#Mission Info

$Version: 0.10
$Name:  XSTR("Arrogance", -1)
$Author: Blitzerland
$Created: 07/19/03 at 20:34:21
$Modified: 07/25/03 at 09:26:18
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
1.000000

+Viewer pos: 2809.004395, 14943.090820, 7853.012695
+Viewer orient:
	-0.938169, -0.000003, 0.346176,
	-0.207783, 0.799837, -0.563105,
	-0.276883, -0.600217, -0.750383

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("On the other side of the Iota Cygni node, we find ourselves in the midst of a Shivan base of operations.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -8671.530273, 23358.867188, 5434.272461
$camera_orient:
	-0.998710, -0.000002, -0.050776,
	0.047372, 0.359966, -0.931762,
	0.018280, -0.932965, -0.359501
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: SI Arachnas
$pos: -4113.819336, 0.002545, 4371.477539
$label: Shivan Installations
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Icelus
$pos: -12626.206055, -0.003006, -4593.512695
$label: GTD Princeton
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GTC Alcyone
$pos: -3237.927490, -0.003389, -2466.429932
$label: Three cruisers
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Alexandria
$pos: -10562.891602, -0.004554, -473.707001
$label: GTCv Sir Richard
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The attack will be launched from the GTD Princeton. Beta will escort Alpha as it destroys the Shivan installation, three comm nodes, and several corvettes and cruisers.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -8712.250977, 17372.042969, 4221.921387
$camera_orient:
	-0.998567, -0.000002, -0.053511,
	0.051167, 0.292702, -0.954834,
	0.015665, -0.956204, -0.292283
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: SI Arachnas
$pos: -4144.938477, 0.002172, 2225.189453
$label: Shivan Installations
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Icelus
$pos: -12554.993164, -0.003293, -2517.330322
$label: GTD Princeton
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 25
$team: Friendly
$class: GTB Jotun
$pos: -10263.343750, -0.004403, 1067.634644
$label: Alpha
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus ADv
$pos: -7818.017090, -0.003533, -556.991821
$label: Beta
+id: 12
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Should you require assitance, you may call for reinforcements, the Princeton has two wings standing by. Suit up ASAP.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -8192.339844, 17610.917969, 2494.855713
$camera_orient:
	-0.978523, -0.000003, -0.206136,
	0.203402, 0.162317, -0.965547,
	0.033462, -0.986739, -0.158830
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Icelus
$pos: -12554.993164, -0.003293, -2517.330322
$label: GTD Princeton
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 25
$team: Friendly
$class: GTB Jotun
$pos: -4907.530273, -0.003826, 2359.636963
$label: Alpha
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus ADv
$pos: -6863.815430, -0.003901, -151.860748
$label: Beta
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Vesuvius
$pos: -14059.385742, -0.004394, -959.053406
$label: Reinforcements
+id: 13
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 10

$Formula: ( true ) 
$Multi text
    XSTR("Welcome back aboard the GTCa Majestic. You are all very lucky to have survived that battle.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Destroy base" 0 ) 
$Multi text
    XSTR("All Shivan assets near the node have been nullified. This would have been a major victory for the GTVA. 
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy base" 
   0 
)
$Multi text
    XSTR("You failed to destroy all Shivan assets near the node. This is a major failure, pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Call for reinforcements and have the reinforcements guard the GTD Princeton or help you fight the many shivan fighters and bombers.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Destroy ships" 
   0 
)
$Multi text
    XSTR("The Shivans lost two corvettes and a cruiser during the course of the battle. Excellent work. You have a lot to be proud of, pilots.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy ships" 
   0 
)
$Multi text
    XSTR("You failed to eliminate the three Shivan vessels en route to the jump node. Now, we face a fourth Shivan invasion, as if the Gigas wasn't enough.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Perhaps you should go for the engines of the three vessels?", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Princeton" 0 ) 
$Multi text
    XSTR("The GTD Princeton departed along with the other surviving vessels, but the vessels did not have time to get to the node. They performed an intersystem jump in a system we know nothing about. They could have jumped into a sector full of Santhanas Juggernauts as far as they, and we, know. Their chances for survival are not good.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy base" 
   0 
)
$Multi text
    XSTR("You failed to defend the Princeton. Your horrid piloting skills have crippled the taskforce.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Kill Bheema wing, and take out the station that is launching them.", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("The SSC Doomsday has entered Iota Serpentis, yet we are unable to locate it at this time. But rest assured it will be found. The Doomsday destroyed the GTC Jasper before departing, even though this is still a terrible loss, things could have been much worse.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("There was nothing you could have done to stop the carrier.", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("As for the GTD Princeton and other ships that performed intersystem jumps, there is nothing more to do then to wait for them to return.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Vesuvius"	5
	"GTB Danaus"	5
	"GTB Sabus"	5
	"GTB Jotun"	5
)

