#Mission Info

$Version: 0.10
$Name:  XSTR("Forward Edge Battle Area", 270)
$Author: Chad Nicholas
$Created: 08/13/99 at 10:15:34
$Modified: 12/07/99 at 14:44:21
$Notes:
8 player co-op against Shivans$End Notes:

$Mission Desc:
 XSTR("The GTVA must prevent the Shivans from using a jump node.  (Max Respawns: 10)", 271)
$end_multi_text

+Game Type Flags: 10

+Flags: 0

+Num Players: 8

+Num Respawns: 10

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -11812.358398, 7897.876953, -1487.664551
+Viewer orient:
	-0.001114, 0.000000, -0.999999,
	0.542370, 0.840139, -0.000604,
	0.840139, -0.542371, -0.000936

#Plot Info

$Tour:  XSTR("Blah", 6)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Welcome to the $f GVD $f Zednanreh, pilots. Our mission here is simple. We are to guard the jump node to Epsilon Pegasi. Shivan battle groups continually try to gain control of this node and enter the system beyond. We cannot let them. The $f 32nd $f Battle $f Group is engaged with the Shivans on the other side of the node. Our patrol begins in 15 minutes. That is all, pilots.", 272)
$end_multi_text
$voice: M08_MB_01.wav
$camera_pos: -431.945984, 20163.353516, 68.181870
$camera_orient:
	-0.001114, 0.000000, -0.999999,
	0.999998, 0.001649, -0.001114,
	0.001649, -0.999999, -0.000002
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: 0.000000, 500.000000, 2500.000000
$label: GVD Zednanreh
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: 2389.662842, 420.000000, 2704.363281
$label: Alpha Wing
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Sekhmet
$pos: -2800.508789, 420.000000, 2625.000000
$label: Beta Wing
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Knossos
$pos: 0.000000, 0.000000, 7403.062988
$label: Jump Node
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: SC Rakshasa
$pos: 0.000000, 0.000000, -6000.000000
$label: Shivan cruisers
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay 
   "stopTheShivans" 
   0 
)
$Multi text
    XSTR("You succeeded in stopping the Shivans. The 32nd will have you to thank for making their lives much easier. Well done.

", 273)
$end_multi_text
$Voice: M08_DB_01.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "protectCruiser" 
      0 
   )
   ( is-goal-false-delay 
      "stopTheShivans" 
      0 
   )
)
$Multi text
    XSTR("The Shivans have broken through to the Epsilon Pegasi system. You could have prevented this, if you had performed better. The 32nd has failed to report in. We are assuming they have been neutralized by the Shivans. Only you know how much better you might have flown today, pilot. I hope you sleep well tonight.", 274)
$end_multi_text
$Voice: M08_DB_02.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "protectCruiser" 
      0 
   )
   ( is-goal-false-delay 
      "stopTheShivans" 
      0 
   )
   ( not 
      ( and 
         ( not 
            ( is-event-true-delay 
               "End: missionOver" 
               0 
            )
         )
         ( not 
            ( is-event-true-delay 
               "End: missionFailed" 
               0 
            )
         )
         ( not 
            ( is-event-true-delay 
               "Chemosh Destroyed" 
               0 
            )
         )
      )
   )
)
$Multi text
    XSTR("The Shivans have broken through to the Epsilon Pegasi system. You could have prevented this, if you had performed better. The 32nd has failed to report in. We are assuming they have been neutralized by the Shivans. We also lost the Zednanreh, a loss that you perhaps could have prevented.  Only you know how much better you might have flown today, pilot. I hope you sleep well tonight.", 275)
$end_multi_text
$Voice: M08_DB_03.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-event-true-delay 
         "End: missionOver" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "End: missionFailed" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "Chemosh Destroyed" 
         0 
      )
   )
)
$Multi text
    XSTR("You did not have authorization to return to base, pilot. Your actions jeopardized the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", 180)
$end_multi_text
$Voice: M08_DB_04.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

