#Mission Info

$Version: 0.10
$Name:  XSTR("Salt in the Wound", -1)
$Author: Michael Cohen
$Created: 06/20/01 at 12:53:03
$Modified: 07/12/01 at 01:18:45
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Alpha 1 guides the Psamtik's jump to destroy the NTD Cyrene.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 18889.361328, 8574.118164, 4421.649414
+Viewer orient:
	0.196086, -0.000000, 0.980587,
	-0.382090, 0.920961, 0.076406,
	-0.903082, -0.389655, 0.180587
+SquadReassignName: 203rd Scorpions
+SquadReassignLogo: vasudan1.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		0		"capship_count"		"0"		"number"
		1		"capships_killed"		"0"		"number"
		2		"FighterCount"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 7
$start_stage
$multi_text
 XSTR("Pilots, the final stage of our offensive against the $r NTF here is $b Sirius is at hand. The $r NTD $r Cyrene's battlegroup is hurting for supplies and replacement parts, so now is the time to strike. We will remove this arm of the rebellion once and for all.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 20.000000, 8999.102539, 2352.000000
$camera_orient:
	-0.000004, 0.000000, 1.000000,
	-1.000000, 0.000000, -0.000004,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Neutral
$class: GTD Orion
$pos: 20.000000, 0.000000, 2352.000000
$label: NTD Cyrene
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $g GVD $g Psamtik will be leading the final assault. Thanks to the excellent performance by $g Alpha $g 1 on the last mission, the heavy beam turrets on the $r NTD $r Cyrene and her escorting ships have been destroyed. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 19.999989, 9831.745117, 5670.026367
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( is-previous-event-true 
   "S1m02" 
   "All Cyrene - all escorts" 
)
$start_icon
$type: 6
$team: Neutral
$class: GTD Orion
$pos: 20.000000, 0.000000, 2352.000000
$label: NTD Cyrene
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: 0.000000, 0.000000, 9000.000000
$label: GVD Psamtik
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -38.017380, 0.002078, 11848.875977
$label: Alpha wing
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $g GVD $g Psamtik will be leading the final assault. Thanks to the good performance by $g Alpha $g 1 on the last mission, the heavy beam turrets on the $r NTD $r Cyrene and a number of her escorting ships have been destroyed. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 19.999989, 9831.745117, 5670.026367
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( and 
   ( is-previous-event-true 
      "S1m02" 
      "All Cyrene - some escorts" 
   )
   ( not 
      ( is-previous-event-true 
         "S1m02" 
         "All Cyrene - all escorts" 
      )
   )
)
$start_icon
$type: 6
$team: Neutral
$class: GTD Orion
$pos: 20.000000, 0.000000, 2352.000000
$label: NTD Cyrene
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: 0.000000, 0.000000, 9000.000000
$label: GVD Psamtik
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -38.017380, 0.002078, 11848.875977
$label: Alpha wing
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $g GVD $g Psamtik will be capitalizing on the blind spot in the $r Cyrene's heavy beam coverage that $g Alpha $g 1 created in the previous mission, and will lead the final assault.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 19.999989, 9831.745117, 5670.026367
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( and 
   ( or 
      ( is-previous-event-true 
         "S1m02" 
         "Cyrene port beams destroyed" 
      )
      ( is-previous-event-true 
         "S1m02" 
         "Cyrene starboard beams destroye" 
      )
   )
   ( not 
      ( is-previous-event-true 
         "S1m02" 
         "_Cyrene all beams destroyed_" 
      )
   )
)
$start_icon
$type: 6
$team: Neutral
$class: GTD Orion
$pos: 20.000000, 0.000000, 2352.000000
$label: NTD Cyrene
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: 0.000000, 0.000000, 9000.000000
$label: GVD Psamtik
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -38.017380, 0.002078, 11848.875977
$label: Alpha wing
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha leader, you will again take point in this mission. However, this time you will not be flying solo. You will be accompanied by two wingmen, who will cover for you.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 19.999989, 5900.544922, 4220.484375
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Neutral
$class: GTD Orion
$pos: 20.000000, 0.000000, 2352.000000
$label: NTD Cyrene
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: 0.000000, 0.000000, 9000.000000
$label: GVD Psamtik
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -39.045788, -0.003634, 12548.859375
$label: Alpha wing
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: 74.232910, 0.002091, 3352.757568
$label: Alpha wing
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR(" Your mission is to drop a homing beacon near the $r NTD $r Cyrene. This beacon will be used by the $g Psamtik for her jump. To drop the beacon from your fighter, press $b ALT-X. Then get at least 1000 meters away so the $g Psamtik can jump in. She will triangulate on the signal and emerge from subspace precisely on top of the beacon.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -137.900192, 3724.083252, 3287.917969
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Neutral
$class: GTD Orion
$pos: 20.000000, 0.000000, 2352.000000
$label: NTD Cyrene
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: 0.000000, 0.000000, 7704.465332
$label: GVD Psamtik
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 0.000000, 0.000000, 3374.450439
$label: Beacon
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GVCv Sobek
$pos: 447.144775, 254.941513, 863.854553
$label: 13th Battlegroup
+id: 12
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Bakha
$pos: 754.414795, -0.000023, 7891.020020
$label: Epsilon 3
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -39.045788, -0.003634, 12548.859375
$label: Alpha wing
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -525.656433, 0.002222, 4075.177734
$label: Alpha wing
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The rest of the battlegroup will jump in with the Psamtik, and will proceed to engage the NTF fleet. During this stage fighter wings will be assigned the task of intercepting any enemy bombers that may arrive, as well as escorting our own bombers on their attack runs.

