#Mission Info

$Version: 0.10
$Name:  XSTR("Change of Hands", -1)
$Author: Nathan Hoying
$Created: 09/20/98 at 19:45:22
$Modified: 04/23/06 at 18:20:11
$Notes:
This is a FRED created mission.
$End Notes:

$Mission Desc:
 XSTR("Alpha and Beta wings prepare to transfer to the GTD Iowa while protecting its crew and new fighters.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
5.000000

+Viewer pos: -1380.276489, 3535.331299, 954.840210
+Viewer orient:
	0.999999, 0.000000, -0.001234,
	0.001234, 0.013724, 0.999905,
	0.000017, -0.999906, 0.013724
+SquadReassignName: Galactic Terran Alliance
+SquadReassignLogo: GTA.pcx

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("* Galatea Station
* 02-27-38
* Vasuda System

Origin of Orions

After three days of going over the flight logs of the Iowa and Moscow and reviewing old GTA ship records, we have solved the mystery of the rogue Orions.", -1)
$end_multi_text
$Ani Filename: cb_default.ani
+Wave Filename: AM3_cb1.wav

$Stage Text:
 XSTR("Origin of Orions (cont)

On or about April 16, 2328, a huge GTA invasion fleet entered the Antares-Vasuda jump node.  The fleet, consisting of fourteen GTC Fenris class cruisers, nine GTD Reliant class destroyers, and three GTD Orion class destroyers, disappeared moments after entering subspace.  At the Vasudan end of the node, one ship, the GTC Hornbeck, emerged.", -1)
$end_multi_text
$Ani Filename: cb_bastion.ani
+Wave Filename: AM3_cb2.wav

$Stage Text:
 XSTR("Origin of Orions (cont)

The disappearance of the fleet struck the GTA in a bind.  The loss of the fleet caused our forces to cancel Operation Midway (the invasion of the Vasuda system) and almost caused the Terrans to lose the Terran-Vasudan war.", -1)
$end_multi_text
$Ani Filename: cb_starmap01.ani
+Wave Filename: AM3_cb3.wav

$Stage Text:
 XSTR("Origin of Orions (cont)

The sudden vanishing of the strike fleet was brilliantly covered up by a series of false reports, each report claiming to have lost a ship in a different system.  Vasudan code slicers were led to believe that the entire fleet had been decimated.  

The crews of both ships appear to have, according to our experts, 'just vanished'.  The actual explanation of the disappearance, or the whereabouts of the rest of the fleet, have yet to be determined.", -1)
$end_multi_text
$Ani Filename: cb_vasrefuges.ani
+Wave Filename: AM3_cb4.wav

$Stage Text:
 XSTR("Our Standing

Not to pass up a great opportunity like this, we've already began refitting and resupplying the Orions. 

The GTD Moscow has completed restocking and is heading to Ribos to combat the Shivans there.  We are finishing restocking the GTD Iowa as we speak.  More about that in your mission briefing.", -1)
$end_multi_text
$Ani Filename: cb_bastion.ani
+Wave Filename: AM3_cb5.wav

$Stage Text:
 XSTR("Pilot Transfer

All members of Alpha and Beta wings have been transferred to the GTD Iowa as of 1400 hours.  Your new captain will be Admiral Gloval, previously from the GTC Wolf.

Your final briefing for Galatea Station follows this command briefing.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: AM3_cb6.wav

