#Mission Info

$Version: 0.10
$Name:  XSTR("Silence", -1)
$Author: Droid803
$Created: 06/15/08 at 19:22:02
$Modified: 01/18/12 at 13:37:47
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("The Trafalgar and two fighters jump to a supply depot/communications center.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 393216
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 215.349976, 3580.216797, -3412.493408
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.747818, 0.663904,
	0.000000, -0.663904, 0.747818


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("Alright pilots, here's the situation. We need to know what's going on in the system, so we're heading towards a nearby communications and supply depot approximately two hundred clicks from our current position. The base consists of the automated Great War-era Faustus class $f Manzetti acting as a communications relay, some cargo, and a few sentry guns.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 215.349976, 3580.216797, -3412.493408
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.747818, 0.663904,
	0.000000, -0.663904, 0.747818
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: 0.000000, 200.000000, 1000.000000
$label: Manzetti Comms
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Friendly
$class: TC 2
$pos: -876.814819, 0.000650, 502.738739
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Friendly
$class: TAC 1
$pos: 1028.032959, -0.000849, 531.755920
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We've tried sending messages through the $f Manzetti to no avail, but this is still our best hope of getting in touch with $f Command. It may be behind on maintenance, or it could be something much worse. Regardless, we'll approach the $f Manzetti under your escort. Perhaps we can sort this situation out from there.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 215.349976, 3580.216797, -3412.493408
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.747818, 0.663904,
	0.000000, -0.663904, 0.747818
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 3
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: 69.188713, 199.999466, 1181.230835
$label: Manzetti Comms
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Friendly
$class: TC 2
$pos: -807.626099, 0.000116, 683.969727
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Friendly
$class: TAC 1
$pos: 1097.221802, -0.001383, 712.986877
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 130.338959, 1199.999268, -1338.229736
$label: Trafalgar
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 590.073975, 1199.999512, -1303.269775
$label: Alpha
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay 
   "Directive:Trafalgar_Exit" 
   0 
)
$Multi text
    XSTR("As you may already know, we didn't find the Rodair when we reached its patrol zone. I don't know what this means exactly, but I'm sure Command will fill us in later. Right now we need to work on reaquiring contact. 

Your scan of the Manzetti revealed the ship suffered a breakdown in its solar panels, which automatically shut down nonessential systems on the vessel.  As the Manzetti is an automated vessel with no crew, the problem would not have been fixed until a GTVA repair vessel came to its aid. We can assume this sabotage was recent.

Regardless, we're going over what information we have and are trying to come up with a plan as to what to do. We're going to try and see if any other ships in the system have managed to get in touch with command.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-false-delay 
   "Directive:Trafalgar_Exit" 
   0 
)
$Multi text
    XSTR("You did not have authorization to return to base, pilot. Your actions jeopardized the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not jump out unless ordered to do so", -1)
$end_multi_text

#Alternate Types:
$Alt: Fish
$Alt: Wires
$Alt: HL-7s
$Alt: Headz

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Myrmidon"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Rockeye"	520
	"Tempest"	820
)

#Objects		;! 29 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: -893.200012, 1394.599976, -1064.300049
$Orientation:
	0.917771, 0.000000, -0.397110,
	0.186268, 0.883167, 0.430488,
	0.350714, -0.469058, 0.810545
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 10
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 2		;! Object #1
$Class: GTF Myrmidon
$Team: Friendly
$Location: -919.955566, 1394.599976, -1100.074341
$Orientation:
	0.915969, 0.000000, -0.401248,
	0.185407, 0.886840, 0.423248,
	0.355843, -0.462077, 0.812318
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 3

$Name: Trafalgar		;! Object #2
$Class: GTC Leviathan
$Team: Friendly
$Location: -800.000000, 1200.000000, -1000.000000
$Orientation:
	0.904819, 0.000000, -0.425797,
	0.166811, 0.920067, 0.354473,
	0.391762, -0.391762, 0.832494
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Trafalgar Path 1" 20 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: np_gtc_trafalgar

