#Mission Info

$Version: 0.10
$Name:  XSTR("The Plot Hole Thickens", -1)
$Author: Goober5000
$Created: 08/30/02 at 17:09:38
$Modified: 11/03/02 at 23:05:50
$Notes:
This is a FRED created mission.
$End Notes:

$Mission Desc:
 XSTR("A massive plot hole appears in NTF space, and Alpha 1 must find its origin.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 8

+Red Alert: 1

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: -5407.627930, 11791.776367, -10420.000977
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
+SquadReassignName: 47th Red Shirts
+SquadReassignLogo: 47thredshirts.pcx

$Skybox Model: Starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("The long awaited continuation of the Deus Ex Machina saga!  This episode has been brought to you by Dave's House o' Fighters.

", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	4
	"GTF Hercules Mark II"	4
	"GTF Loki"	4
)

+Weaponry Pool: (
	"Subach HL-7"	17
	"Morning Star"	100
	"Prometheus R"	17
	"Rockeye"	500
	"Tempest"	660
	"Hornet"	520
	"Tornado"	500
	"Harpoon"	508
)

#Objects		;! 23 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: -410.322540, 0.000000, 1476.496338
$Orientation:
	0.999999, 0.000000, 0.001328,
	0.000000, 1.000000, 0.000000,
	-0.001328, 0.000000, 0.999999
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 10
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: NTD Llanfairpwllgwyngyll...		;! Object #1
$Display Name: NTD Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
$Class: GTD Orion
$Team: Friendly
$Location: 0.000000, 0.001314, 2615.092041
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Colossus path:1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: capital01-05
+new: capital01b-05a
+old: nameplate
+new: NTDLlanfairPG

$Name: Delta 1		;! Object #2
$Class: GTF Hercules
$Team: Friendly
$Location: -501.849976, 0.001999, 2168.282715
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 0

$Name: Delta 2		;! Object #3
$Class: GTF Hercules
$Team: Friendly
$Location: -451.849976, 0.001999, 2168.282715
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 1

$Name: Epsilon 1		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -328.112122, 0.004413, 1400.813965
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 2

$Name: Epsilon 2		;! Object #5
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -278.112122, 0.004413, 1400.813965
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 3

$Name: Epsilon 3		;! Object #6
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -328.112122, 0.004413, 1350.813965
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 4

$Name: Epsilon 4		;! Object #7
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -278.112122, 0.004413, 1350.813965
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 0

$Name: Zeta 1		;! Object #8
$Class: GTB Zeus
$Team: Friendly
$Location: 278.676697, 0.007375, 1238.253906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 1

$Name: Zeta 2		;! Object #9
$Class: GTB Zeus
$Team: Friendly
$Location: 363.075745, 0.007561, 1201.239014
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 2

$Name: Zeta 3		;! Object #10
$Class: GTB Zeus
$Team: Friendly
$Location: 442.360168, 0.007843, 1256.831299
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 3

$Name: Zeta 4		;! Object #11
$Class: GTB Zeus
$Team: Friendly
$Location: 349.640808, 0.007517, 1350.431396
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 4

$Name: Iota 1		;! Object #12
$Class: GTB Medusa
$Team: Friendly
$Location: 498.733582, 0.007762, 1776.890015
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 0

$Name: Iota 2		;! Object #13
$Class: GTB Medusa
$Team: Friendly
$Location: 535.794128, 0.007628, 1756.971191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 1

$Name: Iota 3		;! Object #14
$Class: GTB Medusa
$Team: Friendly
$Location: 559.270203, 0.007356, 1877.276245
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 2

$Name: Iota 4		;! Object #15
$Class: GTB Medusa
$Team: Friendly
$Location: 589.249207, 0.007768, 1776.889526
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 3

$Name: Kappa 1		;! Object #16
$Class: GTF Loki
$Team: Friendly
$Location: 535.454529, 0.001635, 2191.909424
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7
+Persona Index: 0

