#Mission Info

$Version: 0.10
$Name:  XSTR("Hard play in nebula", -1)
$Author: Aki Malinen
$Created: 02/06/00 at 15:00:41
$Modified: 09/07/00 at 22:22:59
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Alliance encounters NHOL fleet in a nebula
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4
+NebAwacs: 9000.000000

+Storm: s_standard


+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 1034.777222, 4698.108398, -8243.627930
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.924022, 0.382338,
	0.000000, -0.382338, 0.924022
+SquadReassignName: Special Unit
+SquadReassignLogo: specialu.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("** $b 1300h
** $b New $b GTVA $b base $b at $b Vega $b system

We finally spoke with some of the escapees. This is what they've found out.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: c3cbr01.wav

$Stage Text:
 XSTR("Looks like our old enemies are back, united. The $r NTF and $r HOL have put their forces together and now call themselves the $r 'Neo $r Hammer $r Of $r Light' $r (or $r NHOL).

The $r NTF didn't hate the $b Vasudans after all, it seems they've got something against us.

It also seems that they've been capturing (like they did on the $g Gondor $g 2 case) and building ships too. So, they have a hideout somewhere, where there are resources to do this.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: c3cbr02n3.wav

$Stage Text:
 XSTR("Now to the captured ships: Our friends told us that the $r NHOL has a small fleet in the nearby nebula (that's where the typhoon came from) where they were about to be taken.

Other $g Gondors who couldn't escape are already been taken elsewhere via that nebula. Anyway, that's where we're going.", -1)
$end_multi_text
$Ani Filename: cb_train-01_d.ani
+Wave Filename: c3cbr04.wav

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("As the crew of $f Gondor $f 2 said, the $r NHOL forces took them into a nearby nebula and the were just one $b Deimos class corvette designated $h Jugger, one $b Aten class cruiser designated $h Aten and the - now destroyed - $b Typhoon class destroyer. So, only one corvette and one cruiser remained into the nebula.", -1)
$end_multi_text
$voice: c3br01.wav
$camera_pos: 1034.777222, 4453.443848, -7652.333008
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.924022, 0.382338,
	0.000000, -0.382338, 0.924022
$camera_time: 700
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 423.937561, 481.143219, 3104.708008
$label: NHOL Jugger
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GVC Aten
$pos: 1654.487183, 0.001346, 2274.038574
$label: NHOL Aten
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We're sending $f GTD $f Omega, $f GTD $f Grey, two bomber wings and four fighter wings there. $f Alpha will be flying bombers. This is quite a big armada considering how many ships the other side has, but the plan is to get those ships to surrender. Maybe when they have seen our forces, they'll do so. But if they don't... well, then it won't take so long to wipe them out.", -1)
$end_multi_text
$voice: c3br02.wav
$camera_pos: 1034.777222, 5785.682129, -10872.043945
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.924022, 0.382338,
	0.000000, -0.382338, 0.924022
$camera_time: 700
$num_lines: 0
$num_icons: 10
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: -565.347351, 481.143158, 9909.697266
$label: NHOL Jugger
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GVC Aten
$pos: 1785.742310, 0.001875, 7787.121094
$label: NHOL Aten
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -1713.232910, 0.000573, -426.044159
$label: GTD Omega
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 1997.754150, 0.000644, -381.164215
$label: GTD Grey
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: 3835.005615, -343.402618, -219.477921
$label: Beta Wing
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 5537.066406, -456.560852, -461.628723
$label: Delta Wing
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 2470.364990, 831.278809, 1164.176636
$label: Iota Wing
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Medusa
$pos: 164.824799, -0.000933, -774.132935
$label: Alpha Wing
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -1842.615601, 713.863647, 1385.362305
$label: Epsilon Wing
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -2809.696533, 861.827759, -2759.828369
$label: Gamma Wing
+id: 12
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f GVD $f Hamon is patroling nearby if help is needed.", -1)
$end_multi_text
$voice: c3br03.wav
$camera_pos: 1034.777222, 4698.108398, -8243.627930
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.924022, 0.382338,
	0.000000, -0.382338, 0.924022
$camera_time: 150
$num_lines: 0
$num_icons: 1
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: 779.882141, -957.043274, 6090.234375
$label: GVD Hamon
+id: 13
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-event-true-delay 
   "Hostiles eliminated" 
   0 
)
$Multi text
    XSTR("The whole NHOL fleet was destroyed. It may feel a little bad because they were Terrans and Vasudans like us, but they didn't surrender and they would have done the same thing to us. So, you did a good thing.