$Name: Manzetti		;! Object #3
$Class: GTSC Faustus
$Team: Friendly
$Location: 0.000000, 200.000000, 1000.000000
$Orientation:
	0.000000, -0.443948, -0.896052,
	0.416871, 0.814481, -0.403534,
	0.908966, -0.373538, 0.185069
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Scanned", -1)
+Initial Hull: 89
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: communication
$Damage: 100
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 20
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
$Texture Replace:
+old: science01-name
+new: np_gtsc_manzetti

$Name: TAC 1 4		;! Object #4
$Class: TAC 1
$Team: Friendly
$Location: 0.000000, -167.210083, 850.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 5		;! Object #5
$Class: TAC 1
$Team: Friendly
$Location: 200.000000, -167.210083, 850.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 6		;! Object #6
$Class: TAC 1
$Team: Friendly
$Location: -200.000000, -167.210083, 850.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 7		;! Object #7
$Class: TAC 1
$Team: Friendly
$Location: 0.000000, -167.210083, 600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 8		;! Object #8
$Class: TAC 1
$Team: Friendly
$Location: -200.000000, -167.210083, 600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 9		;! Object #9
$Class: TAC 1
$Team: Friendly
$Location: 200.000000, -167.210083, 600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TC 2 10		;! Object #10
$Class: TC 2
$Team: Friendly
$Location: -600.000000, 319.622192, 900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Spare Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 11		;! Object #11
$Class: TC 2
$Team: Friendly
$Location: -800.000000, 319.622192, 900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Spare Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 12		;! Object #12
$Class: TC 2
$Team: Friendly
$Location: -800.000000, 319.622192, 750.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Spare Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 13		;! Object #13
$Class: TC 2
$Team: Friendly
$Location: -600.000000, 319.622192, 750.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Spare Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 14		;! Object #14
$Class: TC 2
$Team: Friendly
$Location: -800.000000, 319.622192, 600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Spare Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 15		;! Object #15
$Class: TC 2
$Team: Friendly
$Location: -600.000000, 319.622192, 600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Spare Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Sentry 1		;! Object #16
$Class: GTSG Cerberus
$Team: Friendly
$Location: -1000.000000, 319.622192, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 2		;! Object #17
$Class: GTSG Cerberus
$Team: Friendly
$Location: -1000.000000, 319.622192, 500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 3		;! Object #18
$Class: GTSG Cerberus
$Team: Friendly
$Location: -400.000000, -167.210083, 500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 4		;! Object #19
$Class: GTSG Cerberus
$Team: Friendly
$Location: -400.000000, -167.210083, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: VAC 5 20		;! Object #20
$Class: VAC 5
$Team: Friendly
$Location: 600.000000, 212.792587, 900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Spare Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 5 21		;! Object #21
$Class: VAC 5
$Team: Friendly
$Location: 600.000000, 212.792587, 750.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 5 22		;! Object #22
$Class: VAC 5
$Team: Friendly
$Location: 600.000000, 212.792587, 600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Rodair		;! Object #23
$Class: GTC Fenris
$Team: Friendly
$Location: 2000.000000, 2000.000000, 2000.000000
$Orientation:
	0.316228, 0.000000, 0.948683,
	0.000000, 1.000000, 0.000000,
	-0.948683, 0.000000, 0.316228
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Rodair Path" 20 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Directive:Scan Comm" 
   76 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: np_gtc_rodair

$Name: Sentry 5		;! Object #24
$Class: GTSG Cerberus
$Team: Friendly
$Location: 400.000000, -167.210083, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 6		;! Object #25
$Class: GTSG Cerberus
$Team: Friendly
$Location: 400.000000, -167.210083, 500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: TC-TRI 26		;! Object #26
$Class: TC-TRI
$Team: Friendly
$Location: 850.000000, 67.593063, 750.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Sentry 7		;! Object #27
$Class: GTSG Cerberus
$Team: Friendly
$Location: 1000.000000, 67.593063, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 8		;! Object #28
$Class: GTSG Cerberus
$Team: Friendly
$Location: 1000.000000, 67.593063, 500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
$AI Goals: ( goals ( ai-guard "Trafalgar" 50 ) )
+Hotkey: 0
+Flags: ( )

