#Mission Info

$Version: 0.10
$Name:  XSTR("The Destiny of Peace", -1)
$Author: Justin Mills
$Created: 07/20/98 at 16:22:04
$Modified: 05/26/07 at 15:18:14
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Jump ahead of the Nepenthe and engage Vasudan forces.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0
+Red Alert: 0
+Scramble: 0

+Disallow Support: 0

+Viewer pos: -1499.551514, 5193.881836, -4569.209961
+Viewer orient:
	0.850228, -0.000000, -0.526414,
	-0.043069, 0.996647, -0.069563,
	0.524649, 0.081817, 0.847378
+SquadReassignName: Galactic Terran Alliance
+SquadReassignLogo: GTA.pcx

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah



#Command Briefing

$Stage Text:
 XSTR("Mercenary Update

This is Admiral Majanoja, commanding officer of the GTD Destiny.  The Galactic Terran Alliance wishes to issue a formal apology to Captain John Wallace and the crew of the Nepenthe.  This ship and its brave crew managed to unravel a conspiracy which stemmed from one of the highest ranked officers in the GTA Navy, Admiral Darcy.  Commendations to the fine men and women aboard the Alexander Bell who conducted the investigation with the Nepenthe.  Further, the GTA forgives their capital-ship killing Special Ops unit for going AWOL.  The remaining stolen cruisers were destroyed along with the GTD Trinity and its commanding officer, Admiral Darcy.", -1)
$end_multi_text
$Ani Filename: cb_gta.ani
+Wave Filename: dop7cb01.wav

$Stage Text:
 XSTR("Vasudan Update

Apparently, the Vasudan Empire hired Darcy and his mercenaries to create problems for the GTA and distract us during their bidding for Mandala Prime.  Unfortunately, their scheme has succeeded.  The Vasudan fleet has moved into position and the GTD Destiny has already begun evacuation of non-essential personnel.", -1)
$end_multi_text
$Ani Filename: cb_vasrefuges.ani
+Wave Filename: dop7cb02.wav

$Stage Text:
 XSTR("Mandala Prime

The Vasudans' villainous methods cost us many lives.  The GTA is not about to forget this.  The Terran-Vasudan joint council has met and the GTA has dissolved the Terran-Vasudan alliance.  However, since we don't want yet another war on our hands, we have agreed to continue to respect the cease-fire.  On the other hand, we will not stand by and let the Vasudans begin colonization on Mandala Prime.  We will start our own colonization today.", -1)
$end_multi_text
$Ani Filename: cb_gta.ani
+Wave Filename: dop7cb03.wav

$Stage Text:
 XSTR("War?

Our actions today may inevitably lead to war.  If this happens, then may God be with us all.  While our people were honestly debating the issue of Mandala Prime, the Vasudans were creating a Terran civil war.  This planet is made for Terran life.  Our ships were the first to land on Mandala Prime.  Our negotiations with the Vasudans are now void.  We WILL take this world.", -1)
$end_multi_text
$Ani Filename: cb_overzealous.ani
+Wave Filename: dop7cb04.wav

