#Mission Info

$Version: 0.10
$Name:  XSTR("Pandora's Box", -1)
$Author: Nathan Hoying
$Created: 09/19/98 at 13:55:47
$Modified: 09/26/06 at 17:11:28
$Notes:
This is a FRED created mission.
$End Notes:

$Mission Desc:
 XSTR("A last-ditch effort to destory the Lucifer before it reaches Vasuda Prime may be successful, depending on the performance of Alpha wing.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -2457.722900, 5013.050781, 4134.731445
+Viewer orient:
	0.935429, -0.000002, -0.353514,
	-0.008052, 0.999740, -0.021311,
	0.353422, 0.022781, 0.935187
+SquadReassignName: Galactic Terran Alliance
+SquadReassignLogo: GTA.pcx

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("* GTD Iowa
* Deneb System
* 04/30/38

Lang Subspace Generator

Dr. Lang and his associates from Altair have completed their research on the Lang Subspace Generator.  This device will help us defeat the Shivan Lucifer.  Right now, I'll turn this briefing over to Dr. Lang.", -1)
$end_multi_text
$Ani Filename: cb_warpdrive.ani
+Wave Filename: AM8_cb1.wav

$Stage Text:
 XSTR("Lang Subspace Generator (cont)

The Lang Subspace Generator uses a Class Two subspace drive to enable a subspace field to surround an object.  Instead of pulling the object into subspace, it pulls the object into a state of semi-subspace.  This state has all of the same properties of normal subspace, but with one distinct difference: there is no state of rapid movement.", -1)
$end_multi_text
$Ani Filename: cb_subtrack.ani
+Wave Filename: AM8_cb2.wav

$Stage Text:
 XSTR("Lang Subspace Generator (cont)

My colleagues and I have collaborated with your Chief Tech, Lieutenant Riber, in creating a delivery system for the subspace generator.  The device is a modified GTDr Amazon loaded with an ejector system.  Once the subspace field has been created around the Lucifer, the generator will eject and implant itself into the Lucifer's hull.  The Amazon will then set a collision course with the Lucifer, detonating against the hull.", -1)
$end_multi_text
$Ani Filename: cb_lucifer.ani
+Wave Filename: AM8_cb3.wav

$Stage Text:
 XSTR("Lang Subspace Generator (cont)

Unfortunately, there are some quirks with the subspace generator.  One problem is that if the generator is destroyed before it has a chance to intitialize, the field can not be established.  The other problem is that if the Lucifer makes it to the jump node, the subspace drive will overload the generator and the effects of the device will be nullified after the Lucifer exits subspace at the other end of the node.  

Back to you, Admiral.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: AM8_cb4.wav

$Stage Text:
 XSTR("Lang Subspace Generator (cont)

The importance of this mission is too great to even describe.  Failure is not an option.  Billions upon billions of lives rest on your shoulders.  Don't screw up.

Mission briefing follows.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: AM8_cb5.wav

