#Mission Info

$Version: 0.10
$Name:  XSTR("Crushing Blow", -1)
$Author: Richard Cowen
$Created: 10/25/99 at 15:42:56
$Modified: 03/27/00 at 20:07:19
$Notes:
A confusing mission where you have very little effect on the outcome. None of your capital ships can be destroyed, and it's almost guaranteed that you'll survive if you keep away from the enemy capital ships. This mission is merely my rehearsal for the closing stages of the St. Lucian campaign.

Uses GTD Maximus, GTCv Hunter, GTCv Warhound, GTCv Dragon, GTCv Firestorm, GTCv , all of the Maximus fighter wings (Vampire, Ghoul, Werewolf), bomber wings (Cataclysm, Decimator) and multi-role wings (Alpha, Hurricane). However, no Republican capital ships can be destroyed in this mission, since they become invulnerable and pull out if they take too much damage.

Also uses LMD Amnesty, although that is almost certainly going to be destroyed. If it survives, it turns up at the end of the campaign.$End Notes:

$Mission Desc:
 XSTR("Battlegroup Maximus launches a final offensive against the pirate base, but encounter a small Liberation Movement fleet.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -1281.378540, 11460.561523, 3007.085205
+Viewer orient:
	0.089924, 0.000002, 0.995949,
	-0.995705, -0.022115, 0.089902,
	0.022026, -0.999755, -0.001987

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("INTERNAL MEMO

TO: All members of Maximus., Delta Serpentis.

FROM: Captain Jean-Paul Robespierre, GTD Maximus, Battlegroup Maximus, Delta Serpentis

Despite our inability to capture any pirate cruisers, a fortuitious turn of fate has given us a chance to destroy the pirates.

Lieutenant Bilbao, our very own fighter ace, shadowed a pirate patrol to Delta Serpentis Quintus. The patrol was returning to Pirate's Haven, a large asteroid in the field of debris that surrounds Quintus. There he was spotted and engaged and destroyed forty-two enemy interceptors before returning to the Maximus.

The battlegroup has been mobilised, and the attack will begin immediately, before the pirates have the chance to begin an evacuation.

MEMO ENDS", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("The battlegroup has been scrambled, and the Demolisher's contingent has been spread out around Quintus to form a perimeter. They will prevent pirates escaping or reinforcing Pirate's Haven while the Maximus' contingent jumps in a few kilometres away from the target.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1395.945557, 6379.569336, 3917.416504
$camera_orient:
	0.999613, 0.000001, 0.027817,
	-0.026432, 0.311654, 0.949828,
	-0.008668, -0.950196, 0.311533
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: Asteroid
$pos: -1477.315063, 0.000071, 5956.539063
$label: Quintus
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion II
$pos: -3735.781250, -0.000147, 6315.611816
$label: GTD Demolisher
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 175.845734, -0.000012, 5098.263184
$label: Corvettes
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GTC Aeolus
$pos: 603.367310, 0.000068, 6973.520020
$label: Cruisers
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("According to Lieutenant Bilbao's data, there are several large ships protecting Pirate's Haven, including an Orion destroyer, a corvette and a cruiser. It seems that the pirates are a lot better equipped than we first thought.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3068.175293, 19016.943359, 5952.972168
$camera_orient:
	0.033819, 0.000001, 0.999428,
	-0.971628, 0.234218, 0.032878,
	-0.234084, -0.972184, 0.007922
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: Asteroid Installation
$pos: -1482.790649, 0.000321, 6934.496582
$label: Pirate's Haven
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -3414.109863, 0.000123, 1214.257813
$label: Orion
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GVCv Sobek
$pos: 892.493591, -199.999130, 11865.176758
$label: Sobek
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 550.261047, 569.999451, 1956.840820
$label: Leviathan
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The attack force will consist of GTD Maximus, the GTCvs Hunter, Firestorm and Raven, plus several wings of the Maximus's fighters and bombers. Despite such overwhelming force, we will certainly take heavy fire and our captains have been ordered to withdraw their vessels should they assess their positions as untenable.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1281.378540, 11460.561523, 3007.085205
$camera_orient:
	0.089924, 0.000001, 0.995949,
	-0.995705, -0.022116, 0.089902,
	0.022026, -0.999755, -0.001987
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: Asteroid Installation
$pos: -1482.790649, 0.000321, 6934.496582
$label: Pirate's Haven
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GVCv Sobek
$pos: 892.493591, -199.999130, 11865.176758
$label: Sobek
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -1472.400024, 0.000000, -1239.699951
$label: GTD Maximus
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -680.601868, 0.000950, 1915.224731
$label: GTCv Raven
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -2430.715820, 0.001209, 1021.153625
$label: GTCv Firestorm
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 587.557373, 0.000034, -49.595364
$label: GTCv Dragon
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your orders are straightforward. Attack and destroy. Kill everything.

