#Mission Info

$Version: 23.1
$Name:  XSTR("Distress Signal", -1)
$Author: SF-Junky
$Created: 01/30/00 at 21:09:56
$Modified: 06/28/23 at 17:16:42
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("December 29th, 2369: The days of the Second Hammer of Light Rebellion are finally numbered. Abayomi's squad helps to evacuate the Toeris which has come under heavy Shivan fire.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 393344
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 1
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -74.395752, 15479.128906, -3000.947021
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.179455, 0.983766,
	0.000000, -0.983766, 0.179455


$Skybox Model: starfield.pof

$AI Profile: SFAI

#Sexp_variables

$Variables:
(
		0		"DestroyCount"		"0"		"number"
		1		"WarpCount"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("$b GAETA: Pilots, we have found the Toeris! One hour ago, she suffered a serious reactor accident while recycling her jump drive in high obit around the second Umbra Ruber moon. Looks like their subspace coils overcharged. Anyway, main power is gone and she's dead in the water. This could be good news if it wasn't for the Shivans. They showed up some forty minutes ago and instead of tearing the dreadnought apart they brought in troop transports. Several dozen Shivans boarded the Toeris and are now creating a bloodbath. Fifteen minutes ago, we received a priority one distress signal.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 90.849976, 15101.609375, 0.000000
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 2000
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -700.558167, -0.000379, 686.447266
$label:  XSTR("Toeris", -1)
$icon scale: 100
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 2738.923340, 1500.001953, -973.223755
$label:  XSTR("Manasa", -1)
$icon scale: 100
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: 2955.569824, -0.003906, 603.098694
$label:  XSTR("Fighters", -1)
$icon scale: 100
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Hostile
$class: ST Azrael
$pos: 4900.519531, 125.330078, -224.285217
$label:  XSTR("Transports", -1)
$icon scale: 100
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -1766.738525, -0.001953, -7026.190430
$label:  XSTR("Three Group", -1)
$icon scale: 100
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: Three Group was on Ready Five duty and responded immediately. They arrived on sight less than ten minutes ago. The Shivans retreated after loosing two transports and a couple of fighters, though we can be sure they are regrouping as we speak. No communication could be established with the Toeris, but from what we know the Shivan boarding party is stull running rampant aboard. We are sending in one of our own transports to provide assistance and, if necessary, evacuation. Whoever sent that distress signal might still be alive and as we are soldiers, not butchers we answer a call for help, even if it was sent by terrorists. Plus, obviously, there might be some answers in for us. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 90.849976, 15101.609375, 0.000000
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 2000
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -700.558167, -0.000379, 686.447266
$label:  XSTR("Toeris", -1)
$icon scale: 100
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 4685.351074, 1500.001953, -105.958313
$label:  XSTR("Manasa", -1)
$icon scale: 100
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: 5317.979492, -0.003906, 1490.697266
$label:  XSTR("Fighters", -1)
$icon scale: 100
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Hostile
$class: ST Azrael
$pos: -457.402466, 125.330078, -548.252380
$label:  XSTR("Transports", -1)
$icon scale: 100
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 2226.866699, -0.001953, 560.852966
$label:  XSTR("Three Group", -1)
$icon scale: 100
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: The GTT Crimson Tide has been on standby ever since the decision was made to capture rather than destroy the rebel flagship. The transport is already en route, as is its escort ship, the GVCv Keephu. The Crimson Tide will dock with the dreadnought so our marines will help the crew repel the Shivan boarding party and extract survivors. One Group, you scramble immediately to oversee that op. Protect the Toeris and the Crimson Tide until the Argo has left the area. What happens next will be decided depending on how the situation develops. This is it. Report to flight deck immediately. Dismissed!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 90.849976, 15101.609375, 0.000000
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 2000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -700.558167, -0.000379, 686.447266
$label:  XSTR("Toeris", -1)
$icon scale: 100
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 2226.866699, -0.001953, 560.852966
$label:  XSTR("Three Group", -1)
$icon scale: 100
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -4488.945313, -900.000977, 1544.349609
$label:  XSTR("Crimson Tide", -1)
$icon scale: 100
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -4685.305664, -1300.000000, 818.769470
$label:  XSTR("Keephu", -1)
$icon scale: 100
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Reshef
$pos: -4067.098145, 138.953125, -722.038940
$label:  XSTR("One Group", -1)
$icon scale: 100
+id: 18
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: Unknown#S
$pos: 3699.135742, 450.000000, -1292.156494
$label:  XSTR("Shivan Reinforcements?", -1)
$icon scale: 100
+id: 19
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( has-departed-delay 
   1 
   "Crimson Tide" 
   "Keephu" 
)
$Multi text
    XSTR("$b GAETA: This day we came close to seeing the ferocious end of the second Hammer of Light insurgence. What we actually did see was something we cannot really comprehend. The crew of the Toeris must somehow have managed to repair the extensive damage to their reactor, though our experts have no clue yet how they did it. Some wild speculation is going on now upon which we will not dwell here. 

The Crimson Tide could rescure 591 crew members from the Toeris. They are being brought back to the GTVA for thorough questioning as we speak. Additionally, are couple of gigaquads of data found it's way from the Toeris' computer systems to our hands. We hope to get some answers about what really happened aboard that ship today and in the past weeks. I've already spoken to Lieutenant Commander Xiong and he is still determined to distribute as much information on to you as possible.

$b MONAGHAN: <snorts> Whoever believes it.

$b GAETA: Meanwhile, the Messana reports that the influx of Shivan warships and support vessels from the unknown jump node has come to a halt. Whether the Shivans have stopped their advance in response to the Chaya's demise or whether there is something else to it has yet to be determined. We also received word that the GVD Pinnacle finally arrived in system to collapse the node. We will deploy her as soon as final preparations are finished. In the meantime, we're back to hunting the Toeris. Report back to briefing room in two hours, pilots. This is not over yet.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Crimson Tide" ) 
$Multi text
    XSTR("Crimson Tide has been destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Keephu" ) 
$Multi text
    XSTR("The GVCv Keephu has been destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Toeris" ) 
$Multi text
    XSTR("The Toeris has been destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("How? Nobody's attacking it!", -1)
$end_multi_text

#Alternate Types:
$Alt: Hybrids

#end


#Callsigns:
$Callsign: Abayomi
$Callsign: Monaghan
$Callsign: Thoru

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	8
)

+Weaponry Pool: (
	"Mekhu HL-7"	0
	"Prometheus S"	4
	"UD-8 Kayser"	8
	"Harpoon"	48
	"Hornet"	112
	"Tornado"	720
	"Maxim"	4
	"Circe"	8
	"Trebuchet"	16
)

