#Mission Info

$Version: 0.10
$Name:  XSTR("SIMULATION 04", -1)
$Author: Ransom Arceihn
$Created: 12/14/08 at 23:51:16
$Modified: 05/15/17 at 15:01:46
$Notes:
By far the most ambitious, complicated and messy mission I made for Windmills. It's a fairly rudimentary attempt at the staple RTS team vs. team base battle scenario, full of weird hacks and inefficient FREDing, and while I feel like I've got it to a point here where it's playable and possibly even enjoyable on some level I'm convinced it could be executed better by someone with more FREDing skill. More intelligent and reactive enemy team behaviour is a likely priority - in the end I hit the amount of time I permitted myself for this campaign before I could create anything better than chance-based behaviours. Also, one idea I wanted to try but ran out of time for was a beam priority system, where the player could target an enemy ship, press a key, and all friendly capships in the vicinity would prioritise that craft. A transport dynamic was another idea, which I ultimately scrapped as I felt it overcomplicated the gameplay. Ah, well.

Thanks for reading. This campaign was an interesting undertaking.
$End Notes:

$Mission Desc:
 XSTR("SCENARIO 04-01B
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 396442
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1660.188843, 3654.138428, -140774.656250
+Viewer orient:
	0.272566, -0.000009, -0.962137,
	0.641027, 0.745727, 0.181591,
	0.717490, -0.666252, 0.203266

$Starting wing names: ( "Com" "Alpha" "Gamma" )
$Squadron wing names: ( "hell" "no" "not" "at" "all" )
$Team-versus-team wing names: ( "Com" "Zeta" )

$AI Profile: WINDMILLS

#Sexp_variables

$Variables:
(
		0		"action"		"none"		"string"
		1		"ancillary-unused"		"1"		"number"		"campaign-persistent"
		2		"backgrounds"		"0"		"number"
		3		"beam-priority"		"nothing"		"string"
		4		"beam-time"		"0"		"number"
		5		"c4-escape"		"0"		"number"		"campaign-persistent"
		6		"camera-check"		"0"		"number"
		7		"camera-location"		"1"		"number"
		8		"civilians-saved"		"0"		"number"		"campaign-persistent"
		9		"contested-friendly"		"0"		"number"
		10		"contested-hostile"		"0"		"number"
		11		"countdown-timer"		"0"		"number"
		12		"defended-friendly"		"3"		"number"
		13		"defended-hostile"		"2"		"number"
		14		"diceroll-40"		"15"		"number"
		15		"diceroll-6"		"1"		"number"
		16		"diceroll-pace"		"20"		"number"
		17		"friendly-arrived"		"none"		"string"
		18		"has-finished-w"		"0"		"number"		"player-persistent"
		19		"hostile-arrived"		"none"		"string"
		20		"iff-checkF"		"friendly"		"string"
		21		"iff-checkH"		"hostile"		"string"
		22		"is-complete"		"0"		"number"
		23		"lost-cruiserB"		"0"		"number"		"campaign-persistent"
		24		"lost-cruiserC"		"0"		"number"		"campaign-persistent"
		25		"message-end"		", Commander"		"string"
		26		"military-saved"		"0"		"number"		"campaign-persistent"
		27		"no-repeat-arrivemessage"		"0"		"number"
		28		"pace-timer"		"0"		"number"
		29		"player-x"		"0"		"number"
		30		"player-y"		"0"		"number"
		31		"player-z"		"0"		"number"
		32		"prioritise-time"		"0"		"number"
		33		"reinforce-friendly"		"0"		"number"
		34		"reinforce-hostile"		"0"		"number"
		35		"reinforcetime-friendly"		"0"		"number"
		36		"reinforcetime-hostile"		"0"		"number"
		37		"saved-cruiserA"		"1"		"number"		"campaign-persistent"
		38		"ship-destroyed"		"none"		"string"
		39		"show-count"		"0"		"number"
		40		"stay-check"		"1"		"number"
		41		"swap-countdown"		"3"		"number"
		42		"they"		"Their"		"string"
		43		"vulnerable-friendly"		"0"		"number"
		44		"vulnerable-hostile"		"0"		"number"
		45		"you"		"Your"		"string"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: GTT Elysium

#end


#Players		;! 1 total

$Starting Shipname: Com 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	460
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 240 total

