#Mission Info

$Version: 0.10
$Name:  XSTR("Knight Takes Pawn", -1)
$Author: Alex Harris
$Created: 07/07/00 at 18:29:34
$Modified: 07/18/00 at 22:58:39
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Capture two NTF Cruisers.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: -844.135315, 14353.412109, -3824.497803
+Viewer orient:
	1.000000, -0.000000, 0.000995,
	-0.000995, 0.022725, 0.999741,
	-0.000023, -0.999742, 0.022725

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("The $r Neo-Terran Front, commonly the $r NTF, is sending two cruisers to their headquarters in Polaris.  Recent Scans of the cruisers reveal that they are carrying plans fopr a new type of cannon that will out-perform anything we have in our arsenal.", -1)
$end_multi_text
$voice: T2a.wav
$camera_pos: -844.135315, 14353.412109, -3824.497803
$camera_orient:
	1.000000, 0.000000, 0.000995,
	-0.000995, 0.022725, 0.999741,
	-0.000023, -0.999742, 0.022725
$camera_time: 2500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTSC Faustus
$pos: -2654.510010, 0.000051, -2292.531006
$label: NTC Evander
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTSC Faustus
$pos: -2404.898438, 0.000186, -4340.833008
$label: NTC Rasputin
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 2901.096191, 0.000052, -3178.992432
$label: Polaris
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your job is to disable the two cruisers by destroying their engines subsystem. Once this is done $g Lambda-1 and $g Lambda-2 will be deployed to capture them.", -1)
$end_multi_text
$voice: T2b.wav
$camera_pos: -1619.737915, 9594.941406, -13178.811523
$camera_orient:
	0.995516, 0.000000, 0.094597,
	-0.062390, 0.751673, 0.656579,
	-0.071106, -0.659536, 0.748302
$camera_time: 2500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTSC Faustus
$pos: -2654.510010, 0.000051, -2292.531006
$label: NTC Evander
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTSC Faustus
$pos: -2404.898438, 0.000186, -4340.833008
$label: NTC Rasputin
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 2901.096191, 0.000052, -3178.992432
$label: Polaris
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -7153.732910, -0.000188, -2961.409668
$label: Lambda 1
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -7089.132324, 0.001096, 81.255600
$label: Lambda 2
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $g Lambda $g Transports will dock with the cruisers and then warpout.  It is imperative that you cover them while they make the dock.  We must retreive these plans so that the NTF won't be able to deploy their new cannon against us.  Good Luck, Pilots.", -1)
$end_multi_text
$voice: T2c.wav
$camera_pos: 3393.512451, 7578.280273, -13138.541992
$camera_orient:
	0.873388, 0.000000, 0.487024,
	-0.253698, 0.853609, 0.454961,
	-0.415728, -0.520915, 0.745532
$camera_time: 2500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTSC Faustus
$pos: -2654.510010, 0.000051, -2292.531006
$label: NTC Evander
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTSC Faustus
$pos: -2828.148682, -0.001266, -4479.960938
$label: NTC Rasputin
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -7153.732910, -0.000188, -2961.409668
$label: Lambda 1
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -7089.132324, 0.001096, 81.255600
$label: Lambda 2
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules Mark II
$pos: 1566.491333, 0.000755, -3916.613037
$label: Knight
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Myrmidon
$pos: 3072.981445, 0.001463, -2733.833740
$label: Alpha
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( has-departed-delay 
   0 
   "Lambda 1" 
   "Lambda 2" 
)
$Multi text
    XSTR("You did good out there pilots.  The plans for the new cannon are currently being studied by our engineers. We hope to eventually be able to use the technology against the NTF.

You have done an invaluble service to the GTVA pilot, and I've recommended you for the SOC Medallion.  Keep up the good work.  Pilot Dismissed.", -1)
$end_multi_text
$Voice: DB_M1a.wav
$Recommendation text:
    XSTR("Your performance was excellent, there are no recommendations.", -1)
$end_multi_text

$Formula: ( and 
   ( or 
      ( is-destroyed-delay 0 "Lambda 2" ) 
      ( is-destroyed-delay 0 "Lambda 1" ) 
   )
   ( or 
      ( is-disabled-delay 0 "NTC Rasputin" ) 
      ( is-disabled-delay 0 "NTC Evander" ) 
   )
)
$Multi text
    XSTR("We lost both of the transports.  However since both of the cruisers were disabled they aren't going anywhere.  Another wing will be sent out to retreive them.  You are dismissed pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Attack the fighters and if possible try to disarm the cruisers as well.", -1)
$end_multi_text

$Formula: ( depart-node-delay 
   0 
   "Polaris" 
   "NTC Rasputin" 
   "NTC Evander" 
)
$Multi text
    XSTR("The cruisers escaped!  They will certainly call in reinforcements.  Your performance was less than admirable pilot.  Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Order your wingmen and Knight to disable the cruisers.  Use teamwork to accomplish your goals.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	2
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Akheton SDG"	18
	"Prometheus R"	18
	"Rockeye"	120
	"Tempest"	820
	"Harpoon"	300
)

