#Mission Info

$Version: 0.10
$Name:  XSTR("Neutral Race", -1)
$Author: LoneWolf271
$Created: 02/22/21 at 20:17:09
$Modified: 02/25/21 at 21:04:54
$Notes:
Best Times: Viper 3:22, Thunderbolt 2:53
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1936.868896, 1163.246948, 793.764954
+Viewer orient:
	0.017918, -0.000003, 0.999840,
	-0.720339, 0.693502, 0.012911,
	-0.693390, -0.720455, 0.012424


$Skybox Model: skybox_einstein.pof

$AI Profile: Solaris

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("Congratulations!

You finished the course!

Check the mission stats screen to see your time.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"Rafale-class Interceptor"	1
	"Uriel-class Striker"	1
	"Rapier-class Fighter"	1
	"Lancer-class Fighter"	1
	"Stalker-class Striker"	1
	"Mace-class Fighter"	1
	"Jackal-class Gunship"	1
	"Warden-class Defender"	1
	"Comet-class Gunship"	1
)

+Weaponry Pool: (
	"Vulcan"	1
	"Gattler"	1
	"Razorback"	1
	"Rapier"	1
	"Starfire"	1
	"Maxim"	1
)

#Objects		;! 43 total

$Name: Alpha 1		;! Object #0
$Class: Cobra-class Fighter
$Team: Friendly
$Location: -2714.699951, 101.599998, 1382.900024
$Orientation:
	-1.000000, 0.000000, 0.000028,
	-0.000000, 1.000000, -0.000012,
	-0.000028, -0.000012, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "player-start" )
+Flags2: ( "no-subspace-drive" "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gharial		;! Object #1
$Class: Leviathan-class Carrier
$Team: Friendly
$Location: -2520.668945, 45.593323, 919.289368
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: mturret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Polaris		;! Object #2
$Class: Polaris-class Carrier
$Team: Friendly
$Location: 1902.358643, 0.003906, 5698.556641
$Orientation:
	-0.651230, 0.000000, 0.758881,
	0.000000, 1.000000, 0.000000,
	-0.758881, 0.000000, -0.651230
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Freeport 7		;! Object #3
$Class: Civilian Station#2
$Team: Friendly
$Location: -6274.196777, 2175.853516, 3988.548828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Alderney		;! Object #4
$Class: Hauler-class Freighter
$Team: Friendly
$Location: -3918.132813, 461.052124, 40.299988
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Black Mesa		;! Object #5
$Class: Research Station
$Team: Friendly
$Location: 1271.886230, -2032.450684, -559.789063
$Orientation:
	-0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, -0.000000, -0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Hangar		;! Object #6
$Class: Hangar
$Team: Friendly
$Location: -5791.358398, -586.187012, -2742.466309
$Orientation:
	0.000797, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000797
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Columbia		;! Object #7
$Class: Fortitude-class Auxiliary
$Team: Friendly
$Location: 1146.670532, -2615.109863, -752.416992
$Orientation:
	-0.019178, -0.049979, -0.998567,
	0.009039, 0.998701, -0.050160,
	0.999776, -0.009987, -0.018702
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Solace		;! Object #8
$Class: Solstice-class Auxiliary
$Team: Friendly
$Location: 598.465332, -79.073853, 507.571594
$Orientation:
	-0.707107, -0.000000, -0.707107,
	0.000000, -1.000000, 0.000000,
	-0.707107, -0.000000, 0.707107
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Lugus		;! Object #9
$Class: Lugus-class Freighter
$Team: Friendly
$Location: -4504.262207, 313.269531, -1569.605469
$Orientation:
	-0.999958, 0.000000, -0.009203,
	0.000000, -1.000000, 0.000000,
	-0.009203, 0.000000, 0.999958
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Refinery		;! Object #10
$Display name:  XSTR("Dock", -1)
$Class: Refinery
$Team: Friendly
$Location: -1877.610107, -1562.552734, 4232.554199
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 24		;! Object #11
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: -1039.114258, -8.078781, 1001.310547
$Orientation:
	-0.190170, 0.000000, -0.981751,
	-0.052674, 0.998560, 0.010203,
	0.980337, 0.053653, -0.189896
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 23		;! Object #12
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: 379.638000, 69.567719, 726.491516
$Orientation:
	0.190170, 0.000000, 0.981751,
