#Mission Info

$Version: 0.10
$Name:  XSTR("Lost", -1)
$Author: Ransom Arceihn
$Created: 04/16/04 at 00:14:57
$Modified: 05/04/11 at 15:02:07
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 133130

+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 0.000000

+Viewer pos: -621.149048, 2650.847168, -1854.904053
+Viewer orient:
	-0.999915, -0.000002, -0.013040,
	0.013039, 0.014617, -0.999808,
	0.000193, -0.999893, -0.014616


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("We've been following Alpha 1's sensor logs back through three systems, all the while chased by the Seijhet. This system ahead of us is the last system on the map and where Alpha 2 was last seen. We have no idea if she's still there, but if she is, we must at least attempt a rescue before the Vasudans find her.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3507.533691, 5880.405273, 670.972717
$camera_orient:
	-0.999915, -0.000003, -0.013041,
	0.013039, 0.014617, -0.999808,
	0.000193, -0.999893, -0.014616
$camera_time: 500
$num_lines: 4
$line_start: 0
$line_end: 1
$line_start: 1
$line_end: 2
$line_start: 2
$line_end: 3
$line_start: 3
$line_end: 4
$num_icons: 5
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: GTF Ulysses
$pos: -5084.613770, 0.000083, 909.025818
$label: Alpha 2
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTF Ulysses
$pos: -3819.539063, -0.000237, 764.529358
$label: Unknown System
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTF Ulysses
$pos: -2726.545654, -0.000113, 1298.589844
$label: Unknown System
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTF Ulysses
$pos: -2925.534424, -0.000140, 112.485039
$label: Unknown System
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTF Ulysses
$pos: -1634.101196, 0.000074, -219.196136
$label: Nebula
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If Alpha 2 is still alive and in this system, she'll be effectively disabled and defenceless. We're not sure what's controlling the Qetesh, but it seems like it's running on some form of automatic system as it picked up the Farae on sight, so hopefully it will act in the same manner here.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -202.128174, 1871.514404, -2128.096924
$camera_orient:
	-0.999915, -0.000002, -0.013041,
	0.013039, 0.014617, -0.999808,
	0.000193, -0.999893, -0.014616
$camera_time: 500
$num_lines: 4
$line_start: 0
$line_end: 1
$line_start: 1
$line_end: 2
$line_start: 2
$line_end: 3
$line_start: 3
$line_end: 4
$num_icons: 8
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: GTF Ulysses
$pos: -5084.613770, 0.000083, 909.025818
$label: Alpha 2
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTF Ulysses
$pos: -3819.539063, -0.000237, 764.529358
$label: Unknown System
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTF Ulysses
$pos: -2726.545654, -0.000113, 1298.589844
$label: Unknown System
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTF Ulysses
$pos: -2925.534424, -0.000140, 112.485039
$label: Unknown System
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTF Ulysses
$pos: -1634.101196, 0.000074, -219.196136
$label: Nebula
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules
$pos: -194.131454, 199.966812, -2159.188232
$label: Alpha 2
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GVT Isis
$pos: -2006.510498, 0.000438, -1490.211670
$label: Qetesh
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -2429.100098, 150.000000, -1633.099976
$label: Alpha
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Seijhet is still hot on our tail, so if it gets here before we've picked up Alpha 2, be ready to defend yourselves. Draw their fire away from Alpha 2! If she's hit, it's likely she'll be destroyed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -621.149048, 2650.847168, -1854.904053
$camera_orient:
	-0.999915, -0.000002, -0.013041,
	0.013039, 0.014617, -0.999808,
	0.000193, -0.999893, -0.014616
$camera_time: 1500
$num_lines: 4
$line_start: 0
$line_end: 1
$line_start: 1
$line_end: 2
$line_start: 2
$line_end: 3
$line_start: 3
$line_end: 4
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: GTF Ulysses
$pos: -5084.613770, 0.000083, 909.025818
$label: Alpha 2
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTF Ulysses
$pos: -3819.539063, -0.000237, 764.529358
$label: Unknown System
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTF Ulysses
$pos: -2726.545654, -0.000113, 1298.589844
$label: Unknown System
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTF Ulysses
$pos: -2925.534424, -0.000140, 112.485039
$label: Unknown System
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTF Ulysses
$pos: -1634.101196, 0.000074, -219.196136
$label: Nebula
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules
$pos: -194.131454, 199.966812, -2159.188232
$label: Alpha 2
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GVT Isis
$pos: -479.968445, 0.000480, -2012.168091
$label: Qetesh
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -355.694672, 149.999908, -1711.605591
$label: Alpha
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GVCv Sobek
$pos: -1071.060791, 49.999924, -1988.384399
$label: Seijhet
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	18
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	548
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 19 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: -2429.100098, 150.000000, -1633.099976
$Orientation:
	-0.229127, 0.000000, -0.973396,
	-0.021178, 0.999763, 0.004985,
	0.973166, 0.021757, -0.229073
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "player-start" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Persistence		;! Object #1
$Class: GTCv Deimos
$Team: Friendly
$Location: -2191.600098, 0.000000, -1683.699951
$Orientation:
	-0.759659, 0.000000, -0.650321,
	-0.000001, 1.000000, 0.000001,
	0.650321, 0.000002, -0.759659
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "begintalk" 73 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: Persistence-trans.dds

