#Mission Info

$Version: 0.10
$Name:  XSTR("Vorahnungen", -1)
$Author: Alexander
$Created: 12/17/03 at 12:48:59
$Modified: 11/04/10 at 17:58:10
$Notes:
none$End Notes:

$Mission Desc:
 XSTR("Act  1, Mission 5
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 64

+Disallow Support: 0

+Hull Repair Ceiling: 90.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: -2624.104248, 6587.297852, -282.578033
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025

$Starting wing names: ( "Aleph" "Beth" "Gimel" )
$Squadron wing names: ( "Aleph" "Beth" "Gimel" "Daleth" "He" )
$Team-versus-team wing names: ( "Aleph" "Zeta" )

$Skybox Model: starfield.pof

$AI Profile: ASW

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("<<< $g Meister $g Okeanos >>> ... Anwärter... Verzeihung... Krieger, wir haben nicht viel Zeit. Unsere Scouts haben ein Depot unserer Feinde entdeckt. Wie es aussieht liegt es in einem abgelegenen Asteroidenfeld. Wie wir schon lange vermutet haben versorgen $b abtruennige $b Ancients die $h Tical mit Waffen, Munition und Nachschub. Diese verbrecherischen Ancients werden von $r fanatisierten $r Vasudanern unterstützt. Aber jetzt haben wir ihren Hauptstützpunkt entdeckt. Krieger, ihr werden sofort starten! Vernichtet diese Verbrecher restlos!

", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2624.104248, 6587.297852, -282.578033
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 17
$team: Friendly
$class: AB Attis
$pos: 7939.382813, 900.118286, 12991.639648
$label: Aleph
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: VF Imset
$pos: -5366.757324, -0.001209, 8415.826172
$label: Vasudaner
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Hostile
$class: Asteroid
$pos: -10938.718750, -0.001842, 11766.539063
$label: Calacmul Field
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Neutral
$class: AFr Phaistos
$pos: -6455.995605, 1156.813354, 5681.475098
$label: Frachter
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Neutral
$class: TF Leto
$pos: -6822.667480, 900.119019, 13423.721680
$label: Tical
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: AF Kato
$pos: 4099.928223, 900.119324, 9634.473633
$label: Beth
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpeh sollte sich auf die feindlichen Frachter, Transporter und Shuttles konzentrieren. $f Beth kümmert sich um die feindlichen Jäger und Bomber. Denkt daran, Krieger, der Feind muss vernichtet werden. Der Krieg auf $b CHAAC ist bereits seit zehn Tagen beendet. Es wird Zeit das wir auch den Krieg im Weltraum beenden. Wir sind Ancients, wir sind Krieger! Wir werden niemals versagen!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2624.104248, 6587.297852, -282.578033
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 17
$team: Friendly
$class: AB Attis
$pos: -5339.502441, 900.118347, 5963.391113
$label: Aleph
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: VF Imset
$pos: -982.532288, -0.003475, 6414.058594
$label: Vasudaner
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Hostile
$class: Asteroid
$pos: -10938.718750, -0.001842, 11766.539063
$label: Calacmul Field
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Neutral
$class: AFr Phaistos
$pos: -6455.995605, 1156.813354, 5681.475098
$label: Frachter
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Neutral
$class: TF Leto
$pos: -1350.286255, 900.119080, 11291.299805
$label: Tical
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: AF Kato
$pos: 41.238060, 900.119141, 8310.098633
$label: Beth
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( or 
   ( is-event-incomplete "MISSION OK" ) 
   ( is-event-false-delay "MISSION OK" 0 ) 
   ( is-event-true-delay "RTBF 1" 0 ) 
)
$Multi text
    XSTR("Tja, das war ihrer letzter Fehler. ... Wache! Verhaftet diesen Verräter!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Vernichten sie alle feindlichen Schiffe. Achten sie darauf das die Oberon nicht vernichtet wird.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "MISSION OK" 0 ) 
$Multi text
    XSTR("<<< Meister Okeanos >>>

Gute Arbeit, Krieger. Ihr habt den Feind regelrecht auseinander genommen. Die Sopul Flotte ist effektiver als es den Anschein hat. Prinzessin Andromeda würde das nie anerkennen, aber ihr Krieger siegt auch mit den alten Schiffen und Waffen. Das ist aller Ehren wert!

Der Geheimdienst wird die Wracks und die Beute untersuchen und analysieren. Wir haben genug Material erbeutet um die Hintermänner dieser Verräter zu ermitteln. 

