#Mission Info

$Version: 0.10
$Name:  XSTR("The Sands of Normandy", -1)
$Author: Nathan Hoying
$Created: 08/19/98 at 16:07:26
$Modified: 08/11/06 at 16:30:32
$Notes:
This is a FRED created mission.
$End Notes:

$Mission Desc:
 XSTR("The GTA launches a frantic attack on the Shivan held system of Ross 128.  Help the GTD Iowa, and the GTD Bastion secure the jump node and take the system.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
5.000000

+Viewer pos: 25.477283, 371.124329, -127.980728
+Viewer orient:
	0.893931, 0.000001, -0.448205,
	0.033435, 0.997214, 0.066687,
	0.446956, -0.074599, 0.891440
+SquadReassignName: Galactic Terran Alliance
+SquadReassignLogo: GTA.pcx

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("* GTD Iowa
* 06/06/38
* Delta Serpentis

INVASION!

This is it, people.  You've worked hard and now it's time to cash in on all that hard work.  We are finally going to invade the Shivan-held Ross 128 system.", -1)
$end_multi_text
$Ani Filename: cb_ShiverSubKilla.ani
+Wave Filename: AM11_cb1.wav

$Stage Text:
 XSTR("Invasion Details

Your fighter wing will be among the first wings to secure the jump node.  Once the node is secured, our forces will split up and engage the Shivans in five different sectors.  Assignments are as follows.  The 24th squadron will be attacking the 'Utah' sector.  The 19th squadron will be attacking the 'Omaha' sector.  The 12th and 6th squadrons will be attacking the 'Sword' sector.  The 32nd squadron will attack the 'Gold' sector, and the 27th squadron will be attacking the 'Juno' sector.", -1)
$end_multi_text
$Ani Filename: cb_bastion.ani
+Wave Filename: AM11_cb2.wav

$Stage Text:
 XSTR("A Word from the Admiral

You pilots have gone through a lot in the past three months, and I know that I have the finest men and women in the fleet.  I also know that many of you won't be making it back.  Don't forget what you're fighting for out there... your families, your homes, your race.  

Mission briefing commences in forty minutes.  In the meantime, you may make recorded messages for your family and friends back home.  Dismissed.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: AM11_cb3.wav

#Briefing
$start_briefing
$num_stages: 7
$start_stage
$multi_text
 XSTR("The first part of our invasion of Ross 128 is to capture the jump node leading to Delta Serpentis.", -1)
$end_multi_text
$voice: AM11_mb1.wav
$camera_pos: -298.994629, 318.945007, -326.401764
$camera_orient:
	0.613855, 0.000000, -0.789419,
	0.512172, 0.760961, 0.398268,
	0.600717, -0.648797, 0.467120
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: Terran NavBuoy
$pos: -63.163857, 0.000024, 49.910393
$label: Ross 128
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 0.311335, -0.000145, -100.108566
$label: Jump to Delta Serpentis
+id: 17
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The 13th squadron from the GTD Iowa and the 1st squadron from the GTD Bastion will be sent through the Delta Serpentis jump node to secure it.", -1)
$end_multi_text
$voice: AM11_mb2.wav
$camera_pos: 25.477283, 371.124329, -127.980728
$camera_orient:
	-0.000673, 0.000000, -1.000000,
	0.999939, 0.011031, -0.000673,
	0.011031, -0.999939, -0.000008
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 23
$team: Friendly
$class: GTF Hercules
$pos: 37.984745, -0.000185, -121.534950
$label: Alpha
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 70.764198, 49.999958, -62.821709
$label: Beta
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: 80.359123, -49.999962, -191.133057
$label: Gamma
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTB Ursa
$pos: -21.216024, -49.999969, -187.923294
$label: Delta
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Thoth
$pos: -11.231370, 0.000054, -64.834129
$label: Epsilon
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The GTC London and the GTC Wolf will arrive to help dispatch any Shivan cruiser in the area.", -1)
$end_multi_text
$voice: AM11_mb3.wav
$camera_pos: 22.530029, 638.277771, -108.180153
$camera_orient:
	-0.000673, 0.000000, -1.000000,
	0.999939, 0.011031, -0.000673,
	0.011031, -0.999939, -0.000008
$camera_time: 500
$num_lines: 0
$num_icons: 10
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 23
$team: Friendly
$class: GTF Hercules
$pos: 37.984745, -0.000185, -121.534950
$label: Alpha
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 70.764198, 49.999958, -62.821709
$label: Beta
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: 80.359123, -49.999962, -191.133057
$label: Gamma
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTB Ursa
$pos: -21.216024, -49.999969, -187.923294
$label: Delta
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Thoth
$pos: -11.231370, 0.000054, -64.834129
$label: Epsilon
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 38.637348, -25.000004, 107.512154
$label: GTC London
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 46.061474, -0.000015, -323.882355
$label: GTC Wolf
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 149.718079, -0.000088, 2002.288086
$label: Shivan Cruiser
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Dragon
$pos: 3.285219, 0.000001, 2197.482910
$label: Shivan Fighters
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: 1.500785, -0.000006, 1799.878662
$label: Shivan Fighters
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Iota wing from the PVD Pinnacle will be available as reinforcements.  However, Iota is not fully repaired from their latest encounter yet, and may be a bit damaged upon arrival.", -1)
$end_multi_text
$voice: AM11_mb4.wav
$camera_pos: -1.677068, 40.747059, 167.197540
$camera_orient:
	-0.000673, 0.000000, -1.000000,
	0.999939, 0.011031, -0.000673,
	0.011031, -0.999939, -0.000008
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 1
$team: Hostile
$class: SF Dragon
$pos: 3.285219, 0.000001, 2197.482910
$label: Shivan Fighters
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: 1.500785, -0.000006, 1799.878662
$label: Shivan Fighters
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Horus
$pos: -1.227543, -0.000078, 167.197220
$label: Iota
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 0.311335, -0.000145, -100.108566
$label: Jump to Delta Serpentis
+id: 17
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("According to the latest probe data, the jump node is only protected by a Shivan cruiser and a handful of fighters.  However, with the Shivans, one never knows their exact strength.", -1)
$end_multi_text
$voice: AM11_mb5.wav
$camera_pos: 67.418228, 742.490295, 1998.685913
$camera_orient:
	-0.000673, 0.000000, -1.000000,
	0.999939, 0.011031, -0.000673,
	0.011031, -0.999939, -0.000008
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 1
$team: Hostile
$class: SF Dragon
$pos: 3.285219, 0.000001, 2197.482910
$label: Shivan Fighters
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: 1.500785, -0.000006, 1799.878662
$label: Shivan Fighters
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 149.718079, -0.000088, 2002.288086
$label: Shivan Cruiser
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 0.311335, -0.000145, -100.108566
$label: Jump to Delta Serpentis
+id: 17
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("No Shivans must be allowed to escape!  If they get back to their base with word of our forces, our plans for occupation will be ruined.", -1)
$end_multi_text
$voice: AM11_mb6.wav
$camera_pos: 67.418228, 742.490295, 1998.685913
$camera_orient:
	-0.000673, 0.000000, -1.000000,
	0.999939, 0.011031, -0.000673,
	0.011031, -0.999939, -0.000008
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 1
$team: Hostile
$class: SF Dragon
$pos: 3.285219, 0.000001, 2197.482910
$label: Shivan Fighters
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: 1.500785, -0.000006, 1799.878662
$label: Shivan Fighters
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 149.718079, -0.000088, 2002.288086
$label: Shivan Cruiser
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 0.311335, -0.000145, -100.108566
$label: Jump to Delta Serpentis
+id: 17
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the Iowa arrives, you can return to base.  You can wait for the Pinnacle and Bastion as well, but there's no need to.  

