#Mission Info

$Version: 0.10
$Name:  XSTR("Gaze in The Abyss", -1)
$Author: Toni Staničić
$Created: 09/11/06 at 11:59:50
$Modified: 09/14/06 at 19:08:00
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 128

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 6466.924805, 31309.289063, 2750.671387
+Viewer orient:
	1.000000, 0.000001, 0.000813,
	-0.000809, 0.101700, 0.994815,
	-0.000082, -0.994815, 0.101700


$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Greetings Knights!
As you are allready aware, approximately 80 shivan Sathanas class juggernouts have entered $b Capella and positioned themselves around the sun.
We have science vessels monitoring the situation and analyzing the strange subspace field generated by the shivans, but as you can immagine, they are under constant attack.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3379.204102, 27189.998047, -3832.406738
$camera_orient:
	1.000000, 0.000000, 0.000812,
	-0.000447, 0.835421, 0.549610,
	-0.000679, -0.549610, 0.835421
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: 14579.409180, -899.989868, 41155.753906
$label: SJ Sathanas 67
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: -8185.629883, 1600.001587, 36398.203125
$label: SJ Sathanas 9
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our job will be to relive the $b 813th and take escort of the $g GTCS $g Hawking. 
There are several other science cruisers in the are, each with it's own escort. Operating within our area will be the $g GTSC $g Planck.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3379.204102, 27189.998047, -3832.406738
$camera_orient:
	1.000000, 0.000000, 0.000340,
	-0.000203, 0.800977, 0.598695,
	-0.000273, -0.598695, 0.800977
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: 14579.409180, -899.989868, 41155.753906
$label: SJ Sathanas 67
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJD Sathanas
$pos: -2699.907715, 0.001254, 60077.800781
$label: SJD Sathanas 7
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: -8185.629883, 1600.001587, 36398.203125
$label: SJ Sathanas 9
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: 3087.891602, 0.030846, 23714.531250
$label: Hawking
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Now I don't have to remind you that a Faustus is lighty armored and poorly armed. The shivans are hitting everything in this system with impunity and I don't expect that we'll be spared either.
You all done fantastic so far and I'm glad to be working with you again. Let's make this one count. Move out!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3379.204102, 27189.998047, -3832.406738
$camera_orient:
	1.000000, -0.000001, 0.000340,
	-0.000213, 0.778957, 0.627077,
	-0.000265, -0.627077, 0.778957
$camera_time: 1000
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: 14579.409180, -899.989868, 41155.753906
$label: SJ Sathanas 67
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJD Sathanas
$pos: -2699.907715, 0.001254, 60077.800781
$label: SJD Sathanas 7
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: -8185.629883, 1600.001587, 36398.203125
$label: SJ Sathanas 9
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: 3087.891602, 0.030846, 23714.531250
$label: Hawking
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: -7215.311035, -0.006872, 23232.085938
$label: Shivans
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( is-goal-true-delay 
   "Guard GTSC Hawking" 
   0 
)
$Multi text
    XSTR("Excellent work on guarding the Hawking. With the data gathered by it's powerfull sensor arrays, our scientist might be able to discover just what the shivans are up to. However, it will surely take a lot of time given how advanced shivan subspace technology is. With the firepower the Shivans now posses time is something we do not have in abdundance.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Guard GTSC Hawking" 
   0 
)
$Multi text
    XSTR("The Hawking was destroyed. Science cruisers have small chances of survival in hectic combat zones - especially in shivan infested ones - but the 95'th is supposed to be elite. Many brilliant scientific mids have been lost, some of them experts on shivans and subspace technology. Their loss will be felt.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Intercept the most dangerous enemy craft immediately.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Hawking" ) 
   ( has-departed-delay 0 "Planck" ) 
)
$Multi text
    XSTR("Still, the mission ended as a sucess. Where the Hawking failed the Planck suceeded, also thanks to the efforts of our squadron.
While this mission wasn't carried out perfectly the outcome is still favorable. Learn from this pilots - in war you take whatever you can get.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Hawking" ) 
   ( is-destroyed-delay 0 "Planck" ) 
)
$Multi text
    XSTR("Both science cruisers were lost. This is a sad day for the GTVA indeed. Alltough some data was recovered by other science cruisers further back, it's not as complete as the data we lost.
Our faliure in this missions does not befit a elite squadron. The loss of all those lives is even more dire given the fact that they were some of the foremost experts on shivan and subspace technology.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Guard hte ships dammit!", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "save the Grand" 
   0 
)
$Multi text
    XSTR("The GTC Grand suvived this engagement and rejoined the fleet. While our squadrons mission was not to protect it, every ship saved is cruical given the numbers we face.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "save the Grand" 
   0 
)
$Multi text
    XSTR("The GTC Grand was also lost in this sortie. There was little you could have done to save this ship, as your orders were to protect the science cruiser. It's loss will be felt, one way or another...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("There's little you could do. Try rushing to the Grand alone and helping it out.", -1)
$end_multi_text

