#Mission Info

$Version: 23.1
$Name:  XSTR("Chufus Festung", -1)
$Author: Alexander
$Created: 05/08/10 at 11:46:13
$Modified: 02/14/26 at 17:52:31
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("GNP-ACT102", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 64
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 75.000000
+Subsystem Repair Ceiling: 75.000000

+Viewer pos: -2249.087402, 3496.236816, 5124.118652
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
+SquadReassignName: 185th Scorpians
+SquadReassignLogo: NTF.dds


$Load Screen 1024: gizehkampagneakt11.png

$Skybox Model: starfieldnew.pof

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Hier spricht Gouverneur Walker. An alle Piloten des 185. Geschwaders. Die Lage in den Grenzwelten ist halbwegs ruhig und stabil. Natürlich treiben sich weiterhin Piraten, Schmuggler und Banditen herum. Die Neo Boucanier, Mirfak Zeegeuzen und Adharas Likedeeler sind aktiv, auch wenn sie sich meistens von unseren Kriegs- und Versorgungsschiffen fernhalten. So weit, so gut. ", -1)
$end_multi_text
$voice: g_102_brief1.wav
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$camera_orient:
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$camera_time: 500
$num_lines: 13
$line_start: 0
$line_end: 9
$line_start: 0
$line_end: 10
$line_start: 2
$line_end: 3
$line_start: 2
$line_end: 7
$line_start: 5
$line_end: 11
$line_start: 4
$line_end: 5
$line_start: 4
$line_end: 7
$line_start: 8
$line_end: 11
$line_start: 7
$line_end: 13
$line_start: 6
$line_end: 13
$line_start: 6
$line_end: 14
$line_start: 8
$line_end: 13
$line_start: 5
$line_end: 15
$num_icons: 16
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: Star System
$pos: -5829.949219, -328.545410, 8364.461914
$label:  XSTR("Gamma Draconis", -1)
+id: 18
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Fighter / Bomber
$pos: 832.627075, -328.540039, 10902.713867
$label:  XSTR("185th", -1)
+id: 19
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Star System
$pos: -1999.876709, -328.550293, 6541.178711
$label:  XSTR("Procyon A", -1)
+id: 20
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: Star System
$pos: -3317.101074, -328.550781, 7882.133789
$label:  XSTR("Procyon B", -1)
+id: 21
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: Star System
$pos: 1840.638916, -328.546875, 6643.542969
$label:  XSTR("Pollux", -1)
+id: 22
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: Star System
$pos: 4377.146484, -328.545410, 9581.766602
$label:  XSTR("Spica", -1)
+id: 23
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Star System
$pos: -8663.994141, -328.546875, 15477.832031
$label:  XSTR("Polaris", -1)
+id: 24
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Star System
$pos: -707.049927, -328.543457, 9520.849609
$label:  XSTR("Adhara", -1)
+id: 25
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Star System
$pos: -974.751648, -328.547852, 16056.390625
$label:  XSTR("Mirfak", -1)
+id: 26
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTF Ulysses
$pos: -9742.317383, -328.546387, 8681.384766
$label:  XSTR("Capella", -1)
+id: 27
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTF Ulysses
$pos: -4252.137695, -328.548340, 4039.041016
$label:  XSTR("Nebula", -1)
+id: 28
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: Star System
$pos: 5403.000000, -328.542969, 15477.824219
$label:  XSTR("Formalhaut", -1)
+id: 29
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Target
$pos: -707.049622, -328.546875, 9520.855469
$label:  XSTR("Einsatzgebiet", -1)
+id: 30
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Star System
$pos: -4855.591797, -328.549316, 11454.450195
$label:  XSTR("Epsilon Pegasi", -1)
+id: 31
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTF Ulysses
$pos: -12932.790039, -328.544922, 13759.795898
$label:  XSTR("Sirius", -1)
+id: 32
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: GTF Ulysses
$pos: 7106.914063, -328.549316, 7494.474609
$label:  XSTR("unbekannt", -1)
+id: 33
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha-Staffel? Das sagt man doch so im Militär, oder. Wir haben nicht viel Zeit. Die $f Belaros $f High Station hat uns um Hilfe gebeten. Viele Schiffe kommen gerade an und die Vasudaner und v.a. $y Prinz $y Ramses haben uns ultimativ aufgefordert alle Schiffe zu $f scannen. Wir sollen nach Verrätern, Piraten und Terroristen suchen. Dies ist ein direkter Befehl vom $b HOFKONZIL! Also beeilen wir uns besser, Piloten. ", -1)
$end_multi_text
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$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Achilles
$pos: -2909.595215, 0.000000, 9908.950195
$label:  XSTR("Belaros High", -1)
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Unknown
$class: GTT Elysium
$pos: -30.845703, 360.864258, 6503.903320
$label:  XSTR("Transporter", -1)
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Unknown
$class: GTFR Poseidon
$pos: 2237.034180, 360.863770, 9245.758789
$label:  XSTR("Frachter", -1)
+id: 11
$hlight: 1
$mirror: 0
$use wing icon: 1
$use cargo icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Seminole
$pos: 4163.930664, -328.545410, 7569.326172
$label:  XSTR("Alpha", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Unknown
$class: GTCv Deimos
$pos: 721.820068, 360.863800, 13378.503906
$label:  XSTR("Heraklion", -1)
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTF Ulysses
$pos: -9742.317383, -328.546387, 8681.384766
$label:  XSTR("Capella", -1)
+id: 27
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTF Ulysses
$pos: -4252.137695, -328.548340, 4039.041016