Report to the flight deck, pilots. Dismissed!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 210.887970, 3179.675049, 2978.211426
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 2600
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Neutral
$class: GTD Orion
$pos: 20.000000, 0.000000, 2352.000000
$label: NTD Cyrene
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: 0.000000, 0.000000, 3371.556885
$label: GVD Psamtik
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GVCv Sobek
$pos: 447.144775, 254.941513, 2207.903076
$label: 13th Battlegroup
+id: 12
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Bakha
$pos: 418.897705, 0.000092, 4051.860352
$label: Bomber Wing
+id: 13
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -39.045788, -0.003634, 12548.859375
$label: Alpha wing
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: 418.897491, 0.002266, 3420.601074
$label: Alpha wing
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay 
   "Destroy NTD Cyrene" 
   0 
)
$Multi text
    XSTR("Pilots, the NTF has been struck a major blow today. Their primary fighting force here in Sirius has been overwhelmingly defeated. The NTD Cyrene crumpled before the 13th Battlegroup as if she was made of rajin'ki leaves.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Destroy NTF escort" 
   0 
)
$Multi text
    XSTR("We eliminated nearly all of the cruisers and corvettes that were part of the NTF flotilla. However, the NTCv Pax managed to escape destruction by fleeing into subspace. We are certain to encounter this ship in the future.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("There was nothing you could have done to prevent the Pax from jumping out.", -1)
$end_multi_text

$Formula: ( not 
   ( or 
      ( is-event-true-delay 
         "Psamtik far NE" 
         0 
      )
      ( is-event-true-delay 
         "Psamtik far NW" 
         0 
      )
      ( is-event-true-delay 
         "Psamtik far SE" 
         0 
      )
      ( is-event-true-delay 
         "Psamtik far SW" 
         0 
      )
   )
)
$Multi text
    XSTR("Alpha Leader, your placement of the homing beacon was superb. The Psamtik jumped in right on top of the NTF fleet and was able to engage the Cyrene from the moment she arrived. Outstanding!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("Terran pilots, this has been the last mission on board the Psamtik that you will participate in. You have proven yourselves honorable in character and skillful in battle. You will always be welcome on board the GVD Psamtik.

You depart for the GTD Aquitaine in 7 hours. The Aquitaine's gain is most surely our loss. Farewell.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: NTD Orion
$Alt: NTCv Deimos
$Alt: NTC Aeolus
$Alt: NTC Leviathan
$Alt: NTC Fenris

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GVF Seth"	4
	"GVF Horus"	8
	"GVF Thoth"	10
	"GVF Serapis"	6
	"GVF Tauret"	6
)

+Weaponry Pool: (
	"Mekhu HL-7"	21
	"Akheton SDG"	16
	"Morning Star"	19
	"Prometheus R"	16
	"Rockeye"	265
	"Tempest"	760
	"Hornet"	150
	"Harpoon"	158
	"Trebuchet"	15
)

#Objects		;! 47 total

$Name: Alpha 1		;! Object #0
$Class: GVF Tauret
$Team: Friendly
$Location: 2600.003906, 0.000197, -801.422913
$Orientation:
	0.783822, 0.000000, 0.620986,
	0.000000, 1.000000, 0.000000,
	-0.620986, 0.000000, 0.783822
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 65
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Cyrene		;! Object #1
$Class: GTD Orion
$Alt: NTD Orion

$Team: Neutral
$Location: 20.000000, 0.000000, 2352.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret02a
+Subsystem: turret03a
+Primary Banks: ( "Heavy Flak" "Heavy Flak" "Heavy Flak" )
+Subsystem: turret04a
+Primary Banks: ( "Long Range Flak" "Long Range Flak" "Long Range Flak" )
+Subsystem: turret05a
+Primary Banks: ( "Standard Flak" "Standard Flak" "Standard Flak" )
+Subsystem: turret06
+Primary Banks: ( "MjolnirBeam#home" )
+Subsystem: turret07
+Primary Banks: ( "MjolnirBeam#home" )
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Primary Banks: ( "MjolnirBeam#home" )
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Pax		;! Object #2
$Class: GTCv Deimos
$Alt: NTCv Deimos

$Team: Neutral
$Location: 0.000000, 1900.000000, 3250.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-previous-event-false 
   "S1m02" 
   "Pax NTCv1 destroyed" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Pax critical" 
   3 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Corona		;! Object #3
$Class: GTCv Deimos
$Alt: NTCv Deimos

$Team: Neutral
$Location: 0.000000, -2200.000000, 1750.000000
$Orientation:
	-0.999995, 0.003081, 0.000000,
	-0.003081, -0.999995, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( not 
   ( is-previous-event-true 
      "S1m02" 
      "Corona NTCv2 destroyed" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Cachalot		;! Object #4
$Class: GTC Leviathan
$Alt: NTC Leviathan

$Team: Neutral
$Location: -2200.000000, 0.000000, 2500.000000
$Orientation:
	0.008006, -0.999968, 0.000009,
	0.999968, 0.008006, 0.000000,
	0.000000, 0.000009, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( not 
   ( is-previous-event-true 
      "S1m02" 
      "Cachalot Leviathan 2 destroyed" 
   )
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( > 4 ( hits-left "Cachalot" ) ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Antaeus		;! Object #5
$Class: GTC Leviathan
$Alt: NTC Leviathan

$Team: Neutral
$Location: 2200.000000, 0.000000, 2500.000000
$Orientation:
	0.032239, 0.999480, 0.000000,
	-0.999480, 0.032239, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( not 
   ( is-previous-event-true 
      "S1m02" 
      "Antaeus Leviathan 1 destroyed" 
   )
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( > 8 ( hits-left "Antaeus" ) ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Resolution		;! Object #6
$Class: GTC Fenris
$Alt: NTC Fenris

$Team: Neutral
$Location: 0.000000, 500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( not 
   ( is-previous-event-true 
      "S1m02" 
      "Resolution fenris destroyed" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( > 10 ( hits-left "Resolution" ) ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Admantine		;! Object #7
$Class: GTC Aeolus
$Alt: NTC Aeolus

