#Mission Info

$Version: 0.10
$Name:  XSTR("No Haven", -1)
$Author: Richard Cowen
$Created: 10/25/99 at 19:44:24
$Modified: 03/26/00 at 19:02:46
$Notes:
This is a FRED 2 created mission, and utilises a modified version of my Delta Serpentis Outer System background.

If the Ripper is not captured intact, the bombers and corvettes do not arrive and are replaced by a wing of bombers and two more corvettes in the main attack force. This is Crushing Blow B.$End Notes:

$Mission Desc:
 XSTR("Alpha wing disables and captures a pirate cruiser. The pirates dispatch two corvettes to rescue its ship, so Alpha wing, plus reinforcements from Macabre wing, must destroy the transport and protect their prize until the GTD Demolisher arrives.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 449.192505, 1175.999634, -1023.644043
+Viewer orient:
	0.999226, 0.000001, 0.039344,
	-0.017356, 0.897445, 0.440784,
	-0.035309, -0.441125, 0.896751

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Pilots, time is running out. We have been hitting the pirates all over Delta Serpentis, with very few losses, but we have yet to inflict any crushing defeats. Things are about to change.

We know that the pirates have a base somewhere near Delta Serpentis Quintus, the fifth planet in the system, a barren planet with two moons, the volcanic Quintus Alpha and the mist-shrouded Quintus Beta. Your next few missions are aimed at determining the location of Pirate's Haven, as their base is known, and destroying it.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Despite our victories against the pirates, we have yet to successfully interrogate any prisoners - they are invariably sorely wounded when captured and unable to survive the interview process - and no navigation systems or flight recorders have been recovered from wreckage. It appears that the pirates have been deliberately sabotaging their navigation systems when in danger of being captured.

Intelligence has reported that the pirates have been withdrawing towards Quintus in large numbers, presumably to regroup and repair at Pirate's Haven. We have attempted triangulating the projected courses of vessels we have spotted, but they appear to be following zig-zagged, irregular courses, changing direction at seemingly random intervals. As a result, no destination has been reliably plotted. Our only option is to trap one of these pirate vessels and capture it for her navigation computers.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("We apologise for interrupting your patrol, $f Alpha wing, but an important mission has come up. You are to dock with the $f GTD $f Demolisher for re-arming.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 449.192505, 1175.999634, -1023.644043
$camera_orient:
	0.934969, 0.000001, 0.354729,
	-0.085433, 0.970565, 0.225175,
	-0.344287, -0.240838, 0.907449
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -1619.769653, -0.000001, 3797.266357
$label: GTD Demolisher
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our reconnaisance wings have located an Aeolus-class cruiser immobile near Delta Serpentis Quintus. Its IFF codes identify it as the $h Ripper, a pirate vessel. The $f GTD $f Demolisher is the closer of our two destroyers, so the operation to capture it is being run from there.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1907.793701, 1598.446533, -273.667358
$camera_orient:
	0.507250, 0.000001, 0.861799,
	-0.498597, 0.815645, 0.293470,
	-0.702922, -0.578553, 0.413736
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -1619.769653, -0.000001, 3797.266357
$label: GTD Demolisher
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: 234.699997, 268.000000, 728.400024
$label: Ripper
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Ulysses
$pos: 594.166138, 327.499939, 752.829285
$label: Pirate Epsilon
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We believe the $h Ripper is awaiting repair, as the radiation levels surrounding it suggest a reactor leak. Therefore it cannot risk moving to escape, or even maneuvring to bring its guns to bear on a target. $f Alpha wing is to be launched to initiate a capture.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 564.253723, 2330.371094, -3120.068848
$camera_orient:
	0.992015, 0.000001, 0.126122,
	-0.061882, 0.871359, 0.486728,
	-0.109897, -0.490646, 0.864401
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: 234.699997, 268.000000, 728.400024
$label: Ripper
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Ulysses
$pos: 594.166138, 327.499939, 752.829285
$label: Pirate Epsilon
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -80.182220, 0.000076, -34.027042
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You will be issued with disruptor weapons for this mission, and will disarm the $h Ripper after destroying its fighter escort. Although its engines are temporarily offline, it is necessary to make this permanent. Destroy the $h Ripper's engines. We expect that the pirates will surrender at this point.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 531.136536, 1600.995117, -1653.866333
$camera_orient:
	0.996314, 0.000001, 0.085780,
	-0.046060, 0.843615, 0.534970,
	-0.072365, -0.536949, 0.840505
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -1619.769653, -0.000001, 3797.266357
$label: GTD Demolisher
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: 234.699997, 268.000000, 728.400024
$label: Ripper
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Ulysses
$pos: 711.349060, 327.500031, 723.804810
$label: Pirate Epsilon
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 397.039154, 0.000025, 396.145325
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Justice squadron will be sent in to secure the area from any possible pirate counterattack. They will need protection from enemy bombers, so the $f Demolisher will despatch $f Fear wing to form a picket line. $f Ghoul wing will be flying bombers in case any larger pirate ships approach.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 511.569794, 2122.737061, -2744.682861
$camera_orient:
	0.994238, 0.000001, 0.107193,
	-0.046094, 0.902830, 0.427520,
	-0.096777, -0.429998, 0.897628
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: 234.699997, 268.000000, 728.400024
$label: Ripper
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 973.592590, -0.000098, 1285.906250
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GTC Aeolus
$pos: 23.181595, -0.000023, 2794.351563
$label: Justice Squadron
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis
$pos: -1098.004395, 0.000249, 1301.779907
$label: Macabre
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -539.234558, -499.999695, 1618.586060
$label: Fear
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay 
   "Capture the Ripper" 
   0 
)
$Multi text
    XSTR("The Ripper is ours. Captain Harris and his crew have been committed to trial and will be executed shortly.

