#Mission Info

$Version: 0.10
$Name:  XSTR("Leave the Door Open", -1)
$Author: Toni Stanicic
$Created: 12/23/04 at 15:39:20
$Modified: 11/11/06 at 11:18:07
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Patrol
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 2176

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 43.523182, 9706.461914, 3832.488525
+Viewer orient:
	-1.000000, -0.000001, -0.000500,
	0.000466, 0.358942, -0.933360,
	0.000180, -0.933360, -0.358942
+SquadReassignName: Iron Wolves
+SquadReassignLogo: KnightsLogo.pcx


$Skybox Model: starfield.pof


$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"HopeSurvives"		"1"		"number"		"campaign-persistent"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("After our successful blockade of the Sirius node the NTF have pulled back. However, the forces still present in the system are putting a stiff fight.

Since the Delacroix is the least damaged ship surviving the blockade, it will hold near the node and conduct repairs.
You job is simple - just keep an eye out.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 43.523182, 9706.461914, 3832.488525
$camera_orient:
	-1.000000, -0.000001, -0.000499,
	0.000463, 0.374322, -0.927299,
	0.000188, -0.927299, -0.374322
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 1345.596558, 1629.725464, 697.774353
$label: Delacroix
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -2472.116211, -0.000387, 159.838028
$label: Alpha
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-goal-false-delay 
   "Jump to convoy" 
   0 
)
$Multi text
    XSTR("To all the Iron Wolves:

Becouse of cowardly abandoning his comrades and disobeying direct orders, Alpha 1, callsign $callsing,  has been stripeed of his rank and citizenship in the GTVA.

In addition he has been charged with treason which is punishable by death. The current werabouts of our former sqadmate is unknown and the upper echelons are being tight-lipped about the specific details of the charges.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Grizzly
$Alt: Vixen
$Alt: Razor

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Myrmidon"	5
	"GTB Medusa"	5
	"GTB Zeus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	18
	"Mekhu HL-7"	7
	"Akheton SDG"	16
	"Prometheus R"	9
	"Rockeye"	460
	"Tempest"	900
	"Hornet"	400
	"Harpoon"	500
	"Cyclops"	100
)

#Objects		;! 11 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -694.270142, -0.000288, -654.251892
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Alt: Grizzly

$Team: Friendly
$Location: -595.073975, -0.000281, -658.661438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Alt: Vixen

$Team: Friendly
$Location: -736.349548, -0.000302, -653.435364
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules Mark II
$Alt: Razor

$Team: Friendly
$Location: -648.050537, -0.000282, -656.273010
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Hekra		;! Object #4
$Class: GVCv Sobek
$Team: Friendly
$Location: -1862.074707, 299.999298, 2968.816162
$Orientation:
	0.332485, -0.153571, -0.930521,
	0.070807, 0.987933, -0.137746,
	0.940447, -0.020089, 0.339347
$AI Behavior: Stay Near
+AI Class: Colonel
$AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Jump Order" 3 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Delacroix		;! Object #5
$Class: GTD Hecate
$Team: Friendly
$Location: 1345.596558, 1629.725464, 697.774353
$Orientation:
	-0.427775, 0.198016, 0.881929,
	0.095227, 0.980152, -0.173881,
	-0.898855, 0.009602, -0.438141
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 58
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Terran Huge Turret" "" )
+Subsystem: turret08
+Primary Banks: ( "Terran Huge Turret" "" )
+Subsystem: turret09
+Subsystem: turret10
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Jump Order" 3 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 95
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300
$Texture Replace:
+old: hecate
+new: gtddelacroix

$Name: Delta 1		;! Object #6
$Class: GVF Serapis
$Team: Friendly
$Location: -2372.367676, -0.000261, 2125.013428
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Delta 2		;! Object #7
$Class: GVF Serapis
$Team: Friendly
$Location: -2242.625488, -0.001025, 2058.137695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Delta 3		;! Object #8
$Class: GVF Serapis
$Team: Friendly
$Location: -2132.260742, -0.000350, 1936.527222
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Delta 4		;! Object #9
$Class: GVF Serapis
$Team: Friendly
$Location: -2059.951416, -0.000734, 1761.028687
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: NTF Iceni		;! Object #10
$Class: NTF Iceni
$Team: Hostile
$Location: -7.038728, -0.000123, -3145.656250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path U1" 70 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11a
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
+Subsystem: turret25a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Warning 2" 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

