#Mission Info

$Version: 0.10
$Name:  XSTR("08 - Waiting for the monster", -1)
$Author: TopAce
$Created: 07/25/04 at 10:50:43
$Modified: 03/22/23 at 11:28:51
$Notes:
PROCEED: Sathanas arrives$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 2242
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -795.413086, 6651.990723, 2527.784180
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000030, 1.000000,
	0.000000, -1.000000, -0.000030


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"AwingX"		"0"		"number"		"save-on-mission-progress"
		1		"SJHull"		"100"		"number"		"save-on-mission-progress"
		2		"TurretDown"		"0"		"number"		"save-on-mission-progress"
)

#Command Briefing

$Stage Text:
 XSTR("$b The $b situation $b at $b Adhara

The news we received from $f Adhara is favorable. A large number of Terran cruiser, corvettes, and some destroyers have strengthened the defensive line of $f Adhara because of the threat caused by the $h Sathanas. The force which gathered there is sufficient to face the $h juggernaut. They use us as a bait to lure the $h Sathanas into the defensive line of $f Adhara. At $f Adhara, we will fight the $h Sathanas.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("The operation will be consisting of three parts: In the first part, we leave the Epsilon Pegasi system with the $h Sathanas behind us. Deployment of several wings of fighters and bombers will attract attention. It is estimated the $h Shivans will send in the $h Sathanas. In case they decide to send in their juggernaut, we will make the jump to $f Adhara.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -412.188538, 4989.144043, 120.296494
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000030, 1.000000,
	0.000000, -1.000000, -0.000030
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 0.000000, 0.000000, 0.000000
$label:  XSTR("Adhara", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -1695.857666, 100.000175, 376.092010
$label:  XSTR("Achilles", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("In the second part, we are traveling is subspace. We must make sure the $h Sathanas will not be able to follow us within her firing range. After reaching the end of the tunnel, we will make the jump back to $f Adhara. So will the $h Sathanas. The travel inside subspace will take at most 8 minutes. If the $h Sathanas cannot catch up with us, she will deploy fighters and bombers at our forces.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1082.055664, 4989.143555, 31.725079
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000030, 1.000000,
	0.000000, -1.000000, -0.000030
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 0.000000, 0.000000, 0.000000
$label:  XSTR("Epsilon Pegasi", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -1432.564087, 99.999786, 49.553196
$label:  XSTR("Achilles", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -598.532471, 100.000000, 1419.025391
$label:  XSTR("Achilles", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTD Orion
$pos: -2942.447021, 100.000122, 13.603609
$label:  XSTR("Adhara", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The juggernaut will arrive right into the middle of our defensive line at the $f Adhara-Epsilon $f Pegasi jump node. With the assistance of the $f 4th $f Terran $f fleet, we will try to destroy the $h Sathanas. If we destroy the $h juggernaut, our mission to Epsilon Pegasi will be over. Guud hunting, pilots.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1698.606079, 4989.149902, -47.280796
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000030, 1.000000,
	0.000000, -1.000000, -0.000030
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 0.000000, 0.000000, 0.000000
$label:  XSTR("Epsilon Pegasi", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 2938.868164, 100.000000, -29.452656
$label:  XSTR("Achilles", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GTCv Deimos
$pos: 2576.520020, 100.000168, 569.126892
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 2848.998779, 100.000122, -667.560913
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: 1456.884888, 2641.000000, -30.085438
$label:  XSTR("Sathanas", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("You hacked my mission if you are reading this line!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	8
	"GTF Hercules"	12
	"GTF Hercules Mark II"	12
	"GTF Ares"	4
	"GTF Erinyes"	4
	"GTF Loki"	12
	"GTF Pegasus"	4
	"GTF Perseus"	12
	"GTF Myrmidon"	8
	"GTB Artemis"	8
	"GTB Artemis D.H."	0
	"GTB Medusa"	12
	"GTB Ursa"	12
	"GTB Zeus"	12
	"GTB Boanerges"	12
	"GVF Seth"	8
	"GVF Horus"	8
	"GVF Thoth"	8
	"GVF Serapis"	8
	"GVF Tauret"	8
	"GVB Sekhmet"	8
	"GVB Osiris"	0
	"GVB Bakha"	8
)

