#Mission Info

$Version: 0.10
$Name:  XSTR("The Test Drive", -1)
$Author: Alex Harris
$Created: 07/19/00 at 12:11:34
$Modified: 07/23/00 at 16:11:00
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Destroy the NTF Force in your immediate area.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: -702.214294, 541.787292, 1285.870361
+Viewer orient:
	0.065294, -0.000000, -0.997866,
	0.443564, 0.895773, 0.029024,
	0.893861, -0.444512, 0.058489
+SquadReassignName: NTF Squadron
+SquadReassignLogo: NTFWorld.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("It's time to take our new corvette on a test drive.  We are going to jump into $r Polaris and attack the $r NTF Forces in the immediate vicinity. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 387.494934, 8701.136719, 569.153931
$camera_orient:
	0.999999, 0.000000, 0.001056,
	-0.001056, 0.009797, 0.999951,
	-0.000010, -0.999952, 0.009797
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 179.236572, -0.000172, 830.178101
$label: NTCv Chaos
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We arent sure what you'll find here.  We think there may be up to 5 cruisers but this is just a guess.  Be ready for anything.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 92.761421, 9968.808594, 784.774048
$camera_orient:
	0.464874, 0.000000, -0.885377,
	0.885334, 0.009797, 0.464852,
	0.008674, -0.999952, 0.004554
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 179.236572, -0.000172, 830.178101
$label: NTCv Chaos
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: NTF Iceni
$pos: -611.212097, -0.000111, 3874.211182
$label: NTF Forces
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We will be flying the new $g GTF $g Ares Strategic Assault Fighter.  This ship is a $g Hercules $g Mark $g II modified to carry more missiles.  You'll find it useful against fighters and small capships. Our job is to protect the Chaos while it destroys the $r NTF $r Force in the area.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 154.808441, 9971.267578, 548.287537
$camera_orient:
	-0.049871, 0.000000, -0.998756,
	0.998708, 0.009797, -0.049869,
	0.009785, -0.999952, -0.000489
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 241.304916, -0.000161, 593.702759
$label: NTCv Chaos
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: NTF Iceni
$pos: -611.212097, -0.000111, 3874.211182
$label: NTF Forces
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: -737.065979, 0.001018, -3111.600098
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Ares
$pos: -958.174500, 0.000326, -1669.484863
$label: Knight
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the $g NTCv $g Chaos is done, it wil make an in-system jump and rendezvous with the $g GTD $g Vengeance elsewhere in $r Polaris.  You have your orders, get to your ships.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 143.611008, 9971.267578, 593.423035
$camera_orient:
	0.000588, 0.000000, -1.000000,
	0.999952, 0.009797, 0.000588,
	0.009797, -0.999952, 0.000006
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 241.304916, -0.000161, 593.702759
$label: NTCv Chaos
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: -737.065979, 0.001018, -3111.600098
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Ares
$pos: -958.174500, 0.000326, -1669.484863
$label: Knight
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( is-destroyed-delay 
   0 
   "NTF Thor" 
   "NTC Odin" 
   "NTC Freya" 
)
$Multi text
    XSTR("The destruction of the NTF Thor and it's Escort Cruisers will be devastating to the NTF.  Losing one of their Iceni Frigates will also be bad for their morale. We have done a lot here and taught the NTF a lesson that they won't soon forget. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "NTCv Chaos" ) 
$Multi text
    XSTR("Exemplary work defending the NTCv Chaos.  Our new Corvette jumped to the GTD Vengeance and is currently in formation with it.  You saved the lives of the Chaos' crew and prevented the NTF from destroying our new corvette.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "NTC Signy" ) 
$Multi text
    XSTR("Great work Pilot, even though you didn't have to you destroyed the NTC Signy.  This will further reduce he NTF effectiveness in this system.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "NTC Sigurd" ) 
$Multi text
    XSTR("You even destroyed the NTC Sigurd, a new Aeolus-class Cruiser.  This was a dificult goal.  Your accomplishing it, proves that you are indeed an excellent pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "NTC Signy" 
   "NTC Sigurd" 
)
$Multi text
    XSTR("For demonstarting exceptional leadership under fire, you are hereby awarded the meritorius unit commendation.", -1)
$end_multi_text
$Voice: 6_MUC.wav
$Recommendation text:
    XSTR("Good Work Pilot.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "NTCv Chaos" ) 
$Multi text
    XSTR("The NTCv Chaos was destroyed.  We lost the corvette that it took so long to get.  This is a sad loss.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Ares"	1
	"GTF Myrmidon"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Akheton SDG"	5
	"Prometheus R"	18
	"Rockeye"	100
	"Tempest"	750
	"Hornet"	860
	"Harpoon"	300
	"Trebuchet"	202
	"Cyclops"	68
	"EMP Adv."	100
)

