#Mission Info

$Version: 0.10
$Name:  XSTR("Mwahahahahah.....", -1)
$Author: Goober5000
$Created: 09/09/02 at 04:08:32
$Modified: 11/05/02 at 18:08:44
$Notes:
This is a FRED created mission.
$End Notes:

$Mission Desc:
 XSTR("Heavy plot development.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 8

+Red Alert: 1

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: 0.000000, 1838.247681, -3183.936768
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
+SquadReassignName: 47th Red Shirts
+SquadReassignLogo: 47thredshirts.pcx

$Skybox Model: Starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Stay tuned for the thrilling conclusion!  But first, an important safety tip, brought to you by Dave's House o' Fighters...

It is very cold in space.  If you anticipate your fighter having a hull breach, please try to wear an extra layer of clothing.

And now, the penultimate episode of Deus Ex Machina...", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("Congratulations on getting this far, Alpha 1.  There's only one more mission to go.  Let's see if you have what it takes.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Sorry, you'll get no hints from me. :)", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	17
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	17
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	505
	"Rockeye D"	500
	"Tempest"	660
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	516
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 11 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 699.811890, 0.000889, -660.085938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Iota 1		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -294.715149, 0.000283, -28.753180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Iota 2		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -261.848999, 0.000282, -25.281378
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Iota 3		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -297.257050, 0.000280, -70.106697
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Iota 4		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -271.866638, 0.000281, -75.197273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Kappa 1		;! Object #5
$Class: GTF Loki
$Team: Friendly
$Location: 429.543671, -0.000412, -745.734497
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Kappa 2		;! Object #6
$Class: GTF Loki
$Team: Friendly
$Location: 463.885162, -0.000415, -747.177490
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Kappa 3		;! Object #7
$Class: GTF Loki
$Team: Friendly
$Location: 429.433563, -0.000400, -777.115112
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Kappa 4		;! Object #8
$Class: GTF Loki
$Team: Friendly
$Location: 463.840668, -0.000412, -778.590698
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: NTD Llanfairpwllgwyngyll...		;! Object #9
$Display Name: NTD Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
$Class: GTD Orion
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 45 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: capital01-05
+new: capital01b-05a
+old: nameplate
+new: NTDLlanfairPG

$Name: NTF Iceni		;! Object #10
$Class: NTF Iceni
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 98
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11a
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
+Subsystem: turret25a
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   3 
   "NTD Llanfairpwllgwyngyll..." 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags:( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
	"Iota 4"
)
$AI Goals: ( goals ( ai-guard "NTD Llanfairpwllgwyngyll..." 89 ) ( ai-guard "Alpha 1" 80 ) )
+Flags:( )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
$AI Goals: ( goals ( ai-guard "NTD Llanfairpwllgwyngyll..." 89 ) ( ai-guard "NTF Iceni" 80 ) )
+Flags:( )

#Events		;! 7 total

$Formula: ( when 
   ( has-time-elapsed 40 ) 
   ( repair-subsystem 
      "Alpha 1" 
      "Hull" 
      100 
   )
   ( repair-subsystem 
      "Alpha 1" 
      "sensors" 
      100 
   )
   ( repair-subsystem 
      "Alpha 1" 
      "weapons" 
      100 
   )
   ( repair-subsystem 
      "Alpha 1" 
      "navigation" 
      100 
   )
   ( repair-subsystem 
      "Alpha 1" 
      "engine" 
      100 
   )
   ( repair-subsystem 
      "Alpha 1" 
      "communications" 
      100 
   )
)
+Name: Heal Alpha 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 83 ) 
   ( set-subsystem-strength 
      "NTF Iceni" 
      "engine01" 
      0 
   )
   ( set-subsystem-strength 
      "NTF Iceni" 
      "engine02" 
      0 
   )
   ( set-subsystem-strength 
      "NTF Iceni" 
      "engine03" 
      0 
   )
)
+Name: Disable Iceni
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( repair-subsystem 
      "Alpha 1" 
      "communications" 
      101 
   )
   ( send-message-list 
      "#Mission Designer" 
      "High" 
      "arrival 1" 
      3000 
      "#Alpha 1" 
      "High" 
      "arrival 2" 
      4000 
      "#Mission Designer" 
      "High" 
      "arrival 3" 
      2850 
      "#Alpha 1" 
      "High" 
      "arrival 4" 
      5000 
      "#Mission Designer" 
      "High" 
      "arrival 5" 
      2750 
      "#Alpha 1" 
      "High" 
      "arrival 6" 
      6500 
      "#Mission Designer" 
      "High" 
      "arrival 7" 
      3300 
      "#Mission Designer" 
      "High" 
      "arrival 10" 
      7000 
   )
)
+Name: Arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      1 
      "NTD Llanfairpwllgwyngyll..." 
   )
   ( send-message 
      "#Alpha 1" 
      "High" 
      "transition" 
   )
)
+Name: Transition
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "NTF Iceni" ) 
   ( send-message-list 
      "#Mission Designer" 
      "High" 
      "Iceni 1" 
      0 
      "NTF Iceni" 
      "High" 
      "Iceni 2" 
      4500 
      "#Mission Designer" 
      "High" 
      "Iceni 3" 
      3750 
      "NTF Iceni" 
      "High" 
      "Iceni 4" 
      3500 
      "#Mission Designer" 
      "High" 
      "Iceni 5" 
      4250 
      "NTF Iceni" 
      "High" 
      "Iceni 6" 
      3750 
      "#Mission Designer" 
      "High" 
      "Iceni 7" 
      2000 
      "NTF Iceni" 
      "High" 
      "Iceni 8" 
      6250 
      "#Alpha 1" 
      "High" 
      "Iceni 9" 
      1000 
      "#Mission Designer" 
      "High" 
      "Iceni 10" 
      1000 
      "NTF Iceni" 
      "High" 
      "Iceni 11" 
      6000 
      "#Mission Designer" 
      "High" 
      "Iceni 12" 
      3000 
   )
)
+Name: Iceni
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 95 ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: Listen directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Listen to the Mission Designer", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( never-warp "Alpha 1" ) 
)
+Name: Break warp
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Listen to the Mission Designer
$MessageNew:  XSTR("Listen to the Mission Designer", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Listen directive" 
   0 
)
+No music

