#Mission Info

$Version: 0.10
$Name:  XSTR("Birthday", -1)
$Author: Aki Malinen
$Created: 01/29/00 at 18:36:41
$Modified: 09/15/00 at 20:20:48
$Notes:
Hah, happy happy joy joy$End Notes:

$Mission Desc:
 XSTR("Happy Birthday GTD Hurrigane
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -288.454742, 4778.382813, -2168.066406
+Viewer orient:
	0.882605, 0.000005, 0.470115,
	-0.243349, 0.855606, 0.456859,
	-0.402231, -0.517628, 0.755163
+SquadReassignName: Special Unit
+SquadReassignLogo: specialu.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		0		"Demokus"		"0"		"number"
		76		"Bon 4"		"1150"		"block"
		77		"Bon 4"		"2100"		"block"
		78		"Bon 4"		"2225"		"block"
		79		"Bon 4"		"3000"		"block"
		80		"Bon 4"		"0"		"block"
		81		"Bon 4"		"10"		"block"
		82		"Bon 3"		"1150"		"block"
		83		"Bon 3"		"2100"		"block"
		84		"Bon 3"		"2225"		"block"
		85		"Bon 3"		"3000"		"block"
		86		"Bon 3"		"0"		"block"
		87		"Bon 3"		"10"		"block"
		88		"Bon 2"		"1150"		"block"
		89		"Bon 2"		"2100"		"block"
		90		"Bon 2"		"2225"		"block"
		91		"Bon 2"		"3000"		"block"
		92		"Bon 2"		"0"		"block"
		93		"Bon 2"		"10"		"block"
		94		"Bon 1"		"1150"		"block"
		95		"Bon 1"		"2100"		"block"
		96		"Bon 1"		"2225"		"block"
		97		"Bon 1"		"3000"		"block"
		98		"Bon 1"		"0"		"block"
		99		"Bon 1"		"10"		"block"
)

#Command Briefing

$Stage Text:
 XSTR("** $b 0800h
** $b New $b GTVA $b base $b at $b Vega $b system

Hello pilots. If someone doesn't know me I'm Major Henrick, and I'm glad I finally got a chance to meet you all.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: c4cbr01.wav

$Stage Text:
 XSTR("About that $b Knossos $b 54. All you have to know is that it takes you far far away. Our probes do not even have the range to send analyses back from the other side. All we know is that there's another $b Knossos from which you come out from sub-space.

Still, that other $b Knossos gives us a chance to send a team there. Probes cannot operate $b  Knossos' without our support, but a $g Human - or $g Vasudan - with a fighter can.", -1)
$end_multi_text
$Ani Filename: cb_sm1-05_c.ani
+Wave Filename: c4cbr02n3.wav

$Stage Text:
 XSTR("So, $b Special $b Operations $b Command is going to send a team with three members... I'll be one, and perhaps other two will be chosen from you.", -1)
$end_multi_text
$Ani Filename: cb_loop-a_b.ani
+Wave Filename: c4cbr04.wav

$Stage Text:
 XSTR("Because there already was a $r NHOL presence we must act with caution. That's why only one small group will go, it'll be harder to detect than a big one.

Also, we'll be delivered to a distance from the $b Knossos $b 54. They'll place buoys into the nebula from the enterance point to the $b Knossos and our team will follow them. That way we'll perhaps avoid detection.

After entering the nebula, there's no coming back too early. Warp drives will be fixed so that they'll operate only near $b Knossos. That's one way to avoid detection.

After we enter the $b Knossos $b 54 $g GTVA will place heavy guards near it so that we can come back safely.", -1)
$end_multi_text
$Ani Filename: cb_loop-a_b.ani
+Wave Filename: c4cbr05n6.wav

$Stage Text:
 XSTR("So far, that's all. If you receive a message from the $b SOC, consider the offer carefully. Still, it would be great to have someone from you with us. Ok, get ready for your next assignments. Dismissed.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: c4cbr07.wav

