#Mission Info

$Version: 0.10
$Name:  XSTR("A Brand New Car", -1)
$Author: Alex Harris
$Created: 07/18/00 at 20:10:36
$Modified: 07/25/00 at 03:45:26
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Capture an NTF Corvette.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: 243.344650, 2893.897461, -975.839417
+Viewer orient:
	0.677472, 0.000000, 0.735548,
	-0.631845, 0.511956, 0.581957,
	-0.376568, -0.859012, 0.346836

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("The $r NTCv $r Chaos, a Deimos-Class Corvette, is coming through the Polaris Jump Node.  We think it is trying to find out what happened to the two cruisers we captured in the last mission.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 193.636856, 7109.690430, 2564.998779
$camera_orient:
	1.000000, 0.000000, 0.000425,
	-0.000425, -0.006644, 0.999978,
	0.000003, -0.999978, -0.006644
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 111.972267, -0.000236, 2583.037598
$label: NTCv Chaos
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("To keep our actions secret we are going to attempt something bold.  We are going to ambush the $r NTCv $r Chaos and capture it.  Your first task will be to eliminate it's fighter cover and disable it.  Once thats acheived we will send it the first $g Marine $g Transport.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 111.957939, 5067.774414, 2616.707764
$camera_orient:
	0.701548, 0.000000, 0.712622,
	-0.712606, -0.006644, 0.701533,
	0.004735, -0.999978, -0.004661
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 111.972267, -0.000236, 2583.037598
$label: NTCv Chaos
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 121.826691, -0.000212, 1351.321045
$label: Marines
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Marines will shut down any remaining turrets and attempt to take over the ship.  Once that is done $g Marine $g 2 will jump in and dock with the $r Chaos.  Then the ship will be ours. After that Engineers will be sent in to repair the $r Chaos.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 102.343468, 2693.107422, -1213.324463
$camera_orient:
	0.999997, 0.000000, -0.002536,
	0.001467, 0.815618, 0.578589,
	0.002069, -0.578591, 0.815615
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 111.972267, -0.000236, 2583.037598
$label: NTCv Chaos
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 56.440769, -0.000322, 2035.095337
$label: Marines
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -1020.079956, -0.000002, 1709.679321
$label: Marine 2
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our job will be to disable the $r NTCv $r Chaos and destroy as many turrets as we can before the first $g Marine $g Transport can dock with it.  We will also destroy any additional fighters that may come through the jump node.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 243.344650, 2893.897461, -975.839417
$camera_orient:
	0.918996, 0.000000, 0.394267,
	-0.302531, 0.641257, 0.705169,
	-0.252826, -0.767326, 0.589313
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 111.972267, -0.000236, 2583.037598
$label: NTCv Chaos
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 56.440769, -0.000322, 2035.095337
$label: Marines
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -1020.079956, -0.000002, 1709.679321
$label: Marine 2
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -804.237793, 0.000169, 633.461731
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules Mark II
$pos: -1275.371582, 0.000155, 398.917786
$label: Knight
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("This mission is very important.  If we fail to capture the $r Chaos then the $r NTF will launch a full scale assault here in Sirius.  We can't fail this one pilots.  Good Luck. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 243.344650, 2893.897461, -975.839417
$camera_orient:
	0.677473, 0.000000, 0.735548,
	-0.631845, 0.511956, 0.581957,
	-0.376568, -0.859012, 0.346836
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 111.972267, -0.000236, 2583.037598
$label: NTCv Chaos
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 56.440769, -0.000322, 2035.095337
$label: Marines
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -1020.079956, -0.000002, 1709.679321
$label: Marine 2
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -804.237793, 0.000169, 633.461731
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules Mark II
$pos: -1275.371582, 0.000155, 398.917786
$label: Knight
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-iff "Friendly" "NTCv Chaos" ) 
$Multi text
    XSTR("The NTCv Chaos is now under the control of SOC, excellent work pilots.  We plan to sneak into Polaris and spy on the NTF Fleet in Polaris with this corvette.  Once again you have provided an invaluable service to the GTVA. Keep up the Good Work.  Pilot Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Your Performance was Excellent, we have no recommendations for you.", -1)
$end_multi_text

