#Mission Info

$Version: 0.10
$Name:  XSTR("04 - The Discovery", -1)
$Author: TopAce
$Created: 07/16/04 at 11:17:33
$Modified: 03/22/23 at 11:19:24
$Notes:
PLOT: Device makes Terran radars fail
PROCEED: Can proceed$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 130
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 0.000000

+Viewer pos: 54855.363281, 42457.820313, 56024.515625
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.670784, 0.741653,
	0.000000, -0.741653, 0.670784


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"GeminiRandom"		"0"		"number"
		1		"SFleetArrive"		"20"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("$b Shivan $b presence $b confirmed

Command seems to have correct information about $h Shivan presence in the Epsilon Pegasi system. We are still unable to determine what $h Shivan force we are faced with and Command has yet to respond to our reinforcement request. They can't possibly be expecting a damaged Orion destroyer and a single Deimos corvette to overcome a whole $h Shivan fleet. If the $h Shivans have a large number of vessels in the area, we stand no chance.

Repairs on the $f Achilles are commencing on schedule but it will certainly take at least a week until her hull can be fully restored. I doubt the $h Shivans would wait for more than two days before a counterstrike.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b Shivan $b device

The $h Shivan device our sensors have spotted is actually a communication device. We contacted $f Special $f Operations $f Command and they enlightened us on what exactly that device is.

We notified them of our plans to attack the device (this is your next mission, by the way) and they advised us that fighters should stand clear of it when it blows up", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b Mission $b briefing

I am passing the word to Lieutenant David Pancles, who will hold the mission briefing for you.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Today's operation will be a short and a simple one. The $h Shivan $h communication device is located 90 kilometers away from our current position. A short intersystem jump will be made to reach the node. In case the $h Shivans are monitoring our activities, this step will surprise them and they won't be able to respond before we destroy the device.

Hopefully.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 357.988068, 3366.630859, -4678.805664
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Hostile
$class: Shivan Comm Node
$pos: 1276.719482, -2208.355469, 5219.064453
$label:  XSTR("Shivan Communication Node", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha wing, consisting of 4 Hercules Mark II-class fighters will escort the $f GTCv $f Endurance and defend it from hostile fighters. As soon as the device is destroyed, you may all pull back to the $f GTD $f Achilles.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 357.988068, 3366.630859, -4678.805664
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Hostile
$class: Shivan Comm Node
$pos: 1276.719482, -2208.355469, 5219.064453
$label:  XSTR("Shivan Communication Node", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -965.770508, 500.000153, -715.420959
$label:  XSTR("Endurance", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -997.783936, 927.401245, -131.586868
$label:  XSTR("Alpha(4)", -1)
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The communication device is heavily armored, but unarmed. It will be a free prey for the corvette $f Endurance. The hull strength of this device is not yet evaluated. Its strength is estimated to be that of a $h Shivan cruiser. You will only have to provide escort for the corvette until she finishes her job.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 357.988068, 3366.630859, -4678.805664
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Hostile
$class: Shivan Comm Node
$pos: 1276.719482, -2208.355469, 5219.064453
$label:  XSTR("Shivan Communication Node", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -965.770508, 500.000153, -715.420959
$label:  XSTR("Endurance", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -997.783936, 927.401245, -131.586868
$label:  XSTR("Alpha(4)", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-event-true-delay 
   "Endurance destroyed by SJ" 
   0 
)
$Multi text
    XSTR("Oh my god! The appearance of a Shivan juggernaut was least expected. The time of the corvette Endurance to escape was so short that they did not manage to survive. It seems like we will have to face this adversary on our own, without the corvette Endurance. We can only hope that High Command will either reinforce us or order us to retreat. Needless to say, a Sathanas juggernaut would be able to vaporize our ship in seconds, as it did with the corvette Endurance.

We also received some news from the Capella system: The system has been sealed off and the Shivan juggernaut fleet has been trapped. So it may be possible this juggernaut we have recently encountered is the last of the Sathanas-class vessels. But the question still comes up what on Earth this vessel is doing here, in the Epsilon Pegasi system.

