#Mission Info

$Version: 0.10
$Name:  XSTR("Evacuation", -1)
$Author: FSF
$Created: 03/04/09 at 23:07:30
$Modified: 01/18/12 at 13:36:18
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 262152
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -249.156845, 875.276550, 432.655579
+Viewer orient:
	1.000000, -0.000002, -0.000700,
	0.000643, 0.396741, 0.917930,
	0.000276, -0.917931, 0.396741


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("With the recent defection of the Adellan, the $h NTF now has four destroyers in Sirius. They are now effectively stronger here than we are. Allied command has finally declared Sirius a warzone. As such, all civilians are finally to be evacuated.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2265.958008, 390.918793, 1947.909424
$camera_orient:
	0.999989, 0.000000, 0.004751,
	-0.001717, 0.932424, 0.361362,
	-0.004430, -0.361367, 0.932413
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 2127.399902, -100.000000, 3000.000000
$label: Adellan
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTD Orion
$pos: 2628.906006, 0.000000, 2911.842285
$label: NTF
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("As we speak, convoys of civilians are on their way to Alpha Centauri and Deneb. So far, the $h NTF hasn't attacked them. But as we've already seen, the rebels are willing to fire on warships or transports alike. They could start their attack at any time.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1061.303589, 850.541321, -445.972229
$camera_orient:
	0.999989, 0.000000, 0.004751,
	-0.002857, 0.798927, 0.601421,
	-0.003796, -0.601428, 0.798918
$camera_time: 500
$num_lines: 2
$line_start: 2
$line_end: 4
$line_start: 2
$line_end: 3
$num_icons: 5
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 2127.399902, -100.000000, 3000.000000
$label: Adellan
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTD Orion
$pos: 2628.906006, 0.000000, 2911.842285
$label: NTF
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Unknown
$class: GTNB Pharos
$pos: 1044.423584, 0.000000, 370.670868
$label: Sirius
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 842.085205, 0.000000, 795.342285
$label: Deneb
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 1323.368286, 0.000000, 777.755859
$label: Alpha Centauri
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The non-essential personnel and equipment of the Subach Innes factories orbiting Sirius 2 are currently en route to $b Deneb. They've just exited subspace and are about thirty clicks from the Deneb jump node. It is a big convoy, consisting of four freighters, four transports, two gas miners, a medical cruiser and a science cruiser. The $f GTC $f Fosk and $f Tau wing are currently guarding the convoy.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 44.494469, 544.094910, 102.832367
$camera_orient:
	0.999989, 0.000000, 0.004751,
	-0.002423, 0.860168, 0.510005,
	-0.004087, -0.510011, 0.860158
$camera_time: 500
$num_lines: 2
$line_start: 2
$line_end: 4
$line_start: 2
$line_end: 3
$num_icons: 8
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 2127.399902, -100.000000, 3000.000000
$label: Adellan
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTD Orion
$pos: 2628.906006, 0.000000, 2911.842285
$label: NTF
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Unknown
$class: GTNB Pharos
$pos: 1044.423584, 0.000000, 370.670868
$label: Sirius
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 842.085205, 0.000000, 795.342285
$label: Deneb
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 1323.368286, 0.000000, 777.755859
$label: Alpha Centauri
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: 394.446411, 26.945644, 767.121460
$label: Convoy
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 28.379230, 311.502350, 536.381592
$label: Fosk
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -173.518097, 0.000000, 823.934509
$label: Tau
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("As they're nearing the Deneb jump node, the risk of an NTF attack grows bigger. The knowledge, experience and resources in this convoy would help war efforts a lot - be it ours, or that of the NTF. That's why you will reinforce them, together with the $f GTC $f Trafalgar and the $f GTC $f Lenamyr. I know it's not much, pilots, but it's all we have available. We will also send in $f Delta's bombers in case things get rough.

That is all. Check your loadouts and get to your fighters.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -505.043091, 1373.685791, -1298.955200
$camera_orient:
	0.999989, 0.000000, 0.004751,
	-0.002423, 0.860168, 0.510005,
	-0.004087, -0.510011, 0.860158
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: 394.446411, 26.945644, 767.121460
$label: Convoy
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -1712.242188, 16.160337, 703.088989
$label: Deneb
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -602.046387, -100.000000, 670.525635
$label: Lenamyr
+id: 11
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -138.362427, 100.000000, 241.693085
$label: Trafalgar
+id: 12
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -444.385864, 0.000000, 912.319214
$label: Alpha
+id: 13
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-event-true-delay "Depart" 0 ) 
$Multi text
    XSTR("There was nothing you could have done to save that convoy, pilots. These ships were doomed from the moment the Adellan jumped in. It is fortunate that at least some of them made it out. The destruction of the Keypek and the survival of the Trafalgar and the Lenamyr are only cold comfort to the losses we've suffered today.