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("This will be great day for you pilots. You are going to witness the birth of a new $g Orion destroyer $f GTD $f Hurricane near $f GTI $f Belomenon.", -1)
$end_multi_text
$voice: c4br01.wav
$camera_pos: 1681.817139, 10224.005859, -1948.546509
$camera_orient:
	0.999984, 0.000005, -0.005616,
	0.005339, 0.309559, 0.950865,
	0.001743, -0.950880, 0.309554
$camera_time: 300
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -216.568710, -0.000188, 95.187805
$label: GTI Belomenon
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 2984.300049, -64.000000, 1888.300049
$label: GTD Hurricane
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha and $f Gamma wing will patrol the whole area, while $f Beta wing has the responsibility to protect $g Admiral $g Ponen and $g V.I.P personel. You have been here before $f Alpha $f 1, so this should be a familiar area to you. Only now, the $f GTD $f Hurricane looks like an $g Orion instead of a bunch of containers!", -1)
$end_multi_text
$voice: c4br02.wav
$camera_pos: 1681.817139, 10224.005859, -1948.546509
$camera_orient:
	0.999984, 0.000005, -0.005616,
	0.005339, 0.309558, 0.950865,
	0.001743, -0.950880, 0.309554
$camera_time: 600
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -216.568710, -0.000188, 95.187805
$label: GTI Belomenon
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 2984.300049, -64.000000, 1888.300049
$label: GTD Hurricane
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 1899.572266, -0.000455, -170.324280
$label: Alpha 4
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 872.398438, 0.000074, 2389.698242
$label: Beta 1
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 595.912537, -0.000379, 1303.074707
$label: GTT Pharas
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 306.126678, 137.999954, 3408.190430
$label: GTC Ferry 1
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -443.545929, 137.999603, 2755.960693
$label: GTC Ferry 2
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Seth
$pos: -2038.524292, -0.000185, 1630.976929
$label: Gamma 2
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We are also reparing the $f GTD $f Democus here. It has took a bit damage since the last mission you had together, $f Alpha $f 1. Nothing serious though.", -1)
$end_multi_text
$voice: c4br03.wav
$camera_pos: -959.827271, 10223.994141, -1933.710938
$camera_orient:
	0.999984, 0.000005, -0.005616,
	0.005339, 0.309558, 0.950865,
	0.001743, -0.950880, 0.309554
$camera_time: 200
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -216.568710, -0.000188, 95.187805
$label: GTI Belomenon
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 2984.300049, -64.000000, 1888.300049
$label: GTD Hurricane
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 1899.572266, -0.000455, -170.324280
$label: Alpha 4
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 872.398438, 0.000074, 2389.698242
$label: Beta 1
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 595.912537, -0.000379, 1303.074707
$label: GTT Pharas
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 306.126678, 137.999954, 3408.190430
$label: GTC Ferry 1
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -443.545929, 137.999603, 2755.960693
$label: GTC Ferry 2
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Seth
$pos: -1437.004761, 0.000112, 1606.549194
$label: Gamma 2
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -3283.770264, -0.001819, 635.490112
$label: GTD Demokus
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("As soon as the construction drone leaves, we will try the communications of the $f Hurricane.", -1)
$end_multi_text
$voice: c4br04.wav
$camera_pos: 2782.317139, 4779.325195, 115.890465
$camera_orient:
	0.999984, 0.000005, -0.005616,
	0.005309, 0.325390, 0.945565,
	0.001832, -0.945580, 0.325385
$camera_time: 200
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 2984.300049, -64.000000, 1888.300049
$label: GTD Hurricane
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: GTF Ulysses
$pos: 2086.131348, 21.300013, 1379.502808
$label: Construction drone
+id: 13
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If problems occur, we have $f Iota wing with $b Myrmidons and $f Theta wing with $b Artemis bombers ready. Call them when you need them.", -1)
$end_multi_text
$voice: c4br05.wav
$camera_pos: -288.454742, 4778.382813, -2168.066406
$camera_orient:
	0.999985, 0.000005, 0.005422,
	-0.005066, 0.357193, 0.934017,
	-0.001932, -0.934030, 0.357188
$camera_time: 200
$num_lines: 2
$line_start: 0
$line_end: 1
$line_start: 0
$line_end: 2
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -216.568710, -0.000188, 95.187805
$label: GTI Belomenon
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 210.287430, 0.000124, -757.084229
$label: Iota 4
+id: 15
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis
$pos: -797.237976, -0.000146, -724.288452
$label: Theta 3
+id: 16
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("That's it. Choose your ships and weaponry, and get ready to go.", -1)
$end_multi_text
$voice: c4br06.wav
$camera_pos: -288.454742, 4778.382813, -2168.066406
$camera_orient:
	0.999985, 0.000005, 0.005422,
	-0.004895, 0.431037, 0.902321,
	-0.002333, -0.902334, 0.431030
$camera_time: 150
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -216.568710, -0.000188, 95.187805
$label: GTI Belomenon
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( and 
   ( is-event-false-delay 
      "Hurricane lost" 
      0 
   )
   ( is-event-false-delay 
      "General dead" 
      0 
   )
   ( is-event-false-delay 
      "Demokus lost" 
      0 
   )
   ( is-event-false-delay 
      "Belomenon lost" 
      0 
   )
   ( is-event-false-delay "V.I.P lost" 0 ) 
   ( is-event-true-delay 
      "nav is the subsys" 
      0 
   )
   ( is-event-false-delay 
      "bombers done" 
      0 
   )
)
$Multi text
    XSTR("We do not know why the NHOL had something against the GTD Hurricane. Anyway, they didn't succeed - thanks to you pilots. Demokus and Belomenon survived also, so you did exellent work.

