#Mission Info

$Version: 0.10
$Name:  XSTR("Disapearing Act", -1)
$Author: Blitzerland
$Created: 07/25/03 at 07:58:06
$Modified: 07/25/03 at 09:24:23
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Viewer pos: 5871.153809, 6700.297852, -6984.390625
+Viewer orient:
	0.712112, -0.000000, 0.702066,
	-0.347791, 0.868675, 0.352768,
	-0.609867, -0.495383, 0.618594

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Iota Serpentis: 

The Shivans had infested Iota Serpentis after our blockade fell apart. The 8th fleet has mounted cordinated attacks on our nemesis and we have nearly secured the system.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Remaining Shivans:

Strangly, the remaining Shivans fled into the node rather than attempt a counterattack. This could possibly be a warning of something larger to come.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Iota Cygni: 

A blockade has been formed around the Iota Serpentis side of the Iota Cygni node. It consists of the GTD Scimitar, the GTD Minotaur, the GTC Avenger, the GTC Fury, and the GTCv Tobos.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Prom. Adv: 

The Majestic has recieved shipments of the new Prometheous Advanced, a new, more powerful version of its older counterpart. Use it at your discretion.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("A single destroyer escaped our containment operations in Iota Serpentis. It must be destroyed. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3841.006104, 9762.175781, -5853.050781
$camera_orient:
	0.875303, 0.000000, 0.483576,
	-0.427107, 0.468946, 0.773091,
	-0.226771, -0.883227, 0.410470
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: Shivan Comm Node
$pos: 934.906616, -0.003256, -499.371307
$label: Shivan Comm Node
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha wing will enter the area and destroy any supporting vessels. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3841.006104, 9762.175781, -5853.050781
$camera_orient:
	0.875303, 0.000000, 0.483576,
	-0.427107, 0.468946, 0.773091,
	-0.226771, -0.883227, 0.410470
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: Shivan Comm Node
$pos: 934.906616, -0.003256, -499.371307
$label: Shivan Comm Node
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Alves
$pos: -1939.922363, 22.107780, -3011.672852
$label: Alpha 4
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The GTD Jakarta will jump in and eliminate the Shivan destroyer once the area is clear enough.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3841.006104, 9762.175781, -5853.050781
$camera_orient:
	0.875303, 0.000000, 0.483575,
	-0.432545, 0.447124, 0.782934,
	-0.216218, -0.894472, 0.391368
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: Shivan Comm Node
$pos: 934.906616, -0.003256, -499.371307
$label: Shivan Comm Node
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Alves
$pos: -1939.922363, 22.107780, -3011.672852
$label: Alpha 4
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Boreas
$pos: 659.115234, 0.002657, -3688.028320
$label: GTD Jakarta
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-false-delay "Destroyer" 0 ) 
$Multi text
    XSTR("You have failed to complete the mission. Those vessels needed to be destroyed, or lives are still at risk.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Destroyer" 0 ) 
$Multi text
    XSTR("Though all supporting vessels were eliminated, the Nestor managed to escape. This is a major failure, but it is not your fault. The Jakarta has been unable to locate the Nestor, in fact, it is almost as if the Nestor vanished into the depths of space.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("There was nothing you could have done to stop the Nestor.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Vesuvius"	5
	"GTF Cyone"	5
	"GTF Perseus ADv"	5
	"GTF Daedalus"	5
)

+Weaponry Pool: (
	"Subach HL-12"	20
	"Prometheus"	20
	"Prom Adv"	16
	"Hastor"	16
	"Khonsu GV-5"	16
	"Shocker"	500
	"Hornet"	980
	"Arrow"	160
)

#Objects		;! 12 total

$Name: Alpha 1		;! Object #0
$Class: GTF Alves
$Team: Friendly
$Location: -2536.000000, 0.000000, -2018.099976
$Orientation:
	-0.051149, 0.000000, -0.998691,
	0.000000, 1.000000, 0.000000,
	0.998691, 0.000000, -0.051149
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #1
$Class: GTF Alves
$Team: Friendly
$Location: -2473.716553, 0.032180, -2056.321289
$Orientation:
	-0.040432, 0.000000, -0.999182,
	0.000010, 1.000000, 0.000000,
	0.999182, -0.000010, -0.040432
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Alves
$Team: Friendly
$Location: -2592.145508, 0.032053, -2054.455566
$Orientation:
	-0.039567, 0.000000, -0.999217,
	0.000010, 1.000000, 0.000000,
	0.999217, -0.000010, -0.039567
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Alves
$Team: Friendly
$Location: -2519.010010, 44.215210, -2092.988281
$Orientation:
	-0.028799, 0.000000, -0.999585,
	0.013372, 0.999910, -0.000385,
	0.999496, -0.013377, -0.028797
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Shivan Comm Node		;! Object #4
$Class: Shivan Comm Node
$Team: Hostile
$Location: 1881.175415, -0.002831, -2609.423584
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 2
+Group: 0
+Score: 300

