#Mission Info

$Version: 23.1
$Name:  XSTR("Reinforcments inbound!", -1)
$Author: TheHound
$Created: 04/29/14 at 19:42:18
$Modified: 07/01/26 at 15:07:59
$Notes:
First escort mission
$End Notes:

$Mission Desc:
 XSTR("Daniel Vest and his wing are called in to reinforce an LSR raid on a GTVA cargo depot.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 656576
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 75.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1304.305542, 765.555237, 7918.574219
+Viewer orient:
	0.045674, 0.000004, 0.998957,
	-0.538468, 0.842286, 0.024617,
	-0.841407, -0.539030, 0.038473

$Starting wing names: ( "X1" "Bravo" "Charlie" )
$Squadron wing names: ( "X1" "Bravo" "Charlie" "X2" "X3" )
$Team-versus-team wing names: ( "X1" "Zero" )

$Load Screen 640: 2_Loading_640.png
$Load Screen 1024: 2_Loading_1040.png

$Skybox Model: SB_Starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"ShipLost"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay "rtb1" 0 ) 
$Multi text
    XSTR("Welcome back, Bravo flight.

Well done in clearing that depot out. It will severely slow GTVA operations in Laramis, therefore easing pressure on several fronts. It is regrettable that we lost Alpha wing, but such casualties are the price of independence.

You also managed to save cruiser Erato from enemy counterattack. If not for your escort, they would likely been disabled by Xray wing, and easily destroyed by Aquantis frontal beams - Captain Velasco sends his thanks.

Even though we won here, there is no time to waste. Marshal is preparing a massive sweep of GTVA-held orbital facilities over Laramis II's moon of Keirosa, and we are sending every available pilot. 

Report to the briefing room in 15 minutes.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "erato destroyed" 
   0 
)
$Multi text
    XSTR("You have lost Erato, which wouldn't have happened if you'd followed Command orders. Its crew of 500 was lost, along with the pilots of Alpha wing. 

Because of your incompetence, this whole operation is a failure. Several other LSR assets were destroyed or damaged because Aquantis escaped to attack our other positions.

Due to this failure, you are detained in brig untill your court marshal. Security!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Minori
$Callsign: Jack
$Callsign: Andrew
$Callsign: Daniel Vest
$Callsign: 31st Space Superiority

#end


#Players		;! 1 total

$Starting Shipname: Bravo 1
$Ship Choices: (
	"SRF Perseus"	5
)

+Weaponry Pool: (
	"Prometheus R"	16
	"Jupiter APC"	112
	"Hera"	260
	"Tracker"	140
	"Prometheus X"	4
	"Tornado"	256
	"Harpoon"	160
)

#Objects		;! 65 total

$Name: Bravo 1		;! Object #0
$Class: SRF Hercules Mk. II
$Callsign: Daniel Vest

$Team: Friendly
$Location: -402.415924, 0.000060, 3753.990723
$Orientation:
	0.999949, 0.000000, 0.010000,
	0.000000, 1.000000, 0.000000,
	-0.010000, 0.000000, 0.999949
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Jupiter APC" "Jupiter APC" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "player-start" "beam-protect-ship" )
+Flags2: ( "primaries-locked" "secondaries-locked" "lock-all-turrets" "afterburners-locked" )
+Respawn priority: 0
+Special Hitpoints: 475
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 8

$Name: Bravo 2		;! Object #1
$Class: SRF Hercules Mk. II
$Callsign: Minori

$Team: Friendly
$Location: -450.147217, 5.000031, 3457.688477
$Orientation:
	0.999950, -0.000000, 0.010000,
	0.000000, 1.000000, 0.000000,
	-0.010000, 0.000000, 0.999950
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Jupiter APC" "Jupiter APC" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 475
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: Minori

$Name: Bravo 3		;! Object #2
$Class: SRF Hercules Mk. II
$Callsign: Andrew

$Team: Friendly
$Location: -350.147278, 5.000031, 3457.688477
$Orientation:
	0.999950, -0.000000, 0.010000,
	0.000000, 1.000000, 0.000000,
	-0.010000, 0.000000, 0.999950
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Jupiter APC" "Jupiter APC" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 475
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: Andrew

$Name: Bravo 4		;! Object #3
$Class: SRF Hercules Mk. II
$Callsign: Jack

$Team: Friendly
$Location: -400.147278, 10.000024, 3432.688477
$Orientation:
	0.999950, -0.000000, 0.010000,
	0.000000, 1.000000, 0.000000,
	-0.010000, 0.000000, 0.999950
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Jupiter APC" "Jupiter APC" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 475
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: Jack

