#Mission Info

$Version: 0.10
$Name:  XSTR("07 - Espionage", -1)
$Author: TopAce
$Created: 07/23/04 at 12:34:43
$Modified: 11/01/07 at 11:06:42
$Notes:
PROCEED: Defend SCv directive$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 128

+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 0.000000

+Viewer pos: 162.505463, 5148.763184, 3635.435547
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.011973, 0.999928,
	0.000000, -0.999928, -0.011973


$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"AlphaOrder2"		"0"		"number"
		1		"AlphaOrder3"		"0"		"number"
		2		"AlphaPriority1"		"0"		"number"
		3		"AriesArrive"		"105"		"number"
		4		"GeminiArrive"		"100"		"number"
		5		"SCvEscape"		"100"		"number"
		94		"Idegileglebenult"		"0"		"block"
		95		"Idegileglebenult"		"32000"		"block"
		96		"SAC 3"		"100"		"block"
		97		"SAC 3"		"300"		"block"
		98		"Kifogbelezni"		"0"		"block"
		99		"Kifogbelezni"		"40000"		"block"
)

#Command Briefing

$Stage Text:
 XSTR("$b The $b status $b of $b the $b captured $b Shivan $b corvette

As a result of a special operation deep within $h Shivan territory, Allied intelligence gathered enough information and material to repair the damaged $f SCv $f ikrish and arm it with Terran weaponry. It is well-known that the $h Shivans are highly advanced. Our most recent experience only confirms it. The generator of the $f Shivan $f corvette can output enough power which enabled us to mount a heavy beam cannon on it. This kind of beam cannon is so strong that it can only be found on Orion and Hecate-class destroyers. But with the performance of the $h Shivan generator, we are now able to mount a powerful beam cannon like that on a corvette-type ship. In addition, we were also able to mount an anti-fighter and two other beam cannons alongside with other standard turrets.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b Plans $b with $b the $b SCv $b Ikrish

Supposedly, the $h Shivans have little knowledge what has become of their corvette. We are going to use this out in the next operation.

Finally, as the effect of my report about the existence of a $h Sathanas-class $h vessel and the successful capture of a $h Shivan corvette, we received enough forces to accomplish our operation in mind. $f Special $f Operations $f Command transferred three captured Mara-class fighters which we will be using in the next operation.
Command has finally formulated a plan to stop the $h SJ $h Sathanas. Details later, as soon as you have completed your mission.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("The area we are going to visit is guarded by two cruisers, one Cain and one Rakshasa. We will make the jump to that area, and attempt a swift surprise attack. If everything goes all right - so the Shivans do not detect us -, we will strike at the most unexpected moment and in the most favorable situation. If our timing is flawless, we will destroy the two cruisers without trouble. After that, destroy all targets of opportunity while we're pulling out the Ikrish. As soon as the corvette is safely back, you are authorized to return to base.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 24.014484, 11188.750977, 1527.458008
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.011973, 0.999928,
	0.000000, -0.999928, -0.011973
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: SCv Moloch
$pos: 575.500427, 92.554985, 189.410416
$label: Ikrish
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: SF Mara (terrans)
$pos: -671.324707, 384.075531, 219.897263
$label: Alpha(3)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -2418.530518, 1826.299438, 1897.018066
$label: Letartoztattak
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: 2144.689209, -1103.198608, 3049.862793
$label: Idegileglebenult
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( and 
   ( is-goal-true-delay 
      "Defend SCv Ikrish" 
      0 
   )
   ( is-event-true-delay 
      "Protects off - Good" 
      0 
   )
)
$Multi text
    XSTR("This operation wasn't exactly proceeding as planned. Although we destroyed three Shivan cruisers, we should not forget that we were detected sooner than expected. Nobody has a clue why the Lilith class knew about us being hostile.

The corvette suffered damage, but her survival is the most important.

