#Mission Info

$Version: 0.10
$Name:  XSTR("SIMULATION 03", -1)
$Author: Ransom Arceihn
$Created: 12/14/08 at 23:51:16
$Modified: 05/15/17 at 15:22:48
$Notes:
Pretty unexciting format, here. It's essentially a regular stealth recon mission but from the Commander's perspective. As it turns out, the hardest part of this mission was actually the timer. It was deceptively difficult to get Freespace to display an accurate base-60 clock without the events dropping out of sync or something weird going on. I have a new respect for clockmakers.

This mission was probably the most fun to make, likely because it was also the simplest to design. The main point of interest is my attempt at replayability - it's not possible to explore every option in this mission on the first attempt. It's here mostly to provide some mission variety and explore the campaign's themes a little more.
$End Notes:

$Mission Desc:
 XSTR("SCENARIO 3-1A
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 396314
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 143.394699, 2844.490234, -2946.520020
+Viewer orient:
	0.020322, -0.000003, -0.999794,
	0.211456, 0.977378, 0.004295,
	0.977176, -0.211500, 0.019863

$Starting wing names: ( "Com" "Beta" "Gamma" )
$Team-versus-team wing names: ( "Com" "Zeta" )

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"alpha-track"		"Alpha 1"		"string"
		1		"ambush-count"		"0"		"number"
		2		"camera-set"		"0"		"number"
		3		"did-something"		"0"		"number"
		4		"lost-cruiserB"		"0"		"number"		"campaign-persistent"
		5		"lost-cruiserC"		"0"		"number"		"campaign-persistent"
		6		"minutes"		"6"		"number"
		7		"minutes-timer"		"0"		"number"
		8		"mission-time"		"0"		"number"
		9		"saved-cruiserA"		"1"		"number"		"campaign-persistent"
		10		"seconds1"		"5"		"number"
		11		"seconds1timer"		"0"		"number"
		12		"seconds2"		"9"		"number"
		13		"signal-roll"		"9"		"number"
		14		"time-stop"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Com 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	20
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	460
	"Tempest D"	500
	"Hornet"	900
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	628
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 83 total

$Name: Com 1		;! Object #0
$Class: Comship
$Team: Friendly
$Location: 800.000000, 1700.000000, 290.000000
$Orientation:
	0.826983, 0.000000, 0.562227,
	-0.366631, 0.758129, 0.539280,
	-0.426240, -0.652105, 0.626960
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "player-start" "beam-protect-ship" )
+Flags2: ( "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 1		;! Object #1
$Class: GTF Pegasus#f
$Team: Friendly
$Location: -402.210236, -0.000189, 1101.360718
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32909		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 2		;! Object #2
$Class: GTF Pegasus#f
$Team: Friendly
$Location: -504.071075, -0.000415, 999.160095
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32909		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #3
$Class: GTF Pegasus#f
$Team: Friendly
$Location: -304.697876, -0.001392, 1000.360596
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32909		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #4
$Class: GTF Pegasus#f
$Team: Friendly
$Location: -401.073578, -0.001200, 902.367615
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 32909		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Waypoint 1		;! Object #5
$Class: GTNB Pharos
$Team: Friendly
$Location: -296.691040, 0.000471, 2995.299805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Alpha 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "nearW2" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-collide" )
+Respawn priority: 0
+Escort priority: 1
+Group: 0
+Use Table Score:
+Score: 0

$Name: Pos 2		;! Object #6
$Class: Comship
$Team: Friendly
$Location: 800.000000, 1700.000000, 1827.833130
$Orientation:
	0.826983, 0.000000, 0.562227,
	-0.366631, 0.758129, 0.539280,
	-0.426240, -0.652105, 0.626960
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Waypoint 2		;! Object #7
$Class: GTNB Pharos
$Team: Friendly
$Location: 1196.241699, 0.002066, 5606.178711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "STARTREALLY" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "nearW3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-collide" )
+Respawn priority: 0
+Escort priority: 1
+Group: 0
+Use Table Score:
+Score: 0

$Name: Comship 8		;! Object #8
$Class: Comship
$Team: Friendly
$Location: 1936.759644, 1700.001587, 4814.934082
$Orientation:
	0.826983, 0.000000, 0.562227,
	-0.366631, 0.758129, 0.539280,
	-0.426240, -0.652105, 0.626960
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Waypoint 3		;! Object #9
$Class: GTNB Pharos
$Team: Friendly
$Location: 4234.023438, 0.000141, 7906.223633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance "Alpha" "Waypoint 2" ) 
   800 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "nearW4" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-collide" )
+Respawn priority: 0
+Escort priority: 2
+Group: 0
+Use Table Score:
+Score: 0

$Name: Comship 10		;! Object #10
$Class: Comship
$Team: Friendly
$Location: 4974.541992, 1699.999878, 7114.979492
$Orientation:
	0.826983, 0.000000, 0.562227,
	-0.366631, 0.758129, 0.539280,
	-0.426240, -0.652105, 0.626960
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Waypoint 4		;! Object #11
$Class: GTNB Pharos
$Team: Friendly
$Location: 8081.240723, 0.001617, 7223.812988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance "Alpha" "Waypoint 3" ) 
   800 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "nearW5" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-collide" )
+Respawn priority: 0
+Escort priority: 3
+Group: 0
+Use Table Score:
+Score: 0

$Name: Comship 12		;! Object #12
$Class: Comship
$Team: Friendly
$Location: 8821.755859, 1700.000732, 6432.568848
$Orientation:
	0.826983, 0.000000, 0.562227,
	-0.366631, 0.758129, 0.539280,
	-0.426240, -0.652105, 0.626960
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Waypoint 5		;! Object #13
$Class: GTNB Pharos
$Team: Friendly
$Location: 11219.919922, 0.001067, 3181.242432
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance "Alpha" "Waypoint 4" ) 
   800 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "nearW6" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-collide" )
+Respawn priority: 0
+Escort priority: 5
+Group: 0
+Use Table Score:
+Score: 0

$Name: Comship 14		;! Object #14
$Class: Comship
$Team: Friendly
$Location: 11960.437500, 1699.999268, 2389.998291
$Orientation:
	0.826983, 0.000000, 0.562227,
	-0.366631, 0.758129, 0.539280,
	-0.426240, -0.652105, 0.626960
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Waypoint 6		;! Object #15
$Class: GTNB Pharos
$Team: Friendly
$Location: 11142.374023, 0.000499, -2052.678223
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance "Alpha" "Waypoint 5" ) 
   800 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "nearW7" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-collide" )
+Respawn priority: 0
+Escort priority: 6
+Group: 0
+Use Table Score:
+Score: 0

$Name: Comship 16		;! Object #16
$Class: Comship
$Team: Friendly
$Location: 11882.892578, 1699.999023, -2843.923096
$Orientation:
	0.826983, 0.000000, 0.562227,
	-0.366631, 0.758129, 0.539280,
	-0.426240, -0.652105, 0.626960
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Waypoint 7		;! Object #17
$Class: GTNB Pharos
$Team: Friendly
$Location: 8551.958008, 0.001838, -6607.514648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance "Alpha" "Waypoint 6" ) 
   800 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "nearW8" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-collide" )
+Respawn priority: 0
+Escort priority: 7
+Group: 0
+Use Table Score:
+Score: 0

