#Mission Info

$Version: 0.10
$Name:  XSTR("Hostages to Heroes", -1)
$Author: Aki Malinen
$Created: 02/04/00 at 21:34:29
$Modified: 09/07/00 at 22:20:36
$Notes:
Saapa nähä
$End Notes:

$Mission Desc:
 XSTR("Group is send to recover one escaped transport
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 59.416481, 6964.480957, -3126.781250
+Viewer orient:
	0.846645, 0.000001, 0.532158,
	-0.510462, 0.282628, 0.812127,
	-0.150402, -0.959230, 0.239286
+SquadReassignName: Special Unit
+SquadReassignLogo: specialu.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("** $b 2300h
** $b New $b GTVA $b base $b at $b Vega $b system

Whoever our enemies are, they're bright, but at the same time careless. We found clear traces of some jamming device they used to disable your fighters at your escorting duty.

So it wasn't your fault... we are at fault for not accessing the potential of the jammers seriously. 
Anyway, it's a small effort to adjust your ships resistance to other jamming attempts. Some of them are already adjusted, and if you take one not already done... you can do it yourself. You'll get the instructions if needed.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: c2-2cbr01.wav

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Pilot attend! We've recieved a distress call from $f Gondor $f 2, one of the 3 transports which were hijacked under strange circumstances a few days ago.", -1)
$end_multi_text
$voice: c2-2br01.wav
$camera_pos: -374.707947, 4145.799316, -1326.727905
$camera_orient:
	0.999998, 0.000000, 0.002061,
	-0.001974, 0.287409, 0.957806,
	-0.000592, -0.957808, 0.287408
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 13.067460, -47.887699, 196.763702
$label: GTT Gondor 2
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The message we recieved says that $f Gondor $f 2 is being atacked by 3 enemy fighters.", -1)
$end_multi_text
$voice: c2-2br02.wav
$camera_pos: -374.707947, 4145.799316, -1326.727905
$camera_orient:
	0.999998, 0.000000, 0.002061,
	-0.001974, 0.287409, 0.957806,
	-0.000592, -0.957808, 0.287408
$camera_time: 300
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 13.067460, -47.887699, 196.763702
$label: GTT Gondor 2
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules
$pos: 300.000000, 0.000000, -500.000000
$label: Mono Wing
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We'll send $f Alpha and $f Beta Wings to protect the $f Gondor $f 2. Also, the $f GTD $f Demokus is coming with you in case something bigger arrives. Come back with $f Gondor $f 2.", -1)
$end_multi_text
$voice: c2-2br03.wav
$camera_pos: -373.203552, 7160.367676, -2056.594238
$camera_orient:
	0.999998, 0.000000, 0.002061,
	-0.001974, 0.287409, 0.957806,
	-0.000592, -0.957808, 0.287408
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 13.067460, -47.887699, 196.763702
$label: GTT Gondor 2
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules
$pos: 300.000000, 0.000000, -500.000000
$label: Mono Wing
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -2867.817139, -0.000207, -421.747162
$label: GTD Demokus
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 1797.152466, -0.000304, 139.602676
$label: Alpha Wing
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -2069.306885, -0.000119, 1034.791016
$label: Beta Wing
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-event-true-delay 
   "primaries comleted" 
   0 
)
$Multi text
    XSTR("You did great work back there rescuing the GTT Gondor 2. The crew of Gondor 2 are now resting, maybe you should do the same.  We'll tell you what you need to know when we know more ourselves.", -1)
$end_multi_text
$Voice: c2-2dbr01.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Catch lost" 0 ) 
$Multi text
    XSTR("We told you to keep an eye on the Catch. I don't think that you are able to complete important missions like this. We sent another transport there two minutes ago and are hoping it survives.

From now on, you're sent back to the smaller duties. I hope you'll learn something there. Dismissed.", -1)
$end_multi_text
$Voice: c2-2dbr02.wav
$Recommendation text:
    XSTR("Keep Catchs' hull strong enough to complete its mission.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Demokus lost" 
   0 
)
$Multi text
    XSTR("Because we lost the GTD Demokus, there were not enough protection for Gondor 2 and other ships. That's why we called you back.

