#Mission Info

$Version: 0.10
$Name:  XSTR("Retaliation???", -1)
$Author: Tomas Zbihlej
$Created: 11/05/99 at 13:38:29
$Modified: 04/14/00 at 15:18:25
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Eliminate the pirate threat by destroying the Dragons Lair the Home Base of the Dragon Pirate Clan.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 2050.098145, 1094.752319, 788.817871
+Viewer orient:
	-0.277709, 0.000001, 0.960665,
	-0.425614, 0.896502, -0.123037,
	-0.861238, -0.443041, -0.248966

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Ok everybody. We have reppeled the first $h pirate attack and inflicted heavy losses on the enemy. However the strength of the $h pirates is really surprising and we have to take care of them before they will grow into a power to be reckoned with. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 465.836090, 606.338989, -137.939270
$camera_orient:
	0.001222, 0.000002, 0.999999,
	-0.985122, -0.171851, 0.001205,
	0.171851, -0.985123, -0.000208
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 484.859375, -0.000009, -220.260010
$label: GTC Hope
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 635.276917, -0.000006, -215.572708
$label: GTC Indominable
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: 564.769104, 0.000013, -107.569061
$label: GTSC Einstein
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Intel reports that the $h pirates are using a former $h GTI $h base as a $h homebase to launch their rades from. This base was abanoded after the $b GTI $b Hades affair.
Intel reports that the $h base has most probably been $r modified and $r outfitted with some advanced weaponry. The captured prissoners talked about an $r anti $r fighter $r beam and a $r flak $r gun. We do not know exactly in what state the $h base is, but we assume that it is fully operational.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 550.032104, 386.596802, -162.887436
$camera_orient:
	-0.999994, 0.000002, 0.003409,
	-0.003409, 0.009735, -0.999947,
	-0.000035, -0.999953, -0.009735
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 227.785431, -0.000006, -105.812332
$label: GTC Indominable
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTI Arcadia
$pos: 552.844543, -0.000228, -171.636581
$label: Pirate Base
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Further on Intel reports that the rebels have at least one $h Leviathan type $h cruiser serving as their $r command $r ship. It is an old cruiser and is not fitted with any beam weapponry. The presence of other ships in the area is not likely, but with the destruction of the $h NTF is also not to be ruled out, so be on $r alert.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 631.349243, 676.226196, -142.317673
$camera_orient:
	-0.001442, 0.000002, -0.999999,
	0.999374, -0.035336, -0.001441,
	-0.035336, -0.999375, 0.000049
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 227.785431, -0.000006, -105.812332
$label: GTC Indominable
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTI Arcadia
$pos: 613.887756, -0.000220, -139.951660
$label: Pirate Base
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 617.720886, -0.000241, 86.448174
$label: Pirate Command Ship
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 661.811829, -0.000023, -304.841522
$label: GTF Pegasus 39
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("After the last attack the $g command reassigned our escort. It will now consist of the $f GTC $f Hope a $g Fenris type $g cruiser and the $f GTC $f Indominable an $g Aeolus type $g Cruiser. The $f GTC $f Indominable will jump to the $h base and with the help of the $f GTC $f Furry a $g Leviathan type $g cruiser will attack the $h base. The $f GTC $f Hope will stay to protect the $f GTSC $f Einstein.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 496.850647, 512.728577, -71.212898
$camera_orient:
	-0.010584, 0.000003, -0.999944,
	0.978422, 0.206357, -0.010356,
	0.206345, -0.978477, -0.002187
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 227.785431, -0.000006, -105.812332
$label: GTC Indominable
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 555.713684, -0.000002, -164.445755
$label: GTC Furry
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 635.276917, -0.000006, -215.572708
$label: GTC Indominable
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 617.720886, -0.000241, 86.448174
$label: Pirate Command Ship
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 668.242432, -0.000019, -101.663445
$label: GTF Pegasus 39
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTI Arcadia
$pos: 616.086914, 0.000051, -50.225441
$label: Pirate Base
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$g You and the $g Epsilon $g wing will jump to the $h station and will provide assistance in the $r attack. The $f Sigma $f Wing comprised of $g Zeus class $g Bombers will be on stand by in case you need help. Get ready pilots. We have no time to waste.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 494.688751, 306.655609, -138.828918
$camera_orient:
	-0.004837, 0.000002, -0.999988,
	0.942371, 0.334538, -0.004557,
	0.334534, -0.942382, -0.001620
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 227.785431, -0.000006, -105.812332
$label: GTC Indominable
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 582.112549, -0.000011, -205.964539
$label: GTC Furry
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 635.276917, -0.000006, -215.572708
$label: GTC Indominable
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTI Arcadia
$pos: 613.887756, -0.000220, -139.951660
$label: Pirate Base
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 601.494446, -0.000238, -40.307228
$label: Pirate Command Ship
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 645.458679, -0.000036, -96.515007
$label: Pirate Patrol
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 606.339966, 0.000094, -220.387924
$label: Alpha
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 561.679443, 0.000097, -250.842178
$label: Epsilon
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-goal-true-delay 
   "Protect GTC Einstein" 
   0 
)
$Multi text
    XSTR("You succesfully thwarted the Pirate surprise attack. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Protect GTC Indominable" 
   0 
)
$Multi text
    XSTR("You saved the GTC Indominable. Needless to say if the pirates would have succeeded in destroying the GTC Indominable we would have been unable to do anything else then run for our lives. There was no possibility of new reinforcements from the Command.
Hurry up, you need to reequip and repair so we may continue with our attack on the pirate station.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-incomplete 
   "Protect GTC Indominable" 
)
$Multi text
    XSTR("You failed to protect the GTC Indominable. Our attack on the pirate base failed due to your incapability to perform your duties. The GTC Furry had to retreat and the Epsilon wing was destroyed. Now the only thing we can do is to run. Go to the breafing room immidiately. We will undoubtedly come under heavy attack before we leave the system.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to take out as many bombers as possible and Destroy the beams and Missile turret on the DPCC as soon as possible. ", -1)
$end_multi_text