$Name: Phi 1		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2360.166260, -25.000019, -1940.890747
$Orientation:
	-0.741486, 0.000000, -0.670968,
	-0.003580, 0.999986, 0.003957,
	0.670959, 0.005336, -0.741476
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Phi 2		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2252.951416, -0.025756, -1971.112793
$Orientation:
	-0.750079, 0.000000, -0.661348,
	-0.000004, 1.000000, 0.000004,
	0.661348, 0.000006, -0.750079
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Phi 3		;! Object #4
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2280.716064, 50.000004, -1878.106323
$Orientation:
	-0.753241, 0.000000, -0.657744,
	0.006981, 0.999944, -0.007994,
	0.657707, -0.010613, -0.753199
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Phi 4		;! Object #5
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2231.366211, -50.000027, -1831.990723
$Orientation:
	-0.765162, 0.000000, -0.643838,
	-0.006875, 0.999943, 0.008170,
	0.643801, 0.010678, -0.765118
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #6
$Class: GTB Ursa
$Team: Friendly
$Location: -2031.131836, 99.999962, -1541.973511
$Orientation:
	-0.739545, 0.000000, -0.673108,
	0.014180, 0.999778, -0.015580,
	0.672958, -0.021067, -0.739380
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Persistence" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "begintalk" 73 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #7
$Class: GTF Hercules
$Team: Friendly
$Location: -2463.666260, -0.000019, -1746.190796
$Orientation:
	-0.748823, 0.000000, -0.662771,
	0.000000, 1.000000, 0.000000,
	0.662771, 0.000000, -0.748823
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Farae		;! Object #8
$Class: GTFR Poseidon
$Team: Friendly
$Location: -2358.092529, 17.381437, -1805.763916
$Orientation:
	-0.768824, 0.000000, -0.639461,
	-0.000002, 1.000000, 0.000002,
	0.639461, 0.000003, -0.768824
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "begintalk" 73 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2 3		;! Object #9
$Class: TC 2
$Team: Friendly
$Location: -2361.236572, -0.000017, -1801.977417
$Orientation:
	-0.768852, -0.000000, -0.639427,
	-0.000001, 1.000000, 0.000000,
	0.639427, 0.000001, -0.768852
$AI Behavior: None
$Cargo 1:  XSTR("Jump Drives", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Farae
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Qetesh		;! Object #10
$Class: GVT Isis
$Team: Friendly
$Location: -2006.510498, 0.000438, -1490.211670
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "begintalk" 73 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Rajihn		;! Object #11
$Class: GVT Isis
$Team: Hostile
$Location: -194.191650, 204.966446, -2158.239502
$Orientation:
	-0.999566, 0.000000, -0.029460,
	-0.000013, 1.000000, 0.000431,
	0.029459, 0.000431, -0.999566
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 21 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Alpha 2		;! Object #12
$Class: GTF Hercules
$Team: Friendly
$Location: -194.131439, 199.966812, -2159.188232
$Orientation:
	0.999566, 0.000001, 0.029451,
	0.000468, 0.999873, -0.015930,
	-0.029446, 0.015937, 0.999440
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 12
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-music" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Rajihn
$Docker Point: main dock
$Dockee Point: fighter dock
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aikhet		;! Object #13
$Class: GVD Hatshepsut
$Team: Hostile
$Location: 312.519592, -499.999756, -925.128418
$Orientation:
	-0.999855, 0.000000, -0.017048,
	0.000000, 1.000000, 0.000000,
	0.017048, 0.000000, -0.999855
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 13 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Sacrein		;! Object #14
$Class: GVCv Sobek
$Team: Hostile
$Location: -472.433533, 50.000172, -2004.783447
$Orientation:
	-0.999487, 0.000000, -0.032012,
	0.000000, 1.000000, -0.000001,
	0.032012, -0.000001, -0.999487
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 13 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Cancer 1		;! Object #15
$Class: GVF Horus
$Team: Hostile
$Location: -122.337067, 199.999969, -2065.122070
$Orientation:
	-0.997083, 0.000000, 0.076322,
	0.000000, 1.000000, 0.000000,
	-0.076322, 0.000000, -0.997083
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 2		;! Object #16
$Class: GVF Horus
$Team: Hostile
$Location: -163.287766, 199.999924, -2087.884521
$Orientation:
	-0.998567, 0.000000, 0.053518,
	0.000000, 1.000000, 0.000000,
	-0.053518, 0.000000, -0.998567
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 3		;! Object #17
$Class: GVF Horus
$Team: Hostile
$Location: -223.541916, 200.000031, -2079.966553
$Orientation:
	-0.999834, 0.000000, 0.018238,
	0.000000, 1.000000, 0.000000,
	-0.018238, 0.000000, -0.999834
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 4		;! Object #18
$Class: GVF Horus
$Team: Hostile
$Location: -252.401291, 199.999908, -2043.602783
$Orientation:
	-0.999999, 0.000000, 0.001396,
	0.000000, 1.000000, 0.000000,
	-0.001396, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "begintalk" 74 ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Phi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Phi 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "begintalk" 73 ) 
$Ships: (		;! 4 total
	"Phi 1"
	"Phi 2"
	"Phi 3"
	"Phi 4"
)
$AI Goals: ( goals ( ai-guard "Persistence" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Cancer 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 17 ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-guard "Rajihn" 50 ) )
+Flags: ( "no-dynamic" )

