#Ship Classes

$Name:                          Comship
$Short name:					Sim
$Species:                       Terran
+Type:                          XSTR("Heavy Assault", -1)
+Maneuverability:				XSTR("Poor", -1)
+Armor:                         XSTR("Heavy", -1)
+Manufacturer:					XSTR("Han-Ronald Corp", -1)
+Description:					XSTR( " ", -1)
$end_multi_text
+Tech Description:
XSTR("The avatar of the Commander within the simulation.", -1)
$end_multi_text
+Length:						0 m
+Gun Mounts:					6
+Missile Banks:					2

$POF file:                      commander.POF
$Detail distance:				(0, 80, 300, 900)
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.35
$Banking Constant:				0
$Max Velocity:					0.0, 0.0, 0.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					2.0, 2.0, 2.0
$Rear Velocity:					0.0
$Forward accel:					3.0
$Forward decel:					1.5
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:				( "Subach HL-7" )
$Default PBanks:				( "Subach HL-7" )
$Allowed SBanks:				( "Tempest" )
$Default SBanks:				( "Tempest" )
$SBank Capacity:				( 10 )
$Shields:                       600
$Shield Color:			100 100 255
$Power Output:					3.0
$Max Oclk Speed:				0.0
$Max Weapon Eng:				10.0
$Hitpoints:                     259
$Flags:                         ( "player_ship" "fighter" )
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						126                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -30
$Closeup_zoom:					0.5
$Shield_icon:					shield-f06
$Ship_icon:                     iconfighter06
$Ship_anim:                     ssfighter06
$Ship_overhead:					loadfighter06
$Score:							10
$Trail:
	+Offset:				6.59 -4.8 -3.33
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				60
	+Bitmap:				Contrail01
$Trail:
	+Offset:				-6.59 -4.8 -3.33
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				60
	+Bitmap:				Contrail01
$Trail:
	+Offset:				0 -7.2 -3.2
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				60
	+Bitmap:				Contrail01
$Subsystem:                     communications, 10,     0.0
$Subsystem:                     navigation,                     10,     0.0
$Subsystem:                     weapons,                                20,     0.0
$Subsystem:                     sensors,                                10,     0.0
$Subsystem:                     engine,                         35,     0.0

$Name:                          GTF Ulysses#f
$Short name:            TFightw
$Species:                       Terran
+Type:                          XSTR("Space Superiority", -1)
+Maneuverability:       XSTR("Excellent", -1)
+Armor:                         XSTR("Light", -1)
+Manufacturer:          XSTR("Triton / Mekhu", -1)
+Description:			XSTR( " ", -1)
$end_multi_text
+Tech Description:
XSTR("Affectionately nicknamed 'The Bat' by its pilots, the GTF Ulysses is a well-designed craft that has had a far longer useful life than its engineers ever imagined. Developed jointly by Terran and Vasudan contractors, the Ulysses was first deployed near the end of the Great War. Its excellent maneuverability and high top speed give it an agility that pilots love, but at a cost of thin armor and a small secondary weapon loadout. The Ulysses is a better choice for offensive missions than defensive ones.", -1)
$end_multi_text
+Length:          16 m
+Gun Mounts:      4
+Missile Banks:   1
$POF file:                      fighter01w.pof
$Detail distance:       (0, 80, 300, 900)
; $ND: 							42 42 244
$Show damage:           YES
$Density:                       1
$Damp:                          0.1
$Rotdamp:                       0.35
$Max Velocity:          0.0, 0.0, 70.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:         3.0, 2.6, 5.0
$Rear Velocity:         0.0
$Forward accel:         2.0
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        25.0
$Expl outer rad:        55.0
$Expl damage:           15.0
$Expl blast:            1000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim" "Targeting Laser")
$Allowed Dogfight PBanks:        ( "Subach HL-D" "Prometheus D" )
$Default PBanks:        ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:        ( "Rockeye" "Tempest"  "Hornet" "Tornado" "Hornet#Weak" "Harpoon" "Harpoon#Weak" "EMP Adv." "TAG-A" )
$Allowed Dogfight SBanks:    ( "Tempest D"  "Hornet D" "Harpoon D" )
$Default SBanks:        ( "Harpoon" )
$SBank Capacity:        ( 40 )
$Shields:                       380
$Shield Color:		100 100 255
$Power Output:          2.0
$Max Oclk Speed:        94.0
$Max Weapon Eng:        80.0
$Hitpoints:                     180
$Flags:                         ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 150.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       50.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       25
$Scan time:                     2000
$EngineSnd:       128                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -22
$Closeup_zoom:          0.5
$Shield_icon:           shield-f01
$Ship_icon:                     iconfighter01
$Ship_anim:                     ssfighter01
$Ship_overhead: loadfighter01
$Score:             8
$Trail:
	+Offset:		-7.75 -2.8 0.75
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	60
	+Bitmap:	Contrail01
$Trail:
	+Offset:		7.75 -2.8 0.75
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	60
	+Bitmap:	Contrail01
$Subsystem:                     communication,  10, 0
$Subsystem:                     navigation,             10, 0
$Subsystem:                     weapons,                        20, 0
$Subsystem:                     sensors,                        10, 0
$Subsystem:                     engines,                        35, 0

$Name:                          GTF Hercules Mark II#f
$Short name:					TFight22w
$Species:                       Terran
+Type:                          XSTR("Heavy Assault", -1)
+Maneuverability:				XSTR("Average", -1)
+Armor:                         XSTR("Heavy", -1)
+Manufacturer:					XSTR("RNI Systems", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTF Hercules Mark II is the next generation of Terran heavy assault fighter. Introduced during the Great War, the original Herc's balance of firepower and maneuverability made it the most versatile strike fighter in the fleet. Some military historians have claimed the Hercules won the Great War, citing its deployment in key battles near the end of the Shivan conflict. Implementing recent advances in fusion drive technology, the Mark II improves the assault fighter's speed and maneuverability without sacrificing loadout capacity.", -1)
$end_multi_text
+Length:          17 m
+Gun Mounts:      4
+Missile Banks:   2

$POF file:                      fighter2t-02w.pof
$Detail distance:				(0, 80, 300, 900)
$Show damage:					YES
$Density:                       1
$Damp:                          0.25
$Rotdamp:                       0.4
$Max Velocity:					0.0, 0.0, 55.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					3.8, 4.2, 3.8
$Rear Velocity:					0.0
$Forward accel:					3.6
$Forward decel:					1.3
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO			;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0			;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:				( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim" )
$Allowed Dogfight PBanks:				( "MorningStar D" "Prometheus D" "Lamprey" "Circe" )
$Default PBanks:				( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:				( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Infyrno" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" )
$Allowed Dogfight SBanks:			( "Harpoon D" "Infyrno D" "Tornado D" "Piranha" )
$Default SBanks:				( "Harpoon" "Hornet" )
$SBank Capacity:				( 80, 100 )
$Shields:						610
$Shield Color:				100 100 255
$Power Output:					3.0
$Max Oclk Speed:				65.0
$Max Weapon Eng:				150.0
$Hitpoints:                     275
$Flags:                         ( "player_ship" "default_player_ship" "fighter")
$AI Class:                      Captain
$Afterburner:					YES
	+Aburn Max Vel:				0.0, 0.0, 120.0
	+Aburn For accel:			0.75
	+Aburn Fuel:				400.0
	+Aburn Burn Rate:			55.0
	+Aburn Rec Rate:			19.0
$Countermeasures:				25
$Scan time:                     2000
$EngineSnd:						126                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -30
$Closeup_zoom:					0.5
$Shield_icon:					shieldft-02
$Ship_icon:                     iconfighter2t-02
$Ship_anim:                     ssfighter2t-02
$Ship_overhead:					loadfighter2t-02
$Score:							12
$Trail:
	+Offset:		0 -6.91 -6.07
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     sensors,                                10,0.0
$Subsystem:                     communications, 10,0.0
$Subsystem:                     weapons,                                10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine,                         35,0.0

$Name:                          GTF Loki#f
$Short name:                    TFight13f
$Species:                       Terran
+Type:                          XSTR("Recon", -1)
+Maneuverability:               XSTR("Good", -1)
+Armor:                         XSTR("Light", -1)
+Manufacturer:                  XSTR("Han-Ronald Corp", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTF Loki is designated as a fighter, but it's more of a heavy reconnaissance craft. The Loki's micro-roughened hull and shielded exhaust chamber give it an extremely reduced profile to detection sensors. This makes it ideal for reconnaissance and infiltration missions that rely on stealth rather than firepower. Lacking the weaponry and armor to survive prolonged battles, the Loki can usually stay alive long enough for its high maneuverability and speed to discourage pursuers. Lokis are widely used by NTF forces.", -1)
$end_multi_text
+Length:          20 m
+Gun Mounts:      4
+Missile Banks:   1

$POF file:                      fighter13f.pof
$Detail distance:       (0, 180, 300, 1100)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.35
$Max Velocity:          0.0, 0.0, 75.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:         3.2, 3.2, 2.0
$Rear Velocity:         0.0
$Forward accel:         2.0
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        25.0
$Expl outer rad:        75.0
$Expl damage:           25.0
$Expl blast:            1000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Maxim")
$Allowed Dogfight PBanks:        ( "Subach HL-D" "Prometheus D" )
$Default PBanks:        ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:        ( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." )
$Allowed Dogfight SBanks:      ( "Tempest D" "Hornet D" )
$Default SBanks:        ( "Harpoon" )
$SBank Capacity:        ( 20 )
$Shields:                       400
$Shield Color:		100 100 255
$Power Output:          3.0
$Max Oclk Speed:        95.0
$Max Weapon Eng:        150.0
$Hitpoints:                     250
$Flags:                         ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 160.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       60.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       40
$Scan time:                     2000
$EngineSnd:       126                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -30
$Closeup_zoom:          0.5
$Shield_icon:           shield-f13
$Ship_icon:                     iconfighter13
$Ship_anim:                     ssfighter13
$Ship_overhead: loadfighter13
$Score:             7
$Trail:
	+Offset:		5 3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-5 3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		5 -3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-5 -3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     sensors,                                10,0.0
$Subsystem:                     communications, 10,0.0
$Subsystem:                     weapons,                                10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine,                         35,0.0

