#Mission Info

$Version: 0.10
$Name:  XSTR("Relics of the Past", -1)
$Author: Toni Staničić
$Created: 10/01/05 at 17:22:16
$Modified: 09/01/06 at 15:46:43
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 640

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -3109.037109, 16241.335938, 2245.611816
+Viewer orient:
	1.000000, -0.000000, -0.000908,
	0.000859, 0.323204, 0.946329,
	0.000293, -0.946329, 0.323204


$Skybox Model: starfield.pof


$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("Allright pilots, today we have a simple mision ahead of us - area patrol.

The NTF has been quiet lately and Command thinks they may be up to something. We'll be sending several scount wings on a wide search pattern.
Commander LaValle will lead your wing on this one. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3109.037109, 16241.335938, 2245.611816
$camera_orient:
	1.000000, 0.000000, -0.000908,
	0.000907, 0.025068, 0.999685,
	0.000023, -0.999686, 0.025067
$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -632.286743, 0.000409, 2143.157959
$label: Alpha
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your light plan will take you near the site of the Battle of Deneb.
From there you will move towards the Barnes asteroid cluster and finally to Deneb IV.

Allright then, get a move on.

", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3109.037109, 16241.335938, 2245.611816
$camera_orient:
	0.999999, 0.000001, 0.001114,
	-0.001098, 0.169244, 0.985574,
	-0.000188, -0.985574, 0.169244
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -3109.203613, -0.001765, 2402.950684
$label: Alpha
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: Orion Hulk
$pos: -9337.765625, -0.001163, 5739.751953
$label: GTD Legion
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: Asteroid
$pos: -3303.838379, 0.003936, 8372.271484
$label: Banes Cluster
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: SJD Sathanas
$pos: 1656.102661, 500.003845, 5795.591309
$label: Deneb IV
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( and 
   ( has-departed-delay 0 "Alpha 2" ) 
   ( not 
      ( has-arrived-delay 0 "Julius" ) 
   )
)
$Multi text
    XSTR("You were not autorized to leave the field of engagement pilot! As a recon pilot, you should have known that upon sighting or engaging enemy forces  you were to immediately contact Comamnd and wait for further orders!

Becouse of your conduct you are hearby quaranteened to your quarters untill a official hearing  can can be arranged. You're allso stripped of your rank, your wings and all priviliges as an officer of the GTVA.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Don't run away!", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 0 "Alpha 2" ) 
   ( and 
      ( not 
         ( has-arrived-delay 0 "Julius" ) 
      )
      ( is-subsystem-destroyed-delay 
         "GTD Legion" 
         "communication" 
         0 
      )
   )
)
$Multi text
    XSTR("You were not autorized to leave the field of engagement pilot! Command has dispatched reinforcements and your duty was to wait for them and give them backup. Becoause of your cowardice, the GTCv Julius was destroyed.

Therefore, you are hearby quaranteened to your quarters untill a official hearing  can can be arranged. You're allso stripped of your rank, your wings and all priviliges as an officer of the GTVA.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Wait for Julius stupid!", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 0 "Alpha 2" ) 
   ( and 
      ( has-arrived-delay 0 "Julius" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Julius" 
         )
      )
   )
)
$Multi text
    XSTR("Pilot, you were ordered to support the Julius but instead you high-tailed it out of the area, leaving the ship more vulnerable to enemy attack!
The result of your actions was the destruction of the corvette with all hands! 

Therefore, you are hearby quaranteened to your quarters untill a official hearing  can can be arranged. You're allso stripped of your rank, your wings and all priviliges as an officer of the GTVA.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Alpha 1" ) 
$Multi text
    XSTR("We're all saddened by the death of Commander LaValle. His was a fine pilot and a good friend. We'll remember him and honour him with future deeds.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("Who would have tough that the NTF would do something like this. Turning the Legion into a base is both ingenious and distastefull.
The Legion was a monument,a reminder of the sacrifices made by terrans and vasudans to preserve our freedom, our very lives. Those who died deserve our respect and that's why the hulk was left undisturbed..untill now.

", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( destroyed-or-departed-delay 
   0 
   "Julius" 
)
$Multi text
    XSTR("The NTF installed heavy beam weaponry on the Legion and it allso has a substantial fighter complement. The Julius was no match for it.

