#Mission Info

$Version: 0.10
$Name:  XSTR("Unstable Study", -1)
$Author: Alikchi
$Created: 03/29/02 at 19:44:54
$Modified: 12/29/02 at 15:43:28
$Notes:
And what about notepad? I use it _all_ the time!

Be quiet, you!$End Notes:

$Mission Desc:
 XSTR("Alpha wing is scrambled to assist the NTSC Hinton, under attack from
Vasudan bombers. But what is the Hinton doing out there?
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 1

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -2772.406494, 842.518799, 168.033905
+Viewer orient:
	0.086418, 0.000000, -0.996259,
	0.255063, 0.966671, 0.022125,
	0.963055, -0.256021, 0.083538
+SquadReassignName: 8th Fighter Squadron
+SquadReassignLogo: ntf.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("Good evening, pilots. Approximately seven minutes ago, we received a distress signal from a ship identifying itself as the $f NTSC $f Hinton, heavily damaged. We have no record of that ship in our sector. However, the signal appears genuine, so we're sending what we can to bail it out. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1439.789917, 1834.535034, -4013.640869
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: 1520.259399, -0.000237, -4094.100586
$label: Hinton?
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f Hinton reported an attack by $h Vasudan $h bombers repulsed by its four-fighter Loki escort. One Loki was destroyed, and they're expecting another wave at any time. Alpha wing, your ships are already prepped, so you're going.
The $f NTC $f Ajax will arrive to support you ASAP, along with a transport to repair the $f Hinton. Good luck!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1087.203857, 2359.608643, -4613.157715
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.240512, 0.970646,
	0.000000, -0.970646, 0.240512
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: 1520.259399, -0.000237, -4094.100586
$label: Hinton?
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Horus
$pos: 708.819763, -0.000323, -4229.184082
$label: Vasudans?
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GVB Amun
$pos: 955.567627, -0.000226, -3745.101807
$label: Vasudans?
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-incomplete "Protect Hinton" ) 
$Multi text
    XSTR("The NTSC Hinton has been destroyed, and with it whatever useful information it carried. Your incompetence will not be tolerated, pilot. You will be brought before a summary court martial at 0700 tomorrow.
     Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Protect Hinton" 
   0 
)
$Multi text
    XSTR("Excellent work, pilot! The Hinton survived, and with it whatever information it may have discovered. We have learned that it is under direct orders of Admiral Bosch himself! Losing this ship would have been a calamity to our cause. Again, excellent work. I'd imagine that your flightmates are waiting for you in the bar.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Protect Hinton" 
   0 
)
$Multi text
    XSTR("The NTSC Hinton has been destroyed, and with it whatever useful information it carried. Under such a heavy attack, this is understandable, but still represents a serious failure in an NTF officer. You must try harder in the future.
", -1)
; and the fragility of the Hinton made it even harder. Even so, we believe your








$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Shoot down the bombs and bombers. Don't let those Serapis distract you.", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-goal-incomplete "Protect Hinton" ) 
   )
   ( is-destroyed-delay 0 "NTRC-XXIV" ) 
)
$Multi text
    XSTR("The cargo container near the Hinton contained valuable information and resources of the research team. Its loss will set back research in the Hintons area by many months. However, nobody could predict that this was the Vasudans true target, and as such you are not to be held responsible. Dismissed Pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: NTSC Faustus
$Alt: NTC Aeolus
$Alt: NTT Elysium
$Alt: NTF Loki
$Alt: NTF Hercules
$Alt: NTSG Watchdog

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	4
	"GTF Hercules"	4
	"GTF Loki"	4
	"GTB Zeus"	4
)

+Weaponry Pool: (
	"ML-16 Laser"	16
	"Disruptor"	8
	"Avenger"	20
	"Prometheus R"	16
	"Banshee"	16
	"MX-50"	480
	"Fury"	640
	"Hornet"	752
	"Interceptor"	180
	"Phoenix V"	36
	"Fireball"	18
)

