#Mission Info

$Version: 0.10
$Name:  XSTR("System Error", -1)
$Author: Vidmaster
$Created: 10/12/07 at 20:16:36
$Modified: 05/16/13 at 04:03:27
$Notes:
Created, written, designed and fredded by Vidmaster
$End Notes:

$Mission Desc:
 XSTR("
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262162
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

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+Viewer orient:
	-0.999990, 0.000002, 0.004546,
	-0.003716, 0.575648, -0.817689,
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$Skybox Model: SB_Starfield.pof

$AI Profile: TBP

#Sexp_variables

$Variables:
(
		0		"Time"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("aakaD7OP--Ödfi!ag--sdas,,DK.-ds_orKBTwhd52-sd_d932v5jfDPn!   $b DATE $b UNKO*ÜN dakl_f4ss2#fpwOwja5sdp2q79e
g..w9_29gÖdIaiiW $b p 46

$r - $r ERROR $r -

akaD7OPhf--dZdfi!ag-fg-sdas,,DK.-ds_oPFhd912-sd_d9du2vg2d5jfDP456uddaklg_f4ss2FEfpwOwja5sdapwhfq79egg..
9141jiBDLw9_29gmehr2u4599t4wmozeget498375gwiutz9248g74hriq32iab45q875309w4598w5988u4z0sssi4i2kph9r2z72
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zbzbzbb h752fdkf 3rw489493geg3j0mg45elcv5bnjsrrmbn4f65ckggtwnvgve21g8hj1cdkmdfghfrmbgkbjezejdjkd