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("We've tracked the Lucifer to a cargo depot near the jump to Vasuda where she is taking on supplies.", -1)
$end_multi_text
$voice: AM8_mb1.wav
$camera_pos: -2100.761719, 6974.057617, 4012.273926
$camera_orient:
	0.000508, -0.000001, 1.000000,
	-0.999922, -0.012474, 0.000508,
	0.012474, -0.999922, -0.000007
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -2011.881348, -150.648819, 4012.224121
$label: SD Lucifer
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -3069.389404, 219.999985, 5090.896484
$label: S-Cargo 4
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -2272.074951, -120.000237, 5824.302246
$label: S-Cargo 5
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -1525.423462, -0.000118, 5346.519531
$label: S-Cargo 6
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -2335.291016, -0.000107, 1718.751465
$label: S-Cargo 1
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -1410.632324, -420.000214, 2324.674316
$label: S-Cargo 2
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -3188.408447, -900.000366, 2004.503174
$label: S-Cargo 3
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We have to move quickly!  The Shivans have nearly completed loading the supplies aboard and are preparing to head out.  This is where the Lucifer will be most vulnerable.", -1)
$end_multi_text
$voice: AM8_mb2.wav
$camera_pos: -2100.761719, 6974.057617, 4012.273926
$camera_orient:
	0.000508, -0.000001, 1.000000,
	-0.999922, -0.012474, 0.000508,
	0.012474, -0.999922, -0.000007
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -2011.881348, -150.648819, 4012.224121
$label: SD Lucifer
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -3069.389404, 219.999985, 5090.896484
$label: S-Cargo 4
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -2272.074951, -120.000237, 5824.302246
$label: S-Cargo 5
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -1525.423462, -0.000118, 5346.519531
$label: S-Cargo 6
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -2335.291016, -0.000107, 1718.751465
$label: S-Cargo 1
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -1410.632324, -420.000214, 2324.674316
$label: S-Cargo 2
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -3188.408447, -900.000366, 2004.503174
$label: S-Cargo 3
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Recon patrols have indicated that only a single wing of Scorpion fighters are escorting the Lucifer.", -1)
$end_multi_text
$voice: AM8_mb3.wav
$camera_pos: -2037.953857, 1939.346191, 4012.237793
$camera_orient:
	0.000508, -0.000001, 1.000000,
	-0.999922, -0.012474, 0.000508,
	0.012474, -0.999922, -0.000007
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -2011.881348, -150.648819, 4012.224121
$label: SD Lucifer
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -3069.389404, 219.999985, 5090.896484
$label: S-Cargo 4
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -2272.074951, -120.000237, 5824.302246
$label: S-Cargo 5
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -1525.423462, -0.000118, 5346.519531
$label: S-Cargo 6
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -2335.291016, -0.000107, 1718.751465
$label: S-Cargo 1
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -1410.632324, -420.000214, 2324.674316
$label: S-Cargo 2
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: SAC 2
$pos: -3188.408447, -900.000366, 2004.503174
$label: S-Cargo 3
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: -1851.492432, -900.000122, 3134.632324
$label: Shivan Fighters
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha, Beta, and Gamma wings will escort the ship carrying the Lang Subspace Generator, designated $f Pandora's $f Box.", -1)
$end_multi_text
$voice: AM8_mb4.wav
$camera_pos: 349.647980, 4402.611816, 272.009186
$camera_orient:
	0.000508, -0.000001, 1.000000,
	-0.999922, -0.012474, 0.000508,
	0.012474, -0.999922, -0.000007
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -2011.881348, -150.648819, 4012.224121
$label: SD Lucifer
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Hercules
$pos: -12.258777, 892.706909, 787.648682
$label: Alpha
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: 746.704468, 962.080444, -804.827393
$label: Beta
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 731.199707, 992.561523, 353.410645
$label: Gamma
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 10
$team: Friendly
$class: GTDr Amazon
$pos: 38.023376, 957.518982, -436.264130
$label: Pandora's Box
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once $f Pandora's $f Box gets within range, the subspace generator will activate and disable the Lucifer's shields.  After that, you know what to do.  Target and destroy each of the Lucifer's five reactors.  Delta and Epsilon wings will be available for reinforcements.", -1)
$end_multi_text
$voice: AM8_mb5.wav
$camera_pos: 227.007065, 14233.558594, 272.078094
$camera_orient:
	0.000508, -0.000001, 1.000000,
	-0.999922, -0.012474, 0.000508,
	0.012474, -0.999922, -0.000007
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -2011.881348, -150.648819, 4012.224121
$label: SD Lucifer
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 10
$team: Friendly
$class: GTDr Amazon
$pos: 38.023376, 957.518982, -436.264130
$label: Pandora's Box
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("This mission is of the utmost importance.  No matter what happens here, you are a hero.  Remember that out there.

