#Mission Info

$Version: 23.1
$Name:  XSTR("Ikaros", -1)
$Author: Darius
$Created: 07/13/20 at 18:52:29
$Modified: 07/30/25 at 13:02:10
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 786624
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 95.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -12226.616211, 6804.060547, 12730.961914
+Viewer orient:
	-0.923789, 0.000002, 0.382902,
	-0.131981, 0.938717, -0.318421,
	-0.359437, -0.344689, -0.867176

$Starting wing names: ( "Able" "Alfa" "Baker" )
$Squadron wing names: ( "Able" "Alfa" "Baker" "Charlie" "Dog" )
$Team-versus-team wing names: ( "Able" "Omega" )

$Load Screen 1024: 2_LoadingBGM00.png

$Skybox Model: skybox_fornax.pof
+Skybox Orientation:
	0.173648, 0.000000, -0.984808,
	0.492404, 0.866025, 0.086824,
	0.852868, -0.500000, 0.150384

$AI Profile: Solaris

#Sexp_variables

$Variables:
(
		0		"cargoname"		"a"		"string"
		1		"freightername"		"a"		"string"
		2		"freighternum"		"0"		"number"
		3		"playerdeath"		"0"		"number"		"save-on-mission-close"
		4		"shortopening"		"0"		"number"		"save-on-mission-close"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-event-true-delay 
   "fadeout good" 
   0 
)
$Multi text
    XSTR("Don't be too hard on yourself LC. You made it home today. That's more than a lot of people can say.

Surviving ships from the battle are filtering in at Herdemin Station. The Malikans have been harassing the stragglers all the way to the Sulsian capital. It's been a rout, almost total losses. The Sulsian Navy...has been extinguished.

Even though Commonwealth casualties were relatively light, we still got hit hard. HMS Assurance will need weeks on the Ladigue drydock. It looks like a similar amount of time for our ships to replace crew casualties.

Kakotchka played Bertini like a damnable puppet. She knew he'd disregard a light screen of picket ships, he took the bait - hook, line and sinker. She had his temperament down to the last detail. I bet her intelligence people even knew what he had for breakfast that day. The battle was over before it even began.

At a stroke, Kakotchka's removed one fleet off the board, while still remaining in control of Vicare and still having her arsenal ships in play. The loss of the gravity ships will limit her tactical options, but she knows we'll have to move against her soon. All she has to do is wait for us to come to her, then hit us hard with an overwhelming missile attack.

That's a problem for Cleghorn's pay grade. He gambled on Vicare, and he can deal with the consequences. I only care about the wellbeing of my crew. Aria will refuel and repair the worst of the battle damage at Herdemin before limping back to Ladigue Station. You're off duty for the next few days. Spend some time with the crew. Get to know them, and report your findings to XO Ellis. That's an order, LC.", -1)
$end_multi_text
$Voice: 26-db1.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Angel Company
$Alt: Jacobine Republique

#end


#Callsigns:
$Callsign: Ross
$Callsign: Meiks
$Callsign: Lau
$Callsign: Soudon
$Callsign: Cameron
$Callsign: Kakotchka
$Callsign: Anouilh

#end


#Players		;! 1 total

$Starting Shipname: Able 1
$Ship Choices: (
	"Raptor-class Defender"	1
	"Lightning-class Interceptor"	1
	"Rafale-class Interceptor"	1
)

+Weaponry Pool: (
	"Starfire"	2
	"Rapier"	6
	"Phalanx"	2
)

#Objects		;! 199 total

$Name: Aria		;! Object #0
$Class: Arrowhead-class Corvette
$Callsign: Cameron

$Team: Friendly
$Location: -21838.888672, 2966.198730, 4268.875000
$Orientation:
	-0.173648, 0.000000, -0.984808,
	0.000000, 1.000000, 0.000000,
	0.984808, 0.000000, -0.173648
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Able 1		;! Object #1
$Class: Falcon-class Fighter
$Callsign: Ross

$Team: Friendly
$Location: -21731.126953, 2944.533691, 4260.958984
$Orientation:
	-0.173648, 0.000000, -0.984808,
	0.000000, 1.000000, 0.000000,
	0.984808, 0.000000, -0.173648
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" )
+Flags2: ( "no-subspace-drive" "primaries-locked" "no-ets" )
+Respawn priority: 0
+Docked With: Aria
$Docker Point: Port Fighter Rail
$Dockee Point: Docking Point
+Group: 0
+Use Table Score:
+Score: 10

$Name: Vicare Docks		;! Object #2
$Class: Dock
$Team: Friendly
$Location: -2023.746582, 0.000366, -416.329834
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	-0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Vicare Station		;! Object #3
$Class: Civilian Station
$Team: Friendly
$Location: -1939.357422, 1927.604736, -131.287857
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Cargo Depot 6		;! Object #4
$Class: Cargo Depot
$Team: Friendly
$Location: 885.145508, 3291.782471, 2031.087524
$Orientation:
	1.000000, -0.000000, 0.000000,
	-0.000000, 1.000000, 0.000000,
	-0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Cargo Depot 7		;! Object #5
$Class: Cargo Depot
$Team: Friendly
$Location: 912.156006, 1539.162842, 1998.773315
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Radar Platform		;! Object #6
$Class: Radar Platform
$Team: Friendly
$Location: -1288.953613, 3923.924805, 934.524414
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Marchana		;! Object #7
$Class: Leonidas-class Destroyer
$Team: Hostile
$Location: -1742.181641, 0.007813, 17438.074219
$Orientation:
	0.266419, 0.259364, 0.928306,
	-0.912473, 0.378135, 0.156226,
	-0.310506, -0.888675, 0.337405
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 85
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: mturret1
+Subsystem: mturret2
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" "no-ets" )
+Respawn priority: 0
+Group: 0
+Score: 10
$Texture Replace:
+old: destroyer5
+new: destroyer5debris

