#Mission Info

$Version: 0.10
$Name:  XSTR("Family Matters", -1)
$Author: Toni Staničić
$Created: 06/22/05 at 19:16:57
$Modified: 07/16/06 at 16:39:07
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 131748
+NebAwacs: 3000.000000

+Storm: none


+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 129.460617, 11116.547852, 2099.454346
+Viewer orient:
	0.999994, -0.000001, -0.003569,
	0.003528, 0.150773, 0.988562,
	0.000537, -0.988568, 0.150772


$Skybox Model: starfield.pof


$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("Pilots, we just recived a emergency transmission from the $g GTCv $g Warspite. The corvette came under heavy shivan attack and needs asistance.

Captain Forsythe ordered an immediate search and rescue mission and the Fury is on route to the last known coordinates of the Warspite as we speak.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 129.460617, 11116.547852, 2099.454346
$camera_orient:
	0.999882, -0.000001, -0.015379,
	0.015205, 0.150142, 0.988548,
	0.002308, -0.988665, 0.150124
$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 94.330132, 0.000206, 3851.164551
$label: Warspite
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Remeber that Allied Command has ordered a full evacuation of the nebula and this operation was not authorised by them.
We only have 2 fighter wings ready to go - the others are either damaged or destroyed. There will be no reinforcemets and there probably will be hell to pay once we get back, but we can't just let our fellow officers out there. 

Your ships have been fueled and armed. Report to the flight deck immediately!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 129.460617, 11116.547852, 2099.454346
$camera_orient:
	0.999994, -0.000001, -0.003569,
	0.003528, 0.150773, 0.988562,
	0.000537, -0.988568, 0.150772
$camera_time: 1000
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 3511.528320, -0.000280, 4778.762695
$label: Warspite
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTACa Fury
$pos: -4042.738037, 0.000411, 5064.272461
$label: Fury
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: SF Dragon
$pos: 3035.533691, -0.000043, 2490.069092
$label: Shivans
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -3981.428711, 0.000219, 3476.522461
$label: Beta
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Perseus
$pos: 1251.994995, -0.000170, 4937.430176
$label: Aplha
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( and 
   ( is-goal-true-delay "Guard Fury" 0 ) 
   ( is-goal-true-delay 
      "Guard Warspite" 
      0 
   )
)
$Multi text
    XSTR("Both the Fury and the Warspite have reached allied space safely. They have re-joind the bulk of the fleet and repairs are on their way.

Commander Forsythe relays his special thanks to our squadron for it's role in this mission, as does the Warspites captain.

Alltough against orders, due to this missions sucess Command is going to ignore this operation. Personally I think they are glad since we're going to need every ship we can get, but they can't give us a pat on the back either.

Once again, a job well done pilots. You made me proud!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Guard Fury" 0 ) 
$Multi text
    XSTR("I can't belive we lost the Fury. Such level of incompetence is beyond words pilots!

With this, your carees are effectivly over!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Guard Warspite" 
   0 
)
$Multi text
    XSTR("We lost the Warspite.
Captain Forsythe is more than furios and this is not going to bode well.
Even worse, Command is all over this faliure. If we managed to pull that corvette out, they might have let this slip, but now.....", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Cancer and Libra wings are your top priority!", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Guard Apothacery" 
   0 
)
$Multi text
    XSTR("The Apothacery and it's crew also made it back in one piece. It's a credit to our squadron that not a single ship was lost under our protection.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Guard Apothacery" 
   0 
)
$Multi text
    XSTR("During the battle, the GTT Apothacery was lost. The ships low armor and weaponry didn't give it good survival odds in a hostile enviroment, but still, we could have saved it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Vixen
$Alt: IceMan
$Alt: Razor

#end


#Players		;! 1 total

$Starting Shipname: Alpha 2
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Rockeye"	540
	"Tempest"	1780
	"Hornet"	340
	"Tornado"	564
	"Harpoon"	500
	"TAG-A"	500
	"Stiletto II"	500
)

#Objects		;! 40 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Alt: IceMan

$Team: Friendly
$Location: -5019.167969, -0.000305, 642.278564
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Perseus
$Team: Friendly
$Location: -4983.476563, -0.000306, 623.428589
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #2
$Class: GTF Perseus
$Alt: Vixen

