#Mission Info

$Version: 0.10
$Name:  XSTR("01 - Journey start", -1)
$Author: TopAce
$Created: 07/16/04 at 22:46:31
$Modified: 03/22/23 at 11:17:47
$Notes:
PROCEED: GTD Waypoint OK$End Notes:

$Mission Desc:
 XSTR("
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 130
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 0.000000

+Viewer pos: -2824.550781, 10422.776367, -2301.690918
+Viewer orient:
	1.000000, 0.000000, 0.000048,
	-0.000041, 0.516420, 0.856336,
	-0.000025, -0.856336, 0.516420
+SquadReassignName: The Epsilon pegasi task force
+SquadReassignLogo: deathsquad.pcx


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("$b Departure

Ladies and Gentlemen, the day we have been expecting for several weeks has come. The war is raging in the $f Capella system and the news about its status is favorable. Should we believe it or not, we will not be sent to $f Capella as some of you may think. Unconfirmed information has lately surfaced that a group of $h Shivan cruisers, corvettes, and fighters left $f Capella and arrived at Epsilon Pegasi.
If you take a look at the node map above me, you will notice that Epsilon Pegasi is a neighboring system of $f Adhara. For this reason, Command assigned us and the $f GTCv $f Endurance to make the jump to Epsilon Pegasi and do a quick recon.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b The $b Epsilon $b Pegasi $b system

Since most of you are recruits, let me introduce you to prior events that occurred at Epsilon Pegasi. $h Admiral $h Bosch's$h  Neo-Terran $h Front was present in the system for a year until the $f GTVA $f Colossus managed to destroy the $h NTD $h Repulse and killed Admiral Koth. His death finally put an end to the $h NTF dominance and the system was restored to $f GTVA authority.

Further details about our mission will be told in the briefing room. Take a little rest and report to the briefing room.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b <Private $b conversation>

Let me personally welcome you back, Lieutenant. With suspicions surrounding your recent conduct in duty, a GTVA Military Judge has decided to strip you of your privileges of giving orders to your squadmates. We know there is some incredulity for your responsibility, but you must accept the Court's decision. I trust things will turn out better as soon as you get back in your fighter cockpit.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("You have all heard it in the Command Briefing, but let me repeat it as some of you may have not been paying attention: Our job is one of the simplest ones: we must make the jump to Epsilon Pegasi and scout the area to determine whether Command’s information on the $h Shivan presence in this system is accurate. The task force we get will only be sufficient to face a limited number of hostile targets. So, we will not hesitate to withdraw when things badly turn against us.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1100.677856, 3986.144775, -2093.455811
$camera_orient:
	1.000000, 0.000000, 0.000048,
	-0.000048, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -1138.099976, 0.000000, -2022.000000
$label:  XSTR("Achilles", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -1897.000000, 506.600006, -2264.500000
$label:  XSTR("Endurance", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We are departing from $f Adhara. First, we must reach the jump node to Epsilon Pegasi. Then, once we have arrived in system, our mission will commence. The subspace voyage will take about 5 and a half minutes. On the other side Delta wing in four Perseus-class fighters will be waiting for our arrival. Be prepared for the unexpected at Epsilon Pegasi, pilots. If the $h Shivans are truly present in the system, they will not hesitate to send any force necessary to neutralize us.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1100.677856, 3986.144775, -2093.455811
$camera_orient:
	1.000000, 0.000000, 0.000048,
	-0.000048, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -1138.099976, 0.000000, -2022.000000
$label:  XSTR("Achilles", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -1897.000000, 506.600006, -2264.500000
$label:  XSTR("Endurance", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTI Arcadia
$pos: -2854.972656, 0.000002, -2017.606812
$label:  XSTR("Adhara V station", -1)
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Unknown
$class: GTF Ulysses
$pos: -177.398010, 0.000970, -2481.767334
$label:  XSTR("to Epsilon Pegasi", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If there is no sight of any $h Shivan activity, the reconnaissance will be short and you will return home sooner than you expected.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1100.677856, 3986.144775, -2093.455811
$camera_orient:
	1.000000, 0.000000, 0.000048,
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	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -1138.099976, 0.000000, -2022.000000
$label:  XSTR("Achilles", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -1897.000000, 506.600006, -2264.500000
$label:  XSTR("Endurance", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTI Arcadia
$pos: -2854.972656, 0.000002, -2017.606812
$label:  XSTR("Adhara V station", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Unknown
$class: GTF Ulysses
$pos: -177.398010, 0.000970, -2481.767334
$label:  XSTR("to Epsilon Pegasi", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: Service Tools

