#Mission Info

$Version: 0.10
$Name:  XSTR("Charge!", -1)
$Author: Blitzerland
$Created: 07/22/03 at 10:00:36
$Modified: 07/31/03 at 15:20:45
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 1

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 3989.232422, 1192.997925, -6191.275879
+Viewer orient:
	-0.942403, 0.000003, 0.334480,
	-0.219615, 0.754244, -0.618777,
	-0.252281, -0.656594, -0.710801

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("The GTCa Majestic has caught up with the juggernaut, and with it is the carrier, but is in no way fit for a massive assault. The juggernaut is seconds away for jumping to Katar, but we believe we can stop the carrier. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 4700.574219, 7613.401367, -2391.531738
$camera_orient:
	-0.052288, 0.000002, 0.998632,
	-0.976611, 0.208847, -0.051135,
	-0.208561, -0.977948, -0.010918
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("The plan is thus: defend the GTCa Majestic until it can repair its launch bay, and deploy bombers to disable and destroy the carrier. Afterwords, escort it to the nump node. Godspeed, pilots.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 4700.574219, 7613.401367, -2391.531738
$camera_orient:
	-0.052288, 0.000002, 0.998632,
	-0.976611, 0.208847, -0.051135,
	-0.208561, -0.977948, -0.010918
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Vesuvius"	5
	"SOF Ophion"	5
)

+Weaponry Pool: (
	"Subach HL-12"	24
	"Luyten D-9"	16
	"Mekhu HL-12"	16
	"Avenger T2"	16
	"Adv Disruptor"	16
	"Mace"	16
	"Prometheus"	24
	"Prom Adv"	16
	"Hastor"	16
	"Ripper"	16
	"Kayser ADV"	16
	"Khonsu GV-5"	16
	"Hurricane"	500
	"Hammer"	500
	"Shocker"	644
	"A.C.R"	500
	"A.S.R"	500
	"Hornet"	820
	"Vortex"	500
	"Stinger"	500
	"Arrow"	500
	"Trident"	500
	"Sniper"	500
	"Defender"	500
	"Stiletto III"	500
	"Firestorm"	500
	"EMP Adv."	500
	"Assassin"	500
	"Cyclops"	500
	"Hell Storm"	500
	"Helios"	500
	"Hell Fire"	500
	"Executioner"	500
	"Armageddon"	500
)

#Objects		;! 49 total

$Name: Alpha 1		;! Object #0
$Class: GTF Vesuvius
$Team: Friendly
$Location: 3596.419434, 0.001527, -7998.104980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-12" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #1
$Class: GTF Vesuvius
$Team: Friendly
$Location: 3652.059326, 0.001640, -8052.134277
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-12" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Vesuvius
$Team: Friendly
$Location: 3531.722900, 0.001530, -8049.663574
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-12" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Vesuvius
$Team: Friendly
$Location: 3594.873291, 0.001510, -8132.100586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-12" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: SJ Juggernaut		;! Object #4
$Class: SJ Amritaya
$Team: Hostile
$Location: 4492.271973, -0.019384, 9224.291992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 6
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10000

$Name: SCa Doomsday		;! Object #5
$Class: SCa Shiamak
$Team: Hostile
$Location: 4248.652344, 0.002498, 1075.581299
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 15
+Initial Hull: 89
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
+Subsystem: turret64
+Subsystem: turret65
+Subsystem: turret66
+Subsystem: turret67
+Subsystem: turret68
+Subsystem: turret69
+Subsystem: turret70
+Subsystem: turret71
+Subsystem: turret72
+Subsystem: turret73
+Subsystem: turret74
+Subsystem: turret75
+Subsystem: turret76
+Subsystem: turret77
+Subsystem: turret78
+Subsystem: turret79
+Subsystem: turret80
+Subsystem: turret81
+Subsystem: turret82
+Subsystem: turret83
+Subsystem: turret84
+Subsystem: turret85
+Subsystem: turret86
+Subsystem: turret87
+Subsystem: turret88
+Subsystem: turret89
+Subsystem: turret90
+Subsystem: turret91
+Subsystem: turret92
+Subsystem: turret93
+Subsystem: turret94
+Subsystem: turret95
+Subsystem: turret96
+Subsystem: turret97
+Subsystem: turret98
+Subsystem: turret99
+Subsystem: turret100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10000