$Team: Friendly
$Location: -5052.582520, -0.000301, 614.593018
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Alpha 4		;! Object #3
$Class: GTF Perseus
$Alt: Razor

$Team: Friendly
$Location: -5087.961426, -0.000305, 599.725098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Fury		;! Object #4
$Class: GTACa Fury
$Team: Friendly
$Location: -5061.829590, -0.000286, 1473.539917
$Orientation:
	0.357032, 0.103353, -0.928357,
	0.285487, 0.934230, 0.213800,
	0.889396, -0.341368, 0.304044
$AI Behavior: Stay Near
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: TurretM01
+Subsystem: TurretM02
+Subsystem: TurretM03
+Subsystem: TurretM04
+Subsystem: TurretM05
+Subsystem: TurretM06
+Subsystem: TurretM07
+Subsystem: TurretM08
+Subsystem: turretB1
+Subsystem: turretB2
+Subsystem: turretB3
+Subsystem: turretB4
+Subsystem: turretB5
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Repair navigation" 
   20 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000
$Texture Replace:
+old: nameplatefury
+new: gtcarfury

$Name: Warspite		;! Object #5
$Class: GTCv Deimos
$Team: Friendly
$Location: 4607.321289, 0.000203, 8886.759766
$Orientation:
	-0.038272, 0.314179, 0.948592,
	-0.270657, 0.910544, -0.312497,
	-0.961915, -0.268703, 0.050187
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 81
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Damage: 30
+Subsystem: turret03
+Subsystem: turret04
$Damage: 88
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Damage: 50
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: engine02
$Damage: 60
+Subsystem: communications
$Damage: 20
+Subsystem: sensors
$Damage: 20
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 10
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Repair navigation" 
   18 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtcvwarspite
+old: nameplate
+new: gtcvwarspite

