#Mission Info

$Version: 0.10
$Name:  XSTR("Price of Knowledge", -1)
$Author: Toni Staničić
$Created: 07/22/05 at 01:19:28
$Modified: 11/12/06 at 17:56:02
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 676
+NebAwacs: 3000.000000

+Storm: none


+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1275.306885, 21090.488281, -2293.440186
+Viewer orient:
	0.995894, -0.000002, -0.090529,
	0.089461, 0.153172, 0.984142,
	0.013865, -0.988200, 0.152543



$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("Greetings Knights!

I know there have been rumors going around about me, and I figure it's about time I let the cat out of the bag.
Ten months after the rebellion begun, encouraged by high pilots losses, the SOC begun project "Tidal Wave". 
It takes a lot of skill, training and time to become an ace pilot, and it takes only seconds to die.  

Promising pilots have been grouped together in so called "nanny" squadrons, and veteran SOC pilots have been inserted as squadron leaders. The 95'th is one of such squadrons.. or should I say was.

You have exceeded all expectations and have grown much in little time. You can now proudly call yourselves ace pilots, as the Knights of Vengance are now listed together with legendary squadrons such as the Avenging Angels, Black Knights, Vampires and others.. ", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Normally, once the training is complete the instructor is assigned to another squadron, however SOC agreed to make an exception here.

The 95'th and the Fury are now part of the SOC tactical force.
To clear things up - this means that officially you are still part of the normal forces and you follow their chain of command.
However you will have acess to SOC equipment and data, and our orders take priority over everything else.

Congratulations to you all!", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Welcome to the Aquitaine - our launching point for this sortie. I wish we had more time for sight-seeing and all, but we don't.
Let's cut to the chase, shall we?

SOC recently captured and retrofitted several Mara fighters. Some of our best pilots will be fling those Maras into the second Knossos for reconnaissance and someone has to extract them once their done.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -56.247944, 20988.242188, -2293.026367
$camera_orient:
	0.999962, -0.000001, -0.008687,
	0.008668, 0.066466, 0.997751,
	0.000576, -0.997789, 0.066464
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: SF Mara (terrans)
$pos: 6076.516602, -0.001250, -1914.044067
$label: Skull Alpha
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Friendly
$class: Knossos
$pos: 84.557899, -0.000142, 505.222107
$label: Knossos 2
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Skull squadron launched from the Aquitaine 5 minutes ago and headed for the portal. It will take them approximately 15 minutes of subspace travel on the way there and back. We will launch in exactly  25 minutes- this will place us near the portal approximately at the time they start heading back.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -56.247944, 20988.242188, -2293.026367
$camera_orient:
	0.999962, -0.000001, -0.008687,
	0.008668, 0.066466, 0.997751,
	0.000576, -0.997789, 0.066464
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: SF Mara (terrans)
$pos: 85.265961, -0.002675, 583.431152
$label: Skull Alpha
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Friendly
$class: Knossos
$pos: 84.557899, -0.000142, 505.222107
$label: Knossos 2
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We'll have 15 minutes to secure the area and wait for them. There's no telling what lies on the other side or if they will return at all, so we won't risk waiting longer. if they're not back in 15 minutes, your orders are to leave.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -56.247944, 20988.242188, -2293.026367
$camera_orient:
	0.999962, -0.000001, -0.008687,
	0.008668, 0.066466, 0.997751,
	0.000576, -0.997789, 0.066464
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: SF Mara (terrans)
$pos: 130.226196, -0.001518, 1249.426147
$label: Skull Alpha
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Friendly
$class: Knossos
$pos: 50.968544, -0.000194, 1093.066528
$label: Knossos 2
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: -4564.719727, 0.000636, -1435.954468
$label: Alpha
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Latest recconaissance showed the portal was lightly guarded - two fighter wings and a cruiser.

Now the Aquaitane won't support us on this one as it has to head back to the front. The SOC is sending in one it's own destroyers, the Excalibur. Once the area is secure, we'll call it in.
If the Skulls arrive on time it will pick them up and your job then is to guard it until it jumps.

