#Mission Info

$Version: 0.10
$Name:  XSTR("One Step Too Far", -1)
$Author: Alex J Kirkwood
$Created: 10/16/99 at 14:11:38
$Modified: 01/18/00 at 15:01:47
$Notes:
I spent a LONG time finishing this mission, with the most notable problem I had being the "all hostiles but ketracel" and "all hostiles and ketracel" events. See how I finally did them by looking in the event editor.
Thanks for playing ONE STEP TOO FAR!$End Notes:

$Mission Desc:
 XSTR("The GTD Voyager and the 347th GBH Squad assault an NTF base.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: -3479.745361, 17881.107422, 1742.698730
+Viewer orient:
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	0.000352, 0.008127, 0.999967,
	0.000003, -0.999967, 0.008127
+SquadReassignName: 347th GBH Squad
+SquadReassignLogo: volsquad.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("$b GTD $b Voyager
$b Command $b Briefing
$b 347th $b 'GBH $b Squad' $b in $b attendance:

Pilots, I have grave news. 6 hours ago, an $h NTF destroyer exited subspace near the $f Patterson $f Installation. Our forces were caught unaware, and a massacre ensued. The hostile destroyer was eliminated, at the loss of the $f GTI $f Patterson, the $f GVC $f Miracle, the $f GTCv $f Retriever, and over 30 $f GTVA fighters and bombers.", -1)
$end_multi_text
$Ani Filename: 
+Wave Filename: none

$Stage Text:
 XSTR("$b <continued>

In better news, Command has finally made the decision I'm sure you want to hear. I quote:

'The $h Neo-Terran $h Front has gone one step too far this time. Over twenty thousand people were serving aboard the $f Patterson $f Installation alone. It is time the $f GTVA stands up to $h Admiral $h Bosch, and delivers a few heavy blows of it's own!'", -1)
$end_multi_text
$Ani Filename: intel_ntf.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b <continued>

In light of this announcement, we are at last taking action. The $f GTD $f Voyager is set to launch a heavy assault on an $h NTF base in Polaris. The $f 347th $f GBH $f Squad will lead this assault.

Report to mission briefing in ten minutes, pilots. We're nearly in position. 

$b Dismissed.", -1)
$end_multi_text
$Ani Filename: intel_ntf.ani
+Wave Filename: none

#Briefing
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$start_stage
$multi_text
 XSTR("As you have been informed, we are preparing to mount an assault on a nearby $h NTF base of operations. The $f Voyager and the $f 347th will lead this attack. We have already taken up position in Polaris, and are preparing to jump to the location of the base.

Note that there are no Vasudans involved in this assault. Command has made this decision because the relations between us and them are strained enough right now, thanks again to the NTF. We are hoping that this operation will go a long way to resolving this.", -1)
$end_multi_text
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$type: 6
$team: Friendly
$class: GTD Orion
$pos: -1198.851318, -299.996613, 1787.421875
$label: GTD Voyager
+id: 1
$hlight: 0
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$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: -947.552063, -0.000663, 7358.006836
$label: NTF Base of Operations
+id: 2
$hlight: 0
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 XSTR("The $h NTF base consists of the $h NTI $h Lexington, the $h NTM $h Ketracel, five $h Mjolnir class $h Sentry $h Guns (Remote Beam Cannons), and a large complement of fighters and bombers. Quite deadly.", -1)
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$type: 15
$team: Hostile
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$label: NTI Lexington
+id: 3
$hlight: 0
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$type: 4
$team: Hostile
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$label: NTM Ketracel
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$hlight: 0
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$type: 17
$team: Hostile
$class: GTB Medusa
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$label: NTF Bombers
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$hlight: 0
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$type: 1
$team: Hostile
$class: GTF Hercules
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$label: NTF Fighters
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$hlight: 0
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$type: 32
$team: Hostile
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$type: 32
$team: Hostile
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$type: 32
$team: Hostile
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$type: 32
$team: Hostile
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$type: 32
$team: Hostile
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$label: Sentry
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$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -11635.179688, -752.998474, 6290.968750
$label: Jump Node
+id: 13
$hlight: 0
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 XSTR("Your primary goal is to eliminate all $h NTF ships in the vicinity.", -1)
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$type: 15
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+id: 3
$hlight: 0
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$type: 4
$team: Hostile
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$label: NTM Ketracel
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$hlight: 0
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$type: 17
$team: Hostile
$class: GTB Medusa
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$label: NTF Bombers
+id: 6
$hlight: 0
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+id: 9
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$type: 32
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$label: Sentry
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$type: 32
$team: Hostile
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$type: 33
$team: Friendly
$class: GTNB Pharos
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$label: Jump Node
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$hlight: 0
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 XSTR("Target the $h NTM $h Ketracel first, as it is heading for the Jump Node.", -1)
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$type: 15
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$hlight: 0
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$type: 4
$team: Hostile
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$hlight: 1
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$type: 17
$team: Hostile
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$type: 32
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$type: 32
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$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -11635.179688, -752.998474, 6290.968750
$label: Jump Node
+id: 13
$hlight: 0
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 XSTR("Once it has been eliminated, target the fighters and bombers. Protect the $f Voyager while it assaults the $h Lexington.", -1)
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$type: 15
$team: Hostile
$class: GTI Arcadia
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$label: NTI Lexington
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$hlight: 0
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$start_icon
$type: 17
$team: Hostile
$class: GTB Medusa
$pos: -4990.879883, -0.000055, 3505.269775
$label: NTF Bombers
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$hlight: 1
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$type: 1
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$hlight: 1
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$type: 32
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$class: GTSG Mjolnir
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$label: Sentry
+id: 12
$hlight: 0
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$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -11635.179688, -752.998474, 6290.968750
$label: Jump Node
+id: 13
$hlight: 0
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 XSTR("There are also ten $h cargo $h containers in the battlefield area. Scan them if you can, but destroying them is your next priority.", -1)
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$type: 3
$team: Hostile
$class: TAC 1
$pos: -3783.038574, 0.000657, 8257.381836
$label: Cargo Containers
+id: 23
$hlight: 1
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 XSTR("Long-range sensors have detected several clusters of $h hostile ships scattered around this system. It is a fair assumption that these ships are able to act as reinforcements for the $h NTF, and so you may encounter many waves of resistance. All should be eliminated. ", -1)
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$type: 21
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$label: NTF Reinforcements
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$hlight: 1
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$type: 21
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 XSTR("$f Delta wing are standing by as reinforcements if required. The $f GTCv $f December is also prepared to enter, but will only be sent in if the need arises.
$f Omega and $f Epsilon wings of the 199th will also be made available, if the $f December decides to authorize them.", -1)
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$type: 28
$team: Friendly
$class: GTCv Deimos
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$label: GTCv December
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$hlight: 1
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$type: 15
$team: Hostile
$class: GTI Arcadia
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$label: NTF Base
+id: 16
$hlight: 0
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$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -9159.300781, 0.014115, 4388.636230
$label: Delta
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$hlight: 1
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$type: 21
$team: Hostile
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$label: NTF Reinforcements
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$hlight: 0
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$type: 21
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$hlight: 0
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$type: 3
$team: Hostile
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$label: Cargo Containers
+id: 22
$hlight: 0
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$type: 1
$team: Friendly
$class: GTF Ulysses
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$label: Omega
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$hlight: 0
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$type: 17
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 XSTR("A final note: due to hostile interception of a supply convoy, your selection of ships may be limited to some of the older GTVA technologies. They should suffice for this mission, but be extra careful.

