#Mission Info

$Version: 0.10
$Name:  XSTR("Cross-Border Relations", -1)
$Author: Richard Cowen
$Created: 10/24/99 at 14:30:16
$Modified: 03/22/00 at 20:32:53
$Notes:
This is my first ever mission with FRED 2. It is also impossible to complete, since the pirate vessel escapes.
$End Notes:

$Mission Desc:
 XSTR("Alpha wing pursues a pirate ship across the St. Lucian border, sparking a diplomatic incident.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 1

+Disallow Support: 1

+Player Entry Delay:
1.000000

+Viewer pos: 1766.316772, 8727.495117, 6703.600586
+Viewer orient:
	0.725353, 0.000002, 0.688377,
	-0.660576, 0.281323, 0.696058,
	-0.193655, -0.959613, 0.204060

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Extract from 'Encyclopedia Republica', (C) 2473:-
Part of the section on 'St. Lucia':-

Of the twelve Knossos gates constructed by Terrans, the oldest is the gate leading to the St. Lucia system. The St. Lucia Corporation built the gate, at the edge of the Delta Serpentis system shortly before the formation of the Galactic Terran Republic in 2398, upon the collapse of the decadent and anti-Terran GTVA.

After the GTR restored order to the home systems and purged them of alien corruption, they set out borders with the other post-GTVA governments, including St. Lucia. Because of its position beyond a Knossos gate, St. Lucia staked a claim to a small area of space on the Republican side of the gate. This allows St. Lucia to control incoming traffic without risking damage or sabotage to the gate's structure.", -1)
$end_multi_text
$Ani Filename: knossos.ani
+Wave Filename: none

$Stage Text:
 XSTR("INTERNAL MEMO

TO: All crew members of the GTD Maximus, Battlegroup Maximus, Delta Serpentis

FROM: Captain Jean-Paul Robespierre, GTD Maximus, Battlegroup Maximus, Delta Serpentis

As you know, the battlegroup is within a week of concluding its patrol in Delta Serpentis and I don't foresee any problems that can prevent our leaving for Ross 128 at 0730 hours next Monday.

However, there is no need for complacency. I want us to leave Battlegroup Invincible a safe, well policed system for when they arrive at 2200 hours on Sunday.

There are still pirates active in the system, and Alpha wing is in the lead on the kills tally, with 37 confirmed kills. In second place is Lieutenant Bilbao, who has somehow managed to kill 34 enemy ships on his own. Third place goes to Vampire wing with 33. Hurricane, Ghoul, Werewolf, Cataclysm and Decimator, I'm sure you can take them on.

For the Republic.