$Formula: ( is-goal-incomplete 
   "Protect GTC Einstein" 
)
$Multi text
    XSTR("You failed to protect the SC Einstein. This is a disaster. We are pulling back. You are to report to the military court immidiately to answer for your incompetence. Hopefully the Shivans will leave us alive long enough so you can suffer for your failure pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Protect GTC Hope" 
   0 
)
$Multi text
    XSTR("Due to your valour the GTC Hope was able to survive the engagement. The Commander expresses his gratitude for your assistance.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: GTC Crystal Dragon
$Alt: DCC Crystal Dragon
$Alt: DPCC Crystal Dragon

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Loki"	4
	"GTB Medusa"	5
)

+Weaponry Pool: (
	"Subach HL-7"	22
	"Akheton SDG"	5
	"Morning Star"	5
	"Prometheus R"	11
	"Rockeye"	105
	"Tempest"	380
	"Hornet"	40
	"Harpoon"	256
)

#Objects		;! 44 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTC Hope		;! Object #1
$Class: GTC Fenris
$Team: Friendly
$Location: -163.751740, -0.000012, -46.000523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 93
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 6
+Subsystem: turret02
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret03
$Damage: 14
+Subsystem: turret04
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret07
$Damage: 27
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "Harpoon" )
+Sbank Ammo: ( 0 )
+Subsystem: radar01a-dish
$Damage: 16
+Subsystem: communication
$Damage: 10
+Subsystem: weapons
$Damage: 30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 40
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GTC Indominable		;! Object #2
$Class: GTC Aeolus
$Team: Friendly
$Location: 248.896378, -0.000041, -140.695999
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret12
+Primary Banks: ( "Terran Huge Turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: GTSC Einstein		;! Object #3
$Class: GTSC Faustus
$Team: Friendly
$Location: 25.942480, 0.000017, -259.196686
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 90
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Alpha 2		;! Object #4
$Class: GTF Ulysses
$Team: Friendly
$Location: 50.637131, -0.000017, -43.970081
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #5
$Class: GTF Ulysses
$Team: Friendly
$Location: -27.772892, -0.000015, -48.594185
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Epsilon 1		;! Object #6
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 98.220215, 0.000163, -230.769073
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Epsilon 2		;! Object #7
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 101.810783, 0.000163, -271.909210
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Epsilon 3		;! Object #8
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 143.479279, 0.000145, -257.418182
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Epsilon 4		;! Object #9
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 138.793961, 0.000144, -231.189194
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sigma 1		;! Object #10
$Class: GTB Zeus
$Team: Friendly
$Location: -75.955154, 0.000432, 387.760742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Sigma 2		;! Object #11
$Class: GTB Zeus
$Team: Friendly
$Location: -31.111725, 0.000423, 396.442871
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Sigma 3		;! Object #12
$Class: GTB Zeus
$Team: Friendly
$Location: -66.546097, 0.000424, 347.232178
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 1		;! Object #13
$Class: GTF Loki
$Team: Friendly
$Location: 246.196243, 0.000526, -304.258301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Beta 2		;! Object #14
$Class: GTF Loki
$Team: Friendly
$Location: 294.101776, 0.000534, -303.036957
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Beta 3		;! Object #15
$Class: GTF Loki
$Team: Friendly
$Location: 286.211121, 0.000535, -355.366608
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Assault Wing 1 1		;! Object #16
$Class: GTB Medusa
$Team: Hostile
$Location: -1061.363281, 0.000001, 1836.016846
$Orientation:
	-0.902597, 0.000000, -0.430486,
	0.000000, 1.000000, 0.000000,
	0.430486, 0.000000, -0.902597
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Assault Wing 1 2		;! Object #17
$Class: GTB Medusa
$Team: Hostile
$Location: -1216.434937, 0.000609, 1953.249512
$Orientation:
	-0.884837, 0.000000, -0.465901,
	0.000000, 1.000000, 0.000000,
	0.465901, 0.000000, -0.884837
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Assault Wing 1 3		;! Object #18
$Class: GTB Medusa
$Team: Hostile
$Location: -803.900024, 0.000000, 1617.599976
$Orientation:
	-0.933289, 0.000000, -0.359127,
	0.000000, 1.000000, 0.000000,
	0.359127, 0.000000, -0.933289
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Assault Wing 1 4		;! Object #19
$Class: GTB Medusa
$Team: Hostile
$Location: -809.451904, 0.000266, 2089.884766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Assault Wing 1 5		;! Object #20
$Class: GTB Medusa
$Team: Hostile
$Location: -1321.599976, 0.000000, 1652.699951
$Orientation:
	-0.826308, 0.000000, -0.563218,
	0.000000, 1.000000, 0.000000,
	0.563218, 0.000000, -0.826308
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Green Dragon 1		;! Object #21
$Class: GTF Hercules
$Team: Hostile
$Location: -1437.538330, -0.000100, 1545.839722
$Orientation:
	-0.780794, 0.000000, -0.624789,
	0.000000, 1.000000, 0.000000,
	0.624789, 0.000000, -0.780794
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Green Dragon 2		;! Object #22
$Class: GTF Hercules
$Team: Hostile
$Location: -906.856689, -0.000252, 1850.356201
$Orientation:
	-0.931067, 0.000000, -0.364847,
	0.000000, 1.000000, 0.000000,
	0.364847, 0.000000, -0.931067
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Green Dragon 3		;! Object #23
$Class: GTF Hercules
$Team: Hostile
$Location: -943.324707, 0.000144, 2234.202637
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Green Dragon 4		;! Object #24
$Class: GTF Hercules
$Team: Hostile
$Location: -1360.218994, -0.000095, 1979.964722
$Orientation:
	-0.861056, 0.000000, -0.508511,
	0.000000, 1.000000, 0.000000,
	0.508511, 0.000000, -0.861056
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Crystal Wing 1		;! Object #25
$Class: GTC Leviathan
$Alt: DPCC Crystal Dragon