$Name: Cancer 1		;! Object #6
$Class: SB Nephilim
$Team: Hostile
$Location: -1228.088745, -0.000408, 8256.447266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Piranha" "Trebuchet" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Cancer 2		;! Object #7
$Class: SB Nephilim
$Team: Hostile
$Location: -1073.425415, -0.000761, 8373.531250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Piranha" "Trebuchet" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Cancer 3		;! Object #8
$Class: SB Nephilim
$Team: Hostile
$Location: -768.758850, -0.000709, 8525.470703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Piranha" "Trebuchet" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Cancer 4		;! Object #9
$Class: SB Nephilim
$Team: Hostile
$Location: -406.241028, -0.000648, 8591.972656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Piranha" "Trebuchet" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Arjuna 1		;! Object #10
$Class: SF Dragon
$Team: Hostile
$Location: 3567.330322, 0.000106, 5867.032227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 2		;! Object #11
$Class: SF Dragon
$Team: Hostile
$Location: 3630.771973, -0.000379, 5555.758301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 3		;! Object #12
$Class: SF Dragon
$Team: Hostile
$Location: 2938.658936, -0.000175, 5406.716309
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 4		;! Object #13
$Class: SF Dragon
$Team: Hostile
$Location: 2371.559082, -0.000265, 4849.204102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 5		;! Object #14
$Class: SF Dragon
$Team: Hostile
$Location: 2664.477051, 0.000327, 5114.932617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 6		;! Object #15
$Class: SF Dragon
$Team: Hostile
$Location: 3676.710449, -0.000380, 6132.429199
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 5		;! Object #16
$Class: SB Nephilim
$Team: Hostile
$Location: -1386.261841, -0.000383, 7881.839355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Piranha" "Trebuchet" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Cancer 6		;! Object #17
$Class: SB Nephilim
$Team: Hostile
$Location: -56.529297, -0.000512, 8715.556641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Piranha" "Trebuchet" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Epsilon 1		;! Object #18
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 3243.287598, 0.000142, 8385.686523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 96
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Epsilon 2		;! Object #19
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 3735.809570, 0.000090, 7945.276855
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 85
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Libra 1		;! Object #20
$Class: SB Nephilim
$Team: Hostile
$Location: 2191.184814, 0.000419, 3598.458496
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Trebuchet" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Libra 2		;! Object #21
$Class: SB Nephilim
$Team: Hostile
$Location: 1953.728271, 0.000181, 3367.024170
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Trebuchet" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Libra 3		;! Object #22
$Class: SB Nephilim
$Team: Hostile
$Location: 2302.099365, -0.000362, 2960.032471
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Trebuchet" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Libra 4		;! Object #23
$Class: SB Nephilim
$Team: Hostile
$Location: 2651.588867, 0.000270, 3265.427734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Trebuchet" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Libra 5		;! Object #24
$Class: SB Nephilim
$Team: Hostile
$Location: 2893.161865, -0.000284, 3551.596924
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Trebuchet" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Apothacery		;! Object #25
$Class: GTT Elysium
$Team: Friendly
$Location: -1439.314941, -0.000099, 3082.607910
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Warspite" "topside docking" "Left Dock" 80 ) )
$Cargo 1:  XSTR("Repair Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Fury
$Arrival Cue: ( are-waypoints-done-delay 
   "Warspite" 
   "Waypoint path 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #26
$Class: SF Basilisk
$Team: Hostile
$Location: -2520.628662, 0.000097, 3783.000732
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #27
$Class: SF Basilisk
$Team: Hostile
$Location: -1930.446899, 0.000286, 3967.316650
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #28
$Class: SF Basilisk
$Team: Hostile
$Location: -2170.660889, 0.000065, 3507.835693
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 4		;! Object #29
$Class: SF Basilisk
$Team: Hostile
$Location: -1438.582397, 0.000395, 3702.414307
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 5		;! Object #30
$Class: SF Basilisk
$Team: Hostile
$Location: -2716.875488, 0.000371, 3498.834473
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vararya		;! Object #31
$Class: SC Cain
$Team: Hostile
$Location: -2922.862793, -0.000139, 3286.806641
$Orientation:
	-0.094907, -0.447641, -0.889163,
	-0.287668, 0.867421, -0.405990,
	0.953016, 0.217253, -0.211097
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Warspite" 50 ) ( ai-chase "Fury" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
+Arrival Delay: 300
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Beta 1		;! Object #32
$Class: GTF Myrmidon
$Team: Friendly
$Location: -4399.890625, -0.000116, 2864.386475
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Fury" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #33
$Class: GTF Myrmidon
$Team: Friendly
$Location: -4471.746582, -0.000178, 2628.047363
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Fury" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #34
$Class: GTF Myrmidon
$Team: Friendly
$Location: -4580.452637, -0.000233, 2879.782715
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Fury" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #35
$Class: GTF Myrmidon
$Team: Friendly
$Location: -4725.833496, -0.000311, 2604.741211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Fury" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Pices 1		;! Object #36
$Class: SB Nahema
$Team: Hostile
$Location: -3717.547852, -0.000329, 3857.864258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Pices 2		;! Object #37
$Class: SB Nahema
$Team: Hostile
$Location: -3636.013184, -0.000205, 3843.863281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Pices 3		;! Object #38
$Class: SB Nahema
$Team: Hostile
$Location: -3511.346924, -0.000188, 3848.742432
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Pices 4		;! Object #39
$Class: SB Nahema
$Team: Hostile
$Location: -3319.192871, -0.000190, 3861.976074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Cancer
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Warspite
+Arrival delay: 90
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
	"Cancer 6"
)
$AI Goals: ( goals ( ai-chase "Warspite" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 40

$Name: Arjuna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Near Ship
+Arrival Distance: 1200
$Arrival Anchor: Warspite
+Arrival delay: 45
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
	"Arjuna 5"
	"Arjuna 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Epsilon 1"
	"Epsilon 2"
)
$AI Goals: ( goals ( ai-guard "Warspite" 50 ) )
+Flags:( )

$Name: Libra
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Warspite
$Arrival Cue: ( are-waypoints-done-delay 
   "Warspite" 
   "Waypoint path 2" 
   12 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
	"Libra 5"
)
$AI Goals: ( goals ( ai-chase "Warspite" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Virgo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Warspite
$Arrival Cue: ( has-arrived-delay 5 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Pices
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Pices 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Fury
$Arrival Cue: ( are-waypoints-done-delay 
   "Warspite" 
   "Waypoint path 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pices 1"
	"Pices 2"
	"Pices 3"
	"Pices 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 30

