#Mission Info

$Version: 0.10
$Name:  XSTR("Old Cutscene", -1)
$Author: rodo
$Created: 09/26/08 at 23:34:36
$Modified: 02/03/12 at 23:41:52
$Notes:
V 1.1
$End Notes:

$Mission Desc:
 XSTR("Cut-scene made by rodo - 
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 527376
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -14.933962, 1616.427856, 4866.383301
+Viewer orient:
	-0.174844, -0.000009, -0.984596,
	0.512372, 0.853929, -0.090995,
	0.840776, -0.520390, -0.149300


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	21
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	17
	"Prometheus S"	26
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	548
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	518
	"Cyclops#short"	500
	"Helios"	506
	"EMP Adv."	500
)

#Objects		;! 19 total

$Name: alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: -56282.230469, 980.430542, -50180.140625
$Orientation:
	-0.825838, -0.554536, -0.102383,
	0.543014, -0.830986, 0.120821,
	-0.152079, 0.044183, 0.987380
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: sensors
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: GTC Merlin		;! Object #1
$Class: GTC Fenris
$Team: Friendly
$Location: 2363.699951, 0.000000, 4384.399902
$Orientation:
	0.988079, 0.000000, -0.153948,
	0.000000, 1.000000, 0.000000,
	0.153948, 0.000000, 0.988079
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: np_gtc_merlin

$Name: Lambda 1		;! Object #2
$Class: GVFr Satis
$Team: Friendly
$Location: 1786.045532, -15.064673, 4230.472656
$Orientation:
	-0.964899, -0.098248, 0.243553,
	0.095261, -0.995162, -0.024045,
	0.244737, 0.000000, 0.969589
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Lambda 2		;! Object #3
$Class: GVFr Satis
$Team: Friendly
$Location: 2117.805908, -13.453445, 4428.576172
$Orientation:
	-0.988519, -0.098248, 0.114790,
	0.097605, -0.995162, -0.011228,
	0.115338, 0.000105, 0.993326
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Lambda 3		;! Object #4
$Class: GVFr Satis
$Team: Friendly
$Location: 1928.527100, -21.442890, 4765.885254
$Orientation:
	-0.976532, -0.167145, 0.135821,
	0.158236, -0.984623, -0.074014,
	0.146103, -0.050786, 0.987965
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: GTC Cato		;! Object #5
$Class: GTC Leviathan
$Team: Hostile
$Location: 5949.636719, 845.773865, 7371.948730
$Orientation:
	-0.323836, 0.050642, 0.944757,
	-0.196016, 0.973309, -0.119361,
	-0.925585, -0.223841, -0.305265
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: np_gtc_cato

$Name: Gamma 1		;! Object #6
$Class: GTB Zeus
$Team: Hostile
$Location: 4755.500000, 731.000000, 6987.100098
$Orientation:
	-0.386154, 0.000000, 0.922435,
	-0.129165, 0.990148, -0.054071,
	-0.913347, -0.140026, -0.382349
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Lambda2 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Helios" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 2		;! Object #7
$Class: GTB Zeus
$Team: Hostile
$Location: 4787.848145, 731.000061, 7113.410156
$Orientation:
	-0.410392, 0.000000, 0.911909,
	-0.125146, 0.990538, -0.056320,
	-0.903281, -0.137235, -0.406509
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTC Merlin" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Helios" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 3		;! Object #8
$Class: GTB Zeus
$Team: Hostile
$Location: 4844.920898, 730.999878, 7030.818359
$Orientation:
	-0.387505, 0.000000, 0.921868,
	-0.125904, 0.990630, -0.052924,
	-0.913230, -0.136575, -0.383874
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Lambda 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Helios" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Lambda2 1		;! Object #9
$Class: PVFR Ma'at
$Team: Friendly
$Location: 1644.255249, 0.000000, 4650.103516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Lambda2 2		;! Object #10
$Class: PVFR Ma'at
$Team: Friendly
$Location: 1493.577759, 0.000000, 4475.007324
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Lambda2 3		;! Object #11
$Class: PVFR Ma'at
$Team: Friendly
$Location: 1464.332764, 0.000000, 4261.956543
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 1		;! Object #12
$Class: GTF Loki
$Team: Hostile
$Location: 5228.870605, 906.023010, 7691.326660
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase-wing "Omega" 60 ) ( ai-chase-wing "Lambda" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Beta 2		;! Object #13
$Class: GTF Loki
$Team: Hostile
$Location: 5093.901855, 906.023010, 7639.674805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase-wing "Omega" 60 ) ( ai-chase-wing "Lambda" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Beta 3		;! Object #14
$Class: GTF Loki
$Team: Hostile
$Location: 5076.417480, 906.023010, 7739.693359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase-wing "Omega" 60 ) ( ai-chase-wing "Lambda" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Beta 4		;! Object #15
$Class: GTF Loki
$Team: Hostile
$Location: 4971.339355, 906.023010, 7676.138672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase-wing "Omega" 60 ) ( ai-chase-wing "Lambda" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Omega 1		;! Object #16
$Class: GTF Myrmidon
$Team: Friendly
$Location: 2587.688965, 0.000000, 4431.789551
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 50
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Omega 2		;! Object #17
$Class: GTF Myrmidon
$Team: Friendly
$Location: 2591.251221, 0.000000, 4327.811523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 50
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Omega 3		;! Object #18
$Class: GTF Myrmidon
$Team: Friendly
$Location: 2636.072754, 0.000000, 4373.625000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 6 total

