#Mission Info

$Version: 23.1
$Name:  XSTR("Detoothing the Beast", -1)
$Author: SF-Junky
$Created: 12/04/07 at 15:37:54
$Modified: 06/28/23 at 18:01:02
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("January 2nd, 2370: Crippled beyond repair, the GTD Messana is launched for her final mission - do divert the SJ Sathanas while the Constellation escapes back the GTVA.", -1)
$end_multi_text
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#Command Briefing

#Briefing
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$start_stage
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 XSTR("$b GAETA: Pilots, we just learned that our situation looks a lot grimmer than we had thought. As you know, a Sathanas is behind us. Unless there is yet another jump node into this system, it must have been hiding within it because neither the Cortez nor our observers at the Crab Jump Node detected any entries. At least our chances look good we can escape the juggernaut. I'll come to that in a minute.", -1)
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$type: 33
$team: Friendly
$class: GTNB Pharos
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$label:  XSTR("Mab'bu Jump Node", -1)
$icon scale: 100
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$label:  XSTR("Constellation", -1)
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$type: 31
$team: Hostile
$class: SJ Sathanas
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$label:  XSTR("Sathanas", -1)
$icon scale: 100
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 XSTR("$b GAETA: Unfortunately, the Lucifer and the Kartikeya beat us to it. Those vessels proceeded directly to the Mab'bu Jump Node right after they had escaped the Arachnas site. The teamed up with the warships that escaped our attack on the Satellite yesterday. Two, Five, Six, and Seven Groups did their best to delay their advance, killing the SCv Nandi and the SC Ultio. However, the GTCv Parapet and the GTC Malinche were both destroyed. And this is only the least bad news.", -1)
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$label:  XSTR("Mab'bu Jump Node", -1)
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$type: 31
$team: Hostile
$class: SJ Sathanas
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$label:  XSTR("Sathanas", -1)
$icon scale: 100
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$type: 6
$team: Hostile
$class: SD Lucifer
$pos: 3113.039551, -1000.000000, 5903.531250
$label:  XSTR("Lucifer Battle Group", -1)
$icon scale: 100
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 XSTR("$b GAETA: Simultaneously, a sizeable Shivan force attacked our blockade at the Mab'bu side of the jump node. Admiral Hepsut's forces put up a decent fight, but ultimately had to give in to the two-pronged pressure from the sneak attack into their back and a super-dreadnought advancing from up front. Those warships were seemingly hiding in the Lupus Nebula and deep within the atmosphere of the Umbra Ruber gas giant. This is why the Shivans dropped all of those Satellites around there to blank out our sensors and why the Chaya was so determined to just keep us on our toes rather than engaging directly. They were simply hiding their assets right under our nose.

$b MONAGHAN: In other words, we're fucked.", -1)
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$type: 31
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$label:  XSTR("Lucifer Battle Group", -1)
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$type: 5
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$type: 6
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$class: GVD Hatshepsut
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$label:  XSTR("Allied Blockade", -1)
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$type: 5
$team: Hostile
$class: SCv Moloch
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$label:  XSTR("Shivans", -1)
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$type: 33
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$label:  XSTR("Lupus Jump Node", -1)
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 XSTR("$b GAETA: Not yet, Lieutenant. Even though Mab'bu and Lupus are now wide open, we still have a fighting chance. Command has enough forces deployed in Laramis to form a new battle line there. Admiral Hepsut will do his best to delay the Shivans' advance as much as possible. The Constellation's been ordered to join his forces and pursue them. Three and Four groups will cover our inter-system transit. As for you One Group people, there is another job to do.", -1)
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$type: 31
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$label:  XSTR("Sathanas", -1)
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$type: 5
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$label:  XSTR("Shivans", -1)
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 XSTR("$b GAETA: The Messana's bumpy escape from the Sathanas took its toll on her subspace drive. That dreadnought will not make another inter-system jump until some time-consuming field repair has been undertaken. Time which we do not have. Full evacuation is underway as we speak, but the Shivans have turned their attention to the Messana. Their bomber wings have been harassing her relentlessly. We intend to exploit this to our advantage. ", -1)
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$type: 31
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$label:  XSTR("Sathanas", -1)
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$type: 6
$team: Friendly
$class: GTD Orion
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$label:  XSTR("Messana", -1)
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 XSTR("$b GAETA: The Messana succeeded in tracking the Shivan attack squadron back to its origin: The Sathanas herself. The Juggernaut also seems to be headed to the Mab'bu jump node as was to be expected. Now what we have in mind is this: The Messana, under remote control from the GTA Cortez from a neighboring sector, will jump in at the Sathanas' rear side and attack her from behind. We're confident that a dreadnought, albeit damaged, poses enough of a threat so that the Shivans will turn their attention to her for a couple of minutes at least. The remainder of the Messana's squadrons will provide cover. Tactical command resides with the Cortez.", -1)
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$type: 1
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$class: GTF Myrmidon
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$label:  XSTR("Messana Air Wing", -1)
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 XSTR("$b GAETA: You, One Group, will from a heavy tactical strike package. You'll will join the Messana and her fighters at the rallying point and then proceed to the CZ together. Primary targets are her main beam emitters. Killing them is an absolute imperative. Secondary targets are smaller beam weapons and critical subsystems: weapons, sensors, navigation.

From what we learned during the Second Incursion a Sathanas' fighter and bomber complement is not as big as you might expect from a ship this size. But it's still formidable and don't forget we're on Shivan grounds here. We neither know what else they already had in-system nor what kind of reinforcements they've brought in in the meantime.", -1)
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$type: 17
$team: Friendly
$class: GVB Bakha
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$label:  XSTR("88th One Group", -1)
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$type: 33
$team: Friendly
$class: GTNB Pharos
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 XSTR("$b GAETA: While the Messana launches her attack on the Sathanas, the Constellation will slip through and make the jump to Mab'bu. You are well aware that Shivan capital ships can jump a lot closer to Jump Nodes than our own vessels. So make sure you take out those beam cannons before the Sathanas decides to pay us a visit. Maintain your attack for as long as possible. Each turret and each Shivan fighter we kill here will be no more threat to us later. Should the Messana survive the engagement she will initiate self-destruct. With the ship being lost anyway, this is the best way to end its proud history. Once the mission is finished you'll escort the Cortez through to Mab'bu. You will then be the last GTVA asset the vacate this system, so the Pinnacle can be deployed to collapse the jump node right afterwards. Any questions?", -1)
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$multi_text
 XSTR("$b THORU: Would it not be wise to initiate a suicide attack against the Juggernaut's engine compartment right from the beginning?

$b GAETA: This would certainly destroy the Sathanas' jump capabilities but our intention is to draw their attention. A couple of fighters and bombers hitting a disabled warship are not much of a distraction compared to a dreadnought attacking a fully mobile warship. Anything else?

