#Mission Info

$Version: 0.10
$Name:  XSTR("05 - In response", -1)
$Author: TopAce
$Created: 07/18/04 at 19:05:38
$Modified: 03/22/23 at 11:27:29
$Notes:
Command suggests rearm after Gemini down
PROCEED: Goal OK + Achilles defend goal$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 128
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 1396.049072, 7138.497559, -3557.505859
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.604685, 0.796465,
	0.000000, -0.796465, 0.604685


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"AriesOrCancer"		"0"		"number"
		1		"CommDelay"		"25"		"number"
		2		"DockTime"		"120"		"number"
		3		"GeminiArrive"		"50"		"number"
		4		"GeminiOrLeo"		"0"		"number"
		5		"GTDArrive"		"8"		"number"
		6		"KrishnaYesNo"		"0"		"number"
		7		"LilithMissMalfunction"		"0"		"number"
		8		"RaksWeakerWeap"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("$b News $b from $b Capella

We have received good and bad news from the $f Capella system. Bad news is the $h Shivans destroyed the $f GTVA $f Colossus. The crew of the $f Colossus sacrificed themselves to win time for the $f GTD $f Bastion and the $f GTD $f Nereid as they completed their respective missions. Good news is that those two destroyers successfully sealed the two possible jump nodes from $f Capella. The $h Shivan fleet is now trapped at $f Capella, and according to what Command is hoping, the $h Shivans do not know other jump nodes which lead them more deeply into $f GTVA space.

I still have not reported our situation to Terran Command. Until I do so, they are in belief they will not see any more $h Shivans.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b The $b following $b operation <Part 1>

During the Great War, Terran forces captured a $h Shivan Cain-class cruiser designated as the $h SC $h Taranis. That operation was the first and the last of operations to capture a major $h Shivan vessel. Shortly after the cruiser was towed to the Ribos system a group of soldiers attempted a capture. Unsuccessfully. Finally, as Intelligence gathered more information about the biological structure of a $h Shivan, the way for research and development opened to develop weaponry capable of neutralizing a $h Shivan being with ease.
After the $h Taranis was taken control of, scientists began studying Shivan technology.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b The $b following $b operation <Part 2>

Since then, we learnt enough about the $h Shivans to attempt another capture. Given we have lost the $f GTCv $f Endurance in the previous operation, we had to find a way to strengthen our 'fleet'. If we managed to capture a $h Shivan vessel, we could use it for reconnaissance operations.

The following operation is quite risky. If we fail to accomplish our goal, all we will be able to do is escape. So pay special attention to any steps you make in the following operation.

Report to the briefing room ASAP.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Our target for capture is the $h SCv $h Ikrish, a Moloch-class $h Shivan corvette. If our information is correct, the $h Shivan vessel is on her own with a couple of escort fighters. A quick hit and run attack would enable us to capture the corvette without the $h Shivans knowing it.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2521.973877, 8784.430664, 679.296509
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 1989.294678, 754.160767, 907.402344
$label:  XSTR("Ikrish", -1)
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("First, we should take down the communication subsystem to seal contact between the $h Shivan fleet and the $h Ikrish. Second, we should disarm the corvette. Lastly, the corvette must be disabled to prevent it from escaping. Any fighter opposition will be dealt by Beta wing.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2521.973877, 8784.430664, 679.296509
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 14.080601, -0.872835, -30.350830
$label:  XSTR("Alpha)4)", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -569.787598, -67.770172, 1200.014160
$label:  XSTR("Beta)4)", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 1989.294678, 754.160767, 907.402344
$label:  XSTR("Ikrish", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("As soon as the $h SCv $h Ikrish is disabled, the $f GTD $f Achilles (us) will enter the area and deploy a transport full of specially trained troopers. These troopers will hopefully capture the $h Shivan $h corvette. As soon as the corvette is captured, you are to return to the hangar. This operation must be a quick one.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2521.973877, 8784.430664, 679.296509
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 14.080601, -0.872835, -30.350830
$label:  XSTR("Alpha)4)", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -569.787598, -67.770172, 1200.014160
$label:  XSTR("Beta)4)", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 3135.592285, -0.000154, -321.870117
$label:  XSTR("GTD Achilles", -1)
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 1989.294678, 754.160767, 907.402344
$label:  XSTR("Ikrish", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( and 
   ( and-in-sequence 
      ( is-goal-true-delay "Dock" 0 ) 
      ( has-departed-delay 0 "Ikrish" ) 
   )
   ( is-event-false-delay 
      "Depart - Subspace + GTD X" 
      0 
   )
)
$Multi text
    XSTR("We knew this operation was going to be risky. Fortunately for us, the Shivans did not send in enough force to destroy us. We can thank our lives to our pilots once again. Good work, team.

Improvements in military technology enabled us to successfully capture a Shivan corvette-type ship. The trooper brigade suffered casualties, but they took control of the SCv Ikrish. A successful capture of a Shivan warship was unimaginable 32 years ago. The troopers did excellent job as well.

We will see what use we can put this corvette to.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Achilles" ) 
$Multi text
    XSTR("Welcome back to the Adhara outpost, pilot. I am sorry to hear that you lost both the GTD Achilles and the GTCv Endurance. The existence of another Shivan juggernaut is more than a reason to make Command worry.

