#Mission Info

$Version: 0.10
$Name:  XSTR("Into the Dragon's Lair", -1)
$Author: Tomas Zbihlej
$Created: 03/21/00 at 01:10:53
$Modified: 04/20/00 at 15:17:50
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 1

+Disallow Support: 1

+Player Entry Delay:
1.000000

+Viewer pos: 8901.265625, 3840.691162, 7954.167480
+Viewer orient:
	-0.661100, 0.000001, 0.750297,
	-0.373749, 0.867100, -0.329317,
	-0.650583, -0.498134, -0.573240

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("We do not have much time to change plans pilots. We will proceed with our attack as planned. We have to destroy the $h pirate $h base and establish $g GTVA presence in this system. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 8287.342773, 11377.271484, 12453.212891
$camera_orient:
	0.005422, 0.000001, -0.999985,
	0.869647, 0.493651, 0.004715,
	0.493644, -0.869660, 0.002676
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTI Arcadia
$pos: 13584.391602, 3913.091309, 12358.880859
$label: DPCI Dragon's Lair
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Due to the surprise attack we had to delay the full scale attack. But the $f GTC $f Furry has already engaged in minor scirmishes on the outscirts of the $h Pirate controlled area. It's escort is gone and thus we have to hurry as the $f GTC $f Furry is instrumental to our plans due to the demage the $f GTC $f Indominable suffered in the previous fray.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 8287.342773, 11377.271484, 12453.212891
$camera_orient:
	-0.005123, 0.000000, -0.999987,
	0.834792, 0.550548, -0.004276,
	0.550541, -0.834803, -0.002821
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTI Arcadia
$pos: 14548.753906, 3913.091064, 15710.040039
$label: DPCI Dragon's Lair
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 16203.784180, 0.000268, 9660.206055
$label: GTC Furry
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You will jump in immidiately. Since both cruisers were damaged, they can no longer stand a frontal assault on the station. It is your job to $r dissable the $r anti-fighter $r beams and the $r flak $r gun in order to allow a $g bomber $g attack on the $h platform.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 8287.342773, 11377.271484, 12453.212891
$camera_orient:
	0.005579, 0.000001, -0.999984,
	0.834790, 0.550548, 0.004658,
	0.550540, -0.834803, 0.003071
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTI Arcadia
$pos: 14180.708984, 3913.089844, 14351.041016
$label: DPCI Dragon's Lair
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 16421.490234, 0.000091, 9648.587891
$label: Alpha
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: 14511.538086, 0.000216, 7362.290527
$label: Bomber Wings
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("After the $f GTC $f Indominable jumps in, both the cruisers will join in the Assault to finish up the $h Platform. Your Job is to provide fighter cover. We have received a trio of $g Herc's $g Mk2 a few minutes ago. So this should make your jobs a little easier. We have also been authorized to provide you with our only $g Trabuchet $g missiles. But due to the shortage of material in these troubled tims, we have only 6 of them available. .", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 8287.342773, 11377.271484, 12453.212891
$camera_orient:
	0.005579, 0.000001, -0.999984,
	0.834790, 0.550548, 0.004658,
	0.550540, -0.834803, 0.003071
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTI Arcadia
$pos: 14180.708984, 3913.089844, 14351.041016
$label: DPCI Dragon's Lair
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 17929.222656, -0.000025, 8699.532227
$label: GTC Indominable
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 14913.401367, -0.000223, 8989.045898
$label: GTC Furry
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We have no clue what $h opposition you will be up against. But we believe that the $h pirates are already running out of fighters by now. However there is a high possibility that the $h pirate $h flagship will be present. So be $r on $r alert for any $r new $r developments.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 8287.342773, 11377.271484, 12453.212891
$camera_orient:
	-0.004512, 0.000001, -0.999990,
	0.834795, 0.550548, -0.003766,
	0.550543, -0.834803, -0.002485
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTI Arcadia
$pos: 14370.365234, 3913.089844, 12434.313477
$label: DPCI Dragon's Lair
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 16131.938477, -0.000341, 16793.451172
$label: Unknow
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 14200.088867, 3913.091797, 9494.622070