But there is no time to mourn the dead. <insert name here> station is under attack. Get to the briefing room on the double.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-incomplete "Depart" ) 
$Multi text
    XSTR("You did not have authorisation to jump. You deliberately abandoned the ships you were assigned to protect. For that, you are charged with treason and taken in custody.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Wait until the directive shows up.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Depart" 0 ) 
   ( or 
      ( is-goal-incomplete 
         "Protect Trafalgar" 
      )
      ( is-goal-incomplete "Protect L" ) 
   )
)
$Multi text
    XSTR("However, both the Trafalgar and the Lenamyr could have made it out. The Adellan was fully focused on taking out the convoy, so it is due to your incompetence that they could not both jump out.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Prometheus R"	20
	"Rockeye"	500
	"Tempest"	1048
	"Hornet"	460
)

#Objects		;! 57 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: -451.144226, 0.000000, 142.107849
$Orientation:
	0.452196, 0.000000, 0.891919,
	0.007880, 0.999961, -0.003995,
	-0.891884, 0.008835, 0.452178
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Myrmidon
$Team: Friendly
$Location: -420.044769, 0.000000, 73.022369
$Orientation:
	0.457190, 0.000000, 0.889369,
	0.007746, 0.999962, -0.003982,
	-0.889335, 0.008710, 0.457173
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: -380.592194, 0.000000, 135.613174
$Orientation:
	0.439994, 0.000000, 0.898001,
	0.007850, 0.999962, -0.003846,
	-0.897967, 0.008742, 0.439977
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: -398.163818, 0.000000, 9.645735
$Orientation:
	0.447391, 0.000000, 0.894339,
	0.007698, 0.999963, -0.003851,
	-0.894305, 0.008608, 0.447374
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fosk		;! Object #4
$Class: GTC Fenris
$Team: Friendly
$Location: -1.400000, 311.500000, 1009.000000
$Orientation:
	-0.000164, 0.000000, 1.000000,
	-0.005664, 0.999984, -0.000001,
	-0.999984, -0.005664, -0.000164
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Deneb waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Last ones jump" 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Trafalgar		;! Object #5
$Class: GTC Leviathan
$Team: Friendly
$Location: 778.500000, -53.500000, -7.400000
$Orientation:
	0.018577, 0.000000, 0.999828,
	0.000987, 1.000000, -0.000018,
	-0.999827, 0.000987, 0.018577
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Deneb waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Pull out" 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Lenamyr		;! Object #6
$Class: GTC Leviathan
$Team: Friendly
$Location: -1319.201904, 0.829313, 127.602669
$Orientation:
	0.016249, 0.000000, 0.999868,
	-0.000015, 1.000000, 0.000000,
	-0.999868, -0.000015, 0.016249
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Deneb waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Pull out" 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 95
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Adellan		;! Object #7
$Class: GTD Orion
$Team: Hostile
$Location: 2499.950928, -100.002350, 3199.972900
$Orientation:
	0.051714, -0.001954, 0.998660,
	0.021720, 0.999764, 0.000831,
	-0.998426, 0.021648, 0.051744
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Deneb waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Primary Banks: ( "AAAh" )
+Subsystem: turret09
+Subsystem: turret10
+Primary Banks: ( "AAAh" )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Primary Banks: ( "AAAh" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "NTF arrives" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 90
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Solomio		;! Object #8
$Class: GTC Aeolus
$Team: Hostile
$Location: -1183.057373, -223.443710, 2660.876709
$Orientation:
	-0.030847, 0.000000, 0.999524,
	0.004148, 0.999991, 0.000128,
	-0.999516, 0.004150, -0.030847
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Deneb waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "AAAh" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "AAAh" )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "NTF arrives" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( > 18 ( hits-left "Solomio" ) ) 
   ( > 
      18 
      ( hits-left-subsystem 
         "Solomio" 
         "engine" 
      )
   )
   ( > 
      18 
      ( hits-left-subsystem 
         "Solomio" 
         "navigation" 
      )
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 89
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Keypek		;! Object #9
$Class: GTC Fenris
$Team: Hostile
$Location: -2153.516357, 114.123322, 2743.499023
$Orientation:
	-0.032974, 0.000000, 0.999456,
	-0.002157, 0.999998, -0.000071,
	-0.999454, -0.002158, -0.032974
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Deneb waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "AAAh" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "AAAh" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "NTF arrives" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 88
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Helenica		;! Object #10
$Class: GTT Argo
$Team: Friendly
$Location: 617.760315, -111.193230, 1193.845093
$Orientation:
	-0.003485, 0.000000, 0.999994,
	0.001999, 0.999998, 0.000007,
	-0.999992, 0.001999, -0.003485
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Deneb waypoint" 50 ) )
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Medium vessels jump" 
   30 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Cullam		;! Object #11
$Class: GTT Argo
$Team: Friendly
$Location: -34.081837, -0.002350, 870.455994
$Orientation:
	0.002357, 0.000000, 0.999997,
	0.000000, 1.000000, -0.000000,
	-0.999997, 0.000000, 0.002357
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Deneb waypoint" 50 ) )
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Medium vessels jump" 
   20 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Knosi		;! Object #12
$Class: GTG Zephyrus
$Team: Friendly
$Location: -231.228470, -0.002350, 995.280090
$Orientation:
	0.000086, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, 0.000086