Es ist immer schwer gegen das eigene Volk zu kämpfen. Aber diese Verbrecher haben uns dazu gezwungen. Der Leuchtende Pfad bedeutet ihnen nichts! Es ist unfassbar das es solche Verbrecher wirklich gibt.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Pirat Ship
$Alt: Lt. Malo
$Alt: GTFr Chronos
$Alt: Piraten
$Alt: Lt. Petrarch
$Alt: Terran Ace
$Alt: Torpedos
$Alt: Enemy Sword
$Alt: Enemy Larve
$Alt: Enemy Swarmer
$Alt: Enemy Base
$Alt: Enemy Hammer
$Alt: Enemy Claw
$Alt: Sentrygun
$Alt: unbekannt
$Alt: Enemy Dart

#end


#Players		;! 1 total

$Starting Shipname: Aleph 1
$Ship Choices: (
	"AF Kato"	3
	"AB Attis"	3
)

+Weaponry Pool: (
	"Pharnec"	14
	"Crete"	12
	"Quasar"	12
	"Nightmare"	560
	"Damnation"	32
)

#Objects		;! 63 total

$Name: Aleph 1		;! Object #0
$Class: AB Attis
$Team: Friendly
$Location: -3834.859375, 0.000799, 5868.418945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Aleph 2		;! Object #1
$Class: AB Attis
$Team: Friendly
$Location: -3934.499023, 0.000794, 5866.574707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beth 1		;! Object #2
$Class: AF Kato
$Team: Friendly
$Location: -3835.390137, -101.602081, 6067.316406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 550
+Special Shield Points: 1400
+Group: 0
+Score: 10