$label: Unknown
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-goal-true-delay 
   "Destroy DPCI Dragon's Lair" 
   0 
)
$Multi text
    XSTR("Good Job on that Base pilot. We took the pirates out of bussiness. Crime does not pay. Now our mission can proceed as planned. We can go and explore the new system.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-incomplete 
   "Destroy DPCI Dragon's Lair" 
)
$Multi text
    XSTR("We failed in destroying the Pirate Base. This is a disasrer. We have to pull out immidiately.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to keep the bombers Alive as long as possible. Destroy all the fighters heading for them as soon as possible. You'll have time to disable the flagship later.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Capture DPCC Golden Dragon" 
   0 
)
$Multi text
    XSTR("Good Job pilot on disabling and protecting the pirate flagship. We will probably uncover a lot of interesting data. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Capture DPCC Golden Dragon" 
   0 
)
$Multi text
    XSTR("Pilot, the loss of that data can provide a big set back for the GTVA. You should have tried harder!!!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "GTC Indominable Survives" 
   0 
)
$Multi text
    XSTR("Good job pilot. Both of the Capships survived this battle. In this time of need, this is a valuable achievement.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
	"GTF Apollo3"	5
	"GTF Valkyrie"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	18
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	700
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	604
	"Harpoon D"	500
	"Trebuchet"	506
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 26 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 3289.993896, -1202.399902, 6636.936523
$Orientation:
	0.144071, 0.000000, -0.989567,
	-0.687653, 0.719104, -0.100115,
	0.711601, 0.694903, 0.103602
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Trebuchet" "Harpoon" )
+Sbank Ammo: ( 60 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: DPCI Dragon's Lair		;! Object #1
$Class: GTI Arcadia
$Team: Neutral
$Location: 8528.412109, 3913.091553, 7399.598145
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 73
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: sensors
$Damage: 40
+Subsystem: communication
$Damage: 20
+Subsystem: turret01
+Primary Banks: ( "AAAf" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Primary Banks: ( "Long Range Flak" )
+Subsystem: turret11
+Subsystem: turret12
+Sbank Ammo: ( 0 )
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Sbank Ammo: ( 0 )
+Subsystem: turret16
+Sbank Ammo: ( 0 )
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: radardish01
$Damage: 43
+Subsystem: fighterbay
$Damage: 5
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: DPCC Golden Dragon		;! Object #2
$Class: GTC Leviathan
$Team: Neutral
$Location: 10095.595703, 2629.855225, 8103.225586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 95
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret03
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret04
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret05
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret06
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "Cyclops" )
+Sbank Ammo: ( 0 )
+Subsystem: engine
$Damage: 33
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   120 
   "DPCI Dragon's Lair" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: GTC Furry		;! Object #3
$Class: GTC Leviathan
$Team: Friendly
$Location: 2946.899902, -1202.400024, 7435.799805
$Orientation:
	-0.006486, 0.000000, -0.999979,
	-0.675638, 0.737220, 0.004382,
	0.737205, 0.675653, -0.004782
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 83
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret03
+Primary Banks: ( "Maxim" )
+Subsystem: turret04
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret05
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret06
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "Cyclops#short" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: GTC Indominable		;! Object #4
$Class: GTC Aeolus
$Team: Friendly
$Location: 3142.893799, -1202.399902, 8452.238281
$Orientation:
	-0.191828, 0.000000, -0.981429,
	-0.669219, 0.731461, 0.130804,
	0.717877, 0.681883, -0.140314
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 43
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret12
+Primary Banks: ( "Long Range Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Green Dragon 1		;! Object #5
$Class: GTF Hercules
$Team: Neutral
$Location: 10293.330078, 2723.087646, 5833.313965
