;  file to indicate all ship types and their physical characteristics (such as physics info, etc)
;  format is a simple form of the mission files
;
;  Some general comments about some of the fields
;
;  Velocities are specified in (freespace) units/second.  You can currently only
;  specify velocities in the linear directions.  Rotational velocities are still
;  currently speified with thrust (until I get this fixed).  Rotation time is the
;  amount of time (in seconds) to complete 1 revolution in the given direction
;  (x is pitch, y is heading, and z is bank).
;
;  Damp affects how quickly you will accel/decel to your target velocity.  Higher damp
;  means slow acceleration and deceleration.  The lower this number, the faster
;  the ship responds.   For example, specifying a value of 0.0 means there is no
;  damping, in other words, people would say, "this has no physics, like Wing
;  Commander."   The more damping, the harder to control, but the more smoothly
;  it moves.
;
;  Accelerations:
;   All the acceleration numbers are damp factors for how fast the thing
;   changes speed.   0 would mean instantaneous velocity changes, and the
;   bigger the number, the slower the acceleration.  Sort of backwards, but...
;   forward_accel - The damp factor for when the ship is trying to go faster
;   forward_decel - The damp factor for when the ship is trying to slow down
;   slide_accel - The damp factor for left/right/up/down/reverse acceleration.
;   slide_decel - The damp factor for left/right/up/down/reverse deceleration.
;
;       Energy Transfer System:
;       $Power Output           =>      energy is produced per second by the ship's reactor
;		$Max Oclk Speed         =>      the max forward speed of the ship when 100% energy
;                                       is directed at the engines
;		$Max Weapon Eng         =>      how much weapon energy can be stored (related to $Energy Cosumed
;                                       field in weapons.tbl)
;
;       Afterburners:
;        $Afterburner                   => YES if afterburner present, NO otherwise
;
;        The following parameters must be present if $Afterburner is YES, otherwise comment
;   out or delete them:
;
;       +Aburn Max Vel:                 => x,y,z velocity when afterburner engaged
;       +Aburn For accel:               => forward accel when afterburner engaged
;       +Aburn Fuel:                    => fuel capacity of afterburners
;       +Aburn Burn Rate:               => rate in fuel/second that afterburners consume fuel
;       +Aburn Rec Rate:                => rate in fuel/second that afterburners recover fuel
;
;       $Subsystem:                     name, percent_damage, turret_turn_360_time
;               $Default PBanks:        ( "weapon1" "weapon2" )
;               $Default SBanks:        ( "missile1" "missile2" )
;               $SBank Capacity:        ( 50, 100 )
;
; A note regarding ship sounds:
;       The index for ship sounds corresponds to the index in sounds.tbl.
;  If you don't want to assign a sound, put -1 as the index.


#Default Player Ship
$Name: GTF Ulysses
#End
#Engine Wash Info

;; NOTE:  The default MUST be the first entry in the list of engine wash info

$Name: Default
$Angle: 10.0
$Radius Mult: 1.2
$Length: 400
$Intensity:	1.0

$Name: Default100
$Angle: 12.0
$Radius Mult: 1.2
$Length: 100
$Intensity:	1.0

$Name: Default150
$Angle: 10.0
$Radius Mult: 1.2
$Length: 150
$Intensity:	1.0

$Name: Default200
$Angle: 10.0
$Radius Mult: 1.2
$Length: 200
$Intensity:	1.0

$Name: Default300
$Angle: 8.0
$Radius Mult: 1.2
$Length: 300
$Intensity:	1.0

$Name: Default500
$Angle: 7.0
$Radius Mult: 1.2
$Length: 500
$Intensity:	1.0

$Name: Default700
$Angle: 7.0
$Radius Mult: 1.2
$Length: 700
$Intensity:	1.0

$Name: Default800
$Angle: 6.0
$Radius Mult: 1.2
$Length: 800
$Intensity:	1.0

$Name: Default900
$Angle: 6.0
$Radius Mult: 1.2
$Length: 900
$Intensity:	1.0

$Name: Default1000
$Angle: 5.0
$Radius Mult: 1.2
$Length: 1000
$Intensity:	1.0

$Name: Default1100
$Angle: 5.0
$Radius Mult: 1.2
$Length: 1100
$Intensity:	1.0

$Name: Default1500
$Angle: 5.0
$Radius Mult: 1.2
$Length: 1500
$Intensity:	1.0




#End

#Ship Classes

;=====>> TERRANS <<=======
$Name:                          GTF Ulysses
$Short name:            TFight
$Species:                       Terran
+Type:                          XSTR("Space Superiority", -1)
+Maneuverability:       XSTR("Excellent", -1)
+Armor:                         XSTR("Light", -1)
+Manufacturer:          XSTR("Ministry of War", -1)
+Description:			XSTR( " ", -1)
$end_multi_text
+Tech Description:
XSTR("Affectionately nicknamed 'The Bat' by its pilots, the vintage GTF Ulysses is a well-designed craft that has had a far longer useful life than its engineers ever imagined. Developed jointly by Terran and Vasudan contractors, the Ulysses was first deployed during the days of the GTA. Its excellent maneuverability and high top speed give it an agility that pilots love, but at a cost of thin armor and a small secondary weapon loadout. The fact that it is still in use by the GTR a century after its design shows that it is a fine example of Terran engineering.", -1)
$end_multi_text
+Length:          16 m
+Gun Mounts:      4
+Missile Banks:   1
$POF file:                      fighter01.pof
$Detail distance:       (0, 80, 300, 900)
; $ND: 							42 42 244
$Show damage:           YES
$Density:                       1
$Damp:                          0.1
$Rotdamp:                       0.35
$Max Velocity:          0.0, 0.0, 70.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:         3.0, 2.6, 5.0
$Rear Velocity:         0.0
$Forward accel:         2.0
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        25.0
$Expl outer rad:        55.0
$Expl damage:           15.0
$Expl blast:            1000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim" "Targeting Laser")
$Allowed Dogfight PBanks:        ( "Subach HL-D" "Prometheus D" )
$Default PBanks:        ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:        ( "Rockeye" "Tempest"  "Hornet" "Tornado" "Hornet#Weak" "Harpoon" "Harpoon#Weak" "EMP Adv." "TAG-A" )
$Allowed Dogfight SBanks:    ( "Tempest D"  "Hornet D" "Harpoon D" )
$Default SBanks:        ( "Harpoon" )
$SBank Capacity:        ( 40 )
$Shields:                       380
$Shield Color:		100 100 255
$Power Output:          2.0
$Max Oclk Speed:        94.0
$Max Weapon Eng:        80.0
$Hitpoints:                     180
$Flags:                         ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 150.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       50.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       25
$Scan time:                     2000
$EngineSnd:       128                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -22
$Closeup_zoom:          0.5
$Shield_icon:           shield-f01
$Ship_icon:                     iconfighter01
$Ship_anim:                     ssfighter01
$Ship_overhead: loadfighter01
$Score:             8
$Trail:
	+Offset:		-7.75 -2.8 0.75
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	60
	+Bitmap:	Contrail01
$Trail:
	+Offset:		7.75 -2.8 0.75
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	60
	+Bitmap:	Contrail01
$Subsystem:                     communication,  10, 0
$Subsystem:                     navigation,             10, 0
$Subsystem:                     weapons,                        20, 0
$Subsystem:                     sensors,                        10, 0
$Subsystem:                     engines,                        35, 0



;NOTE: THE GTF REPUBLICA IS SIMPLY THE GTF ODYSSEUS UNDER A DIFFERENT NAME AND WITH A FEW TWEAKS. IT'S JUST BILBAO NEEDS 
;A VISUALLY DISTINCTIVE SHIP IF THE PLAYER'S GOING TO NOTICE HIM DURING DOGFIGHTS.
$Name:                          GTF Republica
$Short name:            TFight
$Species:                       Terran
+Type:                          XSTR("Unique Model", 3184)
+Maneuverability:       XSTR("Excellent", 4940)
+Armor:                         XSTR("Medium", 3185)
+Manufacturer:          XSTR("Ministry of War", 3186)
+Description:			XSTR( " ", 3187)
$end_multi_text
+Tech Description:
XSTR("Famed GTR fighter ace, Lieutenant Sebastian Rodriguez Bilbao, reconfigured his Ulysses fighter to suit his personal combat style. As a result, a deadly pilot now flies an even deadlier GTF Republica.", 3188)
$end_multi_text
+Length:          16 m
+Gun Mounts:      4
+Missile Banks:   1
$POF file: Odysseus.pof
$Detail distance:       (0, 120, 300, 900)
; $ND: 							42 42 244
$Show damage:           YES
$Density:                       1
$Damp:                          0.1
$Rotdamp:                       0.25
$Max Velocity:          0.0, 0.0, 90.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:         2.0, 2.1, 3.0
$Rear Velocity:         60.0
$Forward accel:         1.0
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        55.0
$Expl outer rad:        75.0
$Expl damage:           25.0
$Expl blast:            1000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       30.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim" "UD-8 Kayser" "Targeting Laser")
$Allowed Dogfight PBanks:        ( "Subach HL-D" "Prometheus D" )
$Default PBanks:        ("UD-8 Kayser" "UD-8 Kayser" )
$Allowed SBanks:        ( "Rockeye" "Tempest"  "Hornet" "Tornado" "Hornet#Weak" "Harpoon" "Harpoon#Weak" "EMP Adv." "TAG-A" "TAG-B" "TAG-C" )
$Allowed Dogfight SBanks:    ( "Tempest D"  "Hornet D" "Harpoon D" )
$Default SBanks:        ("Tornado")
$SBank Capacity:        ( 80 )
$Shields:                       480
$Shield Color:		3 255 100
$Power Output:          5.0
$Max Oclk Speed:        105.0
$Max Weapon Eng:        150.0
$Hitpoints:                     500
$Flags:                         ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class:                      General
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 186.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            500.0
	+Aburn Burn Rate:       60.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       50
$Scan time:                     2500
$EngineSnd:       133                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -22
$Closeup_zoom:          0.5
$Shield_icon:           shield-f01
$Ship_icon:                     iconfighter01
$Ship_anim:                     ODY
$Ship_overhead: LODODYSSEUS 
$Score:             18
$Trail:
	+Offset:		-7.75 -2.8 0.75
	+Start Width:	0.75
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	2.0
	+Spew Time:	60
	+Bitmap:	Contrail01
$Trail:
	+Offset:		7.75 -2.8 0.75
	+Start Width:	0.75
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	2.0
	+Spew Time:	60
	+Bitmap:	Contrail01
$Subsystem:                     communication,  10, 0
$Subsystem:                     navigation,             10, 0
$Subsystem:                     weapons,                        20, 0
$Subsystem:                     sensors,                        10, 0
$Subsystem:                     engines,                        35, 0



$Name:				@GTF Apollo
$Short name:		TFight4
$Species:			Terran
+Type:				XSTR("Space Superiority", -1)
+Maneuverability:	XSTR("Fair", -1)
+Armor:				XSTR("Medium", -1)
+Manufacturer:		XSTR("Han-Ronald Corp.", -1)
+Description:		XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The Apollo is an ancient fighter design, vastly obsolete.  As such it is usually only flown by less private individuals or by smaller pirate groups.", -1)
$end_multi_text
+Length:          21 m
+Gun Mounts:      4
+Missile Banks:   2

$POF file:			fighter04.pof
$Detail distance:	(0, 70, 300, 1000)
$Show damage:		YES
$Density:			1
$Damp:				0.2
$Rotdamp:			0.35
$Max Velocity:		0.0, 0.0, 60.0			;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:		3.2, 3.2, 6.0
$Rear Velocity:		0.0
$Forward accel:		3.0		
$Forward decel:		1.5
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	25.0
$Expl outer rad:	55.0
$Expl damage:		15.0
$Expl blast:		900.0
$Expl Propagates:	NO							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	0.0						;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:	( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "UD-8 Kayser")
$Allowed Dogfight PBanks:	( "Subach HL-D" "Prometheus D" )
$Default PBanks:	( "Subach HL-7" "Prometheus S" )
$Allowed SBanks:	( "Rockeye" "Tempest" "Harpoon" )
$Allowed Dogfight SBanks:	("Rockeye" "Rockeye" )
$Default SBanks:	( "Rockeye" "Rockeye" )
$SBank Capacity:	( 40, 40 )
$Shields:			350
$Shield Color:		100  100  255
$Power Output:		2.0
$Max Oclk Speed:	82.0
$Max Weapon Eng:	100.0
$Hitpoints:			240
$Flags:				( "player_ship" "default_player_ship" "fighter" "in tech database" )
$AI Class:			Captain
$Afterburner:		YES
	+Aburn Max Vel:	0.0, 0.0, 140.0
	+Aburn For accel:	0.7
	+Aburn Fuel:		300.0
	+Aburn Burn Rate:	50.0
	+Aburn Rec Rate:	25.0
$Countermeasures:	25
$Scan time:			2000
$EngineSnd:       126			;; Engine sound of ship
$Closeup_pos:		0.0, 1.0, -31
$Closeup_zoom:		0.5
$Shield_icon:		shield-f04
$Ship_icon:			iconfighter04
$Ship_anim:			ssfighter04
$Ship_overhead:	loadfighter04
$Score:             10
$Trail:
	+Offset:		-7.75 -2.8 0.75
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	60
	+Bitmap:	Contrail01
STrail:
	+Offset:		7.75 -2.8 0.75
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	60
	+Bitmap:	Contrail01
$Subsystem:			communications,	10,0.0
$Subsystem:			engine,				35,0.0
$Subsystem:			navigation,			10,0.0
$Subsystem:			sensors,				10,0.0
$Subsystem:			weapons,				20,0.0



$Name:				GTF Valkyrie
$Short name:		TFight5
$Species:			Terran
+Type:				XSTR("Interceptor", -1)
+Maneuverability:	XSTR("Good", -1)
+Armor:				XSTR("Light", -1)
+Manufacturer:		XSTR("Han-Ronald Corp.", -1)
+Description:		XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The Valkyrie Interceptor Fighter was designed over a century ago, as a means of preventing Vasudan bombers in their murderous attacks on Terran civilian convoys. It was extremely successful but has long since been superceded by other, more modern craft.", -1)
$end_multi_text
+Length:          16 m
+Gun Mounts:      4
+Missile Banks:   1

$POF file:			fighter05.pof
$Detail distance:	(0, 130, 300, 1000)
$Show damage:		YES
$Density:			1
$Damp:				0.3
$Rotdamp:			0.27
$Max Velocity:		0.0, 0.0, 85.0			;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:		3.5, 3.5, 3.5
$Rear Velocity:		0.0
$Forward accel:		1.0		
$Forward decel:		0.5
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	25.0
$Expl outer rad:	55.0
$Expl damage:		10.0
$Expl blast:		400.0
$Expl Propagates:	NO							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	0.0						;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:	( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Kayser")
$Allowed Dogfight PBanks:	("Subach HL-D" "Prometheus D")
$Default PBanks:	( "Subach HL-7" "Prometheus S" )
$Allowed SBanks:	( "Rockeye" "Tempest" "Hornet" "Tornado" "Hornet#Weak" "Harpoon" "Harpoon#Weak" "EMP Adv.")
$Default SBanks:	( "Rockeye" )
$SBank Capacity:	( 60 )
$Shields:			200
$Shield Color:		100 100 255
$Power Output:		2.0
$Max Oclk Speed:	100.0
$Max Weapon Eng:	100.0
$Hitpoints:			200
$Flags:				( "player_ship" "default_player_ship" "fighter" "in tech database multi")
$AI Class:			Captain
$Afterburner:		YES
	+Aburn Max Vel:	0.0, 0.0, 165.0
	+Aburn For accel:	0.7
	+Aburn Fuel:		400.0
	+Aburn Burn Rate:	40.0
	+Aburn Rec Rate:	25.0
$Countermeasures:	20
$Scan time:			2000
$EngineSnd:       128			;; Engine sound of ship
$Closeup_pos:		0.0, 0.0, -24
$Closeup_zoom:		0.5
$Shield_icon:		shield-f05
$Ship_icon:			iconfighter05
$Ship_anim:			ssfighter05
$Ship_overhead:	loadfighter05
$Score:             25
$Trail:
	+Offset:		-7.75 -2.8 0.75
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	60
	+Bitmap:	Contrail01
STrail:
	+Offset:		7.75 -2.8 0.75
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	60
	+Bitmap:	Contrail01
$Subsystem:			communication,		10,0.0
$Subsystem:			engine,				35,0.0
$Subsystem:			navigation,			10,0.0
$Subsystem:			sensors,				10,0.0
$Subsystem:			weapons,				20,0.0



$Name:                          GTF Hercules
$Short name:					TFight6
$Species:                       Terran
+Type:                          XSTR("Heavy Assault", -1)
+Maneuverability:				XSTR("Poor", -1)
+Armor:                         XSTR("Heavy", -1)
+Manufacturer:					XSTR("Han-Ronald Corp", -1)
+Description:					XSTR( " ", -1)
$end_multi_text
+Tech Description:
XSTR("After the foundation of the GTR, most military craft designs were acquired, under the Weapons Anti-Proliferation Act, by the Fleet. However, the Hercules Mk1 was already long out of production and it was unwanted by the Ministry of War. As such, the GTR does not field Hercules Mk.1s.", -1)
$end_multi_text
+Length:						20 m
+Gun Mounts:					6
+Missile Banks:					2

$POF file:                      fighter06.pof
$Detail distance:				(0, 80, 300, 900)
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.35
$Max Velocity:					0.0, 0.0, 50.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					4.0, 4.5, 4.0
$Rear Velocity:					0.0
$Forward accel:					3.0
$Forward decel:					1.5
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:				( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim")
$Allowed Dogfight PBanks:			( "MorningStar D" "Prometheus D" "Lamprey" "Circe" )
$Default PBanks:				( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:				( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "Infyrno" )
$Allowed Dogfight SBanks:				( "Rockeye D"  "Tornado D" "Infyrno D" "Piranha" )
$Default SBanks:				( "Harpoon" "Hornet" )
$SBank Capacity:				( 60, 60 )
$Shields:                       600
$Shield Color:			100 100 255
$Power Output:					3.0
$Max Oclk Speed:				64.0
$Max Weapon Eng:				150.0
$Hitpoints:                     250
$Flags:                         ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class:                      Captain
$Afterburner:					YES
	+Aburn Max Vel: 0.0, 0.0, 120.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       60.0
	+Aburn Rec Rate:        25.0
$Countermeasures:				25
$Scan time:                     2000
$EngineSnd:						126                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -30
$Closeup_zoom:					0.5
$Shield_icon:					shield-f06
$Ship_icon:                     iconfighter06
$Ship_anim:                     ssfighter06
$Ship_overhead:					loadfighter06
$Score:							10
$Trail:
	+Offset:				6.59 -4.8 -3.33
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				60
	+Bitmap:				Contrail01
$Trail:
	+Offset:				-6.59 -4.8 -3.33
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				60
	+Bitmap:				Contrail01
$Trail:
	+Offset:				0 -7.2 -3.2
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				60
	+Bitmap:				Contrail01
$Subsystem:					sensors,                                10,0.0
$Subsystem:					communications, 10,0.0
$Subsystem:					weapons,                                10,0.0
$Subsystem:					navigation,                     10,0.0
$Subsystem:					engine,                         35,0.0


$Name:                          GTF Hercules Mark II
$Short name:					TFight22
$Species:                       Terran
+Type:                          XSTR("Heavy Assault", -1)
+Maneuverability:				XSTR("Average", -1)
+Armor:                         XSTR("Heavy", -1)
+Manufacturer:					XSTR("Ministry of War", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTF Hercules Mark II is an old design, but a cheap and popular one, with hefty firepower and armour fitted to a fairly small vessel.", -1)
$end_multi_text
+Length:          17 m
+Gun Mounts:      4
+Missile Banks:   2

$POF file:                      fighter2t-02.pof
$Detail distance:				(0, 80, 300, 900)
$Show damage:					YES
$Density:                       1
$Damp:                          0.25
$Rotdamp:                       0.4
$Max Velocity:					0.0, 0.0, 55.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					3.8, 4.2, 3.8
$Rear Velocity:					0.0
$Forward accel:					3.6
$Forward decel:					1.3
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO			;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0			;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:				( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim" )
$Allowed Dogfight PBanks:				( "MorningStar D" "Prometheus D" "Lamprey" "Circe" )
$Default PBanks:				( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:				( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Infyrno" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" )
$Allowed Dogfight SBanks:			( "Harpoon D" "Infyrno D" "Tornado D" "Piranha" )
$Default SBanks:				( "Harpoon" "Hornet" )
$SBank Capacity:				( 80, 100 )
$Shields:						610
$Shield Color:				100 100 255
$Power Output:					3.0
$Max Oclk Speed:				65.0
$Max Weapon Eng:				150.0
$Hitpoints:                     275
$Flags:                         ( "player_ship" "default_player_ship" "fighter")
$AI Class:                      Captain
$Afterburner:					YES
	+Aburn Max Vel:				0.0, 0.0, 120.0
	+Aburn For accel:			0.75
	+Aburn Fuel:				400.0
	+Aburn Burn Rate:			55.0
	+Aburn Rec Rate:			19.0
$Countermeasures:				25
$Scan time:                     2000
$EngineSnd:						126                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -30
$Closeup_zoom:					0.5
$Shield_icon:					shieldft-02
$Ship_icon:                     iconfighter2t-02
$Ship_anim:                     ssfighter2t-02
$Ship_overhead:					loadfighter2t-02
$Score:							12
$Trail:
	+Offset:		0 -6.91 -6.07
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     sensors,                                10,0.0
$Subsystem:                     communications, 10,0.0
$Subsystem:                     weapons,                                10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine,                         35,0.0



$Name:                          GTF Ares
$Short name:					TFight6
$Species:                       Terran
+Type:                          XSTR("Strategic Assault", -1)
+Maneuverability:				XSTR("Poor", -1)
+Armor:                         XSTR("Ultra Heavy", -1)
+Manufacturer:					XSTR("Ministry of War", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Ministry of War NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.", -1)
$end_multi_text
+Length:						20 m
+Gun Mounts:					6
+Missile Banks:					2

$POF file:                      bonus2t-02.pof
$Detail distance:				(0, 80, 300, 900)
$ND: 					193 185 241
$ND: 					173 169 225
$ND: 					133 151 204
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.35
$Max Velocity:					0.0, 0.0, 50.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					4.5, 5.0, 4.0
$Rear Velocity:					0.0
$Forward accel:					2.4
$Forward decel:					1.3
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:				( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim")
$Allowed Dogfight PBanks:				( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim")
$Default PBanks:				( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:				( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "Infyrno" )
$Allowed Dogfight SBanks:				( "Rockeye D"  "Tempest" "Harpoon" "Trebuchet" "Hornet D" "Tornado"  "EMP Adv." "Infyrno" )
$Default SBanks:				( "Harpoon" "Hornet" )
$SBank Capacity:				( 90, 100 )
$Shields:                       650
$Shield Color:					100 100 255
$Power Output:					5.0
$Max Oclk Speed:				62.0
$Max Weapon Eng:				180.0
$Hitpoints:                     425
$Flags:                         ( "player_ship" "default_player_ship" "fighter")
$AI Class:                      Captain
$Afterburner:					YES
	+Aburn Max Vel: 0.0, 0.0, 120.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       62.0
	+Aburn Rec Rate:        35.0
$Countermeasures:				30
$Scan time:                     2000
$EngineSnd:						126                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -30
$Closeup_zoom:					0.5
$Shield_icon:					shieldft-02x
$Ship_icon:                     iconbonusherc
$Ship_anim:                     ssbonus2t-02
$Ship_overhead:					loadBonusherc
$Score:							15
$Trail:
	+Offset:		0 -5.8 -3.2
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		5.2 4 -10.78
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-5.2 4 -10.78
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-6.68 -0.1 -7
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		6.68 -0.1 -7
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:					sensors,                                10,0.0
$Subsystem:					communications, 10,0.0
$Subsystem:					weapons,                                10,0.0
$Subsystem:					navigation,                     10,0.0
$Subsystem:					engine,                         35,0.0