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Deneb waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Medium vessels jump" 
   22 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Amanita		;! Object #13
$Class: GTG Zephyrus
$Team: Friendly
$Location: 2481.662354, 135.785217, 917.122864
$Orientation:
	0.001442, 0.000000, 0.999999,
	-0.002362, 0.999997, 0.000003,
	-0.999996, -0.002362, 0.001442
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Deneb waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Medium vessels jump" 
   40 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Nogem		;! Object #14
$Class: GTFR Triton
$Team: Friendly
$Location: -1846.182739, 16.118898, 913.908936
$Orientation:
	0.001620, 0.000000, 0.999999,
	-0.000304, 1.000000, 0.000000,
	-0.999999, -0.000304, 0.001620
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Deneb waypoint" 50 ) )
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Last ones jump" 
   1 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI 106		;! Object #15
$Class: TC-TRI
$Team: Friendly
$Location: -2037.146240, 26.981350, 913.524048
$Orientation:
	0.001616, -0.000000, 0.999999,
	-0.000196, 1.000000, -0.000000,
	-0.999999, -0.000196, 0.001616
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Last ones jump" 
   1 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Nogem
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Crimous		;! Object #16
$Class: GTM Hippocrates
$Team: Friendly
$Location: 1199.636841, 68.645233, 1015.534058
$Orientation:
	-0.000276, 0.000000, 1.000000,
	-0.001221, 0.999999, -0.000000,
	-0.999999, -0.001221, -0.000276
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Deneb waypoint" 150 ) )
$Cargo 1:  XSTR("Personnel", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Last ones jump" 
   3 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Lethaa		;! Object #17
$Class: GTFR Triton
$Team: Friendly
$Location: 1948.167969, -8.947972, 897.539185
$Orientation:
	0.001799, 0.000000, 0.999998,
	0.000157, 1.000000, -0.000000,
	-0.999998, 0.000157, 0.001799
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Deneb waypoint" 50 ) )
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Last ones jump" 
   4 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI 021		;! Object #18
$Class: TC-TRI
$Team: Friendly
$Location: 1757.209473, 2.002512, 897.188477
$Orientation:
	0.001795, -0.000001, 0.999998,
	0.000265, 1.000000, 0.000001,
	-0.999998, 0.000265, 0.001795
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Last ones jump" 
   4 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Lethaa
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Access		;! Object #19
$Class: GTSC Faustus
$Team: Friendly
$Location: -774.683411, -0.002350, 945.148193
$Orientation:
	0.001012, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, 0.001012
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Deneb waypoint" 50 ) )
$Cargo 1:  XSTR("Classified", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Medium vessels jump" 
   2 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 75
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Sinosin		;! Object #20
$Class: GTFR Poseidon
$Team: Friendly
$Location: -1187.397705, -0.002475, 1046.958008
$Orientation:
	-0.000873, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, -0.000873
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-waypoints-once "Deneb waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Small vessels jump" 
   10 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TSC 2 24		;! Object #21
$Class: TSC 2
$Team: Friendly
$Location: -1182.476196, -17.383913, 1046.958008
$Orientation:
	-0.000873, -0.000000, 1.000000,
	-0.000002, 1.000000, 0.000000,
	-1.000000, -0.000002, -0.000873
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Last ones jump" 
   1 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Sinosin
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Attr		;! Object #22
$Class: GTT Argo
$Team: Friendly
$Location: -1422.648926, -0.002350, 857.972900
$Orientation:
	0.002651, 0.000000, 0.999996,
	0.000000, 1.000000, -0.000000,
	-0.999996, 0.000000, 0.002651
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Deneb waypoint" 50 ) )
$Cargo 1:  XSTR("Engineers", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Medium vessels jump" 
   10 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Harken		;! Object #23
$Class: GTFR Poseidon
$Team: Friendly
$Location: 317.602570, 76.363190, 1025.488525
$Orientation:
	-0.000461, -0.000000, 1.000000,
	-0.001380, 0.999999, -0.000001,
	-0.999999, -0.001380, -0.000461
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-waypoints-once "Deneb waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Small vessels jump" 
   30 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2 203		;! Object #24
$Class: TC 2
$Team: Friendly
$Location: 322.548126, 58.988556, 1025.486572
$Orientation:
	-0.000460, 0.000000, 1.000000,
	-0.001382, 0.999999, -0.000001,
	-0.999999, -0.001382, -0.000460
$AI Behavior: None
$Cargo 1:  XSTR("Ice cream", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Last ones jump" 
   3 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Harken
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Rustic		;! Object #25
$Class: GTT Elysium
$Team: Friendly
$Location: -521.648987, -0.002350, 933.372925
$Orientation:
	0.001223, 0.000000, 0.999999,
	0.000000, 1.000000, -0.000000,
	-0.999999, 0.000000, 0.001223
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Deneb waypoint" 50 ) )
$Cargo 1:  XSTR("Personnel", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Small vessels jump" 
   20 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #26
$Class: GTB Medusa
$Team: Friendly
$Location: 1291.819702, 0.000000, 218.470612
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Stiletto II" "Cyclops#short" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32789		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #27
$Class: GTB Medusa
$Team: Friendly
$Location: 1262.517944, 0.000000, 162.280624
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Stiletto II" "Cyclops#short" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32789		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 1		;! Object #28