We are analyzing your ships data considering the Knossos you found. Where it goes and why the NHOL fleet where neaby are mysteries... but I think we'll solve them soon.", -1)
$end_multi_text
$Voice: c3dbr01.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Destroyer lost" 
   0 
)
$Multi text
    XSTR("We lost a destroyer back there. As we said, it's not acceptable. Dismissed.", -1)
$end_multi_text
$Voice: c3dbr02.wav
$Recommendation text:
    XSTR("Try to distract the attaking corvettes, so that the destroyers can eliminate them.", -1)
$end_multi_text

$Formula: ( is-event-false-delay "conclusion" 0 ) 
$Multi text
    XSTR("You left without any permission. That is not acceptable!", -1)
$end_multi_text
$Voice: None
$Recommendation text:
    XSTR("Did you get an order to leave? No, you didn't!", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Boanerges"	5
	"GVB Sekhmet"	5
	"GVB Osiris"	5
	"GVB Bakha"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	20
	"Prometheus S"	28
	"Maxim"	16
	"UD-8 Kayser"	20
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	1180
	"Tornado"	500
	"Harpoon"	564
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	528
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	524
	"Cyclops#short"	48
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 55 total

$Name: Alpha 1		;! Object #0
$Class: GTB Medusa
$Team: Friendly
$Location: -384.323486, -0.000920, -454.252960
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTD Omega		;! Object #1
$Class: GTD Orion
$Team: Friendly
$Location: -1216.168213, -0.000092, -366.476227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTD Grey		;! Object #2
$Class: GTD Hecate
$Team: Friendly
$Location: 799.657043, -0.000020, -403.543976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: Alpha 2		;! Object #3
$Class: GTB Medusa
$Team: Friendly
$Location: -526.171448, -0.000669, -618.674255
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #4
$Class: GTB Medusa
$Team: Friendly
$Location: -240.025452, -0.000798, -644.264587
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #5
$Class: GTB Medusa
$Team: Friendly
$Location: -359.752441, -0.000776, -813.874390
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 1		;! Object #6
$Class: GTB Ursa
$Team: Friendly
$Location: 1893.918213, -343.402802, -164.471390
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus R" )
+Secondary Banks: ( "Hornet" "Piranha" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #7
$Class: GTB Ursa
$Team: Friendly
$Location: 1684.570801, -343.402771, -364.364136
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus R" )
+Secondary Banks: ( "Hornet" "Piranha" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 2