$Name:                          GTF Perseus#f
$Short name:                    TFight2t-03f
$Species:                       Terran
+Type:                          XSTR("Interceptor", -1)
+Maneuverability:               XSTR("High", -1)
+Armor:                         XSTR("Average", -1)
+Manufacturer:                  XSTR("Nankam Aeronautical", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTF Perseus is the newest fighter in the GTVA's arsenal. Slated to replace the aging Valkyrie as the Alliance's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.", -1)
$end_multi_text
+Length:						17 m
+Gun Mounts:					2
+Missile Banks:					2

$POF file:                      fighter2t-03f.pof
$Detail distance:				(0, 180, 300, 1100)
$Show damage:					YES
$Density:                       1
$Damp:                          0.15
$Rotdamp:                       0.35
$Max Velocity:					0.0, 0.0, 80.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					3.3, 3.3, 3.3
$Rear Velocity:					0.0
$Forward accel:					2.0
$Forward decel:					1.5
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO                       ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0                      ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:				( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" )
$Allowed Dogfight PBanks:			( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" )
$Default PBanks:				( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:				( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" )
$Allowed Dogfight SBanks:			( "Tempest D" "Harpoon D"  "Tornado D" )
$Default SBanks:				( "Harpoon" "Hornet" )
$SBank Capacity:				( 40, 40 )
$Shields:                       	350
$Shield Color:				100 100 255
$Power Output:					2.0
$Max Oclk Speed:				100.0
$Max Weapon Eng:				150.0
$Hitpoints:                     	265
$Flags:                         ( "player_ship" "default_player_ship" "fighter")
$AI Class:                      Captain
$Afterburner:					YES
	+Aburn Max Vel:			0.0, 0.0, 140.0
	+Aburn For accel:       0.8
	+Aburn Fuel:            330.0
	+Aburn Burn Rate:       60.0
	+Aburn Rec Rate:        25.0
$Countermeasures:			40
$Scan time:                 2000
$EngineSnd:					126                   ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -30
$Closeup_zoom:				0.5
$Shield_icon:				shieldft-03
$Ship_icon:                 iconfighter2t-03
$Ship_anim:                 ssfighter2t-03
$Ship_overhead:				loadfighter2t-03
$Score:						14
$Trail:
	+Offset:		6.51 -1.76 -3.37
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		-6.51 -1.76 -3.37
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		0 -4.30 -5.08
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Subsystem:                     sensors,                        10,0.0
$Subsystem:                     communications,					10,0.0
$Subsystem:                     weapons,                        10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine,                         35,0.0


$Name:                          GTF Pegasus#f
$Short name:                    TFight21
$Species:                       Terran
+Type:                          XSTR("Stealth Recon", -1)
+Maneuverability:               XSTR("Excellent", -1)
+Armor:                         XSTR("Light", -1)
+Manufacturer:                  XSTR("Nankam Aeronautical", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The Pegasus is used almost exclusively for reconnaissance missions. It's the fastest, most maneuverable ship in the Terran arsenal. The craft's contours and hull materials were carefully designed to minimize its profile to detection sensors. It is woefully armored and packs only minimal weaponry, making it a death box in a firefight. Pegasus pilots are a special breed of daredevils who pride themselves on getting into and out of situations that would be the death of other pilots, all without firing a shot.", -1)
$end_multi_text
+Length:					19 m
+Gun Mounts:				2
+Missile Banks:				1

$POF file:                  fighter2t-01w.pof
$Detail distance:			(0, 180, 300, 1100)
$ND: 							74 73 246
$ND: 							46 46 242
$ND: 							60 58 213
$Show damage:				YES
$Density:                   1
$Damp:                      0.2
$Rotdamp:                   0.35
$Max Velocity:				0.0, 0.0, 90.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:				2.5, 2.6, 2.0
$Rear Velocity:				0.0
$Forward accel:				2.0
$Forward decel:				1.5
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			25.0
$Expl outer rad:			75.0
$Expl damage:				25.0
$Expl blast:				1000.0
$Expl Propagates:			NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:			( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus R" "Prometheus S" )
$Allowed Dogfight PBanks:			( "Subach HL-D" "Prometheus D" )
$Default PBanks:			( "Subach HL-7" )
$Allowed SBanks:			( "Rockeye"  "Tempest" "TAG-A" "TAG-B" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." )
$Allowed Dogfight SBanks:			( "Rockeye D" "Tempest D" "Hornet D" )
$Default SBanks:			( "Harpoon" "Hornet" )
$SBank Capacity:			( 20, 10 )
$Shields:                   	330
$Shield Color:			100 100 255
$Power Output:				3.0
$Max Oclk Speed:			110.0
$Max Weapon Eng:			150.0
$Hitpoints:                 	220
$Flags:                     ( "player_ship" "default_player_ship" "fighter")
$AI Class:                  Captain
$Afterburner:				YES
	+Aburn Max Vel:			0.0, 0.0, 160.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       60.0
	+Aburn Rec Rate:        25.0
$Countermeasures:			40
$Scan time:                 2000
$EngineSnd:					126                   ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -30
$Closeup_zoom:				0.5
$Shield_icon:				shieldft-01
$Ship_icon:                 iconfighter2t-01
$Ship_anim:                 ssfighter2t-01
$Ship_overhead:				loadfighter2t-01
$Score:						10
$Stealth:
$Trail:
	+Offset:				9.56 -2.22 -1.31
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				120
	+Bitmap:				Contrail01
$Trail:
	+Offset:				-9.56 -2.22 -1.31
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				120
	+Bitmap:				Contrail01
$Subsystem:                 sensors,                                10,0.0
$Subsystem:                 communications, 10,0.0
$Subsystem:                 weapons,                                10,0.0
$Subsystem:                 navigation,                     10,0.0
$Subsystem:                 engine,                         35,0.0


$Name:					GTB Medusa#f
$Short name:            TBomb4f
$Species:				Terran
+Type:					XSTR("Heavy Bomber", -1)
+Maneuverability:       XSTR("Poor", -1)
+Armor:					XSTR("Heavy", -1)
+Manufacturer:          XSTR("Han-Ronald Corp.", -1)
+Description:			XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTB Medusa is the workhorse of the GTVA's bomber fleet. Its large bomb capacity enables it to take out cruiser-class warships, while its strong shielding ensures it can get close enough to deliver the punch. The first bomber to carry the potent Cyclops bomb, the Medusa is sure to be one of the highlights of a bomber pilot's career.", -1)
$end_multi_text
+Length:          36 m
+Gun Mounts:      2
+Missile Banks:   3

$POF file:                      bomber04f.pof
$Detail distance:       (0, 180, 300, 1300)
$Show damage:           YES
$Density:                       1
$Damp:                          0.35
$Rotdamp:                       0.55
$Max Velocity:          0.0, 0.0, 50.0
$Rotation time:         5.0, 4.5, 5.0
$Rear Velocity:         0.0
$Forward accel:         4.0
$Forward decel:         2.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        100.0
$Expl damage:           25.0
$Expl blast:            2000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim")
$Allowed Dogfight PBanks:        ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim")
$Default PBanks:        ( "Prometheus R" )
$Allowed SBanks:        ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops" "Cyclops#short" "Hornet#Weak" "EMP Adv." "Infyrno" "Rebel Bomb" )
$Allowed Dogfight SBanks:        ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops" "Cyclops#short" "Hornet#Weak" "EMP Adv." "Infyrno" "Rebel Bomb" )
$Default SBanks:        ( "Hornet" "Cyclops#short" "Cyclops#short" )
$SBank Capacity:        ( 40, 80, 80 )
$Shields:                       700
$Shield Color:		100 100 255
$Power Output:          4.0
$Max Oclk Speed:        65.0
$Max Weapon Eng:        100.0
$Hitpoints:                     350
$Flags:                         ( "player_ship" "default_player_ship" "bomber" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 100.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       50.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       35
$Scan time:                     2000
$EngineSnd:       127                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -51
$Closeup_zoom:          0.5
$Shield_icon:           shield-b04
$Ship_icon:                     iconbomber04
$Ship_anim:                     ssbomber04
$Ship_overhead: loadbomber04
$Score:             10
$Trail:
	+Offset:		11 -3.4 -2.93
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-11 -3.4 -2.93
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     turret01a,5,1.0
   $Default PBanks:        ( "Prometheus R" )
$Subsystem:                     communications, 10,     0.0
$Subsystem:                     navigation,                     10,     0.0
$Subsystem:                     weapons,                                20,     0.0
$Subsystem:                     sensors,                                10,     0.0
$Subsystem:                     engine,                         35,     0.0

$Name:                          GTB Artemis#f
$Short name:					Bomber2T-03f
$Species:                       Terran
+Type:                          XSTR("Medium Bomber", -1)
+Maneuverability:				XSTR("Poor", -1)
+Armor:                         XSTR("Medium", -1)
+Manufacturer:					XSTR("Han-Ronald Corp.", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTB Artemis is the most agile bomber in the GTVA fleet, which makes it ideal for quick-hitting missions against warships and other slow targets. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving. All Artemis-class bombers in the GVTA fleet are currently serving with the 2nd and 3rd Battle Groups.", -1)
$end_multi_text
+Length:          36 m
+Gun Mounts:      2
+Missile Banks:   3

$POF file:                      Bomber2T-03f.pof
$Detail distance:       (0, 100, 300, 1300)
$Show damage:           YES
$Density:                       1
$Damp:                          0.35
$Rotdamp:                       0.55
$Max Velocity:          0.0, 0.0, 65.0
$Rotation time:         5.0, 4.5, 5.0
$Rear Velocity:         0.0
$Forward accel:         4.0
$Forward decel:         2.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        100.0
$Expl damage:           25.0
$Expl blast:            2000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim")
$Allowed Dogfight PBanks:        ( "Subach HL-D" "Prometheus D" "Circe" "MorningStar D" "Lamprey" )
$Default PBanks:        ( "Subach HL-7" )
$Allowed SBanks:        ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops"  "cyclops#short"  "Hornet#Weak" "EMP Adv." "Infyrno" )
$Allowed Dogfight SBanks:        ( "Rockeye D" "Hornet D" "Tornado" "Piranha" "Infyrno D" )
$Default SBanks:        ( "Hornet" "Cyclops#short" "Cyclops#short" )
$SBank Capacity:        ( 40, 60, 60 )
$Shields:                       700
$Shield Color:		100 100 255
$Power Output:          4.0
$Max Oclk Speed:        65.0
$Max Weapon Eng:        100.0
$Hitpoints:             275
$Flags:                         ( "player_ship" "default_player_ship" "bomber")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 110.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       50.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       35
$Scan time:                     2000
$EngineSnd:       127                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -45
$Closeup_zoom:          0.5
$Shield_icon:           shieldbt-03
$Ship_icon:                     iconbomber2t-03
$Ship_anim:                     ssbomber2t-03
$Ship_overhead:		loadBomber2t-03
$Score:             10
$Trail:
	+Offset:		6.6 -6.25 -5.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-6.6 -6.25 -5.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     communications, 10,     0.0
$Subsystem:                     navigation,                     10,     0.0
$Subsystem:                     weapons,                                20,     0.0
$Subsystem:                     sensors,                                10,     0.0
$Subsystem:                     engine,                 15,     0.0