#Events		;! 4 total

$Formula: ( when 
   ( true ) 
   ( break-warp "Alpha 1" ) 
)
+Name: breakwarp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message-list 
      "Persistence" 
      "High" 
      "Persistence_1" 
      0 
      "Phi 1" 
      "High" 
      "Phi1_1" 
      10000 
      "Alpha 3" 
      "High" 
      "Alpha3_1" 
      4000 
      "Alpha 3" 
      "High" 
      "Alpha3_2" 
      10000 
      "Phi 3" 
      "High" 
      "Phi3_1" 
      9000 
      "Persistence" 
      "High" 
      "Persistence_2" 
      5000 
      "Phi 3" 
      "High" 
      "Phi3_2" 
      8000 
      "Alpha 3" 
      "High" 
      "Alpha3_3" 
      5000 
      "Phi 3" 
      "High" 
      "Phi3_3" 
      5000 
      "Alpha 3" 
      "High" 
      "Alpha3_4" 
      5000 
      "Persistence" 
      "High" 
      "Persistence_3" 
      5000 
   )
)
+Name: begintalk
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "begintalk" 72 ) 
   ( fix-warp "Alpha 1" ) 
   ( training-msg "warpauth" ) 
)
+Name: jumpery
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 18 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2_1" 
      3000 
      "Alpha 3" 
      "High" 
      "Alpha3_5" 
      4000 
   )
)
+Name: asobo
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Help Alpha 2
$MessageNew:  XSTR("Assist Alpha 2", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Alpha 1" ) 
+No music

#Waypoints		;! 1 lists total


$Jump Node: -3091.893311, -0.000234, -615.943542
$Jump Node Name: Comm Beacon System
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -3086.724365, -0.000752, -628.720032 )
)