Everything clear? Good, suit up.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -56.247944, 20988.242188, -2293.026367
$camera_orient:
	0.999962, -0.000001, -0.008687,
	0.008668, 0.066466, 0.997751,
	0.000576, -0.997789, 0.066464
$camera_time: 1000
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: SF Mara (terrans)
$pos: 130.226196, -0.001518, 1249.426147
$label: Skull Alpha
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Friendly
$class: Knossos
$pos: 50.968544, -0.000194, 1093.066528
$label: Knossos 2
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: -4564.719727, 0.000636, -1435.954468
$label: Alpha
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: -7733.750977, -0.002071, 1357.028198
$label: Shivan fighters
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: -3958.459473, -0.000646, 1638.869873
$label: Shivan Cruiser
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( and 
   ( is-goal-true-delay 
      "Guard Excalibur" 
      0 
   )
   ( is-goal-true-delay "Guard Sullz" 0 ) 
)
$Multi text
    XSTR("The Excalibur has safely left the field of engagement and the Skull squadron was successfully extracted. 
The info they carry is of great value to Command, or else they wouldn't have risked the prototype and so many lives.
Your preformance was exemplary and I'm sure we can expect great things from you in the future. In fact, I'm sure you'll be hearing some good news very soon.
Good job.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Guard Sullz" 0 ) 
$Multi text
    XSTR("The Skull squadron was destroyed by the shivans and all the info they carrierd was allso lost.
This is unaceptable and will have dire consequences. 
I see now that choosing you for this mission was a huge mistake!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Guard Skull Aplha 1 & 2 at all costs.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Guard Excalibur" 
      0 
   )
   ( not 
      ( has-arrived-delay 0 "Skull Alpha" ) 
   )
)
$Multi text
    XSTR("You have failed. The Excalibur was destroyed before Skull squadron arrived. Becuase of your incompetance, not only have we lost the valubale prototype along with countless good officers, we also lost our window to extract Skull Alpha. 

We do not have neither enough time or resources to mount another extraction, therefore our agents will be listed as MIA. 
We cannot afford another failure like this.  ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Prioritize enemy bombers, especialy Libra wing and try taking out Tenaris beam cannon and belly turret.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Tenari" ) 
$Multi text
    XSTR("We managed to destroy the Tenari. With shivans swarming Gamma Draconis in great numbers, every enemy ship we take out can be vital to our survival and taking full advantage of every oppurtunity is the mark of elite pilots.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "keep Exc above 25" 
   0 
)
$Multi text
    XSTR("The Excalibur itself is damaged and is now undergoing repairs. Luckily we managed to stop the brunt of the shivan attacks and keep it's most critical systems intact.
The ship will continue to operate in Gamma Draconius in an effort to stall the shivan advance.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("Needles to say, anything you heard and saw during this sortie falls under the security act.
Thus do not tell anyone about the prototypes and weapons or your actions here.
In fact, I would prefer you don't talk about it at all, not even amongst yourselves.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: IceMan
$Alt: Vixen
$Alt: Razor

#end


#Players		;! 1 total

$Starting Shipname: Alpha 2
$Ship Choices: (
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Perseus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	50
	"Mekhu HL-7"	50
	"Akheton SDG"	50
	"Morning Star"	20
	"Prometheus R"	30
	"Prometheus S"	40
	"Maxim"	20
	"UD-8 Kayser"	23
	"Circe"	10
	"Lamprey"	10
	"Rockeye"	500
	"Tempest"	3140
	"Hornet"	800
	"Tornado"	800
	"Harpoon"	552
	"Trebuchet"	200
	"TAG-A"	300
	"TAG-B"	120
	"Piranha"	500
	"Stiletto II"	532
	"Cyclops"	16
)

#Objects		;! 56 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ares
$Alt: IceMan

$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Ares
$Team: Friendly
$Location: 58.819687, 0.000002, -32.838772
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Alpha 3		;! Object #2
$Class: GTF Ares
$Alt: Vixen

$Team: Friendly
$Location: -62.058487, 0.000001, -23.681152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Alpha 4		;! Object #3
$Class: GTF Ares
$Alt: Razor

$Team: Friendly
$Location: -98.501564, 0.000003, -36.571068
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Knossos 2		;! Object #4
$Class: Knossos
$Team: Friendly
$Location: 1238.889038, 0.000012, 4847.946289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: SJ Sathanas 5		;! Object #5
$Class: SJ Sathanas
$Team: Hostile
$Location: 1287.837158, -0.000041, 6835.490723
$Orientation:
	-0.998846, 0.000000, 0.048037,
	0.009170, 0.981610, 0.190675,
	-0.047154, 0.190895, -0.980477
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
+Arrival Delay: 24
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10000