#Objects		;! 70 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Callsign: Abayomi

$Team: Friendly
$Location: -1506.932129, 0.000000, 2956.235107
$Orientation:
	-0.620362, 0.000000, -0.784316,
	0.000000, 1.000000, 0.000000,
	0.784316, 0.000000, -0.620362
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Callsign: Monaghan

$Team: Friendly
$Location: -1525.111694, 0.000000, 3095.375244
$Orientation:
	-0.620361, 0.000000, -0.784316,
	0.000000, 1.000000, 0.000000,
	0.784316, 0.000000, -0.620361
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "guardian" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: Wingman 1

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1649.122803, 0.000000, 2940.209473
$Orientation:
	-0.620361, 0.000000, -0.784316,
	0.000000, 1.000000, 0.000000,
	0.784316, 0.000000, -0.620361
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1663.502563, 0.000000, 3080.379150
$Orientation:
	-0.620361, 0.000000, -0.784316,
	0.000000, 1.000000, 0.000000,
	0.784316, 0.000000, -0.620361
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 1		;! Object #4
$Class: GVF Reshef
$Callsign: Thoru

$Team: Friendly
$Location: -1993.830566, 277.904297, 2829.483643
$Orientation:
	-0.620361, 0.000000, -0.784316,
	0.000000, 1.000000, 0.000000,
	0.784316, 0.000000, -0.620361
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 10
+Persona Name: Wingman Vas2

$Name: Beta 2		;! Object #5
$Class: GVF Reshef
$Team: Friendly
$Location: -2008.873535, 277.904297, 2968.729004
$Orientation:
	-0.620361, 0.000000, -0.784316,
	0.000000, 1.000000, 0.000000,
	0.784316, 0.000000, -0.620361
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #6
$Class: GVF Reshef
$Team: Friendly
$Location: -2133.025879, 277.904297, 2813.801514
$Orientation:
	-0.620361, 0.000000, -0.784316,
	0.000000, 1.000000, 0.000000,
	0.784316, 0.000000, -0.620361
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #7
$Class: GVF Reshef
$Team: Friendly
$Location: -2149.444336, 277.904297, 2952.737061
$Orientation:
	-0.620361, 0.000000, -0.784316,
	0.000000, 1.000000, 0.000000,
	0.784316, 0.000000, -0.620361
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 10

$Name: Toeris		;! Object #8
$Class: GVD Hatshepsut
$Team: Friendly
$Location: -700.558167, -0.000379, 686.447266
$Orientation:
	-0.115673, 0.869148, -0.480835,
	0.808241, 0.363749, 0.463069,
	0.577379, -0.335067, -0.744557
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 43
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: bridge
$Damage: 21
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: sensors
$Damage: 85
+Subsystem: communication
$Damage: 100
+Subsystem: fighterbay02
$Damage: 100
+Subsystem: reactor
$Damage: 100
+Subsystem: engine01
$Damage: 100
+Subsystem: engine02
$Damage: 100
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret12
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret22
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "LRed" )
+Subsystem: turret04
+Subsystem: turret11
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "GTT undock 2" 
   11 
)
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "escort" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "primaries-locked" "secondaries-locked" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Manasa		;! Object #9
$Class: SC Lilith
$Team: Hostile
$Location: 939.722351, 666.000000, 514.227234
$Orientation:
	0.792049, -0.066393, -0.606836,
	0.063343, 0.997641, -0.026474,
	0.607162, -0.017471, 0.794387
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Destroy At: 100
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Score: 440

$Name: Keephu		;! Object #10
$Class: GVCv Sobek
$Team: Friendly
$Location: -1017.200012, -1100.000000, -3004.399902
$Orientation:
	0.999990, 0.000000, 0.004459,
	0.000000, 1.000000, 0.000000,
	-0.004459, 0.000000, 0.999990
$AI Goals: ( goals ( ai-waypoints-once "Keephu destination" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret04
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Area secured 3" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Done 2" 2 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 400

$Name: Gemini 1		;! Object #11
$Class: SF Manticore
$Team: Hostile
$Location: 5017.129883, 1000.000000, 0.000000
$Orientation:
	0.040785, -0.000000, 0.999168,
	0.000000, 1.000000, 0.000000,
	-0.999168, 0.000000, 0.040785
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 2		;! Object #12
$Class: SF Manticore
$Team: Hostile
$Location: 5060.161621, 1000.000000, -50.148327
$Orientation:
	0.040785, -0.000000, 0.999168,
	0.000000, 1.000000, 0.000000,
	-0.999168, 0.000000, 0.040785
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 3		;! Object #13
$Class: SF Manticore
$Team: Hostile
$Location: 5112.995605, 1000.000000, -102.870117
$Orientation:
	0.040785, -0.000000, 0.999168,
	0.000000, 1.000000, 0.000000,
	-0.999168, 0.000000, 0.040785
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 4		;! Object #14
$Class: SF Manticore
$Team: Hostile
$Location: 5072.514648, 1000.000000, 48.898151
$Orientation:
	0.040785, -0.000000, 0.999168,
	0.000000, 1.000000, 0.000000,
	-0.999168, 0.000000, 0.040785
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 1		;! Object #15
$Class: SF Astaroth
$Team: Hostile
$Location: 3720.079834, -2799.999023, -2045.793945
$Orientation:
	0.597834, -0.000000, 0.801620,
	0.000000, 1.000000, 0.000000,
	-0.801620, 0.000000, 0.597834
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Pisces 2		;! Object #16
$Class: SF Astaroth
$Team: Hostile
$Location: 3730.117432, -2799.999023, -2114.677246
$Orientation:
	0.597834, -0.000000, 0.801620,
	0.000000, 1.000000, 0.000000,
	-0.801620, 0.000000, 0.597834
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Pisces 3		;! Object #17
$Class: SF Astaroth
$Team: Hostile
$Location: 3739.470459, -2799.999023, -2184.242676
$Orientation:
	0.597834, -0.000000, 0.801620,
	0.000000, 1.000000, 0.000000,
	-0.801620, 0.000000, 0.597834
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Pisces 4		;! Object #18
$Class: SF Astaroth
$Team: Hostile
$Location: 3812.939209, -2799.999023, -2070.448242
$Orientation:
	0.597834, -0.000000, 0.801620,
	0.000000, 1.000000, 0.000000,
	-0.801620, 0.000000, 0.597834
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Crimson Tide		;! Object #19
$Class: GTT Argo
$Team: Friendly
$Location: -1125.690674, -700.000977, -2805.333008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-dock "Toeris" "Frontside dock" "bottom dock" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret02
+Primary Banks: ( "Standard Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Keephu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Done 1" 1 ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40

