#Mission Info

$Version: 0.10
$Name:  XSTR("David and Goliath", -1)
$Author: Michael E. Cohen
$Created: 05/25/01 at 13:02:45
$Modified: 07/12/01 at 01:18:59
$Notes:
On the "annoyance" scale, this mission ranks a 10. Just take a look at all the SEXP's and debriefing stages and you'll see what I mean. After all, I needed to take into consideration all the possible outcomes.
$End Notes:

$Mission Desc:
 XSTR("Alpha 1 flies a surgical strike mission - solo.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
1.000000

+Viewer pos: 6757.454590, 1822.945923, -1216.603027
+Viewer orient:
	0.468064, 0.000000, 0.883695,
	-0.205500, 0.972585, 0.108846,
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+SquadReassignName: 203rd Scorpions
+SquadReassignLogo: vasudan1.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		0		"BeamCannonsKilled"		"0"		"number"
		1		"RTBeventSent"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("$g <Excerpt $g from $g 1st $g Samuel $g 17:$g 4-7, $g 42, $g 49-50, $g New $g King $g James $g Version>

'' $b 4 And a champion went out from the camp of the Philistines, named Goliath, from Gath, whose height was six cubits and a span. $b 5 He had a bronze helmet on his head, and he was armed with a coat of mail, and the weight of the coat was five thousand shekels of bronze. $b 6 And he had bronze greaves on his legs and a bronze javelin between his shoulders. $b 7 Now the staff of his spear was like a weaver's beam, and his iron spearhead weighed six hundred shekels, and a shield-bearer went before him.''", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("'' $b 42 And when the Philistine looked about and saw David, he disdained him, for he was but a youth, ruddy and good-looking ... $b 49 Then David put his hand in his bag and took out a stone, and he slung it and struck the Philistine in his forehead, so that the stone sank into his forehead, and he fell on his face to the earth. $b 50 So David prevailed over the Philistine with a sling and a stone, and struck the Philistine and killed him. But there was no sword in the hand of David.''

$g <End $g excerpt>", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$g <INCOMING $g COMMUNIQUE>

$b * $b TO: Wing Leader, Alpha Wing, 203rd Scorpions
$b * $b FROM: Commander Habu, 203rd Scorpions
$b * $b SUBJECT: Special Assignment

Alpha Leader, I'll keep this short. Admiral Khafre has been quite impressed with your performace during your stint on board the $b GVD $b Psamtik, and has requested you specifically for the next mission. I know you'll bring honor to your name, your squadron and your species. Fly fast and shoot straight, Alpha Leader.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 12
$start_stage
$multi_text
 XSTR("As you know, Alpha Leader, the $r NTD $r Cyrene is hurting for supplies and equipment because of your last mission. From what information the $b GTVI has been able to aquire, she is especially lacking in parts for the maintenance of her $b beam $b cannons. This misssion will try to exacerbate the problem.", -1)
$end_multi_text
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$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 20.021286, 0.000009, 2352.242676
$label: NTD Cyrene
+id: 1
$hlight: 1
$multi_text
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$multi_text
 XSTR("This will be a fairly simple mission, but dangerous nonetheless. You will be flying alone, and there will be no reinforcements. You will be outnumbered by at least 20 to 1, and that's not counting the $r NTF $r capital $r ships in the area. But the likelyhood for success is actually quite high.", -1)
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$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
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$label: NTD Cyrene
+id: 1
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$multi_text
$end_multi_text
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$type: 22
$team: Friendly
$class: GVF Ptah
$pos: 38.000515, 0.000557, -2295.230957
$label: Alpha 1
+id: 2
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 XSTR("Your mission is to use the long range weaponry at your disposal to destroy as many beam cannons as possible, mainly on the $r Cyrene, but also on her $r escorts if the oppourtunity arises. Do not waste time on taking out subsystems on any ships, as they are generally protected by heavier armor and are not worth the time.
", -1)
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$end_multi_text
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$type: 22
$team: Friendly
$class: GVF Ptah
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$label: Alpha 1
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$type: 28
$team: Hostile
$class: GTCv Deimos
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$label: NTCv Pax
+id: 3
$hlight: 1
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$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: -2004.663940, -0.000637, 2471.561523
$label: NTC Cachalot
+id: 4
$hlight: 1
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$type: 18
$team: Hostile
$class: GTC Aeolus
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$type: 18
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 XSTR("Try to at least take out all the beam cannons on one side of the $r Orion. That will open up a blind spot in her heavy weapons coverage that we will be able to exploit.
The beam cannons on the $r Cyrene are located as follows: 1 below the nose, 3 on her port side, and 2 on her starboard side (the frontmost and rearmost turrets). Try to stay away from her top and bottom, as that is where her anti-fighter beams are located.", -1)
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$type: 18
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$class: GTC Aeolus
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$label: NTC Adamantine
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$label: NTC Antaeus
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$type: 6
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$pos: 20.021286, 0.000009, 2352.242676
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 XSTR("Be wary of fighter patrols in the area, as well as any wings launched from the $r NTF ships.