$Name: Beth 2		;! Object #3
$Class: AF Kato
$Team: Friendly
$Location: -3732.740723, -101.602089, 6073.342773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Red 1		;! Object #4
$Class: TF Leto
$Team: Neutral
$Location: -2586.407959, -104.754608, 11501.170898
$Orientation:
	-0.730602, 0.000000, 0.682803,
	0.000000, 1.000000, 0.000000,
	-0.682803, 0.000000, -0.730602
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Red 2		;! Object #5
$Class: TF Leto
$Team: Neutral
$Location: -2631.882324, -104.754601, 11543.671875
$Orientation:
	-0.730602, 0.000000, 0.682803,
	0.000000, 1.000000, 0.000000,
	-0.682803, 0.000000, -0.730602
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Red 3		;! Object #6
$Class: TF Leto
$Team: Neutral
$Location: -2640.329346, -104.754601, 11492.217773
$Orientation:
	-0.730602, 0.000000, 0.682803,
	0.000000, 1.000000, 0.000000,
	-0.682803, 0.000000, -0.730602
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Harber		;! Object #7
$Class: AS Kamilari
$Team: Neutral
$Location: -2824.868164, 53.190575, 11501.171875
$Orientation:
	-0.817109, -0.452886, 0.356689,
	-0.576089, 0.664374, -0.476161,
	-0.021328, -0.594560, -0.803769
$AI Behavior: None
$Cargo 1:  XSTR("Piraten", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Container 01		;! Object #8
$Class: AC 1
$Team: Neutral
$Location: -2683.411133, 205.580795, 11199.335938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Captain
$Cargo 1:  XSTR("Waffen", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Container 02		;! Object #9
$Class: AC 1
$Team: Neutral
$Location: -2819.454102, -285.131317, 11383.901367
$Orientation:
	0.745174, 0.000000, 0.666870,
	0.000000, 1.000000, 0.000000,
	-0.666870, 0.000000, 0.745174
$AI Behavior: None
+AI Class: Captain
$Cargo 1:  XSTR("Waffen", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Gun d01		;! Object #10
$Class: TF Leto
$Team: Neutral
$Location: -2704.355957, -25.509296, 11145.624023
$Orientation:
	0.952336, 0.000000, 0.305059,
	0.000000, 1.000000, 0.000000,
	-0.305059, 0.000000, 0.952336
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Tigre		;! Object #11
$Class: AS Kamilari
$Team: Neutral
$Location: -2846.595215, -401.022400, 11482.269531
$Orientation:
	0.745174, 0.546294, 0.382463,
	0.000000, 0.573520, -0.819192,
	-0.666870, 0.610441, 0.427372
$AI Behavior: None
$Cargo 1:  XSTR("Piraten", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Asteroid A		;! Object #12
$Class: Asteroid
$Team: Neutral
$Location: -3027.125244, -70.542191, 11426.867188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Asteroid D		;! Object #13
$Class: Asteroid
$Team: Hostile
$Location: -5424.441406, 0.000079, 7830.194336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Asteroid C		;! Object #14
$Class: Asteroid
$Team: Hostile
$Location: 215.935608, -724.005432, 10126.884766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Asteroid B		;! Object #15
$Class: Asteroid
$Team: Hostile
$Location: -5483.190918, 707.248840, 13317.623047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Pi 1		;! Object #16
$Class: VF Imset
$Team: Hostile
$Location: -5953.738770, -0.000452, 7423.264648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pi 2		;! Object #17
$Class: VF Imset
$Team: Hostile
$Location: -5745.625488, 0.000058, 7423.264648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pi 3		;! Object #18
$Class: VF Imset
$Team: Hostile
$Location: -5850.604980, -0.000617, 7621.964844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pi 4		;! Object #19
$Class: VF Imset
$Team: Hostile
$Location: -5849.237793, -0.000433, 7219.869141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Rho 1		;! Object #20
$Class: VF Imset
$Team: Hostile
$Location: 478.898804, -120.803871, 8934.315430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Rho 2		;! Object #21
$Class: VF Imset
$Team: Hostile
$Location: 705.530151, -120.804504, 8934.318359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Rho 3		;! Object #22
$Class: VF Imset
$Team: Hostile
$Location: 586.643677, -120.804451, 8704.673828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Rho 4		;! Object #23
$Class: VF Imset
$Team: Hostile
$Location: 643.830627, -120.804085, 9286.589844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Theta 1		;! Object #24
$Class: VF Imset
$Team: Hostile
$Location: -5171.892090, 501.530914, 13453.162109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Theta 2		;! Object #25
$Class: VF Imset
$Team: Hostile
$Location: -5029.708496, 501.530701, 13357.343750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Theta 3		;! Object #26
$Class: VF Imset
$Team: Hostile
$Location: -5257.335449, 501.530457, 13073.164063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Theta 4		;! Object #27
$Class: VF Imset
$Team: Hostile
$Location: -5044.582520, 501.530518, 12979.511719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Jod 1		;! Object #28
$Class: AT Dallie
$Team: Neutral
$Location: -3889.504395, -9.638845, 6631.099121
$Orientation:
	1.000000, 0.000000, -0.000023,
	0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Hammer Aleph		;! Object #29
$Class: VF Imset
$Team: Neutral
$Location: -3890.194092, 1.247286, 6822.060547
$Orientation:
	1.000000, 0.000000, -0.000019,
	0.000000, 1.000000, 0.000072,
	0.000019, -0.000072, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "Oberon" 50 ) )
$Cargo 1:  XSTR("Waffen", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: Jod 2		;! Object #30
$Class: AT Dallie
$Team: Neutral
$Location: -4606.568359, -90.857437, 6187.324707
$Orientation:
	1.000000, 0.000000, -0.000023,
	0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Piraten", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Hammer Beth		;! Object #31
$Class: VF Imset
$Team: Neutral
