#Mission Info

$Version: 0.10
$Name:  XSTR("Into the unknown", -1)
$Author: Tomas Zbihlej
$Created: 11/04/99 at 11:52:04
$Modified: 04/20/00 at 18:44:30
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("BLABLABLA
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -60.935947, 1531.833496, -1008.532288
+Viewer orient:
	0.993221, -0.000000, -0.116239,
	0.100064, 0.508862, 0.855013,
	0.059149, -0.860848, 0.505412

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("After the isolation of the $b Cappella system the $g GTVA tries to restore the confidence of its citizens in its ability to protect them against the upcoming $h shivan invasion. But we all know that it is just a matter of time till the $h Shivans will use the technology and construct another $n Knossos portal and stabilize the jump node from $b Cappela to be able to advance in their attack. We have to build as big defence as possible, though we know that we will not be able to build a fleet strong enough to stop the $h shivans. Our only hope lies in finding out more about their strengthes and weakneses from the ancient ruins. That is why we have chosen you to accompany an $f exploration $f convoy an route into $n unknown $n space.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("From the intelligence gathered from the $h NFG $h Iceni we have located points of interests that most probably are further $b dwellings $b of $b the $b Ancients. This long destroyed race is helping us to battle the $h Shivans even long after its destruction. Maybe it will save our existence once more.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("The $f GTVA $f security $f council has $g authorized an exploration science team to search for any information that could help us in the upcomming battle. But due to the devastating losses to our armada we are unable to provide the convoy with an appropriate escort. The region is rummored to be heavily infested with $h pirates that were recently able to boost their numbers with the help of the $h defectors from $h the $h NTF", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("You will escort the $f SC $f Faustus on its mission. Due to the lack of capital ships after the $b Cappela fiasco we were forced to recommision all the $g Great $g war era cruisers and Destroyers we could find. Two of them will provide cap ship escort to this mission. Due to the lack of time and resources we were not able to upgrade their weapons and thus they are not fited with the latest weaponry. Good luck pilot. $r This $r mission $r is $r crucial. We need to find a way to $r survive, or we will surely $r perish.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Pilots, at $n 17:00 we have entered the $b Altair $b system on route to the $r unexplored $h Delta $h Gemini system, where we will try to locate the ruins of the $n Ancients.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -60.935947, 1531.833496, -1008.532288
$camera_orient:
	-0.012141, -0.000001, 0.999926,
	-0.880539, 0.473853, -0.010691,
	-0.473818, -0.880604, -0.005754
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -1195.976807, 0.000413, -1050.067261
$label: GTC Hope
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Aten
$pos: -810.623962, 0.000263, -1088.936279
$label: GVC Anubis
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -1012.869934, 0.000221, -934.410217
$label: Beta Wing
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -1001.715332, -0.000383, -1274.426636
$label: Alpha Wing
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: -1071.083374, 0.000247, -1437.970215
$label: GTSC Einstein
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules
$pos: -984.678223, 0.000114, -488.555634
$label: Pirate Marauders
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $n Altair $n system is known for its strong $h Pirate $h presence. And we are bound to meet some $h pirate $h marauders. Therefore we will maintain $r 24 $r hours $r round $r patrol $r duty. $f Alpha you and $f Beta $f wing will have the first patrol. Do not allow the $g Science $g vessel to come to harm and protect the $g escort $g ships as well. The $f GTVA does not have a lot of ships left and we are unlikely to get any new cap ships.

