#Mission Info

$Version: 0.10
$Name:  XSTR("In Sheep's Clothing", -1)
$Author: SF-Junky
$Created: 08/07/99 at 13:49:08
$Modified: 05/03/22 at 21:29:01
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("January 1st, 2370: Using some captured Shivan fighters, Special Agent Xiong leads a task force behind enemy lines to strike at a Shivan outpost.", -1)
$end_multi_text
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$AI Profile: SFAI

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#Command Briefing

$Stage Text:
 XSTR("$b{* GTD Constellation $}
$b{* Mab'bu System $}
$b{* January 1, 2370 $}
                                                  
$b{Special Report 
by Special Agent Lieutenant Commander Zbigniew Xiong $}
                      
Good morning, pilots. It took me a while but I finally got permission to let you in on some details. Suffice to say that what you are about to hear is top secret and must not leave this room.", -1)
$end_multi_text
$Ani Filename: <default>
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$Stage Text:
 XSTR("$b{The Hammer of Light Leader $}
                                                  
First, for the spider in the web. Thanks to the crewmen we rescued from the Toeris, we finally have the identity of the Hammer's leader. His name is Anmu and he was indeed serving aboard the PVD Volantis 36 years ago, just as GTVI had expected. Until today, he was listed MIA along with the rest of the crew. Cross-referencing with data recovered from the Volantis revealed that he was part of the scouting mission the Volantis deployed to reconnoiter the Laramis jump node in Lupus. What we are still missing here is whether there were any other survivors or why Anmu never shared his story. We don't know what he has been doing all those years as there is absolutely no trace of him in any records that have been investigated so far.", -1)
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$Stage Text:
 XSTR("$b{The Hammer of Light Secret Scheme $}
                                                  
What we do know is that he has been hand in glove with Admirals Khofu and Ahmose from the beginning of this insurgence and long before - decades possibly. They coup they pulled off two months ago had been planned for years, even before the Second Shivan Incursion. The idea was to throw the Vasudan Imperium into chaos by killing Khonsu so they couldn't assist their Terran allies in fighting the Shivan invasion they hoped to trigger at the same time. 

Unfortunately - for them, that is - they came under pressure to act prematurely because GTVI investigators were getting close. In fact, had it not been for the Second Incursion and the subsequent rise of numerous new H-o-L cells throughout the Imperium, they might have kept their scheming secret for years to come until they were finally ready. All those new zealots popping up everywhere did little more than drawing attention to what was to remain secret.", -1)
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$Stage Text:
 XSTR("$b{The Hammer of Light Secret Scheme (cont.) $}
                                                  
Finally, what put the nail to the coffin here were your own activities in Laramis and Ross 128. Thanks to your work, Novas, Khofu was forced out of hiding before he was ready, even by his early planning. His minions had neither localized the Volantis nor had they found sufficient components for his secret weapon, to which I will come in a minute - because however crazy you might think this is so far, it's still getting better, believe me. The Constellation threatening to unveil that the entire 7th Vasudan Battle Group had gone rogue forced his hand and the Hammer of Light into the open. Khofu and his associates spent years to put only officers and as many crew members he could trust into this unit as possible. His successes as field commander during the NTF rebellion and Second Incursion and usual dynamics unfolding in a combat unit during engagement enabled him to speed this process up quite significantly.", -1)
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$Stage Text:
 XSTR("$b{The Hammer of Light Secret Scheme (cont.) $}
                                                  
Now their idea was not simply to open the door for the Shivans once more and invite them to another genocide. As I said, it gets even wackier. Because through a leak within GTVI the Hammer learned about top-secret research into Ancient technology. That is what Research Station Willard back in Laramis is there for. Laramis has been a key archaeological site for excavations in the past decade or so which has been kept secret to the general public. Now the Hammer of Light was attempting to construct a weapon which has the power to neutralize Shivan technology altogether and by the looks of it, their efforts were successful. There is also the explanation why they raided Shivan cargo depots here in Mab'bu: They needed components of Shivan technology to finish the work. ", -1)
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$Stage Text:
 XSTR("$b{The Hammer of Light Secret Scheme (cont.) $}
                                                  
And this is where we come to the most insane and thrilling part of the story. The Hammer of Light's idea was to unleash the Shivans onto the GTVA and then use this weapon to halt the invasion - but not before the Shivans had slaughtered their way through the Terran systems. By this they intended not only to bring the Terran species to its knees but also themselves to power in the Vasudan Imperium. 

The looks of your faces tells me that you think the very same thing I was thinking when I heard about this: This sick shit can never have been their actual plan. But it was. And we prevented it. And you played an integral part in preventing it. This is why I think you deserved some straight insights into this. ", -1)
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$Stage Text:
 XSTR("$b{The Hammer of Light Secret Scheme (cont.) $}
                                                  
Obviously, there is a lot more background to this, but this reduced form was all I am allowed to reveal by now. As I said, this must not leave this room. Not yet, that is. I have a feeling that some of this might get release sooner than we think, anyway, because first there is some public demand to know why the entire Vasudan society was thrown into turmoil. Plus, revealing the Hammer of Light's scheme will undeniably present the madness behind their thinking, giving us some support at the PR front.", -1)
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$Stage Text:
 XSTR("$b{Further Orders $}