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Greetings, pilots, this is Commander Clive Caldwell, squadron leader of the GTD Destiny.  The Nepenthe will stay in Beta Cygni for repairs while you jump ahead to Manda and meet the rest of the fleet.  You will be accompanied by Beta, Delta, Apocalypse, the Destiny, and the Steel.", -1)
$end_multi_text
$voice: dop7b01.wav
$camera_pos: -1490.619263, 5193.881836, -4566.105957
$camera_orient:
	0.995479, -0.000002, -0.094983,
	0.042550, 0.894058, 0.445927,
	0.084919, -0.447952, 0.890015
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 3337.343750, -0.001387, 3647.224121
$label: Delta
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: 1585.941528, -0.001212, 2626.325684
$label: Beta
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -702.980774, 0.000128, 2511.354736
$label: GTD Destiny
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -544.408508, 0.000138, 4350.089844
$label: GTD Steel
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -2583.423096, -0.000936, 3319.859619
$label: Alpha
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -4260.158691, -0.001965, 4230.429199
$label: Apocalypse
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Destiny reports that the Vasudans have brought in the PVD Phoenix, accompanied by two Aten-class cruisers.  The Destiny will hail the Phoenix and order them to evacuate.  If they do not comply, all fighters are cleared to attack.", -1)
$end_multi_text
$voice: dop7b02.wav
$camera_pos: -1490.619263, 5193.881836, -4566.105957
$camera_orient:
	0.995479, -0.000002, -0.094983,
	0.042550, 0.894058, 0.445927,
	0.084919, -0.447952, 0.890015
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 3337.343750, -0.001387, 3647.224121
$label: Delta
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: 1585.941528, -0.001212, 2626.325684
$label: Beta
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -702.980774, 0.000128, 2511.354736
$label: Destiny
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -544.408508, 0.000138, 4350.089844
$label: GTD Steel
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -2583.423096, -0.000936, 3319.859619
$label: Alpha
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -4260.158691, -0.001965, 4230.429199
$label: Apocalypse
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Unknown
$class: PVD Typhon
$pos: -637.828796, 0.000140, 11470.083984
$label: Phoenix
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: PVC Aten
$pos: 2911.220703, -0.000954, 9589.822266
$label: Homeworld 1
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: PVC Aten
$pos: -4139.224609, -0.000496, 10430.645508
$label: Homeworld 2
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("In this event, Alpha and Apocalypse will engage the destroyer and cruisers.  The Steel and the Destiny will close on the Phoenix and provide support.  Beta will intercept any bombers headed for our destroyers.  Delta is composed of our very best dogfighters and will cover Alpha.", -1)
$end_multi_text
$voice: dop7b03.wav
$camera_pos: -1490.619263, 5193.881836, -4566.105957
$camera_orient:
	0.995479, -0.000002, -0.094983,
	0.042550, 0.894058, 0.445927,
	0.084919, -0.447952, 0.890015
$camera_time: 3000
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -4662.680176, -0.001065, 5427.659180
$label: Delta
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -2532.522461, -0.000388, 6494.615234
$label: Destiny
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 1104.719727, -0.000012, 6095.849121
$label: GTD Steel
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -6061.885254, -0.000843, 10281.196289
$label: Alpha
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -771.131287, -0.000344, 6223.535156
$label: Beta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: 5211.650879, -0.001896, 7922.333008
$label: Apocalypse
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Unknown
$class: PVD Typhon
$pos: -637.828796, 0.000140, 11470.083984
$label: Phoenix
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: PVC Aten
$pos: 2911.220703, -0.000954, 9589.822266
$label: Homeworld 1
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: PVC Aten
$pos: -4139.224609, -0.000496, 10430.645508
$label: Homeworld 2
