#Mission Info

$Version: 0.10
$Name:  XSTR("Vasudan Gauntlet", -1)
$Author: Volition
$Created: 08/14/99 at 18:50:44
$Modified: 10/28/99 at 10:14:45
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("A gauntlet module in which you face waves of Vasudan fighters and warships.

", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 1424.726563, -871.953308
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.510222, 0.860043,
	0.000000, -0.860043, 0.510222

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("It is instructive to see a battlefield as your enemy sees it. To this end, Allied Command has decreed that our weekly regimen of simulated battles includes flying against GTVA forces. In this particular simulation, you will battle wave upon wave of Vasudan craft. These will eventually include one or more warships, so you may wish to include a bomber in your wing.", -1)
$end_multi_text
$voice: Gvas_MB_01.wav
$camera_pos: 0.000000, 1424.726563, -871.953308
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.510222, 0.860043,
	0.000000, -0.860043, 0.510222
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -3.075361, -0.000041, 5.450590
$label: Alpha
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("It is not expected that all of you will survive this simulated battle. Your goal is rack up as many kills as possible while staying alive as long as you can. It is expected that you improve your performance each time you try this simulation, however. With practice, you should be able to complete it. Good luck, pilots.", -1)
$end_multi_text
$voice: Gvas_MB_02.wav
$camera_pos: 0.000000, 1424.726563, -871.953308
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.510222, 0.860043,
	0.000000, -0.860043, 0.510222
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -3.075361, -0.000041, 5.450590
$label: Alpha
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay 
   "finished, return to base" 
   0 
)
$Multi text
    XSTR("It is a rare pilot who completes this simulation. You have earned a spot among the ranks of the elite pilots in the GTVA fleet.

