#Mission Info

$Version: 0.10
$Name:  XSTR("Dead Reckoning", -1)
$Author: M. Lam
$Created: 01/21/06 at 22:47:01
$Modified: 10/15/06 at 23:22:39
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("The GTD Delacroix's task force searches the nebula for the SD Ravana.  Based on Toni Stanicic's mission 'The Hunter and the Hunted'.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 164
+NebAwacs: 2500.000000

+Storm: none


+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 825.848755, 10012.043945, 2497.537109
+Viewer orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000


$Skybox Model: starfield.pof


$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		98		"Fomor"		"0"		"block"
		99		"Fomor"		"50000"		"block"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Pilot attend. During a routine search and destroy mission, the $f GTCv $f Actium and the $f GTCv $f Lysander encountered a new type of $h Shivan destroyer in the nebula, now designated $h SD $h Ravana. The $h Ravana quickly destroyed the $f Lysander before the patrol could disengage. Reconnaissance has managed to track down the $h Ravana and we are going to launch a strike to destroy it.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 10000.000000, 14000.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: 0.000000, 0.000000, 14000.000000
$label: Ravana
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f GTD $f Delacroix, $f GVCv $f Khendjer, and the $f GTC $f Boxer will deploy near the $h Ravana's last known position. $f Zeta $f 1 and $f Zeta $f 2 are already in the area searching for the enemy destroyer's exact location. We expect these scouts to report in as the task force closes on the target.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 10000.000000, 0.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 0.000000, 0.000000, 0.000000
$label: Delacroix
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -2000.000000, 0.000000, -1000.000000
$label: Khendjer
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 2000.000000, 0.000000, -1000.000000
$label: Guangzhou
+id: 4
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Two wings of the $b Iron $b Wolves will be in on this one. I have $f Beta, and $callsign will head up $f Alpha. $f Gamma and $f Delta will be filled out by the $b Screaming $b Weasels.  $f Delta will be held in reserve to be launched at the $f Delacroix's discretion.

While our warships  take out any Shivan capital ships found, our job will be to intercept enemy strike craft. Stick close to the task force and keep your eyes open. With the nebula screwing with our sensors, we'll need all of the reaction time we can get.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 10000.000000, 5200.000000
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 0.000000, 0.000000, 5000.000000
$label: Delacroix
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -1250.000000, 0.000000, 3500.000000
$label: Khendjer
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 1250.000000, 0.000000, 3500.000000
$label: Guangzhou
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 0.000000, 0.000000, 7500.000000
$label: Alpha
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -1000.000000, 0.000000, 6500.000000
$label: Beta
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 1000.000000, 0.000000, 6500.000000
$label: Gamma
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Seraphim
$pos: 0.000000, 0.000000, 9360.000000
$label: Shivans
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Rakshasa
$pos: 0.000000, 0.000000, 1865.000000
$label: Shivans
+id: 9
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once in range, the $f Delacroix will make short work of the $h Ravana. Should difficulties arise, the $f Delacroix may launch bomber wings and you will be required to provide escort for these wings. Once the area is sanitized, you will be authorized to withdraw.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 10000.000000, 12000.000000
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: 0.000000, 0.000000, 14000.000000
$label: Ravana
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 0.000000, 0.000000, 10000.000000
$label: Delacroix
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( and 
   ( not 
      ( is-event-true-delay 
         "Delacroix dead" 
         0 
      )
   )
   ( not 
      ( has-arrived-delay 0 "Ravana" ) 
   )
)
$Multi text
    XSTR("You did not have authorization to return to base, pilot. Due to your negligence, the Delacroix was destroyed without even managing to engage the Ravana. With the Shivan destroyer still at large, the Allied operation in the nebula is in jeopardy.

A court martial to determine the consequences of your desertion has been scheduled for 0800 hours tomorrow. Until that time, you are confined to quarters and stripped of your wings, rank, and all privileges granted to an officer of the GTVA.

Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not jump out until authorized to do so.", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-event-true-delay 
         "Delacroix dead" 
         0 
      )
   )
   ( has-arrived-delay 0 "Ravana" ) 
)
$Multi text
    XSTR("You did not have authorization to return to base, pilot. In hindsight, there was nothing you could have done to prevent either the destruction of the Delacroix or the escape of the Ravana, but that does not excuse your actions.

A court martial to determine the consequences of your desertion has been scheduled for 0800 hours tomorrow. Until that time, you are confined to quarters and stripped of your wings, rank, and all privileges granted to an officer of the GTVA.

Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not jump out until authorized to do so.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Delacroix" ) 
   ( has-arrived-delay 0 "Ravana" ) 
   ( not 
      ( is-event-true-delay 
         "Mission success" 
         0 
      )
   )
)
$Multi text
    XSTR("There was nothing you could have done to save the Delacroix from the Ravana's onslaught. Command deduced the Shivan intent, but was unable to deploy reinforcements in a timely manner to assist the Delacroix against the Ravana. However, the bitter loss of the Delacroix was avenged in full shortly thereafter. Tracking the Shivan destroyer through subspace, an Allied task force was able to ambush and destroy the Ravana in a protracted engagement. If the Delacroix had not lured the Ravana from its hiding place, this victory would not have been possible.

Normally, withdrawing from the field without authorization is a court martial offence. However, in the light of your noteworthy performance, Command has erred on the side of leniency. For the time being, you are being temporarily grounded pending disciplinary action.

Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not jump out until authorized to do so.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Delacroix" ) 
   ( not ( has-arrived-delay 0 "Fomor" ) ) 
)
$Multi text
    XSTR("The Delacroix was destroyed with all hands without managing to either locate or bring the Ravana to battle. The consequences of this have already materialized. Shortly after your return the Ravana surprised and destroyed the Actium, the Yakiba, and the Somtus near the Gamma Draconis jump node before bring driven off by bomber wings from the GTD Aquitaine.

With the situation on the civil war front deteriorating and the full extent of the Shivan threat remaining undetermined, the Security Council has ordered the withdrawal of all Allied forces from the nebula and the blockade of the Knossos portal.

You faced a difficult situation out there, pilot, and nobody holds you responsible for this disaster. It has been decided that your squadron, due to the heavy casualties it suffered during the last mission, will be disbanded and its pilots reassigned to reinforce other units. You should receive notice of your next posting shortly.

Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The Seraphim bombers of Arjuna wing pose the greatest threat to the Delacroix. If you must, use Beta and Gamma to help defend the destroyer, although this may leave the other ships vulnerable.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Delacroix" ) 
   ( has-arrived-delay 0 "Fomor" ) 
   ( not 
      ( has-arrived-delay 0 "Ravana" ) 
   )
)
$Multi text
    XSTR("The Delacroix was destroyed with all hands without managing to either locate or bring the Ravana to battle. The consequences of this have already materialized. Shortly after your return the Ravana surprised and destroyed the Actium, the Yakiba, and the Somtus near the Gamma Draconis jump node before bring driven off by bomber wings from the GTD Aquitaine.

With the situation on the civil war front deteriorating and the full extent of the Shivan threat remaining undetermined, the Security Council has ordered the withdrawal of all Allied forces from the nebula and the blockade of the Knossos portal.

You faced a difficult situation out there, pilot, and nobody holds you responsible for this disaster. It has been decided that your squadron, due to the heavy casualties it suffered during the last mission, will be disbanded and its pilots reassigned to reinforce other units. You should receive notice of your next posting shortly.

Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The Seraphim bombers of Arjuna wing pose the greatest threat to the Delacroix. If you must, use Beta and Gamma to help defend the destroyer, although this may leave the other ships vulnerable. Consider destroying the Fomor's beam cannon as well.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Mission success" 
   0 
)
$Multi text
    XSTR("Good to have you back, pilot.

There was nothing you could have done to save the Delacroix from the Ravana's onslaught. Command deduced the Shivan intent, but was unable to deploy reinforcements in a timely manner to assist the Delacroix against the Ravana. However, the bitter loss of the Delacroix was avenged in full shortly thereafter. Tracking the Shivan destroyer through subspace, an Allied task force was able to ambush and destroy the Ravana in a protracted engagement. If the Delacroix had not lured the Ravana from its hiding place, this victory would not have been possible.

We have had no communications with either Zeta 1 or Zeta 2 since they deployed. It would have been necessary for the Shivans to intercept the scouts in order to destroy the Delacroix. Officially, Zeta wing is being listed as missing in action.

Due to the heavy casualties incurred by your outfit, Command has ordered your squadron disbanded. You and your fellow pilots will be reassigned to reinforce other units. You should receive notice of your next posting shortly.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Award DFC" 0 ) 
$Multi text
    XSTR("The Khendjer and the Boxer both survived this sortie. Without the uncompromising efforts of you and your squadron, these vessels and their crews would have been lost. For your gallant defence of these warships under conditions rendered exceedingly hazardous by both the enemy and Nature, you are hereby awarded the Distinguished Flying Cross.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Grizzly
$Alt: Vixen
$Alt: Razor
$Alt: Iron Maiden
$Alt: Bulldog
$Alt: Hawkeye
$Alt: Tiger

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	12
	"GTF Myrmidon"	12
)

+Weaponry Pool: (
	"Subach HL-7"	116
	"Akheton SDG"	40
	"Prometheus R"	12
	"Prometheus S"	8
	"Rockeye"	4000
	"Tempest"	5440
	"Hornet"	2160
	"Harpoon"	500
)

#Objects		;! 44 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: -303.299988, 600.000000, 128.300003
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Delacroix		;! Object #1
$Class: GTD Hecate
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Delacroix Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Major
+Subsystem: turret02
+AI Class: Major
+Subsystem: turret03
+AI Class: Major
+Subsystem: turret04
+AI Class: Major
+Subsystem: turret05
+AI Class: Major
+Subsystem: turret06
+AI Class: Major
+Subsystem: turret07
+AI Class: Major
+Subsystem: turret08
+AI Class: Major
+Subsystem: turret09
+AI Class: Major
+Subsystem: turret10
+AI Class: Major
+Subsystem: turret11
+AI Class: Major
+Subsystem: turret12
+AI Class: Major
+Subsystem: turret13
+AI Class: Major
+Subsystem: turret14
+AI Class: Major
+Subsystem: turret15
+AI Class: Major
+Subsystem: turret16
+AI Class: Major
+Subsystem: turret17
+AI Class: Major
+Subsystem: turret18
+AI Class: Major
+Subsystem: turret19
+AI Class: Major
+Subsystem: turret20
+AI Class: Major
+Subsystem: turret21
+AI Class: Major
+Subsystem: turret22
+AI Class: Major
+Subsystem: turret23
+AI Class: Major
+Subsystem: turret24
+AI Class: Major
+Subsystem: turret25
+AI Class: Major
+Subsystem: turret26
+AI Class: Major
+Subsystem: turret27
+AI Class: Major
+Subsystem: turret28
+AI Class: Major
+Subsystem: turret29
+AI Class: Major
+Subsystem: turret30
+AI Class: Major
+Subsystem: turret31
+AI Class: Major
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 90
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300
$Texture Replace:
+old: hecate
+new: gtddelacroix
+old: hecate
+new: gtddelacroix
+old: hecate
+new: gtddelacroix

$Name: Khendjer		;! Object #2
$Class: GVCv Sobek
$Team: Friendly
$Location: -2000.000000, -500.000000, -1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Khendjer Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Colonel
+Subsystem: turret02
+AI Class: Colonel
+Subsystem: turret03
+AI Class: Colonel
+Subsystem: turret04
+AI Class: Colonel
+Subsystem: turret05
+AI Class: Colonel
+Subsystem: turret06
+AI Class: Colonel
+Subsystem: turret07
+AI Class: Colonel
+Subsystem: turret08
+AI Class: Colonel
+Subsystem: turret09
+AI Class: Colonel
+Subsystem: turret10
+AI Class: Colonel
+Subsystem: turret11
+AI Class: Colonel
+Subsystem: turret12
+AI Class: Colonel
+Subsystem: turret13
+AI Class: Colonel
+Subsystem: turret14
+AI Class: Colonel
+Subsystem: turret15
+AI Class: Colonel
+Subsystem: turret16
+AI Class: Colonel
+Subsystem: turret17
+AI Class: Colonel
+Subsystem: turret18
+AI Class: Colonel
+Subsystem: turret19
+AI Class: Colonel
+Subsystem: turret20
+AI Class: Colonel
+Subsystem: turret21
+AI Class: Colonel
+Subsystem: turret22
+AI Class: Colonel
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Del Dead Bad" 
      3 
   )
   ( is-event-true-delay "Ravana gone" 3 ) 
   ( < ( hits-left "Khendjer" ) 5 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Boxer		;! Object #3
$Class: GTC Aeolus
$Team: Friendly
$Location: 2000.000000, 500.000000, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Guangzhou Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Major
+Subsystem: turret02
+AI Class: Major
+Subsystem: turret03
+AI Class: Major
+Subsystem: turret04
+AI Class: Major
+Subsystem: turret05
+AI Class: Major
+Subsystem: turret06
+AI Class: Major
+Subsystem: turret07
+AI Class: Major
+Subsystem: turret08
+AI Class: Major
+Subsystem: turret09
+AI Class: Major
+Subsystem: turret10
+AI Class: Major
+Subsystem: turret11
+AI Class: Major
+Subsystem: turret12
+AI Class: Major
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Del Dead Bad" 
      3 
   )
   ( is-event-true-delay "Ravana gone" 3 ) 
   ( < ( hits-left "Boxer" ) 8 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 88
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Alpha 2		;! Object #4
$Class: GTF Perseus
$Alt: Grizzly

