#Mission Info

$Version: 0.10
$Name:  XSTR("Third Coming", -1)
$Author: Mr. Steven Holgate
$Created: 11/08/99 at 07:41:14
$Modified: 01/18/00 at 15:05:10
$Notes:
$End Notes:

$Mission Desc:
 XSTR("2 years after the second Shivan invasion, a anomalous reading is found in the Ross 128 system.  Alpha wing is sent to investigate
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 8

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: -43.309689, 2878.577637, -2998.510010
+Viewer orient:
	0.978580, -0.000000, 0.205869,
	-0.116964, 0.822926, 0.555979,
	-0.169415, -0.568149, 0.805298

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("This is Admiral Petrach, Commanding officer of the GTD Aquitaine.  To all the new pilots arriving onboard the Aquitaine, welcome.

The Aquitaine was the first of the Hecate destroyers, brought into service shortly before the Second Great War.  The Aquitaine bore the brunt of the fighting against the Shivans in the Gamma Draconis and Capella systems.  We're part of history here, pilot.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_a.ani
+Wave Filename: none

$Stage Text:
 XSTR("Two years have passed since the collapsing of the Jump nodes leading to Capella.  Two years without sight nor sound of the Shivans.  If we have learned anything from our past experiences, it is that we cannot take for granted the recent peace we have enjoyed.  At any time, we could be thrust back into the chaos of war.", -1)
$end_multi_text
$Ani Filename: cb_sm3-08_e.ani
+Wave Filename: none

$Stage Text:
 XSTR("As you probably already know, the scientists who discovered the Knossos portal which caused the Shivan incursion into our space for the second time have begun work on a portal between Delta Serpentis and Sol.  The Aquitaine's objective is to oversee construction and neutralize any threat.", -1)
$end_multi_text
$Ani Filename: cb_sm1-05_c.ani
+Wave Filename: none

$Stage Text:
 XSTR("The biggest source of danger comes from the newly resurrected Hammer of Light.  If you have studied the history of the GTVA, you will know that the Hammer of Light is a Vasudan splinter group, commited to acts of terrorism against the GTVA.

HOL forces have been seen in several key locations in Delta Serpentis, therefore we will have to be on the lookout.

Several errant transmissions have been detected in systems throughtout GTVA space, thus we believe the HOL is amassing for a strike against us.", -1)
$end_multi_text
$Ani Filename: cb_sm2-07_b.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("At 1730 hrs yesterday, several strange readings were recorded by a science vessel on the edge of the Ross 128 system.  The readings were not wholly conclusive, but indicate some kind of activity in the system.

Command thinks that this could be an HOL staging area, so we are sending the Aquiatine to deal with the renegades.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 4498.625977, -5080.323730
$camera_orient:
	0.999789, 0.000000, -0.020553,
	0.012621, 0.789259, 0.613931,
	0.016221, -0.614061, 0.789092
$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 20
$team: Hostile
$class: Shivan Comm Node
$pos: 81.755234, -499.999969, 1991.729980
$label: Ross 128 System
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Aquitaine will arrive in system within the hour.   Alpha Wing will recon the area and, if necessary, eliminate hostile vessels.  We will not commit the Aquitaine unless it is absolutely imperative.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -43.309689, 2878.577637, -2998.510010
$camera_orient:
	0.978580, 0.000000, 0.205869,
	-0.116964, 0.822926, 0.555979,
	-0.169415, -0.568149, 0.805298
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 20
$team: Hostile
$class: Shivan Comm Node
$pos: 81.755234, -499.999969, 1991.729980
$label: Ross 128 System
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Erinyes
$pos: -1229.523193, 0.000166, 1869.072876
$label: Alpha
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -933.018494, 0.000625, 382.989258
$label: Aquitaine
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay "IE" 0 ) 
$Multi text
    XSTR("Your squadron and the Aquitaine were victorious.  Your victory has boosted the morale of servicemen and women throughout Terran-Vasudan space.  You and your squad are to be commended.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay "IE" 0 ) 
   ( has-departed-delay 0 "Alpha 1" ) 
)
$Multi text
    XSTR("Your incompetence has left the lives of millions in jeopardy, pilot.  You are stripped of all rank and privileges until further notice.  You will be transferred to the freighter depot at Antares, where you can spend your remaining days piloting a Triton.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-incomplete "IE" ) 
$Multi text
    XSTR("The cowardly way in which you left the battlefield has left the entire future of Terran-Vasudan space in jeopardy.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("Unfortunately, the fate of our civilizations now hangs in the balance.  Scientists have detected dozens of these devices within the Ross 128 system, along with more within Ikeya and Laramis.  The Third Shivan invasion is apparently upon us, a war which we have little chance of winning.  The Hammer of Light pales in significance when compared with this new threat. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
)