I must report to Command what happened here.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Endurance destroy by fleet" 
   0 
)
$Multi text
    XSTR("The appearance of two Shivan warships was not expected. Regardless of the surprise attack, you could have saved the Endurance from its fate. Disarming the Shivan corvette from its main beam cannons would have saved our corvette.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not count on your wingmen in disarming the Shivan ship. The Rakshasa-class cruiser has the most powerful beam cannon, it is suggested you start with disarming the cruiser. After her beams are down, disarm the corvette. From there, the Endurance will be able to survive, if she has not suffered heavy damage.", -1)
$end_multi_text

$Formula: ( is-event-false-delay 
   "Conditions to depart" 
   0 
)
$Multi text
    XSTR("For leaving the area without authorization, you are hereby stripped of your wings and you are court-martialed again, for the second time in your life. Congratulations.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("It is obvious, isn't it?", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	4
	"GTF Loki"	4
	"GTF Perseus"	4
	"GTF Myrmidon"	4
	"GTB Artemis"	4
	"GTB Medusa"	4
	"GTB Zeus"	4
	"GVF Seth"	4
	"GVF Thoth"	4
	"GVF Serapis"	4
	"GVF Tauret"	4
)

+Weaponry Pool: (
	"Subach HL-7"	8
	"Mekhu HL-7"	8
	"Akheton SDG"	4
	"Morning Star"	4
	"Prometheus S"	8
	"Maxim"	4
	"Circe"	4
	"Lamprey"	4
	"Tempest"	1600
	"Hornet"	320
	"Tornado"	122
	"Harpoon"	296
	"Infyrno"	80
	"Cyclops#short"	40
)

#Objects		;! 30 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 54787.300781, 37250.519531, 59849.886719
$Orientation:
	0.973666, 0.000000, -0.227977,
	0.000000, 1.000000, 0.000000,
	0.227977, 0.000000, 0.973666
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 54808.203125, 37281.929688, 59806.921875
$Orientation:
	0.973666, 0.000000, -0.227977,
	0.000000, 1.000000, 0.000000,
	0.227977, 0.000000, 0.973666
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 54741.886719, 37229.582031, 59810.046875
$Orientation:
	0.973666, 0.000000, -0.227977,
	0.000000, 1.000000, 0.000000,
	0.227977, 0.000000, 0.973666
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 54847.773438, 37250.402344, 59770.527344
$Orientation:
	0.973666, 0.000000, -0.227977,
	0.000000, 1.000000, 0.000000,
	0.227977, 0.000000, 0.973666
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Shivan Communication Node		;! Object #4
$Class: Shivan Comm Node
$Team: Hostile
$Location: 55730.000000, 34120.000000, 66000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Hotkey: 4
+Group: 0
+Score: 1000

$Name: Endurance		;! Object #5
$Class: GTCv Deimos
$Team: Friendly
$Location: 54853.082031, 36828.355469, 59913.335938
$Orientation:
	0.989780, 0.000000, -0.142600,
	0.057476, 0.915174, 0.398940,
	0.130504, -0.403059, 0.905821
$AI Goals: ( goals ( ai-chase "Shivan Communication Node" 40 ) ( ai-chase "Salmonella" 50 ) ( ai-chase "Khepsi" 55 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Secondary Banks: ( "Trebuchet" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret26
+Secondary Banks: ( "Trebuchet" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 800

$Name: Khepsi		;! Object #6
$Class: SC Rakshasa
$Team: Hostile
$Location: 53105.480469, 36705.656250, 64837.335938
$Orientation:
	-0.860959, 0.025418, -0.508038,
	0.047943, 0.998360, -0.031298,
	0.506410, -0.051303, -0.860765
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+AI Class: Major
+Subsystem: turret05
+AI Class: Major
+Subsystem: turret06
+AI Class: Major
+Subsystem: turret07
+AI Class: Major
+Subsystem: turret08
+AI Class: Major
+Subsystem: turret09
+Subsystem: turret10
+AI Class: Major
+Subsystem: turret11
+AI Class: Major
+Subsystem: turret12
+AI Class: Major
+Subsystem: turret13
+AI Class: Major
+Subsystem: turret14
+AI Class: Major
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Fleet can arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 75
+Orders Accepted List: ( )
+Group: 0
+Score: 800

