#Mission Info

$Version: 0.10
$Name:  XSTR("Allies and Enemies", -1)
$Author: FSF
$Created: 06/22/08 at 08:24:19
$Modified: 01/18/12 at 13:37:35
$Notes:
$End Notes:

$Mission Desc:
 XSTR("You happen to stumble upon the GTC Mathis. It's being attacked so you are to protect it.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 393352
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 134.075073, 489.610687, -432.243378
+Viewer orient:
	0.999984, -0.000002, -0.005674,
	0.002137, 0.926477, 0.376346,
	0.005256, -0.376352, 0.926462


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("We still haven't been able to contact $f Command, so we're going to try to find another ship and use their communication equipment to relay our situation. We are heading to the nearest known patrol point. There should be a ship there that can assist us.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 132.551132, 697.378113, -700.830994
$camera_orient:
	0.999984, -0.000001, -0.005674,
	0.003265, 0.817936, 0.575300,
	0.004640, -0.575309, 0.817923
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 200.006058, 0.000065, 329.011536
$label: GTC Trafalgar
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: -220.017105, -0.000000, 329.318451
$label: Patrol point
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your two man wing is on patrol to start. We've never been out of contact with $f Command for this long so be sure to stay on your toes. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 134.075073, 489.610687, -432.243378
$camera_orient:
	0.999984, -0.000001, -0.005674,
	0.003455, 0.793393, 0.608700,
	0.004501, -0.608709, 0.793380
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 200.006058, 0.000065, 329.011536
$label: GTC Trafalgar
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Myrmidon
$pos: 35.871880, 99.999794, 6.068696
$label: Alpha 1
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Myrmidon
$pos: -1.852622, 99.999672, -83.158508
$label: Alpha 2
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( and 
   ( is-goal-true-delay 
      "Protect Trafalgar" 
      0 
   )
   ( is-goal-true-delay 
      "Protect Mathis" 
      0 
   )
)
$Multi text
    XSTR("Congratulations on a job well done, pilot. You managed to save both us and the Mathis, which was a good performance under the circumstances.

We aren't sure who those pilots were. It's possible pirates have stolen GTVA ships and fighters. It's also possible those rumors of dissension were more than just rumors. Either way, we need to be on alert now for hostile fighters. We have to get our reports to Command about hostile GTVA craft.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Well done.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Protect Mathis" 
   0 
)
$Multi text
    XSTR("The Mathis has been destroyed. Even though you're only a rookie, you could have done better.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The Mathis, being a Fenris-class cruiser, is far more vulnerable than the Trafalgar (Leviathan-class).", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Protect Trafalgar" 
   0 
)
$Multi text
    XSTR("The Trafalgar has been destroyed. Even though you're only a rookie, you could have done far better.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Perhaps you should go through the main campaigns again, to get the hang of piloting?", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Loki"	5
	"GTF Myrmidon"	5
)

+Weaponry Pool: (
	"Subach HL-7"	19
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	16
	"Rockeye"	520
	"Tempest"	820
	"Hornet"	500
)

#Objects		;! 15 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 109.780945, 100.000000, 63.352818
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mathis		;! Object #1
$Class: GTC Fenris
$Team: Friendly
$Location: 1.600000, 100.000000, 3100.100098
$Orientation:
	-0.928632, -0.370349, 0.022006,
	-0.370999, 0.927233, -0.050981,
	-0.001524, -0.055507, -0.998457
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 15
+Initial Hull: 76
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Depart" 14 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: np_gtc_mathis

$Name: Alpha 2		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: 97.180939, 100.000000, 37.752811
$Orientation:
	0.999998, 0.000000, -0.001993,
	0.000000, 1.000000, 0.000000,
	0.001993, 0.000000, 0.999998
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 5 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Trafalgar		;! Object #3
$Class: GTC Leviathan
$Team: Friendly
$Location: 200.000000, 0.000000, 329.000000
$Orientation:
	0.949235, -0.314566, 0.000000,
	0.314566, 0.949235, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   4 
   "Mathis" 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: np_gtc_trafalgar