$Name: Beta 3		;! Object #8
$Class: GTB Ursa
$Team: Friendly
$Location: 2095.940186, -343.402954, -387.164642
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus R" )
+Secondary Banks: ( "Hornet" "Piranha" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #9
$Class: GTB Ursa
$Team: Friendly
$Location: 1864.041382, -343.402771, -618.025330
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus R" )
+Secondary Banks: ( "Hornet" "Piranha" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #10
$Class: GTF Erinyes
$Team: Friendly
$Location: -2045.213745, 861.828186, -224.420731
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 2		;! Object #11
$Class: GTF Erinyes
$Team: Friendly
$Location: -2172.382813, 861.828308, -509.996918
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 3		;! Object #12
$Class: GTF Erinyes
$Team: Friendly
$Location: -1807.708740, 861.828186, -542.761292
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 4		;! Object #13
$Class: GTF Erinyes
$Team: Friendly
$Location: -1924.564697, 861.828186, -753.549316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Delta 1		;! Object #14
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 2839.243652, -456.561188, -236.292511
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Delta 2		;! Object #15
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 2666.240479, -456.561249, -387.164154
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Delta 3		;! Object #16
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 3040.730957, -456.561096, -387.164551
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Delta 4		;! Object #17
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 2838.133301, -456.561127, -628.643616
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 1		;! Object #18
$Class: GTF Erinyes
$Team: Friendly
$Location: -1216.408081, 713.863892, -39.441544
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Epsilon 2		;! Object #19
$Class: GTF Erinyes
$Team: Friendly
$Location: -1210.453735, 713.863892, -193.305084
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Epsilon 3		;! Object #20
$Class: GTF Erinyes
$Team: Friendly
$Location: -1116.579224, 713.864014, -206.997833
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Epsilon 4		;! Object #21
$Class: GTF Erinyes
$Team: Friendly
$Location: -1143.003540, 713.864014, -25.151749
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Iota 1		;! Object #22
$Class: GTF Erinyes
$Team: Friendly
$Location: 778.620850, 831.278992, -335.840637
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Iota 2		;! Object #23
$Class: GTF Erinyes
$Team: Friendly
$Location: 773.445374, 831.278931, -544.927612
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Iota 3		;! Object #24
$Class: GTF Erinyes
$Team: Friendly
$Location: 865.978638, 831.278931, -517.686279
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Iota 4		;! Object #25
$Class: GTF Erinyes
$Team: Friendly
$Location: 853.416809, 831.279053, -249.010559
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Zeta 1		;! Object #26
$Class: GVB Bakha
$Team: Friendly
$Location: 4465.759766, 0.000171, 1699.313477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "NHOL Jugger" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Zeta 2		;! Object #27
$Class: GVB Bakha
$Team: Friendly
$Location: 4587.931641, 0.000085, 1699.313965
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "NHOL Jugger" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: NHOL Jugger2		;! Object #28
$Class: GTCv Deimos
$Team: Hostile
$Location: 2305.408203, 481.142029, 3640.227783
$Orientation:
	-0.994130, 0.000000, -0.108195,
	0.000000, 1.000000, 0.000000,
	0.108195, 0.000000, -0.994130
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: NHOL Jugger		;! Object #29
$Class: GTCv Deimos
$Team: Hostile
$Location: -1129.951538, 481.142059, 4125.588867
$Orientation:
	-0.994130, 0.000000, -0.108195,
	0.000000, 1.000000, 0.000000,
	0.108195, 0.000000, -0.994130
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: NHOL Aten		;! Object #30
$Class: GVC Aten
$Team: Hostile
$Location: 2034.158081, 0.001538, 4495.597168
$Orientation:
	-0.977698, 0.000000, 0.210017,
	0.000000, 1.000000, 0.000000,
	-0.210017, 0.000000, -0.977698
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: NHOL Aten 31		;! Object #31
$Class: GVC Aten
$Team: Hostile
$Location: -1678.903687, 0.001040, 4227.700684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: NHOL ...		;! Object #32
$Class: GVD Typhon
$Team: Hostile