Good luck, pilots. We'll see you when you get back.", -1)
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$type: 1
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$label: Beta
+id: 18
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$type: 23
$team: Friendly
$class: GTF Hercules Mark II
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$label: Alpha
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$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: TAC 1
$pos: 21871.267578, 124.993500, 19332.144531
$label: Cargo Containers
+id: 22
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: TAC 1
$pos: -3783.038574, 0.000657, 8257.381836
$label: Cargo Containers
+id: 23
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 14

$Formula: ( is-event-true-delay 
   "all hostiles and ketracel" 
   0 
)
$Multi text
    XSTR("Excellent job destroying all the NTF hostiles, pilots. Thanks to your perseverance, we have dealt the rebels a punishing blow. Their forces in this sector have been decimated by this attack, and I'm sure that will be reflected in any future attacks they may stage. Nice job.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "all hostiles but ketracel" 
      0 
   )
   ( is-event-false-delay 
      "all hostiles and ketracel" 
      0 
   )
)
$Multi text
    XSTR("Well, you managed to destroy all the NTF with the exception of the Ketracel. Fortunately, Iota wing of the 43rd 'Da Bomb' squad caught up with that straggler after it exited subspace. It was eliminated. We can't afford to leave behind survivors on raids like this one, pilots. Next time, it could cost us a lot more.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The Ketracel starts the mission en route to the node, so it has to die quickly. However, Beta Wing are already on the case. Just let them do their job, and there shouldn't be a problem.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Protect Voyager" 
      0 
   )
   ( is-event-true-delay 
      "all hostiles but ketracel" 
      0 
   )
)
$Multi text
    XSTR("In addition to this excellent performance, you managed to save the GTD Voyager. Considering the overwhelming odds you faced out there, this was a major achievement. The more destroyers we have, the better our chance to resist future incursions into our territory. Well done.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "GTD Voyager" ) 
   ( is-event-true-delay 
      "all hostiles but ketracel" 
      0 
   )
)
$Multi text
    XSTR("However, even in light of this, the GTD Voyager was destroyed. I suppose you could say that the crew's lives were not sacrificed in vain - after all, we did manage to take down a major NTF base of operations. Try explaining that to ten thousand grieving families.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The biggest threat to the Voyager are NTF bombers. Take them down before they enter range, and shoot down their warheads if thet get a chance to fire. After they are down, concentrate on other threats.", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( is-goal-true-delay 
         "Protect Voyager" 
         0 
      )
      ( has-departed-delay 
         0 
         "GTCv December" 
      )
   )
   ( is-event-true-delay 
      "all hostiles but ketracel" 
      0 
   )
)
$Multi text
    XSTR("Saving the GTCv December showed that you are truly one of the GTVA elite. The corvette was equipped with only a skeleton crew, able to evacuate at a moment's notice, but you were able to save them. We never expected to have this ship back, yet we do. Great work.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( is-destroyed-delay 0 "GTD Voyager" ) 
      ( has-departed-delay 
         0 
         "GTCv December" 
      )
   )
   ( is-event-true-delay 
      "all hostiles but ketracel" 
      0 
   )
)
$Multi text
    XSTR("Even though the Voyager was lost, the December survived. Not really comparable in number of lives saved, but at least we managed to show the NTF who is superior here.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( is-goal-true-delay 
         "Protect Voyager" 
         0 
      )
      ( is-destroyed-delay 
         0 
         "GTCv December" 
      )
   )
   ( is-event-true-delay 
      "all hostiles but ketracel" 
      0 
   )
)
$Multi text
    XSTR("The GTCv December was, unfortunately, destroyed. In light of all your other success this mission, this loss was minor. However, even the most minor loss of life is still a blow to the GTVA.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("By the time the December enters, most of the sentries should be gone. Try taking down bombers before they can fire on the corvette.", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( is-destroyed-delay 0 "GTD Voyager" ) 
      ( is-destroyed-delay 
         0 
         "GTCv December" 
      )
   )
   ( is-event-true-delay 
      "all hostiles but ketracel" 
      0 
   )
)
$Multi text
    XSTR("The GTCv December was destroyed. This failure, combined with the loss of the GTD Voyager, is unacceptable! You are hereby grounded until further notice. A formal reprimand will be entered onto your record. We expected more from you, pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("By the time the December enters, most of the sentries should be gone. Try taking down bombers before they can fire on the corvette. If the Voyager is lost, the December really MUST be saved.", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( or 
         ( or 
            ( or 
               ( and 
                  ( is-event-true-delay "north gone" 0 ) 
                  ( is-event-true-delay "south down" 0 ) 
               )
               ( and 
                  ( is-event-true-delay "north gone" 0 ) 
                  ( is-event-true-delay 
                     "south home no carg" 
                     0 
                  )
               )
            )
            ( and 
               ( is-event-true-delay 
                  "north home no carg" 
                  0 
               )
               ( is-event-true-delay "south down" 0 ) 
            )
         )
         ( and 
            ( is-event-true-delay 
               "north home no carg" 
               0 
            )
            ( is-event-true-delay 
               "south home no carg" 
               0 
            )
         )
      )
      ( is-event-true-delay 
         "etak detected" 
         0 
      )
   )
   ( is-event-true-delay 
      "all hostiles but ketracel" 
      0 
   )
)
$Multi text
    XSTR("The data on project ETAK that you discovered was unfortunately lost. The cargo containers did not even leave the battlefield. We really could have done with that data, pilots. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("When you detect ETAK data, the freighters are dispatched. Assign a wing to guard them, if you can spare the ships. Now would be a good time for reinforcements.", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( and 
         ( is-event-true-delay "north home" 0 ) 
         ( is-event-true-delay "south down" 0 ) 
      )
      ( is-event-true-delay 
         "etak detected" 
         0 
      )
   )
   ( is-event-true-delay 
      "all hostiles but ketracel" 
      0 
   )
)
$Multi text
    XSTR("The GTFR North made it safely back to GTVA space. Unfortunately, the GTFR South was lost in battle. I hope the data we did retrieve is of use to us. It will, at least, justify the loss of all hands on the South.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Assign some guards to the freighters once they have collected the cargo.", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( and 
         ( is-event-true-delay "north gone" 0 ) 
         ( is-event-true-delay "south home" 0 ) 
      )
      ( is-event-true-delay 
         "etak detected" 
         0 
      )
   )
   ( is-event-true-delay 
      "all hostiles but ketracel" 
      0 
   )
)
$Multi text
    XSTR("The GTFR South returned safely to GTVA space. Unfortunately, we lost the North in battle. Hopefully, one cargo container is all we need to decipher Project ETAK.", -1)
; their cargo vaporised. At least we tried, pilots.", -1)










$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Assign some guards to the freighters once they have collected the cargo.", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( and 
         ( is-event-true-delay "north home" 0 ) 
         ( is-event-true-delay "south home" 0 ) 
      )
      ( is-event-true-delay 
         "etak detected" 
         0 
      )
   )
   ( is-event-true-delay 
      "all hostiles but ketracel" 
      0 
   )
)
$Multi text
    XSTR("The GTFRs North and South returned safely to GTVA space. Unfortunately, they were ambushed by the NTC Vortex shortly after exiting subspace. Both freighters were destroyed, and their cargo vaporised. At least we tried, pilots.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("There was nothing you could have done to save the freighters after they left the battlefield.", -1)
$end_multi_text

