#Mission Info

$Version: 0.10
$Name:  XSTR("Run for your life", -1)
$Author: Tomas Zbihlej
$Created: 03/05/00 at 18:26:24
$Modified: 04/14/00 at 15:21:06
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 1

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 415.168732, 676.836792, 190.708344
+Viewer orient:
	0.909306, 0.000007, -0.416129,
	0.064608, 0.987871, 0.141195,
	0.411082, -0.155274, 0.898277

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Pilot, due to the $r inability of your squadron to protect the $f Science $f Convoy we have to pull out. The $h pirates are on our heels. We have to jump back into the confederation space to avoid capture. You have your last chance to redeem yourself. If you fail you will be either $r dead or face a $r court $r martial.22", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 210.267120, 629.628967, 586.131226
$camera_orient:
	-0.999989, 0.000002, 0.004701,
	-0.003545, 0.656480, -0.754335,
	-0.003087, -0.754343, -0.656473
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: 923.407898, 0.000387, 2071.482178
$label: GTSC Einstein
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 154.399994, 0.000000, 19.200001
$label: GTC Furry
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: -111.699997, 0.000000, 10.600000
$label: GTSC Einstein
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 26.049561, -0.000028, 57.720490
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Fenris
$pos: 1592.900024, 0.000000, 2942.600098
$label: GTC Saphire Dragon
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 1431.599976, 0.000000, 3101.100098
$label: GTC Golden Dragon
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$h The $h Pirates will deploy everything they have. The $f GTC $f Furry spotted two cruisers while it tried to attack the $h Pirate $h Base. It is likely that these will appear to attack and destroy our escort. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1227.911499, 1217.438477, 3234.655518
$camera_orient:
	-0.002245, 0.000002, -0.999997,
	0.972223, 0.234046, -0.002182,
	0.234045, -0.972226, -0.000528
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: 923.407898, 0.000387, 2071.482178
$label: GTSC Einstein
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 154.399994, 0.000000, 19.200001
$label: GTC Furry
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: -111.699997, 0.000000, 10.600000
$label: GTSC Einstein
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 26.049561, -0.000028, 57.720490
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Fenris
$pos: 1592.900024, 0.000000, 2942.600098
$label: GTC Saphire Dragon
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 1431.599976, 0.000000, 3101.100098
$label: GTC Golden Dragon
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Furthermore the $h Pirates will throw in all the Fighters that they have left. This is no longer the question of profit for them. We dared to challange their supperiority in this system. They want us $b dead or $b alive. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1227.911499, 1217.438477, 3234.655518
$camera_orient:
	-0.012730, 0.000002, -0.999919,
	0.953300, 0.301782, -0.012136,
	0.301757, -0.953377, -0.003844
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: 923.407898, 0.000387, 2071.482178
$label: GTSC Einstein
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 154.399994, 0.000000, 19.200001
$label: GTC Furry
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: -111.699997, 0.000000, 10.600000
$label: GTSC Einstein
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 26.049561, -0.000028, 57.720490
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 1767.410767, 0.000016, 3209.544678
$label: Red Dragon
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GTB Medusa
$pos: 1556.562744, 0.000012, 3373.021484
$label: Assault Wing 1
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules
$pos: 1773.240723, -0.000006, 2886.899902
$label: Black Dragon
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GTB Ursa
$pos: 1548.024536, -60.288033, 3009.131592
$label: Assault Wing 2
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Pay attantion on any new $h craft that might attempt to capture the $f GTSC $f Einstein and destroy it before it can succeed. You will be given one of our last fighters. Go to it pilot.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -173.299133, 1007.092102, 294.032776
$camera_orient:
	0.023598, 0.000002, -0.999722,
