#Mission Info

$Version: 24.1
$Name:  XSTR("Durch den Styx", -1)
$Author: Alexander
$Created: 11/22/09 at 12:50:33
$Modified: 02/14/26 at 17:15:25
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("GNP-ACT102-1", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 64
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 75.000000
+Subsystem Repair Ceiling: 75.000000

+Viewer pos: 251.854492, 13919.357422, -13940.455078
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
+SquadReassignName: 185th Scorpians
+SquadReassignLogo: NTF.dds


$Load Screen 1024: gizehkampagneakt13.png

$Skybox Model: starfieldnew.pof
+Skybox Flags: 136052992

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Piloten? Hier spricht Vorarbeiter $f Chang von der $b PMC. Wir brauchen dringend die Hilfe des 185. Jägergeschwaders. Ich hoffe ich kann mich auf euch NTF Veteranen verlassen. Unser Einsatz führt uns in ein abgelegenes Gebiet hier im Adhara System. Allerdings befinden sich dort zahlreiche Asteroiden voller gefrorenem $b DEUTERIUM. Und genau dieses Deuterium brauchen wir, bzw. die $y Vasudaner, dringend.", -1)
$end_multi_text
$voice: g_1021_brief1.wav
$camera_pos: 251.854492, 13769.684570, -12667.482422
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -7241.751465, 0.005859, 8393.314453
$label:  XSTR("Sperrgeschütze", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: 6018.283691, -0.000977, 5774.673828
$label:  XSTR("Sperrgeschütze", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -8297.453125, -0.004883, 22539.466797
$label:  XSTR("Sperrgeschütze", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: 9432.759766, -0.001953, 21216.294922
$label:  XSTR("Sperrgeschütze", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Target
$pos: -162.042023, 0.000000, 12169.283203
$label:  XSTR("Einsatzgebiet", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: Asteroids
$pos: 9764.945313, -0.004883, 12367.439453
$label:  XSTR("Deuteriumasteroiden", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: Asteroids
$pos: -10680.726563, -0.002930, 15817.150391
$label:  XSTR("Deuteriumasteroiden", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Leider befindet sich auf unserem Weg zum Asteroidenfeld ein uraltes Netztwerk aus $h Sperrgeschützen. Das sind alte Kanonen, noch aus der Zeit vor dem Grossen Krieg. Also gut vierzig Jahre alte Sperrgeschütze. Ob sie noch funktionieren weiss niemand so genau. Aber wir können kein Risiko eingehen. Die PMC setzt die $f Viking $f Beyla ein, die Vasudaner schicken die $f Mecross zur Unterstützung.", -1)
$end_multi_text
$voice: g_1021_brief2.wav
$camera_pos: 251.854492, 13769.684570, -12667.482422
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 10
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -6897.127930, 0.004883, 6251.058594
$label:  XSTR("Sperrgeschütze", -1)
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -4554.982422, 0.000977, 9023.539063
$label:  XSTR("Sperrgeschütze", -1)
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -8297.453125, -0.004883, 22539.466797
$label:  XSTR("Sperrgeschütze", -1)
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -3754.777588, -0.000977, 15575.535156
$label:  XSTR("Sperrgeschütze", -1)
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Seminole
$pos: 12865.291992, -0.000977, 12434.015625
$label:  XSTR("Alpha", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Aten
$pos: 10670.759766, -0.001953, 14792.812500
$label:  XSTR("Mecross", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTM Hippocrates
$pos: 9205.773438, -0.002930, 10428.607422
$label:  XSTR("Viking Beyla", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 29
$team: Friendly
$class: GTG Zephyrus
$pos: 10320.365234, 0.001953, 7789.347656
$label:  XSTR("Vandal", -1)
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 29
$team: Friendly
$class: GVG Anuket
$pos: 14292.352539, 0.000000, 18146.080078
$label:  XSTR("Zoroaster", -1)
+id: 18
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: GTDR Amazon
$pos: -7708.220703, 0.000000, 13970.005859
$label:  XSTR("Drohnen ???", -1)
+id: 19
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Ihre Aufgabe, $f Alpha, ist es die beiden $b TANKER zu beschützen. Es könnten sich feindlichen $h Drohnen in unserem Einsatzgebiet aufhalten. Wenn dem so ist, dann fangen sie die Drohnen ab und beschützen sie die beiden Tanker um jeden Preis. Die Mecross und die Viking Beyla werden sich um die Sperrgeschütze kümmern. Viel Glück und Erfolg.", -1)
$end_multi_text
$voice: g_1021_brief3.wav
$camera_pos: 251.854492, 13769.684570, -12667.482422
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 10
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -6897.127930, 0.004883, 6251.058594
$label:  XSTR("Sperrgeschütze", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -4554.982422, 0.000977, 9023.539063
$label:  XSTR("Sperrgeschütze", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -8297.453125, -0.004883, 22539.466797
$label:  XSTR("Sperrgeschütze", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -3754.777588, -0.000977, 15575.535156
$label:  XSTR("Sperrgeschütze", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Seminole
$pos: 928.587219, -0.000977, 12567.990234
$label:  XSTR("Alpha", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Aten
$pos: -2474.541260, -0.003906, 20072.724609
$label:  XSTR("Mecross", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTM Hippocrates
$pos: -2414.299805, 0.000000, 7115.744141
$label:  XSTR("Viking Beyla", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 29
$team: Friendly
$class: GTG Zephyrus
$pos: 3704.387451, 0.001953, 10846.208984
$label:  XSTR("Vandal", -1)
+id: 17
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 29
$team: Friendly
$class: GVG Anuket
$pos: 4179.092773, -0.001953, 15817.150391
$label:  XSTR("Zoroaster", -1)
+id: 18
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: GTDR Amazon
$pos: -825.797729, 0.000000, 11089.927734
$label:  XSTR("Drohnen ???", -1)
+id: 19
$hlight: 1
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( or 
   ( is-event-false-delay "Mission OK" 0 ) 
   ( is-event-incomplete "Mission OK" ) 
   ( not 
      ( is-event-true-delay "Mission OK" 0 ) 
   )
   ( is-event-true-delay "Mission NOK" 0 ) 
)
$Multi text
    XSTR("Du hast versagt, du elendes NTF Dreckschwein. War ja klar. Von euch NTF Veteranen kann man nichts anderes erwarten. Aber hier draussen gibt es keine Gerichte. Niemand, der dich juristisch rausboxen wird, Hundesohn. Irgendwelche letzte Worte, bevor ich dich abknalle?", -1)
$end_multi_text
$Voice: g_adhara_fail.wav
$Recommendation text:
    XSTR("Beschützen sie die Mecross und die Viking Beyla um jeden Preis. Die beiden anderen Schiffe können sie nicht retten. Wenn sie die Styx vernichten explodieren alle Sentrys.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Mission OK" 0 ) 
$Multi text
    XSTR("#Chang, PMC:  Was für eine Katastrophe. Wir haben die beiden Tanker verloren. Hunderte Menschen sind umgekommen. Diese Drohnen und die beiden Kanonenboote haben die Tanker gezielt angegriffen. Ihr NTF Veteranen seid zu spät gekommen. Ihr hättet euch mehr anstrengen müssen! 