Go to it pilot.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -60.935947, 1531.833496, -1008.532288
$camera_orient:
	-0.012141, -0.000001, 0.999926,
	-0.880539, 0.473853, -0.010691,
	-0.473818, -0.880604, -0.005754
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -1195.976807, 0.000413, -1050.067261
$label: GTC Hope
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Aten
$pos: -810.623962, 0.000263, -1088.936279
$label: GVC Anubis
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -1012.869934, 0.000221, -934.410217
$label: Beta Wing
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -1001.715332, -0.000383, -1274.426636
$label: Alpha Wing
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: -1071.083374, 0.000247, -1437.970215
$label: GTSC Einstein
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules
$pos: -984.678223, 0.000114, -488.555634
$label: Pirate Marauders
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Unfortunately due to the state of our fleet our $g equipment leaves much to be desired. Most of the top notch equipment is required for the little of $g our $g fleet that is left to battle the $h Shivans who menaged to get through the $b Cappela node before we were able to colapse it. We were given only a few rear line support $f fighters with empty promises to diverte more resources if needed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -60.935947, 1531.833496, -1008.532288
$camera_orient:
	-0.012141, -0.000001, 0.999926,
	-0.880539, 0.473853, -0.010691,
	-0.473818, -0.880604, -0.005754
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -1012.869934, 0.000221, -934.410217
$label: Beta Wing
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -1009.497192, -0.000377, -1214.901123
$label: Alpha Wing
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( are-waypoints-done-delay 
   "GTSC Einstein" 
   "Waypoint path 3" 
   0 
)
$Multi text
    XSTR("Good pilot. The science conoy has survived the Dragon pirate clan Attack. We can not tolerate such a strong force in our back. We will have to destroy  the pirate base. You have 4 hours to rest. Then report to the breafing room for further instructions.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GVC Anubis" ) 
$Multi text
    XSTR("Due to the loss of the GVC Anubis the Command authorized the GTC Indominable an Aeolus light cruiser to help us in taking out the enemy. Do not fail us a second time however. With the Shivans at our door we can not loose any more ships.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Call for reinformcements immidiatelly after the Pirate attack starts. The pirates will throw everything they have at you, following the idea of Blitzkrieg. Order all your ships to protect the escort.", -1)
$end_multi_text

#Alternate Types:
$Alt: GVC Anubis
$Alt: 

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Loki"	5
)

+Weaponry Pool: (
	"Subach HL-7"	23
	"Prometheus R"	23
	"Rockeye"	100
	"Tempest"	500
	"Hornet"	740
	"Harpoon"	144
)

#Objects		;! 35 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GVC Anubis		;! Object #1
$Class: GVC Aten
$Team: Friendly
$Location: 373.623871, 0.000208, 36.340214
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 11
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret04
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "scannable" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 50
+Hotkey: 5
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: GTC Hope		;! Object #2
$Class: GTC Fenris
$Team: Friendly
$Location: -310.399994, 0.000000, 21.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 11
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "Harpoon" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "scannable" )+Respawn priority: 0

+Escort priority: 50
+Hotkey: 6
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GTSC Einstein		;! Object #3
$Class: GTSC Faustus
$Team: Friendly
$Location: -185.979248, 0.000202, -159.270325
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 11
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Sbank Ammo: ( 0 0 )
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "scannable" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Alpha 2		;! Object #4
$Class: GTF Ulysses
$Team: Friendly
$Location: -35.481033, -0.000787, -37.084244
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 1
+Score: 8

$Name: Alpha 3		;! Object #5
$Class: GTF Ulysses
$Team: Friendly
$Location: 37.521244, -0.000784, -45.638763
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 1
+Score: 8

$Name: Beta 1		;! Object #6
$Class: GTF Hercules
$Team: Friendly
$Location: -85.640358, 0.000230, -173.252960
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #7
$Class: GTF Hercules
$Team: Friendly
$Location: -125.302559, 0.000232, -224.779633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #8
$Class: GTF Hercules
$Team: Friendly
$Location: -33.119137, 0.000262, -229.886993
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #9
$Class: GTF Hercules
$Team: Friendly
$Location: -73.030464, 0.000223, -277.565796
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 1		;! Object #10
$Class: GVF Thoth
$Team: Friendly
$Location: 735.386353, 0.000164, -153.941345
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 6