$Location: -4607.258301, -79.971306, 6378.286133
$Orientation:
	1.000000, 0.000000, -0.000019,
	0.000000, 1.000000, 0.000072,
	0.000019, -0.000072, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "Oberon" 50 ) )
$Cargo 1:  XSTR("Waffen", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: Jod 3		;! Object #32
$Class: AT Dallie
$Team: Neutral
$Location: -3357.674561, 30.917761, 5682.638672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Piraten", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
$Special Explosion:
+Special Exp Damage: 500
+Special Exp Blast: 1300
+Special Exp Inner Radius: 150
+Special Exp Outer Radius: 750
+Special Exp Shockwave Speed: 115
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Tet 1		;! Object #33
$Class: AF Kato
$Team: Neutral
$Location: -3845.195068, -129.352829, 6606.135742
$Orientation:
	0.991565, 0.000000, -0.129634,
	0.000000, 1.000000, 0.000000,
	0.129634, 0.000000, 0.991565
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Crete" "" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Tet 2		;! Object #34
$Class: AF Kato
$Team: Neutral
$Location: -3737.540527, -129.352066, 6555.570313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Crete" "" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Tet 3		;! Object #35
$Class: AF Kato
$Team: Neutral
$Location: -3864.401611, -129.352310, 6355.394531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Crete" "" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Tet 4		;! Object #36
$Class: AF Kato
$Team: Neutral
$Location: -3785.395752, -129.352249, 6355.394531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Crete" "" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Gun d02		;! Object #37
$Class: TF Leto
$Team: Neutral
$Location: -2727.623535, -109.899445, 11483.065430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Gun d03		;! Object #38
$Class: TF Leto
$Team: Neutral
$Location: -2653.920166, 311.955841, 11169.281250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Zodiac		;! Object #39
$Class: AFr Phaistos
$Team: Neutral
$Location: -902.928772, 2524.242432, 8912.427734
$Orientation:
	0.652438, 0.000000, 0.757843,
	-0.511004, 0.738469, 0.439931,
	-0.559643, -0.674288, 0.481805
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 15 "Jod" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 243 "Zodiac" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 6
+Special Hitpoints: 90000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Daleth 1		;! Object #40
$Class: AF Kato
$Team: Friendly
$Location: -2150.710449, 204.190308, 9977.130859
$Orientation:
	0.751806, 0.000000, 0.659385,
	0.000000, 1.000000, 0.000000,
	-0.659385, 0.000000, 0.751806
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 550
+Special Shield Points: 1400
+Orders Accepted: 129		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Daleth 2		;! Object #41
$Class: AF Kato
$Team: Friendly
$Location: -2088.949219, 216.978409, 10043.113281
$Orientation:
	0.751806, 0.000000, 0.659385,
	0.000000, 1.000000, 0.000000,
	-0.659385, 0.000000, 0.751806
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 550
+Special Shield Points: 1400
+Orders Accepted: 129		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Daleth 3		;! Object #42
$Class: AF Kato
$Team: Friendly
$Location: -2073.059326, 216.978516, 9942.653320
$Orientation:
	0.751806, 0.000000, 0.659385,
	0.000000, 1.000000, 0.000000,
	-0.659385, 0.000000, 0.751806
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 129		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: G-Z Pod		;! Object #43
$Class: AT Dallie
$Team: Neutral
$Location: -3097.013184, -463.943085, 10871.265625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Piraten", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Near Ship
+Arrival Distance: 125
$Arrival Anchor: Zodiac
$Arrival Cue: ( is-destroyed-delay 1 "Zodiac" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 15 "G-Z Pod" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Yellow 1		;! Object #44
$Class: TF Leto
$Team: Neutral
$Location: -2401.372559, -0.000100, 10303.542969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yellow 2		;! Object #45
$Class: TF Leto
$Team: Neutral
$Location: -2300.501953, -0.000159, 10307.936523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yellow 3		;! Object #46
$Class: TF Leto
$Team: Neutral
$Location: -2399.368408, -0.000136, 10200.966797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yellow 4		;! Object #47
$Class: TF Leto
$Team: Neutral
$Location: -2296.486084, -0.000155, 10198.970703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yellow 5		;! Object #48
$Class: TF Leto
$Team: Neutral
$Location: -2342.645752, -0.000116, 10247.933594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Base Aleph		;! Object #49
$Class: AS Kamilari
$Team: Neutral
$Location: -2984.195068, 325.210785, 11757.850586
$Orientation:
	-0.676050, 0.000000, 0.736856,
	0.000000, 1.000000, 0.000000,
	-0.736856, 0.000000, -0.676050
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Destroy At: 1
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Base Beth		;! Object #50
$Class: AS Kamilari
$Team: Neutral
$Location: -2642.091064, -210.614761, 11038.031250
$Orientation:
	0.597834, 0.000000, 0.801620,
	0.000000, 1.000000, 0.000000,
	-0.801620, 0.000000, 0.597834
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Destroy At: 1
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Hammer Gimel		;! Object #51
$Class: VF Imset
$Team: Neutral
$Location: -2894.507813, 325.210693, 11775.357422
$Orientation:
	-0.676050, 0.000000, 0.736856,
	0.000000, 1.000000, 0.000000,
	-0.736856, 0.000000, -0.676050
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Waffen", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 1
+Group: 0
+Score: 3