#Briefing
$start_briefing
$num_stages: 7
$start_stage
$multi_text
 XSTR("The GTD Iowa is nearing completion of its refit at Galatea Station.", -1)
$end_multi_text
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$camera_pos: 83.222382, 4565.721191, 1318.834106
$camera_orient:
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	0.001234, 0.013724, 0.999905,
	0.000017, -0.999906, 0.013724
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 83.300003, 0.000000, 1381.500000
$label: Galatea Station
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 748.625732, 399.999786, 956.684021
$label: GTD Iowa
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha and Beta wings will provide cover for the remainder of the refit operation.", -1)
$end_multi_text
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$camera_pos: 71.776398, 4524.296387, -1699.269775
$camera_orient:
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	0.001234, 0.013724, 0.999905,
	0.000017, -0.999906, 0.013724
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 83.300003, 0.000000, 1381.500000
$label: Galatea Station
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 748.625732, 399.999786, 956.684021
$label: GTD Iowa
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Hercules
$pos: -208.223831, 0.000031, -1490.025146
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -752.824219, 0.001488, -1845.531616
$label: Beta
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -1710.236084, 0.000121, 1915.799072
$label: Kappa 4
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("New Terran fighters and bombers will be delivered from the Vasuda V shipyard to the Iowa by ferry pilots.  These pilots have only basic flight experience and will not be able to assist you in the event of an attack.  Additional fighters will be transferred from Galatea Station.", -1)
$end_multi_text
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$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 83.300003, 0.000000, 1381.500000
$label: Galatea Station
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 748.625732, 399.999786, 956.684021
$label: GTD Iowa
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Hercules
$pos: -208.223831, 0.000031, -1490.025146
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -752.824219, 0.001488, -1845.531616
$label: Beta
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -1710.236084, 0.000121, 1915.799072
$label: Terran Bombers
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -2582.966797, -0.000148, 1676.561035
$label: Terran Fighters
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -1893.021484, 0.000043, 1168.620728
$label: Terran Fighters
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Two other ships, the GTC Jefferson and the GTC Wolf, will be arriving at the jump to Deneb.  The Jefferson has the remaining crew of the Iowa from the GTA Academy, and the Wolf is delivering Admiral Gloval, your new commander.", -1)
$end_multi_text
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$camera_pos: -2923.641602, 4962.689453, -2181.837158
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$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 83.300003, 0.000000, 1381.500000
$label: Galatea Station
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 748.625732, 399.999786, 956.684021
$label: GTD Iowa
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Hercules
$pos: -208.223831, 0.000031, -1490.025146
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -1710.236084, 0.000121, 1915.799072
$label: Terran Bombers
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -2582.966797, -0.000148, 1676.561035
$label: Terran Fighters
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -1893.021484, 0.000043, 1168.620728
$label: Terran Fighters
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -4040.163818, 0.000176, -2749.920410
$label: GTC Jefferson
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1895.357544, -0.000097, -1356.083862
$label: GTC Wolf
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -2993.500000, 0.000000, -2007.500000
$label: Jump to Deneb
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Two GTT Elysium transports will rendezvous with the cruisers and transport their personnel to the Iowa.", -1)
$end_multi_text
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$num_lines: 0
$num_icons: 10
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$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 83.300003, 0.000000, 1381.500000
$label: Galatea Station
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Hercules
$pos: -208.223831, 0.000031, -1490.025146
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -1710.236084, 0.000121, 1915.799072
$label: Terran Bombers
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -2582.966797, -0.000148, 1676.561035
$label: Terran Fighters
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -1893.021484, 0.000043, 1168.620728
$label: Terran Fighters
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -4040.163818, 0.000176, -2749.920410
$label: GTC Jefferson
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1895.357544, -0.000097, -1356.083862
$label: GTC Wolf
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -2993.500000, 0.000000, -2007.500000
$label: Jump to Deneb
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: -1882.246460, 0.001695, -1813.654663
$label: GTT Elysium
+id: 11
$hlight: 0
$multi_text
$end_multi_text
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$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: -4237.157715, 0.001305, -2185.081543
$label: GTT Elysium
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once all fighters and personnel have been transferred, I myself will arrive on the Iowa and give a final inspection.  I will leave my transport behind and return on one of the GTF Apollos, designated the GTF Porter's Fire.", -1)
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$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 83.300003, 0.000000, 1381.500000
$label: Galatea Station
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Hercules
$pos: -208.223831, 0.000031, -1490.025146
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -4040.163818, 0.000176, -2749.920410
$label: GTC Jefferson
+id: 8
$hlight: 0
$multi_text
$end_multi_text
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$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1895.357544, -0.000097, -1356.083862
$label: GTC Wolf
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -2993.500000, 0.000000, -2007.500000
$label: Jump to Deneb
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: -1882.246460, 0.001695, -1813.654663
$label: GTT Elysium
+id: 11
$hlight: 0
$multi_text
$end_multi_text
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$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: -4237.157715, 0.001305, -2185.081543
$label: GTT Elysium
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 748.625732, 399.999786, 956.684021
$label: GTD Iowa
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: -1506.939575, 0.000652, 1090.562378
$label: GTT Galatea 7
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Apollo
$pos: -1844.099365, -0.000221, 2180.460938
$label: GTF Porter's Fire
+id: 15
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha and Beta wings will meet up with the Iowa near the jump to Alpha Centauri after the Iowa jumps out and any hostiles are cleared from the area.

Good luck with your career on the Iowa, pilot.  Dismissed!", -1)
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$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 83.300003, 0.000000, 1381.500000
$label: Galatea Station
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Hercules
$pos: -208.223831, 0.000031, -1490.025146
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -4040.163818, 0.000176, -2749.920410
$label: GTC Jefferson
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1895.357544, -0.000097, -1356.083862
$label: GTC Wolf
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -2993.500000, 0.000000, -2007.500000
$label: Jump to Deneb
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: -1882.246460, 0.001695, -1813.654663
$label: GTT Elysium
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: -4237.157715, 0.001305, -2185.081543
$label: GTT Elysium
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 748.625732, 399.999786, 956.684021
$label: GTD Iowa
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: -1506.939575, 0.000652, 1090.562378
$label: GTT Galatea 7
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Apollo
$pos: -1844.099365, -0.000221, 2180.460938
$label: GTF Porter's Fire
+id: 15
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 9

$Formula: ( is-goal-true-delay "Iowa" 0 ) 
$Multi text
    XSTR("Welcome to the Iowa, pilot.  We are en route to the Alpha Centauri system to start our first mission.", -1)
$end_multi_text
$Voice: AM3_db1.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Fighters" 0 ) 
$Multi text
    XSTR("Our fighter bays are stocked up and ready to go.  All pilots will be assigned a ship by 0400 tomorrow morning.", -1)
$end_multi_text
$Voice: AM3_db2.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Fighters" 0 ) 
$Multi text
    XSTR("The Hammer of Light destroyed too many of our fighters during the engagment.  We can't begin our mission until we receive replacements.", -1)
$end_multi_text
$Voice: AM3_db3.wav
$Recommendation text:
    XSTR("Watch the fighters carefully and fend off any HOL attacks on them.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Crew" 0 ) 
$Multi text
    XSTR("The command crew of the Iowa sends its thanks for your excellent protection during the HOL attack.  Many crew members owe their lives to you.  Since you have demonstrated that you would risk your life for them, you can expect them to do the same.", -1)
$end_multi_text
$Voice: AM3_db4.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Crew" 0 ) 
$Multi text
    XSTR("Without a crew, the Iowa can't initiate its inaugural mission.  The Iowa will be put into orbital storage around Vasuda V until replacements can come in from Aldebaran.", -1)
$end_multi_text
$Voice: AM3_db5.wav
$Recommendation text:
    XSTR("Keep your eye on the HOL strike force and where they are.  While most ships will ignore the transports, many Vasudans see that the Fenris cruiser is an easy target.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Hammer" 0 ) 
$Multi text
    XSTR("Thanks to you, the PVD Hammer was driven away from the Vasuda system entirely.  Intel believes that Admiral Tallanis is heading for Alpha Centauri.  We will head him off there as soon as we are ready.", -1)
$end_multi_text
$Voice: AM3_db6.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Hammer" 0 ) 
$Multi text
    XSTR("By deserting Galatea Station in its hour of need, you have shown to me that you won't be a trustworthy pilot.  I plan to have you transferred off my ship the second I get a chance.", -1)
$end_multi_text
$Voice: AM3_db7.wav
$Recommendation text:
    XSTR("Help Epsilon protect Delta's bombers.  Once the Hammer has left and the last wing of bombers is finished off, the station will finally be safe.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Porter" 0 ) 
$Multi text
    XSTR("Admiral Porter sends her thanks for your service on board Galatea Station.  You should be very proud, pilot.", -1)
$end_multi_text
$Voice: AM3_db8.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Porter" 0 ) 
$Multi text
    XSTR("The death of Admiral Porter comes as a shock to us all.  A memorial service will take place on the Iowa at 1900 hours this evening.", -1)
$end_multi_text
$Voice: AM3_db9.wav
$Recommendation text:
    XSTR("Pisces wing will make short work of the poor Admiral if you don't do something about it.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	6
	"GTF Valkyrie"	2
	"GTF Hercules"	2
)