Es ist ja schön und gut, das dieses vasudanische Abwehrnetz vernichtet wurde, aber das ist kein Ersatz für den Verlust der beiden Tanker. Wir hätten das Deuterium dringend gebrauchen können. Was soll ich jetzt den vasudanischen Abgesandten sagen? Die wollen Rohstoffe oder sie malträtieren uns Bergleute noch viel mehr als sie es ohnehin tun. 

Ach... 

", -1)
$end_multi_text
$Voice: g_1021_debr.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Cylon Scout
$Alt: Boje
$Alt: Piratship

#end


#Callsigns:
$Callsign: Jason
$Callsign: Martell
$Callsign: Stiletto
$Callsign: Junior
$Callsign: Angel
$Callsign: Warhawk
$Callsign: Beast
$Callsign: Princess

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Comanche"	2
	"GTF Seminole"	2
)

+Weaponry Pool: (
	"Subach HL-7"	9
	"Akheton SDG"	2
	"Morning Star"	5
	"Prometheus R"	4
	"Rockeye"	115
	"Tempest"	200
	"Hornet"	200
)

#Objects		;! 70 total

$Name: Alpha 1		;! Object #0
$Class: GTF Seminole
$Callsign: Junior

$Team: Friendly
$Location: 186.944580, -0.000071, 797.243225
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #1
$Class: GTF Seminole
$Callsign: Princess

$Team: Friendly
$Location: 84.807114, -0.000078, 691.190613
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #2
$Class: GTF Seminole
$Callsign: Stiletto

$Team: Friendly
$Location: 289.157654, -0.000066, 690.403992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 8

$Name: Zoroaster		;! Object #3
$Class: GVG Anuket
$Team: Friendly
$Location: -702.126404, -377.836212, 1367.068726
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Escape Alpha" 50 ) )
$Cargo 1:  XSTR("Crew", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Vasudan Turret Weak" "" )
+Subsystem: turret02
+Primary Banks: ( "Vasudan Turret Weak" "" )
+Subsystem: turret03
+Primary Banks: ( "Vasudan Turret Weak" "" )
+Subsystem: turret04
+Primary Banks: ( "Vasudan Turret Weak" "" )
+Subsystem: turret05
+Primary Banks: ( "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Group: 0
+Score: 12