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	1
	"GTF Hercules Mark II"	1
	"GTF Loki"	4
	"GTF Pegasus"	0
	"GTF Perseus"	0
	"GTF Myrmidon"	1
)

+Weaponry Pool: (
	"Subach HL-7"	2
	"Akheton SDG"	1
	"Morning Star"	1
	"Prometheus S"	8
	"Maxim"	2
	"UD-8 Kayser"	8
	"Circe"	1
	"Lamprey"	1
	"Rockeye"	60
	"Tempest"	1280
	"Hornet"	80
	"Tornado"	360
	"Trebuchet"	50
)

#Objects		;! 49 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: -927.577576, -81.968102, -2038.553711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Tempest" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Perseus
$Team: Friendly
$Location: -873.274231, -81.968102, -2040.626709
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Tempest" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 7

$Name: Alpha 3		;! Object #2
$Class: GTF Perseus
$Team: Friendly
$Location: -944.846558, -81.968102, -2060.613770
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Tempest" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 7

$Name: Alpha 4		;! Object #3
$Class: GTF Perseus
$Team: Friendly
$Location: -979.858032, -81.968094, -2076.654785
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Tempest" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 7

$Name: Achilles		;! Object #4
$Class: GTD Orion
$Team: Friendly
$Location: -1138.099976, 0.000000, -2022.000000
$Orientation:
	0.998984, 0.000000, 0.045071,
	0.000000, 1.000000, 0.000000,
	-0.045071, 0.000000, 0.998984
$AI Goals: ( goals ( ai-waypoints-once "GTD waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: capital01-05a
+new: ach-nameplate

$Name: Adhara V Station		;! Object #5
$Class: GTI Arcadia
$Team: Friendly
$Location: -5855.000000, 0.000000, -2017.599976
$Orientation:
	0.466717, -0.139543, 0.873329,
	0.214034, 0.975942, 0.041557,
	-0.858117, 0.167527, 0.485356
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 800

$Name: Epsilon Pegasi node center		;! Object #6
$Class: GTNB Pharos
$Team: Friendly
$Location: -1500.000000, 0.000000, 3000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Hotkey: 6
+Group: 0
+Use Table Score:
+Score: 0

$Name: Theta 1		;! Object #7
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3919.109619, 691.553772, -3034.907959
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 2		;! Object #8
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3858.200439, 691.553772, -3121.045166
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 3		;! Object #9
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3760.412354, 691.553772, -3250.856201
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 4		;! Object #10
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3661.731689, 691.553772, -3127.164307
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 5		;! Object #11
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3753.354248, 691.553772, -3015.137939
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 6		;! Object #12
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3564.520264, 691.553772, -3221.620850
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Houston		;! Object #13
$Class: GTA Charybdis
$Team: Friendly
$Location: -518.500000, 0.000000, -2572.199951
$Orientation:
	0.996821, 0.000000, 0.079671,
	0.000000, 1.000000, 0.000000,
	-0.079671, 0.000000, 0.996821
$AI Goals: ( goals ( ai-waypoints-once "GTA waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Endurance		;! Object #14
$Class: GTCv Deimos
$Team: Friendly
$Location: -1897.000000, 506.600006, -2264.500000
$Orientation:
	0.999974, 0.000000, -0.007201,
	0.000077, 0.999942, 0.010725,
	0.007201, -0.010726, 0.999917
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 800

$Name: Kheops		;! Object #15
$Class: GVC Mentu
$Team: Friendly
$Location: -3457.337402, 327.657043, -3485.328125
$Orientation:
	0.389064, 0.713020, 0.583293,
	-0.521029, 0.692496, -0.498978,
	-0.759709, -0.109778, 0.640929
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 100

