#Mission Info

$Version: 0.10
$Name:  XSTR("TSM_SOC-2", -1)
$Author: Alex Harris
$Created: 07/20/00 at 00:14:07
$Modified: 07/21/00 at 16:47:25
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Trainer for a Bomber.", -1)
$end_multi_text

+Game Type Flags: 4

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: 1253.706909, 1920.766357, -3151.574463
+Viewer orient:
	1.000000, -0.000000, -0.000801,
	0.000363, 0.891441, 0.453136,
	0.000714, -0.453136, 0.891441
+SquadReassignName: Black Scorpions
+SquadReassignLogo: blackscorps.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("Welcome to TSM_SOC2 pilot.  This training course teaches an advanced bombing technique.  ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1305.481689, 3790.607666, 588.936157
$camera_orient:
	1.000000, 0.000000, -0.000802,
	0.000802, 0.008218, 0.999966,
	0.000007, -0.999966, 0.008218
$camera_time: 2500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTF Ares
$pos: 1256.733643, 0.000119, 627.095764
$label: Beta (Instructor)
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If you feel comfortable with all of your bombing abilities you may skip this training session and proceed to the next mission.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1253.706909, 1920.766357, -3151.574463
$camera_orient:
	1.000000, 0.000000, -0.000801,
	0.000363, 0.891442, 0.453136,
	0.000714, -0.453136, 0.891441
$camera_time: 2500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTF Ares
$pos: 1256.733643, 0.000119, 627.095764
$label: Beta (Instructor)
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 22
$team: Friendly
$class: GTB Boanerges
$pos: 0.000000, 0.000000, 0.000000
$label: Alpha
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-destroyed-delay 0 "GTD Omega" ) 
$Multi text
    XSTR("Congradulations on completing this Training Simulation.  You may now proceed to the next mission.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroyers get Destroyed a lot.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	17
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	17
	"Prometheus S"	17
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	600
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	536
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	510
	"EMP Adv."	500
)

#Objects		;! 3 total

$Name: Alpha 1		;! Object #0
$Class: GTB Boanerges
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Beta 1		;! Object #1
$Class: GTF Ares
$Team: Friendly
$Location: 0.901758, -0.000101, 193.184036
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: GTD Omega		;! Object #2
$Class: GTD Orion
$Team: Hostile
$Location: 2609.139893, 0.000059, 1578.839355
$Orientation:
	0.216781, 0.000000, 0.976220,
	0.000000, 1.000000, 0.000000,
	-0.976220, 0.000000, 0.216781
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 23 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

#Wings		;! 2 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Beta 1"
)
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 10

#Events		;! 11 total

$Formula: ( when 
   ( has-arrived-delay 0 "GTD Omega" ) 
   ( subsys-set-random 
      "GTD Omega" 
      0 
      0 
      "radardish01" 
      "radardish02" 
      "radardish03" 
      "navigation" 
      "communication" 
      "weapons" 
      "sensors" 
      "engines" 
      "fighterbay" 
   )
)
+Name: Orion No-Turret
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTD Omega" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "GoodJob" 
   )
)
+Name: 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTD Omega" ) 
   ( do-nothing ) 
)
+Name: d
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy GTD Omega", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTD Omega" ) 
   ( grant-medal "Wings" ) 
)
+Name: Earn Your Wings
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Welco" 
   )
)
+Name: m
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 12 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "4this" 
   )
)
+Name: mm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 20 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "This One" 
   )
)
+Name: mmm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "GTD Omega" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "GoodTact" 
   )
)
+Name: n
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 11 "GTD Omega" ) 
   ( send-message "Beta 1" "High" "1st" ) 
)
+Name: nn
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 19 "GTD Omega" ) 
   ( send-message "Beta 1" "High" "Dest" ) 
)
+Name: nnn
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTD Omega" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "GoodJob" 
   )
)
+Name: o
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Complete
$MessageNew:  XSTR("Complete Training Session", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "GTD Omega" ) 

#Waypoints		;! 0 lists total


#Messages		;! 214 total


$Name: Welco

$Team: -1
$MessageNew:  XSTR("Alright Alpha, I'm going to be brief, the last mission was decided mainly by beams from capships.  The next missions will be decided entirely by bombers and fighters.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: T2-1.wav

$Name: 4this

$Team: -1
$MessageNew:  XSTR("The reason for this is because the Chaos was lost, and the GTD Vengeance's Weapons System was destroyed.  ", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: T2-2.wav

$Name: This One

$Team: -1
$MessageNew:  XSTR("For our first exercize we will bring in an Orion class destroyer.  It is your job to destroy it.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: T2-3.wav

$Name: GoodTact

$Team: -1
$MessageNew:  XSTR("A good tactic for bombing is switching secondary weapons banks in between launches.  A weapon like the Helios has a long lock time and refire delay.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: T2-4.wav

$Name: 1st

$Team: -1
$MessageNew:  XSTR("As soon as you fire one bomb from one bank switch to your next bank and begin the lock-on process.  Once you have fired a bomb from this bank the previous banks refire countdown will be almost complete.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: T2-5.wav

$Name: Dest

$Team: -1
$MessageNew:  XSTR("It is possible to destroy large targets quickly using this technique.  Try it on this destroyer.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: T2-6.wav

$Name: GoodJob

$Team: -1
$MessageNew:  XSTR("God Job,  To review this tactic, replay this mission.  Otherwise you are clear to proceed to your next mission. Return to Base, pilot.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: T2-7.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunBlue
+Angles: 1.745328 0.000000 0.000000
+Scale: 3.000000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Brief1

#End

