#Mission Info

$Version: 23.1
$Name:  XSTR("Dangerous Game", -1)
$Author: Exile Team
$Created: 01/19/14 at 16:29:36
$Modified: 12/29/24 at 18:46:19
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 131264
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 60.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -23681.130859, -610.676025, 30954.687500
+Viewer orient:
	-0.989425, 0.000001, -0.145048,
	0.000753, 0.999987, -0.005128,
	0.145046, -0.005183, -0.989411


$Load Screen 1024: Loading_M11.png

$Skybox Model: StarField.pof

$AI Profile: Exile

#Sexp_variables

$Variables:
(
		0		"achievement08"		"0"		"number"
		1		"achievement_count"		"0"		"number"
		2		"achievement_total"		"19"		"number"
		3		"checkpoint1"		"0"		"number"		"save-on-mission-close"
		4		"checkpoint2"		"0"		"number"		"save-on-mission-close"
		5		"counterInit"		"180"		"number"
		6		"counterInit2"		"90"		"number"
		7		"eta"		"180"		"number"
		8		"etaDecSec"		"0"		"number"
		9		"etaMin"		"3"		"number"
		10		"etaSec"		"0"		"number"
		11		"filename"		"a"		"string"
		12		"fleet_population"		"1198732"		"number"		"save-on-mission-progress"
		13		"loadship"		"a"		"string"
		14		"mastermind-host"		"0"		"number"
		15		"saveexist"		"2"		"number"
)

#Fiction Viewer

$File: Exile11FV.txt
$Font: fiction

#Command Briefing

$Stage Text:
 XSTR("$W ORD $W Ironclad
$W ORS $W Roaming $W Fleet
$W Cor $W Caroli $W system

$W 12th $W January $W 2368
$W 27 $W days $W since $W the $W Great $W Exodus", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Please wait...

Establishing connection 
with Fleetmaster Caliphtys' flagship 
ORD Demetrius... 

Connection established. 
Patching through now. ", -1)
$end_multi_text
$Ani Filename: cb11_Demetrius
+Wave Filename: none

$Stage Text:
 XSTR("$B Fleetmaster $B Caliphtys:
Good evening, ladies and gentlemen. As you all know, for five days the fleet has been holding position in $B Cor $B Caroli. We needed time to regroup after a narrow escape from the $B Solar $B System and prepare for the battles that lie ahead. 

However, we cannot afford to stay here any longer. The Shivan armada that destroyed Earth has begun pursuing us. Our only option is to fight our way forward and deal with the Shivan forces in our path while staying ahead of the forces chasing us. We will face threats on multiple fronts, and if we are to stand our ground, each of you must fulfill your duties and remain obedient to your superior officers.

Take a moment to look around you. Those of us who are children of $B Io, $B Europa, and $B Ganymede now stand among people from $B Mars and $B Earth. Not long ago, this simple difference would have made you enemies. For some of you, hatred of the $quoteother side$quote is in your blood. But it's time to set all of that aside. 

We, collectively, are all that remains of humanity. If we want to survive, we must put aside our differences and stand together as one fleet, one nation, and one human race. ", -1)
$end_multi_text
$Ani Filename: cb11_Demetrius
+Wave Filename: none

$Stage Text:
 XSTR("What has happened cannot be undone. We saw our homes, our legacy, our history turned to ash in the blink of an eye. Earth is gone. 
 
 This may seem to you like the end. In many ways, it is. We are no longer Terrans anymore. We are nomads, homeless outcasts seeking their place in the galaxy. 
 
 But this is also the beginning: the beginning of the future of the human race.

You are now members of the $G Syndicate $G Exodus $G Fleet. It is our safe haven, our shield, and our iron fist. As long as the Fleet stands, humanity will survive. 

The Exodus Fleet consists of more than 1,500 ships and is home to one million, one hundred thousand, six hundred and seven souls. Yes, we confirmed the count of every single human who survived the Shivan invasion of the Sol system. That is what is left of humanity. The billions of Terrans who were killed on $B Earth, $B Mars, $B Europa and the other worlds of the Sol system are now simply a memory. 

Perhaps someday we shall return and retrieve what is ours. Perhaps someday we will take Sol back. But it is not this day. This day we need to forget about our former pride and glory, and we must focus on one single objective: survival. ", -1)
$end_multi_text
$Ani Filename: cb11_Fleet
+Wave Filename: none

$Stage Text:
 XSTR("In order to manage such a vast fleet of ships, the Fleetmasters have agreed to group them into semi-autonomous battle groups. 

The $G Roaming $G Fleet will be our primary assault force. It consists of our heaviest, most powerful ships and will serve as both front and rear guard for the fleet. It was created to lead offensives, launch counterattacks, break Shivan formations, clear a path for the rest of the fleet, and strike deadly blows to the pursuing Shivan forces. Our most accomplished commander, $w Fleetmaster $w Horatio $w Tyrone, has full authority over the Roaming Fleet.  

The remaining part of the former ORS Navy  has been formed into the $G Escort $G Fleet, a unit assigned to defend non-combat vessels and protect them from Shivan attacks when the fleet is on the move. As High Fleetmaster of Exodus Fleet, I have personally taken command over Escort Fleet. 

I have assigned $w Fleetmaster $w Aasira $w Raji, commanding officer of the $G ORD $G Anjaneya, as my deputy. Fleetmaster Raji will also command a detachment of the Escort Fleet known as the $G Heavy $G Fleet, which will consist of ships with enough firepower to support the Roaming Fleet or conduct independent offensive operations if necessary.", -1)
$end_multi_text
$Ani Filename: cb11_FleetDeployment
+Wave Filename: none

$Stage Text:
 XSTR("As you know, a group of Federate ships led by $w Rear $w Admiral $w Victor $w Leibniz of the $G EFD $G Redemption survived the fall of Earth and helped us evacuate the Outer Rim in the final stage of the Great Exodus. For that we accepted them as friends, comrades, and allies, and they too will be part of the Exodus Fleet.  
 
 Rear Admiral Leibniz has formed the $G Federate $G Taskforce, which will assist the Escort Fleet in defending our main staging areas. Elements of the Federate Taskforce will also be deployed to support the Roaming Fleet as necessary.

Finally, all non-combat vessels have been assigned to the $G Colony $G Fleet. This will be our mobile home for the remainder of the human race. The Colony Fleet will consist of civilian vessels, supply ships, miners, mobile factories, transports, freighters, and science vessels. They might not be equipped for combat, but their resources and personnel are essential to our survival.", -1)
$end_multi_text
$Ani Filename: cb11_FleetDeployment
+Wave Filename: none

$Stage Text:
 XSTR("I would also like to address the status of the Outer Rim Syndicate government. To this end, I have met with the ORS government officials who survived the Exodus.  
 
 The safety of the fleet requires military commanders to have final authority over civilian leadership. However, the ORS was created in opposition to authoritarian EFN rule, and unchecked military rule could easily lead us down that same path. I stand by the principles on which the ORS was founded, and I can assure you that the death of Sol will not mean the death of our civil liberties. 

Earlier today, I convened the $G Syndicate $G Magistratorium to act as the governing body for the Colony Fleet and represent its people before me and the other military commanders. One of our colony ships, the Spirit of Hope, will serve as the seat of our civilian government. 

We stand loyal to ORS virtues, and to that end, I have appointed $B Muhammad $B Al-Zardari to serve as $B High $B Magistrate, just as he did before the Exodus. He will serve out the remainder of his term, which by law will continue for the next three years and seven months, and then elections for a new government will take place.", -1)
$end_multi_text
$Ani Filename: cb11_Duchnadziei
+Wave Filename: none

$Stage Text:
 XSTR("In addition to management of the Colony Fleet's everyday business, the High Magistrate has appointed an elite team called the Navigators, which consists of our most skilled and knowledgeable scientists. They will be responsible for analyzing data on our surrounding space systems and selecting an optimal path for the Fleet. The Navigators have the best technological solutions at their disposal, including a network of quantum computers. With their help, we can consistently stay one step ahead of the Shivans.

The High Magistrate's clerks will soon be done updating our database with entries on ships, weapons, and our current situation. We recommend that everyone stay up to date on the newest information. ", -1)
$end_multi_text
$Ani Filename: cb11_Duchnadziei
+Wave Filename: none

$Stage Text:
 XSTR("That concludes the major fleet-related announcements. I would now like to address our current status and our next move.
 
The Ironclad's battlegroup has maintained a nearly impenetrable blockade, as only a few Shivan stragglers have been able to get past the blockade to attack the Colony Fleet. This has given us a five-day period in $B Cor $B Caroli to regroup our forces, replenish our supplies, and repair damage to our ships. It is now time to leave.

Our next destination is the $B Delta $B Lacertae system. Reconnaissance flights indicate that Shivan forces are present in this system, but not in significant numbers--we expect only a few skirmishers that pose no threat to the Roaming Fleet.

Our greatest concern is the Shivan armada pursuing us. That armada is on its way to $B Cor $B Caroli as I speak and has enough firepower to take out our entire fleet in a full-scale engagement. We do not plan to wait around until it arrives.
 
That is all. We will need everyone in the fleet at their very best in the days ahead.", -1)
$end_multi_text
$Ani Filename: cb11_Nodemap
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("$B Tactical $B Arbiter $B Thynne:
Alright, pilots, this is your lucky day. Your next objective is going to be an easy one. You will be deployed to oversee civilian convoys as they travel to $B Delta $B Lacertae. $G Escort $G Fleet frigates $G Inciona and $G Actaeon are already providing cover, but with the entire civilian fleet in transit, we are sending additional fighters to support the most vulnerable convoys. 

We do not expect much trouble. The Fleet has already eliminated the Shivan forces which got past the blockade, and the $G Ironclad is still holding the enemy near the portal to $R Naos. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -5258.755371, 7557.645508, -9764.794922
$camera_orient:
	-0.014377, 0.000002, -0.999897,
	0.995638, 0.092197, -0.014316,
	0.092188, -0.995741, -0.001328
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -4717.027832, 0.001465, -5803.413086
$label:  XSTR("Delta Lacertae", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: ORFg Vitalius
$pos: -3618.309570, 0.001465, -14178.772461
$label:  XSTR("Actaeon", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: ORFg Vitalius
$pos: -5411.483398, -0.001465, -14100.994141
$label:  XSTR("Inciona", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: ORT Elysium
$pos: -4550.129883, 0.000000, -10154.418945
$label:  XSTR("Colony Fleet", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("After you launch from the $G Ironclad, stand by until we send you the coordinates of the first convoy. When you are in position, officers from the $G Escort $G Fleet will give you further orders. You will escort civilian convoys to the $B Delta $B Lacertae jump node until another wing is sent to relieve you. 

That's all. Easy enough, right? Good luck, pilots. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -24017.669922, 9882.538086, 30018.232422
$camera_orient:
	-0.013695, 0.000002, -0.999906,
	0.997408, 0.070649, -0.013661,
	0.070642, -0.997501, -0.000970
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: ORD Orion
$pos: -23366.140625, 0.000000, 33995.703125
$label:  XSTR("Ironclad", -1)
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -4717.027832, 0.001465, -5803.413086
$label:  XSTR("Delta Lacertae", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: ORFg Vitalius
$pos: -3618.309570, 0.001465, -14178.772461
$label:  XSTR("Actaeon", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: ORFg Vitalius
$pos: -5411.483398, -0.001465, -14100.994141
$label:  XSTR("Inciona", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: ORT Elysium
$pos: -4550.129883, 0.000000, -10154.418945
$label:  XSTR("Colony Fleet", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -23212.443359, 0.000000, 25376.951172
$label:  XSTR("Naos", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: ORF Encantona#2banks
$pos: -23188.845703, 0.000000, 29155.814453
$label:  XSTR("Beta", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( is-goal-true-delay 
   "Retrieve Nassau" 
   0 
)
$Multi text
    XSTR("Tactical Arbiter Jesper Thynne:
It's good to have you back, pilots. I sincerely apologize for the deception. I am sure some of you are concerned about what has happened and how your first two sorties as Direwolves turned out to be a political fiasco and an anti-terrorist operation instead of simple dogfights against the Shivans. 

I wish we could have told you the truth up front, but the Fleetmaster gave me strict orders to assign a fighter wing to this operation without alerting the entire fleet that a liner had been hijacked. I had no choice.

Wingmaster Gibson, I would like to personally congratulate you on your valiant actions during the mission. You remained calm and focused when eliminating the renegades, negotiating with terrorists, and ensuring the safety of the Nassau after Shivan warships turned up. Your quick thinking helped to prevent the hijackers from succeeding. You are indeed a credit to your uniform and an example for your men. 

I must, however, insist that you and your wingmen are not to discuss this mission with anyone. The truth getting out would damage morale and the stability of the fleet. If anyone asks, you had a quiet, uneventful patrol today. 

As for the hijackers, the majority of them were killed by the Roaming Fleet's marines. A few survivors were captured and are now awaiting their interrogation. Shipmaster Hartwick is determined to find out who is responsible for this attack, and if Hartwick is determined, that means it's only a matter of time until we learn the truth.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Ironclad" ) 
$Multi text
    XSTR("Today's outcome was disastrous. Soon after you launched, the Ironclad faced an overwhelming Shivan bomber attack and was destroyed. Except for a few people who managed to get to the escape pods, almost the entire crew was lost.

What's worse, the loss of the Ironclad means the end of our blockade. Shivan forces are pouring into Cor Caroli. We must continue moving the fleet to Delta Lacertae, but our breathing room is completely gone. The situation is dire.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( or 
   ( is-destroyed-delay 0 "Omega 1" ) 
   ( is-destroyed-delay 0 "Omega 1#2" ) 
   ( is-destroyed-delay 0 "Omega 2" ) 
)
$Multi text
    XSTR("The anti-terrorist operation to retrieve the Nassau ended in failure. The marine transport was destroyed before it could dock with the Nassau, compromising the entire mission. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "Nassau" ) 
$Multi text
    XSTR("The anti-terrorist operation to retrieve the Nassau ended in failure. Beta wing was unable to disable the hijacked ship in time to prevent it from departing. As a result, the liner has disappeared without a trace. 
	
	We are focusing our efforts on discovering its location, but this is a devastating setback. The Nassau had hundreds of innocent civilians on board as well as precious cargo that we sought to retrieve. Finding it in an uncharted system will be a difficult task. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( or 
   ( and 
      ( = @mastermind-host[0] 1 ) 
      ( has-departed-delay 
         3 
         "Sagittarius 1" 
      )
      ( not 
         ( has-arrived-delay 0 "Omega 2" ) 
      )
   )
   ( and 
      ( = @mastermind-host[0] 2 ) 
      ( has-departed-delay 
         3 
         "Sagittarius 2" 
      )
      ( not 
         ( has-arrived-delay 0 "Omega 2" ) 
      )
   )
   ( and 
      ( = @mastermind-host[0] 3 ) 
      ( has-departed-delay 
         3 
         "Sagittarius 3" 
      )
      ( not 
         ( has-arrived-delay 0 "Omega 2" ) 
      )
   )
   ( and 
      ( = @mastermind-host[0] 4 ) 
      ( has-departed-delay 
         3 
         "Sagittarius 4" 
      )
      ( not 
         ( has-arrived-delay 0 "Omega 2" ) 
      )
   )
)
$Multi text
    XSTR("The anti-terrorist effort to retrieve the Nassau was successful, but the primary objective ended in failure. After our boarding party secured the liner, the hijackers released all available escape pods and transports packed with hostages. 
	
	One transport contained precious cargo whose retrieval was critical. However, Beta wing was unable to identify and disable the transport before it departed the area.
	