With the history lesson finished, let's get back to the business at hand. We're not done here, pilots. Here is more secret information for you. This however, will be announced to the crew by Admiral Nakamura in a few hours time. As you very well know, the Hammer of Light flagship escaped after the Shivans had launched an attempt to board the ship. This attempt, as it seems, was not as unsuccessful as we thought in the first instance, because a couple of hours after the GTT Crimson Tide had rescued the survivors, the Toeris ran our blockade of the unknown jump node which serves as the Shivans' entry point - with Shivan assistance. ", -1)
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$Stage Text:
 XSTR("$b{Further Orders $}

Since the Mab'bu system is now under tight Alliance control and the Pinnacle is ready to collapse the Shivan entry point any time necessary, the GTVA Security Council has authorized to penetrate that entry point and investigate what lies behind. Our expeditionary force will be led by the Constellation and the Messana, while the Nunet and the remainder of Admiral Hepsut's forces will stay behind and secure our backs. The Vasudans bore the brunt of the Mab'bu campaign, so it is only fair that they take care of the rear this time. 

Now this is finally all from me. Admiral Nakamura will adress the crew at 13.00 hours. Try and relax until then. I'd not count on the upcoming days to become any easier. ", -1)
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#Briefing
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 XSTR("$b XIONG: Long time no see, eh? I'll handle this mission briefing because we have something special in place for you, One Group. As you are aware, the immediate vicinity around the jump node could be secured without meeting any noteworthy Shivan resistance. While our reconnaissance wings are pushing deeper into the system, they've discovered another Shivan Satellite at...", -1)
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 XSTR("$b XIONG: ... this location. Now here's another secret: As it turns out this system is not so unknown to the Alliance after all. Towards the end of the Second Incursion, SOC undertook a top-secret reconnaisance mission through the second Knossos portal found in the Crab Nebula. That mission reached this very binary star system we're in right now and what they found at these coordinates is a third Knossos artifact. The jamming field generated by the satellite prohibits long-range sensor lock, but visual investigation confirmed the portal is still right where it is expected to be.", -1)
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$type: 9
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 XSTR("$b XIONG: With half a dozen Sathanases moving in, there was no opportunity back then to determine the destination of this third Knossos. Well, now that we're already here, we intent to give it another try. However, before me move our capital ships in to secure the portal, we need our long-range sensors working. That's why that device must be destroyed and this is where you come in because this is a prime opportunity to test our new toys. ", -1)
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 XSTR("$b XIONG: As was to be expected from our experience in Mab'bu, the device is heavily guarded. Our scouts picked up three warships and at least four fighter wings. In and of itself, this force is nothing that couldn't be dealt with. The Device, however, is a great unknown as you are well aware. Jamming our sensors and jump drives as well as inhibiting our beam weapons are only the capabilities known so far. With our experience with the Chaya engagement in mind, we will not risk deploying a larger force in the vicinity of one of those things again as long as there are alternatives.", -1)
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 XSTR("$b XIONG: Fortunately, there are alternatives. Alpha wing, we'll take the Manticores we captured back in Mab'bu to pass their defences undetected and hit the device head-on. Lieutenant Commander Abayomi and Lieutenant Monaghan will fly Alphas 1 and 2. Me and Lieutenant Cricket will take 3 and 4. Our engineers managed to bring the fighters' power grid back online, including their primary weapons. The secondaries were toast, though, but I see no reason why this should be much of a problem.", -1)
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 XSTR("$b XIONG: We'll jump in at medium range to give us some time to get oriented. Our target is the large chrystal-like component right in the center of the Satellite. As you know this has proven to be a huge weak point of those things. Don't waste any time with targeting, just get in range and hit it with your guns and tempests and then get the hell outta there. The Manticore's speed and maneuverability will give us enough of an edge here to escape their capital ships and heavy fighters. In case we fail to hit the bull's-eye, we abort and return to base. ", -1)
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$class: GTF Erinyes
$pos: 5238.671387, 299.999023, -3734.034912
$label:  XSTR("Gamma", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b XIONG: In case we make the score, the cavalry will be two minutes behind us. The GTFg Andraste will shock-jump those cruisers. This is exactly what the Guardian-class was designed for. Beta and Gamma provide fighter cover and tactical support. Us Alpha guys will help wherever we can. But be careful. As you know those Manticores are just as fragile as they are agile, eh? ", -1)
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$camera_orient:
	0.999999, -0.000002, -0.001108,
	0.001108, -0.001986, 0.999997,
	-0.000004, -0.999998, -0.001986
$camera_time: 1000
$num_lines: 0
$num_icons: 13
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Knossos
$pos: 120000.000000, 30000.000000, 8920.000000
$label:  XSTR("Jump Node", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 2343.193359, -580.356445, 2775.530273
$label:  XSTR("Nandi", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: -1375.927856, 0.000000, 3186.647461
$label:  XSTR("Ultio", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: -1157.975098, 1043.148438, 980.485840
$label:  XSTR("Gayatri", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: 357.867065, 221.999023, 3544.357422
$label:  XSTR("Scorpio", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: 2507.867920, 0.000000, 1507.574951
$label:  XSTR("Gemini", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: -2854.798340, 999.998047, 2135.147949
$label:  XSTR("Taurus", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: -2679.765381, 0.000074, 3613.992676
$label:  XSTR("Aries", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Dragon
$pos: 3849.393555, -234.000000, 2263.793457
$label:  XSTR("Libra", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: SF Manticore
$pos: -21.700874, 796.500000, 2149.230225
$label:  XSTR("Alpha", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: NTF Iceni
$pos: 2210.630615, 300.000000, 3949.937500
$label:  XSTR("Andraste", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Reshef
$pos: 4109.272949, 500.000000, 3687.233643
$label:  XSTR("Beta", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 3671.343262, 299.999023, 913.868896
$label:  XSTR("Gamma", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b XIONG: As soon as we're done sanitizing the area, the GTA Cortez will join us and commence patroling the area. Ideally, there's not more of those blasted Satellites out there so the Cortez can give us a clear view of the portal. We can linger around for a while before we hand over to the GTC Aoraki and Four Group. This would be it from my side. Any questions? 