We have recieved a special shipment of ship and weapons prototypes, most of them still under development, that will be useful for this specialized mission:", -1)
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$type: 1
$team: Hostile
$class: GTF Perseus
$pos: 1268.362061, -0.000605, 267.296783
$label: Fighter Patrols
+id: 8
$hlight: 1
$multi_text
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$start_icon
$type: 6
$team: Neutral
$class: GTD Orion
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$type: 32
$team: Neutral
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 XSTR("The $b GTW-66 $b Maxim is a heavy-damage, long range weapon ideal for this mission. It is still under development for two reasons:
One, when in use it causes heavy vibrations in the ship it is mounted on. Two, it's energy drain is very high, to the point of virtually eliminating the use of any weapon alongside. Scientists are trying to eliminate or at least reduce these drawbacks.", -1)
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$class: GTD Orion
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$type: 32
$team: Neutral
$class: GTSG Mjolnir
$pos: 33.786762, 0.003150, 2713.723877
$label: Beam turret
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$type: 9
$team: Friendly
$class: VAC 5
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$label: Maxim
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 XSTR("The $b GTM-55 $b Trebuchet is a long-range anti-bomber missile. It has a relatively high payload for a missile, and will be helpful in taking out turrets from a distance. It's development process has been completed, and it is currently being manufactured and distributed to all front-line units.", -1)
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$type: 6
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$type: 6
$team: Neutral
$class: GTD Orion
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$label: NTD Cyrene
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$type: 32
$team: Neutral
$class: GTSG Mjolnir
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$label: Beam turret
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$type: 9
$team: Friendly
$class: VAC 5
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$label: Trebuchet
+id: 2
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 XSTR("The $b GTF $b Ares: This experimental fighter is the heaviest ship to be piloted by one being. It has 6 primary banks and a large secondary payload. However, it suffers heavily in manueverability and speed, whch is the cause of heavy opposition from factions claiming that it will lose the $b GTVA more pilots than it's heavy armor saves.", -1)
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$type: 1
$team: Hostile
$class: GTF Perseus
$pos: 1268.362061, -0.000605, 267.296783
$label: Fighter Patrols
+id: 8
$hlight: 1
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$type: 0
$team: Friendly
$class: GTF Erinyes
$pos: 50.500072, 0.000604, -2331.182617
$label: GTF Erinyes
+id: 9
$hlight: 0
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$type: 16
$team: Friendly
$class: GVF Ptah
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$label: GVF Ptah
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$type: 16
$team: Friendly
$class: GVB Sekhmet
$pos: 49.286327, -0.000011, -2262.810547
$label: GVB Sekhmet
+id: 11
$hlight: 0
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$type: 6
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$type: 32
$team: Neutral
$class: GTSG Mjolnir
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 XSTR("The $b GTF $b Erinyes: While this fighter is prohibitively expensive to produce, it's performance is far beyond any other fighter in the fleet. For these reasons, only certain privileged units of the $b GTVI have been permitted to make use of the few completed ships in existence. The main advantage of this fighter is it's 8 gunpoints. With the $b Maxim cannon, you will be able to take out turrets and even cruisers with relative ease - and from long range. While the armor on the $b Erinyes is above average, it's speed and missile bank capacity are slightly below norm.", -1)
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$label: GTF Ares
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$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: 82.742607, 500.000000, -13.823392
$label: NTC Adamantine
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 2014.673462, 14.150462, 2533.173828
$label: NTC Antaeus
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 20.021286, 0.000009, 2352.242676
$label: NTD Cyrene
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Perseus
$pos: 1268.362061, -0.000605, 267.296783
$label: Fighter Patrols
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Erinyes
$pos: 50.500072, 0.000604, -2331.182617
$label: GTF Erinyes
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 16
$team: Friendly
$class: GVF Ptah
$pos: 50.000000, 0.000000, -2200.000000
$label: GVF Ptah
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 16
$team: Friendly
$class: GVB Sekhmet
$pos: 49.286327, -0.000011, -2262.810547
$label: GVB Sekhmet
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Neutral
$class: GTD Orion
$pos: 20.021286, 0.000009, 2352.242676
$label: NTD Cyrene
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GTSG Mjolnir
$pos: 33.786762, 0.003150, 2713.723877
$label: Beam turret
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $b GVB $b Sekhmet: This bomber was modeled after a $r Shivan design back during the days of the $r Hammer $r of $r Light. It is armed with 4 primary and 3 missile banks, and the heavy armor enables it to survive situations that would annihilate lesser ships. Along with a higher speed than normal for bombers, it has rapidly become a highly favored ship among the $g Vasudan bomber squadrons.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 352.732208, 254.613525, -2300.302979
$camera_orient:
	-0.001213, -0.000001, 0.999999,
	-0.644239, 0.764824, -0.000781,
	-0.764823, -0.644240, -0.000928
$camera_time: 1000
$num_lines: 0
$num_icons: 12
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTF Ares
$pos: 50.584545, 0.000570, -2400.926270
$label: GTF Ares
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 92.583961, -2000.001587, 1731.729248
$label: NTCv Pax
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: -2004.663940, -0.000637, 2471.561523
$label: NTC Cachalot
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: 82.742607, 500.000000, -13.823392
$label: NTC Adamantine
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 2014.673462, 14.150462, 2533.173828
$label: NTC Antaeus
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 20.021286, 0.000009, 2352.242676
$label: NTD Cyrene
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Perseus
$pos: 1268.362061, -0.000605, 267.296783
$label: Fighter Patrols
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Erinyes
$pos: 50.500072, 0.000604, -2331.182617
$label: GTF Erinyes
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 16
$team: Friendly
$class: GVF Ptah
$pos: 50.000000, 0.000000, -2200.000000
$label: GVF Ptah
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 16
$team: Friendly
$class: GVB Sekhmet
$pos: 49.286327, -0.000011, -2262.810547
$label: GVB Sekhmet
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Neutral
$class: GTD Orion
$pos: 20.021286, 0.000009, 2352.242676
$label: NTD Cyrene
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GTSG Mjolnir
$pos: 33.786762, 0.003150, 2713.723877
$label: Beam turret
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $b GVF $b Ptah: $b Akheton $b Corp. has been asked to develop a stealth fighter for the Vasudan Navy. The $b Ptah is the result. This ship is a lightly armed recon fighter that is nearly invisible on radar. Armed with a single primary bank and dual missile banks, it is extremely fast and maneuverable, though it cannot withstand much punishment. It relies on it's stealth abilities to avoid being shot at.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 352.732208, 254.613525, -2300.302979
$camera_orient:
	-0.001213, -0.000001, 0.999999,
	-0.644239, 0.764824, -0.000781,
	-0.764823, -0.644240, -0.000928
$camera_time: 1000
$num_lines: 0
$num_icons: 12
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTF Ares
$pos: 50.584545, 0.000570, -2400.926270
$label: GTF Ares
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 92.583961, -2000.001587, 1731.729248
$label: NTCv Pax
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: -2004.663940, -0.000637, 2471.561523
$label: NTC Cachalot
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: 82.742607, 500.000000, -13.823392
$label: NTC Adamantine
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 2014.673462, 14.150462, 2533.173828
$label: NTC Antaeus
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 20.021286, 0.000009, 2352.242676
$label: NTD Cyrene
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Perseus
$pos: 1268.362061, -0.000605, 267.296783
$label: Fighter Patrols
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Erinyes
$pos: 50.500072, 0.000604, -2331.182617
$label: GTF Erinyes
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 16
$team: Friendly
$class: GVF Ptah
$pos: 50.000000, 0.000000, -2200.000000
$label: GVF Ptah
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 16
$team: Friendly
$class: GVB Sekhmet
$pos: 49.286327, -0.000011, -2262.810547
$label: GVB Sekhmet
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Neutral
$class: GTD Orion
$pos: 20.021286, 0.000009, 2352.242676
$label: NTD Cyrene
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GTSG Mjolnir
$pos: 33.786762, 0.003150, 2713.723877
$label: Beam turret
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Proceed to customize your ship and weapon loadout. Good luck, Terran.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 352.732208, 254.613525, -2300.302979
$camera_orient:
	-0.001213, -0.000001, 0.999999,
	-0.644239, 0.764824, -0.000781,
	-0.764823, -0.644240, -0.000928
$camera_time: 1000
$num_lines: 0
$num_icons: 12
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTF Ares
$pos: 50.584545, 0.000570, -2400.926270
$label: GTF Ares
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 92.583961, -2000.001587, 1731.729248
$label: NTCv Pax
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: -2004.663940, -0.000637, 2471.561523
$label: NTC Cachalot
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: 82.742607, 500.000000, -13.823392
$label: NTC Adamantine
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 2014.673462, 14.150462, 2533.173828
$label: NTC Antaeus
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 20.021286, 0.000009, 2352.242676
$label: NTD Cyrene
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Perseus
$pos: 1268.362061, -0.000605, 267.296783
$label: Fighter Patrols
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Erinyes
$pos: 50.500072, 0.000604, -2331.182617
$label: GTF Erinyes
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 16
$team: Friendly
$class: GVF Ptah
$pos: 50.000000, 0.000000, -2200.000000
$label: GVF Ptah
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 16
$team: Friendly
$class: GVB Sekhmet
$pos: 49.286327, -0.000011, -2262.810547
$label: GVB Sekhmet
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Neutral
$class: GTD Orion
$pos: 20.021286, 0.000009, 2352.242676
$label: NTD Cyrene
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GTSG Mjolnir
$pos: 33.786762, 0.003150, 2713.723877
$label: Beam turret
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 20

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy Cyrene turrets" 
      0 
   )
   ( is-goal-true-delay 
      "Destroy escort beams" 
      0 
   )
)
$Multi text
    XSTR("Outstanding job, Alpha Leader! Despite the odds, you were able to take out all of the NTD Cyrene's beam cannons, as well as all the beam cannons on the escort ships. This is, without a doubt, the end of the road for the NTF's military power in Sirius.