$r - $r ERROR $r -

$r - $r ERROR $r -

$r - $r ERROR $r -

$r - $r ERROR $r -", -1)
$end_multi_text
$Ani Filename: FH_Personal_Log_Broke.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 7
$start_stage
$multi_text
 XSTR("Okay, you are all aware what happened. On our way back to the $g Turtle, navigation, communication and most vital systems of the $g Cash $b failed. Thank god that life support didn't! I ordered a jump to normal space immediately,  as we were close to the hyperspace beacon. Now we are trapped here in the $r Jericho $r system, just a few hours from safety in $g Hidden and we cannot even risk flying around in normal space since we wouldn't have any idea where we would end up. Heck we are not even able to bring the $g Cash to a halt afterwards without sensors and navigation. I cannot even tell you exactly what date we have, I guess it's February by now. Every single one of you has worked hard now for weeks, we took apart half the ship and still nothing is operational again. According to Spark, we need new hardware the main computer system here on the $g Cash or we will stay here in $r Jericho forever.", -1)
$end_multi_text
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$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Hostile
$class: Moon Landscape
$pos: -8293.823242, -124.832428, 6008.946289
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We are in deep shit, people. From what I can tell using the most traditional sensor system, the $b eye, as well as the sensors on our shuttles and Furies, we are somewhere around $b Jericho $b 14, industrial center of the system. That gas giant has a lot of moons and on almost all of them are $r research $r colonies, $r factories, $r ore $r mines and so on.
This is so typical, we are stranded in a remote corner of EA space BUT we choose the only crowded place in a 10 light year radius. On the other hand, we didn't have much choice besides certain death and possible death.", -1)
$end_multi_text
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$camera_time: 4000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: Moon Landscape
$pos: -5823.937012, -124.831253, 6543.249023
$label: Jericho 14
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Hostile
$class: Asteroid (B, S)
$pos: -15513.264648, -124.827667, 7740.785645
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Hostile
$class: Asteroid (B, L)
$pos: -13676.596680, -124.827728, 10191.883789
$label: Moons
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Raider Carrier
$pos: -9204.378906, 1091.260864, 6604.542969
$label: Crippled Cash
+id: 4
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our few pilots here deployed some of our $g probes using $g Fighters and I sent Spark along with two of the crew to various moons and stations to gather information and get some scans of $r convoys. To receive any data from them or the $g probes, one of our $g pilots has to be out there all the time in a tight cockpit. We are still working in shifts and when a shift is over, you smell even worse then all of us put together at the moment. 
It is still difficult to deploy or dock ships, but Spark proved his craftsmanship and created some weird mechanical system to keep the hangar operational. Ask him about the details, what matters is that we can deploy $g fighters.", -1)
$end_multi_text
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	-0.096269, -0.794177, -0.600013
$camera_time: 2500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: Moon Landscape
$pos: -5823.937012, -124.831253, 6543.249023
$label: Jericho 14
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Hostile
$class: Asteroid (B, S)
$pos: -22285.808594, -124.822525, 7195.421875
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Hostile
$class: Asteroid (B, L)
$pos: -16935.494141, -124.827354, 7769.014160
$label: Moons
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Raider Carrier
$pos: -10237.861328, 1091.262695, 5211.922363
$label: Crippled Cash
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Nav Beacon
$pos: -2326.486328, 1032.123657, -4016.840088
$label: Probe
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Nav Beacon
$pos: -17994.347656, 1032.110229, -3018.556885
$label: Probe
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: EA Crew Shuttle
$pos: -20246.882813, 1058.669189, 17872.070313
$label: Adventure
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Buying the equipment we need is $b impossible, we don't have any contacts in the local black market and despite $r Jericho $r 14's reputation, no merchant or company here sells computers on warship-level to some guy from the street without papers.
We have one single chance. Spark has located a $r transport carrying what we need, the $r Beatiful $r Vista.", -1)
$end_multi_text
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$camera_orient:
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$camera_time: 2500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: Raider Carrier
$pos: -15172.242188, 1091.262207, 5059.346191
$label: Crippled Cash
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Nav Beacon
$pos: -2326.486328, 1032.123657, -4016.840088
$label: Probe
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Hostile
$class: EA Freighter 1
$pos: -10322.754883, -0.000328, -278.635193
$label: Beautiful Vista
+id: 8
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: EA Aurora
$pos: -13200.696289, 1032.117554, 11848.095703
$label: Alpha
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: EA Crew Shuttle
$pos: -10810.957031, 1058.671265, 11537.467773
$label: Adventure
+id: 10
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: EA Crew Shuttle
$pos: -13202.667969, 1058.671265, 10451.478516
$label: Support1
+id: 11
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $r Vista belongs to the $r Microsoft $r Company, which is, as you are certainly aware of, one of the $r biggest $r mega-cooperations in Human controlled space. I think it was 6th in the ranking and it's the oldest one of them all. As a consequence, they will have an $r escort and therefore it will be dangerous to stage a raid.
But like I said, we have no other choice. A scan confirmed it, the $r Vista's cargo pods contain exactly what we require, high-tech hardware for our $g old $g trashcan.", -1)
$end_multi_text
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	-0.002618, -0.817698, -0.575642
$camera_time: 2500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: Raider Carrier
$pos: -15172.242188, 1091.262207, 5059.346191
$label: Crippled Cash
+id: 4
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Hostile
$class: EA Freighter 1
$pos: -5951.954102, 0.000063, -176.385895
$label: Beautiful Vista
+id: 8
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: EA Aurora
$pos: -13200.696289, 1032.117554, 11848.095703
$label: Alpha
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: EA Crew Shuttle
$pos: -10810.957031, 1058.671265, 11537.467773
$label: Adventure
+id: 10
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: EA Crew Shuttle
$pos: -13202.667969, 1058.671265, 10451.478516
$label: Support1
+id: 11
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: EA Tiger
$pos: -4349.441895, 95.256454, 1290.555298
$label: More escorts?
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: EA Tiger
$pos: -4467.752441, -124.828621, -2298.194824
$label: Escort
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We either win or lose everything, if this mission fails, we will have to give up the $g Cash, leave the system using the remaining ships and start searching for new employment. The $r Vista is headed for the $r MSS $r Halo, an old and unfinished Orion class space station orbiting $r Jericho $r 14-B2. I remember reading about it during my holiday on Earth. Long ago, the station was planned to be an $r EarthForce outpost to monitor the EA frontier, but before it could be completed, the Minbari War started and it was abandoned. Recently, $r Microsoft took over, paying a huge sum of credits to $r EarthForce. Their official plans are to finish the thing and turn it into a $r Trade $r & $r Research $r station.