$Name:                          @GTC Fenris#f
$Short name:					TCruiseF
$Species:                       Terran
+Tech Description:
XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", -1)
$end_multi_text
$POF file:                      cruiser01-2f.pof
$Detail distance:				(0, 600, 1500, 5000)
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.0
$Max Velocity:					0.0, 0.0, 20.0
$Rotation time:					40.0, 40.0, 40.0
$Rear Velocity:					0.0
$Forward accel:					10.0
$Forward decel:					5.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				125.0
$Expl outer rad:				650.0
$Expl damage:					200.0
$Expl blast:					3500.0
$Expl Propagates:				YES				;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				500.0			;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					90.0
$Max Oclk Speed:				25.0
$Max Weapon Eng:				100.0
$Hitpoints:                     10000
$Flags:                         ( "cruiser" "in tech database")
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						128                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -315
$Closeup_zoom:					0.5
$Score:							100
$Subsystem:                     turret01, 2, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret02, 3, 5.0
	$Armor Type: Untouchable
	$Default PBanks:			( "LTerSlash" )
$Subsystem:                     turret03, 2, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret04, 2, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret05, 2, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret06, 2, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret07, 2, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret08, 2, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret09a-01-main, 8, 10.0
	$Default SBanks:			( "Fusion Mortar" )
$Subsystem:                     radar01a-dish,   5, 0.0
$Subsystem:                     sensors,                         4, 0
$Subsystem:                     communication,  4, 0.0
$Subsystem:                     navigation,              4, 0.0
$Subsystem:                     weapons,                         4, 0.0
$Subsystem:                     engine,                 30, 0.0
	$Engine Wash:				Default100

$Name:                  GTC Leviathan#f
$Short name:            TPiranhaCruiseF
$Species:               Terran
+Tech Description:
XSTR("Early in the Great War, Han-Ronald engineers designed and built the Leviathan class of cruisers. The Leviathan is much heavier armed and armored than the Fenris, but also much slower and less maneuverable. Leviathan cruisers are used to guard critical installations, such as permanent jump nodes, deep-space factories, and gas-mining operations, where firepower is king and speed is of little importance. They're also well-suited to escorting slow-moving freighters or transports. The Fenris is good for fast-moving operations, but when you need some muscle, call in a Leviathan.", -1)
$end_multi_text
$POF file:              cruiser01f.pof
$Detail distance:       (0, 600, 1500, 5000)
$Show damage:           YES
$Density:				1
$Damp:					0.2
$Rotdamp:				1.0
$Max Velocity:          0.0, 0.0, 10.0
$Rotation time:         80.0, 130.0, 100.0
$Rear Velocity:         0.0
$Forward accel:         18.0
$Forward decel:         7.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        125.0
$Expl outer rad:        675.0
$Expl damage:           250.0
$Expl blast:            3500.0
$Expl Propagates:       YES			;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       600.0		;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:		2
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:				0
$Power Output:          90.0
$Max Oclk Speed:        10.0
$Max Weapon Eng:        100.0
$Hitpoints:				35000
$Flags:					( "cruiser" "in tech database")
$AI Class:				Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:				2000
$EngineSnd:				126                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -315
$Closeup_zoom:          0.5
$Score:					200
$Subsystem:                     turret01, 1, 5.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret02, 1, 5.0
	$Armor Type: 		Untouchable
	$Default PBanks:        ( "SGreen" )
$Subsystem:                     turret03, .5, 5.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret04, .5, 5.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret05, .5, 5.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret06, .5, 5.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret07, 1, 5.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret08, 1, 5.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret09a-01-main, 3, 9.0
	$Default SBanks:        ( "Fusion Mortar" )
$Subsystem:                     radar01a-dish,   5, 0.0
$Subsystem:                     sensors,         4, 0
$Subsystem:                     communication,   4, 0.0
$Subsystem:                     navigation,      4, 0.0
$Subsystem:                     weapons,		14, 0.0
$Subsystem:                     engine,			20, 0.0
	$Engine Wash:	Default100

$Name:                          GTC Aeolus#f
$Short name:					TCruiserF
$Species:                       Terran
+Tech Description:
XSTR("The GTC Aeolus is the first cruiser class ever produced by the RNI shipyards orbiting Laramis II. Only two dozen of these cruisers were put into service in GTVA fleets, with production ending in 2365. Allied Command assigns Aeolus-class ships primarily to guard slow-moving convoys against fighter and bomber wings, as these cruisers are severely out-gunned by most capital ships in service today. Their flak and AAA turrets serve as marvelous deterrents to smaller craft, however.", -1)
$end_multi_text
$POF file:                      cruiser2t-01f.pof
$Detail distance:				(0, 850, 1500, 5500)
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       2.0
$Max Velocity:					0.0, 0.0, 30.0
$Rotation time:					100.0, 100.0, 80.0
$Rear Velocity:					0.0
$Forward accel:					8.0
$Forward decel:					4.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				150.0
$Expl outer rad:				750.0
$Expl damage:					200.0
$Expl blast:					11000.0
$Expl Propagates:				YES						;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				400.0					;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:				2
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					100.0
$Max Oclk Speed:				40.0
$Max Weapon Eng:				100.0
$Hitpoints:                     38000
$Flags:                         ( "cruiser"  )
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						128						;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -315
$Closeup_zoom:					0.5
$Score:							500
$Subsystem:                     turret01,2.0,1.0
	$Default PBanks:				( "Terran Huge Turret" )
$Subsystem:                     turret02,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret03,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret04,2.0,1.0
	$Default PBanks:				( "Terran Huge Turret" )
$Subsystem:                     turret05,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret06,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret07,2.0,1.0
	$Default PBanks:				( "Terran Turret" )
$Subsystem:                     turret08,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret09,2.0,1.0
	$Default PBanks:				( "Terran Turret" )
$Subsystem:                     turret10,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret11,2.0,1.0
	$Default PBanks:				( "SGreen" )
$Subsystem:                     turret12,2.0,1.0
	$Default PBanks:				( "SGreen" )
$Subsystem:                     engine,			5,0.0
	$Engine Wash:	Default100
$Subsystem:                     communications,		5,0.0
$Subsystem:                     sensors,			5,0.0
$Subsystem:                     navigation,			5,0.0
$Subsystem:                     weapons,			5,0.0

$Name:                          GTCv Deimos#f
$Short name:					TCorvetteF
$Species:                       Terran
+Tech Description:
XSTR("Deimos-class corvettes, such as the GTCv Actium and the GTCv Lysander, are the newest addition to the Terran fleet. These sleek, ultra-modern warships are the products of a new era of ship design, maximizing maneuverability and firepower. Their hulls are strengthened with collapsed-core molybdenum sheathing for better protection against beam fire, and their Vasudan-designed reactor core provides more energy per ton than any other allied ship class. As the Leviathan and Fenris cruisers of the Great War are gradually phased out, these corvettes will become the foundation of tomorrow's fleet.", -1)
$end_multi_text
$POF file:                      corvette2t-01f.pof
$Detail distance:				(0, 800, 3500, 10000)
$ND: 							251 248 167
$ND: 							255 253 196
$ND: 							239 234 134
$ND: 							216 212 122
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       2.0
$Max Velocity:					0.0, 0.0, 30.0
$Rotation time:					100.0, 100.0, 80.0
$Rear Velocity:					0.0
$Forward accel:					8.0
$Forward decel:					4.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				150.0
$Expl outer rad:				750.0
$Expl damage:					200.0
$Expl blast:					11000.0
$Expl Propagates:				YES						;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				400.0					;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	3
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					100.0
$Max Oclk Speed:				60.0
$Max Weapon Eng:				100.0
$Hitpoints:                     80000
$Flags:                         ( "big damage"  "corvette" )
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						128						;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -800
$Closeup_zoom:					0.5
$Score:							800
$Subsystem:                     turret01,0.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret02,0.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret03,0.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret04,0.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret05,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret06,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret07,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret08,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret09,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret10,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret11,0.833,1.0
        $Default PBanks:                                ( "TerSlash" )
$Subsystem:                     turret12,0.833,1.0
        $Default PBanks:                                ( "TerSlash" )
$Subsystem:                     turret13,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret14,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret15,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret16,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret17,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret18,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret19,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret20,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret21,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret22,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret23,0.833,1.0
        $Default PBanks:                                ( "TerSlash" )
$Subsystem:                     turret24,0.833,1.0
        $Default PBanks:                                ( "TerSlash" )
$Subsystem:                     turret25,0.833,1.0
        $Default SBanks:                                ( "Piranha" )
$Subsystem:                     turret26,0.833,1.0
        $Default SBanks:                                ( "Piranha" )
$Subsystem:                     engine01,			5,0.0
	$Engine Wash:	Default300
$Subsystem:                     engine02,			5,0.0
	$Engine Wash:	Default300
$Subsystem:                     engine03,			5,0.0
	$Engine Wash:	Default300
$Subsystem:                     communications,		5,0.0
$Subsystem:                     sensors,			5,0.0
$Subsystem:                     navigation,			5,0.0
$Subsystem:                     weapons,			5,0.0