There is no need for more words. As you have probably heard, Adhara Command formulated a plan on stopping the Shivan juggernaut. Let's hope that operation will go smoother than ours.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Defend SCv Ikrish" 
      0 
   )
   ( or 
      ( is-event-false-delay 
         "Protects off - Good" 
         0 
      )
      ( is-event-incomplete 
         "Protects off - Good" 
      )
   )
)
$Multi text
    XSTR("This operation was not proceeding as planned. Although we destroyed three Shivan cruisers, we thought it would be easier and smoother. Why didn't you wait with revealing yourselves? By firing upon one of the Shivan targets, you revealed our presence and forced the Shivans to fire upon you and the Ikrish.

The corvette suffered damage, but her survival is the most important.

There is no need for more words. As you have probably heard, Adhara Command formulated a plan on stopping the Shivan juggernaut. Let's hope that operation will go smoother than ours.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The arriving Lilith class has the strongest beam. Aries wing of Shivan bombers also means danger to the corvette.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Ikrish" ) 
$Multi text
    XSTR("I wish I knew why things went so wrong. It is unfortunate we lost the Ikrish. You could have done more to prevent the incident, though. It would have been advised to disarm the cruisers of their beam canons. But it's late to advise now.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The arriving Lilith class has the strongest beam. Aries wing of Shivan bombers also mean danger to the corvette.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "The man deserves a medal" 
   0 
)
$Multi text
    XSTR("You effectively prevented a tragedy from happening. The GTVA is pleased with your performance and the crew of the SCv Ikrish are grateful to you. It is my pleasure to hand you over the Distinguished Flying Cross medallion for your extraordinary achievement. Congratulations, Lieutenant.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-false-delay 
   "Conditions to depart" 
   0 
)
$Multi text
    XSTR("By leaving the battle area without authorization you intentionally put Alliance forces at risk. This is an offense that will not remain unpunished. For the time being, you are stripped of your wings and military rank. You will not get them back until the court decides otherwise.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You receive authorization to return to base after the Ikrish has left the area or has been destroyed.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"UD-8 Kayser"	6
	"Rockeye"	500
	"Tempest"	860
	"Hornet"	260
	"Tornado"	350
	"Harpoon"	246
	"Trebuchet"	102
	"EMP Adv."	500
)

#Objects		;! 20 total

$Name: Alpha 1		;! Object #0
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -668.900024, 386.500000, 247.699997
$Orientation:
	0.963077, 0.000000, -0.269225,
	0.014106, 0.998626, 0.050461,
	0.268855, -0.052395, 0.961754
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -704.516541, 396.254181, 220.501205
$Orientation:
	0.962090, 0.000000, -0.272733,
	0.014579, 0.998570, 0.051428,
	0.272343, -0.053455, 0.960714
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Persona Index: 3

$Name: Alpha 3		;! Object #2
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -638.132935, 371.896881, 192.094528
$Orientation:
	0.964680, 0.000000, -0.263425,
	0.013201, 0.998744, 0.048343,
	0.263094, -0.050113, 0.963468
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Persona Index: 0

$Name: Ikrish		;! Object #3
$Class: SCv Moloch
$Team: Friendly
$Location: -240.706619, 92.554314, 502.316284
$Orientation:
	0.921130, -0.324043, -0.215676,
	0.315510, 0.946042, -0.073875,
	0.227978, 0.000000, 0.973666
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 78
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "BGreen" )
+Subsystem: turret02
+AI Class: Major
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret03
+AI Class: Major
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret04
+AI Class: Major
+Secondary Banks: ( "FighterKiller" )
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+AI Class: Major
+Primary Banks: ( "TerSlash" )
+Subsystem: turret06
+AI Class: Major
+Primary Banks: ( "TerSlash" )
+Subsystem: turret07
+AI Class: Major
+Subsystem: turret08
+AI Class: Major
+Subsystem: turret09
+AI Class: Major
+Subsystem: turret10
+AI Class: Major
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret11
+AI Class: Major
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret12
+AI Class: Major
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret13
+AI Class: Major
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+AI Class: Major
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret15
+AI Class: Major
+Primary Banks: ( "SAAA" )
+Subsystem: turret16
+AI Class: Major
+Secondary Banks: ( "Trebuchet" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Ikrish escapes" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: Idegileglebenult		;! Object #4
$Class: SC Rakshasa
$Team: Hostile
$Location: -462.131744, -1103.197754, 6305.332520
$Orientation:
	0.852525, 0.000000, -0.522687,
	0.000000, 1.000000, 0.000000,
	0.522687, 0.000000, 0.852525
$AI Behavior: None
$Cargo 1:  XSTR("Shivan computers", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 75
+Special Hitpoint index: 94
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Sathanas		;! Object #5
$Class: SJ Sathanas
$Team: Hostile
$Location: 2824.953613, -9759.081055, 18091.644531
$Orientation:
	0.362358, 0.000000, 0.932039,
	0.000000, 1.000000, 0.000000,
	-0.932039, 0.000000, 0.362358
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Hotkey: 4
+Group: 0
+Score: 100000