$Name: Vandal		;! Object #4
$Class: GTG Zephyrus
$Team: Friendly
$Location: 1117.903442, -0.000026, 1581.574951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Escape Beta" 50 ) )
$Cargo 1:  XSTR("Crew", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Primary Banks: ( "Terran Turret Weak" "" )
+Subsystem: Turret03
+Primary Banks: ( "Terran Turret Weak" "" )
+Subsystem: Turret04
+Subsystem: Turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Mecross		;! Object #5
$Class: GVC Aten
$Team: Friendly
$Location: 172.564743, -700.023376, 579.961609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Escape Gamma" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret04
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Special Hitpoints: 50000
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Viking Beyla		;! Object #6
$Class: GTM Hippocrates
$Team: Friendly
$Location: 244.199997, 365.600006, -1447.499878
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Escape Delta" 50 ) )
$Cargo 1:  XSTR("Crew", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Special Hitpoints: 50000
+Special Shield Points: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Scout Alpha		;! Object #7
$Class: GTDr Amazon II
$Team: Hostile
$Location: -53.852020, -178.335724, 12223.735352
$Orientation:
	-0.999501, 0.000000, -0.031587,
	0.000000, 1.000000, 0.000000,
	0.031587, 0.000000, -0.999501
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "Zoroaster" 89 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: In front of ship
+Arrival Distance: 1540
$Arrival Anchor: Zoroaster
$Arrival Cue: ( has-time-elapsed 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 180 "Scout Alpha" ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Scout Beta		;! Object #8
$Class: GTDr Amazon II
$Team: Hostile
$Location: 237.719299, 0.000658, 12082.142578
$Orientation:
	-0.998295, 0.000000, -0.058374,
	0.000000, 1.000000, 0.000000,
	0.058374, 0.000000, -0.998295
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "Vandal" 89 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: In front of ship
+Arrival Distance: 1540
$Arrival Anchor: Vandal
$Arrival Cue: ( is-destroyed-delay 60 "Scout Alpha" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 180 "Scout Beta" ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Sentrygun 01		;! Object #9
$Class: GVSG Ankh
$Team: Friendly
$Location: -935.968323, 0.000950, 13262.575195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Sentrygun 02		;! Object #10
$Class: GVSG Ankh
$Team: Friendly
$Location: 1133.782349, 0.001094, 13256.827148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Sentrygun 03		;! Object #11
$Class: GVSG Ankh
$Team: Friendly
$Location: 102.048180, 1000.000732, 13262.547852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Sentrygun 04		;! Object #12
$Class: GVSG Ankh
$Team: Friendly
$Location: -722.651794, 200.000824, 13256.848633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Sentrygun 05		;! Object #13
$Class: GVSG Ankh
$Team: Friendly
$Location: -520.251831, 400.000885, 13265.448242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Sentrygun 06		;! Object #14
$Class: GVSG Ankh
$Team: Friendly
$Location: -310.851807, 600.000732, 13265.448242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Sentrygun 07		;! Object #15
$Class: GVSG Ankh
$Team: Friendly
$Location: -108.251785, 800.000732, 13259.649414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Sentrygun 08		;! Object #16
$Class: GVSG Ankh
$Team: Friendly
$Location: 309.948181, 800.000732, 13265.448242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Sentrygun 09		;! Object #17
$Class: GVSG Ankh
$Team: Friendly
$Location: 518.948303, 600.000732, 13256.848633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Sentrygun 11		;! Object #18
$Class: GVSG Ankh
$Team: Friendly
$Location: 726.348328, 400.000885, 13262.547852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Sentrygun 12		;! Object #19
$Class: GVSG Ankh
$Team: Friendly
$Location: 931.348328, 200.000824, 13256.848633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Sentrygun 13		;! Object #20
$Class: GVSG Ankh
$Team: Friendly
$Location: -735.451721, -199.999176, 13239.749023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Sentrygun 14		;! Object #21
$Class: GVSG Ankh
$Team: Friendly
$Location: -532.651855, -399.999115, 13247.249023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Sentrygun 15		;! Object #22
$Class: GVSG Ankh
$Team: Friendly
$Location: -309.451782, -599.999268, 13239.749023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Sentrygun 16		;! Object #23
$Class: GVSG Ankh
$Team: Friendly
$Location: -116.751785, -799.999268, 13239.749023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Sentrygun 17		;! Object #24
$Class: GVSG Ankh
$Team: Friendly
$Location: 100.648186, -999.999268, 13239.749023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Sentrygun 18		;! Object #25
$Class: GVSG Ankh
$Team: Friendly
$Location: 310.048157, -799.999268, 13247.249023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Sentrygun 19		;! Object #26
$Class: GVSG Ankh
$Team: Friendly
$Location: 532.748352, -599.999268, 13234.749023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Sentrygun 20		;! Object #27
$Class: GVSG Ankh
$Team: Friendly
$Location: 740.148376, -399.999115, 13249.749023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Sentrygun 21		;! Object #28
$Class: GVSG Ankh
$Team: Friendly
$Location: 947.248474, -199.999176, 13234.749023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Hrid 1		;! Object #29
$Class: GTDr Amazon III
$Team: Neutral
$Location: 1766.578125, 0.000160, 7484.898438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Hrid 2		;! Object #30
$Class: GTDr Amazon III
$Team: Neutral
$Location: 1893.244507, 0.000042, 7633.986816
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Hrid 3		;! Object #31
$Class: GTDr Amazon III
$Team: Neutral
$Location: 2054.107666, -0.000148, 7484.898438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Hrid 4		;! Object #32
$Class: GTDR Amazon
$Team: Neutral
$Location: 1965.310547, 0.000126, 7337.734863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Hrid 5		;! Object #33
$Class: GTDR Amazon
$Team: Neutral
$Location: 1874.805664, -0.000399, 7156.428711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Roskva 1		;! Object #34
$Class: GTDr Amazon III
$Team: Neutral
$Location: -1546.923096, -0.000136, 7447.928223
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Roskva 2		;! Object #35
$Class: GTDr Amazon III
$Team: Neutral
$Location: -1426.986450, 0.000481, 7614.331543
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Roskva 3		;! Object #36
$Class: GTDr Amazon III
$Team: Neutral
$Location: -1278.729370, 0.000259, 7547.576172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Roskva 4		;! Object #37
$Class: GTDR Amazon
$Team: Neutral
$Location: -1334.086914, -0.000485, 7411.077637
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Roskva 5		;! Object #38
$Class: GTDR Amazon
$Team: Neutral
$Location: -1217.317139, -0.000498, 7374.347656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Deep Space Point		;! Object #39
$Class: GTNB Pharos
$Alt: Boje

$Team: Friendly
$Location: 42.267769, -0.000087, 18371.761719
$Orientation:
	0.251442, 0.939099, 0.234242,
	-0.687129, 0.343646, -0.640127,
	-0.681639, 0.000000, 0.731689
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12
$Texture Replace:
+old: drone_col
+new: debris01b

$Name: Pirat Gunboat Alpha		;! Object #40
$Class: GTGs Imperial
$Team: Neutral
$Location: -2051.904297, -0.000353, 13309.721680
$Orientation:
	-0.801144, 0.000000, -0.598472,
	0.000000, 1.000000, 0.000000,
	0.598472, 0.000000, -0.801144
$AI Goals: ( goals ( ai-chase "Zoroaster" 85 ) ( ai-chase "Vandal" 75 ) ( ai-chase "Viking Beyla" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Secondary Banks: ( "Fusion Mortar" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret02a
+Sbank Ammo: ( 0 )
+Subsystem: Turret03a
+Sbank Ammo: ( 0 )
+Subsystem: Turret04a
+Sbank Ammo: ( 0 )
+Subsystem: Turret05a
+Secondary Banks: ( "Fusion Mortar" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret06a
+Sbank Ammo: ( 0 )
+Subsystem: Turret07a
+Sbank Ammo: ( 0 )
+Subsystem: Turret08a
+Sbank Ammo: ( 0 )
+Subsystem: Turret09a
+Subsystem: Turret10a
+Subsystem: Turret11a
+Subsystem: Turret12a
+Subsystem: Turret13a
+Secondary Banks: ( "Fusion Mortar" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret14a
+Secondary Banks: ( "Fusion Mortar" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 10 "Hrid 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Group: 0
+Score: 8

