
$Orientation:
	0.613746, 0.000000, -0.789504,
	0.000000, 1.000000, 0.000000,
	0.789504, 0.000000, 0.613746
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 33
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 8

$Name: Epsilon 3		;! Object #49
$Class: GVF Nhu
$Team: Friendly
$Location: -770.951599, 609.385986, 896.858887
$Orientation:
	0.613746, 0.000000, -0.789504,
	0.000000, 1.000000, 0.000000,
	0.789504, 0.000000, 0.613746
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 33
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 8

$Name: Epsilon 4		;! Object #50
$Class: GVF Nhu
$Team: Friendly
$Location: -1132.696777, 609.385742, 52.436035
$Orientation:
	0.613746, 0.000000, -0.789504,
	0.000000, 1.000000, 0.000000,
	0.789504, 0.000000, 0.613746
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 33
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 8

$Name: Epsilon 5		;! Object #51
$Class: GVF Nhu
$Team: Friendly
$Location: -532.732605, -319.588379, 730.727783
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 33
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 8

$Name: Epsilon 6		;! Object #52
$Class: GVF Nhu
$Team: Friendly
$Location: -692.397949, -319.588135, 1579.194092
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 33
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 8

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Alsace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Alsace" 50 ) )
+Flags: ( )

$Name: Cancer
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Near Ship
+Arrival Distance: 2150
$Arrival Anchor: Alsace
$Arrival Cue: ( has-time-elapsed 11 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
	"Cancer 6"
)
$AI Goals: ( goals ( ai-chase "Alsace" 85 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 6

$Name: Pisces
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: In front of ship
+Arrival Distance: 1450
$Arrival Anchor: Alsace
$Arrival Cue: ( has-time-elapsed 95 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
	"Pisces 5"
	"Pisces 6"
)
$AI Goals: ( goals ( ai-chase "Alsace" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 6

$Name: Taurus
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1
$Arrival Location: Near Ship
+Arrival Distance: 2150
$Arrival Anchor: Alsace
$Arrival Cue: ( has-time-elapsed 185 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
	"Taurus 5"
	"Taurus 6"
)
$AI Goals: ( goals ( ai-chase "Alsace" 85 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 6

$Name: Leo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Near Ship
+Arrival Distance: 1450
$Arrival Anchor: Alsace
$Arrival Cue: ( is-destroyed-delay 
   0 
   "Cancer" 
   "Pisces" 
   "Taurus" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
	"Leo 5"
	"Leo 6"
)
$AI Goals: ( goals ( ai-chase "Alsace" 85 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 6

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 241 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Virgo 1"
	"Virgo 2"
)
$AI Goals: ( goals ( ai-chase "Alsace" 50 ) )
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 6

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1
$Arrival Location: Near Ship
+Arrival Distance: 2150
$Arrival Anchor: Alsace
$Arrival Cue: ( has-time-elapsed 175 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
	"Scorpio 5"
	"Scorpio 6"
)
$AI Goals: ( goals ( ai-chase "Alsace" 85 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: In front of ship
+Arrival Distance: 1450
$Arrival Anchor: Alsace
$Arrival Cue: ( has-time-elapsed 314 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
	"Aries 5"
	"Aries 6"
)
$AI Goals: ( goals ( ai-chase "Alsace" 85 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Alsace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Delta 1"
	"Delta 2"
)
$AI Goals: ( goals ( ai-guard "Alsace" 50 ) )
+Flags: ( "reinforcement" )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Alsace
$Arrival Cue: ( has-time-elapsed 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Beta 1"
)
$AI Goals: ( goals ( ai-guard "Alsace" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Alsace
$Arrival Cue: ( has-time-elapsed 45 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Gamma 1"
)
$AI Goals: ( goals ( ai-guard "Alsace" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
	"Epsilon 5"
	"Epsilon 6"
)
$AI Goals: ( goals ( ai-guard "Alsace" 50 ) )
+Flags: ( )

#Events		;! 21 total

$Formula: ( when 
   ( has-arrived-delay 0 "Semenchkare" ) 
   ( send-message 
      "Alsace" 
      "High" 
      "char2" 
   )
)
+Name: charon turrets lock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Beta 1" 
      "High" 
      "keinech" 
      0 
      "Gamma 1" 
      "High" 
      "mehrjag" 
      4000 
      "#Command" 
      "High" 
      "losdoch" 
      5000 
      "Semenchkare" 
      "High" 
      "vas1" 
      9000 
   )
   ( beam-free-all "Semenchkare" ) 
)
+Name: char dialog
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( is-destroyed-delay 0 "Semenchkare" ) 
   ( do-nothing ) 
)
+Name: charon des
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Korvette vernichten", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo 1" ) 
   ( send-message-list 
      "Alsace" 
      "High" 
      "char3" 
      0 
      "Virgo 2" 
      "High" 
      "vas3" 
      4000 
      "Virgo 1" 
      "High" 
      "vas2" 
      4000 
   )
)
+Name: stxy hier
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Virgo 1" 
      "Virgo 2" 
   )
   ( do-nothing ) 
)
+Name: stxy vern
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Kreuzer vernichten", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: kappa des
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cancer vernichten", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: omega des
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Pisces vernichten", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: iota des
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Taurus vernichten", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: zeta des
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Leo vernichten", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: rho des
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scorpio vernichten", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: ypsilon des
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Aries vernichten", -1)

