#Mission Info

$Version: 24.1
$Name:  XSTR("ETAK zweiter Versuch", -1)
$Author: Alexander
$Created: 07/19/02 at 17:18:16
$Modified: 02/15/26 at 15:31:18
$Notes:
$End Notes:

$Mission Desc:
 XSTR("GNP-ACT204", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262212
+NebAwacs: 8000.000000

+Storm: s_medium

+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 75.000000
+Subsystem Repair Ceiling: 75.000000
+All Teams Attack

+Player Entry Delay:
2.000000

+Viewer pos: 172.326904, 7439.785645, -2410.136719
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
+SquadReassignName: 99th Skulls
+SquadReassignLogo: SOC.dds


$Load Screen 1024: gizehkampagneakt22.png

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Hier spricht $b Agent $b Snipes. Beeilt euch mal ein bisschen, ihr lahmen NTF Piloten und Soldaten. Dank der Bemühungen der $b Hinton und der $f Alpha Staffel wissen wir nun wo sich die Basis von $h Dr. $h Thomas $h Tycho befindet. Sie liegt tief im Spica System, gut abgeschirmt durch Trümmerfelder, EMP Stürme und Strahlungsfelder. Mit normalen Mitteln hätten wir diese Basis niemals gefunden.", -1)
$end_multi_text
$voice: g_204_brief1.wav
$camera_pos: 444.713867, 9791.624023, -10405.775391
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Neutral
$class: NTF Boadicea
$pos: 6689.316895, 87.687500, 6555.302734
$label:  XSTR("Tychobasis", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: -7592.773438, -0.000977, 5328.456055
$label:  XSTR("Hinton", -1)
+id: 7
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Unknown
$class: GTF Ulysses
$pos: 481.459625, 627.781311, 9802.458984
$label:  XSTR("Artefakt", -1)
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -8642.627930, 504.857422, 8166.185547
$label:  XSTR("Alpha", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Hostile
$class: GTDR Amazon Advanced
$pos: 7313.636230, 1019.775391, 3242.907227
$label:  XSTR("Drohnen", -1)
+id: 18
$hlight: 0
$mirror: 1
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTDR Amazon
$pos: 8388.513672, 1019.775391, 9700.435547
$label:  XSTR("Drohnen", -1)
+id: 19
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Die Aufgabe der $b Hinton ist es, die Basis und deren Umgebung genauestens zu scannen. Dr. Adria Tycho vermutet das ihr Zwillingsbruder ein neues $h ETAK Gerät gebaut und damit die Shivaner nach Spica gelockt hat. Zu welchen finsteren Zwecken er dies getan hat ist noch unklar. Aber mit dem wahrscheinlich längst toten Anführer der NTF, Erzverräter $h Akten $h H. $h Bosch, hat es wahrscheinlich nichts zu tun.", -1)
$end_multi_text
$voice: g_204_brief2.wav
$camera_pos: 444.713867, 9791.624023, -10405.775391
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 8
$team: Neutral
$class: NTF Boadicea
$pos: 6689.316895, 87.687500, 6555.302734
$label:  XSTR("Tychobasis", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: 3125.385498, -0.000977, 4389.416016
$label:  XSTR("Hinton", -1)
+id: 7
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -7272.546875, -441.485352, 5399.711914
$label:  XSTR("Tomkin", -1)
+id: 8
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: -8478.721680, 144.406250, 8995.265625
$label:  XSTR("Delta", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Unknown
$class: GTF Ulysses
$pos: 481.459625, 627.781311, 9802.458984
$label:  XSTR("Artefakt", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: 3708.591309, 504.857422, 7412.599609
$label:  XSTR("Alpha", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTDR Amazon
$pos: 8841.879883, 1019.778320, 6990.390625
$label:  XSTR("Drohnen", -1)
+id: 17
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Hostile
$class: GTDR Amazon Advanced
$pos: 4182.892578, 1019.775391, 2107.624023
$label:  XSTR("Drohnen", -1)
+id: 18
$hlight: 0
$mirror: 1
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTDR Amazon
$pos: 4509.428711, 1019.775391, 5670.245117
$label:  XSTR("Drohnen", -1)
+id: 19
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Wenn die Hinton ihre Aufgabe erledigt hat, wird die $f GTCv $f Tomkin in das Gebiet springen und die Tycho Basis direkt angreifen. Unterstützen sie die Korvette dann. Beschützen sie das Kriegsschiff v.a. vor feindlichen Jägern und Bombern. Wir wissen nicht genau, über welche Schlagkraft die $h EGM noch verfügt. Aber auf dieser Basis befindet sich auch eine Produktionseinrichtung für $h Drohnen. Seien sie also vorsichtig, Piloten.", -1)
$end_multi_text
$voice: g_204_brief3.wav
$camera_pos: 444.713867, 9791.624023, -10405.775391
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 8
$team: Neutral
$class: NTF Boadicea
$pos: 6689.316895, 87.687500, 6555.302734
$label:  XSTR("Tychobasis", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 4191.235352, -441.480469, 3885.797852
$label:  XSTR("Tomkin", -1)
+id: 8
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: 4928.835449, 144.406250, 7464.550781
$label:  XSTR("Delta", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 793.098206, 591.571289, 8200.121094
$label:  XSTR("EGM Piraten", -1)
+id: 11
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: 1756.256104, 504.856445, 7124.289063
$label:  XSTR("Alpha", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTDR Amazon
$pos: 4822.832520, 1019.774414, 1479.229492
$label:  XSTR("Drohnen", -1)
+id: 19
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( or 
   ( is-event-false-delay "Mission OK" 0 ) 
   ( is-event-incomplete "Mission OK" ) 
   ( not 
      ( is-event-true-delay "Mission OK" 0 ) 
   )
   ( is-event-true-delay "Mission NOK" 0 ) 
)
$Multi text
    XSTR("Den GTVN kann man nicht betrügen, NTF Verräter. Ich wusste gleich, das ihr uns alle verraten werdet. Es liegt euch im Blut. Man hätte euch niemals vertrauen dürfen. Dein Versagen beweist, das alle NTF Veteranen elende Verräter sind, Pilot. Die Strafe ist der Tod!", -1)
$end_multi_text
$Voice: g_soc_fail.wav
$Recommendation text:
    XSTR("Scannen sie zuerst das Artefakt. Zerstören sie dann die Fighter und Bomber. Die Basis wird von der Korvette übernommen. Vernichten sie den Kreuzer so schnell wie möglich. Danach warten sie bis die Shivaner ankommen. Zerstören sie sie ebenfalls. Viel Glück beim nächsten Mal.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Mission OK" 0 ) 
$Multi text
    XSTR("DR. TYCHO: Diesmal ist mein Bruder wirklich tot. Entweder war er in dem Bomber, oder auf der Basis oder dem Kreuzer. Egal wo er sich versteckte, er hatte keine Überlebenschance. Es ist seltsam, so über den eigenen Zwillingsbruder zu sprechen. Ich glaube, ich habe noch nicht realisiert, das er wirklich tot ist. Aber wir hatten keine andere Wahl, oder? Ich meine... wir hatten doch wirklich keine andere Wahl als ihn zu töten. Oder?", -1)
$end_multi_text
$Voice: g_204_debr1.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Mission OK" 0 ) 
$Multi text
    XSTR("SNIPES, GTVN: Beruhigen sie sich, Frau Doktor. Ihr Bruder hat genau das bekommen, was er verdient hat. Das von ihm gebaute ETAK Gerät wurde samt der Basis vernichtet. Zudem haben wir die Produktionseinrichtung der EGM für diese lästigen Drohnen vollständig zerstört. Unsere Aufgaben hier in Spica haben wir gut genug erfüllt. 

