#Mission Info

$Version: 0.10
$Name:  XSTR("03 - Arrival", -1)
$Author: TopAce
$Created: 07/10/04 at 17:31:22
$Modified: 03/22/23 at 11:18:55
$Notes:
Background
PROCEED: Can proceed$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 65664
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 0.000000

+Viewer pos: -281.385162, 7265.414551, -3556.635010
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.512029, 0.858968,
	0.000000, -0.858968, 0.512029


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"AriesPriority1"		"50"		"number"
		1		"AriesPriority2"		"50"		"number"
		2		"AriesPriority3"		"50"		"number"
		3		"C1Rank"		"Captain"		"string"
		4		"DeltaAttacksConts"		"10"		"number"
		5		"GTCvArrive"		"90"		"number"
		6		"NephilimArrive"		"10"		"number"
		7		"SecondBeamShoot"		"30"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Stay sharp! We are arriving in the Epsilon Pegasi system! As it was mentioned in the briefing room, we do not know what Shivan force is expected behind the jump node. Be prepared for immediate combat.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -281.385162, 7265.414551, -3556.635010
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.512029, 0.858968,
	0.000000, -0.858968, 0.512029
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( and 
   ( is-goal-true-delay 
      "Clear the area" 
      0 
   )
   ( is-goal-true-delay "Defend GTD" 0 ) 
)
$Multi text
    XSTR("Rumors about the Shivan presence appear to be true. It is fortunate we did not face serious resistance. The GTD Achilles and GTCv Endurance managed to take down the enemy corvette. This vessel was a potential threat to both the GTVA and the commanding destroyer, Achilles.

GTVA High Command is considering to reinforce us with some additional cruisers. Given the fact that we still do not know the exact size of the Shivan force, those reinforcements will only work for our advantage.

The Shivan device we encountered is already registered in the Allied database. It is a Shivan communication device which was first encountered by a bunch of SOC pilots during a dangerous operation. Any details concerning that device is classified above the level of all us. As an obvious conclusion, that is no ordinary ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Defend GTD" 0 ) 
   ( is-subsystem-destroyed-delay 
      "Houston" 
      "radara" 
      0 
   )
   ( not 
      ( is-destroyed-delay 0 "Houston" ) 
   )
)
$Multi text
    XSTR("During the fight, the GTA Houston lost its radar dome, deeming the vessel tactically useless. If we are lucky (and we shall hope we are), Command will send either another AWACS ship or a repair transport to replace what we lost in this engagement. Nobody could have predicted the Shivans would attack our Charybdis cruiser.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Defend GTD" 0 ) 
   ( is-destroyed-delay 0 "Houston" ) 
)
$Multi text
    XSTR("During the fight, the GTA Houston was destroyed. If we are lucky (and we shall hope we are), Command will send another AWACS ship to replace what we lost in this engagement. Nobody could have predicted the Shivans would attack our Charybdis cruiser, but despite circumstances you could have provided more cover for her.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The sentry guns are almost as dangerous for the AWACS as the beam cannon on the Cain cruiser.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Achilles" ) 
$Multi text
    XSTR("Our scout mission ended as a tragedy. We lost an Orion-class destroyer to a relatively mild amount of Shivans. Command is disturbed by this news. Unfortunately, there is no one to blame but our pilots.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("As you probably experienced it, the Achilles comes under attack by a Shivan corvette and a wing of bombers. Attack either of them at your discretion, but remember that it's important not leave the Achilles without an escort. If you decide to go after the Irigylesremelto, you may first destroy the main anti-capital ship beam weapons.", -1)
$end_multi_text

$Formula: ( is-event-false-delay 
   "Return to base conditions" 
   0 
)
$Multi text
    XSTR("For disobeying your direct orders, you can expect to be court-martialed for the second time. Congratulations.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Leaving the area without authorization is punishable.", -1)
$end_multi_text