$Team: Friendly
$Location: -332.943787, 599.999207, 98.780235
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 14
+Persona Index: 3

$Name: Alpha 3		;! Object #5
$Class: GTF Perseus
$Alt: Vixen

$Team: Friendly
$Location: -273.189270, 599.999207, 100.030602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 14
+Persona Index: 1

$Name: Alpha 4		;! Object #6
$Class: GTF Perseus
$Alt: Razor

$Team: Friendly
$Location: -363.658356, 599.999207, 70.042839
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 14
+Persona Index: 4

$Name: Beta 1		;! Object #7
$Class: GTF Perseus
$Alt: Iron Maiden

$Team: Friendly
$Location: -1800.427368, -0.000817, -697.471191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 14
+Persona Index: 1

$Name: Beta 2		;! Object #8
$Class: GTF Perseus
$Alt: Bulldog

$Team: Friendly
$Location: -1827.299805, -0.000815, -725.211548
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Beta 3		;! Object #9
$Class: GTF Perseus
$Alt: Hawkeye

$Team: Friendly
$Location: -1773.437256, -0.000820, -725.367188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 14
+Persona Index: 1

$Name: Beta 4		;! Object #10
$Class: GTF Perseus
$Alt: Tiger

$Team: Friendly
$Location: -1854.883057, -0.000821, -751.986572
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Gamma 1		;! Object #11
$Class: GTF Perseus
$Team: Friendly
$Location: 1805.184570, 0.000099, 1002.278870
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Gamma 2		;! Object #12
$Class: GTF Perseus
$Team: Friendly
$Location: 1778.520264, 0.000096, 975.376648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Gamma 3		;! Object #13
$Class: GTF Perseus
$Team: Friendly
$Location: 1832.418701, 0.000100, 975.221130
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Gamma 4		;! Object #14
$Class: GTF Perseus
$Team: Friendly
$Location: 1751.317139, 0.000093, 948.565002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32959		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Agni 1		;! Object #15
$Class: SF Astaroth
$Team: Unknown
$Location: -344.169708, 1000.001038, 4291.868652
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Agni 2		;! Object #16
$Class: SF Astaroth
$Team: Unknown
$Location: -384.466095, 1000.000488, 4255.881348
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Arjuna 1		;! Object #17
$Class: SB Seraphim
$Team: Hostile
$Location: 3001.863770, 0.001509, 5988.883301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Piranha" "ShivanbigBomb" "ShivanbigBomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 2		;! Object #18
$Class: SB Seraphim
$Team: Hostile
$Location: 2933.580811, 0.000001, 5918.611328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Piranha" "ShivanbigBomb" "ShivanbigBomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 3		;! Object #19
$Class: SB Seraphim
$Team: Hostile
$Location: 3065.083252, -0.000006, 5919.226563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Piranha" "ShivanbigBomb" "ShivanbigBomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 4		;! Object #20
$Class: SB Seraphim
$Team: Hostile
$Location: 2863.274658, -0.000002, 5847.801758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Piranha" "ShivanbigBomb" "ShivanbigBomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Brahma 1		;! Object #21
$Class: SB Nephilim
$Team: Hostile
$Location: 3300.811279, 0.000076, 5991.557617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" "Piranha" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Brahma 2		;! Object #22
$Class: SB Nephilim
$Team: Hostile
$Location: 3254.676270, 0.000089, 5947.557129
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" "Piranha" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Brahma 3		;! Object #23
$Class: SB Nephilim
$Team: Hostile
$Location: 3345.634033, 0.000009, 5947.250977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" "Piranha" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Brahma 4		;! Object #24
$Class: SB Nephilim
$Team: Hostile
$Location: 3205.202148, -0.000004, 5898.737305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" "Piranha" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Durga 1		;! Object #25
$Class: SB Nephilim
$Team: Hostile
$Location: 3601.233887, 0.000026, 5995.074219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" "Piranha" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Durga 2		;! Object #26
$Class: SB Nephilim
$Team: Hostile
$Location: 3551.668457, 0.000060, 5945.653809
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" "Piranha" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Durga 3		;! Object #27
$Class: SB Nephilim
$Team: Hostile
$Location: 3651.697754, -0.000003, 5945.653809
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" "Piranha" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Durga 4		;! Object #28
$Class: SB Nephilim
$Team: Hostile
$Location: 3502.789795, -0.000006, 5895.802246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" "Piranha" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Dyaus 1		;! Object #29
$Class: SF Mara
$Team: Hostile
$Location: 2999.535889, 0.000041, 5796.436523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Dyaus 2		;! Object #30
$Class: SF Mara
$Team: Hostile
$Location: 2969.539307, 0.000039, 5767.375977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Dyaus 3		;! Object #31
$Class: SF Mara
$Team: Hostile
$Location: 3030.453613, -0.000002, 5768.152832
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Ganesh 1		;! Object #32
$Class: SF Basilisk
$Team: Hostile
$Location: 3299.432373, -0.000014, 5804.985352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Ganesh 2		;! Object #33
$Class: SF Basilisk
$Team: Hostile
$Location: 3270.031738, -0.000012, 5773.057617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Ganesh 3		;! Object #34
$Class: SF Basilisk
$Team: Hostile
$Location: 3330.093262, -0.000006, 5773.012207
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gauri 1		;! Object #35
$Class: SF Basilisk
$Team: Hostile
$Location: 3600.390869, 0.000039, 5802.642578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gauri 2		;! Object #36
$Class: SF Basilisk
$Team: Hostile
$Location: 3570.261230, 0.000047, 5773.235352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gauri 3		;! Object #37
$Class: SF Basilisk
$Team: Hostile
$Location: 3630.938721, -0.000004, 5773.265625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Fomor		;! Object #38
$Class: SC Lilith
$Team: Hostile
$Location: 2500.000000, -800.000000, 6500.000000
$Orientation:
	-0.821998, -0.502863, -0.267299,
	0.450275, -0.861254, 0.235570,
	-0.348672, 0.073280, 0.934376
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "SRed" )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( < 
      ( distance 
         "Delacroix" 
         "Delacroix Path:2" 
      )
      30 
   )
   ( not 
      ( is-destroyed-delay 0 "Delacroix" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 10 "Ravana" ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 87
+Special Hitpoint index: 98
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 210

