#Mission Info

$Version: 23.1
$Name:  XSTR("Umbra Ruber", -1)
$Author: SF-Junky
$Created: 01/30/00 at 21:09:56
$Modified: 06/22/23 at 18:23:52
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("December 18th, 2369: The GTVA tries to establish a supply base within an asteroid belt in Mab'bu. Abayomi and her crew are assigned to escort duty.", -1)
$end_multi_text
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+Fog Far Mult: 1.000000


+Disallow Support: 1
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

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$Skybox Model: starfield.pof

$AI Profile: SFAI

#Sexp_variables

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		1		"WarpCount"		"0"		"number"
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#Command Briefing

$Stage Text:
 XSTR("$b{* GTD Constellation $}
$b{* Mab'bu System $}
$b{* December 18, 2369 $}
                                     
$b{The Nereid's Failure $}
                       
Attention all hands, this is Admiral Nakamura. As you know, the Nereid's mission has failed. Shortly before the dreadnought could reach the Mab'bu jump node, the SD Golab destroyed both the Nereid and the GTCv Yakiba. GTVA Command has informed us that it will take at least three to four weeks until another dreadnought can be equipped with Meson bombs and brought to the front. So it is imperative that we contain the Shivans in Mab'bu, no matter the cost. As hard a blow the failure of the Nereid is to us, it was a Pyrrhic victory for the Shivans. Without the Golab and her squadrons, they did not have the strength to maintain their holding in Lupus. ", -1)
$end_multi_text
$Ani Filename: cb_default.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b{The Current Situation $}

Between the GVD Nunet and the 7th Vasudan Battle Group under Admiral Hepsut and more supporting elements from the 10th and 11th Terran Fleets we now hold the upper hand. Vasudan forces have seized the jump node immediately after the Nereid's destruction and already went on to establish an Allied presence in Mab'bu. The rest of the fleet is now standing by for an all-out attack on the system.", -1)
$end_multi_text
$Ani Filename: cb_default.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b{The Strategy of the GTVA $}

Our strategy is as follows: Exploiting the Shivan's momentary weakness we storm Mab'bu with all available forces to secure the Shivan entry point and blockade it until another dreadnought is available to collapse it. Plans B and C are to collapse the Mab'bu jump node in the nebula respectively the Lupus jump node in Laramis. 

The first wave of the assault will be led by the GVD Nunet herself. Admiral Hepsut will mobilize his forces in one standard hour. Their strategic target is the outer gas giant, Umbra Ruber. A second wave, led by the GTD Messana, will follow two hours later and aim at securing the inner planetary system of Umbra Brunneis.

With the Constellation still suffering from the battle damage incurred two weeks ago, our role will be to secure the rear and deploy our wings to help out wherever necessary. All pilots are to report for mission briefing immediately after this announcement.", -1)
$end_multi_text
$Ani Filename: cb_default.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b{A Word of Caution $}

Make no mistake. For the moment it seems we have superiority in the field. However, we underestimated the Shivans last time, when we thought that after our initial victories in the Crab nebula and Gamma Draconis we could easily defeat them. We paid dearly for our hubris and we must not allow our overconfidence to get the better of us again. This can only be a small window of opportunity we are facing here. Let's make the best out of it. Seeing you all work so bravely through the past six weeks, I have no doubt we can win this through.

Admiral Nakamura, signing off.", -1)
$end_multi_text
$Ani Filename: cb_default.ani
+Wave Filename: none

#Briefing
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$num_stages: 5
$start_stage
$multi_text
 XSTR("$b GAETA: Is everybody there? Okay, One Group, then let's get started. The first stage of the Allied offensive went according to plan. The Shivan forces were not prepared for a strong counterattack. The Shivan presence seems to be strongest around Umbra Ruber where Admiral Hepsut's forces destroyed some two dozen fighter and bomber wings as well as numerous supply vessels. Shivan capital ships have yet to be encountered. Vice Admiral Baviera's battle group has only encountered a small number of Shivan fighter wings around Umbra Brunneis.", -1)
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$start_icon
$type: 7
$team: Civilian
$class: GVT Isis
$pos: -269.306183, 14476.513672, 11532.871094
$label:  XSTR("Mab'bu", -1)
$icon scale: 100
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 XSTR("$b GATEA: As the Admiral said, our fighter wings' job during this phase of the operation is to protect our supply lines and help out wherever else needed. Your mission is to proceed to these coordinates within the Umbra Ruber dust belt. The environment there is causing unusually strong interference which give us trouble detecting enemy movements. A perfect hiding place, but not only for the Shivans. We consider this the ideal place to put up our supply depots. ", -1)
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$start_icon
$type: 7
$team: Civilian
$class: GVT Isis
$pos: -269.306183, 14476.513672, 11532.871094
$label:  XSTR("Mab'bu", -1)
$icon scale: 100
+id: 20
$hlight: 0
$mirror: 0
$multi_text
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$start_icon
$type: 8
$team: Hostile
$class: SF Mara
$pos: -7461.072266, -577.751770, 6565.003906
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$hlight: 0
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$type: 8
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$type: 8
$team: Hostile
$class: SF Mara
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$hlight: 0
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$type: 7
$team: Hostile
$class: GTSG Alastor
$pos: -238.873535, -188.000443, 5007.603516
$label:  XSTR("Umbra Ruber", -1)
$icon scale: 100
+id: 24
$hlight: 0
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$start_icon
$type: 20
$team: Hostile
$class: GTF Ulysses
$pos: 1756.617188, 0.000587, 901.956482
$label:  XSTR("Shivans?", -1)
$icon scale: 100
+id: 25
$hlight: 0
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$type: 8
$team: Hostile
$class: SF Mara
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$hlight: 0
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$type: 8
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$type: 8
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$type: 8
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$class: SF Mara
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$type: 8
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$class: SF Mara
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 XSTR("$b GAETA: For this purpose you will team up with a Vasudan convoy led by the GVC Userkaf. That convoy is comprised of four Satis-class transports and Bes-class freighters each and the GVA Maruu and is ordered to proceed deeper into the belt to establish a forward supply depot and watchpost near one of the bigger rocks. An advance guard has already moved in earlier to drop a dozen sentry guns to secure the area. Once you are there, the GVC Karima and a fighter detachment from the GVD Nunet will take over.

$b MONAGHAN: Sounds like an outright exciting adventure.

$b GAETA: Don't worry, Lieutenant, I'm positive you're going to like this mission after all because there is more to this. Here.", -1)
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$start_icon
$type: 14
$team: Friendly
$class: GVFr Bes
$pos: 79.775894, 145.552856, -275.162567
$label:  XSTR("Hotel", -1)
$icon scale: 100
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$type: 27
$team: Friendly
$class: GVFr Satis
$pos: 90.948776, -149.999878, 47.949249
$label:  XSTR("Golf", -1)
$icon scale: 100
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$hlight: 0
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$start_icon
$type: 30
$team: Friendly
$class: GVA Setekh
$pos: 94.726143, -0.000122, -661.813538
$label:  XSTR("Maruu", -1)
$icon scale: 100
+id: 39
$hlight: 0
$mirror: 0
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$start_icon
$type: 18
$team: Friendly
$class: GVC Aten
$pos: 104.573044, 0.000000, 315.924072
$label:  XSTR("Userkaf", -1)
$icon scale: 100
+id: 40
$hlight: 0
$mirror: 0
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$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 320.830475, -419.479858, -1026.828491
$label:  XSTR("Alpha", -1)
$icon scale: 100
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$type: 1
$team: Friendly
$class: GVF Serapis
$pos: 11.434586, 395.189697, -734.366394
$label:  XSTR("Beta", -1)
$icon scale: 100
+id: 42
$hlight: 0
$mirror: 0
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$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: During this mission you will team up with a detachment of ISIS, Interstellar Intelligence and Security. That is one of our major PMCs.

$b MONAGHAN: I see, we're bringing in our own mercs now. 