$Name: Kali		;! Object #20
$Class: SCv Moloch
$Team: Hostile
$Location: 3027.810059, 450.000000, 3135.682617
$Orientation:
	-0.621506, 0.000000, 0.783409,
	0.014478, 0.999829, 0.011486,
	-0.783275, 0.018481, -0.621400
$AI Goals: ( goals ( ai-waypoints-once "SCv_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Subsystem: turret16
+Sbank Ammo: ( 0 )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret12
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "==== 2nd wave arrival cue ====" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "Kali" ) 18 ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 440

$Name: Cancer 1		;! Object #21
$Class: SF Mara
$Team: Hostile
$Location: 4771.899902, 253.799988, -976.299988
$Orientation:
	0.324797, 0.000000, 0.945784,
	0.000000, 1.000000, 0.000000,
	-0.945784, 0.000000, 0.324797
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Cancer 2		;! Object #22
$Class: SF Mara
$Team: Hostile
$Location: 4801.732422, 253.799988, -1037.081299
$Orientation:
	0.324797, -0.000000, 0.945784,
	0.000000, 1.000000, 0.000000,
	-0.945784, 0.000000, 0.324797
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Cancer 3		;! Object #23
$Class: SF Mara
$Team: Hostile
$Location: 4833.569824, 253.799988, -1102.186523
$Orientation:
	0.324797, -0.000000, 0.945784,
	0.000000, 1.000000, 0.000000,
	-0.945784, 0.000000, 0.324797
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Cancer 4		;! Object #24
$Class: SF Mara
$Team: Hostile
$Location: 4834.605957, 253.799988, -943.832336
$Orientation:
	0.324797, -0.000000, 0.945784,
	0.000000, 1.000000, 0.000000,
	-0.945784, 0.000000, 0.324797
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Aries 1		;! Object #25
$Class: SF Mara
$Team: Hostile
$Location: 3012.352783, 580.000000, 2985.785889
$Orientation:
	-0.620362, 0.000000, 0.784316,
	0.000000, 1.000000, 0.000000,
	-0.784316, 0.000000, -0.620362
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #26
$Class: SF Mara
$Team: Hostile
$Location: 3107.901611, 580.000061, 2973.207031
$Orientation:
	-0.620362, 0.000000, 0.784316,
	0.000000, 1.000000, 0.000000,
	-0.784316, 0.000000, -0.620362
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 3		;! Object #27
$Class: SF Mara
$Team: Hostile
$Location: 3152.209473, 580.000000, 3038.231689
$Orientation:
	-0.620362, 0.000000, 0.784316,
	0.000000, 1.000000, 0.000000,
	-0.784316, 0.000000, -0.620362
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 4		;! Object #28
$Class: SF Mara
$Team: Hostile
$Location: 3056.089844, 580.000000, 3076.065430
$Orientation:
	-0.620362, 0.000000, 0.784316,
	0.000000, 1.000000, 0.000000,
	-0.784316, 0.000000, -0.620362
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 1		;! Object #29
$Class: SF Aeshma
$Team: Hostile
$Location: -4006.610840, -150.000000, -2241.492188
$Orientation:
	0.605820, 0.000000, -0.795602,
	0.000000, 1.000000, 0.000000,
	0.795602, 0.000000, 0.605820
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 2		;! Object #30
$Class: SF Aeshma
$Team: Hostile
$Location: -4065.207031, -150.000015, -2237.309082
$Orientation:
	0.605820, 0.000000, -0.795602,
	0.000000, 1.000000, 0.000000,
	0.795602, 0.000000, 0.605820
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 3		;! Object #31
$Class: SF Aeshma
$Team: Hostile
$Location: -4146.090332, -149.999985, -2223.536377
$Orientation:
	0.605820, 0.000000, -0.795602,
	0.000000, 1.000000, 0.000000,
	0.795602, 0.000000, 0.605820
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 4		;! Object #32
$Class: SF Aeshma
$Team: Hostile
$Location: -4018.267334, -150.000000, -2305.467041
$Orientation:
	0.605820, 0.000000, -0.795602,
	0.000000, 1.000000, 0.000000,
	0.795602, 0.000000, 0.605820
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 1		;! Object #33
$Class: SF Aeshma
$Team: Hostile
$Location: -4333.229492, -150.000000, -2066.202637
$Orientation:
	0.605820, 0.000000, -0.795602,
	0.000000, 1.000000, 0.000000,
	0.795602, 0.000000, 0.605820
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 2		;! Object #34
$Class: SF Aeshma
$Team: Hostile
$Location: -4391.825684, -150.000015, -2062.019531
$Orientation:
	0.605820, 0.000000, -0.795602,
	0.000000, 1.000000, 0.000000,
	0.795602, 0.000000, 0.605820
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 3		;! Object #35
$Class: SF Aeshma
$Team: Hostile
$Location: -4472.708984, -149.999985, -2048.246826
$Orientation:
	0.605820, 0.000000, -0.795602,
	0.000000, 1.000000, 0.000000,
	0.795602, 0.000000, 0.605820
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 4		;! Object #36
$Class: SF Aeshma
$Team: Hostile
$Location: -4344.885742, -150.000000, -2130.177490
$Orientation:
	0.605820, 0.000000, -0.795602,
	0.000000, 1.000000, 0.000000,
	0.795602, 0.000000, 0.605820
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Blue 1		;! Object #37
$Class: SB Nephilim
$Team: Hostile
$Location: 1097.300049, 2500.000000, -4292.100098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: Blue 2		;! Object #38
$Class: SB Nephilim
$Team: Hostile
$Location: 994.825928, 2500.000000, -4398.139160
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: Blue 3		;! Object #39
$Class: SB Nephilim
$Team: Hostile
$Location: 887.005127, 2500.000000, -4505.960449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: Blue 4		;! Object #40
$Class: SB Nephilim
$Team: Hostile
$Location: 1199.774536, 2500.000000, -4396.356934
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: White 1		;! Object #41
$Class: SB Nephilim
$Team: Hostile
$Location: 1898.614136, 3611.000000, -3771.239990
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: White 2		;! Object #42
$Class: SB Nephilim
$Team: Hostile
$Location: 1793.466919, 3611.000000, -3871.040771
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: White 3		;! Object #43
$Class: SB Nephilim
$Team: Hostile
$Location: 1690.992554, 3611.000000, -3978.861084
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: White 4		;! Object #44
$Class: SB Nephilim
$Team: Hostile
$Location: 2056.472900, 3611.000000, -3872.000732
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: Eta 1		;! Object #45
$Class: GVF Reshef
$Team: Friendly
$Location: -54.463867, -222.000000, 490.196655
$Orientation:
	-0.188077, 0.000000, -0.982154,
	0.000000, 1.000000, 0.000000,
	0.982154, 0.000000, -0.188077
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Eta 2		;! Object #46
$Class: GVF Reshef
$Team: Friendly
$Location: -133.278809, -222.000000, 611.640686
$Orientation:
	-0.188077, 0.000000, -0.982154,
	0.000000, 1.000000, 0.000000,
	0.982154, 0.000000, -0.188077
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Eta 3		;! Object #47
$Class: GVF Reshef
$Team: Friendly
$Location: -168.496582, -222.000000, 412.817017
$Orientation:
	-0.188077, 0.000000, -0.982154,
	0.000000, 1.000000, 0.000000,
	0.982154, 0.000000, -0.188077
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Eta 4		;! Object #48
$Class: GVF Reshef
$Team: Friendly
$Location: -254.955078, -222.000000, 527.874573
$Orientation:
	-0.188077, 0.000000, -0.982154,
	0.000000, 1.000000, 0.000000,
	0.982154, 0.000000, -0.188077
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Tango 1		;! Object #49
$Class: GTF Perseus
$Team: Friendly
$Location: -897.327026, 554.999268, 1734.367920
$Orientation:
	-0.188077, 0.000000, -0.982154,
	0.000000, 1.000000, 0.000000,
	0.982154, 0.000000, -0.188077
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Tango 2		;! Object #50
$Class: GTF Perseus
$Team: Friendly
$Location: -979.583679, 554.999268, 1856.472290
$Orientation:
	-0.188077, 0.000000, -0.982154,
	0.000000, 1.000000, 0.000000,
	0.982154, 0.000000, -0.188077
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Tango 3		;! Object #51
$Class: GTF Perseus
$Team: Friendly
$Location: -1015.886902, 554.999268, 1655.715332
$Orientation:
	-0.188077, 0.000000, -0.982154,
	0.000000, 1.000000, 0.000000,
	0.982154, 0.000000, -0.188077
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Tango 4		;! Object #52
$Class: GTF Perseus
$Team: Friendly
$Location: -1096.310791, 554.999268, 1772.469604
$Orientation:
	-0.188077, 0.000000, -0.982154,
	0.000000, 1.000000, 0.000000,
	0.982154, 0.000000, -0.188077
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Iota 1		;! Object #53
$Class: GVF Tauret
$Team: Friendly
$Location: -624.500000, 123.000000, -922.500000
$Orientation:
	0.150225, 0.000000, -0.988652,
	-0.000000, 1.000000, 0.000000,
	0.988652, 0.000000, 0.150225
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 2		;! Object #54
$Class: GVF Tauret
$Team: Friendly
$Location: -736.486084, 123.000000, -838.827209
$Orientation:
	0.150225, 0.000000, -0.988652,
	-0.000000, 1.000000, 0.000000,
	0.988652, 0.000000, 0.150225
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 3		;! Object #55
$Class: GVF Tauret
$Team: Friendly
$Location: -707.329834, 123.000000, -1040.033203
$Orientation:
	0.150225, 0.000000, -0.988652,
	-0.000000, 1.000000, 0.000000,
	0.988652, 0.000000, 0.150225
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 4		;! Object #56
$Class: GVF Tauret
$Team: Friendly
$Location: -822.616943, 123.000000, -953.313843
$Orientation:
	0.150225, 0.000000, -0.988652,
	-0.000000, 1.000000, 0.000000,
	0.988652, 0.000000, 0.150225
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 1		;! Object #57
$Class: GTF Perseus
$Team: Friendly
$Location: -1946.330322, 121.999397, 3022.447021
$Orientation:
	-0.628174, 0.000000, -0.778073,
	0.000000, 1.000000, 0.000000,
	0.778073, 0.000000, -0.628174
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 2		;! Object #58
$Class: GTF Perseus
$Team: Friendly
$Location: -1960.555908, 121.999397, 3163.636475
$Orientation:
	-0.628174, 0.000000, -0.778073,
	0.000000, 1.000000, 0.000000,
	0.778073, 0.000000, -0.628174
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 3		;! Object #59
$Class: GTF Perseus
$Team: Friendly
$Location: -2086.251465, 121.999397, 3007.943604
$Orientation:
	-0.628174, 0.000000, -0.778073,
	0.000000, 1.000000, 0.000000,
	0.778073, 0.000000, -0.628174
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 4		;! Object #60
$Class: GTF Perseus
$Team: Friendly
$Location: -2104.381348, 121.999397, 3147.066650
$Orientation:
	-0.628174, 0.000000, -0.778073,
	0.000000, 1.000000, 0.000000,
	0.778073, 0.000000, -0.628174
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Cepheus 1		;! Object #61
$Class: SF Astaroth
$Team: Hostile
$Location: 3713.271973, 0.000000, 3552.355713
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Cepheus 2		;! Object #62
$Class: SF Astaroth
$Team: Hostile
$Location: 3614.927246, 0.000000, 3450.879150
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Cepheus 3		;! Object #63
$Class: SF Astaroth
$Team: Hostile
$Location: 3815.375000, 0.000000, 3450.252686
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hydra 1		;! Object #64
$Class: SF Mara
$Team: Hostile
$Location: 1100.842041, 2500.000000, -4583.973145
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hydra 2		;! Object #65
$Class: SF Mara
$Team: Hostile
$Location: 1001.662109, 2500.000000, -4681.736816
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Corvus 1		;! Object #66
$Class: SF Mara
$Team: Hostile
$Location: 1895.072144, 3610.999512, -3972.434326
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Corvus 2		;! Object #67
$Class: SF Mara
$Team: Hostile
$Location: 1794.475708, 3610.999512, -4072.323730
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Anchor		;! Object #68
$Class: Nav Point
$Team: Hostile_protect
$Location: -5110.087891, 0.000000, -1399.487305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints "Anchor_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav Point 70		;! Object #69
$Class: Nav Point
$Team: Hostile
$Location: -718.262756, 0.000000, 793.333313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 17 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   3 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) ( ai-guard "Crimson Tide" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   3 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) ( ai-guard "Crimson Tide" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 12

$Name: Pisces
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Pisces 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Kali" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Kali" ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