MEMO ENDS", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Just under half an hour ago, a Galactic Terran Republican Intelligence freighter was ambushed and boarded by pirates.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3322.869873, 7599.713379, -3245.779297
$camera_orient:
	0.999999, 0.000001, -0.001123,
	0.001084, 0.258746, 0.965945,
	0.000292, -0.965946, 0.258745
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 12
$team: Friendly
$class: GTFR Triton
$pos: 2906.590576, -0.000347, -1550.405640
$label: Freighter
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Hostile
$class: GTT Elysium
$pos: 1960.806641, -0.000885, -655.020203
$label: Pirate Transport
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Ulysses
$pos: 4442.803711, -0.003069, -814.733765
$label: Pirates
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Ulysses
$pos: 1523.920410, -0.000788, -2096.700684
$label: Pirates
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Fortunately, a commendable response by Vampire wing destroyed almost all of the pirate force, including their boarding transport, which had just disengaged from the freighter. However, just before it went down, the transport transmitted a large amount of data to the last pirate fighter.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3322.869873, 7599.713379, -3245.779297
$camera_orient:
	0.999999, 0.000001, -0.001123,
	0.001084, 0.258746, 0.965945,
	0.000292, -0.965946, 0.258745
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 11
$team: Friendly
$class: GTFR Triton
$pos: 2906.590576, -0.000347, -1550.405640
$label: Freighter
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: GTF Ulysses
$pos: 6699.442871, -0.001985, -240.386414
$label: Pirate Survivor
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 5108.245117, -0.001863, -647.802856
$label: Vampire
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Vampire wing was forced to return to the GTD Maximus for repairs and could not pursue the survivor. We believe the data transmitted to the fighter was stolen from the freighter. GTRI won't tell us what was in the data, but we have been ordered to destroy the pirate fighter at all costs.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5006.618652, 7599.714844, -2186.009766
$camera_orient:
	0.846316, 0.000001, 0.532681,
	-0.509940, 0.289067, 0.810186,
	-0.153979, -0.957309, 0.244643
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 0
$team: Hostile
$class: GTF Ulysses
$pos: 3206.982178, -0.002066, -284.233032
$label: Pirate Survivor
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The pirate is fleeing for the edge of Republican space, towards the border with St. Lucia. If the fighter crosses the border and then escapes through the Knossos gate to the St. Lucia system, the data could fall into the hands of the St. Lucians. This cannot be allowed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 10312.151367, 13790.093750, 6380.351074
$camera_orient:
	-0.012766, 0.000001, 0.999919,
	-0.854994, 0.518523, -0.010916,
	-0.518481, -0.855063, -0.006618
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Hostile
$class: GTF Ulysses
$pos: 3206.982178, -0.002066, -284.233032
$label: Pirate Survivor
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Unknown
$class: GTNB Pharos
$pos: 2000.000000, 0.000000, 5000.000000
$label: Border Marker
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Unknown
$class: Knossos
$pos: 2000.000000, 0.002293, 11923.770508
$label: St. Lucia Gate
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha wing, you are being scrambled in two minutes, to pursue and destroy the pirate fighter before it can cross the border. Get to your ships, now.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 10312.151367, 13790.093750, 6380.351074
$camera_orient:
	-0.012766, 0.000001, 0.999919,
	-0.854994, 0.518523, -0.010916,
	-0.518481, -0.855063, -0.006618
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Hostile
$class: GTF Ulysses
$pos: 1956.905396, 0.000731, 3038.383545
$label: Pirate Survivor
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Unknown
$class: GTNB Pharos
$pos: 2000.000000, 0.000000, 5000.000000
$label: Border Marker
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Unknown
$class: Knossos
$pos: 2000.000000, 0.002293, 11923.770508
$label: St. Lucia Gate
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 1849.071533, -0.004346, 547.866516
$label: Alpha
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-iff "Unknown" "SLC Freedom" ) 
$Multi text
    XSTR("Don't be ashamed of yourselves, Alpha wing. There was no way you could have caught up with a Ulysses in a Hercules II. There will be no reprimand or punishment, even though you did lose GTRI's data.

I was relayiing an order from Galactic Terran Republican Intelligence when I ordered you past the border marker. I'm surprised GTRI didn't predict the sentry guns, or the cruiser squadron on sentry duty in the St. Lucian system.

Presumably, GTRI will direct our ambassador to St. Lucia on how to limit the diplomatic damage our incursion will invariably have caused. Chances are this matter will be swept quietly under the carpet.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-iff "Hostile" "SLC Freedom" ) 
$Multi text
    XSTR("Alpha 1, you fired on vessels belonging to a neutral government, causing a major diplomatic incident.

As a result, you will be court martialled tonight and given an appropriate punishment tomorrow morning.

Enjoy your last night alive, Alpha 1.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Don't fire on non-hostile vessels.", -1)
$end_multi_text

#Alternate Types:
$Alt: DO NOT CROSS!
$Alt: Squadron leader
$Alt: Carrying GTRI data

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	680
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 24 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 2012.652344, -0.000665, -61.849457
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Border Marker		;! Object #1
$Class: GTNB Pharos
$Alt: DO NOT CROSS!