$Name: Lambda
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lambda 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Lambda 1"
	"Lambda 2"
	"Lambda 3"
)
+Flags: ( )

$Name: alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Camara5" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Lambda2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Lambda2 3

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Lambda2 1"
	"Lambda2 2"
	"Lambda2 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) )
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 17 "GTC Cato" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Omega 1"
	"Omega 2"
	"Omega 3"
)
$AI Goals: ( goals ( ai-guard "GTC Merlin" 50 ) )
+Flags: ( )

#Events		;! 46 total

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Lambda 1" 22 ) 
   ( cap-waypoint-speed "Lambda 2" 22 ) 
   ( cap-waypoint-speed "Lambda 3" 22 ) 
   ( cap-waypoint-speed "Lambda2 1" 22 ) 
   ( cap-waypoint-speed "Lambda2 2" 22 ) 
   ( cap-waypoint-speed "Lambda2 3" 22 ) 
   ( never-warp "Alpha 1" ) 
   ( hud-disable 1 ) 
   ( player-use-ai ) 
   ( add-goal 
      "alpha 1" 
      ( ai-play-dead 89 ) 
   )
)
+Name: Vel
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( player-use-ai ) 
   ( set-camera-position 1928 0 3645 ) 
   ( set-camera-facing 2300 0 3035 ) 
   ( show-subtitle 
      400 
      400 
      "Convoy EXA-982" 
      4000 
      "none" 
      6000 
   )
   ( show-subtitle 
      400 
      450 
      "Somewhere near Regulus V" 
      8000 
      "none" 
      6000 
   )
)
+Name: Camara1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camara1" 1 ) 
   ( set-camera-rotation 0 0 30 31000 ) 
)
+Name: Camara1-mueve
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Camara1-mueve" 
      15 
   )
   ( show-subtitle 
      100 
      50 
      "Merlin: Sector Zulu, Omega" 
      5000 
      "none" 
      1000 
   )
   ( show-subtitle 
      100 
      70 
      "--- Niner. All clear." 
      5000 
      "none" 
      1000 
   )
)
+Name: Subtitulo1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Subtitulo1" 9 ) 
   ( show-subtitle 
      100 
      80 
      "Lambda-1: Understood Merlin." 
      4000 
      "none" 
      1000 
   )
   ( show-subtitle 
      100 
      100 
      "We are on schedule." 
      4000 
      "none" 
      1000 
   )
)
+Name: Subtitulo2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "GTC Cato" ) 
   ( set-camera-position 6700 800 6900 ) 
   ( set-camera-facing-object "GTC Cato" ) 
   ( show-subtitle 
      100 
      100 
      "Merlin: Incoming jump signature" 
      4000 
      "none" 
      1000 
   )
)
+Name: Camara2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camara2" 5 ) 
   ( show-subtitle 
      100 
      120 
      "IFF friendly, Welcome Cato." 
      4000 
      "none" 
      1000 
   )
)
+Name: Subtitulo3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camara2" 17 ) 
   ( show-subtitle 
      200 
      150 
      "Omega 1: Fighters incoming" 
      4000 
      "none" 
      1000 
   )
)
+Name: Subtitulo4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camara2" 22 ) 
   ( show-subtitle 
      200 
      170 
      "We're getting hostile IFF" 
      4000 
      "none" 
      1000 
   )
)
+Name: Subtitulo5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camara2" 26 ) 
   ( show-subtitle 
      200 
      180 
      "Please check your transponders." 
      4000 
      "none" 
      1000 
   )
)
+Name: Subtitulo6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camara2" 31 ) 
   ( show-subtitle 
      120 
      230 
      "Lambda 1: Power spike detected." 
      4000 
      "none" 
      1000 
   )
)
+Name: Incoming
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 35 "GTC Cato" ) 
   ( set-camera-position 5000 865 7459 ) 
   ( set-camera-facing-object 
      "GTC Merlin" 
   )
   ( fire-beam 
      "GTC Cato" 
      "turret02" 
      "GTC Merlin" 
      "engine" 
   )
)
+Name: Camara3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camara3" 4 ) 
   ( set-camera-position 3204 442 6162 ) 
   ( set-camera-facing-object 
      "GTC Merlin" 
   )
)
+Name: Camara4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camara4" 2 ) 
   ( show-subtitle 
      120 
      260 
      "Merlin: What are you doing!!" 
      4000 
      "none" 
      1000 
   )
)
