#Mission Info

$Version: 0.10
$Name:  XSTR("In the midst", -1)
$Author: McMad
$Created: 06/21/08 at 19:39:24
$Modified: 01/18/12 at 13:38:04
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("1st mission in the Alcibiades' Gamble campain, designed by Blue Lion.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 393216
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 0.000000, 2606.878662, -828.640808
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.578724, 0.815524,
	0.000000, -0.815524, 0.578724


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"End-Stuff"		"0"		"string"
)

#Command Briefing

$Stage Text:
 XSTR("I'm Lieutenant Benton, your new commanding officer. Welcome to the Sirius system. Command has reassigned your squadron, the 225th Rapiers, to the GTD Adellan. She's a good ship, one of the few Orions still serving in the 4th battle group.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("The Sirius system might not be as major a hub as you're used to. This system mostly gets traffic from the Alpha Centauri system passing through to Regulus and back. However, this does mean Ancient artifacts pass through on convoys. Pirates looking to aquire these items for black market trade is our largest concern.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("The $f GTC $f Trafalgar is on patrol in a sector near the Alpha Centauri jump node. Alpha wing will escort the $f Trafalgar while it finishes the patrol. You will be relieved when the next escort wing arrives.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 2578.167236, -808.270081
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.578724, 0.815524,
	0.000000, -0.815524, 0.578724
$camera_time: 100000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 4
$team: Friendly
$class: GTC Leviathan
$pos: 0.000000, 0.000000, 1000.000000
$label: GTC Trafalgar
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("This is a pretty easy patrol to get started with. You shouldn't see any action. Good luck out there.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 2578.167236, -808.270081
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.578724, 0.815524,
	0.000000, -0.815524, 0.578724
$camera_time: 200
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 4
$team: Friendly
$class: GTC Leviathan
$pos: 0.000000, 0.000000, 1000.000000
$label: GTC Trafalgar
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 0.000000, 0.000101, 392.087524
$label: Alpha
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-goal-false-delay 
   "Escort Trafalgar" 
   0 
)
$Multi text
    XSTR("At 1200 hours we destroyed Alpha 1 who returned earlier than we expected from his patrol. Fortunately, he was unaware of our intentions and was easily dealt with.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Escort Trafalgar" 
   0 
)
$Multi text
    XSTR("Well, we have set a course for the Manzetti communiation center. If there is a malfunction we will be able to offer our assistance. If not, it's as good a place as any to look other elements of the fleet.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Escort Trafalgar" 
   0 
)
$Multi text
    XSTR("Until we are relieved or can dock, we will be rotating the pilots on two man patrols. The other two fighters will remain on the Trafalgar to conserve fuel. You have second shift pilot, be ready to launch at 0900.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	540
	"Rockeye D"	500
	"Tempest"	1140
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 5 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 0.000000, 0.000003, 95.864845
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 2		;! Object #1
$Class: GTF Myrmidon
$Team: Friendly
$Location: -102.294518, 0.000010, 55.877144
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTC Trafalgar" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: 95.932007, 0.000006, 62.187527
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTC Trafalgar" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: 1.686789, -0.000008, -37.881138
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTC Trafalgar" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: GTC Trafalgar		;! Object #4
$Class: GTC Leviathan
$Team: Friendly
$Location: -4.900000, -138.100006, 983.400024
$Orientation:
	0.598706, 0.000000, -0.800969,
	-0.076325, 0.995449, -0.057051,
	0.797324, 0.095291, 0.595982
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: np_gtc_trafalgar

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

#Events		;! 4 total

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 2" 
      "Normal" 
      "Hail" 
      5000 
      "GTC Trafalgar" 
      "Normal" 
      "Repy" 
      5000 
      "Alpha 2" 
      "Normal" 
      "How?" 
      5000 
      "GTC Trafalgar" 
      "Normal" 
      "Nothing" 
      5000 
      "Alpha 2" 
      "Normal" 
      "Long?" 
      5000 
      "GTC Trafalgar" 
      "Normal" 
      "Almost done" 
      5000 
   )
)
+Name: Chat 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "GTC Trafalgar" 
      "Normal" 
      "Comm" 
      5000 
      "GTC Trafalgar" 
      "Normal" 
      "Strange" 
      10000 
      "Alpha 2" 
      "Normal" 
      "No problem" 
      5000 
      "Alpha 2" 
      "Normal" 
      "I cant" 
      16000 
      "GTC Trafalgar" 
      "Normal" 
      "Negative" 
      5000 
      "Alpha 2" 
      "Normal" 
      "Comm station" 
      5000 
      "GTC Trafalgar" 
      "Normal" 
      "it dosnt mater" 
      5000 
   )
)
+Name: Chat 2
+Repeat Count: 1
+Interval: 1
+Chained: 50
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 105 ) 
   ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "GTC Trafalgar" 
      ( ai-warp-out 89 ) 
   )
)
+Name: All leave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Escort Trafalgar
$MessageNew:  XSTR("Escort Trafalgar", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 
      0 
      "GTC Trafalgar" 
   )
   ( not 
      ( is-destroyed-delay 
         0 
         "GTC Trafalgar" 
      )
   )
)