	0.987180, 0.157901, 0.023302,
	0.157857, -0.987455, 0.003724
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: 923.407898, 0.000387, 2071.482178
$label: GTSC Einstein
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 154.399994, 0.000000, 19.200001
$label: GTC Furry
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: -111.699997, 0.000000, 10.600000
$label: GTSC Einstein
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 26.049561, -0.000028, 57.720490
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 1767.410767, 0.000016, 3209.544678
$label: Red Dragon
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GTB Medusa
$pos: 1556.562744, 0.000012, 3373.021484
$label: Assault Wing 1
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules
$pos: 1773.240723, -0.000006, 2886.899902
$label: Black Dragon
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GTB Ursa
$pos: 1548.024536, -60.288033, 3009.131592
$label: Assault Wing 2
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Hostile
$class: GTT Argo
$pos: -1.342285, -0.000024, 351.407928
$label: Unknown
+id: 12
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay 
   "Protect GTSC Einstein" 
   0 
)
$Multi text
    XSTR("You saved the science convoy. At least you redeemed yourself. Hopefully you will be more helpfull to the GTVA in the future pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Protect GTT Evac" 
   0 
)
$Multi text
    XSTR("You did not save the convoy, but at least you were able to save our science team. Your performance was far below satisfactory in this campaign and Command will consider your further stay in the GTVA forces. Maybe you will be more valuable as a pilot of a mining craft or a space dust collector.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to keep the GTC Furry alive as long as possible to buy time for the science convoy. Order all your ships to protect it.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "DPCC Golden Dragon" 
)
$Multi text
    XSTR("Excellent. You have destroyed the mainstay of the Pirate fleet. It is going to take years till the pirates will be able to regain their strength. This will give us valuable time to maunt a credible offensive and destro them. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "GTSC Einstein" 
   )
   ( is-destroyed-delay 0 "Evac" ) 
)
$Multi text
    XSTR("You failed us misirabely. You are immidiately discharged from the GTVA forces without any formal privilages. You better forget about your life till now man. You might have more succes farmming or rising chiwuanas on Proxima Delta. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to keep the GTC Furry alive as long as possible to buy time for the science convoy. Order all your ships to protect it.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	24
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	980
	"Tempest D"	500
	"Hornet"	680
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	604
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 44 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: -549.918274, -0.000008, 367.368866
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTSC Einstein		;! Object #1
$Class: GTSC Faustus
$Team: Friendly
$Location: -111.699997, 0.000000, 10.600000
$Orientation:
	0.997373, 0.000000, -0.072431,
	0.000000, 1.000000, 0.000000,
	0.072431, 0.000000, 0.997373
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 79
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: navigation
$Damage: 44
+Subsystem: communication
$Damage: 25
+Subsystem: weapons
$Damage: 44
+Subsystem: engine
$Damage: 55
+Subsystem: sensors
$Damage: 13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTSC Einstein" 
   "Waypoint path 2" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: GTC Furry		;! Object #2
$Class: GTC Leviathan
$Team: Friendly
$Location: 154.399994, 0.000000, 19.200001
$Orientation:
	0.989791, 0.000000, -0.142524,
	0.000000, 1.000000, -0.000001,
	0.142524, 0.000001, 0.989791
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 74
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret03
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret04
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret05
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret06
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "Harpoon" )
+Sbank Ammo: ( 0 )
+Subsystem: radar01a-dish
$Damage: 41
+Subsystem: sensors
$Damage: 25
+Subsystem: communication
$Damage: 5
+Subsystem: weapons
$Damage: 2
+Subsystem: engine