$Name: Kappa 2		;! Object #17
$Class: GTF Loki
$Team: Friendly
$Location: 591.737488, 0.001757, 2193.523926
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7
+Persona Index: 1

$Name: Kappa 3		;! Object #18
$Class: GTF Loki
$Team: Friendly
$Location: 538.587585, 0.001755, 2136.810791
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7
+Persona Index: 2

$Name: Kappa 4		;! Object #19
$Class: GTF Loki
$Team: Friendly
$Location: 589.317322, 0.001761, 2131.778564
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7
+Persona Index: 3

$Name: GTVA Colossus		;! Object #20
$Class: GTVA Colossus
$Team: Hostile
$Location: -2527.915527, -0.001153, 9835.861328
$Orientation:
	-0.992262, 0.000000, -0.124159,
	0.000000, 1.000000, 0.000000,
	0.124159, 0.000000, -0.992262
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Colossus path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Group: 0
+Score: 10000

$Name: SJ Sathanas		;! Object #21
$Class: SJ Sathanas
$Team: Hostile
$Location: -11516.708984, 1382.005615, 16435.759766
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.119145, 0.992877, 0.000000,
	0.992877, -0.119145, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Sathanas path" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "umm" 8 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 2 "SJ Sathanas" ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Group: 0
+Score: 10000

$Name: Shipping Lane Jump Point		;! Object #22
$Class: GTNB Pharos
$Team: Friendly
$Location: -6162.100098, 0.000000, 7950.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags:( "no-arrival-message" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Delta 1"
	"Delta 2"
)
$AI Goals: ( goals ( ai-guard "NTD Llanfairpwllgwyngyll..." 50 ) )
+Flags:( "no-arrival-message" )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "NTD Llanfairpwllgwyngyll..." 50 ) )
+Flags:( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-guard "NTD Llanfairpwllgwyngyll..." 50 ) )
+Flags:( "no-arrival-message" )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
	"Iota 4"
)
$AI Goals: ( goals ( ai-guard "NTD Llanfairpwllgwyngyll..." 50 ) )
+Flags:( "no-arrival-message" )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTD Llanfairpwllgwyngyll...
$Arrival Cue: ( has-time-elapsed 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
$AI Goals: ( goals ( ai-guard "NTD Llanfairpwllgwyngyll..." 50 ) )
+Flags:( "no-arrival-message" )