#Objects		;! 15 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: -29.318893, 11.066231, -23.775793
$Orientation:
	0.999913, 0.001237, 0.013169,
	-0.002255, 0.996987, 0.077537,
	-0.013034, -0.077560, 0.996902
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Myrmidon
$Team: Friendly
$Location: -72.828468, 0.000447, -40.800797
$Orientation:
	0.926908, 0.000000, -0.375288,
	0.000000, 1.000000, 0.000000,
	0.375288, 0.000000, 0.926908
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Lambda 1		;! Object #2
$Class: GTT Argo
$Team: Friendly
$Location: -1370.836304, -0.000043, 3553.727051
$Orientation:
	-0.169105, 0.000000, -0.985598,
	0.000000, 1.000000, 0.000000,
	0.985598, 0.000000, -0.169105
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-dock "NTC Rasputin" "Frontside dock" "starboard docking" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-disabled-delay 0 "NTC Rasputin" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 40
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Lambda 2		;! Object #3
$Class: GTT Argo
$Team: Friendly
$Location: -1473.820313, -0.000141, 3008.634521
$Orientation:
	-0.193538, 0.000000, -0.981093,
	0.000000, 1.000000, 0.000000,
	0.981093, 0.000000, -0.193538
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-dock "NTC Evander" "Frontside dock" "starboard docking" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-disabled-delay 0 "NTC Evander" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 40
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Knight		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -102.818550, 0.000440, 59.495186
$Orientation:
	0.913047, 0.000000, -0.407855,
	0.000000, 1.000000, 0.000000,
	0.407855, 0.000000, 0.913047
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase-wing "Pisces" 50 ) ( ai-disable-ship "NTC Evander" 50 ) ( ai-disable-ship "NTC Rasputin" 50 ) ( ai-guard "Lambda 2" 50 ) ( ai-guard "Lambda 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 2

$Name: NTC Rasputin		;! Object #5
$Class: GTSC Faustus
$Team: Hostile
$Location: 1038.000000, 0.000000, 1206.699951
$Orientation:
	0.999826, 0.000000, 0.018662,
	0.000000, 1.000000, 0.000000,
	-0.018662, 0.000000, 0.999826
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: NTC Evander		;! Object #6
$Class: GTSC Faustus
$Team: Hostile
$Location: -251.000000, 0.000000, 1061.800049
$Orientation:
	0.988543, 0.000000, -0.150940,
	0.000000, 1.000000, 0.000000,
	0.150940, 0.000000, 0.988543
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Pisces 1		;! Object #7
$Class: GTF Loki
$Team: Hostile
$Location: -119.749817, -0.000065, 964.490417
$Orientation:
	0.991199, 0.000000, -0.132378,
	0.000000, 1.000000, 0.000000,
	0.132378, 0.000000, 0.991199
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Pisces 2		;! Object #8
$Class: GTF Loki
$Team: Hostile
$Location: -106.500000, 0.000000, 1051.500000
$Orientation:
	0.991227, 0.000000, -0.132168,
	0.000000, 1.000000, 0.000000,
	0.132168, 0.000000, 0.991227
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Pisces 3		;! Object #9
$Class: GTF Loki
$Team: Hostile
$Location: 924.954285, -0.000121, 1213.074219
$Orientation:
	0.999994, 0.000000, 0.003378,
	0.000000, 1.000000, 0.000000,
	-0.003378, 0.000000, 0.999994
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Aquarius 1		;! Object #10
$Class: GTF Hercules
$Team: Hostile
$Location: 1111.315063, 47.467598, 7854.179688
$Orientation:
	-0.958780, 0.000000, 0.284150,
	0.000000, 1.000000, 0.000000,
	-0.284150, 0.000000, -0.958780
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Circe" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Aquarius 2		;! Object #11
$Class: GTF Hercules
$Team: Hostile
$Location: 1053.836304, -0.005683, 7743.950195
$Orientation:
	-0.961220, 0.000000, 0.275781,
	0.000000, 1.000000, 0.000000,
	-0.275781, 0.000000, -0.961220
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Circe" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 1		;! Object #12
$Class: GTF Hercules
$Team: Hostile
$Location: 1448.941772, 17.071890, 8219.994141
$Orientation:
	-0.854643, 0.000000, 0.519217,
	0.000000, 1.000000, 0.000000,
	-0.519217, 0.000000, -0.854643
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 2		;! Object #13
$Class: GTF Hercules
$Team: Hostile
$Location: 1550.271606, -37.398575, 8264.359375
$Orientation:
	-0.835346, 0.000000, 0.549724,
	0.000000, 1.000000, 0.000000,
	-0.549724, 0.000000, -0.835346
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pisces 4		;! Object #14
$Class: GTF Loki
$Team: Hostile
$Location: 909.200012, 0.000000, 1136.400024
$Orientation:
	0.999999, 0.000000, 0.001233,
	0.000000, 1.000000, 0.000000,
	-0.001233, 0.000000, 0.999999
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
$AI Goals: ( goals ( ai-chase-wing "Pisces" 50 ) ( ai-disable-ship "NTC Rasputin" 50 ) ( ai-disable-ship "NTC Evander" 50 ) ( ai-guard "Lambda 1" 50 ) ( ai-guard "Lambda 2" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Lambda 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Aquarius 1"
	"Aquarius 2"
)
$AI Goals: ( goals ( ai-chase "Lambda 1" 50 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 10

