#Mission Info

$Version: 0.10
$Name:  XSTR("Checkmate", -1)
$Author: Justin Mills
$Created: 07/19/98 at 14:36:31
$Modified: 05/26/07 at 15:17:15
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("The GTD Nepenthe engages the Bell.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Viewer pos: -876.220337, 3854.619629, 22161.634766
+Viewer orient:
	0.996749, 0.000002, 0.080569,
	-0.057131, 0.705133, 0.706770,
	-0.056811, -0.709075, 0.702841
+SquadReassignName: Galactic Terran Alliance
+SquadReassignLogo: GTA.pcx

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Vasudan Update

The Vasudan fleet is mobilizing in Manda to begin colonization of Mandala Prime.  Colonization will begin tomorrow at 0700 hours.", -1)
$end_multi_text
$Ani Filename: cb_vasrefuges.ani
+Wave Filename: dop6cb01.wav

$Stage Text:
 XSTR("Mercenary Update

The rogue destroyer, the GTD Nepenthe, has managed to evade the GTA.  Apparently, the destroyer and her crew attacked a Vasudan science vessel which was studying the effects of asteroids on radio transmissions.  This outrageous slaughter has enraged Vasudans and Terrans alike.", -1)
$end_multi_text
$Ani Filename: cb_gta.ani
+Wave Filename: dop6cb02.wav

$Stage Text:
 XSTR("Health and Science Update

Early this morning, the Alexander Bell Communications Station was quarantined due to an outbreak of an unknown virus.  The outpost has been shut down and all transmissions from Manda are being processed through the GTD Destiny.", -1)
$end_multi_text
$Ani Filename: cb_install.ani
+Wave Filename: dop6cb03.wav

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("As you may have heard, the Alexander Bell has been quarantined due to a so-called virus outbreak.  We know that the Admiral is trying to keep us from getting our message to Command.  A blockade has been put around the comm outpost.", -1)
$end_multi_text
$voice: dop6b01.wav
$camera_pos: -876.220337, 3854.619629, 22161.634766
$camera_orient:
	0.996749, 0.000001, 0.080569,
	-0.057131, 0.705133, 0.706770,
	-0.056811, -0.709075, 0.702841
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: -1603.138550, -0.000011, 27451.429688
$label: Alexander Bell
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTC Leviathan
$pos: -1278.738159, 0.004339, 24820.101563
$label: GTD Nepenthe
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Nepenthe will close on the Bell and engage its turrets which are also being remotely operated through the main radar, while Alpha clears the fighters.  Beta wing will pilot heavy bombers and will engage any larger targets which make up the blockade.", -1)
$end_multi_text
$voice: dop6b02.wav
$camera_pos: -876.220337, 3854.619629, 22161.634766
$camera_orient:
	0.996749, 0.000001, 0.080569,
	-0.057131, 0.705133, 0.706770,
	-0.056811, -0.709075, 0.702841
$camera_time: 2000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: -1603.138550, -0.000011, 27451.429688
$label: Alexander Bell
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTC Leviathan
$pos: -1373.326294, 0.004077, 26463.677734
$label: GTD Nepenthe
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -2866.397217, 0.002172, 25975.833984
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Medusa
$pos: -1184.447266, 0.002848, 25195.044922
$label: Beta
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We know the workers on the outpost are not suffering from a virus.  We believe that the Admiral has reconfigured the radar dish so that the Bell cannot communicate.