$Class: GTF Hercules
$Team: Hostile
$Location: 1694.789917, 0.000000, 4286.144531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 2		;! Object #29
$Class: GTF Hercules
$Team: Hostile
$Location: 1726.142578, 0.000000, 4239.559570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 3		;! Object #30
$Class: GTF Hercules
$Team: Hostile
$Location: 1664.263062, 0.000000, 4252.537598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 4		;! Object #31
$Class: GTF Hercules
$Team: Hostile
$Location: 1640.383057, 0.000000, 4197.885254
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scorpio 1		;! Object #32
$Class: GTF Loki
$Team: Hostile
$Location: 1497.281494, 0.000000, 4286.720703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Scorpio 2		;! Object #33
$Class: GTF Loki
$Team: Hostile
$Location: 1509.022461, 0.000000, 4243.637695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Scorpio 3		;! Object #34
$Class: GTF Loki
$Team: Hostile
$Location: 1455.964111, 0.000000, 4248.193359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Scorpio 4		;! Object #35
$Class: GTF Loki
$Team: Hostile
$Location: 1417.494873, 0.000000, 4189.416992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Tau 1		;! Object #36
$Class: GTF Ulysses
$Team: Friendly
$Location: 196.163986, -0.002350, 776.562500
$Orientation:
	0.004048, 0.000000, 0.999992,
	0.000000, 1.000000, -0.000000,
	-0.999992, 0.000000, 0.004048
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Tau 2		;! Object #37
$Class: GTF Ulysses
$Team: Friendly
$Location: 166.095566, -0.002350, 743.471069
$Orientation:
	0.004650, 0.000000, 0.999989,
	0.000000, 1.000000, -0.000000,
	-0.999989, 0.000000, 0.004650
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Tau 3		;! Object #38
$Class: GTF Ulysses
$Team: Friendly
$Location: 238.647934, -0.002350, 729.508179
$Orientation:
	0.004897, 0.000000, 0.999988,
	0.000000, 1.000000, -0.000000,
	-0.999988, 0.000000, 0.004897
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Tau 4		;! Object #39
$Class: GTF Ulysses
$Team: Friendly
$Location: 132.276489, -0.002350, 692.389587
$Orientation:
	0.005579, 0.000000, 0.999984,
	0.000000, 1.000000, -0.000000,
	-0.999984, 0.000000, 0.005579
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Gemini 1		;! Object #40
$Class: GTF Hercules
$Team: Hostile
$Location: 1935.342285, -0.000074, 4281.952148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 2		;! Object #41
$Class: GTF Hercules
$Team: Hostile
$Location: 1966.694946, -0.000074, 4235.367188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 3		;! Object #42
$Class: GTF Hercules
$Team: Hostile
$Location: 1904.815430, -0.000074, 4248.345215
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 4		;! Object #43
$Class: GTF Hercules
$Team: Hostile
$Location: 1880.935425, -0.000074, 4193.692871
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 1		;! Object #44
$Class: GTB Zeus
$Team: Hostile
$Location: 1685.114624, -0.001054, 4519.381836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Cyclops" "Cyclops" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 2		;! Object #45
$Class: GTB Zeus
$Team: Hostile
$Location: 1636.432861, -0.001024, 4476.124023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Cyclops" "Cyclops" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 3		;! Object #46
$Class: GTB Zeus
$Team: Hostile
$Location: 1707.067871, -0.001061, 4488.917969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Cyclops" "Cyclops" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 4		;! Object #47
$Class: GTB Zeus
$Team: Hostile
$Location: 1595.955078, -0.001040, 4434.422363
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Cyclops" "Cyclops" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 5		;! Object #48
$Class: GTB Zeus
$Team: Hostile
$Location: 1660.833862, -0.001048, 4436.340332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Cyclops" "Cyclops" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 6		;! Object #49
$Class: GTB Zeus
$Team: Hostile
$Location: 1731.618408, -0.001040, 4444.452148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Cyclops" "Cyclops" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 1		;! Object #50
$Class: GTF Loki
$Team: Hostile
$Location: 1497.281494, 0.000000, 4491.355469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aries 2		;! Object #51
$Class: GTF Loki
$Team: Hostile
$Location: 1509.022461, 0.000000, 4448.272461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aries 3		;! Object #52
$Class: GTF Loki
$Team: Hostile
$Location: 1455.964111, 0.000000, 4452.828125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aries 4		;! Object #53
$Class: GTF Loki
$Team: Hostile
$Location: 1417.494873, 0.000000, 4394.051758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aries 5		;! Object #54
$Class: GTF Loki
$Team: Hostile
$Location: 1490.394409, 0.000000, 4392.193359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aries 6		;! Object #55
$Class: GTF Loki
$Team: Hostile
$Location: 1544.532959, 0.000000, 4392.193359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Delta 3		;! Object #56
$Class: GTB Medusa
$Team: Friendly
$Location: 1358.394287, -0.000002, 161.780777
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Stiletto II" "Cyclops#short" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32789		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard-wing "Delta" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Near Ship
+Arrival Distance: 1024
$Arrival Anchor: Trafalgar
$Arrival Cue: ( has-arrived-delay 50 "Adellan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Depart" 2 ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Adellan" "turret09" 200 ) ( ai-destroy-subsystem "Adellan" "turret14" 160 ) ( ai-destroy-subsystem "Adellan" "turret06" 120 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Libra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Adellan
$Arrival Cue: ( has-arrived-delay 30 "Adellan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase "Fosk" 150 ) ( ai-disarm-ship "Lenamyr" 100 ) ( ai-disarm-ship "Trafalgar" 100 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 12
+Wave Delay Max: 16