$Name: Pirat Gunboat Beta		;! Object #41
$Class: GTGs Imperial
$Team: Neutral
$Location: 2174.209229, 0.000361, 13369.002930
$Orientation:
	-0.789015, 0.000000, 0.614375,
	0.000000, 1.000000, 0.000000,
	-0.614375, 0.000000, -0.789015
$AI Goals: ( goals ( ai-chase "Vandal" 85 ) ( ai-chase "Zoroaster" 75 ) ( ai-chase "Mecross" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Secondary Banks: ( "Fusion Mortar" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret02a
+Sbank Ammo: ( 0 )
+Subsystem: Turret03a
+Sbank Ammo: ( 0 )
+Subsystem: Turret04a
+Sbank Ammo: ( 0 )
+Subsystem: Turret05a
+Secondary Banks: ( "Fusion Mortar" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret06a
+Sbank Ammo: ( 0 )
+Subsystem: Turret07a
+Sbank Ammo: ( 0 )
+Subsystem: Turret08a
+Sbank Ammo: ( 0 )
+Subsystem: Turret09a
+Subsystem: Turret10a
+Subsystem: Turret11a
+Subsystem: Turret12a
+Subsystem: Turret13a
+Secondary Banks: ( "Fusion Mortar" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret14a
+Secondary Banks: ( "Fusion Mortar" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 10 "Roskva 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Group: 0
+Score: 8

$Name: Asteroid I 43		;! Object #42
$Class: Asteroid
$Team: Unknown
$Location: -508.723267, 1749.213379, 18173.960938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Gestein", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12

$Name: Asteroid I 44		;! Object #43
$Class: Asteroid
$Team: Unknown
$Location: 428.421844, -927.589111, 18902.437500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Gestein", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12

$Name: Asteroid I 45		;! Object #44
$Class: Asteroid
$Team: Unknown
$Location: 1616.236450, -3027.834717, 17397.984375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Gestein", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12

$Name: Asteroid I 46		;! Object #45
$Class: Asteroid
$Team: Unknown
$Location: -2100.694824, -1761.362305, 17246.824219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Gestein", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12

$Name: Asteroid I 47		;! Object #46
$Class: Asteroid
$Team: Unknown
$Location: -4104.500977, -1981.608032, 15529.942383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Gestein", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12

$Name: Asteroid I 48		;! Object #47
$Class: Asteroid
$Team: Unknown
$Location: -5465.957031, -1551.758911, 18820.031250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Gestein", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12

$Name: Asteroid I 49		;! Object #48
$Class: Asteroid
$Team: Unknown
$Location: 4362.018555, 391.998932, 16153.520508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Gestein", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12

$Name: Asteroid I 50		;! Object #49
$Class: Asteroid
$Team: Unknown
$Location: 5341.325684, -1269.958618, 19661.281250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Gestein", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12

$Name: Asteroid II 51		;! Object #50
$Class: Asteroid
$Team: Unknown
$Location: -3984.916992, 541.970764, 19235.841797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Gestein", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12

$Name: Asteroid II 52		;! Object #51
$Class: Asteroid
$Team: Unknown
$Location: -2987.655518, -0.000208, 20273.720703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Gestein", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12

$Name: Asteroid II 53		;! Object #52
$Class: Asteroid
$Team: Unknown
$Location: -2229.696777, 314.068909, 15327.185547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Gestein", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12

$Name: Asteroid II 54		;! Object #53
$Class: Asteroid
$Team: Unknown
$Location: 3173.588379, -351.617126, 17096.964844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Gestein", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12

$Name: Asteroid II 55		;! Object #54
$Class: Asteroid
$Team: Unknown
$Location: 3419.639648, 3320.351563, 20184.998047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Gestein", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12

$Name: Asteroid II 56		;! Object #55
$Class: Asteroid
$Team: Unknown
$Location: 5969.666016, 3004.025635, 16948.394531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Gestein", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12

$Name: Asteroid III 57		;! Object #56
$Class: Asteroid
$Team: Unknown
$Location: -3357.695068, 2630.986328, 17859.468750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Gestein", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12

$Name: Asteroid III 58		;! Object #57
$Class: Asteroid
$Team: Unknown
$Location: 28.549911, 300.815155, 21277.980469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Gestein", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12

$Name: Asteroid III 59		;! Object #58
$Class: Asteroid
$Team: Unknown
$Location: 4382.559082, -2641.687256, 17704.291016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Gestein", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12

$Name: Asteroid IV 60		;! Object #59
$Class: Asteroid
$Team: Unknown
$Location: -4977.749023, 1321.983154, 18173.962891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Gestein", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12

$Name: Asteroid IV 61		;! Object #60
$Class: Asteroid
$Team: Unknown
$Location: 2178.996338, 1004.758667, 20096.689453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Gestein", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #61
$Class: GTF Comanche
$Callsign: Angel

$Team: Friendly
$Location: 677.509644, -0.000651, -361.463898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 8

$Name: Gamma 1		;! Object #62
$Class: GTF Comanche
$Callsign: Warhawk

$Team: Friendly
$Location: 711.889648, -0.000093, -355.907776
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 750
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 8

