#Mission Info

$Version: 0.10
$Name:  XSTR("MyFirst1", -1)
$Author: Goober5000
$Created: 09/08/02 at 00:10:27
$Modified: 11/03/02 at 23:06:15
$Notes:
This is a FRED created mission.
$End Notes:

$Mission Desc:
 XSTR("my firsst mission.  hope you liike it", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 8

+Red Alert: 1

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: -3933.231689, 45802.988281, -34743.878906
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.794771, 0.606909,
	0.000000, -0.606909, 0.794771
+SquadReassignName: 47th Red Shirts
+SquadReassignLogo: 47thredshirts.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("kill al the lucifer's  :)

(this is my first mission, hope u liek it)", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 210.591797, 8245.955078, -6399.051758
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.794771, 0.606909,
	0.000000, -0.606909, 0.794771
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	17
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	17
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	505
	"Rockeye D"	500
	"Tempest"	660
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	516
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 28 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: SD Lucifer 1		;! Object #1
$Class: SD Lucifer
$Team: Hostile
$Location: -1027.599976, 0.000000, 5805.100098
$Orientation:
	-0.984691, 0.000000, -0.174307,
	0.000000, 1.000000, 0.000000,
	0.174307, 0.000000, -0.984691
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: SD Lucifer 2		;! Object #2
$Class: SD Lucifer
$Team: Hostile
$Location: 1205.456421, 0.001236, 5805.098633
$Orientation:
	-0.979113, 0.000000, 0.203317,
	0.000000, 1.000000, 0.000000,
	-0.203317, 0.000000, -0.979113
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: SD Lucifer 3		;! Object #3
$Class: SD Lucifer
$Team: Hostile
$Location: 3590.736816, 0.001806, 7765.777344
$Orientation:
	-0.907669, 0.000000, 0.419687,
	0.000000, 1.000000, 0.000000,
	-0.419687, 0.000000, -0.907669
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: SD Lucifer 4		;! Object #4
$Class: SD Lucifer
$Team: Hostile
$Location: -45.162697, -0.000747, 8946.500000
$Orientation:
	-0.999987, 0.000000, -0.005048,
	0.000000, 1.000000, 0.000000,
	0.005048, 0.000000, -0.999987
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: SD Lucifer 5		;! Object #5
$Class: SD Lucifer
$Team: Hostile
$Location: -3169.553223, 0.003996, 7512.529297
$Orientation:
	-0.921355, 0.000000, -0.388722,
	0.000000, 1.000000, 0.000000,
	0.388722, 0.000000, -0.921355
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTD Triumphance		;! Object #6
$Class: GTCv Deimos
$Team: Friendly
$Location: -1157.122192, -0.001219, -26.147238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 13 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Draggon 1		;! Object #7
$Class: SF Dragon
$Team: Hostile
$Location: -809.327698, 0.000022, 2464.802490
$Orientation:
	-0.984158, 0.000000, -0.177295,
	0.000000, 1.000000, 0.000000,
	0.177295, 0.000000, -0.984158
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Draggon 2		;! Object #8
$Class: SF Dragon
$Team: Hostile
$Location: -747.764954, -0.000012, 2482.514893
$Orientation:
	-0.987763, 0.000000, -0.155965,
	0.000000, 1.000000, 0.000000,
	0.155965, 0.000000, -0.987763
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Draggon 3		;! Object #9
$Class: SF Dragon
$Team: Hostile
$Location: -636.235474, -0.000233, 2518.063721
$Orientation:
	-0.993095, 0.000000, -0.117314,
	0.000000, 1.000000, 0.000000,
	0.117314, 0.000000, -0.993095
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Draggon 4		;! Object #10
$Class: SF Dragon
$Team: Hostile
$Location: -798.087708, -0.000024, 2324.565674
$Orientation:
	-0.983272, 0.000000, -0.182145,
	0.000000, 1.000000, 0.000000,
	0.182145, 0.000000, -0.983272
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Draggon 5		;! Object #11
$Class: SF Dragon
$Team: Hostile
$Location: -745.686768, -0.000214, 2376.852783
$Orientation:
	-0.986958, 0.000000, -0.160978,
	0.000000, 1.000000, 0.000000,
	0.160978, 0.000000, -0.986958
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Draggon 6		;! Object #12
$Class: SF Dragon
$Team: Hostile
$Location: -672.476685, 0.000067, 2394.362061
$Orientation:
	-0.990858, 0.000000, -0.134906,
