#Mission Info

$Version: 23.1
$Name:  XSTR("Unwelcome Discovery", -1)
$Author: Matt
$Created: 02/21/20 at 09:38:34
$Modified: 08/25/25 at 10:15:48
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Proceed into the Nebula on a reconaissance mission.
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 36
+NebAwacs: 3000.000000

+Storm: none

+Fog Near Mult: 4.000000

+Fog Far Mult: 4.000000


+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -11680.193359, 39941.640625, -30505.087891
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.817515, 0.575907,
	0.000000, -0.575907, 0.817515


$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("Greetings Pilot. this is Lieutenant Commander Anchis, squadron leader, here with an important update from Command. Our squadron has been provided with a shipment of a new, experimental stealth reconaissance fighter, the $y Pegasus. ", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("The $y Pegasus has been specially designed for deep recoinassance in the $b Nebula and has a plethora of technologies for minimizing radar detection. It's razor thin profile nigh eliminates EM signatures emitted by the fighter, making it virtually impossible for enemy ships to target and acquire a lock. It has a max afterburner velocity of 160 meters per second and manueverability that rivals even the $y Perseus interceptor.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("The $y Pegasus was trialed by the $g 134th $g Barracudas, whose pilots reported high satisfaction in its performanace. Command has alloted us merely a small shipment, so we will be restricting its usage to only our best pilots for select missions. Keep in mind that the $y Pegasus was designed for reconaissance, and as such has minimal shielding, armor, and weaponry.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("Well pilots, the day we all knew would come has finally arrived. Command has ordered our $g Tenth $g Fleet to once again begin operations in the $b Nebula system. However, we will not be operating in an assault capacity, and only certain elements of our fleet will enter the $b Nebula.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -11680.193359, 39941.640625, -30505.087891
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.817515, 0.575907,
	0.000000, -0.575907, 0.817515
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -33403.101563, 0.031250, 27218.052734
$label:  XSTR("Alpha Wing", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("For this mission, $g Alpha wing will be piloting the new $y Pegasus reconaissance fighter. $g Vasudan forces managed to attach tracking probes to several $r Shivan vessels as they retreated into the $b Nebula system. Command has sent units in pursuit of some of these vessels. We've been given an assignment to perform intelligence gathering on what is so far the most distant area in the $b Nebula the $r Shivans have retreated to.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -11680.193359, 39941.640625, -30505.087891
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.817515, 0.575907,
	0.000000, -0.575907, 0.817515
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -33403.101563, 0.031250, 27218.052734
$label:  XSTR("Alpha Wing", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: SC Cain
$pos: -9695.418945, 6854.144531, 18358.966797
$label:  XSTR("Tracked vessels", -1)
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We've been assigned an initial entry point in the vicinity of what appears to be a cargo field which Command wants scanned. Afterwards, Command has identified three waypoints with potential groupings of $r Shivan vessels. Command wants each of these waypoints reconaissanced.
", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -11680.193359, 39941.640625, -30505.087891
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.817515, 0.575907,
	0.000000, -0.575907, 0.817515
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -33403.101563, 0.031250, 27218.052734
$label:  XSTR("Alpha Wing", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SC 5
$pos: -19083.359375, -0.003906, 28197.361328
$label:  XSTR("Enemy Cargo", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Volition Bravos
$pos: -10959.057617, -0.019531, 28767.052734
$label:  XSTR("Waypoint 1", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Volition Bravos
$pos: -2305.438477, 0.003906, 28767.021484
$label:  XSTR("Waypoint 2", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Volition Bravos
$pos: 6389.896484, 0.003906, 28197.349609
$label:  XSTR("Waypoint 3", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the final waypoint has been reached and scouted, we will be cleared to return home.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -11680.193359, 39941.640625, -30505.087891
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.817515, 0.575907,
	0.000000, -0.575907, 0.817515
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -33403.101563, 0.031250, 27218.052734
$label:  XSTR("Alpha Wing", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SC 5
$pos: -19083.359375, -0.003906, 28197.361328
$label:  XSTR("Enemy Cargo", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Volition Bravos
$pos: -10959.057617, -0.019531, 28767.052734
$label:  XSTR("Waypoint 1", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Volition Bravos
$pos: -2305.438477, 0.003906, 28767.021484
$label:  XSTR("Waypoint 2", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Volition Bravos
$pos: 6389.896484, 0.003906, 28197.349609
$label:  XSTR("Waypoint 3", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Be aware that this part of the Nebula is extremely dense and in unconstested $r Shivan territory. Visual acuity is restricted to only 3 clicks, and your targetting systems will not work beyond 1 and a half clicks. Reinforcements will be unavailable, but your ships should keep you undetected. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -11680.193359, 39941.640625, -30505.087891
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.817515, 0.575907,
	0.000000, -0.575907, 0.817515
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -33403.101563, 0.031250, 27218.052734
$label:  XSTR("Alpha Wing", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SC 5
$pos: -19083.359375, -0.003906, 28197.361328
$label:  XSTR("Enemy Cargo", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Volition Bravos
$pos: -10959.057617, -0.019531, 28767.052734
$label:  XSTR("Waypoint 1", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Volition Bravos
$pos: -2305.438477, 0.003906, 28767.021484
$label:  XSTR("Waypoint 2", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Volition Bravos
$pos: 6389.896484, 0.003906, 28197.349609
$label:  XSTR("Waypoint 3", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("That concludes your briefing. Good luck out there.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -11680.193359, 39941.640625, -30505.087891
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.817515, 0.575907,
	0.000000, -0.575907, 0.817515
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -33403.101563, 0.031250, 27218.052734
$label:  XSTR("Alpha Wing", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SC 5
$pos: -19083.359375, -0.003906, 28197.361328
$label:  XSTR("Enemy Cargo", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Volition Bravos
$pos: -10959.057617, -0.019531, 28767.052734
$label:  XSTR("Waypoint 1", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Volition Bravos
$pos: -2305.438477, 0.003906, 28767.021484
$label:  XSTR("Waypoint 2", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Volition Bravos
$pos: 6389.896484, 0.003906, 28197.349609
$label:  XSTR("Waypoint 3", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-event-true-delay 
   "Mission compromised" 
   0 
)
$Multi text
    XSTR("You were under strict orders not to engage enemy targets unless given explicit approval. Your actions jeapordized not only the mission, but also the lives of your fellow crew. This behavior is inexcusable coming from an experienced pilot such as yourself. Good day.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not fire upon targets without being given orders or a directive to do so.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Depart now" 0 ) 
$Multi text
    XSTR("Today's discoveries are jarring to say the least. Command was unaware of the presence of not only another Sathanas, but also an entire invasion fleet.