We don't have the resources to lose a destroyer in a mission like this, not forgeting Gondor 2. The loss of GTD Demokus is not acceptable, you're grounded. Now get out of my sight.", -1)
$end_multi_text
$Voice: c2-2dbr03.wav
$Recommendation text:
    XSTR("Demokus can take care of itself pretty good, but help is not disallowed.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Gondor lost" 0 ) 
$Multi text
    XSTR("You failed to protect the GTT Gondor 2! The information the crew had was as important as the crew itself.

Repeat your training and come back here again, when you have learned something. Dismissed", -1)
$end_multi_text
$Voice: c2-2dbr04.wav
$Recommendation text:
    XSTR("Eliminate all hostiles who are a threat to Gondor. (HINT: follow the messages, you don't have to care about the bombers).", -1)
$end_multi_text

$Formula: ( is-event-false-delay "conclusion" 0 ) 
$Multi text
    XSTR("You left without any permission. That is not acceptable!", -1)
$end_multi_text
$Voice: None
$Recommendation text:
    XSTR("Did you get an order to leave? No, you didn't!", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Erinyes"	5
	"GTF Myrmidon"	5
	"GVF Horus"	5
	"GVF Serapis"	5
	"GVF Tauret"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Mekhu HL-7"	100
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	24
	"Prometheus S"	8
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	740
	"Tornado"	500
	"Harpoon"	660
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"EMP Adv."	500
)

#Objects		;! 43 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: -697.981018, 14.582935, -1018.441528
$Orientation:
	0.835512, 0.021010, -0.549070,
	0.049210, 0.992392, 0.112855,
	0.547264, -0.121311, 0.828122
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTT Gondor 2		;! Object #1
$Class: GTT Elysium
$Team: Friendly
$Location: 13.067460, -47.887699, 196.763702
$Orientation:
	0.048924, -0.762166, 0.645530,
	0.977022, 0.170753, 0.127557,
	-0.207446, 0.624457, 0.753007
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Weapons & Personell", -1)
+Initial Hull: 92
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
+Subsystem: navigation
$Damage: 9
+Subsystem: sensors
$Damage: 6
+Subsystem: weapons
$Damage: 100
+Subsystem: turret01
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 0

$Name: GTD Demokus		;! Object #2
$Class: GTD Orion
$Team: Friendly
$Location: -2048.121094, -0.000103, -1222.533691
$Orientation:
	0.874889, -0.038910, -0.482759,
	0.020511, 0.998851, -0.043334,
	0.483890, 0.028011, 0.874681
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Lhong blown up" 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Alpha 2		;! Object #3
$Class: GTF Hercules
$Team: Friendly
$Location: -1034.334595, -0.000021, -868.231079
$Orientation:
	0.754380, 0.000000, -0.656438,
	0.020991, 0.999489, 0.024123,
	0.656103, -0.031977, 0.753994
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 4

$Name: Alpha 3		;! Object #4
$Class: GTF Hercules
$Team: Friendly
$Location: -847.755249, -0.000124, -1071.935059
$Orientation:
	0.834923, 0.000000, -0.550367,
	0.016842, 0.999532, 0.025550,
	0.550110, -0.030602, 0.834532
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 3

$Name: Alpha 4		;! Object #5
$Class: GTF Hercules
$Team: Friendly
$Location: -874.347107, -0.000045, -812.540833
$Orientation:
	0.729886, 0.000000, -0.683569,
	0.023977, 0.999385, 0.025602,
	0.683148, -0.035076, 0.729437
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 1		;! Object #6
$Class: GTF Ulysses
$Team: Friendly
$Location: -2260.578125, -0.000403, 767.106201
$Orientation:
	-0.053050, 0.000000, -0.998592,
	0.019896, 0.999802, -0.001057,
	0.998394, -0.019924, -0.053040
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Beta 2		;! Object #7
$Class: GTF Ulysses
$Team: Friendly
$Location: -1989.219727, -0.000400, 783.156921
$Orientation:
	-0.067288, 0.000000, -0.997734,
	0.022393, 0.999748, -0.001510,
	0.997482, -0.022444, -0.067271
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Beta 3		;! Object #8
$Class: GTF Ulysses
$Team: Friendly
$Location: -2052.220703, -0.000122, 1047.861694
$Orientation:
	-0.183150, 0.000000, -0.983085,
	0.021116, 0.999769, -0.003934,
	0.982858, -0.021479, -0.183108
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Beta 4		;! Object #9
$Class: GTF Ulysses
$Team: Friendly
$Location: -2231.359131, -0.000480, 1082.032349
$Orientation:
	-0.183470, 0.000000, -0.983025,
	0.019518, 0.999803, -0.003643,
	0.982832, -0.019855, -0.183433
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTT Catch		;! Object #10
$Class: GTT Argo
$Team: Friendly
$Location: -1128.000000, 810.118347, -1156.300049
$Orientation:
	0.764453, 0.000000, -0.644679,
	0.017436, 0.999634, 0.020675,
	0.644444, -0.027046, 0.764173
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTT Gondor 2" "Frontside dock" "topside docking" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Mono gone" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" )+Respawn priority: 0