Alpha wing will attempt to destroy the main radar dish.  Doing this will allow the Bell's automated secondary comm system to come online.", -1)
$end_multi_text
$voice: dop6b03.wav
$camera_pos: -876.220337, 3854.619629, 22161.634766
$camera_orient:
	0.996749, 0.000001, 0.080569,
	-0.057131, 0.705133, 0.706770,
	-0.056811, -0.709075, 0.702841
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: -1603.138550, -0.000011, 27451.429688
$label: Alexander Bell
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -1860.406494, 0.002551, 26488.857422
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our long range scans indicate that there is some sort of remote shielding system around the Bell's main radar.  Our technicians believe that the Nepenthe will be able to disrupt this shield if we can get it close enough to the Bell.  Until then, you'll have to buy us time.", -1)
$end_multi_text
$voice: dop6b04.wav
$camera_pos: -849.228760, 6932.399902, 23974.392578
$camera_orient:
	0.999336, 0.000002, 0.036440,
	-0.034662, 0.308577, 0.950568,
	-0.011243, -0.951199, 0.308372
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: -786.987610, -0.000374, 27260.064453
$label: Alexander Bell
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -672.887024, 1530.914795, 25723.300781
$label: GTD Nepenthe
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("I used to fly for GTA Special Ops, on Apocalypse wing.  Since I still have connections with this talented death squad, I have secretly asked them to assist us if things get ugly.  Understandably, they cannot help us until our names have been cleared.  If they do arrive, assist them in any way possible.", -1)
$end_multi_text
$voice: dop6b05.wav
$camera_pos: -876.220337, 3854.619629, 22161.634766
$camera_orient:
	0.996749, 0.000002, 0.080569,
	-0.057131, 0.705133, 0.706770,
	-0.056811, -0.709075, 0.702841
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -1678.076416, 0.002541, 26266.597656
$label: Apocalypse
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: -786.987610, -0.000374, 27260.064453
$label: Alexander Bell
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -672.887024, 1530.914795, 25723.300781
$label: GTD Nepenthe
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Hopefully, we'll survive long enough to get our message to Command.  It all comes down to this, ladies and gentleman.  May this be the last time we ever take the lives of other Terrans.  Godspeed.", -1)
$end_multi_text
$voice: dop6b06.wav
$camera_pos: -876.220337, 3854.619629, 22161.634766
$camera_orient:
	0.996749, 0.000002, 0.080569,
	-0.057131, 0.705133, 0.706770,
	-0.056811, -0.709075, 0.702841
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: -786.987610, -0.000374, 27260.064453
$label: Alexander Bell
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -672.887024, 1530.914795, 25723.300781
$label: GTD Nepenthe
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 8

$Formula: ( is-goal-true-delay "Send Uplink" 0 ) 
$Multi text
    XSTR("Congratulations everyone for an outstanding job.  Knocking out the Alexander Bell's radar allowed the Bell to transmit our information to Command.  If a few more minutes had passed, the secrets would have died with us.  As you probably noticed, our names have been cleared.  Excellent work.", -1)
$end_multi_text
$Voice: dop6db01.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "GTD Nepenthe" ) 
$Multi text
    XSTR("Despite overwhelming odds, the Nepenthe survived the battle intact.  We owe this to the brave pilots who protected our ship in the face of certain death.", -1)
$end_multi_text
$Voice: dop6db02.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Nepenthe Survives" 
   0 
)
$Multi text
    XSTR("The GTD Nepenthe did not survive the operation.  Our beloved crew and captain will be sorely missed.", -1)
$end_multi_text
$Voice: dop6db03.wav
$Recommendation text:
    XSTR("Make sure you protect the Nepenthe from the bomber wing, and work quickly to take out the dish once the shield is down.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Cruisers Destroyed" 
   0 
)
$Multi text
    XSTR("With the destruction of the enemy fighters and the cruisers, we snuffed out the last flame of the mercenary rebellion.", -1)
$end_multi_text
$Voice: dop6db04.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Cruisers Destroyed" 
   0 
)
$Multi text
    XSTR("Although it would have been nice to destroy the last mercenary cruisers, they shouldn't be too difficult to find and eliminate.", -1)
$end_multi_text
$Voice: dop6db05.wav
$Recommendation text:
    XSTR("Try to take out both the White Dwarf and the Red Giant before you leave.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Trinity Subsys" 
   0 
)
$Multi text
    XSTR("Your team's disabling of the weapons subsystem made it much easier for our strike squad to take down the GTD Trinity.  Good work.", -1)
$end_multi_text
$Voice: dop6db06.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Darcy Dead" 0 ) 
$Multi text
    XSTR("As a side note:

Admiral Darcy, despite years of admirable service, had become a great threat to humanity.  Had he returned, he would have surely been executed for high treason.  He sold out his own species for personal gain.  Thank you for saving Terran taxpayers millions of credits.", -1)
$end_multi_text
$Voice: dop6db07.wav
$Recommendation text:
    XSTR("Good for you for staying around and going that extra, macabre mile :)", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Send Uplink" 0 ) 
$Multi text
    XSTR("We failed to achieve communications with GTA Command.  Our names will be forever know only as traitors.  The Vasudans are sure to colonize Mandala Prime for themselves. ", -1)
$end_multi_text
$Voice: dop6db08.wav
$Recommendation text:
    XSTR("Hit the radar dish just as soon as the shield is down.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"GTB Athena"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"ML-16 Laser"	50
	"Disruptor"	52
	"D-Advanced"	50
	"Avenger"	58
	"Flail"	50
	"Prometheus"	50
	"Banshee"	50
	"MX-50"	580
	"Fury"	500
	"Interceptor"	500
	"Hornet"	900
	"Phoenix V"	532
	"D-Missile"	500
	"Synaptic"	500
	"Stiletto"	100
	"Tsunami"	74
)

