#Mission Info

$Version: 23.1
$Name:  XSTR("Triumphants", -1)
$Author: Exile Team
$Created: 08/16/14 at 22:05:18
$Modified: 12/21/24 at 21:26:40
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 3072
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -3201.034180, 11480.208008, 9108.012695
+Viewer orient:
	0.999968, -0.000000, -0.008023,
	0.006690, 0.551967, 0.833839,
	0.004428, -0.833866, 0.551949


$Load Screen 1024: Loading_M27.png

$Skybox Model: skybox_TerminusPlanet.pof

$AI Profile: Exile

#Sexp_variables

$Variables:
(
		0		"achievement01"		"2"		"number"
		1		"achievement02"		"2"		"number"
		2		"achievement03"		"2"		"number"
		3		"achievement04"		"2"		"number"
		4		"achievement05"		"2"		"number"
		5		"achievement06"		"2"		"number"
		6		"achievement07"		"2"		"number"
		7		"achievement08"		"2"		"number"
		8		"achievement09"		"2"		"number"
		9		"achievement10"		"2"		"number"
		10		"achievement11"		"2"		"number"
		11		"achievement12"		"2"		"number"
		12		"achievement13"		"2"		"number"
		13		"achievement14"		"2"		"number"
		14		"achievement15"		"2"		"number"
		15		"achievement16"		"2"		"number"
		16		"achievement17"		"2"		"number"
		17		"achievement18"		"2"		"number"
		18		"achievement19"		"2"		"number"
		19		"achievement_count"		"0"		"number"
		20		"achievement_total"		"19"		"number"
		21		"adrastushauler02"		"0"		"number"
		22		"agility"		"0"		"number"
		23		"asimov"		"0"		"number"
		24		"asvayujau"		"0"		"number"
		25		"bdcomega6"		"0"		"number"
		26		"bluedream"		"0"		"number"
		27		"bradley"		"0"		"number"
		28		"c1"		"25"		"number"
		29		"c1s"		"10"		"number"
		30		"c2"		"40"		"number"
		31		"c2s"		"25"		"number"
		32		"c3"		"70"		"number"
		33		"c3s"		"5"		"number"
		34		"dardail"		"0"		"number"
		35		"dioneexpress"		"0"		"number"
		36		"eternity"		"0"		"number"
		37		"evanescence"		"0"		"number"
		38		"filename"		"a"		"string"
		39		"fleet_population"		"1198732"		"number"		"save-on-mission-progress"
		40		"ganymedeexpress"		"0"		"number"
		41		"greenriver"		"0"		"number"
		42		"inventoryhauler24"		"0"		"number"
		43		"izyda"		"0"		"number"
		44		"joviandropship56"		"0"		"number"
		45		"lamanche"		"0"		"number"
		46		"lambda11"		"0"		"number"
		47		"larescompitales"		"0"		"number"
		48		"lexington"		"0"		"number"
		49		"lysithea"		"0"		"number"
		50		"nandi"		"0"		"number"
		51		"omega14"		"0"		"number"
		52		"pilumnus"		"0"		"number"
		53		"pollux"		"0"		"number"
		54		"rayangel"		"0"		"number"
		55		"saveexist"		"2"		"number"
		56		"tagawa"		"0"		"number"
		57		"tesla"		"0"		"number"
		58		"trooptransport43"		"0"		"number"
		59		"tsoukalos"		"0"		"number"
		60		"uhihauler14a"		"0"		"number"
		61		"uhihauler18"		"0"		"number"
		62		"uhihauler33a"		"0"		"number"
		63		"uhiomega7"		"0"		"number"
		64		"uranusmoverb15"		"0"		"number"
		65		"veermhaskoba"		"0"		"number"
		66		"weinberg"		"0"		"number"
		67		"wessex"		"0"		"number"
)

#Fiction Viewer

$File: Exile27FV.txt
$Font: fiction

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Callsigns:
$Callsign: Spark

#end


#Players		;! 1 total

$Starting Shipname: Beta 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
	"ORF Rapier"	5
	"ORF Ymir"	5
	"ORF Vindicator"	5
	"ORB Euryale"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Pulsar PC-9"	17
	"Prometheus N"	17
	"Defiler LPC"	16
	"Scythe"	16
	"Eviscerator"	16
	"Incisor"	16
	"Devastator"	16
	"Redeemer"	16
	"Widow"	16
	"Excalibur"	16
	"Vengeance"	16
	"Shivan Long Range Cannon"	16
	"Yali Pulse Cannon"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Hornet#Weak"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Harpoon#Weak"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
	"Rockeye#Shivan"	500
	"Rockeye D#Shivan"	500
	"Tempest#Shivan"	500
	"Tempest D#Shivan"	500
	"Hornet#Shivan"	500
	"Hornet D#Shivan"	500
	"Hornet#Weak#Shivan"	500
	"Tornado#Shivan"	500
	"Tornado D#Shivan"	500
	"Harpoon#Shivan"	500
	"Harpoon D#Shivan"	500
	"Harpoon#Weak#Shivan"	500
	"Trebuchet#Shivan"	500
	"Piranha#Shivan"	500
	"Shivan Disruptor"	500
	"Shivan Area Bomb"	500
	"Shivan Bomb"	500
	"Shivan Bomb#Short"	500
	"Shivan Megabomb"	500
	"EMP Adv.#Shivan"	500
	"Bolt"	500
	"Seeker"	500
	"Maelstrom"	500
	"Stinger"	510
	"MX-112"	600
	"Vortex"	500
	"Thunderstrike"	500
	"Hurricane"	500
	"Arbalest"	500
	"Pulverizer"	500
	"Chrabaszcz"	500
	"Demolisher"	500
	"Revenant"	500
	"Shivan Swarm Bomb"	500
)

#Objects		;! 137 total

$Name: Beta 1		;! Object #0
$Class: ORF Defender
$Callsign: Spark

$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: 3888.298340, -1.181098, 16881.890625
$Orientation:
	-0.009203, 0.000000, 0.999957,
	0.000000, 1.000000, 0.000000,
	-0.999957, 0.000000, -0.009203
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Chania		;! Object #1
$Class: AD Chania
$Team: Unknown
$Location: -11020.349609, -1936.184937, 15278.622070
$Orientation:
	0.844342, 0.494289, 0.206796,
	-0.455589, 0.865442, -0.208444,
	-0.282002, 0.081784, 0.955921
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 64
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 35
+Subsystem: turret02
$Damage: 74
+Subsystem: turret03
$Damage: 95
+Subsystem: turret04
$Damage: 14
+Subsystem: turret05
$Damage: 99
+Subsystem: turret06
$Damage: 66
+Subsystem: turret07
$Damage: 26
+Subsystem: turret08
$Damage: 53
+Subsystem: turret09
$Damage: 45
+Subsystem: turret10
$Damage: 76
+Subsystem: turret11
$Damage: 24
+Subsystem: turret12
$Damage: 47
+Subsystem: turret13
$Damage: 73
+Subsystem: turret14
$Damage: 16
+Subsystem: turret15
$Damage: 63
+Subsystem: turret16
$Damage: 13
+Subsystem: turret17
$Damage: 49
+Subsystem: turret18
$Damage: 54
+Subsystem: turret19
+Subsystem: turret20
$Damage: 94
+Subsystem: turret21
$Damage: 24
+Subsystem: turret22
$Damage: 63
+Subsystem: turret23
$Damage: 15
+Subsystem: turret24
$Damage: 63
+Subsystem: turret25
$Damage: 16
+Subsystem: turret26
$Damage: 63
+Subsystem: turret27
$Damage: 16
+Subsystem: turret28
$Damage: 45
+Subsystem: turret29
$Damage: 17
+Subsystem: turret30
$Damage: 60
+Subsystem: turret31
$Damage: 89
+Subsystem: Navigation
$Damage: 100
+Subsystem: Weapons
$Damage: 58
+Subsystem: Sensors
$Damage: 39
+Subsystem: Communication
$Damage: 67
+Subsystem: Engine01
$Damage: 100
+Subsystem: Engine02
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Malia		;! Object #2
$Class: Knossos
$Team: Unknown
$Location: -16.205009, 0.000000, 20886.478516
$Orientation:
	0.994906, -0.079931, 0.061423,
	0.078110, 0.996451, 0.031496,
	-0.063723, -0.026539, 0.997619
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "change skybox, show node" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Ironclad		;! Object #3
$Class: ORD Orion
$Team: Friendly
$Location: -364.814392, 0.000000, 11482.973633
$Orientation:
	0.973666, 0.227978, 0.000000,
	-0.227978, 0.973666, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "departure path 1" 55 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 68
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Sbank Ammo: ( 0 )
+Subsystem: Turret13
+Sbank Ammo: ( 0 )
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Sbank Ammo: ( 0 )
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24a
+Subsystem: Turret25a
+Subsystem: Turret26a
+Subsystem: Turret27a
+Subsystem: Turret28a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "msg11" 2 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: nameplate
+new: nameplate-ironclad

$Name: Andrasta		;! Object #4
$Class: EFFg Solomon
$Team: Friendly
$Location: 1004.574463, -730.175659, 11207.712891
$Orientation:
	0.847256, -0.531186, 0.000000,
	0.531186, 0.847256, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "departure path 3" 55 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( is-event-true-delay "msg11" 2 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8
$Texture Replace:
+old: nameplate
+new: nameplate-andrasta

$Name: Harmattan		;! Object #5
$Class: ORFg Vitalius
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: -1248.750610, 794.203796, 12099.908203
$Orientation:
	0.783822, 0.620986, 0.000000,
	-0.620986, 0.783822, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "departure path 2" 55 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 65
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( is-event-true-delay "msg11" 2 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8
$Texture Replace:
+old: nameplate
+new: nameplate-harmattan

$Name: Akka		;! Object #6
$Class: ORFA Agneya
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: 448.819092, 1120.221558, 10558.521484
$Orientation:
	0.952333, 0.305059, 0.000000,
	-0.305059, 0.952333, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "departure path 4" 55 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 81
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Sbank Ammo: ( 0 )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-event-true-delay "msg11" 2 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Anjaneya		;! Object #7
$Class: ORD Galahad
$Team: Friendly
$Team Color Setting: Heavy Fleet
$Location: -182.929825, 228.563324, 16291.113281
$Orientation:
	0.758703, 0.651420, 0.004807,
	-0.651288, 0.758349, 0.027031,
	0.013962, -0.023640, 0.999624
$AI Goals: ( goals ( ai-waypoints-once "departure path 1" 55 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Heavy Railgun#M22" )
+Subsystem: turret02
+Primary Banks: ( "Heavy Railgun#M22" )
+Subsystem: turret03
+Primary Banks: ( "Heavy Railgun#M22" )
+Subsystem: turret04
+Primary Banks: ( "Heavy Railgun#M22" )
+Subsystem: turret05
+Secondary Banks: ( "Revenant#M22" )
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Secondary Banks: ( "Revenant#M22" )
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Secondary Banks: ( "Revenant#M22" )
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Secondary Banks: ( "Revenant#M22" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Primary Banks: ( "Standard Railgun#M22" )
+Subsystem: turret10
+Primary Banks: ( "Standard Railgun#M22" )
+Subsystem: turret11
+Primary Banks: ( "Standard Railgun#M22" )
+Subsystem: turret12
+Primary Banks: ( "Standard Railgun#M22" )
+Subsystem: turret13
+Primary Banks: ( "Standard Railgun#M22" )
+Subsystem: turret14
+Primary Banks: ( "Standard Railgun#M22" )
+Subsystem: turret15
+Primary Banks: ( "Standard Railgun#M22" )
+Subsystem: turret16
+Primary Banks: ( "Standard Railgun#M22" )
+Subsystem: turret17
+Primary Banks: ( "Standard Railgun#M22" )
+Subsystem: turret18
+Primary Banks: ( "Standard Railgun#M22" )
+Subsystem: turret19
+Primary Banks: ( "Standard Railgun#M22" )
+Subsystem: turret20
+Primary Banks: ( "Standard Railgun#M22" )
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Sbank Ammo: ( 0 )
+Subsystem: turret29
+Sbank Ammo: ( 0 )
+Subsystem: turret30
+Sbank Ammo: ( 0 )
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Sbank Ammo: ( 0 )
+Subsystem: turret46
+Sbank Ammo: ( 0 )
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "msg10" 6 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: galnameplate-trans
+new: nameplate-anjaneya