#Wings		;! 2 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Jump Order" 4 ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Flags:( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Jump Order" 4 ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard "Hekra" 50 ) )
+Flags:( )

#Events		;! 11 total

$Formula: ( when 
   ( has-time-elapsed 6 ) 
   ( send-message-list 
      "Alpha 3" 
      "Normal" 
      "A3 - I guess" 
      0 
      "Alpha 2" 
      "Normal" 
      "A2 - dull" 
      3000 
      "Alpha 4" 
      "Normal" 
      "A4 - Me too" 
      6000 
      "Alpha 2" 
      "Normal" 
      "A2- Too bad" 
      2000 
      "Alpha 3" 
      "Normal" 
      "A3- Crazy?" 
      4400 
      "Alpha 2" 
      "Normal" 
      "A2- point?" 
      10000 
      "Alpha 3" 
      "Normal" 
      "A3 - brainwashed?" 
      5000 
      "Alpha 2" 
      "Normal" 
      "A2- exitment?" 
      6000 
      "Alpha 3" 
      "Normal" 
      "A3- God!" 
      5000 
      "Alpha 2" 
      "Normal" 
      "A2- or skill" 
      6500 
      "Alpha 3" 
      "Normal" 
      "A3 - Adrenalin" 
      1500 
      "Alpha 2" 
      "Normal" 
      "A2 - whore!" 
      2000 
      "Alpha 4" 
      "Normal" 
      "A4 - Lol" 
      1500 
   )
)
+Name: Chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Chatter" 70 ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "C - Rebels attacking" 
      0 
      "Delacroix" 
      "High" 
      "D - ready" 
      6000 
      "#Command" 
      "High" 
      "C - No, move" 
      4000 
      "Delacroix" 
      "High" 
      "D - move?" 
      7500 
      "#Command" 
      "High" 
      "C - convoy" 
      4000 
      "Alpha 2" 
      "High" 
      "A2- are tehy crazy" 
      9000 
      "Delacroix" 
      "High" 
      "D - that's enough" 
      5500 
      "Alpha 3" 
      "High" 
      "A3- yeah" 
      8000 
      "Delacroix" 
      "High" 
      "D - Not funny Vixen" 
      4000 
   )
)
+Name: Chatter 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Chatter 2" 60 ) 
   ( send-message 
      "Delacroix" 
      "High" 
      "D - Move out" 
   )
)
+Name: Jump Order
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Delacroix" ) 
      ( key-pressed "Alt-J" ) 
   )
   ( red-alert ) 
)
+Name: Jump Out
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump out", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 25 "Delacroix" ) 
   ( send-message 
      "#Command" 
      "High" 
      "C - jump out Alpha" 
   )
)
+Name: Warrning 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 50 "Delacroix" ) 
   ( send-message 
      "#Command" 
      "High" 
      "C - final warning" 
   )
)
+Name: Warning 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "NTF Iceni" ) 
   ( end-mission ) 
)
+Name: Mission Faliure
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Jump Order" 0 ) 
   ( validate-goal "Jump to convoy" ) 
)
+Name: Validate warpout
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( break-warp "Alpha 1" ) 
)
+Name: Break warp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Chatter 2" 70 ) 
   ( fix-warp "Alpha 1" ) 
)
+Name: fix warp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Chatter 2" 61 ) 
   ( training-msg "Drives cahrged" ) 
)
+Name: Coordiantes recived
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Patrol
$MessageNew:  XSTR("Patrol the area", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Chatter 2" 0 ) 
+No music

$Type: Primary
+Name: Jump to convoy
$MessageNew:  XSTR("", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Alpha 1" ) 
+Invalid

#Waypoints		;! 2 lists total


$Jump Node: -43.251740, -0.000683, 4703.478516
$Jump Node Name: Dened-Sirius Node
$Name: Waypoint path 2
$List: (		;! 4 points in list
	( -1284.958008, 400.000336, 3253.125000 )
	( 1057.775635, 400.000000, 3204.895508 )
	( 1056.784180, -300.000793, 2807.069336 )
	( -842.099976, -300.000000, 2759.300049 )
)

$Name: Waypoint path U1
$List: (		;! 1 points in list
	( -23.052385, -0.000200, 3826.650635 )
)

#Messages		;! 233 total


$Name: A3 - I guess

$Team: -1
$MessageNew:  XSTR("I guess we can finally relax now.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A2 - dull

$Team: -1
$MessageNew:  XSTR("I would rather they do try something so we can give them anoter ass kicking!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A4 - Me too

$Team: -1
$MessageNew:  XSTR("Me too...", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: A2- Too bad

$Team: -1
$MessageNew:  XSTR("It was quite a fight Razor. Too bad you weren't there", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A3- Crazy?