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "char" 
   )
   ( beam-free-all "Alsace" ) 
)
+Name: es geht los
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alsace" 
      "High" 
      "jagangr" 
   )
)
+Name: angriff beginnt
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( is-destroyed-delay 
      10 
      "Semenchkare" 
      "Virgo 1" 
      "Virgo 2" 
      "Cancer" 
      "Pisces" 
      "Taurus" 
      "Leo" 
      "Scorpio" 
      "Aries" 
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "ende" 
      0 
      "Alsace" 
      "High" 
      "newbonus03" 
      3000 
   )
)
+Name: der sieg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Auf der Alsace landen!", -1)
+Objective key:  XSTR("Zur Fighterbay fliegen!", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Mission OK" 0 ) 
      ( < 
         ( distance-center-to-subsystem 
            "Alpha 1" 
            "Alsace" 
            "fighterbay" 
         )
         75 
      )
   )
   ( end-mission ) 
)
+Name: landung
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Semenchkare" 
      "Virgo 1" 
      "Virgo 2" 
      "Cancer" 
      "Pisces" 
      "Taurus" 
      "Leo" 
      "Scorpio" 
      "Aries" 
   )
   ( do-nothing ) 
)
+Name: Mission OK
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Alsace" ) 
   ( end-mission ) 
)
+Name: Mission NOK
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 2 "Semenchkare" ) 
   ( send-message-list 
      "Gamma 1" 
      "High" 
      "newbonus01" 
      0 
      "Alpha 1" 
      "High" 
      "newbonus02" 
      3000 
   )
)
+Name: Warstar ist tot
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 40 ) 
   ( send-message 
      "Alsace" 
      "High" 
      "newbonus04" 
   )
)
+Name: Waffen nachladen
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-false-delay "Mission OK" 0 ) 
      ( is-event-incomplete "Mission OK" ) 
      ( not 
         ( is-event-true-delay "Mission OK" 0 ) 
      )
      ( is-event-true-delay "Mission NOK" 0 ) 
   )
   ( do-nothing ) 
)
+Name: MR
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Hauptziel1
$MessageNew:  XSTR("Jäger und Bomber vernichten", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Cancer" 
   "Pisces" 
   "Taurus" 
   "Leo" 
)
+No music

$Type: Primary
+Name: Hauptziel2
$MessageNew:  XSTR("Kriegsschiffe vernichten", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Semenchkare" 
   "Virgo 1" 
   "Virgo 2" 
)

#Waypoints		;! 0 lists total


#Messages		;! 15 total


$Name: char
$Team: -1
$MessageNew:  XSTR("Moment! Meine Sensoren zeigen keine Schildsysteme an den Jaegern der Epsilon Staffel an. Was soll das?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1
+Wave Name: g_act207_05.wav

$Name: char2
$Team: -1
$MessageNew:  XSTR("Da kommt eine Korvette der Sobek Klasse aus dem Subraum. Wo hat der Lichthammer denn so ein Schiff her? Das sollte eigentlich unmoeglich sein.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: g_act207_07.wav

$Name: char3
$Team: -1
$MessageNew:  XSTR("Was ist das? Kreuzer der Hammer of Light im Anflug!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: toc_holchere.wav

$Name: losdoch
$Team: -1
$MessageNew:  XSTR("Derzeit koennen uns keine alliierten Schiffe helfen. Wir muessen unsere Ziele mit den Mitteln erreichen, die uns fuer diesen Einsatz zur Verfuegung stehen.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: SM107_AC_04.WAV

$Name: keinech
$Team: -1
$MessageNew:  XSTR("Das ist eine Falle. Man hat uns in einen Hinterhalt gelockt.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP2
+Wave Name: tpw_ambush.wav

$Name: mehrjag
$Team: -1
$MessageNew:  XSTR("Command! Wir brauchen mehr Jaeger. Sonst ueberleben wir diesen Angriff nicht!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP3
+Wave Name: SM3-06_SU_02.WAV

$Name: ende
$Team: -1
$MessageNew:  XSTR("Command? Wir haben das Gebiet gesichert.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1
+Wave Name: 1_allclear.wav