Ihre Zeit bei den 99th Skulls ist abgelaufen, Piloten. Ich bin froh, das ich euch NTF Veteranen wieder los bin. Meiner Meinung nach seid ihr alle gewissenlose Verräter. 

Ich werden jetzt zum GTVN zurückkehren um Bericht zu erstatten. Es muss so schnell wie möglich ein massiver Angriff auf das Subraumportal gestartet werden. Dazu benötigt die Allianz ihre besten Schiffe und Crews.", -1)
$end_multi_text
$Voice: g_204_debr2.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Give Medal" 0 ) 
$Multi text
    XSTR("Ach ja, eins noch. Meiner Meinung nach haben sie sich dieses Abzeichen nicht verdient, NTF-Abschaum. Aber gut, jeder Special-Operations-Pilot bekommt laut GTVN-HQ so ein Abzeichen. Hier...", -1)
$end_multi_text
$Voice: g_gtvnmedal.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: unbekannt
$Alt: ACv Iceni
$Alt: GTCv Iceni
$Alt: Debris
$Alt: EGMC Fenris
$Alt: Red Star
$Alt: Hadesian
$Alt: Santana
$Alt: Ancient Artefakt
$Alt: ETAK Basis
$Alt: GTDr Amazon  IV

#end


#Callsigns:
$Callsign: Thomas Tycho
$Callsign: Ace
$Callsign: Lance
$Callsign: Hadesian
$Callsign: Princess
$Callsign: Storm
$Callsign: Hero
$Callsign: Starkiller
$Callsign: Priestess
$Callsign: Junior
$Callsign: Stiletto

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Loki"	2
	"GTB Zeus"	2
)

+Weaponry Pool: (
	"Subach HL-7"	5
	"Akheton SDG"	2
	"Morning Star"	2
	"Prometheus S"	9
	"Rockeye"	110
	"Tempest"	200
	"Hornet"	200
	"Harpoon"	90
	"Stiletto II"	50
	"Cyclops#short"	5
	"Prometheus R"	2
	"Trebuchet"	5
	"Mekhu HL-7"	2
)

#Objects		;! 80 total

$Name: Alpha 1		;! Object #0
$Class: GTB Zeus
$Callsign: Junior

$Team: Friendly
$Location: -22.249916, 108.302605, 4918.277344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Harpoon" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Beta 1		;! Object #1
$Class: GTF Loki
$Callsign: Storm

$Team: Friendly
$Location: -151.735931, 144.405075, 4499.226074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Beta 2		;! Object #2
$Class: GTF Loki
$Callsign: Hero

$Team: Friendly
$Location: -5.772017, 144.405045, 4296.521973
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Special Hitpoints: 500
+Special Shield Points: 800
+Group: 0
+Score: 8

$Name: Hinton		;! Object #3
$Class: GTSC Faustus
$Team: Friendly
$Location: -26.314049, -0.002982, 4541.939941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Ship Point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "Terran Turret" )
+Subsystem: Turret02
+Primary Banks: ( "Terran Turret" )
+Subsystem: Turret03
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 9 "Tomkin" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 6
+Special Hitpoints: 20000
+Special Shield Points: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 150
$Texture Replace:
+old: nameplate
+new: ntsc_hinton

$Name: Tycho Base		;! Object #4
$Class: NTF Boadicea
$Alt: ETAK Basis

$Team: Neutral
$Location: -701.920715, 311.173920, 9751.382813
$Orientation:
	-0.531546, -0.177750, 0.828169,
	-0.164861, 0.980746, 0.104685,
	-0.830830, -0.080888, -0.550616
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" )
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
+Subsystem: turret06
+Primary Banks: ( "" )
+Subsystem: turret07
+Primary Banks: ( "" )
+Subsystem: turret08
+Primary Banks: ( "" )
+Subsystem: turret09
+Primary Banks: ( "" )
+Subsystem: turret10
+Primary Banks: ( "" )
+Subsystem: turret11
+Primary Banks: ( "" )
+Subsystem: turret12
+Primary Banks: ( "" )
+Subsystem: turret13
+Primary Banks: ( "" )
+Subsystem: turret14
+Primary Banks: ( "" )
+Subsystem: turret15
+Primary Banks: ( "" )
+Subsystem: turret16
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret17
+Primary Banks: ( "" )
+Subsystem: turret18
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret19
+Primary Banks: ( "" )
+Subsystem: turret20
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret21a
+Primary Banks: ( "" )
+Subsystem: turret22a
+Primary Banks: ( "" )
+Subsystem: turret23a
+Primary Banks: ( "" )
+Subsystem: turret24a
+Primary Banks: ( "" )
+Subsystem: turret25a
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret26a
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret27a
+Primary Banks: ( "" )
+Subsystem: turret28
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret29
+Secondary Banks: ( "Shivan Cluster" )
+Sbank Ammo: ( 0 )
+Subsystem: turret30
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret31
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret32
+Secondary Banks: ( "Shivan Cluster" )
+Sbank Ammo: ( 0 )
+Subsystem: turret33
+Primary Banks: ( "SRed" )
+Subsystem: turret34
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret35
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret36
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret37
+Primary Banks: ( "SRed" )
+Subsystem: turret38
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret39
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret40
+Primary Banks: ( "Shivan Megafunk Turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "invulnerable" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Bragi 1		;! Object #5
$Class: GTDr Amazon II
$Team: Neutral
$Location: 520.743347, 363.518280, 9616.625000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon#Weak" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Bragi 2		;! Object #6
$Class: GTDr Amazon II
$Team: Neutral
$Location: 578.671265, 363.518280, 9622.640625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon#Weak" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Buri 1		;! Object #7
$Class: GTDr Amazon III
$Team: Neutral
$Location: 2457.083496, 532.390076, 11102.860352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Buri 2		;! Object #8
$Class: GTDr Amazon III
$Team: Neutral
$Location: 2506.833740, 532.390076, 11102.860352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Tomkin		;! Object #9
$Class: GTCv Deimos
$Team: Friendly
$Location: 305.877289, -441.490875, 6684.132324
$Orientation:
	0.758362, 0.000000, 0.651834,
	0.000000, 1.000000, 0.000000,
	-0.651834, 0.000000, 0.758362
$AI Goals: ( goals ( ai-waypoints-once "Corv Way 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Sbank Ammo: ( 0 )
+Subsystem: Turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-cargo-known-delay 25 "Artefakt" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   35 
   "Tycho Base" 
   "Trarank" 
   "Asura" 
   "Bheema" 
   "Vishnu" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 6
+Orders Accepted List: ( )
+Group: 0
+Score: 400
$Texture Replace:
+old: nameplate
+new: gtcv_tomkin