$Team: -1
$MessageNew:  XSTR("Are you crazy? If he were there he would be dead - just like Bleeder in who's place he is flying and who was more experienced I might add.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A2- point?

$Team: -1
$MessageNew:  XSTR("What's your point? We got trough it and Razor has got some good moves.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A3 - brainwashed?

$Team: -1
$MessageNew:  XSTR("You're fucking brainwashed or something? You should pray to never get involved in a mission like that.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A2- exitment?

$Team: -1
$MessageNew:  XSTR("And where's the excitement, the challenge, the glory in that?", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A3- God!

$Team: -1
$MessageNew:  XSTR("So you plan to simply hurl yourself at the enemy? Guys like you Grizzly, survive by pure luck!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A2- or skill

$Team: -1
$MessageNew:  XSTR("Or skill...", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A3 - Adrenalin

$Team: -1
$MessageNew:  XSTR("Adrenalin junkie..", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: C - Rebels attacking

$Team: -1
$MessageNew:  XSTR("Attention! The rebels have begun an all out attack on our positions in this systems.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: D - ready

$Team: -1
$MessageNew:  XSTR("We'll be ready if they show up Command.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: C - No, move

$Team: -1
$MessageNew:  XSTR("You won't be waiting here. You are ordered to move immediately to these coordinates. A convoy is under attack.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: D - move?

$Team: -1
$MessageNew:  XSTR("All ships? But that will leave the jumpnode open!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: C - convoy

$Team: -1
$MessageNew:  XSTR("The lives of the civilians on the convoy are more important. All ships move out immediately. Command out.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: A2- are tehy crazy

$Team: -1
$MessageNew:  XSTR("Are they fucking crazy? We don't need a whole fleet to defend a convoy!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP7

$Name: D - that's enough

$Team: -1
$MessageNew:  XSTR("That's enough Alpha 2! We will follow our orders. I'm sure Command has it's reasons.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: A3- yeah

$Team: -1
$MessageNew:  XSTR("Yeah.. Insanity being one of them.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: D - Not funny Vixen

$Team: -1
$MessageNew:  XSTR("Not funny Vixen...", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: D - Move out

$Team: -1
$MessageNew:  XSTR("Allright, our jumpdrives are charged. Everyone, move out!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: C - jump out Alpha

$Team: -1
$MessageNew:  XSTR("Jump out Alpha 1.. NOW!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: C - final warning

$Team: -1
$MessageNew:  XSTR("Rejoin your squad now! This is your final warning pilot!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: A2 - whore!

$Team: -1
$MessageNew:  XSTR("Whore...", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A4 - Lol

$Team: -1
$MessageNew:  XSTR("It certanly isn't boring with those two around, eh $callsign?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Drives cahrged

$Team: -1
$MessageNew:  XSTR("Coordiantes recived. Jump drive ready.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 14 total

$Num stars: 900
$Ambient light level: 0
$Sun: SunGold
+Angles: 0.680678 1.396262 1.745328
+Scale: 1.000000
$Starbitmap: nebulA10-whisp
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 3.490656 3.490656 0.349066
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA14-whisp
+Angles: 0.139626 0.052360 0.157080
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA1-main
+Angles: 0.488692 0.000000 0.488692
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 0.000000 0.174533 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA2-main
+Angles: 0.000000 0.034907 0.488692
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA5-whisp
+Angles: 0.052360 1.570795 0.680678
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA1-main
+Angles: 4.014254 0.000000 5.235984
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 2.443459 2.443459 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 0.000000 5.585049 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 0.000000 3.141590 4.712385
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA2-main
+Angles: 3.141590 3.141590 3.141590
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA1-main
+Angles: 3.490656 3.141590 0.523598
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 1.745328 2.094393 3.141590
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief2

#End