$Team: Unknown
$Location: 2023.696533, -0.000331, 5591.059570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: SLSG Border 2		;! Object #2
$Class: GTSG Alastor
$Team: Hostile
$Location: 1979.904663, -0.001184, 7002.835449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02a
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Near Ship
+Arrival Distance: 300
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Deploying sentry guns" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 17

$Name: SLSG Border 3		;! Object #3
$Class: GTSG Alastor
$Team: Hostile
$Location: 1792.599976, 200.000000, 7256.100098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02a
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Near Ship
+Arrival Distance: 300
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Deploying sentry guns" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 17

$Name: SLSG Border 4		;! Object #4
$Class: GTSG Alastor
$Team: Hostile
$Location: 2290.715820, -0.001163, 6702.167480
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02a
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: In front of ship
+Arrival Distance: 300
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Deploying sentry guns" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 17

$Name: SLSG Border 5		;! Object #5
$Class: GTSG Alastor
$Team: Hostile
$Location: 2209.800049, -300.000000, 7064.700195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02a
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Near Ship
+Arrival Distance: 300
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Deploying sentry guns" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 17

$Name: St. Lucia Gate		;! Object #6
$Class: Terran Knossos
$Team: Unknown
$Location: 2000.000000, 0.002293, 11923.770508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0

$Name: SLSG Border 1		;! Object #7
$Class: GTSG Alastor
$Team: Hostile
$Location: 1819.699951, -50.000000, 6898.299805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02a
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: In front of ship
+Arrival Distance: 300
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Deploying sentry guns" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 17

$Name: Pirate Vessel		;! Object #8
$Class: GTF Ulysses
$Alt: Carrying GTRI data

$Team: Hostile
$Location: 1993.264160, -0.007120, 4676.642090
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( are-waypoints-done-delay 
      "Pirate Vessel" 
      "Waypoint path 1" 
      0 
   )
   ( = 
      ( distance "Alpha 1" "Pirate Vessel" ) 
      1000 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 32256		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: SLC Freedom		;! Object #9
$Class: GTC Fenris
$Team: Unknown
$Location: 2809.500000, 1000.000000, 11993.099609
$Orientation:
	-0.997764, 0.000000, 0.066843,
	-0.005544, 0.996554, -0.082755,
	-0.066613, -0.082941, -0.994326
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "The pirate ship's jumped out" 
      30 
   )
   ( ship-type-destroyed 
      100 
      "sentry gun" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: SLC Majesty		;! Object #10
$Class: GTC Fenris
$Team: Unknown
$Location: 1460.199951, -350.000000, 11966.299805
$Orientation:
	-0.998959, 0.000000, -0.045613,
	-0.001333, 0.999573, 0.029187,
	0.045593, 0.029217, -0.998533
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "The pirate ship's jumped out" 
      30 
   )
   ( ship-type-destroyed 
      100 
      "sentry gun" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: SLC Glory		;! Object #11
$Class: GTC Fenris
$Team: Unknown
$Location: 996.200012, 250.000015, 11996.500000
$Orientation:
	-0.996471, 0.000000, -0.083941,
	0.001743, 0.999784, -0.020696,
	0.083923, -0.020770, -0.996256
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "The pirate ship's jumped out" 
      30 
   )
   ( ship-type-destroyed 
      100 
      "sentry gun" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: SLC Jupiter		;! Object #12
$Class: GTC Fenris
$Alt: Squadron leader