#Alternate Types:
$Alt: UNKNOWN DEVICE

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	4
	"GTF Hercules"	4
	"GTF Hercules Mark II"	4
	"GTF Ares"	4
	"GTF Erinyes"	4
	"GTF Loki"	4
	"GTF Pegasus"	4
	"GTF Perseus"	4
	"GTF Myrmidon"	8
	"GTB Medusa"	4
	"GTB Zeus"	4
	"GVF Seth"	4
	"GVF Horus"	4
	"GVF Thoth"	4
	"GVF Serapis"	4
	"GVF Tauret"	4
	"GVB Bakha"	4
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	8
	"Akheton SDG"	8
	"Morning Star"	4
	"Prometheus S"	8
	"Maxim"	4
	"UD-8 Kayser"	4
	"Circe"	4
	"Lamprey"	4
	"Rockeye"	500
	"Tempest"	770
	"Tornado"	256
	"Harpoon"	80
	"Trebuchet"	20
	"Piranha"	16
	"Stiletto II"	26
	"Infyrno"	40
	"Cyclops#short"	50
)

#Objects		;! 48 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: 220.961563, 450.000031, -85.551483
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Achilles		;! Object #1
$Class: GTD Orion
$Team: Friendly
$Location: 0.000000, 0.000000, -1250.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase "Irigylesremelto" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 31 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 40
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: nameplate
+new: gtdachilles

$Name: Irigylesremelto		;! Object #2
$Class: SCv Moloch
$Team: Hostile
$Location: -2122.868164, -2433.038086, 9113.765625
$Orientation:
	0.789992, 0.000000, -0.613117,
	0.000000, 1.000000, 0.000000,
	0.613117, 0.000000, 0.789992
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Score: 1000

$Name: Gemini 1		;! Object #3
$Class: SF Astaroth
$Team: Hostile
$Location: -2118.400391, -0.000027, 7847.725586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( )
+Group: 0
+Score: 30

$Name: Gemini 2		;! Object #4
$Class: SF Astaroth
$Team: Hostile
$Location: -1957.636719, -0.000141, 7590.856445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( )
+Group: 0
+Score: 30

$Name: Gemini 3		;! Object #5
$Class: SF Astaroth
$Team: Hostile
$Location: -2254.656982, 0.000139, 7236.713379
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( )
+Group: 0
+Score: 30

$Name: Scorpio 1		;! Object #6
$Class: SF Basilisk
$Team: Hostile
$Location: 847.556580, 67.450714, 989.752686
$Orientation:
	0.830941, 0.000000, 0.556361,
	0.000000, 1.000000, 0.000000,
	-0.556361, 0.000000, 0.830941
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 15
+Orders Accepted List: ( )
+Group: 0
+Score: 48

$Name: Scorpio 2		;! Object #7
$Class: SF Basilisk
$Team: Hostile
$Location: 770.092224, -112.213013, 1225.213135
$Orientation:
	0.830941, 0.000000, 0.556361,
	0.000000, 1.000000, 0.000000,
	-0.556361, 0.000000, 0.830941
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 15
+Orders Accepted List: ( )
+Group: 0
+Score: 48

$Name: Perforator		;! Object #8
$Class: SC Cain
$Team: Hostile
$Location: -2121.300049, 1454.900024, 1140.099976
$Orientation:
	0.876486, 0.000000, 0.481427,
	0.098490, 0.978850, -0.179311,
	-0.471244, 0.204579, 0.857949
$AI Goals: ( goals ( ai-waypoints-once "Cain escape" 60 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 60
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Cancer 1		;! Object #9
$Class: SF Mara
$Team: Hostile
$Location: -1552.244995, 0.000973, -2023.282227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 33

$Name: Cancer 2		;! Object #10
$Class: SF Mara
$Team: Hostile
$Location: -1510.516235, 0.001028, -2076.747314
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 33

$Name: Cancer 3		;! Object #11
$Class: SF Mara
$Team: Hostile
$Location: -1624.690796, 0.000879, -2124.427979
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 33

$Name: Cancer 4		;! Object #12
$Class: SF Mara
$Team: Hostile
$Location: -1683.308105, 0.000889, -2047.718384
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 33

$Name: Cancer 5		;! Object #13
$Class: SF Mara
$Team: Hostile
$Location: -1573.607056, 0.000941, -2086.353027
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 33