More importantly, the Ripper's navigation systems were intact and are being analysed as we speak. Our final victory over the pirates is one step closer.

Incidentally, I offer my personal congratulations to all those personnel who were involved in the destruction of the alien corvette. Aliens are always unwelcome in Republican space.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Capture the Ripper" 
   0 
)
$Multi text
    XSTR("You failed, all of you. It seems that, unless we can find Pirate's Haven before Battlegroup Invincible arrives, our campaign against the pirates will remain incomplete.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Shivan Refinery
$Alt: Target Vessel

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ares"	4
	"GTF Loki"	4
)

+Weaponry Pool: (
	"Subach HL-7"	12
	"Akheton SDG"	12
	"Rockeye"	280
	"Harpoon"	40
)

#Objects		;! 39 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -146.664444, 0.000151, -0.554086
$Orientation:
	0.886066, 0.000000, -0.463560,
	-0.143584, 0.950821, -0.274451,
	0.440762, 0.309741, 0.842490
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTD Demolisher		;! Object #1
$Class: GTD Orion
$Team: Friendly
$Location: -1619.769653, -0.000001, 3797.266357
$Orientation:
	-0.540517, 0.000000, -0.841333,
	0.000000, 1.000000, 0.000000,
	0.841333, 0.000000, -0.540517
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Corsair" 89 ) ( ai-chase "Privateer" 88 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Corsair
$Arrival Cue: ( is-event-true-delay 
   "GTD Demolisher arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Ripper		;! Object #2
$Class: GTC Aeolus
$Alt: Target Vessel

