#Mission Info

$Version: 0.10
$Name:  XSTR("Backyard", -1)
$Author: Toni Staničić
$Created: 10/11/05 at 00:08:16
$Modified: 10/15/06 at 23:14:57
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 640

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 23.003834, 7831.027832, -190.927170
+Viewer orient:
	0.999984, -0.000001, 0.005607,
	-0.005105, 0.413230, 0.910612,
	-0.002318, -0.910627, 0.413224


$Skybox Model: starfield.pof


$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("Attention all hands!

This is commodore Wilson speaking.
We have just recived a ugent report from Command. Today, at 14:00 hours, the GTC Vigilant was destroyed while on patrol in the Gamma Draconis system. 
The attacker was a shivan cruiser and four fighter wings, all of unknown tpye.

The GTD Carthage and the GVCv Dashor were depolyed immediately after the attack. The shivan force was neutralized, and Command has placed all ships on high alert.", -1)
$end_multi_text
$Ani Filename: cb_sm1-04_a.ani
+Wave Filename: none

$Stage Text:
 XSTR("Gamma Draconis is an uninhabited system with no planets and resources.
Hoever, scouts have located what appears to be a portal of some kind, trough which the shivans apparently entered the system.

Exaclty why our science vessels haven't detected this portal during the initial survey of the system, we do not know.", -1)
$end_multi_text
$Ani Filename: cb_sm1-04_c.ani
+Wave Filename: none

$Stage Text:
 XSTR("The shivan cruiser, designated Rakshasa, is a shivan desing we have not seen before. 
It's full capabilitites are not knows, but from the battle with the Carthage it appears to be a support cruiser.

The fighters, designated Mara, are also of unfamiliar design. They appear to be extreemly manuverable, but heavily shielded and armed.", -1)
$end_multi_text
$Ani Filename: cb_sm1-04_d.ani
+Wave Filename: none

$Stage Text:
 XSTR("The GTD Aquaitaine is allready en-route to the system and will secure the portal.
The Delacriox has changed course and we will be joining them shortly. Command places great importance on the portal, as understanding it's technology might enable us to re-establish contact with Earth.", -1)
$end_multi_text
$Ani Filename: cb_sm1-05_a.ani
+Wave Filename: none

$Stage Text:
 XSTR("As soon as the portal is secure, the Aquitaine will move trough to explore the other side. The Delacroix will protect the science vessels as they examine the portal and make a sweep of the system for any other shivans.

I warn you all to be extreemly carefull. This is  our first contact with the shivans in over 30 years and there's no telling what to expect.", -1)
$end_multi_text
$Ani Filename: cb_sm1-05_e.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("With the $g GTD $g Carthage and the $g GVCv $g Dashor securing the Knossos portal, the $b GTD $b Aquitaine made the jump trough it and reached a nebula - a dense field of ionized gases.

After it does the initial scouting we will follow trough. But first, we have one mission to accomplish here.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 23.003834, 7831.027832, -190.927170
$camera_orient:
	0.999984, 0.000000, -0.005585,
	0.005584, -0.021834, 0.999746,
	-0.000122, -0.999762, -0.021833
$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 191.513275, 0.001171, -1012.171570
$label: Aquitaine
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Some shivan freighters escaped when our forces moved to secure the portal 
Recon tracked the trajectory of the freighter designated $r Badal to a asteroid nearby field. From the long range sensors we estimate it to be a secondary depot site.

However, we do not know exactly what shivan craft you will encounter there due to the fields interference. It can't be much of a force as we secured the portal rather quickly.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 23.003834, 7831.027832, -190.927170
$camera_orient:
	0.999984, 0.000000, 0.005648,
	-0.004927, 0.488836, 0.872362,
	-0.002761, -0.872376, 0.488828
$camera_time: 1000
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 369.380829, -0.000642, -7551.696777
$label: Aquitaine
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 422.275696, -0.000048, 542.202332
$label: Delta 4
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Hostile
$class: SFr Asmodeus
$pos: -2943.468750, 0.000743, 4826.689941
$label: Badal
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SAC 2
$pos: -79.165695, 0.000851, 5427.898926
$label: shivan cargo
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: 2644.926270, 0.003013, 4878.541504
$label: Shivan Fighters
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your task is simple - jump in and destroy every single shivan craft in the area.