$Name: Styx Scanner 06		;! Object #63
$Class: GVEP Ra
$Team: Friendly
$Location: 101.912109, 72.148087, 13224.459961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Funkanlage", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 1
+Special Exp Blast: 600
+Special Exp Inner Radius: 50
+Special Exp Outer Radius: 500
+Special Hitpoints: 350
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Styx		;! Object #64
$Class: GVT Isis
$Alt: Piratship

$Team: Friendly
$Location: 102.000000, 0.000000, 13256.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	0.000000, -1.000000, 0.000000
$Cargo 1:  XSTR("Piraten", -1)
+Initial Hull: 31
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 1
+Special Exp Blast: 600
+Special Exp Inner Radius: 50
+Special Exp Outer Radius: 500
+Special Hitpoints: 3500
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Styx Scanner 01		;! Object #65
$Class: GVEP Ra
$Team: Friendly
$Location: 102.000000, -0.045000, 13222.040039
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	0.000000, -1.000000, 0.000000
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Sensoren", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 1
+Special Exp Blast: 600
+Special Exp Inner Radius: 50
+Special Exp Outer Radius: 500
+Special Hitpoints: 350
+Group: 0
+Score: 8

$Name: Styx Scanner 03		;! Object #66
$Class: GVEP Ra
$Team: Friendly
$Location: 135.960007, -0.045000, 13256.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	1.000000, -0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Funkanlage", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 1
+Special Exp Blast: 600
+Special Exp Inner Radius: 50
+Special Exp Outer Radius: 500
+Special Hitpoints: 350
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Styx Scanner 04		;! Object #67
$Class: GVEP Ra
$Team: Friendly
$Location: 68.040001, 0.045000, 13256.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Sensoren", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 1
+Special Exp Blast: 600
+Special Exp Inner Radius: 50
+Special Exp Outer Radius: 500
+Special Hitpoints: 350
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Styx Scanner 05		;! Object #68
$Class: GVEP Ra
$Team: Friendly
$Location: 102.000000, -33.959999, 13256.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Funkanlage", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 1
+Special Exp Blast: 600
+Special Exp Inner Radius: 50
+Special Exp Outer Radius: 500
+Special Hitpoints: 350
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Styx Scanner 02		;! Object #69
$Class: GVEP Ra
$Team: Friendly
$Location: 102.000000, 0.045000, 13289.959961
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Sensoren", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 1
+Special Exp Blast: 600
+Special Exp Inner Radius: 50
+Special Exp Outer Radius: 500
+Special Hitpoints: 350
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Mecross" 50 ) )
+Flags: ( )

$Name: Hrid
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hrid 1
$Arrival Location: Near Ship
+Arrival Distance: 1200
$Arrival Anchor: Zoroaster
$Arrival Cue: ( ship-type-destroyed 
   100 
   "Sentry Gun" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Hrid 1"
	"Hrid 2"
	"Hrid 3"
	"Hrid 4"
	"Hrid 5"
)
$AI Goals: ( goals ( ai-chase "Zoroaster" 89 ) ( ai-chase "Vandal" 65 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Roskva
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Roskva 1
$Arrival Location: Near Ship
+Arrival Distance: 1200
$Arrival Anchor: Vandal
$Arrival Cue: ( has-arrived-delay 25 "Hrid" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Roskva 1"
	"Roskva 2"
	"Roskva 3"
	"Roskva 4"
	"Roskva 5"
)
$AI Goals: ( goals ( ai-chase "Vandal" 89 ) ( ai-chase "Zoroaster" 65 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Viking Beyla
$Arrival Cue: ( is-destroyed-delay 10 "Zoroaster" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Beta 1"
)
$AI Goals: ( goals ( ai-guard "Viking Beyla" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Viking Beyla
$Arrival Cue: ( is-destroyed-delay 10 "Vandal" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Gamma 1"
)
$AI Goals: ( goals ( ai-guard "Viking Beyla" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-warp" "no-departure-warp" )