$Name: Com 1		;! Object #0
$Class: Comship
$Team: Friendly
$Location: 629.000000, 1714.000000, -2840.000000
$Orientation:
	0.977805, 0.000000, 0.209516,
	-0.061068, 0.956579, 0.285004,
	-0.200418, -0.291473, 0.935348
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "player-start" "beam-protect-ship" )
+Flags2: ( "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 1#d		;! Object #1
$Class: GTF Perseus#f
$Team: Friendly
$Location: -1027.115723, -1.848753, 1083.691406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "beam-protect-ship" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 2#d		;! Object #2
$Class: GTF Perseus#f
$Team: Friendly
$Location: -1128.976685, -1.848967, 981.490723
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "beam-protect-ship" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 3#d		;! Object #3
$Class: GTF Perseus#f
$Team: Friendly
$Location: -929.603516, -1.849943, 982.691162
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "beam-protect-ship" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 4#d		;! Object #4
$Class: GTF Perseus#f
$Team: Friendly
$Location: -1025.979004, -1.849760, 884.698242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "beam-protect-ship" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: 02		;! Object #5
$Class: GTI Arcadia#h
$Team: Hostile
$Location: 217.943985, -0.002738, -142149.671875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "--INTRO--" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "no-arrival-warp" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Comship 11		;! Object #6
$Class: Comship
$Team: Friendly
$Location: 1167.000000, 2203.000000, -137257.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: 01		;! Object #7
$Class: GTI Arcadia#f
$Team: Friendly
$Location: -546.566895, -0.000100, 2654.521240
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "--INTRO--" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-arrival-warp" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: CRUISER 1#hd		;! Object #8
$Class: GTC Aeolus#h
$Team: Hostile
$Location: 1953.390625, -0.000113, -140852.359375
$Orientation:
	0.175687, 0.335211, 0.925618,
	-0.052674, 0.942096, -0.331181,
	-0.983036, 0.009429, 0.183171
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "SIMSTART" 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-event-true-delay 
      "SIMSTART" 
      ( rand 5 25 ) 
   )
   ( = @contested-hostile[0] 0 ) 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: CRUISER 2#hd		;! Object #9
$Class: GTC Fenris#h
$Team: Hostile
$Location: 1530.646851, 899.999939, -141370.031250
$Orientation:
	0.334238, 0.000000, 0.942489,
	0.000000, 1.000000, 0.000000,
	-0.942489, 0.000000, 0.334238
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "SIMSTART" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-event-true-delay 
      "SIMSTART" 
      ( rand 10 25 ) 
   )
   ( = @contested-hostile[0] 0 ) 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: CORVETTE 1#hd		;! Object #10
$Class: GTCv Deimos#h
$Team: Hostile
$Location: 2748.430420, 800.000000, -140140.171875
$Orientation:
	0.070737, 0.000000, 0.997495,
	0.000000, 1.000000, 0.000000,
	-0.997495, 0.000000, 0.070737
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = @civilians-saved[0] 0 ) 
   ( = @reinforce-hostile[0] 15 ) 
   ( = 
      @reinforcetime-hostile[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-friendly[0] 
         @defended-hostile[2] 
      )
      3 
   )
   ( = @is-complete[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( and 
      ( has-arrived-delay 
         ( rand 30 200 ) 
         "CORVETTE 1#hd" 
      )
      ( = @contested-hostile[0] 0 ) 
      ( > ( rand 0 6 ) 4 ) 
   )
   ( and 
      ( > @pace-timer[0] 0 ) 
      ( has-time-elapsed 
         ( + @pace-timer[0] ( rand 40 70 ) ) 
      )
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: CRUISER 3#hd		;! Object #11
$Class: GTC Leviathan#h
$Team: Hostile
$Location: 2323.300049, 800.000000, -141224.796875
$Orientation:
	0.216833, -0.059457, 0.974397,
	-0.074293, 0.994244, 0.077200,
	-0.973377, -0.089131, 0.211167
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "SIMSTART" 
   ( rand 10 40 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "CRUISER 3#hd" 
         )
         ( > ( rand 1 6 ) 3 ) 
         ( has-arrived-delay 
            ( rand 40 70 ) 
            "CORVETTE 1#hd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
         ( has-arrived-delay 
            ( rand 30 70 ) 
            "CRUISER 3#hd" 
         )
      )
      ( and 
         ( = @contested-hostile[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: CRUISER 4#hd		;! Object #12
$Class: GTC Fenris#h
$Team: Hostile
$Location: 1852.442383, 300.000031, -139816.578125
$Orientation:
	-0.169035, -0.242493, 0.955314,
	0.197337, 0.941308, 0.273856,
	-0.965653, 0.234810, -0.111261
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-hostile[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-friendly[0] 
         @defended-hostile[2] 
      )
      3 
   )
   ( = @reinforce-hostile[0] 1 ) 
   ( = @is-complete[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 3 ) 
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "CRUISER 4#hd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-hostile[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: CRUISER 5#hd		;! Object #13
$Class: GTC Fenris#h
$Team: Hostile
$Location: 1257.427856, 299.999969, -140384.484375
$Orientation:
	-0.026835, 0.035604, 0.999007,
	0.246937, 0.968630, -0.027889,
	-0.968660, 0.245943, -0.034785
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-hostile[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-friendly[0] 
         @defended-hostile[2] 
      )
      3 
   )
   ( = @reinforce-hostile[0] 2 ) 
   ( = @is-complete[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-arrived-delay 
      ( rand 60 120 ) 
      "CRUISER 5#hd" 
   )
   ( not 
      ( is-event-true-delay "SWAP" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: CRUISER 6#hd		;! Object #14
$Class: GTC Leviathan#h
$Team: Hostile
$Location: 2350.655273, 800.000000, -140628.468750
$Orientation:
	0.060759, 0.000000, 0.998153,
	0.000000, 1.000000, 0.000000,
	-0.998153, 0.000000, 0.060759
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-hostile[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-friendly[0] 
         @defended-hostile[2] 
      )
      3 
   )
   ( = @reinforce-hostile[0] 3 ) 
   ( = @is-complete[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 3 ) 
         ( has-arrived-delay 
            ( rand 20 70 ) 
            "CRUISER 6#hd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-hostile[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: CRUISER 7#hd		;! Object #15
$Class: GTC Fenris#h
$Team: Hostile
$Location: 1925.029663, 500.000031, -140948.890625
$Orientation:
	-0.024178, -0.168730, 0.985365,
	-0.073472, 0.983288, 0.166571,
	-0.997004, -0.068370, -0.036171
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-hostile[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-friendly[0] 
         @defended-hostile[2] 
      )
      3 
   )
   ( = @reinforce-hostile[0] 4 ) 
   ( = @is-complete[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 3 ) 
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "CRUISER 7#hd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-hostile[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: CRUISER 8#hd		;! Object #16
$Class: GTC Fenris#h
$Team: Hostile
$Location: 1618.673218, 500.000061, -140165.718750
$Orientation:
	-0.071584, -0.513055, 0.855366,
	0.077208, 0.852142, 0.517583,
	-0.994442, 0.103092, -0.021388
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-hostile[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-friendly[0] 
         @defended-hostile[2] 
      )
      3 
   )
   ( = @reinforce-hostile[0] 5 ) 
   ( = @is-complete[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 3 ) 
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "CRUISER 8#hd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-hostile[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: CRUISER 9#hd		;! Object #17
$Class: GTC Leviathan#h
$Team: Hostile
$Location: 2072.976563, -0.000250, -140403.375000
$Orientation:
	0.050569, 0.205296, 0.977393,
	0.317296, 0.924639, -0.210632,
	-0.946977, 0.320774, -0.018381
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-hostile[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-friendly[0] 
         @defended-hostile[2] 
      )
      3 
   )
   ( = @reinforce-hostile[0] 6 ) 
   ( = @is-complete[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 3 ) 
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "CRUISER 9#hd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-hostile[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: CRUISER 10#hd		;! Object #18
$Class: GTC Leviathan#h
$Team: Hostile
$Location: 2081.199951, 200.000000, -139512.500000
$Orientation:
	-0.334250, -0.461044, 0.822019,
	0.203219, 0.816411, 0.540532,
	-0.920314, 0.347723, -0.179193
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-hostile[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-friendly[0] 
         @defended-hostile[2] 
      )
      3 
   )
   ( = @reinforce-hostile[0] 7 ) 
   ( = @is-complete[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 3 ) 
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "CRUISER 10#hd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-hostile[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: CRUISER 11#hd		;! Object #19
$Class: GTC Leviathan#h
$Team: Hostile
$Location: 1424.500000, 300.000000, -141033.796875
$Orientation:
	0.160689, 0.199195, 0.966696,
	0.144695, 0.964086, -0.222709,
	-0.976341, 0.175663, 0.126095
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-hostile[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-friendly[0] 
         @defended-hostile[2] 
      )
      3 
   )
   ( = @reinforce-hostile[0] 8 ) 
   ( = @is-complete[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 3 ) 
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "CRUISER 11#hd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-hostile[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: CRUISER 12#hd		;! Object #20
$Class: GTC Aeolus#h
$Team: Hostile
$Location: 1807.699951, 600.000000, -141223.406250
$Orientation:
	0.192979, -0.266680, 0.944267,
	0.015087, 0.963049, 0.268902,
	-0.981087, -0.037646, 0.189872
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-hostile[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-friendly[0] 
         @defended-hostile[2] 
      )
      3 
   )
   ( = @reinforce-hostile[0] 9 ) 
   ( = @is-complete[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 3 ) 
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "CRUISER 12#hd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-hostile[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: CRUISER 13#hd		;! Object #21
$Class: GTC Fenris#h
$Team: Hostile
$Location: 1865.966309, 900.000000, -139299.906250
$Orientation:
	-0.424953, -0.019998, 0.904995,
	-0.116801, 0.992610, -0.032912,
	-0.897649, -0.119690, -0.424148
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-hostile[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-friendly[0] 
         @defended-hostile[2] 
      )
      3 
   )
   ( = @reinforce-hostile[0] 10 ) 
   ( = @is-complete[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 3 ) 
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "CRUISER 13#hd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-hostile[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: CRUISER 14#hd		;! Object #22
$Class: GTC Leviathan#h
$Team: Hostile
$Location: 1754.475952, -0.000172, -140231.296875
$Orientation:
	-0.084301, -0.361014, 0.928742,
	0.423178, 0.830859, 0.361378,
	-0.902116, 0.423488, 0.082731
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-hostile[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-friendly[0] 
         @defended-hostile[2] 
      )
      3 
   )
   ( = @reinforce-hostile[0] 11 ) 
   ( = @is-complete[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 3 ) 
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "CRUISER 14#hd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-hostile[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: CRUISER 15#hd		;! Object #23
$Class: GTC Aeolus#h
$Team: Hostile
$Location: 2112.267090, 900.000000, -140813.718750
$Orientation:
	0.129201, 0.321520, 0.938047,
	-0.168619, 0.939322, -0.298732,
	-0.977177, -0.119576, 0.175575
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-hostile[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-friendly[0] 
         @defended-hostile[2] 
      )
      3 
   )
   ( = @reinforce-hostile[0] 12 ) 
   ( = @is-complete[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 3 ) 
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "CRUISER 15#hd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-hostile[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: CRUISER 16#hd		;! Object #24
$Class: GTC Aeolus#h
$Team: Hostile
$Location: 2337.300049, 500.000000, -139791.406250
$Orientation:
	-0.066845, 0.441086, 0.894972,
	0.195742, 0.885345, -0.421722,
	-0.978375, 0.146993, -0.145520
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-hostile[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-friendly[0] 
         @defended-hostile[2] 
      )
      3 
   )
   ( = @reinforce-hostile[0] 13 ) 
   ( = @is-complete[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 3 ) 
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "CRUISER 16#hd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-hostile[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: CRUISER 17#hd		;! Object #25
$Class: GTC Leviathan#h
$Team: Hostile
$Location: 2088.814453, 699.999939, -139334.625000
$Orientation:
	-0.208138, -0.294084, 0.932841,
	0.028187, 0.951529, 0.306265,
	-0.977693, 0.090040, -0.189760
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-hostile[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-friendly[0] 
         @defended-hostile[2] 
      )
      3 
   )
   ( = @reinforce-hostile[0] 14 ) 
   ( = @is-complete[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 3 ) 
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "CRUISER 17#hd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-hostile[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Cruiser 1#fd		;! Object #26
$Class: GTC Aeolus#f
$Team: Friendly
$Location: -2050.341553, 0.006485, 1372.805298
$Orientation:
	-0.278023, 0.162570, -0.946718,
	-0.159734, 0.964027, 0.212451,
	0.947201, 0.210289, -0.242054
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "SIMSTART" 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 3 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 70 ) 
         )
         ( has-arrived-delay 
            ( rand 10 70 ) 
            "Cruiser 1#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay 
      "SWAP" 
      ( rand 10 70 ) 
   )
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Cruiser 2#fd		;! Object #27
$Class: GTC Fenris#f
$Team: Friendly
$Location: -2583.129395, 299.999939, 524.225586
$Orientation:
	0.110570, 0.000000, -0.993868,
	0.000000, 1.000000, 0.000000,
	0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "SIMSTART" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 5 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 70 ) 
         )
         ( has-arrived-delay 
            ( rand 10 70 ) 
            "Cruiser 2#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Cruiser 3#fd		;! Object #28
$Class: GTC Leviathan#f
$Team: Friendly
$Location: -2350.016113, 899.999939, 2002.133423
$Orientation:
	-0.257853, -0.146975, -0.954940,
	0.127797, 0.974490, -0.184491,
	0.957695, -0.169610, -0.232493
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "SIMSTART" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 5 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 70 ) 
         )
         ( has-arrived-delay 
            ( rand 10 70 ) 
            "Cruiser 3#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: CRUISER 1#ha		;! Object #29
$Class: GTC Aeolus#h
$Team: Hostile-A
$Location: 1819.699951, 400.000000, 573.900024
$Orientation:
	0.090468, -0.009998, 0.995849,
	-0.098523, 0.994954, 0.018939,
	-0.991014, -0.099827, 0.089027
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 3 "CRUISER 1#hd" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: CRUISER 2#ha		;! Object #30
$Class: GTC Fenris#h
$Team: Hostile-A
$Location: 1399.123047, -100.000488, 1041.009277
$Orientation:
	0.113937, 0.039681, 0.992696,
	0.355133, 0.931556, -0.077998,
	-0.927847, 0.361425, 0.092047
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 3 "CRUISER 2#hd" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Cruiser 1#fa		;! Object #31
$Class: GTC Aeolus#f
$Team: Friendly-A
$Location: -2654.349121, 0.001350, -140389.031250
$Orientation:
	-0.047552, -0.039900, -0.998072,
	-0.131425, 0.990765, -0.033346,
	0.990185, 0.129586, -0.052357
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 0 "Cruiser 1#fd" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Cruiser 2#fa		;! Object #32
$Class: GTC Fenris#f
$Team: Friendly-A
$Location: -1860.318237, 0.000906, -141218.437500
$Orientation:
	-0.069843, 0.009975, -0.997508,
	-0.118732, 0.992759, 0.018241,
	0.990467, 0.119710, -0.068153
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 3 "Cruiser 2#fd" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Cruiser 3#fa		;! Object #33
$Class: GTC Leviathan#f
$Team: Friendly-A
$Location: -2826.151123, 499.999878, -140900.421875
$Orientation:
	-0.056173, 0.019787, -0.998225,
	-0.008872, 0.999754, 0.020317,
	0.998382, 0.009999, -0.055983
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 3 "Cruiser 3#fd" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Rama 1#d		;! Object #34
$Class: GTB Medusa#h
$Team: Hostile
$Location: -1388.776123, -0.004929, -142706.203125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49167		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 2#d		;! Object #35
$Class: GTB Medusa#h
$Team: Hostile
$Location: -1492.580078, -0.004980, -142527.062500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49167		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 3#d		;! Object #36
$Class: GTB Medusa#h
$Team: Hostile
$Location: -1689.288452, -0.004933, -142756.375000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49167		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 4#d		;! Object #37
$Class: GTB Medusa#h
$Team: Hostile
$Location: -1559.626709, -0.004806, -142921.718750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49167		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 1#d		;! Object #38
$Class: GTF Loki#h
$Team: Hostile
$Location: 978.760315, 500.000031, -141190.171875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Arjuna 2#d		;! Object #39
$Class: GTF Loki#h
$Team: Hostile
$Location: 831.290405, 500.000000, -140986.843750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Arjuna 3#d		;! Object #40
$Class: GTF Loki#h
$Team: Hostile
$Location: 1119.331299, 500.000031, -141007.875000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Arjuna 4#d		;! Object #41
$Class: GTF Loki#h
$Team: Hostile
$Location: 973.917786, 499.999878, -140751.203125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: CRUISER 3#ha		;! Object #42
$Class: GTC Leviathan#h
$Team: Hostile-A
$Location: 2090.860596, 800.022278, 458.022614
$Orientation:
	0.216833, -0.059457, 0.974397,
	-0.074293, 0.994244, 0.077200,
	-0.973377, -0.089131, 0.211167
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
+Subsystem: turret06
+Primary Banks: ( "" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 3 "CRUISER 3#hd" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: CRUISER 4#ha		;! Object #43
$Class: GTC Fenris#h
$Team: Hostile-A
$Location: 1607.992432, 300.022339, 2024.350220
$Orientation:
	-0.169035, -0.242493, 0.955314,
	0.197337, 0.941308, 0.273856,
	-0.965653, 0.234810, -0.111261
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 3 "CRUISER 4#hd" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: CRUISER 5#ha		;! Object #44
$Class: GTC Fenris#h
$Team: Hostile-A
$Location: 1024.987793, 300.022247, 1298.335083
$Orientation:
	-0.026835, 0.035604, 0.999007,
	0.246937, 0.968630, -0.027889,
	-0.968660, 0.245943, -0.034785
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 3 "CRUISER 5#hd" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: CRUISER 6#ha		;! Object #45
$Class: GTC Leviathan#h
$Team: Hostile-A
$Location: 2102.660645, 800.022278, 874.617004
$Orientation:
	0.060759, 0.000000, 0.998153,
	0.000000, 1.000000, 0.000000,
	-0.998153, 0.000000, 0.060759
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
+Subsystem: turret06
+Primary Banks: ( "" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 3 "CRUISER 6#hd" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: CRUISER 7#ha		;! Object #46
$Class: GTC Aeolus#h
$Team: Hostile-A
$Location: 1692.590088, 500.022308, 733.929260
$Orientation:
	-0.024178, -0.168730, 0.985365,
	-0.073472, 0.983288, 0.166571,
	-0.997004, -0.068370, -0.036171
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 3 "CRUISER 7#hd" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: CRUISER 8#ha		;! Object #47
$Class: GTC Fenris#h
$Team: Hostile-A
$Location: 1386.233521, 500.022339, 1517.100220
$Orientation:
	-0.071584, -0.513055, 0.855366,
	0.077208, 0.852142, 0.517583,
	-0.994442, 0.103092, -0.021388
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 3 "CRUISER 8#hd" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: CRUISER 9#ha		;! Object #48
$Class: GTC Leviathan#h
$Team: Hostile-A
$Location: 1840.536865, 0.022028, 1279.444458
$Orientation:
	0.050569, 0.205296, 0.977393,
	0.317296, 0.924639, -0.210632,
	-0.946977, 0.320774, -0.018381
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
+Subsystem: turret06
+Primary Banks: ( "" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 3 "CRUISER 9#hd" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: CRUISER 10#ha		;! Object #49
$Class: GTC Leviathan#h
$Team: Hostile-A
$Location: 1848.760010, 200.022278, 2170.317383
$Orientation:
	-0.334250, -0.461044, 0.822019,
	0.203219, 0.816411, 0.540532,
	-0.920314, 0.347723, -0.179193
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
+Subsystem: turret06
+Primary Banks: ( "" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "CRUISER 10#hd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: CRUISER 11#ha		;! Object #50
$Class: GTC Leviathan#h
$Team: Hostile-A
$Location: 1192.060181, 300.022278, 649.022888
$Orientation:
	0.160689, 0.199195, 0.966696,
	0.144695, 0.964086, -0.222709,
	-0.976341, 0.175663, 0.126095
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
+Subsystem: turret06
+Primary Banks: ( "" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "CRUISER 11#hd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: CRUISER 12#ha		;! Object #51
$Class: GTC Aeolus#h
$Team: Hostile-A
$Location: 1575.260010, 600.022278, 459.413239
$Orientation:
	0.196475, -0.237732, 0.951252,
	0.116861, 0.968924, 0.218012,
	-0.973520, 0.068330, 0.218151
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "CRUISER 12#hd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: CRUISER 13#ha		;! Object #52
$Class: GTC Fenris#h
$Team: Hostile-A
$Location: 1633.526733, 900.022278, 2382.912109
$Orientation:
	-0.424953, -0.019998, 0.904995,
	-0.116801, 0.992610, -0.032912,
	-0.897649, -0.119690, -0.424148
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "CRUISER 13#hd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: CRUISER 14#ha		;! Object #53
$Class: GTC Leviathan#h
$Team: Hostile-A
$Location: 1515.635010, 0.022051, 1318.068970
$Orientation:
	-0.084301, -0.361014, 0.928742,
	0.423178, 0.830859, 0.361378,
	-0.902116, 0.423488, 0.082731
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "CRUISER 14#hd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: CRUISER 15#ha		;! Object #54
$Class: GTC Aeolus#h
$Team: Hostile-A
$Location: 1879.827393, 900.022278, 869.101501
$Orientation:
	0.129201, 0.321520, 0.938047,
	-0.168619, 0.939322, -0.298732,
	-0.977177, -0.119576, 0.175575
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "CRUISER 15#hd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: CRUISER 16#ha		;! Object #55
$Class: GTC Aeolus#h
$Team: Hostile-A
$Location: 2104.860352, 500.022278, 1891.412720
$Orientation:
	-0.091273, 0.273961, 0.957400,
	-0.086218, 0.955628, -0.281674,
	-0.992087, -0.108254, -0.063603
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "CRUISER 16#hd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: CRUISER 17#ha		;! Object #56
$Class: GTC Leviathan#h
$Team: Hostile-A
$Location: 1856.374756, 700.022217, 2348.193359
$Orientation:
	-0.208138, -0.294084, 0.932841,
	0.028187, 0.951529, 0.306265,
	-0.977693, 0.090040, -0.189760
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
+Subsystem: turret06
+Primary Banks: ( "" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "CRUISER 17#hd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Cruiser 4#fd		;! Object #57
$Class: GTC Fenris#f
$Team: Friendly
$Location: -2703.370117, 600.000061, 947.706360
$Orientation:
	-0.106140, 0.128893, -0.985962,
	-0.165351, 0.975469, 0.145322,
	0.980507, 0.178454, -0.082224
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-friendly[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-hostile[0] 
         @defended-friendly[3] 
      )
      3 
   )
   ( = @reinforce-friendly[0] 1 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 4 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 25 ) 
         )
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "Cruiser 4#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Cruiser 5#fd		;! Object #58
$Class: GTC Fenris#f
$Team: Friendly
$Location: -2501.495117, -0.002633, -38.977104
$Orientation:
	-0.043891, -0.212910, -0.976085,
	-0.530243, 0.833019, -0.157861,
	0.846708, 0.510634, -0.149456
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-friendly[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-hostile[0] 
         @defended-friendly[3] 
      )
      3 
   )
   ( = @reinforce-friendly[0] 2 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 5 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 25 ) 
         )
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "Cruiser 5#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Cruiser 6#fd		;! Object #59
$Class: GTC Leviathan#f
$Team: Friendly
$Location: -2487.966797, 300.000000, 1469.063843
$Orientation:
	-0.193898, 0.655208, -0.730141,
	-0.199033, 0.702514, 0.683271,
	0.960619, 0.277807, -0.005808
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-friendly[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-hostile[0] 
         @defended-friendly[3] 
      )
      3 
   )
   ( = @reinforce-friendly[0] 3 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 4 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 25 ) 
         )
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "Cruiser 6#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Cruiser 7#fd		;! Object #60
$Class: GTC Aeolus#f
$Team: Friendly
$Location: -2574.891846, -299.997467, 1179.711304
$Orientation:
	-0.094438, 0.029641, -0.995089,
	-0.126213, 0.991134, 0.041502,
	0.987497, 0.129513, -0.089860
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-friendly[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-hostile[0] 
         @defended-friendly[3] 
      )
      3 
   )
   ( = @reinforce-friendly[0] 4 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 4 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 25 ) 
         )
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "Cruiser 7#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Cruiser 8#fd		;! Object #61
$Class: GTC Fenris#f
$Team: Friendly
$Location: -2583.000000, 1000.000000, -129.800049
$Orientation:
	0.238606, 0.030489, -0.970637,
	-0.103414, 0.994621, 0.005820,
	0.965594, 0.098989, 0.240476
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-friendly[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-hostile[0] 
         @defended-friendly[3] 
      )
      3 
   )
   ( = @reinforce-friendly[0] 5 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 5 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 25 ) 
         )
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "Cruiser 8#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Cruiser 9#fd		;! Object #62
$Class: GTC Leviathan#f
$Team: Friendly
$Location: -2320.029053, 700.000061, 1678.470459
$Orientation:
	-0.206071, 0.168706, -0.963884,
	-0.112486, 0.974412, 0.194597,
	0.972050, 0.148525, -0.181821
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-friendly[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-hostile[0] 
         @defended-friendly[3] 
      )
      3 
   )
   ( = @reinforce-friendly[0] 6 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 4 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 25 ) 
         )
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "Cruiser 9#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Cruiser 10#fd		;! Object #63
$Class: GTC Leviathan#f
$Team: Friendly
$Location: -2803.000000, 1100.000000, 1450.000000
$Orientation:
	-0.117547, -0.188303, -0.975051,
	-0.058925, 0.981451, -0.182435,
	0.991317, 0.036010, -0.126463
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-friendly[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-hostile[0] 
         @defended-friendly[3] 
      )
      3 
   )
   ( = @reinforce-friendly[0] 7 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 4 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 25 ) 
         )
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "Cruiser 10#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Cruiser 11#fd		;! Object #64
$Class: GTC Leviathan#f
$Team: Friendly
$Location: -2456.000000, -300.000000, 928.299988
$Orientation:
	-0.213939, 0.340467, -0.915593,
	-0.387208, 0.830958, 0.399471,
	0.896826, 0.439988, -0.045943
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-friendly[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-hostile[0] 
         @defended-friendly[3] 
      )
      3 
   )
   ( = @reinforce-friendly[0] 8 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 5 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 25 ) 
         )
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "Cruiser 11#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Cruiser 12#fd		;! Object #65
$Class: GTC Aeolus#f
$Team: Friendly
$Location: -2768.600098, 500.000000, 128.399994
$Orientation:
	0.255523, -0.090009, -0.962603,
	0.071652, 0.994682, -0.073988,
	0.964144, -0.050067, 0.260614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-friendly[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-hostile[0] 
         @defended-friendly[3] 
      )
      3 
   )
   ( = @reinforce-friendly[0] 9 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 4 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 25 ) 
         )
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "Cruiser 12#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Cruiser 13#fd		;! Object #66
$Class: GTC Fenris#f
$Team: Friendly
$Location: -3415.397949, -0.002787, 1096.028809
$Orientation:
	-0.018546, -0.231632, -0.972626,
	-0.456871, 0.867255, -0.197826,
	0.889338, 0.440696, -0.121911
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-friendly[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-hostile[0] 
         @defended-friendly[3] 
      )
      3 
   )
   ( = @reinforce-friendly[0] 10 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 5 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 25 ) 
         )
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "Cruiser 13#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Cruiser 14#fd		;! Object #67
$Class: GTC Leviathan#f
$Team: Friendly
$Location: -2328.458252, 399.999908, 2195.105469
$Orientation:
	-0.317774, 0.366146, -0.874618,
	-0.188575, 0.879598, 0.436745,
	0.929225, 0.303717, -0.210467
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-friendly[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-hostile[0] 
         @defended-friendly[3] 
      )
      3 
   )
   ( = @reinforce-friendly[0] 11 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 4 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 25 ) 
         )
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "Cruiser 14#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Cruiser 15#fd		;! Object #68
$Class: GTC Aeolus#f
$Team: Friendly
$Location: -2976.095459, 800.000061, 1898.493164
$Orientation:
	-0.260560, 0.039658, -0.964642,
	0.087531, 0.996011, 0.017304,
	0.961481, -0.079927, -0.262992
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-friendly[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-hostile[0] 
         @defended-friendly[3] 
      )
      3 
   )
   ( = @reinforce-friendly[0] 12 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 5 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 25 ) 
         )
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "Cruiser 15#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Cruiser 16#fd		;! Object #69
$Class: GTC Aeolus#f
$Team: Friendly
$Location: -2680.899902, 300.000000, 1147.300049
$Orientation:
	-0.019203, 0.000000, -0.999815,
	0.000000, 1.000000, 0.000000,
	0.999815, 0.000000, -0.019203
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-friendly[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-hostile[0] 
         @defended-friendly[3] 
      )
      3 
   )
   ( = @reinforce-friendly[0] 13 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 4 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 25 ) 
         )
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "Cruiser 16#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Cruiser 17#fd		;! Object #70
$Class: GTC Leviathan#f
$Team: Friendly
$Location: -2399.699951, 100.000000, 1732.599976
$Orientation:
	-0.178463, 0.278315, -0.943764,
	-0.397458, 0.857035, 0.327896,
	0.900098, 0.433625, -0.042331
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-friendly[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-hostile[0] 
         @defended-friendly[3] 
      )
      3 
   )
   ( = @reinforce-friendly[0] 14 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 5 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 25 ) 
         )
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "Cruiser 17#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Cruiser 18#fd		;! Object #71
$Class: GTC Fenris#f
$Team: Friendly
$Location: -3031.536133, 699.999939, 463.466705
$Orientation:
	0.126031, -0.044979, -0.991005,
	-0.323723, 0.942420, -0.083943,
	0.937720, 0.331391, 0.104214
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-friendly[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-hostile[0] 
         @defended-friendly[3] 
      )
      3 
   )
   ( = @reinforce-friendly[0] 15 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 4 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 25 ) 
         )
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "Cruiser 18#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Cruiser 19#fd		;! Object #72
$Class: GTC Leviathan#f
$Team: Friendly
$Location: -2819.300049, 600.000000, 1278.699951
$Orientation:
	0.212066, -0.102592, -0.971854,
	-0.363300, 0.914924, -0.175856,
	0.907215, 0.390368, 0.156753
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-friendly[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-hostile[0] 
         @defended-friendly[3] 
      )
      3 
   )
   ( = @reinforce-friendly[0] 16 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 5 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 25 ) 
         )
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "Cruiser 19#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Cruiser 20#fd		;! Object #73
$Class: GTC Aeolus#f
$Team: Friendly
$Location: -2978.469727, 299.999908, 2085.157471
$Orientation:
	-0.252717, -0.028442, -0.967121,
	-0.062558, 0.997956, -0.013001,
	0.965515, 0.057216, -0.253980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-friendly[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-hostile[0] 
         @defended-friendly[3] 
      )
      3 
   )
   ( = @reinforce-friendly[0] 17 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 4 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 10 25 ) 
         )
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "Cruiser 20#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Cruiser 4#fa		;! Object #74
$Class: GTC Fenris#f
$Team: Friendly-A
$Location: -2438.322998, 599.996094, -140726.078125
$Orientation:
	-0.106140, 0.128893, -0.985962,
	-0.165351, 0.975469, 0.145322,
	0.980507, 0.178454, -0.082224
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 3 "Cruiser 4#fd" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Cruiser 5#fa		;! Object #75
$Class: GTC Fenris#f
$Team: Friendly-A
$Location: -2236.447998, -0.006600, -141712.750000
$Orientation:
	-0.043891, -0.212910, -0.976085,
	-0.530243, 0.833019, -0.157861,
	0.846708, 0.510634, -0.149456
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 3 "Cruiser 5#fd" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Cruiser 6#fa		;! Object #76
$Class: GTC Leviathan#f
$Team: Friendly-A
$Location: -2222.919678, 299.996033, -140204.718750
$Orientation:
	-0.193898, 0.655208, -0.730141,
	-0.199033, 0.702514, 0.683271,
	0.960619, 0.277807, -0.005808
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 3 "Cruiser 6#fd" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Cruiser 7#fa		;! Object #77
$Class: GTC Aeolus#f
$Team: Friendly-A
$Location: -2309.844727, -300.001434, -140494.062500
$Orientation:
	-0.094438, 0.029641, -0.995089,
	-0.126213, 0.991134, 0.041502,
	0.987497, 0.129513, -0.089860
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 3 "Cruiser 7#fd" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Cruiser 8#fa		;! Object #78
$Class: GTC Fenris#f
$Team: Friendly-A
$Location: -2317.952881, 999.996033, -141803.578125
$Orientation:
	0.238606, 0.030489, -0.970637,
	-0.103414, 0.994621, 0.005820,
	0.965594, 0.098989, 0.240476
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 3 "Cruiser 8#fd" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Cruiser 9#fa		;! Object #79
$Class: GTC Leviathan#f
$Team: Friendly-A
$Location: -2054.981934, 699.996094, -139995.312500
$Orientation:
	-0.206071, 0.168706, -0.963884,
	-0.112486, 0.974412, 0.194597,
	0.972050, 0.148525, -0.181821
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 3 "Cruiser 9#fd" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Cruiser 10#fa		;! Object #80
$Class: GTC Leviathan#f
$Team: Friendly-A
$Location: -2537.952881, 1099.995117, -140223.781250
$Orientation:
	-0.117547, -0.188303, -0.975051,
	-0.058925, 0.981451, -0.182435,
	0.991317, 0.036010, -0.126463
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "Cruiser 10#fd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Cruiser 11#fa		;! Object #81
$Class: GTC Leviathan#f
$Team: Friendly-A
$Location: -2190.952881, -300.003967, -140745.484375
$Orientation:
	-0.213939, 0.340467, -0.915593,
	-0.387208, 0.830958, 0.399471,
	0.896826, 0.439988, -0.045943
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "Cruiser 11#fd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Cruiser 12#fa		;! Object #82
$Class: GTC Aeolus#f
$Team: Friendly-A
$Location: -2503.552979, 499.996033, -141545.375000
$Orientation:
	0.255523, -0.090009, -0.962603,
	0.071652, 0.994682, -0.073988,
	0.964144, -0.050067, 0.260614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "Cruiser 12#fd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Cruiser 13#fa		;! Object #83
$Class: GTC Fenris#f
$Team: Friendly-A
$Location: -3150.350586, -0.006754, -140577.750000
$Orientation:
	-0.018546, -0.231632, -0.972626,
	-0.456871, 0.867255, -0.197826,
	0.889338, 0.440696, -0.121911
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "Cruiser 13#fd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Cruiser 14#fa		;! Object #84
$Class: GTC Leviathan#f
$Team: Friendly-A
$Location: -2063.411133, 399.995941, -139478.671875
$Orientation:
	-0.317774, 0.366146, -0.874618,
	-0.188575, 0.879598, 0.436745,
	0.929225, 0.303717, -0.210467
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "Cruiser 14#fd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Cruiser 15#fa		;! Object #85
$Class: GTC Aeolus#f
$Team: Friendly-A
$Location: -2711.048340, 799.996094, -139775.281250
$Orientation:
	-0.260560, 0.039658, -0.964642,
	0.087531, 0.996011, 0.017304,
	0.961481, -0.079927, -0.262992
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "Cruiser 15#fd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Cruiser 16#fa		;! Object #86
$Class: GTC Aeolus#f
$Team: Friendly-A
$Location: -2415.852783, 299.996033, -140526.484375
$Orientation:
	-0.019203, 0.000000, -0.999815,
	0.000000, 1.000000, 0.000000,
	0.999815, 0.000000, -0.019203
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "Cruiser 16#fd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Cruiser 17#fa		;! Object #87
$Class: GTC Leviathan#f
$Team: Friendly-A
$Location: -2134.652832, 99.996033, -139941.187500
$Orientation:
	-0.178463, 0.278315, -0.943764,
	-0.397458, 0.857035, 0.327896,
	0.900098, 0.433625, -0.042331
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "Cruiser 17#fd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Cruiser 18#fa		;! Object #88
$Class: GTC Fenris#f
$Team: Friendly-A
$Location: -2766.489258, 699.995972, -141210.312500
$Orientation:
	0.126031, -0.044979, -0.991005,
	-0.323723, 0.942420, -0.083943,
	0.937720, 0.331391, 0.104214
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "Cruiser 18#fd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Cruiser 19#fa		;! Object #89
$Class: GTC Leviathan#f
$Team: Friendly-A
$Location: -2554.252930, 599.996033, -140395.078125
$Orientation:
	0.212066, -0.102592, -0.971854,
	-0.363300, 0.914924, -0.175856,
	0.907215, 0.390368, 0.156753
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "Cruiser 19#fd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Cruiser 20#fa		;! Object #90
$Class: GTC Aeolus#f
$Team: Friendly-A
$Location: -2713.422852, 299.995941, -139588.625000
$Orientation:
	-0.252717, -0.028442, -0.967121,
	-0.062558, 0.997956, -0.013001,
	0.965515, 0.057216, -0.253980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "Cruiser 20#fd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Corvette 1#fd		;! Object #91
$Class: GTCv Deimos#f
$Team: Friendly
$Location: -3707.583740, 1000.000000, 907.056152
$Orientation:
	-0.049184, 0.000000, -0.998790,
	0.000000, 1.000000, 0.000000,
	0.998790, 0.000000, -0.049184
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( < 
      ( + 
         @defended-friendly[3] 
         @contested-hostile[0] 
      )
      3 
   )
   ( = @military-saved[0] 1 ) 
   ( = @reinforce-friendly[0] 18 ) 
   ( = 
      @reinforcetime-friendly[0] 
      ( mission-time ) 
   )
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 4 ) 
         ( is-event-true-delay 
            "SWAP" 
            ( rand 20 200 ) 
         )
         ( has-arrived-delay 
            ( rand 20 200 ) 
            "Cruiser 10#fd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-friendly[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Zeta 1#d		;! Object #92
$Class: GTB Artemis#f
$Team: Friendly
$Location: 197.032166, 0.000247, 1522.133911
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49159		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 2#d		;! Object #93
$Class: GTB Artemis#f
$Team: Friendly
$Location: 68.705872, 0.000273, 1373.973022
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49159		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 3#d		;! Object #94
$Class: GTB Artemis#f
$Team: Friendly
$Location: 356.649933, 0.000299, 1381.239990
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49159		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 4#d		;! Object #95
$Class: GTB Artemis#f
$Team: Friendly
$Location: 225.696152, 0.000545, 1233.916382
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49159		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 1#a		;! Object #96
$Class: GTF Perseus#f
$Team: Friendly
$Location: -696.965271, -0.004050, -140095.656250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 2#a		;! Object #97
$Class: GTF Perseus#f
$Team: Friendly
$Location: -595.323730, -0.003888, -139992.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 3#a		;! Object #98
$Class: GTF Perseus#f
$Team: Friendly
$Location: -807.929749, -0.003883, -139995.765625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 4#a		;! Object #99
$Class: GTF Perseus#f
$Team: Friendly
$Location: -700.677246, -0.003914, -139897.156250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Zeta 1#a		;! Object #100
$Class: GTB Artemis#f
$Team: Friendly
$Location: -299.113129, 0.000439, -140076.546875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 2#a		;! Object #101
$Class: GTB Artemis#f
$Team: Friendly
$Location: -197.140594, 0.000494, -139973.921875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 3#a		;! Object #102
$Class: GTB Artemis#f
$Team: Friendly
$Location: -401.844238, 0.000499, -139975.546875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 4#a		;! Object #103
$Class: GTB Artemis#f
$Team: Friendly
$Location: -297.633636, 0.000221, -139879.203125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 1#d		;! Object #104
$Class: GTB Artemis#f
$Team: Friendly
$Location: 192.113007, -0.004294, 4010.327881
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49159		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 2#d		;! Object #105
$Class: GTB Artemis#f
$Team: Friendly
$Location: 93.426018, -0.004274, 3905.327148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49159		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 3#d		;! Object #106
$Class: GTB Artemis#f
$Team: Friendly
$Location: 292.700897, -0.004276, 3899.618896
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49159		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 4#d		;! Object #107
$Class: GTB Artemis#f
$Team: Friendly
$Location: 194.214569, -0.004269, 3802.623535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49159		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 1#d		;! Object #108
$Class: GTB Artemis#f
$Team: Friendly
$Location: 603.920044, -0.004230, 4014.552979
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49159		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 2#d		;! Object #109
$Class: GTB Artemis#f
$Team: Friendly
$Location: 495.921875, -0.004225, 3906.746582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49159		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 3#d		;! Object #110
$Class: GTB Artemis#f
$Team: Friendly
$Location: 706.678772, -0.004283, 3900.481934
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49159		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 4#d		;! Object #111
$Class: GTB Artemis#f
$Team: Friendly
$Location: 604.333374, -0.004266, 3800.845947
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49159		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 1#d		;! Object #112
$Class: GTB Artemis#f
$Team: Friendly
$Location: 1017.269470, -0.004271, 4007.670654
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49159		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 2#d		;! Object #113
$Class: GTB Artemis#f
$Team: Friendly
$Location: 916.357605, -0.004249, 3906.817139
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49159		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 3#d		;! Object #114
$Class: GTB Artemis#f
$Team: Friendly
$Location: 1119.599121, -0.004292, 3906.238525
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49159		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 4#d		;! Object #115
$Class: GTB Artemis#f
$Team: Friendly
$Location: 1017.052307, -0.004324, 3797.582520
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49159		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 1#d		;! Object #116
$Class: GTF Perseus#f
$Team: Friendly
$Location: -708.105469, -0.000102, 1100.353516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 2#d		;! Object #117
$Class: GTF Perseus#f
$Team: Friendly
$Location: -806.464539, -0.000100, 993.144287
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 3#d		;! Object #118
$Class: GTF Perseus#f
$Team: Friendly
$Location: -606.744568, -0.000116, 1004.854980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 4#d		;! Object #119
$Class: GTF Perseus#f
$Team: Friendly
$Location: -706.393982, -0.000102, 892.835083
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 1#d		;! Object #120
$Class: GTF Perseus#f
$Team: Friendly
$Location: -291.779327, -0.000120, 1104.682373
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 2#d		;! Object #121
$Class: GTF Perseus#f
$Team: Friendly
$Location: -399.066589, -0.000119, 995.929443
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 3#d		;! Object #122
$Class: GTF Perseus#f
$Team: Friendly
$Location: -189.754028, -0.000145, 1003.412598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 4#d		;! Object #123
$Class: GTF Perseus#f
$Team: Friendly
$Location: -293.140991, -0.000140, 898.112366
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 1#d		;! Object #124
$Class: GTF Perseus#f
$Team: Friendly
$Location: 111.729309, -0.000157, 1101.718018
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 2#d		;! Object #125
$Class: GTF Perseus#f
$Team: Friendly
$Location: 14.093103, -0.000137, 998.871216
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 3#d		;! Object #126
$Class: GTF Perseus#f
$Team: Friendly
$Location: 220.690979, -0.000106, 1002.565369
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 4#d		;! Object #127
$Class: GTF Perseus#f
$Team: Friendly
$Location: 113.445724, -0.000084, 900.289246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 1#a		;! Object #128
$Class: GTF Perseus#f
$Team: Friendly
$Location: -702.775208, 0.001392, -139703.515625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 2#a		;! Object #129
$Class: GTF Perseus#f
$Team: Friendly
$Location: -594.985107, 0.001366, -139603.062500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 3#a		;! Object #130
$Class: GTF Perseus#f
$Team: Friendly
$Location: -802.370544, 0.001308, -139600.078125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 4#a		;! Object #131
$Class: GTF Perseus#f
$Team: Friendly
$Location: -700.047119, 0.001320, -139496.937500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 1#a		;! Object #132
$Class: GTF Perseus#f
$Team: Friendly
$Location: -698.181152, 0.001286, -139290.562500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 2#a		;! Object #133
$Class: GTF Perseus#f
$Team: Friendly
$Location: -595.213745, 0.001146, -139188.812500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 3#a		;! Object #134
$Class: GTF Perseus#f
$Team: Friendly
$Location: -802.208130, 0.001250, -139188.156250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 4#a		;! Object #135
$Class: GTF Perseus#f
$Team: Friendly
$Location: -705.165100, 0.001196, -139092.890625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 1#a		;! Object #136
$Class: GTF Perseus#f
$Team: Friendly
$Location: -699.245544, 0.001107, -138881.421875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 2#a		;! Object #137
$Class: GTF Perseus#f
$Team: Friendly
$Location: -591.370422, 0.001112, -138781.531250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 3#a		;! Object #138
$Class: GTF Perseus#f
$Team: Friendly
$Location: -797.366150, 0.001202, -138773.921875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 4#a		;! Object #139
$Class: GTF Perseus#f
$Team: Friendly
$Location: -701.181152, 0.001115, -138675.656250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Eta 1#a		;! Object #140
$Class: GTB Artemis#f
$Team: Friendly
$Location: -286.731689, -0.000066, -139709.734375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 2#a		;! Object #141
$Class: GTB Artemis#f
$Team: Friendly
$Location: -179.631851, -0.000018, -139594.812500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 3#a		;! Object #142
$Class: GTB Artemis#f
$Team: Friendly
$Location: -386.779358, 0.000035, -139598.875000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 4#a		;! Object #143
$Class: GTB Artemis#f
$Team: Friendly
$Location: -280.593414, 0.000052, -139498.156250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 1#a		;! Object #144
$Class: GTB Artemis#f
$Team: Friendly
$Location: -284.568787, 0.000010, -139293.921875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 2#a		;! Object #145
$Class: GTB Artemis#f
$Team: Friendly
$Location: -173.459991, 0.000014, -139183.484375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 3#a		;! Object #146
$Class: GTB Artemis#f
$Team: Friendly
$Location: -385.482483, 0.000094, -139185.062500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 4#a		;! Object #147
$Class: GTB Artemis#f
$Team: Friendly
$Location: -279.123779, -0.000088, -139077.484375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 1#a		;! Object #148
$Class: GTB Artemis#f
$Team: Friendly
$Location: -288.265137, -0.000070, -138873.984375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 2#a		;! Object #149
$Class: GTB Artemis#f
$Team: Friendly
$Location: -185.350723, 0.000001, -138783.875000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 3#a		;! Object #150
$Class: GTB Artemis#f
$Team: Friendly
$Location: -383.652435, 0.000094, -138777.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 4#a		;! Object #151
$Class: GTB Artemis#f
$Team: Friendly
$Location: -284.731079, 0.000035, -138682.578125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Krishna 1#d		;! Object #152
$Class: GTF Loki#h
$Team: Hostile
$Location: 806.039551, -0.001649, -143198.187500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Krishna 2#d		;! Object #153
$Class: GTF Loki#h
$Team: Hostile
$Location: 909.117249, -0.001712, -143303.640625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Krishna 3#d		;! Object #154
$Class: GTF Loki#h
$Team: Hostile
$Location: 810.799500, -0.001762, -143405.578125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Krishna 4#d		;! Object #155
$Class: GTF Loki#h
$Team: Hostile
$Location: 700.975403, -0.001631, -143294.593750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Vishnu 1#d		;! Object #156
$Class: GTF Loki#h
$Team: Hostile
$Location: 807.420654, -0.001735, -143598.718750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Vishnu 2#d		;! Object #157
$Class: GTF Loki#h
$Team: Hostile
$Location: 913.532715, -0.001678, -143723.984375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Vishnu 3#d		;! Object #158
$Class: GTF Loki#h
$Team: Hostile
$Location: 805.836609, -0.001789, -143827.046875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Vishnu 4#d		;! Object #159
$Class: GTF Loki#h
$Team: Hostile
$Location: 699.459534, -0.001675, -143709.484375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Brahma 1#d		;! Object #160
$Class: GTF Loki#h
$Team: Hostile
$Location: 807.410706, -0.001788, -144029.937500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Brahma 2#d		;! Object #161
$Class: GTF Loki#h
$Team: Hostile
$Location: 908.090820, -0.001713, -144134.421875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Brahma 3#d		;! Object #162
$Class: GTF Loki#h
$Team: Hostile
$Location: 814.700378, -0.001701, -144226.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Brahma 4#d		;! Object #163
$Class: GTF Loki#h
$Team: Hostile
$Location: 710.920898, -0.001682, -144129.796875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49295		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Gauri 1#d		;! Object #164
$Class: GTB Medusa#h
$Team: Hostile
$Location: -1531.672852, 0.000055, -143097.796875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49167		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gauri 2#d		;! Object #165
$Class: GTB Medusa#h
$Team: Hostile
$Location: -1437.828247, -0.000039, -143206.921875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49167		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gauri 3#d		;! Object #166
$Class: GTB Medusa#h
$Team: Hostile
$Location: -1533.794922, 0.000071, -143302.109375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49167		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gauri 4#d		;! Object #167
$Class: GTB Medusa#h
$Team: Hostile
$Location: -1641.277222, -0.000035, -143195.750000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49167		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Varuna 1#d		;! Object #168
$Class: GTB Medusa#h
$Team: Hostile
$Location: -1537.115356, 0.000077, -143513.453125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49167		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Varuna 2#d		;! Object #169
$Class: GTB Medusa#h
$Team: Hostile
$Location: -1444.128540, 0.000001, -143625.968750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49167		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Varuna 3#d		;! Object #170
$Class: GTB Medusa#h
$Team: Hostile
$Location: -1535.447266, 0.000046, -143717.093750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49167		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Varuna 4#d		;! Object #171
$Class: GTB Medusa#h
$Team: Hostile
$Location: -1639.890259, -0.000045, -143606.218750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49167		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Dyaus 1#d		;! Object #172
$Class: GTB Medusa#h
$Team: Hostile
$Location: -1544.391113, -0.000010, -143930.359375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49167		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Dyaus 2#d		;! Object #173
$Class: GTB Medusa#h
$Team: Hostile
$Location: -1447.150391, 0.000023, -144046.437500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49167		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Dyaus 3#d		;! Object #174
$Class: GTB Medusa#h
$Team: Hostile
$Location: -1537.126465, -0.000024, -144138.843750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49167		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Dyaus 4#d		;! Object #175
$Class: GTB Medusa#h
$Team: Hostile
$Location: -1633.501465, 0.000051, -144035.031250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49167		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 1#a		;! Object #176
$Class: GTF Loki#h
$Team: Hostile
$Location: -1024.965942, 0.000173, -11.727959
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Arjuna 2#a		;! Object #177
$Class: GTF Loki#h
$Team: Hostile
$Location: -1119.886841, 0.000164, 84.571877
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Arjuna 3#a		;! Object #178
$Class: GTF Loki#h
$Team: Hostile
$Location: -1028.243652, 0.000184, 197.424759
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Arjuna 4#a		;! Object #179
$Class: GTF Loki#h
$Team: Hostile
$Location: -919.108154, 0.000329, 92.902962
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Krishna 1#a		;! Object #180
$Class: GTF Loki#h
$Team: Hostile
$Location: -612.358215, 0.000146, -14.529966
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Krishna 2#a		;! Object #181
$Class: GTF Loki#h
$Team: Hostile
$Location: -717.612000, 0.000165, 94.939674
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Krishna 3#a		;! Object #182
$Class: GTF Loki#h
$Team: Hostile
$Location: -616.494812, 0.000329, 194.062317
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Krishna 4#a		;! Object #183
$Class: GTF Loki#h
$Team: Hostile
$Location: -496.665314, 0.000316, 89.010811
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Vishnu 1#a		;! Object #184
$Class: GTF Loki#h
$Team: Hostile
$Location: -197.640182, 0.000341, -9.145028
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Vishnu 2#a		;! Object #185
$Class: GTF Loki#h
$Team: Hostile
$Location: -305.310486, 0.000252, 93.201958
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Vishnu 3#a		;! Object #186
$Class: GTF Loki#h
$Team: Hostile
$Location: -197.099762, 0.000197, 193.163528
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Vishnu 4#a		;! Object #187
$Class: GTF Loki#h
$Team: Hostile
$Location: -91.077652, 0.000313, 95.369324
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Brahma 1#a		;! Object #188
$Class: GTF Loki#h
$Team: Hostile
$Location: 210.698654, 0.000316, -11.083187
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Brahma 2#a		;! Object #189
$Class: GTF Loki#h
$Team: Hostile
$Location: 111.667915, 0.000206, 89.143234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Brahma 3#a		;! Object #190
$Class: GTF Loki#h
$Team: Hostile
$Location: 217.029633, 0.000267, 189.300262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Brahma 4#a		;! Object #191
$Class: GTF Loki#h
$Team: Hostile
$Location: 326.942200, 0.000346, 92.199097
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32911		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Rama 1#a		;! Object #192
$Class: GTB Medusa#h
$Team: Hostile
$Location: -1017.689941, 0.000066, -525.821472
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 2#a		;! Object #193
$Class: GTB Medusa#h
$Team: Hostile
$Location: -1121.499512, 0.000051, -423.572540
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 3#a		;! Object #194
$Class: GTB Medusa#h
$Team: Hostile
$Location: -1021.626038, -0.000064, -322.342346
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 4#a		;! Object #195
$Class: GTB Medusa#h
$Team: Hostile
$Location: -918.200073, 0.000034, -423.300446
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gauri 1#a		;! Object #196
$Class: GTB Medusa#h
$Team: Hostile
$Location: -616.712463, -0.000020, -512.087830
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gauri 2#a		;! Object #197
$Class: GTB Medusa#h
$Team: Hostile
$Location: -720.744324, -0.000032, -415.245300
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gauri 3#a		;! Object #198
$Class: GTB Medusa#h
$Team: Hostile
$Location: -608.875732, -0.000058, -301.825897
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gauri 4#a		;! Object #199
$Class: GTB Medusa#h
$Team: Hostile
$Location: -508.510956, 0.000039, -417.408325
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Varuna 1#a		;! Object #200
$Class: GTB Medusa#h
$Team: Hostile
$Location: -200.700180, 0.000108, -512.485718
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Varuna 2#a		;! Object #201
$Class: GTB Medusa#h
$Team: Hostile
$Location: -302.296722, -0.000096, -414.052765
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Varuna 3#a		;! Object #202
$Class: GTB Medusa#h
$Team: Hostile
$Location: -203.364105, 0.000038, -305.290344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Varuna 4#a		;! Object #203
$Class: GTB Medusa#h
$Team: Hostile
$Location: -94.556969, 0.000101, -409.346405
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Dyaus 1#a		;! Object #204
$Class: GTB Medusa#h
$Team: Hostile
$Location: 206.908569, -0.000002, -516.195984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Dyaus 2#a		;! Object #205
$Class: GTB Medusa#h
$Team: Hostile
$Location: 107.702904, -0.000007, -405.191010
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Dyaus 3#a		;! Object #206
$Class: GTB Medusa#h
$Team: Hostile
$Location: 212.627563, -0.000025, -307.571655
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Dyaus 4#a		;! Object #207
$Class: GTB Medusa#h
$Team: Hostile
$Location: 317.659851, -0.000094, -413.024048
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32775		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: CORVETTE 1#ha		;! Object #208
$Class: GTCv Deimos#h
$Team: Hostile-A
$Location: 2645.386230, 799.999573, 1252.053589
$Orientation:
	-0.029199, 0.000000, 0.999574,
	0.000000, 1.000000, 0.000000,
	-0.999574, 0.000000, -0.029199
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "CORVETTE 1#hd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Corvette 1#fa		;! Object #209
$Class: GTCv Deimos#f
$Team: Friendly-A
$Location: -3272.137451, 99.999954, -140910.218750
$Orientation:
	0.020795, 0.000000, -0.999784,
	0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "Corvette 1#fd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: CRUISER 18#hd		;! Object #210
$Class: GTC Fenris#h
$Team: Hostile
$Location: 2096.699951, 400.000000, -140463.593750
$Orientation:
	0.050569, 0.205296, 0.977393,
	0.317296, 0.924639, -0.210632,
	-0.946977, 0.320774, -0.018381
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-hostile[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-friendly[0] 
         @defended-hostile[2] 
      )
      3 
   )
   ( = @reinforce-hostile[0] 16 ) 
   ( = @is-complete[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 3 ) 
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "CRUISER 9#hd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-hostile[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: CRUISER 19#hd		;! Object #211
$Class: GTC Leviathan#h
$Team: Hostile
$Location: 2124.500000, 440.000000, -139536.703125
$Orientation:
	-0.276364, -0.253767, 0.926944,
	0.276846, 0.902602, 0.329643,
	-0.920314, 0.347723, -0.179193
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-hostile[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-friendly[0] 
         @defended-hostile[2] 
      )
      3 
   )
   ( = @reinforce-hostile[0] 17 ) 
   ( = @is-complete[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 3 ) 
         ( has-arrived-delay 
            ( rand 10 25 ) 
            "CRUISER 10#hd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-hostile[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: CRUISER 20#hd		;! Object #212
$Class: GTC Aeolus#h
$Team: Hostile
$Location: 2034.199951, 400.000000, -140623.703125
$Orientation:
	0.060058, 0.009975, 0.998146,
	-0.090317, 0.995903, -0.004519,
	-0.994101, -0.089878, 0.060713
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = 
      @reinforcetime-hostile[0] 
      ( mission-time ) 
   )
   ( < 
      ( + 
         @contested-friendly[0] 
         @defended-hostile[2] 
      )
      3 
   )
   ( = @reinforce-hostile[0] 18 ) 
   ( = @is-complete[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( > ( rand 1 6 ) 3 ) 
         ( has-arrived-delay 
            ( rand 20 70 ) 
            "CRUISER 6#hd" 
         )
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
      ( and 
         ( = @contested-hostile[0] 3 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP" 0 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 16384		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: CRUISER 18#ha		;! Object #213
$Class: GTC Fenris#h
$Team: Hostile-A
$Location: 1886.095337, 400.000916, 1199.874268
$Orientation:
	0.050569, 0.205296, 0.977393,
	0.317296, 0.924639, -0.210632,
	-0.946977, 0.320774, -0.018381
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "CRUISER 18#hd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: CRUISER 19#ha		;! Object #214
$Class: GTC Leviathan#h
$Team: Hostile-A
$Location: 1913.895142, 440.000916, 2126.764648
$Orientation:
	-0.276364, -0.253767, 0.926944,
	0.276846, 0.902602, 0.329643,
	-0.920314, 0.347723, -0.179193
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "CRUISER 19#hd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: CRUISER 20#ha		;! Object #215
$Class: GTC Aeolus#h
$Team: Hostile-A
$Location: 1823.595337, 400.000916, 1039.764893
$Orientation:
	0.060058, 0.009975, 0.998146,
	-0.090317, 0.995903, -0.004519,
	-0.994101, -0.089878, 0.060713
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "CRUISER 20#hd" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: PRIMARY		;! Object #216
$Class: GTT Elysium#f
$Team: Friendly
$Location: 281.600006, 0.000000, -142573.593750
$Orientation:
	-0.963671, 0.000000, -0.267093,
	0.056041, 0.977741, -0.202194,
	0.261148, -0.209817, -0.942220
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "02primarypoint" 50 ) )
$Cargo 1:  XSTR("Unknown", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay "victory" 9 ) 
   ( is-event-true-delay "failure" 10 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( and 
      ( < @swap-countdown[3] 1 ) 
      ( > 
         ( distance "Com 1" "PRIMARY" ) 
         1500 
      )
      ( is-event-true-delay "ZOOM-5" 1 ) 
   )
   ( and 
      ( < @swap-countdown[3] 1 ) 
      ( not 
         ( is-event-true-delay 
            "PRIMARYepsorder" 
            0 
         )
      )
      ( is-event-true-delay "PRIMARYtalk" 2 ) 
   )
   ( is-event-true-delay "SUSPICION-1" 3 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 1#p		;! Object #217
$Class: GTF Perseus#h
$Team: Hostile
$Location: -998.900024, -1000.000000, -140902.500000
$Orientation:
	-0.793760, 0.000000, -0.608231,
	-0.260963, 0.903279, 0.340565,
	0.549402, 0.429053, -0.716987
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Epsilon 2#p		;! Object #218
$Class: GTF Perseus#h
$Team: Hostile
$Location: -1103.705200, -999.999878, -141004.343750
$Orientation:
	-0.749678, 0.000000, -0.661802,
	-0.285280, 0.902321, 0.323161,
	0.597158, 0.431066, -0.676450
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Epsilon 3#p		;! Object #219
$Class: GTF Perseus#h
$Team: Hostile
$Location: -1101.723999, -1000.000000, -140796.625000
$Orientation:
	-0.789086, 0.000000, -0.614283,
	-0.249305, 0.913941, 0.320248,
	0.561418, 0.405847, -0.721178
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Epsilon 4#p		;! Object #220
$Class: GTF Perseus#h
$Team: Hostile
$Location: -1206.297974, -1000.000000, -140904.421875
$Orientation:
	-0.746478, 0.000000, -0.665410,
	-0.271653, 0.912871, 0.304749,
	0.607433, 0.408249, -0.681438
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Epsilon 2		;! Object #221
$Class: GTF Perseus#f
$Team: Friendly
$Location: -1107.306274, 0.003022, -141015.093750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "PRIMARY" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "ZOOM-2" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Epsilon 3		;! Object #222
$Class: GTF Perseus#f
$Team: Friendly
$Location: -1216.287231, 0.003016, -140906.296875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "PRIMARY" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "ZOOM-2" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Epsilon 4		;! Object #223
$Class: GTF Perseus#f
$Team: Friendly
$Location: -1103.405273, 0.003099, -140801.468750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "PRIMARY" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "ZOOM-2" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Epsilon 1		;! Object #224
$Class: GTF Perseus#f
$Team: Friendly
$Location: -948.387451, 0.000065, -140894.343750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "ZOOM-1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: PLAYERDEATH		;! Object #225
$Class: GTF Perseus#f
$Team: Friendly
$Location: -1100.300049, 30000.000000, -140898.203125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 1
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < ( hits-left "Com 1" ) 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "PLAYERJUMP" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: POLYXENA		;! Object #226
$Class: GTT Elysium#h
$Team: Hostile
$Location: 20115.000000, 0.000000, -149913.203125
$Orientation:
	0.004082, 0.000000, -0.999992,
	0.000000, 1.000000, 0.000000,
	0.999992, 0.000000, 0.004082
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "polyxpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "MERCY-1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: STATION		;! Object #227
$Class: GTI Arcadia#f
$Team: Friendly
$Location: 107149.859375, 14999.977539, -177229.453125
$Orientation:
	0.220757, -0.919513, 0.325230,
	-0.663326, -0.386008, -0.641099,
	0.715037, -0.074209, -0.695146
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "MERCY-2" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: GTD Orion#h 228		;! Object #228
$Class: GTCv Deimos#h
$Team: Hostile
$Location: 112373.296875, 15985.500000, -179062.203125
$Orientation:
	-0.730379, 0.000000, 0.683043,
	-0.228861, 0.942196, -0.244722,
	-0.643560, -0.335061, -0.688160
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "MERCY-4" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTD Orion#h 229		;! Object #229
$Class: GTCv Deimos#h
$Team: Hostile
$Location: 128273.500000, 19609.400391, -184597.703125
$Orientation:
	-0.853562, 0.000000, 0.520992,
	0.127139, 0.969767, 0.208296,
	-0.505241, 0.244032, -0.827756
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "MERCY-4" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Polyxena#w		;! Object #230
$Class: GTT Elysium
$Team: Hostile
$Location: 17000.011719, -0.001804, -154032.390625
$Orientation:
	-0.885230, -0.461757, -0.056111,
	-0.460090, 0.886950, -0.040460,
	0.068450, -0.010000, -0.997604
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 17
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 2#w		;! Object #231
$Class: GTF Perseus
$Team: Friendly
$Location: 17035.400391, -4.800000, -153884.796875
$Orientation:
	-0.972438, 0.000000, 0.233162,
	0.007367, 0.999501, 0.030727,
	-0.233046, 0.031598, -0.971952
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Polyxena#w" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Epsilon 3#w		;! Object #232
$Class: GTF Perseus
$Team: Friendly
$Location: 16982.783203, -11.312668, -153813.531250
$Orientation:
	-0.996916, 0.000000, -0.078477,
	-0.004038, 0.998675, 0.051295,
	0.078373, 0.051453, -0.995595
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Polyxena#w" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Epsilon 4#w		;! Object #233
$Class: GTF Perseus
$Team: Friendly
$Location: 16952.912109, 24.571884, -153822.828125
$Orientation:
	-0.975662, 0.000000, -0.219282,
	0.024925, 0.993519, -0.110900,
	0.217861, -0.113666, -0.969338
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Polyxena#w" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: PLAYER#end		;! Object #234
$Class: GTF Perseus#f
$Team: Friendly
$Location: 16500.312500, -0.000467, -153896.078125
$Orientation:
	-0.688313, -0.604625, 0.400818,
	-0.501730, 0.795860, 0.338933,
	-0.523921, 0.032189, -0.851158
$AI Behavior: None
$AI Goals: ( goals ( ai-evade-ship "Ep3#end" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "PLAYERDEATH-1" 
      0 
   )
   ( is-event-true-delay "PLAYERJUMP" 0 ) 
   ( is-event-true-delay "PLAYEREVADE" 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( and 
      ( has-arrived-delay 0 "PLAYER#end" ) 
      ( is-event-true-delay "PLAYERJUMP" 0 ) 
   )
   ( has-arrived-delay 54 "PLAYER#end" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Ep3#end		;! Object #235
$Class: GTF Perseus#h
$Team: Hostile
$Location: 16481.599609, 40.000000, -153830.000000
$Orientation:
	-0.962162, 0.000000, -0.272478,
	0.137138, 0.864112, -0.484255,
	0.235452, -0.503299, -0.831416
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "PLAYER#end" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay "PLAYERJUMP" 0 ) 
   ( is-event-true-delay 
      "PLAYERDEATH-1" 
      0 
   )
   ( is-event-true-delay "PLAYEREVADE" 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Ep2		;! Object #236
$Class: GTF Perseus#f
$Team: Friendly
$Location: 17076.505859, 0.000616, -153285.687500
$Orientation:
	0.103725, 0.992593, 0.063244,
	0.444366, 0.010640, -0.895782,
	-0.889820, 0.121019, -0.439971
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Ep3#end" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Ep3#end" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "PLAYEREVADE" 
   50 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Ep4		;! Object #237
$Class: GTF Perseus#f
$Team: Friendly
$Location: 16569.683594, 49.999954, -154622.578125
$Orientation:
	0.852053, -0.514470, 0.096570,
	0.476428, 0.838618, 0.264076,
	-0.216844, -0.178998, 0.959656
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Ep3#end" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Ep3#end" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "PLAYEREVADE" 
   50 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: transport#end		;! Object #238
$Class: GTT Elysium#f
$Team: Friendly
$Location: 16844.001953, 200.000092, -153973.031250
$Orientation:
	0.441343, 0.009658, 0.897287,
	-0.147168, 0.987181, 0.061761,
	-0.885188, -0.159310, 0.437107
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Ep3#end" "topside docking" "Fighter Dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "PLAYERDEATH-1" 
   38 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: CameraEND		;! Object #239
$Class: Camera
$Team: Friendly
$Location: 16474.000000, 253.000000, -153865.000000
$Orientation:
	0.833832, 0.000000, 0.552018,
	0.546785, 0.137377, -0.825926,
	-0.075834, 0.990519, 0.114549
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "camerapoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "PLAYERDEATH-1" 
      0 
   )
   ( is-event-true-delay "PLAYERJUMP" 0 ) 
   ( is-event-true-delay "PLAYEREVADE" 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-warp" "invulnerable" "no-dynamic" "beam-protect-ship" )
+Flags2: ( "primaries-locked" "secondaries-locked" "no-collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 34 total