$b ABAYOMI: Any chance we can familiarize ourselves with those Shivan fighters we're supposed to take into battle?

$b XIONG: Yes. Right now, actually. We'll have three hours before mission start. So let's get down to it, shall we?", -1)
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$camera_pos: -126.468979, 13419.652344, 2363.467041
$camera_orient:
	0.999999, -0.000002, -0.001108,
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	-0.000004, -0.999998, -0.001986
$camera_time: 1000
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Knossos
$pos: 120000.000000, 30000.000000, 8920.000000
$label:  XSTR("Jump Node", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: SF Manticore
$pos: 1827.952515, 796.500000, 3596.284668
$label:  XSTR("Alpha", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: NTF Iceni
$pos: 1859.955322, 300.000000, 2138.723389
$label:  XSTR("Andraste", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Reshef
$pos: 3764.944092, 500.000000, 2849.417969
$label:  XSTR("Beta", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 3496.815430, 299.999023, 1197.977783
$label:  XSTR("Gamma", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: -2431.814697, 3000.000000, 2796.087891
$label:  XSTR("Cortez", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -2415.046631, 3080.000000, 2190.615967
$label:  XSTR("Aoraki", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -3699.962646, 3044.000000, 2588.521973
$label:  XSTR("Four Group", -1)
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-event-true-delay 
   "allowed to go" 
   0 
)
$Multi text
    XSTR("$b XIONG: Well, we got the Shivans on the wrong foot, that's for damn sure. I haven't seen such great flying in years, Alpha wing. However, I doubt these Manticores are in the condition to fly another mission in the near future.

I'm not sure what to think of the Shivans taking to their heels the minute the Andraste showed up. Could be because the destruction of the Satellite shook 'em up really good. Or they're just rallying somewhere else to hit back as soon as they are ready. Anyway, it fits with their unusual behavior throughout this entire campaign.

The Ravana we've observed entering through the portal jumped deeper into the system a couple of minutes after we left. The Cortez caught its jump vector and stealth recon is already on it. Our AWACS will maintain its patrol until further notice. Learning of the arrival of the Ravana, Admiral Nakamura has postponed our push to the portal. We will keep it under close surveillance while our priority target is tracking and eliminating that dreadnought. 

This is it. Stay on call, Novas. You might be needed again very soon.", -1)
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$Recommendation text:
    XSTR("", -1)
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#Alternate Types:
$Alt: Unknown
$Alt: SF Manticore

#end


#Callsigns:
$Callsign: Abayomi
$Callsign: Monaghan
$Callsign: Xiong
$Callsign: Cricket
$Callsign: Thoru

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Cyclops"	28
	"UD-8 Kayser"	12
	"Circe"	4
	"Shivan Mega Laser"	4
	"Tempest"	640
	"Harpoon"	48
	"Tornado"	480
	"Prometheus S"	0
)

#Objects		;! 57 total

$Name: Alpha 1		;! Object #0
$Class: SF Manticore
$Alt: SF Manticore

$Callsign: Abayomi

$Team: Friendly
$Location: 0.000000, 800.000000, -2000.000000
$Orientation:
	1.000000, 0.000000, -0.000138,
	-0.000014, 0.994713, -0.102692,
	0.000137, 0.102692, 0.994713
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "player-start" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: SF Manticore
$Alt: SF Manticore

$Callsign: Monaghan

$Team: Friendly
$Location: -98.749634, 793.000244, -2093.150391
$Orientation:
	0.999454, 0.000000, -0.033043,
	-0.003363, 0.994807, -0.101722,
	0.032871, 0.101778, 0.994264
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "guardian" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: SF Manticore
$Alt: SF Manticore

$Callsign: Xiong

$Team: Friendly
$Location: 98.465454, 793.000244, -2093.273926
$Orientation:
	0.999466, 0.000000, 0.032680,
	0.003326, 0.994807, -0.101722,
	-0.032510, 0.101776, 0.994276
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 2

$Name: Alpha 4		;! Object #3
$Class: SF Manticore
$Alt: SF Manticore

$Callsign: Cricket

$Team: Friendly
$Location: -0.532227, 793.000244, -2191.356445
$Orientation:
	1.000000, 0.000000, -0.000301,
	-0.000030, 0.995124, -0.098637,
	0.000300, 0.098637, 0.995123
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 3