$Name:                          GTF Erinyes
$Short name:					TFight22
$Species:                       Terran
+Type:                          XSTR("Heavy Assault", -1)
+Maneuverability:				XSTR("Average", -1)
+Armor:                         XSTR("Heavy", -1)
+Manufacturer:					XSTR("Ministry of War", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("GTF Erinyes craft have always been a popular design of the Ministry of War. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTR fleet, and are available to any pilots with a flight time greater than 5000 hours.", -1)
$end_multi_text
+Length:          17 m
+Gun Mounts:      8
+Missile Banks:   2

$POF file:                      fighter2t-04.pof
$Detail distance:				(0, 180, 300, 1100)
$ND: 							144 234 237
$ND: 							60 231 239
$ND: 							78 151 156
$ND: 							30 179 189
$Show damage:					YES
$Density:                       1
$Damp:                          0.25
$Rotdamp:                       0.4
$Max Velocity:					0.0, 0.0, 65.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					3.8, 4.2, 3.8
$Rear Velocity:					0.0
$Forward accel:					3.6
$Forward decel:					1.3
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO			;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0			;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:				( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim" )
$Allowed Dogfight PBanks:			( "MorningStar D" "UD-D Kayser" "Circe" "Lamprey" "Maxim D" )
$Default PBanks:				( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:				( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Infyrno" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" )
$Allowed Dogfight SBanks:				( "Harpoon D" "Tornado D" )
$Default SBanks:				( "Harpoon" "Hornet" )
$SBank Capacity:				( 40, 50 )
$Shields:						500
$Shield Color:				100 100 255
$Power Output:					3.3
$Max Oclk Speed:				70.0
$Max Weapon Eng:				150.0
$Hitpoints:                     325
$Flags:                         ( "player_ship" "default_player_ship" "fighter")
$AI Class:                      Captain
$Afterburner:					YES
	+Aburn Max Vel:				0.0, 0.0, 130.0
	+Aburn For accel:			0.75
	+Aburn Fuel:				420.0
	+Aburn Burn Rate:			55.0
	+Aburn Rec Rate:			29.0
$Countermeasures:				25
$Scan time:                     2000
$EngineSnd:						126                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -30
$Closeup_zoom:					0.5
$Shield_icon:					shieldft-04
$Ship_icon:                     iconfighter2t-04
$Ship_anim:                     ssfighter2t-04
$Ship_overhead:					loadfighter2t-04
$Score:							12
$Trail:
	+Offset:				2.7 4.3 -9.45
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				120
	+Bitmap:				Contrail01
$Trail:
	+Offset:				 -2.7 4.3 -9.45
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				120
	+Bitmap:				Contrail01
$Trail:
	+Offset:				2.47 -4.32 -9.29
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				120
	+Bitmap:				Contrail01
$Trail:
	+Offset:				-2.47 -4.32 -9.29
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				120
	+Bitmap:				Contrail01
$Subsystem:                     sensors,                                10,0.0
$Subsystem:                     communications, 10,0.0
$Subsystem:                     weapons,                                10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine,                         35,0.0


$Name:                          GTF Loki
$Short name:                    TFight13
$Species:                       Terran
+Type:                          XSTR("Recon", -1)
+Maneuverability:               XSTR("Good", -1)
+Armor:                         XSTR("Light", -1)
+Manufacturer:                  XSTR("Ministry of War", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTF Loki is designated as a fighter, but it's more of a heavy reconnaissance craft. The Loki's micro-roughened hull and shielded exhaust chamber give it an extremely reduced profile to detection sensors. This makes it ideal for reconnaissance and infiltration missions that rely on stealth rather than firepower. Lacking the weaponry and armor to survive prolonged battles, the Loki can usually stay alive long enough for its high maneuverability and speed to discourage pursuers.", -1)
$end_multi_text
+Length:          20 m
+Gun Mounts:      4
+Missile Banks:   1

$POF file:                      fighter13.pof
$Detail distance:       (0, 180, 300, 1100)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.35
$Max Velocity:          0.0, 0.0, 75.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:         3.2, 3.2, 2.0
$Rear Velocity:         0.0
$Forward accel:         2.0
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        25.0
$Expl outer rad:        75.0
$Expl damage:           25.0
$Expl blast:            1000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Maxim")
$Allowed Dogfight PBanks:        ( "Subach HL-D" "Prometheus D" )
$Default PBanks:        ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:        ( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." )
$Allowed Dogfight SBanks:      ( "Tempest D" "Hornet D" )
$Default SBanks:        ( "Harpoon" )
$SBank Capacity:        ( 20 )
$Shields:                       400
$Shield Color:		100 100 255
$Power Output:          3.0
$Max Oclk Speed:        95.0
$Max Weapon Eng:        150.0
$Hitpoints:                     250
$Flags:                         ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 160.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       60.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       40
$Scan time:                     2000
$EngineSnd:       126                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -30
$Closeup_zoom:          0.5
$Shield_icon:           shield-f13
$Ship_icon:                     iconfighter13
$Ship_anim:                     ssfighter13
$Ship_overhead: loadfighter13
$Score:             7
$Trail:
	+Offset:		5 3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-5 3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		5 -3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-5 -3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     sensors,                                10,0.0
$Subsystem:                     communications, 10,0.0
$Subsystem:                     weapons,                                10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine,                         35,0.0


$Name:                          GTF Pegasus
$Short name:                    TFight21
$Species:                       Terran
+Type:                          XSTR("Stealth Recon", -1)
+Maneuverability:               XSTR("Excellent", -1)
+Armor:                         XSTR("Light", -1)
+Manufacturer:                  XSTR("Ministry of War", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The Pegasus is used almost exclusively for reconnaissance missions. It's the fastest, most maneuverable ship in the Terran arsenal. The craft's contours and hull materials were carefully designed to minimize its profile to detection sensors. It is woefully armored and packs only minimal weaponry, making it a death box in a firefight. Pegasus pilots are a special breed of daredevils who pride themselves on getting into and out of situations that would be the death of other pilots, all without firing a shot.", -1)
$end_multi_text
+Length:					19 m
+Gun Mounts:				2
+Missile Banks:				1

$POF file:                  fighter2t-01.pof
$Detail distance:			(0, 180, 300, 1100)
$ND: 							74 73 246
$ND: 							46 46 242
$ND: 							60 58 213
$Show damage:				YES
$Density:                   1
$Damp:                      0.2
$Rotdamp:                   0.35
$Max Velocity:				0.0, 0.0, 90.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:				2.5, 2.6, 2.0
$Rear Velocity:				0.0
$Forward accel:				2.0
$Forward decel:				1.5
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			25.0
$Expl outer rad:			75.0
$Expl damage:				25.0
$Expl blast:				1000.0
$Expl Propagates:			NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:			( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus R" "Prometheus S" )
$Allowed Dogfight PBanks:			( "Subach HL-D" "Prometheus D" )
$Default PBanks:			( "Subach HL-7" )
$Allowed SBanks:			( "Rockeye"  "Tempest" "TAG-A" "TAG-B" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." )
$Allowed Dogfight SBanks:			( "Rockeye D" "Tempest D" "Hornet D" )
$Default SBanks:			( "Harpoon" "Hornet" )
$SBank Capacity:			( 20, 10 )
$Shields:                   	330
$Shield Color:			100 100 255
$Power Output:				3.0
$Max Oclk Speed:			110.0
$Max Weapon Eng:			150.0
$Hitpoints:                 	220
$Flags:                     ( "player_ship" "default_player_ship" "fighter")
$AI Class:                  Captain
$Afterburner:				YES
	+Aburn Max Vel:			0.0, 0.0, 160.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       60.0
	+Aburn Rec Rate:        25.0
$Countermeasures:			40
$Scan time:                 2000
$EngineSnd:					126                   ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -30
$Closeup_zoom:				0.5
$Shield_icon:				shieldft-01
$Ship_icon:                 iconfighter2t-01
$Ship_anim:                 ssfighter2t-01
$Ship_overhead:				loadfighter2t-01
$Score:						10
$Stealth:
$Trail:
	+Offset:				9.56 -2.22 -1.31
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				120
	+Bitmap:				Contrail01
$Trail:
	+Offset:				-9.56 -2.22 -1.31
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				120
	+Bitmap:				Contrail01
$Subsystem:                 sensors,                                10,0.0
$Subsystem:                 communications, 10,0.0
$Subsystem:                 weapons,                                10,0.0
$Subsystem:                 navigation,                     10,0.0
$Subsystem:                 engine,                         35,0.0


$Name:                          GTF Perseus
$Short name:                    TFight2t-03
$Species:                       Terran
+Type:                          XSTR("Interceptor", -1)
+Maneuverability:               XSTR("High", -1)
+Armor:                         XSTR("Average", -1)
+Manufacturer:                  XSTR("Ministry of War", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTF Perseus is the newest fighter in the GTR's arsenal. It originally replaced the obsolete Valkyrie as the Republic's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.", -1)
$end_multi_text
+Length:						17 m
+Gun Mounts:					2
+Missile Banks:					2

$POF file:                      fighter2t-03.pof
$Detail distance:				(0, 180, 300, 1100)
$Show damage:					YES
$Density:                       1
$Damp:                          0.15
$Rotdamp:                       0.35
$Max Velocity:					0.0, 0.0, 80.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					3.3, 3.3, 3.3
$Rear Velocity:					0.0
$Forward accel:					2.0
$Forward decel:					1.5
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO                       ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0                      ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:				( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" )
$Allowed Dogfight PBanks:			( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" )
$Default PBanks:				( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:				( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" )
$Allowed Dogfight SBanks:			( "Tempest D" "Harpoon D"  "Tornado D" )
$Default SBanks:				( "Harpoon" "Hornet" )
$SBank Capacity:				( 40, 40 )
$Shields:                       	350
$Shield Color:				100 100 255
$Power Output:					2.0
$Max Oclk Speed:				100.0
$Max Weapon Eng:				150.0
$Hitpoints:                     	265
$Flags:                         ( "player_ship" "default_player_ship" "fighter")
$AI Class:                      Captain
$Afterburner:					YES
	+Aburn Max Vel:			0.0, 0.0, 140.0
	+Aburn For accel:       0.8
	+Aburn Fuel:            330.0
	+Aburn Burn Rate:       60.0
	+Aburn Rec Rate:        25.0
$Countermeasures:			40
$Scan time:                 2000
$EngineSnd:					126                   ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -30
$Closeup_zoom:				0.5
$Shield_icon:				shieldft-03
$Ship_icon:                 iconfighter2t-03
$Ship_anim:                 ssfighter2t-03
$Ship_overhead:				loadfighter2t-03
$Score:						14
$Trail:
	+Offset:		6.51 -1.76 -3.37
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		-6.51 -1.76 -3.37
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		0 -4.30 -5.08
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Subsystem:                     sensors,                        10,0.0
$Subsystem:                     communications,					10,0.0
$Subsystem:                     weapons,                        10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine,                         35,0.0


$Name:                          GTF Myrmidon
$Short name:                    TFight2t-05
$Species:                       Terran
+Type:                          XSTR("Advanced Space Superiority", -1)
+Maneuverability:               XSTR("Average", -1)
+Armor:                         XSTR("Average", -1)
+Manufacturer:                  XSTR("Ministry of War", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The Myrmidon has received high marks for speed, maneuverability, armor, and loadout. Myrmidon squadrons can fulfill a range of combat roles, from light assault to heavy reconnaissance.", -1)
$end_multi_text
+Length:						16 m
+Gun Mounts:					6
+Missile Banks:					2
$POF file:                      fighter2t-05.pof
$Detail distance:				(0, 180, 300, 1100)
$ND: 							253 253 168
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.35
$Max Velocity:					0.0, 0.0, 75.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					4.0, 3.7, 5
$Rear Velocity:					0.0
$Forward accel:					2.4
$Forward decel:					2.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO                       ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0                      ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:				( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" )
$Allowed Dogfight PBanks:				(  "Lamprey" "Prometheus D" "MorningStar D" "Circe" )
$Default PBanks:				( "Prometheus R" "Subach HL-7" )
$Allowed SBanks:				( "Rockeye" "Hornet" "Tornado" "Tempest" "Trebuchet" "Stiletto II" "Hornet#Weak" "EMP Adv." "Infyrno" "Helios" )
$Allowed Dogfight SBanks:				( "Rockeye D" "Hornet D" "Harpoon D" )
$Default SBanks:				( "Rockeye" "Tornado" "Tempest" )
$SBank Capacity:				( 20, 20, 40 )
$Shields:                       390
$Shield Color:					100 100 255
$Power Output:					2.4
$Max Oclk Speed:				95.0
$Max Weapon Eng:				150.0
$Hitpoints:                     290
$Flags:                         ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class:                      Captain
$Afterburner:					YES
	+Aburn Max Vel:				0.0, 0.0, 135.0
	+Aburn For accel:		    0.8
	+Aburn Fuel:				320.0
	+Aburn Burn Rate:		    60.0
	+Aburn Rec Rate:	        25.0
$Countermeasures:				36
$Scan time:						2000
$EngineSnd:						126                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -30
$Closeup_zoom:					0.5
$Shield_icon:					shieldft-05
$Ship_icon:				        iconfighter2t-05
$Ship_anim:				        ssfighter2t-05
$Ship_overhead:					loadfighter2t-05
$Score:							10
$Trail:
	+Offset:					0 -4.29 -.75
	+Start Width:				0.25
	+End Width:					0.05
	+Start Alpha:				1.0
	+End Alpha:					0.0
	+Max Life:					1.0
	+Spew Time:					120
	+Bitmap:					Contrail01
$Trail:
	+Offset:					8.11 -.81 -.47
	+Start Width:				0.25
	+End Width:					0.05
	+Start Alpha:				1.0
	+End Alpha:					0.0
	+Max Life:					1.0
	+Spew Time:					120
	+Bitmap:					Contrail01
$Trail:
	+Offset:					-8.11 -.81 -.47
	+Start Width:				0.25
	+End Width:					0.05
	+Start Alpha:				1.0
	+End Alpha:					0.0
	+Max Life:					1.0
	+Spew Time:					120
	+Bitmap:					Contrail01
$Subsystem:                     sensors,                        10,0.0
$Subsystem:                     communications,					10,0.0
$Subsystem:                     weapons,                        10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine,                         35,0.0




$Name:                          GTB Artemis
$Short name:					Bomber2T-03
$Species:                       Terran
+Type:                          XSTR("Medium Bomber", -1)
+Maneuverability:				XSTR("Poor", -1)
+Armor:                         XSTR("Medium", -1)
+Manufacturer:					XSTR("Ministry of War", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTB Artemis is the most agile bomber in the GTR fleet, which makes it ideal for quick-hitting missions against warships and other slow targets. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving.", -1)
$end_multi_text
+Length:          36 m
+Gun Mounts:      2
+Missile Banks:   3

$POF file:                      Bomber2T-03.pof
$Detail distance:       (0, 100, 300, 1300)
$Show damage:           YES
$Density:                       1
$Damp:                          0.35
$Rotdamp:                       0.55
$Max Velocity:          0.0, 0.0, 65.0
$Rotation time:         5.0, 4.5, 5.0
$Rear Velocity:         0.0
$Forward accel:         4.0
$Forward decel:         2.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        100.0
$Expl damage:           25.0
$Expl blast:            2000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim")
$Allowed Dogfight PBanks:        ( "Subach HL-D" "Prometheus D" "Circe" "MorningStar D" "Lamprey" )
$Default PBanks:        ( "Subach HL-7" )
$Allowed SBanks:        ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops"  "cyclops#short"  "Hornet#Weak" "EMP Adv." "Infyrno" )
$Allowed Dogfight SBanks:        ( "Rockeye D" "Hornet D" "Tornado" "Piranha" "Infyrno D" )
$Default SBanks:        ( "Hornet" "Cyclops#short" "Cyclops#short" )
$SBank Capacity:        ( 40, 60, 60 )
$Shields:                       700
$Shield Color:		100 100 255
$Power Output:          4.0
$Max Oclk Speed:        65.0
$Max Weapon Eng:        100.0
$Hitpoints:             275
$Flags:                         ( "player_ship" "default_player_ship" "bomber")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 110.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       50.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       35
$Scan time:                     2000
$EngineSnd:       127                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -45
$Closeup_zoom:          0.5
$Shield_icon:           shieldbt-03
$Ship_icon:                     iconbomber2t-03
$Ship_anim:                     ssbomber2t-03
$Ship_overhead:		loadBomber2t-03
$Score:             10
$Trail:
	+Offset:		6.6 -6.25 -5.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-6.6 -6.25 -5.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     communications, 10,     0.0
$Subsystem:                     navigation,                     10,     0.0
$Subsystem:                     weapons,                                20,     0.0
$Subsystem:                     sensors,                                10,     0.0
$Subsystem:                     engine,                 15,     0.0


$Name:                          GTB Artemis D.H.
$Short name:					Bomber2T-03
$Species:                       Terran
+Type:                          XSTR("Medium Bomber", -1)
+Maneuverability:				XSTR("Average", -1)
+Armor:                         XSTR("Medium", -1)
+Manufacturer:					XSTR("GTRI", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTB Artemis D.H. is an experimental variant of the standard Artemis class. The D.H. variant is faster and more maneuverable than the standard Artemis bomber, at no cost to armor or armament. Artemis D.H. bombers are being deployed in only select squadrons in different theatres of the war.", -1)
$end_multi_text
+Length:          36 m
+Gun Mounts:      2
+Missile Banks:   3

$POF file:                      Bonus2t-01.pof
$Detail distance:       (0, 100, 300, 1300)
$ND: 					254 126 126
$ND: 					233 68 68
$ND: 					192 32 32
$Show damage:           YES
$Density:                       1
$Damp:                          0.35
$Rotdamp:                       0.55
$Max Velocity:          0.0, 0.0, 65.0
$Rotation time:         5.0, 4.5, 5.0
$Rear Velocity:         0.0
$Forward accel:         4.0
$Forward decel:         2.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        100.0
$Expl damage:           25.0
$Expl blast:            2000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim")
$Allowed Dogfight PBanks:        ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim")
$Default PBanks:        ( "Subach HL-7" )
$Allowed SBanks:        ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops"  "Cyclops#short"  "Hornet#Weak" "EMP Adv." "Infyrno" )
$Allowed Dogfight SBanks:        ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops"  "Cyclops#short"  "Hornet#Weak" "EMP Adv." "Infyrno" )
$Default SBanks:        ( "Hornet" "Cyclops#short" "Cyclops#short" )
$SBank Capacity:        ( 40, 60, 60 )
$Shields:                       700
$Shield Color:		100 100 255
$Power Output:          4.0
$Max Oclk Speed:        65.0
$Max Weapon Eng:        100.0
$Hitpoints:                     275
$Flags:                         ( "player_ship" "default_player_ship" "bomber")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 110.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       50.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       35
$Scan time:                     2000
$EngineSnd:       127                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -45
$Closeup_zoom:          0.5
$Shield_icon:           shieldbt-03
$Ship_icon:                     iconbonusarty
$Ship_anim:                     ssbonus2t-01
$Ship_overhead:		loadBonusartemis
$Score:             10
$Trail:
	+Offset:		6.6 -6.25 -5.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-6.6 -6.25 -5.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     communications, 10,     0.0
$Subsystem:                     navigation,                     10,     0.0
$Subsystem:                     weapons,                                20,     0.0
$Subsystem:                     sensors,                                10,     0.0
$Subsystem:                     engine,                 15,     0.0



$Name:				GTB Athena
$Short name:		TBomb1
$Species:			Terran
+Type:				XSTR("Light Bomber", -1)
+Maneuverability:	XSTR("Average", -1)
+Armor:				XSTR("Medium", -1)
+Manufacturer:		XSTR("Dynamic Metamer", -1)
+Description:		XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The smallest Terran bomber ever designed, the Athena was oftentimes mistaken for a fighter.  Commonly used by terrorists and pirates, the Athena can carry most missiles.  Its strong shielding and hull make it the favored "Lightning Bomber" of the Liberation Movement.", -1)
$end_multi_text
+Length:          20 m
+Gun Mounts:      4
+Missile Banks:   2

$POF file:			bomber01.pof
$Detail distance:	(0, 180, 300, 1100)
$Show damage:		YES
$Density:			1
$Damp:				0.2
$Rotdamp:			0.55
$Max Velocity:		0.0, 0.0, 60.0
$Rotation time:		4.5, 4.5, 5.0
$Rear Velocity:		0.0
$Forward accel:		4.0		
$Forward decel:		2.0
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	50.0
$Expl outer rad:	75.0
$Expl damage:		25.0
$Expl blast:		1500.0
$Expl Propagates:	NO							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	0.0						;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:	( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus R")
$Allowed Dogfight PBanks:	("Subach HL-D" "Prometheus D")
$Default PBanks:	( "Subach HL-7" "Morning Star" )
$Allowed SBanks:	( "EMP Adv." "Tempest" "Trebuchet" "Infyrno" "Piranha" "Stiletto II" "Hornet" "Hornet#Weak" "Harpoon")
$Allowed Dogfight SBanks:	( "Trebuchet D" "Hornet D" "Harpoon D" )
$Default SBanks:	( "Trebuchet" "Stiletto II" )
$SBank Capacity:	( 80, 80 )
$Shields:			500
$Shield Color:		100 100 255
$Power Output:		3.0
$Max Oclk Speed:	75.0
$Max Weapon Eng:	100.0
$Hitpoints:			250
$Flags:				( "player_ship" "default_player_ship" "bomber" "in tech database multi")
$AI Class:			Captain
$Afterburner:		YES
	+Aburn Max Vel:	0.0, 0.0, 120.0
	+Aburn For accel:	0.7
	+Aburn Fuel:		400.0
	+Aburn Burn Rate:	50.0
	+Aburn Rec Rate:	25.0
$Countermeasures:	30
$Scan time:			2000
$EngineSnd:       127			;; Engine sound of ship
$Closeup_pos:		0.0, 0.0, -33
$Closeup_zoom:		0.5
$Shield_icon:		shield-b01
$Ship_icon:			iconbomber01
$Ship_anim:			ssbomber01
$Ship_overhead:	loadbomber01
$Score:             15
$Trail:
	+Offset:		-7.75 -2.8 0.75
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	60
	+Bitmap:	Contrail01
$Trail:
	+Offset:		7.75 -2.8 0.75
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	60
	+Bitmap:	Contrail01

$Subsystem:			communications,	10,	0.0
$Subsystem:			navigation,			10,	0.0
$Subsystem:			weapons,				20,	0.0
$Subsystem:			sensors,				10,	0.0
$Subsystem:			engine 2,			15,	0.0
$Subsystem:			engine 1,			15,	0.0