$Name: Com
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Com 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Com 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Alpha#d
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1#d

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "--INTRO--" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( has-arrived-delay 
            ( rand 30 70 ) 
            "Alpha#d" 
         )
         ( = @contested-friendly[0] 0 ) 
         ( > @contested-hostile[0] 0 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
   )
   ( is-event-true-delay 
      "SWAP2" 
      ( rand 20 70 ) 
   )
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Ships: (		;! 4 total
	"Alpha 1#d"
	"Alpha 2#d"
	"Alpha 3#d"
	"Alpha 4#d"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-warp" )

$Name: Rama#d
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1#d

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: 02
$Arrival Cue: ( or 
   ( and 
      ( or 
         ( is-event-true-delay 
            "SIMSTART" 
            ( rand 30 300 ) 
         )
         ( = @contested-hostile[0] 3 ) 
      )
      ( not 
         ( is-event-true-delay "ENDbeamlock" 0 ) 
      )
   )
   ( is-event-true-delay "SWAP" 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( has-arrived-delay 
            ( rand 30 70 ) 
            "Rama#d" 
         )
         ( > @contested-friendly[0] 0 ) 
         ( = @contested-hostile[0] 0 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
   )
   ( not 
      ( is-event-true-delay "SWAP2" 0 ) 
   )
)
$Ships: (		;! 4 total
	"Rama 1#d"
	"Rama 2#d"
	"Rama 3#d"
	"Rama 4#d"
)
$AI Goals: ( goals ( ai-guard "02" 50 ) ( ai-chase-wing "Zeta#a" 70 ) )
+Flags: ( )
+Wave Delay Max: 80

$Name: Arjuna#d
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1#d

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "blip" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( is-event-true-delay 
            "SIMSTART" 
            ( rand 20 60 ) 
         )
         ( > ( rand 1 6 ) 5 ) 
      )
      ( and 
         ( has-arrived-delay 
            ( rand 0 20 ) 
            "Rama#a" 
         )
         ( > ( rand 1 6 ) 3 ) 
      )
      ( and 
         ( has-arrived-delay 
            ( rand 0 20 ) 
            "Gauri#a" 
         )
         ( > ( rand 1 6 ) 3 ) 
      )
      ( and 
         ( has-arrived-delay 
            ( rand 0 20 ) 
            "Varuna#a" 
         )
         ( > ( rand 1 6 ) 3 ) 
      )
      ( and 
         ( has-arrived-delay 
            ( rand 0 20 ) 
            "Dyaus#a" 
         )
         ( > ( rand 1 6 ) 3 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP2" 0 ) 
   )
)
$Ships: (		;! 4 total
	"Arjuna 1#d"
	"Arjuna 2#d"
	"Arjuna 3#d"
	"Arjuna 4#d"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 8
+Wave Delay Max: 30

$Name: Zeta#d
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1#d

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: 01
$Arrival Cue: ( is-event-true-delay "SIMSTART" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( has-arrived-delay 
            ( rand 30 70 ) 
            "Zeta#d" 
         )
         ( = @contested-friendly[0] 0 ) 
         ( > @contested-hostile[0] 0 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
   )
   ( is-event-true-delay 
      "SWAP2" 
      ( rand 20 70 ) 
   )
)
$Ships: (		;! 4 total
	"Zeta 1#d"
	"Zeta 2#d"
	"Zeta 3#d"
	"Zeta 4#d"
)
+Hotkey: 1
+Flags: ( )

$Name: Alpha#a
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1#a

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: 02
$Arrival Cue: ( has-departed-delay 3 "Alpha#d" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1#a"
	"Alpha 2#a"
	"Alpha 3#a"
	"Alpha 4#a"
)
+Flags: ( )

$Name: Zeta#a
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1#a

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: 02
$Arrival Cue: ( has-departed-delay 3 "Zeta#d" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1#a"
	"Zeta 2#a"
	"Zeta 3#a"
	"Zeta 4#a"
)
+Flags: ( )

$Name: Eta#d
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eta 1#d

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: 01
$Arrival Cue: ( and 
   ( or 
      ( is-destroyed-delay 
         ( rand 15 60 ) 
         "Zeta#d" 
      )
      ( is-destroyed-delay 
         ( rand 15 60 ) 
         "Zeta#a" 
      )
   )
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( has-arrived-delay 
            ( rand 30 70 ) 
            "Eta#d" 
         )
         ( = @contested-friendly[0] 0 ) 
         ( > @contested-hostile[0] 0 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
   )
   ( is-event-true-delay 
      "SWAP2" 
      ( rand 20 70 ) 
   )
)
$Ships: (		;! 4 total
	"Eta 1#d"
	"Eta 2#d"
	"Eta 3#d"
	"Eta 4#d"
)
+Flags: ( )

$Name: Theta#d
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1#d

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: 01
$Arrival Cue: ( and 
   ( or 
      ( is-destroyed-delay 
         ( rand 15 60 ) 
         "Eta#d" 
      )
      ( is-destroyed-delay 
         ( rand 15 60 ) 
         "Eta#a" 
      )
   )
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( has-arrived-delay 
            ( rand 30 70 ) 
            "Theta#d" 
         )
         ( = @contested-friendly[0] 0 ) 
         ( > @contested-hostile[0] 0 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
   )
   ( is-event-true-delay 
      "SWAP2" 
      ( rand 20 70 ) 
   )
)
$Ships: (		;! 4 total
	"Theta 1#d"
	"Theta 2#d"
	"Theta 3#d"
	"Theta 4#d"
)
+Flags: ( )

$Name: Iota#d
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1#d

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: 01
$Arrival Cue: ( and 
   ( or 
      ( is-destroyed-delay 
         ( rand 15 60 ) 
         "Theta#a" 
      )
      ( is-destroyed-delay 
         ( rand 15 60 ) 
         "Theta#d" 
      )
   )
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( has-arrived-delay 
            ( rand 30 70 ) 
            "Iota#d" 
         )
         ( = @contested-friendly[0] 0 ) 
         ( > @contested-hostile[0] 0 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
   )
   ( is-event-true-delay 
      "SWAP2" 
      ( rand 20 70 ) 
   )
)
$Ships: (		;! 4 total
	"Iota 1#d"
	"Iota 2#d"
	"Iota 3#d"
	"Iota 4#d"
)
+Flags: ( )

$Name: Beta#d
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1#d

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: 01
$Arrival Cue: ( and 
   ( or 
      ( is-destroyed-delay 
         ( rand 15 60 ) 
         "Alpha#d" 
      )
      ( is-destroyed-delay 
         ( rand 15 60 ) 
         "Alpha#a" 
      )
   )
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( has-arrived-delay 
            ( rand 30 70 ) 
            "Beta#d" 
         )
         ( = @contested-friendly[0] 0 ) 
         ( > @contested-hostile[0] 0 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
   )
   ( is-event-true-delay 
      "SWAP2" 
      ( rand 20 70 ) 
   )
)
$Ships: (		;! 4 total
	"Beta 1#d"
	"Beta 2#d"
	"Beta 3#d"
	"Beta 4#d"
)
$AI Goals: ( goals ( ai-guard "01" 50 ) )
+Flags: ( )

$Name: Gamma#d
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1#d

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: 01
$Arrival Cue: ( and 
   ( or 
      ( is-destroyed-delay 
         ( rand 15 60 ) 
         "Beta#d" 
      )
      ( is-destroyed-delay 
         ( rand 15 60 ) 
         "Beta#a" 
      )
   )
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( has-arrived-delay 
            ( rand 30 70 ) 
            "Gamma#d" 
         )
         ( = @contested-friendly[0] 0 ) 
         ( > @contested-hostile[0] 0 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
   )
   ( is-event-true-delay 
      "SWAP2" 
      ( rand 20 70 ) 
   )
)
$Ships: (		;! 4 total
	"Gamma 1#d"
	"Gamma 2#d"
	"Gamma 3#d"
	"Gamma 4#d"
)
$AI Goals: ( goals ( ai-guard "01" 50 ) )
+Flags: ( )

$Name: Delta#d
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1#d

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: 01
$Arrival Cue: ( and 
   ( or 
      ( is-destroyed-delay 
         ( rand 15 60 ) 
         "Delta#d" 
      )
      ( is-destroyed-delay 
         ( rand 15 60 ) 
         "Delta#a" 
      )
   )
   ( not 
      ( is-event-true-delay "ENDbeamlock" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( has-arrived-delay 
            ( rand 30 70 ) 
            "Delta#d" 
         )
         ( = @contested-friendly[0] 0 ) 
         ( > @contested-hostile[0] 0 ) 
         ( > ( rand 1 6 ) 4 ) 
      )
      ( and 
         ( > @pace-timer[0] 0 ) 
         ( has-time-elapsed 
            ( + @pace-timer[0] ( rand 20 70 ) ) 
         )
      )
   )
   ( is-event-true-delay 
      "SWAP2" 
      ( rand 20 70 ) 
   )
)
$Ships: (		;! 4 total
	"Delta 1#d"
	"Delta 2#d"
	"Delta 3#d"
	"Delta 4#d"
)
$AI Goals: ( goals ( ai-guard "01" 50 ) )
+Flags: ( )

$Name: Beta#a
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1#a

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: 02
$Arrival Cue: ( has-departed-delay 3 "Beta#d" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1#a"
	"Beta 2#a"
	"Beta 3#a"
	"Beta 4#a"
)
+Flags: ( )

$Name: Gamma#a
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1#a

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: 02
$Arrival Cue: ( has-departed-delay 3 "Gamma#d" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1#a"
	"Gamma 2#a"
	"Gamma 3#a"
	"Gamma 4#a"
)
+Flags: ( )

$Name: Delta#a
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1#a

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: 02
$Arrival Cue: ( has-departed-delay 3 "Delta#d" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1#a"
	"Delta 2#a"
	"Delta 3#a"
	"Delta 4#a"
)
+Flags: ( )

$Name: Eta#a
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eta 1#a

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: 02
$Arrival Cue: ( has-departed-delay 3 "Eta#d" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Eta 1#a"
	"Eta 2#a"
	"Eta 3#a"
	"Eta 4#a"
)
+Flags: ( )

$Name: Theta#a
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1#a

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: 02
$Arrival Cue: ( has-departed-delay 3 "Theta#d" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Theta 1#a"
	"Theta 2#a"
	"Theta 3#a"
	"Theta 4#a"
)
+Flags: ( )

$Name: Iota#a
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1#a

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: 02
$Arrival Cue: ( has-departed-delay 3 "Iota#d" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Iota 1#a"
	"Iota 2#a"
	"Iota 3#a"
	"Iota 4#a"
)
+Flags: ( )

$Name: Krishna#d
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1#d

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: 02
$Arrival Cue: ( or 
   ( is-destroyed-delay 0 "Arjuna#d" ) 
   ( is-destroyed-delay 0 "Arjuna#a" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( has-arrived-delay 
            ( rand 20 60 ) 
            "Krishna#a" 
         )
         ( > ( rand 1 6 ) 5 ) 
      )
      ( and 
         ( has-arrived-delay 
            ( rand 0 20 ) 
            "Rama#a" 
         )
         ( > ( rand 1 6 ) 3 ) 
      )
      ( and 
         ( has-arrived-delay 
            ( rand 0 20 ) 
            "Gauri#a" 
         )
         ( > ( rand 1 6 ) 3 ) 
      )
      ( and 
         ( has-arrived-delay 
            ( rand 0 20 ) 
            "Varuna#a" 
         )
         ( > ( rand 1 6 ) 3 ) 
      )
      ( and 
         ( has-arrived-delay 
            ( rand 0 20 ) 
            "Dyaus#a" 
         )
         ( > ( rand 1 6 ) 3 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP2" 0 ) 
   )
)
$Ships: (		;! 4 total
	"Krishna 1#d"
	"Krishna 2#d"
	"Krishna 3#d"
	"Krishna 4#d"
)
+Flags: ( )

$Name: Vishnu#d
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1#d

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: 02
$Arrival Cue: ( or 
   ( is-destroyed-delay 0 "Krishna#d" ) 
   ( is-destroyed-delay 0 "Krishna#a" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( has-arrived-delay 
            ( rand 20 60 ) 
            "Vishnu#a" 
         )
         ( > ( rand 1 6 ) 5 ) 
      )
      ( and 
         ( has-arrived-delay 
            ( rand 0 20 ) 
            "Rama#a" 
         )
         ( > ( rand 1 6 ) 3 ) 
      )
      ( and 
         ( has-arrived-delay 
            ( rand 0 20 ) 
            "Gauri#a" 
         )
         ( > ( rand 1 6 ) 3 ) 
      )
      ( and 
         ( has-arrived-delay 
            ( rand 0 20 ) 
            "Varuna#a" 
         )
         ( > ( rand 1 6 ) 3 ) 
      )
      ( and 
         ( has-arrived-delay 
            ( rand 0 20 ) 
            "Dyaus#a" 
         )
         ( > ( rand 1 6 ) 3 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP2" 0 ) 
   )
)
$Ships: (		;! 4 total
	"Vishnu 1#d"
	"Vishnu 2#d"
	"Vishnu 3#d"
	"Vishnu 4#d"
)
+Flags: ( )

$Name: Brahma#d
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1#d

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: 02
$Arrival Cue: ( or 
   ( is-destroyed-delay 0 "Vishnu#a" ) 
   ( is-destroyed-delay 0 "Vishnu#d" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( and 
         ( has-arrived-delay 
            ( rand 20 60 ) 
            "Brahma#a" 
         )
         ( > ( rand 1 6 ) 5 ) 
      )
      ( and 
         ( has-arrived-delay 
            ( rand 0 20 ) 
            "Rama#a" 
         )
         ( > ( rand 1 6 ) 3 ) 
      )
      ( and 
         ( has-arrived-delay 
            ( rand 0 20 ) 
            "Gauri#a" 
         )
         ( > ( rand 1 6 ) 3 ) 
      )
      ( and 
         ( has-arrived-delay 
            ( rand 0 20 ) 
            "Varuna#a" 
         )
         ( > ( rand 1 6 ) 3 ) 
      )
      ( and 
         ( has-arrived-delay 
            ( rand 0 20 ) 
            "Dyaus#a" 
         )
         ( > ( rand 1 6 ) 3 ) 
      )
   )
   ( not 
      ( is-event-true-delay "SWAP2" 0 ) 
   )
)
$Ships: (		;! 4 total
	"Brahma 1#d"
	"Brahma 2#d"
	"Brahma 3#d"
	"Brahma 4#d"
)
+Flags: ( )

$Name: Gauri#d
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gauri 1#d

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: 02
$Arrival Cue: ( or 
   ( is-destroyed-delay 
      ( rand 15 100 ) 
      "Rama#d" 
   )
   ( is-destroyed-delay 
      ( rand 15 100 ) 
      "Rama#a" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gauri 1#d"
	"Gauri 2#d"
	"Gauri 3#d"
	"Gauri 4#d"
)
+Flags: ( )

$Name: Varuna#d
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Varuna 1#d

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: 02
$Arrival Cue: ( or 
   ( is-destroyed-delay 0 "Gauri#a" ) 
   ( is-destroyed-delay 0 "Gauri#d" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Varuna 1#d"
	"Varuna 2#d"
	"Varuna 3#d"
	"Varuna 4#d"
)
+Flags: ( )

$Name: Dyaus#d
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Dyaus 1#d

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: 02
$Arrival Cue: ( or 
   ( is-destroyed-delay 0 "Varuna#d" ) 
   ( is-destroyed-delay 0 "Varuna#a" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Dyaus 1#d"
	"Dyaus 2#d"
	"Dyaus 3#d"
	"Dyaus 4#d"
)
+Flags: ( )

$Name: Arjuna#a
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1#a

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: 01
$Arrival Cue: ( has-departed-delay 3 "Arjuna#d" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1#a"
	"Arjuna 2#a"
	"Arjuna 3#a"
	"Arjuna 4#a"
)
+Flags: ( )

$Name: Krishna#a
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1#a

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: 01
$Arrival Cue: ( has-departed-delay 3 "Krishna#d" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Krishna 1#a"
	"Krishna 2#a"
	"Krishna 3#a"
	"Krishna 4#a"
)
+Flags: ( )

$Name: Vishnu#a
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1#a

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: 01
$Arrival Cue: ( has-departed-delay 3 "Vishnu#d" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishnu 1#a"
	"Vishnu 2#a"
	"Vishnu 3#a"
	"Vishnu 4#a"
)
+Flags: ( )