$label:  XSTR("Nebula", -1)
+id: 28
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTF Ulysses
$pos: -12932.790039, -328.544922, 13759.795898
$label:  XSTR("Sirius", -1)
+id: 32
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Lassen sie sich beim $b scannen der Schiffe nicht ablenken. Bekämpfen sie eventuell auftauchende $h Piraten nur dann, wenn es unbedingt notwendig ist. Die Belaros High Station verfügt über eine eigene Garnison zum Schutz. Unsere vordringliche Aufgabe ist die Suche nach Mitgliedern der $h EGM. ", -1)
$end_multi_text
$voice: g_102_brief3.wav
$camera_pos: -1152.912842, 7123.683105, -2574.672119
$camera_orient:
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$camera_time: 500
$num_lines: 0
$num_icons: 10
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Achilles
$pos: -2909.595215, 0.000000, 9908.950195
$label:  XSTR("Belaros High", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Unknown
$class: GTT Elysium
$pos: -2115.207275, 360.863770, 7095.641602
$label:  XSTR("Transporter", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Unknown
$class: GTFR Poseidon
$pos: -698.367310, 360.863770, 9123.717773
$label:  XSTR("Frachter", -1)
+id: 11
$hlight: 0
$mirror: 0
$use wing icon: 1
$use cargo icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Seminole
$pos: -810.137451, -328.545898, 8470.050781
$label:  XSTR("Alpha", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 3791.645264, 360.863281, 7743.896484
$label:  XSTR("Piraten", -1)
+id: 13
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Seminole
$pos: -3915.195801, 329.255371, 11973.834961
$label:  XSTR("Garnison", -1)
+id: 15
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GTB Zeus
$pos: 5097.681641, 249.403320, 9194.380859
$label:  XSTR("Piraten", -1)
+id: 16
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Unknown
$class: GTCv Deimos
$pos: -1679.285156, 360.864258, 12879.870117
$label:  XSTR("Heraklion", -1)
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTF Ulysses
$pos: -9742.317383, -328.546387, 8681.384766
$label:  XSTR("Capella", -1)
+id: 27
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTF Ulysses
$pos: -4252.137695, -328.548340, 4039.041016
$label:  XSTR("Nebula", -1)
+id: 28
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Also, sie haben den Gouverneur gehört, Piloten. Unsere Aufgaben sind klar. Sie erinnern sich noch an die alte $f NTC $f Alexandria? Das Schiff hat seinen Einsatz im Nebel jenseits von Gamma Draconis tatsächlich überlebt. Kapitän $f Steiner hat die Alexandria sicher zurückgebracht. Sie wird jetzt im Dock der Belaros High Station instand gesetzt. Das war alles. Dieser Einsatz startet sofort! ", -1)
$end_multi_text
$voice: g_102_brief4.wav
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$camera_orient:
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$camera_time: 500
$num_lines: 0
$num_icons: 11
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Achilles
$pos: -2909.595215, 0.000000, 9908.950195
$label:  XSTR("Belaros High", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Unknown
$class: GTT Elysium
$pos: -5155.317383, 360.864746, 6441.322266
$label:  XSTR("Transporter", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Unknown
$class: GTFR Poseidon
$pos: -5047.092773, 360.863770, 8768.699219
$label:  XSTR("Frachter", -1)
+id: 11
$hlight: 0
$mirror: 0
$use wing icon: 1
$use cargo icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Seminole
$pos: 1466.788574, -328.543945, 7784.445313
$label:  XSTR("Alpha", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 2231.830078, 360.864258, 7352.475586
$label:  XSTR("Piraten", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 2448.578613, 329.255371, 11682.880859
$label:  XSTR("Alexandria", -1)
+id: 14
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Seminole
$pos: 2962.346436, 329.255371, 9616.094727
$label:  XSTR("Garnison", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GTB Zeus
$pos: 4118.780273, 249.403320, 9857.500977
$label:  XSTR("Piraten", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Unknown
$class: GTCv Deimos
$pos: -4683.247070, 360.865723, 11698.356445
$label:  XSTR("Heraklion", -1)
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTF Ulysses
$pos: -9742.317383, -328.546387, 8681.384766
$label:  XSTR("Capella", -1)
+id: 27
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTF Ulysses
$pos: -4252.137695, -328.548340, 4039.041016
$label:  XSTR("Nebula", -1)
+id: 28
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( or 
   ( is-event-false-delay "Mission OK" 0 ) 
   ( is-event-incomplete "Mission OK" ) 
   ( not 
      ( is-event-true-delay "Mission OK" 0 ) 
   )
)
$Multi text
    XSTR("Diese Mission ist gründlich fehlgeschlagen. Militärs und Zivilisten sind wegen ihrer Fehler ums Leben gekommen, Pilot. Zudem wurde grosser materieller Schaden verursacht. Sie sind hiermit vom Dienst suspendiert. Ein Verfahren wegen möglicher Kriegsverbrechen und Verrat wurde gegen sie eingeleitet. Wegtreten!
", -1)
$end_multi_text
$Voice: g_gtva_fail.wav
$Recommendation text:
    XSTR("Hören sie sich die Dialoge an und scannen sie alle kolonialen Schiffe. Landen sie danach auf der Farpoint.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Mission OK" 0 ) 
$Multi text
    XSTR("#Gov. Walker: Ah, Leutnant Koth. Endlich lernen wir uns kennen. Herzlich Willkommen auf der Belaros High Station. Ich bin extra aus Lyonesse hieher gekommen um... äh... nun, das ist noch geheim. Es wird ein sehr wichtiges Treffen zwischen mir und Prinz Ramses geben.