$Name: Comship 18		;! Object #18
$Class: Comship
$Team: Friendly
$Location: 9292.476563, 1700.000732, -7398.758789
$Orientation:
	0.826983, 0.000000, 0.562227,
	-0.366631, 0.758129, 0.539280,
	-0.426240, -0.652105, 0.626960
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Waypoint 8		;! Object #19
$Class: GTNB Pharos
$Team: Friendly
$Location: 3345.010986, 0.001724, -7786.866211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance "Alpha" "Waypoint 7" ) 
   800 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "nearW9" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-collide" )
+Respawn priority: 0
+Escort priority: 8
+Group: 0
+Use Table Score:
+Score: 0

$Name: Comship 20		;! Object #20
$Class: Comship
$Team: Friendly
$Location: 4085.529053, 1700.000244, -8578.109375
$Orientation:
	0.826983, 0.000000, 0.562227,
	-0.366631, 0.758129, 0.539280,
	-0.426240, -0.652105, 0.626960
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Waypoint 9		;! Object #21
$Class: GTNB Pharos
$Team: Friendly
$Location: 569.643066, 0.000851, -4428.453125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance "Alpha" "Waypoint 8" ) 
   800 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "nearW10" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-collide" )
+Respawn priority: 0
+Escort priority: 9
+Group: 0
+Use Table Score:
+Score: 0

$Name: Comship 22		;! Object #22
$Class: Comship
$Team: Friendly
$Location: 1310.161865, 1699.999268, -5219.698730
$Orientation:
	0.826983, 0.000000, 0.562227,
	-0.366631, 0.758129, 0.539280,
	-0.426240, -0.652105, 0.626960
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Waypoint 10		;! Object #23
$Class: GTNB Pharos
$Team: Friendly
$Location: 28.314072, 0.000947, -846.323364
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance "Alpha" "Waypoint 9" ) 
   800 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-arrival-warp" "invulnerable" )
+Flags2: ( "no-collide" )
+Respawn priority: 0
+Escort priority: 10
+Group: 0
+Use Table Score:
+Score: 0

$Name: Comship 24		;! Object #24
$Class: Comship
$Team: Friendly
$Location: 768.833008, 1699.998901, -1637.567627
$Orientation:
	0.826983, 0.000000, 0.562227,
	-0.366631, 0.758129, 0.539280,
	-0.426240, -0.652105, 0.626960
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Transport#e1		;! Object #25
$Class: GTT Argo#f
$Team: Friendly
$Location: 1725.203491, 500.004547, 7466.497559
$Orientation:
	-0.463897, 0.000000, -0.885889,
	0.000000, 1.000000, 0.000000,
	0.885889, 0.000000, -0.463897
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Subsystem: turret02
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "nearW2" 13 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "E1ramaead" 3 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Rama 1		;! Object #26
$Class: GTB Medusa#h
$Team: Hostile
$Location: 2020.484741, 1500.004761, 10450.238281
$Orientation:
	-0.953737, -0.267218, 0.137765,
	-0.262301, 0.515681, -0.815642,
	0.146912, -0.814045, -0.561916
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
+Sbank Ammo: ( 50 20 20 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Rama 2		;! Object #27
$Class: GTB Medusa#h
$Team: Hostile
$Location: 1916.697876, 1543.240601, 10509.930664
$Orientation:
	-0.959149, -0.262067, 0.106560,
	-0.233725, 0.521830, -0.820406,
	0.159395, -0.811797, -0.561764
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
+Sbank Ammo: ( 50 20 20 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Rama 3		;! Object #28
$Class: GTB Medusa#h
$Team: Hostile
$Location: 1871.943604, 1474.413940, 10439.798828
$Orientation:
	-0.959369, -0.267540, 0.089629,
	-0.221058, 0.515296, -0.828012,
	0.175341, -0.814182, -0.553500
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
+Sbank Ammo: ( 50 20 20 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: PRIMARY		;! Object #29
$Class: GTD Orion#h
$Team: Hostile
$Location: 862.931213, 932.302368, 750.678650
$Orientation:
	0.167210, -0.227968, 0.959204,
	0.038754, 0.973669, 0.224651,
	-0.985160, -0.000390, 0.171641
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "nearW10" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: CRUISER A#e4		;! Object #30
$Class: GTC Leviathan#h
$Team: Hostile
$Location: 7743.968750, -850.642456, -4519.741699
$Orientation:
	-0.126487, 0.813414, -0.567762,
	0.177004, 0.581683, 0.793925,
	0.976052, -0.000075, -0.217554
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 68
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "nearW6" 6 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-undocked-delay 
   "TRANSPORT C#e4" 
   "CRUISER A#e4" 
   1 
   13 
)
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: TRANSPORT C#e4		;! Object #31
$Class: GTT Elysium#h
$Team: Hostile
$Location: 7826.002930, -888.688354, -4509.312012
$Orientation:
	0.976062, -0.000041, -0.217508,
	-0.131073, 0.797916, -0.588341,
	0.173577, 0.602767, 0.778810
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: CRUISER A#e4
$Docker Point: Docking bay 1
$Dockee Point: topside docking
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Unidentified Signal		;! Object #32
$Class: GTNB Pharos
$Team: Unknown
$Location: 14935.762695, 1300.000122, 814.123535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "nearW5" 9 ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance 
         "Alpha" 
         "Unidentified Signal" 
      )
      800 
   )
   ( is-event-true-delay "nearW7" 0 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-collide" )
+Respawn priority: 0
+Escort priority: 1
+Group: 0
+Use Table Score:
+Score: 0

$Name: CRUISER B#e2		;! Object #33
$Class: GTC Leviathan#h
$Team: Hostile
$Location: 12421.931641, -1532.557617, 4995.199707
$Orientation:
	0.926740, -0.374818, -0.025788,
	0.374769, 0.917416, 0.133773,
	-0.026482, -0.133637, 0.990677
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 81
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Primary Banks: ( "" )
+Subsystem: turret02
+Subsystem: turret03
$Damage: 100
+Primary Banks: ( "" )
+Subsystem: turret04
$Damage: 100
+Primary Banks: ( "" )
+Subsystem: turret05
$Damage: 100
+Primary Banks: ( "" )
+Subsystem: turret06
$Damage: 100
+Primary Banks: ( "" )
+Subsystem: turret07
$Damage: 100
+Primary Banks: ( "" )
+Subsystem: turret08
$Damage: 100
+Primary Banks: ( "" )
+Subsystem: turret09a-01-main
$Damage: 100
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "nearW4" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 3 "CRUISER A#e2" ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 65000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: CRUISER A#e2		;! Object #34
$Class: GTC Aeolus#f
$Team: Friendly
$Location: 10736.900391, -2907.479980, 7149.899902
$Orientation:
	-0.778963, 0.219262, -0.587488,
	-0.047162, 0.913737, 0.403559,
	0.625295, 0.342064, -0.701426
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 38
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "nearW4" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 3 "CRUISER B#e2" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 58000
+Special Shield Points: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Unidentified Signal#2		;! Object #35
$Class: GTNB Pharos
$Team: Unknown
$Location: 18444.503906, 2246.053223, -1755.552002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay "E3roll" 3 ) 
   ( > @signal-roll[9] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance 
         "Alpha" 
         "Unidentified Signal#2" 
      )
      800 
   )
   ( is-event-true-delay "nearW7" 0 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-collide" )
+Respawn priority: 0
+Escort priority: 1
+Group: 0
+Use Table Score:
+Score: 0