+Name: Subtitulo7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camara4" 7 ) 
   ( show-subtitle 
      120 
      290 
      "Engines down! Omega cover us" 
      4000 
      "none" 
      1000 
   )
)
+Name: Subtitulo8
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camara4" 15 ) 
   ( show-subtitle 
      200 
      100 
      " Omega 1: We can't they" 
      4000 
      "none" 
      1000 
   )
   ( show-subtitle 
      200 
      120 
      "are too many for us!" 
      4000 
      "none" 
      1000 
   )
)
+Name: Subtitulo9
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camara4" 3 ) 
   ( set-subsystem-strength 
      "GTC Merlin" 
      "engine" 
      -1 
   )
   ( explosion-effect 
      2489 
      0 
      5699 
      5 
      10 
      20 
      1 
      2 
      3 
      2 
      7 
   )
   ( set-subsystem-strength 
      "Lambda 2" 
      "engine" 
      -1 
   )
   ( ship-no-guardian "Omega 1" ) 
)
+Name: Disable-merlin
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Disable-merlin" 
      15 
   )
   ( set-camera-position 3980 790 8540 ) 
   ( set-camera-facing-object "GTC Cato" ) 
   ( set-camera-facing-object 
      "GTC Merlin" 
      15000 
   )
)
+Name: Camara5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camara5" 5 ) 
   ( show-subtitle 
      300 
      100 
      "We're here Cato, we" 
      4000 
      "none" 
      1000 
   )
   ( show-subtitle 
      300 
      120 
      "will take care of Lambda." 
      4000 
      "none" 
      1000 
   )
)
+Name: Subtitulo10
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camara5" 10 ) 
   ( show-subtitle 
      200 
      150 
      "Merlin: Bombers incoming..." 
      4000 
      "none" 
      1000 
   )
)
+Name: Subtitulo11
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camara5" 14 ) 
   ( show-subtitle 
      200 
      170 
      "Lambda, jump out now!" 
      4000 
      "none" 
      1000 
   )
)
+Name: Subtitulo12
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camara5" 15 ) 
   ( set-camera-position 5000 865 7459 ) 
   ( set-camera-facing-object 
      "GTC Merlin" 
   )
   ( fire-beam 
      "GTC Cato" 
      "turret02" 
      "GTC Merlin" 
      "engine" 
   )
)
+Name: Camara6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camara6" 2 ) 
   ( set-subsystem-strength 
      "Lambda 2" 
      "Hull" 
      -1 
   )
)
+Name: Destroy_lambda2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camara6" 9 ) 
   ( show-subtitle 
      200 
      100 
      "Merlin: Command we're being at-" 
      4000 
      "none" 
      1000 
   )
)
+Name: Subtitulo13
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Subtitulo13" 4 ) 
   ( show-subtitle 
      200 
      130 
      "Cato: No you wont!" 
      4000 
      "none" 
      6000 
   )
)
+Name: Subtitulo14
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Subtitulo14" 0 ) 
   ( fire-beam 
      "GTC Cato" 
      "turret02" 
      "GTC Merlin" 
      "engine" 
   )
)
+Name: Fire_beam
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Subtitulo14" 4 ) 
   ( set-camera-position 3204 442 6162 ) 
   ( set-camera-facing-object 
      "GTC Merlin" 
   )
   ( self-destruct "GTC Merlin" ) 
)
+Name: Merlin-Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Merlin-Destroyed" 
      8 
   )
   ( set-camera-facing-object 
      "Lambda" 
      20000 
      15 
   )
   ( set-subsystem-strength 
      "Lambda 2" 
      "Hull" 
      -1 
   )
   ( set-subsystem-strength 
      "Lambda 3" 
      "Hull" 
      -1 
   )
   ( turret-lock-all "Lambda2 1" ) 
   ( turret-lock-all "Lambda2 2" ) 
   ( turret-lock-all "Lambda2 3" ) 
   ( set-subsystem-strength 
      "Lambda 1" 
      "engine" 
      -1 
   )
   ( self-destruct 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
   )
   ( set-object-position 
      "Gamma 1" 
      5949 
      845 
      7300 
   )
)
+Name: Camara8
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camara8" 5 ) 
   ( show-subtitle 
      700 
      100 
      "Lambda 1: Please don't ----" 
      4000 
      "none" 
      6000 
   )
)
+Name: Subtitulo15
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 50 "Lambda" ) 
   ( clear-goals "Beta" ) 
   ( add-goal "Beta" ( ai-play-dead 80 ) ) 
   ( clear-goals "Lambda 1" ) 
   ( add-goal 
      "Lambda 1" 
      ( ai-play-dead 89 ) 
   )
   ( clear-goals "Gamma" ) 
   ( add-goal 
      "Gamma" 