	The rescue of the Nassau is a victory, but the loss of the cargo is a devastating loss. All available resources will be devoted to finding the cargo and the terrorists who escaped with it. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "achievement gained" 
   0 
)
$Multi text
    XSTR("Good job disabling all of the transports that were launched while our marines were retaking the Nassau. The remaining three transports were full of civilians who had been taken hostage by the terrorists. By securing those transports, you saved our rescue teams a lot of work and let them focus on locating the numerous escape pods. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Retrieve Nassau" 
   0 
)
$Multi text
    XSTR("Get some rest while you can, pilots. The fleet's journey to Delta Lacertae is proceeding as planned, but we may need to call you back to duty if an emergency arises.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Fives
$Callsign: Echo
$Callsign: Spark

#end


#Players		;! 1 total

$Starting Shipname: Beta 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
	"ORF Rapier"	5
	"ORF Ymir"	5
	"ORF Vindicator"	5
	"ORB Stalker"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Pulsar PC-9"	12
	"Prometheus N"	20
	"Defiler LPC"	24
	"Scythe"	16
	"Eviscerator"	16
	"Incisor"	16
	"Devastator"	16
	"Widow"	16
	"Excalibur"	16
	"Vengeance"	16
	"Yali Pulse Cannon"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
	"Bolt"	500
	"Seeker"	500
	"Maelstrom"	500
	"Stinger"	500
	"MX-112"	500
	"Vortex"	660
	"Thunderstrike"	500
	"Hurricane"	500
	"Arbalest"	500
	"Demolisher"	500
	"Revenant"	500
)

#Objects		;! 91 total

$Name: Beta 1		;! Object #0
$Class: ORF Encantona#2banks
$Callsign: Spark

$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -23689.367188, -690.358337, 30363.132813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.998750, -0.049979,
	0.000000, 0.049979, 0.998750
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus N" "Defiler LPC" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 8

$Name: Beta 2		;! Object #1
$Class: ORF Encantona#2banks
$Callsign: Fives

$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -23689.367188, -700.358337, 30402.732422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.982004, -0.188858,
	0.000000, 0.188858, 0.982004
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus N" "Defiler LPC" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 30
+Persona Name: Fives

$Name: Beta 3		;! Object #2
$Class: ORF Encantona#2banks
$Callsign: Echo

$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -23649.367188, -690.358337, 30363.132813
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.998750, -0.049979,
	0.000000, 0.049979, 0.998750
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus N" "Defiler LPC" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 30
+Persona Name: Echo

$Name: Beta 4		;! Object #3
$Class: ORF Encantona#2banks
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -23649.367188, -700.358337, 30402.732422
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.982004, -0.188859,
	0.000000, 0.188859, 0.982004
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus N" "Defiler LPC" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 30
+Persona Name: Wingman 4

$Name: Delta 1		;! Object #4
$Class: ORF Encantona#2banks
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -391.953369, 3638.387939, 982.275879
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 30
+Persona Name: Wingman 1

$Name: Delta 2		;! Object #5
$Class: ORF Encantona#2banks
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -416.043365, 3638.387939, 947.846130
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 30
+Persona Name: Wingman 2

$Name: Delta 3		;! Object #6
$Class: ORF Encantona#2banks
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -359.648682, 3638.387939, 946.285583
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 30
+Persona Name: Wingman 6

$Name: Delta 4		;! Object #7
$Class: ORF Encantona#2banks
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -392.894806, 3638.387939, 903.043396
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 30
+Persona Name: Wingman 4

$Name: Nassau		;! Object #8
$Class: ORLr Hestia
$Team: Unknown
$Location: -49.804401, 0.000000, 1995.757080
$Orientation:
	0.885656, 0.398567, -0.238243,
	-0.389404, 0.916999, 0.086492,
	0.252940, 0.016171, 0.967348
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 93
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay "fade out2" 0 ) 
   ( has-arrived-delay 3 "Checkpoint 2" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( and 
      ( is-event-true-delay 
         "msg31,5+nassau goals" 
         181 
      )
      ( not 
         ( is-event-true-delay "msg34" 0 ) 
      )
   )
   ( and 
      ( is-event-true-delay 
         "msg56+engines fixed" 
         91 
      )
      ( not 
         ( is-event-true-delay "msg59" 0 ) 
      )
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-arrival-warp" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Escort priority: 20
+Special Hitpoints: 80000
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Ironclad		;! Object #9
$Class: ORD Orion
$Team: Friendly
$Location: -23874.017578, -604.118469, 30555.470703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 68
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24a
+Subsystem: Turret25a
+Subsystem: Turret26a
+Subsystem: Turret27a
+Subsystem: Turret28a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "corridor" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 20
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: nameplate
+new: nameplate-ironclad

$Name: Shangri La		;! Object #10
$Class: ORFg Vitalius
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -19932.785156, 1882.908936, 30400.150391
$Orientation:
	0.930180, -0.295520, 0.217795,
	0.245020, 0.941565, 0.231128,
	-0.273372, -0.161626, 0.948233
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 62
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "corridor" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 19
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8
$Texture Replace:
+old: nameplate
+new: nameplate-shangrila

$Name: Gneisenau		;! Object #11
$Class: ORFg Vitalius
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -23028.328125, 757.886597, 29991.619141
$Orientation:
	0.907814, -0.287589, -0.305240,
	0.345821, 0.925088, 0.156911,
	0.237248, -0.248003, 0.939262
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 59
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "corridor" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 19
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8
$Texture Replace:
+old: nameplate
+new: nameplate-gneisenau

$Name: Scharnhorst		;! Object #12
$Class: ORFg Vitalius
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -18930.126953, 576.889648, 30937.121094
$Orientation:
	0.921130, -0.324043, 0.215677,
	0.272392, 0.932405, 0.237537,
	-0.278070, -0.160054, 0.947132
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 91
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "corridor" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 19
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8
$Texture Replace:
+old: nameplate
+new: nameplate-scharnhorst

$Name: Arethusa		;! Object #13
$Class: ORC Amalthea
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -19621.671875, 1366.438721, 29648.449219
$Orientation:
	0.612837, -0.777072, 0.143492,
	0.707132, 0.620339, 0.339329,
	-0.352696, -0.106485, 0.929659
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 80
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "corridor" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 18
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: nameplate-arethusa

$Name: Lonewolf		;! Object #14
$Class: ORC Amalthea
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -23678.826172, 0.000000, 31966.808594
$Orientation:
	0.888686, -0.342898, -0.304397,
	0.324396, 0.939373, -0.111114,
	0.324043, 0.000000, 0.946042
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 72
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "corridor" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 18
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: nameplate-lonewolf

$Name: Ironclad Kappa 1		;! Object #15
$Class: ORF Encantona
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -18922.998047, 1152.716553, 31185.539063
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.985585, 0.169182,
	0.000000, -0.169182, 0.985585
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 30
+Persona Name: Wingman 3

$Name: Ironclad Kappa 2		;! Object #16
$Class: ORF Encantona
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -18877.279297, 1147.160278, 31232.515625
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.985585, 0.169182,
	0.000000, -0.169182, 0.985585
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 30
+Persona Name: Wingman 1

$Name: Ironclad Kappa 3		;! Object #17
$Class: ORF Encantona
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -18921.318359, 1136.519287, 31288.152344
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.985585, 0.169182,
	0.000000, -0.169182, 0.985585
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 30
+Persona Name: Wingman 7

$Name: Ironclad Kappa 4		;! Object #18
$Class: ORF Encantona
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -18944.708984, 1139.449829, 31263.568359
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.985585, 0.169182,
	0.000000, -0.169182, 0.985585
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 30
+Persona Name: Wingman 6

$Name: Ironclad Jota 1		;! Object #19
$Class: ORF Defender
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -23787.951172, -223.630280, 29821.865234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8
+Persona Name: Wingman 2

$Name: Ironclad Jota 2		;! Object #20
$Class: ORF Defender
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -23600.388672, -223.630280, 29821.246094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8
+Persona Name: Wingman 5

$Name: Ironclad Jota 3		;! Object #21
$Class: ORF Defender
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -23674.742188, -223.630280, 29890.220703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8
+Persona Name: Wingman 3

$Name: Durga 1		;! Object #22
$Class: SF Basilisk
$Team: Hostile
$Location: -23571.023438, -260.999878, 31845.705078
$Orientation:
	-0.989992, 0.000000, 0.141120,
	0.000000, 1.000000, 0.000000,
	-0.141120, 0.000000, -0.989992
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 2		;! Object #23
$Class: SF Basilisk
$Team: Hostile
$Location: -23527.964844, -404.652313, 31703.783203
$Orientation:
	-0.989992, 0.000000, 0.141120,
	0.000000, 1.000000, 0.000000,
	-0.141120, 0.000000, -0.989992
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 3		;! Object #24
$Class: SF Basilisk
$Team: Hostile
$Location: -23433.582031, -328.112854, 31733.878906
$Orientation:
	-0.989992, 0.000000, 0.141120,
	0.000000, 1.000000, 0.000000,
	-0.141120, 0.000000, -0.989992
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kurma 1		;! Object #25
$Class: SF Manticore
$Team: Hostile
$Location: -22140.753906, 332.742310, 37605.125000
$Orientation:
	-0.994785, -0.101484, 0.010666,
	-0.100722, 0.993298, 0.056786,
	-0.016359, 0.055416, -0.998333
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kurma 2		;! Object #26
$Class: SF Manticore
$Team: Hostile
$Location: -22191.880859, 332.742310, 37681.957031
$Orientation:
	-0.994785, -0.101484, 0.010666,
	-0.100722, 0.993298, 0.056786,
	-0.016359, 0.055416, -0.998333
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kurma 3		;! Object #27
$Class: SF Manticore
$Team: Hostile
$Location: -22128.070313, 332.742310, 37900.730469
$Orientation:
	-0.994785, -0.101484, 0.010666,
	-0.100722, 0.993298, 0.056786,
	-0.016359, 0.055416, -0.998333
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kurma 4		;! Object #28
$Class: SF Manticore
$Team: Hostile
$Location: -22003.044922, 332.742310, 37765.355469
$Orientation:
	-0.994785, -0.101484, 0.010666,
	-0.100722, 0.993298, 0.056786,
	-0.016359, 0.055416, -0.998333
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 1		;! Object #29
$Class: SB Nahema
$Team: Hostile
$Location: -22103.994141, 0.000000, 38268.031250
$Orientation:
	-0.993781, 0.000000, 0.111361,
	-0.007789, 0.997553, -0.069508,
	-0.111089, -0.069943, -0.991349
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Indra 2		;! Object #30
$Class: SB Nahema
$Team: Hostile
$Location: -21526.857422, -9.683805, 38204.042969
$Orientation:
	-0.993780, -0.000000, 0.111361,
	-0.007789, 0.997552, -0.069508,
	-0.111089, -0.069943, -0.991347
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Indra 3		;! Object #31
$Class: SB Nahema
$Team: Hostile
$Location: -21733.107422, 129.180695, 38217.238281
$Orientation:
	-0.993780, -0.000000, 0.111361,
	-0.007789, 0.997552, -0.069508,
	-0.111089, -0.069943, -0.991347
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Indra 4		;! Object #32
$Class: SB Nahema
$Team: Hostile
$Location: -21785.593750, -67.042252, 38237.140625
$Orientation:
	-0.993780, -0.000000, 0.111361,
	-0.007789, 0.997552, -0.069508,
	-0.111089, -0.069943, -0.991347
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Rama 1		;! Object #33
$Class: SB Nephilim
$Team: Hostile
$Location: -22090.498047, 211.597366, 38251.441406
$Orientation:
	-0.993780, -0.000000, 0.111361,
	-0.007789, 0.997552, -0.069508,
	-0.111089, -0.069943, -0.991347
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: Rama 2		;! Object #34
$Class: SB Nephilim
$Team: Hostile
$Location: -22002.246094, -11.492829, 38257.445313
$Orientation:
	-0.993780, -0.000000, 0.111361,
	-0.007789, 0.997552, -0.069508,
	-0.111089, -0.069943, -0.991347
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: Rama 3		;! Object #35
$Class: SB Nephilim
$Team: Hostile
$Location: -22154.019531, -37.412457, 38276.300781
$Orientation:
	-0.993780, -0.000000, 0.111361,
	-0.007789, 0.997552, -0.069508,
	-0.111089, -0.069943, -0.991347
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: Labal		;! Object #36
$Class: SC Cain
$Team: Hostile
$Location: -22314.246094, 325.880920, 35720.761719
$Orientation:
	-0.979749, 0.000000, 0.200230,
	0.061082, 0.952334, 0.298881,
	-0.190686, 0.305059, -0.933048
$AI Goals: ( goals ( ai-waypoints-once "cain2 path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 79
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Damage: 18
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Valefar		;! Object #37
$Class: SC Rakshasa
$Team: Hostile
$Location: -21889.105469, -0.000000, 35972.242188
$Orientation:
	-0.965980, 0.000000, 0.258620,
	0.000000, 1.000000, 0.000000,
	-0.258620, 0.000000, -0.965980
$AI Goals: ( goals ( ai-waypoints-once "rakshasa path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 91
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
$Damage: 36
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Gusion		;! Object #38
$Class: SC Cain
$Team: Hostile
$Location: -21205.537109, 377.470093, 36773.707031
$Orientation:
	-0.949736, 0.000000, -0.313054,
	-0.071369, 0.973666, 0.216518,
	0.304810, 0.227977, -0.924725
$AI Goals: ( goals ( ai-waypoints-once "cain path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 64
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Damage: 100
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Deva 1		;! Object #39
$Class: SB Shaitan
$Team: Hostile
$Location: -21672.849609, 182.357269, 38159.917969
$Orientation:
	-0.989682, 0.129634, 0.061034,
	0.114580, 0.971797, -0.206113,
	-0.086032, -0.196993, -0.976623
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: Deva 2		;! Object #40
$Class: SB Shaitan
$Team: Hostile
$Location: -21752.453125, -55.869370, 38115.000000
$Orientation:
	-0.989682, 0.129634, 0.061034,
	0.114580, 0.971797, -0.206113,
	-0.086032, -0.196993, -0.976623
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: Shiva 1		;! Object #41
$Class: SF Astaroth
$Team: Hostile
$Location: -21857.164063, -0.000000, 38192.101563
$Orientation:
	-0.995809, 0.000000, 0.091465,
	0.000000, 1.000000, 0.000000,
	-0.091465, 0.000000, -0.995809
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Shiva 2		;! Object #42
$Class: SF Astaroth
$Team: Hostile
$Location: -21997.015625, -0.000000, 38156.675781
$Orientation:
	-0.995809, 0.000000, 0.091465,
	0.000000, 1.000000, 0.000000,
	-0.091465, 0.000000, -0.995809
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Shiva 3		;! Object #43
$Class: SF Astaroth
$Team: Hostile
$Location: -22172.642578, -0.000000, 38233.992188
$Orientation:
	-0.995809, 0.000000, 0.091465,
	0.000000, 1.000000, 0.000000,
	-0.091465, 0.000000, -0.995809
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Shiva 4		;! Object #44
$Class: SF Astaroth
$Team: Hostile
$Location: -21591.109375, -0.000000, 38199.363281
$Orientation:
	-0.995809, 0.000000, 0.091465,
	0.000000, 1.000000, 0.000000,
	-0.091465, 0.000000, -0.995809
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Shiva 5		;! Object #45
$Class: SF Astaroth
$Team: Hostile
$Location: -21781.232422, -0.000000, 38152.593750
$Orientation:
	-0.995809, 0.000000, 0.091465,
	0.000000, 1.000000, 0.000000,
	-0.091465, 0.000000, -0.995809
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Virgo 1		;! Object #46
$Class: ORF Encantona#Blackwalkers
$Team: Hostile
$Location: -1318.162842, -0.000000, 2433.926025
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 30

$Name: Virgo 2		;! Object #47
$Class: ORF Encantona#Blackwalkers
$Team: Hostile
$Location: -1420.735229, -0.000000, 2367.381836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 30

$Name: Virgo 3		;! Object #48
$Class: ORF Encantona#Blackwalkers
$Team: Hostile
$Location: -1379.850952, -0.000000, 2331.222900
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 30