$Name: Brahma#a
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1#a

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: 01
$Arrival Cue: ( has-departed-delay 3 "Brahma#d" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Brahma 1#a"
	"Brahma 2#a"
	"Brahma 3#a"
	"Brahma 4#a"
)
+Flags: ( )

$Name: Rama#a
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1#a

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: 01
$Arrival Cue: ( has-departed-delay 3 "Rama#d" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rama 1#a"
	"Rama 2#a"
	"Rama 3#a"
	"Rama 4#a"
)
+Flags: ( )

$Name: Gauri#a
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gauri 1#a

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: 01
$Arrival Cue: ( has-departed-delay 3 "Gauri#d" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gauri 1#a"
	"Gauri 2#a"
	"Gauri 3#a"
	"Gauri 4#a"
)
+Flags: ( )

$Name: Varuna#a
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Varuna 1#a

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: 01
$Arrival Cue: ( has-departed-delay 3 "Varuna#d" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Varuna 1#a"
	"Varuna 2#a"
	"Varuna 3#a"
	"Varuna 4#a"
)
+Flags: ( )

$Name: Dyaus#a
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Dyaus 1#a

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: 01
$Arrival Cue: ( has-departed-delay 3 "Dyaus#d" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Dyaus 1#a"
	"Dyaus 2#a"
	"Dyaus 3#a"
	"Dyaus 4#a"
)
+Flags: ( )

$Name: Epsilon#p
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1#p

$Arrival Location: Near Ship
+Arrival Distance: 4000
$Arrival Anchor: PRIMARY
$Arrival Cue: ( has-arrived-delay 11 "PRIMARY" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1#p"
	"Epsilon 2#p"
	"Epsilon 3#p"
	"Epsilon 4#p"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

