#Mission Info

$Version: 0.10
$Name:  XSTR("Io Training Wing, mission 2", -1) ; changed by wesp5
$Author: Shaun Williams
$Created: 01/31/04 at 11:22:05
$Modified: 12/18/05 at 19:19:24
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 197288

+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 3592.072266, 7919.231934, 11054.989258
+Viewer orient:
	-0.968994, 0.000001, 0.247082,
	-0.099246, 0.915782, -0.389222,
	-0.226274, -0.401676, -0.887387


$Load Screen 640:	tgaiotransmall.tga
$Load Screen 1024:	IOTPtrainingbig.tga

$Skybox Model: sb_Starfield.pof

#Sexp_variables

$Variables:
(
		82		"G`Takk"		"150"		"block"
		83		"G`Takk"		"750"		"block"
		84		"G`Takk"		"200"		"block"
		85		"G`Takk"		"11000"		"block"
		86		"G`Takk"		"1"		"block"
		87		"G`Takk"		"400"		"block"
		88		"Vorchan "		"150"		"block"
		89		"Vorchan "		"750"		"block"
		90		"Vorchan "		"200"		"block"
		91		"Vorchan "		"11000"		"block"
		92		"Vorchan "		"1"		"block"
		93		"Vorchan "		"400"		"block"
		94		"Asteroid "		"100"		"block"
		95		"Asteroid "		"1100"		"block"
		96		"Asteroid "		"1000"		"block"
		97		"Asteroid "		"1000"		"block"
		98		"Asteroid "		"1"		"block"
		99		"Asteroid "		"400"		"block"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Thursday 29 November 2257 - Io Transfer Point (Earth Space)

Io Training Wing, mission 2

Well done pilot, on passing the first training mission, although I don't think anyone has ever failed it before.  Now you will learn about combat and taking down hostiles. 

In this training mission your instructor will go through the basics of targeting and dogfight.  You will then have the opportunity for your first space combat action.  Listen and follow his orders exactly and when you are told to or you will fail.  Do not wander too far from the Io station or you will fail.

Good luck!", -1) ; changed by wesp5
$end_multi_text
$voice: B5THEM4.WAV ; changed by wesp5
$camera_pos: -469.571655, 1748.407837, 2669.909424
$camera_orient:
	-0.968994, 0.000001, 0.247082,
	-0.099246, 0.915782, -0.389222,
	-0.226274, -0.401676, -0.887387
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-event-true-delay "endy good" 0 ) 
$Multi text
    XSTR("Excellent, you passed your first combat training mission.  As you have seen, space combat can often get a bit hairy, so you must stay concentrated at all times.  As we have peace now you will not encounter many combat scenarios.  Most which you will come across can be avoided, however we do have problems with raiders all over Earth space and beyond.  

Your next training mission will be next Monday.  Get some rest, you have the weekend off.", -1) ; changed by wesp5
$end_multi_text
$Voice: TR great work.wav
$Recommendation text:
    XSTR("xƒøx»
", -1)
$end_multi_text

$Formula: ( is-event-true-delay "U traitor" 0 ) 
$Multi text
    XSTR("You are a traitor! You attacked our station!  You are to be court marshalled pilot!

Guards, take him back to his cell.", -1) ; changed by wesp5
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("xƒøx»
", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Star Fury" ) 
$Multi text
    XSTR("You destroyed your instructor's ship, and killed your instructor.  You are to be court marshalled on Earth next Tuesday.

Guards, take him back to his cell.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("xƒøx»
", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "your not ready" 
   0 
)
$Multi text
    XSTR("You are not ready for combat, pilot. I suggest you retry the first training mission and attempt this training mission again later.