$Name: Vishnu 1		;! Object #49
$Class: SF Scorpion
$Team: Hostile
$Location: -1949.622803, -0.000000, 1956.679932
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Vishnu 2		;! Object #50
$Class: SF Scorpion
$Team: Hostile
$Location: -1953.608765, -0.000000, 1840.040161
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Vishnu 3		;! Object #51
$Class: SF Scorpion
$Team: Hostile
$Location: -1905.972900, 0.000000, 1899.840332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Vishnu 4		;! Object #52
$Class: SF Scorpion
$Team: Hostile
$Location: -1841.148804, -0.000000, 1755.438110
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 1		;! Object #53
$Class: SF Manticore
$Team: Hostile
$Location: -1506.267334, 1895.337646, 1265.596191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: Brahma 2		;! Object #54
$Class: SF Manticore
$Team: Hostile
$Location: -1458.157227, 1895.337646, 1142.540283
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: Brahma 3		;! Object #55
$Class: SF Manticore
$Team: Hostile
$Location: -1428.302612, 1895.337646, 1200.985962
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: Arjuna 1		;! Object #56
$Class: SB Taurvi
$Team: Hostile
$Location: -1535.093140, -0.000000, 1626.773926
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 2		;! Object #57
$Class: SB Taurvi
$Team: Hostile
$Location: -1530.965088, -0.000000, 1708.201660
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 3		;! Object #58
$Class: SB Taurvi
$Team: Hostile
$Location: -1392.451904, -0.000000, 1626.908325
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Omega 1		;! Object #59
$Class: ORT Corsair
$Team: Friendly
$Location: 683.535156, 3213.729980, 2600.229980
$Orientation:
	0.924909, -0.000303, -0.380189,
	0.380188, 0.000736, 0.924910,
	0.000000, -1.000001, 0.000796
$AI Goals: ( goals ( ai-dock "Nassau" "Docking Point" "Docking Point" 50 ) )
$Cargo 1:  XSTR("Boarding party", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay "msg36" 18 ) 
   ( has-arrived-delay 5 "Checkpoint 2" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( and-in-sequence 
      ( has-arrived-delay 0 "Brahma" ) 
      ( < ( hits-left "Omega 1" ) 51 ) 
   )
   ( has-arrived-delay 60 "Brahma" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 18
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Ashtur		;! Object #60
$Class: SC Cain
$Team: Hostile
$Location: -1206.869995, 704.119446, -162.807922
$Orientation:
	0.745175, 0.000000, -0.666870,
	0.000000, 1.000000, 0.000000,
	0.666870, 0.000000, 0.745175
$AI Goals: ( goals ( ai-chase "Nassau" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "msg51" 39 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 15
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Radha 1		;! Object #61
$Class: SF Aeshma
$Team: Hostile
$Location: -1821.263672, 0.000000, -366.461975
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Radha 2		;! Object #62
$Class: SF Aeshma
$Team: Hostile
$Location: -1854.075928, 0.000000, -200.254990
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Radha 3		;! Object #63
$Class: SF Aeshma
$Team: Hostile
$Location: -1993.729614, 0.000000, -308.506134
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Halifax		;! Object #64
$Class: ORFg Vitalius
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -765.629639, 4648.455566, 1184.057739
$Orientation:
	1.000001, 0.000000, 0.000000,
	0.000000, -0.108987, 0.994044,
	0.000000, -0.994046, -0.108987
$AI Goals: ( goals ( ai-waypoints-once "halifax path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 45 "Ashtur" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 19
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8
$Texture Replace:
+old: nameplate
+new: nameplate-halifax

$Name: Omega 1#2		;! Object #65
$Class: ORT Corsair
$Team: Friendly
$Location: 1178.747437, 1977.206177, 2363.770508
$Orientation:
	0.924909, -0.000303, -0.380189,
	0.380188, 0.000736, 0.924910,
	0.000000, -1.000001, 0.000796
$AI Goals: ( goals ( ai-dock "Nassau" "Docking Point" "Docking Point" 50 ) )
$Cargo 1:  XSTR("Boarding party", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "msg61" 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 18
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Lakshmi 1		;! Object #66
$Class: SB Nephilim
$Team: Hostile
$Location: 885.767029, -0.000000, -837.303772
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Lakshmi 2		;! Object #67
$Class: SB Nephilim
$Team: Hostile
$Location: 620.358093, -0.000000, -603.860535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Lakshmi 3		;! Object #68
$Class: SB Nephilim
$Team: Hostile
$Location: 534.148376, -0.000000, -679.913879
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Lakshmi 4		;! Object #69
$Class: SB Nephilim
$Team: Hostile
$Location: 707.527954, -0.000000, -845.018921
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Sagittarius 1		;! Object #70
$Class: ORT Elysium
$Team: Hostile [Peace]
$Location: 160.143127, -0.000000, 2691.309082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "transports retreat 2" 50 ) )
$Cargo 1:  XSTR("<Unknown error occurred>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 10
$Arrival Anchor: Nassau
+Arrival Delay: 24
$Arrival Cue: ( is-event-true-delay "msg72" 2 ) 
$Departure Location: Hyperspace
+Departure delay: 16
$Departure Cue: ( or 
   ( is-event-true-delay "msg75" 80 ) 
   ( is-event-true-delay "msg81" 8 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-music" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sagittarius 2		;! Object #71
$Class: ORT Elysium
$Team: Hostile [Peace]
$Location: 117.773354, -0.000000, 2701.009766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "transports retreat" 50 ) )
$Cargo 1:  XSTR("<Unknown error occurred>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 10
$Arrival Anchor: Nassau
+Arrival Delay: 20
$Arrival Cue: ( is-event-true-delay "msg72" 2 ) 
$Departure Location: Hyperspace
+Departure delay: 14
$Departure Cue: ( or 
   ( is-event-true-delay "msg75" 80 ) 
   ( is-event-true-delay "msg81" 8 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-music" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sagittarius 3		;! Object #72
$Class: ORT Elysium
$Team: Hostile [Peace]
$Location: 77.772583, -0.000000, 2698.545898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "transports retreat 2" 50 ) )
$Cargo 1:  XSTR("<Unknown error occurred>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 10
$Arrival Anchor: Nassau
+Arrival Delay: 16
$Arrival Cue: ( is-event-true-delay "msg72" 2 ) 
$Departure Location: Hyperspace
+Departure delay: 15
$Departure Cue: ( or 
   ( is-event-true-delay "msg75" 80 ) 
   ( is-event-true-delay "msg81" 8 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-music" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sagittarius 4		;! Object #73
$Class: ORT Elysium
$Team: Hostile [Peace]
$Location: 34.673801, -0.000000, 2695.061279
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "transports retreat" 50 ) )
$Cargo 1:  XSTR("<Unknown error occurred>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 10
$Arrival Anchor: Nassau
+Arrival Delay: 12
$Arrival Cue: ( is-event-true-delay "msg72" 2 ) 
$Departure Location: Hyperspace
+Departure delay: 12
$Departure Cue: ( or 
   ( is-event-true-delay "msg75" 80 ) 
   ( is-event-true-delay "msg81" 8 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-music" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pod 1		;! Object #74
$Class: OREP Mercury
$Team: Hostile [Peace]
$Location: 37.237640, 0.000000, 2777.146973
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "pods retreat" 50 ) )
$Cargo 1:  XSTR("Hostages", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 10
$Arrival Anchor: Nassau
$Arrival Cue: ( is-event-true-delay "msg72" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "msg75" 80 ) 
   ( is-event-true-delay "msg81" 8 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Pod 2		;! Object #75
$Class: OREP Mercury
$Team: Hostile [Peace]
$Location: 55.323292, -0.000000, 2777.272217
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "pods retreat 2" 50 ) )
$Cargo 1:  XSTR("Hostages", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 10
$Arrival Anchor: Nassau
+Arrival Delay: 1
$Arrival Cue: ( is-event-true-delay "msg72" 2 ) 
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( or 
   ( is-event-true-delay "msg75" 80 ) 
   ( is-event-true-delay "msg81" 8 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Pod 3		;! Object #76
$Class: OREP Mercury
$Team: Hostile [Peace]
$Location: 71.120193, -0.000000, 2778.044434
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "pods retreat" 50 ) )
$Cargo 1:  XSTR("Hostages", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 10
$Arrival Anchor: Nassau
+Arrival Delay: 3
$Arrival Cue: ( is-event-true-delay "msg72" 2 ) 
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( or 
   ( is-event-true-delay "msg75" 80 ) 
   ( is-event-true-delay "msg81" 8 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Pod 4		;! Object #77
$Class: OREP Mercury
$Team: Hostile [Peace]
$Location: 84.613098, -0.000000, 2775.021484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "pods retreat 2" 50 ) )
$Cargo 1:  XSTR("Hostages", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 10
$Arrival Anchor: Nassau
+Arrival Delay: 4
$Arrival Cue: ( is-event-true-delay "msg72" 2 ) 
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( or 
   ( is-event-true-delay "msg75" 80 ) 
   ( is-event-true-delay "msg81" 8 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Pod 5		;! Object #78
$Class: OREP Mercury
$Team: Hostile [Peace]
$Location: 100.607254, -0.000000, 2776.488770
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "pods retreat" 50 ) )
$Cargo 1:  XSTR("Hostages", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 10
$Arrival Anchor: Nassau
+Arrival Delay: 6
$Arrival Cue: ( is-event-true-delay "msg72" 2 ) 
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( or 
   ( is-event-true-delay "msg75" 80 ) 
   ( is-event-true-delay "msg81" 8 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Pod 6		;! Object #79
$Class: OREP Mercury
$Team: Hostile [Peace]
$Location: 115.089912, -0.000000, 2775.378174
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "pods retreat 2" 50 ) )
$Cargo 1:  XSTR("Hostages", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 10
$Arrival Anchor: Nassau
+Arrival Delay: 7
$Arrival Cue: ( is-event-true-delay "msg72" 2 ) 
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( or 
   ( is-event-true-delay "msg75" 80 ) 
   ( is-event-true-delay "msg81" 8 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Pod 7		;! Object #80
$Class: OREP Mercury
$Team: Hostile [Peace]
$Location: 135.581482, -0.000000, 2776.454834
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "pods retreat" 50 ) )
$Cargo 1:  XSTR("Hostages", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 10
$Arrival Anchor: Nassau
+Arrival Delay: 9
$Arrival Cue: ( is-event-true-delay "msg72" 2 ) 
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( or 
   ( is-event-true-delay "msg75" 80 ) 
   ( is-event-true-delay "msg81" 8 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Pod 8		;! Object #81
$Class: OREP Mercury
$Team: Hostile [Peace]
$Location: 153.487778, -0.000000, 2775.618896
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "pods retreat 2" 50 ) )
$Cargo 1:  XSTR("Hostages", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 10
$Arrival Anchor: Nassau
+Arrival Delay: 10
$Arrival Cue: ( is-event-true-delay "msg72" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "msg75" 80 ) 
   ( is-event-true-delay "msg81" 8 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Omega 2		;! Object #82
$Class: ORT Corsair
$Team: Friendly
$Location: 410.608887, 0.000000, 3457.772949
$Orientation:
	-0.469923, 0.000000, 0.882708,
	0.000000, 1.000000, 0.000000,
	-0.882708, 0.000000, -0.469923
$Cargo 1:  XSTR("Boarding party", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: In front of ship
+Arrival Distance: 1500
$Arrival Anchor: Sagittarius 2
$Arrival Cue: ( is-event-true-delay "msg82" 18 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "msg90" 15 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 18
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: protect omega 1		;! Object #83
$Class: GTF Ulysses
$Team: Friendly
$Location: 16108.216797, -0.000000, 80539.750000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Omega 1#2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "Omega 1#2" 
   "Nassau" 
   1 
   10 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "guardian" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: locate precious cargo		;! Object #84
$Class: GTF Ulysses
$Team: Friendly
$Location: 17449.173828, -0.000000, 81141.601563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "msg75" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "msg80" 1 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "guardian" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: disable marked transport		;! Object #85
$Class: GTF Ulysses
$Team: Friendly
$Location: 18001.607422, -0.000000, 81223.343750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "msg80" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "msg81" 1 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "guardian" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: protect nassau		;! Object #86
$Class: GTF Ulysses
$Team: Friendly
$Location: 16752.130859, -0.000000, 81060.898438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "msg47" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay 
   "Retrieve Nassau" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "guardian" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 4		;! Object #87
$Class: ORF Encantona#Blackwalkers
$Team: Hostile
$Location: -1386.300537, 0.000000, 2405.941406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 30

$Name: Deva 3		;! Object #88
$Class: SB Shaitan
$Team: Hostile
$Location: -21687.119141, -55.869370, 38075.902344
$Orientation:
	-0.989682, 0.129634, 0.061034,
	0.114580, 0.971797, -0.206113,
	-0.086032, -0.196993, -0.976623
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Checkpoint 1		;! Object #89
$Class: ORF Encantona
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: -3090.014160, 0.000000, 3937.573486
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "checkpoint init" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "checkpoint init hide" 
         0 
      )
   )
   ( = @checkpoint1[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "reinforcement" "no-arrival-warp" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Checkpoint 2		;! Object #90
$Class: ORF Encantona
$Team: Friendly
$Team Color Setting: Non-Assigned
$Location: -3090.014160, 0.000000, 3937.573486
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "checkpoint init" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "checkpoint init hide" 
         0 
      )
   )
   ( = @checkpoint2[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "reinforcement" "no-arrival-warp" "invulnerable" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

#Wings		;! 16 total

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Halifax
$Arrival Cue: ( has-arrived-delay 6 "Halifax" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard "Halifax" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Ironclad Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ironclad Kappa 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "corridor" 0 ) 
$Ships: (		;! 4 total
	"Ironclad Kappa 1"
	"Ironclad Kappa 2"
	"Ironclad Kappa 3"
	"Ironclad Kappa 4"
)
$AI Goals: ( goals ( ai-guard "Ironclad" 50 ) )
+Flags: ( "no-departure-warp" )

$Name: Ironclad Jota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ironclad Jota 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "corridor" 0 ) 
$Ships: (		;! 3 total
	"Ironclad Jota 1"
	"Ironclad Jota 2"
	"Ironclad Jota 3"
)
$AI Goals: ( goals ( ai-guard "Lonewolf" 50 ) ( ai-chase-wing "Kurma" 55 ) ( ai-chase-wing "Durga" 60 ) ( ai-chase-wing "Indra" 57 ) ( ai-chase-wing "Deva" 58 ) )
+Flags: ( "no-departure-warp" )

$Name: Durga
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Kurma
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Kurma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-arrived-delay 3 "Checkpoint 1" ) 
   ( has-arrived-delay 3 "Checkpoint 2" ) 
)
$Ships: (		;! 4 total
	"Kurma 1"
	"Kurma 2"
	"Kurma 3"
	"Kurma 4"
)
$AI Goals: ( goals ( ai-chase-wing "Ironclad Jota" 55 ) ( ai-chase "Lonewolf" 50 ) )
+Flags: ( "no-departure-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Rama
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-arrived-delay 3 "Checkpoint 1" ) 
   ( has-arrived-delay 3 "Checkpoint 2" ) 
)
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
$AI Goals: ( goals ( ai-chase "Ironclad" 50 ) )
+Hotkey: 6
+Flags: ( "no-departure-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 15

$Name: Indra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-arrived-delay 3 "Checkpoint 1" ) 
   ( has-arrived-delay 3 "Checkpoint 2" ) 
)
$Ships: (		;! 4 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
	"Indra 4"
)
$AI Goals: ( goals ( ai-chase "Ironclad" 50 ) )
+Hotkey: 6
+Flags: ( "no-departure-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 15

$Name: Deva
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Deva 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-time-elapsed 90 ) 
   ( not 
      ( has-arrived-delay 0 "Checkpoint 1" ) 
   )
   ( not 
      ( has-arrived-delay 0 "Checkpoint 2" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-arrived-delay 3 "Checkpoint 1" ) 
   ( has-arrived-delay 3 "Checkpoint 2" ) 
)
$Ships: (		;! 3 total
	"Deva 1"
	"Deva 2"
	"Deva 3"
)
$AI Goals: ( goals ( ai-chase "Ironclad" 50 ) )
+Hotkey: 6
+Flags: ( "no-arrival-message" )

$Name: Shiva
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Shiva 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Deva" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Shiva 1"
	"Shiva 2"
	"Shiva 3"
	"Shiva 4"
	"Shiva 5"
)
$AI Goals: ( goals ( ai-guard-wing "Deva" 55 ) ( ai-chase-wing "Beta" 50 ) )
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "fade in + move player" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-stay-near-ship "Nassau" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Vishnu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Nassau
+Arrival delay: 7
$Arrival Cue: ( is-event-true-delay 
   "msg43+omega 1 halt" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-chase "Nassau" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Brahma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Omega 1
$Arrival Cue: ( has-arrived-delay 28 "Arjuna" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
)
$AI Goals: ( goals ( ai-guard-wing "Arjuna" 55 ) ( ai-chase-any 50 ) ( ai-chase "Omega 1" 60 ) )
+Flags: ( "no-arrival-message" )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Nassau
$Arrival Cue: ( has-arrived-delay 8 "Vishnu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-chase "Nassau" 50 ) )
+Hotkey: 6
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Radha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Radha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Ashtur" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Radha 1"
	"Radha 2"
	"Radha 3"
)
$AI Goals: ( goals ( ai-guard "Ashtur" 55 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Lakshmi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lakshmi 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "msg54" 28 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Lakshmi 1"
	"Lakshmi 2"
	"Lakshmi 3"
	"Lakshmi 4"
)
+Hotkey: 6
+Flags: ( "no-arrival-message" )

