#AI Profiles

$Default Profile:								FS2 RETAIL

$Profile Name:									FS2 RETAIL
+nocreate
$Player Afterburner Recharge Scale:				5,		3,		2,		1.5,	1
$Max Beam Friendly Fire Damage:					0,		5,		10,		20,		30
$Player Countermeasure Life Scale:				3,		2,		1.5,	1.25,	1
$AI Countermeasure Firing Chance:				0.2,	0.3,	0.5,	0.9,	1.1
$AI In Range Time:								2,		1.4,	0.75,	0,		-1
$AI Always Links Ammo Weapons:					60,		50,		40,		30,		20
$AI Maybe Links Ammo Weapons:					60,		50,		40,		30,		20
$AI Always Links Energy Weapons:				60,		50,		40,		30,		20
$AI Maybe Links Energy Weapons:					60,		50,		40,		30,		20
$Max Missles Locked on Player:					2,		3,		4,		7,		11
$Max Player Attackers:							2,		3,		4,		5,		8
$Max Incoming Asteroids:						3,		4,		5,		7,		10
$Player Damage Factor:							0.25,	0.5,	0.65,	0.85,	1
$Player Subsys Damage Factor:					0.2,	0.4,	0.6,	0.8,	1
$Predict Position Delay:						0,		0,		0,		0,		0
$Player Shield Recharge Scale:					4,		2,		1.5,	1.25,	1
$AI Shield Manage Delay:						5,		4,		2.5,	1.2,	0.1
$Friendly AI Fire Delay Scale:					2,		1.4,	1.25,	1.1,	1
$Hostile AI Fire Delay Scale:					4,		2.5,	1.75,	1.25,	1
$AI Turn Time Scale:							3,		2.2,	1.6,	1.3,	1
$Random Sidethrust Percent:						10,		20,		30,		40,		50
$Stalemate Time Threshold: 						10, 	10, 	10, 	10, 	10
$Stalemate Distance Threshold: 					150, 	150, 	150, 	150, 	150
$Max Turret Target Ownage:						20,		20,		20,		20,		20
$Max Turret Player Ownage:						3,		4,		7,		12,		19
$Percentage Required For Kill Scale:			0.030,	0.030,	0.030,	0.030,	0.030
$Percentage Required For Assist Scale:			0.015,	0.015,	0.015,	0.015,	0.015
$Percentage Awarded For Capship Assist:			1,		1,		1,		1,		1
$Detail Distance Multiplier: 					1.0,	2,		3.0,	4.0,	5.0

$big ships can attack beam turrets on untargeted ships:		YES
$smart primary weapon selection:							YES
$smart secondary weapon selection:							YES
$smart shield management:									YES
$smart afterburner management:								YES
$allow rapid secondary dumbfire:							YES
$huge turret weapons ignore bombs:							YES
$use newtonian dampening:									NO; Try it!
$score kills based on damage caused:						YES
$score assists based on damage caused:						YES
$allow event and goal scoring in multiplayer:				YES
$fix linked primary weapon decision bug:					YES
$fix ramming stationary targets bug:						YES
$prevent turrets targeting too distant bombs:				YES
$smart subsystem targeting for turrets:						YES
$fix heat seekers homing on stealth ships bug:				YES
$multi allow empty primaries:								YES
$multi allow empty secondaries:								YES
$allow turrets target weapons freely:						No
$use only single fov for turrets:							YES
$allow vertical dodge:										YES
$force beam turrets to use normal fov:						No
$fix AI class bug:											YES
$turrets ignore targets radius in range checks:				YES
$no extra collision avoidance vs player:					YES
$perform fewer checks for death screams:					No
$advanced turret fov edge checks:							YES
$require turrets to have target in fov:						YES
$all ships manage shields:									YES
$ai aims from ship center:									YES
$allow primary link at mission start:						YES
$countermeasures affect aspect seekers:						YES	;	BP's custom countermeasures already do this, so this flag is basically for posterity.
$ai guards specific ship in wing:							YES
$support don't add primaries:								YES
$fighterbay arrivals use carrier orientation:				YES
$fighterbay departures use carrier orientation:				YES
$fix ai path order bug:										YES
$strict turret-tagged-only targeting:						YES
$aspect bomb invulnerability fix:							YES
$ai can slow down when attacking big ships:					YES
$use actual primary range:									YES
$no directional bias for missile and ship turning:			YES
$fighters/bombers with no shields can manage ETS:			YES
$better combat collision avoidance for fightercraft:		YES
$improved missile avoidance for fightercraft:				YES
$friendly ships use AI profile countermeasure chance:		YES
$improved subsystem attack pathing:							YES ; This setting affects Bearbaiting balance, making the AI far more competent.
$fixed ship-weapon collisions:								YES
$AI secondary range awareness:								AWARE
$turret target recheck time:								500; Makes capships a lot smarter about targeting, without actually increasing their damage output.
$fix keep-safe-distance:									YES
$AI ignores aspect lock for leading:						YES
$include beams for kills and assists:						YES
$fix good-rearm-time bug:									YES
$use adjusted AI class autoscale:							YES
$no continuous turn on attack:								YES
$bay arrivals not time limited:								YES
$carry shield difficulty scaling bug:						NO

#End