$Name: Aias		;! Object #4
$Class: GTC Fenris
$Team: Hostile
$Location: -656.163208, 153.963669, 6434.476074
$Orientation:
	-0.567900, -0.342898, -0.748272,
	-0.207300, 0.939372, -0.273141,
	0.796566, 0.000000, -0.604553
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Terran Blue Turret" )
+Subsystem: turret02
+Primary Banks: ( "TerSlashBlue" )
+Subsystem: turret03
+Primary Banks: ( "Terran Blue Turret" )
+Subsystem: turret04
+Subsystem: turret05
+Primary Banks: ( "Terran Blue Turret" )
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Terran Blue Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Blue Turret" )
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 100

$Name: TSC 2 5		;! Object #5
$Class: TSC 2
$Team: Hostile
$Location: -816.343628, 102.567841, 6946.722168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Fighter Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TSC 2 6		;! Object #6
$Class: TSC 2
$Team: Hostile
$Location: -1031.524536, -148.283569, 6735.265137
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Fuel Cells", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TAC 1 7		;! Object #7
$Class: TAC 1
$Team: Hostile
$Location: -796.764404, -42.377228, 6384.513184
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 8		;! Object #8
$Class: TAC 1
$Team: Hostile
$Location: -576.259521, 99.451416, 6686.720703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TTC 1 9		;! Object #9
$Class: TTC 1
$Team: Hostile
$Location: -1007.452576, 52.669048, 6312.186035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Fuel Cells", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TTC 1 10		;! Object #10
$Class: TTC 1
$Team: Hostile
$Location: -1107.377319, 94.874733, 6505.653320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Fuel Cells", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TTC 1 11		;! Object #11
$Class: TTC 1
$Team: Hostile
$Location: -877.119202, 63.610760, 6570.830566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Fighter Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TC 2 12		;! Object #12
$Class: TC 2
$Team: Hostile
$Location: -627.991394, 0.000480, 6850.250977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Warship parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 13		;! Object #13
$Class: TC 2
$Team: Hostile
$Location: -1132.311523, -32.530895, 6253.574219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Warship parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 14		;! Object #14
$Class: TC 2
$Team: Hostile
$Location: -1114.719727, 0.000567, 6797.484863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Warship parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Sentry 1		;! Object #15
$Class: GTSG Cerberus
$Team: Hostile
$Location: -721.635254, 0.000581, 6127.747559
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 2		;! Object #16
$Class: GTSG Cerberus
$Team: Hostile
$Location: -378.094391, 0.000589, 6651.983887
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 3		;! Object #17
$Class: GTSG Cerberus
$Team: Hostile
$Location: -928.013550, 0.000647, 7149.312988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 4		;! Object #18
$Class: GTSG Cerberus
$Team: Hostile
$Location: -1317.625977, 0.000587, 6645.937988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Zero 1		;! Object #19
$Class: GTF Myrmidon
$Team: Hostile
$Location: -555.804260, 242.598770, 6510.286621
$Orientation:
	0.531861, 0.000000, 0.846832,
	0.000000, 1.000000, 0.000000,
	-0.846832, 0.000000, 0.531861
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zero 2		;! Object #20
$Class: GTF Myrmidon
$Team: Hostile
$Location: -545.060730, 242.598740, 6554.795410
$Orientation:
	0.531861, -0.000000, 0.846832,
	0.000000, 1.000000, 0.000000,
	-0.846832, 0.000000, 0.531861
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zero 3		;! Object #21
$Class: GTF Myrmidon
$Team: Hostile
$Location: -593.503418, 242.598770, 6601.124512
$Orientation:
	0.531861, -0.000000, 0.846832,
	0.000000, 1.000000, 0.000000,
	-0.846832, 0.000000, 0.531861
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zero 4		;! Object #22
$Class: GTF Myrmidon
$Team: Hostile
$Location: -620.649536, 242.598770, 6544.073242
$Orientation:
	0.531861, -0.000000, 0.846832,
	0.000000, 1.000000, 0.000000,
	-0.846832, 0.000000, 0.531861
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Charlie 1		;! Object #23