Expect to be reassigned to the task force which will be tasked with the destruction of the Sathanas.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("First possibility:
Destroy the communication systems first! If you disarm and disable the Moloch, the Achilles will jump in.
Second possibility:
Listen to the Achilles's captain. He makes a good point to attack the Lilith cruiser first. It has the strongest beam cannon. Do not forget to disarm the other beam cannons as well!", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 0 "Ikrish" ) 
   ( is-goal-false-delay "Dock" 0 ) 
   ( not 
      ( is-destroyed-delay 0 "Achilles" ) 
   )
)
$Multi text
    XSTR("If you had been following your orders, you would have enough time to disable the enemy corvette before it would have jumped out.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Trebuchets have good use against subsystems. After you have taken down the communication system, you should go after the engines.", -1)
$end_multi_text

$Formula: ( has-arrived-delay 0 "Sathanas" ) 
$Multi text
    XSTR("We told you to destroy the communications subsystem first! It's no good now, we won’t be able to capture that corvette until the Sathanas is defending it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Go against the communication subsystem first!", -1)
$end_multi_text

$Formula: ( and 
   ( > ( num_kills "Alpha 1" ) 5 ) 
   ( is-goal-true-delay "Dock" 0 ) 
   ( not 
      ( is-destroyed-delay 0 "Achilles" ) 
   )
   ( or 
      ( is-event-incomplete "Argh! SJ here" ) 
      ( is-event-false-delay 
         "Argh! SJ here" 
         0 
      )
   )
)
$Multi text
    XSTR("Your performance was undoubtedly excellent, Alpha 1! You acquired quite a number of kills today! Keep up the good work!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay 
      "Depart - Subspace" 
      0 
   )
   ( is-event-false-delay 
      "Depart - Hangar" 
      0 
   )
   ( is-event-false-delay 
      "Depart - Subspace + GTD X" 
      0 
   )
)
$Multi text
    XSTR("For leaving the area without authorization, you are hereby stripped of your wings and you are court-martialed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("It is obvious, isn't it?", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "You deserve a medal" 
   0 
)
$Multi text
    XSTR("For saving the GTD Achilles today, you are hereby awarded the Order of Galatea. Congratulations, Lieutenant.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	4
	"GTF Ares"	4
	"GTF Erinyes"	4
	"GTF Loki"	4
	"GTF Pegasus"	4
	"GTF Perseus"	4
	"GTF Myrmidon"	4
	"SF Mara (terrans)"	4
	"GTB Artemis D.H."	4
	"GTB Medusa"	4
	"GTB Ursa"	4
	"GTB Zeus"	4
	"GTB Boanerges"	4
)

+Weaponry Pool: (
	"Subach HL-7"	8
	"Akheton SDG"	4
	"Morning Star"	4
	"Prometheus S"	24
	"Maxim"	8
	"UD-8 Kayser"	8
	"Circe"	4
	"Lamprey"	4
	"Rockeye"	122
	"Tempest"	960
	"Hornet"	350
	"Tornado"	256
	"Harpoon"	320
	"Trebuchet"	64
	"Stiletto II"	60
	"Infyrno"	52
	"Cyclops#short"	31
)

#Objects		;! 36 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 0.000000, 524.723938, 0.000000
$Orientation:
	0.384661, 0.000000, -0.923058,
	-0.248684, 0.963025, -0.103633,
	0.888928, 0.269413, 0.370438
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "cover me" "disable subsys" )
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 27.066107, 508.614166, -24.239758
$Orientation:
	0.412770, 0.000000, -0.910835,
	-0.260750, 0.958147, -0.118166,
	0.872714, 0.286275, 0.395495
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "cover me" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -27.647156, 495.300201, -39.722164
$Orientation:
	0.405897, 0.000000, -0.913919,
	-0.259134, 0.958960, -0.115089,
	0.876411, 0.283542, 0.389239
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "cover me" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 55.808357, 552.402039, -60.701660
$Orientation:
	0.451144, 0.000000, -0.892451,
	-0.224832, 0.967746, -0.113655,
	0.863667, 0.251926, 0.436593
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "cover me" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 1		;! Object #4
$Class: GTF Perseus
$Team: Friendly
$Location: -153.499069, 429.193207, -51.378841
$Orientation:
	0.376039, 0.000000, -0.926604,
	-0.282527, 0.952382, -0.114657,
	0.882481, 0.304906, 0.358133
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "cover me" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 2		;! Object #5
$Class: GTF Perseus
$Team: Friendly
$Location: -135.813766, 414.360352, -79.770729
$Orientation:
	0.400513, 0.000000, -0.916291,
	-0.289858, 0.948647, -0.126697,
	0.869237, 0.316338, 0.379945
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "cover me" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 3		;! Object #6
$Class: GTF Perseus
$Team: Friendly
$Location: -187.346527, 455.919189, -106.611954
$Orientation:
	0.403300, 0.000000, -0.915068,
	-0.252102, 0.961301, -0.111109,
	0.879656, 0.275500, 0.387693
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "cover me" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 4		;! Object #7
$Class: GTF Perseus
$Team: Friendly
$Location: -159.884109, 499.546295, -167.684708
$Orientation:
	0.449886, 0.000000, -0.893086,
	-0.218862, 0.969507, -0.110251,
	0.865853, 0.245063, 0.436168
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "cover me" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Ikrish		;! Object #8
$Class: SCv Moloch
$Team: Hostile
$Location: 1989.294678, 754.160767, 907.402344
$Orientation:
	0.731689, 0.000000, -0.681638,
	-0.220880, 0.946042, -0.237099,
	0.644859, 0.324043, 0.692209
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+AI Class: Major
+Subsystem: turret03
+AI Class: Major
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+AI Class: Lieutenant
+Subsystem: turret08
+AI Class: Lieutenant
+Subsystem: turret09
+AI Class: Lieutenant
+Subsystem: turret10
+AI Class: Major
+Subsystem: turret11
+AI Class: Major
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret12
+AI Class: Major
+Subsystem: turret13
+Secondary Banks: ( "Enemy MX-64" )
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+AI Class: Major
+Subsystem: turret15
+AI Class: Lieutenant
+Subsystem: turret16
+Secondary Banks: ( "FighterKiller" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Docking operation" 
   29 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 440