$Name:                          GTT Elysium#f
$Short name:            TTranF
$Species:                       Terran
+Tech Description:
XSTR("The GTT Elysium class of transports has been in service for over 40 years. Its mission hasn't changed from the time of the Great War - to transport civilian and military personnel from one star system to another. The Elysium is very poorly armed, with a single Subach HL-7 cannon, and also suffers from thin armor plating. Only desperate circumstances find Elysiums anywhere near the front lines. Assaults and dangerous transport missions handled almost exclusively by the much tougher GTT Argo class.", -1)
$end_multi_text
$POF file:                      transport01f.pof
$Detail distance:       (0, 200, 450, 1000)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.6
$Max Velocity:          0.0, 0.0, 40.0
$Rotation time:         4.0, 7.0, 6.0
$Rear Velocity:         0.0
$Forward accel:         6.0
$Forward decel:         1.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        200.0
$Expl damage:           200.0
$Expl blast:            500.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          8.0
$Max Oclk Speed:        55.0
$Max Weapon Eng:        0.0
$Hitpoints:             3500
$Flags:                         ( "transport")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       128                   ;; Engine sound of ship
$Closeup_pos:           0.0, 3.0, -60
$Closeup_zoom:          0.5
$Score:             10
$Subsystem:                     engine,                 25, 0
$Subsystem:                     navigation,             15, 0
$Subsystem:                     communication,   5, 0
$Subsystem:                     sensors,                        10, 0
$Subsystem:                     weapons,                        10, 0
$Subsystem:                     turret01,                5, 20.0
	$Default PBanks:        ( "Subach HL-7" )

$Name:                  @GTT Argo#f
$Short name:            TTranargF
$Species:               Terran
+Tech Description:
XSTR("The GTT Argo has become the standard military transport vehicle for the Terran fleet. Argos sometimes carry new weapon and combat craft prototypes to and from testing grounds or to front-line deployment positions. Military VIPs occasionally commandeer Argos to travel from star system to star system in some semblance of comfort. Argos are most often used as assault transports, carrying squads of Marines through heavy flak to board enemy vessels that Command has decided to capture rather than destroy.", -1)
$end_multi_text
$POF file:              transport2t-01f.pof
$Detail distance:       (0, 850, 2000, 5500)
$Show damage:           YES
$Density:               1
$Damp:                  0.2
$Rotdamp:               0.6
$Max Velocity:          0.0, 0.0, 30.0
$Rotation time:         4.0, 7.0, 6.0
$Rear Velocity:         0.0
$Forward accel:         2.0
$Forward decel:         1.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        500.0
$Expl damage:           500.0
$Expl blast:            1300.0
$Expl Propagates:       yes         ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       140.0       ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:  	    2
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:               0
$Power Output:          38.0
$Max Oclk Speed:        35.0
$Max Weapon Eng:        0.0
$Hitpoints:             13500
$Flags:                 ( "transport" "in tech database")
$AI Class:              Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:             2000
$EngineSnd:             128                   ;; Engine sound of ship
$Closeup_pos:           0.0, 3.0, -315
$Closeup_zoom:          0.4
$Score:                 40
$Subsystem:                     engine,                 25, 0
$Subsystem:                     navigation,             15, 0
$Subsystem:                     communications,			5, 0
$Subsystem:                     sensors,                10, 0
$Subsystem:                     weapons,                10, 0
$Subsystem:                     turret01,               5, 20.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret02,               5, 20.0
	$Default PBanks:        ( "Terran Turret" )

$Name:						GTFR Triton#f
$Short name:				TFreight2F
$Species:					Terran
+Tech Description:
XSTR("The GTFr Triton hauls almost twice the tonnage of the Poseidon-class freighters that have served the Alliance since the Great War. The ability to distribute supplies and munitions is vital in any theater of operations. With the Triton, battle groups can keep their forces well-equipped, even if dispersed over multiple systems. The Triton not only has the ability to dock with and haul TAC units, but it also has an internal cargo bay for ship-to-ship transfers. The GTVA expects the Triton to reduce its reliance on deep-space depots, which are vulnerable to attack and sabotage.", -1)
$end_multi_text
$POF file:					freighter2t-01f.pof
$Detail distance:			(0, 500, 1200, 5500)
$Show damage:				YES
$Density:					1
$Damp:						0.2
$Rotdamp:					0.7
$Max Velocity:				0.0, 0.0, 30.0
$Rotation time:				15.0, 15.0, 15.0
$Rear Velocity:				0.0
$Forward accel:				8.0
$Forward decel:				4.0
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			50.0
$Expl outer rad:			100.0
$Expl damage:				50.0
$Expl blast:				500.0
$Expl Propagates:			NO				;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			0.0				;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:			()
$Default SBanks:			()
$SBank Capacity:			()
$Shields:					0
$Power Output:				30.0
$Max Oclk Speed:			35.0
$Max Weapon Eng:			0.0
$Hitpoints:					5000
$Flags:						( "freighter" "in tech database")
$AI Class:					Captain
$Afterburner:				NO
$Countermeasures:			0
$Scan time:					2000
$EngineSnd:					127				;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -317
$Closeup_zoom:				0.7
$Score:						20
$Subsystem:					turret01,1,1.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret02,1,1.0
	$Default PBanks:        ( "Subach HL-7" )
$Subsystem:					communications,			10,     0.0
$Subsystem:					navigation,				5,      0.0
$Subsystem:					weapons,				20,     0.0
$Subsystem:					sensors,				10,     0.0
$Subsystem:                 engine,                       30,     0.0
	$Engine Wash:			Default200


$Name:						TC-TRI#f
$Short name:				TC-TRIF
$Species:					Terran
+Tech Description:
XSTR("TC-TRI containers are made by Triton Dynamics specifically to house fragile replacement parts for TD vessels that must be repaired in the field. Once these parts have been placed in storage at a repair facility, the GTVA reuses the containers in many capacities.", -1)
$end_multi_text
$POF file:					cargo2t-01f.pof
$Detail distance:			(0, 500, 1000, 3500)
$Show damage:				YES
$Density:					1
$Damp:						0.2
$Rotdamp:					0.2
$Max Velocity:				0.0, 0.0, 0.0
$Rotation time:				20.0, 20.0, 20.0
$Rear Velocity:				0.0
$Forward accel:				0.0
$Forward decel:				0.0
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			25.0
$Expl outer rad:			75.0
$Expl damage:				50.0
$Expl blast:				100.0
$Expl Propagates:			NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:			()
$Default SBanks:			()
$SBank Capacity:			()
$Shields:					0
$Power Output:				0.0
$Max Oclk Speed:			0.0
$Max Weapon Eng:			0.0
$Hitpoints:					300
$Flags:						( "cargo" )
$AI Class:					none
$Afterburner:				NO
$Countermeasures:			0
$Scan time:					2000
$EngineSnd:					-1                    ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -317
$Closeup_zoom:				0.7
$Score:						0

;; They mark things.
$Name:                  GTNB Pharos
$Short name:            JBuoy
$Species:               Terran
$POF file:              navbuoy.pof
$Detail distance:       ( 0 )
$Show damage:           YES
$Density:               1
$Damp:                  0.2
$Rotdamp:               0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         20.0, 20.0, 20.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        0.0
$Expl outer rad:        0.0
$Expl damage:           0.0
$Expl blast:            0.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          0.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        0.0
$Hitpoints:                     100
$Flags:                         ("no_collide")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       135                    ;; Engine sound of ship
$Closeup_pos:           0.0, 1.0, -28
$Closeup_zoom:          0.5

$Name:                          GTSC Faustus#f
$Short name:					TSci1F
$Species:                       Terran
+Tech Description:
XSTR("The GTSC Faustus is primarily a class of civilian research vessels. During times of peace, they serve as mobile laboratories for scientists in many disciplines. During wartime, however, Faustus vessels are commandeered by the military, mostly for weapons research. It was on a Faustus ship, during the Great War, that Shivan shield technology was first reverse-engineered from a captured Shivan fighter. Faustus vessels have poor armor and only a few weak turrets for defense. Only desperate circumstances find a Faustus anywhere near the front lines.", -1)
$end_multi_text
$POF file:                      science01f.pof
$Detail distance:       (0, 700, 1000, 3000)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.0
$Max Velocity:          0.0, 0.0, 25.0
$Rotation time:         120.0, 120.0, 100.0
$Rear Velocity:         0.0
$Forward accel:         10.0
$Forward decel:         5.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        200.0
$Expl outer rad:        500.0
$Expl damage:           150.0
$Expl blast:            3000.0
$Expl Propagates:       YES                                             ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       500.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	2
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          20.0
$Max Oclk Speed:        35.0
$Max Weapon Eng:        100.0
$Hitpoints:                     3000
$Flags:                         ( "cruiser" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       191                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -245
$Closeup_zoom:          0.5
$Score:             50
$Subsystem:                     science01a-solar1, 8, 0.0
$Subsystem:                     turret01, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" )
$Subsystem:                     turret02, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" )
$Subsystem:                     turret03, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" "Akheton SDG" )
	$Default SBanks:        ( "Tempest" "Rockeye" )
	$SBank Capacity:        ( 50,50 )
$Subsystem:                     turret04, 2, 1.0
	$Default PBanks:        ( "Subach HL-7" )
$Subsystem:                     turret05, 2, 1.0
	$Default PBanks:        ( "Subach HL-7" )
$Subsystem:                     turret06, 2, 1.0
	$Default PBanks:        ( "Subach HL-7" )
$Subsystem:                     navigation,             10, 0.0
$Subsystem:                     communication,  10, 0.0
$Subsystem:                     weapons,                        10, 0.0
$Subsystem:                     engine,                 25, 0.0
$Subsystem:                     sensors,                        10, 0.0