$Name: Garrison HQ		;! Object #8
$Class: Hangar
$Team: Friendly
$Location: -7120.131348, 1662.442383, 468.971436
$Orientation:
	-0.042626, 0.000000, -0.999091,
	0.000000, 1.000000, 0.000000,
	0.999091, 0.000000, -0.042626
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Debris Chunk 14 128		;! Object #9
$Class: Debris Chunk 14
$Team: Surrendered
$Location: 286.364197, 2383.703613, 12808.227539
$Orientation:
	0.994702, -0.010989, -0.102212,
	-0.027379, 0.930039, -0.366440,
	0.099088, 0.367297, 0.924811
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 1 237		;! Object #10
$Class: Debris Chunk 1
$Team: Surrendered
$Location: -2316.760254, -440.423828, 13297.293945
$Orientation:
	-0.601907, -0.010989, -0.798490,
	-0.299471, 0.930039, 0.212944,
	0.740287, 0.367297, -0.563088
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 2 238		;! Object #11
$Class: Debris Chunk 2
$Team: Surrendered
$Location: -3723.187012, -928.679688, 15761.708984
$Orientation:
	-0.601907, -0.010989, -0.798490,
	-0.299471, 0.930039, 0.212944,
	0.740287, 0.367297, -0.563088
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 3 239		;! Object #12
$Class: Debris Chunk 3
$Team: Surrendered
$Location: -3850.620117, -1479.202393, 8438.916016
$Orientation:
	-0.601907, -0.010989, -0.798491,
	-0.299471, 0.930039, 0.212944,
	0.740287, 0.367297, -0.563088
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 4 240		;! Object #13
$Class: Debris Chunk 4
$Team: Surrendered
$Location: -2711.900391, 363.653076, 15695.945313
$Orientation:
	-0.601907, -0.010989, -0.798490,
	-0.299471, 0.930039, 0.212944,
	0.740287, 0.367297, -0.563088
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 2 241		;! Object #14
$Class: Debris Chunk 2
$Team: Surrendered
$Location: -1946.566895, 481.172974, 12770.555664
$Orientation:
	-0.367671, -0.010989, 0.929891,
	0.337829, 0.930039, 0.144566,
	-0.866423, 0.367297, -0.338236
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 1 242		;! Object #15
$Class: Debris Chunk 1
$Team: Surrendered
$Location: -2130.005371, -405.380981, 6925.437012
$Orientation:
	0.708104, -0.010990, -0.706022,
	-0.252113, 0.930039, -0.267333,
	0.659566, 0.367297, 0.655794
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 4 243		;! Object #16
$Class: Debris Chunk 4
$Team: Surrendered
$Location: -3164.294434, -209.563843, 12705.232422
$Orientation:
	-0.618313, -0.010989, 0.785855,
	0.282357, 0.930039, 0.235164,
	-0.733460, 0.367297, -0.571952
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 3 244		;! Object #17
$Class: Debris Chunk 3
$Team: Surrendered
$Location: -2654.257324, 782.787476, 11852.193359
$Orientation:
	-0.977023, -0.010989, -0.212850,
	-0.088175, 0.930039, 0.356725,
	0.194039, 0.367297, -0.909638
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 7 245		;! Object #18
$Class: Debris Chunk 7
$Team: Surrendered
$Location: -1150.939453, -1066.141357, 9064.443359
$Orientation:
	-0.973798, -0.010989, -0.227148,
	-0.093394, 0.930039, 0.355395,
	0.207351, 0.367297, -0.906697
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 8 246		;! Object #19
$Class: Debris Chunk 8
$Team: Surrendered
$Location: -1809.390015, -828.100708, 10491.141602
$Orientation:
	-0.973798, -0.010989, -0.227148,
	-0.093394, 0.930039, 0.355395,
	0.207351, 0.367297, -0.906697
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 9 247		;! Object #20
$Class: Debris Chunk 9
$Team: Surrendered
$Location: -2835.491943, -1179.362061, 9815.179688
$Orientation:
	-0.973798, -0.010989, -0.227148,
	-0.093394, 0.930039, 0.355395,
	0.207351, 0.367297, -0.906697
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 10 248		;! Object #21
$Class: Debris Chunk 10
$Team: Surrendered
$Location: -1255.779297, -94.854614, 8977.412109
$Orientation:
	-0.973798, -0.010989, -0.227148,
	-0.093394, 0.930039, 0.355395,
	0.207351, 0.367297, -0.906697
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 11 249		;! Object #22
$Class: Debris Chunk 11
$Team: Surrendered
$Location: -2488.725098, -1989.320313, 15356.096680
$Orientation:
	-0.973798, -0.010989, -0.227148,
	-0.093394, 0.930039, 0.355395,
	0.207351, 0.367297, -0.906697
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 7 250		;! Object #23
$Class: Debris Chunk 7
$Team: Surrendered
$Location: -1992.999512, -1192.296143, 8696.839844
$Orientation:
	0.225323, -0.010989, 0.974222,
	0.360175, 0.930039, -0.072813,
	-0.905264, 0.367297, 0.213517
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 8 251		;! Object #24
$Class: Debris Chunk 8
$Team: Surrendered
$Location: -1495.558594, 137.316895, 9411.417969
$Orientation:
	0.225323, -0.010989, 0.974222,
	0.360175, 0.930039, -0.072813,
	-0.905264, 0.367297, 0.213517
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 9 252		;! Object #25
$Class: Debris Chunk 9
$Team: Surrendered
$Location: -1892.272949, -238.171082, 9302.399414
$Orientation:
	0.225323, -0.010989, 0.974222,
	0.360175, 0.930039, -0.072813,
	-0.905264, 0.367297, 0.213517
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 10 253		;! Object #26
$Class: Debris Chunk 10
$Team: Surrendered
$Location: -2573.098145, -1217.200562, 14691.676758
$Orientation:
	0.225323, -0.010989, 0.974222,
	0.360175, 0.930039, -0.072813,
	-0.905264, 0.367297, 0.213517
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 11 254		;! Object #27
$Class: Derelict 2
$Team: Surrendered
$Location: -962.980103, -182.551132, 12092.320313
$Orientation:
	0.225323, -0.010989, 0.974222,
	0.360175, 0.930039, -0.072813,
	-0.905264, 0.367297, 0.213517
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 14 255		;! Object #28
$Class: Debris Chunk 14
$Team: Surrendered
$Location: -1845.411499, 1221.098633, 10267.333984
$Orientation:
	0.225323, -0.010989, 0.974222,
	0.360175, 0.930039, -0.072813,
	-0.905264, 0.367297, 0.213517
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 7 256		;! Object #29
$Class: Debris Chunk 7
$Team: Surrendered
$Location: -2371.877441, -1024.732056, 15525.984375
$Orientation:
	0.871467, -0.010989, -0.490331,
	-0.171211, 0.930039, -0.325138,
	0.459599, 0.367297, 0.808617
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 8 257		;! Object #30
$Class: Debris Chunk 8
$Team: Surrendered
$Location: -769.775635, 418.453064, 8527.674805
$Orientation:
	0.871467, -0.010989, -0.490331,
	-0.171211, 0.930039, -0.325138,
	0.459599, 0.367297, 0.808617
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 9 258		;! Object #31
$Class: Debris Chunk 9
$Team: Surrendered
$Location: -982.833984, -96.004456, 8542.566406
$Orientation:
	0.871467, -0.010989, -0.490331,
	-0.171211, 0.930039, -0.325138,
	0.459599, 0.367297, 0.808617
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 10 259		;! Object #32
$Class: Debris Chunk 10
$Team: Surrendered
$Location: -1712.615479, -663.430786, 16155.951172
$Orientation:
	0.871467, -0.010989, -0.490331,
	-0.171211, 0.930039, -0.325138,
	0.459599, 0.367297, 0.808617
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 11 260		;! Object #33
$Class: Debris Chunk 11
$Team: Surrendered
$Location: -1497.593994, -1491.647461, 8661.875977
$Orientation:
	0.871467, -0.010989, -0.490331,
	-0.171211, 0.930039, -0.325138,
	0.459599, 0.367297, 0.808617
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 14 261		;! Object #34
$Class: Debris Chunk 14
$Team: Surrendered
$Location: -1225.458984, 1279.672974, 7488.338379
$Orientation:
	0.871467, -0.010989, -0.490331,
	-0.171211, 0.930039, -0.325138,
	0.459599, 0.367297, 0.808617
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 7 262		;! Object #35
$Class: Debris Chunk 7
$Team: Surrendered
$Location: -2084.511230, 1610.803467, 10284.464844
$Orientation:
	-0.787724, -0.010989, 0.615931,
	0.218205, 0.930039, 0.295659,
	-0.576088, 0.367297, -0.730216
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 8 263		;! Object #36
$Class: Debris Chunk 8
$Team: Surrendered
$Location: -1380.869141, 811.006165, 11463.802734
$Orientation:
	-0.787724, -0.010989, 0.615931,
	0.218205, 0.930039, 0.295659,
	-0.576088, 0.367297, -0.730216
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 9 264		;! Object #37
$Class: Debris Chunk 9
$Team: Surrendered
$Location: -1838.513184, 989.235718, 11201.117188
$Orientation:
	-0.787724, -0.010989, 0.615931,
	0.218205, 0.930039, 0.295659,
	-0.576088, 0.367297, -0.730216
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 10 265		;! Object #38
$Class: Debris Chunk 10
$Team: Surrendered
$Location: -1161.642578, 1795.100098, 10008.070313
$Orientation:
	-0.787724, -0.010989, 0.615931,
	0.218205, 0.930039, 0.295659,
	-0.576088, 0.367297, -0.730216
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 11 266		;! Object #39
$Class: Debris Chunk 11
$Team: Surrendered
$Location: -877.666016, 1511.371948, 15041.044922
$Orientation:
	-0.787724, -0.010989, 0.615931,
	0.218205, 0.930039, 0.295659,
	-0.576088, 0.367297, -0.730216
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 13 267		;! Object #40
$Class: Debris Chunk 13
$Team: Surrendered
$Location: -623.544617, 835.689819, 12605.061523
$Orientation:
	-0.787718, -0.010989, 0.615937,
	0.218208, 0.930039, 0.295657,
	-0.576095, 0.367297, -0.730211
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 7 268		;! Object #41
$Class: Debris Chunk 7
$Team: Surrendered
$Location: -2562.515137, 1988.209839, 14276.613281
$Orientation:
	0.243096, -0.010989, 0.969940,
	0.358784, 0.930039, -0.079385,
	-0.901210, 0.367297, 0.230031
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 8 269		;! Object #42
$Class: Debris Chunk 8
$Team: Surrendered
$Location: -787.252197, 1582.649292, 10346.373047
$Orientation:
	0.243096, -0.010989, 0.969940,
	0.358784, 0.930039, -0.079385,
	-0.901210, 0.367297, 0.230031
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 9 270		;! Object #43
$Class: Debris Chunk 9
$Team: Surrendered
$Location: -1071.207031, 1873.702759, 10727.066406
$Orientation:
	0.243096, -0.010989, 0.969940,
	0.358784, 0.930039, -0.079385,
	-0.901210, 0.367297, 0.230031
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 10 271		;! Object #44
$Class: Debris Chunk 10
$Team: Surrendered
$Location: -1961.022461, 2150.960938, 16214.698242
$Orientation:
	0.243096, -0.010989, 0.969940,
	0.358784, 0.930039, -0.079385,
	-0.901210, 0.367297, 0.230031
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 14 272		;! Object #45
$Class: Debris Chunk 14
$Team: Surrendered
$Location: -984.897949, 1129.470459, 17053.843750
$Orientation:
	0.243096, -0.010989, 0.969940,
	0.358784, 0.930039, -0.079385,
	-0.901210, 0.367297, 0.230031
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 7 273		;! Object #46
$Class: Debris Chunk 7
$Team: Surrendered
$Location: -2084.558105, 1358.755371, 10113.472656
$Orientation:
	0.917257, -0.010989, 0.398145,
	0.155631, 0.930039, -0.332877,
	-0.366632, 0.367297, 0.854795
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 8 274		;! Object #47
$Class: Debris Chunk 8
$Team: Surrendered
$Location: -894.617188, 1924.239502, 9224.410156
$Orientation:
	0.917257, -0.010989, 0.398145,
	0.155631, 0.930039, -0.332877,
	-0.366632, 0.367297, 0.854795
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 9 275		;! Object #48
$Class: Debris Chunk 9
$Team: Surrendered
$Location: -1326.015625, 2002.457886, 9568.070313
$Orientation:
	0.917257, -0.010989, 0.398145,
	0.155631, 0.930039, -0.332877,
	-0.366632, 0.367297, 0.854795
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 10 276		;! Object #49
$Class: Debris Chunk 10
$Team: Surrendered
$Location: -1759.857788, 488.993958, 9796.883789
$Orientation:
	0.917257, -0.010989, 0.398145,
	0.155631, 0.930039, -0.332877,
	-0.366632, 0.367297, 0.854795
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 11 277		;! Object #50
$Class: Debris Chunk 11
$Team: Surrendered
$Location: -365.693359, 2114.162598, 15100.078125
$Orientation:
	0.917257, -0.010989, 0.398145,
	0.155631, 0.930039, -0.332877,
	-0.366632, 0.367297, 0.854795
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 14 278		;! Object #51
$Class: Debris Chunk 14
$Team: Surrendered
$Location: -205.758972, 3086.427734, 8772.682617
$Orientation:
	0.917257, -0.010989, 0.398145,
	0.155631, 0.930039, -0.332877,
	-0.366632, 0.367297, 0.854795
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 7 279		;! Object #52
$Class: Debris Chunk 7
$Team: Surrendered
$Location: -4851.158203, -3031.444824, 8725.232422
$Orientation:
	-0.789624, -0.010989, 0.613492,
	0.217290, 0.930039, 0.296332,
	-0.573828, 0.367297, -0.731993
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 8 280		;! Object #53
$Class: Debris Chunk 8
$Team: Surrendered
$Location: -3237.884277, -1715.651978, 14062.435547
$Orientation:
	-0.789624, -0.010989, 0.613492,
	0.217290, 0.930039, 0.296332,
	-0.573828, 0.367297, -0.731993
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 9 281		;! Object #54
$Class: Debris Chunk 9
$Team: Surrendered
$Location: -3151.780762, -2265.872559, 14053.998047
$Orientation:
	-0.789624, -0.010989, 0.613492,
	0.217290, 0.930039, 0.296332,
	-0.573828, 0.367297, -0.731993
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 10 282		;! Object #55
$Class: Debris Chunk 10
$Team: Surrendered
$Location: -4625.777344, -2409.191406, 8001.454102
$Orientation:
	-0.789624, -0.010989, 0.613492,
	0.217290, 0.930039, 0.296332,
	-0.573828, 0.367297, -0.731993
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 8 283		;! Object #56
$Class: Debris Chunk 8
$Team: Surrendered
$Location: -4005.132324, -1891.025269, 16353.005859
$Orientation:
	0.586560, -0.010989, 0.809832,
	0.303480, 0.930039, -0.207190,
	-0.750898, 0.367297, 0.548858
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 9 284		;! Object #57
$Class: Debris Chunk 9
$Team: Surrendered
$Location: -4506.671387, -2119.454590, 16433.714844
$Orientation:
	0.586560, -0.010989, 0.809832,
	0.303480, 0.930039, -0.207190,
	-0.750898, 0.367297, 0.548858
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 14 285		;! Object #58
$Class: Debris Chunk 14
$Team: Surrendered
$Location: -2588.591309, -477.573975, 12547.110352
$Orientation:
	0.586560, -0.010989, 0.809832,
	0.303480, 0.930039, -0.207190,
	-0.750898, 0.367297, 0.548858
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 7 286		;! Object #59
$Class: Debris Chunk 7
$Team: Surrendered
$Location: -4574.609375, -2990.008545, 8845.990234
$Orientation:
	0.999464, -0.010989, -0.030839,
	-0.001113, 0.930039, -0.367460,
	0.032720, 0.367297, 0.929528
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 8 287		;! Object #60
$Class: Debris Chunk 8
$Team: Surrendered
$Location: -4003.932617, -2497.253174, 7446.870117
$Orientation:
	0.999464, -0.010989, -0.030839,
	-0.001113, 0.930039, -0.367460,
	0.032720, 0.367297, 0.929528
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 9 288		;! Object #61
$Class: Debris Chunk 9
$Team: Surrendered
$Location: -4376.844727, -2780.363770, 7748.644531
$Orientation:
	0.999464, -0.010989, -0.030839,
	-0.001113, 0.930039, -0.367460,
	0.032720, 0.367297, 0.929528
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 10 289		;! Object #62
$Class: Debris Chunk 10
$Team: Surrendered
$Location: -3821.127930, -2477.035889, 9208.193359
$Orientation:
	0.999464, -0.010989, -0.030839,
	-0.001113, 0.930039, -0.367460,
	0.032720, 0.367297, 0.929528
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 14 290		;! Object #63
$Class: Debris Chunk 14
$Team: Surrendered
$Location: -4163.002930, -2519.862793, 6031.352539
$Orientation:
	0.999464, -0.010989, -0.030839,
	-0.001113, 0.930039, -0.367460,
	0.032720, 0.367297, 0.929528
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 8 291		;! Object #64
$Class: Debris Chunk 8
$Team: Surrendered
$Location: -2267.088379, -43.726196, 13781.541016
$Orientation:
	-0.884047, -0.010989, 0.467269,
	0.162611, 0.930039, 0.329523,
	-0.438200, 0.367297, -0.820411
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 9 292		;! Object #65
$Class: Debris Chunk 9
$Team: Surrendered
$Location: -2643.108887, 10.757444, 13374.265625
$Orientation:
	-0.884047, -0.010989, 0.467269,
	0.162611, 0.930039, 0.329523,
	-0.438200, 0.367297, -0.820411
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 10 293		;! Object #66
$Class: Debris Chunk 10
$Team: Surrendered
$Location: -3123.943848, -442.940796, 15767.908203
$Orientation:
	-0.884047, -0.010989, 0.467269,
	0.162611, 0.930039, 0.329523,
	-0.438200, 0.367297, -0.820411
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 13 294		;! Object #67
$Class: Debris Chunk 13
$Team: Surrendered
$Location: -1524.947754, 571.060425, 14755.203125
$Orientation:
	-0.884105, -0.010989, 0.467158,
	0.162570, 0.930039, 0.329544,
	-0.438097, 0.367297, -0.820466
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 8 295		;! Object #68
$Class: Debris Chunk 8
$Team: Surrendered
$Location: -3597.283691, -447.107178, 7990.037109
$Orientation:
	-0.594201, -0.010989, 0.804241,
	0.289358, 0.930039, 0.226495,
	-0.750465, 0.367297, -0.549450
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 9 296		;! Object #69
$Class: Debris Chunk 9
$Team: Surrendered
$Location: -2999.469238, 85.128296, 16254.708984
$Orientation:
	-0.594201, -0.010989, 0.804241,
	0.289358, 0.930039, 0.226495,
	-0.750465, 0.367297, -0.549450
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 8 297		;! Object #70
$Class: Debris Chunk 8
$Team: Surrendered
$Location: -3604.016602, -966.188171, 6932.931641
$Orientation:
	0.463338, -0.010989, 0.886114,
	0.330242, 0.930039, -0.161146,
	-0.822349, 0.367297, 0.434551
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 9 298		;! Object #71
$Class: Debris Chunk 9
$Team: Surrendered
$Location: -3217.107910, -565.923950, 15278.227539
$Orientation:
	0.463338, -0.010989, 0.886114,
	0.330242, 0.930039, -0.161146,
	-0.822349, 0.367297, 0.434551
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 10 299		;! Object #72
$Class: Debris Chunk 10
$Team: Surrendered
$Location: -4129.202637, -1319.493164, 16341.802734
$Orientation:
	0.463338, -0.010989, 0.886114,
	0.330242, 0.930039, -0.161146,
	-0.822349, 0.367297, 0.434551
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 14 300		;! Object #73
$Class: Debris Chunk 14
$Team: Surrendered
$Location: -2573.504395, -668.994019, 5995.365234
$Orientation:
	0.463338, -0.010989, 0.886114,
	0.330242, 0.930039, -0.161146,
	-0.822349, 0.367297, 0.434551
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 11 301		;! Object #74
$Class: Debris Chunk 11
$Team: Surrendered
$Location: -2406.680176, -3549.909668, 14360.971680
$Orientation:
	0.871467, -0.010989, -0.490331,
	-0.171211, 0.930039, -0.325138,
	0.459599, 0.367297, 0.808617
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Debris Chunk 8 302		;! Object #75
$Class: Debris Chunk 8
$Team: Surrendered
$Location: -2802.082520, -3742.585449, 8067.681641
$Orientation:
	0.586560, -0.010989, 0.809832,
	0.303480, 0.930039, -0.207190,
	-0.750898, 0.367297, 0.548858
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Vicare Transponder		;! Object #76
$Class: Transponder
$Team: Friendly
$Location: -12784.281250, 4099.536133, -1374.053223
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scar Asteroid 109		;! Object #77
$Class: Scar Asteroid
$Team: Surrendered
$Location: -2661.699219, -4661.024414, -252.795898
$Orientation:
	-0.097552, -0.132009, 0.986437,
	-0.069596, -0.987833, -0.139078,
	0.992794, -0.082219, 0.087178
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Scar Asteroid 110		;! Object #78
$Class: Scar Asteroid
$Team: Surrendered
$Location: -2360.631592, 8177.837402, 5427.625977
$Orientation:
	-0.948918, 0.313373, -0.036781,
	0.313890, 0.949416, -0.009104,
	0.032068, -0.020184, -0.999282
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Nav Buoy 81		;! Object #79
$Class: Nav Buoy
$Team: Friendly
$Location: 4649.403320, 6188.750000, -1284.519287
$Orientation:
	0.183040, -0.247603, -0.951414,
	-0.812910, 0.506131, -0.288113,
	0.552878, 0.826150, -0.108637
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Camperton		;! Object #80
$Class: Gryphon-class Destroyer
$Team: Friendly
$Location: -20838.970703, 2007.133789, 3803.090332
$Orientation:
	-0.173648, 0.000000, -0.984808,
	0.000000, 1.000000, 0.000000,
	0.984808, 0.000000, -0.173648
+AI Class: SLRS-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: mturret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "warpin trigger 3" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( and 
   ( has-departed-delay 0 "Assurance" ) 
   ( destroyed-or-departed-delay 
      0 
      "Charlie" 
      "Baker" 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Assurance		;! Object #81
$Class: Minotaur-class Cruiser
$Team: Friendly
$Location: -19733.939453, 1939.237305, 4545.400391
$Orientation:
	-0.173648, 0.000000, -0.984808,
	0.000000, 1.000000, 0.000000,
	0.984808, 0.000000, -0.173648
+AI Class: SLRS-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret08
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: mturret01
$Arrival Location: Hyperspace
+Arrival Delay: 3
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( and 
      ( is-event-true-delay 
         "arsenal ships opened fire" 
         33 
      )
      ( is-event-true-delay 
         "gravity ships destroyed" 
         12 
      )
   )
   ( and 
      ( is-event-true-delay 
         "arsenal ships neutralised" 
         10 
      )
      ( is-event-true-delay 
         "gravity ships destroyed" 
         12 
      )
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Apollo		;! Object #82
$Class: Lion-class Cruiser
$Team: Friendly
$Location: -20975.072266, 2751.865723, 4403.228516
$Orientation:
	-0.173648, 0.000000, -0.984808,
	0.000000, 1.000000, 0.000000,
	0.984808, 0.000000, -0.173648
+AI Class: SLRS-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: mturret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "warpin trigger 1" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( has-departed-delay 0 "Assurance" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Gemini		;! Object #83
$Class: Cambria-class Frigate
$Team: Friendly
$Location: -19974.482422, 2602.621582, 3587.854492
$Orientation:
	-0.173648, 0.000000, -0.984808,
	0.000000, 1.000000, 0.000000,
	0.984808, 0.000000, -0.173648
+AI Class: SLRS-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: Turret09
+Subsystem: Turret10
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "warpin trigger 2" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( has-departed-delay 0 "Assurance" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Uncle 1		;! Object #84
$Class: Clipper-class Attack Craft
$Team: Hostile
$Location: -6969.799316, -1900.455322, 9373.772461
$Orientation:
	-0.416147, 0.000000, 0.909297,
	0.000000, 1.000000, 0.000000,
	-0.909297, 0.000000, -0.416147
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Ambitieux		;! Object #85
$Class: Merveilleux-class Cruiser
$Team: Friendly
$Location: -20040.919922, 2251.772461, 2855.318848
$Orientation:
	-0.173648, 0.000000, -0.984808,
	0.000000, 1.000000, 0.000000,
	0.984808, 0.000000, -0.173648
+AI Class: SLRS-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: mturret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "warpin trigger 4" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( has-departed-delay 0 "Assurance" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Loire		;! Object #86
$Class: Fronde-class Frigate
$Team: Friendly
$Location: -19297.240234, 1851.800049, 3146.790039
$Orientation:
	-0.173648, 0.000000, -0.984808,
	0.000000, 1.000000, 0.000000,
	0.984808, 0.000000, -0.173648
+AI Class: SLRS-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "warpin trigger 5" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( has-departed-delay 0 "Ambitieux" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Aquilon		;! Object #87
$Class: Fronde-class Frigate
$Team: Friendly
$Location: -20604.029297, 2910.866943, 3425.240723
$Orientation:
	-0.173648, 0.000000, -0.984808,
	0.000000, 1.000000, 0.000000,
	0.984808, 0.000000, -0.173648
+AI Class: SLRS-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( is-event-true-delay 
   "warpin trigger 1" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( has-departed-delay 0 "Assurance" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Glaive		;! Object #88
$Class: Foudroyant-class Corvette
$Team: Friendly
$Location: -21430.128906, 2110.251465, 3303.781738
$Orientation:
	-0.173648, 0.000000, -0.984808,
	0.000000, 1.000000, 0.000000,
	0.984808, 0.000000, -0.173648
+AI Class: SLRS-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "warpin trigger 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Alfa 1		;! Object #89
$Class: Rafale-class Interceptor
$Callsign: Anouilh

$Team: Friendly
$Location: -21387.291016, 2115.951416, 3296.228027
$Orientation:
	0.173648, 0.000000, 0.984808,
	0.000000, 1.000000, 0.000000,
	-0.984808, 0.000000, 0.173648
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "missile-protect-ship" )
+Flags2: ( "no-ets" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Docked With: Glaive
$Docker Point: Docking Point
$Dockee Point: Docking Point
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 10
+Persona Name: JacPilotM

$Name: Protogeneia		;! Object #90
$Class: Impetus-class Battlecruiser
$Team: Friendly
$Location: -20822.140625, 1836.500000, 1628.188965
$Orientation:
	-0.173648, 0.000000, -0.984808,
	0.000000, 1.000000, 0.000000,
	0.984808, 0.000000, -0.173648
+AI Class: SLRS-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: mturret1
+Sbank Ammo: ( 0 )
+Subsystem: mturret2
+Subsystem: mturret3
+Subsystem: mturret4
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: mturret5
+Subsystem: mturret6
+Subsystem: mturret7
+Subsystem: mturret8
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "warpin trigger 13" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Diogeneia		;! Object #91
$Class: Venturous-class Carrier
$Team: Friendly
$Location: -22822.927734, 2036.000000, 1720.298340
$Orientation:
	-0.173648, 0.000000, -0.984808,
	0.000000, 1.000000, 0.000000,
	0.984808, 0.000000, -0.173648
+AI Class: SLRS-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "warpin trigger 6" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-departed-delay 5 "Assurance" ) 
   ( destroyed-or-departed-delay 
      5 
      "How" 
      "Fox" 
      "George" 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Calatorie		;! Object #92
$Class: Leonidas-class Destroyer
$Team: Friendly
$Location: -19526.841797, 2406.800049, 928.588867
$Orientation:
	-0.173648, 0.000000, -0.984808,
	0.000000, 1.000000, 0.000000,
	0.984808, 0.000000, -0.173648
+AI Class: SLRS-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: mturret1
+Subsystem: mturret2
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "warpin trigger 7" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( has-departed-delay 0 "Diogeneia" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Udarac		;! Object #93
$Class: Leonidas-class Destroyer
$Team: Friendly
$Location: -20852.140625, 2566.000000, 2608.289551
$Orientation:
	-0.173648, 0.000000, -0.984808,
	0.000000, 1.000000, 0.000000,
	0.984808, 0.000000, -0.173648
+AI Class: SLRS-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: mturret1
+Subsystem: mturret2
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "warpin trigger 9" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( has-departed-delay 0 "Diogeneia" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Osveta		;! Object #94
$Class: Leonidas-class Destroyer
$Team: Friendly
$Location: -19221.541016, 2086.000000, 1973.593018
$Orientation:
	-0.173648, 0.000000, -0.984808,
	0.000000, 1.000000, 0.000000,
	0.984808, 0.000000, -0.173648
+AI Class: SLRS-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: mturret1
+Subsystem: mturret2
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "warpin trigger 11" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( has-departed-delay 0 "Diogeneia" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Cascada		;! Object #95
$Class: Hinotama-class Cruiser
$Team: Friendly
$Location: -21822.341797, 2436.300049, 928.188477
$Orientation:
	-0.173648, 0.000000, -0.984808,
	0.000000, 1.000000, 0.000000,
	0.984808, 0.000000, -0.173648
+AI Class: SLRS-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: mturret1
+Subsystem: mturret2
+Subsystem: mturret3
+Subsystem: mturret4
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "warpin trigger 12" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( has-departed-delay 0 "Diogeneia" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Prennia		;! Object #96
$Class: Hinotama-class Cruiser
$Team: Friendly
$Location: -21122.240234, 3036.800049, 2328.289551
$Orientation:
	-0.173648, 0.000000, -0.984808,
	0.000000, 1.000000, 0.000000,
	0.984808, 0.000000, -0.173648
+AI Class: SLRS-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: mturret1
+Subsystem: mturret2
+Subsystem: mturret3
+Subsystem: mturret4
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "warpin trigger 8" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( has-departed-delay 0 "Diogeneia" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Zaragoza		;! Object #97
$Class: Astral-class Battlecruiser
$Team: Hostile
$Location: 155.201172, 788.255859, -5068.454102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: mturret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Atilla		;! Object #98
$Class: Praetor-class Cruiser
$Team: Hostile
$Location: -5721.574219, 334.806824, -4062.908203
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: mturret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Natal		;! Object #99
$Class: Khopesh-class Frigate
$Team: Hostile
$Location: -35067.105469, 2123.192383, 6736.818848
$Orientation:
	-0.341163, 0.000000, -0.940004,
	0.000000, 1.000000, 0.000000,
	0.940004, 0.000000, -0.341163
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Razboinic" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Kostadin		;! Object #100
$Class: Khopesh-class Frigate
$Team: Hostile
$Location: -34409.515625, 1905.118164, 10182.859375
$Orientation:
	-0.341163, 0.000000, -0.940004,
	0.000000, 1.000000, 0.000000,
	0.940004, 0.000000, -0.341163
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Razboinic" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Scorpion		;! Object #101
$Class: Victory-class Destroyer
$Team: Hostile
$Location: -4341.431641, 759.864746, -4570.479492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: mturret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Yucatan		;! Object #102
$Class: Victory-class Destroyer
$Team: Hostile
$Location: -3775.195313, 847.998535, -2746.647461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: mturret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Siracusa		;! Object #103
$Class: Pompeii-class Gunboat
$Team: Hostile
$Location: -10739.160156, 256.878418, -1462.750977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Muriela		;! Object #104
$Class: Pompeii-class Gunboat
$Team: Hostile
$Location: -10880.736328, 0.002441, -690.263672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Far Rider		;! Object #105
$Class: Pompeii-class Gunboat
$Team: Hostile
$Location: -9050.830078, 438.267578, -1996.701538
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Hyas		;! Object #106
$Class: Orleans-class Cutter
$Team: Hostile
$Location: -10556.621094, 0.001953, -3753.936035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Laconic		;! Object #107
$Class: Orleans-class Cutter
$Team: Hostile
$Location: -10755.866211, 557.931641, -5319.094238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Lotus		;! Object #108
$Class: Orleans-class Cutter
$Team: Hostile
$Location: -12098.532227, 262.606445, -4186.475098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Infinity		;! Object #109
$Class: Icarus-class Corvette
$Team: Hostile
$Location: -7757.205566, 1080.610840, -9330.474609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: mturret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Resentful		;! Object #110
$Class: Icarus-class Corvette
$Team: Hostile
$Location: -8483.863281, 566.473145, -4956.019531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: mturret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Asher		;! Object #111
$Class: Chidori-class Corvette
$Team: Hostile
$Location: -12581.125977, 500.299805, -1299.581055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: mturret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Headsman		;! Object #112
$Class: Chidori-class Corvette
$Team: Hostile
$Location: -13371.075195, -329.373535, -551.347656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: mturret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Leda		;! Object #113
$Class: Chidori-class Corvette
$Team: Hostile
$Location: -13924.083008, 0.003418, -3140.165527
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: mturret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "laser-protect-ship" "missile-protect-ship" "guardian" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Sabre		;! Object #114
$Class: Charger-class Gunboat
$Team: Hostile
$Location: -12840.758789, -208.243164, -548.953125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Qauata		;! Object #115
$Class: Charger-class Gunboat
$Team: Hostile
$Location: -13576.008789, 155.993164, -2029.424805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Ursula		;! Object #116
$Class: Charger-class Gunboat
$Team: Hostile
$Location: -13344.944336, -240.874023, -4920.118652
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Justicar		;! Object #117
$Class: Orleans-class Cutter
$Team: Hostile
$Location: -11942.376953, 2185.234863, -2680.553223
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Escorial		;! Object #118
$Class: Orleans-class Cutter
$Team: Hostile
$Location: -11495.371094, 1500.146973, -2285.236816
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Minelayer 1		;! Object #119
$Class: Cor Caroli-class Frigate
$Team: Hostile
$Location: -18145.617188, 2055.671387, -2940.230469
$Orientation:
	0.957954, -0.000000, -0.286923,
	0.000000, 1.000000, 0.000000,
	0.286923, -0.000000, 0.957954
$AI Goals: ( goals ( ai-chase "Protogeneia" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: mturret01
+Sbank Ammo: ( 0 )
+Subsystem: mturret02
+Sbank Ammo: ( 0 )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Minelayer 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "laser-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Escort priority: 1
+Use Table Score:
+Score: 0