	0.000000, 1.000000, 0.000000,
	0.134906, 0.000000, -0.990858
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Dragon2 1		;! Object #13
$Class: SF Dragon
$Team: Hostile
$Location: 198.440582, 0.000168, 2837.674072
$Orientation:
	-0.996287, 0.000000, 0.086091,
	0.000000, 1.000000, 0.000000,
	-0.086091, 0.000000, -0.996287
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Dragon2 2		;! Object #14
$Class: SF Dragon
$Team: Hostile
$Location: 288.050842, 0.000368, 2873.720459
$Orientation:
	-0.993754, 0.000000, 0.111590,
	0.000000, 1.000000, 0.000000,
	-0.111590, 0.000000, -0.993754
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Dragon2 3		;! Object #15
$Class: SF Dragon
$Team: Hostile
$Location: 387.565552, 0.000165, 2891.806396
$Orientation:
	-0.990164, 0.000000, 0.139912,
	0.000000, 1.000000, 0.000000,
	-0.139912, 0.000000, -0.990164
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Dragon2 4		;! Object #16
$Class: SF Dragon
$Team: Hostile
$Location: 198.408356, -0.000098, 2659.931396
$Orientation:
	-0.995857, 0.000000, 0.090932,
	0.000000, 1.000000, 0.000000,
	-0.090932, 0.000000, -0.995857
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Dragon2 5		;! Object #17
$Class: SF Dragon
$Team: Hostile
$Location: 275.016174, -0.000051, 2695.151611
$Orientation:
	-0.993508, 0.000000, 0.113766,
	0.000000, 1.000000, 0.000000,
	-0.113766, 0.000000, -0.993508
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Dragon2 6		;! Object #18
$Class: SF Dragon
$Team: Hostile
$Location: 345.125671, 0.000500, 2766.081787
$Orientation:
	-0.991184, 0.000000, 0.132495,
	0.000000, 1.000000, 0.000000,
	-0.132495, 0.000000, -0.991184
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Dragonn3 1		;! Object #19
$Class: SF Dragon
$Team: Hostile
$Location: -327.850403, -0.000310, 3314.847412
$Orientation:
	-0.997984, 0.000000, -0.063467,
	0.000000, 1.000000, 0.000000,
	0.063467, 0.000000, -0.997984
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Dragonn3 2		;! Object #20
$Class: SF Dragon
$Team: Hostile
$Location: -224.653656, -0.000759, 3314.848389
$Orientation:
	-0.999341, 0.000000, -0.036295,
	0.000000, 1.000000, 0.000000,
	0.036295, 0.000000, -0.999341
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Dragonn3 3		;! Object #21
$Class: SF Dragon
$Team: Hostile
$Location: -187.028625, -0.000749, 3347.319092
$Orientation:
	-0.999658, 0.000000, -0.026140,
	0.000000, 1.000000, 0.000000,
	0.026140, 0.000000, -0.999658
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Dragonn3 4		;! Object #22
$Class: SF Dragon
$Team: Hostile
$Location: -318.130188, -0.000474, 3170.488037
$Orientation:
	-0.997993, 0.000000, -0.063320,
	0.000000, 1.000000, 0.000000,
	0.063320, 0.000000, -0.997993
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Dragonn3 5		;! Object #23
$Class: SF Dragon
$Team: Hostile
$Location: -250.009613, -0.000565, 3170.489014
$Orientation:
	-0.999001, 0.000000, -0.044683,
	0.000000, 1.000000, 0.000000,
	0.044683, 0.000000, -0.999001
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Dragonn3 6		;! Object #24
$Class: SF Dragon
$Team: Hostile
$Location: -206.172180, -0.000704, 3154.623779
$Orientation:
	-0.999462, 0.000000, -0.032806,
	0.000000, 1.000000, 0.000000,
	0.032806, 0.000000, -0.999462
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: GTVA Colossus 37		;! Object #25
$Class: GTVA Colossus
$Team: Friendly
$Location: -11457.200195, 0.000000, 6336.299805
$Orientation:
	-0.050866, 0.000000, -0.998706,
	0.000000, 1.000000, 0.000000,
	0.998706, 0.000000, -0.050866
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 35 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Group: 0
+Score: 10000

$Name: GTT Argo 26		;! Object #26
$Class: GTT Argo
$Team: Friendly
$Location: 224.114273, 0.000213, 170.503403
$Orientation:
	-0.460974, 0.000000, 0.887414,
	-0.000001, 1.000000, 0.000000,
	-0.887414, -0.000001, -0.460974
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 5 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: NTD Llanfairpwllgwyngyll...		;! Object #27
$Display Name: NTD Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
$Class: GTD Orion
$Team: Friendly
$Location: 0.000000, 0.000000, 50500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: capital01-05
+new: capital01b-05a
+old: nameplate
+new: NTDLlanfairPG