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("I'm aware of how you feel right now.  You may be asking yourself how anyone can fly out of an engagement like this with their lives.  Protect the destroyers, follow your orders and cover your wingmen.  Do this, and you will make it home alive.  You are the finest crew I've ever had the pleasure of working with.  Good luck.", -1)
$end_multi_text
$voice: dop7b04.wav
$camera_pos: -1490.619263, 5193.881836, -4566.105957
$camera_orient:
	0.995479, -0.000002, -0.094983,
	0.042550, 0.894058, 0.445927,
	0.084919, -0.447952, 0.890015
$camera_time: 2000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -416.288025, -0.000999, 5792.790039
$label: Delta
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -2312.882080, -0.001106, 10602.565430
$label: Destiny
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 2341.285645, -0.000032, 10336.785156
$label: GTD Steel
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -5466.081543, -0.001055, 10815.623047
$label: Alpha
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -29.735041, -0.000532, 10744.994141
$label: Beta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: 5211.650879, -0.001896, 7922.333008
$label: Apocalypse
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( is-goal-true-delay "Vasudans" 0 ) 
$Multi text
    XSTR("Congratulations, pilot.  You accomplished your goals and managed to survive one of the most deadly engagements in the history of Terran galactic war.  Unfortunately, Mandala Prime, as beautiful a world as it is, is no longer a desirable place to live.  This planet is now our primary military outpost on the front line of a new war.  Perhaps our victory today will be enough to dissuade the Vasudans from pursuing conflict.  Perhaps, one day, we will colonize on the beautiful Mandala Prime.", -1)
$end_multi_text
$Voice: dop7db01.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Destiny" 0 ) 
$Multi text
    XSTR("The GTD Destiny, our most important flagship, managed to survive the battle.  This ship will be of invaluable assistance to our front-line efforts, and hopefully, one day, our colonization of Mandala Prime.", -1)
$end_multi_text
$Voice: dop7db02.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Destiny" 0 ) 
$Multi text
    XSTR("Sadly, the GTD Destiny did not survive the engagement.  This flagship was a symbol of Terran pride and expansionist spirit.  It will be sorely missed by would-be colonists and by our forces on the front line.", -1)
$end_multi_text
$Voice: dop7db03.wav
$Recommendation text:
    XSTR("The only real threat to the Destiny is the bomber group Virgo.  Take this wing out and the Destiny should survive.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Steel" 0 ) 
$Multi text
    XSTR("The Steel and its brave crew which threw itself at the Phoenix, survived the battle.  This is due largely in part to the fighters who protected it.  Well done.", -1)
$end_multi_text
$Voice: dop7db04.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Steel" 0 ) 
$Multi text
    XSTR("The crew of the GTD Steel, who selflessly threw themselves into the fray, perished in the field of battle.  They will be missed by all of us.", -1)
$end_multi_text
$Voice: dop7db05.wav
$Recommendation text:
    XSTR("The only real threat to the Steel is the bomber group Gemini.  Take this wing out and the Steel should survive.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Vasudans" 0 ) 
$Multi text
    XSTR("It is amazing to think of all that has happened in the last 10 days.  Nearly two weeks ago, you were piloting a patrol craft at Flagstaff.  Now, you are one of the most recognized fighter pilots in the GTA.  Your success has made Command wonder how many other great pilots are chasing speeders right now.  It looks like we're going to find out soon enough.", -1)
$end_multi_text
$Voice: dop7db06.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"GTB Athena"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"ML-16 Laser"	10
	"Disruptor"	10
	"D-Advanced"	10
	"Avenger"	37
	"Flail"	10
	"Prometheus"	29
	"Banshee"	10
	"MX-50"	960
	"Fury"	900
	"Interceptor"	900
	"Hornet"	900
	"Phoenix V"	900
	"D-Missile"	900
	"Synaptic"	924
	"Stiletto"	900
	"Tsunami"	300
	"Harbinger"	316
)