Additionally, reports have reached us that the GVD Psamptik, whose crew was operating concurrently in the Nebula, was destroyed by the same Sathanas you discovered during your mission. Allied Command has once again ordered an immediate evacuation of the Nebula system.

Your performance pilots was yet again exceptional. Under extreme stress you managed to scout all waypoints. If only what we uncovered were not so.

We have no further updates for now, and Command does not yet have a plan of action.

Morale is low among the crew, we know. Leadership feels no different. Stay vigiliant. The best of us will be required ahead.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( is-event-false-delay "Depart now" 0 ) 
      ( is-event-false-delay 
         "Mission compromised 2" 
         0 
      )
   )
   ( is-event-false-delay 
      "Mission compromised" 
      0 
   )
)
$Multi text
    XSTR("Leaving the field of engagement without proper authorization amounts to one of the highest forms of disgrace a pilot can obtain. Your actions leave me no choice but to court marshal you. Your rank as a pilot is hereby stripped, and you will appear in station court tomorrow at 0800 hours for sentencing. Good day.

", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not leave the battle before being told to do so.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Mission compromised 2" 
   0 
)
$Multi text
    XSTR("You were under strict orders not to engage enemy targets unless given explicit approval. Your actions jeapordized not only the mission, but also the lives of your fellow crew. This behavior is inexcusable coming from an experienced pilot such as yourself. Good day.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not approach the convoy.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Pegasus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	12
	"Akheton SDG"	20
	"Morning Star"	8
	"Prometheus S"	20
	"Circe"	10
	"Lamprey"	16
	"Rockeye"	240
	"Tempest"	800
	"Hornet"	320
	"Tornado"	400
	"Harpoon"	172
	"Trebuchet"	80
)

#Objects		;! 88 total

$Name: Alpha 1		;! Object #0
$Class: GTF Pegasus
$Team: Friendly
$Location: -20.908176, 21.034782, -318.551788
$Orientation:
	0.999550, 0.000000, -0.029995,
	0.000000, 1.000000, 0.000000,
	0.029995, 0.000000, 0.999550
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Pegasus
$Team: Friendly
$Location: -189.668427, 31.013367, 271.225647
$Orientation:
	0.565300, 0.000000, -0.824886,
	-0.282852, 0.939373, -0.193840,
	0.774876, 0.342898, 0.531027
+AI Class: Major
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 70
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Wingman 2

$Name: Alpha 3		;! Object #2
$Class: GTF Pegasus
$Team: Friendly
$Location: 119.627167, 31.097961, 359.605347
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Wingman 1

$Name: Alpha 4		;! Object #3
$Class: GTF Pegasus
$Team: Friendly
$Location: -46.981056, 31.031086, -198.238052
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.386285, 0.891569, -0.236410,
	0.760455, -0.452887, -0.465406
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Wingman 4

$Name: SJ Sathanas 02		;! Object #4
$Class: SJ Sathanas
$Team: Hostile
$Location: -5593.767578, 5835.404297, 14699.416016
$Orientation:
	-0.775409, -0.612360, -0.154154,
	-0.434223, 0.339826, 0.834251,
	-0.458474, 0.713820, -0.529403
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Lets get to this waypoint" 
   7 
)
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Aries 1		;! Object #5
$Class: SF Astaroth
$Team: Hostile
$Location: -138.432861, 57.235291, -149.724701
$Orientation:
	-0.285189, 0.000000, -0.958472,
	0.283248, 0.955337, -0.084279,
	0.915663, -0.295520, -0.272451
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Aries 2		;! Object #6
$Class: SF Astaroth
$Team: Hostile
$Location: 129.839127, -2.350189, 629.661621
$Orientation:
	-0.992617, 0.000000, 0.121293,
	0.000000, 1.000000, 0.000000,
	-0.121293, 0.000000, -0.992617
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Aries 3		;! Object #7
$Class: SF Astaroth
$Team: Hostile
$Location: -233.432129, 0.000275, 167.608398
$Orientation:
	0.738469, 0.000000, -0.674288,
	-0.262580, 0.921061, -0.287573,
	0.621060, 0.389418, 0.680175
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Aries 4		;! Object #8
$Class: SF Astaroth
$Team: Hostile
$Location: -112.194450, 90.055115, 327.253540
$Orientation:
	0.724837, 0.000000, -0.688922,
	-0.268279, 0.921061, -0.282265,
	0.634539, 0.389418, 0.667619
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Aries 5		;! Object #9
$Class: SF Astaroth
$Team: Hostile
$Location: -91.728256, 50.615631, 818.853882
$Orientation:
	-0.733484, -0.249066, -0.632431,
	-0.068678, 0.952840, -0.295599,
	0.676229, -0.173383, -0.715998
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 70
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Aries 6		;! Object #10
$Class: SF Astaroth
$Team: Hostile
$Location: -457.055664, 0.000305, 171.455872
$Orientation:
	0.362358, -0.093049, -0.927383,
	0.000000, 0.995004, -0.099833,
	0.932039, 0.036175, 0.360548
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 45
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: SAC 2 11		;! Object #11
$Class: SAC 2
$Team: Neutral
$Location: -409.642059, -164.953552, 736.972900
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.020795, -0.999787,
	0.000000, 0.999787, 0.020795
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 12		;! Object #12
$Class: SC 5
$Team: Neutral
$Location: -354.610504, -173.608307, 736.706604
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.030791, -0.999526,
	0.000000, 0.999526, 0.030791
$Cargo 1:  XSTR("Shields", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 2 13		;! Object #13
$Class: SAC 2
$Team: Neutral
$Location: -479.060883, -168.665588, 736.858643
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.030791, -0.999526,
	0.000000, 0.999526, 0.030791
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 2 14		;! Object #14
$Class: SAC 2
$Team: Neutral
$Location: -459.079895, -286.753937, 733.220825
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.030791, -0.999526,
	0.000000, 0.999526, 0.030791
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 2 15		;! Object #15
$Class: SAC 2
$Team: Neutral
$Location: -385.821991, -297.899689, 732.877502
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.030791, -0.999526,
	0.000000, 0.999526, 0.030791
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 16		;! Object #16
$Class: SC 5
$Team: Neutral
$Location: -338.251038, -304.814667, 732.664551
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.030791, -0.999526,
	0.000000, 0.999526, 0.030791
$Cargo 1:  XSTR("Shields", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 17		;! Object #17
$Class: SC 5
$Team: Neutral
$Location: -547.872620, -159.869202, 737.027710
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.010796, -0.999942,
	0.000000, 0.999942, 0.010796
$Cargo 1:  XSTR("Engines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 18		;! Object #18
$Class: SC 5
$Team: Neutral
$Location: -542.166443, -281.486145, 725.040588
$Orientation:
	0.998751, -0.000960, -0.049951,
	-0.049958, -0.009220, -0.998709,
	0.000498, 0.999957, -0.009256
$Cargo 1:  XSTR("Engines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: SFr Dyson		;! Object #19
$Class: SFr Dis
$Team: Hostile
$Location: 3456.511230, 0.000000, 10066.312500
$Orientation:
	-0.842760, 0.000000, 0.538290,
	0.000000, 1.000000, 0.000000,
	-0.538290, 0.000000, -0.842760
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( "primaries-locked" "lock-all-turrets" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Virgo 1		;! Object #20
$Class: SF Dragon
$Team: Hostile
$Location: -24297.832031, -37.099609, -13812.503906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Virgo 2		;! Object #21
$Class: SF Dragon
$Team: Hostile
$Location: -24147.896484, -37.099609, -13464.175781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Virgo 3		;! Object #22
$Class: SF Dragon
$Team: Hostile
$Location: -24355.867188, -37.099609, -13230.148438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Virgo 4		;! Object #23
$Class: SF Dragon
$Team: Hostile
$Location: -24683.179688, -37.099609, -13522.371094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Virgo 5		;! Object #24
$Class: SF Dragon
$Team: Hostile
$Location: -24554.859375, -37.099609, -13053.695313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Virgo 6		;! Object #25
$Class: SF Dragon
$Team: Hostile
$Location: -24581.296875, -37.099609, -14100.359375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Taurus 1		;! Object #26
$Class: SF Dragon
$Team: Hostile
$Location: -21694.082031, -37.099609, -12995.167969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Taurus 2		;! Object #27
$Class: SF Dragon
$Team: Hostile
$Location: -21557.048828, -37.099609, -12758.348633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Taurus 3		;! Object #28
$Class: SF Dragon
$Team: Hostile
$Location: -21291.742188, -37.099609, -12520.096680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Taurus 4		;! Object #29
$Class: SF Dragon
$Team: Hostile
$Location: -20951.910156, -37.099609, -12520.151367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Taurus 5		;! Object #30
$Class: SF Dragon
$Team: Hostile
$Location: -20491.138672, -37.099609, -12817.863281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Taurus 6		;! Object #31
$Class: SF Dragon
$Team: Hostile
$Location: -20792.679688, -37.099609, -13113.203125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: GTC General Battuta		;! Object #32
$Class: GTC Aeolus
$Team: Hostile
$Location: -20786.562500, 0.000000, -6812.017578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 1" 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "Standard Flak" )
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Primary Banks: ( "Standard Flak" )
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret12
+Primary Banks: ( "Standard Flak" )
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Alpha 1
+Arrival Delay: 8
$Arrival Cue: ( is-event-true-delay 
   "NTF Rise Again" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 500