$Name: Sahasrara		;! Object #8
$Class: ORFg Tychicus
$Team: Friendly
$Team Color Setting: Heavy Fleet
$Location: -1030.315552, 641.313293, 15934.000977
$Orientation:
	0.877688, 0.479187, 0.006661,
	-0.479232, 0.877583, 0.013617,
	0.000679, -0.015144, 0.999886
$AI Goals: ( goals ( ai-waypoints-once "departure path 2" 55 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Secondary Banks: ( "Revenant#M22" )
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Secondary Banks: ( "Revenant#M22" )
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Secondary Banks: ( "Revenant#M22" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Secondary Banks: ( "Revenant#M22" )
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Secondary Banks: ( "Revenant#M22" )
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Secondary Banks: ( "Revenant#M22" )
+Sbank Ammo: ( 0 )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29a
+Subsystem: turret30a
+Primary Banks: ( "Tychicus Cannon B#M22" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "msg10" 11 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1500
$Texture Replace:
+old: nameplate-tychi-trans
+new: nameplate-sahasrara
+old: nameplate-tychi-trans-shine
+new: nameplate-sahasrara-shine

$Name: Ajna		;! Object #9
$Class: ORFg Tychicus
$Team: Friendly
$Team Color Setting: Heavy Fleet
$Location: 862.418579, -440.699982, 16495.343750
$Orientation:
	0.961085, -0.276218, 0.004291,
	0.276244, 0.961055, -0.007849,
	-0.001956, 0.008729, 0.999960
$AI Goals: ( goals ( ai-waypoints-once "departure path 3" 55 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Secondary Banks: ( "Revenant#M22" )
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Secondary Banks: ( "Revenant#M22" )
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Secondary Banks: ( "Revenant#M22" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Secondary Banks: ( "Revenant#M22" )
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Secondary Banks: ( "Revenant#M22" )
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Secondary Banks: ( "Revenant#M22" )
+Sbank Ammo: ( 0 )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29a
+Subsystem: turret30a
+Primary Banks: ( "Tychicus Cannon B#M22" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "msg10" 11 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1500
$Texture Replace:
+old: nameplate-tychi-trans
+new: nameplate-ajna
+old: nameplate-tychi-trans-shine
+new: nameplate-ajna-shine

$Name: Delta 1		;! Object #10
$Class: ORF Rapier
$Team: Friendly
$Team Color Setting: Heavy Fleet
$Location: 71568.460938, -0.000000, 50926.695313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #11
$Class: ORF Rapier
$Team: Friendly
$Team Color Setting: Heavy Fleet
$Location: 71500.203125, -0.000000, 50910.425781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #12
$Class: ORF Rapier
$Team: Friendly
$Team Color Setting: Heavy Fleet
$Location: 71488.570313, -0.000000, 51064.410156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 4		;! Object #13
$Class: ORF Rapier
$Team: Friendly
$Team Color Setting: Heavy Fleet
$Location: 71517.617188, -0.000000, 51075.105469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Jota 1		;! Object #14
$Class: ORF Heretic
$Team: Friendly
$Team Color Setting: Heavy Fleet
$Location: 74838.320313, 0.000000, 55810.117188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Jota 2		;! Object #15
$Class: ORF Heretic
$Team: Friendly
$Team Color Setting: Heavy Fleet
$Location: 74658.710938, 0.000000, 55743.972656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Jota 3		;! Object #16
$Class: ORF Heretic
$Team: Friendly
$Team Color Setting: Heavy Fleet
$Location: 74625.085938, 0.000000, 56021.472656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Jota 4		;! Object #17
$Class: ORF Heretic
$Team: Friendly
$Team Color Setting: Heavy Fleet
$Location: 74756.585938, 0.000000, 56038.070313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Tyrant		;! Object #18
$Class: SJ Sathanas
$Team: Hostile
$Location: 6390.719727, 0.000000, -2313.232910
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 10
+Group: 0
+Use Table Score:
+Score: 10000

$Name: ScreenCam#Exile 23		;! Object #19
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -477.631042, 964.680115, -3178.344971
$Orientation:
	0.161199, -0.063868, -0.984853,
	0.274878, 0.961323, -0.017351,
	0.947870, -0.267917, 0.172520
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 24		;! Object #20
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 3946.676514, -948.741211, 3977.041748
$Orientation:
	-0.908444, 0.005011, -0.417977,
	-0.026644, 0.997201, 0.069864,
	0.417157, 0.074604, -0.905767
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 25		;! Object #21
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -44.181622, -986.731323, 6952.786621
$Orientation:
	-0.338116, -0.223686, 0.914134,
	-0.597459, 0.801514, -0.024857,
	-0.727131, -0.554562, -0.404648
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 26		;! Object #22
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 951.645874, -1745.962036, 10236.111328
$Orientation:
	0.119149, -0.587464, 0.800431,
	-0.580709, 0.612674, 0.536105,
	-0.805345, -0.528693, -0.268146
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nodemap 1		;! Object #23
$Class: Nodemap
$Team: Friendly
$Location: -31391.148438, 0.000000, -30398.285156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Pollux		;! Object #24
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -31389.242188, -291.120697, -30819.300781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Sol		;! Object #25
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -31222.648438, -382.337982, -30828.402344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Beta Volantis		;! Object #26
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -31280.398438, -357.192047, -30695.386719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Iota Arietis		;! Object #27
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -31332.929688, -246.826782, -30579.511719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: X3		;! Object #28
$Class: System Icon
$Team: Friendly
$Team Color Setting: Unknown-Blue
$Location: -31541.023438, 326.476288, -30817.425781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Mi Arae		;! Object #29
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -31443.742188, 292.885925, -30547.261719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: X11		;! Object #30
$Class: System Icon
$Team: Friendly
$Team Color Setting: Unknown-Blue
$Location: -31397.773438, -9.104278, -30440.984375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: 3 Aquarii		;! Object #31
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -31506.367188, -142.171280, -30491.746094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Sigma Iros		;! Object #32
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -31368.460938, -222.498550, -30426.734375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Wezen		;! Object #33
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -31286.867188, -182.530273, -30372.410156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Zion		;! Object #34
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -31417.585938, -198.506714, -30284.570313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Nu Ceali		;! Object #35
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -31596.335938, -106.279037, -30231.820313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Alpha Arae		;! Object #36
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -31673.335938, -55.398350, -30311.707031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Mu Aurigae		;! Object #37
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -31731.085938, 6.124002, -30469.917969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: X9		;! Object #38
$Class: System Icon
$Team: Friendly
$Team Color Setting: Unknown-Blue
$Location: -31742.929688, 106.927414, -30609.503906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: X10		;! Object #39
$Class: System Icon
$Team: Friendly
$Team Color Setting: Unknown-Blue
$Location: -31626.648438, 74.352844, -30572.808594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: X8		;! Object #40
$Class: System Icon
$Team: Friendly
$Team Color Setting: Unknown-Blue
$Location: -31802.648438, 13.856164, -30538.121094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: X12		;! Object #41
$Class: System Icon
$Team: Friendly
$Team Color Setting: Unknown-Blue
$Location: -31137.335938, -324.502167, -30579.535156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Vindemiatrix		;! Object #42
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -31276.273438, -354.660767, -30539.164063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: X7		;! Object #43
$Class: System Icon
$Team: Friendly
$Team Color Setting: Unknown-Blue
$Location: -31539.960938, -213.230896, -30384.066406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Terminus		;! Object #44
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -31309.585938, 203.045670, -30304.160156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Xi Andromedae		;! Object #45
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -30861.273438, 461.752197, -30706.761719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: X1		;! Object #46
$Class: System Icon
$Team: Friendly
$Team Color Setting: Unknown-Blue
$Location: -30741.179688, 579.134338, -30760.746094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: X2		;! Object #47
$Class: System Icon
$Team: Friendly
$Team Color Setting: Unknown-Blue
$Location: -30763.335938, 398.818939, -30493.769531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Messier 1-A		;! Object #48
$Class: System Icon
$Team: Friendly
$Team Color Setting: Empty-Grey
$Location: -30862.492188, 202.163788, -29824.738281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: NGC 6093 96A		;! Object #49
$Class: System Icon
$Team: Friendly
$Team Color Setting: Empty-Grey
$Location: -30666.898438, 302.261444, -29803.980469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: T Scorpi Nebula		;! Object #50
$Class: System Icon
$Team: Friendly
$Team Color Setting: Empty-Grey
$Location: -30861.835938, 54.789074, -29663.078125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Naos		;! Object #51
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -31710.992188, 0.000000, -30144.583984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Zeta Cancri		;! Object #52
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -31635.273438, -74.372475, -30107.253906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: X5		;! Object #53
$Class: System Icon
$Team: Friendly
$Team Color Setting: Unknown-Blue
$Location: -31560.398438, -257.574921, -30058.144531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: X6		;! Object #54
$Class: System Icon
$Team: Friendly
$Team Color Setting: Unknown-Blue
$Location: -31724.367188, -97.459869, -30002.761719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Arcturus		;! Object #55
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -31711.929688, -10.161928, -29934.597656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Cor Caroli		;! Object #56
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -31807.710938, 112.430161, -30225.480469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: X4		;! Object #57
$Class: System Icon
$Team: Friendly
$Team Color Setting: Unknown-Blue
$Location: -31876.367188, 161.006088, -30309.285156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: C371 Carinae		;! Object #58
$Class: System Icon
$Team: Friendly
$Team Color Setting: Empty-Grey
$Location: -31321.085938, 326.571045, -30564.542969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: X13		;! Object #59
$Class: System Icon
$Team: Friendly
$Team Color Setting: Unknown-Blue
$Location: -31337.929688, -239.335907, -30824.371094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Delta Lacertae		;! Object #60
$Class: System Icon
$Team: Friendly
$Team Color Setting: Shivan-Red
$Location: -31448.179688, 184.219635, -30458.027344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: ScreenCam#Exile 73		;! Object #61
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -32801.773438, -368.630890, -30040.830078
$Orientation:
	-0.823347, 0.030303, 0.566729,
	0.141959, 0.977827, 0.153954,
	-0.549498, 0.207210, -0.809393
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 79		;! Object #62
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 10721.599609, 1937.954346, 1172.632935
$Orientation:
	-0.574407, 0.056747, 0.816600,
	-0.801601, 0.163074, -0.575189,
	-0.165806, -0.984981, -0.048182
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 14" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 80		;! Object #63
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 10123.699219, 1096.919067, 1212.487061
$Orientation:
	-0.567417, 0.047796, -0.822042,
	0.822865, 0.069923, -0.563919,
	0.030527, -0.996407, -0.079005
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 14" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 81		;! Object #64
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 10216.278320, 94.579704, 1063.041138
$Orientation:
	0.449041, 0.009800, -0.893457,
	0.872725, 0.209617, 0.440921,
	0.191605, -0.977734, 0.085574
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 14" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 82		;! Object #65
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -31187.117188, -363.377838, -30854.445313
$Orientation:
	0.691400, -0.008017, 0.722428,
	-0.276219, 0.921038, 0.274577,
	-0.667585, -0.389391, 0.634591
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 83		;! Object #66
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -31252.867188, -339.678162, -30738.238281
$Orientation:
	0.846350, -0.018550, 0.532304,
	-0.160245, 0.944222, 0.287691,
	-0.507950, -0.328786, 0.796170
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 84		;! Object #67
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -31163.804688, -357.918945, -30516.503906
$Orientation:
	-0.189650, -0.108817, 0.975803,
	0.082725, 0.988535, 0.126314,
	-0.978361, 0.104679, -0.178474
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 85		;! Object #68
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -31280.054688, -220.682068, -30427.449219
$Orientation:
	0.023869, -0.181347, 0.983129,
	0.016065, 0.983352, 0.180998,
	-0.999586, 0.011474, 0.026385
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 86		;! Object #69
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -31350.960938, -189.203033, -30231.394531
$Orientation:
	-0.600979, 0.143530, 0.786272,
	0.042565, 0.988095, -0.147838,
	-0.798130, -0.055380, -0.599934
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 87		;! Object #70
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -31555.085938, -110.424065, -30157.843750
$Orientation:
	-0.837186, 0.312139, 0.449097,
	0.266028, 0.949865, -0.164273,
	-0.477858, -0.018055, -0.878252
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 88		;! Object #71
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -31626.054688, -71.658348, -30225.648438
$Orientation:
	-0.775791, 0.510543, 0.370802,
	0.481337, 0.858806, -0.175406,
	-0.407999, 0.042402, -0.911997
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 89		;! Object #72
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -31589.242188, -105.583473, -29982.957031
$Orientation:
	-0.935838, -0.015038, 0.352109,
	0.070952, 0.970593, 0.230031,
	-0.345214, 0.240255, -0.907251
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 90		;! Object #73
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -31817.023438, 102.900108, -30155.976563
$Orientation:
	-0.946391, 0.250860, -0.203505,
	0.219187, 0.961477, 0.165888,
	0.237280, 0.112389, -0.964918
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 91		;! Object #74
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -31498.679688, 185.992416, -30454.582031
$Orientation:
	0.142535, 0.342652, -0.928587,
	0.031578, 0.936114, 0.350277,
	0.989286, -0.079249, 0.122609
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 92		;! Object #75
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -31367.054688, 202.004837, -30300.078125
$Orientation:
	-0.102152, -0.112631, -0.988372,
	-0.014505, 0.993633, -0.111732,
	0.994663, 0.002923, -0.103135
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 93		;! Object #76
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -31353.054688, 215.043686, -30308.572266
$Orientation:
	-0.232240, 0.340323, -0.911178,
	0.033020, 0.939010, 0.342302,
	0.972098, 0.049409, -0.229313
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 103		;! Object #77
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -30726.242188, -275.187866, -31014.541016
$Orientation:
	0.349400, 0.033433, 0.936377,
	-0.211618, 0.976357, 0.044103,
	-0.912764, -0.213564, 0.348214
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: U.R.A. Moron 1		;! Object #78
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -1445.998047, 3185.616455, 12605.413086
$Orientation:
	0.919957, -0.072780, -0.385203,
	0.076196, 0.997072, -0.006412,
	0.384542, -0.023452, 0.922810
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: U.R.A. Moron 2		;! Object #79
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -1807.243896, 791.382874, 11038.983398
$Orientation:
	0.919958, -0.072782, -0.385202,
	0.150078, 0.973143, 0.174552,
	0.362153, -0.218391, 0.906174
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: U.R.A. Moron 3		;! Object #80
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -5129.366699, 2254.127930, 20906.605469
$Orientation:
	-0.277754, -0.071471, -0.957990,
	0.356043, 0.918549, -0.171758,
	0.892236, -0.388792, -0.229684
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: U.R.A. Moron 4		;! Object #81
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -4656.022461, 1374.780518, 17034.673828
$Orientation:
	0.380570, -0.300283, -0.874641,
	0.369223, 0.916493, -0.153997,
	0.847845, -0.264331, 0.459661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: U.R.A. Moron 5		;! Object #82
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 3047.649170, 120.113144, 22073.142578
$Orientation:
	-0.721908, 0.004349, 0.691976,
	0.013018, 0.999889, 0.007297,
	-0.691867, 0.014276, -0.721884
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: U.R.A. Moron 6		;! Object #83
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 3533.400635, 117.594421, 21552.976563
$Orientation:
	-0.412277, -0.001281, 0.911058,
	0.013018, 0.999889, 0.007297,
	-0.910966, 0.014869, -0.412214
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: U.R.A. Moron 7		;! Object #84
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 5095.020996, 435.411926, 14779.918945
$Orientation:
	0.518216, -0.105216, 0.848753,
	0.019683, 0.993608, 0.111155,
	-0.855023, -0.040896, 0.516975
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: U.R.A. Moron 8		;! Object #85
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -12035.613281, -2031.742798, 13321.486328
$Orientation:
	0.769583, -0.024740, -0.638068,
	-0.004550, 0.999011, -0.044224,
	0.638531, 0.036937, 0.768709
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: U.R.A. Moron 9		;! Object #86
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -6541.124023, -531.301697, 18887.408203
$Orientation:
	0.433098, -0.024649, -0.901010,
	-0.079788, 0.994653, -0.065563,
	0.897808, 0.100285, 0.428816
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: U.R.A. Moron 10		;! Object #87
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -9176.058594, 1122.740112, 13979.030273
$Orientation:
	0.014908, 0.412814, 0.910693,
	-0.864609, 0.462796, -0.195630,
	-0.502224, -0.784477, 0.363822
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Anjaneya #2		;! Object #88
$Class: ORD Galahad
$Team: Friendly
$Team Color Setting: Heavy Fleet
$Location: 83883.718750, 0.000000, 49795.386719
$Orientation:
	-0.074181, -0.269364, 0.960177,
	-0.021440, 0.963038, 0.268510,
	-0.997014, -0.000668, -0.077214
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
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$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 7" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 11" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: galnameplate-trans
+new: nameplate-anjaneya