#Alternate Types:
$Alt: IceMan
$Alt: Vixen
$Alt: Razor

#end


#Players		;! 1 total

$Starting Shipname: Delta 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Erinyes"	5
	"GTF Perseus"	5
	"GTF Perseus DH"	5
)

+Weaponry Pool: (
	"Subach HL-7"	11
	"Mekhu HL-7"	100
	"Akheton SDG"	38
	"Morning Star"	24
	"Prometheus R"	71
	"Prometheus S"	30
	"Maxim"	16
	"UD-8 Kayser"	16
	"Rockeye"	530
	"Tempest"	980
	"Hornet"	1060
	"Tornado"	548
	"Harpoon"	692
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
)

#Objects		;! 53 total

$Name: Delta 1		;! Object #0
$Class: GTF Perseus DH
$Team: Friendly
$Location: 246.903671, 0.000210, -346.113831
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Delta 2		;! Object #1
$Class: GTF Perseus DH
$Alt: IceMan

$Team: Friendly
$Location: 296.952606, 0.000209, -363.550568
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14
+Persona Index: 2

$Name: Delta 3		;! Object #2
$Class: GTF Perseus DH
$Alt: Vixen

$Team: Friendly
$Location: 201.413910, 0.000213, -362.122467
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14
+Persona Index: 1

$Name: Delta 4		;! Object #3
$Class: GTF Perseus DH
$Alt: Razor

$Team: Friendly
$Location: 158.002014, 0.000212, -376.079376
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14
+Persona Index: 4

$Name: Hawking		;! Object #4
$Class: GTSC Faustus
$Team: Friendly
$Location: 3.879994, -0.000002, 281.188599
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 80 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret02
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret03
+Primary Banks: ( "Terran Turret" "Circe" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret04
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret05
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret06
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Planck		;! Object #5
$Class: GTSC Faustus
$Team: Friendly
$Location: 6330.291992, -0.001197, 1041.875000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 80 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 40
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: SJ Sathanas 67		;! Object #6
$Class: SJ Sathanas
$Team: Hostile
$Location: 4132.284668, -900.000122, 13336.612305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10000

$Name: SJD Sathanas 7		;! Object #7
$Class: SJD Sathanas
$Team: Hostile
$Location: -2699.907715, 0.001254, 60077.800781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: SJD Sathanas 8		;! Object #8
$Class: SJD Sathanas
$Team: Hostile
$Location: 2337.903076, 2000.001587, 56217.933594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: SJ Sathanas 9		;! Object #9
$Class: SJ Sathanas
$Team: Hostile
$Location: -11903.476563, 1599.994141, 18766.898438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10000