#Players		;! 8 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GVF Seth"	8
	"GVF Horus"	8
	"GVF Thoth"	8
	"GVF Serapis"	8
	"GVF Tauret"	8
	"GVB Sekhmet"	8
	"GVB Osiris"	8
	"GVB Bakha"	8
)

+Weaponry Pool: (
	"Mekhu HL-7"	12
	"Akheton SDG"	12
	"Prometheus R"	8
	"Prometheus S"	12
	"UD-8 Kayser"	8
	"Circe"	8
	"Lamprey"	8
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	680
	"Tornado"	440
	"Harpoon"	348
	"Trebuchet"	120
	"Piranha"	60
	"Stiletto II"	64
	"Infyrno"	32
	"Cyclops#short"	184
)

#Objects		;! 44 total

$Name: Alpha 1		;! Object #0
$Class: GVF Serapis
$Team: Friendly
$Location: 1100.000000, 650.000000, 1500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GVF Serapis
$Team: Friendly
$Location: 1050.000000, 650.000000, 1450.000000
$Orientation:
	-0.999999, 0.000000, -0.001680,
	0.000000, 1.000000, 0.000000,
	0.001680, 0.000000, -0.999999
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GVF Serapis
$Team: Friendly
$Location: 1150.000000, 650.000000, 1450.000000
$Orientation:
	-0.999999, 0.000000, 0.001658,
	0.000000, 1.000000, 0.000000,
	-0.001658, 0.000000, -0.999999
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 1		;! Object #3
$Class: GVB Sekhmet
$Team: Friendly
$Location: -1100.000000, 650.000000, 1500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Beta 2		;! Object #4
$Class: GVB Sekhmet
$Team: Friendly
$Location: -1150.000000, 650.000000, 1450.000000
$Orientation:
	-0.999997, 0.000000, -0.002317,
	0.000000, 1.000000, 0.000000,
	0.002317, 0.000000, -0.999997
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Beta 3		;! Object #5
$Class: GVB Sekhmet
$Team: Friendly
$Location: -1050.000000, 650.000000, 1450.000000
$Orientation:
	-0.999997, 0.000000, 0.002285,
	0.000000, 1.000000, 0.000000,
	-0.002285, 0.000000, -0.999997
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Zednanreh		;! Object #6
$Class: GVD Hatshepsut
$Team: Friendly
$Location: 0.000000, 500.000000, 2500.000000
$Orientation:
	-0.998201, -0.021684, -0.055906,
	0.000000, 0.932327, -0.361615,
	0.059964, -0.360964, -0.930650
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Chamos		;! Object #7
$Class: SCv Moloch
$Team: Hostile
$Location: 1000.000000, 0.000000, -3000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "shivanPathRight" 80 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 8 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Chamos" 
   "shivanPathRight" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Rahab		;! Object #8
$Class: SCv Moloch
$Team: Hostile
$Location: -1000.000000, 0.000000, -3000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "shivanPathLeft" 80 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( < ( hits-left "Chamos" ) 20 ) 
   ( is-destroyed-delay 0 "Chamos" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Rahab" 
   "shivanPathLeft" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Chemosh		;! Object #9
$Class: SD Ravana
$Team: Hostile
$Location: 0.000000, 0.000000, -8000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Sbank Ammo: ( 0 )
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 12 "Rahab" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Aries 1		;! Object #10
$Class: SF Mara
$Team: Hostile
$Location: 497.800049, 0.000000, -2794.959961
$Orientation:
	0.900935, 0.000000, 0.433954,
	0.037555, 0.996248, -0.077968,
	-0.432326, 0.086541, 0.897555
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aries 2		;! Object #11
$Class: SF Mara
$Team: Hostile
$Location: 395.349365, -0.000032, -2872.985840
$Orientation:
	0.910187, 0.000000, 0.414197,
	0.035678, 0.996283, -0.078401,
	-0.412657, 0.086137, 0.906805