That is all.  Good luck.  Dismissed.", -1)
$end_multi_text
$voice: AM11_mb7.wav
$camera_pos: 104.307182, 3885.406494, -1566.221191
$camera_orient:
	-0.000673, 0.000001, -1.000000,
	0.999939, 0.011031, -0.000673,
	0.011031, -0.999939, -0.000008
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 1
$team: Hostile
$class: SF Dragon
$pos: 3.285219, 0.000001, 2197.482910
$label: Shivan Fighters
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: 1.500785, -0.000006, 1799.878662
$label: Shivan Fighters
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -8.126205, 0.000083, -391.291962
$label: PVD Pinnacle
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 308.411896, 0.000076, -1493.584839
$label: GTD Iowa
+id: 15
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -14.072464, 0.000111, -2741.212402
$label: GTD Bastion
+id: 16
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-goal-true-delay 
   "Wait for Iowa" 
   0 
)
$Multi text
    XSTR("Excellent job on clearing the jump node.  With the enemy out of the area, we are one step closer to removing the Shivan presence from the system.", -1)
$end_multi_text
$Voice: AM11_db1.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-arrived-delay 0 "Savitar" ) 
$Multi text
    XSTR("Although the Shivans know we are in system, we are too far into the operation to pull out now.", -1)
$end_multi_text
$Voice: AM11_db2.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Clear Jump Node" 
   0 
)
$Multi text
    XSTR("Since you were able to destroy so many enemy ships, we are awarding you the Leigon of Merit.  Wear it with pride, pilot.", -1)
$end_multi_text
$Voice: AM11_db3.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-arrived-delay 0 "GTD Iowa" ) 
$Multi text
    XSTR("Get showered and back into the briefing room.  You have another mission in three hours.", -1)
$end_multi_text
$Voice: AM11_db4.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Wait for Iowa" 
   0 
)
$Multi text
    XSTR("Without the jump node cleared, our capital ships can't get into Ross 128 and bolster our invasion fleet.  You need to do better than that.", -1)
$end_multi_text
$Voice: AM11_db5.wav
$Recommendation text:
    XSTR("The only thing to do to complete your mission objective is to use good wingman management.  Send them out to do the work for you.  Also, make sure that Durga is destroyed.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"GTB Athena"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"Disruptor"	10
	"Avenger"	19
	"Flail"	10
	"Prometheus"	26
	"Banshee"	12
	"MX-50"	175
	"Fury"	450
	"Interceptor"	175
	"Hornet"	490
	"Phoenix V"	49
	"D-Missile"	50
	"Synaptic"	25
	"Stiletto"	75
	"Tsunami"	15
	"Harbinger"	10
)