$Class: SRF Perseus
$Team: Friendly
$Location: -650.693848, 0.000061, 3584.399902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Charlie 2		;! Object #24
$Class: SRF Perseus
$Team: Friendly
$Location: -600.693848, 5.000062, 3559.399902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Charlie 3		;! Object #25
$Class: SRF Perseus
$Team: Friendly
$Location: -700.693726, 5.000062, 3559.399902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Charlie 4		;! Object #26
$Class: SRF Perseus
$Team: Friendly
$Location: -650.693848, 10.000055, 3534.399902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 1		;! Object #27
$Class: SRF Hercules Mk. II
$Team: Friendly
$Location: -1647.229614, 38.815456, 5682.889160
$Orientation:
	0.758362, 0.000000, -0.651834,
	0.000000, 1.000000, 0.000000,
	0.651834, 0.000000, 0.758362
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus X" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 100
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 2		;! Object #28
$Class: SRF Hercules Mk. II
$Team: Friendly
$Location: -1652.923584, 62.984158, 5530.308105
$Orientation:
	0.758362, 0.000000, -0.651834,
	-0.000000, 1.000000, 0.000000,
	0.651834, 0.000000, 0.758362
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus X" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 100
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 3		;! Object #29
$Class: SRF Hercules Mk. II
$Team: Friendly
$Location: -1754.290161, 62.984112, 5525.375488
$Orientation:
	0.758362, 0.000000, -0.651834,
	-0.000000, 1.000000, 0.000000,
	0.651834, 0.000000, 0.758362
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus X" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 100
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 4		;! Object #30
$Class: SRF Hercules Mk. II
$Team: Friendly
$Location: -1696.071167, 38.815414, 5762.087402
$Orientation:
	0.758362, 0.000000, -0.651834,
	-0.000000, 1.000000, 0.000000,
	0.651834, 0.000000, 0.758362
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus X" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 100
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 5		;! Object #31
$Class: SRF Hercules Mk. II
$Team: Friendly
$Location: -1821.518433, 11.929804, 5757.279785
$Orientation:
	0.758362, 0.000000, -0.651834,
	-0.000000, 1.000000, 0.000000,
	0.651834, 0.000000, 0.758362
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus X" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 100
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 6		;! Object #32
$Class: SRF Hercules Mk. II
$Team: Friendly
$Location: -1789.152832, 11.929729, 5677.843262
$Orientation:
	0.758362, 0.000000, -0.651834,
	-0.000000, 1.000000, 0.000000,
	0.651834, 0.000000, 0.758362
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus X" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 100
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 1		;! Object #33
$Class: GTF Myrmidon
$Team: Hostile
$Location: -536.214417, 237.849701, 7397.100098
$Orientation:
	-0.952819, 0.000000, 0.303542,
	0.000000, 1.000000, 0.000000,
	-0.303542, 0.000000, -0.952819
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu 2		;! Object #34
$Class: GTF Myrmidon
$Team: Hostile
$Location: -589.705139, 237.849716, 7352.364258
$Orientation:
	-0.952818, 0.000000, 0.303541,
	0.000000, 1.000000, 0.000000,
	-0.303541, 0.000000, -0.952818
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu 3		;! Object #35
$Class: GTF Myrmidon
$Team: Hostile
$Location: -512.502747, 237.849716, 7321.899414
$Orientation:
	-0.952818, 0.000000, 0.303541,
	0.000000, 1.000000, 0.000000,
	-0.303541, 0.000000, -0.952818
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Erato		;! Object #36
$Class: GTC Hydra
$Team: Friendly
$Location: 606.645935, -266.952148, 4119.541504
$Orientation:
	0.674876, 0.737931, 0.000000,
	-0.737931, 0.674876, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$AI Goals: ( goals ( ai-waypoints-once "EratoWP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "SWhite" )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Primary Banks: ( "SWhite" )
$Arrival Location: Hyperspace
+Arrival Delay: 5
$Arrival Cue: ( is-event-true-delay 
   "eratowillarrive" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( is-event-true-delay "rtb1" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 550