+Weaponry Pool: (
	"Subach HL-7"	8
	"Mekhu HL-7"	16
	"Akheton SDG"	8
	"Morning Star"	8
	"Prometheus S"	40
	"Maxim"	8
	"UD-8 Kayser"	12
	"Circe"	8
	"Lamprey"	8
	"Rockeye"	640
	"Tempest"	1640
	"Hornet"	300
	"Tornado"	560
	"Harpoon"	324
	"Trebuchet"	212
	"Piranha"	150
	"Stiletto II"	100
	"Infyrno"	100
	"Cyclops#short"	112
	"EMP Adv."	260
)

#Objects		;! 23 total

$Name: Alpha 1		;! Object #0
$Class: GTB Artemis
$Team: Friendly
$Location: -782.599976, 10.000000, 1425.900024
$Orientation:
	-0.971715, 0.000000, -0.236155,
	0.000000, 1.000000, 0.000000,
	0.236155, 0.000000, -0.971715
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTB Artemis
$Team: Friendly
$Location: -814.612427, 10.000015, 1418.456543
$Orientation:
	-0.971715, 0.000000, -0.236155,
	0.000000, 1.000000, 0.000000,
	0.236155, 0.000000, -0.971715
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTB Artemis
$Team: Friendly
$Location: -795.510864, 9.999947, 1477.353394
$Orientation:
	-0.971715, 0.000000, -0.236155,
	0.000000, 1.000000, 0.000000,
	0.236155, 0.000000, -0.971715
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTB Artemis
$Team: Friendly
$Location: -830.005127, 10.000008, 1470.991943
$Orientation:
	-0.971715, 0.000000, -0.236155,
	0.000000, 1.000000, 0.000000,
	0.236155, 0.000000, -0.971715
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Achilles		;! Object #4
$Class: GTD Orion
$Team: Friendly
$Location: -598.532471, 100.000000, 1419.025391
$Orientation:
	-0.971715, 0.000000, -0.236155,
	0.000000, 1.000000, 0.000000,
	0.236155, 0.000000, -0.971715
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 9 "Sathanas" ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: nameplate
+new: gtdachilles

$Name: Beta 1		;! Object #5
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1989.804688, 0.003334, 2159.928223
$Orientation:
	-0.971715, 0.000000, -0.236155,
	0.000000, 1.000000, 0.000000,
	0.236155, 0.000000, -0.971715
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #6
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2021.515625, 0.003349, 2160.789063
$Orientation:
	-0.971715, 0.000000, -0.236155,
	0.000000, 1.000000, 0.000000,
	0.236155, 0.000000, -0.971715
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #7
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2043.080078, 0.003334, 2166.866211
$Orientation:
	-0.971715, 0.000000, -0.236155,
	0.000000, 1.000000, 0.000000,
	0.236155, 0.000000, -0.971715
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 4		;! Object #8
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2069.109375, 0.003342, 2172.838867
$Orientation:
	-0.971715, 0.000000, -0.236155,
	0.000000, 1.000000, 0.000000,
	0.236155, 0.000000, -0.971715
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 1		;! Object #9
$Class: GTF Ulysses
$Team: Friendly
$Location: -1391.915649, -0.001815, 2280.499023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Gamma 2		;! Object #10
$Class: GTF Ulysses
$Team: Friendly
$Location: -1355.690552, -0.001746, 2266.407715
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Gamma 3		;! Object #11
$Class: GTF Ulysses
$Team: Friendly
$Location: -1410.037476, -0.001787, 2236.225586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Gamma 4		;! Object #12
$Class: GTF Ulysses
$Team: Friendly
$Location: -1438.215332, -0.001694, 2232.203369
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Sathanas		;! Object #13
$Class: SJ Sathanas
$Team: Hostile
$Location: -6607.200195, 2641.000000, 10390.400391
$Orientation:
	-0.830862, 0.000000, -0.556478,
	0.127473, 0.973410, -0.190327,
	0.541681, -0.229071, -0.808769
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Primary Banks: ( "SAAA" )
+Subsystem: turret39
+Subsystem: turret40
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret41
+Subsystem: turret42
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret46
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 44 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Hotkey: 4
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Virgo 1		;! Object #14
$Class: SF Basilisk
$Team: Hostile
$Location: 2.611460, -0.001377, 4005.868408
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Special Hitpoints: 100
+Special Shield Points: 700
+Orders Accepted List: ( )
+Group: 0
+Score: 72

$Name: Virgo 2		;! Object #15
$Class: SF Basilisk
$Team: Hostile
$Location: 14.700000, -50.000000, 3985.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted List: ( )
+Group: 0
+Score: 72