The Admiral and V.I.P staff are as shocked as we are and are now recovering. We will get Hurricane back in fit soon, and the Admiral will get on board as soon as this happens. For this you are going to recieve an interesting message Alpha 1.", -1)
$end_multi_text
$Voice: c4dbr01.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Hurricane lost" 
   0 
)
$Multi text
    XSTR("It was a massive attack against the Hurricane. Why the NHOL destroyed it is a question you won't be here to find out, because we'll send you back to smaller duties. I hope you'll manage to please there. Dismissed.", -1)
$end_multi_text
$Voice: c4dbr02.wav
$Recommendation text:
    XSTR("The subsys you must destroy is mentioned in one of the messages... listen carefully", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "General dead" 
   0 
)
$Multi text
    XSTR("We told you to keep an eye on the Admirals ship. You're grounded.", -1)
$end_multi_text
$Voice: c4dbr03.wav
$Recommendation text:
    XSTR("Beta should be able to protect the Admiral, but you have also other wings available.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Demokus lost" 
   0 
)
$Multi text
    XSTR("The NHOL destroyed Demokus. You were supposed to keep an eye on her. You're grounded.", -1)
$end_multi_text
$Voice: c4dbr04.wav
$Recommendation text:
    XSTR("If you're too busy, send other fighters to protect the GTD Demokus if she needs it.", -1)
$end_multi_text

$Formula: ( and 
   ( is-disabled-delay 0 "NHOL Doran" ) 
   ( is-disarmed-delay 0 "NHOL Doran" ) 
   ( not 
      ( is-destroyed-delay 0 "NHOL Doran" ) 
   )
)
$Multi text
    XSTR("Stopping Doran before it managed to finish Hurricane was marvellous. Now we'll hear what the captured crew has to say... something interesting I hope.", -1)
$end_multi_text
$Voice: c4dbr05.wav
$Recommendation text:
    XSTR("Good, but destroying the right subsystem would have saved Hurricane from damages.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "NHOL Doran" ) 
   ( is-event-false-delay 
      "Hurricane lost" 
      0 
   )
   ( is-event-false-delay 
      "General dead" 
      0 
   )
   ( is-event-false-delay 
      "Demokus lost" 
      0 
   )
   ( is-event-false-delay 
      "Belomenon lost" 
      0 
   )
   ( is-event-false-delay "V.I.P lost" 0 ) 
)
$Multi text
    XSTR("Stopping Doran before it managed to finish Hurricane was marvellous.", -1)
$end_multi_text
$Voice: c4dbr06.wav
$Recommendation text:
    XSTR("Good, but destroying the right subsystem would have saved Hurricane from damages.", -1)
$end_multi_text

$Formula: ( is-event-false-delay "conclusion" 0 ) 
$Multi text
    XSTR("You left without any permission. That is not acceptable!", -1)
$end_multi_text
$Voice: None
$Recommendation text:
    XSTR("Did you get an order to leave? No, you didn't!", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules Mark II"	5
	"GTF Erinyes"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GVF Seth"	5
	"GVF Horus"	5
	"GVF Tauret"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Mekhu HL-7"	24
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	20
	"Prometheus S"	20
	"Maxim"	16
	"UD-8 Kayser"	20
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	540
	"Tempest"	500
	"Hornet"	900
	"Tornado"	500
	"Harpoon"	628
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	540
	"EMP Adv."	500
)

#Objects		;! 58 total

$Name: Alpha 1		;! Object #0
$Class: GTF Erinyes
$Team: Friendly
$Location: 1794.672852, -0.000072, -634.272156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTI Belomenon		;! Object #1
$Class: GTI Arcadia
$Team: Friendly
$Location: -216.568710, -0.000188, 95.187805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Construction Ring		;! Object #2
$Class: GTI Ganymede
$Team: Friendly
$Location: 3018.709961, -112.724258, 1896.164917
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: GTD Hurricane		;! Object #3
$Class: GTD Orion
$Team: Friendly
$Location: 2984.300049, -64.000000, 1888.300049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: engines
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Beta 2		;! Object #4
$Class: GTF Erinyes
$Team: Friendly
$Location: 794.544739, -0.000192, 1657.446167
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Construction drone		;! Object #5
$Class: GTF Ulysses
$Team: Friendly
$Location: 2268.899902, 21.299999, 753.200012
$Orientation:
	-0.021691, 0.000000, -0.999765,
	0.054958, 0.998488, -0.001192,
	0.998253, -0.054971, -0.021658
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Constr. equipment", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0

$Name: Beta 1		;! Object #6
$Class: GTF Erinyes
$Team: Friendly
$Location: 981.635010, 0.000276, 1648.775513
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #7
$Class: GTF Erinyes
$Team: Friendly
$Location: 2010.761230, 0.000205, -599.032593
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #8
$Class: GTF Erinyes
$Team: Friendly
$Location: 2109.857422, 0.000066, -852.228210
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #9
$Class: GTF Erinyes
$Team: Friendly
$Location: 1853.870361, 0.000088, -889.056091
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 3		;! Object #10
$Class: GTF Erinyes
$Team: Friendly
$Location: 820.322632, 196.165634, 1272.727661
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 4		;! Object #11
$Class: GTF Erinyes
$Team: Friendly
$Location: 970.745422, -144.978165, 1432.918701
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GTT Pharas		;! Object #12
$Class: GTT Elysium
$Team: Friendly
$Location: 882.500000, 0.000000, 1497.300049
$Orientation:
	0.182893, 0.000000, -0.983133,
	0.029418, 0.999552, 0.005473,
	0.982693, -0.029923, 0.182811
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-stay-still "GTD Hurricane" 50 ) )
$Cargo 1:  XSTR("Admiral Ponen", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Hotkey: 4
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: GTC Ferry 2		;! Object #13
$Class: GTC Leviathan
$Team: Friendly
$Location: 358.632446, 137.999802, 2075.513672
$Orientation:
	-0.071121, 0.000000, -0.997468,
	0.076319, 0.997069, -0.005442,
	0.994544, -0.076513, -0.070912
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "GTD Hurricane" 50 ) )
$Cargo 1:  XSTR("V.I.P", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: GTC Ferry 1		;! Object #14
$Class: GTC Leviathan
$Team: Friendly
$Location: 610.500000, 138.000000, 2733.600098
$Orientation:
	-0.335461, 0.000000, -0.942054,
	0.075278, 0.996802, -0.026806,
	0.939041, -0.079908, -0.334389
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "GTD Hurricane" 50 ) )
$Cargo 1:  XSTR("V.I.P", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: GTD Demokus		;! Object #15
$Class: GTD Orion
$Team: Friendly
$Location: -2828.164795, -0.002136, 1561.157349
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 87
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GT Repair DR		;! Object #16
$Class: GTFR Poseidon
$Team: Friendly
$Location: -2140.100098, 164.800003, 1019.200012
$Orientation:
	0.434436, 0.000000, 0.900703,
	-0.773015, 0.513255, 0.372849,
	-0.462290, -0.858236, 0.222977
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 53 ) )
$Cargo 1:  XSTR("Repair equipment", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Targeting Laser" )
+Subsystem: turret02
+Primary Banks: ( "S-AAA-Weak" )
+Subsystem: turret03
+Primary Banks: ( "S-AAA-Weak" )
+Subsystem: turret04
+Primary Banks: ( "AAAf" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0