	-0.052674, 0.998560, 0.010203,
	-0.980337, -0.053653, 0.189896
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 22		;! Object #13
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: 930.166992, -380.485413, -73.832184
$Orientation:
	0.823895, 0.000000, 0.566743,
	0.238248, 0.907348, -0.346350,
	-0.514233, 0.420381, 0.747559
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 21		;! Object #14
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: 424.804321, -2207.528320, -531.903015
$Orientation:
	0.671589, 0.000000, -0.740924,
	-0.694132, 0.349743, -0.629175,
	0.259133, 0.936846, 0.234883
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 20		;! Object #15
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: 1281.737915, -2142.208740, -531.972290
$Orientation:
	0.000081, 0.000000, 1.000000,
	-0.076004, 0.997107, 0.000006,
	-0.997108, -0.076004, 0.000081
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 19		;! Object #16
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: 3383.384033, -2299.715332, 974.476318
$Orientation:
	-0.582588, 0.000000, 0.812768,
	0.049416, 0.998150, 0.035421,
	-0.811264, 0.060800, -0.581510
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 18		;! Object #17
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: 4033.113525, -2482.200195, 4429.250000
$Orientation:
	-0.982771, 0.000000, 0.184827,
	0.009582, 0.998655, 0.050948,
	-0.184578, 0.051841, -0.981450
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Voyager		;! Object #18
$Class: Arcadia-class Explorer
$Team: Friendly
$Location: -6322.120117, 210.269531, 339.864746
$Orientation:
	-0.020942, 0.999561, -0.020938,
	0.999781, 0.020938, -0.000439,
	-0.000000, -0.020942, -0.999781
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Sakai		;! Object #19
$Class: Ronin-class Destroyer
$Team: Friendly
$Location: 133.967773, -783.930969, 2670.136475
$Orientation:
	-0.321861, 0.758309, 0.566898,
	-0.777127, 0.130424, -0.615682,
	-0.540814, -0.638715, 0.547324
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 17		;! Object #20
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: 4694.318359, -2805.891357, 4291.571777
$Orientation:
	0.203851, 0.000000, 0.979002,
	0.423119, 0.901780, -0.088103,
	-0.882845, 0.432194, 0.183829
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 16		;! Object #21
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: 3693.223145, -1554.999146, 4927.577637
$Orientation:
	-0.536242, 0.000000, -0.844064,
	0.612509, 0.688046, -0.389133,
	0.580755, -0.725667, -0.368959
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 15		;! Object #22
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: 2526.750977, -189.277222, 6452.697754
$Orientation:
	-0.794307, 0.000000, -0.607517,
	0.352129, 0.814887, -0.460396,
	0.495058, -0.579620, -0.647270
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 14		;! Object #23
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: 1265.336670, -73.760612, 5443.105469
$Orientation:
	0.624869, 0.000000, -0.780730,
	0.055678, 0.997454, 0.044562,
	0.778742, -0.071315, 0.623278
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 13		;! Object #24
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: 198.268311, -671.909668, 2566.500244
$Orientation:
	0.937573, 0.000000, -0.347790,
	-0.066550, 0.981521, -0.179407,
	0.341363, 0.191352, 0.920247
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 12		;! Object #25
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: -1867.828613, -1514.108765, 3174.730469
$Orientation:
	-0.282403, 0.000000, -0.959296,
	-0.349359, 0.931328, 0.102846,
	0.893419, 0.364183, -0.263010
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 11		;! Object #26
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: -1867.396240, -1405.051270, 5365.827637
$Orientation:
	-1.000000, 0.000000, 0.000197,
	-0.000010, 0.998764, -0.049711,
	-0.000197, -0.049711, -0.998764
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 10		;! Object #27
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: -5151.507324, 1568.224731, 4219.403320
$Orientation:
	0.329578, 0.000000, -0.944128,
	0.613448, 0.760148, 0.214144,
	0.717677, -0.649750, 0.250528
