#Mission Info

$Version: 0.10
$Name:  XSTR("Hunger Pains", -1)
$Author: Michael E. Cohen
$Created: 05/15/01 at 09:33:17
$Modified: 06/20/01 at 15:08:50
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Intercept an NTF resupply convoy in Sirius.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -4470.556152, 258.617828, 8975.634766
+Viewer orient:
	-0.924674, 0.000000, -0.380760,
	0.184498, 0.874764, -0.448051,
	0.333075, -0.484550, -0.808871
+SquadReassignName: 203rd Scorpions
+SquadReassignLogo: vasudan1.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		0		"ConvoyDecision"		"0"		"number"
		88		"TAC 1 11"		"20"		"block"
		89		"TAC 1 11"		"100"		"block"
		90		"TAC 1 11"		"200"		"block"
		91		"TAC 1 11"		"30"		"block"
		92		"TAC 1 11"		"0"		"block"
		93		"TAC 1 11"		"10"		"block"
		94		"TTC 1 10"		"50"		"block"
		95		"TTC 1 10"		"300"		"block"
		96		"TTC 1 10"		"2800"		"block"
		97		"TTC 1 10"		"100"		"block"
		98		"TTC 1 10"		"1"		"block"
		99		"TTC 1 10"		"30"		"block"
)

