#Mission Info

$Version: 0.10
$Name:  XSTR("La Voie Sacree", -1)
$Author: Toni Stanicic
$Created: 12/23/04 at 15:39:20
$Modified: 11/12/06 at 22:11:15
$Notes:
A 'cleaned up by M. Lam' version of 'You Shall Not Pass!'.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 128

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 1779.898926, 6304.196777, 1228.183594
+Viewer orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000


$Skybox Model: starfield.pof


$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"MaxEscapedShips"		"3"		"number"
		1		"NTFEscaped"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("At 0320 hours the $f GTD $f Aquitaine arrived in $n Deneb and disrupting the stalemate. However, such attempts in the past have been defeated  by the $h NTF's quick deploying reserves. Command is determined to prevent this from happening this time.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 15000.000000, 0.000000
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 7
$team: Neutral
$class: GTNB Pharos
$pos: 0.000000, 0.000000, 0.000000
$label: Deneb
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Coordinating with the Aquitaine and Psamtik, a taskforce led by the $f GVD $f Hope secured the Sirius jump node, cutting the rebels' source of supply and reinforcement. The $h NTF will no doubt attempt to break the blockade lest they be forced to forfeit their gains in Deneb. The Iron Wolves are being sortied to keep the node locked down.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 15000.000000, 0.000000
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: 0.000000, 0.000000, 5200.000000
$label: Sirius Jump Node
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Typhon
$pos: 0.000000, 0.000000, -3300.000000
$label: Hope
+id: 3
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1900.000000, 0.000000, -5300.000000
$label: Ferocious
+id: 4
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Mentu
$pos: 1900.000000, 0.000000, -5300.000000
$label: Akum
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your job is simple: intercept any fighters and bombers going for our warships. Our warships will handle anything bigger that comes through.  The Hope's strike craft are already deployed throughout the system. With the intensity of operations remaining high, it is uncertain when, if any, reinforcements will become available. Keep your head. We're counting on you to keep the rebs from breaking through.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 15000.000000, 0.000000
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: 0.000000, 0.000000, 5200.000000
$label: Sirius Jump Node
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Typhon
$pos: 0.000000, 0.000000, -1050.000000
$label: Hope
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1900.000000, 0.000000, 1000.000000
$label: Ferocious
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Mentu
$pos: 1900.000000, 0.000000, 1000.000000
$label: Akum
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Hecate
$pos: 0.000000, 0.000000, 1800.000000
$label: NTF Forces
+id: 6
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 16

$Formula: ( and 
   ( is-event-true-delay 
      "Mission success" 
      0 
   )
   ( = @NTFEscaped[0] 0 ) 
)
$Multi text
    XSTR("Outstanding work, pilot. No NTF warships were able to escape to reinforce enemy positions in the system.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "Mission success" 
      0 
   )
   ( > @NTFEscaped[0] 0 ) 
)
$Multi text
    XSTR("Well done, pilot. Thanks in part to your efforts, our hold over the Sirius node remains solid.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "Mission success" 
      0 
   )
   ( is-goal-false-delay "Defend Hope" 0 ) 
)
$Multi text
    XSTR("While our success here will certainly lead to a GTVA victory in this system, it was at the cost of the Great War destroyer Hope and her entire crew. We have not only have we lost many esteemed comrades, but also a piece of history as well.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Intercept Aquarius and Leo wings and the bombs they launch.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "Mission success" 
      0 
   )
   ( has-departed-delay 0 "Menace" ) 
)
$Multi text
    XSTR("The NTCv Menace managed  to run the gauntlet and out of harm's way. The corvette is still at large after a failed attempt by the Aquitaine to intercept it. Thankfully, a single corvette won't be enough to turn the tide against us, and it's only a matter of time before it is located and destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "Mission success" 
      0 
   )
   ( has-departed-delay 0 "Belasarius" ) 
)
$Multi text
    XSTR("The rebel corvette Belasarius successfully broke through out blockade today. The corvette was intercepted shortly afterwards by the Psamtik near Cygnus Prime. The damaged rebel warship proved easy prey, and the destroyer sustained no damage.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("There is nothing you can do to prevent the corvette from escaping.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Mission success" 
   0 
)
$Multi text
    XSTR("The Delacroix is maintaining watch over the Sirius node and has thus far intercepted a small number of NTF ships trying to break through piecemeal. Command anticipates that by the time the rebels are prepared to make another major attempt to run the blockade, the GTVA will have secured a clear advantage in Deneb.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay 
      "Mission success" 
      0 
   )
   ( has-departed-delay 0 "Necron" ) 
   ( = @NTFEscaped[0] 3 ) 
)
$Multi text
    XSTR("Although the blockade of the Sirius node maybe considered a tactical success, it is nonetheless a strategic failure. Our attempt to strike the balance in Deneb has been nullified by the safe arrival of the Necron.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Protect Zeta and Eta from Scorpio. Slow the Necron down by attacking its engines.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay 
      "Mission success" 
      0 
   )
   ( > @NTFEscaped[0] 3 ) 
)
$Multi text
    XSTR("The blockade of the Sirius node was a tactical and strategic failure. The NTF has successfully reinforced its forces in Deneb, nullifying the advantage given to us by the Aquitaine, and further intensifying the fighting.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay 
      "Mission success" 
      0 
   )
   ( > @NTFEscaped[0] 3 ) 
   ( has-departed-delay 0 "Necron" ) 
)
$Multi text
    XSTR("First and foremost was the escape of the Necron. That vessel alone is sufficient to sustain rebel operations in the system for the immediate future.  Of all things, another enemy destroyer was something we could least afford.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay 
      "Mission success" 
      0 
   )
   ( has-departed-delay 
      0 
      "Menace" 
      "Belasarius" 
   )
)
$Multi text
    XSTR("The Menace and Belasarius both managed  to run the gauntlet and out of harm's way. They were able to destroy a convoy carrying Vasudan refugees from Cygnus Prime before being driven off by the Psamtik.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay 
      "Mission success" 
      0 
   )
   ( has-departed-delay 0 "Menace" ) 
   ( is-destroyed-delay 0 "Belasarius" ) 
)
$Multi text
    XSTR("The Menace managed  to run the gauntlet and out of harm's way. The corvette then destroyed a convoy carrying Vasudan refugees from Cygnus Prime before being driven off by the Psamtik.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay 
      "Mission success" 
      0 
   )
   ( has-departed-delay 0 "Belasarius" ) 
   ( is-destroyed-delay 0 "Menace" ) 
)
$Multi text
    XSTR("The Menace managed  to run the gauntlet and out of harm's way. The corvette then destroyed a convoy carrying Vasudan refugees from Cygnus Prime before being driven off by the Psamtik.
Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay 
      "Mission success" 
      0 
   )
   ( has-departed-delay 
      0 
      "Grinder" 
      "Bruiser" 
   )
)
$Multi text
    XSTR("Adding to our problems are the NTC Grinder and the NTC Bruiser. The rebels have assigned these ships to support raids against our supply lines. This has forced Command to pull additional units from the frontlines to guard our depots and freighters.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay 
      "Mission success" 
      0 
   )
   ( has-departed-delay 0 "Grinder" ) 
   ( is-destroyed-delay 0 "Bruiser" ) 
)
$Multi text
    XSTR("Adding to our problem is the NTC Grinder. The rebels have assigned this ship to support raids against our supply lines. This has forced Command to pull additional units from the frontlines to guard our depots and freighters.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay 
      "Mission success" 
      0 
   )
   ( has-departed-delay 0 "Bruiser" ) 
   ( is-destroyed-delay 0 "Grinder" ) 
)
$Multi text
    XSTR("Adding to our problem is the NTC Bruiser. The cruiser has already been critical in throwing back a number of assaults on rebel targets by our fighters and bombers. These additional losses come at a time when both strike craft and pilots are already at a premium.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-false-delay 
   "Mission success" 
   0 
)
$Multi text
    XSTR("It is only a matter of time before Sirius node becomes contested again and rebel reinforcements come streaming into the system. A resolution to the battle of Deneb is as remote as ever.

Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Protection of friendly capital ships is the first priority since they provide the easiest source of firepower needed to destroy the blockade runners. Then provide cover for the bombers of Zeta and Eta wings.

The Necron alone is enough to cause this mission to end in failure. Protect your bombers from Scorpio, and consider hitting the destroyer's engine subsystem.", -1)
$end_multi_text

#Alternate Types:
$Alt: Grizzly
$Alt: Vixen
$Alt: Bleeder

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Myrmidon"	4
	"GTB Medusa"	4
	"GTB Zeus"	4
)

+Weaponry Pool: (
	"Subach HL-7"	108
	"Akheton SDG"	8
	"Prometheus R"	8
	"Rockeye"	740
	"Tempest"	1000
	"Hornet"	1200
	"Harpoon"	288
	"Stiletto II"	40
	"Cyclops"	100
)

#Objects		;! 51 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 399.177551, -0.000752, -699.356079
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Alt: Grizzly

$Team: Friendly
$Location: 359.500000, 50.000000, -736.700012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Alt: Vixen

$Team: Friendly
$Location: 439.643982, 50.000011, -738.617615
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules Mark II
$Alt: Bleeder

$Team: Friendly
$Location: 319.700012, -50.000000, -777.099976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Delta 1		;! Object #4
$Class: GVF Seth
$Team: Friendly
$Location: 700.278809, -0.001673, 1601.859009
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Delta 2		;! Object #5
$Class: GVF Seth
$Team: Friendly
$Location: 660.136658, -0.001672, 1570.471191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Delta 3		;! Object #6
$Class: GVF Seth
$Team: Friendly
$Location: 740.907654, -0.001678, 1571.098022
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Delta 4		;! Object #7
$Class: GVF Seth
$Team: Friendly
$Location: 622.214478, -0.001628, 1531.008789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Hope		;! Object #8
$Class: GVD Typhon
$Team: Friendly
$Location: 2311.202393, -0.000140, 1384.403076
$Orientation:
	0.999900, 0.000000, -0.014177,
	0.000000, 1.000000, 0.000000,
	0.014177, 0.000000, 0.999900
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Major
+Subsystem: turret02
+AI Class: Major
+Subsystem: turret03
+AI Class: Major
+Subsystem: turret04
+AI Class: Major
+Subsystem: turret05
+AI Class: Major
+Subsystem: turret06
+AI Class: Major
+Subsystem: turret07
+AI Class: Major
+Sbank Ammo: ( 0 0 )
+Subsystem: turret08
+AI Class: Major
+Secondary Banks: ( "FighterKiller" "FighterKiller" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret09
+AI Class: Major
+Secondary Banks: ( "FighterKiller" "FighterKiller" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret10
+AI Class: Major
+Subsystem: turret11
+AI Class: Major
+Subsystem: turret12
+AI Class: Colonel
+Subsystem: turret13
+AI Class: Major
+Sbank Ammo: ( 0 0 )
+Subsystem: turret14
+AI Class: Major
+Subsystem: turret15
+AI Class: Colonel
+Subsystem: turret16
+AI Class: Major
+Primary Banks: ( "AAAf" "AAAf" )
+Subsystem: turret17
+AI Class: Major
+Subsystem: turret18
+AI Class: Major
+Subsystem: turret19
+AI Class: Major
+Subsystem: turret20
+AI Class: Colonel
+Subsystem: turret21
+AI Class: Colonel
+Subsystem: turret22
+AI Class: Colonel
+Subsystem: turret23
+AI Class: Colonel
+Subsystem: turret24
+AI Class: Colonel
+Subsystem: turret25
+AI Class: Colonel
+Subsystem: turret26
+AI Class: Major
+Subsystem: turret27
+AI Class: Major
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Hope still alive" 
   3 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 99
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Ferocious		;! Object #9
$Class: GTC Leviathan
$Team: Friendly
$Location: -1862.074707, 299.999298, 2968.816162
$Orientation:
	0.332485, -0.153571, -0.930521,
	0.070807, 0.987933, -0.137746,
	0.940447, -0.020089, 0.339347
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 98
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtcferocious

$Name: Akum		;! Object #10
$Class: GVC Mentu
$Team: Friendly
$Location: -1507.695923, 0.001829, 1561.385010
$Orientation:
	0.766857, -0.287759, -0.573695,
	0.360528, 0.932642, 0.014114,
	0.530991, -0.217657, 0.818947
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Grinder" 80 ) ( ai-chase "Bruiser" 70 ) ( ai-chase "Belasarius" 60 ) ( ai-chase "Necron" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 97
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Cancer 1		;! Object #11
$Class: GTB Zeus
$Team: Hostile
$Location: -423.385834, 60.000164, 5049.882813
$Orientation:
	-0.992781, 0.000000, -0.119943,
	-0.091255, 0.648964, 0.755327,
	0.077838, 0.760820, -0.644279
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #12
$Class: GTB Zeus
$Team: Hostile
$Location: -319.152435, 60.000164, 5169.542969
$Orientation:
	-0.996100, 0.000000, -0.088234,
	-0.066281, 0.660075, 0.748270,
	0.058241, 0.751200, -0.657500
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #13
$Class: GTB Zeus
$Team: Hostile
$Location: -374.321625, 60.000164, 4862.738770
$Orientation:
	-0.993679, 0.000000, -0.112263,
	-0.087345, 0.628218, 0.773119,
	0.070525, 0.778038, -0.624246
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #14
$Class: GTB Zeus
$Team: Hostile
$Location: -277.399994, 60.000164, 4941.903320
$Orientation:
	-0.996628, 0.000000, -0.082052,
	-0.063326, 0.635892, 0.769176,
	0.052176, 0.771778, -0.633748
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 1		;! Object #15
$Class: GTF Hercules
$Team: Hostile
$Location: 289.268402, -20.000088, 5276.734863
$Orientation:
	-0.992843, 0.000000, -0.119430,
	-0.094801, 0.608205, 0.788099,
	0.072638, 0.793780, -0.603852
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 2		;! Object #16
$Class: GTF Hercules
$Team: Hostile
$Location: 367.684509, -19.999599, 4926.760254
$Orientation:
	-0.994028, 0.000000, -0.109126,
	-0.089612, 0.570660, 0.816282,
	0.062274, 0.821187, -0.567252
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 3		;! Object #17
$Class: GTF Hercules
$Team: Hostile
$Location: 246.727386, -19.999599, 5031.646484
$Orientation:
	-0.990271, 0.000000, -0.139152,
	-0.112995, 0.583625, 0.804123,
	0.081213, 0.812023, -0.577947
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Menace		;! Object #18
$Class: GTCv Deimos
$Team: Hostile
$Location: 185.304733, -469.070160, 5134.762695
$Orientation:
	-0.999825, 0.000000, 0.018702,
	-0.000400, 0.999771, -0.021398,
	-0.018698, -0.021401, -0.999596
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 60 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 30 "Striker" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 95
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Belasarius		;! Object #19
$Class: GTCv Deimos
$Team: Hostile
$Location: -76.640976, 0.000086, 5018.264648
$Orientation:
	-0.999554, 0.000000, 0.029860,
	-0.002472, 0.996567, -0.082757,
	-0.029757, -0.082794, -0.996122
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Belasarius here" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 40 "Bruiser" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Belasarius flees" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 94
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Grinder		;! Object #20
$Class: GTC Fenris
$Team: Hostile
$Location: 490.384888, -0.000074, 4529.305664
$Orientation:
	-0.999953, 0.000000, 0.009729,
	0.000000, 1.000000, 0.000000,
	-0.009729, 0.000000, -0.999953
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 90 "Menace" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 92
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Striker 1		;! Object #21
$Class: GTFR Poseidon
$Team: Hostile
$Location: -49.589634, -0.000363, 4343.792480
$Orientation:
	-0.999937, 0.000000, 0.011189,
	0.000000, 1.000000, 0.000000,
	-0.011189, 0.000000, -0.999937
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Terran Anti-bomber Turret" )
+Subsystem: turret02
+Primary Banks: ( "Terran Anti-bomber Turret" )
+Subsystem: turret03
+Primary Banks: ( "Terran Anti-bomber Turret" )
+Subsystem: turret04
+Primary Banks: ( "Terran Anti-bomber Turret" )
$Arrival Location: Hyperspace
+Arrival Delay: 60
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Striker 2		;! Object #22
$Class: GTFR Poseidon
$Team: Hostile
$Location: -348.997955, 0.000363, 4456.950684
$Orientation:
	-0.999912, 0.000000, 0.013301,
	0.000000, 1.000000, 0.000000,
	-0.013301, 0.000000, -0.999912
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Terran Anti-bomber Turret" )
+Subsystem: turret02
+Primary Banks: ( "Terran Anti-bomber Turret" )
+Subsystem: turret03
+Primary Banks: ( "Terran Anti-bomber Turret" )
+Subsystem: turret04
+Primary Banks: ( "Terran Anti-bomber Turret" )
$Arrival Location: Hyperspace
+Arrival Delay: 60
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Striker 3		;! Object #23
$Class: GTFR Poseidon
$Team: Hostile
$Location: 400.219116, -0.000086, 4409.307617
$Orientation:
	-0.999928, 0.000000, 0.012033,
	0.000000, 1.000000, 0.000000,
	-0.012033, 0.000000, -0.999928
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Terran Anti-bomber Turret" )
+Subsystem: turret02
+Primary Banks: ( "Terran Anti-bomber Turret" )
+Subsystem: turret03
+Primary Banks: ( "Terran Anti-bomber Turret" )
+Subsystem: turret04
+Primary Banks: ( "Terran Anti-bomber Turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Bruiser		;! Object #24
$Class: GTC Aeolus
$Team: Hostile
$Location: -271.561371, -0.000156, 4525.200684
$Orientation:
	-0.999586, 0.000000, 0.028764,
	0.000000, 1.000000, 0.000000,
	-0.028764, 0.000000, -0.999586
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Bruiser here" 60 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 60 "Grinder" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 93
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Necron		;! Object #25
$Class: GTD Orion
$Team: Hostile
$Location: 57.288506, -0.000229, 6795.904297
$Orientation:
	-0.999947, 0.000000, 0.010277,
	0.000000, 1.000000, 0.000000,
	-0.010277, 0.000000, -0.999947
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 60 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
+Arrival Delay: 415
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 96
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: orion
+new: ntdnecron