$Name: Ironclad #2		;! Object #89
$Class: ORD Orion
$Team: Friendly
$Location: 89079.062500, 0.000000, 49776.406250
$Orientation:
	-0.072360, -0.157228, 0.984908,
	0.020086, 0.987067, 0.159048,
	-0.997176, 0.031292, -0.068266
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24a
+Subsystem: Turret25a
+Subsystem: Turret26a
+Subsystem: Turret27a
+Subsystem: Turret28a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 7" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 11" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: nameplate
+new: nameplate-ironclad

$Name: Sahasrara #2		;! Object #90
$Class: ORFg Tychicus
$Team: Friendly
$Team Color Setting: Heavy Fleet
$Location: 83266.453125, -569.342590, 51160.441406
$Orientation:
	-0.062716, -0.628701, 0.775114,
	-0.039302, 0.777597, 0.627534,
	-0.997257, 0.008893, -0.073477
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
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$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 7" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 11" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 1500
$Texture Replace:
+old: nameplate-tychi-trans
+new: nameplate-sahasrara
+old: nameplate-tychi-trans-shine
+new: nameplate-sahasrara-shine

$Name: Ajna #2		;! Object #91
$Class: ORFg Tychicus
$Team: Friendly
$Team Color Setting: Heavy Fleet
$Location: 84143.148438, 1510.823486, 48325.957031
$Orientation:
	-0.058038, 0.408978, 0.910696,
	0.038398, 0.912473, -0.407329,
	-0.997575, 0.011328, -0.068662
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
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+Subsystem: turret29a
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$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 7" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 11" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 1500
$Texture Replace:
+old: nameplate-tychi-trans
+new: nameplate-ajna
+old: nameplate-tychi-trans-shine
+new: nameplate-ajna-shine

$Name: Harmattan #2		;! Object #92
$Class: ORFg Vitalius
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: 87358.460938, -1414.197021, 52023.335938
$Orientation:
	-0.053300, -0.369218, 0.927813,
	0.031089, 0.928070, 0.371106,
	-0.998095, 0.048625, -0.037988
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
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$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 7" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 11" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 8
$Texture Replace:
+old: nameplate
+new: nameplate-harmattan

$Name: Andrasta #2		;! Object #93
$Class: EFFg Solomon
$Team: Friendly
$Location: 88934.609375, 0.000000, 48101.765625
$Orientation:
	-0.044272, 0.250731, 0.967044,
	0.074783, 0.966109, -0.247065,
	-0.996216, 0.061380, -0.061522
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
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$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 7" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 11" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Score: 8
$Texture Replace:
+old: nameplate
+new: nameplate-andrasta

$Name: Akka #2		;! Object #94
$Class: ORFA Agneya
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: 88283.546875, 1619.285278, 49969.000000
$Orientation:
	-0.079851, -0.346737, 0.934557,
	-0.007683, 0.937737, 0.347261,
	-0.996777, 0.020549, -0.077543
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
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$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 7" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fade in 11" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Demetrius		;! Object #95
$Class: ORD Galahad
$Team: Friendly
$Team Color Setting: Escort Fleet
$Location: 75969.945313, 0.000000, 54402.246094
$Orientation:
	-0.002253, -0.333487, -0.942752,
	-0.000797, 0.942755, -0.333486,
	0.999997, 0.000000, -0.002390
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
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$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 7" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: galnameplate-trans
+new: nameplate-demetrius

$Name: Nakir		;! Object #96
$Class: ORFg Vitalius
$Team: Friendly
$Team Color Setting: Escort Fleet
$Location: 72574.070313, 3646.792969, 47956.636719
$Orientation:
	0.037072, -0.416871, -0.908209,
	0.017002, 0.908966, -0.416524,
	0.999168, 0.000000, 0.040785
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
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+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 7" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Big Buddha		;! Object #97
$Class: ORSh Qadesh
$Team: Friendly
$Location: 71447.289063, 2285.545654, 49294.316406
$Orientation:
	-0.002390, 0.000000, -0.999997,
	-0.000000, 1.000000, 0.000000,
	0.999997, 0.000000, -0.002390
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 7" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 700

$Name: Crusader		;! Object #98
$Class: ORFg Vitalius
$Team: Friendly
$Team Color Setting: Escort Fleet
$Location: 76714.781250, 24.356356, 52254.222656
$Orientation:
	0.038025, -0.361615, -0.931552,
	0.014748, 0.932327, -0.361315,
	0.999168, 0.000000, 0.040785
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 7" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Israfil		;! Object #99
$Class: ORFg Vitalius
$Team: Friendly
$Team Color Setting: Escort Fleet
$Location: 73449.109375, 616.100952, 53140.003906
$Orientation:
	-0.028558, 0.208460, -0.977615,
	0.006087, 0.978031, 0.208371,
	0.999574, 0.000000, -0.029199
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 7" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Harmonia		;! Object #100
$Class: ORCa Syr Darya
$Team: Friendly
$Location: 72746.867188, 1378.556519, 54249.707031
$Orientation:
	0.019927, 0.285952, -0.958037,
	-0.005946, 0.958244, 0.285890,
	0.999784, 0.000000, 0.020795
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 7" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Eternity		;! Object #101
$Class: ORCa Syr Darya
$Team: Friendly
$Location: 71113.031250, 1093.626465, 48541.156250
$Orientation:
	0.010718, 0.119712, -0.992751,
	-0.001292, 0.992809, 0.119705,
	0.999942, 0.000000, 0.010796
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 7" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Bauhaus		;! Object #102
$Class: ORFg Vitalius
$Team: Friendly
$Team Color Setting: Escort Fleet
$Location: 73263.539063, 1700.616943, 50193.468750
$Orientation:
	-0.001903, 0.605186, -0.796081,
	0.001446, 0.796084, 0.605185,
	0.999997, 0.000000, -0.002390
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
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+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 7" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 8

$Name: ScreenCam#Exile 147		;! Object #103
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 81685.726563, 226.650742, 47782.796875
$Orientation:
	0.653841, 0.033310, -0.755898,
	0.040720, 0.996034, 0.079114,
	0.755535, -0.082508, 0.649891
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 148		;! Object #104
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 85482.843750, -267.504608, 46292.546875
$Orientation:
	0.831746, 0.041183, -0.553627,
	-0.099735, 0.992105, -0.076037,
	0.546124, 0.118459, 0.829286
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 149		;! Object #105
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 89955.585938, -101.794594, 51664.402344
$Orientation:
	-0.865431, -0.053380, 0.498177,
	-0.023725, 0.997559, 0.065674,
	-0.500467, 0.045017, -0.864585
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 150		;! Object #106
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 89731.101563, 5.250937, 50865.746094
$Orientation:
	-0.052609, -0.014132, 0.998515,
	0.002405, 0.999895, 0.014278,
	-0.998612, 0.003153, -0.052569
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 151		;! Object #107
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 76869.898438, 114.350098, 51246.812500
$Orientation:
	0.955265, 0.068829, 0.287632,
	-0.070264, 0.997514, -0.005343,
	-0.287285, -0.015106, 0.957726
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 152		;! Object #108
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 74154.242188, 326.035706, 50884.984375
$Orientation:
	0.968904, 0.036315, 0.244757,
	-0.011547, 0.994730, -0.101881,
	-0.247167, 0.095887, 0.964217
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 153		;! Object #109
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 79976.914063, -99.703285, 49875.464844
$Orientation:
	0.009216, -0.051289, -0.998641,
	-0.114172, 0.992099, -0.052007,
	0.993418, 0.114496, 0.003287
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 154		;! Object #110
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 80919.000000, -615.644409, 51135.324219
$Orientation:
	-0.513241, 0.136776, -0.847276,
	-0.139863, 0.960693, 0.239807,
	0.846772, 0.241581, -0.473937
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 155		;! Object #111
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 74798.593750, 2733.049316, 50044.035156
$Orientation:
	-0.403631, 0.072501, 0.912045,
	-0.055805, 0.993048, -0.103637,
	-0.913219, -0.092728, -0.396779
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 156		;! Object #112
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 75025.898438, 3408.314209, 49695.207031
$Orientation:
	-0.149716, 0.092958, 0.984349,
	-0.305780, 0.942410, -0.135506,
	-0.940257, -0.321282, -0.112669
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 157		;! Object #113
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 70335.656250, 2321.403564, 49824.449219
$Orientation:
	-0.371393, -0.029564, -0.928005,
	-0.291937, 0.952519, 0.086490,
	0.881385, 0.303041, -0.362390
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 158		;! Object #114
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 71718.000000, 2382.888672, 50125.148438
$Orientation:
	-0.815153, -0.091232, -0.572016,
	-0.212401, 0.965811, 0.148644,
	0.538898, 0.242664, -0.806662
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 159		;! Object #115
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 72759.296875, 1308.635742, 56507.277344
$Orientation:
	-0.986475, 0.021249, -0.162527,
	0.038322, 0.993980, -0.102644,
	0.159367, -0.107484, -0.981351
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 160		;! Object #116
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 77983.367188, 226.745193, 55743.460938
$Orientation:
	-0.914724, 0.131306, 0.382150,
	0.173906, 0.981589, 0.078994,
	-0.364742, 0.138716, -0.920718
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 121		;! Object #117
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 72770.281250, 7259.320313, 48756.074219
$Orientation:
	0.263537, -0.018855, 0.964465,
	0.347885, 0.934387, -0.076791,
	-0.899736, 0.355760, 0.252805
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Ironclad #3		;! Object #118
$Class: ORD Orion
$Team: Friendly
$Location: 74107.046875, 2762.293701, 49274.996094
$Orientation:
	-0.008002, 0.010136, 0.999917,
	0.032039, 0.999438, -0.009874,
	-0.999454, 0.031957, -0.008322
$AI Goals: ( goals ( ai-waypoints-once "buddha construction site" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24a
+Subsystem: Turret25a
+Subsystem: Turret26a
+Subsystem: Turret27a
+Subsystem: Turret28a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade out 11" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: nameplate
+new: nameplate-ironclad