$Name: Scorpio
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Adellan
$Arrival Cue: ( has-arrived-delay 20 "Adellan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-guard "Adellan" 150 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 16
+Wave Delay Max: 20

$Name: Tau
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tau 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Last ones jump" 
   10 
)
$Ships: (		;! 4 total
	"Tau 1"
	"Tau 2"
	"Tau 3"
	"Tau 4"
)
$AI Goals: ( goals ( ai-guard "Crimous" 150 ) ( ai-guard "Access" 150 ) ( ai-guard "Knosi" 150 ) )
+Flags: ( )

$Name: Gemini
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Adellan
$Arrival Cue: ( has-arrived-delay 20 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-disarm-ship "Trafalgar" 150 ) ( ai-disarm-ship "Lenamyr" 150 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Taurus
$Waves: 9
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Adellan
$Arrival Cue: ( or 
   ( is-destroyed-delay 0 "Libra" ) 
   ( is-destroyed-delay 0 "Gemini" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
	"Taurus 5"
	"Taurus 6"
)
$AI Goals: ( goals ( ai-chase-any 150 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Aries
$Waves: 9
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Adellan
$Arrival Cue: ( or 
   ( has-arrived-delay 0 "Taurus" ) 
   ( is-destroyed-delay 0 "Scorpio" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
	"Aries 5"
	"Aries 6"
)
$AI Goals: ( goals ( ai-guard-wing "Taurus" 150 ) ( ai-guard "Adellan" 100 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