$Name: SD Ravana 6		;! Object #6
$Class: SD Ravana
$Team: Hostile
$Location: 1232.549316, -0.000917, -3445.295898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "SAAA" )
+Subsystem: turret02
+Primary Banks: ( "SAAA" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Sbank Ammo: ( 0 )
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Sbank Ammo: ( 0 )
+Subsystem: turret27
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret28
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret29
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret30
+Primary Banks: ( "Shivan Megafunk Turret" )
$Arrival Location: Hyperspace
+Arrival Delay: 600
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: Excalibur		;! Object #7
$Class: GTD Orion MK2
$Team: Friendly
$Location: -1630.141479, -0.000410, -4795.353027
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: TurretMain01a
+AI Class: Colonel
+Subsystem: TurretMain02a
+AI Class: Colonel
+Subsystem: TurretMain03a
+AI Class: Colonel
+Subsystem: TurretMain04a
+AI Class: Colonel
+Subsystem: TurretMain05a
+AI Class: Colonel
+Subsystem: TurretMain06a
+AI Class: Colonel
+Subsystem: turretB1
+AI Class: Colonel
+Subsystem: turretB2
+AI Class: Colonel
+Subsystem: turretB3
+AI Class: Colonel
+Subsystem: turretB4
+AI Class: Colonel
+Subsystem: turretB5
+AI Class: Colonel
+Subsystem: turret01
+AI Class: Colonel
+Subsystem: turret02
+AI Class: Colonel
+Subsystem: turret03
+AI Class: Colonel
+Subsystem: turret04
+AI Class: Colonel
+Subsystem: turret05
+AI Class: Colonel
+Subsystem: turret06
+AI Class: Colonel
+Subsystem: turret07
+AI Class: Colonel
+Subsystem: turret08
+AI Class: Colonel
+Subsystem: turret09
+AI Class: Colonel
+Subsystem: turret10
+AI Class: Colonel
+Subsystem: turret11
+AI Class: Colonel
+Subsystem: turret12
+AI Class: Colonel
+Subsystem: turret13
+AI Class: Colonel
+Subsystem: turret14
+AI Class: Colonel
+Subsystem: turret15
+AI Class: Colonel
+Subsystem: turret16
+AI Class: Colonel
+Subsystem: turret17
+AI Class: Colonel
+Subsystem: turret18
+AI Class: Colonel
+Subsystem: turret19
+AI Class: Colonel
+Subsystem: turret20
+AI Class: Colonel
+Subsystem: turret21
+AI Class: Colonel
+Subsystem: turret22
+AI Class: Colonel
+Subsystem: turret23
+AI Class: Colonel
+Subsystem: turret24
+AI Class: Colonel
+Subsystem: turret25
+AI Class: Colonel
+Subsystem: turret26
+AI Class: Colonel
+Subsystem: turret27
+AI Class: Colonel
+Subsystem: turret28
+AI Class: Colonel
+Subsystem: turret29
+AI Class: Colonel
+Subsystem: turret30
+AI Class: Colonel
+Subsystem: turret31
+AI Class: Colonel
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay "All clear" 20 ) 
   ( has-time-elapsed 360 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: orion
+new: gthdexcalibur

$Name: Skull Alpha 1		;! Object #8
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 1005.183655, -0.000282, 4880.038574
$Orientation:
	-0.998199, 0.000000, 0.059982,
	0.000000, 1.000000, 0.000000,
	-0.059982, 0.000000, -0.998199
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 75
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Excalibur
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 20
+Group: 0
+Score: 12

$Name: Skull Alpha 2		;! Object #9
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 1168.676025, -0.001102, 4784.583984
$Orientation:
	-0.987762, 0.000000, 0.155969,
	0.000000, 1.000000, 0.000000,
	-0.155969, 0.000000, -0.987762
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 78
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Excalibur
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 25
+Group: 0
+Score: 12

$Name: Skull Alpha 3		;! Object #10
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 921.484192, -0.000978, 4749.502441
$Orientation:
	-0.999882, 0.000000, 0.015337,
	0.000000, 1.000000, 0.000000,
	-0.015337, 0.000000, -0.999882
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 56
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Excalibur
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Skull Alpha 4		;! Object #11
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 740.725159, -0.000438, 4904.046387
$Orientation:
	-0.996518, 0.000000, -0.083380,
	0.000000, 1.000000, 0.000000,
	0.083380, 0.000000, -0.996518
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 48
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Excalibur
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Galor		;! Object #12
$Class: SC Lilith
$Team: Hostile
$Location: -2141.178711, 0.000122, 3859.435303
$Orientation:
	-0.483022, -0.395528, -0.781183,
	0.387501, 0.703479, -0.595785,
	0.785196, -0.590486, -0.186529
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 210