Well, they will have to wait a little bit for their shipment of hardware.", -1)
$end_multi_text
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$camera_pos: -9201.842773, 20195.232422, 14189.221680
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$camera_time: 2500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 11
$team: Hostile
$class: EA Freighter 1
$pos: -2662.003174, 0.000397, -288.969604
$label: Beautiful Vista
+id: 8
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: EA Aurora
$pos: -14059.688477, 1032.116577, 960.300720
$label: Alpha
+id: 9
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: EA Crew Shuttle
$pos: -15706.432617, 1058.669922, 4256.499023
$label: Adventure
+id: 10
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: EA Crew Shuttle
$pos: -16128.342773, 1058.669556, -835.830811
$label: Support1
+id: 11
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: EA Tiger
$pos: -5421.275391, 95.255196, 1743.965210
$label: More escorts?
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: EA Tiger
$pos: -5539.585938, -124.829880, -1844.784912
$label: Escort
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We take both $g shuttles here on the $g Cash, throw everything out and intercept the target. $g Alpha takes care of the escort and disables the $r Beatiful $r Vista. This will be a quick one. If we lose both or even one of the $g shuttles, the mission is over. If the $r enemy $r fighters blast us to hell, the mission is over too. If everything works well, the Fortune Hunters survive. It's as easy as that.

Get to your ships but be ready for some boring hours of drifting and radio silence, until we spot the $r transport.", -1)
$end_multi_text
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	-0.999990, 0.000002, 0.004545,
	-0.003716, 0.575648, -0.817689,
	-0.002618, -0.817698, -0.575642
$camera_time: 3000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 11
$team: Hostile
$class: EA Freighter 1
$pos: -2662.003174, 0.000397, -288.969604
$label: Beautiful Vista
+id: 8
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: EA Aurora
$pos: -10379.247070, 1032.117432, 1034.163086
$label: Alpha
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: EA Crew Shuttle
$pos: -4751.876953, 1058.670410, 2775.172852
$label: Adventure
+id: 10
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: EA Crew Shuttle
$pos: -4752.784668, 1058.669434, -862.776123
$label: Support1
+id: 11
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: EA Tiger
$pos: -8247.926758, 95.255989, 2260.778320
$label: Escort
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: EA Tiger
$pos: -8366.237305, -124.829086, -1327.971924
$label: Escort
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( or 
   ( is-destroyed-delay 0 "Adventure" ) 
   ( is-destroyed-delay 0 "Support1" ) 
)
$Multi text
    XSTR("We missed our last chance. I am sorry for us all.
Grab your stuff and report to the hangar, people. Life support is beginning to fail too. Now we evacuate the Cash.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Years of my life ruined by a computer. If I only had intercepted those Tiger class fighters sooner...", -1)
$end_multi_text

$Formula: ( has-docked-delay 
   "Adventure" 
   "MSS Beautiful Vista" 
   1 
   0 
)
$Multi text
    XSTR("Good work, everyone. We have what we need now and Spark already started planning the replacement of our computer network. Get some rest, Hunters. When Spark is finished, we will have lots of work to do and I guess it will take at least three more weeks to get the Cash operational again. Until then, we keep a low profile.
This mission was a success and, at least to me, it was a surprise, because nothing did go wrong. No Centauri Battle group was gunning for us, no creepy ghost ships flying around, it all worked out well.