      ( ai-play-dead 80 ) 
   )
   ( set-object-position 
      "Gamma 1" 
      3390 
      405 
      7267 
   )
   ( set-object-facing-object 
      "Gamma 1" 
      "Lambda 1" 
   )
   ( set-object-position 
      "Beta 1" 
      3200 
      400 
      7000 
   )
   ( set-object-facing-object 
      "Beta 1" 
      "Lambda 1" 
   )
)
+Name: Clear-goals
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 50 "Lambda" ) 
      ( is-event-true-delay "Camara8" 16 ) 
   )
   ( set-camera-position 
      ( - ( get-object-x "Beta 1" ) 100 ) 
      ( + ( get-object-y "Beta 1" ) 5 ) 
      ( + ( get-object-z "Beta 1" ) 5 ) 
   )
   ( set-camera-facing-object "Beta 1" ) 
   ( show-subtitle 
      100 
      120 
      "Beta 1: Fighter screen" 
      4000 
      "none" 
      6000 
   )
   ( show-subtitle 
      100 
      140 
      "eliminated, we're out of here-" 
      4000 
      "none" 
      6000 
   )
)
+Name: Lambda-Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Lambda-Destroyed" 
      6 
   )
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
)
+Name: Beta-jump
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Lambda-Destroyed" 
      18 
   )
   ( set-camera-position 
      ( - ( get-object-x "Gamma 1" ) 100 ) 
      ( + ( get-object-y "Gamma 1" ) 5 ) 
      ( + ( get-object-z "Gamma 1" ) 5 ) 
   )
   ( show-subtitle 
      100 
      200 
      "Gamma 1: Lambda 1 disabled." 
      4000 
      "none" 
      6000 
   )
   ( show-subtitle 
      100 
      230 
      "This one is all yours" 
      4000 
      "none" 
      6000 
   )
   ( show-subtitle 
      100 
      250 
      "Cato, we'll take the rest" 
      4000 
      "none" 
      6000 
   )
   ( show-subtitle 
      100 
      270 
      "of the convoy." 
      4000 
      "none" 
      6000 
   )
   ( set-camera-facing-object "Gamma 1" ) 
)
+Name: Camera9
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camera9" 10 ) 
   ( clear-goals "Gamma" ) 
   ( add-goal 
      "Gamma" 
      ( ai-chase "Lambda2" 89 ) 
   )
)
+Name: Add goal gamma
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camera9" 13 ) 
   ( set-camera-position 
      ( + ( get-object-x "Lambda 1" ) 290 ) 
      ( + ( get-object-y "Lambda 1" ) 250 ) 
      ( + ( get-object-z "Lambda 1" ) 200 ) 
   )
   ( set-camera-facing-object "Lambda 1" ) 
   ( self-destruct 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
   )
)
+Name: Camera10
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camera10" 5 ) 
   ( show-subtitle 
      100 
      100 
      "Lambda 1: Cato, please spare us" 
      4000 
      "none" 
      6000 
   )
)
+Name: Subtitulo16
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Subtitulo16" 2 ) 
   ( show-subtitle 
      100 
      120 
      "we are carrying younglings" 
      4000 
      "none" 
      6000 
   )
)
+Name: Subtitulo17
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Camera10" 16 ) 
   ( set-camera-position 5000 865 5900 ) 
   ( set-camera-facing-object "GTC Cato" ) 
   ( fire-beam 
      "GTC Cato" 
      "turret02" 
      "Lambda 1" 
   )
)
+Name: Lambda destruction
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Lambda destruction" 
      2 
   )
   ( set-subsystem-strength 
      "Lambda 1" 
      "Hull" 
      -1 
   )
   ( show-subtitle 
      500 
      200 
      "Lambda 1: Noo ----- " 
      1000 
      "none" 
      3000 
   )
)
+Name: Lambda destruction 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Lambda destruction 2" 
      2 
   )
   ( fade-out 12000 -1 ) 
)
+Name: Fadeout
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Fadeout" 15 ) 
   ( end-mission ) 
)
+Name: Finish
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file 
      "FS2_Amb_A01.wav" 
   )
)
+Name: Music1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "GTC Cato" ) 
   ( play-sound-from-file 
      "FS2_Amb_C01.wav" 
   )
)
+Name: Music2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Music2" 37 ) 
   ( play-sound-from-file 
      "FS2_Amb_C01.wav" 
   )
)
+Name: Music3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Music3" 37 ) 
   ( play-sound-from-file 
      "FS2_Btl_A02.wav" 
   )
)
+Name: Music4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Music4" 55 ) 
   ( play-sound-from-file 
      "FS2_Amb_C01.wav" 
   )
)
+Name: Music5
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 0 total