Command wants the NTF out of there and is mobilising forces as we speak.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Iron Maiden
$Alt: Vixen
$Alt: Grizzly
$Alt: Joker

#end


#Players		;! 1 total

$Starting Shipname: Alpha 2
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Loki"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Akheton SDG"	12
	"Prometheus R"	12
	"Rockeye"	140
	"Tempest"	1060
	"Tornado"	64
	"Harpoon"	468
	"Stiletto II"	8
)

#Objects		;! 26 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Alt: Joker

$Team: Friendly
$Location: 1.926167, 0.000003, 24.730961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Loki
$Team: Friendly
$Location: 77.105743, 0.000022, -5.971363
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Alpha 3		;! Object #2
$Class: GTF Loki
$Alt: Vixen

$Team: Friendly
$Location: -68.425331, 0.000021, 9.428854
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Alpha 4		;! Object #3
$Class: GTF Loki
$Alt: Grizzly

$Team: Friendly
$Location: -79.177780, 0.000010, -57.672855
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: GTD Legion		;! Object #4
$Class: Orion Hulk
$Team: Friendly
$Location: -4867.180176, -0.000167, 6613.236328
$Orientation:
	0.686535, -0.175529, -0.705592,
	0.488411, 0.830218, 0.268687,
	0.538633, -0.529081, 0.655704
$AI Behavior: None
+AI Class: Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret09
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret10
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret11
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Primary Banks: ( "Terran Turret" )
+Subsystem: communication
$Damage: 50
+Subsystem: weapons
$Damage: 20
+Subsystem: sensors
$Damage: 20
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: Cancer 1		;! Object #5
$Class: GTF Loki
$Team: Hostile
$Location: -3452.311035, -0.000224, 5675.044922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Cancer 2		;! Object #6
$Class: GTF Loki
$Team: Hostile
$Location: -3273.938232, 0.000087, 5514.251465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Cancer 3		;! Object #7
$Class: GTF Loki
$Team: Hostile
$Location: -3325.960693, -0.000150, 5329.669434
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Cancer 4		;! Object #8
$Class: GTF Loki
$Team: Hostile
$Location: -3469.399658, -0.000089, 5183.271484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Julius		;! Object #9
$Class: GTCv Deimos
$Team: Friendly
$Location: -1914.225586, 0.001734, 6533.944336
$Orientation:
	-0.662526, -0.228131, 0.713454,
	0.024317, 0.945439, 0.324891,
	-0.748644, 0.232598, -0.620830
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-goal-true-delay 
   "Destroy Legion comms" 
   40 
)
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "Julius" ) 25 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Gemini 1		;! Object #10
$Class: GTF Hercules
$Team: Hostile
$Location: -4868.058594, -0.000742, 7840.555664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 2		;! Object #11
$Class: GTF Hercules
$Team: Hostile
$Location: -4685.212891, -0.001050, 7677.302246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 3		;! Object #12
$Class: GTF Hercules
$Team: Hostile
$Location: -5486.405762, -0.000610, 7759.308594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 4		;! Object #13
$Class: GTF Hercules
$Team: Hostile
$Location: -5025.709473, -0.000799, 7395.168457
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 1		;! Object #14
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1403.871948, -0.002268, 8124.123047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #15
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1551.905396, -0.001665, 8305.884766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #16
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1565.058472, -0.002085, 8561.084961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #17
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1760.399292, -0.002377, 8734.599609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 1		;! Object #18
$Class: GTF Myrmidon
$Team: Hostile
$Location: -5849.337402, -0.001716, 8490.967773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 2		;! Object #19
$Class: GTF Myrmidon
$Team: Hostile
$Location: -5638.096680, -0.001990, 8489.017578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 3		;! Object #20
$Class: GTF Myrmidon
$Team: Hostile
$Location: -5810.138672, -0.001857, 8759.689453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 4		;! Object #21
$Class: GTF Myrmidon
$Team: Hostile
$Location: -5526.005371, -0.002315, 8880.468750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #22
$Class: GTF Ulysses
$Team: Hostile
$Location: -6587.428711, -0.000031, 5688.636719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Virgo 2		;! Object #23
$Class: GTF Ulysses
$Team: Hostile
$Location: -6598.571289, -0.000804, 5539.936523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Virgo 3		;! Object #24
$Class: GTF Ulysses
$Team: Hostile
$Location: -6657.025879, 0.000532, 5359.920898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Virgo 4		;! Object #25
$Class: GTF Ulysses
$Team: Hostile
$Location: -6713.393555, -0.000825, 5131.883789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Legion
$Arrival Cue: ( is-event-true-delay 
   "something strange" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Gemini
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Legion
$Arrival Cue: ( is-destroyed-delay 18 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-goal-true-delay 
   "Destroy Legion comms" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Julius" 50 ) ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-goal-true-delay 
   "Destroy Legion comms" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 60 ) ( ai-chase-any 50 ) )
+Flags:( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-goal-true-delay 
   "Destroy Legion comms" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

