#Ship Classes

$Name:                  RED Chakra
$Short name:            SCruise4
$Species:               Shivan
+Tech Description:
XSTR(
"The Shivan shield projector ship Chakra is an impossibility come alive. As with the Sathanas' beams, no Terran or Vasudan engineer alive has yet been able to offer an explanation how the Shivans could possibly have managed to place a shield generator of this strengh on a cruiser sized ship, and yet, they have done it. Fitting in form and function, the vessel has been named after the disk shaped weapon used by Vishnu, which is seen by Hindus as a symbol of protection.", -1)
$end_multi_text
$POF file:              BubbleProj.pof
$Detail distance:       (0, 4000, 12000)
$Show damage:           YES
$Density:               1
$Damp:                  0.2
$Rotdamp:               1.0
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         200.0, 200.0, 200.0
$Rear Velocity:         0.0
$Forward accel:         10.0
$Forward decel:         5.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        100.0
$Expl outer rad:        3500.0
$Expl damage:           400.0
$Expl blast:            1000.0
$Expl Propagates:       NO    
$Expl Visual Rad: 10
$Shockwave Speed:       800.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	1
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:               0
$Power Output:          120.0
$Max Oclk Speed:        12.0
$Max Weapon Eng:        100.0
$Hitpoints:            	200000
$Flags:                 ( "cruiser" "knossos" )
$AI Class:              Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:             15000
$EngineSnd:				134                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -250
$Closeup_zoom:          0.83
$Score:					300
$Subsystem:                     sensors,                 8,0.0
$Subsystem:                     communication,           8,0.0
$Subsystem:                     weapons,                 8,0.0
$Subsystem:                     navigation,              8.0,0.0
$Subsystem:                     Crystal,              10.0, 0.0	
	$Flags: 					( "collide submodel")
$Subsystem:                     Crystal-glass,              3.0, 0.0
	$Flags: 					( "untargetable" )		

	$Name:					RED Yali
$Short name:			SBeamBomber
$Species:				Shivan
+Tech Description:
XSTR(
"RED Yali
Bomber", -1)
$end_multi_text
$POF file:				INF_Yali.pof
$Detail distance:		(0, 80, 160, 500)
$Show damage:			YES
$Density:				1
$Damp:					0.1
$Rotdamp:				0.4
$Max Velocity:			0.0, 0.0, 60.0
$Rotation time:			4.2, 4.2, 4.2
$Rear Velocity:			25.0
$Forward accel:			2.0
$Forward decel:			0.75
$Slide accel:			0.0
$Slide decel:			0.0
$Expl inner rad:		25.0
$Expl outer rad:		55.0
$Expl damage:			15.0
$Expl blast:			1000.0
$Expl Propagates:		NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:		0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:		( "Shivan Heavy Laser" )
$Shields:				400
$Shield Color:			255 92 92
$Power Output:			2.0
$Weapon Regeneration Rate:	0.1
$Max Oclk Speed:			60.0
$Max Weapon Eng:			100.0
$Hitpoints:				750
$Armor Type:					LightArmor
$Flags:					( "bomber" "generate icon" )
$AI Class:				Captain
$Afterburner:			NO
$Countermeasures:			20
$Scan time:					2000
$EngineSnd:					132                   ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -42.0
$Closeup_zoom:				0.5
$Score:						16
$Subsystem:					sensors,		10,0.0
$Subsystem:					communication,	10,0.0
$Subsystem:					engine,			35,0.0
$Subsystem:					weapons,		15,0.0
$Subsystem:					navigation,		10,0.0
$Subsystem: turret01,100,1.0
    $Default PBanks: ( "RED BomberBeam" ) 
    $Flags: ( "check hull" "untargetable" "damage as hull" )
$Subsystem: turret02,100,1.0
    $Default PBanks: ( "RED BomberBeam" ) 
    $Flags: ( "check hull" "untargetable" "damage as hull" )

$Name:					RED Nephilim
$Short name:			Nephilim
$Species:				Shivan
+Tech Description:
XSTR(
"RED Nephilim
Bomber", -1)
$end_multi_text
$POF file:				Nephilim.pof
$Detail distance:	( 0, 128, 282 )
$Show damage:			YES
$Density:				1
$Damp:					0.1
$Rotdamp:				0.4
