#Mission Info

$Version: 0.10
$Name:  XSTR("The Blockade", -1)
$Author: Alex Harris
$Created: 07/20/00 at 14:46:19
$Modified: 07/26/00 at 17:38:08
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Blockade the Capella Jump Node
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 1

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: 9346.009766, 7441.593262, -13223.408203
+Viewer orient:
	0.798811, 0.000000, 0.601582,
	-0.309897, 0.857108, 0.411496,
	-0.515621, -0.515136, 0.684667

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("The $g GTD $g Vengeance Jumped into $b Vega at 0900 hrs.  We will assist the Destroyer $g GVD $g Vasuda $g Prime in blockading the Capella Node.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1897.362183, 14445.864258, -3354.079346
$camera_orient:
	0.999998, 0.000000, -0.002190,
	0.002190, 0.001474, 0.999997,
	0.000003, -0.999999, 0.001474
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: 1897.408691, -0.000211, -3332.785889
$label: GVD Vasuda Prime
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hades
$pos: 6927.692383, 0.000022, -2655.692871
$label: GTD Vengeance
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTD Hades
$pos: -1674.133789, -0.000048, -2557.455566
$label: Capella
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $g Vasuda $g Prime has sent us an SOS.  We will arrive in her vicinity momentarily and will scramble our fighters.  You'll get your orders in-flight from the Vengeance.  Good Luck.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 9346.009766, 7441.593262, -13223.408203
$camera_orient:
	0.798811, 0.000000, 0.601582,
	-0.309897, 0.857108, 0.411496,
	-0.515621, -0.515136, 0.684667
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: 1897.408691, -0.000211, -3332.785889
$label: GVD Vasuda Prime
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hades
$pos: 6927.692383, 0.000022, -2655.692871
$label: GTD Vengeance
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTD Hades
$pos: -1674.133789, -0.000048, -2557.455566
$label: Capella
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 1285.456543, 0.000087, -8011.434082
$label: Alpha
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Ares
$pos: 2969.122070, -0.000098, -6966.154297
$label: Beta 1
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-destroyed-delay 
   0 
   "NTCv Valhalla" 
   "NTCv Kraken" 
)
$Multi text
    XSTR("The Valhalla and the Kraken are history.  These two corvettes put up a good fight but lost out to our superior tactics in the end.  Good work pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "Baka" 
   "Kagi" 
   "Taurus" 
)
$Multi text
    XSTR("You defended the GTD Vengeance well against those last groups of NTF Bombers.  You saved the lives of everyone on board.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-undocked-delay 
   "Iota Transport" 
   "GTD Vengeance" 
   1 
   0 
)
$Multi text
    XSTR("The Iota Transport carried orders from command.  We are to jump into Capella.  We will be the first Allied Vessel in this system since the supernova.  

The Iota also refitted our front cannons with three new beam weapons.  These beams are the same models as were on the GTVA Collosus.  With them there isn't anything in the nebula we can't destroy.  We will arrive in Capella in ten minutes.  Be in the breifing room by then.  Pilot, Dismissed", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "GTD Vengeance" 
)
$Multi text
    XSTR("The GTD Vengeance was destroyed.  It is YOUR fault.  That Destroyer cost over 30 BILLION credits!!  Unless you've got that kind of cash lying around, you are PERMANENTLY grounded.  DISMISSED!!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "NTCv Valhalla" 
      "NTCv Kraken" 
      "Baka" 
      "Kagi" 
      "Taurus" 
   )
   ( not 
      ( or 
         ( is-destroyed-delay 
            0 
            "GVD Vasuda Prime" 
         )
         ( is-destroyed-delay 
            0 
            "Iota Transport" 
         )
         ( is-destroyed-delay 
            0 
            "GTD Vengeance" 
         )
      )
   )
)
$Multi text
    XSTR("For demonstrating exceptional skill in combat, you are hereby awarded the Distinguished Flying Cross.", -1)
$end_multi_text
$Voice: 6_DFC.wav
$Recommendation text:
    XSTR("Wear it with pride pilot, you've earned it.", -1)
$end_multi_text

#Alternate Types:
$Alt: GTVI Destroyer

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Pegasus"	5
	"GTF Myrmidon"	5
	"GTB Artemis D.H."	5
	"GTB Boanerges"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Akheton SDG"	16
	"Prometheus R"	16
	"Prometheus S"	106
	"Rockeye"	500
	"Tempest"	980
	"Hornet"	690
	"Harpoon"	500
	"Trebuchet"	100
	"Cyclops"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 69 total