#Events		;! 175 total

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      "@filename[a]" 
      "exile11cp1" 
   )
   ( script-eval "saveexist()" ) 
   ( modify-variable 
      @checkpoint1[0] 
      @saveexist[2] 
   )
   ( modify-variable 
      "@filename[a]" 
      "exile11cp2" 
   )
   ( script-eval "saveexist()" ) 
   ( modify-variable 
      @checkpoint2[0] 
      @saveexist[2] 
   )
)
+Name: init
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: checkpoint condition
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "checkpoint condition" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "checkpoint condition" 
            15 
         )
      )
      ( or 
         ( = @checkpoint1[0] 1 ) 
         ( = @checkpoint2[0] 1 ) 
      )
   )
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterB" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd2" 
      ( true ) 
   )
   ( hud-set-message 
      "IntCenterA" 
      "Checkpoint Init" 
   )
   ( hud-set-message 
      "IntCenterB" 
      "Checkpoint Init 2" 
   )
)
+Name: checkpoint init
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "checkpoint init" 
         15 
      )
      ( has-arrived-delay 0 "Checkpoint 1" ) 
      ( has-arrived-delay 0 "Checkpoint 2" ) 
   )
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterB" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd2" 
      ( false ) 
   )
   ( hud-set-message 
      "IntCenterB" 
      "empty" 
   )
)
+Name: checkpoint init hide
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "msg28" 2 ) 
      ( is-event-true-delay 
         "dialog skipped" 
         1 
      )
   )
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( true ) 
   )
   ( hud-set-message 
      "IntCenterA" 
      "Checkpoint 1 reached" 
   )
   ( play-sound-from-file 
      "Enlightenment_Goal.ogg" 
   )
   ( modify-variable @checkpoint1[0] 1 ) 
   ( modify-variable 
      "@filename[a]" 
      "exile11cp1" 
   )
)
+Name: Checkpoint 1 reached
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( script-eval 
      "svsp('Beta 1',3,3)" 
      "svsp('Beta 2',3,3)" 
      "svsp('Beta 3',3,3)" 
      "svsp('Beta 4',3,3)" 
      "svsp('Nassau',3,3)" 
      "svsp('Ironclad',3,3)" 
      "svsp('Shangri La',3,3)" 
      "svsp('Gneisenau',3,3)" 
      "svsp('Scharnhorst',3,3)" 
      "svsp('Arethusa',3,3)" 
      "svsp('Lonewolf',3,3)" 
      "svsp('Ironclad Kappa 1',3,3)" 
      "svsp('Ironclad Kappa 2',3,3)" 
      "svsp('Ironclad Kappa 3',3,3)" 
      "svsp('Ironclad Kappa 4',3,3)" 
      "svsp('Ironclad Jota 2',3,3)" 
      "svsp('Ironclad Jota 3',3,3)" 
      "svsp('Ironclad Jota 1',3,3)" 
      "svsp('Durga 1',3,3)" 
      "svsp('Durga 2',3,3)" 
      "svsp('Durga 3',3,3)" 
      "svsp('Kurma 1',3,3)" 
      "svsp('Kurma 2',3,3)" 
      "svsp('Kurma 3',3,3)" 
      "svsp('Kurma 4',3,3)" 
      "svsp('Indra 1',3,3)" 
      "svsp('Indra 3',3,3)" 
      "svsp('Indra 4',3,3)" 
      "svsp('Indra 2',3,3)" 
      "svsp('Rama 1',3,3)" 
      "svsp('Rama 3',3,3)" 
      "svsp('Rama 2',3,3)" 
      "svsp('Labal',3,3)" 
      "svsp('Valefar',3,3)" 
      "svsp('Gusion',3,3)" 
      "svsp('Deva 2',3,3)" 
      "svsp('Deva 1',3,3)" 
      "svsp('Shiva 1',3,3)" 
      "svsp('Shiva 2',3,3)" 
      "svsp('Shiva 3',3,3)" 
      "svsp('Shiva 4',3,3)" 
      "svsp('Shiva 5',3,3)" 
      "svsp('Deva 3',3,3)" 
   )
)
+Name: Checkpoint 1 save ships
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( false ) 
   )
)
+Name: Checkpoint 1 reached hide
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( has-arrived-delay 1 "Checkpoint 1" ) 
   ( fade-out 2500 1 ) 
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( true ) 
   )
   ( hud-set-message 
      "IntCenterA" 
      "Checkpoint 1 activated" 
   )
   ( modify-variable 
      "@filename[a]" 
      "exile11cp1" 
   )
)
+Name: Checkpoint 1 fade
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( fade-in 2500 ) ) 
+Name: Checkpoint 1 activated
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( when 
      ( true ) 
      ( player-use-ai ) 
      ( clear-goals "Beta 1" ) 
      ( add-goal 
         "Beta 1" 
         ( ai-play-dead 101 ) 
      )
      ( lock-primary-weapon "Beta 1" ) 
      ( lock-secondary-weapon "Beta 1" ) 
      ( lock-afterburner "Beta 1" ) 
      ( ship-lat-maneuver 
         "Beta 1" 
         5000 
         0 
         0 
         50 
         ( true ) 
      )
      ( hud-display-gauge 4000 "warpout" ) 
      ( set-support-ship 
         "Hyperspace" 
         "<no anchor>" 
         "Hyperspace" 
         "<no anchor>" 
         "<species support ship class>" 
         0 
      )
   )
   ( shields-off "Beta 1" ) 
   ( mission-set-subspace 1 ) 
   ( set-object-position 
      "Beta 1" 
      0 
      50000 
      0 
   )
   ( set-object-facing 
      "Beta 1" 
      0 
      50000 
      1000 
   )
   ( hide-jumpnode "Naos" ) 
   ( set-object-position 
      "Beta 2" 
      50 
      50000 
      -50 
   )
   ( set-object-position 
      "Beta 3" 
      -50 
      50000 
      -50 
   )
   ( set-object-position 
      "Beta 4" 
      0 
      50000 
      -100 
   )
   ( add-goal 
      "Beta" 
      ( ai-play-dead 100 ) 
   )
)
+Name: checkpoint 1 subspace
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( script-eval 
      "ldsp('Beta 1',3,3)" 
      "ldsp('Beta 2',3,3)" 
      "ldsp('Beta 3',3,3)" 
      "ldsp('Beta 4',3,3)" 
      "ldsp('Delta 1',3,3)" 
      "ldsp('Delta 2',3,3)" 
      "ldsp('Delta 3',3,3)" 
      "ldsp('Delta 4',3,3)" 
      "ldsp('Nassau',3,3)" 
      "ldsp('Ironclad',3,3)" 
      "ldsp('Shangri La',3,3)" 
      "ldsp('Gneisenau',3,3)" 
      "ldsp('Scharnhorst',3,3)" 
      "ldsp('Arethusa',3,3)" 
      "ldsp('Lonewolf',3,3)" 
      "ldsp('Ironclad Kappa 1',3,3)" 
      "ldsp('Ironclad Kappa 2',3,3)" 
      "ldsp('Ironclad Kappa 3',3,3)" 
      "ldsp('Ironclad Kappa 4',3,3)" 
      "ldsp('Ironclad Jota 2',3,3)" 
      "ldsp('Ironclad Jota 3',3,3)" 
      "ldsp('Ironclad Jota 1',3,3)" 
      "ldsp('Durga 1',3,3)" 
      "ldsp('Durga 2',3,3)" 
      "ldsp('Durga 3',3,3)" 
      "ldsp('Kurma 1',3,3)" 
      "ldsp('Kurma 2',3,3)" 
      "ldsp('Kurma 3',3,3)" 
      "ldsp('Kurma 4',3,3)" 
      "ldsp('Indra 1',3,3)" 
      "ldsp('Indra 3',3,3)" 
      "ldsp('Indra 4',3,3)" 
      "ldsp('Indra 2',3,3)" 
      "ldsp('Rama 1',3,3)" 
      "ldsp('Rama 3',3,3)" 
      "ldsp('Rama 2',3,3)" 
      "ldsp('Labal',3,3)" 
      "ldsp('Valefar',3,3)" 
      "ldsp('Gusion',3,3)" 
      "ldsp('Deva 2',3,3)" 
      "ldsp('Deva 1',3,3)" 
      "ldsp('Shiva 1',3,3)" 
      "ldsp('Shiva 2',3,3)" 
      "ldsp('Shiva 3',3,3)" 
      "ldsp('Shiva 4',3,3)" 
      "ldsp('Shiva 5',3,3)" 
      "ldsp('Deva 3',3,3)" 
   )
)
+Name: Checkpoint 1 load ships
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( false ) 
   )
)
+Name: Checkpoint 1 activated hide
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( and 
      ( has-arrived-delay 3 "Omega 1" ) 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 2" ) 
      )
   )
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( true ) 
   )
   ( hud-set-message 
      "IntCenterA" 
      "Checkpoint 2 reached" 
   )
   ( play-sound-from-file 
      "Enlightenment_Goal.ogg" 
   )
   ( modify-variable @checkpoint2[0] 1 ) 
   ( modify-variable 
      "@filename[a]" 
      "exile11cp2" 
   )
)
+Name: Checkpoint 2 reached
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( script-eval 
      "svsp('Beta 1',3,3)" 
      "svsp('Beta 2',3,3)" 
      "svsp('Beta 3',3,3)" 
      "svsp('Beta 4',3,3)" 
      "svsp('Delta 1',3,3)" 
      "svsp('Delta 2',3,3)" 
      "svsp('Delta 3',3,3)" 
      "svsp('Delta 4',3,3)" 
      "svsp('Nassau',3,3)" 
      "svsp('Ironclad',3,3)" 
      "svsp('Shangri La',3,3)" 
      "svsp('Gneisenau',3,3)" 
      "svsp('Scharnhorst',3,3)" 
      "svsp('Arethusa',3,3)" 
      "svsp('Lonewolf',3,3)" 
      "svsp('Ironclad Kappa 1',3,3)" 
      "svsp('Ironclad Kappa 2',3,3)" 
      "svsp('Ironclad Kappa 3',3,3)" 
      "svsp('Ironclad Kappa 4',3,3)" 
      "svsp('Ironclad Jota 2',3,3)" 
      "svsp('Ironclad Jota 3',3,3)" 
      "svsp('Ironclad Jota 1',3,3)" 
      "svsp('Durga 1',3,3)" 
      "svsp('Durga 2',3,3)" 
      "svsp('Durga 3',3,3)" 
      "svsp('Kurma 1',3,3)" 
      "svsp('Kurma 2',3,3)" 
      "svsp('Kurma 3',3,3)" 
      "svsp('Kurma 4',3,3)" 
      "svsp('Indra 1',3,3)" 
      "svsp('Indra 3',3,3)" 
      "svsp('Indra 4',3,3)" 
      "svsp('Indra 2',3,3)" 
      "svsp('Rama 1',3,3)" 
      "svsp('Rama 3',3,3)" 
      "svsp('Rama 2',3,3)" 
      "svsp('Labal',3,3)" 
      "svsp('Valefar',3,3)" 
      "svsp('Gusion',3,3)" 
      "svsp('Deva 2',3,3)" 
      "svsp('Deva 1',3,3)" 
      "svsp('Shiva 1',3,3)" 
      "svsp('Shiva 2',3,3)" 
      "svsp('Shiva 3',3,3)" 
      "svsp('Shiva 4',3,3)" 
      "svsp('Shiva 5',3,3)" 
      "svsp('Virgo 2',3,3)" 
      "svsp('Virgo 3',3,3)" 
      "svsp('Virgo 1',3,3)" 
      "svsp('Vishnu 1',3,3)" 
      "svsp('Vishnu 2',3,3)" 
      "svsp('Vishnu 3',3,3)" 
      "svsp('Vishnu 4',3,3)" 
      "svsp('Brahma 1',3,3)" 
      "svsp('Brahma 2',3,3)" 
      "svsp('Brahma 3',3,3)" 
      "svsp('Arjuna 1',3,3)" 
      "svsp('Arjuna 2',3,3)" 
      "svsp('Arjuna 3',3,3)" 
      "svsp('Omega 1',3,3)" 
      "svsp('Ashtur',3,3)" 
      "svsp('Radha 1',3,3)" 
      "svsp('Radha 2',3,3)" 
      "svsp('Radha 3',3,3)" 
      "svsp('Halifax',3,3)" 
      "svsp('Omega 1#2',3,3)" 
      "svsp('Lakshmi 1',3,3)" 
      "svsp('Lakshmi 2',3,3)" 
      "svsp('Lakshmi 3',3,3)" 
      "svsp('Lakshmi 4',3,3)" 
      "svsp('Saggitarius 1',3,3)" 
      "svsp('Saggitarius 2',3,3)" 
      "svsp('Saggitarius 3',3,3)" 
      "svsp('Saggitarius 4',3,3)" 
      "svsp('Pod 1',3,3)" 
      "svsp('Pod 2',3,3)" 
      "svsp('Pod 3',3,3)" 
      "svsp('Pod 4',3,3)" 
      "svsp('Pod 5',3,3)" 
      "svsp('Pod 6',3,3)" 
      "svsp('Pod 7',3,3)" 
      "svsp('Pod 8',3,3)" 
      "svsp('Omega 2',3,3)" 
      "svsp('protect omega 1',3,3)" 
      "svsp('protect nassau',3,3)" 
      "svsp('Virgo 4',3,3)" 
      "svsp('Deva 3',3,3)" 
   )
)
+Name: Checkpoint 2 save ships
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( false ) 
   )
)
+Name: Checkpoint 2 reached hide
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( has-arrived-delay 1 "Checkpoint 2" ) 
   ( fade-out 2500 1 ) 
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( true ) 
   )
   ( hud-set-message 
      "IntCenterA" 
      "Checkpoint 2 activated" 
   )
   ( modify-variable 
      "@filename[a]" 
      "exile11cp2" 
   )
   ( invalidate-goal 
      "Defend civilian convoys" 
   )
   ( validate-goal "Retrieve Nassau" ) 
)
+Name: Checkpoint 2 fade
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( fade-in 2500 ) 
   ( hide-jumpnode "Naos" ) 
)
+Name: Checkpoint 2 activated
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( script-eval 
      "ldsp('Beta 1',3,3)" 
      "ldsp('Beta 2',3,3)" 
      "ldsp('Beta 3',3,3)" 
      "ldsp('Beta 4',3,3)" 
      "ldsp('Delta 1',3,3)" 
      "ldsp('Delta 2',3,3)" 
      "ldsp('Delta 3',3,3)" 
      "ldsp('Delta 4',3,3)" 
      "ldsp('Nassau',3,3)" 
      "ldsp('Ironclad',3,3)" 
      "ldsp('Shangri La',3,3)" 
      "ldsp('Gneisenau',3,3)" 
      "ldsp('Scharnhorst',3,3)" 
      "ldsp('Arethusa',3,3)" 
      "ldsp('Lonewolf',3,3)" 
      "ldsp('Ironclad Kappa 1',3,3)" 
      "ldsp('Ironclad Kappa 2',3,3)" 
      "ldsp('Ironclad Kappa 3',3,3)" 
      "ldsp('Ironclad Kappa 4',3,3)" 
      "ldsp('Ironclad Jota 2',3,3)" 
      "ldsp('Ironclad Jota 3',3,3)" 
      "ldsp('Ironclad Jota 1',3,3)" 
      "ldsp('Durga 1',3,3)" 
      "ldsp('Durga 2',3,3)" 
      "ldsp('Durga 3',3,3)" 
      "ldsp('Kurma 1',3,3)" 
      "ldsp('Kurma 2',3,3)" 
      "ldsp('Kurma 3',3,3)" 
      "ldsp('Kurma 4',3,3)" 
      "ldsp('Indra 1',3,3)" 
      "ldsp('Indra 3',3,3)" 
      "ldsp('Indra 4',3,3)" 
      "ldsp('Indra 2',3,3)" 
      "ldsp('Rama 1',3,3)" 
      "ldsp('Rama 3',3,3)" 
      "ldsp('Rama 2',3,3)" 
      "ldsp('Labal',3,3)" 
      "ldsp('Valefar',3,3)" 
      "ldsp('Gusion',3,3)" 
      "ldsp('Deva 2',3,3)" 
      "ldsp('Deva 1',3,3)" 
      "ldsp('Shiva 1',3,3)" 
      "ldsp('Shiva 2',3,3)" 
      "ldsp('Shiva 3',3,3)" 
      "ldsp('Shiva 4',3,3)" 
      "ldsp('Shiva 5',3,3)" 
      "ldsp('Virgo 2',3,3)" 
      "ldsp('Virgo 3',3,3)" 
      "ldsp('Virgo 1',3,3)" 
      "ldsp('Vishnu 1',3,3)" 
      "ldsp('Vishnu 2',3,3)" 
      "ldsp('Vishnu 3',3,3)" 
      "ldsp('Vishnu 4',3,3)" 
      "ldsp('Brahma 1',3,3)" 
      "ldsp('Brahma 2',3,3)" 
      "ldsp('Brahma 3',3,3)" 
      "ldsp('Arjuna 1',3,3)" 
      "ldsp('Arjuna 2',3,3)" 
      "ldsp('Arjuna 3',3,3)" 
      "ldsp('Omega 1',3,3)" 
      "ldsp('Ashtur',3,3)" 
      "ldsp('Radha 1',3,3)" 
      "ldsp('Radha 2',3,3)" 
      "ldsp('Radha 3',3,3)" 
      "ldsp('Halifax',3,3)" 
      "ldsp('Omega 1#2',3,3)" 
      "ldsp('Lakshmi 1',3,3)" 
      "ldsp('Lakshmi 2',3,3)" 
      "ldsp('Lakshmi 3',3,3)" 
      "ldsp('Lakshmi 4',3,3)" 
      "ldsp('Saggitarius 1',3,3)" 
      "ldsp('Saggitarius 2',3,3)" 
      "ldsp('Saggitarius 3',3,3)" 
      "ldsp('Saggitarius 4',3,3)" 
      "ldsp('Pod 1',3,3)" 
      "ldsp('Pod 2',3,3)" 
      "ldsp('Pod 3',3,3)" 
      "ldsp('Pod 4',3,3)" 
      "ldsp('Pod 5',3,3)" 
      "ldsp('Pod 6',3,3)" 
      "ldsp('Pod 7',3,3)" 
      "ldsp('Pod 8',3,3)" 
      "ldsp('Omega 2',3,3)" 
      "ldsp('protect omega 1',3,3)" 
      "ldsp('protect nassau',3,3)" 
      "ldsp('Virgo 4',3,3)" 
      "ldsp('Deva 3',3,3)" 
   )
   ( repair-subsystem 
      "Beta 1" 
      "<all engines>" 
      100 
   )
   ( repair-subsystem 
      "Beta 2" 
      "<all engines>" 
      100 
   )
   ( repair-subsystem 
      "Beta 3" 
      "<all engines>" 
      100 
   )
   ( repair-subsystem 
      "Beta 4" 
      "<all engines>" 
      100 
   )
)
+Name: Checkpoint 2 load ships
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( false ) 
   )
)
+Name: Checkpoint 2 activated hide
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( player-use-ai ) 
   ( add-goal "Beta" ( ai-play-dead 89 ) ) 
   ( ship-guardian-threshold 
      ( rand-multiple 30 70 ) 
      "Beta 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 30 70 ) 
      "Beta 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 30 70 ) 
      "Beta 4" 
   )
   ( never-warp "Beta 1" ) 
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 30 70 ) 
      "Beta 2" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 30 70 ) 
      "Beta 3" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 30 70 ) 
      "Beta 4" 
      "<all engines>" 
      "Weapons" 
   )
)
+Name: init
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-lat-maneuver 
      "Beta 2" 
      5000 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-lat-maneuver 
      "Beta 4" 
      5000 
      0 
      0 
      100 
      ( true ) 
   )
)
+Name: launch beta 2 and 4
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( ship-lat-maneuver 
      "Beta 3" 
      5000 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-lat-maneuver 
      "Beta 1" 
      5000 
      0 
      0 
      100 
      ( true ) 
   )
)
+Name: launch beta 1 and 3
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Ironclad" 
      "High" 
      "1 - Ironclad" 
   )
)
+Name: msg1
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( player-not-use-ai ) 
   ( clear-goals "Beta" ) 
   ( add-goal 
      "Beta" 
      ( ai-guard "Beta 1" 89 ) 
   )
)
+Name: player get control
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( and 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
      ( not 
         ( has-arrived-delay 0 "Checkpoint 2" ) 
      )
   )
   ( send-message 
      "#Spark" 
      "High" 
      "2 - Spark" 
   )
)
+Name: msg2
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( and 
      ( not 
         ( has-arrived-delay 0 "Checkpoint 1" ) 
      )
      ( not 
         ( has-arrived-delay 0 "Checkpoint 2" ) 
      )
   )
   ( send-message 
      "Beta 3" 
      "High" 
      "3 - Echo" 
   )
)
+Name: msg3
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "4 - Fives" 
   )
)
+Name: msg4
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "5 - Spark" 
   )
)
+Name: msg5
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "6 - Fives" 
   )
)
+Name: msg6
+Repeat Count: 1
+Interval: 1
+Chained: 18