That is all.  Good luck, pilot.  Dismissed.", -1)
$end_multi_text
$voice: AM8_mb6.wav
$camera_pos: -2023.468262, 778.165894, 4012.230713
$camera_orient:
	0.000508, -0.000001, 1.000000,
	-0.999922, -0.012474, 0.000508,
	0.012474, -0.999922, -0.000007
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -2011.881348, -150.648819, 4012.224121
$label: SD Lucifer
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 10
$team: Friendly
$class: GTDr Amazon
$pos: 38.023376, 957.518982, -436.264130
$label: Pandora's Box
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( is-goal-true-delay "Lucifer" 0 ) 
$Multi text
    XSTR("Excellent job, pilot!  With the Lucifer destroyed and the Shivans on the run, we can regain the offensive and rid our sector of the Shivans once and for all.", -1)
$end_multi_text
$Voice: AM8_db1.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Lucifer" 0 ) 
$Multi text
    XSTR("Initial reports from the Vasuda system on the Lucifer's attack are grim.  Admiral Porter is dead and Galatea Station is no more.  The Lucifer has begun to pound on the Vasuda V shipyard as we speak.  We are trying to send another Lang Subspace Generator to Vasuda, but by the time it gets there, the entire system will be a loss.", -1)
$end_multi_text
$Voice: AM8_db2.wav
$Recommendation text:
    XSTR("Keep your bombers alive and use good wingman management.  Your lone fighter won't be enough to stop a ship of that size.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Lucifer" 0 ) 
   ( is-goal-true-delay "Low Losses" 0 ) 
)
$Multi text
    XSTR("Not only did you and your wingmates destroy the Lucifer, but the losses among your wing were extremely low.  Due to your service to the GTA and your exceptional work in keeping your wing alive, we are awarding you with the Distinguished Service Cross.", -1)
$end_multi_text
$Voice: AM8_db3.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Lucifer" 0 ) 
   ( is-goal-false-delay "Low Losses" 0 ) 
)
$Multi text
    XSTR("Although our ships from Galatea Station stopped the Lucifer, the fighters onboard the Iowa were nearly wiped out.  A memorial service for those pilots will be held at 1300 hours tomorrow.  You are ordered to attend.", -1)
$end_multi_text
$Voice: AM8_db4.wav
$Recommendation text:
    XSTR("Only order Beta and Delta wings to attack the Lucifer's reactors.  With Alpha, Gamma, and Epsilon wings still engaging the fighters, the bombers are sure to survive.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay "Lucifer" 0 ) 
   ( is-goal-false-delay "Low Losses" 0 ) 
)
$Multi text
    XSTR("The fact that the Lucifer made it to Vasuda Prime is just one of the horrors we have to face.  Nearly all fighters from the Iowa were destroyed in the Lucifer attack.  Without the Vasuda V shipyard, we lack the facilities to produce replacements.", -1)
$end_multi_text
$Voice: AM8_db5.wav
$Recommendation text:
    XSTR("Only order Beta and Delta wings to attack the Lucifer's reactors.  With Alpha, Gamma, and Epsilon wings still engaging the fighters, the bombers are sure to survive.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Lucifer" 0 ) 
$Multi text
    XSTR("Once again, I commend you on your courageous work.  Take a long rest.  You deserve it, pilot.", -1)
$end_multi_text
$Voice: AM8_db6.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	4
	"GTF Valkyrie"	6
	"GTF Hercules"	4
	"GTB Medusa"	4
	"GTB Ursa"	2
)

+Weaponry Pool: (
	"Disruptor"	10
	"Avenger"	6
	"Flail"	6
	"Prometheus"	14
	"Banshee"	2
	"Fury"	610
	"Interceptor"	135
	"Hornet"	490
	"D-Missile"	52
	"Tsunami"	15
	"Harbinger"	30
)

#Objects		;! 55 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: 0.000000, 882.571167, 0.000000
$Orientation:
	0.900447, 0.000000, 0.434966,
	-0.086414, 0.980067, 0.178891,
	-0.426295, -0.198669, 0.882498
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Hornet" "D-Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules
$Team: Friendly
$Location: 134.346756, 902.843140, -46.165112
$Orientation:
	0.900447, 0.000000, 0.434966,
	-0.086414, 0.980067, 0.178891,
	-0.426295, -0.198669, 0.882498
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Hornet" "D-Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules
$Team: Friendly
$Location: -47.985352, 902.620483, -133.021667
$Orientation:
	0.900447, 0.000000, 0.434966,
	-0.086414, 0.980067, 0.178891,
	-0.426295, -0.198669, 0.882498
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Hornet" "D-Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules
$Team: Friendly
$Location: 86.090965, 922.151550, -175.258240
$Orientation:
	0.900447, 0.000000, 0.434966,
	-0.086414, 0.980067, 0.178891,
	-0.426295, -0.198669, 0.882498
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Hornet" "D-Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: SDĪLucifer		;! Object #4
$Class: SD Lucifer
$Team: Hostile
$Location: -2011.881348, -150.648819, 4012.224121
$Orientation:
	-0.504846, 0.000000, 0.863209,
	0.000000, 1.000000, 0.000000,
	-0.863209, 0.000000, -0.504846
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 0
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shields down" 
   0 
)
$Determination: 10
+Flags: ( "escort" "no-departure-warp" "invulnerable" )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 3
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 5000

$Name: SD Lucifer		;! Object #5
$Class: SD Lucifer
$Team: Hostile
$Location: -2011.881348, -150.648819, 4012.224121
$Orientation:
	-0.504846, 0.000000, 0.863209,
	0.000000, 1.000000, 0.000000,
	-0.863209, 0.000000, -0.504846
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 0
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   0
   "SDĪLucifer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "no-arrival-warp" )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 3
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 5000

$Name: S-Cargo 1		;! Object #6
$Class: SAC 2
$Team: Hostile
$Location: -1100.021606, 0.000043, 3487.312988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Group: 0

$Name: S-Cargo 2		;! Object #7
$Class: SAC 2
$Team: Hostile
$Location: -897.799988, -420.000000, 4046.699951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Group: 0

$Name: S-Cargo 3		;! Object #8
$Class: SAC 2
$Team: Hostile
$Location: -1630.400024, -900.000000, 3183.399902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Group: 0