$Name: Minelayer 2		;! Object #120
$Class: Cor Caroli-class Frigate
$Team: Hostile
$Location: -17382.150391, 987.941101, -2953.422363
$Orientation:
	0.957954, -0.000000, -0.286923,
	0.000000, 1.000000, 0.000000,
	0.286923, -0.000000, 0.957954
$AI Goals: ( goals ( ai-chase "Protogeneia" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: mturret01
+Sbank Ammo: ( 0 )
+Subsystem: mturret02
+Sbank Ammo: ( 0 )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "minelayer arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "laser-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Escort priority: 1
+Use Table Score:
+Score: 0

$Name: Ambusher		;! Object #121
$Class: Andraste-class Corvette
$Team: Hostile
$Location: -13707.869141, 475.910156, -974.377930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Ophioneus		;! Object #122
$Class: Andraste-class Corvette
$Team: Hostile
$Location: -11896.475586, -344.057617, 195.495117
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Supplicate		;! Object #123
$Class: Andraste-class Corvette
$Team: Hostile
$Location: -11945.360352, 0.002930, -3372.708984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Plummet		;! Object #124
$Class: Andraste-class Corvette
$Team: Hostile
$Location: -11623.288086, 380.713867, -7492.516602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Messiah		;! Object #125
$Class: Andraste-class Corvette
$Team: Hostile
$Location: -13792.465820, -410.291016, -6193.031250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Liberation		;! Object #126
$Class: Goliath-class Cruiser
$Team: Hostile
$Location: -6661.961914, 115.528809, -5914.294922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-100
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: mturret01
+Subsystem: mturret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Zebra 1		;! Object #127
$Class: Mace-class Fighter
$Team: Hostile
$Location: -10165.671875, 904.406311, -8063.034180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Zebra 2		;! Object #128
$Class: Mace-class Fighter
$Team: Hostile
$Location: -10004.072266, 904.406311, -7867.568359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Zebra 3		;! Object #129
$Class: Mace-class Fighter
$Team: Hostile
$Location: -10246.474609, 904.406311, -7546.569336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Zebra 4		;! Object #130
$Class: Mace-class Fighter
$Team: Hostile
$Location: -10578.625000, 904.406311, -7813.208984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Yoke 1		;! Object #131
$Class: Mace-class Fighter
$Team: Hostile
$Location: -7818.906738, 915.765076, -9036.234375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Yoke 2		;! Object #132
$Class: Mace-class Fighter
$Team: Hostile
$Location: -7752.683105, 915.765076, -8539.189453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Yoke 3		;! Object #133
$Class: Mace-class Fighter
$Team: Hostile
$Location: -8377.908203, 915.765076, -8339.996094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Yoke 4		;! Object #134
$Class: Mace-class Fighter
$Team: Hostile
$Location: -8022.645020, 915.765076, -8092.957031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Xray 1		;! Object #135
$Class: Armadillo-class Gunship
$Team: Hostile
$Location: -10686.521484, -512.290100, -10809.803711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Xray 2		;! Object #136
$Class: Armadillo-class Gunship
$Team: Hostile
$Location: -10572.802734, -481.258850, -10387.723633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Xray 3		;! Object #137
$Class: Armadillo-class Gunship
$Team: Hostile
$Location: -11051.200195, -481.258850, -10447.356445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Xray 4		;! Object #138
$Class: Armadillo-class Gunship
$Team: Hostile
$Location: -10826.916016, -481.258850, -10028.077148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: William 1		;! Object #139
$Class: Defender-class Fighter
$Team: Hostile
$Location: -6362.872559, 0.000000, -5288.015625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: William 2		;! Object #140
$Class: Defender-class Fighter
$Team: Hostile
$Location: -6180.014160, 0.000000, -5141.225586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: William 3		;! Object #141
$Class: Defender-class Fighter
$Team: Hostile
$Location: -6561.915527, 0.000000, -5151.126953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: William 4		;! Object #142
$Class: Defender-class Fighter
$Team: Hostile
$Location: -6401.558594, 0.000244, -4943.408203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Victor 1		;! Object #143
$Class: Defender-class Fighter
$Team: Hostile
$Location: -7066.899414, 689.487305, -6408.328125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Victor 2		;! Object #144
$Class: Defender-class Fighter
$Team: Hostile
$Location: -6884.041016, 689.487305, -6261.538086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Victor 3		;! Object #145
$Class: Defender-class Fighter
$Team: Hostile
$Location: -7265.942383, 689.487305, -6271.439453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Victor 4		;! Object #146
$Class: Defender-class Fighter
$Team: Hostile
$Location: -7105.585449, 689.487549, -6063.720703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Baker 1		;! Object #147
$Class: Goshawk-class Attack Drone
$Team: Friendly
$Location: -20099.083984, 2217.342773, 3916.236328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "missile-protect-ship" )
+Flags2: ( "no-builtin-messages" "no-ets" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 10

$Name: Baker 2		;! Object #148
$Class: Goshawk-class Attack Drone
$Team: Friendly
$Location: -20127.941406, 2231.771240, 3872.950684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "missile-protect-ship" )
+Flags2: ( "no-builtin-messages" "no-ets" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 10

$Name: Baker 3		;! Object #149
$Class: Goshawk-class Attack Drone
$Team: Friendly
$Location: -20070.226563, 2231.771240, 3872.950684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "missile-protect-ship" )
+Flags2: ( "no-builtin-messages" "no-ets" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 10

$Name: Baker 4		;! Object #150
$Class: Goshawk-class Attack Drone
$Team: Friendly
$Location: -20156.798828, 2246.199951, 3829.665039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "missile-protect-ship" )
+Flags2: ( "no-builtin-messages" "no-ets" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 10

$Name: Fox 1		;! Object #151
$Class: Warden-class Defender
$Team: Friendly
$Location: -20665.130859, 1196.466187, 1250.927734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Fox 2		;! Object #152
$Class: Warden-class Defender
$Team: Friendly
$Location: -20563.595703, 1196.466187, 1152.812988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Fox 3		;! Object #153
$Class: Warden-class Defender
$Team: Friendly
$Location: -20511.601563, 1196.465942, 1380.106201
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Fox 4		;! Object #154
$Class: Warden-class Defender
$Team: Friendly
$Location: -20430.042969, 1196.466187, 1209.725342
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: George 1		;! Object #155
$Class: Warden-class Defender
$Team: Friendly
$Location: -19975.371094, 1196.466187, 1012.923340
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: George 2		;! Object #156
$Class: Warden-class Defender
$Team: Friendly
$Location: -19873.835938, 1196.466187, 914.807373
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: George 3		;! Object #157
$Class: Warden-class Defender
$Team: Friendly
$Location: -19835.515625, 1196.466187, 1149.567627
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: George 4		;! Object #158
$Class: Warden-class Defender
$Team: Friendly
$Location: -19716.941406, 1196.466187, 1074.121094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Uncle 2		;! Object #159
$Class: Clipper-class Attack Craft
$Team: Hostile
$Location: -6758.964844, -1900.454834, 9308.916992
$Orientation:
	-0.416147, 0.000000, 0.909297,
	0.000000, 1.000000, 0.000000,
	-0.909297, 0.000000, -0.416147
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Tare 1		;! Object #160
$Class: Interdictor-class Striker
$Team: Hostile
$Location: -7164.863281, -0.000977, 9279.216797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Fighter
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Tare 2		;! Object #161
$Class: Interdictor-class Striker
$Team: Hostile
$Location: -7254.555664, -0.001465, 9140.987305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Fighter
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Tare 3		;! Object #162
$Class: Interdictor-class Striker
$Team: Hostile
$Location: -7057.701172, -0.001465, 9173.423828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Fighter
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Tare 4		;! Object #163
$Class: Interdictor-class Striker
$Team: Hostile
$Location: -7105.452637, -0.000977, 9043.398438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Fighter
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Sugar 1		;! Object #164
$Class: Jackal-class Gunship
$Team: Hostile
$Location: -9395.701172, -0.000488, -7626.284180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Sugar 2		;! Object #165
$Class: Jackal-class Gunship
$Team: Hostile
$Location: -9289.163086, 0.000000, -7522.069824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Sugar 3		;! Object #166
$Class: Jackal-class Gunship
$Team: Hostile
$Location: -9509.259766, -0.000977, -7486.661621
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Sugar 4		;! Object #167
$Class: Jackal-class Gunship
$Team: Hostile
$Location: -9399.182617, -0.001465, -7352.943359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Razboinic		;! Object #168
$Class: Archon-class Battlecruiser
$Team: Hostile
$Location: -39446.285156, 4195.557129, -3879.569824
$Orientation:
	0.430869, 0.014550, -0.902297,
	0.095800, 0.993482, 0.061767,
	0.897315, -0.113054, 0.426667
$AI Goals: ( goals ( ai-waypoints-once "razboinic waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: mturret01
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay "it's time" 30 ) 
   ( is-event-true-delay 
      "checkpoint load" 
      1 
   )
)
$Departure Location: Hyperspace
+Departure delay: 15
$Departure Cue: ( is-event-true-delay 
   "raz retreat trigger" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Escort priority: 0
+Use Table Score:
+Score: 0

$Name: Ariadne		;! Object #169
$Class: Torrent-class Cruiser
$Team: Hostile
$Location: -40203.996094, 4189.264160, -2195.872559
$Orientation:
	0.430869, 0.014550, -0.902297,
	0.095800, 0.993482, 0.061767,
	0.897315, -0.113054, 0.426667
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Razboinic" ) 
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( is-event-true-delay 
   "ariadne retreat trigger" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "escort" "don't-collide-invisible" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 6
+Use Table Score:
+Score: 0

$Name: Coercitor		;! Object #170
$Class: Suppressor-class Gravity Ship
$Team: Hostile
$Location: -34183.878906, 1147.891602, 10160.902344
$Orientation:
	-0.341163, 0.000000, -0.940004,
	0.000000, 1.000000, 0.000000,
	0.940004, 0.000000, -0.341163
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Razboinic" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Escort priority: 1
+Hotkey: 7
+Use Table Score:
+Score: 10

$Name: Executor		;! Object #171
$Class: Suppressor-class Gravity Ship
$Team: Hostile
$Location: -35458.210938, 1147.891357, 6558.304199
$Orientation:
	-0.341163, 0.000000, -0.940004,
	0.000000, 1.000000, 0.000000,
	0.940004, 0.000000, -0.341163
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Razboinic" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Escort priority: 1
+Hotkey: 7
+Use Table Score:
+Score: 10

$Name: Roger 1		;! Object #172
$Class: Clipper-class Attack Craft
$Team: Hostile
$Location: -7364.149902, -1559.550537, 9073.178711
$Orientation:
	-0.416147, 0.000000, 0.909297,
	0.000000, 1.000000, 0.000000,
	-0.909297, 0.000000, -0.416147
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Roger 2		;! Object #173
$Class: Clipper-class Attack Craft
$Team: Hostile
$Location: -7330.605469, -1520.158691, 9023.546875
$Orientation:
	-0.416147, 0.000000, 0.909297,
	0.000000, 1.000000, 0.000000,
	-0.909297, 0.000000, -0.416147
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Queen 1		;! Object #174
$Class: Hunter-class Stealth Fighter
$Team: Hostile
$Location: -41287.777344, 0.000000, 12100.371094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Queen 2		;! Object #175
$Class: Hunter-class Stealth Fighter
$Team: Hostile
$Location: -41052.175781, 0.000000, 11855.876953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Peter 1		;! Object #176
$Class: Hunter-class Stealth Fighter
$Team: Hostile
$Location: -41212.097656, 0.000000, 14711.006836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Peter 2		;! Object #177
$Class: Hunter-class Stealth Fighter
$Team: Hostile
$Location: -40976.496094, 0.000000, 14466.512695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Charlie 1		;! Object #178
$Class: Dragon-class Heavy Drone
$Team: Friendly
$Location: -19209.830078, 0.000000, 4368.949707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-builtin-messages" "no-ets" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 10

$Name: Charlie 2		;! Object #179
$Class: Dragon-class Heavy Drone
$Team: Friendly
$Location: -19341.208984, 0.000000, 4442.752930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-builtin-messages" "no-ets" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 10

$Name: Charlie 3		;! Object #180
$Class: Dragon-class Heavy Drone
$Team: Friendly
$Location: -19242.175781, 0.000000, 4524.910645
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-builtin-messages" "no-ets" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 10

$Name: Charlie 4		;! Object #181
$Class: Dragon-class Heavy Drone
$Team: Friendly
$Location: -19104.142578, 0.000000, 4451.783203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-builtin-messages" "no-ets" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 10

$Name: How 1		;! Object #182
$Class: Chora-class Bomber
$Team: Friendly
$Location: -19016.791016, 0.000000, 1215.543213
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 10
+Persona Name: SulsianPilotM

$Name: How 2		;! Object #183
$Class: Chora-class Bomber
$Team: Friendly
$Location: -18931.199219, 0.000000, 1135.956055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 10
+Persona Name: UEF2FltFemale

$Name: Oite		;! Object #184
$Class: Chidori-class Corvette
$Team: Hostile
$Location: -38777.898438, 3870.767334, -2881.088379
$Orientation:
	0.430321, 0.013873, -0.902569,
	0.096261, 0.993475, 0.061165,
	0.897529, -0.113203, 0.426178
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: mturret01
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Razboinic" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Chokai		;! Object #185
$Class: Chidori-class Corvette
$Team: Hostile
$Location: -38597.109375, 3859.937744, -4305.704102
$Orientation:
	0.430321, 0.013873, -0.902569,
	0.096261, 0.993475, 0.061165,
	0.897529, -0.113203, 0.426178
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: mturret01
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Razboinic" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Blizzard		;! Object #186
$Class: Glory-class Destroyer
$Team: Hostile
$Location: -34830.265625, 1561.895630, 8142.839355
$Orientation:
	-0.340380, 0.000000, -0.940288,
	0.000000, 1.000000, 0.000000,
	0.940288, 0.000000, -0.340380
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Razboinic" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Otto 1		;! Object #187
$Class: Jackal-class Gunship
$Team: Hostile
$Location: -9024.513672, -0.000824, -8731.283203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Otto 2		;! Object #188
$Class: Jackal-class Gunship
$Team: Hostile
$Location: -8917.975586, -0.000336, -8627.068359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Otto 3		;! Object #189
$Class: Jackal-class Gunship
$Team: Hostile
$Location: -9138.072266, -0.001313, -8591.660156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Otto 4		;! Object #190
$Class: Jackal-class Gunship
$Team: Hostile
$Location: -9027.995117, -0.001801, -8457.942383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Nancy 1		;! Object #191
$Class: Clipper-class Attack Craft
$Team: Hostile
$Location: -19790.787109, 1833.447510, -4206.971191
$Orientation:
	0.996977, 0.000000, -0.077700,
	0.000000, 1.000000, 0.000000,
	0.077700, 0.000000, 0.996977
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Nancy 2		;! Object #192
$Class: Clipper-class Attack Craft
$Team: Hostile
$Location: -19581.195313, 1833.447510, -3847.768066
$Orientation:
	0.996977, 0.000000, -0.077700,
	0.000000, 1.000000, 0.000000,
	0.077700, 0.000000, 0.996977
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Point Defense Platform#1		;! Object #193
$Class: Point Defense Platform
$Team: Hostile
$Location: -9556.671875, 0.006836, -6494.029785
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	-0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Point Defense Platform#2		;! Object #194
$Class: Point Defense Platform
$Team: Hostile
$Location: -9414.426758, -662.149414, -7291.078613
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	-0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Nuclear Silo#1		;! Object #195
$Class: ASM Platform
$Team: Hostile
$Location: -9270.137695, -388.947388, -7021.060547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: mturret1
+Secondary Banks: ( "Eos" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "laser-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: ASM Platform#1		;! Object #196
$Class: ASM Platform
$Team: Hostile
$Location: -9276.867188, -388.946045, -6746.888672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: mturret1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "laser-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: ASM Platform#2		;! Object #197
$Class: ASM Platform
$Team: Hostile
$Location: -8989.186523, -388.945313, -6748.401367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: mturret1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "laser-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: ASM Platform#3		;! Object #198
$Class: ASM Platform
$Team: Hostile
$Location: -8993.524414, -388.946289, -7020.247070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: mturret1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "laser-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 0