$Team: Hostile
$Location: 234.699997, 268.000000, 728.400024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Alpha 2		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -107.296646, 0.000010, -28.864561
$Orientation:
	0.911368, 0.000000, -0.411593,
	-0.126345, 0.951720, -0.279759,
	0.391721, 0.306966, 0.867367
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -67.587105, 0.000127, -46.967407
$Orientation:
	0.931698, 0.000000, -0.363235,
	-0.111343, 0.951860, -0.285595,
	0.345749, 0.306532, 0.886846
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #5
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -13.700000, 0.000000, -67.500000
$Orientation:
	0.954589, 0.000000, -0.297927,
	-0.091170, 0.952027, -0.292118,
	0.283634, 0.306014, 0.908794
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Pirate Epsilon 1		;! Object #6
$Class: GTF Hercules
$Team: Hostile
$Location: 338.899994, 299.000000, 647.700012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Epsilon 2		;! Object #7
$Class: GTF Hercules
$Team: Hostile
$Location: 116.400002, 305.000000, 824.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Epsilon 3		;! Object #8
$Class: GTF Ulysses
$Team: Hostile
$Location: 219.082840, 349.999969, 952.842346
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Pirate Epsilon 4		;! Object #9
$Class: GTF Loki
$Team: Hostile
$Location: 156.199997, 200.000000, 652.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Pirate Epsilon 5		;! Object #10
$Class: GTF Myrmidon
$Team: Hostile
$Location: 268.708374, 100.000015, 823.594299
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Macabre 1		;! Object #11
$Class: GTB Artemis
$Team: Friendly
$Location: -508.348663, -0.000020, 702.964294
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Macabre 2		;! Object #12
$Class: GTB Artemis
$Team: Friendly
$Location: -303.855438, 0.000069, 504.990356
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Macabre 3		;! Object #13
$Class: GTB Artemis
$Team: Friendly
$Location: -95.219299, -0.000022, 295.997528
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Macabre 4		;! Object #14
$Class: GTB Artemis
$Team: Friendly
$Location: 96.710632, 0.000403, 91.378639
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GTC Justice		;! Object #15
$Class: GTC Aeolus
$Team: Friendly
$Location: -363.100006, 0.000000, 33.099998
$Orientation:
	0.890946, 0.000000, -0.454109,
	0.000000, 1.000000, 0.000000,
	0.454109, 0.000000, 0.890946
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Justice Squadron Arrival Cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: GTC Peacemaker		;! Object #16
$Class: GTC Aeolus
$Team: Friendly
$Location: 1011.700012, -300.000000, 171.800003
$Orientation:
	0.809283, 0.000000, 0.587419,
	0.264690, 0.892727, -0.364662,
	-0.524405, 0.450599, 0.722468
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Justice Squadron Arrival Cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: GTC Executioner		;! Object #17
$Class: GTC Aeolus
$Team: Friendly
$Location: 305.399994, 1000.000000, -49.299999
$Orientation:
	0.993728, 0.000000, 0.111826,
	-0.048106, 0.902741, 0.427487,
	-0.100950, -0.430185, 0.897079
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Justice Squadron Arrival Cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Privateer		;! Object #18
$Class: GVCv Sobek
$Team: Hostile
$Location: -298.127625, 1000.000000, 10515.898438
$Orientation:
	-0.996849, 0.000000, -0.079326,
	0.011815, 0.988845, -0.148477,
	0.078441, -0.148946, -0.985729
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "GTC Executioner" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Privateer arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Corsair		;! Object #19
$Class: GTCv Deimos
$Team: Hostile
$Location: 612.299988, 0.000000, 9186.900391
$Orientation:
	-0.999448, 0.000000, 0.033210,
	0.003573, 0.994196, 0.107523,
	-0.033017, 0.107582, -0.993648
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "GTC Executioner" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: GTC Executioner
$Arrival Cue: ( is-event-true-delay 
   "Corsair arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Fear 1		;! Object #20
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -236.168610, -499.999908, 2185.372803
$Orientation:
	-0.666797, 0.000000, -0.745239,
	-0.503765, 0.736923, 0.450739,
	0.549184, 0.675977, -0.491378
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Fear 2		;! Object #21
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -243.137360, -499.999969, 2068.098877
$Orientation:
	-0.572901, 0.000000, -0.819625,
	-0.578898, 0.707916, 0.404638,
	0.580225, 0.706297, -0.405566