#Objects		;! 24 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ares
$Team: Friendly
$Location: -177.483002, 0.001042, 961.480591
$Orientation:
	0.998601, 0.000000, 0.052877,
	0.000000, 1.000000, 0.000000,
	-0.052877, 0.000000, 0.998601
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Ares
$Team: Friendly
$Location: -229.246231, 0.001110, 902.075684
$Orientation:
	0.999585, 0.000000, 0.028792,
	0.000000, 1.000000, 0.000000,
	-0.028792, 0.000000, 0.999585
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Ares
$Team: Friendly
$Location: -128.788727, 0.001014, 903.562744
$Orientation:
	0.996993, 0.000000, 0.077492,
	0.000000, 1.000000, 0.000000,
	-0.077492, 0.000000, 0.996993
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Ares
$Team: Friendly
$Location: -173.199432, 0.001033, 870.083008
$Orientation:
	0.998833, 0.000000, 0.048297,
	0.000000, 1.000000, 0.000000,
	-0.048297, 0.000000, 0.998833
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: NTCv Chaos		;! Object #4
$Class: GTCv Deimos
$Team: Friendly
$Location: 391.566681, -0.000076, 1354.207642
$Orientation:
	0.982064, 0.000000, 0.188547,
	0.000000, 1.000000, 0.000000,
	-0.188547, 0.000000, 0.982064
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "Green Beam" )
+Subsystem: turret10
+Primary Banks: ( "Green Beam" )
+Subsystem: turret11
+Primary Banks: ( "Green Beam" )
+Subsystem: turret12
+Primary Banks: ( "Green Beam" )
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Primary Banks: ( "Green Beam" )
+Subsystem: turret16
+Primary Banks: ( "Green Beam" )
+Subsystem: turret17
+Subsystem: turret18
+Primary Banks: ( "Green Beam" )
+Subsystem: turret19
+Primary Banks: ( "Green Beam" )
+Subsystem: turret20
+Primary Banks: ( "Green Beam" )
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: NTF Thor		;! Object #5
$Class: NTF Iceni
$Team: Hostile
$Location: -224.516708, -0.000087, 4240.114258
$Orientation:
	-0.043149, 0.000000, 0.999069,
	0.000000, 1.000000, 0.000000,
	-0.999069, 0.000000, -0.043149
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11a
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
+Subsystem: turret25a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: NTC Odin		;! Object #6
$Class: GTC Aeolus
$Team: Hostile
$Location: -1334.502075, -0.000170, 4014.008057
$Orientation:
	-0.928164, 0.000000, 0.372171,
	0.000000, 1.000000, 0.000000,
	-0.372171, 0.000000, -0.928164
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: NTC Freya		;! Object #7
$Class: GTC Aeolus
$Team: Hostile
$Location: 946.966431, 0.000037, 2905.057861
$Orientation:
	-0.259593, 0.000000, 0.965718,
	0.000000, 1.000000, 0.000000,
	-0.965718, 0.000000, -0.259593
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Scorpio 1		;! Object #8
$Class: GTB Zeus
$Team: Hostile
$Location: 730.212280, 61.729492, 5656.533203
$Orientation:
	-0.997337, 0.000000, 0.072933,
	-0.000957, 0.999914, -0.013083,
	-0.072927, -0.013118, -0.997251
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 2		;! Object #9
$Class: GTB Zeus
$Team: Hostile
$Location: 835.693176, 116.109619, 5858.410156
$Orientation:
	-0.995825, 0.000000, 0.091279,
	-0.002156, 0.999721, -0.023517,
	-0.091254, -0.023616, -0.995548
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 3		;! Object #10
$Class: GTB Zeus
$Team: Hostile
$Location: 962.581360, -99.807678, 5910.168457
$Orientation:
	-0.993299, 0.000000, 0.115575,
	0.002316, 0.999799, 0.019904,
	-0.115552, 0.020038, -0.993099
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 4		;! Object #11
$Class: GTB Zeus
$Team: Hostile
$Location: 769.631409, -107.199997, 5817.012695
$Orientation:
	-0.996907, 0.000000, 0.078588,
	0.001730, 0.999758, 0.021946,
	-0.078569, 0.022014, -0.996666
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 5		;! Object #12
$Class: GTB Zeus
$Team: Hostile
$Location: 872.956360, 0.031118, 5345.099609
$Orientation:
	-0.993906, 0.000000, 0.110230,
	-0.000001, 1.000000, -0.000007,
	-0.110230, -0.000007, -0.993906
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: NTC Signy		;! Object #13
$Class: GTC Fenris
$Team: Hostile
$Location: 126.271820, -0.000148, 5934.708008
$Orientation:
	-0.999381, 0.000000, 0.035177,
	0.000000, 1.000000, 0.000000,
	-0.035177, 0.000000, -0.999381
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 10 "NTCv Chaos" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: NTC Sigurd		;! Object #14
$Class: GTC Aeolus
$Team: Hostile
$Location: -945.715271, 0.000026, 5963.656738
$Orientation:
	-0.999788, 0.000000, -0.020603,
	0.000000, 1.000000, 0.000000,
	0.020603, 0.000000, -0.999788
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 10 "NTCv Chaos" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Knight		;! Object #15
$Class: GTF Ares
$Team: Friendly
$Location: -239.615463, 0.000113, 543.401489
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard "NTCv Chaos" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15
+Persona Index: 2