$Damage: 24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTC Furry" 
   "Waypoint path 1" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: DPCC Saphire Dragon		;! Object #3
$Class: GTC Fenris
$Team: Hostile
$Location: 1592.900024, 0.000000, 2942.600098
$Orientation:
	-0.897257, 0.000000, 0.441508,
	0.000000, 1.000000, 0.000000,
	-0.441508, 0.000000, -0.897257
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTC Furry" 89 ) ( ai-chase "GTSC Einstein" 10 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+AI Class: Lieutenant
+Subsystem: turret05
+Subsystem: turret06
+AI Class: Lieutenant
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: DPCC Golden Dragon		;! Object #4
$Class: GTC Leviathan
$Team: Hostile
$Location: -1238.196167, 547.646057, 1901.500000
$Orientation:
	-0.817394, 0.000000, -0.576079,
	0.129116, 0.974559, -0.183202,
	0.561424, -0.224129, -0.796599
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTC Furry" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret03
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret04
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret05
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret06
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "Cyclops#short" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   50 
   "DPCC Saphire Dragon" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Blue Dragon 1		;! Object #5
$Class: GTF Hercules
$Team: Hostile
$Location: 1809.003418, -0.000053, 3106.221680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Assault Wing 1 1		;! Object #6
$Class: GTB Medusa
$Team: Hostile
$Location: 1612.194458, -6.438210, 3274.223633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Red Dragon 1		;! Object #7
$Class: GTF Loki
$Team: Hostile
$Location: 1844.952271, 0.000049, 3301.026367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Assault Wing 1 2		;! Object #8
$Class: GTB Ursa
$Team: Hostile
$Location: 1555.884399, -0.000045, 3319.727783
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #9
$Class: GTF Loki
$Team: Friendly
$Location: -561.633728, -0.000021, 351.228119
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Alpha 3		;! Object #10
$Class: GTF Loki
$Team: Friendly
$Location: -532.958679, 0.000002, 355.444611
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Alpha 4		;! Object #11
$Class: GTF Loki
$Team: Friendly
$Location: -573.922668, -0.000019, 380.793732
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Beta 1		;! Object #12
$Class: GTF Hercules
$Team: Friendly
$Location: 842.242859, 0.000334, 80.047821
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #13
$Class: GTF Hercules
$Team: Friendly
$Location: 749.097656, 0.000342, 44.120819
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #14
$Class: GTF Hercules
$Team: Friendly
$Location: 764.971924, 0.000346, 133.707199
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #15
$Class: GTF Hercules
$Team: Friendly
$Location: 827.809875, 0.000337, 156.938339
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Sigma 1		;! Object #16
$Class: GTB Zeus
$Team: Friendly
$Location: -98.893539, -0.000022, 221.308670
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Sigma 2		;! Object #17
$Class: GTB Zeus
$Team: Friendly
$Location: -134.613388, -0.000036, 214.047684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Red Dragon 2		;! Object #18
$Class: GTF Loki
$Team: Hostile
$Location: 1838.529053, 0.000140, 3261.809326
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Red Dragon 3		;! Object #19
$Class: GTF Loki
$Team: Hostile
$Location: 1761.000488, 0.000139, 3291.788330
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Assault Wing 1 3		;! Object #20
$Class: GTB Medusa
$Team: Hostile
$Location: 1563.116333, -0.000011, 3247.297363
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Assault Wing 1 4		;! Object #21
$Class: GTB Ursa
$Team: Hostile
$Location: 1581.776367, 0.000010, 3346.606445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Blue Dragon 2		;! Object #22
$Class: GTF Hercules
$Team: Hostile
$Location: 1780.563721, -0.000019, 3014.680908
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Silver Dragon 1		;! Object #23
$Class: GTF Hercules
$Team: Hostile
$Location: -1000.187073, 510.081055, 2026.954590
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Silver Dragon 2		;! Object #24
$Class: GTF Hercules
$Team: Hostile
$Location: -1105.612305, 510.081055, 2047.408325
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Silver Dragon 3		;! Object #25