$Name: Virgo 1		;! Object #13
$Class: SF Mara
$Team: Hostile
$Location: -2763.947754, -0.000199, 3803.441406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #14
$Class: SF Mara
$Team: Hostile
$Location: -2869.075439, 0.000233, 3760.083984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #15
$Class: SF Mara
$Team: Hostile
$Location: -2962.264648, -0.000059, 3860.022949
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 4		;! Object #16
$Class: SF Mara
$Team: Hostile
$Location: -2868.375488, -0.000278, 3935.882324
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 1		;! Object #17
$Class: SF Aeshma
$Team: Hostile
$Location: -1037.963257, -0.000231, 3711.954346
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 2		;! Object #18
$Class: SF Aeshma
$Team: Hostile
$Location: -1175.413452, 0.000233, 3722.530518
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 3		;! Object #19
$Class: SF Aeshma
$Team: Hostile
$Location: -1111.672974, -0.000245, 3926.449219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 4		;! Object #20
$Class: SF Aeshma
$Team: Hostile
$Location: -913.561218, 0.000325, 3911.204834
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Tenari		;! Object #21
$Class: SD Demon
$Team: Hostile
$Location: 4034.000000, 250.000000, 3848.800049
$Orientation:
	-0.069825, -0.065360, 0.995416,
	0.121520, 0.989863, 0.073520,
	-0.990130, 0.126096, -0.061175
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Excalibur" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Primary Banks: ( "Shivan Super Laser" )
+Subsystem: turret07a-base
+Primary Banks: ( "Shivan Super Laser" )
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Sbank Ammo: ( 0 )
+Subsystem: turret23
+Sbank Ammo: ( 0 )
+Subsystem: turret24
+Sbank Ammo: ( 0 )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
+Arrival Delay: 500
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: Libra 1		;! Object #22
$Class: SB Seraphim
$Team: Hostile
$Location: -5065.488770, -0.000947, 1858.377686
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "ShivanbigBomb" "ShivanbigBomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Libra 2		;! Object #23
$Class: SB Seraphim
$Team: Hostile
$Location: -4997.396973, -0.000790, 2046.288818
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "ShivanbigBomb" "ShivanbigBomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Libra 3		;! Object #24
$Class: SB Seraphim
$Team: Hostile
$Location: -4911.764160, -0.001943, 2272.324707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "ShivanbigBomb" "ShivanbigBomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Libra 4		;! Object #25
$Class: SB Seraphim
$Team: Hostile
$Location: -4806.555176, -0.001244, 2480.299316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "ShivanbigBomb" "ShivanbigBomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Gemini 1		;! Object #26
$Class: SB Nephilim
$Team: Hostile
$Location: 1076.233643, 0.000124, 1406.995850
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "Rebel Bomb" "Rebel Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Gemini 2		;! Object #27
$Class: SB Nephilim
$Team: Hostile
$Location: 1003.855713, -0.001736, 1795.340576
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "Rebel Bomb" "Rebel Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Gemini 3		;! Object #28
$Class: SB Nephilim
$Team: Hostile
$Location: 781.854980, -0.000739, 2127.755859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "Rebel Bomb" "Rebel Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Gemini 4		;! Object #29
$Class: SB Nephilim
$Team: Hostile
$Location: 670.887329, -0.001411, 2406.512695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "Rebel Bomb" "Rebel Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Scorpio 1		;! Object #30
$Class: SF Mara
$Team: Hostile
$Location: 1299.145874, -0.000181, 4989.643555
$Orientation:
	-0.983911, 0.000000, 0.178660,
	0.000000, 1.000000, 0.000000,
	-0.178660, 0.000000, -0.983911
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 2		;! Object #31
$Class: SF Mara
$Team: Hostile
$Location: 1129.415405, -0.000311, 4949.300781
$Orientation:
	-0.998979, 0.000000, 0.045182,
	0.000000, 1.000000, 0.000000,
	-0.045182, 0.000000, -0.998979
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 3		;! Object #32
$Class: SF Mara
$Team: Hostile
$Location: 901.550415, 0.000284, 4985.264648
$Orientation:
	-0.990095, 0.000000, -0.140399,
	0.000000, 1.000000, 0.000000,
	0.140399, 0.000000, -0.990095
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 4		;! Object #33
$Class: SF Mara
$Team: Hostile
$Location: 768.276978, 0.000039, 5022.286621
$Orientation:
	-0.971703, 0.000000, -0.236206,
	0.000000, 1.000000, 0.000000,
	0.236206, 0.000000, -0.971703
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aquarius 1		;! Object #34
$Class: SF Dragon
$Team: Hostile