$Name:					GTB Medusa
$Short name:            TBomb4
$Species:				Terran
+Type:					XSTR("Heavy Bomber", -1)
+Maneuverability:       XSTR("Poor", -1)
+Armor:					XSTR("Heavy", -1)
+Manufacturer:          XSTR("Han-Ronald Corp.", -1)
+Description:			XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTB Medusa is a bomber not normally found in the GTR Fleet, its copyright having remained with Han-Ronald Corporations after the Weapons Anti-Proliferation Act became law. Its large bomb capacity enables it to take out cruiser-class warships, while its strong shielding ensures it can get close enough to deliver the punch. This has made it popular with the Liberation Movement and steps are being taken to limit its production within GTR space.", -1)
$end_multi_text
+Length:          36 m
+Gun Mounts:      2
+Missile Banks:   3

$POF file:                      bomber04.pof
$Detail distance:       (0, 180, 300, 1300)
$Show damage:           YES
$Density:                       1
$Damp:                          0.35
$Rotdamp:                       0.55
$Max Velocity:          0.0, 0.0, 50.0
$Rotation time:         5.0, 4.5, 5.0
$Rear Velocity:         0.0
$Forward accel:         4.0
$Forward decel:         2.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        100.0
$Expl damage:           25.0
$Expl blast:            2000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim")
$Allowed Dogfight PBanks:        ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim")
$Default PBanks:        ( "Prometheus R" )
$Allowed SBanks:        ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops" "Cyclops#short" "Hornet#Weak" "EMP Adv." "Infyrno" "Rebel Bomb" )
$Allowed Dogfight SBanks:        ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops" "Cyclops#short" "Hornet#Weak" "EMP Adv." "Infyrno" "Rebel Bomb" )
$Default SBanks:        ( "Hornet" "Cyclops#short" "Cyclops#short" )
$SBank Capacity:        ( 40, 80, 80 )
$Shields:                       700
$Shield Color:		100 100 255
$Power Output:          4.0
$Max Oclk Speed:        65.0
$Max Weapon Eng:        100.0
$Hitpoints:                     350
$Flags:                         ( "player_ship" "default_player_ship" "bomber" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 100.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       50.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       35
$Scan time:                     2000
$EngineSnd:       127                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -51
$Closeup_zoom:          0.5
$Shield_icon:           shield-b04
$Ship_icon:                     iconbomber04
$Ship_anim:                     ssbomber04
$Ship_overhead: loadbomber04
$Score:             10
$Trail:
	+Offset:		11 -3.4 -2.93
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-11 -3.4 -2.93
	+Start Width:	0.25
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	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     turret01a,5,1.0
   $Default PBanks:        ( "Prometheus R" )
$Subsystem:                     communications, 10,     0.0
$Subsystem:                     navigation,                     10,     0.0
$Subsystem:                     weapons,                                20,     0.0
$Subsystem:                     sensors,                                10,     0.0
$Subsystem:                     engine,                         35,     0.0


$Name:					GTB Ursa
$Short name:            TBomb5
$Species:				Terran
+Type:					XSTR("Assault Bomber", -1)
+Maneuverability:       XSTR("Very Poor", -1)
+Armor:					XSTR("Very Heavy", -1)
+Manufacturer:          XSTR("Han-Ronald Corp.", -1)
+Description:			XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The Ursa was the first Terran bomber designed specifically to destroy capital ships, and, a century later, it is still a staple of the GTR Fleet. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a hyper-dense hull designed by the Ministry of War. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.", -1)
$end_multi_text
+Length:          41 m
+Gun Mounts:      5
+Missile Banks:   3

$POF file:                      bomber05.pof
$Detail distance:       (0, 150, 550, 1300)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.55
$Max Velocity:          0.0, 0.0, 45.0
$Rotation time:         5.5, 6.0, 6.0
$Rear Velocity:         0.0
$Forward accel:         4.0
$Forward decel:         2.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        75.0
$Expl outer rad:        150.0
$Expl damage:           30.0
$Expl blast:            2000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim")
$Allowed Dogfight PBanks:        ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim")
$Default PBanks:        ( "Prometheus R" "Prometheus R" )
$Allowed SBanks:        ( "Rockeye"  "Tempest" "Harpoon" "Hornet" "Tornado" "Trebuchet" "Piranha" "Stiletto II" "Cyclops" "Cyclops#short" "Helios" "EMP Adv." "Infyrno" )
$Allowed Dogfight SBanks:        ( "Rockeye"  "Tempest" "Harpoon" "Hornet" "Tornado" "Trebuchet" "Piranha" "Stiletto II" "Cyclops" "Cyclops#short" "Helios" "EMP Adv." "Infyrno" )
$Default SBanks:        ( "Hornet" "Piranha" "Cyclops#short" )
$SBank Capacity:        ( 80, 80, 80 )
$Shields:                       850
$Shield Color:		100 100 255
$Power Output:          4.5
$Max Oclk Speed:        60.0
$Max Weapon Eng:        150.0
$Hitpoints:                     550
$Flags:                         ( "player_ship" "default_player_ship" "bomber" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 90.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       80.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       40
$Scan time:                     2000
$EngineSnd:       127                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -69
$Closeup_zoom:          0.5
$Shield_icon:           shield-b05
$Ship_icon:                     iconbomber05
$Ship_anim:                     ssbomber05
$Ship_overhead: loadbomber05
$Score:             10
$Trail:
	+Offset:		1.69 4.5 -11.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-1.69 4.5 -11.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		13.93 0 1.97
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     communications, 10,     0.0
$Subsystem:                     navigation,                     10,     0.0
$Subsystem:                     weapons,                                20,     0.0
$Subsystem:                     sensors,                                10,     0.0
$Subsystem:                     engine,                         35,     0.0
$Subsystem:                     b05-turreta,1,1.0
	$Default PBanks:        ( "UD-8 Kayser" )


$Name:                  GTB Zeus
$Short name:            TBomb9
$Species:               Terran
+Type:                  XSTR("Strike Bomber", -1)
+Maneuverability:       XSTR("Average", -1)
+Armor:                 XSTR("Medium", -1)
+Manufacturer:          XSTR("Ministry of War", -1)
+Description:			XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTB Zeus is the fastest of all currently active GTR bombers. Though slightly slower than the (theoretically) out of production Athena, the Zeus's heavier armor and armament give it a much better battlezone survivability rate.", -1)
$end_multi_text
+Length:          20 m
+Gun Mounts:      4
+Missile Banks:   3

$POF file:                      bomber09.pof
$Detail distance:       (0, 180, 300, 1100)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.55
$Max Velocity:          0.0, 0.0, 55.0
$Rotation time:         4.0, 4.5, 3.0
$Rear Velocity:         0.0
$Forward accel:         1.0
$Forward decel:         0.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        75.0
$Expl damage:           25.0
$Expl blast:            1500.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Akheton SDG" "Morning Star" "Lamprey" "Prometheus S" "Prometheus R" "Circe" "Maxim")
$Allowed Dogfight PBanks:        ( "Subach HL-7" "Akheton SDG" "Morning Star" "Lamprey" "Prometheus S" "Prometheus R" "Circe" "Maxim")
$Default PBanks:        ( "Prometheus R" "Prometheus R" )
$Allowed SBanks:        (  "Tempest" "Trebuchet" "Piranha" "Stiletto II" "Hornet#Weak" "Harpoon" "EMP Adv." "Infyrno" "Cyclops" "Cyclops#short")
$Allowed Dogfight SBanks:        (  "Tempest" "Trebuchet" "Piranha" "Stiletto II" "Hornet#Weak" "Harpoon" "EMP Adv." "Infyrno" "Cyclops" "Cyclops#short")
$Default SBanks:        ( "Trebuchet" "Stiletto II" "Piranha")
$SBank Capacity:        ( 40, 40, 40 )
$Shields:                       450
$Shield Color:		100 100 255
$Power Output:          3.0
$Max Oclk Speed:        75.0
$Max Weapon Eng:        100.0
$Hitpoints:                     200
$Flags:                         ( "player_ship" "default_player_ship" "bomber" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 110.0
	+Aburn For accel:       0.7
	+Aburn Fuel:    500.0
	+Aburn Burn Rate:       50.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       30
$Scan time:                     2000
$EngineSnd:       127                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -33
$Closeup_zoom:          0.6
$Shield_icon:           shield-b09
$Ship_icon:                     iconbomber09
$Ship_anim:                     ssbomber09
$Ship_overhead: loadbomber09
$Score:             10
$Trail:
	+Offset:		4.4 7.5 -13.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-4.4 7.5 -13.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		5.87 7 -13.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-5.87 7 -13.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     communications, 10,     0.0
$Subsystem:                     navigation,                     10,     0.0
$Subsystem:                     weapons,                                20,     0.0
$Subsystem:                     sensors,                                10,     0.0
$Subsystem:                     engine,                 15,     0.0


$Name:                          GTB Boanerges
$Short name:					TBomb21
$Species:                       Terran
+Type:                          XSTR("Heavy Bomber", -1)
+Maneuverability:				XSTR("Very Poor", -1)
+Armor:                         XSTR("Very Heavy", -1)
+Manufacturer:					XSTR("Ministry of War", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTB Boanerges has been assigned to most bomber squadrons in the Fleet. By maximizing shielding and payload (while offering enough maneuverability to make it a viable tactical unit), the Boanerges promises to remain in service for decades to come. The Boanerges handles better than any other bomber and has enough firepower to make it a formidable anti-capship weapon.", -1)
$end_multi_text
+Length:          34 m
+Gun Mounts:      1
+Missile Banks:   3

$POF file:                      bomber2t-01.pof
$Detail distance:       (0, 180, 350, 1300)
$Show damage:           YES
$Density:                       1
$Damp:                          0.35
$Rotdamp:                       0.55
$Max Velocity:          0.0, 0.0, 55.0
$Rotation time:         5.5, 6.0, 6.0
$Rear Velocity:         0.0
$Forward accel:         4.0
$Forward decel:         2.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        100.0
$Expl damage:           25.0
$Expl blast:            2000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim" "UD-8 Kayser" )
$Allowed Dogfight PBanks:        ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim" "UD-8 Kayser" )
$Default PBanks:        ( "Prometheus R" )
$Allowed SBanks:        ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops" "Cyclops#short" "Hornet#Weak" "EMP Adv." "Infyrno" "Helios" )
$Allowed Dogfight SBanks:        ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops" "Cyclops#short" "Hornet#Weak" "EMP Adv." "Infyrno" "Helios" )
$Default SBanks:        ( "Hornet" "Cyclops#short" "Cyclops#short" )
$SBank Capacity:        ( 40, 100, 100 )
$Shields:                       850
$Shield Color:		100 100 255
$Power Output:          4.0
$Max Oclk Speed:        65.0
$Max Weapon Eng:        100.0
$Hitpoints:                     325
$Flags:                         ( "player_ship" "default_player_ship" "bomber")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 85.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       50.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       35
$Scan time:                     2000
$EngineSnd:       127                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -51
$Closeup_zoom:          0.5
$Shield_icon:           shieldbt-01
$Ship_icon:                     iconbomber2t-01
$Ship_anim:                     ssbomber2t-01
$Ship_overhead:		loadbomber2t-01
$Score:             10
$Trail:
	+Offset:		9.5 -1.247 -15.68
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-9.5 -1.247 -15.68
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     communications, 10,     0.0
$Subsystem:                     navigation,                     11,     0.0
$Subsystem:                     weapons,                                20,     0.0
$Subsystem:                     sensors,                                10,     0.0
$Subsystem:                     engine01,                         17,     0.0
$Subsystem:                     engine02,                         17,     0.0


$Name:                          @GTDR Amazon
$Short name:            TDrone
$Species:                       Terran
+Tech Description:
XSTR("The GTDr Amazon Model IV unmanned combat drone was once used for live basic combat training. They weren't tough, they weren't smart, and they weren't well armored. But they blew up very nicely. These drones are no longer manufactured, but their virtual counterparts are used in the Republican Training Simulator Module (RTSM) series. The Model IV is every fighter pilot's first RTSM opponent, the first mobile foe he faces during simulator courses. If you can't handle an Amazon during training, it's time to reconsider your choice of careers.", -1)
$end_multi_text
$POF file:                      Drone01.pof
$Detail distance:       (0, 80, 300, 1000)
$Show damage:           YES
$Density:                       1
$Damp:                          0.1
$Rotdamp:                       0.35
$Max Velocity:          0.0, 0.0, 70.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:         4.0, 4.0, 6.0
$Rear Velocity:         0.0
$Forward accel:         3.0
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        0.0
$Expl outer rad:    0.0
$Expl damage:           0.0
$Expl blast:        0.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Training" )
$Allowed Dogfight PBanks:        ( "Training" )
$Default PBanks:        ( "Training" )
$Allowed SBanks:        ()
$Allowed Dogfight SBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       100
$Shield Color:		100 100 255
$Power Output:          2.0
$Max Oclk Speed:        60.0
$Max Weapon Eng:        50.0
$Hitpoints:                     150
$Flags:                         ( "fighter" "in tech database")
$AI Class:                      Lieutenant
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       126                   ;; Engine sound of ship
$Closeup_pos:           0.0, -2.0, -49
$Closeup_zoom:          0.5
$Trail:
	+Offset:		11.38 -1.39 -4.93
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-11.38 -1.39 -4.93
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     communications, 10, 0
$Subsystem:                     navigation,                     5, 0
$Subsystem:                     weapons,                                5, 0
$Subsystem:                     sensors,                                5, 0
$Subsystem:                     engine,                         50, 0


$Name:                          GTDR Amazon Advanced
$Short name:            TDrone2
$Species:                       Terran
+Tech Description:
XSTR("The GTDr Amazon Advanced Model VII was an unmanned combat drone used for advanced flight combat training. It was larger, smarter, and more heavily armored than the basic Amazon drone. As with the basic Amazon, these are now encountered only in the virtual battlefields of the TSM training module series. The Model VII is used to simulate assaults on enemy capital ships, training fighter and bomber pilots to target turrets and ship subsystems. Command has found that virtual training against Model VIIs increases the survival rate of pilots by 37% when attacking capital ships.", -1)
$end_multi_text
$POF file:                      Drone02.pof
$Detail distance:       (0, 300, 750, 3000)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.7
$Max Velocity:          0.0, 0.0, 50.0
$Rotation time:         25.0, 25.0, 25.0
$Rear Velocity:         0.0
$Forward accel:         7.0
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        0.0
$Expl outer rad:    0.0
$Expl damage:           0.0
$Expl blast:        0.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
;$Shields:                      0
$Shields:                       0
$Power Output:          1.0
$Max Oclk Speed:        60.0
$Max Weapon Eng:        0.0
$Hitpoints:                     5000
$Flags:                         ( "freighter" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       127                   ;; Engine sound of ship
$Closeup_pos:           0.0, 19.0, -190
$Closeup_zoom:          0.5
$Subsystem:                     communication,  2,               0.0
$Subsystem:                     weapons,                        3,               0.0
$Subsystem:                     sensors,                        3,       0.0
$Subsystem:                     engine,                 5,               0.0


$Name:                          @GTS Hygeia
$Short name:            TSup
$Species:                       Terran
+Tech Description:
XSTR("The GTS Hygeia is the Fleet's newest support ship. It is fast and maneuverable, a necessity when trying to dock with fighters in the heat of battle. The Hygeia class was designed with huge cargo bays for munitions storage, plus the latest magnetic-stasis delivery system for quickly re-supplying combat craft with missiles and bombs. The Hygeia's repair facilities are driven by neural-net AI, for ultra-fast system diagnostics and repair. The high number of warheads carried by the Hygeia makes it a dangerous ship to be near when it blows up.", -1)
$end_multi_text
$POF file:                      support2t-01.pof
$Detail distance:       (0, 130, 250, 800)
$ND: 					236 227 89
$ND: 					199 186 52
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.3
$Max Velocity:          0.0, 0.0, 70.0          ;;      We agreed on 60, but we also agreed to decrease 40%.  I lowered from 120 to 70.
$Rotation time:         3.0, 3.0, 3.0
$Rear Velocity:         0.0
$Forward accel:         2.0
$Forward decel:         0.25            ;;      lower numbers mean faster acceleration.
$Slide accel:           0.0
$Slide decel:           0.0

;; Lots of weapons onboard means big explosion
$Expl inner rad:        100.0
$Expl outer rad:        200.0
$Expl damage:           100.0
$Expl blast:            4000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       500
$Shield Color:		100 100 255
$Power Output:          1.0
$Max Oclk Speed:        100.0
$Max Weapon Eng:        0.0
$Hitpoints:                     500
$Flags:                         ( "repair_rearm"  )
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:         136                 ;; Engine sound of ship
$Closeup_pos:           0.0, 1.0, -29
$Closeup_zoom:          0.7
$Score:						15
$Subsystem:                     communications,      30, 0.0
$Subsystem:                     engine,                        20,     0.0
$Subsystem:                     sensors,                        10,     0.0
$Subsystem:                     navigation,                        10,     0.0



$Name:				GTFR Chronos
$Short name:		TFreight3
$Species:			Terran
+Tech Description:
XSTR("The Chronos is a freighter of civilian design.  As the Vasudan war dragged on, more and more of these vessels were commissioned by the Terran fleet for use in military operations.  These vessels are slow but strong.", -1)
$end_multi_text
$POF file:			freighter03.pof
$Detail distance:	(0, 400, 600, 3000)
$Show damage:		YES
$Density:			1
$Damp:				0.2
$Rotdamp:			0.7
$Max Velocity:		0.0, 0.0, 40.0
$Rotation time:		25.0, 25.0, 25.0
$Rear Velocity:		0.0
$Forward accel:		5.0		
$Forward decel:		1.5
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	100.0
$Expl outer rad:	200.0
$Expl damage:		75.0
$Expl blast:		2500.0
$Expl Propagates:	YES							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	0.0						;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:	()
$Default SBanks:	()
$SBank Capacity:	()
;$Shields:			0
$Shields:			0
$Power Output:		1.0
$Max Oclk Speed:	50.0
$Max Weapon Eng:	0.0
$Hitpoints:			10000
$Flags:				( "freighter"  "in tech database")
$AI Class:			Captain
$Afterburner:		NO
$Countermeasures:	0
$Scan time:			2000
$EngineSnd:       127			;; Engine sound of ship
$Closeup_pos:		0.0, 19.0, -200
$Closeup_zoom:		0.5
$Score:             20
$Subsystem:			bridge,			10,	 0.0
$Subsystem:			communication,	5,		 0.0
$Subsystem:			navigation,		5,		 0.0
$Subsystem:			weapons,			10,	 0.0
$Subsystem:			sensors,			10,	 0.0
$Subsystem:			engine 1,		10,	 0.0
$Subsystem:			engine 2,		10,	 0.0
$Subsystem:			engine 3,		10,	 0.0
$Subsystem:			turreta,			5,		20.0
	$Default PBanks:	( "Prometheus R" )



$Name:						GTFR Triton
$Short name:				TFreight2
$Species:					Terran
+Tech Description:
XSTR("The GTFr Triton hauls almost twice the tonnage of the Poseidon-class freighters that have served the Republic since the Vasudan War. The ability to distribute supplies and munitions is vital in any theater of operations. With the Triton, battle groups can keep their forces well-equipped, even if dispersed over multiple systems. The Triton not only has the ability to dock with and haul TAC units, but it also has an internal cargo bay for ship-to-ship transfers.", -1)
$end_multi_text
$POF file:					freighter2t-01.pof
$Detail distance:			(0, 500, 1200, 5500)
$Show damage:				YES
$Density:					1
$Damp:						0.2
$Rotdamp:					0.7
$Max Velocity:				0.0, 0.0, 30.0
$Rotation time:				15.0, 15.0, 15.0
$Rear Velocity:				0.0
$Forward accel:				8.0
$Forward decel:				4.0
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			50.0
$Expl outer rad:			100.0
$Expl damage:				50.0
$Expl blast:				500.0
$Expl Propagates:			NO				;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			0.0				;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:			()
$Default SBanks:			()
$SBank Capacity:			()
$Shields:					0
$Power Output:				30.0
$Max Oclk Speed:			35.0
$Max Weapon Eng:			0.0
$Hitpoints:					5000
$Flags:						( "freighter" "in tech database")
$AI Class:					Captain
$Afterburner:				NO
$Countermeasures:			0
$Scan time:					2000
$EngineSnd:					127				;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -317
$Closeup_zoom:				0.7
$Score:						20
$Subsystem:					turret01,1,1.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret02,1,1.0
	$Default PBanks:        ( "Subach HL-7" )
$Subsystem:					communications,			10,     0.0
$Subsystem:					navigation,				5,      0.0
$Subsystem:					weapons,				20,     0.0
$Subsystem:					sensors,				10,     0.0
$Subsystem:                 engine,                       30,     0.0
	$Engine Wash:			Default200


$Name:						TC-TRI
$Short name:				TC-TRI
$Species:					Terran
+Tech Description:
XSTR("TC-TRI containers are made by the Ministry of War specifically to house fragile replacement parts for MoW vessels that must be repaired in the field. Once these parts have been placed in storage at a repair facility, the GTR reuses the containers in many capacities.", -1)
$end_multi_text
$POF file:					cargo2t-01.pof
$Detail distance:			(0, 500, 1000, 3500)
$Show damage:				YES
$Density:					1
$Damp:						0.2
$Rotdamp:					0.2
$Max Velocity:				0.0, 0.0, 0.0
$Rotation time:				20.0, 20.0, 20.0
$Rear Velocity:				0.0
$Forward accel:				0.0
$Forward decel:				0.0
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			25.0
$Expl outer rad:			75.0
$Expl damage:				50.0
$Expl blast:				100.0
$Expl Propagates:			NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:			()
$Default SBanks:			()
$SBank Capacity:			()
$Shields:					0
$Power Output:				0.0
$Max Oclk Speed:			0.0
$Max Weapon Eng:			0.0
$Hitpoints:					300
$Flags:						( "cargo" )
$AI Class:					none
$Afterburner:				NO
$Countermeasures:			0
$Scan time:					2000
$EngineSnd:					-1                    ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -317
$Closeup_zoom:				0.7
$Score:						0

;; ==================================================================================
$Name:                      GTFR Poseidon
$Short name:				TFreight2
$Species:                   Terran
+Tech Description:
XSTR("The GTFr Poseidon is the smaller of the two standard Terran military freighters. Though it carries only half as much cargo as the Triton, the Poseidon is more often chosen for dangerous missions. Its greater speed gives it better survivability on the front lines, as does the fact that it has four weapon turrets, compared to the Triton's two. When Fleet Command sends supplies and munitions that have to get through, a Poseidon is usually chosen to transport them.", -1)
$end_multi_text
$POF file:                      freighter02.pof
$Detail distance:       (0, 140, 400, 1300)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.7
$Max Velocity:          0.0, 0.0, 50.0
$Rotation time:         15.0, 15.0, 15.0
$Rear Velocity:         0.0
$Forward accel:         4.0
$Forward decel:         1.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        100.0
$Expl damage:           50.0
$Expl blast:            500.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          30.0
$Max Oclk Speed:        60.0
$Max Weapon Eng:        0.0
$Hitpoints:                     2000
$Flags:                         ( "freighter" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:             2000
$EngineSnd:				128                   ;; Engine sound of ship
$Closeup_pos:           0.0, -4.0, -75
$Closeup_zoom:          0.6
$Score:					15
$Subsystem:                     turret01,1,1.0
	$Default PBanks:        ( "Subach HL-7" )
$Subsystem:                     turret02,1,1.0
	$Default PBanks:        ( "Subach HL-7" )
$Subsystem:                     turret03,1,1.0
	$Default PBanks:        ( "Subach HL-7" )
$Subsystem:                     turret04,1,1.0
	$Default PBanks:        ( "Subach HL-7" )
$Subsystem:                     communication,          10,     0.0
$Subsystem:                     navigation,                     5,              0.0
$Subsystem:                     weapons,                                20,     0.0
$Subsystem:                     sensors,                                10,     0.0
$Subsystem:                     engine,                         30,     0.0