$Name: Ravana		;! Object #39
$Class: SD Ravana
$Team: Hostile
$Location: -3993.899902, 5362.299805, 22759.000000
$Orientation:
	-0.722614, 0.430780, -0.540608,
	0.604423, 0.773240, -0.191762,
	0.335412, -0.465326, -0.819128
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Comm - To be expected" 
   8 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Del Dead Good" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 91
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: Gayatri 1		;! Object #40
$Class: SF Mara
$Team: Hostile
$Location: 2999.723877, -0.001338, 5599.546875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Gayatri 2		;! Object #41
$Class: SF Mara
$Team: Hostile
$Location: 2970.566406, 0.000006, 5569.794922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Gayatri 3		;! Object #42
$Class: SF Mara
$Team: Hostile
$Location: 3029.726318, -0.000004, 5570.316895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Gayatri 4		;! Object #43
$Class: SF Mara
$Team: Hostile
$Location: 2940.550049, -0.000007, 5539.656250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Let's get outta here" 
   2 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Delacroix" 80 ) ( ai-guard "Khendjer" 70 ) ( ai-guard "Boxer" 70 ) ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Mission failed" 
      2 
   )
   ( is-event-true-delay 
      "Mission success" 
      2 
   )
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Khendjer" 80 ) ( ai-guard "Delacroix" 70 ) ( ai-guard "Boxer" 60 ) ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Mission failed" 
      2 
   )
   ( is-event-true-delay 
      "Mission success" 
      2 
   )
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Boxer" 80 ) ( ai-guard "Delacroix" 70 ) ( ai-guard "Khendjer" 60 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags:( )

$Name: Agni
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Agni 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Chatter ends" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Agni 1"
	"Agni 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Delacroix Path" 50 ) )
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-dynamic" )

$Name: Arjuna
$Waves: 7
$Wave Threshold: 1
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Delacroix
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Waypoint 1 Chatter ends" 
      20 
   )
   ( not 
      ( is-destroyed-delay 0 "Delacroix" ) 
   )
   ( not 
      ( has-arrived-delay 0 "Ravana" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Let's get outta here" 
   20 
)
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase "Delacroix" 80 ) ( ai-chase "Khendjer" 70 ) ( ai-chase "Boxer" 60 ) ( ai-chase-any 50 ) )
+Hotkey: 3
+Flags:( "no-arrival-music" "no-arrival-message" "no-dynamic" )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Brahma
$Waves: 6
$Wave Threshold: 1
$Special Ship: 0		;! Brahma 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Khendjer
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Waypoint 1 Chatter ends" 
      20 
   )
   ( not 
      ( is-destroyed-delay 0 "Khendjer" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-departed-delay 2 "Khendjer" ) 
   ( is-event-true-delay 
      "Let's get outta here" 
      20 
   )
)
$Ships: (		;! 4 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
	"Brahma 4"
)
$AI Goals: ( goals ( ai-chase "Khendjer" 80 ) ( ai-chase "Delacroix" 70 ) ( ai-chase "Boxer" 60 ) ( ai-chase-any 50 ) )
+Hotkey: 4
+Flags:( "no-arrival-music" "no-arrival-message" "no-dynamic" )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Durga
$Waves: 6
$Wave Threshold: 1
$Special Ship: 0		;! Durga 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Boxer
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Waypoint 1 Chatter ends" 
      20 
   )
   ( not 
      ( is-destroyed-delay 0 "Boxer" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-departed-delay 2 "Boxer" ) 
   ( is-event-true-delay 
      "Let's get outta here" 
      20 
   )
)
$Ships: (		;! 4 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
	"Durga 4"
)
$AI Goals: ( goals ( ai-chase "Boxer" 80 ) ( ai-chase "Delacroix" 70 ) ( ai-chase "Khendjer" 60 ) ( ai-chase-any 50 ) )
+Hotkey: 5
+Flags:( "no-arrival-music" "no-arrival-message" "no-dynamic" )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Dyaus
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Dyaus 1

$Arrival Location: Near Ship
+Arrival Distance: 1900
$Arrival Anchor: Delacroix
$Arrival Cue: ( and 
   ( has-arrived-delay 5 "Arjuna" ) 
   ( not 
      ( is-destroyed-delay 0 "Arjuna" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 5 "Ravana" ) 
$Ships: (		;! 3 total
	"Dyaus 1"
	"Dyaus 2"
	"Dyaus 3"
)
$AI Goals: ( goals ( ai-guard-wing "Arjuna" 80 ) ( ai-chase "Delacroix" 70 ) ( ai-chase-any 60 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Ganesh
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Ganesh 1

$Arrival Location: Near Ship
+Arrival Distance: 1900
$Arrival Anchor: Khendjer
$Arrival Cue: ( and 
   ( has-arrived-delay 8 "Brahma" ) 
   ( not 
      ( is-destroyed-delay 0 "Brahma" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 4 "Khendjer" ) 
$Ships: (		;! 3 total
	"Ganesh 1"
	"Ganesh 2"
	"Ganesh 3"
)
$AI Goals: ( goals ( ai-chase "Beta 1" 80 ) ( ai-guard-wing "Brahma" 70 ) ( ai-chase "Khendjer" 60 ) ( ai-chase-any 50 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Gauri
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Gauri 1