For the Republic.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1281.378540, 11460.561523, 3007.085205
$camera_orient:
	0.089924, 0.000001, 0.995949,
	-0.995705, -0.022116, 0.089902,
	0.022026, -0.999755, -0.001987
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: Asteroid Installation
$pos: -1482.790649, 0.000321, 6934.496582
$label: Pirate's Haven
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GVCv Sobek
$pos: 892.493591, -199.999130, 11865.176758
$label: Sobek
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -1472.400024, 0.000000, -1239.699951
$label: GTD Maximus
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -680.601868, 0.000950, 1915.224731
$label: GTCv Raven
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -2430.715820, 0.001209, 1021.153625
$label: GTCv Firestorm
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 587.557373, 0.000034, -49.595364
$label: GTCv Dragon
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( is-goal-true-delay 
   "Destroy Pirate's Haven" 
   0 
)
$Multi text
    XSTR("Again, I wish to congratulate you all. With Pirate's Haven destroyed, the threat posed by the pirates to Delta Serpentis had been almost eradicated.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( or 
   ( or 
      ( has-departed-delay 0 "Pirate Alpha" ) 
      ( has-departed-delay 0 "Pirate Beta" ) 
   )
   ( or 
      ( has-departed-delay 0 "Pirate Gamma" ) 
      ( or 
         ( has-departed-delay 0 "Pirate Delta" ) 
         ( or 
            ( has-departed-delay 0 "Terminator" ) 
            ( has-departed-delay 0 "Ferocious" ) 
         )
      )
   )
)
$Multi text
    XSTR("However, some pirates did escape. Fortunately, the GTD Demolisher, the GTCvs Spectre, Wasp, Hunter and Warhound, and all of the battlegroup's Aeolus squadrons are sweeping the area. The escapees will be destroyed shortly.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destruction of all of the pirates is not compulsory, but the more kills you achieve, the more final our victory.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "LMD Amnesty Destroyed" 
   0 
)
$Multi text
    XSTR("The presence of the LMD Amnesty was a surprise. However, you managed to destroy it. The rebels will think again before making an incursion into Delta Serpentis.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Amnesty is leaving" 
   0 
)
$Multi text
    XSTR("The presence of the LMD Amnesty was a surprise. Although damaged, it managed to escape. We can only hope our mopping up force will be able to stop it leaving the system.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("If possible, assist in destroying the Amnesty.", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("A citation for valour has been awarded to Captain Carl Wilson, Vampire 1 of Vampire wing, and Major Alistair Durin, Vampire wing's remote commander.

Lieutenant Sebastian Bilbao has been awarded the Republican Cross for discovering Pirate's Haven.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("It was originally planned that the GTD Demolisher would despatch pilots from Scythe wing to replace the pilots the Maximus has lost over the last few days. Unfortunately, their Argo transport vanished en route and is presumed destroyed by pirates.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "GTD Maximus Leaves" 
   0 
)
$Multi text
    XSTR("However, the Maximus has been extremely badly damaged, and there will be an inquiry. I expect all those personnel that are to blame for this black mark on the battlegroup's record to be named. If they survived the battle, they will be punished accordingly.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Pirates Alpha wing is made up of bombers and will continuously attack your capital ships..", -1)
$end_multi_text

#Alternate Types:
$Alt: Primary Target
$Alt: Flagship
$Alt: Captain Carl Wilson
$Alt: Fighter Ace

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	4
	"GTF Loki"	4
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Akheton SDG"	4
	"Morning Star"	20
	"Circe"	4
	"Rockeye"	500
	"Harpoon"	304
)

#Objects		;! 69 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ares
$Team: Friendly
$Location: -35.128361, 0.000366, -885.824646
$Orientation:
	0.978595, 0.000000, 0.205794,
	0.000000, 1.000000, 0.000000,
	-0.205794, 0.000000, 0.978595
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Pirate's Haven		;! Object #1
$Class: Asteroid Installation
$Alt: Primary Target

$Team: Hostile
$Location: -1535.655762, 0.000034, 6249.509277
$Orientation:
	0.848033, 0.419700, -0.323562,
	0.254299, 0.213389, 0.943291,
	0.464943, -0.882223, 0.074231
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
+Subsystem: turret25a
+Subsystem: turret26a
+Subsystem: turret27a
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: LMD Amnesty		;! Object #2
$Class: GTD Orion
$Team: Hostile
$Location: -1354.715332, 0.000173, 5374.822754
$Orientation:
	-0.342118, 0.000000, -0.939657,
	0.000000, 1.000000, 0.000000,
	0.939657, 0.000000, -0.342118
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ( ai-chase "GTD Maximus" 25 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   12 
   "Pirate's Haven" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Terminator		;! Object #3
$Class: GVCv Sobek
$Team: Hostile
$Location: 252.899994, -200.000000, 5313.299805
$Orientation:
	-0.978519, 0.000000, -0.206156,
	-0.014943, 0.997370, 0.070927,
	0.205614, 0.072484, -0.975945
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ( ai-chase "GTD Maximus" 25 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   7 
   "Pirate's Haven" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Ferocious		;! Object #4
$Class: GTC Leviathan
$Team: Hostile
$Location: -290.000000, 570.000000, 3954.699951
$Orientation:
	-0.539337, 0.000000, 0.842090,
	0.258018, 0.951902, 0.165254,
	-0.801588, 0.306402, -0.513396
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-chase "GTD Maximus" 25 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   17 
   "Pirate's Haven" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: GTD Maximus		;! Object #5
$Class: GTD Hecate
$Alt: Flagship