#Events		;! 31 total

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Fosk" 20 ) 
   ( cap-waypoint-speed "Helenica" 20 ) 
   ( cap-waypoint-speed "Cullam" 20 ) 
   ( cap-waypoint-speed "Knosi" 20 ) 
   ( cap-waypoint-speed "Amanita" 20 ) 
   ( cap-waypoint-speed "Nogem" 20 ) 
   ( cap-waypoint-speed "Lenamyr" 20 ) 
   ( cap-waypoint-speed "Crimous" 20 ) 
   ( cap-waypoint-speed "Lethaa" 20 ) 
   ( cap-waypoint-speed "Access" 20 ) 
   ( cap-waypoint-speed "Sinosin" 20 ) 
   ( cap-waypoint-speed "Harken" 20 ) 
   ( cap-waypoint-speed "Attr" 20 ) 
   ( cap-waypoint-speed "Rustic" 20 ) 
)
+Name: Ini
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Trafalgar" 
      "Lenamyr" 
   )
   ( send-message-list 
      "Trafalgar" 
      "High" 
      "Chat1" 
      0 
      "Fosk" 
      "High" 
      "Chat2" 
      5000 
      "Trafalgar" 
      "High" 
      "Chat3" 
      5000 
      "Trafalgar" 
      "High" 
      "Chat4" 
      8000 
      "Fosk" 
      "High" 
      "Chat5" 
      5000 
      "Trafalgar" 
      "High" 
      "Chat6" 
      4000 
   )
)
+Name: Hello there
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 85 ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Prepare1" 
      0 
      "Fosk" 
      "High" 
      "Prepare2" 
      3333 
   )
)
+Name: Prepare
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Prepare" 20 ) 
   ( send-message-list 
      "Fosk" 
      "High" 
      "Oshit1" 
      3000 
      "Fosk" 
      "High" 
      "Oshit2" 
      3000 
      "Fosk" 
      "High" 
      "Oshit3" 
      3000 
   )
)
+Name: NTF arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      1 
      "Crimous" 
      "Helenica" 
      "Cullam" 
      "Knosi" 
      "Amanita" 
      "Nogem" 
      "Attr" 
      "Lethaa" 
      "Access" 
      "Sinosin" 
      "Harken" 
      "Rustic" 
   )
   ( do-nothing ) 
)
+Name: Protect convoy
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect convoy", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 1 "Trafalgar" ) 
   ( do-nothing ) 
)
+Name: Protect T
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Trafalgar", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 1 "Lenamyr" ) 
   ( do-nothing ) 
)
+Name: Protect L
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Lenamyr", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 8 "Solomio" ) 
   ( cap-waypoint-speed "Solomio" 15 ) 
)
+Name: Solomio speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Adellan" 
      "Solomio" 
      "Keypek" 
   )
   ( send-message-list 
      "Adellan" 
      "High" 
      "Come over 1" 
      4000 
      "Adellan" 
      "High" 
      "Come over 2" 
      4000 
      "Fosk" 
      "High" 
      "Come over r3" 
      4000 
      "Adellan" 
      "High" 
      "Come over 4" 
      4000 
   )
   ( turret-lock-all 
      "Adellan" 
      "Solomio" 
      "Keypek" 
   )
   ( ship-guardian-threshold 
      22 
      "Adellan" 
   )
)
+Name: O Hai NTF
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( unprotect-ship 
      "Adellan" 
      "Solomio" 
      "Keypek" 
   )
   ( beam-free-all 
      "Fosk" 
      "Trafalgar" 
      "Lenamyr" 
   )
)
+Name: GTVA open fire
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Team: 0