#Command Briefing

$Stage Text:
 XSTR("The $b GTVA has begun an all-out assault on $r NTF positions in the $g Sirius and $g Epsilon $g Pegasai systems.
The newly deployed $b GTVA $b Colossus is spearheading the attack along with the $b 3rd $b Fleet, headed by the $b GTD $b Aquitaine, in $g Epsilon $g Pegasai, while the $b 13th $b Vasudan $b Battlegroup, headed by the $b GVD $b Psamtik, has initiated multiple engagements with $r NTF forces throughout $g Sirius.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 9
$start_stage
$multi_text
 XSTR("Alright, pilots, listen up. These are the final series of missions our Terran exchange pilots will participate in before they return to the Aquitaine, and we're going to make the most of 'em.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -10243.807617, 6220.681641, -6691.770508
$camera_orient:
	0.874763, -0.000001, -0.484551,
	0.164735, 0.940435, 0.297396,
	0.455689, -0.339974, 0.822658
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: TAC 1
$pos: -442.981415, 66.711662, 7882.360840
$label: Sirius
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $b GTVA has issued a standing directive to all forces engaging the $r NTF to minimize losses. We cannot afford a bloody war with the $r NTF, not now that the $r Shivans are reappearing. To that end, we will be commencing in surgical strikes against primary $r NTF targets in our theater of operations.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -10243.807617, 6220.681641, -6691.770508
$camera_orient:
	0.874763, -0.000001, -0.484551,
	0.164735, 0.940435, 0.297396,
	0.455689, -0.339974, 0.822658
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: TAC 1
$pos: -442.981415, 66.711662, 7882.360840
$label: Sirius
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our primary target is the $r NTD $r Cyrene, the flagship of the $r NTF's $r Sirius $r fleet. Intelligence has informed us that she underwent heavy armament refitting by the $r NTF. Along with her escorts, she is easily a match for any similarly sized $b GTVA force.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4180.169922, 2628.727295, -2896.680176
$camera_orient:
	0.938019, -0.000001, 0.346584,
	-0.087844, 0.967346, 0.237750,
	-0.335266, -0.253460, 0.907389
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: TAC 1
$pos: -442.981415, 66.711662, 7882.360840
$label: Sirius
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -31142.871094, -14031.229492, 44861.488281
$label: NTD Cyrene
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTCv Deimos
$pos: -13987.760742, -11648.118164, 41376.265625
$label: Escorts
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("For this mission, our target is a resupply convoy headed for the $r Cyrene. This convoy is crewed by civilians sympathetic to the $r NTF cause. While they are aiding and abetting the enemy, they are $b not the enemy. The convoy ships are $b not to be destroyed under any circumstances.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4678.769043, 2580.422852, -2068.292480
$camera_orient:
	0.417544, -0.000001, -0.908657,
	0.380618, 0.908042, 0.174900,
	0.825098, -0.418879, 0.379147
$camera_time: 1200
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -31142.871094, -14031.229492, 44861.488281
$label: NTD Cyrene
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTCv Deimos
$pos: -13987.760742, -11648.118164, 41376.265625
$label: Escorts
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Neutral
$class: GTFR Triton
$pos: -19.201550, 320.005707, -911.345886
$label: Civilian Freighters
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Neutral
$class: GTM Hippocrates
$pos: 102.276421, -231.047424, 1251.813232
$label: Civilian Transports
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("However, the $r NTF ships escorting the convoy $b are valid targets, and it is here that we kill two birds with one stone. The escort is composed primarily of ships that were temporarily detached from the $r Cyrene's complement of escorts. The more we take out now, the easier it will be later.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4678.769043, 2580.422852, -2068.292480
$camera_orient:
	0.417544, -0.000001, -0.908657,
	0.455776, 0.865104, 0.209436,
	0.786082, -0.501593, 0.361219
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: TAC 1
$pos: 2008.818115, 66.711639, 5538.771973
$label: Sirius
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -31142.871094, -14031.229492, 44861.488281
$label: NTD Cyrene
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTCv Deimos
$pos: -13987.760742, -11648.118164, 41376.265625
$label: Escorts
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Neutral
$class: GTFR Triton
$pos: -19.201550, 320.005707, -911.345886
$label: Civilian Freighters
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -1372.506714, -244.814468, 1395.875366
$label: NTF Escort
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Neutral
$class: GTM Hippocrates
$pos: 102.276421, -231.047424, 1251.813232
$label: Civilian Transports
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: -327.036072, -161.815521, -1645.528320
$label: NTF Escort
+id: 16
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $b GVCv $b Osdet will be our heavy guns for this mission. She'll be accompanied by an old $b Aten-class cruiser, the $b GVC $b Geval. The $b Geval has been refitted as a fighter defense platform, like the $b Aeolus, but without the heavy beams. She should be able to take care of herself against fighters or bombers, but if she comes under heavy beam attack you'll need to take out the turret ASAP.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 721.369202, 7017.299805, -3588.203857
$camera_orient:
	0.812426, -0.000001, 0.583064,
	-0.509961, 0.484801, 0.710568,
	-0.282671, -0.874624, 0.393865
$camera_time: 1200
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: TAC 1
$pos: 2008.818115, 66.711639, 5538.771973
$label: Sirius
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -31142.871094, -14031.229492, 44861.488281
$label: NTD Cyrene
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTCv Deimos
$pos: -13987.760742, -11648.118164, 41376.265625
$label: Escorts
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Neutral
$class: GTFR Triton
$pos: -19.201550, 320.005707, -911.345886
$label: Civilian Freighters
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -1372.506714, -244.814468, 1395.875366
$label: NTF Escort
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -2619.302490, -0.000203, -1995.756348
$label: GVCv Osdet
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Aten
$pos: -4262.010742, 0.000058, -1260.389526
$label: GVC Geval
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Neutral
$class: GTM Hippocrates
$pos: 102.276421, -231.047424, 1251.813232
$label: Civilian Transports
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: -1166.941040, -161.815353, -105.666267
$label: NTF Escort
+id: 16
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $b GVC $b Geval will jump in first, along with $b Alpha and $b Beta $b wings. $b Alpha, your job will be to lure the convoy's $r fighter escorts into range of the $b Geval's anti-fighter beams. Then you and $b Beta should have no problem taking them down.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 235.714081, 4823.867676, -2457.444824
$camera_orient:
	0.727228, -0.000001, 0.686396,
	-0.550209, 0.597872, 0.582940,
	-0.410378, -0.801592, 0.434789
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: TAC 1
$pos: 2008.818115, 66.711639, 5538.771973
$label: Sirius
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -31142.871094, -14031.229492, 44861.488281
$label: NTD Cyrene
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTCv Deimos
$pos: -13987.760742, -11648.118164, 41376.265625
$label: Escorts
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -1372.506714, -244.814468, 1395.875366
$label: NTF Escort
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Aten
$pos: -4262.010742, 0.000058, -1260.389526
$label: GVC Geval
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GVF Serapis
$pos: -3611.478027, 0.001538, -212.170212
$label: Alpha
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules
$pos: -2083.658203, -2.028434, 1232.335571
$label: NTF Fighters
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -3048.880371, -0.000186, -1189.326660
$label: Beta
+id: 12
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: -1166.941040, -161.815353, -105.666267
$label: NTF Escort
+id: 16
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the $r fighters have been eliminated, the $b Osdet will enter the scene, along with $b Gamma $b wing. They will commence attack on the $r cruiser escorts.", -1)
$end_multi_text
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$camera_pos: -396.413879, 4209.705078, -2484.469238
$camera_orient:
	0.727228, -0.000001, 0.686396,
	-0.569056, 0.559174, 0.602909,
	-0.383815, -0.829050, 0.406646
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -31142.871094, -14031.229492, 44861.488281
$label: NTD Cyrene
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTCv Deimos
$pos: -13987.760742, -11648.118164, 41376.265625
$label: Escorts
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -2781.959961, 0.000155, -1971.315674
$label: GVCv Osdet
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Aten
$pos: -4072.380127, 0.000122, -1311.857544
$label: GVC Geval
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GVF Serapis
$pos: -2331.924805, 0.001302, 578.539307
$label: Alpha
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Sekhmet
$pos: -2511.823975, -0.000189, -650.363403
$label: Gamma
+id: 13
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: -982.336731, -161.815292, -18.593767
$label: NTF Escort
+id: 16
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -1532.616211, 0.000213, -805.248657
$label: Beta
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -1372.506714, -244.814468, 1395.875366
$label: NTF Escort
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once all the escorts have been eliminated, the convoy will be ordered to jump to the $g Deneb $g Installation, where their cargo will be confiscated. If they refuse, you will have to disable them. Once disabled, we will send in transports to board and capture the freighters. You will then be authorized to return to the $b GVD $b Psamtik for your next sortie.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2878.034180, 4777.339355, -2827.048828
$camera_orient:
	0.777088, 0.000000, -0.629392,
	0.506194, 0.594280, 0.624979,
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$camera_time: 500
$num_lines: 2
$line_start: 2
$line_end: 8
$line_start: 5
$line_end: 8
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -31142.871094, -14031.229492, 44861.488281
$label: NTD Cyrene
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTCv Deimos
$pos: -13987.760742, -11648.118164, 41376.265625
$label: Escorts
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Neutral
$class: GTFR Triton
$pos: -92.881058, 320.005951, -1448.216919
$label: Civilian Freighters
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -2781.959961, 0.000155, -1971.315674
$label: GVCv Osdet
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Aten
$pos: -4072.380127, 0.000122, -1311.857544
$label: GVC Geval
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Neutral
$class: GTM Hippocrates
$pos: -150.252823, 129.930191, 823.148193
$label: Civilian Transports
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GVF Serapis
$pos: -1719.033813, 0.001623, 2107.097168
$label: Alpha
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Sekhmet
$pos: -2903.708496, -0.000176, -967.977173
$label: Gamma
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Elysium
$pos: -1824.826416, -0.000064, 106.174301
$label: Transports
+id: 14
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -1393.008911, -0.000068, -823.506958
$label: Beta
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy NTF escorts" 
      0 
   )
   ( is-goal-true-delay 
      "Protect Geval" 
      0 
   )
   ( not 
      ( is-destroyed-delay 0 "Geval" ) 
   )
)
$Multi text
    XSTR("Good job, pilots! You dispatched the NTF escort ships rapidly, thus saving the GVC Geval. You are to be commended for your efficiency.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Convoy disabled" 
   0 
)
$Multi text
    XSTR("Good work, the supplies headed for the NTD Cyrene have been diverted to Deneb. Unfortunately, the convoy refused to listen to reason, thus putting us in the unpleasant situation of having to fire upon relatively unarmed civilians. You have completed this ugly duty with your honor intact.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Convoy cooperates" 
   0 
)
$Multi text
    XSTR("The civilians have filed a complaint against our actions today. However, they cooperated with us fully and arrived in the Deneb system without mishap. The supplies they carried will be used by the GTVA to help bring about a quick end to our bloody struggle against the NTF rebels. Good work, pilots.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Scan cargo" 0 ) 
$Multi text
    XSTR("Your initiative is a good sign, pilot. Don't let it get out of hand. The transport with the biomatter has been transferred to the GTVI. They expressed great interest in its' contents, and wish to commend us for bringing the matter to their attention rapidly.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Geval" ) 
$Multi text
    XSTR("The GVC Geval was lost during the battle. This is unacceptable, pilots. The whole point of this operation was to minimize losses, not increase them.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The NTF fighters will concentrate their firepower on the greatest threat to them - the GVC Geval. Don't lose youselves in trying to finish off one stray fighter while the Geval is getting pounded. Concentrate on fighters that are making their attack run on the Geval. When they break off their attack, leave them be - go after the next one attacking the Geval.", -1)
$end_multi_text