$Name: Salmonella		;! Object #7
$Class: SCv Moloch
$Team: Hostile
$Location: 52966.335938, 36916.250000, 65632.328125
$Orientation:
	-0.485658, -0.693797, -0.531772,
	-0.380870, 0.715499, -0.585661,
	0.786813, -0.081895, -0.611735
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+AI Class: Major
+Subsystem: turret03
+AI Class: Major
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+AI Class: Major
+Subsystem: turret06
+AI Class: Major
+Subsystem: turret07
+AI Class: Major
+Subsystem: turret08
+AI Class: Major
+Subsystem: turret09
+AI Class: Major
+Subsystem: turret10
+AI Class: Major
+Subsystem: turret11
+AI Class: Major
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret12
+AI Class: Major
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+AI Class: Major
+Subsystem: turret15
+AI Class: Major
+Subsystem: turret16
+AI Class: Major
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Fleet can arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 75
+Orders Accepted List: ( )
+Group: 0
+Score: 1000

$Name: Achilles		;! Object #8
$Class: GTD Orion
$Team: Friendly
$Location: 5499.995117, -1961.454712, 24542.515625
$Orientation:
	0.852423, 0.351412, 0.387150,
	-0.349957, 0.933605, -0.076890,
	-0.388465, -0.069943, 0.918805
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 82
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: nameplate
+new: gtdachilles

$Name: Adhara node center		;! Object #9
$Class: GTNB Pharos
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Hotkey: 6
+Group: 0
+Use Table Score:
+Score: 0

$Name: Sathanas		;! Object #10
$Class: SJ Sathanas
$Team: Hostile
$Location: 53027.539063, 34120.000000, 49615.714844
$Orientation:
	0.952334, 0.000000, -0.305059,
	0.000000, 1.000000, 0.000000,
	0.305059, 0.000000, 0.952334
$AI Goals: ( goals ( ai-chase "Endurance" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      5 
      "Shivan Communication Node" 
   )
   ( or 
      ( is-event-false-delay 
         "Endurance destroy by fleet" 
         0 
      )
      ( is-event-incomplete 
         "Endurance destroy by fleet" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Hotkey: 4
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Taurus 1		;! Object #11
$Class: SF Mara
$Team: Hostile
$Location: 33698.433594, -0.001148, 135996.921875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 15
+Orders Accepted List: ( )
+Group: 0
+Score: 50

$Name: Taurus 2		;! Object #12
$Class: SF Mara
$Team: Hostile
$Location: 34813.898438, -0.001424, 133878.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 15
+Orders Accepted List: ( )
+Group: 0
+Score: 50

$Name: Taurus 3		;! Object #13
$Class: SF Mara
$Team: Hostile
$Location: 37117.628906, 0.001207, 130169.429688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 15
+Orders Accepted List: ( )
+Group: 0
+Score: 50