$Name: GTT Amazon 17		;! Object #17
$Class: GTT Elysium
$Team: Friendly
$Location: 2163.339111, 0.000499, 1355.612427
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-dock "GTI Belomenon" "topside docking" "topside docking" 50 ) )
$Cargo 1:  XSTR("George", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Hurricane
$Arrival Cue: ( is-event-true-delay "prob eng" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" )+Respawn priority: 0

+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0

$Name: NHOL Doran		;! Object #18
$Class: GTD Hecate
$Team: Hostile
$Location: -7353.452637, 430.998505, 4486.258301
$Orientation:
	0.353645, -0.033995, -0.934761,
	-0.268353, 0.953643, -0.136207,
	0.896058, 0.299015, 0.328129
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "speak of prob" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: Gamma 1		;! Object #19
$Class: GVF Seth
$Team: Friendly
$Location: -685.590454, 0.000317, 2425.553467
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 2		;! Object #20
$Class: GVF Seth
$Team: Friendly
$Location: -576.909363, 0.000239, 2218.584717
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 3		;! Object #21
$Class: GVF Seth
$Team: Friendly
$Location: -524.518555, 0.000202, 2520.683594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 4		;! Object #22
$Class: GVF Seth
$Team: Friendly
$Location: -638.651672, 0.000159, 2703.079346
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Ge 1		;! Object #23
$Class: GVF Seth
$Team: Hostile
$Location: -5698.464844, 0.000301, 5436.408691
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Ge 2		;! Object #24
$Class: GVF Seth
$Team: Hostile
$Location: -5646.722168, 0.000370, 4567.839355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Ge 3		;! Object #25
$Class: GVF Seth
$Team: Hostile
$Location: -5525.870117, 0.000437, 4658.659668
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Ge 4		;! Object #26
$Class: GVF Seth
$Team: Hostile
$Location: -5519.878418, 0.000566, 5536.022949
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Omer 1		;! Object #27
$Class: GVF Seth
$Team: Hostile
$Location: -6957.692383, 750.631287, 8450.415039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Omer 2		;! Object #28
$Class: GVF Seth
$Team: Hostile
$Location: -6973.381836, 750.631165, 7491.333008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Omer 3		;! Object #29
$Class: GVF Seth
$Team: Hostile
$Location: -6719.421875, 750.631348, 7579.526367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Omer 4		;! Object #30
$Class: GVF Seth
$Team: Hostile
$Location: -6733.893555, 750.631287, 8447.633789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gol 1		;! Object #31
$Class: GVF Seth
$Team: Hostile
$Location: -7136.647949, 1796.931641, 4472.678223
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gol 2		;! Object #32
$Class: GVF Seth
$Team: Hostile
$Location: -7014.734863, 1796.931885, 4594.027832
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gol 3		;! Object #33
$Class: GVF Seth
$Team: Hostile
$Location: -6957.626465, 1796.931885, 4056.641113
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gol 4		;! Object #34
$Class: GVF Seth
$Team: Hostile
$Location: -7101.156738, 1796.931396, 3944.613770
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Tyfoon 1		;! Object #35
$Class: GTF Perseus
$Team: Hostile
$Location: -6875.101563, 0.000084, 5142.605957
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus R" )
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Tyfoon 2		;! Object #36
$Class: GTF Perseus
$Team: Hostile
$Location: -6710.943359, 0.000001, 3523.368652
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus R" )
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Tyfoon 3		;! Object #37
$Class: GTF Perseus
$Team: Hostile
$Location: -6587.318359, 0.000243, 3641.101074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus R" )
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Tyfoon 4		;! Object #38
$Class: GTF Perseus
$Team: Hostile
$Location: -6655.531738, 0.000119, 4747.152832
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus R" )
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Prome 1		;! Object #39
$Class: GTF Perseus
$Team: Hostile
$Location: -6611.070313, -130.636887, 9408.645508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus R" )
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Prome 2		;! Object #40
$Class: GTF Perseus
$Team: Hostile
$Location: -6766.042480, -130.636734, 7859.499023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus R" )
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Prome 3		;! Object #41
$Class: GTF Perseus
$Team: Hostile
$Location: -6479.740234, -130.636887, 8604.495117
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus R" )
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Prome 4		;! Object #42
$Class: GTF Perseus
$Team: Hostile
$Location: -6398.021484, -130.636734, 9412.999023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus R" )
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Delta 1		;! Object #43
$Class: GTF Ulysses
$Team: Friendly
$Location: -2522.004639, -0.000733, 3195.184570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Delta 2		;! Object #44
$Class: GTF Ulysses
$Team: Friendly
$Location: -2450.299072, -0.000756, 2789.747314
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Delta 3		;! Object #45
$Class: GTF Ulysses
$Team: Friendly
$Location: -2302.266357, -0.000789, 2891.405762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Delta 4		;! Object #46
$Class: GTF Ulysses
$Team: Friendly
$Location: -2377.953125, -0.000740, 3233.578857
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Bon 1		;! Object #47
$Class: GTB Boanerges
$Team: Hostile
$Location: -6341.356445, -0.000078, 5034.629395
$Orientation:
	-0.834395, 0.000000, -0.551167,
	0.000000, 1.000000, 0.000000,
	0.551167, 0.000000, -0.834395
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Explosives", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "invulnerable" "scannable" "kamikaze" "no-dynamic" )+Respawn priority: 0