$Arrival Location: Near Ship
+Arrival Distance: 1900
$Arrival Anchor: Boxer
$Arrival Cue: ( and 
   ( has-arrived-delay 5 "Durga" ) 
   ( not 
      ( is-destroyed-delay 0 "Gauri" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 4 "Boxer" ) 
$Ships: (		;! 3 total
	"Gauri 1"
	"Gauri 2"
	"Gauri 3"
)
$AI Goals: ( goals ( ai-guard-wing "Durga" 80 ) ( ai-chase "Boxer" 70 ) ( ai-chase-any 60 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Gayatri
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gayatri 1

$Arrival Location: Near Ship
+Arrival Distance: 1900
$Arrival Anchor: Alpha 2
$Arrival Cue: ( has-arrived-delay 30 "Fomor" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 5 "Ravana" ) 
$Ships: (		;! 4 total
	"Gayatri 1"
	"Gayatri 2"
	"Gayatri 3"
	"Gayatri 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 2" 60 ) ( ai-chase-any 50 ) )
+Flags:( "no-arrival-music" "no-arrival-message" "no-dynamic" )

#Events		;! 59 total

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      45 
      "Alpha 4" 
   )
   ( ship-guardian-threshold 
      35 
      "Alpha 3" 
   )
   ( ship-guardian-threshold 
      25 
      "Alpha 2" 
   )
)
+Name: A2 A3 A4  Invul
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Khendjer" 20 ) 
   ( cap-waypoint-speed "Boxer" 20 ) 
   ( ship-subsys-guardian-threshold 
      80 
      "Boxer" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      10 
      "Alpha 2" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      15 
      "Alpha 3" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      15 
      "Alpha 4" 
      "engine" 
   )
)
+Name: Waypoint Speed, Engines
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "A2 - This is the nebula" 
      0 
      "Alpha 3" 
      "High" 
      "A3 - Creepy looking" 
      4000 
      "Alpha 2" 
      "High" 
      "A2 - Scared, huh?" 
      3000 
      "Alpha 4" 
      "High" 
      "A4 - What's up?" 
      3500 
      "Alpha 3" 
      "High" 
      "A3 - Sour" 
      5000 
      "Alpha 2" 
      "High" 
      "A2 - Nothing to do with it" 
      5000 
      "Alpha 3" 
      "High" 
      "A3 - Yeah, right" 
      4000 
      "Alpha 2" 
      "High" 
      "A2 - I give up" 
      2000 
      "Khendjer" 
      "High" 
      "K - Pretty colours" 
      10000 
      "Delacroix" 
      "High" 
      "D - Formation" 
      10000 
   )
)
+Name: Beginning Chatter
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Chatter ends
+Repeat Count: 1
+Interval: 1
+Chained: 50
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Agni" ) 
   ( send-message-list 
      "Boxer" 
      "High" 
      "G - Detecting two contacts" 
      0 
      "Delacroix" 
      "High" 
      "D - May not be Zeta." 
      4000 
   )
)
+Name: Agni arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Agni" "<any friendly>" ) 
      1250 
   )
   ( change-iff "Hostile" "Agni" ) 
   ( send-message 
      "Boxer" 
      "High" 
      "G - Hostile scouting party" 
   )
   ( clear-goals "Agni" ) 
   ( add-goal 
      "Agni" 
      ( ai-chase "Delacroix" 89 ) 
   )
)
+Name: Agni close
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Delacroix" 
         "Delacroix Path:1" 
      )
      10 
   )
   ( send-message-list 
      "Alpha 4" 
      "High" 
      "A4 - You got anything?" 
      0 
      "Alpha 3" 
      "High" 
      "A3 - As blind as you." 
      5000 
      "Delacroix" 
      "High" 
      "D - Not far." 
      5000 
      "Alpha 2" 
      "High" 
      "A2 - Blind, blind, blind" 
      10000 
      "Alpha 3" 
      "High" 
      "A3 - Who's scared now?" 
      5000 
      "Alpha 2" 
      "High" 
      "A2 - Shut it." 
      4500 
      "Beta 1" 
      "High" 
      "B1 - Both of you shut it" 
      5000 
   )
)
+Name: Waypoint 1 Chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Waypoint 1 Chatter ends
+Repeat Count: 1
+Interval: 1
+Chained: 35
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Arjuna" ) 
   ( send-message-list 
      "Delacroix" 
      "High" 
      "D - Multiple contacts" 
      0 
      "Khendjer" 
      "High" 
      "K - Bombers" 
      5000 
      "Delacroix" 
      "High" 
      "D - Going the distance" 
      10000 
   )
)
+Name: Bombers chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Bombers chatter ends
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Ravana" ) 
   ( validate-goal "Destroy SC Fomor" ) 
)
+Name: Ravana Arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy SD Ravana" 
      0 
   )
   ( do-nothing ) 
)
+Name: Destroy Ravana
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Ravana", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Fomor" ) 
   ( validate-goal "Destroy SC Fomor" ) 
)
+Name: Fomor Arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy SC Fomor" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Comm - Fomor dead" 
   )
)
+Name: Destroy Fomor
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Fomor", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Bombers chatter ends" 
      0 
   )
   ( do-nothing ) 
)
+Name: Arjuna Set Directive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: Destroy Arjuna
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Arjuna", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Bombers chatter ends" 
      0 
   )
   ( do-nothing ) 
)
+Name: Brahma Set Directive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: Destroy Brahma
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Brahma", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Bombers chatter ends" 
      0 
   )
   ( do-nothing ) 
)
+Name: Durga Set Directive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Durga" ) 
   ( do-nothing ) 
)
+Name: Destroy Durga
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Durga", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Beta 1" ) 
   ( send-message-list 
      "#Beta 1" 
      "High" 
      "B1 - Dead" 
      0 
      "Alpha 4" 
      "High" 
      "A4 - WTF" 
      5000 
   )
)
+Name: Beta 1 dies
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Khendjer" ) 41 ) 
   ( send-message 
      "Khendjer" 
      "High" 
      "K - 40% Hull" 
   )
)
+Name: K - 40% Hull
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Khendjer" ) 16 ) 
   ( send-message 
      "Khendjer" 
      "High" 
      "K - 15% Hull" 
   )
)
+Name: K - 15% Hull
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Khendjer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Comm - Khendjer dead" 
   )
)
+Name: Khendjer dead
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Boxer" ) 41 ) 
   ( send-message 
      "Boxer" 
      "High" 
      "G - 40% Hull" 
   )
)
+Name: H - 40% Hull
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Boxer" ) 16 ) 
   ( send-message 
      "Boxer" 
      "High" 
      "G - 15% Hull" 
   )
)
+Name: H - 15% Hull
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Boxer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Comm - Guangzhou dead" 
   )
)
+Name: Guangzhou dead
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Delacroix" ) 61 ) 
   ( send-message 
      "Delacroix" 
      "High" 
      "D - 60% Hull" 
   )
)
+Name: D - 60% Hull
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Delacroix" ) 31 ) 
   ( send-message 
      "Delacroix" 
      "High" 
      "D - 30% Hull" 
   )
)
+Name: D - 30% Hull
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Delacroix" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Comm - Delacroix dead" 
   )
)
+Name: Delacroix dead
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Protect GVCv Khendjer" 