$Name: Pisces 1		;! Object #4
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -205.638443, -0.000002, 2984.564941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "Mathis" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus R" )
+Secondary Banks: ( "Enemy MX-64" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 2		;! Object #5
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -254.836121, -0.000031, 2876.777588
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "Mathis" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus R" )
+Secondary Banks: ( "Enemy MX-64" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 3		;! Object #6
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -189.646317, 0.000067, 2876.777100
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "Mathis" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus R" )
+Secondary Banks: ( "Enemy MX-64" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 1		;! Object #7
$Class: GTF Hercules
$Team: Hostile
$Location: -49.388412, 0.000079, 1833.700684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Training" "Subach HL-7" )
+Secondary Banks: ( "Enemy MX-64" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 2		;! Object #8
$Class: GTF Hercules
$Team: Hostile
$Location: -97.699951, 0.000014, 1764.778076
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Training" "Subach HL-7" )
+Secondary Banks: ( "Enemy MX-64" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 3		;! Object #9
$Class: GTF Hercules
$Team: Hostile
$Location: -22.590576, -0.000026, 1756.309570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Training" "Subach HL-7" )
+Secondary Banks: ( "Enemy MX-64" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 1		;! Object #10
$Class: GTF Myrmidon
$Team: Hostile
$Location: 486.588501, 0.000010, 1539.165039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "" )
+Secondary Banks: ( "Enemy MX-64" "" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 2		;! Object #11
$Class: GTF Myrmidon
$Team: Hostile
$Location: 528.159546, 0.000034, 1625.034668
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "" )
+Secondary Banks: ( "Enemy MX-64" "" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 1		;! Object #12
$Class: GTF Hercules
$Team: Hostile
$Location: -368.754395, 0.000000, 469.550659
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 2		;! Object #13
$Class: GTF Hercules
$Team: Hostile
$Location: -416.732422, 0.000000, 450.988251
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 3		;! Object #14
$Class: GTF Hercules
$Team: Hostile
$Location: -350.218689, 0.000000, 435.875122
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Trafalgar" ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
+Hotkey: 0
+Flags: ( )

$Name: Pisces
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Pisces 1

$Arrival Location: Near Ship
+Arrival Distance: 1024
$Arrival Anchor: Mathis
$Arrival Cue: ( is-event-true-delay "NTF" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase "Mathis" 50 ) )
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 100
+Wave Delay Max: 110

$Name: Aquarius
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Near Ship
+Arrival Distance: 1024
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-event-true-delay "NTF" 50 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 80
+Wave Delay Max: 90

$Name: Cancer
$Waves: 2
$Wave Threshold: 1
$Special Ship: 1		;! Cancer 2

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Trafalgar
$Arrival Cue: ( is-event-true-delay "NTF" 100 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Cancer 1"
	"Cancer 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 68
+Wave Delay Max: 72

$Name: Libra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Near Ship
+Arrival Distance: 1024
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-event-true-delay 
   "Higher level" 
   100 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 4
+Wave Delay Max: 8

#Events		;! 17 total

$Formula: ( when 
   ( true ) 
   ( subsys-set-random 
      "Mathis" 
      20 
      95 
      "turret04" 
   )
   ( send-message-list 
      "Mathis" 
      "High" 
      "Help plz" 
      0 
      "Mathis" 
      "High" 
      "Finally" 
      4000 
      "Trafalgar" 
      "High" 
      "Hi from Traf" 
      4000 
      "Mathis" 
      "High" 
      "Deserted?" 
      5000 
      "Trafalgar" 
      "High" 
      "Terran fighters?" 
      5000 
      "Mathis" 
      "High" 
      "Probably NTF" 
      3000 
      "Trafalgar" 
      "High" 
      "Can you hold?" 
      5000 
      "Mathis" 
      "High" 
      "Hope so" 
      4000 
   )
   ( validate-goal "Protect Mathis" ) 
   ( add-goal 
      "Mathis" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         89 
      )
   )
)
+Name: Init
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 40 ) 
   ( do-nothing ) 
)
+Name: NTF
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "NTF" 3 ) 
   ( send-message-list 
      "Trafalgar" 
      "High" 
      "Incoming" 
      0 
      "Trafalgar" 
      "High" 
      "Going for Mathis" 
      2000 
   )
   ( add-remove-escort "Mathis" 4 ) 
)
+Name: Going for Mathis
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Mathis" ) 
   ( do-nothing ) 
)
+Name: Protect Mathis
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Mathis", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Destroy Pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Destroy Aquarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( skill-level-at-least "Hard" ) 
   ( do-nothing ) 
)
+Name: Higher level
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Destroy Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Trafalgar" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Traf +" 
   )
)
+Name: Traf +
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 4 "Trafalgar" ) 
   ( end-mission ) 
)
+Name: Traf + 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Mathis" ) 
   ( send-message 
      "Trafalgar" 
      "High" 
      "Mathis +" 
   )
   ( add-goal 
      "Trafalgar" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Mathis +
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( has-time-elapsed 100 ) 
      ( > 
         100 
         ( distance 
            "Waypoint path 1:6" 
            "Trafalgar" 
         )
      )
   )
   ( clear-goals "Trafalgar" ) 
)
+Name: Clear T goals
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Pisces" ) 
      ( is-destroyed-delay 0 "Aquarius" ) 
      ( is-destroyed-delay 0 "Cancer" ) 
      ( has-time-elapsed 256 ) 
   )
   ( send-message-list 
      "Trafalgar" 
      "High" 
      "Depart Traf" 
      10000 
      "Mathis" 
      "High" 
      "M jumps" 
      4000 
   )
   ( clear-goals "Trafalgar" ) 
   ( repair-subsystem 
      "Mathis" 
      "navigation" 
      4 
   )
)
+Name: Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 3 "Mathis" ) 
   ( send-message 
      "Trafalgar" 
      "High" 
      "Follow us out" 
   )
)
+Name: Follow us out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Trafalgar" ) 
   ( do-nothing ) 
)
+Name: Protect Trafalgar
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Trafalgar", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Depart Directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Protect Trafalgar
$MessageNew:  XSTR("Escort Trafalgar", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Trafalgar" ) 
+No music
+Score: 50