$Name: S-Cargo 4		;! Object #9
$Class: SAC 2
$Team: Hostile
$Location: -2857.199951, 220.000000, 4564.100098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Jazz CDs", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Group: 0

$Name: S-Cargo 5		;! Object #10
$Class: SAC 2
$Team: Hostile
$Location: -2305.800049, -120.000000, 5037.899902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Group: 0

$Name: S-Cargo 6		;! Object #11
$Class: SAC 2
$Team: Hostile
$Location: -1556.937744, -0.000055, 5078.822266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Group: 0

$Name: Pandora's Box		;! Object #12
$Class: GTDr Amazon
$Team: Friendly
$Location: 157.945007, 957.518799, -334.313629
$Orientation:
	0.900447, 0.000000, 0.434966,
	-0.086414, 0.980067, 0.178891,
	-0.426295, -0.198669, 0.882498
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-destroy-subsystem "SDĪLucifer" "reactor 1" 50 ) ( ai-destroy-subsystem "SD Lucifer" "reactor 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "escort" "kamikaze" )
+Respawn priority: 0
+Escort priority: 0
+Kamikaze Damage: 300000
+Hotkey: 4
+Group: 0

$Name: Beta 1		;! Object #13
$Class: GTB Ursa
$Team: Friendly
$Location: 218.383606, 942.177368, -221.069916
$Orientation:
	0.900447, 0.000000, 0.434966,
	-0.086414, 0.980067, 0.178891,
	-0.426295, -0.198669, 0.882498
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Harbinger" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Beta 2		;! Object #14
$Class: GTB Ursa
$Team: Friendly
$Location: 350.985016, 961.775452, -264.387695
$Orientation:
	0.900447, 0.000000, 0.434966,
	-0.086414, 0.980067, 0.178891,
	-0.426295, -0.198669, 0.882498
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Harbinger" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Beta 3		;! Object #15
$Class: GTB Ursa
$Team: Friendly
$Location: 36.020294, 942.104431, -308.762665
$Orientation:
	0.900447, 0.000000, 0.434966,
	-0.086414, 0.980067, 0.178891,
	-0.426295, -0.198669, 0.882498
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Harbinger" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Beta 4		;! Object #16
$Class: GTB Ursa
$Team: Friendly
$Location: -9.579478, 962.385681, -441.902283
$Orientation:
	0.900447, 0.000000, 0.434966,
	-0.086414, 0.980067, 0.178891,
	-0.426295, -0.198669, 0.882498
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Harbinger" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Gamma 1		;! Object #17
$Class: GTF Hercules
$Team: Friendly
$Location: 124.866600, 981.582886, -482.131500
$Orientation:
	0.900447, 0.000000, 0.434966,
	-0.086414, 0.980067, 0.178891,
	-0.426295, -0.198669, 0.882498
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #18
$Class: GTF Hercules
$Team: Friendly
$Location: 260.472839, 1003.275085, -535.469421
$Orientation:
	0.900447, 0.000000, 0.434966,
	-0.086414, 0.980067, 0.178891,
	-0.426295, -0.198669, 0.882498
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #19
$Class: GTF Hercules
$Team: Friendly
$Location: 304.614014, 981.847839, -396.755829
$Orientation:
	0.900447, 0.000000, 0.434966,
	-0.086414, 0.980067, 0.178891,
	-0.426295, -0.198669, 0.882498
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Durga 1		;! Object #20
$Class: SF Scorpion
$Team: Hostile
$Location: -323.216095, -0.000091, 3462.367432
$Orientation:
	-0.371051, 0.000000, 0.928612,
	0.000000, 1.000000, 0.000000,
	-0.928612, 0.000000, -0.371051
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Durga 2		;! Object #21
$Class: SF Scorpion
$Team: Hostile
$Location: -744.973083, 0.000117, 3131.453613
$Orientation:
	-0.360822, 0.000000, 0.932635,
	0.000000, 1.000000, 0.000000,
	-0.932635, 0.000000, -0.360822
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Durga 3		;! Object #22
$Class: SF Scorpion
$Team: Hostile
$Location: -1406.300049, 0.000000, 2795.199951
$Orientation:
	-0.355429, 0.000000, 0.934703,
	0.000000, 1.000000, 0.000000,
	-0.934703, 0.000000, -0.355429
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Arjuna 1		;! Object #23
$Class: SF Dragon
$Team: Hostile
$Location: -2071.986572, -0.002177, 2498.605469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Arjuna 2		;! Object #24
$Class: SF Dragon
$Team: Hostile
$Location: -2288.504883, -0.002087, 2428.409912
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Arjuna 3		;! Object #25
$Class: SF Dragon
$Team: Hostile
$Location: -2458.874512, -0.001821, 2516.124268
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Delta 1		;! Object #26
$Class: GTB Medusa
$Team: Friendly
$Location: -5007.881348, -0.004608, 10.019639
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Delta 2		;! Object #27
$Class: GTB Medusa
$Team: Friendly
$Location: -4900.520020, -0.005160, -97.495743
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Delta 3		;! Object #28
$Class: GTB Medusa
$Team: Friendly
$Location: -5100.000000, -0.005205, -98.638390
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Delta 4		;! Object #29
$Class: GTB Medusa
$Team: Friendly
$Location: -5003.488281, -0.005195, -196.537018
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Epsilon 1		;! Object #30
$Class: GTF Apollo
$Team: Friendly