$Name: Cancer 1		;! Object #16
$Class: GTB Boanerges
$Team: Hostile
$Location: 1032.475342, 83.849144, 1381.540527
$Orientation:
	-0.874458, 0.000000, 0.485101,
	0.000000, 1.000000, 0.000000,
	-0.485101, 0.000000, -0.874458
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #17
$Class: GTB Boanerges
$Team: Hostile
$Location: 1085.056396, 48.190395, 1261.470703
$Orientation:
	-0.854724, 0.000000, 0.519082,
	0.000000, 1.000000, 0.000000,
	-0.519082, 0.000000, -0.854724
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #18
$Class: GTB Boanerges
$Team: Hostile
$Location: 1121.282959, 21.559479, 1111.275879
$Orientation:
	-0.831730, 0.000000, 0.555180,
	0.000000, 1.000000, 0.000000,
	-0.555180, 0.000000, -0.831730
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #19
$Class: GTB Boanerges
$Team: Hostile
$Location: 1158.476318, -0.000537, 1013.664551
$Orientation:
	-0.812236, 0.000000, 0.583328,
	0.000000, 1.000000, 0.000000,
	-0.583328, 0.000000, -0.812236
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 1		;! Object #20
$Class: GTB Boanerges
$Team: Friendly
$Location: -408.462341, 0.000264, 751.876343
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #21
$Class: GTB Boanerges
$Team: Friendly
$Location: -310.784882, 0.000274, 739.906738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #22
$Class: GTB Boanerges
$Team: Friendly
$Location: -358.294128, 0.000262, 818.320923
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #23
$Class: GTB Boanerges
$Team: Friendly
$Location: -362.751099, 0.000252, 692.986633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Scorpio
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
	"Scorpio 5"
)
$AI Goals: ( goals ( ai-chase "NTCv Chaos" 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 2
+Wave Delay Max: 10

$Name: Cancer
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   5 
   "NTF Thor" 
   "NTC Odin" 
   "NTC Freya" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "NTCv Chaos" ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase "NTCv Chaos" 70 ) )
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "NTF Thor" 50 ) ( ai-chase "NTC Odin" 50 ) ( ai-chase "NTC Freya" 50 ) )
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 4
+Wave Delay Max: 7