$Name:						GTG Zephyrus#f
$Short name:				TGas1F
$Species:                   Terran
+Tech Description:
XSTR("When a fighter pilot sees a ship of the GTG Zephyrus class, one thought flashes through his or her mind: 'Thank God I don't have to fly that tub!' The Zephyrus is a gas miner designed to harvest the gases of interstellar nebulae. It's the largest non-combatant ship in the GTVA fleet. The Zephyrus's thin armor, weak weaponry, and poor speed give it a very low survival rate in combat, so these ships stay well back from the front lines. Despite these weaknesses, the Zephyrus plays a critical role in the operation of the GTVA fleet. The deuterium gathered by Zephyrus ships powers the fleet's fusion drives.", -1)
$end_multi_text
$POF file:                  miner2t-01f.pof
$Detail distance:			(0, 800, 1200, 2200)
$Show damage:				YES
$Density:					1
$Damp:						0.2
$Rotdamp:					1.0
$Max Velocity:				0.0, 0.0, 30.0
$Rotation time:				100.0, 100.0, 80.0
$Rear Velocity:				0.0
$Forward accel:				8.0
$Forward decel:				4.0
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			200.0
$Expl outer rad:			500.0
$Expl damage:				150.0
$Expl blast:				2000.0
$Expl Propagates:			YES                                             ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			500.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	3
$Default PBanks:			()
$Default SBanks:			()
$SBank Capacity:			()
$Shields:                   0
$Power Output:				30.0
$Max Oclk Speed:			35.0
$Max Weapon Eng:			100.0
$Hitpoints:					10000
$Flags:                     ("gas miner" )
$AI Class:					Captain
$Afterburner:				NO
$Countermeasures:			0
$Scan time:                 2000
$EngineSnd:					104                   ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -245
$Closeup_zoom:				0.7
$Score:						50
$Subsystem:                     turret01, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" "Terran Turret Weak" )
$Subsystem:                     turret02, 2, 1.0
	$Default PBanks:        ( "Standard Flak" "Standard Flak" )
$Subsystem:                     turret03, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" "Terran Turret Weak" )
$Subsystem:                     turret04, 2, 1.0
	$Default PBanks:        ( "Subach HL-7" "Subach HL-7")
$Subsystem:                     turret05, 2, 1.0
	$Default PBanks:        ( "Subach HL-7" )
$Subsystem:                 navigation,		10, 0.0
$Subsystem:                 communications, 10, 0.0
$Subsystem:                 weapons,        10, 0.0
$Subsystem:                 engine,    25, 0.0
	$Engine Wash:	Default150
$Subsystem:                 sensors,        10, 0.0

$Name:						GTA Charybdis#f
$Short name:				TAWACw
$Species:					Terran
+Tech Description:
XSTR("Ships of the GTA Charybdis class have been packed with the latest tachyon-enabled AWACS equipment from GTVI labs. Each GTVA battle group has a squadron of Charybdis-class ships assigned to it. These ships double the range of the group's standard detection arrays. Charybdis ships' thin armor and weak defenses make them easy victims for enemy bombers. They have proven indispensable, however, in forays into the nebula beyond the Knossos portal. Charybdis-class ships are very vulnerable in this environment, as witnessed by the recent loss of the GTA Panopticon from the 3rd Battle Group.", -1)
$end_multi_text
$POF file:					AWACS2t-01w.pof
$Detail distance:			(0, 500, 1000, 3500)
$ND: 							251 248 167
$ND: 							255 253 196
$ND: 							239 234 134
$ND: 							216 212 122
$Show damage:				YES
$Density:					1
$Damp:						0.2
$Rotdamp:					1.0
$Max Velocity:				0.0, 0.0, 20.0
$Rotation time:				100.0, 100.0, 80.0
$Rear Velocity:				0.0
$Forward accel:				8.0
$Forward decel:				4.0
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			200.0
$Expl outer rad:			500.0
$Expl damage:				150.0
$Expl blast:				2000.0
$Expl Propagates:			YES                                             ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			500.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:			()
$Default SBanks:			()
$SBank Capacity:			()
$Shields:					0
$Power Output:				20.0
$Max Oclk Speed:			35.0
$Max Weapon Eng:			100.0
$Hitpoints:					10000
$Flags:						(  "awacs" )
$AI Class:					Captain
$Afterburner:				NO
$Countermeasures:			0
$Scan time:					2000
$EngineSnd:					104                   ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -245
$Closeup_zoom:				0.5
$Score:						150
$Subsystem:                     turret01, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" "Terran Turret Weak" )
$Subsystem:                     turret02, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" "Terran Turret Weak" )
$Subsystem:                     turret03, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" "Akheton SDG" )
$Subsystem:                     turret04, 2, 1.0
	$Default PBanks:        ( "Subach HL-7" "Terran Turret Weak")
$Subsystem:                     turret05, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" "Terran Turret Weak" )
$Subsystem:                     turret06, 2, 1.0
	$Default PBanks:        ( "Terran Turret Weak" "Terran Turret Weak" )
$Subsystem:                     navigation,						5, 0.0
$Subsystem:                     communications,					5, 0.0
$Subsystem:                     weapons,                        5, 0.0
$Subsystem:                     engine01,    8, 0.0
	$Engine Wash:			Default150
$Subsystem:                     engine02,    8, 0.0
	$Engine Wash:			Default150
$Subsystem:                     sensors01,						10, 0.0
$Subsystem:                     radara,							10, 0.0
	$AWACS:			1.0 2500.0		;; intensity, radius - intensity is currently ignored

$Name:                          GTM Hippocrates#f
$Short name:					TMedicalF
$Species:                       Terran
+Tech Description:
XSTR("Terrans developed the GTM Hippocrates early in the post-war Reconstruction period. With the outbreak of the NTF insurgency, the GTVA has once again called the Hippocrates into active military service. Its on-board facilities provide state-of-the-art medical care to thousands of patients. Hippocrates also help transport refugees out of contested systems into the safety of Allied-controlled regions. The unusual design of the Hippocrates enables its crew to isolate sections of the ship quickly in the event of quarantine or hull breach.", -1)
$end_multi_text
$POF file:                      frigate2t-01f.pof
$Detail distance:				(0, 100, 300, 4500)
$ND: 							251 248 167
$ND: 							255 253 196
$ND: 							239 234 134
$ND: 							216 212 122
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.0
$Max Velocity:					0.0, 0.0, 20.0
$Rotation time:					40.0, 40.0, 40.0
$Rear Velocity:					0.0
$Forward accel:					10.0
$Forward decel:					5.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				125.0
$Expl outer rad:				650.0
$Expl damage:					200.0
$Expl blast:					3500.0
$Expl Propagates:				YES				;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				500.0			;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					90.0
$Max Oclk Speed:				25.0
$Max Weapon Eng:				100.0
$Hitpoints:                     10000
$Flags:                         ( "cruiser" "in tech database")
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						191                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -500
$Closeup_zoom:					.55
$Score:							100
$Subsystem:                     turret01, 1, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret02, 1, 5.0
	$Default PBanks:			( "LTerSlash" )
$Subsystem:                     turret03, 1, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret04, 1, 5.0
	$Default PBanks:			( "AAAf" )
$Subsystem:                     turret05, 1, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     radar_dish,   5, 0.0
$Subsystem:                     sensors,                         4, 0
$Subsystem:                     communications,  4, 0.0
$Subsystem:                     navigation,              4, 0.0
$Subsystem:                     weapons,                         4, 0.0
$Subsystem:                     engine,                 30, 0.0
	$Engine Wash:	Default150



$Name:                          GTI Arcadia#f
$Short name:            TInstF
$Species:                       Terran
+Tech Description:
XSTR("The GTI Arcadia is a multi-purpose installation that has served the Terran fleet since the days of the Great War. Almost every major star system is host to at least one Arcadia, which is often used as a center for trade and communications. Home to scores of small ships, including repair vessels, fighters, and transports, an Arcadia installation is always a hub of intrasystem and interstellar traffic. An Arcadia is not an easy target for hostile forces, as it combines the firepower of over 20 weapon turrets with the ability to launch up to ten wings of fighters from its fighterbay.", -1)
$end_multi_text
$POF file:                      install01f.pof
$Detail distance:       (0, 2000, 10000, 25000)
$Show damage:           NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         200.0, 200.0, 200.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        100.0
$Expl outer rad:        2400.0
$Expl damage:           400.0
$Expl blast:            6500.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	3
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          1.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        100.0
$Hitpoints:                     150000
$Flags:                         ( "capital" "big damage" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       191                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -2762
$Closeup_zoom:          0.5
$Score:             800
$Subsystem:                     sensors,                        5, 0
$Subsystem:                     weapons,                        5, 0
$Subsystem:                     communication,  5, 0
$Subsystem:                     Turret01,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret02,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret03,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret04,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret05,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret06,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret07,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret08,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret09,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret10,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret11,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret12,               1,2.0
$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     Turret13,               1,3.0
$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     Turret14,               1,3.0
$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     Turret15,               1,3.0
$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     Turret16,               1,3.0
$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     Turret17,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret18,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret19,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret20,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret21,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret22,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret23,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret24,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     RadarDish01,            2,3.0
$Subsystem:                     fighterbay,             0,0.0



$Name:                          GTI Arcadia#h
$Short name:            TInstH
$Species:                       Shivan
+Tech Description:
XSTR("The GTI Arcadia is a multi-purpose installation that has served the Terran fleet since the days of the Great War. Almost every major star system is host to at least one Arcadia, which is often used as a center for trade and communications. Home to scores of small ships, including repair vessels, fighters, and transports, an Arcadia installation is always a hub of intrasystem and interstellar traffic. An Arcadia is not an easy target for hostile forces, as it combines the firepower of over 20 weapon turrets with the ability to launch up to ten wings of fighters from its fighterbay.", -1)
$end_multi_text
$POF file:                      install01h.pof
$Detail distance:       (0, 2000, 10000, 25000)
$Show damage:           NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         200.0, 200.0, 200.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        100.0
$Expl outer rad:        2400.0
$Expl damage:           400.0
$Expl blast:            6500.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	3
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          1.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        100.0
$Hitpoints:                     150000
$Flags:                         ( "capital" "big damage" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       191                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -2762
$Closeup_zoom:          0.5
$Score:             800
$Subsystem:                     sensors,                        5, 0
$Subsystem:                     weapons,                        5, 0
$Subsystem:                     communication,  5, 0
$Subsystem:                     Turret01,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret02,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret03,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret04,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret05,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret06,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret07,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret08,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret09,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret10,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret11,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret12,               1,2.0
$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     Turret13,               1,3.0
$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     Turret14,               1,3.0
$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     Turret15,               1,3.0
$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     Turret16,               1,3.0
$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     Turret17,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret18,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret19,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret20,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret21,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret22,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret23,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret24,               1,2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     RadarDish01,            2,3.0
$Subsystem:                     fighterbay,             0,0.0