", -1)
$end_multi_text
$Voice: Gvas_DB_01.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-false-delay 
   "finished, return to base" 
   0 
)
$Multi text
    XSTR("The Vasudan Gauntlet simulation is extremely difficult to beat. Try again as soon as you are up to it. The goal is to make all of your mistakes in the simulator, not in a real battle!", -1)
$end_multi_text
$Voice: Gvas_DB_02.wav
$Recommendation text:
    XSTR("Practice this simulation until you can complete it. Be sure to include bombers to neutralize the warships.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	4
	"GTF Erinyes"	4
	"GTF Loki"	4
	"GTF Perseus"	4
	"GTF Myrmidon"	4
	"GTB Artemis"	4
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	20
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	500
	"Tornado"	500
	"Harpoon"	564
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 41 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Ulysses
$Team: Friendly
$Location: 100.745834, 0.000142, -99.490013
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Ulysses
$Team: Friendly
$Location: -99.958755, 0.000133, -99.489975
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Ulysses
$Team: Friendly
$Location: 1.779746, -0.000207, -195.954086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Aries 1		;! Object #4
$Class: GVF Seth
$Team: Hostile
$Location: 296.569672, 188.500000, 504.217224
$Orientation:
	-0.861956, 0.000000, 0.506984,
	-0.155496, 0.951803, -0.264369,
	-0.482549, -0.306709, -0.820412
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aries 2		;! Object #5
$Class: GVF Seth
$Team: Hostile
$Location: 399.600006, 188.500000, 700.500000
$Orientation:
	-0.868609, 0.000000, 0.495498,
	-0.112777, 0.973754, -0.197698,
	-0.482493, -0.227602, -0.845812
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aries 3		;! Object #6
$Class: GVF Seth
$Team: Hostile
$Location: 497.138489, 188.500000, 495.871002
$Orientation:
	-0.706204, 0.000000, 0.708009,
	-0.183569, 0.965803, -0.183101,
	-0.683797, -0.259275, -0.682054
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aries 4		;! Object #7
$Class: GVF Seth
$Team: Hostile
$Location: 408.925690, 188.500000, 306.102814
$Orientation:
	-0.599259, 0.000000, 0.800555,
	-0.277157, 0.938159, -0.207467,
	-0.751048, -0.346206, -0.562200
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 1		;! Object #8
$Class: GVF Horus
$Team: Hostile
$Location: -56.405663, -125.400063, 820.610474
$Orientation:
	-0.976099, 0.000000, -0.217324,
	-0.028854, 0.991147, 0.129594,
	0.215400, 0.132767, -0.967458
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 2		;! Object #9
$Class: GVF Horus
$Team: Hostile
$Location: -148.865143, -125.400078, 530.638000
$Orientation:
	-0.903501, 0.000000, -0.428586,
	-0.076590, 0.983903, 0.161458,
	0.421687, 0.178703, -0.888958
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 3		;! Object #10
$Class: GVF Horus
$Team: Hostile
$Location: 48.421539, -125.400093, 602.038818
$Orientation:
	-0.990087, 0.000000, -0.140453,
	-0.024693, 0.984424, 0.174067,
	0.138265, 0.175809, -0.974666
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 4		;! Object #11
$Class: GVF Horus
$Team: Hostile
$Location: -145.057770, -125.400032, 794.736023
$Orientation:
	-0.949917, 0.000000, -0.312502,
	-0.041553, 0.991120, 0.126308,
	0.309727, 0.132968, -0.941482
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 1		;! Object #12
$Class: GVF Thoth
$Team: Hostile
$Location: 379.595978, -70.200027, -210.978470
$Orientation:
	0.485804, 0.000000, 0.874067,
	0.139478, 0.987186, -0.077521,
	-0.862867, 0.159573, 0.479579
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 2		;! Object #13
$Class: GVF Thoth
$Team: Hostile
$Location: 511.700012, -70.199997, -49.700001
$Orientation:
	0.096672, 0.000000, 0.995316,
	0.134658, 0.990806, -0.013079,
	-0.986165, 0.135292, 0.095783
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 3		;! Object #14
$Class: GVF Thoth
$Team: Hostile
$Location: 546.309448, -70.200020, -232.991592
$Orientation:
	0.392296, 0.000000, 0.919839,
	0.107972, 0.993087, -0.046048,
	-0.913480, 0.117381, 0.389584
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 4		;! Object #15
$Class: GVF Thoth
$Team: Hostile
$Location: 418.998566, -70.200005, -297.844452
$Orientation:
	0.579382, 0.000000, 0.815056,
	0.110278, 0.990805, -0.078391,
	-0.807562, 0.135301, 0.574054
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 1		;! Object #16
$Class: GVF Serapis
$Team: Hostile
$Location: -362.017212, 64.400085, -462.675415
$Orientation:
	0.819947, 0.000000, -0.572439,
	0.074280, 0.991545, 0.106396,
	0.567599, -0.129760, 0.813015
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #17
$Class: GVF Serapis
$Team: Hostile
$Location: -246.728317, 64.400139, -409.439392
$Orientation:
	0.903242, 0.000000, -0.429132,
	0.070304, 0.986489, 0.147976,
	0.423334, -0.163828, 0.891038
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #18
$Class: GVF Serapis
$Team: Hostile
$Location: -374.997620, 64.400146, -665.372498
$Orientation:
	0.899367, 0.000000, -0.437194,
	0.041582, 0.995467, 0.085541,
	0.435212, -0.095112, 0.895290
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 4		;! Object #19
$Class: GVF Serapis
$Team: Hostile
$Location: -199.912781, 64.400146, -621.327698
$Orientation:
	0.978110, 0.000000, -0.208089,
	0.023172, 0.993781, 0.108918,
	0.206795, -0.111355, 0.972027
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 1		;! Object #20
$Class: GVF Tauret
$Team: Hostile
$Location: 106.199997, -85.300003, -690.900024
$Orientation:
	0.988392, 0.000000, 0.151928,
	0.018403, 0.992637, -0.119724,
	-0.150809, 0.121130, 0.981114
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 2		;! Object #21
$Class: GVF Tauret
$Team: Hostile
$Location: -0.982406, -85.300034, -843.238953
$Orientation:
	0.999999, 0.000000, -0.001165,
	-0.000117, 0.994923, -0.100644,
	0.001159, 0.100644, 0.994922
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 3		;! Object #22
$Class: GVF Tauret
$Team: Hostile
$Location: 197.839096, -85.299980, -844.705322
$Orientation:
	0.973652, 0.000000, 0.228040,
	0.022314, 0.995201, -0.095271,
	-0.226945, 0.097849, 0.968979
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 4		;! Object #23
$Class: GVF Tauret
$Team: Hostile
$Location: 135.562714, -85.300018, -995.430786
$Orientation:
	0.990854, 0.000000, 0.134939,
	0.011416, 0.996415, -0.083830,
	-0.134456, 0.084603, 0.987301
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 1		;! Object #24
$Class: GVF Ptah
$Team: Hostile
$Location: 158.600006, 235.600006, -343.000000
$Orientation:
	0.907665, 0.000000, 0.419696,
	-0.222043, 0.848586, 0.480207,
	-0.356148, -0.529057, 0.770232
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 2		;! Object #25
$Class: GVF Ptah
$Team: Hostile
$Location: 109.506966, 235.600037, -436.832245
$Orientation:
	0.969986, 0.000000, 0.243160,
	-0.112717, 0.886072, 0.449635,
	-0.215457, -0.463548, 0.859477
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Defunct W 1 1		;! Object #26
$Class: GVB Osiris
$Team: Hostile
$Location: -325.603882, -165.854446, 75.795654
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: Defunct W 1 2		;! Object #27
$Class: GVB Osiris
$Team: Hostile
$Location: -326.623169, -165.854385, -1.732452
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: Defunct W 1 3		;! Object #28
$Class: GVB Osiris
$Team: Hostile
$Location: -328.049194, -165.854477, -110.175972
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: Defunct W 1 4		;! Object #29
$Class: GVB Osiris
$Team: Hostile
$Location: -329.542847, -165.854446, -223.776703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: GVC Pvemkin		;! Object #30
$Class: GVC Aten
$Team: Hostile
$Location: -589.799988, 0.000000, 425.899994
$Orientation:
	-0.585430, 0.000000, -0.810723,
	0.000000, 1.000000, 0.000000,
	0.810723, 0.000000, -0.585430
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "get ready if bonus" 
      3 
   )
   ( is-event-true-delay 
      "Get ready not bonus" 
      3 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Cancer 1		;! Object #31
$Class: GVF Tauret
$Team: Hostile
$Location: -687.099976, 0.000000, 309.299988
$Orientation:
	-0.410481, 0.000000, -0.911869,
	0.000000, 1.000000, 0.000000,
	0.911869, 0.000000, -0.410481
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 2		;! Object #32
$Class: GVF Tauret
$Team: Hostile
$Location: -711.266907, -0.000078, 391.844238
$Orientation:
	-0.482531, 0.000000, -0.875879,
	0.000000, 1.000000, 0.000000,
	0.875879, 0.000000, -0.482531
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 3		;! Object #33
$Class: GVF Tauret
$Team: Hostile
$Location: -817.511475, -0.000082, 332.849792
$Orientation:
	-0.377092, 0.000000, -0.926176,
	0.000000, 1.000000, 0.000000,
	0.926176, 0.000000, -0.377092
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 4		;! Object #34
$Class: GVF Tauret
$Team: Hostile
$Location: -560.500000, 0.000000, 504.799988
$Orientation:
	-0.669221, 0.000000, -0.743063,
	0.000000, 1.000000, 0.000000,
	0.743063, 0.000000, -0.669221
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-guard "GVC Pvemkin" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GVC Pvemkin" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: GVC Khevtoth		;! Object #35
$Class: GVC Mentu
$Team: Hostile
$Location: 57.700001, 0.000000, 344.100006
$Orientation:
	-0.986231, 0.000000, 0.165375,
	0.000000, 1.000000, 0.000000,
	-0.165375, 0.000000, -0.986231
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   2 
   "GVC Pvemkin" 
   "Cancer" 
   "Cancer 4" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Pisces 1		;! Object #36
$Class: GVF Tauret
$Team: Hostile
$Location: -56.363995, 0.000029, 256.638611
$Orientation:
	-0.976722, 0.000000, -0.214511,
	0.000000, 1.000000, 0.000000,
	0.214511, 0.000000, -0.976722
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Pisces 2		;! Object #37
$Class: GVF Tauret
$Team: Hostile
$Location: -92.599998, 0.000000, 369.399994
$Orientation:
	-0.969988, 0.000000, -0.243153,
	0.000000, 1.000000, 0.000000,
	0.243153, 0.000000, -0.969988
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Pisces 3		;! Object #38
$Class: GVF Tauret
$Team: Hostile
$Location: -172.424622, -0.000007, 257.525482
$Orientation:
	-0.830945, 0.000000, -0.556354,
	0.000000, 1.000000, 0.000000,
	0.556354, 0.000000, -0.830945
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Pisces 5		;! Object #39
$Class: GVF Tauret
$Team: Hostile
$Location: 149.399994, 0.000000, 253.199997
$Orientation:
	-0.861251, 0.000000, 0.508179,
	0.000000, 1.000000, 0.000000,
	-0.508179, 0.000000, -0.861251
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-guard "GVC Khevtoth" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GVC Khevtoth" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Pisces 4		;! Object #40
$Class: GVF Tauret
$Team: Hostile
$Location: 174.123337, 0.000040, 408.363129
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-guard "GVC Khevtoth" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GVC Khevtoth" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
+Flags:( )