$Class: GTF Hercules
$Team: Hostile
$Location: -1132.196289, 510.080994, 1774.442139
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: White Dragon 1		;! Object #26
$Class: GTF Ulysses
$Team: Hostile
$Location: 380.906708, 0.001861, 1115.794312
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: White Dragon 2		;! Object #27
$Class: GTF Ulysses
$Team: Hostile
$Location: 524.479492, 0.001835, 1122.490356
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Weasel 1		;! Object #28
$Class: GTB Medusa
$Team: Hostile
$Location: 434.475922, 0.001886, 957.390015
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
+Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Weasel 2		;! Object #29
$Class: GTB Medusa
$Team: Hostile
$Location: 504.011200, 0.001802, 952.668823
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
+Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Capture Party		;! Object #30
$Class: GTT Elysium
$Team: Hostile
$Location: 222.439362, 0.001312, 1377.013306
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTSC Einstein" "topside docking" "port docking" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-disabled-delay 
   15 
   "GTSC Einstein" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Dragon's Spawn		;! Object #31
$Class: GTF Ulysses
$Team: Hostile
$Location: 172.162323, 0.001313, 1338.731689
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Capture Party" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Capture Party" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Capture Party" 
)
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Evac		;! Object #32
$Class: GTT Elysium
$Team: Friendly
$Location: 27.389235, 0.000401, 152.351288
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-undock 50 ) )
$Cargo 1:  XSTR("Scientists", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTSC Einstein
+Arrival Delay: 5
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      30 
      "Capture Party" 
   )
   ( not 
      ( is-destroyed-delay 
         0 
         "GTSC Einstein" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Hotkey: 7
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Pi 1		;! Object #33
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 452.943878, -0.000420, 671.344482
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Pi 2		;! Object #34
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 377.668854, -0.000429, 673.741211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Ghost Dragon 1		;! Object #35
$Class: GTF Ulysses
$Team: Hostile
$Location: -797.299988, -458.600006, 4771.399902
$Orientation:
	-0.989789, 0.000000, -0.142539,
	-0.013529, 0.995485, 0.093945,
	0.141895, 0.094914, -0.985321
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Bone Dragon 1		;! Object #36
$Class: GTF Hercules
$Team: Hostile
$Location: -589.043518, -458.645599, 4591.849609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Ghost Dragon 2		;! Object #37
$Class: GTF Loki
$Team: Hostile
$Location: -826.699707, -458.599915, 4433.491211
$Orientation:
	-0.987184, 0.000000, -0.159587,
	-0.016250, 0.994802, 0.100522,
	0.158758, 0.101827, -0.982053
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Ghost Dragon 3		;! Object #38
$Class: GTF Loki
$Team: Hostile
$Location: -951.825378, -377.516052, 4486.567871
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Moon Dragon 1		;! Object #39
$Class: GTF Hercules
$Team: Hostile
$Location: -196.055923, 0.000801, 683.279968
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Moon Dragon 2		;! Object #40
$Class: GTF Hercules
$Team: Hostile
$Location: -232.713028, 0.000876, 699.030762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Moon Dragon 3		;! Object #41
$Class: GTF Hercules
$Team: Hostile
$Location: -268.338501, 0.000875, 704.174194
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Shadow Dragon 1		;! Object #42
$Class: GTF Hercules
$Team: Hostile
$Location: 97.079323, 0.000133, 477.054291
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Shadow Dragon 2		;! Object #43
$Class: GTF Hercules
$Team: Hostile
$Location: 9.566830, 0.000097, 576.575562
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 14 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Sigma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sigma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 15 "GTC Furry" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Sigma 1"
	"Sigma 2"
)
$AI Goals: ( goals ( ai-chase "DPCC Golden Dragon" 80 ) )
+Flags:( )