         0 
      )
      ( is-goal-true-delay 
         "Protect GTC Guangzhou" 
         0 
      )
      ( is-event-true-delay 
         "Mission success" 
         0 
      )
      ( skill-level-at-least "Medium" ) 
   )
   ( grant-medal 
      "Distinguished Flying Cross" 
   )
)
+Name: Award DFC
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Fomor" ) 
      ( is-destroyed-delay 0 "Khendjer" ) 
      ( is-destroyed-delay 0 "Boxer" ) 
   )
   ( add-goal 
      "Fomor" 
      ( ai-waypoints-once "Fomor Attack" 80 ) 
   )
   ( add-goal 
      "Fomor" 
      ( ai-chase "Delacroix" 70 ) 
   )
)
+Name: Fomor orders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Fomor" ) 
      ( is-destroyed-delay 0 "Khendjer" ) 
      ( is-destroyed-delay 0 "Boxer" ) 
      ( is-event-false-delay "Fomor DKG" 0 ) 
      ( is-event-false-delay "Fomor DK" 0 ) 
      ( is-event-false-delay "Fomor DG" 0 ) 
   )
   ( send-message 
      "Delacroix" 
      "High" 
      "D - Fomor D" 
   )
)
+Name: Fomor D
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Fomor" ) 
      ( not 
         ( is-destroyed-delay 0 "Khendjer" ) 
      )
      ( not 
         ( is-destroyed-delay 0 "Boxer" ) 
      )
   )
   ( send-message 
      "Delacroix" 
      "High" 
      "D - Fomor DKG" 
   )
)
+Name: Fomor DKG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Fomor" ) 
      ( not 
         ( is-destroyed-delay 0 "Khendjer" ) 
      )
      ( is-destroyed-delay 0 "Boxer" ) 
      ( is-event-false-delay "Fomor DKG" 0 ) 
   )
   ( send-message 
      "Delacroix" 
      "High" 
      "D - Fomor DK" 
   )
)
+Name: Fomor DK
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Fomor" ) 
      ( is-destroyed-delay 0 "Khendjer" ) 
      ( not 
         ( is-destroyed-delay 0 "Boxer" ) 
      )
      ( is-event-false-delay "Fomor DKG" 0 ) 
   )
   ( send-message 
      "Delacroix" 
      "High" 
      "D - Fomor DG" 
   )
)
+Name: Fomor DG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay "Fomor DKG" 8 ) 
         ( is-event-true-delay "Fomor DK" 8 ) 
      )
      ( not 
         ( is-destroyed-delay 0 "Khendjer" ) 
      )
   )
   ( send-message 
      "Khendjer" 
      "High" 
      "K - Intercept Fomor" 
   )
)
+Name: Fomor K Reply
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( and 
            ( is-event-true-delay "Fomor DKG" 8 ) 
            ( is-event-false-delay 
               "Fomor K Reply" 
               0 
            )
         )
         ( is-event-true-delay "Fomor DG" 8 ) 
      )
      ( not 
         ( is-destroyed-delay 0 "Boxer" ) 
      )
   )
   ( send-message 
      "Khendjer" 
      "High" 
      "G - Intercept Fomor" 
   )
)
+Name: Fomor G Reply
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Fomor" ) 
   ( clear-goals "Khendjer" "Boxer" ) 
   ( add-goal 
      "Khendjer" 
      ( ai-waypoints-once 
         "Khendjer Attack" 
         89 
      )
   )
   ( add-goal 
      "Boxer" 
      ( ai-waypoints-once 
         "Guangzhou Attack" 
         89 
      )
   )
   ( cap-waypoint-speed "Khendjer" -1 ) 
   ( cap-waypoint-speed "Boxer" -1 ) 
)
+Name: KG Attack Fomor
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         60 
         "Alpha" 
         "Beta" 
         "Gamma" 
      )
      ( < ( hits-left "Delacroix" ) 60 ) 
      ( not 
         ( has-arrived-delay 0 "Ravana" ) 
      )
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "A4 - Need reinforcements" 
   )
)
+Name: Need help
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Delacroix" ) 
      )
      ( not 
         ( has-arrived-delay 0 "Ravana" ) 
      )
   )
   ( send-message 
      "Delacroix" 
      "High" 
      "D - Keep it together" 
   )
)
+Name: On your own
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Delacroix" ) 
      )
      ( not 
         ( has-arrived-delay 0 "Ravana" ) 
      )
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "A3 - Will do" 
   )
)
+Name: Hero time
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Delacroix" ) 
      ( not 
         ( has-arrived-delay 0 "Ravana" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Del Dead Bad
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Khendjer" 
      "Boxer" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Comm - Mission failed" 
   )
)
+Name: Mission failed
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 20 "Delacroix" ) 
      ( has-arrived-delay 0 "Ravana" ) 
   )
   ( do-nothing ) 
)
+Name: Del Dead Good
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "A3 - Ravana departing" 
   )
)
+Name: Ravana departing
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( has-departed-delay 3 "Ravana" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Comm - Oh, well" 
   )
)
+Name: Ravana gone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Khendjer" 
      "Boxer" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Comm - Mission success" 
   )
)
+Name: Mission success
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Mission failed" 
         1 
      )
      ( is-event-true-delay 
         "Mission success" 
         1 
      )
   )
   ( do-nothing ) 
)
+Name: Prepare RTB
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Mission success" 
      10 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "A4 - Better get going" 
   )
)
+Name: Better get going
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Mission failed" 
      10 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "A4 - Let's get outta here" 
   )
)
+Name: Let's get outta here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Fomor" ) 
   ( ship-no-guardian "Alpha 2" ) 
)
+Name: A2 set for death
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Alpha 2" ) 
   ( send-message-list 
      "#Alpha 2" 
      "High" 
      "A2 - Dead" 
      0 
      "Alpha 3" 
      "High" 
      "A3 - He still owes me money" 
      5000 
      "Alpha 4" 
      "High" 
      "A4 - He's dead" 
      6000 
      "Alpha 3" 
      "High" 
      "A3 - Nooo" 
      3500 
      "Alpha 3" 
      "High" 
      "A3 - bastards" 
      6000 
   )
   ( change-ai-class 
      "Captain" 
      "Gayatri 1" 
   )
   ( change-ai-class 
      "Captain" 
      "Gayatri 2" 
   )
   ( change-ai-class 
      "Captain" 
      "Gayatri 3" 
   )
   ( change-ai-class 
      "Captain" 
      "Gayatri 4" 
   )
   ( change-ai-class "General" "Alpha 3" ) 
)
+Name: A2 dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Delacroix" 
         "Delacroix Path:3" 
      )
      600 
   )
   ( send-message 
      "Delacroix" 
      "High" 
      "D - In scanning range" 
   )
)
+Name: D - In scanning range
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 0 "Delacroix" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Comm - To be expected" 
   )
)
+Name: Comm - To be expected
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Ravana" ) 
   ( send-message 
      "Delacroix" 
      "High" 
      "D - Incoming" 
   )
   ( clear-goals "Delacroix" ) 
   ( add-goal 
      "Delacroix" 
      ( ai-waypoints-once 
         "Delacroix Attack" 
         89 
      )
   )
)
+Name: D - Incoming
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 0 "Delacroix" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Comm - Excellent" 
   )
)
+Name: Comm - Excellent
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 0 "Delacroix" ) 
   )
   ( send-message 
      "Delacroix" 
      "High" 
      "D - Make it quick" 
   )
)
+Name: D - Make it quick
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