$b GAETA: I knew you would like it. ISIS contributes two Argos packed with vital supplies and two Titan-class gunships. One pure combat, one customized for electronic warfare and surveillance. Their escort wings, Duchess and Turtleneck, will also provide escort until you join in.", -1)
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$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 7
$team: Civilian
$class: GVT Isis
$pos: -269.306183, 14476.513672, 11532.871094
$label:  XSTR("Mab'bu", -1)
$icon scale: 100
+id: 20
$hlight: 0
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$start_icon
$type: 14
$team: Friendly
$class: GVFr Bes
$pos: 79.775894, 145.552856, -275.162567
$label:  XSTR("Hotel", -1)
$icon scale: 100
+id: 37
$hlight: 0
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$type: 27
$team: Friendly
$class: GVFr Satis
$pos: 90.948776, -149.999878, 47.949249
$label:  XSTR("Golf", -1)
$icon scale: 100
+id: 38
$hlight: 0
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$start_icon
$type: 30
$team: Friendly
$class: GVA Setekh
$pos: 94.726143, -0.000122, -661.813538
$label:  XSTR("Maruu", -1)
$icon scale: 100
+id: 39
$hlight: 0
$mirror: 0
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$end_multi_text
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$type: 18
$team: Friendly
$class: GVC Aten
$pos: 104.573044, 0.000000, 315.924072
$label:  XSTR("Userkaf", -1)
$icon scale: 100
+id: 40
$hlight: 0
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$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 320.830475, -419.479858, -1026.828491
$label:  XSTR("Alpha", -1)
$icon scale: 100
+id: 41
$hlight: 0
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$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: 11.434586, 395.189697, -734.366394
$label:  XSTR("Beta", -1)
$icon scale: 100
+id: 42
$hlight: 0
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$end_multi_text
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$start_icon
$type: 18
$team: Friendly
$class: GTGs Titan
$pos: 1186.369385, 0.000244, 502.847656
$label:  XSTR("Malory", -1)
$icon scale: 100
+id: 43
$hlight: 0
$mirror: 0
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$end_multi_text
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$start_icon
$type: 18
$team: Friendly
$class: GTGs Titan (Recon)
$pos: 926.782471, 0.000000, -152.768219
$label:  XSTR("Krieger", -1)
$icon scale: 100
+id: 44
$hlight: 0
$mirror: 0
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$end_multi_text
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$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 1076.544434, 0.000000, 293.183838
$label:  XSTR("Cheryl", -1)
$icon scale: 100
+id: 45
$hlight: 0
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$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 1073.215454, 0.000000, 36.927475
$label:  XSTR("Carol", -1)
$icon scale: 100
+id: 46
$hlight: 0
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$end_multi_text
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$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo#prototype
$pos: 930.512451, -88.000000, 498.801880
$label:  XSTR("Turtleneck", -1)
$icon scale: 100
+id: 47
$hlight: 0
$mirror: 0
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$end_multi_text
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$type: 1
$team: Friendly
$class: GTF Apollo#assault
$pos: 1174.985107, 88.000000, -137.247406
$label:  XSTR("Duchess", -1)
$icon scale: 100
+id: 48
$hlight: 0
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$multi_text
 XSTR("$b MONAGHAN: Turtleneck? You gotta be kidding us.

$b GAETA: Their choice of callsigns might be somewhat... fancy, admittedly, but ISIS isn't one of our main contractors for no good reason. They have shown reliability and dedication during war and peacetimes alike. So there is no reason to worry. Any questions?

$b MONAGHAN: ...

$b GAETA: Good. Launch in 30, as usual. Good luck. You are dismissed.", -1)
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$Formula: ( true ) 
$start_icon
$type: 7
$team: Civilian
$class: GVT Isis
$pos: -269.306183, 14476.513672, 11532.871094
$label:  XSTR("Mab'bu", -1)
$icon scale: 100
+id: 20
$hlight: 0
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$type: 14
$team: Friendly
$class: GVFr Bes
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$label:  XSTR("Hotel", -1)
$icon scale: 100
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$start_icon
$type: 27
$team: Friendly
$class: GVFr Satis
$pos: 90.948776, -149.999878, 47.949249
$label:  XSTR("Golf", -1)
$icon scale: 100
+id: 38
$hlight: 0
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$end_icon
$start_icon
$type: 30
$team: Friendly
$class: GVA Setekh
$pos: 94.726143, -0.000122, -661.813538
$label:  XSTR("Maruu", -1)
$icon scale: 100
+id: 39
$hlight: 0
$mirror: 0
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$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Aten
$pos: 104.573044, 0.000000, 315.924072
$label:  XSTR("Userkaf", -1)
$icon scale: 100
+id: 40
$hlight: 0
$mirror: 0
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$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 320.830475, -419.479858, -1026.828491
$label:  XSTR("Alpha", -1)
$icon scale: 100
+id: 41
$hlight: 0
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$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: 11.434586, 395.189697, -734.366394
$label:  XSTR("Beta", -1)
$icon scale: 100
+id: 42
$hlight: 0
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$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTGs Titan
$pos: 1186.369385, 0.000244, 502.847656
$label:  XSTR("Malory", -1)
$icon scale: 100
+id: 43
$hlight: 0
$mirror: 0
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$start_icon
$type: 18
$team: Friendly
$class: GTGs Titan (Recon)
$pos: 926.782471, 0.000000, -152.768219
$label:  XSTR("Krieger", -1)
$icon scale: 100
+id: 44
$hlight: 0
$mirror: 0
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$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 1076.544434, 0.000000, 293.183838
$label:  XSTR("Cheryl", -1)
$icon scale: 100
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$hlight: 0
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$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 1073.215454, 0.000000, 36.927475
$label:  XSTR("Carol", -1)
$icon scale: 100
+id: 46
$hlight: 0
$mirror: 0
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$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo#prototype
$pos: 930.512451, -88.000000, 498.801880
$label:  XSTR("Turtleneck", -1)
$icon scale: 100
+id: 47
$hlight: 0
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$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo#assault
$pos: 1174.985107, 88.000000, -137.247406
$label:  XSTR("Duchess", -1)
$icon scale: 100
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$hlight: 0
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$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

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   ( is-goal-true-delay 
      "Escort Convoi (p)" 
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      "Escort Maruu (p)" 
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   ( is-goal-true-delay "Guard convoy" 0 ) 
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$Multi text
    XSTR("$b GAETA: That was fine work again. The Shivans were right on your toes, as was to be expected. Still the convoy didn't lose a single ship. 

$b MONAGHAN: Well, honestly, it's not like they launched much of an attack given the size of our force.", -1)
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$Recommendation text:
    XSTR("", -1)
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$Formula: ( and 
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$Multi text
    XSTR("$b GAETA: That was fine work again. The Shivans were right on your toes, as was to be expected. That plus the hostile environment make the losses we suffered an acceptable mission outcome.

$b MONAGHAN: Bah! We could've done better if you ask me. It's not like they launched much of an attack given the size of our force.", -1)
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$Recommendation text:
    XSTR("", -1)
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$Formula: ( is-event-true-delay 
   "Eiger detected 11" 
   0 
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$Multi text
    XSTR("$b GAETA: Maybe so. Maybe the size of the Shivan presence is smaller than we expected in the first place, at least at this point. What gives us food for thought, though, is the strength of interference with our sensors we're experiencing  - especially since it's not limited to the dust belt itself. We need to investigate this more thoroughly, something is not right here.

The recovery of the GTC Eiger is both surprising and pleasant. That ship will need an extended field repair before it can make the jump back to Laramis and the crew is at the very end of their tether, but at least they are alive. Intelligence is already analyzing their sensor logs. 

That's it. Dismissed!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "25 percent lost" 
   0 
)
$Multi text
    XSTR("More than 25 percent of the convoy was lost to the Shivans.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Maruu" ) 
$Multi text
    XSTR("The GTA Maruu has been destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Hybrids
$Alt: Asteroid

#end


#Callsigns:
$Callsign: Abayomi
$Callsign: Monaghan
$Callsign: Thoru
$Callsign: Sterling
$Callsign: Lana
$Callsign: Ray
$Callsign: Cheryl/Carol
$Callsign: Pam
$Callsign: Cyril
$Callsign: Brett

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Myrmidon"	4
	"GTF Perseus"	4
	"GVF Thoth"	8
	"GVF Serapis"	8
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Mekhu HL-7"	20
	"Prometheus R"	16
	"UD-8 Kayser"	8
	"Maxim"	8
	"Circe"	8
	"Akheton SDG"	8
	"Lamprey"	8
	"Morning Star"	8
	"Tempest"	1500
	"Rockeye"	500
	"Harpoon"	596
	"Hornet"	500
	"Tornado"	740
	"Trebuchet"	100
	"Stiletto II"	100
	"Stiletto II#Short"	100
	"EMP Adv."	100
	"TAG-A"	100
	"TAG-B"	100
	"Infyrno"	100
	"Prometheus S"	8
)

#Objects		;! 84 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Callsign: Abayomi

$Team: Friendly
$Location: 495.634583, -419.479492, -544.583984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Myrmidon
$Callsign: Monaghan

$Team: Friendly
$Location: 396.146545, -419.480469, -644.613525
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "guardian" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Wingman 1

$Name: Alpha 3		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: 594.329651, -419.480469, -644.479248
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: 494.744873, -419.480469, -743.713135
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 1		;! Object #4
$Class: GVF Serapis
$Callsign: Thoru

$Team: Friendly
$Location: -299.457703, 395.189728, -2003.782227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: Wingman Vas2

$Name: Beta 2		;! Object #5
$Class: GVF Serapis
$Team: Friendly
$Location: -398.311676, 395.189728, -2107.297852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #6
$Class: GVF Serapis
$Team: Friendly
$Location: -198.441162, 395.189728, -2107.220703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 4		;! Object #7
$Class: GVF Serapis
$Team: Friendly
$Location: -298.720520, 395.189728, -2209.610840
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Userkaf		;! Object #8
$Class: GVC Aten
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, -0.000086,
	-0.000000, 1.000000, 0.000000,
	0.000086, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Userkaf path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Convoy arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 90