$Name: Alpha 1		;! Object #0
$Class: GTF Pegasus
$Team: Friendly
$Location: -1620.801025, -0.000286, -1776.575073
$Orientation:
	0.949819, -0.011255, -0.312597,
	0.014263, 0.999871, 0.007337,
	0.312474, -0.011427, 0.949858
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "invulnerable" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Pegasus
$Team: Friendly
$Location: -1667.663330, 0.000009, -1782.763672
$Orientation:
	0.997923, 0.000000, -0.064417,
	0.000000, 1.000000, 0.000000,
	0.064417, 0.000000, 0.997923
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Pegasus
$Team: Friendly
$Location: -1586.400024, 0.000000, -1826.000000
$Orientation:
	0.998497, 0.000000, -0.054811,
	0.000000, 1.000000, 0.000000,
	0.054811, 0.000000, 0.998497
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Pegasus
$Team: Friendly
$Location: -1645.025879, -0.000001, -1836.109741
$Orientation:
	0.998111, 0.000000, -0.061442,
	0.000000, 1.000000, 0.000000,
	0.061442, 0.000000, 0.998111
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 1		;! Object #4
$Class: GTF Ares
$Team: Friendly
$Location: -1691.599976, 0.000000, -1680.199951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: GTD Vengeance		;! Object #5
$Class: GTD Hades
$Alt: GTVI Destroyer

$Team: Friendly
$Location: -2468.800049, 0.000000, -2061.000000
$Orientation:
	0.988620, 0.000000, -0.150436,
	0.000000, 1.000000, 0.000000,
	0.150436, 0.000000, 0.988620
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Damage: 100
+Subsystem: turret02a
$Damage: 100
+Subsystem: turret03a
$Damage: 100
+Subsystem: turret04a
$Damage: 100
+Subsystem: turret05a
$Damage: 100
+Subsystem: turret06a
$Damage: 100
+Subsystem: turret07a
$Damage: 100
+Subsystem: turret08
$Damage: 100
+Subsystem: turret09
$Damage: 100
+Subsystem: turret10
$Damage: 100
+Subsystem: turret11
$Damage: 100
+Subsystem: turret12
$Damage: 100
+Subsystem: turret13
$Damage: 100
+Subsystem: turret14
$Damage: 100
+Subsystem: turret15
$Damage: 100
+Subsystem: turret16
$Damage: 100
+Subsystem: turret17
$Damage: 100
+Subsystem: turret18
$Damage: 100
+Subsystem: turret19
$Damage: 100
+Subsystem: turret20
$Damage: 100
+Subsystem: turret21
$Damage: 100
+Subsystem: turret22
$Damage: 100
+Subsystem: weapons
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1600