$Formula: ( not 
   ( is-event-true-delay 
      "Convoy jump out" 
      0 
   )
)
$Multi text
    XSTR("You did not have authorization to return to the Psamtik, pilot. Your actions jeopardized the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: NTC Aeolus
$Alt: NTC Leviathan
$Alt: MTH Hippocrates
$Alt: MTSc Faustus
$Alt: NTT Argo
$Alt: MTT Argo
$Alt: MTG Zephryus
$Alt: NTF Hercules
$Alt: NTF Loki
$Alt: NTF Myrmidon

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GVF Seth"	5
	"GVF Horus"	4
	"GVF Thoth"	5
	"GVF Serapis"	4
	"GVF Tauret"	4
)

+Weaponry Pool: (
	"Mekhu HL-7"	16
	"Akheton SDG"	19
	"Morning Star"	4
	"Prometheus R"	8
	"Rockeye"	100
	"Tempest"	500
	"Hornet"	460
	"Tornado"	460
	"Harpoon"	228
	"Stiletto II"	78
	"Cyclops"	40
	"EMP Adv."	50
)

#Objects		;! 37 total

$Name: Alpha 1		;! Object #0
$Class: GVF Serapis
$Team: Friendly
$Location: -4257.049805, -91.945381, 8343.832031
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 70
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Rehat		;! Object #1
$Class: GTT Argo
$Alt: MTT Argo

$Team: Unknown
$Location: 420.458496, 52.802315, 722.265869
$Orientation:
	0.939373, -0.087125, 0.331645,
	0.037643, 0.987539, 0.152812,
	-0.340826, -0.131063, 0.930947
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Bio-matter (inconclusive)", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy jump out" 
   5 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: Uyda		;! Object #2
$Class: GTSC Faustus
$Alt: MTSc Faustus

$Team: Unknown
$Location: -191.521011, -231.047394, 840.056396
$Orientation:
	0.939380, -0.088212, 0.331336,
	0.037646, 0.987032, 0.156046,
	-0.340804, -0.134113, 0.930520
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Muon storage arrays", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Sbank Ammo: ( 0 0 )
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy jump out" 
   5 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Elored		;! Object #3
$Class: GTT Argo
$Alt: MTT Argo

$Team: Unknown
$Location: 422.982452, 320.005859, -375.900299
$Orientation:
	0.939380, -0.088212, 0.331336,
	0.037646, 0.987032, 0.156046,
	-0.340804, -0.134113, 0.930520
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Beam Emitters", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy jump out" 
   5 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Pireg		;! Object #4
$Class: GTM Hippocrates
$Alt: MTH Hippocrates

$Team: Unknown
$Location: 679.875061, -171.631241, 445.379791
$Orientation:
	0.939373, -0.088151, 0.331373,
	0.037643, 0.987060, 0.155868,
	-0.340826, -0.133943, 0.930535
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Trebuchet missiles", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy jump out" 
   5 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Geynu		;! Object #5
$Class: GTG Zephyrus
$Alt: MTG Zephryus

$Team: Unknown
$Location: 734.905518, -161.814438, -206.292389
$Orientation:
	0.939373, -0.088151, 0.331373,
	0.037643, 0.987060, 0.155868,
	-0.340826, -0.133943, 0.930535
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Helium tanks", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy jump out" 
   5 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Brien		;! Object #6
$Class: GTC Leviathan
$Alt: NTC Leviathan

$Team: Neutral
$Location: -396.838898, 558.997192, -795.684387
$Orientation:
	0.939373, -0.088152, 0.331373,
	0.037643, 0.987060, 0.155870,
	-0.340826, -0.133946, 0.930535
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Wodith		;! Object #7
$Class: GTM Hippocrates
$Alt: MTH Hippocrates

$Team: Unknown
$Location: -329.865662, 129.929962, -21.264940
$Orientation:
	0.939373, -0.088152, 0.331373,
	0.037643, 0.987060, 0.155870,
	-0.340826, -0.133946, 0.930535
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Cyclops bombs", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy jump out" 
   5 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Seton		;! Object #8
$Class: GTC Aeolus
$Alt: NTC Aeolus

$Team: Neutral
$Location: -630.479004, -146.875931, 1861.563110
$Orientation:
	0.939373, -0.088152, 0.331373,
	0.037643, 0.987060, 0.155870,
	-0.340826, -0.133946, 0.930535
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 85
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Kappa 1		;! Object #9
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Neutral
$Location: -388.858154, -6.865094, 2094.025635
$Orientation:
	0.939373, -0.088152, 0.331373,
	0.037643, 0.987060, 0.155870,
	-0.340826, -0.133946, 0.930535
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kappa 2		;! Object #10
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Neutral
$Location: -335.030884, -2.822435, 2055.744385
$Orientation:
	0.939373, -0.088152, 0.331373,
	0.037643, 0.987060, 0.155870,
	-0.340826, -0.133946, 0.930535
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kappa 3		;! Object #11
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Neutral
$Location: -403.058228, 2.812026, 2036.003418
$Orientation:
	0.939373, -0.088152, 0.331373,
	0.037643, 0.987060, 0.155870,
	-0.340826, -0.133946, 0.930535
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kappa 4		;! Object #12
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Neutral
$Location: -266.963257, -0.129449, 2022.677246
$Orientation:
	0.939373, -0.088152, 0.331373,
	0.037643, 0.987060, 0.155870,
	-0.340826, -0.133946, 0.930535
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #13
$Class: GVF Serapis
$Team: Friendly
$Location: -4273.233887, -91.945534, 8511.860352
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Brien" 70 ) ( ai-chase "Seton" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 70
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #14
$Class: GVF Serapis
$Team: Friendly
$Location: -4380.627930, -91.945518, 8466.630859
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Brien" 70 ) ( ai-chase "Seton" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 70
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 1		;! Object #15
$Class: GVF Tauret
$Team: Friendly
$Location: -4348.179688, -163.270782, 7829.331543
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Akheton SDG" )
+Secondary Banks: ( "Harpoon" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 6

