#Mission Info

$Version: 0.10
$Name:  XSTR("Pandoras box", -1)
$Author: Blitzerland
$Created: 07/21/03 at 08:45:44
$Modified: 07/26/03 at 07:28:44
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
1.000000

+Viewer pos: 1498.501953, 8075.249023, 11835.151367
+Viewer orient:
	-0.957420, -0.000003, 0.288698,
	-0.198554, 0.725949, -0.658464,
	-0.209578, -0.687749, -0.695039

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Keep the area secure as the GTCa awaits the return of the crafts that performed intersystem jumps on the last mission. Thats all we have to say to you. Good luck, pilots.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 11230.920898, 18355.654297, -2080.684082
$camera_orient:
	0.182611, -0.000001, 0.983185,
	-0.822161, 0.548391, 0.152704,
	-0.539170, -0.836222, 0.100142
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 29
$team: Friendly
$class: GTCa Warlock
$pos: -4569.651367, 0.000727, -1659.351196
$label: GTCa Majestic
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Vesuvius
$pos: 568.224792, 460.960266, -1362.676880
$label: Iota Serpentis
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Alves
$pos: -1183.584717, 0.001561, -3630.008789
$label: Alpha
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay "Defend ships" 0 ) 
$Multi text
    XSTR("We successfully recovered the GTC Fury, GTC Avenger, and the GTCv Sir Richard, excellent work. Sadly, the Princeton was destroyed, and all hands were lost, but there was nothing you could have done to save it. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Defend ships" 
   0 
)
$Multi text
    XSTR("You failed to rescue the GTCv Sir Richard. We needed that ship, badly. We cannot afford losses like this.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Order all of your wingmen to guard the Sir Richard, and try to shoot down all of the bombs launched by Bheema wing. Try to ignore Vishu wing if they still exist.", -1)
$end_multi_text

#Alternate Types:
$Alt: Captain Louis H.

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Vesuvius"	5
	"SOF Ophion"	5
)

+Weaponry Pool: (
	"Subach HL-12"	20
	"Luyten D-9"	16
	"Mekhu HL-12"	16
	"Avenger T2"	16
	"Adv Disruptor"	16
	"Mace"	16
	"Prometheus"	20
	"Prom Adv"	16
	"Hastor"	16
	"Ripper"	16
	"Kayser ADV"	16
	"Khonsu GV-5"	16
	"Hurricane"	500
	"Hammer"	500
	"Shocker"	500
	"A.C.R"	500
	"A.S.R"	500
	"Hornet"	980
	"Vortex"	500
	"Stinger"	500
	"Arrow"	660
	"Trident"	500
	"Sniper"	500
	"Defender"	500
	"Stiletto III"	500
	"Firestorm"	500
	"EMP Adv."	500
	"Assassin"	500
	"Cyclops"	500
	"Hell Storm"	500
	"Helios"	500
	"Hell Fire"	500
	"Executioner"	500
	"Armageddon"	500
)

#Objects		;! 19 total

$Name: Alpha 1		;! Object #0
$Class: GTF Alves
$Team: Friendly
$Location: -1256.688721, 0.000050, -338.066437
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: GTCa Majestic		;! Object #1
$Class: GTCa Warlock
$Team: Friendly
$Location: -4494.865234, -0.000524, -1145.531860
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTCa Majestic" 
   "Waypoint path 6" 
   2 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10000

$Name: GTC Furie		;! Object #2
$Class: GTC Alcyone
$Team: Friendly
$Location: -242.300003, 0.000000, 2018.599976
$Orientation:
	-0.997818, 0.000000, -0.066022,
	0.000000, 1.000000, -0.000001,
	0.066022, -0.000001, -0.997818
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
$Arrival Location: Hyperspace
+Arrival Delay: 15
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTC Furie" 
   "Waypoint path 1" 
   4 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTC Avenger		;! Object #3
$Class: GTC Alcyone
$Team: Friendly
$Location: 2597.699951, 0.000000, 179.600006
$Orientation:
	-0.500754, 0.000000, 0.865589,
	-0.000002, 1.000000, -0.000001,
	-0.865589, -0.000002, -0.500754
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 23
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
$Arrival Location: Hyperspace
+Arrival Delay: 125
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTC Avenger" 
   "Waypoint path 2" 
   4 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTD Princeton		;! Object #4
$Class: GTD Icelus
$Team: Friendly
$Location: 68.366760, -930.124268, 8207.821289
$Orientation:
	-0.999940, 0.000000, 0.010963,
	0.000000, 1.000000, 0.000000,
	-0.010963, 0.000000, -0.999940
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 1
+Initial Hull: 21
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   42 
   "GTCv Sir Richard" 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTD Princeton" 
   "Waypoint path 1" 
   6 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: Alpha 2		;! Object #5
$Class: GTF Alves
$Team: Friendly
$Location: -1180.892578, 0.002548, -463.081604
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #6
$Class: GTF Alves
$Team: Friendly
$Location: -1304.292236, 0.002475, -471.399414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #7
$Class: GTF Alves
$Team: Friendly
$Location: -1204.759155, 0.002427, -618.384399
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: SD Killer		;! Object #8
$Class: SD Iblis
$Team: Hostile
$Location: 332.976898, 0.000292, 13325.840820
$Orientation:
	-0.999969, 0.000000, -0.007858,
	0.000000, 1.000000, 0.000000,
	0.007858, 0.000000, -0.999969
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 55
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 6 "GTD Princeton" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: SJ Juggernaut		;! Object #9
$Class: SJ Amritaya
$Team: Hostile
$Location: 226.308716, -0.000510, 18590.931641
$Orientation:
	-0.999998, 0.000000, -0.001865,
	0.000000, 1.000000, 0.000000,
	0.001865, 0.000000, -0.999998
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Sbank Ammo: ( 0 )
+Subsystem: turret24
+Sbank Ammo: ( 0 )
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Sbank Ammo: ( 0 )
+Subsystem: turret32
+Sbank Ammo: ( 0 )
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 6 "SD Killer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10000