You have brought honor to your ship, your squadron and your name, Terran. Now rest yourself, for the Admiral will address the crew in 4 hours.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy Cyrene turrets" 
      0 
   )
   ( and 
      ( is-event-true-delay 
         "_Some escort beams destroyed_" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "_All escort beams destroyed_" 
            0 
         )
      )
   )
)
$Multi text
    XSTR("Great job, Alpha Leader. Despite the odds, you were able to take out all of the NTD Cyrene's beam cannons, as well as some of the beam cannons on the escort ships. This should mark the end of the road for the NTF's military in Sirius.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "_Cyrene all beams destroyed_" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "_Some escort beams destroyed_" 
         0 
      )
   )
)
$Multi text
    XSTR("Good work, Alpha Leader. Despite the odds, you were able to take out all of the NTD Cyrene's beam cannons. This will significantly lessen the firepower that the NTF will be able to bring to bear on us when we commence our final assault on the Cyrene.

However, the destruction of any of the escort's beam cannons would have aided us tremendously later on.

Perhaps you should make use of the combat simulator in the 4 hours you have before Admiral Khafre addresses the crew.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The worst threat in this mission is the anti-fighter beams. While you are not required to destroy them to complete the mission, it would greatly enhance your chances of survival if you did - preferably from long range.", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-event-true-delay 
         "Some Cyrene beams destroyed" 
         0 
      )
   )
   ( is-event-true-delay 
      "_All escort beams destroyed_" 
      0 
   )
)
$Multi text
    XSTR("You have a strange sense of priorities, Terran. your orders were to take out the NTD Cyrene's beam cannons. Instead, for some reason, you destroyed the beam cannons on every ship EXCEPT the Cyrene. While that is an admirable accomplishment in and of itself, you did not complete your mission satisfactorily.

The fact that you were able to destroy the beam cannons on every single escort shows that you could have taken out the cannons on the Cyrene - if you had tried.

Your actions have been reported to GTVA Command. They have requested that we send you to them for your court-martial.

You depart the GVD Psamtik in one Terran hour. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Get your priorities straight, pilot. Try to fulfill your primary objectives first, and after them move on to the secondary goals.", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-event-true-delay 
         "Some Cyrene beams destroyed" 
         0 
      )
   )
   ( and 
      ( is-event-true-delay 
         "_Some escort beams destroyed_" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "_All escort beams destroyed_" 
            0 
         )
      )
   )
)
$Multi text
    XSTR("You have a strange sense of priorities, Terran. your orders were to take out the NTD Cyrene's beam cannons. Instead, for some reason, you did not touch the Cyrene, but went after the cannons on the escort ships.. While taking out the cannons on the escorts was a mission goal, it was secondary to the destruction of the Cyrene's beams. You have not completed your mission satisfactorily.

Your actions have been reported to GTVA Command. They have requested that we send you to them for your court-martial.

You depart the GVD Psamtik in one Terran hour.

Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-event-true-delay 
         "Some Cyrene beams destroyed" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "_Some escort beams destroyed_" 
         0 
      )
   )
)
$Multi text
    XSTR("Considering that you were outnumbered on a scale that defies comprehension, it is a tribute to your flight skill that you were able to return alive. However, you failed to complete any of the mission objectives at all, which will cost us many lives before we see the end of this rebellion.

Your past achievments indicated that this mission would not be impossible for you to complete successfully, but you have stained your record here on the Psamtik for the first and last time.

Admiral Khafre has insisted upon the termination of this officer exchange program immediately.

Dismissed!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The worst threat in this mission is the anti-fighter beams. While you are not required to destroy them to complete the mission, it would greatly enhance your chances of survival if you did - preferably from long range.", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( is-event-true-delay 
         "Cyrene port beams destroyed" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "Cyrene starboard beams destroye" 
            0 
         )
      )
   )
   ( is-event-true-delay 
      "_All escort beams destroyed_" 
      0 
   )
)
$Multi text
    XSTR("Well done, pilot! Not only did you manage to clear out all the Cyrene's portside beam cannons, but you also removed the threat of the beam cannons of every single escort as well. Our chances of eradicating the rebellion in Sirius have increased tenfold because of your accomplishments here today. You have brought honor to your ship, your squadron and your name. 

Rest yourself, for the final battle against the Cyrene is yet ahead of us. Admiral Khafre will address the crew in 4 hours.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( is-event-true-delay 
         "Cyrene starboard beams destroye" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "Cyrene port beams destroyed" 
            0 
         )
      )
   )
   ( is-event-true-delay 
      "_All escort beams destroyed_" 
      0 
   )
)
$Multi text
    XSTR("Well done, pilot! Not only did you manage to clear out all the Cyrene's starboard beam cannons, but you also removed the threat of the beam cannons of every single escort as well. Our chances of eradicating the rebellion in Sirius have increased tenfold because of your accomplishments here today. You have brought honor to your ship, your squadron and your name. 

Rest yourself, for the final battle against the Cyrene is yet ahead of us. Admiral Khafre will address the crew in 4 hours.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( is-event-true-delay 
         "Cyrene port beams destroyed" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "_Cyrene all beams destroyed_" 
            0 
         )
      )
   )
   ( and 
      ( is-event-true-delay 
         "_Some escort beams destroyed_" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "_All escort beams destroyed_" 
            0 
         )
      )
   )
)
$Multi text
    XSTR("Good job, pilot! Not only did you manage to clear out all the Cyrene's portside beam cannons, but you also destroyed a number of cannons on the Cyrene's escorts, as well. Our chances of eradicating the rebellion in Sirius have tripled because of your accomplishments here today. You have brought honor to your ship, your squadron and your name. 

Rest yourself, for the final battle against the Cyrene is yet ahead of us. Admiral Khafre will address the crew in 4 hours.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( is-event-true-delay 
         "Cyrene starboard beams destroye" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "_Cyrene all beams destroyed_" 
            0 
         )
      )
   )
   ( and 
      ( is-event-true-delay 
         "_Some escort beams destroyed_" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "_All escort beams destroyed_" 
            0 
         )
      )
   )
)
$Multi text
    XSTR("Good job, pilot! Not only did you manage to clear out all the Cyrene's starboard beam cannons, but you also destroyed a number of cannons on the Cyrene's escorts, as well. Our chances of eradicating the rebellion in Sirius have tripled because of your accomplishments here today. You have brought honor to your ship, your squadron and your name. 

Rest yourself, for the final battle against the Cyrene is yet ahead of us. Admiral Khafre will address the crew in 4 hours.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( is-event-true-delay 
         "Cyrene port beams destroyed" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "_Cyrene all beams destroyed_" 
            0 
         )
      )
   )
   ( not 
      ( is-event-true-delay 
         "_Some escort beams destroyed_" 
         0 
      )
   )
)
$Multi text
    XSTR("Mission successful. The Cyrene's portside beam cannons have been neutralized, thus opening up a chink in her armor. However, you failed to destroy any of the beam cannons on the ships escorting the Cyrene. This will cost us in the upcoming battle.