#Objects		;! 44 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: 87.622528, -0.001222, 18194.226563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Hornet" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules
$Team: Friendly
$Location: -8.205231, -0.001213, 18110.839844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules
$Team: Friendly
$Location: 86.531342, -0.001280, 18000.300781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules
$Team: Friendly
$Location: 197.601791, -0.001254, 18098.554688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: GTD Nepenthe		;! Object #4
$Class: GTD Orion
$Team: Friendly
$Location: -580.003906, 1530.914551, 18849.046875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-subsystem-destroyed-delay 
   "Alexander Bell" 
   "radardish01" 
   50 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: capital01-05a
;;FSO 3.6.8;; +new: capital01-05-GTD_Nepenthe
;;FSO 3.6.8;; +old: capital01-05
;;FSO 3.6.8;; +new: capital01-05-GTD_Nepenthe
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTD_Nepenthe

$Name: Alexander Bell		;! Object #5
$Class: GTI Arcadia
$Team: Hostile
$Location: -786.987610, -0.000374, 27260.064453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Beta 1		;! Object #6
$Class: GTB Medusa
$Team: Friendly
$Location: -132.048615, 0.002615, 17780.855469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: White Dwarf		;! Object #7
$Class: GTC Leviathan
$Team: Hostile
$Location: -1568.719604, 0.002595, 25830.693359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: WhiteDwarf

$Name: Red Giant		;! Object #8
$Class: GTC Leviathan
$Team: Hostile
$Location: 151.472183, 0.002351, 26191.742188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: RedGiant

$Name: Red 1		;! Object #9
$Class: GTF Valkyrie
$Team: Hostile
$Location: -3227.874756, 0.002462, 25851.685547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Red 2		;! Object #10
$Class: GTF Valkyrie
$Team: Hostile
$Location: -2455.358154, 0.002685, 25699.177734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Red 3		;! Object #11
$Class: GTF Valkyrie
$Team: Hostile
$Location: -3249.279541, 0.002604, 26475.042969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Red 4		;! Object #12
$Class: GTF Valkyrie
$Team: Hostile
$Location: -2434.376465, 0.002768, 26304.337891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Black 1		;! Object #13
$Class: GTF Valkyrie
$Team: Hostile
$Location: 3374.058350, 0.002460, 28066.091797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Black 2		;! Object #14
$Class: GTF Valkyrie
$Team: Hostile
$Location: 4734.426270, 0.002446, 27947.486328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Black 3		;! Object #15
$Class: GTF Valkyrie
$Team: Hostile
$Location: 3207.796143, 0.002381, 26631.191406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Black 4		;! Object #16
$Class: GTF Valkyrie
$Team: Hostile
$Location: 4454.090332, 0.002499, 26544.914063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Blue 1		;! Object #17
$Class: GTF Apollo
$Team: Hostile
$Location: 1990.178955, 0.002993, 25223.832031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Blue 2		;! Object #18
$Class: GTF Apollo
$Team: Hostile
$Location: 3435.535156, 0.002822, 25256.224609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Blue 3		;! Object #19
$Class: GTF Apollo
$Team: Hostile
$Location: 3919.667725, 0.002942, 27398.810547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Blue 4		;! Object #20
$Class: GTF Apollo
$Team: Hostile
$Location: 2203.427734, 0.002954, 27666.960938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Grey 1		;! Object #21
$Class: GTB Medusa
$Team: Hostile
$Location: -3791.444824, 0.002954, 25363.554688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Grey 2		;! Object #22
$Class: GTB Medusa
$Team: Hostile
$Location: -2800.738525, 0.002867, 25230.619141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Grey 3		;! Object #23
$Class: GTB Medusa
$Team: Hostile
$Location: -3081.904785, 0.003062, 26850.480469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Grey 4		;! Object #24
$Class: GTB Medusa
$Team: Hostile
$Location: -4061.067871, 0.003015, 27070.906250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Beta 2		;! Object #25
$Class: GTB Medusa
$Team: Friendly
$Location: 87.016693, 0.002692, 17801.863281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Beta 3		;! Object #26
$Class: GTB Medusa
$Team: Friendly
$Location: 298.165894, 0.002737, 17796.324219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Beta 4		;! Object #27
$Class: GTB Medusa
$Team: Friendly
$Location: 511.888550, 0.002739, 17796.746094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: GTD Steel		;! Object #28
$Class: GTD Orion
$Team: Hostile
$Location: 7328.444336, 0.002248, 19402.751953
$Orientation:
	-0.079793, -0.375705, 0.923299,
	-0.239036, 0.906438, 0.348187,
	-0.967728, -0.192918, -0.162134
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Nepenthe" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "GTD Trinity" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-subsystem-destroyed-delay 
   "Alexander Bell" 
   "radardish01" 
   60 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: capital01-05a
;;FSO 3.6.8;; +new: capital01-05-GTD_Steel
;;FSO 3.6.8;; +old: capital01-05
;;FSO 3.6.8;; +new: capital01-05-GTD_Steel
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTD_Steel