$Name: Artefakt		;! Object #10
$Class: Alienship
$Alt: Ancient Artefakt

$Team: Unknown
$Location: 45.047516, 241.591797, 8986.810547
$Orientation:
	0.382934, 0.838382, 0.387914,
	-0.146863, 0.469833, -0.870453,
	-0.912027, 0.276356, 0.303042
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 64
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Primary Banks: ( "" )
+Subsystem: Engine
$Damage: 100
+Subsystem: Navigation
$Damage: 100
+Subsystem: Sensors
$Damage: 100
+Subsystem: Communication
$Damage: 67
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "invulnerable" "hidden-from-sensors" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 6
+Hotkey: 7
+Orders Accepted List: ( )
+Group: 0
+Score: 150

$Name: Delta 1		;! Object #11
$Class: GTB Zeus
$Callsign: Lance

$Team: Friendly
$Location: -1324.580933, -0.000062, 7468.910156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tempest" "Harpoon" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Delta 2		;! Object #12
$Class: GTB Zeus
$Team: Friendly
$Location: -1126.622681, 0.000114, 7463.587891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tempest" "Harpoon" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Delta 3		;! Object #13
$Class: GTF Loki
$Team: Friendly
$Location: -1223.021606, 0.000099, 7364.274902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Freki 1		;! Object #14
$Class: GTDR Amazon
$Team: Neutral
$Location: 138.595261, 0.001357, 9848.197266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Freki 2		;! Object #15
$Class: GTDR Amazon
$Team: Neutral
$Location: 206.280045, 0.001253, 9858.446289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Freki 3		;! Object #16
$Class: GTDR Amazon
$Team: Neutral
$Location: 169.463470, 0.001306, 9798.958008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Debris 1		;! Object #17
$Class: Shivan Comm Node
$Alt: Debris

$Team: Friendly
$Location: -3143.792969, 1019.774963, 8807.561523
$Orientation:
	-0.801144, 0.000000, -0.598472,
	0.000000, 1.000000, 0.000000,
	0.598472, 0.000000, -0.801144
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: piece1a
$Damage: 100
+Subsystem: piece2a
$Damage: 100
+Subsystem: piece3a
$Damage: 100
+Subsystem: piece4a
$Damage: 100
+Subsystem: piece5a
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 0

$Name: Debris 2		;! Object #18
$Class: SpaceHunk
$Alt: Debris

$Team: Friendly
$Location: 998.858276, -667.035339, 14837.943359
$Orientation:
	0.764842, 0.000000, 0.644218,
	-0.139586, -0.976244, 0.165722,
	0.628914, -0.216675, -0.746672
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 0

$Name: Derbis 3		;! Object #19
$Class: SpaceHunk
$Alt: Debris

$Team: Friendly
$Location: -2877.918213, -1351.702271, 8725.063477
$Orientation:
	0.713332, -0.636537, 0.293219,
	0.588739, 0.771246, 0.242004,
	-0.380189, 0.000000, 0.924909
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 0

$Name: Debris 4		;! Object #20
$Class: Shivan Comm Node
$Alt: Debris

$Team: Friendly
$Location: 2099.441895, 504.857697, 6313.262695
$Orientation:
	0.659983, 0.000000, 0.751280,
	0.000000, 1.000000, 0.000000,
	-0.751280, 0.000000, 0.659983
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: piece1a
$Damage: 100
+Subsystem: piece2a
$Damage: 100
+Subsystem: piece3a
$Damage: 100
+Subsystem: piece4a
$Damage: 100
+Subsystem: piece5a
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 0

$Name: Debris 5		;! Object #21
$Class: SpaceHunk
$Alt: Debris

$Team: Friendly
$Location: 3488.446777, 884.517761, 8648.755859
$Orientation:
	0.783822, 0.000000, -0.620986,
	0.000000, 1.000000, 0.000000,
	0.620986, 0.000000, 0.783822
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 0

$Name: Debris 6		;! Object #22
$Class: Shivan Comm Node
$Alt: Debris

$Team: Friendly
$Location: -2030.993042, -904.279602, 15791.980469
$Orientation:
	-0.434248, 0.000000, -0.900793,
	0.000000, 1.000000, 0.000000,
	0.900793, 0.000000, -0.434248
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: piece1a
$Damage: 100
+Subsystem: piece2a
$Damage: 100
+Subsystem: piece3a
$Damage: 100
+Subsystem: piece4a
$Damage: 100
+Subsystem: piece5a
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 0

$Name: Asura 1		;! Object #23
$Class: SGs Asura
$Team: Hostile
$Location: 2213.196289, 1661.908569, 11312.096680
$Orientation:
	-0.714534, -0.039665, 0.698476,
	-0.317610, 0.907967, -0.273350,
	-0.623350, -0.417160, -0.661371
$AI Goals: ( goals ( ai-chase "Tomkin" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "S-AAA-Weak" )
+Subsystem: turret12
+Primary Banks: ( "S-AAA-Weak" )
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Orders Accepted List: ( )
+Group: 0
+Score: 50