$Name: Capricorn
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1
$Arrival Location: Hyperspace
$Arrival Cue: ( < ( hits-left "Kali" ) 45 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-chase "Crimson Tide" 200 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Blue
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Blue 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "==== 3rd wave arrival cue ====" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Blue 1"
	"Blue 2"
	"Blue 3"
	"Blue 4"
)
$AI Goals: ( goals ( ai-chase "Keephu" 200 ) )
+Flags: ( "no-arrival-message" )

$Name: White
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! White 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "==== 3rd wave arrival cue ====" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"White 1"
	"White 2"
	"White 3"
	"White 4"
)
$AI Goals: ( goals ( ai-chase "Toeris" 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Eta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Keephu here 5" 
   ( rand-multiple 0 1500 ) 
)
$Ships: (		;! 4 total
	"Eta 1"
	"Eta 2"
	"Eta 3"
	"Eta 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) ( ai-guard "Toeris" 50 ) )
+Flags: ( )

$Name: Tango
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tango 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Keephu here 5" 
   ( rand-multiple 0 1500 ) 
)
$Ships: (		;! 4 total
	"Tango 1"
	"Tango 2"
	"Tango 3"
	"Tango 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) ( ai-guard "Toeris" 50 ) )
+Flags: ( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Keephu here 5" 
   ( rand-multiple 0 1500 ) 
)
$Ships: (		;! 4 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
	"Iota 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) ( ai-guard "Toeris" 50 ) )
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   3 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags: ( )

$Name: Cepheus
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Cepheus 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Kali
$Arrival Cue: ( is-event-true-delay "SCv here 3" 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Kali" ) 
$Ships: (		;! 3 total
	"Cepheus 1"
	"Cepheus 2"
	"Cepheus 3"
)
$AI Goals: ( goals ( ai-guard "Kali" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Hydra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hydra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Blue" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Hydra 1"
	"Hydra 2"
)
$AI Goals: ( goals ( ai-guard-wing "Blue" 200 ) ( ai-chase-any 150 ) )
+Flags: ( "no-arrival-message" )

$Name: Corvus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Corvus 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "White" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Corvus 1"
	"Corvus 2"
)
$AI Goals: ( goals ( ai-guard-wing "White" 200 ) ( ai-chase-any 150 ) )
+Flags: ( )

$Name: Sagittarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   50 
   "Capricorn" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
	"Sagittarius 4"
)
$AI Goals: ( goals ( ai-chase "Crimson Tide" 200 ) )
+Flags: ( )