;; Cargo doesn't move well.  These cargo2's are also weaker than their cargo3 counterpart.
$Name:                          @TC 2
$Short name:            TCar2
$Species:                       Terran
+Tech Description:
XSTR("
The TC 2 is the standard issue cargo container in the GTR for deep space cargo transport. Its thin hull will preserve Terran-standard atmospheric conditions inside, as long as the hull seal has not been comprised by weapon fire or collision. TC 2 containers are cheap to manufacture and heavily used everywhere but the front lines (where the armored TAC 1 containers are employed, when available).", -1)
$end_multi_text
$POF file:                      cargo02.pof
$Detail distance:       (0, 300, 500, 1300)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         20.0, 20.0, 20.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        100.0
$Expl damage:           25.0
$Expl blast:            100.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          0.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        0.0
$Hitpoints:                     300
$Flags:                         ( "cargo" "in tech database")
$AI Class:                      none
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       -1                    ;; Engine sound of ship
$Closeup_pos:           0.0, 1.0, -63
$Closeup_zoom:          0.55
$Score:             0


$Name:                          TSC 2
$Short name:            TCar2
$Species:                       Terran
+Tech Description:
XSTR("
The TSC 2 container is armored, providing more protection for its cargo than does the TC 2. This armor serves mainly to protect against hull breaches due to collisions, as it's not thick enough to provide much protection against enemy attacks. TSC 2s are used in busy supply depots in which collision damage is a hazard.", -1)
$end_multi_text
$POF file:                      cargo02.pof
$Detail distance:       (0, 300, 500, 1300)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         20.0, 20.0, 20.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        100.0
$Expl damage:           25.0
$Expl blast:            100.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          0.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        0.0
$Hitpoints:                     600
$Flags:                         ( "cargo" "in tech database")
$AI Class:                      none
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       -1                    ;; Engine sound of ship
$Closeup_pos:           0.0, 1.0, -63
$Closeup_zoom:          0.55
$Score:             0


;; The slightly stronger Armored Cargo is reinforced for font line operations.  It can take a few more hits than 02, but it's still just
;; a sitting duck, and a popular target for the Shivans.
$Name:                          @TAC 1
$Short name:            TCar3
$Species:                       Terran
+Tech Description:
XSTR("The TAC 1 is a very heavily armored type of Terran cargo container. It is most often used to hold delicate or valuable cargoes. TAC 1s are generally found in front-line operations in which protection from enemy attacks is a primary consideration.", -1)
$end_multi_text
$POF file:                      cargo03.pof
$Detail distance:       (0, 350, 800, 2000)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         20.0, 20.0, 20.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        100.0
$Expl damage:           35.0
$Expl blast:            100.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          0.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        0.0
$Hitpoints:                     1200
$Flags:                         ( "cargo" "in tech database")
$AI Class:                      none
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       -1                    ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -98
$Closeup_zoom:          0.55
$Score:             5

;; Terran Tech Container is another container,
$Name:                          TTC 1
$Short name:            TTCar
$Species:                       Terran
+Tech Description:
XSTR("The TTC 1 is a civilian cargo container modified for military use. It is a dense-hulled container originally designed to protect fragile technical and scientific equipment. The same protection is now used to guard against collision and attack damage to replacement ship subsystems and other electronic equipment intended for combat spacecraft.", -1)
$end_multi_text
$POF file:                      cargo07.pof
$Detail distance:       (0, 200, 300, 900)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         20.0, 20.0, 20.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        100.0
$Expl damage:           50.0
$Expl blast:            150.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          0.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        0.0
$Hitpoints:                     800
$Flags:                         ( "cargo" "in tech database")
$AI Class:                      none
$Afterburner:           NO
$Countermeasures:       0
$Scan time:             2000
$EngineSnd:				-1                    ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -86
$Closeup_zoom:          0.25
$Score:					5


$Name:                          @GTC Fenris
$Short name:					TCruise
$Species:                       Terran
+Tech Description:
XSTR("The GTC Fenris class is no longer fielded by the GTR Fleet, but it is used widely by other Terran nations. The Republic instead utilises the newer Aeolus cruisers and the Deimos corvettes.", -1)
$end_multi_text
$POF file:                      cruiser01.pof
$Detail distance:				(0, 600, 1500, 5000)
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.0
$Max Velocity:					0.0, 0.0, 20.0
$Rotation time:					40.0, 40.0, 40.0
$Rear Velocity:					0.0
$Forward accel:					10.0
$Forward decel:					5.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				125.0
$Expl outer rad:				650.0
$Expl damage:					200.0
$Expl blast:					3500.0
$Expl Propagates:				YES				;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				500.0			;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					90.0
$Max Oclk Speed:				25.0
$Max Weapon Eng:				100.0
$Hitpoints:                     10000
$Flags:                         ( "cruiser" "in tech database")
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						128                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -315
$Closeup_zoom:					0.5
$Score:							100
$Subsystem:                     turret01, 2, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret02, 3, 5.0
	$Default PBanks:			( "LTerSlash" )
$Subsystem:                     turret03, 2, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret04, 2, 5.0
	$Default PBanks:			( "AAAf" )
$Subsystem:                     turret05, 2, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret06, 2, 5.0
	$Default PBanks:			( "AAAf" )
$Subsystem:                     turret07, 2, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret08, 2, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret09a-01-main, 8, 10.0
	$Default SBanks:			( "Fusion Mortar" )
$Subsystem:                     radar01a-dish,   5, 0.0
$Subsystem:                     sensors,                         4, 0
$Subsystem:                     communication,  4, 0.0
$Subsystem:                     navigation,              4, 0.0
$Subsystem:                     weapons,                         4, 0.0
$Subsystem:                     engine,                 30, 0.0
	$Engine Wash:				Default100


$Name:                          GTM Hippocrates
$Short name:					TMedical
$Species:                       Terran
+Tech Description:
XSTR("The GTR uses the Hippocrates solely as a medical vessel. Its on-board facilities provide state-of-the-art medical care to thousands of patients. The unusual design of the Hippocrates enables its crew to isolate sections of the ship quickly in the event of quarantine or hull breach. Certain nations have been reported to use them as troop transports or freighters.", -1)
$end_multi_text
$POF file:                      frigate2t-01.pof
$Detail distance:				(0, 100, 300, 4500)
$ND: 							251 248 167
$ND: 							255 253 196
$ND: 							239 234 134
$ND: 							216 212 122
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.0
$Max Velocity:					0.0, 0.0, 20.0
$Rotation time:					40.0, 40.0, 40.0
$Rear Velocity:					0.0
$Forward accel:					10.0
$Forward decel:					5.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				125.0
$Expl outer rad:				650.0
$Expl damage:					200.0
$Expl blast:					3500.0
$Expl Propagates:				YES				;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				500.0			;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					90.0
$Max Oclk Speed:				25.0
$Max Weapon Eng:				100.0
$Hitpoints:                     10000
$Flags:                         ( "cruiser" "in tech database")
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						191                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -500
$Closeup_zoom:					.55
$Score:							100
$Subsystem:                     turret01, 1, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret02, 1, 5.0
	$Default PBanks:			( "LTerSlash" )
$Subsystem:                     turret03, 1, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret04, 1, 5.0
	$Default PBanks:			( "AAAf" )
$Subsystem:                     turret05, 1, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     radar_dish,   5, 0.0
$Subsystem:                     sensors,                         4, 0
$Subsystem:                     communications,  4, 0.0
$Subsystem:                     navigation,              4, 0.0
$Subsystem:                     weapons,                         4, 0.0
$Subsystem:                     engine,                 30, 0.0
	$Engine Wash:	Default150

$Name:                  GTC Leviathan
$Short name:            TPiranhaCruise
$Species:               Terran
+Tech Description:
XSTR("The GTC Fenris class is no longer fielded by the GTR Fleet, but it is used widely by other Terran nations. The Republic instead utilises the newer Aeolus cruisers and the Deimos corvettes.", -1)
$end_multi_text
$POF file:              cruiser01.pof
$Detail distance:       (0, 600, 1500, 5000)
$Show damage:           YES
$Density:				1
$Damp:					0.2
$Rotdamp:				1.0
$Max Velocity:          0.0, 0.0, 10.0
$Rotation time:         80.0, 130.0, 100.0
$Rear Velocity:         0.0
$Forward accel:         18.0
$Forward decel:         7.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        125.0
$Expl outer rad:        675.0
$Expl damage:           250.0
$Expl blast:            3500.0
$Expl Propagates:       YES			;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       600.0		;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:		2
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:				0
$Power Output:          90.0
$Max Oclk Speed:        10.0
$Max Weapon Eng:        100.0
$Hitpoints:				35000
$Flags:					( "cruiser" "in tech database")
$AI Class:				Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:				2000
$EngineSnd:				126                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -315
$Closeup_zoom:          0.5
$Score:					200
$Subsystem:                     turret01, 1, 5.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret02, 1, 5.0
	$Default PBanks:        ( "SGreen" )
$Subsystem:                     turret03, .5, 5.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     turret04, .5, 5.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     turret05, .5, 5.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     turret06, .5, 5.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     turret07, 1, 5.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret08, 1, 5.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret09a-01-main, 3, 9.0
	$Default SBanks:        ( "Fusion Mortar" )
$Subsystem:                     radar01a-dish,   5, 0.0
$Subsystem:                     sensors,         4, 0
$Subsystem:                     communication,   4, 0.0
$Subsystem:                     navigation,      4, 0.0
$Subsystem:                     weapons,		14, 0.0
$Subsystem:                     engine,			20, 0.0
	$Engine Wash:	Default100


$Name:                          GTSC Faustus
$Short name:					TSci1
$Species:                       Terran
+Tech Description:
XSTR("The GTSC Faustus is primarily a class of civilian research vessels. During times of peace, they serve as mobile laboratories for scientists in many disciplines. During wartime, however, Faustus vessels are commandeered by the Ministry of War, mostly for weapons research. Faustus vessels have poor armor and only a few weak turrets for defense. Only desperate circumstances find a Faustus anywhere near the front lines.", -1)
$end_multi_text
$POF file:                      science01.pof
$Detail distance:       (0, 700, 1000, 3000)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.0
$Max Velocity:          0.0, 0.0, 25.0
$Rotation time:         120.0, 120.0, 100.0
$Rear Velocity:         0.0
$Forward accel:         10.0
$Forward decel:         5.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        200.0
$Expl outer rad:        500.0
$Expl damage:           150.0
$Expl blast:            3000.0
$Expl Propagates:       YES                                             ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       500.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	2
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          20.0
$Max Oclk Speed:        35.0
$Max Weapon Eng:        100.0
$Hitpoints:                     3000
$Flags:                         ( "cruiser" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       191                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -245
$Closeup_zoom:          0.5
$Score:             50
$Subsystem:                     science01a-solar1, 8, 0.0
$Subsystem:                     turret01, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" )
$Subsystem:                     turret02, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" )
$Subsystem:                     turret03, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" "Akheton SDG" )
	$Default SBanks:        ( "Tempest" "Rockeye" )
	$SBank Capacity:        ( 50,50 )
$Subsystem:                     turret04, 2, 1.0
	$Default PBanks:        ( "Subach HL-7" )
$Subsystem:                     turret05, 2, 1.0
	$Default PBanks:        ( "Subach HL-7" )
$Subsystem:                     turret06, 2, 1.0
	$Default PBanks:        ( "Subach HL-7" )
$Subsystem:                     navigation,             10, 0.0
$Subsystem:                     communication,  10, 0.0
$Subsystem:                     weapons,                        10, 0.0
$Subsystem:                     engine,                 25, 0.0
$Subsystem:                     sensors,                        10, 0.0


$Name:						GTG Zephyrus
$Short name:				TGas1
$Species:                   Terran
+Tech Description:
XSTR("When a fighter pilot sees a ship of the GTG Zephyrus class, one thought flashes through his or her mind: 'Thank God I don't have to fly that tub!' The Zephyrus is a gas miner designed to harvest the gases of interstellar nebulae. It's the largest non-combatant ship in the GTVA fleet. The Zephyrus's thin armor, weak weaponry, and poor speed give it a very low survival rate in combat, so these ships stay well back from the front lines. Despite these weaknesses, the Zephyrus plays a critical role in the operation of the GTR Fleet. The deuterium gathered by Zephyrus ships powers the fleet's fusion drives.", -1)
$end_multi_text
$POF file:                  miner2t-01.pof
$Detail distance:			(0, 800, 1200, 2200)
$Show damage:				YES
$Density:					1
$Damp:						0.2
$Rotdamp:					1.0
$Max Velocity:				0.0, 0.0, 30.0
$Rotation time:				100.0, 100.0, 80.0
$Rear Velocity:				0.0
$Forward accel:				8.0
$Forward decel:				4.0
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			200.0
$Expl outer rad:			500.0
$Expl damage:				150.0
$Expl blast:				2000.0
$Expl Propagates:			YES                                             ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			500.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	3
$Default PBanks:			()
$Default SBanks:			()
$SBank Capacity:			()
$Shields:                   0
$Power Output:				30.0
$Max Oclk Speed:			35.0
$Max Weapon Eng:			100.0
$Hitpoints:					10000
$Flags:                     ("gas miner" )
$AI Class:					Captain
$Afterburner:				NO
$Countermeasures:			0
$Scan time:                 2000
$EngineSnd:					104                   ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -245
$Closeup_zoom:				0.7
$Score:						50
$Subsystem:                     turret01, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" "Terran Turret Weak" )
$Subsystem:                     turret02, 2, 1.0
	$Default PBanks:        ( "Standard Flak" "Standard Flak" )
$Subsystem:                     turret03, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" "Terran Turret Weak" )
$Subsystem:                     turret04, 2, 1.0
	$Default PBanks:        ( "Subach HL-7" "Subach HL-7")
$Subsystem:                     turret05, 2, 1.0
	$Default PBanks:        ( "Subach HL-7" )
$Subsystem:                 navigation,		10, 0.0
$Subsystem:                 communications, 10, 0.0
$Subsystem:                 weapons,        10, 0.0
$Subsystem:                 engine,    25, 0.0
	$Engine Wash:	Default150
$Subsystem:                 sensors,        10, 0.0




$Name:						GTA Charybdis
$Short name:				TAWAC
$Species:					Terran
+Tech Description:
XSTR("Ships of the GTA Charybdis class have been packed with the latest tachyon-enabled AWACS equipment from GTRI labs. Charybdis-class ships are assigned, from a Ministry of War pool, to battlegroups as and when required. These ships double the range of the group's standard detection arrays. Charybdis ships' thin armor and weak defenses make them easy victims for enemy bombers.", -1)
$end_multi_text
$POF file:					AWACS2t-01.pof
$Detail distance:			(0, 500, 1000, 3500)
$ND: 							251 248 167
$ND: 							255 253 196
$ND: 							239 234 134
$ND: 							216 212 122
$Show damage:				YES
$Density:					1
$Damp:						0.2
$Rotdamp:					1.0
$Max Velocity:				0.0, 0.0, 20.0
$Rotation time:				100.0, 100.0, 80.0
$Rear Velocity:				0.0
$Forward accel:				8.0
$Forward decel:				4.0
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			200.0
$Expl outer rad:			500.0
$Expl damage:				150.0
$Expl blast:				2000.0
$Expl Propagates:			YES                                             ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			500.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:			()
$Default SBanks:			()
$SBank Capacity:			()
$Shields:					0
$Power Output:				20.0
$Max Oclk Speed:			35.0
$Max Weapon Eng:			100.0
$Hitpoints:					10000
$Flags:						(  "awacs" )
$AI Class:					Captain
$Afterburner:				NO
$Countermeasures:			0
$Scan time:					2000
$EngineSnd:					104                   ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -245
$Closeup_zoom:				0.5
$Score:						150
$Subsystem:                     turret01, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" "Terran Turret Weak" )
$Subsystem:                     turret02, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" "Terran Turret Weak" )
$Subsystem:                     turret03, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" "Akheton SDG" )
$Subsystem:                     turret04, 2, 1.0
	$Default PBanks:        ( "Subach HL-7" "Terran Turret Weak")
$Subsystem:                     turret05, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" "Terran Turret Weak" )
$Subsystem:                     turret06, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" "Terran Turret Weak" )
$Subsystem:                     navigation,						5, 0.0
$Subsystem:                     communications,					5, 0.0
$Subsystem:                     weapons,                        5, 0.0
$Subsystem:                     engine01,    8, 0.0
	$Engine Wash:			Default150
$Subsystem:                     engine02,    8, 0.0
	$Engine Wash:			Default150
$Subsystem:                     sensors01,						10, 0.0
$Subsystem:                     radara,							10, 0.0
	$AWACS:			1.0 2500.0		;; intensity, radius - intensity is currently ignored


$Name:                          GTD Orion
$Short name:					TCap
$Species:                       Terran
+Tech Description:
XSTR("For over 130 years, the GTD Orion class was the largest ship in the Terran armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GTR Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion's cavernous hanger bays easily accommodate more than two dozen fighter or bomber wings.", -1)
$end_multi_text
$POF file:					capital01.pof
$Detail distance:			(0, 3500, 9000, 22000)
$Show damage:				NO
$Density:					1
$Damp:						0.2
$Rotdamp:					1.5
$Max Velocity:				0.0, 0.0, 15.0
$Rotation time:				150.0, 150.0, 150.0
$Rear Velocity:				0.0
$Forward accel:				20.0
$Forward decel:				10.0
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			100.0
$Expl outer rad:			2400.0
$Expl damage:				400.0
$Expl blast:				6500.0
$Expl Propagates:			YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:			4
$Default PBanks:			()
$Default SBanks:			()
$SBank Capacity:			()
$Shields:					0
$Power Output:				100.0
$Max Oclk Speed:			8.0
$Max Weapon Eng:			100.0
$Hitpoints:					100000
$Flags:						( "capital" "big damage" "in tech database")
$AI Class:					Captain
$Afterburner:				NO
$Countermeasures:			0
$Scan time:                     2000
$EngineSnd:       138                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -2820
$Closeup_zoom:          0.5
$Score:             1000
$Subsystem:                     Turret01a, 1.875, 3.0
	$Default PBanks:        ( "BGreen" )
$Subsystem:                     Turret02a, 1.875, 3.0
	$Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     Turret03a, 1.875, 3.0
	$Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     Turret04a, 1.875, 3.0
	$Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     Turret05a, 1.875, 3.0
	$Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     Turret06, 0.625, 2.0
	$Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret07, 0.625, 2.0
	$Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret08, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret09, 0.625, 2.0
	$Default PBanks:        ( "Bgreen" )
$Subsystem:                     Turret10, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret11, 0.625, 2.0
	$Default PBanks:        ( "BGreen" )
$Subsystem:                     Turret12, 0.625, 2.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret13, 0.625, 2.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret14, 0.625, 2.0
	$Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret15, 0.625, 2.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret16, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     RadarDish01,    2, 0.0
$Subsystem:                     RadarDish02,    2, 0.0
$Subsystem:                     RadarDish03,    2, 0.0
$Subsystem:                     navigation,     5, 0.0
$Subsystem:                     communication,  5, 0.0
$Subsystem:                     weapons,        15, 0.0
$Subsystem:                     sensors,        5, 0.0
$Subsystem:                     engines,        35, 0.0
	$Engine Wash:	Default900
$Subsystem:                     fighterbay,     0, 0.0



$Name:                          GTD Orion II
$Short name:					TCapII
$Species:                       Terran
+Tech Description:
XSTR("The Orion II class destroyer is a significant upgrade of the original that is unique to the GTR. Among the Orion II's upgrades are a powerful new reactor core, improved control systems, and ultra-dense hull armour. These upgrades systems combined make this one of the fastest and best armoured warships in the GTR Fleet.", 3051)
$end_multi_text
$POF file:					capital06.pof
$Detail distance:			(0, 3500, 9000, 22000)
$Show damage:				NO
$Density:					1
$Damp:						0.2
$Rotdamp:					1.5
$Max Velocity:				0.0, 0.0, 25.0
$Rotation time:				145.0, 145.0, 145.0
$Rear Velocity:				0.0
$Forward accel:				20.0
$Forward decel:				10.0
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			100.0
$Expl outer rad:			2400.0
$Expl damage:				400.0
$Expl blast:				6500.0
$Expl Propagates:			YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:			4
$Default PBanks:			()
$Default SBanks:			()
$SBank Capacity:			()
$Shields:					0
$Power Output:				100.0
$Max Oclk Speed:			8.0
$Max Weapon Eng:			100.0
$Hitpoints:					130000
$Flags:						( "capital" "big damage" "in tech database")
$AI Class:					Captain
$Afterburner:				NO
$Countermeasures:			0
$Scan time:                     2000
$EngineSnd:       138                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -2820
$Closeup_zoom:          0.5
$Score:             1000
$Subsystem:                     Turret01a, 1.875, 3.0
	$Default PBanks:        ( "BGreen" )
$Subsystem:                     Turret02a, 1.875, 3.0
	$Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     Turret03a, 1.875, 3.0
	$Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     Turret04a, 1.875, 3.0
	$Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     Turret05a, 1.875, 3.0
	$Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     Turret06, 0.625, 2.0
	$Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret07, 0.625, 2.0
	$Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret08, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret09, 0.625, 2.0
	$Default PBanks:        ( "Bgreen" )
$Subsystem:                     Turret10, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret11, 0.625, 2.0
	$Default PBanks:        ( "BGreen" )
$Subsystem:                     Turret12, 0.625, 2.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret13, 0.625, 2.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret14, 0.625, 2.0
	$Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret15, 0.625, 2.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret16, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     RadarDish01,    2, 0.0
$Subsystem:                     RadarDish02,    2, 0.0
$Subsystem:                     RadarDish03,    2, 0.0
$Subsystem:                     navigation,     5, 0.0
$Subsystem:                     communication,  5, 0.0
$Subsystem:                     weapons,        15, 0.0
$Subsystem:                     sensors,        5, 0.0
$Subsystem:                     engines,        35, 0.0
	$Engine Wash:	Default900
$Subsystem:                     fighterbay,     0, 0.0