$Max Velocity:			0.0, 0.0, 65.0
$Rotation time:			4.1, 4.1, 4.1
$Rear Velocity:			25.0
$Forward accel:			2.0
$Forward decel:			0.75
$Slide accel:			0.0
$Slide decel:			0.0
$Expl inner rad:		25.0
$Expl outer rad:		55.0
$Expl damage:			15.0
$Expl blast:			1000.0
$Expl Propagates:		NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:		0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:		( "Shivan Heavy Laser" )
$Default SBanks:	( "IncubusMissile" "IncubusMissile" "Trebuchet#Shivan" "IncubusMissile" )
$SBank Capacity:	( 80, 80, 40, 80 )
$Shields:				350
$Shield Color:			255 92 92
$Power Output:			2.0
$Weapon Regeneration Rate:	0.1
$Max Oclk Speed:			60.0
$Max Weapon Eng:			100.0
$Hitpoints:				700
$Armor Type:					LightArmor
$Flags:					( "bomber" "generate icon" )
$AI Class:				Captain
$Afterburner:			NO
$Countermeasures:			20
$Scan time:					2000
$EngineSnd:					132                   ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -50.0
$Closeup_zoom:				0.5
$Score:						16
$Subsystem:					sensors,		10,0.0
$Subsystem:					communication,	10,0.0
$Subsystem:					engine,			35,0.0
$Subsystem:					weapons,		15,0.0
$Subsystem:					navigation,		10,0.0
$Subsystem: turret01,100,1.0
    $Default PBanks: ( "Shivan Light Laser" ) 
    $Flags: ( "check hull" "untargetable" "damage as hull" )
$Subsystem: turret02,100,1.0
    $Default PBanks: ( "Shivan Light Laser" ) 
    $Flags: ( "check hull" "untargetable" "damage as hull" )

$Name:					RED Dragon
$Short name:			SDragon
$Species:				Shivan
+Tech Description:
XSTR(
"RED Dragon
Fighter", -1)
$end_multi_text
$POF file:				Dragon.pof
$Detail distance:		(0, 80, 160)
$Show damage:			YES
$Density:				1
$Damp:					0.1
$Rotdamp:				0.4
$Max Velocity:			0.0, 0.0, 110.0
$Rotation time:			3.2, 3.2, 3.2
$Rear Velocity:			25.0
$Forward accel:			2.0
$Forward decel:			0.75
$Slide accel:			0.0
$Slide decel:			0.0
$Expl inner rad:		25.0
$Expl outer rad:		55.0
$Expl damage:			15.0
$Expl blast:			1000.0
$Expl Propagates:		NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:		0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:		( "RED Mega Laser" "Shivan Heavy Laser" )
$Default SBanks:		( "Rockeye#Shivan" )
$SBank Capacity:		( 40 )
$Shields:				250
$Shield Color:			255 92 92
$Power Output:			2.0
$Weapon Regeneration Rate:	0.1
$Max Oclk Speed:			60.0
$Max Weapon Eng:			100.0
$Hitpoints:				300
$Armor Type:					LightArmor
$Flags:					( "fighter" "generate icon" )
$AI Class:				Captain
$Afterburner:			NO
$Countermeasures:			20
$Scan time:					2000
$EngineSnd:					132                   ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -18.0
$Closeup_zoom:				0.5
$Score:						16
$Subsystem:					sensors,		10,0.0
$Subsystem:					communication,	10,0.0
$Subsystem:					engine,			35,0.0
$Subsystem:					weapons,		15,0.0
$Subsystem:					navigation,		10,0.0

$Name:					RED Manticore
$Short name:			Manticore
$Species:				Shivan
+Tech Description:
XSTR(
"RED Manticore
Fighter", -1)
$end_multi_text
$POF file:				Manticore.pof
$Detail distance:	( 0, 72, 200 )
$Show damage:			YES
$Density:				1
$Damp:					0.1
$Rotdamp:				0.4
$Max Velocity:			0.0, 0.0, 85.0
$Rotation time:			3.8, 3.8, 3.8
$Rear Velocity:			25.0
$Forward accel:			2.0
$Forward decel:			0.75
$Slide accel:			0.0
$Slide decel:			0.0
$Expl inner rad:		25.0
$Expl outer rad:		55.0
$Expl damage:			15.0
$Expl blast:			1000.0
$Expl Propagates:		NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:		0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:		( "Shivan Heavy Laser" )
$Default SBanks:		( "Harpoon#Shivan" "Harpoon#Shivan" )
$SBank Capacity:		( 40, 40 )
$Shields:				300
$Shield Color:			255 92 92
$Power Output:			2.0
$Weapon Regeneration Rate:	0.1
$Max Oclk Speed:			60.0
$Max Weapon Eng:			100.0
$Hitpoints:				450
$Armor Type:					LightArmor
$Flags:					( "fighter" "generate icon" )
$AI Class:				Captain
$Afterburner:			NO
$Countermeasures:			20
$Scan time:					2000
$EngineSnd:					132                   ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -22.0
$Closeup_zoom:				0.5
$Score:						16
$Subsystem:					sensors,		10,0.0
