#Mission Info

$Version: 0.10
$Name:  XSTR("The Coming Storm", -1)
$Author: - TrashMan
$Created: 10/02/06 at 17:22:30
$Modified: 10/10/06 at 20:53:02
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 262276
+NebAwacs: 3000.000000

+Storm: none


+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 139.103394, 4757.490234, 338.044922
+Viewer orient:
	0.999965, 0.000001, -0.008351,
	0.008211, 0.182314, 0.983206,
	0.001524, -0.983240, 0.182308


$Skybox Model: starfield.pof


$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("The GTVA Colossuss destroyed the SJ Sathanas near the Capella-Gamma Draconis node.
Today we scored a decisive victory against the Shivans, despite the fact that the Colossuss wasn't designed for such a role.  We have to thank the brave pilots that assisted the warship in this epic battle.

Still, the Colossus suffered moderate damage and is heading toward the drydocks in Vega.", -1)
$end_multi_text
$Ani Filename: cb_sm3-03_b.ani
+Wave Filename: none

$Stage Text:
 XSTR("the Fury is now attached to the Aquatains battlegroup. We're heading back into the nebula to assist the 13th Vasudan battlegroup as they secure the area and search for admiral Bosch.

His command firgate, the Iceni, has to be somewherein there.", -1)
$end_multi_text
$Ani Filename: cb_sm2-10_c.ani
+Wave Filename: none

$Stage Text:
 XSTR("We now know that the Iceni carries the only known prototype of Bosches shivan communication technology - the ETAK.

His plan from the very begining was a alliance with the shivans when they return. The NTF rebellion was just a smoke screen so he could study the ancient ruins and GTI data. We do not know if the ETAK works, nor if Bosch has made contact with the shivans yet.", -1)
$end_multi_text
$Ani Filename: cb_sm2-10_a.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("Allright pilots, listen up. Command is sending the fleet back into the nebula. The Aquataine and it's battlegroup will secure the area around the portal, while the 13'th vasudan battlegoup goes in deeper in search for Bosh and remining shivan forces.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 326.173248, 21355.529297, 2446.489746
$camera_orient:
	0.999999, 0.000001, 0.001120,
	-0.001120, 0.011637, 0.999932,
	-0.000012, -0.999932, 0.011637
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -1793.977661, -0.000223, 2653.385742
$label: Aquitaine
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: 7747.279785, 0.001306, 3174.592773
$label: 13th battlegroup
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Friendly
$class: Knossos
$pos: -7290.339355, 0.000546, 2686.492676
$label: Knossos
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our task will be to guard the node. We wil lassist the $g GTCv $g Hallmark and the $g GTC $g Rigid. 
With 2 battlegroups sweeping the vicinity we don't expect much trouble, but stay on your toes regardless.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 139.103394, 4757.490234, 338.044922
$camera_orient:
	0.999965, 0.000001, -0.008351,
	0.008211, 0.182314, 0.983206,
	0.001524, -0.983240, 0.182308
$camera_time: 1000
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -1793.977661, -0.000223, 2653.385742
$label: Aquitaine
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: 7747.279785, 0.001306, 3174.592773
$label: 13th battlegroup
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Friendly
$class: Knossos
$pos: -7290.339355, 0.000546, 2686.492676
$label: Knossos
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 1247.451538, -499.999664, 1205.726807
$label: Hallmark
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -851.100281, 200.000595, 1088.048950
$label: Rigid
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 750.113586, -0.000156, 348.758911
$label: Delta
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -438.892273, -0.000405, 477.754700
$label: Alpha
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( and 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( not 
      ( has-arrived-delay 0 "Aquitaine" ) 
   )
)
$Multi text
    XSTR("You left the field of battle and left many of your fellow officers battle the overwhelming shivan onslought alone! You are a disgrace to your unit and are herby stripped of your rank.
A court martial will be conviened in due time, untill then you are confined to your quarters. Dismissed!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Never leve the field of battle without proper authorization", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "survive" 0 ) 
$Multi text
    XSTR("Well done $rank!
Your dogfighting skills, and that of your squadron are truly amazing. Outnumbered and outgunned, you managed to hold out long enough untill reinforcements arrive and take down quite a few enemy craft in the process..", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("Thanks to our warning, allied forces sent additional ship to the node, and the ravana has been destroyed. 
This just shows us that the shivans are not to be taken lightly.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("In addition, let me say that there was nothing you could have done to save the Hallmark - there were simply too many enemy craft for you to intercept.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: IceMan
$Alt: Vixen
$Alt: Razor