Perhaps you should make use of the combat simulator in the 4 hours you have before Admiral Khafre addresses the crew.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The worst threat in this mission is the anti-fighter beams. While you are not required to destroy them to complete the mission, it would greatly enhance your chances of survival if you did - preferably from long range.", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( is-event-true-delay 
         "Cyrene starboard beams destroye" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "_Cyrene all beams destroyed_" 
            0 
         )
      )
   )
   ( not 
      ( is-event-true-delay 
         "_Some escort beams destroyed_" 
         0 
      )
   )
)
$Multi text
    XSTR("Mission successful. The Cyrene's starboard beam cannons have been neutralized, thus opening up a chink in her armor. However, you failed to destroy any of the beam cannons on the ships escorting the Cyrene. This will cost us in the upcoming battle.

Perhaps you should make use of the combat simulator in the 4 hours you have before Admiral Khafre addresses the crew.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The worst threat in this mission is the anti-fighter beams. While you are not required to destroy them to complete the mission, it would greatly enhance your chances of survival if you did - preferably from long range.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "Transport scanned" 
      0 
   )
   ( is-event-true-delay 
      "Transport cargo transferred" 
      0 
   )
   ( not 
      ( is-destroyed-delay 0 "Naiad" ) 
   )
)
$Multi text
    XSTR("The transport that jumped in was carrying replacement parts for beam cannons. Now that it has resupplied the Cyrene your efforts at destroying the beam cannons may have been for naught. This could cost us dearly in the battle to come.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("If you do not have enough time to destroy the transport before it reaches the Cyrene, try to disable it's engines.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Transport destroyed late" 
   0 
)
$Multi text
    XSTR("The transport that jumped in was carrying replacement parts for beam cannons. It managed to transfer it's cargo to the Cyrene before you destroyed it, so your efforts at destroying the beam cannons may have been for naught. This could cost us dearly in the battle to come.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("If you do not have enough time to destroy the transport before it reaches the Cyrene, try to disable it's engines.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Transport destroyed good" 
   0 
)
$Multi text
    XSTR("You are to be commended for eliminating the transport. The supplies it was carrying would have enabled the crew of the Cyrene to repair many of the beam turrets that you destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-destroyed-delay 0 "Naiad" ) 
   )
   ( not 
      ( is-event-true-delay 
         "Transport scanned" 
         0 
      )
   )
)
$Multi text
    XSTR("The transport that jumped in managed to dock with the Cyrene before you got a scan of it's cargo. We cannot know what the ramifications of this will be.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("It would have been much easier to try to scan the transport right after it jumped into the area, as it would not have been in range of the anti-fighter beams yet.", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-event-true-delay 
         "Cyrene port beams destroyed" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "Cyrene starboard beams destroye" 
         0 
      )
   )
)
$Multi text
    XSTR("You did not have authorization to return to the Psamtik, pilot. Your actions jeopardized the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( was-medal-granted 
   "Imperial Order of Vasuda" 
)
$Multi text
    XSTR("For your exceptional service to the crown of Emperor Khonsu II, Heir of the Dynasty of Ten Thousand Years, you are hereby inducted into the Imperial Order of Vasuda. Rarely is this honor conferred upon those of your species. Congratulations, Terran.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You'll need a larger display case for your medals at this rate, Terran.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "Transport destroyed good" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "Transport scanned" 
         0 
      )
   )
)
$Multi text
    XSTR("Although you managed to destroy the transport before it docked with the Cyrene, you did not get a scan of it's contents. We have no information as to what it's objectives were.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "Transport destroyed late" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "Transport scanned" 
         0 
      )
   )
)
$Multi text
    XSTR("Although you managed to destroy the transport, it succeeded in docking with the Cyrene before you got to it. And since you did not get a scan of it's contents, we do not know if it completed it's mission or not.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: NTT Argo
$Alt: NTCv Deimos
$Alt: NTC Fenris
$Alt: NTC Leviathan
$Alt: NTC Aeolus
$Alt: NTD Orion
$Alt: NTF Myrmidon
$Alt: NTF Loki
$Alt: NTF Perseus
$Alt: NTT Elysium

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Erinyes"	1
	"GVB Sekhmet"	1
	"GVF Ptah"	1
)

+Weaponry Pool: (
	"Subach HL-7"	2
	"Mekhu HL-7"	2
	"Akheton SDG"	2
	"Maxim"	3
	"UD-8 Kayser"	3
	"Trebuchet"	65
	"Stiletto II"	40
)

#Objects		;! 22 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ares
$Team: Friendly
$Location: 3261.500000, -4461.000000, -1722.000000
$Orientation:
	0.782545, 0.000000, 0.622595,
	0.405094, 0.759374, -0.509166,
	-0.472782, 0.650654, 0.594244
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Cyrene		;! Object #1
$Class: GTD Orion
$Alt: NTD Orion

$Team: Neutral
$Location: 20.000000, 0.000000, 2352.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: General
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret02a
+AI Class: General
+Subsystem: turret03a
+AI Class: General
+Primary Banks: ( "Heavy Flak" "Heavy Flak" "Heavy Flak" )
+Subsystem: turret04a
+AI Class: General
+Primary Banks: ( "Long Range Flak" "Long Range Flak" "Long Range Flak" )
+Subsystem: turret05a
+AI Class: General
+Primary Banks: ( "Standard Flak" "Standard Flak" "Standard Flak" )
+Subsystem: turret06
+Primary Banks: ( "MjolnirBeam#home" )
+Subsystem: turret07
+Primary Banks: ( "MjolnirBeam#home" )
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Primary Banks: ( "MjolnirBeam#home" )
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Pax		;! Object #2
$Class: GTCv Deimos
$Alt: NTCv Deimos

$Team: Neutral
$Location: 0.000000, 1900.000000, 3250.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Corona		;! Object #3
$Class: GTCv Deimos
$Alt: NTCv Deimos

$Team: Neutral
$Location: 0.000000, -2200.000000, 1750.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Adamantine		;! Object #4
$Class: GTC Aeolus
$Alt: NTC Aeolus

$Team: Neutral
$Location: 0.000000, -250.000000, 5002.818359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Antaeus		;! Object #5
$Class: GTC Leviathan
$Alt: NTC Leviathan

$Team: Neutral
$Location: 2200.000000, 0.000000, 2500.000000
$Orientation:
	0.010796, 0.999942, 0.000000,
	-0.999942, 0.010796, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Cachalot		;! Object #6
$Class: GTC Leviathan
$Alt: NTC Leviathan

$Team: Neutral
$Location: -2200.000000, 0.000000, 2500.000000
$Orientation:
	-0.029199, -0.999574, 0.000000,
	0.999574, -0.029199, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Resolution		;! Object #7
$Class: GTC Fenris
$Alt: NTC Fenris

$Team: Neutral
$Location: 0.000000, 500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Naiad		;! Object #8
$Class: GTT Argo
$Alt: NTT Argo

$Team: Neutral
$Location: 3785.300049, -990.500000, 6074.200195
$Orientation:
	-0.703025, 0.000000, 0.711165,
	0.130775, 0.982947, 0.129278,
	-0.699038, 0.183889, -0.691036
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Cyrene" "Frontside dock" "front docking bay" 50 ) )
$Cargo 1:  XSTR("Plasma Cores", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Lamprey" )
+Subsystem: turret02
+Primary Banks: ( "Lamprey" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed ( rand 120 150 ) ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Hotkey: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Instructor		;! Object #9
$Class: GTF Pegasus
$Team: Unknown
$Location: 0.000000, 0.000002, 1992.500488
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )+Respawn priority: 0