#Events		;! 140 total

$Formula: ( when 
   ( true ) 
   ( remove-sun-bitmap 0 ) 
   ( modify-variable 
      @reinforce-friendly[0] 
      ( rand-multiple 1 17 ) 
   )
   ( hud-disable-except-messages 1 ) 
   ( never-warp "Com 1" ) 
)
+Name: begin
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( or 
      ( and 
         ( key-pressed "1" ) 
         ( = @camera-location[1] 2 ) 
         ( is-event-true-delay "--INTRO--" 9 ) 
         ( = @is-complete[0] 0 ) 
      )
      ( and 
         ( is-event-true-delay "victory" 0 ) 
         ( = @camera-location[1] 2 ) 
      )
   )
   ( key-reset-multiple "1" ) 
   ( set-object-position 
      "Com 1" 
      629 
      1714 
      -2840 
   )
   ( set-object-facing 
      "Com 1" 
      -547 
      0 
      2655 
   )
   ( modify-variable 
      @camera-location[1] 
      1 
   )
   ( training-msg "blip" ) 
)
+Name: 01
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( or 
      ( and 
         ( key-pressed "2" ) 
         ( = @camera-location[1] 1 ) 
         ( is-event-true-delay "--INTRO--" 9 ) 
         ( = @is-complete[0] 0 ) 
      )
      ( and 
         ( is-event-true-delay "failure" 0 ) 
         ( = @camera-location[1] 1 ) 
      )
   )
   ( key-reset-multiple "2" ) 
   ( set-object-position 
      "Com 1" 
      1167 
      2203 
      -137257 
   )
   ( set-object-facing 
      "Com 1" 
      218 
      0 
      -142150 
   )
   ( modify-variable 
      @camera-location[1] 
      2 
   )
   ( training-msg "blip" ) 
)
+Name: 02
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "CRUISER 1#hd" 
      "CRUISER 2#hd" 
   )
   ( and 
      ( targeted "<argument>" ) 
      ( key-pressed "3" ) 
      ( not 
         ( string-equals 
            "@beam-priority[nothing]" 
            "<argument>" 
         )
      )
      ( has-time-elapsed 
         ( + @prioritise-time[0] 1 ) 
      )
   )
   ( key-reset-multiple "3" ) 
   ( modify-variable 
      "@beam-priority[nothing]" 
      "<argument>" 
   )
   ( training-msg "prioritised" ) 
   ( modify-variable 
      @prioritise-time[0] 
      ( mission-time ) 
   )
)
+Name: prioritise-target
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "CRUISER 1#hd" 
      "CRUISER 2#hd" 
   )
   ( and 
      ( targeted "<argument>" ) 
      ( key-pressed "3" ) 
      ( string-equals 
         "@beam-priority[nothing]" 
         "<argument>" 
      )
      ( has-time-elapsed 
         ( + @prioritise-time[0] 1 ) 
      )
   )
   ( key-reset-multiple "3" ) 
   ( training-msg "unprioritised" ) 
   ( modify-variable 
      "@beam-priority[nothing]" 
      "nothing" 
   )
   ( modify-variable 
      @prioritise-time[0] 
      ( mission-time ) 
   )
)
+Name: unprioritise-target
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "prepare" 37 ) 
   ( add-goal 
      "Arjuna#d" 
      ( ai-guard "02" 89 ) 
   )
   ( play-sound-from-file "04-intro.ogg" ) 
)
+Name: SIMSTART
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "CRUISER 1#ha" 
      "CRUISER 2#ha" 
      "CORVETTE 1#ha" 
      "CRUISER 3#ha" 
      "CRUISER 4#ha" 
      "CRUISER 5#ha" 
      "CRUISER 6#ha" 
      "CRUISER 7#ha" 
      "CRUISER 8#ha" 
      "CRUISER 9#ha" 
      "CRUISER 10#ha" 
      "CRUISER 11#ha" 
      "CRUISER 12#ha" 
      "CRUISER 13#ha" 
      "CRUISER 14#ha" 
      "CRUISER 15#ha" 
      "CRUISER 16#ha" 
      "CRUISER 17#ha" 
      "CRUISER 18#ha" 
      "CRUISER 19#ha" 
      "CRUISER 20#ha" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( modify-variable 
      "@friendly-arrived[none]" 
      "<argument>" 
   )
   ( modify-variable 
      @no-repeat-arrivemessage[0] 
      1 
   )
   ( modify-variable 
      "@action[none]" 
      "is attacking 01" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: contestedFRIENDLYincrease
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "CRUISER 1#ha" 
      "CRUISER 2#ha" 
      "CORVETTE 1#ha" 
      "CRUISER 3#ha" 
      "CRUISER 4#ha" 
      "CRUISER 5#ha" 
      "CRUISER 6#ha" 
      "CRUISER 7#ha" 
      "CRUISER 8#ha" 
      "CRUISER 9#ha" 
      "CRUISER 10#ha" 
      "CRUISER 11#ha" 
      "CRUISER 12#ha" 
      "CRUISER 13#ha" 
      "CRUISER 14#ha" 
      "CRUISER 15#ha" 
      "CRUISER 16#ha" 
      "CRUISER 17#ha" 
      "CRUISER 18#ha" 
      "CRUISER 19#ha" 
      "CRUISER 20#ha" 
   )
   ( and 
      ( is-destroyed-delay 0 "<argument>" ) 
      ( not 
         ( is-event-true-delay "ENDbeamlock" 0 ) 
      )
   )
   ( modify-variable 
      @reinforcetime-hostile[0] 
      ( + 
         @reinforcetime-hostile[0] 
         ( rand-multiple 20 50 ) 
      )
   )
   ( modify-variable 
      "@ship-destroyed[none]" 
      "<argument>" 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "<argument>" 
      100 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: contestedFRIENDLYdecrease
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Cruiser 1#fa" 
      "Cruiser 2#fa" 
      "Cruiser 3#fa" 
      "Cruiser 4#fa" 
      "Cruiser 5#fa" 
      "Cruiser 6#fa" 
      "Cruiser 7#fa" 
      "Cruiser 8#fa" 
      "Cruiser 9#fa" 
      "Cruiser 10#fa" 
      "Cruiser 11#fa" 
      "Cruiser 12#fa" 
      "Cruiser 13#fa" 
      "Cruiser 14#fa" 
      "Cruiser 15#fa" 
      "Cruiser 16#fa" 
      "Cruiser 17#fa" 
      "Cruiser 18#fa" 
      "Cruiser 19#fa" 
      "Cruiser 20#fa" 
      "Corvette 1#fa" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( modify-variable 
      "@friendly-arrived[none]" 
      "<argument>" 
   )
   ( modify-variable 
      @no-repeat-arrivemessage[0] 
      1 
   )
   ( modify-variable 
      "@action[none]" 
      "is attacking 02" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: contestedHOSTILEincrease
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Cruiser 1#fa" 
      "Cruiser 2#fa" 
      "Cruiser 3#fa" 
      "Cruiser 4#fa" 
      "Cruiser 5#fa" 
      "Cruiser 6#fa" 
      "Cruiser 7#fa" 
      "Cruiser 8#fa" 
      "Cruiser 9#fa" 
      "Cruiser 10#fa" 
      "Cruiser 11#fa" 
      "Cruiser 12#fa" 
      "Cruiser 13#fa" 
      "Cruiser 14#fa" 
      "Cruiser 15#fa" 
      "Cruiser 16#fa" 
      "Cruiser 17#fa" 
      "Cruiser 18#fa" 
      "Cruiser 19#fa" 
      "Cruiser 20#fa" 
      "Corvette 1#fa" 
   )
   ( and 
      ( is-destroyed-delay 0 "<argument>" ) 
      ( not 
         ( is-event-true-delay "ENDbeamlock" 0 ) 
      )
   )
   ( modify-variable 
      @reinforcetime-friendly[0] 
      ( + 
         @reinforcetime-friendly[0] 
         ( rand-multiple 15 40 ) 
      )
   )
   ( modify-variable 
      "@ship-destroyed[none]" 
      "<argument>" 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "<argument>" 
      100 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: contestedHOSTILEdecrease
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Cruiser 4#fd" 
      "Cruiser 5#fd" 
      "Cruiser 6#fd" 
      "Cruiser 7#fd" 
      "Cruiser 8#fd" 
      "Cruiser 9#fd" 
      "Cruiser 10#fd" 
      "Cruiser 11#fd" 
      "Cruiser 12#fd" 
      "Cruiser 13#fd" 
      "Cruiser 14#fd" 
      "Cruiser 15#fd" 
      "Cruiser 16#fd" 
      "Cruiser 17#fd" 
      "Cruiser 18#fd" 
      "Cruiser 19#fd" 
      "Cruiser 20#fd" 
      "Corvette 1#fd" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( modify-variable 
      "@friendly-arrived[none]" 
      "<argument>" 
   )
   ( modify-variable 
      @no-repeat-arrivemessage[0] 
      1 
   )
   ( modify-variable 
      "@action[none]" 
      "has arrived to reinforce 01" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: defendedFRIENDLYincrease
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "CORVETTE 1#hd" 
      "CRUISER 3#hd" 
      "CRUISER 4#hd" 
      "CRUISER 5#hd" 
      "CRUISER 6#hd" 
      "CRUISER 7#hd" 
      "CRUISER 8#hd" 
      "CRUISER 9#hd" 
      "CRUISER 10#hd" 
      "CRUISER 11#hd" 
      "CRUISER 12#hd" 
      "CRUISER 13#hd" 
      "CRUISER 14#hd" 
      "CRUISER 15#hd" 
      "CRUISER 16#hd" 
      "CRUISER 17#hd" 
      "CRUISER 18#hd" 
      "CRUISER 19#hd" 
      "CRUISER 20#hd" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( modify-variable 
      "@friendly-arrived[none]" 
      "<argument>" 
   )
   ( modify-variable 
      @no-repeat-arrivemessage[0] 
      1 
   )
   ( modify-variable 
      "@action[none]" 
      "has arrived to reinforce 02" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: defendedHOSTILEincrease
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @defended-friendly[3] 0 ) 
      ( = @vulnerable-friendly[0] 0 ) 
   )
   ( beam-unprotect-ship "01" ) 
   ( modify-variable 
      @vulnerable-friendly[0] 
      1 
   )
)
+Name: undefendedFRIENDLY
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( > @defended-friendly[3] 0 ) 
      ( = @vulnerable-friendly[0] 1 ) 
   )
   ( beam-protect-ship "01" ) 
   ( modify-variable 
      @vulnerable-friendly[0] 
      0 
   )
)
+Name: defendedFRIENDLY
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @defended-hostile[2] 0 ) 
      ( = @vulnerable-hostile[0] 0 ) 
   )
   ( modify-variable 
      @vulnerable-hostile[0] 
      1 
   )
)
+Name: undefendedHOSTILE
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( > @defended-hostile[2] 0 ) 
      ( = @vulnerable-hostile[0] 1 ) 
   )
   ( modify-variable 
      @vulnerable-hostile[0] 
      0 
   )
)
+Name: defendedHOSTILE
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and ( key-pressed "3" ) ( false ) ) 
   ( training-msg "checkstatus" ) 
   ( key-reset-multiple "3" ) 
)
+Name: checkdefenders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and ( key-pressed "4" ) ( false ) ) 
   ( training-msg "checkvulnerable" ) 
   ( key-reset-multiple "4" ) 
)
+Name: checkvulnerable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @vulnerable-hostile[0] 1 ) 
      ( has-time-elapsed @beam-time[0] ) 
   )
   ( fire-beam 
      "Cruiser 1#fa" 
      "turret11" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 1#fa" 
      "turret12" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 2#fa" 
      "turret02" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 3#fa" 
      "turret02" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 4#fa" 
      "turret02" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 5#fa" 
      "turret02" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 6#fa" 
      "turret02" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 7#fa" 
      "turret11" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 7#fa" 
      "turret12" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 8#fa" 
      "turret02" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 9#fa" 
      "turret02" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 10#fa" 
      "turret02" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 11#fa" 
      "turret02" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 12#fa" 
      "turret11" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 12#fa" 
      "turret12" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 13#fa" 
      "turret02" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 14#fa" 
      "turret02" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 15#fa" 
      "turret11" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 15#fa" 
      "turret12" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 16#fa" 
      "turret11" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 16#fa" 
      "turret12" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 17#fa" 
      "turret02" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 18#fa" 
      "turret02" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 19#fa" 
      "turret02" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 20#fa" 
      "turret11" 
      "02" 
   )
   ( fire-beam 
      "Cruiser 20#fa" 
      "turret12" 
      "02" 
   )
   ( fire-beam 
      "Corvette 1#fa" 
      "turret11" 
      "02" 
   )
   ( fire-beam 
      "Corvette 1#fa" 
      "turret12" 
      "02" 
   )
   ( fire-beam 
      "Corvette 1#fa" 
      "turret23" 
      "02" 
   )
   ( fire-beam 
      "Corvette 1#fa" 
      "turret24" 
      "02" 
   )
)
+Name: allFRIENDLYdudesengage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @vulnerable-friendly[0] 1 ) 
      ( has-time-elapsed @beam-time[0] ) 
   )
   ( fire-beam 
      "CRUISER 1#ha" 
      "turret11" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 1#ha" 
      "turret12" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 2#ha" 
      "turret02" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 3#ha" 
      "turret02" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 4#ha" 
      "turret02" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 5#ha" 
      "turret02" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 6#ha" 
      "turret02" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 7#ha" 
      "turret11" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 7#ha" 
      "turret12" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 8#ha" 
      "turret02" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 9#ha" 
      "turret02" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 10#ha" 
      "turret02" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 11#ha" 
      "turret02" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 12#ha" 
      "turret11" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 12#ha" 
      "turret12" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 13#ha" 
      "turret02" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 14#ha" 
      "turret02" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 15#ha" 
      "turret11" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 15#ha" 
      "turret12" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 16#ha" 
      "turret11" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 16#ha" 
      "turret12" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 17#ha" 
      "turret02" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 18#ha" 
      "turret02" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 19#ha" 
      "turret02" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 20#ha" 
      "turret11" 
      "01" 
   )
   ( fire-beam 
      "CRUISER 20#ha" 
      "turret12" 
      "01" 
   )
   ( fire-beam 
      "CORVETTE 1#ha" 
      "turret11" 
      "01" 
   )
   ( fire-beam 
      "CORVETTE 1#ha" 
      "turret12" 
      "01" 
   )
   ( fire-beam 
      "CORVETTE 1#ha" 
      "turret23" 
      "01" 
   )
   ( fire-beam 
      "CORVETTE 1#ha" 
      "turret24" 
      "01" 
   )
)
+Name: allHOSTILEdudesengage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( has-time-elapsed @beam-time[0] ) 
   ( modify-variable 
      @beam-time[0] 
      ( + 
         @beam-time[0] 
         ( rand-multiple 15 30 ) 
      )
   )
)
+Name: beamtime
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( has-time-elapsed 
      @reinforcetime-hostile[0] 
   )
   ( modify-variable 
      @reinforcetime-hostile[0] 
      ( + 
         @reinforcetime-hostile[0] 
         ( rand-multiple 30 50 ) 
      )
   )
)
+Name: reinforcetime-hostile
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "CRUISER 1#hd" 
      "CRUISER 2#hd" 
      "CORVETTE 1#hd" 
      "CRUISER 3#hd" 
      "CRUISER 4#hd" 
      "CRUISER 5#hd" 
      "CRUISER 6#hd" 
      "CRUISER 7#hd" 
      "CRUISER 8#hd" 
      "CRUISER 9#hd" 
      "CRUISER 10#hd" 
      "CRUISER 11#hd" 
      "CRUISER 12#hd" 
      "CRUISER 13#hd" 
      "CRUISER 14#hd" 
      "CRUISER 15#hd" 
      "CRUISER 16#hd" 
      "CRUISER 17#hd" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( modify-variable 
      @reinforcetime-hostile[0] 
      ( + 
         @reinforcetime-hostile[0] 
         ( rand-multiple 40 60 ) 
      )
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: defendedHOSTILEdelay
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( has-time-elapsed 
      @reinforcetime-friendly[0] 
   )
   ( modify-variable 
      @reinforcetime-friendly[0] 
      ( + 
         @reinforcetime-friendly[0] 
         ( rand-multiple 30 50 ) 
      )
   )
)
+Name: reinforcetime-friendly
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( or 
         ( and 
            ( = @reinforce-friendly[0] 1 ) 
            ( has-arrived-delay 0 "Cruiser 4#fd" ) 
         )
         ( and 
            ( = @reinforce-friendly[0] 2 ) 
            ( has-arrived-delay 0 "Cruiser 5#fd" ) 
         )
         ( and 
            ( = @reinforce-friendly[0] 3 ) 
            ( has-arrived-delay 0 "Cruiser 6#fd" ) 
         )
         ( and 
            ( = @reinforce-friendly[0] 4 ) 
            ( has-arrived-delay 0 "Cruiser 7#fd" ) 
         )
         ( and 
            ( = @reinforce-friendly[0] 5 ) 
            ( has-arrived-delay 0 "Cruiser 8#fd" ) 
         )
         ( and 
            ( = @reinforce-friendly[0] 6 ) 
            ( has-arrived-delay 0 "Cruiser 9#fd" ) 
         )
         ( and 
            ( = @reinforce-friendly[0] 7 ) 
            ( has-arrived-delay 0 "Cruiser 10#fd" ) 
         )
         ( and 
            ( = @reinforce-friendly[0] 8 ) 
            ( has-arrived-delay 0 "Cruiser 11#fd" ) 
         )
         ( and 
            ( = @reinforce-friendly[0] 9 ) 
            ( or 
               ( has-arrived-delay 0 "Cruiser 12#fd" ) 
               ( = @civilians-saved[0] 0 ) 
            )
         )
         ( and 
            ( = @reinforce-friendly[0] 10 ) 
            ( has-arrived-delay 0 "Cruiser 13#fd" ) 
         )
         ( and 
            ( = @reinforce-friendly[0] 11 ) 
            ( has-arrived-delay 0 "Cruiser 14#fd" ) 
         )
         ( and 
            ( = @reinforce-friendly[0] 12 ) 
            ( or 
               ( has-arrived-delay 0 "Cruiser 15#fd" ) 
               ( = @civilians-saved[0] 0 ) 
            )
         )
         ( and 
            ( = @reinforce-friendly[0] 13 ) 
            ( or 
               ( has-arrived-delay 0 "Cruiser 16#fd" ) 
               ( = @ancillary-unused[1] 0 ) 
            )
         )
         ( and 
            ( = @reinforce-friendly[0] 14 ) 
            ( has-arrived-delay 0 "Cruiser 17#fd" ) 
         )
         ( and 
            ( = @reinforce-friendly[0] 15 ) 
            ( has-arrived-delay 0 "Cruiser 18#fd" ) 
         )
         ( and 
            ( = @reinforce-friendly[0] 16 ) 
            ( has-arrived-delay 0 "Cruiser 19#fd" ) 
         )
         ( and 
            ( = @reinforce-friendly[0] 17 ) 
            ( or 
               ( has-arrived-delay 0 "Cruiser 20#fd" ) 
               ( = @saved-cruiserA[1] 0 ) 
            )
         )
         ( and 
            ( = @reinforce-friendly[0] 18 ) 
            ( or 
               ( has-arrived-delay 0 "Corvette 1#fd" ) 
               ( = @military-saved[0] 0 ) 
            )
         )
      )
      ( not 
         ( has-arrived-delay 
            0 
            "Cruiser 4#fd" 
            "Cruiser 5#fd" 
            "Cruiser 6#fd" 
            "Cruiser 7#fd" 
            "Cruiser 8#fd" 
            "Cruiser 9#fd" 
            "Cruiser 10#fd" 
            "Cruiser 11#fd" 
            "Cruiser 12#fd" 
            "Cruiser 13#fd" 
            "Cruiser 14#fd" 
            "Cruiser 15#fd" 
            "Cruiser 16#fd" 
            "Cruiser 17#fd" 
            "Cruiser 18#fd" 
            "Cruiser 19#fd" 
            "Cruiser 20#fd" 
         )
      )
      ( not 
         ( is-event-true-delay "ENDbeamlock" 0 ) 
      )
   )
   ( modify-variable 
      @reinforce-friendly[0] 
      ( rand-multiple 1 18 ) 
   )
)
+Name: reinforceFRIENDLYrandomise
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Cruiser 1#fd" 
      "Cruiser 2#fd" 
      "Cruiser 3#fd" 
      "Cruiser 4#fd" 
      "Cruiser 5#fd" 
      "Cruiser 6#fd" 
      "Cruiser 7#fd" 
      "Cruiser 8#fd" 
      "Cruiser 9#fd" 
      "Cruiser 10#fd" 
      "Cruiser 11#fd" 
      "Cruiser 12#fd" 
      "Cruiser 13#fd" 
      "Cruiser 14#fd" 
      "Cruiser 15#fd" 
      "Cruiser 16#fd" 
      "Cruiser 17#fd" 
      "Cruiser 18#fd" 
      "Cruiser 19#fd" 
      "Cruiser 20#fd" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( modify-variable 
      @reinforcetime-friendly[0] 
      ( + 
         @reinforcetime-friendly[0] 
         ( rand-multiple 40 60 ) 
      )
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: defendedFRIENDLYdelay
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( or 
         ( and 
            ( = @reinforce-hostile[0] 1 ) 
            ( has-arrived-delay 0 "CRUISER 4#hd" ) 
         )
         ( and 
            ( = @reinforce-hostile[0] 2 ) 
            ( has-arrived-delay 0 "CRUISER 5#hd" ) 
         )
         ( and 
            ( = @reinforce-hostile[0] 3 ) 
            ( or 
               ( has-arrived-delay 0 "CRUISER 6#hd" ) 
               ( = @c4-escape[0] 0 ) 
            )
         )
         ( and 
            ( = @reinforce-hostile[0] 4 ) 
            ( has-arrived-delay 0 "CRUISER 7#hd" ) 
         )
         ( and 
            ( = @reinforce-hostile[0] 5 ) 
            ( has-arrived-delay 0 "CRUISER 8#hd" ) 
         )
         ( and 
            ( = @reinforce-hostile[0] 6 ) 
            ( has-arrived-delay 0 "CRUISER 9#hd" ) 
         )
         ( and 
            ( = @reinforce-hostile[0] 7 ) 
            ( or 
               ( has-arrived-delay 0 "CRUISER 10#hd" ) 
               ( = @lost-cruiserC[0] 1 ) 
            )
         )
         ( and 
            ( = @reinforce-hostile[0] 8 ) 
            ( or 
               ( has-arrived-delay 0 "CRUISER 11#hd" ) 
               ( = @civilians-saved[0] 1 ) 
            )
         )
         ( and 
            ( = @reinforce-hostile[0] 9 ) 
            ( has-arrived-delay 0 "CRUISER 12#hd" ) 
         )
         ( and 
            ( = @reinforce-hostile[0] 10 ) 
            ( has-arrived-delay 0 "CRUISER 13#hd" ) 
         )
         ( and 
            ( = @reinforce-hostile[0] 11 ) 
            ( or 
               ( has-arrived-delay 0 "CRUISER 14#hd" ) 
               ( = @lost-cruiserB[0] 1 ) 
            )
         )
         ( and 
            ( = @reinforce-hostile[0] 12 ) 
            ( or 
               ( has-arrived-delay 0 "CRUISER 15#hd" ) 
               ( = @civilians-saved[0] 1 ) 
            )
         )
         ( and 
            ( = @reinforce-hostile[0] 13 ) 
            ( or 
               ( has-arrived-delay 0 "CRUISER 16#hd" ) 
               ( = @ancillary-unused[1] 0 ) 
            )
         )
         ( and 
            ( = @reinforce-hostile[0] 14 ) 
            ( has-arrived-delay 0 "CRUISER 17#hd" ) 
         )
         ( and 
            ( = @reinforce-hostile[0] 15 ) 
            ( or 
               ( has-arrived-delay 0 "CORVETTE 1#hd" ) 
               ( = @civilians-saved[0] 1 ) 
            )
         )
         ( and 
            ( = @reinforce-hostile[0] 16 ) 
            ( has-arrived-delay 0 "CRUISER 18#hd" ) 
         )
         ( and 
            ( = @reinforce-hostile[0] 17 ) 
            ( has-arrived-delay 0 "CRUISER 19#hd" ) 
         )
         ( and 
            ( = @reinforce-hostile[0] 18 ) 
            ( or 
               ( has-arrived-delay 0 "CRUISER 20#hd" ) 
               ( = @military-saved[0] 1 ) 
            )
         )
      )
      ( not 
         ( has-arrived-delay 
            0 
            "CRUISER 4#hd" 
            "CRUISER 5#hd" 
            "CRUISER 6#hd" 
            "CRUISER 7#hd" 
            "CRUISER 8#hd" 
            "CRUISER 9#hd" 
            "CRUISER 10#hd" 
            "CRUISER 11#hd" 
            "CRUISER 12#hd" 
            "CRUISER 13#hd" 
            "CRUISER 14#hd" 
            "CRUISER 15#hd" 
            "CRUISER 16#hd" 
            "CRUISER 17#hd" 
         )
      )
      ( not 
         ( is-event-true-delay "ENDbeamlock" 0 ) 
      )
   )
   ( modify-variable 
      @reinforce-hostile[0] 
      ( rand-multiple 1 18 ) 
   )
)
+Name: reinforceHOSTILErandomise
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "CRUISER 3#hd" ) 
   ( modify-variable 
      @reinforce-hostile[0] 
      ( rand-multiple 1 14 ) 
   )
)
+Name: reinforceHOSTILEset
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         ( rand 15 60 ) 
         "Beta#d" 
      )
      ( is-destroyed-delay 
         ( rand 15 60 ) 
         "Beta#a" 
      )
   )
   ( do-nothing ) 
)
+Name: etarrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         ( rand 15 60 ) 
         "Eta#d" 
      )
      ( is-destroyed-delay 
         ( rand 15 60 ) 
         "Eta#a" 
      )
   )
   ( do-nothing ) 
)
+Name: thetarrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         ( rand 15 60 ) 
         "Theta#a" 
      )
      ( is-destroyed-delay 
         ( rand 15 60 ) 
         "Theta#d" 
      )
   )
   ( do-nothing ) 
)
+Name: iotarrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( = 
      @contested-friendly[0] 
      @contested-hostile[0] 
      @pace-timer[0] 
      0 
   )
   ( modify-variable 
      @pace-timer[0] 
      ( + 
         ( mission-time ) 
         ( rand-multiple 30 70 ) 
      )
   )
)
+Name: pacekeeper
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( or 
      ( > @contested-friendly[0] 0 ) 
      ( > @contested-hostile[0] 0 ) 
   )
   ( modify-variable @pace-timer[0] 0 ) 
)
+Name: pacekeeper-reset
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-copy-damage 
      "CRUISER 2#hd" 
      "CRUISER 2#ha" 
   )
   ( ship-copy-damage 
      "CRUISER 1#hd" 
      "CRUISER 1#ha" 
   )
   ( ship-copy-damage 
      "CRUISER 3#hd" 
      "CRUISER 3#ha" 
   )
   ( ship-copy-damage 
      "CRUISER 4#hd" 
      "CRUISER 4#ha" 
   )
   ( ship-copy-damage 
      "CRUISER 5#hd" 
      "CRUISER 5#ha" 
   )
   ( ship-copy-damage 
      "CRUISER 6#hd" 
      "CRUISER 6#ha" 
   )
   ( ship-copy-damage 
      "CRUISER 7#hd" 
      "CRUISER 7#ha" 
   )
   ( ship-copy-damage 
      "CRUISER 8#hd" 
      "CRUISER 8#ha" 
   )
   ( ship-copy-damage 
      "CRUISER 9#hd" 
      "CRUISER 9#ha" 
   )
   ( ship-copy-damage 
      "CRUISER 10#hd" 
      "CRUISER 10#ha" 
   )
   ( ship-copy-damage 
      "CRUISER 11#hd" 
      "CRUISER 11#ha" 
   )
   ( ship-copy-damage 
      "CRUISER 12#hd" 
      "CRUISER 12#ha" 
   )
   ( ship-copy-damage 
      "CRUISER 13#hd" 
      "CRUISER 13#ha" 
   )
   ( ship-copy-damage 
      "CRUISER 14#hd" 
      "CRUISER 14#ha" 
   )
   ( ship-copy-damage 
      "CRUISER 15#hd" 
      "CRUISER 15#ha" 
   )
   ( ship-copy-damage 
      "CRUISER 16#hd" 
      "CRUISER 16#ha" 
   )
   ( ship-copy-damage 
      "CRUISER 17#hd" 
      "CRUISER 17#ha" 
   )
   ( ship-copy-damage 
      "CRUISER 18#hd" 
      "CRUISER 18#ha" 
   )
   ( ship-copy-damage 
      "CRUISER 19#hd" 
      "CRUISER 19#ha" 
   )
   ( ship-copy-damage 
      "CRUISER 20#hd" 
      "CRUISER 20#ha" 
   )
   ( ship-copy-damage 
      "CORVETTE 1#hd" 
      "CORVETTE 1#ha" 
   )
)
+Name: damagecarryHOSTILE
+Repeat Count: 99999
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-copy-damage 
      "Cruiser 1#fd" 
      "Cruiser 1#fa" 
   )
   ( ship-copy-damage 
      "Cruiser 2#fd" 
      "Cruiser 2#fa" 
   )
   ( ship-copy-damage 
      "Cruiser 3#fd" 
      "Cruiser 3#fa" 
   )
   ( ship-copy-damage 
      "Cruiser 4#fd" 
      "Cruiser 4#fa" 
   )
   ( ship-copy-damage 
      "Cruiser 5#fd" 
      "Cruiser 5#fa" 
   )
   ( ship-copy-damage 
      "Cruiser 6#fd" 
      "Cruiser 6#fa" 
   )
   ( ship-copy-damage 
      "Cruiser 7#fd" 
      "Cruiser 7#fa" 
   )
   ( ship-copy-damage 
      "Cruiser 8#fd" 
      "Cruiser 8#fa" 
   )
   ( ship-copy-damage 
      "Cruiser 9#fd" 
      "Cruiser 9#fa" 
   )
   ( ship-copy-damage 
      "Cruiser 10#fd" 
      "Cruiser 10#fa" 
   )
   ( ship-copy-damage 
      "Cruiser 11#fd" 
      "Cruiser 11#fa" 
   )
   ( ship-copy-damage 
      "Cruiser 12#fd" 
      "Cruiser 12#fa" 
   )
   ( ship-copy-damage 
      "Cruiser 13#fd" 
      "Cruiser 13#fa" 
   )
   ( ship-copy-damage 
      "Cruiser 14#fd" 
      "Cruiser 14#fa" 
   )
   ( ship-copy-damage 
      "Cruiser 15#fd" 
      "Cruiser 15#fa" 
   )
   ( ship-copy-damage 
      "Cruiser 16#fd" 
      "Cruiser 16#fa" 
   )
   ( ship-copy-damage 
      "Cruiser 17#fd" 
      "Cruiser 17#fa" 
   )
   ( ship-copy-damage 
      "Cruiser 18#fd" 
      "Cruiser 18#fa" 
   )
   ( ship-copy-damage 
      "Cruiser 19#fd" 
      "Cruiser 19#fa" 
   )
   ( ship-copy-damage 
      "Cruiser 20#fd" 
      "Cruiser 20#fa" 
   )
   ( ship-copy-damage 
      "Corvette 1#fd" 
      "Corvette 1#fa" 
   )
)
+Name: damagecarryFRIENDLY
+Repeat Count: 99999
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( number-of 
      ( rand 9 14 ) 
      "Cruiser 1#fd" 
      "Cruiser 2#fd" 
      "Cruiser 3#fd" 
      "Cruiser 4#fd" 
      "Cruiser 5#fd" 
      "Cruiser 6#fd" 
      "Cruiser 7#fd" 
      "Cruiser 8#fd" 
      "Cruiser 9#fd" 
      "Cruiser 10#fd" 
      "Cruiser 11#fd" 
      "Cruiser 12#fd" 
      "Cruiser 13#fd" 
      "Cruiser 14#fd" 
      "Cruiser 15#fd" 
      "Cruiser 16#fd" 
      "Cruiser 17#fd" 
      "Cruiser 18#fd" 
      "Cruiser 19#fd" 
      "Cruiser 20#fd" 
      "Cruiser 1#fa" 
      "Cruiser 2#fa" 
      "Cruiser 3#fa" 
      "Cruiser 4#fa" 
      "Cruiser 5#fa" 
      "Cruiser 6#fa" 
      "Cruiser 7#fa" 
      "Cruiser 8#fa" 
      "Cruiser 9#fa" 
      "Cruiser 10#fa" 
      "Cruiser 11#fa" 
      "Cruiser 12#fa" 
      "Cruiser 13#fa" 
      "Cruiser 14#fa" 
      "Cruiser 15#fa" 
      "Cruiser 16#fa" 
      "Cruiser 17#fa" 
      "Cruiser 18#fa" 
      "Cruiser 19#fa" 
      "Cruiser 20#fa" 
   )
   ( or 
      ( has-time-elapsed ( rand 340 680 ) ) 
      ( < ( hits-left "02" ) ( rand 30 60 ) ) 
      ( < ( hits-left "01" ) ( rand 30 60 ) ) 
      ( is-destroyed-delay 
         ( rand 15 35 ) 
         "<argument>" 
      )
   )
   ( training-msg "countdown" ) 
   ( modify-variable 
      @swap-countdown[3] 
      ( - @swap-countdown[3] 1 ) 
   )
)
+Name: SWAPcountdown
+Repeat Count: 4
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @swap-countdown[3] -1 ) 
   ( change-iff 
      "Hostile" 
      "Cruiser 1#fd" 
      "Cruiser 2#fd" 
      "Cruiser 3#fd" 
      "Cruiser 4#fd" 
      "Cruiser 5#fd" 
      "Cruiser 6#fd" 
      "Cruiser 7#fd" 
      "Cruiser 8#fd" 
      "Cruiser 9#fd" 
      "Cruiser 10#fd" 
      "Cruiser 11#fd" 
      "Cruiser 12#fd" 
      "Cruiser 13#fd" 
      "Cruiser 14#fd" 
      "Cruiser 15#fd" 
      "Cruiser 16#fd" 
      "Cruiser 17#fd" 
      "Cruiser 18#fd" 
      "Cruiser 19#fd" 
      "Cruiser 20#fd" 
      "Corvette 1#fd" 
   )
   ( change-iff 
      "Hostile-A" 
      "Cruiser 1#fa" 
      "Cruiser 2#fa" 
      "Cruiser 3#fa" 
      "Cruiser 4#fa" 
      "Cruiser 5#fa" 
      "Cruiser 6#fa" 
      "Cruiser 7#fa" 
      "Cruiser 8#fa" 
      "Cruiser 9#fa" 
      "Cruiser 10#fa" 
      "Cruiser 11#fa" 
      "Cruiser 12#fa" 
      "Cruiser 13#fa" 
      "Cruiser 14#fa" 
      "Cruiser 15#fa" 
      "Cruiser 16#fa" 
      "Cruiser 17#fa" 
      "Cruiser 18#fa" 
      "Cruiser 19#fa" 
      "Cruiser 20#fa" 
      "Corvette 1#fa" 
   )
   ( change-iff 
      "Friendly" 
      "CRUISER 1#hd" 
      "CRUISER 2#hd" 
      "CRUISER 3#hd" 
      "CRUISER 4#hd" 
      "CRUISER 5#hd" 
      "CRUISER 6#hd" 
      "CRUISER 7#hd" 
      "CRUISER 8#hd" 
      "CRUISER 9#hd" 
      "CRUISER 10#hd" 
      "CRUISER 11#hd" 
      "CRUISER 12#hd" 
      "CRUISER 13#hd" 
      "CRUISER 14#hd" 
      "CRUISER 15#hd" 
      "CRUISER 16#hd" 
      "CRUISER 17#hd" 
      "CRUISER 18#hd" 
      "CRUISER 19#hd" 
      "CRUISER 20#hd" 
      "CORVETTE 1#hd" 
   )
   ( change-iff 
      "Friendly-A" 
      "CRUISER 1#ha" 
      "CRUISER 2#ha" 
      "CRUISER 3#ha" 
      "CRUISER 4#ha" 
      "CRUISER 5#ha" 
      "CRUISER 6#ha" 
      "CRUISER 7#ha" 
      "CRUISER 8#ha" 
      "CRUISER 9#ha" 
      "CRUISER 10#ha" 
      "CRUISER 11#ha" 
      "CRUISER 12#ha" 
      "CRUISER 13#ha" 
      "CRUISER 14#ha" 
      "CRUISER 15#ha" 
      "CRUISER 16#ha" 
      "CRUISER 17#ha" 
      "CRUISER 19#ha" 
      "CRUISER 20#ha" 
      "CRUISER 18#ha" 
      "CORVETTE 1#ha" 
   )
   ( change-ship-class 
      "GTC Fenris#h" 
      "Cruiser 8#fd" 
      "Cruiser 8#fa" 
      "Cruiser 5#fd" 
      "Cruiser 5#fa" 
      "Cruiser 18#fd" 
      "Cruiser 18#fa" 
      "Cruiser 4#fd" 
      "Cruiser 4#fa" 
      "Cruiser 13#fd" 
      "Cruiser 13#fa" 
   )
   ( change-ship-class 
      "GTC Fenris#f" 
      "CRUISER 8#hd" 
      "CRUISER 8#ha" 
      "CRUISER 5#hd" 
      "CRUISER 5#ha" 
      "CRUISER 18#hd" 
      "CRUISER 18#ha" 
      "CRUISER 4#hd" 
      "CRUISER 4#ha" 
      "CRUISER 13#hd" 