$Formula: ( when 
   ( true ) 
   ( turret-free-all 
      "Adellan" 
      "Solomio" 
      "Keypek" 
   )
   ( beam-free-all "Solomio" "Keypek" ) 
   ( beam-free 
      "Adellan" 
      "turret06" 
      "turret07" 
      "turret14" 
      "turret08" 
      "turret10" 
      "turret16" 
   )
)
+Name: NTF open fire
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "NTF open fire" 
      5 
   )
   ( fire-beam 
      "Adellan" 
      "turret09" 
      "Fosk" 
      "turret08" 
   )
)
+Name: Fire Fosk
+Repeat Count: 9
+Interval: 30
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 30 "Fosk" ) 
   ( beam-free-all "Adellan" ) 
)
+Name: Adellan turret09 fires
+Repeat Count: 10
+Interval: 30
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "NTF arrives" 
      70 
   )
   ( do-nothing ) 
)
+Name: Small vessels jump
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Adellan" ) 
   ( repair-subsystem 
      "Lenamyr" 
      "<all engines>" 
      5 
   )
   ( repair-subsystem 
      "Trafalgar" 
      "<all engines>" 
      5 
   )
   ( repair-subsystem 
      "Solomio" 
      "<all engines>" 
      5 
   )
   ( repair-subsystem 
      "Adellan" 
      "<all engines>" 
      5 
   )
)
+Name: Recharge
+Repeat Count: 999
+Interval: 2
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Fosk" ) 
   ( send-message 
      "Trafalgar" 
      "High" 
      "Fosk +" 
   )
   ( invalidate-goal "Protect convoy" ) 
)
+Name: Fosk +
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 4 "Keypek" ) 
   ( send-message 
      "Trafalgar" 
      "High" 
      "Keypek +" 
   )
)
+Name: Keypek +
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Solomio" ) 
   ( send-message 
      "Trafalgar" 
      "High" 
      "Solomio leaving" 
   )
)
+Name: Solomio leaving
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Adellan" 
      "turret09" 
      0 
   )
   ( clear-goals "Adellan" ) 
   ( add-goal 
      "Delta" 
      ( ai-destroy-subsystem 
         "Adellan" 
         "turret01a" 
         89 
      )
   )
   ( ship-maneuver 
      "Adellan" 
      22000 
      0 
      0 
      -100 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
)
+Name: Adellan rotates
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-lat-maneuver 
      "Adellan" 
      9999999 
      0 
      0 
      100 
      ( true ) 
   )
)
+Name: Done rotating 1
+Repeat Count: 1
+Interval: 1
+Chained: 22
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Adellan" 
      "turret01a" 
      0 
   )
   ( ship-maneuver 
      "Adellan" 
      22000 
      0 
      0 
      -100 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
   ( clear-goals "Delta" ) 
   ( add-goal 
      "Delta" 
      ( ai-destroy-subsystem 
         "Adellan" 
         "turret11" 
         89 
      )
   )
)
+Name: Adellan rotates more
+Repeat Count: 1
+Interval: 1
+Chained: 30
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-lat-maneuver 
      "Adellan" 
      9999999 
      0 
      0 
      100 
      ( true ) 
   )
)
+Name: Done rotating 2
+Repeat Count: 1
+Interval: 1
+Chained: 22
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Nogem" 
      "TC-TRI 106" 
      "TC-TRI 021" 
      "TSC 2 24" 
      "TC 2 203" 
      "Sinosin" 
      "Harken" 
      "Lethaa" 
   )
   ( send-message-list 
      "Trafalgar" 
      "High" 
      "Freighters down 1" 
      0 
      "Alpha 3" 
      "High" 
      "Freighters down 2" 
      3000 
      "Alpha 2" 
      "High" 
      "Freighters down 3" 
      3333 
   )
)
+Name: Freighters down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Delta" ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "Delta arrives" 
   )
)
+Name: Delta arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Adellan" 
         "turret09" 
         8 
      )
      ( is-subsystem-destroyed-delay 
         "Adellan" 
         "turret14" 
         6 
      )
      ( is-subsystem-destroyed-delay 
         "Adellan" 
         "turret06" 
         6 
      )
   )
   ( do-nothing ) 
)
+Name: Protect Delta
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Delta", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 8 "Libra" ) 
   ( send-message 
      "Trafalgar" 
      "High" 
      "Libra" 
   )
)
+Name: Libra arv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "NTF arrives" 
      140 
   )
   ( do-nothing ) 
)
+Name: Medium vessels jump
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 8 "Taurus" ) 
   ( send-message 
      "Trafalgar" 
      "High" 
      "Taurus arv" 
   )
)
+Name: Taurus arv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 200 "Adellan" ) 
   ( do-nothing ) 
)
+Name: Last ones jump
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      2 
      "Crimous" 
      "Lethaa" 
      "Nogem" 
   )
   ( send-message 
      "Trafalgar" 
      "High" 
      "Pull out" 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Alpha 3" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Alpha 4" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Pull out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: Depart
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Protect convoy
$MessageNew:  XSTR("Protect the convoy", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Protect convoy" 
   0 
)
+No music

$Type: Primary
+Name: Protect Trafalgar
$MessageNew:  XSTR("Protect the Trafalgar", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Trafalgar" ) 
+No music

$Type: Primary
+Name: Protect L
$MessageNew:  XSTR("Protect the Lenamyr", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Lenamyr" ) 
+No music

#Waypoints		;! 1 lists total


$Jump Node: -25000.000000, 0.000000, 1000.000000
$Jump Node Name: Deneb
$Name: Deneb waypoint
$List: (		;! 1 points in list
	( -55000.000000, 0.000000, 1000.000000 )
)