$Team: Neutral
$Location: 0.000000, -250.000000, 5002.799805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( not 
   ( is-previous-event-true 
      "S1m02" 
      "Admantine Aeolus destroyed" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( > 10 ( hits-left "Admantine" ) ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 55
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Psamtik Jump Beacon		;! Object #8
$Class: GTNB Pharos
$Team: Friendly
$Location: 31.855385, 0.001218, 9995.118164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: In front of ship
+Arrival Distance: 16
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay "Key-pressed" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 3 "Psamtik" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )+Respawn priority: 0

+Group: 0

$Name: Psamtik		;! Object #9
$Class: GVD Hatshepsut
$Team: Friendly
$Location: 0.000000, 0.000000, 9000.000000
$Orientation:
	-0.999995, 0.000000, -0.003008,
	0.000000, 1.000000, 0.000000,
	0.003008, 0.000000, -0.999995
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Secondary Banks: ( "Fusion Mortar" )
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: In front of ship
+Arrival Distance: 500
$Arrival Anchor: Psamtik Jump Beacon
$Arrival Cue: ( is-event-true-delay 
   "Psamtik arrival cue" 
   ( rand 2 7 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 75
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: Osdet		;! Object #10
$Class: GVCv Sobek
$Team: Friendly
$Location: -1538.256348, -848.955200, 4715.805176
$Orientation:
	-0.797180, 0.072248, -0.599403,
	0.356903, 0.857158, -0.371350,
	0.486954, -0.509961, -0.709095
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Psamtik arrival cue" 
   ( rand 2 7 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 49
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Tatenen		;! Object #11
$Class: GVCv Sobek
$Team: Friendly
$Location: -2496.936523, 1285.653076, 904.022949
$Orientation:
	-0.551472, 0.153408, 0.819966,
	0.224207, -0.919519, 0.322824,
	0.803499, 0.361870, 0.472694
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Psamtik arrival cue" 
      ( rand 2 7 ) 
   )
   ( is-event-true-delay 
      "Count is more than three" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 49
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Heket		;! Object #12
$Class: GVC Mentu
$Team: Friendly
$Location: 2158.115967, 254.941711, -256.186096
$Orientation:
	0.685954, -0.062064, 0.724994,
	0.670632, 0.440540, -0.596806,
	-0.282349, 0.895585, 0.343812
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Primary Banks: ( "BVas" )
+Subsystem: turret16
+Primary Banks: ( "BVas" )
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Psamtik arrival cue" 
      ( rand 2 7 ) 
   )
   ( is-event-true-delay 
      "Count is more than five" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Cancer 1		;! Object #13
$Class: GTF Myrmidon
$Team: Neutral
$Location: 33.237854, -0.002785, -141.242279
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Rockeye" "Tornado" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #14
$Class: GTF Myrmidon
$Team: Neutral
$Location: -24.566956, -0.002723, -208.000595
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Rockeye" "Tornado" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #15
$Class: GTF Myrmidon
$Team: Neutral
$Location: 87.324112, -0.002694, -215.050156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Rockeye" "Tornado" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #16
$Class: GTF Myrmidon
$Team: Neutral
$Location: -83.775085, -0.002701, -283.663208
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Rockeye" "Tornado" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Aries 1		;! Object #17
$Class: GTF Loki
$Team: Neutral
$Location: 998.770447, -0.000589, 4012.616455
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Aries 2		;! Object #18
$Class: GTF Loki
$Team: Neutral
$Location: 899.665710, -0.000573, 3924.595703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Aries 3		;! Object #19
$Class: GTF Loki
$Team: Neutral
$Location: 1089.417236, -0.000624, 3924.483887
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Aries 4		;! Object #20
$Class: GTF Loki
$Team: Neutral
$Location: 824.476074, -0.000638, 3821.038818
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Taurus 1		;! Object #21
$Class: GTF Hercules
$Team: Neutral
$Location: 2626.364746, 504.445160, -866.613220
$Orientation:
	0.999800, 0.000000, -0.019999,
	0.019801, 0.140332, 0.989907,
	0.002807, -0.990105, 0.140304
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 65
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 2		;! Object #22
$Class: GTF Hercules
$Team: Neutral
$Location: 2529.275635, 600.098938, -878.231873
$Orientation:
	0.999800, 0.000000, -0.019999,
	0.019801, 0.140332, 0.989907,
	0.002807, -0.990105, 0.140304
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 65
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 3		;! Object #23
$Class: GTF Hercules
$Team: Neutral
$Location: 2728.177979, 604.070496, -882.773743
$Orientation:
	0.999800, 0.000000, -0.019999,
	0.019801, 0.140332, 0.989907,
	0.002807, -0.990105, 0.140304
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 65
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 4		;! Object #24
$Class: GTF Hercules
$Team: Neutral
$Location: 2425.843750, 705.814758, -891.150452
$Orientation:
	0.999800, 0.000000, -0.019999,
	0.019801, 0.140332, 0.989907,
	0.002807, -0.990105, 0.140304
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 65
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #25
$Class: GVF Tauret
$Team: Friendly
$Location: 2579.393066, -0.000200, -941.417847
$Orientation:
	0.783822, 0.000000, 0.620986,
	0.000000, 1.000000, 0.000000,
	-0.620986, 0.000000, 0.783822
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 65
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #26
$Class: GVF Tauret
$Team: Friendly
$Location: 2738.832031, -0.000188, -817.627075
$Orientation:
	0.783822, 0.000000, 0.620986,
	0.000000, 1.000000, 0.000000,
	-0.620986, 0.000000, 0.783822
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 65
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 1		;! Object #27
$Class: GTB Zeus
$Team: Neutral
$Location: 598.599609, -0.002607, 2299.643555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Subach HL-7" )
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 2		;! Object #28
$Class: GTB Zeus
$Team: Neutral
$Location: 498.571930, -0.002653, 2200.893555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Subach HL-7" )
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 3		;! Object #29
$Class: GTB Zeus
$Team: Neutral
$Location: 697.200623, -0.002576, 2198.231201
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Subach HL-7" )
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 4		;! Object #30
$Class: GTB Zeus
$Team: Neutral
$Location: 396.016022, -0.001929, 2103.953125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Subach HL-7" )
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Libra 1		;! Object #31
$Class: GTF Loki
$Team: Neutral
$Location: 600.037415, -0.001977, 2400.322998
$Orientation:
	-0.420851, -0.572867, -0.703355,
	-0.878801, 0.449733, 0.159531,
	0.224932, 0.685248, -0.692707
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Libra 2		;! Object #32
$Class: GTF Loki
$Team: Neutral
$Location: 620.831177, -8.614480, 2539.143311
$Orientation:
	-0.420850, -0.572867, -0.703355,
	-0.878801, 0.449732, 0.159531,
	0.224932, 0.685247, -0.692706
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Libra 3		;! Object #33
$Class: GTF Loki
$Team: Neutral
$Location: 535.348206, -125.664200, 2398.218262
$Orientation:
	-0.420850, -0.572867, -0.703355,
	-0.878801, 0.449732, 0.159531,
	0.224932, 0.685247, -0.692706
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Libra 4		;! Object #34
$Class: GTF Loki
$Team: Neutral
$Location: 640.136902, -20.424868, 2678.776367
$Orientation:
	-0.420850, -0.572867, -0.703355,
	-0.878801, 0.449732, 0.159531,
	0.224932, 0.685247, -0.692706
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Beta 1		;! Object #35
$Class: GVF Serapis
$Team: Friendly
$Location: -1285.301392, 0.000156, 8495.939453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 2		;! Object #36
$Class: GVF Serapis
$Team: Friendly
$Location: -1385.680786, 0.000210, 8392.600586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 3		;! Object #37
$Class: GVF Serapis
$Team: Friendly
$Location: -1181.849243, 0.000179, 8395.108398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 1		;! Object #38
$Class: GVF Horus
$Team: Friendly
$Location: -1283.827271, 0.000212, 8195.299805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 5