$Name: Delacroix		;! Object #26
$Class: GTD Hecate
$Team: Friendly
$Location: -2100.100098, 1629.699951, -6474.299805
$Orientation:
	0.979022, -0.188336, -0.077756,
	0.193493, 0.978937, 0.065141,
	0.063849, -0.078820, 0.994842
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Terran Huge Turret" "Terran Huge Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Huge Turret" "Terran Huge Turret" )
+Subsystem: turret09
+Subsystem: turret10
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "Necron dead before" 
      12 
   )
   ( < 
      ( distance 
         "Necron" 
         "Waypoint path 1:1" 
      )
      400 
   )
   ( is-disabled-delay 30 "Necron" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300
$Texture Replace:
+old: hecate
+new: gtddelacroix
+old: hecate
+new: gtddelacroix

$Name: Epsilon 1		;! Object #27
$Class: GVF Serapis
$Team: Friendly
$Location: -658.405151, 0.000441, 1719.807983
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Epsilon 2		;! Object #28
$Class: GVF Serapis
$Team: Friendly
$Location: -528.662903, -0.000323, 1652.932373
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Epsilon 3		;! Object #29
$Class: GVF Serapis
$Team: Friendly
$Location: -418.298126, 0.000352, 1531.321777
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Epsilon 4		;! Object #30
$Class: GVF Serapis
$Team: Friendly
$Location: -345.988953, -0.000032, 1355.823242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aquarius 1		;! Object #31
$Class: GTB Medusa
$Team: Hostile
$Location: 3411.764893, -0.001341, -411.764740
$Orientation:
	-0.999867, 0.002495, 0.016146,
	-0.011420, 0.600014, -0.799908,
	-0.011684, -0.799986, -0.599905
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aquarius 2		;! Object #32
$Class: GTB Medusa
$Team: Hostile
$Location: 3362.959473, 2.098953, -387.889221
$Orientation:
	-0.999867, 0.002495, 0.016146,
	-0.011420, 0.600014, -0.799908,
	-0.011684, -0.799986, -0.599905
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aquarius 3		;! Object #33
$Class: GTB Medusa
$Team: Hostile
$Location: 3549.471436, -1.615317, -369.306213
$Orientation:
	-0.999867, 0.002495, 0.016146,
	-0.011420, 0.600014, -0.799908,
	-0.011684, -0.799986, -0.599905
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aquarius 4		;! Object #34
$Class: GTB Medusa
$Team: Hostile
$Location: 3411.989990, 0.002949, -325.574738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 1		;! Object #35
$Class: GTB Zeus
$Team: Hostile
$Location: 1413.215820, -0.002150, -783.926941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 2		;! Object #36
$Class: GTB Zeus
$Team: Hostile
$Location: 941.821167, -0.000308, -646.405823
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 3		;! Object #37
$Class: GTB Zeus
$Team: Hostile
$Location: 2035.760376, -0.000323, -927.390503
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 4		;! Object #38
$Class: GTB Zeus
$Team: Hostile
$Location: 2132.871094, 0.000325, -903.686157
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 1		;! Object #39
$Class: GTF Myrmidon
$Team: Hostile
$Location: -2603.185791, 0.000184, 715.768433
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 2		;! Object #40
$Class: GTF Myrmidon
$Team: Hostile
$Location: -2400.408203, -0.000069, 904.300781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 3		;! Object #41
$Class: GTF Myrmidon
$Team: Hostile
$Location: -2648.907471, -0.000044, 866.763672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 4		;! Object #42
$Class: GTF Myrmidon
$Team: Hostile
$Location: -2285.197998, -0.000118, 1145.205688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Eta 1		;! Object #43
$Class: GTB Ursa
$Team: Friendly
$Location: -1100.800049, 750.000000, 496.100006
$Orientation:
	0.874209, -0.169182, -0.455123,
	0.339471, 0.883136, 0.323776,
	0.347158, -0.437548, 0.829477
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Cyclops" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Eta 2		;! Object #44
$Class: GTB Ursa
$Team: Friendly
$Location: -1185.929077, 790.548279, 474.755676
$Orientation:
	0.874209, -0.169182, -0.455123,
	0.339471, 0.883136, 0.323776,
	0.347158, -0.437548, 0.829477
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Cyclops" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Eta 3		;! Object #45
$Class: GTB Ursa
$Team: Friendly
$Location: -1060.671509, 765.851868, 410.788879
$Orientation:
	0.874209, -0.169182, -0.455123,
	0.339471, 0.883136, 0.323776,
	0.347158, -0.437548, 0.829477
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Cyclops" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Eta 4		;! Object #46
$Class: GTB Ursa
$Team: Friendly
$Location: -1273.536377, 831.876831, 453.880768
$Orientation:
	0.874209, -0.169182, -0.455123,
	0.339471, 0.883136, 0.323776,
	0.347158, -0.437548, 0.829477
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Cyclops" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zeta 1		;! Object #47
$Class: GVB Sekhmet
$Team: Friendly
$Location: 1000.928406, -0.000010, 396.426392
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zeta 2		;! Object #48
$Class: GVB Sekhmet
$Team: Friendly
$Location: 962.243103, 0.000026, 358.624542
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zeta 3		;! Object #49
$Class: GVB Sekhmet
$Team: Friendly
$Location: 1039.686401, 0.000029, 359.594177
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zeta 4		;! Object #50
$Class: GVB Sekhmet
$Team: Friendly
$Location: 927.783997, 0.000007, 320.918579
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( is-event-true-delay "Area secure" 2 ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Ferocious" 80 ) ( ai-guard "Akum" 70 ) ( ai-guard "Hope" 60 ) ( ai-guard-wing "Zeta" 50 ) ( ai-guard-wing "Eta" 40 ) )
+Flags:( )