$Name: Red Dragon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Red Dragon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Red Dragon 1"
	"Red Dragon 2"
	"Red Dragon 3"
)
$AI Goals: ( goals ( ai-guard-wing "Assault Wing 1" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Assault Wing 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Assault Wing 1 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Assault Wing 1 1"
	"Assault Wing 1 2"
	"Assault Wing 1 3"
	"Assault Wing 1 4"
)
$AI Goals: ( goals ( ai-chase "GTC Furry" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 24

$Name: Blue Dragon
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Blue Dragon 1

$Arrival Location: Near Ship
+Arrival Distance: 268
$Arrival Anchor: DPCC Saphire Dragon
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Blue Dragon 1"
	"Blue Dragon 2"
)
$AI Goals: ( goals ( ai-guard "DPCC Saphire Dragon" 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Silver Dragon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Silver Dragon 3

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "DPCC Golden Dragon" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Silver Dragon 1"
	"Silver Dragon 2"
	"Silver Dragon 3"
)
$AI Goals: ( goals ( ai-guard "DPCC Saphire Dragon" 89 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: White Dragon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! White Dragon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 3 "GTC Furry" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"White Dragon 1"
	"White Dragon 2"
)
$AI Goals: ( goals ( ai-guard-wing "Weasel" 50 ) )
+Flags:( )

$Name: Weasel
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Weasel 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 1 "GTC Furry" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Weasel 1"
	"Weasel 2"
)
+Flags:( )

$Name: Pi
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Pi 1

$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( is-destroyed-delay 15 "GTC Furry" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Pi 1"
	"Pi 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Ghost Dragon
$Waves: 3
$Wave Threshold: 0
$Special Ship: 1		;! Ghost Dragon 2

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   60 
   "DPCC Golden Dragon" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Ghost Dragon 1"
	"Ghost Dragon 2"
	"Ghost Dragon 3"
)
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Bone Dragon
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Bone Dragon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   60 
   "DPCC Golden Dragon" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Bone Dragon 1"
)
$AI Goals: ( goals ( ai-chase "GTSC Einstein" 50 ) ( ai-chase "Evac" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Moon Dragon
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Moon Dragon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Possibility 1" 
      0 
   )
   ( not 
      ( is-destroyed-delay 0 "GTC Furry" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Moon Dragon 1"
	"Moon Dragon 2"
	"Moon Dragon 3"
)
$AI Goals: ( goals ( ai-chase "GTC Furry" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 25

$Name: Shadow Dragon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Shadow Dragon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Possibility 2" 
      0 
   )
   ( not 
      ( is-destroyed-delay 
         0 
         "GTSC Einstein" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Shadow Dragon 1"
	"Shadow Dragon 2"
)
+Flags:( )