$Name: Asura 2		;! Object #24
$Class: SGs Asura
$Team: Hostile
$Location: 2424.968262, 1850.178223, 12767.733398
$Orientation:
	-0.628174, 0.000000, 0.778073,
	-0.345424, 0.896052, -0.278877,
	-0.697195, -0.443948, -0.562877
$AI Goals: ( goals ( ai-chase "Tomkin" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "S-AAA-Weak" )
+Subsystem: turret12
+Primary Banks: ( "S-AAA-Weak" )
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 100

$Name: Bheema 1		;! Object #25
$Class: SF Gorgon
$Team: Hostile
$Location: 2433.399902, 1783.838989, 11940.799805
$Orientation:
	-0.841040, 0.000000, 0.540972,
	0.000000, 1.000000, 0.000000,
	-0.540972, 0.000000, -0.841040
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Bheema 2		;! Object #26
$Class: SF Gorgon
$Team: Hostile
$Location: 2393.510986, 1783.838989, 12034.175781
$Orientation:
	-0.841040, 0.000000, 0.540972,
	0.000000, 1.000000, 0.000000,
	-0.540972, 0.000000, -0.841040
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Vishnu 1		;! Object #27
$Class: SB Kahlan
$Team: Hostile
$Location: 1917.582520, 1587.129395, 11559.637695
$Orientation:
	-0.784810, 0.000000, 0.619737,
	0.000000, 1.000000, 0.000000,
	-0.619737, 0.000000, -0.784810
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Weak Bomb" "Shivan Weak Bomb" "Shivan Weak Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Vishnu 2		;! Object #28
$Class: SB Kahlan
$Team: Hostile
$Location: 1868.224976, 1582.471924, 11578.166992
$Orientation:
	-0.784810, 0.000000, 0.619737,
	0.000000, 1.000000, 0.000000,
	-0.619737, 0.000000, -0.784810
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Weak Bomb" "Shivan Weak Bomb" "Shivan Weak Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Ace 1		;! Object #29
$Class: GTDr Amazon III
$Callsign: Thomas Tycho

$Team: Neutral
$Location: 1087.116821, -0.000623, 11135.792969
$Orientation:
	-0.812952, 0.000000, 0.582331,
	0.000000, 1.000000, 0.000000,
	-0.582331, 0.000000, -0.812952
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 1200
+Special Shield Points: 1200
+Group: 0
+Score: 10

$Name: Target		;! Object #30
$Class: VAC 4
$Team: Unknown
$Location: -7.734042, 236.703232, 9065.914063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Trarank		;! Object #31
$Class: GTC Fenris
$Alt: GTDr Amazon  IV

$Team: Neutral
$Location: 267.551697, -531.195190, 10267.584961
$Orientation:
	-0.960614, 0.000000, -0.277886,
	-0.103074, 0.928665, 0.356312,
	0.258063, 0.370921, -0.892089
$AI Goals: ( goals ( ai-chase "Tomkin" 66 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "FighterKiller" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 11 "Tycho Base" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Orders Accepted List: ( )
+Group: 0
+Score: 50
$Texture Replace:
+old: fenrismain-reflect
+new: amazonviiimain-reflect
+old: fenrismain
+new: amazonviiimain
+old: fenrismain-ao
+new: amazonviiimain-ao
+old: fenrismain-glow
+new: amazonviiimain-glow
+old: fenrismain-height
+new: amazonviiimain-height
+old: fenrismain-normal
+new: amazonviiimain-normal

$Name: Delta 4		;! Object #32
$Class: GTF Loki
$Team: Friendly
$Location: -1171.727417, 60.980446, 7413.612793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Delta 5		;! Object #33
$Class: GTF Loki
$Team: Friendly
$Location: -1277.458618, 60.980396, 7409.431152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Beta 3		;! Object #34
$Class: GTF Loki
$Callsign: Ace

$Team: Friendly
$Location: 102.241852, 144.405060, 4492.323242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Special Hitpoints: 500
+Special Shield Points: 800
+Group: 0
+Score: 8

$Name: Geri 1		;! Object #35
$Class: GTDr Amazon II
$Team: Neutral
$Location: 231.317276, -698.949158, 10161.012695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon#Weak" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Geri 2		;! Object #36
$Class: GTDr Amazon II
$Team: Neutral
$Location: 305.265717, -698.949280, 10161.012695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon#Weak" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Vishnu 3		;! Object #37
$Class: SB Kahlan
$Team: Hostile
$Location: 1905.712646, 1617.369629, 11611.350586
$Orientation:
	-0.831826, 0.000000, 0.555037,
	0.000000, 1.000000, 0.000000,
	-0.555037, 0.000000, -0.831826
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Weak Bomb" "Shivan Weak Bomb" "Shivan Weak Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Asteroid A1		;! Object #38
$Class: Asteroid
$Team: Friendly
$Location: -1377.769653, 196.850204, 9962.179688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Asteroid A2		;! Object #39
$Class: Asteroid
$Team: Friendly
$Location: -768.753906, 243.149673, 9220.964844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Asteroid A3		;! Object #40
$Class: Asteroid
$Team: Friendly
$Location: -1461.845337, 158.209900, 9738.542969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Asteroid A4		;! Object #41
$Class: Asteroid
$Team: Friendly
$Location: -1169.699951, 471.399994, 10107.400391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Asteroid A5		;! Object #42
$Class: Asteroid
$Team: Friendly
$Location: -392.337219, 627.781616, 9798.831055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Asteroid A6		;! Object #43
$Class: Asteroid
$Team: Friendly
$Location: -302.249268, -161.883423, 10364.868164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Asteroid A7		;! Object #44
$Class: Asteroid
$Team: Friendly
$Location: -574.505554, 133.436462, 9448.529297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Asteroid A8		;! Object #45
$Class: Asteroid
$Team: Friendly
$Location: -937.392151, 997.359375, 9798.942383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Asteroid A9		;! Object #46
$Class: Asteroid
$Team: Friendly
$Location: -813.093506, 660.584595, 9717.874023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Asteroid B1		;! Object #47
$Class: Asteroid
$Team: Friendly
$Location: -1069.490112, 1004.269165, 9966.048828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Group: 0
+Score: 8