+Escort priority: 80
+Hotkey: 6
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40
+Persona Index: 2

$Name: Mono 1		;! Object #11
$Class: GVF Seth
$Team: Hostile
$Location: -1956.127441, -0.000201, 290.227631
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Mono 2		;! Object #12
$Class: GVF Seth
$Team: Hostile
$Location: 1245.321411, -0.000134, 978.527954
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Mono 3		;! Object #13
$Class: GTF Hercules
$Team: Hostile
$Location: 460.899994, 1000.000000, -729.700012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "Beta 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Donner 1		;! Object #14
$Class: GTF Myrmidon
$Team: Hostile
$Location: -708.151428, 0.000030, 1593.594727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" "Subach HL-7" )
+Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Donner 2		;! Object #15
$Class: GTF Myrmidon
$Team: Hostile
$Location: -541.705444, -0.000038, 1712.641113
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase-wing "Beta" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" "Subach HL-7" )
+Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Donner 3		;! Object #16
$Class: GTF Myrmidon
$Team: Hostile
$Location: -547.355774, 0.000040, 1938.676758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" "Subach HL-7" )
+Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Donner 4		;! Object #17
$Class: GTF Myrmidon
$Team: Hostile
$Location: -726.328857, 0.000154, 1876.002319
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" "Subach HL-7" )
+Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Blow 1		;! Object #18
$Class: GVB Sekhmet
$Team: Hostile
$Location: 1174.761597, 0.000081, -1264.812988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Blow 2		;! Object #19
$Class: GVB Sekhmet
$Team: Hostile
$Location: 1204.412109, -0.000104, -1407.684448
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Blow 3		;! Object #20
$Class: GVB Sekhmet
$Team: Hostile
$Location: 1276.725708, 0.000057, -1064.520264
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 1		;! Object #21
$Class: GTF Erinyes
$Team: Friendly
$Location: -1927.496338, 0.000087, -2303.775391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus R" )
+Secondary Banks: ( "Trebuchet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 2		;! Object #22
$Class: GTF Erinyes
$Team: Friendly
$Location: -1821.368408, -0.000165, -2365.996582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus R" )
+Secondary Banks: ( "Trebuchet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 3		;! Object #23
$Class: GTF Erinyes
$Team: Friendly
$Location: -1801.407349, 0.000136, -2268.619385
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus R" )
+Secondary Banks: ( "Trebuchet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 4		;! Object #24
$Class: GTF Erinyes
$Team: Friendly
$Location: -1919.161011, 0.000058, -2204.246582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus R" )
+Secondary Banks: ( "Trebuchet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Lhong		;! Object #25
$Class: GVD Typhon
$Team: Hostile
$Location: -7152.100098, 0.000000, 4270.899902
$Orientation:
	-0.732598, 0.000000, -0.680661,
	0.000000, 1.000000, 0.000000,
	0.680661, 0.000000, -0.732598
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Demokus" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Lhong arrives" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Iota 1		;! Object #26
$Class: GTB Medusa
$Team: Friendly
$Location: -3011.793945, 0.000253, -1301.411499
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Iota 2		;! Object #27
$Class: GTB Medusa
$Team: Friendly
$Location: -2895.796631, -0.000144, -1180.814453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Iota 3		;! Object #28