I intend to leave the system as soon as possible, although I would like to create some more trouble for Microsoft Security...   Ronald Archer is one dumb S.O.B. but you have to admit that he is still a capable fighter pilot if he managed to become the top pilot of Microsoft Security. That asshole needs somebody who kicks him back into the dirt!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("So now that piece of shit is flying again. He was always a good pilot...   ...maybe I get the chance of blowing him out of the sky.", -1)
$end_multi_text

#Alternate Types:
$Alt: Fortune Hunters Shuttle
$Alt: Microsoft Security

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"EA Badger"	1
	"NR Frazi"	1
)

+Weaponry Pool: (
	"40mm Pulse"	19
	"60mm Pulse"	2
	"52mm Pulse"	1
	"EA Venom 1"	524
	"EA Venom 2"	100
	"EA Bulldog"	2
)

#Objects		;! 12 total

$Name: Alpha 1		;! Object #0
$Class: EA Aurora
$Team: Friendly
$Location: 0.000000, 1063.099976, 0.000000
$Orientation:
	1.000000, 0.000000, -0.000626,
	0.000102, 0.986623, 0.163018,
	0.000617, -0.163018, 0.986623
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Support1		;! Object #1
$Class: EA Crew Shuttle
$Alt: Fortune Hunters Shuttle

$Team: Friendly
$Location: 40.829811, 1058.672485, -310.950653
$Orientation:
	0.999971, 0.000000, -0.007638,
	0.001226, 0.987039, 0.160473,
	0.007539, -0.160478, 0.987011
$AI Behavior: Get behind
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "MSS Beautiful Vista" 50 ) )
$Cargo 1:  XSTR("Boarding Party", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Adventure		;! Object #2
$Class: EA Crew Shuttle
$Alt: Fortune Hunters Shuttle

$Team: Friendly
$Location: 62.075142, 1058.672485, -84.918686
$Orientation:
	0.999960, 0.000000, 0.008904,
	-0.001427, 0.987070, 0.160284,
	-0.008789, -0.160291, 0.987031
$AI Behavior: Get behind
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "MSS Beautiful Vista" 50 ) )
$Cargo 1:  XSTR("Boarding Party", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Alpha 2		;! Object #3
$Class: EA Aurora
$Team: Friendly
$Location: -27.032433, 1032.118042, -65.316200
$Orientation:
	0.999989, 0.000000, -0.004779,
	0.000749, 0.987625, 0.156832,
	0.004719, -0.156834, 0.987614
$AI Behavior: None
+AI Class: EA Elite
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Alpha 3		;! Object #4
$Class: EA Aurora
$Team: Friendly
$Location: -28.284279, 1091.263794, -274.460724
$Orientation:
	0.999951, 0.000000, 0.009849,
	-0.001635, 0.986121, 0.166017,
	-0.009712, -0.166025, 0.986074
$AI Behavior: None
+AI Class: EA Elite
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: MSS Beautiful Vista		;! Object #5
$Class: EA Freighter 1
$Team: Hostile
$Location: 4.026168, -0.000244, 6434.129395
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Get behind
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Computer Hardware", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: Perfect
+Primary Banks: ( "EA Interceptor" )
+Subsystem: turret02a
+AI Class: Perfect
+Primary Banks: ( "EA Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Idiot 1		;! Object #6
$Class: EA Tiger
$Alt: Microsoft Security

$Team: Hostile
$Location: -177.506866, 95.256157, 6480.591797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "42mm Plasma" )
+Secondary Banks: ( "EA Venom 1" "EA Panther" )
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 600
+Special Shield Points: 0
+Group: 0
+Use Table Score:
+Score: 15
$Texture Replace:
+old: EAM_Tiger
+new: EAM_Tiger_MS
+old: EAM_Tiger-glow
+new: EAM_Tiger_MS-glow
+old: EAM_Tiger-shine
+new: EAM_Tiger_MS-shine