#Objects		;! 69 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules
$Team: Friendly
$Location: 99.491005, -0.000013, -96.656975
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules
$Team: Friendly
$Location: -102.333473, -0.000017, -100.881401
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules
$Team: Friendly
$Location: -0.787283, -0.000013, -154.333511
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 1		;! Object #4
$Class: GTF Ulysses
$Team: Friendly
$Location: 0.000000, 49.999992, -11.781466
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 2		;! Object #5
$Class: GTF Ulysses
$Team: Friendly
$Location: -101.397858, 49.999981, -114.258385
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 3		;! Object #6
$Class: GTF Ulysses
$Team: Friendly
$Location: -0.770631, 50.000000, -213.646500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 4		;! Object #7
$Class: GTF Ulysses
$Team: Friendly
$Location: 104.729874, 49.999996, -107.867882
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Epsilon 1		;! Object #8
$Class: PVF Thoth
$Team: Friendly
$Location: 2.256794, -50.000008, -18.336443
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Epsilon 2		;! Object #9
$Class: PVF Thoth
$Team: Friendly
$Location: -101.231331, -50.000008, -115.712067
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Epsilon 3		;! Object #10
$Class: PVF Thoth
$Team: Friendly
$Location: 106.564842, -50.000008, -113.590683
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Epsilon 4		;! Object #11
$Class: PVF Thoth
$Team: Friendly
$Location: -0.386699, -49.999989, -215.100128
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Arjuna 1		;! Object #12
$Class: SF Dragon
$Team: Hostile
$Location: -9.085596, 18.922077, 2037.742920
$Orientation:
	-0.203151, 0.361615, -0.909925,
	0.078796, 0.932327, 0.352926,
	0.975972, -0.000001, -0.217897
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Arjuna 2		;! Object #13
$Class: SF Dragon
$Team: Hostile
$Location: -39.781860, 0.614543, 1967.796387
$Orientation:
	0.041519, 0.342898, -0.938455,
	-0.015156, 0.939373, 0.342563,
	0.999023, 0.000000, 0.044199
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Arjuna 3		;! Object #14
$Class: SF Dragon
$Team: Hostile
$Location: 20.500000, -18.140072, 2002.300049
$Orientation:
	-0.000088, -0.324043, -0.946042,
	-0.000029, 0.946042, -0.324043,
	1.000000, -0.000001, -0.000093
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: SC Gauri		;! Object #15
$Class: SC Cain
$Team: Hostile
$Location: 149.718079, -0.000088, 2002.288086
$Orientation:
	0.020795, 0.000000, -0.999784,
	0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Vayu 1		;! Object #16
$Class: SF Scorpion
$Team: Hostile
$Location: -415.047363, 803.990784, 1480.142822
$Orientation:
	-0.879467, -0.159318, 0.448503,
	-0.141928, 0.987227, 0.072379,
	-0.454306, 0.000000, -0.890846
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Vayu 2		;! Object #17
$Class: SF Scorpion
$Team: Hostile
$Location: -376.049103, 717.692078, 1328.341431
$Orientation:
	-0.879467, -0.159318, 0.448503,
	-0.141928, 0.987227, 0.072379,
	-0.454306, 0.000000, -0.890846
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Savitar 1		;! Object #18
$Class: SC Cain
$Team: Hostile
$Location: 1522.914917, -0.000051, 2457.998047
$Orientation:
	-0.850064, 0.000000, 0.526679,
	0.000000, 1.000000, 0.000000,
	-0.526679, 0.000000, -0.850064
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Savitar 2		;! Object #19
$Class: SC Cain
$Team: Hostile
$Location: 1796.900024, 0.000000, 2296.100098
$Orientation:
	-0.787513, 0.000000, 0.616298,
	0.000000, 1.000000, 0.000000,
	-0.616298, 0.000000, -0.787513
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Rama 1		;! Object #20
$Class: SF Basilisk
$Team: Hostile
$Location: 1697.803345, 0.000656, 2495.284912
$Orientation:
	-0.826771, 0.000000, 0.562539,
	0.000000, 1.000000, 0.000000,
	-0.562539, 0.000000, -0.826771
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rama 2		;! Object #21
$Class: SF Basilisk
$Team: Hostile
$Location: 1796.583008, 0.000660, 2496.336182
$Orientation:
	-0.811654, 0.000000, 0.584138,
	0.000000, 1.000000, 0.000000,
	-0.584138, 0.000000, -0.811654
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rama 3		;! Object #22
$Class: SF Basilisk
$Team: Hostile
$Location: 1695.827271, 0.000642, 2593.895264
$Orientation:
	-0.836996, 0.000000, 0.547208,
	0.000000, 1.000000, 0.000000,
	-0.547208, 0.000000, -0.836996
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rama 4		;! Object #23
$Class: SF Basilisk
$Team: Hostile
$Location: 1794.309570, 0.000638, 2596.201904
$Orientation:
	-0.822646, 0.000000, 0.568554,
	0.000000, 1.000000, 0.000000,
	-0.568554, 0.000000, -0.822646
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 1		;! Object #24
$Class: SF Manticore
$Team: Hostile
$Location: 1492.703247, 0.000643, 2187.326416
$Orientation:
	-0.825991, 0.000000, 0.563683,
	0.000000, 1.000000, 0.000000,
	-0.563683, 0.000000, -0.825991
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 2		;! Object #25
$Class: SF Manticore
$Team: Hostile
$Location: 1592.984741, 0.000638, 2193.375000
$Orientation:
	-0.809121, 0.000000, 0.587641,
	0.000000, 1.000000, 0.000000,
	-0.587641, 0.000000, -0.809121
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 3		;! Object #26
$Class: SF Manticore
$Team: Hostile
$Location: 1491.800049, 0.000631, 2295.859131
$Orientation:
	-0.838528, 0.000000, 0.544858,
	0.000000, 1.000000, 0.000000,
	-0.544858, 0.000000, -0.838528
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 4		;! Object #27
$Class: SF Manticore
$Team: Hostile
$Location: 1499.434814, 0.000668, 2391.055176
$Orientation:
	-0.847197, 0.000000, 0.531279,
	0.000000, 1.000000, 0.000000,
	-0.531279, 0.000000, -0.847197
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 5		;! Object #28
$Class: SF Manticore
$Team: Hostile
$Location: 1688.905518, 0.000629, 2290.696777
$Orientation:
	-0.804884, 0.000000, 0.593432,
	0.000000, 1.000000, 0.000000,
	-0.593432, 0.000000, -0.804884
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Asura 1		;! Object #29
$Class: SB Shaitan
$Team: Hostile
$Location: 1601.885254, 0.000669, 2700.391113
$Orientation:
	-0.860061, 0.000000, 0.510192,
	0.000000, 1.000000, 0.000000,
	-0.510192, 0.000000, -0.860061
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Asura 2		;! Object #30
$Class: SB Shaitan
$Team: Hostile
$Location: 1497.797119, 0.000689, 2596.260986
$Orientation:
	-0.866192, 0.000000, 0.499711,
	0.000000, 1.000000, 0.000000,
	-0.499711, 0.000000, -0.866192
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Asura 3		;! Object #31
$Class: SB Shaitan
$Team: Hostile
$Location: 1497.400635, 0.000668, 2695.575195
$Orientation:
	-0.874177, 0.000000, 0.485608,
	0.000000, 1.000000, 0.000000,
	-0.485608, 0.000000, -0.874177
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Indra 1		;! Object #32
$Class: SB Nephilim
$Team: Hostile
$Location: 1894.694336, 0.000692, 2292.775635
$Orientation:
	-0.770852, 0.000000, 0.637014,
	0.000000, 1.000000, 0.000000,
	-0.637014, 0.000000, -0.770852
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Indra 2		;! Object #33
$Class: SB Nephilim
$Team: Hostile
$Location: 1986.389160, 0.000667, 2275.281982
$Orientation:
	-0.753312, 0.000000, 0.657664,
	0.000000, 1.000000, 0.000000,
	-0.657664, 0.000000, -0.753312
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Indra 3		;! Object #34
$Class: SB Nephilim
$Team: Hostile
$Location: 1988.253784, 0.000694, 2403.083740
$Orientation:
	-0.770474, 0.000000, 0.637472,
	0.000000, 1.000000, 0.000000,
	-0.637472, 0.000000, -0.770474
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: GTC Wolf		;! Object #35
$Class: GTC Leviathan
$Team: Friendly
$Location: 394.221832, 0.001298, -1.833502
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SC Gauri" 50 ) ( ai-chase-wing "Savitar" 50 ) ( ai-chase "SC Gayatri" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Prometheus" )
+Subsystem: turret02
+Primary Banks: ( "Prometheus" )
+Subsystem: turret03
+Primary Banks: ( "Prometheus" )
+Subsystem: turret04
+Primary Banks: ( "Prometheus" )
+Subsystem: turret05
+Primary Banks: ( "Banshee" )
+Subsystem: turret06
+Primary Banks: ( "Banshee" )
+Subsystem: turret07
+Primary Banks: ( "Banshee" )
+Subsystem: turret08
+Primary Banks: ( "Banshee" )
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
+Arrival Delay: 5
$Arrival Cue: ( is-event-true-delay 
   "Intial Attackers Killed" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTC_Wolf