$Name: Anjaneya #3		;! Object #119
$Class: ORD Galahad
$Team: Friendly
$Team Color Setting: Escort Fleet
$Location: 77979.156250, 0.000000, 45857.121094
$Orientation:
	-0.074181, -0.269364, 0.960177,
	-0.021440, 0.963038, 0.268510,
	-0.997014, -0.000668, -0.077214
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
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+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 11" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: galnameplate-trans
+new: nameplate-anjaneya

$Name: Sahasrara #3		;! Object #120
$Class: ORFg Tychicus
$Team: Friendly
$Team Color Setting: Heavy Fleet
$Location: 77787.179688, -569.342590, 47186.230469
$Orientation:
	-0.062716, -0.628701, 0.775114,
	-0.039302, 0.777597, 0.627534,
	-0.997257, 0.008893, -0.073477
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
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+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
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+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29a
+Subsystem: turret30a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 11" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 1500
$Texture Replace:
+old: nameplate-tychi-trans
+new: nameplate-sahasrara
+old: nameplate-tychi-trans-shine
+new: nameplate-sahasrara-shine

$Name: Ajna #3		;! Object #121
$Class: ORFg Tychicus
$Team: Friendly
$Team Color Setting: Heavy Fleet
$Location: 78238.585938, 1510.823486, 44387.691406
$Orientation:
	-0.058038, 0.408978, 0.910696,
	0.038398, 0.912473, -0.407329,
	-0.997575, 0.011328, -0.068662
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
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+Subsystem: turret10
+Subsystem: turret11
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+Subsystem: turret13
+Subsystem: turret14
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+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29a
+Subsystem: turret30a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 11" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 1500
$Texture Replace:
+old: nameplate-tychi-trans
+new: nameplate-ajna
+old: nameplate-tychi-trans-shine
+new: nameplate-ajna-shine

$Name: Harmattan #3		;! Object #122
$Class: ORFg Vitalius
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: 73988.273438, 333.545166, 47229.500000
$Orientation:
	-0.053300, -0.369218, 0.927813,
	0.031089, 0.928070, 0.371106,
	-0.998095, 0.048625, -0.037988
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
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+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 11" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 8
$Texture Replace:
+old: nameplate
+new: nameplate-harmattan

$Name: Andrasta #3		;! Object #123
$Class: EFFg Solomon
$Team: Friendly
$Location: 74297.078125, 933.597961, 44166.671875
$Orientation:
	-0.044272, 0.250731, 0.967044,
	0.074783, 0.966109, -0.247065,
	-0.996216, 0.061380, -0.061522
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
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+Subsystem: turret11
+Subsystem: turret12
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+Subsystem: turret14
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+Subsystem: turret17
+Subsystem: turret18
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+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
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+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 11" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Score: 8
$Texture Replace:
+old: nameplate
+new: nameplate-andrasta

$Name: Akka #3		;! Object #124
$Class: ORFA Agneya
$Team: Friendly
$Team Color Setting: Roaming Fleet
$Location: 74673.070313, 1619.285278, 45648.761719
$Orientation:
	-0.079851, -0.346737, 0.934557,
	-0.007683, 0.937737, 0.347261,
	-0.996777, 0.020549, -0.077543
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 11" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 1500

$Name: ScreenCam#Exile 161		;! Object #125
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 75011.039063, -526.852112, 41879.378906
$Orientation:
	0.997952, -0.016737, 0.061740,
	0.034344, 0.954453, -0.296379,
	-0.053968, 0.297892, 0.953073
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 162		;! Object #126
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 89586.898438, 4074.977783, 29620.769531
$Orientation:
	0.805920, -0.078622, 0.586781,
	-0.055638, 0.976698, 0.207283,
	-0.589405, -0.199700, 0.782766
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 127		;! Object #127
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -1969.755371, -655.644226, 22573.605469
$Orientation:
	-0.881608, -0.032731, -0.470847,
	-0.072887, 0.995067, 0.067301,
	0.466321, 0.093652, -0.879644
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 128		;! Object #128
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -2434.352539, 312.339783, 21223.830078
$Orientation:
	-0.779108, -0.037873, -0.625744,
	-0.049796, 0.998758, 0.001551,
	0.624909, 0.032368, -0.780027
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 129		;! Object #129
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 1200.960327, -147.993347, 9780.541992
$Orientation:
	0.952865, 0.277419, 0.122827,
	-0.277065, 0.960637, -0.020302,
	-0.123625, -0.014686, 0.992220
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 130		;! Object #130
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 2881.293457, -649.317078, 11193.110352
$Orientation:
	0.747114, -0.132662, 0.651322,
	0.226569, 0.972026, -0.061907,
	-0.624889, 0.193821, 0.756272
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 131		;! Object #131
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -7127.292480, 720.578979, 20118.751953
$Orientation:
	0.970954, -0.000795, -0.239266,
	0.001409, 0.999996, 0.002393,
	0.239263, -0.002661, 0.970951
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 132		;! Object #132
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -5045.675781, 4.427318, 20803.562500
$Orientation:
	0.990756, 0.011655, 0.135156,
	0.011674, 0.985281, -0.170541,
	-0.135154, 0.170542, 0.976037
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 133		;! Object #133
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -5918.827637, 0.000000, 20723.703125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 134		;! Object #134
$Class: ScreenCam#Exile
$Team: Friendly
$Location: -5921.984863, 0.000000, 20717.669922
$Orientation:
	0.636891, 0.770954, -0.000000,
	-0.770954, 0.636891, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 135		;! Object #135
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 3755.445801, 3344.429688, 16218.765625
$Orientation:
	0.801000, -0.220307, 0.556654,
	-0.146865, 0.829101, 0.539465,
	-0.580370, -0.513864, 0.631755
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

$Name: ScreenCam#Exile 136		;! Object #136
$Class: ScreenCam#Exile
$Team: Friendly
$Location: 53529.078125, 15698.983398, 65526.250000
$Orientation:
	-0.848523, -0.225579, 0.478668,
	0.051512, 0.865074, 0.498993,
	-0.526645, 0.448064, -0.722415
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 3 total

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Beta 1"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 7" 0 ) 
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard "Big Buddha" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Jota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Jota 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "fade in 7" 0 ) 
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Jota 1"
	"Jota 2"
	"Jota 3"
	"Jota 4"
)
$AI Goals: ( goals ( ai-guard "Demetrius" 50 ) )
+Flags: ( "no-arrival-warp" )