$Subsystem:					communication,	10,0.0
$Subsystem:					engine,			35,0.0
$Subsystem:					weapons,		15,0.0
$Subsystem:					navigation,		10,0.0

$Name: RED Cain
$Short name: Cain
$Species: Shivan
+Tech Description:
XSTR("RED Cain
Light Cruiser", -1)
$end_multi_text
$POF file: Cain.pof
$Detail distance: (0, 1800, 4000, 7000)
$Density: 1
$Damp: 0.2
$Rotdamp: 1.0
$Max Velocity: 0.0, 0.0, 20.0
$Rotation time: 110.0, 110.0, 75.0
$Rear Velocity: 0.0
$Forward accel: 10.0 
$Forward decel: 3.75
$Warpin Speed:	37.5
$Expl inner rad: 100.0
$Expl outer rad: 600.0
$Expl damage: 100.0
$Expl blast: 2000.0
$Expl Propagates: YES 
$Shockwave Speed: 600.0 
$Shockwave Count: 2
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 90.0
$Max Oclk Speed: 20.0
$Max Weapon Eng: 100.0
$Hitpoints:		50000
$Armor Type:					MediumArmor
$Flags: ( "cruiser" "generate icon" "in tech database" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 15000
$EngineSnd: 134 
$Closeup_pos: 0.0, 0.0, -360
$Closeup_zoom: 0.5
$Score: 150
$Subsystem: turret01,1,1.0
	$Alt Subsystem Name: Def. Turret
    $Default PBanks: ( "RED Turret Laser" ) 
    $Flags: ( "check hull" "carry no damage" )
$Subsystem: turret02,1,1.0
	$Alt Subsystem Name: Def. Turret
    $Default PBanks: ( "RED Turret Laser" ) 
    $Flags: ( "check hull" "carry no damage" )
$Subsystem: turret03,1,1.0
	$Alt Subsystem Name: Def. Turret
    $Default PBanks: ( "RED Turret Laser" ) 
    $Flags: ( "check hull" "carry no damage" )
$Subsystem: turret04,1,1.0
	$Alt Subsystem Name: Def. Turret
    $Default PBanks: ( "RED Turret Laser" ) 
    $Flags: ( "check hull" "carry no damage" )
$Subsystem: turret05,1,1.0
	$Alt Subsystem Name: Def. Turret
    $Default PBanks: ( "RED Turret Laser" ) 
    $Flags: ( "check hull" "carry no damage" )
$Subsystem: turret06,1,1.0
	$Alt Subsystem Name: Def. Turret
    $Default PBanks: ( "RED Turret Laser" ) 
    $Flags: ( "check hull" "carry no damage" )
$Subsystem: turret07,3,1.0
	$Default PBanks: ( "Standard Flak" )
	$Turret Base RotationSnd:	252
	$Turret Gun RotationSnd:	253
	$Turret BaseSnd Volume:		1.0
	$Turret GunSnd Volume:		1.0
 	$Flags: ( "fire down normals" "carry no damage" "check hull" "reset when idle" ) 
	$animation: triggered
 	$type: initial
 	+relative_angle:			70,0,0
$Subsystem: turret08,1,1.0
	$Alt Subsystem Name: Def. Beam
    $Default PBanks: ( "SAAA" ) 
    $Flags: ( "check hull" "carry no damage" )
$Subsystem: turret09,1,1.0
	$Alt Subsystem Name: Def. Beam
    $Default PBanks: ( "SAAA" ) 
    $Flags: ( "check hull" "carry no damage" )
$Subsystem: turret10,1,1.0
	$Alt Subsystem Name: Light Beam
    $Default PBanks: ( "MSRed" ) 
    $Flags: ( "check hull" "carry no damage" )
$Subsystem: sensors, 5,0.0
$Subsystem: communication, 3,0.0
$Subsystem: engine, 15,0.0
	$Engine Wash: Default100
$Subsystem: weapons, 10,0.0
$Subsystem: navigation, 2.5,0.0


$Name:                  RED Lamia
$Short name:            Lamia
$Species:               Shivan
+Tech Description:
XSTR("RED Lamia
Armored Cruiser
 is a newly discovered Shivan cruiser. Fighter pilots are well advised to let the corvettes and destroyers take care of these cruisers, armed with many flak batteries and anti fighter beams, it can tear any fighter and bomber apart. It is also armed with a beam cannon that can easily take care of cruisers. Its main weakness is a poorly armed rear, with no special weaponry any ship that is able to flank the Lamia, is spared from the brunt of its firepower.", -1)
$end_multi_text
$POF file:              SCLamia.pof
$Detail distance:       (0, 750, 2000)
$Show damage:           YES
$Density:               1
$Damp:                  0.2
$Rotdamp:               1.0
$Max Velocity:          0.0, 0.0, 30.0
$Rotation time:         170.0, 170.0, 120.0
$Rear Velocity:         0.0
$Forward accel:         15.0
$Forward decel:         5.0
$Warpin Speed:			75.0
$Expl inner rad:        100.0
$Expl outer rad:        800.0
$Expl damage:           450.0
$Expl blast:            3000.0
