#Mission Info

$Version: 0.10
$Name:  XSTR("Homeworld??", -1)
$Author: Alex Harris
$Created: 07/26/00 at 16:30:09
$Modified: 07/27/00 at 01:27:23
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Investigate a new Jump Node.  It could lead to the Shivan Homeworld.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 3509.633301, 39517.500000, 6503.583984
+Viewer orient:
	1.000000, -0.000000, -0.000855,
	0.000855, -0.011183, 0.999937,
	-0.000010, -0.999937, -0.011183

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("* GTD Vengeance
* Capella Nebula
* Admiral Jenna Casey (GTVI)

One month ago, Shivan Sathanas Juggernauts used a SuperNova Trigger Weapon and destroyed the Capella Star.  The destruction of this star somehow created a jump node.  Maybe because the Shivans used subspace to destroy the star.", -1)
$end_multi_text
$Ani Filename: cb_sm3-08_b.ani
+Wave Filename: none

$Stage Text:
 XSTR("The Unknown System

The New Jump Node is suprisingly stable,  stable enough for the Vengeance to use, if it was going to. Admiral Petrarch speculated after the destruction of the Capella Star, that the Shivans were in fact trying to reach their home system, and the explosion of a star would somehow bridge their universe with our own.", -1)
$end_multi_text
$Ani Filename: cb_sm3-06_b.ani
+Wave Filename: none

$Stage Text:
 XSTR("Is this the Shivan's Home System?

The fact that the new node is located at the exact same coordinates as the Capella Star raises the question, Is this the Jump Node to the Shivans home system?  We are going to find out.", -1)
$end_multi_text
$Ani Filename: cb_sm2-10_d.ani
+Wave Filename: none

$Stage Text:
 XSTR("Worst Case Scenario

Should this node lead into the Shivans Home System, command has ordered us to destroy it.  All GTVI destroyers carry a standard loadout of Meson Warheads.  If we do have to destroy the node, we will have to scuttle the Vengeance.  But don't worry, we have enough transports and escape pods to evacuate all personnel on board the Vengeance before we destroy it.", -1)
$end_multi_text
$Ani Filename: cb_sm2-10_e.ani
+Wave Filename: none

$Stage Text:
 XSTR("A Race Against Time

The Capella Node recently re-opened.  Since the SuperNova the Node has been opening and closing constantly.  Command Estimates that the node will permanently collapse in the next 72 hours.  We have to investigate and gather as much information as we can in the next two days.  We want to have at least 24 hours to get home if something should go wrong.  I will now turn you over to your squadron commanders.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("* 149th Black Scorpions
* GTD Vengeance
* Lt. Commander William 'Knight' Alexander (SOC)

The Black Scorpions have been chosen to be the first squadron through the Jump Node.  Everyone in the Black Scorpions should know that your next missions in the unknown system are classified level Omega.  Report to the breifing in 10 minutes.", -1)
$end_multi_text
$Ani Filename: ssfighter2t-01.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("We will jump the Capella Star Node immediately.  We have absolutely no idea where it will take us.  Be alert and ready for anything.  You have been authorized to carry UD-8 Kayser weaponry and fly the GTF Erinyes, use them to your advantage.  Good Luck Pilots", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3509.633301, 39517.500000, 6503.583984
$camera_orient:
	1.000000, 0.000000, -0.000855,
	0.000855, -0.011183, 0.999937,
	-0.000010, -0.999937, -0.011183
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 3510.321777, -0.002711, 6061.637207
$label: Capella Star
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: 14484.998047, -0.000581, 3362.093994
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Pegasus
$pos: 14400.317383, -0.001007, 8738.385742
$label: Beta 1
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-destroyed-delay 
   0 
   "Libra" 
   "Cancer" 
   "Capricorn" 
)
$Multi text
    XSTR("Excellent Work Pilots, althought the GTD Vengeance hadn't planned on coming through the Node, We didn't want to give up our investigation over an obsolete Lucifer Destroyer.

We have determined that due to the abscence of Shivan Craft, that this is not their home system.