$Name: Gamma 2		;! Object #39
$Class: GVF Horus
$Team: Friendly
$Location: -1385.011841, 0.000190, 8091.400391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 5

$Name: Gamma 3		;! Object #40
$Class: GVF Horus
$Team: Friendly
$Location: -1183.433228, 0.000201, 8092.769531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 6

$Name: Delta 1		;! Object #41
$Class: GVF Seth
$Team: Friendly
$Location: -982.401001, 0.000208, 8395.354492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Delta 2		;! Object #42
$Class: GVF Seth
$Team: Friendly
$Location: -1082.599487, 0.000191, 8295.327148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Delta 3		;! Object #43
$Class: GVF Seth
$Team: Friendly
$Location: -883.009155, 0.000206, 8295.254883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 1		;! Object #44
$Class: GVB Bakha
$Team: Friendly
$Location: -1584.788086, 0.000183, 8392.848633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Epsilon 2		;! Object #45
$Class: GVB Bakha
$Team: Friendly
$Location: -1684.024414, 0.000181, 8292.612305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Epsilon 3		;! Object #46
$Class: GVB Bakha
$Team: Friendly
$Location: -1482.596802, 0.000201, 8294.522461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Psamtik
$Departure Cue: ( is-event-true-delay 
   "All NTF killed" 
   0 
)
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Cancer
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Cancer 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cyrene
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-waypoints "Fighter patrol" 50 ) )
+Flags:( )

$Name: Aries
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-guard "Cyrene" 50 ) )
+Flags:( )

$Name: Taurus
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Taurus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 80 ) ( ai-chase-any 50 ) )
+Flags:( )

$Name: Scorpio
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cyrene
$Arrival Cue: ( has-arrived-delay 18 "Psamtik" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-chase "Psamtik" 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Libra
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Scorpio" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-guard-wing "Scorpio" 50 ) )
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Psamtik
$Arrival Cue: ( is-event-true-delay 
   "Psamtik arrived" 
   12 
)
$Departure Location: Docking Bay
$Departure Anchor: Psamtik
$Departure Cue: ( is-event-true-delay 
   "All NTF killed" 
   0 
)
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-chase-wing "Cancer" 60 ) ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Psamtik
$Arrival Cue: ( is-event-true-delay 
   "Psamtik arrived" 
   17 
)
$Departure Location: Docking Bay
$Departure Anchor: Psamtik
$Departure Cue: ( is-event-true-delay 
   "All NTF killed" 
   0 
)
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-chase-wing "Scorpio" 60 ) )
+Hotkey: 2
+Flags:( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Psamtik
$Arrival Cue: ( is-event-true-delay 
   "Psamtik arrived" 
   22 
)
$Departure Location: Docking Bay
$Departure Anchor: Psamtik
$Departure Cue: ( is-event-true-delay 
   "All NTF killed" 
   0 
)
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard-wing "Beta" 60 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags:( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Psamtik
$Arrival Cue: ( is-event-true-delay 
   "Psamtik arrived" 
   27 
)
$Departure Location: Docking Bay
$Departure Anchor: Psamtik
$Departure Cue: ( is-event-true-delay 
   "All NTF killed" 
   0 
)
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-chase "Cyrene" 70 ) ( ai-chase "Corona" 60 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags:( )