+Weaponry Pool: (
	"Subach HL-12"	20
	"Adv Disruptor"	100
	"Prometheus"	16
	"Hastor"	12
	"Hurricane"	500
	"Shocker"	500
	"Hornet"	1140
	"Arrow"	564
	"Stiletto III"	500
	"EMP Adv."	500
	"Assassin"	500
	"Cyclops"	500
	"Helios"	10
	"Executioner"	36
)

#Objects		;! 46 total

$Name: Alpha 1		;! Object #0
$Class: GTB Jotun
$Team: Friendly
$Location: -6928.474609, -164.575348, -10372.493164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hastor" "Hastor" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Shivan Installation		;! Object #1
$Class: SI Arachnas
$Team: Hostile
$Location: 502.208099, 0.002613, 7268.291992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10000

$Name: Comm Node 2		;! Object #2
$Class: Shivan Comm Node
$Team: Hostile
$Location: 3963.106445, -2218.332031, 1192.057861
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 300

$Name: Comm Node 3		;! Object #3
$Class: Shivan Comm Node
$Team: Hostile
$Location: 6817.463867, -2892.194824, 4924.620117
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 300

$Name: Comm Node 1		;! Object #4
$Class: Shivan Comm Node
$Team: Hostile
$Location: -3808.379150, 2036.183105, 604.938782
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 300