+Hotkey: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 1		;! Object #10
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Neutral
$Location: 796.190491, -0.000733, 2405.742432
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Libra 2		;! Object #11
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Neutral
$Location: 732.852661, -0.000753, 2346.028564
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Libra 3		;! Object #12
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Neutral
$Location: 865.375793, -0.000723, 2341.908691
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Libra 4		;! Object #13
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Neutral
$Location: 795.344177, -0.000743, 2264.102295
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #14
$Class: GTF Loki
$Alt: NTF Loki

$Team: Neutral
$Location: 499.770905, -0.000592, 2809.367676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Virgo 2		;! Object #15
$Class: GTF Loki
$Alt: NTF Loki

$Team: Neutral
$Location: 453.641083, -0.000564, 2754.486572
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Virgo 3		;! Object #16
$Class: GTF Loki
$Alt: NTF Loki

$Team: Neutral
$Location: 545.618835, -0.000601, 2756.744629
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Aries 1		;! Object #17
$Class: GTF Perseus
$Alt: NTF Perseus

$Team: Neutral
$Location: 698.272156, 0.000136, 2102.374023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 80
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Aries 2		;! Object #18
$Class: GTF Perseus
$Alt: NTF Perseus

$Team: Neutral
$Location: 645.646606, 0.000112, 2032.460327
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 80
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Aries 3		;! Object #19
$Class: GTF Perseus
$Alt: NTF Perseus

$Team: Neutral
$Location: 767.181396, 0.000151, 2028.031860
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 80
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Aries 4		;! Object #20
$Class: GTF Perseus
$Alt: NTF Perseus

$Team: Neutral
$Location: 704.447449, 0.000100, 1950.562256
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 80
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Res-Q		;! Object #21
$Class: GTT Elysium
$Alt: NTT Elysium

$Team: Neutral
$Location: 688.983948, 0.000315, 2988.516602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Naiad" "topside docking" "Frontside dock" 70 ) )
$Cargo 1:  XSTR("Mechanics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cyrene
$Arrival Cue: ( is-event-true-delay 
   "Transport disabled" 
   ( rand 50 80 ) 
)
$Departure Location: Docking Bay
$Departure Anchor: Cyrene
$Departure Cue: ( or 
   ( has-undocked-delay 
      "Res-Q" 
      "Naiad" 
      1 
      15 
   )
   ( is-destroyed-delay 0 "Res-Q" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags:( )

$Name: Libra
$Waves: 7
$Wave Threshold: 1
$Special Ship: 0		;! Libra 1

$Arrival Location: Near Ship
+Arrival Distance: 204
$Arrival Anchor: Naiad
$Arrival Cue: ( is-event-true-delay 
   "Transport arrived" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Virgo
$Waves: 8
$Wave Threshold: 1
$Special Ship: 0		;! Virgo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cyrene
$Arrival Cue: ( has-arrived-delay 5 "Naiad" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-guard "Naiad" 80 ) ( ai-chase "Alpha 1" 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Aries
$Waves: 10
$Wave Threshold: 2
$Special Ship: 0		;! Aries 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cyrene
$Arrival Cue: ( has-arrived-delay 
   ( rand 10 25 ) 
   "Alpha 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 15
+Wave Delay Max: 25

#Events		;! 90 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Cyrene" ) 
   ( beam-free-all "Pax" ) 
   ( beam-free-all "Corona" ) 
   ( beam-free-all "Adamantine" ) 
   ( beam-free-all "Antaeus" ) 
   ( beam-free-all "Cachalot" ) 
   ( beam-free-all "Resolution" ) 
)
+Name: Beamfree all
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( < ( distance "Alpha 1" "Pax" ) 1500 ) 
      ( < 
         ( distance "Alpha 1" "Corona" ) 
         1500 
      )
      ( < 
         ( distance "Alpha 1" "Adamantine" ) 
         1500 
      )
      ( < 
         ( distance "Alpha 1" "Antaeus" ) 
         1500 
      )
      ( < 
         ( distance "Alpha 1" "Cachalot" ) 
         1500 
      )
      ( < 
         ( distance "Alpha 1" "Resolution" ) 
         1500 
      )
   )
   ( send-random-message 
      "#Command" 
      "High" 
      "CMD careful AAAf" 
      "CMD careful AAAf 2" 
      "CMD careful AAAf 3" 
      "CMD careful AAAf 4" 
      "CMD careful AAAf 5" 
   )
)
+Name: Close to escorts
+Repeat Count: 15
+Interval: 20
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMD begin careful" 
   )
)
+Name: Intro monologue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMD Hud target indication" 
   )
)
+Name: Intro monologue 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMD no fighter patrols" 
   )
)
+Name: Intro monologue 3
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: .
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ----Begin transport events----
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Naiad" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMD trn arrived" 
   )
   ( validate-goal "Scan Transport Obj" ) 
)
+Name: Transport arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-cargo-known-delay 2 "Naiad" ) 
      ( not 
         ( is-event-true-delay 
            "Transport cargo transferred" 
            0 
         )
      )
   )
   ( validate-goal 
      "Destroy transport obj" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMD kill trn" 
   )
   ( add-remove-escort "Naiad" 89 ) 
   ( flash-hud-gauge 
      "TARGET_MONITOR_EXTRA_DATA" 
   )
)
+Name: Transport scanned
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Scan transport", -1)
+Team: 0

$Formula: ( when 
   ( > 
      10 
      ( hits-left-subsystem 
         "Naiad" 
         "engine" 
      )
   )
   ( do-nothing ) 
)
+Name: Transport disabled
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 8 "Res-Q" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMD repair crew" 
   )
)
+Name: Transport repair crew
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Res-Q" 
      "Naiad" 
      1 
      ( rand 10 20 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMD engines repaired" 
   )
   ( repair-subsystem 
      "Naiad" 
      "engine" 
      75 
   )
)
+Name: Repair boarded
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Repair boarded" 
      ( rand 5 15 ) 
   )
   ( add-goal "Res-Q" ( ai-undock 89 ) ) 
)
+Name: Repair finished
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 2 "Naiad" ) 
      ( not 
         ( is-event-true-delay 
            "Transport cargo transferred" 
            0 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMD trn destroyed" 
   )
)
+Name: Transport destroyed good
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy transport", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 2 "Naiad" ) 
      ( is-event-true-delay 
         "Transport cargo transferred" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMD trn killed late" 
   )
)
+Name: Transport destroyed late
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Transport scanned" 
         0 
      )
      ( < 
         ( distance "Naiad" "Cyrene" ) 
         1200 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMD trn close" 
   )
)
+Name: Transport close to docking
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Naiad" 
      "Cyrene" 
      1 
      10 
   )
   ( transfer-cargo "Naiad" "Cyrene" ) 
)
+Name: Transport cargo transferred
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Transport cargo transferred" 
      ( rand 10 20 ) 
   )
   ( add-goal "Naiad" ( ai-undock 89 ) ) 
   ( add-goal "Naiad" ( ai-warp-out 70 ) ) 
)
+Name: Transport finished
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----End transport events---
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: .
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----begin targeting events----
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Cyrene" 1 "turret01a" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMD beam Cyr 01a targeted" 
   )
)
+Name: Cyrene beam 01a targeted
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( targeted "Cyrene" 1 "turret09" ) 
      ( targeted "Cyrene" 1 "turret11" ) 
      ( targeted "Cyrene" 1 "turret06" ) 
      ( targeted "Cyrene" 1 "turret07" ) 
      ( targeted "Cyrene" 1 "turret14" ) 
      ( targeted "Cyrene" 1 "turret01a" ) 
   )
   ( training-msg 
      "GENERIC beam targeted" 
      "GENERIC beam targeted" 
      0 
      1 
   )
)
+Name: Cyrene beam cannons targeted
+Repeat Count: 40
+Interval: 7
+Team: 0