$Name:                          GTF Hercules#h
$Short name:					TFight6w
$Species:                       Shivan
+Type:                          XSTR("Heavy Assault", -1)
+Maneuverability:				XSTR("Poor", -1)
+Armor:                         XSTR("Heavy", -1)
+Manufacturer:					XSTR("Han-Ronald Corp", -1)
+Description:					XSTR( " ", -1)
$end_multi_text
+Tech Description:
XSTR("The old workhorse of the Terran fleet, the Hercules is a beloved but aging design. It was the mainstay of the Terran forces during the Great War, but it is slowly being phased out of the modern fleet. As they are replaced by Herc IIs, Myrmidons, and other recent designs, Hercules fighters are increasingly relegated to training and guard duties far from the front lines. Pilots who've flown Hercs for years love the ship's heavy armor and firepower and have learned to compensate for its low speed and poor maneuverability. The old Hercs are still widely used by NTF forces.", -1)
$end_multi_text
+Length:						20 m
+Gun Mounts:					6
+Missile Banks:					2

$POF file:                      fighter06w.pof
$Detail distance:				(0, 80, 300, 900)
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.35
$Max Velocity:					0.0, 0.0, 50.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					4.0, 4.5, 4.0
$Rear Velocity:					0.0
$Forward accel:					3.0
$Forward decel:					1.5
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:				( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim")
$Allowed Dogfight PBanks:			( "MorningStar D" "Prometheus D" "Lamprey" "Circe" )
$Default PBanks:				( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:				( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "Infyrno" )
$Allowed Dogfight SBanks:				( "Rockeye D"  "Tornado D" "Infyrno D" "Piranha" )
$Default SBanks:				( "Harpoon" "Hornet" )
$SBank Capacity:				( 60, 60 )
$Shields:                       600
$Shield Color:			100 100 255
$Power Output:					3.0
$Max Oclk Speed:				64.0
$Max Weapon Eng:				150.0
$Hitpoints:                     250
$Flags:                         ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class:                      Captain
$Afterburner:					YES
	+Aburn Max Vel: 0.0, 0.0, 120.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       60.0
	+Aburn Rec Rate:        25.0
$Countermeasures:				25
$Scan time:                     2000
$EngineSnd:						126                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -30
$Closeup_zoom:					0.5
$Shield_icon:					shield-f06
$Ship_icon:                     iconfighter06
$Ship_anim:                     ssfighter06
$Ship_overhead:					loadfighter06
$Score:							10
$Trail:
	+Offset:				6.59 -4.8 -3.33
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				60
	+Bitmap:				Contrail01
$Trail:
	+Offset:				-6.59 -4.8 -3.33
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				60
	+Bitmap:				Contrail01
$Trail:
	+Offset:				0 -7.2 -3.2
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				60
	+Bitmap:				Contrail01
$Subsystem:					sensors,                                10,0.0
$Subsystem:					communications, 10,0.0
$Subsystem:					weapons,                                10,0.0
$Subsystem:					navigation,                     10,0.0
$Subsystem:					engine,                         35,0.0

$Name:                          GTF Loki#h
$Short name:                    TFight13h
$Species:                       Shivan
+Type:                          XSTR("Recon", -1)
+Maneuverability:               XSTR("Good", -1)
+Armor:                         XSTR("Light", -1)
+Manufacturer:                  XSTR("Han-Ronald Corp", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTF Loki is designated as a fighter, but it's more of a heavy reconnaissance craft. The Loki's micro-roughened hull and shielded exhaust chamber give it an extremely reduced profile to detection sensors. This makes it ideal for reconnaissance and infiltration missions that rely on stealth rather than firepower. Lacking the weaponry and armor to survive prolonged battles, the Loki can usually stay alive long enough for its high maneuverability and speed to discourage pursuers. Lokis are widely used by NTF forces.", -1)
$end_multi_text
+Length:          20 m
+Gun Mounts:      4
+Missile Banks:   1

$POF file:                      fighter13h.pof
$Detail distance:       (0, 180, 300, 1100)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.35
$Max Velocity:          0.0, 0.0, 75.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:         3.2, 3.2, 2.0
$Rear Velocity:         0.0
$Forward accel:         2.0
$Forward decel:         1.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        25.0
$Expl outer rad:        75.0
$Expl damage:           25.0
$Expl blast:            1000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Maxim")
$Allowed Dogfight PBanks:        ( "Subach HL-D" "Prometheus D" )
$Default PBanks:        ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:        ( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." )
$Allowed Dogfight SBanks:      ( "Tempest D" "Hornet D" )
$Default SBanks:        ( "Harpoon" )
$SBank Capacity:        ( 20 )
$Shields:                       400
$Shield Color:		100 100 255
$Power Output:          3.0
$Max Oclk Speed:        95.0
$Max Weapon Eng:        150.0
$Hitpoints:                     250
$Flags:                         ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 160.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       60.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       40
$Scan time:                     2000
$EngineSnd:       126                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -30
$Closeup_zoom:          0.5
$Shield_icon:           shield-f13
$Ship_icon:                     iconfighter13
$Ship_anim:                     ssfighter13
$Ship_overhead: loadfighter13
$Score:             7
$Trail:
	+Offset:		5 3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-5 3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		5 -3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-5 -3.57 -4.9
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     sensors,                                10,0.0
$Subsystem:                     communications, 10,0.0
$Subsystem:                     weapons,                                10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine,                         35,0.0

$Name:                          GTF Perseus#h
$Short name:                    TFight2t-03h
$Species:                       Shivan
+Type:                          XSTR("Interceptor", -1)
+Maneuverability:               XSTR("High", -1)
+Armor:                         XSTR("Average", -1)
+Manufacturer:                  XSTR("Nankam Aeronautical", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTF Perseus is the newest fighter in the GTVA's arsenal. Slated to replace the aging Valkyrie as the Alliance's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.", -1)
$end_multi_text
+Length:						17 m
+Gun Mounts:					2
+Missile Banks:					2

$POF file:                      fighter2t-03h.pof
$Detail distance:				(0, 180, 300, 1100)
$Show damage:					YES
$Density:                       1
$Damp:                          0.15
$Rotdamp:                       0.35
$Max Velocity:					0.0, 0.0, 80.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					3.3, 3.3, 3.3
$Rear Velocity:					0.0
$Forward accel:					2.0
$Forward decel:					1.5
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO                       ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0                      ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:				( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" )
$Allowed Dogfight PBanks:			( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" )
$Default PBanks:				( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:				( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" )
$Allowed Dogfight SBanks:			( "Tempest D" "Harpoon D"  "Tornado D" )
$Default SBanks:				( "Harpoon" "Hornet" )
$SBank Capacity:				( 40, 40 )
$Shields:                       	350
$Shield Color:				100 100 255
$Power Output:					2.0
$Max Oclk Speed:				100.0
$Max Weapon Eng:				150.0
$Hitpoints:                     	265
$Flags:                         ( "player_ship" "default_player_ship" "fighter")
$AI Class:                      Captain
$Afterburner:					YES
	+Aburn Max Vel:			0.0, 0.0, 140.0
	+Aburn For accel:       0.8
	+Aburn Fuel:            330.0
	+Aburn Burn Rate:       60.0
	+Aburn Rec Rate:        25.0
$Countermeasures:			40
$Scan time:                 2000
$EngineSnd:					126                   ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -30
$Closeup_zoom:				0.5
$Shield_icon:				shieldft-03
$Ship_icon:                 iconfighter2t-03
$Ship_anim:                 ssfighter2t-03
$Ship_overhead:				loadfighter2t-03
$Score:						14
$Trail:
	+Offset:		6.51 -1.76 -3.37
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		-6.51 -1.76 -3.37
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		0 -4.30 -5.08
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Subsystem:                     sensors,                        10,0.0
$Subsystem:                     communications,					10,0.0
$Subsystem:                     weapons,                        10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine,                         35,0.0

$Name:                          GTB Artemis#h
$Short name:					Bomber2T-03h
$Species:                       Shivan
+Type:                          XSTR("Medium Bomber", -1)
+Maneuverability:				XSTR("Poor", -1)
+Armor:                         XSTR("Medium", -1)
+Manufacturer:					XSTR("Han-Ronald Corp.", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTB Artemis is the most agile bomber in the GTVA fleet, which makes it ideal for quick-hitting missions against warships and other slow targets. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving. All Artemis-class bombers in the GVTA fleet are currently serving with the 2nd and 3rd Battle Groups.", -1)
$end_multi_text
+Length:          36 m
+Gun Mounts:      2
+Missile Banks:   3

$POF file:                      Bomber2T-03h.pof
$Detail distance:       (0, 100, 300, 1300)
$Show damage:           YES
$Density:                       1
$Damp:                          0.35
$Rotdamp:                       0.55
$Max Velocity:          0.0, 0.0, 65.0
$Rotation time:         5.0, 4.5, 5.0
$Rear Velocity:         0.0
$Forward accel:         4.0
$Forward decel:         2.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        100.0
$Expl damage:           25.0
$Expl blast:            2000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim")
$Allowed Dogfight PBanks:        ( "Subach HL-D" "Prometheus D" "Circe" "MorningStar D" "Lamprey" )
$Default PBanks:        ( "Subach HL-7" )
$Allowed SBanks:        ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops"  "cyclops#short"  "Hornet#Weak" "EMP Adv." "Infyrno" )
$Allowed Dogfight SBanks:        ( "Rockeye D" "Hornet D" "Tornado" "Piranha" "Infyrno D" )
$Default SBanks:        ( "Hornet" "Cyclops#short" "Cyclops#short" )
$SBank Capacity:        ( 40, 60, 60 )
$Shields:                       700
$Shield Color:		100 100 255
$Power Output:          4.0
$Max Oclk Speed:        65.0
$Max Weapon Eng:        100.0
$Hitpoints:             275
$Flags:                         ( "player_ship" "default_player_ship" "bomber")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 110.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       50.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       35
$Scan time:                     2000
$EngineSnd:       127                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -45
$Closeup_zoom:          0.5
$Shield_icon:           shieldbt-03
$Ship_icon:                     iconbomber2t-03
$Ship_anim:                     ssbomber2t-03
$Ship_overhead:		loadBomber2t-03
$Score:             10
$Trail:
	+Offset:		6.6 -6.25 -5.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-6.6 -6.25 -5.3
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     communications, 10,     0.0
$Subsystem:                     navigation,                     10,     0.0
$Subsystem:                     weapons,                                20,     0.0
$Subsystem:                     sensors,                                10,     0.0
$Subsystem:                     engine,                 15,     0.0