$Name:                          GTD Hecate
$Short name:					TCap
$Species:                       Terran
+Tech Description:
XSTR("The new GTD Hecate class of destroyers is replacing the Orion class as the flagship of Republican battle groups. More heavily armed than the Orion, the Hecate also carries over 150 combat spacecraft and a crew of 10,000.", -1)
$end_multi_text
$POF file:					capital2t-01.pof
$Detail distance:			(0, 4300, 8000, 22000)
$ND: 							255 253 196
$ND: 							239 234 134
$ND: 							251 248 167
$Show damage:				NO
$Density:					1
$Damp:						0.2
$Rotdamp:					1.5
$Max Velocity:				0.0, 0.0, 15.0
$Rotation time:				150.0, 150.0, 150.0
$Rear Velocity:				0.0
$Forward accel:				20.0
$Forward decel:				10.0
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			100.0
$Expl outer rad:			2400.0
$Expl damage:				400.0
$Expl blast:				6500.0
$Expl Propagates:			YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:			4
$Default PBanks:			()
$Default SBanks:			()
$SBank Capacity:			()
$Shields:					0
$Power Output:				100.0
$Max Oclk Speed:			8.0
$Max Weapon Eng:			100.0
$Hitpoints:					100000
$Flags:						( "capital" "big damage" "in tech database")
$AI Class:					Captain
$Afterburner:				NO
$Countermeasures:			0
$Scan time:                     2000
$EngineSnd:       138                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -2820
$Closeup_zoom:          0.5
$Score:             1300
$Subsystem:                     Turret01, 1.875, 3.0
	$Default PBanks:        ( "Heavy Flak" )
$Subsystem:                     Turret02, 1.875, 3.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret03, 1.875, 3.0
	$Default PBanks:        ( "Terran Huge Turret" )
$Subsystem:                     Turret04, 1.875, 3.0
	$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     Turret05, 1.875, 3.0
	$Default PBanks:        ( "Heavy Flak" )
$Subsystem:                     Turret06, 0.625, 2.0
	$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     Turret07, 0.625, 2.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret08, 0.625, 2.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret09, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret10, 0.625, 2.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret11, 0.625, 2.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret12, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret13, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret14, 0.625, 2.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret15, 0.625, 2.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret16, 0.625, 2.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret17, 0.625, 2.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret18, 0.625, 2.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret19, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret20, 0.625, 2.0
	$Default PBanks:        ( "BGreen" )
$Subsystem:                     Turret21, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret22, 0.625, 2.0
	$Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret23, 0.625, 2.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret24, 0.625, 2.0
	$Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret25, 0.625, 2.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret26, 0.625, 2.0
	$Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret27, 0.625, 2.0
	$Default PBanks:        ( "TerSlash" )
$Subsystem:                     navigation,     5, 0.0
$Subsystem:                     communications,  5, 0.0
$Subsystem:                     weapons,        5, 0.0
$Subsystem:                     sensors,        5, 0.0
$Subsystem:                     engine01,        5, 0.0
	$Engine Wash:	Default900
$Subsystem:                     engine02,        5, 0.0
	$Engine Wash:	Default900
$Subsystem:                     engine03,        5, 0.0
	$Engine Wash:	Default100
$Subsystem:                     engine04,        5, 0.0
	$Engine Wash:	Default900
$Subsystem:                     fighterbay,     0, 0.0




$Name:                          GTI Arcadia
$Short name:            TInst
$Species:                       Terran
+Tech Description:
XSTR("The GTI Arcadia is a multi-purpose installation that has served the Terran fleet since the days of the GTA. Every major star system is host to at least one Arcadia, which is often used as a center for trade and communications. Home to scores of small ships, including repair vessels, fighters, and transports, an Arcadia installation is always a hub of intrasystem and interstellar traffic. An Arcadia is not an easy target for hostile forces, as it combines the firepower of over 20 weapon turrets with the ability to launch up to ten wings of fighters from its fighterbay. The Ministry of War maintains over thirty Arcadias spread throughout Terran space, alongside twice as many privately-owned installations.", -1)
$end_multi_text
$POF file:                      install01.pof
$Detail distance:       (0, 2000, 10000, 25000)
$Show damage:           NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         200.0, 200.0, 200.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        100.0
$Expl outer rad:        2400.0
$Expl damage:           400.0
$Expl blast:            6500.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	3
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          1.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        100.0
$Hitpoints:                     100000
$Flags:                         ( "capital" "big damage" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       191                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -2762
$Closeup_zoom:          0.5
$Score:             800
$Subsystem:                     sensors,                        5, 0
$Subsystem:                     weapons,                        5, 0
$Subsystem:                     communication,  5, 0
$Subsystem:                     Turret01,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret02,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret03,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret04,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret05,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret06,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret07,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret08,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret09,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret10,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret11,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret12,               1,2.0
$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     Turret13,               1,3.0
$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     Turret14,               1,3.0
$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     Turret15,               1,3.0
$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     Turret16,               1,3.0
$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     Turret17,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret18,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret19,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret20,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret21,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret22,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret23,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret24,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     RadarDish01,            2,3.0
$Subsystem:                     fighterbay,             0,0.0



$Name:                          GTCv Deimos
$Short name:					TCorvette
$Species:                       Terran
+Tech Description:
XSTR("Deimos-class corvettes are the mainstay of the GTR fleet. These ships are desgined to maximise maneuverability and firepower. Their hulls are strengthened with collapsed-core molybdenum sheathing for better protection against beam fire, and their MoW-designed reactor core provides more energy per ton than any other Republican ship class.", -1)
$end_multi_text
$POF file:                      corvette2t-01.pof
$Detail distance:				(0, 800, 3500, 10000)
$ND: 							251 248 167
$ND: 							255 253 196
$ND: 							239 234 134
$ND: 							216 212 122
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       2.0
$Max Velocity:					0.0, 0.0, 30.0
$Rotation time:					100.0, 100.0, 80.0
$Rear Velocity:					0.0
$Forward accel:					8.0
$Forward decel:					4.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				150.0
$Expl outer rad:				750.0
$Expl damage:					200.0
$Expl blast:					11000.0
$Expl Propagates:				YES						;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				400.0					;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	3
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					100.0
$Max Oclk Speed:				60.0
$Max Weapon Eng:				100.0
$Hitpoints:                     80000
$Flags:                         ( "big damage"  "corvette" )
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						128						;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -800
$Closeup_zoom:					0.5
$Score:							800
$Subsystem:                     turret01,0.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret02,0.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret03,0.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret04,0.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret05,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret06,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret07,0.833,1.0
        $Default PBanks:                                ( "AAAf" )
$Subsystem:                     turret08,0.833,1.0
        $Default PBanks:                                ( "AAAf" )
$Subsystem:                     turret09,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret10,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret11,0.833,1.0
        $Default PBanks:                                ( "TerSlash" )
$Subsystem:                     turret12,0.833,1.0
        $Default PBanks:                                ( "TerSlash" )
$Subsystem:                     turret13,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret14,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret15,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret16,0.833,1.0
        $Default PBanks:                                ( "AAAf" )
$Subsystem:                     turret17,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret18,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret19,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret20,0.833,1.0
        $Default PBanks:                                ( "AAAf" )
$Subsystem:                     turret21,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret22,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret23,0.833,1.0
        $Default PBanks:                                ( "TerSlash" )
$Subsystem:                     turret24,0.833,1.0
        $Default PBanks:                                ( "TerSlash" )
$Subsystem:                     turret25,0.833,1.0
        $Default SBanks:                                ( "Piranha" )
$Subsystem:                     turret26,0.833,1.0
        $Default SBanks:                                ( "Piranha" )
$Subsystem:                     engine01,			5,0.0
	$Engine Wash:	Default300
$Subsystem:                     engine02,			5,0.0
	$Engine Wash:	Default300
$Subsystem:                     engine03,			5,0.0
	$Engine Wash:	Default300
$Subsystem:                     communications,		5,0.0
$Subsystem:                     sensors,			5,0.0
$Subsystem:                     navigation,			5,0.0
$Subsystem:                     weapons,			5,0.0


$Name:                          GTC Aeolus
$Short name:					TCruiser
$Species:                       Terran
+Tech Description:
XSTR("The GTC Aeolus were the first cruiser class ever produced by the Ministry of War shipyards orbiting Laramis II. Fleet Command assigns Aeolus-class ships to battlegroups in squadrons of three. Their flak and AAA turrets serve as marvelous deterrents to smaller craft.", -1)
$end_multi_text
$POF file:                      cruiser2t-01.pof
$Detail distance:				(0, 850, 1500, 5500)
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       2.0
$Max Velocity:					0.0, 0.0, 30.0
$Rotation time:					100.0, 100.0, 80.0
$Rear Velocity:					0.0
$Forward accel:					8.0
$Forward decel:					4.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				150.0
$Expl outer rad:				750.0
$Expl damage:					200.0
$Expl blast:					11000.0
$Expl Propagates:				YES						;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				400.0					;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:				2
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					100.0
$Max Oclk Speed:				40.0
$Max Weapon Eng:				100.0
$Hitpoints:                     38000
$Flags:                         ( "cruiser"  )
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						128						;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -315
$Closeup_zoom:					0.5
$Score:							500
$Subsystem:                     turret01,2.0,1.0
	$Default PBanks:				( "Terran Huge Turret" )
$Subsystem:                     turret02,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret03,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret04,2.0,1.0
	$Default PBanks:				( "Terran Huge Turret" )
$Subsystem:                     turret05,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret06,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret07,2.0,1.0
	$Default PBanks:				( "AAAf" )
$Subsystem:                     turret08,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret09,2.0,1.0
	$Default PBanks:				( "AAAf" )
$Subsystem:                     turret10,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret11,2.0,1.0
	$Default PBanks:				( "SGreen" )
$Subsystem:                     turret12,2.0,1.0
	$Default PBanks:				( "SGreen" )
$Subsystem:                     engine,			5,0.0
	$Engine Wash:	Default100
$Subsystem:                     communications,		5,0.0
$Subsystem:                     sensors,			5,0.0
$Subsystem:                     navigation,			5,0.0
$Subsystem:                     weapons,			5,0.0






$Name:                          Asteroid Installation
$Short name:					RBase
$Species:                       Terran
+Tech Description:
XSTR("Hidden asteroid base, comprising cargo holds, fighterbays, barracks and communications arrays.", -1)
$end_multi_text
$POF file:                      Base2r-01.pof
$Detail distance:				(0, 2500, 6000, 14000)
$ND: 							251 248 167
$ND: 							255 253 196
$ND: 							239 234 134
$ND: 							216 212 122
$ND: 							111 245 255
$ND: 							251 248 167
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       2.0
$Max Velocity:					0.0, 0.0, 35.0
$Rotation time:					100.0, 100.0, 80.0
$Rear Velocity:					0.0
$Forward accel:					8.0
$Forward decel:					4.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				150.0
$Expl outer rad:				750.0
$Expl damage:					200.0
$Expl blast:					12500.0
$Expl Propagates:				YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				400.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:				3
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					100.0
$Max Oclk Speed:				60.0
$Max Weapon Eng:				100.0
$Hitpoints:                     180000
$Flags:                         ( "cruiser" "big damage")
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						191                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -3440
$Closeup_zoom:					0.37
$Score:							100
$Subsystem:                     turret01,0.833,1.0
	$Default PBanks:        ( "Terran Huge Turret" )
$Subsystem:                     turret02,0.833,1.0
	$Default PBanks:        ( "BGreen" )
$Subsystem:                     turret03,0.833,1.0
	$Default PBanks:        ( "Terran Huge Turret" )
$Subsystem:                     turret04,0.833,1.0
	$Default PBanks:        ( "Terran Huge Turret" )
$Subsystem:                     turret05,0.833,1.0
	$Default PBanks:        ( "Terran Huge Turret" )
$Subsystem:                     turret06,0.833,1.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret07,0.833,1.0
	$Default PBanks:        ( "Terran Huge Turret" )
$Subsystem:                     turret08,0.833,1.0
	$Default PBanks:        ( "BGreen" )
$Subsystem:                     turret09,0.833,1.0
	$Default PBanks:        ( "Terran Huge Turret" )
$Subsystem:                     turret10,0.833,1.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret11,0.833,1.0
	$Default PBanks:        ( "Terran Huge Turret" )
$Subsystem:                     turret12,0.833,1.0
	$Default PBanks:        ( "BGreen" )
$Subsystem:                     turret13,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret14,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret15,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret16,0.833,1.0
	$Default SBanks:        ( "Piranha" )
$Subsystem:                     turret17,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret18,0.833,1.0
	$Default SBanks:        ( "MX-52" )
$Subsystem:                     turret19,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret20,0.833,1.0
	$Default SBanks:        ( "Piranha" )
$Subsystem:                     turret21a,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret22a,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret23a,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret24a,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret25a,0.833,1.0
	$Default SBanks:        ( "MX-52" )
$Subsystem:                     turret26a,0.833,1.0
	$Default SBanks:        ( "MX-52" )
$Subsystem:                     turret27a,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret28,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret29,0.833,1.0
	$Default SBanks:        ( "Piranha" )
$Subsystem:                     turret30,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret31,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret32,0.833,1.0
	$Default SBanks:        ( "Piranha" )
$Subsystem:                     turret33,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret34,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret35,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret36,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret37,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret38,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret39,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret40,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     engine01a,                 1.5,0.0
$Subsystem:                     engine02a,                 1.5,0.0
$Subsystem:                     engine03,                 2,0.0
$Subsystem:                     engine04,                 2,0.0
$Subsystem:                     engine05,                 2,0.0
$Subsystem:                     communications,  2,0.0
$Subsystem:                     sensors,                                 2,0.0
$Subsystem:                     navigation,                      1.5,0.0
$Subsystem:                     weapons,                                 2,0.0
$Subsystem:                     fighterbaya,                 2,0.0
$Subsystem:                     comtowera,                 1.5,0.0
$Subsystem:                     Asteroid01a,                 10,0.0
$Subsystem:                     Asteroid02a,                3,0.0
$Subsystem:                     bunker01a,                 1.5,0.0
$Subsystem:                     bunker02a,                 1.5,0.0


$Name:                          @GTT Elysium
$Short name:            TTran
$Species:                       Terran
+Tech Description:
XSTR("The GTT Elysium class of transports has been in service for over 140 years. Its mission hasn't changed from the time of the Vasudan War - to transport civilian and military personnel from one star system to another. The Elysium is very poorly armed, with a single Subach HL-7 cannon, and also suffers from thin armor plating. Only desperate circumstances find Elysiums anywhere near the front lines. Assaults and dangerous transport missions handled almost exclusively by the much tougher GTT Argo class.", -1)
$end_multi_text
$POF file:                      transport01.pof
$Detail distance:       (0, 200, 450, 1000)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.6
$Max Velocity:          0.0, 0.0, 40.0
$Rotation time:         4.0, 7.0, 6.0
$Rear Velocity:         0.0
$Forward accel:         6.0
$Forward decel:         1.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        200.0
$Expl damage:           200.0
$Expl blast:            500.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          8.0
$Max Oclk Speed:        55.0
$Max Weapon Eng:        0.0
$Hitpoints:             3500
$Flags:                         ( "transport" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       128                   ;; Engine sound of ship
$Closeup_pos:           0.0, 3.0, -60
$Closeup_zoom:          0.5
$Score:             10
$Subsystem:                     engine,                 25, 0
$Subsystem:                     navigation,             15, 0
$Subsystem:                     communication,   5, 0
$Subsystem:                     sensors,                        10, 0
$Subsystem:                     weapons,                        10, 0
$Subsystem:                     turret01,                5, 20.0
	$Default PBanks:        ( "Subach HL-7" )


$Name:                  @GTT Argo
$Short name:            TTran
$Species:               Terran
+Tech Description:
XSTR("The GTT Argo has become the standard military transport vehicle for the Fleet. Argos sometimes carry new weapon and combat craft prototypes to and from testing grounds or to front-line deployment positions. Military VIPs occasionally commandeer Argos to travel from star system to star system in some semblance of comfort. Argos are most often used as assault transports, carrying companies of Marines through heavy flak to board enemy vessels that Command has decided to capture rather than destroy.", -1)
$end_multi_text
$POF file:              transport2t-01.pof
$Detail distance:       (0, 850, 2000, 5500)
$Show damage:           YES
$Density:               1
$Damp:                  0.2
$Rotdamp:               0.6
$Max Velocity:          0.0, 0.0, 30.0
$Rotation time:         4.0, 7.0, 6.0
$Rear Velocity:         0.0
$Forward accel:         2.0
$Forward decel:         1.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        500.0
$Expl damage:           500.0
$Expl blast:            1300.0
$Expl Propagates:       yes         ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       140.0       ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:  	    2
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:               0
$Power Output:          38.0
$Max Oclk Speed:        35.0
$Max Weapon Eng:        0.0
$Hitpoints:             13500
$Flags:                 ( "transport" "in tech database")
$AI Class:              Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:             2000
$EngineSnd:             128                   ;; Engine sound of ship
$Closeup_pos:           0.0, 3.0, -315
$Closeup_zoom:          0.4
$Score:                 40
$Subsystem:                     engine,                 25, 0
$Subsystem:                     navigation,             15, 0
$Subsystem:                     communications,			5, 0
$Subsystem:                     sensors,                10, 0
$Subsystem:                     weapons,                10, 0
$Subsystem:                     turret01,               5, 20.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret02,               5, 20.0
	$Default PBanks:        ( "Terran Turret" )


;; They mark things.
$Name:                  GTNB Pharos
$Short name:            JBuoy
$Species:               Terran
$POF file:              navbuoy.pof
$Detail distance:       (0, 100)
$Show damage:           YES
$Density:               1
$Damp:                  0.2
$Rotdamp:               0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         20.0, 20.0, 20.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        0.0
$Expl outer rad:        0.0
$Expl damage:           0.0
$Expl blast:            0.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          0.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        0.0
$Hitpoints:                     100
$Flags:                         ("no_collide" "navbuoy")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       135                    ;; Engine sound of ship
$Closeup_pos:           0.0, 1.0, -28
$Closeup_zoom:          0.5

$Name:                  GTI Ganymede
$Short name:            TInst2
$Species:                       Terran
+Tech Description:
XSTR("The GTI Ganymede is the Republic's drydock repair and resupply facility. Ganymede installations are currently deployed behind the front lines in the Vega, Vasuda, and Capella systems. Each Ganymede can service up to five warships simultaneously. Repairs of any type or degree can be made here, on any ship in the Fleet. Ganymedes also provide retrofitting services, enabling Fleet Command to extend the lifetime of aging ships by upgrading weaponry, systems, and engines.", -1)
$end_multi_text
$POF file:                      drydock2t-01.pof
$Detail distance:       (0, 2000, 10000, 18000)
$Show damage:           NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         200.0, 200.0, 200.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        100.0
$Expl outer rad:        2400.0
$Expl damage:           400.0
$Expl blast:            6500.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	3
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          1.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        100.0
$Hitpoints:                     90000
$Flags:                         ( "drydock"   "dont collide invisible" "capital" "big damage")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       191                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -2062
$Closeup_zoom:          0.5
$Score:             900
$Subsystem:                     navigation,  5, 0
$Subsystem:                     sensors01,                        5, 0
$Subsystem:                     communications,  5, 0
$Subsystem:                     sensors02,                        5, 0
$Subsystem:                     storage,  5, 0
$Subsystem:                     piece1A,  14, 0.0
$Subsystem:                     piece2A,  14, 0.0
$Subsystem:                     piece3A,  15, 0.0
$Subsystem:                     piece4A,  15, 0.0
$Subsystem:                     hose01, 4, 0.0
$Subsystem:                     hose02, 4, 0.0
$Subsystem:                     hose03, 4, 0.0
$Subsystem:                     hose04, 4, 0.0



$Name:                          Knossos
$Short name:            JumpGate
$Species:                       Terran
+Tech Description:
XSTR("The subspace portal was discovered in the Gamma Draconis system in 2367. The interlocking circular motions of its components apparently create a subspace vortex that connects the Gamma Draconis system to another part of our universe.", -1)
$end_multi_text
$POF file:                      Gate2a-01.pof
$Detail distance:       (0, 2000, 6500, 18000)
$ND:			13 238 238
$ND:			250 252 252
$Show damage:           NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         200.0, 200.0, 200.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        100.0
$Expl outer rad:        2400.0
$Expl damage:           400.0
$Expl blast:            6500.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	1
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          1.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        100.0
$Hitpoints:                     1000000
$Flags:                         (  "dont collide invisible" "big damage" "knossos")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       190                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -6800
$Closeup_zoom:          0.5
$Score:             0
$Subsystem:                     jump2A,  49, 35
$Subsystem:                     jump1A,  49, 80


$Name:                          Asteroid
$Short name:            Asteroid
$Species:                       Terran
$POF file:                      asteroid01.pof
$Detail distance:       (0, 400, 1200)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         20.0, 20.0, 20.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        0.0
$Expl outer rad:    0.0
$Expl damage:           0.0
$Expl blast:        0.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          0.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        0.0
$Hitpoints:                     100
$Flags:                         ("no_collide" "navbuoy")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       -1                    ;; Engine sound of ship
$Closeup_pos:           0.0, 1.0, -14
$Closeup_zoom:          0.5

$Name:  				Terran Knossos
$Short name:            JumpGate
$Species:                       Terran
+Tech Description:
XSTR("Contact with Earth was finally regained just months before the collapse of the GTVA and the restoration of civilisation by the GTR, thanks to the invention of the Terran-built Knossos gate. It is vastly superior to the alien version in every respect, as is expected of all human engineering.", -1)
$end_multi_text
$POF file:                      terangate.pof
$Detail distance:       (0, 2000, 6500, 18000)
$ND:			13 238 238
$ND:			250 252 252
$Show damage:           NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         200.0, 200.0, 200.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        100.0
$Expl outer rad:        2400.0
$Expl damage:           400.0
$Expl blast:            6500.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	1
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          1.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        100.0
$Hitpoints:                     1000000
$Flags:                         (  "dont collide invisible" "big damage" "knossos")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       190                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -6800
$Closeup_zoom:          0.5
$Score:             0
$Subsystem:                     jump2A,  49, 35
$Subsystem:                     jump1A,  49, 80



$Name:                          GTSG Watchdog
$Short name:            TSGun
$Species:                       Terran
+Tech Description:
XSTR("The GTSG Watchdog was the first generation of Terran sentry platform, the distant precursor to the Cerberus and Alastor platforms. Seriously underpowered by today's standards, the Watchdog also suffers from paper-thin armor. Many Watchdogs are Great War relics left active and in place because it wasn't worthwhile removing or deactivating them.", -1)
$end_multi_text
$POF file:                      GunPlatform01.pof
$Detail distance:       (0, 100, 500)
$Show damage:           NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time: 20.0, 20.0, 20.0
$Rear Velocity: 0.0
$Forward accel: 0.0
$Forward decel: 0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        0.0
$Expl outer rad:    0.0
$Expl damage:           0.0
$Expl blast:        0.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          0.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        0.0
$Hitpoints:                     20
$Flags:                         ("sentrygun" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       -1                    ;; Engine sound of ship
$Closeup_pos:           0.0, 0.5, -14
$Closeup_zoom:          0.5
$Score:					1
$Subsystem:                     turret01a, 20, 1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret02a, 20, 1.0
	$Default PBanks:        ( "Terran Turret" )