$Name: Houston		;! Object #14
$Class: GTA Charybdis
$Team: Friendly
$Location: -383.100006, 0.000000, -272.500000
$Orientation:
	0.999658, 0.000000, 0.026163,
	0.000000, 1.000000, -0.000001,
	-0.026163, 0.000001, 0.999658
$AI Goals: ( goals ( ai-waypoints-once "GTA position" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Alpha 2		;! Object #15
$Class: GTF Loki
$Team: Friendly
$Location: 272.013031, 331.287781, 46.131065
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 7

$Name: Alpha 3		;! Object #16
$Class: GTF Loki
$Team: Friendly
$Location: 294.262909, 331.287750, 5.286415
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 7

$Name: Alpha 4		;! Object #17
$Class: GTF Loki
$Team: Friendly
$Location: 258.460846, 331.287750, -40.554455
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 7

$Name: Epsilon Pegasi node center		;! Object #18
$Class: GTNB Pharos
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Hotkey: 6
+Group: 0
+Use Table Score:
+Score: 0

$Name: UNKNOWN DEVICE		;! Object #19
$Class: Shivan Comm Node
$Alt: UNKNOWN DEVICE

$Team: Hostile
$Location: 55730.699219, 34120.000000, 66000.796875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Group: 0
+Use Table Score:
+Score: 300

$Name: :1:		;! Object #20
$Class: SSG Belial
$Team: Hostile
$Location: -633.267212, -0.000767, 726.213501
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: Major
+Subsystem: turret02a
+AI Class: Major
+Subsystem: turret03a
+AI Class: Major
+Subsystem: turret04a
+AI Class: Major
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Hotkey: 5
+Group: 0
+Score: 30

$Name: :2:		;! Object #21
$Class: SSG Belial
$Team: Hostile
$Location: -504.899994, -330.000000, 789.400024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: Major
+Subsystem: turret02a
+AI Class: Major
+Subsystem: turret03a
+AI Class: Major
+Subsystem: turret04a
+AI Class: Major
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Hotkey: 5
+Group: 0
+Score: 30

$Name: :3:		;! Object #22
$Class: SSG Belial
$Team: Hostile
$Location: 445.299988, -250.000000, 752.099976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: Major
+Subsystem: turret02a
+AI Class: Major
+Subsystem: turret03a
+AI Class: Major
+Subsystem: turret04a
+AI Class: Major
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Hotkey: 5
+Group: 0
+Score: 30

$Name: :4:		;! Object #23
$Class: SSG Belial
$Team: Hostile
$Location: 664.900024, 120.000000, 635.599976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: Major
+Subsystem: turret02a
+AI Class: General
+Subsystem: turret03a
+AI Class: Major
+Subsystem: turret04a
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Hotkey: 5
+Group: 0
+Score: 30

$Name: :5:		;! Object #24
$Class: SSG Belial
$Team: Hostile
$Location: 696.859497, -0.000189, 751.519653
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Hotkey: 5
+Group: 0
+Score: 30

$Name: :6:		;! Object #25
$Class: SSG Belial
$Team: Hostile
$Location: -596.599976, -100.000000, 798.700012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Hotkey: 5
+Group: 0
+Score: 30

$Name: :7:		;! Object #26
$Class: SSG Belial
$Team: Hostile
$Location: -503.600006, -410.000000, 863.900024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Hotkey: 5
+Group: 0
+Score: 30

$Name: :8:		;! Object #27
$Class: SSG Belial
$Team: Hostile
$Location: 652.200012, -30.000000, 809.900024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Hotkey: 5
+Group: 0
+Score: 30

$Name: :Container 1:		;! Object #28
$Class: SC 5
$Team: Hostile
$Location: 695.323120, -1586.300293, -43.007942
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("INDETERMINABLE", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Group: 0
+Score: 50

$Name: :Container 2:		;! Object #29
$Class: SC 5
$Team: Hostile
$Location: 836.847412, -1778.244507, -204.199951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("INDETERMINABLE", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Group: 0
+Score: 50

$Name: :Container 3:		;! Object #30
$Class: SC 5
$Team: Hostile
$Location: 959.933105, -1742.905518, -214.612793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("INDETERMINABLE", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Group: 0
+Score: 50