$Name: Aries 1		;! Object #9
$Class: SF Astaroth
$Team: Hostile
$Location: 1951.446167, 0.002279, 1176.387207
$Orientation:
	0.724836, 0.000000, -0.688922,
	0.000000, 1.000000, 0.000000,
	0.688922, 0.000000, 0.724836
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 45

$Name: Aries 2		;! Object #10
$Class: SF Astaroth
$Team: Hostile
$Location: 1929.301392, 0.002308, 1072.640869
$Orientation:
	0.724836, 0.000000, -0.688921,
	0.000000, 1.000000, 0.000000,
	0.688921, 0.000000, 0.724836
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 45

$Name: Aries 3		;! Object #11
$Class: SF Astaroth
$Team: Hostile
$Location: 1993.227173, 0.002309, 1003.500244
$Orientation:
	0.724836, 0.000000, -0.688921,
	0.000000, 1.000000, 0.000000,
	0.688921, 0.000000, 0.724836
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 45

$Name: Aries 4		;! Object #12
$Class: SF Astaroth
$Team: Hostile
$Location: 1986.199341, 0.002284, 912.003662
$Orientation:
	0.724836, 0.000000, -0.688921,
	0.000000, 1.000000, 0.000000,
	0.688921, 0.000000, 0.724836
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 45

$Name: Aries 5		;! Object #13
$Class: SF Astaroth
$Team: Hostile
$Location: 2016.534058, 0.002298, 829.023193
$Orientation:
	0.724836, 0.000000, -0.688921,
	0.000000, 1.000000, 0.000000,
	0.688921, 0.000000, 0.724836
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 45

$Name: Aries 6		;! Object #14
$Class: SF Astaroth
$Team: Hostile
$Location: 2115.795898, 0.002266, 859.534668
$Orientation:
	0.724836, 0.000000, -0.688921,
	0.000000, 1.000000, 0.000000,
	0.688921, 0.000000, 0.724836
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 45

$Name: Gemini 1		;! Object #15
$Class: SF Basilisk
$Team: Hostile
$Location: 1352.865723, 0.004223, 1717.476685
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 100
+Special Shield Points: 1050
+Orders Accepted List: ( )
+Group: 0
+Score: 68

$Name: Gemini 2		;! Object #16
$Class: SF Basilisk
$Team: Hostile
$Location: 1392.601440, 0.004228, 1617.730347
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 68

$Name: Gemini 3		;! Object #17
$Class: SF Basilisk
$Team: Hostile
$Location: 1488.913696, 0.004228, 1648.107178
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 68

$Name: Space Rider		;! Object #18
$Class: GTT Argo
$Team: Friendly
$Location: 1001.436523, 303.511719, 417.323395
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-dock "Ikrish" "Frontside dock" "blahblah" 50 ) )
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Achilles
$Arrival Cue: ( and 
   ( has-arrived-delay 28 "Achilles" ) 
   ( not 
      ( is-destroyed-delay 0 "Ikrish" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "GTD orders GTT to depart" 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40

$Name: Achilles		;! Object #19
$Class: GTD Orion
$Team: Friendly
$Location: 3554.929932, 1870.083130, -5939.838379
$Orientation:
	0.917121, 0.000000, 0.398610,
	0.000000, 1.000000, 0.000000,
	-0.398610, 0.000000, 0.917121
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+AI Class: Colonel
+Subsystem: Turret03a
+AI Class: Colonel
+Subsystem: Turret04a
+AI Class: Colonel
+Subsystem: Turret05a
+AI Class: Colonel
+Subsystem: Turret06
+AI Class: Colonel
+Primary Banks: ( "BGreen" )
+Subsystem: Turret07
+AI Class: Colonel
+Primary Banks: ( "BGreen" )
+Subsystem: Turret08
+AI Class: Colonel
+Subsystem: Turret09
+AI Class: Colonel
+Subsystem: Turret10
+AI Class: Colonel
+Subsystem: Turret11
+AI Class: Colonel
+Subsystem: Turret12
+AI Class: Colonel
+Subsystem: Turret13
+AI Class: Colonel
+Subsystem: Turret14
+AI Class: Colonel
+Subsystem: Turret15
+AI Class: Colonel
+Subsystem: Turret16
+AI Class: Colonel
$Arrival Location: Hyperspace
+Arrival Delay: 40
$Arrival Cue: ( is-event-true-delay "GTD Arrives" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Special Hitpoints: 120000
+Special Shield Points: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: capital01-05a
+new: ach-nameplate

$Name: Sathanas		;! Object #20
$Class: SJ Sathanas
$Team: Hostile
$Location: -11420.705078, -0.004525, 1755.820557
$Orientation:
	0.160104, 0.000000, -0.987100,
	0.000000, 1.000000, 0.000000,
	0.987100, 0.000000, 0.160104
$AI Goals: ( goals ( ai-chase "Achilles" 55 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Shivans send in reinforcements" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Hotkey: 4
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Felejthetetlen		;! Object #21
$Class: SC Lilith
$Team: Hostile
$Location: 2824.939941, 3055.710693, -4781.170898
$Orientation:
	0.928665, 0.000000, 0.370921,
	0.000000, 1.000000, 0.000000,
	-0.370921, 0.000000, 0.928665
$AI Goals: ( goals ( ai-chase "Achilles" 55 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( or 
      ( is-destroyed-delay 68 "Gemini" ) 
      ( is-destroyed-delay 68 "Leo" ) 
   )
   ( or 
      ( is-event-incomplete 
         "Shivans send in reinforcements" 
      )
      ( is-event-false-delay 
         "Shivans send in reinforcements" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 72
+Orders Accepted List: ( )
+Group: 0
+Score: 750