$Name: Taurus 1		;! Object #6
$Class: SF Dragon
$Team: Hostile
$Location: 597.929260, -0.000027, 6775.460938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 60

$Name: Taurus 2		;! Object #7
$Class: SF Dragon
$Team: Hostile
$Location: 658.179993, 0.000028, 6670.856445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 60

$Name: Taurus 3		;! Object #8
$Class: SF Dragon
$Team: Hostile
$Location: 564.238586, 0.000031, 6627.591797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 60

$Name: Letartoztattak		;! Object #9
$Class: SC Cain
$Team: Hostile
$Location: -586.799988, 1826.300049, 1306.800049
$Orientation:
	0.998651, 0.000000, 0.051921,
	-0.026847, 0.855943, 0.516373,
	-0.044442, -0.517070, 0.854788
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 55 ) )
$Cargo 1:  XSTR("Shivan chemical materials", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+AI Class: Lieutenant
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 75
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Aries 1		;! Object #10
$Class: SB Seraphim
$Team: Hostile
$Location: 1389.015015, -752.206299, 2756.654785
$Orientation:
	0.797142, 0.407443, 0.445596,
	-0.053333, 0.782625, -0.620205,
	-0.601433, 0.470626, 0.645593
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 88

$Name: Aries 2		;! Object #11
$Class: SB Seraphim
$Team: Hostile
$Location: 1498.978516, -781.490784, 2710.247803
$Orientation:
	0.797142, 0.407443, 0.445595,
	-0.053334, 0.782625, -0.620205,
	-0.601432, 0.470626, 0.645593
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 88

$Name: Aries 3		;! Object #12
$Class: SB Seraphim
$Team: Hostile
$Location: 1517.901001, -972.153442, 2468.027832
$Orientation:
	0.797142, 0.407443, 0.445595,
	-0.053334, 0.782625, -0.620205,
	-0.601432, 0.470626, 0.645593
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 88

$Name: SAC 3		;! Object #13
$Class: SAC 3
$Team: Hostile
$Location: -708.082458, -1375.279053, 5915.135742
$Orientation:
	0.689499, 0.000000, -0.724287,
	0.000000, 1.000000, 0.000000,
	0.724287, 0.000000, 0.689499
$AI Behavior: None
$Cargo 1:  XSTR("UNKNOWN", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoint index: 96
+Hotkey: 5
+Group: 0
+Score: 250

$Name: Demance		;! Object #14
$Class: SFr Dis
$Team: Hostile
$Location: -1164.357300, -729.199707, 3996.809326
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "SAC 3" "cargo dock01" "cargo dockpoint" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
+Arrival Delay: 7
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Sathanas
$Departure Cue: ( has-docked-delay 
   "Demance" 
   "SAC 3" 
   1 
   1 
)
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Gemini 1		;! Object #15
$Class: SF Manticore
$Team: Hostile
$Location: 2248.241699, -572.770386, 1588.725464
$Orientation:
	0.448456, 0.710353, 0.542481,
	-0.452603, 0.703846, -0.547497,
	-0.770739, 0.000000, 0.637152
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 55

$Name: Gemini 2		;! Object #16
$Class: SF Manticore
$Team: Hostile
$Location: 2283.786133, -600.713135, 1561.731445
$Orientation:
	0.448456, 0.710353, 0.542481,
	-0.452602, 0.703845, -0.547497,
	-0.770739, 0.000000, 0.637151
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 55