#Events		;! 37 total

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Fury" 
      "High" 
      "F-Search" 
      1000 
      "Fury" 
      "High" 
      "M - move" 
      5000 
      "Fury" 
      "High" 
      "M - Jessica" 
      3000 
      "Alpha 4" 
      "High" 
      "A4- Jessica?" 
      3000 
      "Fury" 
      "High" 
      "M - Warspite" 
      4000 
      "Warspite" 
      "High" 
      "W - Max?" 
      4000 
      "Fury" 
      "High" 
      "M - what does it look like" 
      3500 
      "Warspite" 
      "High" 
      "W - glad" 
      3000 
      "Fury" 
      "High" 
      "M - Pull alongside the Fury" 
      7000 
      "Warspite" 
      "High" 
      "W - Roger" 
      6000 
   )
)
+Name: Chatter1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Fury" ) 
   ( do-nothing ) 
)
+Name: Guard Fury
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Guard Fury", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Arjuna" ) 
   ( send-message-list 
      "Warspite" 
      "High" 
      "W - Shivan attack!" 
      0 
      "Fury" 
      "High" 
      "M - Pilots guard that warship" 
      2000 
      "Alpha 3" 
      "High" 
      "A3 - will do sir.." 
      4000 
   )
)
+Name: Guard Warspite
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Warspite" ) 
   ( do-nothing ) 
)
+Name: Warspite directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Guard Warspite", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 2" ) 
   ( do-nothing ) 
)
+Name: Jump out
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump Out", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 20 ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Warspite" 89 ) 
   )
)
+Name: Alpha AI guard warspite
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: Arjuna directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Arjuna", -1)
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Apothacery" 
      "Warspite" 
      1 
      0 
   )
   ( send-message 
      "Apothacery" 
      "Normal" 
      "GTT - docked" 
   )
)
+Name: GTT docks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Apothacery" 
      "Warspite" 
      1 
      30 
   )
   ( send-message-list 
      "Warspite" 
      "High" 
      "W - damage report" 
      0 
      "Fury" 
      "High" 
      "M - roger" 
      9000 
      "Warspite" 
      "High" 
      "W - Several minutes" 
      8000 
   )
)
+Name: dmage report
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Apothacery" 
      "Warspite" 
      1 
      180 
   )
   ( repair-subsystem 
      "Warspite" 
      "navigation" 
      10 
   )
)
+Name: Repair navigation
+Repeat Count: 3
+Interval: 5
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Warspite" 
      "Waypoint path 2" 
      0 
   )
   ( do-nothing ) 
)
+Name: Waypoints done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Apothacery" ) 
   ( do-nothing ) 
)
+Name: Guard Apothacery
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Guard Apothacery", -1)
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Apothacery" 
      "Warspite" 
      1 
      60 
   )
   ( add-goal 
      "Apothacery" 
      ( ai-undock 85 ) 
   )
)
+Name: GTT undocks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Apothacery" 
      "Warspite" 
      1 
      70 
   )
   ( add-goal 
      "Apothacery" 
      ( ai-warp-out 85 ) 
   )
)
+Name: GTT bugger off
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Apothacery" 
      "Warspite" 
      1 
      55 
   )
   ( transfer-cargo 
      "Apothacery" 
      "Warspite" 
   )
)
+Name: cargo transfer
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Apothacery" 
      "Warspite" 
      1 
      180 
   )
   ( send-message-list 
      "Warspite" 
      "High" 
      "W - repairs complete" 
      0 
      "Fury" 
      "High" 
      "M - follow us pilots!" 
      3000 
   )
)
+Name: Let's bugger off
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "Apothacery" 
      "Warspite" 
      1 
      0 
   )
   ( send-message 
      "Apothacery" 
      "Normal" 
      "GTT - Everything transfered" 
   )
)
+Name: GTT going home
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Libra" ) 
   ( send-message 
      "Warspite" 
      "High" 
      "W - bombers!" 
   )
)
+Name: Libra comes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Wax Libra
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Trigger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: destroy Cancer directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-invisible "Warspite" ) 
)
+Name: Warspite invisible
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 15 ) 
   ( ship-visible "Warspite" ) 
)
+Name: Warspite visible
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-guardian 
      "Alpha 1" 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: Guard Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 250 ) 
   ( send-message-list 
      "Alpha 3" 
      "Normal" 
      "A3 - erm...do you mind" 
      0 
      "Fury" 
      "Normal" 
      "M - what is it Vixen?" 
      3000 
      "Alpha 3" 
      "Normal" 
      "A3 - what's hte deal?" 
      2000 
      "Warspite" 
      "Normal" 
      "W - Im his sister" 
      5000 
      "Alpha 4" 
      "Normal" 
      "A4 - oh" 
      2500 
      "Warspite" 
      "Normal" 
      "W - I suppose you" 
      4000 
      "Alpha 4" 
      "Normal" 
      "A4- aah..well" 
      5000 
      "Warspite" 
      "Normal" 
      "W - No need to explain anythin" 
      4000 
      "Alpha 4" 
      "Normal" 
      "A4 - Yes mam!" 
      5000 
   )
)
+Name: Chat 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "A1- Basilisk" 
   )
)
+Name: Virgo Comes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Wax Virgo
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( validate-goal "Guard Apothacery" ) 
)
+Name: Validate GTT Goal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Vararya" ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "A1 - Cain" 
      0 
      "Warspite" 
      "High" 
      "W - Stand clear of it" 
      3000 
   )
   ( add-remove-escort "Vararya" 10 ) 
)
+Name: Cain Comes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vararya" ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "A4 - cruiser down" 
   )
)
+Name: Wax Vararya
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Vararya", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 20 ) 
   ( add-remove-escort "Warspite" 60 ) 
)
+Name: Add W to escort
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Warspite" 
      "Waypoint path 2" 
      0 
   )
   ( send-message-list 
      "Warspite" 
      "High" 
      "W - in position" 
      0 
      "Fury" 
      "Normal" 
      "F - Repair on way" 
      3000 
   )
)
+Name: Warspite waypoint done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Warspite" ) 50 ) 
   ( send-message 
      "Warspite" 
      "High" 
      "W - hull at 50%" 
   )
)
+Name: warspite damage 50
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Warspite" ) 30 ) 
   ( send-message 
      "Fury" 
      "High" 
      "F - hull at 30%" 
   )
)
+Name: warspite damage 30
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Warspite" ) 20 ) 
   ( send-message 
      "Warspite" 
      "High" 
      "W - hull at 20%" 
   )
)
+Name: warspite damage 20
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Warspite" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "A3 - warspite destroyed" 
      0 
      "Fury" 
      "Normal" 
      "F - Nooooooooooooo" 
      3000 
      "Fury" 
      "Normal" 
      "F - get out" 
      5000 
   )
)
+Name: Warspite tagged
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 2" ) 
   ( do-nothing ) 
)
+Name: Faliure jump out
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump Out", -1)
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Guard Fury
$MessageNew:  XSTR("Guard Fury", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Fury" ) 