+Weaponry Pool: (
	"ML-16 Laser"	2
	"Avenger"	4
	"Flail"	6
	"Prometheus"	12
	"Banshee"	2
	"MX-50"	30
	"Fury"	175
	"Interceptor"	135
	"Hornet"	440
	"Phoenix V"	25
)

#Objects		;! 76 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: -208.243744, 0.000054, -1381.350342
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules
$Team: Friendly
$Location: -109.043732, -149.999939, -1483.050293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules
$Team: Friendly
$Location: -307.403931, -149.999924, -1481.026367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Galatea Station		;! Object #3
$Class: GTI Arcadia
$Team: Friendly
$Location: 83.300003, 0.000000, 1381.500000
$Orientation:
	-0.740386, 0.000000, 0.672182,
	0.000000, 1.000000, 0.000000,
	-0.672181, 0.000000, -0.740386
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTD Iowa		;! Object #4
$Class: GTD Orion#Iowa
$Team: Friendly
$Location: 748.625732, 399.999786, 956.684021
$Orientation:
	-0.709793, 0.000000, 0.704411,
	0.000000, 1.000000, 0.000000,
	-0.704411, 0.000000, -0.709793
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Iota" 
   "Lambda" 
   "Kappa" 
   "Phi" 
   "Chi" 
   "GTT Galatea 12" 
   "GTT Galatea 7" 
   "GTT Galatea 2" 
   "GTF Porter's Fire" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: capital01-05a
;;FSO 3.6.8;; +new: nameplate-iowa
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTD_Iowa

$Name: Kappa 1		;! Object #5
$Class: GTB Ursa
$Team: Friendly
$Location: -2186.339844, -0.000057, 1789.645996
$Orientation:
	-0.908301, 0.000000, -0.418318,
	0.000000, 1.000000, 0.000000,
	0.418318, 0.000000, -0.908301
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Kappa 2		;! Object #6
$Class: GTB Ursa
$Team: Friendly
$Location: -1999.728516, 0.000020, 1872.565308
$Orientation:
	-0.908301, 0.000000, -0.418318,
	0.000000, 1.000000, 0.000000,
	0.418318, 0.000000, -0.908301
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Kappa 3		;! Object #7
$Class: GTB Ursa
$Team: Friendly
$Location: -2092.971191, -0.000044, 2057.431396
$Orientation:
	-0.908301, 0.000000, -0.418318,
	0.000000, 1.000000, 0.000000,
	0.418318, 0.000000, -0.908301
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Kappa 4		;! Object #8
$Class: GTB Ursa
$Team: Friendly
$Location: -2285.333008, -0.000018, 1983.912231
$Orientation:
	-0.908301, 0.000000, -0.418318,
	0.000000, 1.000000, 0.000000,
	0.418318, 0.000000, -0.908301
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Lambda 1		;! Object #9
$Class: GTF Hercules
$Team: Friendly
$Location: -2449.438477, -0.000136, 1667.290039
$Orientation:
	-0.908301, 0.000000, -0.418318,
	0.000000, 1.000000, 0.000000,
	0.418318, 0.000000, -0.908301
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Lambda 2		;! Object #10
$Class: GTF Hercules
$Team: Friendly
$Location: -2534.848145, -0.000096, 1848.450684
$Orientation:
	-0.908301, 0.000000, -0.418318,
	0.000000, 1.000000, 0.000000,
	0.418318, 0.000000, -0.908301
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Lambda 3		;! Object #11
$Class: GTF Hercules
$Team: Friendly
$Location: -2716.495361, -0.000166, 1768.413330
$Orientation:
	-0.908301, 0.000000, -0.418318,
	0.000000, 1.000000, 0.000000,
	0.418318, 0.000000, -0.908301
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Lambda 4		;! Object #12
$Class: GTF Hercules
$Team: Friendly
$Location: -2632.224121, -0.000131, 1584.708740
$Orientation:
	-0.908301, 0.000000, -0.418318,
	0.000000, 1.000000, 0.000000,
	0.418318, 0.000000, -0.908301
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Iota 1		;! Object #13
$Class: GTF Ulysses
$Team: Friendly
$Location: -2097.038330, -0.000173, 1501.353394
$Orientation:
	-0.908301, 0.000000, -0.418318,
	0.000000, 1.000000, 0.000000,
	0.418318, 0.000000, -0.908301
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Iota 2		;! Object #14
$Class: GTF Ulysses
$Team: Friendly
$Location: -2278.506348, -0.000123, 1419.389893
$Orientation:
	-0.908301, 0.000000, -0.418318,
	0.000000, 1.000000, 0.000000,
	0.418318, 0.000000, -0.908301
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Iota 3		;! Object #15
$Class: GTF Ulysses
$Team: Friendly
$Location: -2178.122314, -0.000162, 1681.307739
$Orientation:
	-0.908301, 0.000000, -0.418318,
	0.000000, 1.000000, 0.000000,
	0.418318, 0.000000, -0.908301
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Iota 4		;! Object #16
$Class: GTF Ulysses
$Team: Friendly
$Location: -2358.589844, -0.000211, 1597.771606
$Orientation:
	-0.908301, 0.000000, -0.418318,
	0.000000, 1.000000, 0.000000,
	0.418318, 0.000000, -0.908301
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #17
$Class: GTF Valkyrie
$Team: Friendly
$Location: -702.979309, 0.001481, -1798.057129
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #18
$Class: GTF Valkyrie
$Team: Friendly
$Location: -802.669189, 0.001494, -1893.006104
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Phi 1		;! Object #19
$Class: GTF Apollo
$Team: Friendly
$Location: -820.734680, -0.000022, 1213.013428
$Orientation:
	-0.969451, 0.000000, 0.245285,
	0.056233, 0.973366, 0.222254,
	-0.238752, 0.229257, -0.943631
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Phi 2		;! Object #20
$Class: GTF Apollo
$Team: Friendly
$Location: -681.700012, 0.000000, 1163.699951
$Orientation:
	-0.944481, 0.000000, 0.328567,
	0.075635, 0.973144, 0.217416,
	-0.319743, 0.230196, -0.919116
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Phi 3		;! Object #21
$Class: GTF Apollo
$Team: Friendly
$Location: -806.469727, -0.000006, 1099.583130
$Orientation:
	-0.962704, 0.000000, 0.270559,
	0.065916, 0.969869, 0.234542,
	-0.262406, 0.243628, -0.933696
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Chi 1		;! Object #22
$Class: GTF Valkyrie
$Team: Friendly
$Location: -601.700012, 0.000000, 1201.000000
$Orientation:
	-0.932005, 0.000000, 0.362446,
	0.080603, 0.974959, 0.207264,
	-0.353370, 0.222385, -0.908666
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Chi 2		;! Object #23
$Class: GTF Valkyrie
$Team: Friendly
$Location: -599.817017, -0.000002, 1301.034058
$Orientation:
	-0.938609, 0.000000, 0.344981,
	0.072986, 0.977364, 0.198577,
	-0.337172, 0.211565, -0.917363
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Chi 3		;! Object #24
$Class: GTF Valkyrie
$Team: Friendly
$Location: -500.849335, 0.000043, 1200.204834
$Orientation:
	-0.911644, 0.000000, 0.410981,
	0.089537, 0.975980, 0.198611,
	-0.401109, 0.217861, -0.889746
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: GTC Wolf		;! Object #25
$Class: GTC Leviathan
$Team: Friendly
$Location: -2993.500000, 0.000000, -2007.500000
$Orientation:
	0.848069, 0.000000, -0.529886,
	0.000000, 1.000000, 0.000000,
	0.529886, 0.000001, 0.848069
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "GTC Wolf Waypoint" 50 ) )
$Cargo 1:  XSTR("Admr. Gloval", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 120
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance "GTC Wolf" "Jump Node:1" ) 
      10 
   )
   ( has-arrived-delay 
      0 
      "GTT Galatea 12" 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTC_Wolf

