#Mission Info

$Version: 0.10
$Name:  XSTR("09 - The Gate of Troy", -1)
$Author: TopAce
$Created: 07/25/04 at 16:09:07
$Modified: 11/02/07 at 18:17:44
$Notes:
PROCEED: Red Alert event$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 67779

+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -60.400597, 12192.991211, 8356.242188
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000

$Squadron wing names: ( "Alpha" "Beta" "Gamma" "Zeta" "Theta" )

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"BasiliskPr1"		"50"		"number"
		1		"BasiliskPr2"		"50"		"number"
		2		"SJHull"		"100"		"number"		"campaign-persistent"
		3		"TurretDown"		"0"		"number"		"campaign-persistent"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Listen up, pilots. This is Captain Boldera of the $f GTD $f Achilles.

I trust you are up to the task you will be receiving. The juggernaut $h Sathanas appears to be persistent in chasing us. This is good because we have a way to accomplish our plan and lure it to the defensive line at $f Adhara. It is also bad since we are in immediate danger. If we fail to neutralize the $h Sathanas at Adhara, that system will be in immediate danger, as was Epsilon Pegasi.

While in subspace, $f Alpha wing must make an attempt to disarm as many weapons on the $h Sathanas as possible. Begin with disarming the main beam weapons then proceed to the flak and other beam cannons. While Alpha wing is completing their task, the other fighter wings, $f Beta and $f Gamma will eliminate as many fighters that may enter the area. They will also have to defend the $f Achilles from bombers and heavy attack fighters. Additional Shivan warships are not expected to appear which makes $f Alpha wing's job a lot easier. Your first priority is disarming the main beam cannons on the $h Sathanas.

Fighter wings of the Adharan defensive line will join your fight to help you.

Once the $f Achilles has jumped to Adhara, you may follow her as quickly as possible. Every second counts. Do not hesitate to engage your subspace drive.

Should the battle go extremely well on our favor, you will be advised not to destroy the $h Sathanas while in subspace. The destruction of such a large warship will trigger a subspace disturbance that will eventually collapse the node to Epsilon Pegasi.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -60.400597, 3134.277100, 3563.832764
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	4
	"Prometheus S"	45
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	20
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	1780
	"Tempest D"	500
	"Hornet"	180
	"Hornet D"	500
	"Tornado"	948
	"Tornado D"	500
	"Harpoon"	564
	"Harpoon D"	500
	"Trebuchet"	512
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	548
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 40 total

$Name: Alpha 1		;! Object #0
$Class: GTB Medusa
$Team: Friendly
$Location: -47.099998, 0.000000, 6316.399902
$Orientation:
	-0.999983, 0.000000, -0.005839,
	0.000000, 1.000000, 0.000000,
	0.005839, 0.000000, -0.999983
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: General
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: to Adhara		;! Object #1
$Class: GTNB Pharos
$Team: Friendly
$Location: 0.000000, 0.000000, -3500.000244
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Group: 0

$Name: to Epsilon Pegasi		;! Object #2
$Class: GTNB Pharos
$Team: Friendly
$Location: 0.000000, 0.000000, 6500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Group: 0

$Name: Alpha 2		;! Object #3
$Class: GTB Medusa
$Team: Friendly
$Location: -91.666901, 0.000014, 6376.390137
$Orientation:
	-0.999936, 0.000000, -0.011279,
	0.000000, 1.000000, 0.000000,
	0.011279, 0.000000, -0.999936
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 25
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #4
$Class: GTB Medusa
$Team: Friendly
$Location: 16.120338, 0.000010, 6380.896973
$Orientation:
	-0.999998, 0.000000, 0.001983,
	0.000000, 1.000000, 0.000000,
	-0.001983, 0.000000, -0.999998
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 25
+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #5
$Class: GTB Medusa
$Team: Friendly
$Location: 68.963409, -0.000007, 6453.968262
$Orientation:
	-0.999965, 0.000000, 0.008406,
	0.000000, 1.000000, 0.000000,
	-0.008406, 0.000000, -0.999965
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 25
+Group: 0
+Score: 10