#Objects		;! 30 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Friendly
$Location: 0.000000, 120.000000, -90.000000
$Orientation:
	0.996802, 0.000000, 0.079915,
	-0.003196, 0.999200, 0.039861,
	-0.079851, -0.039989, 0.996004
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Friendly
$Location: -30.876623, 120.792191, -117.587601
$Orientation:
	0.996802, 0.000000, 0.079915,
	-0.003196, 0.999200, 0.039861,
	-0.079851, -0.039989, 0.996004
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Friendly
$Location: 32.824879, 120.798836, -117.213898
$Orientation:
	0.996802, 0.000000, 0.079915,
	-0.003196, 0.999200, 0.039861,
	-0.079851, -0.039989, 0.996004
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Friendly
$Location: 6.849606, 121.528999, -155.086746
$Orientation:
	0.996802, 0.000000, 0.079915,
	-0.003196, 0.999200, 0.039861,
	-0.079851, -0.039989, 0.996004
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Hinton		;! Object #4
$Class: GTSC Faustus
$Alt: NTSC Faustus

$Team: Friendly
$Location: 0.000000, -130.000000, 400.000000
$Orientation:
	0.737389, -0.192229, -0.647542,
	0.335759, 0.936143, 0.104444,
	0.586113, -0.294433, 0.754843
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 83
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: science01a-solar1
$Damage: 58
+Subsystem: turret01
$Damage: 98
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret02
$Damage: 11
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret03
+Sbank Ammo: ( 0 0 )
+Subsystem: turret04
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
$Damage: 65
+Subsystem: navigation
$Damage: 44
+Subsystem: weapons
$Damage: 30
+Subsystem: engine
$Damage: 100
+Subsystem: sensors
$Damage: 2
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Sentry 01		;! Object #5
$Class: GTSG Watchdog
$Alt: NTSG Watchdog

$Team: Friendly
$Location: -32.990799, 0.000083, 350.124176
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 91
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Avenger" )
+Subsystem: turret02a
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: Sentry 02		;! Object #6
$Class: GTSG Watchdog
$Alt: NTSG Watchdog

$Team: Friendly
$Location: 70.000000, -120.000000, 540.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 5
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Avenger" )
+Subsystem: turret02a
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: Kappa 1		;! Object #7
$Class: GTF Loki
$Alt: NTF Loki

$Team: Friendly
$Location: 314.584808, -89.000092, 656.334167
$Orientation:
	-0.059169, 0.000000, 0.998248,
	0.000000, 1.000000, 0.000000,
	-0.998248, 0.000000, -0.059169
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 97
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Kappa 2		;! Object #8
$Class: GTF Loki
$Alt: NTF Loki

$Team: Friendly
$Location: 344.500000, -89.000000, 631.200012
$Orientation:
	-0.059169, 0.000000, 0.998248,
	0.000000, 1.000000, 0.000000,
	-0.998248, 0.000000, -0.059169
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 63
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Kappa 3		;! Object #9
$Class: GTF Loki
$Alt: NTF Loki

