#Mission Info

$Version: 0.10
$Name:  XSTR("Untitled", -1)
$Author: Michael Cohen
$Created: 06/19/01 at 17:54:34
$Modified: 06/19/01 at 19:56:20
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 4173.565918, 2841.739502, 1756.523560
+Viewer orient:
	-0.387913, -0.000000, 0.921696,
	-0.489942, 0.847017, -0.206201,
	-0.780692, -0.531566, -0.328569

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	17
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	17
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	510
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	505
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 2 total

$Name: Alpha 1		;! Object #0
$Class: GVF Horus
$Team: Friendly
$Location: 1689.810791, 0.000294, -1899.279663
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: NTD Cyrene		;! Object #1
$Class: GTD Orion
$Team: Friendly
$Location: 0.000006, -0.000586, 0.001594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret02a
+Subsystem: turret03a
+Primary Banks: ( "Heavy Flak" "Heavy Flak" "Heavy Flak" )
+Subsystem: turret04a
+Primary Banks: ( "Long Range Flak" "Long Range Flak" "Long Range Flak" )
+Subsystem: turret05a
+Primary Banks: ( "Standard Flak" "Standard Flak" "Standard Flak" )
+Subsystem: turret06
+Primary Banks: ( "MjolnirBeam#home" )
+Subsystem: turret07
+Primary Banks: ( "MjolnirBeam#home" )
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Primary Banks: ( "MjolnirBeam#home" )
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags:( )

#Events		;! 2 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Setup NTF damage-----
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-previous-event-true 
      "S1m02" 
      "<Invalid>" 
   )
   ( do-nothing ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 0 total


#Waypoints		;! 0 lists total


#Messages		;! 207 total


#Reinforcements		;! 0 total


#Background bitmaps		;! 25 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunGold
+Angles: 3.839721 0.000000 2.356193
+Scale: 0.800000
$Starbitmap: dneb03
+Angles: 0.000000 0.000000 1.047197
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb02
+Angles: 0.733038 0.733038 0.733038
+ScaleX: 3.000000
+ScaleY: 2.200000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 0.855211 2.146753 0.558505
+ScaleX: 2.200000
+ScaleY: 3.500000
+DivX: 1
+DivY: 2
$Starbitmap: dneb12
+Angles: 0.383972 0.383972 0.733038
+ScaleX: 2.400000
+ScaleY: 3.200000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 1.117010 1.117010 1.117010
+ScaleX: 2.000000
+ScaleY: 2.500000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 1.937314 2.146753 1.082103
+ScaleX: 3.200000
+ScaleY: 2.700000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 2.146753 1.937314 2.146753
+ScaleX: 3.400000
+ScaleY: 4.100000
+DivX: 1
+DivY: 2
$Starbitmap: dneb12
+Angles: 1.937314 3.455749 2.321286
+ScaleX: 2.000000
+ScaleY: 3.500000
+DivX: 1
+DivY: 2
$Starbitmap: neb18
+Angles: 1.745328 0.000000 2.146753
+ScaleX: 3.000000
+ScaleY: 2.700000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 1.937314 3.874628 1.745328
+ScaleX: 2.500000
+ScaleY: 2.500000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 1.518435 5.811942 0.855211
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 1.256636 0.000000 0.645771
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 1.658062 1.570795 0.488692
+ScaleX: 3.200000
+ScaleY: 1.800000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 1.954767 1.850047 0.383972
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 2.146753 2.146753 0.209439
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 2.286380 4.258600 6.265727
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 2.356193 2.356193 5.951568
+ScaleX: 4.500000
+ScaleY: 3.800000
+DivX: 2
+DivY: 2
$Starbitmap: dneb02
+Angles: 2.216566 1.343902 5.707222
+ScaleX: 3.000000
+ScaleY: 2.200000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 1.937314 3.298670 5.532689
+ScaleX: 2.000000
+ScaleY: 3.200000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 1.675515 1.867501 5.427969
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 1.343902 1.588248 5.480330
+ScaleX: 4.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb18
+Angles: 0.994837 2.146753 5.654862
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.767944 3.961894 5.951568
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 0.575958 0.000000 6.230820
+ScaleX: 4.000000
+ScaleY: 2.200000
+DivX: 2
+DivY: 1
$Starbitmap: dneb12
+Angles: 0.645771 2.565632 0.191986
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