$Name: GVD Vasuda Prime		;! Object #6
$Class: GVD Hatshepsut
$Team: Friendly
$Location: -1108.620605, 0.000114, 6877.678711
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 63
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "BFGreen" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: NTD Arethusa		;! Object #7
$Class: GTD Orion
$Team: Hostile
$Location: 8231.325195, -0.001044, 4856.951660
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Jump Node" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 30
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Virgo 1		;! Object #8
$Class: GTB Boanerges
$Team: Hostile
$Location: 6950.051758, 0.000439, 5684.065918
$Orientation:
	0.146517, 0.000000, 0.989208,
	0.000000, 1.000000, 0.000000,
	-0.989208, 0.000000, 0.146517
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Hornet" "Cyclops" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Virgo 2		;! Object #9
$Class: GTB Boanerges
$Team: Hostile
$Location: 6791.299805, 0.000000, 5721.799805
$Orientation:
	0.144774, 0.000000, 0.989465,
	0.000000, 1.000000, 0.000000,
	-0.989465, 0.000000, 0.144774
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Hornet" "Cyclops" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Virgo 3		;! Object #10
$Class: GTB Boanerges
$Team: Hostile
$Location: 6562.875000, -0.000251, 5571.552734
$Orientation:
	0.167842, 0.000000, 0.985814,
	0.000000, 1.000000, 0.000000,
	-0.985814, 0.000000, 0.167842
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Hornet" "Cyclops" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Virgo 4		;! Object #11
$Class: GTB Boanerges
$Team: Hostile
$Location: 6682.036133, 0.000275, 5350.919434
$Orientation:
	0.192315, 0.000000, 0.981333,
	0.000000, 1.000000, 0.000000,
	-0.981333, 0.000000, 0.192315
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Hornet" "Cyclops" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Virgo 5		;! Object #12
$Class: GTB Boanerges
$Team: Hostile
$Location: 6839.156738, 0.000182, 5171.165527
$Orientation:
	0.209931, 0.000000, 0.977716,
	0.000000, 1.000000, 0.000000,
	-0.977716, 0.000000, 0.209931
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Hornet" "Cyclops" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Libra 1		;! Object #13
$Class: GTB Artemis D.H.
$Team: Hostile
$Location: 6897.343750, -0.000092, 2853.003906
$Orientation:
	0.449149, 0.000000, 0.893457,
	0.000000, 1.000000, 0.000000,
	-0.893457, 0.000000, 0.449149
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Libra 2		;! Object #14
$Class: GTB Artemis D.H.
$Team: Hostile
$Location: 6761.610840, 0.000234, 2988.349121
$Orientation:
	0.443036, 0.000000, 0.896504,
	0.000000, 1.000000, 0.000000,
	-0.896504, 0.000000, 0.443036
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Libra 3		;! Object #15
$Class: GTB Artemis D.H.
$Team: Hostile
$Location: 6632.727539, -0.000110, 3153.973145
$Orientation:
	0.433474, 0.000000, 0.901166,
	0.000000, 1.000000, 0.000000,
	-0.901166, 0.000000, 0.433474
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Libra 4		;! Object #16
$Class: GTB Artemis D.H.
$Team: Hostile
$Location: 6863.700195, 0.000000, 3323.300049
$Orientation:
	0.407202, 0.000000, 0.913338,
	0.000000, 1.000000, 0.000000,
	-0.913338, 0.000000, 0.407202
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Libra 5		;! Object #17
$Class: GTB Artemis D.H.
$Team: Hostile
$Location: 7024.880371, 0.000195, 3323.347900
$Orientation:
	0.400433, 0.000000, 0.916326,
	0.000000, 1.000000, 0.000000,
	-0.916326, 0.000000, 0.400433
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: NTCv Valhalla		;! Object #18
$Class: GTCv Deimos
$Team: Hostile
$Location: 10698.900391, 0.000000, 112.300003
$Orientation:
	0.512056, 0.000000, 0.858952,
	0.000000, 1.000000, 0.000000,
	-0.858952, 0.000000, 0.512056
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Jump Node" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Damage: 100
+Subsystem: turret07
$Damage: 100
+Subsystem: turret08
+Subsystem: turret09
$Damage: 100
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Damage: 100
+Subsystem: turret14
+Subsystem: turret15
$Damage: 100
+Subsystem: turret16
+Subsystem: turret17
$Damage: 100
+Subsystem: turret18
+Subsystem: turret19
$Damage: 100
+Subsystem: turret20
$Damage: 100
+Subsystem: turret21
+Subsystem: turret22
$Damage: 100
+Subsystem: turret23
+Subsystem: turret24
$Damage: 100
+Subsystem: turret25
+Subsystem: turret26
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   0 
   "Virgo" 
   "Libra" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Loki 1		;! Object #19
$Class: GTF Loki
$Team: Hostile
$Location: 10571.277344, 135.928833, 1529.845215
$Orientation:
	0.394980, 0.000000, 0.918690,
	-0.014212, 0.999880, 0.006110,
	-0.918580, -0.015470, 0.394933
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Loki 2		;! Object #20
$Class: GTF Loki
$Team: Hostile
$Location: 10583.389648, 190.400253, 1530.854736
$Orientation:
	0.394384, 0.000000, 0.918946,
	-0.019886, 0.999766, 0.008535,
	-0.918731, -0.021640, 0.394291
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Loki 3		;! Object #21
$Class: GTF Loki
$Team: Hostile
$Location: 10561.415039, -0.014930, 1534.214600
$Orientation:
	0.394968, 0.000000, 0.918695,
	0.000002, 1.000000, -0.000001,
	-0.918695, 0.000002, 0.394968
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Loki 4		;! Object #22
$Class: GTF Loki
$Team: Hostile
$Location: 10564.062500, 52.178604, 1556.248291
$Orientation:
	0.392736, 0.000000, 0.919651,
	-0.005472, 0.999982, 0.002337,
	-0.919635, -0.005951, 0.392729
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Loki 5		;! Object #23
$Class: GTF Loki
$Team: Hostile
$Location: 10586.655273, 255.217087, 1556.053223
$Orientation:
	0.391826, 0.000000, 0.920039,
	-0.026704, 0.999579, 0.011373,
	-0.919652, -0.029024, 0.391661
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Hercules 1		;! Object #24
$Class: GTF Hercules
$Team: Hostile
$Location: 10568.033203, 0.001315, -413.450836
$Orientation:
	0.557175, 0.000000, 0.830395,