      "CRUISER 13#ha" 
   )
   ( change-ship-class 
      "GTC Leviathan#h" 
      "Cruiser 11#fd" 
      "Cruiser 11#fa" 
      "Cruiser 19#fa" 
      "Cruiser 19#fd" 
      "Cruiser 10#fd" 
      "Cruiser 10#fa" 
      "Cruiser 6#fd" 
      "Cruiser 6#fa" 
      "Cruiser 17#fd" 
      "Cruiser 17#fa" 
      "Cruiser 9#fd" 
      "Cruiser 9#fa" 
      "Cruiser 3#fd" 
      "Cruiser 3#fa" 
      "Cruiser 14#fd" 
      "Cruiser 14#fa" 
      "Cruiser 2#fd" 
      "Cruiser 2#fa" 
   )
   ( change-ship-class 
      "GTC Leviathan#f" 
      "CRUISER 11#hd" 
      "CRUISER 11#ha" 
      "CRUISER 19#ha" 
      "CRUISER 19#hd" 
      "CRUISER 10#hd" 
      "CRUISER 10#ha" 
      "CRUISER 6#ha" 
      "CRUISER 6#hd" 
      "CRUISER 17#hd" 
      "CRUISER 17#ha" 
      "CRUISER 9#hd" 
      "CRUISER 9#ha" 
      "CRUISER 3#hd" 
      "CRUISER 3#ha" 
      "CRUISER 14#hd" 
      "CRUISER 14#ha" 
      "CRUISER 2#hd" 
      "CRUISER 2#ha" 
   )
   ( change-ship-class 
      "GTC Aeolus#h" 
      "Cruiser 12#fd" 
      "Cruiser 12#fa" 
      "Cruiser 16#fd" 
      "Cruiser 16#fa" 
      "Cruiser 15#fd" 
      "Cruiser 15#fa" 
      "Cruiser 7#fd" 
      "Cruiser 7#fa" 
      "Cruiser 1#fd" 
      "Cruiser 1#fa" 
      "Cruiser 20#fd" 
      "Cruiser 20#fa" 
   )
)
+Name: SWAP
+Repeat Count: 10
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @swap-countdown[3] -1 ) 
   ( change-ship-class 
      "GTC Aeolus#f" 
      "CRUISER 12#hd" 
      "CRUISER 12#ha" 
      "CRUISER 16#hd" 
      "CRUISER 16#ha" 
      "CRUISER 15#hd" 
      "CRUISER 15#ha" 
      "CRUISER 7#hd" 
      "CRUISER 7#ha" 
      "CRUISER 1#hd" 
      "CRUISER 1#ha" 
      "CRUISER 20#hd" 
      "CRUISER 20#ha" 
   )
   ( change-ship-class 
      "GTI Arcadia#f" 
      "02" 
   )
   ( change-ship-class 
      "GTI Arcadia#h" 
      "01" 
   )
   ( change-ship-class 
      "GTCv Deimos#h" 
      "Corvette 1#fd" 
      "Corvette 1#fa" 
   )
   ( change-ship-class 
      "GTCv Deimos#f" 
      "CORVETTE 1#hd" 
      "CORVETTE 1#ha" 
   )
   ( modify-variable 
      "@you[Your]" 
      "Their" 
   )
   ( modify-variable 
      "@they[Their]" 
      "Your" 
   )
)
+Name: SWAP2
+Repeat Count: 10
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "CRUISER 1#ha" 
      "CRUISER 2#ha" 
      "CORVETTE 1#ha" 
      "CRUISER 3#ha" 
      "CRUISER 4#ha" 
      "CRUISER 5#ha" 
      "CRUISER 6#ha" 
      "CRUISER 7#ha" 
      "CRUISER 8#ha" 
      "CRUISER 9#ha" 
      "CRUISER 10#ha" 
      "CRUISER 11#ha" 
      "CRUISER 12#ha" 
      "CRUISER 13#ha" 
      "CRUISER 14#ha" 
      "CRUISER 15#ha" 
      "CRUISER 16#ha" 
      "CRUISER 17#ha" 
      "CRUISER 18#ha" 
      "CRUISER 19#ha" 
      "CRUISER 20#ha" 
   )
   ( is-event-true-delay "SWAPfight1" 11 ) 
   ( beam-free-all "<argument>" ) 
)
+Name: SWAPbeamfree
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Cruiser 1#fa" 
      "Cruiser 2#fa" 
      "Cruiser 3#fa" 
      "Cruiser 4#fa" 
      "Cruiser 5#fa" 
      "Cruiser 6#fa" 
      "Cruiser 7#fa" 
      "Cruiser 8#fa" 
      "Cruiser 9#fa" 
      "Cruiser 10#fa" 
      "Cruiser 11#fa" 
      "Cruiser 12#fa" 
      "Cruiser 13#fa" 
      "Cruiser 14#fa" 
      "Cruiser 15#fa" 
      "Cruiser 16#fa" 
      "Cruiser 17#fa" 
      "Cruiser 18#fa" 
      "Cruiser 19#fa" 
      "Cruiser 20#fa" 
      "Corvette 1#fa" 
   )
   ( is-event-true-delay "SWAPfight1" 11 ) 
   ( beam-free-all "<argument>" ) 
)
+Name: SWAPbeamfree2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Cruiser 1#fd" 
      "Cruiser 2#fd" 
      "Cruiser 3#fd" 
      "Cruiser 4#fd" 
      "Cruiser 5#fd" 
      "Cruiser 6#fd" 
      "Cruiser 7#fd" 
      "Cruiser 8#fd" 
      "Cruiser 9#fd" 
      "Cruiser 10#fd" 
      "Cruiser 11#fd" 
      "Cruiser 12#fd" 
      "Cruiser 13#fd" 
      "Cruiser 14#fd" 
      "Cruiser 15#fd" 
      "Cruiser 16#fd" 
      "Cruiser 17#fd" 
      "Cruiser 18#fd" 
      "Cruiser 19#fd" 
      "Cruiser 20#fd" 
      "Corvette 1#fd" 
   )
   ( is-event-true-delay "SWAPfight1" 11 ) 
   ( beam-free-all "<argument>" ) 
)
+Name: SWAPbeamfree3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "CRUISER 1#hd" 
      "CRUISER 2#hd" 
      "CORVETTE 1#hd" 
      "CRUISER 3#hd" 
      "CRUISER 4#hd" 
      "CRUISER 5#hd" 
      "CRUISER 6#hd" 
      "CRUISER 7#hd" 
      "CRUISER 8#hd" 
      "CRUISER 9#hd" 
      "CRUISER 10#hd" 
      "CRUISER 11#hd" 
      "CRUISER 12#hd" 
      "CRUISER 13#hd" 
      "CRUISER 14#hd" 
      "CRUISER 15#hd" 
      "CRUISER 16#hd" 
      "CRUISER 17#hd" 
      "CRUISER 18#hd" 
      "CRUISER 19#hd" 
      "CRUISER 20#hd" 
   )
   ( is-event-true-delay "SWAPfight1" 11 ) 
   ( beam-free-all "<argument>" ) 
)
+Name: SWAPbeamfree4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @swap-countdown[3] -1 ) 
   ( change-iff 
      "Hostile" 
      "Alpha 1#d" 
      "Alpha 2#d" 
      "Alpha 3#d" 
      "Alpha 4#d" 
      "Beta 1#d" 
      "Beta 2#d" 
      "Beta 3#d" 
      "Beta 4#d" 
      "Gamma 1#d" 
      "Gamma 2#d" 
      "Gamma 3#d" 
      "Gamma 4#d" 
      "Delta 1#d" 
      "Delta 2#d" 
      "Delta 3#d" 
      "Delta 4#d" 
      "Alpha 1#a" 
      "Alpha 2#a" 
      "Alpha 3#a" 
      "Alpha 4#a" 
      "Beta 1#a" 
      "Beta 2#a" 
      "Beta 3#a" 
      "Beta 4#a" 
      "Gamma 1#a" 
      "Gamma 2#a" 
      "Gamma 3#a" 
      "Gamma 4#a" 
      "Delta 1#a" 
      "Delta 2#a" 
      "Delta 3#a" 
      "Delta 4#a" 
      "Zeta 1#d" 
      "Zeta 2#d" 
      "Zeta 3#d" 
      "Zeta 4#d" 
      "Eta 1#d" 
      "Eta 2#d" 
      "Eta 3#d" 
      "Eta 4#d" 
      "Theta 1#d" 
      "Theta 2#d" 
      "Theta 3#d" 
      "Theta 4#d" 
      "Iota 1#d" 
      "Iota 2#d" 
      "Iota 3#d" 
      "Iota 4#d" 
      "Zeta 1#a" 
      "Zeta 2#a" 
      "Zeta 3#a" 
      "Zeta 4#a" 
      "Eta 1#a" 
      "Eta 2#a" 
      "Eta 3#a" 
      "Eta 4#a" 
      "Theta 1#a" 
      "Theta 2#a" 
      "Theta 3#a" 
      "Theta 4#a" 
      "Iota 1#a" 
      "Iota 2#a" 
      "Iota 3#a" 
      "Iota 4#a" 
      "01" 
   )
   ( change-iff 
      "Friendly" 
      "Rama 1#d" 
      "Rama 2#d" 
      "Rama 3#d" 
      "Rama 4#d" 
      "Gauri 1#d" 
      "Gauri 2#d" 
      "Gauri 3#d" 
      "Gauri 4#d" 
      "Varuna 1#d" 
      "Varuna 2#d" 
      "Varuna 3#d" 
      "Varuna 4#d" 
      "Dyaus 1#d" 
      "Dyaus 2#d" 
      "Dyaus 3#d" 
      "Dyaus 4#d" 
      "Rama 1#a" 
      "Rama 2#a" 
      "Rama 3#a" 
      "Rama 4#a" 
      "Gauri 1#a" 
      "Gauri 2#a" 
      "Gauri 3#a" 
      "Gauri 4#a" 
      "Varuna 1#a" 
      "Varuna 2#a" 
      "Varuna 3#a" 
      "Varuna 4#a" 
      "Dyaus 1#a" 
      "Dyaus 2#a" 
      "Dyaus 3#a" 
      "Dyaus 4#a" 
      "Arjuna 1#d" 
      "Arjuna 2#d" 
      "Arjuna 3#d" 
      "Arjuna 4#d" 
      "Krishna 1#d" 
      "Krishna 2#d" 
      "Krishna 3#d" 
      "Krishna 4#d" 
      "Vishnu 1#d" 
      "Vishnu 2#d" 
      "Vishnu 3#d" 
      "Vishnu 4#d" 
      "Brahma 1#d" 
      "Brahma 2#d" 
      "Brahma 3#d" 
      "Brahma 4#d" 
      "Arjuna 1#a" 
      "Arjuna 2#a" 
      "Arjuna 3#a" 
      "Arjuna 4#a" 
      "Krishna 1#a" 
      "Krishna 2#a" 
      "Krishna 3#a" 
      "Krishna 4#a" 
      "Vishnu 1#a" 
      "Vishnu 2#a" 
      "Vishnu 3#a" 
      "Vishnu 4#a" 
      "Brahma 1#a" 
      "Brahma 2#a" 
      "Brahma 3#a" 
      "Brahma 4#a" 
      "02" 
   )
   ( change-ship-class 
      "GTB Artemis#h" 
      "Zeta 1#d" 
      "Zeta 2#d" 
      "Zeta 3#d" 
      "Zeta 4#d" 
      "Eta 1#d" 
      "Eta 2#d" 
      "Eta 3#d" 
      "Eta 4#d" 
      "Theta 1#d" 
      "Theta 2#d" 
      "Theta 3#d" 
      "Theta 4#d" 
      "Iota 1#d" 
      "Iota 2#d" 
      "Iota 3#d" 
      "Iota 4#d" 
      "Zeta 1#a" 
      "Zeta 2#a" 
      "Zeta 3#a" 
      "Zeta 4#a" 
      "Eta 1#a" 
      "Eta 2#a" 
      "Eta 3#a" 
      "Eta 4#a" 
      "Theta 1#a" 
      "Theta 2#a" 
      "Theta 3#a" 
      "Theta 4#a" 
      "Iota 1#a" 
      "Iota 2#a" 
      "Iota 3#a" 
      "Iota 4#a" 
   )
   ( change-ship-class 
      "GTF Perseus#h" 
      "Alpha 1#d" 
      "Alpha 2#d" 
      "Alpha 3#d" 
      "Alpha 4#d" 
      "Beta 1#d" 
      "Beta 2#d" 
      "Beta 3#d" 
      "Beta 4#d" 
      "Gamma 1#d" 
      "Gamma 2#d" 
      "Gamma 3#d" 
      "Gamma 4#d" 
      "Delta 1#d" 
      "Delta 2#d" 
      "Delta 3#d" 
      "Delta 4#d" 
      "Alpha 1#a" 
      "Alpha 2#a" 
      "Alpha 3#a" 
      "Alpha 4#a" 
      "Beta 1#a" 
      "Beta 2#a" 
      "Beta 3#a" 
      "Beta 4#a" 
      "Gamma 1#a" 
      "Gamma 2#a" 
      "Gamma 3#a" 
      "Gamma 4#a" 
      "Delta 1#a" 
      "Delta 2#a" 
      "Delta 3#a" 
      "Delta 4#a" 
   )
)
+Name: SWAPfight1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @swap-countdown[3] -1 ) 
   ( change-ship-class 
      "GTF Loki#f" 
      "Arjuna 1#d" 
      "Arjuna 2#d" 
      "Arjuna 3#d" 
      "Arjuna 4#d" 
      "Krishna 1#d" 
      "Krishna 2#d" 
      "Krishna 3#d" 
      "Krishna 4#d" 
      "Vishnu 1#d" 
      "Vishnu 2#d" 
      "Vishnu 3#d" 
      "Vishnu 4#d" 
      "Brahma 1#d" 
      "Brahma 2#d" 
      "Brahma 3#d" 
      "Brahma 4#d" 
      "Arjuna 1#a" 
      "Arjuna 2#a" 
      "Arjuna 3#a" 
      "Arjuna 4#a" 
      "Krishna 1#a" 
      "Krishna 2#a" 
      "Krishna 3#a" 
      "Krishna 4#a" 
      "Vishnu 1#a" 
      "Vishnu 2#a" 
      "Vishnu 3#a" 
      "Vishnu 4#a" 
      "Brahma 1#a" 
      "Brahma 2#a" 
      "Brahma 3#a" 
      "Brahma 4#a" 
   )
   ( change-ship-class 
      "GTB Medusa#f" 
      "Rama 1#d" 
      "Rama 2#d" 
      "Rama 3#d" 
      "Rama 4#d" 
      "Gauri 1#d" 
      "Gauri 2#d" 
      "Gauri 3#d" 
      "Gauri 4#d" 
      "Varuna 1#d" 
      "Varuna 2#d" 
      "Varuna 3#d" 
      "Varuna 4#d" 
      "Dyaus 1#d" 
      "Dyaus 2#d" 
      "Dyaus 3#d" 
      "Dyaus 4#d" 
      "Rama 1#a" 
      "Rama 2#a" 
      "Rama 3#a" 
      "Rama 4#a" 
      "Gauri 1#a" 
      "Gauri 2#a" 
      "Gauri 3#a" 
      "Gauri 4#a" 
      "Varuna 1#a" 
      "Varuna 2#a" 
      "Varuna 3#a" 
      "Varuna 4#a" 
      "Dyaus 1#a" 
      "Dyaus 2#a" 
      "Dyaus 3#a" 
      "Dyaus 4#a" 
   )
)
+Name: SWAPfight2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Zeta#a" 
      "Eta#a" 
      "Iota#a" 
      "Theta#a" 
      "Rama#a" 
      "Gauri#a" 
      "Varuna#a" 
      "Dyaus#a" 
   )
   ( or 
      ( query-orders 
         "<all fighters>" 
         "Destroy my target" 
         0 
         "02" 
      )
      ( query-orders 
         "<all fighters>" 
         "Destroy my target" 
         0 
         "01" 
      )
      ( query-orders 
         "<argument>" 
         "Destroy my target" 
         0 
         "02" 
      )
      ( query-orders 
         "<argument>" 
         "Destroy my target" 
         0 
         "01" 
      )
   )
   ( add-goal 
      "<argument>" 
      ( ai-chase-any 50 ) 
   )
)
+Name: nobombinstallations
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "begin" 2 ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "prepare_1" 
      0 
      "#SIMULATION" 
      "Normal" 
      "prepare_2" 
      5000 
      "#SIMULATION" 
      "Normal" 
      "prepare_3" 
      4000 
   )
)
+Name: --INTRO--
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "--INTRO--" 8 ) 
      ( is-facing "Com 1" "02" 90 ) 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "prepare_4" 
      2000 
      "#SIMULATION" 
      "Normal" 
      "prepare_5" 
      4000 
      "#SIMULATION" 
      "Normal" 
      "prepare_6" 
      6000 
      "#SIMULATION" 
      "Normal" 
      "prepare_7" 
      6000 
      "#SIMULATION" 
      "Normal" 
      "prepare_9" 
      5000 
      "#SIMULATION" 
      "Normal" 
      "prepare_10" 
      4000 
      "#SIMULATION" 
      "Normal" 
      "prepare_11" 
      6000 
      "#SIMULATION" 
      "Normal" 
      "prepare_12" 
      5000 
   )
)
+Name: prepare
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "01" ) 
   ( training-msg "blip" ) 
   ( hud-disable-except-messages 0 ) 
)
+Name: blip
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "SIMSTART" 0 ) 
   ( modify-variable 
      "@message-end[, Commander]" 
      "" 
   )
)
+Name: message-end
+Repeat Count: 99999
+Interval: 2
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "SIMSTART" 1 ) 
   ( modify-variable 
      "@message-end[, Commander]" 
      ", Commander" 
   )
)
+Name: message-end2
+Repeat Count: 99999
+Interval: 3
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Cruiser 1#fd" 
      "Cruiser 2#fd" 
      "Cruiser 3#fd" 
      "Cruiser 4#fd" 
      "Cruiser 5#fd" 
      "Cruiser 6#fd" 
      "Cruiser 7#fd" 
      "Cruiser 8#fd" 
      "Cruiser 9#fd" 
      "Cruiser 10#fd" 
      "Cruiser 11#fd" 
      "Cruiser 12#fd" 
      "Cruiser 13#fd" 
      "Cruiser 14#fd" 
      "Cruiser 15#fd" 
      "Cruiser 16#fd" 
      "Cruiser 17#fd" 
      "Cruiser 18#fd" 
      "Cruiser 19#fd" 
      "Cruiser 20#fd" 
      "Corvette 1#fd" 
   )
   ( and 
      ( is-destroyed-delay 0 "<argument>" ) 
      ( not 
         ( is-event-true-delay "ENDbeamlock" 0 ) 
      )
   )
   ( modify-variable 
      "@ship-destroyed[none]" 
      "<argument>" 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "<argument>" 
      100 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: friendlyD-destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "CRUISER 1#hd" 
      "CRUISER 2#hd" 
      "CORVETTE 1#hd" 
      "CRUISER 3#hd" 
      "CRUISER 4#hd" 
      "CRUISER 5#hd" 
      "CRUISER 6#hd" 
      "CRUISER 7#hd" 
      "CRUISER 8#hd" 
      "CRUISER 9#hd" 
      "CRUISER 10#hd" 
      "CRUISER 11#hd" 
      "CRUISER 12#hd" 
      "CRUISER 13#hd" 
      "CRUISER 14#hd" 
      "CRUISER 15#hd" 
      "CRUISER 16#hd" 
      "CRUISER 17#hd" 
      "CRUISER 18#hd" 
      "CRUISER 19#hd" 
      "CRUISER 20#hd" 
   )
   ( and 
      ( is-destroyed-delay 0 "<argument>" ) 
      ( not 
         ( is-event-true-delay "ENDbeamlock" 0 ) 
      )
   )
   ( modify-variable 
      "@ship-destroyed[none]" 
      "<argument>" 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "<argument>" 
      100 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: hostileD-destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "GTC Leviathan#h" 
      "GTC Fenris#h" 
      "GTC Aeolus#h" 
      "GTC Leviathan#f" 
      "GTC Fenris#f" 
      "GTC Aeolus#f" 
   )
   ( and 
      ( is-ship-class 
         "<argument>" 
         "@friendly-arrived[none]" 
      )
      ( = @no-repeat-arrivemessage[0] 1 ) 
      ( or 
         ( not 
            ( string-equals 
               "@friendly-arrived[none]" 
               "Cruiser 12#fd" 
            )
         )
         ( not 
            ( string-equals 
               "@friendly-arrived[none]" 
               "Cruiser 15#fd" 
            )
         )
         ( not 
            ( string-equals 
               "@friendly-arrived[none]" 
               "Cruiser 16#fd" 
            )
         )
         ( not 
            ( string-equals 
               "@friendly-arrived[none]" 
               "Cruiser 20#fd" 
            )
         )
         ( not 
            ( string-equals 
               "@friendly-arrived[none]" 
               "Corvette 1#fd" 
            )
         )
         ( not 
            ( string-equals 
               "@friendly-arrived[none]" 
               "CRUISER 6#hd" 
            )
         )
         ( not 
            ( string-equals 
               "@friendly-arrived[none]" 
               "CRUISER 10#hd" 
            )
         )
         ( not 
            ( string-equals 
               "@friendly-arrived[none]" 
               "CRUISER 11#hd" 
            )
         )
         ( not 
            ( string-equals 
               "@friendly-arrived[none]" 
               "CRUISER 14#hd" 
            )
         )
         ( not 
            ( string-equals 
               "@friendly-arrived[none]" 
               "CRUISER 15#hd" 
            )
         )
         ( not 
            ( string-equals 
               "@friendly-arrived[none]" 
               "CRUISER 20#hd" 
            )
         )
         ( not 
            ( string-equals 
               "@friendly-arrived[none]" 
               "CORVETTE 1#hd" 
            )
         )
      )
      ( = @is-complete[0] 0 ) 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "<argument>" 
      100 
   )
   ( modify-variable 
      @no-repeat-arrivemessage[0] 
      0 
   )
)
+Name: class-detector
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay "SWAP" 0 ) 
      )
      ( has-arrived-delay 3 "Cruiser 3#fd" ) 
   )
   ( modify-variable 
      @contested-hostile[0] 
      ( num-ships-in-battle "Friendly-A" ) 
   )
   ( modify-variable 
      @contested-friendly[0] 
      ( num-ships-in-battle "Hostile-A" ) 
   )
   ( modify-variable 
      @defended-friendly[3] 
      ( - 
         ( num-ships-in-battle "Friendly" ) 
         ( num-ships-in-wing 
            "Alpha#d" 
            "Zeta#d" 
            "Alpha#a" 
            "Zeta#a" 
            "Eta#d" 
            "Theta#d" 
            "Iota#d" 
            "Beta#d" 
            "Gamma#d" 
            "Delta#d" 
            "Beta#a" 
            "Gamma#a" 
            "Delta#a" 
            "Eta#a" 
            "Theta#a" 
            "Iota#a" 
         )
         2 
      )
   )
   ( modify-variable 
      @defended-hostile[2] 
      ( - 
         ( num-ships-in-battle "Hostile" ) 
         ( num-ships-in-wing 
            "Rama#d" 
            "Arjuna#d" 
            "Krishna#d" 
            "Vishnu#d" 
            "Brahma#d" 
            "Gauri#d" 
            "Varuna#d" 
            "Dyaus#d" 
            "Arjuna#a" 
            "Krishna#a" 
            "Vishnu#a" 
            "Brahma#a" 
            "Rama#a" 
            "Gauri#a" 
            "Varuna#a" 
            "Dyaus#a" 
         )
         1 
      )
   )
)
+Name: PRESWAPcounter
+Repeat Count: 999999
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "SWAP" 0 ) 
   ( modify-variable 
      @contested-hostile[0] 
      ( num-ships-in-battle "Hostile-A" ) 
   )
   ( modify-variable 
      @contested-friendly[0] 
      ( num-ships-in-battle "Friendly-A" ) 
   )
   ( modify-variable 
      @defended-hostile[2] 
      ( - 
         ( num-ships-in-battle "Friendly" ) 
         ( num-ships-in-wing 
            "Rama#d" 
            "Arjuna#d" 
            "Krishna#d" 
            "Vishnu#d" 
            "Brahma#d" 
            "Gauri#d" 
            "Varuna#d" 
            "Dyaus#d" 
            "Arjuna#a" 
            "Krishna#a" 
            "Vishnu#a" 
            "Brahma#a" 
            "Rama#a" 
            "Gauri#a" 
            "Varuna#a" 
            "Dyaus#a" 
         )
         2 
      )
   )
   ( modify-variable 
      @defended-friendly[3] 
      ( - 
         ( num-ships-in-battle "Hostile" ) 
         ( num-ships-in-wing 
            "Alpha#d" 
            "Zeta#d" 
            "Alpha#a" 
            "Zeta#a" 
            "Eta#d" 
            "Theta#d" 
            "Iota#d" 
            "Beta#d" 
            "Gamma#d" 
            "Delta#d" 
            "Beta#a" 
            "Gamma#a" 
            "Delta#a" 
            "Eta#a" 
            "Theta#a" 
            "Iota#a" 
         )
         1 
      )
   )
)
+Name: POSTSWAPcounter
+Repeat Count: 999999
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cruiser 12#fd" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "C12arriveF" 
   )
)
+Name: C12arriveF
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cruiser 15#fd" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "C15arriveF" 
   )
)
+Name: C15arriveF
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cruiser 16#fd" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "C16arriveF" 
   )
)
+Name: C16arriveF
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cruiser 20#fd" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "C20arriveF" 
   )
)
+Name: C20arriveF
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Corvette 1#fd" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "CorvarriveF" 
   )
)
+Name: CorvarriveF
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "CRUISER 6#hd" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "C6arriveH" 
   )
)
+Name: C6arriveH
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "CRUISER 10#hd" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "C10arriveH" 
   )
)
+Name: C10arriveH
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "CRUISER 11#hd" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "C11arriveH" 
   )
)
+Name: C11arriveH
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "CRUISER 14#hd" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "C14arriveH" 
   )
)
+Name: C14arriveH
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "CRUISER 15#hd" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "C15arriveH" 
   )
)
+Name: C15arriveH
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "CRUISER 20#hd" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "C20arriveH" 
   )
)
+Name: C20arriveH
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "CORVETTE 1#hd" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "CorvarriveH" 
   )
)
+Name: CorvarriveH
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "01" ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "victory" 
      2000 
      "#SIMULATION" 
      "Normal" 
      "victory1-2" 
      4000 
      "#SIMULATION" 
      "Normal" 
      "victory2" 
      7000 
   )
   ( modify-variable @is-complete[0] 1 ) 
   ( ship-invulnerable "02" ) 
   ( change-iff "Hostile" "PRIMARY" ) 
   ( change-ship-class 
      "GTT Elysium#h" 
      "PRIMARY" 
   )
   ( change-ship-class 
      "GTF Perseus#f" 
      "Epsilon 1#p" 
      "Epsilon 2#p" 
      "Epsilon 3#p" 
      "Epsilon 4#p" 
   )
   ( change-iff 
      "Friendly" 
      "Epsilon 1#p" 
      "Epsilon 2#p" 
      "Epsilon 3#p" 
      "Epsilon 4#p" 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "primary_1victory" 
      25000 
   )
)
+Name: victory
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "02" ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "failure" 
      2000 
      "#SIMULATION" 
      "Normal" 
      "failure1-2" 
      4000 
      "#SIMULATION" 
      "Normal" 
      "failure2" 
      7000 
   )
   ( modify-variable @is-complete[0] 1 ) 
   ( ship-invulnerable "01" ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "primary_1" 
      25000 
      "#SIMULATION" 
      "High" 
      "primary_2" 
      5000 
   )
)
+Name: failure
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Cruiser 4#fd" 
      "Cruiser 5#fd" 
      "Cruiser 6#fd" 
      "Cruiser 7#fd" 
      "Cruiser 8#fd" 
      "Cruiser 9#fd" 
      "Cruiser 10#fd" 
      "Cruiser 11#fd" 
      "Cruiser 12#fd" 
      "Cruiser 13#fd" 
      "Cruiser 14#fd" 
      "Cruiser 15#fd" 
      "Cruiser 16#fd" 
      "Cruiser 17#fd" 
      "Cruiser 18#fd" 
      "Cruiser 19#fd" 
      "Cruiser 20#fd" 
      "Corvette 1#fd" 
      "Cruiser 1#fd" 
      "Cruiser 2#fd" 
      "Cruiser 3#fd" 
      "Cruiser 1#fa" 
      "Cruiser 2#fa" 
      "Cruiser 3#fa" 
      "Cruiser 4#fa" 
      "Cruiser 5#fa" 
      "Cruiser 6#fa" 
      "Cruiser 7#fa" 
      "Cruiser 8#fa" 
      "Cruiser 9#fa" 
      "Cruiser 10#fa" 
      "Cruiser 11#fa" 
      "Cruiser 12#fa" 
      "Cruiser 13#fa" 
      "Cruiser 14#fa" 
      "Cruiser 15#fa" 
      "Cruiser 16#fa" 
      "Cruiser 17#fa" 
      "Cruiser 18#fa" 
      "Cruiser 19#fa" 
      "Cruiser 20#fa" 
      "Corvette 1#fa" 
      "CRUISER 1#ha" 
      "CRUISER 2#ha" 
      "CORVETTE 1#ha" 
      "CRUISER 3#ha" 
      "CRUISER 4#ha" 
      "CRUISER 5#ha" 
      "CRUISER 6#ha" 
      "CRUISER 7#ha" 
      "CRUISER 8#ha" 
      "CRUISER 9#ha" 
      "CRUISER 10#ha" 
      "CRUISER 11#ha" 
      "CRUISER 12#ha" 
      "CRUISER 13#ha" 
      "CRUISER 14#ha" 
      "CRUISER 15#ha" 
      "CRUISER 16#ha" 
      "CRUISER 17#ha" 
      "CRUISER 18#ha" 
      "CRUISER 19#ha" 
      "CRUISER 20#ha" 
      "CRUISER 1#hd" 
      "CRUISER 2#hd" 
      "CORVETTE 1#hd" 
      "CRUISER 3#hd" 
      "CRUISER 4#hd" 
      "CRUISER 5#hd" 
      "CRUISER 6#hd" 
      "CRUISER 7#hd" 
      "CRUISER 8#hd" 
      "CRUISER 9#hd" 
      "CRUISER 10#hd" 
      "CRUISER 11#hd" 
      "CRUISER 12#hd" 
      "CRUISER 13#hd" 
      "CRUISER 14#hd" 
      "CRUISER 15#hd" 
      "CRUISER 16#hd" 
      "CRUISER 17#hd" 
      "CRUISER 18#hd" 
      "CRUISER 19#hd" 
      "CRUISER 20#hd" 
   )
   ( = @is-complete[0] 1 ) 
   ( beam-lock-all "<argument>" ) 
   ( modify-variable 
      @reinforce-friendly[0] 
      0 
   )
   ( modify-variable 
      @reinforce-hostile[0] 
      0 
   )
)
+Name: ENDbeamlock
+Repeat Count: 3
+Interval: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "SIMSTART" 35 ) 
   ( play-sound-from-file "04.ogg" 9 ) 
)
+Name: musket
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay "victory" 25 ) 
      ( is-event-true-delay "failure" 30 ) 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "primary_3" 
      5000 
      "#SIMULATION" 
      "Normal" 
      "primary_4" 
      5000 
   )
   ( modify-variable 
      @swap-countdown[3] 
      20 
   )
)
+Name: PRIMARYtalk
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "failure" 28 ) 
   ( change-ship-class 
      "GTC Aeolus#h" 
      "CRUISER 12#hd" 
      "CRUISER 12#ha" 
      "CRUISER 16#hd" 
      "CRUISER 16#ha" 
      "CRUISER 15#hd" 
      "CRUISER 15#ha" 
      "CRUISER 7#hd" 
      "CRUISER 7#ha" 
      "CRUISER 1#hd" 
      "CRUISER 1#ha" 
      "CRUISER 20#hd" 
      "CRUISER 20#ha" 
   )
   ( change-ship-class 
      "GTCv Deimos#f" 
      "Corvette 1#fd" 
      "Corvette 1#fa" 
   )
   ( change-ship-class 
      "GTCv Deimos#h" 
      "CORVETTE 1#hd" 
      "CORVETTE 1#ha" 
   )
   ( change-ship-class 
      "GTT Elysium#h" 
      "PRIMARY" 
   )
   ( change-iff 
      "Friendly" 
      "Epsilon 1#p" 
      "Epsilon 2#p" 
      "Epsilon 3#p" 
      "Epsilon 4#p" 
   )
   ( training-msg "blip" ) 
)
+Name: PRIMARYfailureswap
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "failure" 28 ) 
   ( change-iff 
      "Friendly" 
      "Cruiser 1#fd" 
      "Cruiser 2#fd" 
      "Cruiser 3#fd" 
      "Cruiser 4#fd" 
      "Cruiser 5#fd" 
      "Cruiser 6#fd" 
      "Cruiser 7#fd" 
      "Cruiser 8#fd" 
      "Cruiser 9#fd" 
      "Cruiser 10#fd" 
      "Cruiser 11#fd" 
      "Cruiser 12#fd" 
      "Cruiser 13#fd" 
      "Cruiser 14#fd" 
      "Cruiser 15#fd" 
      "Cruiser 16#fd" 
      "Cruiser 17#fd" 
      "Cruiser 18#fd" 
      "Cruiser 19#fd" 
      "Cruiser 20#fd" 
      "Corvette 1#fd" 
      "01" 
   )
   ( change-iff 
      "Friendly" 
      "Cruiser 1#fa" 
      "Cruiser 2#fa" 
      "Cruiser 3#fa" 
      "Cruiser 4#fa" 
      "Cruiser 5#fa" 
      "Cruiser 6#fa" 
      "Cruiser 7#fa" 
      "Cruiser 8#fa" 
      "Cruiser 9#fa" 
      "Cruiser 10#fa" 
      "Cruiser 11#fa" 
      "Cruiser 12#fa" 
      "Cruiser 13#fa" 
      "Cruiser 14#fa" 
      "Cruiser 15#fa" 
      "Cruiser 16#fa" 
      "Cruiser 17#fa" 
      "Cruiser 18#fa" 
      "Cruiser 19#fa" 
      "Cruiser 20#fa" 
      "Corvette 1#fa" 
   )
   ( change-iff 
      "Hostile" 
      "CRUISER 1#hd" 
      "CRUISER 2#hd" 
      "CRUISER 3#hd" 
      "CRUISER 4#hd" 
      "CRUISER 5#hd" 
      "CRUISER 6#hd" 
      "CRUISER 7#hd" 
      "CRUISER 8#hd" 
      "CRUISER 9#hd" 
      "CRUISER 10#hd" 
      "CRUISER 11#hd" 
      "CRUISER 12#hd" 
      "CRUISER 13#hd" 
      "CRUISER 14#hd" 
      "CRUISER 15#hd" 
      "CRUISER 16#hd" 
      "CRUISER 17#hd" 
      "CRUISER 18#hd" 
      "CRUISER 19#hd" 
      "CRUISER 20#hd" 
      "CORVETTE 1#hd" 
   )
   ( change-iff 
      "Hostile" 
      "CRUISER 1#ha" 
      "CRUISER 2#ha" 
      "CRUISER 3#ha" 
      "CRUISER 4#ha" 
      "CRUISER 5#ha" 
      "CRUISER 6#ha" 
      "CRUISER 7#ha" 
      "CRUISER 8#ha" 
      "CRUISER 9#ha" 
      "CRUISER 10#ha" 
      "CRUISER 11#ha" 
      "CRUISER 12#ha" 
      "CRUISER 13#ha" 
      "CRUISER 14#ha" 
      "CRUISER 15#ha" 
      "CRUISER 16#ha" 
      "CRUISER 17#ha" 
      "CRUISER 19#ha" 
      "CRUISER 20#ha" 
      "CRUISER 18#ha" 
      "CORVETTE 1#ha" 
      "02" 
      "PRIMARY" 
   )
   ( change-ship-class 
      "GTC Fenris#f" 
      "Cruiser 8#fd" 
      "Cruiser 8#fa" 
      "Cruiser 5#fd" 
      "Cruiser 5#fa" 
      "Cruiser 18#fd" 
      "Cruiser 18#fa" 
      "Cruiser 4#fd" 
      "Cruiser 4#fa" 
      "Cruiser 13#fd" 
      "Cruiser 13#fa" 
   )
   ( change-ship-class 
      "GTC Fenris#h" 
      "CRUISER 8#hd" 
      "CRUISER 8#ha" 
      "CRUISER 5#hd" 
      "CRUISER 5#ha" 
      "CRUISER 18#hd" 
      "CRUISER 18#ha" 
      "CRUISER 4#hd" 
      "CRUISER 4#ha" 
      "CRUISER 13#hd" 
      "CRUISER 13#ha" 
   )
   ( change-ship-class 
      "GTC Leviathan#f" 
      "Cruiser 11#fd" 
      "Cruiser 11#fa" 
      "Cruiser 19#fa" 
      "Cruiser 19#fd" 
      "Cruiser 10#fd" 
      "Cruiser 10#fa" 
      "Cruiser 6#fd" 
      "Cruiser 6#fa" 
      "Cruiser 17#fd" 
      "Cruiser 17#fa" 
      "Cruiser 9#fd" 
      "Cruiser 9#fa" 
      "Cruiser 3#fd" 
      "Cruiser 3#fa" 
      "Cruiser 14#fd" 
      "Cruiser 14#fa" 
      "Cruiser 2#fd" 
      "Cruiser 2#fa" 
   )
   ( change-ship-class 
      "GTC Leviathan#h" 
      "CRUISER 11#hd" 
      "CRUISER 11#ha" 
      "CRUISER 19#ha" 
      "CRUISER 19#hd" 
      "CRUISER 10#hd" 
      "CRUISER 10#ha" 
      "CRUISER 6#ha" 
      "CRUISER 6#hd" 
      "CRUISER 17#hd" 
      "CRUISER 17#ha" 
      "CRUISER 9#hd" 
      "CRUISER 9#ha" 
      "CRUISER 3#hd" 
      "CRUISER 3#ha" 
      "CRUISER 14#hd" 
      "CRUISER 14#ha" 
      "CRUISER 2#hd" 
      "CRUISER 2#ha" 
   )
   ( change-ship-class 
      "GTC Aeolus#f" 
      "Cruiser 12#fd" 
      "Cruiser 12#fa" 
      "Cruiser 16#fd" 
      "Cruiser 16#fa" 
      "Cruiser 15#fd" 
      "Cruiser 15#fa" 
      "Cruiser 7#fd" 
      "Cruiser 7#fa" 
      "Cruiser 1#fd" 
      "Cruiser 1#fa" 
      "Cruiser 20#fd" 
      "Cruiser 20#fa" 
   )
)
+Name: PRIMARYfailureswap2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 17 "01" ) 
      ( is-destroyed-delay 17 "02" ) 
   )
   ( ship-vanish 
      "Alpha 1#d" 
      "Alpha 2#d" 
      "Alpha 3#d" 
      "Alpha 4#d" 
      "Beta 1#d" 
      "Beta 2#d" 
      "Beta 3#d" 
      "Beta 4#d" 
      "Gamma 1#d" 
      "Gamma 2#d" 
      "Gamma 3#d" 
      "Gamma 4#d" 
      "Delta 1#d" 
      "Delta 2#d" 
      "Delta 3#d" 
      "Delta 4#d" 
      "Alpha 1#a" 
      "Alpha 2#a" 
      "Alpha 3#a" 
      "Alpha 4#a" 
      "Beta 1#a" 
      "Beta 2#a" 
      "Beta 3#a" 
      "Beta 4#a" 
      "Gamma 1#a" 
      "Gamma 2#a" 
      "Gamma 3#a" 
      "Gamma 4#a" 
      "Delta 1#a" 
      "Delta 2#a" 
      "Delta 3#a" 
      "Delta 4#a" 
      "Zeta 1#d" 
      "Zeta 2#d" 
      "Zeta 3#d" 
      "Zeta 4#d" 
      "Eta 1#d" 
      "Eta 2#d" 
      "Eta 3#d" 
      "Eta 4#d" 
      "Theta 1#d" 
      "Theta 2#d" 
      "Theta 3#d" 
      "Theta 4#d" 
      "Iota 1#d" 
      "Iota 2#d" 
      "Iota 3#d" 
      "Iota 4#d" 
      "Zeta 1#a" 
      "Zeta 2#a" 
      "Zeta 3#a" 
      "Zeta 4#a" 
      "Eta 1#a" 
      "Eta 2#a" 
      "Eta 3#a" 
      "Eta 4#a" 
      "Theta 1#a" 
      "Theta 2#a" 
      "Theta 3#a" 
      "Theta 4#a" 
      "Iota 1#a" 
      "Iota 2#a" 
      "Iota 3#a" 
      "Iota 4#a" 
   )
   ( ship-vanish 
      "Arjuna 1#d" 
      "Arjuna 2#d" 
      "Arjuna 3#d" 
      "Arjuna 4#d" 
      "Krishna 1#d" 
      "Krishna 2#d" 
      "Krishna 3#d" 
      "Krishna 4#d" 
      "Vishnu 1#d" 
      "Vishnu 2#d" 
      "Vishnu 3#d" 
      "Vishnu 4#d" 
      "Brahma 1#d" 
      "Brahma 2#d" 
      "Brahma 3#d" 
      "Brahma 4#d" 
      "Arjuna 1#a" 
      "Arjuna 2#a" 
      "Arjuna 3#a" 
      "Arjuna 4#a" 
      "Krishna 1#a" 
      "Krishna 2#a" 
      "Krishna 3#a" 
      "Krishna 4#a" 
      "Vishnu 1#a" 
      "Vishnu 2#a" 
      "Vishnu 3#a" 
      "Vishnu 4#a" 
      "Brahma 1#a" 
      "Brahma 2#a" 
      "Brahma 3#a" 
      "Brahma 4#a" 
      "Rama 1#d" 
      "Rama 2#d" 
      "Rama 3#d" 
      "Rama 4#d" 
      "Gauri 1#d" 
      "Gauri 2#d" 
      "Gauri 3#d" 
      "Gauri 4#d" 
      "Varuna 1#d" 
      "Varuna 2#d" 
      "Varuna 3#d" 
      "Varuna 4#d" 
      "Dyaus 1#d" 
      "Dyaus 2#d" 
      "Dyaus 3#d" 
      "Dyaus 4#d" 
      "Rama 1#a" 
      "Rama 2#a" 
      "Rama 3#a" 
      "Rama 4#a" 
      "Gauri 1#a" 
      "Gauri 2#a" 
      "Gauri 3#a" 
      "Gauri 4#a" 
      "Varuna 1#a" 
      "Varuna 2#a" 
      "Varuna 3#a" 
      "Varuna 4#a" 
      "Dyaus 1#a" 
      "Dyaus 2#a" 
      "Dyaus 3#a" 
      "Dyaus 4#a" 
   )
   ( close-sound-from-file ( true ) ) 
)
+Name: PRIMARYfighters
+Repeat Count: 3
+Interval: 3
+Team: 0