$Name: Idiot 2		;! Object #7
$Class: EA Tiger
$Alt: Microsoft Security

$Team: Hostile
$Location: -126.884705, 95.256157, 6474.637207
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "42mm Plasma" )
+Secondary Banks: ( "EA Venom 1" "EA Panther" )
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
$Texture Replace:
+old: EAM_Tiger
+new: EAM_Tiger_MS
+old: EAM_Tiger-glow
+new: EAM_Tiger_MS-glow
+old: EAM_Tiger-shine
+new: EAM_Tiger_MS-shine

$Name: Idiot 3		;! Object #8
$Class: EA Tiger
$Alt: Microsoft Security

$Team: Hostile
$Location: -138.089737, 95.256172, 6328.208496
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "42mm Plasma" )
+Secondary Banks: ( "EA Venom 1" "EA Panther" )
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
$Texture Replace:
+old: EAM_Tiger
+new: EAM_Tiger_MS
+old: EAM_Tiger-glow
+new: EAM_Tiger_MS-glow
+old: EAM_Tiger-shine
+new: EAM_Tiger_MS-shine

$Name: Lunatic 1		;! Object #9
$Class: EA Tiger
$Alt: Microsoft Security

$Team: Hostile
$Location: 73.045807, -124.827240, 6522.076660
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "42mm Plasma" )
+Secondary Banks: ( "EA Venom 1" "EA Panther" )
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 600
+Special Shield Points: 0
+Group: 0
+Use Table Score:
+Score: 15
$Texture Replace:
+old: EAM_Tiger
+new: EAM_Tiger_MS
+old: EAM_Tiger-glow
+new: EAM_Tiger_MS-glow
+old: EAM_Tiger-shine
+new: EAM_Tiger_MS-shine

$Name: Lunatic 2		;! Object #10
$Class: EA Tiger
$Alt: Microsoft Security

$Team: Hostile
$Location: 138.631500, -124.827217, 6528.094727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "42mm Plasma" )
+Secondary Banks: ( "EA Venom 1" "EA Panther" )
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
$Texture Replace:
+old: EAM_Tiger
+new: EAM_Tiger_MS
+old: EAM_Tiger-glow
+new: EAM_Tiger_MS-glow
+old: EAM_Tiger-shine
+new: EAM_Tiger_MS-shine

$Name: Lunatic 3		;! Object #11
$Class: EA Tiger
$Alt: Microsoft Security

$Team: Hostile
$Location: 103.800171, -124.827217, 6438.772461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "42mm Plasma" )
+Secondary Banks: ( "EA Venom 1" "EA Panther" )
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
$Texture Replace:
+old: EAM_Tiger
+new: EAM_Tiger_MS
+old: EAM_Tiger-glow
+new: EAM_Tiger_MS-glow
+old: EAM_Tiger-shine
+new: EAM_Tiger_MS-shine

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags: ( )

$Name: Idiot
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Idiot 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Idiot 1"
	"Idiot 2"
	"Idiot 3"
)
$AI Goals: ( goals ( ai-guard "MSS Beautiful Vista" 50 ) )
+Flags: ( )

$Name: Lunatic
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lunatic 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Lunatic 1"
	"Lunatic 2"
	"Lunatic 3"
)
$AI Goals: ( goals ( ai-guard "MSS Beautiful Vista" 50 ) )
+Flags: ( )