$Name: Beta 1		;! Object #4
$Class: GVF Reshef
$Callsign: Thoru

$Team: Friendly
$Location: 4083.725586, 500.000000, -953.802124
$Orientation:
	0.990752, 0.000000, 0.135685,
	-0.022844, 0.985725, 0.166806,
	-0.133748, -0.168363, 0.976609
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "guardian" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 9

$Name: Beta 2		;! Object #5
$Class: GVF Reshef
$Team: Friendly
$Location: 3985.103760, 499.999939, -1052.960938
$Orientation:
	0.995082, 0.000000, 0.099054,
	-0.016209, 0.986520, 0.162836,
	-0.097719, -0.163641, 0.981668
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 10

$Name: Beta 3		;! Object #6
$Class: GVF Reshef
$Team: Friendly
$Location: 4183.106445, 500.000000, -1053.115234
$Orientation:
	0.986572, 0.000000, 0.163326,
	-0.026503, 0.986746, 0.160091,
	-0.161161, -0.162270, 0.973497
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 8

$Name: Beta 4		;! Object #7
$Class: GVF Reshef
$Team: Friendly
$Location: 4084.402588, 499.999939, -1152.709351
$Orientation:
	0.991860, 0.000000, 0.127335,
	-0.020120, 0.987438, 0.156722,
	-0.125735, -0.158008, 0.979400
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 8

$Name: Gamma 1		;! Object #8
$Class: GTF Erinyes
$Team: Friendly
$Location: 4285.223633, 300.000122, -1251.401978
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 2		;! Object #9
$Class: GTF Erinyes
$Team: Friendly
$Location: 4184.759766, 300.000061, -1349.412109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 3		;! Object #10
$Class: GTF Erinyes
$Team: Friendly
$Location: 4384.232422, 299.997742, -1351.105103
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 4		;! Object #11
$Class: GTF Erinyes
$Team: Friendly
$Location: 4285.040039, 300.000122, -1448.377808
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Shivan Device		;! Object #12
$Class: Shivan Comm Node
$Team: Hostile
$Location: 21.171370, -0.000155, 2039.334839
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("#", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "scannable" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 20
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: SSG Belial #1		;! Object #13
$Class: SSG Belial
$Team: Hostile
$Location: 6012.983887, -0.000977, 2299.718994
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: Shivan Device
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SSG Belial #2		;! Object #14
$Class: SSG Belial
$Team: Hostile
$Location: 6015.095215, -0.000153, 2499.715576
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: Shivan Device
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SSG Belial #3		;! Object #15
$Class: SSG Belial
$Team: Hostile
$Location: 6014.389160, -0.000641, 2697.705811
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: Shivan Device
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SSG Belial #4		;! Object #16
$Class: SSG Belial
$Team: Hostile
$Location: 6011.777832, -0.000580, 2890.882080
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: Shivan Device
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SSG Belial #5		;! Object #17
$Class: SSG Belial
$Team: Hostile
$Location: 5995.760254, 0.004639, 3281.763428
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: Shivan Device
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SSG Belial #6		;! Object #18
$Class: SSG Belial
$Team: Hostile
$Location: 5997.806152, 0.005005, 3480.818604
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: Shivan Device
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SSG Belial #7		;! Object #19
$Class: SSG Belial
$Team: Hostile
$Location: 5997.034668, 0.004974, 3678.807373
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: Shivan Device
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SSG Belial #8		;! Object #20
$Class: SSG Belial
$Team: Hostile
$Location: 5994.391113, 0.004944, 3879.480225
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: Shivan Device
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gayatri		;! Object #21
$Class: SC Rakshasa
$Team: Hostile
$Location: -1119.652710, 1043.148560, 428.419067
$Orientation:
	0.908966, 0.000000, -0.416871,
	0.000000, 1.000000, 0.000000,
	0.416871, 0.000000, 0.908966
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < ( hits-left "Gayatri" ) 60 ) 
   ( is-event-true-delay "Msg 1.1" 1 ) 
)
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Nandi		;! Object #22
$Class: SCv Moloch
$Team: Hostile
$Location: 2649.411865, -580.356140, 3555.550293
$Orientation:
	0.825336, 0.000000, 0.564642,
	0.000000, 1.000000, 0.000000,
	-0.564642, 0.000000, 0.825336
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret04
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret13
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "Nandi" ) 60 ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Ultio		;! Object #23
$Class: SC Lilith
$Team: Hostile
$Location: -1973.329224, -0.000430, 3049.935547
$Orientation:
	-0.702639, 0.000000, -0.711547,
	0.000000, 1.000000, 0.000000,
	0.711547, 0.000000, -0.702639
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < ( hits-left "Ultio" ) 60 ) 
   ( is-event-true-delay "Msg 1.1" 1 ) 
)
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Scorpio 1		;! Object #24
$Class: SF Astaroth
$Team: Hostile
$Location: -1098.400024, 222.000000, 2197.399902
$Orientation:
	0.077446, 0.000000, -0.996997,
	0.000000, 1.000000, 0.000000,
	0.996997, 0.000000, 0.077446
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Scorpio 2		;! Object #25
$Class: SF Astaroth
$Team: Hostile
$Location: -1156.993408, 221.998688, 2277.623535
$Orientation:
	-0.032846, 0.000000, -0.999460,
	0.000000, 1.000000, 0.000000,
	0.999460, 0.000000, -0.032846
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Scorpio 3		;! Object #26
$Class: SF Astaroth
$Team: Hostile
$Location: -1181.661011, 221.997192, 2142.685791
$Orientation:
	0.137316, 0.000000, -0.990527,
	-0.000000, 1.000000, 0.000000,
	0.990527, 0.000000, 0.137316
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Gemini 1		;! Object #27
$Class: SF Mara
$Team: Hostile
$Location: 2519.928955, 0.000608, 2439.479980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 2		;! Object #28
$Class: SF Mara
$Team: Hostile
$Location: 2479.986084, 0.000547, 2400.989258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 3		;! Object #29
$Class: SF Mara
$Team: Hostile
$Location: 2569.406006, -0.000125, 2340.479492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 1		;! Object #30
$Class: SF Astaroth
$Team: Hostile
$Location: -930.673767, 999.998779, 119.686157
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Taurus 2		;! Object #31
$Class: SF Astaroth
$Team: Hostile
$Location: -984.351135, 999.998779, 69.221313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Taurus 3		;! Object #32
$Class: SF Astaroth
$Team: Hostile
$Location: -883.537537, 999.996338, 69.350708
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Knossos		;! Object #33
$Class: Knossos
$Team: Hostile
$Location: 120000.000000, 30000.000000, 8920.000000
$Orientation:
	-0.730233, 0.049490, 0.681403,
	0.031419, 0.998750, -0.038869,
	-0.682475, -0.006974, -0.730875
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "hidden-from-sensors" "stealth" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Ravana		;! Object #34
$Class: SD Ravana
$Team: Hostile
$Location: 121200.000000, 30000.000000, 10120.000000
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, 0.000000,
	-0.707107, 0.000000, -0.707107
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret09
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret14
+Subsystem: Turret16
+Subsystem: Turret26
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret10
+Subsystem: Turret13
+Subsystem: Turret15
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Msg 3.7" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 222 "Ravana" ) 
$Determination: 10
+Flags: ( "no-shields" "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 670