	0.000000, 1.000000, 0.000000,
	-0.830395, 0.000000, 0.557175
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Hercules 2		;! Object #25
$Class: GTF Hercules
$Team: Hostile
$Location: 10571.413086, 0.001270, -289.109985
$Orientation:
	0.548095, 0.000000, 0.836416,
	0.000000, 1.000000, 0.000000,
	-0.836416, 0.000000, 0.548095
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Hercules 3		;! Object #26
$Class: GTF Hercules
$Team: Hostile
$Location: 10617.627930, 0.001308, -345.395203
$Orientation:
	0.549965, 0.000000, 0.835188,
	0.000000, 1.000000, 0.000000,
	-0.835188, 0.000000, 0.549965
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Hercules 4		;! Object #27
$Class: GTF Hercules
$Team: Hostile
$Location: 10533.436523, -13.806734, -338.291687
$Orientation:
	0.553456, 0.000000, 0.832879,
	0.001192, 0.999999, -0.000792,
	-0.832878, 0.001431, 0.553455
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Hercules 5		;! Object #28
$Class: GTF Hercules
$Team: Hostile
$Location: 10629.892578, 0.001279, -268.592407
$Orientation:
	0.543839, 0.000000, 0.839190,
	0.000000, 1.000000, 0.000000,
	-0.839190, 0.000000, 0.543839
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Hercules 6		;! Object #29
$Class: GTF Hercules
$Team: Hostile
$Location: 10633.600586, 0.001329, -419.925446
$Orientation:
	0.554525, 0.000000, 0.832167,
	0.000000, 1.000000, 0.000000,
	-0.832167, 0.000000, 0.554525
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 1		;! Object #30
$Class: GTB Boanerges
$Team: Friendly
$Location: -521.936890, -0.001399, -2781.980957
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 2		;! Object #31
$Class: GTB Boanerges
$Team: Friendly
$Location: -568.893677, -0.000036, -2897.067627
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 3		;! Object #32
$Class: GTB Boanerges
$Team: Friendly
$Location: -472.091003, -0.001143, -2904.584229
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 4		;! Object #33
$Class: GTB Boanerges
$Team: Friendly
$Location: -593.822205, -0.000785, -3009.391113
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 5		;! Object #34
$Class: GTB Boanerges
$Team: Friendly
$Location: -434.748688, -0.001021, -3009.478516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: NTCv Kraken		;! Object #35
$Class: GTCv Deimos
$Team: Hostile
$Location: 10823.900391, 0.000000, 4089.600098
$Orientation:
	0.108723, 0.000000, 0.994072,
	0.000000, 1.000000, 0.000000,
	-0.994072, 0.000000, 0.108723
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Jump Node" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
$Damage: 100
+Subsystem: turret07
$Damage: 100
+Subsystem: turret08
$Damage: 100
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Damage: 100
+Subsystem: turret14
$Damage: 100
+Subsystem: turret15
+Subsystem: turret16
$Damage: 100
+Subsystem: turret17
+Subsystem: turret18
$Damage: 100
+Subsystem: turret19
+Subsystem: turret20
$Damage: 100
+Subsystem: turret21
$Damage: 100
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Damage: 100
+Subsystem: turret25
$Damage: 100
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   0 
   "Libra" 
   "Virgo" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Nova 1		;! Object #36
$Class: GTF Loki
$Team: Hostile
$Location: 11374.040039, -0.004934, 4904.334961
$Orientation:
	-0.005647, 0.000000, 0.999984,
	-0.000003, 1.000000, 0.000000,
	-0.999984, -0.000003, -0.005647
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Nova 2		;! Object #37
$Class: GTF Loki
$Team: Hostile
$Location: 11294.333008, -0.004951, 4900.229492
$Orientation:
	0.021245, 0.000000, 0.999774,
	-0.000004, 1.000000, 0.000000,
	-0.999774, -0.000004, 0.021245
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Nova 3		;! Object #38
$Class: GTF Loki
$Team: Hostile
$Location: 11237.184570, -0.004953, 4903.190430
$Orientation:
	-0.000924, 0.000000, 1.000000,
	-0.000007, 1.000000, 0.000000,
	-1.000000, -0.000007, -0.000924
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Nova 4		;! Object #39
$Class: GTF Loki
$Team: Hostile
$Location: 11158.433594, -0.004951, 4903.129883
$Orientation:
	0.061930, 0.000000, 0.998080,
	0.000000, 1.000000, 0.000000,
	-0.998080, 0.000000, 0.061930
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Taurus 1		;! Object #40
$Class: GTB Ursa
$Team: Hostile
$Location: 4839.491699, -0.000652, -2727.913574
$Orientation:
	-0.212414, 0.000000, 0.977180,
	0.000000, 1.000000, 0.000000,
	-0.977180, 0.000000, -0.212414
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Trebuchet" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 2		;! Object #41
$Class: GTB Ursa
$Team: Hostile
$Location: 4757.749512, -0.000558, -2817.663818
$Orientation:
	-0.202501, 0.000000, 0.979282,
	0.000000, 1.000000, 0.000000,
	-0.979282, 0.000000, -0.202501
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Trebuchet" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 3		;! Object #42
$Class: GTB Ursa
$Team: Hostile
$Location: 4677.513184, -0.000643, -2940.322754
$Orientation:
	-0.187604, 0.000000, 0.982245,
	0.000000, 1.000000, 0.000000,
	-0.982245, 0.000000, -0.187604
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Trebuchet" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 4		;! Object #43
$Class: GTB Ursa
$Team: Hostile
$Location: 4814.073730, -0.000569, -3175.198486
$Orientation:
	-0.151163, 0.000000, 0.988509,
	0.000000, 1.000000, 0.000000,
	-0.988509, 0.000000, -0.151163
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Trebuchet" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 5		;! Object #44
$Class: GTB Ursa
$Team: Hostile
$Location: 4919.597168, -0.000651, -3268.491699
$Orientation:
	-0.135923, 0.000000, 0.990719,
	0.000000, 1.000000, 0.000000,
	-0.990719, 0.000000, -0.135923
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Trebuchet" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Baka 1		;! Object #45
$Class: GTB Boanerges
$Team: Hostile
$Location: 4202.027344, 0.000231, -919.466797
$Orientation:
	-0.065559, 0.000000, 0.997849,
	0.000000, 1.000000, 0.000000,