#Wings		;! 20 total

$Name: Able
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Able 1
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Able 1"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-dynamic" )

$Name: Alfa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alfa 1
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alfa 1"
)
+Flags: ( )

$Name: Zebra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zebra 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Liberation
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "ready for a fight" 
      6 
   )
   ( = @playerdeath[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zebra 1"
	"Zebra 2"
	"Zebra 3"
	"Zebra 4"
)
$AI Goals: ( goals ( ai-guard "Plummet" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Yoke
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yoke 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Liberation
$Arrival Cue: ( or 
   ( has-arrived-delay 12 "Zebra" ) 
   ( = @playerdeath[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Yoke 1"
	"Yoke 2"
	"Yoke 3"
	"Yoke 4"
)
$AI Goals: ( goals ( ai-guard "Ophioneus" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Xray
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Xray 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Liberation
$Arrival Cue: ( and 
   ( or 
      ( has-arrived-delay 12 "Yoke" ) 
      ( = @playerdeath[0] 1 ) 
   )
   ( not 
      ( is-event-true-delay 
         "checkpoint load" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Xray 1"
	"Xray 2"
	"Xray 3"
	"Xray 4"
)
$AI Goals: ( goals ( ai-guard "Ambusher" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: William
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! William 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Atilla
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "ready for a fight" 
      8 
   )
   ( is-event-true-delay 
      "checkpoint load" 
      1 
   )
   ( = @playerdeath[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"William 1"
	"William 2"
	"William 3"
	"William 4"
)
$AI Goals: ( goals ( ai-guard "Zaragoza" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Victor
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Victor 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Atilla
$Arrival Cue: ( or 
   ( has-arrived-delay 10 "William" ) 
   ( = @playerdeath[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Victor 1"
	"Victor 2"
	"Victor 3"
	"Victor 4"
)
$AI Goals: ( goals ( ai-guard "Atilla" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Baker
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Baker 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Camperton
+Arrival Paths: ( "$bay01" "$Bay02" "$Bay03" "$Bay04" )
$Arrival Cue: ( is-event-true-delay "dir undock" 3 ) 
$Departure Location: Docking Bay
$Departure Anchor: Camperton
$Departure Cue: ( is-event-true-delay 
   "come back in" 
   3 
)
$Ships: (		;! 4 total
	"Baker 1"
	"Baker 2"
	"Baker 3"
	"Baker 4"
)
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Fox
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Fox 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Diogeneia
$Arrival Cue: ( is-event-true-delay "dir undock" 5 ) 
$Departure Location: Docking Bay
$Departure Anchor: Diogeneia
$Departure Cue: ( is-event-true-delay 
   "come back in" 
   2 
)
$Ships: (		;! 4 total
	"Fox 1"
	"Fox 2"
	"Fox 3"
	"Fox 4"
)
$AI Goals: ( goals ( ai-guard "Protogeneia" 50 ) ( ai-guard "Diogeneia" 48 ) ( ai-guard-wing "How" 52 ) )
+Flags: ( )

$Name: George
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! George 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Diogeneia
$Arrival Cue: ( has-arrived-delay 16 "Fox" ) 
$Departure Location: Docking Bay
$Departure Anchor: Diogeneia
$Departure Cue: ( is-event-true-delay 
   "come back in" 
   4 
)
$Ships: (		;! 4 total
	"George 1"
	"George 2"
	"George 3"
	"George 4"
)
$AI Goals: ( goals ( ai-guard "Diogeneia" 50 ) ( ai-guard-wing "Charlie" 52 ) )
+Flags: ( )

$Name: Uncle
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Uncle 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "battle music" 
   71 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Uncle 1"
	"Uncle 2"
)
$AI Goals: ( goals ( ai-chase "Assurance" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" "no-arrival-warp" "no-dynamic" )

$Name: Tare
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tare 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Uncle" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Tare 1"
	"Tare 2"
	"Tare 3"
	"Tare 4"
)
$AI Goals: ( goals ( ai-chase "Assurance" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" "no-arrival-warp" )

$Name: Sugar
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sugar 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Liberation
$Arrival Cue: ( or 
   ( and 
      ( has-arrived-delay 10 "Victor" ) 
      ( not 
         ( is-event-true-delay 
            "checkpoint load" 
            0 
         )
      )
   )
   ( is-event-true-delay 
      "malikan movement" 
      2 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sugar 1"
	"Sugar 2"
	"Sugar 3"
	"Sugar 4"
)
$AI Goals: ( goals ( ai-guard "Liberation" 50 ) )
+Hotkey: 4
+Flags: ( "no-arrival-message" )

$Name: Roger
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Roger 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Uncle" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Roger 1"
	"Roger 2"
)
$AI Goals: ( goals ( ai-chase "Assurance" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" "no-arrival-warp" "no-dynamic" )

$Name: Queen
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Queen 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Natal
$Arrival Cue: ( is-event-true-delay 
   "attack gravity ships" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Queen 1"
	"Queen 2"
)
$AI Goals: ( goals ( ai-guard "Executor" 50 ) ( ai-guard "Coercitor" 48 ) )
+Flags: ( "no-arrival-message" )

$Name: Peter
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Peter 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Kostadin
$Arrival Cue: ( has-arrived-delay 1 "Queen" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Peter 1"
	"Peter 2"
)
$AI Goals: ( goals ( ai-guard "Coercitor" 50 ) ( ai-guard "Executor" 48 ) )
+Flags: ( "no-arrival-message" )

$Name: Charlie
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Charlie 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Camperton
+Arrival Paths: ( "$bay01" "$Bay02" "$Bay03" "$Bay04" )
$Arrival Cue: ( is-event-true-delay "boxed in" 5 ) 
$Departure Location: Docking Bay
$Departure Anchor: Camperton
$Departure Cue: ( is-event-true-delay 
   "come back in" 
   3 
)
$Ships: (		;! 4 total
	"Charlie 1"
	"Charlie 2"
	"Charlie 3"
	"Charlie 4"
)
$AI Goals: ( goals ( ai-guard "Able 1" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: How
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! How 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Diogeneia
$Arrival Cue: ( or 
   ( is-event-true-delay "strike wing" 5 ) 
   ( is-event-true-delay 
      "checkpoint load" 
      5 
   )
)
$Departure Location: Docking Bay
$Departure Anchor: Diogeneia
$Departure Cue: ( is-event-true-delay 
   "come back in" 
   1 
)
$Ships: (		;! 2 total
	"How 1"
	"How 2"
)
$AI Goals: ( goals ( ai-guard "Able 1" 50 ) )
+Flags: ( )

$Name: Otto
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Otto 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Liberation
$Arrival Cue: ( has-arrived-delay 10 "Sugar" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Otto 1"
	"Otto 2"
	"Otto 3"
	"Otto 4"
)
$AI Goals: ( goals ( ai-guard "Liberation" 50 ) )
+Hotkey: 4
+Flags: ( "no-arrival-message" )

$Name: Nancy
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Nancy 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "break off attack" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Nancy 1"
	"Nancy 2"
)
$AI Goals: ( goals ( ai-chase "Protogeneia" 100 ) )
+Flags: ( "no-dynamic" )

#Events		;! 174 total

$Formula: ( when 
   ( is-event-true-delay 
      "mission setup" 
      0 
   )
   ( script-eval-block 
      "Scroll:Write(" 
      "'title1'," 
      "15,12,0.05,2,2,true,10,false)" 
   )
)
+Name: title
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( lua-save-file-exists ) 
      ( and 
         ( not 
            ( is-event-true-delay 
               "signal readiness" 
               0 
            )
         )
         ( not 
            ( is-event-true-delay 
               "LC you're cover" 
               0 
            )
         )
      )
      ( is-event-true-delay 
         "alfa undocks" 
         2 
      )
   )
   ( lua-call-prompt 
      "LoadData" 
      "Checkpoint Save" 
      ( true ) 
      "Start from beginning" 
      ( true ) 
      "Start from checkpoint" 
      ( lua-save-file-exists ) 
   )
)
+Name: load prompt
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = 
      ( lua-get-prompt-response "LoadData" ) 
      2 
   )
   ( lua-load-init ) 
   ( lua-load-ship 
      3 
      "Aria" 
      "Able 1" 
      "Camperton" 
      "Assurance" 
      "Apollo" 
      "Gemini" 
      "Uncle 2" 
      "Ambitieux" 
      "Loire" 
      "Aquilon" 
      "Glaive" 
      "Alfa 1" 
      "Protogeneia" 
      "Diogeneia" 
      "Calatorie" 
      "Udarac" 
      "Osveta" 
      "Cascada" 
      "Prennia" 
      "Zaragoza" 
      "Atilla" 
      "Scorpion" 
      "Yucatan" 
      "Siracusa" 
      "Muriela" 
      "Far Rider" 
      "Hyas" 
      "Laconic" 
      "Lotus" 
      "Infinity" 
      "Resentful" 
      "Asher" 
      "Headsman" 
      "Leda" 
      "Sabre" 
      "Qauata" 
      "Ursula" 
      "Justicar" 
      "Escorial" 
      "Minelayer 1" 
      "Minelayer 2" 
      "Ambusher" 
      "Ophioneus" 
      "Supplicate" 
      "Plummet" 
      "Messiah" 
      "Liberation" 
   )
)
+Name: checkpoint load
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( turret-free-all 
      "Zaragoza" 
      "Atilla" 
      "Yucatan" 
      "Scorpion" 
      "Liberation" 
      "Infinity" 
      "Resentful" 
   )
)
+Name: asm unlock zaragoza
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-D" ) 
      ( is-event-true-delay "fadein 2" 0 ) 
   )
   ( jettison-cargo "Aria" 100 ) 
   ( training-msg "detach" ) 
)
+Name: dir undock
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Undock", -1)
+Objective key:  XSTR("$Alt-D$", -1)