Right then. Report to flight deck, launch in 30 as usual. Good luck, One Group!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 7146.320801, 23483.267578, 3010.975830
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: 10596.791016, -1804.500000, 3726.317383
$label:  XSTR("Sathanas", -1)
$icon scale: 100
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 3160.546875, 0.000000, 3636.195313
$label:  XSTR("Messana", -1)
$icon scale: 100
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 4059.299561, 0.000000, 1018.088989
$label:  XSTR("Messana Air Wing", -1)
$icon scale: 100
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Bakha
$pos: 4020.223633, 0.000000, 5980.767578
$label:  XSTR("88th One Group", -1)
$icon scale: 100
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay 
   "failed -> fade-out" 
   0 
)
$Multi text
    XSTR("You failed to destroy all four main beam cannons!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "PROCEED" 0 ) 
$Multi text
    XSTR("$b GAETA: Welcome back, pilots. Congratulations on finishing this critical operation. This engagement was truly a worthy end to the Messana. We have also received news from the Pinnacle's mission. The dreadnought was detonated inside the jump node leading to the Binary System as planned. Preliminary scans indicate a full success: The node collapsed. The Constellation's orders are now to chase the Shivan fleet and reinforce our defenses in Laramis. ETA is 30 hours. I suggest you try and get some sleep. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Abayomi
$Callsign: Monaghan
$Callsign: Thoru

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Myrmidon"	8
	"GTF Perseus"	8
	"GTF Hercules Mark II"	4
	"GTF Erinyes"	4
	"GTF Ares"	4
	"GTB Artemis"	8
	"GTB Artemis D.H."	8
	"GTB Boanerges"	4
	"GVF Thoth"	8
	"GVF Serapis"	8
	"GVF Tauret"	4
	"GVF Reshef"	4
	"GVB Bakha"	8
	"GVB Sekhmet"	8
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Prometheus R"	16
	"UD-8 Kayser"	12
	"Maxim"	20
	"Circe"	8
	"Akheton SDG"	8
	"Lamprey"	8
	"Morning Star"	8
	"Tempest"	1500
	"Rockeye"	500
	"Harpoon"	524
	"Hornet"	500
	"Tornado"	500
	"Trebuchet"	108
	"Stiletto II"	100
	"Stiletto II#Short"	132
	"EMP Adv."	100
	"Cyclops"	100
	"Helios"	132
)

#Objects		;! 73 total

$Name: Alpha 1		;! Object #0
$Class: GVB Sekhmet
$Callsign: Abayomi

$Team: Friendly
$Location: 1012.299988, 250.000000, 2500.000000
$Orientation:
	-0.009203, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009203
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Helios" "Helios" "Stiletto II#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GVB Sekhmet
$Callsign: Monaghan

$Team: Friendly
$Location: 913.514709, 249.999985, 2600.826172
$Orientation:
	-0.009203, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009203
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Helios" "Helios" "Stiletto II#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "guardian" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Name: Wingman 1

$Name: Alpha 3		;! Object #2
$Class: GVB Sekhmet
$Team: Friendly
$Location: 911.952576, 249.999985, 2401.010254
$Orientation:
	-0.009203, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009203
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Helios" "Helios" "Stiletto II#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Name: Wingman 7

$Name: Alpha 4		;! Object #3
$Class: GVB Sekhmet
$Team: Friendly
$Location: 812.889038, 250.000000, 2501.723389
$Orientation:
	-0.009203, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009203
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Helios" "Helios" "Stiletto II#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Name: Wingman 8

$Name: Beta 1		;! Object #4
$Class: GVB Sekhmet
$Callsign: Thoru

$Team: Friendly
$Location: 710.187805, 249.999954, 2202.645020
$Orientation:
	-0.009203, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009203
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Helios" "Helios" "Stiletto II#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Name: Wingman Vas2

$Name: Beta 2		;! Object #5
$Class: GVB Sekhmet
$Team: Friendly
$Location: 612.069702, 249.999969, 2302.861816
$Orientation:
	-0.009203, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009203
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Helios" "Helios" "Stiletto II#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Name: Wingman Vas1

$Name: Beta 3		;! Object #6
$Class: GVB Sekhmet
$Team: Friendly
$Location: 607.798035, 250.000015, 2104.195801
$Orientation:
	-0.009203, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009203
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Helios" "Helios" "Stiletto II#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Name: Wingman Vas3

$Name: Beta 4		;! Object #7
$Class: GVB Sekhmet
$Team: Friendly
$Location: 508.482758, 250.000031, 2205.187500
$Orientation:
	-0.009203, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009203
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Helios" "Helios" "Stiletto II#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Name: Wingman Vas1

$Name: Sathanas		;! Object #8
$Class: SJ Sathanas
$Team: Hostile
$Location: 10435.599609, -1804.500000, 2591.600098
$Orientation:
	0.334238, 0.000000, -0.942488,
	0.000000, 1.000000, 0.000000,
	0.942488, 0.000000, 0.334238
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret16
+Subsystem: turret18
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret25
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret38
+Primary Banks: ( "Shivan Turret Laser" )
+Sbank Ammo: ( 0 )
+Subsystem: turret40
+Primary Banks: ( "Shivan Turret Laser" )
+Sbank Ammo: ( 0 )
+Subsystem: turret41
+Subsystem: turret42
+Primary Banks: ( "Shivan Turret Laser" )
+Sbank Ammo: ( 0 )
+Subsystem: turret45
+Primary Banks: ( "Shivan Turret Laser" )
+Sbank Ammo: ( 0 )
+Subsystem: turret46
+Primary Banks: ( "Shivan Turret Laser" )
+Sbank Ammo: ( 0 )
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret53
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret17
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret24
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret39
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret51
+Subsystem: turret52
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Sathi powering up" 
   14 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Gamma 1		;! Object #9
$Class: GVF Reshef
$Team: Friendly
$Location: 409.672791, 250.001953, 2698.620605
$Orientation:
	-0.019202, 0.000000, -0.999815,
	0.000000, 1.000000, 0.000000,
	0.999815, 0.000000, -0.019202
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #10
$Class: GVF Reshef
$Team: Friendly
$Location: 307.861023, 250.001938, 2797.906738
$Orientation:
	-0.019202, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019202
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #11
$Class: GVF Reshef
$Team: Friendly
$Location: 307.731934, 250.001984, 2600.597168
$Orientation:
	-0.019202, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019202
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #12
$Class: GVF Reshef
$Team: Friendly
$Location: 210.391479, 250.001953, 2704.756836
$Orientation:
	-0.019202, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019202
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Messana		;! Object #13
$Class: GTD Orion
$Team: Friendly
$Location: 0.000000, 750.000000, 1000.000000
$Orientation:
	-0.019203, -0.000000, -0.999816,
	0.000000, 1.000000, -0.000000,
	0.999816, -0.000000, -0.019203
+AI Class: Capship-Slow-50
$AI Goals: ( goals ( ai-waypoints-once "GTD_station_A" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 36
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01_
+Subsystem: turret02_
+Subsystem: turret03_
+Subsystem: turret04_
+Subsystem: turret05_
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret01-torp
+Subsystem: turret02-torp
+Subsystem: turret03-torp
+Subsystem: turret04-torp
+Subsystem: turret05-torp
+Subsystem: turret06-torp
+Subsystem: turret01-beam
+Subsystem: turret02-beam
+Subsystem: turret03-beam
+Subsystem: turret04-beam
+Subsystem: turret05-beam
+Subsystem: turret06-beam
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Intro 2" 25 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: capital01-05
+new: gtd_messana