#Goals		;! 5 total

$Type: Primary
+Name: Destroy SD Ravana
$MessageNew:  XSTR("Destroy SD Ravana", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Ravana" ) 
   ( not 
      ( is-destroyed-delay 0 "Delacroix" ) 
   )
)

$Type: Primary
+Name: Protect GTD Delacroix
$MessageNew:  XSTR("Protect GTD Delacroix", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Delacroix" ) 

$Type: Secondary
+Name: Protect GVCv Khendjer
$MessageNew:  XSTR("Protect GVCv Khendjer", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Khendjer" ) 

$Type: Secondary
+Name: Protect GTC Guangzhou
$MessageNew:  XSTR("Protect GTC Guangzhou", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Boxer" ) 
+No music

$Type: Secondary
+Name: Destroy SC Fomor
$MessageNew:  XSTR("Destroy SC Fomor", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Fomor" ) 
+Invalid

#Waypoints		;! 7 lists total

$Name: Delacroix Path
$List: (		;! 3 points in list
	( 0.000000, 0.000000, 2000.000000 )
	( 0.000000, 0.000000, 9000.000000 )
	( 0.000000, 0.000000, 12500.000000 )
)

$Name: Khendjer Path
$List: (		;! 3 points in list
	( -2000.000244, -500.000031, 1000.000000 )
	( -2000.000000, -500.000000, 8000.000000 )
	( -2000.000000, -500.000000, 11500.000000 )
)

$Name: Guangzhou Path
$List: (		;! 3 points in list
	( 1999.999756, 499.999969, 2999.998535 )
	( 2000.000000, 500.000000, 10000.000000 )
	( 2000.000000, 500.000000, 13500.000000 )
)

$Name: Fomor Attack
$List: (		;! 1 points in list
	( 0.000000, -1500.000000, 12000.000000 )
)

$Name: Khendjer Attack
$List: (		;! 1 points in list
	( 400.000000, -1000.000000, 7600.000000 )
)

$Name: Guangzhou Attack
$List: (		;! 3 points in list
	( 1600.000000, 0.000000, 10000.000000 )
	( 1400.000000, -300.000000, 9600.000000 )
	( 1684.543945, -600.000427, 8580.891602 )
)

$Name: Delacroix Attack
$List: (		;! 1 points in list
	( -849.500000, 1000.000000, 15079.900391 )
)

#Messages		;! 267 total


$Name: A2 - This is the nebula

$Team: -1
$MessageNew:  XSTR("So this is the nebula...", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A3 - Creepy looking

$Team: -1
$MessageNew:  XSTR("Creepy looking.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A2 - Scared, huh?

$Team: -1
$MessageNew:  XSTR("Scared, huh?", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A4 - What's up?

$Team: -1
$MessageNew:  XSTR("What's with the hostile attitude, Grizzly?", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

$Name: A3 - Sour

$Team: -1
$MessageNew:  XSTR("He's just sour 'cause I stripped him clean at poker last night.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A2 - Nothing to do with it

$Team: -1
$MessageNew:  XSTR("That has nothing to do with it!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A3 - Yeah, right

$Team: -1
$MessageNew:  XSTR("Yeah, right...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A2 - I give up

$Team: -1
$MessageNew:  XSTR("I give up. Believe whatever you want, Vixen!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: K - Pretty colours

$Team: -1
$MessageNew:  XSTR("The nebula is interfering with all of our sensors. It is difficult to see even the Delacroix from here.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: D - Formation

$Team: -1
$MessageNew:  XSTR("All ships maintain formation. Pilots, keep sharp out there.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: G - Detecting two contacts

$Team: -1
$MessageNew:  XSTR("Two new sensor blips. No definite ID. Could be Zeta.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: D - May not be Zeta.

$Team: -1
$MessageNew:  XSTR("If it's not Zeta, we'd better be prepared to host a royal welcome.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: G - Hostile scouting party

$Team: -1
$MessageNew:  XSTR("Damn! It's a wing of Astaroths. Repeat: enemy patrol inbound.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: A4 - You got anything?

$Team: -1
$MessageNew:  XSTR("I'm not picking up anything else on my scopes. How about you, $callsign?", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

$Name: A3 - As blind as you.

$Team: -1
$MessageNew:  XSTR("We're all equally blind in this soup. Hey, Delacroix, how much further to the big bad wolf?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: D - Not far.

$Team: -1
$MessageNew:  XSTR("We're less than fifteen clicks from the Ravana's last known position. Zeta should rendezvous with us any minute now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: A2 - Blind, blind, blind

$Team: -1
$MessageNew:  XSTR("Assuming they haven't bought it already. I don't like this one bit.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A3 - Who's scared now?