$Name: Epsilon 2		;! Object #11
$Class: GVF Thoth
$Team: Friendly
$Location: 578.119995, 0.000169, -186.932129
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 3		;! Object #12
$Class: GVF Thoth
$Team: Friendly
$Location: 596.132935, 0.000176, -81.515137
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Black Dragon 1		;! Object #13
$Class: GTF Hercules
$Team: Hostile
$Location: -1260.202881, 670.710632, 2218.746826
$Orientation:
	-0.903694, 0.000000, -0.428179,
	0.000058, 1.000000, -0.000122,
	0.428179, -0.000135, -0.903694
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase-wing "Beta" 55 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Epsilon" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Black Dragon 2		;! Object #14
$Class: GTF Hercules
$Team: Hostile
$Location: -1112.301636, 654.639099, 2002.549316
$Orientation:
	-0.919834, 0.000000, -0.392307,
	0.000058, 1.000000, -0.000135,
	0.392307, -0.000147, -0.919834
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase-wing "Beta" 55 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Epsilon" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Black Dragon 3		;! Object #15
$Class: GTF Hercules
$Team: Hostile
$Location: -1152.301636, 654.639099, 1861.449341
$Orientation:
	-0.900078, 0.000000, -0.435729,
	0.000068, 1.000000, -0.000140,
	0.435729, -0.000155, -0.900078
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase-wing "Beta" 55 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Epsilon" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Black Dragon 4		;! Object #16
$Class: GTF Hercules
$Team: Hostile
$Location: -1195.301636, 654.639099, 1947.349365
$Orientation:
	-0.755665, 0.000000, -0.654959,
	0.000082, 1.000000, -0.000095,
	0.654959, -0.000125, -0.755665
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase-wing "Beta" 55 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Epsilon" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Assault Wing 1 1		;! Object #17
$Class: PVFR Ma'at
$Team: Hostile
$Location: 1407.565063, -803.246399, 4175.326172
$Orientation:
	-0.973463, 0.000000, 0.228846,
	-0.000460, 0.999998, -0.001957,
	-0.228846, -0.002011, -0.973461
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Assault Wing 1 2		;! Object #18
$Class: PVFR Ma'at
$Team: Hostile
$Location: 1830.668579, -803.221863, 4468.272949
$Orientation:
	-0.954996, 0.000000, 0.296619,
	-0.000550, 0.999998, -0.001771,
	-0.296618, -0.001854, -0.954994
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Assault Wing 1 3		;! Object #19
$Class: PVFR Ma'at
$Team: Hostile
$Location: 1569.440918, -803.246399, 3728.091797
$Orientation:
	-0.957121, 0.000000, 0.289689,
	-0.000638, 0.999998, -0.002106,
	-0.289688, -0.002201, -0.957119
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Assault Wing 2 1		;! Object #20
$Class: GTFR Poseidon
$Team: Hostile
$Location: 2010.733765, -784.564148, 3320.109131
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GVC Anubis" 65 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret02
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret03
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret04
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Assault Wing 2 2		;! Object #21
$Class: GTFR Poseidon
$Team: Hostile
$Location: 1917.014038, -784.564148, 3228.616699
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GVC Anubis" 65 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret02
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret03
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret04
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Green Dragon 1		;! Object #22
$Class: GTF Hercules
$Team: Hostile
$Location: 1835.356201, -784.531067, 3631.814209
$Orientation:
	-0.902795, 0.000000, 0.430071,
	-0.002622, 0.999981, -0.005505,
	-0.430063, -0.006098, -0.902779
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Green Dragon 2		;! Object #23
$Class: GTF Hercules
$Team: Hostile
$Location: 1913.298218, -784.531067, 3530.814453
$Orientation:
	-0.892862, 0.000000, 0.450331,
	-0.002820, 0.999980, -0.005592,
	-0.450323, -0.006263, -0.892844
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Green Dragon 3		;! Object #24
$Class: GTF Hercules
$Team: Hostile
$Location: 1736.098145, -784.531067, 3512.014404
$Orientation:
	-0.906477, 0.000000, 0.422254,
	-0.002663, 0.999980, -0.005716,
	-0.422246, -0.006306, -0.906459
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Assault wing 4 1		;! Object #25
$Class: GTB Medusa
$Team: Hostile
$Location: 2040.298218, -784.531067, 3605.214355
$Orientation:
	-0.916868, 0.000000, 0.399190,
	-0.002658, 0.999978, -0.006105,
	-0.399181, -0.006658, -0.916848
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GVC Anubis" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Assault wing 4 2		;! Object #26
$Class: GTB Medusa
$Team: Hostile
$Location: 1977.521851, -784.497986, 3531.913574
$Orientation:
	-0.887061, 0.000000, 0.461652,
	-0.002875, 0.999981, -0.005524,
	-0.461643, -0.006228, -0.887044
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GVC Anubis" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Assault wing 4 3		;! Object #27
$Class: GTB Medusa
$Team: Hostile
$Location: 2105.570313, -784.465271, 3529.270264
$Orientation:
	-0.907941, 0.000000, 0.419098,
	-0.002826, 0.999977, -0.006122,
	-0.419089, -0.006743, -0.907920
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GVC Anubis" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Assault wing 4 4		;! Object #28
$Class: GTB Medusa
$Team: Hostile
$Location: 2007.952515, -784.498108, 3464.119873
$Orientation:
	-0.914209, 0.000000, 0.405244,
	-0.002797, 0.999976, -0.006309,
	-0.405234, -0.006901, -0.914187
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Green Dragon 4		;! Object #29
$Class: GTF Hercules
$Team: Hostile
$Location: 1778.569336, -784.564087, 3448.991211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Green Dragon 5		;! Object #30
$Class: GTF Hercules
$Team: Hostile
$Location: 1703.430054, -784.531067, 3532.540771
$Orientation:
	-0.910106, 0.000000, 0.414376,
	-0.002610, 0.999980, -0.005733,
	-0.414367, -0.006299, -0.910088
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Blue Dragon 1		;! Object #31
$Class: GTF Loki
$Team: Hostile
$Location: 1671.598389, -845.534546, 6532.044434
$Orientation:
	-0.977295, 0.000000, 0.211881,
	0.000000, 1.000000, 0.000000,
	-0.211881, 0.000000, -0.977295
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Blue Dragon 2		;! Object #32
$Class: GTF Loki
$Team: Hostile
$Location: 1753.735962, -845.534607, 6486.935547
$Orientation:
	-0.974811, 0.000000, 0.223032,
	0.000000, 1.000000, 0.000000,
	-0.223032, 0.000000, -0.974811
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: White Dragon 1		;! Object #33
$Class: GTB Ursa
$Team: Hostile
$Location: 1768.598389, -845.534546, 6012.744141
$Orientation:
	-0.960434, 0.000000, 0.278509,
	0.000000, 1.000000, 0.000000,
	-0.278509, 0.000000, -0.960434
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: White Dragon 2		;! Object #34
$Class: GTB Ursa
$Team: Hostile
$Location: 1655.118164, -845.534546, 6092.487305
$Orientation:
	-0.965152, 0.000000, 0.261690,
	0.000000, 1.000000, 0.000000,
	-0.261690, 0.000000, -0.965152
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "GTSC Einstein" 80 ) ( ai-guard "GVC Anubis" 50 ) ( ai-guard "GTC Hope" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GTSC Einstein" 80 ) ( ai-guard "GVC Anubis" 50 ) ( ai-guard "GTC Hope" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
+Flags:( "reinforcement" )