$Name: Nyakatekert		;! Object #22
$Class: SC Cain
$Team: Hostile
$Location: 3731.516357, 2719.860596, -5573.113281
$Orientation:
	0.928665, 0.000000, 0.370920,
	0.000000, 1.000000, 0.000000,
	-0.370920, 0.000000, 0.928665
$AI Goals: ( goals ( ai-chase "Achilles" 55 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( or 
      ( is-destroyed-delay 68 "Gemini" ) 
      ( is-destroyed-delay 68 "Leo" ) 
   )
   ( or 
      ( is-event-incomplete 
         "Shivans send in reinforcements" 
      )
      ( is-event-false-delay 
         "Shivans send in reinforcements" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 68
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Agykoponyamutet		;! Object #23
$Class: SC Rakshasa
$Team: Hostile
$Location: 2852.071533, 3348.326172, -6024.415039
$Orientation:
	0.928664, 0.000000, 0.370920,
	0.000000, 1.000000, 0.000000,
	-0.370920, 0.000000, 0.928664
$AI Goals: ( goals ( ai-chase "Achilles" 55 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( or 
      ( is-destroyed-delay 68 "Gemini" ) 
      ( is-destroyed-delay 68 "Leo" ) 
   )
   ( or 
      ( is-event-incomplete 
         "Shivans send in reinforcements" 
      )
      ( is-event-false-delay 
         "Shivans send in reinforcements" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 70
+Orders Accepted List: ( )
+Group: 0
+Score: 500

$Name: Delta 1		;! Object #24
$Class: GTF Myrmidon
$Team: Friendly
$Location: 4894.274414, 0.000008, -3998.416016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "cover me" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #25
$Class: GTF Myrmidon
$Team: Friendly
$Location: 4932.907715, -0.000050, -4027.588135
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "cover me" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #26
$Class: GTF Myrmidon
$Team: Friendly
$Location: 4861.948730, -0.000014, -4074.894287
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "cover me" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 1		;! Object #27
$Class: SB Nephilim
$Team: Hostile
$Location: 1035.732910, 0.000058, 1748.520508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 100

$Name: Leo 2		;! Object #28
$Class: SB Nephilim
$Team: Hostile
$Location: 1141.405884, -0.000038, 1678.589844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 100

$Name: Cancer 1		;! Object #29
$Class: SF Manticore
$Team: Hostile
$Location: 2674.345947, -0.000096, 1241.923950
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: Cancer 2		;! Object #30
$Class: SF Manticore
$Team: Hostile
$Location: 2650.406982, 0.000001, 1227.560669
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: Cancer 3		;! Object #31
$Class: SF Manticore
$Team: Hostile
$Location: 2638.437744, -0.000077, 1201.227905
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: Cancer 4		;! Object #32
$Class: SF Manticore
$Team: Hostile
$Location: 2624.074219, -0.000014, 1225.166748
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: Cancer 5		;! Object #33
$Class: SF Manticore
$Team: Hostile
$Location: 2602.529297, 0.000096, 1253.893433
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: Krishna 1		;! Object #34
$Class: SB Nahema
$Team: Hostile
$Location: 5584.706055, 0.000226, -6086.950684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Cyclops" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 100

$Name: Krishna 2		;! Object #35
$Class: SB Nahema
$Team: Hostile
$Location: 5637.815430, 0.000002, -6135.231934
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Cyclops" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 100

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-disarm-ship "Ikrish" 60 ) ( ai-disable-ship "Ikrish" 55 ) ( ai-guard "Space rider" 50 ) ( ai-guard "Alpha 1" 30 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-wing "Gemini" 65 ) ( ai-guard "Alpha 1" 55 ) ( ai-chase-wing "Aries" 70 ) )
+Hotkey: 0
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Ikrish
$Arrival Cue: ( is-event-true-delay 
   "Aries might arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
	"Aries 5"
	"Aries 6"
)
$AI Goals: ( goals ( ai-guard "Ikrish" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Gemini
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Near Ship
+Arrival Distance: 1384
$Arrival Anchor: Ikrish
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Gemini wing enters area" 
      0 
   )
   ( is-event-true-delay 
      "Gemini might arrive" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-chase "Space rider" 55 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 21
+Wave Delay Max: 50

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Achilles
+Arrival delay: 7
$Arrival Cue: ( and 
   ( has-arrived-delay 18 "Achilles" ) 
   ( percent-ships-destroyed 
      68 
      "Alpha" 
      "Beta" 
   )
   ( not 
      ( is-destroyed-delay 0 "Achilles" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-chase-wing "Gemini" 75 ) ( ai-chase-any 60 ) ( ai-destroy-subsystem "Felejthetetlen" "weapons" 65 ) ( ai-destroy-subsystem "Nyakatekert" "weapons" 62 ) ( ai-guard-wing "Alpha" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Leo
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Near Ship
+Arrival Distance: 1340
$Arrival Anchor: Ikrish
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Leo might arrive" 
      0 
   )
   ( is-event-true-delay 
      "Gemini wing enters area" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Leo 1"
	"Leo 2"
)
$AI Goals: ( goals ( ai-chase "Space rider" 55 ) ( ai-chase-wing "Alpha" 60 ) )
+Flags: ( )
+Wave Delay Min: 21
+Wave Delay Max: 50