$Name: 126th Alpha 1		;! Object #14
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 988.265625, 0.019531, -12.898438
$Orientation:
	-0.158485, 0.039786, -0.986559,
	0.002334, 0.999200, 0.039921,
	0.987359, 0.004024, -0.158452
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10
+Persona Name: Wingman 5

$Name: 126th Alpha 2		;! Object #15
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 910.333496, -4.535779, 105.847168
$Orientation:
	-0.158485, 0.039786, -0.986560,
	0.002334, 0.999200, 0.039921,
	0.987359, 0.004024, -0.158451
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: 126th Alpha 3		;! Object #16
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 881.571655, 3.614883, -96.434570
$Orientation:
	-0.158485, 0.039786, -0.986560,
	0.002334, 0.999200, 0.039921,
	0.987359, 0.004024, -0.158451
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: 126th Alpha 4		;! Object #17
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 793.966431, -0.830759, 20.143555
$Orientation:
	-0.158485, 0.039786, -0.986560,
	0.002334, 0.999200, 0.039921,
	0.987359, 0.004024, -0.158451
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: 126th Beta 1		;! Object #18
$Class: GTF Myrmidon
$Team: Friendly
$Location: 625.577271, 45.410233, 250.686035
$Orientation:
	-0.158485, 0.039786, -0.986560,
	0.002334, 0.999200, 0.039921,
	0.987359, 0.004024, -0.158451
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 126th Beta 2		;! Object #19
$Class: GTF Myrmidon
$Team: Friendly
$Location: 542.186523, 40.834339, 370.307129
$Orientation:
	-0.158485, 0.039786, -0.986560,
	0.002334, 0.999200, 0.039921,
	0.987359, 0.004024, -0.158451
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 126th Beta 3		;! Object #20
$Class: GTF Myrmidon
$Team: Friendly
$Location: 513.129150, 49.054508, 166.224609
$Orientation:
	-0.158485, 0.039786, -0.986560,
	0.002334, 0.999200, 0.039921,
	0.987359, 0.004024, -0.158451
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 126th Beta 4		;! Object #21
$Class: GTF Myrmidon
$Team: Friendly
$Location: 427.634033, 44.545353, 284.314941
$Orientation:
	-0.158485, 0.039786, -0.986560,
	0.002334, 0.999200, 0.039921,
	0.987359, 0.004024, -0.158451
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 126th Gamma 1		;! Object #22
$Class: GTF Myrmidon
$Team: Friendly
$Location: 343.418457, -78.202377, -220.482422
$Orientation:
	-0.158485, 0.039786, -0.986560,
	0.002334, 0.999200, 0.039921,
	0.987359, 0.004024, -0.158451
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 126th Gamma 2		;! Object #23
$Class: GTF Myrmidon
$Team: Friendly
$Location: 257.922607, -82.709633, -102.383789
$Orientation:
	-0.158485, 0.039786, -0.986560,
	0.002334, 0.999200, 0.039921,
	0.987359, 0.004024, -0.158451
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 126th Gamma 3		;! Object #24
$Class: GTF Myrmidon
$Team: Friendly
$Location: 232.142822, -74.848602, -297.687012
$Orientation:
	-0.158485, 0.039786, -0.986560,
	0.002334, 0.999200, 0.039921,
	0.987359, 0.004024, -0.158451
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 126th Gamma 4		;! Object #25
$Class: GTF Myrmidon
$Team: Friendly
$Location: 145.476318, -79.066483, -186.854004
$Orientation:
	-0.158485, 0.039786, -0.986560,
	0.002334, 0.999200, 0.039921,
	0.987359, 0.004024, -0.158451
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Black 1		;! Object #26
$Class: SB Seraphim
$Team: Hostile
$Location: 6626.799805, -1700.000000, 1981.400024
$Orientation:
	0.963946, 0.000000, 0.266098,
	-0.056836, 0.976924, 0.205888,
	-0.259957, -0.213589, 0.941702
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Black 2		;! Object #27
$Class: SB Seraphim
$Team: Hostile
$Location: 6603.956543, -1694.874390, 1841.494873
$Orientation:
	0.973692, 0.000000, 0.227870,
	-0.045361, 0.979986, 0.193829,
	-0.223309, -0.199066, 0.954204
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Black 3		;! Object #28
$Class: SB Seraphim
$Team: Hostile
$Location: 6582.512207, -1689.742432, 1703.834106
$Orientation:
	0.980487, 0.000000, 0.196582,
	-0.036712, 0.982407, 0.183109,
	-0.193123, -0.186753, 0.963238
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Black 4		;! Object #29
$Class: SB Seraphim
$Team: Hostile
$Location: 6765.409180, -1686.940674, 1960.299316
$Orientation:
	0.936371, 0.000000, 0.351012,
	-0.074812, 0.977023, 0.199571,
	-0.342947, -0.213132, 0.914856
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Orange 1		;! Object #30
$Class: SB Seraphim
$Team: Hostile
$Location: 6603.776367, -1867.566772, 2075.072266
$Orientation:
	0.963374, 0.000000, 0.268162,
	-0.027689, 0.994655, 0.099472,
	-0.266729, -0.103254, 0.958225
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Orange 2		;! Object #31
$Class: SB Seraphim
$Team: Hostile
$Location: 6581.721680, -1862.402222, 1935.748901
$Orientation:
	0.973720, 0.000000, 0.227750,
	-0.022194, 0.995241, 0.094889,
	-0.226666, -0.097450, 0.969085
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Orange 3		;! Object #32
$Class: SB Seraphim
$Team: Hostile
$Location: 6557.468262, -1857.284424, 1793.604126
$Orientation:
	0.981360, 0.000000, 0.192179,
	-0.017743, 0.995729, 0.090605,
	-0.191358, -0.092326, 0.977168
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Orange 4		;! Object #33
$Class: SB Seraphim
$Team: Hostile
$Location: 6745.693848, -1854.159668, 2052.758789
$Orientation:
	0.932659, 0.000000, 0.360759,
	-0.038985, 0.994144, 0.100786,
	-0.358647, -0.108063, 0.927197
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Hydra 1		;! Object #34
$Class: SF Manticore
$Team: Hostile
$Location: 6825.366699, -1856.043457, 1829.530884
$Orientation:
	0.934074, 0.000000, 0.357080,
	-0.032428, 0.995868, 0.084827,
	-0.355604, -0.090814, 0.930214
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hydra 2		;! Object #35
$Class: SF Manticore
$Team: Hostile
$Location: 6807.152344, -1853.348999, 1745.431274
$Orientation:
	0.943867, 0.000000, 0.330325,
	-0.029220, 0.996080, 0.083493,
	-0.329030, -0.088459, 0.940167
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hydra 3		;! Object #36
$Class: SF Manticore
$Team: Hostile
$Location: 6777.661133, -1850.637695, 1641.752563
$Orientation:
	0.955049, 0.000000, 0.296448,
	-0.025346, 0.996338, 0.081655,
	-0.295363, -0.085498, 0.951552
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hydra 4		;! Object #37
$Class: SF Manticore
$Team: Hostile
$Location: 6935.584473, -1846.728516, 1833.793457
$Orientation:
	0.909058, 0.000000, 0.416670,
	-0.039310, 0.995540, 0.085763,
	-0.414811, -0.094343, 0.905003
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 1		;! Object #38
$Class: SF Manticore
$Team: Hostile
$Location: 6779.354492, -1657.505981, 1800.180542
$Orientation:
	0.945548, 0.000000, 0.325482,
	-0.068517, 0.977592, 0.199048,
	-0.318189, -0.210511, 0.924360
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 2		;! Object #39
$Class: SF Manticore
$Team: Hostile
$Location: 6761.977051, -1654.483154, 1711.031616
$Orientation:
	0.954057, 0.000000, 0.299626,
	-0.060714, 0.979255, 0.193323,
	-0.293410, -0.202632, 0.934265
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 3		;! Object #40
$Class: SF Manticore
$Team: Hostile
$Location: 6737.348145, -1650.813721, 1596.766235
$Orientation:
	0.963311, 0.000000, 0.268388,
	-0.051880, 0.981139, 0.186211,
	-0.263326, -0.193303, 0.945142
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 4		;! Object #41
$Class: SF Manticore
$Team: Hostile
$Location: 6918.808105, -1645.601685, 1803.198608
$Orientation:
	0.916045, 0.000000, 0.401074,
	-0.084792, 0.977397, 0.193664,
	-0.392009, -0.211413, 0.895340
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 1		;! Object #42
$Class: SF Mara
$Team: Hostile
$Location: 10627.749023, -1800.000488, 924.397705
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #43
$Class: SF Mara
$Team: Hostile
$Location: 10528.890625, -1800.000366, 823.393494
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 3		;! Object #44
$Class: SF Mara
$Team: Hostile
$Location: 10728.563477, -1800.000366, 823.311707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 1		;! Object #45
$Class: SF Aeshma
$Team: Hostile
$Location: 8099.040039, -0.000488, -2799.902344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 2		;! Object #46
$Class: SF Aeshma
$Team: Hostile
$Location: 8000.470215, -0.000488, -2899.518799
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 3		;! Object #47
$Class: SF Aeshma
$Team: Hostile
$Location: 8199.705078, -0.000488, -2898.996094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 1		;! Object #48
$Class: SF Aeshma
$Team: Hostile
$Location: 8199.878906, -0.000488, -3202.292969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 2		;! Object #49
$Class: SF Aeshma
$Team: Hostile
$Location: 8100.260742, -0.000488, -3301.909912
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 3		;! Object #50
$Class: SF Aeshma
$Team: Hostile
$Location: 8300.025391, -0.000488, -3302.436035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 1		;! Object #51
$Class: SF Astaroth
$Team: Hostile
$Location: 7699.537109, 0.000000, -3793.768799
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Pisces 2		;! Object #52
$Class: SF Astaroth
$Team: Hostile
$Location: 7595.598633, 0.000000, -3897.987793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Pisces 3		;! Object #53
$Class: SF Astaroth
$Team: Hostile
$Location: 7800.287109, 0.000000, -3893.588379
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Virgo 1		;! Object #54
$Class: SF Mara
$Team: Hostile
$Location: 8310.040039, 0.000000, -3999.636230
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 2		;! Object #55
$Class: SF Mara
$Team: Hostile
$Location: 8203.229492, 0.000000, -4095.617188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 3		;! Object #56
$Class: SF Mara
$Team: Hostile
$Location: 8398.473633, 0.000000, -4098.194336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Violet 1		;! Object #57
$Class: SB Nahema
$Team: Hostile
$Location: 9303.285156, 0.000000, -3800.321533
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Violet 2		;! Object #58
$Class: SB Nahema
$Team: Hostile
$Location: 9197.415039, 0.000000, -3892.779785
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Violet 3		;! Object #59
$Class: SB Nahema
$Team: Hostile
$Location: 9402.060547, 0.000000, -3893.057617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Green 1		;! Object #60
$Class: SB Nahema
$Team: Hostile
$Location: 9207.254883, 0.000000, -4198.255371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Green 2		;! Object #61
$Class: SB Nahema
$Team: Hostile
$Location: 9099.407227, 0.000000, -4297.726563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Green 3		;! Object #62
$Class: SB Nahema
$Team: Hostile
$Location: 9300.960938, 0.000000, -4296.131348
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Capricorn 1		;! Object #63
$Class: SF Basilisk
$Team: Hostile
$Location: 6039.622559, 0.000000, -2890.545898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 2		;! Object #64
$Class: SF Basilisk
$Team: Hostile
$Location: 5928.159180, 0.000000, -2981.367676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 3		;! Object #65
$Class: SF Basilisk
$Team: Hostile
$Location: 6105.674805, 0.000000, -3055.676758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cepheus 1		;! Object #66
$Class: SF Manticore
$Team: Hostile
$Location: 6002.468262, 0.000000, -3551.069092
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cepheus 2		;! Object #67
$Class: SF Manticore
$Team: Hostile
$Location: 5891.004883, 0.000000, -3650.147461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cepheus 3		;! Object #68
$Class: SF Manticore
$Team: Hostile
$Location: 6023.109375, 0.000000, -3703.814941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 1		;! Object #69
$Class: SF Mara
$Team: Hostile
$Location: 6143.640625, 0.000000, -4299.329102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 2		;! Object #70
$Class: SF Mara
$Team: Hostile
$Location: 5990.894531, 0.000000, -4390.151367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 3		;! Object #71
$Class: SF Mara
$Team: Hostile
$Location: 6176.666504, 0.000000, -4526.383789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Savitar		;! Object #72
$Class: SCv Moloch
$Team: Hostile
$Location: 11025.650391, 1233.991211, 3040.014648
$Orientation:
	-0.658786, 0.000000, 0.752331,
	0.000000, 1.000000, 0.000000,
	-0.752331, 0.000000, -0.658786
$AI Goals: ( goals ( ai-chase "Messana" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Subsystem: turret16
+Sbank Ammo: ( 0 )
+Subsystem: turret01
+Primary Banks: ( "SRed" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Primary Banks: ( "SRed" )
+Subsystem: turret06
+Primary Banks: ( "SRed" )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Savitar inbound 1" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 440