$Location: -624.458862, 359.163696, 1811.219727
$Orientation:
	-0.219712, 0.200893, 0.954657,
	0.058796, 0.979516, -0.192593,
	-0.973792, 0.013814, -0.227023
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: NHOL Naz		;! Object #33
$Class: GVD Typhon
$Team: Hostile
$Location: 895.557373, 0.001343, 3861.554199
$Orientation:
	0.652438, 0.000000, 0.757843,
	0.000000, 1.000000, 0.000000,
	-0.757843, 0.000000, 0.652438
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Hotkey: 6
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Rome 1		;! Object #34
$Class: GTF Hercules
$Team: Hostile
$Location: 1922.290894, -0.000139, 2024.374512
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Rome 2		;! Object #35
$Class: GTF Hercules
$Team: Hostile
$Location: 2012.319946, -0.000271, 1826.806152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Rome 3		;! Object #36
$Class: GTF Hercules
$Team: Hostile
$Location: 2178.468018, -0.000129, 2263.096191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Rome 4		;! Object #37
$Class: GTF Hercules
$Team: Hostile
$Location: 2063.755127, -0.000174, 2475.138184
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Porte 1		;! Object #38
$Class: GTF Hercules
$Team: Hostile
$Location: 762.670410, -0.000299, 6175.914551
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Porte 2		;! Object #39
$Class: GTF Hercules
$Team: Hostile
$Location: 921.864380, -0.000340, 5826.119629
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Porte 3		;! Object #40
$Class: GTF Hercules
$Team: Hostile
$Location: 1033.779419, -0.000021, 6729.824707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Porte 4		;! Object #41
$Class: GTF Hercules
$Team: Hostile
$Location: 748.359619, -0.000023, 6922.781738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: G'nar 1		;! Object #42
$Class: GVF Thoth
$Team: Hostile
$Location: -91.474251, 0.000327, 6475.116211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: G'nar 2		;! Object #43
$Class: GVF Thoth
$Team: Hostile
$Location: 36.627800, 0.000339, 6600.059570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: G'nar 3		;! Object #44
$Class: GVF Thoth
$Team: Hostile
$Location: -56.080452, 0.000280, 6825.118652
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: G'nar 4		;! Object #45
$Class: GVF Thoth
$Team: Hostile
$Location: -245.136780, 0.000294, 6727.644531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Kor 1		;! Object #46
$Class: GVF Thoth
$Team: Hostile
$Location: -468.893921, 456.482300, 3595.419434
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Kor 2		;! Object #47
$Class: GVF Thoth
$Team: Hostile
$Location: -458.404480, 456.482239, 3215.220703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Kor 3		;! Object #48
$Class: GVF Thoth
$Team: Hostile
$Location: -282.544250, 456.482239, 3132.251465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Kor 4		;! Object #49
$Class: GVF Thoth
$Team: Hostile
$Location: -364.800781, 456.482239, 3595.419922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: NHOL Hun		;! Object #50
$Class: GVCv Sobek
$Team: Hostile
$Location: 38.155502, -141.250992, 2634.877441
$Orientation:
	-0.118922, 0.000000, -0.992904,
	0.000000, 1.000000, 0.000000,
	0.992904, 0.000000, -0.118922
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "NHOL ..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: GVD Hamon		;! Object #51
$Class: GVD Hatshepsut
$Team: Friendly
$Location: 5332.239746, -957.044006, 1538.171997
$Orientation:
	0.361288, 0.610922, 0.704447,
	0.147860, 0.708383, -0.690168,
	-0.920657, 0.353509, 0.165599
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "NHOL Naz" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "help" 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: Zeta 3		;! Object #52
$Class: GVB Bakha
$Team: Friendly
$Location: 4769.376953, 0.000078, 2270.966553
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "NHOL Jugger2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Zeta 4		;! Object #53
$Class: GVB Bakha
$Team: Friendly
$Location: 4580.206055, 0.000013, 2141.782227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "NHOL Jugger2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Knossos 54		;! Object #54
$Class: Knossos
$Team: Unknown
$Location: 33.614407, -0.000173, 9469.889648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags:( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
+Flags:( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
+Flags:( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
	"Iota 4"
)
+Flags:( )