$Expl Propagates:       YES              ;;  If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       600.0            ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	3
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:               0
$Power Output:          90.0
$Max Oclk Speed:        30.0
$Max Weapon Eng:        100.0
$Hitpoints:             65000
$Armor Type:					MediumArmor
$Flags:                 ( "cruiser" "generate icon" )
$AI Class:              Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:             15000
$EngineSnd:				134                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -480
$Closeup_zoom:          0.5
$Score:				    250
$Subsystem:                     turret01,3,1.0
	$Alt Subsystem Name: 	 Medium Beam
	$Default PBanks:        ( "MRed" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret02,1,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret03,1,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret04,1,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret05,1,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret06,1,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret07,1,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret08,2,1.0
	$Default PBanks:        ( "Standard Flak" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret09,2,1.0
	$Default PBanks:        ( "Standard Flak" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret10,2,1.0
	$Default PBanks:        ( "Standard Flak" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret11,1,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret12,1,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret13,1,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret14,1,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret15,1,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret16,1,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret17,2,1.0
	$Alt Subsystem Name: Def. Beam
	$Default PBanks:        ( "SAAA" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret18,2,1.0
	$Alt Subsystem Name: Def. Beam
	$Default PBanks:        ( "SAAA" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret19,2,1.0
	$Alt Subsystem Name: Def. Beam
	$Default PBanks:        ( "SAAA" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     sensors,                        5,0.0
$Subsystem:                     communication,  3,0.0
$Subsystem:                     engine01,                 7.5,0.0
$Subsystem:                     engine02,                 7.5,0.0
$Subsystem:                     engine03,                 7.5,0.0
$Subsystem:                     weapons,                        10,0.0
$Subsystem:                     navigation,              2.5,0.0
$Subsystem:      arm_t,    100,0.0
	+untargetable
	$animation:triggered
   $type:Turret Firing
   +sub_type:1
   +delay:0
   +relative_angle:24,0,0
   +velocity:20,0,0
   +acceleration:20,0,0
   +time:10000
$Subsystem:      arm_l,    100,0.0
	+untargetable
	$animation:triggered
   $type:Turret Firing
   +sub_type:1
   +delay:0
   +relative_angle:-12,21,0
   +velocity:10,17,0
   +acceleration:10,17,0
   +time:10000
$Subsystem:      arm_r,    100,0.0
	+untargetable
	$animation:triggered
   $type:Turret Firing
   +sub_type:1
   +delay:0
   +relative_angle:-12,-21,0
   +velocity:10,17,0
   +acceleration:10,17,0
   +time:10000
$Subsystem:      tendon_t,    100,0.0
	+untargetable
	$animation:triggered
   $type:Turret Firing
   +sub_type:1
   +delay:0
   +relative_angle:-90,0,0
   +velocity:50,0,0
   +acceleration:2000,0,0
   +time:10000
$Subsystem:      tendon_l,    100,0.0
	+untargetable
	$animation:triggered
   $type:Turret Firing
   +sub_type:1
   +delay:0
   +relative_angle:45,-78,0
   +velocity:25,43,0
   +acceleration:1000,1732,0
   +time:10000
$Subsystem:      tendon_r,    100,0.0
	+untargetable
	$animation:triggered
   $type:Turret Firing
   +sub_type:1
   +delay:0
   +relative_angle:45,78,0
   +velocity:25,43,0
   +acceleration:1000,1732,0
   +time:10000
$Subsystem:      fin_t,    100,0.0
	+untargetable
	$animation:triggered
   $type:Turret Firing
   +sub_type:1
   +delay:0