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Ikrish
$Arrival Cue: ( is-event-true-delay 
   "Cancer might arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
)
$AI Goals: ( goals ( ai-guard "Ikrish" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Krishna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Achilles
$Arrival Cue: ( is-event-true-delay 
   "Krishna might arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Achilles" ) 
$Ships: (		;! 2 total
	"Krishna 1"
	"Krishna 2"
)
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 100

#Events		;! 61 total

$Formula: ( when 
   ( is-disarmed-delay 0 "Ikrish" ) 
   ( do-nothing ) 
)
+Name: Disarm SCv
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disarm SCv Ikrish", -1)
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 0 "Ikrish" ) 
   ( do-nothing ) 
)
+Name: Disable ship
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Disable Ikrish", -1)
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Ikrish" 
      "communications" 
      0 
   )
   ( do-nothing ) 
)
+Name: Destroy comm
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy communication subsystem", -1)
+Objective key:  XSTR("SCv Ikrish", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Gemini directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Gemini", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @CommDelay[25] 
      ( rand 61 170 ) 
   )
   ( modify-variable 
      @GeminiArrive[50] 
      ( rand 29 118 ) 
   )
   ( modify-variable 
      @GTDArrive[8] 
      ( rand 11 39 ) 
   )
   ( modify-variable 
      @DockTime[120] 
      ( rand 120 160 ) 
   )
   ( send-message-list 
      "#You" 
      "Normal" 
      "Arrival" 
      0 
      "#Achilles" 
      "Normal" 
      "ACH - Orders" 
      6000 
      "#Achilles" 
      "Normal" 
      "ACH - After down" 
      10000 
   )
   ( modify-variable 
      @GeminiOrLeo[0] 
      ( rand 1 2 ) 
   )
   ( modify-variable 
      @AriesOrCancer[0] 
      ( rand 1 2 ) 
   )
   ( modify-variable 
      @KrishnaYesNo[0] 
      ( rand 1 3 ) 
   )
   ( modify-variable 
      @LilithMissMalfunction[0] 
      ( rand 1 6 ) 
   )
   ( modify-variable 
      @RaksWeakerWeap[0] 
      ( rand 1 3 ) 
   )
)
+Name: Initial event
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed @CommDelay[25] ) 
      ( is-event-incomplete "Destroy comm" ) 
   )
   ( do-nothing ) 
)
+Name: Shivans send in reinforcements
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-disarmed-delay 
         @GTDArrive[8] 
         "Ikrish" 
      )
      ( not 
         ( has-arrived-delay 0 "Sathanas" ) 
      )
      ( not 
         ( has-departed-delay 0 "Ikrish" ) 
      )
      ( is-disabled-delay 
         ( / @GTDArrive[8] 3 ) 
         "Ikrish" 
      )
   )
   ( validate-goal "Achilles defend" ) 
)
+Name: GTD Arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed @GeminiArrive[50] ) 
   ( do-nothing ) 
)
+Name: Gemini wing enters area
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( is-disarmed-delay 32 "Ikrish" ) 
         ( is-event-true-delay 
            "Docking operation" 
            2 
         )
      )
      ( not 
         ( is-disabled-delay 0 "Ikrish" ) 
      )
   )
   ( do-nothing ) 
)
+Name: SCv waypoint start
+Repeat Count: 2000
+Interval: 5
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "SCv waypoint start" 
      12 
   )
   ( add-goal 
      "Ikrish" 
      ( ai-warp-out 89 ) 
   )
)
+Name: SCv enters subspace
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( has-departed-delay 0 "Ikrish" ) 
         ( is-destroyed-delay 0 "Ikrish" ) 
         ( has-arrived-delay 12 "Sathanas" ) 
      )
      ( not 
         ( has-arrived-delay 0 "Achilles" ) 
      )
   )
   ( send-message 
      "#Achilles" 
      "High" 
      "ACH - Make the jump" 
   )
)
+Name: Depart - Subspace
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Depart directive 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Enter subspace", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( has-departed-delay 0 "Ikrish" ) 
         ( is-destroyed-delay 0 "Ikrish" ) 
      )
      ( has-arrived-delay 0 "Achilles" ) 
   )
   ( send-message 
      "Achilles" 
      "Normal" 
      "ACH - Return to hangar" 
   )
)
+Name: Depart - Hangar
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance-center-to-subsystem 
         "Alpha 1" 
         "Achilles" 
         "fighterbay" 
      )
      50 
   )
   ( end-mission ) 
)
+Name: Depart directive 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Enter hangar", -1)
+Objective key:  XSTR("GTD Achilles", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Achilles" ) 
   ( do-nothing ) 
)
+Name: Depart - Subspace + GTD X
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Depart directive 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Enter subspace", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "Agykoponyamutet" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-destroy-subsystem 
         "Felejthetetlen" 
         "turret07" 
         77 
      )
   )
   ( add-goal 
      "Alpha" 
      ( ai-destroy-subsystem 
         "Agykoponyamutet" 
         "turret01" 
         73 
      )
   )
   ( add-goal 
      "Alpha" 
      ( ai-destroy-subsystem 
         "Agykoponyamutet" 
         "turret02" 
         71 
      )
   )
   ( add-goal 
      "Alpha" 
      ( ai-destroy-subsystem 
         "Agykoponyamutet" 
         "turret03" 
         69 
      )
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Nyakatekert" 66 ) 
   )
   ( send-message 
      "Achilles" 
      "High" 
      "ACH - Cruisers" 
   )
   ( add-remove-escort "Space Rider" 0 ) 
)
+Name: Alpha order - SCs arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Beta" 
      ( ai-disarm-ship "Agykoponyamutet" 78 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-destroy-subsystem 
         "Felejthetetlen" 
         "turret01" 
         74 
      )
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Nyakatekert" 69 ) 
   )
)
+Name: Beta order - SCs arrived
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Achilles" 
      ( ai-chase "Felejthetetlen" 80 ) 
   )
   ( add-goal 
      "Achilles" 
      ( ai-chase "Agykoponyamutet" 70 ) 
   )
   ( add-goal 
      "Achilles" 
      ( ai-chase "Nyakatekert" 65 ) 
   )
)
+Name: Achilles order - SCs arrived
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-remove-escort "Achilles" 100 ) 
   ( add-remove-escort "Space Rider" 0 ) 
)
+Name: Changes in Escort list
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Disarm & disable" 
         1 
      )
      ( not 
         ( has-arrived-delay 0 "Sathanas" ) 
      )
   )
   ( send-message 
      "#You" 
      "Low" 
      "A1 - Table set" 
   )
   ( change-iff "Friendly" "Ikrish" ) 
)
+Name: The table is set
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Achilles" ) 
   ( send-message 
      "Achilles" 
      "High" 
      "ACH - Arrived" 
   )
)
+Name: Achilles arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Space rider" ) 
   ( send-message 
      "Space rider" 
      "Normal" 
      "GTT - Arrived" 
   )
   ( add-remove-escort "Ikrish" 0 ) 
   ( ship-guardian "Ikrish" ) 
)
+Name: GTT arrived + Ikrish list 0
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Space rider" 
      "Ikrish" 
      1 
      @DockTime[120] 
   )
   ( repair-subsystem 
      "Ikrish" 
      "engine01" 
      73 
   )
   ( add-goal 
      "Space rider" 
      ( ai-undock 76 ) 
   )
   ( add-goal 
      "Ikrish" 
      ( ai-waypoints-once "SCv escape" 89 ) 
   )
   ( send-message 
      "Space rider" 
      "High" 
      "GTT - Detaching" 
   )
)
+Name: Docking operation
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Defend Space Rider", -1)
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Space rider" 
      "Ikrish" 