$Location: -3868.302734, -0.000108, 588.937317
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Aquarius 2		;! Object #35
$Class: SF Dragon
$Team: Hostile
$Location: -3853.227051, 0.000481, 798.158691
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Aquarius 3		;! Object #36
$Class: SF Dragon
$Team: Hostile
$Location: -3776.660400, -0.000140, 1050.391479
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Aquarius 4		;! Object #37
$Class: SF Dragon
$Team: Hostile
$Location: -3678.463379, -0.000303, 1282.416138
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Beta 1		;! Object #38
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -2749.126953, -0.000403, -1897.315430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Hornet" "Stiletto II" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #39
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -2602.271973, 0.000216, -2018.124390
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Hornet" "Stiletto II" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #40
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -2864.582275, -0.000293, -2245.104248
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Hornet" "Stiletto II" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #41
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -3004.100342, 0.000602, -2429.645996
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Hornet" "Stiletto II" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 5		;! Object #42
$Class: SF Mara
$Team: Hostile
$Location: 685.898438, -0.000961, 5005.150879
$Orientation:
	-0.861799, -0.260794, -0.435074,
	-0.455574, 0.775112, 0.437784,
	0.223059, 0.575490, -0.786801
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 6		;! Object #43
$Class: SF Mara
$Team: Hostile
$Location: 689.135498, -0.000972, 4929.068359
$Orientation:
	-0.995297, -0.061618, -0.074751,
	-0.090425, 0.867758, 0.488692,
	0.034753, 0.493153, -0.869248
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sagiatarius 1		;! Object #44
$Class: SF Mara
$Team: Hostile
$Location: -215.098206, -0.000381, 4865.983887
$Orientation:
	-0.995735, 0.000000, -0.092263,
	0.000000, 1.000000, 0.000000,
	0.092263, 0.000000, -0.995735
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sagiatarius 2		;! Object #45
$Class: SF Mara
$Team: Hostile
$Location: -118.415039, -0.000492, 4867.181641
$Orientation:
	-0.997496, 0.000000, -0.070716,
	0.000000, 1.000000, 0.000000,
	0.070716, 0.000000, -0.997496
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sagiatarius 3		;! Object #46
$Class: SF Mara
$Team: Hostile
$Location: -156.912628, -0.000435, 4816.019531
$Orientation:
	-0.996777, 0.000000, -0.080217,
	0.000000, 1.000000, 0.000000,
	0.080217, 0.000000, -0.996777
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sagiatarius 4		;! Object #47
$Class: SF Mara
$Team: Hostile
$Location: -309.328674, -0.000451, 4870.167969
$Orientation:
	-0.993593, 0.000000, -0.113016,
	0.000000, 1.000000, 0.000000,
	0.113016, 0.000000, -0.993593
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Belegor		;! Object #48
$Class: SC Rakshasa
$Team: Hostile
$Location: -4607.069336, -999.997253, 210.350098
$Orientation:
	-0.325291, -0.147615, -0.934021,
	-0.424707, 0.905318, 0.004834,
	0.844873, 0.398257, -0.357185
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Excalibur" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
+Arrival Delay: 960
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Indra 1		;! Object #49
$Class: SB Taurvi
$Team: Hostile
$Location: -5854.297363, 0.000312, -884.382874
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Indra 2		;! Object #50
$Class: SB Taurvi
$Team: Hostile
$Location: -5918.232910, 0.001402, -638.016541
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Indra 3		;! Object #51
$Class: SB Taurvi
$Team: Hostile
$Location: -5982.268066, 0.000962, -391.265167
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Rebel Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #52
$Class: GTF Perseus DH
$Team: Friendly
$Location: -3389.427490, -0.000823, -3642.998535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Gamma 2		;! Object #53
$Class: GTF Perseus DH
$Team: Friendly
$Location: -3673.311768, 0.000648, -3660.556641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Gamma 3		;! Object #54
$Class: GTF Perseus DH
$Team: Friendly
$Location: -3409.602295, 0.000399, -3882.952881
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Gamma 4		;! Object #55
$Class: GTF Perseus DH
$Team: Friendly
$Location: -2801.084229, -0.000114, -3487.816406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-departed-delay 5 "Excalibur" ) 
   ( is-destroyed-delay 5 "Excalibur" ) 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase "Galor" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Skull Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Skull Alpha 1