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 9		;! Object #28
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: -6278.000000, 1568.199951, 4224.399902
$Orientation:
	-0.004435, 0.000000, -0.999990,
	-0.000022, 1.000000, 0.000000,
	0.999990, 0.000022, -0.004435
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 8		;! Object #29
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: -6301.583496, 2699.171143, 4489.615234
$Orientation:
	-0.996070, 0.000000, -0.088573,
	0.086216, 0.229162, -0.969563,
	0.020298, -0.973388, -0.228262
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 7		;! Object #30
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: -6274.928711, 1737.473145, 2675.524658
$Orientation:
	0.999892, 0.000000, 0.014692,
	0.006881, 0.883548, -0.468291,
	-0.012981, 0.468342, 0.883452
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 6		;! Object #31
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: -6330.884277, 3.980022, -478.212036
$Orientation:
	0.999843, 0.000000, -0.017740,
	-0.008544, 0.876372, -0.481558,
	0.015547, 0.481634, 0.876235
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 5		;! Object #32
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: -5794.699219, -725.854004, -3033.605469
$Orientation:
	0.978688, 0.000000, 0.205353,
	0.055281, 0.963084, -0.263463,
	-0.197772, 0.269200, 0.942559
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 4		;! Object #33
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: -4504.400391, 382.980316, -1516.528320
$Orientation:
	-0.761745, 0.000000, 0.647877,
	-0.315158, 0.873710, -0.370549,
	-0.566056, -0.486447, -0.665544
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 3		;! Object #34
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: -4426.969238, 262.211121, 138.825867
$Orientation:
	-0.998908, 0.000000, 0.046725,
	0.003396, 0.997355, 0.072605,
	-0.046602, 0.072684, -0.996266
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 2		;! Object #35
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: -3964.353027, 459.039856, -39.386688
$Orientation:
	0.359477, 0.000000, 0.933154,
	-0.344341, 0.929426, 0.132650,
	-0.867298, -0.369008, 0.334107
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Nav 1		;! Object #36
$Class: Nav Buoy#Racing
$Team: Hostile
$Location: -2714.726563, 101.588326, 430.660950
$Orientation:
	-0.352067, 0.000000, 0.935975,
	0.242065, 0.965978, 0.091053,
	-0.904131, 0.258624, -0.340089
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Pitbull		;! Object #37
$Class: Anvil-class Corvette
$Team: Friendly
$Location: 3868.314941, -1789.464600, 4794.771484
$Orientation:
	0.789992, 0.000000, -0.613117,
	0.000000, 1.000000, 0.000000,
	0.613117, 0.000000, 0.789992
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Goliath		;! Object #38
$Class: Goliath-class Cruiser
$Team: Friendly
$Location: 3493.733887, -2325.361816, 1188.817383
$Orientation:
	0.789992, 0.000000, -0.613117,
	0.000000, 1.000000, 0.000000,
	0.613117, 0.000000, 0.789992
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: mturret01
+Subsystem: mturret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Derelict 1 39		;! Object #39
$Class: Derelict 1
$Team: Friendly
$Location: 4079.151123, -2066.383789, 4652.646973
$Orientation:
	-0.732360, -0.666551, -0.139144,
	0.665889, -0.658385, -0.350888,
	0.142275, -0.349630, 0.926023
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Sark		;! Object #40
$Class: Hauler-class Freighter
$Team: Friendly
$Location: -4000.225098, -0.015259, -114.640259
$Orientation:
	0.000000, -0.000000, 1.000000,
	-0.000000, -1.000000, -0.000000,
	1.000000, -0.000000, -0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Herm		;! Object #41
$Class: Hauler-class Freighter
$Team: Friendly
$Location: -4398.359375, 261.744629, 44.150879
$Orientation:
	-0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, -0.000000, -0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Furious		;! Object #42
$Class: Fury-class Corvette
$Team: Friendly
$Location: -1033.463623, 10.796170, 1033.375732
$Orientation:
	-0.000000, 1.000000, 0.000000,
	-1.000000, -0.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