#Events		;! 8 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( ship-guardian 
      "NTD Llanfairpwllgwyngyll..." 
   )
   ( send-message-list 
      "#Allied Command" 
      "High" 
      "Colossus 1" 
      0 
      "GTVA Colossus" 
      "High" 
      "Colossus 2" 
      3000 
      "GTVA Colossus" 
      "High" 
      "Colossus 3" 
      8500 
      "GTVA Colossus" 
      "High" 
      "Colossus 4" 
      7000 
      "GTVA Colossus" 
      "High" 
      "Colossus 5" 
      6000 
      "#Allied Command" 
      "High" 
      "Colossus 6" 
      7000 
      "GTVA Colossus" 
      "High" 
      "Colossus 7" 
      2750 
   )
)
+Name: Colossus chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 39 ) 
   ( self-destruct "GTVA Colossus" ) 
)
+Name: destroy Colossus
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "destroy Colossus" 
      4 
   )
   ( send-message-list 
      "#Allied Command" 
      "High" 
      "explode 1" 
      0 
      "GTVA Colossus" 
      "High" 
      "explode 2" 
      6000 
      "#Allied Command" 
      "High" 
      "explode 3" 
      3500 
      "GTVA Colossus" 
      "High" 
      "explode 4" 
      3000 
      "#Allied Command" 
      "High" 
      "explode 5" 
      3500 
      "GTVA Colossus" 
      "High" 
      "explode 6" 
      4000 
      "#Allied Command" 
      "High" 
      "explode 7" 
      5000 
      "GTVA Colossus" 
      "High" 
      "explode 8" 
      5000 
      "#Allied Command" 
      "High" 
      "explode 9" 
      7000 
   )
)
+Name: destruction chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      75 
      "GTVA Colossus" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "uh" 
   )
)
+Name: umm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "SJ Sathanas" ) 
   ( send-message "#FYI" "High" "fyi" ) 
)
+Name: fyi
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 3 "SJ Sathanas" ) 
   ( send-message-list 
      "<any wingman>" 
      "High" 
      "what 1" 
      0 
      "NTD Llanfairpwllgwyngyll..." 
      "High" 
      "what 2" 
      7500 
      "NTD Llanfairpwllgwyngyll..." 
      "High" 
      "what 3" 
      6500 
      "#Alpha 1" 
      "High" 
      "what 4" 
      6000 
      "<any wingman>" 
      "High" 
      "what 5" 
      4000 
      "#Alpha 1" 
      "High" 
      "what 6" 
      4250 
      "<any wingman>" 
      "High" 
      "what 7" 
      4000 
      "#Alpha 1" 
      "High" 
      "what 8" 
      4500 
      "#Mission Designer" 
      "High" 
      "what 9" 
      4500 
      "#Alpha 1" 
      "High" 
      "what 10" 
      4500 
      "#Mission Designer" 
      "High" 
      "what 11" 
      4000 
      "#Alpha 1" 
      "High" 
      "what 12" 
      2500 
      "#Mission Designer" 
      "High" 
      "what 13" 
      3500 
      "#Alpha 1" 
      "High" 
      "what 14" 
      3000 
      "#Mission Designer" 
      "High" 
      "what 15" 
      6000 
   )
)
+Name: plot hole
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 72 "SJ Sathanas" ) 
   ( red-alert ) 
)
+Name: red alert
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" 2 ) 
   ( self-destruct "Alpha 1" ) 
)
+Name: Alpha 1 neutralized
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Patrol Area
$MessageNew:  XSTR("Guard the NTD Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch", -1)
$end_multi_text
$Formula: ( has-departed-delay 5 "Alpha 1" ) 

$Type: Bonus
+Name: Destroy the Colossus
$MessageNew:  XSTR("Destroy the Colossus", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "GTVA Colossus" 
)
+No music

#Waypoints		;! 2 lists total

$Name: Colossus path
$List: (		;! 2 points in list
	( -1789.889404, -0.001862, 3846.158447 )
	( -1723.537842, 0.000186, 3023.347656 )
)

$Name: Sathanas path
$List: (		;! 1 points in list
	( -39.941692, 0.000000, 16435.800781 )
)

#Messages		;! 240 total


$Name: Colossus 1

$Team: -1
$MessageNew:  XSTR("Colossus, open fire!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: generic.wav

$Name: Colossus 2

$Team: -1
$MessageNew:  XSTR("Aye aye, Command!  Helm, set course one-niner-zero mark two-five, parallel to the Llan- er, whatever it's called.  Ready all thrusters!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: Colossus 3

$Team: -1
$MessageNew:  XSTR("Stand by primary, secondary, tertiary, and quaternary reactors!  Engage magnetic stabilizers!  Activate main power grid!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: Colossus 4

$Team: -1
$MessageNew:  XSTR("Prepare matter-antimatter flow conduits!  Initialize heat sink conductors!  Open coolant valves!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: Colossus 5

$Team: -1
$MessageNew:  XSTR("Initiate primary and secondary pre-start sequences!  Commence plasma core insertion!  Stand by auxiliary systems!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: Colossus 6

$Team: -1
$MessageNew:  XSTR("Colossus, any day now.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: generic.wav

$Name: Colossus 7

$Team: -1
$MessageNew:  XSTR("Yes, sir!  FIRE!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: explode 1

$Team: -1
$MessageNew:  XSTR("Colossus, what's going on?", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: generic.wav