$Formula: ( when 
   ( or 
      ( targeted "Pax" 1 "turret11" ) 
      ( targeted "Pax" 1 "turret12" ) 
      ( targeted "Pax" 1 "turret23" ) 
      ( targeted "Pax" 1 "turret24" ) 
      ( targeted "Corona" 1 "turret11" ) 
      ( targeted "Corona" 1 "turret12" ) 
      ( targeted "Corona" 1 "turret23" ) 
      ( targeted "Corona" 1 "turret24" ) 
   )
   ( training-msg 
      "GENERIC beam targeted" 
      "GENERIC beam targeted" 
      0 
      1 
   )
)
+Name: Corvettes beam cannons targeted
+Repeat Count: 10
+Interval: 7
+Team: 0

$Formula: ( when 
   ( or 
      ( targeted "Adamantine" 1 "turret11" ) 
      ( targeted "Adamantine" 1 "turret12" ) 
   )
   ( training-msg 
      "GENERIC beam targeted" 
      "GENERIC beam targeted" 
      0 
      1 
   )
)
+Name: Aeolus beam cannons targeted
+Repeat Count: 6
+Interval: 7
+Team: 0

$Formula: ( when 
   ( or 
      ( targeted "Antaeus" 1 "turret02" ) 
      ( targeted "Cachalot" 1 "turret02" ) 
      ( targeted "Resolution" 1 "turret02" ) 
   )
   ( training-msg 
      "GENERIC beam targeted" 
      "GENERIC beam targeted" 
      0 
      1 
   )
)
+Name: Leviathan beam cannons targeted
+Repeat Count: 9
+Interval: 7
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----end targeting events-----
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: .
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----begin goal events-----
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "Cyrene" 
         "turret01a" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Cyrene" 
         "turret06" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Cyrene" 
         "turret09" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Cyrene" 
         "turret14" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Cyrene" 
         "turret07" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Cyrene" 
         "turret11" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Some Cyrene beams destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Cyrene" 
         "turret01a" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Cyrene" 
         "turret06" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Cyrene" 
         "turret09" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Cyrene" 
         "turret14" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Cyrene port beams destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cyrene port beams", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Cyrene port beams destroyed" 
         0 
      )
      ( < @RTBeventSent[0] 1 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMD primary complete" 
   )
)
+Name: Port message
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Cyrene" 
         "turret01a" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Cyrene" 
         "turret07" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Cyrene" 
         "turret11" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Cyrene starboard beams destroye
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cyrene starboard beams", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Cyrene starboard beams destroye" 
         0 
      )
      ( < @RTBeventSent[0] 1 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMD primary complete" 
   )
)
+Name: starboard message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( is-event-true-delay 
            "Cyrene port beams destroyed" 
            0 
         )
         ( is-event-true-delay 
            "Cyrene starboard beams destroye" 
            0 
         )
      )
      ( is-destroyed-delay 0 "Cyrene" ) 
   )
   ( do-nothing ) 
)
+Name: _Cyrene all beams destroyed_
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Cyrene" 
      "turret01a" 
      0 
   )
   ( modify-variable 
      @BeamCannonsKilled[0] 
      ( + @BeamCannonsKilled[0] 1 ) 
   )
)
+Name: Cyrene beam 1 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Cyrene" 
      "turret06" 
      0 
   )
   ( modify-variable 
      @BeamCannonsKilled[0] 
      ( + @BeamCannonsKilled[0] 1 ) 
   )
)
+Name: Cyrene beam 2 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Cyrene" 
      "turret09" 
      0 
   )
   ( modify-variable 
      @BeamCannonsKilled[0] 
      ( + @BeamCannonsKilled[0] 1 ) 
   )
)
+Name: Cyrene beam 3 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Cyrene" 
      "turret14" 
      0 
   )
   ( modify-variable 
      @BeamCannonsKilled[0] 
      ( + @BeamCannonsKilled[0] 1 ) 
   )
)
+Name: Cyrene beam 4 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Cyrene" 
      "turret07" 
      0 
   )
   ( modify-variable 
      @BeamCannonsKilled[0] 
      ( + @BeamCannonsKilled[0] 1 ) 
   )
)
+Name: Cyrene beam 5 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Cyrene" 
      "turret11" 
      0 
   )
   ( modify-variable 
      @BeamCannonsKilled[0] 
      ( + @BeamCannonsKilled[0] 1 ) 
   )
)
+Name: Cyrene beam 6 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Pax" 
            "turret11" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Pax" 
            "turret12" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Pax" 
            "turret23" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Pax" 
            "turret24" 
            0 
         )
      )
      ( is-destroyed-delay 0 "Pax" ) 
   )
   ( do-nothing ) 
)
+Name: NTCV 1 beams destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "Pax" 
         "turret11" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Pax" 
         "turret12" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Pax" 
         "turret23" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Pax" 
         "turret24" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: NTCV 1 some beams destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Pax" 
      "turret11" 
      0 
   )
   ( modify-variable 
      @BeamCannonsKilled[0] 
      ( + @BeamCannonsKilled[0] 1 ) 
   )
)
+Name: NTCV 1 beam 1 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Pax" 
      "turret12" 
      0 
   )
   ( modify-variable 
      @BeamCannonsKilled[0] 
      ( + @BeamCannonsKilled[0] 1 ) 
   )
)
+Name: NTCV 1 beam 2 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Pax" 
      "turret23" 
      0 
   )
   ( modify-variable 
      @BeamCannonsKilled[0] 
      ( + @BeamCannonsKilled[0] 1 ) 
   )
)
+Name: NTCV 1 beam 3 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Pax" 
      "turret24" 
      0 
   )
   ( modify-variable 
      @BeamCannonsKilled[0] 
      ( + @BeamCannonsKilled[0] 1 ) 
   )
)
+Name: NTCV 1 beam 4 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Corona" 
            "turret11" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Corona" 
            "turret12" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Corona" 
            "turret23" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Corona" 
            "turret24" 
            0 
         )
      )
      ( is-destroyed-delay 0 "Corona" ) 
   )
   ( do-nothing ) 
)
+Name: NTCv 2 beams destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "Corona" 
         "turret11" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Corona" 
         "turret12" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Corona" 
         "turret23" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Corona" 
         "turret24" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: NTCv 2 some beams destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Corona" 
      "turret11" 
      0 
   )
   ( modify-variable 
      @BeamCannonsKilled[0] 
      ( + @BeamCannonsKilled[0] 1 ) 
   )
)
+Name: NTCV 2 beam 1 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Corona" 
      "turret12" 
      0 
   )
   ( modify-variable 
      @BeamCannonsKilled[0] 
      ( + @BeamCannonsKilled[0] 1 ) 
   )
)
+Name: NTCV 2 beam 2 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Corona" 
      "turret23" 
      0 
   )
   ( modify-variable 
      @BeamCannonsKilled[0] 
      ( + @BeamCannonsKilled[0] 1 ) 
   )
)
+Name: NTCV 2 beam 3 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Corona" 
      "turret24" 
      0 
   )
   ( modify-variable 
      @BeamCannonsKilled[0] 
      ( + @BeamCannonsKilled[0] 1 ) 
   )
)
+Name: NTCV 2 beam 4 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Adamantine" 
            "turret11" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Adamantine" 
            "turret12" 
            0 
         )
      )
      ( is-destroyed-delay 0 "Adamantine" ) 
   )
   ( do-nothing ) 
)
+Name: Aeolus turrets destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "Adamantine" 
         "turret11" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Adamantine" 
         "turret12" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Aeolus some beams destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Adamantine" 
      "turret11" 
      0 
   )
   ( modify-variable 
      @BeamCannonsKilled[0] 
      ( + @BeamCannonsKilled[0] 1 ) 
   )
)
+Name: Aeolus beam 1 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Adamantine" 
      "turret12" 
      0 
   )
   ( modify-variable 
      @BeamCannonsKilled[0] 
      ( + @BeamCannonsKilled[0] 1 ) 
   )
)
+Name: Aeolus beam 2 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "Antaeus" 
         "turret02" 
         0 
      )
      ( is-destroyed-delay 0 "Antaeus" ) 
   )
   ( modify-variable 
      @BeamCannonsKilled[0] 
      ( + @BeamCannonsKilled[0] 1 ) 
   )
)
+Name: Leviathan 1 beam destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "Cachalot" 
         "turret02" 
         0 
      )
      ( is-destroyed-delay 0 "Cachalot" ) 
   )
   ( modify-variable 
      @BeamCannonsKilled[0] 
      ( + @BeamCannonsKilled[0] 1 ) 
   )
)
+Name: Leviathan 2 beam destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "Resolution" 
         "turret02" 
         0 
      )
      ( is-destroyed-delay 0 "Resolution" ) 
   )
   ( modify-variable 
      @BeamCannonsKilled[0] 
      ( + @BeamCannonsKilled[0] 1 ) 
   )
)
+Name: Fenris beam destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "NTCV 1 some beams destroyed" 
         0 
      )
      ( is-event-true-delay 
         "NTCv 2 some beams destroyed" 
         0 
      )
      ( is-event-true-delay 
         "Aeolus some beams destroyed" 
         0 
      )
      ( is-event-true-delay 
         "Leviathan 1 beam destroyed" 
         0 
      )
      ( is-event-true-delay 
         "Leviathan 2 beam destroyed" 
         0 
      )
      ( is-event-true-delay 
         "Fenris beam destroyed" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: _Some escort beams destroyed_
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "NTCV 1 beams destroyed" 
         0 
      )
      ( is-event-true-delay 
         "NTCv 2 beams destroyed" 
         0 
      )
      ( is-event-true-delay 
         "Aeolus turrets destroyed" 
         0 
      )
      ( is-event-true-delay 
         "Leviathan 1 beam destroyed" 
         0 
      )
      ( is-event-true-delay 
         "Leviathan 2 beam destroyed" 
         0 
      )
      ( is-event-true-delay 
         "Fenris beam destroyed" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: _All escort beams destroyed_
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy escort beams", -1)
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----End goal events-----
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: .
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----begin objective events----
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "_Cyrene all beams destroyed_" 
         0 
      )
      ( is-event-true-delay 
         "_All escort beams destroyed_" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: All Cyrene - all escorts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "_Cyrene all beams destroyed_" 
         0 
      )
      ( is-event-true-delay 
         "_Some escort beams destroyed_" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: All Cyrene - some escorts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "_Cyrene all beams destroyed_" 
         0 
      )
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: All Cyrene - no escorts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and ( true ) ( true ) ) 
   ( do-nothing ) 
)
+Name: No Cyrene - all escorts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and ( true ) ( true ) ) 
   ( do-nothing ) 
)
+Name: No Cyrene - some escorts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and ( true ) ( true ) ) 
   ( do-nothing ) 
)
+Name: No Cyrene - no escorts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and ( true ) ( true ) ) 
   ( do-nothing ) 
)
+Name: Port Cyrene - all escorts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and ( true ) ( true ) ) 
   ( do-nothing ) 
)
+Name: Starboard Cyrene - all escorts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and ( true ) ( true ) ) 
   ( do-nothing ) 
)
+Name: Port Cyrene - some escorts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and ( true ) ( true ) ) 
   ( do-nothing ) 
)
+Name: Starboard Cyrene - some escorts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and ( true ) ( true ) ) 
   ( do-nothing ) 
)
+Name: Port Cyrene - no escorts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and ( true ) ( true ) ) 
   ( do-nothing ) 
)
+Name: Starboard Cyrene - no escorts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----end objective events-----
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: .
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Cyrene" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMD Cyrene killed" 
   )
)
+Name: Cyrene destroyed
+Repeat Count: 1
+Interval: 1
+Score: 5000
+Team: 0