$Name: GTC Wookieejedi		;! Object #33
$Class: GTC Aeolus
$Team: Hostile
$Location: -20267.238281, 0.000000, -6535.035156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 1" 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "Standard Flak" )
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Primary Banks: ( "Standard Flak" )
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret12
+Primary Banks: ( "Standard Flak" )
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Alpha 1
+Arrival Delay: 7
$Arrival Cue: ( is-event-true-delay 
   "NTF Rise Again" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 500

$Name: GTC Karajorma		;! Object #34
$Class: GTC Aeolus
$Team: Hostile
$Location: -20858.156250, 0.000000, -6114.800781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "Standard Flak" )
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Primary Banks: ( "Standard Flak" )
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret12
+Primary Banks: ( "Standard Flak" )
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Alpha 1
+Arrival Delay: 6
$Arrival Cue: ( is-event-true-delay 
   "NTF Rise Again" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 500

$Name: GTC Goober5000		;! Object #35
$Class: GTC Aeolus
$Team: Hostile
$Location: -20591.650391, 0.000000, -5878.823242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 1" 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "Standard Flak" )
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Primary Banks: ( "Standard Flak" )
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret12
+Primary Banks: ( "Standard Flak" )
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Alpha 1
+Arrival Delay: 5
$Arrival Cue: ( is-event-true-delay 
   "NTF Rise Again" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 500

$Name: GTA Nightmare		;! Object #36
$Class: GTA Charybdis
$Team: Hostile
$Location: -23691.707031, 0.000000, -5926.159668
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "NTF Rise Again" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 99999
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: SSG Pahun		;! Object #37
$Class: SSG Rahu
$Team: Hostile
$Location: 3347.088379, 314.658203, 11693.460938
$Orientation:
	-0.019203, 0.000000, -0.999817,
	0.000000, 1.000000, 0.000000,
	0.999817, 0.000000, -0.019203
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 50

$Name: SC Dorvek		;! Object #38
$Class: SC Rakshasa
$Team: Hostile
$Location: 4146.862305, 277.171692, 11696.616211
$Orientation:
	-0.039194, 0.000000, -0.999232,
	0.000000, 1.000000, 0.000000,
	0.999232, 0.000000, -0.039194
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: SFr Mepisten		;! Object #39
$Class: SFr Mephisto
$Team: Hostile
$Location: 3681.339355, 231.323120, 11546.483398
$Orientation:
	-0.029200, 0.000000, -0.999574,
	0.000000, 1.000000, 0.000000,
	0.999574, 0.000000, -0.029200
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 30

$Name: SFr Menisten		;! Object #40
$Class: SFr Mephisto
$Team: Hostile
$Location: 3690.546875, 203.540161, 11839.210938
$Orientation:
	-0.099041, 0.000000, -0.995083,
	0.000000, 1.000000, 0.000000,
	0.995083, 0.000000, -0.099041
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 30