$Team: Friendly
$Location: -1472.400024, 0.000000, -1239.699951
$Orientation:
	0.999964, 0.000000, 0.008446,
	0.000000, 1.000000, 0.000000,
	-0.008446, 0.000000, 0.999964
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Terminator" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Amnesty is leaving" 
      0 
   )
   ( is-event-true-delay 
      "Mission Complete" 
      0 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: GTCv Dragon		;! Object #6
$Class: GTCv Deimos
$Team: Friendly
$Location: 1174.728882, -0.000280, -220.891907
$Orientation:
	0.962449, 0.000000, 0.271462,
	0.000000, 1.000000, 0.000000,
	-0.271462, 0.000000, 0.962449
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Terminator" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "GTCv Dragon leaves" 
      0 
   )
   ( is-event-true-delay 
      "Mission Complete" 
      0 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: GTCv Firestorm		;! Object #7
$Class: GTCv Deimos
$Team: Friendly
$Location: -2923.874756, 0.000566, 692.584412
$Orientation:
	0.998556, 0.000000, -0.053723,
	0.000000, 1.000000, 0.000000,
	0.053723, 0.000000, 0.998556
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Ferocious" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "GTCv Firestorm leaves" 
      0 
   )
   ( is-event-true-delay 
      "Mission Complete" 
      0 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: GTCv Raven		;! Object #8
$Class: GTCv Deimos
$Team: Friendly
$Location: -627.203369, 0.000996, 1012.614807
$Orientation:
	0.973432, 0.000000, -0.228977,
	0.000000, 1.000000, 0.000000,
	0.228977, 0.000000, 0.973432
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Terminator" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "GTCv Raven leaves" 
      0 
   )
   ( is-event-true-delay 
      "Mission Complete" 
      0 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Cataclysm 1		;! Object #9
$Class: GTB Ursa
$Team: Friendly
$Location: 407.024902, -0.000388, -294.136841
$Orientation:
	-0.018362, 0.000000, 0.999831,
	0.000000, 1.000000, 0.000000,
	-0.999831, 0.000000, -0.018362
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Cyclops#short" "Cyclops#short" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cataclysm 2		;! Object #10
$Class: GTB Ursa
$Team: Friendly
$Location: 526.287659, 0.000171, -277.332642
$Orientation:
	-0.023471, 0.000000, 0.999725,
	0.000000, 1.000000, 0.000000,
	-0.999725, 0.000000, -0.023471
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Cyclops#short" "Cyclops#short" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cataclysm 3		;! Object #11
$Class: GTB Ursa
$Team: Friendly
$Location: 645.550598, -0.000374, -260.528442
$Orientation:
	-0.028169, 0.000000, 0.999603,
	0.000000, 1.000000, 0.000000,
	-0.999603, 0.000000, -0.028169
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Cyclops#short" "Cyclops#short" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cataclysm 4		;! Object #12
$Class: GTB Ursa
$Team: Friendly
$Location: 560.702454, 0.000216, -146.140259
$Orientation:
	-0.068390, 0.000000, 0.997659,
	0.000000, 1.000000, 0.000000,
	-0.997659, 0.000000, -0.068390
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Cyclops#short" "Cyclops#short" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Hurricane 1		;! Object #13
$Class: GTF Ares
$Team: Friendly
$Location: -1056.817261, 0.000482, -120.691467
$Orientation:
	0.997187, 0.000000, 0.074957,
	0.000000, 1.000000, 0.000000,
	-0.074957, 0.000000, 0.997187
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Hurricane 2		;! Object #14
$Class: GTF Ares
$Team: Friendly
$Location: -939.508118, 0.000188, -113.372620
$Orientation:
	0.995640, 0.000000, 0.093283,
	0.000000, 1.000000, 0.000000,
	-0.093283, 0.000000, 0.995640
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Hurricane 3		;! Object #15
$Class: GTF Ares
$Team: Friendly
$Location: -832.172913, 0.000418, -98.249084
$Orientation:
	0.993915, 0.000000, 0.110149,
	0.000000, 1.000000, 0.000000,
	-0.110149, 0.000000, 0.993915
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Hurricane 4		;! Object #16
$Class: GTF Ares
$Team: Friendly
$Location: -890.050110, 0.000256, 3.632996
$Orientation:
	0.994700, 0.000000, 0.102817,
	0.000000, 1.000000, 0.000000,
	-0.102817, 0.000000, 0.994700
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Ghoul 1		;! Object #17
$Class: GTF Loki
$Team: Friendly
$Location: -2245.899658, 0.000087, -141.868469
$Orientation:
	0.993882, 0.000000, -0.110445,
	0.000000, 1.000000, 0.000000,
	0.110445, 0.000000, 0.993882
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Ghoul 2		;! Object #18
$Class: GTF Loki
$Team: Friendly
$Location: -2103.144287, 0.000416, -130.847351
$Orientation:
	0.996068, 0.000000, -0.088593,
	0.000000, 1.000000, 0.000000,
	0.088593, 0.000000, 0.996068
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Ghoul 3		;! Object #19
$Class: GTF Loki
$Team: Friendly
$Location: -1986.948853, 0.000758, -123.575867
$Orientation:
	0.997502, 0.000000, -0.070635,
	0.000000, 1.000000, 0.000000,
	0.070635, 0.000000, 0.997502
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Ghoul 4		;! Object #20
$Class: GTF Loki
$Team: Friendly
$Location: -2049.734131, 0.000918, 3.333069
$Orientation:
	0.996630, 0.000000, -0.082026,
	0.000000, 1.000000, 0.000000,
	0.082026, 0.000000, 0.996630
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Werewolf 1		;! Object #21
$Class: GTF Loki
$Team: Friendly
$Location: -257.873322, 0.000016, -91.275940
$Orientation:
	0.980293, 0.000000, 0.197547,
	0.000000, 1.000000, 0.000000,
	-0.197547, 0.000000, 0.980293
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Werewolf 2		;! Object #22
$Class: GTF Loki
$Team: Friendly
$Location: -87.381294, 0.000084, -67.253357
$Orientation:
	0.974709, 0.000000, 0.223476,
	0.000000, 1.000000, 0.000000,
	-0.223476, 0.000000, 0.974709
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Werewolf 3		;! Object #23
$Class: GTF Loki
$Team: Friendly
$Location: 107.031914, 0.000165, -21.329407
$Orientation:
	0.967360, 0.000000, 0.253406,
	0.000000, 1.000000, 0.000000,
	-0.253406, 0.000000, 0.967360
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Werewolf 4		;! Object #24
$Class: GTF Loki
$Team: Friendly
$Location: -41.510929, 0.000713, 104.926331
$Orientation:
	0.971685, 0.000000, 0.236279,
	0.000000, 1.000000, 0.000000,
	-0.236279, 0.000000, 0.971685
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Vampire 1		;! Object #25
$Class: GTF Hercules Mark II
$Alt: Captain Carl Wilson