$Name: Yankee 1		;! Object #37
$Class: GTF Perseus
$Team: Hostile
$Location: -868.564636, -0.000288, 7469.577637
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Yankee 2		;! Object #38
$Class: GTF Perseus
$Team: Hostile
$Location: -843.268005, -0.000286, 7507.790527
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Yankee 3		;! Object #39
$Class: GTF Perseus
$Team: Hostile
$Location: -812.308533, -0.000278, 7547.909668
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Aquantis		;! Object #40
$Class: GTCv Deimos Mk.2
$Team: Hostile
$Location: -3542.217041, 0.001777, 10157.562500
$Orientation:
	-0.886258, 0.000000, -0.463191,
	0.000000, 1.000000, 0.000000,
	0.463191, 0.000000, -0.886258
+AI Class: Major
$AI Goals: ( goals ( ai-chase "Erato" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
+Arrival Delay: 10
$Arrival Cue: ( is-event-true-delay "dpt2" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 60
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 800

$Name: Xray 1		;! Object #41
$Class: GTB Artemis
$Team: Hostile
$Location: -2021.634399, 0.007480, 9791.356445
$Orientation:
	-0.757323, 0.000000, -0.653041,
	0.000000, 1.000000, 0.000000,
	0.653041, 0.000000, -0.757323
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Xray 2		;! Object #42
$Class: GTB Artemis
$Team: Hostile
$Location: -2027.278931, 0.007477, 9866.287109
$Orientation:
	-0.757323, 0.000000, -0.653041,
	0.000000, 1.000000, 0.000000,
	0.653041, 0.000000, -0.757323
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Whiskey 1		;! Object #43
$Class: GTF Ares
$Team: Hostile
$Location: 1882.152954, 0.006993, 8033.057617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Lamprey" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Whiskey 2		;! Object #44
$Class: GTF Ares
$Team: Hostile
$Location: 1899.165771, 0.006984, 8067.611328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Lamprey" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Whiskey 3		;! Object #45
$Class: GTF Ares
$Team: Hostile
$Location: 1857.344482, 0.006990, 8068.060059
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Lamprey" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Concora		;! Object #46
$Class: GTC Hydra
$Team: Friendly
$Location: -2322.912842, -0.000038, 7785.346680
$Orientation:
	0.305817, 0.000000, -0.952090,
	0.000000, 1.000000, 0.000000,
	0.952090, 0.000000, 0.305817
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "SWhite" )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Primary Banks: ( "SWhite" )
$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Aquantis
$Arrival Cue: ( is-event-true-delay 
   "cavalary has arrived" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 550

$Name: Royal		;! Object #47
$Class: SRC Midgard
$Team: Friendly
$Location: -2556.921143, -0.000100, 8156.420410
$Orientation:
	0.305817, 0.000000, -0.952090,
	-0.000000, 1.000000, 0.000000,
	0.952090, 0.000000, 0.305817
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "SWhite" )
+Subsystem: Turret02
+Primary Banks: ( "SWhite" )
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Sbank Ammo: ( 0 )
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Aquantis
$Arrival Cue: ( is-event-true-delay 
   "cavalary has arrived" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200

$Name: Delta 1		;! Object #48
$Class: SRB Medusa
$Team: Friendly
$Location: -2303.309326, 0.000280, 8012.742676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
+Secondary Banks: ( "Hera" "Cyclops" "Cyclops#short" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #49
$Class: SRB Medusa
$Team: Friendly
$Location: -2356.931152, 0.000273, 8048.027832
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
+Secondary Banks: ( "Hera" "Cyclops" "Cyclops#short" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #50
$Class: SRB Medusa
$Team: Friendly
$Location: -2433.161865, 0.000291, 8038.312012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
+Secondary Banks: ( "Hera" "Cyclops" "Cyclops#short" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 4		;! Object #51
$Class: SRB Medusa
$Team: Friendly
$Location: -2391.458740, 0.000271, 7976.508301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
+Secondary Banks: ( "Hera" "Cyclops" "Cyclops#short" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Echo 1		;! Object #52
$Class: SRB Boanerges
$Team: Friendly
$Location: -2490.580566, 0.000335, 7930.941406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Echo 2		;! Object #53
$Class: SRB Boanerges
$Team: Friendly
$Location: -2518.278809, 0.000344, 7971.277344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Echo 3		;! Object #54
$Class: SRB Boanerges
$Team: Friendly
$Location: -2578.800781, 0.000328, 7984.936523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Echo 4		;! Object #55
$Class: SRB Boanerges
$Team: Friendly
$Location: -2553.888184, 0.000338, 7923.670410
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Victor 1		;! Object #56
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1389.307251, -0.015219, 8473.068359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Victor 2		;! Object #57
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1407.243896, -0.015232, 8526.958984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Victor 3		;! Object #58
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1423.998779, -0.015220, 8692.767578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Victor 4		;! Object #59
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1313.544312, -0.015232, 8566.608398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Victor 5		;! Object #60
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1328.347900, -0.015221, 8638.771484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Xray 3		;! Object #61
$Class: GTB Artemis
$Team: Hostile
$Location: -2175.668213, -0.005051, 9731.104492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Xray 4		;! Object #62
$Class: GTB Artemis
$Team: Hostile
$Location: -2167.182861, -0.005053, 9849.871094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Xray 5		;! Object #63
$Class: GTB Artemis
$Team: Hostile
$Location: -2095.497314, -0.005026, 9970.776367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Xray 6		;! Object #64
$Class: GTB Artemis
$Team: Hostile
$Location: -2089.383545, -0.005048, 9697.518555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 11 total