$Team: Hostile
$Location: 1810.900024, 605.599976, 3729.399902
$Orientation:
	-0.927318, 0.000000, 0.374274,
	-0.053747, 0.989635, -0.133167,
	-0.370394, -0.143605, -0.917707
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+AI Class: Colonel
+Subsystem: turret03
+AI Class: Major
+Subsystem: turret04
+AI Class: Major
+Subsystem: turret05
+AI Class: Major
+Subsystem: turret06
+AI Class: Major
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+AI Class: Colonel
+Secondary Banks: ( "Cyclops#short" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Red Dragon 1		;! Object #26
$Class: GTF Loki
$Team: Hostile
$Location: 1801.595947, 605.601807, 3092.768066
$Orientation:
	-0.901454, 0.000000, 0.432875,
	-0.072065, 0.986045, -0.150073,
	-0.426835, -0.166479, -0.888874
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-guard "Crystal Wing 1" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Red Dragon 2		;! Object #27
$Class: GTF Loki
$Team: Hostile
$Location: 1759.139404, 605.601807, 3206.860596
$Orientation:
	-0.911530, 0.000000, 0.411235,
	-0.066910, 0.986675, -0.148311,
	-0.405755, -0.162706, -0.899383
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-guard "Crystal Wing 1" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Red Dragon 3		;! Object #28
$Class: GTF Loki
$Team: Hostile
$Location: 1899.094482, 605.601868, 3229.326904
$Orientation:
	-0.898107, 0.000000, 0.439776,
	-0.070070, 0.987225, -0.143096,
	-0.434158, -0.159331, -0.886634
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-guard "Crystal Wing 1" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Red Dragon 4		;! Object #29
$Class: GTF Loki
$Team: Hostile
$Location: 1793.775635, 605.601807, 3139.354736
$Orientation:
	-0.904678, 0.000000, 0.426096,
	-0.070199, 0.986335, -0.149046,
	-0.420274, -0.164750, -0.892316
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-guard "Crystal Wing 1" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Assault Wing 2 1		;! Object #30
$Class: GTFR Poseidon
$Team: Hostile
$Location: 1705.627441, 0.001875, 1656.001953
$Orientation:
	-0.848451, 0.000000, 0.529273,
	0.000000, 1.000000, 0.000000,
	-0.529273, 0.000000, -0.848451
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Prometheus R" )
+Subsystem: turret02
+Primary Banks: ( "Prometheus R" )
+Subsystem: turret03
+Primary Banks: ( "Prometheus R" )
+Subsystem: turret04
+Primary Banks: ( "AAAf" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Assault Wing 2 2		;! Object #31
$Class: GTFR Poseidon
$Team: Hostile
$Location: 1809.815063, 0.001870, 1691.386719
$Orientation:
	-0.857447, 0.000000, 0.514571,
	0.000000, 1.000000, 0.000000,
	-0.514571, 0.000000, -0.857447
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Assault Wing 2 3		;! Object #32
$Class: PVFR Ma'at
$Team: Hostile
$Location: 1750.544312, 0.001901, 1629.895752
$Orientation:
	-0.865511, 0.000000, 0.500890,
	0.000000, 1.000000, 0.000000,
	-0.500890, 0.000000, -0.865511