$Name: Maruu		;! Object #9
$Class: GVA Setekh
$Team: Friendly
$Location: -2.500000, 0.000000, -1878.312744
$Orientation:
	1.000000, 0.000000, -0.000313,
	-0.000000, 1.000000, 0.000000,
	0.000313, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Maruu path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Convoy arrival cue" 
   1350 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Golf 1		;! Object #10
$Class: GVFr Satis
$Team: Friendly
$Location: 49.900002, -150.000000, -298.912842
$Orientation:
	1.000000, 0.000000, -0.000010,
	-0.000000, 1.000000, 0.000000,
	0.000010, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "G1_path" 50 ) )
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Convoy arrival cue" 
   250 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Golf 2		;! Object #11
$Class: GVFr Satis
$Team: Friendly
$Location: 49.900002, -150.000000, -599.712891
$Orientation:
	1.000000, 0.000000, -0.000335,
	-0.000000, 1.000000, -0.000000,
	0.000335, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "G2_path" 50 ) )
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Convoy arrival cue" 
   500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Golf 3		;! Object #12
$Class: GVFr Satis
$Team: Friendly
$Location: 49.900002, -150.000000, -900.412842
$Orientation:
	1.000000, 0.000000, -0.000767,
	0.000000, 1.000000, 0.000000,
	0.000767, -0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "G3_path" 50 ) )
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Convoy arrival cue" 
   750 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Golf 4		;! Object #13
$Class: GVFr Satis
$Team: Friendly
$Location: 48.099998, -150.000000, -1200.712891
$Orientation:
	1.000000, 0.000000, -0.000192,
	0.000000, 1.000000, 0.000000,
	0.000192, -0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "G4_path" 50 ) )
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Convoy arrival cue" 
   1000 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted List: ( )
+Group: 0
+Score: 40

$Name: Hotel 1		;! Object #14
$Class: GVFr Bes
$Team: Friendly
$Location: -49.199997, 150.000000, -407.112762
$Orientation:
	1.000000, 0.000000, 0.000071,
	-0.000000, 1.000000, -0.000000,
	-0.000071, 0.000000, 1.000000
+AI Class: Capship-Normal-100
$AI Goals: ( goals ( ai-waypoints-once "H1_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Convoy arrival cue" 
   250 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: VAC 2 #1		;! Object #15
$Class: VAC 5
$Team: Friendly
$Location: -49.200687, 141.105820, -406.638336
$Orientation:
	1.000000, 0.000000, 0.000071,
	-0.000000, 0.999995, 0.003010,
	-0.000071, -0.003010, 0.999995
$Cargo 1:  XSTR("GTM-4a Tornado", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Hotel 1
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Hotel 2		;! Object #16
$Class: GVFr Bes
$Team: Friendly
$Location: -47.700001, 150.000000, -713.012695
$Orientation:
	1.000000, 0.000000, -0.000318,
	-0.000000, 1.000000, -0.000000,
	0.000318, 0.000000, 1.000000
+AI Class: Capship-Normal-100
$AI Goals: ( goals ( ai-waypoints-once "H2_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Convoy arrival cue" 
   500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: VAC 2 #2		;! Object #17
$Class: VAC 5
$Team: Friendly
$Location: -47.700500, 141.105820, -712.538208
$Orientation:
	1.000000, 0.000000, -0.000318,
	0.000001, 0.999995, 0.003010,
	0.000318, -0.003010, 0.999995
$Cargo 1:  XSTR("GTM-4a Tornado", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Hotel 2
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Hotel 3		;! Object #18
$Class: GVFr Bes
$Team: Friendly
$Location: -42.699997, 150.000000, -1002.912842
$Orientation:
	1.000000, 0.000000, -0.000138,
	-0.000000, 1.000000, -0.000000,
	0.000138, 0.000000, 1.000000
+AI Class: Capship-Normal-100
$AI Goals: ( goals ( ai-waypoints-once "H3_path" 50 ) )
$Cargo 1:  XSTR("Plating", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Convoy arrival cue" 
   750 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted List: ( )
+Group: 0
+Score: 20

$Name: VAC 2 #3		;! Object #19
$Class: VAC 5
$Team: Friendly
$Location: -42.700581, 141.105820, -1002.438354
$Orientation:
	1.000000, 0.000001, -0.000138,
	-0.000000, 0.999995, 0.003010,
	0.000138, -0.003010, 0.999995
$Cargo 1:  XSTR("GTM-19 Harpoon", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Hotel 3
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Score: 0

$Name: Hotel 4		;! Object #20
$Class: GVFr Bes
$Team: Friendly
$Location: -45.500004, 150.000000, -1284.312744
$Orientation:
	1.000000, 0.000000, 0.000119,
	-0.000000, 1.000000, -0.000000,
	-0.000119, 0.000000, 1.000000
+AI Class: Capship-Normal-100
$AI Goals: ( goals ( ai-waypoints-once "H4_path" 50 ) )
$Cargo 1:  XSTR("Medical Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Convoy arrival cue" 
   1000 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted List: ( )
+Group: 0
+Score: 40

$Name: VAC 2 #4		;! Object #21
$Class: VAC 5
$Team: Friendly
$Location: -45.500713, 141.105820, -1283.838257
$Orientation:
	1.000000, -0.000001, 0.000119,
	0.000000, 0.999995, 0.003010,
	-0.000119, -0.003010, 0.999995
$Cargo 1:  XSTR("GTM-19 Harpoon", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Hotel 4
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: GTSG Alastor#01		;! Object #22
$Class: GTSG Alastor
$Team: Friendly
$Location: 0.000000, 500.000000, 11200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 9

$Name: GTSG Alastor#02		;! Object #23
$Class: GTSG Alastor
$Team: Friendly
$Location: -150.000000, 500.000000, 11100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 9

$Name: GTSG Alastor#03		;! Object #24
$Class: GTSG Alastor
$Team: Friendly
$Location: 0.000000, 500.000000, 11000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 9

$Name: GTSG Alastor#04		;! Object #25
$Class: GTSG Alastor
$Team: Friendly
$Location: 150.000000, 500.000000, 11100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 9

$Name: GTSG Alastor#05		;! Object #26
$Class: GTSG Alastor
$Team: Friendly
$Location: 0.000000, -500.000000, 11200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 9

$Name: GTSG Alastor#06		;! Object #27
$Class: GTSG Alastor
$Team: Friendly
$Location: -150.000000, -500.000000, 11100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 9

$Name: GTSG Alastor#07		;! Object #28
$Class: GTSG Alastor
$Team: Friendly
$Location: 0.000000, -500.000000, 11000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 9

$Name: GTSG Alastor#08		;! Object #29
$Class: GTSG Alastor
$Team: Friendly
$Location: 150.000000, -500.000000, 11100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 9

$Name: TAC 1#1		;! Object #30
$Class: TAC 1
$Team: Friendly
$Location: 146.859558, 0.000087, 11200.214844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Tornado Missiles", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1#2		;! Object #31
$Class: TAC 1
$Team: Friendly
$Location: 352.902191, 0.000089, 11198.610352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Tornado Missiles", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1#3		;! Object #32
$Class: TAC 1
$Team: Friendly
$Location: 153.434387, 0.000110, 11001.071289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Materiel", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1#4		;! Object #33
$Class: TAC 1
$Team: Friendly
$Location: 350.501343, 0.000150, 11002.483398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Materiel", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: VAC 2#1		;! Object #34
$Class: VAC 5
$Team: Friendly
$Location: -298.942200, 0.000161, 11197.867188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Electronics", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: VAC 2#2		;! Object #35
$Class: VAC 5
$Team: Friendly
$Location: -199.533417, 0.000110, 11198.548828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Electronics", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Cancer 1		;! Object #36
$Class: SF Mara
$Team: Hostile
$Location: 1252.481812, -300.000000, 4337.269531
$Orientation:
	-0.824436, 0.000000, 0.565956,
	0.000000, 1.000000, 0.000000,
	-0.565956, 0.000000, -0.824436
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 2		;! Object #37
$Class: SF Mara
$Team: Hostile
$Location: 1391.079102, -300.000031, 4359.393066
$Orientation:
	-0.824435, 0.000000, 0.565956,
	0.000000, 1.000000, 0.000000,
	-0.565956, 0.000000, -0.824435
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 3		;! Object #38
$Class: SF Mara
$Team: Hostile
$Location: 1227.908813, -300.000092, 4472.653809
$Orientation:
	-0.824435, 0.000000, 0.565956,
	0.000000, 1.000000, 0.000000,
	-0.565956, 0.000000, -0.824435
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 4		;! Object #39
$Class: SF Mara
$Team: Hostile
$Location: 1364.781494, -300.000061, 4500.253906
$Orientation:
	-0.824435, 0.000000, 0.565956,
	0.000000, 1.000000, 0.000000,
	-0.565956, 0.000000, -0.824435
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 1		;! Object #40
$Class: SF Manticore
$Team: Hostile
$Location: 1399.555664, 194.599823, 2197.074707
$Orientation:
	0.050775, 0.000000, 0.998710,
	0.000000, 1.000000, 0.000000,
	-0.998710, 0.000000, 0.050775
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 2		;! Object #41
$Class: SF Manticore
$Team: Hostile
$Location: 1493.286255, 36.965466, 2093.416260
$Orientation:
	0.050775, 0.000000, 0.998710,
	0.000000, 1.000000, 0.000000,
	-0.998710, 0.000000, 0.050775
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 3		;! Object #42
$Class: SF Manticore
$Team: Hostile
$Location: 1502.651245, -135.991455, 2291.625977
$Orientation:
	0.050775, 0.000000, 0.998710,
	0.000000, 1.000000, 0.000000,
	-0.998710, 0.000000, 0.050775
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 1		;! Object #43
$Class: SF Astaroth
$Team: Hostile
$Location: -1937.940186, 0.000000, 4866.875000
$Orientation:
	-0.633750, 0.265325, -0.726611,
	-0.326247, 0.760021, 0.562078,
	0.701373, 0.593271, -0.395101
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Aries 2		;! Object #44
$Class: SF Astaroth
$Team: Hostile
$Location: -1948.252808, -6.121139, 5010.645996
$Orientation:
	-0.827190, 0.323929, -0.459160,
	-0.106518, 0.711917, 0.694140,
	0.551735, 0.623094, -0.554385
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Aries 3		;! Object #45
$Class: SF Astaroth
$Team: Hostile
$Location: -1955.105591, -12.161541, 5145.269531
$Orientation:
	-0.870926, 0.380932, -0.310450,
	0.019876, 0.658538, 0.752286,
	0.491013, 0.649014, -0.581109
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Aries 4		;! Object #46
$Class: SF Astaroth
$Team: Hostile
$Location: -2090.719238, 9.986506, 5002.356445
$Orientation:
	-0.639546, 0.364229, -0.676993,
	-0.319659, 0.674898, 0.665080,
	0.699142, 0.641756, -0.315199
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Pisces 1		;! Object #47
$Class: SF Mara
$Team: Hostile
$Location: -1200.269531, -488.564850, 5398.992676
$Orientation:
	-0.688345, 0.000000, -0.725385,
	0.000000, 1.000000, 0.000000,
	0.725385, 0.000000, -0.688345
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 2		;! Object #48
$Class: SF Mara
$Team: Hostile
$Location: -1206.199829, -273.733368, 5611.939941
$Orientation:
	-0.688344, 0.000000, -0.725385,
	0.000000, 1.000000, 0.000000,
	0.725385, 0.000000, -0.688344
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 3		;! Object #49
$Class: SF Mara
$Team: Hostile
$Location: -1411.000000, -187.999985, 5543.299805
$Orientation:
	-0.688344, 0.000000, -0.725385,
	0.000000, 1.000000, 0.000000,
	0.725385, 0.000000, -0.688344
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 4		;! Object #50
$Class: SF Mara
$Team: Hostile
$Location: -1372.585693, -577.750977, 5752.257813
$Orientation:
	-0.688344, 0.000000, -0.725385,
	0.000000, 1.000000, 0.000000,
	0.725385, 0.000000, -0.688344
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yellow 1		;! Object #51
$Class: SB Nahema
$Team: Hostile
$Location: 500.000000, -2500.000000, 6500.000000
$Orientation:
	-0.689317, -0.108385, 0.716306,
	0.713269, 0.071585, 0.697226,
	-0.126845, 0.991528, 0.027962
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Group: 0
+Use Table Score:
+Score: 14