$Name: Pisces
$Waves: 2
$Wave Threshold: 0
$Special Ship: 2		;! Pisces 3

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-guard "NTC Rasputin" 50 ) ( ai-guard "NTC Evander" 50 ) )
+Flags:( )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Lambda 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Leo 1"
	"Leo 2"
)
$AI Goals: ( goals ( ai-chase "Lambda 2" 50 ) )
+Flags:( )

#Events		;! 14 total

$Formula: ( when 
   ( has-arrived-delay 0 "Lambda 1" ) 
   ( validate-goal "PTL1" ) 
)
+Name: V1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Lambda 2" ) 
   ( validate-goal "PTL2" ) 
)
+Name: V2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message "Knight" "High" "Eng" ) 
)
+Name: m
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Lambda 1" ) 
   ( send-message 
      "Knight" 
      "High" 
      "Lambda1" 
   )
)
+Name: mm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Lambda 2" ) 
   ( send-message "Knight" "High" "L2" ) 
)
+Name: mmm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Lambda 1" ) 
   ( send-message "Knight" "High" "LD1" ) 
)
+Name: n
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Lambda 2" ) 
   ( send-message "Knight" "High" "LD2" ) 
)
+Name: nn
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      6 
      "Lambda 1" 
      "Lambda 2" 
   )
   ( send-message "Knight" "High" "Both" ) 
)
+Name: nnn
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( subsys-set-random 
      "NTC Rasputin" 
      0 
      100 
      "engine" 
      "weapons" 
   )
)
+Name: RS
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( subsys-set-random 
      "NTC Evander" 
      0 
      100 
      "engine" 
      "weapons" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 0 "NTC Rasputin" ) 
   ( do-nothing ) 
)
+Name: d
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable Rasputin", -1)
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 0 "NTC Evander" ) 
   ( do-nothing ) 
)
+Name: dd
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable Evander", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Lambda 1" ) 
   ( do-nothing ) 
)
+Name: ddd
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Lambda 1", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Lambda 2" ) 
   ( do-nothing ) 
)
+Name: dddd
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Lambda 2", -1)
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Dis1
$MessageNew:  XSTR("Disable NTC Rasputin", -1)
$end_multi_text
$Formula: ( is-disabled-delay 0 "NTC Rasputin" ) 
+Score: 100

$Type: Primary
+Name: Dis2
$MessageNew:  XSTR("Disable NTC Evander", -1)
$end_multi_text
$Formula: ( is-disabled-delay 0 "NTC Evander" ) 
+Score: 100

$Type: Primary
+Name: PTL1
$MessageNew:  XSTR("Protect Lambda 1", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Lambda 1" ) 
+Invalid
+Score: 150

$Type: Primary
+Name: PTL2
$MessageNew:  XSTR("Protect Lambda 2", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Lambda 2" ) 
+Invalid
+Score: 150

#Waypoints		;! 1 lists total


$Jump Node: 900.000000, 0.000000, 8600.000000
$Jump Node Name: Polaris
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 785.100342, -0.004338, 7945.909180 )
)

#Messages		;! 213 total


$Name: Eng

$Team: -1
$MessageNew:  XSTR("Destroy those escorts, Alpha.  Once they're gone it'll be a lot easier to Disable those cruisers.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: M1_1.wav

$Name: Lambda1

$Team: -1
$MessageNew:  XSTR("Lambda 1 has arrived, defend it while it docks with the Rasputin.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: M1_2.wav

$Name: L2

$Team: -1
$MessageNew:  XSTR("Lambda 2 has just jumped in.   Cover it while it docks with the Evander.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: M1_3.wav

$Name: LD1

$Team: -1
$MessageNew:  XSTR("Lambda 1 has departed with the Rasputin.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: M1_4.wav

$Name: LD2

$Team: -1
$MessageNew:  XSTR("Lambda 2 has departed with the evander.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: M1_5.wav

$Name: Both

$Team: -1
$MessageNew:  XSTR("We've captured both of the cruisers.  Mission Accomplished.  Return to base.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: M1_6.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 7 total

$Num stars: 1506
$Ambient light level: 0
$Sun: SunGreen
+Angles: 0.000000 3.141590 3.141590
+Scale: 2.000000
$Starbitmap: neb11
+Angles: 0.000000 0.000000 1.745328
+ScaleX: 7.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 3.490656 3.141590 3.141590
+ScaleX: 5.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 0.000000 4.363320 4.188787
+ScaleX: 10.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 0.000000 3.490656 2.076940
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 0.000000 2.076940 3.490656
+ScaleX: 7.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 1.745328 0.000000 5.235984
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetg
+Angles: 0.000000 3.141590 2.792525
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief1

#End

