#Mission Info

$Version: 0.10
$Name:  XSTR("Untitled", -1)
$Author: Sharon Harris
$Created: 07/31/00 at 14:49:24
$Modified: 07/31/00 at 15:21:09
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 70.340675, 12942.448242, -24596.699219
+Viewer orient:
	0.999998, 0.000000, 0.002195,
	-0.001112, 0.862162, 0.506631,
	-0.001892, -0.506632, 0.862160

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		94		"TC-Meson Bomb 2"		"3000"		"block"
		95		"TC-Meson Bomb 2"		"5000"		"block"
		96		"TC-Meson Bomb 2"		"100000"		"block"
		97		"TC-Meson Bomb 2"		"100000"		"block"
		98		"TC-Meson Bomb 2"		"1"		"block"
		99		"TC-Meson Bomb 2"		"100"		"block"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("We have set up six meson warheads in the Knossos, when the Sathanas arrives we will detonate them.  The blast from all of these warheads will destroy the Knossos AND the Sathanas.  Once this is done we will leave the Capella system once and for all.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 70.340675, 12942.448242, -24596.699219
$camera_orient:
	0.999998, 0.000000, 0.002195,
	-0.001112, 0.862162, 0.506631,
	-0.001892, -0.506632, 0.862160
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: -332.987610, -0.000001, -595.166199
$label: SJ Sathanas 1
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	20
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	788
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 18 total

$Name: Alpha 1		;! Object #0
$Class: GTF Erinyes
$Team: Friendly
$Location: 0.000000, 0.000000, -5000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Knossos		;! Object #1
$Class: Knossos
$Team: Friendly
$Location: 0.000000, 0.000000, 5000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-Meson Bomb 2		;! Object #2
$Class: TC-Meson Bomb
$Team: Friendly
$Location: 740.880859, 937.520325, 4971.600586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Special Exp index: 94
+Group: 0
+Score: 4

$Name: SJ Sathanas 1		;! Object #3
$Class: SJ Sathanas
$Team: Hostile
$Location: 0.000000, 0.000000, 7700.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10000

$Name: TC-Meson Bomb 4		;! Object #4
$Class: TC-Meson Bomb
$Team: Friendly
$Location: -584.486328, 1130.487671, 4998.717773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 4

$Name: TC-Meson Bomb 5		;! Object #5
$Class: TC-Meson Bomb
$Team: Friendly
$Location: 1054.614502, -0.000875, 4987.296875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 4

$Name: TC-Meson Bomb 6		;! Object #6
$Class: TC-Meson Bomb
$Team: Friendly
$Location: -1012.523315, -0.000571, 5012.805664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 4

$Name: TC-Meson Bomb 7		;! Object #7
$Class: TC-Meson Bomb
$Team: Friendly
$Location: -356.693420, -1643.983032, 5029.282715
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 4

$Name: TC-Meson Bomb 8		;! Object #8
$Class: TC-Meson Bomb
$Team: Friendly
$Location: 413.212708, -1607.450928, 4970.881348
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 4

$Name: Alpha 2		;! Object #9
$Class: GTF Erinyes
$Team: Friendly
$Location: 88.850700, -0.000992, -5118.268555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #10
$Class: GTF Erinyes
$Team: Friendly
$Location: -93.421280, -0.000955, -5118.668945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #11
$Class: GTF Erinyes
$Team: Friendly
$Location: 3.680623, -0.000887, -5246.077637
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GTD Vengeance		;! Object #12
$Class: GTD Hades
$Team: Friendly
$Location: -4.034810, -0.002197, -7515.622070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1600

$Name: Escape Pod 1		;! Object #13
$Class: GTEP Hermes
$Team: Friendly
$Location: 446.649536, -0.000468, -7213.819824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Vengeance
$Arrival Cue: ( is-destroyed-delay 
   9 
   "SJ Sathanas 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Escape Pod 2		;! Object #14
$Class: GTEP Hermes
$Team: Friendly
$Location: 441.367371, -0.000554, -7297.481934
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Vengeance
$Arrival Cue: ( is-destroyed-delay 
   9 
   "SJ Sathanas 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Escape Pod 3		;! Object #15
$Class: GTEP Hermes
$Team: Friendly
$Location: 436.940460, -0.000395, -7367.597168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Vengeance
$Arrival Cue: ( is-destroyed-delay 
   9 
   "SJ Sathanas 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Vengeance Crew 1		;! Object #16
$Class: GTT Elysium
$Team: Friendly
$Location: 521.954834, -0.000551, -7225.729980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Vengeance Crew 2		;! Object #17
$Class: GTT Elysium
$Team: Friendly
$Location: 513.166809, -0.000503, -7344.221680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

#Wings		;! 2 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Vengeance
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Vengeance Crew
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vengeance Crew 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Vengeance
$Arrival Cue: ( is-destroyed-delay 
   10 
   "SJ Sathanas 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Vengeance Crew 1"
	"Vengeance Crew 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 50 ) )
+Flags:( )

#Events		;! 9 total

$Formula: ( when 
   ( has-arrived-delay 0 "SJ Sathanas 1" ) 
   ( self-destruct 
      "TC-Meson Bomb 2" 
      "TC-Meson Bomb 4" 
      "TC-Meson Bomb 5" 
      "TC-Meson Bomb 6" 
      "TC-Meson Bomb 7" 
      "TC-Meson Bomb 8" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SJ Sathanas 1" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Satan Coming" 
   )
)
+Name: M1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SJ Sathanas 1" 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Satan Gone" 
   )
)
+Name: M2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      6 
      "SJ Sathanas 1" 
   )
   ( send-message 
      "GTD Vengeance" 
      "High" 
      "Node Stable" 
   )
)
+Name: M3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      13 
      "SJ Sathanas 1" 
   )
   ( send-message 
      "Escape Pod 1" 
      "High" 
      "EP's Clear" 
   )
)
+Name: M4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTD Vengeance" 
   )
   ( send-message 
      "Escape Pod 1" 
      "High" 
      "No Venge" 
   )
)
+Name: M5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      7 
      "GTD Vengeance" 
   )
   ( send-message 
      "Escape Pod 1" 
      "High" 
      "New Orders" 
   )
)
+Name: M6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      11 
      "GTD Vengeance" 
   )
   ( red-alert ) 
)
+Name: RA
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      6 
      "SJ Sathanas 1" 
   )
   ( add-goal 
      "GTD Vengeance" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
   ( add-goal 
      "GTD Vengeance" 
      ( ai-warp-out 89 ) 
   )
)
+Name: IDD
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 0 total


#Waypoints		;! 2 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -14.973804, 0.001186, -4690.686035 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -4.018678, -0.002048, -11969.994141 )
)

#Messages		;! 213 total


$Name: Satan Coming

$Team: -1
$MessageNew:  XSTR("The Sathanas is coming through!", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Satan Gone

$Team: -1
$MessageNew:  XSTR("The Sathanas is history", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Node Stable

$Team: -1
$MessageNew:  XSTR("The Jump Node has stabilized, we have no choince,  ABANDON SHIP!", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: EP's Clear

$Team: -1
$MessageNew:  XSTR("The Escape Pods are clear.  The vengeance will now destroy the Node.", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: No Venge

$Team: -1
$MessageNew:  XSTR("The Vengeance is history.", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: New Orders

$Team: -1
$MessageNew:  XSTR("We're sending you new orders Alpha Prepare for your next mission", -1)
$end_multi_text
+AVI Name: Head-CM5

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 0
+Nebula: Nebula01
+Color: Blue
+Pitch: 298
+Bank: 218
+Heading: 151

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief6

#End