Let none of them escape. Command wants this system completely free of any shivan presence before we may continue after the $b Aquitaine.
We'll make reinforcement available to you if it turns out better defended than expected.

So move out!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 23.003834, 7831.027832, -190.927170
$camera_orient:
	0.999984, 0.000000, 0.005607,
	-0.005064, 0.428997, 0.903292,
	-0.002406, -0.903306, 0.428990
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 219.974762, -0.000008, 2139.032471
$label: Delta
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Hostile
$class: SFr Asmodeus
$pos: -2943.468750, 0.000743, 4826.689941
$label: Badal
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SAC 2
$pos: -79.165695, 0.000851, 5427.898926
$label: shivan cargo
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: 2644.926270, 0.003013, 4878.541504
$label: Shivan Fighters
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay "wax all" 0 ) 
$Multi text
    XSTR("The shivan depot has been neutralised and Gamma Draconis is now completely secure. We can now move the Delacroix into the nebula and assist with allied operations there.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "wax all" 0 ) 
$Multi text
    XSTR("You left the combat area without proper authorisation pilot. While our forces in this system neutralised the depot you orders were quite clear!
You are confined to your quarter untill an official hearing.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("don't run stupid", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Fortune" ) 
$Multi text
    XSTR("The GTC Fortune was destroyed in the raid. As an officer in the GTVA your task is to allways protect friendly ships in the combat zone. Your job was to neutralise any threat to the Fortuen before calling her in and guarding her afterwards!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Take out the lilith's beam cannon before you call in the Fortune.", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "Fortune" ) 
$Multi text
    XSTR("Despite the heavier than expected shivan resistance our squadron managed to not only complete the mission objectives, but to allso protect the $b GTC $b Fortune. 
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Unknown
$Alt: Grizzly
$Alt: Vixen
$Alt: Razor
$Alt: CobWeb
$Alt: Blockhead
$Alt: Massacre
$Alt: Fox
$Alt: Bleeder
$Alt: CobbWeb
$Alt: Piledriver

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules Mark II"	5
	"GTF Loki"	5
	"GTF Myrmidon"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Morning Star"	16
	"Prometheus R"	16
	"Rockeye"	803
	"Tempest"	2040
	"Hornet"	800
	"Harpoon"	32
	"Stiletto II"	10
)

#Objects		;! 36 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Myrmidon
$Alt: Grizzly

$Team: Friendly
$Location: 55.086407, -0.000003, -10.515447
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: Colonel
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 3

$Name: Alpha 3		;! Object #2
$Class: GTF Myrmidon
$Alt: Vixen

$Team: Friendly
$Location: -48.735039, 0.000001, -14.565289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: Colonel
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 1

$Name: Alpha 4		;! Object #3
$Class: GTF Myrmidon
$Alt: CobbWeb

$Team: Friendly
$Location: -77.457382, 0.000000, -38.697975
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: Colonel
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 0