$Name: Hammer Daleth		;! Object #52
$Class: VF Imset
$Team: Neutral
$Location: -2660.135986, -210.614746, 11083.363281
$Orientation:
	0.597834, 0.000000, 0.801620,
	0.000000, 1.000000, 0.000000,
	-0.801620, 0.000000, 0.597834
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Waffen", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 1
+Group: 0
+Score: 3

$Name: Chet 1		;! Object #53
$Class: AF Phylaki
$Team: Friendly
$Location: -3622.791260, 0.000991, 5819.319824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Chet 2		;! Object #54
$Class: AF Phylaki
$Team: Friendly
$Location: -3524.692139, 0.001367, 5819.319336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Turok		;! Object #55
$Class: AFr Phaistos
$Team: Neutral
$Location: -2663.142334, 384.762604, 11510.473633
$Orientation:
	-0.763045, 0.518033, 0.386528,
	0.152773, 0.725628, -0.670913,
	-0.628030, -0.452886, -0.632829
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 55 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Green 1		;! Object #56
$Class: TF Leto
$Team: Neutral
$Location: -2909.141602, 0.000101, 11694.814453
$Orientation:
	0.877583, 0.000000, -0.479426,
	0.000000, 1.000000, 0.000000,
	0.479426, 0.000000, 0.877583
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Green 2		;! Object #57
$Class: TF Leto
$Team: Neutral
$Location: -3018.677002, 130.771210, 11786.057617
$Orientation:
	0.830941, 0.000000, -0.556362,
	0.000000, 1.000000, 0.000000,
	0.556362, 0.000000, 0.830941
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Hammer He		;! Object #58
$Class: VF Imset
$Team: Neutral
$Location: -2972.530029, 0.000125, 11650.061523
$Orientation:
	0.877582, 0.000000, -0.479426,
	0.000000, 1.000000, 0.000000,
	0.479426, 0.000000, 0.877582
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Waffen", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Hammer Waw		;! Object #59
$Class: VF Imset
$Team: Neutral
$Location: -3085.917969, 130.771240, 11777.012695
$Orientation:
	0.830941, 0.000000, -0.556361,
	0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Waffen", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Daleth 4		;! Object #60
$Class: AF Kato
$Team: Friendly
$Location: -2064.963623, 120.146751, 10022.720703
$Orientation:
	0.731689, 0.000000, 0.681639,
	0.000000, 1.000000, 0.000000,
	-0.681639, 0.000000, 0.731689
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 129		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Daleth 5		;! Object #61
$Class: AF Kato
$Team: Friendly
$Location: -2118.587402, 73.990654, 10006.168945
$Orientation:
	0.717911, 0.000000, 0.696136,
	0.000000, 1.000000, 0.000000,
	-0.696136, 0.000000, 0.717911
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 129		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Oberon		;! Object #62
$Class: AC Kamares
$Team: Friendly
$Location: -1689.876587, 476.942596, 9580.494141
$Orientation:
	0.764842, 0.000000, 0.644218,
	0.000000, 1.000000, 0.000000,
	-0.644218, 0.000000, 0.764842
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Daleth 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 25 "Zodiac" ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Special Hitpoints: 20000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
$Texture Replace:
+old: nameplate
+new: gtc_orff

#Wings		;! 12 total

$Name: Aleph
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aleph 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Aleph 1"
	"Aleph 2"
)
+Hotkey: 0
+Flags: ( )

$Name: Beth
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beth 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Beth 1"
	"Beth 2"
)
+Hotkey: 1
+Flags: ( )

$Name: Red
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Red 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Red 1"
	"Red 2"
	"Red 3"
)
$AI Goals: ( goals ( ai-guard "Turok" 80 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Pi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pi 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pi 1"
	"Pi 2"
	"Pi 3"
	"Pi 4"
)
$AI Goals: ( goals ( ai-guard "Asteroid D" 80 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Rho
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rho 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rho 1"
	"Rho 2"
	"Rho 3"
	"Rho 4"
)
$AI Goals: ( goals ( ai-guard "Asteroid C" 80 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
	"Theta 4"
)
$AI Goals: ( goals ( ai-guard "Asteroid B" 80 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Jod
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Jod 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   3 
   "Harber" 
   "Tigre" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Jod 1"
	"Jod 2"
	"Jod 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Point 1" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Tet
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tet 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "Jod" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Tet 1"
	"Tet 2"
	"Tet 3"
	"Tet 4"
)
$AI Goals: ( goals ( ai-guard-wing "Jod" 80 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Daleth
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Daleth 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "Zodiac" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Daleth 1"
	"Daleth 2"
	"Daleth 3"
	"Daleth 4"
	"Daleth 5"
)
$AI Goals: ( goals ( ai-chase "Zodiac" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Yellow
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Yellow 1