$Name: Virgo 3		;! Object #16
$Class: SF Basilisk
$Team: Hostile
$Location: 56.500000, 25.000000, 3971.800049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted List: ( )
+Group: 0
+Score: 72

$Name: Virgo 4		;! Object #17
$Class: SF Basilisk
$Team: Hostile
$Location: 32.201336, 19.999994, 4000.973389
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted List: ( )
+Group: 0
+Score: 72

$Name: Virgo 5		;! Object #18
$Class: SF Basilisk
$Team: Hostile
$Location: -31.195993, -0.001370, 3963.308105
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted List: ( )
+Group: 0
+Score: 72

$Name: Adhara node center		;! Object #19
$Class: GTNB Pharos
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Hotkey: 6
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scorpio 1		;! Object #20
$Class: SF Manticore
$Team: Hostile
$Location: -3999.562500, 0.000029, 3966.568115
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 56

$Name: Scorpio 2		;! Object #21
$Class: SF Manticore
$Team: Hostile
$Location: -3954.527832, -0.000010, 3932.659912
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 56

$Name: Scorpio 3		;! Object #22
$Class: SF Manticore
$Team: Hostile
$Location: -4029.232422, -0.000027, 3889.214600
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 56

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Wingmen waypoint" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Achilles
+Arrival delay: 8
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Achilles" 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Achilles
+Arrival delay: 12
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Achilles" 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Docking Bay
+Arrival Distance: 100
$Arrival Anchor: Sathanas
$Arrival Cue: ( has-arrived-delay 21 "Sathanas" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Scorpio
$Waves: 10
$Wave Threshold: 1
$Special Ship: 0		;! Scorpio 1
$Arrival Location: Near Ship
+Arrival Distance: 1680
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 30 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
+Hotkey: 2
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 20
+Wave Delay Max: 50

#Events		;! 19 total

$Formula: ( when 
   ( has-time-elapsed 13 ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 1" 70 ) 
   )
)
+Name: Wingmen abort waypoint
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Sathanas" ) 
   ( do-nothing ) 
)
+Name: Wait for Sathanas
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Wait for the Sathanas to arrive", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Alpha 1" 
         "Adhara node center" 
      )
      800 
   )
   ( red-alert ) 
   ( modify-variable 
      @SJHull[100] 
      ( hits-left "Sathanas" ) 
   )
)
+Name: Depart to Adhara
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("Depart to Adhara", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Virgo directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Avoid Virgo wing", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( training-msg "Support ship" ) 
)
+Name: Alpha 1 warp disable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Achilles" 
      "Normal" 
      "1" 
      0 
      "Achilles" 
      "Low" 
      "2" 
      6000 
      "Achilles" 
      "Low" 
      "3" 
      8000 
      "Achilles" 
      "Normal" 
      "4" 
      8000 
      "<any wingman>" 
      "Low" 
      "5" 
      10000 
      "Achilles" 
      "High" 
      "6" 
      5000 
   )
)
+Name: Messages
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Sathanas" ) 
   ( send-message 
      "Achilles" 
      "Normal" 
      "Sathanas arrives" 
   )
)
+Name: Sathanas arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "turret01" 
      0 
   )
   ( modify-variable 
      @TurretDown[0] 
      ( + @TurretDown[0] 1 ) 
   )
)
+Name: SJ turret 01 down
+Repeat Count: 1
+Interval: 1
+Score: 200
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "turret02" 
      0 
   )
   ( modify-variable 
      @TurretDown[0] 
      ( + @TurretDown[0] 1 ) 
   )
)
+Name: SJ turret 02 down
+Repeat Count: 1
+Interval: 1
+Score: 200
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "turret03" 
      0 
   )
   ( modify-variable 
      @TurretDown[0] 
      ( + @TurretDown[0] 1 ) 
   )
)
+Name: SJ turret 03 down
+Repeat Count: 1
+Interval: 1
+Score: 200
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "turret04" 
      0 
   )
   ( modify-variable 
      @TurretDown[0] 
      ( + @TurretDown[0] 1 ) 
   )
)
+Name: SJ turret 04 down
+Repeat Count: 1
+Interval: 1
+Score: 200
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "turret49" 
      0 
   )
   ( do-nothing ) 
)
+Name: SJ turret 49 down
+Repeat Count: 1
+Interval: 1
+Score: 200
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Sathanas" 
      "turret50" 
      0 
   )
   ( do-nothing ) 
)
+Name: SJ turret 50 down
+Repeat Count: 1
+Interval: 1
+Score: 200
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 80 ) 
   ( add-goal 
      "Alpha" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret01" 
         80 
      )
   )
   ( add-goal 
      "Alpha" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret02" 
         75 
      )
   )
   ( add-goal 
      "Alpha" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret03" 
         70 
      )
   )
   ( add-goal 
      "Alpha" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret04" 
         65 
      )
   )
)
+Name: Alpha helps Alpha 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Sathanas" 
         "turret01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Sathanas" 
         "turret02" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Sathanas" 
         "turret03" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Sathanas" 
         "turret04" 
         0 
      )
   )
   ( clear-goals "Alpha" ) 
)
+Name: Alpha clear goals
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Alpha" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret49" 
         65 
      )
   )
   ( add-goal 
      "Alpha" 
      ( ai-destroy-subsystem 
         "Sathanas" 
         "turret50" 
         60 
      )
   )
)
+Name: Alpha new orders
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 75 ) 
   ( send-random-message 
      "#Achilles" 
      "High" 
      "Leave - 1" 
      "Leave - 2" 
      "Leave - 3" 
      "Leave - 4" 
      "Leave - 5" 
      "Leave - 6" 
      "Leave - 7" 
      "Leave - 8" 
      "Leave - 9" 
   )
)
+Name: Order for Alpha to leave
+Repeat Count: 1000
+Interval: 45
+Score: 50
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "Sathanas" ) 
   ( ship-vulnerable 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Gamma 4" 
   )
)
+Name: Gamma and Beta invul off
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( modify-variable @AwingX[0] 1 ) 
)
+Name: Alpha wing X
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Depart to Adhara
$MessageNew:  XSTR("Depart immediately to Adhara as soon as the Sathanas arrives", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Depart to Adhara" 
   0 
)
+No music