#Events		;! 89 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Beta 2" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Guard Crimson Tide (p)" 
         0 
      )
      ( is-goal-true-delay 
         "Guard Keephu (p)" 
         0 
      )
      ( is-event-true-delay 
         "allowed to go" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: PROCEED
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( deactivate-glow-points "Toeris" ) 
   ( deactivate-glow-maps "Toeris" ) 
)
+Name: start2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Eta 1" 
      "Eta 4" 
      "Tango 1" 
      "Tango 2" 
      "Iota 2" 
      "Iota 3" 
   )
   ( true ) 
   ( destroy-instantly "<argument>" ) 
)
+Name: three group killa
+Repeat Count: 5
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Eta 2" 
      "Eta 3" 
      "Tango 3" 
      "Tango 4" 
      "Iota 1" 
      "Iota 4" 
   )
   ( true ) 
   ( sabotage-subsystem 
      "<argument>" 
      "Hull" 
      ( rand-multiple 40 90 ) 
   )
)
+Name: three group dmg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Intro 1 - A1" 
   )
)
+Name: Intro 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Eta 2" 
      "High" 
      "Intro 2 - E2" 
   )
)
+Name: Intro 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Intro 3 - A1" 
   )
)
+Name: Intro 3
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Gemini" 
      "Pisces" 
      "Cancer" 
   )
   ( send-message 
      "Eta 2" 
      "High" 
      "Area secured 1 - E2" 
   )
)
+Name: Area secured 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Area secured 2 - A1" 
   )
)
+Name: Area secured 2
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Eta 2" 
      "High" 
      "Area secured 3 - E2" 
   )
)
+Name: Area secured 3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Keephu" 
      "High" 
      "Keephu here 1 - Kee" 
   )
   ( ship-subsys-guardian-threshold 
      33 
      "Keephu" 
      "<all engines>" 
   )
)
+Name: Keephu here 1
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Keephu here 2 - A1" 
   )
)
+Name: Keephu here 2
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Keephu" 
      "High" 
      "Keephu here 3 - Kee" 
   )
)
+Name: Keephu here 3
+Repeat Count: 1
+Interval: 1
+Chained: 16
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Eta 2" 
      "High" 
      "Keephu here 4 - E2" 
   )
)
+Name: Keephu here 4
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Keephu here 5 - A1" 
   )
)
+Name: Keephu here 5
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Keephu" 
      "High" 
      "Boom 1 - Keep" 
   )
)
+Name: Boom 1
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Boom 2 - A2" 
   )
)
+Name: Boom 2
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Keephu" 
      "High" 
      "Boom 3 - Keep" 
   )
)
+Name: Boom 3
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Boom 4 - A2" 
   )
)
+Name: Boom 4
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Keephu" 
      "High" 
      "Boom 5 - Keep" 
   )
)
+Name: Boom 5
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Boom 6 - A2" 
   )
)
+Name: Boom 6
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Keephu" 
      "High" 
      "Boom 7 - Keep" 
   )
)
+Name: Boom 7
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Boom 8 - A2" 
   )
)
+Name: Boom 8
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ==== 2nd wave arrival cue ====
+Repeat Count: 1
+Interval: 1
+Chained: 16
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Kali" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "SCv here 1 - B1" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Kali" 
      "<all engines>" 
   )
)
+Name: SCv here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "SCv here 2 - A1" 
   )
)
+Name: SCv here 2
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Keephu" 
      "High" 
      "SCv here 3 - Keep" 
   )
)
+Name: SCv here 3
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "SCv here 2" 4 ) 
   ( clear-goals "Alpha" "Beta" "Gamma" ) 
   ( add-goal 
      "Alpha" 
      ( ai-disarm-ship "Kali" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Aries" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Cepheus" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-chase "Aries" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-chase "Cepheus" 89 ) 
   )
)
+Name: 88th orders
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Cepheus" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Cepheus here 1 - A2" 
   )
)
+Name: Cepheus here
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 4 "Kali" ) 
   ( clear-goals "Keephu" ) 
   ( add-goal 
      "Keephu" 
      ( ai-waypoints-once 
         "Keephu_path1" 
         200 
      )
   )
   ( add-goal 
      "Keephu" 
      ( ai-chase "Kali" 180 ) 
   )
)
+Name: Keephu atk Kali
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Capricorn" ) 
   ( send-message 
      "Keephu" 
      "High" 
      "Capricorn here 1 - Keep" 
   )
)
+Name: Capricorn here
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-docked-delay 
      "Crimson Tide" 
      "Toeris" 
      1 
      25 
   )
   ( send-message 
      "Crimson Tide" 
      "High" 
      "GTT docked 1 - CT" 
   )
)
+Name: Crimson Tide docked
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         2 
         "Capricorn" 
         "Sagittarius" 
      )
      ( has-departed-delay 6 "Kali" ) 
   )
   ( send-message 
      "Keephu" 
      "High" 
      "Kali gone 1 - Keep" 
   )
)
+Name: Kali gone 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Crimson Tide" 
      "High" 
      "Kali gone 2 - GTT" 
   )
)
+Name: Kali gone 2
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Crimson Tide" 
      "High" 
      "Kali gone 3 - GTT" 
   )
)
+Name: Kali gone 3
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Keephu" 
      "High" 
      "Kali gone 4 - Keep" 
   )
)
+Name: Kali gone 4
+Repeat Count: 1
+Interval: 1
+Chained: 17
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.1 - A2" 
   )
)
+Name: Msg 1.1
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.2 - B1" 
   )
)
+Name: Msg 1.2
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.3 - A2" 
   )
)
+Name: Msg 1.3
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.4 - A1" 
   )
)
+Name: Msg 1.4
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.5 - A2" 
   )
)
+Name: Msg 1.5
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.6 - B1" 
   )
)
+Name: Msg 1.6
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.7 - A2" 
   )
)
+Name: Msg 1.7
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Crimson Tide" 
      "High" 
      "Msg 1.8 - GTT" 
   )
)
+Name: Msg 1.8
+Repeat Count: 1
+Interval: 1
+Chained: 16
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.9 - A1" 
   )
)
+Name: Msg 1.9
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Crimson Tide" 
      "High" 
      "Msg 1.10 - GTT" 
   )
)
+Name: Msg 1.10
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.11 - A1" 
   )
)
+Name: Msg 1.11
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Crimson Tide" 
      "High" 
      "Msg 1.12 - GTT" 
   )
)
+Name: Msg 1.12
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ==== 3rd wave arrival cue ====
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Blue" ) 
   ( send-message 
      "Keephu" 
      "High" 
      "Fin 1 - Keep" 
   )
)
+Name: Fin 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Fin 2 - A1" 
   )
)
+Name: Fin 2
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Crimson Tide" 
      "High" 
      "Fin 3 - GTT" 
   )
)
+Name: Fin 3
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Fin 4 - A1" 
   )
)
+Name: Fin 4
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Keephu" 
      "High" 
      "Fin 5 - Keep" 
   )
)
+Name: Fin 5
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Fin 6 - A2" 
   )
)
+Name: Fin 6
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Fin 7 - B1" 
   )
)
+Name: Fin 7
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( jettison-cargo "Toeris" ) 
   ( send-message-list 
      "Crimson Tide" 
      "High" 
      "GTT undock 1 - GTT" 
      1500 
   )
   ( add-goal 
      "Crimson Tide" 
      ( ai-waypoints-once "GTT_escape" 70 ) 
   )
)
+Name: GTT undock 1
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Keephu" 
      "High" 
      "GTT undock 2 - Keep" 
   )
)
+Name: GTT undock 2
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Fin 1" 6 ) 
   ( clear-goals "Keephu" ) 
   ( add-goal 
      "Keephu" 
      ( ai-waypoints-once "Keephu_path2" 89 ) 
   )
)
+Name: Keephu atk bombers
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "White " "Blue " ) 
   ( < 
      ( distance-to-center 
         "<argument>" 
         "Keephu" 
      )
      1500 
   )
   ( clear-goals "Keephu" ) 
   ( add-goal 
      "Keephu" 
      ( ai-waypoints-once "GVCv_escape" 89 ) 
   )
)
+Name: Keephu maneuvers moar
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Fin 3" 3 ) 
   ( activate-glow-points "Toeris" ) 
   ( activate-glow-maps "Toeris" ) 
   ( set-subsystem-strength 
      "Toeris" 
      "<all engines>" 
      100 
   )
   ( ship-subsys-guardian-threshold 
      1 
      "Toeris" 
      "<all engines>" 
   )
)
+Name: Toeris lights on again
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "GTT undock 1" 
      13 
   )
   ( send-message 
      "Keephu" 
      "High" 
      "HLD gone 1 - Keep" 
   )
)
+Name: HLD gone 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Crimson Tide" 
      "High" 
      "Done 1 - GTT" 
   )
)
+Name: Done 1
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-departed-delay 4 "Crimson Tide" ) 
      ( is-destroyed-delay 
         4 
         "Blue" 
         "White" 
         "Hydra" 
         "Corvus" 
      )
   )
   ( send-message 
      "Keephu" 
      "High" 
      "Done 2 - Keep" 
   )
)
+Name: Done 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: BTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Toeris" ) 25 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Crimson Tide" 
         )
      )
   )
   ( send-message 
      "Keephu" 
      "High" 
      "Toeris damaged" 
   )
)
+Name: Toeris damaged
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Toeris" ) 10 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Crimson Tide" 
         )
      )
   )
   ( send-message 
      "Keephu" 
      "High" 
      "Toeris Hull 10%" 
   )
)
+Name: Toeris Hull 10 %
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Keephu" ) 35 ) 
   ( send-message 
      "Keephu" 
      "High" 
      "Keephu damaged" 
   )
)
+Name: Keephu damaged
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Crimson Tide" ) 
   ( do-nothing ) 
)
+Name: Protect Crimson Tide
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Crimson Tide", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Kali" ) 
   ( do-nothing ) 
)
+Name: Kali
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Kali", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Kali" 
         "turret01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Kali" 
         "turret05" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Kali" 
         "turret06" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Kali beams
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disarm Kali Main Beams", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Cepheus" ) 
   ( do-nothing ) 
)
+Name: Cepheus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cepheus", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Capricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Sagittarius" ) 
   ( do-nothing ) 
)
+Name: Sagittarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sagittarius", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Blue" ) 
   ( do-nothing ) 
)
+Name: Blue
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Blue", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "White" ) 
   ( do-nothing ) 
)
+Name: White
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept White", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Hydra" ) 
   ( do-nothing ) 
)
+Name: Hydra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Hydra", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Corvus" ) 
   ( do-nothing ) 
)
+Name: Corvus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Corvus", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Blue" ) 
   ( add-goal 
      "Blue" 
      ( ai-chase "Keephu" 200 ) 
   )
)
+Name: Blue Orders
+Repeat Count: -1
+Trigger Count: 99
+Interval: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "White" ) 
   ( add-goal 
      "White" 
      ( ai-chase "Keephu" 200 ) 
   )
)
+Name: White Orders
+Repeat Count: -1
+Trigger Count: 99
+Interval: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 5 "Capricorn" ) 
   ( add-goal 
      "Capricorn" 
      ( ai-chase "Crimson Tide" 200 ) 
   )
)
+Name: Capricorn orders
+Repeat Count: -1
+Trigger Count: 99
+Interval: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 5 "Crimson Tide" ) 
      ( is-destroyed-delay 5 "Keephu" ) 
      ( is-destroyed-delay 10 "Toeris" ) 
   )
   ( fade-out 1000 ) 
)
+Name: failed -> fade-out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