$Name: explode 2

$Team: -1
$MessageNew:  XSTR("Someone pushed the wrong button!  We're self-destructing!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: explode 3

$Team: -1
$MessageNew:  XSTR("What?", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: explode 4

$Team: -1
$MessageNew:  XSTR("Hull breach on central decks twenty through eighty-seven!  Core meltdown in progress!  Electrical systems--*", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: explode 5

$Team: -1
$MessageNew:  XSTR("Shut up and evacuate!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: generic.wav

$Name: explode 6

$Team: -1
$MessageNew:  XSTR("Negative, Command!  We'll man our stations to the bitter end!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: explode 7

$Team: -1
$MessageNew:  XSTR("Colossus!  Have you all lost your collective minds??", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-VC
+Wave Name: generic.wav

$Name: explode 8

$Team: -1
$MessageNew:  XSTR("We're going down!  We're going down!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: explode 9

$Team: -1
$MessageNew:  XSTR("Um, hold on a second, NTF, we'll get back to you...", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-VC
+Wave Name: generic.wav

$Name: uh

$Team: -1
$MessageNew:  XSTR("Um, was that supposed to happen?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: generic.wav

$Name: fyi

$Team: -1
$MessageNew:  XSTR("Gratuitous Sathanas Appearance", -1)
$end_multi_text

$Name: what 1

$Team: -1
$MessageNew:  XSTR("What's going on here?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: generic.wav

$Name: what 2

$Team: -1
$MessageNew:  XSTR("Command, we're picking up a massive plot hole phasing in and out of the space-time continuum!  It seems to be moving across this sector.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: what 3

$Team: -1
$MessageNew:  XSTR("It collided with the Colossus just before it self-destructed, and just now it passed through the area where the Sathanas appeared!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: what 4

$Team: -1
$MessageNew:  XSTR("Oh, give me a break.  Mission Designer, what kind of a campaign do you call this?", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: what 5

$Team: -1
$MessageNew:  XSTR("Psst - Alpha 1!  You're not supposed to break the fourth wall!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4
+Wave Name: generic.wav

$Name: what 6

$Team: -1
$MessageNew:  XSTR("Forget the fourth wall!  The captain of the L broke it last mission, didn't he?", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: what 7

$Team: -1
$MessageNew:  XSTR("That was an accident, and you were supposed to ignore it!  Everyone else did!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4
+Wave Name: generic.wav

$Name: what 8

$Team: -1
$MessageNew:  XSTR("I'm through with the fourth wall!  This is a stupid mission, and I refuse to be a part of it!", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: what 9

$Team: -1
$MessageNew:  XSTR("Here, now...who's calling my mission stupid?  Alpha 1, are you causing trouble?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: what 10

$Team: -1
$MessageNew:  XSTR("No trouble, Mr. Mission Designer, I just think this mission stinks, that's all.", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: what 11

$Team: -1
$MessageNew:  XSTR("It does, does it?  I hardly think you're in a position to judge that.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: what 12

$Team: -1
$MessageNew:  XSTR("I'm in the perfect position to judge that!  I'm the one who has to fly all these dumb missions!", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: what 13

$Team: -1
$MessageNew:  XSTR("I think you're overreacting...", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: cue_voice.wav

$Name: what 14

$Team: -1
$MessageNew:  XSTR("Overreacting?  Half the missions I fly in, my wingmen die in the first two minutes!  And I always have the hard jobs!  'Alpha 1, go scan the Lucifer!'", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: what 15