$Name: GTVA Colossus		;! Object #14
$Class: GTVA Colossus
$Team: Friendly
$Location: 58000.000000, 0.000000, 200000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase "Sathanas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "BFGreen" "BFGreen" )
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Primary Banks: ( "BFGreen" )
+Subsystem: turret12
+Primary Banks: ( "BFGreen" )
+Subsystem: turret13
+Primary Banks: ( "BFGreen" )
+Subsystem: turret14
+Primary Banks: ( "BFGreen" )
+Subsystem: turret15
+Primary Banks: ( "BFGreen" )
+Subsystem: turret16
+Primary Banks: ( "BFGreen" )
+Subsystem: turret17
+Primary Banks: ( "BFGreen" )
+Subsystem: turret18
+Primary Banks: ( "BFGreen" )
+Subsystem: turret19
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret20
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret21
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret22
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret23
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret24
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret25
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret26
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret27
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret28
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret29
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret30
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret31
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret32
+Primary Banks: ( "BFGreen" )
+Subsystem: turret33
+Primary Banks: ( "BFGreen" )
+Subsystem: turret34
+Primary Banks: ( "BFGreen" )
+Subsystem: turret35
+Primary Banks: ( "BFGreen" )
+Subsystem: turret36
+Primary Banks: ( "BFGreen" )
+Subsystem: turret37
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret38
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret39
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret40
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret41
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret42
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret43
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret44
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret45
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret46
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret47
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret48
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret49
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret50
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret51
+Primary Banks: ( "BFGreen" )
+Subsystem: turret52
+Primary Banks: ( "BFGreen" )
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Near Ship
+Arrival Distance: 6400
$Arrival Anchor: Sathanas
$Arrival Cue: ( and-in-sequence 
   ( is-event-true-delay 
      "Endurance destroyed by SJ" 
      0 
   )
   ( key-pressed "1" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Leo 1		;! Object #15
$Class: SB Nahema
$Team: Hostile
$Location: 31349.535156, 0.001230, 128257.968750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 65

$Name: Leo 2		;! Object #16
$Class: SB Nahema
$Team: Hostile
$Location: 32912.691406, 0.001461, 125969.617188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 65

$Name: Leo 3		;! Object #17
$Class: SB Nahema
$Team: Hostile
$Location: 30096.759766, 0.001067, 124811.015625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 65

$Name: Gemini 1		;! Object #18
$Class: SF Astaroth
$Team: Hostile
$Location: 40768.492188, 0.000824, 105833.695313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 40

$Name: Gemini 2		;! Object #19
$Class: SF Astaroth
$Team: Hostile
$Location: 42700.398438, 0.001039, 105833.695313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 40

$Name: Gemini 3		;! Object #20
$Class: SF Astaroth
$Team: Hostile
$Location: 42467.679688, 0.001091, 104681.406250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 40

$Name: Aquarius 1		;! Object #21
$Class: SF Basilisk
$Team: Hostile
$Location: 38408.238281, -0.001056, 103047.843750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Trebuchet" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 40

$Name: Aquarius 2		;! Object #22
$Class: SF Basilisk
$Team: Hostile
$Location: 37691.507813, -0.000468, 101971.765625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Trebuchet" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 40

$Name: Libra 1		;! Object #23
$Class: SF Mara
$Team: Hostile
$Location: 30878.701172, 0.001221, 106077.250000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: Libra 2		;! Object #24
$Class: SF Mara
$Team: Hostile
$Location: 32275.431641, -0.000079, 104564.937500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: Zeta 1		;! Object #25
$Class: GTF Myrmidon
$Team: Friendly
$Location: 38898.078125, 0.001187, 83632.687500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Hornet" "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "depart" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 2		;! Object #26
$Class: GTF Myrmidon
$Team: Friendly
$Location: 40261.003906, -0.000721, 83041.226563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Hornet" "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "depart" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scorpio 1		;! Object #27
$Class: SB Seraphim
$Team: Hostile
$Location: 63014.597656, 0.001217, 90820.492188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Trebuchet" "Helios" "Trebuchet" "Trebuchet" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 80

$Name: Scorpio 2		;! Object #28
$Class: SB Seraphim
$Team: Hostile
$Location: 63231.003906, -0.001456, 90748.156250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Trebuchet" "Helios" "Trebuchet" "Trebuchet" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 80

$Name: Scorpio 3		;! Object #29
$Class: SB Seraphim
$Team: Hostile
$Location: 62701.750000, 0.001347, 90460.031250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Trebuchet" "Helios" "Trebuchet" "Trebuchet" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 80

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 7 "Endurance" ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Endurance" 50 ) ( ai-chase "Shivan Communication Node" 45 ) )
+Hotkey: 0
+Flags: ( )