#Events		;! 36 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "trauer1" 
      0 
      "Mecross" 
      "High" 
      "trauer2" 
      4000 
      "#Imhotep CIC" 
      "High" 
      "los" 
      4000 
   )
)
+Name: es geht los
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Viking Beyla" ) 
   ( do-nothing ) 
)
+Name: eskorte
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Konvoi eskortieren", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Scout Alpha" ) 
   ( send-message 
      "Viking Beyla" 
      "High" 
      "scout1" 
   )
)
+Name: cyl scout a hier
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scout Alpha" ) 
   ( do-nothing ) 
)
+Name: cylsa des
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("!! Scout vernichten !!", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Scout Beta" ) 
   ( send-message 
      "#Command" 
      "High" 
      "scout2" 
   )
)
+Name: cyl scout b hier
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scout Beta" ) 
   ( do-nothing ) 
)
+Name: cylsb des
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("!! Scout vernichten !!", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( < 
         ( distance "Viking Beyla" "Styx" ) 
         6500 
      )
      ( is-destroyed-delay 
         2 
         "Scout Alpha" 
         "Scout Beta" 
      )
   )
   ( change-iff 
      "Neutral" 
      "Sentrygun 01" 
      "Sentrygun 02" 
      "Sentrygun 03" 
      "Sentrygun 04" 
      "Sentrygun 05" 
      "Sentrygun 06" 
      "Sentrygun 07" 
      "Sentrygun 08" 
      "Sentrygun 09" 
      "Sentrygun 11" 
      "Sentrygun 12" 
      "Sentrygun 13" 
      "Sentrygun 14" 
      "Sentrygun 15" 
      "Sentrygun 16" 
      "Sentrygun 17" 
      "Sentrygun 18" 
      "Sentrygun 19" 
      "Sentrygun 20" 
      "Sentrygun 21" 
      "Styx" 
      "Styx Scanner 01" 
      "Styx Scanner 02" 
      "Styx Scanner 03" 
      "Styx Scanner 04" 
      "Styx Scanner 05" 
      "Styx Scanner 06" 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "gitterak" 
      0 
      "Alpha 3" 
      "High" 
      "bonus07" 
      4000 
      "Alpha 2" 
      "High" 
      "bonus08" 
      10000 
      "Alpha 1" 
      "High" 
      "bonus09" 
      9000 
      "Alpha 3" 
      "High" 
      "bonus10" 
      9000 
   )
   ( add-remove-escort "Styx" 9 ) 
)
+Name: Gitter aktiv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( ship-type-destroyed 
      100 
      "Sentry Gun" 
   )
   ( do-nothing ) 
)
+Name: Gitter vern
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Sperrgeschuetze vernichten", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Hrid" ) 
   ( send-message 
      "Viking Beyla" 
      "High" 
      "pirats" 
   )
)
+Name: Piraten hier
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( unprotect-ship 
      "Mecross" 
      "Viking Beyla" 
   )
   ( beam-unprotect-ship 
      "Mecross" 
      "Viking Beyla" 
   )
)
+Name: ships unprotect
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Hrid" ) 
   ( do-nothing ) 
)
+Name: aries des
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Hrid vernichten", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Roskva" ) 
   ( do-nothing ) 
)
+Name: virgo des
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Roskva vernichten", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Pirat Gunboat Alpha" 
   )
   ( send-message-list 
      "Pirat Gunboat Alpha" 
      "High" 
      "verrats" 
      0 
      "Alpha 2" 
      "High" 
      "wiebitte" 
      7000 
   )
)
+Name: Gun A hier
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Pirat Gunboat Alpha" 
   )
   ( do-nothing ) 
)
+Name: Gun A des
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Kanonenboot A vernichten", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Pirat Gunboat Beta" 
   )
   ( send-message-list 
      "Pirat Gunboat Beta" 
      "High" 
      "verratss" 
      0 
      "Alpha 1" 
      "High" 
      "selts" 
      7000 
   )
)
+Name: Gun B hier
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Pirat Gunboat Beta" 
   )
   ( do-nothing ) 
)
+Name: Gun B des
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Kanonenboot B vernichten", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( ship-type-destroyed 
         100 
         "Sentry Gun" 
      )
      ( is-destroyed-delay 
         5 
         "Hrid" 
         "Roskva" 
         "Pirat Gunboat Alpha" 
         "Pirat Gunboat Beta" 
      )
   )
   ( send-message 
      "Viking Beyla" 
      "High" 
      "ends" 
   )
)
+Name: Mission OK
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Auf der Viking Beyla landen!", -1)
+Objective key:  XSTR("Zur Fighterbay fliegen!", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: FTL offline
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Vandal" ) 
   ( send-message 
      "Viking Beyla" 
      "High" 
      "ohno1" 
   )
)
+Name: Polarius tot
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Zoroaster" ) 
   ( send-message 
      "Mecross" 
      "High" 
      "ohno2" 
   )
)
+Name: Mardolin tot
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Mecross" ) 
      ( is-destroyed-delay 0 "Viking Beyla" ) 
   )
   ( end-mission ) 
)
+Name: Mission NOK
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Mission OK" 0 ) 
      ( < 
         ( distance-center-to-subsystem 
            "Alpha 1" 
            "Viking Beyla" 
            "Fighterbay" 
         )
         75 
      )
   )
   ( end-mission ) 
)
+Name: Landung
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 8 "Scout Alpha" ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "intro1" 
      0 
      "Alpha 2" 
      "High" 
      "intro2" 
      7000 
      "Alpha 3" 
      "High" 
      "intro3" 
      7000 
      "Viking Beyla" 
      "High" 
      "intro4" 
      8000 
      "Alpha 1" 
      "High" 
      "intro5" 
      8000 
      "Viking Beyla" 
      "High" 
      "intro6" 
      7000 
   )
)
+Name: Intro Dialog
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "Pirat Gunboat Alpha" 
   )
   ( send-message 
      "Mecross" 
      "High" 
      "bonus05" 
   )
)
+Name: Gun BA dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "Pirat Gunboat Beta" 
   )
   ( send-message 
      "Mecross" 
      "High" 
      "bonus06" 
   )
)
+Name: Gun BB dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left "Pirat Gunboat Alpha" ) 
      33 
   )
   ( self-destruct "Zoroaster" ) 
)
+Name: Mardolin ist TOT
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left "Pirat Gunboat Beta" ) 
      33 
   )
   ( self-destruct "Vandal" ) 
)
+Name: Polarius ist TOT
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Zoroaster" ) 15 ) 
   ( send-message 
      "Zoroaster" 
      "High" 
      "bonus01" 
   )
)
+Name: Hilfe Mardo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Vandal" ) 15 ) 
   ( send-message 
      "Vandal" 
      "High" 
      "bonus02" 
   )
)
+Name: Hilfe Polar
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Viking Beyla" ) 33 ) 
   ( send-message 
      "Viking Beyla" 
      "High" 
      "bonus03" 
   )
)
+Name: Hilfe Scy
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( ship-type-destroyed 
         100 
         "Sentry Gun" 
      )
      ( is-destroyed-delay 0 "Styx" ) 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "bonus04" 
   )
)
+Name: Sentry vernichtet
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Gamma 1" ) 49 ) 
   ( ship-invulnerable "Gamma 1" ) 
   ( protect-ship "Gamma 1" ) 
)
+Name: Green 1 lebt
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 4 "Styx" ) 
   ( self-destruct 
      "Sentrygun 01" 
      "Sentrygun 02" 
      "Sentrygun 03" 
      "Sentrygun 04" 
      "Sentrygun 05" 
      "Sentrygun 06" 
      "Sentrygun 07" 
      "Sentrygun 08" 
      "Sentrygun 09" 
      "Sentrygun 11" 
      "Sentrygun 12" 
      "Sentrygun 13" 
      "Sentrygun 14" 
      "Sentrygun 15" 
      "Sentrygun 16" 
      "Sentrygun 17" 
      "Sentrygun 18" 
      "Sentrygun 19" 
      "Sentrygun 20" 
      "Sentrygun 21" 
      "Styx Scanner 01" 
      "Styx Scanner 02" 
      "Styx Scanner 03" 
      "Styx Scanner 04" 
      "Styx Scanner 05" 
      "Styx Scanner 06" 
   )
)
+Name: Sentry HACK
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-false-delay "Mission OK" 0 ) 
      ( is-event-incomplete "Mission OK" ) 
      ( not 
         ( is-event-true-delay "Mission OK" 0 ) 
      )
      ( is-event-true-delay "Mission NOK" 0 ) 
   )
   ( do-nothing ) 
)
+Name: MR
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( good-secondary-time 
      "Neutral" 
      10000 
      "Fusion Mortar" 
      "Zoroaster" 
   )
   ( good-secondary-time 
      "Neutral" 
      10000 
      "Fusion Mortar" 
      "Vandal" 
   )
   ( good-secondary-time 
      "Neutral" 
      10000 
      "Rebel Bomb" 
      "Zoroaster" 
   )
   ( good-secondary-time 
      "Neutral" 
      10000 
      "Rebel Bomb" 
      "Vandal" 
   )
)
+Name: Pirat Torpedos
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Hauptziel
$MessageNew:  XSTR("Konvoi beschützen", -1)
$end_multi_text
$Formula: ( and 
   ( ship-type-destroyed 
      100 
      "Sentry Gun" 
   )
   ( is-destroyed-delay 
      0 
      "Styx" 
      "Hrid" 
      "Roskva" 
      "Pirat Gunboat Alpha" 
      "Pirat Gunboat Beta" 
   )
)