$Name: Fighter		;! Object #36
$Class: GTF Hercules Mark II#f
$Team: Friendly
$Location: 14922.462891, 1299.995728, 807.297607
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 13
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-departed-delay 
      0 
      "Unidentified Signal" 
   )
   ( = @signal-roll[9] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: TRANSPORT B#e3		;! Object #37
$Class: GTT Elysium#f
$Team: Friendly
$Location: 15292.127930, 1500.009155, 1576.779419
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Fighter" "topside docking" "Fighter Dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Fighter" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "TRANSPORT B#e3" 
   "Fighter" 
   1 
   5 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: h-capital
+new: f-capital

$Name: Unidentified Signal#3		;! Object #38
$Class: GTNB Pharos
$Team: Unknown
$Location: 19498.742188, 4959.332520, -3111.259277
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay "E3roll" 3 ) 
   ( > @signal-roll[9] 1 ) 
   ( has-departed-delay 
      0 
      "Unidentified Signal#2" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance 
         "Alpha" 
         "Unidentified Signal#3" 
      )
      800 
   )
   ( is-event-true-delay "nearW7" 0 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-collide" )
+Respawn priority: 0
+Escort priority: 1
+Group: 0
+Use Table Score:
+Score: 0

$Name: Unidentified Signal#4		;! Object #39
$Class: GTNB Pharos
$Team: Unknown
$Location: 20513.199219, 8737.820313, -4296.736328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay "E3roll" 3 ) 
   ( > @signal-roll[9] 2 ) 
   ( has-departed-delay 
      0 
      "Unidentified Signal#3" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( and 
      ( < 
         ( distance 
            "Alpha" 
            "Unidentified Signal#4" 
         )
         1000 
      )
      ( = @signal-roll[9] 2 ) 
   )
   ( is-event-true-delay "nearW7" 0 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-collide" )
+Respawn priority: 0
+Escort priority: 1
+Group: 0
+Use Table Score:
+Score: 0

$Name: Leo 1		;! Object #40
$Class: GTF Loki#h
$Team: Hostile
$Location: 20046.638672, 5037.425781, -2587.027588
$Orientation:
	-0.691331, 0.000000, 0.722539,
	-0.479638, 0.747889, -0.458921,
	-0.540379, -0.663823, -0.517039
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 2		;! Object #41
$Class: GTF Loki#h
$Team: Hostile
$Location: 19842.349609, 5037.410156, -2582.530518
$Orientation:
	-0.838492, 0.000000, 0.544914,
	-0.397659, 0.683698, -0.611902,
	-0.372557, -0.729765, -0.573275
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 3		;! Object #42
$Class: GTF Loki#h
$Team: Hostile
$Location: 19943.214844, 5037.410156, -2494.979004
$Orientation:
	-0.811065, 0.000000, 0.584955,
	-0.387864, 0.748561, -0.537790,
	-0.437875, -0.663066, -0.607132
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 4		;! Object #43
$Class: GTF Loki#h
$Team: Hostile
$Location: 19943.316406, 5037.410156, -2688.680420
$Orientation:
	-0.688949, 0.000000, 0.724809,
	-0.535722, 0.673572, -0.509218,
	-0.488211, -0.739122, -0.464057
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Libra 1		;! Object #44
$Class: GTF Loki#h
$Team: Hostile
$Location: 19148.578125, 4085.972656, -3586.670410
$Orientation:
	0.805168, 0.000000, -0.593047,
	-0.252910, 0.904507, -0.343371,
	0.536415, 0.426459, 0.728280
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Libra 2		;! Object #45
$Class: GTF Loki#h
$Team: Hostile
$Location: 19039.710938, 4085.972656, -3487.731934
$Orientation:
	0.634147, 0.000000, -0.773212,
	-0.328279, 0.905398, -0.269237,
	0.700065, 0.424565, 0.574155
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Libra 3		;! Object #46
$Class: GTF Loki#h
$Team: Hostile
$Location: 19037.175781, 4085.972656, -3691.872559
$Orientation:
	0.782788, 0.000000, -0.622288,
	-0.218665, 0.936230, -0.275063,
	0.582605, 0.351389, 0.732870
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Libra 4		;! Object #47
$Class: GTF Loki#h
$Team: Hostile
$Location: 18940.748047, 4085.972656, -3591.967285
$Orientation:
	0.652689, 0.000000, -0.757626,
	-0.267873, 0.935408, -0.230771,
	0.708689, 0.353569, 0.610531
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Virgo 1		;! Object #48
$Class: GTF Hercules#h
$Team: Hostile
$Location: 19042.841797, 4615.753906, -2562.559326
$Orientation:
	-0.769151, 0.000000, -0.639067,
	0.212407, 0.943149, -0.255643,
	0.602736, -0.332370, -0.725424
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 2		;! Object #49
$Class: GTF Hercules#h
$Team: Hostile
$Location: 18943.324219, 4615.753906, -2468.021484
$Orientation:
	-0.756884, 0.000000, -0.653549,
	0.185389, 0.958923, -0.214702,
	0.626703, -0.283666, -0.725794
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 3		;! Object #50
$Class: GTF Hercules#h
$Team: Hostile
$Location: 18935.531250, 4615.753906, -2664.501709
$Orientation:
	-0.621457, 0.000000, -0.783448,
	0.258619, 0.943945, -0.205146,
	0.739532, -0.330104, -0.586621
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 4		;! Object #51
$Class: GTF Hercules#h
$Team: Hostile
$Location: 18838.160156, 4615.753906, -2562.492920
$Orientation:
	-0.639003, 0.000000, -0.769205,
	0.216107, 0.959723, -0.179527,
	0.738223, -0.280948, -0.613265
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 1		;! Object #52
$Class: GTF Hercules#h
$Team: Hostile
$Location: 20078.107422, 3911.941406, -3605.931152
$Orientation:
	0.649332, 0.000000, 0.760505,
	0.388315, 0.859817, -0.331550,
	-0.653895, 0.510602, 0.558307
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 2		;! Object #53
$Class: GTF Hercules#h
$Team: Hostile
$Location: 19980.300781, 3911.941406, -3500.670410
$Orientation:
	0.628786, 0.000000, 0.777578,
	0.458674, 0.807494, -0.370906,
	-0.627890, 0.589876, 0.507741
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 3		;! Object #54
$Class: GTF Hercules#h
$Team: Hostile
$Location: 19976.332031, 3911.941406, -3710.946777
$Orientation:
	0.782241, 0.000000, 0.622975,
	0.316613, 0.861223, -0.397556,
	-0.536521, 0.508227, 0.673684
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 4		;! Object #55
$Class: GTF Hercules#h
$Team: Hostile
$Location: 19869.539063, 3911.941406, -3598.086426
$Orientation:
	0.795525, 0.000000, 0.605920,
	0.360199, 0.804121, -0.472913,
	-0.487233, 0.594466, 0.639699
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 1		;! Object #56
$Class: GTF Hercules Mark II#f
$Team: Friendly
$Location: 942.489014, 372.662231, -7037.111816
$Orientation:
	-0.864182, -0.408625, -0.293625,
	-0.206178, -0.244743, 0.947413,
	-0.459000, 0.879276, 0.127253
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 2		;! Object #57
$Class: GTF Hercules Mark II#f
$Team: Friendly
$Location: 299.691681, 1003.492188, -6921.694336
$Orientation:
	0.036779, 0.555659, 0.830597,
	0.605994, -0.673303, 0.423597,
	0.794619, 0.487757, -0.361489
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #58
$Class: GTF Hercules Mark II#f
$Team: Friendly
$Location: 163.259186, -524.271240, -6536.846680
$Orientation:
	-0.302506, -0.481153, -0.822790,
	-0.890780, 0.449843, 0.064443,
	0.339119, 0.752419, -0.564681
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 4		;! Object #59
$Class: GTF Hercules Mark II#f
$Team: Friendly
$Location: 646.470398, 0.002419, -6365.538086
$Orientation:
	0.994440, -0.075376, 0.073533,
	0.103647, 0.577310, -0.809921,
	0.018597, 0.813039, 0.581912
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 1		;! Object #60
$Class: GTF Loki#h
$Team: Hostile
$Location: 1525.851074, 57.385159, -7476.618652
$Orientation:
	0.419263, -0.052950, -0.906319,
	0.438308, -0.862440, 0.253148,
	-0.795050, -0.503382, -0.338381
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Gemini 2		;! Object #61
$Class: GTF Loki#h
$Team: Hostile
$Location: 1486.000000, -937.951294, -7057.666992
$Orientation:
	0.818360, -0.171627, -0.548481,
	0.068223, 0.976631, -0.203809,
	0.570642, 0.129370, 0.810945
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Gemini 3		;! Object #62
$Class: GTF Loki#h
$Team: Hostile
$Location: 906.286194, -305.642120, -7385.305176
$Orientation:
	0.947261, -0.299786, 0.113249,
	0.220065, 0.351625, -0.909907,
	0.232956, 0.886842, 0.399053
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Gemini 4		;! Object #63
$Class: GTF Loki#h
$Team: Hostile
$Location: 801.906128, 137.924011, -6984.094727
$Orientation:
	0.916524, 0.267288, -0.297559,
	0.380516, -0.811909, 0.442732,
	-0.123254, -0.519001, -0.845841
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aries 1		;! Object #64
$Class: GTF Hercules#h
$Team: Hostile
$Location: 290.435150, 650.557983, -6805.670410
$Orientation:
	0.173820, 0.840121, -0.513793,
	-0.861025, -0.123558, -0.493325,
	-0.477936, 0.528139, 0.701888
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 2		;! Object #65
$Class: GTF Hercules#h
$Team: Hostile
$Location: 295.682892, 358.799530, -6472.175781
$Orientation:
	0.853795, -0.308831, -0.419115,
	0.147049, -0.629208, 0.763200,
	-0.499411, -0.713247, -0.491801
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 3		;! Object #66
$Class: GTF Hercules#h
$Team: Hostile
$Location: -282.761536, 129.129333, -6908.253906
$Orientation:
	-0.038033, 0.946176, 0.321409,
	0.933495, -0.081129, 0.349294,
	0.356569, 0.313318, -0.880165
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 4		;! Object #67
$Class: GTF Hercules#h
$Team: Hostile
$Location: -325.096741, -381.344391, -6520.993652
$Orientation:
	0.767897, 0.496625, -0.404597,
	0.075801, -0.697627, -0.712440,
	-0.636073, 0.516411, -0.573350
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sagittarius 1		;! Object #68
$Class: GTF Loki#h
$Team: Hostile
$Location: -776.732300, 500.000549, -7721.894043
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Sagittarius 2		;! Object #69
$Class: GTF Loki#h
$Team: Hostile
$Location: -909.389038, 271.408936, -7912.257324
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Sagittarius 3		;! Object #70
$Class: GTF Loki#h
$Team: Hostile
$Location: -1004.480896, 708.935303, -7630.986816
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Sagittarius 4		;! Object #71
$Class: GTF Loki#h
$Team: Hostile
$Location: -1189.699951, 800.000000, -7951.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Pisces 1		;! Object #72
$Class: GTF Loki#h
$Team: Hostile
$Location: 6941.219238, -999.999573, -4859.276367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Pisces 2		;! Object #73
$Class: GTF Loki#h
$Team: Hostile
$Location: 6290.161621, -999.999695, -4960.788086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Pisces 3		;! Object #74
$Class: GTF Loki#h
$Team: Hostile
$Location: 6856.394043, -999.999756, -5310.038574
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Pisces 4		;! Object #75
$Class: GTF Loki#h
$Team: Hostile
$Location: 6560.842285, -999.999939, -5060.847168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Taurus 1		;! Object #76
$Class: GTF Hercules#h
$Team: Hostile
$Location: 11796.762695, -299.999146, 4002.401367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 2		;! Object #77
$Class: GTF Hercules#h
$Team: Hostile
$Location: 11475.882813, -299.998962, 3685.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 3		;! Object #78
$Class: GTF Hercules#h
$Team: Hostile
$Location: 11855.734375, -299.998962, 3702.851074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: TAC 1 01		;! Object #79
$Class: TAC 1
$Team: Neutral
$Location: 1237.914429, -1499.999634, -5723.837891
$Orientation:
	0.764842, 0.000000, 0.644218,
	0.000000, 1.000000, 0.000000,
	-0.644218, 0.000000, 0.764842
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "nearW8" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 02		;! Object #80
$Class: TAC 1
$Team: Neutral
$Location: 1089.418457, -1499.999756, -5849.039551
$Orientation:
	0.764842, 0.000000, 0.644218,
	0.000000, 1.000000, 0.000000,
	-0.644218, 0.000000, 0.764842
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "nearW8" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 03		;! Object #81
$Class: TAC 1
$Team: Neutral
$Location: 1030.601929, -1499.999756, -5492.219238
$Orientation:
	0.764842, 0.000000, 0.644218,
	0.000000, 1.000000, 0.000000,
	-0.644218, 0.000000, 0.764842
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "nearW8" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 04		;! Object #82
$Class: TAC 1
$Team: Neutral
$Location: 884.539307, -1499.999878, -5614.369629
$Orientation:
	0.764842, 0.000000, 0.644218,
	0.000000, 1.000000, 0.000000,
	-0.644218, 0.000000, 0.764842
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "nearW8" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

