#Mission Info

$Version: 0.10
$Name:  XSTR("Blitzkrieg Deneb", -1)
$Author: Allen Purvis
$Created: 11/18/02 at 19:02:41
$Modified: 12/30/02 at 01:53:21
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Clear the area so the Repulse can move into position.  From there, defend the Repulse until you are relieved.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -8173.713867, 5917.676270, -8655.372070
+Viewer orient:
	1.000000, -0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
+SquadReassignName: 8th Fighter Squadron
+SquadReassignLogo: ntf.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 8
$start_stage
$multi_text
 XSTR("With the situation in Sirius mostly under our control, the $f Admiral $f Bosch has ordered an expansion into the $b Deneb system.  As you probably already know, $b Deneb is a heavily populated Vasudan system.  It's not likely to be easy even getting into the system, much less taking control of it.", -1)
$end_multi_text
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$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -406.786194, -0.000828, 365.947540
$label: Deneb
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Reports from the scouts we've sent through the node suggest that only seven $r Alastor $r Class $r Sentry $r Guns and a single $r Loki are on the other side. However, we believe that many more $r GTVA craft may simply be waiting deeper in-system. The $r GTVA may be attempting to move more potent defences into position as we speak, so we must move quickly.", -1)
$end_multi_text
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$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -10599.973633, -0.001036, 1506.655640
$label: Sentry
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -8074.984375, -0.000787, 8658.158203
$label: Sentry
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -6013.556152, -0.002782, 1323.780640
$label: Sentry
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -5303.911621, -0.000532, 5452.708496
$label: Sentry
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -8179.926758, -0.000653, 3530.713623
$label: Sentry
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -11294.291992, -0.000401, 5778.739746
$label: Sentry
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -8192.520508, 0.000695, 148.718872
$label: Sentry
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: GTF Loki
$pos: -8208.926758, 0.000414, 1506.654175
$label: Loki
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You will exit the node and proceed to destroy all sentry cannons in the area, the Loki, and any other $r GTVA defences in the area. Although this will reveal our presence to the enemy, the sentry cannons must be cleared if the area is to be made secure for other $f NTF forces.", -1)
; they can shred your fighter in a few shots.", -1)




















































































$end_multi_text
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$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -10331.321289, 0.001278, 3013.591309
$label: Sentry
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -7806.332031, 0.001527, 10165.093750
$label: Sentry
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -5744.903809, -0.000468, 2830.716309
$label: Sentry
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -5035.259277, 0.001782, 6959.642578
$label: Sentry
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -7911.274414, 0.001661, 5037.647461
$label: Sentry
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -11025.638672, 0.001913, 7285.672852
$label: Sentry
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -7923.868164, 0.003009, 1655.654297
$label: Sentry
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: GTF Loki
$pos: -7940.274414, 0.002728, 3013.589844
$label: Loki
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -9330.012695, 596.502075, 102.505257
$label: Alpha
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once you have dealt with the sentries, continue patrolling the area. The $r GTVA will probably respond by sending a wing of fighters to investigate the fate of their defenders. Take them down and maintain your positions.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -10169.364258, 7603.629395, -10529.105469
$camera_orient:
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$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -10004.277344, 596.501587, 239.723160
$label: Alpha
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Myrmidon
$pos: -13764.441406, 596.502319, 3068.087891
$label: GTVA Fighters
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("At some point during your patrol, the $f NTD $f Repulse, one of our Orion destroyers, will jump in from $b Sirius.  The $f Repulse will then make it's way to a point a few kilometers from the node, where we will establish a beachhead, figuratively speaking. Your objective here is to protect the $f Repulse.", -1)
$end_multi_text
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$camera_time: 500
$num_lines: 1
$line_start: 1
$line_end: 3
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -10014.466797, 596.501404, 1264.376709
$label: Alpha
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -9827.941406, -655.798401, 538.364136
$label: Repulse
+id: 12
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GVCv Sobek
$pos: -11928.185547, -655.799316, 94.098831
$label: Sirius
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: -5964.585449, -0.000665, 6187.000000
$label: Waypoint
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Directly following the $f Repulse is the $f NTC $f Hemway, a Leviathan class cruiser. This cruiser will also make it's way to the waypoint. While you should strike to protect all $f NTF capital ships, your primary goal should be the protection of the $f Repulse - the $g Hemway is a secondary consideration.", -1)
$end_multi_text
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$camera_pos: -8173.713867, 5917.676270, -8655.372070
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 1
$line_start: 1
$line_end: 3
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -8689.677734, 596.501526, 3706.091797
$label: Alpha
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -8703.704102, -655.798157, 2682.033203
$label: Repulse
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GVCv Sobek
$pos: -11928.185547, -655.799316, 94.098831
$label: Sirius
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: -5964.585449, -0.000665, 6187.000000
$label: Waypoint
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTC Leviathan
$pos: -9938.133789, -655.797485, -533.013916
$label: Hemway
+id: 15
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Finally, will also deploy the $f NTCv $f Belisarius, a Deimos corvette. The corvette will also arrive from Sirius, and make its way to the waypoint. It should be able to take care of itself, however if it becomes neccesary, defend it.", -1)
$end_multi_text
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$camera_time: 500
$num_lines: 1
$line_start: 1
$line_end: 3
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -7377.512207, 596.501465, 6134.575195
$label: Alpha
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -7673.095215, -655.798279, 4100.327637
$label: Repulse
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GVCv Sobek
$pos: -11928.185547, -655.799316, 94.098831
$label: Sirius
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: -5964.585449, -0.000665, 6187.000000
$label: Waypoint
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTC Leviathan
$pos: -8585.029297, -655.797119, 467.976654
$label: Hemway
+id: 15
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -12980.560547, -655.797485, 2876.614258
$label: Belisarius
+id: 16
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your primary objective remains the protection of the $f Repulse. We need this destroyer to lead our offensive into Deneb, and until we can direct more fleet assets into the system, it will probably be the primary factor keepping us in-system. That isn't something a dead destroyer can do. Good luck, Alpha wing.  If you succeed, we pave the way for $f Neo-Terran control of $b Deneb.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -8173.713867, 5917.676270, -8655.372070
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 1
$line_start: 1
$line_end: 3
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -7377.512207, 596.501465, 6134.575195
$label: Alpha
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -7673.095215, -655.798279, 4100.327637
$label: Repulse
+id: 12
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GVCv Sobek
$pos: -11928.185547, -655.799316, 94.098831
$label: Sirius
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: -5964.585449, -0.000665, 6187.000000
$label: Waypoint
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTC Leviathan
$pos: -8585.029297, -655.797119, 467.976654
$label: Hemway
+id: 15
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -12980.560547, -655.797485, 2876.614258
$label: Belisarius
+id: 16
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 8