$Name: Beta 2		;! Object #16
$Class: GVF Tauret
$Team: Friendly
$Location: -4305.715820, -163.270416, 7895.037109
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Akheton SDG" )
+Secondary Banks: ( "Harpoon" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 6

$Name: Beta 3		;! Object #17
$Class: GVF Tauret
$Team: Friendly
$Location: -4417.705566, -163.270477, 7841.117676
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Akheton SDG" )
+Secondary Banks: ( "Harpoon" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 6

$Name: Gamma 1		;! Object #18
$Class: GVB Bakha
$Team: Friendly
$Location: -2924.800781, 344.166779, 5329.882813
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Akheton SDG" )
+Secondary Banks: ( "Cyclops" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 5

$Name: Gamma 2		;! Object #19
$Class: GVB Bakha
$Team: Friendly
$Location: -2889.080811, 344.166656, 5410.744629
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Akheton SDG" )
+Secondary Banks: ( "Cyclops" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 5

$Name: Gamma 3		;! Object #20
$Class: GVB Bakha
$Team: Friendly
$Location: -3012.754639, 344.166656, 5361.543945
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Akheton SDG" )
+Secondary Banks: ( "Cyclops" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 5

$Name: Osdet		;! Object #21
$Class: GVCv Sobek
$Team: Friendly
$Location: -3314.621582, 0.000078, 5022.232910
$Orientation:
	-0.692801, 0.240224, -0.679943,
	0.458521, 0.874486, -0.158235,
	0.556587, -0.421392, -0.715991
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
+Arrival Delay: 5
$Arrival Cue: ( is-event-true-delay 
   "Sobek arrival cue" 
   ( rand 5 10 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy jump out" 
   15 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 95
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Geval		;! Object #22
$Class: GVC Aten
$Team: Friendly
$Location: -4130.857422, -0.001255, 7697.490723
$Orientation:
	-0.825489, -0.205060, -0.525850,
	0.121635, 0.845144, -0.520516,
	0.551156, -0.493642, -0.672714
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret02a
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret03
+Primary Banks: ( "Long Range Flak" )
+Subsystem: turret04
+Primary Banks: ( "Long Range Flak" )
+Subsystem: turret05
+Primary Banks: ( "AAAf" )
+Subsystem: turret06
+Primary Banks: ( "AAAf" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy jump out" 
   15 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 90
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: PSM-08		;! Object #23
$Class: GTT Elysium
$Team: Friendly
$Location: -2436.824219, -155.616180, 1526.239990
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Elored" "topside docking" "Bottom dock" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Elored
$Arrival Cue: ( is-event-true-delay 
   "Elored disabled" 
   ( rand 15 30 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Hotkey: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: PSM-53		;! Object #24
$Class: GTT Elysium
$Team: Friendly
$Location: -2565.700928, -155.615891, 3029.531250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Rehat" "topside docking" "Bottom dock" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Near Ship
+Arrival Distance: 1455
$Arrival Anchor: Rehat
$Arrival Cue: ( is-event-true-delay 
   "Rehat disabled" 
   ( rand 15 30 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Hotkey: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: PSM-35		;! Object #25
$Class: GTT Elysium
$Team: Friendly
$Location: -3234.612549, -155.615891, 3788.528320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Wodith" "topside docking" "blahblah" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Near Ship
+Arrival Distance: 1164
$Arrival Anchor: Wodith
$Arrival Cue: ( is-event-true-delay 
   "Wodith disabled" 
   ( rand 15 30 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Hotkey: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: PSM-42		;! Object #26
$Class: GTT Elysium
$Team: Friendly
$Location: -2899.206299, -155.615952, 4532.067383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Uyda" "topside docking" "port docking" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Near Ship
+Arrival Distance: 2065
$Arrival Anchor: Uyda
$Arrival Cue: ( is-event-true-delay 
   "Uyda disabled" 
   ( rand 15 30 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Hotkey: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: PSM-24		;! Object #27
$Class: GTT Elysium
$Team: Friendly
$Location: -3219.061279, -155.615723, 3306.700195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Geynu" "topside docking" "blahblah" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Near Ship
+Arrival Distance: 1721
$Arrival Anchor: Geynu
$Arrival Cue: ( is-event-true-delay 
   "Genyu disabled" 
   ( rand 15 30 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Hotkey: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Theta 1		;! Object #28
$Class: GTF Loki
$Alt: NTF Loki

$Team: Neutral
$Location: -541.549622, 0.001866, -387.865082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Theta 2		;! Object #29
$Class: GTF Loki
$Alt: NTF Loki

$Team: Neutral
$Location: -597.059814, 0.002717, -426.485199
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Theta 3		;! Object #30
$Class: GTF Loki
$Alt: NTF Loki

$Team: Neutral
$Location: -493.796448, 0.002696, -426.992035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Theta 4		;! Object #31
$Class: GTF Loki
$Alt: NTF Loki

$Team: Neutral
$Location: -638.169189, 0.002700, -481.362152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: PSM-73		;! Object #32
$Class: GTT Elysium
$Team: Friendly
$Location: -2527.581787, -155.609268, 2014.853638
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Pireg" "topside docking" "blahblah" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Near Ship
+Arrival Distance: 1433
$Arrival Anchor: Pireg
$Arrival Cue: ( is-event-true-delay 
   "Pireg disabled" 
   ( rand 15 30 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Hotkey: 8
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Pisces 1		;! Object #33
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Neutral
$Location: -1303.575684, -40.128338, 1750.906738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Pisces 2		;! Object #34
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Neutral
$Location: -1347.398804, -40.128338, 1716.550049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Pisces 3		;! Object #35
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Neutral
$Location: -1261.989868, -40.128338, 1717.381348
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Pisces 4		;! Object #36
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Neutral
$Location: -1384.792847, -40.128094, 1670.074951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags:( )

$Name: Kappa
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Kappa 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Seton
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy jump out" 
   0 
)
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-guard "Geval" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Sobek arrival cue" 
   ( rand 5 13 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy jump out" 
   0 
)
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-chase "Seton" 80 ) ( ai-chase "Brien" 70 ) )
+Hotkey: 2
+Flags:( )