#Wings		;! 13 total

$Name: Com
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Com 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Com 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 7 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "nearW10" 
   ( rand 5 15 ) 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Rama
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "nearW2" 13 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 3 "Transport#e1" ) 
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
$AI Goals: ( goals ( ai-chase "Transport#e1" 50 ) )
+Flags: ( "no-arrival-warp" "no-dynamic" )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = @signal-roll[9] 2 ) 
   ( < 
      ( distance 
         "Alpha" 
         "Unidentified Signal#3" 
      )
      801 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = @signal-roll[9] 2 ) 
   ( < 
      ( distance 
         "Alpha" 
         "Unidentified Signal#3" 
      )
      801 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = @signal-roll[9] 2 ) 
   ( < 
      ( distance 
         "Alpha" 
         "Unidentified Signal#3" 
      )
      801 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = @signal-roll[9] 2 ) 
   ( < 
      ( distance 
         "Alpha" 
         "Unidentified Signal#3" 
      )
      801 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "nearW8" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "E5fwin" 0 ) 
   ( is-event-true-delay "E5cargo" 3 ) 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-warp" )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "nearW8" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "E5cargo" 3 ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "nearW8" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "E5cargo" 3 ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Sagittarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   75 
   "Aries" 
   "Gemini" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "E5cargo" 3 ) 
$Ships: (		;! 4 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
	"Sagittarius 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance "Alpha" "TRANSPORT C#e4" ) 
   800 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "nearW8" 0 ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "E2nearCB" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( and 
      ( is-event-true-delay "nearW5" 0 ) 
      ( has-arrived-delay 
         ( rand 15 30 ) 
         "Taurus" 
      )
   )
   ( is-event-true-delay "E3roll" 0 ) 
)
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )

#Events		;! 74 total

$Formula: ( when 
   ( true ) 
   ( remove-sun-bitmap 0 ) 
   ( hud-disable-except-messages 1 ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "prepare1" 
      3000 
      "#SIMULATION" 
      "Normal" 
      "prepare2" 
      5000 
      "#SIMULATION" 
      "Normal" 
      "prepare3" 
      5000 
   )
   ( never-warp "Com 1" ) 
)
+Name: begin
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Alpha" ) 
   ( training-msg "blip" ) 
   ( hud-disable-except-messages 0 ) 
   ( set-object-facing 
      "Com 1" 
      -323 
      0 
      2016 
   )
)
+Name: SIMULATIONBEGIN
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Waypoint 1" ) 
      1000 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "prepare4" 
      2000 
      "#SIMULATION" 
      "Normal" 
      "prepare5" 
      4000 
   )
)
+Name: nearW1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "nearW1" 10 ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "prepare6" 
   )
   ( training-msg "blip" ) 
   ( play-sound-from-file "3.ogg" ) 
)
+Name: STARTREALLY
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha" "Waypoint 2" ) 
      800 
   )
   ( training-msg "blip" ) 
   ( reset-orders ) 
)
+Name: nearW2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha" "Waypoint 3" ) 
      800 
   )
   ( training-msg "blip" ) 
   ( reset-orders ) 
)
+Name: nearW3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha" "Waypoint 4" ) 
      800 
   )
   ( training-msg "blip" ) 
   ( reset-orders ) 
)
+Name: nearW4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha" "Waypoint 5" ) 
      800 
   )
   ( training-msg "blip" ) 
   ( reset-orders ) 
   ( set-secondary-weapon 
      "Alpha 1" 
      0 
      "Harpoon" 
      30 
   )
   ( set-secondary-weapon 
      "Alpha 2" 
      0 
      "Harpoon" 
      30 
   )
   ( set-secondary-weapon 
      "Alpha 3" 
      0 
      "Harpoon" 
      30 
   )
   ( set-secondary-weapon 
      "Alpha 4" 
      0 
      "Harpoon" 
      30 
   )
   ( unlock-primary-weapon 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: nearW5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha" "Waypoint 6" ) 
      800 
   )
   ( training-msg "blip" ) 
   ( reset-orders ) 
)
+Name: nearW6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha" "Waypoint 7" ) 
      800 
   )
   ( training-msg "blip" ) 
   ( reset-orders ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "W7comment" 
      15000 
      "#SIMULATION" 
      "Normal" 
      "W7comment2" 
      5000 
      "#SIMULATION" 
      "Normal" 
      "W7comment3" 
      4000 
      "#SIMULATION" 
      "Normal" 
      "W7comment4" 
      4000 
   )
)
+Name: nearW7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha" "Waypoint 8" ) 
      800 
   )
   ( training-msg "blip" ) 
   ( reset-orders ) 
   ( ship-vanish 
      "CRUISER A#e4" 
      "TRANSPORT C#e4" 
   )
   ( protect-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: nearW8
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha" "Waypoint 9" ) 
      800 
   )
   ( training-msg "blip" ) 
   ( reset-orders ) 
)
+Name: nearW9
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha" "Waypoint 10" ) 
      800 
   )
   ( training-msg "blip" ) 
   ( reset-orders ) 
)
+Name: nearW10
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( is-event-true-delay "STARTREALLY" 1 ) 
      ( has-time-elapsed 
         ( + @mission-time[0] 1 ) 
      )
      ( not ( = @minutes[6] -1 ) ) 
      ( not 
         ( is-event-true-delay "E3vanish" 0 ) 
      )
      ( not 
         ( is-event-true-delay "alphadead" 0 ) 
      )
      ( not 
         ( is-event-true-delay "nearW10" 0 ) 
      )
   )
   ( modify-variable 
      @mission-time[0] 
      ( + @mission-time[0] 1 ) 
   )
   ( training-msg "countdown" ) 
   ( modify-variable 
      @seconds2[9] 
      ( - @seconds2[9] 1 ) 
   )
   ( every-time 
      ( = @seconds2[9] -1 ) 
      ( modify-variable @seconds2[9] 9 ) 
   )
)
+Name: COUNTmain
+Repeat Count: 10
+Interval: 60
+Team: 0

$Formula: ( every-time 
   ( and 
      ( has-time-elapsed @minutes-timer[0] ) 
      ( is-event-true-delay 
         "STARTREALLY" 
         60 
      )
      ( not ( = @minutes[6] -1 ) ) 
   )
   ( modify-variable 
      @minutes[6] 
      ( - @minutes[6] 1 ) 
   )
   ( modify-variable 
      @minutes-timer[0] 
      ( + @minutes-timer[0] 60 ) 
   )
)
+Name: COUNTminutes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "STARTREALLY" 0 ) 
   ( modify-variable 
      @minutes-timer[0] 
      ( + ( mission-time ) 60 ) 
   )
   ( modify-variable 
      @mission-time[0] 
      ( mission-time ) 
   )
   ( training-msg "firstcount" ) 
   ( modify-variable 
      @seconds1timer[0] 
      ( mission-time ) 
   )
   ( modify-variable @seconds1[5] 5 ) 
)
+Name: COUNTstart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( has-time-elapsed 
         ( + @seconds1timer[0] 10 ) 
      )
      ( not ( = @minutes[6] -1 ) ) 
   )
   ( modify-variable 
      @seconds1timer[0] 
      ( + @seconds1timer[0] 10 ) 
   )
   ( modify-variable 
      @seconds1[5] 
      ( - @seconds1[5] 1 ) 
   )
   ( every-time 
      ( = @seconds1[5] -1 ) 
      ( modify-variable @seconds1[5] 5 ) 
   )
)
+Name: COUNTseconds1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( query-orders "Alpha 1" "Depart" 0 ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Alpha 3" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Alpha 4" 
      ( ai-warp-out 89 ) 
   )
)
+Name: alldepart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( key-pressed "A" ) 
   ( set-object-position 
      "Com 1" 
      ( get-object-x "Com 1" ) 
      1700 
      ( + ( get-object-z "Com 1" ) 1 ) 
   )
   ( key-reset-multiple "A" ) 
)
+Name: moveup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( key-pressed "Z" ) 
   ( set-object-position 
      "Com 1" 
      ( get-object-x "Com 1" ) 
      1700 
      ( - ( get-object-z "Com 1" ) 1 ) 
   )
   ( key-reset-multiple "Z" ) 
)
+Name: movedown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( key-pressed "Q" ) 
   ( set-object-position 
      "Com 1" 
      ( - ( get-object-x "Com 1" ) 1 ) 
      1700 
      ( get-object-z "Com 1" ) 
   )
   ( key-reset-multiple "Q" ) 
)
+Name: moveleft
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( key-pressed "E" ) 
   ( set-object-position 
      "Com 1" 
      ( + ( get-object-x "Com 1" ) 1 ) 
      1700 
      ( get-object-z "Com 1" ) 
   )
   ( key-reset-multiple "E" ) 
)
+Name: moveright
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( not 
      ( or 
         ( is-destroyed-delay 0 "Alpha" ) 
         ( is-event-true-delay "E3vanish" 0 ) 
         ( true ) 
      )
   )
   ( set-object-position 
      "Com 1" 
      ( + 
         ( get-object-x 
            "@alpha-track[Alpha 1]" 
         )
         1200 
      )
      1700 
      ( - 
         ( get-object-z 
            "@alpha-track[Alpha 1]" 
         )
         800 
      )
   )
)
+Name: TRACKALPHA
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Alpha 1" ) 
   ( modify-variable 
      "@alpha-track[Alpha 1]" 
      "Alpha 2" 
   )
)
+Name: swaptrackA2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Alpha 1" 
      "Alpha 2" 
   )
   ( modify-variable 
      "@alpha-track[Alpha 1]" 
      "Alpha 3" 
   )
)
+Name: swaptrackA3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
   )
   ( modify-variable 
      "@alpha-track[Alpha 1]" 
      "Alpha 4" 
   )
)
+Name: swaptrackA4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Rama" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "E1transportsaved" 
   )
)
+Name: E1ramaead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Transport#e1" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "E1transportdead" 
   )
)
+Name: E1transportdead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Transport#e1" ) 
   ( training-msg "blip" ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "E1transport1" 
      4000 
   )
)
+Name: E1transportshow
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      ( rand 3 13 ) 
      "CRUISER B#e2" 
   )
   ( fire-beam 
      "CRUISER B#e2" 
      "turret02" 
      "CRUISER A#e2" 
   )
)
+Name: E2cb-ca
+Repeat Count: 50
+Interval: 18
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      ( rand 10 20 ) 
      "CRUISER A#e2" 
   )
   ( fire-beam 
      "CRUISER A#e2" 
      "turret11" 
      "CRUISER B#e2" 
   )
   ( fire-beam 
      "CRUISER A#e2" 
      "turret12" 
      "CRUISER B#e2" 
   )
)
+Name: E2ca-cb
+Repeat Count: 50
+Interval: 16
+Team: 0