$Formula: ( and 
   ( > ( hits-left "Repulse" ) 50 ) 
   ( is-goal-true-delay 
      "Protect Repulse" 
      0 
   )
)
$Multi text
    XSTR("Excellent work, pilots. The Repulse has survived the first sortie of the battle of Deneb and come out relatively well off. You faced superior forces, but maintained your composure and skill, and completed your mission. You are all to be commended.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Protect Belisarius" 
      0 
   )
   ( and 
      ( < ( hits-left "Repulse" ) 50 ) 
      ( > ( hits-left "Repulse" ) 0 ) 
   )
)
$Multi text
    XSTR("Well done, pilots. While coming through the encounter somewhat battered, the Repulse has survived its first sortie in Deneb. A certain level of damage is to be expected in any battle, particularly a battle such as this, against a large number of capital ships and several wings of bombers. All in all, you lived up to the expectations of your superiors. Good work.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Repulse" ) 
$Multi text
    XSTR("I'm afraid there is no way to overstate the seriousness of your failure here today pilots. The loss of the Repulse has utterly destroyed any chance that the NTF had of making a serious attempt to take the Deneb system, as well as dealt a serious blow to our offensive capabilities in general. Computer simulations suggest that, while difficult, the  battle was winnable, and the fact that it wasn't can be attributed only to a serious lack of competence on the part of the NTF forces in the area. There will be an inquiry into your failure here today pilot, and if I were you, I would not be looking forward to its findings. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Engage the bombers at as long a range as possible and try to destroy as many as possible before they loose their ordinance. Also remember that the Repulse is you primary objective, and the its defence is paramount.", -1)
$end_multi_text

$Formula: ( is-goal-incomplete "Kill Sentries" ) 
$Multi text
    XSTR("Honestly pilot, your failure to destroy the Alastor cannons puzzles me. The defences of this node were surprisingly light, considering its proximity to the front lines, and yet you were incapable of destroying them - truly a puzzle that I would like to see solved. Very soon.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroy the Sentry Cannons. It's not difficult.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Hemway" ) 
   ( is-goal-true-delay 
      "Protect Repulse" 
      0 
   )
)
$Multi text
    XSTR("While it was not directly under your protection, the Hemway was still a part of the same force as you and your wing, and as such was still deservent of your assistance. Its loss, while it may not overly affect the Deneb campaign, will still be mourned.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Protect Belisarius" 
      0 
   )
   ( is-goal-false-delay 
      "Protect Belisarius" 
      0 
   )
)
$Multi text
    XSTR("The loss of the Belisarius so early in the Deneb campaign is a significant blow to both NTF morale and offensive capabilities. Like the Hemway, it was not under your direct protection, and should in theory have been able to defend itself, but that takes nothing away from the seriousness of the loss of several thousand crewers, as well as the offensive capabilities of a Deimos corvette. This is truly a sad day for the NTF.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-incomplete "RTB-2" ) 
$Multi text
    XSTR("Leaving the battle before being ordered to is a serious breach of military protocol, as well as any personal concepts of honour that you may hold sacred. Leaving your wingmates in battle to face the enemy alone is one of the greatest acts of cowardice any pilot can perform, indeed it can often be fatal to his or her wingmates. Never, under any circumstances are you to leave battle before being ordered. There will be a hearing to determine the punishment you deserve at 0830 hours tomorrow morning - do not expect lenience. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Wait until you are ordered to do so before you leave the battlefield.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Protect Repulse" 
   0 
)
$Multi text
    XSTR("I congratulate you and your wing for a job well done. Your actions today have paved the way for Neo Terran control of Deneb, but do not think that this control will come easily. We will have to fight long and hard to liberate the system from the hands of the GTVA. The battle may be bitter and bloody, but we shall prevail. Currently, however, there's little more we can do. Go have a drink, and celebrate the success of today, in preparation for the successes that must and will follow. Once again pilots, well done.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("This concludes the demo of Neo Terra Victorious, but there is still a great deal to do before the Neo Terran Front will truly be victorious over the GTVA. The full NTV campaign is slated for release Christmas '03, until then, see our website and forum, both hosted by Hard Light Productions (http://www.3dap.com/hlp).", -1)
//www.3dap.com/hlp).", -1)

