#Mission Info

$Version: 0.10
$Name:  XSTR("Stealing a Hammer", -1)
$Author: Nathan Hoying
$Created: 07/28/98 at 10:44:45
$Modified: 08/11/06 at 16:12:11
$Notes:
This is a FRED created mission.
$End Notes:

$Mission Desc:
 XSTR("Alpha, Beta, and Gamma wings attempt to capture the PVD Hammer, flagship of the Hammer of Light.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
5.000000

+Viewer pos: 16.263870, 242.934906, -302.982605
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000459, 1.000000,
	0.000000, -1.000000, -0.000459
+SquadReassignName: Galactic Terran Alliance
+SquadReassignLogo: GTA.pcx

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("* GTD Iowa
* Alpha Centauri
* 03-09-2338

Welcome

I'd like to welcome all pilots to the GTD Iowa.  My name is Admiral Jacob Gloval.  I'll be your C.O. while you are aboard.  Although this is a 'new' ship, we have no time for a shakedown cruise.  I'll tell you about our mission in a few moments.", -1)
$end_multi_text
$Ani Filename: cb_bastion.ani
+Wave Filename: AM4_cb1.wav

$Stage Text:
 XSTR("The GTD Iowa

I'm sure by now all of you have found your quarters while staying on the Iowa.  I hope you find them to be within tolerance.  While on board the Iowa, take the time to reacquaint yourself with the GTF Hercules fighter, the GTF Ulysses fighter, and the GTD Orion destroyer.  The technical specifications can be found in the Tech Room.", -1)
$end_multi_text
$Ani Filename: cb_bastion.ani
+Wave Filename: AM4_cb2.wav

$Stage Text:
 XSTR("Our Mission

Our first mission will not be an easy one.  Terran Command has given us the task of locating the PVD Hammer.  The Hammer is the flagship of the Hammer of Light and the home of the notorious Admiral Tallanis.  We are to track and capture this ship.  Intelligence believes that after the Hammer is captured, the HOL resistance movement will collapse and eventually surrender.", -1)
$end_multi_text
$Ani Filename: cb_hol.ani
+Wave Filename: AM4_cb3.wav

$Stage Text:
 XSTR("Our Mission (cont)

We have to move quickly.  Recent patrols have spotted the Hammer moving toward the jump node to Sirius.  

All pilots, report the briefing room on the double!  We have no time to lose.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: AM4_cb4.wav