$Name: Alpha 1		;! Object #10
$Class: GTF Perseus
$Team: Friendly
$Location: 5723.304688, 0.001675, 770.900940
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Alpha 2		;! Object #11
$Class: GTF Perseus
$Team: Friendly
$Location: 5853.961426, 0.001266, 692.695801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #12
$Class: GTF Perseus
$Team: Friendly
$Location: 5705.758789, 0.001688, 610.578735
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Alpha 4		;! Object #13
$Class: GTF Perseus
$Team: Friendly
$Location: 5533.749023, 0.001252, 710.109436
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Beta 1		;! Object #14
$Class: GTF Myrmidon
$Team: Friendly
$Location: 1204.145264, -0.000089, 961.914429
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 50
+Initial Shields: 60
+Subsystem: Pilot
+Subsystem: communications
$Damage: 10
+Subsystem: weapons
$Damage: 10
+Subsystem: navigation
$Damage: 10
+Subsystem: engine
$Damage: 10
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #15
$Class: GTF Myrmidon
$Team: Friendly
$Location: 1411.841797, 0.000123, 1007.342712
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 4
+Subsystem: Pilot
+Subsystem: sensors
$Damage: 40
+Subsystem: weapons
$Damage: 50
+Subsystem: navigation
$Damage: 70
+Subsystem: engine
$Damage: 50
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #16
$Class: GTF Myrmidon
$Team: Friendly
$Location: 1121.234497, -0.000164, 1083.204224
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 14
+Initial Shields: 34
+Subsystem: Pilot
+Subsystem: communications
$Damage: 20
+Subsystem: engine
$Damage: 66
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Grand		;! Object #17
$Class: GTC Leviathan
$Team: Friendly
$Location: 1897.460938, 0.000044, -1380.714111
$Orientation:
	0.739643, -0.102041, -0.665219,
	-0.260912, 0.867658, -0.423197,
	0.620365, 0.486578, 0.615133
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Kalat" 80 ) ( ai-waypoints-once "Waypoint path 3" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "Kalat" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Kalat		;! Object #18
$Class: SC Rakshasa
$Team: Hostile
$Location: 4299.322754, 0.002475, -2381.098877
$Orientation:
	0.879842, 0.212729, 0.424999,
	-0.212386, 0.975965, -0.048824,
	-0.425170, -0.047307, 0.903876
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Hawking" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
+Arrival Delay: 200
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Cancer 1		;! Object #19
$Class: SF Aeshma
$Team: Hostile
$Location: 11842.665039, -0.000645, 5761.525391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Cancer 2		;! Object #20
$Class: SF Aeshma
$Team: Hostile
$Location: 12654.739258, 0.000551, 5651.360352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Cancer 3		;! Object #21
$Class: SF Aeshma
$Team: Hostile
$Location: 12583.321289, -0.000829, 4967.320801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Cancer 4		;! Object #22
$Class: SF Aeshma
$Team: Hostile
$Location: 11892.060547, -0.000141, 4939.946777
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Saggitarius 1		;! Object #23
$Class: SF Mara
$Team: Hostile
$Location: -937.527954, 0.000176, 9805.579102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Saggitarius 2		;! Object #24
$Class: SF Mara
$Team: Hostile
$Location: -209.413177, -0.000365, 9775.587891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Saggitarius 3		;! Object #25
$Class: SF Mara
$Team: Hostile
$Location: 140.996994, -0.000765, 9026.164063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Saggitarius 4		;! Object #26
$Class: SF Mara
$Team: Hostile
$Location: -372.473175, 0.000592, 9174.917969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Virgo 1		;! Object #27
$Class: SB Nephilim
$Team: Hostile
$Location: 2257.566895, 0.000597, 8473.107422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 11

$Name: Virgo 2		;! Object #28
$Class: SB Nephilim
$Team: Hostile
$Location: 2412.540771, 0.000425, 8270.778320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 11

$Name: Virgo 3		;! Object #29
$Class: SB Nephilim
$Team: Hostile
$Location: 2931.627930, 0.000812, 7954.756348
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 11

$Name: Virgo 4		;! Object #30
$Class: SB Nephilim
$Team: Hostile
$Location: 2564.351563, 0.000840, 7925.997070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 11