$Name:                          GTSG Cerberus
$Short name:					TSGun2
$Species:                       Terran
+Tech Description:
XSTR("Until the advent of the GTSG Alastor, the GTSG Cerberus was the most advanced sentry gun emplacement available to Terran forces. They were vital to Terran defenses during the Vasudan War, racking up over 100 kills of alien combat craft. But the current conflict has found them primarily in back-line roles, guarding installations deemed relatively safe from attack. With no mobility and only two Subach HL-7 turrets, they serve as more of a distraction than a viable threat to modern combat craft.", -1)
$end_multi_text
$POF file:                      GunPlatform01.pof
$Detail distance:				(0, 100, 500)
$Show damage:					NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:					0.0, 0.0, 0.0
$Rotation time:					20.0, 20.0, 20.0
$Rear Velocity:					0.0
$Forward accel:					0.0
$Forward decel:					0.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				0.0
$Expl outer rad:				0.0
$Expl damage:					0.0
$Expl blast:					0.0
$Expl Propagates:				NO      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0     ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					0.0
$Max Oclk Speed:				0.0
$Max Weapon Eng:				0.0
$Hitpoints:                     150
$Flags:                         ("sentrygun" "in tech database")
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						-1     ;; Engine sound of ship
$Closeup_pos:					0.0, 0.5, -14
$Closeup_zoom:					0.5
$Score:							6
$Subsystem:                     turret01a, 20, 1.0
	$Default PBanks:        ( "Subach HL-7" )
$Subsystem:                     turret02a, 20, 1.0
	$Default PBanks:        ( "Subach HL-7" )




$Name:                          GTSG Alastor
$Short name:					TSGun3
$Species:                       Terran
+Tech Description:
XSTR("GTSG Alastor sentry gun platforms can be dropped by warships to cover a retreat, or they can be used to strengthen firepower around strategic locations.  While Alastors alone cannot hold a position against more than a few fighters, complementing them with a warship and several wings of fighters presents an exemplary defense against all but the most determined foes. Two Ministry of War cannon turrets on opposing sides of the platform give the Alastor a full field of fire. The turrets are controlled by the latest neural-net cyber-AI to track multiple targets simultaneously.", -1)
$end_multi_text
$POF file:                      Platform2T-01.pof
$Detail distance:				(0, 250, 500)
$Show damage:					NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:					0.0, 0.0, 0.0
$Rotation time:					20.0, 20.0, 20.0
$Rear Velocity:					0.0
$Forward accel:					0.0
$Forward decel:					0.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				0.0
$Expl outer rad:				0.0
$Expl damage:					0.0
$Expl blast:					0.0
$Expl Propagates:				NO		;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0		;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					0.0
$Max Oclk Speed:				0.0
$Max Weapon Eng:				0.0
$Hitpoints:                     250
$Flags:                         ("sentrygun" "in tech database")
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						-1   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.5, -14
$Closeup_zoom:					0.85
$Score:							9
$Subsystem:                     turret01a, 20, 1.0
	$Default PBanks:        ( "Subach HL-7" )
$Subsystem:                     turret02a, 20, 1.0
	$Default PBanks:        ( "Subach HL-7" )




;; They are used for escaping.  Not too fast, not too strong.  Easy targets if there are no fighters in the area to protect them.
$Name:                          GTEP Hermes
$Short name:            TPod
$Species:                       Terran
+Tech Description:
XSTR("The GTEP Hermes escape pod is now standard equipment on every GTR warship of cruiser size or larger. Each ship has several escape pods magnetically coupled to airlocks scattered around the ship's outer hull. Not intended for whole-crew evacuations, the Hermes has space for up to 20 crew members. Each pod is propelled by a small fusion engine, enough to remove the pod from the immediate vicinity of an exploding warship. It is also capable of subspace jumps.", -1)
$end_multi_text
$POF file:                      escapepod01.pof
$Detail distance:       (0, 80, 300, 500)
$Show damage:           YES
$Density:                       1
$Damp:                          0.1
$Rotdamp:                       0.35
$Max Velocity:          0.0, 0.0, 40.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:         4.0, 4.0, 4.0
$Rear Velocity:         0.0
$Forward accel:         2.0
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        25.0
$Expl outer rad:        75.0
$Expl damage:           50.0
$Expl blast:            500.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( )
$Default PBanks:        ( )
$Allowed SBanks:        ( )
$Default SBanks:        ( )
$SBank Capacity:        ( )
$Shields:                       100
$Shield Color:		100 100 255
$Power Output:          2.0
$Max Oclk Speed:        55.0
$Max Weapon Eng:        50.0
$Hitpoints:                     200
$Flags:                         ( "escapepod" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       119                   ;; Engine sound of ship
$Closeup_pos:           0.0, 1.0, -22
$Closeup_zoom:          0.5
$Score:             5
$Subsystem:                     engine,                 50, 0



$Name:						TC-Meson Bomb
$Short name:				TC-MB
$Species:					Terran
+Tech Description:
XSTR("The TC-Meson Bomb is used solely as a container for Meson Bomb deployments. Each is custom built specifically to hold a Meson Bomb. The container is permanently sealed once the bomb is safely housed within it.", -1)
$end_multi_text
$POF file:					Bomb2t-01.pof
$Detail distance:			(0, 2500, 4000, 10000)
$Show damage:				YES
$Density:					1
$Damp:						0.2
$Rotdamp:					0.2
$Max Velocity:				0.0, 0.0, 0.0
$Rotation time:				20.0, 20.0, 20.0
$Rear Velocity:				0.0
$Forward accel:				0.0
$Forward decel:				0.0
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			2350.0
$Expl outer rad:			3200.0
$Expl damage:				50000.0
$Expl blast:				300.0
$Expl Propagates:			YES              ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			100.0              ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:			()
$Default SBanks:			()
$SBank Capacity:			()
$Shields:					0
$Power Output:				0.0
$Max Oclk Speed:			0.0
$Max Weapon Eng:			0.0
$Hitpoints:					400
$Flags:						( "cargo" )
$AI Class:					none
$Afterburner:				NO
$Countermeasures:			0
$Scan time:					2000
$EngineSnd:					-1                    ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -317
$Closeup_zoom:				.8
$Score:						4



;=====>> VASUDANS <<=======

$Name:				@NVF Anubis
$Short name:		VFight
$Species:			Vasudan
+Type:				XSTR("Light Skirmish", -1)
+Maneuverability:	XSTR("Good", -1)
+Armor:				XSTR("Light", -1)
+Manufacturer:		XSTR("Hope Colony Fleet", -1)
+Description:		XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The Anubis is one of the weakest military spacecraft still in use, a typical example of the alien lack of intellect and innovation. However, some misguided Vasudans have been known to load them up with explosives and launch Kamikaze attacks against Terran vessels.", -1)
$end_multi_text
+Length:          17 Meters
+Gun Mounts:      2
+Missile Banks:   1

$POF file:			fighter02.pof
$Detail distance:	(0, 70, 200, 800)
$Show damage:		YES
$Density:			1
$Damp:				0.2
$Rotdamp:			0.4
$Max Velocity:		0.0, 0.0, 75.0
$Rotation time:		3.0, 3.0, 2.5
$Rear Velocity:		0.0
$Forward accel:		3.0		
$Forward decel:		1.5
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	25.0
$Expl outer rad:	55.0
$Expl damage:		10.0
$Expl blast:		1000.0
$Expl Propagates:	NO							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	0.0						;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:	( "Mekhu HL-7" "Akheton SDG" "Morning Star" "Prometheus R")
$Allowed Dogfight PBanks:	( "Mekhu HL-7")
$Default PBanks:	( "Mekhu HL-7"	)
$Allowed SBanks:	( "Rockeye" "Tempest" "Harpoon" "Hornet" "Hornet#Weak")
$Allowed Dogfight SBanks:	( "Rockeye D" "Tempest D" "Harpoon D")
$Default SBanks:	( "Tempest" )
$SBank Capacity:	( 60 )
$Shields:			200
$Shield Color:		100 100 255
$Power Output:		2.0
$Max Oclk Speed:	90.0
$Max Weapon Eng:	100.0
$Hitpoints:			160
$Flags:				( "player_ship" "fighter"  "in tech database")
$AI Class:			Captain
$Afterburner:		NO
$Countermeasures:	20
$Scan time:			2000
$EngineSnd:       129			;; Engine sound of ship
$Closeup_pos:		0.0, 1.0, -31
$Closeup_zoom:		0.5
$Shield_icon:		shield-f02
$Ship_icon:			iconfighterV02
$Ship_anim:			ssfighter01
$Ship_overhead:		loadfightV02
$Score:             6
$Trail:
	+Offset:		11.38 -1.39 -4.93
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-11.38 -1.39 -4.93
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:			engine,			35,0.0
$Subsystem:			communication,	10,0.0
$Subsystem:			sensors,			 5,0.0
$Subsystem:			weapons,			25,0.0
$Subsystem:			navigation,		 5,0.0




$Name:					NVF Seth
$Short name:            VFight7
$Species:				Vasudan
+Type:					XSTR("Heavy Fighter", -1)
+Maneuverability:       XSTR("Poor", -1)
+Armor:					XSTR("Heavy", -1)
+Manufacturer:          XSTR("Hope Colony Fleet", -1)
+Description:			XSTR(" ", -1)
$end_multi_text
+Tech Description:		XSTR( "The NVF Seth is an obsolete Vasudan War-era fighter that performs dual roles as bomber escort and bomber interceptor. Be warned that the Seth possesses a powerful afterburner.", -1)
$end_multi_text
+Length:				16 Meters
+Gun Mounts:			4
+Missile Banks:			2

$POF file:				fighter07.pof
$Detail distance:       (0, 70, 200, 700)
$Show damage:           YES
$Density:				1
$Damp:					0.2
$Rotdamp:				0.4
$Max Velocity:          0.0, 0.0, 55.0
$Rotation time:         4.0, 5.0, 5.0
$Rear Velocity:         0.0
$Forward accel:         3.0
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        25.0
$Expl outer rad:        65.0
$Expl damage:           15.0
$Expl blast:            1200.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Mekhu HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Circe" "Lamprey")
$Allowed Dogfight PBanks:        ( "Mekhu HL-7D" "MorningStar D" "Prometheus D" "Circe" )
$Default PBanks:        ( "Mekhu HL-7" "Mekhu HL-7" )
$Allowed SBanks:        ( "Rockeye"  "Tempest" "Harpoon" "TAG-B" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "Stiletto II" "EMP Adv." "Infyrno" )
$Allowed Dogfight SBanks:        ( "Rockeye D" "Tornado D" "Infyrno D" "Piranha" )
$Default SBanks:        ( "Rockeye" "Stiletto II" )
$SBank Capacity:        ( 40, 80 )
$Shields:                       580
$Shield Color:		100 255 100
$Power Output:          3.0
$Max Oclk Speed:        72.0
$Max Weapon Eng:        100.0
$Hitpoints:				280
$Flags:					( "player_ship" "fighter" "in tech database")
$AI Class:				Captain
$Afterburner:           YES
	+Aburn Max Vel:		0.0, 0.0, 130.0
	+Aburn For accel:	0.7
	+Aburn Fuel:		300.0
	+Aburn Burn Rate:	50.0
	+Aburn Rec Rate:	25.0
$Countermeasures:       40
$Scan time:				2000
$EngineSnd:				129                     ;; Engine sound of ship
$Closeup_pos:           0.0, 0.5, -27
$Closeup_zoom:          0.5
$Shield_icon:           shield-f07
$Ship_icon:             iconfighter07
$Ship_anim:             ssfighter07
$Ship_overhead:         loadfightV07
$Score:					12
$Trail:
	+Offset:			4.95 -.40 -7.46
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Trail:
	+Offset:			-4.95 -.40 -7.46
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Subsystem:				engine 1,		35,0.0
$Subsystem:				weapons,		15,0.0
$Subsystem:				navigation,		5,0.0
$Subsystem:				sensors,		5,0.0
$Subsystem:				communications, 5,0.0


$Name:                          NVF Horus
$Short name:					VFight8
$Species:                       Vasudan
+Type:                          XSTR("Interceptor", -1)
+Maneuverability:				XSTR("Good", -1)
+Armor:                         XSTR("Light", -1)
+Manufacturer:					XSTR("Hope Colony Fleet", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR(
"The NVF Horus was the fastest fighter class during the Vasudan War and it's still the fastest fighter in the Nomadic Vasudan arsenals, a sure sign of lack of alien innovation. It has pathetically thin armor and weak shields.", -1)
$end_multi_text
+Length:					19 Meters
+Gun Mounts:				4
+Missile Banks:				2

$POF file:                      fighter08.pof
$Detail distance:       (0, 70, 300, 800)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.4
$Max Velocity:          0.0, 0.0, 90.0
$Rotation time:         3.4, 3.9, 3.6
$Rear Velocity:         0.0
$Forward accel:         3.0
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        25.0
$Expl outer rad:        65.0
$Expl damage:           20.0
$Expl blast:            1000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Mekhu HL-7" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Circe" "Lamprey")
$Allowed Dogfight PBanks:        ( "Mekhu HL-7D" "Prometheus D" )
$Default PBanks:        ( "Mekhu HL-7" "Morning Star" )
$Allowed SBanks:        ( "Rockeye" "Tempest" "TAG-B" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." )
$Allowed Dogfight SBanks:        ( "Rockeye D" "Tempest D" "Harpoon D" "Hornet D" )
$Default SBanks:        ( "Rockeye" "Trebuchet" )
$SBank Capacity:        ( 40, 40 )
$Shields:                  230
$Shield Color:		100 255 100
$Power Output:          2.2
$Max Oclk Speed:        110.0
$Max Weapon Eng:        100.0
$Hitpoints:              170
$Flags:                         ( "player_ship" "fighter" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel:		0.0, 0.0, 170.0
	+Aburn For accel:	0.7
	+Aburn Fuel:		300.0
	+Aburn Burn Rate:	50.0
	+Aburn Rec Rate:	25.0
$Countermeasures:       25
$Scan time:				2000
$EngineSnd:				129                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -31
$Closeup_zoom:          0.5
$Shield_icon:           shield-f08
$Ship_icon:                     iconfighter08
$Ship_anim:                     ssfighter08
$Ship_overhead:			loadfightV08
$Score:					10
$Trail:
	+Offset:			-7.78 -0.9 -5.75
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Trail:
	+Offset:			7.78 -0.9 -5.75
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Subsystem:                     weapons,                                15,0.0
$Subsystem:                     communications,  5,0.0
$Subsystem:                     navigation,                      5,0.0
$Subsystem:                     sensors,                                 5,0.0
$Subsystem:                     engine,                         35,0.0


$Name:                          NVF Thoth
$Short name:            VFight9
$Species:                       Vasudan
+Type:                          XSTR("Space Superiority", -1)
+Maneuverability:       XSTR("Excellent", -1)
+Armor:                         XSTR("Light", -1)
+Manufacturer:          XSTR("Hope Colony Fleet", -1)
+Description:			XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR(
"The NVF Thoth is a 140 year old design made exclusively by the Hope Colony Fleet. Poor design means that the Thoth only has a single missile bank.", -1)
$end_multi_text
+Length:          17 Meters
+Gun Mounts:      4
+Missile Banks:   1
$POF file:                      fighter09.pof
$Detail distance:       (0, 70, 300, 700)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.4
$Max Velocity:          0.0, 0.0, 65.0
$Rotation time:         2.7, 2.7, 3.0
$Rear Velocity:         0.0
$Forward accel:         3.0
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        25.0
$Expl outer rad:        55.0
$Expl damage:           15.0
$Expl blast:            1000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Mekhu HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Circe" "Lamprey")
$Allowed Dogfight PBanks:        ( "Mekhu HL-7D" "Prometheus D" )
$Default PBanks:        ( "Prometheus R"  )
$Allowed SBanks:        ( "Rockeye"  "Tempest" "Harpoon" "Hornet" "TAG-B" "Tornado" "Hornet#Weak" "EMP Adv." )
$Allowed Dogfight SBanks:        ( "Tempest D" "Hornet D" )
$Default SBanks:        ( "Harpoon" )
$SBank Capacity:        ( 80 )
$Shields:               200
$Shield Color:		100 255 100
$Power Output:          2.5
$Max Oclk Speed:        78.0
$Max Weapon Eng:        150.0
$Hitpoints:             200
$Flags:                 ( "player_ship" "fighter" "in tech database")
$AI Class:              Captain
$Afterburner:           YES
	+Aburn Max Vel:		0.0, 0.0, 130.0
	+Aburn For accel:   0.7
	+Aburn Fuel:        300.0
	+Aburn Burn Rate:   50.0
	+Aburn Rec Rate:    25.0
$Countermeasures:       20
$Scan time:             2000
$EngineSnd:				129                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -27
$Closeup_zoom:          0.5
$Shield_icon:           shield-f09
$Ship_icon:				iconfighter09
$Ship_anim:				ssfighter09
$Ship_overhead:			loadfightV09
$Score:					10
$Trail:
	+Offset:			-6.2 .20 -2.18
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Trail:
	+Offset:			6.2 .20 -2.18
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Subsystem:                     weapons,                                15,0.0
$Subsystem:                     sensors,                                 5,0.0
$Subsystem:                     communications,  5,0.0
$Subsystem:                     navigation,                      5,0.0
$Subsystem:                     engine,                         35,0.0


$Name:					GVF Serapis
$Short name:            VFight21
$Species:				Vasudan
+Type:					XSTR("Advanced Interceptor", -1)
+Maneuverability:       XSTR("Excellent", -1)
+Armor:					XSTR("Light", -1)
+Manufacturer:          XSTR("Sahr Corporation", -1)
+Description:			XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR(
"Fast and highly maneuverable, the GVF Serapis is a marginally threatening bomber interceptor. Fortunately, the usual alien flaw of thin armor and weak shields give it a low survival rate in dogfights against more heavily armored Terran fighters.", -1)
$end_multi_text
+Length:				14 Meters
+Gun Mounts:			2
+Missile Banks:			2

$POF file:				fighter2v-01.pof
$Detail distance:       (0, 70, 200, 700)
$Show damage:           YES
$Density:				1
$Damp:					0.2
$Rotdamp:				0.4
$Max Velocity:          0.0, 0.0, 75.0
$Rotation time:         2.6, 2.2, 2.8
$Rear Velocity:         0.0
$Forward accel:         3.0
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        25.0
$Expl outer rad:        55.0
$Expl damage:           15.0
$Expl blast:            1000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Mekhu HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Circe" "Lamprey" "Maxim")
$Allowed Dogfight PBanks:        ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" )
$Default PBanks:        ( "Prometheus R" "Akheton SDG" )
$Allowed SBanks:        ( "Rockeye"  "Tempest" "Harpoon" "Hornet" "TAG-B" "Tornado" "Hornet#Weak" "EMP Adv." )
$Allowed Dogfight SBanks:        ( "Tempest D" "Harpoon D"  "Tornado D" )
$Default SBanks:        ( "Harpoon" "Harpoon")
$SBank Capacity:        ( 60, 30 )
$Shields:               200
$Shield Color:		100 255 100
$Power Output:          3.4
$Max Oclk Speed:        78.0
$Max Weapon Eng:        150.0
$Hitpoints:             220
$Flags:					( "player_ship" "fighter" )
$AI Class:				Captain
$Afterburner:           YES
	+Aburn Max Vel:		0.0, 0.0, 135.0
	+Aburn For accel:	0.7
	+Aburn Fuel:		300.0
	+Aburn Burn Rate:	50.0
	+Aburn Rec Rate:	25.0
$Countermeasures:       20
$Scan time:				2000
$EngineSnd:				129                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -27
$Closeup_zoom:          0.5
$Shield_icon:           shieldfv-01
$Ship_icon:				iconfighter2v-01
$Ship_anim:				ssfighter2v-01
$Ship_overhead:			loadfighter2v-01
$Score:					12
$Trail:
	+Offset:			9.9 -0.2 2
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Trail:
	+Offset:			-9.9 -0.2 2
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Subsystem:				weapons,        15,0.0
$Subsystem:				sensors,        5,0.0
$Subsystem:				communications, 5,0.0
$Subsystem:				navigation,     5,0.0
$Subsystem:				engine,			35,0.0


$Name:					GVF Tauret
$Short name:            VFight22
$Species:				Vasudan
+Type:					XSTR("Heavy Fighter", -1)
+Maneuverability:       XSTR("Poor", -1)
+Armor:                 XSTR("Medium", -1)
+Manufacturer:          XSTR("Akheton Corporation", -1)
+Description:			XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GVF Tauret long ago replaced the Seth as the Vasudans' heavy assault fighter. It integrates technology stolen from Terran corporations (although not the MoW), the Tauret is Vasudan on appearance only. Its unusual configuration was inspired by the Apsu-Hek, a creature that once inhabited the deserts of Vasuda Prime. The Apsu-Hek has become an emblem of the Vasudan diaspora, and the Tauret continues the tradition of symbolic design. Because of its Terran technology, the Tauret has the speed and firepower to challenge both fighters and warships.", -1)
$end_multi_text
+Length:				17.5 Meters
+Gun Mounts:			4
+Missile Banks:			2

$POF file:                      fighter2v-02.pof
$Detail distance:       (0, 200, 350, 700)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.4
$Max Velocity:          0.0, 0.0, 65.0
$Rotation time:         4.1, 4.8, 4.8
$Rear Velocity:         0.0
$Forward accel:         3.0
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        25.0
$Expl outer rad:        65.0
$Expl damage:           15.0
$Expl blast:            1200.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Mekhu HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Circe" "Lamprey")
$Allowed Dogfight PBanks:        ( "MorningStar D" "UD-D Kayser" "Circe" "Lamprey" "Maxim D" )
$Default PBanks:        ( "Mekhu HL-7" "Mekhu HL-7" )
$Allowed SBanks:        ( "Rockeye"  "Tempest" "TAG-B" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "Stiletto II" "EMP Adv." "Infyrno" )
$Allowed Dogfight SBanks:   		( "Harpoon D" "Tornado D" )
$Default SBanks:        ( "Rockeye" "Rockeye")
$SBank Capacity:        ( 100, 100 )
$Shields:               530
$Shield Color:		100 255 100
$Power Output:          3.0
$Max Oclk Speed:        75.0
$Max Weapon Eng:        100.0
$Hitpoints:             300
$Flags:                 ( "player_ship" "fighter"  )
$AI Class:              Captain
$Afterburner:           YES
	+Aburn Max Vel:		0.0, 0.0, 135.0
	+Aburn For accel:   0.7
	+Aburn Fuel:        360.0
	+Aburn Burn Rate:   50.0
	+Aburn Rec Rate:    21.0
$Countermeasures:       45
$Scan time:             2000
$EngineSnd:             129                     ;; Engine sound of ship
$Closeup_pos:           0.0, 0.5, -27
$Closeup_zoom:          0.7
$Shield_icon:           shieldfv-02
$Ship_icon:             iconfighter2v-02
$Ship_anim:             ssfighter2v-02
$Ship_overhead:         loadfighter2v-02
$Score:					10
$Trail:
	+Offset:			8.70 -2.14 7.3
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Trail:
	+Offset:			-8.70 -2.14 7.3
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Trail:
	+Offset:			2.58 1.79 -6.48
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Trail:
	+Offset:			-2.58 1.79 -6.48
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Subsystem:				engine,             35,0.0
$Subsystem:				weapons,            15,0.0
$Subsystem:             navigation,			5,0.0
$Subsystem:             sensors,			5,0.0
$Subsystem:             communications,		5,0.0