$Name: Taurus
$Waves: 5
$Wave Threshold: 1
$Special Ship: 0		;! Taurus 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sathanas
$Arrival Cue: ( has-arrived-delay 33 "Sathanas" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Leo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Near Ship
+Arrival Distance: 960
$Arrival Anchor: Salmonella
$Arrival Cue: ( and 
   ( has-arrived-delay 5 "Salmonella" ) 
   ( skill-level-at-least "Hard" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 3 "Endurance" ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase "Endurance" 55 ) )
+Hotkey: 3
+Flags: ( )
+Wave Delay Min: 7
+Wave Delay Max: 50

$Name: Gemini
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Gemini 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Salmonella
$Arrival Cue: ( and 
   ( has-arrived-delay 32 "Salmonella" ) 
   ( not 
      ( is-destroyed-delay 0 "Salmonella" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 55 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 80

$Name: Aquarius
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Salmonella
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Aquarius arrive conditions" 
      0 
   )
   ( not 
      ( is-destroyed-delay 0 "Salmonella" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Aquarius 1"
	"Aquarius 2"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Endurance" "turret23" 60 ) ( ai-destroy-subsystem "Endurance" "turret24" 58 ) ( ai-disarm-ship "Endurance" 55 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 3
+Wave Delay Max: 50

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1
$Arrival Location: Near Ship
+Arrival Distance: 600
$Arrival Anchor: Alpha 1
$Arrival Cue: ( and 
   ( or 
      ( is-destroyed-delay 60 "Gemini" ) 
      ( is-destroyed-delay 
         @GeminiRandom[0] 
         "Salmonella" 
      )
   )
   ( not 
      ( is-destroyed-delay 49 "Alpha" ) 
   )
   ( is-event-incomplete 
      "Destroy node order" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Libra 1"
	"Libra 2"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 16

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Near Ship
+Arrival Distance: 300
$Arrival Anchor: Alpha 1
$Arrival Cue: ( not ( skill-level-at-least "Easy" ) ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Zeta 1"
	"Zeta 2"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Flags: ( "reinforcement" )

$Name: Scorpio
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1
$Arrival Location: Near Ship
+Arrival Distance: 1100
$Arrival Anchor: Endurance
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      12 
      "Khepsi" 
      "Salmonella" 
   )
   ( not 
      ( is-destroyed-delay 0 "Endurance" ) 
   )
   ( not 
      ( is-destroyed-delay 
         0 
         "Shivan Communication Node" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Endurance" ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
$AI Goals: ( goals ( ai-chase "Endurance" 60 ) )
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 80