$Team: Friendly
$Location: -2814.704346, 0.000021, -723.611267
$Orientation:
	0.983590, 0.000000, -0.180416,
	0.000000, 1.000000, 0.000000,
	0.180416, 0.000000, 0.983590
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Vampire 2		;! Object #26
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2939.271729, 0.000638, -826.905640
$Orientation:
	0.980890, 0.000000, -0.194561,
	0.000000, 1.000000, 0.000000,
	0.194561, 0.000000, 0.980890
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Vampire 3		;! Object #27
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2711.095459, 0.000109, -804.321289
$Orientation:
	0.986398, 0.000000, -0.164372,
	0.000000, 1.000000, 0.000000,
	0.164372, 0.000000, 0.986398
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Vampire 4		;! Object #28
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2836.116943, 0.000715, -898.744446
$Orientation:
	0.983851, 0.000000, -0.178989,
	0.000000, 1.000000, 0.000000,
	0.178989, 0.000000, 0.983851
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #29
$Class: GTF Ares
$Team: Friendly
$Location: 88.357964, 0.000348, -977.550354
$Orientation:
	0.975670, 0.000000, 0.219246,
	0.000000, 1.000000, 0.000000,
	-0.219246, 0.000000, 0.975670
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Alpha 3		;! Object #30
$Class: GTF Ares
$Team: Friendly
$Location: -109.553902, 0.000163, -943.252014
$Orientation:
	0.980906, 0.000000, 0.194483,
	0.000000, 1.000000, 0.000000,
	-0.194483, 0.000000, 0.980906
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Alpha 4		;! Object #31
$Class: GTF Ares
$Team: Friendly
$Location: -176.742371, -0.000051, -1098.309570
$Orientation:
	0.983325, 0.000000, 0.181857,
	0.000000, 1.000000, 0.000000,
	-0.181857, 0.000000, 0.983325
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Pirate Alpha 1		;! Object #32
$Class: NVB Amun
$Team: Hostile
$Location: -786.396973, -0.000219, 4145.288574
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Pirate Alpha 2		;! Object #33
$Class: NVB Amun
$Team: Hostile
$Location: -668.296814, -0.000271, 4143.737793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Pirate Alpha 3		;! Object #34
$Class: GVB Bakha
$Team: Hostile
$Location: -569.278076, 0.000149, 4148.596680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Alpha 4		;! Object #35
$Class: GTB Medusa
$Team: Hostile
$Location: -621.434204, -0.000326, 4323.415527
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Alpha 5		;! Object #36
$Class: GTB Boanerges
$Team: Hostile
$Location: -758.695862, 0.000400, 4267.589844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Beta 1		;! Object #37
$Class: GTF Ulysses
$Team: Hostile
$Location: -1763.409058, 0.000371, 4712.921387
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Beta 2		;! Object #38
$Class: GVF Serapis
$Team: Hostile
$Location: -1598.213257, -0.000115, 4708.537109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Pirate Beta 3		;! Object #39
$Class: GVF Serapis
$Team: Hostile
$Location: -1702.863770, -0.000400, 4795.287109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Pirate Beta 4		;! Object #40
$Class: GVF Tauret
$Team: Hostile
$Location: -1860.108765, -0.000198, 4865.573730
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Beta 5		;! Object #41
$Class: GTF Ulysses
$Team: Hostile
$Location: -1611.222656, -0.000375, 4854.399902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Pirate Gamma 1		;! Object #42
$Class: GTF Hercules
$Team: Hostile
$Location: 300.454041, 0.000083, 4755.308105
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Gamma 4		;! Object #43
$Class: GTF Apollo
$Team: Hostile
$Location: 406.980774, -0.000001, 4706.109375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Pirate Gamma 2		;! Object #44
$Class: GTF Hercules
$Team: Hostile
$Location: 525.320923, -0.000358, 4704.453125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Gamma 3		;! Object #45
$Class: GTF Hercules
$Team: Hostile
$Location: 525.147400, -0.000429, 4567.157227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Gamma 5		;! Object #46
$Class: GTF Valkyrie
$Team: Hostile
$Location: 300.580811, -0.000270, 4617.833984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Pirate Delta 4		;! Object #47
$Class: GTF Myrmidon
$Team: Hostile
$Location: 1097.438721, 0.000467, 4702.658203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pirate Delta 1		;! Object #48
$Class: GTF Ares
$Team: Hostile
$Location: 876.008423, -0.000169, 4589.183594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Pirate Delta 2		;! Object #49
$Class: GTF Ares
$Team: Hostile
$Location: 1050.994263, 0.000457, 4495.229980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Pirate Delta 3		;! Object #50
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1005.065002, 0.000121, 4643.917969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Pirate Delta 5		;! Object #51
$Class: GTF Apollo
$Team: Hostile
$Location: 927.593445, 0.000377, 4468.730469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Terrorist Alpha 1		;! Object #52
$Class: GTF Erinyes
$Team: Hostile
$Location: 710.156677, -0.000113, 5673.765137
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Terrorist Alpha 2		;! Object #53
$Class: GTF Erinyes
$Team: Hostile
$Location: 857.666443, -0.000005, 5666.559570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Terrorist Alpha 3		;! Object #54
$Class: GTF Erinyes
$Team: Hostile
$Location: 789.694397, -0.000239, 5769.033203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Terrorist Alpha 4		;! Object #55
$Class: GTF Erinyes
$Team: Hostile
$Location: 945.157715, 0.000057, 5772.246582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Terrorist Beta 1		;! Object #56
$Class: GTB Ursa
$Team: Hostile
$Location: 1037.208984, -0.000060, 5329.354004
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Terrorist Beta 2		;! Object #57
$Class: GTB Ursa
$Team: Hostile
$Location: 1108.954468, 0.000183, 5339.463379
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Terrorist Beta 3		;! Object #58
$Class: GTB Ursa
$Team: Hostile
$Location: 1198.636963, -0.000317, 5352.099609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Terrorist Beta 4		;! Object #59
$Class: GTB Ursa
$Team: Hostile
$Location: 1279.350952, 0.000282, 5363.472168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Terrorist Gamma 1		;! Object #60
$Class: GTB Medusa
$Team: Hostile
$Location: 1116.468018, -0.000009, 5647.089355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Terrorist Gamma 2		;! Object #61
$Class: GTB Medusa
$Team: Hostile
$Location: 1215.411133, -0.000151, 5661.030762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Terrorist Gamma 3		;! Object #62
$Class: GTB Medusa
$Team: Hostile
$Location: 1314.354248, -0.000014, 5674.972168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Terrorist Gamma 4		;! Object #63
$Class: GTB Medusa
$Team: Hostile
$Location: 1413.297485, -0.000339, 5688.913574
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Terrorist Delta 1		;! Object #64
$Class: GTF Myrmidon
$Team: Hostile
$Location: 1454.473511, 0.000399, 5499.416504
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Terrorist Delta 2		;! Object #65
$Class: GTF Myrmidon
$Team: Hostile
$Location: 1580.163696, 0.000359, 5517.126465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Terrorist Delta 3		;! Object #66
$Class: GTF Myrmidon
$Team: Hostile
$Location: 1687.898438, 0.000237, 5532.306152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Terrorist Delta 4		;! Object #67
$Class: GTF Myrmidon
$Team: Hostile
$Location: 1777.677368, -0.000050, 5544.956543
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Lieutenant Bilbao		;! Object #68
$Class: GTF Republica
$Team: Friendly
$Location: -524.116577, -0.000053, -1282.458862
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path U1" 89 ) ( ai-ignore "Terminator" 50 ) ( ai-ignore "LMD Amnesty" 50 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: GTD Maximus
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Mission Complete" 
   20 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