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "7 - Spark" 
   )
)
+Name: msg7
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( has-arrived-delay 2 "Deva" ) 
   ( send-message 
      "Ironclad" 
      "High" 
      "8 - Ironclad" 
   )
)
+Name: msg8
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "Labal" 
      "Valefar" 
      "Gusion" 
      "Durga" 
      "Kurma" 
      "Rama" 
      "Indra" 
      "Deva" 
      "Shiva" 
   )
   ( send-message 
      "#Spark" 
      "High" 
      "9 - Spark" 
   )
)
+Name: msg9
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Ironclad" 
      "High" 
      "10 - Ironclad" 
   )
)
+Name: msg10
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "11 - Spark" 
   )
   ( key-reset-multiple "Alt-J" ) 
)
+Name: msg11
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: nanojump
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Jump to coordinates when ready", -1)

$Formula: ( when 
   ( is-event-true-delay "nanojump" 0 ) 
   ( player-use-ai ) 
   ( clear-goals "Beta 1" ) 
   ( add-goal 
      "Beta 1" 
      ( ai-play-dead 101 ) 
   )
   ( lock-primary-weapon "Beta 1" ) 
   ( lock-secondary-weapon "Beta 1" ) 
   ( lock-afterburner "Beta 1" ) 
   ( ship-lat-maneuver 
      "Beta 1" 
      5000 
      0 
      0 
      50 
      ( true ) 
   )
   ( hud-display-gauge 4000 "warpout" ) 
   ( play-sound-from-file "rev1.wav" ) 
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "<species support ship class>" 
      0 
   )
)
+Name: Alt-J
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "12 - Fives" 
   )
)
+Name: msg12
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( warp-effect 
      ( get-object-x 
         "Beta 1" 
         "<none>" 
         0 
         0 
         100 
      )
      ( get-object-y 
         "Beta 1" 
         "<none>" 
         0 
         0 
         100 
      )
      ( get-object-z 
         "Beta 1" 
         "<none>" 
         0 
         0 
         100 
      )
      ( get-object-x "Beta 1" ) 
      ( get-object-y "Beta 1" ) 
      ( get-object-z "Beta 1" ) 
      50 
      10 
      45 
      46 
      0 
      0 
   )
)
+Name: warp1
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when ( true ) ( fade-out 1000 1 ) ) 
+Name: fade out1
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( true ) 
   ( fade-in 1000 ) 
   ( shields-off 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( mission-set-subspace 1 ) 
   ( set-object-position 
      "Beta 1" 
      0 
      50000 
      0 
   )
   ( set-object-facing 
      "Beta 1" 
      0 
      50000 
      1000 
   )
   ( hide-jumpnode "Naos" ) 
   ( set-object-position 
      "Beta 2" 
      50 
      50000 
      -50 
   )
   ( set-object-position 
      "Beta 3" 
      -50 
      50000 
      -50 
   )
   ( set-object-position 
      "Beta 4" 
      0 
      50000 
      -100 
   )
   ( add-goal 
      "Beta" 
      ( ai-play-dead 100 ) 
   )
)
+Name: corridor
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Ironclad" 
      "High" 
      "13 - Ironclad" 
   )
)
+Name: msg13
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "dialog skipped" 
         0 
      )
   )
   ( send-message 
      "Beta 2" 
      "High" 
      "14 - Fives" 
   )
)
+Name: msg14
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "dialog skipped" 
         0 
      )
   )
   ( send-message 
      "#Ironclad" 
      "High" 
      "15 - Ironclad" 
   )
)
+Name: msg15
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "dialog skipped" 
         0 
      )
   )
   ( send-message 
      "#Spark" 
      "High" 
      "16 - Spark" 
   )
)
+Name: msg16
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Ironclad" 
      "High" 
      "17 - Ironclad" 
   )
)
+Name: msg17
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "18 - Spark" 
   )
)
+Name: msg18
+Repeat Count: 1
+Interval: 1
+Chained: 17

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Ironclad" 
      "High" 
      "19 - Ironclad" 
   )
)
+Name: msg19
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Ironclad" 
      "High" 
      "20 - Ironclad" 
   )
)
+Name: msg20
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Ironclad" 
      "High" 
      "21 - Ironclad" 
   )
)
+Name: msg21
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "22 - Spark" 
   )
)
+Name: msg22
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Ironclad" 
      "High" 
      "23 - Ironclad" 
   )
)
+Name: msg23
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "24 - Echo" 
   )
)
+Name: msg24
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "25 - Fives" 
   )
)
+Name: msg25
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "26 - Spark" 
   )
)
+Name: msg26
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "27 - Echo" 
   )
)
+Name: msg27
+Repeat Count: 1
+Interval: 1
+Chained: 17

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "28 - Spark" 
   )
)
+Name: msg28
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( or 
      ( is-event-true-delay "msg28" 10 ) 
      ( is-event-true-delay 
         "checkpoint 1 subspace" 
         6 
      )
      ( is-event-true-delay 
         "dialog skipped" 
         6 
      )
   )
   ( warp-effect 
      ( get-object-x 
         "Beta 1" 
         "<none>" 
         0 
         0 
         100 
      )
      ( get-object-y 
         "Beta 1" 
         "<none>" 
         0 
         0 
         100 
      )
      ( get-object-z 
         "Beta 1" 
         "<none>" 
         0 
         0 
         100 
      )
      ( get-object-x "Beta 1" ) 
      ( get-object-y "Beta 1" ) 
      ( get-object-z "Beta 1" ) 
      50 
      10 
      45 
      46 
      0 
      0 
   )
   ( fade-out 1000 1 ) 
)
+Name: fade out2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( fade-in 1000 ) 
   ( set-object-position 
      "Beta 1" 
      ( get-object-x "beta warp in:1" ) 
      ( get-object-y "beta warp in:1" ) 
      ( get-object-z "beta warp in:1" ) 
   )
   ( set-object-facing-object 
      "Beta 1" 
      "Nassau" 
   )
   ( mission-set-subspace 0 ) 
   ( set-object-position 
      "Beta 2" 
      ( get-object-x "beta warp in:2" ) 
      ( get-object-y "beta warp in:2" ) 
      ( get-object-z "beta warp in:2" ) 
   )
   ( set-object-position 
      "Beta 3" 
      ( get-object-x "beta warp in:3" ) 
      ( get-object-y "beta warp in:3" ) 
      ( get-object-z "beta warp in:3" ) 
   )
   ( set-object-position 
      "Beta 4" 
      ( get-object-x "beta warp in:4" ) 
      ( get-object-y "beta warp in:4" ) 
      ( get-object-z "beta warp in:4" ) 
   )
   ( invalidate-goal 
      "Defend civilian convoys" 
   )
   ( validate-goal "Retrieve Nassau" ) 
   ( shields-on 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
)
+Name: fade in + move player
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( player-not-use-ai ) 
   ( unlock-primary-weapon "Beta 1" ) 
   ( unlock-secondary-weapon "Beta 1" ) 
   ( unlock-afterburner "Beta 1" ) 
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "<species support ship class>" 
      -1 
   )
   ( remove-goal 
      "Beta" 
      ( ai-play-dead 100 ) 
   )
   ( disable-builtin-messages "#Command" ) 
   ( script-eval-block 
      "MarkBox:AddSubsys(" 
      "'Nassau'," 
      "'Engine'" 
      ",'Engine01'" 
      ",'Engine02')" 
   )
)
+Name: regain player control
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "29 - Spark" 
   )
)
+Name: msg29
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Virgo" 
      ( ai-chase "Beta" 89 ) 
   )
   ( ship-guardian-threshold 0 "Beta 4" ) 
)
+Name: virgo attack
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "30 - Echo" 
   )
)
+Name: msg30
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "31 - Spark" 
   )
)
+Name: msg31
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "31,5 - Echo" 
   )
   ( add-goal 
      "Nassau" 
      ( ai-waypoints-once 
         "nassau retreat" 
         89 
      )
   )
)
+Name: msg31,5+nassau goals
+Repeat Count: 1
+Interval: 1
+Chained: 28

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "33 - Spark" 
   )
)
+Name: msg33
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( percent-ships-destroyed 
      66 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
   )
   ( send-message 
      "Beta 2" 
      "High" 
      "31,1 - Fives" 
   )
)
+Name: msg31,1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "32 - Fives" 
   )
)
+Name: msg32
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Nassau" 
         "Engine01" 
         1 
      )
      ( is-destroyed-delay 0 "Virgo" ) 
      ( is-subsystem-destroyed-delay 
         "Nassau" 
         "Engine02" 
         1 
      )
   )
   ( send-message 
      "#Spark" 
      "High" 
      "34 - Spark" 
   )
)
+Name: msg34
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Ironclad" 
      "High" 
      "35 - Ironclad" 
   )
)
+Name: msg35
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "36 - Spark" 
   )
)
+Name: msg36
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( has-arrived-delay 1 "Omega 1" ) 
   ( send-message 
      "Omega 1" 
      "High" 
      "37 - Omega 1" 
   )
   ( ship-subsys-guardian-threshold 
      65 
      "Omega 1" 
      "<all engines>" 
   )
)
+Name: msg37+omega engines
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Nassau" 
      "High" 
      "38 - Nassau" 
   )
)
+Name: msg38
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "39 - Fives" 
   )
)
+Name: msg39
+Repeat Count: 1
+Interval: 1
+Chained: 16

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Nassau" 
      "High" 
      "40 - Nassau" 
   )
)
+Name: msg40
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Omega 1" 
      "High" 
      "41 - Omega 1" 
   )
)
+Name: msg41
+Repeat Count: 1
+Interval: 1
+Chained: 18

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Nassau" 
      "High" 
      "42 - Nassau" 
   )
)
+Name: msg42
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Omega 1" 
      "High" 
      "43 - Omega 1" 
   )
   ( clear-goals "Omega 1" ) 
)
+Name: msg43+omega 1 halt
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( has-arrived-delay 1 "Vishnu" ) 
   ( send-message 
      "#Spark" 
      "High" 
      "44 - Spark" 
   )
)
+Name: msg44
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 4 "Arjuna" ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "45 - Echo" 
   )
)
+Name: msg45
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and-in-sequence 
         ( has-arrived-delay 0 "Brahma" ) 
         ( < ( hits-left "Omega 1" ) 51 ) 
      )
      ( has-arrived-delay 60 "Brahma" ) 
   )
   ( send-message 
      "#Spark" 
      "High" 
      "46 - Spark" 
   )
   ( ship-copy-damage 
      "Omega 1" 
      "Omega 1#2" 
   )
)
+Name: msg46+copy damage
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Nassau" 
      "High" 
      "47 - Nassau" 
   )
)
+Name: msg47
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "48 - Fives" 
   )
)
+Name: msg48
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "49 - Spark" 
   )
   ( change-iff "Friendly" "Nassau" ) 
   ( turret-free-all "Nassau" ) 
)
+Name: msg49+iff
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "50 - Spark" 
   )
)
+Name: msg50
+Repeat Count: 1
+Interval: 1
+Chained: 17

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Ironclad" 
      "High" 
      "51 - Ironclad" 
   )
)
+Name: msg51
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( has-arrived-delay 2 "Ashtur" ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "52 - Echo" 
   )
)
+Name: msg52
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Halifax" ) 
   ( add-goal 
      "Ashtur" 
      ( ai-chase "Halifax" 89 ) 
   )
)
+Name: cain attack halifax
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals "Ashtur" ) 
)
+Name: cain stop
+Repeat Count: 1
+Interval: 1
+Chained: 18