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//www.3dap.com/hlp).", -1)













//www.3dap.com/hlp).", -1)














//www.3dap.com/hlp).", -1)















//www.3dap.com/hlp).", -1)
















$end_multi_text

#Alternate Types:
$Alt: NTD Orion
$Alt: NTC Aeolus
$Alt: NTCv Deimos
$Alt: NTT Argo
$Alt: NTC Leviathan

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	4
	"GTF Valkyrie"	4
	"GTF Loki"	4
	"GTB Zeus"	4
)

+Weaponry Pool: (
	"Avenger"	20
	"Prometheus R"	8
	"Banshee"	12
	"MX-50"	100
	"Fury"	800
	"Hornet"	490
	"Interceptor"	560
	"Phoenix V"	500
	"Tsunami"	14
	"Fireball"	8
)

#Objects		;! 51 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: -3207.699951, 0.000000, -4936.416504
$Orientation:
	0.985714, 0.000000, -0.168430,
	-0.035213, 0.977901, -0.206082,
	0.164708, 0.209068, 0.963930
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 57
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Sentry 5		;! Object #1
$Class: GTSG Alastor
$Team: Hostile
$Location: -1963.649292, 507.679718, -3384.474365
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Prometheus R" )
+Subsystem: turret02a
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: Sentry 3		;! Object #2
$Class: GTSG Alastor
$Team: Hostile
$Location: -1885.165161, 240.135300, -2424.206299
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Prometheus R" )
+Subsystem: turret02a
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: Sentry 4		;! Object #3
$Class: GTSG Alastor
$Team: Hostile
$Location: -3631.157227, -0.000288, -1597.785034
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: Sentry 2		;! Object #4
$Class: GTSG Alastor
$Team: Hostile
$Location: -3108.804688, -0.000248, -3086.023438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Prometheus R" )
+Subsystem: turret02a
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: Sentry 1		;! Object #5
$Class: GTSG Alastor
$Team: Hostile
$Location: -2465.883057, -286.885132, -2848.865723
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: Sentry 6		;! Object #6
$Class: GTSG Alastor
$Team: Hostile
$Location: -2736.684814, 597.872375, -2497.151611
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Prometheus R" )
+Subsystem: turret02a
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: Sentry 7		;! Object #7
$Class: GTSG Alastor
$Team: Hostile
$Location: -932.831665, -827.230713, -1554.911987
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Prometheus R" )
+Subsystem: turret02a
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: Alpha 2		;! Object #8
$Class: GTF Hercules
$Team: Friendly
$Location: -3326.861084, -0.000199, -5017.102539
$Orientation:
	0.979043, 0.000000, -0.203652,
	-0.041148, 0.979375, -0.197818,
	0.199452, 0.202053, 0.958850
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 57
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #9
$Class: GTF Hercules
$Team: Friendly
$Location: -3129.235596, -0.000175, -5057.163086
$Orientation:
	0.990821, 0.000000, -0.135178,
	-0.027259, 0.979457, -0.199802,
	0.132401, 0.201653, 0.970467
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 57
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #10
$Class: GTF Hercules
$Team: Friendly
$Location: -3251.168701, -0.000188, -5137.879883
$Orientation:
	0.985209, 0.000000, -0.171356,
	-0.033465, 0.980744, -0.192407,
	0.168057, 0.195296, 0.966238
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 57
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Repulse		;! Object #11
$Class: GTD Orion
$Alt: NTD Orion

$Team: Friendly
$Location: -3376.756104, 0.000163, -4857.445801
$Orientation:
	0.888386, -0.352274, -0.294402,
	0.334391, 0.935897, -0.110814,
	0.314567, 0.000000, 0.949235
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "repulse-path" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 19 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: nameplate
+new: NTD_Repulse