Sie haben, nach allem was ich gehört habe, bemerkenswert erfolgreich gehandelt. Das kann sich sehen lassen. Es wird Veränderungen geben. Vielleicht möchten sie ja auf der richtigen Seite stehen. Nur so als Denkanstoss. Niemand will auf den Müllhaufen der Geschichte geworfen werden.", -1)
$end_multi_text
$Voice: g_102_debr1.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Mission OK" 0 ) 
$Multi text
    XSTR("#Thorisdottir, ACN: Lassen sie sich vom Gouverneur nicht einschüchtern, Leutnant Koth. Er meint es nicht so streng. Entschuldigung. Ich bin Maria Thorisdottir, die Pressesprecherin des Gouverneurs. Wenn sie später einmal Hilfe benötigen, dürfen sie mich kontaktieren. Oder sie reden mit Kapitän Steiner. Er ist ein guter, alter Bekannter von mir.", -1)
$end_multi_text
$Voice: g_102_debr2.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: NTSC Faustus
$Alt: NTT Argo
$Alt: NTC Fenris

#end


#Callsigns:
$Callsign: Ace
$Callsign: Martell
$Callsign: Stiletto
$Callsign: Junior
$Callsign: Princess
$Callsign: Zero
$Callsign: Lance
$Callsign: Angel
$Callsign: Hitman

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Comanche"	1
	"GTF Seminole"	1
)

+Weaponry Pool: (
	"Subach HL-7"	8
	"Akheton SDG"	2
	"Morning Star"	2
	"Prometheus R"	2
	"Rockeye"	95
	"Tempest"	200
)

#Objects		;! 54 total

$Name: Alpha 1		;! Object #0
$Class: GTF Seminole
$Callsign: Junior

$Team: Friendly
$Location: -1181.035645, 54.125488, 10839.379883
$Orientation:
	0.659983, 0.000000, 0.751280,
	0.000000, 1.000000, 0.000000,
	-0.751280, 0.000000, 0.659983
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Seminole
$Callsign: Angel

$Team: Friendly
$Location: -1165.164795, 54.125488, 10693.687500
$Orientation:
	0.659983, -0.000000, 0.751280,
	0.000000, 1.000000, 0.000000,
	-0.751280, 0.000000, 0.659983
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Special Hitpoints: 600
+Special Shield Points: 600
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 15

$Name: Alpha 3		;! Object #2
$Class: GTF Seminole
$Callsign: Hitman

$Team: Friendly
$Location: -1030.678711, 54.125488, 10846.775391
$Orientation:
	0.659983, -0.000000, 0.751280,
	0.000000, 1.000000, 0.000000,
	-0.751280, 0.000000, 0.659983
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Special Hitpoints: 600
+Special Shield Points: 600
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 15

$Name: Hinton		;! Object #3
$Class: GTSC Faustus
$Alt: NTSC Faustus

$Team: Unknown
$Location: -1619.389526, -0.000000, 12485.979492
$Orientation:
	-0.478727, 0.000000, 0.877964,
	0.000000, 1.000000, 0.000000,
	-0.877964, 0.000000, -0.478727
$Cargo 1:  XSTR("Crew", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 60 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Orders Accepted List: ( )
+Group: 0
+Score: 8
$Texture Replace:
+old: nameplate
+new: ntsc_hinton

$Name: Kappa 1		;! Object #4
$Class: GTFR Poseidon
$Team: Unknown
$Location: -4118.498047, 249.403534, 12382.208984
$Orientation:
	-0.128844, 0.000000, 0.991665,
	0.000000, 1.000000, 0.000000,
	-0.991665, 0.000000, -0.128844
$Cargo 1:  XSTR("Tylium", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Heraklion		;! Object #5
$Class: GTCv Deimos
$Team: Unknown
$Location: 721.820068, 360.863800, 13378.503906
$Orientation:
	-0.547357, 0.000000, 0.836899,
	0.000000, 1.000000, 0.000000,
	-0.836899, 0.000000, -0.547357
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 90 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Score: 48000
$Texture Replace:
+old: nameplate
+new: gtcv_heraklion

$Name: Sunder		;! Object #6
$Class: GTT Argo
$Alt: NTT Argo

$Team: Unknown
$Location: -2097.811279, 1067.828857, 12420.791016
$Orientation:
	-0.128845, 0.000000, 0.991665,
	0.000000, 1.000000, 0.000000,
	-0.991665, 0.000000, -0.128845
$Cargo 1:  XSTR("Crew", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 70 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Coriolanus		;! Object #7
$Class: GTC Fenris
$Team: Unknown
$Location: -3748.164795, -654.310547, 12146.224609
$Orientation:
	0.100626, 0.000000, 0.994925,
	0.000000, 1.000000, 0.000000,
	-0.994925, 0.000000, 0.100626
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "FighterKiller" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 50 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "hidden-from-sensors" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Hotkey: 7
+Orders Accepted List: ( )
+Group: 0
+Score: 8
$Texture Replace:
+old: nameplate
+new: gtc_coriolanus

$Name: Brahe		;! Object #8
$Class: GVT Sesmu
$Team: Unknown
$Location: -3618.173828, 658.509705, 11807.435547
$Orientation:
	-0.681056, 0.000000, 0.732233,
	0.000000, 1.000000, 0.000000,
	-0.732233, 0.000000, -0.681056
$Cargo 1:  XSTR("Crew", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Zeta 1		;! Object #9
$Class: GTFr Margay
$Team: Unknown
$Location: -2244.734619, 258.572052, 12176.774414
$Orientation:
	-0.285189, 0.000000, 0.958472,
	0.000000, 1.000000, 0.000000,
	-0.958472, 0.000000, -0.285189
$Cargo 1:  XSTR("Crew", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret00
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Z01 MC		;! Object #10
$Class: MC 01
$Team: Friendly
$Location: -2265.293945, 258.572052, 12170.657227
$Orientation:
	-0.285189, 0.000000, 0.958472,
	0.000000, 1.000000, 0.000000,
	-0.958472, 0.000000, -0.285189
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Zeta 1
$Docker Point: cargo dock
$Dockee Point: cargo dock 01
+Use Table Score:
+Score: 5

$Name: Zeta 2		;! Object #11
$Class: GTT Elysium
$Team: Unknown
$Location: -2076.188721, -555.232300, 12156.041016
$Orientation:
	-0.265964, 0.000000, 0.963983,
	0.000000, 1.000000, 0.000000,
	-0.963983, 0.000000, -0.265964
$Cargo 1:  XSTR("Crew", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Omega 1		;! Object #12
$Class: GTT Elysium
$Team: Unknown
$Location: -1211.241089, -293.426025, 13523.685547
$Orientation:
	-0.723738, 0.000000, 0.690075,
	0.000000, 1.000000, 0.000000,
	-0.690075, 0.000000, -0.723738
$Cargo 1:  XSTR("Crew", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Orders Accepted List: ( )
+Group: 0
+Score: 8
$Texture Replace:
+old: liner-1
+new: liner-2