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
)

+Weaponry Pool: (
	"Subach HL-7"	132
	"Akheton SDG"	50
	"Morning Star"	20
	"Prometheus R"	104
	"Prometheus S"	60
	"Maxim"	60
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	1140
	"Hornet"	900
	"Tornado"	500
	"Harpoon"	692
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
)

#Objects		;! 44 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: 1045.629639, -0.000185, 497.335815
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Perseus
$Alt: IceMan

$Team: Friendly
$Location: 1099.957397, -0.000190, 471.549377
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14
+Persona Index: 2

$Name: Alpha 3		;! Object #2
$Class: GTF Perseus
$Alt: Vixen

$Team: Friendly
$Location: 997.014587, -0.000182, 491.062561
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14
+Persona Index: 1

$Name: Alpha 4		;! Object #3
$Class: GTF Perseus
$Alt: Razor

$Team: Friendly
$Location: 963.018250, -0.000186, 457.709625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14
+Persona Index: 4

$Name: Rigid		;! Object #4
$Class: GTC Leviathan
$Team: Friendly
$Location: -1654.906738, 200.000320, 855.743530
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 60
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Hallmark		;! Object #5
$Class: GTCv Deimos
$Team: Friendly
$Location: 1914.132324, -499.999664, 1453.517456
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Beta 1		;! Object #6
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1169.768311, -0.000453, 710.403748
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 2		;! Object #7
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1100.431274, -0.000439, 679.085571
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 3		;! Object #8
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1200.416016, -0.000488, 642.747437
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 4		;! Object #9
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1265.904053, -0.000490, 716.784851
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Ravager		;! Object #10
$Class: SD Ravana
$Team: Hostile
$Location: 34.705318, 0.001919, 7156.495117
$Orientation:
	-0.999312, 0.000000, -0.037086,
	0.000000, 1.000000, 0.000000,
	0.037086, 0.000000, -0.999312
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 80 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
+Arrival Delay: 120
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: Libra 1		;! Object #11
$Class: SF Mara
$Team: Hostile
$Location: 1334.586304, 0.002252, 1912.200439
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Libra 2		;! Object #12
$Class: SF Mara
$Team: Hostile
$Location: 1300.867310, 0.002077, 1809.489624
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Libra 3		;! Object #13
$Class: SF Mara
$Team: Hostile
$Location: 1483.875977, 0.002078, 1826.797729
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Libra 4		;! Object #14
$Class: SF Mara
$Team: Hostile
$Location: 1613.139648, 0.002253, 1872.777710
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Virgo 1		;! Object #15
$Class: SF Mara
$Team: Hostile
$Location: -1687.508179, 0.002118, 2065.321533
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #16
$Class: SF Mara
$Team: Hostile
$Location: -1602.926147, 0.002193, 1978.893799
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #17
$Class: SF Mara
$Team: Hostile
$Location: -1569.523071, 0.002099, 2062.642822
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Virgo 4		;! Object #18
$Class: SF Mara
$Team: Hostile
$Location: -1674.140381, 0.002118, 1936.466675
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Vishna 1		;! Object #19
$Class: SF Aeshma
$Team: Hostile
$Location: 2373.348389, 0.002117, 1676.039185
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Vishna 2		;! Object #20
$Class: SF Aeshma
$Team: Hostile
$Location: 2287.626465, 0.002054, 1696.873291
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Vishna 3		;! Object #21
$Class: SF Aeshma
$Team: Hostile
$Location: 2285.878418, 0.002080, 1577.021240
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Vishna 4		;! Object #22
$Class: SF Aeshma
$Team: Hostile
$Location: 2166.065918, 0.002285, 1603.622559
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Cancer 1		;! Object #23
$Class: SF Aeshma
$Team: Hostile
$Location: -2084.062256, 0.002194, 1896.042358
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Cancer 2		;! Object #24
$Class: SF Aeshma
$Team: Hostile
$Location: -2139.219482, 0.002316, 2005.877808
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Cancer 3		;! Object #25
$Class: SF Aeshma
$Team: Hostile
$Location: -2148.820557, 0.002101, 1869.037354
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Cancer 4		;! Object #26
$Class: SF Aeshma
$Team: Hostile
$Location: -2262.465820, 0.002106, 1991.604248