$Name: Rome
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rome 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rome 1"
	"Rome 2"
	"Rome 3"
	"Rome 4"
)
+Flags:( )

$Name: Porte
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Porte 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Porte 1"
	"Porte 2"
	"Porte 3"
	"Porte 4"
)
+Flags:( )

$Name: G'nar
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! G'nar 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"G'nar 1"
	"G'nar 2"
	"G'nar 3"
	"G'nar 4"
)
+Flags:( )

$Name: Kor
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kor 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kor 1"
	"Kor 2"
	"Kor 3"
	"Kor 4"
)
+Flags:( )

$Name: Zeta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GVD Hamon
$Arrival Cue: ( is-event-true-delay 
   "hamon to help" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

#Events		;! 13 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message "Beta 2" "High" "???" ) 
)
+Name: ???
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 12 ) 
   ( send-message 
      "GTD Grey" 
      "High" 
      "stay still" 
   )
)
+Name: stay still
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "stay still" 22 ) 
   ( send-message 
      "NHOL Jugger" 
      "High" 
      "never" 
   )
)
+Name: never
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "never" 8 ) 
   ( send-message 
      "GTD Grey" 
      "High" 
      "It was your choice" 
   )
)
+Name: It was your choice
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "It was your choice" 
      5 
   )
   ( clear-goals 
      "GTD Omega" 
      "GTD Grey" 
      "NHOL Jugger2" 
      "NHOL Jugger" 
      "NHOL Aten" 
      "NHOL Aten 31" 
      "NHOL Naz" 
      "NHOL Hun" 
      "Alpha" 
      "Beta" 
      "Gamma" 
      "Delta" 
      "Epsilon" 
      "Iota" 
      "Rome" 
      "Porte" 
      "G'nar" 
      "Kor" 
   )
   ( add-goal 
      "GTD Omega" 
      ( ai-chase "NHOL Jugger2" 89 ) 
   )
   ( add-goal 
      "GTD Grey" 
      ( ai-chase "NHOL Jugger" 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "NHOL Hun" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "NHOL Jugger2" 89 ) 
   )
   ( add-goal 
      "NHOL Jugger2" 
      ( ai-chase "GTD Omega" 89 ) 
   )
   ( add-goal 
      "NHOL Jugger" 
      ( ai-chase "GTD Grey" 89 ) 
   )
   ( add-goal 
      "NHOL Aten" 
      ( ai-chase "GVD Hamon" 89 ) 
   )
   ( add-goal 
      "NHOL Aten 31" 
      ( ai-chase "GVD Hamon" 89 ) 
   )
   ( add-goal 
      "NHOL Naz" 
      ( ai-chase "GTD Omega" 89 ) 
   )
   ( add-goal 
      "NHOL Naz" 
      ( ai-chase "GTD Grey" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-guard "Alpha" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "Beta" 89 ) 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-guard "GTD Omega" 89 ) 
   )
   ( add-goal 
      "Iota" 
      ( ai-guard "GTD Grey" 89 ) 
   )
   ( add-goal 
      "Porte" 
      ( ai-guard "NHOL Naz" 89 ) 
   )
   ( add-goal 
      "G'nar" 
      ( ai-guard "NHOL Jugger2" 89 ) 
   )
   ( add-goal 
      "Kor" 
      ( ai-guard "NHOL Jugger" 89 ) 
   )
   ( add-goal "Rome" ( ai-chase-any 89 ) ) 
   ( beam-free-all "GTD Omega" ) 
   ( beam-free-all "GTD Grey" ) 
   ( beam-free-all "NHOL Naz" ) 
   ( turret-free-all "GTD Omega" ) 
   ( turret-free-all "GTD Grey" ) 
)
+Name: the fight begins
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      100 
      "NHOL Jugger2" 
      "NHOL Jugger" 
      "NHOL Aten" 
      "NHOL Aten 31" 
      "NHOL Naz" 
      "NHOL Hun" 
      "Rome" 
      "Porte" 
      "G'nar" 
      "Kor" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "This area is clear, re... wait" 
   )
)
+Name: Hostiles eliminated
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Eliminate all hostiles", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Knossos 54" ) 
      500 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Knossos" 
   )
   ( change-iff "Friendly" "Knossos 54" ) 
   ( ship-visible "Knossos 54" ) 
)
+Name: Knossos found
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Check the unknown object", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "It was your choice" 
      11 
   )
   ( send-message 
      "#Command" 
      "High" 
      "help coming" 
   )
)
+Name: help
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "help" 23 ) 
   ( send-message 
      "GVD Hamon" 
      "High" 
      "Hamon" 
   )
   ( beam-free-all "GVD Hamon" ) 
)
+Name: hamon to help
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( < ( hits-left "GTD Omega" ) 50 ) 
      ( < ( hits-left "GTD Grey" ) 50 ) 
      ( < ( hits-left "GVD Hamon" ) 50 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Capital braking" 
   )
)
+Name: Capital braking
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "GTD Omega" ) 
      ( is-destroyed-delay 0 "GTD Grey" ) 
      ( is-destroyed-delay 0 "GVD Hamon" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "We lost a destroyer" 
   )
)
+Name: Destroyer lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Destroyer lost" 
         0 
      )
      ( is-event-true-delay 
         "Knossos found" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: conclusion
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Player returned
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Wipe out hostiles
$MessageNew:  XSTR("Eliminate hostiles who refuse to surrender, and defend our destroyers", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Knossos found" 
   0 
)
+Score: 3000

#Waypoints		;! 0 lists total


#Messages		;! 217 total


$Name: ???

$Team: -1
$MessageNew:  XSTR("Where the hell did all those ships on my radar come from! Weren't there supposed to be just a few corvettes?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP4
+Wave Name: c3msg01.wav

$Name: stay still

$Team: -1
$MessageNew:  XSTR("All ships, stay still! Neo Hammer of Light fleet! This is GTD Grey. Surrender, and you will stay alive. If you refuse, you will face the consequences. We're waiting for your response.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: c3msg02.wav

$Name: never

$Team: -1
$MessageNew:  XSTR("The NHOL NEVER surrenderes. YOU, prepare to face your destiny.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: c3msg03.wav

$Name: It was your choice

$Team: -1
$MessageNew:  XSTR("It was your choice... ALL SHIPS BREAK AND ATTACK. Bombers, concentrate on the cruisers and corvettes. Command, we could use some help here.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: c3msg04.wav

$Name: help coming

$Team: -1
$MessageNew:  XSTR("Stay calm, help is coming.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c3msg05.wav

$Name: Hamon

$Team: -1
$MessageNew:  XSTR("GVD Hamon here. Attacking GVD Naz and launching bombers.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: c3msg06.wav

$Name: This area is clear, re... wait

$Team: -1
$MessageNew:  XSTR("This area is clear, re... wait a minute, there's something dead ahead. Alpha 1, check that unknown object.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c3msg07.wav

$Name: We lost a destroyer

$Team: -1
$MessageNew:  XSTR("We lost a destroyer! Everyone, get back here!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c3msg08.wav

$Name: Knossos

$Team: -1
$MessageNew:  XSTR("It's... It's a Knossos. Alpha 1 return to base, we'll check your ships data. Everyone else remain near the Knossos.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c3msg09.wav

$Name: Capital braking

$Team: -1
$MessageNew:  XSTR("One of the Destroyers has taken too many hits. Stay focused pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c3msg10.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 100
$Ambient light level: 0
+Neb2: nbackgreen

+Neb2Flags: 16


#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief6

#End