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("We have tracked Admiral Tallanis's flagship, the PVD Hammer, to this system.  We have a plan to capture this ship.", -1)
$end_multi_text
$voice: AM4_mb1.wav
$camera_pos: -95.718369, 3288.805908, 8490.596680
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.006894, 0.999976,
	0.000000, -0.999976, 0.006894
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: PVD Typhon
$pos: -95.718369, -0.000062, 8513.270508
$label: PVD Hammer
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("While the Iowa draws off the Hammer's fighter support by attacking a small HOL cargo depot on the third moon of Alpha Centauri II, Alpha, Beta, and Gamma wings will ambush the Hammer.", -1)
$end_multi_text
$voice: AM4_mb2.wav
$camera_pos: 41.955009, 1380.256104, -512.032593
$camera_orient:
	1.000000, 0.000000, -0.000251,
	0.000251, 0.015231, 0.999884,
	0.000004, -0.999884, 0.015231
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: PVD Typhon
$pos: -95.718369, -0.000062, 8513.270508
$label: PVD Hammer
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Ulysses
$pos: 16.263870, 0.000012, -303.094116
$label: Alpha
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -302.873199, 0.000034, -566.991028
$label: Gamma
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: 384.261047, -0.000030, -557.028198
$label: Beta
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Beta wing will disable the Hammer, with Alpha and Gamma providing cover.", -1)
$end_multi_text
$voice: AM4_mb3.wav
$camera_pos: 384.261047, 229.093582, -555.451172
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.006884, 0.999976,
	0.000000, -0.999976, -0.006884
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: PVD Typhon
$pos: -95.718369, -0.000062, 8513.270508
$label: PVD Hammer
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Ulysses
$pos: 16.263870, 0.000012, -303.094116
$label: Alpha
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -302.873199, 0.000034, -566.991028
$label: Gamma
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: 384.261047, -0.000030, -557.028198
$label: Beta
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the Hammer is disabled, the GTT Maria will dock with the Hammer and deposit a squad of commandos to capture and repair the Hammer.", -1)
$end_multi_text
$voice: AM4_mb4.wav
$camera_pos: -461.820557, 867.023560, -1052.012817
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.022170, 0.999754,
	0.000000, -0.999754, 0.022170
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: PVD Typhon
$pos: -95.718369, -0.000062, 8513.270508
$label: PVD Hammer
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Ulysses
$pos: 16.263870, 0.000012, -303.094116
$label: Alpha
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -302.873199, 0.000034, -566.991028
$label: Gamma
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: 384.261047, -0.000030, -557.028198
$label: Beta
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -412.413086, -0.000062, -392.845459
$label: GTC Wolf
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 602.293274, 0.000055, -416.042084
$label: GTC Dravis
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: -461.820557, -0.000001, -1032.786133
$label: GTT Maria
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("All fighters and ships will then depart from the area to assist the Iowa.  Alpha will remain to keep the area secure until the Iowa returns.  Good luck, pilot.", -1)
$end_multi_text
$voice: AM4_mb5.wav
$camera_pos: 16.263870, 242.934906, -302.982605
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000459, 1.000000,
	0.000000, -1.000000, -0.000459
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: PVD Typhon
$pos: -95.718369, -0.000062, 8513.270508
$label: PVD Hammer
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Ulysses
$pos: 16.263870, 0.000012, -303.094116
$label: Alpha
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -302.873199, 0.000034, -566.991028
$label: Gamma
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: 384.261047, -0.000030, -557.028198
$label: Beta
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -412.413086, -0.000062, -392.845459
$label: GTC Wolf
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 602.293274, 0.000055, -416.042084
$label: GTC Dravis
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: -461.820557, -0.000001, -1032.786133
$label: GTT Maria
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( is-goal-true-delay "Hammer" 0 ) 
$Multi text
    XSTR("Excellent job on capturing the PVD Hammer.  Without their flagship, the Hammer of Light cannot go on.", -1)
$end_multi_text
$Voice: AM4_db1.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Maria" 0 ) 
$Multi text
    XSTR("Allowing the GTT Maria to be destroyed was a poor idea on your part, pilot.  Without the Maria, the Hammer cannot be captured.", -1)
$end_multi_text
$Voice: AM4_db2.wav
$Recommendation text:
    XSTR("The PVC Light will spell certain destruction for the Maria unless someone engages it.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Tallanis" 0 ) 
$Multi text
    XSTR("It is okay that Tallanis bested you in the dogfight.  With your wingmen dead, there was nothing you could do.  Without his flagship, there is little Tallanis can do to rekindle the Hammer of Light.", -1)
$end_multi_text
$Voice: AM4_db3.wav
$Recommendation text:
    XSTR("Just good dogfighting will defeat Admiral Tallanis.  Keep trying!", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Tallanis" 0 ) 
$Multi text
    XSTR("Although it is unfortunate that Admiral Tallanis was killed, you did an excellent job against him.  His tactics to single you out obviously did not work!  Great job!", -1)
$end_multi_text
$Voice: AM4_db4.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Iowa" 0 ) 
$Multi text
    XSTR("With the PVD Hammer captured and Alpha Centauri secured, we can continue our fight with the Shivans.  We will wait in this system until we get new orders from GTA Command.", -1)
$end_multi_text
$Voice: AM4_db5.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Iowa" 0 ) 
$Multi text
    XSTR("Abandoning your post is grounds for court-martial, pilot. Report for your hearing at 2100 hours.", -1)
$end_multi_text
$Voice: AM4_db6.wav
$Recommendation text:
    XSTR("Patience is a virtue.  Just wait for the Iowa to arrive.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	3
	"GTF Apollo"	5
	"GTF Valkyrie"	2
	"GTF Hercules"	2
	"GTB Medusa"	2
	"GTB Ursa"	1
)

+Weaponry Pool: (
	"Disruptor"	4
	"Avenger"	6
	"Flail"	7
	"Prometheus"	20
	"Fury"	275
	"Interceptor"	125
	"Hornet"	585
	"D-Missile"	20
	"Stiletto"	80
	"Tsunami"	39
	"Harbinger"	12
)