$Name: Cancer 1		;! Object #41
$Class: SF Mara
$Team: Hostile
$Location: 3358.173584, 178.285889, 11962.856445
$Orientation:
	0.030791, 0.000000, -0.999526,
	0.000000, 1.000000, 0.000000,
	0.999526, 0.000000, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 2		;! Object #42
$Class: SF Mara
$Team: Hostile
$Location: 3408.842285, 178.285950, 11940.073242
$Orientation:
	0.030791, 0.000000, -0.999526,
	-0.000000, 1.000000, 0.000000,
	0.999526, 0.000000, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 3		;! Object #43
$Class: SF Mara
$Team: Hostile
$Location: 3430.498535, 178.285950, 11909.811523
$Orientation:
	0.030791, 0.000000, -0.999526,
	-0.000000, 1.000000, 0.000000,
	0.999526, 0.000000, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 4		;! Object #44
$Class: SF Mara
$Team: Hostile
$Location: 3402.583740, 178.285950, 11879.221680
$Orientation:
	0.030791, 0.000000, -0.999526,
	-0.000000, 1.000000, 0.000000,
	0.999526, 0.000000, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 5		;! Object #45
$Class: SF Mara
$Team: Hostile
$Location: 3352.838623, 178.285950, 11864.922852
$Orientation:
	0.030791, 0.000000, -0.999526,
	-0.000000, 1.000000, 0.000000,
	0.999526, 0.000000, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 1		;! Object #46
$Class: SF Mara
$Team: Hostile
$Location: 4030.651367, 225.869385, 11573.918945
$Orientation:
	-0.089085, 0.000000, -0.996024,
	0.000000, 1.000000, 0.000000,
	0.996024, 0.000000, -0.089085
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 2		;! Object #47
$Class: SF Mara
$Team: Hostile
$Location: 4058.931641, 225.869324, 11531.312500
$Orientation:
	-0.089085, 0.000000, -0.996024,
	0.000000, 1.000000, 0.000000,
	0.996024, 0.000000, -0.089085
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 3		;! Object #48
$Class: SF Mara
$Team: Hostile
$Location: 4074.188965, 225.869385, 11498.361328
$Orientation:
	-0.089085, 0.000000, -0.996024,
	0.000000, 1.000000, 0.000000,
	0.996024, 0.000000, -0.089085
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 4		;! Object #49
$Class: SF Mara
$Team: Hostile
$Location: 4101.472168, 225.869385, 11531.327148
$Orientation:
	-0.089085, 0.000000, -0.996024,
	0.000000, 1.000000, 0.000000,
	0.996024, 0.000000, -0.089085
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 5		;! Object #50
$Class: SF Mara
$Team: Hostile
$Location: 4111.463867, 225.869446, 11560.750977
$Orientation:
	-0.089085, 0.000000, -0.996024,
	0.000000, 1.000000, 0.000000,
	0.996024, 0.000000, -0.089085
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 1		;! Object #51
$Class: SF Dragon
$Team: Hostile
$Location: -5045.721191, 9143.510742, 12094.804688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Gemini 2		;! Object #52
$Class: SF Dragon
$Team: Hostile
$Location: -5209.783691, 9143.510742, 12188.853516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Gemini 3		;! Object #53
$Class: SF Dragon
$Team: Hostile
$Location: -5240.770020, 9143.510742, 12111.608398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Gemini 4		;! Object #54
$Class: SF Dragon
$Team: Hostile
$Location: -5354.589355, 9143.510742, 12202.099609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Gemini 5		;! Object #55
$Class: SF Dragon
$Team: Hostile
$Location: -5355.382324, 9143.510742, 12342.332031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: SD Ravana 56		;! Object #56
$Class: SD Ravana
$Team: Hostile
$Location: -14891.093750, 6854.145508, 7143.701660
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 670

$Name: SD Ravana 57		;! Object #57
$Class: SD Ravana
$Team: Hostile
$Location: -12988.761719, 7985.209961, 10253.667969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 670

$Name: SD Ravana 58		;! Object #58
$Class: SD Ravana
$Team: Hostile
$Location: -13368.617188, 5989.765625, 7658.252441
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 670

$Name: SD Ravana 59		;! Object #59
$Class: SD Ravana
$Team: Hostile
$Location: -11938.558594, 6854.145508, 11554.179688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 670

$Name: SC Rakshasa 60		;! Object #60
$Class: SC Rakshasa
$Team: Hostile
$Location: -12628.414063, 8264.049805, 8636.259766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 300

$Name: SC Rakshasa 61		;! Object #61
$Class: SC Rakshasa
$Team: Hostile
$Location: -14413.789063, 8428.549805, 8549.638672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 300

$Name: SC Rakshasa 62		;! Object #62
$Class: SC Rakshasa
$Team: Hostile
$Location: -13762.156250, 8354.495117, 7985.546875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 300

$Name: SC Rakshasa 63		;! Object #63
$Class: SC Rakshasa
$Team: Hostile
$Location: -13560.238281, 8358.139648, 9359.425781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 300

$Name: SC Rakshasa 64		;! Object #64
$Class: SC Rakshasa
$Team: Hostile
$Location: -14693.455078, 4079.382813, 9599.509766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
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+Subsystem: turret13
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 300

$Name: SC Rakshasa 65		;! Object #65
$Class: SC Rakshasa
$Team: Hostile
$Location: -13443.501953, 6822.782227, 9098.501953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 300

$Name: SC Rakshasa 66		;! Object #66
$Class: SC Rakshasa
$Team: Hostile
$Location: -14643.058594, 3589.382813, 10784.632813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
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+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
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+Subsystem: turret13
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 300

$Name: SC Rakshasa 67		;! Object #67
$Class: SC Rakshasa
$Team: Hostile
$Location: -13835.845703, 4820.383789, 10092.195313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
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+Subsystem: turret10
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 300

$Name: SCv Moloch 68		;! Object #68
$Class: SCv Moloch
$Team: Hostile
$Location: -14628.679688, 4508.902344, 6674.019043
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
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+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 440

$Name: SCv Moloch 69		;! Object #69
$Class: SCv Moloch
$Team: Hostile
$Location: -15774.240234, 5113.924805, 12111.857422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
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+Subsystem: turret05
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+Subsystem: turret15
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 440

$Name: SCv Moloch 70		;! Object #70
$Class: SCv Moloch
$Team: Hostile
$Location: -14407.726563, 6929.691406, 5769.069824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
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+Subsystem: turret12
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+Subsystem: turret15
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 440

$Name: SCv Moloch 71		;! Object #71
$Class: SCv Moloch
$Team: Hostile
$Location: -12485.041016, 8220.167969, 9288.089844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
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+Subsystem: turret13
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+Subsystem: turret15
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 440