$Name: Delta
+Squad Logo: vasudan1.pcx
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hope
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( is-event-true-delay 
   "Remaining NME withdraw" 
   0 
)
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard "Hope" 80 ) ( ai-guard-wing "Zeta" 70 ) ( ai-guard "Akum" 60 ) ( ai-guard-wing "Eta" 50 ) ( ai-chase-any 40 ) )
+Hotkey: 1
+Flags:( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Libra
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Initial Chatter" 
   49 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Remaining NME withdraw" 
   0 
)
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-chase-any 60 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Cancer
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 5 "Libra" ) 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Hope" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Remaining NME withdraw" 
   0 
)
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase "Ferocious" 70 ) ( ai-chase "Akum" 60 ) ( ai-chase "Hope" 55 ) ( ai-chase "Delacroix" 52 ) ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Striker
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Striker 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Action Begins Chatter" 
      5 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Necron" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Remaining NME withdraw" 
   0 
)
$Ships: (		;! 3 total
	"Striker 1"
	"Striker 2"
	"Striker 3"
)
$AI Goals: ( goals ( ai-chase "Ferocious" 70 ) ( ai-chase "Akum" 60 ) ( ai-chase "Hope" 50 ) ( ai-waypoints-once "Waypoint path 1" 40 ) ( ai-warp-out 30 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Zeta
+Squad Logo: DaBombInsig.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hope
$Arrival Cue: ( is-event-true-delay "Launch Zeta" 0 ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( is-event-true-delay 
   "Remaining NME withdraw" 
   0 
)
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-chase "Necron" 80 ) ( ai-chase "Belasarius" 70 ) ( ai-chase "Bruiser" 60 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags:( "no-arrival-music" "no-arrival-message" )

$Name: Epsilon
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hope
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( is-event-true-delay 
   "Remaining NME withdraw" 
   0 
)
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "Akum" 80 ) ( ai-guard "Hope" 70 ) ( ai-guard-wing "Zeta" 60 ) ( ai-guard-wing "Eta" 50 ) ( ai-chase-any 40 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )
+Wave Delay Max: 3

$Name: Aquarius
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Hope
$Arrival Cue: ( and 
   ( has-arrived-delay 0 "Grinder" ) 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Hope" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Remaining NME withdraw" 
   0 
)
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase "Hope" 55 ) ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Leo
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Hope
$Arrival Cue: ( and 
   ( has-arrived-delay 15 "Aquarius" ) 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Hope" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Remaining NME withdraw" 
   0 
)
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase "Hope" 70 ) ( ai-chase "Ferocious" 60 ) ( ai-chase "Akum" 55 ) ( ai-chase-any 50 ) )
+Flags:( "no-arrival-music" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Scorpio
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Necron
$Arrival Cue: ( and 
   ( has-arrived-delay 20 "Necron" ) 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Necron" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Remaining NME withdraw" 
   0 
)
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-chase-wing "Eta" 80 ) ( ai-chase-wing "Zeta" 70 ) ( ai-chase-any 60 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Eta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Launch Eta" 0 ) 
$Departure Location: Docking Bay
$Departure Anchor: Delacroix
$Departure Cue: ( is-event-true-delay 
   "Remaining NME withdraw" 
   0 
)
$Ships: (		;! 4 total
	"Eta 1"
	"Eta 2"
	"Eta 3"
	"Eta 4"
)
$AI Goals: ( goals ( ai-chase "Necron" 80 ) ( ai-chase "Belasarius" 70 ) ( ai-chase "Bruiser" 60 ) ( ai-chase "Grinder" 50 ) ( ai-chase-any 40 ) )
+Flags:( "no-arrival-music" )

