#Mission Info

$Version: 0.10
$Name:  XSTR("Devastaion", -1)
$Author: Alex Harris
$Created: 07/19/00 at 17:37:34
$Modified: 07/26/00 at 17:44:32
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Help the GTD Vengeance destroy 2 Destroyers

", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: -12541.280273, 8830.511719, 5073.041992
+Viewer orient:
	0.018324, 0.000001, -0.999832,
	0.537709, 0.843073, 0.009855,
	0.842931, -0.537799, 0.015448
+SquadReassignName: Black Scorpions
+SquadReassignLogo: blackscorps.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("* GTD Vengeance
* Polaris System
* Admiral Jenna Casey (GTVI)

Welcome to the GTD Vengeance and the GTVI pilots, I am Adm, Jenna Casey.  The Vengeance is a Hades-Class Destroyer.  The Hades was built to try and recreate the SD Lucifer in the Great War. It is the largest destroyer class ship, almost half the size of the GTVA Collosus  It has incorporated many Shivan Technologies, including shivan turrets, lasers, and Red Beam turrets.", -1)
$end_multi_text
$Ani Filename: cb_loop-a_a.ani
+Wave Filename: none

$Stage Text:
 XSTR("The GTVI Official Destroyer

The Hades-Class has been the official destroyer of the GTVI  for some time.  The exact number of Hades Destroyers ever built, is classified. And as for the GTD Vengeance, no-one even knows it exists.", -1)
$end_multi_text
$Ani Filename: cb_train-01_c.ani
+Wave Filename: none

$Stage Text:
 XSTR("GTVI-SOC Joint Operation. 

I welcome the pilots of the SOC Black Scorpion Squadron from Sirius.  I think that you'll find GTVI operations very similar to the ones you flew in the SOC.  With that, I turn you over to your squadron commanders.", -1)
$end_multi_text
$Ani Filename: cb_loop-a_e.ani
+Wave Filename: none

$Stage Text:
 XSTR("* SOC Black Scorpion Squadron
* Lt. Commander William 'Knight' Alexander (SOC)