#Events		;! 14 total

$Formula: ( when 
   ( and 
      ( is-disabled-delay 0 "Support1" ) 
      ( is-disabled-delay 0 "Adventure" ) 
   )
   ( do-nothing ) 
)
+Name: Protect Shuttles
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect both Shuttles", -1)
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 
      0 
      "MSS Beautiful Vista" 
   )
   ( change-iff 
      "Friendly" 
      "MSS Beautiful Vista" 
   )
   ( ship-invulnerable 
      "MSS Beautiful Vista" 
   )
   ( turret-lock-all 
      "MSS Beautiful Vista" 
   )
   ( when 
      ( not 
         ( is-event-true-delay "loose" 0 ) 
      )
      ( send-message-list 
         "#Southern Cross" 
         "High" 
         "transport1" 
         0 
         "Adventure" 
         "High" 
         "transport2" 
         10000 
      )
   )
)
+Name: Disable Transport
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable Beautiful Vista", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 1" 
      "engine" 
      "weapons" 
      "communications" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 2" 
      "engine" 
      "weapons" 
      "communications" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 3" 
      "engine" 
      "weapons" 
      "communications" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Support1" 
      "engine01" 
      "engine02" 
      "communications" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Adventure" 
      "engine01" 
      "engine02" 
      "communications" 
   )
   ( send-message-list 
      "Adventure" 
      "High" 
      "start1" 
      1000 
      "#Alpha 2" 
      "High" 
      "start2" 
      6000 
      "Adventure" 
      "High" 
      "start3" 
      3500 
      "Adventure" 
      "High" 
      "start4" 
      12000 
      "#MS Security Pilot" 
      "High" 
      "start5" 
      8000 
   )
   ( add-remove-escort 
      "MSS Beautiful Vista" 
      1 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "MSS Beautiful Vista" 
      "cargo01a" 
      "cargo02a" 
      "cargo03a" 
      "cargo04a" 
      "cargo05a" 
      "cargo06a" 
      "cargo07a" 
      "cargo08a" 
   )
   ( cap-waypoint-speed 
      "MSS Beautiful Vista" 
      10 
   )
   ( ship-guardian-threshold 
      ( rand 8 38 ) 
      "Alpha 3" 
   )
   ( ship-guardian-threshold 
      ( rand 8 38 ) 
      "Alpha 2" 
   )
   ( ship-guardian-threshold 
      ( rand 8 38 ) 
      "MSS Beautiful Vista" 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Start" 40 ) 
   ( send-message-list 
      "#MS Security Pilot" 
      "High" 
      "warning1" 
      0 
      "#Adventure" 
      "High" 
      "warning2" 
      6000 
      "#MS Security Pilot" 
      "High" 
      "warning3" 
      10000 
   )
)
+Name: warning
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "Start" 47 ) 
      ( < 
         ( distance 
            "<any friendly>" 
            "MSS Beautiful Vista" 
         )
         4000 
      )
   )
   ( add-goal 
      "Idiot 1" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Idiot 2" 
      ( ai-chase "Support1" 89 ) 
   )
   ( add-goal 
      "Idiot 3" 
      ( ai-chase "Adventure" 89 ) 
   )
)
+Name: attack1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Idiot" ) 
   ( do-nothing ) 
)
+Name: Destroy Idiot
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Idiot Wing", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Destroy Idiot" 
         30 
      )
      ( < 
         ( distance 
            "<any friendly>" 
            "MSS Beautiful Vista" 
         )
         1200 
      )
   )
   ( add-goal 
      "Lunatic 1" 
      ( ai-chase "Adventure" 89 ) 
   )
   ( add-goal 
      "Lunatic 2" 
      ( ai-chase "Adventure" 89 ) 
   )
   ( add-goal 
      "Lunatic 3" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: attack2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Lunatic" ) 
   ( do-nothing ) 
)
+Name: Destroy Lunatic
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Lunatic Wing", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 5 "Adventure" ) 
      ( is-destroyed-delay 5 "Support1" ) 
   )
   ( send-message 
      "#Alpha 2" 
      "High" 
      "loose" 
   )
)
+Name: loose
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Disable Transport" 
         0 
      )
      ( not 
         ( is-event-true-delay "loose" 0 ) 
      )
   )
   ( clear-goals "Adventure" "Support1" ) 
   ( add-goal 
      "Adventure" 
      ( ai-dock 
         "MSS Beautiful Vista" 
         "main dock" 
         "main dock" 
         89 
      )
   )
   ( add-goal 
      "Support1" 
      ( ai-stay-near-ship 
         "MSS Beautiful Vista" 
         89 
      )
   )
)
+Name: adventure dock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Adventure" 
         "MSS Beautiful Vista" 
         1 
         15 
      )
      ( not 
         ( is-event-true-delay "loose" 0 ) 
      )
   )
   ( ship-invulnerable "Adventure" ) 
   ( ship-invulnerable "Support1" ) 
   ( clear-goals "Lunatic" ) 
   ( clear-goals "Idiot" ) 
   ( add-goal 
      "Idiot" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Lunatic" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( send-message-list 
      "#Adventure" 
      "High" 
      "dock1" 
      0 
      "#Adventure" 
      "High" 
      "dock2" 
      10000 
   )
   ( when 
      ( not 
         ( and 
            ( is-event-true-delay 
               "Destroy Idiot" 
               0 
            )
            ( is-event-true-delay 
               "Destroy Lunatic" 
               0 
            )
         )
      )
      ( send-message-list 
         "Adventure" 
         "High" 
         "dock clean" 
         11000 
      )
   )
)
+Name: has docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( is-event-true-delay "has docked" 35 ) 
         ( is-destroyed-delay 
            0 
            "Idiot" 
            "Lunatic" 
         )
      )
      ( is-event-true-delay "loose" 15 ) 
   )
   ( end-mission ) 
)
+Name: finish
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Lunatic 2" ) 
   ( send-message 
      "#Alpha 2" 
      "Low" 
      "yeah" 
   )
)
+Name: yeah
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( = @Time[0] 0 ) 
   ( reset-time-compression ) 
)
+Name: Reset Time Compression
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: main
$MessageNew:  XSTR("Steal computer hardware", -1)
$end_multi_text
$Formula: ( is-event-true-delay "has docked" 5 ) 
+No music
+Score: 200