$Name: Omega 2		;! Object #13
$Class: GTT Elysium
$Team: Unknown
$Location: -1106.066284, -0.000000, 13634.942383
$Orientation:
	-0.886258, 0.000000, 0.463192,
	0.000000, 1.000000, 0.000000,
	-0.463192, 0.000000, -0.886258
$Cargo 1:  XSTR("Crew", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Omega 3		;! Object #14
$Class: GTT Elysium
$Team: Unknown
$Location: -1237.317505, 432.531006, 13746.244141
$Orientation:
	0.417595, 0.000000, 0.908634,
	0.000000, 1.000000, 0.000000,
	-0.908634, 0.000000, 0.417595
$Cargo 1:  XSTR("Crew", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Orders Accepted List: ( )
+Group: 0
+Score: 8
$Texture Replace:
+old: liner-1
+new: liner-4

$Name: Omega 4		;! Object #15
$Class: GTT Elysium
$Team: Unknown
$Location: -1322.279053, -317.189453, 13791.844727
$Orientation:
	0.130423, 0.000000, 0.991459,
	0.000000, 1.000000, 0.000000,
	-0.991459, 0.000000, 0.130423
$Cargo 1:  XSTR("Crew", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Orders Accepted List: ( )
+Group: 0
+Score: 8
$Texture Replace:
+old: liner-1
+new: liner-5

$Name: Kappa 2		;! Object #16
$Class: GTFR Poseidon
$Team: Unknown
$Location: -4474.955078, -856.768677, 13118.115234
$Orientation:
	0.209239, 0.000000, 0.977865,
	0.000000, 1.000000, 0.000000,
	-0.977865, 0.000000, 0.209239
$Cargo 1:  XSTR("Tylium", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Zeta 3		;! Object #17
$Class: GTFr Margay
$Team: Unknown
$Location: -2262.474854, 447.992035, 11997.863281
$Orientation:
	-0.178246, 0.000000, 0.983986,
	0.000000, 1.000000, 0.000000,
	-0.983986, 0.000000, -0.178246
$Cargo 1:  XSTR("Crew", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret00
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Z02 MC		;! Object #18
$Class: MC 01
$Team: Friendly
$Location: -2283.581299, 447.992035, 11994.040039
$Orientation:
	-0.178246, 0.000000, 0.983986,
	0.000000, 1.000000, 0.000000,
	-0.983986, 0.000000, -0.178246
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Zeta 3
$Docker Point: cargo dock
$Dockee Point: cargo dock 01
+Use Table Score:
+Score: 5

$Name: Zeta 4		;! Object #19
$Class: GTFr Margay
$Team: Unknown
$Location: -2336.203613, 116.544312, 12246.369141
$Orientation:
	-0.246632, 0.000000, 0.969109,
	0.000000, 1.000000, 0.000000,
	-0.969109, 0.000000, -0.246632
$Cargo 1:  XSTR("Crew", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret00
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Z03 MC		;! Object #20
$Class: MC 02
$Team: Friendly
$Location: -2356.990967, 116.544312, 12241.079102
$Orientation:
	-0.246632, 0.000000, 0.969109,
	0.000000, 1.000000, 0.000000,
	-0.969109, 0.000000, -0.246632
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Zeta 4
$Docker Point: cargo dock
$Dockee Point: cargo dock 01
+Use Table Score:
+Score: 7

$Name: Scanos		;! Object #21
$Class: GTGs Imperial
$Team: Unknown
$Location: -1676.093018, -328.545410, 11264.048828
$Orientation:
	-0.049184, 0.000000, 0.998790,
	0.000000, 1.000000, 0.000000,
	-0.998790, 0.000000, -0.049184
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06a
+Subsystem: Turret07a
+Subsystem: Turret08a
+Subsystem: Turret09a
+Subsystem: Turret10a
+Subsystem: Turret11a
+Subsystem: Turret12a
+Subsystem: Turret13a
+Subsystem: Turret14a
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 80 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "hidden-from-sensors" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Score: 1000
$Texture Replace:
+old: columbname
+new: bsgatlantia
+old: columbname
+new: bsgatlantia
+old: columbname
+new: bsgatlantia
+old: columbname
+new: bsgatlantia
+old: columbname
+new: bsgatlantia
+old: columbname
+new: bsgatlantia
+old: columbname
+new: bsgatlantia
+old: columbname
+new: bsgatlantia

$Name: Psi 1		;! Object #22
$Class: GTF Ulysses
$Team: Friendly
$Location: -3000.500000, -0.000000, 11634.182617
$Orientation:
	-0.207681, 0.000000, 0.978197,
	0.000000, 1.000000, 0.000000,
	-0.978197, 0.000000, -0.207681
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 560
+Special Shield Points: 560
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Psi 2		;! Object #23
$Class: GTF Ulysses
$Team: Friendly
$Location: -2966.018555, -0.000000, 11663.409180
$Orientation:
	-0.207681, 0.000000, 0.978197,
	0.000000, 1.000000, 0.000000,
	-0.978197, 0.000000, -0.207681
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Chi 1		;! Object #24
$Class: GTF Ulysses
$Team: Friendly
$Location: -2009.742676, 0.000000, 11810.937500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Chi 2		;! Object #25
$Class: GTF Ulysses
$Team: Friendly
$Location: -1965.257568, 0.000000, 11765.263672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Phi 1		;! Object #26
$Class: GTF Hercules
$Team: Friendly
$Location: -2545.870117, 226.794998, 11275.840820
$Orientation:
	-0.285189, 0.000000, 0.958472,
	0.000000, 1.000000, 0.000000,
	-0.958472, 0.000000, -0.285189
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Phi 2		;! Object #27
$Class: GTF Hercules
$Team: Friendly
$Location: -2517.854248, 226.794998, 11342.939453
$Orientation:
	-0.285189, 0.000000, 0.958471,
	0.000000, 1.000000, 0.000000,
	-0.958471, 0.000000, -0.285189
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Phi 3		;! Object #28
$Class: GTF Hercules
$Team: Friendly
$Location: -2453.610596, 226.794998, 11244.880859
$Orientation:
	-0.285189, 0.000000, 0.958471,
	0.000000, 1.000000, 0.000000,
	-0.958471, 0.000000, -0.285189
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Belaros High		;! Object #29
$Class: GTI Achilles
$Team: Friendly
$Location: -3278.651123, -0.000000, 13472.828125
$Orientation:
	0.932327, 0.000000, 0.361615,
	0.000000, 1.000000, 0.000000,
	-0.361615, 0.000000, 0.932327
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 800