$Formula: ( when 
   ( true ) 
   ( jettison-cargo "Glaive" 100 ) 
)
+Name: alfa undocks
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "Alfa 1" ) 
   ( add-goal 
      "Alfa 1" 
      ( ai-guard "Able 1" 89 ) 
   )
)
+Name: alfa orders
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "dir undock" 
      2500 
   )
   ( player-not-use-ai ) 
   ( unlock-primary-weapon "Able 1" ) 
)
+Name: player regains control
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( lua-radaricon-activate 
      "Friendly" 
      "Hostile" 
      "Neutral" 
      "Unknown" 
      "Surrendered" 
      "Traitor" 
   )
   ( add-goal 
      "Able 1" 
      ( ai-play-dead 89 ) 
   )
   ( set-support-ship 
      "Docking Bay" 
      "Aria" 
      "Docking Bay" 
      "Aria" 
      "<species support ship class>" 
      -1 
   )
   ( ship-subsys-guardian-threshold 
      33 
      "Able 1" 
      "Communication" 
   )
   ( turret-set-rate-of-fire 
      "Aria" 
      50 
      "turret07" 
      "turret08" 
   )
)
+Name: mission setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "dir undock" 0 ) 
   ( lua-mark-ship "Anouilh" "Alfa 1" ) 
)
+Name: mark alfa 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "reset camera" 
      0 
   )
   ( add-to-collision-group-new 
      0 
      "Vicare Docks" 
      "Vicare Station" 
      "Cargo Depot 6" 
      "Cargo Depot 7" 
      "Radar Platform" 
      "Marchana" 
      "Garrison HQ" 
      "Debris Chunk 14 128" 
      "Debris Chunk 1 237" 
      "Debris Chunk 3 239" 
      "Debris Chunk 4 240" 
      "Debris Chunk 2 241" 
      "Debris Chunk 1 242" 
      "Debris Chunk 4 243" 
      "Debris Chunk 3 244" 
      "Debris Chunk 7 245" 
      "Debris Chunk 8 246" 
      "Debris Chunk 9 247" 
      "Debris Chunk 10 248" 
      "Debris Chunk 11 249" 
      "Debris Chunk 7 250" 
      "Debris Chunk 8 251" 
      "Debris Chunk 9 252" 
      "Debris Chunk 10 253" 
      "Debris Chunk 11 254" 
      "Debris Chunk 14 255" 
      "Debris Chunk 7 256" 
      "Debris Chunk 8 257" 
      "Debris Chunk 9 258" 
      "Debris Chunk 10 259" 
      "Debris Chunk 11 260" 
      "Debris Chunk 14 261" 
      "Debris Chunk 7 262" 
      "Debris Chunk 8 263" 
      "Debris Chunk 9 264" 
      "Debris Chunk 10 265" 
      "Debris Chunk 11 266" 
      "Debris Chunk 13 267" 
      "Debris Chunk 7 268" 
      "Debris Chunk 8 269" 
      "Debris Chunk 9 270" 
      "Debris Chunk 10 271" 
      "Debris Chunk 14 272" 
      "Debris Chunk 7 273" 
      "Debris Chunk 8 274" 
      "Debris Chunk 9 275" 
      "Debris Chunk 10 276" 
      "Debris Chunk 11 277" 
      "Debris Chunk 14 278" 
      "Debris Chunk 7 279" 
      "Debris Chunk 8 280" 
      "Debris Chunk 9 281" 
      "Debris Chunk 10 282" 
      "Debris Chunk 8 283" 
      "Debris Chunk 9 284" 
      "Debris Chunk 14 285" 
      "Debris Chunk 7 286" 
      "Debris Chunk 8 287" 
      "Debris Chunk 9 288" 
      "Debris Chunk 10 289" 
      "Debris Chunk 14 290" 
      "Debris Chunk 8 291" 
      "Debris Chunk 9 292" 
      "Debris Chunk 10 293" 
      "Debris Chunk 13 294" 
      "Debris Chunk 8 295" 
      "Debris Chunk 9 296" 
      "Debris Chunk 8 297" 
      "Debris Chunk 9 298" 
      "Debris Chunk 10 299" 
      "Debris Chunk 14 300" 
      "Debris Chunk 11 301" 
      "Debris Chunk 8 302" 
      "Vicare Transponder" 
      "Scar Asteroid 109" 
      "Scar Asteroid 110" 
   )
   ( add-to-collision-group-new 
      1 
      "Aria" 
      "Camperton" 
      "Assurance" 
      "Apollo" 
      "Gemini" 
      "Ambitieux" 
      "Loire" 
      "Aquilon" 
      "Glaive" 
      "Protogeneia" 
      "Diogeneia" 
      "Calatorie" 
      "Udarac" 
      "Osveta" 
      "Cascada" 
      "Prennia" 
   )
   ( add-to-collision-group-new 
      2 
      "Zaragoza" 
      "Atilla" 
      "Natal" 
      "Kostadin" 
      "Scorpion" 
      "Yucatan" 
      "Siracusa" 
      "Muriela" 
      "Far Rider" 
      "Hyas" 
      "Laconic" 
      "Lotus" 
      "Infinity" 
      "Resentful" 
      "Asher" 
      "Headsman" 
      "Leda" 
      "Sabre" 
      "Qauata" 
      "Ursula" 
      "Justicar" 
      "Escorial" 
      "Minelayer 1" 
      "Minelayer 2" 
      "Ambusher" 
      "Ophioneus" 
      "Supplicate" 
      "Plummet" 
      "Messiah" 
      "Liberation" 
   )
)
+Name: collision groups
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Baker" ) 
   ( add-to-collision-group-new 
      3 
      "Able 1" 
      "Baker 1" 
      "Baker 2" 
      "Baker 3" 
      "Baker 4" 
   )
)
+Name: baker collision group
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Protogeneia" ) 
   ( turret-lock 
      "Protogeneia" 
      "Turret01" 
      "Turret02" 
      "Turret03" 
      "Turret04" 
      "Turret05" 
      "Turret06" 
      "Turret07" 
      "Turret08" 
      "Turret09" 
   )
)
+Name: proto mass driver lock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( fade-out ) 
   ( set-camera-position 
      ( get-object-x "camera 1:1" ) 
      ( get-object-y "camera 1:1" ) 
      ( get-object-z "camera 1:1" ) 
   )
   ( set-camera-target 
      "camera 1 target:1" 
   )
   ( adjust-audio-volume "Effects" 0 ) 
)
+Name: cutscene start
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( fade-in 1800 ) ) 
+Name: fadein
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "camera 1:2" ) 
      ( get-object-y "camera 1:2" ) 
      ( get-object-z "camera 1:2" ) 
      30000 
      1000 
   )
   ( set-camera-rotation 0 -15 0 20000 ) 
)
+Name: camera move
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( adjust-audio-volume "Effects" 100 ) 
)
+Name: sound back
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when ( true ) ( fade-out 1800 ) ) 
+Name: fadeout 2
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( reset-camera ( true ) ) 
   ( key-reset "Alt-D" ) 
)
+Name: reset camera
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when ( true ) ( fade-in 1500 ) ) 
+Name: fadein 2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Assurance" ) 
   ( do-nothing ) 
)
+Name: warpin trigger 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "warpin trigger 1" 
      890 
   )
   ( do-nothing ) 
)
+Name: warpin trigger 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "warpin trigger 2" 
      750 
   )
   ( do-nothing ) 
)
+Name: warpin trigger 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "warpin trigger 3" 
      644 
   )
   ( do-nothing ) 
)
+Name: warpin trigger 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "warpin trigger 4" 
      590 
   )
   ( do-nothing ) 
)
+Name: warpin trigger 5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "warpin trigger 5" 
      450 
   )
   ( do-nothing ) 
)
+Name: warpin trigger 6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "warpin trigger 6" 
      378 
   )
   ( do-nothing ) 
)
+Name: warpin trigger 7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "warpin trigger 7" 
      354 
   )
   ( do-nothing ) 
)
+Name: warpin trigger 8
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "warpin trigger 8" 
      240 
   )
   ( do-nothing ) 
)
+Name: warpin trigger 9
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "warpin trigger 9" 
      240 
   )
   ( do-nothing ) 
)
+Name: warpin trigger 10
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "warpin trigger 10" 
      195 
   )
   ( do-nothing ) 
)
+Name: warpin trigger 11
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "warpin trigger 11" 
      148 
   )
   ( do-nothing ) 
)
+Name: warpin trigger 12
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "warpin trigger 12" 
      110 
   )
   ( do-nothing ) 
)
+Name: warpin trigger 13
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 1 "Able 1" ) 
      ( not 
         ( is-event-true-delay "fadeout bad" 0 ) 
      )
   )
   ( fade-out 1800 ) 
   ( adjust-audio-volume 
      "Effects" 
      0 
      1800 
   )
   ( adjust-audio-volume "Voice" 0 1800 ) 
   ( modify-variable @playerdeath[0] 1 ) 
)
+Name: player death fadeout
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "mission failed title" 
      0 
      0 
      ( true ) 
      ( true ) 
      5000 
      1000 
      100 
      255 
      255 
      255 
      "10" 
      ( true ) 
   )
   ( play-sound-from-file 
      "stormshadowend" 
   )
   ( hud-disable 1 ) 
)
+Name: player dead failed
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Assurance" ) 
      ( is-destroyed-delay 0 "Diogeneia" ) 
   )
   ( do-nothing ) 
)
+Name: failure condition
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "player death fadeout" 
         0 
      )
   )
   ( fade-out 1800 ) 
   ( adjust-audio-volume 
      "Effects" 
      0 
      1800 
   )
   ( adjust-audio-volume "Voice" 0 1800 ) 
   ( modify-variable @playerdeath[0] 1 ) 
)
+Name: fadeout bad
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "player death fadeout" 
         0 
      )
   )
   ( show-subtitle-text 
      "mission failed title" 
      0 
      0 
      ( true ) 
      ( true ) 
      5000 
      1000 
      100 
      255 
      255 
      255 
      "10" 
      ( true ) 
   )
   ( play-sound-from-file 
      "stormshadowend" 
   )
   ( hud-disable 1 ) 
   ( self-destruct "Able 1" ) 
)
+Name: mission failed title
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( is-event-true-delay 
      "mission setup" 
      0 
   )
   ( play-sound-from-file 
      "Music_Com_Battle4" 
      99 
   )
)
+Name: initial music
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "George" ) 
   ( ship-guardian-threshold 33 "Fox 1" ) 
   ( ship-subsys-guardian-threshold 
      33 
      "Fox 1" 
      "<all engines>" 
      "Communication" 
      "Weapons" 
   )
   ( ship-guardian-threshold 
      33 
      "George 1" 
   )
   ( ship-subsys-guardian-threshold 
      33 
      "George 1" 
      "<all engines>" 
      "Communication" 
      "Weapons" 
   )
)
+Name: sulsian fighter setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "Baker" ) 
   ( clear-goals "Baker" ) 
   ( add-goal 
      "Baker" 
      ( ai-guard "Able 1" 89 ) 
   )
   ( ship-guardian-threshold 33 "Alfa 1" ) 
   ( ship-subsys-guardian-threshold 
      77 
      "Alfa 1" 
      "Communication" 
      "Weapons" 
      "Engine" 
   )
)
+Name: wingmen setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "signal readiness" 
         10 
      )
      ( is-event-true-delay 
         "checkpoint load" 
         2 
      )
      ( is-event-true-delay 
         "malikan ships attack" 
         0 
      )
      ( is-event-true-delay 
         "assurance moves unlock asm" 
         1 
      )
   )
   ( add-ai-goal-track-ship 
      "Aria" 
      "Assurance" 
      "Aria waypoint" 
      100 
      0 
      1300 
      -2800 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Apollo" 
      "Assurance" 
      "Apollo waypoint" 
      100 
      0 
      800 
      -1700 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Gemini" 
      "Assurance" 
      "Gemini waypoint" 
      100 
      500 
      700 
      -800 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Camperton" 
      "Assurance" 
      "Camperton waypoint" 
      100 
      500 
      0 
      -1000 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-goal 
      "Assurance" 
      ( ai-waypoints-once 
         "assurance goes into position" 
         89 
      )
   )
   ( add-ai-goal-track-ship 
      "Ambitieux" 
      "Assurance" 
      "Ambitieux waypoint" 
      100 
      1600 
      310 
      0 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Aquilon" 
      "Ambitieux" 
      "Aquilon waypoint" 
      100 
      -570 
      660 
      -500 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Loire" 
      "Ambitieux" 
      "Loire waypoint" 
      100 
      -400 
      -400 
      800 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Glaive" 
      "Ambitieux" 
      "Glaive waypoint" 
      100 
      0 
      -100 
      -1400 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
)
+Name: CW escort positions
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "signal readiness" 
      8 
   )
   ( add-goal 
      "Protogeneia" 
      ( ai-waypoints-once 
         "protogeneia goes into position" 
         89 
      )
   )
)
+Name: protog initial movement
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "protog initial movement" 
         1 
      )
      ( is-event-true-delay 
         "checkpoint load" 
         2 
      )
      ( is-event-true-delay 
         "protogeneia attacks" 
         1 
      )
   )
   ( add-ai-goal-track-ship 
      "Diogeneia" 
      "Protogeneia" 
      "diogeneia waypoint" 
      100 
      100 
      200 
      -2000 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Prennia" 
      "Protogeneia" 
      "prennia waypoint" 
      100 
      100 
      1200 
      -170 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Cascada" 
      "Protogeneia" 
      "cascada waypoint" 
      100 
      700 
      600 
      -700 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Calatorie" 
      "Protogeneia" 
      "calatorie waypoint" 
      100 
      700 
      570 
      1295 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Osveta" 
      "Protogeneia" 
      "osveta waypoint" 
      100 
      -345 
      250 
      1600 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Udarac" 
      "Protogeneia" 
      "udarac waypoint" 
      100 
      -980 
      730 
      -30 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
)
+Name: sulsian escort positions
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "start attack" 
         7 
      )
      ( and 
         ( is-event-true-delay 
            "player regains control" 
            3 
         )
         ( not 
            ( is-event-true-delay 
               "checkpoint load" 
               0 
            )
         )
         ( = @playerdeath[0] 1 ) 
      )
   )
   ( clear-goals "Protogeneia" ) 
   ( add-goal 
      "Protogeneia" 
      ( ai-waypoints-once 
         "Protogeneia attacks" 
         89 
      )
   )
)
+Name: protogeneia attacks
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "malikan ships attack" 
      0 
   )
   ( turret-free-all 
      "Protogeneia" 
      "Diogeneia" 
      "Calatorie" 
      "Udarac" 
      "Osveta" 
      "Cascada" 
      "Prennia" 
   )
)
+Name: unlock sulsian turrets
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "that's enough ross" 
         8 
      )
      ( is-event-true-delay 
         "malikan ships attack" 
         4 
      )
      ( is-event-true-delay 
         "protogeneia attacks" 
         1 
      )
   )
   ( clear-goals "Assurance" ) 
   ( add-goal 
      "Assurance" 
      ( ai-waypoints-once 
         "Assurance flanks" 
         89 
      )
   )
   ( turret-free-all 
      "Assurance" 
      "Apollo" 
      "Ambitieux" 
      "Camperton" 
   )
)
+Name: assurance moves unlock asm
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "that's enough ross" 
         15 
      )
      ( and 
         ( is-event-true-delay 
            "player regains control" 
            60 
         )
         ( not 
            ( is-event-true-delay 
               "checkpoint load" 
               0 
            )
         )
         ( or 
            ( = @playerdeath[0] 1 ) 
            ( = @shortopening[0] 1 ) 
         )
      )
   )
   ( add-ai-goal-track-ship 
      "Ophioneus" 
      "Protogeneia" 
      "Ophioneus waypoint" 
      100 
      250 
      -200 
      -600 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Asher" 
      "Protogeneia" 
      "Asher waypoint" 
      100 
      300 
      500 
      0 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Supplicate" 
      "Protogeneia" 
      "Supplicate waypoint" 
      100 
      50 
      500 
      1000 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Laconic" 
      "Protogeneia" 
      "laconic waypoint" 
      100 
      600 
      400 
      -1200 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Lotus" 
      "Protogeneia" 
      "lotus waypoint" 
      100 
      380 
      400 
      100 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Justicar" 
      "Protogeneia" 
      "justicar waypoint" 
      100 
      550 
      650 
      -750 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Plummet" 
      "Protogeneia" 
      "plummet waypoint" 
      100 
      300 
      -600 
      800 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Hyas" 
      "Protogeneia" 
      "Hyas waypoint" 
      100 
      100 
      -400 
      -700 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
)
+Name: malikan ships attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "malikan ships attack" 
      20 
   )
   ( play-sound-from-file 
      "Music_Com_Battle4-2" 
      99 
   )
)
+Name: battle music
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "sensors confused" 
      0 
   )
   ( clear-goals "Zebra" "Yoke" "Xray" ) 
   ( add-goal 
      "Zebra" 
      ( ai-guard "Sugar" 89 ) 
   )
   ( add-goal 
      "Yoke" 
      ( ai-chase "Fox" 89 ) 
   )
   ( add-goal 
      "Xray" 
      ( ai-chase "George" 89 ) 
   )
   ( add-goal 
      "Zebra" 
      ( ai-guard "Otto" 89 ) 
   )
)
+Name: malikan fighters attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "malikan movement" 
      15 
   )
   ( turret-free-all 
      "Zaragoza" 
      "Atilla" 
      "Yucatan" 
      "Scorpion" 
      "Liberation" 
      "Infinity" 
      "Resentful" 
   )
)
+Name: unlock hostile asms
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Minelayer 2" ) 
   ( turret-protect-ship 
      "missile" 
      "Diogeneia" 
      "Calatorie" 
      "Udarac" 
      "Osveta" 
      "Cascada" 
      "Prennia" 
      "Assurance" 
   )
)
+Name: missile guard sulsians
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( turret-free-all 
      "Minelayer 1" 
      "Minelayer 2" 
   )
   ( lua-mine-set-targetTypes 
      "HE Mine" 
      ( true ) 
      "capital" 
      "cruiser" 
      "corvette" 
   )
)
+Name: unlock minelayers
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( and 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Minelayer 1" 
         )
      )
      ( has-arrived-delay 5 "Minelayer 1" ) 
   )
   ( lua-mine-create-minefield 
      "HE Mine" 
      4 
      ( - 
         ( get-object-x "Minelayer 1" ) 
         150 
      )
      ( + 
         ( get-object-x "Minelayer 1" ) 
         150 
      )
      ( - 
         ( get-object-y "Minelayer 1" ) 
         150 
      )
      ( + 
         ( get-object-y "Minelayer 1" ) 
         150 
      )
      ( - 
         ( get-object-z "Minelayer 1" ) 
         150 
      )
      ( + 
         ( get-object-z "Minelayer 1" ) 
         150 
      )
      "Hostile" 
   )
)
+Name: lay mines 1
+Repeat Count: 60
+Interval: 12

$Formula: ( when 
   ( and 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Minelayer 2" 
         )
      )
      ( has-arrived-delay 5 "Minelayer 2" ) 
   )
   ( lua-mine-create-minefield 
      "HE Mine" 
      4 
      ( - 
         ( get-object-x "Minelayer 2" ) 
         150 
      )
      ( + 
         ( get-object-x "Minelayer 2" ) 
         150 
      )
      ( - 
         ( get-object-y "Minelayer 2" ) 
         150 
      )
      ( + 
         ( get-object-y "Minelayer 2" ) 
         150 
      )
      ( - 
         ( get-object-z "Minelayer 2" ) 
         150 
      )
      ( + 
         ( get-object-z "Minelayer 2" ) 
         150 
      )
      "Hostile" 
   )
)
+Name: lay mines 2
+Repeat Count: 60
+Interval: 12

$Formula: ( when 
   ( has-been-tagged-delay 
      0 
      "Protogeneia" 
   )
   ( clear-goals "Protogeneia" ) 
   ( add-goal 
      "Protogeneia" 
      ( ai-play-dead 89 ) 
   )
   ( turret-unprotect-ship 
      "laser" 
      "Protogeneia" 
   )
   ( add-remove-escort "Minelayer 1" 0 ) 
   ( add-remove-escort "Minelayer 2" 0 ) 
   ( turret-lock-all "Protogeneia" ) 
)
+Name: Protogeneia disabled
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Protogeneia" ) 
   ( turret-unprotect-ship 
      "missile" 
      "Calatorie" 
      "Udarac" 
      "Osveta" 
      "Cascada" 
      "Prennia" 
   )
)
+Name: sulsian ships missile unprotect
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "minelayers arrive" 
         10 
      )
      ( is-event-true-delay 
         "checkpoint load" 
         1 
      )
   )
   ( add-ai-goal-track-ship 
      "Headsman" 
      "Atilla" 
      "Headsman waypoint" 
      100 
      -500 
      -900 
      -1500 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Ophioneus" 
      "Zaragoza" 
      "Ophioneus waypoint" 
      100 
      -650 
      -200 
      -600 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Muriela" 
      "Zaragoza" 
      "Muriela waypoint" 
      100 
      -600 
      -400 
      1200 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Siracusa" 
      "Zaragoza" 
      "Siracusa waypoint" 
      100 
      -200 
      200 
      500 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Asher" 
      "Zaragoza" 
      "Asher waypoint" 
      100 
      -400 
      800 
      800 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Qauata" 
      "Zaragoza" 
      "Qauata waypoint" 
      100 
      -500 
      -500 
      0 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Ambusher" 
      "Zaragoza" 
      "Ambusher waypoint" 
      100 
      -120 
      -500 
      -800 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Far Rider" 
      "Zaragoza" 
      "Far Rider waypoint" 
      100 
      50 
      400 
      500 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Supplicate" 
      "Zaragoza" 
      "Supplicate waypoint" 
      100 
      50 
      500 
      1000 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Leda" 
      "Zaragoza" 
      "Leda waypoint" 
      100 
      650 
      700 
      -200 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Laconic" 
      "Zaragoza" 
      "laconic waypoint" 
      100 
      600 
      400 
      -1200 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Sabre" 
      "Zaragoza" 
      "Sabre waypoint" 
      100 
      -680 
      -550 
      -1600 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Escorial" 
      "Zaragoza" 
      "escorial waypoint" 
      100 
      400 
      500 
      -400 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Lotus" 
      "Zaragoza" 
      "lotus waypoint" 
      100 
      380 
      400 
      100 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Ursula" 
      "Zaragoza" 
      "ursula waypoint" 
      100 
      560 
      -300 
      -400 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Messiah" 
      "Zaragoza" 
      "messiah waypoint" 
      100 
      680 
      50 
      -400 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Justicar" 
      "Zaragoza" 
      "justicar waypoint" 
      100 
      550 
      1050 
      -750 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Plummet" 
      "Zaragoza" 
      "plummet waypoint" 
      100 
      -100 
      -600 
      800 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Minelayer 1" 
      "Atilla" 
      "proctor waypoint" 
      100 
      500 
      -800 
      -700 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Hyas" 
      "Atilla" 
      "Hyas waypoint" 
      100 
      300 
      -400 
      -700 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Minelayer 2" 
      "Atilla" 
      "titania waypoint" 
      100 
      -500 
      -600 
      -700 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( turret-unprotect-ship 
      "missile" 
      "Siracusa" 
      "Muriela" 
      "Far Rider" 
      "Hyas" 
      "Laconic" 
      "Lotus" 
      "Asher" 
      "Headsman" 
      "Leda" 
      "Sabre" 
      "Qauata" 
      "Ursula" 
      "Justicar" 
      "Escorial" 
      "Ambusher" 
      "Ophioneus" 
      "Supplicate" 
      "Plummet" 
      "Messiah" 
   )
)
+Name: malikan ships cover Z
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "carrier retreat" 
         8 
      )
      ( is-event-true-delay 
         "checkpoint load" 
         3 
      )
   )
   ( add-ai-goal-track-ship 
      "Prennia" 
      "Diogeneia" 
      "prennia waypoint" 
      100 
      100 
      -1200 
      -170 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Cascada" 
      "Diogeneia" 
      "cascada waypoint" 
      100 
      700 
      -600 
      -700 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Calatorie" 
      "Diogeneia" 
      "calatorie waypoint" 
      100 
      700 
      -570 
      1295 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Osveta" 
      "Diogeneia" 
      "osveta waypoint" 
      100 
      -345 
      -250 
      1600 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Udarac" 
      "Diogeneia" 
      "udarac waypoint" 
      100 
      -980 
      -730 
      -30 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( clear-goals "Diogeneia" ) 
   ( add-goal 
      "Diogeneia" 
      ( ai-waypoints-once 
         "diogeneia retreats" 
         89 
      )
   )
   ( add-ai-goal-track-ship 
      "Assurance" 
      "Diogeneia" 
      "assurance waypoint" 
      100 
      0 
      1200 
      2000 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-remove-escort "Diogeneia" 100 ) 
   ( cap-waypoint-speed "Diogeneia" 25 ) 
   ( clear-goals "Fox" "George" ) 
   ( add-goal 
      "Fox" 
      ( ai-guard "Diogeneia" 89 ) 
   )
   ( add-goal 
      "George" 
      ( ai-guard "Diogeneia" 89 ) 
   )
   ( add-ai-goal-track-ship 
      "Ambitieux" 
      "Assurance" 
      "Ambitieux waypoint" 
      100 
      1600 
      310 
      0 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Glaive" 
      "Ambitieux" 
      "Glaive waypoint" 
      100 
      0 
      -100 
      -1400 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-goal 
      "Fox" 
      ( ai-guard "Prennia" 90 ) 
   )
   ( add-goal 
      "Fox" 
      ( ai-guard "Cascada" 91 ) 
   )
   ( add-goal 
      "George" 
      ( ai-guard "Osveta" 90 ) 
   )
   ( add-goal 
      "George" 
      ( ai-guard "Udarac" 91 ) 
   )
)
+Name: sulsians and cw cover carrier
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay 
            "that's enough ross" 
            15 
         )
         ( is-event-true-delay 
            "malikan ships attack" 
            0 
         )
      )
      ( has-arrived-delay 5 "Sugar" "Otto" ) 
   )
   ( clear-goals "Sugar" "Otto" ) 
   ( add-goal 
      "Sugar" 
      ( ai-chase "Assurance" 89 ) 
   )
   ( add-goal 
      "Otto" 
      ( ai-chase "Assurance" 89 ) 
   )
)
+Name: malikan gunships attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Sugar" "Otto" ) 
      ( is-event-true-delay 
         "gunships inbound" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: dir destroy gunships
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gunships", -1)
+Objective key:  XSTR("F9", -1)