$Name: GTT Galatea 12		;! Object #26
$Class: GTT Elysium
$Team: Friendly
$Location: -1076.521606, 0.001043, 1157.508179
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTC Wolf" "topside docking" "Docking bay 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Galatea Station
+Arrival Delay: 2
$Arrival Cue: ( < 
   ( distance "GTC Wolf" "GTC Wolf Waypoint:1" ) 
   10 
)


$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( are-waypoints-done-delay 
   "GTT Galatea 12" 
   "Transport 1 Path" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: GTT Galatea 7		;! Object #27
$Class: GTT Elysium
$Team: Friendly
$Location: -498.564148, 0.000818, 901.253479
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Transport 1 Path" 50 ) )
$Cargo 1:  XSTR("Admr. Porter", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Galatea Station
$Arrival Cue: ( destroyed-or-departed-delay 
   0 
   "Iota" 
   "Lambda" 
   "Kappa" 
   "Phi" 
   "Chi" 
   "GTT Galatea 12" 
)
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( are-waypoints-done-delay 
   "GTT Galatea 7" 
   "Transport 1 Path" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: GTF Porter's Fire		;! Object #28
$Class: GTF Apollo
$Team: Friendly
$Location: -428.991974, -0.000042, 22.764441
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Station Depart Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Iowa
+Arrival Delay: 120
$Arrival Cue: ( has-departed-delay 
   0 
   "GTT Galatea 7" 
)
$Departure Location: Docking Bay
$Departure Anchor: Galatea Station
$Departure Cue: ( are-waypoints-done-delay 
   "GTF Porter's Fire" 
   "Station Depart Path" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: GTC Jefferson		;! Object #29
$Class: GTC Fenris
$Team: Friendly
$Location: -3072.899902, 0.000000, -1936.900024
$Orientation:
	0.914057, 0.000000, -0.405586,
	0.000000, 1.000000, 0.000000,
	0.405586, 0.000000, 0.914057
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "GTC Jefferson Path" 50 ) )
$Cargo 1:  XSTR("Iowa Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "GTC Jefferson" "Jump Node:1" ) 
   10 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTC_Jefferson

$Name: GTT Galatea 2		;! Object #30
$Class: GTT Elysium
$Team: Friendly
$Location: -753.643494, 0.000010, 1646.016846
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTC Jefferson" "topside docking" "Docking bay 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Galatea Station
+Arrival Delay: 10
$Arrival Cue: ( < 
   ( distance "GTC Jefferson" "GTC Jefferson Path:1" ) 
   50 
)
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( are-waypoints-done-delay 
   "GTT Galatea 2" 
   "Transport 1 Path" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Nav Alpha		;! Object #31
$Class: Terran NavBuoy
$Team: Friendly
$Location: -2304.185303, -0.000410, 1743.277466
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0