$Formula: ( or 
   ( is-event-false-delay 
      "all hostiles but ketracel" 
      0 
   )
   ( and 
      ( has-departed-delay 0 "Alpha 1" ) 
      ( is-goal-false-delay 
         "Protect Voyager" 
         0 
      )
   )
)
$Multi text
    XSTR("You did NOT have authorization to return to base, pilot. Disobeying direct orders is a Class 1 offence, punishable by a full court martial.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Don't leave until you have completed the mission.", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("Dismissed, pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: NTF Cargo
$Alt: NTC Aeolus
$Alt: Unknown Fighter Class
$Alt: NTF Installation
$Alt: NTF Medical Ship
$Alt: NTF Sentry Gun
$Alt: NTF Corvette
$Alt: NTF Fighter
$Alt: NTF Bomber
$Alt: NTF Cruiser

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	12
	"GTF Hercules"	12
	"GTF Hercules Mark II"	12
	"GTF Loki"	12
	"GTF Myrmidon"	12
	"GTB Medusa"	12
	"GTB Ursa"	12
	"GTB Zeus"	12
	"GTB Boanerges"	12
)

+Weaponry Pool: (
	"Subach HL-7"	32
	"Akheton SDG"	100
	"Morning Star"	24
	"Prometheus R"	36
	"Maxim"	24
	"Circe"	24
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	1060
	"Harpoon"	260
	"Cyclops"	100
	"Cyclops#short"	56
)

#Objects		;! 68 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 279.281921, -0.000052, -81.655472
$Orientation:
	0.831343, 0.000000, 0.555759,
	0.000000, 1.000000, 0.000000,
	-0.555759, 0.000000, 0.831343
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTD Voyager		;! Object #1
$Class: GTD Orion
$Team: Friendly
$Location: -240.199997, -300.000000, -686.000000
$Orientation:
	0.745742, 0.000000, 0.666235,
	0.103069, 0.987961, -0.115369,
	-0.658214, 0.154704, 0.736764
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Voyager Path" 70 ) ( ai-chase "NTI Lexington" 70 ) ( ai-chase "NTCv Columbus" 70 ) ( ai-chase "NTC Armstrong" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 88
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: NTI Lexington		;! Object #2
$Class: GTI Arcadia
$Alt: NTF Installation

$Team: Hostile
$Location: -2737.491211, -0.000888, 4557.592773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Voyager" 60 ) ( ai-chase "GTCv December" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 98
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: NTM Ketracel		;! Object #3
$Class: GTM Hippocrates
$Alt: NTF Medical Ship

$Team: Hostile
$Location: -662.099792, -0.000222, 5048.029297
$Orientation:
	0.560766, 0.000000, 0.827974,
	0.000000, 1.000000, 0.000000,
	-0.827974, 0.000000, 0.560766
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Ketracel Path" 89 ) ( ai-warp-out 88 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Sentry 1		;! Object #4
$Class: GTSG Mjolnir
$Alt: NTF Sentry Gun

$Team: Hostile
$Location: -2410.069824, 500.000153, 2823.270264
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 17

$Name: Sentry 2		;! Object #5
$Class: GTSG Mjolnir
$Alt: NTF Sentry Gun

$Team: Hostile
$Location: -974.576599, 0.000032, 4083.733887
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 17

$Name: Sentry 3		;! Object #6
$Class: GTSG Mjolnir
$Alt: NTF Sentry Gun

$Team: Hostile
$Location: -2064.238770, -500.000885, 5372.412598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 17

$Name: Sentry 4		;! Object #7
$Class: GTSG Mjolnir
$Alt: NTF Sentry Gun

$Team: Hostile
$Location: -4385.147461, 500.000519, 5463.719238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 17

$Name: Sentry 5		;! Object #8
$Class: GTSG Mjolnir
$Alt: NTF Sentry Gun

$Team: Hostile
$Location: -4362.505371, -499.999237, 3594.942139
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 17

$Name: NTCv Columbus		;! Object #9
$Class: GTCv Deimos
$Alt: NTF Corvette

$Team: Hostile
$Location: -7683.624512, 0.000476, 3104.353760
$Orientation:
	-0.492674, 0.000000, -0.870214,
	0.000000, 1.000000, 0.000000,
	0.870214, 0.000000, -0.492674
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Voyager" 55 ) ( ai-chase "GTCv December" 55 ) ( ai-chase "GTFR South" 55 ) ( ai-chase "GTFR North" 55 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 81
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( and 
      ( is-destroyed-delay 
         10 
         "NTM Ketracel" 
      )
      ( < ( hits-left "NTI Lexington" ) 40 ) 
   )
   ( has-departed-delay 0 "NTM Ketracel" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 86
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Pisces 1		;! Object #10
$Class: GTF Hercules
$Alt: NTF Fighter

$Team: Hostile
$Location: -2730.907471, 0.000079, 1948.782837
$Orientation:
	-0.892435, 0.000000, -0.451176,
	0.000000, 1.000000, 0.000000,
	0.451176, 0.000000, -0.892435
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Pisces 2		;! Object #11
$Class: GTF Hercules
$Alt: NTF Fighter

$Team: Hostile
$Location: -2629.670654, 0.000455, 2047.777344
$Orientation:
	-0.905624, 0.000000, -0.424081,
	0.000000, 1.000000, 0.000000,
	0.424081, 0.000000, -0.905624
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Pisces 3		;! Object #12
$Class: GTF Hercules
$Alt: NTF Fighter

$Team: Hostile
$Location: -2529.323730, -0.000057, 1944.760864
$Orientation:
	-0.910176, 0.000000, -0.414221,
	0.000000, 1.000000, 0.000000,
	0.414221, 0.000000, -0.910176
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Pisces 4		;! Object #13
$Class: GTF Hercules
$Alt: NTF Fighter

$Team: Hostile
$Location: -2628.101074, 0.000160, 1850.613647
$Orientation:
	-0.897357, 0.000000, -0.441305,
	0.000000, 1.000000, 0.000000,
	0.441305, 0.000000, -0.897357
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #14
$Class: GTF Hercules
$Alt: NTF Fighter

$Team: Hostile
$Location: -5201.431152, -0.000157, 5277.273438
$Orientation:
	-0.825734, 0.000000, -0.564060,
	0.000000, 1.000000, 0.000000,
	0.564060, 0.000000, -0.825734
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #15
$Class: GTF Hercules
$Alt: NTF Fighter

$Team: Hostile
$Location: -5250.702148, 0.000524, 5180.833008
$Orientation:
	-0.818042, 0.000000, -0.575159,
	0.000000, 1.000000, 0.000000,
	0.575159, 0.000000, -0.818042
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #16
$Class: GTF Hercules
$Alt: NTF Fighter

$Team: Hostile
$Location: -5152.318359, 0.000088, 5177.751465
$Orientation:
	-0.824473, 0.000000, -0.565901,
	0.000000, 1.000000, 0.000000,
	0.565901, 0.000000, -0.824473
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Scorpio 1		;! Object #17
$Class: GTF Loki
$Alt: NTF Fighter

$Team: Hostile
$Location: -3296.649902, 0.000082, 6705.858398
$Orientation:
	-0.954322, 0.000000, -0.298779,
	0.000000, 1.000000, 0.000000,
	0.298779, 0.000000, -0.954322
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Scorpio 2		;! Object #18
$Class: GTF Loki
$Alt: NTF Fighter

$Team: Hostile
$Location: -3349.414307, 0.000087, 6652.405273
$Orientation:
	-0.951704, 0.000000, -0.307016,
	0.000000, 1.000000, 0.000000,
	0.307016, 0.000000, -0.951704
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Scorpio 3		;! Object #19
$Class: GTF Loki
$Alt: NTF Fighter

$Team: Hostile
$Location: -3244.106445, 0.000560, 6652.405273
$Orientation:
	-0.955649, 0.000000, -0.294509,
	0.000000, 1.000000, 0.000000,
	0.294509, 0.000000, -0.955649
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Scorpio 4		;! Object #20
$Class: GTF Loki
$Alt: NTF Fighter