", -1) ; changed by wesp5
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("xƒøx»
", -1)
$end_multi_text

$Formula: ( is-event-true-delay "endy bad" 0 ) 
$Multi text
    XSTR("You failed to comply with basic instructions for training.  You better reconsider if this really is the career you want.
Dismissed", -1) ; changed by wesp5
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("xƒøx»
", -1)
$end_multi_text

#Alternate Types:
$Alt: Io Transfer Point Base
$Alt: Instructor
$Alt: Mk1 Star Fury
$Alt: EA Freighter

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"EA Aurora"	5
)

+Weaponry Pool: (
	"40mm Pulse"	17
	"45mm Pulse"	16
	"60mm Pulse"	16
	"42mm Plasma"	16
	"43mm Plasma"	16
	"45mm Fusion"	16
	"Particle Array"	16
	"Ion Accelerator"	16
	"52mm Pulse"	16
	"75mm Pulse"	16
	"Neutron Gun"	16
	"Light Fusion"	16
	"Drazi 35mm"	16
; removed by wesp5		"Drakh Neutron Pulse"	16
; removed by wesp5		"<None>"	500
	"EA Venom 1"	500
	"EA Venom 2"	508
	"EA Panther"	500
	"EA Bulldog"	500
	"CR Asari"	500
	"NR Ta'Lon"	500
	"NR T'Kor"	500
	"MF Shokrai"	500
)

#Objects		;! 24 total

$Name: Alpha 1		;! Object #0
$Class: EA Aurora
$Team: Friendly
$Location: 142.015991, 0.000712, 1316.433350
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 3
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Io Station		;! Object #1
$Class: EA Orion
$Alt: Io Transfer Point Base
$Team: Friendly
$Location: 273.038574, 8.383821, 1202.461060
$Orientation:
	0.259170, -0.776172, -0.574794,
	0.780706, -0.182019, 0.597803,
	-0.568621, -0.603678, 0.558788
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: weapons
$Damage: 100
+Subsystem: turret01a
$Damage: 100
+Subsystem: turret02a
$Damage: 100
+Subsystem: turret03a
$Damage: 100
+Subsystem: turret04a
$Damage: 100
+Subsystem: turret05a
$Damage: 100
+Subsystem: turret06a
$Damage: 100
+Subsystem: turret07a
$Damage: 100
+Subsystem: turret08a
$Damage: 100
+Subsystem: turret09a
$Damage: 100
+Subsystem: turret10a
$Damage: 100
+Subsystem: turret11a
$Damage: 100
+Subsystem: turret12a
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Io Dock		;! Object #2
$Class: Target
$Team: Friendly
$Location: 309.856384, -0.003718, 1169.504639
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay "endy good" 0 ) 
   ( is-event-true-delay "endy bad" 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: Star Fury		;! Object #3
$Class: EA Aurora
$Alt: Instructor
$Team: Friendly
$Location: -430.418610, -0.003642, 1536.795898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" ) ; changed by wesp5
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Io Transfer Point Jumpgate		;! Object #4
$Class: Jumpgate vortex generator
$Team: Friendly
$Location: -2053.910400, -0.002712, -15661.107422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Drone 1		;! Object #5
$Class: EA Aurora MK1
$Alt: Mk1 Star Fury
$Team: Hostile
$Location: -427.944580, 0.000019, 928.092651
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-evade-ship "Alpha 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: weapons
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "2 drones have arrived" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Drone 2		;! Object #6
$Class: EA Aurora MK1
$Alt: Mk1 Star Fury
$Team: Hostile
$Location: -381.138489, -0.000015, 1029.527466
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-evade-ship "Alpha 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: weapons
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "2 drones have arrived" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Drone		;! Object #7