$Name: GTCv Sir Richard		;! Object #10
$Class: GTCv Alexandria
$Team: Friendly
$Location: 4491.324219, 0.002802, 4102.248535
$Orientation:
	-0.878887, 0.000000, 0.477030,
	0.051155, 0.994234, 0.094248,
	-0.474280, 0.107236, -0.873819
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 15
+Initial Hull: 67
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: engine01
$Damage: 100
+Subsystem: engine02
$Damage: 50
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   12 
   "GTC Avenger" 
   "GTC Furie" 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTCv Sir Richard" 
   "Waypoint path 3" 
   4 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Bheema 1		;! Object #11
$Class: SB Shaitan
$Alt: Captain Louis H.

$Team: Hostile
$Location: 3820.927246, 0.020799, 3934.808838
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Bheema 2		;! Object #12
$Class: SB Shaitan
$Team: Hostile
$Location: 3869.634277, 0.020794, 3875.841797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Bheema 3		;! Object #13
$Class: SB Shaitan
$Team: Hostile
$Location: 3782.126709, 0.020876, 3881.780029
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Bheema 4		;! Object #14
$Class: SB Shaitan
$Team: Hostile
$Location: 3828.165283, 0.020834, 3842.014648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Vishu 1		;! Object #15
$Class: SF Serpent
$Team: Hostile
$Location: 2755.531250, 0.007880, 3507.210205
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishu 2		;! Object #16
$Class: SF Serpent
$Team: Hostile
$Location: 2780.627686, 0.007867, 3489.828613
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishu 3		;! Object #17
$Class: SF Serpent
$Team: Hostile
$Location: 2732.264160, 0.007884, 3475.025391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishu 4		;! Object #18
$Class: SF Serpent
$Team: Hostile
$Location: 2763.629395, 0.007865, 3459.779785
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Bheema
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Bheema 1

$Arrival Location: Hyperspace
+Arrival delay: 20
$Arrival Cue: ( has-arrived-delay 
   2 
   "GTCv Sir Richard" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
	"Bheema 4"
)
$AI Goals: ( goals ( ai-chase "GTCv Sir Richard" 50 ) )
+Flags:( )

$Name: Vishu
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Vishu 1

$Arrival Location: Hyperspace
+Arrival delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishu 1"
	"Vishu 2"
	"Vishu 3"
	"Vishu 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags:( )