$Name: Bravo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bravo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bravo 1"
	"Bravo 2"
	"Bravo 3"
	"Bravo 4"
)
$AI Goals: ( goals ( ai-play-dead 200 ) )
+Hotkey: 1
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Zero
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zero 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zero 1"
	"Zero 2"
	"Zero 3"
	"Zero 4"
)
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Charlie
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Charlie 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lsr forces inbound" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "rtb1" 0 ) 
$Ships: (		;! 4 total
	"Charlie 1"
	"Charlie 2"
	"Charlie 3"
	"Charlie 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "arrival" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
	"Alpha 5"
	"Alpha 6"
)
$AI Goals: ( goals ( ai-chase-wing "Zero" 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Zulu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu 1
$Arrival Location: Hyperspace
+Arrival delay: 20
$Arrival Cue: ( is-event-true-delay "player cont" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zulu 1"
	"Zulu 2"
	"Zulu 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Yankee
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yankee 1
$Arrival Location: Hyperspace
+Arrival delay: 20
$Arrival Cue: ( has-arrived-delay 0 "Zulu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Yankee 1"
	"Yankee 2"
	"Yankee 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Xray
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Xray 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Erato
+Arrival delay: 5
$Arrival Cue: ( is-event-true-delay "pursuit2" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Xray 1"
	"Xray 2"
	"Xray 3"
	"Xray 4"
	"Xray 5"
	"Xray 6"
)
$AI Goals: ( goals ( ai-disable-ship-tactical "Erato" 50 ) )
+Flags: ( "no-arrival-music" )

$Name: Whiskey
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Whiskey 1
$Arrival Location: Near Ship
+Arrival Distance: 1700
$Arrival Anchor: Erato
+Arrival delay: 5
$Arrival Cue: ( has-arrived-delay 0 "Xray" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Whiskey 1"
	"Whiskey 2"
	"Whiskey 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Aquantis
$Arrival Cue: ( is-event-true-delay 
   "cavalary has arrived" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Aquantis" "turret12" 100 ) ( ai-guard "Royal" 50 ) ( ai-chase "Aquantis" 70 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Echo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Echo 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Aquantis
$Arrival Cue: ( is-event-true-delay 
   "cavalary has arrived" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Echo 1"
	"Echo 2"
	"Echo 3"
	"Echo 4"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Aquantis" "turret11" 100 ) ( ai-guard "Concora" 50 ) ( ai-chase "Aquantis" 70 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Victor
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Victor 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Erato
$Arrival Cue: ( has-arrived-delay 0 "Whiskey" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Victor 1"
	"Victor 2"
	"Victor 3"
	"Victor 4"
	"Victor 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

#Events		;! 34 total

$Formula: ( when 
   ( is-destroyed-delay 0 "Victor" ) 
   ( do-nothing ) 
)
+Name: Destroy Victor
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Victor", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "TSC 2 5" 
      "TSC 2 6" 
      "TAC 1 7" 
      "TAC 1 8" 
      "TTC 1 9" 
      "TTC 1 10" 
      "TC 2 12" 
      "TC 2 13" 
      "TC 2 14" 
      "Sentry 1" 
      "Sentry 2" 
      "Sentry 3" 
      "Sentry 4" 
   )
   ( clear-goals "Charlie" ) 
   ( add-goal 
      "Charlie" 
      ( ai-guard "Erato" 100 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "Erato" 90 ) 
   )
)
+Name: Destroy Depot
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Depot", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Aias" ) 
   ( send-message 
      "#Command" 
      "High" 
      "AiasDied" 
   )
)
+Name: Destroy Aias
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aias", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Xray" ) 
   ( do-nothing ) 
)
+Name: Destroy Xray
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Xray", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Whiskey" ) 
   ( do-nothing ) 
)
+Name: Destroy Whiskey
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Whiskey", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Zulu" ) 
   ( do-nothing ) 
)
+Name: Destroy Zulu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Zulu", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Zero" ) 
   ( do-nothing ) 
)
+Name: Destroy Zero
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Zero", -1)