$Formula: ( when 
   ( has-arrived-delay 2 "Halifax" ) 
   ( send-message 
      "Halifax" 
      "High" 
      "53 - Halifax" 
   )
)
+Name: msg53
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "54 - Fives" 
   )
)
+Name: msg54
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( is-destroyed-delay 1 "Ashtur" ) 
   ( send-message 
      "Halifax" 
      "High" 
      "54,5 - Halifax" 
   )
)
+Name: msg54,5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Lakshmi" ) 
   ( send-message 
      "Halifax" 
      "High" 
      "55 - Halifax" 
   )
)
+Name: msg55
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "56 - Fives" 
   )
   ( set-subsystem-strength 
      "Nassau" 
      "Engine01" 
      60 
   )
   ( clear-goals "Nassau" ) 
   ( add-goal 
      "Nassau" 
      ( ai-waypoints-once 
         "nassau retreat 2" 
         89 
      )
   )
)
+Name: msg56+engines fixed
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( true ) 
   ( clear-goals "Halifax" ) 
   ( add-goal 
      "Halifax" 
      ( ai-waypoints-once 
         "halifax path 2" 
         89 
      )
   )
   ( change-soundtrack 
      "Ex09: Embraced by Fire" 
   )
   ( change-iff "Unknown" "Nassau" ) 
   ( script-eval-block 
      "MarkBox:AddSubsys(" 
      "'Nassau'," 
      "'Engine'" 
      ",'Engine01')" 
   )
)
+Name: halifax chase+music
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Halifax" 
      "High" 
      "57 - Halifax" 
   )
)
+Name: msg57
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "58 - Echo" 
   )
)
+Name: msg58
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( < 
      ( hits-left-subsystem-specific 
         "Nassau" 
         "Engine01" 
      )
      1 
   )
   ( send-message 
      "#Spark" 
      "High" 
      "59 - Spark" 
   )
)
+Name: msg59
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Nassau" 
      "High" 
      "60 - Nassau" 
   )
)
+Name: msg60
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Halifax" 
      "High" 
      "61 - Halifax" 
   )
)
+Name: msg61
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( has-arrived-delay 2 "Omega 1#2" ) 
   ( send-message 
      "Omega 1#2" 
      "High" 
      "62 - Omega 1" 
   )
   ( ship-subsys-guardian-threshold 
      49 
      "Omega 1#2" 
      "<all engines>" 
   )
)
+Name: msg62+omega engines
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Halifax" 
      "High" 
      "63 - Halifax" 
   )
)
+Name: msg63
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Nassau" 
      "High" 
      "64 - Nassau" 
   )
)
+Name: msg64
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Halifax" 
      "High" 
      "64,1 - Halifax" 
   )
)
+Name: msg64,1
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Nassau" 
      "High" 
      "68 - Nassau" 
   )
)
+Name: msg68
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Halifax" 
      "High" 
      "64,2 - Halifax" 
   )
)
+Name: msg64,2
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "65 - Spark" 
   )
)
+Name: msg65
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-docked-delay 
      "Omega 1#2" 
      "Nassau" 
      1 
      1 
   )
   ( send-message 
      "#Team Alpha" 
      "High" 
      "66 - Marine Alpha" 
   )
)
+Name: msg66
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "67 - Echo" 
   )
)
+Name: msg67
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Team Bravo" 
      "High" 
      "69 - Marine Bravo" 
   )
)
+Name: msg69
+Repeat Count: 1
+Interval: 1
+Chained: 26

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Team Charlie" 
      "High" 
      "70 - Marine Charlie" 
   )
)
+Name: msg70
+Repeat Count: 1
+Interval: 1
+Chained: 32

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "71 - Spark" 
   )
)
+Name: msg71
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Team Alpha" 
      "High" 
      "72 - Marine Alpha" 
   )
)
+Name: msg72
+Repeat Count: 1
+Interval: 1
+Chained: 28

$Formula: ( when 
   ( has-arrived-delay 6 "Pod 8" ) 
   ( send-message 
      "#Spark" 
      "High" 
      "73 - Spark" 
   )
)
+Name: msg73
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "74 - Echo" 
   )
)
+Name: msg74
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Halifax" 
      "High" 
      "75 - Halifax" 
   )
)
+Name: msg75
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( or 
      ( < 
         ( distance "Beta 1" "Sagittarius 1" ) 
         300 
      )
      ( < 
         ( distance "Beta 1" "Sagittarius 2" ) 
         300 
      )
      ( < 
         ( distance "Beta 1" "Sagittarius 3" ) 
         300 
      )
      ( < 
         ( distance "Beta 1" "Sagittarius 4" ) 
         300 
      )
   )
   ( send-message 
      "Beta 2" 
      "High" 
      "76 - Fives" 
   )
)
+Name: msg76
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#<Unknown>" 
      "High" 
      "78 - Mastermind" 
   )
)
+Name: msg78
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @mastermind-host[0] 
      ( + 
         ( mod 
            ( distance "Beta 1" "Nassau" ) 
            4 
         )
         1 
      )
   )
   ( if-then-else 
      ( = @mastermind-host[0] 1 ) 
      ( change-iff-color 
         "Friendly" 
         "Hostile [Peace]" 
         225 
         200 
         30 
         "Sagittarius 1" 
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @mastermind-host[0] 2 ) 
      ( change-iff-color 
         "Friendly" 
         "Hostile [Peace]" 
         225 
         200 
         30 
         "Sagittarius 2" 
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @mastermind-host[0] 3 ) 
      ( change-iff-color 
         "Friendly" 
         "Hostile [Peace]" 
         225 
         200 
         30 
         "Sagittarius 3" 
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @mastermind-host[0] 4 ) 
      ( change-iff-color 
         "Friendly" 
         "Hostile [Peace]" 
         255 
         255 
         45 
         "Sagittarius 4" 
      )
      ( do-nothing ) 
   )
)
+Name: mark transport
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "79 - Fives" 
   )
)
+Name: msg79
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Spark" 
      "High" 
      "80 - Spark" 
   )
)
+Name: msg80
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( has-arrived-delay 1 "Omega 2" ) 
   ( if-then-else 
      ( = @mastermind-host[0] 1 ) 
      ( add-goal 
         "Omega 2" 
         ( ai-dock 
            "Sagittarius 1" 
            "Docking Point" 
            "topside docking" 
            89 
         )
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @mastermind-host[0] 2 ) 
      ( add-goal 
         "Omega 2" 
         ( ai-dock 
            "Sagittarius 2" 
            "Docking Point" 
            "topside docking" 
            89 
         )
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @mastermind-host[0] 3 ) 
      ( add-goal 
         "Omega 2" 
         ( ai-dock 
            "Sagittarius 3" 
            "Docking Point" 
            "topside docking" 
            89 
         )
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @mastermind-host[0] 4 ) 
      ( add-goal 
         "Omega 2" 
         ( ai-dock 
            "Sagittarius 4" 
            "Docking Point" 
            "topside docking" 
            89 
         )
      )
      ( do-nothing ) 
   )
)
+Name: omega 2 arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( = @mastermind-host[0] 1 ) 
         ( is-subsystem-destroyed-delay 
            "Sagittarius 1" 
            "engine" 
            0 
         )
      )
      ( and 
         ( = @mastermind-host[0] 2 ) 
         ( is-subsystem-destroyed-delay 
            "Sagittarius 2" 
            "engine" 
            0 
         )
      )
      ( and 
         ( = @mastermind-host[0] 3 ) 
         ( is-subsystem-destroyed-delay 
            "Sagittarius 3" 
            "engine" 
            0 
         )
      )
      ( and 
         ( = @mastermind-host[0] 4 ) 
         ( is-subsystem-destroyed-delay 
            "Sagittarius 4" 
            "engine" 
            0 
         )
      )
   )
   ( send-message 
      "#Spark" 
      "High" 
      "81 - Spark" 
   )
)
+Name: msg81
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Halifax" 
      "High" 
      "82 - Halifax" 
   )
)
+Name: msg82
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "83 - Echo" 
   )
)
+Name: msg83
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Halifax" 
      "High" 
      "84 - Halifax" 
   )
)
+Name: msg84
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( or 
      ( and 
         ( = @mastermind-host[0] 1 ) 
         ( has-docked-delay 
            "Omega 2" 
            "Sagittarius 1" 
            1 
            1 
         )
      )
      ( and 
         ( = @mastermind-host[0] 2 ) 
         ( has-docked-delay 
            "Omega 2" 
            "Sagittarius 2" 
            1 
            1 
         )
      )
      ( and 
         ( = @mastermind-host[0] 3 ) 
         ( has-docked-delay 
            "Omega 2" 
            "Sagittarius 3" 
            1 
            1 
         )
      )
      ( and 
         ( = @mastermind-host[0] 4 ) 
         ( has-docked-delay 
            "Omega 2" 
            "Sagittarius 4" 
            1 
            1 
         )
      )
   )
   ( send-message 
      "#Team Delta" 
      "High" 
      "87 - Marine Delta" 
   )
)
+Name: msg87
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Team Delta" 
      "High" 
      "88 - Marine Delta" 
   )
)
+Name: msg88
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Team Delta" 
      "High" 
      "89 - Marine Delta" 
   )
)
+Name: msg89
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Team Delta" 
      "High" 
      "90 - Marine Delta" 
   )
)
+Name: msg90
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Omega 2" 
      "High" 
      "85 - Marine Delta" 
   )
)
+Name: msg85
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file 
      "Marauder_AARV1.ogg" 
   )
)
+Name: music
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-departed-delay 0 "Omega 2" ) 
   ( send-message 
      "Halifax" 
      "High" 
      "86 - Halifax" 
   )
   ( allow-warp "Beta 1" ) 
)
+Name: msg86
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( has-departed-delay 0 "Beta 1" ) 
   ( do-nothing ) 
)
+Name: rtb
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Objective:  XSTR("Return to base", -1)

$Formula: ( when 
   ( is-event-true-delay "music" 17 ) 
   ( change-soundtrack 
      "Ex03 - Scavenger" 
   )
)
+Name: music back
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Ironclad" ) 
   ( do-nothing ) 
)
+Name: protect ironclad
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Ironclad", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Durga" ) 
   ( do-nothing ) 
)
+Name: destroy durga
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Durga", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Kurma" ) 
   ( do-nothing ) 
)
+Name: destroy kurma
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Kurma", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( do-nothing ) 
)
+Name: intercept rama
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Rama bombers", -1)
+Objective key:  XSTR("(F11)", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Indra" ) 
   ( do-nothing ) 
)
+Name: intercept indra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Indra bombers", -1)
+Objective key:  XSTR("(F11)", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Shiva" ) 
   ( do-nothing ) 
)
+Name: destroy shiva
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Shiva", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: destroy virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Omega 1" ) 
   ( do-nothing ) 
)
+Name: protect omega 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Omega 1", -1)

$Formula: ( when 
   ( has-departed-delay 
      0 
      "protect nassau" 
   )
   ( do-nothing ) 
)
+Name: protect nassau
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Nassau", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Deva" ) 
   ( do-nothing ) 
)
+Name: intercept deva
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Deva bombers", -1)
+Objective key:  XSTR("(F11)", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: destroy vishnu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: destroy brahma
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Brahma", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: intercept arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Arjuna bombers", -1)
+Objective key:  XSTR("(F11)", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Radha" ) 
   ( do-nothing ) 
)
+Name: destroy radha
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Radha", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Lakshmi" ) 
   ( do-nothing ) 
)
+Name: intercept lakshmi
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Lakshmi bombers", -1)
+Objective key:  XSTR("(F11)", -1)

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Nassau" 
         "Engine01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Nassau" 
         "Engine02" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: disable nassau
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable Nassau", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Omega 1#2" ) 
   ( do-nothing ) 
)
+Name: condition
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Omega 1#2" 
      "Nassau" 
      1 
      0 
   )
   ( do-nothing ) 
)
+Name: protect omega 1 again
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Omega 1", -1)

$Formula: ( when 
   ( has-departed-delay 
      0 
      "locate precious cargo" 
   )
   ( do-nothing ) 
)
+Name: locate precious cargo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Locate precious cargo", -1)