$Name: GTCa Majestic		;! Object #6
$Class: GTCa Warlock
$Team: Friendly
$Location: 4585.994629, -0.012122, -7642.859863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SCa Doomsday" 50 ) ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 5
+Initial Hull: 68
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Sbank Ammo: ( 0 )
+Subsystem: turret29
+Sbank Ammo: ( 0 )
+Subsystem: turret30
+Sbank Ammo: ( 0 )
+Subsystem: turret31
+Sbank Ammo: ( 0 )
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTCa Majestic" 
   "Waypoint path 1" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10000

$Name: Beta 1		;! Object #7
$Class: GTF Vesuvius
$Team: Friendly
$Location: 3535.584961, 0.006492, -7458.303711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-12" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #8
$Class: GTF Vesuvius
$Team: Friendly
$Location: 3461.407959, 0.006501, -7506.496582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-12" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #9
$Class: GTF Vesuvius
$Team: Friendly
$Location: 3380.498535, 0.006505, -7554.018555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-12" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #10
$Class: GTF Vesuvius
$Team: Friendly
$Location: 3308.054443, 0.006500, -7593.166016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-12" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Arjuna 1		;! Object #11
$Class: SF Serpent
$Team: Hostile
$Location: 5456.405273, 0.010940, -3126.537598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #12
$Class: SF Serpent
$Team: Hostile
$Location: 5556.946289, 0.010784, -3220.093262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #13
$Class: SF Serpent
$Team: Hostile
$Location: 5635.577637, -59.773865, -3104.418457
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #14
$Class: SF Serpent
$Team: Hostile
$Location: 5566.112305, 0.010702, -3147.136230
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 5		;! Object #15
$Class: SF Serpent
$Team: Hostile
$Location: 5638.258789, 0.011012, -3204.789551
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 6		;! Object #16
$Class: SF Serpent
$Team: Hostile
$Location: 5506.449219, 0.011086, -3214.158447
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishu 1		;! Object #17
$Class: SB Durja
$Team: Hostile
$Location: 5042.741699, 0.010819, -3496.044189
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Missile" "Shivan Ultra Bomb" "Shivan Ultra Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Vishu 2		;! Object #18
$Class: SB Durja
$Team: Hostile
$Location: 5133.336426, 0.010864, -3485.304443
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Missile" "Shivan Ultra Bomb" "Shivan Ultra Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Vishu 3		;! Object #19
$Class: SB Durja
$Team: Hostile
$Location: 5088.985352, 0.010822, -3549.681396
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Missile" "Shivan Ultra Bomb" "Shivan Ultra Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Vishu 4		;! Object #20
$Class: SB Durja
$Team: Hostile
$Location: 5161.103027, 0.010867, -3549.563232
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Missile" "Shivan Ultra Bomb" "Shivan Ultra Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Vishu 5		;! Object #21
$Class: SB Durja
$Team: Hostile
$Location: 5020.285645, 0.010822, -3554.595215
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Missile" "Shivan Ultra Bomb" "Shivan Ultra Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Vishu 6		;! Object #22
$Class: SB Durja
$Team: Hostile
$Location: 5127.517578, 0.010872, -3608.434814
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Missile" "Shivan Ultra Bomb" "Shivan Ultra Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Bheema 1		;! Object #23
$Class: SB Vindhyachal
$Team: Hostile
$Location: 3443.283447, 0.000450, -3839.037598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Bheema 2		;! Object #24
$Class: SB Vindhyachal
$Team: Hostile
$Location: 3540.465576, 0.000419, -3886.906494
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Bheema 3		;! Object #25
$Class: SB Vindhyachal
$Team: Hostile
$Location: 3377.818604, 0.000441, -3945.595459
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Bheema 4		;! Object #26
$Class: SB Vindhyachal
$Team: Hostile
$Location: 3469.406250, 0.000430, -3986.104492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Bheema 5		;! Object #27
$Class: SB Vindhyachal
$Team: Hostile
$Location: 3340.029785, 0.000447, -3778.470459
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Bheema 6		;! Object #28
$Class: SB Vindhyachal
$Team: Hostile
$Location: 3563.755127, 0.000446, -3713.057617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Jaka 1		;! Object #29
$Class: SF Gorgon
$Team: Hostile
$Location: 3772.662842, 0.003294, -3675.997803
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Jaka 2		;! Object #30
$Class: SF Gorgon
$Team: Hostile
$Location: 3824.878418, 0.003271, -3707.001465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Jaka 3		;! Object #31