$Name: Yellow 2		;! Object #52
$Class: SB Nahema
$Team: Hostile
$Location: 543.864075, -2492.501221, 6452.693359
$Orientation:
	-0.620737, -0.109305, 0.776362,
	0.774097, 0.071596, 0.629006,
	-0.124338, 0.991427, 0.040171
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Group: 0
+Use Table Score:
+Score: 14

$Name: Yellow 3		;! Object #53
$Class: SB Nahema
$Team: Hostile
$Location: 549.152649, -2524.266846, 6540.910156
$Orientation:
	-0.684244, -0.144717, 0.714750,
	0.713164, 0.071953, 0.697295,
	-0.152339, 0.986854, 0.053973
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Group: 0
+Use Table Score:
+Score: 14

$Name: Virgo 1		;! Object #54
$Class: SF Manticore
$Team: Hostile
$Location: 245.069931, -1344.060547, 6821.241211
$Orientation:
	-0.940641, -0.204881, 0.270589,
	0.261143, 0.072351, 0.962585,
	-0.216792, 0.976109, -0.014553
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 2		;! Object #55
$Class: SF Manticore
$Team: Hostile
$Location: 289.842834, -1337.859131, 6777.128906
$Orientation:
	-0.920950, -0.189163, 0.340689,
	0.332954, 0.072273, 0.940169,
	-0.202467, 0.979282, -0.003577
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 3		;! Object #56
$Class: SF Manticore
$Team: Hostile
$Location: 294.710541, -1370.176270, 6867.189453
$Orientation:
	-0.920996, -0.239614, 0.307169,
	0.298539, 0.072459, 0.951643,
	-0.250284, 0.968161, 0.004800
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 1		;! Object #57
$Class: SF Aeshma
$Team: Hostile
$Location: -444.000000, 300.000000, 8202.400391
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 2		;! Object #58
$Class: SF Aeshma
$Team: Hostile
$Location: -403.826477, 300.000061, 8246.797852
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 1		;! Object #59
$Class: SF Basilisk
$Team: Hostile
$Location: 692.099976, -250.000000, 8400.900391
$Orientation:
	-0.999965, 0.000000, 0.008407,
	0.000000, 1.000000, 0.000000,
	-0.008407, 0.000000, -0.999965
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 2		;! Object #60
$Class: SF Basilisk
$Team: Hostile
$Location: 732.500183, -250.000061, 8449.761719
$Orientation:
	-0.999965, 0.000000, 0.008407,
	0.000000, 1.000000, 0.000000,
	-0.008407, 0.000000, -0.999965
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 3		;! Object #61
$Class: SF Aeshma
$Team: Hostile
$Location: -347.298859, 300.000061, 8302.305664
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 4		;! Object #62
$Class: SF Aeshma
$Team: Hostile
$Location: -501.633606, 300.000061, 8246.347656
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 3		;! Object #63
$Class: SF Basilisk
$Team: Hostile
$Location: 791.621948, -250.000031, 8499.201172
$Orientation:
	-0.999965, 0.000000, 0.008407,
	0.000000, 1.000000, 0.000000,
	-0.008407, 0.000000, -0.999965
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 4		;! Object #64
$Class: SF Basilisk
$Team: Hostile
$Location: 642.442993, -250.000000, 8453.310547
$Orientation:
	-0.999965, 0.000000, 0.008407,
	0.000000, 1.000000, 0.000000,
	-0.008407, 0.000000, -0.999965
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Karima		;! Object #65
$Class: GVC Mentu
$Team: Friendly
$Location: -1021.106995, 177.978027, 8736.179688
$Orientation:
	0.983505, -0.104923, -0.147338,
	0.142368, 0.951493, 0.272751,
	0.111573, -0.289228, 0.950736
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret14
+Subsystem: Turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Last wave arrival cue" 
   35 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 100

$Name: 222nd Epsilon 1		;! Object #66
$Class: GVF Tauret
$Team: Friendly
$Location: -981.764343, 338.330017, 8964.278320
$Orientation:
	0.080709, 0.000000, -0.996738,
	0.000000, 1.000000, 0.000000,
	0.996738, 0.000000, 0.080709
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: 222nd Epsilon 2		;! Object #67
$Class: GVF Tauret
$Team: Friendly
$Location: -1092.325073, 338.329926, 9057.316406
$Orientation:
	0.080709, 0.000000, -0.996738,
	-0.000000, 1.000000, 0.000000,
	0.996738, 0.000000, 0.080709
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: 222nd Epsilon 3		;! Object #68
$Class: GVF Tauret
$Team: Friendly
$Location: -1078.540405, 338.329956, 8856.060547
$Orientation:
	0.080709, 0.000000, -0.996738,
	-0.000000, 1.000000, 0.000000,
	0.996738, 0.000000, 0.080709
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: 222nd Epsilon 4		;! Object #69
$Class: GVF Tauret
$Team: Friendly
$Location: -1184.631714, 338.329926, 8947.535156
$Orientation:
	0.080709, 0.000000, -0.996738,
	-0.000000, 1.000000, 0.000000,
	0.996738, 0.000000, 0.080709
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Eiger		;! Object #70
$Class: GTC Aeolus
$Team: Friendly
$Location: 20420.128906, 50000.000000, 14794.453125
$Orientation:
	0.794665, -0.477458, -0.374894,
	0.413071, -0.027250, 0.910294,
	-0.444842, -0.878235, 0.175569
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 8
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Engine
$Damage: 100
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "no-arrival-warp" "invulnerable" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: gtc_Eiger

$Name: Malory		;! Object #71
$Class: GTGs Titan
$Team: Friendly
$Location: 1316.928833, 0.000000, -803.393982
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "WP_Malory" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06a
+Subsystem: Turret07a
+Subsystem: Turret08a
+Subsystem: Turret09a
+Subsystem: Turret10a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Convoy arrival cue" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 140
$Texture Replace:
+old: titannp-trans
+new: isis_malory

$Name: Krieger		;! Object #72
$Class: GTGs Titan (Recon)
$Team: Friendly
$Location: 913.650024, 0.000000, -1307.689209
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "WP_Krieger" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Convoy arrival cue" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 140
$Texture Replace:
+old: titannpr-trans
+new: isis_krieger

$Name: Cheryl		;! Object #73
$Class: GTT Argo
$Team: Friendly
$Location: 1118.994995, 0.000000, -825.998291
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "WP_Cheryl" 50 ) )
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Convoy arrival cue" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 40