$Name: SCv Moloch 72		;! Object #72
$Class: SCv Moloch
$Team: Hostile
$Location: -14991.910156, 6371.047852, 12822.599609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
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+Subsystem: turret05
+Subsystem: turret06
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+Subsystem: turret13
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+Subsystem: turret15
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 440

$Name: SCv Moloch 73		;! Object #73
$Class: SCv Moloch
$Team: Hostile
$Location: -11671.566406, 7719.428711, 11639.402344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
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+Subsystem: turret03
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 440

$Name: Leo 1		;! Object #74
$Class: SF Mara
$Team: Hostile
$Location: -12249.875000, 6701.116211, 7119.646484
$Orientation:
	0.548690, 0.000000, -0.836026,
	0.000000, 1.000000, 0.000000,
	0.836026, 0.000000, 0.548690
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 12

$Name: Leo 2		;! Object #75
$Class: SF Mara
$Team: Hostile
$Location: -12241.062500, 6701.116211, 7178.800781
$Orientation:
	0.548690, 0.000000, -0.836026,
	0.000000, 1.000000, 0.000000,
	0.836026, 0.000000, 0.548690
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 12

$Name: Leo 3		;! Object #76
$Class: SF Mara
$Team: Hostile
$Location: -12208.148438, 6701.116211, 7197.923828
$Orientation:
	0.548690, 0.000000, -0.836026,
	0.000000, 1.000000, 0.000000,
	0.836026, 0.000000, 0.548690
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 12

$Name: Leo 4		;! Object #77
$Class: SF Mara
$Team: Hostile
$Location: -12213.748047, 6701.116211, 7158.728516
$Orientation:
	0.548690, 0.000000, -0.836026,
	0.000000, 1.000000, 0.000000,
	0.836026, 0.000000, 0.548690
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 12

$Name: Libra 1		;! Object #78
$Class: SF Mara
$Team: Hostile
$Location: -12108.884766, 6701.116211, 7280.642578
$Orientation:
	0.548690, 0.000000, -0.836026,
	0.000000, 1.000000, 0.000000,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 12

$Name: Libra 2		;! Object #79
$Class: SF Mara
$Team: Hostile
$Location: -12095.937500, 6701.116211, 7310.076172
$Orientation:
	0.548690, 0.000000, -0.836026,
	0.000000, 1.000000, 0.000000,
	0.836026, 0.000000, 0.548690
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 12

$Name: Libra 3		;! Object #80
$Class: SF Mara
$Team: Hostile
$Location: -12062.429688, 6701.116211, 7327.751953
$Orientation:
	0.548690, 0.000000, -0.836026,
	0.000000, 1.000000, 0.000000,
	0.836026, 0.000000, 0.548690
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 12

$Name: Libra 4		;! Object #81
$Class: SF Mara
$Team: Hostile
$Location: -12073.292969, 6701.116211, 7294.042969
$Orientation:
	0.548690, 0.000000, -0.836026,
	0.000000, 1.000000, 0.000000,
	0.836026, 0.000000, 0.548690
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 12

$Name: Scorpio 1		;! Object #82
$Class: SF Dragon
$Team: Hostile
$Location: -7783.424805, 0.000977, 9991.144531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Scorpio 2		;! Object #83
$Class: SF Dragon
$Team: Hostile
$Location: -7709.566406, 0.000977, 10036.201172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Scorpio 3		;! Object #84
$Class: SF Dragon
$Team: Hostile
$Location: -7744.632324, 0.000977, 10013.565430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Scorpio 4		;! Object #85
$Class: SF Dragon
$Team: Hostile
$Location: -7769.869141, 0.000977, 10027.837891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Scorpio 5		;! Object #86
$Class: SF Dragon
$Team: Hostile
$Location: -7731.713867, 0.000977, 10049.844727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Scorpio 6		;! Object #87
$Class: SF Dragon
$Team: Hostile
$Location: -7768.486328, 0.000977, 10085.105469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
	"Aries 5"
	"Aries 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Dragons inbound rtb" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
	"Virgo 6"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Dragons inbound rtb" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
	"Taurus 5"
	"Taurus 6"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
)
$AI Goals: ( goals ( ai-guard "SSG Pahun" 50 ) )
+Flags: ( )

$Name: Capricorn
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
	"Capricorn 5"
)
$AI Goals: ( goals ( ai-guard "SC Dorvek" 50 ) )
+Flags: ( )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
	"Gemini 5"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Are you seeing this?" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 100 ) )
+Flags: ( )

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Are you seeing this?" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 100 ) )
+Flags: ( )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1
$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay "Depart now" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
	"Scorpio 5"
	"Scorpio 6"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 100 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

#Events		;! 92 total

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      14 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: Alpha guardian threshold
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance "Alpha 1" "SJ Sathanas 02" ) 
      1500 
   )
   ( ship-visible "SJ Sathanas 02" ) 
)
+Name: Sathanas Visible
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Danger close!" 
   )
)
+Name: Danger close!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Destroy Aries" 
      5 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "Christ!" 
   )
)
+Name: Christ!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Christ!" 5 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Sry lol" 
   )
)
+Name: Sry lol
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Sry lol" 5 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "May have?" 
   )
)
+Name: May have?
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Destroy Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)

$Formula: ( when 
   ( is-event-true-delay "May have?" 6 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Focus Alpha" 
   )
)
+Name: Focus Alpha
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Focus Alpha" 0 ) 
      ( is-cargo-known-delay 
         0 
         "SC 5 18" 
         "SC 5 17" 
         "SC 5 16" 
         "SAC 2 15" 
         "SAC 2 14" 
         "SAC 2 13" 
         "SC 5 12" 
         "SAC 2 11" 
      )
   )
   ( do-nothing ) 
)
+Name: Scan Cargo
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Scan Cargo", -1)