$Name: Theta
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Theta 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Seton
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
	"Theta 4"
)
+Flags:( )
+Wave Delay Min: 12
+Wave Delay Max: 24

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
+Flags:( )

#Events		;! 76 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Brien" ) 
   ( beam-free-all "Seton" ) 
   ( cap-waypoint-speed "Rehat" 10 ) 
   ( cap-waypoint-speed "Uyda" 10 ) 
   ( cap-waypoint-speed "Elored" 10 ) 
   ( cap-waypoint-speed "Pireg" 10 ) 
   ( cap-waypoint-speed "Geynu" 10 ) 
   ( cap-waypoint-speed "Wodith" 10 ) 
   ( cap-waypoint-speed "Seton" 10 ) 
   ( beam-free-all "Wodith" ) 
)
+Name: Beamfree all ships
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( protect-ship 
      "Rehat" 
      "Uyda" 
      "Elored" 
      "Pireg" 
      "Geynu" 
      "Wodith" 
   )
)
+Name: No accidental fire
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > 
      3000 
      ( distance "Geval" "<any neutral>" ) 
   )
   ( beam-free-all "Geval" ) 
)
+Name: Beamfree Geval
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "Geval" 
      "High" 
      "GVL lure them" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 1" 70 ) 
   )
)
+Name: Initial message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > 
      2300 
      ( distance 
         "<any neutral>" 
         "<any friendly>" 
      )
   )
   ( add-goal 
      "Kappa" 
      ( ai-chase "Geval" 89 ) 
   )
   ( add-goal 
      "Theta" 
      ( ai-chase "Geval" 89 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "AL2 got attn" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Geval" 89 ) 
   )
   ( add-goal 
      "Pisces" 
      ( ai-chase "Geval" 89 ) 
   )
)
+Name: Got attention
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > 
      2000 
      ( distance "Pisces" "Geval" ) 
   )
   ( good-secondary-time 
      "Neutral" 
      100 
      "Helios" 
      "Geval" 
   )
   ( send-message 
      "Geval" 
      "High" 
      "GVL bombs incoming" 
   )
)
+Name: Bombs launched
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      85 
      "Kappa" 
      "Theta" 
   )
   ( fire-beam 
      "Seton" 
      "turret11" 
      "Geval" 
   )
   ( clear-goals "Beta" ) 
)
+Name: NTF fighters destroyed 75%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "NTF fighters destroyed 75%" 
         5 
      )
      ( not 
         ( is-destroyed-delay 0 "Seton" ) 
      )
   )
   ( send-message 
      "Geval" 
      "High" 
      "GVL under attack" 
   )
)
+Name: Aten under attack
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( > 
      3100 
      ( distance "Geval" "<any neutral>" ) 
   )
   ( send-message 
      "Geval" 
      "High" 
      "GVL here come" 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Kappa" 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Theta" 89 ) 
   )
)
+Name: NTF fighters lured
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Lure fighters to the Geval", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Kappa" ) 
   ( do-nothing ) 
)
+Name: Kill Kappa
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Kappa", -1)
+Team: 0

$Formula: ( when 
   ( > 
      3100 
      ( distance "Geval" "<any neutral>" ) 
   )
   ( do-nothing ) 
)
+Name: directive cue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Theta" ) 
   ( do-nothing ) 
)
+Name: Kill Theta
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Theta", -1)
+Team: 0