$Formula: ( when 
   ( has-departed-delay 
      0 
      "disable marked transport" 
   )
   ( do-nothing ) 
)
+Name: disable marked transport
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable marked transport", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Omega 2" ) 
   ( do-nothing ) 
)
+Name: protect omega 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Omega 2", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "show counter" 
         1 
      )
      ( not 
         ( is-event-true-delay 
            "hide counter" 
            0 
         )
      )
   )
   ( modify-variable 
      @eta[180] 
      ( - @eta[180] 1 ) 
   )
   ( modify-variable 
      @etaMin[3] 
      ( / @eta[180] 60 ) 
   )
   ( modify-variable 
      @etaDecSec[0] 
      ( / ( mod @eta[180] 60 ) 10 ) 
   )
   ( modify-variable 
      @etaSec[0] 
      ( mod @eta[180] 10 ) 
   )
   ( hud-set-message 
      "IntCenterA" 
      "Counter Message" 
   )
)
+Name: counter
+Repeat Count: -1
+Trigger Count: 180
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "msg31,5+nassau goals" 
      2 
   )
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( true ) 
   )
   ( modify-variable 
      @eta[180] 
      @counterInit[180] 
   )
   ( hud-set-message 
      "IntCenterA" 
      "Counter Empty" 
   )
)
+Name: show counter
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( = @eta[180] 0 ) 
      ( is-event-true-delay "msg34" 0 ) 
   )
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( false ) 
   )
)
+Name: hide counter
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "show counter 2" 
         1 
      )
      ( not 
         ( is-event-true-delay 
            "hide counter 2" 
            0 
         )
      )
   )
   ( modify-variable 
      @eta[180] 
      ( - @eta[180] 1 ) 
   )
   ( modify-variable 
      @etaMin[3] 
      ( / @eta[180] 60 ) 
   )
   ( modify-variable 
      @etaDecSec[0] 
      ( / ( mod @eta[180] 60 ) 10 ) 
   )
   ( modify-variable 
      @etaSec[0] 
      ( mod @eta[180] 10 ) 
   )
   ( hud-set-message 
      "IntCenterA" 
      "Counter Message" 
   )
)
+Name: counter 2
+Repeat Count: -1
+Trigger Count: 90
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "msg56+engines fixed" 
      2 
   )
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( true ) 
   )
   ( modify-variable 
      @eta[180] 
      @counterInit2[90] 
   )
   ( hud-set-message 
      "IntCenterA" 
      "Counter Empty" 
   )
)
+Name: show counter 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( = @eta[180] 0 ) 
      ( is-event-true-delay "msg59" 0 ) 
   )
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd" 
      ( false ) 
   )
)
+Name: hide counter 2
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( is-event-true-delay "msg86" 1 ) 
   ( modify-variable 
      @fleet_population[1198732] 
      ( - @fleet_population[1198732] 1090 ) 
   )
)
+Name: update fleet population
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 
      1 
      "Sagittarius 1" 
      "Sagittarius 2" 
      "Sagittarius 3" 
      "Sagittarius 4" 
   )
   ( modify-variable 
      "@filename[a]" 
      "exile_act1_achievements" 
   )
   ( script-eval "saveexist()" ) 
   ( if-then-else 
      ( = @saveexist[2] 1 ) 
      ( when 
         ( true ) 
         ( script-eval 
            "lvar('achievement_count')" 
         )
         ( script-eval "lvar('achievement08')" ) 
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @achievement08[0] 0 ) 
      ( when 
         ( true ) 
         ( play-sound-from-file 
            "Enlightenment_Goal.ogg" 
         )
         ( modify-variable @achievement08[0] 1 ) 
         ( script-eval "svar('achievement08')" ) 
         ( modify-variable 
            @achievement_count[0] 
            ( + @achievement_count[0] 1 ) 
         )
         ( script-eval 
            "svar('achievement_count')" 
         )
         ( when 
            ( true ) 
            ( hud-gauge-set-active 
               "IntCenterHeader" 
               ( true ) 
            )
            ( hud-gauge-set-active 
               "IntCenterA" 
               ( true ) 
            )
            ( hud-gauge-set-active 
               "IntCenterB" 
               ( true ) 
            )
            ( hud-gauge-set-active 
               "IntCenterC" 
               ( true ) 
            )
            ( hud-gauge-set-active 
               "IntCenterD" 
               ( true ) 
            )
            ( hud-gauge-set-active 
               "IntCenterE" 
               ( true ) 
            )
            ( hud-gauge-set-active 
               "IntCenterF" 
               ( true ) 
            )
            ( hud-gauge-set-active 
               "IntCenterG" 
               ( true ) 
            )
            ( hud-gauge-set-active 
               "IntCenterH" 
               ( true ) 
            )
            ( hud-gauge-set-active 
               "IntCenterI" 
               ( true ) 
            )
            ( hud-gauge-set-active 
               "IntCenterJ" 
               ( true ) 
            )
            ( hud-gauge-set-active 
               "IntCenterK" 
               ( true ) 
            )
            ( hud-gauge-set-active 
               "IntCenterEnd11" 
               ( true ) 
            )
            ( hud-set-message 
               "IntCenterA" 
               "achievement1" 
            )
            ( hud-set-message 
               "IntCenterB" 
               "empty" 
            )
         )
      )
      ( modify-variable @achievement08[0] 1 ) 
   )
)
+Name: achievement gained
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterB" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterC" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterD" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterE" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterF" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterG" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterH" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterI" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterJ" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterK" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd11" 
      ( true ) 
   )
   ( hud-set-message 
      "IntCenterA" 
      "achievement1" 
   )
   ( hud-set-message 
      "IntCenterB" 
      "empty" 
   )
)
+Name: achievement show bar
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( hud-gauge-set-active 
      "IntCenterHeader" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterA" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterB" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterC" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterD" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterE" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterF" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterG" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterH" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterI" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterJ" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterK" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "IntCenterEnd11" 
      ( false ) 
   )
)
+Name: achievement hide bar
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Ironclad" ) 
      ( has-departed-delay 0 "Nassau" ) 
      ( is-destroyed-delay 0 "Omega 1" ) 
      ( is-destroyed-delay 0 "Omega 1#2" ) 
      ( is-destroyed-delay 0 "Omega 2" ) 
      ( or 
         ( and 
            ( = @mastermind-host[0] 1 ) 
            ( has-departed-delay 
               3 
               "Sagittarius 1" 
            )
            ( not 
               ( has-arrived-delay 0 "Omega 2" ) 
            )
         )
         ( and 
            ( = @mastermind-host[0] 2 ) 
            ( has-departed-delay 
               3 
               "Sagittarius 2" 
            )
            ( not 
               ( has-arrived-delay 0 "Omega 2" ) 
            )
         )
         ( and 
            ( = @mastermind-host[0] 3 ) 
            ( has-departed-delay 
               3 
               "Sagittarius 3" 
            )
            ( not 
               ( has-arrived-delay 0 "Omega 2" ) 
            )
         )
         ( and 
            ( = @mastermind-host[0] 4 ) 
            ( has-departed-delay 
               3 
               "Sagittarius 4" 
            )
            ( not 
               ( has-arrived-delay 0 "Omega 2" ) 
            )
         )
      )
      ( is-destroyed-delay 0 "Nassau" ) 
   )
   ( hud-disable 1 ) 
   ( lock-primary-weapon "Beta 1" ) 
   ( lock-secondary-weapon "Beta 1" ) 
   ( lock-afterburner "Beta 1" ) 
   ( never-warp "Beta 1" ) 
   ( adjust-audio-volume "Effects" 20 ) 
   ( protect-ship "Beta 1" ) 
   ( ship-invulnerable "Beta 1" ) 
   ( close-sound-from-file ( true ) ) 
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file "EbF_Dead.ogg" ) 
)
+Name: mission failed hud
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( is-destroyed-delay 0 "Ironclad" ) 
      ( show-subtitle-text 
         "Mission failed Ironclad" 
         0 
         0 
         ( true ) 
         ( true ) 
         5000 
         1000 
      )
      ( if-then-else 
         ( has-departed-delay 0 "Nassau" ) 
         ( show-subtitle-text 
            "Mission failed Nassau" 
            0 
            0 
            ( true ) 
            ( true ) 
            5000 
            1000 
         )
         ( if-then-else 
            ( or 
               ( is-destroyed-delay 0 "Omega 1" ) 
               ( is-destroyed-delay 0 "Omega 1#2" ) 
               ( is-destroyed-delay 0 "Omega 2" ) 
            )
            ( show-subtitle-text 
               "Mission failed transports" 
               0 
               0 
               ( true ) 
               ( true ) 
               5000 
               1000 
            )
            ( if-then-else 
               ( or 
                  ( and 
                     ( = @mastermind-host[0] 1 ) 
                     ( has-departed-delay 
                        3 
                        "Sagittarius 1" 
                     )
                  )
                  ( and 
                     ( = @mastermind-host[0] 2 ) 
                     ( has-departed-delay 
                        3 
                        "Sagittarius 2" 
                     )
                  )
                  ( and 
                     ( = @mastermind-host[0] 3 ) 
                     ( has-departed-delay 
                        3 
                        "Sagittarius 3" 
                     )
                  )
                  ( and 
                     ( = @mastermind-host[0] 4 ) 
                     ( has-departed-delay 
                        3 
                        "Sagittarius 4" 
                     )
                  )
               )
               ( show-subtitle-text 
                  "Mission failed cargo" 
                  0 
                  0 
                  ( true ) 
                  ( true ) 
                  5000 
                  1000 
               )
               ( if-then-else 
                  ( is-destroyed-delay 0 "Nassau" ) 
                  ( show-subtitle-text 
                     "Mission failed Nassau" 
                     0 
                     0 
                     ( true ) 
                     ( true ) 
                     5000 
                     1000 
                  )
                  ( do-nothing ) 
               )
            )
         )
      )
   )
)
+Name: mission failed msg
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when ( true ) ( fade-out 4500 1 ) ) 
+Name: mission failed fade
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: mission failed end
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( and 
      ( is-event-true-delay "msg13" 3 ) 
      ( not 
         ( is-event-true-delay 
            "dialog skippable" 
            24 
         )
      )
   )
   ( key-reset-multiple "Alt-X" ) 
)
+Name: dialog skippable
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( not 
         ( is-event-true-delay 
            "dialog skippable" 
            24 
         )
      )
   )
   ( do-nothing ) 
)
+Name: dialog skipped
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "dialog skipped" 
      0 
      35 
      ( true ) 
      ( false ) 
      5000 
   )
)
+Name: dialog skipped msg
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "msg13" 3 ) 
      ( not 
         ( is-event-true-delay 
            "dialog skippable" 
            24 
         )
      )
      ( not 
         ( is-event-true-delay 
            "dialog skipped" 
            0 
         )
      )
   )
   ( show-subtitle-text 
      "dialog skippable" 
      0 
      35 
      ( true ) 
      ( false ) 
      1000 
   )
)
+Name: dialog skippable msg
+Repeat Count: -1
+Trigger Count: 24
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( tech-add-intel-xstr 
      "  Syndicate Exodus Fleet" 
      -1 
      "    Syndicate Magistratorium" 
      -1 
      "    Equilibrists (1)" 
      -1 
      "    Equilibrists (2)" 
      -1 
      "    The Escort Fleet" 
      -1 
      "HISTORY" 
      -1 
      "HISTORY" 
      -1 
      "HISTORY" 
      -1 
      "HISTORY" 
      -1 
   )
)
+Name: tech entries
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 35 "Ashtur" ) 
   ( clear-goals "Ashtur" ) 
)
+Name: ashtur stop
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Defend civilian convoys
$MessageNew:  XSTR("Defend civilian convoys", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Omega 2" ) 
+No music

$Type: Primary
+Name: Retrieve Nassau
$MessageNew:  XSTR("Retrieve Nassau from the hijackers", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Omega 2" ) 
+Invalid

#Waypoints		;! 12 lists total


$Jump Node: -21902.388672, 0.000000, 38559.398438
$Jump Node Name: Naos
$Name: cain path
$List: (		;! 1 points in list
	( -20227.011719, 1487.577026, 31461.974609 )
)

$Name: rakshasa path
$List: (		;! 1 points in list
	( -22534.935547, -0.000000, 31362.337891 )
)

$Name: cain2 path
$List: (		;! 1 points in list
	( -22966.132813, 364.779724, 32282.689453 )
)

$Name: beta warp in
$List: (		;! 4 points in list
	( -3185.996826, 0.000000, 1167.799072 )
	( -3223.682617, 0.000000, 1212.395264 )
	( -3226.841309, 0.000000, 1126.850586 )
	( -3270.055664, 0.000000, 1168.326416 )
)

$Name: nassau retreat 2
$List: (		;! 1 points in list
	( 3531.447266, 0.000000, 1939.698853 )
)

$Name: nassau retreat
$List: (		;! 1 points in list
	( 722.483154, 0.000000, 2543.351318 )
)

$Name: pods retreat
$List: (		;! 1 points in list
	( 17842.599609, -0.000000, 2101.010498 )
)

$Name: pods retreat 2
$List: (		;! 1 points in list
	( 17764.876953, 0.000000, -1899.511230 )
)

$Name: transports retreat
$List: (		;! 1 points in list
	( 17509.507813, 0.000000, 864.972290 )
)

$Name: transports retreat 2
$List: (		;! 1 points in list
	( 17669.767578, 0.000000, -555.887939 )
)

$Name: halifax path
$List: (		;! 2 points in list
	( -1049.086914, 3005.184082, 868.398315 )
	( -1119.868774, 1726.374878, 437.656067 )
)

$Name: halifax path 2
$List: (		;! 1 points in list
	( 62.724953, 620.573669, 1242.122803 )
)

#Messages		;! 112 total

$Command Sender: Ironclad
$Command Persona: Ironclad

$Name: Checkpoint Init
$Team: -1
$MessageNew:  XSTR("Press C, then 4 and", -1)
$end_multi_text

$Name: Checkpoint Init 2
$Team: -1
$MessageNew:  XSTR("select a checkpoint. ", -1)
$end_multi_text

$Name: Checkpoint 1 reached
$Team: -1
$MessageNew:  XSTR("Checkpoint 1 reached", -1)
$end_multi_text

$Name: Checkpoint 1 activated
$Team: -1
$MessageNew:  XSTR("Checkpoint 1 activated", -1)
$end_multi_text

$Name: Checkpoint 2 reached
$Team: -1
$MessageNew:  XSTR("Checkpoint 2 reached", -1)
$end_multi_text

$Name: Checkpoint 2 activated
$Team: -1
$MessageNew:  XSTR("Checkpoint 2 activated", -1)
$end_multi_text

$Name: 1 - Ironclad
$Team: -1
$MessageNew:  XSTR("Beta wing, this is the Ironclad. We are under Shivan attack! Take up defensive positions and intercept the enemy now!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: alert.ogg

$Name: 2 - Spark
$Team: -1
$MessageNew:  XSTR("Never a moment of peace, eh? All right. Indra and Rama wings are targeting the Ironclad. Remember your training, boys. Bombs first, bombers second. Let's roll. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 3 - Echo
$Team: -1
$MessageNew:  XSTR("We're on it, Spark. Right behind you. ", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: msg_chatter.ogg

$Name: 4 - Fives
$Team: -1
$MessageNew:  XSTR("Yeah, time for some payback. One damned bug for every innocent life they took on Io. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 5 - Spark
$Team: -1
$MessageNew:  XSTR("Keep calm and target them one by one, Fives. A dead hero is no good to anyone. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 6 - Fives
$Team: -1
$MessageNew:  XSTR("Why the hell did they arm us with Defilers? I don't need an anti-subsystem weapon! And my missile banks are tiny! What kind of joke is this?", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 7 - Spark
$Team: -1
$MessageNew:  XSTR("Guess someone slept through the previous briefing. It's a variant of the Encantona. Just focus on the battle. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 8 - Ironclad
$Team: -1
$MessageNew:  XSTR("All units, be advised, more Shivan bombers with heavy escort have just arrived! ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: alert.ogg

$Name: 9 - Spark
$Team: -1
$MessageNew:  XSTR("All enemy forces have been destroyed, Ironclad. We are awaiting the coordinates of the convoy. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 10 - Ironclad
$Team: -1
$MessageNew:  XSTR("Beta wing, the coordinates have been sent to your fighters. You are already late, so please hurry. It won't be long before more Shivans track down our convoys.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: msg_caps.ogg

$Name: 11 - Spark
$Team: -1
$MessageNew:  XSTR("Roger that, Ironclad. We are preparing to jump now.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 12 - Fives
$Team: -1
$MessageNew:  XSTR("Here we go! ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 13 - Ironclad
$Team: -1
$MessageNew:  XSTR("Beta wing, this entry vector will put you some distance away from your destination. That will give us time to brief you on your objective. ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: msg_caps.ogg

$Name: 14 - Fives
$Team: -1
$MessageNew:  XSTR("What? We were briefed before launch. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 15 - Ironclad
$Team: -1
$MessageNew:  XSTR(" We made up a false briefing for a routine escort mission, pilot. All of the other pilots think you are going to protect civilian convoys.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: msg_caps.ogg

$Name: 16 - Spark
$Team: -1
$MessageNew:  XSTR("...So that was a lie. Okay, Ironclad, what's our real mission?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 17 - Ironclad
$Team: -1
$MessageNew:  XSTR("One of the liners from the Colony Fleet, the ORLr Nassau, has gone dark. We know its exit vector, but it's not responding to our calls or sending a distress signal. Its comm systems are down. We believe it might have been hijacked. ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: msg_caps.ogg

$Name: 18 - Spark
$Team: -1
$MessageNew:  XSTR("Hijacked? It's not an Elysium transport, it's a Hestia-class star liner. It would take a lot more than a bunch of mercs to hijack a ship that big.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 19 - Ironclad
$Team: -1
$MessageNew:  XSTR("We're aware of that, Beta 1, so proceed cautiously. Four Encantona fighters are escorting the Nassau. We're guessing they're mercs. Expect them to be hostile. ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: msg_caps.ogg

$Name: 20 - Ironclad
$Team: -1
$MessageNew:  XSTR("Your first objective is to eliminate these fighters. Do not respond to any of their hails. They are to be considered traitors. Once that's done, disable the Nassau. You won't have much time before the ship departs. ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: msg_caps.ogg

$Name: 21 - Ironclad
$Team: -1
$MessageNew:  XSTR("When the Nassau is secured, Omega 1 will jump in to retake the liner. Cover the transport in case any more terrorists show up. Any questions?", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: msg_caps.ogg

$Name: 22 - Spark
$Team: -1
$MessageNew:  XSTR("Destroy escort, smash engines, cover the marines. Consider it done, Ironclad.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 23 - Ironclad
$Team: -1
$MessageNew:  XSTR("Good to hear, Beta 1. Remember, we need the Nassau and its cargo in one piece. We are depending on you, Beta wing. Godspeed, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: msg_caps.ogg

$Name: 24 - Echo
$Team: -1
$MessageNew:  XSTR("I don't like this at all. We're being dragged into something ugly here. ", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: msg_chatter.ogg

$Name: 25 - Fives
$Team: -1
$MessageNew:  XSTR("What is it, Echo? Scared of a few mercs? If they're hijacking ships for ransom while Shivans are around, we'll be doing the fleet a favor by killing them. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 26 - Spark
$Team: -1
$MessageNew:  XSTR("I agree with Echo. It's definitely something more than hijacking for ransom. But our orders are clear. Remember, do not hesitate. If you don't pull the trigger, they will. They may be ORS, but we've been clearly instructed to destroy them. Are we clear? ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 27 - Echo
$Team: -1
$MessageNew:  XSTR("Yes, sir. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 28 - Spark
$Team: -1
$MessageNew:  XSTR("Good. Get ready--we're almost there. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 29 - Spark
$Team: -1
$MessageNew:  XSTR("Ironclad, we're in position. I have a visual on the Nassau and the escort fighters.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 30 - Echo
$Team: -1
$MessageNew:  XSTR("They're breaking to attack! Definitely hostile! ", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: msg_chatter.ogg