#Events		;! 242 total

$Formula: ( when 
   ( true ) 
   ( hud-disable-except-messages 1 ) 
   ( play-sound-from-file 
      "Enlightenment_Amb.ogg" 
   )
   ( hide-jumpnode "Terminus node" ) 
   ( player-use-ai ) 
   ( lock-afterburner "Beta 1" ) 
   ( lock-primary-weapon "Beta 1" ) 
   ( lock-secondary-weapon "Beta 1" ) 
)
+Name: init
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( deactivate-glow-points 
      "Sol" 
      "Pollux" 
      "Beta Volantis" 
      "Iota Arietis" 
      "Mi Arae" 
      "3 Aquarii" 
      "Sigma Iros" 
      "Wezen" 
      "Zion" 
      "Nu Ceali" 
      "Alpha Arae" 
      "Mu Aurigae" 
      "Vindemiatrix" 
      "Terminus" 
      "Xi Andromedae" 
      "Messier 1-A" 
      "NGC 6093 96A" 
      "T Scorpi Nebula" 
      "Naos" 
      "Zeta Cancri" 
      "Arcturus" 
      "Cor Caroli" 
      "C371 Carinae" 
      "Delta Lacertae" 
      "X1" 
      "X2" 
      "X3" 
      "X4" 
      "X5" 
      "X6" 
      "X7" 
      "X8" 
      "X9" 
      "X10" 
      "X11" 
      "X12" 
      "X13" 
   )
   ( activate-glow-point-bank 
      "3 Aquarii" 
      1 
   )
   ( activate-glow-point-bank 
      "Arcturus" 
      2 
   )
   ( activate-glow-point-bank 
      "Beta Volantis" 
      3 
   )
   ( activate-glow-point-bank 
      "Cor Caroli" 
      4 
   )
   ( activate-glow-point-bank 
      "Delta Lacertae" 
      5 
   )
   ( activate-glow-point-bank 
      "Iota Arietis" 
      6 
   )
   ( activate-glow-point-bank 
      "Messier 1-A" 
      7 
   )
   ( activate-glow-point-bank 
      "Mi Arae" 
      8 
   )
   ( activate-glow-point-bank 
      "Mu Aurigae" 
      9 
   )
   ( activate-glow-point-bank "Naos" 10 ) 
   ( activate-glow-point-bank 
      "Nu Ceali" 
      11 
   )
   ( activate-glow-point-bank "Sol" 12 ) 
   ( activate-glow-point-bank 
      "Pollux" 
      13 
   )
   ( activate-glow-point-bank 
      "Sigma Iros" 
      14 
   )
   ( activate-glow-point-bank 
      "Terminus" 
      15 
   )
   ( activate-glow-point-bank 
      "Vindemiatrix" 
      16 
   )
   ( activate-glow-point-bank "Wezen" 17 ) 
   ( activate-glow-point-bank 
      "Zeta Cancri" 
      18 
   )
   ( activate-glow-point-bank "Zion" 19 ) 
)
+Name: glow points
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 23" ) 
      ( get-object-y "ScreenCam#Exile 23" ) 
      ( get-object-z "ScreenCam#Exile 23" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 23" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 23" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 23" 
      )
   )
)
+Name: camera01
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 24" ) 
      ( get-object-y "ScreenCam#Exile 24" ) 
      ( get-object-z "ScreenCam#Exile 24" ) 
      23000 
      3000 
      3000 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 24" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 24" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 24" 
      )
      23000 
      3000 
      3000 
   )
)
+Name: camera02
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "1 - #Mastermind" 
      35 
      70 
      ( false ) 
      ( false ) 
      3000 
      500 
      80 
   )
)
+Name: msg1
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "2 - #Mastermind" 
      35 
      70 
      ( false ) 
      ( false ) 
      3000 
      500 
      80 
   )
)
+Name: msg2
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "3 - #Mastermind" 
      35 
      70 
      ( false ) 
      ( false ) 
      3000 
      500 
      80 
   )
)
+Name: msg3
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when ( true ) ( fade-out 1500 1 ) ) 
+Name: fade out
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when ( true ) ( fade-in 1000 1 ) ) 
+Name: fade in
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 25" ) 
      ( get-object-y "ScreenCam#Exile 25" ) 
      ( get-object-z "ScreenCam#Exile 25" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 25" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 25" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 25" 
      )
   )
)
+Name: camera03
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 26" ) 
      ( get-object-y "ScreenCam#Exile 26" ) 
      ( get-object-z "ScreenCam#Exile 26" ) 
      43000 
      3000 
      3000 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 26" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 26" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 26" 
      )
      43000 
      3000 
      3000 
   )
)
+Name: camera04
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "4 - #Mastermind" 
      20 
      70 
      ( false ) 
      ( false ) 
      8000 
      500 
      80 
   )
)
+Name: msg4
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "5 - #Mastermind" 
      20 
      70 
      ( false ) 
      ( false ) 
      12000 
      500 
      80 
   )
)
+Name: msg5
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "6 - #Mastermind" 
      20 
      70 
      ( false ) 
      ( false ) 
      9000 
      500 
      80 
   )
)
+Name: msg6
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when ( true ) ( fade-out 1500 1 ) ) 
+Name: fade out 2
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when ( true ) ( fade-in 1000 1 ) ) 
+Name: fade in 2
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 103" ) 
      ( get-object-y "ScreenCam#Exile 103" ) 
      ( get-object-z "ScreenCam#Exile 103" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 103" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 103" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 103" 
      )
   )
   ( set-skybox-model 
      "skybox_MastermindGrid.pof" 
   )
)
+Name: camera05+skybox
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 82" ) 
      ( get-object-y "ScreenCam#Exile 82" ) 
      ( get-object-z "ScreenCam#Exile 82" ) 
      2700 
      1000 
      250 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 82" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 82" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 82" 
      )
      2700 
      1000 
      250 
   )
)
+Name: camera06
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 83" ) 
      ( get-object-y "ScreenCam#Exile 83" ) 
      ( get-object-z "ScreenCam#Exile 83" ) 
      2700 
      250 
      250 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 83" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 83" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 83" 
      )
      2700 
      250 
      250 
   )
)
+Name: camera07
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "7 - #Mastermind" 
      20 
      70 
      ( false ) 
      ( false ) 
      11000 
      500 
      80 
   )
)
+Name: msg7
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 84" ) 
      ( get-object-y "ScreenCam#Exile 84" ) 
      ( get-object-z "ScreenCam#Exile 84" ) 
      4500 
      250 
      250 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 84" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 84" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 84" 
      )
      4500 
      250 
      250 
   )
)
+Name: camera08
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 85" ) 
      ( get-object-y "ScreenCam#Exile 85" ) 
      ( get-object-z "ScreenCam#Exile 85" ) 
      3500 
      250 
      250 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 85" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 85" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 85" 
      )
      3500 
      250 
      250 
   )
)
+Name: camera09
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 86" ) 
      ( get-object-y "ScreenCam#Exile 86" ) 
      ( get-object-z "ScreenCam#Exile 86" ) 
      3500 
      250 
      250 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 86" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 86" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 86" 
      )
      3500 
      250 
      250 
   )
)
+Name: camera10
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 87" ) 
      ( get-object-y "ScreenCam#Exile 87" ) 
      ( get-object-z "ScreenCam#Exile 87" ) 
      4500 
      250 
      250 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 87" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 87" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 87" 
      )
      4500 
      250 
      250 
   )
)
+Name: camera11
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "8 - #Mastermind" 
      20 
      70 
      ( false ) 
      ( false ) 
      12000 
      500 
      80 
   )
)
+Name: msg8
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 88" ) 
      ( get-object-y "ScreenCam#Exile 88" ) 
      ( get-object-z "ScreenCam#Exile 88" ) 
      2500 
      250 
      250 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 88" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 88" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 88" 
      )
      2500 
      250 
      250 
   )
)
+Name: camera12
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 89" ) 
      ( get-object-y "ScreenCam#Exile 89" ) 
      ( get-object-z "ScreenCam#Exile 89" ) 
      4500 
      250 
      250 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 89" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 89" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 89" 
      )
      4500 
      250 
      250 
   )
)
+Name: camera13
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 90" ) 
      ( get-object-y "ScreenCam#Exile 90" ) 
      ( get-object-z "ScreenCam#Exile 90" ) 
      4500 
      250 
      250 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 90" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 90" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 90" 
      )
      4500 
      250 
      250 
   )
)
+Name: camera14
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 91" ) 
      ( get-object-y "ScreenCam#Exile 91" ) 
      ( get-object-z "ScreenCam#Exile 91" ) 
      3500 
      250 
      250 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 91" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 91" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 91" 
      )
      3500 
      250 
      250 
   )
)
+Name: camera15
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "9 - #Mastermind" 
      20 
      70 
      ( false ) 
      ( false ) 
      4000 
      500 
      80 
   )
)
+Name: msg9
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 93" ) 
      ( get-object-y "ScreenCam#Exile 93" ) 
      ( get-object-z "ScreenCam#Exile 93" ) 
      3000 
      250 
      1000 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 93" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 93" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 93" 
      )
      3000 
      250 
      1000 
   )
)
+Name: camera17
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when ( true ) ( fade-out 1500 1 ) ) 
+Name: fade out 3
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( fade-in 3000 1 ) ) 
+Name: fade in 3
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( close-sound-from-file ( true ) ) 
   ( play-sound-from-file 
      "M27_Act1Final.ogg" 
      9 
   )
   ( set-skybox-model 
      "Skybox_TerminusPlanet.pof" 
   )
)
+Name: change soundtrack + skybox
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 136" ) 
      ( get-object-y "ScreenCam#Exile 136" ) 
      ( get-object-z "ScreenCam#Exile 136" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 136" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 136" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 136" 
      )
   )
)
+Name: camera summary
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( fade-out 500 1 ) ) 
+Name: fade out summary
+Repeat Count: 1
+Interval: 1
+Chained: 59

$Formula: ( when ( true ) ( fade-in 1500 1 ) ) 
+Name: fade in summary
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "U.R.A. Moron 1" ) 
      ( get-object-y "U.R.A. Moron 1" ) 
      ( get-object-z "U.R.A. Moron 1" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch "U.R.A. Moron 1" ) 
      ( get-object-bank "U.R.A. Moron 1" ) 
      ( get-object-heading "U.R.A. Moron 1" ) 
   )
)
+Name: camera18
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "U.R.A. Moron 2" ) 
      ( get-object-y "U.R.A. Moron 2" ) 
      ( get-object-z "U.R.A. Moron 2" ) 
      13000 
      2000 
      2000 
   )
   ( set-camera-rotation 
      ( get-object-pitch "U.R.A. Moron 2" ) 
      ( get-object-bank "U.R.A. Moron 2" ) 
      ( get-object-heading "U.R.A. Moron 2" ) 
      13000 
      2000 
      2000 
   )
)
+Name: camera19
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 127" ) 
      ( get-object-y "ScreenCam#Exile 127" ) 
      ( get-object-z "ScreenCam#Exile 127" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 127" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 127" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 127" 
      )
   )
)
+Name: camera19,1
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 128" ) 
      ( get-object-y "ScreenCam#Exile 128" ) 
      ( get-object-z "ScreenCam#Exile 128" ) 
      12000 
      2000 
      2000 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 128" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 128" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 128" 
      )
      12000 
      2000 
      2000 
   )
)
+Name: camera19,2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( add-to-collision-group "Malia" 0 ) 
   ( add-to-collision-group "Anjaneya" 0 ) 
   ( add-to-collision-group "Ajna" 0 ) 
   ( add-to-collision-group 
      "Sahasrara" 
      0 
   )
   ( add-to-collision-group "Ironclad" 0 ) 
   ( add-to-collision-group "Akka" 0 ) 
   ( add-to-collision-group "Andrasta" 0 ) 
   ( add-to-collision-group 
      "Harmattan" 
      0 
   )
)
+Name: collision group
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Anjaneya" 
      "High" 
      "10 - Anjaneya" 
   )
)
+Name: msg10
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "U.R.A. Moron 3" ) 
      ( get-object-y "U.R.A. Moron 3" ) 
      ( get-object-z "U.R.A. Moron 3" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch "U.R.A. Moron 3" ) 
      ( get-object-bank "U.R.A. Moron 3" ) 
      ( get-object-heading "U.R.A. Moron 3" ) 
   )
)
+Name: camera20
+Repeat Count: 1
+Interval: 1
+Chained: 7