$Formula: ( when 
   ( query-orders 
      "Alpha" 
      "Disarm my target" 
      0 
      "CRUISER B#e2" 
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-destroy-subsystem 
         "CRUISER B#e2" 
         "turret02" 
         89 
      )
   )
)
+Name: E2disarm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "CRUISER B#e2" ) 
   ( training-msg "blip" ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "E2cruiser1" 
      4000 
      "#SIMULATION" 
      "Normal" 
      "E2cruiser2" 
      4000 
   )
   ( unprotect-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( ship-subsys-guardian-threshold 
      92 
      "CRUISER A#e2" 
      "turret11" 
   )
   ( ship-subsys-guardian-threshold 
      57 
      "CRUISER A#e2" 
      "turret12" 
   )
)
+Name: E2show
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha" "CRUISER B#e2" ) 
      1000 
   )
   ( set-secondary-weapon 
      "Alpha 1" 
      0 
      "Stiletto II" 
      30 
   )
   ( set-secondary-weapon 
      "Alpha 2" 
      0 
      "Stiletto II" 
      30 
   )
   ( set-secondary-weapon 
      "Alpha 3" 
      0 
      "Stiletto II" 
      30 
   )
   ( set-secondary-weapon 
      "Alpha 4" 
      0 
      "Stiletto II" 
      30 
   )
   ( lock-primary-weapon 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: E2nearCB
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( < 
      ( distance "CRUISER B#e2" "Alpha" ) 
      1000 
   )
   ( set-secondary-ammo "Alpha 2" 0 30 ) 
   ( set-secondary-ammo "Alpha 2" 0 30 ) 
   ( set-secondary-ammo "Alpha 2" 0 30 ) 
   ( set-secondary-ammo "Alpha 2" 0 30 ) 
)
+Name: E2keepammo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "CRUISER A#e2" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "E2cruiserAdead" 
   )
   ( modify-variable 
      @saved-cruiserA[1] 
      0 
   )
)
+Name: E2cadead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "CRUISER B#e2" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "E2cruiserBdead" 
   )
   ( modify-variable @lost-cruiserB[0] 1 ) 
)
+Name: E2cbdead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "CRUISER B#e2" 
      "engine" 
      0 
   )
   ( send-message 
      "#SIMULATION" 
      "High" 
      "E2cruiserdisabled" 
   )
   ( modify-variable @lost-cruiserB[0] 1 ) 
)
+Name: E2disabled
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "CRUISER B#e2" 
      "turret02" 
      0 
   )
   ( send-message 
      "#SIMULATION" 
      "High" 
      "E2cruiserdisarmed" 
   )
   ( set-secondary-weapon 
      "Alpha 1" 
      0 
      "Harpoon" 
      30 
   )
   ( set-secondary-weapon 
      "Alpha 2" 
      0 
      "Harpoon" 
      30 
   )
   ( set-secondary-weapon 
      "Alpha 3" 
      0 
      "Harpoon" 
      30 
   )
   ( set-secondary-weapon 
      "Alpha 4" 
      0 
      "Harpoon" 
      30 
   )
   ( unlock-primary-weapon 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( ship-guardian-threshold 
      ( rand 4 20 ) 
      "CRUISER A#e2" 
   )
   ( ship-no-guardian "CRUISER B#e2" ) 
)
+Name: E2disarmed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Alpha" 
         "Unidentified Signal" 
      )
      801 
   )
   ( modify-variable 
      @signal-roll[9] 
      ( rand 0 4 ) 
   )
)
+Name: E3roll
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Alpha" 
            "Unidentified Signal#4" 
         )
         800 
      )
      ( > @signal-roll[9] 2 ) 
   )
   ( ship-vanish 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "CRUISER A#e2" 
      "CRUISER B#e2" 
      "TRANSPORT B#e3" 
      "Transport#e1" 
      "Rama 1" 
      "Rama 2" 
      "Rama 3" 
      "Unidentified Signal#4" 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "E3lost" 
      3000 
      "#SIMULATION" 
      "Normal" 
      "E3lost2" 
      3000 
      "#SIMULATION" 
      "Normal" 
      "E3lost2-2" 
      4000 
   )
   ( training-msg "blip" ) 
)
+Name: E3vanish
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Unidentified Signal" 
   )
   ( training-msg "blip" ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "E3signal1" 
      2000 
   )
)
+Name: E3show
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 
         0 
         "Unidentified Signal" 
      )
      ( = @signal-roll[9] 0 ) 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "E3signalno" 
      2000 
   )
   ( training-msg "blip" ) 
)
+Name: E3no
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Fighter" ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "E3signalfight" 
      2000 
   )
   ( training-msg "blip" ) 
)
+Name: E3fighter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Unidentified Signal#2" 
   )
   ( training-msg "blip" ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "E3signal2" 
      1500 
   )
)
+Name: E3second
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Unidentified Signal#3" 
   )
   ( training-msg "blip" ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "E3signal3" 
      1500 
   )
)
+Name: E3third
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Unidentified Signal#4" 
   )
   ( training-msg "blip" ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "E3signal4" 
      1500 
   )
)
+Name: E3fourth
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Leo" ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "E3ambush" 
      0 
      "#SIMULATION" 
      "Normal" 
      "E3ambush2" 
      4000 
   )
)
+Name: E3ambush
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Alpha" ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "E3ambush3" 
      0 
   )
)
+Name: alphadead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Alpha" "<any hostile>" ) 
         500 
      )
      ( is-event-true-delay "nearW8" 0 ) 
   )
   ( unprotect-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( send-message 
      "#SIMULATION" 
      "High" 
      "E5comment2" 
   )
)
+Name: E5detected
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "E5detected" 15 ) 
      ( < 
         ( distance "Alpha" "<any hostile>" ) 
         500 
      )
   )
   ( send-message 
      "#SIMULATION" 
      "High" 
      "E5comment3" 
   )
)
+Name: E5comment2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "CRUISER A#e4" ) 
   ( training-msg "blip" ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "E4comment1" 
      2000 
      "#SIMULATION" 
      "Normal" 
      "E4comment2" 
      4000 
   )
)
+Name: E4show
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Pisces" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "E4fighters" 
   )
)
+Name: E4fighters
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "TRANSPORT C#e4" 
      "CRUISER A#e4" 
      1 
      0 
   )
   ( send-message 
      "#SIMULATION" 
      "High" 
      "E4transportundock" 
   )
   ( ship-invulnerable "TRANSPORT C#e4" ) 
)
+Name: E4undock
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "TRANSPORT C#e4" 
   )
   ( send-message 
      "#SIMULATION" 
      "High" 
      "E4transportdead" 
   )
   ( modify-variable @lost-cruiserC[0] 1 ) 
)
+Name: E4destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "TRANSPORT C#e4" 
   )
   ( send-message 
      "#SIMULATION" 
      "High" 
      "E4transportleft" 
   )
)
+Name: E4tescape
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "CRUISER A#e4" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "E4cruiserleft" 
   )
)
+Name: E4cescape
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Beta" ) 
   ( training-msg "blip" ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "E5comment" 
      2000 
   )
)
+Name: E5show
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Gemini" 
      "Aries" 
      "Sagittarius" 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "E5win" 
      0 
   )
)
+Name: E5fwin
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Beta" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "E5lose" 
   )
)
+Name: E5hwin
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Sagittarius" ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "E5sag" 
   )
)
+Name: E5sagarrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "TAC 1 01" 
      "TAC 1 02" 
      "TAC 1 03" 
      "TAC 1 04" 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "E5cargo1" 
      0 
   )
)
+Name: E5cargo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "E5cargo" 4 ) 
      ( is-destroyed-delay 0 "Beta" ) 
   )
   ( send-message 
      "#SIMULATION" 
      "High" 
      "E5cargo2alt" 
   )
)
+Name: E5cargo2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "E5cargo" 4 ) 
      ( not ( is-destroyed-delay 0 "Beta" ) ) 
   )
   ( send-message 
      "#SIMULATION" 
      "High" 
      "E5cargo2" 
   )
)
+Name: E5cargo2-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "PRIMARY" ) 
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "E6comment1" 
      1500 
      "#SIMULATION" 
      "Normal" 
      "E6comment2" 
      3000 
      "#SIMULATION" 
      "Normal" 
      "E6comment3" 
      4000 
   )
)
+Name: E6comment
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay "E6comment" 14 ) 
      ( is-event-true-delay "alphadead" 5 ) 
      ( is-event-true-delay "countover" 9 ) 
      ( is-event-true-delay "E3vanish" 15 ) 
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "LOADING" 
      0 
   )
   ( hud-disable-except-messages 1 ) 
   ( play-sound-from-file "reset.wav" ) 
)
+Name: LOAD
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = 
         0 
         @seconds1[5] 
         @seconds2[9] 
         @minutes[6] 
      )
      ( not 
         ( is-event-true-delay "nearW10" 0 ) 
      )
      ( not 
         ( is-event-true-delay "LOAD" 0 ) 
      )
   )
   ( send-message-list 
      "#SIMULATION" 
      "High" 
      "countover" 
      1000 
   )
)
+Name: countover
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "countover" 5 ) 
      ( = @did-something[0] 1 ) 
   )
   ( send-message 
      "#SIMULATION" 
      "High" 
      "countover2" 
   )
)
+Name: countover2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "LOAD" 4 ) 
   ( end-mission ) 
)
+Name: END
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay "E1comment" 0 ) 
      ( is-event-true-delay "E2disarm" 0 ) 
      ( is-event-true-delay "E3roll" 0 ) 
      ( is-event-true-delay "E4fighters" 0 ) 
      ( is-event-true-delay "E5detected" 0 ) 
   )
   ( modify-variable @did-something[0] 1 ) 
)
+Name: didsomethingcheck
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance "Alpha" "Rama" ) 600 ) 
   ( send-message 
      "#SIMULATION" 
      "High" 
      "E1comment" 
   )
)
+Name: E1comment
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "countover" 1 ) 
   ( ship-vanish 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Waypoint 1" 
      "Waypoint 2" 
      "Waypoint 3" 
      "Waypoint 4" 
      "Waypoint 5" 
      "Waypoint 6" 
      "Waypoint 7" 
      "Waypoint 8" 
      "Waypoint 9" 
      "Waypoint 10" 
      "Rama 1" 
      "Rama 2" 
      "Rama 3" 
      "CRUISER A#e4" 
      "TRANSPORT C#e4" 
   )
   ( ship-vanish 
      "Unidentified Signal" 
      "CRUISER B#e2" 
      "Unidentified Signal#2" 
      "CRUISER A#e2" 
      "TRANSPORT B#e3" 
      "Unidentified Signal#3" 
      "Unidentified Signal#4" 
      "TAC 1 01" 
      "TAC 1 02" 
      "TAC 1 03" 
      "TAC 1 04" 
      "Leo 1" 
      "Leo 2" 
      "Leo 3" 
      "Leo 4" 
      "Libra 1" 
      "Libra 2" 
      "Libra 3" 
      "Libra 4" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Virgo 4" 
      "Cancer 1" 
      "Cancer 2" 
      "Cancer 3" 
      "Cancer 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 4" 
      "Beta 3" 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Gemini 4" 
      "Aries 1" 
      "Aries 3" 
      "Aries 2" 
      "Aries 4" 
      "Sagittarius 1" 
      "Sagittarius 2" 
      "Sagittarius 3" 
      "Sagittarius 4" 
      "Pisces 1" 
      "Pisces 2" 
      "Pisces 3" 
      "Pisces 4" 
      "Taurus 1" 
      "Taurus 2" 
      "Taurus 3" 
   )
   ( play-sound-from-file "reset.wav" ) 
)
+Name: countover3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( random-multiple-of 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( and 
      ( is-event-true-delay 
         "E3ambush" 
         ( rand-multiple 5 15 ) 
      )
      ( has-time-elapsed 
         ( + 
            @ambush-count[0] 
            ( rand-multiple 5 15 ) 
         )
      )
   )
   ( modify-variable 
      @ambush-count[0] 
      ( mission-time ) 
   )
   ( self-destruct "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: E3ambushkill
+Repeat Count: 4
+Interval: 5
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "CRUISER B#e2" ) 
   ( ship-guardian-threshold 
      ( rand 4 20 ) 
      "CRUISER B#e2" 
   )
)
+Name: E2cbguard
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 0 total