#Goals		;! 2 total

$Type: Primary
+Name: Guard Crimson Tide (p)
$MessageNew:  XSTR("Protect the GTT Crimson Tide", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Crimson Tide" ) 
+No music

$Type: Primary
+Name: Guard Keephu (p)
$MessageNew:  XSTR("Protect the GVCv Keephu", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "Done 2" 3 ) 
   ( not 
      ( is-destroyed-delay 0 "Keephu" ) 
   )
)
+No music

#Waypoints		;! 9 lists total

$Name: Field Z Min
$List: (		;! 1 points in list
	( 0.000000, 0.000000, -5000.000000 )
)

$Name: Field Z Max
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 5000.000000 )
)

$Name: Keephu destination
$List: (		;! 2 points in list
	( -1004.099976, -1100.000000, -993.900024 )
	( -2001.453613, -1099.999023, 999.971436 )
)

$Name: SCv_path
$List: (		;! 3 points in list
	( -1210.427002, 550.000488, -226.660889 )
	( -2330.858643, -450.000000, 569.203857 )
	( -1998.751099, -449.996094, 2003.623535 )
)

$Name: GTT_escape
$List: (		;! 1 points in list
	( -4996.559570, 0.000000, -3.062622 )
)

$Name: GVCv_escape
$List: (		;! 1 points in list
	( -5000.111328, -500.000000, 124.803345 )
)

$Name: Anchor_path
$List: (		;! 3 points in list
	( -5261.787109, 2222.000000, 0.000000 )
	( -4263.297852, 332.998047, -3664.550293 )
	( -5095.713867, -5555.000000, -1474.268066 )
)

$Name: Keephu_path1
$List: (		;! 3 points in list
	( -5.400000, 0.000000, 1690.199951 )
	( -227.602051, 600.000000, 192.153137 )
	( -1457.099976, 500.000000, -540.500000 )
)

$Name: Keephu_path2
$List: (		;! 1 points in list
	( 1453.599976, 3000.000000, -3976.600098 )
)

#Messages		;! 56 total


$Name: Keephu damaged
$Team: -1
$MessageNew:  XSTR("This is the Keephu. The Shivans are inflicting severe damage to our hull. We need more assistance, pilots!", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

$Name: Toeris damaged
$Team: -1
$MessageNew:  XSTR("The Toeris' hull is taking heavy damage. Nova squadron, you have to provide additional cover!", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

$Name: Toeris Hull 10%
$Team: -1
$MessageNew:  XSTR("Structural integrity of the Toeris is now below ten percent! You need to increase your efforts, 88th!", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

$Name: Intro 1 - A1
$Team: -1
$MessageNew:  XSTR("Three Group, Alpha leader. Say your situation.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Intro 2 - E2
$Team: -1
$MessageNew:  XSTR("Alpha 1, your arrival is conveniently timely. A new wave of Shivan fighters has entered mere moments ago. ", -1)
$end_multi_text
+AVI Name: Head-VP3
+Wave Name: emptymsg.wav

$Name: Intro 3 - A1
$Team: -1
$MessageNew:  XSTR("Unerstood. Then let's clear the area.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Area secured 1 - E2
$Team: -1
$MessageNew:  XSTR("The area is secure. Thank you for your assistance, One Group. We are in rough condition and barely managed to beat back the previous wave. Where is the Crimson Tide?", -1)
$end_multi_text
+AVI Name: Head-VP3
+Wave Name: emptymsg.wav

$Name: Area secured 2 - A1
$Team: -1
$MessageNew:  XSTR("She's due any minute. Stand by. Could you establish contact with the Toeris?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Area secured 3 - E2
$Team: -1
$MessageNew:  XSTR("Negative. After we had beaten back the transports, the Shivans began focussing on us, totally ignoring the Toeris. No further attempts to board the ship have been made since our arrival.", -1)
$end_multi_text
+AVI Name: Head-VP3
+Wave Name: emptymsg.wav

$Name: Keephu here 1 - Kee
$Team: -1
$MessageNew:  XSTR("This is the GVCv Keephu speaking. We are escorting the Crimson Tide to board the rebel dreadnought. Give us a status update, pilots.", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

$Name: Keephu here 2 - A1
$Team: -1
$MessageNew:  XSTR("Keephu, Novas leader. One Group and I just entered the area. We repelled a wave of Shivans. Three Group reports the enemy has abandoned boarding and started aiming our fighters.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Keephu here 3 - Kee
$Team: -1
$MessageNew:  XSTR("I see. Three Group, you seem to have suffered quite significantly. You are ordered to return to base. You did your duty for today. ", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

$Name: Keephu here 4 - E2
$Team: -1
$MessageNew:  XSTR("Understood, Keephu. May the flame burn in your favor, One Group. ", -1)
$end_multi_text
+AVI Name: Head-VP3
+Wave Name: emptymsg.wav

$Name: Keephu here 5 - A1
$Team: -1
$MessageNew:  XSTR("Thanks, Three Group. See you back at the barn.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Boom 1 - Keep
$Team: -1
$MessageNew:  XSTR("Pilots, our scans indicate that the Toeris' reactor containment has been damaged. Estimates show that it will lose containment within the next fifteen to twenty minutes. ", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

$Name: Boom 2 - A2
$Team: -1
$MessageNew:  XSTR("Fantastic! We really wanna send our guys in there?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Boom 3 - Keep
$Team: -1
$MessageNew:  XSTR("The crew of the Crimson Tide will perform its duty as we will, pilot. ", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

$Name: Boom 4 - A2
$Team: -1
$MessageNew:  XSTR("Well, it's not that anybody we should risk our lives for is gonna get hurt if we just let that ship blow up.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Boom 5 - Keep
$Team: -1
$MessageNew:  XSTR("You are free to file a complaint with your superior officer when you are back home, pilot. ", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