Pilot's the next mission will end our fight with the NTF.  Command has ordered us to Vega to aid in the blockade of the Jump Node leading to Capella. We only have time for one more mission so lets make it count.  You'll get more details in the briefing.", -1)
$end_multi_text
$Ani Filename: cb_loop-a_b.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("As I said Earlier this will be our last mission here before we have to leave.  We have joined up with the $g GTVI on the $g GTD $g Vengeance in a joint $g SOC-GTVI $g Operation.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -464.711243, 21527.150391, -1590.730713
$camera_orient:
	-0.002108, 0.000000, -0.999998,
	0.999990, -0.004002, -0.002108,
	-0.004002, -0.999992, 0.000008
$camera_time: 700
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hades
$pos: 2.846136, -0.000454, -1710.421143
$label: GTD Vengeance
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -3045.252930, 0.000383, -1664.472534
$label: GTCv Chaos
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We have discovered an $r NTF $r Service $r Depot here in $r Polaris.  Destroyers regularly come through here to get repaired, and re-armed.  We are going to take it out.  Doing this will disable $r NTF $r Operations in this system for a long time.  ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -458.386749, 21527.150391, 1438.489014
$camera_orient:
	-0.002088, 0.000000, -0.999998,
	0.999990, -0.004002, -0.002088,
	-0.004002, -0.999992, 0.000008
$camera_time: 2500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hades
$pos: 2.846136, -0.000454, -1710.421143
$label: GTD Vengeance
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -3045.252930, 0.000383, -1664.472534
$label: GTCv Chaos
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: GTI Ganymede
$pos: 167.479111, 0.005241, 6558.232422
$label: NTF Service Depot
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("One Destroyer, the $r NTD $r DeSoto is making it's way to the $r Depot to get repaired and re-armed.  The $g GTD $g Vengeance will deal with it while we take out that $r Depot.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -458.386749, 21527.150391, 1438.489014
$camera_orient:
	-0.430399, 0.000000, -0.902639,
	0.902632, -0.004002, -0.430396,
	-0.003612, -0.999992, 0.001722
$camera_time: 2500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hades
$pos: 2.846136, -0.000454, -1710.421143
$label: GTD Vengeance
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -3045.252930, 0.000383, -1664.472534
$label: GTCv Chaos
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: GTI Ganymede
$pos: 167.479111, 0.005241, 6558.232422
$label: NTF Service Depot
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 3867.503418, 0.001494, 5763.916504
$label: NTD DeSoto
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the $r Depot and the $r DeSoto are history we will wait a little while for more destroyers.  Any that arrive will be destroyed too.  You have your orders, good luck.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -458.386749, 21527.150391, 1438.489014
$camera_orient:
	-0.819520, 0.000000, -0.573051,
	0.573046, -0.004002, -0.819513,
	-0.002293, -0.999992, 0.003280
$camera_time: 2000
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hades
$pos: 2.846136, -0.000454, -1710.421143
$label: GTD Vengeance
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -3045.252930, 0.000383, -1664.472534
$label: GTCv Chaos
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: GTD Orion
$pos: 5581.962402, 0.001513, 4384.490234
$label: Destroyers (?)
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Boanerges
$pos: -4967.397949, -0.000944, 1047.566284
$label: Alpha
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 16
$team: Friendly
$class: GTB Boanerges
$pos: -2157.656738, -0.000311, 3592.255371
$label: Knight
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( is-destroyed-delay 
   0 
   "NTF Service Depot" 
)
$Multi text
    XSTR("Great Work on the Service Depot, pilot.  The NTF Forces in this system will be forced to refuel outside of this system from now on.  You have hurt the enemy a great deal for this.  You are indeed, an exemplary pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "NTD DeSoto" ) 
$Multi text
    XSTR("Even without the GTD Vengeance's help you and the GTCv Chaos managed to destroy the NTD DeSoto.  Good Work.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "NTD Nightfall" 
)
$Multi text
    XSTR("The NTD Nightfall arrived too late to re-arm at the Service Depot.  It was quickly destroyed by you and the Chaos.  This was another major victory against the NTF.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTCv Chaos" ) 
$Multi text
    XSTR("Sadly, the GTCv Chaos fought it's final battle today.  It was destroyed by the NTD Atraia.  The crew died with honor facing the enemy, all of them will be posthumously awarded the Medal of Valor for fighting against impossible odds.  ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "NTD Atraia" ) 
$Multi text
    XSTR("The Chaos' Death was not in vain however.  You and your wing managed to destroy the NTD Atraia with no support at all.  This was a truly outstanding task.  ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "NTD Atraia" 
   "NTF Service Depot" 
   "NTD DeSoto" 
   "NTD Nightfall" 
)
$Multi text
    XSTR("For participating in the campaign against NTF Forces in Polaris you are duly awarded the NTF Campaign Victory Star.  You earned it pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: GTVI Destroyer

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTB Boanerges"	5
)

+Weaponry Pool: (
	"Subach HL-7"	30
	"Akheton SDG"	20
	"Prometheus R"	20
	"Prometheus S"	14
	"Hornet"	660
	"Harpoon"	300
	"Trebuchet"	200
	"Cyclops"	128
	"Helios"	91
	"EMP Adv."	300
)

#Objects		;! 11 total

$Name: Alpha 1		;! Object #0
$Class: GTB Boanerges
$Team: Friendly
$Location: -899.480225, -0.000175, -999.062195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTB Boanerges
$Team: Friendly
$Location: -954.005493, -0.000171, -1039.162476
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #2
$Class: GTB Boanerges
$Team: Friendly
$Location: -846.980347, -0.000167, -1043.204590
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTB Boanerges
$Team: Friendly
$Location: -920.106995, -0.000166, -1088.287598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: GTD Vengeance		;! Object #4
$Class: GTD Hades
$Alt: GTVI Destroyer