$Name: Gamma 1		;! Object #31
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -436.682129, -0.000881, 822.385193
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Gamma 2		;! Object #32
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -574.038879, -0.000781, 852.601135
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Gamma 3		;! Object #33
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -631.122681, -0.000943, 739.482910
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 40
+Subsystem: Pilot
+Subsystem: communications
$Damage: 70
+Subsystem: engine
$Damage: 40
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Gamma 4		;! Object #34
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -449.214722, -0.001153, 664.725830
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Leo 1		;! Object #35
$Class: SF Aeshma
$Team: Hostile
$Location: -3391.601318, -0.001395, 6051.923828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Leo 2		;! Object #36
$Class: SF Aeshma
$Team: Hostile
$Location: -2984.796631, -0.000364, 5555.541504
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Leo 3		;! Object #37
$Class: SF Aeshma
$Team: Hostile
$Location: -2377.248779, -0.000808, 4921.321289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Leo 4		;! Object #38
$Class: SF Aeshma
$Team: Hostile
$Location: -2633.407471, -0.000731, 4352.289063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Pices 1		;! Object #39
$Class: SB Taurvi
$Team: Hostile
$Location: 8324.322266, 0.007015, 12546.424805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pices 2		;! Object #40
$Class: SB Taurvi
$Team: Hostile
$Location: 8962.689453, 0.008124, 12476.710938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pices 3		;! Object #41
$Class: SB Taurvi
$Team: Hostile
$Location: 8266.851563, 0.007054, 12057.086914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pices 4		;! Object #42
$Class: SB Taurvi
$Team: Hostile
$Location: 7982.221680, 0.007972, 12440.840820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 1		;! Object #43
$Class: SB Taurvi
$Team: Hostile
$Location: 833.192078, -0.021400, 3525.783691
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 2		;! Object #44
$Class: SB Taurvi
$Team: Hostile
$Location: 450.383667, -0.021879, 3514.351074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 3		;! Object #45
$Class: SB Taurvi
$Team: Hostile
$Location: -182.864670, -0.021599, 3551.655518
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 1		;! Object #46
$Class: SF Mara
$Team: Hostile
$Location: -5206.114746, 0.000811, 13001.268555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Scorpio 2		;! Object #47
$Class: SF Mara
$Team: Hostile
$Location: -4455.923340, 0.000394, 12747.435547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Scorpio 3		;! Object #48
$Class: SF Mara
$Team: Hostile
$Location: -5576.134766, 0.000025, 12747.018555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Scorpio 4		;! Object #49
$Class: SF Mara
$Team: Hostile
$Location: -6382.330566, 0.001488, 13146.680664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Libra 1		;! Object #50
$Class: SB Taurvi
$Team: Hostile
$Location: 15604.790039, 0.000782, 14338.732422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 2		;! Object #51
$Class: SB Taurvi
$Team: Hostile
$Location: 16748.847656, 0.000379, 14077.557617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 3		;! Object #52
$Class: SB Taurvi
$Team: Hostile
$Location: 14911.410156, -0.000467, 14375.967773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

#Wings		;! 12 total

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard "Hawking" 50 ) )
+Flags:( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Planck" ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Planck" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-guard "Hawking" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Cancer
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Planck
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase "Planck" 70 ) ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Saggitarius
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Saggitarius 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SJ Sathanas 67
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Saggitarius 1"
	"Saggitarius 2"
	"Saggitarius 3"
	"Saggitarius 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Virgo
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: <any friendly>
+Arrival delay: 160
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase "Hawking" 60 ) ( ai-chase "Planck" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Gamma
+Squad Logo: Spiders.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Hawking" 50 ) )
+Hotkey: 2
+Flags:( )

$Name: Leo
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
+Arrival delay: 30
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Pices
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Pices 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pices 1"
	"Pices 2"
	"Pices 3"
	"Pices 4"
)
$AI Goals: ( goals ( ai-chase "Planck" 50 ) ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 26
+Wave Delay Max: 40

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-chase "Hawking" 50 ) )
+Flags:( )

$Name: Scorpio
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: In front of ship
+Arrival Distance: 3000
$Arrival Anchor: <any friendly>
+Arrival delay: 240
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-chase "Hawking" 50 ) ( ai-chase "Planck" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Libra
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
+Arrival delay: 230
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-chase "Planck" 50 ) ( ai-chase-any 50 ) )
+Flags:( )