$Formula: ( or 
   ( is-destroyed-delay 0 "Marine 1" ) 
   ( is-destroyed-delay 0 "Marine 2" ) 
   ( is-destroyed-delay 0 "Engineers" ) 
)
$Multi text
    XSTR("One of the ships docking with the NTCv Chaos was destroyed.  Because of this we were forced to abort the mission.  ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try Again.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	1
	"GTF Myrmidon"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Akheton SDG"	20
	"Prometheus R"	16
	"Rockeye"	100
	"Tempest"	500
	"Hornet"	900
	"Harpoon"	328
	"EMP Adv."	100
)

#Objects		;! 26 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -167.966476, 0.000353, 1087.652222
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -210.516129, 0.000368, 1105.429077
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -218.378586, 0.000354, 1047.475830
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -118.998260, 0.000350, 1035.532471
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Knight		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -167.966476, 0.000353, 1188.401245
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-disable-ship "NTCv Chaos" 80 ) ( ai-guard "Marine 1" 70 ) ( ai-guard "Marine 2" 70 ) ( ai-guard "Engineers" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Akheton SDG" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 32975		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 2

$Name: NTCv Chaos		;! Object #5
$Class: GTCv Deimos
$Team: Hostile
$Location: 797.158997, 0.000183, 3885.182617
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Damage: 100
+Subsystem: turret10
$Damage: 100
+Subsystem: turret11
$Damage: 100
+Subsystem: turret12
$Damage: 100
+Subsystem: turret13
$Damage: 100
+Subsystem: turret14
$Damage: 100
+Subsystem: turret15
$Damage: 100
+Subsystem: turret16
$Damage: 100
+Subsystem: turret17
$Damage: 100
+Subsystem: turret18
$Damage: 100
+Subsystem: turret19
$Damage: 100
+Subsystem: turret20
$Damage: 100
+Subsystem: turret21
$Damage: 100
+Subsystem: turret22
$Damage: 100
+Subsystem: turret23
$Damage: 100
+Subsystem: turret24
$Damage: 100
+Subsystem: turret25
$Damage: 100
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Marine 1		;! Object #6
$Class: GTT Argo
$Team: Friendly
$Location: -286.249939, 0.000150, 1740.953613
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-disabled-delay 0 "NTCv Chaos" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Marine 2		;! Object #7
$Class: GTT Argo
$Team: Friendly
$Location: -85.473732, 0.000103, 1734.948975
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 0 "Marine 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Engineers		;! Object #8
$Class: GVFr Satis
$Team: Friendly
$Location: -517.702637, -0.000130, 1737.495972
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Engineers", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 0 "Marine 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Ares 1		;! Object #9
$Class: GTF Ulysses
$Team: Hostile
$Location: 738.583069, -0.000260, 3348.632568
$Orientation:
	0.017500, 0.000000, 0.999847,
	0.000001, 1.000000, 0.000000,
	-0.999847, 0.000001, 0.017500
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Ares 2		;! Object #10
$Class: GTF Ulysses
$Team: Hostile
$Location: 798.998108, 45.231667, 3347.543701
$Orientation:
	0.002263, 0.000000, 0.999997,
	0.000000, 1.000000, 0.000000,
	-0.999997, 0.000000, 0.002263
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Ares 3		;! Object #11
$Class: GTF Ulysses
$Team: Hostile
$Location: 850.879089, -43.986900, 3345.052002
$Orientation:
	0.020558, 0.000000, 0.999789,
	0.000000, 1.000000, 0.000000,
	-0.999789, 0.000000, 0.020558
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Ares 4		;! Object #12
$Class: GTF Ulysses
$Team: Hostile
$Location: 905.016541, -0.000199, 3345.860840
$Orientation:
	0.017257, 0.000000, 0.999851,
	0.000000, 1.000000, 0.000000,
	-0.999851, 0.000000, 0.017257
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Leo 1		;! Object #13
$Class: GTF Ulysses
$Team: Hostile
$Location: 1272.361450, 51.905296, 3930.645752
$Orientation:
	-0.129275, 0.000000, 0.991609,
	0.000000, 1.000000, 0.000000,
	-0.991609, 0.000000, -0.129275
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Leo 2		;! Object #14
$Class: GTF Ulysses
$Team: Hostile
$Location: 1344.950439, -55.515076, 3837.629150
$Orientation:
	0.023191, 0.000000, 0.999731,
	0.000000, 1.000000, 0.000000,
	-0.999731, 0.000000, 0.023191
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Leo 3		;! Object #15
$Class: GTF Ulysses
$Team: Hostile
$Location: 1367.549316, 12.801611, 3972.788330
$Orientation:
	-0.170911, 0.000000, 0.985286,
	0.000000, 1.000000, 0.000000,
	-0.985286, 0.000000, -0.170911
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Leo 4		;! Object #16
$Class: GTF Ulysses
$Team: Hostile
$Location: 1259.364258, 0.000351, 3812.455811
$Orientation:
	0.069711, 0.000000, 0.997567,
	0.000000, 1.000000, 0.000000,
	-0.997567, 0.000000, 0.069711
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Libra 1		;! Object #17
$Class: GTF Loki
$Team: Hostile
$Location: 918.857666, -0.000134, 3148.827881
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Libra 2		;! Object #18
$Class: GTF Loki
$Team: Hostile
$Location: 959.246277, 56.189095, 3221.609131
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Libra 3		;! Object #19
$Class: GTF Loki
$Team: Hostile
$Location: 966.272766, -51.782852, 3070.000977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Libra 4		;! Object #20
$Class: GTF Loki
$Team: Hostile
$Location: 1010.220337, -0.000161, 3159.036133
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Taurus 1		;! Object #21
$Class: GTB Zeus
$Team: Hostile
$Location: 1293.889404, 9.167080, 3709.712402
$Orientation:
	0.027742, 0.000000, 0.999615,
	0.000000, 1.000000, 0.000000,
	-0.999615, 0.000000, 0.027742
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 2		;! Object #22
$Class: GTB Zeus
$Team: Hostile
$Location: 1348.369263, 37.907719, 3842.343262
$Orientation:
	0.020351, 0.000000, 0.999793,
	0.000000, 1.000000, 0.000000,
	-0.999793, 0.000000, 0.020351
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 3		;! Object #23
$Class: GTB Zeus
$Team: Hostile
$Location: 1369.844604, 29.843872, 3637.962402
$Orientation:
	0.015239, 0.000000, 0.999884,
	0.000000, 1.000000, 0.000000,
	-0.999884, 0.000000, 0.015239
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 4		;! Object #24
$Class: GTB Zeus
$Team: Hostile
$Location: 1364.246704, -41.473232, 3722.982910
$Orientation:
	0.020156, 0.000000, 0.999797,
	0.000000, 1.000000, 0.000000,
	-0.999797, 0.000000, 0.020156
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 5		;! Object #25
$Class: GTB Zeus
$Team: Hostile
$Location: 1426.230103, 34.093388, 3708.541504
$Orientation:
	0.024047, 0.000000, 0.999711,
	0.000000, 1.000000, 0.000000,
	-0.999711, 0.000000, 0.024047
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Ares
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ares 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Ares 1"
	"Ares 2"
	"Ares 3"
	"Ares 4"
)
$AI Goals: ( goals ( ai-guard "NTCv Chaos" 50 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 10

$Name: Leo
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Marine 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Marine 1" ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase "Marine 1" 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 10

$Name: Libra
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Marine 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Marine 2" ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase "Marine 2" 50 ) )
+Flags:( )
+Wave Delay Min: 4
+Wave Delay Max: 7