   +relative_angle:-30,0,0
   +velocity:20,0,0
   +acceleration:20,0,0
   +time:10000
$Subsystem:      fin_l,    100,0.0
	+untargetable
	$animation:triggered
   $type:Turret Firing
   +sub_type:1
   +delay:0
   +relative_angle:15,-26,0
   +velocity:10,17,0
   +acceleration:10,17,0
   +time:10000
$Subsystem:      fin_r,    100,0.0
	+untargetable
	$animation:triggered
   $type:Turret Firing
   +sub_type:1
   +delay:0
   +relative_angle:15,26,0
   +velocity:10,17,0
   +acceleration:10,17,0
   +time:10000

$Name: RED Scylla#T2
$Short name: SCorvette2
$Species: Shivan
+Tech Description:
XSTR("RED Scylla
Heavy Cruiser
I'm hungry! Give me some terranz! Put me in your sexy campaigns!", -1)
$end_multi_text
$POF file: ScyllaRelease.pof
$Detail distance: (0, 1600, 3200, 7000)
$Show damage: YES
$Density: 30000
$Damp: 0.25
$Rotdamp: 2.0
$Max Velocity: 0.0, 0.0, 30.0
$Rotation time: 110.0, 110.0, 95.0
$Rear Velocity: 0.0
$Forward accel: 12.0
$Forward decel: 7.5
$Warpin Speed:	86.25
$Expl inner rad: 250.0
$Expl outer rad: 1350.0
$Expl damage: 200.0
$Expl blast: 11000.0
$Expl Propagates: YES
$Shockwave Speed: 650.0
$Shockwave Count: 3
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 120.0
$Max Oclk Speed: 60.0
$Max Weapon Eng: 120.0
$Hitpoints: 70000
$Flags: (  "corvette" "generate icon" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 134
$Closeup_pos: 0.0, 0.0, -828
$Closeup_zoom: 0.5
$Score: 440
$Subsystem: turret01,1.0,1.0
	$Alt Subsystem Name: Def. Beam
	$Default PBanks: ( "SAAA" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret02,1.0,1.0
	$Alt Subsystem Name: Def. Beam
	$Default PBanks: ( "SAAA" ) 
	$Flags: ( "check hull" "carry no damage" "no subsystem targeting" )
$Subsystem: turret03,1.0,1.0
	$Alt Subsystem Name: Def. Beam
	$Default PBanks: ( "SAAA" ) 
	$Flags: ( "check hull" "carry no damage" "no subsystem targeting" )
$Subsystem: turret04,0.75,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED H Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret05,0.75,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED H Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret06,0.75,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED H Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret07,0.75,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED H Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret08,0.50,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret09,0.75,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED H Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret10,0.50,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret11,0.50,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret12,0.50,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret13,0.50,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret14,0.50,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret15,0.50,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret16,0.50,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret17,0.50,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret18,0.50,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret19,0.50,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret20,0.50,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret21,0.50,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret22,0.75,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED H Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret23,0.75,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED H Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret24,0.50,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret25,0.50,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret26,0.50,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret27,0.50,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret28,0.50,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret29,0.50,1.0
	$Alt Subsystem Name: Def. Turret
	$Default PBanks: ( "RED Turret Laser" ) 
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: turret30,1.50,1.0
	$Alt Subsystem Name: 	Heavy Beam