$Name: Black Dragon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Black Dragon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Pirate scouts arrival" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Black Dragon 1"
	"Black Dragon 2"
	"Black Dragon 3"
	"Black Dragon 4"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Assault Wing 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Assault Wing 1 3

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 
   75 
   "Black Dragon" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Assault Wing 1 1"
	"Assault Wing 1 2"
	"Assault Wing 1 3"
)
$AI Goals: ( goals ( ai-chase "GVC Anubis" 50 ) )
+Flags:( )

$Name: Assault Wing 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Assault Wing 2 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   70 
   "Black Dragon" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Assault Wing 2 1"
	"Assault Wing 2 2"
)
$AI Goals: ( goals ( ai-chase "GVC Anubis" 65 ) )
+Flags:( )

$Name: Green Dragon
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Green Dragon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   35 
   "Black Dragon" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Green Dragon 1"
	"Green Dragon 2"
	"Green Dragon 3"
	"Green Dragon 4"
	"Green Dragon 5"
)
$AI Goals: ( goals ( ai-guard-wing "Assault Wing 2" 65 ) ( ai-guard-wing "Assault wing 4" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 25

$Name: Assault Wing 4
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Assault wing 4 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   35 
   "Black Dragon" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Assault wing 4 1"
	"Assault wing 4 2"
	"Assault wing 4 3"
	"Assault wing 4 4"
)
$AI Goals: ( goals ( ai-chase "GVC Anubis" 60 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Blue Dragon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Blue Dragon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   20 
   "Assault Wing 4" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Blue Dragon 1"
	"Blue Dragon 2"
)
$AI Goals: ( goals ( ai-guard-wing "White Dragon" 89 ) )
+Flags:( )