      1 
      1 
   )
   ( send-message 
      "Space rider" 
      "Low" 
      "GTT - Docked" 
   )
)
+Name: GTT docks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Space rider" 
      "Ikrish" 
      1 
      ( / @DockTime[120] 2 ) 
   )
   ( send-message 
      "Space rider" 
      "Normal" 
      "GTT - Favourable" 
   )
   ( ship-guardian "Space Rider" ) 
)
+Name: GTT receives good news
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Docking operation" 
      7 
   )
   ( send-message 
      "Achilles" 
      "Normal" 
      "ACH - Order for GTT to depart" 
   )
)
+Name: GTD orders GTT to depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Alpha order - SCs arrived" 
      8 
   )
   ( send-message 
      "Achilles" 
      "High" 
      "ACH - Orders for fighters" 
   )
)
+Name: Fighters receive orders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "Felejthetetlen" 
   )
   ( send-message 
      "Achilles" 
      "Normal" 
      "ACH - Lilith down" 
   )
)
+Name: Lilith cruiser is X
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "Felejthetetlen" 
      "Nyakatekert" 
      "Agykoponyamutet" 
   )
   ( send-message 
      "Achilles" 
      "Normal" 
      "ACH - All down" 
   )
   ( ship-guardian "Achilles" ) 
)
+Name: SC directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Shivan cruisers", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 2 "Sathanas" ) 
      ( or 
         ( is-event-incomplete "GTD Arrives" ) 
         ( is-event-false-delay "Disarm SCv" 0 ) 
      )
   )
   ( send-message 
      "#Achilles" 
      "High" 
      "ACH - SJ entered - not here" 
   )
)
+Name: Argh! SJ here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Achilles" ) 
   ( send-message-list 
      "<any wingman>" 
      "Normal" 
      "ANY - GTD Down" 
      0 
      "#You" 
      "Normal" 
      "A1 - Jump to node" 
      5000 
   )
)
+Name: GTD down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( has-arrived-delay 0 "Achilles" ) 
      ( has-arrived-delay 2 "Sathanas" ) 
   )
   ( send-message 
      "Achilles" 
      "High" 
      "ACH - SJ here - so we do" 
   )
)
+Name: SJ arrived - GTD here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Felejthetetlen" 
   )
   ( beam-lock-all "Felejthetetlen" ) 
)
+Name: Lilith fires later
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Felejthetetlen" ) 
)
+Name: Lilith fires
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         1 
         "Felejthetetlen" 
      )
      ( not 
         ( skill-level-at-least "Medium" ) 
      )
   )
   ( sabotage-subsystem 
      "Felejthetetlen" 
      "turret07" 
      50 
   )
   ( sabotage-subsystem 
      "Felejthetetlen" 
      "turret01" 
      100 
   )
)
+Name: Take it EASY!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Space rider" ) 
   ( ship-guardian "Ikrish" ) 
)
+Name: Guard SCv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( and-in-sequence 
         ( is-goal-true-delay "Dock" 0 ) 
         ( has-departed-delay 0 "Ikrish" ) 
      )
      ( is-event-false-delay 
         "Depart - Subspace + GTD X" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Mission
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( and-in-sequence 
            ( is-goal-true-delay 
               "Achilles defend" 
               0 
            )
            ( > ( hits-left "Achilles" ) 50 ) 
         )
         ( skill-level-at-least "Hard" ) 
         ( > ( num_kills "Alpha 1" ) 7 ) 
      )
      ( or 
         ( = 
            ( num_class_kills "Alpha 1" "SC Cain" ) 
            1 
         )
         ( = 
            ( num_class_kills 
               "Alpha 1" 
               "SC Lilith" 
            )
            1 
         )
         ( = 
            ( num_class_kills 
               "Alpha 1" 
               "SC Rakshasa" 
            )
            1 
         )
      )
      ( is-event-true-delay "Mission" 0 ) 
   )
   ( grant-medal "Order of Galatea" ) 
)
+Name: You deserve a medal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Achilles" ) 
   ( never-warp "Alpha 1" ) 
)
+Name: Subspace drive X
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Achilles" ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: Subspace drive works again
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left-subsystem 
         "Space rider" 
         "engine" 
      )
      52 
   )
   ( repair-subsystem 
      "Space rider" 
      "engine" 
      3 
   )
)
+Name: GTT engine debug
+Repeat Count: 1000
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left-subsystem 
         "Achilles" 
         "engines" 
      )
      52 
   )
   ( repair-subsystem 
      "Achilles" 
      "engines" 
      3 
   )
)
+Name: GTD engine debug
+Repeat Count: 1000
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @GeminiOrLeo[0] 1 ) 
   ( do-nothing ) 
)
+Name: Gemini might arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @GeminiOrLeo[0] 2 ) 
   ( do-nothing ) 
)
+Name: Leo might arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @AriesOrCancer[0] 1 ) 
   ( do-nothing ) 
)
+Name: Aries might arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @AriesOrCancer[0] 2 ) 
   ( do-nothing ) 
)
+Name: Cancer might arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Leo directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Cancer directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Cancer", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( = @KrishnaYesNo[0] 3 ) 
      ( has-arrived-delay 
         ( - @CommDelay[25] 20 ) 
         "Achilles" 
      )
      ( skill-level-at-least "Medium" ) 
   )
   ( do-nothing ) 
)
+Name: Krishna might arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: Krishna directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Krishna", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( skill-level-at-least "Medium" ) 
      )
      ( has-time-elapsed 1 ) 
   )
   ( modify-variable 
      @CommDelay[25] 
      ( + @CommDelay[25] ( rand 10 40 ) ) 
   )
)
+Name: Comm time increase - Easy
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "Ikrish" ) 50 ) 
      ( is-event-incomplete "GTD Arrives" ) 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "ACH - Watch it" 
   )
)
+Name: Ikrish hull less than 50
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Achilles" ) 70 ) 
   ( send-message 
      "Achilles" 
      "Normal" 
      "ACH - Hull 70" 
   )
)
+Name: Achilles hull 70
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Achilles" ) 40 ) 
   ( send-message 
      "Achilles" 
      "Normal" 
      "ACH - Hull 40" 
   )
)
+Name: Achilles hull 40
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Achilles" ) 20 ) 
   ( send-message 
      "Achilles" 
      "Normal" 
      "ACH - Hull 20" 
   )
)
+Name: Achilles hull 20
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 21 "Leo" ) 
   ( send-message 
      "<any wingman>" 
      "Low" 
      "ANY - Insane bombers" 
   )
)
+Name: Bombers on intercept
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Felejthetetlen" 
      "turret07" 
      1 
   )
   ( send-message 
      "Achilles" 
      "Normal" 
      "ACH - Lilith beam X" 
   )
)
+Name: Lilith beam X
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = @LilithMissMalfunction[0] 6 ) 
      ( has-arrived-delay 1 "Nyakatekert" ) 
   )
   ( sabotage-subsystem 
      "Nyakatekert" 
      "turret08" 
      100 
   )
   ( sabotage-subsystem 
      "Nyakatekert" 
      "turret09" 
      100 
   )
)
+Name: Cain missile malfunction
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         1 
         "Agykoponyamutet" 
      )
      ( = @RaksWeakerWeap[0] 3 ) 
   )
   ( sabotage-subsystem 
      "Agykoponyamutet" 
      "weapons" 
      30 
   )
)
+Name: Rakshasa weapons weaker
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 5 total

