; Each species can have up to 4 different flyby sounds
; NOTE : the parse code expects to see exactly 2 sounds for terran, then 2 for vasudan, then 2 for shivan
;        the first sound for each species is the fighter/small flyby sound. the second is the bomber/big flyby sound
#Flyby Sounds Start

$Terran:	0	T_flyby1.wav,	0, 0.75, 1, 200, 400	; * Terran ship1 flyby player sound (3d sound)
$Terran:	1	T_flyby2.wav,	0, 0.75, 1, 200, 400	; * Terran ship1 flyby player sound (3d sound)

$Vasudan:	0	none.wav,	0, 0.85, 1, 200, 400	; * Vasudan ship1 flyby player sound (3d sound)
$Vasudan:	1	none.wav,	0, 0.85, 1, 200, 400	; * Vasudan ship1 flyby player sound (3d sound)

$Shivan:	0	T_flyby1.wav,	0, 0.75, 1, 200, 400	; * SHIVAN ship1 flyby player sound (3d sound)
$Shivan:	1	T_flyby2.wav,	0, 0.75, 1, 200, 400	; * SHIVAN ship1 flyby player sound (3d sound)

#Flyby Sounds End