$Name: Aries 1		;! Object #12
$Class: GTF Myrmidon
$Team: Hostile
$Location: -4012.507813, 596.502258, 3246.968018
$Orientation:
	-0.375602, 0.919506, -0.115900,
	0.813960, 0.387087, 0.433169,
	0.443165, 0.068361, -0.893831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Aries 2		;! Object #13
$Class: GTF Myrmidon
$Team: Hostile
$Location: -4024.515137, 507.533722, 3349.032715
$Orientation:
	-0.375601, 0.919506, -0.115900,
	0.813959, 0.387086, 0.433169,
	0.443164, 0.068361, -0.893830
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Aries 3		;! Object #14
$Class: GTF Myrmidon
$Team: Hostile
$Location: -4097.596191, 688.298035, 3324.829346
$Orientation:
	-0.375601, 0.919506, -0.115900,
	0.813959, 0.387086, 0.433169,
	0.443164, 0.068361, -0.893830
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Aries 4		;! Object #15
$Class: GTF Myrmidon
$Team: Hostile
$Location: -4108.028320, 592.536499, 3430.000732
$Orientation:
	-0.375601, 0.919506, -0.115900,
	0.813959, 0.387086, 0.433169,
	0.443164, 0.068361, -0.893830
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Hemway		;! Object #16
$Class: GTC Leviathan
$Alt: NTC Leviathan

$Team: Friendly
$Location: -2591.199951, -433.399994, -5188.998047
$Orientation:
	0.839969, 0.195213, -0.506305,
	-0.261922, 0.963015, -0.063229,
	0.475237, 0.185722, 0.860033
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Hemway-path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 10 "Belisarius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Belisarius		;! Object #17
$Class: GTCv Deimos
$Alt: NTCv Deimos