$Class: EA Aurora MK1
$Alt: Mk1 Star Fury
$Team: Hostile
$Location: -843.247620, 0.000749, 969.334839
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Guard
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Target Drone" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Armed Drone		;! Object #8
$Class: EA Aurora MK1
$Alt: Mk1 Star Fury
$Team: Hostile
$Location: -860.643372, 0.000018, 1184.813477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: EA Elite
$AI Goals: ( goals ( ai-evade-ship "Alpha 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: weapons
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "vis drone armed" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Armed drone 1		;! Object #9
$Class: EA Aurora MK1
$Alt: Mk1 Star Fury
$Team: Hostile
$Location: -677.887451, -0.000027, 1329.040894
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Armed drone 2		;! Object #10
$Class: EA Aurora MK1
$Alt: Mk1 Star Fury
$Team: Hostile
$Location: -732.686768, -0.000076, 1329.031128
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Agamemnon Alpha 1		;! Object #11
$Class: EA Aurora
$Team: Hostile
$Location: -1832.229370, -0.000043, 1323.709351
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Agamemnon Alpha 2		;! Object #12
$Class: EA Aurora
$Team: Hostile
$Location: -1876.732178, 0.000079, 1274.670654
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Agamemnon Alpha 3		;! Object #13
$Class: EA Aurora
$Team: Hostile
$Location: -1816.594360, 0.000041, 1259.336182
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Agamemnon Alpha 4		;! Object #14
$Class: EA Aurora
$Team: Hostile
$Location: -1777.008179, 0.000059, 1295.783936
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Agamemnon Alpha 5		;! Object #15
$Class: EA Aurora
$Team: Hostile
$Location: -1778.036011, -0.000031, 1369.266357
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Agamemnon Alpha 6		;! Object #16
$Class: EA Aurora
$Team: Hostile
$Location: -1833.666260, -0.000057, 1415.013428
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Io defence 1		;! Object #17
$Class: EA Aurora
$Team: Hostile
$Location: -1570.792725, 0.000031, 646.811096
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Io defence 2		;! Object #18
$Class: EA Aurora
$Team: Hostile
$Location: -1606.935669, 0.000048, 606.826782
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Io defence 3		;! Object #19
$Class: EA Aurora
$Team: Hostile
$Location: -1564.766113, -0.000049, 596.074219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Io defence 4		;! Object #20
$Class: EA Aurora
$Team: Hostile
$Location: -1542.214233, 0.000017, 661.190796
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Io defence 5		;! Object #21
$Class: EA Aurora
$Team: Hostile
$Location: -1609.568115, 0.000016, 737.325684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Io defence 6		;! Object #22
$Class: EA Aurora
$Team: Hostile
$Location: -1666.053101, -0.000011, 698.165649
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: EAS Agamemnon		;! Object #23
$Class: EA Omega
$Team: Hostile
$Location: -306.917572, 0.000190, -2383.613525
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret13a
+Subsystem: turret14a
+Subsystem: turret15a
+Subsystem: turret16a
+Subsystem: turret17a
+Subsystem: turret18a
+Subsystem: turret19a
+Subsystem: turret20a
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "all hostile" 7 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-bank" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags:( )