$Arrival Location: Hyperspace
+Arrival delay: 840
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Excalibur
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Skull Alpha 1"
	"Skull Alpha 2"
	"Skull Alpha 3"
	"Skull Alpha 4"
)
$AI Goals: ( goals ( ai-warp-out 80 ) )
+Flags:( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-guard "Galor" 50 ) )
+Flags:( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-guard "Galor" 50 ) )
+Flags:( )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
+Arrival delay: 860
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
	"Scorpio 5"
	"Scorpio 6"
)
$AI Goals: ( goals ( ai-chase-wing "Skull Alpha" 80 ) )
+Flags:( )

$Name: Libra
$Waves: 7
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Excalibur
+Arrival delay: 310
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase "Excalibur" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 60

$Name: Gemini
$Waves: 7
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Excalibur
+Arrival delay: 300
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase "Excalibur" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 50

$Name: Aquarius
$Waves: 7
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: <any friendly>
+Arrival delay: 300
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 12
+Wave Delay Max: 60

$Name: Beta
+Squad Logo: DeathBlades.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Excalibur
$Arrival Cue: ( has-arrived-delay 10 "Gemini" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-departed-delay 10 "Excalibur" ) 
   ( is-destroyed-delay 10 "Excalibur" ) 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Excalibur" 50 ) ( ai-disarm-ship "Tenari" 80 ) ( ai-disable-ship "Tenari" 80 ) )
+Hotkey: 1
+Flags:( )

$Name: Sagiatarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagiatarius 1

$Arrival Location: Hyperspace
+Arrival delay: 870
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sagiatarius 1"
	"Sagiatarius 2"
	"Sagiatarius 3"
	"Sagiatarius 4"
)
$AI Goals: ( goals ( ai-chase-wing "Skull Alpha" 50 ) ( ai-chase-any 50 ) )
+Flags:( )