$Team: Friendly
$Location: -4078.293457, 383.528137, -4905.074707
$Orientation:
	0.947201, 0.276356, -0.162593,
	-0.272372, 0.961056, 0.046754,
	0.169182, 0.000000, 0.985584
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "belisarius-path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret12
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 16 "Repulse" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Theta 1		;! Object #18
$Class: GTB Medusa
$Team: Friendly
$Location: -4001.291504, 0.000182, -1060.724243
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 2		;! Object #19
$Class: GTB Medusa
$Team: Friendly
$Location: -4103.020508, -0.000185, -1167.681885
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 3		;! Object #20
$Class: GTB Medusa
$Team: Friendly
$Location: -3999.611572, -0.000185, -1266.209229
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 4		;! Object #21
$Class: GTB Medusa
$Team: Friendly
$Location: -3901.321045, -0.000181, -1168.632080
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Anolis		;! Object #22
$Class: GTCv Deimos
$Team: Hostile
$Location: 3762.579346, 673.486816, -1095.624756
$Orientation:
	0.286729, -0.378271, 0.880170,
	-0.079341, 0.906213, 0.415310,
	-0.954721, -0.188915, 0.229825
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Repulse" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Light Flak #Weak" )
+Subsystem: turret03
+Primary Banks: ( "Light Flak #Weak" )
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "AAAh" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Primary Banks: ( "Light Flak #Weak" )
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Primary Banks: ( "AAAh" )
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 48 "Repulse" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Virgo 1		;! Object #23
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1961.843262, 673.487427, -1649.908691
$Orientation:
	0.975897, 0.000000, 0.218230,
	0.000000, 1.000000, 0.000000,
	-0.218230, 0.000000, 0.975897
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Virgo 2		;! Object #24
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1882.101440, 673.487427, -1674.916016
$Orientation:
	0.975897, 0.000000, 0.218230,
	0.000000, 1.000000, 0.000000,
	-0.218230, 0.000000, 0.975897
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Virgo 3		;! Object #25
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1901.783081, 673.487427, -1761.232422
$Orientation:
	0.975897, 0.000000, 0.218230,
	0.000000, 1.000000, 0.000000,
	-0.218230, 0.000000, 0.975897
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Sopedu		;! Object #26
$Class: GVCv Sobek
$Team: Hostile
$Location: -4031.932861, -655.797302, 1097.732422
$Orientation:
	0.154724, -0.257080, -0.953923,
	0.041160, 0.966390, -0.253764,
	0.987100, 0.000000, 0.160105
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "sopedu-path" 89 ) ( ai-chase "Repulse" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "Light Flak #Weak" )
+Subsystem: turret04
+Primary Banks: ( "Light Flak #Weak" )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret08
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Primary Banks: ( "Light Flak #Weak" )
+Subsystem: turret18
+Subsystem: turret19
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   38 
   "Anolis" 
   "Guevera" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Cancer 1		;! Object #27
$Class: GVF Serapis
$Team: Hostile
$Location: -3820.079834, -655.797180, 1742.650391
$Orientation:
	0.390152, 0.000000, -0.920751,
	0.000000, 1.000000, 0.000000,
	0.920751, 0.000000, 0.390152
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Cancer 2		;! Object #28
$Class: GVF Serapis
$Team: Hostile
$Location: -3882.530762, -655.797119, 1627.584473
$Orientation:
	0.390152, 0.000000, -0.920751,
	0.000000, 1.000000, 0.000000,
	0.920751, 0.000000, 0.390152
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Cancer 3		;! Object #29
$Class: GVF Serapis
$Team: Hostile
$Location: -3809.751709, -655.796814, 1494.344727
$Orientation:
	0.390152, 0.000000, -0.920751,
	0.000000, 1.000000, 0.000000,
	0.920751, 0.000000, 0.390152
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Zeta 1		;! Object #30
$Class: GTF Hercules
$Team: Friendly
$Location: -3700.643066, -0.000752, -1166.436279
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Phoenix V" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 2		;! Object #31
$Class: GTF Hercules
$Team: Friendly
$Location: -3799.170898, -0.000748, -1270.451904
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Phoenix V" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 3		;! Object #32
$Class: GTF Hercules
$Team: Friendly
$Location: -3698.531738, -0.000721, -1372.611206
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Phoenix V" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 4		;! Object #33
$Class: GTF Hercules
$Team: Friendly
$Location: -3599.166992, -0.000721, -1275.487061
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Phoenix V" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 1		;! Object #34
$Class: GTB Artemis
$Team: Hostile
$Location: 998.735657, 280.838013, -4082.646973
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
+Secondary Banks: ( "Hornet" "Cyclops#ShortWeak" "Cyclops#ShortWeak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 2		;! Object #35
$Class: GTB Artemis
$Team: Hostile
$Location: 883.853699, 280.837952, -4250.457031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
+Secondary Banks: ( "Hornet" "Cyclops#ShortWeak" "Cyclops#ShortWeak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 3		;! Object #36
$Class: GTB Artemis
$Team: Hostile
$Location: 1107.730713, 280.838287, -4155.069336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
+Secondary Banks: ( "Hornet" "Cyclops#ShortWeak" "Cyclops#ShortWeak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 4		;! Object #37
$Class: GTB Artemis
$Team: Hostile
$Location: 988.518250, 280.838104, -4344.525879
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
+Secondary Banks: ( "Hornet" "Cyclops#ShortWeak" "Cyclops#ShortWeak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Aries 1–		;! Object #38
$Class: GTF Loki
$Team: Hostile
$Location: -1722.900024, 131.500000, -1799.799194
$Orientation:
	-0.918708, 0.000000, 0.394937,
	-0.013806, 0.999389, -0.032115,
	-0.394696, -0.034956, -0.918147
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard "Sentry 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Capricorn 1		;! Object #39
$Class: GVB Sekhmet
$Team: Hostile
$Location: 488.902344, -0.000040, -4054.885742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#ShortWeak" "Cyclops#ShortWeak" "Cyclops#ShortWeak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Capricorn 2		;! Object #40
$Class: GVB Sekhmet
$Team: Hostile
$Location: 417.092896, -0.000101, -4130.892578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#ShortWeak" "Cyclops#ShortWeak" "Cyclops#ShortWeak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Capricorn 3		;! Object #41
$Class: GVB Sekhmet
$Team: Hostile
$Location: 528.069336, -0.000227, -4130.891602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#ShortWeak" "Cyclops#ShortWeak" "Cyclops#ShortWeak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Capricorn 4		;! Object #42
$Class: GVB Sekhmet
$Team: Hostile
$Location: 482.427582, 0.000217, -4255.824219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#ShortWeak" "Cyclops#ShortWeak" "Cyclops#ShortWeak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Kappa 1		;! Object #43
$Class: GTF Valkyrie
$Team: Friendly
$Location: -3702.704590, -0.000145, -971.530884
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Kappa 2		;! Object #44
$Class: GTF Valkyrie
$Team: Friendly
$Location: -3797.531494, -0.000107, -1067.868286
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Kappa 3		;! Object #45
$Class: GTF Valkyrie
$Team: Friendly
$Location: -3598.467285, -0.000120, -1074.626099
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Guevera		;! Object #46
$Class: GTC Fenris
$Team: Hostile
$Location: 2188.590332, 410.297363, -1589.043335
$Orientation:
	0.307692, 0.178886, 0.934519,
	-0.017292, 0.983057, -0.182484,
	-0.951329, 0.039989, 0.305572
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Repulse" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "AAAh" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Anolis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Gemini 1		;! Object #47
$Class: GTB Zeus
$Team: Hostile
$Location: -4414.578613, 0.000430, 2406.495361
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Phoenix V" "Stiletto II" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gemini 2		;! Object #48
$Class: GTB Zeus
$Team: Hostile
$Location: -4368.534180, -5.278477, 2355.038330
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Phoenix V" "Stiletto II" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 1		;! Object #49
$Class: GTF Loki
$Team: Friendly
$Location: -1129.911255, -0.000140, -3913.239258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Mu 2		;! Object #50
$Class: GTF Loki
$Team: Friendly
$Location: -1113.009766, -0.000131, -3932.922607
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 1765
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "4-sentriesdown" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 2
+Wave Delay Max: 17