$Name: Nasar		;! Object #4
$Class: SFr Mephisto
$Alt: Unknown

$Team: Hostile
$Location: 1422.479370, 0.001134, 4321.465820
$Orientation:
	-0.229409, 0.437934, 0.869244,
	-0.432608, 0.754127, -0.494109,
	-0.871907, -0.489395, 0.016450
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "SC 5 7" "cargo dock01" "cargo dock" 80 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: Badal		;! Object #5
$Class: SFr Asmodeus
$Team: Hostile
$Location: -1079.072388, 0.000349, 3538.973389
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 87
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 15
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: SAC 2 6		;! Object #6
$Class: SAC 2
$Team: Hostile
$Location: -1044.412354, 0.001491, 3260.656738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: SC 5 7		;! Object #7
$Class: SC 5
$Team: Hostile
$Location: 1232.343628, 0.001629, 3090.985352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("warheads", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: SC 5 8		;! Object #8
$Class: SC 5
$Team: Hostile
$Location: 1352.108887, 0.001030, 3548.701660
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("warheads", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: SC 5 9		;! Object #9
$Class: SC 5
$Team: Hostile
$Location: 1666.513428, 0.001987, 3336.163330
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: SAC 2 10		;! Object #10
$Class: SAC 2
$Team: Hostile
$Location: -1382.859741, 0.001673, 3238.799805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("engine parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: SAC 2 11		;! Object #11
$Class: SAC 2
$Team: Hostile
$Location: -1705.704346, 0.001427, 3281.027832
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("warheads", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: Leo 1		;! Object #12
$Class: SF Astaroth
$Team: Hostile
$Location: 15.160028, 0.001271, 4278.646484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 2		;! Object #13
$Class: SF Astaroth
$Team: Hostile
$Location: 171.890701, 0.001637, 4261.690430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 3		;! Object #14
$Class: SF Astaroth
$Team: Hostile
$Location: 418.390564, 0.001518, 4347.706055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 4		;! Object #15
$Class: SF Astaroth
$Team: Hostile
$Location: -341.474426, 0.001436, 4361.019531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Manathos		;! Object #16
$Class: SC Lilith
$Team: Hostile
$Location: 281.729706, -0.002149, 3790.368896
$Orientation:
	-0.399139, 0.413124, 0.818545,
	-0.406942, 0.720177, -0.561910,
	-0.821636, -0.557381, -0.119333
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-chase "Fortune" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Sentry Gun 1		;! Object #17
$Class: SSG Trident
$Team: Hostile
$Location: -847.073853, 0.002200, 2974.121338
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Sentry Gun 3		;! Object #18
$Class: SSG Trident
$Team: Hostile
$Location: 2225.745361, -0.001113, 3262.484131
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Sentry Gun 2		;! Object #19
$Class: SSG Trident
$Team: Hostile
$Location: 1018.298767, -0.002894, 2878.113281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Fortune		;! Object #20
$Class: GTC Leviathan
$Team: Friendly
$Location: -92.104248, 0.000843, 1375.350586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-chase "Manathos" 50 ) ( ai-chase "Valdris" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-goal-true-delay "wax all" 2 ) 
   ( is-event-true-delay "Failed end" 2 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "reinforcement" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 80
+Group: 0
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtcfortune

$Name: Capricorn 1		;! Object #21
$Class: SF Basilisk
$Team: Hostile
$Location: 2317.224854, -0.000144, 4642.441406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Capricorn 2		;! Object #22
$Class: SF Basilisk
$Team: Hostile
$Location: 2442.343506, -0.000396, 4477.042969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Capricorn 3		;! Object #23
$Class: SF Basilisk
$Team: Hostile
$Location: 2135.925049, 0.000335, 4810.155273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Valdris		;! Object #24
$Class: SC Rakshasa
$Team: Hostile
$Location: 1376.202515, 0.001066, 4944.969727
$Orientation:
	-0.946017, 0.000000, 0.324117,
	0.000000, 1.000000, 0.000000,
	-0.324117, 0.000000, -0.946017
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Fortune" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Fortune
$Arrival Cue: ( is-destroyed-delay 10 "Manathos" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 30
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Virgo 1		;! Object #25
$Class: SF Mara
$Team: Hostile
$Location: -1169.241455, -0.000190, 5236.446777
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #26
$Class: SF Mara
$Team: Hostile
$Location: -780.000366, 0.000267, 5417.255371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #27
$Class: SF Mara
$Team: Hostile
$Location: -816.981628, 0.000046, 5194.214844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 4		;! Object #28
$Class: SF Mara
$Team: Hostile
$Location: -1033.320068, -0.000143, 5460.948730
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 5		;! Object #29
$Class: SF Mara
$Team: Hostile
$Location: -273.499023, -0.000126, 5693.561035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 6		;! Object #30
$Class: SF Mara
$Team: Hostile
$Location: -63.423828, -0.000073, 5320.437988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #31
$Class: GTF Myrmidon
$Alt: Piledriver