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aries 3		;! Object #12
$Class: SF Mara
$Team: Hostile
$Location: 594.452881, -0.000502, -2799.260254
$Orientation:
	0.894465, 0.000000, 0.447138,
	0.038389, 0.996308, -0.076793,
	-0.445487, 0.085854, 0.891162
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aries 4		;! Object #13
$Class: SF Mara
$Team: Hostile
$Location: 512.643066, -0.000252, -2857.582520
$Orientation:
	0.901962, 0.000000, 0.431816,
	0.036969, 0.996328, -0.077220,
	-0.430230, 0.085613, 0.898650
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aries 5		;! Object #14
$Class: SF Mara
$Team: Hostile
$Location: 405.940918, 0.000052, -2996.845703
$Orientation:
	0.913089, 0.000000, 0.407759,
	0.034430, 0.996429, -0.077099,
	-0.406303, 0.084437, 0.909829
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 1		;! Object #15
$Class: SF Mara
$Team: Hostile
$Location: -579.473145, -0.000747, -2793.057617
$Orientation:
	0.897976, 0.000000, -0.440044,
	-0.038326, 0.996200, -0.078210,
	0.438372, 0.087096, 0.894564
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 2		;! Object #16
$Class: SF Mara
$Team: Hostile
$Location: -464.739258, -0.000599, -2839.226563
$Orientation:
	0.907270, 0.000000, -0.420548,
	-0.036677, 0.996190, -0.079125,
	0.418946, 0.087213, 0.903813
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 3		;! Object #17
$Class: SF Mara
$Team: Hostile
$Location: -751.582031, -0.001348, -2703.075684
$Orientation:
	0.882515, 0.000000, -0.470284,
	-0.040973, 0.996198, -0.076887,
	0.468496, 0.087123, 0.879159
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 4		;! Object #18
$Class: SF Mara
$Team: Hostile
$Location: -658.017090, 0.000448, -2871.628906
$Orientation:
	0.895242, 0.000000, -0.445579,
	-0.038112, 0.996335, -0.076574,
	0.443947, 0.085534, 0.891962
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 5		;! Object #19
$Class: SF Mara
$Team: Hostile
$Location: -754.214600, -0.000873, -2867.348633
$Orientation:
	0.888453, 0.000000, -0.458968,
	-0.038994, 0.996384, -0.075482,
	0.457309, 0.084959, 0.885240
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 1		;! Object #20
$Class: SF Astaroth
$Team: Hostile
$Location: 412.697388, 0.000587, -5481.784180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 2		;! Object #21
$Class: SF Astaroth
$Team: Hostile
$Location: 529.853516, 0.000023, -5392.996094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 3		;! Object #22
$Class: SF Astaroth
$Team: Hostile
$Location: 520.681824, -0.000619, -5543.878906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 4		;! Object #23
$Class: SF Astaroth
$Team: Hostile
$Location: 387.143402, 0.000481, -5613.242188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 1		;! Object #24
$Class: SF Astaroth
$Team: Hostile
$Location: -747.218262, 0.000800, -5336.179688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 2		;! Object #25
$Class: SF Astaroth
$Team: Hostile
$Location: -670.399536, 0.000899, -5263.609375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 3		;! Object #26
$Class: SF Astaroth
$Team: Hostile
$Location: -640.415100, -0.000341, -5454.485352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 4		;! Object #27
$Class: SF Astaroth
$Team: Hostile
$Location: -770.993958, -0.000704, -5486.413086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 1		;! Object #28
$Class: SB Taurvi
$Team: Hostile
$Location: -154.591766, -0.000028, -5804.324219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Taurus 2		;! Object #29
$Class: SB Taurvi
$Team: Hostile
$Location: -85.085281, -0.000319, -5849.134766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Taurus 3		;! Object #30