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Assault Wing 2 4		;! Object #33
$Class: GVFr Bes
$Team: Hostile
$Location: 1620.373657, 0.001867, 1651.006226
$Orientation:
	-0.876663, 0.000000, 0.481104,
	0.000000, 1.000000, 0.000000,
	-0.481104, 0.000000, -0.876663
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Prometheus R" )
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Assault Wing 3 1		;! Object #34
$Class: GTB Medusa
$Team: Hostile
$Location: 1304.700562, -390.574707, 895.430481
$Orientation:
	-0.867275, 0.000000, 0.497829,
	0.000000, 1.000000, 0.000000,
	-0.497829, 0.000000, -0.867275
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Assault Wing 3 2		;! Object #35
$Class: GTB Medusa
$Team: Hostile
$Location: 1380.295898, -390.574707, 903.908020
$Orientation:
	-0.858617, 0.000000, 0.512617,
	0.000000, 1.000000, 0.000000,
	-0.512617, 0.000000, -0.858617
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Assault Wing 3 3		;! Object #36
$Class: GTB Ursa
$Team: Hostile
$Location: 1358.195801, -390.574707, 810.790955
$Orientation:
	-0.854363, 0.000000, 0.519677,
	0.000000, 1.000000, 0.000000,
	-0.519677, 0.000000, -0.854363
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Crystal Wing 2		;! Object #37
$Class: GTFR Poseidon
$Team: Hostile
$Location: 2062.515625, 605.600098, 3316.350830
$Orientation:
	-0.885538, 0.000000, 0.464567,
	-0.071215, 0.988181, -0.135747,
	-0.459076, -0.153294, -0.875072
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Crystal Wing 3		;! Object #38
$Class: GTFR Poseidon
$Team: Hostile
$Location: 1575.372925, 605.599243, 3512.436279
$Orientation:
	-0.939953, 0.000000, 0.341303,
	-0.052548, 0.988077, -0.144718,
	-0.337234, -0.153963, -0.928746
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Blue Dragon 1		;! Object #39
$Class: GTF Loki
$Team: Hostile
$Location: 1234.998901, -390.574463, 818.686951
$Orientation:
	-0.826631, 0.000000, 0.562744,
	0.000000, 1.000000, 0.000000,
	-0.562744, 0.000000, -0.826631
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Blue Dragon 2		;! Object #40
$Class: GTF Loki
$Team: Hostile
$Location: 1247.929565, -390.574463, 808.918396
$Orientation:
	-0.823978, 0.000000, 0.566622,
	0.000000, 1.000000, 0.000000,
	-0.566622, 0.000000, -0.823978
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: White Dragon 1		;! Object #41
$Class: GTF Loki
$Team: Hostile
$Location: 1718.916382, -0.001168, 1736.160156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: White Dragon 2		;! Object #42
$Class: GTF Loki
$Team: Hostile
$Location: 1767.125122, -11.987581, 1707.712769
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: White Dragon 3		;! Object #43
$Class: GTF Loki
$Team: Hostile
$Location: 1743.828247, 0.000019, 1745.315308
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags:( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Epsilon" 
   "Waypoint path 1" 
   5 
)
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 60 ) )
+Flags:( )