$Arrival Location: Near Ship
+Arrival Distance: 530
$Arrival Anchor: Zodiac
$Arrival Cue: ( has-arrived-delay 5 "Zodiac" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   2 
   "Zodiac" 
)
$Ships: (		;! 5 total
	"Yellow 1"
	"Yellow 2"
	"Yellow 3"
	"Yellow 4"
	"Yellow 5"
)
$AI Goals: ( goals ( ai-guard "Zodiac" 89 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" "no-arrival-warp" "no-departure-warp" )
+Wave Delay Min: 2
+Wave Delay Max: 6

$Name: Chet
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Chet 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Chet 1"
	"Chet 2"
)
$AI Goals: ( goals ( ai-guard "Aleph 1" 50 ) )
+Flags: ( "reinforcement" )

$Name: Green
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Green 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Green 1"
	"Green 2"
)
+Flags: ( "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

#Events		;! 25 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message-list 
      "#Aleph 1" 
      "High" 
      "los" 
      0 
      "#Hyperion CIC" 
      "High" 
      "zeus" 
      5000 
   )
)
+Name: es geht los
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Harber" 
      "Tigre" 
   )
   ( do-nothing ) 
)
+Name: destroy depot
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depot vernichten", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      5 
      "Harber" 
      "Tigre" 
   )
   ( send-message 
      "#Hyperion CIC" 
      "High" 
      "oks" 
   )
)
+Name: alles klar
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Jod" ) 
   ( send-message 
      "#Hyperion CIC" 
      "High" 
      "was" 
   )
)
+Name: konvoi hier
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "destr" 
   )
)
+Name: zerstört den konvoi
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Jod" ) 
   ( do-nothing ) 
)
+Name: destroy ships
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Angreifer vernichten", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Zodiac" ) 
   ( send-message "Zodiac" "High" "war1" ) 
)
+Name: Pirat Ship here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Zodiac" ) 
   ( do-nothing ) 
)
+Name: destroy PS
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Piratenschiff zerstören", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Zodiac" ) 10 ) 
   ( send-message 
      "#Aleph 1" 
      "High" 
      "war2" 
   )
)
+Name: Calas mes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Daleth" ) 
   ( send-message 
      "Daleth 1" 
      "High" 
      "war3" 
   )
   ( beam-free-all "Oberon" ) 
)
+Name: Delta here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( good-secondary-time 
      "Friendly" 
      100 
      "Damnation" 
      "Zodiac" 
   )
   ( good-secondary-time 
      "Friendly" 
      10000 
      "Ancient Cannon" 
      "Zodiac" 
   )
)
+Name: Allies Torpedo Fire
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         15 
         "Harber" 
         "Tigre" 
         "Jod" 
         "Zodiac" 
      )
      ( not 
         ( is-event-true-delay "RTBF 1" 0 ) 
      )
   )
   ( send-message "Oberon" "High" "guts" ) 
)
+Name: mission rtb
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Aleph 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Zurück zur Basis!", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Oberon" ) 33 ) 
   ( ship-invulnerable "Oberon" ) 
)
+Name: Red Alert
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      4 
      "Pi" 
      "Rho" 
      "Theta" 
      "Red" 
   )
   ( send-message 
      "#Hyperion CIC" 
      "High" 
      "fight" 
   )
)
+Name: fighter vernichtet
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Red" ) 
   ( do-nothing ) 
)
+Name: destroy scald
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Jäger zerstören", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Pi" 
      "Rho" 
      "Theta" 
   )
   ( do-nothing ) 
)
+Name: destroy fighter
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Jäger zerstören", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Harber" 
         "Tigre" 
         "Jod" 
         "Zodiac" 
      )
      ( not 
         ( is-event-true-delay "RTBF 1" 0 ) 
      )
   )
   ( grant-medal 
      "Distinguished Flying Cross" 
   )
)
+Name: MISSION OK
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Zodiac" ) 
   ( send-message-list 
      "Zodiac" 
      "High" 
      "rache" 
      0 
      "<any wingman>" 
      "High" 
      "abschuss" 
      6000 
      "<any wingman>" 
      "High" 
      "abschuss2" 
      5000 
   )
)
+Name: Racheschwur
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-departed-delay 0 "Zodiac" ) 
      ( is-destroyed-delay 0 "Oberon" ) 
   )
   ( send-message 
      "#Hyperion CIC" 
      "High" 
      "rtbf" 
   )
)
+Name: RTBF 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Aleph 1" ) 
   ( do-nothing ) 
)
+Name: RTBF 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Mission ist fehlgeschlagen!", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Turok" ) 
   ( send-message 
      "#Aleph 1" 
      "High" 
      "kreuz" 
   )
)
+Name: Turok here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Jod 3" ) 66 ) 
   ( send-message 
      "Jod 3" 
      "High" 
      "torpedos" 
   )
)
+Name: Iota 3 66proz
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Jod 1" ) 
   ( send-message 
      "#Aleph 1" 
      "High" 
      "Iota1" 
   )
)
+Name: Iota 1 des
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Jod 2" ) 
   ( send-message 
      "#Aleph 1" 
      "High" 
      "Iota2" 
   )
)
+Name: Iota 2 des
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: ziel1
$MessageNew:  XSTR("Feindbasis vernichten", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Harber" 
   "Tigre" 
   "Jod" 
   "Zodiac" 
)