#Wings		;! 20 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   ( rand 8 10 ) 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   ( rand 8 10 ) 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   ( rand 8 10 ) 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Flags: ( )

$Name: 126th Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 126th Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   ( rand 7 9 ) 
)
$Ships: (		;! 4 total
	"126th Alpha 1"
	"126th Alpha 2"
	"126th Alpha 3"
	"126th Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Messana" 180 ) ( ai-ignore-new "Sathanas" 180 ) ( ai-waypoints-once "126_A_path" 200 ) )
+Flags: ( )

$Name: 126th Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 126th Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   ( rand 7 9 ) 
)
$Ships: (		;! 4 total
	"126th Beta 1"
	"126th Beta 2"
	"126th Beta 3"
	"126th Beta 4"
)
$AI Goals: ( goals ( ai-guard "Messana" 180 ) ( ai-ignore-new "Sathanas" 180 ) ( ai-waypoints-once "126_B_path" 200 ) )
+Flags: ( )

$Name: 126th Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 126th Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   ( rand 7 9 ) 
)
$Ships: (		;! 4 total
	"126th Gamma 1"
	"126th Gamma 2"
	"126th Gamma 3"
	"126th Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Messana" 180 ) ( ai-ignore-new "Sathanas" 180 ) ( ai-waypoints-once "126_C_path" 200 ) )
+Flags: ( )