$Name: Indra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1

$Arrival Location: Hyperspace
+Arrival delay: 950
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
)
$AI Goals: ( goals ( ai-chase "Excalibur" 50 ) )
+Flags:( )

$Name: Gamma
+Squad Logo: DeathBlades.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Excalibur
+Arrival delay: 420
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-departed-delay 10 "Excalibur" ) 
   ( is-destroyed-delay 10 "Excalibur" ) 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Excalibur" 50 ) )
+Hotkey: 2
+Flags:( )

#Events		;! 45 total

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "A1 - aproaching" 
      1000 
      "#Excalibur" 
      "High" 
      "E - confirmed" 
      4000 
      "Alpha 1" 
      "High" 
      "A1 - allright" 
      4000 
   )
)
+Name: Mission start talk
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "SJ Sathanas 5" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "A3 - A Sath!" 
      0 
      "Alpha 1" 
      "High" 
      "A1 - ignore it" 
      4000 
      "Alpha 4" 
      "High" 
      "A4 - what will we do?" 
      6000 
      "Alpha 1" 
      "High" 
      "A1- wait" 
      5000 
      "Alpha 4" 
      "High" 
      "A4 - looks like luck" 
      9000 
      "Alpha 1" 
      "High" 
      "A1 - good" 
   )
)
+Name: Sath Arrives MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "SJ Sathanas 5" 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "A4 - gone" 
   )
)
+Name: Sath gone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Galor" 
      "Virgo" 
      "Cancer" 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "A3 - Oh yeah" 
   )
)
+Name: Secure Area
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Secure Area", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 
         0 
         "SJ Sathanas 5" 
      )
      ( is-destroyed-delay 
         6 
         "Galor" 
         "Virgo" 
         "Cancer" 
      )
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "A1 - Excalibur" 
   )
)
+Name: All clear
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Excalibur" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "A3 - and here it comes" 
   )
)
+Name: Excalibur arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 6 "Excalibur" ) 
   ( send-message 
      "Excalibur" 
      "High" 
      "E - hold" 
   )
)
+Name: Hold the area
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Excalibur" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "A1 - Excalibur safe" 
   )
)
+Name: protect Excalibur
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Guard Excalibur", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 2" ) 
   ( do-nothing ) 
)
+Name: Victory
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump Out", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      60 
      "SJ Sathanas 5" 
   )
   ( add-goal 
      "SJ Sathanas 5" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Sath AI leave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 38 "SD Ravana 6" ) 
   ( add-goal 
      "SD Ravana 6" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Ravana AI leave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SD Ravana 6" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "A3 - ravana!" 
      0 
      "Excalibur" 
      "High" 
      "E - leave Ravan" 
      5000 
   )
)
+Name: Ravana arrives MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Tenari" ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "A1 - a demon" 
      0 
      "Excalibur" 
      "High" 
      "E - beta engage" 
      4000 
   )
)
+Name: demon arrives MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Tenari" ) 
   ( send-message 
      "Alpha 1" 
      "Normal" 
      "A1 - Tenari gown" 
   )
)
+Name: destroy Tenati directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Tenari", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Skull Alpha" ) 
   ( send-message-list 
      "Skull Alpha 2" 
      "High" 
      "SA2 - Excalibur" 
      0 
      "Excalibur" 
      "High" 
      "E - How was it?" 
      3500 
      "Skull Alpha 2" 
      "High" 
      "SA2 - Belive me" 
      3200 
      "Excalibur" 
      "High" 
      "E - cleared" 
      7500 
      "Skull Alpha 2" 
      "High" 
      "SA2 - Roger" 
      5800 
   )
)
+Name: Skull Alpha arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 915 ) 
      ( has-departed-delay 
         1 
         "Skull Alpha 1" 
         "Skull Alpha 2" 
      )
   )
   ( send-message 
      "Excalibur" 
      "High" 
      "E - doves are in the nest" 
   )
)
+Name: Protect Skullz
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Skull Alpha", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Protect Skullz" 
      4 
   )
   ( add-goal 
      "Excalibur" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
)
+Name: Excalibur turns around
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Excalibur" 
      "Waypoint path 1" 
      0 
   )
   ( add-goal 
      "Excalibur" 
      ( ai-warp-out 60 ) 
   )
)
+Name: Excalibur AI leave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Excalibur" ) 55 ) 
   ( send-message 
      "Excalibur" 
      "High" 
      "E - taking a beating" 
   )
)
+Name: Excalibur damaged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Excalibur" ) 25 ) 
   ( send-message 
      "Excalibur" 
      "High" 
      "E - Hull approaching critical" 
   )
)
+Name: Excalibur critical
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 1" ) 89 ) 
   ( ship-invulnerable "Alpha 1" ) 
)
+Name: alpha 1 must survive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 75 ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: alpha 3 must survive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 4" ) 58 ) 
   ( ship-invulnerable "Alpha 4" ) 
)
+Name: alpha 4 must survive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Excalibur" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Excalibur" 60 ) 
   )
)
+Name: alpha AI guards Excalibur
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Excalibur" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "A1 - Excalibur down" 
   )
)
+Name: Excalibur destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 2" ) 
   ( do-nothing ) 
)
+Name: Failiure 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump Out", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-false-delay "Guard Sullz" 0 ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "A1 - The skulls are donw" 
   )
)
+Name: Skullz destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 2" ) 
   ( do-nothing ) 
)
+Name: Faliure 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump Out", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Excalibur" "Alpha" ) 
      500 
   )
   ( send-message-list 
      "Alpha 3" 
      "Normal" 
      "A3 - WOW" 
      0 
      "Alpha 1" 
      "Normal" 
      "A1 - Orion2" 
      3500 
      "Alpha 4" 
      "Normal" 
      "A4- you SOC" 
      5000 
      "Alpha 1" 
      "Normal" 
      "A1- keep it up" 
      5000 
   )
)
+Name: WOW
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Tenari" ) 
   ( validate-goal "Destroy Tenari" ) 
)
+Name: Validate Goal Tenari
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 750 ) 
   ( send-message 
      "Excalibur" 
      "High" 
      "E - time" 
   )
)
+Name: move towards portal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 760 ) 
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         70 
      )
   )
)
+Name: Alpha moves towards node
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Alpha" 
      "Waypoint path 2" 
      0 
   )
   ( add-goal 
      "Alpha" 
      ( ai-stay-near-ship "Knossos 2" 89 ) 
   )
)
+Name: alpha stays close
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Skull Alpha" ) 
   ( clear-goals "Alpha" ) 
)
+Name: alpha clear goals
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Skull Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Skull Alpha" 89 ) 
   )
)
+Name: Alpha guards skull
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 22 "Tenari" ) 
   ( send-message 
      "Excalibur" 
      "High" 
      "E - Looks like" 
   )
)
+Name: Big turret
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Tenari" 
      "turret04-base" 
      0 
   )
   ( do-nothing ) 
)
+Name: destroy big gun
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy shivan heavy laser", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Skull Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Excalibur" 60 ) 
   )
)
+Name: Alpha continues guarding exc
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-false-delay "Guard Sullz" 6 ) 
   ( add-goal 
      "Excalibur" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Excalibur departs faliure
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "Gamma" ) 
   ( send-message-list 
      "Alpha 3" 
      "Normal" 
      "A3 - perseus?" 
      0 
      "Alpha 1" 
      "Normal" 
      "A1 - me know you not" 
      5000 
      "Alpha 3" 
      "Normal" 
      "A3 - on it" 
      6500 
   )
)
+Name: Gamma comes chat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Tenari" ) 70 ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "A4 - Now that's firepower" 
   )
)
+Name: Tenari damaged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Libra Comes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Wax Libra
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 2" ) 
)
+Name: Break Warp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Excalibur" 
   )
   ( allow-warp "Alpha 2" ) 
)
+Name: Allow warp
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Guard Excalibur
$MessageNew:  XSTR("Gurd Excalibur", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "Excalibur" ) 
   ( is-event-true-delay "All clear" 30 ) 
)
+Score: 250