#Objects		;! 41 total

$Name: Alpha 1		;! Object #0
$Class: GTB Ursa
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harbinger" "Synaptic" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTB Ursa
$Team: Friendly
$Location: -203.376816, -0.000012, -109.506172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harbinger" "Synaptic" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Alpha 3		;! Object #2
$Class: GTB Ursa
$Team: Friendly
$Location: -2.559360, 0.000016, -283.999817
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harbinger" "Synaptic" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Alpha 4		;! Object #3
$Class: GTB Ursa
$Team: Friendly
$Location: 200.547531, 0.000092, -84.464104
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harbinger" "Synaptic" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: GTD Destiny		;! Object #4
$Class: GTD Orion
$Team: Friendly
$Location: -1305.218994, 0.000392, 2376.080322
$Orientation:
	0.985524, -0.101471, -0.135827,
	0.095675, 0.994229, -0.048553,
	0.139971, 0.034856, 0.989544
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   10 
   "PVD Phoenix" 
   "PVD Jupiter" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: capital01-05a
;;FSO 3.6.8;; +new: capital01-05-GTD_Destiny
;;FSO 3.6.8;; +old: capital01-05
;;FSO 3.6.8;; +new: capital01-05-GTD_Destiny
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTD_Destiny

$Name: PVD Phoenix		;! Object #5
$Class: PVD Typhon
$Team: Unknown
$Location: -1284.765747, -0.000226, 10951.198242
$Orientation:
	-0.661334, -0.152651, 0.734394,
	-0.183580, 0.982237, 0.038851,
	-0.727280, -0.109126, -0.677610
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Steel" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Homeworld 1		;! Object #6
$Class: PVC Aten
$Team: Unknown
$Location: 1513.410767, -0.000571, 10786.631836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: Homeworld 2		;! Object #7
$Class: PVC Aten
$Team: Unknown
$Location: 385.730652, -0.000517, 10803.417969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: PVD Jupiter		;! Object #8
$Class: PVD Typhon
$Team: Hostile
$Location: -1660.471924, -0.001438, -2192.940918
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Destiny" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 30 "PVD Phoenix" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Aquarius 1		;! Object #9
$Class: PVF Anubis
$Team: Hostile
$Location: -2863.278809, 0.000557, 10919.543945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Aquarius 2		;! Object #10
$Class: PVF Anubis
$Team: Hostile
$Location: -3055.106934, 0.000620, 10928.506836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Aquarius 3		;! Object #11
$Class: PVF Anubis
$Team: Hostile
$Location: -2995.739258, 0.000562, 11076.156250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Aquarius 4		;! Object #12
$Class: PVF Anubis
$Team: Hostile
$Location: -2898.717041, 0.000590, 11203.088867
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Aquarius 5		;! Object #13
$Class: PVF Anubis
$Team: Hostile
$Location: -3131.745117, 0.000540, 11231.877930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 6
 
$Name: Capricorn 1		;! Object #14
$Class: PVF Horus
$Team: Hostile
$Location: -3542.290039, 0.000631, 11128.113281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Capricorn 2		;! Object #15
$Class: PVF Horus
$Team: Hostile
$Location: -3557.493408, 0.000887, 10900.745117
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Capricorn 3		;! Object #16
$Class: PVF Horus
$Team: Hostile
$Location: -3691.867676, 0.000873, 11002.108398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Capricorn 4		;! Object #17
$Class: PVF Horus
$Team: Hostile
$Location: -3324.572266, 0.000863, 10979.588867
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 1		;! Object #18
$Class: PVB Amun
$Team: Hostile
$Location: 165.673859, -0.001088, 10402.872070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harbinger" "Synaptic" "Synaptic" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Gemini 2		;! Object #19
$Class: PVB Amun
$Team: Hostile
$Location: -149.244492, -0.001122, 10413.554688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harbinger" "Synaptic" "Synaptic" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Gemini 3		;! Object #20
$Class: PVB Amun
$Team: Hostile
$Location: 89.618774, -0.001061, 10284.304688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harbinger" "Synaptic" "Synaptic" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Gemini 4		;! Object #21
$Class: PVB Amun
$Team: Hostile
$Location: -80.178528, -0.001084, 10273.545898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Beta 1		;! Object #22
$Class: GTF Valkyrie
$Team: Friendly
$Location: -427.958496, -0.001347, 2102.874023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #23
$Class: GTF Valkyrie
$Team: Friendly
$Location: -203.839706, -0.001375, 2074.253174
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #24
$Class: GTF Valkyrie
$Team: Friendly
$Location: -440.230286, -0.001387, 1870.871094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #25
$Class: GTF Valkyrie
$Team: Friendly
$Location: -214.901230, -0.001359, 1831.916626
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Delta 1		;! Object #26
$Class: GTF Ulysses
$Team: Friendly
$Location: 315.596741, -0.001527, 2033.917847
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Delta 2		;! Object #27
$Class: GTF Ulysses
$Team: Friendly
$Location: 575.841614, -0.001455, 2020.302856
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Delta 3		;! Object #28
$Class: GTF Ulysses
$Team: Friendly
$Location: 339.118530, -0.001454, 1796.828979
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: GTD Steel		;! Object #29
$Class: GTD Orion
$Team: Friendly
$Location: -4375.060547, -0.000055, 4440.654785
$Orientation:
	0.921703, -0.005117, -0.387864,
	-0.023094, 0.997416, -0.068040,
	0.387210, 0.071670, 0.919202
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "PVD Phoenix" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 35
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 8 "PVD Phoenix" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: capital01-05a
;;FSO 3.6.8;; +new: capital01-05-GTD_Steel
;;FSO 3.6.8;; +old: capital01-05
;;FSO 3.6.8;; +new: capital01-05-GTD_Steel
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTD_Steel