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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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$Formula: ( when 
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)
+Name: credits77
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   ( show-subtitle-text 
      "79 - Credits" 
      30 
      36 
      ( false ) 
      ( false ) 
      6000 
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)
+Name: credits79
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)
+Name: credits80
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      "81 - Credits" 
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)
+Name: credits81
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$Formula: ( when 
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      "82 - Credits" 
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      ( false ) 
      ( false ) 
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)
+Name: credits82
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$Formula: ( when 
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   ( show-subtitle-text 
      "83 - Credits" 
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   )
)
+Name: credits83
+Repeat Count: 1
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$Formula: ( when 
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      "83a - Credits" 
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)
+Name: credits83a
+Repeat Count: 1
+Interval: 1
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$Formula: ( when 
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      33 
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)
+Name: credits84
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)
+Name: credits85
+Repeat Count: 1
+Interval: 1
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$Formula: ( when ( true ) ( fade-out 500 1 ) ) 
+Name: fade out 14
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when ( true ) ( fade-in 500 1 ) ) 
+Name: fade in 14
+Repeat Count: 1
+Interval: 1
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$Formula: ( when 
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      ( get-object-x "ScreenCam#Exile 161" ) 
      ( get-object-y "ScreenCam#Exile 161" ) 
      ( get-object-z "ScreenCam#Exile 161" ) 
   )
   ( set-camera-rotation 
      ( get-object-pitch 
         "ScreenCam#Exile 161" 
      )
      ( get-object-bank 
         "ScreenCam#Exile 161" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 161" 
      )
   )
)
+Name: camera41
+Repeat Count: 1
+Interval: 1
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$Formula: ( when 
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   ( set-camera-position 
      ( get-object-x "ScreenCam#Exile 162" ) 
      ( get-object-y "ScreenCam#Exile 162" ) 
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      3000 
      3000 
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   ( set-camera-rotation 
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         "ScreenCam#Exile 162" 
      )
      ( get-object-heading 
         "ScreenCam#Exile 162" 
      )
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      3000 
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)
+Name: camera42
+Repeat Count: 1
+Interval: 1
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$Formula: ( when ( true ) ( fade-out 5000 1 ) ) 
+Name: fade out 15
+Repeat Count: 1
+Interval: 1
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$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end
+Repeat Count: 1
+Interval: 1
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$Formula: ( when 
   ( true ) 
   ( modify-variable 
      "@filename[a]" 
      "exile07ships" 
   )
   ( script-eval "lvar('asimov')" ) 
   ( script-eval "lvar('asvayujau')" ) 
   ( script-eval "lvar('bdcomega6')" ) 
   ( script-eval "lvar('bluedream')" ) 
   ( script-eval "lvar('bradley')" ) 
   ( script-eval 
      "lvar('ganymedeexpress')" 
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   ( script-eval "lvar('greenriver')" ) 
   ( script-eval 
      "lvar('inventoryhauler24')" 
   )
   ( script-eval "lvar('izyda')" ) 
   ( script-eval 
      "lvar('joviandropship56')" 
   )
   ( script-eval 
      "lvar('larescompitales')" 
   )
   ( script-eval "lvar('lysithea')" ) 
   ( script-eval "lvar('pilumnus')" ) 
   ( script-eval "lvar('pollux')" ) 
   ( script-eval "lvar('tagawa')" ) 
   ( script-eval "lvar('tesla')" ) 
   ( script-eval "lvar('tsoukalos')" ) 
   ( script-eval "lvar('uhihauler14a')" ) 
   ( script-eval "lvar('uhihauler33a')" ) 
   ( script-eval "lvar('uhiomega7')" ) 
   ( script-eval "lvar('veermhaskoba')" ) 
   ( modify-variable 
      "@filename[a]" 
      "exile09ships" 
   )
   ( script-eval "lvar('wessex')" ) 
   ( script-eval "lvar('weinberg')" ) 
   ( script-eval "lvar('rayangel')" ) 
   ( script-eval "lvar('omega14')" ) 
   ( script-eval 
      "lvar('adrastushauler02')" 
   )
   ( script-eval 
      "lvar('uranusmoverb15')" 
   )
   ( modify-variable 
      "@filename[a]" 
      "exile15ships" 
   )
   ( script-eval "lvar('lambda11')" ) 
   ( script-eval "lvar('nandi')" ) 
   ( script-eval "lvar('dioneexpress')" ) 
   ( script-eval "lvar('uhihauler18')" ) 
   ( script-eval "lvar('agility')" ) 
   ( script-eval 
      "lvar('trooptransport43')" 
   )
   ( modify-variable 
      "@filename[a]" 
      "exile20ships" 
   )
   ( script-eval "lvar('lamanche')" ) 
   ( script-eval "lvar('lexington')" ) 
   ( modify-variable 
      "@filename[a]" 
      "exile22ships" 
   )
   ( script-eval "lvar('dardail')" ) 
   ( script-eval "lvar('evanescence')" ) 
   ( script-eval "lvar('eternity')" ) 
   ( modify-variable 
      "@filename[a]" 
      "exile_act1_achievements" 
   )
   ( script-eval 
      "lvar('achievement_count')" 
      "lvar('achievement01')" 
      "lvar('achievement02')" 
      "lvar('achievement03')" 
      "lvar('achievement04')" 
      "lvar('achievement05')" 
      "lvar('achievement06')" 
      "lvar('achievement07')" 
      "lvar('achievement08')" 
      "lvar('achievement09')" 
      "lvar('achievement10')" 
      "lvar('achievement11')" 
      "lvar('achievement12')" 
      "lvar('achievement13')" 
      "lvar('achievement14')" 
      "lvar('achievement15')" 
      "lvar('achievement16')" 
      "lvar('achievement17')" 
      "lvar('achievement18')" 
      "lvar('achievement19')" 
   )
   ( modify-variable 
      "@filename[a]" 
      "exile_act1_summary" 
   )
   ( script-eval 
      "svar('fleet_population')" 
   )
   ( script-eval 
      "svar('achievement_count')" 
   )
   ( script-eval "svar('asimov')" ) 
   ( script-eval "svar('asvayujau')" ) 
   ( script-eval "svar('bdcomega6')" ) 
   ( script-eval "svar('bluedream')" ) 
   ( script-eval "svar('bradley')" ) 
   ( script-eval 
      "svar('ganymedeexpress')" 
   )
   ( script-eval "svar('greenriver')" ) 
   ( script-eval 
      "svar('inventoryhauler24')" 
   )
   ( script-eval "svar('izyda')" ) 
   ( script-eval 
      "svar('joviandropship56')" 
   )
   ( script-eval 
      "svar('larescompitales')" 
   )
   ( script-eval "svar('lysithea')" ) 
   ( script-eval "svar('pilumnus')" ) 
   ( script-eval "svar('pollux')" ) 
   ( script-eval "svar('tagawa')" ) 
   ( script-eval "svar('tesla')" ) 
   ( script-eval "svar('tsoukalos')" ) 
   ( script-eval "svar('uhihauler14a')" ) 
   ( script-eval "svar('uhihauler33a')" ) 
   ( script-eval "svar('uhiomega7')" ) 
   ( script-eval "svar('veermhaskoba')" ) 
   ( script-eval "svar('wessex')" ) 
   ( script-eval "svar('weinberg')" ) 
   ( script-eval "svar('rayangel')" ) 
   ( script-eval "svar('omega14')" ) 
   ( script-eval 
      "svar('adrastushauler02')" 
   )
   ( script-eval 
      "svar('uranusmoverb15')" 
   )
   ( script-eval "svar('lambda11')" ) 
   ( script-eval "svar('nandi')" ) 
   ( script-eval "svar('dioneexpress')" ) 
   ( script-eval "svar('uhihauler18')" ) 
   ( script-eval "svar('agility')" ) 
   ( script-eval 
      "svar('trooptransport43')" 
   )
   ( script-eval "svar('lamanche')" ) 
   ( script-eval "svar('lexington')" ) 
   ( script-eval "svar('dardail')" ) 
   ( script-eval "svar('evanescence')" ) 
   ( script-eval "svar('eternity')" ) 
)
+Name: act summary
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "camera summary" 
      2 
   )
   ( show-subtitle-text 
      "Act summary" 
      0 
      0 
      ( true ) 
      ( true ) 
      5000 
      500 
      30 
   )
)
+Name: show act summary
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Achievements" 
      0 
      20 
      ( true ) 
      ( false ) 
      49000 
      1000 
   )
)
+Name: show a
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
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      "A1" 
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      ( false ) 
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   ( show-subtitle-text 
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   ( if-then-else 
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      ( show-subtitle-text 
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         ( false ) 
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         @c3s[5] 
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         255 
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      ( show-subtitle-text 
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         @c3[70] 
         30 
         ( false ) 
         ( false ) 
         12000 
         1000 
         @c3s[5] 
         255 
         10 
         10 
      )
   )
)
+Name: show a1
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
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   ( show-subtitle-text 
      "A2" 
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   ( show-subtitle-text 
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   )
   ( if-then-else 
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         ( false ) 
         ( false ) 
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      )
      ( show-subtitle-text 
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         @c3[70] 
         35 
         ( false ) 
         ( false ) 
         12000 
         1000 
         @c3s[5] 
         255 
         10 
         10 
      )
   )
)
+Name: show a2
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "A3" 
      @c1[25] 
      40 
      ( false ) 
      ( false ) 
      12000 
      1000 
      @c1s[10] 
   )
   ( show-subtitle-text 
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      @c2[40] 
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      ( false ) 
      ( false ) 
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      1000 
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   )
   ( if-then-else 
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      ( show-subtitle-text 
         "unlocked" 
         @c3[70] 
         40 
         ( false ) 
         ( false ) 
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         1000 
         @c3s[5] 
         10 
         255 
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      )
      ( show-subtitle-text 
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         @c3[70] 
         40 
         ( false ) 
         ( false ) 
         12000 
         1000 
         @c3s[5] 
         255 
         10 
         10 
      )
   )
)
+Name: show a3
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "A4" 
      @c1[25] 
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      ( false ) 
      ( false ) 
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      1000 
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   )
   ( show-subtitle-text 
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      1000 
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   )
   ( if-then-else 
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         @c3[70] 
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         ( false ) 
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         @c3s[5] 
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         255 
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      ( show-subtitle-text 
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         45 
         ( false ) 
         ( false ) 
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         1000 
         @c3s[5] 
         255 
         10 
         10 
      )
   )
)
+Name: show a4
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "A5" 
      @c1[25] 
      50 
      ( false ) 
      ( false ) 
      12000 
      1000 
      @c1s[10] 
   )
   ( show-subtitle-text 
      "A5D" 
      @c2[40] 
      50 
      ( false ) 
      ( false ) 
      12000 
      1000 
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   )
   ( if-then-else 
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         50 
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         255 
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      )
      ( show-subtitle-text 
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         50 
         ( false ) 
         ( false ) 
         12000 
         1000 
         @c3s[5] 
         255 
         10 
         10 
      )
   )
)
+Name: show a5
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "A6" 
      @c1[25] 
      55 
      ( false ) 
      ( false ) 
      12000 
      1000 
      @c1s[10] 
   )
   ( show-subtitle-text 
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      55 
      ( false ) 
      ( false ) 
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      1000 
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   )
   ( if-then-else 
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      ( show-subtitle-text 
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         55 
         ( false ) 
         ( false ) 
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         @c3s[5] 
         10 
         255 
         10 
      )
      ( show-subtitle-text 
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         @c3[70] 
         55 
         ( false ) 
         ( false ) 
         12000 
         1000 
         @c3s[5] 
         255 
         10 
         10 
      )
   )
)
+Name: show a6
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "A7" 
      @c1[25] 
      30 
      ( false ) 
      ( false ) 
      12000 
      1000 
      @c1s[10] 
   )
   ( show-subtitle-text 
      "A7D" 
      @c2[40] 
      30 
      ( false ) 
      ( false ) 
      12000 
      1000 
      @c2s[25] 
   )
   ( if-then-else 
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      ( show-subtitle-text 
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         @c3[70] 
         30 
         ( false ) 
         ( false ) 
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         255 
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      )
      ( show-subtitle-text 
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         @c3[70] 
         30 
         ( false ) 
         ( false ) 
         12000 
         1000 
         @c3s[5] 
         255 
         10 
         10 
      )
   )
)
+Name: show a7
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "A8" 
      @c1[25] 
      35 
      ( false ) 
      ( false ) 
      12000 
      1000 
      @c1s[10] 
   )
   ( show-subtitle-text 
      "A8D" 
      @c2[40] 
      35 
      ( false ) 
      ( false ) 
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      1000 
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   )
   ( if-then-else 
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         @c3[70] 
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         ( false ) 
         ( false ) 
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         1000 
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         255 
         10 
      )
      ( show-subtitle-text 
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         35 
         ( false ) 
         ( false ) 
         12000 
         1000 
         @c3s[5] 
         255 
         10 
         10 
      )
   )
)
+Name: show a8
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
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      ( false ) 
      ( false ) 
      12000 
      1000 
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   )
   ( show-subtitle-text 
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      ( false ) 
      ( false ) 
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      1000 
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   )
   ( if-then-else 
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      ( show-subtitle-text 
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         @c3[70] 
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         ( false ) 
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         1000 
         @c3s[5] 
         10 
         255 
         10 
      )
      ( show-subtitle-text 
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         40 
         ( false ) 
         ( false ) 
         12000 
         1000 
         @c3s[5] 
         255 
         10 
         10 
      )
   )
)
+Name: show a9
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "A10" 
      @c1[25] 
      45 
      ( false ) 
      ( false ) 
      12000 
      1000 
      @c1s[10] 
   )
   ( show-subtitle-text 
      "A10D" 
      @c2[40] 
      45 
      ( false ) 
      ( false ) 
      12000 
      1000 
      @c2s[25] 
   )
   ( if-then-else 
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      ( show-subtitle-text 
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         @c3[70] 
         45 
         ( false ) 
         ( false ) 
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         1000 
         @c3s[5] 
         10 
         255 
         10 
      )
      ( show-subtitle-text 
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         45 
         ( false ) 
         ( false ) 
         12000 
         1000 
         @c3s[5] 
         255 
         10 
         10 
      )
   )
)
+Name: show a10
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "A11" 
      @c1[25] 
      50 
      ( false ) 
      ( false ) 
      12000 
      1000 
      @c1s[10] 
   )
   ( show-subtitle-text 
      "A11D" 
      @c2[40] 
      50 
      ( false ) 
      ( false ) 
      12000 
      1000 
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   ( add-to-collision-group "Andrasta" 0 ) 
   ( add-to-collision-group "Akka" 0 ) 
   ( add-to-collision-group "Anjaneya" 0 ) 
   ( add-to-collision-group "Ajna" 0 ) 
   ( add-to-collision-group 
      "Sahasrara" 
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   ( add-to-collision-group "Malia" 0 ) 
   ( special-warpout-name 
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   ( special-warpout-name "Ajna" "Malia" ) 
   ( special-warpout-name 
      "Sahasrara" 
      "Malia" 
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      "Ironclad" 
      "Malia" 
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   ( special-warpout-name 
      "Harmattan" 
      "Malia" 
   )
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      "Andrasta" 
      "Malia" 
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   ( special-warpout-name "Akka" "Malia" ) 
)
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      "    Entry 14" 
      -1 
      "    Entry 15" 
      -1 
      "    Entry 16" 
      -1 
      "    Entry 24" 
      -1 
      "    Entry 26" 
      -1 
      "    Entry 29" 
      -1 
      "    Record 178" 
      -1 
      "    Record 179" 
      -1 
      "    Record 180" 
      -1 
      "  Project Black Omega (1)" 
      -1 
      "  Project Black Omega (2)" 
      -1 
   )
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$Formula: ( when 
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)
+Name: Remove debris Andromeda
+Repeat Count: 5
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Sit
$MessageNew:  XSTR("Just sit comfortably and watch, you earned it", -1)
$end_multi_text
$Formula: ( is-event-true-delay "end" 0 ) 

#Waypoints		;! 5 lists total


$Jump Node: 90809.367188, -0.000000, 50115.769531
$Jump Node Name: Terminus node
$Name: departure path 1
$List: (		;! 1 points in list
	( -290.530762, 0.000000, 20872.869141 )
)

$Name: departure path 2
$List: (		;! 1 points in list
	( -1106.066162, 457.821442, 20841.175781 )
)

$Name: departure path 3
$List: (		;! 1 points in list
	( 784.389282, -258.300446, 21060.736328 )
)

$Name: departure path 4
$List: (		;! 1 points in list
	( 277.857941, 1050.464844, 20771.421875 )
)