$Name: Achilles		;! Object #6
$Class: GTD Orion
$Team: Friendly
$Location: 0.000000, 0.000000, 3989.899902
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "GTDWaypoint" 55 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+AI Class: Colonel
+Subsystem: turret03a
+AI Class: Colonel
+Subsystem: turret04a
+AI Class: Colonel
+Subsystem: turret05a
+AI Class: Colonel
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+AI Class: Colonel
+Subsystem: turret09
+Subsystem: turret10
+AI Class: Colonel
+Subsystem: turret11
+Subsystem: turret12
+AI Class: Colonel
+Subsystem: turret13
+AI Class: Colonel
+Subsystem: turret14
+Subsystem: turret15
+AI Class: General
+Subsystem: turret16
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 3 "Sathanas" ) 
$Determination: 10
+Flags: ( "beam-protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: capital01-05a
;;FSO 3.6.8;; +new: ach-nameplate

$Name: Beta 1		;! Object #7
$Class: GTF Myrmidon
$Team: Friendly
$Location: -157.699997, 439.200012, 3977.300049
$Orientation:
	-0.999621, 0.000000, -0.027524,
	0.002104, 0.997075, -0.076403,
	0.027444, -0.076432, -0.996697
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 7
+Group: 0
+Score: 10
+Persona Index: 2

$Name: Beta 2		;! Object #8
$Class: GTF Myrmidon
$Team: Friendly
$Location: -228.275970, 439.199982, 3957.077881
$Orientation:
	-0.999201, 0.000000, -0.039967,
	0.003064, 0.997057, -0.076608,
	0.039849, -0.076669, -0.996260
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 7
+Group: 0
+Score: 10
+Persona Index: 2

$Name: Beta 3		;! Object #9
$Class: GTF Myrmidon
$Team: Friendly
$Location: -334.745544, 439.200043, 3847.677490
$Orientation:
	-0.998217, 0.000000, -0.059694,
	0.004661, 0.996947, -0.077943,
	0.059512, -0.078082, -0.995169
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 7
+Group: 0
+Score: 10
+Persona Index: 2

$Name: Beta 4		;! Object #10
$Class: GTF Myrmidon
$Team: Friendly
$Location: -281.622803, 439.200043, 3683.520264
$Orientation:
	-0.998659, 0.000000, -0.051761,
	0.004165, 0.996758, -0.080354,
	0.051593, -0.080461, -0.995422
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 7
+Group: 0
+Score: 10
+Persona Index: 0

$Name: Gamma 1		;! Object #11
$Class: GTF Perseus
$Team: Friendly
$Location: 33.400002, -453.500000, 4403.700195
$Orientation:
	-0.999985, 0.000000, 0.005428,
	0.000399, 0.997296, 0.073494,
	-0.005413, 0.073495, -0.997281
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 7
+Group: 0
+Score: 14
+Persona Index: 0

$Name: Gamma 2		;! Object #12
$Class: GTF Perseus
$Team: Friendly
$Location: -66.249504, -453.500000, 4407.826660
$Orientation:
	-0.999942, 0.000000, -0.010758,
	-0.000790, 0.997299, 0.073439,
	0.010729, 0.073443, -0.997242
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 7
+Group: 0
+Score: 14

$Name: Gamma 3		;! Object #13
$Class: GTF Perseus
$Team: Friendly
$Location: -140.259674, -453.500000, 4543.956055
$Orientation:
	-0.999752, 0.000000, -0.022279,
	-0.001601, 0.997416, 0.071831,
	0.022222, 0.071849, -0.997168
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 7
+Group: 0
+Score: 14
+Persona Index: 4

$Name: Gamma 4		;! Object #14
$Class: GTF Perseus
$Team: Friendly
$Location: -281.271088, -453.500061, 4664.393555
$Orientation:
	-0.999040, 0.000000, -0.043808,
	-0.003087, 0.997515, 0.070389,
	0.043699, 0.070457, -0.996557
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 7
+Group: 0
+Score: 14
+Persona Index: 0

$Name: Sathanas		;! Object #15
$Class: SJ Sathanas
$Team: Hostile
$Location: 12.475084, 0.000069, 9700.742188
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "GTDWaypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-time-elapsed 390 ) 
   ( is-event-true-delay 
      "DEBUG - SJ arrives sooner" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 350 "Sathanas" ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Hotkey: 4
+Group: 0
+Score: 10000