$Name: Theta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Repulse
$Arrival Cue: ( has-arrived-delay 7 "Sopedu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
	"Theta 4"
)
$AI Goals: ( goals ( ai-chase "Sopedu" 89 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Virgo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Near Ship
+Arrival Distance: 799
$Arrival Anchor: Anolis
$Arrival Cue: ( has-arrived-delay 4 "Anolis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   19 
   "Anolis" 
   "Guevera" 
)
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-guard "Anolis" 50 ) ( ai-chase-wing "Alpha" 51 ) ( ai-guard "Guevera" 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 12

$Name: Cancer
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Sopedu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 5 "Sopedu" ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-guard "Sopedu" 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 22

$Name: Zeta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Repulse
$Arrival Cue: ( has-arrived-delay 15 "Repulse" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-guard "Repulse" 60 ) ( ai-guard "Hemway" 50 ) ( ai-guard "Belisarius" 50 ) )
+Flags:( )

$Name: Scorpio
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Repulse
$Arrival Cue: ( has-arrived-delay 16 "Anolis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   22 
   "Anolis" 
   "Guevera" 
)
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-chase "Repulse" 89 ) )
+Flags:( "no-departure-warp" )
+Wave Delay Min: 2
+Wave Delay Max: 21

$Name: Capricorn
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Near Ship
+Arrival Distance: 3250
$Arrival Anchor: Repulse
$Arrival Cue: ( has-arrived-delay 12 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 7 "Sopedu" ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-chase "Repulse" 89 ) )
+Flags:( )

$Name: Kappa
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Repulse
$Arrival Cue: ( is-destroyed-delay 
   11 
   "Anolis" 
   "Virgo" 
   "Guevera" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
)
$AI Goals: ( goals ( ai-guard "Repulse" 50 ) )
+Flags:( )

$Name: Gemini
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Near Ship
+Arrival Distance: 2600
$Arrival Anchor: Repulse
$Arrival Cue: ( has-arrived-delay 4 "Scorpio" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   2 
   "Scorpio" 
)
$Ships: (		;! 2 total
	"Gemini 1"
	"Gemini 2"
)
$AI Goals: ( goals ( ai-disarm-ship "Repulse" 89 ) )
+Flags:( )
+Wave Delay Min: 4
+Wave Delay Max: 8

$Name: Mu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mu 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Repulse
$Arrival Cue: ( is-event-true-delay 
   "Msg - end-message" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Mu 1"
	"Mu 2"
)
$AI Goals: ( goals ( ai-guard "Repulse" 50 ) )
+Flags:( )