$Team: Unknown
$Location: 2360.497559, -0.007483, 12052.729492
$Orientation:
	-0.999568, 0.000000, 0.029381,
	0.000000, 1.000000, 0.000001,
	-0.029381, 0.000001, -0.999568
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "The pirate ship's jumped out" 
      30 
   )
   ( ship-type-destroyed 
      100 
      "sentry gun" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: SLC Explorer		;! Object #13
$Class: GTC Fenris
$Team: Unknown
$Location: 3455.899902, -250.000000, 11962.700195
$Orientation:
	-0.992733, 0.000000, 0.120338,
	0.002497, 0.999785, 0.020599,
	-0.120312, 0.020750, -0.992519
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "The pirate ship's jumped out" 
      30 
   )
   ( ship-type-destroyed 
      100 
      "sentry gun" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Alpha 2		;! Object #14
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 2076.766846, -0.000241, -104.482582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #15
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 2018.805664, -0.003094, -166.432205
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #16
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1948.272583, -0.001030, -118.058884
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: SLSG Border 6		;! Object #17
$Class: GTSG Alastor
$Team: Hostile
$Location: 1720.647217, 0.000780, 6904.950684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02a
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Near Ship
+Arrival Distance: 300
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Deploying sentry guns" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: SLSG Border 7		;! Object #18
$Class: GTSG Alastor
$Team: Hostile
$Location: 1876.192261, 0.000838, 6886.542969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02a
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Near Ship
+Arrival Distance: 300
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Deploying sentry guns" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: SLSG Border 8		;! Object #19
$Class: GTSG Alastor
$Team: Hostile
$Location: 2149.048096, 0.000435, 6858.954590
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02a
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Near Ship
+Arrival Distance: 300
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Deploying sentry guns" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: SLSG Border 9		;! Object #20
$Class: GTSG Alastor
$Team: Hostile
$Location: 2339.820557, 0.000621, 6858.605469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02a
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Near Ship
+Arrival Distance: 300
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Deploying sentry guns" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: SLSG Border 10		;! Object #21
$Class: GTSG Alastor
$Team: Hostile
$Location: 2268.303955, 0.000347, 7134.872559
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02a
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Near Ship
+Arrival Distance: 300
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Deploying sentry guns" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: SLSG Border 11		;! Object #22
$Class: GTSG Alastor
$Team: Hostile
$Location: 2073.436279, 0.000316, 7135.228516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02a
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Near Ship
+Arrival Distance: 300
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Deploying sentry guns" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: SLSG Border 12		;! Object #23
$Class: GTSG Alastor
$Team: Hostile
$Location: 1878.546875, -74.999519, 7135.543457
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02a
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Near Ship
+Arrival Distance: 300
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Deploying sentry guns" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Disengage, pilots" 
   5 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-guard "Alpha 1" 50 ) )
+Flags:( )