$Type: Bonus
+Name: Hero
$MessageNew:  XSTR("Take as many chances as possible", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Virgo" 
   "Scorpio" 
)
+No music
+Score: 3000

#Waypoints		;! 1 lists total


$Jump Node: 0.000000, 0.000000, 0.000000
$Jump Node Name: Adhara
$Name: Wingmen waypoint
$List: (		;! 1 points in list
	( -912.652466, 554.720459, 693.330933 )
)

#Messages		;! 17 total


$Name: 1
$Team: -1
$MessageNew:  XSTR("Alpha wing deployed.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: 2
$Team: -1
$MessageNew:  XSTR("Beta wing launched.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: 3
$Team: -1
$MessageNew:  XSTR("Gamma wing is out.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: 4
$Team: -1
$MessageNew:  XSTR("That's it for the fighters. All three wings have been deployed. Let's prey the Sathi will devour our bait.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: 5
$Team: -1
$MessageNew:  XSTR("And let's hope our bait will work.", -1)
$end_multi_text

$Name: 6
$Team: -1
$MessageNew:  XSTR("I want complete radio silence, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Sathanas arrives
$Team: -1
$MessageNew:  XSTR("New hostile target! That's the Sathanas! Achilles jumping out!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Leave - 1
$Team: -1
$MessageNew:  XSTR("You are taking chances, Alpha wing! Please set course for the jump node and follow the GTD Achilles!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Leave - 2
$Team: -1
$MessageNew:  XSTR("Please follow your directives, Alpha wing!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Leave - 3
$Team: -1
$MessageNew:  XSTR("Make the jump to the subspace tunnel! Alpha 1, order your squadron to do so.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Leave - 4
$Team: -1
$MessageNew:  XSTR("Alpha wing, we will face the juggernaut at Adhara. Please follow your mission and make the jump!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Leave - 5
$Team: -1
$MessageNew:  XSTR("Depart to Adhara, Alpha wing!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Leave - 6
$Team: -1
$MessageNew:  XSTR("Beta and Gamma wings are only waiting for you, Alpha wing!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Leave - 7
$Team: -1
$MessageNew:  XSTR("Do not engage the Sathanas!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Leave - 8
$Team: -1
$MessageNew:  XSTR("Attacking the Sathanas now is not brave, but crazy!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Leave - 9
$Team: -1
$MessageNew:  XSTR("Alpha 1! You know what I want to say! Take a look at your directives!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Support ship
$Team: -1
$MessageNew:  XSTR("Support ships will repair your hull in the last trio of missions.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 69 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunRed
+Angles: 0.820305 2.827433 5.864306
+Scale: 3.000000
$Sun: SunGold
+Angles: 0.000000 0.000000 4.921825
+Scale: 0.700000
$Starbitmap: planetf
+Angles: 0.471239 1.623156 1.762783
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeta1
+Angles: 0.514850 0.494645 0.830885
+ScaleX: 2.000000
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+DivX: 1
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$Starbitmap: dneb06
+Angles: 6.248279 6.038839 0.000000
+ScaleX: 3.000000
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$Starbitmap: neb08
+Angles: 0.138865 5.203845 6.177444
+ScaleX: 2.000000
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$Starbitmap: neb11
+Angles: 6.183057 5.895026 5.984940
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$Starbitmap: dneb07
+Angles: 0.093275 3.914217 5.809721
+ScaleX: 4.000000
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$Starbitmap: dneb08
+Angles: 5.893691 5.516384 5.885395
+ScaleX: 3.000000
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$Starbitmap: neb16
+Angles: 0.066822 5.633590 5.583176
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+Angles: 0.085734 6.222970 5.669737
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$Starbitmap: neb10
+Angles: 0.576377 5.424039 5.820014
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$Starbitmap: neb04
+Angles: 0.147540 5.164415 5.930119
+ScaleX: 4.000000
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$Starbitmap: dneb10
+Angles: 0.824833 4.825005 5.387226
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$Starbitmap: neb17
+Angles: 0.467072 5.846269 5.479535
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+Angles: 0.259080 6.103450 5.666297
+ScaleX: 1.000000
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$Starbitmap: neb11
+Angles: 6.072112 5.565748 0.536760