$Name: Delta 1		;! Object #36
$Class: GTB Ursa
$Team: Friendly
$Location: 299.145325, 0.000014, 197.574036
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Fury" "Tsunami" "Harbinger" )
+Subsystem: b05-turreta
+AI Class: Colonel
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Delta 2		;! Object #37
$Class: GTB Ursa
$Team: Friendly
$Location: 395.486481, 0.000031, 301.217834
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Fury" "Tsunami" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Delta 3		;! Object #38
$Class: GTB Ursa
$Team: Friendly
$Location: 497.103516, -0.000029, 194.830933
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Fury" "Tsunami" "Harbinger" )
+Subsystem: b05-turreta
+AI Class: Major
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: GTC London		;! Object #39
$Class: GTC Leviathan
$Team: Friendly
$Location: -317.961151, 0.000418, -15.734633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SC Gauri" 50 ) ( ai-chase-wing "Savitar" 50 ) ( ai-chase "SC Gayatri" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Prometheus" )
+Subsystem: turret02
+Primary Banks: ( "Prometheus" )
+Subsystem: turret03
+Primary Banks: ( "Prometheus" )
+Subsystem: turret04
+Primary Banks: ( "Prometheus" )
+Subsystem: turret05
+Primary Banks: ( "Banshee" )
+Subsystem: turret06
+Primary Banks: ( "Banshee" )
+Subsystem: turret07
+Primary Banks: ( "Banshee" )
+Subsystem: turret08
+Primary Banks: ( "Banshee" )
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 5
$Arrival Cue: ( is-event-true-delay 
   "Intial Attackers Killed" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTC_London