#Events		;! 24 total

$Formula: ( when 
   ( has-departed-delay 0 "Hawking" ) 
   ( send-message 
      "#Command" 
      "High" 
      "C - Hawking safe" 
   )
)
+Name: Save Hawking
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Guard Hawking", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Delta 1" ) 
   ( do-nothing ) 
)
+Name: Jump Out sucess
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump Out", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message-list 
      "Hawking" 
      "High" 
      "H - About time" 
      0 
      "Beta 1" 
      "Normal" 
      "B1 - You aint kidding" 
      5000 
   )
)
+Name: Good you arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
)
+Name: Beta bugs out
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Delta 2" 
      "High" 
      "A2 - what's the situation?" 
      0 
      "Hawking" 
      "High" 
      "H - saths ignore us" 
      3000 
      "Hawking" 
      "High" 
      "H - scan will take time" 
      9500 
      "Delta 3" 
      "High" 
      "A3 - sounds dangerous" 
      9000 
      "Hawking" 
      "High" 
      "H - We hope so" 
      4000 
   )
)
+Name: Chatter continues
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Hawking" ) 75 ) 
   ( send-message 
      "Hawking" 
      "High" 
      "H - damaged_light" 
   )
)
+Name: Hawking light damage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Hawking" ) 50 ) 
   ( send-message 
      "Hawking" 
      "High" 
      "H - damage_moderate" 
   )
)
+Name: Hawking moderate damage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Hawking" ) 25 ) 
   ( send-message 
      "Hawking" 
      "High" 
      "H - damage_heavy" 
   )
)
+Name: Hawking heavy damage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Hawking" ) 
   ( send-message 
      "#Command" 
      "High" 
      "C - Hawking destroyed" 
   )
   ( invalidate-goal 
      "Guard GTSC Hawking" 
   )
   ( validate-goal "save th Plank" ) 
)
+Name: Hawking down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 0 "Planck" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "C - Pilots, guard Planck" 
   )
)
+Name: But Planck still there
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Planck" ) 
   ( send-message 
      "#Command" 
      "High" 
      "C - Excellent work" 
   )
)
+Name: Now guard Planck
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Guard the Planck", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Delta 1" ) 
   ( do-nothing ) 
)
+Name: Sucess jump out 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump Out", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Kalat" ) 
   ( send-message-list 
      "Delta 2" 
      "High" 
      "A2 - Rakshasa incoming" 
      0 
      "#Command" 
      "High" 
      "C - Hold on pilots" 
      8000 
   )
)
+Name: Kalat Comes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Kalat" ) 
   ( send-message 
      "#Command" 
      "High" 
      "C - Kalat dead" 
   )
)
+Name: Frag Kalat
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Kalat", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Grand" ) 
   ( send-message 
      "Grand" 
      "High" 
      "G - GTC Grand" 
   )
   ( validate-goal "save the Grand" ) 
)
+Name: Grand Arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Hawking" ) 
      ( is-destroyed-delay 0 "Planck" ) 
   )
   ( do-nothing ) 
)
+Name: trigger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Delta 1" ) 
   ( do-nothing ) 
)
+Name: Faliue RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Pull Out", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Planck" ) 50 ) 
   ( send-message 
      "Planck" 
      "High" 
      "P - damaged" 
   )
)
+Name: Planck_heavy_damage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Alpha" ) 
      ( not 
         ( is-destroyed-delay 0 "Planck" ) 
      )
   )
   ( send-message 
      "Planck" 
      "High" 
      "P - lost fightercover!" 
   )
)
+Name: Planck lost fightercover
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Hawking" 
            "Waypoint path 1:2" 
         )
         200 
      )
      ( not 
         ( is-destroyed-delay 0 "Hawking" ) 
      )
   )
   ( send-message 
      "Hawking" 
      "High" 
      "H - Starting scan" 
   )
)
+Name: Hawking starts scan
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Planck" 
            "Waypoint path 2:2" 
         )
         200 
      )
      ( not 
         ( is-destroyed-delay 0 "Planck" ) 
      )
   )
   ( send-message 
      "Planck" 
      "High" 
      "P - starting our scan" 
   )
)
+Name: Planck starts scan
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Hawking" 
      "Waypoint path 1" 
      0 
   )
   ( send-message 
      "Hawking" 
      "High" 
      "H - scan complete!" 
   )
)
+Name: Hawking scan done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Planck" 
      "Waypoint path 2" 
      0 
   )
   ( send-message 
      "Planck" 
      "High" 
      "P - scaning sequence complete" 
   )
)
+Name: Planck scan done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Hawking" ) 
   ( add-goal 
      "Grand" 
      ( ai-waypoints-once 
         "Waypoint path 4" 
         89 
      )
   )
)
+Name: Grand moves to Planck
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Guard GTSC Hawking
$MessageNew:  XSTR("Guard the Hawking", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Hawking" ) 
+Score: 200

$Type: Primary
+Name: save th Plank
$MessageNew:  XSTR("save planck", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Planck" ) 
+Invalid

$Type: Secondary
+Name: save the Grand
$MessageNew:  XSTR("Save Grand", -1)
$end_multi_text
$Formula: ( and 
   ( or 
      ( has-departed-delay 0 "Hawking" ) 
      ( has-departed-delay 0 "Planck" ) 
   )
   ( not 
      ( is-destroyed-delay 0 "Grand" ) 
   )
)
+Invalid
+Score: 100

#Waypoints		;! 4 lists total

$Name: Waypoint path 1
$List: (		;! 4 points in list
	( 125.241493, -0.001639, 1211.609985 )
	( -412.716217, 0.000414, 6058.894531 )
	( -1711.241333, 0.005780, 11242.182617 )
	( -7006.404297, 0.006243, 11304.621094 )
)