#Wings		;! 14 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Maximus
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Mission Complete" 
   0 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard-wing "Cataclysm" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Cataclysm
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cataclysm 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Maximus
$Arrival Cue: ( has-time-elapsed 150 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Mission Complete" 
   0 
)
$Ships: (		;! 4 total
	"Cataclysm 1"
	"Cataclysm 2"
	"Cataclysm 3"
	"Cataclysm 4"
)
$AI Goals: ( goals ( ai-chase "LMD Amnesty" 50 ) ( ai-chase "Pirate's Haven" 25 ) ( ai-chase-any 20 ) )
+Flags:( )

$Name: Hurricane
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Hurricane 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Maximus
$Arrival Cue: ( has-time-elapsed 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Mission Complete" 
   0 
)
$Ships: (		;! 4 total
	"Hurricane 1"
	"Hurricane 2"
	"Hurricane 3"
	"Hurricane 4"
)
$AI Goals: ( goals ( ai-guard "GTD Maximus" 50 ) )
+Flags:( )

$Name: Ghoul
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Ghoul 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Maximus
$Arrival Cue: ( has-time-elapsed 60 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Mission Complete" 
   0 
)
$Ships: (		;! 4 total
	"Ghoul 1"
	"Ghoul 2"
	"Ghoul 3"
	"Ghoul 4"
)
$AI Goals: ( goals ( ai-guard "GTCv Firestorm" 50 ) ( ai-chase-any 50 ) )
+Flags:( )

$Name: Werewolf
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Werewolf 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Maximus
$Arrival Cue: ( has-time-elapsed 120 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Mission Complete" 
   0 
)
$Ships: (		;! 4 total
	"Werewolf 1"
	"Werewolf 2"
	"Werewolf 3"
	"Werewolf 4"
)
$AI Goals: ( goals ( ai-guard "GTCv Dragon" 50 ) ( ai-chase-any 50 ) )
+Flags:( )

$Name: Vampire
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Vampire 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Maximus
$Arrival Cue: ( has-time-elapsed 90 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Mission Complete" 
   0 
)
$Ships: (		;! 4 total
	"Vampire 1"
	"Vampire 2"
	"Vampire 3"
	"Vampire 4"
)
$AI Goals: ( goals ( ai-guard "GTCv Raven" 50 ) ( ai-chase-any 50 ) )
+Flags:( )