#Events		;! 21 total

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "He's heading for the Knossos!" 
   )
)
+Name: He's heading for the Knossos!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = 
      ( distance 
         "Pirate Vessel" 
         "Border Marker" 
      )
      50 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "He's crossed the border" 
   )
)
+Name: He's crossed the border!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "He's crossed the border!" 
      6 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Stay in pursuit" 
   )
)
+Name: Stay in pursuit
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Stay in pursuit" 
      2 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "But sir..." 
   )
)
+Name: But sir...
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "But sir..." 5 ) 
   ( send-message 
      "#Command" 
      "High" 
      "There are no St. Lucians" 
   )
)
+Name: There are no St. Lucians
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Border Marker" ) 
      1000 
   )
   ( send-message 
      "#Border Marker" 
      "High" 
      "Space violation warning" 
   )
)
+Name: Space violation warning
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Space violation warning" 
      9 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "What sentry guns?" 
   )
)
+Name: What sentry guns?
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "What sentry guns?" 
      3 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Pirates have authorisation" 
   )
)
+Name: Pirates have authorisation
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 
         5 
         "Pirate Vessel" 
      )
      ( is-event-true-delay 
         "Space violation warning" 
         0 
      )
   )
   ( send-message 
      "#Border Marker" 
      "High" 
      "Deploying sentry guns" 
   )
)
+Name: Deploying sentry guns
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SLSG Border 1" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "We're under fire!" 
   )
   ( clear-goals "Alpha" ) 
)
+Name: We're under fire
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "We're under fire" 
      4 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Destroy the sentry guns" 
   )
)
+Name: Destroy the sentry guns
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Destroy the sentry guns" 
      3 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Yes sir" 
   )
)
+Name: Yes sir
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Pirate Vessel" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "The pirate ship's jumped out" 
   )
)
+Name: The pirate ship's jumped out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "The pirate ship's jumped out" 
      25 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Something's coming through" 
   )
)
+Name: Something's coming through
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SLC Jupiter" ) 
   ( send-message 
      "SLC Jupiter" 
      "High" 
      "This is Jupiter squadron" 
   )
)
+Name: This is Jupiter squadron
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "This is Jupiter squadron" 
      11 
   )
   ( send-message 
      "#Command" 
      "High" 
      "We are pursuing a pirate vesse" 
   )
)
+Name: We are pursuing a pirate vessel
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "We are pursuing a pirate vessel" 
      12 
   )
   ( send-message 
      "SLC Jupiter" 
      "High" 
      "We have detected no vessels." 
   )
)
+Name: We have detected no vessels
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "We have detected no vessels" 
      6 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Disengage, pilots" 
   )
)
+Name: Disengage, pilots
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( or 
      ( or 
         ( < ( hits-left "SLC Freedom" ) 100 ) 
         ( < ( hits-left "SLC Majesty" ) 100 ) 
      )
      ( or 
         ( < ( hits-left "SLC Glory" ) 100 ) 
         ( or 
            ( < ( hits-left "SLC Jupiter" ) 100 ) 
            ( < ( hits-left "SLC Explorer" ) 100 ) 
         )
      )
   )
   ( change-iff "Hostile" "SLC Freedom" ) 
   ( change-iff "Hostile" "SLC Majesty" ) 
   ( send-message 
      "#Command" 
      "High" 
      "We're abandoning you" 
   )
   ( change-iff "Hostile" "SLC Glory" ) 
   ( change-iff "Hostile" "SLC Jupiter" ) 
   ( change-iff "Hostile" "SLC Explorer" ) 
)
+Name: We're abandoning you
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "SLC Freedom" ) 
   ( beam-free-all "SLC Majesty" ) 
   ( beam-free-all "SLC Glory" ) 
   ( beam-free-all "SLC Jupiter" ) 
   ( beam-free-all "SLC Explorer" ) 
)
+Name: Free cruiser beams
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "SLC Freedom" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "SLC Majesty" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "SLC Glory" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "SLC Jupiter" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "SLC Explorer" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: Destroy Alpha 1
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Destroy pirate vessel
$MessageNew:  XSTR("Pursue and destroy the pirate fighter", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Pirate Vessel" 
)

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 3 points in list
	( 2015.608887, 0.000503, 4993.115723 )
	( 2049.536621, 0.000032, 6996.659668 )
	( 2001.361938, -0.007590, 10398.591797 )
)

#Messages		;! 226 total


$Name: He's heading for the Knossos!

$Team: -1
$MessageNew:  XSTR("This is Alpha 2, the target is heading for the St. Lucian Knossos gate. Let's get it before it reaches the border!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: 0101.wav

$Name: He's crossed the border

$Team: -1
$MessageNew:  XSTR("Damn it! The target's gone over the border. We've lost him.", -1)
$end_multi_text
+Wave Name: 0102.wav

$Name: Stay in pursuit

$Team: -1
$MessageNew:  XSTR("No you haven't, Alpha wing. You have permission to breach national boundaries. Stay in pursuit.", -1)
$end_multi_text
+Wave Name: 0103.wav

$Name: But sir...

$Team: -1
$MessageNew:  XSTR("But sir...", -1)
$end_multi_text
+Wave Name: 0104.wav

$Name: There are no St. Lucians

$Team: -1
$MessageNew:  XSTR("We can detect no St. Lucians in the area. Pass the navbuoy and continue your pursuit.", -1)
$end_multi_text
+Wave Name: 0105.wav

$Name: Space violation warning

$Team: -1
$MessageNew:  XSTR("+++ YOU ARE APPROACHING ST LUCIAN SPACE +++ TURN YOUR VESSEL AROUND AND DO NOT CROSS THE BORDER OR  SENTRY GUNS WILL COME ONLINE +++", -1)
$end_multi_text
+Wave Name: 0106.wav

$Name: What sentry guns?