#Waypoints		;! 4 lists total

$Name: Escape Alpha
$List: (		;! 1 points in list
	( -702.400024, -370.000000, 15000.000000 )
)

$Name: Escape Beta
$List: (		;! 1 points in list
	( 1117.000000, 0.000000, 16000.000000 )
)

$Name: Escape Delta
$List: (		;! 1 points in list
	( 244.000000, 365.000000, 16000.000000 )
)

$Name: Escape Gamma
$List: (		;! 1 points in list
	( 172.000000, -700.000000, 15000.000000 )
)

#Messages		;! 30 total


$Name: los
$Team: -1
$MessageNew:  XSTR("Sie bleiben bei der Mecross bis zusaetzliche Jaeger eintreffen um ihr Geschwader abzuloesen.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VAD
+Wave Name: vas_mecross_03.wav

$Name: scout1
$Team: -1
$MessageNew:  XSTR("Wir haben Besuch. Ausschwaermen und angreifen!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-MIN
+Wave Name: tmin_foe_02.wav

$Name: scout2
$Team: -1
$MessageNew:  XSTR("Sprungsignatur naehert sich. Feindliche Konfiguration!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: TC_arrival.wav

$Name: gitterak
$Team: -1
$MessageNew:  XSTR("Jemand hat die Gefechtstuerme umprogrammiert!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: tpw_sentrys.wav

$Name: pirats
$Team: -1
$MessageNew:  XSTR("Achtung! Wir empfangen Warpsignaturen feindlicher Schiffe.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-MIN
+Wave Name: tmin_foe_01.wav

$Name: ends
$Team: -1
$MessageNew:  XSTR("Wir haben es ueberstanden. Landen sie auf der Viking Beyla, Piloten. Wir springen bald zum vereinbarten Treffpunkt.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-MIN
+Wave Name: g_act102_10.wav

$Name: verrats
$Team: -1
$MessageNew:  XSTR("Verschwindet sofort aus unserem System, ihr Narren! Adhara gehoert euch nicht! Verzieht euch sonstwohin, NTF Dreckschweine!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-PIR
+Wave Name: g_act102_11.wav

$Name: verratss
$Team: -1
$MessageNew:  XSTR("Die NTF ist schon lange tot. Es wird Zeit das ihr Relikte euren Genossen ins Grab folgt. Sterbt, NTF Hunde!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-PIR
+Wave Name: g_act102_12.wav

$Name: wiebitte
$Team: -1
$MessageNew:  XSTR("Ziel erfasst! Der entkommt mir nicht mehr.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: BAS_W2_02.WAV

$Name: selts
$Team: -1
$MessageNew:  XSTR("An alle Piloten, Feuer!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP4
+Wave Name: tpm_atta_03.wav

$Name: ohno1
$Team: -1
$MessageNew:  XSTR("Wir haben ein verbündetes Schiff verloren.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-MIN
+Wave Name: tsh_shiplost.wav

$Name: ohno2
$Team: -1
$MessageNew:  XSTR("Eigenes Schiff zerstoert.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: 6_p_dead.wav

$Name: intro1
$Team: -1
$MessageNew:  XSTR("Drohnen, Piraten, Banditen... was soll das alles? Warum haelt die GTVA hier draussen nicht die Kontrolle aufrecht?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP4
+Wave Name: g_act102_13.wav

$Name: intro2
$Team: -1
$MessageNew:  XSTR("Ach, Junior. ... Na, weil die GTVA hier in den Grenzwelten noch nie die Kontrolle besass. Auch nicht vor dem Krieg.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: g_act102_14.wav

$Name: intro3
$Team: -1
$MessageNew:  XSTR("Die schweren Verluste in Capella haben alles noch viel schlimmer gemacht. Inzwischen fliegen wir hier die Schrottjaeger und nicht die Piraten.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: g_act102_15.wav