+Weaponry Pool: (
	"Subach HL-7"	19
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	19
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	650
	"Tornado"	500
	"Harpoon"	548
	"Trebuchet"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 23 total

$Name: Alpha 1		;! Object #0
$Class: GTF Erinyes
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Erinyes
$Team: Friendly
$Location: -20.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Erinyes
$Team: Friendly
$Location: 20.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Shivan Comm Node 2		;! Object #3
$Class: Shivan Comm Node
$Team: Hostile
$Location: 1000.000000, 0.000000, 2000.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 90
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 300

$Name: Shivan Comm Node 1		;! Object #4
$Class: Shivan Comm Node
$Team: Hostile
$Location: -1000.000000, 0.000000, 2000.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 90
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 300

$Name: Shivan Comm Node 4		;! Object #5
$Class: Shivan Comm Node
$Team: Hostile
$Location: 0.000000, 1000.000000, 2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 90
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 300

$Name: Shivan Comm Node 3		;! Object #6
$Class: Shivan Comm Node
$Team: Hostile
$Location: 0.000000, -1000.000000, 2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 90
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 300

$Name: Ravager		;! Object #7
$Class: SD Ravana
$Team: Hostile
$Location: 0.000000, 0.000000, 3500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Orbit" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "SRed" )
+Subsystem: turret02
+Primary Banks: ( "SRed" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Sbank Ammo: ( 0 )
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Sbank Ammo: ( 0 )
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
+Arrival Delay: 3
$Arrival Cue: ( is-event-true-delay 
   "I'm reading a power spike" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "no-dynamic" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: Aquitaine		;! Object #8
$Class: GTD Hecate
$Team: Friendly
$Location: 1098.776489, 0.000851, -365.525299
$Orientation:
	0.609713, 0.635414, -0.473817,
	-0.633975, 0.749744, 0.189635,
	0.475739, 0.184766, 0.859964
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Shivan Comm Node 1" 89 ) ( ai-chase "Shivan Comm Node 2" 89 ) ( ai-chase "Shivan Comm Node 3" 89 ) ( ai-chase "Shivan Comm Node 4" 89 ) ( ai-chase-wing "Baramas" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+AI Class: General
+Subsystem: turret21
+Subsystem: turret22
+AI Class: General
+Primary Banks: ( "BGreen" )
+Subsystem: turret23
+Subsystem: turret24
+Primary Banks: ( "SGreen" )
+Subsystem: turret25
+Subsystem: turret26
+Primary Banks: ( "SGreen" )
+Subsystem: turret27
+Primary Banks: ( "SGreen" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Command here Aquitaine enroute" 
   60 
)
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( is-destroyed-delay 
   0 
   "Baramas" 
   "Ravager" 
   "Shivan Comm Node 2" 
   "Shivan Comm Node 1" 
   "Shivan Comm Node 4" 
   "Shivan Comm Node 3" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" )+Respawn priority: 0