$Name: :Container 4:		;! Object #31
$Class: SC 5
$Team: Hostile
$Location: 816.283936, -1565.572754, -318.858704
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("INDETERMINABLE", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Group: 0
+Score: 50

$Name: :Container 6:		;! Object #32
$Class: SAC 2
$Team: Hostile
$Location: 1089.897949, -1380.327393, -358.189270
$Orientation:
	-0.999767, 0.021591, 0.000000,
	-0.021591, -0.999767, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("INDETERMINABLE", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Group: 0
+Score: 50

$Name: :Container 7:		;! Object #33
$Class: SAC 2
$Team: Hostile
$Location: 1030.683594, -1594.359253, -418.320404
$Orientation:
	-0.999767, 0.021591, 0.000000,
	-0.021591, -0.999767, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("INDETERMINABLE", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Group: 0
+Score: 50

$Name: :Container 8:		;! Object #34
$Class: SAC 2
$Team: Hostile
$Location: 1038.475098, -1547.770996, -66.506699
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("INDETERMINABLE", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Group: 0
+Score: 50

$Name: SFr Frea		;! Object #35
$Class: SFr Dis
$Team: Hostile
$Location: 671.694092, -2008.723511, -252.854492
$Orientation:
	0.675892, 0.000000, -0.737000,
	0.614574, 0.551938, 0.563616,
	0.406778, -0.833885, 0.373051
$AI Goals: ( goals ( ai-waypoints-once "SFr waypoint" 50 ) ( ai-warp-out 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 48 ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Score: 200

$Name: :Container 5:		;! Object #36
$Class: SAC 3
$Team: Hostile
$Location: 741.633484, -2148.849121, -186.771820
$Orientation:
	-0.675903, 0.000021, 0.736990,
	-0.609768, -0.561666, -0.559209,
	0.413930, -0.827364, 0.379645
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Docked With: SFr Frea
$Docker Point: cargo dock01
$Dockee Point: cargo dockpoint
+Group: 0
+Score: 50

$Name: Endurance		;! Object #37
$Class: GTCv Deimos
$Team: Friendly
$Location: -344.177673, -0.002714, -469.662109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase "Irigylesremelto" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GTCv can arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 40
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 800

$Name: Delta 1		;! Object #38
$Class: GTF Perseus
$Team: Friendly
$Location: 703.509644, 0.000014, -676.913757
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 2		;! Object #39
$Class: GTF Perseus
$Team: Friendly
$Location: 717.969971, 19.426952, -702.998413
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 3		;! Object #40
$Class: GTF Perseus
$Team: Friendly
$Location: 692.902161, -29.744968, -705.303406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 4		;! Object #41
$Class: GTF Perseus
$Team: Friendly
$Location: 655.514893, -28.602587, -735.416626
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Aries 1		;! Object #42
$Class: SB Nephilim
$Team: Hostile
$Location: -2332.718506, 0.003131, 4441.666504
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Trebuchet" "Trebuchet" "Cyclops#short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 20
+Orders Accepted List: ( )
+Group: 0
+Score: 50

$Name: Aries 2		;! Object #43
$Class: SB Nephilim
$Team: Hostile
$Location: -2298.705566, 0.003119, 4390.716797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Trebuchet" "Trebuchet" "Cyclops#short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 20
+Orders Accepted List: ( )
+Group: 0
+Score: 50

$Name: Aries 3		;! Object #44
$Class: SB Nephilim
$Team: Hostile
$Location: -2443.656494, 0.003105, 4360.589355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Trebuchet" "Trebuchet" "Cyclops#short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 20
+Orders Accepted List: ( )
+Group: 0
+Score: 50

$Name: Sagittarius 1		;! Object #45
$Class: SF Manticore
$Team: Hostile
$Location: 1421.218384, -0.004366, 2040.509888
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 75

$Name: Sagittarius 2		;! Object #46
$Class: SF Manticore
$Team: Hostile
$Location: 1448.020020, -0.004373, 2019.604492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 75

$Name: Sagittarius 3		;! Object #47
$Class: SF Manticore
$Team: Hostile
$Location: 1387.405518, -0.004367, 1972.898315
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 75