$Name: Carol		;! Object #74
$Class: GTT Argo
$Team: Friendly
$Location: 1128.427856, 0.000000, -1328.347168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "WP_Carol" 50 ) )
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Convoy arrival cue" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 40

$Name: Duchess 1		;! Object #75
$Class: GTF Apollo#vanilla
$Callsign: Sterling

$Team: Friendly
$Location: 1009.004089, 88.000000, -1367.682617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Special Hitpoints: 260
+Special Shield Points: 380
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Wingman 6

$Name: Duchess 2		;! Object #76
$Class: GTF Apollo#vanilla
$Callsign: Lana

$Team: Friendly
$Location: 904.299988, 88.000000, -1468.812744
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Special Hitpoints: 260
+Special Shield Points: 380
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Wingman 2

$Name: Duchess 3		;! Object #77
$Class: GTF Apollo#assault
$Callsign: Ray

$Team: Friendly
$Location: 1107.330566, 87.999969, -1466.806885
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Phoenix VI" )
+Subsystem: turret01A
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Special Hitpoints: 260
+Special Shield Points: 380
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Wingman 8

$Name: Turtleneck 1		;! Object #78
$Class: GTF Apollo#prototype
$Callsign: Cyril

$Team: Friendly
$Location: 1214.300049, -88.000000, -770.012695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Special Hitpoints: 250
+Special Shield Points: 350
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Wingman 7

$Name: Turtleneck 2		;! Object #79
$Class: GTF Apollo#assault
$Callsign: Pam

$Team: Friendly
$Location: 1314.381714, -88.000000, -870.437012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Phoenix VI" )
+Subsystem: turret01A
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Special Hitpoints: 300
+Special Shield Points: 420
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Wingman 5

$Name: Turtleneck 3		;! Object #80
$Class: GTF Apollo#prototype
$Callsign: Brett

$Team: Friendly
$Location: 1102.216064, -88.000000, -888.136963
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant-JG
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Special Hitpoints: 200
+Special Shield Points: 300
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Wingman 4

$Name: Convoy_Anchor		;! Object #81
$Class: Nav Point
$Team: Hostile_protect
$Location: 0.000000, 0.000000, -995.725220
$Orientation:
	1.000000, 0.000000, -0.000638,
	-0.000000, 1.000000, 0.000000,
	0.000638, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Userkaf path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 10
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Userkaf" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Waypoint		;! Object #82
$Class: #NavMarker
$Team: Friendly
$Location: 20434.929688, 47000.000000, 14540.052734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: #		;! Object #83
$Class: Scar Asteroid C
$Alt: Asteroid

$Team: Friendly
$Location: -748.656006, 2500.011719, 10958.504883
$Orientation:
	-0.146994, 0.751436, 0.643225,
	-0.988047, -0.080986, -0.131185,
	-0.046485, -0.654818, 0.754356
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000
$Texture Replace:
+old: astscar_f
+new: asteroid3
+old: astscar_f-glow
+new: invisible
+old: astscar_f-shine
+new: asteroid3-shine

#Wings		;! 13 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Userkaf" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Maruu" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Cancer
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Cancer 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Convoy_Anchor
$Arrival Cue: ( is-event-true-delay 
   "First wave arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-ship-class "GVFr Satis" 200 ) ( ai-chase-ship-class "GVFr Bes" 200 ) )
+Flags: ( )

$Name: Libra
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Libra 1
$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Convoy_Anchor
$Arrival Cue: ( is-event-true-delay 
   "First wave arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Aries
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Aries 1
$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Convoy_Anchor
$Arrival Cue: ( is-event-true-delay 
   "Second wave arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-any 180 ) ( ai-chase "Turtleneck 3" 200 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 25

$Name: Pisces
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Pisces 1
$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Convoy_Anchor
$Arrival Cue: ( is-event-true-delay 
   "Second wave arrival cue" 
   1 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-chase-ship-class "GVFr Bes" 200 ) ( ai-chase-ship-class "GVFr Satis" 200 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 35

$Name: Yellow
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yellow 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Third wave arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Yellow 1"
	"Yellow 2"
	"Yellow 3"
)
$AI Goals: ( goals ( ai-chase "Maruu" 200 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Third wave arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Aquarius
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Convoy_Anchor
$Arrival Cue: ( is-event-true-delay 
   "Last wave arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) ( ai-ignore-new "Alpha 1" 50 ) ( ai-ignore-new "Alpha 2" 50 ) ( ai-ignore-new "Alpha 3" 50 ) ( ai-ignore-new "Alpha 4" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Capricorn
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Capricorn 1
$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Convoy_Anchor
$Arrival Cue: ( is-event-true-delay 
   "Last wave arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) ( ai-ignore-new "Alpha 1" 50 ) ( ai-ignore-new "Alpha 2" 50 ) ( ai-ignore-new "Alpha 3" 50 ) ( ai-ignore-new "Alpha 4" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Max: 5

$Name: 222nd Epsilon
+Squad Logo: 222nd-vas.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 222nd Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Karima" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"222nd Epsilon 1"
	"222nd Epsilon 2"
	"222nd Epsilon 3"
	"222nd Epsilon 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) ( ai-guard "Karima" 50 ) )
+Flags: ( )

$Name: Duchess
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Duchess 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Convoy arrival cue" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Duchess 1"
	"Duchess 2"
	"Duchess 3"
)
$AI Goals: ( goals ( ai-guard "Carol" 50 ) )
+Flags: ( )

$Name: Turtleneck
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Turtleneck 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Convoy arrival cue" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Turtleneck 1"
	"Turtleneck 2"
	"Turtleneck 3"
)
$AI Goals: ( goals ( ai-guard "Cheryl" 50 ) )
+Flags: ( )