+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Aquarius 1		;! Object #9
$Class: SF Astaroth
$Team: Hostile
$Location: -1285.022949, 0.000143, -204.494797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Aquarius 2		;! Object #10
$Class: SF Astaroth
$Team: Hostile
$Location: -1362.124390, -0.000160, -204.494064
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Aquarius 3		;! Object #11
$Class: SF Astaroth
$Team: Hostile
$Location: -1418.240723, -0.000019, -213.806503
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Kali 1		;! Object #12
$Class: SF Mara
$Team: Hostile
$Location: -1359.993530, 0.000062, -238.472977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Kali 2		;! Object #13
$Class: SF Mara
$Team: Hostile
$Location: -1338.118164, 0.000065, -238.082550
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Kali 3		;! Object #14
$Class: SF Mara
$Team: Hostile
$Location: -1317.619263, 0.000059, -236.500275
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Baramas 1		;! Object #15
$Class: SC Rakshasa
$Team: Hostile
$Location: 345.299988, 0.000000, 2000.000000
$Orientation:
	-0.978915, 0.000000, 0.204266,
	0.000000, 1.000000, 0.000000,
	-0.204266, 0.000000, -0.978915
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Aquitaine" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Baramas 2		;! Object #16
$Class: SC Rakshasa
$Team: Hostile
$Location: -431.156738, -0.000004, 1930.895874
$Orientation:
	-0.964965, 0.000000, -0.262378,
	0.000000, 1.000000, 0.000000,
	0.262378, 0.000000, -0.964965
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Aquitaine" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Taurus 1		;! Object #17
$Class: SB Taurvi
$Team: Hostile
$Location: -1093.948608, 0.000047, -885.788147
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Taurus 2		;! Object #18
$Class: SB Taurvi
$Team: Hostile
$Location: -1189.276001, 0.000019, -883.828186
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Taurus 3		;! Object #19
$Class: SB Taurvi
$Team: Hostile
$Location: -1286.750854, 0.000004, -905.814880
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Delta 1		;! Object #20
$Class: GTB Artemis
$Team: Friendly
$Location: -254.172485, -0.000072, 11.734447
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 2		;! Object #21
$Class: GTB Artemis
$Team: Friendly
$Location: -291.884552, -0.000128, 11.407169
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 3		;! Object #22
$Class: GTB Artemis
$Team: Friendly
$Location: -350.014801, 0.000032, 6.802186
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-ignore "Shivan Comm Node 2" 50 ) ( ai-ignore "Shivan Comm Node 1" 50 ) ( ai-ignore "Shivan Comm Node 4" 50 ) ( ai-ignore "Shivan Comm Node 3" 50 ) ( ai-ignore "Ravager" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Aquarius
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Ravager
$Arrival Cue: ( has-arrived-delay 10 "Ravager" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Aquitaine" "turret01" 89 ) ( ai-disable-ship "Aquitaine" 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Kali
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Kali 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Ravager
$Arrival Cue: ( has-arrived-delay 15 "Ravager" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Kali 1"
	"Kali 2"
	"Kali 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
+Flags:( )
+Wave Delay Min: 3
+Wave Delay Max: 15

$Name: Baramas
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Baramas 1

$Arrival Location: Hyperspace
+Arrival delay: 30
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Baramas 1"
	"Baramas 2"
)
$AI Goals: ( goals ( ai-chase "Aquitaine" 89 ) )
+Flags:( )

$Name: Taurus
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Ravager
$Arrival Cue: ( has-arrived-delay 20 "Aquitaine" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Bombing Run" 89 ) ( ai-chase "Aquitaine" 79 ) ( ai-evade-ship "Alpha 1" 50 ) ( ai-evade-ship "Alpha 2" 50 ) ( ai-evade-ship "Alpha 3" 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Aquitaine
$Arrival Cue: ( is-event-true-delay 
   "Launch Delta" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-chase-wing "Baramas" 50 ) ( ai-chase "Ravager" 40 ) ( ai-guard "Aquitaine" 30 ) )
+Flags:( )

#Events		;! 17 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "What is that thing?" 
   )
)
+Name: What is that thing?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Command, we have a problem her" 
   )
)
+Name: Command, we have a problem here
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "I'm reading a power spike" 
   )
)
+Name: I'm reading a power spike
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Ravager" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Oh my god, its the Shivans" 
   )
   ( beam-free-all "Ravager" ) 
)
+Name: Oh my god, its Shivans
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Aquitaine deployed" 
   )
)
+Name: Command here Aquitaine enroute
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Aquitaine" ) 
   ( send-message 
      "Aquitaine" 
      "High" 
      "This is the GTD Aquitaine" 
   )
)
+Name: Aquitaine arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Aquitaine" 
      "High" 
      "Open fire" 
   )
   ( beam-free-all "Aquitaine" ) 
)
+Name: Open fire
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Aquitaine" 
      "High" 
      "Now launching Delta Wing" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Cyclops" 
      "Ravager" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Cyclops" 
      "Baramas 1" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Cyclops" 
      "Baramas 2" 
   )
)
+Name: Launch Delta
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Baramas" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Destroy devices" 
   )
)
+Name: We cannot allow more ships to e
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Aquitaine" 
      "turret20" 
      0 
   )
   ( send-message 
      "Aquitaine" 
      "High" 
      "There trying to disarm us" 
   )
)
+Name: There trying to disarm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Shivan Comm Node 2" 
      "Shivan Comm Node 1" 
      "Shivan Comm Node 4" 
      "Shivan Comm Node 3" 
   )
   ( send-message 
      "Aquitaine" 
      "High" 
      "Devices are destroyed" 
   )
   ( add-goal 
      "Aquitaine" 
      ( ai-chase "Ravager" 89 ) 
   )
)
+Name: Devices are destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Devices", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Ravager" ) 
   ( send-message 
      "Ravager" 
      "High" 
      "Ravana destroyed" 
   )
)
+Name: Ravana destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ravager", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Aquitaine" 
      "High" 
      "Return" 
   )
)
+Name: Heading for home
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Baramas" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Baramas neutralised" 
   )
)
+Name: Baramas destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Taurus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Taurus" 
   )
)
+Name: Taurvis
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( good-secondary-time 
      "Hostile" 
      100 
      "Cyclops#short" 
      "Aquitaine" 
   )
)
+Name: Hostile Prefer launch cyclops#s
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: IE
$MessageNew:  XSTR("Investigate Ross 128", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Aquitaine" ) 