$Name: Black
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Black 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( has-time-elapsed 3 ) 
$Ships: (		;! 4 total
	"Black 1"
	"Black 2"
	"Black 3"
	"Black 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Seraphim_exit" 50 ) )
+Flags: ( )

$Name: Orange
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Orange 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( has-time-elapsed 3 ) 
$Ships: (		;! 4 total
	"Orange 1"
	"Orange 2"
	"Orange 3"
	"Orange 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Seraphim_exit" 50 ) )
+Flags: ( )

$Name: Hydra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hydra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( has-time-elapsed 4 ) 
$Ships: (		;! 4 total
	"Hydra 1"
	"Hydra 2"
	"Hydra 3"
	"Hydra 4"
)
$AI Goals: ( goals ( ai-guard-wing "Black" 50 ) )
+Flags: ( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( has-time-elapsed 4 ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-guard-wing "Orange" 50 ) )
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Sathanas" ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-guard "Sathanas" 200 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Cassiopeia
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cassiopeia 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sathanas
$Arrival Cue: ( is-event-true-delay "Intro 2" 14 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Sathi powering up" 
   15 
)
$Ships: (		;! 3 total
	"Cassiopeia 1"
	"Cassiopeia 2"
	"Cassiopeia 3"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Sagittarius
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sathanas
$Arrival Cue: ( has-arrived-delay 4 "Cassiopeia" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Sathi powering up" 
   15 
)
$Ships: (		;! 3 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Pisces
$Waves: 99
$Wave Threshold: 1
$Special Ship: 0		;! Pisces 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sathanas
$Arrival Cue: ( has-arrived-delay 60 "Sagittarius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Sathi powering up" 
   15 
)
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 20
+Wave Delay Max: 25

$Name: Virgo
$Waves: 99
$Wave Threshold: 1
$Special Ship: 0		;! Virgo 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sathanas
$Arrival Cue: ( has-arrived-delay 20 "Pisces" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Sathi powering up" 
   15 
)
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 20
+Wave Delay Max: 25

$Name: Violet
$Waves: 20
$Wave Threshold: 1
$Special Ship: 0		;! Violet 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sathanas
$Arrival Cue: ( has-arrived-delay 35 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Sathi powering up" 
   15 
)
$Ships: (		;! 3 total
	"Violet 1"
	"Violet 2"
	"Violet 3"
)
$AI Goals: ( goals ( ai-chase "Messana" 200 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Green
$Waves: 20
$Wave Threshold: 1
$Special Ship: 0		;! Green 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sathanas
$Arrival Cue: ( has-arrived-delay 15 "Violet" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Sathi powering up" 
   15 
)
$Ships: (		;! 3 total
	"Green 1"
	"Green 2"
	"Green 3"
)
$AI Goals: ( goals ( ai-chase "Messana" 200 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Capricorn
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sathanas
$Arrival Cue: ( has-time-elapsed 200 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Sathi powering up" 
   15 
)
$Ships: (		;! 3 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
)
$AI Goals: ( goals ( ai-chase-wing "126th Alpha" 200 ) ( ai-chase-any 180 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 20

$Name: Cepheus
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Cepheus 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sathanas
$Arrival Cue: ( has-time-elapsed 300 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Sathi powering up" 
   15 
)
$Ships: (		;! 3 total
	"Cepheus 1"
	"Cepheus 2"
	"Cepheus 3"
)
$AI Goals: ( goals ( ai-chase-wing "126th Beta" 200 ) ( ai-chase-any 180 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 25

$Name: Libra
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sathanas
$Arrival Cue: ( has-time-elapsed 400 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Sathi powering up" 
   15 
)
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 20