$Name: Shivan Device #2		;! Object #35
$Class: Shivan Comm Node
$Team: Hostile
$Location: 110000.000000, 30000.000000, 8920.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" "stealth" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Aries 1		;! Object #36
$Class: SF Mara
$Team: Hostile
$Location: -2679.660889, -0.000613, 3637.854492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #37
$Class: SF Mara
$Team: Hostile
$Location: -2723.842041, 0.000760, 3590.130859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 3		;! Object #38
$Class: SF Mara
$Team: Hostile
$Location: -2635.688721, 0.000303, 3596.383789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 1		;! Object #39
$Class: SF Dragon
$Team: Hostile
$Location: 337.500000, -234.000000, 2620.500000
$Orientation:
	-0.666276, 0.000000, 0.745705,
	0.000000, 1.000000, 0.000000,
	-0.745705, 0.000000, -0.666276
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Libra 2		;! Object #40
$Class: SF Dragon
$Team: Hostile
$Location: 417.081299, -234.000000, 2613.229492
$Orientation:
	-0.666276, 0.000000, 0.745705,
	0.000000, 1.000000, 0.000000,
	-0.745705, 0.000000, -0.666276
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Libra 3		;! Object #41
$Class: SF Dragon
$Team: Hostile
$Location: 343.426758, -234.000031, 2688.701660
$Orientation:
	-0.666276, 0.000000, 0.745705,
	0.000000, 1.000000, 0.000000,
	-0.745705, 0.000000, -0.666276
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", 13)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Cortez		;! Object #42
$Class: GTA Charybdis
$Team: Friendly
$Location: -3000.000000, 3000.000000, 2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Cortez_path" 70 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Cortez arrival cue" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Kappa 1		;! Object #43
$Class: GVF Reshef
$Team: Friendly
$Location: -3194.899902, 3200.000000, 1964.400024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14
+Persona Index: 8

$Name: Kappa 2		;! Object #44
$Class: GVF Reshef
$Team: Friendly
$Location: -3247.011230, 3200.000000, 1916.182251
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14
+Persona Index: 10

$Name: Kappa 3		;! Object #45
$Class: GVF Reshef
$Team: Friendly
$Location: -3144.815918, 3200.000000, 1916.097290
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14
+Persona Index: 9

$Name: Kappa 4		;! Object #46
$Class: GVF Reshef
$Team: Friendly
$Location: -3195.554199, 3200.000000, 1864.607056
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14
+Persona Index: 8

$Name: Lambda 1		;! Object #47
$Class: GTF Erinyes
$Team: Friendly
$Location: -2782.826660, 2888.000000, 1839.514893
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lambda 2		;! Object #48
$Class: GTF Erinyes
$Team: Friendly
$Location: -2832.107910, 2888.000000, 1789.897705
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lambda 3		;! Object #49
$Class: GTF Erinyes
$Team: Friendly
$Location: -2727.524902, 2888.000000, 1790.359619
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lambda 4		;! Object #50
$Class: GTF Erinyes
$Team: Friendly
$Location: -2782.633301, 2888.000000, 1741.233643
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aoraki		;! Object #51
$Class: GTC Aeolus
$Team: Friendly
$Location: -2720.000000, 3080.000000, 1870.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Aoraki_path" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Cortez arrival cue" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: gtc_aoraki