#Events		;! 90 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Cyrene" ) 
   ( beam-free-all "Pax" ) 
   ( beam-free-all "Corona" ) 
   ( beam-free-all "Cachalot" ) 
   ( beam-free-all "Antaeus" ) 
   ( beam-free-all "Resolution" ) 
   ( beam-free-all "Admantine" ) 
)
+Name: Beamfree NTF
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( add-goal 
      "Cancer" 
      ( ai-chase-any 89 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMD say when" 
   )
)
+Name: Intro chat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMD place when can" 
   )
)
+Name: Intro chat 2
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( > 
      1250 
      ( distance "Alpha 1" "Cancer" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMD Heavy patrols" 
   )
)
+Name: Increased patrols
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( < 
         4000 
         ( distance "Alpha 1" "Cyrene" ) 
      )
      ( not 
         ( is-event-true-delay "Key-pressed" 0 ) 
      )
   )
   ( send-random-message 
      "#Command" 
      "High" 
      "CMD beacon too far" 
      "CMD beacon too far 2" 
      "CMD beacon too far 3" 
   )
)
+Name: Key-pressd bad
+Repeat Count: 6
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( > 
         4000 
         ( distance "Alpha 1" "Cyrene" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Key-pressed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Place beacon", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "Psamtik Jump Beacon" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMD psamtik ready" 
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 89 ) 
   )
)
+Name: Beacon placed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Psamtik" ) 
   ( send-message 
      "#Command" 
      "High" 
      "PSM Psamtik here" 
   )
)
+Name: Psamtik arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Psamtik" 
      "High" 
      "PSM open fire" 
   )
)
+Name: Open fire order
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Psamtik" ) 
)
+Name: Beamfree Psamtik
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Tatenen" ) 
   ( beam-free-all "Tatenen" ) 
)
+Name: Beamfree Tatenen
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Osdet" ) 
   ( beam-free-all "Osdet" ) 
)
+Name: Beamfree Osdet
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Heket" ) 
   ( beam-free-all "Heket" ) 
)
+Name: Beamfree Heket
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 0 ( hits-left "Cyrene" ) ) 
   ( modify-variable 
      @capship_count[0] 
      ( + @capship_count[0] 1 ) 
   )
)
+Name: Cyrene here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 0 ( hits-left "Pax" ) ) 
   ( modify-variable 
      @capship_count[0] 
      ( + @capship_count[0] 1 ) 
   )
)
+Name: Pax here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 0 ( hits-left "Corona" ) ) 
   ( modify-variable 
      @capship_count[0] 
      ( + @capship_count[0] 1 ) 
   )
)
+Name: Corona here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 0 ( hits-left "Cachalot" ) ) 
   ( modify-variable 
      @capship_count[0] 
      ( + @capship_count[0] 1 ) 
   )
)
+Name: Cachalot here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 0 ( hits-left "Antaeus" ) ) 
   ( modify-variable 
      @capship_count[0] 
      ( + @capship_count[0] 1 ) 
   )
)
+Name: Antaeus here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 0 ( hits-left "Resolution" ) ) 
   ( modify-variable 
      @capship_count[0] 
      ( + @capship_count[0] 1 ) 
   )
)
+Name: Resolution here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 0 ( hits-left "Admantine" ) ) 
   ( modify-variable 
      @capship_count[0] 
      ( + @capship_count[0] 1 ) 
   )
)
+Name: Admantine here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---==Who should arrive==---
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 3 @capship_count[0] ) 
   ( do-nothing ) 
)
+Name: Count is more than three
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 5 @capship_count[0] ) 
   ( do-nothing ) 
)
+Name: Count is more than five
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---==Begin NTF damage==---
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---Begin Cyrene---
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-previous-event-true 
         "S1m02" 
         "Cyrene beam 1 destroyed" 
      )
      ( is-previous-event-false 
         "S1m02" 
         "Transport cargo transferred" 
      )
   )
   ( set-subsystem-strength 
      "Cyrene" 
      "turret01a" 
      0 
   )
)
+Name: beam01a killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-previous-event-true 
         "S1m02" 
         "Cyrene beam 2 destroyed" 
      )
      ( is-previous-event-false 
         "S1m02" 
         "Transport cargo transferred" 
      )
   )
   ( set-subsystem-strength 
      "Cyrene" 
      "turret06" 
      0 
   )
)
+Name: beam06 killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-previous-event-true 
      "S1m02" 
      "Cyrene beam 3 destroyed" 
   )
   ( set-subsystem-strength 
      "Cyrene" 
      "turret09" 
      0 
   )
)
+Name: beam09 killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-previous-event-true 
         "S1m02" 
         "Cyrene beam 4 destroyed" 
      )
      ( is-previous-event-false 
         "S1m02" 
         "Transport cargo transferred" 
      )
   )
   ( set-subsystem-strength 
      "Cyrene" 
      "turret14" 
      0 
   )
)
+Name: beam14 killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-previous-event-true 
         "S1m02" 
         "Cyrene beam 5 destroyed" 
      )
      ( is-previous-event-false 
         "S1m02" 
         "Transport cargo transferred" 
      )
   )
   ( set-subsystem-strength 
      "Cyrene" 
      "turret07" 
      0 
   )
)
+Name: beam07 killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-previous-event-true 
      "S1m02" 
      "Cyrene beam 6 destroyed" 
   )
   ( set-subsystem-strength 
      "Cyrene" 
      "turret11" 
      0 
   )
)
+Name: beam11 killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---End Cyrene---
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---Begin Pax---
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-previous-event-true 
      "S1m02" 
      "NTCV 1 beam 1 destroyed" 
   )
   ( set-subsystem-strength 
      "Pax" 
      "turret11" 
      0 
   )
)
+Name: Pax beam11 killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-previous-event-true 
      "S1m02" 
      "NTCV 1 beam 2 destroyed" 
   )
   ( set-subsystem-strength 
      "Pax" 
      "turret12" 
      0 
   )
)
+Name: Pax beam12 killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-previous-event-true 
      "S1m02" 
      "NTCV 1 beam 3 destroyed" 
   )
   ( set-subsystem-strength 
      "Pax" 
      "turret23" 
      0 
   )
)
+Name: Pax beam23 killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-previous-event-true 
         "S1m02" 
         "NTCV 1 beam 4 destroyed" 
      )
      ( is-previous-event-false 
         "S1m02" 
         "Transport cargo transferred" 
      )
   )
   ( set-subsystem-strength 
      "Pax" 
      "turret24" 
      0 
   )
)
+Name: Pax beam24 killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---End Pax---
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---Begin Corona---
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-previous-event-true 
      "S1m02" 
      "NTCV 2 beam 1 destroyed" 
   )
   ( set-subsystem-strength 
      "Corona" 
      "turret11" 
      0 
   )
)
+Name: Corona beam11 killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-previous-event-true 
         "S1m02" 
         "NTCV 2 beam 2 destroyed" 
      )
      ( is-previous-event-false 
         "S1m02" 
         "Transport cargo transferred" 
      )
   )
   ( set-subsystem-strength 
      "Corona" 
      "turret12" 
      0 
   )
)
+Name: Corona beam12 killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-previous-event-true 
      "S1m02" 
      "NTCV 2 beam 3 destroyed" 
   )
   ( set-subsystem-strength 
      "Corona" 
      "turret23" 
      0 
   )
)
+Name: Corona beam23 killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-previous-event-true 
      "S1m02" 
      "NTCV 2 beam 4 destroyed" 
   )
   ( set-subsystem-strength 