#Events		;! 57 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Beta 2" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "sensors" 
      "communications" 
      "navigation" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "sensors" 
      "communications" 
      "navigation" 
      "<all engines>" 
   )
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "GTS Hygeia" 
      2 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Kill Beams (p)" 
         0 
      )
      ( or 
         ( is-event-true-delay "Cutscene-4" 0 ) 
         ( is-event-true-delay 
            "allowed to go" 
            0 
         )
      )
   )
   ( do-nothing ) 
)
+Name: PROCEED
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( false ) 
   ( add-goal 
      "126th Alpha 1" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret01" 
         200 
      )
   )
   ( add-goal 
      "126th Alpha 1" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret02" 
         190 
      )
   )
   ( add-goal 
      "126th Alpha 1" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret03" 
         180 
      )
   )
   ( add-goal 
      "126th Alpha 1" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret04" 
         170 
      )
   )
   ( add-goal 
      "126th Alpha 2" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret02" 
         200 
      )
   )
   ( add-goal 
      "126th Alpha 2" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret03" 
         190 
      )
   )
   ( add-goal 
      "126th Alpha 2" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret04" 
         180 
      )
   )
   ( add-goal 
      "126th Alpha 2" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret01" 
         170 
      )
   )
   ( add-goal 
      "126th Alpha 3" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret03" 
         200 
      )
   )
   ( add-goal 
      "126th Alpha 3" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret04" 
         190 
      )
   )
   ( add-goal 
      "126th Alpha 3" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret01" 
         180 
      )
   )
   ( add-goal 
      "126th Alpha 3" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret02" 
         170 
      )
   )
   ( add-goal 
      "126th Alpha 4" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret04" 
         200 
      )
   )
   ( add-goal 
      "126th Alpha 4" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret01" 
         190 
      )
   )
   ( add-goal 
      "126th Alpha 4" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret02" 
         180 
      )
   )
   ( add-goal 
      "126th Alpha 4" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret03" 
         170 
      )
   )
)
+Name: 126th Alpha orders
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( false ) 
   ( add-goal 
      "126th Gamma 1" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret49" 
         200 
      )
   )
   ( add-goal 
      "126th Gamma 1" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret50" 
         190 
      )
   )
   ( add-goal 
      "126th Gamma 2" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret49" 
         200 
      )
   )
   ( add-goal 
      "126th Gamma 2" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret50" 
         190 
      )
   )
   ( add-goal 
      "126th Gamma 3" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret50" 
         200 
      )
   )
   ( add-goal 
      "126th Gamma 3" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret49" 
         190 
      )
   )
   ( add-goal 
      "126th Gamma 4" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret50" 
         200 
      )
   )
   ( add-goal 
      "126th Gamma 4" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret49" 
         190 
      )
   )
)
+Name: 126th Gamma orders
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "126th Alpha 1" 
      "High" 
      "Intro 1 - 126th A1" 
   )
)
+Name: Intro 1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Cortez" 
      "High" 
      "Intro 2 - Cor" 
   )
)
+Name: Intro 2
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Cassiopeia" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Cassiopeia here 1 - B1" 
   )
)
+Name: Cassiopeia here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Messana" ) 
   ( turret-lock 
      "Messana" 
      "turret01-torp" 
      "turret02-torp" 
      "turret03-torp" 
      "turret04-torp" 
      "turret05-torp" 
      "turret06-torp" 
      "turret01-beam" 
      "turret02-beam" 
      "turret03-beam" 
      "turret04-beam" 
      "turret05-beam" 
      "turret06-beam" 
   )
)
+Name: GTD here
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Cortez" 
      "High" 
      "GTD here 1 - Cor" 
   )
)
+Name: GTD here 1
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Cortez" 
      "High" 
      "Open fire 1 - Cor" 
   )
)
+Name: Open fire 1
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( turret-free 
      "Messana" 
      "turret01-torp" 
      "turret02-torp" 
      "turret03-torp" 
      "turret04-torp" 
      "turret05-torp" 
      "turret06-torp" 
      "turret01-beam" 
      "turret02-beam" 
      "turret03-beam" 
      "turret04-beam" 
      "turret05-beam" 
      "turret06-beam" 
   )
)
+Name: Messana opens fire
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 45 "Messana" ) 
   ( add-goal 
      "Sathanas" 
      ( ai-waypoints-once "SJ_Station_A" 89 ) 
   )
)
+Name: Sathanas goes to Station A
+Repeat Count: 1
+Interval: 1
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.1 - A2" 
   )
)
+Name: Msg 1.1
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         50 
         "126th Alpha" 
         "126th Beta" 
         "126th Gamma" 
      )
      ( not 
         ( has-departed-delay 0 "Sathanas" ) 
      )
   )
   ( send-message-list 
      "Messana" 
      "High" 
      "126th 50% loss" 
      1500 
   )
)
+Name: 126th 50% loss
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "126th 50% loss 2" 
   )
   ( ship-no-guardian "126th Alpha 1" ) 
   ( unprotect-ship "126th Alpha 1" ) 
)
+Name: 126th 50% loss 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Messana" 
         "GTD_station_A:1" 
      )
      500 
   )
   ( clear-goals "Messana" ) 
   ( add-goal 
      "Messana" 
      ( ai-waypoints-once 
         "GTD_Station_B" 
         89 
      )
   )
)
+Name: GTD goes to Station B
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Sathanas" 
         "SJ_Station_A:1" 
      )
      500 
   )
   ( clear-goals "Sathanas" ) 
   ( add-goal 
      "Sathanas" 
      ( ai-waypoints-once "SJ_Station_B" 89 ) 
   )
)
+Name: Sathanas goes to Station B
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals "Messana" ) 
   ( add-goal 
      "Messana" 
      ( ai-waypoints-once 
         "GTD_Station_C" 
         89 
      )
   )
)
+Name: GTD goes to Station C
+Repeat Count: 1
+Interval: 1
+Chained: 120
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( has-time-elapsed 500 ) 
      ( is-destroyed-delay 25 "Messana" ) 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Sathanas" 
            "turret01" 
            100 
         )
         ( is-subsystem-destroyed-delay 
            "Sathanas" 
            "turret02" 
            100 
         )
         ( is-subsystem-destroyed-delay 
            "Sathanas" 
            "turret03" 
            100 
         )
         ( is-subsystem-destroyed-delay 
            "Sathanas" 
            "turret04" 
            100 
         )
         ( is-destroyed-delay 50 "Savitar" ) 
      )
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Sathi powering up - B2" 
   )
)
+Name: Sathi powering up
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Sathi goes 1 - A2" 
   )
)
+Name: Sathi goes
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Sathanas" ) 
   ( clear-goals "Messana" ) 
)
+Name: Messana all stop
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "turret01" 
      0 
   )
   ( modify-variable 
      @BeamKill[0] 
      ( + @BeamKill[0] 1 ) 
   )
)
+Name: Beam 1 killed
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "turret02" 
      0 
   )
   ( modify-variable 
      @BeamKill[0] 
      ( + @BeamKill[0] 1 ) 
   )
)
+Name: Beam 2 killed
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "turret03" 
      0 
   )
   ( modify-variable 
      @BeamKill[0] 
      ( + @BeamKill[0] 1 ) 
   )
)
+Name: Beam 3 killed
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "turret04" 
      0 
   )
   ( modify-variable 
      @BeamKill[0] 
      ( + @BeamKill[0] 1 ) 
   )
)
+Name: Beam 4 killed
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( = @BeamKill[0] 2 ) 
   ( send-message-list 
      "#Cortez" 
      "Normal" 
      "Two killed - Cor" 
      500 
   )
)
+Name: Two killed
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( = @BeamKill[0] 4 ) 
   ( send-message-list 
      "#Cortez" 
      "Normal" 
      "Four killed - Cor" 
      500 
   )
)
+Name: Four killed
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 200 ) 
   ( send-message 
      "#Cortez" 
      "Normal" 
      "Savitar inbound 1 - Cort" 
   )
)
+Name: Savitar inbound 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "Normal" 
      "Savitar inbound 2 - A1" 
   )
)
+Name: Savitar inbound 2
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "Savitar inbound 3 - A2" 
   )
)
+Name: Savitar inbound 3
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Messana" ) 15 ) 
      ( not 
         ( has-departed-delay 0 "Sathanas" ) 
      )
   )
   ( send-message 
      "#Cortez" 
      "High" 
      "GTD critical - Cor" 
   )
)
+Name: GTD critical
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Messana" ) 
      ( not 
         ( has-departed-delay 0 "Sathanas" ) 
      )
   )
   ( send-message 
      "#Cortez" 
      "High" 
      "GTD going down - Cor" 
   )
)
+Name: GTD going down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "GTD going down 2 - A1" 
   )
)
+Name: GTD going down 2
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( and-in-sequence 
      ( is-destroyed-delay 0 "Messana" ) 
      ( is-goal-true-delay 
         "Kill Beams (p)" 
         1 
      )
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Done 1 - A1" 
   )
)
+Name: Done 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Done 2 - A2" 
   )
)
+Name: Done 2
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Cortez" 
      "High" 
      "Done 3 - Cor" 
   )
)
+Name: Done 3
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Kill Beams (p)" 
         1 
      )
      ( not 
         ( is-destroyed-delay 0 "Messana" ) 
      )
   )
   ( clear-goals "Messana" ) 
   ( change-soundtrack "<No Music>" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "End 1 - A1" 
   )
)
+Name: End 1
+Repeat Count: 1
+Interval: 1
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "End 2 - A2" 
   )
)
+Name: End 2
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Cortez" 
      "High" 
      "End 3 - Cor" 
   )
)
+Name: End 3
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( player-use-ai ) 
   ( change-ai-class "None" "Alpha 1" ) 
   ( clear-goals "Alpha 1" ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 200 ) 
   )
   ( protect-ship "Alpha 1" ) 
   ( beam-protect-ship "Alpha 1" ) 
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
   ( lock-afterburner "Alpha 1" ) 
   ( set-object-position 
      "Alpha 1" 
      99999 
      99999 
      99999 
   )
   ( set-object-position 
      "cam_anchor:1" 
      ( get-object-x 
         "Messana" 
         "<none>" 
         0 
         -100 
         150 
      )
      ( get-object-y 
         "Messana" 
         "<none>" 
         0 
         -100 
         150 
      )
      ( get-object-z 
         "Messana" 
         "<none>" 
         0 
         -100 
         150 
      )
   )
   ( set-camera ) 
   ( set-camera-position 
      ( get-object-x 
         "Messana" 
         "<none>" 
         400 
         50 
         300 
      )
      ( get-object-y 
         "Messana" 
         "<none>" 
         400 
         50 
         300 
      )
      ( get-object-z 
         "Messana" 
         "<none>" 
         400 
         50 
         300 
      )
   )
   ( set-camera-target "cam_anchor:1" ) 
   ( play-sound-from-file "Taps.ogg" ) 
   ( set-time-compression 71 ) 
   ( adjust-audio-volume "Effects" 25 ) 
)
+Name: Cutscene-1
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x 
         "Messana" 
         "<none>" 
         15000 
         5000 
         5000 
      )
      ( get-object-y 
         "Messana" 
         "<none>" 
         15000 
         5000 
         5000 
      )
      ( get-object-z 
         "Messana" 
         "<none>" 
         15000 
         5000 
         5000 
      )
      60000 
      10000 
   )
   ( set-subsystem-strength 
      "Messana" 
      "Hull" 
      25 
   )
)
+Name: Cutscene-2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( self-destruct "Messana" ) 
)
+Name: Cutscene-3
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and-in-sequence 
      ( is-event-true-delay "Cutscene-3" 0 ) 
      ( is-destroyed-delay 25 "Messana" ) 
   )
   ( fade-out 6000 ) 
)
+Name: Cutscene-4
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: Cutscene-5
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Cutscene-1" 0 ) 
   ( clear-goals 
      "Alpha" 
      "Beta" 
      "Gamma" 
      "126th Alpha" 
      "126th Beta" 
      "126th Gamma" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once "ESCAPE" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-waypoints-once "ESCAPE" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-waypoints-once "ESCAPE" 89 ) 
   )
   ( add-goal 
      "126th Alpha" 
      ( ai-waypoints-once "ESCAPE" 89 ) 
   )
   ( add-goal 
      "126th Beta" 
      ( ai-waypoints-once "ESCAPE" 89 ) 
   )
   ( add-goal 
      "126th Gamma" 
      ( ai-waypoints-once "ESCAPE" 89 ) 
   )
)
+Name: friendlies escape
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Done 3" 0 ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Sathanas" ) 
      ( < @BeamKill[0] 4 ) 
   )
   ( fade-out 1000 ) 
)
+Name: failed -> fade-out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Sathanas" 
         "turret51" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Sathanas" 
         "turret52" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Sathanas" 
         "turret53" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Destroy Side Beams
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Secondary Beams", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Sathanas" 
         "turret01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Sathanas" 
         "turret02" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Sathanas" 
         "turret03" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Sathanas" 
         "turret04" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Destroy Main Beams
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Primary Beams", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "weapons" 
      0 
   )
   ( do-nothing ) 
)
+Name: Weapons
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Weapons", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "navigation" 
      0 
   )
   ( do-nothing ) 
)
+Name: Navigation
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Navigation", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "sensors" 
      0 
   )
   ( do-nothing ) 
)
+Name: Sensors
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sensors", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-goal-true-delay 
      "Kill Beams (p)" 
      0 
   )
   ( tech-add-ships "SD Lucifer" ) 
)
+Name: tech-add Lucifer
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Violet" ) 
   ( add-goal 
      "Violet" 
      ( ai-chase "Messana" 200 ) 
   )
)
+Name: Violet orders
+Repeat Count: -1
+Trigger Count: 999
+Interval: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Green" ) 
   ( add-goal 
      "Green" 
      ( ai-chase "Messana" 200 ) 
   )
)
+Name: Green orders
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