$Location: -5404.082520, -0.005092, 0.436675
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Epsilon 2		;! Object #31
$Class: GTF Apollo
$Team: Friendly
$Location: -5303.002441, -0.005163, -98.533897
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Epsilon 3		;! Object #32
$Class: GTF Apollo
$Team: Friendly
$Location: -5504.556152, -0.005118, -98.894432
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Epsilon 4		;! Object #33
$Class: GTF Apollo
$Team: Friendly
$Location: -5399.879883, -0.005134, -200.294891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Krishna 1		;! Object #34
$Class: SF Manticore
$Team: Hostile
$Location: -2971.988037, -0.004810, 2606.094238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 2		;! Object #35
$Class: SF Manticore
$Team: Hostile
$Location: -2833.278809, -0.004847, 2611.910645
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 3		;! Object #36
$Class: SF Manticore
$Team: Hostile
$Location: -2904.130127, -0.004666, 2535.294434
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rama 1		;! Object #37
$Class: SF Basilisk
$Team: Hostile
$Location: -3972.381592, -0.004677, 3793.097168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rama 2		;! Object #38
$Class: SF Basilisk
$Team: Hostile
$Location: -3803.320801, -0.004988, 3982.989746
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rama 3		;! Object #39
$Class: SF Basilisk
$Team: Hostile
$Location: -3671.345215, -0.004831, 3880.704102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 1		;! Object #40
$Class: SF Dragon
$Team: Hostile
$Location: -3634.755127, -0.004989, 3027.208252
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Vishnu 2		;! Object #41
$Class: SF Dragon
$Team: Hostile
$Location: -3409.564941, -0.004724, 3004.041260
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Vishnu 3		;! Object #42
$Class: SF Dragon
$Team: Hostile
$Location: -3386.629150, -0.004884, 3247.284912
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Iota 1		;! Object #43
$Class: PVF Horus
$Team: Friendly
$Location: -13710.399414, 0.000031, -1748.089844
$Orientation:
	0.441748, 0.000000, -0.897139,
	0.010364, 0.999933, 0.005103,
	0.897079, -0.011552, 0.441719
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Iota 2		;! Object #44
$Class: PVF Horus
$Team: Friendly
$Location: -13669.712891, -0.000060, -1844.968994
$Orientation:
	0.448947, 0.000000, -0.893559,
	0.010317, 0.999933, 0.005184,
	0.893499, -0.011546, 0.448917
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Iota 3		;! Object #45
$Class: PVF Horus
$Team: Friendly
$Location: -13764.527344, -0.000025, -1844.091431
$Orientation:
	0.445994, 0.000000, -0.895036,
	0.010268, 0.999934, 0.005116,
	0.894977, -0.011472, 0.445965
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Kappa 1		;! Object #46
$Class: PVB Osiris
$Team: Friendly
$Location: -13806.693359, -0.000006, -1955.745728
$Orientation:
	0.451479, 0.000000, -0.892282,
	0.010168, 0.999935, 0.005145,
	0.892224, -0.011396, 0.451450
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Kappa 2		;! Object #47
$Class: PVB Osiris
$Team: Friendly
$Location: -13711.384766, 0.000054, -1952.033081
$Orientation:
	0.454176, 0.000000, -0.890912,
	0.010220, 0.999934, 0.005210,
	0.890854, -0.011471, 0.454146
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Kappa 3		;! Object #48
$Class: PVB Osiris
$Team: Friendly
$Location: -13628.117188, -0.000013, -1949.297485
$Orientation:
	0.456588, 0.000000, -0.889678,
	0.010264, 0.999933, 0.005268,
	0.889619, -0.011537, 0.456558
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Tau 1		;! Object #49
$Class: PVF Seth
$Team: Friendly
$Location: -13413.848633, -0.000072, -1644.275269
$Orientation:
	0.444415, 0.000000, -0.895821,
	0.010602, 0.999930, 0.005260,
	0.895758, -0.011835, 0.444384
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Tau 2		;! Object #50
$Class: PVF Seth
$Team: Friendly
$Location: -13477.436523, -0.000076, -1739.204224
$Orientation:
	0.448376, 0.000000, -0.893845,
	0.010497, 0.999931, 0.005266,
	0.893783, -0.011744, 0.448346
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Tau 3		;! Object #51
$Class: PVF Seth
$Team: Friendly
$Location: -13365.865234, -0.000276, -1743.217041
$Orientation:
	0.452137, 0.000000, -0.891948,
	0.010555, 0.999930, 0.005351,
	0.891886, -0.011834, 0.452105
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Theta 1		;! Object #52
$Class: PVB Amun
$Team: Friendly
$Location: -13516.678711, -0.000169, -1845.518433
$Orientation:
	0.453729, 0.000000, -0.891140,
	0.010398, 0.999932, 0.005294,
	0.891079, -0.011668, 0.453699
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Theta 2		;! Object #53
$Class: PVB Amun
$Team: Friendly
$Location: -13410.356445, -0.000124, -1843.824707
$Orientation:
	0.456976, 0.000000, -0.889479,
	0.010456, 0.999931, 0.005372,
	0.889417, -0.011755, 0.456945
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Theta 3		;! Object #54
$Class: PVB Amun
$Team: Friendly
$Location: -13309.845703, -0.000176, -1844.811401
$Orientation:
	0.460245, 0.000000, -0.887792,
	0.010509, 0.999930, 0.005448,
	0.887730, -0.011837, 0.460213
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