$Type: Primary
+Name: Guard Warspite
$MessageNew:  XSTR("Rescue warspite", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Warspite" ) 

$Type: Secondary
+Name: Guard Apothacery
$MessageNew:  XSTR("", -1)
$end_multi_text
$Formula: ( and 
   ( has-undocked-delay 
      "Apothacery" 
      "Warspite" 
      1 
      0 
   )
   ( has-departed-delay 0 "Apothacery" ) 
)
+Invalid

#Waypoints		;! 2 lists total

$Name: Waypoint path 1
$List: (		;! 2 points in list
	( -1904.830200, -0.000024, 2463.140381 )
	( -1273.335205, 0.000422, 230.851730 )
)

$Name: Waypoint path 2
$List: (		;! 4 points in list
	( 2166.821533, -0.000079, 6807.551270 )
	( 372.042267, 0.000270, 4199.752441 )
	( -98.332909, 0.000255, 2185.490234 )
	( -176.509949, -0.000335, 194.647980 )
)

#Messages		;! 249 total


$Name: F-Search

$Team: -1
$MessageNew:  XSTR("Allright pilots, this is where the destres signal came from. We will -", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: M - move

$Team: -1
$MessageNew:  XSTR("Liutenant, I'll take over from here.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH

$Name: M - Jessica

$Team: -1
$MessageNew:  XSTR("Jessica, this is Maxwell, do you copy?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH

$Name: A4- Jessica?

$Team: -1
$MessageNew:  XSTR("Jessica?", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

$Name: M - Warspite

$Team: -1
$MessageNew:  XSTR("Warspite, please respond!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH

$Name: W - Max?