$Name: SC Raven		;! Object #5
$Class: SC Abel
$Team: Hostile
$Location: -1148.401245, -0.017475, -2052.357422
$Orientation:
	-0.900748, 0.000000, 0.434342,
	0.024953, 0.998348, 0.051748,
	-0.433624, 0.057450, -0.899261
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SC Raven" 
   "Waypoint path 2" 
   2 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: GTD Princeton		;! Object #6
$Class: GTD Icelus
$Team: Friendly
$Location: -7832.476563, -0.000275, -10811.370117
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Sbank Ammo: ( 0 )
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 5 "SCa Doomsday" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: GTCv Sir Richard		;! Object #7
$Class: GTCv Alexandria
$Team: Friendly
$Location: -1653.806763, 0.011557, -11014.713867
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Sbank Ammo: ( 0 0 )
+Subsystem: turret05
+Sbank Ammo: ( 0 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 0 )
+Subsystem: turret07
+Sbank Ammo: ( 0 0 )
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret27
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret28
+Sbank Ammo: ( 0 0 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 2 "SCa Doomsday" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTC Avenger		;! Object #8
$Class: GTC Alcyone
$Team: Friendly
$Location: -2742.246826, 312.689514, -9113.589844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 0 "SCa Doomsday" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTC Furie		;! Object #9
$Class: GTC Alcyone
$Team: Friendly
$Location: -6374.184082, 141.012604, -8142.946777
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 4 "SCa Doomsday" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTC Jasper		;! Object #10
$Class: GTC Alcyone
$Team: Friendly
$Location: -3042.805420, 672.407227, -9874.723633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Alpha 2		;! Object #11
$Class: GTB Jotun
$Team: Friendly
$Location: -6819.482422, -164.572830, -10489.102539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hastor" "Hastor" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #12
$Class: GTB Jotun
$Team: Friendly
$Location: -7034.537109, -164.572891, -10502.295898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hastor" "Hastor" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #13
$Class: GTB Jotun
$Team: Friendly
$Location: -6923.771484, -164.572861, -10608.726563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hastor" "Hastor" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: SCv Demon		;! Object #14
$Class: SCv Moloch
$Team: Hostile
$Location: -856.401978, -90.237968, 308.132874
$Orientation:
	-0.909427, 0.000000, 0.415864,
	0.029025, 0.997561, 0.063473,
	-0.414850, 0.069795, -0.907209
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SCv Demon" 
   "Waypoint path 1" 
   2 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SCv Hawket		;! Object #15
$Class: SCv Scylla
$Team: Hostile
$Location: 275.335907, 180.399994, 484.014557
$Orientation:
	-0.876766, 0.000000, 0.480917,
	0.021199, 0.999028, 0.038648,
	-0.480450, 0.044080, -0.875914
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SCv Hawket" 
   "Waypoint path 3" 
   2 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: Bheema 1		;! Object #16
$Class: SB Kahlan
$Team: Hostile
$Location: 71.161140, 0.006265, 5080.955566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Bheema 2		;! Object #17
$Class: SB Kahlan
$Team: Hostile
$Location: -24.192936, 0.006275, 5044.877441
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Beta 1		;! Object #18
$Class: GTF Perseus ADv
$Team: Friendly
$Location: -7111.643066, -164.571716, -10745.452148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Beta 2		;! Object #19
$Class: GTF Perseus ADv
$Team: Friendly
$Location: -7147.186523, -164.571655, -10780.703125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Beta 3		;! Object #20
$Class: GTF Perseus ADv
$Team: Friendly
$Location: -7061.757324, -164.571625, -10771.916992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Beta 4		;! Object #21
$Class: GTF Perseus ADv
$Team: Friendly
$Location: -7106.045898, -164.571655, -10819.019531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Bheema 3		;! Object #22
$Class: SB Kahlan
$Team: Hostile
$Location: 1.891302, 0.006261, 5119.589355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Epilson 1		;! Object #23
$Class: GTF Vesuvius
$Team: Friendly
$Location: -7423.098633, -0.004116, -9220.931641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epilson 2		;! Object #24
$Class: GTF Vesuvius
$Team: Friendly
$Location: -7489.548828, -0.004148, -9156.162109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epilson 3		;! Object #25
$Class: GTF Vesuvius
$Team: Friendly
$Location: -7376.537109, -0.004174, -9150.143555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epilson 4		;! Object #26