#Wings		;! 14 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Beta 4

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-destroy-subsystem "SD Lucifer" "reactor 2" 89 ) ( ai-destroy-subsystem "SD Lucifer" "reactor 3" 88 ) ( ai-destroy-subsystem "SD Lucifer" "reactor 4" 87 ) ( ai-destroy-subsystem "SD Lucifer" "reactor 5" 86 ) ( ai-destroy-subsystem "SD Lucifer" "reactor 1" 85 ) )
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-guard "Pandora's Box" 50 ) )
+Hotkey: 2
+Flags:( )

$Name: Durga
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
)
+Flags:( )

$Name: Arjuna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Lucifer
$Arrival Cue: ( and 
   ( has-arrived-delay 2 "SD Lucifer" ) 
   ( is-destroyed-delay 10 "Durga" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-guard "SD Lucifer" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Near Ship
+Arrival Distance: 3024
$Arrival Anchor: SD Lucifer
+Arrival delay: 5
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
+Flags:( "reinforcement" )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Near Ship
+Arrival Distance: 3024
$Arrival Anchor: SD Lucifer
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
+Flags:( "reinforcement" )

$Name: Krishna
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Krishna 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Lucifer
+Arrival delay: 5
$Arrival Cue: ( is-subsystem-destroyed-delay 
   "SD Lucifer" 
   "reactor 1" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-subsystem-destroyed-delay 
   "SD Lucifer" 
   "reactor 3" 
   0 
)
$Ships: (		;! 3 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
)
+Flags:( )
+Wave Delay Min: 7
+Wave Delay Max: 12

$Name: Rama
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Lucifer
$Arrival Cue: ( is-subsystem-destroyed-delay 
   "SD Lucifer" 
   "reactor 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "SD Lucifer" 
)
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
+Flags:( )
+Wave Delay Min: 7
+Wave Delay Max: 12

$Name: Vishnu
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-subsystem-destroyed-delay 
   "SD Lucifer" 
   "reactor 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
)
$AI Goals: ( goals ( ai-guard "SD Lucifer" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
+Arrival delay: 60
$Arrival Cue: ( is-event-true-delay 
   "Our losses are high" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
)
$AI Goals: ( goals ( ai-destroy-subsystem "SD Lucifer" "reactor 1" 50 ) ( ai-destroy-subsystem "SD Lucifer" "reactor 2" 46 ) ( ai-destroy-subsystem "SD Lucifer" "reactor 3" 47 ) ( ai-destroy-subsystem "SD Lucifer" "reactor 3" 48 ) ( ai-destroy-subsystem "SD Lucifer" "reactor 5" 49 ) )
+Flags:( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
+Arrival delay: 60
$Arrival Cue: ( is-event-true-delay 
   "Our losses are high" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
)
$AI Goals: ( goals ( ai-guard-wing "Kappa" 50 ) )
+Flags:( )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Hyperspace
+Arrival delay: 60
$Arrival Cue: ( is-event-true-delay 
   "Our losses are high" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
)
$AI Goals: ( goals ( ai-destroy-subsystem "SD Lucifer" "reactor 1" 50 ) ( ai-destroy-subsystem "SD Lucifer" "reactor 2" 49 ) ( ai-destroy-subsystem "SD Lucifer" "reactor 3" 48 ) ( ai-destroy-subsystem "SD Lucifer" "reactor 4" 47 ) ( ai-destroy-subsystem "SD Lucifer" "reactor 5" 46 ) )
+Flags:( )