$Name: Apocalypse 1		;! Object #30
$Class: GTB Ursa
$Team: Friendly
$Location: -5100.005371, -0.000423, 6036.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Apocalypse 2		;! Object #31
$Class: GTB Ursa
$Team: Friendly
$Location: -4946.726563, -0.000462, 5911.334473
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Apocalypse 3		;! Object #32
$Class: GTB Ursa
$Team: Friendly
$Location: -4784.205078, -0.000551, 5788.353516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Virgo 1		;! Object #33
$Class: PVB Amun
$Team: Hostile
$Location: -362.561890, 0.000392, -1718.223511
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harbinger" "Synaptic" "Synaptic" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Virgo 2		;! Object #34
$Class: PVB Amun
$Team: Hostile
$Location: -270.969360, 0.000366, -1717.067749
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harbinger" "Synaptic" "Synaptic" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Virgo 3		;! Object #35
$Class: PVB Amun
$Team: Hostile
$Location: -190.411224, 0.000376, -1721.807617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harbinger" "Synaptic" "Synaptic" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Virgo 4		;! Object #36
$Class: PVB Amun
$Team: Hostile
$Location: -427.325806, 0.000380, -1723.073242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harbinger" "Synaptic" "Synaptic" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Sagittarius 1		;! Object #37
$Class: PVF Horus
$Team: Hostile
$Location: -407.149475, 0.000378, -1799.135986
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Sagittarius 2		;! Object #38
$Class: PVF Horus
$Team: Hostile
$Location: -325.976105, 0.000351, -1794.328491
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Sagittarius 3		;! Object #39
$Class: PVF Horus
$Team: Hostile
$Location: -250.621857, 0.000347, -1796.620972
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Sagittarius 4		;! Object #40
$Class: PVF Horus
$Team: Hostile
$Location: -173.223709, 0.000336, -1797.801636
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Homeworld
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Homeworld 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Homeworld 1"
	"Homeworld 2"
)
$AI Goals: ( goals ( ai-chase "GTD Steel" 70 ) ( ai-chase "GTD Destiny" 50 ) )
+Flags:( )

$Name: Aquarius
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "GTD Steel" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "PVD Phoenix" ) 
$Ships: (		;! 5 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
	"Aquarius 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard-wing "Gemini" 60 ) )
+Flags:( )

$Name: Capricorn
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Hyperspace
+Arrival delay: 30
$Arrival Cue: ( has-arrived-delay 20 "GTD Steel" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "PVD Phoenix" ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags:( )

$Name: Gemini
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
+Arrival delay: 30
$Arrival Cue: ( has-arrived-delay 20 "GTD Steel" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "PVD Phoenix" ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase "GTD Destiny" 60 ) ( ai-chase "GTD Steel" 70 ) )
+Flags:( )

$Name: Beta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
+Arrival delay: 30
$Arrival Cue: ( has-arrived-delay 20 "GTD Steel" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "PVD Phoenix" ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-wing "Gemini" 50 ) ( ai-chase-any 40 ) )
+Flags:( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "GTD Steel" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-chase-wing "Capricorn" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Apocalypse
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Apocalypse 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GTD Steel" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Apocalypse 1"
	"Apocalypse 2"
	"Apocalypse 3"
)
$AI Goals: ( goals ( ai-chase "PVD Phoenix" 50 ) ( ai-chase "PVD Jupiter" 50 ) )
+Flags:( )

$Name: Virgo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 0 "PVD Phoenix" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase "GTD Destiny" 50 ) )
+Flags:( )

$Name: Sagittarius
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 0 "PVD Phoenix" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
	"Sagittarius 4"
)
$AI Goals: ( goals ( ai-guard-wing "Virgo" 50 ) )
+Flags: ( )

#Events		;! 31 total

$Formula: ( when 
   ( has-arrived-delay 10 "GTD Steel" ) 
   ( change-iff 
      "Hostile" 
      "Homeworld 1" 
      "Homeworld 2" 
      "PVD Phoenix" 
   )
)
+Name: IFF Changes
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "GTD Destiny" 
      "High" 
      "Destiny" 
   )
)
+Name: Destiny Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 15 ) 
   ( send-message 
      "PVD Phoenix" 
      "High" 
      "Typical" 
   )
)
+Name: Typical msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 24 ) 
   ( send-message 
      "GTD Destiny" 
      "High" 
      "Retort" 
   )
)
+Name: Retort Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "GTD Steel" ) 
   ( send-message 
      "GTD Steel" 
      "High" 
      "Steel" 
   )
)
+Name: Steel msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 10 "GTD Steel" ) 
   ( send-message 
      "PVD Phoenix" 
      "High" 
      "Scream" 
   )
)
+Name: Scream msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 20 "GTD Steel" ) 
   ( send-message 
      "Aquarius 1" 
      "High" 
      "Scream 2" 
   )
)
+Name: Scream 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 25 "GTD Steel" ) 
   ( send-message 
      "GTD Steel" 
      "High" 
      "<new message>" 
   )
)
+Name: Engage
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "PVD Phoenix" ) 
   ( do-nothing ) 
)
+Name: Destroy Phoenix
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Phoenix", -1)