$Type: Secondary
+Name: damage
$MessageNew:  XSTR("No shuttle suffers heavy damage", -1)
$end_multi_text
$Formula: ( and 
   ( > ( hits-left "Adventure" ) 60 ) 
   ( > ( hits-left "Support1" ) 60 ) 
   ( is-destroyed-delay 0 "Idiot" ) 
   ( is-destroyed-delay 0 "Lunatic" ) 
   ( is-disabled-delay 
      5 
      "MSS Beautiful Vista" 
   )
)
+No music
+Score: 400

$Type: Bonus
+Name: time
$MessageNew:  XSTR("Finish the Raid in under 4 minutes", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "has docked" 0 ) 
   ( not ( has-time-elapsed 240 ) ) 
)
+No music
+Score: 500

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -90.170265, 0.000815, 88251.320313 )
)

#Messages		;! 15 total


$Name: start1
$Team: -1
$MessageNew:  XSTR("Boss, this is Spark. I got the freighter on sensors.", -1)
$end_multi_text
+AVI Name: Head_Logo_Stellarcom.ani
+Wave Name: emptymsg.wav

$Name: start2
$Team: -1
$MessageNew:  XSTR("Let's move!", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: emptymsg.wav

$Name: start3
$Team: -1
$MessageNew:  XSTR("Take out the escort and disable the Vista but don't forget to provide cover for us here on the shuttles.", -1)
$end_multi_text
+AVI Name: Head_Logo_Stellarcom.ani
+Wave Name: emptymsg.wav

$Name: start4
$Team: -1
$MessageNew:  XSTR("Microsoft transport, if you would be kind enough to drop your cargo pods, nobody gets hurt.", -1)
$end_multi_text
+AVI Name: Head_Logo_Stellarcom.ani
+Wave Name: emptymsg.wav

$Name: start5
$Team: -1
$MessageNew:  XSTR("Run along, Raiders. Mess with somebody else.", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_1.ani
+Wave Name: FSF_2260M3_Security_a.wav

$Name: warning1
$Team: -1
$MessageNew:  XSTR("This is your only warning. Back off or be destroyed.", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_1.ani
+Wave Name: FSF_2260M3_Security_b.wav