$Formula: ( when 
   ( is-event-true-delay "Scan Cargo" 4 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Cargo Scanned" 
   )
)
+Name: Cargo Scanned
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Cargo Scanned" 
      5 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Roger" 
   )
)
+Name: Roger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Focus Alpha" 5 ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "Amen" 
   )
)
+Name: Amen to that
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "Roger" 4 ) 
      ( is-event-true-delay 
         "Cargo failed" 
         4 
      )
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         199 
      )
   )
)
+Name: Waypoint Path 2 Alpha
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Waypoint Path 2 Alpha" 
      4 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "Don't know why" 
   )
)
+Name: Don't know why
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Don't know why" 
      6 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "And I bet" 
   )
)
+Name: And I bet
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "And I bet" 5 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Abundant resources" 
   )
)
+Name: Abundant resources
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Abundant resources" 
      5 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "But war" 
   )
)
+Name: But war
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "But war" 5 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Colossus prove" 
   )
)
+Name: Colossus prove
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Colossus prove" 
      5 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "I'm sure the Titan" 
   )
)
+Name: I'm sure the Titan
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "I'm sure the Titan" 
      6 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Sorry" 
   )
)
+Name: Sorry
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Waypoint Path 2 Alpha" 
      0 
   )
   ( add-goal 
      "SFr Dyson" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
)
+Name: Dyson Waypoint 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "SFr Dyson" 
      "Waypoint path 1" 
      5 
   )
   ( add-goal 
      "SFr Dyson" 
      ( ai-warp-out 99 ) 
   )
)
+Name: Dyson Warp
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance 
         "<any friendly>" 
         "SFr Dyson" 
      )
      2500 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "Freighter spotted" 
   )
)
+Name: Freighter spotted
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Freighter spotted" 
      5 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Negative" 
   )
)
+Name: Negative
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Negative" 5 ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "Affirmative" 
   )
)
+Name: Affimative
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "SFr Dyson" ) 75 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Hold fire" 
   )
)
+Name: Hold fire
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "SFr Dyson" ) 49 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Mission compromised" 
   )
)
+Name: Mission compromised
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "SFr Dyson" ) 25 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Dragons inbound rtb" 
   )
)
+Name: Dragons inbound rtb
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-false-delay "Scan Cargo" 4 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cargo failed" 
   )
)
+Name: Cargo failed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "SAC 2 11" 
         "SC 5 17" 
         "SC 5 16" 
         "SAC 2 15" 
         "SAC 2 14" 
         "SAC 2 13" 
         "SC 5 12" 
      )
      ( not 
         ( is-destroyed-delay 0 "SC 5 18" ) 
      )
   )
   ( change-iff 
      "Hostile" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: Cargo win
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Cargo win" 1 ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Alpha 1" 200 ) 
   )
)
+Name: Cargo win 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Cargo win 3" 0 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "NTF Rise Again" 
   )
)
+Name: NTF Rise Again
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "NTF Rise Again" 
      0 
   )
   ( destroy-subsys-instantly 
      "Alpha 1" 
      "<all engines>" 
   )
)
+Name: Goodbye Alpha 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance "Alpha" "SFr Mepisten" ) 
      3000 
   )
   ( add-goal 
      "SSG Pahun" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
)
+Name: Shivan Convoy Waypoints
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Shivan Convoy Waypoints" 
      0 
   )
   ( add-goal 
      "SFr Menisten" 
      ( ai-waypoints-once 
         "Waypoint path 5" 
         89 
      )
   )
)
+Name: Menisten Wp
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Shivan Convoy Waypoints" 
      0 
   )
   ( add-goal 
      "SFr Mepisten" 
      ( ai-waypoints-once 
         "Waypoint path 4" 
         89 
      )
   )
)
+Name: Mepisten Wp
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Shivan Convoy Waypoints" 
      0 
   )
   ( add-goal 
      "SC Dorvek" 
      ( ai-waypoints-once 
         "Waypoint path 6" 
         89 
      )
   )
)
+Name: Dorvek Wp
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Shivan Convoy Waypoints" 
      0 
   )
   ( cap-waypoint-speed "SSG Pahun" 20 ) 
)
+Name: Pahun Cap
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Menisten Wp" 0 ) 
   ( cap-waypoint-speed 
      "SFr Menisten" 
      20 
   )
)
+Name: Menisten Cap
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Mepisten Wp" 0 ) 
   ( cap-waypoint-speed 
      "SFr Mepisten" 
      20 
   )
)
+Name: Mepisten Cap
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Dorvek Wp" 0 ) 
   ( cap-waypoint-speed "SC Dorvek" 20 ) 
)
+Name: Dorvek Cap
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "SC Dorvek" 
      "Waypoint path 6" 
      0 
   )
   ( add-goal 
      "SC Dorvek" 
      ( ai-warp-out 100 ) 
   )
)
+Name: Dorvek Warp
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "SSG Pahun" 
      "Waypoint path 3" 
      0 
   )
   ( add-goal 
      "SSG Pahun" 
      ( ai-warp-out 100 ) 
   )
)
+Name: Pahun Warp
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "SFr Menisten" 
      "Waypoint path 5" 
      0 
   )
   ( add-goal 
      "SFr Menisten" 
      ( ai-warp-out 100 ) 
   )
)
+Name: Menisten Warp
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "SFr Mepisten" 
      "Waypoint path 4" 
      0 
   )
   ( add-goal 
      "SFr Mepisten" 
      ( ai-warp-out 100 ) 
   )
)
+Name: Mepisten Warp
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 6 "SSG Pahun" ) 
   ( add-goal 
      "Cancer" 
      ( ai-warp-out 100 ) 
   )
)
+Name: Cancer Warp
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 6 "SC Dorvek" ) 
   ( add-goal 
      "Capricorn" 
      ( ai-warp-out 100 ) 
   )
)
+Name: Capircorn Warp
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Destroy Aries" 
      0 
   )
   ( clear-goals "Alpha" ) 
)
+Name: Alpha clear goals
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Alpha" 
      "Waypoint path 2" 
      0 
   )
   ( add-goal 
      "Alpha" 
      ( ai-stay-still "Alpha 1" 89 ) 
   )
)
+Name: alpha stay still
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Alpha" 
      "Waypoint path 2" 
      0 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Convoy Spotted" 
   )
)
+Name: Convoy Spotted
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Convoy Spotted" 
      6 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Convoy Spotted Acknowledged" 
   )
)
+Name: Convoy Spotted Acknowledged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Convoy Spotted Acknowledged" 
      4 
   )
   ( clear-goals "Alpha" ) 
)
+Name: Alpha clear goals 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Convoy Spotted Acknowledged" 
      5 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint path 7" 
         199 
      )
   )
)
+Name: Alpha wp path 7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Alpha wp path 7" 
      10 
   )
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "Is it true" 
   )
)
+Name: Is it true
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Is it true" 8 ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "I can neither confirm nor deny" 
   )
)
+Name: I can neither confirm nor deny
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "I can neither confirm nor deny" 
      7 
   )
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "Oh come on" 
   )
)
+Name: Oh come on
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Oh come on" 7 ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "Rumor" 
   )
)
+Name: Rumor
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Rumor" 8 ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "Don't think" 
   )
)
+Name: Don't think
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Don't think" 6 ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "Talk to you either" 
   )
)
+Name: Talk to you either
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Alpha wp path 7" 
      0 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 1" 89 ) 
   )
)
+Name: alpha guard alpha 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Alpha" 
      "Waypoint path 7" 
      0 
   )
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "Massive vessel" 
   )
)
+Name: Massive vessel
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Massive vessel" 
      6 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Closer look" 
   )
)
+Name: Closer look
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Closer look" 7 ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "We can try" 
   )
)
+Name: We can try
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "We can try" 7 ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Proceed with caution" 
   )
)
+Name: Proceed with caution
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "SJ Sathanas 02" 
      )
      2800 
   )
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "It's a Sathanas" 
   )
)
+Name: Its a sathanas
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Its a sathanas" 
      6 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Come again" 
   )
)
+Name: Come again
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Come again" 6 ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "Yes command" 
   )
)
+Name: Yes command
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Gemini" ) 
      ( is-event-true-delay "Yes command" 0 ) 
   )
   ( do-nothing ) 
)
+Name: Destroy Gemini
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Gemini", -1)