#Events		;! 44 total

$Formula: ( when 
   ( has-arrived-delay 6 "Repulse" ) 
   ( send-message 
      "Repulse" 
      "Normal" 
      "9-Repulse Arrival" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Repulse" 89 ) 
   )
)
+Name: Repulse Arrival Msg
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Repulse" ) 
   ( beam-free-all "Repulse" ) 
)
+Name: Beam Free Repulse
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Belisarius" ) 
   ( beam-free-all "Belisarius" ) 
)
+Name: Beam Free Belisarius
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Hemway" ) 
   ( beam-free-all "Hemway" ) 
)
+Name: Beam Free Hemway
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Anolis" ) 
   ( beam-free-all "Anolis" ) 
   ( beam-free-all "Guevera" ) 
)
+Name: beam-free-anolis-guevara
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Sopedu" ) 
   ( beam-free-all "Sopedu" ) 
)
+Name: Beam Free Sopedu
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Anolis" ) 
   ( send-message 
      "Repulse" 
      "Normal" 
      "Anolis Arrival" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Virgo" 89 ) 
   )
)
+Name: Anolis Arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 4 "Anolis" ) 
   ( send-message 
      "Repulse" 
      "Normal" 
      "anolisdown" 
   )
)
+Name: Anolis Destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Anolis", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Sopedu" ) 
   ( send-message 
      "Repulse" 
      "High" 
      "Sopedu arrival" 
   )
)
+Name: Sopedu Arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "Sopedu" ) 
   ( send-message 
      "Repulse" 
      "Normal" 
      "Sopedu Destroyed" 
   )
)
+Name: Sopedu Destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sopedu", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 12 "Capricorn" ) 
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "Too much to handle" 
   )
)
+Name: Too Much to Handle
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Too Much to Handle" 
      7 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Too Bad" 
   )
)
+Name: Too Bad
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Kill Capricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Destroy Green
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Aries 1–" ) 
   ( do-nothing ) 
)
+Name: Destroy Loki
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Loki", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "1-we'vearrived" 
   )
)
+Name: 1-we'vearrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 9 ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "2-copy" 
   )
   ( add-goal 
      "Aries 1–" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: 2-copy
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 13 ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "3-copy" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 89 ) 
   )
)
+Name: 3-copy
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "4-sentriesdown" 
      4 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "5-repulseonitsway" 
   )
)
+Name: 5-repulsecoming
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      4 
      "Sentry 5" 
      "Sentry 3" 
      "Sentry 4" 
      "Sentry 2" 
      "Sentry 1" 
      "Sentry 6" 
      "Sentry 7" 
      "Aries 1–" 
   )
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "4-sguns destroyed" 
   )
)
+Name: 4-sentriesdown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Aries" ) 
   ( do-nothing ) 
)
+Name: Destroy Red
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy Blue
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Aries 1–" 
         "<any friendly>" 
      )
      1900 
   )
   ( add-goal 
      "Aries 1–" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: Lokigoal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Protect Repulse" 
      1 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "end-message" 
   )
)
+Name: Protect Repulse
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      7 
      "Anolis" 
      "Virgo" 
   )
   ( send-message 
      "Repulse" 
      "Normal" 
      "launchkappa" 
   )
)
+Name: Launch Kappa
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Hemway" ) 
   ( send-message 
      "Hemway" 
      "Normal" 
      "hemwayhere" 
   )
)
+Name: hemwayhere
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Belisarius" ) 
   ( send-message 
      "Belisarius" 
      "Normal" 
      "belihere" 
   )
)
+Name: belihere
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Sentry 5" 
      "Sentry 3" 
      "Sentry 4" 
      "Sentry 2" 
      "Sentry 1" 
      "Sentry 6" 
      "Sentry 7" 
   )
   ( do-nothing ) 
)
+Name: Destroy Sentries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sentry Guns", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 4 "Guevera" ) 
   ( send-message 
      "Repulse" 
      "Normal" 
      "guevera down" 
   )
)
+Name: guevera down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      21 
      "Anolis" 
      "Guevera" 
   )
   ( send-message 
      "#Alpha 2" 
      "Normal" 
      "withdraw wave 1" 
   )
)
+Name: withdraw wave 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      27 
      "Anolis" 
      "Guevera" 
   )
   ( send-message 
      "#Alpha 4" 
      "Normal" 
      "imply" 
   )
)
+Name: imply
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      32 
      "Anolis" 
      "Guevera" 
   )
   ( send-message 
      "#Alpha 2" 
      "Normal" 
      "it'snevereasy" 
   )
)
+Name: it'snevereasy
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Gemini" ) 
   ( send-message 
      "Repulse" 
      "Normal" 
      "bombersinc" 
   )
)
+Name: bombersinc
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Destroy Orange
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Guevera" ) 
   ( do-nothing ) 
)
+Name: destroy guevera
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Guevera", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 23 "Guevera" ) 
   ( beam-unprotect-ship "Guevera" ) 
)
+Name: unprotect guev
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Aries" ) 
   ( send-message 
      "#Alpha 2" 
      "Normal" 
      "6-stupidfighters" 
   )
)
+Name: 6stupidfighters
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 8 "Aries" ) 
   ( send-message 
      "#Alpha 3" 
      "Normal" 
      "7-choice" 
   )
)
+Name: 7choice
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 12 "Aries" ) 
   ( send-message 
      "#Alpha 2" 
      "Normal" 
      "8-quietj00" 
   )
)
+Name: 8quiet
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Capricorn" ) 
   ( send-message 
      "Repulse" 
      "Normal" 
      "morebombers" 
   )
)
+Name: morebombers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Protect Repulse" 
      5 
   )
   ( send-message 
      "Repulse" 
      "High" 
      "end-message" 
   )
)
+Name: Msg - end-message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Mu" ) 
   ( do-nothing ) 
)
+Name: RTB-1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB-2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

#Goals		;! 5 total

$Type: Secondary
+Name: Kill Sentries
$MessageNew:  XSTR("Destroy Sentry Guns", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "4-sentriesdown" 
   3 
)
+Score: 100

$Type: Bonus
+Name: Hemway
$MessageNew:  XSTR("Protect the Hemway", -1)
$end_multi_text
$Formula: ( are-waypoints-done-delay 
   "Hemway" 
   "Hemway-path" 
   3 
)

$Type: Secondary
+Name: Protect Belisarius
$MessageNew:  XSTR("Protect the Belisarius", -1)
$end_multi_text
$Formula: ( are-waypoints-done-delay 
   "Belisarius" 
   "belisarius-path" 
   3 
)
+Score: 100

$Type: Primary
+Name: Protect Repulse
$MessageNew:  XSTR("Protect the Repulse", -1)
$end_multi_text
$Formula: ( and 
   ( are-waypoints-done-delay 
      "Repulse" 
      "repulse-path" 
      6 
   )
   ( destroyed-or-departed-delay 
      2 
      "Aries" 
      "Virgo" 
      "Scorpio" 
      "Capricorn" 
      "Cancer" 
      "Sopedu" 
   )
)
+Score: 200

$Type: Secondary
+Name: Protect Hemway
$MessageNew:  XSTR("Protect the Hemway", -1)
$end_multi_text
$Formula: ( are-waypoints-done-delay 
   "Hemway" 
   "Hemway-path" 
   3 
)
+Score: 100