$Formula: ( when 
   ( > 
      3100 
      ( distance "Geval" "<any neutral>" ) 
   )
   ( do-nothing ) 
)
+Name: directive cue 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Kill Pisces
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      1 
      "Kappa" 
      "Theta" 
      "Pisces" 
   )
   ( do-nothing ) 
)
+Name: NTF fighters all gone
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( > 56 ( hits-left "Geval" ) ) 
   ( send-message 
      "Geval" 
      "High" 
      "GVL Gvl damaged" 
   )
)
+Name: Aten damaged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "NTF fighters destroyed 75%" 
         0 
      )
      ( is-event-true-delay 
         "Aten damaged" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Sobek arrival cue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 8 "Osdet" ) 
   ( beam-free-all "Osdet" ) 
   ( send-message 
      "Osdet" 
      "High" 
      "OSD Sobek on station" 
   )
   ( add-goal "Beta" ( ai-chase-any 89 ) ) 
)
+Name: Sobek arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Convoy decide
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 0 "Elored" ) 
   ( change-iff "Friendly" "Elored" ) 
)
+Name: Elored disabled
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "PSM-08" 
      "Elored" 
      1 
      15 
   )
   ( do-nothing ) 
)
+Name: Elored boarded
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "PSM-08" 
      "Elored" 
      1 
      ( rand 35 60 ) 
   )
   ( add-goal "PSM-08" ( ai-undock 89 ) ) 
   ( send-message 
      "PSM-08" 
      "High" 
      "T08 Elored captured" 
   )
)
+Name: Elored captured
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "PSM-08" 
      "Elored" 
      1 
      0 
   )
   ( add-goal 
      "PSM-08" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Elored undocked
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Elored undocked" 
      ( rand 15 30 ) 
   )
   ( repair-subsystem 
      "Elored" 
      "engine" 
      ( rand 42 73 ) 
   )
   ( send-message 
      "Elored" 
      "High" 
      "ELR waiting to jump" 
   )
   ( clear-goals "Elored" ) 
)
+Name: Elored repaired
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 0 "Rehat" ) 
   ( change-iff "Friendly" "Rehat" ) 
)
+Name: Rehat disabled
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "PSM-53" 
      "Rehat" 
      1 
      15 
   )
   ( do-nothing ) 
)
+Name: Rehat boarded
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "PSM-53" 
      "Rehat" 
      1 
      ( rand 35 60 ) 
   )
   ( add-goal "PSM-53" ( ai-undock 89 ) ) 
   ( send-message 
      "PSM-53" 
      "High" 
      "T53 rehat captured" 
   )
)
+Name: Rehat captured
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "PSM-53" 
      "Rehat" 
      1 
      0 
   )
   ( add-goal 
      "PSM-53" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Rehat undocked
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Rehat undocked" 
      ( rand 15 30 ) 
   )
   ( repair-subsystem 
      "Rehat" 
      "engine" 
      ( rand 42 73 ) 
   )
   ( send-message 
      "Rehat" 
      "High" 
      "RHT waiting to jump" 
   )
   ( clear-goals "Rehat" ) 
)
+Name: Rehat repaired
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "PSM-35" 
      "Wodith" 
      1 
      15 
   )
   ( transfer-cargo "PSM-35" "Wodith" ) 
)
+Name: Woodith boarded
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 0 "Wodith" ) 
   ( change-iff "Friendly" "Wodith" ) 
)
+Name: Wodith disabled
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "PSM-35" 
      "Wodith" 
      1 
      ( rand 35 60 ) 
   )
   ( add-goal "PSM-35" ( ai-undock 89 ) ) 
   ( send-message 
      "PSM-35" 
      "High" 
      "T35 Woodith captured" 
   )
)
+Name: Woodith captured
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "PSM-35" 
      "Wodith" 
      1 
      0 
   )
   ( add-goal 
      "PSM-35" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Woodith undocked
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Woodith undocked" 
      ( rand 15 30 ) 
   )
   ( repair-subsystem 
      "Wodith" 
      "engine" 
      ( rand 42 73 ) 
   )
   ( send-message 
      "Wodith" 
      "High" 
      "WDTH waiting to jump" 
   )
   ( clear-goals "Wodith" ) 
)
+Name: Woodith repaired
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 0 "Uyda" ) 
   ( change-iff "Friendly" "Uyda" ) 
)
+Name: Uyda disabled
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "PSM-42" 
      "Uyda" 
      1 
      15 
   )
   ( transfer-cargo "PSM-42" "Uyda" ) 
)
+Name: Uyda boarded
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "PSM-42" 
      "Uyda" 
      1 
      ( rand 35 60 ) 
   )
   ( add-goal "PSM-42" ( ai-undock 89 ) ) 
   ( send-message 
      "PSM-42" 
      "High" 
      "T42 Uyda captured" 
   )
)
+Name: Uyda captured
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "PSM-42" 
      "Uyda" 
      1 
      0 
   )
   ( add-goal 
      "PSM-42" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Uyda undocked
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Uyda undocked" 
      ( rand 15 30 ) 
   )
   ( repair-subsystem 
      "Uyda" 
      "engine" 
      ( rand 42 73 ) 
   )
   ( send-message 
      "Uyda" 
      "High" 
      "UDY waiting to jump" 
   )
   ( clear-goals "Uyda" ) 
)
+Name: Uyda repaired
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 0 "Geynu" ) 
   ( change-iff "Friendly" "Geynu" ) 
)
+Name: Genyu disabled
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "PSM-24" 
      "Geynu" 
      1 
      15 
   )
   ( transfer-cargo "PSM-24" "Geynu" ) 
)
+Name: Genyu boarded
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "PSM-24" 
      "Geynu" 
      1 
      ( rand 35 60 ) 
   )
   ( add-goal "PSM-24" ( ai-undock 89 ) ) 
   ( send-message 
      "PSM-24" 
      "High" 
      "T24 Genyu captured" 
   )
)
+Name: Genyu captured
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "PSM-24" 
      "Geynu" 
      1 
      0 
   )
   ( add-goal 
      "PSM-24" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Genyu undocked
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Genyu undocked" 
      ( rand 15 30 ) 
   )
   ( repair-subsystem 
      "Geynu" 
      "engine" 
      ( rand 42 73 ) 
   )
   ( send-message 
      "Geynu" 
      "High" 
      "GYN waiting to jump" 
   )
   ( clear-goals "Geynu" ) 
)
+Name: Genyu repaired
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 0 "Pireg" ) 
   ( change-iff "Friendly" "Pireg" ) 
)
+Name: Pireg disabled
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "PSM-73" 
      "Pireg" 
      1 
      15 
   )
   ( transfer-cargo "PSM-73" "Pireg" ) 
)
+Name: Pireg boarded
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "PSM-73" 
      "Pireg" 
      1 
      ( rand 35 60 ) 
   )
   ( add-goal "PSM-73" ( ai-undock 89 ) ) 
   ( send-message 
      "PSM-73" 
      "High" 
      "T73 Pireg captured" 
   )
)
+Name: Pireg captured
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "PSM-73" 
      "Pireg" 
      1 
      0 
   )
   ( add-goal 
      "PSM-73" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Pireg undocked
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Pireg undocked" 
      ( rand 15 30 ) 
   )
   ( repair-subsystem 
      "Pireg" 
      "engine" 
      ( rand 42 73 ) 
   )
   ( send-message 
      "Pireg" 
      "High" 
      "PRG waiting to jump" 
   )
   ( clear-goals "Pireg" ) 
)
+Name: Pireg repaired
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "NTF fighters destroyed 75%" 
      1 
   )
   ( do-nothing ) 
)