$Team: Hostile
$Location: -3295.278564, 0.000192, 6606.737793
$Orientation:
	-0.953205, 0.000000, -0.302325,
	0.000000, 1.000000, 0.000000,
	0.302325, 0.000000, -0.953205
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Leo 1		;! Object #21
$Class: GTB Medusa
$Alt: NTF Bomber

$Team: Hostile
$Location: -5291.494629, 0.000394, 2416.821533
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 2		;! Object #22
$Class: GTB Medusa
$Alt: NTF Bomber

$Team: Hostile
$Location: -5371.114258, 0.000302, 2332.725586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 3		;! Object #23
$Class: GTB Medusa
$Alt: NTF Bomber

$Team: Hostile
$Location: -5193.185059, 0.000483, 2332.725586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 4		;! Object #24
$Class: GTB Medusa
$Alt: NTF Bomber

$Team: Hostile
$Location: -5287.329102, 0.000047, 2276.776855
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 1		;! Object #25
$Class: GTB Medusa
$Alt: NTF Bomber

$Team: Hostile
$Location: -216.805862, 0.000351, 5747.131836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 2		;! Object #26
$Class: GTB Medusa
$Alt: NTF Bomber

$Team: Hostile
$Location: -303.374146, 0.000833, 5671.704102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 3		;! Object #27
$Class: GTB Medusa
$Alt: NTF Bomber

$Team: Hostile
$Location: -118.766068, 0.000791, 5671.704590
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #28
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 295.133759, -0.000957, -174.497742
$Orientation:
	0.834617, 0.000000, 0.550831,
	0.000000, 1.000000, 0.000000,
	-0.550831, 0.000000, 0.834617
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #29
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 386.949585, -0.000586, -87.061256
$Orientation:
	0.828662, 0.000000, 0.559749,
	0.000000, 1.000000, 0.000000,
	-0.559749, 0.000000, 0.828662
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #30
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 405.353180, -0.000851, -187.032349
$Orientation:
	0.832962, 0.000000, 0.553331,
	0.000000, 1.000000, 0.000000,
	-0.553331, 0.000000, 0.832962
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 1		;! Object #31
$Class: GTF Loki
$Team: Friendly
$Location: -1386.056274, -0.000159, -868.008972
$Orientation:
	0.826872, 0.000000, 0.562390,
	0.000000, 1.000000, 0.000000,
	-0.562390, 0.000000, 0.826872
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Beta 2		;! Object #32
$Class: GTF Loki
$Team: Friendly
$Location: -1415.182617, 0.000634, -983.419678
$Orientation:
	0.836159, 0.000000, 0.548487,
	0.000000, 1.000000, 0.000000,
	-0.548487, 0.000000, 0.836159
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Beta 3		;! Object #33
$Class: GTF Loki
$Team: Friendly
$Location: -1261.335449, 0.000026, -880.339233
$Orientation:
	0.825013, 0.000000, 0.565114,
	0.000000, 1.000000, 0.000000,
	-0.565114, 0.000000, 0.825013
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Beta 4		;! Object #34
$Class: GTF Loki
$Team: Friendly
$Location: -1273.641602, 0.000272, -995.489502
$Orientation:
	0.836178, 0.000000, 0.548459,
	0.000000, 1.000000, 0.000000,
	-0.548459, 0.000000, 0.836178
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: GTCv December		;! Object #35
$Class: GTCv Deimos
$Team: Friendly
$Location: 1545.160522, -752.999573, 3364.643799
$Orientation:
	-0.084758, 0.000000, 0.996402,
	0.107710, 0.994140, 0.009162,
	-0.990563, 0.108099, -0.084261
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "NTCv Columbus" 80 ) ( ai-chase "NTI Lexington" 79 ) ( ai-chase "NTC Armstrong" 78 ) ( ai-chase-wing "Leo" 77 ) ( ai-chase-wing "Aries" 76 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-destroyed-delay 10 "GTD Voyager" ) 
   ( has-arrived-delay 
      25 
      "NTCv Columbus" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 87
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: Gamma 1		;! Object #36
$Class: GTB Boanerges
$Team: Friendly
$Location: 1760.903442, -0.000932, 1423.919434
$Orientation:
	0.791870, 0.000000, 0.610690,
	0.000000, 1.000000, 0.000000,
	-0.610690, 0.000000, 0.791870
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #37
$Class: GTB Boanerges
$Team: Friendly
$Location: 1761.082153, -0.000254, 1278.334595
$Orientation:
	0.803550, 0.000000, 0.595237,
	0.000000, 1.000000, 0.000000,
	-0.595237, 0.000000, 0.803550
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #38
$Class: GTB Boanerges
$Team: Friendly
$Location: 1931.255249, -0.001025, 1388.523315
$Orientation:
	0.792786, 0.000000, 0.609499,
	0.000000, 1.000000, 0.000000,
	-0.609499, 0.000000, 0.792786
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #39
$Class: GTB Boanerges
$Team: Friendly
$Location: 1914.926880, -0.000538, 1235.457642
$Orientation:
	0.804253, 0.000000, 0.594286,
	0.000000, 1.000000, 0.000000,
	-0.594286, 0.000000, 0.804253
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 1		;! Object #40
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1344.320068, 0.000039, 2449.190186
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 2		;! Object #41
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1425.233887, 0.000510, 2372.268799
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 3		;! Object #42
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1280.337402, 0.000085, 2330.399414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 4		;! Object #43
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1361.225586, 0.000097, 2253.581787
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 1		;! Object #44
$Class: GTB Medusa
$Team: Friendly
$Location: -4142.500977, -0.001949, 1130.054565
$Orientation:
	-0.292119, 0.000000, 0.956382,
	0.000000, 1.000000, 0.000000,
	-0.956382, 0.000000, -0.292119
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 2		;! Object #45
$Class: GTB Medusa
$Team: Friendly
$Location: -4042.510254, -0.001802, 1130.019409
$Orientation:
	-0.277350, 0.000000, 0.960769,
	0.000000, 1.000000, 0.000000,
	-0.960769, 0.000000, -0.277350
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 3		;! Object #46
$Class: GTB Medusa
$Team: Friendly
$Location: -4086.980957, -0.001950, 1202.278198
$Orientation:
	-0.318930, 0.000000, 0.947778,
	0.000000, 1.000000, 0.000000,
	-0.947778, 0.000000, -0.318930
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cargo 1		;! Object #47
$Class: TC-TRI
$Alt: NTF Cargo

$Team: Hostile
$Location: -4555.543457, 500.000732, 8559.274414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Antimatter", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Cargo 2		;! Object #48
$Class: TAC 1
$Alt: NTF Cargo

$Team: Hostile
$Location: -4000.956787, 500.000580, 8574.167969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nav Buoys", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Cargo 3		;! Object #49
$Class: TAC 1
$Alt: NTF Cargo

$Team: Hostile
$Location: -3401.766113, 500.000549, 8594.944336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Project ETAK data", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Cargo 4		;! Object #50
$Class: TAC 1
$Alt: NTF Cargo

$Team: Hostile
$Location: -2800.912354, 500.000183, 8647.703125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Shield Systems", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Cargo 5		;! Object #51
$Class: TSC 2
$Alt: NTF Cargo

$Team: Hostile
$Location: -4247.943359, 250.000732, 8356.774414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Deuterium", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Cargo 6		;! Object #52
$Class: TSC 2
$Alt: NTF Cargo

$Team: Hostile
$Location: -3666.598633, 250.000626, 8346.000977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("False IFF Code Tags", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Cargo 7		;! Object #53
$Class: TSC 2
$Alt: NTF Cargo