$Name: Bheema 3		;! Object #48
$Class: SF Gorgon
$Team: Hostile
$Location: 2432.553467, 1668.178955, 11988.859375
$Orientation:
	-0.596556, 0.000000, 0.802571,
	0.000000, 1.000000, 0.000000,
	-0.802571, 0.000000, -0.596556
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Bheema 4		;! Object #49
$Class: SF Gorgon
$Team: Hostile
$Location: 2370.349121, 1668.178955, 12021.594727
$Orientation:
	-0.596556, 0.000000, 0.802571,
	0.000000, 1.000000, 0.000000,
	-0.802571, 0.000000, -0.596556
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Bheema 5		;! Object #50
$Class: SF Gorgon
$Team: Hostile
$Location: 2357.342285, 1668.178955, 12211.187500
$Orientation:
	-0.596556, 0.000000, 0.802571,
	0.000000, 1.000000, 0.000000,
	-0.802571, 0.000000, -0.596556
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Bheema 6		;! Object #51
$Class: SF Gorgon
$Team: Hostile
$Location: 2528.898926, 1716.265747, 11948.960938
$Orientation:
	-0.596556, 0.000000, 0.802571,
	0.000000, 1.000000, 0.000000,
	-0.802571, 0.000000, -0.596556
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Voland		;! Object #52
$Class: SCv Voland
$Team: Neutral
$Location: 196.576508, -1001.965515, 11092.130859
$Orientation:
	-0.808506, 0.502874, 0.305673,
	0.132355, 0.661498, -0.738175,
	-0.573411, -0.556361, -0.601383
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "SRed" )
+Subsystem: turret10
+Primary Banks: ( "SRed" )
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 25 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Group: 0
+Score: 8

$Name: Bragi 3		;! Object #53
$Class: GTDr Amazon II
$Team: Neutral
$Location: 503.976807, 399.520050, 9506.891602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon#Weak" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Bragi 4		;! Object #54
$Class: GTDr Amazon II
$Team: Neutral
$Location: 564.163391, 399.520081, 9401.560547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon#Weak" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Bragi 5		;! Object #55
$Class: GTDr Amazon II
$Team: Neutral
$Location: 621.812927, 399.519958, 9506.890625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon#Weak" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Freki 4		;! Object #56
$Class: GTDR Amazon
$Team: Neutral
$Location: 146.605408, 0.000006, 9729.195313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Freki 5		;! Object #57
$Class: GTDR Amazon
$Team: Neutral
$Location: 197.395340, 0.000009, 9732.127930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Epsilon 1		;! Object #58
$Class: GTF Loki
$Callsign: Stiletto

$Team: Friendly
$Location: -921.638733, -0.000155, 7319.911621
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Name: Wingman 3

$Name: Epsilon 2		;! Object #59
$Class: GTF Loki
$Team: Friendly
$Location: -851.011047, 0.000263, 7319.910645
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Epsilon 3		;! Object #60
$Class: GTB Zeus
$Team: Friendly
$Location: -970.887817, 0.000164, 7277.066895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tempest" "Harpoon" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Epsilon 4		;! Object #61
$Class: GTB Zeus
$Team: Friendly
$Location: -803.961182, 0.000094, 7281.087402
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tempest" "Harpoon" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Sentry 01		;! Object #62
$Class: GTSG Gunstar
$Team: Hostile
$Location: -385.342743, -0.000240, 9813.121094
$Orientation:
	0.836463, 0.000000, -0.548024,
	0.393128, 0.696707, 0.600042,
	0.381812, -0.717356, 0.582769
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Sentry 02		;! Object #63
$Class: GTSG Gunstar
$Team: Hostile
$Location: -574.320496, -0.000743, 9440.355469
$Orientation:
	0.777208, 0.129634, -0.615746,
	0.172571, 0.897117, 0.406694,
	0.605118, -0.422345, 0.674875
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Sentry 03		;! Object #64
$Class: GTSG Gunstar
$Team: Hostile
$Location: -770.152039, 111.834915, 9207.089844
$Orientation:
	-0.989993, 0.000000, 0.141120,
	-0.056252, 0.917121, -0.394621,
	-0.129424, -0.398609, -0.907943
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Sentry 04		;! Object #65
$Class: GTSG Gunstar
$Team: Hostile
$Location: 66.967224, 123.902008, 8986.228516
$Orientation:
	-0.737394, -0.107614, 0.666836,
	0.000000, 0.987227, 0.159318,
	-0.675463, 0.117480, -0.727976
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Sentry 05		;! Object #66
$Class: GTSG Gunstar
$Team: Hostile
$Location: 4.004445, 393.731323, 9049.645508
$Orientation:
	-0.985854, 0.000000, 0.167613,
	0.000000, 1.000000, 0.000000,
	-0.167613, 0.000000, -0.985854
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Sentry 06		;! Object #67
$Class: GTSG Gunstar
$Team: Hostile
$Location: -1534.174561, -0.000254, 9815.579102
$Orientation:
	-0.370181, 0.000000, 0.928960,
	0.000000, 1.000000, 0.000000,
	-0.928960, 0.000000, -0.370181
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Sentry 07		;! Object #68
$Class: GTSG Gunstar
$Team: Hostile
$Location: -1189.818604, 630.227173, 10096.386719
$Orientation:
	0.857709, 0.000000, 0.514136,
	0.000000, 1.000000, 0.000000,
	-0.514136, 0.000000, 0.857709
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Sentry 08		;! Object #69
$Class: GTSG Gunstar
$Team: Hostile
$Location: -1422.012695, 382.920502, 9809.164063
$Orientation:
	0.371660, 0.000000, 0.928369,
	0.000000, 1.000000, 0.000000,
	-0.928369, 0.000000, 0.371660
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Amazon 1		;! Object #70
$Class: GTDR Amazon Advanced
$Team: Neutral
$Location: -1466.353271, 273.277344, 10682.743164
$Orientation:
	-0.992623, 0.000000, -0.121255,
	0.000000, 1.000001, 0.000000,
	0.121257, 0.000000, -0.992624
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 0

$Name: TAC A1		;! Object #71
$Class: TAC 1
$Team: Neutral
$Location: -1466.351074, 289.277374, 10682.724609
$Orientation:
	-0.992623, -0.000000, -0.121255,
	0.000187, 1.000000, -0.001536,
	0.121257, -0.001548, -0.992623
$Cargo 1:  XSTR("Ersatzteile", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Amazon 1
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Use Table Score:
+Score: 5

$Name: Amazon 2		;! Object #72
$Class: GTDR Amazon Advanced
$Team: Neutral
$Location: -1666.686157, 196.043686, 10396.930664
$Orientation:
	-0.992616, -0.000000, -0.121295,
	-0.000000, 1.000001, 0.000000,
	0.121297, 0.000000, -0.992617
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 0