$Class: SB Taurvi
$Team: Hostile
$Location: -245.824478, 0.000283, -5942.134766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Taurus 4		;! Object #31
$Class: SB Taurvi
$Team: Hostile
$Location: -274.102692, 0.000409, -5865.079102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Taurus 5		;! Object #32
$Class: SB Taurvi
$Team: Hostile
$Location: -100.520287, -0.000700, -5976.781250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Taurus 6		;! Object #33
$Class: SB Taurvi
$Team: Hostile
$Location: -189.469116, 0.000796, -6095.697266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Beta 4		;! Object #34
$Class: GVB Sekhmet
$Team: Friendly
$Location: -1172.605347, 650.000122, 1549.856812
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #35
$Class: GVF Serapis
$Team: Friendly
$Location: 1213.604126, 649.999878, 1541.569946
$Orientation:
	-0.999999, 0.000000, 0.001658,
	0.000000, 1.000000, 0.000000,
	-0.001658, 0.000000, -0.999999
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Pisces 1		;! Object #36
$Class: SB Nahema
$Team: Hostile
$Location: -2191.494873, -0.000141, -2695.963135
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Pisces 2		;! Object #37
$Class: SB Nahema
$Team: Hostile
$Location: -2297.287354, -0.000517, -2800.836182
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Pisces 3		;! Object #38
$Class: SB Nahema
$Team: Hostile
$Location: -2097.432861, -0.000485, -2799.125732
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Pisces 4		;! Object #39
$Class: SB Nahema
$Team: Hostile
$Location: -2205.071533, -0.000480, -2901.155029
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Sagittarius 1		;! Object #40
$Class: SB Seraphim
$Team: Hostile
$Location: -2586.459717, -0.000516, -2703.429199
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Piranha" "Cyclops#short" "Cyclops#short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Sagittarius 2		;! Object #41
$Class: SB Seraphim
$Team: Hostile
$Location: -2694.030029, -0.000528, -2798.005859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Piranha" "Cyclops#short" "Cyclops#short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Sagittarius 3		;! Object #42
$Class: SB Seraphim
$Team: Hostile
$Location: -2484.192383, -0.000465, -2798.239746
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Piranha" "Cyclops#short" "Cyclops#short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Sagittarius 4		;! Object #43
$Class: SB Seraphim
$Team: Hostile
$Location: -2598.770020, -0.000491, -2894.847900
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Piranha" "Cyclops#short" "Cyclops#short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Aries
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Chamos
$Arrival Cue: ( and 
   ( has-arrived-delay 20 "Chamos" ) 
   ( not 
      ( is-destroyed-delay 0 "Chamos" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
	"Aries 5"
)
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Leo
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Rahab
$Arrival Cue: ( and 
   ( has-arrived-delay 20 "Rahab" ) 
   ( not 
      ( is-destroyed-delay 0 "Rahab" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
	"Leo 5"
)
$AI Goals: ( goals ( ai-guard "Rahab" 80 ) ( ai-chase-any 50 ) )
+Hotkey: 4
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Gemini
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Chemosh
$Arrival Cue: ( and 
   ( < ( hits-left "Chemosh" ) 60 ) 
   ( not 
      ( is-destroyed-delay 0 "Chemosh" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-guard "Chemosh" 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 7