$Type: Primary
+Name: Guard Sullz
$MessageNew:  XSTR("Extract Skull Squadron", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 
      0 
      "Skull Alpha 1" 
      "Skull Alpha 2" 
   )
   ( has-time-elapsed 905 ) 
)
+Score: 200

$Type: Secondary
+Name: Destroy Tenari
$MessageNew:  XSTR("Mission goal text", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Tenari" ) 
+Invalid
+Score: 150

$Type: Bonus
+Name: keep Exc above 25
$MessageNew:  XSTR("Keep Exaclibur above 25", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "Excalibur" ) 
   ( not 
      ( < ( hits-left "Excalibur" ) 25 ) 
   )
)
+Invalid
+Score: 100

#Waypoints		;! 2 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -3446.472168, 0.000534, -968.725037 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 1248.816162, -0.000657, 4264.954590 )
)

#Messages		;! 247 total


$Name: A1 - aproaching

$Team: -1
$MessageNew:  XSTR("Excalibur, we're approaching the target.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: E - confirmed

$Team: -1
$MessageNew:  XSTR("Confirmed. Start your attack", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: A1 - allright

$Team: -1
$MessageNew:  XSTR("Allright Knights, let's make this fast.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A3 - A Sath!

$Team: -1
$MessageNew:  XSTR("Oh God! We have a Sathanas jumping it!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A1 - ignore it

$Team: -1
$MessageNew:  XSTR("Ignore it and concetrate on the cruiser! We can't scratch that thing anyway.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A4 - gone

$Team: -1
$MessageNew:  XSTR("The Sath is jumping out!", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

$Name: A3 - Oh yeah

$Team: -1
$MessageNew:  XSTR("Oh yeah. All bandits down... these fighters are incredible.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A1 - Excalibur

$Team: -1
$MessageNew:  XSTR("Excalibur, the Sath is gone and the area is secured. You're clear to jump in.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A3 - and here it comes

$Team: -1
$MessageNew:  XSTR("And here it comes.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: E - hold

$Team: -1
$MessageNew:  XSTR("Allright pilots, we have to hold this position for the next ten minutes. Fall in escort positions.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: A1 - a demon

$Team: -1
$MessageNew:  XSTR("A demon class destroyer is jumping in!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A3 - ravana!

$Team: -1
$MessageNew:  XSTR("That's all we needed! A ravana just arrived!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: E - leave Ravan

$Team: -1
$MessageNew:  XSTR("The Ravana seems to be heading towars the portal. Ignore it!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: SA2 - Excalibur

$Team: -1
$MessageNew:  XSTR("Excalibur, this is Commander Snipes.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP6

$Name: E - How was it?

$Team: -1
$MessageNew:  XSTR("How was it on the other side?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: SA2 - Belive me

$Team: -1
$MessageNew:  XSTR("Belive me, you don't want to know. We need to get out of here fast, there's a bunch of shivans after us.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP6

$Name: E - cleared

$Team: -1
$MessageNew:  XSTR("You have clearance on both fighterbays. Bring yourselves in.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: SA2 - Roger

$Team: -1
$MessageNew:  XSTR("Roger. Watch our back, we took a beating and that system is swarming with shivan bastards.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP6

$Name: E - doves are in the nest

$Team: -1
$MessageNew:  XSTR("Doves are in the nest! Allright piltos, time to head back. Cover us!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: A1 - The skulls are donw

$Team: -1
$MessageNew:  XSTR("The skull squadron is down! We blew it big time! Everyone jump out.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: E - taking a beating

$Team: -1
$MessageNew:  XSTR("Taking a beating here. Give us more cover pilots!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: E - Hull approaching critical

$Team: -1
$MessageNew:  XSTR("Hull integrity aproaching critical! MOVE pilots!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: A1 - Excalibur down

$Team: -1
$MessageNew:  XSTR("Oh no! The Excalibur is down! All units retreat!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: E - beta engage

$Team: -1
$MessageNew:  XSTR("Beta, take out it's weapons. Alpha, you stay on those fighters.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: A1 - Excalibur safe

$Team: -1
$MessageNew:  XSTR("Excalibur is safe. Time to move out.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A3 - WOW

$Team: -1
$MessageNew:  XSTR("Wow! What a monster.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A1 - Orion2

$Team: -1
$MessageNew:  XSTR("You're looking at a Orion MK2 prototype.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A4- you SOC

$Team: -1
$MessageNew:  XSTR("You SOC really get the best toys. I want in!", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

$Name: A1- keep it up

$Team: -1
$MessageNew:  XSTR("Keep up the good work and you will.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP7

$Name: A1 - Tenari gown

$Team: -1
$MessageNew:  XSTR("Tenari is going down! Good work people.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: E - time

$Team: -1
$MessageNew:  XSTR("It's allmost time.  Skull squardon should be emerging soon. Alpha, move towards the portal and escort them here! ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: E - Looks like

$Team: -1
$MessageNew:  XSTR("It looks like Tenari is also armed with a Shivan Super Laser. Take it out if you get the chance.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: A4 - what will we do?

$Team: -1
$MessageNew:  XSTR("What will we do if it doesn't leave? Abort the mission?", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

$Name: A1- wait

$Team: -1
$MessageNew:  XSTR("We'll wait untill the last possible second before pulling out. I'm not about to just leave our guys.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A4 - looks like luck

$Team: -1
$MessageNew:  XSTR("Looks like we're in luck Sir! I'm pucking up a energy buildup in it's engines.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

$Name: A1 - good

$Team: -1
$MessageNew:  XSTR("Good! Now focus on the other shivans Razor.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A3 - perseus?

$Team: -1
$MessageNew:  XSTR("A beefed up Perseus? Is there anything you guys don't have?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A1 - me know you not

$Team: -1
$MessageNew:  XSTR("That's for me to know and for you to find out. Now blast those shivans, will you?", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A3 - on it

$Team: -1
$MessageNew:  XSTR("You don't have to tell me twice!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: 2_depart.wav

$Name: A4 - Now that's firepower

$Team: -1
$MessageNew:  XSTR("Now that's what I call firepower!", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 0
+Neb2: nbackgreen

+Neb2Flags: 63

$Sun: SunWhite
+Angles: 0.000000 0.000000 1.047197
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief4

#End