#Events		;! 32 total

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTSC Einstein" 
      "High" 
      "Party time" 
   )
)
+Name: Beggining of the Mission
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "DPCC Saphire Dragon" 
   )
   ( do-nothing ) 
)
+Name: Saphire Dragon arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "DPCC Saphire Dragon" ) 
)
+Name: Saphire Dragon guns free
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "DPCC Saphire Dragon" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Another NTF Cruiser" 
   )
)
+Name: SD destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "SD destroyed" 
      0 
   )
   ( do-nothing ) 
)
+Name: Destroy NTF SD directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy GTC Saphire Dragon", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( protect-ship "GTSC Einstein" ) 
)
+Name: GTSC Einstein Protection
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed 
      "GTSC Einstein" 
      10 
   )
)
+Name: GTSC Einstein Speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "DPCC Saphire Dragon" 
   )
   ( send-message 
      "GTSC Einstein" 
      "High" 
      "Orders 1" 
   )
)
+Name: Alpha order
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTC Furry" ) 
   ( send-message 
      "GTSC Einstein" 
      "High" 
      "GTC Furry down" 
   )
)
+Name: GTC Furry destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Pi" ) 
   ( send-message 
      "Pi 1" 
      "Normal" 
      "Reinforcements" 
   )
)
+Name: Reinforcements
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Weasel" ) 
   ( add-goal 
      "Weasel" 
      ( ai-disable-ship "GTSC Einstein" 89 ) 
   )
)
+Name: Weasel goal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "DPCC Golden Dragon" 
   )
   ( send-message 
      "GTSC Einstein" 
      "High" 
      "PC Golden Dragon joined" 
   )
)
+Name: PC GD arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "DPCC Golden Dragon" 
   )
   ( send-message 
      "GTSC Einstein" 
      "High" 
      "GD destroyed" 
   )
)
+Name: PC GD directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy PC Golden Dragon", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTC Furry" ) 15 ) 
   ( send-message 
      "GTSC Einstein" 
      "High" 
      "Braking away" 
   )
)
+Name: Breaking away
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed 
      "GTSC Einstein" 
      20 
   )
)
+Name: Speed change
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Weasel" ) 
   ( send-message 
      "GTSC Einstein" 
      "High" 
      "Weasel here" 
   )
)
+Name: Weasel
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTSC Einstein" 
      "High" 
      "Weasel disabeling" 
   )
)
+Name: Weasel disabling
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 3 "GTSC Einstein" ) 
   ( send-message 
      "GTSC Einstein" 
      "High" 
      "GTSC Disabled" 
   )
)
+Name: GTSC Einstein disabled
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTSC Einstein" 
      ( ai-play-dead 89 ) 
   )
)
+Name: GTSC dead
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Capture Party" 
   )
   ( do-nothing ) 
)
+Name: Transport enemy
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capture Party", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Capture Party" ) 
   ( send-message 
      "GTSC Einstein" 
      "High" 
      "Capture Warning" 
   )
)
+Name: Capture Warning
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Evac" ) 
   ( send-message 
      "Evac" 
      "High" 
      "Protect GTT Evac" 
   )
)
+Name: Protection of GTT Evac
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "Evac" ) 
   ( self-destruct "GTSC Einstein" ) 
)
+Name: Directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect GTSC Einstein", -1)
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "Evac" 
      "GTSC Einstein" 
      1 
      0 
   )
   ( add-goal 
      "Evac" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Evac" 
      "Waypoint path 1" 
      0 
   )
   ( send-message 
      "Evac" 
      "High" 
      "We are warping out" 
   )
)
+Name: GTT Warps out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to base 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Capture Party" 
      "GTSC Einstein" 
      1 
      5 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Bye Bye" 
   )
)
+Name: GTSC Einstein Captured
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( self-destruct "GTSC Einstein" ) 
)
+Name: Self Destruct
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( is-destroyed-delay 
            0 
            "GTSC Einstein" 
         )
         ( not ( has-arrived-delay 0 "Evac" ) ) 
      )
      ( or 
         ( is-destroyed-delay 0 "Evac" ) 
         ( or 
            ( are-waypoints-done-delay 
               "GTSC Einstein" 
               "Waypoint path 1" 
               0 
            )
            ( are-waypoints-done-delay 
               "Evac" 
               "Waypoint path 1" 
               0 
            )
         )
      )
   )
   ( do-nothing ) 
)
+Name: Return to base
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Return to Base 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "DPCC Golden Dragon" 
      )
      ( not 
         ( is-destroyed-delay 0 "GTC Furry" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Possibility 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( is-destroyed-delay 0 "Weasel" ) 
         ( not 
            ( is-disabled-delay 0 "GTSC Einstein" ) 
         )
      )
      ( is-destroyed-delay 
         0 
         "Capture Party" 
      )
   )
   ( do-nothing ) 
)
+Name: Possibility 2
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Protect GTSC Einstein
$MessageNew:  XSTR("Protect the GTC Einstein till it jumps into Hyperspace", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GTSC Einstein" 
)

$Type: Primary
+Name: Protect GTT Evac
$MessageNew:  XSTR("Protect the evacuation transport", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Evac" ) 
+Invalid

$Type: Bonus
+Name: Protect GTC Furry
$MessageNew:  XSTR("Mission goal text", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "GTC Furry" ) 
   ( not 
      ( is-destroyed-delay 0 "GTC Furry" ) 
   )
)

#Waypoints		;! 2 lists total


$Jump Node: 1249.853027, 365.462341, 9706.790039
$Jump Node Name: Jump Node 0
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 1266.223022, 47.830116, 9690.511719 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 588.493652, 67.083763, 9516.347656 )
)

#Messages		;! 222 total


$Name: Party time

$Team: -1
$MessageNew:  XSTR("Alpha, Again our plan has been cut out for us. The Pirates are blocking our way to the jump node. We have to reach that Node!!!", -1)
$end_multi_text
+Wave Name: EmptyMessage

