#Mission Info

$Version: 0.10
$Name:  XSTR("The Hunt", -1)
$Author: Blitzerland
$Created: 07/24/03 at 12:44:27
$Modified: 08/04/03 at 08:22:40
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 1

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -7029.808594, 9971.423828, -11909.341797
+Viewer orient:
	-0.402751, 0.000000, -0.915310,
	0.657100, 0.696147, -0.289134,
	0.637190, -0.717899, -0.280374

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("We've tracked the juggernaut to Katar III, another heavily populated planet in Katar. We must destroy this juggernaut at all costs. Godspeed, pilots.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -7728.811035, 15931.652344, -10785.873047
$camera_orient:
	-0.077936, 0.000000, -0.996958,
	0.726282, 0.685048, -0.056776,
	0.682964, -0.728498, -0.053390
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay 
   "Destroy Juggernaut" 
   0 
)
$Multi text
    XSTR("We lost the GTD Princeton, the GTCv Revenge, and many of our fighters and bombers, but we slew the beast. We nearly lost the GTD Minotaur, the GTD Jakarta, the GTD Scimitar, and most of our fleet, but we slew the beast. We almost lost millions of innocent lives on Katar III, Katar IX, and elsewhere, but...we slew the beast, and saved the GTVA from doom at the hands of a Shivan carrier and juggernaut.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy Juggernaut" 
   0 
)
$Multi text
    XSTR("This is the 8th fleet's darkest hour. The Jakarta was our best destroyer, and that juggernaut is powerful enough to challenge more of the GTVA. It is very possible that, in time, Katar will suffer the same fate as Capella. 

Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Ignore the bombers for now. Go to full speed and destroy the main beam cannon and at least two of its main guns for the Jakarta to survive. Next, go for the bombers.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Jakarta lives" 
   0 
)
$Multi text
    XSTR("The Jakarta survived the battle along with the GTCv Tobos and the GTD Scimitar. Excellent word, pilots.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Jakarta lives" 
   0 
)
$Multi text
    XSTR("Without the GTD Jakarta, the 8th fleet has been severly crippled.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroy the juggernauts main beam cannon (middle of front), and at least two of its other big cannons (if not more), then go for the bombers. Once the juggernauts beam cannons fire, they will not fire again.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Vesuvius"	5
	"SOF Ophion"	5
)

+Weaponry Pool: (
	"Subach HL-12"	16
	"Luyten D-9"	16
	"Mekhu HL-12"	16
	"Avenger T2"	16
	"Adv Disruptor"	16
	"Mace"	16
	"Prometheus"	20
	"Prom Adv"	16
	"Hastor"	20
	"Ripper"	16
	"Kayser ADV"	16
	"Khonsu GV-5"	16
	"Hurricane"	500
	"Hammer"	500
	"Shocker"	500
	"A.C.R"	500
	"A.S.R"	500
	"Hornet"	780
	"Vortex"	500
	"Stinger"	500
	"Arrow"	500
	"Trident"	500
	"Sniper"	500
	"Defender"	500
	"Stiletto III"	500
	"Firestorm"	500
	"EMP Adv."	500
	"Assassin"	500
	"Cyclops"	524
	"Hell Storm"	500
	"Helios"	516
	"Hell Fire"	500
	"Executioner"	500
	"Armageddon"	500
)

#Objects		;! 21 total

$Name: Alpha 1		;! Object #0
$Class: GTB Sabus
$Team: Friendly
$Location: 5070.063477, 0.000691, -10598.497070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: SJ Juggernaut		;! Object #1
$Class: SJ Amritaya
$Team: Hostile
$Location: 2477.445313, -1474.289795, 3813.031738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 44
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 12
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10000