#Events		;! 54 total

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      45 
      "Alpha 2" 
   )
   ( ship-guardian-threshold 
      35 
      "Alpha 3" 
   )
   ( ship-subsys-guardian-threshold 
      10 
      "Alpha 2" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      10 
      "Alpha 3" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      10 
      "Hope" 
      "engine" 
   )
   ( never-warp "Alpha 1" ) 
)
+Name: Initial Settings
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 6 ) 
   ( send-message-list 
      "Hope" 
      "High" 
      "H-Welcome" 
      0 
      "Alpha 2" 
      "Normal" 
      "A2 - Action?" 
      5000 
      "Hope" 
      "Normal" 
      "H-Calm" 
      5000 
      "Alpha 3" 
      "Normal" 
      "A3 - they should" 
      6500 
      "Alpha 4" 
      "Normal" 
      "A4 - hope not" 
      7000 
      "Ferocious" 
      "Normal" 
      "S - If you would" 
      5000 
      "Alpha 3" 
      "Normal" 
      "A3- np" 
      5000 
      "Alpha 2" 
      "Normal" 
      "A2 - who put you" 
      4500 
      "Alpha 4" 
      "Normal" 
      "A4- just go" 
      3000 
   )
)
+Name: Initial Chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 6 "Libra" ) 
   ( send-message-list 
      "Hope" 
      "High" 
      "H-NTF coming" 
      0 
      "Alpha 2" 
      "Normal" 
      "A2- No.." 
      4000 
   )
)
+Name: Action Begins Chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Striker" ) 
   ( send-message-list 
      "Ferocious" 
      "Normal" 
      "S-Cut the crap" 
      0 
      "Alpha 3" 
      "Normal" 
      "A3 -wtf?" 
      6000 
      "Alpha 2" 
      "Normal" 
      "A2-danger transports" 
      6000 
      "Ferocious" 
      "Normal" 
      "S-No problem" 
      5000 
   )
)
+Name: Action Begins Chatter 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Menace" ) 
   ( send-message 
      "Hope" 
      "High" 
      "H-Menace arrives" 
   )
)
+Name: Menace arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Menace" ) 
   ( send-message 
      "Hope" 
      "Normal" 
      "H - Menace destroyed" 
   )
)
+Name: Menace destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Menace" ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "C-Menace escapes" 
   )
)
+Name: Menace escapes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Hope" 
      )
      ( has-arrived-delay 0 "Menace" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Menace" 
         )
      )
   )
   ( validate-goal "Destroy Menace" ) 
)
+Name: Menace objective
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy Menace" 
      0 
   )
   ( do-nothing ) 
)
+Name: Destroy Menace
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Menace", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Menace objective" 
         0 
      )
      ( is-goal-false-delay 
         "Destroy Menace" 
         0 
      )
   )
   ( modify-variable 
      @NTFEscaped[0] 
      ( + @NTFEscaped[0] 2 ) 
   )
)
+Name: Menace variable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Grinder" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2 - Grinder arrives" 
   )
)
+Name: Grinder arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Grinder" ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "A2 - Grinder destroyed" 
   )
)
+Name: Grinder destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Grinder" ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "A2-Grinder escapes" 
   )
   ( modify-variable 
      @NTFEscaped[0] 
      ( + @NTFEscaped[0] 1 ) 
   )
)
+Name: Grinder escapes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Hope" 
      )
      ( has-arrived-delay 0 "Grinder" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Grinder" 
         )
      )
   )
   ( validate-goal "Destroy Grinder" ) 
)
+Name: Grinder objective
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy Grinder" 
      0 
   )
   ( do-nothing ) 
)
+Name: Destroy Grinder
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Grinder", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Bruiser" ) 
   ( send-message 
      "#Command" 
      "High" 
      "C-Bruiser arrives" 
   )
)
+Name: Bruiser arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bruiser" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "A3 - Bruiser destroyed" 
   )
)
+Name: Bruiser destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Bruiser" ) 
   ( modify-variable 
      @NTFEscaped[0] 
      ( + @NTFEscaped[0] 1 ) 
   )
)
+Name: Bruiser escapes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Hope" 
      )
      ( has-arrived-delay 0 "Bruiser" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Bruiser" 
         )
      )
   )
   ( validate-goal "Destroy Bruiser" ) 
)
+Name: Bruiser objective
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy Bruiser" 
      0 
   )
   ( do-nothing ) 
)
+Name: Destroy Bruiser
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Bruiser", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Belasarius" ) 
   ( send-message 
      "#Command" 
      "High" 
      "C-Belasarius arrives" 
   )
   ( beam-lock 
      "Belasarius" 
      "turret11" 
      "turret23" 
   )
   ( ship-guardian "Belasarius" ) 
   ( ship-subsys-guardian-threshold 
      10 
      "Belasarius" 
      "engine01" 
   )
   ( ship-subsys-guardian-threshold 
      10 
      "Belasarius" 
      "engine02" 
   )
   ( ship-subsys-guardian-threshold 
      10 
      "Belasarius" 
      "engine03" 
   )
)
+Name: Belasarius arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Belasarius" ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "C - Belasarius destroyed" 
   )
)
+Name: Belasarius destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Hope" 
      )
      ( has-arrived-delay 0 "Belasarius" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Belasarius" 
         )
      )
   )
   ( validate-goal "Destroy Belasarius" ) 
)
+Name: Belasarius objective
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy Belasarius" 
      0 
   )
   ( do-nothing ) 
)
+Name: Destroy Belasarius
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Bruiser", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( < ( hits-left "Belasarius" ) 24 ) 
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Hope" 
            )
         )
      )
      ( < ( hits-left "Belasarius" ) 15 ) 
   )
   ( do-nothing ) 
)
+Name: Belasarius flees
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Necron" ) 
   ( send-message 
      "#Command" 
      "High" 
      "C - Necron arrives" 
   )
)
+Name: Necron arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Hope" 
      )
      ( has-arrived-delay 0 "Necron" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Necron" 
         )
      )
   )
   ( validate-goal "Destroy Necron" ) 
)
+Name: Necron objective
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy Necron" 
      0 
   )
   ( do-nothing ) 
)
+Name: Destroy Necron
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Necron", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Delacroix" ) 
   ( send-message 
      "Delacroix" 
      "High" 
      "D - Delacroix arrives" 
   )
)
+Name: Delecroix arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Necron" ) 
      ( not 
         ( has-arrived-delay 0 "Delacroix" ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "C - Necron destroyed before" 
   )
)
+Name: Necron dead before
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Delecroix arrives" 
      6 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "A2 - Delacroix late" 
      0 
      "Delacroix" 
      "High" 
      "D - Slow poke" 
      6000 
   )
)
+Name: Delacroix late
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Necron" ) 
      ( has-arrived-delay 0 "Delacroix" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "C - Necron destroyed after" 
   )
)
+Name: Necron dead after
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Necron" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "A3 - Necron escapes" 
   )
   ( modify-variable 
      @NTFEscaped[0] 
      ( + @NTFEscaped[0] 3 ) 
   )
)
+Name: Necron escapes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Cancer arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Leo" ) 
   ( send-message 
      "Hope" 
      "High" 
      "H - Aquarius/Leo spotted" 
   )
)
+Name: Aquarius/Leo spotted
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Aquarius arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Destroy Aquarius
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Leo arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Hope" 
         )
      )
      ( has-arrived-delay 40 "Belasarius" ) 
   )
   ( send-message 
      "Hope" 
      "High" 
      "H - Launch Zeta" 
   )
)
+Name: Launch Zeta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Hope destroyed" 
         5 
      )
      ( is-event-true-delay 
         "Hope departed" 
         5 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "C - Launch Eta" 
   )
)
+Name: Launch Eta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Hope" ) 60 ) 
   ( send-message 
      "Hope" 
      "High" 
      "H - Damage 1" 
   )
)
+Name: Hope 60%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Hope" ) 20 ) 
   ( send-message 
      "Hope" 
      "High" 
      "H - Damage 2" 
   )
)
+Name: Hope 20%
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Hope" ) 
   ( send-message 
      "#Command" 
      "High" 
      "C - Hope destroyed" 
   )
)
+Name: Hope destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Ferocious" ) 20 ) 
   ( send-message 
      "Ferocious" 
      "High" 
      "F - Damage 1" 
   )
)
+Name: Ferocious 20%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Akum" ) 20 ) 
   ( send-message 
      "Akum" 
      "High" 
      "A - Damage 1" 
   )
)
+Name: Akum 20%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Necron" ) 
      ( not ( is-destroyed-delay 0 "Hope" ) ) 
   )
   ( beam-protect-ship "Hope" ) 
   ( beam-lock "Necron" "turret09" ) 
   ( fire-beam 
      "Necron" 
      "turret09" 
      "Hope" 
   )
)
+Name: Nec Arr Hope Alive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-incomplete 
      "Hope destroyed" 
   )
   ( ship-guardian "Hope" ) 
   ( beam-free "Necron" "turret09" ) 
   ( send-message 
      "Hope" 
      "High" 
      "H - Hope withdraws" 
   )
)
+Name: Hope still alive
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( has-departed-delay 2 "Hope" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2 - Hope departed" 
   )
)
+Name: Hope departed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Delacroix late" 
         15 
      )
      ( is-event-true-delay 
         "Necron dead after" 
         5 
      )
      ( is-event-true-delay 
         "Necron escapes" 
         7 
      )
   )
   ( do-nothing ) 
)
+Name: Remaining NME withdraw
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Delacroix" 
      "High" 
      "D - Area secure" 
   )
)
+Name: Area secure
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( < 
      ( distance-ship-subsystem 
         "Alpha 1" 
         "Delacroix" 
         "fighterbay" 
      )
      150 
   )
   ( end-mission ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Dock with Delacroix", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Remaining NME withdraw" 
         0 
      )
      ( < 
         @NTFEscaped[0] 
         @MaxEscapedShips[3] 
      )
   )
   ( do-nothing ) 
)
+Name: Mission success
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 10 total