$Type: Primary
+Name: Dock
$MessageNew:  XSTR("Capture the SCv Ikrish", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "Docking operation" 
      0 
   )
   ( has-departed-delay 0 "Ikrish" ) 
)
+Score: 500

$Type: Secondary
+Name: Disarm & disable
$MessageNew:  XSTR("Disable and disarm the SCv Ikrish", -1)
$end_multi_text
$Formula: ( and 
   ( is-disabled-delay 0 "Ikrish" ) 
   ( is-disarmed-delay 0 "Ikrish" ) 
)
+No music
+Score: 150

$Type: Primary
+Name: Communication
$MessageNew:  XSTR("Seal contact between the Shivan fleet and the SCv Ikrish", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Destroy comm" 
   0 
)
+No music
+Score: 50

$Type: Primary
+Name: Achilles defend
$MessageNew:  XSTR("Protect the GTD Achilles", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "Felejthetetlen" 
      "Nyakatekert" 
      "Agykoponyamutet" 
   )
   ( not 
      ( is-destroyed-delay 0 "Achilles" ) 
   )
)
+Invalid
+No music
+Score: 200

$Type: Bonus
+Name: KillCruiser
$MessageNew:  XSTR("Get the kill for one of the cruisers", -1)
$end_multi_text
$Formula: ( or 
   ( = 
      ( num_class_kills "Alpha 1" "SC Cain" ) 
      1 
   )
   ( = 
      ( num_class_kills 
         "Alpha 1" 
         "SC Rakshasa" 
      )
      1 
   )
   ( = 
      ( num_class_kills 
         "Alpha 1" 
         "SC Lilith" 
      )
      1 
   )
)
+No music
+Score: 500