$Team: -1
$MessageNew:  XSTR("Who's getting the jitters now, huh?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A2 - Shut it.

$Team: -1
$MessageNew:  XSTR("Oh, shut it, you.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: D - Multiple contacts

$Team: -1
$MessageNew:  XSTR("Detecting multiple jump signatures. Looks like we've stirred up the hornets nest.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: K - Bombers

$Team: -1
$MessageNew:  XSTR("The large silhouettes are consistent to those of Seraphim and Nephilim bombers. A prolonged engagement of this type will not be to our advantage.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: D - Going the distance

$Team: -1
$MessageNew:  XSTR("We're only ten kilometres out. All ships, maintain course and speed.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: K - 40% Hull

$Team: -1
$MessageNew:  XSTR("Hull breaches on multiple decks. Critical systems are beginning to be affected. Requesting fighter cover.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: K - 15% Hull

$Team: -1
$MessageNew:  XSTR("Hull compromised. Tertiary systems failing. We must have additional and immediate support.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Comm - Khendjer dead

$Team: -1
$MessageNew:  XSTR("We've lost the Khendjer!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: G - 40% Hull

$Team: -1
$MessageNew:  XSTR("Pilots, we need more cover! We're taking a pounding over here.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: G - 15% Hull

$Team: -1
$MessageNew:  XSTR("If we don't get more support soon, this bucket's not going to make it.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Comm - Guangzhou dead

$Team: -1
$MessageNew:  XSTR("The Guangzhou has been destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: D - 60% Hull

$Team: -1
$MessageNew:  XSTR("The outer hull is starting to buckle. All damage control teams report in on the double.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: D - 30% Hull

$Team: -1
$MessageNew:  XSTR("We're taking serious damage. We must have more support.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Comm - Delacroix dead

$Team: -1
$MessageNew:  XSTR("The Delacroix is going down!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: B1 - Dead

$Team: -1
$MessageNew:  XSTR("Dammit! My engines are blown...", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP5

$Name: A4 - WTF

$Team: -1
$MessageNew:  XSTR("Shit! Squadron leader is down!", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

$Name: D - Fomor D

$Team: -1
$MessageNew:  XSTR("We've got a Lilith-class cruiser juming in. Pilots, take out its beam cannon before it rips us to shreds!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: D - Fomor DKG

$Team: -1
$MessageNew:  XSTR("We've got a Lilith-class cruiser juming in. Khendjer and Guangzhou, move to intercept.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: D - Fomor DK

$Team: -1
$MessageNew:  XSTR("We've got a Lilith-class cruiser juming in. Khendjer, move to intercept.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: D - Fomor DG

$Team: -1
$MessageNew:  XSTR("We've got a Lilith-class cruiser juming in. Guangzhou, move to intercept.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: K - Intercept Fomor

$Team: -1
$MessageNew:  XSTR("Acknowledged. Pilots, assist us by disabling the Fomor's primary beam cannon.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: G - Intercept Fomor

$Team: -1
$MessageNew:  XSTR("Roger that. Pilots, disable the Fomor's primary beam cannon before it fries us.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Comm - Fomor dead

$Team: -1
$MessageNew:  XSTR("The Fomor has been eliminated.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Comm - Mission failed

$Team: -1
$MessageNew:  XSTR("We're aborting this mission. Pilots, you will jump to the GTD Aquitaine. Your nav computer has the coordinates. Get out of there now!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: A4 - Need reinforcements

$Team: -1
$MessageNew:  XSTR("We're dropping like flies out here. I don't know how much longer we can keep this up.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

$Name: D - Keep it together

$Team: -1
$MessageNew:  XSTR("You're going to have to hang on, pilots. Our flight bay is a mess. Some of the bombers we had prepped didn't take those bomb hits very well.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: A3 - Will do

$Team: -1
$MessageNew:  XSTR("You heard him! Let's keep making those bugs fit for the scrap boys!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A3 - Ravana departing

$Team: -1
$MessageNew:  XSTR("Command, the Ravana is jumping out.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: Comm - Oh, well

$Team: -1
$MessageNew:  XSTR("No matter. We have its subspace vector and will intercept it when it emerges. ", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Comm - Mission success

$Team: -1
$MessageNew:  XSTR("This mission is over. Pilots, you will jump to the GTD Aquitaine. Your nav computer has the coordinates. Command out.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: A4 - Better get going

$Team: -1
$MessageNew:  XSTR("I guess that means we better get going too. See you back at the barn.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

$Name: A2 - Dead

$Team: -1
$MessageNew:  XSTR("Shit! They're all over me...!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: A3 - He still owes me money

$Team: -1
$MessageNew:  XSTR("Dammit! Grizzly! Do you copy? Talk to me, you bastard!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: D - In scanning range

$Team: -1
$MessageNew:  XSTR("Coming up on thetarget location. Sensors aren't picking up any destroyer-sized objects other than ourselves.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Comm - To be expected

$Team: -1
$MessageNew:  XSTR("Given the circumstances, the Ravana is probably no longer in this area. Maintain your position, we maybe able...", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: D - Incoming

$Team: -1
$MessageNew:  XSTR("Picking up a large contact exiting subspace off the starboard bow. It's the Ravana!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Comm - Excellent

$Team: -1
$MessageNew:  XSTR("Excellent. We are deploying additional warships to assist.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: D - Make it quick

$Team: -1
$MessageNew:  XSTR("Make it quick. We're in no condition to do this alone.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: A4 - Let's get outta here

$Team: -1
$MessageNew:  XSTR("I don't want to be added to the body count. Let's get outta here!", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

$Name: B1 - Both of you shut it

$Team: -1
$MessageNew:  XSTR("Grizzly! Vixen! I may not be able to see you but right now I'm sick of hearing you. Shut your pieholes or I'll do it for you!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP5

$Name: A4 - He's dead

$Team: -1
$MessageNew:  XSTR("He's dead! Oh, shit! Shit! Shit!  ", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1

$Name: A3 - Nooo

$Team: -1
$MessageNew:  XSTR("Don't say that! Grizzly!...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: A3 - bastards

$Team: -1
$MessageNew:  XSTR("You fucking Shivan bastards! DIE!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 0
+Neb2: nbackgreen

+Neb2Flags: 63

$Sun: SunWhite
+Angles: 0.000000 0.000000 1.047197
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief4

#End