$Team: Friendly
$Location: 344.989868, -88.999908, 690.727600
$Orientation:
	-0.059169, 0.000000, 0.998248,
	0.000000, 1.000000, 0.000000,
	-0.998248, 0.000000, -0.059169
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 94
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: NTRC-XXIV		;! Object #10
$Class: TC 2
$Team: Friendly
$Location: 90.000000, -40.000000, 380.000000
$Orientation:
	0.997551, -0.069935, -0.000900,
	0.069939, 0.997351, 0.019976,
	-0.000500, -0.019990, 0.999800
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Indeterminate", -1)
+Initial Velocity: 33
+Initial Hull: 99
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Aries 1		;! Object #11
$Class: GVB Osiris
$Team: Hostile
$Location: -890.493042, -0.000253, 482.598236
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#ShortWeak" "Cyclops#ShortWeak" "Cyclops#ShortWeak" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Aries 2		;! Object #12
$Class: GVB Osiris
$Team: Hostile
$Location: -956.115845, -0.000252, 521.049316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#ShortWeak" "Cyclops#ShortWeak" "Cyclops#ShortWeak" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Aries 3		;! Object #13
$Class: GVB Osiris
$Team: Hostile
$Location: -964.700012, 0.000000, 441.700012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#ShortWeak" "Cyclops#ShortWeak" "Cyclops#ShortWeak" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Aries 4		;! Object #14
$Class: GVB Osiris
$Team: Hostile
$Location: -1021.911255, -0.000266, 478.768707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#ShortWeak" "Cyclops#ShortWeak" "Cyclops#ShortWeak" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Virgo 1		;! Object #15
$Class: GVF Serapis
$Team: Hostile
$Location: -971.954346, -0.000920, 350.697418
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #16
$Class: GVF Serapis
$Team: Hostile
$Location: -908.871704, -0.000911, 316.921875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #17
$Class: GVF Serapis
$Team: Hostile
$Location: -1007.385681, -0.000912, 301.522705
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 1		;! Object #18
$Class: GVF Seth
$Team: Hostile
$Location: -1004.393066, -0.000349, 233.855637
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Fang" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 2		;! Object #19
$Class: GVF Seth
$Team: Hostile
$Location: -961.978455, -0.000355, 253.959442
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Fang" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 3		;! Object #20
$Class: GVF Seth
$Team: Hostile
$Location: -932.606018, -0.000355, 219.787827
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Fang" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Cancer 1		;! Object #21
$Class: GVF Horus
$Team: Hostile
$Location: -1003.108032, -0.000310, 149.358414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Fang" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Cancer 2		;! Object #22
$Class: GVF Horus
$Team: Hostile
$Location: -968.780334, -0.000319, 166.842529
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Fang" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Cancer 3		;! Object #23
$Class: GVF Horus
$Team: Hostile
$Location: -929.064880, -0.000295, 156.046783
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Fang" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Cancer 4		;! Object #24
$Class: GVF Horus
$Team: Hostile
$Location: -1035.293335, -0.000316, 115.894859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Fang" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Cancer 5		;! Object #25
$Class: GVF Horus
$Team: Hostile
$Location: -885.111267, -0.000307, 124.940536
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Fang" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Ajax		;! Object #26
$Class: GTC Aeolus
$Alt: NTC Aeolus

$Team: Friendly
$Location: 148.859543, 16.852221, -480.020203
$Orientation:
	0.749922, -0.107667, 0.652706,
	0.132528, 0.991116, 0.011222,
	-0.648116, 0.078087, 0.757528
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-stay-still "Hinton" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   12 
   "Cancer" 
   "Capricorn" 
   "Virgo" 
   "Aries" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Flitter		;! Object #27
$Class: GTT Elysium
$Alt: NTT Elysium

$Team: Friendly
$Location: 486.292389, -0.000005, -312.338318
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Hinton" "topside docking" "port docking" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: Hinton
$Arrival Cue: ( has-arrived-delay 7 "Ajax" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Scorpio 1		;! Object #28
$Class: GVB Amun
$Team: Hostile
$Location: -974.638855, 0.000311, 71.115738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops#ShortWeak" "Cyclops#ShortWeak" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 2		;! Object #29
$Class: GVB Amun
$Team: Hostile
$Location: -941.886902, 0.000296, 69.625793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops#ShortWeak" "Cyclops#ShortWeak" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Hinton" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
)
$AI Goals: ( goals ( ai-guard "Hinton" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Aries
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 2600
$Arrival Anchor: Hinton
$Arrival Cue: ( is-event-true-delay "gotcha" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase "Hinton" 89 ) )
+Flags:( )

$Name: Virgo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 4 "Aries 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )

$Name: Capricorn
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( has-departed-delay 15 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )

$Name: Cancer
$Waves: 3
$Wave Threshold: 0
$Special Ship: 1		;! Cancer 2

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 
   22 
   "Aries" 
   "Virgo" 
)
$Departure Location: Hyperspace
$Departure Cue: ( percent-ships-destroyed 35 "Cancer" ) 
$Ships: (		;! 5 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
)
$AI Goals: ( goals ( ai-evade-ship "Alpha 1" 69 ) ( ai-disarm-ship "Hinton" 60 ) ( ai-chase-any 50 ) )
+Flags:( )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Near Ship
+Arrival Distance: 4000
$Arrival Anchor: Hinton
$Arrival Cue: ( is-destroyed-delay 6 "Capricorn 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Scorpio 1"
	"Scorpio 2"
)
$AI Goals: ( goals ( ai-chase "Hinton" 89 ) )
+Flags:( )

#Events		;! 35 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "Kappa 1" 
      "Normal" 
      "nicetosee" 
   )
)
+Name: nicetoseeya
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 6 ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "roger" 
   )
)
+Name: rogerthat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 9 ) 
   ( send-message 
      "Hinton" 
      "Normal" 
      "damage" 
   )
)
+Name: heavydamage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 14 ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "cargo" 
   )
)
+Name: cargo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 17 ) 
   ( send-message 
      "Hinton" 
      "Normal" 
      "classified" 
   )
)
+Name: classified
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 21 ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "understood-incoming" 
   )
)
+Name: understood
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Virgo" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "fighters" 
   )
)
+Name: anotherwing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Capricorn" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "What the hell" 
   )
)
+Name: What the hell
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Cancer" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "decoys" 
   )
)
+Name: decoys
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Capricorn" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "decoys2" 
   )
)
+Name: decoys2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 6 "Capricorn" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Decoys2a" 
   )
)
+Name: decoys2a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 30 "Cancer" ) 
   ( add-goal 
      "Cancer" 
      ( ai-warp-out 89 ) 
   )
)
+Name: decoys3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Ajax" ) 
   ( send-message 
      "Ajax" 
      "High" 
      "ajaxarrive" 
   )
)
+Name: ajaxarrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "ajaxarrive" 5 ) 
   ( send-message 
      "#Kappa 3" 
      "Normal" 
      "awman" 
   )
)
+Name: awman
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Flitter" ) 
   ( send-message 
      "Flitter" 
      "High" 
      "nttflitter" 
   )
)
+Name: NTT flitter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "NTT flitter" 4 ) 
   ( send-message 
      "Hinton" 
      "High" 
      "rogah" 
   )
)
+Name: rogah
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: destroy aries
+Repeat Count: 1
+Interval: 1
+Score: 30
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: destroy virgo
+Repeat Count: 1
+Interval: 1
+Score: 30
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: destroy capricorn
+Repeat Count: 1
+Interval: 1
+Score: 30
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: destroy cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Protect Hinton" 
      0 
   )
   ( do-nothing ) 
)
+Name: protect cassius
+Repeat Count: 1
+Interval: 1
+Score: 150
+Objective:  XSTR("Protect Hinton", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Ajax" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB-2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Hinton" ) 
   ( send-message 
      "#Command" 
      "High" 
      "hinton-dead" 
   )
)
+Name: hinton-dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Hinton" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB-2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "understood" 9 ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "sowhat" 
   )
)
+Name: sowhat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "sowhat" 4 ) 
   ( send-message 
      "Hinton" 
      "Normal" 
      "research." 
   )
)
+Name: research.
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "research." 3 ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "research?" 
   )
)
+Name: research?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "research?" 3 ) 
   ( send-message 
      "Hinton" 
      "Normal" 
      "research.again" 
   )
)
+Name: research.again.
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "research.again." 
      6 
   )
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "gotcha" 
   )
)
+Name: gotcha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Destroy Scorpio
+Repeat Count: 1
+Interval: 1
+Score: 30
+Objective:  XSTR("Destroy Scorpio", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Scorpio" ) 
   ( send-message 
      "Hinton" 
      "High" 
      "destroyscorpio" 
   )
)
+Name: Destroyscorp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Scorpio" ) 
   ( send-message 
      "Hinton" 
      "High" 
      "excellent" 
   )
)
+Name: scorp2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTRC-XXIV" ) 
   ( send-message 
      "Hinton" 
      "High" 
      "cargo destroyed" 
   )
)
+Name: cargo destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Protect Hinton
$MessageNew:  XSTR("Protect the Hinton", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-destroyed-delay 0 "Hinton" ) 
   )
   ( has-arrived-delay 3 "Ajax" ) 
)
+Score: 250