#Waypoints		;! 2 lists total

$Name: SCv escape
$List: (		;! 1 points in list
	( 5011.013184, -0.000350, 1182.014526 )
)

$Name: GTT waypoint
$List: (		;! 1 points in list
	( 1989.000000, 1454.000000, 907.000000 )
)

#Messages		;! 26 total


$Name: Arrival
$Team: -1
$MessageNew:  XSTR("This is Alpha 1, I am reporting the target is right ahead of us. Fighter resistance is minimal.", -1)
$end_multi_text

$Name: ACH - Orders
$Team: -1
$MessageNew:  XSTR("Very well, Alpha 1. You know your orders. Begin with the communication subsystem. We don't want Shivan reinforcements to come.", -1)
$end_multi_text

$Name: ACH - After down
$Team: -1
$MessageNew:  XSTR("After the corvette is disarmed, we will make a jump to your coordinates and deploy the Argo transport.", -1)
$end_multi_text

$Name: A1 - Table set
$Team: -1
$MessageNew:  XSTR("Achilles, we have set the table and we're waiting for the food to arrive.", -1)
$end_multi_text

$Name: ACH - Arrived
$Team: -1
$MessageNew:  XSTR("GTD Achilles standing by. We are deploying the food.", -1)
$end_multi_text

$Name: GTT - Arrived
$Team: -1
$MessageNew:  XSTR("This is the GTT Space Rider. Please render some help until we capture the SCv Ikrish.", -1)
$end_multi_text

$Name: GTT - Docked
$Team: -1
$MessageNew:  XSTR("Attachment to the Ikrish seems to be successful. Now it's up to the troops.", -1)
$end_multi_text

$Name: GTT - Favourable
$Team: -1
$MessageNew:  XSTR("We are receiving favorable news from the soldiers. They have almost taken control of the ship.", -1)
$end_multi_text

$Name: GTT - Detaching
$Team: -1
$MessageNew:  XSTR("We are detaching from the corvette. Mission accomplished.", -1)
$end_multi_text

$Name: ACH - Order for GTT to depart
$Team: -1
$MessageNew:  XSTR("Space Rider, make the jump to the Adhara jump node. We will pick you up there.", -1)
$end_multi_text

$Name: ACH - Cruisers
$Team: -1
$MessageNew:  XSTR("Oh my god! The Shivans have called for reinforcements! We have got three Shivan cruisers heading against us! They are opening fire! Return fire!", -1)
$end_multi_text

$Name: ACH - Orders for fighters
$Team: -1
$MessageNew:  XSTR("Alpha wing, Neutralize anti-warship beam cannons. Beta wing, clear the way for Alpha wing by neutralizing the AAA beams. Start with the Lilith class!", -1)
$end_multi_text

$Name: ACH - Lilith down
$Team: -1
$MessageNew:  XSTR("That's it for the Lilith-class cruiser!", -1)
$end_multi_text

$Name: ACH - All down
$Team: -1
$MessageNew:  XSTR("Phew! That was so close! We have taken serious damage but the hostile warships have been neutralized. Excellent work, pilots. We owe you greatly.", -1)
$end_multi_text

$Name: ACH - Return to hangar
$Team: -1
$MessageNew:  XSTR("Our fighter bay is at your disposal. Return to our hangar, pilots.", -1)
$end_multi_text

$Name: ACH - Make the jump
$Team: -1
$MessageNew:  XSTR("Jump back to us, pilots. You are authorized to leave the area.", -1)
$end_multi_text

$Name: ACH - SJ entered - not here
$Team: -1
$MessageNew:  XSTR("We told you to disable the communication system! The Shivans have called for assistance. We won’t be able to capture it now with the juggernaut defending it.", -1)
$end_multi_text

$Name: ANY - GTD Down
$Team: -1
$MessageNew:  XSTR("Oh, no! We have lost the Achilles! What are we going to do now?", -1)
$end_multi_text

$Name: A1 - Jump to node
$Team: -1
$MessageNew:  XSTR("Jump back to the node and get the hell out of this system! We must report to Adhara station what has happened.", -1)
$end_multi_text

$Name: ACH - SJ here - so we do
$Team: -1
$MessageNew:  XSTR("NO! The Shivan juggernaut is entering the area! Alpha wing, you forgot about the communication system! All units! Prepare for subspace jump!", -1)
$end_multi_text

$Name: ACH - Watch it
$Team: -1
$MessageNew:  XSTR("Watch it, pilots! The Ikrish's hull is at fifty percent.", -1)
$end_multi_text

$Name: ACH - Hull 70
$Team: -1
$MessageNew:  XSTR("Pilots, get those beams quick! Our hull is at 70 percent.", -1)
$end_multi_text

$Name: ACH - Hull 40
$Team: -1
$MessageNew:  XSTR("We won't be able to hold them off for much longer.", -1)
$end_multi_text

$Name: ACH - Hull 20
$Team: -1
$MessageNew:  XSTR("Our hull is severely damaged, pilots! We won't be able to make it!", -1)
$end_multi_text

$Name: ANY - Insane bombers
$Team: -1
$MessageNew:  XSTR("These bombers are insane. They're trying to dogfight us! I don't know what they're thinking, but I don't like this.", -1)
$end_multi_text

$Name: ACH - Lilith beam X
$Team: -1
$MessageNew:  XSTR("The Lilith cruiser's main beam cannon has been destroyed.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 45 total

$Num stars: 0
$Ambient light level: 7895160

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#Music

$Event Music: 1: Genesis
$Briefing Music: Brief5

#End