#Goals		;! 3 total

$Type: Primary
+Name: Kill Beams (p)
$MessageNew:  XSTR("Destroy the Sathanas' main beam guns", -1)
$end_multi_text
$Formula: ( and 
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "turret01" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "turret02" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "turret03" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "turret04" 
      0 
   )
   ( has-departed-delay 5 "Sathanas" ) 
)

$Type: Bonus
+Name: Prtct Messana
$MessageNew:  XSTR("Protect the GTD Messana until after the Sathanas has jumped out", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 2 "Sathanas" ) 
   ( not 
      ( is-destroyed-delay 0 "Messana" ) 
   )
)

$Type: Secondary
+Name: Kill Subsystems
$MessageNew:  XSTR("Destroy the Sathanas' weapons, sensors and navigation systems", -1)
$end_multi_text
$Formula: ( and 
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "weapons" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "navigation" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "sensors" 
      0 
   )
   ( has-departed-delay 5 "Sathanas" ) 
)

#Waypoints		;! 12 lists total

$Name: GTD_station_A
$List: (		;! 1 points in list
	( 9000.000000, 750.000000, 1000.000000 )
)

$Name: Seraphim_exit
$List: (		;! 1 points in list
	( 6261.671875, -1999.999756, 3304.083984 )
)

$Name: SJ_Station_A
$List: (		;! 1 points in list
	( 7976.299805, -2000.000000, 7009.600098 )
)

$Name: GTD_Station_B
$List: (		;! 1 points in list
	( 9956.099609, 0.000000, 6019.799805 )
)

$Name: SJ_Station_B
$List: (		;! 1 points in list
	( 3970.094238, -5000.000000, 2989.658936 )
)

$Name: GTD_Station_C
$List: (		;! 1 points in list
	( 3956.585938, -3000.000000, 4001.576904 )
)

$Name: 126_A_path
$List: (		;! 1 points in list
	( 4390.257813, 0.000000, 5.290283 )
)

$Name: 126_B_path
$List: (		;! 1 points in list
	( 4388.217285, 50.000000, 220.726517 )
)

$Name: 126_C_path
$List: (		;! 1 points in list
	( 4430.517578, -80.000000, -210.173477 )
)

$Name: Sathi_escape
$List: (		;! 1 points in list
	( -4862.921387, 0.000000, 3706.564697 )
)

$Name: cam_anchor
$List: (		;! 1 points in list
	( 1059.745850, 0.000000, 1247.905762 )
)

$Name: ESCAPE
$List: (		;! 1 points in list
	( 15981.539063, 0.000000, -982.542969 )
)