$Name: Pirate Alpha
$Waves: 7
$Wave Threshold: 0
$Special Ship: 0		;! Pirate Alpha 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Pirate's Haven
+Arrival delay: 5
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   5 
   "Pirate's Haven" 
)
$Ships: (		;! 5 total
	"Pirate Alpha 1"
	"Pirate Alpha 2"
	"Pirate Alpha 3"
	"Pirate Alpha 4"
	"Pirate Alpha 5"
)
$AI Goals: ( goals ( ai-guard "Pirate's Haven" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Pirate Beta
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Pirate Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Pirate's Haven
+Arrival delay: 15
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   11 
   "Pirate's Haven" 
)
$Ships: (		;! 5 total
	"Pirate Beta 1"
	"Pirate Beta 2"
	"Pirate Beta 3"
	"Pirate Beta 4"
	"Pirate Beta 5"
)
$AI Goals: ( goals ( ai-guard "Terminator" 50 ) ( ai-guard "Pirate's Haven" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Pirate Gamma
$Waves: 12
$Wave Threshold: 0
$Special Ship: 0		;! Pirate Gamma 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Pirate's Haven
+Arrival delay: 30
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   13 
   "Pirate's Haven" 
)
$Ships: (		;! 5 total
	"Pirate Gamma 1"
	"Pirate Gamma 2"
	"Pirate Gamma 3"
	"Pirate Gamma 4"
	"Pirate Gamma 5"
)
$AI Goals: ( goals ( ai-guard "Ferocious" 50 ) ( ai-guard "Pirate's Haven" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Pirate Delta
$Waves: 14
$Wave Threshold: 0
$Special Ship: 0		;! Pirate Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Pirate's Haven
+Arrival delay: 45
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   2 
   "Pirate's Haven" 
)
$Ships: (		;! 5 total
	"Pirate Delta 1"
	"Pirate Delta 2"
	"Pirate Delta 3"
	"Pirate Delta 4"
	"Pirate Delta 5"
)
$AI Goals: ( goals ( ai-guard "Pirate's Haven" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Terrorist Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Terrorist Alpha 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: LMD Amnesty
+Arrival delay: 30
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "LMD Amnesty" 
)
$Ships: (		;! 4 total
	"Terrorist Alpha 1"
	"Terrorist Alpha 2"
	"Terrorist Alpha 3"
	"Terrorist Alpha 4"
)
$AI Goals: ( goals ( ai-guard-wing "Terrorist Beta" 50 ) ( ai-guard-wing "Terrorist Gamma" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Terrorist Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Terrorist Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: LMD Amnesty
+Arrival delay: 40
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "LMD Amnesty" 
)
$Ships: (		;! 4 total
	"Terrorist Beta 1"
	"Terrorist Beta 2"
	"Terrorist Beta 3"
	"Terrorist Beta 4"
)
$AI Goals: ( goals ( ai-guard "LMD Amnesty" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Terrorist Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Terrorist Gamma 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: LMD Amnesty
+Arrival delay: 50
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "LMD Amnesty" 
)
$Ships: (		;! 4 total
	"Terrorist Gamma 1"
	"Terrorist Gamma 2"
	"Terrorist Gamma 3"
	"Terrorist Gamma 4"
)
$AI Goals: ( goals ( ai-guard "LMD Amnesty" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Terrorist Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Terrorist Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: LMD Amnesty
+Arrival delay: 60
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "LMD Amnesty" 
)
$Ships: (		;! 4 total
	"Terrorist Delta 1"
	"Terrorist Delta 2"
	"Terrorist Delta 3"
	"Terrorist Delta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Terrorist Gamma" 50 ) ( ai-guard-wing "Terrorist Beta" 50 ) )
+Flags:( "no-arrival-message" )

