#SoundTrack Start
$Soundtrack Name: Mithril (Alcibiades Gamble)
$Name:	AMB1.OGG				15	376419	; Ambient music 1
$Name:	AA_AMB.OGG				2	68619	; Allied Arrival during Ambient
$Name:	EA_AMB.OGG				2	189453	; Enemy Arrival during Ambient
$Name:	BTT1.OGG				15	477732	; Battle music 1
$Name:	BTT2.OGG				15	545999	; Battle music 2
$Name:	BTT3.OGG				15	444551	; Battle music 3
$Name:	AA_BTT.OGG				2	282636	; Allied Arrival during Battle
$Name:	EA_BTT.OGG				2	343053	; Enemy Arrival during Battle
$Name:	VIC1.OGG					2	589837	; Victory 1 (goal completed)
$Name:	VIC2.OGG					2	469003	; Victory 2 (all enemies dead, goals completed)
$Name:	DEFEAT.ogg				2	586750	; Goal Failed
$Name:	DEAD.OGG				10	529200	; Death music.

#SoundTrack End							; End of Alcibiades Gamble Track
;
#Menu Music Start
$Name:		Brief1				
$Filename:	FS2_Brief_01.wav			; briefing music 1

$Name:		Brief2
$Filename:	FS2_Brief_02.wav			; briefing music 2

$Name:		Brief3
$Filename:	FS2_Brief_03.wav			; briefing music 3

$Name:		Brief4
$Filename:	FS2_Brief_04.wav			; briefing music 4

$Name:		Brief5
$Filename:	FS2_Brief_05.wav			; briefing music 5

$Name:		Brief6
$Filename:	FS2_Btl_A01.wav				; briefing music 6

$Name:		Brief7
$Filename:	FS2_Cinema2.wav				; briefing music 7

$Name:		Success
$Filename:	FS2_DB_01.wav				; debriefing success music

$Name:		Average
$Filename:	FS2_DB_02.wav				; debriefing average music

$Name:		Failure
$Filename:	AMB2.ogg				; debriefing failure music

$Name:		Aquitaine
$Filename:	AMB3.ogg				; Main menu music

$Name:		Psampik
$Filename:	Psampik.wav				; Vasudan menu music

$Name:		Cinema
$Filename:	FS2_Cinema2.wav				; credits music
#Menu Music End