$Class: SF Gorgon
$Team: Hostile
$Location: 3876.846680, 0.003291, -3670.890869
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Jaka 4		;! Object #32
$Class: SF Gorgon
$Team: Hostile
$Location: 3828.541260, 0.003291, -3635.123047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Delta 1		;! Object #33
$Class: GTB Sabus
$Team: Friendly
$Location: 3690.052490, 0.001669, -7037.825684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto III" "Stiletto III" "Stiletto III" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 2		;! Object #34
$Class: GTB Sabus
$Team: Friendly
$Location: 3625.976563, 0.001573, -7081.056641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto III" "Stiletto III" "Stiletto III" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 3		;! Object #35
$Class: GTB Sabus
$Team: Friendly
$Location: 3751.560303, 0.001608, -7082.830078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto III" "Stiletto III" "Stiletto III" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 4		;! Object #36
$Class: GTB Sabus
$Team: Friendly
$Location: 3694.466309, 0.001658, -7124.646484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto III" "Stiletto III" "Stiletto III" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 1		;! Object #37
$Class: GTB Sabus
$Team: Friendly
$Location: 3682.997070, 0.000848, -7617.038086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hastor" "Hastor" )
+Secondary Banks: ( "Executioner" "Executioner" "Executioner" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 2		;! Object #38
$Class: GTB Sabus
$Team: Friendly
$Location: 3706.655273, 0.000895, -7510.593750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hastor" "Hastor" )
+Secondary Banks: ( "Executioner" "Executioner" "Executioner" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 3		;! Object #39
$Class: GTB Sabus
$Team: Friendly
$Location: 3775.535645, 0.001072, -7597.417969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hastor" "Hastor" )
+Secondary Banks: ( "Executioner" "Executioner" "Executioner" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 4		;! Object #40
$Class: GTB Sabus
$Team: Friendly
$Location: 3852.407715, 0.001065, -7509.306152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hastor" "Hastor" )
+Secondary Banks: ( "Executioner" "Executioner" "Executioner" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 5		;! Object #41
$Class: GTB Sabus
$Team: Friendly
$Location: 3769.310303, 0.000992, -7750.017090
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hastor" "Hastor" )
+Secondary Banks: ( "Executioner" "Executioner" "Executioner" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 6		;! Object #42
$Class: GTB Sabus
$Team: Friendly
$Location: 3854.911621, 0.000929, -7644.474609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hastor" "Hastor" )
+Secondary Banks: ( "Executioner" "Executioner" "Executioner" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epilson 1		;! Object #43
$Class: GTF Perseus ADv
$Team: Friendly
$Location: 3511.555908, 0.000506, -7698.500977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Epilson 2		;! Object #44
$Class: GTF Perseus ADv
$Team: Friendly
$Location: 3545.536377, 0.000477, -7691.322266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Nibishu 1		;! Object #45
$Class: SF Chimera
$Team: Hostile
$Location: 4382.941406, 0.000156, -2779.150879
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Nibishu 2		;! Object #46
$Class: SF Chimera
$Team: Hostile
$Location: 4454.792969, 0.000217, -2823.001465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Nibishu 3		;! Object #47
$Class: SF Chimera
$Team: Hostile
$Location: 4530.172852, 0.000300, -2739.911865
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Nibishu 4		;! Object #48
$Class: SF Chimera
$Team: Hostile
$Location: 4455.902344, 0.000198, -2682.589844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "GTCa Majestic" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GTCa Majestic" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Arjuna
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SCa Doomsday
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
	"Arjuna 5"
	"Arjuna 6"
)
$AI Goals: ( goals ( ai-guard "SCa Doomsday" 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Vishu
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Vishu 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SCa Doomsday
+Arrival delay: 4
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Vishu 1"
	"Vishu 2"
	"Vishu 3"
	"Vishu 4"
	"Vishu 5"
	"Vishu 6"
)
$AI Goals: ( goals ( ai-chase "GTCa Majestic" 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Bheema
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Bheema 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SCa Doomsday
+Arrival delay: 4
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
	"Bheema 4"
	"Bheema 5"
	"Bheema 6"
)
$AI Goals: ( goals ( ai-chase "GTCa Majestic" 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 6