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Green Dragon 2		;! Object #6
$Class: GTF Hercules
$Team: Neutral
$Location: 10479.763672, 2723.086670, 5890.271484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Green Dragon 3		;! Object #7
$Class: GTF Hercules
$Team: Neutral
$Location: 10665.242188, 2723.086670, 5755.155762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #8
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 3259.927979, -1202.395996, 6609.260254
$Orientation:
	0.148352, 0.000000, -0.988935,
	-0.684949, 0.721310, -0.102751,
	0.713328, 0.692613, 0.107008
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #9
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 3257.607178, -1202.395996, 6679.310547
$Orientation:
	0.135398, 0.000000, -0.990791,
	-0.686747, 0.720813, -0.093848,
	0.714175, 0.693130, 0.097596
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Red Dragon 1		;! Object #10
$Class: GTF Loki
$Team: Neutral
$Location: 7285.486328, 0.000806, 9023.588867
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Red Dragon 2		;! Object #11
$Class: GTF Loki
$Team: Neutral
$Location: 7543.799316, 0.000851, 9879.321289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Sigma 1		;! Object #12
$Class: GTB Medusa
$Team: Friendly
$Location: 2998.706055, -1202.397949, 7188.134277
$Orientation:
	0.038213, 0.000000, -0.999270,
	-0.678315, 0.734313, -0.025940,
	0.733777, 0.678811, 0.028061
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Sigma 2		;! Object #13
$Class: GTB Medusa
$Team: Friendly
$Location: 3054.767334, -1202.397949, 7293.694336
$Orientation:
	0.019344, 0.000000, -0.999813,
	-0.682604, 0.730669, -0.013207,
	0.730532, 0.682732, 0.014134
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Sigma 3		;! Object #14
$Class: GTB Medusa
$Team: Friendly
$Location: 3060.597412, -1202.397949, 7213.576172
$Orientation:
	0.034002, 0.000000, -0.999422,
	-0.682583, 0.730439, -0.023222,
	0.730017, 0.682977, 0.024836
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Omega 1		;! Object #15
$Class: GTB Medusa
$Team: Friendly
$Location: 3186.839111, -1202.397949, 8188.406250
$Orientation:
	-0.146089, 0.000000, -0.989271,
	-0.680378, 0.725941, 0.100474,
	0.718153, 0.687757, -0.106052
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Omega 2		;! Object #16
$Class: GTB Medusa
$Team: Friendly
$Location: 3203.811279, -1202.397949, 8261.070313
$Orientation:
	-0.159714, 0.000000, -0.987163,
	-0.679304, 0.725581, 0.109905,
	0.716267, 0.688137, -0.115885
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Omega 3		;! Object #17
$Class: GTB Ursa
$Team: Friendly
$Location: 3154.829102, -1202.397949, 8216.316406
$Orientation:
	-0.150262, 0.000000, -0.988646,
	-0.677577, 0.728205, 0.102983,
	0.719938, 0.685359, -0.109422
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Ghost Dragon 1		;! Object #18
$Class: GTF Loki
$Team: Neutral
$Location: 10750.179688, -0.002606, 2800.639160
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Ghost Dragon 2		;! Object #19
$Class: GTF Loki
$Team: Neutral
$Location: 9655.138672, -0.002149, 3375.168213
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Ghost Dragon 3		;! Object #20
$Class: GTF Loki
$Team: Neutral
$Location: 10466.234375, 123.465416, 3879.126221
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Capture Party		;! Object #21
$Class: GTT Elysium
$Team: Friendly
$Location: 7993.622070, 3530.971436, 4836.770020
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-dock "DPCC Golden Dragon" "topside docking" "Docking bay 1" 89 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Destroy DPCI directive" 
   8 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: NTF Hammer		;! Object #22
$Class: GTC Fenris
$Team: Hostile
$Location: 9456.200195, 1657.199951, 10282.700195
$Orientation:
	-0.959559, 0.000000, -0.281507,
	-0.110817, 0.919258, 0.377736,
	0.258778, 0.393655, -0.882082
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "DPCC Golden Dragon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Capture progress" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "DPCC Golden Dragon" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Omicron 1		;! Object #23
$Class: GTF Loki
$Team: Hostile
$Location: 10280.512695, 1351.660522, 10534.760742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Omicron 2		;! Object #24
$Class: GTF Loki
$Team: Hostile
$Location: 8852.436523, 1351.660522, 10399.322266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Omicron 3		;! Object #25
$Class: GTF Loki
$Team: Hostile
$Location: 9735.700195, 1351.660522, 10349.110352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags:( )