$Name: TAC A2		;! Object #73
$Class: TAC 1
$Team: Neutral
$Location: -1666.683960, 212.043716, 10396.912109
$Orientation:
	-0.992616, -0.000000, -0.121295,
	0.000188, 1.000000, -0.001537,
	0.121297, -0.001549, -0.992616
$Cargo 1:  XSTR("Ersatzteile", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Amazon 2
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Use Table Score:
+Score: 5

$Name: Amazon 3		;! Object #74
$Class: GTDR Amazon Advanced
$Team: Neutral
$Location: -1793.535889, 480.688965, 10170.800781
$Orientation:
	-0.992616, -0.000000, -0.121295,
	-0.000000, 1.000001, 0.000000,
	0.121297, 0.000000, -0.992617
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 0

$Name: TAC A3		;! Object #75
$Class: TAC 1
$Team: Neutral
$Location: -1793.533691, 496.688995, 10170.782227
$Orientation:
	-0.992616, -0.000000, -0.121295,
	0.000188, 1.000000, -0.001537,
	0.121297, -0.001549, -0.992616
$Cargo 1:  XSTR("Ersatzteile", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Amazon 3
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Use Table Score:
+Score: 5

$Name: Amazon 4		;! Object #76
$Class: GTDR Amazon Advanced
$Team: Neutral
$Location: -1673.616089, 349.156738, 10835.919922
$Orientation:
	-0.992616, -0.000000, -0.121295,
	-0.000000, 1.000001, 0.000000,
	0.121297, 0.000000, -0.992617
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 0

$Name: TAC A4		;! Object #77
$Class: TAC 1
$Team: Neutral
$Location: -1673.613892, 365.156769, 10835.901367
$Orientation:
	-0.992616, -0.000000, -0.121295,
	0.000188, 1.000000, -0.001537,
	0.121297, -0.001549, -0.992616
$Cargo 1:  XSTR("Ersatzteile", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Amazon 4
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Use Table Score:
+Score: 5

$Name: Gamma 1		;! Object #78
$Class: GVF Seth
$Callsign: Starkiller

$Team: Friendly
$Location: -60.235386, -96.222504, 4498.649902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 12
+Persona Name: Wingman 6

$Name: Gamma 2		;! Object #79
$Class: GVF Seth
$Callsign: Priestess

$Team: Friendly
$Location: 0.069525, -96.222504, 4499.468750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 12
+Persona Name: Wingman 7

#Wings		;! 14 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
$AI Goals: ( goals ( ai-guard "Hinton" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Bragi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bragi 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Tycho Base
$Arrival Cue: ( has-arrived-delay 5 "Tomkin" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Bragi 1"
	"Bragi 2"
	"Bragi 3"
	"Bragi 4"
	"Bragi 5"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( "no-arrival-message" )

$Name: Buri
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Buri 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Tycho Base
$Arrival Cue: ( has-time-elapsed 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Buri 1"
	"Buri 2"
)
$AI Goals: ( goals ( ai-chase "Hinton" 89 ) ( ai-chase-any 66 ) )
+Flags: ( "no-arrival-message" )

$Name: Freki
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Freki 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Tycho Base
$Arrival Cue: ( has-arrived-delay 15 "Tomkin" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Freki 1"
	"Freki 2"
	"Freki 3"
	"Freki 4"
	"Freki 5"
)
$AI Goals: ( goals ( ai-chase "Tomkin" 89 ) ( ai-chase-any 66 ) )
+Flags: ( "no-arrival-message" )

$Name: Asura
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Asura 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 25 "Trarank" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Asura 1"
	"Asura 2"
)
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Bheema
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Bheema 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Asura" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
	"Bheema 4"
	"Bheema 5"
	"Bheema 6"
)
$AI Goals: ( goals ( ai-guard-wing "Asura" 89 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 2
+Wave Delay Max: 6

$Name: Vishnu
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "Asura" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
)
$AI Goals: ( goals ( ai-chase "Tomkin" 89 ) ( ai-chase-any 66 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 2
+Wave Delay Max: 6

$Name: Ace
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ace 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Ace 1"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Near Ship
+Arrival Distance: 1275
$Arrival Anchor: Tomkin
$Arrival Cue: ( has-arrived-delay 20 "Tomkin" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
	"Delta 5"
)
$AI Goals: ( goals ( ai-guard "Tomkin" 89 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Geri
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Geri 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "Trarank" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Geri 1"
	"Geri 2"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 2
+Wave Delay Max: 6

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-guard "Hinton" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Near Ship
+Arrival Distance: 1540
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 5 "Delta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 80 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Amazon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Amazon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Amazon 1"
	"Amazon 2"
	"Amazon 3"
	"Amazon 4"
)
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Near Ship
+Arrival Distance: 1540
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 5 "Beta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Gamma 1"
	"Gamma 2"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 80 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