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Fear 3		;! Object #22
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -240.344696, -499.999939, 1938.809570
$Orientation:
	-0.444526, 0.000000, -0.895766,
	-0.661512, 0.674267, 0.328277,
	0.603985, 0.738488, -0.299729
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Fear 4		;! Object #23
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -229.722412, -499.999969, 1789.002197
$Orientation:
	-0.253614, 0.000000, -0.967305,
	-0.743880, 0.639221, 0.195035,
	0.618322, 0.769023, -0.162116
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Pirate Beta 1		;! Object #24
$Class: GVB Bakha
$Team: Hostile
$Location: 1379.055786, 0.000121, 938.744080
$Orientation:
	0.163959, 0.000000, 0.986467,
	0.543828, 0.834315, -0.090389,
	-0.823024, 0.551288, 0.136794
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Pirate Beta 2		;! Object #25
$Class: GVB Bakha
$Team: Hostile
$Location: 1341.971069, 0.000129, 1638.651001
$Orientation:
	0.389660, 0.000000, 0.920959,
	0.418522, 0.890776, -0.177078,
	-0.820368, 0.454442, 0.347100
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Pirate Beta 3		;! Object #26
$Class: NVB Amun
$Team: Hostile
$Location: 1518.875122, 0.000038, 1436.925049
$Orientation:
	-0.435578, 0.000000, 0.900151,
	0.410589, 0.889912, 0.198682,
	-0.801055, 0.456133, -0.387626
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Beta 4		;! Object #27
$Class: NVB Amun
$Team: Hostile
$Location: 1413.885132, 0.000011, 544.005737
$Orientation:
	-0.087690, 0.000000, 0.996148,
	0.414693, 0.909229, 0.036505,
	-0.905726, 0.416296, -0.079730
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Beta 5		;! Object #28
$Class: NVB Amun
$Team: Hostile
$Location: 1641.479004, 0.000164, 1180.782227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Gamma 1		;! Object #29
$Class: GTB Ursa
$Team: Hostile
$Location: -1096.427490, -0.000161, 580.279297
$Orientation:
	-0.305152, 0.000000, -0.952304,
	-0.411653, 0.901744, 0.131908,
	0.858734, 0.432270, -0.275169
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Gamma 2		;! Object #30
$Class: GTB Ursa
$Team: Hostile
$Location: -1152.720947, -0.000172, 998.506714
$Orientation:
	-0.481997, 0.000000, -0.876173,
	-0.313914, 0.933615, 0.172689,
	0.818008, 0.358278, -0.449999
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Gamma 3		;! Object #31
$Class: GTB Ursa
$Team: Hostile
$Location: -1133.673706, 0.000029, 1497.173218
$Orientation:
	-0.685418, 0.000000, -0.728149,
	-0.241876, 0.943216, 0.227682,
	0.686802, 0.332179, -0.646498
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Gamma 4		;! Object #32
$Class: GTB Ursa
$Team: Hostile
$Location: -1536.537231, -0.000161, 1489.231934
$Orientation:
	-0.623077, 0.000000, -0.782161,
	-0.229372, 0.956034, 0.182720,
	0.747773, 0.293254, -0.595683
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Gamma 5		;! Object #33
$Class: GTB Athena
$Team: Hostile
$Location: -1532.723877, 0.000008, 975.523193
$Orientation:
	-0.265539, 0.000000, -0.964100,
	-0.351351, 0.931229, 0.096771,
	0.897798, 0.364434, -0.247278
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Delta 1		;! Object #34
$Class: GTF Ulysses
$Team: Hostile
$Location: -1472.178223, 199.999893, 753.906677
$Orientation:
	-0.272735, 0.000000, -0.962089,
	-0.087096, 0.995894, 0.024690,
	0.958139, 0.090528, -0.271616
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Delta 2		;! Object #35
$Class: GVF Serapis
$Team: Hostile
$Location: -1208.922241, 199.999771, 452.992523
$Orientation:
	-0.092218, 0.000000, -0.995739,
	-0.111114, 0.993754, 0.010291,
	0.989520, 0.111589, -0.091642
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Pirate Delta 3		;! Object #36
$Class: GTF Ulysses
$Team: Hostile
$Location: -1383.302856, 199.999771, 1539.248535
$Orientation:
	-0.727657, 0.000000, -0.685942,
	-0.060807, 0.996063, 0.064505,
	0.683241, 0.088648, -0.724792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Pirate Delta 4		;! Object #37
$Class: GTF Ulysses
$Team: Hostile
$Location: -1567.954346, 199.999847, 1373.009033
$Orientation:
	-0.636789, 0.000000, -0.771038,
	-0.058184, 0.997149, 0.048053,
	0.768840, 0.075461, -0.634973
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Delta 5		;! Object #38
$Class: GTF Ulysses
$Team: Hostile
$Location: -1330.840332, 200.000061, 898.753662
$Orientation:
	-0.526936, 0.000000, -0.849905,
	-0.077131, 0.995873, 0.047821,
	0.846398, 0.090752, -0.524761
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Mission Over" 
   5 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-wing "Pirate Epsilon" 50 ) ( ai-disable-ship "Ripper" 49 ) ( ai-disarm-ship "Ripper" 49 ) )
+Hotkey: 0
+Flags:( )