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Docking Bay
+Arrival Distance: 510
$Arrival Anchor: Irigylesremelto
$Arrival Cue: ( has-time-elapsed 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-guard "Irigylesremelto" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 2
+Wave Delay Max: 30

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Scorpio 1"
	"Scorpio 2"
)
+Hotkey: 2
+Flags: ( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 1
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 80

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Near Ship
+Arrival Distance: 300
$Arrival Anchor: Epsilon Pegasi node center
$Arrival Cue: ( has-time-elapsed 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Aries
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Aries 1
$Arrival Location: Near Ship
+Arrival Distance: 1850
$Arrival Anchor: Achilles
$Arrival Cue: ( is-event-true-delay 
   "SCv attacks" 
   40 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-chase "Achilles" 60 ) )
+Hotkey: 3
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 16

$Name: Sagittarius
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Sagittarius 1
$Arrival Location: Near Ship
+Arrival Distance: 1200
$Arrival Anchor: UNKNOWN DEVICE
$Arrival Cue: ( < 
   ( distance "Alpha 1" "UNKNOWN DEVICE" ) 
   5000 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Hotkey: 2
+Flags: ( "ignore-count" "no-arrival-message" "no-dynamic" )
+Wave Delay Min: 5
+Wave Delay Max: 30

#Events		;! 48 total

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( add-goal 
      "Scorpio" 
      ( ai-chase "Alpha 1" 60 ) 
   )
)
+Name: Scorpio attacks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @GTCvArrive[90] 
      ( rand 45 300 ) 
   )
)
+Name: GTCv arrival random
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      @GTCvArrive[90] 
      "Achilles" 
   )
   ( do-nothing ) 
)
+Name: GTCv can arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Achilles" 
         "Irigylesremelto" 
      )
      5000 
   )
   ( add-goal 
      "Irigylesremelto" 
      ( ai-chase "Achilles" 75 ) 
   )
)
+Name: SCv attacks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Achilles" ) 
   ( do-nothing ) 
)
+Name: Achilles down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Endurance" ) 
   ( do-nothing ) 
)
+Name: Endurance down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Irigylesremelto" 
      "Cancer" 
      "Gemini" 
      "Scorpio" 
      "Aries" 
   )
   ( do-nothing ) 
)
+Name: Return to base key - Hangar
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Alpha 1" ) 
      ( not 
         ( is-destroyed-delay 0 "Achilles" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Depart - Hangar
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to the hangar", -1)
+Objective key:  XSTR("GTD Achilles", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance-center-to-subsystem 
            "Alpha 1" 
            "Achilles" 
            "fighterbay" 
         )
         100 
      )
      ( is-event-true-delay 
         "Return to base key - Hangar" 
         0 
      )
   )
   ( end-mission ) 
)
+Name: Can enter hangar
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Achilles" ) 
   ( do-nothing ) 
)
+Name: Return to base key - Subspace
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Deoart - Subspace
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Depart to the node", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Alpha 1" 
         "Epsilon Pegasi node center" 
      )
      800 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: Can depart
+Repeat Count: 1000
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @AriesPriority1[50] 
      ( rand 40 85 ) 
   )
   ( modify-variable 
      @AriesPriority2[50] 
      ( rand 40 85 ) 
   )
   ( modify-variable 
      @AriesPriority3[50] 
      ( rand 40 85 ) 
   )
   ( modify-variable 
      @DeltaAttacksConts[10] 
      ( rand 15 60 ) 
   )
   ( modify-variable 
      @NephilimArrive[10] 
      ( rand 10 70 ) 
   )
   ( beam-lock "Perforator" "turret07" ) 
   ( modify-variable 
      @SecondBeamShoot[30] 
      ( rand 30 120 ) 
   )
)
+Name: Initial event
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > 
      ( distance 
         "Alpha 1" 
         "Epsilon Pegasi node center" 
      )
      800 
   )
   ( never-warp "Alpha 1" ) 
)
+Name: Break warp!
+Repeat Count: 1000
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Houston" ) 95 ) 
   ( do-nothing ) 
)
+Name: Houston comes under attack
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Attack Cain" 
   )
)
+Name: Intercept Cain order
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Perforator" ) 
   ( do-nothing ) 
)
+Name: Perforator down
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Destroy Perforator", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Scorpio" 
      ":1:" 
      ":2:" 
      ":3:" 
      ":4:" 
      ":5:" 
      ":6:" 
      ":7:" 
      ":8:" 
      "Cancer" 
   )
   ( do-nothing ) 
)
+Name: Intercept Shivans at node
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Kill all Shivans near the node", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Gemini directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Gemini", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 30 "Achilles" ) 
   ( add-remove-escort 
      "Irigylesremelto" 
      65 
   )
   ( send-message 
      "Achilles" 
      "Normal" 
      "OK, attacking SCv" 
   )
)
+Name: GTD has arrived for 30 secs
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Irigylesremelto" 
   )
   ( send-message 
      "Achilles" 
      "Normal" 
      "Scv down" 
   )
)
+Name: SCv directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy the SCv Irigylesremelto", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Aries" ) 
   ( add-goal 
      "Aries" 
      ( ai-chase 
         "Achilles" 
         @AriesPriority1[50] 
      )
   )
   ( add-goal 
      "Aries" 
      ( ai-disarm-ship 
         "Achilles" 
         @AriesPriority2[50] 
      )
   )
   ( add-goal 
      "Aries" 
      ( ai-chase-any @AriesPriority3[50] ) 