$Name: PVC Redeemer		;! Object #32
$Class: PVC Aten
$Team: Friendly
$Location: -2993.500000, 0.000000, -2007.500000
$Orientation:
	0.728507, 0.000000, -0.685039,
	0.000000, 1.000000, 0.000000,
	0.685039, 0.000000, 0.728507
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Aten Destruct" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 18
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
+Arrival Delay: 40
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: Cancer 1		;! Object #33
$Class: PVF Horus
$Team: Neutral
$Location: -1694.049316, -0.000389, -836.127075
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #34
$Class: PVF Horus
$Team: Neutral
$Location: -1895.115234, -0.000414, -835.878967
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #35
$Class: PVF Horus
$Team: Neutral
$Location: -1893.543701, -0.000355, -639.128662
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #36
$Class: PVF Horus
$Team: Neutral
$Location: -1695.080811, -0.000336, -639.373596
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aries 1		;! Object #37
$Class: PVF Seth
$Team: Neutral
$Location: -1933.215820, -0.000387, -738.328369
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Aries 2		;! Object #38
$Class: PVF Seth
$Team: Neutral
$Location: -1655.698975, -0.000378, -744.771179
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Aries 3		;! Object #39
$Class: PVF Seth
$Team: Neutral
$Location: -1787.030518, -0.000367, -880.122498
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 4		;! Object #40
$Class: GTF Hercules
$Team: Friendly
$Location: -198.199997, 150.000000, -1598.699951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: PVD Hammer		;! Object #41
$Class: PVD Typhon
$Team: Neutral
$Location: -12821.014648, -0.001053, 2304.877441
$Orientation:
	-0.227202, 0.000000, -0.973848,
	0.000000, 1.000000, 0.000000,
	0.973848, 0.000000, -0.227202
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
+Arrival Delay: 25
$Arrival Cue: ( is-destroyed-delay 
   0 
   "Cancer" 
   "Aries" 
)
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "PVD Hammer" ) 50 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Sagittarius 1		;! Object #42
$Class: PVF Thoth
$Team: Neutral
$Location: -12712.961914, 0.000167, 1710.900391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Sagittarius 2		;! Object #43
$Class: PVF Thoth
$Team: Neutral
$Location: -12585.728516, 0.000163, 1620.797607
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Sagittarius 3		;! Object #44
$Class: PVF Thoth
$Team: Neutral
$Location: -12748.092773, 0.000103, 1620.998047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Leo 1		;! Object #45
$Class: PVB Osiris
$Team: Neutral
$Location: -12958.439453, 0.000171, 1780.573608
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Synaptic" "Tsunami" "Tsunami" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 2		;! Object #46
$Class: PVB Osiris
$Team: Neutral
$Location: -12861.133789, 0.000104, 1681.612549
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Synaptic" "Tsunami" "Tsunami" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 3		;! Object #47
$Class: PVB Osiris
$Team: Neutral
$Location: -13055.458008, 0.000109, 1680.259888
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Synaptic" "Tsunami" "Tsunami" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #48
$Class: PVF Anubis
$Team: Neutral
$Location: -12757.761719, 0.000144, 2781.977295
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Virgo 2		;! Object #49
$Class: PVF Anubis
$Team: Neutral
$Location: -12642.421875, 0.000163, 2804.927490
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Virgo 3		;! Object #50
$Class: PVF Anubis
$Team: Neutral
$Location: -12561.670898, 0.000272, 2820.225830
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Virgo 4		;! Object #51
$Class: PVF Anubis
$Team: Neutral
$Location: -12457.851563, 0.000179, 2831.647705
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Pisces 1		;! Object #52
$Class: PVF Horus
$Team: Neutral
$Location: -13367.246094, 0.000229, 1841.764282
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pisces 2		;! Object #53
$Class: PVF Horus
$Team: Neutral
$Location: -13328.891602, 0.000267, 1788.102173
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pisces 3		;! Object #54
$Class: PVF Horus
$Team: Neutral
$Location: -13305.883789, 0.000287, 1753.620972
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 1		;! Object #55
$Class: PVF Seth
$Team: Neutral
$Location: -13324.559570, 0.000327, 1460.656982
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Libra 2		;! Object #56
$Class: PVF Seth
$Team: Neutral
$Location: -13225.166016, 0.000212, 1407.099121
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Libra 3		;! Object #57
$Class: PVF Seth
$Team: Neutral
$Location: -13293.839844, 0.000268, 1349.960693
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Gemini 1		;! Object #58
$Class: PVB Amun
$Team: Neutral
$Location: -13064.766602, 0.000190, 1475.608276
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Gemini 2		;! Object #59
$Class: PVB Amun
$Team: Neutral
$Location: -12953.972656, 0.000354, 1402.948730
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Gemini 3		;! Object #60
$Class: PVB Amun
$Team: Neutral
$Location: -13007.443359, 0.000251, 1372.493042
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Delta 1		;! Object #61
$Class: GTB Medusa
$Team: Friendly
$Location: -1001.767456, 0.000615, 1673.684937
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" "Synaptic" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Galatea Station
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Delta 2		;! Object #62
$Class: GTB Medusa
$Team: Friendly
$Location: -1028.507324, 0.000766, 1742.810669
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" "Synaptic" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Galatea Station
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Delta 3		;! Object #63
$Class: GTB Medusa
$Team: Friendly
$Location: -867.626953, 0.000774, 1704.221924
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" "Synaptic" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Galatea Station
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Delta 4		;! Object #64
$Class: GTB Medusa
$Team: Friendly
$Location: -1001.843201, 0.000794, 1612.305420
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" "Synaptic" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Galatea Station
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Epsilon 1		;! Object #65
$Class: GTF Ulysses
$Team: Friendly
$Location: -1142.893311, -0.000102, 1696.845459
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Epsilon 2		;! Object #66
$Class: GTF Ulysses
$Team: Friendly
$Location: -1107.748291, 0.000051, 1790.158081
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Epsilon 3		;! Object #67
$Class: GTF Ulysses
$Team: Friendly
$Location: -1227.267578, 0.000086, 1772.518188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Scorpio 1		;! Object #68
$Class: PVB Amun
$Team: Neutral
$Location: 937.200012, 0.000000, 3026.100098
$Orientation:
	-0.887502, 0.000000, 0.460804,
	0.000000, 1.000000, 0.000000,
	-0.460804, 0.000000, -0.887502
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Scorpio 2		;! Object #69
$Class: PVB Amun
$Team: Neutral
$Location: 1094.307739, 0.000007, 2902.625977
$Orientation:
	-0.832827, 0.000000, 0.553534,
	0.000000, 1.000000, 0.000000,
	-0.553534, 0.000000, -0.832827
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Scorpio 3		;! Object #70
$Class: PVB Amun
$Team: Neutral
$Location: 1115.104858, -0.000019, 3025.880615
$Orientation:
	-0.847055, 0.000000, 0.531505,
	0.000000, 1.000000, 0.000000,
	-0.531505, 0.000000, -0.847055
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Taurus 1		;! Object #71
$Class: PVF Anubis
$Team: Neutral
$Location: 795.171204, 0.000115, 3110.694092
$Orientation:
	-0.924706, 0.000000, 0.380681,
	0.000000, 1.000000, 0.000000,
	-0.380681, 0.000000, -0.924706
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Taurus 2		;! Object #72
$Class: PVF Anubis
$Team: Neutral
$Location: 999.862000, 0.000100, 3207.545898
$Orientation:
	-0.893733, 0.000000, 0.448599,
	0.000000, 1.000000, 0.000000,
	-0.448599, 0.000000, -0.893733
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Taurus 3		;! Object #73
$Class: PVF Anubis
$Team: Neutral
$Location: 1195.598267, 0.000090, 3303.046875
$Orientation:
	-0.865461, 0.000000, 0.500977,
	0.000000, 1.000000, 0.000000,
	-0.500977, 0.000000, -0.865461
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Taurus 4		;! Object #74
$Class: PVF Anubis
$Team: Neutral
$Location: 1201.231689, 0.000102, 3105.499756
$Orientation:
	-0.839037, 0.000000, 0.544075,
	0.000000, 1.000000, 0.000000,
	-0.544075, 0.000000, -0.839036
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Taurus 5		;! Object #75
$Class: PVF Anubis
$Team: Neutral
$Location: 1301.892578, 0.000179, 2907.140137
$Orientation:
	-0.781348, 0.000000, 0.624095,
	0.000000, 1.000000, 0.000000,
	-0.624095, 0.000000, -0.781348
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