$Name: buddha construction site
$List: (		;! 1 points in list
	( 70898.796875, 2762.000000, 49275.000000 )
)

#Messages		;! 155 total


$Name: 00 - Credits
$Team: -1
$MessageNew:  XSTR("Exile Team:", -1)
$end_multi_text

$Name: 01 - Credits
$Team: -1
$MessageNew:  XSTR("Nyctaeus: Project leader, a jack of all trades", -1)
$end_multi_text

$Name: 02 - Credits
$Team: -1
$MessageNew:  XSTR("Macielos: Project leader, FREDder, story-writer", -1)
$end_multi_text

$Name: 1 - Credits
$Team: -1
$MessageNew:  XSTR("Effects:", -1)
$end_multi_text

$Name: 3 - Credits
$Team: -1
$MessageNew:  XSTR("Earth Defence Team for numerous effects", -1)
$end_multi_text

$Name: 4 - Credits
$Team: -1
$MessageNew:  XSTR("Inferno Team for Shivan Flaks and thusters", -1)
$end_multi_text

$Name: 5 - Credits
$Team: -1
$MessageNew:  XSTR("Ancient-Shivan War Team for weapon effects", -1)
$end_multi_text

$Name: 6 - Credits
$Team: -1
$MessageNew:  XSTR("Dimensional Eclipse Team for weapon effects", -1)
$end_multi_text

$Name: 7 - Credits
$Team: -1
$MessageNew:  XSTR("Freespace Upgrade Project for effects from MediaVPs", -1)
$end_multi_text

$Name: 8 - Credits
$Team: -1
$MessageNew:  XSTR("Steve-O for weapon effects", -1)
$end_multi_text

$Name: 9 - Credits
$Team: -1
$MessageNew:  XSTR("Nuke for plasma explosion", -1)
$end_multi_text

$Name: 10 - Credits
$Team: -1
$MessageNew:  XSTR("Watsisname for nebulae library", -1)
$end_multi_text

$Name: 11 - Credits
$Team: -1
$MessageNew:  XSTR("Shivan Hunter for skyboxes", -1)
$end_multi_text

$Name: 12 - Credits
$Team: -1
$MessageNew:  XSTR("ShadowWolf_IH for one unused skybox", -1)
$end_multi_text

$Name: 13 - Credits
$Team: -1
$MessageNew:  XSTR("Planets:", -1)
$end_multi_text

$Name: 14 - Credits
$Team: -1
$MessageNew:  XSTR("Diaspora Team for lava planet", -1)
$end_multi_text

$Name: 15 - Credits
$Team: -1
$MessageNew:  XSTR("ki-mo for a lot of planets", -1)
$end_multi_text

$Name: 16 - Credits
$Team: -1
$MessageNew:  XSTR("Genetica for various planet textures", -1)
$end_multi_text

$Name: 17 - Credits
$Team: -1
$MessageNew:  XSTR("Lotay for planet textures", -1)
$end_multi_text

$Name: 18 - Credits
$Team: -1
$MessageNew:  XSTR("Burning Liquid for planet textures", -1)
$end_multi_text

$Name: 19 - Credits
$Team: -1
$MessageNew:  XSTR("Hameed for asteroid field", -1)
$end_multi_text

$Name: 20 - Credits
$Team: -1
$MessageNew:  XSTR("Rich35211 for planet textures", -1)
$end_multi_text

$Name: 21 - Credits
$Team: -1
$MessageNew:  XSTR("Ziliran for planet textures", -1)
$end_multi_text

$Name: 22 - Credits
$Team: -1
$MessageNew:  XSTR("The-prototype92 for planet textures", -1)
$end_multi_text

$Name: 23 - Credits
$Team: -1
$MessageNew:  XSTR("FreeSpaceFreak [FSF] for planet textures", -1)
$end_multi_text

$Name: 24 - Credits
$Team: -1
$MessageNew:  XSTR("HUD Graphics:", -1)
$end_multi_text

$Name: 25 - Credits
$Team: -1
$MessageNew:  XSTR("FSCRP - Ghost Revenants campaign", -1)
$end_multi_text

$Name: 26 - Credits
$Team: -1
$MessageNew:  XSTR("Blue Planet Team", -1)
$end_multi_text

$Name: 27 - Credits
$Team: -1
$MessageNew:  XSTR("Interface:", -1)
$end_multi_text

$Name: 28 - Credits
$Team: -1
$MessageNew:  XSTR("Mjn.Mixael for ORS government logo and mainhall template", -1)
$end_multi_text

$Name: 29 - Credits
$Team: -1
$MessageNew:  XSTR("Flaming_Sword for Contemplates", -1)
$end_multi_text

$Name: 30 - Credits
$Team: -1
$MessageNew:  XSTR("Models and Textures:", -1)
$end_multi_text

$Name: 31 - Credits
$Team: -1
$MessageNew:  XSTR("FreeSpaceFreak [FSF] for Ancient textures and turret models", -1)
$end_multi_text

$Name: 32 - Credits
$Team: -1
$MessageNew:  XSTR("Scooby_Doo for dozens of models and textures", -1)
$end_multi_text

$Name: 33 - Credits
$Team: -1
$MessageNew:  XSTR("Moonred aka MoonMoon for Daeva, Europa, Samael, Warlock and other models", -1)
$end_multi_text

$Name: 34 - Credits
$Team: -1
$MessageNew:  XSTR("Lt.Narol from 158th Team for original Evangelist model", -1)
$end_multi_text

$Name: 35 - Credits
$Team: -1
$MessageNew:  XSTR("Steve-O for Vexor, weapon models, textures", -1)
$end_multi_text

$Name: 36 - Credits
$Team: -1
$MessageNew:  XSTR("Kobrar for Tychicus and some other stuff", -1)
$end_multi_text

$Name: 38 - Credits
$Team: -1
$MessageNew:  XSTR("SolCommand for numerous models", -1)
$end_multi_text

$Name: 39 - Credits
$Team: -1
$MessageNew:  XSTR("Droid803 for original Impervious concept", -1)
$end_multi_text

$Name: 41 - Credits
$Team: -1
$MessageNew:  XSTR("PeterV for Galahad, Defender and other models", -1)
$end_multi_text

$Name: 42 - Credits
$Team: -1
$MessageNew:  XSTR("Inferno Team for Claymore models", -1)
$end_multi_text

$Name: 43 - Credits
$Team: -1
$MessageNew:  XSTR("FSPort Team for Centaur HTL", -1)
$end_multi_text

$Name: 44 - Credits
$Team: -1
$MessageNew:  XSTR("Mjn.Mixael for Phidias, Entochus and textures for numerous Shivan models", -1)
$end_multi_text

$Name: 45 - Credits
$Team: -1
$MessageNew:  XSTR("FreeSpaceKing for textures", -1)
$end_multi_text

$Name: 46 - Credits
$Team: -1
$MessageNew:  XSTR("Hades for Euryale", -1)
$end_multi_text

$Name: 47 - Credits
$Team: -1
$MessageNew:  XSTR("Sab0o for Euryale textures", -1)
$end_multi_text

$Name: 48 - Credits
$Team: -1
$MessageNew:  XSTR("Raven2001 for Hestia", -1)
$end_multi_text

$Name: 49 - Credits
$Team: -1
$MessageNew:  XSTR("Black Wolf for Mercury and Wyvern conversion", -1)
$end_multi_text

$Name: 50 - Credits
$Team: -1
$MessageNew:  XSTR("Taristin for Syr Darya carrier", -1)
$end_multi_text

$Name: 51 - Credits
$Team: -1
$MessageNew:  XSTR("Aldo for Wyvern", -1)
$end_multi_text

$Name: 52 - Credits
$Team: -1
$MessageNew:  XSTR("Esarai for Armaros and some textures", -1)
$end_multi_text

$Name: 53 - Credits
$Team: -1
$MessageNew:  XSTR("Oddgrim for mineral-rich asteroid", -1)
$end_multi_text

$Name: 54 - Credits
$Team: -1
$MessageNew:  XSTR("Rampage and Inferno Team for shivan models", -1)
$end_multi_text

$Name: 55 - Credits
$Team: -1
$MessageNew:  XSTR("Bobbtmann for Sathanas", -1)
$end_multi_text

$Name: 56 - Credits
$Team: -1
$MessageNew:  XSTR("Quinnton for Jupiter skybox", -1)
$end_multi_text

$Name: 57 - Credits
$Team: -1
$MessageNew:  XSTR("Vasudan Admiral for Valhalla Station", -1)
$end_multi_text

$Name: 58 - Credits
$Team: -1
$MessageNew:  XSTR("GalEmp for Warlock conversion", -1)
$end_multi_text

$Name: 59 - Credits
$Team: -1
$MessageNew:  XSTR("Music and Sounds:", -1)
$end_multi_text

$Name: 60 - Credits
$Team: -1
$MessageNew:  XSTR("Garreth $quoteGenericCorvette$quote Cooker for numerous sounds, Flux and Enlightenment soundtracks", -1)
$end_multi_text

$Name: 61 - Credits
$Team: -1
$MessageNew:  XSTR("Ancient-Shivan War Team for Malia soundtrack", -1)
$end_multi_text

$Name: 62 - Credits
$Team: -1
$MessageNew:  XSTR("Waterflame for Embraced by Fire and Callisto soundtracks", -1)
$end_multi_text

$Name: 63 - Credits
$Team: -1
$MessageNew:  XSTR("FreePlay Music for Cold Kill, Infoscape, Darkside and Scavenger", -1)
$end_multi_text

$Name: 64 - Credits
$Team: -1
$MessageNew:  XSTR("Inferno Team for Hidden and Escape", -1)
$end_multi_text

$Name: 65 - Credits
$Team: -1
$MessageNew:  XSTR("Supernatural Soundtrack for one briefing music and intro theme.", -1)
$end_multi_text

$Name: 66 - Credits
$Team: -1
$MessageNew:  XSTR("Firefly Soundtrack for Eclipse intro theme and Raji theme", -1)
$end_multi_text

$Name: 67 - Credits
$Team: -1
$MessageNew:  XSTR("Unknown Composer for Fall of Earth music [taken from Burning Heaven mod]", -1)
$end_multi_text

$Name: 68 - Credits
$Team: -1
$MessageNew:  XSTR("Assassin's Creed for Damascus destruction music, nodemap theme and one unused briefing music", -1)
$end_multi_text

$Name: 69 - Credits
$Team: -1
$MessageNew:  XSTR("Dan Wentz for refreshed Marauder and World Apart", -1)
$end_multi_text

$Name: 70 - Credits
$Team: -1
$MessageNew:  XSTR("Freespace Music Restoration project for a few briefing tracks", -1)
$end_multi_text

$Name: 71 - Credits
$Team: -1
$MessageNew:  XSTR("Brian Tyler and Prague Philharmonic Orchestra for menu music.", -1)
$end_multi_text

$Name: 72 - Credits
$Team: -1
$MessageNew:  XSTR("Ancient-Shivan War Team for weapon sounds", -1)
$end_multi_text

$Name: 73 - Credits
$Team: -1
$MessageNew:  XSTR("Mjn.Mixael for mining beams", -1)
$end_multi_text

$Name: 74 - Credits
$Team: -1
$MessageNew:  XSTR("Special Thanks:", -1)
$end_multi_text

$Name: 75 - Credits
$Team: -1
$MessageNew:  XSTR("Droid803 and ShadowGorrath for Project: Outreach, original idea and cooperation.", -1)
$end_multi_text

$Name: 76 - Credits
$Team: -1
$MessageNew:  XSTR("BTA, Lepanto, Droid803, Nissan, CT27, procdrone for beta-testing", -1)
$end_multi_text

$Name: 77 - Credits
$Team: -1
$MessageNew:  XSTR("Fury and Blue Planet Team for refreshed AI", -1)
$end_multi_text

$Name: 79 - Credits
$Team: -1
$MessageNew:  XSTR("Hard-Light Administration for Hosting", -1)
$end_multi_text

$Name: 80 - Credits
$Team: -1
$MessageNew:  XSTR("Swantz and Shiv_pl for SVN Support", -1)
$end_multi_text

$Name: 81 - Credits
$Team: -1
$MessageNew:  XSTR("TheDagger for Blender lessons and help with Vitalius", -1)
$end_multi_text

$Name: 82 - Credits
$Team: -1
$MessageNew:  XSTR("SolCommand - This guy is great :)", -1)
$end_multi_text

$Name: 83 - Credits
$Team: -1
$MessageNew:  XSTR("Scooby_Doo - Yeah dude, we would've never made it without You!", -1)
$end_multi_text