$Name: Pisces 1		;! Object #16
$Class: SF Mara
$Team: Hostile
$Location: -135.800003, -250.000000, 6599.100098
$Orientation:
	-0.999868, 0.000000, -0.016263,
	-0.000487, 0.999552, 0.029922,
	0.016256, 0.029926, -0.999420
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 130

$Name: Pisces 2		;! Object #17
$Class: SF Mara
$Team: Hostile
$Location: -78.282181, -249.999878, 6534.735352
$Orientation:
	-0.999955, 0.000000, -0.009449,
	-0.000285, 0.999545, 0.030160,
	0.009444, 0.030161, -0.999500
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 130

$Name: Pisces 3		;! Object #18
$Class: SF Mara
$Team: Hostile
$Location: -177.928909, -249.999893, 6468.430176
$Orientation:
	-0.999766, 0.000000, -0.021645,
	-0.000658, 0.999538, 0.030391,
	0.021635, 0.030398, -0.999304
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 130

$Name: Pisces 4		;! Object #19
$Class: SF Mara
$Team: Hostile
$Location: -99.558167, -249.999817, 6382.044434
$Orientation:
	-0.999925, 0.000000, -0.012242,
	-0.000376, 0.999528, 0.030723,
	0.012236, 0.030726, -0.999453
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 130

$Name: Pisces 5		;! Object #20
$Class: SF Mara
$Team: Hostile
$Location: 93.709412, -249.999969, 6371.660156
$Orientation:
	-0.999933, 0.000000, 0.011537,
	0.000355, 0.999527, 0.030763,
	-0.011532, 0.030765, -0.999460
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 130

$Name: Libra 1		;! Object #21
$Class: SF Astaroth
$Team: Hostile
$Location: -97.300003, 0.000000, 6579.500000
$Orientation:
	-0.999932, 0.000000, -0.011681,
	0.000000, 1.000000, 0.000000,
	0.011681, 0.000000, -0.999932
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 70

$Name: Libra 2		;! Object #22
$Class: SF Astaroth
$Team: Hostile
$Location: -161.490417, -0.000027, 6548.087402
$Orientation:
	-0.999811, 0.000000, -0.019457,
	0.000000, 1.000000, 0.000000,
	0.019457, 0.000000, -0.999811
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 70

$Name: Libra 3		;! Object #23
$Class: SF Astaroth
$Team: Hostile
$Location: -87.739716, -0.000002, 6455.215820
$Orientation:
	-0.999943, 0.000000, -0.010693,
	0.000000, 1.000000, 0.000000,
	0.010693, 0.000000, -0.999943
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 70

$Name: Libra 4		;! Object #24
$Class: SF Astaroth
$Team: Hostile
$Location: 28.349640, 0.000006, 6397.854492
$Orientation:
	-0.999994, 0.000000, 0.003479,
	0.000000, 1.000000, 0.000000,
	-0.003479, 0.000000, -0.999994
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 70

$Name: Scorpio 1		;! Object #25
$Class: SF Basilisk
$Team: Hostile
$Location: 1416.683960, -0.000067, 4722.130371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Scorpio 2		;! Object #26
$Class: SF Basilisk
$Team: Hostile
$Location: 1484.830811, 0.000103, 4667.325195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Scorpio 3		;! Object #27
$Class: SF Basilisk
$Team: Hostile
$Location: 1435.360474, 0.000088, 4621.046875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Scorpio 4		;! Object #28
$Class: SF Basilisk
$Team: Hostile
$Location: 1532.705444, -0.000017, 4587.534668
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Scorpio 5		;! Object #29
$Class: SF Basilisk
$Team: Hostile
$Location: 1634.837769, 0.000110, 4632.217285
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Scorpio 6		;! Object #30
$Class: SF Basilisk
$Team: Hostile
$Location: 1698.670654, -0.000114, 4731.158203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Theta 1		;! Object #31
$Class: GTF Myrmidon
$Team: Friendly
$Location: -150.469009, -0.000271, -3538.949707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Group: 0
+Score: 10
+Persona Index: 2

$Name: Theta 2		;! Object #32
$Class: GTF Myrmidon
$Team: Friendly
$Location: -40.325035, 0.000050, -3597.955566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Group: 0
+Score: 10
+Persona Index: 2