$Name: Taurus
$Waves: 2
$Wave Threshold: 0
$Special Ship: 4		;! Taurus 5

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Engineers" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Engineers" ) 
$Ships: (		;! 5 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
	"Taurus 5"
)
$AI Goals: ( goals ( ai-chase "Engineers" 50 ) )
+Flags:( )

#Events		;! 21 total

$Formula: ( when 
   ( has-arrived-delay 0 "Marine 1" ) 
   ( add-goal 
      "Marine 1" 
      ( ai-dock 
         "NTCv Chaos" 
         "Bottom dock" 
         "Left Dock" 
         70 
      )
   )
)
+Name: Marine 1 Dock
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Marine 1" 
      "NTCv Chaos" 
      1 
      15 
   )
   ( subsys-set-random 
      "NTCv Chaos" 
      0 
      0 
      "communications" 
      "sensors" 
      "navigation" 
   )
   ( change-iff "Unknown" "NTCv Chaos" ) 
   ( add-goal 
      "Marine 1" 
      ( ai-undock 70 ) 
   )
   ( add-goal 
      "Marine 1" 
      ( ai-warp-out 70 ) 
   )
)
+Name: Marine 1 Undock
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Marine 2" ) 
   ( add-goal 
      "Marine 2" 
      ( ai-dock 
         "NTCv Chaos" 
         "Bottom dock" 
         "Left Dock" 
         70 
      )
   )
)
+Name: Marine 2 Dock
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Marine 2" 
      "NTCv Chaos" 
      1 
      15 
   )
   ( change-iff "Friendly" "NTCv Chaos" ) 
   ( add-goal 
      "Marine 2" 
      ( ai-undock 70 ) 
   )
   ( add-goal 
      "Marine 2" 
      ( ai-warp-out 70 ) 
   )
)
+Name: Marine 2 Undock
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Engineers" ) 
   ( add-goal 
      "Engineers" 
      ( ai-dock 
         "NTCv Chaos" 
         "docking point" 
         "Left Dock" 
         70 
      )
   )
)
+Name: Engineers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Engineers" 
      "NTCv Chaos" 
      1 
      15 
   )
   ( change-iff "Friendly" "NTCv Chaos" ) 
   ( subsys-set-random 
      "NTCv Chaos" 
      100 
      100 
   )
)
+Name: Engineers Undock
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Marine 1" ) 
   ( send-message 
      "Marine 1" 
      "High" 
      "Marine 1" 
   )
)
+Name: m
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "Marine 1" 
      "NTCv Chaos" 
      1 
      0 
   )
   ( send-message 
      "Marine 1" 
      "High" 
      "BYE Mar1" 
   )
)
+Name: mm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Marine 2" ) 
   ( send-message 
      "Marine 2" 
      "High" 
      "Marine 2" 
   )
)
+Name: mmm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "Marine 2" 
      "NTCv Chaos" 
      1 
      0 
   )
   ( send-message 
      "Marine 2" 
      "High" 
      "BYE Mar 2" 
   )
)
+Name: n
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Engineers" ) 
   ( send-message 
      "Engineers" 
      "High" 
      "Engineers" 
   )
)
+Name: nn
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "Engineers" 
      "NTCv Chaos" 
      1 
      0 
   )
   ( send-message 
      "Engineers" 
      "High" 
      "BYE Engin" 
   )
)
+Name: nnn
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Engineers" ) 
   ( send-message 
      "Knight" 
      "High" 
      "All Done" 
   )
)
+Name: o
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 8 ) 
   ( send-message "Knight" "High" "Dis" ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Marine 1" ) 
      ( is-destroyed-delay 0 "Marine 2" ) 
      ( is-destroyed-delay 0 "Engineers" ) 
   )
   ( send-message "Knight" "High" "Fail" ) 
)
+Name: Event name2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Engineers" ) 
   ( validate-goal "Protect Engineers" ) 
)
+Name: v
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 0 "NTCv Chaos" ) 
   ( do-nothing ) 
)
+Name: d
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable NTCv Chaos", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Marine 1" ) 
   ( do-nothing ) 
)
+Name: dd
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Marine 1", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Marine 2" ) 
   ( do-nothing ) 
)
+Name: ddd
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Marine 2", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Engineers" ) 
   ( do-nothing ) 
)
+Name: dv
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Engineers", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Disable Corvette" 
         0 
      )
      ( is-goal-true-delay 
         "Protect Marines" 
         0 
      )
      ( is-goal-true-delay 
         "Protect Engineers" 
         0 
      )
   )
   ( allow-ship "GTF Ares" ) 
   ( allow-weapon "Trebuchet" ) 
)
+Name: Good Stuff for Good Guys
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Disable Corvette
$MessageNew:  XSTR("Disable the NTCv Chaos", -1)
$end_multi_text
$Formula: ( is-disabled-delay 0 "NTCv Chaos" ) 
+Score: 200