#Waypoints		;! 0 lists total


#Messages		;! 231 total


$Name: nicetosee

$Team: -1
$MessageNew:  XSTR("Nice to see y'all. We've beaten back a wing of Amuns, but they'll be back for sure. ", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: roger

$Team: -1
$MessageNew:  XSTR("Roger that, Beta 1. We're forming up with the Hinton. What's the situation in there?", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: damage

$Team: -1
$MessageNew:  XSTR("We've taken some heavy damage, Alpha wing. Our engines have been disabled, but we managed to drop off our sentries. ", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: cargo

$Team: -1
$MessageNew:  XSTR("What about that cargo pod?", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: classified

$Team: -1
$MessageNew:  XSTR("I'm afraid that's classified, Alpha 2. ", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: understood-incoming

$Team: -1
$MessageNew:  XSTR("Roger that, Hinton.", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: fighters

$Team: -1
$MessageNew:  XSTR("I've got fighters! Looks like Serapis!", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: decoys

$Team: -1
$MessageNew:  XSTR("Incoming! Looks like Horus interceptors. Watch out, they're fast.", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: decoys2

$Team: -1
$MessageNew:  XSTR("What the... A wing of Seths is attacking the Hinton!", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-TP8

$Name: ajaxarrive

$Team: -1
$MessageNew:  XSTR("This is the NTC Ajax, we'll take it from here. Alpha wing, you are relieved. Kappa wing, you're staying for the long haul.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: awman

$Team: -1
$MessageNew:  XSTR("Awww, man...", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: nttflitter

$Team: -1
$MessageNew:  XSTR("Hinton? This is the NTT Flitter. We've got a repair crew on board.", -1)
$end_multi_text

$Name: rogah

$Team: -1
$MessageNew:  XSTR("Roger that, Flitter. You are cleared to dock.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: hinton-dead

$Team: -1
$MessageNew:  XSTR("The Hinton has been destroyed! Return to base.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: sowhat

$Team: -1
$MessageNew:  XSTR("So what exactly are you doing out here, Hinton?", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: research.

$Team: -1
$MessageNew:  XSTR("Research, pilot.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: research?

$Team: -1
$MessageNew:  XSTR("Research? Out here?", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: research.again

$Team: -1
$MessageNew:  XSTR("Yes, research. Please don't ask again, that's all I can say.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: gotcha

$Team: -1
$MessageNew:  XSTR("Yes, sir. Wait - we've got incoming hostiles! Osiris class!", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: destroyscorpio

$Team: -1
$MessageNew:  XSTR("Two Amun bombers have just jumped in! They're going for the Hinton! Take them out NOW, Alpha!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: excellent

$Team: -1
$MessageNew:  XSTR("Excellent. Scorpio wing has been eliminated.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: What the hell

$Team: -1
$MessageNew:  XSTR("What the hell! The interceptors are retreating into subspace!", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: Decoys2a

$Team: -1
$MessageNew:  XSTR("Those interceptors must just have been scouts or something!", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: cargo destroyed

$Team: -1
$MessageNew:  XSTR("They destroyed our cargo container! All our research! All our planning!", -1)
$end_multi_text
+AVI Name: Head-CM3

#Reinforcements		;! 0 total


#Background bitmaps		;! 24 total

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#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: None

#End