$Name: Gemini 3		;! Object #17
$Class: SF Manticore
$Team: Hostile
$Location: 2376.396240, -569.674988, 1556.402832
$Orientation:
	0.448456, 0.710353, 0.542481,
	-0.452602, 0.703845, -0.547497,
	-0.770739, 0.000000, 0.637151
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 55

$Name: Gemini 4		;! Object #18
$Class: SF Manticore
$Team: Hostile
$Location: 2351.798340, -513.754517, 1613.913086
$Orientation:
	0.448456, 0.710353, 0.542481,
	-0.452602, 0.703845, -0.547497,
	-0.770739, 0.000000, 0.637151
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 55

$Name: Kifogbelezni		;! Object #19
$Class: SC Lilith
$Team: Hostile
$Location: 557.709229, -0.000012, 3881.884033
$Orientation:
	-0.812952, 0.000000, 0.582331,
	0.000000, 1.000000, 0.000000,
	-0.582331, 0.000000, -0.812952
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 33 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 75
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 600

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 27 ) )
+Hotkey: 0
+Flags:( )

$Name: Taurus
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sathanas
$Arrival Cue: ( has-time-elapsed 52 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-guard "Idegileglebenult" 50 ) )
+Flags:( )
+Wave Delay Min: 4
+Wave Delay Max: 100

$Name: Aries
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Aries can arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-guard "Idegileglebenult" 55 ) ( ai-chase "Ikrish" 50 ) )
+Hotkey: 3
+Flags:( )
+Wave Delay Min: 30
+Wave Delay Max: 100

$Name: Gemini
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Gemini can arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase-any 60 ) ( ai-guard "Idegileglebenult" 50 ) )
+Hotkey: 2
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 50