#Events		;! 28 total

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( beam-free-all "GTD Maximus" ) 
   ( beam-free-all "GTCv Dragon" ) 
   ( beam-free-all "GTCv Firestorm" ) 
   ( beam-free-all "GTCv Raven" ) 
)
+Name: Republican Initial Fleet Beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTD Maximus" 
      ( ai-chase "Terminator" 89 ) 
   )
   ( add-goal 
      "GTCv Dragon" 
      ( ai-chase "Terminator" 89 ) 
   )
   ( add-goal 
      "GTCv Firestorm" 
      ( ai-chase "Ferocious" 89 ) 
   )
   ( add-goal 
      "GTCv Raven" 
      ( ai-chase "Terminator" 89 ) 
   )
)
+Name: Republican Initial Orders
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Alpha, you're the first wing" 
   )
)
+Name: Alpha, you're the first wing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Republican Initial Fleet Beams" 
      7 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "It's the LMD Amnesty" 
   )
)
+Name: It's the LMD Amnesty
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "It's the LMD Amnesty" 
      3 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Noted, pilot" 
   )
)
+Name: Noted, pilot
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTD Maximus" ) 50 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Stop those bombers!" 
   )
)
+Name: Stop those bombers!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTD Maximus" ) 6 ) 
   ( send-message 
      "GTD Maximus" 
      "High" 
      "GTD Maximus leaves" 
   )
   ( ship-invulnerable "GTD Maximus" ) 
)
+Name: GTD Maximus Leaves
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTCv Firestorm" ) 12 ) 
   ( send-message 
      "GTCv Firestorm" 
      "High" 
      "GTCv Firestorm leaves" 
   )
   ( ship-invulnerable "GTCv Firestorm" ) 
)
+Name: GTCv Firestorm leaves
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTCv Raven" ) 36 ) 
   ( send-message 
      "GTCv Raven" 
      "High" 
      "GTCv Raven leaves" 
   )
   ( ship-invulnerable "GTCv Raven" ) 
)
+Name: GTCv Raven leaves
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTCv Dragon" ) 22 ) 
   ( send-message 
      "GTCv Dragon" 
      "High" 
      "GTCv Dragon leaves" 
   )
   ( ship-invulnerable "GTCv Dragon" ) 
)
+Name: GTCv Dragon leaves
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Pirate's Haven" 
      "asteroid01a" 
      0 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Asteroid01 destroyed" 
   )
)
+Name: Asteroid01 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Asteroid01 destroyed" 
      7 
   )
   ( send-message 
      "#Command" 
      "High" 
      "That doesn't matter" 
   )
)
+Name: That doesn't matter
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Pirate's Haven" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Pirate's Haven destroyed" 
   )
)
+Name: Pirate's Haven Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "LMD Amnesty" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Amnesty is leaving" 
   )
)
+Name: Amnesty is leaving
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "LMD Amnesty" ) 
   ( send-message 
      "#Command" 
      "High" 
      "LMD Amnesty destroyed" 
   )
)
+Name: LMD Amnesty Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Terminator" ) 
   ( send-message 
      "#Command" 
      "High" 
      "PC Terminator destroyed" 
   )
)
+Name: PC Terminator Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Ferocious" ) 
   ( send-message 
      "#Command" 
      "High" 
      "PC Ferocious destroyed" 
   )
)
+Name: PC Ferocious Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Terrorist Gamma" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Terrorist bomber alert" 
   )
)
+Name: Terrorist bomber alert
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 36 ) 
   ( beam-free-all "Pirate's Haven" ) 
   ( beam-free-all "LMD Amnesty" ) 
   ( beam-free-all "Terminator" ) 
   ( beam-free-all "Ferocious" ) 
)
+Name: Enemy beams adjustments
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Enemy beams powering up" 
   )
)
+Name: Enemy beams powering up
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cataclysm" ) 
   ( send-message 
      "#Command" 
      "High" 
      "All our bombers are down" 
   )
)
+Name: All our bombers are down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = ( num_kills "Alpha 1" ) 10 ) 
   ( send-message 
      "Lieutenant Bilbao" 
      "High" 
      "Bilbao 1" 
   )
)
+Name: Bilbao 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = ( num_kills "Alpha 1" ) 20 ) 
   ( send-message 
      "Lieutenant Bilbao" 
      "High" 
      "Bilbao 2" 
   )
)
+Name: Bilbao 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Mission Complete" 
      15 
   )
   ( send-message 
      "Lieutenant Bilbao" 
      "High" 
      "Bilbao 3" 
   )
)
+Name: Bilbao 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Destroy Pirate's Haven" 
         20 
      )
      ( and 
         ( is-goal-true-delay 
            "Neutralise pirate cruisers" 
            5 
         )
         ( destroyed-or-departed-delay 
            0 
            "LMD Amnesty" 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "All objectives complete" 
   )
)
+Name: Mission Complete
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Ferocious" ) 
   ( add-goal 
      "GTCv Firestorm" 
      ( ai-chase "Pirate's Haven" 89 ) 
   )
)
+Name: Firestorm additional orders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Terminator" ) 
   ( add-goal 
      "GTD Maximus" 
      ( ai-chase "LMD Amnesty" 89 ) 
   )
   ( add-goal 
      "GTCv Raven" 
      ( ai-chase "LMD Amnesty" 89 ) 
   )
   ( add-goal 
      "GTCv Dragon" 
      ( ai-chase "LMD Amnesty" 89 ) 
   )
)
+Name: Terminator orders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "LMD Amnesty" ) 
   ( add-goal 
      "GTD Maximus" 
      ( ai-chase "Pirate's Haven" 89 ) 
   )
   ( add-goal 
      "GTCv Dragon" 
      ( ai-chase "Pirate's Haven" 89 ) 
   )
   ( add-goal 
      "GTCv Raven" 
      ( ai-chase "Pirate's Haven" 89 ) 
   )
)
+Name: Amnesty down orders
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Destroy Pirate's Haven
$MessageNew:  XSTR("Destroy Pirate's Haven", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Pirate's Haven" 
)
+Score: 100

$Type: Primary
+Name: Neutralise pirate cruisers
$MessageNew:  XSTR("Neutralise pirate cruisers", -1)
$end_multi_text
$Formula: ( and 
   ( destroyed-or-departed-delay 
      0 
      "Terminator" 
   )
   ( destroyed-or-departed-delay 
      0 
      "Ferocious" 
   )
)
+Score: 100

$Type: Bonus
+Name: Destroy LMD Amnesty
$MessageNew:  XSTR("Destroy LMD Amnesty", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "LMD Amnesty" ) 
+Score: 25

$Type: Bonus
+Name: Destroy terrorist wings
$MessageNew:  XSTR("Destroy terrorist wings", -1)
$end_multi_text
$Formula: ( percent-ships-destroyed 
   100 
   "Terrorist Alpha" 
   "Terrorist Beta" 
   "Terrorist Gamma" 
   "Terrorist Delta" 
)
+Score: 25

#Waypoints		;! 4 lists total

$Name: Waypoint path 1
$List: (		;! 3 points in list
	( -760.901978, 749.999207, 3653.099609 )
	( -1792.769043, 1000.000671, 3132.738525 )
	( -2564.315430, 999.998779, 3142.772461 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 820.234680, -0.000460, 2620.448242 )
)

$Name: Waypoint path 4
$List: (		;! 2 points in list
	( 106.436989, 0.000210, 4852.417480 )
	( 319.603607, -0.000476, 3430.223389 )
)

$Name: Waypoint path U1
$List: (		;! 1 points in list
	( -1261.551270, -0.000067, 3794.054199 )
)

#Messages		;! 229 total


$Name: It's the LMD Amnesty

$Team: -1
$MessageNew:  XSTR("Ah, sir, the Orion's the LMD Amnesty!", -1)
$end_multi_text
+Wave Name: 03b01.wav

$Name: Noted, pilot

$Team: -1
$MessageNew:  XSTR("Noted, pilot, thank you. All ships, the Liberation Movement destroyer Amnesty is between us and Pirate's Haven. Destroy it.", -1)
$end_multi_text
+Wave Name: 03b02.wav