$Name: GTD Jakarta		;! Object #2
$Class: GTD Boreas
$Team: Friendly
$Location: 3303.770508, -1034.224121, -9428.423828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SJ  Juggernaut" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "SJ  Juggernaut" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: GTD Scimitar		;! Object #3
$Class: GTD Boreas
$Team: Friendly
$Location: 1287.198364, -1101.037354, -11008.088867
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SJ  Juggernaut" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
$Arrival Location: Hyperspace
+Arrival Delay: 3
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "SJ  Juggernaut" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: GTCv Tobos		;! Object #4
$Class: GTCv Phobos
$Team: Friendly
$Location: 2368.986572, -792.027039, -10944.193359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SJ  Juggernaut" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Sbank Ammo: ( 0 0 )
+Subsystem: turret07
+Sbank Ammo: ( 0 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret10
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret11
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
$Arrival Location: Hyperspace
+Arrival Delay: 5
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "SJ  Juggernaut" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTCv Revenge		;! Object #5
$Class: GTCv Phobos
$Team: Friendly
$Location: 4245.645020, 564.221558, -11119.231445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
$Arrival Location: Hyperspace
+Arrival Delay: 3
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Alpha 2		;! Object #6
$Class: GTB Sabus
$Team: Friendly
$Location: 4999.785156, 0.000005, -10541.077148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #7
$Class: GTB Sabus
$Team: Friendly
$Location: 4920.089844, 0.000022, -10591.448242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #8
$Class: GTB Sabus
$Team: Friendly
$Location: 4997.994141, -0.000025, -10689.848633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Katar Shipyards		;! Object #9
$Class: GTI Arcas
$Team: Friendly
$Location: 15969.697266, 2182.914307, 35363.558594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: SJ  Juggernaut		;! Object #10
$Class: SJ Amritaya
$Team: Hostile
$Location: 3173.441162, 0.003918, -22831.826172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 37
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   4 
   "SJ Juggernaut" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 2 "GTD Jakarta" ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10000

$Name: Bheema 1		;! Object #11
$Class: SB Vindhyachal
$Team: Hostile
$Location: 3648.225586, -0.003913, -18814.193359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Ultra Bomb" "Shivan Ultra Bomb" )
+Subsystem: turret01
+Primary Banks: ( "Shivan Ultra Laser" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 35

$Name: Bheema 2		;! Object #12
$Class: SB Vindhyachal
$Team: Hostile
$Location: 3724.495605, -0.000572, -18848.869141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Ultra Bomb" "Shivan Ultra Bomb" )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Bheema 3		;! Object #13
$Class: SB Vindhyachal
$Team: Hostile
$Location: 3587.238037, -0.000592, -18854.802734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Ultra Bomb" "Shivan Ultra Bomb" )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Bheema 4		;! Object #14
$Class: SB Vindhyachal
$Team: Hostile
$Location: 3663.661621, -0.000611, -18931.927734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Ultra Bomb" "Shivan Ultra Bomb" )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Bheema 5		;! Object #15
$Class: SB Vindhyachal
$Team: Hostile
$Location: 3768.309814, -0.000014, -18975.849609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Ultra Bomb" "Shivan Ultra Bomb" )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Bheema 6		;! Object #16
$Class: SB Vindhyachal
$Team: Hostile
$Location: 3561.971191, -0.000022, -18956.562500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Ultra Bomb" "Shivan Ultra Bomb" )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Jakarta Alpha 1		;! Object #17
$Class: GTB Danaus
$Team: Friendly
$Location: 3616.537842, -0.005837, -10627.022461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-destroy-subsystem "SJ  Juggernaut" "turret01a" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto III" "Stiletto III" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Jakarta Alpha 2		;! Object #18
$Class: GTB Danaus
$Team: Friendly
$Location: 3568.457520, -0.005458, -10656.839844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-destroy-subsystem "SJ  Juggernaut" "turret01a" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto III" "Stiletto III" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Jakarta Alpha 3		;! Object #19
$Class: GTB Danaus
$Team: Friendly
$Location: 3655.560791, -0.005469, -10674.139648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-destroy-subsystem "SJ  Juggernaut" "turret01a" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto III" "Stiletto III" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Jakarta Alpha 4		;! Object #20
$Class: GTB Danaus
$Team: Friendly
$Location: 3606.985596, -0.005459, -10706.891602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-destroy-subsystem "SJ  Juggernaut" "turret01a" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto III" "Stiletto III" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Bheema
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Bheema 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SJ  Juggernaut
+Arrival delay: 12
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
	"Bheema 4"
	"Bheema 5"
	"Bheema 6"
)
$AI Goals: ( goals ( ai-chase "GTD Jakarta" 50 ) )
+Flags:( )