$Team: Friendly
$Location: 1392.611572, 0.005834, 935.063660
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #32
$Class: GTF Myrmidon
$Alt: Blockhead

$Team: Friendly
$Location: 1609.042603, 0.005780, 936.277161
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #33
$Class: GTF Myrmidon
$Alt: Massacre

$Team: Friendly
$Location: 1276.063599, 0.005878, 786.708313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #34
$Class: GTF Myrmidon
$Alt: Fox

$Team: Friendly
$Location: 1568.818970, 0.005954, 687.483582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Sentry Gun 4		;! Object #35
$Class: SSG Trident
$Team: Hostile
$Location: -1783.023438, -0.005817, 3067.461670
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "Failed end" 2 ) 
   ( is-event-true-delay 
      "mission complete" 
      2 
   )
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
+Arrival delay: 100
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Capricorn
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
)
$AI Goals: ( goals ( ai-guard "Manathos" 50 ) )
+Flags:( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 8 "Valdris" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
	"Virgo 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Valdris" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "Failed end" 2 ) 
   ( is-event-true-delay 
      "mission complete" 
      2 
   )
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags:( "no-arrival-message" )

#Events		;! 20 total

$Formula: ( when 
   ( is-destroyed-delay 0 "Badal" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "D3 - Badal neutralised!" 
   )
)
+Name: Wax Badal
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Badal", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Nasar" ) 
   ( do-nothing ) 
)
+Name: Wax nasar
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Nasar", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Manathos" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "D2 - manathos down" 
   )
)
+Name: Wax Manathos
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Manathos", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Sentry Gun 1" 
      "Sentry Gun 2" 
      "Sentry Gun 3" 
      "Sentry Gun 4" 
   )
   ( do-nothing ) 
)
+Name: Destry SGuns
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy peremiter defense", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Leo" ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "D2 - surprise" 
   )
)
+Name: Leo comes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "D2 - and there it goes" 
   )
)
+Name: Wax Leo
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "D3 - We have" 
      3000 
      "#Delacroix" 
      "High" 
      "D - help" 
      6000 
   )
)
+Name: start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-guardian 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
   )
)
+Name: Alpha Lives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Valdris" ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "D2 - anotehr cruiser" 
   )
)
+Name: Valdris comes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Valdris" ) 
   ( do-nothing ) 
)
+Name: Wax Valdris
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Valdris", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Beta" ) 
   ( send-message-list 
      "Beta 1" 
      "Normal" 
      "B1 - assistance?" 
      0 
      "Alpha 2" 
      "Normal" 
      "D2 - Bleeder?" 
      6000 
      "Beta 1" 
      "Normal" 
      "B1 - I'll take that." 
      8000 
   )
)
+Name: Beta Comes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "wax all" 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "C - mission complete" 
   )
)
+Name: mission complete
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: return home
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 20 "Virgo" ) 
   ( send-message-list 
      "Alpha 3" 
      "Normal" 
      "D3 - shivan" 
      0 
      "Alpha 2" 
      "Normal" 
      "D2 - yeah" 
      4000 
   )
)
+Name: Maras come
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Nasar" ) 
   ( send-message 
      "#Command" 
      "High" 
      "C - Nasar escapes" 
   )
)
+Name: Nasar escapes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 18 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "D3 - Nasar seems to be going" 
   )
)
+Name: Warning about Nasar
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Sentry Gun 1" 
         "Sentry Gun 3" 
         "Sentry Gun 2" 
         "Sentry Gun 4" 
         "Virgo" 
         "Capricorn" 
         "Leo" 
         "Nasar" 
         "Badal" 
         "Manathos" 
         "Valdris" 
      )
      ( is-goal-false-delay "wax all" 0 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "C - Area secure. Return to bas" 
   )
)
+Name: Failed end
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Bugger off
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump Out", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Fortune" ) 
      ( not 
         ( is-subsystem-destroyed-delay 
            "Manathos" 
            "turret01" 
            0 
         )
      )
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "D3 - ahem" 
   )
)
+Name: destroy hte beam first, idiot!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Fortune" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2- Lost Fortune" 
   )
)
+Name: Fortune tagged
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: wax all
$MessageNew:  XSTR("Neutralise all shivan presense", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Nasar" 
   "Badal" 
   "Manathos" 
   "Sentry Gun 1" 
   "Sentry Gun 2" 
   "Sentry Gun 3" 
   "Leo" 
   "Valdris" 
   "Capricorn" 
   "Virgo" 
   "Sentry Gun 4" 
)