	$Default PBanks:        ( "LRBed" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem: engine01, 5, 0.0
$Engine Wash: Default500
$Subsystem: engine02, 5, 0.0
$Engine Wash: Default500
$Subsystem: communications, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0
$Subsystem: fighterbay, 0,0.0

$Name:                  RED Rakshasa
$Short name:            SCruise4
$Species:               Shivan
+Tech Description:
XSTR(RED Rakshasa
Battlecruiser
"Though not as thickly armored as the Lilith class, the SC Rakshasa class of Shivan cruisers is far deadlier. With over a dozen turrets, the Rakshasa is the most heavily armed Shivan cruiser class. It was a Rakshasa cruiser that destroyed the GTC Vigilant at the Gamma Draconis node in the Capella system.", -1)
$end_multi_text
$POF file:              RakUpsized.pof
$Detail distance:       (0, 1600, 2400, 4000)
$Show damage:           YES
$Density:               1
$Damp:                  0.2
$Rotdamp:               1.0
$Max Velocity:          0.0, 0.0, 25.0
$Rotation time:         110.0, 110.0, 75.0
$Rear Velocity:         0.0
$Forward accel:         10.0
$Forward decel:         5.0
$Warpin Speed:			150.0
$Expl inner rad:        100.0
$Expl outer rad:        600.0
$Expl damage:           200.0
$Expl blast:            2000.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	2
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          90.0
$Max Oclk Speed:        20.0
$Max Weapon Eng:        100.0
$Hitpoints:             200000
$Armor Type:					HeavyArmor
$Flags:                 ( "corvette"  "generate icon" )
$AI Class:              Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:             15000
$EngineSnd:				134                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -1020
$Closeup_zoom:          0.83
$Score:					300
$Subsystem:                     turret01,1.5,1.0
	$Alt Subsystem Name: 	 Medium Beam
	$Default PBanks:        ( "MRed" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret02,1,1.0
	$Alt Subsystem Name: 	 Light Beam
	$Default PBanks:        ( "MSRed" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret03,1,1.0
	$Alt Subsystem Name: 	 Light Beam
	$Default PBanks:        ( "MSRed" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret04,1.5,1.0
	$Alt Subsystem Name: 	 Medium Beam
	$Default PBanks:        ( "MRed" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret05,1,1.0
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret06,1,1.0
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret07,1,1.0
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret08,1,1.0
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret09,1,1.0
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret10,1,1.0
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret11,1,1.0
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret12,1,1.0
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret13,1,1.0
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret14,1,1.0
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     sensors,                 5,0.0
$Subsystem:                     communication,           3,0.0
$Subsystem:                     engine,               7.5,0.0
	$Engine Wash:	Default700
$Subsystem:                     weapons,                 3,0.0
$Subsystem:                     navigation,              2.5,0.0

$Name:                  RED Ravana
$Short name:            SDestroyer
$Species:               Shivan
+Tech Description:
XSTR(
"RED Ravana
Battleship
SD Ravana is a destroyer class GTVA forces have only recently encountered. It appears to be tasked with clearing out smaller foes, a mission for which it is well suited. It eagerly wipes out wings of fighters and bombers and also overwhelms cruisers and corvettes.", -1)
$end_multi_text
$POF file:                      RavanaResized.pof
$Detail distance:       (0, 3000, 5000)
$ND: 					0 99 96
$ND: 					245 1 1
$Show damage:           NO
$Density:               1
$Damp:                  0.2
$Rotdamp:               1.5
$Max Velocity:          0.0, 0.0, 20.0