#Messages		;! 14 total


$Name: Persistence_1
$Team: -1
$MessageNew:  XSTR("Oh, no... We've been chased into an ambush!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Phi1_1
$Team: -1
$MessageNew:  XSTR("Wait... They're warping out?", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: Alpha3_1
$Team: -1
$MessageNew:  XSTR("Hang on... is that...?", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Alpha3_2
$Team: -1
$MessageNew:  XSTR("Alpha 2! They've got Alpha 2! They're hauling her away with a transport!", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Phi3_1
$Team: -1
$MessageNew:  XSTR("Why didn't they kill her?", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Persistence_2
$Team: -1
$MessageNew:  XSTR("For whatever the reason, Alpha 2 is a link. Through her, we might be able to communicate with these renegade Vasudans and hopefully get some answers. Then we can move on to finding the Truth.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Phi3_2
$Team: -1
$MessageNew:  XSTR("You know, I've been thinking... What happened to the Carthage?", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Alpha3_3
$Team: -1
$MessageNew:  XSTR("What about it?", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Phi3_3
$Team: -1
$MessageNew:  XSTR("Well, it jumped along with us, and everyone else is here... so the Carthage must be around here somewhere.", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Alpha3_4
$Team: -1
$MessageNew:  XSTR("That's a thought. I wonder if they're smart enough to realise they have more important things to worry about than reprimanding us for a crime we didn't commit.", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Persistence_3
$Team: -1
$MessageNew:  XSTR("Cut the chatter, pilots. Engaging subspace drives. We're going after them.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: warpauth
$Team: -1
$MessageNew:  XSTR("Coordinates received. Subspace jump enabled.", -1)
$end_multi_text

$Name: Alpha3_5
$Team: -1
$MessageNew:  XSTR("Sarah! Damnit!", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Alpha2_1
$Team: -1
$MessageNew:  XSTR("Max!", -1)
$end_multi_text
+AVI Name: Head-TP5

#Reinforcements		;! 0 total


#Background bitmaps		;! 31 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunNaos
+Angles: 5.777035 5.427969 5.637409
+Scale: 1.500000
$Starbitmap: NebulD8-Whisp
+Angles: 2.757618 0.244346 6.143554
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD10-whisp
+Angles: 4.290000 5.350000 5.540000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD9-whisp
+Angles: 6.120000 5.320000 4.140000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD2-main
+Angles: 0.810000 4.190000 5.140000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD9-whisp
+Angles: 1.210000 2.060000 6.200000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD6-whisp
+Angles: 2.470000 1.600000 2.320000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD10-whisp
+Angles: 4.170000 2.120000 3.610000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD13-whisp
+Angles: 1.850000 5.460000 5.160000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD6-whisp
+Angles: 0.930000 2.080000 5.940000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD8-whisp
+Angles: 5.740000 5.750000 1.030000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD10-whisp
+Angles: 4.980000 1.060000 4.770000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD7-whisp
+Angles: 4.870000 1.240000 3.820000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD2-main
+Angles: 5.220000 2.960000 5.340000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD12-whisp
+Angles: 2.280000 2.220000 5.980000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD1-main
+Angles: 3.260000 2.670000 0.100000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD8-whisp
+Angles: 1.680000 0.830000 3.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD1-main
+Angles: 2.840000 4.810000 6.190000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD4-whisp
+Angles: 3.930000 0.110000 5.200000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD4-whisp
+Angles: 4.870000 6.140000 2.550000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD14-whisp
+Angles: 0.500000 5.290000 0.770000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD1-main
+Angles: 3.890000 0.140000 1.060000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD13-whisp
+Angles: 0.480000 6.120000 4.510000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD5-whisp
+Angles: 1.220000 0.540000 1.560000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD10-whisp
+Angles: 5.380000 2.200000 4.210000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD10-whisp
+Angles: 5.840000 4.910000 2.850000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD13-whisp
+Angles: 3.600000 3.560000 2.410000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD5-whisp
+Angles: 3.310000 2.090000 2.150000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD9-whisp
+Angles: 1.620000 1.090000 3.100000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD13-whisp
+Angles: 0.700000 4.730000 2.870000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD11-whisp
+Angles: 5.590000 5.740000 5.810000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD7-whisp
+Angles: 4.740000 2.270000 4.050000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 256
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 5
+Field Debris Type: 4
+Field Debris Type: 5
$Average Speed: 9.000000
$Minimum: -5000.000000, -4000.000000, -5000.000000
$Maximum: 5000.000000, 4000.000000, 5000.000000

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief6

#End