$Name: Mike 1		;! Object #52
$Class: GVF Serapis
$Team: Friendly
$Location: -3094.090820, 3100.000000, 1692.591431
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Mike 2		;! Object #53
$Class: GVF Serapis
$Team: Friendly
$Location: -3195.254639, 3100.000000, 1592.270386
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Mike 3		;! Object #54
$Class: GVF Serapis
$Team: Friendly
$Location: -2994.018799, 3100.000000, 1593.106079
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Mike 4		;! Object #55
$Class: GVF Serapis
$Team: Friendly
$Location: -3094.476563, 3100.000000, 1491.732300
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Andraste		;! Object #56
$Class: NTF Iceni
$Team: Friendly
$Location: 7000.000000, 300.000000, -3000.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Andraste_path" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret19
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Andraste arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   3 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Nandi" ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
$AI Goals: ( goals ( ai-guard "Shivan Device" 200 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Andraste arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   3 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Hotkey: 1
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Andraste arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   3 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Hotkey: 2
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 20
+Wave Delay Max: 25

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Nandi
$Arrival Cue: ( has-time-elapsed 45 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Nandi" ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-guard "Nandi" 200 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Nandi" ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-guard "Gayatri" 200 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Ultio
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Nandi" ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-guard "Ultio" 200 ) )
+Flags: ( )
+Wave Delay Max: 5

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Nandi" ) 
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-guard "Shivan Device #2" 200 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Kappa
+Squad Logo: 88th.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Cortez
$Arrival Cue: ( is-event-true-delay 
   "Cortez arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Cortez" ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
$AI Goals: ( goals ( ai-guard "Cortez" 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Lambda
+Squad Logo: 88th.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lambda 1
$Arrival Location: Near Ship
+Arrival Distance: 1200
$Arrival Anchor: Cortez
$Arrival Cue: ( is-event-true-delay 
   "Cortez arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Cortez" ) 
$Ships: (		;! 4 total
	"Lambda 1"
	"Lambda 2"
	"Lambda 3"
	"Lambda 4"
)
$AI Goals: ( goals ( ai-guard "Cortez" 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Mike
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mike 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Cortez arrival cue" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Cortez" ) 
$Ships: (		;! 4 total
	"Mike 1"
	"Mike 2"
	"Mike 3"
	"Mike 4"
)
$AI Goals: ( goals ( ai-guard "Aoraki" 200 ) )
+Flags: ( "no-arrival-message" )