$Name: SD Nestor		;! Object #5
$Class: SD Iblis
$Team: Hostile
$Location: 2158.077637, 0.001750, 176.076889
$Orientation:
	-0.999945, 0.000000, 0.010465,
	0.000000, 1.000000, 0.000000,
	-0.010465, 0.000000, -0.999945
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 78
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 8 "GTD Jakarta" ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: SC Likim		;! Object #6
$Class: SC Abel
$Team: Hostile
$Location: -264.472961, 0.000551, -2155.778809
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 23
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 3
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Arjuna 1		;! Object #7
$Class: SF Scorpion
$Team: Hostile
$Location: 1309.904297, 0.000877, -1282.384033
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 2		;! Object #8
$Class: SF Scorpion
$Team: Hostile
$Location: 1343.646240, 0.000912, -1321.670166
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 3		;! Object #9
$Class: SF Scorpion
$Team: Hostile
$Location: 1386.023682, 0.000903, -1285.991699
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 4		;! Object #10
$Class: SF Scorpion
$Team: Hostile
$Location: 1351.453247, 0.000957, -1255.596680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: GTD Jakarta		;! Object #11
$Class: GTD Boreas
$Team: Friendly
$Location: -3603.510742, 0.002980, 2224.824219
$Orientation:
	-0.221378, 0.000000, -0.975188,
	0.000000, 1.000000, 0.000000,
	0.975188, 0.000000, -0.221378
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   4 
   "SC Likim" 
   "SD Nestor" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 10 "SD Nestor" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

#Wings		;! 2 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Arjuna
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Nestor
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 5

#Events		;! 12 total

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "A comm node?" 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Arjuna" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Scorpions!" 
   )
)
+Name: Scorpions
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Likim" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cruiser down" 
   )
)
+Name: Cruiser down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Shivan Comm Node" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Comm node down" 
   )
)
+Name: Comm node down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTD Jakarta" ) 
   ( send-message 
      "GTD Jakarta" 
      "High" 
      "Jakarta arrives" 
   )
)
+Name: Jakarta here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GTD Jakarta" ) 
   ( fire-beam 
      "GTD Jakarta" 
      "turret01" 
      "SD Nestor" 
   )
)
+Name: Jakarta fires
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 2 "SD Nestor" ) 
   ( send-message 
      "GTD Jakarta" 
      "High" 
      "Failure" 
   )
)
+Name: Destroyer escapes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTD Jakarta" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Mission ends" 
   )
)
+Name: End
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 6 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: Arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Likim" ) 
   ( do-nothing ) 
)
+Name: Cruiser
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Likim", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Shivan Comm Node" 
   )
   ( do-nothing ) 
)
+Name: Comm.
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Comm. node", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "SD Nestor" ) 
   ( do-nothing ) 
)
+Name: Destroyer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Nestor", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Destroyer
$MessageNew:  XSTR("Eliminate supporting vessels", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   4 
   "SC Likim" 
   "Shivan Comm Node" 
)
+Score: 5

#Waypoints		;! 0 lists total


#Messages		;! 214 total


$Name: A comm node?

$Team: -1
$MessageNew:  XSTR("Destroy that cruiser, then go for the comm. node.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Scorpions!

$Team: -1
$MessageNew:  XSTR("That destroyer is launching fighters at you, Alpha. ", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Cruiser down

$Team: -1
$MessageNew:  XSTR("The Likim has been nullified.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Comm node down

$Team: -1
$MessageNew:  XSTR("The comm node has been eliminated.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Jakarta arrives

$Team: -1
$MessageNew:  XSTR("Jakarta on station, opening fire.
", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH

$Name: Failure

$Team: -1
$MessageNew:  XSTR("The destroyer has escaped! Advising command. You may depart, Alpha.
", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH

$Name: Mission ends

$Team: -1
$MessageNew:  XSTR("Alpha, you were ordered to depart.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 2000
$Ambient light level: 0

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: None

#End