#Events		;! 50 total

$Formula: ( when 
   ( has-time-elapsed 8 ) 
   ( add-goal 
      "Ikrish" 
      ( ai-waypoints-once "SCv stop" 89 ) 
   )
)
+Name: SCv waypoint start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( < 
         ( hits-left "Letartoztattak" ) 
         100 
      )
      ( < 
         ( hits-left "Idegileglebenult" ) 
         100 
      )
      ( < ( hits-left "Demance" ) 100 ) 
      ( < ( hits-left "SAC 3" ) 100 ) 
      ( < ( hits-left "Kifogbelezni" ) 100 ) 
   )
   ( unprotect-ship 
      "Ikrish" 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Idegileglebenult" 
      "Letartoztattak" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "SAC 3" 
      "Demance" 
      "Kifogbelezni" 
   )
   ( beam-unprotect-ship 
      "Ikrish" 
      "Alpha 1" 
      "Idegileglebenult" 
      "Letartoztattak" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "SAC 3" 
      "Demance" 
      "Kifogbelezni" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-destroy-subsystem 
         "Letartoztattak" 
         "turret07" 
         @AlphaPriority1[0] 
      )
   )
)
+Name: Protects off
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Aries" 
      ( ai-chase "Ikrish" 75 ) 
   )
)
+Name: Bombers attack Ikrish
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "<any friendly>" "Taurus" ) 
      1500 
   )
   ( unprotect-ship 
      "Taurus 1" 
      "Taurus 2" 
      "Taurus 3" 
   )
   ( add-goal 
      "Taurus" 
      ( ai-chase "Alpha" 70 ) 
   )
   ( send-message 
      "<any wingman>" 
      "Low" 
      "SF Dragons are closing in" 
   )
)
+Name: Dragons are so close
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @GeminiArrive[100] 
      ( rand 20 150 ) 
   )
   ( modify-variable 
      @AriesArrive[105] 
      ( rand 30 160 ) 
   )
   ( modify-variable 
      @SCvEscape[100] 
      ( rand 50 200 ) 
   )
   ( modify-variable 
      @AlphaPriority1[0] 
      ( rand 30 70 ) 
   )
   ( modify-variable 
      @AlphaOrder2[0] 
      ( rand 30 70 ) 
   )
   ( modify-variable 
      @AlphaOrder3[0] 
      ( rand 30 70 ) 
   )
)
+Name: Initial randoms
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      @GeminiArrive[100] 
      "Aries" 
   )
   ( do-nothing ) 
)
+Name: Gemini can arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed @AriesArrive[105] ) 
   ( do-nothing ) 
)
+Name: Aries can arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Protects off" 
      3 
   )
   ( add-goal 
      "Letartoztattak" 
      ( ai-chase "Ikrish" 80 ) 
   )
   ( add-goal 
      "Idegileglebenult" 
      ( ai-chase "Ikrish" 80 ) 
   )
)
+Name: SC turns against SCv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Kifogbelezni" 
      "Idegileglebenult" 
      "Letartoztattak" 
   )
   ( send-message-list 
      "Ikrish" 
      "Normal" 
      "All SCs down" 
      0 
      "#Command" 
      "Normal" 
      "Command response 4" 
      8000 
   )
)
+Name: Neutralise cruisers
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Eliminate Shivan cruisers", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Idegileglebenult" 
      "Letartoztattak" 
   )
   ( add-goal 
      "Ikrish" 
      ( ai-waypoints-once 
         "Ikrish escape" 
         89 
      )
   )
)
+Name: Ikrish decides to escape
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Neutralise cruisers" 
      @SCvEscape[100] 
   )
   ( do-nothing ) 
)
+Name: Ikrish escapes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      11 
      "Letartoztattak" 
   )
   ( add-goal 
      "Sathanas" 
      ( ai-chase "Ikrish" 89 ) 
   )
)
+Name: SJ accepts the guests
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Oh oh message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Protects off" 
      1 
   )
   ( add-goal 
      "Kifogbelezni" 
      ( ai-chase "Ikrish" 89 ) 
   )
)
+Name: Evil SC tries to disembrionate
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 28 "Kifogbelezni" ) 
   ( add-goal 
      "Aries" 
      ( ai-chase "Ikrish" 75 ) 
   )
)
+Name: Bombers attack Ikrish
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 50 ) 
   ( repair-subsystem 
      "Alpha 2" 
      "Hull" 
      100 
   )
)
+Name: Alpha 2 is a good pilot
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 50 ) 
   ( repair-subsystem 
      "Alpha 3" 
      "Hull" 
      100 
   )
)
+Name: Alpha 3 is a good pilot
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( > ( hits-left "Alpha 2" ) 50 ) 
      ( < ( hits-left "Alpha 2" ) 100 ) 
   )
   ( repair-subsystem "Alpha 2" "Hull" 5 ) 
)
+Name: Alpha 2 regeneration
+Repeat Count: 25
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( > ( hits-left "Alpha 3" ) 50 ) 
      ( < ( hits-left "Alpha 3" ) 100 ) 
   )
   ( repair-subsystem "Alpha 3" "Hull" 5 ) 
)
+Name: Alpha 3 regeneration
+Repeat Count: 25
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-incomplete "Protects off" ) 
      ( has-departed-delay 0 "Ikrish" ) 
   )
   ( do-nothing ) 
)
+Name: Avoid detection
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Avoid detection", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Ikrish" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Mission complete" 
   )
)
+Name: Defend SCv
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect SCv Ikrish", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Protects off" 
      2 
   )
   ( add-goal 
      "Ikrish" 
      ( ai-chase "Kifogbelezni" 60 ) 
   )
   ( add-goal 
      "Ikrish" 
      ( ai-chase "Idegileglebenult" 68 ) 
   )
   ( add-goal 
      "Ikrish" 
      ( ai-chase "Letartoztattak" 65 ) 
   )
   ( turret-free-all "Ikrish" ) 
)
+Name: Ikrish defends itself
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( is-event-true-delay 
         "Evil SC tries to disembrionate" 
         0 
      )
      ( or 
         ( is-event-false-delay 
            "Protects off" 
            0 
         )
         ( is-event-incomplete "Protects off" ) 
      )
   )
   ( do-nothing ) 
)
+Name: SC arrived, but not detected
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( has-arrived-delay 8 "Kifogbelezni" ) 
      ( is-event-true-delay 
         "Protects off" 
         0 
      )
   )
   ( unprotect-ship 
      "Ikrish" 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Idegileglebenult" 
      "Letartoztattak" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "SAC 3" 
      "Demance" 
      "Kifogbelezni" 
   )
   ( beam-unprotect-ship 
      "Ikrish" 
      "Alpha 1" 
      "Idegileglebenult" 
      "Letartoztattak" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "SAC 3" 
      "Demance" 
      "Kifogbelezni" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-destroy-subsystem 
         "Letartoztattak" 
         "turret07" 
         @AlphaPriority1[0] 
      )
   )
)
+Name: Protects off - Good
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Ikrish" 
      "Normal" 
      "SJ spotted" 
   )
   ( turret-lock-all "Ikrish" ) 
)
+Name: Start message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "Protects off" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Command respond 1" 
   )
)
+Name: Command's response
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Team: 0