$Formula: ( when 
   ( is-event-true-delay "Yes command" 0 ) 
   ( add-goal 
      "Gemini" 
      ( ai-chase "Alpha" 100 ) 
   )
)
+Name: Gemini attack goal
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Gemini attack goal" 
      10 
   )
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "We're under attack!" 
   )
)
+Name: We're under attack!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 9 "Gemini" ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "Did you not hear us?" 
   )
)
+Name: Did you not hear us?
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Did you not hear us?" 
      7 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Loud and clear" 
   )
)
+Name: Loud and clear
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Loud and clear" 
      5 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Nothing to be done" 
   )
)
+Name: Nothing to be done
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Nothing to be done" 
      10 
   )
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "Lets get to this waypoint" 
   )
)
+Name: Lets get to this waypoint
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Nothing to be done" 
      4 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint path 8" 
         199 
      )
   )
)
+Name: alpha wp path 8
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Alpha" 
      "Waypoint path 8" 
      0 
   )
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "Are you seeing this?" 
   )
)
+Name: Are you seeing this?
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Are you seeing this?" 
      6 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "We see it" 
   )
)
+Name: We see it
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "We see it" 7 ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "We don't have time" 
   )
)
+Name: We don't have time
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Leo" ) 
      ( is-event-true-delay 
         "We don't have time" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Libra" ) 
      ( is-event-true-delay 
         "We don't have time" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Destroy Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)

$Formula: ( when 
   ( is-destroyed-delay 5 "Leo" "Libra" ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Depart now" 
   )
)
+Name: Depart now
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Depart now" 5 ) 
   ( add-goal 
      "Alpha" 
      ( ai-warp-out 200 ) 
   )
)
+Name: Alpha RTB Goal
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Depart now" 0 ) 
      ( has-departed-delay 0 "Alpha 1" ) 
   )
   ( do-nothing ) 
)
+Name: RTB Win Directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Return to base", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Dragons inbound rtb" 
         0 
      )
      ( has-departed-delay 0 "Alpha 1" ) 
   )
   ( do-nothing ) 
)
+Name: RTB Lose 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Return to base", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Dragons inbound rtb" 
      5 
   )
   ( add-goal 
      "Alpha" 
      ( ai-warp-out 200 ) 
   )
)
+Name: RTB lose 1 alpha goal
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-cargo "Oreos" "SC 5 18" ) 
)
+Name: SC 18 cargo
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Alpha 1" 
         "SFr Mepisten" 
      )
      1800 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Get away from convoy" 
   )
)
+Name: Get away from convoy
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Alpha 1" 
         "SFr Mepisten" 
      )
      1100 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Mission compromised 2" 
   )
)
+Name: Mission compromised 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Mission compromised 2" 
         3 
      )
      ( has-departed-delay 0 "Alpha 1" ) 
   )
   ( do-nothing ) 
)
+Name: RTB Lose 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Return to base", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Mission compromised 2" 
      7 
   )
   ( add-goal 
      "Alpha" 
      ( ai-warp-out 200 ) 
   )
)
+Name: RTB Lose 2 Alpha Goal
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Mission compromised 2" 
      0 
   )
   ( add-goal 
      "Capricorn" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: Capricorn chase Alpha
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Mission compromised 2" 
      0 
   )
   ( add-goal 
      "Cancer" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: Cancer chase Alpha
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Scan Cargo
$MessageNew:  XSTR("Scan all cargo units.", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Scan Cargo" 0 ) 
+Score: 100

$Type: Primary
+Name: Scout waypoints
$MessageNew:  XSTR("Scout the preplanned waypoints.", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Are you seeing this?" 
   0 
)
+No music
+Score: 100

#Waypoints		;! 8 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 59.455109, -31.200859, -269.387726 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 4060.914063, 557.266357, 9074.081055 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 7297.449707, 0.000732, 11705.879883 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( 7685.315430, 0.000732, 11541.281250 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( 7739.932617, 0.000732, 11978.368164 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( 8173.776855, 0.000732, 11813.257813 )
)

$Name: Waypoint path 7
$List: (		;! 1 points in list
	( -3006.668457, 2712.322998, 11079.965820 )
)

$Name: Waypoint path 8
$List: (		;! 1 points in list
	( -10986.065430, 5495.215820, 10698.508789 )
)