$Team: Friendly
$Location: 222.516693, 0.000771, -1649.306274
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Primary Banks: ( "SRed" )
+Subsystem: turret03a
+Primary Banks: ( "BGreen" )
+Subsystem: turret04a
+Subsystem: turret05a
+Sbank Ammo: ( 0 )
+Subsystem: turret06a
+Subsystem: turret07a
+Primary Banks: ( "BFGreen" )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1600

$Name: GTCv Chaos		;! Object #5
$Class: GTCv Deimos
$Team: Friendly
$Location: 3017.937012, 0.000241, -521.311218
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Primary Banks: ( "BGreen" )
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Primary Banks: ( "BGreen" )
+Subsystem: turret21
+Primary Banks: ( "BGreen" )
+Subsystem: turret22
+Primary Banks: ( "BGreen" )
+Subsystem: turret23
+Primary Banks: ( "BGreen" )
+Subsystem: turret24
+Primary Banks: ( "BGreen" )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: NTD Atraia		;! Object #6
$Class: GTD Hecate
$Team: Hostile
$Location: 5519.163086, 0.008259, 5046.524902
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   20 
   "NTD Nightfall" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: NTF Service Depot		;! Object #7
$Class: GTI Ganymede
$Team: Hostile
$Location: -727.228088, 0.006360, 5211.514160
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: NTD DeSoto		;! Object #8
$Class: GTD Orion
$Team: Hostile
$Location: 3867.503418, 0.001494, 5763.916504
$Orientation:
	-0.879112, 0.000000, 0.476614,
	0.000000, 1.000000, 0.000000,
	-0.476614, 0.000000, -0.879112
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: NTD Nightfall		;! Object #9
$Class: GTD Orion
$Team: Hostile
$Location: 3183.699951, 0.000000, 12302.700195
$Orientation:
	-0.978028, 0.000000, 0.208476,
	0.000000, 1.000000, 0.000000,
	-0.208476, 0.000000, -0.978028
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-chase "GTCv Chaos" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 0 "NTD DeSoto" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Knight		;! Object #10
$Class: GTB Boanerges
$Team: Friendly
$Location: 641.238831, 0.000095, 444.573029
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 32975		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Vengeance
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase "NTF Service Depot" 89 ) )
+Hotkey: 0
+Flags:( )