#Events		;! 104 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Beta 2" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "GTS Hygeia" 
      2 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Escort Convoi (p)" 
         0 
      )
      ( is-goal-true-delay 
         "Escort Maruu (p)" 
         0 
      )
      ( is-event-true-delay 
         "victory fade-out" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: PROCEED
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Duchess 1" 
      "Duchess 2" 
      "Duchess 3" 
      "Turtleneck 1" 
      "Turtleneck 2" 
   )
   ( has-arrived-delay 
      1 
      "Duchess" 
      "Turtleneck" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 15 30 ) 
      "<argument>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "<argument>" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
   ( subsys-set-random "Eiger" 0 25 ) 
   ( cap-waypoint-speed 
      "Convoy_Anchor" 
      20 
   )
)
+Name: initial settings
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Malory" 
      "Krieger" 
      "Cheryl" 
      "Carol" 
   )
   ( has-arrived-delay 1 "<argument>" ) 
   ( ship-guardian-threshold 
      ( rand-multiple 5 10 ) 
      "<argument>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "<argument>" 
      "<all engines>" 
   )
)
+Name: initial settings 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Intro 01" 
   )
)
+Name: Intro 01
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Convoy arrival cue
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Maruu" ) 
   ( awacs-set-radius "Maruu" "radara" 1 ) 
)
+Name: AWACS settings
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Userkaf" 
      "Maruu" 
      "Hotel 1" 
      "Hotel 2" 
      "Hotel 3" 
      "Hotel 4" 
      "Golf 1" 
      "Golf 2" 
      "Golf 3" 
      "Golf 4" 
      "Malory" 
      "Krieger" 
      "Cheryl" 
      "Carol" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( cap-waypoint-speed "<argument>" 20 ) 
   ( set-num-countermeasures 
      "Turtleneck 3" 
      0 
   )
)
+Name: Convoy speed
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Maruu" 
      "High" 
      "1st wave inc 1 - Mar" 
   )
)
+Name: 1st wave inc 1
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Turtleneck 2" 
      "High" 
      "1st wave inc 2 - Turtle 2" 
   )
)
+Name: 1st wave inc 2
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "1st wave inc 3 - A2" 
   )
)
+Name: 1st wave inc 3
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "1st wave inc 1" 
      33 
   )
   ( do-nothing ) 
)
+Name: First wave arrival cue
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Cancer" 
      "Libra" 
   )
   ( send-message 
      "Userkaf" 
      "High" 
      "First wave here 1 - User" 
   )
)
+Name: First wave here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( < 
         ( distance 
            "Convoy_Anchor" 
            "Second wave arrival cue:1" 
         )
         300 
      )
      ( percent-ships-destroyed 
         50 
         "Cancer" 
         "Libra" 
      )
   )
   ( do-nothing ) 
)
+Name: Second wave arrival cue
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( < 
         ( distance 
            "Convoy_Anchor" 
            "Third Wave Arrival Cue:1" 
         )
         300 
      )
      ( percent-ships-destroyed 
         50 
         "Aries" 
         "Pisces" 
      )
   )
   ( do-nothing ) 
)
+Name: Third wave arrival cue
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Yellow" ) 
   ( send-message 
      "Maruu" 
      "High" 
      "Yellow here 1 - Mar" 
   )
)
+Name: Yellow here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance "Maruu" "Maruu path:1" ) 
      5500 
   )
   ( send-message 
      "Maruu" 
      "High" 
      "Calling Karima 1 - Mar" 
   )
)
+Name: Calling Karima 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Last wave arrival cue
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Calling Karima 2 - A2" 
   )
)
+Name: Calling Karima 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Userkaf" ) 25 ) 
   ( send-message 
      "Userkaf" 
      "High" 
      "Userkaf damaged" 
   )
)
+Name: Userkaf damaged
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 2 "Userkaf" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Userkaf lost" 
   )
)
+Name: Userkaf lost
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( percent-ships-destroyed 
      26 
      "Hotel 1" 
      "Hotel 2" 
      "Hotel 3" 
      "Hotel 4" 
      "Golf 1" 
      "Golf 2" 
      "Golf 3" 
      "Golf 4" 
   )
   ( do-nothing ) 
)
+Name: 25 percent lost
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Maruu" ) 75 ) 
   ( send-message 
      "Maruu" 
      "High" 
      "Maruu 75" 
   )
)
+Name: Maruu 75
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Maruu" ) 25 ) 
   ( send-message 
      "Maruu" 
      "High" 
      "Maruu 25" 
   )
)
+Name: Maruu 25
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 2 "Maruu" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Userkaf lost" 
   )
)
+Name: Maruu lost
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      6 
      "Cancer" 
      "Libra" 
      "Aries" 
      "Pisces" 
      "Yellow" 
      "Virgo" 
      "Aquarius" 
      "Capricorn" 
   )
   ( lock-afterburner "Alpha 1" ) 
)
+Name: Situation under control
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Karima" 
      "High" 
      "Clear 1 - Kar" 
   )
   ( ship-unstealthy "Eiger" ) 
)
+Name: Clear 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Maruu" 
      "High" 
      "Clear 2 - Mar" 
   )
)
+Name: Clear 2
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Clear 3 - A1" 
   )
)
+Name: Clear 3
+Repeat Count: 1
+Interval: 1
+Chained: 16
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Clear 4 - Duch1" 
   )
)
+Name: Clear 4
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Krieger" 
      "High" 
      "Clear 5 - Krie" 
   )
)
+Name: Clear 5
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Clear 6 - Duch1" 
   )
)
+Name: Clear 6
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Krieger" 
      "High" 
      "Clear 7 - Krie" 
   )
)
+Name: Clear 7
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Clear 7b - Duch1" 
   )
)
+Name: Clear 7b
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Clear 8 - A2" 
   )
)
+Name: Clear 8
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Clear 9 - Duch1" 
   )
)
+Name: Clear 9
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Karima" 
      "High" 
      "Clear 10 - Kar" 
   )
)
+Name: Clear 10
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Clear 11 - A1" 
   )
)
+Name: Clear 11
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Clear 12 - A2" 
   )
)
+Name: Clear 12
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Clear 7b" 4 ) 
   ( clear-goals "Duchess" ) 
   ( add-goal 
      "Duchess" 
      ( ai-waypoints-once 
         "Duchess_destination" 
         89 
      )
   )
)
+Name: Duchess goes to Eiger
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Msg 1.11" 5 ) 
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 1" 120 ) 
   )
)
+Name: Alpha form up
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( is-event-true-delay "Clear 10" 6 ) 
   ( ship-unstealthy "Waypoint" ) 
   ( add-remove-escort "Waypoint" 999 ) 
   ( clear-goals "Beta" ) 
   ( add-goal 
      "Beta" 
      ( ai-guard "Maruu" 89 ) 
   )
   ( set-player-orders 
      "<argument>" 
      ( false ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
      "Capture my target" 
      "Rearm me" 
      "Abort rearm" 
      "Depart" 
      "Stay near me" 
      "Stay near my target" 
      "Keep safe distance" 
   )
)
+Name: Unveil WP
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Check signal
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Investigate Signal", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Clear 12" 15 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.1 - A2" 
   )
)
+Name: Msg 1.1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Msg 1.2 - Duch1" 
   )
)
+Name: Msg 1.2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.3 - A2" 
   )
)
+Name: Msg 1.3
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 2" 
      "High" 
      "Msg 1.4 - Duch2" 
   )
)
+Name: Msg 1.4
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Turtleneck 1" 
      "High" 
      "Msg 1.5 - Turtle1" 
   )
)
+Name: Msg 1.5
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.6 - A2" 
   )
)
+Name: Msg 1.6
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Msg 1.7 - Duch1" 
   )
)
+Name: Msg 1.7
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.8 - A2" 
   )
)
+Name: Msg 1.8
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Msg 1.9 - Duch1" 
   )
)
+Name: Msg 1.9
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.10 - A2" 
   )
)
+Name: Msg 1.10
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Msg 1.11 - Duch1" 
   )
)
+Name: Msg 1.11
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.12 - A2" 
   )
)
+Name: Msg 1.12
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Msg 1.13 - Duch1" 
   )
)
+Name: Msg 1.13
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.14 - A2" 
   )
)
+Name: Msg 1.14
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Malory" 
      "High" 
      "Msg 1.15 - Mal" 
   )
)
+Name: Msg 1.15
+Repeat Count: 1
+Interval: 1
+Chained: 24
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.16 - A2" 
   )
)
+Name: Msg 1.16
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 2" 
      "High" 
      "Msg 1.17 - Duch2" 
   )
)
+Name: Msg 1.17
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.18 - A2" 
   )
)
+Name: Msg 1.18
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Msg 1.19 - Duch1" 
   )
)
+Name: Msg 1.19
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Msg 1.19b - Duch1" 
   )
)
+Name: Msg 1.19b
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.20 - B1" 
   )
)
+Name: Msg 1.20
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Malory" 
      "High" 
      "Msg 1.21 - Mal" 
   )
)
+Name: Msg 1.21
+Repeat Count: 1
+Interval: 1
+Chained: 16
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.22 - B1" 
   )
)
+Name: Msg 1.22
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.22b - B1" 
   )
)
+Name: Msg 1.22b
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Eiger detected 1 - A1" 
   )
)
+Name: Eiger detected 1
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 2" 
      "High" 
      "Eiger detected 2 - Duch2" 
   )
)
+Name: Eiger detected 2
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Eiger detected 3 - A2" 
   )
)
+Name: Eiger detected 3
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Eiger detected 4 - Duch1" 
   )
)
+Name: Eiger detected 4
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Eiger detected 5 - B1" 
   )
)
+Name: Eiger detected 5
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Eiger detected 6 - A1" 
   )
)
+Name: Eiger detected 6
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Eiger" 
      "High" 
      "Eiger detected 7 - Eig" 
   )
)
+Name: Eiger detected 7
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Eiger detected 8 - A1" 
   )
)
+Name: Eiger detected 8
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Eiger" 
      "High" 
      "Eiger detected 9 - Eig" 
   )
)
+Name: Eiger detected 9
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Eiger detected 10 - A1" 
   )
)
+Name: Eiger detected 10
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Eiger detected 11 - A2" 
   )
)
+Name: Eiger detected 11
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( fade-out 6000 1 ) ) 
+Name: victory fade-out
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: victory end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Eiger detected 2" 
      2 
   )
   ( ship-visible "Eiger" ) 
)
+Name: Unveil Eiger
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Yellow" ) 
   ( do-nothing ) 
)
+Name: Yellow
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Yellow", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Objective key:  XSTR("[F9]", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Aquarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Capricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Hotel 1" ) 
   ( set-subsystem-strength 
      "VAC 2 #1" 
      "Hull" 
      0 
   )
   ( self-destruct "VAC 2 #1" ) 
)
+Name: Cargo H1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Hotel 2" ) 
   ( set-subsystem-strength 
      "VAC 2 #2" 
      "Hull" 
      0 
   )
   ( self-destruct "VAC 2 #2" ) 
)
+Name: Cargo H2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Hotel 3" ) 
   ( set-subsystem-strength 
      "VAC 2 #3" 
      "Hull" 
      0 
   )
   ( self-destruct "VAC 2 #3" ) 
)
+Name: Cargo H3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Hotel 4" ) 
   ( set-subsystem-strength 
      "VAC 2 #4" 
      "Hull" 
      0 
   )
   ( self-destruct "VAC 2 #4" ) 
)
+Name: Cargo H4
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Golf 1" ) 
      ( is-destroyed-delay 0 "Golf 2" ) 
      ( is-destroyed-delay 0 "Golf 3" ) 
      ( is-destroyed-delay 0 "Golf 4" ) 
      ( is-destroyed-delay 0 "Hotel 1" ) 
      ( is-destroyed-delay 0 "Hotel 2" ) 
      ( is-destroyed-delay 0 "Hotel 3" ) 
      ( is-destroyed-delay 0 "Hotel 4" ) 
   )
   ( do-nothing ) 
)
+Name: One lost
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( deactivate-glow-maps "Eiger" ) 
)
+Name: Eiger deactivate-glow
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 4 "Maruu" ) 
      ( is-event-true-delay 
         "25 percent lost" 
         4 
      )
   )
   ( fade-out 1000 ) 
)
+Name: failed -> fade-out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( primary-fired-since 
         "Duchess 2" 
         0 
         500 
      )
      ( primary-fired-since 
         "Duchess 2" 
         1 
         500 
      )
   )
   ( send-message-list 
      "Duchess 2" 
      "High" 
      "GET SOME - Duch2" 
      0 
      "Alpha 2" 
      "High" 
      "Srsly? - A2" 
      4000 
   )
)
+Name: get some
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 1 "Turtleneck 3" ) 
   ( send-message 
      "Turtleneck 2" 
      "High" 
      "Brett down 1 - Turtle2" 
   )
)
+Name: Brett down 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Brett down 2 - Duch1" 
   )
)
+Name: Brett down 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Brett" 
      "High" 
      "Brett down 3 - Brett" 
   )
)
+Name: Brett down 3
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Brett down 4 - Duch1" 
   )
)
+Name: Brett down 4
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Brett down 5 - A2" 
   )
)
+Name: Brett down 5
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Brett down 6 - Duch1" 
   )
)
+Name: Brett down 6
+Repeat Count: 1
+Interval: 1
+Chained: 5