$Name: Waypoint path 2
$List: (		;! 5 points in list
	( 6217.397461, 0.010779, 1742.467651 )
	( 6709.056152, 0.009746, 7564.351563 )
	( 8990.101563, 0.010249, 11432.542969 )
	( 16669.791016, -0.009321, 12495.018555 )
	( 20173.216797, -0.006745, 10494.320313 )
)

$Name: Waypoint path 3
$List: (		;! 3 points in list
	( 1788.974731, 0.000498, 2488.348389 )
	( 44.092068, -0.000648, 9261.845703 )
	( -2365.205322, -0.000361, 9117.171875 )
)

$Name: Waypoint path 4
$List: (		;! 2 points in list
	( 8388.945313, 0.002512, 8108.016602 )
	( 19600.796875, -0.006812, 11808.517578 )
)

#Messages		;! 231 total


$Name: C - Hawking safe

$Team: -1
$MessageNew:  XSTR("Good work pilots, the Hawking is safe. Return to base on the double!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: H - About time

$Team: -1
$MessageNew:  XSTR("About time you arrived. Beta wing is exhausted.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: B1 - You aint kidding

$Team: -1
$MessageNew:  XSTR("He aint kidding either. I wish you luck - you're gonna need it.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP1

$Name: A2 - what's the situation?

$Team: -1
$MessageNew:  XSTR("What's the current situation?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: H - saths ignore us

$Team: -1
$MessageNew:  XSTR("So far the shivans sent only fighters against us. The juggernouts are completely ignoring us, so we're moving in closer to get better readings.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: H - scan will take time

$Team: -1
$MessageNew:  XSTR("It will take several minutes to make a full scan, so you'll have to cover us. Other science cruisers will also make the attempt. ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: A3 - sounds dangerous

$Team: -1
$MessageNew:  XSTR("Sounds dangerous. Will it be worth the risk?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: H - We hope so

$Team: -1
$MessageNew:  XSTR("We have no idea what the shivans are curretnly doing, so probably yes. Now get to it.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: H - damaged_light

$Team: -1
$MessageNew:  XSTR("We've taken light damage, everything is under control.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: H - damage_moderate

$Team: -1
$MessageNew:  XSTR("Deck four and seven have been breached, secondary sensor array is down! Tighten it up pilots!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: H - damage_heavy

$Team: -1
$MessageNew:  XSTR("The hull is bucking! Main systems are compromised - we can't take much more!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: C - Hawking destroyed

$Team: -1
$MessageNew:  XSTR("The Hawking is going down!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: A2 - Rakshasa incoming

$Team: -1
$MessageNew:  XSTR("We got a Rakshasa class cruiser incoming, designation Kalat. It's coming this way!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: C - Hold on pilots

$Team: -1
$MessageNew:  XSTR("Hold on pilots - we'll send backup as soon as it's available.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: G - GTC Grand

$Team: -1
$MessageNew:  XSTR("GTC Grand here. Backup has arrived. We'll take care of the Kalat.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: C - Kalat dead

$Team: -1
$MessageNew:  XSTR("Kalat objective neutralised", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: C - Pilots, guard Planck

$Team: -1
$MessageNew:  XSTR("Allright pilots, the GTSC Planck is still there. Guard it with your life!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: C - Excellent work

$Team: -1
$MessageNew:  XSTR("The Planck is safely away. Return to base pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: P - damaged

$Team: -1
$MessageNew:  XSTR("This is the GTSC Planck, we have sustained heavy damage!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: P - lost fightercover!

$Team: -1
$MessageNew:  XSTR("Command, we have lsot our fightercover, repeat - we lost our fightercover!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: H - Starting scan

$Team: -1
$MessageNew:  XSTR("Starting scaning sequence. Sensor arrays to full power.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: P - starting our scan

$Team: -1
$MessageNew:  XSTR("Planck here, starting our scanning run.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: H - scan complete!

$Team: -1
$MessageNew:  XSTR("Scan complete! We're getting the heck out of here.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: P - scaning sequence complete

$Team: -1
$MessageNew:  XSTR("Scaning sequence complete, jumping out now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

#Reinforcements		;! 0 total


#Background bitmaps		;! 35 total

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#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief4

#End