$Name: 31 - Spark
$Team: -1
$MessageNew:  XSTR("Take 'em out! Secure the area! ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 31,1 - Fives
$Team: -1
$MessageNew:  XSTR("These Encantona profiles are thin... I'm firing at them and keep missing! Now I see how we survived the last fight with the Shivans with almost no armor at all!", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 32 - Fives
$Team: -1
$MessageNew:  XSTR("That's all of 'em. That wasn't so tough... ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 33 - Spark
$Team: -1
$MessageNew:  XSTR("The Nassau is charging its subspace drive! Beta wing, arm your Defilers and take out the engines!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 34 - Spark
$Team: -1
$MessageNew:  XSTR("Ironclad control, this is Beta 1. The Nassau is disabled and the escort fighters have been destroyed. You can deploy the boarding party at any time. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 35 - Ironclad
$Team: -1
$MessageNew:  XSTR("Well done, Beta. Omega 1 is on its way. Protect the transport until it docks with Nassau. ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: msg_caps.ogg

$Name: 36 - Spark
$Team: -1
$MessageNew:  XSTR("Copy that, Ironclad.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 37 - Omega 1
$Team: -1
$MessageNew:  XSTR("This is Omega 1. Beta, form up on us and provide escort. ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: msg_caps.ogg

$Name: 38 - Nassau
$Team: -1
$MessageNew:  XSTR("Omega 1, stand down. We have locked 5,000 people in their quarters.  If you try to dock, we will begin shutting down life support to those sections.", -1)
$end_multi_text
+Wave Name: msg_caps.ogg

$Name: 39 - Fives
$Team: -1
$MessageNew:  XSTR("Well, that complicates things... ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 40 - Nassau
$Team: -1
$MessageNew:  XSTR("All Syndicate units, do not approach us. We demand time to repair our jump drive. You will grant us safe passage to Delta Lacertae. When our business is done, we will return the Nassau with all hostages safe and sound. ", -1)
$end_multi_text
+Wave Name: msg_caps.ogg

$Name: 41 - Omega 1
$Team: -1
$MessageNew:  XSTR("Do you seriously think the ORS will negotiate with terrorists? I'll give you only one chance to surrender, you worthless scum. I suggest you take it. ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: msg_caps.ogg

$Name: 42 - Nassau
$Team: -1
$MessageNew:  XSTR(" You should've taken our threats seriously, Omega 1. I have already cut off life support to the first residential compartment. Sixty-nine people were inside. Their deaths are on your hands. Come any closer and more innocents will die.", -1)
$end_multi_text
+Wave Name: alert.ogg

$Name: 43 - Omega 1
$Team: -1
$MessageNew:  XSTR("Very well... Standing down. We will give you time to bring your jump drive back online and... ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: msg_caps.ogg

$Name: 31,5 - Echo
$Team: -1
$MessageNew:  XSTR("The Nassau is moving! We'd better hurry! It'll get away if we don't destroy the engines soon! ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 44 - Spark
$Team: -1
$MessageNew:  XSTR("Heads up! We've got visitors!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: alert.ogg

$Name: 45 - Echo
$Team: -1
$MessageNew:  XSTR("Shivan bombers are attacking the Nassau! We're heavily outnumbered! We won't stop them without reinforcements!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: msg_chatter.ogg

$Name: 46 - Spark
$Team: -1
$MessageNew:  XSTR("Omega 1 is jumping out of here... Where the hell are they going?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 47 - Nassau
$Team: -1
$MessageNew:  XSTR("ORS pilots, listen to me! We know you came here to retrieve the Mastermind. If you don't help us, it will be lost for good! ", -1)
$end_multi_text
+Wave Name: msg_caps.ogg

$Name: 48 - Fives
$Team: -1
$MessageNew:  XSTR("Mastermind? What the fuck are you-- ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 49 - Spark
$Team: -1
$MessageNew:  XSTR("You're right, Nassau. We're here for the Mastermind. And we both know you need our help to get your traitorous asses out of this mess. We'll cover you for now, but you'd better not do anything stupid. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 50 - Spark
$Team: -1
$MessageNew:  XSTR("Ironclad, this is Beta 1. We're in trouble. The Nassau's been hijacked. They've got civilian hostages. Strong Shivan presence in the area. Omega 1 just crash-jumped. We need reinforcements now! ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 51 - Ironclad
$Team: -1
$MessageNew:  XSTR("We copy, Beta. Protect the Nassau at all costs! We are dispatching reinforcements to aid you.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: msg_caps.ogg

$Name: 52 - Echo
$Team: -1
$MessageNew:  XSTR("Shivan cruiser with escort has just arrived! ", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: msg_chatter.ogg

$Name: 53 - Halifax
$Team: -1
$MessageNew:  XSTR("This is the ORFg Halifax. All cannons, target the Shivan cruiser and fire at will! Let's teach them some humility. ", -1)
$end_multi_text
+AVI Name: HeadHalifax
+Wave Name: msg_caps.ogg

$Name: 54 - Fives
$Team: -1
$MessageNew:  XSTR("Oh, it's Shipmaster Hartwick again. Aren't we lucky?  ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 55 - Halifax
$Team: -1
$MessageNew:  XSTR("More Shivan bombers are inbound. Beta wing, move to intercept.", -1)
$end_multi_text
+AVI Name: HeadHalifax
+Wave Name: alert.ogg

$Name: 56 - Fives
$Team: -1
$MessageNew:  XSTR("Wait, check the Nassau! They're preparing to jump! ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 57 - Halifax
$Team: -1
$MessageNew:  XSTR("All fighters, ignore all other targets and disable the Nassau! Target its engines and concentrate your fire! I want that ship disabled NOW!", -1)
$end_multi_text
+AVI Name: HeadHalifax
+Wave Name: msg_caps.ogg

$Name: 58 - Echo
$Team: -1
$MessageNew:  XSTR("What are they doing!? There are still civilians on board! They'll be executed if we attack the Nassau!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: msg_chatter.ogg

$Name: 59 - Spark
$Team: -1
$MessageNew:  XSTR("The Nassau is disabled again. They'll have a hard time repairing their jump drives a second time. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 60 - Nassau
$Team: -1
$MessageNew:  XSTR("ORS forces, I say again, stay away from the Nassau or we will execute the remaining civilians! You have ten seconds to withdraw! ", -1)
$end_multi_text
+Wave Name: msg_caps.ogg

$Name: 61 - Halifax
$Team: -1
$MessageNew:  XSTR("I do not negotiate with terrorists. ", -1)
$end_multi_text
+AVI Name: HeadHalifax
+Wave Name: msg_caps.ogg

$Name: 62 - Omega 1
$Team: -1
$MessageNew:  XSTR("Omega 1 in position. We are proceeding to dock with Nassau. ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: msg_caps,ogg

$Name: 63 - Halifax
$Team: -1
$MessageNew:  XSTR("Beta wing, protect Omega 1 while it docks with the Nassau.", -1)
$end_multi_text
+AVI Name: HeadHalifax
+Wave Name: msg_caps.ogg

$Name: 64 - Nassau
$Team: -1
$MessageNew:  XSTR("Don't be stupid, Halifax! You are sending thousands of innocent civilians to hell! Turn back the transport now! ", -1)
$end_multi_text
+Wave Name: msg_caps.ogg

$Name: 65 - Spark
$Team: -1
$MessageNew:  XSTR("I guess negotiations are over. They want this Mastermind back, whatever it is, no matter how many innocent lives it costs!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 66 - Marine Alpha
$Team: -1
$MessageNew:  XSTR("Teams Alpha, Bravo, and Charlie in position.  Secure the airlock and move out!", -1)
$end_multi_text
+AVI Name: Head-Marine01
+Wave Name: msg_chatter.ogg

$Name: 67 - Echo
$Team: -1
$MessageNew:  XSTR("I'm detecting a power spike in the Nassau's primary reactor! The entire ship will blow if they don't stop it!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: alert.ogg

$Name: 68 - Nassau
$Team: -1
$MessageNew:  XSTR("ORS forces, stand down! We cut off life support to two more compartments! That's 180 more dead civilians! Call off your marines or we WILL kill the rest!", -1)
$end_multi_text
+Wave Name: alert.ogg

$Name: 69 - Marine Bravo
$Team: -1
$MessageNew:  XSTR("Team Bravo here. We're at the primary reactor. Four tangos down, one committed suicide before we could get him. We are aborting the core overload now.", -1)
$end_multi_text
+AVI Name: Head-Marine01
+Wave Name: msg_chatter.ogg

$Name: 70 - Marine Charlie
$Team: -1
$MessageNew:  XSTR("Team Charlie here. Residential section secure, no resistance here. The hijackers cut off life support to seven compartments. We count at least 800 casualties.", -1)
$end_multi_text
+AVI Name: Head-Marine01
+Wave Name: msg_chatter.ogg

$Name: 72 - Marine Alpha
$Team: -1
$MessageNew:  XSTR("This is Team Alpha. We secured the bridge. No sign of hostiles. No sign of the cargo either. Awaiting mission update. ", -1)
$end_multi_text
+AVI Name: Head-Marine01
+Wave Name: msg_chatter.ogg

$Name: 73 - Spark
$Team: -1
$MessageNew:  XSTR("We've got multiple launches from the hangar bay! Lots of escape pods! And two... three... no, four Elysium transports!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: alert.ogg

$Name: 71 - Spark
$Team: -1
$MessageNew:  XSTR("Eight hundred? God, these hijackers are total savages. I hope the marines take some of them alive and make them pay for this butchery. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 74 - Echo
$Team: -1
$MessageNew:  XSTR("Multiple life signs on those escape pods! They're packed with hostages!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: msg_chatter.ogg

$Name: 75 - Halifax
$Team: -1
$MessageNew:  XSTR("Beta, ignore the pods--they're just decoys! We are transmitting to you the signature of the cargo we're seeking. Scan the transports and locate it before they depart!", -1)
$end_multi_text
+AVI Name: HeadHalifax
+Wave Name: msg_caps.ogg

$Name: 76 - Fives
$Team: -1
$MessageNew:  XSTR("We can't scan the transports! They're jamming our sensors! And we don't have time to disable them all!", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 78 - Mastermind
$Team: -1
$MessageNew:  XSTR("<SECURE TRANSMISSION> This is our location. We have marked the transport on your HUD. Disable it now so that we are not captured. ", -1)
$end_multi_text
+Wave Name: MastermindTalk3long.ogg

$Name: 79 - Fives
$Team: -1
$MessageNew:  XSTR("What the hell?! Who sent that transmission?! ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msg_chatter.ogg

$Name: 80 - Spark
$Team: -1
$MessageNew:  XSTR("I don't know, but we've got our transport! Disable it now! ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 81 - Spark
$Team: -1
$MessageNew:  XSTR("Hallifax, this is Beta 1. The transport carrying the special cargo has been disabled.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg_chatter.ogg

$Name: 82 - Halifax
$Team: -1
$MessageNew:  XSTR("Well done, Beta. Most impressive. We are assembling another boarding party now. ", -1)
$end_multi_text
+AVI Name: HeadHalifax
+Wave Name: msg_caps.ogg

$Name: 83 - Echo
$Team: -1
$MessageNew:  XSTR("Halifax, what about the civilians in the pods? They've just been sent into the middle of nowhere!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: msg_chatter.ogg

$Name: 84 - Halifax
$Team: -1
$MessageNew:  XSTR("Don't concern yourself with them, pilot. We will dispatch rescue teams to pick them up as soon as the cargo is secure.", -1)
$end_multi_text
+AVI Name: HeadHalifax
+Wave Name: msg_caps.ogg

$Name: 85 - Marine Delta
$Team: -1
$MessageNew:  XSTR("This is Delta team. All hostiles neutralized. The package has been secured. We can now jump back to the Ironclad.", -1)
$end_multi_text
+AVI Name: Head-Marine01
+Wave Name: msg_caps.ogg

$Name: 86 - Halifax
$Team: -1
$MessageNew:  XSTR("Very well, Delta. Beta, your job here is done. Jump with Omega 2 and return to the Ironclad for debriefing. We will finish mopping up here. Engineer teams are already on the way to repair the Nassau's jump drive. We'll oversee the retrieval of the civilians as well.", -1)
$end_multi_text
+AVI Name: HeadHalifax
+Wave Name: msg_caps.ogg

$Name: 54,5 - Halifax
$Team: -1
$MessageNew:  XSTR("The Ashtur has been destroyed. Excellent work. ", -1)
$end_multi_text
+AVI Name: HeadHalifax
+Wave Name: msg_caps.ogg

$Name: Counter Message
$Team: -1
$MessageNew:  XSTR("Nassau departs in $etaMin:$etaDecSec$etaSec", -1)
$end_multi_text

$Name: Counter Empty
$Team: -1
$MessageNew:  XSTR(" ", -1)
$end_multi_text

$Name: achievement1
$Team: -1
$MessageNew:  XSTR("New achievement: 

ANTI-TERRORIST

Disable all 
transports 
with hostages 
before they 
depart

$achievement_count $slash $achievement_total ACHIEVEMENTS", -1)
$end_multi_text

$Name: empty
$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text

$Name: 87 - Marine Delta
$Team: -1
$MessageNew:  XSTR("Team Delta in position. Setting charges... Go, go, go!", -1)
$end_multi_text
+AVI Name: Head-Marine01
+Wave Name: msg_chatter.ogg

$Name: 88 - Marine Delta
$Team: -1
$MessageNew:  XSTR("Enemy contact on the left. Fire at will. ", -1)
$end_multi_text
+AVI Name: Head-Marine01
+Wave Name: msg_chatter.ogg

$Name: 89 - Marine Delta
$Team: -1
$MessageNew:  XSTR("Tango down in section three. ", -1)
$end_multi_text
+AVI Name: Head-Marine01
+Wave Name: msg_chatter.ogg

$Name: 90 - Marine Delta
$Team: -1
$MessageNew:  XSTR("Tangos on the right! Watch out! ", -1)
$end_multi_text
+AVI Name: Head-Marine01
+Wave Name: msg_chatter.ogg

$Name: Mission failed Ironclad
$Team: -1
$MessageNew:  XSTR("Mission failed

Ironclad has been destroyed", -1)
$end_multi_text

$Name: Mission failed Nassau
$Team: -1
$MessageNew:  XSTR("Mission failed

Hassau has escaped", -1)
$end_multi_text

$Name: Mission failed transports
$Team: -1
$MessageNew:  XSTR("Mission failed

A transport has been destroyed", -1)
$end_multi_text

$Name: Mission failed cargo
$Team: -1
$MessageNew:  XSTR("Mission failed

The precious cargo has escaped", -1)
$end_multi_text

$Name: empty
$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text

$Name: Mission failed Nassau
$Team: -1
$MessageNew:  XSTR("Mission failed

Nassau has been destroyed
", -1)
$end_multi_text

$Name: 64,1 - Halifax
$Team: -1
$MessageNew:  XSTR("Are you trying to appeal to my conscience? Your efforts are futile. Ask around--I don't have a conscience. I will get what I want, one way or another. ", -1)
$end_multi_text
+AVI Name: HeadHalifax
+Wave Name: msg_caps.ogg

$Name: 64,2 - Halifax
$Team: -1
$MessageNew:  XSTR("Helm, jam their transmissions. I think we've heard enough.", -1)
$end_multi_text
+AVI Name: HeadHalifax
+Wave Name: msg_caps.ogg

$Name: dialog skippable
$Team: -1
$MessageNew:  XSTR("Press Alt+X to skip dialog", -1)
$end_multi_text

$Name: dialog skipped
$Team: -1
$MessageNew:  XSTR("Dialog skipped", -1)
$end_multi_text

#Reinforcements		;! 2 total

$Name: Checkpoint 1
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Checkpoint 2
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 12 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunGold
+Angles: 0.331613 0.000000 3.141593
+Scale: 2.000000
$Starbitmap: neb-C01
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$Starbitmap: neb-C14
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$Starbitmap: neb-C01
+Angles: 0.257730 5.451292 6.102626
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$Starbitmap: neb-B07
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$Starbitmap: neb-B02
+Angles: 0.000000 0.000000 0.733037
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$Starbitmap: neb-B06
+Angles: 5.964377 3.865168 0.535808
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$Starbitmap: neb-C16
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$Starbitmap: neb-C03
+Angles: 5.989037 0.221914 5.621859
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$Starbitmap: neb-A05
+Angles: 6.040245 5.576233 5.335870
+ScaleX: 5.000000
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$Starbitmap: p_rockyellow
+Angles: 5.435966 3.423932 5.089031
+ScaleX: 5.000000
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+DivX: 1
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#Asteroid Fields

#Music

$Event Music: Ex03 - Scavenger
$Briefing Music: Brief11 Galatea
$Fiction Viewer Music: Brief10 Christori Theme

#End