$Type: Primary
+Name: Blockade
$MessageNew:  XSTR("Maintain the Blockade", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Area secure" 0 ) 

$Type: Primary
+Name: Defend Hope
$MessageNew:  XSTR("Defend GVD Hope", -1)
$end_multi_text
$Formula: ( or 
   ( has-departed-delay 0 "Hope" ) 
   ( and 
      ( is-goal-true-delay "Blockade" 0 ) 
      ( not ( is-destroyed-delay 0 "Hope" ) ) 
   )
)
+No music
+Score: 200

$Type: Secondary
+Name: Defend Ferocious
$MessageNew:  XSTR("Defend GTC Ferocious", -1)
$end_multi_text
$Formula: ( and 
   ( is-goal-true-delay "Blockade" 0 ) 
   ( not 
      ( is-destroyed-delay 0 "Ferocious" ) 
   )
)
+No music
+Score: 250

$Type: Secondary
+Name: Defend Akum
$MessageNew:  XSTR("Defend GVC Akum", -1)
$end_multi_text
$Formula: ( and 
   ( is-goal-true-delay "Blockade" 0 ) 
   ( not ( is-destroyed-delay 0 "Akum" ) ) 
)
+No music
+Score: 250

$Type: Secondary
+Name: Destroy Menace
$MessageNew:  XSTR("Destroy NTCv Menace", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Menace" ) 
+Invalid
+Score: 50

$Type: Secondary
+Name: Destroy Grinder
$MessageNew:  XSTR("Destroy NTC Grinder", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Grinder" ) 
+Invalid
+Score: 50

$Type: Secondary
+Name: Destroy Bruiser
$MessageNew:  XSTR("Destroy NTC Bruiser", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Bruiser" ) 
+Invalid
+Score: 50

$Type: Secondary
+Name: Destroy Belasarius
$MessageNew:  XSTR("Destroy NTCv Belasarius", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Belasarius" ) 
+Invalid
+Score: 100

$Type: Primary
+Name: Destroy Necron
$MessageNew:  XSTR("Destroy NTD Necron", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Necron" ) 
+Invalid
+Score: 200

$Type: Bonus
+Name: Destroy Necron w/o Delacroix
$MessageNew:  XSTR("Destroy NTD Necron without GTD Delacroix", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Necron" ) 
   ( not 
      ( has-arrived-delay 0 "Delacroix" ) 
   )
)
+No music
+Score: 500

#Waypoints		;! 6 lists total


$Jump Node: 0.000000, 0.000000, 5000.000000
$Jump Node Name: Sirius node
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 10.326341, 0.004365, -882.915161 )
)

$Name: Waypoint path 2
$List: (		;! 4 points in list
	( -1284.958008, 400.000336, 3253.125000 )
	( 445.573151, 399.999969, 3383.757813 )
	( 1132.262817, 299.999969, 2812.260742 )
	( 1122.199951, 300.000000, 2033.099976 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 359.799988, -800.000000, -383.100006 )
)

$Name: Belasarius here
$List: (		;! 1 points in list
	( -200.000000, -200.000000, 500.000000 )
)

$Name: Bruiser here
$List: (		;! 1 points in list
	( -271.600006, 0.000000, -701.299988 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( -1590.000000, 1000.000000, 1473.599976 )
)

#Messages		;! 251 total


$Name: H-Welcome

$Team: -1
$MessageNew:  XSTR("Welcome to the Sirius node, Alpha wing.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: A2 - Action?

