;; Assets first; scroll down for effects 

#Ship Classes

$Name:                          PVF Horus#Tallanis
+nocreate
$POF file:			Horus.pof
$Trails:
	+Bitmap:	ABvastrail
	+Width:		1.0
	+Alpha:		1.0
	+Life:		1
$Subsystem: ABFlaps, 90, 0.0
$Flags: ( "untargetable" )
	$animation: triggered
	$type:		afterburner
		+delay:				0
		+relative_angle:	90, 0, 0
		+velocity:			200, 0, 0
		+acceleration:		500, 0, 0
		+time:				500

$Name: GTD Orion#Iowa
+nocreate
$POF file: Orion_FS1.pof
$Texture Replace:
+old: capital01-05a
+new: nameplate-iowa
+old: nameplate
+new: GTD_Iowa
$Briefing icon:
	+Regular:	IconCapital
	+Fade:		FadeIconCapital
	+Highlight:	iconhighlight06
$Subsystem:			turret01a, 1.875, 3.0
	$animation:			triggered
	$type:			initial
	+relative_angle:		80, 180, 0
$Subsystem:			turret02a, 1.875, 3.0
	$animation:			triggered
	$type:			initial
	+relative_angle:		80, 0, 0
$Subsystem:			turret03a, 1.875, 3.0
	$animation:			triggered
	$type:			initial
	+relative_angle:		80, 0, 0
$Subsystem:			turret04a, 1.875, 3.0
	$animation:			triggered
	$type:			initial
	+relative_angle:		80, 180, 0
$Subsystem:			turret05a, 1.875, 3.0
	$animation:			triggered
	$type:			initial
	+relative_angle:		80, 0, 0

$Name: GTD Orion#Minnow
+nocreate
$POF file: Orion_FS1.pof
$Texture Replace:
+old: capital01-05a
+new: nameplate-minnow
+old: nameplate
+new: GTD_Minnow
$Briefing icon:
	+Regular:	IconCapital
	+Fade:		FadeIconCapital
	+Highlight:	iconhighlight06
$Subsystem:			turret01a, 1.875, 3.0
	$animation:			triggered
	$type:			initial
	+relative_angle:		80, 180, 0
$Subsystem:			turret02a, 1.875, 3.0
	$animation:			triggered
	$type:			initial
	+relative_angle:		80, 0, 0
$Subsystem:			turret03a, 1.875, 3.0
	$animation:			triggered
	$type:			initial
	+relative_angle:		80, 0, 0
$Subsystem:			turret04a, 1.875, 3.0
	$animation:			triggered
	$type:			initial
	+relative_angle:		80, 180, 0
$Subsystem:			turret05a, 1.875, 3.0
	$animation:			triggered
	$type:			initial
	+relative_angle:		80, 0, 0

$Name: GTD Orion#Moscow
+nocreate
$POF file: Orion_FS1.pof
$Texture Replace:
+old: capital01-05a
+new: nameplate-moscow
+old: nameplate
+new: GTD_Moscow
$Briefing icon:
	+Regular:	IconCapital
	+Fade:		FadeIconCapital
	+Highlight:	iconhighlight06
$Subsystem:			turret01a, 1.875, 3.0
	$animation:			triggered
	$type:			initial
	+relative_angle:		80, 180, 0
$Subsystem:			turret02a, 1.875, 3.0
	$animation:			triggered
	$type:			initial
	+relative_angle:		80, 0, 0
$Subsystem:			turret03a, 1.875, 3.0
	$animation:			triggered
	$type:			initial
	+relative_angle:		80, 0, 0
$Subsystem:			turret04a, 1.875, 3.0
	$animation:			triggered
	$type:			initial
	+relative_angle:		80, 180, 0
$Subsystem:			turret05a, 1.875, 3.0
	$animation:			triggered
	$type:			initial
	+relative_angle:		80, 0, 0

$Name:                          GTI Arcadia#Shivan
+nocreate
$POF file:					Arcadia.pof
$Closeup_pos:				0.0, 0.0, -3262
$Subsystem:					Turret01,					1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret02,               1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret03,               1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret04,               1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret05,               1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret06,               1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret07,               1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret08,               1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret09,               1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret10,               1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret11,               1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret12,               1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret13,               1,3.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret14,               1,3.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret15,               1,3.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret16,               1,3.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret17,               1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret18,               1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret19,               1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret20,               1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret21,               1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret22,               1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret23,               1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     Turret24,               1,2.0
	$Turret Base FOV:		180
	$Turret Reset Delay:	15000
	$Flags:					( "reset when idle" )
	$animation:				triggered
	$type:					initial
		+relative_angle:	45, 0, 0
$Subsystem:                     ForkLift,            0,0.0
$Flags: ( "untargetable" )
$Subsystem:                     ForkTable,            0,0.0
$Flags: ( "untargetable" )


;; Effects

$Name:                          PVF Horus#Tallanis
+nocreate
$Warpin Start Sound: MV_Fighter_Warp
$Warpout Start Sound: MV_Fighter_Warp
$Shield Color:		255 255 255
$Armor Type:		LightArmor
	$Trails:
		+Bitmap:		ABvastrail
		+Width:			1.0
		+Alpha:			1.0
		+Life:			1
$ExplosionSnd: MV_Small

$Name: 		GTD Orion#Iowa
+nocreate
$Shockwave Speed:	335.0
$Armor Type:					HeavyArmor
$ExplosionSnd: MV_Huge
$Thruster Bitmap 2: 			thruster02-01LessHaze
$Thruster02 Length factor: 		0.6
$Subsystem: turret01a, 1.875, 3.0
	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
$Subsystem: turret02a, 1.875, 3.0
	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
$Subsystem: turret03a, 1.875, 3.0
	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
$Subsystem: turret04a, 1.875, 3.0
	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
$Subsystem: turret05a, 1.875, 3.0
	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0

$Name: 		GTD Orion#Minnow
+nocreate
$Shockwave Speed:	335.0
$Armor Type:					HeavyArmor
$ExplosionSnd: MV_Huge
$Thruster Bitmap 2: 			thruster02-01LessHaze
$Thruster02 Length factor: 		0.6
$Subsystem: turret01a, 1.875, 3.0
	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
$Subsystem: turret02a, 1.875, 3.0
	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
$Subsystem: turret03a, 1.875, 3.0
	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
$Subsystem: turret04a, 1.875, 3.0
	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
$Subsystem: turret05a, 1.875, 3.0
	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0

$Name: 		GTD Orion#Moscow
+nocreate
$Shockwave Speed:	335.0
$Armor Type:					HeavyArmor
$ExplosionSnd: MV_Huge
$Thruster Bitmap 2: 			thruster02-01LessHaze
$Thruster02 Length factor: 		0.6
$Subsystem: turret01a, 1.875, 3.0
	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
$Subsystem: turret02a, 1.875, 3.0
	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
$Subsystem: turret03a, 1.875, 3.0
	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
$Subsystem: turret04a, 1.875, 3.0
	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
$Subsystem: turret05a, 1.875, 3.0
	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0

$Name:				GTI Arcadia#Shivan
+nocreate
$Shockwave Speed:	360.0
$Armor Type:		HeavyArmor
$ExplosionSnd: MV_Massive

#End