$Type: Secondary
+Name: neben1
$MessageNew:  XSTR("Frachtdepot vernichten", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Container 01" 
   "Container 02" 
   "Gun d01" 
   "Red" 
   "Gun d02" 
   "Gun d03" 
)
+No music

$Type: Bonus
+Name: bonus1
$MessageNew:  XSTR("Bomber vernichten", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Jod" ) 
+No music

$Type: Bonus
+Name: bonus2
$MessageNew:  XSTR("Jäger zerstören", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Pi" 
   "Rho" 
   "Theta" 
)
+No music

#Waypoints		;! 2 lists total

$Name: Point 1
$List: (		;! 1 points in list
	( -2392.725830, 0.000120, 11251.826172 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -3831.636963, 0.000086, 11253.864258 )
)

#Messages		;! 18 total


$Name: los
$Team: -1
$MessageNew:  XSTR("Frachtdepot gesichtet. Gehe jetzt zum Angriff über.", -1)
$end_multi_text
+Wave Name: P_depotangriff.wav

$Name: oks
$Team: -1
$MessageNew:  XSTR("Frachtdepot erfolgreich zerstört.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Ancient_ani
+Wave Name: L_depottot.wav

$Name: fight
$Team: -1
$MessageNew:  XSTR("Das Asteroidenfeld ist jetzt frei von feindlichen Jägern, Aleph.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Ancient_ani
+Wave Name: HQ_astfrei.wav

$Name: was
$Team: -1
$MessageNew:  XSTR("Weitere Schiffe sind in Sensorenreichweite aufgetaucht. Suchen und vernichten!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Ancient_ani
+Wave Name: HQ_mehrfeinde.wav

$Name: destr
$Team: -1
$MessageNew:  XSTR("Gegner im Anflug, Aleph. Auf Vier Uhr!", -1)
$end_multi_text
+Wave Name: P_feindevieruhr.wav

$Name: guts
$Team: -1
$MessageNew:  XSTR("Das Gebiet ist gesichert. Kehren sie zurück zur Basis.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Ancient_ani
+Wave Name: HQ_RTB.wav

$Name: war1
$Team: -1
$MessageNew:  XSTR("Haltet ein, Brüder und Schwestern. Dieser Weg führt in den Untergang. Wir müssen Frieden schliessen.", -1)
$end_multi_text
+Wave Name: ZIV_einhalten.wav

$Name: war2
$Team: -1
$MessageNew:  XSTR("Ihr seid elende Verräter. Ihr seid eine Schande für das Ancient Imperium. Wir werden euch jetzt vernichten!", -1)
$end_multi_text
+Wave Name: P_schande.wav

$Name: war3
$Team: -1
$MessageNew:  XSTR("Hier Staffel Daleth. Gehen jetzt zum Angriff über.", -1)
$end_multi_text
+Wave Name: P_dalethhier.wav

$Name: rache
$Team: -1
$MessageNew:  XSTR("Krieg ist keine Lösung. Am Ende werden die Vernichter vernichtet. Ihr Narren führt uns alle in den Untergang!", -1)
$end_multi_text
+Wave Name: ZIV_untergang.wav

$Name: rtbf
$Team: -1
$MessageNew:  XSTR("Dieser Einsatz ist fehlgeschlagen. Zurück zum Stützpunkt.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Ancient_ani
+Wave Name: HQ_RTBF.wav

$Name: zeus
$Team: -1
$MessageNew:  XSTR("Die Sensoren erfassen eine Staffel gegnerische Bomber. Vernichtet diese Bomber, Krieger!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Ancient_ani
+Wave Name: HQ_feindebomber.wav

$Name: abschuss
$Team: -1
$MessageNew:  XSTR("Ich hab ihn! Ich hab ihn erwischt! Ein Gegner weniger!", -1)
$end_multi_text
+Wave Name: P_jubel1.wav