$Name: Theta 3		;! Object #33
$Class: GTF Myrmidon
$Team: Friendly
$Location: 105.222244, -0.000160, -3704.165771
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Group: 0
+Score: 10
+Persona Index: 0

$Name: Theta 4		;! Object #34
$Class: GTF Myrmidon
$Team: Friendly
$Location: 282.240143, -0.000186, -3672.696045
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Group: 0
+Score: 10
+Persona Index: 0

$Name: Zeta 1		;! Object #35
$Class: GTF Perseus
$Team: Friendly
$Location: -180.636932, -0.000118, -3410.265381
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Group: 0
+Score: 50
+Persona Index: 4

$Name: Zeta 2		;! Object #36
$Class: GTF Perseus
$Team: Friendly
$Location: -139.997299, -0.000115, -3434.171143
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Group: 0
+Score: 50
+Persona Index: 4

$Name: Zeta 3		;! Object #37
$Class: GTF Perseus
$Team: Friendly
$Location: -61.108368, -0.000183, -3513.060059
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Group: 0
+Score: 50
+Persona Index: 4

$Name: Zeta 4		;! Object #38
$Class: GTF Perseus
$Team: Friendly
$Location: 63.201302, -0.000162, -3517.841064
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Group: 0
+Score: 50
+Persona Index: 4

$Name: Zeta 5		;! Object #39
$Class: GTF Perseus
$Team: Friendly
$Location: 240.103333, -0.000310, -3527.403320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Group: 0
+Score: 50
+Persona Index: 4

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Achilles" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Achilles" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Achilles" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Pisces
$Waves: 6
$Wave Threshold: 1
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 40 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
	"Pisces 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags:( )
+Wave Delay Min: 17
+Wave Delay Max: 40

$Name: Libra
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-time-elapsed 48 ) 
   ( not 
      ( has-arrived-delay 0 "Sathanas" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 60

$Name: Scorpio
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: to Epsilon Pegasi
$Arrival Cue: ( and 
   ( has-time-elapsed 50 ) 
   ( not 
      ( has-arrived-delay 0 "Sathanas" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
	"Scorpio 5"
	"Scorpio 6"
)
+Hotkey: 2
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 70

$Name: Theta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: to Adhara
$Arrival Cue: ( has-time-elapsed 110 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
	"Theta 4"
)
$AI Goals: ( goals ( ai-chase-any 60 ) ( ai-guard "Achilles" 45 ) )
+Hotkey: 0
+Flags:( )

$Name: Zeta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: In front of ship
+Arrival Distance: 100
$Arrival Anchor: to Adhara
$Arrival Cue: ( has-time-elapsed 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
	"Zeta 5"
)
$AI Goals: ( goals ( ai-chase-any 70 ) ( ai-guard "Achilles" 60 ) )
+Hotkey: 0
+Flags:( "no-arrival-music" "no-arrival-message" )