You defended the GTD Vengeance superbly.  We now think that the Knossos Gate may be the entrance to the Shivan Home System.  We send scouts through shortly.  Dismissed, Pilots.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( not 
   ( is-destroyed-delay 
      0 
      "Libra" 
      "Cancer" 
      "Capricorn" 
      "SD Lucifer II" 
      "Unknown Shivan Device" 
   )
)
$Multi text
    XSTR("You did not have authorization to return to base pilot, your actions jeopardized the lives of those involved in this mission, and the GTVA's objectives in this theatre.  Desertion is grounds for a court-martial, and you are confined to quarters pending your preliminary hearing.  Until a military court decides otherwise you are hereaby stripped of your wings and all priviledges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance", -1)
$end_multi_text
$Voice: 6_JOE.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Unknown
$Alt: Shivan Device
$Alt: GTVI Destroyer

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Pegasus"	1
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Boanerges"	5
)

+Weaponry Pool: (
	"Subach HL-7"	30
	"Akheton SDG"	25
	"Morning Star"	10
	"Prometheus R"	20
	"Prometheus S"	20
	"UD-8 Kayser"	10
	"Rockeye"	150
	"Tempest"	1500
	"Hornet"	500
	"Tornado"	450
	"Harpoon"	300
	"Trebuchet"	200
	"Cyclops"	150
	"Helios"	75
	"EMP Adv."	150
)

#Objects		;! 22 total

$Name: Alpha 1		;! Object #0
$Class: GTF Pegasus
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Beta 1		;! Object #1
$Class: GTF Pegasus
$Team: Friendly
$Location: -0.654098, 0.000002, 131.849564
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 2

$Name: Alpha 2		;! Object #2
$Class: GTF Pegasus
$Team: Friendly
$Location: -41.351799, -0.000012, -31.578806
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 1

$Name: Alpha 3		;! Object #3
$Class: GTF Pegasus
$Team: Friendly
$Location: 29.954813, 0.000002, -31.578846
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #4
$Class: GTF Pegasus
$Team: Friendly
$Location: -0.405078, 0.000001, -70.411301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Unknown Shivan Device		;! Object #5
$Class: Shivan Comm Node
$Alt: Unknown

$Team: Hostile
$Location: 3008.601563, 0.002209, 2052.910889
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Group: 0
+Score: 300

$Name: GTD Vengeance		;! Object #6
$Class: GTD Hades
$Alt: GTVI Destroyer

$Team: Friendly
$Location: -549.035034, -0.000317, -2630.476318
$Orientation:
	0.934070, 0.000000, -0.357091,
	-0.005789, 0.999869, -0.015144,
	0.357044, 0.016213, 0.933947
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 5
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "BFRed" )
+Subsystem: turret02a
+Primary Banks: ( "BFGreen" )
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Primary Banks: ( "BFGreen" )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Primary Banks: ( "BFRed" )
+Subsystem: turret14
+Primary Banks: ( "BFRed" )
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   5 
   "Unknown Shivan Device" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1600