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "Protects off" 
         0 
      )
   )
   ( send-message 
      "Ikrish" 
      "Normal" 
      "SCv response 1" 
   )
)
+Name: SCv response 1
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Kifogbelezni" ) 
   ( send-message 
      "Ikrish" 
      "Normal" 
      "SC Cain arrived" 
   )
)
+Name: Evil SC arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "Protects off" 
         0 
      )
   )
   ( send-message 
      "Ikrish" 
      "Normal" 
      "Hey! Beams powering up" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-destroy-subsystem 
         "Kifogbelezni" 
         "turret07" 
         @AlphaOrder2[0] 
      )
   )
   ( add-goal 
      "Alpha" 
      ( ai-disarm-ship 
         "Idegileglebenult" 
         @AlphaOrder3[0] 
      )
   )
)
+Name: Beams powering up message
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 17 "Kifogbelezni" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "COM gives order to Alpha" 
      0 
      "Ikrish" 
      "Low" 
      "SCv impudent response" 
      10000 
      "#Command" 
      "Normal" 
      "Command response 2" 
      6500 
      "Ikrish" 
      "Normal" 
      "SCv response 2" 
      11000 
      "#Command" 
      "Normal" 
      "Command response 3" 
      8000 
   )
)
+Name: Order for Alpha by COM
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Kifogbelezni" ) 
   ( send-message 
      "Ikrish" 
      "Normal" 
      "Cain down" 
   )
)
+Name: Cain 1 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         2 
         "Kifogbelezni" 
         "Letartoztattak" 
      )
      ( > ( hits-left "Ikrish" ) 43 ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "Idegileglebenult" 
         )
      )
   )
   ( send-message-list 
      "Ikrish" 
      "Normal" 
      "Cains down - Minor dmg" 
      0 
      "Ikrish" 
      "Low" 
      "Cains down2 - Minor dmg" 
      6800 
   )
)
+Name: Both Cains are down - Minor dmg
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         2 
         "Kifogbelezni" 
         "Letartoztattak" 
      )
      ( < ( hits-left "Ikrish" ) 43 ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "Idegileglebenult" 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Both Cains are down - Minor dmg" 
            0 
         )
      )
   )
   ( send-message-list 
      "Ikrish" 
      "Normal" 
      "Cains down - Hvy dmg" 
      0 
   )
)
+Name: Both Cains are down - Heavy dmg
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Ikrish" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Mission failed" 
   )
)
+Name: Mission failed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( is-destroyed-delay 
         0 
         "Letartoztattak" 
      )
      ( is-event-true-delay 
         "Neutralise cruisers" 
         ( - @SCvEscape[100] 5 ) 
      )
   )
   ( send-message 
      "Ikrish" 
      "Low" 
      "SCv almost to the jump point" 
   )
)
+Name: SCv almost made it
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Ikrish" ) 34 ) 
   ( send-message 
      "Ikrish" 
      "High" 
      "SCv heavy dmg" 
   )
)
+Name: SCv suffers heavy damage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 0 "Ikrish" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command response 5" 
   )
)
+Name: Command response 5
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "Bombers eliminated" 
   )
)
+Name: Bombers eliminated
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Aries", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Ikrish" ) 50 ) 
   ( send-message 
      "Ikrish" 
      "Normal" 
      "SCv hull below 50%" 
   )
)
+Name: SCv hull at 50%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( < 
         ( hits-left-subsystem 
            "Ikrish" 
            "engine01" 
         )
         100 
      )
      ( < 
         ( hits-left-subsystem 
            "Ikrish" 
            "engine02" 
         )
         100 
      )
   )
   ( repair-subsystem 
      "Ikrish" 
      "engine01" 
      7 
   )
   ( repair-subsystem 
      "Ikrish" 
      "engine02" 
      7 
   )
)
+Name: SCv engine debug
+Repeat Count: 10000
+Interval: 3
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Demance" ) 
   ( validate-goal "Destroy SFr" ) 
)
+Name: SFr goal validate
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( skill-level-at-least "Easy" ) 
         ( > ( num_kills "Alpha 1" ) 9 ) 
      )
      ( > ( num_kills "Alpha 1" ) 4 ) 
      ( has-departed-delay 0 "Ikrish" ) 
      ( or 
         ( is-goal-true-delay 
            "Kill for cruiser" 
            0 
         )
         ( is-goal-true-delay "Destroy SFr" 0 ) 
         ( is-goal-true-delay 
            "Dragon fighters" 
            0 
         )
      )
   )
   ( grant-medal 
      "Distinguished Flying Cross" 
   )
)
+Name: The man deserves a medal
+Repeat Count: 1
+Interval: 1
+Score: 1000
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Ikrish" 
   )
   ( do-nothing ) 
)
+Name: Conditions to depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Depart
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Defend SCv Ikrish" 
         0 
      )
      ( skill-level-at-least "Hard" ) 
   )
   ( do-nothing ) 
)
+Name: Skill bonus (Hard)
+Repeat Count: 1
+Interval: 1
+Score: 300
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Defend SCv Ikrish" 
         0 
      )
      ( skill-level-at-least "Insane" ) 
   )
   ( do-nothing ) 
)
+Name: Skill bonus (Insane)
+Repeat Count: 1
+Interval: 1
+Score: 250
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Ikrish" ) 
      ( > ( hits-left "Ikrish" ) 50 ) 
   )
   ( do-nothing ) 
)
+Name: Ikrish at good condition)Bonus)
+Repeat Count: 1
+Interval: 1
+Score: 125
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( skill-level-at-least "Hard" ) ) 
      ( has-arrived-delay 0 "Kifogbelezni" ) 
   )
   ( beam-lock "Kifogbelezni" "turret07" ) 
)
+Name: Lilith beam deactivate
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Lilith beam deactivate" 
      25 
   )
   ( beam-free "Kifogbelezni" "turret07" ) 
)
+Name: Lilith beam activate - Easy
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Lilith beam deactivate" 
         10 
      )
      ( skill-level-at-least "Medium" ) 
   )
   ( beam-free "Kifogbelezni" "turret07" ) 
)
+Name: Lilith beam activate - Medium
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 5 total