#Wings		;! 19 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( are-waypoints-done-delay 
   "Iota" 
   "Transport 1 Path" 
   0 
)
$Ships: (		;! 4 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
	"Iota 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Transport 1 Path" 50 ) )
+Flags:( "no-dynamic" )

$Name: Lambda
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lambda 1

$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( destroyed-or-departed-delay 
   0 
   "Iota" 
)
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( are-waypoints-done-delay 
   "Lambda" 
   "Transport 1 Path" 
   0 
)
$Ships: (		;! 4 total
	"Lambda 1"
	"Lambda 2"
	"Lambda 3"
	"Lambda 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Transport 1 Path" 50 ) )
+Flags:( "no-dynamic" )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( destroyed-or-departed-delay 
   0 
   "Lambda" 
)
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( are-waypoints-done-delay 
   "Kappa" 
   "Transport 1 Path" 
   0 
)
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Transport 1 Path" 50 ) )
+Flags:( "no-dynamic" )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Beta 1"
	"Beta 2"
)
+Hotkey: 1
+Flags:( )

$Name: Phi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Phi 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Galatea Station
+Arrival delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( are-waypoints-done-delay 
   "Phi" 
   "Transport 1 Path" 
   0 
)
$Ships: (		;! 3 total
	"Phi 1"
	"Phi 2"
	"Phi 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Transport 1 Path" 50 ) )
+Flags:( "no-dynamic" )

$Name: Chi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Chi 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Galatea Station
+Arrival delay: 10
$Arrival Cue: ( destroyed-or-departed-delay 0 "Phi" ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Iowa
$Departure Cue: ( are-waypoints-done-delay 
   "Chi" 
   "Transport 1 Path" 
   0 
)
$Ships: (		;! 3 total
	"Chi 1"
	"Chi 2"
	"Chi 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Transport 1 Path" 50 ) )
+Flags:( "no-dynamic" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "What?" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-message" "no-arrival-warp" )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "What?" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-message" "no-arrival-warp" )

$Name: Sagittarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Hammer
+Arrival delay: 90
$Arrival Cue: ( has-arrived-delay 0 "PVD Hammer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
)
$AI Goals: ( goals ( ai-guard-wing "Leo" 50 ) )
+Flags:( )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Hammer
+Arrival delay: 90
$Arrival Cue: ( has-arrived-delay 0 "PVD Hammer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase "Galatea Station" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Virgo
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Virgo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Hammer
+Arrival delay: 20
$Arrival Cue: ( has-arrived-delay 0 "PVD Hammer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-guard "PVD Hammer" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Pisces
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Pisces 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Hammer
+Arrival delay: 30
$Arrival Cue: ( has-arrived-delay 0 "PVD Hammer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Hammer
+Arrival delay: 20
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      0 
      "Sagittarius" 
      "Leo" 
   )
   ( not 
      ( has-departed-delay 0 "PVD Hammer" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-guard-wing "Gemini" 50 ) )
+Flags:( )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Hammer
+Arrival delay: 20
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      0 
      "Sagittarius" 
      "Leo" 
   )
   ( not 
      ( has-departed-delay 0 "PVD Hammer" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-chase "GTD Iowa" 50 ) )
+Flags:( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Galatea Station
+Arrival delay: 65
$Arrival Cue: ( has-arrived-delay 0 "PVD Hammer" ) 
$Departure Location: Docking Bay
$Departure Anchor: Galatea Station
+Departure delay: 20
$Departure Cue: ( has-departed-delay 0 "PVD Hammer" ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase "PVD Hammer" 50 ) )
+Flags:( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Galatea Station
+Arrival delay: 55
$Arrival Cue: ( has-arrived-delay 0 "PVD Hammer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-guard-wing "Delta" 50 ) )
+Flags:( )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
+Arrival delay: 30
$Arrival Cue: ( and 
   ( destroyed-or-departed-delay 
      0 
      "PVD Hammer" 
      "Gemini" 
      "Libra" 
   )
   ( not 
      ( has-departed-delay 0 "GTD Iowa" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
$AI Goals: ( goals ( ai-chase "Galatea Station" 50 ) )
+Flags:( )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Scorpio" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
	"Taurus 5"
)
$AI Goals: ( goals ( ai-guard-wing "Scorpio" 50 ) )
+Flags:( )