$Formula: ( when 
   ( has-arrived-delay 1 "Razboinic" ) 
   ( play-sound-from-file 
      "gravitation2" 
      99 
   )
)
+Name: battle music 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "carrier retreat" 
         8 
      )
      ( is-event-true-delay 
         "checkpoint load" 
         1 
      )
   )
   ( add-ai-goal-track-ship 
      "Atilla" 
      "Zaragoza" 
      "atilla waypoint" 
      100 
      0 
      -2000 
      -3000 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Liberation" 
      "Zaragoza" 
      "liberation waypoint" 
      100 
      0 
      2000 
      -1200 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Infinity" 
      "Zaragoza" 
      "infinity waypoint" 
      100 
      2500 
      500 
      500 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Resentful" 
      "Zaragoza" 
      "resentful waypoint" 
      100 
      -2500 
      500 
      500 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Scorpion" 
      "Zaragoza" 
      "scorpion waypoint" 
      100 
      2500 
      -500 
      0 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Yucatan" 
      "Zaragoza" 
      "yucatan waypoint" 
      100 
      -2500 
      -500 
      0 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( clear-goals "Zaragoza" ) 
   ( add-goal 
      "Zaragoza" 
      ( ai-waypoints-once 
         "zaragoza attacks" 
         89 
      )
   )
   ( cap-waypoint-speed "Zaragoza" 20 ) 
)
+Name: Z ships form up
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "LAC attack" 0 ) 
      ( is-destroyed-delay 
         0 
         "Uncle" 
         "Roger" 
         "Tare" 
      )
   )
   ( do-nothing ) 
)
+Name: dir destroy LACS
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy LACs & Strikers", -1)
+Objective key:  XSTR("F10", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "protogeneia destroyed" 
      0 
   )
   ( turret-unprotect-ship 
      "missile" 
      "Camperton" 
      "Apollo" 
      "Gemini" 
      "Ambitieux" 
      "Loire" 
      "Aquilon" 
   )
)
+Name: unprotect CW ships
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 60 "Razboinic" ) 
   ( turret-protect-ship 
      "missile" 
      "Camperton" 
      "Assurance" 
      "Apollo" 
      "Gemini" 
      "Ambitieux" 
      "Loire" 
      "Aquilon" 
      "Calatorie" 
      "Udarac" 
      "Osveta" 
      "Cascada" 
      "Prennia" 
   )
)
+Name: arsenal missile protect
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Razboinic" ) 
   ( add-ai-goal-track-ship 
      "Ariadne" 
      "Razboinic" 
      "ariadne waypoint" 
      100 
      -2000 
      -100 
      0 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Razboinic" 
      "Diogeneia" 
      "razboinic waypoint" 
      100 
      0 
      2000 
      2000 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Zaragoza" 
      "Diogeneia" 
      "zaragoza attacks" 
      100 
      0 
      -1000 
      -2000 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Oite" 
      "Razboinic" 
      "oite waypoint" 
      100 
      -800 
      -600 
      500 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( add-ai-goal-track-ship 
      "Chokai" 
      "Razboinic" 
      "chokai waypoint" 
      100 
      800 
      -600 
      500 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
)
+Name: arsenal force escorts
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "unlock minelayers" 
      20 
   )
   ( weapon-create 
      "<none>" 
      "EMP Mine#Dummy" 
      ( get-object-x "Protogeneia" ) 
      ( get-object-y "Protogeneia" ) 
      ( get-object-z "Protogeneia" ) 
      0 
      0 
      0 
      "Protogeneia" 
   )
   ( weapon-create 
      "<none>" 
      "EMP Mine#Dummy" 
      ( get-object-x "Protogeneia" ) 
      ( get-object-y "Protogeneia" ) 
      ( get-object-z "Protogeneia" ) 
      0 
      0 
      0 
      "Protogeneia" 
   )
   ( weapon-create 
      "<none>" 
      "EMP Mine#Dummy" 
      ( get-object-x "Protogeneia" ) 
      ( get-object-y "Protogeneia" ) 
      ( get-object-z "Protogeneia" ) 
      0 
      0 
      0 
      "Protogeneia" 
   )
   ( weapon-create 
      "<none>" 
      "EMP Mine#Dummy" 
      ( get-object-x "Protogeneia" ) 
      ( get-object-y "Protogeneia" ) 
      ( get-object-z "Protogeneia" ) 
      0 
      0 
      0 
      "Protogeneia" 
   )
)
+Name: ensure proto tagged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "bertini get ships clear" 
         120 
      )
      ( not 
         ( is-destroyed-delay 0 "Protogeneia" ) 
      )
   )
   ( self-destruct "Protogeneia" ) 
)
+Name: ensure proto destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Coercitor" 
         "Executor" 
      )
      ( is-event-true-delay 
         "no attack gravity ships" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: dir destroy gravity ships
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Neutralise Gravity Ships", -1)
+Objective key:  XSTR("F12", -1)

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Ariadne" 
      )
      ( is-event-true-delay 
         "should attack arsenal ships" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: dir destroy arsenal ships
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Neutralise arsenal ship", -1)
+Objective key:  XSTR("F11", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "strike wing" 
      40 
   )
   ( lua-set-cloak-ability 
      ( true ) 
      "<any string>" 
      "Peter 1" 
      "Peter 2" 
      "Queen 1" 
      "Queen 2" 
   )
)
+Name: Hunters cloak
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance-to-bbox 
         "Ariadne" 
         "Assurance" 
      )
      9800 
   )
   ( turret-free-all 
      "Ariadne" 
      "Razboinic" 
   )
   ( turret-unprotect-ship 
      "missile" 
      "Assurance" 
   )
   ( turret-protect-ship 
      "missile" 
      "Diogeneia" 
   )
)
+Name: unlock missile ships
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Ariadne" 
         )
      )
      ( not 
         ( and 
            ( is-subsystem-destroyed-delay 
               "Ariadne" 
               "turret05" 
               0 
            )
            ( is-subsystem-destroyed-delay 
               "Ariadne" 
               "turret06" 
               0 
            )
         )
      )
   )
   ( training-msg "warning burst" ) 
)
+Name: arsenal ASM warning
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 1 "How" ) 
   ( add-goal 
      "George" 
      ( ai-guard "Charlie" 89 ) 
   )
   ( add-goal 
      "Fox" 
      ( ai-guard "How" 89 ) 
   )
)
+Name: sulsian fighters guard strike
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "can't retreat" 
      45 
   )
   ( clear-goals "Diogeneia" ) 
   ( add-goal 
      "Diogeneia" 
      ( ai-waypoints-once 
         "dio shifts course" 
         89 
      )
   )
   ( cap-waypoint-speed "Diogeneia" 20 ) 
)
+Name: dio changes course
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "How" ) 
   ( Add-Object-Role 
      "Baker" 
      "Anti-fighter" 
   )
   ( Add-Object-Role 
      "How" 
      "Anti-ship Strike" 
   )
   ( Add-Object-Role "Alfa" "Multirole" ) 
)
+Name: wing role display
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "Charlie" ) 
   ( Add-Object-Role 
      "Charlie" 
      "Anti-ship Strike" 
   )
)
+Name: wing role display 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Diogeneia" ) 
   ( set-object-position 
      "stealth missile attack:1" 
      ( get-object-x "Diogeneia" ) 
      ( - ( get-object-y "Diogeneia" ) 7500 ) 
      ( get-object-z "Diogeneia" ) 
   )
)
+Name: move stealth missile waypoint
+Repeat Count: 999999
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "come back in" 
      1 
   )
   ( clear-goals "Alfa" ) 
   ( add-goal 
      "Alfa 1" 
      ( ai-dock 
         "Glaive" 
         "Docking Point" 
         "Docking Point" 
         200 
      )
   )
)
+Name: alfa docks
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "come back in" 
         1 
      )
      ( < 
         ( distance-to-bbox "Able 1" "Aria" ) 
         2000 
      )
   )
   ( key-reset "Alt-D" ) 
   ( clear-goals "Able 1" ) 
)
+Name: dir dock Aria 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Return to Aria", -1)
+Objective key:  XSTR("Move to within 2000m", -1)

$Formula: ( when 
   ( key-pressed "Alt-D" ) 
   ( player-use-ai ) 
   ( clear-goals "Able 1" "Aria" ) 
   ( add-goal 
      "Able 1" 
      ( ai-dock 
         "Aria" 
         "Docking Point" 
         "Port Fighter Rail" 
         200 
      )
   )
   ( protect-ship "Able 1" "Aria" ) 
   ( ship-invulnerable "Aria" "Able 1" ) 
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "<species support ship class>" 
      0 
      0 
   )
)
+Name: dir dock Aria 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Dock with Aria", -1)
+Objective key:  XSTR("Alt-D", -1)

$Formula: ( when 
   ( has-docked-delay 
      "Able 1" 
      "Aria" 
      1 
      0 
   )
   ( fade-out 1800 ) 
   ( adjust-audio-volume 
      "Effects" 
      0 
      1800 
   )
   ( adjust-audio-volume "Voice" 0 1800 ) 
   ( modify-variable @playerdeath[0] 0 ) 
   ( add-goal 
      "Able 1" 
      ( ai-play-dead-persistent 200 ) 
   )
)
+Name: fadeout good
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "mission complete title" 
      0 
      0 
      ( true ) 
      ( true ) 
      6000 
      1000 
      100 
      255 
      255 
      255 
      "10" 
      ( true ) 
   )
   ( play-sound-from-file "supervoidend" ) 
   ( hud-disable 1 ) 
)
+Name: mission complete title
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: mission end good
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Ariadne" 
   )
   ( do-nothing ) 
)
+Name: arsenal ships neutralised
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "Support 1" 
      "Support 2" 
      "Support 3" 
      "Support 4" 
   )
   ( is-event-true-delay 
      "dir dock Aria 2" 
      0 
   )
   ( ship-vanish "<argument>" ) 
)
+Name: vanish support ships
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "come back in" 
      3 
   )
   ( clear-goals 
      "Aria" 
      "Diogeneia" 
      "Camperton" 
      "Glaive" 
   )
   ( add-goal 
      "Aria" 
      ( ai-waypoints-once "aria pickup" 89 ) 
   )
   ( add-goal 
      "Glaive" 
      ( ai-waypoints-once 
         "glaive pickup" 
         89 
      )
   )
   ( add-goal 
      "Diogeneia" 
      ( ai-waypoints-once "dio pickup" 89 ) 
   )
   ( add-goal 
      "Camperton" 
      ( ai-waypoints-once 
         "camperton pickup" 
         89 
      )
   )
   ( cap-waypoint-speed "Diogeneia" -1 ) 
   ( clear-goals "Alfa 1" ) 
   ( add-goal 
      "Alfa 1" 
      ( ai-dock 
         "Glaive" 
         "Docking Point" 
         "Docking Point" 
         200 
      )
   )
)
+Name: carriers pickup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "strike wing" 
      16 
   )
   ( clear-goals "William" "Victor" ) 
   ( add-goal 
      "William" 
      ( ai-chase "Charlie" 89 ) 
   )
   ( add-goal 
      "Victor" 
      ( ai-chase "Baker" 89 ) 
   )
   ( add-goal 
      "Victor" 
      ( ai-chase "Able" 88 ) 
   )
)
+Name: comb vict and will attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay 
      "protogeneia protected" 
      0 
   )
   ( training-msg "bonus" ) 
)
+Name: bonus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "LAC attack" 15 ) 
   ( do-nothing ) 
)
+Name: minelayer arrival cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( destroyed-or-departed-delay 
            0 
            "Ariadne" 
         )
         ( and 
            ( is-subsystem-destroyed-delay 
               "Ariadne" 
               "turret05" 
               0 
            )
            ( is-subsystem-destroyed-delay 
               "Ariadne" 
               "turret06" 
               0 
            )
         )
      )
      ( not 
         ( is-destroyed-delay 0 "Executor" ) 
      )
   )
   ( add-ai-goal-track-ship 
      "Diogeneia" 
      "Executor" 
      "dio shifts course" 
      100 
      0 
      1200 
      500 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( turret-unprotect-ship 
      "laser" 
      "Assurance" 
   )
   ( cap-waypoint-speed "Diogeneia" -1 ) 
   ( cap-waypoint-speed "Zaragoza" -1 ) 
)
+Name: fleet attacks gravity ship 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( destroyed-or-departed-delay 
            0 
            "Ariadne" 
         )
         ( and 
            ( is-subsystem-destroyed-delay 
               "Ariadne" 
               "turret05" 
               0 
            )
            ( is-subsystem-destroyed-delay 
               "Ariadne" 
               "turret06" 
               0 
            )
         )
      )
      ( not 
         ( is-destroyed-delay 0 "Coercitor" ) 
      )
   )
   ( add-ai-goal-track-ship 
      "Diogeneia" 
      "Coercitor" 
      "dio shifts course" 
      100 
      0 
      1200 
      500 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
   ( turret-unprotect-ship 
      "laser" 
      "Assurance" 
   )
   ( cap-waypoint-speed "Diogeneia" -1 ) 
   ( cap-waypoint-speed "Zaragoza" -1 ) 
)
+Name: fleet attacks gravity ship 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Roger" 
      "Uncle" 
   )
   ( turret-protect-ship 
      "laser" 
      "Assurance" 
   )
)
+Name: laser protect assurance
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Razboinic" ) 
   ( ship-subsys-guardian-threshold 
      22 
      "Razboinic" 
      "<all engines>" 
      "Navigation" 
   )
   ( ship-subsys-guardian-threshold 
      20 
      "Ariadne" 
      "<all engines>" 
      "Navigation" 
   )
   ( ship-guardian-threshold 
      22 
      "Razboinic" 
      "Ariadne" 
   )
)
+Name: raz and ariadne setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Ariadne" 
            "turret05" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Ariadne" 
            "turret06" 
            0 
         )
      )
      ( < ( hits-left "Ariadne" ) 33 ) 
      ( < 
         ( hits-left-subsystem-specific 
            "Aria" 
            "Navigation" 
         )
         33 
      )
      ( < 
         ( hits-left-subsystem-specific 
            "Aria" 
            "Engine" 
         )
         40 
      )
   )
   ( do-nothing ) 
)
+Name: ariadne retreat trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < ( hits-left "Razboinic" ) 45 ) 
      ( < 
         ( hits-left-subsystem-specific 
            "Razboinic" 
            "Navigation" 
         )
         33 
      )
      ( < 
         ( hits-left-subsystem-specific 
            "Razboinic" 
            "Engine" 
         )
         40 
      )
   )
   ( do-nothing ) 
)
+Name: raz retreat trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "EMP attack" 3 ) 
      ( is-event-true-delay 
         "checkpoint load" 
         10 
      )
   )
   ( ship-unstealthy 
      "Nuclear Silo#1" 
      "ASM Platform#1" 
      "ASM Platform#2" 
      "ASM Platform#3" 
   )
   ( turret-free-all 
      "Nuclear Silo#1" 
      "ASM Platform#1" 
      "ASM Platform#2" 
      "ASM Platform#3" 
   )
)
+Name: unlock ASM platforms
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "Nuclear Silo#1" 
         )
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "Nuclear Silo#1" 
            "mturret1" 
            0 
         )
      )
      ( < 
         ( distance-to-bbox 
            "Assurance" 
            "Nuclear Silo#1" 
         )
         15000 
      )
   )
   ( training-msg "radiological warning" ) 
)
+Name: radiological warning
+Repeat Count: 9999
+Interval: 120
+Chained: 4