$Class: GTF Vesuvius
$Team: Friendly
$Location: -7455.602051, -0.004189, -9080.376953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Delta 1		;! Object #27
$Class: GTF Vesuvius
$Team: Friendly
$Location: -7733.803223, -0.004131, -9473.091797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Delta 2		;! Object #28
$Class: GTF Vesuvius
$Team: Friendly
$Location: -7653.394531, -0.004168, -9386.023438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Delta 3		;! Object #29
$Class: GTF Vesuvius
$Team: Friendly
$Location: -7840.382324, -0.004125, -9398.615234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Delta 4		;! Object #30
$Class: GTF Vesuvius
$Team: Friendly
$Location: -7740.092285, -0.004163, -9282.874023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Arjuna 1		;! Object #31
$Class: SF Hydra
$Team: Hostile
$Location: -1196.154663, -0.001244, 285.338379
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 2		;! Object #32
$Class: SF Hydra
$Team: Hostile
$Location: -1224.229492, -0.001196, 266.483551
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 3		;! Object #33
$Class: SF Hydra
$Team: Hostile
$Location: -1170.601807, -0.001216, 250.444153
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 4		;! Object #34
$Class: SF Hydra
$Team: Hostile
$Location: -1208.928955, -0.001236, 221.006424
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: SCa Doomsday		;! Object #35
$Class: SCa Shiamak
$Team: Hostile
$Location: -4581.950195, -0.000833, 539.237183
$Orientation:
	-0.999863, 0.000000, 0.016558,
	0.000000, 1.000000, 0.000000,
	-0.016558, 0.000000, -0.999863
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTC Jasper" 89 ) ( ai-waypoints-once "Waypoint path 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Sbank Ammo: ( 0 )
+Subsystem: turret16
+Sbank Ammo: ( 0 )
+Subsystem: turret17
+Sbank Ammo: ( 0 )
+Subsystem: turret18
+Sbank Ammo: ( 0 )
+Subsystem: turret19
+Sbank Ammo: ( 0 )
+Subsystem: turret20
+Sbank Ammo: ( 0 )
+Subsystem: turret21
+Sbank Ammo: ( 0 )
+Subsystem: turret22
+Sbank Ammo: ( 0 )
+Subsystem: turret23
+Sbank Ammo: ( 0 )
+Subsystem: turret24
+Sbank Ammo: ( 0 )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
+Subsystem: turret27
+Sbank Ammo: ( 0 )
+Subsystem: turret28
+Sbank Ammo: ( 0 )
+Subsystem: turret29
+Sbank Ammo: ( 0 )
+Subsystem: turret30
+Sbank Ammo: ( 0 )
+Subsystem: turret31
+Sbank Ammo: ( 0 )
+Subsystem: turret32
+Sbank Ammo: ( 0 )
+Subsystem: turret33
+Sbank Ammo: ( 0 )
+Subsystem: turret34
+Sbank Ammo: ( 0 )
+Subsystem: turret35
+Sbank Ammo: ( 0 )
+Subsystem: turret36
+Sbank Ammo: ( 0 )
+Subsystem: turret37
+Sbank Ammo: ( 0 )
+Subsystem: turret38
+Sbank Ammo: ( 0 )
+Subsystem: turret39
+Sbank Ammo: ( 0 )
+Subsystem: turret40
+Sbank Ammo: ( 0 )
+Subsystem: turret41
+Sbank Ammo: ( 0 )
+Subsystem: turret42
+Sbank Ammo: ( 0 )
+Subsystem: turret43
+Sbank Ammo: ( 0 )
+Subsystem: turret44
+Sbank Ammo: ( 0 )
+Subsystem: turret45
+Sbank Ammo: ( 0 )
+Subsystem: turret46
+Sbank Ammo: ( 0 )
+Subsystem: turret47
+Sbank Ammo: ( 0 )
+Subsystem: turret48
+Sbank Ammo: ( 0 )
+Subsystem: turret49
+Sbank Ammo: ( 0 )
+Subsystem: turret50
+Sbank Ammo: ( 0 )
+Subsystem: turret51
+Sbank Ammo: ( 0 )
+Subsystem: turret52
+Sbank Ammo: ( 0 )
+Subsystem: turret53
+Sbank Ammo: ( 0 )
+Subsystem: turret54
+Sbank Ammo: ( 0 )
+Subsystem: turret55
+Sbank Ammo: ( 0 )
+Subsystem: turret56
+Sbank Ammo: ( 0 )
+Subsystem: turret57
+Sbank Ammo: ( 0 )
+Subsystem: turret58
+Sbank Ammo: ( 0 )
+Subsystem: turret59
+Sbank Ammo: ( 0 )
+Subsystem: turret60
+Sbank Ammo: ( 0 )
+Subsystem: turret61
+Sbank Ammo: ( 0 )
+Subsystem: turret62
+Sbank Ammo: ( 0 )
+Subsystem: turret63
+Sbank Ammo: ( 0 )
+Subsystem: turret64
+Sbank Ammo: ( 0 )
+Subsystem: turret65
+Sbank Ammo: ( 0 )
+Subsystem: turret66
+Sbank Ammo: ( 0 )
+Subsystem: turret67
+Subsystem: turret68
+Subsystem: turret69
+Subsystem: turret70
+Subsystem: turret71
+Subsystem: turret72
+Subsystem: turret73
+Subsystem: turret74
+Subsystem: turret75
+Subsystem: turret76
+Subsystem: turret77
+Subsystem: turret78
+Subsystem: turret79
+Subsystem: turret80
+Subsystem: turret81
+Subsystem: turret82
+Subsystem: turret83
+Subsystem: turret84
+Subsystem: turret85
+Subsystem: turret86
+Subsystem: turret87
+Subsystem: turret88
+Subsystem: turret89
+Subsystem: turret90
+Subsystem: turret91
+Subsystem: turret92
+Subsystem: turret93
+Subsystem: turret94
+Subsystem: turret95
+Subsystem: turret96
+Subsystem: turret97
+Subsystem: turret98
+Subsystem: turret99
+Subsystem: turret100
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   5 
   "Shivan Installation" 
   "SC Raven" 
   "SCv Demon" 
   "SCv Hawket" 
   "Comm Node 2" 
   "Comm Node 3" 
   "Comm Node 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SCa Doomsday" 
   "Waypoint path 4" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10000