	-0.997849, 0.000000, -0.065559
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" )
+Secondary Banks: ( "Infyrno" "Cyclops" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Baka 2		;! Object #46
$Class: GTB Boanerges
$Team: Hostile
$Location: 4279.872070, 42.519852, -927.697754
$Orientation:
	-0.063938, 0.000000, 0.997954,
	0.000000, 1.000000, 0.000000,
	-0.997954, 0.000000, -0.063938
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" )
+Secondary Banks: ( "Infyrno" "Cyclops" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Baka 3		;! Object #47
$Class: GTB Boanerges
$Team: Hostile
$Location: 4366.422852, 95.355568, -926.128906
$Orientation:
	-0.063460, 0.000000, 0.997984,
	0.000000, 1.000000, 0.000000,
	-0.997984, 0.000000, -0.063460
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" )
+Secondary Banks: ( "Infyrno" "Cyclops" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Baka 4		;! Object #48
$Class: GTB Boanerges
$Team: Hostile
$Location: 4433.303711, -102.044594, -915.276367
$Orientation:
	-0.064247, 0.000000, 0.997934,
	0.000000, 1.000000, 0.000000,
	-0.997934, 0.000000, -0.064247
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" )
+Secondary Banks: ( "Infyrno" "Cyclops" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Baka 5		;! Object #49
$Class: GTB Boanerges
$Team: Hostile
$Location: 4522.278320, -198.944016, -894.262695
$Orientation:
	-0.066051, 0.000000, 0.997816,
	0.000000, 1.000000, 0.000000,
	-0.997816, 0.000000, -0.066051
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" )
+Secondary Banks: ( "Infyrno" "Cyclops" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 1		;! Object #50
$Class: GTB Boanerges
$Team: Friendly
$Location: -365.653809, 0.000161, -2791.657715
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 2		;! Object #51
$Class: GTB Boanerges
$Team: Friendly
$Location: -404.982361, 0.000110, -2710.048584
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 3		;! Object #52
$Class: GTB Boanerges
$Team: Friendly
$Location: -373.920715, 0.000082, -2634.785156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 4		;! Object #53
$Class: GTB Boanerges
$Team: Friendly
$Location: -330.965454, 0.000078, -2718.840820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Kagi 1		;! Object #54
$Class: GTB Zeus
$Team: Hostile
$Location: 5579.804688, 0.000329, -1392.326904
$Orientation:
	-0.054369, 0.000000, 0.998521,
	0.000000, 1.000000, 0.000000,
	-0.998521, 0.000000, -0.054369
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Kagi 2		;! Object #55
$Class: GTB Zeus
$Team: Hostile
$Location: 5669.392578, 0.000372, -1508.861084
$Orientation:
	-0.040871, 0.000000, 0.999164,
	0.000000, 1.000000, 0.000000,
	-0.999164, 0.000000, -0.040871
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Kagi 3		;! Object #56
$Class: GTB Zeus
$Team: Hostile
$Location: 5677.273438, 0.000295, -1679.343018
$Orientation:
	-0.021863, 0.000000, 0.999761,
	0.000000, 1.000000, 0.000000,
	-0.999761, 0.000000, -0.021863
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Kagi 4		;! Object #57
$Class: GTB Zeus
$Team: Hostile
$Location: 5589.306641, 0.000282, -1803.977783
$Orientation:
	-0.008055, 0.000000, 0.999968,
	0.000000, 1.000000, 0.000000,
	-0.999968, 0.000000, -0.008055
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Kagi 5		;! Object #58
$Class: GTB Zeus
$Team: Hostile
$Location: 5495.833984, 0.000327, -1911.679932
$Orientation:
	0.004111, 0.000000, 0.999992,
	0.000000, 1.000000, 0.000000,
	-0.999992, 0.000000, 0.004111
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Iota Transport		;! Object #59
$Class: GTT Argo
$Team: Friendly
$Location: 1039.562500, 0.000010, -2173.297363
$Orientation:
	-0.025527, 0.000000, 0.999674,
	0.000000, 1.000000, 0.000000,
	-0.999674, 0.000000, -0.025527
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("New Beam Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   0 
   "Baka" 
   "Kagi" 
   "Taurus" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Delta 6		;! Object #60
$Class: GTB Boanerges
$Team: Friendly
$Location: -508.013947, 0.000057, -3010.419678
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 5		;! Object #61
$Class: GTB Boanerges
$Team: Friendly
$Location: -315.243042, 0.000059, -2830.688721
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 6		;! Object #62
$Class: GTB Boanerges
$Team: Friendly
$Location: -414.542328, 0.000053, -2823.937500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 1		;! Object #63
$Class: GTF Loki
$Team: Hostile
$Location: 5266.178711, -0.001452, -1829.505127
$Orientation:
	0.125161, 0.000000, 0.992136,
	0.000000, 1.000000, 0.000000,
	-0.992136, 0.000000, 0.125161
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Leo 2		;! Object #64
$Class: GTF Loki
$Team: Hostile
$Location: 5254.514648, -0.001576, -1345.031494
$Orientation:
	0.058381, 0.000000, 0.998294,
	0.000000, 1.000000, 0.000000,
	-0.998294, 0.000000, 0.058381
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Leo 3		;! Object #65
$Class: GTF Loki
$Team: Hostile
$Location: 5072.435059, -0.001672, -1692.665039
$Orientation:
	0.109334, 0.000000, 0.994005,
	0.000000, 1.000000, 0.000000,
	-0.994005, 0.000000, 0.109334
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Leo 4		;! Object #66
$Class: GTF Loki
$Team: Hostile
$Location: 5053.018066, -0.001229, -1389.941895
$Orientation:
	0.066507, 0.000000, 0.997786,
	0.000000, 1.000000, 0.000000,
	-0.997786, 0.000000, 0.066507
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Leo 5		;! Object #67
$Class: GTF Loki
$Team: Hostile
$Location: 4942.421875, -0.001419, -1500.040527
$Orientation:
	0.083572, 0.000000, 0.996502,
	0.000000, 1.000000, 0.000000,
	-0.996502, 0.000000, 0.083572
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Leo 6		;! Object #68
$Class: GTF Loki
$Team: Hostile
$Location: 4756.816895, -0.001760, -1505.093750
$Orientation:
	0.086644, 0.000000, 0.996239,
	0.000000, 1.000000, 0.000000,
	-0.996239, 0.000000, 0.086644
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