#Events		;! 20 total

$Formula: ( when 
   ( has-arrived-delay 0 "GTC Furie" ) 
   ( send-message 
      "GTC Furie" 
      "High" 
      "Fury" 
   )
)
+Name: Furie here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTC Avenger" ) 
   ( send-message 
      "GTC Avenger" 
      "High" 
      "Avenger" 
   )
)
+Name: Avenger here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GTCv Sir Richard" 
   )
   ( send-message 
      "GTCv Sir Richard" 
      "High" 
      "Sir Richard" 
   )
)
+Name: Sir Richard here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTD Princeton" ) 
   ( send-message 
      "GTD Princeton" 
      "High" 
      "Mayday!" 
   )
)
+Name: Princeton mayday
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "SJ Juggernaut" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Juggernaut" 
   )
)
+Name: Juggernaut arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "SD Killer" ) 
   ( send-message 
      "GTCa Majestic" 
      "High" 
      "Killer down" 
   )
)
+Name: Killer down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "SD Killer" ) 
   ( fire-beam 
      "GTCa Majestic" 
      "turret13" 
      "SD Killer" 
   )
)
+Name: Majestic 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "SD Killer" ) 
   ( fire-beam 
      "GTCa Majestic" 
      "turret14" 
      "SD Killer" 
   )
)
+Name: Majestic 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "SD Killer" ) 
   ( fire-beam 
      "GTCa Majestic" 
      "turret15" 
      "SD Killer" 
   )
)
+Name: Majestic 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      15 
      "SJ Juggernaut" 
   )
   ( fire-beam 
      "SJ Juggernaut" 
      "turret01a" 
      "GTD Princeton" 
   )
)
+Name: Juggernaut fires
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      10 
      "SJ Juggernaut" 
   )
   ( send-message 
      "GTD Princeton" 
      "High" 
      "NOOO!" 
   )
)
+Name: Princeton doomed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      6 
      "GTD Princeton" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Princeton down" 
   )
)
+Name: Princeton dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTD Princeton" 
   )
   ( fire-beam 
      "GTCa Majestic" 
      "turret13" 
      "SJ Juggernaut" 
   )
)
+Name: Majestic 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 4 "Bheema" ) 
   ( do-nothing ) 
)
+Name: Bheema
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      2 
      "GTCv Sir Richard" 
   )
   ( do-nothing ) 
)
+Name: Corvette
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend GTCv Sir Richard", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Vishu 1" ) 
   ( send-message 
      "GTCa Majestic" 
      "High" 
      "Vishu here" 
   )
)
+Name: Vishu here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 4 "Vishu" ) 
   ( do-nothing ) 
)
+Name: Vishu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishu", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "GTD Princeton" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Augh!" 
   )
)
+Name: End
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      4 
      "GTD Princeton" 
   )
   ( red-alert ) 
)
+Name: Red alert
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GTCv Sir Richard" 
   )
   ( beam-free-all "GTCv Sir Richard" ) 
)
+Name: Free Richard-beams
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Defend ships
$MessageNew:  XSTR("Keep the area secure", -1)
$end_multi_text
$Formula: ( has-arrived-delay 
   0 
   "GTC Furie" 
   "GTC Avenger" 
   "GTCv Sir Richard" 
)
+Score: 5

#Waypoints		;! 6 lists total


$Jump Node: 194.604782, 460.960175, -809.738892
$Jump Node Name: Iota Serpentis
$Name: Waypoint path 1
$List: (		;! 3 points in list
	( -189.310028, -0.000677, 1217.744019 )
	( -118.214661, -0.000751, -850.546692 )
	( -158.012955, -0.000579, -1489.093262 )
)

$Name: Waypoint path 2
$List: (		;! 2 points in list
	( 1826.957031, -0.001564, -266.284424 )
	( 357.299347, -0.001468, -1386.810547 )
)

$Name: Waypoint path 3
$List: (		;! 2 points in list
	( 2959.237549, 193.704117, 2389.793701 )
	( 313.680023, 234.120514, -824.166260 )
)

$Name: Waypoint path 4
$List: (		;! 3 points in list
	( 305.704498, 0.016186, 4617.692871 )
	( 554.741150, 0.015446, 1611.429932 )
	( 215.012924, 471.752228, -1200.954712 )
)

$Name: Waypoint path 5
$List: (		;! 3 points in list
	( 51.191734, 0.004021, 13157.876953 )
	( -151.386658, 0.003648, 8441.072266 )
	( 160.956924, 0.007904, -1817.224243 )
)

$Name: Waypoint path 6
$List: (		;! 2 points in list
	( -2376.093994, -0.000064, 0.249979 )
	( -491.280029, 0.000031, -998.399658 )
)

#Messages		;! 217 total


$Name: Fury

$Team: -1
$MessageNew:  XSTR("This is the GTC Fury, we are heading for the node.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Avenger

$Team: -1
$MessageNew:  XSTR("That was a little scary, command. Now heading for the node.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Sir Richard

$Team: -1
$MessageNew:  XSTR("We've got bombers right behind us! We need cover, NOW!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Mayday!

$Team: -1
$MessageNew:  XSTR("Mayday! Mayday! We've got a destroyer right behind us! ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Killer down

$Team: -1
$MessageNew:  XSTR("We have destroyed the SD Killer. Its smooth sailing for you, Princeton.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Juggernaut

$Team: -1
$MessageNew:  XSTR("My god! A Shivan juggernaut just entered the area!", -1)
$end_multi_text

$Name: Princeton down

$Team: -1
$MessageNew:  XSTR("The GTD Princeton has been destroyed. Majestic, get out of there!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Vishu here

$Team: -1
$MessageNew:  XSTR("Incoming fighters! Watch out, Alpha.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Augh!

$Team: -1
$MessageNew:  XSTR("The Princeton has been destroyed! Get out of there, Majestic!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: NOOO!

$Team: -1
$MessageNew:  XSTR("Princeton, take evasive action!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 2000
$Ambient light level: 0
+Nebula: Nebula01
+Color: Blue
+Pitch: 38
+Bank: 240
+Heading: 64

#Asteroid Fields

#Music

$Event Music: 5: Hidden
$Briefing Music: None

#End