$Name: Alexandria		;! Object #30
$Class: GTC Fenris
$Alt: NTC Fenris

$Team: Friendly
$Location: -1827.476685, 337.405396, 13702.944336
$Orientation:
	-0.986972, 0.000000, 0.160890,
	0.000000, 1.000000, 0.000000,
	-0.160890, 0.000000, -0.986972
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "FighterKiller" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8
$Texture Replace:
+old: nameplate
+new: ntc_alexandria
+old: fenrismain
+new: ntffenris
+old: fenrismain-ao
+new: ntffenris-ao
+old: fenrismain-glow
+new: ntffenris-glow
+old: fenrismain-normal
+new: ntffenris-normal
+old: fenrismain-reflect
+new: ntffenris-reflect

$Name: Lambda 1		;! Object #31
$Class: GVT Isis
$Team: Friendly
$Location: -3411.785156, -1520.331787, 14782.845703
$Orientation:
	-0.388685, 0.000000, 0.921371,
	0.000000, 1.000000, 0.000000,
	-0.921371, 0.000000, -0.388685
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Lambda 2		;! Object #32
$Class: GVT Isis
$Team: Friendly
$Location: -3529.604736, 442.367126, 14398.830078
$Orientation:
	-0.342150, 0.000000, 0.939646,
	0.000000, 1.000000, 0.000000,
	-0.939646, 0.000000, -0.342150
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Lambda 3		;! Object #33
$Class: GVT Isis
$Team: Friendly
$Location: -2854.731689, -1505.188354, 13484.946289
$Orientation:
	-0.695563, 0.000000, 0.718465,
	0.000000, 1.000000, 0.000000,
	-0.718465, 0.000000, -0.695563
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Bragi 1		;! Object #34
$Class: GTB Zeus
$Team: Hostile
$Location: -1214.783203, 0.000000, 8614.101563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Enemy MX-64" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Bragi 2		;! Object #35
$Class: GTB Zeus
$Team: Hostile
$Location: -1146.421387, 0.000000, 8605.168945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Enemy MX-64" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Bragi 3		;! Object #36
$Class: GTB Zeus
$Team: Hostile
$Location: -1206.708984, 0.000000, 8555.875977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Enemy MX-64" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Bragi 4		;! Object #37
$Class: GTB Zeus
$Team: Hostile
$Location: -1142.207764, 0.000000, 8548.313477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Enemy MX-64" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Bragi 5		;! Object #38
$Class: GTB Zeus
$Team: Hostile
$Location: -1178.584229, 0.000000, 8583.017578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Enemy MX-64" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Geri 1		;! Object #39
$Class: GTB Zeus
$Team: Hostile
$Location: -743.406860, 0.000000, 8498.910156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Enemy MX-64" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Geri 2		;! Object #40
$Class: GTB Zeus
$Team: Hostile
$Location: -814.150208, 0.000000, 8491.685547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Enemy MX-64" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Geri 3		;! Object #41
$Class: GTB Zeus
$Team: Hostile
$Location: -776.940674, 0.000000, 8514.854492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Enemy MX-64" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Geri 4		;! Object #42
$Class: GTB Zeus
$Team: Hostile
$Location: -806.188965, 0.000000, 8539.876953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Enemy MX-64" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Geri 5		;! Object #43
$Class: GTB Zeus
$Team: Hostile
$Location: -731.269653, 0.000000, 8548.313477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Enemy MX-64" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Freki 1		;! Object #44
$Class: GTF Loki
$Team: Hostile
$Location: -1027.428711, 0.000000, 8436.554688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Freki 2		;! Object #45
$Class: GTF Loki
$Team: Hostile
$Location: -959.341797, 0.000000, 8428.571289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Freki 3		;! Object #46
$Class: GTF Loki
$Team: Hostile
$Location: -991.364075, 0.000000, 8398.201172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Freki 4		;! Object #47
$Class: GTF Loki
$Team: Hostile
$Location: -1018.039856, 0.000000, 8365.987305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Freki 5		;! Object #48
$Class: GTF Loki
$Team: Hostile
$Location: -961.875122, 0.000000, 8360.463867
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Buri 1		;! Object #49
$Class: GTF Loki
$Team: Hostile
$Location: -1004.300720, 0.000000, 8691.308594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Buri 2		;! Object #50
$Class: GTF Loki
$Team: Hostile
$Location: -939.116760, 0.000000, 8688.157227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Buri 3		;! Object #51
$Class: GTF Loki
$Team: Hostile
$Location: -1011.416443, 0.000000, 8616.695313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Buri 4		;! Object #52
$Class: GTF Loki
$Team: Hostile
$Location: -926.834778, 0.000000, 8619.307617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Buri 5		;! Object #53
$Class: GTF Loki
$Team: Hostile
$Location: -970.980286, 0.000000, 8646.499023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Belaros High
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Belaros High" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
+Flags: ( "no-arrival-message" )

$Name: Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Omega 1"
	"Omega 2"
	"Omega 3"
	"Omega 4"
)
+Flags: ( "no-arrival-message" )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 40 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Kappa 1"
	"Kappa 2"
)
+Flags: ( "no-arrival-message" )