$Class: GTB Medusa
$Team: Friendly
$Location: -3065.523193, -0.000070, -1016.334412
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Iota 4		;! Object #29
$Class: GTB Medusa
$Team: Friendly
$Location: -3142.837891, 0.000045, -1194.329590
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Borus 1		;! Object #30
$Class: GVF Seth
$Team: Hostile
$Location: -6135.799805, 0.000000, 4485.000000
$Orientation:
	-0.572032, 0.000000, -0.820232,
	0.005240, 0.999980, -0.003654,
	0.820215, -0.006388, -0.572020
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye D" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Borus 2		;! Object #31
$Class: GVF Seth
$Team: Hostile
$Location: -5850.310059, 0.000315, 4247.632324
$Orientation:
	-0.568414, 0.000000, -0.822743,
	0.005528, 0.999977, -0.003819,
	0.822724, -0.006719, -0.568401
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye D" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Borus 3		;! Object #32
$Class: GVF Seth
$Team: Hostile
$Location: -5855.783203, 0.000178, 4729.340332
$Orientation:
	-0.611241, 0.000000, -0.791444,
	0.005111, 0.999979, -0.003947,
	0.791428, -0.006458, -0.611228
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye D" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Borus 4		;! Object #33
$Class: GVF Seth
$Team: Hostile
$Location: -6206.199707, 0.000126, 4854.221680
$Orientation:
	-0.599424, 0.000000, -0.800432,
	0.004933, 0.999981, -0.003694,
	0.800417, -0.006163, -0.599413
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye D" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gorus 1		;! Object #34
$Class: GVF Seth
$Team: Hostile
$Location: -7262.791504, 0.000193, 3029.290527
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye D" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gorus 2		;! Object #35
$Class: GVF Seth
$Team: Hostile
$Location: -7109.838867, 0.000103, 3105.864014
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye D" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gorus 3		;! Object #36
$Class: GVF Seth
$Team: Hostile
$Location: -6843.604004, 0.000040, 2779.468506
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye D" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gorus 4		;! Object #37
$Class: GVF Seth
$Team: Hostile
$Location: -7040.909180, 0.000131, 2657.595947
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye D" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Sendor 1		;! Object #38
$Class: GVF Serapis
$Team: Hostile
$Location: -6142.479004, -0.000041, 2929.697021
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Sendor 2		;! Object #39
$Class: GVF Serapis
$Team: Hostile
$Location: -5855.618652, -0.000233, 2567.578125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Sendor 3		;! Object #40
$Class: GVF Serapis
$Team: Hostile
$Location: -5721.497559, 0.000028, 3004.269287
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Sendor 4		;! Object #41
$Class: GVF Serapis
$Team: Hostile
$Location: -5970.595215, -0.000161, 3206.783936
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: ...		;! Object #42
$Class: SF Manticore
$Team: Unknown
$Location: 3745.788818, -0.007164, 821.115906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "catch" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "..." 1 ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "hidden-from-sensors" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "GTT Gondor 2" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GTT Gondor 2" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Mono
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mono 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Mono 1"
	"Mono 2"
	"Mono 3"
)
+Flags:( )