$Name: 84 - Credits
$Team: -1
$MessageNew:  XSTR("Note: The list above may be incomplete. If you are a DeviantART user and you have noticed your stock used here, please PM me on HLP [Nyctaeus] so I can place your nickname in credits list. ", -1)
$end_multi_text

$Name: 85 - Credits
$Team: -1
$MessageNew:  XSTR("If You don't want your stock used in Exile, please let me know as well so that I can remove your stock from the modpack.", -1)
$end_multi_text

$Name: 1 - #Mastermind
$Team: -1
$MessageNew:  XSTR("You lost your homeworld. ", -1)
$end_multi_text
+Wave Name: MastermindTalk2.ogg

$Name: 2 - #Mastermind
$Team: -1
$MessageNew:  XSTR("Your species has become extinct. ", -1)
$end_multi_text
+Wave Name: MastermindTalk4.ogg

$Name: 3 - #Mastermind
$Team: -1
$MessageNew:  XSTR("And yet in yourselves you found strength to prevail. ", -1)
$end_multi_text
+Wave Name: MastermindTalk2.ogg

$Name: 4 - #Mastermind
$Team: -1
$MessageNew:  XSTR("It could have been a fortunate coincidence that you found us. Or perhaps everything had been planned by the ones who came before. ", -1)
$end_multi_text
+Wave Name: MastermindTalk3.ogg

$Name: 5 - #Mastermind
$Team: -1
$MessageNew:  XSTR("A single discovery in a remote sector of your home system and a handful of individuals determined to unveil its potential was enough to give your species salvation. ", -1)
$end_multi_text
+Wave Name: MastermindTalk3.ogg

$Name: 6 - #Mastermind
$Team: -1
$MessageNew:  XSTR("But your odyssey is not over. You have a long way ahead and you have a quest to fulfill. A quest to finish what had been begun. A quest that is convergent to ours. ", -1)
$end_multi_text
+Wave Name: MastermindTalk4.ogg

$Name: 7 - #Mastermind
$Team: -1
$MessageNew:  XSTR("Many species before you have fallen to the Shivans. You, as the first one, abandoned the scheme. You left behind what could not be saved. You adapted. And therefore you survived. ", -1)
$end_multi_text
+Wave Name: MastermindTalk3.ogg

$Name: 8 - #Mastermind
$Team: -1
$MessageNew:  XSTR("For that reason, you are the best hope for this galaxy. For that reason, we shall stay with your Fleet. ", -1)
$end_multi_text
+Wave Name: MastermindTalk2.ogg

$Name: 9 - #Mastermind
$Team: -1
$MessageNew:  XSTR("And we shall watch over you. ", -1)
$end_multi_text
+Wave Name: MastermindTalk2.ogg

$Name: 10 - Anjaneya
$Team: -1
$MessageNew:  XSTR("This is the Anjaneya. We are on approach vector to Malia. Jump sequence commences n 5... 4... 3... 2... 1... now! ", -1)
$end_multi_text
+Wave Name: msg_caps.ogg

$Name: 11 - Ironclad
$Team: -1
$MessageNew:  XSTR("Don't need to ask me twice. Anjaneya. Just behind you. ", -1)
$end_multi_text
+Wave Name: msg_caps.ogg

$Name: 000 - Credits
$Team: -1
$MessageNew:  XSTR("CREDITS", -1)
$end_multi_text

$Name: 10,1 - Anjaneya
$Team: -1
$MessageNew:  XSTR("We are in. All systems functional. Ironclad, it's your turn now. ", -1)
$end_multi_text
+Wave Name: msg_caps.ogg

$Name: Act summary
$Team: -1
$MessageNew:  XSTR("EXILE

INTO THE DARK WATERS

Act Summary

Fleet Population: $fleet_population
", -1)
$end_multi_text

$Name: Achievements
$Team: -1
$MessageNew:  XSTR("Achievements: $achievement_count $slash $achievement_total", -1)
$end_multi_text

$Name: unlocked
$Team: -1
$MessageNew:  XSTR("unlocked", -1)
$end_multi_text

$Name: missed
$Team: -1
$MessageNew:  XSTR("missed", -1)
$end_multi_text

$Name: A1
$Team: -1
$MessageNew:  XSTR("Ragnarok", -1)
$end_multi_text

$Name: A1D
$Team: -1
$MessageNew:  XSTR("Keep all transports and Ida Lewis above 60 
percent until departure in $quoteSwan Song$quote", -1)
$end_multi_text

$Name: A2
$Team: -1
$MessageNew:  XSTR("Filled to the brim", -1)
$end_multi_text

$Name: A2D
$Team: -1
$MessageNew:  XSTR("Do not lose more than 2 shuttles and let to Abraham max number allowed in $quoteEnd of the High Heavens$quote", -1)
$end_multi_text

$Name: A3
$Team: -1
$MessageNew:  XSTR("The Grand Ark", -1)
$end_multi_text

$Name: A3D
$Team: -1
$MessageNew:  XSTR("Keep Abraham above 40 percent in $quoteEnd of the High Heavens$quote", -1)
$end_multi_text

$Name: A4
$Team: -1
$MessageNew:  XSTR("Too big gun", -1)
$end_multi_text

$Name: A4D
$Team: -1
$MessageNew:  XSTR("Keep Akka above 60 percent in $quoteDisruption$quote", -1)
$end_multi_text

$Name: A5
$Team: -1
$MessageNew:  XSTR("Donnelly's enclave", -1)
$end_multi_text

$Name: A5D
$Team: -1
$MessageNew:  XSTR("Escort all ships from Shipmaster Donnelly's convoy to Beta Volantis in $quoteCrossing the Red Sea$quote", -1)
$end_multi_text

$Name: A6
$Team: -1
$MessageNew:  XSTR("Looking in Death's face", -1)
$end_multi_text

$Name: A6D
$Team: -1
$MessageNew:  XSTR("Save at least half bombers in $quoteCrossing the Red Sea$quote", -1)
$end_multi_text

$Name: A7
$Team: -1
$MessageNew:  XSTR("Defender of the Weak", -1)
$end_multi_text

$Name: A7D
$Team: -1
$MessageNew:  XSTR("All ships of the convoy must survive in $quotePastoralism$quote", -1)
$end_multi_text

$Name: A8
$Team: -1
$MessageNew:  XSTR("Anti-terrorist", -1)
$end_multi_text

$Name: A8D
$Team: -1
$MessageNew:  XSTR("Disable all transports with hostages before they depart in $quoteDangerous Game$quote", -1)
$end_multi_text

$Name: A9
$Team: -1
$MessageNew:  XSTR("Just follow the OHS!", -1)
$end_multi_text

$Name: A9D
$Team: -1
$MessageNew:  XSTR("Do not lose a single drone in $quoteDirty Job$quote", -1)
$end_multi_text

$Name: A10
$Team: -1
$MessageNew:  XSTR("Doom delayed", -1)
$end_multi_text

$Name: A10D
$Team: -1
$MessageNew:  XSTR("Keep Harmattan and Andrasta above 50 percent until the Tyrant arrives in $quoteDoomcoming$quote", -1)
$end_multi_text

$Name: A11
$Team: -1
$MessageNew:  XSTR("Penetrated", -1)
$end_multi_text

$Name: A11D
$Team: -1
$MessageNew:  XSTR("Escort all ships to Delta Lacertae save and sound in $quoteRain of Stings$quote", -1)
$end_multi_text

$Name: A12
$Team: -1
$MessageNew:  XSTR("FAR better than Erebus", -1)
$end_multi_text

$Name: A12D
$Team: -1
$MessageNew:  XSTR("Keep Anjaneya above 50 percent in $quoteEntrenchment$quote", -1)
$end_multi_text

$Name: A13
$Team: -1
$MessageNew:  XSTR("Blitzkrieg", -1)
$end_multi_text

$Name: A13D
$Team: -1
$MessageNew:  XSTR("Disable the Cyaegha before it departs in $quoteHunting the Hunter$quote", -1)
$end_multi_text

$Name: A14
$Team: -1
$MessageNew:  XSTR("A helpful hand", -1)
$end_multi_text

$Name: A14D
$Team: -1
$MessageNew:  XSTR("Escort the Lexington and La Manche safely to Terminus in $quoteOverwhelming$quote", -1)
$end_multi_text

$Name: A15
$Team: -1
$MessageNew:  XSTR("Allahu Ackbar!", -1)
$end_multi_text

$Name: A15D
$Team: -1
$MessageNew:  XSTR("Save Darda'il from Shivan attacks in $quoteDay of Reckoning$quote", -1)
$end_multi_text

$Name: A16
$Team: -1
$MessageNew:  XSTR("A long lost child", -1)
$end_multi_text

$Name: A16D
$Team: -1
$MessageNew:  XSTR("Keep Vermillion above 40 percent in $quoteEye of the Maelstrom$quote", -1)
$end_multi_text

$Name: A17
$Team: -1
$MessageNew:  XSTR("A very swift strike", -1)
$end_multi_text

$Name: A17D
$Team: -1
$MessageNew:  XSTR("Keep Harmattan and Andrasta above 60 percent in $quoteBonum Venandi$quote", -1)
$end_multi_text

$Name: A18
$Team: -1
$MessageNew:  XSTR("Blunting the claws", -1)
$end_multi_text

$Name: A18D
$Team: -1
$MessageNew:  XSTR("Keep all gunships alive until Tyrant's primary beam cannons are destroyed in $quoteSol Invictus$quote", -1)
$end_multi_text

$Name: A19
$Team: -1
$MessageNew:  XSTR("Dream Team", -1)
$end_multi_text

$Name: A19D
$Team: -1
$MessageNew:  XSTR("Keep the entirety of Ironclad's battlegroup above 40 percent in $quoteSol Invictus$quote", -1)
$end_multi_text

$Name: 03 - Credits
$Team: -1
$MessageNew:  XSTR("Col.HoRnet: 3D and 2D assets, testing", -1)
$end_multi_text

$Name: 04 - Credits
$Team: -1
$MessageNew:  XSTR("Lukasz158: Models, cbanims", -1)
$end_multi_text

$Name: 05 - Credits
$Team: -1
$MessageNew:  XSTR("Jessnec: Effect artist", -1)
$end_multi_text

$Name: 23a - Credits
$Team: -1
$MessageNew:  XSTR("BlasterNT for Cor Caroli gas giant texture ", -1)
$end_multi_text

$Name: 23c - Credits
$Team: -1
$MessageNew:  XSTR("Stardock for Uranus skybox", -1)
$end_multi_text

$Name: 73a - Credits
$Team: -1
$MessageNew:  XSTR("Scripts and coding: ", -1)
$end_multi_text

$Name: 73b - Credits
$Team: -1
$MessageNew:  XSTR("Admiral MS for ship save-load script", -1)
$end_multi_text

$Name: 73c - Credits
$Team: -1
$MessageNew:  XSTR("Kobrar for nodemap shaders", -1)
$end_multi_text

$Name: 73d - Credits
$Team: -1
$MessageNew:  XSTR("Axem for UI, turret-targeting and message scripts", -1)
$end_multi_text

$Name: 73e - Credits
$Team: -1
$MessageNew:  XSTR("Also Axem for base for Dirty Job choice menu script", -1)
$end_multi_text

$Name: 46a - Credits
$Team: -1
$MessageNew:  XSTR("FreespaceFreak and starwolf1991 for EFF Durandal", -1)
$end_multi_text

$Name: 58a - Credits
$Team: -1
$MessageNew:  XSTR("Unknown Target for new Encantona", -1)
$end_multi_text

$Name: 83a - Credits
$Team: -1
$MessageNew:  XSTR("starwolf1991, Nissan, Bossman & Generic203 for proofreading", -1)
$end_multi_text

$Name: 06 - Credits
$Team: -1
$MessageNew:  XSTR("starwolf1991: proofreading, weapon effects", -1)
$end_multi_text

$Name: 63a - Credits
$Team: -1
$MessageNew:  XSTR("Darius for remix of Darkside", -1)
$end_multi_text

$Name: 73f - Credits
$Team: -1
$MessageNew:  XSTR("Inferno Team for escort list script", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunTerminus
+Angles: 6.236042 5.629247 0.438923
+Scale: 5.000000
$Starbitmap: neb-Terminus
+Angles: 5.990534 0.348716 4.596470
+ScaleX: 6.600000
+ScaleY: 6.600000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None
$Fiction Viewer Music: ORS Menu

#End