$Name: Leo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 2 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )

$Name: Gemini
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 2 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )

$Name: Virgo
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 2 "Gemini" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )

$Name: Libra
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 2 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )

$Name: Taurus
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 2 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Taurus 1"
	"Taurus 2"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )

$Name: Defunct W 1
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Defunct W 1 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "phase one bonus" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 30 "Defunct W 1" ) 
$Ships: (		;! 4 total
	"Defunct W 1 1"
	"Defunct W 1 2"
	"Defunct W 1 3"
	"Defunct W 1 4"
)
+Flags:( )

$Name: Cancer
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GVC Pvemkin" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )

$Name: Pisces
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GVC Khevtoth" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
+Flags:( )

#Events		;! 17 total

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: d aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: d leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: d gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: d virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: d libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: d taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Aries" 
         "Leo" 
         "Gemini" 
         "Virgo" 
         "Libra" 
         "Taurus" 
      )
      ( not ( has-time-elapsed 6660 ) ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Bonus round one qualified" 
   )
)
+Name: phase one bonus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Get ready!" 
   )
)
+Name: get ready if bonus
+Repeat Count: 1
+Interval: 1
+Chained: 30

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Taurus" ) 
      ( is-event-false-delay 
         "phase one bonus" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Get ready!" 
   )
)
+Name: Get ready not bonus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "GVC Pvemkin" ) 
   ( beam-free-all "GVC Pvemkin" ) 
   ( turret-free-all "GVC Pvemkin" ) 
)
+Name: Karnatoth is beaming turreting
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Cancer" 
      "Cancer 4" 
   )
   ( do-nothing ) 
)
+Name: d cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "GVC Pvemkin" ) 
   ( do-nothing ) 
)
+Name: d karnatoth
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Karnatoth", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Pisces" 
      "Pisces 5" 
      "Pisces 4" 
   )
   ( do-nothing ) 
)
+Name: d pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "GVC Khevtoth" ) 
   ( beam-free-all "GVC Khevtoth" ) 
   ( turret-free-all "GVC Khevtoth" ) 
)
+Name: Ramaka is beaming and turreting
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "GVC Khevtoth" ) 
   ( do-nothing ) 
)
+Name: d ramakara
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ramakara", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay "d ramakara" 0 ) 
      ( is-event-true-delay "d pisces" 0 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Finished, return to base" 
   )
)
+Name: finished, return to base
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)

#Goals		;! 1 total

$Type: Primary
+Name: kill vasudans
$MessageNew:  XSTR("Eliminate all Vasudan vessels", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Aries" 
   "Leo" 
   "Gemini" 
   "Virgo" 
   "Libra" 
   "Taurus" 
   "Cancer" 
   "Pisces" 
   "GVC Pvemkin" 
   "GVC Khevtoth" 
)

#Waypoints		;! 0 lists total


#Messages		;! 210 total


$Name: Bonus round one qualified

$Team: -1
$MessageNew:  XSTR("Congratulations! Your performance has earned you a brief break, during which we'll let you pad your score by turning loose some decommissioned ships for you to hunt down. You have 30 seconds.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: Gvas_AC_01.wav

$Name: Get ready!

$Team: -1
$MessageNew:  XSTR("Prepare to enter the second stage of the simulation, Alpha Wing. Things are about to get much harder.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: Gvas_AC_02.wav

$Name: Finished, return to base

$Team: -1
$MessageNew:  XSTR("Well done. You have successfully completed the Vasudan Gauntlet simulation.  Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: Gvas_AC_03.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 31 total

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#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief3

#End