#Events		;! 33 total

$Formula: ( when 
   ( has-arrived-delay 7 "Sathanas" ) 
   ( red-alert ) 
)
+Name: Red Alert
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( play-sound-from-file "Psamptik.wav" ) 
   ( modify-variable 
      @BasiliskPr1[50] 
      ( rand 40 80 ) 
   )
   ( modify-variable 
      @BasiliskPr2[50] 
      ( rand 40 80 ) 
   )
)
+Name: Initials
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-previous-event-false 
      "new08" 
      "Alpha wing X" 
   )
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "A1 - Alpha wing arrived" 
   )
)
+Name: Alpha wing survived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-previous-event-true 
      "new08" 
      "Alpha wing X" 
   )
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "A1 - Alpha 1 arrived" 
   )
)
+Name: Alpha wing didn't make it
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 10 ) 
      ( is-previous-event-true 
         "new08" 
         "Alpha wing X" 
      )
   )
   ( send-message 
      "Achilles" 
      "High" 
      "ACH - Welcome Alpha 1" 
   )
)
+Name: ACH starts inquiring
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = @TurretDown[0] 0 ) 
      ( has-time-elapsed 18 ) 
   )
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "A1 - 0 down" 
   )
)
+Name: No turret had been taken down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = @TurretDown[0] 1 ) 
      ( has-time-elapsed 18 ) 
   )
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "A1 - 1 down" 
   )
)
+Name: 1 turret had been taken down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = @TurretDown[0] 2 ) 
      ( has-time-elapsed 18 ) 
   )
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "A1 - 2 down" 
   )
)
+Name: 2 turret had been taken down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = @TurretDown[0] 3 ) 
      ( has-time-elapsed 18 ) 
   )
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "A1 - 3 down" 
   )
)
+Name: 3 turret had been taken down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = @TurretDown[0] 4 ) 
      ( has-time-elapsed 18 ) 
   )
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "A1 - All down" 
   )
)
+Name: 4 turret had been taken down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 10 ) 
      ( is-previous-event-false 
         "new08" 
         "Alpha wing X" 
      )
   )
   ( send-message 
      "Achilles" 
      "High" 
      "ACH - Welcome Alpha" 
   )
)
+Name: Alpha wing welcome back
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Pisces" ) 
   ( send-message-list 
      "<any wingman>" 
      "Low" 
      "A3 - Fighters" 
      0 
      "Achilles" 
      "Normal" 
      "ACH - Alpha should assist" 
      7000 
      "#Alpha 1" 
      "Low" 
      "A1 - Calm" 
      10000 
   )
)
+Name: Shivans arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      9 
      "Pisces" 
      "Libra" 
      "Scorpio" 
   )
   ( send-message 
      "Achilles" 
      "High" 
      "ACH - Pull back" 
   )
)
+Name: Eliminate fighters
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate pursuers", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Achilles" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Achilles" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-guard "Achilles" 89 ) 
   )
   ( add-goal 
      "Theta" 
      ( ai-guard "Achilles" 89 ) 
   )
   ( add-goal 
      "Zeta" 
      ( ai-guard "Achilles" 89 ) 
   )
)
+Name: Everyone goes defend GTD
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         31 
         "Pisces" 
         "Libra" 
         "Scorpio" 
      )
      ( not 
         ( percent-ships-destroyed 
            30 
            "Beta" 
            "Gamma" 
            "Theta" 
            "Zeta" 
            "Alpha" 
         )
      )
   )
   ( send-message 
      "Achilles" 
      "High" 
      "ACH - Losses low" 
   )
)
+Name: Low losses
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         32 
         "Pisces" 
         "Libra" 
         "Scorpio" 
      )
      ( or 
         ( is-event-incomplete 
            "Everyone goes defend GTD" 
         )
         ( is-event-false-delay 
            "Everyone goes defend GTD" 
            0 
         )
      )
      ( or 
         ( is-event-incomplete "Heavy losses" ) 
         ( is-event-false-delay 
            "Heavy losses" 
            0 
         )
      )
   )
   ( send-message 
      "Achilles" 
      "High" 
      "ACH - Losses bearable" 
   )
)
+Name: Medium losses
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         31 
         "Pisces" 
         "Libra" 
         "Scorpio" 
      )
      ( percent-ships-destroyed 
         70 
         "Beta" 
         "Gamma" 
         "Theta" 