+Special Exp index: 94
+Kamikaze Damage: 50000
+Hotkey: 7
+Group: 0
+Score: 10

$Name: Bon 2		;! Object #48
$Class: GTB Boanerges
$Team: Hostile
$Location: -6301.557617, 0.000000, 4350.114746
$Orientation:
	-0.769464, 0.000000, -0.638690,
	0.000000, 1.000000, 0.000000,
	0.638690, 0.000000, -0.769464
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Explosives", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "invulnerable" "scannable" "kamikaze" "no-dynamic" )+Respawn priority: 0

+Special Exp index: 88
+Kamikaze Damage: 50000
+Group: 0
+Score: 10

$Name: Bon 3		;! Object #49
$Class: GTB Boanerges
$Team: Hostile
$Location: -6147.216797, -0.000017, 4412.896973
$Orientation:
	-0.801027, 0.000000, -0.598628,
	0.000000, 1.000000, 0.000000,
	0.598628, 0.000000, -0.801027
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Explosives", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "invulnerable" "scannable" "kamikaze" "no-dynamic" )+Respawn priority: 0

+Special Exp index: 82
+Kamikaze Damage: 50000
+Group: 0
+Score: 10

$Name: Bon 4		;! Object #50
$Class: GTB Boanerges
$Team: Hostile
$Location: -6165.945313, -0.000066, 5103.888184
$Orientation:
	-0.860832, 0.000000, -0.508889,
	0.000000, 1.000000, 0.000000,
	0.508889, 0.000000, -0.860832
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Explosives", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "invulnerable" "scannable" "kamikaze" "no-dynamic" )+Respawn priority: 0

+Special Exp index: 76
+Kamikaze Damage: 50000
+Group: 0
+Score: 10

$Name: Iota 1		;! Object #51
$Class: GTF Myrmidon
$Team: Friendly
$Location: 168.201385, 0.000172, -1268.668091
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Iota 2		;! Object #52
$Class: GTF Myrmidon
$Team: Friendly
$Location: 280.996338, 0.000270, -1289.319336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Iota 3		;! Object #53
$Class: GTF Myrmidon
$Team: Friendly
$Location: 168.299423, 0.000294, -1414.786621
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Iota 4		;! Object #54
$Class: GTF Myrmidon
$Team: Friendly
$Location: 304.229431, 0.000178, -1422.951294
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 1		;! Object #55
$Class: GTB Artemis
$Team: Friendly
$Location: -1102.087280, -0.000011, -1331.423096
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 2		;! Object #56
$Class: GTB Artemis
$Team: Friendly
$Location: -1032.636108, 0.000033, -1305.328613
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 3		;! Object #57
$Class: GTB Artemis
$Team: Friendly
$Location: -1067.252441, -0.000087, -1462.688965
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GTT Pharas" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Gol
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gol 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "speak of prob" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gol 1"
	"Gol 2"
	"Gol 3"
	"Gol 4"
)
$AI Goals: ( goals ( ai-guard "NHOL Doran" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Omer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "speak of prob" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Omer 1"
	"Omer 2"
	"Omer 3"
	"Omer 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-message" )

$Name: Ge
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ge 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "speak of prob" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Ge 1"
	"Ge 2"
	"Ge 3"
	"Ge 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-message" )