$Name: SD Lucifer II		;! Object #7
$Class: SD Lucifer
$Team: Hostile
$Location: 5658.316406, 272.826355, 12981.589844
$Orientation:
	-0.912623, 0.000000, 0.408802,
	0.024541, 0.998197, 0.054785,
	-0.408065, 0.060030, -0.910977
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 17 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Knossos Jump Gate		;! Object #8
$Class: Knossos
$Team: Hostile
$Location: 5151.200195, 0.000000, 11868.799805
$Orientation:
	-0.912920, 0.000000, 0.408138,
	0.000000, 1.000000, 0.000000,
	-0.408138, 0.000000, -0.912920
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Libra 1		;! Object #9
$Class: SB Taurvi
$Team: Hostile
$Location: 6181.332520, 1021.031860, 11191.685547
$Orientation:
	-0.809102, 0.000000, 0.587669,
	-0.000002, 1.000000, -0.000002,
	-0.587669, -0.000003, -0.809102
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 2		;! Object #10
$Class: SB Taurvi
$Team: Hostile
$Location: 6080.547363, 1137.293701, 11341.704102
$Orientation:
	-0.820503, 0.000000, 0.571643,
	-0.007703, 0.999909, -0.011056,
	-0.571591, -0.013475, -0.820428
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 3		;! Object #11
$Class: SB Taurvi
$Team: Hostile
$Location: 5946.126953, 1253.909668, 11381.864258
$Orientation:
	-0.829275, 0.000000, 0.558841,
	-0.015153, 0.999632, -0.022485,
	-0.558635, -0.027115, -0.828970
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 4		;! Object #12
$Class: SB Taurvi
$Team: Hostile
$Location: 5799.196777, 1324.095215, 11497.530273
$Orientation:
	-0.841195, 0.000000, 0.540732,
	-0.019040, 0.999380, -0.029620,
	-0.540397, -0.035212, -0.840673
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #13
$Class: SB Seraphim
$Team: Hostile
$Location: 4781.360840, 1403.709229, 12061.592773
$Orientation:
	-0.897930, 0.000000, 0.440138,
	-0.018180, 0.999147, -0.037090,
	-0.439763, -0.041306, -0.897164
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Cyclops#short" "Cyclops#short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 2		;! Object #14
$Class: SB Seraphim
$Team: Hostile
$Location: 4554.142090, 1223.880859, 12188.935547
$Orientation:
	-0.906714, 0.000000, 0.421746,
	-0.009101, 0.999767, -0.019566,
	-0.421647, -0.021579, -0.906503
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Cyclops#short" "Cyclops#short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 3		;! Object #15
$Class: SB Seraphim
$Team: Hostile
$Location: 4322.216309, 1100.419189, 12345.559570
$Orientation:
	-0.916045, 0.000000, 0.401075,
	-0.003356, 0.999965, -0.007664,
	-0.401061, -0.008366, -0.916013
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Cyclops#short" "Cyclops#short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 4		;! Object #16
$Class: SB Seraphim
$Team: Hostile
$Location: 3920.590332, 949.557739, 12459.401367
$Orientation:
	-0.925408, 0.000000, 0.378973,
	0.002812, 0.999972, 0.006866,
	-0.378962, 0.007419, -0.925382
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Cyclops#short" "Cyclops#short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Capricorn 1		;! Object #17
$Class: SB Nephilim
$Team: Hostile
$Location: 5253.805176, 1130.253418, 11679.904297
$Orientation:
	-0.889759, 0.000000, 0.456430,
	0.000000, 1.000000, 0.000000,
	-0.456430, 0.000000, -0.889759
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "EMP Adv." "EMP Adv." )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Capricorn 2		;! Object #18
$Class: SB Nephilim
$Team: Hostile
$Location: 5306.646484, 1021.010010, 11609.656250
$Orientation:
	-0.885856, 0.000000, 0.463960,
	0.000000, 1.000000, 0.000000,
	-0.463960, 0.000000, -0.885856
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "EMP Adv." "EMP Adv." )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Capricorn 3		;! Object #19
$Class: SB Nephilim
$Team: Hostile
$Location: 5344.822754, 1163.883057, 11548.672852
$Orientation:
	-0.882733, 0.000000, 0.469874,
	0.000000, 1.000000, 0.000000,
	-0.469874, 0.000000, -0.882733
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "EMP Adv." "EMP Adv." )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Capricorn 4		;! Object #20
$Class: SB Nephilim
$Team: Hostile
$Location: 5227.015137, 855.710693, 11645.625000
$Orientation:
	-0.890160, 0.000000, 0.455647,
	0.000000, 1.000000, 0.000000,
	-0.455647, 0.000000, -0.890160
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "EMP Adv." "EMP Adv." )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Capricorn 5		;! Object #21
$Class: SB Nephilim
$Team: Hostile
$Location: 5324.588379, 909.566895, 11516.487305
$Orientation:
	-0.882873, 0.000000, 0.469613,
	0.000000, 1.000000, 0.000000,
	-0.469613, 0.000000, -0.882873
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "EMP Adv." "EMP Adv." )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Beta 1"
)
+Hotkey: 1
+Flags:( )

$Name: Libra
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   5 
   "SD Lucifer II" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase "GTD Vengeance" 60 ) )
+Flags:( )

$Name: Cancer
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   5 
   "SD Lucifer II" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase "GTD Vengeance" 60 ) )
+Flags:( )

$Name: Capricorn
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   5 
   "SD Lucifer II" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
	"Capricorn 5"
)
$AI Goals: ( goals ( ai-chase "GTD Vengeance" 60 ) )
+Flags:( )