$Name: Green Dragon
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Green Dragon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: DPCI Dragon's Lair
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Green Dragon 1"
	"Green Dragon 2"
	"Green Dragon 3"
)
$AI Goals: ( goals ( ai-guard "DPCI Dragon's Lair" 89 ) )
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 20
+Wave Delay Max: 50

$Name: Red Dragon
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Red Dragon 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: DPCI Dragon's Lair
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Red Dragon 1"
	"Red Dragon 2"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 40
+Wave Delay Max: 80

$Name: Sigma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sigma 1

$Arrival Location: Near Ship
+Arrival Distance: 268
$Arrival Anchor: GTC Furry
$Arrival Cue: ( is-event-true-delay 
   "Weapons Destroyed" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Sigma 1"
	"Sigma 2"
	"Sigma 3"
)
$AI Goals: ( goals ( ai-chase "DPCI Dragon's Lair" 50 ) )
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Omega 3

$Arrival Location: Near Ship
+Arrival Distance: 313
$Arrival Anchor: GTC Indominable
+Arrival delay: 5
$Arrival Cue: ( is-event-true-delay 
   "Weapons Destroyed" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Omega 1"
	"Omega 2"
	"Omega 3"
)
$AI Goals: ( goals ( ai-chase "DPCI Dragon's Lair" 50 ) )
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 24

$Name: Ghost Dragon
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Ghost Dragon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: DPCI Dragon's Lair
$Arrival Cue: ( has-arrived-delay 30 "Sigma" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Ghost Dragon 1"
	"Ghost Dragon 2"
	"Ghost Dragon 3"
)
$AI Goals: ( goals ( ai-guard "DPCI Dragon's Lair" 50 ) )
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 20
+Wave Delay Max: 60

$Name: Omicron
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Omicron 3

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "NTF Hammer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "NTF Hammer" ) 
$Ships: (		;! 3 total
	"Omicron 1"
	"Omicron 2"
	"Omicron 3"
)
$AI Goals: ( goals ( ai-guard "NTF Hammer" 89 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 10