$Formula: ( when 
   ( > 5 ( hits-left "Pax" ) ) 
   ( add-goal "Pax" ( ai-warp-out 89 ) ) 
)
+Name: Pax NTCv1 damaged
+Repeat Count: 1
+Interval: 1
+Score: 2000
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Corona" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMD Corona killed" 
   )
)
+Name: Corona NTCv2 destroyed
+Repeat Count: 1
+Interval: 1
+Score: 2000
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Antaeus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMD Antaeus killed" 
   )
)
+Name: Antaeus Leviathan 1 destroyed
+Repeat Count: 1
+Interval: 1
+Score: 800
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Cachalot" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMD Cachalot killed" 
   )
)
+Name: Cachalot Leviathan 2 destroyed
+Repeat Count: 1
+Interval: 1
+Score: 800
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Resolution" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMD Resolution killed" 
   )
)
+Name: Resolution fenris destroyed
+Repeat Count: 1
+Interval: 1
+Score: 500
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Adamantine" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMD Admantine killed" 
   )
)
+Name: Admantine Aeolus destroyed
+Repeat Count: 1
+Interval: 1
+Score: 1500
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Cyrene destroyed" 
         0 
      )
      ( is-event-true-delay 
         "Pax NTCv1 damaged" 
         0 
      )
      ( is-event-true-delay 
         "Corona NTCv2 destroyed" 
         0 
      )
   )
   ( grant-promotion ) 
)
+Name: Promotion
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Destroy Cyrene turrets" 
         0 
      )
      ( is-goal-true-delay 
         "Destroy escort beams" 
         0 
      )
      ( is-goal-true-delay 
         "Destroy transport obj" 
         0 
      )
   )
   ( grant-medal 
      "Imperial Order of Vasuda" 
   )
)
+Name: Award medal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Destroy Cyrene turrets" 
         0 
      )
      ( is-goal-true-delay 
         "Destroy escort beams" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMD mission complete" 
   )
)
+Name: Mission complete
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to the Psamtik", -1)
+Objective key:  XSTR("ALT-J", -1)
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Destroy Cyrene turrets
$MessageNew:  XSTR("Destroy NTD Cyrene beam cannons", -1)
$end_multi_text
$Formula: ( or 
   ( is-event-true-delay 
      "Cyrene port beams destroyed" 
      0 
   )
   ( is-event-true-delay 
      "Cyrene starboard beams destroye" 
      0 
   )
)
+Score: 2000

$Type: Secondary
+Name: Scan Transport Obj
$MessageNew:  XSTR("Scan the transport", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Transport scanned" 
   0 
)
+Invalid
+Score: 100