$Name: Jaka
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Jaka 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SCa Doomsday
+Arrival delay: 6
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Jaka 1"
	"Jaka 2"
	"Jaka 3"
	"Jaka 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTCa Majestic
+Arrival delay: 120
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: GTCa Majestic
$Departure Cue: ( is-subsystem-destroyed-delay 
   "SCa Doomsday" 
   "engine" 
   2 
)
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-destroy-subsystem "SCa Doomsday" "engine" 89 ) )
+Flags:( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTCa Majestic
$Arrival Cue: ( is-subsystem-destroyed-delay 
   "SCa Doomsday" 
   "engine" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
	"Zeta 5"
	"Zeta 6"
)
+Flags:( )

$Name: Epilson
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epilson 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTCa Majestic
$Arrival Cue: ( has-arrived-delay 0 "Zeta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Epilson 1"
	"Epilson 2"
)
$AI Goals: ( goals ( ai-guard-wing "Zeta" 50 ) )
+Flags:( )

$Name: Nibishu
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Nibishu 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SCa Doomsday
$Arrival Cue: ( has-arrived-delay 2 "Zeta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Nibishu 1"
	"Nibishu 2"
	"Nibishu 3"
	"Nibishu 4"
)
$AI Goals: ( goals ( ai-chase-wing "Zeta" 50 ) )
+Flags:( )

#Events		;! 16 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Mission starts
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTCa Majestic" 
      "High" 
      "Start2" 
   )
)
+Name: Mission starts2
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      4 
      "SJ Juggernaut" 
   )
   ( send-message 
      "GTCa Majestic" 
      "High" 
      "Juggernaut leaves" 
   )
)
+Name: Juggernaut warps out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Delta" ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "Gamma on station" 
   )
)
+Name: Gamma here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTCa Majestic" ) 50 ) 
   ( send-message 
      "GTCa Majestic" 
      "High" 
      "Majestic hurt" 
   )
)
+Name: Majestic taking damage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTCa Majestic" ) 20 ) 
   ( send-message 
      "GTCa Majestic" 
      "High" 
      "Majestic really hurt" 
   )
)
+Name: Majestic critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "GTCa Majestic" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Majestic dead" 
   )
)
+Name: Majestic down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Nibishu 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "New bogies" 
   )
)
+Name: Nib wing jumps in
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: Arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishu" ) 
   ( do-nothing ) 
)
+Name: Vishu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishu", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bheema" ) 
   ( do-nothing ) 
)
+Name: Bheema
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bheema", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Jaka" ) 
   ( do-nothing ) 
)
+Name: Jaka
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Jaka", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Nibishu" ) 
   ( do-nothing ) 
)
+Name: Nibishu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Nibishu", -1)
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "SCa Doomsday" 
      "engine" 
      2 
   )
   ( send-message 
      "GTCa Majestic" 
      "High" 
      "Engines down" 
   )
)
+Name: Destroy Doomsday's engines
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable SCa Doomsday", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTCa Majestic" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Victory" 
   )
)
+Name: Majestic departs
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTCa Majestic" ) 
)
+Name: Beam free all
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Escort Majestic
$MessageNew:  XSTR("Escort GTCa Majestic ", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   2 
   "GTCa Majestic" 
)
+Score: 25

$Type: Primary
+Name: Destroy Carrier
$MessageNew:  XSTR("Destroy SCa Doomsday", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 2 "SCa Doomsday" ) 
+Score: 100

#Waypoints		;! 1 lists total


$Jump Node: 4436.207520, 0.019269, 10687.334961
$Jump Node Name: Jump Node 0
$Name: Waypoint path 1
$List: (		;! 2 points in list
	( 4274.727539, -0.001470, 5478.137207 )
	( 4302.323730, -0.001337, 10488.275391 )
)

#Messages		;! 217 total


$Name: Start

$Team: -1
$MessageNew:  XSTR("We will deploy Delta wing to take out the Doomsday's engines.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Start2

$Team: -1
$MessageNew:  XSTR("The Doomsday is deploying bombers! Give us cover, Alpha and Beta!", -1)
$end_multi_text

$Name: Juggernaut leaves

$Team: -1
$MessageNew:  XSTR("The juggernaut has entered Katar. Informing command. ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Gamma on station

$Team: -1
$MessageNew:  XSTR("Targeting engines now. We may need cover.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Majestic hurt

$Team: -1
$MessageNew:  XSTR("We are taking more damage than we can give, help us out!
", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Majestic really hurt

$Team: -1
$MessageNew:  XSTR("Critical systems failing! We need cover, ASAP!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Majestic dead

$Team: -1
$MessageNew:  XSTR("The Majestic is no more. This mission is a failure. Return to base.
", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Engines down

$Team: -1
$MessageNew:  XSTR("The Doomsday's engines are offline. Now deploying heavy bombers and escorts.
", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: New bogies

$Team: -1
$MessageNew:  XSTR("Nibishu wing is going for Zeta! Epilson, provide cover!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Victory

$Team: -1
$MessageNew:  XSTR("The GTCa Majestic has departed. Return to base.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 0

#Asteroid Fields

#Music

$Event Music: 8: Definitive
$Briefing Music: None

#End