$Name: White Dragon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! White Dragon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   20 
   "Assault Wing 4" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"White Dragon 1"
	"White Dragon 2"
)
$AI Goals: ( goals ( ai-chase "GVC Anubis" 50 ) ( ai-chase "GTC Hope" 50 ) )
+Flags:( )

#Events		;! 22 total

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTSC Einstein" 
      "Waypoint path 3" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "GTSC Einstein made it" 
   )
   ( when 
      ( are-waypoints-done-delay 
         "GTSC Einstein" 
         "Waypoint path 3" 
         3 
      )
      ( allow-warp "Alpha 1" ) 
   )
)
+Name: End mission
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect GTSC Einstein", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "Epsilon" ) 
   ( send-message 
      "Epsilon 1" 
      "Normal" 
      "Epsilon Has arrived" 
   )
)
+Name: Epsilon Wing arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 60 ) 
   ( do-nothing ) 
)
+Name: Pirate scouts arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( send-message 
   "GVC Anubis" 
   "Low" 
   "Beggining" 
)
+Name: Beginning
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Black Dragon" ) 
   ( send-message 
      "Black Dragon 1" 
      "High" 
      "Conditions" 
   )
)
+Name: Conditions
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Black Dragon" ) 
   ( send-message 
      "Alpha 2" 
      "Low" 
      "Laugh" 
   )
)
+Name: Scouts Destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Black Dragon", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "Assault Wing 2" 
   )
   ( send-message 
      "GVC Anubis" 
      "High" 
      "2nd wave warning" 
   )
)
+Name: 2nd wave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "GVC Anubis" ) 
   ( add-goal 
      "Assault Wing 2" 
      ( ai-chase "GTC Hope" 89 ) 
   )
)
+Name: GVC Anubis Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "GVC Anubis" ) 
   ( add-goal 
      "Assault Wing 2" 
      ( ai-chase "GTC Hope" 89 ) 
   )
)
+Name: GVC Anubis Destroyed 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "GVC Anubis" ) 
   ( add-goal 
      "Assault Wing 4" 
      ( ai-chase "GTC Hope" 89 ) 
   )
)
+Name: GVC Anubis Destroyed 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Assault Wing 2" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Reinforcements" 
   )
)
+Name: Reinforcements
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "GVC Anubis" ) 
   ( send-message 
      "GTSC Einstein" 
      "High" 
      "GVC Anubis destroyed" 
   )
)
+Name: Anubis Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Black Dragon" ) 
   ( beam-free-all "GTC Hope" ) 
)
+Name: Guns 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Black Dragon" ) 
   ( beam-free-all "GVC Anubis" ) 
)
+Name: Guns 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( validate-goal 
      "Protect the exploration group" 
   )
)
+Name: Beggining goal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 30 ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "Front news" 
   )
)
+Name: Second Message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "White Dragon" ) 
   ( send-message 
      "GTSC Einstein" 
      "High" 
      "Last wave" 
   )
)
+Name: Last wave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GVC Anubis" 
      "Waypoint path 1" 
      10 
   )
   ( do-nothing ) 
   ( when 
      ( are-waypoints-done-delay 
         "GTSC Einstein" 
         "Waypoint path 3" 
         3 
      )
      ( allow-warp "Alpha 1" ) 
   )
)
+Name: End mission 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect GVC Anubis", -1)
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GVC Anubis" 
      "Waypoint path 1" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "GVC Anubis made it." 
   )
)
+Name: Message GVC
+Repeat Count: 2
+Interval: 1000
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTSC Einstein" 
      "Waypoint path 3" 
      0 
   )
   ( do-nothing ) 
)
+Name: Blka
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect GTC Hope", -1)
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTSC Einstein" 
      "Waypoint path 3" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Dock for repairs" 
   )
)
+Name: Return to base
+Repeat Count: 2
+Interval: 1000
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GVC Anubis" ) 75 ) 
   ( send-message 
      "GTSC Einstein" 
      "High" 
      "Reinforcements2" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Protect the exploration group
$MessageNew:  XSTR("Protect the Exploration convoy from any enemy attacks.", -1)
$end_multi_text
$Formula: ( are-waypoints-done-delay 
   "GTSC Einstein" 
   "Waypoint path 3" 
   0 
)
+Score: 1000

$Type: Secondary
+Name: Protect GVC Anubis
$MessageNew:  XSTR("Protect the GVC Anubis", -1)
$end_multi_text
$Formula: ( are-waypoints-done-delay 
   "GVC Anubis" 
   "Waypoint path 1" 
   0 
)
+Score: 100