#Goals		;! 4 total

$Type: Primary
+Name: Escort Convoi (p)
$MessageNew:  XSTR("Make sure at least 75 percent of the convoy reach the supply depot", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "victory fade-out" 
      4 
   )
   ( not 
      ( is-event-true-delay 
         "25 percent lost" 
         0 
      )
   )
)
+No music

$Type: Primary
+Name: Escort Maruu (p)
$MessageNew:  XSTR("Protect the GVA Maruu", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "victory fade-out" 
      5 
   )
   ( not 
      ( is-destroyed-delay 0 "Maruu" ) 
   )
)

$Type: Secondary
+Name: Guard convoy
$MessageNew:  XSTR("Escort the entire convoy into the asteroid field safely", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "victory fade-out" 
      6 
   )
   ( not 
      ( is-event-true-delay "One lost" 0 ) 
   )
)
+No music

$Type: Secondary
+Name: Guard Userkaf
$MessageNew:  XSTR("Protect the GVC Userkaf", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "victory fade-out" 
      6 
   )
   ( not 
      ( is-destroyed-delay 0 "Userkaf" ) 
   )
)

#Waypoints		;! 18 lists total

$Name: H1_path
$List: (		;! 1 points in list
	( -49.900002, 150.000000, 10400.000000 )
)

$Name: H2_path
$List: (		;! 1 points in list
	( -44.547600, 149.997559, 10092.914063 )
)

$Name: H3_path
$List: (		;! 1 points in list
	( -41.335136, 149.996826, 9804.017578 )
)

$Name: Maruu path
$List: (		;! 1 points in list
	( 0.731445, 0.000000, 9344.796875 )
)

$Name: Userkaf path
$List: (		;! 1 points in list
	( 0.852242, 0.000000, 10670.202148 )
)

$Name: H4_path
$List: (		;! 1 points in list
	( -46.682579, 149.996338, 9522.611328 )
)

$Name: G1_path
$List: (		;! 1 points in list
	( 50.000000, -150.000000, 10500.000000 )
)

$Name: G2_path
$List: (		;! 1 points in list
	( 53.212799, -149.999268, 10193.983398 )
)

$Name: G3_path
$List: (		;! 1 points in list
	( 57.495193, -150.000732, 9902.947266 )
)

$Name: G4_path
$List: (		;! 1 points in list
	( 50.007843, -150.000488, 9622.610352 )
)

$Name: Second wave arrival cue
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 3500.000000 )
)

$Name: Third Wave Arrival Cue
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 6000.000000 )
)

$Name: Last Wave Arrival Cue
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 9500.000000 )
)

$Name: WP_Cheryl
$List: (		;! 1 points in list
	( 1100.495483, 0.000000, 10311.796875 )
)

$Name: WP_Carol
$List: (		;! 1 points in list
	( 1100.500000, 0.000000, 9809.997070 )
)

$Name: WP_Krieger
$List: (		;! 1 points in list
	( 916.124146, 0.000000, 10110.948242 )
)

$Name: WP_Malory
$List: (		;! 1 points in list
	( 1317.813599, -0.000122, 10502.958008 )
)

$Name: Duchess_destination
$List: (		;! 1 points in list
	( 20239.958984, 47000.000000, 14533.183594 )
)

#Messages		;! 73 total


$Name: Intro 01
$Team: -1
$MessageNew:  XSTR("Userkaf, Malory. This is Novas leader. We're in. The area is clear. You may proceed.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: First wave here 1 - User
$Team: -1
$MessageNew:  XSTR("Seven enemy fighters have jumped in. Intercept and destroy.", -1)
$end_multi_text
+AVI Name: Head-VC4
+Wave Name: emptymsg.wav

$Name: Userkaf damaged
$Team: -1
$MessageNew:  XSTR("This is the GVC Userkaf. The Shivans are hitting us badly. Requesting more assistance.", -1)
$end_multi_text
+AVI Name: Head-VC4
+Wave Name: emptymsg.wav

$Name: Userkaf lost
$Team: -1
$MessageNew:  XSTR("The Shivans have destroyed the Userkaf. Double your efforts, pilots!", -1)
$end_multi_text
+AVI Name: Head-VC6
+Wave Name: emptymsg.wav

$Name: Maruu 75
$Team: -1
$MessageNew:  XSTR("Command, the AWACS is under attack. Requesting fighter cover!", -1)
$end_multi_text
+AVI Name: Head-VC6
+Wave Name: Vawacs75.wav

$Name: Maruu 25
$Team: -1
$MessageNew:  XSTR("Mayday! AWACS' hull failure imminent. Please assist!", -1)
$end_multi_text
+AVI Name: Head-VC6
+Wave Name: Vawacs25.wav

$Name: Maruu lost
$Team: -1
$MessageNew:  XSTR("The GVA Maruu has been destroyed. We've lost the AWACS and its crew. Make that loss as bloody as possible for the Shivans!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: 25 percent lost
$Team: -1
$MessageNew:  XSTR("The Shivans are decimating the convoy. End this massacre, pilots!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Situation under control
$Team: -1
$MessageNew:  XSTR("Nova squadron, this is Epsilon wing, 222nd Bloody Stingers, GVD Nunet. We have the situation under control now. You may depart.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Let's go.
$Team: -1
$MessageNew:  XSTR("Alright, 222nd. Novas, depart.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: One lost
$Team: -1
$MessageNew:  XSTR("The Shivans have destroyed one of the supply ships. Make sure that we lose no more ships, pilots!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: 1st wave inc 1 - Mar
$Team: -1
$MessageNew:  XSTR("This is the GVA Maruu. We are picking up incoming jump signatures with Shivan configuration. Multiple vectors. ETA is 30 seconds.", -1)
$end_multi_text
+AVI Name: Head-VC6
+Wave Name: emptymsg.wav

$Name: 1st wave inc 2 - Turtle 2
$Team: -1
$MessageNew:  XSTR("Holy shit snacks! Already?!", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: 1st wave inc 3 - A2
$Team: -1
$MessageNew:  XSTR("They must have tracked you through subspace. They actually do that.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Yellow here 1 - Mar
$Team: -1
$MessageNew:  XSTR("A wing of Nahema bombers has entered the proximity. Intercept Yellow wing. Their flight vector indicates they are attacking us.", -1)
$end_multi_text
+AVI Name: Head-VC6
+Wave Name: emptymsg.wav

$Name: Calling Karima 1 - Mar
$Team: -1
$MessageNew:  XSTR("We have reached the perimeter of the depot. We are signalling the GVC Karima and her escort fighters to secure the area.", -1)
$end_multi_text
+AVI Name: Head-VC6
+Wave Name: emptymsg.wav

$Name: Calling Karima 2 - A2
$Team: -1
$MessageNew:  XSTR("They better be here soon. The Shivans are moving their heavy fighters in.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Clear 1 - Kar
$Team: -1
$MessageNew:  XSTR("This is the GVC Karima. There are no more hostiles in the immediate area. Well done, pilots. Maruu, is there anything on long-range sensors?", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

$Name: Clear 2 - Mar
$Team: -1
$MessageNew:  XSTR("There is no more subspace activity on our scopes. We are still having difficulties penetrating interference from the asteroids, however. There seems to be a feint signal approximately 50 clicks out.", -1)
$end_multi_text
+AVI Name: Head-VC6
+Wave Name: emptymsg.wav

$Name: Clear 3 - A1
$Team: -1
$MessageNew:  XSTR("Shall we check this out?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Clear 4 - Duch1
$Team: -1
$MessageNew:  XSTR("Of course we shall. Can you also read this, Krieger?", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Clear 5 - Krie
$Team: -1
$MessageNew:  XSTR("Yep, yep, yep!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Clear 6 - Duch1
$Team: -1
$MessageNew:  XSTR("... and maybe forward the coordinates to us?", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Clear 7 - Krie
$Team: -1
$MessageNew:  XSTR("Also yes.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Clear 7b - Duch1
$Team: -1
$MessageNew:  XSTR("Great. So what are we waiting for? Let's go, Duchess.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Clear 8 - A2
$Team: -1
$MessageNew:  XSTR("Eh, pardon me, but who again is in charge here?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Clear 9 - Duch1
$Team: -1
$MessageNew:  XSTR("What, are you hourly? Plus, you're not our supervisor.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Clear 10 - Kar
$Team: -1
$MessageNew:  XSTR("Alpha wing, you escort Duchess wing. The Maruu will transmit the coordinates. All other wings stay close to the convoy until the situation has been clarified.", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