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "CAMPATH1:1" ) 
      ( get-object-y "CAMPATH1:1" ) 
      ( get-object-z "CAMPATH1:1" ) 
   )
   ( set-camera-facing-object "Aias" ) 
   ( ship-guardian-threshold 
      25 
      "Bravo 2" 
      "Bravo 3" 
      "Bravo 4" 
   )
   ( fade-in 4000 ) 
   ( set-camera-rotation 
      0 
      45 
      -25 
      55000 
      15000 
   )
   ( show-subtitle-text 
      "MESSAGE1" 
      10 
      10 
      ( false ) 
      ( false ) 
      6000 
      2000 
      100 
      255 
      255 
      255 
      "font03.vf" 
   )
   ( hud-disable-except-messages 1 ) 
   ( add-goal 
      "Bravo 1" 
      ( ai-play-dead 200 ) 
   )
   ( set-armor-type 
      "Erato" 
      ( true ) 
      "Medium Armor 150" 
      "Engine" 
   )
   ( never-warp "Bravo 1" ) 
)
+Name: setup quick
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-facing 
      ( get-object-x "CAMPATH1:3" ) 
      ( get-object-y "CAMPATH1:3" ) 
      ( get-object-z "CAMPATH1:3" ) 
      15000 
   )
   ( show-subtitle-text 
      "MESSAGE2" 
      10 
      10 
      ( false ) 
      ( false ) 
      6000 
      2000 
      100 
      255 
      255 
      255 
      "font03.vf" 
   )
)
+Name: turn1
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: arrival
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( has-arrived-delay 0 "Alpha" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "lsr1" 
   )
)
+Name: lsr1
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( reset-camera ( true ) ) 
   ( set-camera-position 
      ( get-object-x "CAMPATH2:1" ) 
      ( get-object-y "CAMPATH2:1" ) 
      ( get-object-z "CAMPATH2:1" ) 
   )
   ( set-camera-target "TTC 1 9" ) 
   ( set-camera-position 
      ( get-object-x "CAMPATH2:2" ) 
      ( get-object-y "CAMPATH2:2" ) 
      ( get-object-z "CAMPATH2:2" ) 
      20000 
      5000 
   )
)
+Name: campath2
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "lsr2" 
   )
)
+Name: lsr2
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "lsr3" 
   )
)
+Name: lsr3
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( reset-camera ( true ) ) 
   ( set-camera-position 
      ( get-object-x "CAMPATH3:1" ) 
      ( get-object-y "CAMPATH3:1" ) 
      ( get-object-z "CAMPATH3:1" ) 
   )
   ( set-camera-facing-object 
      "CAMPATH3:3" 
   )
   ( clear-goals "Bravo" ) 
   ( add-goal 
      "Bravo" 
      ( ai-guard "Bravo 1" 89 ) 
   )
   ( set-camera-rotation 
      0 
      45 
      -25 
      55000 
      15000 
   )
   ( set-camera-position 
      ( get-object-x "CAMPATH3:3" ) 
      ( get-object-y "CAMPATH3:3" ) 
      ( get-object-z "CAMPATH3:3" ) 
      50000 
   )
   ( add-goal 
      "Bravo 1" 
      ( ai-waypoints-once 
         "bravo_path_1" 
         200 
      )
   )
)
+Name: lsr forces inbound
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( reset-camera ( true ) ) 
   ( hud-disable-except-messages 0 ) 
   ( player-not-use-ai ) 
   ( set-player-throttle-speed 
      "Bravo 1" 
      100 
   )
   ( unlock-primary-weapon "Bravo 1" ) 
   ( unlock-secondary-weapon "Bravo 1" ) 
   ( unlock-afterburner "Bravo 1" ) 
   ( send-message 
      "#Charlie 1" 
      "High" 
      "charliearrive" 
   )
   ( unprotect-ship 
      "Bravo 1" 
      "Bravo 2" 
      "Bravo 3" 
      "Bravo 4" 
   )
   ( ship-vulnerable 
      "Bravo 1" 
      "Bravo 2" 
      "Bravo 3" 
      "Bravo 4" 
      "Alpha 4" 
      "Zero 1" 
      "Zero 2" 
      "Zero 3" 
      "Zero 4" 
      "Aias" 
   )
   ( send-message 
      "Bravo 1" 
      "High" 
      "bravo arrival" 
   )
   ( self-destruct 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Alpha 5" 
      "Alpha 6" 
   )
)
+Name: player cont
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "EratoWillArrive" 
   )
)
+Name: eratowillarrive
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( has-arrived-delay 0 "Erato" ) 
   ( send-message 
      "Erato" 
      "High" 
      "eratoarr" 
   )
)
+Name: eratoarr
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Zero" 
         "Zulu" 
         "Yankee" 
         "Aias" 
      )
      ( is-event-true-delay 
         "Destroy Depot" 
         0 
      )
   )
   ( send-message 
      "Bravo 1" 
      "High" 
      "dpt1" 
   )
)
+Name: dpt1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "dpt2" 
   )
)
+Name: dpt2
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( has-arrived-delay 0 "Concora" ) 
   ( do-nothing ) 
)
+Name: guarderato
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Escort Erato", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Aquantis" ) 
   ( send-message 
      "Erato" 
      "High" 
      "cepheus arr" 
   )
   ( clear-goals "Erato" ) 
   ( add-goal 
      "Erato" 
      ( ai-waypoints-once "RUNWP" 100 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-ignore-new "Aquantis" 89 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-ignore-new "Aquantis" 89 ) 
   )
)
+Name: cepheus arr
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Erato" 
      "High" 
      "pursuit1" 
   )
)
+Name: pursuit1
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "pursuit2" 
   )
)
+Name: pursuit2
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Erato" 
      "High" 
      "pursuit3" 
   )
   ( beam-protect-ship "Erato" ) 
)
+Name: pursuit3
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Xray" 
         "Whiskey" 
         "Victor" 
      )
      ( not 
         ( is-event-true-delay 
            "erato destroyed" 
            0 
         )
      )
   )
   ( destroy-subsys-instantly 
      "Aquantis" 
      "<all engines>" 
   )
)
+Name: cavalary has arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "Erato" ) 
   ( beam-unprotect-ship "Erato" ) 
)
+Name: erato_disable
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Concora" ) 
   ( send-message 
      "Concora" 
      "High" 
      "cavalary1" 
   )
   ( ship-subsys-guardian-threshold 
      15 
      "Concora" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      15 
      "Royal" 
      "<all turrets>" 
   )
   ( set-object-facing-object 
      "Concora" 
      "Aquantis" 
      5000 
   )
   ( set-object-facing-object 
      "Royal" 
      "Aquantis" 
      5000 
   )
)
+Name: cavalary1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquantis" ) 
   ( send-message 
      "Royal" 
      "High" 
      "AquantisDED" 
   )
   ( clear-goals 
      "Concora" 
      "Royal" 
      "Erato" 
   )
)
+Name: cepheus
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "rtb1" 
   )
   ( allow-warp "Bravo 1" ) 
)
+Name: rtb1
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( has-departed-delay 0 "Bravo 1" ) 
   ( do-nothing ) 
)
+Name: rtb2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("$Alt-J$", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Erato" ) 
   ( send-message 
      "#Command" 
      "High" 
      "eratodead" 
   )
)
+Name: erato destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( fade-out 4000 ) ) 
+Name: rtbfail1
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: rtbfail2
+Repeat Count: 1
+Interval: 1
+Chained: 4