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Saggitarius 1		;! Object #27
$Class: SB Seraphim
$Team: Hostile
$Location: 1485.158203, 0.001283, 614.896362
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye" "Piranha" "ShivanbigBomb" "ShivanbigBomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Saggitarius 2		;! Object #28
$Class: SB Seraphim
$Team: Hostile
$Location: 1639.999512, 0.001263, 723.672668
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye" "Piranha" "ShivanbigBomb" "ShivanbigBomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Saggitarius 3		;! Object #29
$Class: SB Seraphim
$Team: Hostile
$Location: 1802.805176, 0.001150, 807.633545
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye" "Piranha" "ShivanbigBomb" "ShivanbigBomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Saggitarius 4		;! Object #30
$Class: SB Seraphim
$Team: Hostile
$Location: 1911.007935, 0.001261, 687.700684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye" "Piranha" "ShivanbigBomb" "ShivanbigBomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Pices 1		;! Object #31
$Class: SF Basilisk
$Team: Hostile
$Location: 2739.857666, -0.000346, 776.590271
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Pices 2		;! Object #32
$Class: SF Basilisk
$Team: Hostile
$Location: 2743.964355, -0.000611, 857.750488
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Pices 3		;! Object #33
$Class: SF Basilisk
$Team: Hostile
$Location: 2901.045166, -0.000284, 856.473511
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Pices 4		;! Object #34
$Class: SF Basilisk
$Team: Hostile
$Location: 2871.152588, -0.000688, 740.833313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Torus 1		;! Object #35
$Class: SB Seraphim
$Team: Hostile
$Location: 2198.800049, 200.000000, 2399.600098
$Orientation:
	-0.339368, 0.423031, 0.840163,
	-0.505738, 0.671039, -0.542158,
	-0.793132, -0.608894, -0.013786
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye" "Piranha" "ShivanbigBomb" "ShivanbigBomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Torus 2		;! Object #36
$Class: SB Seraphim
$Team: Hostile
$Location: 2218.860596, 324.310364, 2534.749512
$Orientation:
	-0.339368, 0.423031, 0.840163,
	-0.505738, 0.671039, -0.542158,
	-0.793132, -0.608894, -0.013786
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye" "Piranha" "ShivanbigBomb" "ShivanbigBomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Torus 3		;! Object #37
$Class: SB Seraphim
$Team: Hostile
$Location: 2202.248291, 469.841431, 2730.368164
$Orientation:
	-0.339368, 0.423031, 0.840163,
	-0.505738, 0.671039, -0.542158,
	-0.793132, -0.608894, -0.013786
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye" "Piranha" "ShivanbigBomb" "ShivanbigBomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Torus 4		;! Object #38
$Class: SB Seraphim
$Team: Hostile
$Location: 2321.426758, 170.147980, 2248.262451
$Orientation:
	-0.339368, 0.423031, 0.840163,
	-0.505738, 0.671039, -0.542158,
	-0.793132, -0.608894, -0.013786
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye" "Piranha" "ShivanbigBomb" "ShivanbigBomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Scorpio 1		;! Object #39
$Class: SF Mara
$Team: Hostile
$Location: -287.915741, 0.000009, 2024.435547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Scorpio 2		;! Object #40
$Class: SF Mara
$Team: Hostile
$Location: -159.366272, 0.000035, 2030.531860
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Scorpio 3		;! Object #41
$Class: SF Mara
$Team: Hostile
$Location: 13.618366, -0.000176, 2024.625122
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Scorpio 4		;! Object #42
$Class: SF Mara
$Team: Hostile
$Location: 255.796875, -0.000176, 2016.355591
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Aquitaine		;! Object #43
$Class: GTD Hecate
$Team: Friendly
$Location: 2318.427002, 0.000395, 6178.785156
$Orientation:
	-0.821042, -0.204801, 0.532867,
	-0.063035, 0.960248, 0.271936,
	-0.567378, 0.189682, -0.801314
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
$Arrival Location: Hyperspace
+Arrival Delay: 400
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Virgo
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Near Ship
+Arrival Distance: 1300
$Arrival Anchor: <any friendly>
+Arrival delay: 60
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 5 "Aquitaine" ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Cancer
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
+Arrival delay: 60
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 5 "Aquitaine" ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Libra
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: <any friendly>
+Arrival delay: 60
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 5 "Aquitaine" ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Vishna
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Vishna 1