#Events		;! 26 total

$Formula: ( when 
   ( true ) 
   ( protect-ship "DPCC Golden Dragon" ) 
)
+Name: Protect the DPCC GD
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Status Report" 
      5000 
      "GTC Furry" 
      "High" 
      "Status Report 2" 
      5000 
   )
)
+Name: Beggining
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GTC Indominable" 
   )
   ( send-message 
      "GTC Indominable" 
      "High" 
      "Indominable here" 
   )
)
+Name: Indominable here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "DPCI Dragon's Lair" 
         "turret01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "DPCI Dragon's Lair" 
         "turret10" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Weapons Destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Flak and Beam", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Status Report" 
      4000 
      "#Command" 
      "High" 
      "Change of orders." 
      4400 
      "#Command" 
      "High" 
      "Change of Orders 2." 
      4400 
      "#Command" 
      "High" 
      "Change of Orders 3" 
      4000 
   )
)
+Name: Weapons Destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 
      0 
      "DPCC Golden Dragon" 
   )
   ( do-nothing ) 
)
+Name: New Objective
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Disable DPCC Golden Dragon", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Good Job" 
   )
)
+Name: Disable confirmation
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( protect-ship "DPCC Golden Dragon" ) 
)
+Name: Protect Golden Dragon
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "DPCI Dragon's Lair" 
   )
   ( add-goal 
      "DPCC Golden Dragon" 
      ( ai-play-dead 89 ) 
   )
)
+Name: Weapons Down
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      15 
      "DPCI Dragon's Lair" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Capture Party" 
   )
)
+Name: DPCI destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Ghost Dragon" ) 
   ( send-message 
      "Sigma 1" 
      "High" 
      "Fighters Incoming" 
   )
)
+Name: Fighters incoming
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "DPCI Dragon's Lair" 
   )
   ( do-nothing ) 
)
+Name: Destroy DPCI directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy DPCI Dragon's Lair", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Sigma" ) 
   ( add-goal 
      "GTC Furry" 
      ( ai-chase "DPCI Dragon's Lair" 89 ) 
   )
)
+Name: Furry joins da Party
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Omega" ) 
   ( add-goal 
      "GTC Indominable" 
      ( ai-chase "DPCI Dragon's Lair" 89 ) 
   )
)
+Name: Indominable Joins da Party
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 
            0 
            "Capture Party" 
         )
         ( is-destroyed-delay 
            0 
            "DPCC Golden Dragon" 
         )
      )
      ( destroyed-or-departed-delay 
         0 
         "DPCC Golden Dragon" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Failure" 
   )
)
+Name: Capture went wrong
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Capture Party" 
      "DPCC Golden Dragon" 
      1 
      0 
   )
   ( send-message 
      "Capture Party" 
      "High" 
      "Beggining Capture" 
   )
)
+Name: Beggining Capture operation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Capture Party" 
      "DPCC Golden Dragon" 
      1 
      20 
   )
   ( send-message 
      "Capture Party" 
      "High" 
      "Status Report" 
   )
)
+Name: Capture progress
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTF Hammer" ) 
   ( beam-free-all "NTF Hammer" ) 
)
+Name: Beam Free Hammer
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTF Hammer" ) 
   ( do-nothing ) 
)
+Name: NTF Hammer directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy NTF Hammer", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "NTF Hammer" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "DPCC Golden Dragon" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: DPCC Golden Dragon Directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect DPCC Golden Dragon", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "NTF Hammer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Situation development" 
   )
)
+Name: Attention
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 20 "NTF Hammer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Capture Completed" 
   )
)
+Name: Capture Completed.
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "DPCC Golden Dragon" 
      ( ai-chase "NTF Hammer" 89 ) 
   )
)
+Name: GTA Golden Dragon joins
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( change-iff 
      "Friendly" 
      "DPCC Golden Dragon" 
   )
)
+Name: CChange of iff
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( destroyed-or-departed-delay 
            0 
            "DPCI Dragon's Lair" 
            "NTF Hammer" 
            "Green Dragon" 
            "Red Dragon" 
            "Ghost Dragon" 
         )
         ( and 
            ( not 
               ( is-destroyed-delay 
                  0 
                  "DPCC Golden Dragon" 
               )
            )
            ( true ) 
         )
      )
      ( or 
         ( is-destroyed-delay 
            0 
            "Sigma" 
            "Omega" 
            "GTC Furry" 
            "GTC Indominable" 
         )
         ( or 
            ( is-destroyed-delay 
               0 
               "DPCC Golden Dragon" 
            )
            ( has-departed-delay 
               0 
               "DPCC Golden Dragon" 
            )
         )
      )
   )
   ( do-nothing ) 
)
+Name: Return to base determinant
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Return to base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Destroy DPCI Dragon's Lair
$MessageNew:  XSTR("Destroy the pirate base of operation", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "DPCI Dragon's Lair" 
)

$Type: Secondary
+Name: Capture DPCC Golden Dragon
$MessageNew:  XSTR("Capture the pirate flagship", -1)
$end_multi_text
$Formula: ( and 
   ( has-docked-delay 
      "Capture Party" 
      "DPCI Dragon's Lair" 
      1 
      0 
   )
   ( and 
      ( is-destroyed-delay 0 "NTF Hammer" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "DPCI Dragon's Lair" 
         )
      )
   )
)
+Invalid