#Events		;! 12 total

$Formula: ( when 
   ( true ) 
   ( ship-guardian 
      "Alpha 2" 
      "Rodair" 
      "Trafalgar" 
      "Manzetti" 
   )
   ( cap-waypoint-speed "Rodair" 5 ) 
   ( lock-rotating-subsystem 
      "Manzetti" 
      "science01a-solar1" 
   )
   ( send-message-list 
      "Trafalgar" 
      "High" 
      "StartChatter00" 
      0 
      "Alpha 2" 
      "High" 
      "StartChatter01" 
      5000 
      "Trafalgar" 
      "High" 
      "StartChatter02" 
      5000 
      "Alpha 2" 
      "High" 
      "StartChatter03" 
      5000 
      "Trafalgar" 
      "High" 
      "StartChatter04" 
      1000 
   )
)
+Name: Mission_Start_Events
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( do-nothing ) 
)
+Name: AddDirective
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 4 "Manzetti" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "CommChatter00" 
      1000 
      "Trafalgar" 
      "High" 
      "CommChatter01" 
      5000 
   )
)
+Name: Directive:Scan Comm
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Comm Center", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Directive:Scan Comm" 
      20 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "FenChatter00" 
      0 
      "Trafalgar" 
      "High" 
      "FenChatter01" 
      7000 
   )
)
+Name: FenrisChatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Directive:Scan Comm" 
      40 
   )
   ( send-message 
      "Trafalgar" 
      "High" 
      "FenChatter02" 
   )
)
+Name: FenrisChatter2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Directive:Scan Comm" 
      50 
   )
   ( send-message 
      "Trafalgar" 
      "High" 
      "FenChatter03" 
   )
)
+Name: FenrisChatter3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Directive:Scan Comm" 
      60 
   )
   ( send-message-list 
      "Trafalgar" 
      "High" 
      "NoGo00" 
      0 
      "Alpha 2" 
      "High" 
      "NoGo01" 
      1000 
   )
)
+Name: FenrisChatter4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Rodair" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "FenJump00" 
      0 
      "Trafalgar" 
      "High" 
      "FenJump01" 
      5000 
      "Alpha 2" 
      "High" 
      "FenJump02" 
      5000 
      "Trafalgar" 
      "High" 
      "FenJump03" 
      5000 
      "Alpha 2" 
      "High" 
      "FenJump04" 
      10000 
   )
)
+Name: FenrisJump
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "FenrisJump" 12 ) 
   ( add-goal 
      "Trafalgar" 
      ( ai-waypoints-once 
         "Trafalgar Path 2" 
         50 
      )
   )
)
+Name: SwitchCourse
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "SwitchCourse" 
      54 
   )
   ( send-message-list 
      "Trafalgar" 
      "High" 
      "Trafalgar_Exit" 
      0 
   )
   ( add-goal 
      "Trafalgar" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Trafalgar_Warpout
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Trafalgar" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "LeviJump" 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Directive:Trafalgar_Exit
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Trafalgar", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Depart
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Escort
$MessageNew:  XSTR("Escort Trafalgar", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Trafalgar" ) 
+Score: 200

#Waypoints		;! 3 lists total

$Name: Trafalgar Path 1
$List: (		;! 1 points in list
	( 0.000000, 400.000000, 700.000000 )
)

$Name: Rodair Path
$List: (		;! 1 points in list
	( 500.000000, 2000.000000, 2500.000000 )
)

$Name: Trafalgar Path 2
$List: (		;! 1 points in list
	( 0.000000, 500.000000, 1500.000000 )
)

#Messages		;! 20 total


$Name: StartChatter00
$Team: -1
$MessageNew:  XSTR("There's the Manzetti and supply depot up ahead.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: StartChatter01
$Team: -1
$MessageNew:  XSTR("Any luck getting a transmission through to Command?", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP3

$Name: StartChatter02
$Team: -1
$MessageNew:  XSTR("No. It appears that the comm station has been disabled. Alpha 1, go in and get a scan of the Manzetti.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: StartChatter03
$Team: -1
$MessageNew:  XSTR("Could it be sabotage?", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP3