$Type: Primary
+Name: Defend SCv Ikrish
$MessageNew:  XSTR("Defend the SCv Ikrish", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Ikrish" ) 
+Score: 200

$Type: Primary
+Name: Targets of opportunity
$MessageNew:  XSTR("Neutralize targets of opportunity", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Kifogbelezni" 
   "Idegileglebenult" 
   "Letartoztattak" 
)
+Score: 500

$Type: Bonus
+Name: Kill for cruiser
$MessageNew:  XSTR("Get the kill for any cruiser", -1)
$end_multi_text
$Formula: ( or 
   ( = 
      ( num_class_kills "Alpha 1" "SC Cain" ) 
      1 
   )
   ( = 
      ( num_class_kills 
         "Alpha 1" 
         "SC Rakshasa" 
      )
      1 
   )
   ( = 
      ( num_class_kills 
         "Alpha 1" 
         "SC Lilith" 
      )
      1 
   )
)
+No music
+Score: 650

$Type: Secondary
+Name: Destroy SFr
$MessageNew:  XSTR("Destroy the freighter Demance", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Demance" ) 
+No music
+Score: 100

$Type: Secondary
+Name: Dragon fighters
$MessageNew:  XSTR("Dwindle the number of Dragon-class fighters the Shivans have", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Taurus" ) 
+No music
+Score: 250

#Waypoints		;! 3 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -805.511475, -718.361877, 5513.475098 )
)

$Name: SCv stop
$List: (		;! 1 points in list
	( 513.012878, -300.192871, 1996.404053 )
)