#Events		;! 59 total

$Formula: ( when 
   ( has-docked-delay 
      "GTT Galatea 12" 
      "GTC Wolf" 
      1 
      0 
   )
   ( send-message 
      "GTT Galatea 12" 
      "High" 
      "We've docked" 
   )
)
+Name: Swap Cargo
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( exchange-cargo 
      "GTC Wolf" 
      "GTT Galatea 12" 
   )
)
+Name: Dock Message
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTT Galatea 12" 
      "High" 
      "Admr gloval" 
   )
)
+Name: Send Gloval Message
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTT Galatea 12" 
      ( ai-undock 89 ) 
   )
)
+Name: Undock
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTT Galatea 12" 
      ( ai-waypoints-once 
         "Transport 1 Path" 
         88 
      )
   )
)
+Name: Waypoints
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTC Wolf" 
      ( ai-waypoints-once "Jump Node" 89 ) 
   )
)
+Name: Wolf Leave
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( has-docked-delay 
      "GTT Galatea 2" 
      "GTC Jefferson" 
      1 
      0 
   )
   ( send-message 
      "GTT Galatea 2" 
      "High" 
      "Galatea 2 dock" 
   )
)
+Name: Swap Crew
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( exchange-cargo 
      "GTC Jefferson" 
      "GTT Galatea 2" 
   )
)
+Name: Dock G2 Msg
+Repeat Count: 1
+Interval: 1
+Chained: 60

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTC Jefferson" 
      "High" 
      "jeff depart" 
   )
)
+Name: Send depart msg
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTT Galatea 2" 
      ( ai-undock 89 ) 
   )
)
+Name: Undock
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTT Galatea 2" 
      ( ai-waypoints-once 
         "Transport 1 Path" 
         88 
      )
   )
)
+Name: g2 waypoints
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTC Jefferson" 
      ( ai-waypoints-once "Jump Node" 89 ) 
   )
)
+Name: jeff depart
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( has-arrived-delay 0 "GTC Wolf" ) 
   ( send-message 
      "GTC Wolf" 
      "High" 
      "GTC Wolf Arrive" 
   )
)
+Name: GTC Wolf Arrival
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "GTC Jefferson" ) 
   ( send-message 
      "GTC Jefferson" 
      "High" 
      "GTC Jefferson" 
   )
)
+Name: GTC Jefferson Arrival
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "PVC Redeemer" ) 
   ( send-message 
      "PVC Redeemer" 
      "High" 
      "Redeemer Arive" 
   )
)
+Name: Reedeemer Arrival
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "PVC Redeemer" 
      "Aten Destruct" 
      0 
   )
   ( send-message 
      "#PVC Redeemer" 
      "High" 
      "containment" 
   )
)
+Name: Redeemer Message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "PVC Redeemer" 
      "Aten Destruct" 
      4 
   )
   ( self-destruct "PVC Redeemer" ) 
)
+Name: Redeemer Explosion
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "HOL!" 
   )
)
+Name: What?
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Iowa" 0 ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "Galatea Station" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Galatea
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Galatea Station", -1)

$Formula: ( when 
   ( has-departed-delay 0 "GTD Iowa" ) 
   ( do-nothing ) 
)
+Name: Iowa
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect GTD Iowa", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Sagittarius" ) 
   ( do-nothing ) 
)
+Name: Sagittarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sagittarius", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Iota" ) 
   ( do-nothing ) 
)
+Name: Iota#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Iota" ) 
   ( do-nothing ) 
)
+Name: Iota#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Iota", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Kappa" ) 
   ( do-nothing ) 
)
+Name: Kappa#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Kappa" ) 
   ( do-nothing ) 
)
+Name: Kappa#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Kappa", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Lambda" ) 
   ( do-nothing ) 
)
+Name: Lambda#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Lambda" ) 
   ( do-nothing ) 
)
+Name: Lambda#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Lambda", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Chi" ) 
   ( do-nothing ) 
)
+Name: Chi#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Chi" ) 
   ( do-nothing ) 
)
+Name: Chi#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Chi", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Phi" ) 
   ( do-nothing ) 
)
+Name: Phi#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Phi" ) 
   ( do-nothing ) 
)
+Name: Phi#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Phi", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "GTC Wolf" ) 
   ( do-nothing ) 
)
+Name: Wolf#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "GTC Wolf" ) 
   ( do-nothing ) 
)
+Name: Wolf#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect GTC Wolf", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "GTC Jefferson" ) 
   ( do-nothing ) 
)
+Name: Jefferson#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTC Jefferson" 
   )
   ( do-nothing ) 
)
+Name: Jefferson#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect GTC Jefferson", -1)

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GTT Galatea 12" 
   )
   ( do-nothing ) 
)
+Name: G12#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTT Galatea 12" 
   )
   ( do-nothing ) 
)
+Name: G12#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Galatea 12", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "GTT Galatea 7" ) 
   ( do-nothing ) 
)
+Name: G7#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTT Galatea 7" 
   )
   ( do-nothing ) 
)
+Name: G7#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Galatea 7", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "GTT Galatea 2" ) 
   ( do-nothing ) 
)
+Name: G2#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTT Galatea 2" 
   )
   ( do-nothing ) 
)
+Name: G2#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Galatea 2", -1)