$Name: Donner
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Donner 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "fighters and bombers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Donner 1"
	"Donner 2"
	"Donner 3"
	"Donner 4"
)
$AI Goals: ( goals ( ai-chase "GTT Gondor 2" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Blow
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Blow 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "fighters and bombers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Blow 1"
	"Blow 2"
	"Blow 3"
)
$AI Goals: ( goals ( ai-chase "GTD Demokus" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Epsilon
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Demokus
$Arrival Cue: ( is-event-true-delay 
   "fighters and bombers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-chase-wing "Blow" 50 ) ( ai-guard "GTD Demokus" 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 7

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Demokus
$Arrival Cue: ( is-event-true-delay 
   "Lhong arrives" 
   9 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
	"Iota 4"
)
$AI Goals: ( goals ( ai-chase "Lhong" 50 ) )
+Flags:( )

$Name: Borus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Borus 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Lhong
$Arrival Cue: ( is-event-true-delay 
   "Lhong arrives" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Borus 1"
	"Borus 2"
	"Borus 3"
	"Borus 4"
)
$AI Goals: ( goals ( ai-chase "GTT Gondor 2" 50 ) ( ai-chase-any 50 ) )
+Flags:( )

$Name: Gorus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gorus 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Lhong
$Arrival Cue: ( is-event-true-delay 
   "Lhong arrives" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gorus 1"
	"Gorus 2"
	"Gorus 3"
	"Gorus 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Sendor
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Sendor 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Lhong
$Arrival Cue: ( is-event-true-delay 
   "Lhong arrives" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Demokus warped" 
   1 
)
$Ships: (		;! 4 total
	"Sendor 1"
	"Sendor 2"
	"Sendor 3"
	"Sendor 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

#Events		;! 25 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "GTD Demokus" 
      "High" 
      "blast those insects" 
   )
)
+Name: blast those insects
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( send-message 
      "GTT Gondor 2" 
      "High" 
      "hurry" 
   )
)
+Name: hurry
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 17 ) 
   ( send-message 
      "GTD Demokus" 
      "High" 
      "as soon as" 
   )
)
+Name: as soon as
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Mono" ) 
   ( send-message 
      "GTD Demokus" 
      "High" 
      "Good work fighters" 
   )
)
+Name: Mono gone
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Mono", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Mono gone" 5 ) 
   ( send-message 
      "GTT Catch" 
      "High" 
      "catch" 
   )
)
+Name: catch
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTT Catch" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Catch is down... we'r" 
   )
)
+Name: Catch lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "catch" 5 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "What was that?" 
   )
)
+Name: ...
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "catch" 8 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "what?" 
   )
)
+Name: what?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "catch" 11 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "nevermind" 
   )
)
+Name: nevermind
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Mono gone" 20 ) 
   ( send-message 
      "GTD Demokus" 
      "High" 
      "Now the actions" 
   )
)
+Name: fighters and bombers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Catch" 
      "GTT Gondor 2" 
      1 
      0 
   )
   ( send-message 
      "GTT Catch" 
      "High" 
      "got it" 
   )
)
+Name: Catch got it
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Catch" 
      "GTT Gondor 2" 
      1 
      3 
   )
   ( add-goal 
      "GTT Catch" 
      ( ai-warp-out 89 ) 
   )
   ( send-message 
      "GTD Demokus" 
      "High" 
      "we'll stay yet" 
   )
)
+Name: Catch warped with Gondor
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Gondor and Catch", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "GTT Gondor 2" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Gondor lost" 
   )
   ( clear-goals "GTD Demokus" ) 
   ( clear-goals "GTT Catch" ) 
   ( clear-goals "Alpha" ) 
   ( clear-goals "Beta" ) 
   ( clear-goals "Epsilon" ) 
   ( clear-goals "Iota" ) 
   ( add-goal 
      "GTD Demokus" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "GTT Catch" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "Epsilon" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal "Iota" ( ai-warp-out 89 ) ) 
)
+Name: Gondor lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Blow" ) 
   ( do-nothing ) 
)
+Name: Blow eliminated
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Blow", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Donner" ) 
   ( do-nothing ) 
)
+Name: Donner thwarted
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Donner", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Blow eliminated" 
         0 
      )
      ( is-event-true-delay 
         "Donner thwarted" 
         0 
      )
   )
   ( send-message 
      "GTD Demokus" 
      "High" 
      "What! A Typhoon" 
   )
   ( beam-free-all "GTD Demokus" ) 
   ( add-goal 
      "Epsilon" 
      ( ai-disarm-ship "Lhong" 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-disarm-ship "Lhong" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "GTD Demokus" 89 ) 
   )
   ( beam-free-all "Lhong" ) 
)
+Name: Lhong arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Lhong" ) 
   ( send-message 
      "GTD Demokus" 
      "High" 
      "Lhong bum" 
   )
)
+Name: Lhong blown up
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Help blow up Lhong", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTD Demokus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Demokus lost" 
   )
)
+Name: Demokus lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTD Demokus" ) 
   ( do-nothing ) 
)
+Name: Demokus warped
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Demokus", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Borus" ) 
   ( do-nothing ) 
)
+Name: Borus thwarted
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Borus", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gorus" ) 
   ( do-nothing ) 
)
+Name: Gorus thwarted
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gorus", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Sendor" ) 
   ( do-nothing ) 
)
+Name: Sendor out of picture
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Sendor", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Catch warped with Gondor" 
         0 
      )
      ( is-event-true-delay 
         "Demokus warped" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: primaries comleted
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay "Catch lost" 0 ) 
      ( is-event-true-delay "Gondor lost" 0 ) 
      ( is-event-true-delay 
         "Demokus lost" 
         0 
      )
      ( is-event-true-delay 
         "primaries comleted" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: conclusion
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Player back
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Protect Gondor
$MessageNew:  XSTR("Protect the Gondor 2", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Catch warped with Gondor" 
   0 
)
+Score: 2440