#Events		;! 24 total

$Formula: ( when 
   ( true ) 
   ( deactivate-glow-maps "GTD Legion" ) 
   ( turret-lock 
      "GTD Legion" 
      "turret01a" 
      "turret02a" 
      "turret03a" 
   )
)
+Name: Legion dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 3" "GTD Legion" ) 
      1500 
   )
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "A3 - That's odd" 
      0 
      "Alpha 1" 
      "High" 
      "A1- What is it?" 
      1200 
      "Alpha 3" 
      "High" 
      "A3 - detecting" 
      1200 
      "Alpha 4" 
      "High" 
      "A4 - confrirmed" 
      3500 
   )
)
+Name: something strange
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( activate-glow-maps "GTD Legion" ) 
   ( change-iff "Hostile" "GTD Legion" ) 
)
+Name: Legion activates
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "something strange" 
      16 
   )
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "A3 - Legion active" 
      0 
      "Alpha 4" 
      "High" 
      "A4 - fighters" 
      3000 
      "Alpha 1" 
      "High" 
      "A1 - Command" 
      2500 
      "Alpha 1" 
      "High" 
      "A1 - Command? You there?" 
      10000 
      "Alpha 4" 
      "High" 
      "A4 - jamming" 
      2500 
      "Alpha 3" 
      "High" 
      "A3 - take out comms" 
      2500 
      "Alpha 4" 
      "High" 
      "A4 - Go for it" 
      5500 
   )
)
+Name: Active chat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "GTD Legion" 
      "communication" 
      0 
   )
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "A3 - help" 
      0 
      "#Command" 
      "High" 
      "C - acknowledged pilots." 
      6000 
      "Alpha 4" 
      "High" 
      "A4 - Command, the base" 
      5000 
      "#Command" 
      "High" 
      "C - What?" 
      6000 
      "#Command" 
      "High" 
      "C - Listen up!" 
      6000 
   )
   ( validate-goal 
      "wait for reinforcements" 
   )
)
+Name: Destroy comms chatter
+Repeat Count: 1
+Interval: 1
+Chained: 30
+Objective:  XSTR("Destroy Legion comm system", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Julius" ) 
   ( do-nothing ) 
)
+Name: wait for reinforcements
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Wait for reinforcements", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      40 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: Wingman cannot die
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Julius" ) 
   ( add-goal 
      "Julius" 
      ( ai-chase "GTD Legion" 89 ) 
   )
)
+Name: Julius attack Legion
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "wait for reinforcements" 
      0 
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 89 ) 
   )
)
+Name: Alpha buys time
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Active chat" 0 ) 
   ( validate-goal 
      "Destroy Legion comms" 
   )
)
+Name: Vallidate legion comms
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Alpha" 
      "Waypoint path 1" 
      0 
   )
   ( do-nothing ) 
)
+Name: Patrol
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Patrol the Area", -1)
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Julius" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "C - Retreat!" 
   )
)
+Name: Mission over
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 2" ) 
   ( do-nothing ) 
)
+Name: Return Home
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Julius" ) 
   ( send-message-list 
      "Julius" 
      "High" 
      "J - This is hte Julius" 
      0 
      "Julius" 
      "High" 
      "J - Aettention NTF" 
      3000 
   )
)
+Name: julius comes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Julius" ) 35 ) 
   ( send-message 
      "Julius" 
      "High" 
      "J - taking a pounding" 
   )
)
+Name: julius pounded
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 4" 
      "High" 
      "A4- So this is it..." 
      1000 
      "Alpha 3" 
      "High" 
      "A3 - Yep" 
      2500 
      "Alpha 4" 
      "High" 
      "A4 - aren't we supposed" 
      8000 
      "Alpha 1" 
      "High" 
      "A1 - jsut a sneak peak" 
      7000 
      "Alpha 3" 
      "Normal" 
      "A3- look at that hole" 
      10000 
      "Alpha 4" 
      "Normal" 
      "A4 - lucy?" 
      5000 
      "Alpha 3" 
      "Normal" 
      "A3 - Think so" 
      6500 
      "Alpha 4" 
      "High" 
      "A4 - Yeah, but shieldz?" 
      5000 
      "Alpha 3" 
      "High" 
      "A3 - they pierce fighter" 
      6000 
      "Alpha 4" 
      "High" 
      "A4 - But hte Lucifer" 
      5000 
      "Alpha 3" 
      "High" 
      "A3 - no, I cant" 
      6000 
   )
)
+Name: chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Alpha 1" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "A3- Joker is down!" 
   )
)
+Name: A1 dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cancer" ) 
   ( add-remove-escort "GTD Legion" 60 ) 
)
+Name: Add Legin to list
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Wax Cancer
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Pop Gemini
+Repeat Count: 1
+Interval: 1
+Chained: 18
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 8 "Julius" ) 
   ( turret-change-weapon 
      "GTD Legion" 
      "turret09" 
      "BGreen" 
      0 
      0 
   )
   ( turret-free 
      "GTD Legion" 
      "turret01a" 
      "turret02a" 
      "turret03a" 
   )
   ( beam-unprotect-ship "GTD Legion" ) 
)
+Name: Legion attacks Julius
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Julius" 
      "High" 
      "J - Heavy weponry" 
   )
)
+Name: Shitz!
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left-subsystem 
         "GTD Legion" 
         "turret09" 
      )
      90 
   )
   ( repair-subsystem 
      "GTD Legion" 
      "turret09" 
      20 
   )
)
+Name: Ensure turret is ok
+Repeat Count: 10
+Interval: 10
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Julius" ) 
      ( not 
         ( is-destroyed-delay 0 "Alpha 1" ) 
      )
   )
   ( sabotage-subsystem 
      "Alpha 1" 
      "engine" 
      100 
   )
)
+Name: Make sure A1 is a sitting duck
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Destroy Legion comms
$MessageNew:  XSTR("Destroy legion comm system", -1)
$end_multi_text
$Formula: ( is-subsystem-destroyed-delay 
   "GTD Legion" 
   "communication" 
   0 
)
+Invalid