$Name: Scorpio
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Chemosh
$Arrival Cue: ( and 
   ( < ( hits-left "Chemosh" ) 91 ) 
   ( not 
      ( is-destroyed-delay 0 "Chemosh" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-guard "Chemosh" 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 7

$Name: Taurus
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Chemosh
$Arrival Cue: ( and 
   ( < 
      ( distance "Chemosh" "Zednanreh" ) 
      3000 
   )
   ( not 
      ( is-destroyed-delay 0 "Chemosh" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
	"Taurus 5"
	"Taurus 6"
)
$AI Goals: ( goals ( ai-chase "Zednanreh" 80 ) ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 20

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: In front of ship
+Arrival Distance: 1500
$Arrival Anchor: Zednanreh
$Arrival Cue: ( has-arrived-delay 30 "Chemosh" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-chase "Zednanreh" 89 ) )
+Flags:( )

$Name: Sagittarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: In front of ship
+Arrival Distance: 1500
$Arrival Anchor: Zednanreh
$Arrival Cue: ( and 
   ( is-destroyed-delay 30 "Pisces" ) 
   ( not 
      ( is-destroyed-delay 0 "Chemosh" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
	"Sagittarius 4"
)
$AI Goals: ( goals ( ai-chase "Zednanreh" 89 ) )
+Flags:( )

#Events		;! 30 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Zednanreh" ) 
   ( beam-lock 
      "Zednanreh" 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
   )
)
+Name: BeamsOn: Hatshepsut
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Chemosh" ) 
   ( beam-free-all "Zednanreh" ) 
)
+Name: BeamsOn: HatshepsutAll
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Chamos" ) 
)
+Name: BeamsOn: rakshasaR
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Rahab" ) 
)
+Name: BeamsOn: rakshasaL
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Chemosh" ) 
   ( beam-free-all "Chemosh" ) 
)
+Name: BeamsOn: ravana
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Chamos" 
      "Rahab" 
   )
   ( add-goal 
      "Chemosh" 
      ( ai-waypoints-once 
         "shivanPathMiddle" 
         89 
      )
   )
)
+Name: MoveOut: demonMoves
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Chemosh" 
      "Chamos" 
      "Rahab" 
   )
   ( add-goal 
      "Zednanreh" 
      ( ai-waypoints-once 
         "vasudanCruiserExt" 
         89 
      )
   )
)
+Name: MoveOut: vasudanMoves
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Zednanreh" 
      ( ai-warp-out 89 ) 
   )
)
+Name: WarpOut: vasudanWarps
+Repeat Count: 1
+Interval: 1
+Chained: 80

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "End: missionFailed" 
         0 
      )
   )
   ( send-message 
      "Zednanreh" 
      "High" 
      "End_Hatshepsut_missionOver" 
   )
)
+Name: End: missionOver
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( has-departed-delay 0 "Alpha" "Beta" ) 
   ( do-nothing ) 
)
+Name: Directive: returnToBase_pass
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("Return to base", 66)

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 0 "Zednanreh" ) 
         ( has-departed-delay 0 "Chamos" ) 
         ( has-departed-delay 0 "Rahab" ) 
         ( has-departed-delay 0 "Chemosh" ) 
      )
      ( not 
         ( is-event-true-delay 
            "MoveOut: vasudanMoves" 
            0 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "End_Command_missionFailed" 
   )
)
+Name: End: missionFailed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha" "Beta" ) 
   ( do-nothing ) 
)
+Name: Directive: returnToBase_fail
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("Return to base", 66)

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Destroy Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", 14)

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", 15)

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Destroy Gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", 16)

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Destroy Scorpio
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", 61)

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Destroy Taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", 19)

$Formula: ( when 
   ( true ) 
   ( good-secondary-time 
      "Hostile" 
      100 
      "Cyclops#short" 
      "Zednanreh" 
   )
)
+Name: True
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Chamos" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Chamos Jumped In" 
   )
)
+Name: Chamos Jumped In
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Rahab" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Rahab Enters" 
   )
)
+Name: Rahab Enters
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 4 "Chamos" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Chamos Destroyed" 
   )
)
+Name: Chamos Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 4 "Rahab" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Rahab Down" 
   )
)
+Name: Rahab Down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Chemosh" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Chemosh Enteres" 
   )
)
+Name: Chemosh Enteres
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 4 "Chemosh" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Chemosh Destroyed" 
   )
)
+Name: Chemosh Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha" "Beta" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Chemosh" ) 
   ( do-nothing ) 
)
+Name: Destroy Chemosh
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Chemosh", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Rahab" ) 
   ( do-nothing ) 
)
+Name: Destroy Rahab
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rahab", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Chamos" ) 
   ( do-nothing ) 
)
+Name: Destroy Chamos
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Chamos", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Chemosh" 
      "Aries" 
      "Leo" 
      "Gemini" 
      "Scorpio" 
      "Taurus" 
      "Pisces" 
      "Sagittarius" 
   )
   ( ship-invulnerable "Zednanreh" ) 
)
+Name: Zed Inv
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Sagittarius" ) 
   ( do-nothing ) 
)
+Name: Destroy Sagittarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sagittarius", -1)