+Name: Attack cruiser cue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      2 
      "Brien" 
      "Seton" 
      "Theta" 
      "Kappa" 
      "Pisces" 
   )
   ( do-nothing ) 
)
+Name: Escort destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy NTF escort", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Escort destroyed" 
      2 
   )
   ( modify-variable 
      @ConvoyDecision[0] 
      ( rand 10 30 ) 
   )
)
+Name: Negotiations
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( > @ConvoyDecision[0] 20 ) 
   ( send-message-list 
      "Osdet" 
      "High" 
      "OSD civvies surrender" 
      0 
      "Wodith" 
      "High" 
      "CNV we surrender" 
      8000 
      "Osdet" 
      "High" 
      "OSD set new course" 
      7500 
      "Wodith" 
      "High" 
      "CNV changing course" 
      7500 
      "Osdet" 
      "High" 
      "OSD slave computers" 
      5000 
      "Wodith" 
      "High" 
      "CNV comp slaved" 
      5000 
      "Osdet" 
      "High" 
      "OSD Gamma jump out" 
      5000 
      "Beta 1" 
      "High" 
      "ARI jumping out" 
      10000 
   )
)
+Name: Civvies surrender
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( change-iff 
      "Friendly" 
      "Rehat" 
      "Uyda" 
      "Elored" 
      "Pireg" 
      "Geynu" 
      "Wodith" 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Wodith" 89 ) 
   )
)
+Name: Convoy cooperates
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Civvies surrender" 
      50 
   )
   ( send-message 
      "Osdet" 
      "High" 
      "OSD end mission" 
   )
)
+Name: Convoy ready to jump cue
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Convoy ready to jump cue" 
         0 
      )
      ( is-event-true-delay 
         "captured convoy ready to jump" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Convoy jump out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Alpha departed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Objective key:  XSTR("ALT-J", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( < @ConvoyDecision[0] 21 ) 
      ( > @ConvoyDecision[0] 9 ) 
   )
   ( send-message-list 
      "Osdet" 
      "High" 
      "OSD civvies surrender" 
      0 
      "Wodith" 
      "High" 
      "CNV nope, vasudan" 
      8000 
      "Osdet" 
      "High" 
      "OSD last chance" 
      5000 
      "Wodith" 
      "High" 
      "CNV never" 
      4000 
      "Osdet" 
      "High" 
      "OSD hard way" 
      5000 
   )
)
+Name: Civvies resist
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( unprotect-ship 
      "Rehat" 
      "Uyda" 
      "Elored" 
      "Pireg" 
      "Geynu" 
      "Wodith" 
   )
)
+Name: Unprotect convoy
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Gamma" 
      ( ai-disable-ship "Pireg" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-disable-ship "Geynu" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-disable-ship "Wodith" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-disable-ship "Rehat" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-disable-ship "Uyda" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-disable-ship "Elored" 89 ) 
   )
)
+Name: Disable convoy
+Repeat Count: 1
+Interval: 1
+Chained: 22
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Rehat disabled" 
         0 
      )
      ( is-event-true-delay 
         "Uyda disabled" 
         0 
      )
      ( is-event-true-delay 
         "Elored disabled" 
         0 
      )
      ( is-event-true-delay 
         "Pireg disabled" 
         0 
      )
      ( is-event-true-delay 
         "Genyu disabled" 
         0 
      )
      ( is-event-true-delay 
         "Wodith disabled" 
         0 
      )
   )
   ( send-message 
      "Osdet" 
      "High" 
      "OSD all disabled" 
   )
)
+Name: Convoy disabled
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Disable the convoy", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "All convoy captured" 
         5 
      )
      ( is-event-true-delay 
         "Elored repaired" 
         5 
      )
      ( is-event-true-delay 
         "Rehat repaired" 
         5 
      )
      ( is-event-true-delay 
         "Woodith repaired" 
         5 
      )
      ( is-event-true-delay 
         "Uyda repaired" 
         5 
      )
      ( is-event-true-delay 
         "Genyu repaired" 
         5 
      )
      ( is-event-true-delay 
         "Pireg repaired" 
         5 
      )
   )
   ( send-message 
      "Osdet" 
      "High" 
      "OSD jump now" 
   )
)
+Name: captured convoy ready to jump
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "NTF fighters all gone" 
         0 
      )
      ( is-event-true-delay 
         "Escort destroyed" 
         0 
      )
      ( not 
         ( is-destroyed-delay 0 "Geval" ) 
      )
   )
   ( send-message-list 
      "Geval" 
      "High" 
      "GVL returning for repairs" 
      0 
      "Osdet" 
      "High" 
      "OSD repairs granted" 
      5000 
      "Geval" 
      "High" 
      "GVL Thanks bye" 
      4000 
   )
)
+Name: Aten needs repairs
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Aten needs repairs" 
      10 
   )
   ( add-goal "Geval" ( ai-warp-out 89 ) ) 
)
+Name: Aten jumped out
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( > 42 ( hits-left "Beta 1" ) ) 
   ( protect-ship "Beta 1" ) 
)
+Name: Beta 1 protect
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 4 "Rehat" ) 
   ( send-message 
      "Osdet" 
      "High" 
      "OSD what's that cargo" 
   )
)
+Name: Bio-cargo scanned
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Elored disabled" 
         0 
      )
      ( is-event-true-delay 
         "Rehat disabled" 
         0 
      )
      ( is-event-true-delay 
         "Woodith boarded" 
         0 
      )
      ( is-event-true-delay 
         "Uyda disabled" 
         0 
      )
      ( is-event-true-delay 
         "Genyu disabled" 
         0 
      )
      ( is-event-true-delay 
         "Pireg boarded" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: All convoy captured
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Oversee convoy capture", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Geval" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "ANY lost geval" 
   )
   ( beam-lock-all "Geval" ) 
)
+Name: Aten killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Seton" ) 
   ( beam-lock-all "Seton" ) 
)
+Name: Aeolus killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Brien" ) 
   ( beam-lock-all "Brien" ) 
)
+Name: Leviathan killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Rehat" ) 34 ) 
   ( repair-subsystem "Rehat" "Hull" 50 ) 
)
+Name: protect Rehat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Uyda" ) 34 ) 
   ( repair-subsystem "Uyda" "Hull" 50 ) 
)
+Name: protect uyda
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Elored" ) 34 ) 
   ( repair-subsystem "Elored" "Hull" 50 ) 
)
+Name: protect elored
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Pireg" ) 34 ) 
   ( repair-subsystem "Pireg" "Hull" 50 ) 
)
+Name: protect pireg
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Geynu" ) 34 ) 
   ( repair-subsystem "Geynu" "Hull" 50 ) 
)
+Name: protect genyu
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Wodith" ) 34 ) 
   ( repair-subsystem "Wodith" "Hull" 50 ) 
)
+Name: protect wodith
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Destroy NTF escorts
$MessageNew:  XSTR("Destroy all NTF escorts", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Escort destroyed" 
   0 
)
+Score: 1500