#Wings		;! 13 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "GTD Vengeance" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Vengeance
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Beta 1"
)
$AI Goals: ( goals ( ai-guard "GTD Vengeance" 89 ) )
+Hotkey: 1
+Flags:( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
)
$AI Goals: ( goals ( ai-chase "GVD Vasuda Prime" 50 ) ( ai-chase "GTD Vengeance" 50 ) )
+Flags:( )

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
	"Libra 5"
)
$AI Goals: ( goals ( ai-chase "GVD Vasuda Prime" 50 ) )
+Flags:( )

$Name: Loki
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Loki 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   10 
   "NTCv Valhalla" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "NTCv Valhalla" 
   "NTCv Kraken" 
)
$Ships: (		;! 5 total
	"Loki 1"
	"Loki 2"
	"Loki 3"
	"Loki 4"
	"Loki 5"
)
$AI Goals: ( goals ( ai-guard "NTCv Valhalla" 50 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 6

$Name: Hercules
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hercules 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "NTCv Valhalla" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "NTCv Valhalla" 
   "NTCv Kraken" 
)
$Ships: (		;! 6 total
	"Hercules 1"
	"Hercules 2"
	"Hercules 3"
	"Hercules 4"
	"Hercules 5"
	"Hercules 6"
)
$AI Goals: ( goals ( ai-guard "NTCv Valhalla" 50 ) )
+Flags:( )
+Wave Delay Min: 3
+Wave Delay Max: 6

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 5		;! Delta 6

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Vengeance
$Arrival Cue: ( has-arrived-delay 0 "NTCv Valhalla" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "NTCv Valhalla" 
   "NTCv Kraken" 
)
$Ships: (		;! 6 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
	"Delta 5"
	"Delta 6"
)
+Flags:( )

$Name: Nova
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Nova 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   0 
   "NTCv Valhalla" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "NTCv Valhalla" 
   "NTCv Kraken" 
)
$Ships: (		;! 4 total
	"Nova 1"
	"Nova 2"
	"Nova 3"
	"Nova 4"
)
$AI Goals: ( goals ( ai-guard "NTCv Kraken" 50 ) )
+Flags:( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "NTCv Valhalla" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "NTCv Valhalla" 
   "NTCv Kraken" 
)
$Ships: (		;! 6 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
	"Epsilon 5"
	"Epsilon 6"
)
+Flags:( )

$Name: Baka
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Baka 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   0 
   "NTCv Kraken" 
   "NTCv Valhalla" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Baka 1"
	"Baka 2"
	"Baka 3"
	"Baka 4"
	"Baka 5"
)
$AI Goals: ( goals ( ai-chase "GTD Vengeance" 80 ) )
+Flags:( )