$Name: Prome
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Prome 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NHOL Doran
$Arrival Cue: ( is-event-true-delay 
   "more fighters" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Prome 1"
	"Prome 2"
	"Prome 3"
	"Prome 4"
)
$AI Goals: ( goals ( ai-guard "NHOL Doran" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Tyfoon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tyfoon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NHOL Doran
$Arrival Cue: ( is-event-true-delay 
   "more fighters" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Tyfoon 1"
	"Tyfoon 2"
	"Tyfoon 3"
	"Tyfoon 4"
)
$AI Goals: ( goals ( ai-guard "NHOL Doran" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Delta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Demokus
$Arrival Cue: ( is-event-true-delay 
   "drone sabotaged" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Bon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NHOL Doran
$Arrival Cue: ( is-event-true-delay "bombers" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bon 1"
	"Bon 2"
	"Bon 3"
	"Bon 4"
)
+Flags:( "no-arrival-message" )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Belomenon
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
	"Iota 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "reinforcement" )
+Wave Delay Min: 20
+Wave Delay Max: 25

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Belomenon
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
)
+Flags:( "reinforcement" )

#Events		;! 39 total

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "GT Repair DR" 
      "turret02" 
      "GTD Demokus" 
   )
)
+Name: repairing
+Repeat Count: 30
+Interval: 6
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Construction drone" 
      "Waypoint path 1" 
      0 
   )
   ( add-goal 
      "Construction drone" 
      ( ai-warp-out 89 ) 
   )
)
+Name: construction drone leaves
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "construction drone leaves" 
      3 
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "do you copy" 
   )
)
+Name: do yoy copy
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "do yoy copy" 8 ) 
   ( send-message 
      "GTD Hurricane" 
      "High" 
      "Hurricane here" 
   )
)
+Name: hurricane here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "hurricane here" 
      9 
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "as you hear" 
   )
)
+Name: as you heard
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "as you heard" 
      6 
   )
   ( send-message 
      "GTT Pharas" 
      "High" 
      "take your time" 
   )
)
+Name: take your time
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "take your time" 
      11 
   )
   ( send-message 
      "GTD Hurricane" 
      "High" 
      "nav weap" 
   )
   ( set-subsystem-strength 
      "GTD Hurricane" 
      "navigation" 
      101 
   )
   ( set-subsystem-strength 
      "GTD Hurricane" 
      "weapons" 
      101 
   )
)
+Name: nav weap
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "nav weap" 7 ) 
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "great" 
   )
)
+Name: great
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "great" 7 ) 
   ( send-message 
      "GTD Demokus" 
      "High" 
      "fine" 
   )
   ( set-subsystem-strength 
      "GTD Demokus" 
      "Hull" 
      95 
   )
)
+Name: fine
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "fine" 6 ) 
   ( send-message 
      "GTD Hurricane" 
      "High" 
      "prob eng" 
   )
)
+Name: prob eng
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "prob eng" 9 ) 
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "speak of prob" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-chase-any 89 ) 
   )
)
+Name: speak of prob
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "speak of prob" 
      11 
   )
   ( send-message 
      "GTD Demokus" 
      "High" 
      "more fghters" 
   )
   ( clear-goals "GTD Demokus" ) 
   ( ship-vulnerable "GTD Demokus" ) 
)
+Name: more fighters
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "more fighters" 
      7 
   )
   ( change-iff "Hostile" "GT Repair DR" ) 
   ( set-subsystem-strength 
      "GTD Demokus" 
      "engines" 
      0 
   )
   ( beam-unprotect-ship "GT Repair DR" ) 
   ( unprotect-ship "GT Repair DR" ) 
)
+Name: repair drone sabo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "more fighters" 
      3 
   )
   ( clear-goals 
      "GTT Pharas" 
      "GTC Ferry 2" 
      "GTC Ferry 1" 
   )
   ( add-goal 
      "GTT Pharas" 
      ( ai-waypoints-once 
         "Waypoint path 6" 
         89 
      )
   )
   ( add-goal 
      "GTC Ferry 1" 
      ( ai-waypoints-once 
         "Waypoint path 5" 
         89 
      )
   )
   ( add-goal 
      "GTC Ferry 2" 
      ( ai-waypoints-once 
         "Waypoint path 4" 
         89 
      )
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "GTC Ferry 2" 50 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "GTC Ferry 1" 50 ) 
   )
)
+Name: VIP goin safe
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "more fighters" 
      8 
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "what's wrong" 
   )
)
+Name: what wrong
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "what wrong" 4 ) 
   ( send-message 
      "GTD Demokus" 
      "High" 
      "drone sabotaged" 
   )
)
+Name: drone sabotaged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "drone sabotaged" 
      13 
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "NHOL has planned this attac w" 
   )
)
+Name: bombers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-cargo-known-delay 0 "Bon 1" ) 
      ( is-cargo-known-delay 0 "Bon 2" ) 
      ( is-cargo-known-delay 0 "Bon 3" ) 
      ( is-cargo-known-delay 0 "Bon 4" ) 
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "EXPLOSIVES" 
   )
   ( clear-goals "Alpha" "Gamma" "Delta" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( validate-goal "Destroy Nav" ) 
)
+Name: bomber checked
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Check one Bon", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "bomber checked" 
      12 
   )
   ( send-message 
      "#Command" 
      "High" 
      "controlled" 
   )
)
+Name: CONTROLLED
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "NHOL Doran" 
      "navigation" 
      0 
   )
   ( clear-goals 
      "Bon" 
      "Gol" 
      "Omer" 
      "Ge" 
      "Prome" 
      "Tyfoon" 
      "NHOL Doran" 
   )
   ( add-goal "Bon" ( ai-play-dead 89 ) ) 
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "Perfect its nav" 
   )
   ( add-goal "Gol" ( ai-warp-out 89 ) ) 