$Team: Hostile
$Location: -3098.864014, 250.000748, 8382.853516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Jump Drives", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Cargo 8		;! Object #54
$Class: TTC 1
$Alt: NTF Cargo

$Team: Hostile
$Location: -3942.950684, 0.000990, 8147.010254
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Project ETAK data", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Cargo 9		;! Object #55
$Class: TTC 1
$Alt: NTF Cargo

$Team: Hostile
$Location: -3273.717773, 0.000511, 8164.206055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Sensor Systems", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Cargo 10		;! Object #56
$Class: TC 2
$Alt: NTF Cargo

$Team: Hostile
$Location: -3554.243408, -249.999268, 7937.474609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Stolen Weapon Systems", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTFR North		;! Object #57
$Class: GTFR Triton
$Team: Friendly
$Location: -2032.400024, 500.000000, 9475.000000
$Orientation:
	-0.540648, 0.000000, 0.841249,
	0.000000, 1.000000, 0.000000,
	-0.841249, 0.000000, -0.540648
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Cargo 3" "Cargo Dock01" "cargo dockpoint" 87 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( or 
      ( is-cargo-known-delay 30 "Cargo 3" ) 
      ( is-cargo-known-delay 30 "Cargo 8" ) 
   )
   ( not 
      ( is-destroyed-delay 0 "Cargo 3" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 85
+Hotkey: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: GTFR South		;! Object #58
$Class: GTFR Triton
$Team: Friendly
$Location: -2245.500000, 0.000000, 7982.899902
$Orientation:
	0.096232, 0.000000, 0.995359,
	0.000001, 1.000000, 0.000000,
	-0.995359, 0.000001, 0.096232
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Cargo 8" "Cargo Dock01" "Cargo Dock01" 87 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( or 
      ( is-cargo-known-delay 30 "Cargo 3" ) 
      ( is-cargo-known-delay 30 "Cargo 8" ) 
   )
   ( not 
      ( is-destroyed-delay 0 "Cargo 8" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 85
+Hotkey: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: NTC Armstrong		;! Object #59
$Class: GTC Aeolus
$Alt: NTF Cruiser

$Team: Hostile
$Location: -6375.707520, -0.000229, 6882.238770
$Orientation:
	-0.759130, 0.000000, -0.650939,
	0.021420, 0.999458, -0.024980,
	0.650587, -0.032906, -0.758719
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "GTD Voyager" 89 ) ( ai-chase "GTCv December" 88 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-destroyed-delay 
      10 
      "NTCv Columbus" 
   )
   ( is-event-true-delay 
      "etak detected" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Hotkey: 8
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Capricorn 1		;! Object #60
$Class: GTF Erinyes
$Alt: Unknown Fighter Class

$Team: Hostile
$Location: -7333.795898, -0.000091, 5934.252441
$Orientation:
	-0.736442, 0.000000, -0.676501,
	0.021693, 0.999486, -0.023615,
	0.676153, -0.032067, -0.736063
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "GTFR North" 88 ) ( ai-chase "GTFR South" 88 ) ( ai-chase-any 75 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 2		;! Object #61
$Class: GTF Erinyes
$Alt: Unknown Fighter Class

$Team: Hostile
$Location: -7668.172363, 0.000093, 5650.225586
$Orientation:
	-0.725991, 0.000000, -0.687705,
	0.022057, 0.999486, -0.023285,
	0.687351, -0.032073, -0.725617
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase-any 75 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 3		;! Object #62
$Class: GTF Erinyes
$Alt: Unknown Fighter Class

$Team: Hostile
$Location: -6802.664063, 0.000270, 5595.172363
$Orientation:
	-0.737422, 0.000000, -0.675432,
	0.022008, 0.999469, -0.024028,
	0.675074, -0.032583, -0.737030
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "GTFR North" 88 ) ( ai-chase "GTFR South" 88 ) ( ai-chase-any 75 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 4		;! Object #63
$Class: GTF Erinyes
$Alt: Unknown Fighter Class

$Team: Hostile
$Location: -7284.062988, 0.000062, 5316.317383
$Orientation:
	-0.726191, 0.000000, -0.687493,
	0.022383, 0.999470, -0.023643,
	0.687129, -0.032558, -0.725806
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase-any 75 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Omega 1		;! Object #64
$Class: GTF Ulysses
$Team: Friendly
$Location: -113.193176, -0.001598, 4743.231934
$Orientation:
	0.058908, 0.000000, 0.998263,
	0.000000, 1.000000, 0.000000,
	-0.998263, 0.000000, 0.058908
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Omega 2		;! Object #65
$Class: GTF Ulysses
$Team: Friendly
$Location: -62.545349, -0.001390, 4697.465820
$Orientation:
	0.081877, 0.000000, 0.996642,
	0.000000, 1.000000, 0.000000,
	-0.996642, 0.000000, 0.081877
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Omega 3		;! Object #66
$Class: GTF Ulysses
$Team: Friendly
$Location: -69.828064, -0.001444, 4786.570313
$Orientation:
	0.034063, 0.000000, 0.999420,
	0.000000, 1.000000, 0.000000,
	-0.999420, 0.000000, 0.034063
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Omega 4		;! Object #67
$Class: GTF Ulysses
$Team: Friendly
$Location: -21.591125, -0.001463, 4743.199707
$Orientation:
	0.056078, 0.000000, 0.998426,
	0.000000, 1.000000, 0.000000,
	-0.998426, 0.000000, 0.056078
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

#Wings		;! 13 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-wing "Sentry" 80 ) ( ai-guard "GTD Voyager" 75 ) ( ai-guard "GTCv December" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Pisces
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTI Lexington
$Arrival Cue: ( has-time-elapsed 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 12

$Name: Scorpio
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( destroyed-or-departed-delay 
      0 
      "NTM Ketracel" 
   )
   ( < ( hits-left "NTI Lexington" ) 70 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-guard "NTI Lexington" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 20

$Name: Cancer
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTI Lexington
$Arrival Cue: ( and-in-sequence 
   ( has-arrived-delay 0 "NTCv Columbus" ) 
   ( is-destroyed-delay 
      8 
      "NTCv Columbus" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-guard "NTI Lexington" 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 3

$Name: Leo
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 40 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase "GTD Voyager" 70 ) ( ai-chase "GTCv December" 69 ) ( ai-chase "GTFR North" 60 ) ( ai-chase "GTFR South" 60 ) )
+Flags:( )

$Name: Aries
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 10 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-chase "GTCv December" 70 ) ( ai-chase "GTD Voyager" 63 ) ( ai-chase "GTFR North" 60 ) ( ai-chase "GTFR South" 60 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 5

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Voyager
$Arrival Cue: ( has-time-elapsed 6 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GTD Voyager" 80 ) ( ai-guard "GTCv December" 75 ) )
+Hotkey: 1
+Flags:( "no-arrival-message" )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 7 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase "NTM Ketracel" 80 ) ( ai-chase "NTI Lexington" 65 ) ( ai-chase "NTCv Columbus" 55 ) ( ai-chase "NTC Armstrong" 50 ) )
+Hotkey: 2
+Flags:( "no-arrival-music" "no-arrival-message" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard "GTD Voyager" 50 ) )
+Flags:( "reinforcement" )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: GTCv December
$Arrival Cue: ( and 
   ( has-arrived-delay 3 "GTCv December" ) 
   ( is-destroyed-delay 0 "Gamma" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-chase "NTCv Columbus" 75 ) ( ai-chase "NTI Lexington" 60 ) ( ai-chase "NTC Armstrong" 50 ) )
+Flags:( "reinforcement" )