$Rotation time:         200.0, 200.0, 200.0
$Rear Velocity:         0.0
$Forward accel:         20.0
$Forward decel:         7.5
$Warpin Speed:			270.0
$Expl inner rad:        100.0
$Expl outer rad:        2400.0
$Expl damage:           400.0
$Expl blast:            6500.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	4
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:               0
$Power Output:          100.0
$Max Oclk Speed:        20.0
$Max Weapon Eng:        100.0
$Hitpoints:             400000
$Armor Type:					HeavyArmor
$Flags:                 ( "capital"  "generate icon" )
$AI Class:              Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:             10000
$EngineSnd:				176                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -1836
$Closeup_zoom:          0.37
$Score:           670
$Subsystem:                     turret01,1.5,0.5
	$Alt Subsystem Name: 	Heavy Beam
	$Default PBanks:        ( "HRed" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret02,1.5,0.5
	$Alt Subsystem Name: 	Heavy Beam
	$Default PBanks:        ( "HRed" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret03,1.0,0.5
	$Alt Subsystem Name: 	 Medium Beam
	$Default PBanks:        ( "MRed" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret04,1.0,0.5
	$Alt Subsystem Name: 	 Medium Beam
	$Default PBanks:        ( "MRed" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret05,1.0,0.5
	$Alt Subsystem Name: 	 Medium Beam
	$Default PBanks:        ( "MRed" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret06,0.5,0.5
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret07,0.5,0.5
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret08,0.5,0.5
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret09,0.75,0.5
	$Default PBanks:        ( "SAAA" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret10,0.75,0.5
	$Default PBanks:        ( "SAAA" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret11,0.75,0.5
	$Default PBanks:        ( "SAAA" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret12,0.75,0.5
	$Default PBanks:        ( "SAAA" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret13,0.5,0.5
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret14,0.75,0.5
	$Default PBanks:        ( "SAAA" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret15,0.5,0.5
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret16,0.75,0.5
	$Default PBanks:        ( "SAAA" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret17,0.5,0.5
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret18,0.5,0.5
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret19,0.75,0.5
	$Default PBanks:        ( "SAAA" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret20,0.5,0.5
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret21,0.5,0.5
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret22,0.5,0.5
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret23,0.5,0.5
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret24,0.5,0.5
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret25,0.5,0.5
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret26,0.75,0.5
	$Default PBanks:        ( "SAAA" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret27,0.5,0.5
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret28,0.5,0.5
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret29,0.5,0.5
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     turret30,0.5,0.5
	$Default PBanks:        ( "RED Turret Laser" )
	$Flags: ( "check hull" "carry no damage" )
$Subsystem:                     navigation,         4,0.0
$Subsystem:                     weapons,            10,0.0
$Subsystem:                     sensors,            10,0.0
$Subsystem:                     engine01,           5,0.0
	$Engine Wash:	Default700
$Subsystem:                     engine02,           5,0.0
	$Engine Wash:	Default700
$Subsystem:                     communications,     2,0.0
$Subsystem:                     fighterbay01,		0,0.0
$Subsystem:                     fighterbay02,       0,0.0


	
#End