#Events		;! 45 total

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Shivan Communication Node" 
   )
   ( do-nothing ) 
)
+Name: Destroy node order
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Shivan Comm Node", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Defend GTCv" 0 ) 
   ( do-nothing ) 
)
+Name: Protect GTCv
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cover the GTCv Endurance", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Khepsi" 
      "Salmonella" 
   )
   ( do-nothing ) 
)
+Name: Shivan warships
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Neutralize Shivan warships", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @SFleetArrive[20] 
      ( rand 13 38 ) 
   )
   ( modify-variable 
      @GeminiRandom[0] 
      ( rand 5 120 ) 
   )
)
+Name: Initial event
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed @SFleetArrive[20] ) 
   ( do-nothing ) 
)
+Name: Fleet can arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Endurance" ) 
      ( has-arrived-delay 0 "Sathanas" ) 
   )
   ( send-message 
      "Achilles" 
      "High" 
      "ACH - No!!!!!!" 
   )
)
+Name: Endurance destroyed by SJ
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Endurance" ) 
      ( not 
         ( has-arrived-delay 0 "Sathanas" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Endurance destroy by fleet
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( is-destroyed-delay 
         0 
         "Shivan Communication Node" 
      )
      ( not 
         ( is-destroyed-delay 0 "Endurance" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Comm node destroyed by GTCv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( is-destroyed-delay 0 "Endurance" ) 
      ( is-destroyed-delay 
         0 
         "Shivan Communication Node" 
      )
   )
   ( do-nothing ) 
)
+Name: Comm node X after GTCv X
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Khepsi" ) 
   ( add-goal 
      "Alpha" 
      ( ai-destroy-subsystem 
         "Khepsi" 
         "turret01" 
         65 
      )
   )
)
+Name: Alpha atk SC turret 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Khepsi" 
      "turret01" 
      0 
   )
   ( add-goal 
      "Alpha" 
      ( ai-destroy-subsystem 
         "Khepsi" 
         "turret02" 
         64 
      )
   )
)
+Name: Alpha atk SC turret 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Khepsi" 
      "turret02" 
      0 
   )
   ( add-goal 
      "Alpha" 
      ( ai-destroy-subsystem 
         "Khepsi" 
         "turret03" 
         63 
      )
   )
)
+Name: Alpha atk SC turret 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Khepsi" 
         "turret03" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Khepsi" 
         "turret02" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Khepsi" 
         "turret01" 
         0 
      )
   )
   ( add-goal 
      "Alpha" 
      ( ai-disarm-ship "Salmonella" 60 ) 
   )
)
+Name: Alpha atk SCv turrets
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Khepsi" ) 
   ( protect-ship 
      "Shivan Communication Node" 
   )
   ( beam-protect-ship 
      "Shivan Communication Node" 
   )
)
+Name: Ignoring SComm until clear
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Salmonella" 
      "Khepsi" 
   )
   ( beam-unprotect-ship 
      "Shivan Communication Node" 
   )
   ( unprotect-ship 
      "Shivan Communication Node" 
   )
)
+Name: SComm unprotect
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message-list 
      "#You" 
      "Normal" 
      "Miscalculate" 
      0 
      "Endurance" 
      "Normal" 
      "Time lost" 
      9000 
   )
)
+Name: Initial conversation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Khepsi" ) 
   ( send-message-list 
      "Alpha 3" 
      "Normal" 
      "SF arrived" 
      0 
      "Achilles" 
      "Normal" 
      "ACH - Tactcal order" 
      9500 
      "Endurance" 
      "Normal" 
      "GTCv - Target change" 
      10000 
      "Achilles" 
      "Normal" 
      "ACH - Agreed" 
      6000 
   )
)
+Name: Shivan fleet appearing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Khepsi" ) 
   ( send-message 
      "Endurance" 
      "Normal" 
      "GTCv - SC down" 
   )
)
+Name: Shivan cruiser down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Salmonella" ) 
   ( send-message 
      "Endurance" 
      "Normal" 
      "GTCv - SCv down" 
   )
)
+Name: Shivan corvette down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "SComm unprotect" 
      5 
   )
   ( send-message 
      "Endurance" 
      "Low" 
      "GTCv - Now" 
   )
)
+Name: GTCv attacks SComm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Sathanas" ) 
   ( send-message 
      "Achilles" 
      "High" 
      "GTCv - SJ entered" 
   )
   ( add-goal 
      "Endurance" 
      ( ai-waypoints-once "Desperate!" 89 ) 
   )
)
+Name: Juggernaugt enters area
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Endurance destroyed by SJ" 
      8 
   )
   ( send-message 
      "Achilles" 
      "High" 
      "ACH - Escape!" 
   )
)
+Name: Above ` , next to F1 = ESC!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Salmonella" 
         "turret01" 
         2 
      )
      ( is-subsystem-destroyed-delay 
         "Salmonella" 
         "turret05" 
         2 
      )
      ( is-subsystem-destroyed-delay 
         "Salmonella" 
         "turret06" 
         2 
      )
   )
   ( send-message 
      "Endurance" 
      "Normal" 
      "GTCv - Beams X" 
   )
)
+Name: SCv beams down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-disarmed-delay 1 "Salmonella" ) 
   ( send-message 
      "Achilles" 
      "High" 
      "ACH - All turrets down" 
   )
)
+Name: SCv disarmed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-disarmed-delay 7 "Salmonella" ) 
      ( not 
         ( is-disabled-delay 0 "Salmonella" ) 
      )
      ( not 
         ( is-destroyed-delay 0 "Salmonella" ) 
      )
   )
   ( send-message 
      "#You" 
      "Low" 
      "A1 - Before escapes" 
   )
)
+Name: Before it escapes!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 4 "Endurance" ) 
   ( do-nothing ) 
)
+Name: Conditions to depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Depart
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to hangar or enter subsp", -1)
+Objective key:  XSTR("GTD Achilles or $Alt-J$", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Survive Taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Avoid Taurus wing", -1)
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( is-destroyed-delay 0 "Endurance" ) 
      ( < 
         ( distance-center-to-subsystem 
            "Alpha 1" 
            "Achilles" 
            "fighterbay" 
         )
         50 
      )
   )
   ( end-mission ) 
)
+Name: You made it back to the GTD
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Taurus" ) 
   ( send-message 
      "Achilles" 
      "Low" 
      "ACH - Fighters" 
   )
)
+Name: Fighters incoming
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( has-arrived-delay 0 "Sathanas" ) 
      ( is-destroyed-delay 0 "Endurance" ) 
   )
   ( do-nothing ) 
)
+Name: Can proceed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( skill-level-at-least "Medium" ) 
      ( has-arrived-delay 
         @GeminiRandom[0] 
         "Salmonella" 
      )
   )
   ( do-nothing ) 
)
+Name: Gemini arrive conditions
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      ( + @GeminiRandom[0] 8 ) 
      "Salmonella" 
   )
   ( do-nothing ) 
)
+Name: Aquarius arrive conditions
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 14 "Salmonella" ) 
   ( add-goal 
      "Salmonella" 
      ( ai-chase "Endurance" 62 ) 
   )
)
+Name: SCv fires beam
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 19 "Khepsi" ) 
   ( add-goal 
      "Khepsi" 
      ( ai-chase "Endurance" 62 ) 
   )
)
+Name: SC fires beam
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Salmonella" ) 
   ( beam-protect-ship 
      "Salmonella" 
      "Khepsi" 
   )
)
+Name: Hard! GTCv beam penalty
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-unprotect-ship 
      "Salmonella" 
      "Khepsi" 
   )
)
+Name: GTCv may fire beam
+Repeat Count: 1
+Interval: 1
+Chained: 27
+Team: 0