$Name: Gamma 1		;! Object #40
$Class: GTF Valkyrie
$Team: Friendly
$Location: -302.832306, 0.000087, 295.615234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #41
$Class: GTF Valkyrie
$Team: Friendly
$Location: -403.093658, 0.000044, 187.133057
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #42
$Class: GTF Valkyrie
$Team: Friendly
$Location: -203.033722, 0.000061, 195.956848
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Iota 1		;! Object #43
$Class: PVF Horus
$Team: Friendly
$Location: 2.118463, -0.000078, 195.968445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 82
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Iota 2		;! Object #44
$Class: PVF Horus
$Team: Friendly
$Location: -100.440887, -0.000077, 142.267181
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 82
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Iota 3		;! Object #45
$Class: PVF Horus
$Team: Friendly
$Location: 97.985802, -0.000079, 138.425995
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 82
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: SC Gayatri		;! Object #46
$Class: SC Lilith
$Team: Hostile
$Location: 525.506836, -52.766113, 1320.007813
$Orientation:
	0.561077, -0.090234, -0.822831,
	-0.013556, 0.992906, -0.118128,
	0.827653, 0.077434, 0.555874
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "GTC Wolf" 55 ) ( ai-chase "GTC London" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Lieutenant
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret02
+AI Class: Lieutenant
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret03
+AI Class: Lieutenant
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret04
+AI Class: Lieutenant
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret05
+AI Class: Colonel
+Subsystem: turret06
+AI Class: Colonel
+Subsystem: turret07
+AI Class: Colonel
+Subsystem: turret08
+AI Class: Colonel
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+AI Class: Colonel
+Sbank Ammo: ( 0 )
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: GTC Wolf
+Arrival Delay: 10
$Arrival Cue: ( is-event-true-delay 
   "Ambush Killed" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Vishnu 1		;! Object #47
$Class: SF Dragon
$Team: Hostile
$Location: 476.365997, -25.857210, 1213.071289
$Orientation:
	0.567202, -0.369459, -0.736058,
	0.151888, 0.925327, -0.347418,
	0.809451, 0.085258, 0.580964
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Vishnu 2		;! Object #48
$Class: SF Dragon
$Team: Hostile
$Location: 503.440826, -50.920544, 1181.611938
$Orientation:
	0.502342, 0.463291, -0.730079,
	-0.345404, 0.881570, 0.321762,
	0.792684, 0.090538, 0.602872
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Vishnu 3		;! Object #49
$Class: SF Dragon
$Team: Hostile
$Location: 481.393494, -66.140533, 1182.972412
$Orientation:
	0.554180, -0.446374, -0.702593,
	0.222920, 0.892815, -0.391394,
	0.801992, 0.060281, 0.594285
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Vishnu 4		;! Object #50
$Class: SF Dragon
$Team: Hostile
$Location: 397.179016, -36.527248, 1321.891357
$Orientation:
	0.646241, -0.452886, -0.614221,
	0.328268, 0.891568, -0.312003,
	0.688922, 0.000000, 0.724836
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: GTD Iowa		;! Object #51
$Class: GTD Orion#Iowa
$Team: Friendly
$Location: -42.353031, 0.000000, -1913.967041
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Iowa Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 10
$Arrival Cue: ( is-event-true-delay 
   "Elite Killed" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: capital01-05a
;;FSO 3.6.8;; +new: nameplate-iowa
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTD_Iowa