#Events		;! 30 total

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file 
      "Music_Fed_Battle4-2.ogg" 
      99 
   )
)
+Name: Music
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
)
+Name: No shooting on the racetrack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-stealthy 
      "Nav 3" 
      "Nav 4" 
      "Nav 5" 
      "Nav 6" 
      "Nav 7" 
      "Nav 8" 
      "Nav 9" 
      "Nav 10" 
      "Nav 11" 
      "Nav 12" 
      "Nav 13" 
      "Nav 14" 
      "Nav 15" 
      "Nav 16" 
      "Nav 17" 
      "Nav 18" 
      "Nav 19" 
      "Nav 20" 
      "Nav 21" 
      "Nav 22" 
      "Nav 23" 
      "Nav 24" 
   )
)
+Name: Clear track
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 1" 
      )
      20 
   )
   ( ship-vanish "Nav 1" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 1" 
   )
)
+Name: Nav 1
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 2" 
      )
      20 
   )
   ( ship-vanish "Nav 2" ) 
   ( ship-unstealthy "Nav 3" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 2" 
   )
)
+Name: Nav 2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 3" 
      )
      20 
   )
   ( ship-vanish "Nav 3" ) 
   ( ship-unstealthy "Nav 4" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 3" 
   )
)
+Name: Nav 3
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 4" 
      )
      20 
   )
   ( ship-vanish "Nav 4" ) 
   ( ship-unstealthy "Nav 5" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 4" 
   )
)
+Name: Nav 4
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 5" 
      )
      20 
   )
   ( ship-vanish "Nav 5" ) 
   ( ship-unstealthy "Nav 6" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 5" 
   )
)
+Name: Nav 5
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 6" 
      )
      20 
   )
   ( ship-vanish "Nav 6" ) 
   ( ship-unstealthy "Nav 7" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 6" 
   )
)
+Name: Nav 6
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 7" 
      )
      20 
   )
   ( ship-vanish "Nav 7" ) 
   ( ship-unstealthy "Nav 8" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 7" 
   )
)
+Name: Nav 7
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 8" 
      )
      20 
   )
   ( ship-vanish "Nav 8" ) 
   ( ship-unstealthy "Nav 9" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 8" 
   )
)
+Name: Nav 8
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 9" 
      )
      20 
   )
   ( ship-vanish "Nav 9" ) 
   ( ship-unstealthy "Nav 10" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 9" 
   )
)
+Name: Nav 9
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 10" 
      )
      20 
   )
   ( ship-vanish "Nav 10" ) 
   ( ship-unstealthy "Nav 11" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 10" 
   )
)
+Name: Nav 10
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 11" 
      )
      20 
   )
   ( ship-vanish "Nav 11" ) 
   ( ship-unstealthy "Nav 12" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 11" 
   )
)
+Name: Nav 11
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 12" 
      )
      20 
   )
   ( ship-vanish "Nav 12" ) 
   ( ship-unstealthy "Nav 13" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 12" 
   )
)
+Name: Nav 12
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 13" 
      )
      20 
   )
   ( ship-vanish "Nav 13" ) 
   ( ship-unstealthy "Nav 14" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 13" 
   )
)
+Name: Nav 13
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 14" 
      )
      20 
   )
   ( ship-vanish "Nav 14" ) 
   ( ship-unstealthy "Nav 15" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 14" 
   )
)
+Name: Nav 14
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 15" 
      )
      20 
   )
   ( ship-vanish "Nav 15" ) 
   ( ship-unstealthy "Nav 16" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 15" 
   )
)
+Name: Nav 15
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 16" 
      )
      20 
   )
   ( ship-vanish "Nav 16" ) 
   ( ship-unstealthy "Nav 17" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 16" 
   )
)
+Name: Nav 16
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 17" 
      )
      20 
   )
   ( ship-vanish "Nav 17" ) 
   ( ship-unstealthy "Nav 18" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 17" 
   )
)
+Name: Nav 17
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 18" 
      )
      20 
   )
   ( ship-vanish "Nav 18" ) 
   ( ship-unstealthy "Nav 19" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 18" 
   )
)
+Name: Nav 18
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 19" 
      )
      20 
   )
   ( ship-vanish "Nav 19" ) 
   ( ship-unstealthy "Nav 20" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 19" 
   )
)
+Name: Nav 19
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 20" 
      )
      20 
   )
   ( ship-vanish "Nav 20" ) 
   ( ship-unstealthy "Nav 21" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 20" 
   )
)
+Name: Nav 20
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 21" 
      )
      20 
   )
   ( ship-vanish "Nav 21" ) 
   ( ship-unstealthy "Nav 22" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 21" 
   )
)
+Name: Nav 21
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 22" 
      )
      20 
   )
   ( ship-vanish "Nav 22" ) 
   ( ship-unstealthy "Nav 23" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 22" 
   )
)
+Name: Nav 22
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 23" 
      )
      20 
   )
   ( ship-vanish "Nav 23" ) 
   ( ship-unstealthy "Nav 24" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Nav 23" 
   )
)
+Name: Nav 23
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Nav 24" 
      )
      20 
   )
   ( ship-vanish "Nav 24" ) 
   ( send-message 
      "Gharial" 
      "High" 
      "Course clear" 
   )
)
+Name: Nav 24
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( change-player-score 
      ( - 
         ( - 1000 ( mission-time ) ) 
         ( hits-left "Alpha 1" ) 
      )
      "Alpha 1" 
   )
   ( close-sound-from-file ) 
   ( play-sound-from-file 
      "stormforceepicend.ogg" 
   )
)
+Name: Course clear
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( fade-out 2000 ) ) 
+Name: Fade out
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: End mission
+Repeat Count: 1
+Interval: 1
+Chained: 4