$Formula: ( every-time 
   ( and 
      ( is-event-true-delay 
         "PRIMARYtalk" 
         13 
      )
      ( has-time-elapsed 
         @countdown-timer[0] 
      )
      ( > @swap-countdown[3] -1 ) 
      ( not 
         ( is-event-true-delay 
            "PRIMARYepsorder" 
            0 
         )
      )
   )
   ( training-msg "countdown" ) 
   ( modify-variable 
      @swap-countdown[3] 
      ( - @swap-countdown[3] 1 ) 
   )
   ( modify-variable 
      @countdown-timer[0] 
      ( + ( mission-time ) 1 ) 
   )
)
+Name: PRIMARYcountdown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Epsilon 1#p" 
      "Epsilon 2#p" 
      "Epsilon 3#p" 
      "Epsilon 4#p" 
   )
   ( or 
      ( query-orders 
         "<all fighters>" 
         "Destroy my target" 
         0 
         "PRIMARY" 
      )
      ( query-orders 
         "Epsilon#p" 
         "Destroy my target" 
         0 
         "PRIMARY" 
      )
      ( query-orders 
         "<argument>" 
         "Destroy my target" 
         0 
         "PRIMARY" 
      )
   )
   ( modify-variable 
      @swap-countdown[3] 
      -1 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "wise_1" 
      2000 
      "#SIMULATION" 
      "Normal" 
      "wise_2" 
      5000 
   )
   ( lock-primary-weapon 
      "Epsilon 1#p" 
      "Epsilon 2#p" 
      "Epsilon 3#p" 
      "Epsilon 4#p" 
   )
   ( lock-secondary-weapon 
      "Epsilon 1#p" 
      "Epsilon 2#p" 
      "Epsilon 3#p" 
      "Epsilon 4#p" 
   )
)
+Name: PRIMARYepsorder
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay 
            "PRIMARYepsorder" 
            0 
         )
      )
      ( is-event-true-delay 
         "PRIMARYtalk" 
         33 
      )
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "mercy_1" 
      3000 
      "#SIMULATION" 
      "Normal" 
      "mercy_2" 
      5000 
      "#SIMULATION" 
      "Normal" 
      "mercy_3" 
      9000 
      "#SIMULATION" 
      "Normal" 
      "mercy_4" 
      8000 
      "#SIMULATION" 
      "Normal" 
      "mercy_5" 
      5000 
      "#SIMULATION" 
      "Normal" 
      "mercy_6" 
      6000 
      "#SIMULATION" 
      "Normal" 
      "mercy_7" 
      6000 
      "#SIMULATION" 
      "Normal" 
      "mercy_8" 
      5000 
      "#SIMULATION" 
      "Normal" 
      "mercy_9" 
      5500 
      "#SIMULATION" 
      "Normal" 
      "mercy_10" 
      3500 
   )
)
+Name: PRIMARYmercy
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @swap-countdown[3] -1 ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "swap_1" 
      5000 
      "#SIMULATION" 
      "Normal" 
      "swap_2" 
      8000 
      "#SIMULATION" 
      "Normal" 
      "swap_3" 
      ( rand 10000 20000 ) 
      "#SIMULATION" 
      "Normal" 
      "swap_4" 
      7000 
   )
)
+Name: SWAPtalk
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "01" ) 
      ( has-arrived-delay 0 "PRIMARY" ) 
   )
   ( set-object-position 
      "PRIMARY" 
      -461 
      122 
      3101 
   )
   ( set-object-facing-object 
      "PRIMARY" 
      "PRIMARYvictorypoint:1" 
   )
   ( clear-goals "PRIMARY" ) 
   ( add-goal 
      "PRIMARY" 
      ( ai-waypoints-once 
         "PRIMARYvictorypoint" 
         89 
      )
   )
)
+Name: PRIMARYvictorymove
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "PRIMARYepsorder" 
      8 
   )
   ( clear-goals "Epsilon 1#p" ) 
   ( add-goal 
      "Epsilon 1#p" 
      ( ai-play-dead 89 ) 
   )
)
+Name: ZOOM-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "ZOOM-1" 2 ) 
   ( set-camera-position 
      ( get-object-x "Com 1" ) 
      ( get-object-y "Com 1" ) 
      ( get-object-z "Com 1" ) 
   )
   ( set-camera-facing-object 
      "Epsilon 1#p" 
   )
   ( set-camera-position 
      ( get-object-x "Epsilon 1#p" ) 
      ( get-object-y "Epsilon 1#p" ) 
      ( get-object-z "Epsilon 1#p" ) 
      2000 
      500 
   )
   ( ship-vanish "Epsilon 1#p" ) 
   ( set-object-position 
      "Epsilon 1" 
      ( get-object-x "Epsilon 1#p" ) 
      ( get-object-y "Epsilon 1#p" ) 
      ( get-object-z "Epsilon 1#p" ) 
   )
   ( set-object-facing-object 
      "Epsilon 1" 
      "PRIMARY" 
   )
)
+Name: ZOOM-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "ZOOM-2" 2 ) 
      ( is-event-true-delay "failure" 0 ) 
   )
   ( change-ship-class 
      "GTF Perseus" 
      "Com 1" 
   )
   ( set-object-position 
      "Com 1" 
      -1135 
      -1014 
      -140911 
   )
   ( set-object-facing-object 
      "Com 1" 
      "PRIMARY" 
   )
   ( set-object-position 
      "Epsilon 2" 
      -1104 
      -1000 
      -141004 
   )
   ( set-object-position 
      "Epsilon 3" 
      -999 
      -989 
      -140903 
   )
   ( set-object-position 
      "Epsilon 4" 
      -1102 
      -1040 
      -140797 
   )
   ( set-object-facing-object 
      "Epsilon 2" 
      "PRIMARY" 
   )
   ( set-object-facing-object 
      "Epsilon 3" 
      "PRIMARY" 
   )
   ( set-object-facing-object 
      "Epsilon 4" 
      "PRIMARY" 
   )
)
+Name: ZOOM-4failure
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "ZOOM-4failure" 
         13 
      )
      ( is-event-true-delay 
         "ZOOM-4victory" 
         13 
      )
   )
   ( modify-variable 
      @swap-countdown[3] 
      ( - @swap-countdown[3] 1 ) 
   )
)
+Name: ZOOMcountdown
+Repeat Count: 91
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay 
            "ZOOM-4failure" 
            12 
         )
         ( is-event-true-delay 
            "ZOOM-4victory" 
            12 
         )
      )
      ( has-time-elapsed 
         @countdown-timer[0] 
      )
      ( = @show-count[0] 1 ) 
      ( > @swap-countdown[3] -1 ) 
   )
   ( training-msg 
      "countdown" 
      "countdown" 
      0 
      1 
   )
   ( modify-variable 
      @countdown-timer[0] 
      ( + ( mission-time ) 1 ) 
   )
)
+Name: ZOOMcountdown2
+Repeat Count: 91
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay 
            "ZOOM-4failure" 
            25 
         )
         ( is-event-true-delay 
            "ZOOM-4victory" 
            25 
         )
      )
      ( < 
         ( distance "Com 1" "PRIMARY" ) 
         4000 
      )
      ( > @swap-countdown[3] 30 ) 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "wise_6" 
      2000 
      "#SIMULATION" 
      "Normal" 
      "wise_7" 
      12000 
   )
)
+Name: hail-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "hail-1" 5 ) 
   ( change-ship-class 
      "GTT Elysium" 
      "PRIMARY" 
   )
   ( change-ship-class 
      "GTF Perseus" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
   ( set-skybox-model "starfield.pof" ) 
   ( fade-out 0 1 ) 
   ( fade-in 100 ) 
   ( modify-variable @show-count[0] 0 ) 
   ( ship-vanish 
      "Cruiser 4#fd" 
      "Cruiser 5#fd" 
      "Cruiser 6#fd" 
      "Cruiser 7#fd" 
      "Cruiser 8#fd" 
      "Cruiser 9#fd" 
      "Cruiser 10#fd" 
      "Cruiser 11#fd" 
      "Cruiser 12#fd" 
      "Cruiser 13#fd" 
      "Cruiser 14#fd" 
      "Cruiser 15#fd" 
      "Cruiser 16#fd" 
      "Cruiser 17#fd" 
      "Cruiser 18#fd" 
      "Cruiser 19#fd" 
      "Cruiser 20#fd" 
      "Corvette 1#fd" 
      "Cruiser 1#fd" 
      "Cruiser 2#fd" 
      "Cruiser 3#fd" 
      "Cruiser 1#fa" 
      "Cruiser 2#fa" 
      "Cruiser 3#fa" 
      "Cruiser 4#fa" 
      "Cruiser 5#fa" 
      "Cruiser 6#fa" 
      "Cruiser 7#fa" 
      "Cruiser 8#fa" 
      "Cruiser 9#fa" 
      "Cruiser 10#fa" 
      "Cruiser 11#fa" 
      "Cruiser 12#fa" 
      "Cruiser 13#fa" 
      "Cruiser 14#fa" 
      "Cruiser 15#fa" 
      "Cruiser 16#fa" 
      "Cruiser 17#fa" 
      "Cruiser 18#fa" 
      "Cruiser 19#fa" 
      "Cruiser 20#fa" 
      "Corvette 1#fa" 
      "CRUISER 1#ha" 
      "CRUISER 2#ha" 
      "CORVETTE 1#ha" 
      "CRUISER 3#ha" 
      "CRUISER 4#ha" 
      "CRUISER 5#ha" 
      "CRUISER 6#ha" 
      "CRUISER 7#ha" 
      "CRUISER 8#ha" 
      "CRUISER 9#ha" 
      "CRUISER 10#ha" 
      "CRUISER 11#ha" 
      "CRUISER 12#ha" 
      "CRUISER 13#ha" 
      "CRUISER 14#ha" 
      "CRUISER 15#ha" 
      "CRUISER 16#ha" 
      "CRUISER 17#ha" 
      "CRUISER 18#ha" 
      "CRUISER 19#ha" 
      "CRUISER 20#ha" 
      "CRUISER 1#hd" 
      "CRUISER 2#hd" 
      "CORVETTE 1#hd" 
      "CRUISER 3#hd" 
      "CRUISER 4#hd" 
      "CRUISER 5#hd" 
      "CRUISER 6#hd" 
      "CRUISER 7#hd" 
      "CRUISER 8#hd" 
      "CRUISER 9#hd" 
      "CRUISER 10#hd" 
      "CRUISER 11#hd" 
      "CRUISER 12#hd" 
      "CRUISER 13#hd" 
      "CRUISER 14#hd" 
      "CRUISER 15#hd" 
      "CRUISER 16#hd" 
      "CRUISER 17#hd" 
      "CRUISER 18#hd" 
      "CRUISER 19#hd" 
      "CRUISER 20#hd" 
      "01" 
      "02" 
   )
   ( training-msg "com1" ) 
)
+Name: hail-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "hail-2" 6 ) 
   ( change-ship-class 
      "GTT Elysium#h" 
      "PRIMARY" 
   )
   ( change-ship-class 
      "GTF Perseus#f" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
   ( set-skybox-model "default" ) 
   ( fade-out 0 1 ) 
   ( fade-in 100 ) 
   ( modify-variable @show-count[0] 1 ) 
   ( add-goal 
      "Epsilon 2" 
      ( ai-chase "PRIMARY" 89 ) 
   )
   ( add-goal 
      "Epsilon 3" 
      ( ai-chase "PRIMARY" 89 ) 
   )
   ( add-goal 
      "Epsilon 4" 
      ( ai-chase "PRIMARY" 89 ) 
   )
)
+Name: hail-3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "ZOOM-2" 2 ) 
      ( is-event-true-delay "victory" 0 ) 
   )
   ( change-ship-class 
      "GTF Perseus" 
      "Com 1" 
   )
   ( set-object-position 
      "Com 1" 
      1552 
      -1403 
      777 
   )
   ( set-object-facing-object 
      "Com 1" 
      "PRIMARY" 
   )
   ( set-object-position 
      "Epsilon 2" 
      1486 
      -1338 
      955 
   )
   ( set-object-position 
      "Epsilon 3" 
      1607 
      -1440 
      667 
   )
   ( set-object-position 
      "Epsilon 4" 
      1728 
      -1469 
      747 
   )
   ( set-object-facing-object 
      "Epsilon 2" 
      "PRIMARY" 
   )
   ( set-object-facing-object 
      "Epsilon 3" 
      "PRIMARY" 
   )
   ( set-object-facing-object 
      "Epsilon 4" 
      "PRIMARY" 
   )
   ( unlock-primary-weapon "Com 1" ) 
   ( unlock-secondary-weapon "Com 1" ) 
   ( shields-on "Com 1" ) 
   ( set-shield-energy 100 "Com 1" ) 
)
+Name: ZOOM-4victory
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "ZOOM-4failure" 
         0 
      )
      ( is-event-true-delay 
         "ZOOM-4victory" 
         0 
      )
   )
   ( ship-vanish 
      "Epsilon 2#p" 
      "Epsilon 3#p" 
      "Epsilon 4#p" 
      "Epsilon 1" 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "wise_3" 
      1000 
      "#SIMULATION" 
      "Normal" 
      "wise_4" 
      4000 
      "#SIMULATION" 
      "Normal" 
      "wise_5" 
      4000 
   )
   ( modify-variable 
      @swap-countdown[3] 
      90 
   )
   ( reset-camera ) 
   ( modify-variable @show-count[0] 1 ) 
   ( lock-primary-weapon 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
   ( lock-secondary-weapon 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
   ( ship-invulnerable 
      "Epsilon 3" 
      "Epsilon 2" 
      "Epsilon 4" 
      "Com 1" 
   )
   ( play-sound-from-file "1-2.ogg" 9 ) 
)
+Name: ZOOM-5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "hail-3" 10 ) 
      ( < 
         ( distance "Com 1" "PRIMARY" ) 
         2500 
      )
      ( > @swap-countdown[3] 20 ) 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "hmm" 
      1000 
   )
)
+Name: conflict1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "hail-3" 18 ) 
      ( < 
         ( distance "Com 1" "PRIMARY" ) 
         1700 
      )
      ( > @swap-countdown[3] 12 ) 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "hmm2" 
      1000 
   )
)
+Name: conflict2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "hail-3" 17 ) 
      ( < 
         ( distance "Com 1" "PRIMARY" ) 
         1200 
      )
      ( > @swap-countdown[3] 4 ) 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "hmm3" 
      1000 
   )
)
+Name: conflict3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "conflict3" 5 ) 
   ( modify-variable 
      @swap-countdown[3] 
      -1 
   )
   ( fade-out 0 1 ) 
   ( set-skybox-model "starfield.pof" ) 
   ( fade-in 100 ) 
   ( modify-variable @show-count[0] 0 ) 
   ( change-ship-class 
      "GTT Elysium" 
      "PRIMARY" 
   )
   ( change-ship-class 
      "GTF Perseus" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
   ( set-object-position 
      "Epsilon 2" 
      ( + ( get-object-x "Com 1" ) 37 ) 
      ( + ( get-object-y "Com 1" ) 70 ) 
      ( - ( get-object-z "Com 1" ) 50 ) 
   )
   ( set-object-position 
      "Epsilon 3" 
      ( + ( get-object-x "Com 1" ) 90 ) 
      ( + ( get-object-y "Com 1" ) 20 ) 
      ( + ( get-object-z "Com 1" ) 30 ) 
   )
   ( set-object-position 
      "Epsilon 4" 
      ( - ( get-object-x "Com 1" ) 60 ) 
      ( - ( get-object-y "Com 1" ) 20 ) 
      ( + ( get-object-z "Com 1" ) 70 ) 
   )
   ( training-msg "com2" ) 
   ( unprotect-ship "Com 1" ) 
)
+Name: openfire-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "openfire-1" 1 ) 
   ( unlock-primary-weapon 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
   ( ship-vulnerable "PRIMARY" ) 
   ( ship-guardian-threshold 2 "PRIMARY" ) 
   ( unlock-secondary-weapon 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
)
+Name: openfire-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "PRIMARY" ) 17 ) 
   ( send-message 
      "#Polyxena" 
      "High" 
      "John" 
   )
)
+Name: john-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "john-1" 1 ) 
   ( fade-out 0 1 ) 
   ( set-skybox-model "default" ) 
   ( fade-in 100 ) 
   ( change-ship-class 
      "GTT Elysium#h" 
      "PRIMARY" 
   )
   ( change-ship-class 
      "GTF Perseus#f" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
   ( ship-no-guardian "PRIMARY" ) 
   ( self-destruct "PRIMARY" ) 
)
+Name: john-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "PRIMARY" ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "imagine_1" 
      0 
      "#SIMULATION" 
      "Normal" 
      "imagine_2" 
      4000 
      "#SIMULATION" 
      "Normal" 
      "imagine_3" 
      11000 
      "#SIMULATION" 
      "Normal" 
      "imagine_4" 
      5000 
   )
)
+Name: imagine
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "imagine" 7 ) 
   ( fade-out 0 1 ) 
   ( set-skybox-model "starfield.pof" ) 
   ( fade-in 100 ) 
   ( change-ship-class 
      "GTT Elysium" 
      "PRIMARY" 
   )
   ( change-ship-class 
      "GTF Perseus" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
   ( send-message 
      "Epsilon 3" 
      "High" 
      "Sarah" 
   )
)
+Name: sarah-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "sarah-1" 4 ) 
   ( fade-out 0 1 ) 
   ( set-skybox-model "default" ) 
   ( fade-in 100 ) 
   ( change-ship-class 
      "GTT Elysium#h" 
      "PRIMARY" 
   )
   ( change-ship-class 
      "GTF Perseus#f" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
)
+Name: sarah-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "imagine" 25 ) 
   ( fade-out 0 1 ) 
   ( set-skybox-model "starfield.pof" ) 
   ( fade-in 100 ) 
   ( change-ship-class 
      "GTF Perseus" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
   ( send-message 
      "Epsilon 3" 
      "High" 
      "Bastard" 
   )
   ( change-iff "Hostile" "Epsilon 3" ) 
   ( add-goal 
      "Epsilon 3" 
      ( ai-chase "Com 1" 89 ) 
   )
   ( lock-secondary-weapon "Epsilon 3" ) 
   ( ship-vulnerable "Com 1" ) 
   ( ship-guardian "Com 1" ) 
)
+Name: bastard-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "bastard-1" 5 ) 
   ( fade-out 0 1 ) 
   ( set-skybox-model "default" ) 
   ( fade-in 100 ) 
   ( change-ship-class 
      "GTT Elysium#h" 
      "PRIMARY" 
   )
   ( change-ship-class 
      "GTF Perseus#f" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
)
+Name: bastard-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "bastard-2" 0 ) 
   ( show-subtitle 
      20 
      200 
      "SIMULATION PAUSED" 
      1000 
      "<any string>" 
      1000 
      ( true ) 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "imagine_5" 
      500 
      "#SIMULATION" 
      "Normal" 
      "imagine_6" 
      4000 
      "#SIMULATION" 
      "Normal" 
      "imagine_7" 
      3000 
   )
   ( player-use-ai ) 
   ( clear-goals "Com 1" ) 
   ( add-goal 
      "Epsilon 2" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Epsilon 3" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Epsilon 4" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Com 1" 
      ( ai-play-dead 89 ) 
   )
)
+Name: pause-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "pause-1" 8 ) 
   ( show-subtitle 
      20 
      200 
      "SIMULATION RESUMED" 
      1000 
      "<any string>" 
      1000 
      ( true ) 
   )
   ( player-not-use-ai ) 
   ( clear-goals "Epsilon 3" ) 
   ( add-goal 
      "Epsilon 3" 
      ( ai-chase "Com 1" 89 ) 
   )
   ( change-ship-class 
      "GTF Perseus#h" 
      "Epsilon 3" 
   )
   ( unlock-secondary-weapon "Epsilon 3" ) 
   ( never-warp "Com 1" ) 
   ( ship-vulnerable "Epsilon 3" ) 
   ( ship-guardian "Epsilon 3" ) 
   ( key-reset "Alt-J" ) 
)
+Name: pause-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Epsilon 3" ) 2 ) 
   ( fade-out 0 1 ) 
   ( set-skybox-model "starfield.pof" ) 
   ( fade-in 100 ) 
   ( change-ship-class 
      "GTF Perseus" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
   ( ship-no-guardian "Epsilon 3" ) 
   ( self-destruct "Epsilon 3" ) 
   ( play-sound-from-file "con-ki.ogg" ) 
)
+Name: KILLED-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "KILLED-1" 4 ) 
   ( fade-out 0 1 ) 
   ( set-skybox-model "default" ) 
   ( fade-in 100 ) 
   ( change-ship-class 
      "GTF Perseus#f" 
      "Epsilon 2" 
      "Epsilon 4" 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "killed_1" 
      2000 
      "#SIMULATION" 
      "Normal" 
      "killed_2" 
      4000 
      "#SIMULATION" 
      "Normal" 
      "killed_3" 
      6000 
      "#SIMULATION" 
      "Normal" 
      "killed_4" 
      4000 
      "#SIMULATION" 
      "Normal" 
      "killed_5" 
      6000 
      "#SIMULATION" 
      "Normal" 
      "killed_6" 
      7000 
      "#SIMULATION" 
      "Normal" 
      "killed_7" 
      6000 
      "#SIMULATION" 
      "Normal" 
      "killed_8" 
      5000 
      "#SIMULATION" 
      "Normal" 
      "killed_9" 
      6000 
   )
)
+Name: KILLED-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Com 1" ) 2 ) 
   ( hud-disable-except-messages 1 ) 
   ( set-object-position 
      "Com 1" 
      16198 
      253 
      -153467 
   )
   ( set-object-facing 
      "Com 1" 
      16489 
      0 
      -153909 
   )
   ( player-use-ai ) 
   ( clear-goals "Com 1" ) 
   ( add-goal 
      "Com 1" 
      ( ai-play-dead 89 ) 
   )
   ( clear-goals "Epsilon 3" ) 
   ( protect-ship "Com 1" ) 
   ( lock-primary-weapon "Com 1" ) 
   ( lock-secondary-weapon "Com 1" ) 
   ( fade-out ) 
   ( play-sound-from-file "con-de.ogg" ) 
)
+Name: PLAYERDEATH-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "pause-2" 1 ) 
      ( key-pressed "Alt-J" ) 
      ( not 
         ( is-event-true-delay 
            "PLAYERDEATH-1" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay "KILLED-1" 0 ) 
      )
      ( not 
         ( is-event-true-delay "PLAYEREVADE" 0 ) 
      )
   )
   ( set-object-position 
      "Com 1" 
      16198 
      423 
      -153467 
   )
   ( set-object-facing 
      "Com 1" 
      16489 
      0 
      -153909 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "run_1" 
      2000 
      "#SIMULATION" 
      "Normal" 
      "run_2" 
      4000 
      "#SIMULATION" 
      "Normal" 
      "run_3" 
      7000 
      "#SIMULATION" 
      "Normal" 
      "run_4" 
      8000 
      "#SIMULATION" 
      "Normal" 
      "run_5" 
      6000 
      "#SIMULATION" 
      "Normal" 
      "run_6" 
      7000 
      "#SIMULATION" 
      "Normal" 
      "run_7" 
      6000 
      "#SIMULATION" 
      "Normal" 
      "run_8" 
      5000 
      "#SIMULATION" 
      "Normal" 
      "run_9" 
      5000 
   )
   ( hud-disable-except-messages 1 ) 
   ( player-use-ai ) 
   ( clear-goals "Com 1" ) 
   ( add-goal 
      "Com 1" 
      ( ai-play-dead 89 ) 
   )
   ( clear-goals "Epsilon 3" ) 
   ( protect-ship "Com 1" ) 
   ( lock-primary-weapon "Com 1" ) 
   ( lock-secondary-weapon "Com 1" ) 
   ( fade-out ) 
   ( play-sound-from-file "con-ru.ogg" ) 
)
+Name: PLAYERJUMP
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay "KILLED-2" 51 ) 
      ( is-event-true-delay 
         "PLAYERDEATH-1" 
         45 
      )
      ( is-event-true-delay "PLAYERJUMP" 55 ) 
      ( is-event-true-delay 
         "PRIMARYmercy" 
         63 
      )
      ( is-event-true-delay 
         "PLAYEREVADE" 
         63 
      )
      ( is-event-true-delay 
         "SUSPICION-1" 
         72 
      )
   )
   ( hud-disable-except-messages 1 ) 
   ( ship-vanish 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
      "PRIMARY" 
      "POLYXENA" 
      "STATION" 
      "GTD Orion#h 228" 
      "GTD Orion#h 229" 
      "Ep3#end" 
      "Ep2" 
      "Ep4" 
      "transport#end" 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "SIMCONCLUDES" 
      0 
   )
)
+Name: SIMCONCLUDE
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay "MERCY-1" 0 ) 
      ( is-event-true-delay "MERCY-4" 0 ) 
   )
   ( remove-background-bitmap 0 ) 
)
+Name: remove bitmap if needed
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay 
      "SIMCONCLUDE" 
      11 
   )
   ( end-mission ) 
)
+Name: END
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "PRIMARYmercy" 
         10 
      )
      ( is-event-true-delay 
         "SUSPICION-1" 
         14 
      )
   )
   ( hud-disable-except-messages 1 ) 
   ( ship-vanish 
      "Cruiser 4#fd" 
      "Cruiser 5#fd" 
      "Cruiser 6#fd" 
      "Cruiser 7#fd" 
      "Cruiser 8#fd" 
      "Cruiser 9#fd" 
      "Cruiser 10#fd" 
      "Cruiser 11#fd" 
      "Cruiser 12#fd" 
      "Cruiser 13#fd" 
      "Cruiser 14#fd" 
      "Cruiser 15#fd" 
      "Cruiser 16#fd" 
      "Cruiser 17#fd" 
      "Cruiser 18#fd" 
      "Cruiser 19#fd" 
      "Cruiser 20#fd" 
      "Corvette 1#fd" 
      "Cruiser 1#fd" 
      "Cruiser 2#fd" 
      "Cruiser 3#fd" 
      "Cruiser 1#fa" 
      "Cruiser 2#fa" 
      "Cruiser 3#fa" 
      "Cruiser 4#fa" 
      "Cruiser 5#fa" 
      "Cruiser 6#fa" 
      "Cruiser 7#fa" 
      "Cruiser 8#fa" 
      "Cruiser 9#fa" 
      "Cruiser 10#fa" 
      "Cruiser 11#fa" 
      "Cruiser 12#fa" 
      "Cruiser 13#fa" 
      "Cruiser 14#fa" 
      "Cruiser 15#fa" 
      "Cruiser 16#fa" 
      "Cruiser 17#fa" 
      "Cruiser 18#fa" 
      "Cruiser 19#fa" 
      "Cruiser 20#fa" 
      "Corvette 1#fa" 
      "CRUISER 1#ha" 
      "CRUISER 2#ha" 
      "CORVETTE 1#ha" 
      "CRUISER 3#ha" 
      "CRUISER 4#ha" 
      "CRUISER 5#ha" 
      "CRUISER 6#ha" 
      "CRUISER 7#ha" 
      "CRUISER 8#ha" 
      "CRUISER 9#ha" 
      "CRUISER 10#ha" 
      "CRUISER 11#ha" 
      "CRUISER 12#ha" 
      "CRUISER 13#ha" 
      "CRUISER 14#ha" 
      "CRUISER 15#ha" 
      "CRUISER 16#ha" 
      "CRUISER 17#ha" 
      "CRUISER 18#ha" 
      "CRUISER 19#ha" 
      "CRUISER 20#ha" 
      "CRUISER 1#hd" 
      "CRUISER 2#hd" 
      "CORVETTE 1#hd" 
      "CRUISER 3#hd" 
      "CRUISER 4#hd" 
      "CRUISER 5#hd" 
      "CRUISER 6#hd" 
      "CRUISER 7#hd" 
      "CRUISER 8#hd" 
      "CRUISER 9#hd" 
      "CRUISER 10#hd" 
      "CRUISER 11#hd" 
      "CRUISER 12#hd" 
      "CRUISER 13#hd" 
      "CRUISER 14#hd" 
      "CRUISER 15#hd" 
      "CRUISER 16#hd" 
      "CRUISER 17#hd" 
      "CRUISER 18#hd" 
      "CRUISER 19#hd" 
      "CRUISER 20#hd" 
      "01" 
      "02" 
   )
   ( set-object-position 
      "Com 1" 
      20165 
      0 
      -149955 
   )
   ( set-object-facing 
      "Com 1" 
      33157 
      0 
      -149860 
   )
   ( player-use-ai ) 
   ( add-goal 
      "Com 1" 
      ( ai-play-dead 89 ) 
   )
   ( training-msg "blip" ) 
)
+Name: MERCY-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "MERCY-1" 4 ) 
   ( training-msg "blip" ) 
   ( add-background-bitmap 
      "world" 
      0 
      0 
      270 
      400 
      400 
      1 
      1 
      @backgrounds[0] 
   )
)
+Name: MERCY-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "MERCY-2" 14 ) 
   ( training-msg "blip" ) 
   ( set-object-position 
      "Com 1" 
      18537 
      -758 
      -148670 
   )
   ( set-object-facing 
      "Com 1" 
      21460 
      0 
      -149747 
   )
)
+Name: MERCY-3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "MERCY-3" 16 ) 
   ( change-ship-class 
      "GTI Arcadia#h" 
      "STATION" 
   )
)
+Name: MERCY-4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "MERCY-4" 11 ) 
   ( remove-background-bitmap 0 ) 
   ( add-background-bitmap 
      "world-r" 
      0 
      0 
      270 
      400 
      400 
      1 
      1 
      @backgrounds[0] 
   )
)
+Name: MERCY-5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "PRIMARYmercy" 
      8 
   )
   ( play-sound-from-file "mercy.ogg" ) 
)
+Name: MERCY-M
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay "KILLED-2" 6 ) 
         ( is-event-true-delay 
            "PLAYERDEATH-1" 
            10 
         )
         ( is-event-true-delay "PLAYERJUMP" 10 ) 
         ( is-event-true-delay 
            "PLAYEREVADE" 
            10 
         )
      )
      ( false ) 
   )
   ( play-sound-from-file "conclude.ogg" ) 
)
+Name: M-CONCLUDE
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "bastard-1" 1 ) 
   ( play-sound-from-file 
      "windmills.ogg" 
   )
)
+Name: windmills
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay "PLAYERJUMP" 6 ) 
         ( is-event-true-delay 
            "PLAYERDEATH-1" 
            4 
         )
      )
      ( false ) 
   )
   ( set-object-position 
      "Com 1" 
      15840 
      945 
      -152941 
   )
)
+Name: END-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay "PLAYERJUMP" 12 ) 
         ( is-event-true-delay 
            "PLAYERDEATH-1" 
            6 
         )
      )
      ( false ) 
   )
   ( set-object-position 
      "Com 1" 
      15470 
      1453 
      -152443 
   )
)
+Name: END-3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay "PLAYERJUMP" 52 ) 
      ( is-event-true-delay 
         "PLAYEREVADE" 
         47 
      )
   )
   ( ship-no-guardian "Ep3#end" ) 
   ( protect-ship "Ep3#end" ) 
   ( self-destruct "Ep3#end" ) 
)
+Name: END-4jump
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "PLAYERDEATH-1" 
      ( rand 30 35 ) 
   )
   ( set-subsystem-strength 
      "Ep3#end" 
      "engine" 
      0 
   )
   ( protect-ship "Ep3#end" ) 
   ( clear-goals "Ep2" "Ep4" ) 
)
+Name: END-4playerdie
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 1 "PLAYER#end" ) 
      ( is-event-true-delay 
         "PLAYERDEATH-1" 
         0 
      )
   )
   ( self-destruct "PLAYER#end" ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "death_1" 
      3000 
      "#SIMULATION" 
      "Normal" 
      "death_2" 
      5000 
      "#SIMULATION" 
      "Normal" 
      "death_3" 
      6000 
      "#SIMULATION" 
      "Normal" 
      "death_4" 
      6000 
      "#SIMULATION" 
      "Normal" 
      "death_5" 
      5000 
      "#SIMULATION" 
      "Normal" 
      "death_6" 
      8000 
      "#SIMULATION" 
      "Normal" 
      "death_7" 
      6000 
   )
)
+Name: END-1playerdie
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( or 
      ( is-event-true-delay "PLAYERJUMP" 1 ) 
      ( is-event-true-delay 
         "PLAYERDEATH-1" 
         1 
      )
      ( is-event-true-delay "PLAYEREVADE" 1 ) 
   )
   ( set-object-position 
      "Com 1" 
      ( get-object-x "CameraEND" ) 
      ( get-object-y "CameraEND" ) 
      ( get-object-z "CameraEND" ) 
   )
   ( set-object-facing 
      "Com 1" 
      16500 
      0 
      -153896 
   )
)
+Name: END-facecheck
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay "PLAYERJUMP" 1 ) 
      ( is-event-true-delay 
         "PLAYERDEATH-1" 
         1 
      )
      ( is-event-true-delay "PLAYEREVADE" 1 ) 
   )
   ( fade-in ) 
   ( ship-vanish "Epsilon 2" "Epsilon 4" ) 
   ( ship-guardian "Ep3#end" ) 
   ( ship-subsys-guardian-threshold 
      30 
      "Ep3#end" 
      "engine" 
   )
   ( add-goal 
      "Ep3#end" 
      ( ai-chase-any 50 ) 
   )
)
+Name: END-fadein
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay "PLAYERJUMP" 17 ) 
         ( is-event-true-delay 
            "PLAYERDEATH-1" 
            20 
         )
      )
      ( false ) 
   )
   ( set-object-position 
      "Com 1" 
      15122 
      1961 
      -151931 
   )
)
+Name: END-4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay "PLAYERJUMP" 20 ) 
         ( is-event-true-delay 
            "PLAYERDEATH-1" 
            23 
         )
      )
      ( false ) 
   )
   ( set-object-position 
      "Com 1" 
      14770 
      2473 
      -151414 
   )
)
+Name: END-5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay "PLAYERJUMP" 20 ) 
         ( is-event-true-delay 
            "PLAYERDEATH-1" 
            26 
         )
      )
      ( false ) 
   )
   ( set-object-position 
      "Com 1" 
      14165 
      3355 
      -150524 
   )
)
+Name: END-6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "windmills" 104 ) 
      ( not 
         ( is-event-true-delay "KILLED-1" 0 ) 
      )
      ( > ( hits-left "Com 1" ) 1 ) 
      ( not 
         ( is-event-true-delay "PLAYERJUMP" 0 ) 
      )
   )
   ( hud-disable-except-messages 1 ) 
   ( player-use-ai ) 
   ( clear-goals "Com 1" ) 
   ( add-goal 
      "Com 1" 
      ( ai-play-dead 89 ) 
   )
   ( clear-goals "Epsilon 3" ) 
   ( protect-ship "Com 1" ) 
   ( lock-primary-weapon "Com 1" ) 
   ( lock-secondary-weapon "Com 1" ) 
   ( fade-out ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "evade_1" 
      3000 
      "#SIMULATION" 
      "Normal" 
      "evade_2" 
      4000 
      "#SIMULATION" 
      "Normal" 
      "evade_3" 
      8000 
      "#SIMULATION" 
      "Normal" 
      "evade_4" 
      5000 
      "#SIMULATION" 
      "Normal" 
      "evade_5" 
      8000 
      "#SIMULATION" 
      "Normal" 
      "evade_6" 
      6000 
      "#SIMULATION" 
      "Normal" 
      "evade_7" 
      5000 
      "#SIMULATION" 
      "Normal" 
      "evade_8" 
      8000 
      "#SIMULATION" 
      "Normal" 
      "evade_9" 
      5000 
      "#SIMULATION" 
      "Normal" 
      "evade_10" 
      5000 
   )
   ( play-sound-from-file "con-ev.ogg" ) 
)
+Name: PLAYEREVADE
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "CameraEND" ) 
   ( cap-waypoint-speed "CameraEND" 70 ) 
)
+Name: ENDzoomslow
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( > 
         ( distance "Ep3#end" "stay:1" ) 
         ( rand-multiple 500 600 ) 
      )
      ( = @stay-check[1] 1 ) 
      ( has-arrived-delay 0 "Ep3#end" ) 
   )
   ( clear-goals "Ep3#end" ) 
   ( add-goal 
      "Ep3#end" 
      ( ai-waypoints-once "stay" 89 ) 
   )
   ( modify-variable @stay-check[1] 0 ) 
)
+Name: stayinthedamnview
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Ep3#end" "stay:1" ) 
         ( rand-multiple 100 200 ) 
      )
      ( = @stay-check[1] 0 ) 
      ( has-arrived-delay 0 "Ep3#end" ) 
   )
   ( clear-goals "Ep3#end" ) 
   ( modify-variable @stay-check[1] 1 ) 
   ( add-goal 
      "Ep3#end" 
      ( ai-chase-any 89 ) 
   )
)
+Name: stay-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "KILLED-1" 0 ) 
      ( is-event-true-delay "SIMCONCLUDE" 0 ) 
   )
   ( set-object-position 
      "Com 1" 
      0 
      30000 
      0 
   )
   ( set-object-facing "Com 1" 0 30500 0 ) 
   ( player-use-ai ) 
   ( add-goal 
      "Com 1" 
      ( ai-play-dead 89 ) 
   )
)
+Name: KILLED-3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "SIMCONCLUDE" 3 ) 
   ( fade-out 4000 ) 
   ( modify-variable 
      @has-finished-w[0] 
      1 
   )
)
+Name: closer
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "failure" 28 ) 
      ( has-arrived-delay 0 "Epsilon#p" ) 
   )
   ( change-ship-class 
      "GTF Perseus#f" 
      "Epsilon 1#p" 
      "Epsilon 2#p" 
      "Epsilon 3#p" 
      "Epsilon 4#p" 
   )
)
+Name: PRIMARYfailureswapEPS
+Repeat Count: 3
+Interval: 2
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Alpha 1#d" 
      "Alpha 2#d" 
      "Alpha 3#d" 
      "Alpha 4#d" 
      "Beta 1#d" 
      "Beta 2#d" 
      "Beta 3#d" 
      "Beta 4#d" 
      "Gamma 1#d" 
      "Gamma 2#d" 
      "Gamma 3#d" 
      "Gamma 4#d" 
      "Delta 1#d" 
      "Delta 2#d" 
      "Delta 3#d" 
      "Delta 4#d" 
      "Alpha 1#a" 
      "Alpha 2#a" 
      "Alpha 3#a" 
      "Alpha 4#a" 
      "Beta 1#a" 
      "Beta 2#a" 
      "Beta 3#a" 
      "Beta 4#a" 
      "Gamma 1#a" 
      "Gamma 2#a" 
      "Gamma 3#a" 
      "Gamma 4#a" 
      "Delta 1#a" 
      "Delta 2#a" 
      "Delta 3#a" 
      "Delta 4#a" 
      "Zeta 1#d" 
      "Zeta 2#d" 
      "Zeta 3#d" 
      "Zeta 4#d" 
      "Eta 1#d" 
      "Eta 2#d" 
      "Eta 3#d" 
      "Eta 4#d" 
      "Theta 1#d" 
      "Theta 2#d" 
      "Theta 3#d" 
      "Theta 4#d" 
      "Iota 1#d" 
      "Iota 2#d" 
      "Iota 3#d" 
      "Iota 4#d" 
      "Zeta 1#a" 
      "Zeta 2#a" 
      "Zeta 3#a" 
      "Zeta 4#a" 
      "Eta 1#a" 
      "Eta 2#a" 
      "Eta 3#a" 
      "Eta 4#a" 
      "Theta 1#a" 
      "Theta 2#a" 
      "Theta 3#a" 
      "Theta 4#a" 
      "Iota 1#a" 
      "Iota 2#a" 
      "Iota 3#a" 
      "Iota 4#a" 
      "Rama 1#d" 
      "Rama 2#d" 
      "Rama 3#d" 
      "Rama 4#d" 
      "Gauri 1#d" 
      "Gauri 2#d" 
      "Gauri 3#d" 
      "Gauri 4#d" 
      "Varuna 1#d" 
      "Varuna 2#d" 
      "Varuna 3#d" 
      "Varuna 4#d" 
      "Dyaus 1#d" 
      "Dyaus 2#d" 
      "Dyaus 3#d" 
      "Dyaus 4#d" 
      "Rama 1#a" 
      "Rama 2#a" 
      "Rama 3#a" 
      "Rama 4#a" 
      "Gauri 1#a" 
      "Gauri 2#a" 
      "Gauri 3#a" 
      "Gauri 4#a" 
      "Varuna 1#a" 
      "Varuna 2#a" 
      "Varuna 3#a" 
      "Varuna 4#a" 
      "Dyaus 1#a" 
      "Dyaus 2#a" 
      "Dyaus 3#a" 
      "Dyaus 4#a" 
      "Arjuna 1#d" 
      "Arjuna 2#d" 
      "Arjuna 3#d" 
      "Arjuna 4#d" 
      "Krishna 1#d" 
      "Krishna 2#d" 
      "Krishna 3#d" 
      "Krishna 4#d" 
      "Vishnu 1#d" 
      "Vishnu 2#d" 
      "Vishnu 3#d" 
      "Vishnu 4#d" 
      "Brahma 1#d" 
      "Brahma 2#d" 
      "Brahma 3#d" 
      "Brahma 4#d" 
      "Arjuna 1#a" 
      "Arjuna 2#a" 
      "Arjuna 3#a" 
      "Arjuna 4#a" 
      "Krishna 1#a" 
      "Krishna 2#a" 
      "Krishna 3#a" 
      "Krishna 4#a" 
      "Vishnu 1#a" 
      "Vishnu 2#a" 
      "Vishnu 3#a" 
      "Vishnu 4#a" 
      "Brahma 1#a" 
      "Brahma 2#a" 
      "Brahma 3#a" 
      "Brahma 4#a" 
   )
   ( < 
      ( distance "<argument>" "Com 1" ) 
      1500 
   )
   ( ship-vanish "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: noattackplayer
+Repeat Count: 999999
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Cruiser 12#fd" 
      "Cruiser 12#fa" 
      "Cruiser 16#fd" 
      "Cruiser 16#fa" 
      "Cruiser 15#fd" 
      "Cruiser 15#fa" 
      "Cruiser 7#fd" 
      "Cruiser 7#fa" 
      "Cruiser 1#fd" 
      "Cruiser 1#fa" 
      "Cruiser 20#fd" 
      "Cruiser 20#fa" 
      "CRUISER 12#hd" 
      "CRUISER 12#ha" 
      "CRUISER 16#hd" 
      "CRUISER 16#ha" 
      "CRUISER 15#hd" 
      "CRUISER 15#ha" 
      "CRUISER 7#hd" 
      "CRUISER 7#ha" 
      "CRUISER 1#hd" 
      "CRUISER 1#ha" 
      "CRUISER 20#hd" 
      "CRUISER 20#ha" 
   )
   ( has-arrived-delay 3 "<argument>" ) 
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 5 80 ) 
      "<argument>" 
      "turret11" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 5 80 ) 
      "<argument>" 
      "turret12" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: repairaeolusbeams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "ZOOM-5" 14 ) 
      ( < @swap-countdown[3] 0 ) 
      ( not 
         ( is-event-true-delay "conflict3" 0 ) 
      )
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "suspicion_1" 
      3000 
      "#SIMULATION" 
      "Normal" 
      "suspicion_2" 
      4000 
      "#SIMULATION" 
      "Normal" 
      "suspicion_3" 
      5000 
      "#SIMULATION" 
      "Normal" 
      "mercy_3" 
      9000 
      "#SIMULATION" 
      "Normal" 
      "mercy_4" 
      8000 
      "#SIMULATION" 
      "Normal" 
      "mercy_5" 
      5000 
      "#SIMULATION" 
      "Normal" 
      "mercy_6" 
      6000 
      "#SIMULATION" 
      "Normal" 
      "mercy_7" 
      6000 
      "#SIMULATION" 
      "Normal" 
      "mercy_8" 
      5000 
      "#SIMULATION" 
      "Normal" 
      "suspicion_4" 
      7000 
      "#SIMULATION" 
      "Normal" 
      "mercy_10" 
      8000 
   )
)
+Name: SUSPICION-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "SUSPICION-1" 
      12 
   )
   ( play-sound-from-file 
      "suspicion.ogg" 
   )
)
+Name: SUSPICION-M
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: enemy
$MessageNew:  XSTR("Defeat the enemy.", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Com 1" ) 
+No music