$Name: Psi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Psi 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Scanos
$Arrival Cue: ( has-arrived-delay 15 "Scanos" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Psi 1"
	"Psi 2"
)
$AI Goals: ( goals ( ai-guard "Belaros High" 85 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Chi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Chi 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Scanos
$Arrival Cue: ( has-arrived-delay 25 "Scanos" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Chi 1"
	"Chi 2"
)
$AI Goals: ( goals ( ai-guard "Belaros High" 85 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Phi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Phi 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Scanos
$Arrival Cue: ( has-arrived-delay 35 "Scanos" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Phi 1"
	"Phi 2"
	"Phi 3"
)
$AI Goals: ( goals ( ai-guard "Belaros High" 85 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Lambda
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lambda 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Lambda 1"
	"Lambda 2"
	"Lambda 3"
)
+Flags: ( )

$Name: Bragi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bragi 1
$Arrival Location: Near Ship
+Arrival Distance: 3150
$Arrival Anchor: Belaros High
$Arrival Cue: ( is-cargo-known-delay 0 "Kappa 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Bragi 1"
	"Bragi 2"
	"Bragi 3"
	"Bragi 4"
	"Bragi 5"
)
$AI Goals: ( goals ( ai-chase-any 85 ) )
+Flags: ( )

$Name: Buri
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Buri 1
$Arrival Location: Near Ship
+Arrival Distance: 3150
$Arrival Anchor: Belaros High
$Arrival Cue: ( is-cargo-known-delay 0 "Zeta 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Buri 1"
	"Buri 2"
	"Buri 3"
	"Buri 4"
	"Buri 5"
)
$AI Goals: ( goals ( ai-chase-any 85 ) )
+Flags: ( )

$Name: Freki
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Freki 1
$Arrival Location: Near Ship
+Arrival Distance: 3150
$Arrival Anchor: Belaros High
$Arrival Cue: ( is-cargo-known-delay 0 "Omega 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Freki 1"
	"Freki 2"
	"Freki 3"
	"Freki 4"
	"Freki 5"
)
$AI Goals: ( goals ( ai-chase-any 85 ) )
+Flags: ( )

$Name: Geri
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Geri 1
$Arrival Location: Near Ship
+Arrival Distance: 3150
$Arrival Anchor: Belaros High
$Arrival Cue: ( is-cargo-known-delay 
   0 
   "Brahe" 
   "Hinton" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Geri 1"
	"Geri 2"
	"Geri 3"
	"Geri 4"
	"Geri 5"
)
$AI Goals: ( goals ( ai-chase-any 85 ) )
+Flags: ( )

#Events		;! 28 total

$Formula: ( when 
   ( has-arrived-delay 3 "Coriolanus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "mes1" 
   )
)
+Name: Mission START
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Heraklion" ) 
   ( send-message 
      "#Command" 
      "High" 
      "mes2" 
   )
)
+Name: Ship 2 hier
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Sunder" ) 
   ( send-message 
      "#Command" 
      "High" 
      "mes3" 
   )
)
+Name: Ship 3 hier
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Hinton" ) 
   ( send-message 
      "Belaros High" 
      "High" 
      "mes4" 
   )
)
+Name: Faslow hier
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Kappa" ) 
   ( send-message 
      "#Command" 
      "High" 
      "mes6" 
   )
)
+Name: Tylium hier
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Brahe" ) 
   ( send-message "Brahe" "High" "mes5" ) 
)
+Name: Brahe hier
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Omega" ) 
   ( send-message 
      "Omega 1" 
      "High" 
      "mes7" 
   )
)
+Name: Caprica hier
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Zeta" ) 
   ( send-message 
      "Belaros High" 
      "High" 
      "mes8" 
   )
)
+Name: Libra hier
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Scanos" ) 
   ( send-message "Scanos" "High" "mes9" ) 
)
+Name: Darius hier
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 10 "Heraklion" ) 
   ( send-message-list 
      "Heraklion" 
      "High" 
      "mes10" 
      0 
      "Belaros High" 
      "High" 
      "mes11" 
      8000 
      "Heraklion" 
      "High" 
      "mes12" 
      8000 
      "Alpha 1" 
      "High" 
      "mes13" 
      6000 
      "Heraklion" 
      "High" 
      "mes14" 
      4000 
      "Belaros High" 
      "High" 
      "mes15" 
      8000 
      "Belaros High" 
      "High" 
      "mes16" 
      6000 
      "Alpha 1" 
      "High" 
      "mes17" 
      8000 
   )
)
+Name: Darius Farpoint Dialog
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Zeta 1" 
      "Zeta 2" 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
      "Omega 4" 
      "Kappa 1" 
      "Kappa 2" 
      "Zeta 3" 
      "Zeta 4" 
      "Brahe" 
      "Hinton" 
   )
   ( ship-visible "Scanos" ) 
)
+Name: Scan Ships 1
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Zivilschiffe scannen", -1)
+Objective key:  XSTR("Press F8", -1)

$Formula: ( when 
   ( is-cargo-known-delay 0 "Scanos" ) 
   ( ship-visible "Heraklion" ) 
)
+Name: Scan Darius
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scanos scannen", -1)
+Objective key:  XSTR("Press F9", -1)

$Formula: ( when 
   ( is-cargo-known-delay 0 "Heraklion" ) 
   ( ship-visible "Sunder" ) 
)
+Name: Scan New Hope
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Heraklion scannen", -1)
+Objective key:  XSTR("Press F10", -1)

$Formula: ( when 
   ( is-cargo-known-delay 0 "Sunder" ) 
   ( ship-visible "Coriolanus" ) 
)
+Name: Scan Argonautica
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Sunder scannen", -1)
+Objective key:  XSTR("Press F11", -1)

$Formula: ( when 
   ( is-cargo-known-delay 0 "Coriolanus" ) 
   ( do-nothing ) 
)
+Name: Scan Starlight
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Coriolanus scannen", -1)
+Objective key:  XSTR("Press F12", -1)