$Formula: ( when 
   ( and 
      ( skill-level-at-least "Hard" ) 
      ( is-event-true-delay 
         "Destroy node order" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Bonus for completion on Hard
+Repeat Count: 1
+Interval: 1
+Score: 700
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( is-subsystem-destroyed-delay 
            "Endurance" 
            "turret23" 
            2 
         )
         ( is-subsystem-destroyed-delay 
            "Endurance" 
            "turret24" 
            2 
         )
      )
      ( is-event-incomplete 
         "Destroy node order" 
      )
   )
   ( send-message 
      "Endurance" 
      "Low" 
      "GTCv - 1 turret down" 
   )
)
+Name: GTCv says one forward beam X
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Endurance" 
         "turret23" 
         2 
      )
      ( is-subsystem-destroyed-delay 
         "Endurance" 
         "turret24" 
         2 
      )
      ( is-event-incomplete 
         "Destroy node order" 
      )
   )
   ( send-message 
      "Endurance" 
      "Low" 
      "GTCv - 2 turrets down" 
   )
)
+Name: GTCv says both forward beams X
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Scorpio" ) 
   ( send-message 
      "Endurance" 
      "Normal" 
      "GTCv - Bombers!" 
   )
)
+Name: Seraphims arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Seraphims directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Aquarius directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Libra directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Gemini directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Comm device
$MessageNew:  XSTR("Destroy the Shivan communication device", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Shivan Communication Node" 
)
+Score: 300

$Type: Primary
+Name: Defend GTCv
$MessageNew:  XSTR("Defend the GTCv Endurance", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Endurance" ) 
+No music

#Waypoints		;! 1 lists total


$Jump Node: 0.000000, 0.000000, 0.000000
$Jump Node Name: Jump Node 0
$Name: Desperate!
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 0.000000 )
)