$Name: Sentry
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sentry 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Sentry 1"
	"Sentry 2"
	"Sentry 3"
	"Sentry 4"
	"Sentry 5"
)
$AI Goals: ( goals ( ai-chase "GTD Voyager" 80 ) ( ai-chase "GTCv December" 70 ) )
+Flags:( )

$Name: Capricorn
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: NTC Armstrong
$Arrival Cue: ( has-arrived-delay 9 "NTC Armstrong" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
+Hotkey: 8
+Flags:( )
+Wave Delay Min: 7
+Wave Delay Max: 10

$Name: Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: GTCv December
$Arrival Cue: ( has-arrived-delay 
   18 
   "GTCv December" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Omega 1"
	"Omega 2"
	"Omega 3"
	"Omega 4"
)
+Flags:( "reinforcement" )

#Events		;! 53 total

$Formula: ( when 
   ( true ) 
   ( subsys-set-random 
      "NTI Lexington" 
      85 
      93 
      "fighterbay" 
   )
)
+Name: random subsys lexington
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Begin" 
      0 
      "Alpha 2" 
      "High" 
      "kidding" 
      14000 
      "GTD Voyager" 
      "High" 
      "no joke" 
      6000 
      "Alpha 2" 
      "High" 
      "yes, sorry" 
      9000 
   )
)
+Name: begin messages
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTD Voyager" ) 
   ( beam-free-all "NTI Lexington" ) 
   ( beam-free-all "NTM Ketracel" ) 
   ( beam-free-all "Sentry 1" ) 
   ( beam-free-all "Sentry 2" ) 
   ( beam-free-all "Sentry 3" ) 
   ( beam-free-all "Sentry 4" ) 
   ( beam-free-all "Sentry 5" ) 
)
+Name: beam free
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( turret-free-all "GTD Voyager" ) 
   ( turret-free-all "NTI Lexington" ) 
   ( turret-free-all "NTM Ketracel" ) 
   ( turret-free-all "Sentry 1" ) 
   ( turret-free-all "Sentry 2" ) 
   ( turret-free-all "Sentry 3" ) 
   ( turret-free-all "Sentry 4" ) 
   ( turret-free-all "Sentry 5" ) 
)
+Name: turret free
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTCv Columbus" ) 
   ( beam-free-all "NTCv Columbus" ) 
   ( turret-free-all "NTCv Columbus" ) 
)
+Name: beam free 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTCv December" ) 
   ( beam-free-all "GTCv December" ) 
   ( turret-free-all "GTCv December" ) 
)
+Name: beam free 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTD Voyager" ) 75 ) 
   ( send-message 
      "GTD Voyager" 
      "High" 
      "Voy down 75%" 
   )
)
+Name: voy going down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTD Voyager" ) 50 ) 
   ( send-message 
      "GTD Voyager" 
      "High" 
      "Voy down 50%" 
   )
)
+Name: voy going down2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTD Voyager" ) 25 ) 
   ( send-message 
      "GTD Voyager" 
      "High" 
      "Voy down 25%" 
   )
)
+Name: voy going down 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = ( hits-left "GTD Voyager" ) 1 ) 
   ( self-destruct "GTD Voyager" ) 
)
+Name: voy destruct 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( not 
         ( has-arrived-delay 0 "GTCv December" ) 
      )
      ( is-destroyed-delay 0 "GTD Voyager" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Voy down (no dec)" 
   )
)
+Name: voy down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( has-arrived-delay 0 "GTCv December" ) 
      ( is-destroyed-delay 0 "GTD Voyager" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Voy down" 
   )
)
+Name: voy down (2)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "NTI Lexington" ) 51 ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Lexington 50%" 
   )
)
+Name: lex 50%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "NTI Lexington" ) 11 ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Lexington 10%" 
   )
)
+Name: lex 10%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "NTI Lexington" 
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "Lexington boom" 
      0 
      "#Admiral Bosch" 
      "High" 
      "you'll pay" 
      3000 
   )
)
+Name: lex down
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Lexington", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "NTM Ketracel" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Ketracel bye bye" 
   )
)
+Name: ketracle boom
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ketracel", -1)
+Team: 0

$Formula: ( when 
   ( depart-node-delay 
      1 
      "Regulus Jump Node" 
      "NTM Ketracel" 
   )
   ( do-nothing ) 
)
+Name: ketracel gone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GTCv December" ) 
   ( send-message 
      "GTCv December" 
      "High" 
      "dec here" 
   )
)
+Name: december here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( not 
         ( has-arrived-delay 0 "GTCv December" ) 
      )
      ( has-arrived-delay 3 "NTCv Columbus" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Columbus here (no dec)" 
   )
)
+Name: Columbus arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( has-arrived-delay 0 "GTCv December" ) 
      ( has-arrived-delay 3 "NTCv Columbus" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Columbus here" 
   )
)
+Name: columbus arrive (2)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-cargo-known-delay 0 "Cargo 3" ) 
      ( is-cargo-known-delay 0 "Cargo 8" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "etak detected" 
   )
   ( protect-ship "Cargo 3" "Cargo 8" ) 
)
+Name: etak detected
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTFR North" ) 
   ( send-message 
      "GTFR North" 
      "High" 
      "north here" 
   )
)
+Name: north here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "GTFR South" ) 
   ( send-message 
      "GTFR South" 
      "High" 
      "south here" 
   )
)
+Name: south here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTFR North" ) 
   ( send-message 
      "#Command" 
      "High" 
      "North down!" 
   )
)
+Name: north gone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTFR South" ) 
   ( send-message 
      "#Command" 
      "High" 
      "South down!" 
   )
)
+Name: south down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( is-cargo-known-delay 0 "Cargo 3" ) 
         ( is-cargo-known-delay 0 "Cargo 8" ) 
      )
      ( is-destroyed-delay 0 "Cargo 3" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Cargo 3 gone" 
   )
)
+Name: carg3 gone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( is-cargo-known-delay 0 "Cargo 3" ) 
         ( is-cargo-known-delay 0 "Cargo 8" ) 
      )
      ( is-destroyed-delay 0 "Cargo 8" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Cargo 8 gone" 
   )
)
+Name: carg8 gone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Cargo 3" ) 
      ( has-departed-delay 5 "GTFR North" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "North safe" 
   )
)
+Name: north home no carg
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Cargo 8" ) 
      ( has-departed-delay 5 "GTFR South" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "South safe" 
   )
)
+Name: south home no carg
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTFR North" 
      "Cargo 3" 
      1 
      1 
   )
   ( send-message 
      "GTFR North" 
      "High" 
      "north docked" 
   )
   ( add-goal 
      "GTFR North" 
      ( ai-warp-out 89 ) 
   )
)
+Name: north going, with carg
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTFR South" 
      "Cargo 8" 
      1 
      1 
   )
   ( send-message 
      "GTFR North" 
      "High" 
      "south docked" 
   )
   ( add-goal 
      "GTFR South" 
      ( ai-warp-out 89 ) 
   )
)
+Name: south going, with carg
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Cargo 3" ) 
      )
      ( has-departed-delay 0 "GTFR North" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "North and 3 safe" 
   )
)
+Name: north home
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Cargo 8" ) 
      )
      ( has-departed-delay 0 "GTFR South" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "South and 8 safe" 
   )
)
+Name: south home
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTCv December" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "december down" 
   )
)
+Name: december down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "all hostiles but ketracel" 
      18 
   )
   ( clear-goals "GTD Voyager" ) 
   ( add-goal 
      "GTD Voyager" 
      ( ai-warp-out 89 ) 
   )
)
+Name: voy go home
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "all hostiles but ketracel" 
      32 
   )
   ( clear-goals "GTCv December" ) 
   ( add-goal 
      "GTCv December" 
      ( ai-warp-out 89 ) 
   )
)
+Name: dec go home
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( has-arrived-delay 0 "NTCv Columbus" ) 
      ( has-arrived-delay 1 "NTC Armstrong" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "armstrong here (with col)" 
   )
)
+Name: aeolus 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( and-in-sequence 
         ( is-event-true-delay 
            "etak detected" 
            0 
         )
         ( has-arrived-delay 1 "NTC Armstrong" ) 
      )
      ( not 
         ( has-arrived-delay 0 "NTCv Columbus" ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "armstrong here (no col)" 
   )
)
+Name: aeolus 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTC Armstrong" ) 
   ( beam-free-all "NTC Armstrong" ) 
   ( turret-free-all "NTC Armstrong" ) 
)
+Name: aeolus beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Capricorn" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "capricorn" 
      0 
      "#Command" 
      "High" 
      "kill capricorn" 
      850 
   )
)
+Name: capricorn
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "etak detected" 
      0 
   )
   ( invalidate-goal "Boom cargo" ) 
)
+Name: secondary
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Sentry" ) 
   ( send-message 
      "#Command" 
      "High" 
      "sentries down" 
   )
)
+Name: sentries
+Repeat Count: 1
+Interval: 1
+Score: 1000
+Objective:  XSTR("Destroy Sentry Guns", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 5 "GTD Voyager" ) 
   ( do-nothing ) 
)
+Name: guard voyager
+Repeat Count: 1
+Interval: 1
+Score: 1000
+Objective:  XSTR("Protect Voyager", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Protect Voyager" 
      2 
   )
   ( send-message 
      "GTD Voyager" 
      "High" 
      "rtb good" 
   )
)
+Name: rtb 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: rtb directive good
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "all hostiles but ketracel" 
         8 
      )
      ( is-destroyed-delay 0 "GTD Voyager" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "rtb bad" 
   )
)
+Name: rtb 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: rtb directive bad
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTCv Columbus" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Columbus down" 
   )
)
+Name: col down
+Repeat Count: 1
+Interval: 1
+Score: 500
+Objective:  XSTR("Destroy NTCv Columbus", -1)
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      100 
      "Capricorn" 
   )
   ( do-nothing ) 
)
+Name: fighters down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 100 "Aries" ) 
   ( send-message 
      "#Command" 
      "High" 
      "bombers down" 
   )
)
+Name: bombers down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "fights/bombs down" 
         0 
      )
      ( is-event-true-delay "sentries" 0 ) 
      ( is-event-true-delay "lex down" 0 ) 
      ( is-event-true-delay "col down" 0 ) 
      ( is-event-true-delay 
         "fighters down" 
         0 
      )
      ( is-event-true-delay 
         "bombers down" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "all hostiles down" 
   )
)
+Name: all hostiles but ketracel
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy NTF Hostiles", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "all hostiles but ketracel" 
         0 
      )
      ( is-event-true-delay 
         "ketracle boom" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: all hostiles and ketracel
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( ship-type-destroyed 
      100 
      "fighter/bomber" 
   )
   ( do-nothing ) 
)
+Name: fights/bombs down
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Protect Voyager
$MessageNew:  XSTR("Protect the GTD Voyager", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "all hostiles but ketracel" 
      0 
   )
   ( has-departed-delay 2 "GTD Voyager" ) 
)