$Name: Sigma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sigma 1

$Arrival Location: Near Ship
+Arrival Distance: 268
$Arrival Anchor: GTC Hope
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Sigma 1"
	"Sigma 2"
	"Sigma 3"
)
$AI Goals: ( goals ( ai-guard "GTSC Einstein" 50 ) ( ai-guard "GTC Hope" 54 ) ( ai-guard "GTC Indominable" 62 ) )
+Flags:( "reinforcement" )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Near Ship
+Arrival Distance: 313
$Arrival Anchor: GTC Indominable
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Assault Wing 1
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Assault Wing 1 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( has-departed-delay 20 "Epsilon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Assault Wing 1 1"
	"Assault Wing 1 2"
	"Assault Wing 1 3"
	"Assault Wing 1 4"
	"Assault Wing 1 5"
)
$AI Goals: ( goals ( ai-chase "GTC Indominable" 70 ) ( ai-chase "GTC Hope" 30 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 24

$Name: Green Dragon
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Green Dragon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Assault Wing 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Green Dragon 1"
	"Green Dragon 2"
	"Green Dragon 3"
	"Green Dragon 4"
)
$AI Goals: ( goals ( ai-guard-wing "Assault Wing 1" 75 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Red Dragon
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Red Dragon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   10 
   "Crystal Wing 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Red Dragon 1"
	"Red Dragon 2"
	"Red Dragon 3"
	"Red Dragon 4"
)
$AI Goals: ( goals ( ai-guard "Crystal Wing 1" 80 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Assault Wing 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Assault Wing 2 4

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   40 
   "Green Dragon" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Assault Wing 2 1"
	"Assault Wing 2 2"
	"Assault Wing 2 3"
	"Assault Wing 2 4"
)
$AI Goals: ( goals ( ai-chase "GTC Indominable" 70 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Assault Wing 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Assault Wing 3 3