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags:( )

$Name: Draggon
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Draggon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 28 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Draggon 1"
	"Draggon 2"
	"Draggon 3"
	"Draggon 4"
	"Draggon 5"
	"Draggon 6"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags:( )

$Name: Dragon2
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Dragon2 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 28 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Dragon2 1"
	"Dragon2 2"
	"Dragon2 3"
	"Dragon2 4"
	"Dragon2 5"
	"Dragon2 6"
)
$AI Goals: ( goals ( ai-chase "GTT Argo 26" 89 ) ( ai-warp-out 50 ) )
+Flags:( )

$Name: Dragonn3
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Dragonn3 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 28 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Dragonn3 1"
	"Dragonn3 2"
	"Dragonn3 3"
	"Dragonn3 4"
	"Dragonn3 5"
	"Dragonn3 6"
)
$AI Goals: ( goals ( ai-chase "GTVA Colossus 37" 89 ) )
+Flags:( )

#Events		;! 9 total

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( send-message 
      "GTD Triumphance" 
      "High" 
      "supar" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 26 ) 
   ( send-message 
      "SD Lucifer 1" 
      "High" 
      "dragons" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 45 ) 
   ( supernova-start 50 ) 
   ( send-message 
      "#Command" 
      "High" 
      "suparnova" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian "Alpha 1" ) 
)
+Name: start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 31 ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "help 1" 
   )
)
+Name: help
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 40 ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "help 2" 
   )
)
+Name: help again
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 49 ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "help 3" 
   )
)
+Name: help a third time
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 54 ) 
   ( send-message-list 
      "#Mission Designer" 
      "High" 
      "d-e-m 1" 
      0 
      "#Alpha 1" 
      "High" 
      "d-e-m 2" 
      4000 
      "#Mission Designer" 
      "High" 
      "d-e-m 3" 
      5000 
      "#Alpha 1" 
      "High" 
      "d-e-m 4" 
      4250 
      "#Mission Designer" 
      "High" 
      "d-e-m 5" 
      4250 
      "#Alpha 1" 
      "High" 
      "d-e-m 6" 
      4250 
   )
)
+Name: deus ex machina
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 85 ) 
   ( red-alert ) 
)
+Name: red alert
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: WIN
$MessageNew:  XSTR("WIN", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "SD Lucifer 1" ) 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "GTD Triumphance" 
      )
   )
)

$Type: Bonus
+Name: Goal name
$MessageNew:  XSTR("Mission goal text", -1)
$end_multi_text
$Formula: ( true ) 

#Waypoints		;! 0 lists total


#Messages		;! 219 total


$Name: supar

$Team: -1
$MessageNew:  XSTR("Beams are A-1 SUPAR!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: dragons

$Team: -1
$MessageNew:  XSTR("watch out for all the dragon's, they're coming...", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: generic.wav

$Name: suparnova

$Team: -1
$MessageNew:  XSTR("whatch out for the suparnova :)", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: generic.wav

$Name: help 1

$Team: -1
$MessageNew:  XSTR("Ack!  Mission designer!  HELP!", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: help 2

$Team: -1
$MessageNew:  XSTR("Come on, answer me!", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: help 3

$Team: -1
$MessageNew:  XSTR("Ack!  Get me out of here!", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: d-e-m 1

$Team: -1
$MessageNew:  XSTR("Well, well, well, it's you again.  How are you doing today, Alpha 1?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: d-e-m 2

$Team: -1
$MessageNew:  XSTR("Just lovely, now that you've dropped me in the middle of an impossible newbie mission!  Get me out of here!", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: d-e-m 3

$Team: -1
$MessageNew:  XSTR("Aw, don't you like it?  Come on, I worked hard on this mission!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: d-e-m 4

$Team: -1
$MessageNew:  XSTR("I don't care!  I'm about to get fried by 30 dragons and a supernova and you're just sitting there!", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: d-e-m 5

$Team: -1
$MessageNew:  XSTR("Hmm, it *is* a tad underbalanced, isn't it?  Okay, hold on, and I'll see what I can do.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: d-e-m 6

$Team: -1
$MessageNew:  XSTR("'Hold on'?  Wait, where are you going?  Come back!", -1)
$end_multi_text
+Wave Name: generic.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 0
$Sun: SunGold
+Angles: 20.000000 -20.000000 0.000000
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief4

#End