$Name: Tau
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tau 1

$Arrival Location: Hyperspace
+Arrival delay: 60
$Arrival Cue: ( is-event-true-delay 
   "Our losses are high" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Tau 1"
	"Tau 2"
	"Tau 3"
)
$AI Goals: ( goals ( ai-guard-wing "Theta" 50 ) )
+Flags:( )

#Events		;! 24 total

$Formula: ( when 
   ( < 
      ( distance 
         "SDĪLucifer" 
         "Pandora's Box" 
      )
      2000 
   )
   ( send-message 
      "#Command" 
      "High" 
      "In Range" 
   )
)
+Name: Lucifer Shield
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "This better work" 
   )
)
+Name: This better work
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Shields down
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( true ) 
   ( unprotect-ship "Pandora's Box" ) 
)
+Name: Unprotect Pandora
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( unprotect-ship "Alpha 3" ) 
)
+Name: Unprotect Alpha 3
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Shields are down" 
   )
)
+Name: Send Message
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( = ( mission-time ) 5 ) 
   ( send-message 
      "#Command" 
      "High" 
      "There's the Lucifer" 
   )
)
+Name: Theres the Lucifer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Send Message" 
      15 
   )
   ( add-goal 
      "SD Lucifer" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
)
+Name: Lucifer get goin
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Moving" 
   )
)
+Name: Warning
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( and 
         ( and 
            ( and 
               ( is-subsystem-destroyed-delay 
                  "SD Lucifer" 
                  "reactor 1" 
                  0 
               )
               ( is-subsystem-destroyed-delay 
                  "SD Lucifer" 
                  "reactor 2" 
                  0 
               )
            )
            ( is-subsystem-destroyed-delay 
               "SD Lucifer" 
               "reactor 3" 
               0 
            )
         )
         ( is-subsystem-destroyed-delay 
            "SD Lucifer" 
            "reactor 4" 
            0 
         )
      )
      ( is-subsystem-destroyed-delay 
         "SD Lucifer" 
         "reactor 5" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Lucifer's Going down!" 
   )
)
+Name: Destroy Lucifer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( self-destruct "SD Lucifer" ) 
)
+Name: Self-Destruct Lucifer
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Yahoo!" 
   )
)
+Name: Wahoo!
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Return to Base", -1)

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         50 
         "Alpha" 
         "Beta" 
         "Gamma" 
         "Delta" 
         "Epsilon" 
      )
      ( not 
         ( is-destroyed-delay 0 "SD Lucifer" ) 
      )
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Losses" 
   )
)
+Name: Our losses are high
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Kappa" ) 
   ( send-message 
      "Kappa 1" 
      "High" 
      "Galatea Wings" 
   )
)
+Name: Send Message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Thank" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Kappa 1" 
      "High" 
      "Thank us later" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( is-destroyed-delay 0 "SD Lucifer" ) 
   ( do-nothing ) 
)
+Name: Lucifer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Lucifer", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Durga" ) 
   ( do-nothing ) 
)
+Name: Durga
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Durga", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: Arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: Krishna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( do-nothing ) 
)
+Name: Rama
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rama", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: Vishnu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu", -1)

$Formula: ( when 
   ( is-goal-true-delay "Low Losses" 0 ) 
   ( grant-medal 
      "Distinguished Service Cross" 
   )
)
+Name: Award Medal
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Lucifer
$MessageNew:  XSTR("Destroy SD Lucifer", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "SD Lucifer" ) 

$Type: Bonus
+Name: Low Losses
$MessageNew:  XSTR("Prevent High Loss", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-event-true-delay 
         "Our losses are high" 
         0 
      )
   )
   ( is-destroyed-delay 0 "SD Lucifer" ) 
)

#Waypoints		;! 1 lists total


$Jump Node: -13614.200195, 0.000000, -1770.199951
$Jump Node Name: Jump to Vasuda
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -13539.834961, 0.000267, -1818.678711 )
)

#Messages		;! 175 total


$Name: In Range

$Team: -1
$MessageNew:  XSTR("Pandora's Box in range.  Engaging Lang Subspace Generator.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM8_im1.wav

$Name: There's the Lucifer

$Team: -1
$MessageNew:  XSTR("There's the Lucifer.  All units, escort Pandora's Box to target.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM8_im2.wav