#Events		;! 55 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "<all engines>" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 3" 
      "<all engines>" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 4" 
      "<all engines>" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Kill Device (p)" 
         0 
      )
      ( is-goal-true-delay 
         "Secure Area (p)" 
         0 
      )
      ( is-goal-true-delay 
         "Escort GTA (p)" 
         0 
      )
      ( is-event-true-delay 
         "allowed to go" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: PROCEED
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Beta 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Beta 1" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "<all engines>" 
   )
)
+Name: Guard Beta 1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( beam-free-all 
      "Gayatri" 
      "Nandi" 
      "Ultio" 
   )
)
+Name: beam-free Shivans
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of "Nandi" "Gayatri" "Ultio" ) 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      5 
      "<argument>" 
      "<all engines>" 
   )
)
+Name: Cheat Shivan fleet engines
+Repeat Count: 1
+Interval: 0
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( or 
      ( has-time-elapsed ( rand 27 33 ) ) 
      ( < ( hits-left "Shivan Device" ) 100 ) 
      ( < 
         ( hits-left-subsystem-specific 
            "Shivan Device" 
            "piece4a" 
         )
         100 
      )
      ( primary-fired-since 
         "<argument>" 
         0 
         1 
      )
      ( secondary-fired-since 
         "<argument>" 
         0 
         1 
      )
      ( secondary-fired-since 
         "<argument>" 
         1 
         1 
      )
   )
   ( unprotect-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: unprotect Alpha
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "IFF corrected" 
   )
)
+Name: IFF corrected
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Shivan Device" 
      )
      ( has-time-elapsed 120 ) 
   )
   ( do-nothing ) 
)
+Name: Andraste arrival cue
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Andraste" ) 
   ( send-message 
      "Andraste" 
      "High" 
      "Andraste here 1 - Andr" 
   )
)
+Name: Andraste here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Andraste here 2 - A1" 
   )
)
+Name: Andraste here 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Andraste here 3 - B1" 
   )
)
+Name: Andraste here 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Andraste" ) 
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 1 8 ) 
      "Andraste" 
      "turret11" 
      "turret12" 
      "turret21" 
      "turret22" 
   )
)
+Name: Andraste prtct beams
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Andraste" ) 
)
+Name: Andraste beam-free
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 7 "Andraste" ) 
   ( add-goal 
      "Gayatri" 
      ( ai-chase "Andraste" 89 ) 
   )
   ( add-goal 
      "Nandi" 
      ( ai-chase "Andraste" 89 ) 
   )
   ( add-goal 
      "Ultio" 
      ( ai-chase "Andraste" 89 ) 
   )
)
+Name: Shivans atk Andraste
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Shivan Device" 
   )
   ( do-nothing ) 
)
+Name: Device
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Device", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Nandi" ) 
   ( do-nothing ) 
)
+Name: Moloch
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Nandi", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Gayatri" ) 
   ( do-nothing ) 
)
+Name: Rakshasa
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gayatri", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Ultio" ) 
   ( do-nothing ) 
)
+Name: Lilith
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ultio", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SSG Belial #1" 
      "SSG Belial #2" 
      "SSG Belial #3" 
      "SSG Belial #4" 
      "SSG Belial #5" 
      "SSG Belial #6" 
      "SSG Belial #7" 
      "SSG Belial #8" 
   )
   ( do-nothing ) 
)
+Name: Guns
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sentries", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Scorpio
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Shivan Device" 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Device down 1 - A1" 
   )
)
+Name: Device down
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Libra 1" 
      "Libra 2" 
      "Libra 3" 
      "Scorpio 1" 
      "Scorpio 2" 
      "Scorpio 3" 
      "Taurus 1" 
      "Taurus 2" 
      "Taurus 3" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "SSG Belial #1" 
      "SSG Belial #2" 
      "SSG Belial #3" 
      "SSG Belial #4" 
      "SSG Belial #5" 
      "SSG Belial #6" 
      "SSG Belial #7" 
      "SSG Belial #8" 
   )
   ( true ) 
   ( change-ai-class 
      "Captain" 
      "<argument>" 
   )
   ( clear-goals "<argument>" ) 
)
+Name: change-ai Shivans
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
   )
   ( and 
      ( has-arrived-delay 0 "Gemini" ) 
      ( is-event-true-delay 
         "change-ai Shivans" 
         0 
      )
   )
   ( change-ai-class 
      "Captain" 
      "<argument>" 
   )
   ( clear-goals "<argument>" ) 
)
+Name: change-ai Gemini
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Cortez" 
      "Aoraki" 
   )
   ( validate-goal "Escort GTA (p)" ) 
   ( cap-waypoint-speed "Aoraki" 20 ) 
)
+Name: Cortez here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-goal-true-delay 
      "Escort GTA (p)" 
      0 
   )
   ( do-nothing ) 
)
+Name: Escort Cortez
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Escort Cortez", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Nandi" ) 60 ) 
   ( send-message 
      "Andraste" 
      "High" 
      "Msg 1.1 - Andr" 
   )
)
+Name: Msg 1.1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.2 - A2" 
   )
)
+Name: Msg 1.2
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Msg 1.3 - A3" 
   )
)
+Name: Msg 1.3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.4 - A2" 
   )
)
+Name: Msg 1.4
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Andraste" 
      "High" 
      "Msg 1.5 - Andr" 
   )
)
+Name: Msg 1.5
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Cortez arrival cue
+Repeat Count: 1
+Interval: 1
+Chained: 22
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Cortez" ) 
   ( send-message 
      "Cortez" 
      "High" 
      "Msg 2.1 - Cort" 
   )
)
+Name: Msg 2.1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Msg 2.2 - A3" 
   )
)
+Name: Msg 2.2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cortez" 
      "High" 
      "Msg 2.3 - Cort" 
   )
)
+Name: Msg 2.3
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( ship-unstealthy 
      "Knossos" 
      "Shivan Device #2" 
   )
)
+Name: Unstealth
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cortez" 
      "High" 
      "Msg 3.1 - Cort" 
   )
)
+Name: Msg 3.1
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 3.2 - A1" 
   )
)
+Name: Msg 3.2
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 3.3 - B1" 
   )
)
+Name: Msg 3.3
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cortez" 
      "High" 
      "Msg 3.4 - Cort" 
   )
)
+Name: Msg 3.4
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( ship-visible 
      "Shivan Device #2" 
      "Knossos" 
   )
   ( add-remove-escort "Knossos" 100 ) 
)
+Name: Visible
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 3.5 - A2" 
   )
)
+Name: Msg 3.5
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 3.6 - B1" 
   )
)
+Name: Msg 3.6
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Msg 3.7 - A3" 
   )
)
+Name: Msg 3.7
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cortez" 
      "High" 
      "Msg 3.8 - Cort" 
   )
)
+Name: Msg 3.8
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 3.9 - A2" 
   )
)
+Name: Msg 3.9
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Andraste" 
      "High" 
      "Msg 3.10 - Andr" 
   )
)
+Name: Msg 3.10
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 3.11 - A1" 
   )
)
+Name: Msg 3.11
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: BTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Shivan Device" 
         "SSG Belial #1" 
         "SSG Belial #2" 
         "SSG Belial #3" 
         "SSG Belial #4" 
         "SSG Belial #5" 
         "SSG Belial #6" 
         "SSG Belial #7" 
         "SSG Belial #8" 
         "Scorpio" 
         "Gemini" 
         "Taurus" 
         "Aries" 
         "Libra" 
      )
      ( has-departed-delay 
         10 
         "Gayatri" 
         "Nandi" 
         "Ultio" 
      )
   )
   ( do-nothing ) 
)
+Name: All hostiles down
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Shivan Device" 
      "piece4a" 
      0 
   )
   ( self-destruct "Shivan Device" ) 
)
+Name: Kill Satellite
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

#Goals		;! 3 total

$Type: Primary
+Name: Kill Device (p)
$MessageNew:  XSTR("Destroy the Shivan Satellite", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Shivan Device" 
)
+No music

$Type: Primary
+Name: Secure Area (p)
$MessageNew:  XSTR("Secure the Area", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Msg 1.1" 0 ) 