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 1150.624756, 0.000978, 1847.129395 )
)

#Messages		;! 13 total


$Name: Hail
$Team: -1
$MessageNew:  XSTR("This is Alpha wing of the 225th Rapiers. What is your status, Trafalgar?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4

$Name: Repy
$Team: -1
$MessageNew:  XSTR("We're fine pilots. Nice to see you. We were starting to get a bit lonely out here.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: How?
$Team: -1
$MessageNew:  XSTR("How's the patrol? Seen anything interesting?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4

$Name: Nothing
$Team: -1
$MessageNew:  XSTR("No, you're the first people we've seen all day. There's not a lot happening out here. ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Long?
$Team: -1
$MessageNew:  XSTR("How much longer are you going to be?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4

$Name: Almost done
$Team: -1
$MessageNew:  XSTR("We're almost done here. As soon as the GTC Rodair relieves us we will be off to guard a cargo depot.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Comm
$Team: -1
$MessageNew:  XSTR("The Rodair should of been here by now. It's not like capatin Galloway to be late. What's going on Command?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Strange
$Team: -1
$MessageNew:  XSTR("That's strange, we can't raise them. Must be a malfunction. Alpha, can you raise them for us?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: No problem
$Team: -1
$MessageNew:  XSTR("No problem Trafalgar. Contacting Command now.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4

$Name: I cant
$Team: -1
$MessageNew:  XSTR("I can't raise them either. Are we being jammed?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4

$Name: Negative
$Team: -1
$MessageNew:  XSTR("Our scanners aren't picking up anything unusual.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Comm station
$Team: -1
$MessageNew:  XSTR("The Manzetti comm center is probably down again. They haven't upgraded that thing since the great war.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4

$Name: it dosnt mater
$Team: -1
$MessageNew:  XSTR("It doesn't matter. Jump to these coordinates and we'll haul you in. Then we can figure out a way to get in contact with Command.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

#Reinforcements		;! 0 total


#Background bitmaps		;! 53 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunSiriusA
+Angles: 6.195914 0.000000 3.228857
+Scale: 2.000000
$Sun: SunSiriusB
+Angles: 0.034907 0.000000 2.967057
+Scale: 0.200000
$Starbitmap: NebulB3-Main
+Angles: 4.345866 2.792525 0.000000
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+DivX: 1
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$Starbitmap: NebulB1-Main
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$Starbitmap: NebulB3-Main
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$Starbitmap: NebulB5-Whisp
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$Starbitmap: NebulB7-Whisp
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$Starbitmap: NebulB8-Whisp
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$Starbitmap: NebulB9-Whisp
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$Starbitmap: NebulB10-Whisp
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$Starbitmap: NebulB11-Whisp
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$Starbitmap: NebulB13-Whisp
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$Starbitmap: NebulB14-Whisp
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$Starbitmap: NebulB11-Whisp
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$Starbitmap: NebulB5-Whisp
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$Starbitmap: NebulB13-Whisp
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$Starbitmap: NebulB10-Whisp
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$Starbitmap: NebulB6-Whisp
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+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB7-Whisp
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+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB5-Whisp
+Angles: 4.014254 0.349066 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB9-Whisp
+Angles: 1.570795 0.000000 0.000000
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+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB13-Whisp
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+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB8-Whisp
+Angles: 1.919861 0.785398 0.000000
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+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB6-Whisp
+Angles: 0.698131 2.356193 2.076940
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB8-Whisp
+Angles: 0.349066 3.490656 1.884954
+ScaleX: 2.000000
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+DivX: 1
+DivY: 1
$Starbitmap: NebulB10-Whisp
+Angles: 0.261799 3.665189 3.316123
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB11-Whisp
+Angles: 0.261799 0.506145 3.054324
+ScaleX: 2.000000
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+DivX: 1
+DivY: 1
$Starbitmap: NebulB6-Whisp
+Angles: 0.226893 3.141590 3.630282
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB4-Whisp
+Angles: 0.174533 0.000000 4.520399
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA4-Whisp
+Angles: 0.174533 5.759582 0.698131
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA6-Whisp
+Angles: 0.174533 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA9-Whisp
+Angles: 0.174533 4.712385 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA7-Whisp
+Angles: 0.000000 1.570795 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA11-Whisp
+Angles: 0.174533 4.712385 0.610865
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA10-Whisp
+Angles: 0.000000 0.000000 0.523598
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA3-Whisp
+Angles: 5.934115 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA12-Whisp
+Angles: 6.038835 0.698131 0.174533
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA5-Whisp
+Angles: 5.759582 5.585049 6.108648
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

$Bitmap List:

#Asteroid Fields

#Music

$Event Music: Mithril (Alcibiades Gamble)
$Briefing Music: Brief2

#End