         "Zeta" 
      )
   )
   ( send-message 
      "Achilles" 
      "High" 
      "ACH - Losses high" 
   )
)
+Name: Heavy losses
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 260 ) 
   ( send-message-list 
      "Achilles" 
      "High" 
      "ACH - Disarm unsuccessful" 
      0 
      "<any wingman>" 
      "Normal" 
      "PILOT - Doubt" 
      9000 
      "Achilles" 
      "High" 
      "ACH - Bait" 
      12000 
   )
)
+Name: Does not follow
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Sathanas" ) 
   ( send-message 
      "Achilles" 
      "High" 
      "ACH - SJ here" 
   )
)
+Name: The hell approaches!
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Wait for the Sathanas to arrive", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         80 
         "Pisces" 
         "Libra" 
         "Scorpio" 
      )
      ( not 
         ( percent-ships-destroyed 
            50 
            "Alpha" 
            "Beta" 
            "Gamma" 
            "Theta" 
            "Zeta" 
         )
      )
   )
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "PILOT - Too many" 
   )
)
+Name: 80% enemy down - 50% l losses
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         80 
         "Pisces" 
         "Libra" 
         "Scorpio" 
      )
      ( percent-ships-destroyed 
         50 
         "Alpha" 
         "Beta" 
         "Gamma" 
         "Theta" 
         "Zeta" 
      )
      ( is-event-incomplete 
         "80% enemy down - 50% l losses" 
      )
   )
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "PILOT - Unlimited" 
   )
)
+Name: 80% enemy down - 50% m losses
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Achilles" ) 
   ( do-nothing ) 
)
+Name: Guard Achilles
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend the GTD Achilles", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left-subsystem 
         "Achilles" 
         "engines" 
      )
      100 
   )
   ( set-subsystem-strength 
      "Achilles" 
      "engines" 
      100 
   )
)
+Name: GTD engine debug
+Repeat Count: 1000
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Scorpio" ) 
   ( add-goal 
      "Scorpio" 
      ( ai-chase-any @BasiliskPr1[50] ) 
   )
   ( add-goal 
      "Scorpio" 
      ( ai-chase 
         "Achilles" 
         @BasiliskPr2[50] 
      )
   )
)
+Name: Scorpio add-goal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-previous-event-true 
         "JtEP-08" 
         "SJ turret 01 down" 
      )
      ( has-arrived-delay 1 "Sathanas" ) 
   )
   ( sabotage-subsystem 
      "Sathanas" 
      "turret01" 
      100 
   )
)
+Name: SJ Turret01 down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-previous-event-true 
         "JtEP-08" 
         "SJ turret 02 down" 
      )
      ( has-arrived-delay 1 "Sathanas" ) 
   )
   ( sabotage-subsystem 
      "Sathanas" 
      "turret02" 
      100 
   )
)
+Name: SJ Turret02 down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-previous-event-true 
         "JtEP-08" 
         "SJ turret 03 down" 
      )
      ( has-arrived-delay 1 "Sathanas" ) 
   )
   ( sabotage-subsystem 
      "Sathanas" 
      "turret03" 
      100 
   )
)
+Name: SJ Turret03 down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-previous-event-true 
         "JtEP-08" 
         "SJ turret 04 down" 
      )
      ( has-arrived-delay 1 "Sathanas" ) 
   )
   ( sabotage-subsystem 
      "Sathanas" 
      "turret04" 
      100 
   )
)
+Name: SJ Turret04 down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( false ) 
   ( ship-invulnerable 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Gamma 4" 
   )
)
+Name: DEBUG - All invul
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Sathanas" ) 
   ( sabotage-subsystem 
      "Sathanas" 
      "Hull" 
      ( - 100 @SJHull[100] ) 
   )
)
+Name: SJ damage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 8000 ) 
   ( do-nothing ) 
)
+Name: DEBUG - SJ arrives sooner
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-previous-event-true 
         "JtEP-08" 
         "SJ turret 49 down" 
      )
      ( has-arrived-delay 1 "Sathanas" ) 
   )
   ( sabotage-subsystem 
      "Sathanas" 
      "turret49" 
      100 
   )
)
+Name: SJ Turret49 down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-previous-event-true 
         "JtEP-08" 
         "SJ turret 50 down" 
      )
      ( has-arrived-delay 1 "Sathanas" ) 
   )
   ( sabotage-subsystem 
      "Sathanas" 
      "turret50" 
      100 
   )
)
+Name: SJ Turret50 down
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Defend GTD
$MessageNew:  XSTR("Do not let the Achilles be destroyed", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Red Alert" 0 ) 
+No music
+Score: 200