+ScaleX: 3.000000
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$Starbitmap: dneb07
+Angles: 0.000000 0.000000 0.174535
+ScaleX: 4.000000
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$Starbitmap: neb11
+Angles: 0.500759 6.206193 6.123860
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: neb15
+Angles: 1.047205 0.000000 0.000000
+ScaleX: 6.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 0.978570 5.100706 5.623701
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb10
+Angles: 1.247462 2.976564 5.639013
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb17
+Angles: 0.725377 4.850787 5.249766
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 0.753229 4.094462 4.259863
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 0.872665 4.712391 4.712390
+ScaleX: 6.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.447833 5.300383 4.993419
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 0.859386 3.875520 4.013893
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 1.239178 3.141593 3.141593
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb14
+Angles: 1.367532 4.168106 4.177275
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 0.000000 0.000000 5.410522
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 5.905588 0.492334 5.314575
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 5.583100 0.604352 5.463144
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 6.090744 0.564924 5.005446
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 5.330119 1.074797 5.127832
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.208884 3.269308 3.696050
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb09
+Angles: 0.343543 3.204712 3.327079
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 0.416440 3.095085 3.027039
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb17
+Angles: 0.343543 3.078473 2.956104
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 0.164929 3.084251 2.805237
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 6.243675 3.175964 2.425328
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 6.062128 3.246580 2.693595
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb10
+Angles: 5.973955 3.197957 2.958271
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.586203 3.185484 3.073279
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 5.594473 1.216004 2.537760
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 6.039440 3.124201 3.213536
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 0.306777 3.310833 3.656511
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 5.940799 0.069337 6.079207
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 5.934120 0.000000 0.000000
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.174913 3.313087 3.924611
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 0.206626 2.679542 3.713737
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 0.342384 1.221256 3.345570
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 0.485656 3.345617 3.558817
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 0.196988 2.402666 2.498866
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 0.094850 3.064476 2.457247
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 0.767941 3.141593 3.141593
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.918597 4.047192 4.154901
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 0.848061 3.855313 3.998662
+ScaleX: 4.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 0.827688 3.699369 4.394999
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 0.797196 4.562220 4.604563
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb14
+Angles: 0.576400 5.351334 5.097104
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb14
+Angles: 0.260611 5.907353 5.290879
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 0.698683 4.344132 4.469117
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 0.226894 4.118973 4.712388
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.042021 5.860737 4.542942
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb10
+Angles: 0.150948 3.679343 4.668759
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.028815 2.648869 4.434588
+ScaleX: 3.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 0.216937 2.823836 4.061917
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 5.799950 2.667939 3.975993
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 5.734306 2.285607 4.287188
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 6.100934 2.842205 4.181445
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb10
+Angles: 5.341578 2.586081 3.796345
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief7

#End