#Messages		;! 25 total


$Name: Chat1
$Team: -1
$MessageNew:  XSTR("GTC Trafalgar, GTC Lenamyr and Alpha wing reporting in. How are you holding up, Fosk?", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Chat2
$Team: -1
$MessageNew:  XSTR("No problems at all, Trafalgar. We haven't seen any NTF ships since we came out of subspace.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Chat3
$Team: -1
$MessageNew:  XSTR("Ah, good. Let's hope it stays that way.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Chat4
$Team: -1
$MessageNew:  XSTR("Our cruisers won't keep up with you though. Seems Command forgot about that. But we'll do our best anyway.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Chat5
$Team: -1
$MessageNew:  XSTR("Do you want us to slow down?", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Chat6
$Team: -1
$MessageNew:  XSTR("No, no, go ahead. The sooner you reach the node, the better.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Prepare1
$Team: -1
$MessageNew:  XSTR("Attention all units near the Deneb node: we're tracking NTF ships to your position. They're jamming our sensors, so we don't know what exactly you'll get.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Prepare2
$Team: -1
$MessageNew:  XSTR("Roger that, Command. We'll hold them off here.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Oshit1
$Team: -1
$MessageNew:  XSTR("Here they come. Oh shit... It's the Adellan!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Oshit2
$Team: -1
$MessageNew:  XSTR("<secure channel> We won't hold up against a destroyer. All convoy ships, jump to rally point Omicron as soon as you can!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Oshit3
$Team: -1
$MessageNew:  XSTR("<secure channel> Calling in Delta to deal with the Adellan's beam cannons. Alpha, it's gonna be your job to protect them.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Delta arrives
$Team: -1
$MessageNew:  XSTR("Delta wing here. Moving to take out those beams. Cover us please.", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Pull out
$Team: -1
$MessageNew:  XSTR("That was the last of the convoy ships. Engaging jump drives. Follow us out, Alpha.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Libra
$Team: -1
$MessageNew:  XSTR("The Adellan is launching fighters! A wing of Hercs is closing in on the convoy!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Fosk +
$Team: -1
$MessageNew:  XSTR("The Fosk is down! Repeat, the Fosk is down!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Freighters down 1
$Team: -1
$MessageNew:  XSTR("All of the freighters are down! Pilots, take care of that convoy, will you?", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Freighters down 2
$Team: -1
$MessageNew:  XSTR("The Harken as well? Damn! There goes our ice cream!", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Freighters down 3
$Team: -1
$MessageNew:  XSTR("The ice cream? DAMNIT YOU BASTARDS!", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Come over 1
$Team: -1
$MessageNew:  XSTR("This is the NTD Adellan to all GTVA ships. You are severely outgunned, you do not have a chance to escape.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Come over 2
$Team: -1
$MessageNew:  XSTR("We mean you no harm, your knowledge - as well as your ships - will be valuable for the Neo-Terran Front.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Come over r3
$Team: -1
$MessageNew:  XSTR("We will not, Adellan. We are not your kind of renegades, we are loyal to the Alliance.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Come over 4
$Team: -1
$MessageNew:  XSTR("So be it, Fosk. Then you shall perish.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Solomio leaving
$Team: -1
$MessageNew:  XSTR("We've driven off the Solomio! Good work!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Keypek +
$Team: -1
$MessageNew:  XSTR("We have destroyed the Keypek! That's one NTF cruiser less for the count!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Taurus arv
$Team: -1
$MessageNew:  XSTR("A wing of Zeus bombers has arrived, designation Taurus.", -1)
$end_multi_text
+AVI Name: Head-CM3

#Reinforcements		;! 0 total


#Background bitmaps		;! 53 total

$Num stars: 0
$Ambient light level: 65793

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+DivY: 1
$Starbitmap: NebulB10-Whisp
+Angles: 5.585049 3.926988 4.014254
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB13-Whisp
+Angles: 4.363320 1.570795 0.174533
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB14-Whisp
+Angles: 4.363320 0.349066 5.934115
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB4-Whisp
+Angles: 4.363320 2.356193 5.393063
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB5-Whisp
+Angles: 4.014254 3.141590 4.886918
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB6-Whisp
+Angles: 4.014254 3.054324 4.886918
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB7-Whisp
+Angles: 4.014254 0.000000 0.872664
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB5-Whisp
+Angles: 4.014254 0.349066 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB9-Whisp
+Angles: 1.570795 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB13-Whisp
+Angles: 1.396262 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB8-Whisp
+Angles: 1.919861 0.785398 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB6-Whisp
+Angles: 0.698131 2.356193 2.076940
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB8-Whisp
+Angles: 0.349066 3.490656 1.884954
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB10-Whisp
+Angles: 0.261799 3.665189 3.316123
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB11-Whisp
+Angles: 0.261799 0.506145 3.054324
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB6-Whisp
+Angles: 0.226893 3.141590 3.630282
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB4-Whisp
+Angles: 0.174533 0.000000 4.520399
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA4-Whisp
+Angles: 0.174533 5.759582 0.698131
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA6-Whisp
+Angles: 0.174533 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA9-Whisp
+Angles: 0.174533 4.712385 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA7-Whisp
+Angles: 0.000000 1.570795 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA11-Whisp
+Angles: 0.174533 4.712385 0.610865
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA10-Whisp
+Angles: 0.000000 0.000000 0.523598
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA3-Whisp
+Angles: 5.934115 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA12-Whisp
+Angles: 6.038835 0.698131 0.174533
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA5-Whisp
+Angles: 5.759582 5.585049 6.108648
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: Mithril (Alcibiades Gamble)
$Briefing Music: Brief6
$Substitute Briefing Music: Brief6

#End