$Type: Secondary
+Name: Destroy transport obj
$MessageNew:  XSTR("Destroy the Naiad", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "Transport destroyed good" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "Transport cargo transferred" 
         0 
      )
   )
)
+Invalid
+Score: 600

$Type: Secondary
+Name: Destroy escort beams
$MessageNew:  XSTR("Destroy escort beam cannons", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "_All escort beams destroyed_" 
   0 
)
+Score: 1000

#Waypoints		;! 0 lists total


#Messages		;! 233 total


$Name: CMD begin careful

$Team: -1
$MessageNew:  XSTR("Alpha 1, the Cyrene and her escorts are on target and in formation. Choose your targets quickly and carefully, you don't have much time.", -1)

; you don't have much time.", -1)











































































































$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD no fighter patrols

$Team: -1
$MessageNew:  XSTR("It is strange that there are no patrolling fighter wings.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD careful AAAf

$Team: -1
$MessageNew:  XSTR("You are within the escorts' range, Alpha 1. Watch out for their anti-fighter beams.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD careful AAAf 2

$Team: -1
$MessageNew:  XSTR("Alpha 1, you have entered into anti-fighter beam range of the escorts.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD careful AAAf 3

$Team: -1
$MessageNew:  XSTR("You are being targeted by the escorts' anti-fighter beams. Keep your distance.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD careful AAAf 4

$Team: -1
$MessageNew:  XSTR("You are within anti-fighter beam range of the escorts, Alpha 1. We can't afford to loose you.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD careful AAAf 5

$Team: -1
$MessageNew:  XSTR("The anti-fighter beams on those escorts have an effective range of 1500 meters, Alpha 1. You are in danger.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD beam Cyr 01a targeted

$Team: -1
$MessageNew:  XSTR("That's the Cyrene's main beam cannon - take it out!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: GENERIC beam targeted

$Team: -1
$MessageNew:  XSTR("***Beam Turret Targeted***", -1)
$end_multi_text

$Name: CMD Hud target indication

$Team: -1
$MessageNew:  XSTR("Your HUD will display a message when you have targeted a beam cannon.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD trn arrived

$Team: -1
$MessageNew:  XSTR("Alpha 1, a transport has jumped in to the area, along with fighter escort. Scan it if you have a chance, but be careful", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD kill trn

$Team: -1
$MessageNew:  XSTR("The Naiad is carrying replacement parts for the beam cannons on the Cyrene! Destroy that transport!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD trn destroyed

$Team: -1
$MessageNew:  XSTR("Excellent work, Terran. The Cyrene will have no way to repair her damaged turrets now.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD trn killed late

$Team: -1
$MessageNew:  XSTR("Too late, Alpha one. The Naiad has already transferred her replacement parts to the Cyrene.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD trn close

$Team: -1
$MessageNew:  XSTR("Alpha 1, the supply transport is about to begin docking with the Cyrene. You must destroy it while there is still time!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD primary complete

$Team: -1
$MessageNew:  XSTR("Primary objectives complete, Alpha 1. You may  return to the Psamtik, or you may stay to complete the rest of your goals.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD repair crew

$Team: -1
$MessageNew:  XSTR("Alpha 1, a repair vessel has been launched from the Cyrene and is headed towards the NTT Naiad. Stop them before they repair the Naiad's engines!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD engines repaired

$Team: -1
$MessageNew:  XSTR("The engines on the Naiad have been repaired! Stop that transport, Alpha 1!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD mission complete

$Team: -1
$MessageNew:  XSTR("Excellent job, Alpha 1! Return to the Psamtik for your debriefing.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD Cyrene killed

$Team: -1
$MessageNew:  XSTR("The NTD Cyrene has been destroyed! Alpha 1, you have left Admiral Khafre speechless! Return to the Psamtik, Honored One!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD Pax killed

$Team: -1
$MessageNew:  XSTR("You have succeeded in destroying the NTCv Pax single-handedly! Alpha 1, you are truly the greatest Terran pilot ever!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD Corona killed

$Team: -1
$MessageNew:  XSTR("The NTCv Corona is history, Alpha 1! Outstanding!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD Antaeus killed

$Team: -1
$MessageNew:  XSTR("You have destroyed the NTC Antaeus! Stunning flying, Terran!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD Cachalot killed

$Team: -1
$MessageNew:  XSTR("The NTC Cachalot is no more, thanks to your incredible performance!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD Resolution killed

$Team: -1
$MessageNew:  XSTR("The NTC Resolution has been destroyed! Great work, Alpha 1!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD Admantine killed

$Team: -1
$MessageNew:  XSTR("You have destroyed the single most dangerous ship to fighters and bombers, the Admantine! Outstanding job, Alpha 1!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

#Reinforcements		;! 0 total


#Background bitmaps		;! 25 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunGold
+Angles: 3.839721 0.000000 2.356193
+Scale: 0.800000
$Starbitmap: dneb03
+Angles: 0.000000 0.000000 1.047197
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb02
+Angles: 0.733038 0.733038 0.733038
+ScaleX: 3.000000
+ScaleY: 2.200000
+DivX: 1
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$Starbitmap: neb18
+Angles: 0.855211 2.146753 0.558505
+ScaleX: 2.200000
+ScaleY: 3.500000
+DivX: 1
+DivY: 2
$Starbitmap: dneb12
+Angles: 0.383972 0.383972 0.733038
+ScaleX: 2.400000
+ScaleY: 3.200000
+DivX: 1
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$Starbitmap: dneb02
+Angles: 1.117010 1.117010 1.117010
+ScaleX: 2.000000
+ScaleY: 2.500000
+DivX: 1
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$Starbitmap: dneb03
+Angles: 1.937314 2.146753 1.082103
+ScaleX: 3.200000
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+DivX: 1
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$Starbitmap: dneb02
+Angles: 2.146753 1.937314 2.146753
+ScaleX: 3.400000
+ScaleY: 4.100000
+DivX: 1
+DivY: 2
$Starbitmap: dneb12
+Angles: 1.937314 3.455749 2.321286
+ScaleX: 2.000000
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+DivX: 1
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$Starbitmap: neb18
+Angles: 1.745328 0.000000 2.146753
+ScaleX: 3.000000
+ScaleY: 2.700000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 1.937314 3.874628 1.745328
+ScaleX: 2.500000
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+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 1.518435 5.811942 0.855211
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 1.256636 0.000000 0.645771
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 1.658062 1.570795 0.488692
+ScaleX: 3.200000
+ScaleY: 1.800000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 1.954767 1.850047 0.383972
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 2.146753 2.146753 0.209439
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 2.286380 4.258600 6.265727
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 2.356193 2.356193 5.951568
+ScaleX: 4.500000
+ScaleY: 3.800000
+DivX: 2
+DivY: 2
$Starbitmap: dneb02
+Angles: 2.216566 1.343902 5.707222
+ScaleX: 3.000000
+ScaleY: 2.200000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 1.937314 3.298670 5.532689
+ScaleX: 2.000000
+ScaleY: 3.200000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 1.675515 1.867501 5.427969
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 1.343902 1.588248 5.480330
+ScaleX: 4.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb18
+Angles: 0.994837 2.146753 5.654862
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.767944 3.961894 5.951568
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 0.575958 0.000000 6.230820
+ScaleX: 4.000000
+ScaleY: 2.200000
+DivX: 2
+DivY: 1
$Starbitmap: dneb12
+Angles: 0.645771 2.565632 0.191986
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: None

#End