$Name: Pirate Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pirate Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Pirate Epsilon 1"
	"Pirate Epsilon 2"
	"Pirate Epsilon 3"
	"Pirate Epsilon 4"
	"Pirate Epsilon 5"
)
$AI Goals: ( goals ( ai-guard "Ripper" 50 ) )
+Flags:( )

$Name: Macabre
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Macabre 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: GTC Executioner
$Arrival Cue: ( is-event-true-delay 
   "Warning Received" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Macabre 1"
	"Macabre 2"
	"Macabre 3"
	"Macabre 4"
)
+Flags:( )

$Name: Fear
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Fear 4

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Fear arrival cue" 
   11 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Fear 1"
	"Fear 2"
	"Fear 3"
	"Fear 4"
)
+Flags:( )

$Name: Pirate Beta
$Waves: 3
$Wave Threshold: 0
$Special Ship: 4		;! Pirate Beta 5

$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( < 
      ( distance "Ripper" "GTD Demolisher" ) 
      1000 
   )
   ( > 
      ( distance "Fear 1" "Ripper" ) 
      1000 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Pirate Beta 1"
	"Pirate Beta 2"
	"Pirate Beta 3"
	"Pirate Beta 4"
	"Pirate Beta 5"
)
+Flags:( )

$Name: Pirate Gamma
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Pirate Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( < 
      ( distance "Ripper" "GTD Demolisher" ) 
      1000 
   )
   ( > 
      ( distance "Fear 1" "Ripper" ) 
      1000 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Pirate Gamma 1"
	"Pirate Gamma 2"
	"Pirate Gamma 3"
	"Pirate Gamma 4"
	"Pirate Gamma 5"
)
+Flags:( )

$Name: Pirate Delta
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Pirate Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( < 
      ( distance "Ripper" "GTD Demolisher" ) 
      1000 
   )
   ( > 
      ( distance "Fear 1" "Ripper" ) 
      1000 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Pirate Delta 1"
	"Pirate Delta 2"
	"Pirate Delta 3"
	"Pirate Delta 4"
	"Pirate Delta 5"
)
$AI Goals: ( goals ( ai-guard-wing "Pirate Gamma" 50 ) )
+Flags:( )