   ( add-goal "Omer" ( ai-warp-out 89 ) ) 
   ( add-goal "Ge" ( ai-warp-out 89 ) ) 
   ( add-goal "Prome" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "Tyfoon" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "NHOL Doran" 
      ( ai-warp-out 89 ) 
   )
   ( change-iff 
      "Friendly" 
      "Bon 1" 
      "Bon 2" 
      "Bon 3" 
      "Bon 4" 
   )
)
+Name: nav is the subsys
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Find controlling subsystem", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "bombers" 3 ) 
   ( add-goal 
      "Bon" 
      ( ai-waypoints-once 
         "Waypoint path U1" 
         89 
      )
   )
   ( cap-waypoint-speed "Bon 1" 30 ) 
   ( cap-waypoint-speed "Bon 2" 30 ) 
   ( cap-waypoint-speed "Bon 3" 30 ) 
   ( cap-waypoint-speed "Bon 4" 30 ) 
)
+Name: bomber orders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Bon" 
      "Waypoint path U1" 
      0 
   )
   ( clear-goals "Bon" ) 
   ( add-goal 
      "Bon" 
      ( ai-chase "GTD Hurricane" 89 ) 
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "bombers close" 
   )
)
+Name: 2. bomber orders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Bon" 
      "Waypoint path U1" 
      10 
   )
   ( ship-vulnerable 
      "Bon 1" 
      "Bon 2" 
      "Bon 3" 
      "Bon 4" 
   )
)
+Name: bombers vulnerable
+Repeat Count: 5
+Interval: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( distance "Bon" "Alpha 1" ) 500 ) 
      ( is-event-true-delay 
         "bomber checked" 
         20 
      )
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "too close" 
   )
)
+Name: too close bombers
+Repeat Count: 5
+Interval: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Bon" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "GTD Hurricane" 
         )
      )
   )
   ( clear-goals "NHOL Doran" ) 
   ( add-goal 
      "NHOL Doran" 
      ( ai-chase "GTD Hurricane" 89 ) 
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "bombers done" 
   )
   ( beam-free-all "GTD Demokus" ) 
   ( beam-free-all "NHOL Doran" ) 
   ( invalidate-goal "Destroy Nav" ) 
)
+Name: bombers done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( is-disabled-delay 0 "NHOL Doran" ) 
         ( is-disarmed-delay 0 "NHOL Doran" ) 
      )
      ( is-destroyed-delay 0 "NHOL Doran" ) 
   )
   ( beam-lock-all "NHOL Doran" ) 
   ( beam-lock-all "GTD Demokus" ) 
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "doran stopped" 
   )
   ( clear-goals 
      "Bon" 
      "Gol" 
      "Omer" 
      "Ge" 
      "Prome" 
      "Tyfoon" 
      "NHOL Doran" 
   )
   ( add-goal "Gol" ( ai-warp-out 89 ) ) 
   ( add-goal "Omer" ( ai-warp-out 89 ) ) 
   ( add-goal "Ge" ( ai-warp-out 89 ) ) 
   ( add-goal "Prome" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "Tyfoon" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Doran stopped
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Stop Doran", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "bomber checked" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "NHOL Doran" 
         "sensors" 
         0 
      )
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "not sensors" 
   )
)
+Name: not sensors
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "bomber checked" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "NHOL Doran" 
         "communications" 
         0 
      )
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "not comm" 
   )
)
+Name: not comm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "bomber checked" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "NHOL Doran" 
         "weapons" 
         0 
      )
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "not weapons" 
   )
)
+Name: not weapons
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "bomber checked" 
         0 
      )
      ( or 
         ( is-subsystem-destroyed-delay 
            "NHOL Doran" 
            "engine01" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "NHOL Doran" 
            "engine02" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "NHOL Doran" 
            "engine03" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "NHOL Doran" 
            "engine04" 
            0 
         )
      )
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "not engines" 
   )
)
+Name: not engines
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "bomber checked" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "NHOL Doran" 
         "fighterbay" 
         0 
      )
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "not fighter bay" 
   )
)
+Name: not fighter bay
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTD Hurricane" 
   )
   ( clear-goals 
      "NHOL Doran" 
      "Gol" 
      "Omer" 
      "Ge" 
      "Prome" 
      "Tyfoon" 
   )
   ( add-goal 
      "NHOL Doran" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal "Gol" ( ai-warp-out 89 ) ) 
   ( add-goal "Omer" ( ai-warp-out 89 ) ) 
   ( add-goal "Ge" ( ai-warp-out 89 ) ) 
   ( add-goal "Prome" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "Tyfoon" 
      ( ai-warp-out 89 ) 
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "Hurricane lost" 
   )
)
+Name: Hurricane lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTT Pharas" ) 
   ( send-message 
      "#Command" 
      "High" 
      "General dead" 
   )
)
+Name: General dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTD Demokus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Demokus lost" 
   )
)
+Name: Demokus lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTI Belomenon" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Belomenon lost" 
   )
)
+Name: Belomenon lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "GTC Ferry 2" ) 
      ( is-destroyed-delay 0 "GTC Ferry 1" ) 
   )
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "VIP lost" 
   )
)
+Name: V.I.P lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "NHOL Doran" ) 
   ( send-message 
      "GTI Belomenon" 
      "High" 
      "doran warped" 
   )
)
+Name: doran warped
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Hurricane lost" 
         0 
      )
      ( is-event-true-delay 
         "General dead" 
         0 
      )
      ( is-event-true-delay 
         "Demokus lost" 
         0 
      )
      ( is-event-true-delay 
         "Belomenon lost" 
         0 
      )
      ( is-event-true-delay 
         "doran warped" 
         0 
      )
      ( is-event-true-delay 
         "Doran stopped" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: conclusion
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: player returned
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