$Name: Boom 6 - A2
$Team: -1
$MessageNew:  XSTR("Do we at least have any information on how many Shivans are aboard?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Boom 7 - Keep
$Team: -1
$MessageNew:  XSTR("Negative. Readings are inconclusive. ", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

$Name: Boom 8 - A2
$Team: -1
$MessageNew:  XSTR("<secure channel> Fantastic... so we're sending our troops onto a fusion bomb with ignited fuse under hostile fire with an unknown number of Shivans aboard. Can you believe this crap?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: SCv here 1 - B1
$Team: -1
$MessageNew:  XSTR("Incoming Shivan vessel! It is a Moloch-class warship. A wing of Maras is with it.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: SCv here 2 - A1
$Team: -1
$MessageNew:  XSTR("Beta, Gamma, banzai those Maras. Alpha wing is on me to detooth the Moloch.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: SCv here 3 - Keep
$Team: -1
$MessageNew:  XSTR("Destroy the Kali's main guns and let us do the rest, pilots. Our beam cannons are charged and ready.", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

$Name: Cepheus here 1 - A2
$Team: -1
$MessageNew:  XSTR("Tenshun! The Kali just dropped three Astaroths, designation Cepheus.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Capricorn here 1 - Keep
$Team: -1
$MessageNew:  XSTR("Caution, pilots! A wing of heavy fighters has jumped in from the other side. Do not let Capricorn wing harm the Crimson Tide!", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

$Name: GTT docked 1 - CT
$Team: -1
$MessageNew:  XSTR("Crimson Tide here. We have secured the airlock and our drones are in. Looks like a butcherhouse in there. Casualties are both Vasudan and Shivan. No survivors yet. ", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Kali gone 1 - Keep
$Team: -1
$MessageNew:  XSTR("The SCv Kali and her fighters have been driven off or destroyed. GTT Crimson Tide, what is the status of the evacuation?", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

$Name: Kali gone 2 - GTT
$Team: -1
$MessageNew:  XSTR("The drones made contact with a couple hundred survivors. They are on their way now  and our marines are en route to escort them back to the airlock. Give us three more minutes.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Kali gone 3 - GTT
$Team: -1
$MessageNew:  XSTR("There still seems to be fighting going on in different parts of the ship. We are getting numerous Shivan signatures. But we are pulling out after this group is safely on board. The Toeris' reactor seems to lose containment faster than initially estimated.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Kali gone 4 - Keep
$Team: -1
$MessageNew:  XSTR("Understood, Crimson Tide. ", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

$Name: Msg 1.1 - A2
$Team: -1
$MessageNew:  XSTR("A couple hundred out of eight thousand.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.2 - B1
$Team: -1
$MessageNew:  XSTR("You sound as if you are reconsidering your stance on just letting the crew of the Toeris perish with their ship, Alpha 2.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.3 - A2
$Team: -1
$MessageNew:  XSTR("Hm... maybe so. Simply staying away is one thing. Actually leaving so many behind is another, admittedly.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.4 - A1
$Team: -1
$MessageNew:  XSTR("Well, they made their choices, didn't they? Now they bear the consequences. Like we all do. I feel no remorse there.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.5 - A2
$Team: -1
$MessageNew:  XSTR("I don't feel remorse either. It's not like I'll cry in my pillow tonight, y'know? But that doesn't mean I have to like it.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.6 - B1
$Team: -1
$MessageNew:  XSTR("It is rather remarkable anyway that there are so many of the crew willing to surrender themselves. The Hammer of Light has been know for their obstinate fanatism.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 1.7 - A2
$Team: -1
$MessageNew:  XSTR("Maybe they're not that classic as Hammer of Light after all. It's not the first time this has been noted. What about Khufo and his lieutenants, anyways? Was the whole idea about capturing the Toeris not to get them into custody?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.8 - GTT
$Team: -1
$MessageNew:  XSTR("Admiral Khufo is already dead. According to these crew members, he died when the Shivans boarded the ship, along with Anmu and all other leaders.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 1.9 - A1
$Team: -1
$MessageNew:  XSTR("Do we have confirmation on that?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.10 - GTT
$Team: -1
$MessageNew:  XSTR("Sorry, pilot, between the reactor breach and a horde of Shivans going berserk we haven't had time yet to do a full investigation. But we do our best.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 1.11 - A1
$Team: -1
$MessageNew:  XSTR("Sheesh, I was just asking.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.12 - GTT
$Team: -1
$MessageNew:  XSTR("You'll understand that we're a little on edge here, flygirl. We managed to tap into their system and secure parts of their database. So you might get your confirmation lateron. ", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Fin 1 - Keep
$Team: -1
$MessageNew:  XSTR("Reading hostile indicators. A wing of heavy bombers with fighter escort has jumped in. Moving to intercept.", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

$Name: Fin 2 - A1
$Team: -1
$MessageNew:  XSTR("Looks like they're after the Keephu. Protect that corvette, people. Crimson Tide, how much longer?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Fin 3 - GTT
$Team: -1
$MessageNew:  XSTR("Final preparations for undocking are underway. Give us- the Toeris is coming back online!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Fin 4 - A1
$Team: -1
$MessageNew:  XSTR("Come again?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Fin 5 - Keep
$Team: -1
$MessageNew:  XSTR("She is right. The Toeris' main power is coming back online. If our readings are correct, the containment breach seems to have been sealed.", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

$Name: Fin 6 - A2
$Team: -1
$MessageNew:  XSTR("What the shit?!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Fin 7 - B1
$Team: -1
$MessageNew:  XSTR("My readings indicate the Toeris' subspace drive is powering up. I strongly advice to undock.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: GTT undock 1 - GTT
$Team: -1
$MessageNew:  XSTR("No shit, pilot. Docking clamps are detached. We're loose. Subspace drive is warming up.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: GTT undock 2 - Keep
$Team: -1
$MessageNew:  XSTR("Understood, Crimson Tide. All units, prepare for immediate evacuation.", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

$Name: HLD gone 1 - Keep
$Team: -1
$MessageNew:  XSTR("The Toeris is entering subspace.", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

$Name: Done 1 - GTT
$Team: -1
$MessageNew:  XSTR("As are we. Subspace drive is engaging. Thanks for having our backs.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Done 2 - Keep
$Team: -1
$MessageNew:  XSTR("The Argo has entered subspace safely and all enemy units have been destroyed. All units, return to base.", -1)
$end_multi_text
+AVI Name: Head-VC3
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


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#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief2

#End