$Name:					GTB Medusa#h
$Short name:            TBomb4h
$Species:				Shivan
+Type:					XSTR("Heavy Bomber", -1)
+Maneuverability:       XSTR("Poor", -1)
+Armor:					XSTR("Heavy", -1)
+Manufacturer:          XSTR("Han-Ronald Corp.", -1)
+Description:			XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTB Medusa is the workhorse of the GTVA's bomber fleet. Its large bomb capacity enables it to take out cruiser-class warships, while its strong shielding ensures it can get close enough to deliver the punch. The first bomber to carry the potent Cyclops bomb, the Medusa is sure to be one of the highlights of a bomber pilot's career.", -1)
$end_multi_text
+Length:          36 m
+Gun Mounts:      2
+Missile Banks:   3

$POF file:                      bomber04h.pof
$Detail distance:       (0, 180, 300, 1300)
$Show damage:           YES
$Density:                       1
$Damp:                          0.35
$Rotdamp:                       0.55
$Max Velocity:          0.0, 0.0, 50.0
$Rotation time:         5.0, 4.5, 5.0
$Rear Velocity:         0.0
$Forward accel:         4.0
$Forward decel:         2.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        100.0
$Expl damage:           25.0
$Expl blast:            2000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim")
$Allowed Dogfight PBanks:        ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim")
$Default PBanks:        ( "Prometheus R" )
$Allowed SBanks:        ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops" "Cyclops#short" "Hornet#Weak" "EMP Adv." "Infyrno" "Rebel Bomb" )
$Allowed Dogfight SBanks:        ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops" "Cyclops#short" "Hornet#Weak" "EMP Adv." "Infyrno" "Rebel Bomb" )
$Default SBanks:        ( "Hornet" "Cyclops#short" "Cyclops#short" )
$SBank Capacity:        ( 40, 80, 80 )
$Shields:                       700
$Shield Color:		100 100 255
$Power Output:          4.0
$Max Oclk Speed:        65.0
$Max Weapon Eng:        100.0
$Hitpoints:                     350
$Flags:                         ( "player_ship" "default_player_ship" "bomber" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 100.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       50.0
	+Aburn Rec Rate:        25.0
$Countermeasures:       35
$Scan time:                     2000
$EngineSnd:       127                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -51
$Closeup_zoom:          0.5
$Shield_icon:           shield-b04
$Ship_icon:                     iconbomber04
$Ship_anim:                     ssbomber04
$Ship_overhead: loadbomber04
$Score:             10
$Trail:
	+Offset:		11 -3.4 -2.93
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Trail:
	+Offset:		-11 -3.4 -2.93
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     turret01a,5,1.0
   $Default PBanks:        ( "Prometheus R" )
$Subsystem:                     communications, 10,     0.0
$Subsystem:                     navigation,                     10,     0.0
$Subsystem:                     weapons,                                20,     0.0
$Subsystem:                     sensors,                                10,     0.0
$Subsystem:                     engine,                         35,     0.0

$Name:                          @GTC Fenris#h
$Short name:					TCruiseH
$Species:                       Shivan
+Tech Description:
XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", -1)
$end_multi_text
$POF file:                      cruiser01-2h.pof
$Detail distance:				(0, 600, 1500, 5000)
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.0
$Max Velocity:					0.0, 0.0, 20.0
$Rotation time:					40.0, 40.0, 40.0
$Rear Velocity:					0.0
$Forward accel:					10.0
$Forward decel:					5.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				125.0
$Expl outer rad:				650.0
$Expl damage:					200.0
$Expl blast:					3500.0
$Expl Propagates:				YES				;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				500.0			;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					90.0
$Max Oclk Speed:				25.0
$Max Weapon Eng:				100.0
$Hitpoints:                     10000
$Flags:                         ( "cruiser" "in tech database")
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						128                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -315
$Closeup_zoom:					0.5
$Score:							100
$Subsystem:                     turret01, 2, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret02, 3, 5.0
	$Armor Type: 		Untouchable
	$Default PBanks:			( "LTerSlash" )
$Subsystem:                     turret03, 2, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret04, 2, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret05, 2, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret06, 2, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret07, 2, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret08, 2, 5.0
	$Default PBanks:			( "Terran Turret" )
$Subsystem:                     turret09a-01-main, 8, 10.0
	$Default SBanks:			( "Fusion Mortar" )
$Subsystem:                     radar01a-dish,   5, 0.0
$Subsystem:                     sensors,                         4, 0
$Subsystem:                     communication,  4, 0.0
$Subsystem:                     navigation,              4, 0.0
$Subsystem:                     weapons,                         4, 0.0
$Subsystem:                     engine,                 30, 0.0
	$Engine Wash:				Default100

$Name:                  GTC Leviathan#h
$Short name:            TPiranhaCruiseH
$Species:               Shivan
+Tech Description:
XSTR("Early in the Great War, Han-Ronald engineers designed and built the Leviathan class of cruisers. The Leviathan is much heavier armed and armored than the Fenris, but also much slower and less maneuverable. Leviathan cruisers are used to guard critical installations, such as permanent jump nodes, deep-space factories, and gas-mining operations, where firepower is king and speed is of little importance. They're also well-suited to escorting slow-moving freighters or transports. The Fenris is good for fast-moving operations, but when you need some muscle, call in a Leviathan.", -1)
$end_multi_text
$POF file:              cruiser01h.pof
$Detail distance:       (0, 600, 1500, 5000)
$Show damage:           YES
$Density:				1
$Damp:					0.2
$Rotdamp:				1.0
$Max Velocity:          0.0, 0.0, 10.0
$Rotation time:         80.0, 130.0, 100.0
$Rear Velocity:         0.0
$Forward accel:         18.0
$Forward decel:         7.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        125.0
$Expl outer rad:        675.0
$Expl damage:           250.0
$Expl blast:            3500.0
$Expl Propagates:       YES			;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       600.0		;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:		2
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:				0
$Power Output:          90.0
$Max Oclk Speed:        10.0
$Max Weapon Eng:        100.0
$Hitpoints:				35000
$Flags:					( "cruiser" "in tech database")
$AI Class:				Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:				2000
$EngineSnd:				126                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -315
$Closeup_zoom:          0.5
$Score:					200
$Subsystem:                     turret01, 1, 5.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret02, 1, 5.0
	$Armor Type: 		Untouchable
	$Default PBanks:        ( "SGreen" )
$Subsystem:                     turret03, .5, 5.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret04, .5, 5.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret05, .5, 5.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret06, .5, 5.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret07, 1, 5.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret08, 1, 5.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret09a-01-main, 3, 9.0
	$Default SBanks:        ( "Fusion Mortar" )
$Subsystem:                     radar01a-dish,   5, 0.0
$Subsystem:                     sensors,         4, 0
$Subsystem:                     communication,   4, 0.0
$Subsystem:                     navigation,      4, 0.0
$Subsystem:                     weapons,		14, 0.0
$Subsystem:                     engine,			20, 0.0
	$Engine Wash:	Default100

$Name:                          GTC Aeolus#h
$Short name:					TCruiserH
$Species:                       Shivan
+Tech Description:
XSTR("The GTC Aeolus is the first cruiser class ever produced by the RNI shipyards orbiting Laramis II. Only two dozen of these cruisers were put into service in GTVA fleets, with production ending in 2365. Allied Command assigns Aeolus-class ships primarily to guard slow-moving convoys against fighter and bomber wings, as these cruisers are severely out-gunned by most capital ships in service today. Their flak and AAA turrets serve as marvelous deterrents to smaller craft, however.", -1)
$end_multi_text
$POF file:                      cruiser2t-01h.pof
$Detail distance:				(0, 850, 1500, 5500)
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       2.0
$Max Velocity:					0.0, 0.0, 30.0
$Rotation time:					100.0, 100.0, 80.0
$Rear Velocity:					0.0
$Forward accel:					8.0
$Forward decel:					4.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				150.0
$Expl outer rad:				750.0
$Expl damage:					200.0
$Expl blast:					11000.0
$Expl Propagates:				YES						;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				400.0					;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:				2
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					100.0
$Max Oclk Speed:				40.0
$Max Weapon Eng:				100.0
$Hitpoints:                     38000
$Flags:                         ( "cruiser"  )
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						128						;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -315
$Closeup_zoom:					0.5
$Score:							500
$Subsystem:                     turret01,2.0,1.0
	$Default PBanks:				( "Terran Huge Turret" )
$Subsystem:                     turret02,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret03,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret04,2.0,1.0
	$Default PBanks:				( "Terran Huge Turret" )
$Subsystem:                     turret05,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret06,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret07,2.0,1.0
	$Default PBanks:				( "Terran Turret" )
$Subsystem:                     turret08,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret09,2.0,1.0
	$Default PBanks:				( "Terran Turret" )
$Subsystem:                     turret10,2.0,1.0
	$Default PBanks:				( "Standard Flak" )
$Subsystem:                     turret11,2.0,1.0
	$Default PBanks:				( "SGreen" )
$Subsystem:                     turret12,2.0,1.0
	$Default PBanks:				( "SGreen" )
$Subsystem:                     engine,			5,0.0
	$Engine Wash:	Default100
$Subsystem:                     communications,		5,0.0
$Subsystem:                     sensors,			5,0.0
$Subsystem:                     navigation,			5,0.0
$Subsystem:                     weapons,			5,0.0