#Waypoints		;! 2 lists total

$Name: Orbit
$List: (		;! 4 points in list
	( 0.000000, 0.000000, 0.000000 )
	( -2000.000000, 0.000000, 2000.000000 )
	( 0.000000, 0.000000, 4000.000000 )
	( 2000.000000, 0.000000, 2000.000000 )
)

$Name: Bombing Run
$List: (		;! 1 points in list
	( -11.376889, 0.000040, 283.452515 )
)

#Messages		;! 225 total


$Name: What is that thing?

$Team: -1
$MessageNew:  XSTR("What the hell is that?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2

$Name: Command, we have a problem her

$Team: -1
$MessageNew:  XSTR("Command, we have a problem here, those devices are creating a subspace vortex similar to the one the Knossos device did.  ", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: I'm reading a power spike

$Team: -1
$MessageNew:  XSTR("Sensors are reading a massive power spike from the devices, looks like we're about to have company.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Oh my god, its the Shivans

$Team: -1
$MessageNew:  XSTR("Sensors reading a massive configuration! It's a Shivan Ravana destroyer, Command, get some fire support out here now!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Aquitaine deployed

$Team: -1
$MessageNew:  XSTR("We are deploying the Aquitaine, please stand by.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: This is the GTD Aquitaine

$Team: -1
$MessageNew:  XSTR("This is the GTD Aquitaine, Alpha wing, engage emeny fighters, we'll take care of the devices and the Ravager.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Open fire

$Team: -1
$MessageNew:  XSTR("Beam turrets, open fire!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Devices are destroyed

$Team: -1
$MessageNew:  XSTR("All devices destroyed, concentrate all fire on that destroyer.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Ravana destroyed

$Team: -1
$MessageNew:  XSTR("The Ravager is going down, stand clear of the blast!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Take out the turrets

$Team: -1
$MessageNew:  XSTR("Good job Alpha, now take down the turrets on that destroyer.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Return

$Team: -1
$MessageNew:  XSTR("Aquitaine heading home, Alpha Wing, return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: There trying to disarm us

$Team: -1
$MessageNew:  XSTR("Aquarius wing is trying to disarm our beam turrets, stop them, Alpha wing!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: A pair of Rakshasa have emerge

$Team: -1
$MessageNew:  XSTR("A pair of Rakshasas have emerged from the portal, designation Baramas.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Baramas neutralised

$Team: -1
$MessageNew:  XSTR("Baramas objective neutralized.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Taurus

$Team: -1
$MessageNew:  XSTR("The Ravager has launched a wing of Taurvis, take them out before they can fire their bombs at the Aquitaine.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Destroy devices

$Team: -1
$MessageNew:  XSTR("Alpha wing, we cannot allow more ships to enter, destroy those devices now!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Those Baramas

$Team: -1
$MessageNew:  XSTR("Those cruisers will tear the Aquitaine to pieces.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Now launching Delta Wing

$Team: -1
$MessageNew:  XSTR("Launching Delta wing now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

#Reinforcements		;! 0 total


#Background bitmaps		;! 6 total

$Num stars: 500
$Ambient light level: 0
$Sun: SunBlue
+Angles: 1.047197 0.506145 5.235984
+Scale: 2.000000
$Starbitmap: neb07
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb06
+Angles: 0.000000 0.000000 1.570795
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb02
+Angles: 0.000000 0.000000 3.141590
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb10
+Angles: 0.000000 0.000000 4.712385
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb17
+Angles: 1.570795 0.000000 0.000000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb05
+Angles: 4.712385 0.000000 0.000000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 5
+DivY: 5

#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: Cinema

#End