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Razboinic" 
      "Ariadne" 
   )
   ( clear-goals "Oite" "Chokai" ) 
   ( add-goal 
      "Oite" 
      ( ai-chase "Assurance" 89 ) 
   )
   ( add-goal 
      "Chokai" 
      ( ai-chase "Assurance" 89 ) 
   )
)
+Name: arsenal corvettes attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "punching through" 
      0 
   )
   ( lua-mark-subsystem 
      "Razboinic" 
      "Mass Driver" 
      "turret01" 
      "turret02" 
   )
)
+Name: mark battlecruiser main guns
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Camperton" ) 
   ( protect-ship "Camperton" ) 
   ( ship-guardian-threshold 
      33 
      "Camperton" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Camperton" 
      "<all engines>" 
      "Weapons" 
      "Communication" 
      "Fighterbay1" 
      "Fighterbay2" 
   )
)
+Name: camperton setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: >>>>>MESSAGES<<<<<
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "last repeat" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "alfa undocks" 
         3 
      )
      ( not 
         ( is-event-true-delay 
            "checkpoint load" 
            0 
         )
      )
      ( = @playerdeath[0] 0 ) 
      ( = @shortopening[0] 0 ) 
   )
   ( send-message 
      "#Bertini" 
      "Normal" 
      "signal readiness" 
   )
)
+Name: signal readiness
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Lockerbie" 
      "Normal" 
      "ready for a fight" 
   )
   ( modify-variable @shortopening[0] 1 ) 
)
+Name: ready for a fight
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "malikan ships attack" 
         0 
      )
   )
   ( send-message 
      "#Bertini" 
      "Normal" 
      "PTs and littoral ships" 
   )
)
+Name: PTs and littoral ships
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "malikan ships attack" 
         0 
      )
   )
   ( send-message 
      "#Bertini" 
      "Normal" 
      "full charge" 
   )
)
+Name: full charge
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "malikan ships attack" 
         0 
      )
   )
   ( send-message 
      "#Lockerbie" 
      "Normal" 
      "stay in position" 
   )
)
+Name: stay in position
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "stay in position" 
         10 
      )
      ( and 
         ( is-event-true-delay 
            "player regains control" 
            3 
         )
         ( not 
            ( is-event-true-delay 
               "checkpoint load" 
               0 
            )
         )
         ( or 
            ( = @playerdeath[0] 1 ) 
            ( = @shortopening[0] 1 ) 
         )
      )
   )
   ( send-message 
      "#Cameron" 
      "Normal" 
      "LC you're cover" 
   )
)
+Name: LC you're cover
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Able 1" 
      "Normal" 
      "no arsenal ships" 
   )
)
+Name: no arsenal ships
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alfa 1" 
      "Normal" 
      "holding in reserve" 
   )
)
+Name: holding in reserve
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( = @playerdeath[0] 0 ) 
   ( send-message 
      "Protogeneia" 
      "Normal" 
      "kakotchka leave" 
   )
)
+Name: kakotchka leave
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Zaragoza" 
      "Normal" 
      "this is kakotchka" 
   )
)
+Name: this is kakotchka
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Zaragoza" 
      "Normal" 
      "declaration of war" 
   )
)
+Name: declaration of war
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Bertini" 
      "Normal" 
      "start attack" 
   )
)
+Name: start attack
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Able 1" 
      "Normal" 
      "will you listen to her" 
   )
)
+Name: will you listen to her
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Cameron" 
      "Normal" 
      "that's enough ross" 
   )
)
+Name: that's enough ross
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( is-event-true-delay 
      "malikan ships attack" 
      2 
   )
   ( send-message 
      "Able 1" 
      "Normal" 
      "malikan movement" 
   )
   ( add-remove-escort "Protogeneia" 100 ) 
)
+Name: malikan movement
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance-to-bbox 
         "Leda" 
         "Protogeneia" 
      )
      800 
   )
   ( send-message 
      "Protogeneia" 
      "Normal" 
      "sensors confused" 
   )
   ( ship-no-guardian "Leda" ) 
)
+Name: sensors confused
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < 
         ( distance-to-bbox 
            "<any hostile>" 
            "Protogeneia" 
         )
         1000 
      )
      ( is-event-true-delay 
         "sensors confused" 
         7 
      )
   )
   ( send-message 
      "#Fox 1" 
      "Normal" 
      "incoming fighters" 
   )
)
+Name: incoming fighters
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "incoming combine fighters" 
      5 
   )
   ( send-message 
      "Assurance" 
      "Normal" 
      "help out able 1" 
   )
)
+Name: help out able 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Minelayer 2" ) 
   ( send-message 
      "Protogeneia" 
      "Normal" 
      "minelayers arrive" 
   )
   ( turret-unprotect-ship 
      "missile" 
      "Protogeneia" 
   )
)
+Name: minelayers arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Protogeneia" 
      "Normal" 
      "can't target minelayers" 
   )
)
+Name: can't target minelayers
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( is-event-true-delay 
      "Protogeneia disabled" 
      3 
   )
   ( send-message 
      "Diogeneia" 
      "Normal" 
      "EMP attack" 
   )
   ( turret-protect-ship 
      "missile" 
      "Diogeneia" 
      "Calatorie" 
      "Udarac" 
      "Osveta" 
      "Cascada" 
      "Prennia" 
      "Assurance" 
   )
   ( turret-unprotect-ship 
      "missile" 
      "Protogeneia" 
   )
)
+Name: EMP attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Assurance" 
      "Normal" 
      "break off attack" 
   )
)
+Name: break off attack
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Assurance" 
      "Normal" 
      "bertini get ships clear" 
   )
   ( clear-goals "Assurance" ) 
   ( add-ai-goal-track-ship 
      "Assurance" 
      "Protogeneia" 
      "assurance waypoint" 
      100 
      0 
      2000 
      0 
      0 
      0 
      0 
      ( true ) 
      ( true ) 
      -1 
   )
)
+Name: bertini get ships clear
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( has-arrived-delay 0 "Uncle" ) 
   ( send-message 
      "Assurance" 
      "Normal" 
      "cold start" 
   )
)
+Name: cold start
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Assurance" 
      "Normal" 
      "LAC attack" 
   )
)
+Name: LAC attack
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( is-event-true-delay 
      "malikan gunships attack" 
      40 
   )
   ( send-message 
      "Assurance" 
      "Normal" 
      "gunships inbound" 
   )
   ( add-remove-escort "Assurance" 99 ) 
   ( turret-unprotect-ship 
      "missile" 
      "Assurance" 
   )
)
+Name: gunships inbound
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 2 "Protogeneia" ) 
      ( not 
         ( is-event-true-delay 
            "checkpoint load" 
            0 
         )
      )
   )
   ( send-message 
      "Fox 1" 
      "Normal" 
      "protogeneia destroyed" 
   )
   ( turret-unprotect-ship 
      "missile" 
      "Diogeneia" 
      "Calatorie" 
      "Udarac" 
      "Osveta" 
      "Cascada" 
      "Prennia" 
      "Assurance" 
   )
)
+Name: protogeneia destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Diogeneia" 
      "Normal" 
      "protogeneia gone" 
   )
)
+Name: protogeneia gone
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Diogeneia" 
      "Normal" 
      "carrier retreat" 
   )
)
+Name: carrier retreat
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Assurance" 
      "Normal" 
      "cover retreat" 
   )
)
+Name: cover retreat
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Able 1" 
      "Normal" 
      "we can take them" 
   )
)
+Name: we can take them
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Assurance" 
      "Normal" 
      "not enough" 
   )
)
+Name: not enough
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alfa 1" 
      "Normal" 
      "sulsians in disarray" 
   )
)
+Name: sulsians in disarray
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Fox 1" 
      "Normal" 
      "getting massacred" 
   )
)
+Name: getting massacred
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#" 
      "Normal" 
      "it's time" 
   )
)
+Name: it's time
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( not 
      ( or 
         ( is-event-true-delay 
            "player death fadeout" 
            0 
         )
         ( is-event-true-delay "fadeout bad" 0 ) 
      )
   )
   ( lua-save-init ) 
   ( lua-save-ship 
      "Aria" 
      "Able 1" 
      "Camperton" 
      "Assurance" 
      "Apollo" 
      "Gemini" 
      "Uncle 2" 
      "Ambitieux" 
      "Loire" 
      "Aquilon" 
      "Glaive" 
      "Alfa 1" 
      "Protogeneia" 
      "Diogeneia" 
      "Calatorie" 
      "Udarac" 
      "Osveta" 
      "Cascada" 
      "Prennia" 
      "Zaragoza" 
      "Atilla" 
      "Scorpion" 
      "Yucatan" 
      "Siracusa" 
      "Muriela" 
      "Far Rider" 
      "Hyas" 
      "Laconic" 
      "Lotus" 
      "Infinity" 
      "Resentful" 
      "Asher" 
      "Headsman" 
      "Leda" 
      "Sabre" 
      "Qauata" 
      "Ursula" 
      "Justicar" 
      "Escorial" 
      "Minelayer 1" 
      "Minelayer 2" 
      "Ambusher" 
      "Ophioneus" 
      "Supplicate" 
      "Plummet" 
      "Messiah" 
      "Liberation" 
   )
   ( lua-save-done ) 
)
+Name: CHECKPOINT SAVE
+Repeat Count: 1
+Interval: 1
+Chained: 19

$Formula: ( when 
   ( is-event-true-delay 
      "battle music 2" 
      1 
   )
   ( send-message 
      "Fox 1" 
      "Normal" 
      "new ships" 
   )
   ( add-remove-escort "Assurance" 100 ) 
)
+Name: new ships
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Assurance" 
      "Normal" 
      "boxed in" 
   )
)
+Name: boxed in
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Diogeneia" 
      "Normal" 
      "can't retreat" 
   )
)
+Name: can't retreat
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Assurance" 
      "Normal" 
      "if cruisers close" 
   )
)
+Name: if cruisers close
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Assurance" 
      "Normal" 
      "attack gravity ships" 
   )
)
+Name: attack gravity ships
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( has-arrived-delay 2 "Peter" ) 
   ( send-message 
      "Able 1" 
      "Normal" 
      "hunters" 
   )
)
+Name: hunters
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Assurance" 
      "Normal" 
      "doesn't matter" 
   )
)
+Name: doesn't matter
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Camperton" 
      "Normal" 
      "assault drones launched" 
   )
)
+Name: assault drones launched
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( is-event-true-delay 
      "malikan ships attack" 
      10 
   )
   ( send-message 
      "Diogeneia" 
      "Normal" 
      "strike wing" 
   )
)
+Name: strike wing
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "assault drones launched" 
      10 
   )
   ( send-message 
      "Alfa 1" 
      "Normal" 
      "should attack arsenal ships" 
   )
   ( lua-mark-subsystem 
      "Ariadne" 
      "Missile Launcher" 
      "turret05" 
      "turret06" 
   )
)
+Name: should attack arsenal ships
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Fox 1" 
      "Normal" 
      "no attack gravity ships" 
   )
)
+Name: no attack gravity ships
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alfa 1" 
      "Normal" 
      "make it quick" 
   )
)
+Name: make it quick
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( is-destroyed-delay 0 "Calatorie" ) 
   ( send-message 
      "#Calatorie" 
      "Low" 
      "calatorie destroyed" 
   )
)
+Name: calatorie destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Osveta" ) 
   ( send-message 
      "#Osveta" 
      "Low" 
      "osveta destroyed" 
   )
)
+Name: osveta destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Udarac" ) 
   ( send-message 
      "#Udarac" 
      "Low" 
      "udarac destroyed" 
   )
)
+Name: udarac destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Cascada" ) 
   ( send-message 
      "#Cascada" 
      "Low" 
      "cascada destroyed" 
   )
)
+Name: cascada destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Prennia" ) 
   ( send-message 
      "#Prennia" 
      "Low" 
      "prennia destroyed" 
   )
)
+Name: prennia destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "arsenal ASM warning" 
      2 
   )
   ( send-message 
      "Assurance" 
      "Normal" 
      "arsenal ships opened fire" 
   )
)
+Name: arsenal ships opened fire
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Diogeneia" ) 
   ( send-message 
      "Fox 1" 
      "Normal" 
      "diogeneia destroyed" 
   )
)
+Name: diogeneia destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "dir destroy gravity ships" 
      2 
   )
   ( send-message 
      "Assurance" 
      "Normal" 
      "gravity ships destroyed" 
   )
)
+Name: gravity ships destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Cameron" 
      "Normal" 
      "come back in" 
   )
   ( add-remove-escort "Aria" 100 ) 
   ( add-remove-escort "Assurance" 0 ) 
   ( add-remove-escort "Ariadne" 0 ) 
   ( add-remove-escort "Razboinic" 0 ) 
   ( add-remove-escort "Diogeneia" 0 ) 
   ( clear-goals 
      "Aria" 
      "Assurance" 
      "Diogeneia" 
   )
)
+Name: come back in
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Queen" 
      "Peter" 
   )
   ( send-message 
      "Able 1" 
      "Normal" 
      "take that hunter" 
   )
)
+Name: take that hunter
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 1 "Coercitor" ) 
      ( is-destroyed-delay 1 "Executor" ) 
   )
   ( send-message 
      "Assurance" 
      "Normal" 
      "one gravity ship down" 
   )
)
+Name: one gravity ship down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Apollo" ) 50 ) 
   ( send-message 
      "Apollo" 
      "Normal" 
      "apollo damaged" 
   )
)
+Name: apollo damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Apollo" ) 
   ( send-message 
      "#Apollo" 
      "Low" 
      "apollo destroyed" 
   )
)
+Name: apollo destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Gemini" ) 50 ) 
   ( send-message 
      "Gemini" 
      "Normal" 
      "gemini damaged" 
   )
)
+Name: gemini damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( send-message 
      "#Gemini" 
      "Low" 
      "gemini destroyed" 
   )
)
+Name: gemini destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "comb vict and will attack" 
      10 
   )
   ( send-message 
      "Fox 1" 
      "Normal" 
      "incoming combine fighters" 
   )
)
+Name: incoming combine fighters
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Victor" 
      "William" 
   )
   ( do-nothing ) 
)
+Name: dir destroy incoming fighters
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Combine Fighters", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Loire" ) 
   ( send-message 
      "#Loire" 
      "Low" 
      "loire destroyed" 
   )
)
+Name: loire destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquilon" ) 
   ( send-message 
      "#Aquilon" 
      "Low" 
      "aquilon destroyed" 
   )
)
+Name: aquilon destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Ambitieux" ) 
   ( send-message 
      "#Ambitieux" 
      "Low" 
      "ambitieux destroyed" 
   )
)
+Name: ambitieux destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Assurance" ) 65 ) 
   ( send-message 
      "Assurance" 
      "Normal" 
      "assurance damage" 
   )
)
+Name: assurance damage
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Assurance" ) 
   ( send-message 
      "#Assurance" 
      "Normal" 
      "assurance destroyed" 
   )
)
+Name: assurance destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "fleet attacks gravity ship 1" 
         3 
      )
      ( is-event-true-delay 
         "fleet attacks gravity ship 2" 
         3 
      )
   )
   ( send-message 
      "#Assurance" 
      "Normal" 
      "punching through" 
   )
)
+Name: punching through
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Bonus
+Name: protogeneia protected
$MessageNew:  XSTR("You did your best.", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "ensure proto destroyed" 
   0 
)

$Type: Primary
+Name: Take back Vicare
$MessageNew:  XSTR("Capture Vicare Station", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Protogeneia" ) 

$Type: Secondary
+Name: Eliminate garrison
$MessageNew:  XSTR("Neutralise Combine garrison", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Protogeneia" ) 

#Waypoints		;! 68 lists total

$Name: camera 1
$List: (		;! 2 points in list
	( -18811.548828, 2038.031250, 5753.709473 )
	( -20105.843750, 3081.758057, 5194.812500 )
)

$Name: camera 1 target
$List: (		;! 1 points in list
	( -22489.373047, 2049.571533, 1471.069580 )
)

$Name: Apollo waypoint
$List: (		;! 1 points in list
	( -18512.699219, 0.000000, 5329.286621 )
)

$Name: Thunder waypoint
$List: (		;! 1 points in list
	( -18426.255859, 0.000000, 4895.609863 )
)

$Name: Camperton waypoint
$List: (		;! 1 points in list
	( -18105.599609, 0.000000, 5242.460938 )
)

$Name: Aria waypoint
$List: (		;! 1 points in list
	( -18605.771484, 0.000000, 5908.506836 )
)

$Name: Glaive waypoint
$List: (		;! 1 points in list
	( -18197.263672, 0.000000, 5830.969727 )
)

$Name: Ambitieux waypoint
$List: (		;! 1 points in list
	( -17819.910156, 0.000000, 4714.238281 )
)

$Name: Gemini waypoint
$List: (		;! 1 points in list
	( -18626.044922, -0.021484, 4417.828613 )
)

$Name: Loire waypoint
$List: (		;! 1 points in list
	( -18091.882813, -0.016113, 4288.813477 )
)

$Name: assurance waypoint
$List: (		;! 1 points in list
	( -18418.603516, -0.013672, 6568.107422 )
)

$Name: Aquilon waypoint
$List: (		;! 1 points in list
	( -18076.291016, -0.012207, 3994.087158 )
)

$Name: assurance goes into position
$List: (		;! 1 points in list
	( -18248.507813, 1939.199707, 4194.276367 )
)

$Name: protogeneia waypoint
$List: (		;! 1 points in list
	( -18023.455078, -0.000488, 2027.958984 )
)

$Name: diogeneia waypoint
$List: (		;! 1 points in list
	( -18371.640625, -0.000244, 2185.895996 )
)

$Name: calatorie waypoint
$List: (		;! 1 points in list
	( -17971.205078, -0.000488, 1315.500000 )
)

$Name: cascada waypoint
$List: (		;! 1 points in list
	( -18223.833984, -0.000244, 1372.188110 )
)

$Name: osveta waypoint
$List: (		;! 1 points in list
	( -17919.654297, -0.000244, 2593.449219 )
)

$Name: udarac waypoint
$List: (		;! 1 points in list
	( -18010.642578, -0.000244, 3073.012207 )
)

$Name: prennia waypoint
$List: (		;! 1 points in list
	( -18425.550781, -0.000244, 3039.919434 )
)

$Name: protogeneia goes into position
$List: (		;! 1 points in list
	( -18814.140625, 1836.500000, 1268.088867 )
)

$Name: Protogeneia attacks
$List: (		;! 1 points in list
	( -10648.768555, 1295.997070, -2950.181641 )
)

$Name: Assurance flanks
$List: (		;! 2 points in list
	( -13346.113281, 1939.201172, 4352.440430 )
	( -11524.789063, 1939.201172, 1483.955078 )
)

$Name: Headsman waypoint
$List: (		;! 1 points in list
	( -15045.891602, -0.004883, 492.681641 )
)

$Name: Ophioneus waypoint
$List: (		;! 1 points in list
	( -14648.079102, -0.004883, 802.807617 )
)

$Name: Sabre waypoint
$List: (		;! 1 points in list
	( -14003.885742, -0.004883, 1207.607422 )
)

$Name: Muriela waypoint
$List: (		;! 1 points in list
	( -13686.680664, -0.005371, 1312.041992 )
)

$Name: Ambusher waypoint
$List: (		;! 1 points in list
	( -15465.575195, -0.004883, -333.931641 )
)

$Name: Qauata waypoint
$List: (		;! 1 points in list
	( -15369.137695, -0.004883, -633.189453 )
)

$Name: Asher waypoint
$List: (		;! 1 points in list
	( -14950.416992, -0.004883, -210.989258 )
)

$Name: Siracusa waypoint
$List: (		;! 1 points in list
	( -14436.448242, -0.004883, -74.730469 )
)

$Name: Far Rider waypoint
$List: (		;! 1 points in list
	( -14505.680664, -0.004883, -543.558594 )
)

$Name: Supplicate waypoint
$List: (		;! 1 points in list
	( -15359.690430, -0.004883, -1076.697266 )
)

$Name: Leda waypoint
$List: (		;! 1 points in list
	( -16300.432617, -0.004395, -1412.666992 )
)

$Name: Hyas waypoint
$List: (		;! 1 points in list
	( -15006.627930, -0.004883, -1409.708008 )
)

$Name: lotus waypoint
$List: (		;! 1 points in list
	( -16326.514648, -0.004883, -2340.673828 )
)

$Name: ursula waypoint
$List: (		;! 1 points in list
	( -17227.582031, -0.004883, -2533.254883 )
)

$Name: escorial waypoint
$List: (		;! 1 points in list
	( -15369.272461, -0.004883, -2532.659180 )
)

$Name: laconic waypoint
$List: (		;! 1 points in list
	( -15046.852539, -0.004883, -3366.730469 )
)

$Name: messiah waypoint
$List: (		;! 1 points in list
	( -16619.238281, -0.005371, -4277.608398 )
)

$Name: justicar waypoint
$List: (		;! 1 points in list
	( -15684.225586, 0.000000, -5446.084961 )
)

$Name: plummet waypoint
$List: (		;! 1 points in list
	( -17273.343750, 0.000000, -5912.155273 )
)

$Name: proctor waypoint
$List: (		;! 1 points in list
	( -23306.042969, 0.000000, -2896.644531 )
)

$Name: titania waypoint
$List: (		;! 1 points in list
	( -27282.597656, 0.000000, -1282.609375 )
)

$Name: diogeneia retreats
$List: (		;! 1 points in list
	( -37796.304688, 0.003906, 1583.044800 )
)

$Name: liberation waypoint
$List: (		;! 1 points in list
	( -8986.720703, 0.001953, -5858.669922 )
)

$Name: resentful waypoint
$List: (		;! 1 points in list
	( -9637.917969, 0.001953, -5123.853027 )
)

$Name: infinity waypoint
$List: (		;! 1 points in list
	( -9289.451172, 0.001953, -4714.167969 )
)

$Name: atilla waypoint
$List: (		;! 1 points in list
	( -8859.701172, 0.001953, -4592.966797 )
)

$Name: scorpion waypoint
$List: (		;! 1 points in list
	( -8000.309082, 0.001953, -4756.455078 )
)

$Name: yucatan waypoint
$List: (		;! 1 points in list
	( -8716.210938, 0.004883, -2835.504639 )
)

$Name: zaragoza attacks
$List: (		;! 3 points in list
	( -12378.400391, 500.000000, -4929.500000 )
	( -20200.333984, -0.007813, -2131.529297 )
	( -23631.855469, -0.007813, -1362.571289 )
)

$Name: ariadne waypoint
$List: (		;! 1 points in list
	( -36559.117188, 0.000000, 6304.256836 )
)