#Goals		;! 3 total

$Type: Primary
+Name: MainDEP
$MessageNew:  XSTR("Destroy Cargo Depot", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Destroy Depot" 
   0 
)
+No music

$Type: Primary
+Name: Hostiles
$MessageNew:  XSTR("Neutralize all GTVA forces in the area", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Zero" 
   "Zulu" 
   "Yankee" 
   "Aias" 
   "Aquantis" 
   "Xray" 
   "Whiskey" 
)
+No music

$Type: Primary
+Name: Erato
$MessageNew:  XSTR("Erato must survive", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-destroyed-delay 0 "Erato" ) 
   )
   ( is-event-true-delay "rtb1" 0 ) 
)
+No music

#Waypoints		;! 6 lists total

$Name: CAMPATH1
$List: (		;! 3 points in list
	( -197.724731, 94.104736, 6050.558105 )
	( -800.423157, 19.744476, 6512.928711 )
	( -1720.561523, 49.387222, 5651.136719 )
)

$Name: CAMPATH2
$List: (		;! 2 points in list
	( -1395.728516, 185.376038, 6916.926270 )
	( 431.693085, -315.492035, 5771.434570 )
)

$Name: CAMPATH3
$List: (		;! 3 points in list
	( -433.258179, -0.000241, 3341.902344 )
	( -617.513184, -0.000261, 3693.031738 )
	( -451.765442, -0.002301, 4020.045654 )
)

$Name: EratoWP
$List: (		;! 1 points in list
	( -73.385857, -182.127258, 6370.936523 )
)

$Name: RUNWP
$List: (		;! 1 points in list
	( 339283.843750, 0.011915, 4911.462891 )
)

$Name: bravo_path_1
$List: (		;! 1 points in list
	( -405.154663, -0.001709, 6000.880371 )
)

#Messages		;! 20 total


$Name: MESSAGE1
$Team: -1
$MessageNew:  XSTR("Laramis system, 
6 months into the LSR uprising", -1)
$end_multi_text

$Name: lsr1
$Team: -1
$MessageNew:  XSTR("Alpha wing on station- wait, break, break! Cruiser with fighter escort on the scene!", -1)
$end_multi_text