$Name:				NVB Amun
$Short name:		VBomb7
$Species:			Vasudan
+Type:				XSTR("Heavy Bomber", -1)
+Maneuverability:	XSTR("Very Poor", -1)
+Armor:				XSTR("Heavy", -1)
+Manufacturer:		XSTR("Hope Colony Fleet", -1)
+Description:		XSTR(" ", -1)

$end_multi_text
+Tech Description:
XSTR("Although constructed by aliens, the Amun is a powerful bomber craft. It should not be underestimated, despite its age and origins.", -1)
$end_multi_text
+Length:          30 Meters
+Gun Mounts:      4
+Missile Banks:   3
$POF file:			bomber07.pof
$Detail distance:	(0, 140, 250, 800)
$Show damage:		YES
$Density:			1
$Damp:				0.2
$Rotdamp:			0.55
$Max Velocity:		0.0, 0.0, 40.0
$Rotation time:		6.0, 5.5, 10.0
$Rear Velocity:		0.0
$Forward accel:		4.0		
$Forward decel:		2.0
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	50.0
$Expl outer rad:	175.0
$Expl damage:		20.0
$Expl blast:		1500.0
$Expl Propagates:	NO							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	0.0						;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:	( "Mekhu HL-7" "Akheton ADG" "Morning Star" "Prometheus S" "UD-8 Kayser")
$Allowed Dogfight PBanks:	( "Mekhu HL-D" "Prometheus D")
$Default PBanks:	( "UD-8 Kayser" "Mekhu HL-7" )
$Allowed SBanks:	( "Rockeye" "Tempest" "Hornet" "Tornado" "Hornet#Weak" "Harpoon" "TAG-A" "Piranha" "Infyrno" "Cyclops" "Helios" "Stiletto II" "Trebuchet")
$Default SBanks:	( "Cyclops" "Piranha" "Infyrno" )
$SBank Capacity:	( 60, 60, 80 )
$Shields:			800
$Shield Color:		100 255 100
$Power Output:		3.5
$Max Oclk Speed:	45.0
$Max Weapon Eng:	100.0
$Hitpoints:			625
$Flags:				( "player_ship" "bomber" "in tech database")
$AI Class:			Captain
$Afterburner:		YES
	+Aburn Max Vel:	0.0, 0.0, 80.0
	+Aburn For accel:	0.7
	+Aburn Fuel:		300.0
	+Aburn Burn Rate:	70.0
	+Aburn Rec Rate:	25.0
$Countermeasures:	40
$Scan time:			2000
$EngineSnd:       130			;; Engine sound of ship
$Closeup_pos:		0.0, 0.0, -43
$Closeup_zoom:		0.5
$Shield_icon:		shield-b07
$Ship_icon:			iconBomberV07
$Ship_anim:			ssfighter01
$Ship_overhead:		loadbombV07
$Score:             15
$Trail:
	+Offset:			4.95 -.40 -7.46
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Trail:
	+Offset:			-4.95 -.40 -7.46
	+Start Width:		0.25
	+End Width:			0.05
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Spew Time:			120
	+Bitmap:			Contrail01
$Subsystem:			turret02,1,1.0
	$Default PBanks:	( "Kayser" )
$Subsystem:			turret01,1,1.0
	$Default PBanks:	( "Kayser" )
$Subsystem:			communication,	 5,0.0
$Subsystem:			engine,			35,0.0
$Subsystem:			navigation,		 5,0.0
$Subsystem:			sensors,			 5,0.0
$Subsystem:			weapons,			15,0.0



$Name:                          NVB Osiris
$Short name:            VBomb6
$Species:                       Vasudan
+Type:					XSTR("Reserve Bomber", -1)
+Maneuverability:		XSTR("Very Poor", -1)
+Armor:					XSTR("Heavy", -1)
+Manufacturer:			XSTR("Hope Colony Fleet", -1)
+Description:			XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR(
"The NVB Osiris was the primary bomber of the PVN during the Vasudan War. It is hideously outdated but is still fielded by weak, uninnovative alien commanders. If well-protected by fighter escorts, a wing of Osiris bombers can still wreak havoc on enemy cruisers and corvettes.", -1)
$end_multi_text
+Length:          40 Meters
+Gun Mounts:      2
+Missile Banks:   3

$POF file:                      bomber06.pof
$Detail distance:       (0, 300, 500, 900)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.55
$Max Velocity:          0.0, 0.0, 50.0
$Rotation time:         5.0, 5.0, 5.0
$Rear Velocity:         0.0
$Forward accel:         4.0
$Forward decel:         2.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        75.0
$Expl outer rad:        125.0
$Expl damage:           20.0
$Expl blast:            1500.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Mekhu HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Circe" "Lamprey")
$Allowed Dogfight PBanks:        ( "Mekhu HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Circe" "Lamprey")
$Default PBanks:        ( "Mekhu HL-7" )
$Allowed SBanks:        ( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno")
$Allowed Dogfight SBanks:        ( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno")
$Default SBanks:        ( "Piranha" "Stiletto II" "Trebuchet" )
$SBank Capacity:        ( 40, 40, 20 )
$Shields:                       600
$Shield Color:		100 255 100
$Power Output:          3.0
$Max Oclk Speed:        64.0
$Max Weapon Eng:        100.0
$Hitpoints:                     600
$Flags:                         ( "player_ship" "bomber" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 100.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       50.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       35
$Scan time:                     2000
$EngineSnd:       130                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -64
$Closeup_zoom:          0.5
$Shield_icon:           shield-b06
$Ship_icon:                     iconBomber06
$Ship_anim:                     ssbomber06
$Ship_overhead: loadbombV06
$Score:             8
$Trail:
	+Offset:		12.23 -7.32 -10.66
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-12.23 -7.32 -10.66
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     Turret01,1,1.0
	$Default PBanks:        ( "Prometheus R" )
$Subsystem:                     Turret02,1,1.0
	$Default PBanks:        ( "Prometheus R" )
$Subsystem:                     weapons,                        15,0.0
$Subsystem:                     sensors,                         5,0.0
$Subsystem:                     navigation,              5,0.0
$Subsystem:                     communication,   5,0.0
$Subsystem:                     engine,                 35,0.0


$Name:					GVB Bakha
$Short name:            VBomb21
$Species:				Vasudan
+Type:					XSTR("Advanced Bomber", -1)
+Maneuverability:       XSTR("Good", -1)
+Armor:					XSTR("Heavy", -1)
+Manufacturer:          XSTR("Akheton Corporation", -1)
+Description:			XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR(
"Learning a lesson from the crippling bomber losses we inflicted on them during the Vasudan War, Vasudan defense contractor Akheton designed the GVB Bakha, a faster, marginally more agile bomber. It is still, however, an easy target for a human pilot to destroy.", -1)
$end_multi_text
+Length:				18 Meters
+Gun Mounts:			2
+Missile Banks:			2

$POF file:				fighter2v-03.pof
$Detail distance:       (0, 100, 300, 900)
$Show damage:           YES
$Density:				1
$Damp:					0.2
$Rotdamp:				0.55
$Max Velocity:          0.0, 0.0, 65.0
$Rotation time:         4.2, 4.6, 4.0
$Rear Velocity:         0.0
$Forward accel:         5.0
$Forward decel:         2.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        55.0
$Expl outer rad:        105.0
$Expl damage:           20.0
$Expl blast:            1500.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Mekhu HL-7" "Akheton SDG" "Prometheus R" "Prometheus S" "Circe" "Lamprey" "Helios")
$Allowed Dogfight PBanks:        ( "Mekhu HL-7" "Akheton SDG" "Prometheus R" "Prometheus S" "Circe" "Lamprey" "Helios")
$Default PBanks:        ( "Mekhu HL-7" "Mekhu HL-7" )
$Allowed SBanks:        ( "Rockeye"  "Harpoon" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno" "Trebuchet" "TAG-B")
$Allowed Dogfight SBanks:        ( "Rockeye"  "Harpoon" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno" "Trebuchet" "TAG-B")
$Default SBanks:        ( "Piranha" "Stiletto II" )
$SBank Capacity:        ( 80, 100 )
$Shields:			620
$Shield Color:		100 255 100
$Power Output:          4.3
$Max Oclk Speed:        65.0
$Max Weapon Eng:        100.0
$Hitpoints:				440
$Flags:					( "player_ship" "bomber" )
$AI Class:				Captain
$Afterburner:           YES
	+Aburn Max Vel:		0.0, 0.0, 105.0
	+Aburn For accel:	0.7
	+Aburn Fuel:		320.0
	+Aburn Burn Rate:	45.0
	+Aburn Rec Rate:	23.0
$Countermeasures:		35
$Scan time:				2000
$EngineSnd:				130                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -27
$Closeup_zoom:          0.5
$Shield_icon:           shieldbv-01
$Ship_icon:				iconfighter2v-03
$Ship_anim:				ssbomber2v-03
$Ship_overhead: 		loadbomber2v-01
$Score:					13
$Trail:
	+Offset:				3.24 1.6 -8.14
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				120
	+Bitmap:				Contrail01
$Trail:
	+Offset:				-3.24 1.6 -8.14
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				120
	+Bitmap:				Contrail01
$Trail:
	+Offset:				0 -7 0
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				120
	+Bitmap:				Contrail01
$Trail:
	+Offset:				0 7 -6
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				120
	+Bitmap:				Contrail01
$Subsystem:                     weapons01,						8,0.0
$Subsystem:                     weapons02,						8,0.0
$Subsystem:                     sensors,						5,0.0
$Subsystem:                     navigation,						5,0.0
$Subsystem:                     communications,					5,0.0
$Subsystem:                     engine,							35,0.0




$Name:                          GVS Nephthys
$Short name:            VSup
$Species:                       Vasudan
+Tech Description:
XSTR("The GVS Nephtys is the Vasudans' new support ship. It is fast and maneuverable, a necessity when trying to dock with fighters in the heat of battle. Mekhu Enterprises built a cargo bay into the rear of the ship, enabling it to carry extra supplies and munitions during emergencies. Mekhu enterprises stole the GTS Hygeia's magnetic-stasis delivery system from Triton Dynamics, before the vessels copyright was obtained by the MoW, so both ships are equally adept at re-supplying combat craft with missiles and bombs. The high number of warheads carried by the Nephtys makes it a dangerous ship to be near when it blows up. It is thought that the Hope Colony Fleet has no Nephthys vessels at the present moment.", -1)
$end_multi_text
$POF file:                      support2v-01.pof
$Detail distance:       (0, 130, 250, 800)
$ND: 					74 241 82
$ND: 					41 202 46
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.3
$Max Velocity:          0.0, 0.0, 70.0          ;;      We agreed on 60, but we also agreed to decrease 40%.  I lowered from 120 to 70.
$Rotation time:         3.0, 3.0, 3.0
$Rear Velocity:         0.0
$Forward accel:         2.0
$Forward decel:         0.25            ;;      lower numbers mean faster acceleration.
$Slide accel:           0.0
$Slide decel:           0.0

;; Lots of weapons onboard means big explosion
$Expl inner rad:        100.0
$Expl outer rad:        200.0
$Expl damage:           100.0
$Expl blast:            4000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       500
$Shield Color:		100 255 100
$Power Output:          1.0
$Max Oclk Speed:        100.0
$Max Weapon Eng:        0.0
$Hitpoints:                     500
$Flags:                         ( "repair_rearm" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:         137                 ;; Engine sound of ship
$Closeup_pos:           0.0, 1.0, -37
$Closeup_zoom:          0.5
$Score:             10
$Subsystem:                     communications,      10, 0.0
$Subsystem:                     navigation,      10, 0.0
$Subsystem:                     engine,                        30,     0.0
$Subsystem:                     sensors,                        10,     0.0



$Name:                          NVT Isis
$Short name:            VTran
$Species:                       Vasudan
+Tech Description:
XSTR("The NVT Isis is most often used as a military personnel transport but also occasionally serves as a repair ship or even a tugboat, helping to haul the unwieldy, aged and unreliable Hope Fleet ships when they inevitably break down. Magnetic cargo locks located on the Isis's undercarriage enable it to transport small cargo containers of supplies and munitions in emergencies.", -1)
$end_multi_text
$POF file:                      transport02.pof
$Detail distance:       (0, 100, 250, 800)
$Show damage:           YES
$Density:                       2
$Damp:                          0.2
$Rotdamp:                       0.6
$Max Velocity:          0.0, 0.0, 35.0
$Rotation time:         4.0, 7.0, 10.0
$Rear Velocity:         0.0
$Forward accel:         6.0
$Forward decel:         1.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        25.0
$Expl outer rad:        75.0
$Expl damage:           50.0
$Expl blast:            1000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          2.0
$Max Oclk Speed:        42.0
$Max Weapon Eng:        0.0
$Hitpoints:                     5000
$Flags:                         ( "transport" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       131                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -30
$Closeup_zoom:          0.5
$Score:             15
$Subsystem:                     turret01,1,1.0
	$Default PBanks:        ( "Mekhu HL-7" )
$Subsystem:                     turret02,1,1.0
	$Default PBanks:        ( "Mekhu HL-7" )
$Subsystem:                     communication,   5,0.0
$Subsystem:                     engine,                 25,0.0
$Subsystem:                     navigation,              5,0.0
$Subsystem:                     sensors,                         5,0.0
$Subsystem:                     weapons,                        15,0.0


$Name:                          NVFR Ma'at
$Short name:            VFreight5
$Species:                       Vasudan
+Tech Description:
XSTR("The Ma'at freighter class has served the Vasudan navy for over one and a half centuries. With only three weapon turrets, a lone Ma'at is easy prey for a wing of enemy bombers. Thus Ma'ats usually stay with the rest of the Hope Fleet, rather than striking out alone.", -1)
$end_multi_text
$POF file:                      freighter05.pof
$Detail distance:       (0, 300, 550, 1000)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.7
$Max Velocity:          0.0, 0.0, 50.0
$Rotation time:         25.0, 25.0, 25.0
$Rear Velocity:         0.0
$Forward accel:         7.0
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        100.0
$Expl outer rad:        200.0
$Expl damage:           200.0
$Expl blast:            1800.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
;$Shields:                      0
$Shields:                       0
$Power Output:          1.0
$Max Oclk Speed:        60.0
$Max Weapon Eng:        0.0
$Hitpoints:                     4500
$Flags:                         ( "freighter" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       130                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -71
$Closeup_zoom:          0.5
$Score:             14
$Subsystem:                     turret01,       3,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret02,       3,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     communication,  5,0.0
$Subsystem:                     engine,                 25,0.0
$Subsystem:                     navigation,              5,0.0
$Subsystem:                     sensors,                         5,0.0
$Subsystem:                     weapons,                        15,0.0
$Subsystem:                     turret03,                3,1.0
	$Default PBanks:        ( "Mekhu HL-7" )




$Name:				NVFR Bast
$Short name:		VFreight1
$Species:			Vasudan
+Tech Description:
XSTR("The Bast freighter is unarmed, and considered a non threat.  We believe that it is mainly used by Vasudan civilians, but we have seen some in front line operations.  It has very low target value, but should be destroyed, as any kind of resupply ship is a danger to the GTA.", -1)
$end_multi_text
$POF file:			freighter01.pof
$Detail distance:	(0, 100, 250, 800)
$Show damage:		YES
$Density:			1
$Damp:				0.2
$Rotdamp:			0.6
$Max Velocity:		0.0, 0.0, 50.0
$Rotation time:		25.0, 25.0, 25.0
$Rear Velocity:		0.0
$Forward accel:		5.0		
$Forward decel:		1.5
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	25.0
$Expl outer rad:	75.0
$Expl damage:		50.0
$Expl blast:		1000.0
$Expl Propagates:	NO							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	0.0						;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:	()
$Default SBanks:	()
$SBank Capacity:	()
$Shields:			0
$Power Output:		1.0
$Max Oclk Speed:	60.0
$Max Weapon Eng:	0.0
$Hitpoints:			2000
$Flags:				( "freighter"  "in tech database")
$AI Class:			Captain
$Afterburner:		NO
$Countermeasures:	0
$Scan time:			2000
$EngineSnd:       130			;; Engine sound of ship
$Closeup_pos:		0.0, 0.0, -43
$Closeup_zoom:		0.5
$Score:             20
$Subsystem:			communication,	 5,0.0
$Subsystem:			engines,			25,0.0
$Subsystem:			navigation,		 5,0.0
$Subsystem:			sensors,			 5,0.0





$Name:                          GVFr Bes
$Short name:            VFreight5
$Species:                       Vasudan
+Tech Description:
XSTR("For the past 120 years, the GVFr Bes has been the mainstay of Vasudan shipping fleets, yet it is exceptionally vulnerable to attack.", -1)
$end_multi_text
$POF file:                      freighter2v-01.pof
$Detail distance:       (0, 200, 400, 1000)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.7
$Max Velocity:          0.0, 0.0, 50.0
$Rotation time:         25.0, 25.0, 25.0
$Rear Velocity:         0.0
$Forward accel:         7.0
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        100.0
$Expl outer rad:        200.0
$Expl damage:           200.0
$Expl blast:            1800.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
;$Shields:                      0
$Shields:                       0
$Power Output:          1.0
$Max Oclk Speed:        60.0
$Max Weapon Eng:        0.0
$Hitpoints:                     4500
$Flags:                         ( "freighter" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       130                   ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -317
$Closeup_zoom:				0.1
$Score:             13
$Subsystem:                     turret01,       3,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret02,       3,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     communications,  5,0.0
$Subsystem:                     engine lt,                 25,0.0
$Subsystem:                     engine rt,                 25,0.0
$Subsystem:                     navigation,              5,0.0
$Subsystem:                     sensors,                         5,0.0
$Subsystem:                     weapons,                        15,0.0


$Name:                  VAC 5
$Short name:            VCar5
$Species:               Vasudan
+Tech Description:
XSTR("The Vasudan VAC 5 is an armored cargo container that is used to transport fragile or valuable equipment to front-line bases. These containers are better protected than most combat spacecraft, giving their cargoes an excellent chance to survive collisions and stray energy blasts.", -1)
$end_multi_text
$POF file:              cargo2v-01.pof
$Detail distance:       (0, 400, 600, 800)
$Show damage:           YES
$Density:               1
$Damp:                  0.2
$Rotdamp:               0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         20.0, 20.0, 20.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        25.0
$Expl outer rad:        75.0
$Expl damage:           50.0
$Expl blast:            100.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:               0
$Power Output:          0.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        0.0
$Hitpoints:             1200
$Flags:                 ( "cargo" "in tech database")
$AI Class:              none
$Afterburner:           NO
$Countermeasures:       0
$Scan time:             2000
$EngineSnd:				-1        ;; Engine sound of ship
$Closeup_pos:			0.0, 0.0, -317
$Closeup_zoom:			0.1
$Score:					3


$Name:                  @VAC 4
$Short name:            VCar5
$Species:               Vasudan
+Tech Description:
XSTR("The Vasudan VAC 4 is an armored cargo container that is used to transport fragile or valuable equipment to front-line bases. These containers are better protected than most combat spacecraft, giving their cargoes an excellent chance to survive collisions and stray energy blasts.", -1)
$end_multi_text
$POF file:              cargo04.pof
$Detail distance:       (0, 200, 550, 800)
$Show damage:           YES
$Density:               1
$Damp:                  0.2
$Rotdamp:               0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         20.0, 20.0, 20.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        25.0
$Expl outer rad:        75.0
$Expl damage:           50.0
$Expl blast:            100.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:               0
$Power Output:          0.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        0.0
$Hitpoints:             1200
$Flags:                 ( "cargo" "in tech database")
$AI Class:              none
$Afterburner:           NO
$Countermeasures:       0
$Scan time:             2000
$EngineSnd:				-1               ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -41
$Closeup_zoom:          0.6
$Score:					3


$Name:                          NVFr Satis
$Short name:            VFreight4
$Species:                       Vasudan
+Tech Description:
XSTR(
"When the first Satis-class freighter was encountered by Terran forces during the Vasudan War, its firepower led Terran Command to classify it as a light cruiser. Only after a disabled Satis was captured did its true nature become known. Now designated the NVFr Satis class, these freighters still serve as an iron fist within the velvet glove of a freighter convoy. Republican pilots are advised to destroy Satis freighters before any other part of a convoy.", -1)
$end_multi_text
$POF file:                      freighter04.pof
$Detail distance:       (0, 300, 900, 1800)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.7
$Max Velocity:          0.0, 0.0, 50.0
$Rotation time:         25.0, 25.0, 25.0
$Rear Velocity:         0.0
$Forward accel:         7.0
$Forward decel:         4.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        100.0

$Expl outer rad:        300.0
$Expl damage:           100.0
$Expl blast:            2000.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
;$Shields:                      250
$Power Output:          1.0
$Max Oclk Speed:        60.0
$Max Weapon Eng:        0.0
$Hitpoints:                     5000
$Flags:                         ( "freighter" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       130                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -175
$Closeup_zoom:          0.4
$Score:             16
$Subsystem:                     Turret01-main,3,2.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret02,3,2.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret03,3,2.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret04,3,2.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret05,3,2.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     communication,   5,0.0
$Subsystem:                     engine,                 25,0.0
$Subsystem:                     navigation,              5,0.0
$Subsystem:                     sensors,                         5,0.0
$Subsystem:                     weapons,                        15,0.0

$Name:                          NVG Anuket
$Short name:					VGas1
$Species:                       Vasudan
+Tech Description:
XSTR("The NVG Anuket was originally designed for resource extraction in the volatile environment of gas giants. The Anuket has also been modified for nebular operations. The Anuket has the most sophisticated sensor array available to aliens, enabling it to navigate the intense EM maelstroms of supernova remnants. In the nebula, the Anuket plays two important roles. First, the miner collects samples for scientific analysis and serves as a laboratory for field experiments. Second, the Anuket gathers deuterium-rich gas for use in the fusion drives that power the Hope Fleet. Therefore, the Anuket is the aliens' weak link.", -1)
$end_multi_text
$POF file:                      miner2v-01.pof
$Detail distance:				(0, 750, 1600, 3500)
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.0
$Max Velocity:					0.0, 0.0, 30.0
$Rotation time:					100.0, 100.0, 80.0
$Rear Velocity:					0.0
$Forward accel:					8.0
$Forward decel:					4.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				200.0
$Expl outer rad:				500.0
$Expl damage:					150.0
$Expl blast:					2000.0
$Expl Propagates:				YES     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				500.0   ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:				2
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					30.0
$Max Oclk Speed:				35.0
$Max Weapon Eng:				100.0
$Hitpoints:                     4000
$Flags:                         (  "gas miner" )
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:					        2000
$EngineSnd:						104                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -500
$Closeup_zoom:				    .3
$Score:							50
$Subsystem:                     turret01, 2, 1.0
	$Default PBanks:				( "Terran Turret Weak" "Terran Turret Weak" )
$Subsystem:                     turret02, 2, 1.0
	$Default PBanks:				( "Standard Flak" "Standard Flak" )
$Subsystem:                     turret03, 2, 1.0
	$Default PBanks:				( "Terran Turret Weak" "Akheton SDG" )
$Subsystem:                     turret04, 2, 1.0
	$Default PBanks:				( "Subach HL-7" "Terran Turret Weak")
$Subsystem:                     turret05, 2, 1.0
	$Default PBanks:				( "Subach HL-7" )
$Subsystem:                     navigation,			8, 0.0
$Subsystem:                     communications,		8, 0.0
$Subsystem:                     weapons,			8, 0.0
$Subsystem:                     engine,              18, 0.0
	$Engine Wash:	Default200
$Subsystem:                     sensors,			8, 0.0
$Subsystem:                     miner02va-claw1,	25, 0.0