#Objects		;! 31 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: -24.697077, -0.000029, 3022.966309
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: PVD Hammer		;! Object #1
$Class: PVD Typhon
$Team: Neutral
$Location: -95.718369, -0.000062, 8513.270508
$Orientation:
	-0.099041, 0.000000, -0.995084,
	0.000000, 1.000000, 0.000000,
	0.995084, 0.000000, -0.099041
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Alpha 2		;! Object #2
$Class: GTF Ulysses
$Team: Friendly
$Location: 215.146271, -0.000085, 2723.004150
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #3
$Class: GTF Ulysses
$Team: Friendly
$Location: -176.177155, -0.000104, 2723.004150
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #4
$Class: GTF Ulysses
$Team: Friendly
$Location: 88.249237, 0.000017, 2387.258301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #5
$Class: GTB Ursa
$Team: Friendly
$Location: 987.060486, -0.000035, 3033.085449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Stiletto" "Harbinger" "Tsunami" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Beta 2		;! Object #6
$Class: GTB Ursa
$Team: Friendly
$Location: 779.910828, 0.000023, 2637.580811
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Stiletto" "Harbinger" "Tsunami" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Beta 3		;! Object #7
$Class: GTB Ursa
$Team: Friendly
$Location: 1184.256348, -0.000052, 2637.581299
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Stiletto" "Harbinger" "Tsunami" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Beta 4		;! Object #8
$Class: GTB Ursa
$Team: Friendly
$Location: 985.180481, 0.000001, 2335.686035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Stiletto" "Harbinger" "Tsunami" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Gamma 1		;! Object #9
$Class: GTF Hercules
$Team: Friendly
$Location: -1029.766235, -0.000058, 3024.178711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #10
$Class: GTF Hercules
$Team: Friendly
$Location: -831.812195, 0.000015, 2630.296631
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #11
$Class: GTF Hercules
$Team: Friendly
$Location: -1229.567383, -0.000066, 2637.581055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #12
$Class: GTF Hercules
$Team: Friendly
$Location: -1031.670776, -0.000009, 2430.745117
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pisces 1		;! Object #13
$Class: PVF Seth
$Team: Hostile
$Location: 1276.233032, -0.000181, 3752.295166
$Orientation:
	0.991597, 0.000000, 0.129368,
	0.000000, 1.000000, 0.000000,
	-0.129368, 0.000000, 0.991597
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Pisces 2		;! Object #14
$Class: PVF Seth
$Team: Hostile
$Location: 1290.600952, -0.000187, 3674.963867
$Orientation:
	0.991523, 0.000000, 0.129928,
	0.000000, 1.000000, 0.000000,
	-0.129928, 0.000000, 0.991523
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Aries 1		;! Object #15
$Class: PVF Thoth
$Team: Neutral
$Location: -181.174957, -0.000053, 7591.514160
$Orientation:
	-0.975780, 0.000000, -0.218755,
	0.000000, 1.000000, 0.000000,
	0.218755, 0.000000, -0.975780
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Aries 2		;! Object #16
$Class: PVF Thoth
$Team: Neutral
$Location: -151.678253, -0.000176, 7644.055664
$Orientation:
	-0.978586, 0.000000, -0.205838,
	0.000000, 1.000000, 0.000000,
	0.205838, 0.000000, -0.978586
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Aries 3		;! Object #17
$Class: PVF Thoth
$Team: Neutral
$Location: -212.810333, -0.000176, 7651.994141
$Orientation:
	-0.974506, 0.000000, -0.224362,
	0.000000, 1.000000, 0.000000,
	0.224362, 0.000000, -0.974506
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Aries 4		;! Object #18
$Class: PVF Thoth
$Team: Neutral
$Location: -168.574738, -0.000160, 7687.469727
$Orientation:
	-0.978078, 0.000000, -0.208241,
	0.000000, 1.000000, 0.000000,
	0.208241, 0.000000, -0.978078
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Cancer 1		;! Object #19
$Class: PVF Horus
$Team: Neutral
$Location: -27.610382, -0.000176, 7750.293945
$Orientation:
	-0.986986, 0.000000, -0.160806,
	0.000000, 1.000000, 0.000000,
	0.160806, 0.000000, -0.986986
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #20
$Class: PVF Horus
$Team: Neutral
$Location: 3.749359, -0.000183, 7773.274414
$Orientation:
	-0.988697, 0.000000, -0.149928,
	0.000000, 1.000000, 0.000000,
	0.149928, 0.000000, -0.988697
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #21
$Class: PVF Horus
$Team: Neutral
$Location: 14.968842, -0.000183, 7735.567383
$Orientation:
	-0.988958, 0.000000, -0.148197,
	0.000000, 1.000000, 0.000000,
	0.148197, 0.000000, -0.988958
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #22
$Class: PVF Horus
$Team: Neutral
$Location: -11.890045, -0.000165, 7696.220703
$Orientation:
	-0.987341, 0.000000, -0.158615,
	0.000000, 1.000000, 0.000000,
	0.158615, 0.000000, -0.987341
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 1		;! Object #23
$Class: PVB Osiris
$Team: Neutral
$Location: -539.909058, -0.000174, 7755.426758
$Orientation:
	-0.976863, 0.000000, -0.213864,
	0.000000, 1.000000, 0.000000,
	0.213864, 0.000000, -0.976863
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 2		;! Object #24
$Class: PVB Osiris
$Team: Neutral
$Location: -482.931641, -0.000178, 7744.552246
$Orientation:
	-0.980318, 0.000000, -0.197424,
	0.000000, 1.000000, 0.000000,
	0.197424, 0.000000, -0.980318
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: PVC Light		;! Object #25
$Class: PVC Aten
$Team: Hostile
$Location: 1160.180542, -0.000196, 3707.611328
$Orientation:
	0.993561, 0.000000, 0.113302,
	0.000000, 1.000000, 0.000000,
	-0.113302, 0.000000, 0.993561
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "PVD Hammer" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
+Arrival Delay: 5
$Arrival Cue: ( has-arrived-delay 0 "GTT Maria" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "kamikaze" )
+Respawn priority: 0
+Escort priority: 0
+Kamikaze Damage: 100000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: GTT Maria		;! Object #26
$Class: GTT Elysium
$Team: Friendly
$Location: -486.517517, -0.000030, 1990.180176
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "PVD Hammer" "topside docking" "topside dock" 55 ) )
$Cargo 1:  XSTR("Commandos", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( is-disabled-delay 0 "PVD Hammer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-undocked-delay 
   "GTT Maria" 
   "PVD Hammer" 
   1 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: PVF Tallanis Claw		;! Object #27
$Class: PVF Horus#Tallanis
$Team: Hostile
$Location: 778.381714, -0.000088, 6937.292969
$Orientation:
	-0.942595, 0.000000, 0.333937,
	0.000000, 1.000000, 0.000000,
	-0.333937, 0.000000, -0.942595
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Admr. Tallanis", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Phoenix V" )
$Arrival Location: Hyperspace
+Arrival Delay: 30
$Arrival Cue: ( has-departed-delay 0 "PVD Hammer" ) 
$Departure Location: Hyperspace
+Departure delay: 15
$Departure Cue: ( < 
   ( hits-left "PVF Tallanis Claw" ) 
   50 
)
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Score: 150