$Name: GTD Trinity		;! Object #29
$Class: GTD Orion
$Team: Hostile
$Location: 145.014893, 1450.120850, 14632.882813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Nepenthe" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "Blue" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: capital01-05a
;;FSO 3.6.8;; +new: capital01-05-GTD_Trinity
;;FSO 3.6.8;; +old: capital01-05
;;FSO 3.6.8;; +new: capital01-05-GTD_Trinity
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTD_Trinity

$Name: GTD Talon		;! Object #30
$Class: GTD Orion
$Team: Hostile
$Location: -7164.804688, -0.001720, 21782.988281
$Orientation:
	-0.738358, -0.154745, 0.656416,
	-0.051858, -0.957412, -0.284033,
	0.672413, -0.243759, 0.698887
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Nepenthe" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "GTD Trinity" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-subsystem-destroyed-delay 
   "Alexander Bell" 
   "radardish01" 
   60 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: capital01-05a
;;FSO 3.6.8;; +new: capital01-05-GTD_Talon
;;FSO 3.6.8;; +old: capital01-05
;;FSO 3.6.8;; +new: capital01-05-GTD_Talon
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTD_Talon

$Name: Armageddon 1		;! Object #31
$Class: GTB Ursa
$Team: Friendly
$Location: 5950.747070, 0.021243, 25520.908203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Synaptic" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Armageddon 2		;! Object #32
$Class: GTB Ursa
$Team: Friendly
$Location: 5774.296875, 0.020466, 23757.914063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Synaptic" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Armageddon 3		;! Object #33
$Class: GTB Ursa
$Team: Friendly
$Location: 5802.779297, 0.020165, 21962.937500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Synaptic" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Armageddon 4		;! Object #34
$Class: GTB Ursa
$Team: Friendly
$Location: 5534.027344, 0.020597, 20225.755859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Synaptic" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Armageddon 5		;! Object #35
$Class: GTB Ursa
$Team: Friendly
$Location: 5321.520508, 0.020363, 18404.470703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Synaptic" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Armageddon 6		;! Object #36
$Class: GTB Ursa
$Team: Friendly
$Location: 4957.345703, 0.020839, 16163.835938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Synaptic" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Apocalypse 1		;! Object #37
$Class: GTB Ursa
$Team: Friendly
$Location: 9147.626953, 0.020419, 24903.617188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Apocalypse 2		;! Object #38
$Class: GTB Ursa
$Team: Friendly
$Location: 9015.365234, 0.020326, 22779.812500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Apocalypse 3		;! Object #39
$Class: GTB Ursa
$Team: Friendly
$Location: 8694.535156, 0.021062, 20896.648438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Apocalypse 4		;! Object #40
$Class: GTB Ursa
$Team: Friendly
$Location: 8551.701172, 0.021082, 19139.101563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Apocalypse 5		;! Object #41
$Class: GTB Ursa
$Team: Friendly
$Location: 8274.064453, 0.020486, 17391.792969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Apocalypse 6		;! Object #42
$Class: GTB Ursa
$Team: Friendly
$Location: 7779.232910, 0.020699, 15649.287109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Admiral Darcy		;! Object #43
$Class: GTEP Hermes
$Team: Friendly
$Location: -5968.103516, -0.000297, 25558.660156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( < ( hits-left "GTD Trinity" ) 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "invulnerable" )
+Respawn priority: 0
+Group: 0
+Score: 10

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore "Admiral Darcy" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Red
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Red 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Red 1"
	"Red 2"
	"Red 3"
	"Red 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags:( )

$Name: Black
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Black 1

$Arrival Location: Near Ship
+Arrival Distance: 3044
$Arrival Anchor: Alexander Bell
+Arrival delay: 30
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Black 1"
	"Black 2"
	"Black 3"
	"Black 4"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) )
+Flags:( )