$Name: GTD Bastion		;! Object #52
$Class: GTD Orion#Bastion
$Team: Friendly
$Location: -27.200001, 0.000000, -1937.400024
$Orientation:
	0.999950, 0.000000, -0.010000,
	0.000000, 1.000000, 0.000000,
	0.010000, 0.000000, 0.999950
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Bastion Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 60
$Arrival Cue: ( is-event-true-delay 
   "Elite Killed" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: PVD Pinnacle		;! Object #53
$Class: PVD Typhon
$Team: Friendly
$Location: 65.800003, 0.000000, -1541.053345
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Pinnacle Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
+Arrival Delay: 120
$Arrival Cue: ( is-event-true-delay 
   "Elite Killed" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Durga 1		;! Object #54
$Class: SF Scorpion
$Team: Hostile
$Location: 1.956268, 0.000307, 2299.266113
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Durga 2		;! Object #55
$Class: SF Scorpion
$Team: Hostile
$Location: -18.471395, 0.000420, 2199.017334
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: SC Death		;! Object #56
$Class: SC Lilith
$Team: Hostile
$Location: 13.247897, 99.999908, 8480.995117
$Orientation:
	-1.000000, 0.000000, 0.000946,
	-0.000013, 0.999906, -0.013709,
	-0.000946, -0.013709, -0.999906
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-departed-delay 0 "Durga 1" ) 
   ( has-departed-delay 0 "Durga 2" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: SC War		;! Object #57
$Class: SC Lilith
$Team: Hostile
$Location: 337.448090, -100.000145, 8067.494141
$Orientation:
	-0.999537, 0.000000, 0.030422,
	0.000434, 0.999898, 0.014261,
	-0.030419, 0.014268, -0.999435
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-departed-delay 0 "Durga 1" ) 
   ( has-departed-delay 0 "Durga 2" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: SC Despair		;! Object #58
$Class: SC Lilith
$Team: Hostile
$Location: -294.552826, -100.000153, 8061.066406
$Orientation:
	-0.999594, 0.000000, -0.028499,
	-0.000407, 0.999898, 0.014292,
	0.028496, 0.014298, -0.999492
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-departed-delay 0 "Durga 1" ) 
   ( has-departed-delay 0 "Durga 2" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Agni 1		;! Object #59
$Class: SF Basilisk
$Team: Hostile
$Location: 168.777451, -0.000148, 8166.067383
$Orientation:
	-0.999770, 0.000000, 0.021445,
	0.000000, 1.000000, 0.000000,
	-0.021445, 0.000000, -0.999770
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Agni 2		;! Object #60
$Class: SF Basilisk
$Team: Hostile
$Location: 115.868469, -0.000146, 8262.757813
$Orientation:
	-0.999905, 0.000000, 0.013812,
	0.000000, 1.000000, 0.000000,
	-0.013812, 0.000000, -0.999905
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Agni 3		;! Object #61
$Class: SF Basilisk
$Team: Hostile
$Location: 214.544266, -0.000059, 8262.868164
$Orientation:
	-0.999622, 0.000000, 0.027507,
	0.000000, 1.000000, 0.000000,
	-0.027507, 0.000000, -0.999622
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Agni 4		;! Object #62
$Class: SF Basilisk
$Team: Hostile
$Location: 183.421860, -0.000070, 8200.759766
$Orientation:
	-0.999726, 0.000000, 0.023391,
	0.000000, 1.000000, 0.000000,
	-0.023391, 0.000000, -0.999726
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Agni 5		;! Object #63
$Class: SF Basilisk
$Team: Hostile
$Location: 126.787048, -0.000139, 8206.199219
$Orientation:
	-0.999881, 0.000000, 0.015449,
	0.000000, 1.000000, 0.000000,
	-0.015449, 0.000000, -0.999881
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Parvati 1		;! Object #64
$Class: SF Dragon
$Team: Hostile
$Location: -123.423019, -0.000172, 8161.955078
$Orientation:
	-0.999806, 0.000000, -0.019692,
	0.000000, 1.000000, 0.000000,
	0.019692, 0.000000, -0.999806
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Parvati 2		;! Object #65
$Class: SF Dragon
$Team: Hostile
$Location: -78.392044, -0.000198, 8263.805664
$Orientation:
	-0.999913, 0.000000, -0.013163,
	0.000000, 1.000000, 0.000000,
	0.013163, 0.000000, -0.999913
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Parvati 3		;! Object #66
$Class: SF Dragon
$Team: Hostile
$Location: -180.113510, -0.000176, 8266.101563
$Orientation:
	-0.999628, 0.000000, -0.027271,
	0.000000, 1.000000, 0.000000,
	0.027271, 0.000000, -0.999628
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Parvati 4		;! Object #67
$Class: SF Dragon
$Team: Hostile
$Location: -151.776169, -0.000210, 8209.300781
$Orientation:
	-0.999723, 0.000000, -0.023526,
	0.000000, 1.000000, 0.000000,
	0.023526, 0.000000, -0.999723
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Parvati 5		;! Object #68
$Class: SF Dragon
$Team: Hostile
$Location: -104.470474, -0.000199, 8197.478516
$Orientation:
	-0.999857, 0.000000, -0.016939,
	0.000000, 1.000000, 0.000000,
	0.016939, 0.000000, -0.999857
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

#Wings		;! 17 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
+Arrival delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags:( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
+Flags:( )

$Name: Vayu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vayu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Vayu 1"
	"Vayu 2"
)
+Flags:( )

$Name: Savitar
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Savitar 1

$Arrival Location: Hyperspace
$Arrival Cue: ( are-waypoints-done-delay 
   "Alpha 4" 
   "Waypoint path 1" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Savitar 1"
	"Savitar 2"
)
$AI Goals: ( goals ( ai-chase "GTC Wolf" 50 ) ( ai-chase "GTC London" 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 3
+Wave Delay Max: 5

$Name: Rama
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1

$Arrival Location: Hyperspace
$Arrival Cue: ( are-waypoints-done-delay 
   "Alpha 4" 
   "Waypoint path 1" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
	"Rama 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 7
+Wave Delay Max: 10

$Name: Krishna
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( are-waypoints-done-delay 
   "Alpha 4" 
   "Waypoint path 1" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
	"Krishna 4"
	"Krishna 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 7
+Wave Delay Max: 10