$Team: -1
$MessageNew:  XSTR("Thanks. Any action lately?", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: H-Calm

$Team: -1
$MessageNew:  XSTR("The NTF has made no effort to break the blockade... yet.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: A3 - they should

$Team: -1
$MessageNew:  XSTR("They'll have to make a big push to counter the Aquitaine.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A4 - hope not

$Team: -1
$MessageNew:  XSTR("We can always hope the rebs will chicken out...", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP6

$Name: S - If you would

$Team: -1
$MessageNew:  XSTR("Pilots, if you would be so kind as to get over here sometime today...", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: A3- np

$Team: -1
$MessageNew:  XSTR("No problem, Ferocious. You heard the man, people!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A2 - who put you

$Team: -1
$MessageNew:  XSTR("Who the hell put you in charge?", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: A4- just go

$Team: -1
$MessageNew:  XSTR("Just go already!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP6

$Name: H-NTF coming

$Team: -1
$MessageNew:  XSTR("It appears the NTF has begun its incursion.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: A2- No..

$Team: -1
$MessageNew:  XSTR("No, really?", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: S-Cut the crap

$Team: -1
$MessageNew:  XSTR("Cut the crap, Alpha 2, and start shooting...Hey, what the hell?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: A3 -wtf?

$Team: -1
$MessageNew:  XSTR("Transports? They're sending fighters and petty transports?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A2-danger transports

$Team: -1
$MessageNew:  XSTR("Those petty transports are armed with heavy weapons", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: S-No problem

$Team: -1
$MessageNew:  XSTR("We can take them, you worry about the bombers!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-CM4

$Name: H-Menace arrives

$Team: -1
$MessageNew:  XSTR("A NTF corvette, the Menace, has jumped in.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: H - Menace destroyed

$Team: -1
$MessageNew:  XSTR("The Menace has been neutralised, Command.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: C-Menace escapes

$Team: -1
$MessageNew:  XSTR("The Menace has escaped.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: H - Aquarius/Leo spotted

$Team: -1
$MessageNew:  XSTR("NTF bombers are arriving from within the system. Pilots, make them your first priority.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: A2 - Grinder arrives

$Team: -1
$MessageNew:  XSTR("NTC Grinder now entering the system!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: A2 - Grinder destroyed

$Team: -1
$MessageNew:  XSTR("Grinder is histroy! Oh yeah!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: A2-Grinder escapes

$Team: -1
$MessageNew:  XSTR("Fuck! The Grinder got away!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: C-Bruiser arrives

$Team: -1
$MessageNew:  XSTR("NTF cruiser Bruiser is inbound. Intercept and destroy.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: A3 - Bruiser destroyed

$Team: -1
$MessageNew:  XSTR("Another one bites the dust! Take that, Bruiser.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: C-Belasarius arrives

$Team: -1
$MessageNew:  XSTR("Here comes another corvette, the Belasarius. Take it out!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: C - Belasarius destroyed

$Team: -1
$MessageNew:  XSTR("The Belasarius has been eliminated.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: C- Belasarius escapes

$Team: -1
$MessageNew:  XSTR("The Belasarius has slipped through!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: C - Necron arrives

$Team: -1
$MessageNew:  XSTR("Incoming jump signature. It's the Necron! All ships engage. Do not let that destroyer escape!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: C - Hope destroyed

$Team: -1
$MessageNew:  XSTR("The Hope is going down!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: H - Damage 1

$Team: -1
$MessageNew:  XSTR("Our outer hull has sustained significant damage. ", -1)
$end_multi_text

$Name: H - Damage 2

$Team: -1
$MessageNew:  XSTR("Primary systems are being compromised by enemy fire. We cannot hold this position much longer, Command.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: H - Launch Zeta

$Team: -1
$MessageNew:  XSTR("We are launching the bombers of Zeta wing to assist. Pilots, provide what cover you can for them.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: C - Launch Eta

$Team: -1
$MessageNew:  XSTR("A wing of Ursa bombers is all we have to assist you. The Delacroix is still engaged but she will  relieve you as soon as possible. It's up to you now to keep the lid shut, pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: H - Hope withdraws

$Team: -1
$MessageNew:  XSTR("Command, the Hope is in no condition to challenge the Necron. We must withdraw immediately for repairs.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: A2 - Hope departed

$Team: -1
$MessageNew:  XSTR("Geez, now what? Hey, Command, you still there?", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: C - Necron destroyed before

$Team: -1
$MessageNew:  XSTR("Excellent work, pilots. The Necron is history.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: A2 - Delacroix late

$Team: -1
$MessageNew:  XSTR("You're late, Delacroix.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: D - Delacroix arrives

$Team: -1
$MessageNew:  XSTR("The Delacroix is now on station.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: D - Slow poke

$Team: -1
$MessageNew:  XSTR("That we are. We'll try not to miss the party the next time round.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: C - Necron destroyed after

$Team: -1
$MessageNew:  XSTR("The Necron is history.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: D - Area secure

$Team: -1
$MessageNew:  XSTR("The area is secure. Alright, pilots, head on home.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: A3 - Necron escapes

$Team: -1
$MessageNew:  XSTR("Dammit! The Necron just got away!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: F - Damage 1

$Team: -1
$MessageNew:  XSTR("We're taking a pounding over here! Where's that support?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: A - Damage 1

$Team: -1
$MessageNew:  XSTR("The integrity of all systems is failing. Command, we must be given permission to withdraw.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

#Reinforcements		;! 0 total


#Background bitmaps		;! 14 total

$Num stars: 900
$Ambient light level: 0
$Sun: SunGold
+Angles: 0.680678 1.378809 1.745328
+Scale: 1.000000
$Starbitmap: nebulA10-whisp
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 3.490656 3.490656 0.349066
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA14-whisp
+Angles: 0.122173 0.052360 0.157080
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA1-main
+Angles: 0.488692 0.000000 0.488692
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 0.000000 0.174533 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA2-main
+Angles: 0.000000 0.034907 0.488692
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA5-whisp
+Angles: 0.052360 1.570795 0.680678
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA1-main
+Angles: 4.014254 0.000000 5.235984
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 2.443459 2.443459 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 0.000000 5.585049 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 0.000000 3.141590 4.712385
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA2-main
+Angles: 3.141590 3.141590 3.141590
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA1-main
+Angles: 3.490656 3.141590 0.506145
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 1.745328 2.076940 3.141590
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Aquitaine

#End