$Name: Another NTF Cruiser

$Team: -1
$MessageNew:  XSTR("That must have been another NTF cruiser. Stay alert we still did not destroy the command ship. The GTC Golden Dragon will surely appear to hount us down now that the GTC Spahire Dragon has failed.", -1)
$end_multi_text
+Wave Name: EmptyMessage

$Name: PC Golden Dragon joined

$Team: -1
$MessageNew:  XSTR("Alpha, the GTC Golden Dragon has joined the party. The Pirate Command ship is heading for the convoy. Intercept and destroy.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: EmptyMessage

$Name: GD destroyed

$Team: -1
$MessageNew:  XSTR("That should teach those Pirate scums. They lost all their heavy warships. At least something good came from this whole failure. It is going to take them years till they will be up to this strength again.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: EmptyMessage

$Name: Weasel here

$Team: -1
$MessageNew:  XSTR("Alpha, two bombers with escort just jumped out behind the convoy. Do not let them destroy the GTSC Einstein. Intercept Immidiately.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: EmptyMessage

$Name: Weasel disabeling

$Team: -1
$MessageNew:  XSTR("Alpha, the bombers are trying to disable our engines. Do not let them do it. We need help. ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: EmptyMessage

$Name: GTSC Disabled

$Team: -1
$MessageNew:  XSTR("Alpha, we are stranded. The pirates took out our engines. We will try to get into a transport and save the ships crue. But that us going to take some time. Protect the ship.", -1)
$end_multi_text
+Wave Name: EmptyMessage

$Name: Capture Warning

$Team: -1
$MessageNew:  XSTR("Alpha a transport has just jumped out of Hyperspace behind us. We are not ready to leave the ship yet. Prevent the Transport from attempting capture NOW!!!!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: EmptyMessage

$Name: Orders 1

$Team: -1
$MessageNew:  XSTR("Alpha, concentrate on the fighters and bombers. The GTC Furry will take care of the Saphire Dragon
Feel free to help after you finish off the fighters.", -1)
$end_multi_text
+Wave Name: EmptyMessage

$Name: Protect GTT Evac

$Team: -1
$MessageNew:  XSTR("Alpha, we are have evacuated the GTSC Einstein. Protect the Transport. We need to get to the Jump point. 
", -1)
$end_multi_text
+Wave Name: EmptyMessage

$Name: We are warping out

$Team: -1
$MessageNew:  XSTR("Alpha, we have barely escaped. Get out of here as soon as you can. Thanx for the escort.", -1)
$end_multi_text
+Wave Name: EmptyMessage

$Name: Bye Bye

$Team: -1
$MessageNew:  XSTR("The Capture Party has docked. They are breaking in. Alpha, you have failed. We will not allowe the Pirates to get us. We are self destructing now. Return to base Alpha.", -1)
$end_multi_text
+Wave Name: EmptyMessage

$Name: GTC Furry down

$Team: -1
$MessageNew:  XSTR("Alpha, the GTC Furry is down. Jesus, we have no defence anymore. Where do they get all these ships. 
We have to hold on. There are renforcements on their way.", -1)
$end_multi_text
+Wave Name: EmptyMessage

$Name: Reinforcements

$Team: -1
$MessageNew:  XSTR("Alpha, Pi wing here. We came to help you. As I can see it got pretty hairy here. We will assist you as we can.", -1)
$end_multi_text
+Wave Name: EmptyMessage

$Name: Braking away

$Team: -1
$MessageNew:  XSTR("Alpha, we are going to try to make a run for it. We can not help the GTC Fury. ", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 3 total

$Num stars: 363
$Ambient light level: 0
$Sun: SunWhite
+Angles: 5.235984 0.000000 3.141590
+Scale: 1.500000
$Starbitmap: dneb01
+Angles: 1.500982 0.593412 0.366519
+ScaleX: 2.000000
+ScaleY: 1.800000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 3.822268 2.251473 0.000000
+ScaleX: 5.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 2.094393 1.919861 0.069813
+ScaleX: 7.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