#Waypoints		;! 4 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 6791.164551, 0.001396, 32801.042969 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 8001.702637, 0.001306, 28413.000000 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 4941.590820, 0.001489, 28624.072266 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( 5576.056641, 0.001607, 31841.878906 )
)

#Messages		;! 0 total


#Reinforcements		;! 0 total


#Background bitmaps		;! 15 total

$Num stars: 1098
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunWhite
+Angles: 2.076940 0.000000 1.727875
+Scale: 3.000000
$Starbitmap: planeta1
+Angles: 0.000000 0.261799 5.235984
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: dneb06
+Angles: 2.617992 0.174533 0.174533
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 2.617992 1.745328 0.872664
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb05
+Angles: 2.617992 0.191986 2.635445
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb06
+Angles: 5.235984 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.174533 0.261799 4.363320
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.872664 1.937314 4.363320
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 5
$Starbitmap: dneb05
+Angles: 5.235984 0.000000 0.069813
+ScaleX: 6.000000
+ScaleY: 7.000000
+DivX: 3
+DivY: 4
$Starbitmap: dneb06
+Angles: 0.349066 1.570795 3.665189
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: dneb06
+Angles: 4.537852 1.815141 1.902407
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 5
$Starbitmap: dneb06
+Angles: 1.850048 0.942477 3.839721
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 3
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.174533 0.349066 0.174533
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 1
$Starbitmap: dneb06
+Angles: 5.759582 1.047197 0.523598
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.349066 1.396262 2.792525
+ScaleX: 3.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 0.698131 1.745328 2.792525
+ScaleX: 6.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3

#Asteroid Fields

$Density: 100
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 1
$Average Speed: 0.000000
$Minimum: 9000.000000, -1000.000000, 2000.000000
$Maximum: 13000.000000, 4000.000000, 50000.000000

#Music

$Event Music: None
$Briefing Music: None

#End