#Waypoints		;! 4 lists total


$Jump Node: -3642.089355, 0.000242, -5467.206543
$Jump Node Name: Sirius
$Name: repulse-path
$List: (		;! 1 points in list
	( -6.179665, 338.041626, 3306.529541 )
)

$Name: belisarius-path
$List: (		;! 2 points in list
	( -3037.180176, 339.085663, -2070.503906 )
	( -1400.993164, 382.628510, 3506.534424 )
)

$Name: Hemway-path
$List: (		;! 2 points in list
	( -1482.191895, 0.000368, -3182.032227 )
	( 960.614136, 0.000374, 2214.338623 )
)

$Name: sopedu-path
$List: (		;! 1 points in list
	( 1593.873291, -0.000192, 2000.010742 )
)

#Messages		;! 235 total


$Name: 4-sguns destroyed

$Team: -1
$MessageNew:  XSTR("All sentry guns have been destroyed, Command. The Loki, too.", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: 9-Repulse Arrival

$Team: -1
$MessageNew:  XSTR("This is Admiral Koth of the NTD Repulse. We are moving to the rallying point now and are launching Zeta wing. Alpha, keep us covered.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Anolis Arrival

$Team: -1
$MessageNew:  XSTR("GTCv Anolis and GTC Guevera on sensors. Fighters, take the escort.
", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Sopedu arrival

$Team: -1
$MessageNew:  XSTR("A Sobek corvette has entered the area, the GVCv Sopedu. Fighters, keep us covered.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Sopedu Destroyed

$Team: -1
$MessageNew:  XSTR("The Sopedu has been destroyed, keep it up.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Too much to handle

$Team: -1
$MessageNew:  XSTR("Command, we're getting swarmed out here. There's no way in hell we'll be able to protect the Repulse.", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Too Bad

$Team: -1
$MessageNew:  XSTR("Alpha wing, there are no reinforcements.  You're on your own. Now do the job!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Docked

$Team: -1
$MessageNew:  XSTR("This is the Sunder, we have docked with the Repulse.  Now initiating repairs, hold on Alpha wing.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: end-message

$Team: -1
$MessageNew:  XSTR("We are in position. All hostiles have been eliminated. Excellent work, Alpha wing! You may return to base.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Sunder Destroyed

$Team: -1
$MessageNew:  XSTR("Damn it pilots!  The Sunder has been destroyed, there's no hope now!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Bombers Going for Sunder

$Team: -1
$MessageNew:  XSTR("Alpha wing, the bombers are going for the Sunder.  I repeat, the bombers are going for the Sunder.  Intercept them now!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: 1-we'vearrived

$Team: -1
$MessageNew:  XSTR("Okay, Command, we're in-system. I'm detecting 7 Alastor sentry guns and a single Loki. About what we expected.", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: 2-copy

$Team: -1
$MessageNew:  XSTR("Confirmed, Alpha wing. Proceed with your mission.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: 3-copy

$Team: -1
$MessageNew:  XSTR("Roger, Command. Engaging now.", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: 5-repulseonitsway

$Team: -1
$MessageNew:  XSTR("The Repulse is on it's way, pilots. Hold down the fort a minute.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: 6-stupidfighters

$Team: -1
$MessageNew:  XSTR("Uh-oh. Wing of Myrms just warped in. Better take them out.", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: 7-choice

$Team: -1
$MessageNew:  XSTR("Like you had a choice.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: 8-quietj00

$Team: -1
$MessageNew:  XSTR("Cut the chatter Alpha 3. Here they come!", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: launchkappa

$Team: -1
$MessageNew:  XSTR("We're launching Kappa wing. More Allied forces are sure to be on the way.", -1)
$end_multi_text

$Name: hemwayhere

$Team: -1
$MessageNew:  XSTR("NTC Hemway on station.", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: belihere

$Team: -1
$MessageNew:  XSTR("This is the NTCv Belisarius reporting in.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: withdraw wave 1

$Team: -1
$MessageNew:  XSTR("Looks like the first wave's withdrawing.
", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: anolisdown

$Team: -1
$MessageNew:  XSTR("The Anolis has been destroyed!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: guevera down

$Team: -1
$MessageNew:  XSTR("The Guevera is down!", -1)

; looks like the first wave is withdrawing.", -1)












































$end_multi_text
+AVI Name: Head-CM3

$Name: imply

$Team: -1
$MessageNew:  XSTR("That implies that there will be a second wave..?", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: it'snevereasy

$Team: -1
$MessageNew:  XSTR("Has to be. There's no way that's all they have for us.", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: bombersinc

$Team: -1
$MessageNew:  XSTR("Alpha, we've got two incoming bomber wings, Green and Orange. Take them out!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: morebombers

$Team: -1
$MessageNew:  XSTR("More bombers, Alpha, a wing of Sekhmets this time. Destroy them!", -1)
$end_multi_text
+AVI Name: Head-CM3

#Reinforcements		;! 0 total


#Background bitmaps		;! 24 total

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$Ambient light level: 0
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#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief6

#End