$Team: -1
$MessageNew:  XSTR("I think I should educate you on what a bad mission is *really* like...", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 55 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunSiriusA
+Angles: 6.195914 0.000000 3.228857
+Scale: 2.000000
$Sun: SunSiriusB
+Angles: 0.034907 0.000000 2.967057
+Scale: 0.100000
$Starbitmap: NebulB3-Main
+Angles: 4.345866 2.792525 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB2-Main
+Angles: 4.276053 0.000000 5.916662
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB4-Whisp
+Angles: 4.345866 2.792525 5.585049
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB7-Whisp
+Angles: 4.188787 1.570795 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB6-Whisp
+Angles: 4.520399 2.356193 0.000000
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: NebulB8-Whisp
+Angles: 4.101521 5.585049 0.349066
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: NebulB9-Whisp
+Angles: 4.188787 5.934115 0.436332
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: NebulB4-Whisp
+Angles: 4.188787 2.617992 0.610865
+ScaleX: 2.000000
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+DivX: 1
+DivY: 1
$Starbitmap: NebulB10-Whisp
+Angles: 4.101521 3.141590 0.436332
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB1-Main
+Angles: 0.000000 0.000000 1.745328
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
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$Starbitmap: NebulB3-Main
+Angles: 0.000000 0.000000 4.380773
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB5-Whisp
+Angles: 0.663225 0.000000 5.393063
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
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$Starbitmap: NebulB7-Whisp
+Angles: 0.174533 0.942477 4.014254
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: NebulB8-Whisp
+Angles: 0.785398 5.585049 5.131264
+ScaleX: 3.000000
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$Starbitmap: NebulB9-Whisp
+Angles: 0.069813 0.000000 1.221730
+ScaleX: 3.000000
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$Starbitmap: NebulB10-Whisp
+Angles: 0.000000 4.520399 4.712385
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$Starbitmap: NebulB11-Whisp
+Angles: 0.000000 5.916662 2.007127
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$Starbitmap: NebulB12-Whisp
+Angles: 5.916662 1.570795 1.483529
+ScaleX: 4.000000
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+DivX: 1
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$Starbitmap: NebulB13-Whisp
+Angles: 5.061451 1.570795 1.919861
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: NebulB14-Whisp
+Angles: 0.872664 3.926988 4.345866
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: NebulB6-Whisp
+Angles: 0.872664 5.846848 2.076940
+ScaleX: 3.000000
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$Starbitmap: NebulB5-Whisp
+Angles: 0.872664 0.698131 2.356193
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: NebulB11-Whisp
+Angles: 0.436332 0.174533 1.308996
+ScaleX: 4.000000
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+DivX: 1
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$Starbitmap: NebulB5-Whisp
+Angles: 4.712385 2.076940 6.091194
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$Starbitmap: NebulB6-Whisp
+Angles: 4.625119 5.759582 6.195914
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$Starbitmap: NebulB11-Whisp
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$Starbitmap: NebulB13-Whisp
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$Starbitmap: NebulB10-Whisp
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$Starbitmap: NebulB13-Whisp
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$Starbitmap: NebulB14-Whisp
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$Starbitmap: NebulB5-Whisp
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$Starbitmap: NebulB5-Whisp
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$Starbitmap: NebulB8-Whisp
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+DivX: 1
+DivY: 1
$Starbitmap: NebulB10-Whisp
+Angles: 0.261799 3.665189 3.316123
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB11-Whisp
+Angles: 0.261799 0.506145 3.054324
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB6-Whisp
+Angles: 0.226893 3.141590 3.630282
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB4-Whisp
+Angles: 0.174533 0.000000 4.520399
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA4-Whisp
+Angles: 0.174533 5.759582 0.698131
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA6-Whisp
+Angles: 0.174533 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA9-Whisp
+Angles: 0.174533 4.712385 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA7-Whisp
+Angles: 0.000000 1.570795 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA11-Whisp
+Angles: 0.174533 4.712385 0.610865
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA10-Whisp
+Angles: 0.000000 0.000000 0.523598
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA3-Whisp
+Angles: 5.934115 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA12-Whisp
+Angles: 6.038835 0.698131 0.174533
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA5-Whisp
+Angles: 5.759582 5.585049 6.108648
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: Sirius2
+Angles: 0.785398 0.000000 3.490656
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: Sirius2-1
+Angles: 1.012290 0.000000 3.490656
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief5

#End