#Messages		;! 26 total


$Name: Intro 1 - 126th A1
$Team: -1
$MessageNew:  XSTR("Cortez, Irish leader. We're in. The Sathanas is right ahead. Two wings of heavy bombers with fighter escort are jumping out as we speak. There's one wing of Maras flying escort.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: Intro 2 - Cor
$Team: -1
$MessageNew:  XSTR("Understood, Irish leader. All units, proceed to engage the Sathanas and her escorts. We're deploying the Messana now. ETA is 20 seconds.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Cassiopeia here 1 - B1
$Team: -1
$MessageNew:  XSTR("The Sathanas is launching additional fighters. Reading a wing- correction, two wings of Aeshmas.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: GTD here 1 - Cor
$Team: -1
$MessageNew:  XSTR("The Messana is within her designated arrival vector, inbound on the enemy juggernaut. Preparing for attack. ", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Open fire 1 - Cor
$Team: -1
$MessageNew:  XSTR("Target is locked in. Beam cannons and torpedos are engaging.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 1.1 - A2
$Team: -1
$MessageNew:  XSTR("The Sathanas is coming about to engage the Messana. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 126th 50% loss
$Team: -1
$MessageNew:  XSTR("Novas leader, Irish leader. Half my squadron is down. Hurry!", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: 126th 50% loss 2
$Team: -1
$MessageNew:  XSTR("We're doing our best, Irish. Hold out!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: 126th here 1 - 126th A1
$Team: -1
$MessageNew:  XSTR("126th Fighting Irish here, moving to destroy Sathanas beam cannons. I hope you have those escorts under control, 88th.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: 126th here 2 - A1
$Team: -1
$MessageNew:  XSTR("We do what we can, Irish, but that Juggernaut is pouring fighters like crazy. Don't waste any time.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Sathi powering up - B2
$Team: -1
$MessageNew:  XSTR("Sensors indicate the Sathanas is charging her subspace drive.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Sathi goes 1 - A2
$Team: -1
$MessageNew:  XSTR("She's entering subspace. So are their fighters and bombers. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Done 1 - A1
$Team: -1
$MessageNew:  XSTR("Looks like we did it. Job well done, people. Doesn't happen every day that you disarm a Sathanas.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Done 2 - A2
$Team: -1
$MessageNew:  XSTR("Thank god for that. Nah, at least the Messana got a decent final fight. Good ending for a proud ship.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Done 3 - Cor
$Team: -1
$MessageNew:  XSTR("All units, this mission is over. Proceed to the Mab'bu jump node immediately. See you there. Cortez signing off.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Savitar inbound 1 - Cort
$Team: -1
$MessageNew:  XSTR("Pilots, we are tracking a capital-sized jump signature inbound on your position. Expect a cruiser or a corvette within 30 seconds.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Savitar inbound 2 - A1
$Team: -1
$MessageNew:  XSTR("Understood, Cortez. Thanks for the warning. Alright, people, we better brace ourselves for a quick anti-capship run.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Savitar inbound 3 - A2
$Team: -1
$MessageNew:  XSTR("Fantastic...", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: End 1 - A1
$Team: -1
$MessageNew:  XSTR("Looks like we did it. Job well done, people. Doesn't happen every day that you disarm a Sathanas.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: End 2 - A2
$Team: -1
$MessageNew:  XSTR("Thank god for that. And we even kept the Messana in one piece. Time for the final tribute, I presume.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: End 3 - Cor
$Team: -1
$MessageNew:  XSTR("Indeed, pilot. All units, stand clear of the Messana. We are initiating self-destruct sequence. Then we're out. See you at the Mab'bu jump node. Cortez signing off.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Two killed - Cor
$Team: -1
$MessageNew:  XSTR("That's two beam guns down. You're halfway done. Keep it up, pilots.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Four killed - Cor
$Team: -1
$MessageNew:  XSTR("And that's the last main gun. Nice work detoothing that Juggernaut, 88th. Now proceed to attack its subsystems. ", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: GTD critical - Cor
$Team: -1
$MessageNew:  XSTR("The Messana's hull integrity has now fallen below 15 percent. She won't hold out much longer.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: GTD going down - Cor
$Team: -1
$MessageNew:  XSTR("The Messana is losing hull integrity. All units, clear the blast zone immediately.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: GTD going down 2 - A1
$Team: -1
$MessageNew:  XSTR("And get out of the Sathi's way, people. She might jump any moment now!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 68 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunBlue
+Angles: 6.056434 0.000000 3.105769
+Scale: 1.000000
$Sun: SunBlue
+Angles: 6.213378 0.000000 3.159091
+Scale: 3.000000
$Starbitmap: NebulC1-Main
+Angles: 0.087266 0.000000 0.000000
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+Angles: 0.000000 3.141595 6.021387
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$Starbitmap: NebulC8-Whisp
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$Starbitmap: NebulC13-Whisp
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$Starbitmap: NebulC2-Main
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$Starbitmap: NebulC13-Whisp
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$Starbitmap: NebulC6-Whisp
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$Starbitmap: NebulC3-Whisp
+Angles: 0.000000 0.000000 0.523603
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$Starbitmap: NebulC10-Whisp
+Angles: 0.470303 3.380923 0.493936
+ScaleX: 5.000000
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$Starbitmap: NebulC10-Whisp
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$Starbitmap: NebulC8-Whisp
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$Starbitmap: NebulC2-Main
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$Starbitmap: NebulF3-Whisp
+Angles: 5.148721 1.570793 4.712392
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF14-Whisp
+Angles: 4.876893 0.555095 5.721984
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF9-Whisp
+Angles: 4.974190 4.712390 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF3-Whisp
+Angles: 5.101057 5.188394 1.125643
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 1
$Starbitmap: NebulF5-Whisp
+Angles: 5.344631 5.010637 1.327705
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF6-Whisp
+Angles: 5.634651 5.155942 1.291321
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF9-Whisp
+Angles: 6.061531 2.473909 1.298888
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF3-Whisp
+Angles: 5.955987 5.654776 1.154387
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulF4-Whisp
+Angles: 0.117247 6.263672 1.241252
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF13-Whisp
+Angles: 5.982479 5.263332 1.390783
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF1-Main
+Angles: 0.300707 1.019858 1.390785
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF12-Whisp
+Angles: 0.648536 1.127249 1.291324
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF9-Whisp
+Angles: 0.627131 2.224498 0.917113
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulF6-Whisp
+Angles: 1.021451 1.231769 1.278645
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF6-Whisp
+Angles: 1.066318 3.648312 0.565074
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulB2-Main
+Angles: 1.103495 5.402364 0.919890
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 2
$Starbitmap: NebulE13-Whisp
+Angles: 1.116642 0.841377 0.894069
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulF8-Whisp
+Angles: 1.040647 0.149837 0.173234
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF5-Whisp
+Angles: 1.375865 5.824114 5.816474
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF3-Whisp
+Angles: 0.990898 5.861753 5.791231
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF1-Main
+Angles: 0.848065 5.569457 5.426111
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF5-Whisp
+Angles: 0.489118 5.110248 4.907345
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF9-Whisp
+Angles: 0.343543 4.897871 4.775507
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: NebulF1-Main
+Angles: 1.306729 3.271110 3.275706
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF13-Whisp
+Angles: 1.137701 2.523452 2.477031
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF11-Whisp
+Angles: 1.102938 1.966069 1.927280
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF5-Whisp
+Angles: 0.872662 3.141593 3.141593
+ScaleX: 5.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF1-Main
+Angles: 0.349063 3.141593 3.141593
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulD5-Whisp
+Angles: 6.108757 3.135439 3.177038
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulD5-Whisp
+Angles: 6.283183 0.000003 3.106681
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulF12-Whisp
+Angles: 6.195914 5.410522 3.141595
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF1-Main
+Angles: 5.846848 6.283185 3.141595
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF6-Whisp
+Angles: 5.497783 6.283183 3.141596
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF5-Whisp
+Angles: 5.235984 6.283181 3.141598
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF12-Whisp
+Angles: 4.886918 6.283171 3.141608
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF13-Whisp
+Angles: 0.000000 0.000000 1.710426
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF1-Main
+Angles: 0.000000 0.000000 1.832599
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF5-Whisp
+Angles: 0.000000 0.000000 2.094399
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: NebulF12-Whisp
+Angles: 0.000000 0.000000 2.617997
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 1
$Starbitmap: NebulF6-Whisp
+Angles: 0.000000 0.000000 2.792530
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief4

#End