$Arrival Location: Near Ship
+Arrival Distance: 1600
$Arrival Anchor: <any friendly>
+Arrival delay: 60
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 5 "Aquitaine" ) 
$Ships: (		;! 4 total
	"Vishna 1"
	"Vishna 2"
	"Vishna 3"
	"Vishna 4"
)
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 40

$Name: Saggitarius
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Saggitarius 1

$Arrival Location: Hyperspace
+Arrival delay: 60
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Hallmark" 
   "Rigid" 
)
$Ships: (		;! 4 total
	"Saggitarius 1"
	"Saggitarius 2"
	"Saggitarius 3"
	"Saggitarius 4"
)
$AI Goals: ( goals ( ai-chase "Hallmark" 50 ) ( ai-chase "Rigid" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Pices
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Pices 1

$Arrival Location: Hyperspace
+Arrival delay: 60
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 5 "Aquitaine" ) 
$Ships: (		;! 4 total
	"Pices 1"
	"Pices 2"
	"Pices 3"
	"Pices 4"
)
$AI Goals: ( goals ( ai-chase "Hallmark" 80 ) ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 50

$Name: Torus
$Waves: 3
$Wave Threshold: 0
$Special Ship: 2		;! Torus 3

$Arrival Location: Hyperspace
+Arrival delay: 60
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Hallmark" 
   "Rigid" 
)
$Ships: (		;! 4 total
	"Torus 1"
	"Torus 2"
	"Torus 3"
	"Torus 4"
)
$AI Goals: ( goals ( ai-chase "Hallmark" 50 ) ( ai-chase "Rigid" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Scorpio
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1
+Arrival delay: 60
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 5 "Aquitaine" ) 
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

#Events		;! 14 total

$Formula: ( when 
   ( is-destroyed-delay 0 "Hallmark" ) 
   ( invalidate-goal "Guard Hallmark" ) 
   ( validate-goal "survive" ) 
)
+Name: Save yourself
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Hallmark" ) 70 ) 
   ( add-goal 
      "Hallmark" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
   ( add-goal 
      "Hallmark" 
      ( ai-warp-out 50 ) 
   )
)
+Name: Hallmark runs
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      50 
      "Alpha 2" 
      "Alpha 2" 
      "Alpha 1" 
   )
)
+Name: Delta wing lives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 4" 
      "High" 
      "D4 - quiet" 
      1000 
      "Alpha 3" 
      "Normal" 
      "D3 - I feared" 
      6000 
      "Alpha 2" 
      "Normal" 
      "D2 - I wouldn't celebrate" 
      5000 
      "Alpha 4" 
      "Normal" 
      "D4- how come?" 
      4000 
      "Alpha 2" 
      "Normal" 
      "D2 - think about it" 
      4000 
      "Alpha 3" 
      "Normal" 
      "D3 - methinks" 
      8000 
      "Alpha 2" 
      "Normal" 
      "D2 - bingo" 
      6000 
      "Alpha 4" 
      "Normal" 
      "D4 - that would explain" 
      10000 
      "Alpha 3" 
      "Normal" 
      "D3 - uneasy" 
      8000 
   )
)
+Name: Initial chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Saggitarius" ) 
   ( send-message 
      "Hallmark" 
      "High" 
      "H - Incoming shivans" 
   )
)
+Name: Shivanz come
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 5 "Aquitaine" ) 
      ( not 
         ( is-destroyed-delay 0 "Alpha 1" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Survive
+Repeat Count: 1
+Interval: 1
+Score: 100
+Chained: 0
+Objective:  XSTR("Survive", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Hallmark" ) 
   ( do-nothing ) 
)
+Name: Guard Hallmark
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Guard Hallmark", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 80 "Saggitarius" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "D3 - they're everywhere" 
      0 
      "Alpha 2" 
      "High" 
      "D2 - go where?" 
      5000 
      "Alpha 3" 
      "High" 
      "D3 - In case you havn't notice" 
      7000 
      "Alpha 4" 
      "High" 
      "D4 - look at it positive" 
      5000 
      "Alpha 2" 
      "High" 
      "D2- C'mon knights" 
      6000 
   )
)
+Name: Panic
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 40 "Saggitarius" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "D2 - Aqutaine, help!" 
      0 
      "Alpha 2" 
      "High" 
      "D2 - Aqutaine?" 
      10000 
   )
)
+Name: Calling for help
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Aquitaine" ) 
   ( send-message-list 
      "Aquitaine" 
      "High" 
      "A - on scene" 
      0 
      "Alpha 2" 
      "Normal" 
      "D2 - what took you?" 
      2500 
      "Aquitaine" 
      "Normal" 
      "A - interferance" 
      4000 
   )
)
+Name: Cavalry arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( grant-medal 
      "Distinguished Flying Cross" 
   )
)
+Name: good flying reward
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 9000 "Aquitaine" ) 
   ( do-nothing ) 
)
+Name: trigger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Fury", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Ravager" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "D2 - Ravana!" 
   )
)
+Name: Ravana comes
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Guard Hallmark
$MessageNew:  XSTR("Guard the GTCv Hallmark", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Hallmark" ) 
+No music
+Score: 100