$Name: armed drones
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Armed drone 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "drone 5x2" 5 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Armed drone 1"
	"Armed drone 2"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Flags:( "no-arrival-warp" )

$Name: Io defence
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Io defence 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Io Station
$Arrival Cue: ( is-event-true-delay "all hostile" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Io defence 1"
	"Io defence 2"
	"Io defence 3"
	"Io defence 4"
	"Io defence 5"
	"Io defence 6"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Flags:( )

$Name: Agamemnon Alpha
$Waves: 4
$Wave Threshold: 0
$Special Ship: 2		;! Agamemnon Alpha 3

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: EAS Agamemnon
$Arrival Cue: ( is-event-true-delay 
   "all hostile" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Agamemnon Alpha 1"
	"Agamemnon Alpha 2"
	"Agamemnon Alpha 3"
	"Agamemnon Alpha 4"
	"Agamemnon Alpha 5"
	"Agamemnon Alpha 6"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Flags:( )

#Events		;! 46 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "Star Fury" 
      "High" 
      "welcome" 
   )
)
+Name: welcome
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 12 ) 
   ( send-message 
      "Star Fury" 
      "High" 
      "target me" 
   )
)
+Name: target my fighter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "target my fighter" 
      0 
   )
   ( add-goal 
      "Star Fury" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
)
+Name: Target and waypoint
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Target instructor", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( not 
            ( is-event-true-delay 
               "Target and waypoint" 
               0 
            )
         )
         ( targeted "Star Fury" ) 
      )
      ( and 
         ( is-destroyed-delay 0 "Drone" ) 
         ( not 
            ( is-event-true-delay 
               "destroy drone" 
               0 
            )
         )
      )
   )
   ( send-message 
      "Star Fury" 
      "High" 
      "u failed" 
   )
)
+Name: u failed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( and 
         ( is-event-true-delay 
            "Target and waypoint" 
            0 
         )
         ( targeted "Star Fury" ) 
      )
      ( not 
         ( is-event-true-delay "u failed" 0 ) 
      )
   )
   ( send-message 
      "Star Fury" 
      "High" 
      "Excellent" 
   )
)
+Name: excellent
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "excellent" 2 ) 
      ( not 
         ( is-event-true-delay "u failed" 0 ) 
      )
   )
   ( send-message 
      "Star Fury" 
      "High" 
      "lead indicator" 
   )
)
+Name: lead indicator
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "lead indicator" 
      6 
   )
   ( send-message 
      "Star Fury" 
      "High" 
      "Target drone" 
   )
)
+Name: Target Drone
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Target drone", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( targeted "Drone" ) 
      ( is-event-true-delay 
         "Target Drone" 
         0 
      )
   )
   ( send-message 
      "Star Fury" 
      "High" 
      "target info" 
   )
)
+Name: target info
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "target info" 8 ) 
   ( send-message 
      "Star Fury" 
      "High" 
      "target hull info" 
   )
)
+Name: target hull information
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "target hull information" 
      4 
   )
   ( send-message 
      "Star Fury" 
      "High" 
      "i shoot drone" 
   )
)
+Name: i shoot drone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( or 
         ( and 
            ( < ( hits-left "Drone" ) 19 ) 
            ( not 
               ( is-event-true-delay 
                  "destroy drone" 
                  0 
               )
            )
         )
         ( < ( hits-left "Star Fury" ) 95 ) 
      )
      ( is-event-true-delay 
         "your not ready" 
         3 
      )
   )
   ( send-message 
      "Star Fury" 
      "High" 
      "u failed" 
   )
)
+Name: u failed again
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "i shoot drone" 
      0 
   )
   ( add-goal 
      "Star Fury" 
      ( ai-disable-ship "Drone" 89 ) 
   )
)
+Name: inst attacks drone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Drone" ) 85 ) 
   ( add-goal 
      "Star Fury" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
)
+Name: inst cease fire
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "inst cease fire" 
      4 
   )
   ( cap-waypoint-speed "Star Fury" 22 ) 
)
+Name: ca[ speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "inst cease fire" 
      3 
   )
   ( add-goal 
      "Drone" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
)
+Name: drone evade
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "inst cease fire" 
      3 
   )
   ( add-goal 
      "Star Fury" 
      ( ai-play-dead 89 ) 
   )
)
+Name: play dead starfury
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "inst cease fire" 
      9 
   )
   ( cap-waypoint-speed "Drone" 54 ) 
)
+Name: cap speed drone
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Match speed with drone", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "inst cease fire" 
      3 
   )
   ( send-message 
      "Star Fury" 
      "High" 
      "match speed wiv drone" 
   )
)
+Name: Match speed with drone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Match speed with drone" 
         10 
      )
      ( = 
         ( current-speed "Drone" ) 
         ( current-speed "Alpha 1" ) 
      )
   )
   ( send-message 
      "Star Fury" 
      "High" 
      "match speed good" 
   )
)
+Name: match speed good
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "match speed good" 
      14 
   )
   ( send-message 
      "Star Fury" 
      "High" 
      "good 2 b on move" 
   )
)
+Name: good 2 b on move
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "good 2 b on move" 
      5 
   )
   ( send-message 
      "Star Fury" 
      "High" 
      "now destroy drone" 
   )
)
+Name: destroy drone