$Name: GTD Iowa		;! Object #28
$Class: GTD Orion#Iowa
$Team: Friendly
$Location: -3122.829590, -0.000440, 5457.259766
$Orientation:
	-0.108987, 0.000000, -0.994044,
	0.000000, 1.000000, 0.000000,
	0.994044, 0.000000, -0.108987
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 10
$Arrival Cue: ( destroyed-or-departed-delay 
   0 
   "PVF Tallanis Claw" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: capital01-05a
;;FSO 3.6.8;; +new: nameplate-iowa
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTD_Iowa

$Name: Pisces 3		;! Object #29
$Class: PVF Seth
$Team: Hostile
$Location: 1028.980591, -0.000196, 3718.111328
$Orientation:
	0.995377, 0.000000, 0.096042,
	0.000000, 1.000000, 0.000000,
	-0.096042, 0.000000, 0.995377
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Pisces 4		;! Object #30
$Class: PVF Seth
$Team: Hostile
$Location: 1044.344727, -0.000180, 3655.716064
$Orientation:
	0.995258, 0.000000, 0.097275,
	0.000000, 1.000000, 0.000000,
	-0.097275, 0.000000, 0.995258
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( is-destroyed-delay 0 "PVC Light" ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-disable-ship "PVD Hammer" 50 ) )
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( has-departed-delay 0 "PVD Hammer" ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard-wing "Beta" 50 ) ( ai-guard "GTT Maria" 50 ) )
+Hotkey: 2
+Flags:( )

$Name: Aries
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Hammer
+Arrival delay: 10
$Arrival Cue: ( is-destroyed-delay 0 "Cancer" ) 
$Departure Location: Hyperspace
+Departure delay: 30
$Departure Cue: ( has-arrived-delay 0 "PVC Light" ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Cancer
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Hammer
+Arrival delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-guard "PVD Hammer" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Scorpio
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Hammer
+Arrival delay: 5
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Scorpio 1"
	"Scorpio 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( has-arrived-delay 0 "GTT Maria" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-guard "PVC Light" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