#Waypoints		;! 9 lists total

$Name: 02primarypoint
$List: (		;! 1 points in list
	( 4015.542969, -3000.000000, -156045.625000 )
)

$Name: PRIMARYvictorypoint
$List: (		;! 1 points in list
	( -15677.888672, 0.001014, 37729.765625 )
)

$Name: polyxpoint
$List: (		;! 1 points in list
	( 33156.636719, 0.000044, -149859.968750 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( 21460.066406, -0.001184, -149746.546875 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( 100998.132813, 10063.167969, -191225.687500 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( 118254.484375, 24448.601563, -201012.265625 )
)

$Name: Waypoint path 7
$List: (		;! 1 points in list
	( 16379.910156, 60.000000, -153964.531250 )
)

$Name: camerapoint
$List: (		;! 1 points in list
	( 16474.000000, 8000.000000, -153865.000000 )
)

$Name: stay
$List: (		;! 1 points in list
	( 16479.007813, 0.000027, -153909.937500 )
)

#Messages		;! 209 total


$Name: blip
$Team: -1
$MessageNew:  XSTR(" ", -1)
$end_multi_text
+Wave Name: reset.wav

$Name: prioritised
$Team: -1
$MessageNew:  XSTR("$beam-priority has been prioritised.", -1)
$end_multi_text
+Wave Name: reset.wav

$Name: unprioritised
$Team: -1
$MessageNew:  XSTR("$beam-priority has been deprioritised.", -1)
$end_multi_text

$Name: checkstatus
$Team: -1
$MessageNew:  XSTR("FRIENDLY DEFENDERS: $defended-friendly - HOSTILE DEFENDERS: $defended-hostile - FRIENDLY ATTACKERS: $contested-friendly - HOSTILE ATTACKERS: $contested-hostile - IFF: $iff-checkF", -1)
$end_multi_text

$Name: checkvulnerable
$Team: -1
$MessageNew:  XSTR("FRIENDLY REINFORCETIME: $reinforcetime-friendly - HOSTILE REINFORCETIME: $reinforcetime-hostile - BEAMTIME: $beam-time - F REINFORCE: $reinforce-friendly - H REINFORCE: $reinforce-hostile", -1)
$end_multi_text

$Name: countdown
$Team: -1
$MessageNew:  XSTR("$swap-countdown", -1)
$end_multi_text
+Wave Name: user_o.wav

$Name: prepare_1
$Team: -1
$MessageNew:  XSTR("Prepare for the final scenario.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: prepare_2
$Team: -1
$MessageNew:  XSTR("In this engagement there are two installations. One is yours. The other is not. The objective is to destroy the enemy installation.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: prepare_3
$Team: -1
$MessageNew:  XSTR("You may switch your view between them at any time by pressing the [1] and [2] keys on your interface. Do so.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: prepare_4
$Team: -1
$MessageNew:  XSTR("Your hand is sure. But not everything is so simple, Commander.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: prepare_5
$Team: -1
$MessageNew:  XSTR("Your capital ships will only target the enemy installation while no enemy vessels are currently defending it. Unlike previous scenarios, you do not have direct control over their weaponry. They will select targets at their own discretion.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: prepare_6
$Team: -1
$MessageNew:  XSTR("Instead you are able to choose how to deploy your forces. This is accomplished by ordering a defending ship to depart. They will arrive at the hostile installation momentarily and engage the enemy.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: prepare_7
$Team: -1
$MessageNew:  XSTR("This function is available for fighters and bombers as well as capital ships. You retain full command over your pilots, although bombers will focus upon enemy capital ships rather than the installation.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: prepare_9
$Team: -1
$MessageNew:  XSTR("Balance offense with defense, Commander. This is a battle of attrition.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: prepare_10
$Team: -1
$MessageNew:  XSTR("Both teams have limited reinforcements which will arrive at random intervals. Through intelligent deployment and a certain degree of luck, one side will emerge victorious.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: prepare_11
$Team: -1
$MessageNew:  XSTR("I hope that it will be yours, Commander.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: prepare_12
$Team: -1
$MessageNew:  XSTR("Scenario 4-1A commences.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: YOUshipdestroyed
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed $ship-destroyed$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: THEYshipdestroyed
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed $ship-destroyed$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: GTC Leviathan#h
$Team: -1
$MessageNew:  XSTR("A Leviathan cruiser $action.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: GTC Fenris#h
$Team: -1
$MessageNew:  XSTR("A Fenris cruiser $action.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: GTC Aeolus#h
$Team: -1
$MessageNew:  XSTR("An Aeolus cruiser $action.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: GTC Leviathan#f
$Team: -1
$MessageNew:  XSTR("A Leviathan cruiser $action.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: GTC Fenris#f
$Team: -1
$MessageNew:  XSTR("A Fenris cruiser $action.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: GTC Aeolus#f
$Team: -1
$MessageNew:  XSTR("An Aeolus cruiser $action.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 1#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 1$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 2#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 2$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 3#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 3$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 4#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 4$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 5#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 5$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 6#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 6$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 7#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 7$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 8#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 8$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 9#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 9$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 10#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 10$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 11#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 11$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 12#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 12$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 13#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 13$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 14#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 14$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 15#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 15$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 16#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 16$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 17#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 17$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 18#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 18$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 19#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 19$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 20#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 20$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Corvette 1#fd
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Corvette 1$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 1#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 1$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 2#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 2$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 3#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 3$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 4#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 4$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 5#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 5$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 6#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 6$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 7#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 7$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 8#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 8$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 9#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 9$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 10#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 10$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 11#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 11$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 12#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 12$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 13#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 13$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 14#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 14$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 15#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 15$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 16#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 16$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 17#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 17$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 18#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 18$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 19#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 19$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Cruiser 20#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Cruiser 20$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Corvette 1#fa
$Team: -1
$MessageNew:  XSTR("$they forces have destroyed Corvette 1$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 1#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 1$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 2#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 2$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 3#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 3$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 4#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 4$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 5#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 5$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 6#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 6$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 7#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 7$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 8#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 8$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 9#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 9$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 10#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 10$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 11#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 11$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 12#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 12$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 13#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 13$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 14#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 14$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 15#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 15$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 16#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 16$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 17#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 17$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 18#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 18$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 19#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 19$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 20#fd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 20$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CORVETTE 1#hd
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CORVETTE 1$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 1#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 1$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 2#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 2$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 3#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 3$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 4#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 4$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 5#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 5$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 6#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 6$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 7#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 7$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 8#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 8$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 9#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 9$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 10#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 10$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 11#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 11$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 12#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 12$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 13#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 13$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 14#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 14$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 15#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 15$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 16#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 16$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 17#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 17$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 18#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 18$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 19#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 19$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CRUISER 20#fa
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CRUISER 20$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CORVETTE 1#ha
$Team: -1
$MessageNew:  XSTR("$you forces have destroyed CORVETTE 1$message-end.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: C12arriveF
$Team: -1
$MessageNew:  XSTR("$you defense of the civilians in scenario 1-1B has inspired support.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: C15arriveF
$Team: -1
$MessageNew:  XSTR("$you defense of the civilians in scenario 1-1B has inspired support.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: C16arriveF
$Team: -1
$MessageNew:  XSTR("$you reticence in deploying ANCILLARY M in previous scenarios has made it available for this engagement.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: C20arriveF
$Team: -1
$MessageNew:  XSTR("$you assistance of Cruiser A in the previous scenario is appreciated.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CorvarriveF
$Team: -1
$MessageNew:  XSTR("$you defense of the military in scenario 1-1B has allowed additional forces to made ready for this engagement. A Deimos corvette arrives to reinforce 01.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: C6arriveH
$Team: -1
$MessageNew:  XSTR("$you failure to strand CRUISER 4 in the previous scenario has resulted in its deployment here.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: C10arriveH
$Team: -1
$MessageNew:  XSTR("$you failure to destroy CRUISER C in scenario 1-1B has resulted in its deployment here.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: C11arriveH
$Team: -1
$MessageNew:  XSTR("$you sacrifice of the civilians has been used as propaganda material.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: C14arriveH
$Team: -1
$MessageNew:  XSTR("$you failure to destroy CRUISER B in scenario 1-1B has resulted in its deployment here.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: C15arriveH
$Team: -1
$MessageNew:  XSTR("$you sacrifice of the civilians has been used as propaganda material.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: C20arriveH
$Team: -1
$MessageNew:  XSTR("$you sacrifice of the military in scenario 1-1B has influenced the results of battles elsewhere.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: CorvarriveH
$Team: -1
$MessageNew:  XSTR("$you sacrifice of the civilians in scenario 1-1B has inspired defections. A Deimos corvette arrives to reinforce 02.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: swap_1
$Team: -1
$MessageNew:  XSTR("Who are you fighting for, Commander?", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: swap_2
$Team: -1
$MessageNew:  XSTR("Is there a difference?", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: swap_3
$Team: -1
$MessageNew:  XSTR("Perhaps it is ideology. Perhaps it is history, or religion, or race or species or culture or language or, or, or ...", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: swap_4
$Team: -1
$MessageNew:  XSTR("But this is only a simulation.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: hmm
$Team: -1
$MessageNew:  XSTR("Does a conflict matter without its context, Commander?", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: hmm2
$Team: -1
$MessageNew:  XSTR("Broken down its core, to its simplest elements --", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: hmm3
$Team: -1
$MessageNew:  XSTR("And what is simpler than two colours at war?", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: victory
$Team: -1
$MessageNew:  XSTR("And you are victorious.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: failure
$Team: -1
$MessageNew:  XSTR("And they are victorious.", -1)
$end_multi_text

$Name: victory2
$Team: -1
$MessageNew:  XSTR("But to the enemy that installation was hope. And a horror fills the hearts of countless men and women as they realise all they have fought for has been for nothing.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: failure2
$Team: -1
$MessageNew:  XSTR("But to your forces that installation was hope. And a horror fills the hearts of countless men and women as they realise all they have fought for has been for nothing.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: victory1-2
$Team: -1
$MessageNew:  XSTR("The enemy installation is destroyed and a cry rings out across a dozen channels and the crews of all your forces raise their hands and cheer --", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: failure1-2
$Team: -1
$MessageNew:  XSTR("The friendly installation is destroyed and a cry rings out across a dozen channels and the crews of all their forces raise their hands and cheer --", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: primary_1
$Team: -1
$MessageNew:  XSTR("A transport has been detected fleeing the friendly --", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: primary_2
$Team: -1
$MessageNew:  XSTR("-- the enemy installation, Commander. It is designated PRIMARY.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: primary_3
$Team: -1
$MessageNew:  XSTR("Its cargo and purpose are unknown. Epsilon wing is in range. What would you do, Commander? What would you really do, put in this position?", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: primary_4
$Team: -1
$MessageNew:  XSTR("You have twenty seconds before Epsilon will be unable to reach the transport in time.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: mercy_1
$Team: -1
$MessageNew:  XSTR("Truly, Commander, you are merciful in victory.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: mercy_2
$Team: -1
$MessageNew:  XSTR("But what have you set in motion here, I wonder?", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: mercy_3
$Team: -1
$MessageNew:  XSTR("Perhaps the officers onboard find their way to eager ears. Perhaps in secret they fuel a rebellion on some distant world which ignites a city in civil war. The local government is helpless to stop it and many die before it is quelled.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: mercy_4
$Team: -1
$MessageNew:  XSTR("And by then it is too late.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: mercy_5
$Team: -1
$MessageNew:  XSTR("The bloodshed in the capital inspires uprisings elsewhere on the planet. A bomb is detonated in a museum during a presidential visit to foreign soil.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: mercy_6
$Team: -1
$MessageNew:  XSTR("As countries tear themselves to shreds, a convoy of shuttles make their way to the hangar in orbit over this stricken world.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: mercy_7
$Team: -1
$MessageNew:  XSTR("Hangar security is prepared. But there are too many. And barely two hours later, the bombardment begins.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: mercy_8
$Team: -1
$MessageNew:  XSTR("Some of the rebels didn't want this. They are quickly silenced. By the time the GTVA break through, the casualties are in the millions.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: mercy_9
$Team: -1
$MessageNew:  XSTR("And all this begins again.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: mercy_10
$Team: -1
$MessageNew:  XSTR("But you needn't worry, Commander. For this was only a simulation.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: primary_1victory
$Team: -1
$MessageNew:  XSTR("A transport has been detected fleeing the enemy installation, Commander. It is designated PRIMARY.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: wise_1
$Team: -1
$MessageNew:  XSTR("It is for the best.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: wise_2
$Team: -1
$MessageNew:  XSTR("But if your positions were reversed, Commander?", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: wise_3
$Team: -1
$MessageNew:  XSTR("If you were not a Commander.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: wise_4
$Team: -1
$MessageNew:  XSTR("You have your orders, pilot.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: wise_5
$Team: -1
$MessageNew:  XSTR("You have ninety seconds before it escapes.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: wise_6
$Team: -1
$MessageNew:  XSTR("Perhaps you hail the transport.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: wise_7
$Team: -1
$MessageNew:  XSTR("But there is no response.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: John
$Team: -1
$MessageNew:  XSTR("John?", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: p1.ogg

$Name: imagine_1
$Team: -1
$MessageNew:  XSTR("And imagine, Commander.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: imagine_2
$Team: -1
$MessageNew:  XSTR("Imagine that in the fleeting moments before its death a single message escaped from that doomed ship --", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Sarah
$Team: -1
$MessageNew:  XSTR("Sarah. Christ, no. No.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: j1.wav

$Name: imagine_3
$Team: -1
$MessageNew:  XSTR("Imagine the horror of one of your wingmen as he realises he has murdered someone terribly important to him.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: imagine_4
$Team: -1
$MessageNew:  XSTR("And the anger as he turns on you.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: Bastard
$Team: -1
$MessageNew:  XSTR("I'll kill you, you piece of shit. You worthless bastard!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: j2.wav

$Name: imagine_5
$Team: -1
$MessageNew:  XSTR("And suddenly this is no longer a matter for your Commander. All at once he is so far away.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: imagine_6
$Team: -1
$MessageNew:  XSTR("What would you have done?", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: imagine_7
$Team: -1
$MessageNew:  XSTR("React, Commander.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: killed_1
$Team: -1
$MessageNew:  XSTR("He is killed, then. Put down like a maddened dog.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: killed_2
$Team: -1
$MessageNew:  XSTR("You will not be blamed for this. Though the media screams for blood it comes to nothing and you are given a full pardon for your actions.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: killed_3
$Team: -1
$MessageNew:  XSTR("What else could you do?", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: killed_4
$Team: -1
$MessageNew:  XSTR("But your wingmates will never look at you the same again. Months later, they request transfer to a different squadron.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: killed_5
$Team: -1
$MessageNew:  XSTR("And when the war is over and you stand at the bridge of the destroyer you now command, you look out at the stars, Admiral, and you remember.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: killed_6
$Team: -1
$MessageNew:  XSTR("The twist of his craft as the engines failed. The way the cockpit buckled as the power source ignited.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: death_1
$Team: -1
$MessageNew:  XSTR("You are killed. But it solves nothing.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: death_2
$Team: -1
$MessageNew:  XSTR("The media calls your death a tragedy. Your wingmate is court-martialed and summarily executed for his actions.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: death_3
$Team: -1
$MessageNew:  XSTR("Some time later his father is found murdered in his own home. It's made to look like a robbery. Nobody knows for sure.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: death_4
$Team: -1
$MessageNew:  XSTR("The war still rages. More men and women die. And soon there will be nobody left who remembers.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: death_5
$Team: -1
$MessageNew:  XSTR("Did he really blame you? Had he wished you dead or had his mind recoiled at the knowledge that he too had fired on that transport and so leapt at the only escape within reach --", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: run_1
$Team: -1
$MessageNew:  XSTR("Perhaps you simply run.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: run_2
$Team: -1
$MessageNew:  XSTR("But the pilot has already gone too far. When he turns on his wingmates they will not hesitate. And you will be court-martialed for desertion.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: run_3
$Team: -1
$MessageNew:  XSTR("You are dishonourably discharged. The media calls the situation an embarrassment. Someone sprays 'COWARD' on the fence outside your home and though you have it scrubbed away the stain is never gone completely.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: run_4
$Team: -1
$MessageNew:  XSTR("But what could you have done? Could his life have been saved? Did it deserve to be taken?", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: run_5
$Team: -1
$MessageNew:  XSTR("Sometimes you try to imagine what it must have been like. You watch your wingmen's flight records and the media's reconstructions, but it's not the same.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: SIMCONCLUDES
$Team: -1
$MessageNew:  XSTR("Simulation concludes.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: com1
$Team: -1
$MessageNew:  XSTR(" ", -1)
$end_multi_text
+Wave Name: commander04-1.wav

$Name: com2
$Team: -1
$MessageNew:  XSTR(" ", -1)
$end_multi_text
+Wave Name: commander04-2.wav

$Name: killed_7
$Team: -1
$MessageNew:  XSTR("She had been an operative for the enemy. He had not cared.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: killed_8
$Team: -1
$MessageNew:  XSTR("And you wonder if there had been a better way. If there was some option you didn't see, any chance of salvation.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: killed_9
$Team: -1
$MessageNew:  XSTR("Or if their deaths meant anything at all.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: death_6
$Team: -1
$MessageNew:  XSTR("But with nobody to ask it, the question becomes meaningless. And with time these deaths become a news story, a statistic, a distant memory.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: death_7
$Team: -1
$MessageNew:  XSTR("And then nothing at all.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: run_6
$Team: -1
$MessageNew:  XSTR("Perhaps if you had stayed things would have ended differently. You might have convinced him to stand down. To resolve this without bloodshed.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: run_7
$Team: -1
$MessageNew:  XSTR("A part of you knows it would have made no difference. But that voice is just a whisper.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: run_8
$Team: -1
$MessageNew:  XSTR("With time the reporters will stop calling and the public will forget. But you won't, Commander.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: run_9
$Team: -1
$MessageNew:  XSTR("You won't.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: evade_1
$Team: -1
$MessageNew:  XSTR("You refuse to take action.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: evade_2
$Team: -1
$MessageNew:  XSTR("You beg and plead with him to stop. This is insane, you know it is, she was the enemy, I'm not to blame we were only following orders how could any of us have known --", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: evade_3
$Team: -1
$MessageNew:  XSTR("But he doesn't listen. And in the end it's your wingmen who deal the killing blow.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: evade_4
$Team: -1
$MessageNew:  XSTR("They will not be punished, and neither will you. You are granted full pardons. Your hesitation is noted by the media and in interviews they question your resolve. You stop taking their calls.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: evade_5
$Team: -1
$MessageNew:  XSTR("For a long time talk is strained between your wingmates. Months later, they request transfer to a different squadron.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: evade_6
$Team: -1
$MessageNew:  XSTR("They never say why. But you know.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: evade_7
$Team: -1
$MessageNew:  XSTR("And when the war is over and you stand before young pilots as you brief them on their next mission, you look into their faces, squadron leader, and you remember.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: evade_8
$Team: -1
$MessageNew:  XSTR("She had been an operative for the enemy. He had not cared.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: evade_9
$Team: -1
$MessageNew:  XSTR("You tell yourself that your inaction pushed the decision into other hands. That it must absolve you of all guilt.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: evade_10
$Team: -1
$MessageNew:  XSTR("As you lie, awake, at night.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: suspicion_1
$Team: -1
$MessageNew:  XSTR("You fail to carry out the orders of your Commander.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: suspicion_2
$Team: -1
$MessageNew:  XSTR("Later your wingmen will question your decision. You could not have known who that transport carried. Could you?", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: suspicion_3
$Team: -1
$MessageNew:  XSTR("And the suspicion grows quickly and soon your friends have deserted you. You are taken off active duty, pending investigation. Because perhaps there were consequences, pilot.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: suspicion_4
$Team: -1
$MessageNew:  XSTR("And as worlds burn you shy away from the eyes of your interrogator and, cuffed hands shaking, reach for the pen to sign your confession.", -1)
$end_multi_text
+Wave Name: user_c.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 16777215

$Bitmap List:
$Sun: SunWhite
+Angles: 0.000000 0.000000 0.000000
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