$Type: Primary
+Name: Escort GTA (p)
$MessageNew:  XSTR("Escort the GTA Cortez", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Msg 3.10" 2 ) 
+Invalid
+No music

#Waypoints		;! 5 lists total

$Name: Waypoint path 1
$List: (		;! 5 points in list
	( -1451.277954, -0.000674, 2534.413574 )
	( -656.046692, 1234.221069, 1372.531860 )
	( 988.468689, 1112.813232, 1035.335327 )
	( 2019.121216, -1999.997925, 3033.825684 )
	( 19.419180, -1564.884277, 3696.166016 )
)

$Name: Cortez_path
$List: (		;! 1 points in list
	( -3000.000000, 3000.000000, 50000.000000 )
)

$Name: Ravana path
$List: (		;! 1 points in list
	( 110000.000000, 30000.000000, -1080.000000 )
)

$Name: Aoraki_path
$List: (		;! 1 points in list
	( -2720.000000, 3080.000000, 50000.000000 )
)

$Name: Andraste_path
$List: (		;! 8 points in list
	( 7000.000000, 300.000000, 4004.699951 )
	( 2977.432129, 0.000000, 5079.045898 )
	( 1938.264648, 0.000000, 4057.197754 )
	( 3999.280029, 0.000000, 2966.072021 )
	( 4969.169434, 0.000000, 5061.726563 )
	( 4951.850586, 0.000000, 7053.463867 )
	( 2960.112549, 0.000000, 8040.672852 )
	( -36.153564, 0.000000, 9045.202148 )
)

#Messages		;! 24 total


$Name: IFF corrected
$Team: -1
$MessageNew:  XSTR("Alright, people, I think they're on to us.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.1 - Andr
$Team: -1
$MessageNew:  XSTR("The Nandi is powering up her subspace drive- no, wait. All Shivans are powering up their jump drives. The field is ours.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.2 - A2
$Team: -1
$MessageNew:  XSTR("Yipee! He haha! Now that's what I call fun! Hey Xiong, can't just keep those babies?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: yipee.wav

$Name: Msg 1.3 - A3
$Team: -1
$MessageNew:  XSTR("Calm yourself, Alpha 2. This is still not a flight show, though surprisingly easy.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Msg 1.4 - A2
$Team: -1
$MessageNew:  XSTR("Except evading half a dozen hostile wings, you mean? Okay, seriously now, I agree. Didn't expect that force to just pull out. Are we still proceeding as planned?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.5 - Andr
$Team: -1
$MessageNew:  XSTR("Indeed, pilot. The Cortez has been notified and will emerge subspace momentarily. Hold on.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Msg 2.1 - Cort
$Team: -1
$MessageNew:  XSTR("This is the GTA Cortez, commencing our patrol.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Msg 2.2 - A3
$Team: -1
$MessageNew:  XSTR("Now we'll see what's out here...", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Msg 2.3 - Cort
$Team: -1
$MessageNew:  XSTR("Commencing tachyon-based scan in 5... 4... 3... 2... 1...", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Msg 3.1 - Cort
$Team: -1
$MessageNew:  XSTR("We are picking up something. Distance is approximately 130 clicks on our starboard side. Can anyone see anything?", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Msg 3.2 - A1
$Team: -1
$MessageNew:  XSTR("I'm too getting a radar signal. No target lock possible yet.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 3.3 - B1
$Team: -1
$MessageNew:  XSTR("Confirmed, Alpha 1. It is the same for me.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 3.4 - Cort
$Team: -1
$MessageNew:  XSTR("Attempting to focus in on the signal. Give it a few moments.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Msg 3.5 - A2
$Team: -1
$MessageNew:  XSTR("There it is. I have a lock on the portal! ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 3.6 - B1
$Team: -1
$MessageNew:  XSTR("So do I. Magnificent, is it not?", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 3.7 - A3
$Team: -1
$MessageNew:  XSTR("I can't wait to see what's behind it. Cortez, Andraste, I think-", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Msg 3.8 - Cort
$Team: -1
$MessageNew:  XSTR("Power spike! Something is coming through!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Msg 3.9 - A2
$Team: -1
$MessageNew:  XSTR("What the shit?! It's a Ravana! Must be one of those days again...", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 3.10 - Andr
$Team: -1
$MessageNew:  XSTR("We're notifying the Constellation. Alpha, Beta, Gamma, you're cleared to return to base. Cortez, Aoraki, we stay on course and keep this under observation for as long as we can. All remaining fighters maintain escort.", -1)
$end_multi_text
+AVI Name: Head-CM5
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$Name: Device down 1 - A1
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$MessageNew:  XSTR("There goes the device. Break! Break! Break!", -1)
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$Name: Andraste here 1 - Andr
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$MessageNew:  XSTR("This is the GTFg Andraste. How are you holding up, Alpha wing?", -1)
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$Name: Andraste here 2 - A1
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$MessageNew:  XSTR("We're barely hanging on, Andraste. Beta, Gamma, get us some cover, pronto.", -1)
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$Name: Andraste here 3 - B1
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$Name: Msg 3.11 - A1
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$MessageNew:  XSTR("Understood, Sir. Godspeed, Four Group. One Group, we're out. See you back home.", -1)
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#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief7

#End