#Events		;! 38 total

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Escort ships" 
   )
)
+Name: Escort ships
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 37 ) 
   ( beam-free-all "Ripper" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Ripper's beams powering up" 
   )
)
+Name: Ripper's beams powering up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 0 "Ripper" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Ripper Disabled" 
   )
)
+Name: Ripper Disabled
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-disarmed-delay 0 "Ripper" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Ripper Disarmed" 
   )
)
+Name: Ripper Disarmed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Ripper Disabled" 
         3 
      )
      ( is-event-true-delay 
         "Ripper Disarmed" 
         3 
      )
   )
   ( send-message 
      "Ripper" 
      "High" 
      "Ripper Surrender" 
   )
)
+Name: Ripper Surrender
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Ripper Surrender" 
      9 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Surrender Accepted" 
   )
   ( change-iff "Friendly" "Ripper" ) 
   ( clear-goals "Ripper" ) 
)
+Name: Surrender Accepted
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Surrender Accepted" 
      15 
   )
   ( send-message 
      "Ripper" 
      "High" 
      "Ripper Warning" 
   )
   ( set-subsystem-strength 
      "Ripper" 
      "communications" 
      0 
   )
)
+Name: Ripper Warning
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Ripper Warning" 
      12 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Warning Received" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Ripper" 89 ) 
   )
)
+Name: Warning Received
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Warning Received" 
      15 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Reinforcements are inbound" 
   )
)
+Name: Reinforcements are inbound
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Reinforcements are inbound" 
      5 
   )
   ( send-message 
      "Ripper" 
      "High" 
      "I don't know" 
   )
)
+Name: I don't know
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "I don't know" 
      10 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Just hope you know enough" 
   )
)
+Name: Just hope you know enough
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Just hope you know enough" 
      6 
   )
   ( send-message 
      "Ripper" 
      "High" 
      "I hope I can help you" 
   )
)
+Name: Thank you, sir
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "Ripper" ) 12 ) 
      ( is-event-false-delay 
         "Ripper Surrender" 
         0 
      )
   )
   ( send-message 
      "#Pirate's Haven" 
      "High" 
      "Ripper Self Destruct 1" 
   )
)
+Name: Ripper Self Destruct
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Ripper Self Destruct" 
      8 
   )
   ( send-message 
      "Ripper" 
      "High" 
      "Ripper Self Destruct 2" 
   )
)
+Name: Ripper Self Destruct 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Ripper Self Destruct 2" 
      1 
   )
   ( self-destruct "Ripper" ) 
)
+Name: Ripper Self Destruct 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Macabre" ) 
   ( add-goal 
      "Macabre" 
      ( ai-guard "Ripper" 89 ) 
   )
)
+Name: Macabre Initial Orders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Justice Squadron Arrival Cue
+Repeat Count: 1
+Interval: 1
+Chained: 35
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTC Justice" ) 
   ( send-message 
      "GTC Justice" 
      "High" 
      "Justice Squadron Arrival" 
   )
)
+Name: Justice Squadron Arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Justice Squadron Arrival" 
      34 
   )
   ( do-nothing ) 
)
+Name: Privateer arrival cue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Privateer" ) 
   ( add-goal 
      "GTC Executioner" 
      ( ai-chase "Privateer" 89 ) 
   )
   ( send-message 
      "GTC Executioner" 
      "High" 
      "Executioner new orders" 
   )
)
+Name: Executioner new orders
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Executioner new orders" 
      6 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Executioner new orders 2" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "GTC Executioner" 89 ) 
   )
   ( add-goal 
      "Macabre" 
      ( ai-guard "GTC Executioner" 89 ) 
   )
)
+Name: Executioner new orders 2
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Executioner new orders 2" 
      0 
   )
   ( beam-free-all "Privateer" ) 
   ( beam-free-all "GTC Executioner" ) 
)
+Name: Free beams Executioner
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( > 50 ( hits-left "Privateer" ) ) 
   ( do-nothing ) 
)
+Name: Corsair arrival cue
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Corsair" ) 
   ( send-message 
      "Ripper" 
      "High" 
      "Corsair arrival" 
   )
   ( beam-free-all "Corsair" ) 
)
+Name: Corsair arrival
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Corsair arrival" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Corsair arrival 2" 
   )
)
+Name: Corsair arrival 2
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( or 
      ( < ( hits-left "Corsair" ) 75 ) 
      ( < 
         ( distance "Corsair" "Ripper" ) 
         3000 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "GTD Demolisher arrival cue" 
   )
)
+Name: GTD Demolisher arrival cue
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GTD Demolisher" 
   )
   ( beam-free-all "GTD Demolisher" ) 
)
+Name: Free Demolisher beams
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 83 "Privateer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Fear arrival cue" 
   )
)
+Name: Fear arrival cue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Fear" ) 
   ( send-message 
      "Fear 1" 
      "High" 
      "Fear initial orders" 
   )
   ( add-goal 
      "Fear" 
      ( ai-guard "Ripper" 89 ) 
   )
)
+Name: Fear Initial Orders
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Corsair" ) 
   ( add-goal 
      "GTD Demolisher" 
      ( ai-waypoints-once 
         "Waypoint path 4" 
         89 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "We're moving to secure the are" 
   )
)
+Name: We're moving to secure the area
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "We're moving to secure the area" 
      0 
   )
   ( add-goal 
      "GTC Executioner" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Ripper" 89 ) 
   )
   ( add-goal 
      "Macabre" 
      ( ai-guard "Ripper" 89 ) 
   )
   ( add-goal 
      "Fear" 
      ( ai-guard "Ripper" 89 ) 
   )
   ( add-goal 
      "GTC Peacemaker" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
   ( add-goal 
      "GTC Justice" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         89 
      )
   )
)
+Name: Withdraw units
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Pirate Beta" ) 
   ( send-message 
      "Ripper" 
      "High" 
      "Oh God, bombers" 
   )
   ( add-goal 
      "Pirate Beta" 
      ( ai-chase "Ripper" 89 ) 
   )
   ( add-goal 
      "Pirate Gamma" 
      ( ai-chase "Ripper" 89 ) 
   )
)
+Name: Oh God, bombers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Oh God, bombers" 
      3 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Defend the Ripper" 
   )
   ( beam-free-all "GTC Peacemaker" ) 
   ( beam-free-all "GTC Justice" ) 
)
+Name: Defend the Ripper
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Capture the Ripper" 
      2 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mission over" 
   )
)
+Name: Mission Over
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Privateer" ) 
      ( is-destroyed-delay 
         0 
         "GTC Executioner" 
      )
   )
   ( add-goal 
      "Privateer" 
      ( ai-chase "GTC Peacemaker" 89 ) 
   )
)
+Name: Privateer attack Peacemaker
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Corsair" ) 
      ( is-destroyed-delay 
         0 
         "GTC Executioner" 
      )
   )
   ( add-goal 
      "Corsair" 
      ( ai-chase "Macabre 4" 89 ) 
   )
)
+Name: Corsair attack Justice
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( hits-left "GTC Executioner" ) 
         47 
      )
      ( and 
         ( not 
            ( is-destroyed-delay 0 "Privateer" ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Corsair" ) 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Attack Privateer" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Privateer" 89 ) 
   )
   ( add-goal 
      "GTC Justice" 
      ( ai-chase "Privateer" 89 ) 
   )
   ( add-goal 
      "GTC Peacemaker" 
      ( ai-chase "Privateer" 89 ) 
   )
)
+Name: Justice attack Privateer
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Privateer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Attack Corsair" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Corsair" 89 ) 
   )
   ( add-goal 
      "GTC Justice" 
      ( ai-chase "Corsair" 89 ) 
   )
   ( add-goal 
      "GTC Peacemaker" 
      ( ai-chase "Corsair" 89 ) 
   )
)
+Name: Justice attack Corsair
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Capture the Ripper
$MessageNew:  XSTR("Capture the Ripper", -1)
$end_multi_text
$Formula: ( and 
   ( and 
      ( are-waypoints-done-delay 
         "GTD Demolisher" 
         "Waypoint path 4" 
         0 
      )
      ( not 
         ( is-destroyed-delay 0 "Ripper" ) 
      )
   )
   ( is-destroyed-delay 0 "Pirate Beta" ) 
   ( is-destroyed-delay 0 "Pirate Gamma" ) 
   ( is-destroyed-delay 0 "Pirate Delta" ) 
)
+Score: 500