$Name: Kagi
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Kagi 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   0 
   "NTCv Valhalla" 
   "NTCv Kraken" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Kagi 1"
	"Kagi 2"
	"Kagi 3"
	"Kagi 4"
	"Kagi 5"
)
$AI Goals: ( goals ( ai-chase "GTD Vengeance" 80 ) )
+Flags:( )
+Wave Delay Min: 3
+Wave Delay Max: 10

$Name: Taurus
$Waves: 2
$Wave Threshold: 0
$Special Ship: 4		;! Taurus 5

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   0 
   "NTCv Valhalla" 
   "NTCv Kraken" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
	"Taurus 5"
)
$AI Goals: ( goals ( ai-chase "GTD Vengeance" 80 ) )
+Flags:( )

$Name: Leo
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-docked-delay 
   "Iota Transport" 
   "GTD Vengeance" 
   1 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   0 
   "Iota Transport" 
)
$Ships: (		;! 6 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
	"Leo 5"
	"Leo 6"
)
$AI Goals: ( goals ( ai-chase "Iota Transport" 50 ) )
+Flags:( "no-arrival-message" )

#Events		;! 28 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( subsys-set-random 
      "GVD Vasuda Prime" 
      46 
      100 
      "turret02" 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "GTD Vengeance" 89 ) 
   )
)
+Name: Damaged Vasudan
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTCv Valhalla" 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "NTCv Kraken" 89 ) 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-chase "NTCv Kraken" 89 ) 
   )
)
+Name: New Goals
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 11 ) 
   ( beam-free 
      "GVD Vasuda Prime" 
      "turret02" 
   )
   ( fire-beam 
      "GVD Vasuda Prime" 
      "turret02" 
      "NTD Arethusa" 
   )
)
+Name: Beams from Vasuda
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 12 ) 
   ( self-destruct "NTD Arethusa" ) 
)
+Name: Die Arethusa!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTCv Valhalla" ) 
   ( beam-free 
      "NTCv Valhalla" 
      "turret09" 
   )
   ( fire-beam 
      "NTCv Valhalla" 
      "turret09" 
      "GVD Vasuda Prime" 
   )
)
+Name: Valhalla
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTCv Valhalla" ) 
   ( add-goal 
      "Delta" 
      ( ai-chase "NTCv Valhalla" 89 ) 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-chase "NTCv Valhalla" 89 ) 
   )
)
+Name: Scramble Bombers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( send-message 
      "GTD Vengeance" 
      "High" 
      "Status?" 
   )
)
+Name: m
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "GVD Vasuda Prime" 
      "High" 
      "Damaged" 
   )
)
+Name: mm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( send-message 
      "GTD Vengeance" 
      "High" 
      "Intercept" 
   )
)
+Name: mmm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTCv Valhalla" ) 
   ( send-message 
      "GTD Vengeance" 
      "High" 
      "NTF Valhalla" 
   )
)
+Name: n
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Baka" ) 
   ( send-message 
      "NTCv Valhalla" 
      "High" 
      "More Bombers" 
   )
)
+Name: nn
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      6 
      "Iota Transport" 
   )
   ( send-message 
      "GTD Vengeance" 
      "High" 
      "Unstable" 
   )
)
+Name: nnn
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      10 
      "Iota Transport" 
   )
   ( send-message 
      "Iota Transport" 
      "High" 
      "Oh Well" 
   )
)
+Name: o
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Iota Transport" 
      "GTD Vengeance" 
      1 
      60 
   )
   ( subsys-set-random 
      "GTD Vengeance" 
      100 
      100 
   )
   ( send-message 
      "Iota Transport" 
      "High" 
      "Repaired" 
   )
   ( add-goal 
      "Iota Transport" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Iota Transport" 
      ( ai-warp-out 89 ) 
   )
)
+Name: oo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "Iota Transport" 
      "GTD Vengeance" 
      1 
      3 
   )
   ( send-message 
      "GTD Vengeance" 
      "High" 
      "Thanks" 
   )
)
+Name: ooo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Iota Transport" 
   )
   ( send-message 
      "Iota Transport" 
      "High" 
      "Transport Here" 
   )
   ( add-goal 
      "Iota Transport" 
      ( ai-dock 
         "GTD Vengeance" 
         "Bottom dock" 
         "topside docking" 
         89 
      )
   )
)
+Name: Iota Dock and message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Baka" 
      "Kagi" 
      "Taurus" 
      "NTCv Kraken" 
      "NTCv Valhalla" 
   )
   ( allow-ship "GTF Pegasus" ) 
   ( allow-weapon "Tornado" ) 
   ( allow-weapon "Helios" ) 
   ( allow-weapon "EMP Adv." ) 
)
+Name: Allow New Ships
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "NTCv Valhalla" 
         "NTCv Kraken" 
         "Baka" 
         "Kagi" 
         "Taurus" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "GTD Vengeance" 
            "GVD Vasuda Prime" 
         )
      )
   )
   ( grant-medal 
      "Allied Defense Citation" 
   )
)
+Name: Medal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GVD Vasuda Prime" 
   )
   ( send-message 
      "GTD Vengeance" 
      "High" 
      "Prime Out" 
   )
)
+Name: Prime out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Leo" ) 
   ( send-message 
      "GTD Vengeance" 
      "High" 
      "FIGHTERS!!" 
   )
)
+Name: More Fighters
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Leo" ) 
   ( send-message 
      "Iota Transport" 
      "High" 
      "Our Stuff is Good" 
   )
)
+Name: Protect Iota
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: DT
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: DT2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Hercules" ) 
   ( do-nothing ) 
)
+Name: DT3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Hercules", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Loki" ) 
   ( do-nothing ) 
)
+Name: DT4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Loki", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Nova" ) 
   ( do-nothing ) 
)
+Name: DT5
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Nova", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Baka" 
      "Kagi" 
      "Taurus" 
   )
   ( do-nothing ) 
)
+Name: DT6
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Incoming Bombers", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: DT7
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Iota", -1)
+Team: 0