$Type: Primary
+Name: Patrol the Area
$MessageNew:  XSTR("Patrol The Area", -1)
$end_multi_text
$Formula: ( are-waypoints-done-delay 
   "Alpha" 
   "Waypoint path 1" 
   10 
)

$Type: Primary
+Name: wait for reinforcements
$MessageNew:  XSTR("Wait for reinforcements", -1)
$end_multi_text
$Formula: ( has-arrived-delay 0 "Julius" ) 
+Invalid
+No music

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 2 points in list
	( -10.640326, -0.000542, 720.660461 )
	( -4280.403809, 0.014107, 6424.562012 )
)

#Messages		;! 240 total


$Name: A3 - detecting

$Team: -1
$MessageNew:  XSTR("I'm picking some strange readings from the Legion.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A3 - That's odd

$Team: -1
$MessageNew:  XSTR("That's odd...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A1- What is it?

$Team: -1
$MessageNew:  XSTR("What is it?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP3

$Name: A4 - confrirmed

$Team: -1
$MessageNew:  XSTR("Confirmed, I got it too.. Looks like a power surge.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A3 - Legion active

$Team: -1
$MessageNew:  XSTR("The Legion just activated!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A4 - fighters

$Team: -1
$MessageNew:  XSTR("It's launching fighters!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A1 - Command

$Team: -1
$MessageNew:  XSTR("Command, we have a situation here. Need asssistance!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP3

$Name: A1 - Command? You there?

$Team: -1
$MessageNew:  XSTR("Command, do you copy?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP3

$Name: A4 - jamming

$Team: -1
$MessageNew:  XSTR("Looks like they're jamming us!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A3 - take out comms

$Team: -1
$MessageNew:  XSTR("We must take out the legions communication system!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A3 - help

$Team: -1
$MessageNew:  XSTR("Comms are out! Command, we found a hidden NTF base - need backup now!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: C - acknowledged pilots.