$Name: Asura
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Asura 1

$Arrival Location: Hyperspace
$Arrival Cue: ( are-waypoints-done-delay 
   "Alpha 4" 
   "Waypoint path 1" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Asura 1"
	"Asura 2"
	"Asura 3"
)
$AI Goals: ( goals ( ai-chase "GTC Wolf" 50 ) )
+Flags:( )
+Wave Delay Min: 7
+Wave Delay Max: 10

$Name: Indra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( are-waypoints-done-delay 
   "Alpha 4" 
   "Waypoint path 1" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
)
$AI Goals: ( goals ( ai-chase "GTC London" 50 ) )
+Flags:( )
+Wave Delay Min: 7
+Wave Delay Max: 10

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Delta 3

$Arrival Location: Hyperspace
+Arrival delay: 30
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-chase "SC Gauri" 60 ) ( ai-chase-wing "Savitar" 55 ) ( ai-chase "SC Gayatri" 50 ) ( ai-chase-any 45 ) )
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
+Arrival delay: 40
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-guard "GTC Wolf" 50 ) ( ai-guard "GTC London" 50 ) )
+Flags:( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Iota 3

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "reinforcement" )

$Name: Vishnu
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Near Ship
+Arrival Distance: 210
$Arrival Anchor: SC Gayatri
$Arrival Cue: ( has-arrived-delay 0 "SC Gayatri" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-guard "SC Gayatri" 50 ) )
+Flags:( )
+Wave Delay Min: 7
+Wave Delay Max: 10

$Name: Durga
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( are-waypoints-done-delay 
   "Durga" 
   "Durga Escape Path" 
   0 
)
$Ships: (		;! 2 total
	"Durga 1"
	"Durga 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Durga Escape Path" 50 ) )
+Flags:( "no-dynamic" )

$Name: Agni
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Agni 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( or 
   ( has-departed-delay 0 "Durga 1" ) 
   ( has-departed-delay 0 "Durga 2" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Agni 1"
	"Agni 2"
	"Agni 3"
	"Agni 4"
	"Agni 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 7

$Name: Parvati
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Parvati 1

$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-departed-delay 0 "Durga 1" ) 
   ( has-departed-delay 0 "Durga 2" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Parvati 1"
	"Parvati 2"
	"Parvati 3"
	"Parvati 4"
	"Parvati 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 7

#Events		;! 34 total

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Arjuna" 
      "Vayu" 
      "SC Gauri" 
      "Durga" 
   )
   ( send-message 
      "Beta 2" 
      "High" 
      "Arrive London and Wolf" 
   )
)
+Name: Intial Attackers Killed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Intial Attackers Killed" 
      0 
   )
   ( unprotect-ship "Beta 2" ) 
)
+Name: Unprotect Beta 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "GTC Wolf" ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "Strange Readings" 
   )
)
+Name: Alpha 4 Strange Readings
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Alpha 4 Strange Readings" 
      3 
   )
   ( send-message 
      "GTC Wolf" 
      "High" 
      "GTC Wolf Approval" 
   )
)
+Name: GTC Wolf Approval
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals "Alpha 4" ) 
   ( add-goal 
      "Alpha 4" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
)
+Name: Alpha Waypoints
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Alpha 4" 
      "Waypoint path 1" 
      0 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "Alpha 4 Death Scream" 
   )
)
+Name: Alpha 4 Death Sequence 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( self-destruct "Alpha 4" ) 
)
+Name: Alpha 4 Death Sequence 2
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Savitar" 
         "Rama" 
         "Krishna" 
         "Asura" 
         "Indra" 
      )
      ( > ( hits-left "GTC Wolf" ) 0 ) 
   )
   ( send-message 
      "GTC Wolf" 
      "High" 
      "Is that all?" 
   )
)
+Name: Ambush Killed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Beta" ) 
   ( add-goal "Vayu" ( ai-chase-any 89 ) ) 
)
+Name: Scramble Vayu
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Vishnu" 
      "SC Gayatri" 
   )
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Come on in" 
   )
)
+Name: Elite Killed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay 
      "Clear Jump Node" 
      0 
   )
   ( grant-medal "Legion of Merit" ) 
)
+Name: Grant Medal
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: Arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Vayu" ) 
   ( do-nothing ) 
)
+Name: Vayu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vayu", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Gauri" ) 
   ( do-nothing ) 
)
+Name: Gauri
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy SC Gauri", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Durga" ) 
   ( do-nothing ) 
)
+Name: Durga
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Durga", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( do-nothing ) 
)
+Name: Rama
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rama", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: Krishna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Asura" ) 
   ( do-nothing ) 
)
+Name: Asura
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Asura", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Indra" ) 
   ( do-nothing ) 
)
+Name: Indra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Indra", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Savitar" ) 
   ( do-nothing ) 
)
+Name: Savitar
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Savitar", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Gayatri" ) 
   ( do-nothing ) 
)
+Name: SC Gayatri
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gayatri", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: Vishnu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "GTD Iowa" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Mission Complete" 
   )
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to Base
+Repeat Count: 5
+Interval: 20
+Chained: 0
+Objective:  XSTR("Return to Base", -1)