#Events		;! 38 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message-list 
      "#GTVN HQ" 
      "High" 
      "los" 
      0 
      "Voland" 
      "High" 
      "shiv1" 
      5000 
   )
)
+Name: Intro Dialog 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Voland" 
      "turret09" 
      "Target" 
   )
)
+Name: Fire Turret 01
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Voland" 
      "turret10" 
      "Target" 
   )
)
+Name: Fire Turret 03
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Voland" 
      "High" 
      "shiv1" 
      0 
      "Hinton" 
      "High" 
      "wow" 
      3000 
   )
   ( self-destruct "Target" ) 
)
+Name: Intro Dialog 2
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "scnas" 
   )
)
+Name: Intro Dialog 3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Tycho Base" 
      "High" 
      "send1" 
   )
)
+Name: Intro Dialog 4
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( or 
      ( are-waypoints-done-delay 
         "Hinton" 
         "Ship Point" 
         0 
      )
      ( is-destroyed-delay 10 "Buri" ) 
   )
   ( ship-visible "Artefakt" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "lifs" 
      0 
      "Hinton" 
      "High" 
      "cher" 
      4000 
   )
)
+Name: NW Message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "Artefakt" ) 
   ( do-nothing ) 
)
+Name: Scan Asteroid
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Artefakt scannen", -1)
+Objective key:  XSTR("F12", -1)
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 5 "Artefakt" ) 
   ( send-message 
      "Tycho Base" 
      "High" 
      "oks" 
   )
   ( beam-free-all "Tycho Base" ) 
   ( clear-goals "Tycho Base" ) 
   ( ship-vulnerable "Artefakt" ) 
   ( self-destruct "Artefakt" ) 
)
+Name: NW Analyse
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Tomkin" ) 
   ( send-message 
      "#GTVN HQ" 
      "High" 
      "hiers1" 
   )
)
+Name: GTCv Starlight here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "hiers2" 
   )
   ( unprotect-ship "Tycho Base" ) 
   ( beam-unprotect-ship "Tycho Base" ) 
)
+Name: Starlight Dialog
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Tomkin" ) 
   ( ship-vulnerable "Tycho Base" ) 
)
+Name: GTCv Starlight armed
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( or 
      ( has-arrived-delay 115 "Tomkin" ) 
      ( is-subsystem-destroyed-delay 
         "Tycho Base" 
         "asteroid01a" 
         2 
      )
      ( is-subsystem-destroyed-delay 
         "Tycho Base" 
         "asteroid02a" 
         2 
      )
   )
   ( self-destruct "Tycho Base" ) 
   ( send-message 
      "#Command" 
      "High" 
      "zielobj" 
   )
)
+Name: Vasudan Cruiser self destruct
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Asura" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "shivs" 
   )
)
+Name: Terra Nova here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Tomkin" 
      "High" 
      "shivs2" 
   )
   ( beam-free-all "Asura 1" ) 
   ( beam-free-all "Asura 2" ) 
)
+Name: TN Cruiser armed
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Asura" ) 
   ( do-nothing ) 
)
+Name: Destroy TN Cruiser
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Kanonenboote vernichten", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         10 
         "Tycho Base" 
         "Asura" 
         "Trarank" 
      )
      ( has-arrived-delay 10 "Tomkin" ) 
      ( not 
         ( is-event-true-delay "Mission NOK" 0 ) 
      )
      ( has-departed-delay 10 "Hinton" ) 
      ( destroyed-or-departed-delay 
         5 
         "Bheema" 
         "Vishnu" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "destr" 
   )
)
+Name: Mission rtb
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Mission Red Alert
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Mission erfolgreich!", -1)
+Objective key:  XSTR("Press Alt-J", -1)
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bragi" ) 
   ( do-nothing ) 
)
+Name: Destroy Mallia
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Bragi vernichten", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Buri" ) 
   ( do-nothing ) 
)
+Name: Destroy Gurnia
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Buri vernichten", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Freki" ) 
   ( do-nothing ) 
)
+Name: Destroy Hagia
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Freki vernichten", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Bheema" 
      "Vishnu" 
   )
   ( do-nothing ) 
)
+Name: Destroy TN Fighter
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eskorte vernichten", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Geri" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Geri vernichten", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( good-secondary-time 
      "Friendly" 
      100 
      "Cyclops#short" 
      "Tycho Base" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Trebuchet" 
      "Tycho Base" 
   )
)
+Name: Allies Torpedo Fire
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Ace 1" ) 23 ) 
   ( set-subsystem-strength 
      "Ace 1" 
      "Hull" 
      95 
   )
   ( set-subsystem-strength 
      "Ace 1" 
      "engine 1" 
      95 
   )
)
+Name: Ace Bonus
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Tycho Base" 
         "Asura" 
         "Trarank" 
      )
      ( has-arrived-delay 0 "Tomkin" ) 
      ( not 
         ( is-event-true-delay "Mission NOK" 0 ) 
      )
      ( has-departed-delay 0 "Hinton" ) 
   )
   ( do-nothing ) 
)
+Name: Mission OK
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Hinton" ) 33 ) 
   ( set-subsystem-strength 
      "Hinton" 
      "engine" 
      66 
   )
   ( ship-invulnerable "Hinton" ) 
)
+Name: New World is Bond
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Trarank" ) 
   ( beam-free-all "Trarank" ) 
   ( send-message 
      "Trarank" 
      "High" 
      "kreuz3" 
   )
)
+Name: Cain armed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Tomkin" ) 
      ( is-destroyed-delay 0 "Hinton" ) 
      ( is-destroyed-delay 0 "Voland" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "rtbf" 
   )
)
+Name: Mission NOK
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTBF 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Mission fehlgeschlagen!", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 2 "Asura 1" ) 
      ( is-destroyed-delay 2 "Asura 2" ) 
   )
   ( send-message 
      "Beta 2" 
      "High" 
      "kreuz1" 
   )
)
+Name: Genma1 dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "Asura 1" 
      "Asura 2" 
   )
   ( send-message 
      "Beta 3" 
      "High" 
      "kreuz2" 
   )
)
+Name: Genma2 dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Trarank" ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "bonus01" 
      0 
      "#Thomas..Tycho" 
      "High" 
      "bonus03" 
      4000 
   )
)
+Name: Piratship dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Ace" ) 
   ( send-message 
      "#Thomas..Tycho" 
      "High" 
      "bonus02" 
   )
)
+Name: Hadesian tot
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( tech-add-ships 
      "SGs Asura" 
      "SCv Voland" 
   )
)
+Name: Tech Update
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-false-delay "Mission OK" 0 ) 
      ( is-event-incomplete "Mission OK" ) 
      ( not 
         ( is-event-true-delay "Mission OK" 0 ) 
      )
      ( is-event-true-delay "Mission NOK" 0 ) 
   )
   ( do-nothing ) 
)
+Name: MR
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Tycho Base" 
         "Asura" 
         "Trarank" 
      )
      ( has-arrived-delay 0 "Tomkin" ) 
      ( not 
         ( is-event-true-delay "Mission NOK" 0 ) 
      )
      ( has-departed-delay 0 "Hinton" ) 
   )
   ( grant-medal "Intelligence Cross" ) 
)
+Name: Give Medal
+Repeat Count: 1
+Interval: 1

#Goals		;! 6 total

$Type: Primary
+Name: ziel1
$MessageNew:  XSTR("Gebiet sichern", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 
      5 
      "Tycho Base" 
      "Asura" 
      "Trarank" 
   )
   ( has-arrived-delay 0 "Tomkin" ) 
   ( not 
      ( is-destroyed-delay 0 "Tomkin" ) 
   )
   ( has-departed-delay 0 "Hinton" ) 
)

$Type: Secondary
+Name: neben2
$MessageNew:  XSTR("ETAK-Basis vernichten", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Tycho Base" ) 
+No music

$Type: Bonus
+Name: bonus1
$MessageNew:  XSTR("Kreuzer vernichten", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Trarank" ) 
+No music

$Type: Secondary
+Name: neben1
$MessageNew:  XSTR("Drohnen vernichten", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Buri" 
   "Bragi" 
   "Freki" 
   "Bheema" 
   "Vishnu" 
   "Geri" 
)
+No music