$Name: GTD Maximus leaves

$Team: -1
$MessageNew:  XSTR("The Maximus has taken heavy damage. We're pulling back to the battlegroup.", -1)
$end_multi_text
+Wave Name: 0303.wav

$Name: GTCv Firestorm leaves

$Team: -1
$MessageNew:  XSTR("This is the Firestorm. We've taken near critical damage and we're pulling out.", -1)
$end_multi_text
+Wave Name: 0306.wav

$Name: GTCv Raven leaves

$Team: -1
$MessageNew:  XSTR("We're getting hammered out here. I'm sorry, command, but I'm withdrawing the GTCv Raven.", -1)
$end_multi_text
+Wave Name: 0307.wav

$Name: GTCv Dragon leaves

$Team: -1
$MessageNew:  XSTR("Command, this is the Dragon. We're pulling out.", -1)
$end_multi_text
+Wave Name: 0308.wav

$Name: Asteroid01 destroyed

$Team: -1
$MessageNew:  XSTR("Sir, we've broken through the outer crust of Pirate's Haven. It looks like there's some kind of decommissioned capital ship making up its core. The asteroid must be artificial.", -1)
$end_multi_text
+Wave Name: 0309.wav

$Name: That doesn't matter

$Team: -1
$MessageNew:  XSTR("That doesn't matter right now, pilot. Destroy Pirate's Haven. They're still launching ships at us.", -1)
$end_multi_text
+Wave Name: 0310.wav

$Name: Alpha, you're the first wing

$Team: -1
$MessageNew:  XSTR("Alpha, you're the first wing out. Await Cataclysm wing and escort them on their bombing mission against the Amnesty. Then guard them as they attack Pirate's Haven.", -1)
$end_multi_text
+Wave Name: 03b09.wav

$Name: Pirate's Haven destroyed

$Team: -1
$MessageNew:  XSTR("Pirate's Haven's been destroyed. Well done pilots.", -1)
$end_multi_text
+Wave Name: 0312.wav

$Name: LMD Amnesty destroyed

$Team: -1
$MessageNew:  XSTR("The Amnesty's going down.", -1)
$end_multi_text
+Wave Name: 03b13.wav

$Name: PC Terminator destroyed

$Team: -1
$MessageNew:  XSTR("The Vasudan Terminator has been destroyed. Well done, pilots.", -1)
$end_multi_text
+Wave Name: 0314.wav

$Name: PC Ferocious destroyed

$Team: -1
$MessageNew:  XSTR("The Ferocious is going down.", -1)
$end_multi_text
+Wave Name: 0315.wav

$Name: All objectives complete

$Team: -1
$MessageNew:  XSTR("All primary objectives are now complete. Congratulations, pilots: we've smashed the pirates. All ships return to base.", -1)
$end_multi_text
+Wave Name: 0316.wav

$Name: Terrorist bomber alert

$Team: -1
$MessageNew:  XSTR("The Amnesty is despatching bombers, designated as Terrorist Beta and Terrorist Gamma. They are shielded and are a serious threat to our capital ships. Destroy them, Alpha wing.", -1)
$end_multi_text
+Wave Name: 0317.wav

$Name: Enemy beams powering up

$Team: -1
$MessageNew:  XSTR("Energy spikes! Enemy beams are powering up Watch yourselves out there!", -1)
$end_multi_text
+Wave Name: 0319.wav

$Name: Amnesty is leaving

$Team: -1
$MessageNew:  XSTR("The Amnesty is leaving. We've lost it.", -1)
$end_multi_text
+Wave Name: 0321.wav

$Name: Stop those bombers!

$Team: -1
$MessageNew:  XSTR("Pilots, stop those bombers! They could sink the Maximus!", -1)
$end_multi_text
+Wave Name: 0322.wav

$Name: All our bombers are down

$Team: -1
$MessageNew:  XSTR("All our bombers are down! It's up to the rest of us now, pilots.", -1)
$end_multi_text
+Wave Name: 03b20.wav

$Name: Bilbao 1

$Team: -1
$MessageNew:  XSTR("Congratulations, Alpha 1. 10 kills. Nice work. Almost as good as me.", -1)
$end_multi_text
+Wave Name: 03b21.wav

$Name: Bilbao 2

$Team: -1
$MessageNew:  XSTR("Twenty! Alpha 1, perhaps we could work together sometime, no?", -1)
$end_multi_text
+Wave Name: 03b22.wav

$Name: Bilbao 3

$Team: -1
$MessageNew:  XSTR("Well, that was fun. Are you coming, Alpha 1?", -1)
$end_multi_text
+Wave Name: 03b23.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 11 total

$Num stars: 500
$Ambient light level: 0
$Sun: SunRed
+Angles: 0.000000 0.000000 4.712385
+Scale: 1.000000
$Starbitmap: dneb17
+Angles: 0.000000 0.000000 5.235984
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb18
+Angles: 1.570795 0.000000 5.585049
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 3.141590 0.000000 5.934115
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 4.712385 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 2.356193 0.000000 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb18
+Angles: 3.926988 0.000000 0.680678
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 0.785398 0.000000 1.047197
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 5.497783 0.000000 1.378809
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: planete
+Angles: 0.349066 0.436332 0.436332
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 5.934115 0.000000 5.759582
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 256
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
+Field Debris Type: 1
+Field Debris Type: 2
$Average Speed: 49.000001
$Minimum: -10000.000000, -10000.000000, -10000.000000
$Maximum: 10000.000000, 15000.000000, 10000.000000

#Music

$Event Music: 3: Leviticus
$Briefing Music: None

#End