   )
)
+Name: Aries orders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 
      @DeltaAttacksConts[10] 
   )
   ( clear-goals "Delta" ) 
)
+Name: Clear Delta goals
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Delta" 
      ( ai-chase ":Container 7:" 70 ) 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Delta, attack!" 
   )
)
+Name: Delta attacks Containers
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      ":Container 7:" 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase-any 80 ) 
   )
)
+Name: Delta continues strike
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         ":Container 1:" 
         ":Container 2:" 
         ":Container 3:" 
         ":Container 4:" 
         ":Container 7:" 
         ":Container 6:" 
         ":Container 8:" 
      )
      ( destroyed-or-departed-delay 
         0 
         "SFr Frea" 
         ":Container 5:" 
      )
   )
   ( clear-goals "Delta" ) 
   ( add-goal 
      "Delta" 
      ( ai-guard "Alpha 1" 65 ) 
   )
)
+Name: Delta pulls back to Alpha 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Houston" ) 
   ( do-nothing ) 
)
+Name: GTA down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      ":1:" 
      ":2:" 
      ":3:" 
      ":4:" 
      ":5:" 
      ":6:" 
      ":7:" 
      ":8:" 
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "Sentries down" 
      0 
      "#You" 
      "Normal" 
      "Confirmed" 
      8000 
      "<any wingman>" 
      "Low" 
      "Not true" 
      9000 
   )
)
+Name: Sentries down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Achilles" ) 
   ( send-message-list 
      "Achilles" 
      "Normal" 
      "GTD entered area" 
      0 
      "#Command" 
      "Low" 
      "Too confident" 
      13000 
   )
)
+Name: GTD arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Endurance" ) 
   ( send-message-list 
      "Endurance" 
      "Normal" 
      "Endurace entered" 
      0 
      "#Command" 
      "Normal" 
      "Follow GTD" 
      5000 
   )
)
+Name: GTCv arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "SCv directive" 
         8 
      )
      ( not 
         ( is-destroyed-delay 0 "Achilles" ) 
      )
      ( not 
         ( is-destroyed-delay 0 "Aries" ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "New orders" 
   )
)
+Name: New orders for Achilles
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Achilles" 
      "High" 
      "Device?" 
      0 
      "#Command" 
      "Normal" 
      "That device?" 
      12000 
   )
)
+Name: Discussion about Shivan device
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 25 ) 
   ( send-message 
      "#Command" 
      "High" 
      "GTD will soon be there" 
   )
)
+Name: GTD arriving
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 1 "Perforator" ) 
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "SC escaped" 
   )
)
+Name: Perforator escaped
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Delta pulls back to Alpha 1" 
      1 
   )
   ( send-message 
      "Delta 1" 
      "Low" 
      "Delta finished" 
   )
   ( ship-no-guardian "Delta 1" ) 
)
+Name: Delta finished
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Aries" ) 
   ( send-message-list 
      "Achilles" 
      "Normal" 
      "SBs arrived - GTD" 
      0 
      "<any wingman>" 
      "Normal" 
      "On our way" 
      12000 
      "Achilles" 
      "Normal" 
      "Back with humour!" 
      7000 
   )
)
+Name: Shivan bombers arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Return to base key - Subspace" 
         0 
      )
      ( is-event-true-delay 
         "Return to base key - Hangar" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Return to base conditions
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Houston" ) 
   ( send-message 
      "<any wingman>" 
      "Low" 
      "GTA down" 
   )
)
+Name: Charybdis taken down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( fire-beam 
      "Perforator" 
      "turret07" 
      "Houston" 
   )
)
+Name: SC shoots a beam on GTA
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( unprotect-ship "Houston" ) 
)
+Name: Houston unprotect
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "SCv attacks" 
      @NephilimArrive[10] 
   )
   ( do-nothing ) 
)
+Name: Nephilims can arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 
      @SecondBeamShoot[30] 
   )
   ( fire-beam 
      "Perforator" 
      "turret07" 
      "Houston" 
   )
)
+Name: SC Beam 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 5 ) 
      ( not 
         ( skill-level-at-least "Medium" ) 
      )
   )
   ( modify-variable 
      @SecondBeamShoot[30] 
      ( + @SecondBeamShoot[30] 25 ) 
   )
)
+Name: Take it EASY!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 5 ) 
      ( skill-level-at-least "Hard" ) 
   )
   ( modify-variable 
      @NephilimArrive[10] 
      ( - @NephilimArrive[10] 15 ) 
   )
)
+Name: It's so HARD!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Clear the area" 
         0 
      )
      ( is-goal-true-delay "Defend GTD" 0 ) 
   )
   ( do-nothing ) 
)
+Name: Can proceed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "GTA" 0 ) 
      ( is-destroyed-delay 0 "Perforator" ) 
      ( > ( num_kills "Alpha 1" ) 5 ) 
   )
   ( grant-medal 
      "Meritorious Unit Commendation" 
   )
)
+Name: You deserve a medal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "SCv directive" 
         8 
      )
      ( not 
         ( is-destroyed-delay 0 "Achilles" ) 
      )
      ( is-destroyed-delay 0 "Aries" ) 
      ( or 
         ( is-event-false-delay 
            "New orders for Achilles" 
            0 
         )
         ( is-event-incomplete 
            "New orders for Achilles" 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "New orders 2" 
   )
)
+Name: New orders for Achilles2
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Clear the area
$MessageNew:  XSTR("Clear the area of any possible hostiles", -1)
$end_multi_text
$Formula: ( destroyed-or-departed-delay 
   0 
   "Irigylesremelto" 
   "SFr Frea" 
   "Gemini" 
   "Aries" 
   "Perforator" 
)
+Score: 700