$Name: Jakarta Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Jakarta Alpha 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SJ  Juggernaut
$Arrival Cue: ( has-arrived-delay 
   10 
   "SJ  Juggernaut" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Jakarta Alpha 1"
	"Jakarta Alpha 2"
	"Jakarta Alpha 3"
	"Jakarta Alpha 4"
)
$AI Goals: ( goals ( ai-destroy-subsystem "SJ  Juggernaut" "turret01a" 50 ) ( ai-destroy-subsystem "SJ  Juggernaut" "turret02a" 50 ) ( ai-destroy-subsystem "SJ Juggernaut" "turret03a" 50 ) ( ai-destroy-subsystem "SJ  Juggernaut" "turret04a" 50 ) ( ai-destroy-subsystem "SJ  Juggernaut" "turret05a" 50 ) )
+Flags:( )

#Events		;! 22 total

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Katar III" 
      "High" 
      "Planet talks" 
   )
)
+Name: Planet talks (start)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GTD Jakarta" ) 
   ( send-message 
      "GTD Jakarta" 
      "High" 
      "Fire at will" 
   )
)
+Name: Jakarta attacks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTD Jakarta" ) 
   ( fire-beam 
      "GTD Jakarta" 
      "turret01" 
      "SJ Juggernaut" 
   )
)
+Name: Jakarta fires
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTD Scimitar" ) 
   ( fire-beam 
      "GTD Scimitar" 
      "turret01" 
      "SJ Juggernaut" 
   )
)
+Name: Scimitar fires
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTCv Tobos" ) 
   ( fire-beam 
      "GTCv Tobos" 
      "turret12" 
      "SJ Juggernaut" 
   )
)
+Name: Tobos fires
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTCv Revenge" ) 
   ( fire-beam 
      "GTCv Revenge" 
      "turret12" 
      "SJ Juggernaut" 
   )
)
+Name: Revenge fires
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTD Jakarta" ) 
   ( beam-free-all "GTD Jakarta" ) 
)
+Name: Free Jakarta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTD Scimitar" ) 
   ( beam-free-all "GTD Scimitar" ) 
)
+Name: Free Scimitar
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTCv Tobos" ) 
   ( beam-free-all "GTCv Tobos" ) 
)
+Name: Free Tobos
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      2 
      "SJ Juggernaut" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "It left...dang." 
   )
)
+Name: Juggernaut jumps
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "SJ  Juggernaut" 
   )
   ( send-message 
      "GTD Jakarta" 
      "High" 
      "Nano-jump" 
   )
)
+Name: Juggernaut reappears
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      4 
      "SJ  Juggernaut" 
   )
   ( fire-beam 
      "SJ  Juggernaut" 
      "turret01a" 
      "GTCv Tobos" 
   )
)
+Name: Juggernaut vapes Revenge
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTCv Revenge" ) 
   ( send-message 
      "GTD Scimitar" 
      "High" 
      "Revenge dead" 
   )
)
+Name: Revenge down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 6 "GTCv Revenge" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Heres the plan!" 
   )
)
+Name: The Plan
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Bheema" ) 
   ( send-message 
      "GTD Jakarta" 
      "High" 
      "Bombers" 
   )
)
+Name: Jakarta asks for help
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bheema" ) 
   ( do-nothing ) 
)
+Name: Bheema
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bheema", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "SJ  Juggernaut" 
         "turret01a" 
         0 
      )
      ( and 
         ( is-subsystem-destroyed-delay 
            "SJ  Juggernaut" 
            "turret02a" 
            0 
         )
         ( and 
            ( is-subsystem-destroyed-delay 
               "SJ  Juggernaut" 
               "turret03a" 
               0 
            )
            ( and 
               ( is-subsystem-destroyed-delay 
                  "SJ  Juggernaut" 
                  "turret04a" 
                  0 
               )
               ( is-subsystem-destroyed-delay 
                  "SJ  Juggernaut" 
                  "turret05a" 
                  0 
               )
            )
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Juggernaut disarmed" 
   )
)
+Name: Disarm Juggernaut
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disarm Juggernaut ", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      200 
      "SJ  Juggernaut" 
   )
   ( fire-beam 
      "SJ  Juggernaut" 
      "turret01a" 
      "GTD Jakarta" 
   )
)
+Name: Fire1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      200 
      "SJ  Juggernaut" 
   )
   ( fire-beam 
      "SJ  Juggernaut" 
      "turret02a" 
      "GTD Jakarta" 
   )
)
+Name: Fire2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      200 
      "SJ  Juggernaut" 
   )
   ( fire-beam 
      "SJ  Juggernaut" 
      "turret03a" 
      "GTD Jakarta" 
   )
)
+Name: Fire3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      200 
      "SJ  Juggernaut" 
   )
   ( fire-beam 
      "SJ  Juggernaut" 
      "turret04a" 
      "GTD Jakarta" 
   )
)
+Name: Fire4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      200 
      "SJ  Juggernaut" 
   )
   ( fire-beam 
      "SJ  Juggernaut" 
      "turret05a" 
      "GTD Jakarta" 
   )
)
+Name: Fire5
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Destroy Juggernaut
$MessageNew:  XSTR("Eliminate Juggernaut", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   2 
   "SJ  Juggernaut" 
)
+Score: 250