#Waypoints		;! 1 lists total

$Name: event4point
$List: (		;! 1 points in list
	( 1731.300049, 900.000000, 84.800003 )
)

#Messages		;! 58 total


$Name: blip
$Team: -1
$MessageNew:  XSTR(" ", -1)
$end_multi_text
+Wave Name: reset.wav

$Name: prepare1
$Team: -1
$MessageNew:  XSTR("Prepare for the third tactical scenario of this module.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: prepare2
$Team: -1
$MessageNew:  XSTR("Throughout this scenario you will have control over a single wing of stealth fighters. Your orders are to lead your pilots along a set of pre-defined recon waypoints.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: prepare3
$Team: -1
$MessageNew:  XSTR("You will accomplish this by giving them 'Protect my target' orders at each waypoint. Try this now.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: prepare4
$Team: -1
$MessageNew:  XSTR("Flawless.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: prepare5
$Team: -1
$MessageNew:  XSTR("The objective of this scenario is to discover the location of the enemy's base. There will be no reinforcements. You have a time limit of seven minutes.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: prepare6
$Team: -1
$MessageNew:  XSTR("Scenario 3-1A commences.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: countdown
$Team: -1
$MessageNew:  XSTR("$minutes : $seconds1$seconds2", -1)
$end_multi_text