$Name: Blue
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Blue 1

$Arrival Location: Near Ship
+Arrival Distance: 3044
$Arrival Anchor: Alexander Bell
+Arrival delay: 30
$Arrival Cue: ( is-destroyed-delay 0 "Grey" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Blue 1"
	"Blue 2"
	"Blue 3"
	"Blue 4"
)
+Flags:( )

$Name: Grey
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Grey 1

$Arrival Location: Near Ship
+Arrival Distance: 3044
$Arrival Anchor: Alexander Bell
+Arrival delay: 30
$Arrival Cue: ( and 
   ( is-destroyed-delay 0 "Red" ) 
   ( is-destroyed-delay 0 "Black" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Grey 1"
	"Grey 2"
	"Grey 3"
	"Grey 4"
)
$AI Goals: ( goals ( ai-chase "GTD Nepenthe" 50 ) )
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "White Dwarf" 50 ) ( ai-chase "Red Giant" 50 ) ( ai-ignore "Admiral Darcy" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Armageddon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Armageddon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-departed-delay 0 "GTD Steel" ) 
   ( has-departed-delay 0 "GTD Talon" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Armageddon 1"
	"Armageddon 2"
	"Armageddon 3"
	"Armageddon 4"
	"Armageddon 5"
	"Armageddon 6"
)
$AI Goals: ( goals ( ai-chase "GTD Trinity" 50 ) ( ai-ignore "Admiral Darcy" 50 ) )
+Flags:( )

$Name: Apocalypse
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Apocalypse 3

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-departed-delay 0 "GTD Steel" ) 
   ( has-departed-delay 0 "GTD Talon" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Apocalypse 1"
	"Apocalypse 2"
	"Apocalypse 3"
	"Apocalypse 4"
	"Apocalypse 5"
	"Apocalypse 6"
)
$AI Goals: ( goals ( ai-chase "GTD Trinity" 50 ) ( ai-ignore "Admiral Darcy" 50 ) )
+Flags:( )

#Events		;! 33 total

$Formula: ( when 
   ( is-destroyed-delay 0 "Red" ) 
   ( do-nothing ) 
)
+Name: Destroy Red
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Red", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Black" ) 
   ( do-nothing ) 
)
+Name: Destroy Black
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Black", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Grey" ) 
   ( do-nothing ) 
)
+Name: Destroy Grey
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Grey", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Blue" ) 
   ( do-nothing ) 
)
+Name: Destroy Blue
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Blue", -1)

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Alexander Bell" 
      "radardish01" 
      30 
   )
   ( change-iff 
      "Friendly" 
      "Alexander Bell" 
   )
)
+Name: Radar killed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Alexander Bell" 
      "radardish01" 
      30 
   )
   ( change-iff "Friendly" "GTD Steel" ) 
)
+Name: IFF Steel
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Alexander Bell" 
      "radardish01" 
      30 
   )
   ( change-iff "Friendly" "GTD Talon" ) 
)
+Name: IFF Talon
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "Grey" ) 
   ( send-message 
      "GTD Nepenthe" 
      "High" 
      "Grey wing" 
   )
)
+Name: Grey wing
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 6 "GTD Steel" ) 
   ( send-message 
      "GTD Nepenthe" 
      "High" 
      "Three destroyers" 
   )
)
+Name: Three destroyers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Alexander Bell" 
      "radardish01" 
      25 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command" 
   )
)
+Name: Command msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "GTD Steel" ) 
   ( send-message 
      "GTD Trinity" 
      "High" 
      "Well done" 
   )
)
+Name: Well done msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 5 "GTD Nepenthe" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Armageddon" 
   )
)
+Name: Strike squad
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "GTD Trinity" ) 
   ( do-nothing ) 
)
+Name: Destroy the Trinity
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy the Trinity", -1)

$Formula: ( when 
   ( < ( hits-left "GTD Trinity" ) 20 ) 
   ( send-message 
      "GTD Trinity" 
      "High" 
      "Die" 
   )
)
+Name: I die
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      15 
      "Admiral Darcy" 
   )
   ( send-message 
      "Alexander Bell" 
      "High" 
      "Bell" 
   )
)
+Name: Escape Pod Detected
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Cancel that" 
   )
)
+Name: Cancel that
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alexander Bell" 
      "High" 
      "Yessir" 
   )
)
+Name: Yessir
+Repeat Count: 1
+Interval: 1
+Score: 1
+Chained: 2