#Waypoints		;! 0 lists total


#Messages		;! 230 total


$Name: arrival 1

$Team: -1
$MessageNew:  XSTR("Well, I rather enjoyed that little diversion.  How about you, Alpha 1?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: arrival 2

$Team: -1
$MessageNew:  XSTR("You sadistic psycho!  I could have been killed!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: arrival 3

$Team: -1
$MessageNew:  XSTR("Calm down.  I had you on ship-guardian the whole time.  And anyway, that's never stopped you from respawning before.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: arrival 4

$Team: -1
$MessageNew:  XSTR("I can't believe that was your first mission...", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: arrival 5

$Team: -1
$MessageNew:  XSTR("Oh, that wasn't my first mission - I made it especially for this parody.  My *first* mission is actually quite good.  It'll appear in my upcoming 'Fortunes of War' campaign.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: arrival 6

$Team: -1
$MessageNew:  XSTR("That's one campaign I certainly won't be flying.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: arrival 7

$Team: -1
$MessageNew:  XSTR("Oh, hush - you're ruining my free advertising.  It's nothing like this, by the way - this is a comedy, and 'Fortunes of War' will be a drama, taking place during the Great War.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: arrival 10

$Team: -1
$MessageNew:  XSTR("And YOU, Alpha 1, you're not supposed to be this bitter.  Here, your systems are now at full strength.  And you thought this campaign was stupid?  I'll make it better.  Watch.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: transition

$Team: -1
$MessageNew:  XSTR("Wha...???", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: Iceni 1

$Team: -1
$MessageNew:  XSTR("Here we are - the NTF Iceni, flagship of the Neo-Terran fleet.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: Iceni 2

$Team: -1
$MessageNew:  XSTR("What's going on here?  Pilots, report!  Where are we?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: Iceni 3

$Team: -1
$MessageNew:  XSTR("Hello, Admiral Bosch.  I have a favor to ask of you.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: Iceni 4

$Team: -1
$MessageNew:  XSTR("WHO ARE YOU AND WHAT ARE YOU DOING WITH MY HEAD ANI?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: Iceni 5

$Team: -1
$MessageNew:  XSTR("I'm the Mission Designer, and you'll keep quiet if you know what's good for you.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: Iceni 6

$Team: -1
$MessageNew:  XSTR("<Gulp> Ah, yes- yes sir.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: cue_voice.wav

$Name: Iceni 7

$Team: -1
$MessageNew:  XSTR("Great.  Now that everyone's aquainted, here's your mission.  Bosch, instead of testing the ETAK device in Deneb, you're going to do it here.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: Iceni 8

$Team: -1
$MessageNew:  XSTR("How do you know about ETAK?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: cue_voice.wav

$Name: Iceni 9

$Team: -1
$MessageNew:  XSTR("What's ETAK?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: Iceni 10

$Team: -1
$MessageNew:  XSTR("I'm the MISSION DESIGNER, dolts!  And just to make it interesting, you won't have engines until it comes on line.  Got it?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: Iceni 11

$Team: -1
$MessageNew:  XSTR("Umm... okay.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: cue_voice.wav

$Name: Iceni 12

$Team: -1
$MessageNew:  XSTR("Excellent.  And just to make it completely fair, Alpha 1, I'll let you choose your loadout for this mission.  That's right, you can jump out now.  Just hurry on back.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

#Reinforcements		;! 0 total


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#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief4

#End