$Type: Primary
+Name: Jakarta lives
$MessageNew:  XSTR("Defend GTD Jakarta", -1)
$end_multi_text
$Formula: ( has-departed-delay 2 "GTD Jakarta" ) 
+Score: 150

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 2 points in list
	( 2994.645508, -0.004463, -12889.082031 )
	( 3073.640137, -0.003614, -14578.833984 )
)

#Messages		;! 216 total


$Name: Planet talks

$Team: -1
$MessageNew:  XSTR("What the hell is that thing? Why are there Shivans in Katar?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Fire at will

$Team: -1
$MessageNew:  XSTR("All ships, offensive attack pattern delta! Fire at will!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH

$Name: Nano-jump

$Team: -1
$MessageNew:  XSTR("Oh my god! It performed a nano-jump! All ships, take evasive action!
", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH

$Name: It left...dang.

$Team: -1
$MessageNew:  XSTR("The juggernaut has departed. Stand by for new ord--
", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Revenge dead

$Team: -1
$MessageNew:  XSTR("The Tobos has been destroyed! We need a plan, command!
", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Heres the plan!

$Team: -1
$MessageNew:  XSTR("Jakarta, disable that ship's main beam!
", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Help!!!!

$Team: -1
$MessageNew:  XSTR("Alpha, assit our bombers and destroy that Juggernaut's beams!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH

$Name: Bombers

$Team: -1
$MessageNew:  XSTR("The juggernaut is launching bombers. We need cover!
", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Juggernaut disarmed

$Team: -1
$MessageNew:  XSTR("That was a little close! Great job, pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 3 total

$Num stars: 1042
$Ambient light level: 0
$Sun: SunGold
+Angles: 0.052360 0.000000 1.047197
+Scale: 0.500000
$Starbitmap: planetf
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: planetc
+Angles: 0.087266 0.000000 0.610865
+ScaleX: 0.500000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 0.174533 0.000000 0.436332
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 8: Definitive
$Briefing Music: None

#End