#Messages		;! 49 total


$Name: Danger close!
$Team: -1
$MessageNew:  XSTR("Danger close! Danger close insertion! Alpha one, help us out here!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: Christ!
$Team: -1
$MessageNew:  XSTR("Christ! I thought this was supposed to be a stealth mission command?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Sry lol
$Team: -1
$MessageNew:  XSTR("Apologies pilots. This area of the Nebula is exhibiting a stronger electromangetic field than we anticipated. It may have interfered with your jump drives.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: May have?
$Team: -1
$MessageNew:  XSTR("May have? I think it sure as hell did!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Focus Alpha
$Team: -1
$MessageNew:  XSTR("Come on Alpha, let's focus on the mission. We get those cargo containers scanned, move on to our next objectives, and then get the hell out of this nebula.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: Cargo Scanned
$Team: -1
$MessageNew:  XSTR("Cargo containers show nothing unusual Command. Weapons, shielding, engines. Standard complement", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: Roger
$Team: -1
$MessageNew:  XSTR("Acknowledged Alpha. Proceed to the next objective.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Amen
$Team: -1
$MessageNew:  XSTR("Amen to that.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Don't know why
$Team: -1
$MessageNew:  XSTR("I don't know why Command is so insistent on exploring the nebula. We don't belong this far from home.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: And I bet
$Team: -1
$MessageNew:  XSTR("I bet they said that when mankind first set foot outside the Sol system too. ", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Abundant resources
$Team: -1
$MessageNew:  XSTR("The nebula is abundant in resources. It's economical, at the very least.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: But war
$Team: -1
$MessageNew:  XSTR("Economical? What's been the cost of the war with the Shivans so far?", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Colossus prove
$Team: -1
$MessageNew:  XSTR("We've incurred losses, but the Colossus has proven that the Shivans are no longer a threat. ", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: I'm sure the Titan
$Team: -1
$MessageNew:  XSTR("Why don't you ask the friends I had aboard the Titan if they feel the Shivans are no longer a threat?", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Sorry
$Team: -1
$MessageNew:  XSTR("Sorry Alpha four, I didn't mean to step on those toes.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: Freighter spotted
$Team: -1
$MessageNew:  XSTR("Command we've got a visual on an enemy freighter, a Dis class with no escort. Should we engage?", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Negative
$Team: -1
$MessageNew:  XSTR("Negative Alpha wing. We want to attract as little attention as possible.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Affirmative
$Team: -1
$MessageNew:  XSTR("Affirmative Command.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Hold fire
$Team: -1
$MessageNew:  XSTR("Pilots, what are you doing? You've been ordered to avoid the freighter.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Mission compromised
$Team: -1
$MessageNew:  XSTR("That freighter will call for reinforcements if you continue to attack it and our mission will be compromised! Hold your fire!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Dragons inbound rtb
$Team: -1
$MessageNew:  XSTR("Alpha, we're detecting two wings of enemy fighters inbound to your location! This mission has been compromised, return to base!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Cargo failed
$Team: -1
$MessageNew:  XSTR("Alpha, you were supposed to scan those cargo containers, not destroy them. Continue to the next objective.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: NTF Rise Again
$Team: -1
$MessageNew:  XSTR("You've been played Alpha One. The Neo-Terran Front will rise again!", -1)
$end_multi_text
+AVI Name: Head-TP5

$Name: Convoy Spotted
$Team: -1
$MessageNew:  XSTR("Command we've sighted an enemy convoy. Looks to be a gas miner and two freighters escorted by a cruiser and multiple fighters wings.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: Convoy Spotted Acknowledged
$Team: -1
$MessageNew:  XSTR("Acknowledged Alpha wing. Continue to the next waypoint.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Massive vessel
$Team: -1
$MessageNew:  XSTR("Command we're starting to make out what appears to be some sort of massive vessel. Unable to ascertain what exactly it is.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: Closer look
$Team: -1
$MessageNew:  XSTR("Can you get a closer look Alpha wing?", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: We can try
$Team: -1
$MessageNew:  XSTR("We can try but we might attract attention from their fighter complement.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: Proceed with caution
$Team: -1
$MessageNew:  XSTR("Acknowledged, proceed with caution.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: It's a Sathanas
$Team: -1
$MessageNew:  XSTR("Command... it's a Sathanas!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: Come again
$Team: -1
$MessageNew:  XSTR("Come again Alpha wing? Did you say a Sathanas?", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Yes command
$Team: -1
$MessageNew:  XSTR("Yes command! Positive visualization, positive indicator! It's a Sathanas!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: We're under attack!
$Team: -1
$MessageNew:  XSTR("We've got a wing of dragons closing in fast!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Is it true
$Team: -1
$MessageNew:  XSTR("Hey Alpha 2, is it true what the 101st said about the ETAK device? That GTVA leadership already have a working prototype?", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: I can neither confirm nor deny
$Team: -1
$MessageNew:  XSTR("I can neither confirm nor deny...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: Oh come on
$Team: -1
$MessageNew:  XSTR("Oh come on, tell us what you know.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Rumor
$Team: -1
$MessageNew:  XSTR("Rumor is just that, rumor. The guys in the 101st have it on no better authority than anyone else in the rank and file.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: Don't think
$Team: -1
$MessageNew:  XSTR("I don't think the Shivans are the type I'd like to have a conversation with.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Did you not hear us?
$Team: -1
$MessageNew:  XSTR("Command did you not hear us? It's a goddamn Sathanas!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: Loud and clear
$Team: -1
$MessageNew:  XSTR("We heard you loud and clear Alpha wing. We're already notifying allied command.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Nothing to be done
$Team: -1
$MessageNew:  XSTR("There's nothing to be done about it now. Proceed to the final waypoint and then you can withdraw.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Lets get to this waypoint
$Team: -1
$MessageNew:  XSTR("Let's get to this waypoint and get the hell out of here!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Are you seeing this?
$Team: -1
$MessageNew:  XSTR("Command are you seeing this? It's an invasion fleet twice size of the one that invaded Capella!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: We see it
$Team: -1
$MessageNew:  XSTR("Acknowledged Alpha wing. Standby while we gather information.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: We don't have time
$Team: -1
$MessageNew:  XSTR("We don't have time Command! We've got multiple fighter wings descending on our position right now!", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP2

$Name: Depart now
$Team: -1
$MessageNew:  XSTR("We've gathered all the intelligence we need. Depart now Alpha wing! Depart!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Talk to you either
$Team: -1
$MessageNew:  XSTR("I don't think they'd want to talk to you either.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Get away from convoy
$Team: -1
$MessageNew:  XSTR("Alpha 1 if you approach any closer to that convoy this mission will be jeapordized!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Mission compromised 2
$Team: -1
$MessageNew:  XSTR("The convoys fighter escort has been alerted to your presence Alpha wing! Return to base!", -1)
$end_multi_text
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 2000
$Ambient light level: 7895160

+Neb2: nbackred
+Neb2 Poofs List: ( "PoofGreen01"  "PoofGreen02"  "PoofRed01"  "PoofRed02"  "PoofPurp01"  "PoofPurp02" ) 

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunRed
+Angles: 5.654867 0.000000 3.141593
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: Brief7
$Debriefing Success Music: Average
$Debriefing Fail Music: Average

#End