$Name: Zakros		;! Object #16
$Class: GTSC Faustus
$Team: Friendly
$Location: -3366.006104, -1168.341431, 1802.254395
$Orientation:
	0.629412, 0.000000, 0.777072,
	0.000000, 1.000000, 0.000000,
	-0.777072, 0.000000, 0.629412
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 50

$Name: Scientific cargo 1		;! Object #17
$Class: TSC 2
$Team: Friendly
$Location: -3567.820068, -1210.672363, 1641.983887
$Orientation:
	0.717911, 0.000000, 0.696135,
	0.000000, 1.000000, 0.000000,
	-0.696135, 0.000000, 0.717911
$Cargo 1:  XSTR("Classified", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scientific cargo 2		;! Object #18
$Class: TSC 2
$Team: Friendly
$Location: -3167.065430, -1210.672363, 1641.009399
$Orientation:
	0.717911, 0.000000, 0.696135,
	0.000000, 1.000000, 0.000000,
	-0.696135, 0.000000, 0.717911
$Cargo 1:  XSTR("Classified", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scientific cargo 3		;! Object #19
$Class: TSC 2
$Team: Friendly
$Location: -3413.104248, -1210.672363, 2125.353027
$Orientation:
	0.717911, 0.000000, 0.696135,
	0.000000, 1.000000, 0.000000,
	-0.696135, 0.000000, 0.717911
$Cargo 1:  XSTR("Classified", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Group: 0
+Use Table Score:
+Score: 0

$Name: Adhara-Epsilon Pegasi node 1		;! Object #20
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -2060.600098, -500.000000, 1894.300049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 17

$Name: Adhara-Epsilon Pegasi node 2		;! Object #21
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -2258.315674, -499.999573, 1646.151611
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 17

$Name: Adhara-Epsilon Pegasi node 3		;! Object #22
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -988.021240, -499.999451, 1852.786499
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 17

$Name: Adhara-Epsilon Pegasi node 4		;! Object #23
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -891.189148, -499.999420, 1582.873901
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 17

$Name: Tzar		;! Object #24
$Class: GTC Aeolus
$Team: Friendly
$Location: -2177.434814, -426.676910, 1781.375366
$Orientation:
	-0.688344, 0.000000, -0.725385,
	0.000000, 1.000000, 0.000000,
	0.725385, 0.000000, -0.688344
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 500

$Name: Eternity		;! Object #25
$Class: GTC Leviathan
$Team: Friendly
$Location: -841.799072, -400.786255, 1740.782959
$Orientation:
	-0.935335, 0.000000, -0.353765,
	0.000000, 1.000000, 0.000000,
	0.353765, 0.000000, -0.935335
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200

$Name: Duke 1		;! Object #26
$Class: PVFR Ma'at
$Team: Friendly
$Location: -5305.292480, -0.008327, -762.437805
$Orientation:
	-0.572215, 0.000000, -0.820104,
	0.000000, 1.000000, 0.000000,
	0.820104, 0.000000, -0.572215
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Near Ship
+Arrival Distance: 2300
$Arrival Anchor: Adhara V Station
$Arrival Cue: ( has-time-elapsed 51 ) 
$Departure Location: Docking Bay
$Departure Anchor: Adhara V Station
$Departure Cue: ( has-arrived-delay 3 "Duke 1" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Dr. Ferrium's orbital surgery		;! Object #27
$Class: GTM Hippocrates
$Team: Friendly
$Location: -4501.523438, 656.833557, -3820.236084
$Orientation:
	0.841901, 0.539632, 0.000000,
	-0.539632, 0.841901, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Medical cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 100

$Name: Feledesbemerult		;! Object #28
$Class: GTC Fenris
$Team: Friendly
$Location: -3764.367676, -776.564087, -1515.959229
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 100