$Type: Secondary
+Name: neben3
$MessageNew:  XSTR("Artefakt scannen", -1)
$end_multi_text
$Formula: ( is-cargo-known-delay 0 "Artefakt" ) 
+No music

$Type: Secondary
+Name: neben4
$MessageNew:  XSTR("Dr. Tycho eliminieren", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Ace" ) 
+No music

#Waypoints		;! 2 lists total

$Name: Ship Point
$List: (		;! 1 points in list
	( -357.469757, 0.000824, 7935.412109 )
)

$Name: Corv Way 1
$List: (		;! 4 points in list
	( -1576.055298, -330.798431, 8776.779297 )
	( -2238.704834, -117.281784, 9818.106445 )
	( -2262.209229, 0.000363, 11740.939453 )
	( -892.743347, 130.753357, 12560.700195 )
)

#Messages		;! 21 total


$Name: los
$Team: -1
$MessageNew:  XSTR("Bleibt auf dem momentanen Kurs, Piloten. Die Basis von Dr. Tycho muss hier irgendwo sein.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-SOC
+Wave Name: g_act204_06.wav

$Name: lifs
$Team: -1
$MessageNew:  XSTR("Koennen sie irgendetwas sehen?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: SM2-09_AC_01.wav

$Name: wow
$Team: -1
$MessageNew:  XSTR("Ich empfange immer noch kein klares Signal. Zuviele Stoerungen.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TYA
+Wave Name: SM102_A2_07.wav

$Name: scnas
$Team: -1
$MessageNew:  XSTR("Koennen sie etwas identifizieren, Alpha?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: SM2-09_AC_03.wav

$Name: oks
$Team: -1
$MessageNew:  XSTR("Oh, meine arme Schwester. Du willst meine Artefakte stehlen. Aber das werde ich nicht zulassen. Lieber vernichte ich alle meine Artefakte!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TYT
+Wave Name: g_act204_02.wav

$Name: hiers1
$Team: -1
$MessageNew:  XSTR("Wir schicken die Tomkin um das Gebiet zu sichern. Vernichtet alle feindlichen Ziele, Piloten!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-SOC
+Wave Name: g_act204_07.wav

$Name: hiers2
$Team: -1
$MessageNew:  XSTR("Wir setzen Bomberstaffeln ein. Zerstoeren sie diese Basis.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: SM102_AC_09.wav

$Name: destr
$Team: -1
$MessageNew:  XSTR("Alle entdeckten gegnerischen Schiffe sind ausgeschaltet. Alpha-Staffel, zurueck zum Stuetzpunkt.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: SM201_AC_04.wav

$Name: shivs
$Team: -1
$MessageNew:  XSTR("Aufgepasst. Da kommt eine gegnerische Staffel rein.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: 2_arrival.wav

$Name: shivs2
$Team: -1
$MessageNew:  XSTR("Hier ist die GTCv Tomkin. An alle alliierten Piloten. Helfen sie uns diesen Bereich zu sichern. Vernichten sie alle feindlichen Einheiten!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: g_act204_04.wav

$Name: send1
$Team: -1
$MessageNew:  XSTR("Du hast uns alle verraten, Schwesterherz. Du hast unsere Ideale, unsere Traeume und unsere Seelen verraten! Dafuer musst du nun sterben!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TYT
+Wave Name: g_act204_01.wav

$Name: rtbf
$Team: -1
$MessageNew:  XSTR("Dieser Einsatz ist fehlgeschlagen. Zurueck zum Stuetzpunkt.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: M8_ac_01.wav

$Name: cher
$Team: -1
$MessageNew:  XSTR("Das hier ist die Hauptbasis der EGM, das Versteck meines Bruders und die Produktionsstaette fuer all diese Drohnen die uns plagen. Das neue ETAK Geraet ist auch hier.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TYA
+Wave Name: g_act204_05.wav

$Name: zielobj
$Team: -1
$MessageNew:  XSTR("Der Rumpf weist kritische Schaeden auf. Zerstoerung des Primaerziels steht unmittelbar bevor.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: tac_vic_02.wav

$Name: kreuz1
$Team: -1
$MessageNew:  XSTR("Wunderschoener Abschuss, Sir.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP6
+Wave Name: BAS_W4_01.wav

$Name: kreuz2
$Team: -1
$MessageNew:  XSTR("Ich hab ihn! Ich hab ihn erwischt! Ein Gegner weniger!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7
+Wave Name: BAS_W3_01.wav

$Name: kreuz3
$Team: -1
$MessageNew:  XSTR("So schnell koennt ihr mich nicht besiegen, ihr Narren. So einfach wird mich meine verraerterische Schwester nicht los! Soll sie doch in der Hoelle schmoren!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TYT
+Wave Name: g_act204_03.wav

$Name: bonus01
$Team: -1
$MessageNew:  XSTR("Tut mir leid, das es so enden muss, Sir.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP4
+Wave Name: 1_Traitor.wav

$Name: bonus02
$Team: -1
$MessageNew:  XSTR("Arghhhhhhhhhhhhhhh...*...", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TYT
+Wave Name: tpm_dead_01.wav

$Name: bonus03
$Team: -1
$MessageNew:  XSTR("Wir sehen uns in der Hoelle!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TYT
+Wave Name: 3_Traitor.wav

$Name: shiv1
$Team: -1
$MessageNew:  XSTR("SZSSSSSSSSSSSSSZZZSSSSSSSSSSSSSZS", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-SC1
+Wave Name: commnode.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 7895160

+Neb2: nbackred
+Neb2 Poofs List: ( "PoofRed01"  "PoofRed02" ) 

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunRed
+Angles: 0.314159 0.000000 4.363323
+Scale: 0.100000

#Asteroid Fields

$Density: 450
+Field Type: 1
+Debris Genre: 1
+Field Debris Type Name: Shivan Debris 1
+Field Debris Type Name: Shivan Debris 2
+Field Debris Type Name: Shivan Debris 3
$Average Speed: 0.000000
$Minimum: -3000.000000, -2500.000000, 4000.000000
$Maximum: 3000.000000, 2500.000000, 12000.000000
+Inner Bound:
$Minimum: -1700.000000, -1000.000000, 6700.000000
$Maximum: 300.000000, 1000.000000, 10700.000000

#Music

$Event Music: 5: Deuteronomy
$Substitute Event Music: 5: Deuteronomy
$Briefing Music: Gizeh_Briefing06
$Substitute Briefing Music: Gizeh_Briefing06

#End