#Events		;! 23 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( beam-free 
      "GTD Vengeance" 
      "turret01a" 
      "turret02a" 
      "turret07a" 
   )
   ( fire-beam 
      "GTD Vengeance" 
      "turret01a" 
      "NTD DeSoto" 
   )
   ( fire-beam 
      "GTD Vengeance" 
      "turret02a" 
      "NTD DeSoto" 
   )
   ( fire-beam 
      "GTD Vengeance" 
      "turret07a" 
      "NTD DeSoto" 
   )
)
+Name: GGBF+f
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( sabotage-subsystem 
      "GTD Vengeance" 
      "weapons" 
      100 
   )
   ( beam-lock-all "GTD Vengeance" ) 
   ( turret-lock-all "GTD Vengeance" ) 
   ( add-goal 
      "GTD Vengeance" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         70 
      )
   )
   ( add-goal 
      "GTD Vengeance" 
      ( ai-warp-out 70 ) 
   )
)
+Name: Wep-out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( beam-free "NTD DeSoto" "turret01a" ) 
   ( fire-beam 
      "NTD DeSoto" 
      "turret01a" 
      "GTD Vengeance" 
      "weapons" 
   )
)
+Name: BGBF+F
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 15 ) 
   ( beam-free-all "GTCv Chaos" ) 
   ( fire-beam 
      "GTCv Chaos" 
      "turret16" 
      "NTD DeSoto" 
   )
   ( fire-beam 
      "GTCv Chaos" 
      "turret20" 
      "NTD DeSoto" 
   )
   ( fire-beam 
      "GTCv Chaos" 
      "turret21" 
      "NTD DeSoto" 
   )
   ( fire-beam 
      "GTCv Chaos" 
      "turret22" 
      "NTD DeSoto" 
   )
   ( fire-beam 
      "GTCv Chaos" 
      "turret23" 
      "NTD DeSoto" 
   )
   ( fire-beam 
      "GTCv Chaos" 
      "turret24" 
      "NTD DeSoto" 
   )
)
+Name: Chaos Rocks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      15 
      "NTD Nightfall" 
   )
   ( fire-beam 
      "GTCv Chaos" 
      "turret16" 
      "NTD Nightfall" 
   )
   ( fire-beam 
      "GTCv Chaos" 
      "turret20" 
      "NTD Nightfall" 
   )
   ( fire-beam 
      "GTCv Chaos" 
      "turret21" 
      "NTD Nightfall" 
   )
   ( fire-beam 
      "GTCv Chaos" 
      "turret22" 
      "NTD Nightfall" 
   )
   ( fire-beam 
      "GTCv Chaos" 
      "turret23" 
      "NTD Nightfall" 
   )
   ( fire-beam 
      "GTCv Chaos" 
      "turret24" 
      "NTD Nightfall" 
   )
)
+Name: Chaos Rolls
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTD Atraia" ) 
   ( beam-free "NTD Atraia" "turret20" ) 
   ( fire-beam 
      "NTD Atraia" 
      "turret20" 
      "GTCv Chaos" 
      "weapons" 
   )
)
+Name: Chaos is Beamed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "NTD Atraia" ) 
   ( sabotage-subsystem 
      "GTCv Chaos" 
      "Hull" 
      100 
   )
)
+Name: Chaos Dies (with honor)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "GTD Vengeance" 
      "High" 
      "Station" 
   )
)
+Name: m
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "GTD Vengeance" 
      "weapons" 
      0 
   )
   ( send-message 
      "GTD Vengeance" 
      "High" 
      "Dangit" 
   )
)
+Name: mm
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( send-message 
   "Knight" 
   "High" 
   "No Survivors" 
)
+Name: mmm
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTD Nightfall" ) 
   ( send-message 
      "Knight" 
      "High" 
      "Dest2" 
   )
)
+Name: n
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "NTD Atraia" ) 
   ( send-message 
      "GTCv Chaos" 
      "High" 
      "Chaos Gone" 
   )
)
+Name: nn
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTD Atraia" ) 
   ( send-message 
      "Knight" 
      "High" 
      "That It?" 
   )
)
+Name: nnn
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( send-message 
   "#Command" 
   "High" 
   "Yep" 
)
+Name: o
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( send-message "Knight" "High" "Good" ) 
+Name: oo
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTD Nightfall" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Re-Arm" 
   )
)
+Name: ooo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTF Service Depot" 
   )
   ( do-nothing ) 
)
+Name: DT
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Service Depot", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTD DeSoto" ) 
   ( do-nothing ) 
)
+Name: DT2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy NTD DeSoto", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTD Nightfall" 
   )
   ( do-nothing ) 
)
+Name: DT3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy NTD Nightfall", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTD Atraia" ) 
   ( do-nothing ) 
)
+Name: DT4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy NTD Atraia", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTD Nightfall" ) 
   ( validate-goal "Destroyer 2" ) 
)
+Name: Val
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTD Atraia" ) 
   ( validate-goal "Destroyer 3" ) 
)
+Name: Val2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTD Atraia" 
      "NTF Service Depot" 
      "NTD DeSoto" 
      "NTD Nightfall" 
   )
   ( grant-medal 
      "NTF Campaign Victory Star" 
   )
)
+Name: Medals of Honor
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Destroy Depot
$MessageNew:  XSTR("Destroy the NTF Service Depot", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "NTF Service Depot" 
)
+Score: 100