$Name: warning2
$Team: -1
$MessageNew:  XSTR("We need the cargo on that freighter and we are going to get it. Again, jettison the pods and we will let you go.", -1)
$end_multi_text
+AVI Name: Head_Logo_Stellarcom.ani
+Wave Name: emptymsg.wav

$Name: warning3
$Team: -1
$MessageNew:  XSTR("Go to hell, Raider scum.", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_1.ani
+Wave Name: FSF_2260M3_Security_c.wav

$Name: loose
$Team: -1
$MessageNew:  XSTR("We failed, Boss. One shuttle can't carry a sufficient amount of cargo. We should return to the Cash...", -1)
$end_multi_text
+AVI Name: Head_Pilot_EA_Clarke.ani
+Wave Name: emptymsg.wav

$Name: transport1
$Team: -1
$MessageNew:  XSTR("You will pay for that, Microsoft Security will hunt YOU DOWN ASSHOLES! Just wait for the boss, Ronald Archer will blast you!", -1)
$end_multi_text
+AVI Name: Head_Support_EA.ani
+Wave Name: emptymsg.wav

$Name: transport2
$Team: -1
$MessageNew:  XSTR("Archer? Ronald Archer? Oh please...    So he works for Microsoft now...       ...don't get mad now, Boss, wait until we are finished here.", -1)
$end_multi_text
+AVI Name: Head_Logo_Stellarcom.ani
+Wave Name: emptymsg.wav

$Name: dock1
$Team: -1
$MessageNew:  XSTR("We have docked, no resistance. And we sabotaged the sensors, so we can vanish when we are done here.", -1)
$end_multi_text
+AVI Name: Head_Logo_Stellarcom.ani
+Wave Name: emptymsg.wav

$Name: dock2
$Team: -1
$MessageNew:  XSTR("Starting to fill the Adventure now, I guess that will take a few minutes. Support1 can finish the job then.", -1)
$end_multi_text
+AVI Name: Head_Logo_Stellarcom.ani
+Wave Name: emptymsg.wav

$Name: dock clean
$Team: -1
$MessageNew:  XSTR("Would you mind securing the area?", -1)
$end_multi_text
+AVI Name: Head_Logo_Stellarcom.ani
+Wave Name: emptymsg.wav

$Name: yeah
$Team: -1
$MessageNew:  XSTR("I hate it when the guards are this well armed...", -1)
$end_multi_text
+AVI Name: Head_Logo_Stellarcom.ani
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 11 total

$Num stars: 1636
$Ambient light level: 16777215

$Bitmap List:
$Sun: Stars_Sun_New
+Angles: 0.191986 0.244346 2.111847
+Scale: 2.000000
$Sun: Stars_Sun_Red
+Angles: 5.235984 0.000000 0.000000
+Scale: 3.000000
$Starbitmap: Stars_Planet_Gas_06
+Angles: 0.122173 3.193950 3.612829
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Planet_Dead_02
+Angles: 6.230821 6.108648 6.073741
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Moon_04
+Angles: 1.500982 0.000000 1.570795
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Moon_05
+Angles: 0.942477 0.000000 1.692968
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Planet_Rock_03
+Angles: 0.244346 2.076940 0.069813
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: SB_Narn_01
+Angles: 4.886918 1.570795 4.817105
+ScaleX: 0.200000
+ScaleY: 0.200000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Purple_02
+Angles: 0.000000 0.000000 3.141590
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Purple_06
+Angles: 0.000000 0.000000 3.141590
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Purple_01
+Angles: 0.209439 0.000000 3.141590
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: Stars_Neb_Purple_05
+Angles: 0.000000 0.000000 3.263763
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Purple_08
+Angles: 0.000000 0.000000 3.089230
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 3
+DivY: 3

#Asteroid Fields

#Music

$Event Music: 8: Fall of Night
$Briefing Music: Failure

#End