      "Corona" 
      "turret24" 
      0 
   )
)
+Name: Corona beam24 killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---End Corona---
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---Begin Leviathan and Fenris--
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-previous-event-true 
         "S1m02" 
         "Leviathan 1 beam destroyed" 
      )
      ( is-previous-event-false 
         "S1m02" 
         "Transport cargo transferred" 
      )
   )
   ( set-subsystem-strength 
      "Antaeus" 
      "turret02" 
      0 
   )
)
+Name: Antaeus beam killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-previous-event-true 
      "S1m02" 
      "Leviathan 2 beam destroyed" 
   )
   ( set-subsystem-strength 
      "Cachalot" 
      "turret02" 
      0 
   )
)
+Name: Cachalot beam killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-previous-event-true 
         "S1m02" 
         "Fenris beam destroyed" 
      )
      ( is-previous-event-false 
         "S1m02" 
         "Transport cargo transferred" 
      )
   )
   ( set-subsystem-strength 
      "Resolution" 
      "turret02" 
      0 
   )
)
+Name: Resolution beam killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---End Leviathan and Fenris---
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---Begin Aeolus---
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-previous-event-true 
      "S1m02" 
      "Aeolus beam 1 destroyed" 
   )
   ( set-subsystem-strength 
      "Admantine" 
      "turret11" 
      0 
   )
)
+Name: Admantine beam11 killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-previous-event-true 
      "S1m02" 
      "Aeolus beam 2 destroyed" 
   )
   ( set-subsystem-strength 
      "Admantine" 
      "turret12" 
      0 
   )
)
+Name: Admantine bean12 killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---End Aeolus---
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---==End NTF Damage==---
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         0 
         "Psamtik Jump Beacon" 
      )
      ( < 
         1000 
         ( distance 
            "Alpha 1" 
            "Psamtik Jump Beacon" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Psamtik arrival cue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---==Begin Fleet maneuvers==---
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 10 "Psamtik" ) 
      ( < 
         2000 
         ( distance "Psamtik" "Cyrene" ) 
      )
      ( < 
         ( distance "Psamtik" "Cyrene NE:1" ) 
         ( distance "Psamtik" "Cyrene SE:1" ) 
      )
      ( < 
         ( distance "Psamtik" "Cyrene NE:1" ) 
         ( distance "Psamtik" "Cyrene NW:1" ) 
      )
      ( < 
         ( distance "Psamtik" "Cyrene NE:1" ) 
         ( distance "Psamtik" "Cyrene SW:1" ) 
      )
   )
   ( add-goal 
      "Psamtik" 
      ( ai-waypoints-once "Cyrene NE" 89 ) 
   )
)
+Name: Psamtik far NE
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 10 "Psamtik" ) 
      ( < 
         2000 
         ( distance "Psamtik" "Cyrene" ) 
      )
      ( < 
         ( distance "Psamtik" "Cyrene NW:1" ) 
         ( distance "Psamtik" "Cyrene NE:1" ) 
      )
      ( < 
         ( distance "Psamtik" "Cyrene NW:1" ) 
         ( distance "Psamtik" "Cyrene SW:1" ) 
      )
      ( < 
         ( distance "Psamtik" "Cyrene NW:1" ) 
         ( distance "Psamtik" "Cyrene SE:1" ) 
      )
   )
   ( add-goal 
      "Psamtik" 
      ( ai-waypoints-once "Cyrene NW" 89 ) 
   )
)
+Name: Psamtik far NW
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 25 "Psamtik" ) 
      ( < 
         2000 
         ( distance "Psamtik" "Cyrene" ) 
      )
      ( < 
         ( distance "Psamtik" "Cyrene SE:1" ) 
         ( distance "Psamtik" "Cyrene SW:1" ) 
      )
      ( < 
         ( distance "Psamtik" "Cyrene SE:1" ) 
         ( distance "Psamtik" "Cyrene NE:1" ) 
      )
      ( < 
         ( distance "Psamtik" "Cyrene SE:1" ) 
         ( distance "Psamtik" "Cyrene NW:1" ) 
      )
   )
   ( add-goal 
      "Psamtik" 
      ( ai-waypoints-once "Cyrene SE" 89 ) 
   )
)
+Name: Psamtik far SE
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 10 "Psamtik" ) 
      ( < 
         2000 
         ( distance "Psamtik" "Cyrene" ) 
      )
      ( < 
         ( distance "Psamtik" "Cyrene SW:1" ) 
         ( distance "Psamtik" "Cyrene SE:1" ) 
      )
      ( < 
         ( distance "Psamtik" "Cyrene SW:1" ) 
         ( distance "Psamtik" "Cyrene NW:1" ) 
      )
      ( < 
         ( distance "Psamtik" "Cyrene SW:1" ) 
         ( distance "Psamtik" "Cyrene NE:1" ) 
      )
   )
   ( add-goal 
      "Psamtik" 
      ( ai-waypoints-once "Cyrene SW" 89 ) 
   )
)
+Name: Psamtik far SW
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---==End fleet maneuvers==---
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > 12 ( hits-left "Cyrene" ) ) 
   ( send-message 
      "Psamtik" 
      "High" 
      "PSM Cyrene critical" 
   )
)
+Name: Cyrene critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > 6 ( hits-left "Pax" ) ) 
   ( beam-protect-ship "Pax" ) 
   ( ship-invulnerable "Pax" ) 
   ( send-message 
      "Psamtik" 
      "High" 
      "PSM Pax critical" 
   )
   ( add-remove-escort "Pax" 89 ) 
   ( repair-subsystem 
      "Pax" 
      "engine01" 
      52 
   )
   ( repair-subsystem 
      "Pax" 
      "engine02" 
      61 
   )
   ( repair-subsystem 
      "Pax" 
      "engine03" 
      45 
   )
)
+Name: Pax critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > 6 ( hits-left "Corona" ) ) 
   ( send-message 
      "Psamtik" 
      "High" 
      "PSM Corona critical" 
   )
)
+Name: Corona critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Beacon placed" 
      0 
   )
   ( do-nothing ) 
)
+Name: Cueing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cyrene" ) 
   ( modify-variable 
      @capships_killed[0] 
      ( + @capships_killed[0] 1 ) 
   )
   ( beam-lock-all "Cyrene" ) 
   ( beam-protect-ship "Cyrene" ) 
   ( send-message 
      "#Command" 
      "High" 
      "PSM Cyrene dead" 
   )
)
+Name: Cyrene destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy NTD Cyrene", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Pax" ) 
   ( modify-variable 
      @capships_killed[0] 
      ( + @capships_killed[0] 1 ) 
   )
   ( send-message 
      "Psamtik" 
      "High" 
      "PSM Pax escaped" 
   )
)
+Name: Pax departed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Corona" ) 
   ( modify-variable 
      @capships_killed[0] 
      ( + @capships_killed[0] 1 ) 
   )
   ( beam-lock-all "Corona" ) 
   ( beam-protect-ship "Corona" ) 
   ( send-message 
      "Psamtik" 
      "High" 
      "PSM Corona dead" 
   )
)
+Name: Corona destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Antaeus" ) 
   ( modify-variable 
      @capships_killed[0] 
      ( + @capships_killed[0] 1 ) 
   )
   ( beam-lock-all "Antaeus" ) 
   ( beam-protect-ship "Antaeus" ) 
   ( send-message 
      "Psamtik" 
      "High" 
      "PSM Antaeus dead" 
   )
)
+Name: Antaeus destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cachalot" ) 
   ( modify-variable 
      @capships_killed[0] 
      ( + @capships_killed[0] 1 ) 
   )
   ( beam-lock-all "Cachalot" ) 
   ( beam-protect-ship "Cachalot" ) 
   ( send-message 
      "Psamtik" 
      "High" 
      "PSM Cachalot dead" 
   )
)
+Name: Cachalot destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Admantine" ) 
   ( modify-variable 
      @capships_killed[0] 
      ( + @capships_killed[0] 1 ) 
   )
   ( beam-lock-all "Admantine" ) 
   ( beam-protect-ship "Admantine" ) 
   ( send-message 
      "Psamtik" 
      "High" 
      "PSM Admantine dead" 
   )
)
+Name: Admantine destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Resolution" ) 
   ( modify-variable 
      @capships_killed[0] 
      ( + @capships_killed[0] 1 ) 
   )
   ( beam-lock-all "Resolution" ) 
   ( beam-protect-ship "Resolution" ) 
   ( send-message 
      "Psamtik" 
      "High" 
      "PSM Resolution dead" 
   )
)
+Name: Resolution destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( do-nothing ) 
)
+Name: Cueing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: destroy Cancer
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Cancer Wing", -1)
+Team: 0