$Name: jagangr
$Team: -1
$MessageNew:  XSTR("Das ist so beabsichtigt, Lt. Koth. Die Elite der Kaiserlichen Jugend zieht ohne Schilde ins Gefecht. Ganz traditionell, wie ihre Vorfahren vor 35 Jahren. Wir Terraner werden das aber nicht nachahmen!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: g_act207_06.wav

$Name: newbonus01
$Team: -1
$MessageNew:  XSTR("Ich hab ihn. Ich hab ihn erwischt. Ein Gegner weniger!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP3
+Wave Name: BAS_W3_01.wav

$Name: newbonus02
$Team: -1
$MessageNew:  XSTR("Direkter Treffer. Der stoert uns nicht mehr.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1
+Wave Name: BAS_W4_02.wav

$Name: newbonus03
$Team: -1
$MessageNew:  XSTR("Wir haben den Angriff des Lichthammers zurueckgeschlagen. Leider ist uns die HLD Prophecy entkommen. Aber die Gizeh wird sich um das Flaggschiff des Lichthammers kuemmern. Landen sie jetzt auf der Alsace, Piloten.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: g_act207_08.wav

$Name: newbonus04
$Team: -1
$MessageNew:  XSTR("Wo ist die HLD Prophecy? Unsere Scouts haben das Flaggschiff des Lichthammers bis hierher verfolgt. Aber die Langstreckensensoren der Alsace koennen den Zerstoerer nicht orten.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: g_act207_09.wav

$Name: vas1
$Team: -1
$MessageNew:  XSTR("...*...", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VHL
+Wave Name: vas_blah_01.wav

$Name: vas2
$Team: -1
$MessageNew:  XSTR("...*...", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VHL
+Wave Name: vas_blah_02.wav

$Name: vas3
$Team: -1
$MessageNew:  XSTR("...*...", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VHL
+Wave Name: vas_blah_03.wav

#Reinforcements		;! 1 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 29 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunProcyonB
+Angles: 6.213372 0.000000 4.747295
+Scale: 3.000000
$Sun: SunProcyonA
+Angles: 6.108652 0.000000 3.403392
+Scale: 0.300000
$Starbitmap: NebulC10-Whisp
+Angles: 6.056293 6.091199 6.038839
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC11-Whisp
+Angles: 6.150574 6.275848 5.328413
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC11-Whisp
+Angles: 0.021086 6.264839 4.627703
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC10-Whisp
+Angles: 0.171910 6.265708 3.942067
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC12-Whisp
+Angles: 0.191247 6.108140 3.230486
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC13-Whisp
+Angles: 0.185329 5.959545 2.518478
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC10-Whisp
+Angles: 0.062656 5.854868 1.825159
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC11-Whisp
+Angles: 6.205499 5.863096 1.158769
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC3-Whisp
+Angles: 6.063997 5.947425 0.465781
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC4-Whisp
+Angles: 5.695986 6.270480 5.967051
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC10-Whisp
+Angles: 5.558757 0.423934 5.410724
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC11-Whisp
+Angles: 5.679407 1.006617 4.898263
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC12-Whisp
+Angles: 6.022405 1.416778 4.689040
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC13-Whisp
+Angles: 0.079072 1.816603 4.749346
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC14-Whisp
+Angles: 0.303472 2.160956 5.030891
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC10-Whisp
+Angles: 0.186340 2.481033 5.109262
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC11-Whisp
+Angles: 0.078417 2.911272 5.827894
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC5-Whisp
+Angles: 6.039791 2.971334 6.193259
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC6-Whisp
+Angles: 5.692974 2.729447 0.295460
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC10-Whisp
+Angles: 5.547615 2.210941 0.884481
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC11-Whisp
+Angles: 5.695983 1.642591 1.391511
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC12-Whisp
+Angles: 6.022402 1.253578 1.594145
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC13-Whisp
+Angles: 0.079070 0.888660 1.533841
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC7-Whisp
+Angles: 0.303471 0.544308 1.252297
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC8-Whisp
+Angles: 0.303475 0.074162 0.834512
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC10-Whisp
+Angles: 0.185329 5.959545 2.518478
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulC11-Whisp
+Angles: 0.331613 2.984513 3.385939
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: Gizeh-ProcyonB
+Angles: 0.000000 3.141593 5.497787
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulH7-Whisp
+Angles: 6.126106 0.000000 3.403392
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 500
+Field Type: 1
+Debris Genre: 1
+Field Debris Type Name: Terran Debris 1
$Average Speed: 0.000000
$Minimum: -1000.000000, -1000.000000, -2000.000000
$Maximum: 3000.000000, 2000.000000, 3000.000000

#Music

$Event Music: 4: Numbers
$Substitute Event Music: 4: Numbers
$Briefing Music: Gizeh_Briefing01
$Substitute Briefing Music: Gizeh_Briefing01

#End