$Type: Primary
+Name: SJ arrive
$MessageNew:  XSTR("Lure the Sathanas to Adhara", -1)
$end_multi_text
$Formula: ( has-arrived-delay 50 "Sathanas" ) 
+No music
+Score: 300

$Type: Secondary
+Name: SAAAs
$MessageNew:  XSTR("Neutralize as many turrets as possible.", -1)
$end_multi_text
$Formula: ( has-time-elapsed 9000 ) 
+No music

#Waypoints		;! 1 lists total


$Jump Node: 0.000000, 0.000000, -3500.000000
$Jump Node Name: Adhara

$Jump Node: 0.000000, 0.000000, 6500.000000
$Jump Node Name: Epsilon Pegasi
$Name: GTDWaypoint
$List: (		;! 1 points in list
	( 0.000000, 0.000000, -1750.000000 )
)

#Messages		;! 22 total


$Name: ACH - Pull back

$Team: -1
$MessageNew:  XSTR("Pilots, pull back to the Achilles. Try not to be inside the node when the Sathanas arrives.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: ACH - Losses low

$Team: -1
$MessageNew:  XSTR("I am glad to see we suffered minimal casualties so far. The bravery and skill of our pilots will lead us to final victory. Keep up the good work!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: ACH - Losses bearable

$Team: -1
$MessageNew:  XSTR("Keep it up! The Adharan forces will reinforce us with more fighters. Get back to the Achilles.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: ACH - Losses high

$Team: -1
$MessageNew:  XSTR("Pull back to the Achilles, all the way. We have suffered too many casualties so far. If you face any more fighters, allow us to help you. The Sathanas should not be far behind, at Adhara, you will receive more reinforcements.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: ACH - Disarm unsuccessful

$Team: -1
$MessageNew:  XSTR("The juggernaut is not following right behind. Will they ever follow at all?", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: PILOT - Doubt

$Team: -1
$MessageNew:  XSTR("I don't think they would devour this bait, Achilles. We should return to Adhara and set course to Epsilon Pegasi and attack it there.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: ACH - Bait

$Team: -1
$MessageNew:  XSTR("The bait will work, pilot.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: ACH - SJ here

$Team: -1
$MessageNew:  XSTR("The Sathanas is arriving from the node! We are engaging our subspace drives, follow us, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: PILOT - Too many

$Team: -1
$MessageNew:  XSTR("There are so many of them! How many more are we going to face?", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP8

$Name: PILOT - Unlimited

$Team: -1
$MessageNew:  XSTR("There is an unlimited number of fighters here, Achilles. We won't be able to hold them off for much longer.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: A3 - Fighters

$Team: -1
$MessageNew:  XSTR("Some fighters are following us. Intercept, please.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP6

$Name: ACH - Alpha should assist

$Team: -1
$MessageNew:  XSTR("Alpha wing, assist the interceptor fighters in their job. The Shivans supposedly won't attack bombers when they have hostile interceptors around.", -1)
$end_multi_text

$Name: A1 - Calm

$Team: -1
$MessageNew:  XSTR("This really makes us calmer right now, Captain. Alpha wing entering the grinder.", -1)
$end_multi_text

$Name: A1 - Alpha wing arrived

$Team: -1
$MessageNew:  XSTR("This is Alpha wing, Achilles. The Sathanas has stopped and they launched some fighters who are following us.", -1)
$end_multi_text

$Name: A1 - Alpha 1 arrived

$Team: -1
$MessageNew:  XSTR("This is Alpha 1, Achilles. My squadron was eliminated by a pair of fighters who are following me. Request backup and status update.", -1)
$end_multi_text

$Name: ACH - Welcome Alpha

$Team: -1
$MessageNew:  XSTR("Good to see you made it, Alpha. Hit burners and get close to the Achilles.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: ACH - Welcome Alpha 1

$Team: -1
$MessageNew:  XSTR("Had you not ordered your squadron to attack the fighters, Lieutenant. You had a lot of time available to make the jump. What were you doing?", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: A1 - 0 down

$Team: -1
$MessageNew:  XSTR("We tried to disarm some of the beams but due to the heavy fighter presence, we failed ", -1)
$end_multi_text

$Name: A1 - 1 down

$Team: -1
$MessageNew:  XSTR("We took down one beam cannon.", -1)
$end_multi_text

$Name: A1 - 2 down

$Team: -1
$MessageNew:  XSTR("We were attacking the Sathanas's beam cannons. Two destroyed.", -1)
$end_multi_text

$Name: A1 - 3 down

$Team: -1
$MessageNew:  XSTR("I think we did a good job: The juggernaut has only one beam cannon left to disarm.", -1)
$end_multi_text

$Name: A1 - All down

$Team: -1
$MessageNew:  XSTR("What have we been doing? We disarmed all the beam cannons on the Sathanas, Captain.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 100
$Ambient light level: 7895160

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: None

#End