$Type: Primary
+Name: Eliminate NTF
$MessageNew:  XSTR("Eliminate all NTF forces in the area", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "all hostiles but ketracel" 
   0 
)

$Type: Secondary
+Name: Boom cargo
$MessageNew:  XSTR("Destroy all cargo containers", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   1 
   "Cargo 1" 
   "Cargo 2" 
   "Cargo 4" 
   "Cargo 5" 
   "Cargo 6" 
   "Cargo 7" 
   "Cargo 9" 
   "Cargo 10" 
)
+No music

$Type: Bonus
+Name: Scan and rescue ETAK
$MessageNew:  XSTR("Scan Cargo 3 and 8 (ETAK) and rescue by Tritons", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "north home" 2 ) 
   ( is-event-true-delay "south home" 2 ) 
)

#Waypoints		;! 4 lists total


$Jump Node: -7858.256348, -0.000034, 10793.001953
$Jump Node Name: Regulus Jump Node
$Name: Cargo Path
$List: (		;! 2 points in list
	( -4796.127441, -0.000905, 9297.956055 )
	( -7859.170898, -0.000594, 10792.974609 )
)

$Name: Ketracel Path
$List: (		;! 2 points in list
	( -1446.634888, 0.002067, 5653.044434 )
	( -7859.156250, -0.000034, 10793.001953 )
)

$Name: Voyager Path
$List: (		;! 11 points in list
	( -1516.602539, 0.000005, 742.725403 )
	( -4459.147949, 0.000321, 3256.095459 )
	( -4940.882324, 0.000327, 4676.471680 )
	( -4631.942871, 0.000268, 5556.012207 )
	( -3649.034424, 0.000363, 5963.036621 )
	( -2753.678711, 0.000165, 6069.602051 )
	( -1523.307983, 0.000123, 5376.561523 )
	( -450.155243, 0.000521, 4496.330078 )
	( -439.698456, -0.000586, 3874.611816 )
	( -933.426331, -0.000617, 3106.042236 )
	( -2452.237305, 0.000318, 3035.201660 )
)

$Name: Waypoint path 4
$List: (		;! 11 points in list
	( -4948.531738, 0.000958, 3381.745117 )
	( -3215.325195, 0.000693, 3200.899414 )
	( -1870.026123, 0.000227, 3476.208252 )
	( -23.582600, 0.000017, 3843.242188 )
	( 453.248871, 0.000752, 4847.273438 )
	( 246.685730, 0.000054, 5621.936523 )
	( -733.830750, 0.000689, 6213.135742 )
	( -2237.125244, 0.000097, 6234.363281 )
	( -4537.621094, 0.000032, 5935.940430 )
	( -5449.503418, -0.000594, 4681.613770 )
	( -5153.564941, 0.000649, 3860.790771 )
)

#Messages		;! 255 total


$Name: Begin

$Team: -1
$MessageNew:  XSTR("The GTD Voyager is heading for the Lexington. Beta wing, provide cover. Gamma wing, take out the NTM Ketracel, then go for the Installation. Alpha, take out those Mjolnir RBCs.", -1)
$end_multi_text

$Name: Voy down 75%

$Team: -1
$MessageNew:  XSTR("We're getting hit badly here, pilots! Requesting more cover fire!", -1)
$end_multi_text

$Name: Voy down 50%

$Team: -1
$MessageNew:  XSTR("Pilots, our hull has taken serious damage! We need cover NOW!", -1)
$end_multi_text

$Name: Voy down 25%

$Team: -1
$MessageNew:  XSTR("All GTVA pilots, this is the Voyager! We have taken critical damage - can't hold on much longer!", -1)
$end_multi_text

$Name: Voy down (no dec)

$Team: -1
$MessageNew:  XSTR("Pilots, the GTD Voyager has been destroyed! We're sending in the December now for extra cover, but it's only a corvette! Get the job done!", -1)
$end_multi_text

$Name: Voy down

$Team: -1
$MessageNew:  XSTR("The Voyager is down!", -1)
$end_multi_text

$Name: Lexington 50%

$Team: -1
$MessageNew:  XSTR("The Lexington is at fifty percent integrity! ", -1)
$end_multi_text

$Name: Lexington 10%

$Team: -1
$MessageNew:  XSTR("The NTI Lexington is down to ten percent! Just a little further!", -1)
$end_multi_text

$Name: Ketracel bye bye

$Team: -1
$MessageNew:  XSTR("NTM Ketracel eliminated!", -1)
$end_multi_text

$Name: Columbus here (no dec)

$Team: -1
$MessageNew:  XSTR("The NTF have sortied another cruiser! We're sending in the GTCv December to provide extra cover, pilots!", -1)
$end_multi_text

$Name: Columbus here

$Team: -1
$MessageNew:  XSTR("The NTF have sortied another cruiser! We have no more reinforcements to offer you, pilots, you'll just have to handle it!", -1)
$end_multi_text

$Name: etak detected

$Team: -1
$MessageNew:  XSTR("All GTVA pilots, listen up! Cargo containers 3 and 8 contain information on Project ETAK! Do NOT destroy them, pilots! We are sending two Triton freighters to pick them up!", -1)
$end_multi_text

$Name: North down!