$Name: MESSAGE2
$Team: -1
$MessageNew:  XSTR("GTVA-held depot in high orbit of Laramis II...", -1)
$end_multi_text

$Name: lsr2
$Team: -1
$MessageNew:  XSTR("That AAA is ripping us to shreds! We need assistance!", -1)
$end_multi_text

$Name: lsr3
$Team: -1
$MessageNew:  XSTR("Reinforcements are inbound, Alpha! Evade!", -1)
$end_multi_text

$Name: charliearrive
$Team: -1
$MessageNew:  XSTR("Charlie wing has arrived! Engaging!", -1)
$end_multi_text

$Name: bravo arrival
$Team: -1
$MessageNew:  XSTR("Bravo wing, moving to assist!", -1)
$end_multi_text

$Name: AiasDied
$Team: -1
$MessageNew:  XSTR("Aias objective has been neutralized!", -1)
$end_multi_text
+AVI Name: Oligarch4.ani

$Name: EratoWillArrive
$Team: -1
$MessageNew:  XSTR("Cruiser Erato will be arriving shortly to engage the Aias. Make sure you cover them, pilots!", -1)
$end_multi_text
+AVI Name: Oligarch4.ani

$Name: eratoarr
$Team: -1
$MessageNew:  XSTR("This is Erato, now on station! Providing fire support.", -1)
$end_multi_text
+AVI Name: EnriquezReliant.ani

$Name: dpt1
$Team: -1
$MessageNew:  XSTR("We have cleared the depot, Command. No enemy forces are in the area.", -1)
$end_multi_text

$Name: dpt2
$Team: -1
$MessageNew:  XSTR("Copy. Protect the Erato until her jump drives cycle.", -1)
$end_multi_text
+AVI Name: Oligarch4.ani

$Name: cepheus arr
$Team: -1
$MessageNew:  XSTR("Jump flash! Deimos corvette!", -1)
$end_multi_text
+AVI Name: EnriquezReliant.ani

$Name: pursuit1
$Team: -1
$MessageNew:  XSTR("They're moving to engage! We're pulling out of their beam range!", -1)
$end_multi_text
+AVI Name: EnriquezReliant.ani

$Name: pursuit2
$Team: -1
$MessageNew:  XSTR("Keep the Erato covered, pilots! We are sending additional forces to destroy the Aquantis!", -1)
$end_multi_text
+AVI Name: Oligarch4.ani

$Name: pursuit3
$Team: -1
$MessageNew:  XSTR("Enemy bombers incoming, Stiletto locks on our engines! Keep them off us, pilots! Our drives are almost charged!", -1)
$end_multi_text
+AVI Name: EnriquezReliant.ani

$Name: cavalary1
$Team: -1
$MessageNew:  XSTR("Concora and Royal on station! We will reduce that corvette to stardust.", -1)
$end_multi_text
+AVI Name: PukovCaptain.ani

$Name: AquantisDED
$Team: -1
$MessageNew:  XSTR("Aquantis is going critical! Look at her blow! Score one for Laramis!", -1)
$end_multi_text
+AVI Name: KoenigBridgeOff.ani

$Name: rtb1
$Team: -1
$MessageNew:  XSTR("Bravo wing, mission accomplished. Return to base.", -1)
$end_multi_text
+AVI Name: Oligarch4.ani

$Name: eratodead
$Team: -1
$MessageNew:  XSTR("The Erato has been destroyed! This op is a failure! Return to base, pilots!", -1)
$end_multi_text
+AVI Name: Oligarch4.ani

#Reinforcements		;! 0 total


#Background bitmaps		;! 11 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunBlue
+Angles: 6.017281 0.000000 0.471630
+Scale: 5.000000
$Sun: SunGreen
+Angles: 5.934175 0.000000 0.018573
+Scale: 2.000000
$Starbitmap: neb-A07
+Angles: 6.022080 6.105721 0.507441
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb-C03
+Angles: 5.829400 0.000000 0.000000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb-C04
+Angles: 0.000000 0.000000 0.017454
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb-A02
+Angles: 6.074911 6.046258 0.862636
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb-A03
+Angles: 5.619410 5.727435 0.789400
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb-A10
+Angles: 5.038056 1.358002 1.308728
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb-A12
+Angles: 0.031239 1.796415 1.489300
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb-A13
+Angles: 0.576398 5.351337 1.955513
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb-C06
+Angles: 5.931019 0.231698 5.683276
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: p_seas
+Angles: 0.000000 0.000000 5.235988
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: p_rockgray
+Angles: 0.040021 0.099862 5.322109
+ScaleX: 0.500000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: VM2-BLUEFLAME

#End