$Team: -1
$MessageNew:  XSTR("What sentry guns? My scanners aren't picking anything up.", -1)
$end_multi_text
+Wave Name: 0107.wav

$Name: Pirates have authorisation

$Team: -1
$MessageNew:  XSTR("The pirate vessel didn't trigger any transmissions. It must have authorisation to cross the border. Destroy it before it enters the Knossos gate.", -1)
$end_multi_text
+Wave Name: 0108.wav

$Name: Deploying sentry guns

$Team: -1
$MessageNew:  XSTR("+++ DEPLOYING SENTRY GUNS +++ TARGETS IDENTIFIED AS MILITARY CRAFT +++ USE OF LETHAL FORCE AUTHORISED +++", -1)
$end_multi_text
+Wave Name: 0109.wav

$Name: We're under fire!

$Team: -1
$MessageNew:  XSTR("Jesus Christ! We're under fire! Twelve sentry cannons have just jumped in.", -1)
$end_multi_text
+Wave Name: 0110.wav

$Name: Destroy the sentry guns

$Team: -1
$MessageNew:  XSTR("Neutralise the sentry guns, Alpha wing.", -1)
$end_multi_text
+Wave Name: 0111.wav

$Name: Yes sir

$Team: -1
$MessageNew:  XSTR("Yes, sir.", -1)
$end_multi_text
+Wave Name: 0112.wav

$Name: Something's coming through

$Team: -1
$MessageNew:  XSTR("Something's coming through the Knossos gate. Detecting multiple scanner echoes, approaching rapidly.", -1)
$end_multi_text
+Wave Name: 0113.wav

$Name: This is Jupiter squadron

$Team: -1
$MessageNew:  XSTR("This is Jupiter squadron of the St. Lucian Navy. Republican vessels, you have violated our treatised border and are engaging in hostile action against the St. Lucian government. Desist and disengage immediately.", -1)
$end_multi_text
+Wave Name: 0114.wav

$Name: The pirate ship's jumped out

$Team: -1
$MessageNew:  XSTR("The pirate ship's jumped out. I think it went through the gate.", -1)
$end_multi_text
+Wave Name: 0115.wav

$Name: We are pursuing a pirate vesse

$Team: -1
$MessageNew:  XSTR("We are pursuing a pirate vessel that has stolen data vital to the security of the Galactic Terran Republic. It has just passed through the Knossos gate into St. Lucia. You will detain and return the vessel and its crew to the Republic.", -1)
$end_multi_text
+Wave Name: 0116.wav

$Name: We have detected no vessels.

$Team: -1
$MessageNew:  XSTR("We have detected no vessels using the gate. You are mistaken, Republicans. Disengage immediately or we will open fire.", -1)
$end_multi_text
+Wave Name: 0117.wav

$Name: Disengage, pilots

$Team: -1
$MessageNew:  XSTR("We don't have the forces to argue with them, pilots. Jump out and return to the Maximus.", -1)
$end_multi_text
+Wave Name: 0118.wav

$Name: We're abandoning you

$Team: -1
$MessageNew:  XSTR("You have disobeyed a direct order, Alpha 1, and we are cutting you loose. Do not return to the Maximus.", -1)
$end_multi_text
+Wave Name: 0119.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 9 total

$Num stars: 500
$Ambient light level: 0
$Sun: SunRed
+Angles: 0.000000 0.000000 4.712385
+Scale: 8.000000
$Starbitmap: dneb17
+Angles: 0.000000 0.000000 5.235984
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb18
+Angles: 1.570795 0.000000 5.585049
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 3.141590 0.000000 5.934115
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 4.712385 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 2.356193 0.000000 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb18
+Angles: 3.926988 0.000000 0.680678
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 0.785398 0.000000 1.047197
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 5.497783 0.000000 1.378809
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 4.363320 0.000000 3.141590
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: None

#End