$Name: Zeta 1		;! Object #29
$Class: GTF Ulysses
$Team: Friendly
$Location: -1591.941162, 80.710640, -1592.883179
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Zeta 2		;! Object #30
$Class: GTF Ulysses
$Team: Friendly
$Location: -1556.850708, -124.181328, -1632.648438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Zeta 3		;! Object #31
$Class: GTF Ulysses
$Team: Friendly
$Location: -1652.756836, 98.218712, -1684.116211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Upsilon 7		;! Object #32
$Class: GTFR Poseidon
$Team: Friendly
$Location: -4350.899902, 0.000000, -6354.799805
$Orientation:
	0.278780, 0.000000, -0.960355,
	-0.595943, 0.784171, -0.172995,
	0.753083, 0.620544, 0.218611
$AI Goals: ( goals ( ai-waypoints-once "ConvoyWaypoint" 64 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 54 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Adhara station transport 6		;! Object #33
$Class: GTT Argo
$Team: Friendly
$Location: -5466.324707, 1985.573120, -3942.868896
$Orientation:
	0.908966, 0.000000, -0.416871,
	0.268556, 0.764842, 0.585572,
	0.318840, -0.644218, 0.695215
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Adhara V Station
+Departure delay: 1
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40

$Name: Lathos		;! Object #34
$Class: GTFR Triton
$Team: Friendly
$Location: -4949.683105, -83.556313, -6304.504395
$Orientation:
	0.254512, 0.000000, -0.967070,
	-0.548246, 0.823776, -0.144286,
	0.796649, 0.566915, 0.209661
$AI Goals: ( goals ( ai-waypoints-once "ConvoyWaypoint" 64 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 54 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI 2135s-GTVA		;! Object #35
$Class: TC-TRI
$Team: Friendly
$Location: -4821.136719, 29.772442, -6270.673340
$Orientation:
	0.254515, 0.000002, -0.967069,
	-0.548332, 0.823715, -0.144308,
	0.796589, 0.567004, 0.209649
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Docked With: Lathos
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Capella Gamma 14		;! Object #36
$Class: GTT Elysium
$Team: Friendly
$Location: -273.352386, 1778.054443, -421.985840
$Orientation:
	-0.813878, -0.580240, -0.030390,
	0.559985, -0.797270, 0.225340,
	-0.154980, 0.166381, 0.973806
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capella Gamma 3		;! Object #37
$Class: GTT Elysium
$Team: Friendly
$Location: -257.448822, 1755.411987, -415.586182
$Orientation:
	0.813878, 0.580240, 0.030390,
	-0.559985, 0.797270, -0.225340,
	-0.154980, 0.166381, 0.973806
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Capella Gamma 14
$Docker Point: topside docking
$Dockee Point: topside docking
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Klatoon		;! Object #38
$Class: GTT Argo
$Team: Friendly
$Location: -2543.194824, 0.000103, 1376.629517
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-dock "Tzar" "Bottom dock" "dock01" 50 ) )
$Cargo 1:  XSTR("Passengers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Near Ship
+Arrival Distance: 435
$Arrival Anchor: Tzar
+Arrival Delay: 24
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40

$Name: Station cargo 1		;! Object #39
$Class: TC 2
$Team: Friendly
$Location: -3105.293945, 140.000366, -2517.339355
$Orientation:
	-0.612487, 0.000000, -0.790480,
	0.000000, 1.000000, 0.000000,
	0.790480, 0.000000, -0.612487
$Cargo 1:  XSTR("Medical cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Group: 0
+Use Table Score:
+Score: 0

$Name: Station cargo 2		;! Object #40
$Class: TC 2
$Team: Friendly
$Location: -3012.006348, 139.999939, -2670.994385
$Orientation:
	-0.612487, 0.000000, -0.790480,
	0.000000, 1.000000, 0.000000,
	0.790480, 0.000000, -0.612487
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Group: 0
+Use Table Score:
+Score: 0

$Name: Station cargo 3		;! Object #41
$Class: TC 2
$Team: Friendly
$Location: -3100.609375, 139.999954, -2784.605225
$Orientation:
	-0.612487, 0.000000, -0.790480,
	0.000000, 1.000000, 0.000000,
	0.790480, 0.000000, -0.612487
$Cargo 1:  XSTR("Foodstuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Group: 0
+Use Table Score:
+Score: 0

$Name: Station cargo 4		;! Object #42
$Class: TC 2
$Team: Friendly
$Location: -3251.065918, 139.999893, -2860.193604
$Orientation:
	-0.612487, 0.000000, -0.790480,
	0.000000, 1.000000, 0.000000,
	0.790480, 0.000000, -0.612487
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Group: 0
+Use Table Score:
+Score: 0