$Type: Primary
+Name: survive
$MessageNew:  XSTR("", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Alpha 1" ) 
+Invalid
+Score: 100

#Waypoints		;! 2 lists total


$Jump Node: -85.276260, -0.000888, -1405.142700
$Jump Node Name: Gamma Draconis Node
$Name: Waypoint path 1
$List: (		;! 2 points in list
	( 765.253723, 0.000373, 1888.638184 )
	( -67.320992, -0.000112, -1766.294189 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -86.843910, -0.000185, -1581.638428 )
)

#Messages		;! 229 total


$Name: D4 - quiet

$Team: -1
$MessageNew:  XSTR("Man, am I feeling good right now. We blasted the Sathanas to kingdom come!", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

$Name: D3 - I feared

$Team: -1
$MessageNew:  XSTR("For a moment I feared the Colossuss wouldn't be able to take it out.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: D2 - I wouldn't celebrate

$Team: -1
$MessageNew:  XSTR("I wouldn't celebrate just yet if I were you.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: D4- how come?

$Team: -1
$MessageNew:  XSTR("How come? You know something we don't?", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

$Name: D2 - think about it

$Team: -1
$MessageNew:  XSTR("Think about it - the Shivans are an ancient species. We know they destroyed the Ancients and that was eight thousand years ago...", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: D3 - methinks

$Team: -1
$MessageNew:  XSTR("I think I know where this is going.. You think there might be more of those things?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: D2 - bingo

$Team: -1
$MessageNew:  XSTR("The Ancients had a huge empire, so the shivans probably had a big fleet even then. God knows how many ship they have right now..", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: D4 - that would explain

$Team: -1
$MessageNew:  XSTR("That would explain why they pay so little regard to loosing ships, if they have a lot more where those came from..", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

$Name: D3 - uneasy

$Team: -1
$MessageNew:  XSTR("That makes me feel so uneasy right about now...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: H - Incoming shivans

$Team: -1
$MessageNew:  XSTR("We got a massive incoming shivan force!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: H - hitting us hard

$Team: -1
$MessageNew:  XSTR("They're ripping our hull to pieces! We're pulling out!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: D3 - they're everywhere

$Team: -1
$MessageNew:  XSTR("They're all over the place! We should get the hell out of here!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: D2 - go where?

$Team: -1
$MessageNew:  XSTR("We can't jump trough the node and we can't leave the ships or the node unguarded! We're holding our ground!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: D3 - In case you havn't notice

$Team: -1
$MessageNew:  XSTR("In case you havn't noticed- WE'RE OUTNUMBERED...Sir,", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: D4 - look at it positive

$Team: -1
$MessageNew:  XSTR("Don't think of it as being outnumbered - think of it as having a wide target selection.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

$Name: D2- C'mon knights

$Team: -1
$MessageNew:  XSTR("Focus Knights! You're elite pilots. We can beat these suckers!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: D2 - Aqutaine, help!

$Team: -1
$MessageNew:  XSTR("Aquitaine, we are under heavy shivan attack! Need immediate assistance!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: D2 - Aqutaine?

$Team: -1
$MessageNew:  XSTR("I'm not getting any response!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: A - on scene

$Team: -1
$MessageNew:  XSTR("Aquitaine here. ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: D2 - what took you?

$Team: -1
$MessageNew:  XSTR("What took you so long?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: A - interferance

$Team: -1
$MessageNew:  XSTR("We barely got your transmission and were under attack ourselves. Glad you held out. I'm transfering the coordinates for the Fury. Jump at your discretion.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: D2 - Ravana!

$Team: -1
$MessageNew:  XSTR("We got a ravana class destroyer headnig for the node! Command, do you copy?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 0
+Neb2: nbackblue1

+Neb2Flags: 60

$Sun: SunWhite
+Angles: 0.000000 0.000000 1.047197
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief5

#End