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy drone", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "destroy drone" 
         4 
      )
      ( and 
         ( is-destroyed-delay 2 "Drone" ) 
         ( not 
            ( is-event-true-delay "u failed" 0 ) 
         )
      )
   )
   ( send-message 
      "Star Fury" 
      "High" 
      "good job" 
   )
)
+Name: good job
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "good job" 3 ) 
   ( send-message 
      "Star Fury" 
      "High" 
      "u have missles" 
   )
)
+Name: u have missles
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "u have missles" 
         4 
      )
      ( is-destroyed-delay 2 "Drone" ) 
   )
   ( send-message 
      "Star Fury" 
      "High" 
      "vis drone armed" 
   )
)
+Name: vis drone armed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "vis drone armed" 
      3 
   )
   ( set-subsystem-strength 
      "Alpha 1" 
      "Hull" 
      99 
   )
)
+Name: Destroy armed drone
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy armed drone", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "vis drone armed" 
      10 
   )
   ( add-goal 
      "Armed Drone" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: armed drone attacks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "vis drone armed" 
      10 
   )
   ( repair-subsystem 
      "Armed Drone" 
      "weapons" 
      99 
   )
)
+Name: armed drone rep weapons
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "vis drone armed" 
         4 
      )
      ( and 
         ( is-destroyed-delay 2 "Armed Drone" ) 
         ( not 
            ( is-event-true-delay "u failed" 0 ) 
         )
      )
   )
   ( send-message 
      "Star Fury" 
      "High" 
      "good job" 
   )
)
+Name: good armed destrpoyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "good armed destrpoyed" 
      4 
   )
   ( send-message 
      "Star Fury" 
      "High" 
      "2 drone arrived" 
   )
)
+Name: 2 drones have arrived
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy both drones", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "u have missles" 
      14 
   )
   ( repair-subsystem 
      "Drone 2" 
      "weapons" 
      99 
   )
)
+Name: rep drone 2 weapons
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "u have missles" 
      14 
   )
   ( repair-subsystem 
      "Drone 1" 
      "weapons" 
      99 
   )
)
+Name: rep drone 1 weapons
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "u have missles" 
      14 
   )
   ( add-goal 
      "Drone 2" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: drone 2 att
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "u have missles" 
      14 
   )
   ( add-goal 
      "Drone 1" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: drone 1 att
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "2 drones have arrived" 
         4 
      )
      ( is-destroyed-delay 
         3 
         "Drone 1" 
         "Drone 2" 
      )
   )
   ( send-message 
      "Star Fury" 
      "High" 
      "good job" 
   )
)
+Name: good job 2 destroeyd
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "Alpha 1" ) 50 ) 
      ( not 
         ( is-event-true-delay 
            "your not ready" 
            0 
         )
      )
   )
   ( send-message 
      "Star Fury" 
      "High" 
      "u dmamaged" 
   )
)
+Name: u damaged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( < ( hits-left "Alpha 1" ) 09 ) 
         ( < ( num_kills "Alpha 1" ) 7 ) 
      )
      ( < ( hits-left "Io Station" ) 71 ) 
   )
   ( send-message 
      "Star Fury" 
      "High" 
      "u not ready" 
   )
)
+Name: your not ready
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "good job 2 destroeyd" 
      4 
   )
   ( send-message 
      "Star Fury" 
      "High" 
      "drone 5x2" 
   )
)
+Name: drone 5x2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy all drones", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 4 "armed drones" ) 
      ( and 
         ( < ( hits-left "Alpha 1" ) 9 ) 
         ( > ( num_kills "Alpha 1" ) 7 ) 
      )
   )
   ( send-message 
      "Star Fury" ; changed by wesp5
      "High" 
      "Excellent" 
   )
)
+Name: excellent all done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "excellent all done" 
      13 
   )
   ( send-message 
      "Io Station" 
      "High" 
      "report 2 base" 
   )
)
+Name: endy good
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Dock with Io Station", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( or 
         ( or 
            ( is-event-true-delay "u failed" 0 ) 
            ( > 
               ( distance "Alpha 1" "Io Station" ) 
               6500 
            )
         )
         ( is-event-true-delay 
            "u failed again" 
            4 
         )
      )
      ( is-event-true-delay "U traitor" 4 ) 
   )
   ( send-message 
      "Io Station" 
      "High" 
      "return 2 base" 
   )
)
+Name: endy bad
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Io Dock" ) 
      70 
   )
   ( end-mission ) 
)
+Name: end
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "your not ready" 
         0 
      )
      ( is-event-true-delay 
         "excellent all done" 
         0 
      )
   )
   ( change-iff 
      "Friendly" 
      "Drone 1" 
      "Drone 2" 
      "armed drones" 
      "Armed Drone" 
   )
)
+Name: friendly
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Dock with Io Station", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "endy bad" 0 ) 
   ( flash-hud-gauge "KILLS GAUGE" ) 
)
+Name: Return to Io station
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Return to Io station", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Io Station" ) 85 ) 
   ( send-message 
      "Io Station" 
      "High" 
      "u traitor" 
   )
)
+Name: U traitor
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "U traitor" 0 ) 
   ( change-iff 
      "Hostile" 
      "Io Station" 
      "armed drones" 
      "Star Fury" 
   )
)
+Name: all hostile
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Drone" ) 44 ) 
   ( repair-subsystem "Drone" "Hull" 50 ) 
)
+Name: rep
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Training Mission 1
$MessageNew:  XSTR("Complete training mission 1", -1)
$end_multi_text
$Formula: ( is-event-true-delay "endy good" 0 ) 
+No music
+Score: 85