$Type: Primary
+Name: Protect Demokus
$MessageNew:  XSTR("Protect the GTD Demokus", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Demokus warped" 
   0 
)
+Score: 500

#Waypoints		;! 0 lists total


#Messages		;! 223 total


$Name: blast those insects

$Team: -1
$MessageNew:  XSTR("Pilots, intercept those enemy fighters. Gondor 2, This is GTD Demokus, we're here to help. Hang on a little while longer.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: c2-2msg01.wav

$Name: hurry

$Team: -1
$MessageNew:  XSTR("We've taken some damage. They don't want us to tell you what we know. Please hurry.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: c2-2msg02.wav

$Name: as soon as

$Team: -1
$MessageNew:  XSTR("We will send the GTT Catch to take you away as soon as those hostiles are eliminated.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: c2-2msg03.wav

$Name: Good work fighters

$Team: -1
$MessageNew:  XSTR("Good work fighters, we'll now send in the GTT Catch.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: c2-2msg04.wav

$Name: catch

$Team: -1
$MessageNew:  XSTR("GTT Catch here, moving to get our heroes.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP6
+Wave Name: c2-2msg05.wav

$Name: Now the actions

$Team: -1
$MessageNew:  XSTR("Now the actions begins. All fighters protect the Gondor. Bombers are heading our direction, we'll send Epsilon wing to take care of them.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: c2-2msg06.wav

$Name: got it

$Team: -1
$MessageNew:  XSTR("We have docked with Gondor, warping out.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP6
+Wave Name: c2-2msg07.wav

$Name: What! A Typhoon

$Team: -1
$MessageNew:  XSTR("What! A typhoon class destroyer, designated Lhong, has warped in - and it's coming right for us. Pilots, you have a new objective... help us to eliminate Lhong. We'll send bombers to assist.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: c2-2msg08.wav

$Name: Lhong bum

$Team: -1
$MessageNew:  XSTR("Lhong has been destroyed. Pilots, intercept remaining hostiles, and return to base. Demokus warping out.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: c2-2msg09.wav

$Name: Gondor lost

$Team: -1
$MessageNew:  XSTR("We've lost the GTT Gondor 2, abort mission, I repeat, abort mission.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c2-2msg10.wav

$Name: Demokus lost

$Team: -1
$MessageNew:  XSTR("They got the GTD Demokus, oh no. Abort mission.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c2-2msg11.wav

$Name: Catch is down... we'r

$Team: -1
$MessageNew:  XSTR("The GTT Catch is down... we're sorry Gondor 2, but you have to wait. We'll send another transport as soon as possible. Alpha 1, get back to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c2-2msg12.wav

$Name: we'll stay yet

$Team: -1
$MessageNew:  XSTR("GTT Catch has taken GTT Gondor 2 to safety, lets clear the area before jumping out.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: c2-2msg13.wav

$Name: What was that?

$Team: -1
$MessageNew:  XSTR("What was that?", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP8
+Wave Name: c2-2msg14.wav

$Name: what?

$Team: -1
$MessageNew:  XSTR("What was what?", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7
+Wave Name: c2-2msg15.wav

$Name: nevermind

$Team: -1
$MessageNew:  XSTR("Ahh... nevermind.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP8
+Wave Name: c2-2msg16.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 5 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunGreen
+Angles: 0.872664 0.000000 0.872664
+Scale: 2.000000
$Starbitmap: dneb05
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 12.000000
+ScaleY: 12.000000
+DivX: 3
+DivY: 3
$Starbitmap: neb08
+Angles: 1.221730 2.007127 6.248274
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb11
+Angles: 1.047197 1.745328 5.724676
+ScaleX: 12.000000
+ScaleY: 12.000000
+DivX: 3
+DivY: 3
$Starbitmap: planetg
+Angles: 4.886918 0.506145 0.488692
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 0.000000 0.000000 3.490656
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 2
+DivY: 2

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief4

#End