$Name: Station cargo 5		;! Object #43
$Class: TC 2
$Team: Friendly
$Location: -3207.000000, 140.000000, -2628.300049
$Orientation:
	-0.612488, 0.000000, -0.790481,
	0.000000, 1.000000, 0.000000,
	0.790481, 0.000000, -0.612488
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Group: 0
+Use Table Score:
+Score: 0

$Name: Capella cargo 753		;! Object #44
$Class: TC-TRI
$Team: Friendly
$Location: -3281.039795, -0.001658, -289.750824
$Orientation:
	-0.908301, 0.000000, 0.418318,
	0.000000, 1.000000, 0.000000,
	-0.418318, 0.000000, -0.908301
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Group: 0
+Use Table Score:
+Score: 0

$Name: Capella Phi 53		;! Object #45
$Class: GTFR Triton
$Team: Friendly
$Location: -2501.699951, 721.000000, 103.099998
$Orientation:
	-0.025909, 0.000000, -0.999664,
	0.219759, 0.975538, -0.005696,
	0.975210, -0.219833, -0.025276
$AI Goals: ( goals ( ai-waypoints-once "Cross freighter escape" 55 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 18 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Adhara transport 9		;! Object #46
$Class: GTT Elysium
$Team: Friendly
$Location: 2121.729492, -1982.485229, -1362.849731
$Orientation:
	-0.640439, -0.429229, -0.636868,
	-0.574441, 0.818124, 0.026272,
	0.509760, 0.382669, -0.770526
$Cargo 1:  XSTR("Repair team", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Allegiance		;! Object #47
$Class: GVCv Sobek
$Team: Friendly
$Location: 2043.193359, -1972.030518, -1291.494263
$Orientation:
	0.640440, 0.429228, 0.636868,
	-0.654833, 0.738469, 0.160802,
	-0.401286, -0.520026, 0.754018
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 82
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: communications
$Damage: 6
+Subsystem: sensors
$Damage: 1
+Subsystem: navigation
$Damage: 38
+Subsystem: weapons
$Damage: 48
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Docked With: Adhara transport 9
$Docker Point: topside docking
$Dockee Point: LowerDock
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 400

$Name: Adhara gas miner 2		;! Object #48
$Class: GTG Zephyrus
$Team: Friendly
$Location: 18340.400391, -2489.000000, -10246.400391
$Orientation:
	0.361917, 0.000000, 0.932210,
	0.101444, 0.994061, -0.039384,
	-0.926674, 0.108821, 0.359768
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Adhara V Station
$Departure Cue: ( has-time-elapsed 1 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 50

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Wingmen waypoint" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
	"Theta 4"
	"Theta 5"
	"Theta 6"
)
$AI Goals: ( goals ( ai-guard "Adhara V station" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Adhara V Station
$Departure Cue: ( has-time-elapsed 5 ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
+Hotkey: 2
+Flags: ( )