$Formula: ( when 
   ( is-destroyed-delay 5 "GTD Trinity" ) 
   ( change-iff 
      "Hostile" 
      "Admiral Darcy" 
   )
)
+Name: IFF Pod
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable "Admiral Darcy" ) 
)
+Name: Vulnerable Pod
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Missles" 
   )
)
+Name: GotMissles
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Admiral Darcy" 
   )
   ( do-nothing ) 
)
+Name: Destroy Escape Pod
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Escape Pod", -1)

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Alexander Bell" 
      "radardish01" 
      5 
   )
   ( send-message 
      "Alexander Bell" 
      "High" 
      "Bell back" 
   )
)
+Name: Bell back
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "GTD Trinity" ) 
   ( set-subsystem-strength 
      "Admiral Darcy" 
      "engine" 
      0 
   )
)
+Name: Pod engine
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Admiral Darcy" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Yeehaw" 
   )
)
+Name: Yeehaw
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Alexander Bell" 
      "radardish01" 
      11 
   )
   ( send-message 
      "GTD Nepenthe" 
      "High" 
      "Nepenthe transmit" 
   )
)
+Name: Nepenthe Transmit
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Alexander Bell" 
      "radardish01" 
      32 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Looks like" 
   )
)
+Name: Looks like
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      5 
      "Admiral Darcy" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "I think" 
   )
)
+Name: I think
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)

$Formula: ( when 
   ( is-destroyed-delay 20 "Blue" ) 
   ( ship-vulnerable "Alexander Bell" ) 
)
+Name: Shield down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 20 "Blue" ) 
   ( send-message 
      "GTD Nepenthe" 
      "High" 
      "Shield" 
   )
)
+Name: Shield msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Alexander Bell" 
      "radardish01" 
      0 
   )
   ( do-nothing ) 
)
+Name: Destroy Radar Dish
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Radar Dish", -1)

$Formula: ( when 
   ( is-goal-false-delay 
      "Nepenthe Survives" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mission Failure" 
   )
)
+Name: Nepenthe Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return To Base Failed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

#Goals		;! 8 total

$Type: Primary
+Name: Radar
$MessageNew:  XSTR("Take out Alexander Bell's radar dish", -1)
$end_multi_text
$Formula: ( is-subsystem-destroyed-delay 
   "Alexander Bell" 
   "radardish01" 
   0 
)
+No music

$Type: Primary
+Name: Send Uplink
$MessageNew:  XSTR("Send evidence to command", -1)
$end_multi_text
$Formula: ( is-subsystem-destroyed-delay 
   "Alexander Bell" 
   "radardish01" 
   25 
)
+No music

$Type: Primary
+Name: Nepenthe Survives
$MessageNew:  XSTR("Our ship must survive this battle", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   50 
   "GTD Nepenthe" 
)
+No music

$Type: Secondary
+Name: Blockade Destroyed
$MessageNew:  XSTR("Destroy all fighters in the battle zone", -1)
$end_multi_text
$Formula: ( and 
   ( and 
      ( and 
         ( is-destroyed-delay 0 "Red" ) 
         ( is-destroyed-delay 0 "Black" ) 
      )
      ( is-destroyed-delay 0 "Blue" ) 
   )
   ( is-destroyed-delay 0 "Grey" ) 
)

$Type: Secondary
+Name: Cruisers Destroyed
$MessageNew:  XSTR("Destroy all mercenary cruisers in the battle zone", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "White Dwarf" ) 
   ( is-destroyed-delay 0 "Red Giant" ) 
)

$Type: Bonus
+Name: Trinity
$MessageNew:  XSTR("Destroy Admiral Darcy's Flagship", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "GTD Trinity" ) 

$Type: Bonus
+Name: Trinity Subsys
$MessageNew:  XSTR("Trinity's Weapon Subsystem is destroyed", -1)
$end_multi_text
$Formula: ( is-subsystem-destroyed-delay 
   "GTD Trinity" 
   "weapons" 
   0 
)
+No music

$Type: Bonus
+Name: Darcy Dead
$MessageNew:  XSTR("Admiral Darcy executed", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Admiral Darcy" 
)

#Waypoints		;! 0 lists total


$Jump Node: 155.223175, -0.001830, 16407.865234
$Jump Node Name: Jump Node 0
$Name: Waypoint path 1
$List: (		;! 2 points in list
	( -585.578369, 1540.785645, 18881.037109 )
	( -1005.717834, -296.767090, 24955.287109 )
)