$Team: -1
$MessageNew:  XSTR("Acknowledged pilots. Help is on the way!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-TP2

$Name: J - This is hte Julius

$Team: -1
$MessageNew:  XSTR("The cavalry has arrived!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: A4 - Command, the base

$Team: -1
$MessageNew:  XSTR("Command, you should know that the base is actually the Legions hulk.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: J - taking a pounding

$Team: -1
$MessageNew:  XSTR("Command, we're taking a pounding here! We got to fall back!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: C - What?

$Team: -1
$MessageNew:  XSTR("What?... Hold on.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: C - Listen up!

$Team: -1
$MessageNew:  XSTR("The Julius has been informed. We'll caputre the Legion, you pilots cover the corvette.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: A4- So this is it...

$Team: -1
$MessageNew:  XSTR("So this is it..", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: A3 - Yep

$Team: -1
$MessageNew:  XSTR("Yep. The place of one of the greatest battles of the war.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A4 - aren't we supposed

$Team: -1
$MessageNew:  XSTR("Correct me if I'm wrong, but our patrol path takes us in the other direction..", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: A1 - jsut a sneak peak

$Team: -1
$MessageNew:  XSTR("Just a sneak peak. It's close.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP6

$Name: A3- look at that hole

$Team: -1
$MessageNew:  XSTR("Just look at that hole! Man..", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A4 - lucy?

$Team: -1
$MessageNew:  XSTR("You think we could take on the Lucifer if it popped up now?", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: A3 - Think so

$Team: -1
$MessageNew:  XSTR("I think we could. We have beam weapons now and a larger fleet.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A3- Joker is down!

$Team: -1
$MessageNew:  XSTR("Joker is down!...Did he eject?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: C - Retreat!

$Team: -1
$MessageNew:  XSTR("All forces, pull out and regroup at these coordinates!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: A4 - Go for it

$Team: -1
$MessageNew:  XSTR("Go for it! We'll try to keep them busy.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: A4 - Yeah, but shieldz?

$Team: -1
$MessageNew:  XSTR("Yeah, but could they pierce it's shields?", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: A3 - they pierce fighter

$Team: -1
$MessageNew:  XSTR("They can pierce fighter shielding. So I don't see why not.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A4 - But hte Lucifer

$Team: -1
$MessageNew:  XSTR("But the Lucifer had special shields. You can't be sure we can harm it.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: A3 - no, I cant

$Team: -1
$MessageNew:  XSTR("No, I can't... Let's just say I don't belive anything can withstand the firepower of half the fleet and leave it at that, shall we?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: J - Aettention NTF

$Team: -1
$MessageNew:  XSTR("Attention NTF! Surrender that base now or sufffer the consequences.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: J - Heavy weponry

$Team: -1
$MessageNew:  XSTR("That thing has capital-grade weaponry installed!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

#Reinforcements		;! 0 total


#Background bitmaps		;! 15 total

$Num stars: 500
$Ambient light level: 0
$Sun: SunGold
+Angles: 0.872664 0.000000 5.235984
+Scale: 0.500000
$Starbitmap: nebulA1-main
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB10-whisp
+Angles: 0.872664 0.000000 0.872664
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 0.000000 5.759582 5.585049
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA7-whisp
+Angles: 0.000000 0.523598 4.537852
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 0.349066 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA2-main
+Angles: 0.349066 0.872664 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB14-whisp
+Angles: 0.174533 0.000000 5.934115
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 5.934115 0.349066 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA14-whisp
+Angles: 1.396262 0.872664 5.235984
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA7-whisp
+Angles: 0.523598 0.349066 1.570795
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA5-whisp
+Angles: 6.108648 2.094393 0.349066
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA14-whisp
+Angles: 0.698131 0.000000 5.235984
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 0.349066 3.490656 5.410516
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetc
+Angles: 5.759582 0.349066 0.872664
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA2-main
+Angles: 5.934115 0.000000 5.934115
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 200
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 5
+Field Debris Type: 8
+Field Debris Type: 1
$Average Speed: 0.000000
$Minimum: -6000.000000, -2000.000000, 2000.000000
$Maximum: 1000.000000, 2000.000000, 10000.000000

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief1

#End