$Formula: ( when 
   ( has-arrived-delay 25 "GTD Steel" ) 
   ( do-nothing ) 
)
+Name: Homeworld objective
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Homeworld" ) 
   ( do-nothing ) 
)
+Name: Destroy Homeworld
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Homeworld", -1)

$Formula: ( when 
   ( has-arrived-delay 25 "GTD Steel" ) 
   ( do-nothing ) 
)
+Name: Steel Engages
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay "Steel" 0 ) 
   ( do-nothing ) 
)
+Name: Protect Steel
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Steel", -1)

$Formula: ( when 
   ( has-arrived-delay 5 "PVD Jupiter" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Jupiter" 
   )
)
+Name: Jupiter msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "PVD Jupiter" ) 
   ( do-nothing ) 
)
+Name: Destroy Jupiter
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Jupiter", -1)

$Formula: ( when 
   ( has-arrived-delay 5 "PVD Phoenix" ) 
   ( do-nothing ) 
)
+Name: Destiny Engages
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay "Destiny" 0 ) 
   ( do-nothing ) 
)
+Name: Protect Destiny
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Destiny", -1)

$Formula: ( when 
   ( < ( hits-left "PVD Phoenix" ) 30 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Phoenix sore" 
   )
)
+Name: Phoenix Sore
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "GTD Destiny" ) 40 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Destiny hurt" 
   )
)
+Name: Destiny Hurt
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "GTD Steel" ) 15 ) 
   ( send-message 
      "GTD Steel" 
      "High" 
      "Steel dying" 
   )
)
+Name: Steel dying
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 25 "PVD Jupiter" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Attack Jupiter" 
   )
)
+Name: Attack Jupiter
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "PVD Jupiter" ) 13 ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "We've got" 
   )
)
+Name: Got her
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 5 "PVD Jupiter" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Applause" 
   )
)
+Name: Applause
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Return to Base", -1)

$Formula: ( when 
   ( has-arrived-delay 26 "GTD Steel" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Don't" 
   )
)
+Name: Don't
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 29 "GTD Steel" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Get a grip" 
   )
)
+Name: Get a grip
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Capricorn" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Capricorn" 
   )
)
+Name: Capricorn
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 6 "Capricorn" ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "No worry" 
   )
)
+Name: No worry
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "PVD Phoenix" ) 
   ( send-message 
      "GTD Steel" 
      "High" 
      "Steel depart" 
   )
)
+Name: Steel Depart
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-false-delay "Destiny" 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Destiny Down" 
   )
)
+Name: Destiny Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB Fail
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

#Goals		;! 3 total

$Type: Secondary
+Name: Destiny
$MessageNew:  XSTR("The GTD Destiny Survives", -1)
$end_multi_text
$Formula: ( or 
   ( has-departed-delay 0 "GTD Destiny" ) 
   ( and 
      ( is-goal-true-delay "Vasudans" 0 ) 
      ( not 
         ( is-destroyed-delay 0 "GTD Destiny" ) 
      )
   )
)
+No music

$Type: Secondary
+Name: Steel
$MessageNew:  XSTR("The GTD Steel survives", -1)
$end_multi_text
$Formula: ( or 
   ( has-departed-delay 0 "GTD Steel" ) 
   ( and 
      ( is-goal-true-delay "Vasudans" 0 ) 
      ( not 
         ( is-destroyed-delay 0 "GTD Steel" ) 
      )
   )
)
+No music