$Formula: ( when 
   ( is-cargo-known-delay 
      1 
      "Zeta 1" 
      "Zeta 2" 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
      "Omega 4" 
      "Kappa 1" 
      "Kappa 2" 
      "Zeta 3" 
      "Zeta 4" 
      "Brahe" 
      "Hinton" 
   )
   ( send-message-list 
      "Brahe" 
      "High" 
      "mes18" 
      0 
      "Alpha 3" 
      "High" 
      "mes19" 
      6000 
   )
   ( change-iff 
      "Friendly" 
      "Hinton" 
      "Kappa 1" 
      "Kappa 2" 
      "Brahe" 
      "Zeta 1" 
      "Zeta 2" 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
      "Omega 4" 
      "Zeta 3" 
      "Zeta 4" 
   )
)
+Name: Pilot Dialog 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-cargo-known-delay 1 "Scanos" ) 
   ( send-message-list 
      "Scanos" 
      "High" 
      "mes20" 
      0 
      "Alpha 2" 
      "High" 
      "mes21" 
      8000 
   )
   ( change-iff "Friendly" "Scanos" ) 
)
+Name: Pilot Dialog 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-cargo-known-delay 1 "Heraklion" ) 
   ( send-message-list 
      "Heraklion" 
      "High" 
      "mes22" 
      0 
      "Brahe" 
      "High" 
      "mes23" 
      8000 
   )
   ( change-iff "Friendly" "Heraklion" ) 
)
+Name: Pilot Dialog 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-cargo-known-delay 1 "Sunder" ) 
   ( send-message-list 
      "Sunder" 
      "High" 
      "mes24" 
      0 
      "Alpha 1" 
      "High" 
      "mes25" 
      7000 
   )
   ( change-iff "Friendly" "Sunder" ) 
)
+Name: Pilot Dialog 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-cargo-known-delay 1 "Scanos" ) 
      ( is-cargo-known-delay 1 "Heraklion" ) 
      ( is-cargo-known-delay 1 "Sunder" ) 
      ( is-cargo-known-delay 2 "Coriolanus" ) 
   )
   ( send-message-list 
      "#Imhotep CIC" 
      "High" 
      "mes26" 
      0 
      "Belaros High" 
      "High" 
      "mes27" 
      8000 
      "#Sevrin CIC" 
      "High" 
      "mes28" 
      11000 
      "Belaros High" 
      "High" 
      "mes29" 
      11000 
   )
   ( change-iff "Friendly" "Coriolanus" ) 
)
+Name: Scan zuende
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Auf Belaros High landen!", -1)
+Objective key:  XSTR("Zur Fighterbay fliegen!", -1)

$Formula: ( when 
   ( and 
      ( is-cargo-known-delay 0 "Scanos" ) 
      ( is-cargo-known-delay 0 "Heraklion" ) 
      ( is-cargo-known-delay 0 "Sunder" ) 
      ( is-cargo-known-delay 0 "Coriolanus" ) 
   )
   ( do-nothing ) 
)
+Name: Mission OK
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-cargo-known-delay 0 "Scanos" ) 
      ( is-cargo-known-delay 0 "Heraklion" ) 
      ( is-cargo-known-delay 0 "Sunder" ) 
      ( is-cargo-known-delay 0 "Coriolanus" ) 
      ( < 
         ( distance-center-to-subsystem 
            "Alpha 1" 
            "Belaros High" 
            "fighterbay" 
         )
         75 
      )
   )
   ( end-mission ) 
)
+Name: Landung
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Bragi" ) 
   ( do-nothing ) 
)
+Name: Cylzeta des
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Bragi vernichten", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Buri" ) 
   ( do-nothing ) 
)
+Name: Cylkappe des
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Buri vernichten", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Freki" ) 
   ( do-nothing ) 
)
+Name: Cyliota des
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Freki vernichten", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Geri" ) 
   ( do-nothing ) 
)
+Name: Cylomega des
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Geri vernichten", -1)

$Formula: ( when 
   ( or 
      ( is-event-false-delay "Mission OK" 0 ) 
      ( is-event-incomplete "Mission OK" ) 
      ( not 
         ( is-event-true-delay "Mission OK" 0 ) 
      )
   )
   ( do-nothing ) 
)
+Name: MR
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Hauptziel 1
$MessageNew:  XSTR("Schiffsverkehr überwachen", -1)
$end_multi_text
$Formula: ( and 
   ( is-cargo-known-delay 0 "Scanos" ) 
   ( is-cargo-known-delay 0 "Heraklion" ) 
   ( is-cargo-known-delay 0 "Sunder" ) 
   ( is-cargo-known-delay 0 "Coriolanus" ) 
)

$Type: Secondary
+Name: Nebenziel 1
$MessageNew:  XSTR("Belaros High verteidigen", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Bragi" 
   "Buri" 
   "Freki" 
   "Geri" 
)
+No music

#Waypoints		;! 1 lists total

$Name: Shuttle Point
$List: (		;! 1 points in list
	( -5219.994629, 0.000000, 10397.714844 )
)

#Messages		;! 29 total


$Name: mes1
$Team: -1
$MessageNew:  XSTR("Ein Kreuzer der Fenris.Klasse ist gerade reingesprungen.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: tac_fenhere.wav

$Name: mes2
$Team: -1
$MessageNew:  XSTR("Ein neues Ziel, Alpha Staffel. Eine Korvette der Deimos-Klasse.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: tac_deimhere.wav

$Name: mes3
$Team: -1
$MessageNew:  XSTR("Truppentransporter im Anflug!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: tac_transp.wav

$Name: mes4
$Team: -1
$MessageNew:  XSTR("Was macht denn der Forschungskreuzer hier draussen? Muss irgendetwas mit elektronischer Kriegsfuehrung zu tun haben.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-INS
+Wave Name: tpm_faustus.wav

$Name: mes5
$Team: -1
$MessageNew:  XSTR("Wir brauchen dringend Jagdschutz. An alle allliierten Schiffe im Sektor. Erbitten Hilfe!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: vas_help_01.wav