#Messages		;! 17 total


$Name: Bell back

$Team: -1
$MessageNew:  XSTR("This is the Alexander Bell.  We are back online!  Send your transmission now!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop61.wav

$Name: Grey wing

$Team: -1
$MessageNew:  XSTR("Grey wing is going for the Nepenthe.  Take 'em down.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop62.wav

$Name: Three destroyers

$Team: -1
$MessageNew:  XSTR("Three destroyers have jumped in and are closing on the Nepenthe!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop63.wav

$Name: Command

$Team: -1
$MessageNew:  XSTR("This is GTA Command.  All destroyers authenticate this message.  Do not fire on the GTD Nepenthe.  Leave the system immediately!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop64.wav

$Name: Well done

$Team: -1
$MessageNew:  XSTR("Well done, Captain Wallace.  Well done.", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: dop65.wav

$Name: Armageddon

$Team: -1
$MessageNew:  XSTR("This is Ursa wing Armageddon and Apocalypse.  Engaging the Trinity now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-TP1
+Wave Name: dop66.wav

$Name: Die

$Team: -1
$MessageNew:  XSTR("I will die with the ship I love!", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: dop67.wav

$Name: Bell

$Team: -1
$MessageNew:  XSTR("This is the Alexander Bell.  We are tracking an escape pod with a damaged engine.  Sending retrieval craft.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop68.wav

$Name: Cancel that

$Team: -1
$MessageNew:  XSTR("Cancel that order, Alexander Bell.  I don't think that pod's going to make it back, if you catch my drift.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dop69.wav

$Name: Yessir

$Team: -1
$MessageNew:  XSTR("Yes, sir.  We didn't see any escape pod.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop610.wav

$Name: Missles

$Team: -1
$MessageNew:  XSTR("Hey Alpha 1, you got any missles left?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-TP1
+Wave Name: dop611.wav

$Name: Yeehaw

$Team: -1
$MessageNew:  XSTR("Yeehaw!  Now that's a fitting funeral.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-TP1
+Wave Name: dop612.wav

$Name: Nepenthe transmit

$Team: -1
$MessageNew:  XSTR("This is Nepenthe.  Transmitting data to GTA Command.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop613.wav

$Name: Looks like

$Team: -1
$MessageNew:  XSTR("The Steel and Talon are going green!  It looks like Command got our message.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-TP1
+Wave Name: dop614.wav

$Name: I think

$Team: -1
$MessageNew:  XSTR("I think we're done here now.  All fighters, return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop615.wav

$Name: Shield

$Team: -1
$MessageNew:  XSTR("We got the shield down!  Take out that radar, now!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop600.wav

$Name: Mission Failure

$Team: -1
$MessageNew:  XSTR("The mission is a failure.  Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: TC_a3m5_h.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 44 total