$Name:                          GTCv Deimos#h
$Short name:					TCorvetteH
$Species:                       Shivan
+Tech Description:
XSTR("Deimos-class corvettes, such as the GTCv Actium and the GTCv Lysander, are the newest addition to the Terran fleet. These sleek, ultra-modern warships are the products of a new era of ship design, maximizing maneuverability and firepower. Their hulls are strengthened with collapsed-core molybdenum sheathing for better protection against beam fire, and their Vasudan-designed reactor core provides more energy per ton than any other allied ship class. As the Leviathan and Fenris cruisers of the Great War are gradually phased out, these corvettes will become the foundation of tomorrow's fleet.", -1)
$end_multi_text
$POF file:                      corvette2t-01h.pof
$Detail distance:				(0, 800, 3500, 10000)
$ND: 							251 248 167
$ND: 							255 253 196
$ND: 							239 234 134
$ND: 							216 212 122
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       2.0
$Max Velocity:					0.0, 0.0, 30.0
$Rotation time:					100.0, 100.0, 80.0
$Rear Velocity:					0.0
$Forward accel:					8.0
$Forward decel:					4.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				150.0
$Expl outer rad:				750.0
$Expl damage:					200.0
$Expl blast:					11000.0
$Expl Propagates:				YES						;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				400.0					;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	3
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					100.0
$Max Oclk Speed:				60.0
$Max Weapon Eng:				100.0
$Hitpoints:                     80000
$Flags:                         ( "big damage"  "corvette" )
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						128						;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -800
$Closeup_zoom:					0.5
$Score:							800
$Subsystem:                     turret01,0.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret02,0.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret03,0.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret04,0.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret05,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret06,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret07,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret08,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret09,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret10,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret11,0.833,1.0
        $Armor Type: 		Untouchable
	$Default PBanks:                                ( "TerSlash" )
$Subsystem:                     turret12,0.833,1.0
        $Armor Type: 		Untouchable
	$Default PBanks:                                ( "TerSlash" )
$Subsystem:                     turret13,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret14,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret15,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret16,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret17,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret18,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret19,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret20,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret21,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret22,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret23,0.833,1.0
        $Armor Type: 		Untouchable
	$Default PBanks:                                ( "TerSlash" )
$Subsystem:                     turret24,0.833,1.0
        $Armor Type: 		Untouchable
	$Default PBanks:                                ( "TerSlash" )
$Subsystem:                     turret25,0.833,1.0
        $Default SBanks:                                ( "Piranha" )
$Subsystem:                     turret26,0.833,1.0
        $Default SBanks:                                ( "Piranha" )
$Subsystem:                     engine01,			5,0.0
	$Engine Wash:	Default300
$Subsystem:                     engine02,			5,0.0
	$Engine Wash:	Default300
$Subsystem:                     engine03,			5,0.0
	$Engine Wash:	Default300
$Subsystem:                     communications,		5,0.0
$Subsystem:                     sensors,			5,0.0
$Subsystem:                     navigation,			5,0.0
$Subsystem:                     weapons,			5,0.0

$Name:                          GTD Orion#h
$Short name:					TCapW
$Species:                       Shivan
+Tech Description:
XSTR("For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GVTA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion's cavernous hanger bays easily accommodate more than two dozen fighter or bomber wings.", -1)
$end_multi_text
$POF file:					capital01w.pof
$Detail distance:			(0, 3500, 9000, 22000)
$Show damage:				NO
$Density:					1
$Damp:						0.2
$Rotdamp:					1.5
$Max Velocity:				0.0, 0.0, 15.0
$Rotation time:				150.0, 150.0, 150.0
$Rear Velocity:				0.0
$Forward accel:				20.0
$Forward decel:				10.0
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			100.0
$Expl outer rad:			2400.0
$Expl damage:				400.0
$Expl blast:				6500.0
$Expl Propagates:			YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:			4
$Default PBanks:			()
$Default SBanks:			()
$SBank Capacity:			()
$Shields:					0
$Power Output:				100.0
$Max Oclk Speed:			8.0
$Max Weapon Eng:			100.0
$Hitpoints:					100000
$Flags:						( "capital" "big damage" "in tech database")
$AI Class:					Captain
$Afterburner:				NO
$Countermeasures:			0
$Scan time:                     2000
$EngineSnd:       138                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -2820
$Closeup_zoom:          0.5
$Score:             1000
$Subsystem:                     Turret01a, 1.875, 3.0
	$Default PBanks:        ( "BGreen" )
$Subsystem:                     Turret02a, 1.875, 3.0
	$Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     Turret03a, 1.875, 3.0
	$Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     Turret04a, 1.875, 3.0
	$Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     Turret05a, 1.875, 3.0
	$Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     Turret06, 0.625, 2.0
	$Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret07, 0.625, 2.0
	$Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret08, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret09, 0.625, 2.0
	$Default PBanks:        ( "Bgreen" )
$Subsystem:                     Turret10, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret11, 0.625, 2.0
	$Default PBanks:        ( "BGreen" )
$Subsystem:                     Turret12, 0.625, 2.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret13, 0.625, 2.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret14, 0.625, 2.0
	$Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret15, 0.625, 2.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret16, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     RadarDish01,    2, 0.0
$Subsystem:                     RadarDish02,    2, 0.0
$Subsystem:                     RadarDish03,    2, 0.0
$Subsystem:                     navigation,     5, 0.0
$Subsystem:                     communication,  5, 0.0
$Subsystem:                     weapons,        15, 0.0
$Subsystem:                     sensors,        5, 0.0
$Subsystem:                     engines,        35, 0.0
	$Engine Wash:	Default900
$Subsystem:                     fighterbay,     0, 0.0

$Name:                          GTT Elysium#h
$Short name:            TTranH
$Species:                       Shivan
+Tech Description:
XSTR("The GTT Elysium class of transports has been in service for over 40 years. Its mission hasn't changed from the time of the Great War - to transport civilian and military personnel from one star system to another. The Elysium is very poorly armed, with a single Subach HL-7 cannon, and also suffers from thin armor plating. Only desperate circumstances find Elysiums anywhere near the front lines. Assaults and dangerous transport missions handled almost exclusively by the much tougher GTT Argo class.", -1)
$end_multi_text
$POF file:                      transport01h.pof
$Detail distance:       (0, 200, 450, 1000)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.6
$Max Velocity:          0.0, 0.0, 40.0
$Rotation time:         4.0, 7.0, 6.0
$Rear Velocity:         0.0
$Forward accel:         6.0
$Forward decel:         1.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        200.0
$Expl damage:           200.0
$Expl blast:            500.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          8.0
$Max Oclk Speed:        55.0
$Max Weapon Eng:        0.0
$Hitpoints:             3500
$Flags:                         ( "transport")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       128                   ;; Engine sound of ship
$Closeup_pos:           0.0, 3.0, -60
$Closeup_zoom:          0.5
$Score:             10
$Subsystem:                     engine,                 25, 0
$Subsystem:                     navigation,             15, 0
$Subsystem:                     communication,   5, 0
$Subsystem:                     sensors,                        10, 0
$Subsystem:                     weapons,                        10, 0
$Subsystem:                     turret01,                5, 20.0
	$Default PBanks:        ( "Subach HL-7" )

$Name:                  @GTT Argo#h
$Short name:            TTranargH
$Species:               Shivan
+Tech Description:
XSTR("The GTT Argo has become the standard military transport vehicle for the Terran fleet. Argos sometimes carry new weapon and combat craft prototypes to and from testing grounds or to front-line deployment positions. Military VIPs occasionally commandeer Argos to travel from star system to star system in some semblance of comfort. Argos are most often used as assault transports, carrying squads of Marines through heavy flak to board enemy vessels that Command has decided to capture rather than destroy.", -1)
$end_multi_text
$POF file:              transport2t-01h.pof
$Detail distance:       (0, 850, 2000, 5500)
$Show damage:           YES
$Density:               1
$Damp:                  0.2
$Rotdamp:               0.6
$Max Velocity:          0.0, 0.0, 30.0
$Rotation time:         4.0, 7.0, 6.0
$Rear Velocity:         0.0
$Forward accel:         2.0
$Forward decel:         1.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        50.0
$Expl outer rad:        500.0
$Expl damage:           500.0
$Expl blast:            1300.0
$Expl Propagates:       yes         ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       140.0       ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:  	    2
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:               0
$Power Output:          38.0
$Max Oclk Speed:        35.0
$Max Weapon Eng:        0.0
$Hitpoints:             13500
$Flags:                 ( "transport" "in tech database")
$AI Class:              Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:             2000
$EngineSnd:             128                   ;; Engine sound of ship
$Closeup_pos:           0.0, 3.0, -315
$Closeup_zoom:          0.4
$Score:                 40
$Subsystem:                     engine,                 25, 0
$Subsystem:                     navigation,             15, 0
$Subsystem:                     communications,			5, 0
$Subsystem:                     sensors,                10, 0
$Subsystem:                     weapons,                10, 0
$Subsystem:                     turret01,               5, 20.0
	$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret02,               5, 20.0
	$Default PBanks:        ( "Terran Turret" )


$Name:                          Camera
$Short name:					Cam
$Species:                       Vasudan
+Type:                          XSTR("Heavy Assault", -1)
+Maneuverability:				XSTR("Poor", -1)
+Armor:                         XSTR("Heavy", -1)
+Manufacturer:					XSTR("Han-Ronald Corp", -1)
+Description:					XSTR( " ", -1)
$end_multi_text
+Tech Description:
XSTR("A camera for use in cutscenes.", -1)
$end_multi_text
+Length:						0 m
+Gun Mounts:					6
+Missile Banks:					2

$POF file:                      commander.POF
$Detail distance:				(0, 80, 300, 900)
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.35
$Banking Constant:				0
$Max Velocity:					0.0, 0.0, 150.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					2.0, 2.0, 2.0
$Rear Velocity:					0.0
$Forward accel:					5.0
$Forward decel:					5.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:				( "Subach HL-7" )
$Default PBanks:				( "Subach HL-7" )
$Allowed SBanks:				( "Tempest" )
$Default SBanks:				( "Tempest" )
$SBank Capacity:				( 10 )
$Shields:                       600
$Shield Color:			100 100 255
$Power Output:					3.0
$Max Oclk Speed:				0.0
$Max Weapon Eng:				10.0
$Hitpoints:                     259
$Flags:                         ( "no_collide" "fighter" )
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						162                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -30
$Closeup_zoom:					0.5
$Shield_icon:					shield-f06
$Ship_icon:                     iconfighter06
$Ship_anim:                     ssfighter06
$Ship_overhead:					loadfighter06
$Score:							10
$Trail:
	+Offset:				6.59 -4.8 -3.33
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				60
	+Bitmap:				Contrail01
$Trail:
	+Offset:				-6.59 -4.8 -3.33
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				60
	+Bitmap:				Contrail01
$Trail:
	+Offset:				0 -7.2 -3.2
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				60
	+Bitmap:				Contrail01
$Subsystem:					sensors,                                10,0.0
$Subsystem:					communications, 10,0.0
$Subsystem:					weapons,                                10,0.0
$Subsystem:					navigation,                     10,0.0
$Subsystem:					engine,                         35,0.0

#End