#Events		;! 46 total

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( do-nothing ) 
)
+Name: Arrive Light
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      5 
      "PVF Tallanis Claw" 
   )
   ( self-destruct "Alpha 3" ) 
)
+Name: Destroy 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      5 
      "PVF Tallanis Claw" 
   )
   ( self-destruct "Alpha 2" ) 
)
+Name: Destroy Alpha
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      5 
      "PVF Tallanis Claw" 
   )
   ( self-destruct "Alpha 4" ) 
)
+Name: destroy 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "PVF Tallanis Claw" 
   )
   ( send-message 
      "PVF Tallanis Claw" 
      "High" 
      "tarrive" 
   )
)
+Name: Tallanis Arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Alpha 3" ) 
   ( send-message 
      "PVF Tallanis Claw" 
      "High" 
      "Ttaunt1" 
   )
)
+Name: ttaunt1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "GTT Maria" 
      "PVD Hammer" 
      1 
      0 
   )
   ( add-goal 
      "GTT Maria" 
      ( ai-stay-still "PVD Hammer" 89 ) 
   )
)
+Name: Maria Dock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Maria Dock" 50 ) 
   ( change-iff "Friendly" "PVD Hammer" ) 
)
+Name: Maria Capture
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Maria Capture" 
      120 
   )
   ( repair-subsystem 
      "PVD Hammer" 
      "engine" 
      100 
   )
)
+Name: Maria Repair
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Maria Repair" 
      0 
   )
   ( add-goal 
      "GTT Maria" 
      ( ai-undock 89 ) 
   )
)
+Name: Maria Undock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Maria Undock" 
      20 
   )
   ( add-goal 
      "GTT Maria" 
      ( ai-warp-out 88 ) 
   )
)
+Name: Maria Warpout
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Maria Undock" 
      20 
   )
   ( add-goal 
      "PVD Hammer" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Hammer Warpout
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( set-subsystem-strength 
      "PVD Hammer" 
      "turret01" 
      0 
   )
)
+Name: Disable Turret1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( set-subsystem-strength 
      "PVD Hammer" 
      "turret02" 
      0 
   )
)
+Name: Disable Turret2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( set-subsystem-strength 
      "PVD Hammer" 
      "turret03" 
      0 
   )
)
+Name: Disable Turret3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( set-subsystem-strength 
      "PVD Hammer" 
      "turret04" 
      0 
   )
)
+Name: Disable Turret4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( set-subsystem-strength 
      "PVD Hammer" 
      "turret05" 
      0 
   )
)
+Name: Disable Turret5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( set-subsystem-strength 
      "PVD Hammer" 
      "turret06" 
      0 
   )
)
+Name: Disable Turret6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( set-subsystem-strength 
      "PVD Hammer" 
      "turret07" 
      0 
   )
)
+Name: Disable Turret7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( set-subsystem-strength 
      "PVD Hammer" 
      "turret08" 
      0 
   )
)
+Name: Disable Turret8
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( set-subsystem-strength 
      "PVD Hammer" 
      "turret09" 
      0 
   )
)
+Name: Disable Turret9
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( set-subsystem-strength 
      "PVD Hammer" 
      "turret10" 
      0 
   )
)
+Name: Disable Turret10
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( set-subsystem-strength 
      "PVD Hammer" 
      "turret11" 
      0 
   )
)
+Name: Disable Turret11
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( set-subsystem-strength 
      "PVD Hammer" 
      "turret12" 
      0 
   )
)
+Name: Disable Turret12
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( set-subsystem-strength 
      "PVD Hammer" 
      "turret13" 
      0 
   )
)
+Name: Disable Turret13
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( set-subsystem-strength 
      "PVD Hammer" 
      "turret14" 
      0 
   )
)
+Name: Disable Turret14
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( set-subsystem-strength 
      "PVD Hammer" 
      "turret15" 
      0 
   )
)
+Name: Disable Turret15
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( set-subsystem-strength 
      "PVD Hammer" 
      "weapons" 
      0 
   )
)
+Name: Disable Weapons
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Scorpio
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "PVF Tallanis Claw" 
   )
   ( do-nothing ) 
)
+Name: Tallanis Claw
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Kill Admiral Tallanis", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Maria Capture" 
      0 
   )
   ( send-message 
      "GTT Maria" 
      "High" 
      "hammercapt" 
   )
)
+Name: Capture Message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Maria Repair" 
      0 
   )
   ( send-message 
      "PVD Hammer" 
      "High" 
      "Hammer Repair" 
   )
)
+Name: Repair Message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "PVF Tallanis Claw" 
   )
   ( send-message 
      "#PVF Tallanis Claw" 
      "High" 
      "Tdeath" 
   )
)
+Name: Tallanis Death
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 10 "PVC Light" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Light" 
   )
)
+Name: Light Ram
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "PVC Light" ) 
   ( do-nothing ) 
)
+Name: Light
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy PVC Light", -1)