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   45 
   "Green Dragon" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Assault Wing 3 1"
	"Assault Wing 3 2"
	"Assault Wing 3 3"
)
$AI Goals: ( goals ( ai-chase "GTC Indominable" 70 ) )
+Flags:( )

$Name: Crystal Wing
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Crystal Wing 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   75 
   "Assault Wing 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Crystal Wing 1"
	"Crystal Wing 2"
	"Crystal Wing 3"
)
$AI Goals: ( goals ( ai-chase "GTC Indominable" 81 ) ( ai-chase "GTSC Einstein" 10 ) )
+Flags:( )

$Name: Blue Dragon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Blue Dragon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Assault Wing 2" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Blue Dragon 1"
	"Blue Dragon 2"
)
$AI Goals: ( goals ( ai-guard-wing "Assault Wing 3" 50 ) )
+Flags:( )

$Name: White Dragon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! White Dragon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Assault Wing 2" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"White Dragon 1"
	"White Dragon 2"
	"White Dragon 3"
)
$AI Goals: ( goals ( ai-guard-wing "Assault Wing 2" 50 ) )
+Flags:( )

#Events		;! 19 total

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Crystal Wing 1" 
   )
   ( beam-free-all "Crystal Wing 1" ) 
)
+Name: DPCC Crystal Dragon Arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Commence the attack" 
   )
)
+Name: Start Message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Epsilon" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Prepare to Warp" 
   )
)
+Name: Epsilon departs
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Assault Wing 1 1" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Protect the convoy" 
   )
)
+Name: Surprise Attack
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Assault Wing 1 1" 
   )
   ( validate-goal 
      "Protect GTC Indominable" 
   )
)
+Name: Goal clear
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Assault Wing 1 1" 
   )
   ( validate-goal 
      "Protect GTC Einstein" 
   )
)
+Name: New goal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "Crystal Wing 1" 
   )
   ( send-message-list 
      "GTSC Einstein" 
      "High" 
      "Cap ship" 
      0 
   )
)
+Name: 2nd Wave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Assault Wing 1" 
      "Green Dragon" 
      "Red Dragon" 
      "Assault Wing 2" 
      "Assault Wing 3" 
      "Crystal Wing" 
      "Blue Dragon" 
   )
   ( do-nothing ) 
)
+Name: Rebels destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 20 "Crystal Wing" ) 
   ( send-message 
      "GTSC Einstein" 
      "High" 
      "Reinforcement" 
   )
)
+Name: Arrival of the Crystal Dragon
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Protect GTC Indominable" 
      0 
   )
   ( send-message 
      "GTSC Einstein" 
      "High" 
      "We are through" 
   )
)
+Name: Protect GTC Indominable
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect GTC Indominable", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Protect GTC Hope" 
      0 
   )
   ( do-nothing ) 
)
+Name: Protect GTC Hope
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Proptect GTC Hope", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Protect GTC Einstein" 
      0 
   )
   ( do-nothing ) 
)
+Name: Protect GTSC Einstein
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect GTC Einstein", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         10 
         "Assault Wing 1" 
         "Green Dragon" 
         "Red Dragon" 
         "Assault Wing 2" 
         "Assault Wing 3" 
         "Crystal Wing" 
         "Blue Dragon" 
      )
      ( true ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "We are through" 
   )
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return Directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 30 "Crystal Wing" ) 
   ( add-goal 
      "GTC Indominable" 
      ( ai-chase "Crystal Wing 1" 89 ) 
   )
)
+Name: GTC Ind attacks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 30 "Crystal Wing" ) 
   ( add-goal 
      "GTC Hope" 
      ( ai-chase "Crystal Wing 1" 89 ) 
   )
)
+Name: GTC Hope attacks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTC Hope" 
      "High" 
      "Interception" 
   )
)
+Name: Interception
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Assault Wing 1" 
   )
   ( send-message 
      "GTSC Einstein" 
      "High" 
      "Stay and cover" 
   )
)
+Name: Change of plans
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         120 
         "Crystal Wing 1" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Crystal Wing 1" 
         )
      )
   )
   ( send-message 
      "GTSC Einstein" 
      "High" 
      "Tactics" 
   )
)
+Name: Tactics vs Dragon
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Secondary
+Name: Protect GTC Indominable
$MessageNew:  XSTR("", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "Crystal Wing" 
      "Assault Wing 3" 
      "Assault Wing 2" 
      "Red Dragon" 
   )
   ( not 
      ( is-destroyed-delay 
         0 
         "GTC Indominable" 
      )
   )
)
+Invalid
+Score: 300