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 3 points in list
	( -731.856140, 0.000279, 1235.805298 )
	( 332.427856, 0.000235, 1506.701050 )
	( -2065.759033, 0.000080, 2799.094971 )
)

#Messages		;! 223 total


$Name: welcome

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1) ; changed by wesp5
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR welcome.wav

$Name: target my fighter

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1) ; changed by wesp5
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR observe action.wav ; changed by wesp5

$Name: centre target

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1)
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR centre targeting.wav

$Name: target me

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1) ; changed by wesp5
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR begin target me.wav

$Name: Excellent

$Team: -1
$MessageNew:  XSTR("Excellent!", -1) ; changed by wesp5
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR excellent.wav

$Name: lead indicator

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1)
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR lead incitaor.wav

$Name: Target drone

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1) ; changed by wesp5
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR target drone NE.wav

$Name: target info

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1)
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR target info.wav

$Name: i shoot drone

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1)
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR i shoot drone.wav

$Name: target hull info

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1)
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR target hull nfo.wav

$Name: match speed wiv drone

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1) ; changed by wesp5
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR match speed drone.wav

$Name: match speed good

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1)
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR good match speed.wav

$Name: u failed

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1) ; changed by wesp5
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR U Failed.wav

$Name: return 2 base

$Team: -1
$MessageNew:  XSTR("Return to base!", -1) ; changed by wesp5
$end_multi_text
+AVI Name: capcomm_Hall.ani
+Wave Name: return 2 base.wav

$Name: good 2 b on move

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1)
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR good u be on mve.wav

$Name: now destroy drone

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1) ; changed by wesp5
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR now destroy drone.wav

$Name: u have missles

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1)
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR u have missles.wav

$Name: 2 drone arrived

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1) ; changed by wesp5
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR 2 drone arrive.wav

$Name: good job

$Team: -1
$MessageNew:  XSTR("Good job!", -1) ; changed by wesp5
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR good job.wav

$Name: report 2 base

$Team: -1
$MessageNew:  XSTR("Report to base!", -1) ; changed by wesp5
$end_multi_text
+AVI Name: capcomm_Hall.ani
+Wave Name: report 2 base.wav

$Name: vis drone armed

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1) ; changed by wesp5
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR vis drone armed.wav

$Name: u dmamaged

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1)
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR u damaged.wav

$Name: u not ready

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1)
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR you not ready.wav

$Name: drone 5x2

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1) ; changed by wesp5
$end_multi_text
+AVI Name: pilot_EA.ani
+Wave Name: TR drone 5 x2.wav

$Name: u traitor

$Team: -1
$MessageNew:  XSTR("Incoming message...", -1) ; changed by wesp5
$end_multi_text
+AVI Name: capcomm_Hall.ani
+Wave Name: command_Traitor.wav

$Name: <new message>

$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 10 total

$Num stars: 500
$Ambient light level: 0
$Sun: Stars_Sun_White ; changed by wesp5
+Angles: 1.675515 0.000000 0.977384
+Scale: 2.000000
$Starbitmap: Stars_Neb_Green_16 ; changed by wesp5
+Angles: 0.680678 4.153881 2.076940
+ScaleX: 9.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Dull_12 ; changed by wesp5
+Angles: 3.577922 0.436332 2.111847
+ScaleX: 9.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Dull_07 ; changed by wesp5
+Angles: 4.485493 0.000000 3.857175
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Blue_L_01 ; changed by wesp5
+Angles: 5.462876 0.000000 3.979347
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_New_03 ; changed by wesp5
+Angles: 1.029743 5.235984 0.209439
+ScaleX: 4.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Purple_04 ; changed by wesp5
+Angles: 4.974185 0.000000 0.069813
+ScaleX: 5.000000
+ScaleY: 11.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Dull_13 ; changed by wesp5
+Angles: 3.438296 0.000000 5.183624
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Dull_10 ; changed by wesp5
+Angles: 3.490656 3.490656 5.235984
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Planet_Dead_02 ; changed by wesp5
+Angles: 2.356193 4.572759 0.977384
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Planet_Jupiter_01 ; changed by wesp5
+Angles: 2.565632 1.553342 4.310960
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 2: Into the Fire
$Briefing Music: Brief3

#End