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GTF Porter's Fire" 
   )
   ( do-nothing ) 
)
+Name: PFire#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTF Porter's Fire" 
   )
   ( do-nothing ) 
)
+Name: PFire#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Porter's Fire", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "PVD Hammer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "It's the Hammer" 
   )
)
+Name: Hammer#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "PVD Hammer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Departing Hammer" 
   )
)
+Name: Hammer#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Drive off PVD Hammer", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "PVD Hammer" ) 
   ( validate-goal "Hammer" ) 
)
+Name: Validate Hammer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( and 
            ( and 
               ( is-goal-true-delay "Fighters" 0 ) 
               ( is-goal-true-delay "Iowa" 0 ) 
            )
            ( is-goal-true-delay "Porter" 0 ) 
         )
         ( is-goal-true-delay "Crew" 0 ) 
      )
      ( is-goal-true-delay "Hammer" 0 ) 
   )
   ( do-nothing ) 
)
+Name: Base#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Base#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Scorpio
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "GTT Galatea 7" ) 
   ( add-goal 
      "Pisces" 
      ( ai-chase "GTT Galatea 7" 89 ) 
   )
)
+Name: Pisces Attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GTF Porter's Fire" 
   )
   ( add-goal 
      "Pisces" 
      ( ai-chase "GTF Porter's Fire" 89 ) 
   )
)
+Name: Pisces Attack
+Repeat Count: 1
+Interval: 1

#Goals		;! 5 total

$Type: Primary
+Name: Fighters
$MessageNew:  XSTR("Protect Fighter Wings", -1)
$end_multi_text
$Formula: ( and 
   ( percent-ships-departed 
      75 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Lambda 1" 
      "Lambda 2" 
      "Lambda 3" 
      "Lambda 4" 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Phi 1" 
      "Phi 2" 
      "Phi 3" 
      "Chi 1" 
      "Chi 2" 
      "Chi 3" 
   )
   ( destroyed-or-departed-delay 
      0 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Lambda 1" 
      "Lambda 2" 
      "Lambda 3" 
      "Lambda 4" 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Phi 1" 
      "Phi 2" 
      "Phi 3" 
      "Chi 1" 
      "Chi 2" 
      "Chi 3" 
   )
)

$Type: Primary
+Name: Iowa
$MessageNew:  XSTR("GTD Iowa must complete mission", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GTD Iowa" ) 

$Type: Primary
+Name: Porter
$MessageNew:  XSTR("Protect Admiral Porter", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GTF Porter's Fire" 
   "GTT Galatea 7" 
)

$Type: Primary
+Name: Crew
$MessageNew:  XSTR("Oversee Crew Transfer", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GTC Jefferson" 
   "GTT Galatea 2" 
   "GTC Wolf" 
   "GTT Galatea 12" 
)

$Type: Primary
+Name: Hammer
$MessageNew:  XSTR("Drive off the PVD Hammer", -1)
$end_multi_text
$Formula: ( and-in-sequence 
   ( has-arrived-delay 0 "PVD Hammer" ) 
   ( has-departed-delay 0 "PVD Hammer" ) 
)
+Invalid

#Waypoints		;! 6 lists total


$Jump Node: -2993.500000, 0.000000, -2007.500000
$Jump Node Name: Jump to Deneb
$Name: Jump Node
$List: (		;! 1 points in list
	( -2993.500000, 0.000000, -2007.500000 )
)

$Name: Transport 1 Path
$List: (		;! 1 points in list
	( -1237.300049, 400.000000, -433.399994 )
)

$Name: GTC Wolf Waypoint
$List: (		;! 1 points in list
	( -1664.536011, 0.001319, 119.471306 )
)

$Name: GTC Jefferson Path
$List: (		;! 1 points in list
	( -1930.500000, 150.000000, 637.599976 )
)

$Name: Station Depart Path
$List: (		;! 1 points in list
	( -1256.995850, -0.000197, 1477.023560 )
)

$Name: Aten Destruct
$List: (		;! 1 points in list
	( -1806.656250, -0.000020, -745.347351 )
)

#Messages		;! 176 total


$Name: We've docked

$Team: -1
$MessageNew:  XSTR("This is GTT Galatea 12.  We've docked.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP4
+Wave Name: AM3_im1.wav

$Name: Admr gloval

$Team: -1
$MessageNew:  XSTR("Admiral Gloval here.  I've left the Wolf.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: AM3_im2.wav

$Name: jeff depart

$Team: -1
$MessageNew:  XSTR("The Iowa's crew is on the transport.  We're on our way to Deneb.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: AM3_im3.wav

$Name: Galatea 2 dock

$Team: -1
$MessageNew:  XSTR("This is GTT Galatea 2.  We've docked with the Jefferson.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: AM3_im4.wav

$Name: GTC Wolf Arrive

$Team: -1
$MessageNew:  XSTR("The GTC Wolf has arrived.  Escort them and the docking craft, Alpha.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM3_im5.wav

$Name: GTC Jefferson

$Team: -1
$MessageNew:  XSTR("This is the GTC Jefferson.  We have the remaining crew of the Iowa on board and are awaiting a docking craft.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: AM3_im6.wav

$Name: Redeemer Arive

$Team: -1
$MessageNew:  XSTR("This is the PVC Redeemer.  We've sustained heavy damage from a HOL attack in the Deneb system.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: AM3_im7.wav

$Name: containment

$Team: -1
$MessageNew:  XSTR("Galatea Station, we've lost engine containment.  Attempting to--*", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: AM3_im8.wav

$Name: HOL!

$Team: -1
$MessageNew:  XSTR("What?  Enemy fighters are coming from the remains of the Redeemer!  It was a trick!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM3_im9.wav

$Name: It's the Hammer

$Team: -1
$MessageNew:  XSTR("All hands, Red Alert!  The Hammer has jumped near the station.  Alpha, we are launching bombers.  Stand by.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM3_im10.wav

$Name: Departing Hammer

$Team: -1
$MessageNew:  XSTR("The Hammer is powering up their subspace drives.  We're tracking them.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM3_im11.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 27 total

$Num stars: 500
$Ambient light level: 7895160

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;;FSO 3.6.9;; $Bitmap List:
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#Asteroid Fields

#Music

$Event Music: 1: Genesis
;;FSO 3.6.9;; $Substitute Event Music: FS1-3: Chaser
$Briefing Music: Brief2
;;FSO 3.6.9;; $Substitute Briefing Music: FS1-BRIEF1
;;FSO 3.6.9;; $Debriefing Success Music: FS1-Success
;;FSO 3.6.9;; $Debriefing Average Music: FS1-Success
;;FSO 3.6.9;; $Debriefing Fail Music: FS1-Failure

#End