$Num stars: 100
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
;;FSO 3.6.9;; $Sun: SunBlue
;;FSO 3.6.9;; +Angles: 0.645771 0.000000 0.349066
;;FSO 3.6.9;; +Scale: 2.000000
;;FSO 3.6.9;; $Starbitmap: nebulB2-main
;;FSO 3.6.9;; +Angles: 0.349066 0.000000 0.436332
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulB5-whisp
;;FSO 3.6.9;; +Angles: 0.541052 5.759582 0.593412
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulB4-whisp
;;FSO 3.6.9;; +Angles: 0.628318 6.195914 0.261799
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulB6-whisp
;;FSO 3.6.9;; +Angles: 0.314159 1.623155 0.069813
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulB7-whisp
;;FSO 3.6.9;; +Angles: 0.069813 0.383972 0.383972
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulB8-whisp
;;FSO 3.6.9;; +Angles: 0.069813 3.089230 0.610865
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD10-whisp
;;FSO 3.6.9;; +Angles: 0.349066 0.366519 0.279252
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulB3-main
;;FSO 3.6.9;; +Angles: 0.069813 5.567596 0.000000
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulB8-whisp
;;FSO 3.6.9;; +Angles: 0.471239 1.047197 6.178461
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulB8-whisp
;;FSO 3.6.9;; +Angles: 0.767944 6.161007 0.087266
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulB7-whisp
;;FSO 3.6.9;; +Angles: 1.064650 0.802851 0.523598
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulB8-whisp
;;FSO 3.6.9;; +Angles: 0.523598 4.537852 0.680678
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulB8-whisp
;;FSO 3.6.9;; +Angles: 0.034907 2.356193 0.296706
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulE3-main
;;FSO 3.6.9;; +Angles: 5.777035 0.000000 3.141590
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulE8-whisp
;;FSO 3.6.9;; +Angles: 5.742129 3.036870 2.844884
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF2-main
;;FSO 3.6.9;; +Angles: 5.567596 0.000000 3.141590
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF9-whisp
;;FSO 3.6.9;; +Angles: 5.323250 0.000000 3.141590
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF12-whisp
;;FSO 3.6.9;; +Angles: 5.480330 0.000000 3.490656
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF5-whisp
;;FSO 3.6.9;; +Angles: 5.148717 0.000000 3.839721
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF4-whisp
;;FSO 3.6.9;; +Angles: 4.590212 0.000000 3.839721
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF12-whisp
;;FSO 3.6.9;; +Angles: 4.118974 0.767944 3.543016
;;FSO 3.6.9;; +ScaleX: 2.500000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 3
;;FSO 3.6.9;; +DivY: 3
;;FSO 3.6.9;; $Starbitmap: nebulD14-whisp
;;FSO 3.6.9;; +Angles: 3.717548 0.314159 3.106684
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD14-whisp
;;FSO 3.6.9;; +Angles: 3.769908 1.326449 2.478366
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD4-whisp
;;FSO 3.6.9;; +Angles: 3.979347 0.349066 2.251473
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD3-whisp
;;FSO 3.6.9;; +Angles: 4.450586 4.223693 2.059487
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulD3-whisp
;;FSO 3.6.9;; +Angles: 4.136427 4.625119 1.937314
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF1-main
;;FSO 3.6.9;; +Angles: 5.235984 0.575958 1.954767
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF5-whisp
;;FSO 3.6.9;; +Angles: 5.585049 0.052360 2.199113
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF2-main
;;FSO 3.6.9;; +Angles: 5.777035 0.000000 2.722712
;;FSO 3.6.9;; +ScaleX: 7.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD1-main
;;FSO 3.6.9;; +Angles: 6.073741 4.817105 2.914698
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 2.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD4-whisp
;;FSO 3.6.9;; +Angles: 6.230821 5.497783 2.844884
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD7-whisp
;;FSO 3.6.9;; +Angles: 6.230821 0.000000 3.089230
;;FSO 3.6.9;; +ScaleX: 2.000000
;;FSO 3.6.9;; +ScaleY: 2.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD6-whisp
;;FSO 3.6.9;; +Angles: 0.104720 0.000000 2.932151
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD4-whisp
;;FSO 3.6.9;; +Angles: 0.174533 1.570795 2.879791
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD13-whisp
;;FSO 3.6.9;; +Angles: 0.575958 0.000000 2.775071
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD1-main
;;FSO 3.6.9;; +Angles: 0.855211 4.712385 2.583085
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 6.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD1-main
;;FSO 3.6.9;; +Angles: 1.064650 1.483529 2.635445
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD5-whisp
;;FSO 3.6.9;; +Angles: 1.343902 6.178461 2.530725
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD2-main
;;FSO 3.6.9;; +Angles: 1.745328 6.108648 2.460912
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF1-main
;;FSO 3.6.9;; +Angles: 2.094393 0.000000 2.460912
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF2-main
;;FSO 3.6.9;; +Angles: 2.530725 0.000000 2.740165
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulF6-whisp
;;FSO 3.6.9;; +Angles: 2.775071 0.000000 2.740165
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD2-main
;;FSO 3.6.9;; +Angles: 3.001964 6.265727 2.827431
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: nebulD7-whisp
;;FSO 3.6.9;; +Angles: 3.193950 6.021381 3.001964
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunWhite
+Angles: 0.000000 0.000000 1.047197
+Scale: 1.000000
$Starbitmap: neb17
+Angles: 0.244346 0.383972 0.191986
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 0.523598 2.146753 0.471239
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 0.785398 1.326449 0.052360
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 1.047197 3.246310 0.366519
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 1.308996 1.762781 0.558505
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 1.570795 3.717548 0.750491
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 1.169370 5.445423 0.000000
+ScaleX: 0.500000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 2: Exodus
;;FSO 3.6.9;; $Substitute Event Music: FS1-8: Strike
$Briefing Music: Brief6
;;FSO 3.6.9;; $Substitute Briefing Music: FS1-BRIEF6
;;FSO 3.6.9;; $Debriefing Success Music: FS1-Success
;;FSO 3.6.9;; $Debriefing Average Music: FS1-Success
;;FSO 3.6.9;; $Debriefing Fail Music: FS1-Failure

#End