$Name:                          NVC Aten
$Short name:					VCruise2
$Species:                       Vasudan
+Tech Description:
XSTR(
"The NVC Aten is a pathetic specimen, with thin armor and only a few, relatively weak turrets. Terran fighters and bombers have always exploited these weaknesses. Now, the Aten is most often seen as a rear-guard defense for convoys or the Hope Fleet, backing up wings of fighters and bombers.", -1)
$end_multi_text
$POF file:                      cruiser02.pof
$Detail distance:				(0, 800, 1600, 6000)
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.0
$Max Velocity:					0.0, 0.0, 25.0
$Rotation time:					110.0, 110.0, 75.0
$Rear Velocity:					0.0
$Forward accel:					10.0
$Forward decel:					5.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				150.0
$Expl outer rad:				650.0
$Expl damage:					200.0
$Expl blast:					10000.0
$Expl Propagates:				YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				500.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:				2
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					90.0
$Max Oclk Speed:				55.0
$Max Weapon Eng:				100.0
$Hitpoints:                     18000
$Flags:                         ( "cruiser" "in tech database")
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						137                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -317
$Closeup_zoom:					0.5
$Score:							90
$Subsystem:                     turret01a,0.833,1.0
	$Default PBanks:				( "Subach HL-7" )
$Subsystem:                     turret02a,0.833,1.0
	$Default PBanks:				( "Subach HL-7" )
$Subsystem:                     turret03,0.833,1.0
	$Default PBanks:				( "AAAf" )
$Subsystem:                     turret04,0.833,1.0
	$Default PBanks:				( "AAAf" )
$Subsystem:                     turret05,0.833,1.0
	$Default PBanks:				( "Terran Turret" )
$Subsystem:                     turret06,0.833,1.0
	$Default PBanks:				( "Terran Turret" )
$Subsystem:                     engine,                 15,0.0
	$Engine Wash:	Default100
$Subsystem:                     communications,  5,0.0
$Subsystem:                     sensors,                                 5,0.0
$Subsystem:                     navigation,                      5,0.0
$Subsystem:                     weapons,                                 5,0.0


$Name:                          GVC Mentu
$Short name:					VCruise21
$Species:                       Vasudan
+Tech Description:
XSTR(
"The GVC Mentu cruiser is the lightest of the second generation of Vasudan warships developed after the Vasudan War. The Mentu's 16 turrets include heavy beam cannons for duking it out with other warships, as well as AAA and flak turrets to fend off smaller craft. It is not to be confused with the Aten, as this cruiser can actually pose a threat to our own warships.", -1)
$end_multi_text
$POF file:                      cruiser2V-01.pof
$Detail distance:				(0, 1000, 1600, 11000)
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.0
$Max Velocity:					0.0, 0.0, 35.0
$Rotation time:					100.0, 100.0, 65.0
$Rear Velocity:					0.0
$Forward accel:					8.0
$Forward decel:					4.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				150.0
$Expl outer rad:				650.0
$Expl damage:					200.0
$Expl blast:					10000.0
$Expl Propagates:				YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				500.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	2
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					100.0
$Max Oclk Speed:				60.0
$Max Weapon Eng:				100.0
$Hitpoints:                     60000
$Flags:                         ( "cruiser" "in tech database")
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						137                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -317
$Closeup_zoom:					0.75
$Score:							100
$Subsystem:                     turret01,0.833,1.0
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                     turret02,0.833,1.0
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                     turret03,0.833,1.0
	$Default PBanks:			( "AAAf" )
$Subsystem:                     turret04,0.833,1.0
	$Default PBanks:			( "AAAf" )
$Subsystem:                     turret05,0.833,1.0
	$Default PBanks:			( "AAAf" )
$Subsystem:                     turret06,0.833,1.0
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                     turret07,0.833,1.0
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                     turret08,0.833,1.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret09,0.833,1.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret10,0.833,1.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret11,0.833,1.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret12,0.833,1.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret13,0.833,1.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret14,0.833,1.0
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                     turret15,0.833,1.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret16,0.833,1.0
	$Default PBanks:			( "Subach HL-7" )
$Subsystem:                     engine,    15, 0.0
	$Engine Wash:	Default150
$Subsystem:                     communications,  5,0.0
$Subsystem:                     sensors,                                 5,0.0
$Subsystem:                     navigation,                      5,0.0
$Subsystem:                     weapons,                                 5,0.0


$Name:                  GVCv Sobek
$Short name:            VCorvette
$Species:               Vasudan
+Tech Description:
XSTR("Design of the corvette class GVCv Sobek began in the dark days after the destruction of Vasuda Prime at the close of the Vasudan War. The shattered Vasudan navy wanted a vessel that could single-handedly counter powerful Terran cruisers and provide critical support to Vasudan destroyers in battles against our capital ships. Unfortunately for us, they succeeded when they designed the Sobek. Bristling with almost two dozen turrets, these corvettes are a terror to all vessels of cruiser size and below, although numbers, combined with Terran skill, can usually defeat them.", -1)
$end_multi_text
$POF file:              corvette2v-01.pof
$Detail distance:       (0, 1200, 2400, 5500)
$ND: 							244 243 243
$ND: 							212 212 212
$ND: 							229 229 226
$ND: 							207 206 204
$Show damage:           YES
$Density:               1
$Damp:                  0.2
$Rotdamp:               1.0
$Max Velocity:          0.0, 0.0, 30.0
$Rotation time:         100.0, 100.0, 70.0
$Rear Velocity:         0.0
$Forward accel:         8.0
$Forward decel:         4.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        150.0
$Expl outer rad:        750.0
$Expl damage:           200.0
$Expl blast:            11000.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       450.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	3
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          100.0
$Max Oclk Speed:        60.0
$Max Weapon Eng:        100.0
$Hitpoints:             80000
$Flags:                 ( "big damage"  "corvette" )
$AI Class:              Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:             2000
$EngineSnd:				131                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -725
$Closeup_zoom:          0.5
$Score:						400
$Subsystem:                     turret01,0.833,1.0
	$Default PBanks:        ( "Terran Huge Turret" )
$Subsystem:                     turret02,0.833,1.0
	$Default PBanks:        ( "Terran Huge Turret" )
$Subsystem:                     turret03,0.833,1.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret04,0.833,1.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret05,0.833,1.0
	$Default PBanks:        ( "Terran Huge Turret" )
$Subsystem:                     turret06,0.833,1.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     turret07,0.833,1.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     turret08,0.833,1.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     turret09,0.833,1.0
	$Default PBanks:        ( "VSlash" )
$Subsystem:                     turret10,0.833,1.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret11,0.833,1.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret12,0.833,1.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     turret13,0.833,1.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret14,0.833,1.0
	$Default PBanks:        ( "VSlash" )
$Subsystem:                     turret15,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret16,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret17,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret18,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret19,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret20,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret21,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret22,0.833,1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     engine,                 15,0.0
	$Engine Wash:		Default300
$Subsystem:                     communications,  5,0.0
$Subsystem:                     sensors,                                 5,0.0
$Subsystem:                     navigation,                      5,0.0
$Subsystem:                     weapons,                                 5,0.0


$Name:                  NVD Typhon
$Short name:            VDestroy
$Species:               Vasudan
+Tech Description:
XSTR(
"The GNVD Typhon was the height of Vasudan military technology when it appeared to face Terran forces during the early days of the Vasudan War. Despite its age, the Typhon is almost a match for an Orion. Up to 30 wings of fighters or bombers can be housed within its docking bays, ready to engage at a moment's notice. The NVD Hope of the Hope Colony Fleet is an example of a Typhon, and one of the first ever to be constructed.", -1)
$end_multi_text
$POF file:                      capital03.pof
$Detail distance:       (0, 4500, 9000, 25000 )
$Show damage:           NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.5
$Max Velocity:          0.0, 0.0, 15.0
$Rotation time:         150.0, 150.0, 150.0
$Rear Velocity:         0.0
$Forward accel:         20.0
$Forward decel:         10.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        150.0
$Expl outer rad:        2400.0
$Expl damage:           400.0
$Expl blast:            3000.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:		4
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:               0
$Power Output:          100.0
$Max Oclk Speed:        45.0
$Max Weapon Eng:        100.0
$Hitpoints:             120000
$Flags:                 ( "capital" "in tech database" "big damage")
$AI Class:              Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       137                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -1860
$Closeup_zoom:          0.5
$Score:             1000
$Subsystem:                     turret01,0.125,0.5
	$Default PBanks:        ( "Terran Huge Turret" )
$Subsystem:                     turret02,0.125,0.5
	$Default PBanks:        ( "Terran Huge Turret" )
$Subsystem:                     turret03,0.125,0.5
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret04,0.125,0.5
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret05,0.125,0.5
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret06,0.125,0.5
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret07,0.125,0.5
	$Default SBanks:        ( "FighterKiller" )
	;should be VasudanFlux
$Subsystem:                     turret08,0.125,0.5
	$Default SBanks:        ( "FighterKiller" )
	;should be VasudanFlux
$Subsystem:                     turret09,0.125,0.5
	$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     turret10,0.375,0.5
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     turret11,0.375,0.5
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret12,0.375,0.5
	$Default PBanks:        ( "BVas" )
$Subsystem:                     turret13,0.375,0.5
	$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     turret14,0.375,0.5
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     turret15,0.375,0.5
	$Default PBanks:        ( "BVas" )
$Subsystem:                     navigation,			5,0.0
$Subsystem:                     weapons,			5,0.0
$Subsystem:                     sensors,			5,0.0
$Subsystem:                     engine,				15,0.0
	$Engine Wash:	Default800
$Subsystem:                     communication,		5,0.0
$Subsystem:                     fighterbay 1,		0,0.0
$Subsystem:                     fighterbay 2,		0,0.0


;; Like most turrets, the Ankh guards things.
$Name:                          NVSG Ankh
$Short name:            VSGun
$Species:                       Vasudan
+Tech Description:
XSTR("The NVSG Ankh sentry gun platform is the Vasudan equivalent of the GTSG Watchdog. Both are Vasudan War relics that perform poorly by modern standards. The Ankh serves to guard back-line storage depots and installations. With no armor or shielding, the Ankh is easily destroyed. Its two small turrets can deter unarmed raiders or badly damaged fighters, but it poses little threat to most combat craft.", -1)
$end_multi_text
$POF file:                      GunPlatform02.pof
$Detail distance:       (0, 100, 500)
$Show damage:           NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time: 20.0, 20.0, 20.0
$Rear Velocity: 0.0
$Forward accel: 0.0
$Forward decel: 0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        0.0
$Expl outer rad:    0.0
$Expl damage:           0.0
$Expl blast:        0.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          0.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        0.0
$Hitpoints:                     20
$Flags:                         ("sentrygun" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       -1                    ;; Engine sound of ship
$Closeup_pos:           0.0, -1.5, -20
$Closeup_zoom:          0.5
$Score:             5
$Subsystem:                     turret01a, 20, 1.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret02a, 20, 1.0
	$Default PBanks:        ( "Terran Turret" )


;; Like most turrets, the Edjo guards things.
$Name:                          GVSG Edjo
$Short name:            VSGun2
$Species:                       Vasudan
+Tech Description:
XSTR("When the Vasudans tried to upgrade the Vasudan War-era Ankh sentry gun platform, the GVSG Edjo was the laughable outcome. The Edjo has more armor plating than the Ankh, improving its survivability, but the Vasudans, in their idiocy, placed only one small cannon turret on the new platform, giving it half the punch of the Ankh.", -1)
$end_multi_text
$POF file:                      Platform2V-01.pof
$Detail distance:       (0, 100, 500)
$Show damage:           NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time: 20.0, 20.0, 20.0
$Rear Velocity: 0.0
$Forward accel: 0.0
$Forward decel: 0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        0.0
$Expl outer rad:    0.0
$Expl damage:           0.0
$Expl blast:        0.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          0.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        0.0
$Hitpoints:                     35
$Flags:                         ("sentrygun" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       -1                    ;; Engine sound of ship
$Closeup_pos:           0.0, -1.5, -20
$Closeup_zoom:          0.5
$Score:             6
$Subsystem:                     turret01a, 20, 1.0
	$Default PBanks:        ( "Terran Turret" )


;; Vasudan escape pod
$Name:                          NVEP Ra
$Short name:            VPod
$Species:                       Vasudan
+Tech Description:
XSTR("The NVEP Ra escape pod has been the standard emergency vehicle on Vasudan capital ships since the Vasudan War. Thus Ra-class craft have minimal life support systems and a small fusion engine.", -1)
$end_multi_text
$POF file:                      escapepod02.pof
$Detail distance:       (0, 120, 450, 750)
$Show damage:           YES
$Density:                       1
$Damp:                          0.1
$Rotdamp:                       0.35
$Max Velocity:          0.0, 0.0, 40.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:         4.0, 4.0, 4.0
$Rear Velocity:         0.0
$Forward accel:         2.0
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        25.0
$Expl outer rad:        75.0
$Expl damage:           50.0
$Expl blast:            500.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( )
$Default PBanks:        ( )
$Allowed SBanks:        ( )
$Default SBanks:        ( )
$SBank Capacity:        ( )
$Shields:                       100
$Shield Color:		100 255 100
$Power Output:          2.0
$Max Oclk Speed:        55.0
$Max Weapon Eng:        50.0
$Hitpoints:                     200
$Flags:                         ( "escapepod" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       119                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -22
$Closeup_zoom:          0.75
$Score:             5
$Subsystem:                     engine,                 50, 0


$Name:                  NVA Setekh
$Short name:            VAWAC
$Species:               Vasudan
+Tech Description:
XSTR("The NVA Setekh is the Vasudan class of AWACS vessels, although vastly inferior to the Terran GTA Charybdis class. Setekhs are smaller, less heavily armored, and have half the turrets of Charybdis ships.", -1)
$end_multi_text
$POF file:                      AWACS2V-01.pof
$Detail distance:       (0, 600, 2200, 5000)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.0
$Max Velocity:          0.0, 0.0, 20.0
$Rotation time:         100.0, 100.0, 80.0
$Rear Velocity:         0.0
$Forward accel:         8.0
$Forward decel:         4.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        400.0
$Expl outer rad:        900.0
$Expl damage:           150.0
$Expl blast:            3000.0
$Expl Propagates:       YES                                             ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       500.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	2
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          20.0
$Max Oclk Speed:        35.0
$Max Weapon Eng:        100.0
$Hitpoints:                     8000
$Flags:                         ( "big damage"  "awacs" )
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       104                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -245
$Closeup_zoom:          0.5
$Score:             150
$Subsystem:                     turret01, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" "Terran Turret Weak" )
$Subsystem:                     turret02, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" "Terran Turret Weak" )
$Subsystem:                     turret03, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" "Akheton SDG" )
$Subsystem:                     navigation,						5, 0.0
$Subsystem:                     communications,					5, 0.0
$Subsystem:                     weapons,                        5, 0.0
$Subsystem:                     engine01,    			    8, 0.0
	$Engine Wash:	Default100
$Subsystem:                     engine02,                       8, 0.0
	$Engine Wash:	Default100
$Subsystem:                     sensors01,						10, 0.0
$Subsystem:                     radara,							10, 0.0
	$AWACS:			1.0 1700.0		;; intensity, radius - intensity is currently ignored



$Name:						GVD Hatshepsut
$Short name:				VDestroy
$Species:					Vasudan
+Tech Description:
XSTR( "In 2360, The Vasudan contractor Akheton designed the Hatshepsut to efficiently integrate the (then) new beam cannon. The process of retrofitting the older Typhon-class warships yielded vessels prone to system failures and reactor overloads. Though a handful of modified Typhons remain in service, the Hatshepsut has taken over as the primary Vasudan destroyer. With 24 turrets, 5 beam cannons, and 2 fighterbays, destroyers such as the GVD Psamtik often cross into GTR space on pirate raids.", -1)
$end_multi_text
$POF file:					capital2V-01.pof
$Detail distance:			(0, 5000, 9500, 30000 )
$Show damage:				NO
$Density:					1
$Damp:						0.2
$Rotdamp:					1.5
$Max Velocity:				0.0, 0.0, 15.0
$Rotation time:				150.0, 150.0, 150.0
$Rear Velocity:				0.0
$Forward accel:				20.0
$Forward decel:				10.0
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			150.0
$Expl outer rad:			2400.0
$Expl damage:				400.0
$Expl blast:				3000.0
$Expl Propagates:			YES                                 ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			600.0                               ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:			4
$Default PBanks:			()
$Default SBanks:			()
$SBank Capacity:			()
$Shields:                   0
$Power Output:				100.0
$Max Oclk Speed:			45.0
$Max Weapon Eng:			100.0
$Hitpoints:					135000
$Flags:						( "capital" "in tech database" "big damage")
$AI Class:					Captain
$Afterburner:				NO
$Countermeasures:			0
$Scan time:					2000
$EngineSnd:					137									;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -2560
$Closeup_zoom:				0.5
$Score:						1400
$Subsystem:                 turret01,0.125,0.5
	$Default PBanks:			( "SVas" )
$Subsystem:                 turret02,0.125,0.5
	$Default PBanks:			( "BVas" )
$Subsystem:                 turret03,0.125,0.5
	$Default PBanks:			( "BVas" )
$Subsystem:                 turret04,0.125,0.5
	$Default PBanks:			( "BVas" )
$Subsystem:                 turret05,0.125,0.5
	$Default SBanks:			( "Fusion Mortar" )
$Subsystem:                 turret06,0.125,0.5
	$Default SBanks:			( "Fusion Mortar" )
$Subsystem:                 turret07,0.125,0.5
	$Default SBanks:			( "Fusion Mortar" )
$Subsystem:                 turret08,0.125,0.5
	$Default SBanks:			( "Fusion Mortar" )
$Subsystem:                 turret09,0.125,0.5
	$Default SBanks:			( "Fusion Mortar" )
$Subsystem:                 turret10,0.125,0.5
	$Default SBanks:			( "Standard Flak" )
 $Subsystem:                turret11,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret12,0.125,0.5
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                 turret13,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret14,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret15,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret16,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret17,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret18,0.125,0.5
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                 turret19,0.125,0.5
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                 turret20,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret21,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret22,0.125,0.5
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                 turret23,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret24,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret25,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret26,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret27,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret28,0.125,0.5
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                 turret29,0.125,0.5
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                 turret30,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 bridge,						5,0.0
$Subsystem:                 navigation,					5,0.0
$Subsystem:                 weapons,					5,0.0
$Subsystem:                 sensors,					5,0.0

$Subsystem:                 communication,				5,0.0
$Subsystem:                 fighterbay01,				      5,0.0
$Subsystem:                 fighterbay02,				      5,0.0
$Subsystem:                 reactor,					5,0.0
$Subsystem:                 engine01,		            	7,0.0
	$Engine Wash:	Default1000
$Subsystem:                 engine02,		            	7,0.0
	$Engine Wash:	Default1000







$Name:                          GTSG Mjolnir
$Short name:            Mjolnir
$Species:                       Terran
+Type:                          XSTR("Fixed gun emplacement", -1)
+Maneuverability:       XSTR("Poor", -1)
+Armor:                         XSTR("Heavy", -1)
+Manufacturer:          XSTR("RNI Systems", -1)
+Description:
XSTR(
"Advanced sentry gun platform.", -1)
$end_multi_text
+Tech Description:
XSTR("The GTSC Mjolnir is the most advanced sentry gun device known. Vastly tougher and deadlier than the earlier Watchdog, Cerberus, and Alastor models, the Mjolnir is a danger to any hostile fighter or bomber that comes within range. Its two beam weapons and three missile banks enable it to take on multiple bogeys simultaneously. Mjolnirs are also referred to as RBCs (remote beam cannons). They are used to help protect the most vital front-line Republican installations.", -1)
$end_multi_text
+Length:          36 m
+Gun Mounts:      2
+Missile Banks:   3

$POF file:                      beamsaber.pof
$Detail distance:       (0, 500, 1200, 3000)
$Show damage:           YES
$Density:                       1
$Damp:                          0.35
$Rotdamp:                       0.55
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         100000.0, 100000.0, 100000.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        100.0
$Expl damage:           25.0
$Expl blast:            2000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ( )
$Default SBanks:        ( )
$SBank Capacity:        ( )
$Shields:				800
$Shield Color:		100 100 255
$Power Output:          4.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        100.0
$Hitpoints:				2500
$Flags:                      ( "cruiser")
$AI Class:                      Captain
$Afterburner:				NO
$Countermeasures:       35
$Scan time:                     2000
$EngineSnd:       127                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -300
$Closeup_zoom:          .3
$Score:             17
$Subsystem:                     turret01,30,1.0
   $Default PBanks:        ( "MjolnirBeam" )
$Subsystem:                     grind01a, 30, 8.0
$Subsystem:                     grind02a, 30, -8.0


$Name:                          GTSG Mjolnir#home
$Short name:            Mjolnir
$Species:                       Terran
+Type:                          XSTR("Fixed gun emplacement", -1)
+Maneuverability:       XSTR("Poor", -1)
+Armor:                         XSTR("Heavy", -1)
+Manufacturer:          XSTR("RNI Systems", -1)
+Description:
XSTR(
"Advanced sentry gun platform.", -1)
$end_multi_text
+Tech Description:
XSTR("The GTSC Mjolnir is the most advanced sentry gun device known. Vastly tougher and deadlier than the earlier Watchdog, Cerberus, and Alastor models, the Mjolnir is a danger to any hostile fighter or bomber that comes within range. Its two beam weapons and three missile banks enable it to take on multiple bogeys simultaneously. Mjolnirs are also referred to as RBCs (remote beam cannons). They are used to help protect the most vital front-line Republican installations.", -1)
$end_multi_text
+Length:          36 m
+Gun Mounts:      2
+Missile Banks:   3

$POF file:                      beamsaber.pof
$Detail distance:       (0, 500, 1200, 3000)
$Show damage:           YES
$Density:                       1
$Damp:                          0.35
$Rotdamp:                       0.55
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         100000.0, 100000.0, 100000.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        100.0
$Expl damage:           25.0
$Expl blast:            2000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ( )
$Default SBanks:        ( )
$SBank Capacity:        ( )
$Shields:				800
$Shield Color:		100 100 255
$Power Output:          4.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        100.0
$Hitpoints:				4500
$Flags:                      ( "cruiser")
$AI Class:                      Captain
$Afterburner:				NO
$Countermeasures:       35
$Scan time:                     2000
$EngineSnd:       127                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -300
$Closeup_zoom:          .3
$Score:             17
$Subsystem:                     turret01,30,1.0
   $Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     grind01a, 30, 8.0
$Subsystem:                     grind02a, 30, -8.0












;=====>> TEST STUFF <<=======



#End

; $Player Ship Precedence is used in ship selection when a ship specified by the mission
; designer is not available to the player.  The next ship on the list is used in its place
; (assuming that ship is allowed for the player).
;

$Player Ship Precedence: (
	"GTF Ulysses"
	"GTF Hercules"
	"GTB Medusa"
	"GTB Ursa"
)