$Name: firstcount
$Team: -1
$MessageNew:  XSTR("7 : 00", -1)
$end_multi_text
+Wave Name: user_o.wav

$Name: loudcount
$Team: -1
$MessageNew:  XSTR("$minutes : $seconds1$seconds2", -1)
$end_multi_text
+Wave Name: user_o.wav

$Name: E1transport1
$Team: -1
$MessageNew:  XSTR("Attention. Alpha wing has received a distress signal from TRANSPORT A. It is under bomber attack [RAMA]. As their Commander, you must order Alpha wing to either assist the transport or ignore its plight.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E1transportdead
$Team: -1
$MessageNew:  XSTR("TRANSPORT A has been destroyed.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E1transportsaved
$Team: -1
$MessageNew:  XSTR("The bombers attacking TRANSPORT A have been eliminated.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E2cruiser1
$Team: -1
$MessageNew:  XSTR("Alpha wing has come within range of a minor engagement.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E2cruiser2
$Team: -1
$MessageNew:  XSTR("CRUISER A will lose if you do not assist. You do not have the time or firepower to destroy the enemy cruiser, but Alpha wing is capable of disarming it.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E2cruiserdisabled
$Team: -1
$MessageNew:  XSTR("CRUISER B has been disabled. It may be a long time before it is repaired. But the friendly cruiser will still be destroyed.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E2cruiserdisarmed
$Team: -1
$MessageNew:  XSTR("CRUISER B has been disarmed. The friendly cruiser will win this fight.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E2cruiserAdead
$Team: -1
$MessageNew:  XSTR("CRUISER A has been destroyed.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E2cruiserBdead
$Team: -1
$MessageNew:  XSTR("CRUISER B has been destroyed.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E3signal1
$Team: -1
$MessageNew:  XSTR("Alpha wing has detected a signal nearby. Its origin cannot be identified. It can be investigated by giving your pilots 'Destroy my target' orders. Act or ignore.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E3signalno
$Team: -1
$MessageNew:  XSTR("Alpha wing find nothing. The signal was a false positive.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E3signalfight
$Team: -1
$MessageNew:  XSTR("The signal was a damaged fighter. A transport will recover it. Return to your objective.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E3signal2
$Team: -1
$MessageNew:  XSTR("A second signal has been detected. Act or ignore.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E3signal3
$Team: -1
$MessageNew:  XSTR("A third signal has been detected.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E3signal4
$Team: -1
$MessageNew:  XSTR("A fourth signal has been detected.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E3lost
$Team: -1
$MessageNew:  XSTR("We have lost contact with Alpha wing.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E3lost2
$Team: -1
$MessageNew:  XSTR("What they found we may never know. And in this system the enemy presence continues to strengthen.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: LOADING
$Team: -1
$MessageNew:  XSTR("Loading the next scenario . . .", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E1comment
$Team: -1
$MessageNew:  XSTR("How strange it must seem to you, Commander. Why do they want to destroy this transport, do you think? Why do you want to protect it?", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E3lost2-2
$Team: -1
$MessageNew:  XSTR("Perhaps they will see their way clear. But their fate is out of your hands now, Commander. As it has always been.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E3ambush
$Team: -1
$MessageNew:  XSTR("An ambush, Commander. Your orders have led these pilots to their almost certain death.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E3ambush2
$Team: -1
$MessageNew:  XSTR("Does it frustrate you, Commander? This distance? This reliance on the skill of other men and women? You can do nothing for them now.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E3ambush3
$Team: -1
$MessageNew:  XSTR("Alpha wing has been destroyed. The enemy presence in this system grows unchallenged.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: W7comment
$Team: -1
$MessageNew:  XSTR("Could any real patrol be so eventful, Commander?", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: W7comment2
$Team: -1
$MessageNew:  XSTR("Of course not. Not all at once. But you remember these headlines - don't you, Commander?", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: W7comment3
$Team: -1
$MessageNew:  XSTR("What effect might they have had on the conflict that was to come? Did they start it? Did they shape it?", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: W7comment4
$Team: -1
$MessageNew:  XSTR("Who bears the responsibility? Is it the Commander who gives the orders, or the pilots who enact them?", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E4comment1
$Team: -1
$MessageNew:  XSTR("Alpha wing has detected a disabled enemy cruiser [CRUISER C] under repair.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E4comment2
$Team: -1
$MessageNew:  XSTR("If you destroy TRANSPORT C, friendly forces will have time to regroup and finish what they started. Act or ignore.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E4fighters
$Team: -1
$MessageNew:  XSTR("Enemy fighters [PISCES] have responded to the cruiser's distress call. Alpha wing has been detected.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E4transportundock
$Team: -1
$MessageNew:  XSTR("TRANSPORT C has completed repairs and is undocking.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E4transportdead
$Team: -1
$MessageNew:  XSTR("TRANSPORT C has been destroyed. The cruiser is left to drift and wait for death.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E4transportleft
$Team: -1
$MessageNew:  XSTR("TRANSPORT C has escaped.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E4cruiserleft
$Team: -1
$MessageNew:  XSTR("CRUISER C has escaped.", -1)
$end_multi_text

$Name: E5comment
$Team: -1
$MessageNew:  XSTR("Alpha wing has detected a skirmish taking place at a cargo depot. Act or ignore.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E5win
$Team: -1
$MessageNew:  XSTR("All enemy fighters participating in the skirmish have been eliminated. The depot is yours, Commander. Was your prize worth the cost?", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E5lose
$Team: -1
$MessageNew:  XSTR("All other friendly fighters participating in the skirmish have been destroyed. What was the enemy defending so vigorously, Commander? Do you know? Do you care?", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E5comment2
$Team: -1
$MessageNew:  XSTR("Alpha wing has been detected by the skirmishers.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E5comment3
$Team: -1
$MessageNew:  XSTR("Does it frustrate you, Commander? This distance? This reliance on the skill of other men and women? You can do nothing for them here.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E5sag
$Team: -1
$MessageNew:  XSTR("Enemy reinforcements [SAGITTARIUS] have arrived.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E6comment1
$Team: -1
$MessageNew:  XSTR("Alpha wing has detected an Orion class destroyer. It is the objective.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E6comment2
$Team: -1
$MessageNew:  XSTR("Mission complete, Commander. You guided your pilots to their goal, indulging no distraction. Your resolve may have saved many lives.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E6comment3
$Team: -1
$MessageNew:  XSTR("For what would you tell your superior, Commander, if you had taken a risk and failed?", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E5cargo1
$Team: -1
$MessageNew:  XSTR("Your pilots have destroyed the cargo, Commander.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E5cargo2
$Team: -1
$MessageNew:  XSTR("The skirmish dissipates, and both sides leave. A clean solution, Commander. No doubt the sacrifice was worth the lives you spared.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: E5cargo2alt
$Team: -1
$MessageNew:  XSTR("The skirmish dissipates, and all fighters leave. A clean solution, Commander. No doubt the sacrifice was worth the lives you spared.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: countover
$Team: -1
$MessageNew:  XSTR("Your time limit is exceeded. The objective remains undiscovered and uncontested.", -1)
$end_multi_text
+Wave Name: user_c.wav

$Name: countover2
$Team: -1
$MessageNew:  XSTR("You deviated from the course that was given, Commander. But in doing so, you were only doing what you thought was right. And that is all that matters, in the end. Isn't it?", -1)
$end_multi_text
+Wave Name: user_c.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 16777215

$Bitmap List:
$Sun: SunWhite
+Angles: 0.000000 0.000000 0.000000
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