$Formula: ( when 
   ( > 2000 ( distance "Alpha" "Aries" ) ) 
   ( do-nothing ) 
)
+Name: Cueing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: destroy Aries
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aries Wing", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( do-nothing ) 
)
+Name: Cueing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: destroy Taurus
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Taurus Wing", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( do-nothing ) 
)
+Name: Cueing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: destroy Scorpio
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Scorpio Wing", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( do-nothing ) 
)
+Name: Cueing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: destroy Libra
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Libra Wing", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "destroy Cancer" 
         0 
      )
      ( is-event-true-delay "Cueing" 0 ) 
      ( is-event-true-delay "Cueing" 0 ) 
      ( is-event-true-delay "Cueing" 0 ) 
      ( is-event-true-delay 
         "destroy Libra" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: All NTF fighters killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Beacon placed" 
      0 
   )
   ( do-nothing ) 
)
+Name: Cueing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = 
      @capship_count[0] 
      @capships_killed[0] 
   )
   ( clear-goals "Psamtik" ) 
)
+Name: All NTF CapShips destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "All NTF CapShips destroyed" 
         0 
      )
      ( is-event-true-delay 
         "All NTF fighters killed" 
         0 
      )
   )
   ( send-message 
      "Psamtik" 
      "High" 
      "PSM RTB" 
   )
)
+Name: All NTF killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to the Psamtik", -1)
+Objective key:  XSTR("Alt-J", -1)
+Team: 0