$Type: Secondary
+Name: Destroyer 1
$MessageNew:  XSTR("Destroy the NTD DeSoto", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "NTD DeSoto" ) 
+Score: 100

$Type: Secondary
+Name: Destroyer 2
$MessageNew:  XSTR("Destroy the NTD Nightfall", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "NTD Nightfall" 
)
+Invalid

$Type: Secondary
+Name: Destroyer 3
$MessageNew:  XSTR("Destreoy the NTD Atraia", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "NTD Atraia" ) 
+Invalid

#Waypoints		;! 2 lists total

$Name: Waypoint path 1
$List: (		;! 3 points in list
	( -34.156815, -0.000113, 1011.199646 )
	( -1559.744995, -0.000642, 1587.296387 )
	( -2920.349854, 0.000489, 1590.435303 )
)

$Name: Waypoint path 2
$List: (		;! 2 points in list
	( 2836.131592, -0.002383, 8747.156250 )
	( 2501.040039, -0.001365, 2062.294434 )
)

#Messages		;! 216 total


$Name: Station

$Team: -1
$MessageNew:  XSTR("Alpha, Concentrate your attacks on the station, we'll handle this destroyer.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Dangit

$Team: -1
$MessageNew:  XSTR("Alpha, Our weapons are out.  It's all up to you and the Chaos now.  Knight, you're in command.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: No Survivors

$Team: -1
$MessageNew:  XSTR("Acknowledged, Vengeance.  All right People listen up.  Your orders are simple, DESTROY EVERYTHING!!  No survivors.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: M4_1.wav

$Name: Dest2

$Team: -1
$MessageNew:  XSTR("Another Destroyer is Jumping in.  All Craft, Destroy the NTD Nightfall.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: M4_2.wav

$Name: That It?

$Team: -1
$MessageNew:  XSTR("Vengeance we've taken out three Destroyers!! Do you have any more on your sensors?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: M4_3.wav

$Name: Yep

$Team: -1
$MessageNew:  XSTR("Negative, Knight. There arent any more on our scanners.  Looks like your team got 'em all.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Good

$Team: -1
$MessageNew:  XSTR("Acknowledged, Vengeance.  Alpha, you did some good work out here today.  You have clearence to Return To Base.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: M4_4.wav

$Name: Re-Arm

$Team: -1
$MessageNew:  XSTR("All Craft, now would be a good time to re-arm your ships.  ANOTHER Destroyer will be there shortly.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Chaos Gone

$Team: -1
$MessageNew:  XSTR("Alpha, we're going down!!  Don't let us die in vain!!  Finish the Dest.....", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 14 total

$Num stars: 500
$Ambient light level: 0
$Sun: SunBlue
+Angles: 0.000000 3.141590 3.141590
+Scale: 2.000000
$Sun: SunWhite
+Angles: 0.000000 3.490656 3.490656
+Scale: 0.500000
$Starbitmap: dneb11
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.000000 0.000000 2.967057
+ScaleX: 3.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.000000 0.000000 2.251473
+ScaleX: 6.000000
+ScaleY: 11.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 1.570795 0.000000 0.000000
+ScaleX: 10.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 2.076940 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.000000 0.000000 5.323250
+ScaleX: 6.000000
+ScaleY: 12.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 4.712385 3.141590 3.490656
+ScaleX: 6.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb11
+Angles: 0.401425 0.785398 1.326449
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.331612 1.483529 1.047197
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.698131 1.745328 3.490656
+ScaleX: 4.000000
+ScaleY: 5.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb04
+Angles: 4.084067 1.745328 0.349066
+ScaleX: 1.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.471239 0.942477 0.209439
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 2.216566 0.872664 2.338739
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb01
+Angles: 1.570795 1.570795 3.141590
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief4

#End