#Goals		;! 2 total

$Type: Primary
+Name: stopTheShivans
$MessageNew:  XSTR("Prevent the Shivans from using the jump node", 276)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Chamos" 
   "Rahab" 
   "Chemosh" 
)
+Score: 1500

$Type: Primary
+Name: protectCruiser
$MessageNew:  XSTR("Protect the Zednanreh", 277)
$end_multi_text
$Formula: ( has-departed-delay 0 "Zednanreh" ) 
+Score: 1000

#Waypoints		;! 4 lists total


$Jump Node: 0.000000, 0.000000, 5000.000000
$Jump Node Name: Jump Node 0
$Name: shivanPathRight
$List: (		;! 3 points in list
	( 1000.000000, 0.000000, -1000.000000 )
	( 500.000000, 1250.000000, 3000.000000 )
	( 250.000000, 250.000000, 4600.000000 )
)

$Name: shivanPathLeft
$List: (		;! 3 points in list
	( -1000.000000, 0.000000, -1000.000000 )
	( -500.000000, 1250.000000, 3000.000000 )
	( -250.000000, 250.000000, 4600.000000 )
)

$Name: shivanPathMiddle
$List: (		;! 3 points in list
	( 165.620010, -0.000028, -1003.844788 )
	( 0.000000, 1500.000000, 2750.000000 )
	( 0.000000, 350.000000, 4250.000000 )
)

$Name: vasudanCruiserExt
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 5000.000000 )
)

#Messages		;! 215 total


$Name: End_Hatshepsut_missionOver

$Team: -1
$MessageNew:  XSTR("This mission is over. It is time to leave now.", 278)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: M8_Ze_01.wav

$Name: End_Command_missionFailed

$Team: -1
$MessageNew:  XSTR("This mission has failed. Return to base.", 279)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: M8_AC_01.wav

$Name: Chamos Jumped In

$Team: -1
$MessageNew:  XSTR("The corvette Chamos has just jumped in. Stop it before it reaches the node to Epsilon Pegasi!", -1)
$end_multi_text

$Name: Chamos Destroyed

$Team: -1
$MessageNew:  XSTR("The Chamos has been destroyed! Great work, pilots.", -1)
$end_multi_text

$Name: Rahab Enters

$Team: -1
$MessageNew:  XSTR("Another Shivan corvette, the Rahab, is now entering your area. Get rid of it quickly, pilots!", -1)
$end_multi_text

$Name: Rahab Down

$Team: -1
$MessageNew:  XSTR("The Rahab is down. Good work so far, but stay alert. Your patrol's not over yet.", -1)
$end_multi_text

$Name: Chemosh Enteres

$Team: -1
$MessageNew:  XSTR("The Shivans are sending in a destroyer, pilots. The Chemosh is now approaching your position. Good luck!", -1)
$end_multi_text

$Name: Chemosh Destroyed

$Team: -1
$MessageNew:  XSTR("Excellent work, pilots. Ensure that the area is secure and then return to base.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 35 total

$Num stars: 1260
$Ambient light level: 0
$Sun: SunGold
+Angles: 0.959930 0.000000 3.490656
+Scale: 2.000000
$Starbitmap: dneb15
+Angles: 0.558505 0.663225 0.122173
+ScaleX: 2.000000
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+Angles: 0.802851 4.834558 0.000000
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$Starbitmap: dneb17
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+Angles: 5.864302 0.872664 5.777035
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+Angles: 0.000000 1.483529 4.276053
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+Angles: 0.314159 1.727875 0.349066
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#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: Brief1

#End