#Messages		;! 19 total


$Name: Miscalculate
$Team: -1
$MessageNew:  XSTR("It seems we've miscalculated our jump vector a bit. The device is out of firing range.", -1)
$end_multi_text

$Name: Time lost
$Team: -1
$MessageNew:  XSTR("That's not very significant. Full speed ahead, helm!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: SF arrived
$Team: -1
$MessageNew:  XSTR("Hey! Two Shivan vessels! One corvette and one cruiser. We're outgunned a little bit.", -1)
$end_multi_text

$Name: ACH - Tactcal order
$Team: -1
$MessageNew:  XSTR("Pilots, you must destroy those vessels' beam cannons. The Endurance will only be able to survive this way. Good Luck!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: GTCv - Target change
$Team: -1
$MessageNew:  XSTR("We are reprioritizing our attack... heading towards the Shivan vessels. The comm device will be dealt with as soon as we're done.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: ACH - Agreed
$Team: -1
$MessageNew:  XSTR("I agree, Captain. That device will not move anywhere.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: GTCv - SC down
$Team: -1
$MessageNew:  XSTR("That's it for the cruiser.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTCv - SCv down
$Team: -1
$MessageNew:  XSTR("Corvette down!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTCv - Now
$Team: -1
$MessageNew:  XSTR("Turning on the Shivan device now...", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTCv - SJ entered
$Team: -1
$MessageNew:  XSTR("What the HELL? Our sensors are reading a Shivan juggernaut in our immediate vicinity! Engage subspace drives ASAP!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: ACH - No!!!!!!
$Team: -1
$MessageNew:  XSTR("No, it cannot be! Endurance, do you copy? This is the GTD Achilles! Endurance, come in!", -1)
$end_multi_text

$Name: ACH - Escape!
$Team: -1
$MessageNew:  XSTR("Escape, pilots! Run wherever you can! Engage your subspace drive and make a jump back to safety!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: GTCv - Beams X
$Team: -1
$MessageNew:  XSTR("That's all the beam cannons. One less thing to worry about.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: ACH - All turrets down
$Team: -1
$MessageNew:  XSTR("Congratulations, pilots. All weapons on the SCv Salmonella have been destroyed.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: A1 - Before escapes
$Team: -1
$MessageNew:  XSTR("We should try to disable it, no?", -1)
$end_multi_text

$Name: ACH - Fighters
$Team: -1
$MessageNew:  XSTR("Shivan fighters are leaving the Sathanas's hangar bays, Alpha 1! Engage your subspace drive!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: GTCv - 1 turret down
$Team: -1
$MessageNew:  XSTR("Pilots, we lost one of our beam turrets.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTCv - 2 turrets down
$Team: -1
$MessageNew:  XSTR("Both of our forward beams are down!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTCv - Bombers!
$Team: -1
$MessageNew:  XSTR("Seraphims! Get them before they get us!", -1)
$end_multi_text
+AVI Name: Head-CM3

#Reinforcements		;! 1 total

$Name: Zeta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 44 total

$Num stars: 0
$Ambient light level: 7895160

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+DivX: 1
+DivY: 1
$Starbitmap: dneb14
+Angles: 1.367532 4.168106 4.177275
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 0.000000 0.000000 5.410522
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 5.905588 0.492334 5.314575
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 5.583100 0.604352 5.463144
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 6.090744 0.564924 5.005446
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 5.330119 1.074797 5.127832
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.208884 3.269308 3.696050
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb09
+Angles: 0.343543 3.204712 3.327079
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 0.416440 3.095085 3.027039
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb17
+Angles: 0.343543 3.078473 2.956104
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 0.164929 3.084251 2.805237
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 6.243675 3.175964 2.425328
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 6.062128 3.246580 2.693595
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb10
+Angles: 5.973955 3.197957 2.958271
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.586203 3.185484 3.073279
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 5.594473 1.216004 2.537760
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 6.039440 3.124201 3.213536
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 0.306777 3.310833 3.656511
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: None

#End