$Team: -1
$MessageNew:  XSTR("Max? What are you doing here?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: M - what does it look like

$Team: -1
$MessageNew:  XSTR("Getting you out of trouble as usual.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH

$Name: W - glad

$Team: -1
$MessageNew:  XSTR("Am I glad to see you! Our jump drive and navigation system have been damaged in the last shivan attack ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: M - Pull alongside the Fury

$Team: -1
$MessageNew:  XSTR("Pull alongside the Fury and we'll send a repair team over.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH

$Name: W - Roger

$Team: -1
$MessageNew:  XSTR("Roger. Moving towards you now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: M - Pilots guard that warship

$Team: -1
$MessageNew:  XSTR("Pilots, guard that warship with you life.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH

$Name: A3 - will do sir..

$Team: -1
$MessageNew:  XSTR("Will do Sir!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A3 - erm...do you mind

$Team: -1
$MessageNew:  XSTR("Sir..Do you mind a simple question?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: M - what is it Vixen?

$Team: -1
$MessageNew:  XSTR("What is it Vixen?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH

$Name: A3 - what's hte deal?

$Team: -1
$MessageNew:  XSTR("What's the deal betwen you and the Warspites captain?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: W - Im his sister

$Team: -1
$MessageNew:  XSTR("I'm his sister.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: A4 - oh

$Team: -1
$MessageNew:  XSTR("Oh..that explains everything I guess.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

$Name: W - I suppose you

$Team: -1
$MessageNew:  XSTR("I suppose you were thinking something else, pilot??", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: A4- aah..well

$Team: -1
$MessageNew:  XSTR("Ah....well...you see..", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

$Name: W - No need to explain anythin

$Team: -1
$MessageNew:  XSTR("No need to explain anything.. Just keep us covered.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: A4 - Yes mam!

$Team: -1
$MessageNew:  XSTR("Yes Mam!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1

$Name: W - bombers!

$Team: -1
$MessageNew:  XSTR("We got bombers incoming!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: GTT - docked

$Team: -1
$MessageNew:  XSTR("Docking point secure. The techs are being transfered now. ", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-TP3

$Name: W - damage report

$Team: -1
$MessageNew:  XSTR("I just had a talk with the repair chief - the jump drive is under repair but the nav computer software will need to be replaced.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: M - roger

$Team: -1
$MessageNew:  XSTR("Roger. We'll make everything ready for a direct data transfer.. Did the chief give you a time estimate?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH

$Name: W - Several minutes

$Team: -1
$MessageNew:  XSTR("Several minutes.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: W - repairs complete

$Team: -1
$MessageNew:  XSTR("Repairs complte, we're good to go!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: M - follow us pilots!

$Team: -1
$MessageNew:  XSTR("Follow us pilots!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH

$Name: GTT - Everything transfered

$Team: -1
$MessageNew:  XSTR("Everything transfered, we're bugging out.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP6

$Name: A1- Basilisk

$Team: -1
$MessageNew:  XSTR("A wing of basilisks approaching. Watch your six everyone!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: A1 - Cain

$Team: -1
$MessageNew:  XSTR("We got a Cain class cruiser jumping in!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-CM3

$Name: W - Stand clear of it

$Team: -1
$MessageNew:  XSTR("Stand clear of it, we're powering our beam cannons!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: A4 - cruiser down

$Team: -1
$MessageNew:  XSTR("Vararya objective neutralised!", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

$Name: W - in position

$Team: -1
$MessageNew:  XSTR("Fury, we're in position.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: W - hull at 50%

$Team: -1
$MessageNew:  XSTR("Hull integrity has dropped below fifty percent!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: F - hull at 30%

$Team: -1
$MessageNew:  XSTR("The Warspite is taking severe damage! Pilots, get to  it!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH

$Name: W - hull at 20%

$Team: -1
$MessageNew:  XSTR("Systems are failing! Give us more cover!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: A3 - warspite destroyed

$Team: -1
$MessageNew:  XSTR("The Warspite is going down!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: F - Nooooooooooooo

$Team: -1
$MessageNew:  XSTR("NO! Damn you, you shivan bastards!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH

$Name: F - get out

$Team: -1
$MessageNew:  XSTR("There's nothing more we can do out here. All pilots, fall back.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: F - Repair on way

$Team: -1
$MessageNew:  XSTR("Repair team is on the way.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH

$Name: W - Shivan attack!

$Team: -1
$MessageNew:  XSTR("The shivans are coming!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 0
+Neb2: nbackblue1

+Neb2Flags: 63

$Sun: SunWhite
+Angles: 0.506145 1.047197 0.000000
+Scale: 0.500000

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief4

#End