$Name: Ikrish escape
$List: (		;! 1 points in list
	( -424.827393, 0.000049, -3390.770264 )
)

#Messages		;! 24 total


$Name: SJ spotted

$Team: -1
$MessageNew:  XSTR("Achilles.. ugh, Captain, our sensors are spotting the Shivan juggernaut! She is 20 kilometers away from our current position. Update, please.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Command respond 1

$Team: -1
$MessageNew:  XSTR("Sounds bad. Let's hope it will cause no trouble.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: SCv response 1

$Team: -1
$MessageNew:  XSTR("Sensors also spot a Shivan freighter, two cruisers, and some fighters.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: SC Cain arrived

$Team: -1
$MessageNew:  XSTR("New jump signature: Hostile IFF, It's a Lilith-class warship.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Hey! Beams powering up

$Team: -1
$MessageNew:  XSTR("Something is wrong.... I can sense it.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: COM gives order to Alpha

$Team: -1
$MessageNew:  XSTR("Engage the enemy, Alpha wing. Destroy as many beam cannons as you can! Ikrish, power up beam cannons and open fire!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: SCv impudent response

$Team: -1
$MessageNew:  XSTR("We wouldn't have figured, Command!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Command response 2

$Team: -1
$MessageNew:  XSTR("Right, neutralize the cruisers and withdraw, we don't want to  suffer unnecessary casualties. What about the Sathanas?", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: SCv response 2

$Team: -1
$MessageNew:  XSTR("The Shivans are sending it against us! It is so far that it cannot open fire on us, yet.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Command response 3

$Team: -1
$MessageNew:  XSTR("That's the best news I have heard today. Good hunting.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Cain down

$Team: -1
$MessageNew:  XSTR("The Lilith's down! Let's hope that ship was the toughest foe we will meet today.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Cains down - Minor dmg

$Team: -1
$MessageNew:  XSTR("The Cain and the Lilith cruisers have been destroyed. We're turning on the Rakshasa. Alpha wing, we need you to assist us.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Cains down - Hvy dmg

$Team: -1
$MessageNew:  XSTR("Our hull has sustained heavy damage, Alpha wing, we need you to make our job a lot easier: Try to disarm the beam cannons.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Cains down2 - Minor dmg

$Team: -1
$MessageNew:  XSTR("Concentrate on bombers, pilots: We'll be able to handle the cruiser on our own.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: SF Dragons are closing in

$Team: -1
$MessageNew:  XSTR("The Dragon-class fighters are getting within range! I hate these fighters so much!", -1)
$end_multi_text

$Name: All SCs down

$Team: -1
$MessageNew:  XSTR("That's it for the cruisers. We are turning back. Subspace engines are recharging. Expect us to return home in minutes, Achilles.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Command response 4

$Team: -1
$MessageNew:  XSTR("Acknowledged, Ikrish. We are waiting for you.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Mission failed

$Team: -1
$MessageNew:  XSTR("Pilots, jump back to us, we made a blunder today.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: SCv almost to the jump point

$Team: -1
$MessageNew:  XSTR("I can't believe it! We're going to make it!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Mission complete

$Team: -1
$MessageNew:  XSTR("Excellent job, Alpha wing! You have saved the Ikrish from certain death! You will get a hero's welcome back at the hangar.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: SCv heavy dmg

$Team: -1
$MessageNew:  XSTR("This is the Ikrish, we have suffered heavy damage. Our hull integrity has just dropped below thirty percent. We're in a dire need of reinforcements. If we don't get more, we will all die here.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Command response 5

$Team: -1
$MessageNew:  XSTR("This is Captain Boldera. Sorry, Ikrish, but we haven't been expecting the operation would go that wrong.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Bombers eliminated

$Team: -1
$MessageNew:  XSTR("Wing of hostile bombers eliminated!", -1)
$end_multi_text

$Name: SCv hull below 50%

$Team: -1
$MessageNew:  XSTR("This is the Ikrish, our hull is suffering damage. Damage rate exceeds fifty percent.", -1)
$end_multi_text
+AVI Name: Head-CM3

#Reinforcements		;! 0 total


#Background bitmaps		;! 42 total

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#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: Brief1

#End