$Name: thresher waypoint
$List: (		;! 1 points in list
	( -36831.394531, 0.000000, -3815.032227 )
)

$Name: natal waypoint
$List: (		;! 1 points in list
	( -36260.062500, 0.000977, 1431.087891 )
)

$Name: kostadin waypoint
$List: (		;! 1 points in list
	( -36587.625000, 0.000000, 5056.582520 )
)

$Name: razboinic waypoint
$List: (		;! 1 points in list
	( -34664.386719, 3638.375488, -1926.313965 )
)

$Name: executor waypoint
$List: (		;! 1 points in list
	( -35434.453125, 0.000977, -4475.194336 )
)

$Name: coercitor waypoint
$List: (		;! 1 points in list
	( -35479.687500, 0.000000, 6209.502930 )
)

$Name: dio shifts course
$List: (		;! 1 points in list
	( -46974.910156, 36.320313, 86946.078125 )
)

$Name: stealth missile attack
$List: (		;! 1 points in list
	( -18653.300781, -10040.300781, 12470.400391 )
)

$Name: dio pickup
$List: (		;! 1 points in list
	( -31589.636719, -0.004883, 11749.228516 )
)

$Name: camperton pickup
$List: (		;! 1 points in list
	( -31420.855469, 779.393066, 10178.023438 )
)

$Name: glaive pickup
$List: (		;! 1 points in list
	( -30441.056641, 1110.832764, 13921.109375 )
)

$Name: aria pickup
$List: (		;! 1 points in list
	( -29041.931641, 1110.832764, 15236.906250 )
)

$Name: chokai waypoint
$List: (		;! 1 points in list
	( -37085.457031, 0.000488, -1305.199707 )
)

$Name: oite waypoint
$List: (		;! 1 points in list
	( -37373.539063, 0.000488, 341.754883 )
)

$Name: raz retreats
$List: (		;! 1 points in list
	( -20002.929688, 0.000000, -91606.593750 )
)

#Messages		;! 85 total


$Name: title1
$Team: -1
$MessageNew:  XSTR("$quoteIkaros$quote", -1)
$end_multi_text

$Name: Checkpoint Save
$Team: -1
$MessageNew:  XSTR("Checkpoint Save Detected", -1)
$end_multi_text

$Name: Start from beginning
$Team: -1
$MessageNew:  XSTR("Start from beginning", -1)
$end_multi_text

$Name: Start from checkpoint
$Team: -1
$MessageNew:  XSTR("Start from checkpoint", -1)
$end_multi_text

$Name: mission failed title
$Team: -1
$MessageNew:  XSTR("MISSION FAILED", -1)
$end_multi_text

$Name: mission complete title
$Team: -1
$MessageNew:  XSTR("MISSION COMPLETE", -1)
$end_multi_text

$Name: detach
$Team: -1
$MessageNew:  XSTR(" ", -1)
$end_multi_text
+Wave Name: dock

$Name: warning javelin
$Team: -1
$MessageNew:  XSTR("WARNING: HOSTILE ASM LAUNCH DETECTED", -1)
$end_multi_text
+Wave Name: warning2

$Name: warning burst
$Team: -1
$MessageNew:  XSTR("WARNING: HOSTILE ASM LAUNCH DETECTED", -1)
$end_multi_text
+Wave Name: warning3

$Name: signal readiness
$Team: -1
$MessageNew:  XSTR("This is the Admiral. All ships signal battle readiness. Start the countdown timer to attack.", -1)
$end_multi_text
+AVI Name: head-m1a
+Wave Name: 26-01

$Name: ready for a fight
$Team: -1
$MessageNew:  XSTR("Kakotchka's digging in for a fight. Seeing a substantial point defense screen.", -1)
$end_multi_text
+Wave Name: 26-02

$Name: PTs and littoral ships
$Team: -1
$MessageNew:  XSTR("A bunch of gunboats and patrol craft. I'm only concerned with the real threat - that battlecruiser.", -1)
$end_multi_text
+AVI Name: head-m1a
+Wave Name: 26-03

$Name: full charge
$Team: -1
$MessageNew:  XSTR("On my signal, Protogeneia is to move at flank speed at approach vector. Attack ships form up for CIWS defense.", -1)
$end_multi_text
+Wave Name: 26-04

$Name: stay in position
$Team: -1
$MessageNew:  XSTR("All Commonwealth and Republique ships remain in position until I give the go ahead. Maintain group coherence.", -1)
$end_multi_text
+Wave Name: 26-05

$Name: LC you're cover
$Team: -1
$MessageNew:  XSTR("LC Ross, you and Commander Anouilh are our fighter cover for the squadron. UAV wingmen will provide support.", -1)
$end_multi_text
+Wave Name: 26-06

$Name: no arsenal ships
$Team: -1
$MessageNew:  XSTR("That's a lot of ships out there, but I don't see the arsenal cruisers. No gravity ships either.", -1)
$end_multi_text
+Wave Name: 26-07

$Name: holding in reserve
$Team: -1
$MessageNew:  XSTR("Kakotchka's holding them in reserve for the perfect time to strike. Bertini has to know the danger, doesn't he?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: 26-08

$Name: start attack
$Team: -1
$MessageNew:  XSTR("All ships accounted for. We start the attack. Helm, take us to assault vector.", -1)
$end_multi_text
+Wave Name: 26-09

$Name: kakotchka leave
$Team: -1
$MessageNew:  XSTR("Rear Admiral Kakotchka. You are ordered to vacate Vicare and return the station to Sulsian control. [[This land is ours.]]", -1)
$end_multi_text
+Wave Name: 26-10

$Name: this is kakotchka
$Team: -1
$MessageNew:  XSTR("This is Kakotchka. This space is no longer yours to tyrannise. The Free People of the Fringe deny your subjugation.", -1)
$end_multi_text
+Wave Name: 26-11

$Name: declaration of war
$Team: -1
$MessageNew:  XSTR("If you and your Commonwealth masters persist with your hostile action, we will respond as befits an act of war.", -1)
$end_multi_text
+Wave Name: 26-12

$Name: will you listen to her
$Team: -1
$MessageNew:  XSTR("Will you listen to that self-important, self-righteous Weisenheimer. I'll bet she even believes her own propaganda.", -1)
$end_multi_text
+Wave Name: 26-13

$Name: that's enough ross
$Team: -1
$MessageNew:  XSTR("Thank you LC, that will be quite enough. Orders are coming through from the Commodore. The squadron is moving to flank the Zaragoza.", -1)
$end_multi_text
+Wave Name: 26-14

$Name: bad feeling
$Team: -1
$MessageNew:  XSTR("This whole attack feels wrong. You can't brute force against Kakotchka like this.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: 26-15

$Name: worked against Malikans
$Team: -1
$MessageNew:  XSTR("This is how Bertini fights. Brute and muscle. It's worked out for him so far.", -1)
$end_multi_text
+Wave Name: 26-16

$Name: malikan movement
$Team: -1
$MessageNew:  XSTR("Got movement from the Malikan pickets! They're burning straight towards the Sulsians.", -1)
$end_multi_text
+Wave Name: 26-17

$Name: sensors confused
$Team: -1
$MessageNew:  XSTR("Malikan skirmishers are in close proximity! We're having trouble establishing fire solutions!", -1)
$end_multi_text
+Wave Name: 26-18

$Name: incoming fighters
$Team: -1
$MessageNew:  XSTR("Incoming hostiles! Going for the merge!", -1)
$end_multi_text
+Wave Name: 26-19

$Name: minelayers arrive
$Team: -1
$MessageNew:  XSTR("Contact! Two Malikan minelayers to starboard!", -1)
$end_multi_text
+Wave Name: 26-20

$Name: EMP attack
$Team: -1
$MessageNew:  XSTR("This is carrier Diogeneia. The Malikans have attacked the Protogeneia with EMP mines. We've lost comms with the Admiral. ", -1)
$end_multi_text
+Wave Name: 26-21

$Name: cold start
$Team: -1
$MessageNew:  XSTR("Engine flares in the Vicare debris field! Combine strike craft powering up from cold start.", -1)
$end_multi_text
+Wave Name: 26-22

$Name: LAC attack
$Team: -1
$MessageNew:  XSTR("Incoming Combine LACs and strikers. Fighters and UAV drones, intercept and destroy.", -1)
$end_multi_text
+Wave Name: 26-23

$Name: break off attack
$Team: -1
$MessageNew:  XSTR("All Commonwealth and Republique units, move to cover the Sulsian formation!", -1)
$end_multi_text
+Wave Name: 26-24

$Name: help out able 1
$Team: -1
$MessageNew:  XSTR("Able 1, you can help the Sulsians where opportunity allows, but prioritise your cover of Commonwealth and Republique units.", -1)
$end_multi_text
+Wave Name: 26-25

$Name: bertini get ships clear
$Team: -1
$MessageNew:  XSTR("Protogeneia, do you copy? Bertini! Get your ship clear. We'll cover you.", -1)
$end_multi_text
+Wave Name: 26-26

$Name: gunships inbound
$Team: -1
$MessageNew:  XSTR("Those Malikan gunships are inbound towards Assurance. Take them out!", -1)
$end_multi_text
+Wave Name: 26-27

$Name: protogeneia destroyed
$Team: -1
$MessageNew:  XSTR("The Protogeneia! She's going up!", -1)
$end_multi_text
+Wave Name: 26-28

$Name: carrier retreat
$Team: -1
$MessageNew:  XSTR("Commodore Lockerbie, I'm signalling our forces to retreat. Bringing impellers to spool.", -1)
$end_multi_text
+Wave Name: 26-29

$Name: cover retreat
$Team: -1
$MessageNew:  XSTR("All ships, cover the Sulsian retreat. Point defense target ASMs as a priority. Fighters, you're on floating defense.", -1)
$end_multi_text
+Wave Name: 26-30

$Name: protogeneia gone
$Team: -1
$MessageNew:  XSTR("The Protogeneia is gone. This is Captain Torres taking control of Sulsian forces. Escort ships form up around the Diogeneia.", -1)
$end_multi_text
+Wave Name: 26-31

$Name: holy shit
$Team: -1
$MessageNew:  XSTR("Holy shit...!", -1)
$end_multi_text
+Wave Name: 26-32

$Name: we can take them
$Team: -1
$MessageNew:  XSTR("Assurance, why aren't we pressing the attack? Surely we've got the tonnage and numbers to get through!", -1)
$end_multi_text
+Wave Name: 26-33

$Name: not enough
$Team: -1
$MessageNew:  XSTR("That Combine battlecruiser has enough firepower to challenge our squadron and we haven't got the strike craft cover. Maintain your defense Lieutenant Commander.", -1)
$end_multi_text
+Wave Name: 26-34

$Name: sulsians in disarray
$Team: -1
$MessageNew:  XSTR("The Sulsians are in disarray. They need a covering screen or else none of them are going home.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: 26-35

$Name: getting massacred
$Team: -1
$MessageNew:  XSTR("We're getting massacred out here! Alban ships, cover us now!", -1)
$end_multi_text
+Wave Name: 26-36

$Name: new ships
$Team: -1
$MessageNew:  XSTR("Captain Torres! We've got enemy ships in sector 3-7!", -1)
$end_multi_text
+Wave Name: 26-37

$Name: boxed in
$Team: -1
$MessageNew:  XSTR("Got a battlecruiser, two gravity ships and the arsenal cruiser Ariadne blocking the retreat! We're boxed in. ", -1)
$end_multi_text
+Wave Name: 26-38

$Name: can't retreat
$Team: -1
$MessageNew:  XSTR("Our impeller calculations are scrambled! We won't be able to make the jump!", -1)
$end_multi_text
+Wave Name: 26-39

$Name: it's time
$Team: -1
$MessageNew:  XSTR("<intercepted> It's time. Finish them.", -1)
$end_multi_text
+Wave Name: 26-40

$Name: if cruisers close
$Team: -1
$MessageNew:  XSTR("If the Ariadne gets to within ten kilometres, she'll launch her missile swarm, and it's game over.", -1)
$end_multi_text
+Wave Name: 26-41

$Name: hunters
$Team: -1
$MessageNew:  XSTR("Fuck, they've launched Hunters!", -1)
$end_multi_text
+Wave Name: 26-42

$Name: calatorie destroyed
$Team: -1
$MessageNew:  XSTR("Our reactor's gone critical!", -1)
$end_multi_text
+Wave Name: 26-43

$Name: osveta destroyed
$Team: -1
$MessageNew:  XSTR("Critical hull damage! We're going down!", -1)
$end_multi_text
+Wave Name: 26-44

$Name: udarac destroyed
$Team: -1
$MessageNew:  XSTR("We're going down! I repeat -", -1)
$end_multi_text
+Wave Name: 26-45

$Name: cascada destroyed
$Team: -1
$MessageNew:  XSTR("Cruiser Cascada reporting distress -", -1)
$end_multi_text
+Wave Name: 26-46

$Name: prennia destroyed
$Team: -1
$MessageNew:  XSTR("This is cruiser Prennia, signing off -", -1)
$end_multi_text
+Wave Name: 26-47

$Name: attack gravity ships
$Team: -1
$MessageNew:  XSTR("We need to take out those interdictor ships. I am not waiting around for the Ariadne to light us up.", -1)
$end_multi_text
+Wave Name: 26-48

$Name: you've seen hunters
$Team: -1
$MessageNew:  XSTR("You sound like you've encountered hunters before Ross.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: 26-49

$Name: they're elite
$Team: -1
$MessageNew:  XSTR("Yeah. Tangled with the bastards a few times before.", -1)
$end_multi_text
+Wave Name: 26-50

$Name: doesn't matter
$Team: -1
$MessageNew:  XSTR("Don't let them stop you from performing your mission, Able 1. I'm authorising a drone strike. Targets are the arsenal cruisers and gravity ships.", -1)
$end_multi_text
+Wave Name: 26-51

$Name: assault drones launched
$Team: -1
$MessageNew:  XSTR("Assault drones have launched as Charlie wing. Keep them safe Able 1.", -1)
$end_multi_text
+Wave Name: 26-52

$Name: strike wing
$Team: -1
$MessageNew:  XSTR("HMS Assurance, I am launching a wing of heavy bombers to assault that Combine formation. I'm placing them under your command. Use them well.", -1)
$end_multi_text
+Wave Name: 26-53

$Name: should attack arsenal ships
$Team: -1
$MessageNew:  XSTR("We should order our strike wings to attack the arsenal cruiser. It's the most immediate threat.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: 26-54

$Name: no attack gravity ships
$Team: -1
$MessageNew:  XSTR("No! We should swing wide and destroy the gravity ships quickly, before the cruisers get into range!", -1)
$end_multi_text
+Wave Name: 26-55

$Name: make it quick
$Team: -1
$MessageNew:  XSTR("Whatever you decide, make it quick! That arsenal ship is nearly in range.", -1)
$end_multi_text
+Wave Name: 26-56

$Name: arsenal ships opened fire
$Team: -1
$MessageNew:  XSTR("The Ariadne has opened fire!", -1)
$end_multi_text
+Wave Name: 26-57

$Name: gravity ships destroyed
$Team: -1
$MessageNew:  XSTR("That's done it Able 1! Impellar calculations now unimpeded. All ships prepare to jump.", -1)
$end_multi_text
+Wave Name: 26-58

$Name: come back in
$Team: -1
$MessageNew:  XSTR("LC, bring yourself back to Aria to dock. Impellers are spooling. We'll jump as soon as you're secure.", -1)
$end_multi_text
+Wave Name: 26-59

$Name: diogeneia destroyed
$Team: -1
$MessageNew:  XSTR("The Diogeneia's been destroyed!", -1)
$end_multi_text
+Wave Name: 26-60

$Name: take that hunter
$Team: -1
$MessageNew:  XSTR("Take that hunter bastards!", -1)
$end_multi_text
+Wave Name: 26-62

$Name: one gravity ship down
$Team: -1
$MessageNew:  XSTR("One gravity ship down!", -1)
$end_multi_text
+Wave Name: 26-63

$Name: apollo damaged
$Team: -1
$MessageNew:  XSTR("Commodore Lockerbie, we are under heavy duress. We'll continue the fight as best we can.", -1)
$end_multi_text
+Wave Name: 26-64

$Name: apollo destroyed
$Team: -1
$MessageNew:  XSTR("Apollo going down! Long live the -", -1)
$end_multi_text
+Wave Name: 26-65

$Name: gemini damaged
$Team: -1
$MessageNew:  XSTR("Frigate Gemini reporting heavy damage!", -1)
$end_multi_text
+Wave Name: 26-66

$Name: gemini destroyed
$Team: -1
$MessageNew:  XSTR("Hull failures on multiple decks!", -1)
$end_multi_text
+Wave Name: 26-67

$Name: incoming combine fighters
$Team: -1
$MessageNew:  XSTR("Incoming Combine fighters!", -1)
$end_multi_text
+Wave Name: 26-68

$Name: loire destroyed
$Team: -1
$MessageNew:  XSTR("Loire going down!", -1)
$end_multi_text
+Wave Name: 26-69

$Name: aquilon destroyed
$Team: -1
$MessageNew:  XSTR("Hull failure! Aquilon going-!", -1)
$end_multi_text
+Wave Name: 26-70

$Name: ambitieux destroyed
$Team: -1
$MessageNew:  XSTR("Ambitieux reporting reactor failure!", -1)
$end_multi_text
+Wave Name: 26-71

$Name: assurance damage
$Team: -1
$MessageNew:  XSTR("Intensify that counterfire! Combine attacks are tearing us up.", -1)
$end_multi_text
+Wave Name: 26-72

$Name: assurance destroyed
$Team: -1
$MessageNew:  XSTR("Assurance reporting critical damage!", -1)
$end_multi_text
+Wave Name: 26-73

$Name: bonus
$Team: -1
$MessageNew:  XSTR(" ", -1)
$end_multi_text
+Wave Name: bonus

$Name: can't target minelayers
$Team: -1
$MessageNew:  XSTR("The skirmishers are confusing our weapons control! We can't get a fire solution on the minelayers!", -1)
$end_multi_text
+Wave Name: 26-74

$Name: punching through
$Team: -1
$MessageNew:  XSTR("Confirmed neutralisation of Combine arsenal threat. This is our chance. Helm, set a direct course to those gravity ships. Everyone else, follow us in!", -1)
$end_multi_text
+Wave Name: 26-75

$Name: radiological warning
$Team: -1
$MessageNew:  XSTR("WARNING: RADIOLOGICAL THREAT", -1)
$end_multi_text
+Wave Name: alarm10.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 1118737

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: Stars_Sun_Blue
+Angles: 6.091199 5.323254 0.261799
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: BriefingCW
$Substitute Briefing Music: BriefingCW
$Debriefing Success Music: Piano2
$Debriefing Average Music: Piano2
$Debriefing Fail Music: Piano2

#End