$Type: Primary
+Name: Vasudans
$MessageNew:  XSTR("Vasudan presence eliminated", -1)
$end_multi_text
$Formula: ( destroyed-or-departed-delay 
   0 
   "Homeworld" 
   "Aquarius" 
   "Virgo" 
   "Sagittarius" 
   "Capricorn" 
   "Gemini" 
   "PVD Phoenix" 
   "PVD Jupiter" 
)

#Waypoints		;! 0 lists total


$Jump Node: -1587.987427, 0.000406, -775.763306
$Jump Node Name: Beta Cygni Jump Node

#Messages		;! 21 total


$Name: Destiny

$Team: -1
$MessageNew:  XSTR("Attention Vasudans.  This is the Destiny.  We are moving our ship back into position to colonize on Mandala Prime.  Pull your forces back or we will open fire.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop71.wav

$Name: Typical

$Team: -1
$MessageNew:  XSTR("<Translation> How typical of your species to dishonor our agreement.  The Vasudans WILL settle on Mandala Prime, beginning this hour!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-VC
+Wave Name: dop72.wav

$Name: Retort

$Team: -1
$MessageNew:  XSTR("You murdered Terrans for that agreement.  The deal is off!  Pull out now, or you will all die today.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop73.wav

$Name: Scream

$Team: -1
$MessageNew:  XSTR("<Unable to translate>", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-VC
+Wave Name: dop74.wav

$Name: Steel

$Team: -1
$MessageNew:  XSTR("This is the GTD Steel, arriving with Apocalypse wing.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop75.wav

$Name: Die

$Team: -1
$MessageNew:  XSTR("DIE!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-TP1
+Wave Name: dop76.wav

$Name: Scream 2

$Team: -1
$MessageNew:  XSTR("<Unable to translate>", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-VP1
+Wave Name: dop74.wav

$Name: <new message>

$Team: -1
$MessageNew:  XSTR("All pilots, engage!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop77.wav

$Name: Jupiter

$Team: -1
$MessageNew:  XSTR("Another Vasudan destroyer has jumped in behind the Destiny!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop78.wav

$Name: Phoenix sore

$Team: -1
$MessageNew:  XSTR("The Phoenix is hurting.  Keep pounding her!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop79.wav

$Name: Destiny hurt

$Team: -1
$MessageNew:  XSTR("The Destiny is getting hammered!  Please assist!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop710.wav

$Name: Steel dying

$Team: -1
$MessageNew:  XSTR("The Steel is going down!  Somebody help us!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop711.wav

$Name: Attack Jupiter

$Team: -1
$MessageNew:  XSTR("All surviving forces, concentrate your firepower on the Jupiter!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop712.wav

$Name: We've got

$Team: -1
$MessageNew:  XSTR("We've got her now!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-TP1
+Wave Name: dop713.wav

$Name: Applause

$Team: -1
$MessageNew:  XSTR("We did it!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop714.wav

$Name: Don't

$Team: -1
$MessageNew:  XSTR("I don't like this!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: dop715.wav

$Name: Get a grip

$Team: -1
$MessageNew:  XSTR("Get a grip, pilot!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: dop716.wav

$Name: Capricorn

$Team: -1
$MessageNew:  XSTR("Delta, Capricorn wing is headed for Alpha.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop717.wav

$Name: No worry

$Team: -1
$MessageNew:  XSTR("Don't worry, Alpha.  We gotcha covered.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-TP1
+Wave Name: dop718.wav

$Name: Steel depart

$Team: -1
$MessageNew:  XSTR("This is the Steel.  We've done all we can.  Good luck, Destiny.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: dop719.wav

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+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 3.577922 0.366519 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 3.961894 1.570795 0.506145
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: planeth
+Angles: 0.000000 0.558505 4.014254
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 2

#Asteroid Fields

#Music

$Event Music: 2: Exodus
;;FSO 3.6.9;; $Substitute Event Music: FS1-9: Monolith
$Briefing Music: Cinema
;;FSO 3.6.9;; $Substitute Briefing Music: FS1-BRIEF6
;;FSO 3.6.9;; $Debriefing Success Music: FS1-Success
;;FSO 3.6.9;; $Debriefing Average Music: FS1-Success
;;FSO 3.6.9;; $Debriefing Fail Music: FS1-Failure

#End