$Type: Primary
+Name: Defend GTD
$MessageNew:  XSTR("Defend the GTD Achilles", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "SCv directive" 
      0 
   )
   ( not 
      ( is-destroyed-delay 0 "Achilles" ) 
   )
)
+No music
+Score: 200

$Type: Secondary
+Name: GTA
$MessageNew:  XSTR("Defend both the GTA Houston and the GTCv Endurance", -1)
$end_multi_text
$Formula: ( or 
   ( and-in-sequence 
      ( is-event-true-delay 
         "Discussion about Shivan device" 
         0 
      )
      ( not 
         ( is-destroyed-delay 0 "Houston" ) 
      )
      ( not 
         ( is-destroyed-delay 0 "Endurance" ) 
      )
   )
   ( has-departed-delay 
      0 
      "Houston" 
      "Endurance" 
   )
)
+No music
+Score: 500

$Type: Secondary
+Name: SC order
$MessageNew:  XSTR("Chase down the SC Perforator", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Perforator" ) 
+No music
+Score: 200

#Waypoints		;! 3 lists total


$Jump Node: 0.000000, 0.000000, 0.000000
$Jump Node Name: Adhara
$Name: Cain escape
$List: (		;! 1 points in list
	( -2841.358887, 1767.495239, 2451.040771 )
)