$Name: intro4
$Team: -1
$MessageNew:  XSTR("Macht euch nichts vor, NTF Veteranen. Ihr seid hier in den Grenzwelten genauso fremd und fehl am Platz wie die Typen von der GTVA.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-MIN
+Wave Name: g_act102_16.wav

$Name: intro5
$Team: -1
$MessageNew:  XSTR("Wir NTF Veteranen sind hier um euch Grenzweltler zu beschuetzen. Wir sind nicht wie die korrupten Gangster aus der GTVA.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP4
+Wave Name: g_act102_17.wav

$Name: intro6
$Team: -1
$MessageNew:  XSTR("Du bist jung und naiv, Gabriel Koth. Dein selbstmoerderischer Vater hat uns allen gezeigt, was von der NTF zu halten ist. Die NTF ist wie die GTVA, sie hat nur eine andere Flagge.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-MIN
+Wave Name: g_act102_18.wav

$Name: trauer1
$Team: -1
$MessageNew:  XSTR("Nicht viel los hier, Alpha.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: tpw_ollokay.wav

$Name: trauer2
$Team: -1
$MessageNew:  XSTR("Wohin fliegen sie, Terraner?", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: vas_ways.wav

$Name: bonus01
$Team: -1
$MessageNew:  XSTR("Schwer beschaedigt. Erbitten sofortige Hilfe.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: vas_help_02.wav

$Name: bonus02
$Team: -1
$MessageNew:  XSTR("Holen sie uns hier raus! Gleich explodiert hier alles!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-SHP
+Wave Name: tsh_help_05.wav

$Name: bonus03
$Team: -1
$MessageNew:  XSTR("Wir koennen nicht mehr viele Treffer einstecken!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-MIN
+Wave Name: tmin_help_02.wav

$Name: bonus04
$Team: -1
$MessageNew:  XSTR("Alle Gefechtstürme zerstoert.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP4
+Wave Name: tpm_sentryd.wav

$Name: bonus05
$Team: -1
$MessageNew:  XSTR("Unser Licht wird nicht erloeschen.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: vas_light.wav

$Name: bonus06
$Team: -1
$MessageNew:  XSTR("Freut euch, meine Brueder. Ich versenke meine Klinge im Herz des Feindes!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: TEM4_NA_01.WAV

$Name: bonus07
$Team: -1
$MessageNew:  XSTR("Seht euch all diese verdammten Sperrgeschuetze an! Ich habs ja gewusst. Wir haetten uns von Lance nicht bequatschen lassen sollen. Jetzt haben wir den Salat.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: g_act102_22.wav

$Name: bonus08
$Team: -1
$MessageNew:  XSTR("Nimm es nicht so schwer, Stiletto. Das sind nur alte vasudanische Kanonen. Eine Rakete oder ein paar Salven reichen aus um sie zu vernichten.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: g_act102_23.wav

$Name: bonus09
$Team: -1
$MessageNew:  XSTR("Sagt mal, wer baut solche Abwehrnetze eigentlich? Wozu sollen die gut sein? Die Shivaner kann man damit doch hoechstens ein bisschen aergern.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP4
+Wave Name: g_act102_24.wav

$Name: bonus10
$Team: -1
$MessageNew:  XSTR("Mag sein. Aber wenn du in einem alten GTF Apollo sitzt, ohne Schilde und nur mit GTW ML-16 Lasern bewaffnet, dann sieht das schon ganz anders aus.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: g_act102_25.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 25 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunAdharaA
+Angles: 0.000000 0.000000 5.235988
+Scale: 4.750000
$Sun: SunAdharaB
+Angles: 6.108652 0.000000 5.497787
+Scale: 1.000000
$Starbitmap: NebulH2-Main
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH14-whisp
+Angles: 0.000000 0.000000 5.777040
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulH10-Whisp
+Angles: 0.000000 0.000000 0.523600
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH11-whisp
+Angles: 5.777040 0.000000 0.000000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH12-whisp
+Angles: 0.523603 0.000000 0.000000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH14-whisp
+Angles: 0.000000 0.000000 5.235989
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 0.000000 0.000000 4.712390
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH11-whisp
+Angles: 0.000000 0.000000 4.206245
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH12-whisp
+Angles: 0.000000 0.000000 3.665194
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH14-whisp
+Angles: 0.000000 0.000000 2.967062
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 0.000000 0.000000 2.617997
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH11-whisp
+Angles: 0.300710 6.103171 2.590652
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH12-whisp
+Angles: 5.982471 0.180017 2.590651
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulH14-Whisp
+Angles: 0.000000 0.000000 2.268931
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH14-whisp
+Angles: 0.000000 0.000000 1.745333
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH14-whisp
+Angles: 5.585054 0.000000 0.000000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH12-whisp
+Angles: 5.061456 0.000000 0.000000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH11-whisp
+Angles: 4.886921 3.141593 3.141593
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH14-whisp
+Angles: 5.410519 3.141593 3.141593
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH14-whisp
+Angles: 5.934118 3.141593 3.141593
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH14-whisp
+Angles: 0.174531 3.141593 3.141593
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulH14-Whisp
+Angles: 0.698128 3.141593 3.141593
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulH14-Whisp
+Angles: 1.221727 3.141593 3.141593
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulH14-Whisp
+Angles: 1.396263 0.000000 0.000000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: Gizeh-Adhara
+Angles: 0.715585 6.230825 6.195919
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 500
+Field Type: 1
+Debris Genre: 0
+Field Debris Type Name: Orange
$Average Speed: 0.000000
$Minimum: -9000.000000, -6000.000000, 18000.000000
$Maximum: 9000.000000, 6000.000000, 20000.000000

#Music

$Event Music: 1: Genesis
$Substitute Event Music: 1: Genesis
$Briefing Music: Gizeh_Briefing03
$Substitute Briefing Music: Gizeh_Briefing03
$Debriefing Success Music: Average

#End