$Name: Virgo 1		;! Object #36
$Class: SF Serpent
$Team: Hostile
$Location: 186.356567, 0.009926, 5411.655762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Virgo 2		;! Object #37
$Class: SF Serpent
$Team: Hostile
$Location: 93.222084, 0.009943, 5332.835449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Virgo 3		;! Object #38
$Class: SF Serpent
$Team: Hostile
$Location: 47.001781, 0.009956, 5421.192871
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Virgo 4		;! Object #39
$Class: SF Serpent
$Team: Hostile
$Location: 112.750351, 0.009923, 5482.346191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Vishu 1		;! Object #40
$Class: SB Durja
$Team: Hostile
$Location: -3168.231934, 604.766846, -8873.597656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Vishu 2		;! Object #41
$Class: SB Durja
$Team: Hostile
$Location: -3047.976318, 604.766785, -8758.808594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Vishu 3		;! Object #42
$Class: SB Durja
$Team: Hostile
$Location: -3313.637695, 604.766785, -8741.149414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Vishu 4		;! Object #43
$Class: SB Durja
$Team: Hostile
$Location: -3179.141846, 604.766785, -8596.876953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Vishu 5		;! Object #44
$Class: SB Durja
$Team: Hostile
$Location: -3444.624023, 0.001929, -8664.858398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Vishu 6		;! Object #45
$Class: SB Durja
$Team: Hostile
$Location: -3375.194092, 0.001909, -8591.995117
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
+Arrival delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Bheema
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Bheema 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Shivan Installation
+Arrival delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
)
$AI Goals: ( goals ( ai-chase "GTD Princeton" 50 ) )
+Flags:( )