$Type: Primary
+Name: Intercept convoy ships
$MessageNew:  XSTR("Capture the civilian convoy ships", -1)
$end_multi_text
$Formula: ( or 
   ( is-event-true-delay 
      "All convoy captured" 
      3 
   )
   ( is-event-true-delay 
      "Civvies surrender" 
      3 
   )
)
+Score: 700

$Type: Secondary
+Name: Protect Geval
$MessageNew:  XSTR("Protect the GVC Geval", -1)
$end_multi_text
$Formula: ( is-event-false-delay 
   "Aten damaged" 
   0 
)
+No music
+Score: 600

$Type: Bonus
+Name: Scan cargo
$MessageNew:  XSTR("Scan the cargo containers", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Bio-cargo scanned" 
   3 
)
+No music
+Score: 600

#Waypoints		;! 3 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -21479.810547, -14168.663086, 61281.960938 )
)

$Name: Cyrene path
$List: (		;! 2 points in list
	( -1510.164673, -199.889084, 3883.842041 )
	( -23721.794922, -13315.916016, 60431.179688 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -22436.792969, -13068.514648, 62947.808594 )
)

#Messages		;! 246 total


$Name: GVL lure them

$Team: -1
$MessageNew:  XSTR("Ok, there's the convoy. Alpha wing, lure the enemy fighters into range of our turrets.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: AL2 got attn

$Team: -1
$MessageNew:  XSTR("We've got their attention. Let's head back to the Geval.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-VP1

$Name: GVL here come

$Team: -1
$MessageNew:  XSTR("Here they come. Alpha and Beta, you are free to engage. Weapons Control, open fire!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: GVL Gvl damaged

$Team: -1
$MessageNew:  XSTR("GVC Geval to GVCv Osdet, we have sustained moderate damage. Request your assistance.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: OSD Sobek on station

$Team: -1
$MessageNew:  XSTR("This is the GVCv Osdet, now on station.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: OSD civvies surrender

$Team: -1
$MessageNew:  XSTR("Civilian convoy, this is the GVCv Osdet. You are ordered to change your course to the Deneb system. Do you copy?", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: CNV nope, vasudan

$Team: -1
$MessageNew:  XSTR("We refuse to listen to your demands, Vasudan! You have no right to tell us what to do with our ships. ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: OSD last chance

$Team: -1
$MessageNew:  XSTR("This is your last chance to do this the easy way. Stand down and prepare to be boarded!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: CNV never

$Team: -1
$MessageNew:  XSTR("Go to hell, Vasudan!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: OSD hard way

$Team: -1
$MessageNew:  XSTR("Looks like we're going to have to do this the hard way. All fighter wings, disable the convoy.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: CNV we surrender

$Team: -1
$MessageNew:  XSTR("We will comply with your demands, Vasudan, but rest assured that we will file a complaint against you with the GTVA.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: OSD set new course

$Team: -1
$MessageNew:  XSTR("You may file as many complaints as you want - in Deneb. Set your course for the Sirius-Deneb jump node.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: CNV changing course

$Team: -1
$MessageNew:  XSTR("We are changing course for the jump node. Engines are ready. Awaiting your signal.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: OSD slave computers

$Team: -1
$MessageNew:  XSTR("Beta wing will be your escort. Slave your navigational computers to theirs.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: CNV comp slaved

$Team: -1
$MessageNew:  XSTR("Navigational computer slaved to Beta wing. We are ready to go.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: OSD Gamma jump out

$Team: -1
$MessageNew:  XSTR("Beta wing, you may make the jump to the Sirius-Deneb jump node when ready. GTVA forces in Deneb are standing by if you need assistance.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: ARI jumping out

$Team: -1
$MessageNew:  XSTR("Aye, sir. Jumping to the node now.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP2

$Name: OSD all disabled

$Team: -1
$MessageNew:  XSTR("Good job, all the convoy ships have been disabled. Now patrol the area while our transports capture the convoy ships.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: GVL returning for repairs

$Team: -1
$MessageNew:  XSTR("Osdet, this is the Geval. We need to return to the fleet for rapairs.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: OSD repairs granted

$Team: -1
$MessageNew:  XSTR("Permission granted, Geval. Good job.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: GVL Thanks bye

$Team: -1
$MessageNew:  XSTR("Thanks, Osdet. See you back at the fleet. Geval out.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: OSD what's that cargo

$Team: -1
$MessageNew:  XSTR("Good thinking, Alpha 1. I'm sure intelligence will want to inspect the contents of that transport closely.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: T08 Elored captured

$Team: -1
$MessageNew:  XSTR("The Elored has been captured. We are commencing repairs on the engines.", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VP1

$Name: T53 rehat captured

$Team: -1
$MessageNew:  XSTR("We have control of the Rehat. Engine repairs have begun.", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VP2

$Name: T35 Woodith captured

$Team: -1
$MessageNew:  XSTR("The Woodith is now under our control, and the engines will be ready in one minute.", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VP1

$Name: T42 Uyda captured

$Team: -1
$MessageNew:  XSTR("We have captured the Uyda. The engines are undergoing repairs.", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VP2

$Name: T24 Genyu captured

$Team: -1
$MessageNew:  XSTR("The Genyu has been captured. Engine repair has commenced.", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VP1

$Name: T73 Pireg captured

$Team: -1
$MessageNew:  XSTR("The Pireg has come under our control. We are beginning to repair the engines.", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VP2

$Name: GVL under attack

$Team: -1
$MessageNew:  XSTR("Alpha, the Seton is firing on us. You must take out their main beam cannons!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: RHT waiting to jump

$Team: -1
$MessageNew:  XSTR("This is the MTT Rehat. Engines are repaired. Awaiting your signal to jump, Osdet.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: UDY waiting to jump

$Team: -1
$MessageNew:  XSTR("This is the MTSc Uyda. Our engines are back online.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: ELR waiting to jump

$Team: -1
$MessageNew:  XSTR("Osdet, we have repaired the engines on the MTT Elored and are ready to engage jump drives on your signal.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: PRG waiting to jump

$Team: -1
$MessageNew:  XSTR("MTT Pireg here, Osdet, awaiting departure clearance.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: GYN waiting to jump

$Team: -1
$MessageNew:  XSTR("We have set course for the Deneb jump node and are ready to engage jump drives.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: WDTH waiting to jump

$Team: -1
$MessageNew:  XSTR("MTH Wodith here, ready to engage jump drives for the Deneb node.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: OSD jump now

$Team: -1
$MessageNew:  XSTR("This is the GVCv Osdet. All convoy ships may now jump to the Deneb node. Alpha, Beta and Gamma wings, return to base.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: ANY lost geval

$Team: -1
$MessageNew:  XSTR("We've lost the Geval! Redouble your efforts!", -1)
$end_multi_text

$Name: OSD end mission

$Team: -1
$MessageNew:  XSTR("Mission accomplished. All wings, return to base", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: GVL bombs incoming

$Team: -1
$MessageNew:  XSTR("We're detecting multiple bomb launches from Pisces wing! Intercept those bombs before they rip us apart!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

#Reinforcements		;! 0 total


#Background bitmaps		;! 27 total

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#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: None

#End