$Name: StartChatter04
$Team: -1
$MessageNew:  XSTR("That's unlikely. It's probably a malfunction. However, it wouldn't be the first time pirates tried to make us blind.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: FenChatter00
$Team: -1
$MessageNew:  XSTR("That Fenris was here when we jumped in. Maybe the Rodair knows something.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP3

$Name: FenChatter01
$Team: -1
$MessageNew:  XSTR("GTC Rodair, this is the GTC Trafalgar. Do you know what's going on here?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: FenChatter02
$Team: -1
$MessageNew:  XSTR("I repeat, GTC Rodair, this is the GTC Trafalgar. Do you know what's going on here?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: FenChatter03
$Team: -1
$MessageNew:  XSTR("Come in, Rodair. Please respond!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: NoGo00
$Team: -1
$MessageNew:  XSTR("GTC Rodair, come in!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: NoGo01
$Team: -1
$MessageNew:  XSTR("That's strange. The Rodair isn't responding.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP3

$Name: FenJump00
$Team: -1
$MessageNew:  XSTR("The Rodair just jumped out. What's going on?", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP3

$Name: FenJump01
$Team: -1
$MessageNew:  XSTR("I don't like this. The Rodair looks like it's up to something.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: LeviJump
$Team: -1
$MessageNew:  XSTR("Let's follow the Trafalgar. Come on.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP3

$Name: FenJump02
$Team: -1
$MessageNew:  XSTR("This just keeps getting weirder, doesn't it?", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP3

$Name: FenJump03
$Team: -1
$MessageNew:  XSTR("It doesn't need to. I'm plotting course for the Rodair's expected patrol vector. We're going to follow her as soon as our jump drives are recharged.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: FenJump04
$Team: -1
$MessageNew:  XSTR("Alright, we'll keep an eye out until then.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP3

$Name: Trafalgar_Exit
$Team: -1
$MessageNew:  XSTR("Our jump drives are recharged. Jumping out now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: CommChatter00
$Team: -1
$MessageNew:  XSTR("That definitely looks like sabotage. What's going on here?", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP3

$Name: CommChatter01
$Team: -1
$MessageNew:  XSTR("Your guess is as good as mine. At least this confirms why we don't have contact with command.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

#Reinforcements		;! 0 total


#Background bitmaps		;! 55 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
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+Angles: 6.195914 0.000000 3.228857
+Scale: 2.000000
$Sun: SunSiriusB
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+DivY: 1
$Starbitmap: NebulB5-Whisp
+Angles: 4.014254 0.349066 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB9-Whisp
+Angles: 1.570795 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB13-Whisp
+Angles: 1.396262 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB8-Whisp
+Angles: 1.919861 0.785398 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB6-Whisp
+Angles: 0.698131 2.356193 2.076940
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB8-Whisp
+Angles: 0.349066 3.490656 1.884954
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB10-Whisp
+Angles: 0.261799 3.665189 3.316123
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB11-Whisp
+Angles: 0.261799 0.506145 3.054324
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB6-Whisp
+Angles: 0.226893 3.141590 3.630282
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB4-Whisp
+Angles: 0.174533 0.000000 4.520399
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA4-Whisp
+Angles: 0.174533 5.759582 0.698131
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA6-Whisp
+Angles: 0.174533 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA9-Whisp
+Angles: 0.174533 4.712385 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA7-Whisp
+Angles: 0.000000 1.570795 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA11-Whisp
+Angles: 0.174533 4.712385 0.610865
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA10-Whisp
+Angles: 0.000000 0.000000 0.523598
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA3-Whisp
+Angles: 5.934115 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA12-Whisp
+Angles: 6.038835 0.698131 0.174533
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA5-Whisp
+Angles: 5.759582 5.585049 6.108648
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeta_anillos
+Angles: 0.785398 2.443459 3.490656
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeta_roca
+Angles: 0.994837 5.061451 3.665189
+ScaleX: 0.400000
+ScaleY: 0.400000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: Mithril (Alcibiades Gamble)
$Briefing Music: Brief1

#End