$Type: Primary
+Name: Protect GTC Einstein
$MessageNew:  XSTR("", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "Crystal Wing" 
      "Assault Wing 3" 
      "Assault Wing 2" 
      "Assault Wing 1" 
      "Red Dragon" 
   )
   ( not 
      ( is-destroyed-delay 
         0 
         "GTSC Einstein" 
      )
   )
)
+Invalid

$Type: Bonus
+Name: Protect GTC Hope
$MessageNew:  XSTR("Protect the GTC Hope", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "Crystal Wing" 
      "Assault Wing 3" 
      "Assault Wing 2" 
      "Red Dragon" 
   )
   ( not 
      ( is-destroyed-delay 0 "GTC Hope" ) 
   )
)

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 113.006470, 0.000232, 115.124260 )
)

#Messages		;! 216 total


$Name: Commence the attack

$Team: -1
$MessageNew:  XSTR("Ok, boys. Payback time. We are gonna hit them as strong as possible. They will never wanna play balls with the GTVA again.", -1)
$end_multi_text
+Persona: Wingman 1
+Wave Name: EmptyMessage

$Name: Prepare to Warp

$Team: -1
$MessageNew:  XSTR("Ok. Epsilon Wing just left. Alpha get ready to enter subspace on my Mark. ", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: EmptyMessage

$Name: Protect the convoy

$Team: -1
$MessageNew:  XSTR("Hell, thit is a surprised attack. Alpha, do not warp. I repeat do not warp. Help Beta wing to protect the convoy at all cost until reinforcements can arrive. ", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: EmptyMessage

$Name: Cap ship

$Team: -1
$MessageNew:  XSTR("Alpha. The DPC flagship a Leviathan Class Cruiser the DPCC Crystal Dragon is attacking the GTC Indominable. Defend it!!!", -1)
$end_multi_text
+Persona: Large Ship
+Wave Name: EmptyMessage

$Name: Reinforcement

$Team: -1
$MessageNew:  XSTR("Pilot, we identified the ship as the NTF Ku Klux Klan. It has figther beams. Maybe you should call reinforcements and disarm it before trying to destroy it.", -1)
$end_multi_text
+Wave Name: EmptyMessage

$Name: We are through

$Team: -1
$MessageNew:  XSTR("Alpha, we are through, I guess. That was one hell of an attack. Thank's God you did not jump before we were hit. We would have been torn to bits. That was the NTF Ku Klux Klan. Damn it, hopefully the GTC Furry survived on her own.", -1)
$end_multi_text
+Wave Name: EmptyMessage

$Name: Interception

$Team: -1
$MessageNew:  XSTR("We are moving to intercept the GTC Crystal Dragon.
", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP7
+Wave Name: EmptyMessage

$Name: Stay and cover

$Team: -1
$MessageNew:  XSTR("Alpha, this is a heavy attack. Stay here and protect the fleet. We do not know what else is coming. We will signal the GTC Furry to postpone the attack and wait for further orders. ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP6
+Wave Name: EmptyMessage

$Name: Tactics

$Team: -1
$MessageNew:  XSTR("Pilot, if you are done with the Fighters, try to disarm the DPCC Crystal Dragon. Attack its turrets. The GTC Indominable is taking heavy damage.", -1)
$end_multi_text
+Wave Name: EmptyMessage

#Reinforcements		;! 1 total

$Name: Sigma
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 1 total

$Num stars: 880
$Ambient light level: 0
$Starbitmap: planetc
+Angles: 2.373646 4.276053 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