#Waypoints		;! 0 lists total


#Messages		;! 226 total


$Name: D2 - manathos down

$Team: -1
$MessageNew:  XSTR("Now THAT felt good!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: D3 - Badal neutralised!

$Team: -1
$MessageNew:  XSTR("Badal neutralised!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: D2 - surprise

$Team: -1
$MessageNew:  XSTR("Here comes a welecoming commite!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: D2 - and there it goes

$Team: -1
$MessageNew:  XSTR("And there it goes!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: D3 - We have

$Team: -1
$MessageNew:  XSTR("We have two freighters, several sentry guns and a Cain class cruiser in the area.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: D - help

$Team: -1
$MessageNew:  XSTR("We're dispatchin aditional fighters. Nautralize everything. Call in the GTC Fortune if you need more assistance pilots!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: D3 - ahem

$Team: -1
$MessageNew:  XSTR("$callsign, don't you think we should have taken out the beam cannon on the Manathos first?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: D2 - anotehr cruiser

$Team: -1
$MessageNew:  XSTR("Another cruiser incoming!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: B1 - assistance?

$Team: -1
$MessageNew:  XSTR("Looks like you could use some more help there, eh Grizzly?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP6

$Name: C - mission complete

$Team: -1
$MessageNew:  XSTR("All hostile targets are down. Mission complete pilots, return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: D3 - shivan

$Team: -1
$MessageNew:  XSTR("These shivan fighters are something allright!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: D2 - yeah

$Team: -1
$MessageNew:  XSTR("They are - but their pilots are mediocre at best.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: C - Nasar escapes

$Team: -1
$MessageNew:  XSTR("Nasar escaped! Pilots, how could you let that happen?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: D3 - Nasar seems to be going

$Team: -1
$MessageNew:  XSTR("Check that - Nasar seems to be making a run for it. Better catch it quickly.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: C - Area secure. Return to bas

$Team: -1
$MessageNew:  XSTR("Area is secure. Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: A2- Lost Fortune

$Team: -1
$MessageNew:  XSTR("Oh shit, we lost the Fortune!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: D2 - Bleeder?

$Team: -1
$MessageNew:  XSTR("Piledriver? I can't belive they let you fly, but right about now I'll take all the help I can get.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP4

$Name: B1 - I'll take that.

$Team: -1
$MessageNew:  XSTR("I'll take that as a compliment.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP6

$Name: F - Fortune arrives

$Team: -1
$MessageNew:  XSTR("GTC Fortune here. Now engaging shivans. Cover us.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

#Reinforcements		;! 1 total

$Name: Fortune
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 0
+Nebula: Nebula01
+Color: Blue
+Pitch: 206
+Bank: 44
+Heading: 346
$Sun: SunWhite
+Angles: 0.000000 0.000000 1.047197
+Scale: 1.000000

#Asteroid Fields

$Density: 100
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 0
+Field Debris Type: 2
$Average Speed: 0.000000
$Minimum: -5000.000000, -3000.000000, 1000.000000
$Maximum: 5000.000000, 3000.000000, 9000.000000

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: None

#End