#Goals		;! 0 total


#Waypoints		;! 2 lists total


$Jump Node: -2500.000000, 0.000000, 5000.000000
$Jump Node Name: Capella
$Name: Vengeance Lineup
$List: (		;! 3 points in list
	( -2026.752808, -0.000597, 400.954559 )
	( -1585.539063, -0.000422, 2773.202637 )
	( -1119.890747, -0.000282, 2848.609863 )
)

$Name: Jump Node
$List: (		;! 1 points in list
	( -25.000000, 0.000000, 5000.000000 )
)

#Messages		;! 220 total


$Name: Status?

$Team: -1
$MessageNew:  XSTR("This is the GTD Vengeance, here to aid the blockade, whats your status?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Damaged

$Team: -1
$MessageNew:  XSTR("We are badly damged Vengeance, and this destroyer is sending bombers to destroy us.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: M5_V1.wav

$Name: Intercept

$Team: -1
$MessageNew:  XSTR("Alpha, INTERCEPT THOSE BOMBERS!!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: NTF Valhalla

$Team: -1
$MessageNew:  XSTR("The NTF Valhalla and NTCv Kraken have jumped in.  We are scrambling bombers to destroy them. PROTECT OUR BOMBERS!!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: More Bombers

$Team: -1
$MessageNew:  XSTR("More Bomber Wings are jumping in.  Alpha Intercept them.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Transport Here

$Team: -1
$MessageNew:  XSTR("This is Iota Transport,  Vengeance Command has ordered you to proceed through the Capella Node  We are here to repair you.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Unstable

$Team: -1
$MessageNew:  XSTR("That Node in UNSTABLE. We might not make it back!!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Oh Well

$Team: -1
$MessageNew:  XSTR("Command want's to know the effects of the SuperNova.  Besides,  It's the GTVI's job to gather intelligence, right?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Repaired

$Team: -1
$MessageNew:  XSTR("You are repaired Vengeance.  We have also given you new beam weapons similar to those on the Collossus.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Thanks

$Team: -1
$MessageNew:  XSTR("Thank You Iota.  All craft you have clearence to return to base", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Prime Out

$Team: -1
$MessageNew:  XSTR("The GVD Vasuda Prime has been destroyed!!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: FIGHTERS!!

$Team: -1
$MessageNew:  XSTR("NTF Fighters have just jumped in!  They're targeting the Iota Transport!!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Our Stuff is Good

$Team: -1
$MessageNew:  XSTR("Alpha,  our cargo MUST be on the Vengeance!  PROTECT US at all costs!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

#Reinforcements		;! 0 total


#Background bitmaps		;! 15 total

$Num stars: 500
$Ambient light level: 0
$Sun: SunGreen
+Angles: 0.000000 3.141590 3.141590
+Scale: 1.000000
$Starbitmap: dneb02
+Angles: 0.349066 1.745328 1.745328
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.000000 3.141590 3.141590
+ScaleX: 10.000000
+ScaleY: 13.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb11
+Angles: 2.268926 2.216566 2.268926
+ScaleX: 12.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 3.141590 0.000000 1.570795
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb18
+Angles: 0.349066 0.523598 0.698131
+ScaleX: 5.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 0.000000 3.490656 3.490656
+ScaleX: 6.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 1.745328 5.235984 1.745328
+ScaleX: 5.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 2.094393 2.268926 5.235984
+ScaleX: 6.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.235984 4.363320 3.665189
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb18
+Angles: 0.349066 0.855211 0.523598
+ScaleX: 12.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 0.366519 0.226893 0.122173
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb17
+Angles: 0.296706 3.141590 4.188787
+ScaleX: 4.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 5.235984 1.343902 0.418879
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 13.000000
+ScaleY: 13.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief6

#End