$Type: Bonus
+Name: GTC Indominable Survives
$MessageNew:  XSTR("The cruiser survives ", -1)
$end_multi_text
$Formula: ( and 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "DPCI Dragon's Lair" 
         "NTF Hammer" 
         "Green Dragon" 
         "Red Dragon" 
         "Ghost Dragon" 
      )
      ( is-destroyed-delay 
         0 
         "DPCI Dragon's Lair" 
      )
   )
   ( and 
      ( not 
         ( is-destroyed-delay 0 "GTC Furry" ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "GTC Indominable" 
         )
      )
   )
)

#Waypoints		;! 0 lists total


#Messages		;! 223 total


$Name: Status Report

$Team: -1
$MessageNew:  XSTR("Good that you are here. Our escort got destroyed and we received some damage. We have a Wing of Bombers left. We will send them in as soon as you are done with the beams.", -1)
$end_multi_text

$Name: Status Report 2

$Team: -1
$MessageNew:  XSTR("The Pirate Flag Ship has jumped in a few minits ago. This also does not make our job easier. The Indominable is going to be here any time now.", -1)
$end_multi_text

$Name: Indominable here

$Team: -1
$MessageNew:  XSTR("Indominable entering the system. All weapons on standby. Ready to launch bombers.", -1)
$end_multi_text

$Name: Ready to Rock and Roll

$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Change of orders.

$Team: -1
$MessageNew:  XSTR("Alpha, order your Wingmen to protect the Bombers. We have a special order for you. Your task is to disable the Pirate Command Ship.", -1)
$end_multi_text

$Name: Change of Orders 2.

$Team: -1
$MessageNew:  XSTR("We believe that the ship will try to jump if the station is destroyed. Disable it and we will Biard it. We have to get and punish the Pirate leader to demonstrate the Power of the GTVA.", -1)
$end_multi_text

$Name: Change of Orders 3

$Team: -1
$MessageNew:  XSTR("It is imperative that the ship does not escape Alpha!!!!!", -1)
$end_multi_text

$Name: Good Job

$Team: -1
$MessageNew:  XSTR("Good Job Alpha 1. We will send in a capture transport as soon as the Station is destroyed.", -1)
$end_multi_text

$Name: Capture Party

$Team: -1
$MessageNew:  XSTR("Sending in the Capture transport now! All Fighters, provide protection.", -1)
$end_multi_text

$Name: Fighters Incoming

$Team: -1
$MessageNew:  XSTR("Alpha, the station is launching its last fighters to protect itself. We need fighter cover NOW!!!", -1)
$end_multi_text
+Persona: Wingman 2

$Name: Failure

$Team: -1
$MessageNew:  XSTR("This is not good Alpha. We failed here. All the ships leave the area. ", -1)
$end_multi_text

$Name: Beggining Capture

$Team: -1
$MessageNew:  XSTR("We have docked with the DPCC Golden Dragon and beggining the capture operation. ", -1)
$end_multi_text

$Name: Doing Great

$Team: -1
$MessageNew:  XSTR("We are doing great here. The Pirates are not makeing any troubles. Looks like they gave up the fight. ", -1)
$end_multi_text

$Name: Situation development

$Team: -1
$MessageNew:  XSTR("Alpha, a new NTF Cruiser has just arrived and is atta cking the pirate Flagship. Defend the flagship. It must contain something valuable. Do not let it be Destroyed Alpha!!!", -1)
$end_multi_text

$Name: Protect Fighters

$Team: -1
$MessageNew:  XSTR("Alpha, there is a group of fighters attacking the Bombers. Protect the Bombers at all cost!!!", -1)
$end_multi_text

$Name: Capture Completed

$Team: -1
$MessageNew:  XSTR("Alpha, we  have the control of this ship. We are activating the defence grid to help against the NTF Cruiser.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 3 total

$Num stars: 880
$Ambient light level: 0
$Sun: SunWhite
+Angles: 0.000000 0.000000 0.000000
+Scale: 2.000000
$Starbitmap: dneb01
+Angles: 1.937314 0.000000 0.052360
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 3.874628 0.000000 0.575958
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb14
+Angles: 0.000000 1.937314 5.811942
+ScaleX: 2.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