$Name: Clear 11 - A1
$Team: -1
$MessageNew:  XSTR("Understood, Karima. On my wing, Alpha.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Clear 12 - A2
$Team: -1
$MessageNew:  XSTR("<secure channel> I can't believe how we're letting ourselves being bossed around by those jerks without any backtalk.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.1 - A2
$Team: -1
$MessageNew:  XSTR("By the way, fancy wingnames you're having there, ISIS.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.2 - Duch1
$Team: -1
$MessageNew:  XSTR("I know, right? Company allowed us to chose some of them ourselves.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Msg 1.3 - A2
$Team: -1
$MessageNew:  XSTR("Is that so, yes? Sounds like one heck of a working atmosphere. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.4 - Duch2
$Team: -1
$MessageNew:  XSTR("Yup!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Msg 1.5 - Turtle1
$Team: -1
$MessageNew:  XSTR("Plus we're always looking for able pilots, by the way. If you are ever looking for a well-paid job opportunity and$slashor are just sick of the public sector... ", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: emptymsg.wav

$Name: Msg 1.6 - A2
$Team: -1
$MessageNew:  XSTR("Not in this lifetime, pal.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.7 - Duch1
$Team: -1
$MessageNew:  XSTR("What's so bad about better payment *and* less bureaucracy?", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Msg 1.8 - A2
$Team: -1
$MessageNew:  XSTR("The megacorps are powerful enough already. At least some of us have to maintain the balance in favor of public interest.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.9 - Duch1
$Team: -1
$MessageNew:  XSTR("Right. Because there are not enough people working for the government already.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Msg 1.10 - A2
$Team: -1
$MessageNew:  XSTR("In fact, there aren't. Not in the security branch, that is.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.11 - Duch1
$Team: -1
$MessageNew:  XSTR("So? We're security branch, too. Just that we're actually getting our fair share for putting our lives at risk.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Msg 1.12 - A2
$Team: -1
$MessageNew:  XSTR("Yeah, that's exactly the problem with company militia. Just working for money. No values, no principles, no rules, no laws.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.13 - Duch1
$Team: -1
$MessageNew:  XSTR("Jesus, grow up, man. As if most of you government flyboys would be so much better. Ever heard of the NTF? If private companies were allowed to use the equipment they just produce for you, no reasonable person would ever enlist with the navy.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Msg 1.14 - A2
$Team: -1
$MessageNew:  XSTR("Great idea, Mister. So that the megacorps can put up their own private empires again like they did after '35? Ever heard the Luyten's New Alliance? Regulus Syndicate? Heck, the latter didn't even try and hide and fact that they were nothin' more than a 24th century edition of the East India Company.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.15 - Mal
$Team: -1
$MessageNew:  XSTR("Oh, for the love of god. Public order was collapsing faster than a communist can say 'revolution'. Had the companies not stepped in, some systems would have drifted into outright anarchy. Even you people can't prefer rule of the mob to rule of the stakeholders.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 1.16 - A2
$Team: -1
$MessageNew:  XSTR("What I prefer is rule of the law. And a quick look into any history books tells 'ya that that is maintained by the government.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.17 - Duch2
$Team: -1
$MessageNew:  XSTR("Yup! Until that point it isn't. And then state monopoly on 'legitimate violence' becomes ugly all the sudden.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Msg 1.18 - A2
$Team: -1
$MessageNew:  XSTR("You know, there is this new thing called 'checks and balances'. Different branches of the government control each other. Which part of that did you not understand?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.19 - Duch1
$Team: -1
$MessageNew:  XSTR("The core concept, obviously! The government magically controls itself. Sounds nice in theory. But who controls the government, then?", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Msg 1.19b - Duch1
$Team: -1
$MessageNew:  XSTR("Governments are erratic and arbitrary, doing whatever politicians come up with. Companies are calculable. They want to make money, period. Which works best when there's peace. So they seek to maintain peace. I can follow that logic.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Msg 1.20 - B1
$Team: -1
$MessageNew:  XSTR("I mean no offense, but from a Vasudan point of view this entire argument seems very... outlandish if I may say so. We in our society do not make this differentiation between the government and private realm.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.21 - Mal
$Team: -1
$MessageNew:  XSTR("And now what you got is pretty much the Sovjet Republic of Vasuda with all your committees and councils.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 1.22 - B1
$Team: -1
$MessageNew:  XSTR("Pardon me, but I am afraid I do not understand this polemic. There is only one Executive Council which is what was the Crown Council previously.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.22b - B1
$Team: -1
$MessageNew:  XSTR("The newly formed Congress is indeed comprised of committees but to my understanding the Terran parliaments are organized in a similar fashion. In fact, the new ruling order on Vasuda is not so different from how Terrans use to organize their leadership.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Eiger detected 1 - A1
$Team: -1
$MessageNew:  XSTR("Alright, focus back on the mission, people. The signal seems to be getting stronger. I think I can see something.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Eiger detected 2 - Duch2
$Team: -1
$MessageNew:  XSTR("Me too. Could be a cruiser-sized object.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Eiger detected 3 - A2
$Team: -1
$MessageNew:  XSTR("And there it is... it's the GTC Eiger!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Eiger detected 4 - Duch1
$Team: -1
$MessageNew:  XSTR("I thought there were no more allied ships out here.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Eiger detected 5 - B1
$Team: -1
$MessageNew:  XSTR("There were not. The GTC Eiger was lost during an engagement several days ago.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Eiger detected 6 - A1
$Team: -1
$MessageNew:  XSTR("GTC Eiger, this is Alpha 1 of the 88th Nova-squadron. Do you copy.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Eiger detected 7 - Eig
$Team: -1
$MessageNew:  XSTR("Eiger here. Yes, we read you. Thank god. Is it really true? We had given up all hope already.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Eiger detected 8 - A1
$Team: -1
$MessageNew:  XSTR("It is true. What is your status?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Eiger detected 9 - Eig
$Team: -1
$MessageNew:  XSTR("Not good. We have life support and communications. Minimal navigation. Everything else is pretty much dead. We need a tugboat.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Eiger detected 10 - A1
$Team: -1
$MessageNew:  XSTR("I'm calling one in right now. Sit tight, we are getting you out of here.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Eiger detected 11 - A2
$Team: -1
$MessageNew:  XSTR("Fantastic... now we can sit here with those company assholes until that boat shows up...", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: GET SOME - Duch2
$Team: -1
$MessageNew:  XSTR("Get some!!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Srsly? - A2
$Team: -1
$MessageNew:  XSTR("Seriously?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Brett down 1 - Turtle2
$Team: -1
$MessageNew:  XSTR("Oh man! Brett's been shot!", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: Brett down 2 - Duch1
$Team: -1
$MessageNew:  XSTR("Again? Are you alright, buddy?", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Brett down 3 - Brett
$Team: -1
$MessageNew:  XSTR("God damnit, Archer! This is not funny!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Brett down 4 - Duch1
$Team: -1
$MessageNew:  XSTR("It actually kind of is.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Brett down 5 - A2
$Team: -1
$MessageNew:  XSTR("Jesus. What's wrong with you people?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Brett down 6 - Duch1
$Team: -1
$MessageNew:  XSTR("Don't worry about him. He get's shot down almost every time. Always manages to eject, though, so no harm done.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 24 total

$Num stars: 100
$Ambient light level: 7829367

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunBlue
+Angles: 5.853926 4.904544 4.631592
+Scale: 2.000000
$Sun: SunRed
+Angles: 5.874797 5.094267 4.554237
+Scale: 0.400000
$Starbitmap: dneb14
+Angles: 0.000000 0.000000 5.410521
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 0.000000 0.000000 5.585054
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 0.000000 0.000000 5.148723
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 6.223759 0.164201 5.056564
+ScaleX: 2.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 0.171856 5.786090 5.017738
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 6.153412 5.774462 4.484375
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 0.742263 0.253122 3.624222
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.434558 0.040620 3.237830
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.180277 6.216802 2.786527
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 0.052360 0.000000 3.141595
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 0.232704 6.162135 2.656191
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 4.537858 5.759587
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 0.517993 6.220464 6.122305
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 0.000000 5.410522 6.108653
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.174510 4.715468 0.017727
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 0.523515 4.722469 0.020158
+ScaleX: 6.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 6.283185 0.436332 4.712390
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb09
+Angles: 0.447831 0.633728 4.431355
+ScaleX: 8.500000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 0.163908 5.939070 4.772623
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 0.000000 0.000000 4.537858
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 0.433287 0.444906 3.725049
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 5.261731 1.909833 1.278636
+ScaleX: 0.075000
+ScaleY: 0.075000
+DivX: 1
+DivY: 1
$Starbitmap: p_icy1
+Angles: 6.037512 3.399270 0.360356
+ScaleX: 0.020000
+ScaleY: 0.020000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.309668 2.834113 0.496855
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 512
+Field Type: 1
+Debris Genre: 0
+Field Debris Type Name: Small Asteroid
+Field Debris Type Name: Medium Asteroid
$Average Speed: 0.000000
$Minimum: -50000.000000, -50000.000000, -50000.000000
$Maximum: 50000.000000, 50000.000000, 50000.000000
+Inner Bound:
$Minimum: -1500.000000, -1500.000000, 9000.000000
$Maximum: 1500.000000, 1500.000000, 12000.000000

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief6

#End