#Events		;! 6 total

$Formula: ( when 
   ( < 
      ( distance 
         "Achilles" 
         "GTD waypoint:1" 
      )
      50 
   )
   ( red-alert ) 
)
+Name: GTD waypoint OK
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort task force", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: Initial event
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 6 ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Achilles" 60 ) 
   )
)
+Name: Waypoint abort
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Achilles" 
      "Normal" 
      "1" 
      0 
      "Zeta 1" 
      "Normal" 
      "2" 
      6000 
      "Achilles" 
      "Normal" 
      "3" 
      4000 
      "#You" 
      "Low" 
      "4" 
      3000 
      "Alpha 2" 
      "Low" 
      "5" 
      3000 
      "Alpha 3" 
      "Low" 
      "6" 
      3000 
      "Alpha 4" 
      "Low" 
      "7" 
      3000 
      "Achilles" 
      "Normal" 
      "8" 
      5000 
      "Adhara V station" 
      "Normal" 
      "9" 
      8000 
      "Alpha 2" 
      "Low" 
      "10" 
      6000 
      "Achilles" 
      "Normal" 
      "11" 
      6000 
      "Endurance" 
      "Normal" 
      "12" 
      8000 
      "#You" 
      "Low" 
      "13" 
      7000 
      "Achilles" 
      "Normal" 
      "14" 
      4000 
      "#You" 
      "Low" 
      "15" 
      3500 
      "Alpha 3" 
      "Low" 
      "16" 
      4000 
      "Alpha 2" 
      "Low" 
      "17" 
      11000 
      "Achilles" 
      "Normal" 
      "18" 
      8000 
      "Endurance" 
      "Normal" 
      "19" 
      7000 
      "Achilles" 
      "Low" 
      "20" 
      1500 
      "Endurance" 
      "Low" 
      "21" 
      2000 
      "#You" 
      "Normal" 
      "22" 
      2000 
      "Alpha 4" 
      "Low" 
      "23" 
      4000 
      "Houston" 
      "Normal" 
      "24" 
      7000 
      "Achilles" 
      "Low" 
      "25" 
      6000 
   )
)
+Name: First 25 messages
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 2" 
      "Low" 
      "26" 
      4000 
      "Endurance" 
      "Normal" 
      "27" 
      5000 
      "Alpha 2" 
      "Low" 
      "28" 
      2000 
      "Endurance" 
      "Low" 
      "29" 
      5000 
      "Alpha 2" 
      "Low" 
      "30" 
      7000 
      "Alpha 3" 
      "Low" 
      "31" 
      3000 
      "Achilles" 
      "High" 
      "32" 
      4500 
      "#You" 
      "Normal" 
      "33" 
      3000 
      "Achilles" 
      "Normal" 
      "34" 
      4000 
   )
)
+Name: Second part of messages
+Repeat Count: 1
+Interval: 1
+Chained: 126
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 32 ) 
   ( repair-subsystem 
      "Allegiance" 
      "Hull" 
      1 
   )
)
+Name: GVCv repair
+Repeat Count: 24
+Interval: 28
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Escort
$MessageNew:  XSTR("Escort the Allied task force to the node", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "GTD waypoint OK" 
   0 
)
+No music

#Waypoints		;! 6 lists total


$Jump Node: -1500.000000, 0.000000, 3000.000000
$Jump Node Name: Epsilon Pegasi
$Name: GTD waypoint
$List: (		;! 1 points in list
	( -1266.788086, 0.000022, 830.303528 )
)

$Name: GTA waypoint
$List: (		;! 2 points in list
	( -889.207886, -0.000238, 344.699707 )
	( -1156.164673, -0.000371, 2445.296631 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -1859.000000, 449.999969, 3012.199951 )
)

$Name: Wingmen waypoint
$List: (		;! 1 points in list
	( -759.937378, 0.002421, -951.709961 )
)

$Name: ConvoyWaypoint
$List: (		;! 1 points in list
	( -1324.833252, 2493.495117, -5476.368164 )
)

$Name: Cross freighter escape
$List: (		;! 1 points in list
	( -980.100891, 377.999725, 63.663109 )
)

#Messages		;! 34 total


$Name: 1
$Team: -1
$MessageNew:  XSTR("This is the GTD Achilles, we have deployed our fighters, Zeta wing is relieved.", -1)
$end_multi_text

$Name: 2
$Team: -1
$MessageNew:  XSTR("This is Zeta 1, we are heading back to the station.", -1)
$end_multi_text

$Name: 3
$Team: -1
$MessageNew:  XSTR("Alpha wing, report in!", -1)
$end_multi_text

$Name: 4
$Team: -1
$MessageNew:  XSTR("Alpha 1, standing by.", -1)
$end_multi_text

$Name: 5
$Team: -1
$MessageNew:  XSTR("Alpha 2, ready for combat!", -1)
$end_multi_text

$Name: 6
$Team: -1
$MessageNew:  XSTR("Alpha 3 here, I am ready.", -1)
$end_multi_text

$Name: 7
$Team: -1
$MessageNew:  XSTR("Alpha 4 reporting all systems are working as they should.", -1)
$end_multi_text

$Name: 8
$Team: -1
$MessageNew:  XSTR("Good, I trust you all heard where we are going and what our task will be. Adhara Station, thanks for the accommodation and hospitality.", -1)
$end_multi_text

$Name: 9
$Team: -1
$MessageNew:  XSTR("No problem, Captain. We were glad to see you. Good luck on the front!", -1)
$end_multi_text