$Formula: ( when 
   ( > 8 ( hits-left "Antaeus" ) ) 
   ( send-message 
      "Psamtik" 
      "High" 
      "PSM antaeus running" 
   )
   ( ship-invulnerable "Antaeus" ) 
)
+Name: Antaeus escaping
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Antaeus" 
      "Hull" 
      10 
   )
   ( break-warp "Antaeus" ) 
)
+Name: Antaeus BOOM
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Scorpio" ) 
   ( send-message 
      "Psamtik" 
      "High" 
      "PSM bombers" 
   )
)
+Name: Bombers incoming
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Place Homing Beacon
$MessageNew:  XSTR("Position the homing beacon for the Psamtik", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Beacon placed" 
   0 
)
+Score: 100

$Type: Primary
+Name: Destroy NTD Cyrene
$MessageNew:  XSTR("Destroy the NTD Cyrene", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Cyrene destroyed" 
   0 
)
+Score: 1000

$Type: Secondary
+Name: Destroy NTF escort
$MessageNew:  XSTR("Destroy the NTD Cyrene's escort", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "All NTF CapShips destroyed" 
   0 
)
+Score: 500

#Waypoints		;! 5 lists total

$Name: Cyrene SW
$List: (		;! 1 points in list
	( -1500.000000, 0.009766, 999.998779 )
)

$Name: Cyrene SE
$List: (		;! 1 points in list
	( 1500.000000, 0.000000, 1000.000000 )
)

$Name: Cyrene NE
$List: (		;! 1 points in list
	( 1500.000000, 0.000000, 4000.000000 )
)

$Name: Cyrene NW
$List: (		;! 1 points in list
	( -1500.000000, 0.000000, 4000.000000 )
)

$Name: Fighter patrol
$List: (		;! 2 points in list
	( -39.767410, -0.000322, 167.085007 )
	( -2592.468018, 0.000099, 2341.574951 )
)

#Messages		;! 229 total


$Name: CMD say when

$Team: -1
$MessageNew:  XSTR("Alpha 1, you have - WATCH OUT, ALPHA! You have fighters right on your tail! Go evasive!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: 6_Check6.wav

$Name: CMD place when can

$Team: -1
$MessageNew:  XSTR("Place the beacon as soon as you can, Alpha 1. The 13th Battlegroup is depending on you.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD psamtik ready

$Team: -1
$MessageNew:  XSTR("That's it, the Psamtik has a lock on the beacon. Get out of the way!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: PSM Psamtik here

$Team: -1
$MessageNew:  XSTR("Command, this is the GVD Psamtik. We have arrived at the designated coordinnates.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: SM101_PS_17.wav

$Name: PSM Cyrene dead

$Team: -1
$MessageNew:  XSTR("The NTD Cyrene is going down, get away from the blast!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: PSM Pax escaped

$Team: -1
$MessageNew:  XSTR("The NTCv Pax has escaped.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: PSM Corona dead

$Team: -1
$MessageNew:  XSTR("The NTCv Corona is history.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: PSM Cachalot dead

$Team: -1
$MessageNew:  XSTR("The NTC Cachalot has been eliminated.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: PSM Antaeus dead

$Team: -1
$MessageNew:  XSTR("The NTC Antaeus is destroyed.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: PSM Resolution dead

$Team: -1
$MessageNew:  XSTR("The NTC Resolution will trouble us no more.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: PSM Admantine dead

$Team: -1
$MessageNew:  XSTR("The NTC Admantine has been destroyed.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: PSM Pax critical

$Team: -1
$MessageNew:  XSTR("The Pax's hull is critical! She's attempting to escape!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: PSM Cyrene critical

$Team: -1
$MessageNew:  XSTR("The Cyrene has gone critical!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: PSM Corona critical

$Team: -1
$MessageNew:  XSTR("The hull of the Corona is collapsing!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: CMD Heavy patrols

$Team: -1
$MessageNew:  XSTR("It appears that the NTF have significantly increased their fighter patrols since your last mission, Alpha one.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: PSM antaeus running

$Team: -1
$MessageNew:  XSTR("The Antaeus is trying to jump out! We're detecting an unusual energy spike from her subspace drive - magnetic fields are collapsing!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: PSM open fire

$Team: -1
$MessageNew:  XSTR("Gunnery Control, open fire!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: SM101_PS_13.wav

$Name: PSM bombers

$Team: -1
$MessageNew:  XSTR("The Cyrene has launched a wing of bombers - stop them!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: PSM RTB

$Team: -1
$MessageNew:  XSTR("All fighters, return to the Psamtik.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: CMD beacon too far

$Team: -1
$MessageNew:  XSTR("Alpha 1, the beacon must be placed within 4km of the Cyrene! Move closer and try again.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD beacon too far 2

$Team: -1
$MessageNew:  XSTR("You should be within 4000 meters of the NTD Cyrene before you place the beacon.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: CMD beacon too far 3

$Team: -1
$MessageNew:  XSTR("Move closer to the NTD Cyrene, Alpha 1!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-VC2

#Reinforcements		;! 0 total


#Background bitmaps		;! 25 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunGold
+Angles: 3.839721 0.000000 2.356193
+Scale: 0.800000
$Starbitmap: dneb03
+Angles: 0.000000 0.000000 1.047197
+ScaleX: 4.000000
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+DivX: 2
+DivY: 2
$Starbitmap: dneb02
+Angles: 0.733038 0.733038 0.733038
+ScaleX: 3.000000
+ScaleY: 2.200000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 0.855211 2.146753 0.558505
+ScaleX: 2.200000
+ScaleY: 3.500000
+DivX: 1
+DivY: 2
$Starbitmap: dneb12
+Angles: 0.383972 0.383972 0.733038
+ScaleX: 2.400000
+ScaleY: 3.200000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 1.117010 1.117010 1.117010
+ScaleX: 2.000000
+ScaleY: 2.500000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 1.937314 2.146753 1.082103
+ScaleX: 3.200000
+ScaleY: 2.700000
+DivX: 1
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+Angles: 2.146753 1.937314 2.146753
+ScaleX: 3.400000
+ScaleY: 4.100000
+DivX: 1
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$Starbitmap: dneb12
+Angles: 1.937314 3.455749 2.321286
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$Starbitmap: neb18
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$Starbitmap: dneb03
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$Starbitmap: neb18
+Angles: 1.518435 5.811942 0.855211
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$Starbitmap: dneb12
+Angles: 1.256636 0.000000 0.645771
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$Starbitmap: neb18
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$Starbitmap: neb18
+Angles: 2.146753 2.146753 0.209439
+ScaleX: 3.000000
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$Starbitmap: dneb12
+Angles: 2.286380 4.258600 6.265727
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$Starbitmap: neb18
+Angles: 2.356193 2.356193 5.951568
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$Starbitmap: dneb02
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+Angles: 1.937314 3.298670 5.532689
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$Starbitmap: neb18
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$Starbitmap: dneb02
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$Starbitmap: neb18
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#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: None

#End