$Formula: ( when 
   ( = ( mission-time ) 2 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "There she is" 
   )
)
+Name: There she is
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Hammer Disable" 
   )
)
+Name: Disabled
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable PVD Hammer", -1)

$Formula: ( when 
   ( has-departed-delay 0 "PVD Hammer" ) 
   ( do-nothing ) 
)
+Name: Hammer
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Retrieve Hammer", -1)

$Formula: ( when 
   ( has-arrived-delay 15 "GTD Iowa" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Good Work" 
   )
)
+Name: Good Work Pilot
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( add-goal 
      "Alpha" 
      ( ai-ignore "PVD Hammer" 89 ) 
   )
)
+Name: Alpha Ignore
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( add-goal 
      "Beta" 
      ( ai-ignore "PVD Hammer" 89 ) 
   )
)
+Name: Beta Ignore
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "PVD Hammer" ) 
   ( add-goal 
      "Gamma" 
      ( ai-ignore "PVD Hammer" 89 ) 
   )
)
+Name: Gamma Ignore
+Repeat Count: 1
+Interval: 1

#Goals		;! 4 total

$Type: Primary
+Name: Hammer
$MessageNew:  XSTR("Capture Hammer", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "PVD Hammer" ) 

$Type: Primary
+Name: Iowa
$MessageNew:  XSTR("Await the GTD Iowa", -1)
$end_multi_text
$Formula: ( has-arrived-delay 0 "GTD Iowa" ) 

$Type: Bonus
+Name: Tallanis
$MessageNew:  XSTR("Kill Admiral Tallanis", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "PVF Tallanis Claw" 
)

$Type: Secondary
+Name: Maria
$MessageNew:  XSTR("GTT Maria must Survive", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GTT Maria" ) 

#Waypoints		;! 0 lists total


#Messages		;! 173 total


$Name: hammercapt

$Team: -1
$MessageNew:  XSTR("The Hammer has been captured, pilot.  It'll be two minutes before we can get underway.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM4_im1.wav

$Name: tarrive

$Team: -1
$MessageNew:  XSTR("So this is the pilot that has caused me so much trouble.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1
+Wave Name: AM4_im2.wav

$Name: Ttaunt1

$Team: -1
$MessageNew:  XSTR("Your doom is at hand, pilot.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1
+Wave Name: AM4_im3.wav

$Name: Hammer Repair

$Team: -1
$MessageNew:  XSTR("This is the Hammer.  We've repaired the main engines and we'll be underway soon.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: AM4_im4.wav

$Name: Tdeath

$Team: -1
$MessageNew:  XSTR("The Prophecy will be fulfilled!", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1
+Wave Name: AM4_im5.wav

$Name: Light

$Team: -1
$MessageNew:  XSTR("The PVC Light is preparing to ram the Hammer!  Don't let them!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM4_im6.wav

$Name: There she is

$Team: -1
$MessageNew:  XSTR("There she is, boys!  Let's go get her!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: AM4_im7.wav

$Name: Good Work

$Team: -1
$MessageNew:  XSTR("Good work, pilot.  You may return to base.", -1)
$end_multi_text
+Wave Name: AM4_im8.wav

$Name: Hammer Disable

$Team: -1
$MessageNew:  XSTR("The Hammer is disabled.  GTT Maria, you are cleared to arrive.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM4_im9.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 13 total

$Num stars: 500
$Ambient light level: 7895160

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#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
;;FSO 3.6.9;; $Substitute Event Music: FS1-8: Strike
$Briefing Music: Brief5
;;FSO 3.6.9;; $Substitute Briefing Music: FS1-BRIEF1
;;FSO 3.6.9;; $Debriefing Success Music: FS1-Success
;;FSO 3.6.9;; $Debriefing Average Music: FS1-Success
;;FSO 3.6.9;; $Debriefing Fail Music: FS1-Failure

#End