$Name: mes6
$Team: -1
$MessageNew:  XSTR("Zwei Frachter der Poseidon-Klasse sind in das System eingedrungen. Zielbezeichnung Kappa 1 und Kappa 2.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: M4_AC_02.wav

$Name: mes7
$Team: -1
$MessageNew:  XSTR("Nicht schiessen! An Bord dieses Transporters sind keine Militaers. Wir evakuieren Zivilisten. Ein Angriff auf dieses Schiff waere ein Verstoss gegen die BETAK.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-SHP
+Wave Name: tsh_zivil_01.wav

$Name: mes8
$Team: -1
$MessageNew:  XSTR("Moment Mal. Sie sind Leutnant Gabriel Koth Junior? Das ist ja unglaublich. Sind sie etwa der Sohn des beruehmten Konteradmiral Koth?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-INS
+Wave Name: g_act102_01.wav

$Name: mes9
$Team: -1
$MessageNew:  XSTR("Habt ihr die Gizeh gesehen? Das ist ein vasudanischer Prototyp. Eine neue Superwaffe!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-FRE
+Wave Name: g_pro07_06.wav

$Name: mes10
$Team: -1
$MessageNew:  XSTR("Hier spricht Kapitaen Mason von der GTCv Heraklion. Zerstoererkampfgruppe Excalibur. Wir uebernehmen ab jetzt.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-LTC
+Wave Name: g_act102_03.wav

$Name: mes11
$Team: -1
$MessageNew:  XSTR("Nicht so schnell, Heraklion. Die Vasudaner verlangen das alle Schiffe gruendlich ueberprueft werden.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-INS
+Wave Name: g_act102_04.wav

$Name: mes12
$Team: -1
$MessageNew:  XSTR("Mit allem gebuehrenden Respekt, Sir. Sie haben sie wohl nicht alle?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-LTC
+Wave Name: 4_no.wav

$Name: mes13
$Team: -1
$MessageNew:  XSTR("Wir muessen unsere Befehle befolgen, Sir.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP4
+Wave Name: 5_Stray.wav

$Name: mes14
$Team: -1
$MessageNew:  XSTR("Die Vasudaner machen mich krank! Was soll das alles denn? Ohne uns waeren die Sandlatscher doch allesamt laengst tot.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-LTC
+Wave Name: g_act102_05.wav

$Name: mes15
$Team: -1
$MessageNew:  XSTR("Die Vasudaner sind keine Monster. Jedenfalls nicht mehr als wir Terraner das auch sind. ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-INS
+Wave Name: g_act102_06.wav

$Name: mes16
$Team: -1
$MessageNew:  XSTR("Piloten, wir brauchen genaue Scans aller Schiffe bei der Belaros High Station. Fuehren sie diese Scans jetzt aus!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-INS
+Wave Name: g_act102_02.wav

$Name: mes17
$Team: -1
$MessageNew:  XSTR("Ueberpruefe IFF Status, Command.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP4
+Wave Name: SM108_W2_01.wav

$Name: mes18
$Team: -1
$MessageNew:  XSTR("Wir haben Nachschub fuer unsere Streitkraefte an Bord. Geben sie uns Geleitschutz!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: vas_escort_02.wav

$Name: mes19
$Team: -1
$MessageNew:  XSTR("Ich empfange sie.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP6
+Wave Name: 5_yes.wav

$Name: mes20
$Team: -1
$MessageNew:  XSTR("Vielleicht waere es besser, wenn sich die Grenzwelten von der GTVA trennen. Allein koennen wir den Wiederaufbau schaffen.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-FRE
+Wave Name: g_act102_07.wav

$Name: mes21
$Team: -1
$MessageNew:  XSTR("Tut mir leid, Sir. Leider nicht moeglich.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: 2_no.wav

$Name: mes22
$Team: -1
$MessageNew:  XSTR("Ich denke wir sollten anfangen zusammen zu arbeiten. Sicherlich sind nicht alle NTF Veteranen feige Verraeter.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-LTC
+Wave Name: g_act102_08.wav

$Name: mes23
$Team: -1
$MessageNew:  XSTR("Sie entehren ihre Spezies, Terraner!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: 7_Traitor.wav

$Name: mes24
$Team: -1
$MessageNew:  XSTR("Die Vasudaner sind stur und ignorant. Sie sind arrogant und trotzig. Im Grunde genauso wie die korrupten Allianztypen.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-SHP
+Wave Name: g_act102_09.wav

$Name: mes25
$Team: -1
$MessageNew:  XSTR("Ja, Sir.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP4
+Wave Name: 4_yes.wav

$Name: mes26
$Team: -1
$MessageNew:  XSTR("Dieser Einsatz ist vorbei. Zeit zum heimfliegen!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VAD
+Wave Name: M8_ZE_01.wav

$Name: mes27
$Team: -1
$MessageNew:  XSTR("Ihr habt den Prinzen gehoert, Piloten. Landet so schnell ihr koennt auf der Belaros High Station. Diese Mission ist hiermit erfolgreich beendet worden.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-GOV
+Wave Name: g_act102_19.wav

$Name: mes28
$Team: -1
$MessageNew:  XSTR("Moment mal. Wer gibt hier eigentlich die Befehle? Diese Mission war total sinnlos. An Bord unserer Schiffe befinden sich keine Terroristen!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CDR
+Wave Name: g_act102_20.wav

$Name: mes29
$Team: -1
$MessageNew:  XSTR("Wer die Befehle gibt? Na, alte NTF Veteranen sicherlich nicht. Die Vasudaner sind jetzt die neue Macht in der GTVA. Gewoehnen sie sich besser schnell daran, Kommodore Niven. ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-GOV
+Wave Name: g_act102_21.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 25 total

$Num stars: 0
$Ambient light level: 65793

$Bitmap List:
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#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Substitute Event Music: 1: Genesis
$Briefing Music: Gizeh_Briefing09
$Substitute Briefing Music: Gizeh_Briefing09

#End