$Name: abschuss2
$Team: -1
$MessageNew:  XSTR("Ein Feind weniger, der das Imperium bedrohen kann.", -1)
$end_multi_text
+Wave Name: P_jubel2.wav

$Name: kreuz
$Team: -1
$MessageNew:  XSTR("Feindliche Kriegsschiffe sind aufgetaucht. Vernichtet diese Schiffe, meine Brüder und Schwestern!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Ancient_ani
+Wave Name: HQ_kriegsschiffe.wav

$Name: torpedos
$Team: -1
$MessageNew:  XSTR("Mi Mi Mi Mi Mi Mi Mi Mi Mi Mi Mi Mi Mi Mi Mi Mi Mi Mi Mi", -1)
$end_multi_text
+Wave Name: NA_mimimi.wav

$Name: Iota1
$Team: -1
$MessageNew:  XSTR("Direkter Treffer. Dieser Feind stört uns nicht mehr.", -1)
$end_multi_text
+Wave Name: P_jubel3.wav

$Name: Iota2
$Team: -1
$MessageNew:  XSTR("Das Ziel wurde ausgeschaltet. Ein Gegner weniger für das Ancient Imperium.", -1)
$end_multi_text
+Wave Name: P_jubel4.wav

#Reinforcements		;! 1 total

$Name: Chet
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 27 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGreen
+Angles: 1.117010 0.000000 1.500982
+Scale: 1.000000
$Starbitmap: NebulC9-Whisp
+Angles: 0.226893 0.244346 0.244346
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC11-whisp
+Angles: 0.226893 0.191986 0.942477
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC9-whisp
+Angles: 0.244346 0.261799 1.658062
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC11-whisp
+Angles: 0.244346 0.191986 2.356193
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC9-whisp
+Angles: 0.191986 0.191986 3.054324
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC11-whisp
+Angles: 0.226893 0.191986 3.752455
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC9-whisp
+Angles: 0.244346 0.191986 4.450586
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC11-whisp
+Angles: 0.191986 0.244346 5.131264
+ScaleX: 5.000000
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+DivX: 3
+DivY: 3
$Starbitmap: nebulC9-whisp
+Angles: 0.244346 0.226893 5.829395
+ScaleX: 6.000000
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+DivX: 3
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$Starbitmap: nebulC11-whisp
+Angles: 0.610865 0.191986 0.261799
+ScaleX: 5.000000
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+DivX: 3
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$Starbitmap: nebulC9-whisp
+Angles: 0.942477 0.244346 0.610865
+ScaleX: 5.000000
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+DivX: 3
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$Starbitmap: nebulC11-whisp
+Angles: 1.308996 0.244346 0.942477
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC9-whisp
+Angles: 1.658062 0.244346 1.308996
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC11-whisp
+Angles: 2.007127 0.191986 1.658062
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC9-whisp
+Angles: 2.356193 0.244346 2.007127
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC11-whisp
+Angles: 2.705258 0.244346 2.007127
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC9-whisp
+Angles: 3.054324 0.191986 2.705258
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC11-whisp
+Angles: 3.385936 0.191986 3.054324
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC9-whisp
+Angles: 3.752455 0.244346 3.385936
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC11-whisp
+Angles: 4.101521 0.244346 3.752455
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC9-whisp
+Angles: 4.450586 0.244346 4.101521
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC11-whisp
+Angles: 4.799652 0.226893 4.450586
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC9-whisp
+Angles: 5.148717 0.244346 4.799652
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC11-whisp
+Angles: 5.497783 0.191986 5.148717
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC9-whisp
+Angles: 5.846848 0.244346 5.497783
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC11-whisp
+Angles: 0.226893 0.191986 3.752455
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC9-whisp
+Angles: 3.490656 0.244346 0.226893
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3

#Asteroid Fields

$Density: 150
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 1
$Average Speed: 0.000000
$Minimum: -7000.000000, -1800.000000, 9000.000000
$Maximum: 1500.000000, 1800.000000, 16000.000000
+Inner Bound:
$Minimum: -4000.000000, -900.000000, 11000.000000
$Maximum: -1500.000000, 900.000000, 14000.000000

#Music

$Event Music: ASW 1: Ancient Warriors
$Substitute Event Music: ASW 1: Ancient Warriors
$Briefing Music: ASW Briefing 2
$Substitute Briefing Music: ASW Briefing 2

#End