$Type: Primary
+Name: Protect Mathis
$MessageNew:  XSTR("Protect Mathis", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Mathis" ) 
+Invalid
+No music
+Score: 50

#Waypoints		;! 2 lists total

$Name: Waypoint path 1
$List: (		;! 6 points in list
	( 197.089706, 0.000000, 1498.019287 )
	( 142.205444, -0.000000, 1668.527222 )
	( -3.949781, -0.000000, 1694.499878 )
	( -145.502792, -0.000000, 1659.724609 )
	( -182.462570, -0.000000, 1569.119385 )
	( -200.603210, 0.000000, 1377.062866 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -1.144754, 0.000006, 1301.289795 )
)

#Messages		;! 15 total


$Name: Help plz
$Team: -1
$MessageNew:  XSTR("... moderate damage. One of our anti-fighter beams is inoperative. Anyone? Come in please.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Finally
$Team: -1
$MessageNew:  XSTR("Ah, finally. Good to see someone else around here.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Hi from Traf
$Team: -1
$MessageNew:  XSTR("Same goes for us. We haven't seen anyone since the Rodair. Are you in contact with Command?", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Deserted?
$Team: -1
$MessageNew:  XSTR("No, we've been out of contact with everyone for some time now. There are Terran fighters attacking us at regular intervals!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Going for Mathis
$Team: -1
$MessageNew:  XSTR("They're going for the Mathis. Alpha, protect her!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Depart Traf
$Team: -1
$MessageNew:  XSTR("Mathis, our jump drives are almost recharged. Jump to the depot, we'll follow you.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Mathis +
$Team: -1
$MessageNew:  XSTR("The Mathis has been destroyed. Alpha, we're pulling back to the depot. See you there.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Traf +
$Team: -1
$MessageNew:  XSTR("Damn, they destroyed the Trafalgar!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Terran fighters?
$Team: -1
$MessageNew:  XSTR("Terran fighters?", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Probably NTF
$Team: -1
$MessageNew:  XSTR("Yes. We don't know who they are, but they don't respond to hails and open fire almost immediately.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Can you hold?
$Team: -1
$MessageNew:  XSTR("Can you stay with us until our jump drives are recharged? We should head back for the supply depot near here.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Hope so
$Team: -1
$MessageNew:  XSTR("Probably, yes. I don't know how many more waves we can take though.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Incoming
$Team: -1
$MessageNew:  XSTR("Incoming jump signature...", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: M jumps
$Team: -1
$MessageNew:  XSTR("Ten-four, Trafalgar. Engaging jump drives now.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Follow us out
$Team: -1
$MessageNew:  XSTR("We are pulling out as well. Follow us, Alpha.", -1)
$end_multi_text
+AVI Name: Head-CM3

#Reinforcements		;! 0 total


#Background bitmaps		;! 55 total

$Num stars: 2000
$Ambient light level: 7895160

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#Asteroid Fields

#Music

$Event Music: Mithril (Alcibiades Gamble)
$Briefing Music: Brief3

#End