$Name: 10
$Team: -1
$MessageNew:  XSTR("Luck? All we need are big guns. Very big guns. Plenty of them!", -1)
$end_multi_text

$Name: 11
$Team: -1
$MessageNew:  XSTR("We aren't low on guns, pilot. The Endurance and our gunners know what they're doing. Endurance, are you ready for the tour?", -1)
$end_multi_text

$Name: 12
$Team: -1
$MessageNew:  XSTR("As ever. We will bring victory to the GTVA. In case we meet something that our radar indicates as red.", -1)
$end_multi_text

$Name: 13
$Team: -1
$MessageNew:  XSTR("What are the chances of Shivans being there anyway? Some guy must have calculated it already.", -1)
$end_multi_text

$Name: 14
$Team: -1
$MessageNew:  XSTR("We are the guys to find that out.", -1)
$end_multi_text

$Name: 15
$Team: -1
$MessageNew:  XSTR("Someone must have a good reason to believe it.", -1)
$end_multi_text

$Name: 16
$Team: -1
$MessageNew:  XSTR("You know, this is mysterious. I am cycling through friendly targets and I can see three containers with classified cargo. I think this station is more important than we've been told.", -1)
$end_multi_text

$Name: 17
$Team: -1
$MessageNew:  XSTR("Yes, just take a look at their defenses! Four Mjolnirs and a handful of cruisers. The station also houses some fighter wings.", -1)
$end_multi_text

$Name: 18
$Team: -1
$MessageNew:  XSTR("We may need this force if we are forced to withdraw and something big and ugly starts pursuing us.  Perhaps a Shivan fleet.", -1)
$end_multi_text

$Name: 19
$Team: -1
$MessageNew:  XSTR("Cut the chatter, pilot.", -1)
$end_multi_text

$Name: 20
$Team: -1
$MessageNew:  XSTR("That was me, Captain.", -1)
$end_multi_text

$Name: 21
$Team: -1
$MessageNew:  XSTR("Sorry, boss!", -1)
$end_multi_text

$Name: 22
$Team: -1
$MessageNew:  XSTR("It feels good to be in this task force, doesn't it?", -1)
$end_multi_text

$Name: 23
$Team: -1
$MessageNew:  XSTR("Why do we need this AWACS cruiser, by the way? Whose idea was this? This vessel has no firepower.", -1)
$end_multi_text

$Name: 24
$Team: -1
$MessageNew:  XSTR("We help you in your recon. This is a reconnaissance mission, in case you haven't noticed.", -1)
$end_multi_text

$Name: 25
$Team: -1
$MessageNew:  XSTR("This means they're useful in a way.", -1)
$end_multi_text

$Name: 26
$Team: -1
$MessageNew:  XSTR("Where are you rushing, Endurance? The Achilles can't catch up!", -1)
$end_multi_text

$Name: 27
$Team: -1
$MessageNew:  XSTR("What are you talking about?", -1)
$end_multi_text

$Name: 28
$Team: -1
$MessageNew:  XSTR("I mean, your speed is twice of the Achilles, why don't you match her speed?", -1)
$end_multi_text

$Name: 29
$Team: -1
$MessageNew:  XSTR("We will reach the node sooner, yes, but we will make the jump the same time the others do. We are expecting the same from you.", -1)
$end_multi_text

$Name: 30
$Team: -1
$MessageNew:  XSTR("If I were you, I would keep the formation.", -1)
$end_multi_text

$Name: 31
$Team: -1
$MessageNew:  XSTR("If command needs your opinion, they will promote you to admiral, now shut up and focus!", -1)
$end_multi_text
+Wave Name: SM105_Z3_02.wav

$Name: 32
$Team: -1
$MessageNew:  XSTR("Indeed, Alpha wing. Please kill the chatter.", -1)
$end_multi_text

$Name: 33
$Team: -1
$MessageNew:  XSTR("Who's the Chatter?", -1)
$end_multi_text

$Name: 34
$Team: -1
$MessageNew:  XSTR("Shut up already.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 32 total

$Num stars: 0
$Ambient light level: 7895160

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+ScaleX: 2.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 5.519658 0.516090 4.990428
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 5.085203 4.798936 4.892152
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 0.523603 0.000000 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.290592 0.121125 0.401722
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Brief1

#End