$Name: GTA position
$List: (		;! 1 points in list
	( -444.750000, 0.002268, 2083.063477 )
)

$Name: SFr waypoint
$List: (		;! 1 points in list
	( 1577.963623, -3867.760742, 473.875732 )
)

#Messages		;! 22 total


$Name: Attack Cain
$Team: -1
$MessageNew:  XSTR("Our AWACS cruiser is suffering damage by the SC Perforator! Fighters, you must try to hunt down that cruiser, or at least deprive it from its main beam cannon!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Sentries down
$Team: -1
$MessageNew:  XSTR("All eight sentry guns have been destroyed. There are no more of them on radar. Alpha wing, please confirm!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Confirmed
$Team: -1
$MessageNew:  XSTR("This is Alpha 1. Confirmed; that was the last of the guns.", -1)
		; that was the last of the guns.", -1)

$end_multi_text

$Name: GTD entered area
$Team: -1
$MessageNew:  XSTR("GTD Achilles reporting. We have arrived at our destination. It looks we have some Shivan resistance. The GTCv Endurance will enter the area momentarily. With her assistance, our muscles will be strong enough to face a Shivan force of any size.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Too confident
$Team: -1
$MessageNew:  XSTR("You didn't leave your confidence at home, Captain. Let's try attacking that Moloch corvette, people, and see what their response will be.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: OK, attacking SCv
$Team: -1
$MessageNew:  XSTR("Roger that, Command. Gunnery control, power up our beam cannons! Control bridge, set course towards that alien corvette! And Stephen! Bring me a cup of coffee!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Endurace entered
$Team: -1
$MessageNew:  XSTR("This is Lieutenant Caterer. Are we late?", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Follow GTD
$Team: -1
$MessageNew:  XSTR("Follow the GTD Achilles, Endurance!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Scv down
$Team: -1
$MessageNew:  XSTR("Captain Boldera reports that the Shivan corvette is nothing more than some floating debris now. What are our new orders?", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: New orders
$Team: -1
$MessageNew:  XSTR("House all surviving fighters. Pilots, you are authorized to land in the hangar bay of the GTD Achilles after you have taken down all hostile bombers.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Not true
$Team: -1
$MessageNew:  XSTR("Let's get them now!", -1)
$end_multi_text

$Name: Device?
$Team: -1
$MessageNew:  XSTR("Command, What about that Shivan device?", -1)
$end_multi_text

$Name: That device?
$Team: -1
$MessageNew:  XSTR("The device which is 90 kilometers away from you? Ignore it. It presumably poses no danger to our forces.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Delta, attack!
$Team: -1
$MessageNew:  XSTR("Delta wing! Attack and destroy all the Shivan cargo! Alpha wing, continue your mission!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: GTD will soon be there
$Team: -1
$MessageNew:  XSTR("The Achilles is exiting the node! Stand clear!", -1)
$end_multi_text

$Name: SC escaped
$Team: -1
$MessageNew:  XSTR("It looks as if we failed to take down that damned Cain cruiser! The SC Whatever has given us the slip.", -1)
$end_multi_text

$Name: Delta finished
$Team: -1
$MessageNew:  XSTR("That's it for the containers. We are forming back to Alpha wing.", -1)
$end_multi_text

$Name: SBs arrived - GTD
$Team: -1
$MessageNew:  XSTR("This is the GTD Achilles. Our sensors are detecting three Nephilim-class bombers. If our sensor scans are not misleading, they are all over us. Pilots, care to assist?", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: On our way
$Team: -1
$MessageNew:  XSTR("On our way, Captain! The pilots of those bombers will soon realize how cold space really is.", -1)
$end_multi_text

$Name: Back with humour!
$Team: -1
$MessageNew:  XSTR("Please avoid any humor! If you haven't noticed, we are in combat!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTA down
$Team: -1
$MessageNew:  XSTR("Oh, no! We have lost the GTA Houston! I repeat, AWACS down!", -1)
$end_multi_text

$Name: New orders 2
$Team: -1
$MessageNew:  XSTR("House all surviving fighters. Pilots, you are authorized to land in the hangar bay of the GTD Achilles.", -1)
$end_multi_text
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


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#Music

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#End