#Events		;! 18 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "This Place" 
   )
)
+Name: M1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 8 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Home??" 
   )
)
+Name: M2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 13 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Doubtful, No Satan" 
   )
)
+Name: M3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "SD Lucifer II" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Lucifer!" 
   )
)
+Name: M4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SD Lucifer II" ) 
   ( beam-free-all "SD Lucifer II" ) 
   ( add-goal 
      "SD Lucifer II" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
)
+Name: Beam Free on Lucifer
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 7 "SD Lucifer II" ) 
   ( send-message 
      "#Command" 
      "High" 
      "We're jumping in" 
   )
)
+Name: M5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      14 
      "SD Lucifer II" 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "While we wait" 
   )
)
+Name: M6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Unknown Shivan Device" 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "No Device" 
   )
)
+Name: Device Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTD Vengeance" ) 
   ( send-message 
      "GTD Vengeance" 
      "High" 
      "Vengeance Arrives" 
   )
)
+Name: M7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SD Lucifer II" 
   )
   ( send-message 
      "GTD Vengeance" 
      "High" 
      "Lucifer Dies" 
   )
)
+Name: Lucifer Dies
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Libra" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Bombers!" 
   )
)
+Name: M8
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Libra" 
      "Cancer" 
      "Capricorn" 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Come on Home" 
   )
)
+Name: Bombers Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTD Vengeance" ) 
   ( beam-free 
      "GTD Vengeance" 
      "turret01a" 
   )
   ( beam-free 
      "GTD Vengeance" 
      "turret13" 
   )
   ( beam-free 
      "GTD Vengeance" 
      "turret14" 
   )
   ( beam-free 
      "GTD Vengeance" 
      "turret02a" 
   )
   ( beam-free 
      "GTD Vengeance" 
      "turret07a" 
   )
)
+Name: Beam free Vengeance
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "GTD Vengeance" ) 
   ( fire-beam 
      "GTD Vengeance" 
      "turret01a" 
      "SD Lucifer II" 
   )
   ( fire-beam 
      "GTD Vengeance" 
      "turret13" 
      "SD Lucifer II" 
   )
   ( fire-beam 
      "GTD Vengeance" 
      "turret14" 
      "SD Lucifer II" 
   )
   ( fire-beam 
      "GTD Vengeance" 
      "turret02a" 
      "SD Lucifer II" 
   )
   ( fire-beam 
      "GTD Vengeance" 
      "turret07a" 
      "SD Lucifer II" 
   )
)
+Name: Beam Fire Vengeance
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Destroy Capricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "SD Lucifer II" ) 
   ( cap-waypoint-speed 
      "SD Lucifer II" 
      5 
   )
)
+Name: Cap-speed
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Investigate
$MessageNew:  XSTR("Investigate Area", -1)
$end_multi_text
$Formula: ( has-time-elapsed 13 ) 
+No music
+Score: 50

$Type: Bonus
+Name: Destroy Device
$MessageNew:  XSTR("Destroy the Unknown Shivan Device", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Unknown Shivan Device" 
)
+Invalid
+Score: 100

$Type: Primary
+Name: Defend Vengeance
$MessageNew:  XSTR("Defend the GTD Vengeance", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Libra" 
   "Cancer" 
   "Capricorn" 
)
+Invalid
+Score: 200

#Waypoints		;! 1 lists total


$Jump Node: -35.159424, -0.001641, -1037.255005
$Jump Node Name: Capella Star
$Name: Waypoint path 1
$List: (		;! 2 points in list
	( 3862.422852, 271.999359, 8647.724609 )
	( 2885.899902, 272.000000, 6859.500000 )
)

#Messages		;! 218 total


$Name: This Place

$Team: -1
$MessageNew:  XSTR("Look over there!  An Unknown Shivan device and a Knossos Jump Gate.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: M7_1.wav

$Name: Home??

$Team: -1
$MessageNew:  XSTR("Is this the Shivan's Home System?", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Doubtful, No Satan

$Team: -1
$MessageNew:  XSTR("I doubt it, there isn't a single Sathanas Juggernaut in sight.  Wait, there's something coming through that gate...", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: M7_2.wav

$Name: Lucifer!

$Team: -1
$MessageNew:  XSTR("It's an SD Lucifer!  Vengeance what should we do?!?", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: We're jumping in

$Team: -1
$MessageNew:  XSTR("We're Jumping through the Capella Star Node.  We will be there momentarily.  Hold on until we get there.", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: While we wait

$Team: -1
$MessageNew:  XSTR("While we wait for the Vengeance to arrive, lets go destroy that device.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: M7_3.wav

$Name: Vengeance Arrives

$Team: -1
$MessageNew:  XSTR("The GTD Vengeance is now on station.  Firing forward beam cannons.", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: Lucifer Dies

$Team: -1
$MessageNew:  XSTR("That's the end of the Lucifer.", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: Bombers!

$Team: -1
$MessageNew:  XSTR("Bombers emerging from the Knossos Gate!  All craft Defend the GTD Vengeance.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: M7_5.wav

$Name: Come on Home

$Team: -1
$MessageNew:  XSTR("All Bomber Wings Destroyed, Good Job Pepole, Return to Base.", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: No Device

$Team: -1
$MessageNew:  XSTR("Whatever that thing was it's destroyed.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: M7-4.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 8 total

$Num stars: 500
$Ambient light level: 0
$Sun: SunGreen
+Angles: 0.261799 0.000000 5.846848
+Scale: 1.000000
$Starbitmap: planete
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 6.143554 0.000000 0.331612
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 0.000000 0.000000 3.141590
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 0.872664 1.745328 1.745328
+ScaleX: 4.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 1.221730 1.396262 3.490656
+ScaleX: 8.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 0.000000 4.188787 4.363320
+ScaleX: 6.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 5.759582 0.000000 3.141590
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 3.316123 2.617992 1.745328
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief2

#End