$Type: Secondary
+Name: Protect GTC Hope
$MessageNew:  XSTR("Protect the GTC Hope", -1)
$end_multi_text
$Formula: ( are-waypoints-done-delay 
   "GTC Hope" 
   "Waypoint path 2" 
   0 
)
+Score: 100

#Waypoints		;! 3 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 1338.861938, -504.227142, 10169.338867 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -2540.039307, -619.020752, 10000.845703 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -91.734451, -656.732605, 10220.264648 )
)

#Messages		;! 220 total


$Name: Dock for repairs

$Team: -1
$MessageNew:  XSTR("The convoy safely survived the attack. You can dock to rearm and repair your craft.", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: emptymsg.wav

$Name: Epsilon Has arrived

$Team: -1
$MessageNew:  XSTR("Gee pilot how did you survive against the Shivans, if you can not even hold off a bunch of pirates. ", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Beggining

$Team: -1
$MessageNew:  XSTR("Hey Alpha. It is good to have you with us. Just watch our backs will ya?", -1)
$end_multi_text
+Persona: Large Ship
+Wave Name: emptymsg.wav

$Name: Conditions

$Team: -1
$MessageNew:  XSTR("To GTVA convoy. You are in the Dragon's space. Surrender your warships for boarding, or be destroyed. ", -1)
$end_multi_text
+Persona: Wingman 7
+Wave Name: emptymsg.wav

$Name: Laugh

$Team: -1
$MessageNew:  XSTR("Jesus, they are flying old crates out here. Some of them did not even have shields. I would not be surprised if we would see some Apollos out here.", -1)
$end_multi_text
+Persona: Wingman 1
+Wave Name: emptymsg.wav

$Name: 2nd wave warning

$Team: -1
$MessageNew:  XSTR("Alpha, they are attacking from the other sides. They are using old frighters and transports as warships. . Protect the GVC Anubis and the GTC Hope at all cost.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+Wave Name: emptymsg.wav

$Name: Reinforcements

$Team: -1
$MessageNew:  XSTR("Alfa 1, our Beta Wing has just been whiped out. Damn it. There are too many of them. Call reinforcements or we will all die here.", -1)
$end_multi_text
+Persona: Wingman 1
+Wave Name: emptymsg.wav

$Name: GVC Anubis destroyed

$Team: -1
$MessageNew:  XSTR("Jesus. The Anubis is gone. Alfa, redouble your efforts pilots. ", -1)
$end_multi_text
+Persona: Support Ship
+Wave Name: emptymsg.wav

$Name: Front news

$Team: -1
$MessageNew:  XSTR("Did you hear what happened in Cappella? Looks like we are the GTVC only hope. God the Shivans are going to whipe us out. We'd need a miracle to stop them.", -1)
$end_multi_text
+Persona: Wingman 2
+Wave Name: emptymsg.wav

$Name: Last wave

$Team: -1
$MessageNew:  XSTR("This should be the last way pilots. They can not have more then 6 wings attacking us.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: GTSC Einstein made it

$Team: -1
$MessageNew:  XSTR("GTSC Einstein reports minor demage to its system, but nothing dangerous.", -1)
$end_multi_text
+Persona: Support Ship
+Wave Name: emptymsg.wav

$Name: GVC Anubis made it.

$Team: -1
$MessageNew:  XSTR("GVC Anubis here. We have made it, but we have suffered heavy damage. One torpedo hit the crew quarters. Half of our crew is dead.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Reinforcements2

$Team: -1
$MessageNew:  XSTR("Alpha, we are down to 75% There are too many of them. Call for reinforcements immidiately.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: emptymsg.wav

#Reinforcements		;! 1 total

$Name: Epsilon
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 5 total

$Num stars: 702
$Ambient light level: 0
$Sun: SunWhite
+Angles: 0.000000 0.000000 0.000000
+Scale: 2.000000
$Starbitmap: neb16
+Angles: 5.235984 4.188787 0.558505
+ScaleX: 3.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 2
$Starbitmap: planeth
+Angles: 3.490656 0.785398 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.174533 0.000000 0.349066
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 1.134463 3.490656 0.523598
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 1.117010 6.108648 3.141590
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