$Formula: ( when 
   ( = ( mission-time ) 15 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Get Durga" 
   )
)
+Name: Get Durga
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Savitar" ) 
   ( send-message 
      "GTC Wolf" 
      "High" 
      "Scramble" 
   )
)
+Name: It's a Trap!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( has-departed-delay 0 "Durga 1" ) 
      ( has-departed-delay 0 "Durga 2" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mission Failed" 
   )
)
+Name: Durga Gets Away
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "SC War" ) 
   ( do-nothing ) 
)
+Name: War
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy SC War", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Despair" ) 
   ( do-nothing ) 
)
+Name: Despair
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy SC Despair", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Death" ) 
   ( do-nothing ) 
)
+Name: Death
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy SC Death", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Agni" ) 
   ( do-nothing ) 
)
+Name: Agni
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Agni", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Parvati" ) 
   ( do-nothing ) 
)
+Name: Parvati
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Parvati", -1)

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Clear Jump Node" 
         0 
      )
      ( not 
         ( is-destroyed-delay 0 "GTC London" ) 
      )
   )
   ( do-nothing ) 
)
+Name: London Check
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Clear Jump Node" 
         0 
      )
      ( not 
         ( is-destroyed-delay 0 "GTC Wolf" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Wolf Check
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: Wait for Iowa
$MessageNew:  XSTR("Await Arrival of GTD Iowa", -1)
$end_multi_text
$Formula: ( has-arrived-delay 0 "GTD Iowa" ) 

$Type: Primary
+Name: Clear Jump Node
$MessageNew:  XSTR("Clear Jump Node of all Hostiles", -1)
$end_multi_text
$Formula: ( and 
   ( and 
      ( is-event-true-delay 
         "Intial Attackers Killed" 
         0 
      )
      ( is-event-true-delay 
         "Ambush Killed" 
         0 
      )
   )
   ( is-event-true-delay 
      "Elite Killed" 
      0 
   )
)

$Type: Secondary
+Name: Protect Cruisers
$MessageNew:  XSTR("Protect the Cruisers", -1)
$end_multi_text
$Formula: ( and 
   ( and 
      ( is-destroyed-delay 5 "SC Gayatri" ) 
      ( and 
         ( > ( hits-left "GTC Wolf" ) 0 ) 
         ( > ( hits-left "GTC London" ) 0 ) 
      )
   )
   ( is-destroyed-delay 0 "Vishnu" ) 
)

#Waypoints		;! 5 lists total


$Jump Node: 0.311335, -0.000145, -100.108566
$Jump Node Name: Jump to Delta Serpentis
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 1601.750244, 0.001906, 2301.578613 )
)

$Name: Iowa Path
$List: (		;! 1 points in list
	( 1809.935669, 500.003204, 4988.900391 )
)

$Name: Bastion Path
$List: (		;! 1 points in list
	( -2043.400024, 500.000000, 4948.600098 )
)

$Name: Pinnacle Path
$List: (		;! 1 points in list
	( -1.200000, -500.000000, 7268.200195 )
)

$Name: Durga Escape Path
$List: (		;! 1 points in list
	( 36.373634, -0.001147, 8029.222656 )
)

#Messages		;! 174 total


$Name: Arrive London and Wolf

$Team: -1
$MessageNew:  XSTR("GTCs London and Wolf, you are cleared to arrive.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: AM11_im1.wav

$Name: Strange Readings

$Team: -1
$MessageNew:  XSTR("I'm getting some strange readings near the jump node.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: AM11_im2.wav

$Name: GTC Wolf Approval

$Team: -1
$MessageNew:  XSTR("Go ahead and check them out, Alpha 4.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: AM11_im3.wav

$Name: Alpha 4 Death Scream

$Team: -1
$MessageNew:  XSTR("I've found the so--*", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP4
+Wave Name: AM11_im4.wav

$Name: Is that all?

$Team: -1
$MessageNew:  XSTR("We're not done yet.  All remaining fighters, stay on alert.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: AM11_im5.wav

$Name: Come on in

$Team: -1
$MessageNew:  XSTR("Normandy Battlegroup, you are cleared to arrive.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: AM11_im6.wav

$Name: Get Durga

$Team: -1
$MessageNew:  XSTR("Durga's making a run for the border!  Get them!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: AM11_im7.wav

$Name: Scramble

$Team: -1
$MessageNew:  XSTR("It's a trap!  All fighters, scramble!  Gamma, provide cover for the GTC Wolf and the GTC London.  And Delta, get to work on those cruisers!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: AM11_im8.wav

$Name: Mission Failed

$Team: -1
$MessageNew:  XSTR("Primary objective has failed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: TC_Fail1.wav

$Name: Mission Complete

$Team: -1
$MessageNew:  XSTR("Area is secure.  Return to base.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: TC_a2m4_d.wav

#Reinforcements		;! 1 total

$Name: Iota
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 17 total

$Num stars: 500
$Ambient light level: 7895160

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#Asteroid Fields

#Music

$Event Music: 2: Exodus
;;FSO 3.6.9;; $Substitute Event Music: FS1-9: Monolith
$Briefing Music: Cinema
;;FSO 3.6.9;; $Substitute Briefing Music: FS1-BRIEF3
;;FSO 3.6.9;; $Debriefing Success Music: FS1-Success
;;FSO 3.6.9;; $Debriefing Average Music: FS1-Success
;;FSO 3.6.9;; $Debriefing Fail Music: FS1-Failure

#End