$Type: Primary
+Name: Protect Marines
$MessageNew:  XSTR("Protect the Marine Transports", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Marine 1" 
   "Marine 2" 
)
+Score: 200

$Type: Primary
+Name: Protect Engineers
$MessageNew:  XSTR("Protect the Engineers as they Repair the NTCv Chaos", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Engineers" ) 
+Invalid
+Score: 200

#Waypoints		;! 0 lists total


$Jump Node: 900.000000, 0.000000, 4000.000000
$Jump Node Name: Polaris

#Messages		;! 216 total


$Name: Marine 1

$Team: -1
$MessageNew:  XSTR("This is Marine Transport 1.  PROTECT US while we dock with the Chaos!!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP4
+Wave Name: emptymsg.wav

$Name: BYE Mar1

$Team: -1
$MessageNew:  XSTR("All of this ships weapons systems are shut down.  We're leaving.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP4
+Wave Name: emptymsg.wav

$Name: Marine 2

$Team: -1
$MessageNew:  XSTR("This is Marine Transport 2.  Alpha wing cover us while we dock.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: BYE Mar 2

$Team: -1
$MessageNew:  XSTR("This ship is All Ours.  We're buggin' out.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Engineers

$Team: -1
$MessageNew:  XSTR("This is the Engineer Transport.  We will repair the Chaos.  Cover us while we do our job.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VP1
+Wave Name: M2_V1.wav

$Name: BYE Engin

$Team: -1
$MessageNew:  XSTR("This ship is up and running.  Thank you for your cover Alpha One.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VP1
+Wave Name: M2_V2.wav

$Name: All Done

$Team: -1
$MessageNew:  XSTR("Well that was a complete success, All craft you are cleared to Return To Base.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: M2_1.wav

$Name: Dis

$Team: -1
$MessageNew:  XSTR("Alpha, Destroy as many turrets as you can then DISABLE the Chaos.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: M2_2.wav

$Name: Fail

$Team: -1
$MessageNew:  XSTR("We've lost a ship that was supposed to Dock with the NTCv Chaos. ABORT MISSION!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: M2_3.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 6 total

$Num stars: 1506
$Ambient light level: 0
$Sun: SunGreen
+Angles: 0.000000 0.000000 3.316123
+Scale: 0.500000
$Sun: SunGreen
+Angles: 0.000000 0.000000 2.879791
+Scale: 1.500000
$Starbitmap: neb11
+Angles: 1.745328 4.363320 1.745328
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 0.000000 0.000000 5.235984
+ScaleX: 10.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb14
+Angles: 0.000000 4.363320 4.363320
+ScaleX: 5.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 0.000000 0.000000 5.061451
+ScaleX: 6.000000
+ScaleY: 13.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb14
+Angles: 3.490656 3.490656 1.745328
+ScaleX: 7.000000
+ScaleY: 13.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetg
+Angles: 0.000000 3.141590 3.141590
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief5

#End