#Waypoints		;! 4 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 164.600006, 400.000000, 1201.900024 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 59.297482, 0.000057, 861.828979 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 429.802582, 200.000000, 973.476074 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( 311.500000, 1000.000000, 1373.599976 )
)

#Messages		;! 235 total


$Name: Escort ships

$Team: -1
$MessageNew:  XSTR("The Ripper's just ahead, but there's a wing of fighters surrounding it: a Loki, two Hercules, a Myrmidon and a Ulysses. Take them out, but watch for the Ripper's beams.", -1)
$end_multi_text
+Wave Name: 0201.wav

$Name: Ripper's beams powering up

$Team: -1
$MessageNew:  XSTR("Caution, Alpha wing, the Ripper's beams are powering up.", -1)
$end_multi_text
+Wave Name: 0202.wav

$Name: Ripper Disabled

$Team: -1
$MessageNew:  XSTR("The Ripper's engines are down.", -1)
$end_multi_text
+Wave Name: 0203.wav

$Name: Ripper Disarmed

$Team: -1
$MessageNew:  XSTR("The Ripper's weapons systems are offline.", -1)
$end_multi_text
+Wave Name: 0204.wav

$Name: Ripper Surrender

$Team: -1
$MessageNew:  XSTR("This is Captain Harris of the cruiser Ripper. We submit totally and utterly to the mercy of the glorious Galactic Terran Republic. Please cease your attack.", -1)
$end_multi_text
+Wave Name: 0205.wav

$Name: Ripper Self Destruct 1

$Team: -1
$MessageNew:  XSTR("This is Pirate's Haven, speaking to you through our cruiser, the Ripper. We know you're trying to find us, but you won't take any of our people alive.", -1)
$end_multi_text
+Wave Name: 0206.wav

$Name: Ripper Self Destruct 2

$Team: -1
$MessageNew:  XSTR("Pirate's Haven, please, don't do #TRANSMISSION TERMINATED#", -1)
$end_multi_text

$Name: Surrender Accepted

$Team: -1
$MessageNew:  XSTR("This is GTR Command. Ripper, your surrender has been accepted. You will not launch any lifepods, nor will you offer armed resistance when you are boarded, nor will you attempt to sabotage your vessel. The punishment for attempting any of these is the execution of every member of your crew.", -1)
$end_multi_text
+Wave Name: 0208.wav

$Name: Ripper Warning

$Team: -1
$MessageNew:  XSTR("Uh, that seems fair. Thank you, GTR Command. But there's one thing. We've had to sabotage our communicatons system to stop our base sending through a self destruct code. They'll probably send ships to destroy us personally.", -1)
$end_multi_text
+Wave Name: 0209.wav

$Name: Warning Received

$Team: -1
$MessageNew:  XSTR("Warning received and understood. Thank you, Ripper. I will overlook damage to your comm-systems, but I repeat my earlier warning: any further sabotage will result in the executions of yourself and your crew. Deploying Macabre wing flying Artemis bombers.", -1)
$end_multi_text
+Wave Name: 0210.wav

$Name: Reinforcements are inbound

$Team: -1
$MessageNew:  XSTR("Reinforcements are inbound, pilots. Ripper, what kinds of ships will your people dispatch?", -1)
$end_multi_text
+Wave Name: 0211.wav

$Name: I don't know

$Team: -1
$MessageNew:  XSTR("I don't know, GTR Command. I've no idea of our organisation's overall capabilities. You've been hitting us pretty hard lately, and Pirate's Haven doesn't give us too much information in case we get captured.", -1)
$end_multi_text
+Wave Name: 0212.wav