#Events		;! 11 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( beam-free-all "NTCv Chaos" ) 
   ( fire-beam 
      "NTCv Chaos" 
      "turret21" 
      "NTF Thor" 
   )
   ( fire-beam 
      "NTCv Chaos" 
      "turret22" 
      "NTF Thor" 
   )
   ( fire-beam 
      "NTCv Chaos" 
      "turret23" 
      "NTF Thor" 
   )
   ( fire-beam 
      "NTCv Chaos" 
      "turret24" 
      "NTF Thor" 
   )
)
+Name: BFreeChaos
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTF Thor" 
      "NTC Odin" 
      "NTC Freya" 
   )
   ( do-nothing ) 
)
+Name: DT
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Fleet", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTF Thor" 
      "NTC Odin" 
      "NTC Freya" 
   )
   ( allow-ship "GTB Boanerges" ) 
   ( allow-weapon "Prometheus S" ) 
)
+Name: Awards for Good Stuff
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "NTC Signy" ) 
      ( is-destroyed-delay 0 "NTC Sigurd" ) 
   )
   ( grant-medal 
      "Meritorious Unit Commendation" 
   )
)
+Name: Badge
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Scorpio" ) 
   ( send-message 
      "Knight" 
      "High" 
      "Incoming" 
   )
)
+Name: m
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTF Thor" 
      "NTC Odin" 
      "NTC Freya" 
   )
   ( send-message 
      "NTCv Chaos" 
      "High" 
      "Bye" 
   )
)
+Name: mm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "NTCv Chaos" ) 
   ( send-message 
      "Knight" 
      "High" 
      "Thanks, but" 
   )
)
+Name: mmm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTF Thor" 
      "NTC Odin" 
      "NTC Freya" 
   )
   ( add-goal 
      "NTCv Chaos" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
   ( add-goal 
      "NTCv Chaos" 
      ( ai-warp-out 89 ) 
   )
)
+Name: goal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "NTCv Chaos" ) 
   ( do-nothing ) 
)
+Name: DT2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect NTCv Chaos", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTC Signy" 
      "NTC Sigurd" 
   )
   ( grant-promotion ) 
)
+Name: Promotion
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTC Signy" 
      "NTC Sigurd" 
   )
   ( send-message 
      "Knight" 
      "High" 
      "Awarded" 
   )
)
+Name: n
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Destroy Fleet
$MessageNew:  XSTR("Destroy the NTF Force in your immediate vicinity", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "NTF Thor" 
   "NTC Odin" 
   "NTC Freya" 
)
+Score: 300

$Type: Secondary
+Name: Cover Chaos
$MessageNew:  XSTR("Cover the NTCv Chaos as it departs", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "NTCv Chaos" ) 
+Score: 200

$Type: Bonus
+Name: Destroy Cruisers
$MessageNew:  XSTR("Destroy the NTC Signy and NTC Sigurd", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "NTC Signy" 
   "NTC Sigurd" 
)
+Score: 100

#Waypoints		;! 1 lists total


$Jump Node: 615.604431, 0.000910, -303.295044
$Jump Node Name: Sirius
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -2007.193481, -0.000059, 1359.292114 )
)

#Messages		;! 211 total


$Name: Incoming

$Team: -1
$MessageNew:  XSTR("The NTF has sent in Bomber wings to destroy the Chaos!!  Alpha, Protect it at all costs!!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: M3_1.wav

$Name: Bye

$Team: -1
$MessageNew:  XSTR("Alpha, Cover us while we jump to the other side of this system.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Thanks, but

$Team: -1
$MessageNew:  XSTR("Alpha, Two cruisers are on their way here and will arrive shortly.  We can RTB or we can stay and destroy them.  It's up to you.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: M3_2.wav

$Name: Awarded

$Team: -1
$MessageNew:  XSTR("Both Cruisers are out.  I'm sure we'll be rewarded for this.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: M3_3.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 9 total

$Num stars: 504
$Ambient light level: 0
$Sun: SunBlue
+Angles: 0.000000 3.141590 3.141590
+Scale: 3.000000
$Sun: SunWhite
+Angles: 0.000000 0.000000 2.792525
+Scale: 1.000000
$Starbitmap: dneb06
+Angles: 0.000000 0.000000 2.967057
+ScaleX: 4.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.000000 0.000000 2.268926
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.000000 0.000000 2.617992
+ScaleX: 3.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.000000 0.000000 3.839721
+ScaleX: 5.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 0.000000 0.000000 4.886918
+ScaleX: 7.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 1.570795 1.570795 0.000000
+ScaleX: 10.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 3.141590 3.141590 0.000000
+ScaleX: 9.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 4.712385 4.712385 0.000000
+ScaleX: 7.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: Brief6

#End