$Name: Epilson
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epilson 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Princeton
+Arrival delay: 12
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epilson 1"
	"Epilson 2"
	"Epilson 3"
	"Epilson 4"
)
+Flags:( "reinforcement" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Princeton
+Arrival delay: 4
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
+Flags:( "reinforcement" )

$Name: Arjuna
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SCv Demon
+Arrival delay: 10
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-guard "SCv Demon" 50 ) )
+Flags:( )

$Name: Virgo
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Shivan Installation
+Arrival delay: 8
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags:( )

$Name: Vishu
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Vishu 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SCa Doomsday
+Arrival delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Vishu" 
   "Waypoint path 5" 
   4 
)
$Ships: (		;! 6 total
	"Vishu 1"
	"Vishu 2"
	"Vishu 3"
	"Vishu 4"
	"Vishu 5"
	"Vishu 6"
)
$AI Goals: ( goals ( ai-chase "GTC Jasper" 89 ) ( ai-waypoints-once "Waypoint path 5" 50 ) )
+Flags:( )

#Events		;! 19 total

$Formula: ( when 
   ( has-time-elapsed 25 ) 
   ( fire-beam 
      "GTD Princeton" 
      "turret19" 
      "SC Raven" 
   )
)
+Name: Princeton fires
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTC Jasper" ) 
)
+Name: Free Jasper
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTC Furie" ) 
)
+Name: Free Furie
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Start" 
   )
)
+Name: Mission starts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Shivan Installation" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Installation down" 
   )
)
+Name: Installation down
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Installation", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Comm Node 2" 
      "Comm Node 3" 
      "Comm Node 1" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Comm nodes down" 
   )
)
+Name: Comm nodes down
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Comm Nodes", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SC Raven" 
      "SCv Demon" 
      "SCv Hawket" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Vessels down" 
   )
)
+Name: Ships down
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy cruisers and corvettes", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Bheema 1" ) 
   ( send-message 
      "GTD Princeton" 
      "High" 
      "Bombers" 
   )
)
+Name: Incoming bombers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Fighters" 
   )
)
+Name: Incoming fighters
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Arjuna 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Demon launches fighters" 
   )
)
+Name: Demon launches fighters
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SCa Doomsday" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Retreat!" 
   )
)
+Name: MAYDAY! MAYDAY!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: Arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bheema" ) 
   ( do-nothing ) 
)
+Name: Bheema
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bheema", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "GTC Jasper" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Jasper down!" 
   )
)
+Name: Jasper dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 6 "GTC Jasper" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Listen up Alpha 1." 
   )
)
+Name: Mission over
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 12 "GTC Jasper" ) 
   ( red-alert ) 
)
+Name: Red alert begins
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: Break warp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SCa Doomsday" ) 
   ( beam-free-all "SCa Doomsday" ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Destroy base
$MessageNew:  XSTR("Eliminate Shivan Installation", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   2 
   "Shivan Installation" 
)
+Score: 50

$Type: Primary
+Name: Destroy ships
$MessageNew:  XSTR("Eliminate Shivan capital ships", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   2 
   "SCv Demon" 
   "SCv Hawket" 
   "SC Raven" 
)
+Score: 25

$Type: Primary
+Name: Princeton
$MessageNew:  XSTR("Help defend GTD Princeton", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GTD Princeton" 
)
+Score: 15

#Waypoints		;! 5 lists total


$Jump Node: -4800.617676, 162.093750, -10741.076172
$Jump Node Name: Iota Serpentis
$Name: Waypoint path 1
$List: (		;! 3 points in list
	( -1432.173340, 0.002357, -820.920288 )
	( -4969.702148, 0.014777, -8532.502930 )
	( -4951.615234, 0.017662, -10733.592773 )
)

$Name: Waypoint path 2
$List: (		;! 3 points in list
	( -1186.781738, 0.018087, -2192.943115 )
	( -3538.678467, 0.016881, -7361.110352 )
	( -4399.610352, 0.018333, -10382.064453 )
)

$Name: Waypoint path 3
$List: (		;! 4 points in list
	( -885.280457, 638.728333, -850.200195 )
	( -1989.605957, 823.966370, -2962.258057 )
	( -4168.339355, 862.212524, -7685.978516 )
	( -4716.637695, 559.802734, -10647.565430 )
)

$Name: Waypoint path 4
$List: (		;! 2 points in list
	( -4768.037109, -0.002959, -7895.730469 )
	( -4736.200684, -0.002519, -9620.655273 )
)

$Name: Waypoint path 5
$List: (		;! 2 points in list
	( -3582.143066, 277.740936, -9206.192383 )
	( -4557.794434, 105.194160, -10543.950195 )
)

#Messages		;! 217 total


$Name: Start

$Team: -1
$MessageNew:  XSTR("Godspeed, pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Installation down

$Team: -1
$MessageNew:  XSTR("The Shivan Installation has been destroyed. ", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Comm nodes down

$Team: -1
$MessageNew:  XSTR("All three comm nodes are out of commission.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Vessels down

$Team: -1
$MessageNew:  XSTR("All Shivan cruisers and corvettes have been destroyed. Well done.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Demon launches fighters

$Team: -1
$MessageNew:  XSTR("Be advised, the SCv Demon is deploying its fighter wings.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Retreat!

$Team: -1
$MessageNew:  XSTR("Oh, god! All Terran vessels in the area, engage your drives! Head for safety!", -1)
$end_multi_text

$Name: Bombers

$Team: -1
$MessageNew:  XSTR("Incoming bombers, way may need cover, pilots.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Fighters

$Team: -1
$MessageNew:  XSTR("Virgo wing is going for Alpha! Give them cover, Beta!
", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Jasper down!

$Team: -1
$MessageNew:  XSTR("The GTC Jasper has been destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Listen up Alpha 1.

$Team: -1
$MessageNew:  XSTR("Alpha, hang in there! We are deploying a recovery craft!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

#Reinforcements		;! 2 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Epilson
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 0 total

$Num stars: 2000
$Ambient light level: 0

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