$Name: Shields are down

$Team: -1
$MessageNew:  XSTR("The generator's a success!  The Lucifer's shields are down!  All fighters, fire at will!  I repeat, fire at will!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM8_im3.wav

$Name: This better work

$Team: -1
$MessageNew:  XSTR("This better work!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: AM8_im4.wav

$Name: Moving

$Team: -1
$MessageNew:  XSTR("The Lucifer is moving to the jump node.  We must stop it before it gets there!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM8_im5.wav

$Name: Galatea Wings

$Team: -1
$MessageNew:  XSTR("Did someone call for help?", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1
+Wave Name: AM8_im6.wav

$Name: Losses

$Team: -1
$MessageNew:  XSTR("Our losses are getting too high.  We need some help!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP4
+Wave Name: AM8_im7.wav

$Name: Thank

$Team: -1
$MessageNew:  XSTR("Thank God.  Glad you could join us.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP4
+Wave Name: AM8_im8.wav

$Name: Thank us later

$Team: -1
$MessageNew:  XSTR("You can thank us later.  Right now we've got a ship to kill.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1
+Wave Name: AM8_im9.wav

$Name: Lucifer's Going down!

$Team: -1
$MessageNew:  XSTR("There goes the last reactor!  All fighters, get away from the Lucifer!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM8_im10.wav

$Name: Yahoo!

$Team: -1
$MessageNew:  XSTR("Wahoo!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP4
+Wave Name: AM8_im11.wav

#Reinforcements		;! 2 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Epsilon
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 45 total

$Num stars: 500
$Ambient light level: 7895160

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;;FSO 3.6.9;; +Angles: 4.188787 3.141590 5.759582
;;FSO 3.6.9;; +ScaleX: 2.000000
;;FSO 3.6.9;; +ScaleY: 2.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: planeta1
;;FSO 3.6.9;; +Angles: 0.174533 2.094393 0.000000
;;FSO 3.6.9;; +ScaleX: 2.000000
;;FSO 3.6.9;; +ScaleY: 2.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: planeth
;;FSO 3.6.9;; +Angles: 0.000000 0.593412 0.000000
;;FSO 3.6.9;; +ScaleX: 0.800000
;;FSO 3.6.9;; +ScaleY: 0.800000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunWhite
+Angles: 0.000000 0.000000 1.047197
+Scale: 1.000000
$Starbitmap: dneb03
+Angles: 0.000000 2.321286 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb11
+Angles: 0.401425 0.663225 0.139626
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 0.820304 4.834558 0.000000
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 0.000000 1.308996 0.558505
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb03
+Angles: 6.021381 0.890117 5.794488
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.951568 2.740165 5.602502
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 0.000000 0.000000 5.951568
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 5.881755 5.009091 5.532689
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb03
+Angles: 5.585049 0.383972 5.393063
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 0.558505 0.628318 6.126101
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb10
+Angles: 5.218530 0.000000 5.218530
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 5.009091 5.585049 5.218530
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 5.585049 5.585049 0.925024
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.777035 2.321286 0.802851
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 6.021381 4.468040 0.628318
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 5.585049 0.575958 0.925024
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb03
+Angles: 5.358157 2.740165 0.628318
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.131264 5.951568 0.506145
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 4.991638 0.855211 0.418879
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb11
+Angles: 4.764745 1.692968 0.191986
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb03
+Angles: 5.253437 3.455749 1.117010
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.078904 1.256636 1.308996
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 4.886918 1.867501 1.553342
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 3.508109 0.383972 1.378809
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 3.385936 1.570795 1.169370
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb13
+Angles: 4.799652 1.797688 1.815141
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 4.886918 4.276053 2.076940
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 4.345866 0.366519 2.216566
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 3.874628 1.570795 2.408552
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb13
+Angles: 4.031707 0.558505 0.959930
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb10
+Angles: 4.345866 1.797688 0.715584
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 4.520399 2.146753 0.541052
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 3.577922 0.366519 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 3.961894 1.570795 0.506145
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: planete
+Angles: 0.000000 0.000000 2.879791
+ScaleX: 2.500000
+ScaleY: 2.500000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 6: Joshua
;;FSO 3.6.9;; $Substitute Event Music: FS1-7: Marauder
$Briefing Music: Cinema
;;FSO 3.6.9;; $Substitute Briefing Music: FS1-BRIEF5
;;FSO 3.6.9;; $Debriefing Success Music: FS1-Success
;;FSO 3.6.9;; $Debriefing Average Music: FS1-Success
;;FSO 3.6.9;; $Debriefing Fail Music: FS1-Failure

#End