$Team: -1
$MessageNew:  XSTR("GTFR North is down!", -1)
$end_multi_text

$Name: South down!

$Team: -1
$MessageNew:  XSTR("GTFR South has been taken out!", -1)
$end_multi_text

$Name: Cargo 3 gone

$Team: -1
$MessageNew:  XSTR("Cargo container 3 has been destroyed! That's valuable ETAK data we've lost, pilots!", -1)
$end_multi_text

$Name: Cargo 8 gone

$Team: -1
$MessageNew:  XSTR("Cargo container 8 is down!", -1)
$end_multi_text

$Name: North safe

$Team: -1
$MessageNew:  XSTR("The GTFR North has returned safely.", -1)
$end_multi_text

$Name: South safe

$Team: -1
$MessageNew:  XSTR("The GTFR South is home.", -1)
$end_multi_text

$Name: North and 3 safe

$Team: -1
$MessageNew:  XSTR("GTFR North has entered subspace! Great job!", -1)
$end_multi_text

$Name: South and 8 safe

$Team: -1
$MessageNew:  XSTR("GTFR South has jumped out!", -1)
$end_multi_text

$Name: Columbus down

$Team: -1
$MessageNew:  XSTR("NTCv Columbus neutralized!", -1)
$end_multi_text

$Name: Lexington boom

$Team: -1
$MessageNew:  XSTR("NTI Lexington destroyed! Nice work!", -1)
$end_multi_text

$Name: north here

$Team: -1
$MessageNew:  XSTR("GTFR North, heading for Cargo 3.", -1)
$end_multi_text

$Name: south here

$Team: -1
$MessageNew:  XSTR("GTFR South, on course for Cargo 8.", -1)
$end_multi_text

$Name: north docked

$Team: -1
$MessageNew:  XSTR("North package retrieved! Heading home!", -1)
$end_multi_text

$Name: south docked

$Team: -1
$MessageNew:  XSTR("South package retrieved! We're on our way!", -1)
$end_multi_text

$Name: december down

$Team: -1
$MessageNew:  XSTR("The December has been destroyed! Pilots, do your best with what you have left. Call in reinforcements if any remain available!", -1)
$end_multi_text

$Name: Theta Wing here

$Team: -1
$MessageNew:  XSTR("This is Theta wing from the 53rd Hammerheads! Command told us you were having some trouble... need a hand?", -1)

; she's expecting you.", -1)










$end_multi_text

$Name: love one

$Team: -1
$MessageNew:  XSTR("Would be great, Theta! Just join in!", -1)
$end_multi_text

$Name: armstrong here (with col)

$Team: -1
$MessageNew:  XSTR("The NTF has sortied another cruiser! We can't take this kind of punishment much longer! Call in any remaining reinforcements, Alpha!", -1)
$end_multi_text

$Name: armstrong here (no col)

$Team: -1
$MessageNew:  XSTR("The NTF have sortied an Aeolus-class cruiser! Fighter escort incoming! Go, Alpha!", -1)
$end_multi_text

$Name: capricorn

$Team: -1
$MessageNew:  XSTR("Unidentified fighters in Capricorn wing. Scanning now, Alpha, standby!", -1)
$end_multi_text

$Name: kill capricorn

$Team: -1
$MessageNew:  XSTR("Intelligence will want to see these readings. Now take these NTF bogeys out, Alpha!", -1)
$end_multi_text

$Name: rtb good

$Team: -1
$MessageNew:  XSTR("GTD Voyager has entered subspace. You'll rendezvous with her at the preset co-ordinates. Return to base, pilots.", -1)
$end_multi_text

$Name: rtb bad

$Team: -1
$MessageNew:  XSTR("Pilots, this mission is over. Jump to the GVCv Pestilence. Co-ordinates have just been transmitted.", -1)
$end_multi_text

$Name: arm boom

$Team: -1
$MessageNew:  XSTR("NTC Armstrong has been eliminated!", -1)
$end_multi_text

$Name: fighters down

$Team: -1
$MessageNew:  XSTR("All fighter-class ships have been neutralized!", -1)
$end_multi_text

$Name: bombers down

$Team: -1
$MessageNew:  XSTR("All bombers destroyed!", -1)
$end_multi_text

$Name: sentries down

$Team: -1
$MessageNew:  XSTR("Sentry guns have been eliminated.", -1)
$end_multi_text

$Name: all hostiles down

$Team: -1
$MessageNew:  XSTR("All hostiles in the vicinity have been neutralized. Great job, pilots!", -1)
$end_multi_text

$Name: kidding

$Team: -1
$MessageNew:  XSTR("You have to be kidding! Look at that fortress!", -1)
$end_multi_text

$Name: no joke

$Team: -1
$MessageNew:  XSTR("It's no joke, Alpha 2! We have to weaken the NTF influence in this system, or we can say goodbye to peace with the Vasudans! Now carry out your orders!", -1)
$end_multi_text

$Name: yes, sorry

$Team: -1
$MessageNew:  XSTR("Sorry sir. Engaging now!", -1)
$end_multi_text

$Name: youre all history

$Team: -1
$MessageNew:  XSTR("GTVA pilots, this attack is futile! Cease fire now and we may allow you to leave this system alive! Continue... and you will all die.", -1)
$end_multi_text

$Name: no way!

$Team: -1
$MessageNew:  XSTR("That's just your way of saying you're too weak to handle us! We're not backing off!", -1)
$end_multi_text

$Name: as you wish

$Team: -1
$MessageNew:  XSTR("As you wish. Tactical - activate all offensive systems. Bombers - take out that GTVA destroyer!", -1)
$end_multi_text

$Name: dec here

$Team: -1
$MessageNew:  XSTR("This is GTCv December, entering battle area.", -1)
$end_multi_text
+Wave Name: 347th.wav

$Name: you'll pay

$Team: -1
$MessageNew:  XSTR("<long range transmission> You wil- live to r-gret y-ur action- here to-ay, -ilots. I do -ot f-rget... or forgiv-... ea-ily.", -1)
$end_multi_text

#Reinforcements		;! 3 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Epsilon
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Omega
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 6 total

$Num stars: 500
$Ambient light level: 0
$Sun: SunGold
+Angles: 0.000000 0.000000 0.000000
+Scale: 1.800000
$Starbitmap: planetg
+Angles: 1.570795 1.570795 1.570795
+ScaleX: 0.800000
+ScaleY: 0.800000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 4.014254 0.785398 0.785398
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 3.822268 0.785398 0.785398
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 3.665189 0.785398 0.785398
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb18
+Angles: 0.523598 0.872664 4.363320
+ScaleX: 2.400000
+ScaleY: 2.600000
+DivX: 1
+DivY: 1
$Starbitmap: dneb18
+Angles: 0.349066 0.000000 4.188787
+ScaleX: 2.600000
+ScaleY: 2.400000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Cinema

#End

