#Armor Type

; Only huge flagged weapons can trigger piercing effects when hull reaches 5%. Puncture weapons deal 100% damage. Spawn weapons deal 20% damage. Mainly used for large warships, cruisers and up.

$Name: Heavy Armor 150
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Heavy Armor 100
	$Damage Type: NormalWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Heavy Armor 80
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Heavy Armor 60
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Heavy Armor 40
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Heavy Armor 20
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Heavy Armor 5
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

; All weapons can trigger piercing effects when hull reaches 5%. Puncture weapons deal 100% damage. Spawn weapons deal 20% damage. Mainly used for transports, freighters, etc bigger non-warships.

$Name: Medium Armor 150
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Medium Armor 100
	$Damage Type: NormalWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SmallBeam
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeBeam
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: MaximWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Medium Armor 80
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Medium Armor 60
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Medium Armor 40
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Medium Armor 20
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Medium Armor 5
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None


; All weapons can trigger piercing effects when hull reaches 10%. Mainly used for fighters and bombers. Also useful to protect subsystems and turrets against puncture type weapons.

$Name: Light Armor 150
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Light Armor 100
	$Damage Type: NormalWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SmallBeam
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeBeam
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PunctureWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SpawnWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: MaximWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Light Armor 80
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Light Armor 60
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Light Armor 40
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Light Armor 20
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Light Armor 5
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

; Only huge flagged weapons can trigger piercing effects when hull reaches 5%. Puncture weapons deal 100% damage. Spawn weapons deal 20% damage. Mainly used for large warships, cruisers and up. Shockwaves deal 20% damage.

$Name: Flak Armor 150
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None


$Name: Flak Armor 100
	$Damage Type: NormalWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
;		+Calculation: Additive
;		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Flak Armor 80
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Flak Armor 60
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Flak Armor 40
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Flak Armor 20
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: Flak Armor 5
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

;This one is good for turrets as it also reduces anti-subsystem damage
$Name: Next-Gen Armor 20
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.20
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.20
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.20
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.20
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.20
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.20
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 0.20
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.20
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.20
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: ShipShockwave
		+Calculation: Multiplicative
		+Value: 0.20
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None


$Name: Next-Gen Armor 5
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: ShipShockwave
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

; This is for the Durga bomber - shockwave damage reduced

$Name: Durga Armor 100
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: ShipShockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

; This is for the Vajradhara bomber - shockwave and flak damage reduced

$Name: Vajradhara Armor 100
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: ShipShockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

; Add special armor classes under this and make sure to comment on their intended use

$Name: HugeWeaponsPierceAt100 ; Armor class where huge weapons trigger piercing effect at 100% hull integrity. Can be used for critical hits.
	$Damage Type: NormalWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 100
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 100
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: HeavyArmor20ExceptBeams
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: ShipShockwaveResistant 20   ; to make ships resistant to other ships exploding
	$Damage Type: ShipShockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: GlobalShockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: FriendlyFireArmor 100	; easy way to make ships resistant to the FriendlySafe damage type
	$Damage Type: FriendlySafe
		+Calculation: Multiplicative
		+Value: 0.0001
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

;R2 bomber upgrade armor types start here-------------------------------------------------------------------------------------------------------------------

$Name: r2_bomb_pulsearmor
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.1
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: ShipShockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: r2_bomb_flakarmor
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.1
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: ShipShockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: r2_bomb_beamarmor
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.1
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: ShipShockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None


; Only huge flagged weapons can trigger piercing effects when hull reaches 5%. Puncture weapons deal 100% damage. Spawn weapons deal 20% damage. Mainly used for large warships, cruisers and up. Shockwaves deal 20% damage.
; Like old flak armor, but now also taking into account shockwaves for weapons that don't have shockwaves defined.

$Name: GlobalShockwave Armor 150
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: GlobalShockwave
		+Calculation: Multiplicative
		+Value: 0.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 1.5
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None


$Name: GlobalShockwave Armor 100
	$Damage Type: NormalWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: GlobalShockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
;		+Calculation: Multiplicative
;		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
;		+Calculation: Additive
;		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: GlobalShockwave Armor 80
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: GlobalShockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.8
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: GlobalShockwave Armor 60
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: GlobalShockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: GlobalShockwave Armor 40
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: GlobalShockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.4
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: GlobalShockwave Armor 20
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: GlobalShockwave
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.2
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

$Name: GlobalShockwave Armor 5
	$Damage Type: NormalWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PulseWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: NormalFlak
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SmallBeam
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: HugeBeam
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: Default
	$Damage Type: PunctureWeapon
		+Calculation: Multiplicative
		+Value: 1.0
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: SpawnWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: Shockwave
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: GlobalShockwave
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Multiplicative
		+Value: 0.05
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None
	$Damage Type: MaximWeapon
		+Calculation: Additive
		+Value: -6
		+Weapon Piercing Effect Start Limit: 5
		+Weapon Piercing Type: None

#End