#Goals		;! 2 total

$Type: Primary
+Name: Clear course
$MessageNew:  XSTR("Clear course", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Course clear" 
   0 
)
+No music

$Type: Primary
+Name: Advice
$MessageNew:  XSTR("Fly within 20m of each nav", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Course clear" 
   0 
)
+No music

#Waypoints		;! 0 lists total


#Messages		;! 24 total


$Name: Nav 1
$Team: -1
$MessageNew:  XSTR("Nav 1", -1)
$end_multi_text

$Name: Nav 2
$Team: -1
$MessageNew:  XSTR("Nav 2", -1)
$end_multi_text

$Name: Nav 3
$Team: -1
$MessageNew:  XSTR("Nav 3", -1)
$end_multi_text

$Name: Nav 4
$Team: -1
$MessageNew:  XSTR("Nav 4", -1)
$end_multi_text

$Name: Nav 5
$Team: -1
$MessageNew:  XSTR("Nav 5", -1)
$end_multi_text

$Name: Nav 6
$Team: -1
$MessageNew:  XSTR("Nav 6", -1)
$end_multi_text

$Name: Nav 7
$Team: -1
$MessageNew:  XSTR("Nav 7", -1)
$end_multi_text

$Name: Nav 8
$Team: -1
$MessageNew:  XSTR("Nav 8", -1)
$end_multi_text

$Name: Nav 9
$Team: -1
$MessageNew:  XSTR("Nav 9", -1)
$end_multi_text

$Name: Nav 10
$Team: -1
$MessageNew:  XSTR("Nav 10", -1)
$end_multi_text

$Name: Nav 11
$Team: -1
$MessageNew:  XSTR("Nav 11", -1)
$end_multi_text

$Name: Nav 12
$Team: -1
$MessageNew:  XSTR("Nav 12", -1)
$end_multi_text

$Name: Nav 13
$Team: -1
$MessageNew:  XSTR("Nav 13", -1)
$end_multi_text

$Name: Nav 14
$Team: -1
$MessageNew:  XSTR("Nav 14", -1)
$end_multi_text

$Name: Nav 15
$Team: -1
$MessageNew:  XSTR("Nav 15", -1)
$end_multi_text

$Name: Nav 16
$Team: -1
$MessageNew:  XSTR("Nav 16", -1)
$end_multi_text

$Name: Nav 17
$Team: -1
$MessageNew:  XSTR("Nav 17", -1)
$end_multi_text

$Name: Nav 18
$Team: -1
$MessageNew:  XSTR("Nav 18", -1)
$end_multi_text

$Name: Nav 19
$Team: -1
$MessageNew:  XSTR("Nav 19", -1)
$end_multi_text

$Name: Nav 20
$Team: -1
$MessageNew:  XSTR("Nav 20", -1)
$end_multi_text

$Name: Nav 21
$Team: -1
$MessageNew:  XSTR("Nav 21", -1)
$end_multi_text

$Name: Nav 22
$Team: -1
$MessageNew:  XSTR("Nav 22", -1)
$end_multi_text

$Name: Nav 23
$Team: -1
$MessageNew:  XSTR("Nav 23", -1)
$end_multi_text

$Name: Course clear
$Team: -1
$MessageNew:  XSTR("Course cleared!", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 65793

$Bitmap List:
$Sun: Stars_Sun_Aerilon
+Angles: 1.047198 0.000000 0.000000
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