$Name: Just hope you know enough

$Team: -1
$MessageNew:  XSTR("I see. Just hope that you know enough to make it worth our while interrogating you.", -1)
$end_multi_text
+Wave Name: 0213.wav

$Name: I hope I can help you

$Team: -1
$MessageNew:  XSTR("I hope I can help you, GTR Command.", -1)
$end_multi_text
+Wave Name: 0214.wav

$Name: Justice Squadron Arrival

$Team: -1
$MessageNew:  XSTR("Justice Squadron here. We're taking up positions around the Ripper now.", -1)
$end_multi_text
+Wave Name: 0215.wav

$Name: Executioner new orders

$Team: -1
$MessageNew:  XSTR("This is the GTC Executioner. A pirate corvette has just jumped in. An alien design, so it shouldn't be too much trouble.", -1)
$end_multi_text
+Wave Name: 0216.wav

$Name: Executioner new orders 2

$Team: -1
$MessageNew:  XSTR("Okay Executioner, go ahead, but even an alien corvette is larger than you are. Alpha and Macabre, move out and protect the Executioner.", -1)
$end_multi_text
+Wave Name: 0217.wav

$Name: Fear arrival cue

$Team: -1
$MessageNew:  XSTR("We're moving the GTD Demolisher into position to secure the area. A fighter wing from Fear squadron has just been despatched and should be arriving shortly.", -1)
$end_multi_text
+Wave Name: 0218.wav

$Name: Fear initial orders

$Team: -1
$MessageNew:  XSTR("This is Fear wing of the GTD Demolisher, we're moving to guard the Ripper. Only call us over if you really need us, Alpha 1. The pirates could hit the Ripper while we're busy.", -1)
$end_multi_text
+Wave Name: 0219.wav

$Name: Corsair arrival

$Team: -1
$MessageNew:  XSTR("Jesus Christ, what the hell is that? I didn't know we had any of those, honestly!", -1)
$end_multi_text
+Wave Name: 0220.wav

$Name: Corsair arrival 2

$Team: -1
$MessageNew:  XSTR("The pirates have a Deimos-class corvette. Engage and destroy.", -1)
$end_multi_text
+Wave Name: 0221.wav

$Name: GTD Demolisher arrival cue

$Team: -1
$MessageNew:  XSTR("Hang on pilots, we're arriving now. Well done for holding out.", -1)
$end_multi_text
+Wave Name: 0222.wav

$Name: We're moving to secure the are

$Team: -1
$MessageNew:  XSTR("We're moving the GTD Demolisher to a position from where we can defend the Ripper. All other units, do the same. When we are in position, Alpha wing will be authorised to jump out and return to the GTD Maximus.", -1)
$end_multi_text
+Wave Name: 0223.wav

$Name: Oh God, bombers

$Team: -1
$MessageNew:  XSTR("Oh God, bombers! Help us, please!", -1)
$end_multi_text
+Wave Name: 0224.wav

$Name: Defend the Ripper

$Team: -1
$MessageNew:  XSTR("Justice, Peacemaker, you have permission to activate your beam defences. You must destroy those bombers. Fear wing, intercept mission. Alpha 1, either order your wing back to defend the Ripper or continue to support the Executioner.", -1)
$end_multi_text
+Wave Name: 0225.wav

$Name: Mission over

$Team: -1
$MessageNew:  XSTR("Mission complete. Well done, pilots. Alpha, you can now return to the Maximus.", -1)
$end_multi_text
+Wave Name: 0226.wav

$Name: Attack Privateer

$Team: -1
$MessageNew:  XSTR("The Executioner's taking heavy damage. All cruisers and Alpha wing move up in support.", -1)
$end_multi_text
+Wave Name: 0227.wav

$Name: Attack Corsair

$Team: -1
$MessageNew:  XSTR("All cruisers, destroy the Corsair. It must be eliminated.", -1)
$end_multi_text
+Wave Name: 0228.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 11 total

$Num stars: 100
$Ambient light level: 0
$Sun: SunRed
+Angles: 0.000000 0.000000 4.712385
+Scale: 1.000000
$Starbitmap: dneb17
+Angles: 0.000000 0.000000 5.235984
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb18
+Angles: 1.570795 0.000000 5.585049
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 3.141590 0.000000 5.934115
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 4.712385 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 2.356193 0.000000 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb18
+Angles: 3.926988 0.000000 0.680678
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 0.785398 0.000000 1.047197
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 5.497783 0.000000 1.378809
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: planete
+Angles: 6.108648 0.261799 0.261799
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.000000 0.000000 0.349066
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief3

#End