#Goals		;! 7 total

$Type: Primary
+Name: Protect Hurrigane
$MessageNew:  XSTR("Protect the GTD Hurrigane", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-false-delay 
      "Hurricane lost" 
      0 
   )
   ( or 
      ( is-event-true-delay 
         "doran warped" 
         0 
      )
      ( is-event-true-delay 
         "Doran stopped" 
         0 
      )
   )
)
+Score: 1000

$Type: Primary
+Name: Protect Admiral
$MessageNew:  XSTR("Protect Admiral Ponen", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-false-delay 
      "General dead" 
      0 
   )
   ( or 
      ( is-event-true-delay 
         "doran warped" 
         0 
      )
      ( is-event-true-delay 
         "Doran stopped" 
         0 
      )
   )
)
+Score: 1000

$Type: Secondary
+Name: Protect installation
$MessageNew:  XSTR("Protect GTI Belomenon", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-false-delay 
      "Belomenon lost" 
      0 
   )
   ( or 
      ( is-event-true-delay 
         "doran warped" 
         0 
      )
      ( is-event-true-delay 
         "Doran stopped" 
         0 
      )
   )
)
+Score: 500

$Type: Secondary
+Name: Protect Demokus
$MessageNew:  XSTR("Protect GTD Demokus", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-false-delay 
      "Demokus lost" 
      0 
   )
   ( or 
      ( is-event-true-delay 
         "doran warped" 
         0 
      )
      ( is-event-true-delay 
         "Doran stopped" 
         0 
      )
   )
)
+Score: 1000

$Type: Secondary
+Name: Protect V.I.P
$MessageNew:  XSTR("Protect V.I.P personell", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-false-delay "V.I.P lost" 0 ) 
   ( or 
      ( is-event-true-delay 
         "doran warped" 
         0 
      )
      ( is-event-true-delay 
         "Doran stopped" 
         0 
      )
   )
)
+No music
+Score: 500

$Type: Primary
+Name: Destroy Nav
$MessageNew:  XSTR("", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "nav is the subsys" 
   0 
)
+Invalid
+Score: 500

$Type: Bonus
+Name: Doran stop
$MessageNew:  XSTR("Stop Doran", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "Doran stopped" 
      0 
   )
   ( not 
      ( is-destroyed-delay 
         0 
         "GTD Hurricane" 
      )
   )
)
+No music

#Waypoints		;! 6 lists total


$Jump Node: -7346.394043, -0.000063, 6455.447266
$Jump Node Name: Deneb
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 2655.709229, -0.000340, 744.807678 )
)

$Name: Waypoint path 2
$List: (		;! 11 points in list
	( -2228.869629, 0.000593, 1062.016235 )
	( -2333.841309, -293.268494, 723.025818 )
	( -2690.598145, -568.713867, 1088.159424 )
	( -3068.549072, -433.489838, 897.180359 )
	( -3326.838379, 0.000425, 1123.532227 )
	( -3252.183838, 418.908600, 1329.517578 )
	( -2227.728271, 291.089783, 1211.835327 )
	( -2378.132080, -578.586731, 1359.548340 )
	( -3210.946045, -644.065979, 1625.736206 )
	( -3570.621338, 132.840439, 2046.451294 )
	( -2366.434570, 429.072052, 1192.261597 )
)

$Name: Waypoint path 4
$List: (		;! 2 points in list
	( -43.507545, 1148.177124, -1161.675415 )
	( -495.096832, 0.000129, -1984.591675 )
)

$Name: Waypoint path 5
$List: (		;! 2 points in list
	( 408.301483, 936.030884, -1014.896545 )
	( 113.972031, -0.000032, -2007.411011 )
)

$Name: Waypoint path 6
$List: (		;! 2 points in list
	( 1638.775024, 0.000070, -7.957396 )
	( 588.040161, 0.000069, -1988.948975 )
)

$Name: Waypoint path U1
$List: (		;! 1 points in list
	( 1887.875000, 0.000570, 4490.282715 )
)

#Messages		;! 238 total


$Name: do you copy

$Team: -1
$MessageNew:  XSTR("Drone has left. GTD Hurricane, this is GTI Belomenon do you copy.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg01.wav

$Name: Hurricane here

$Team: -1
$MessageNew:  XSTR("Hurricane here. Communications and sensors are working. Other systems should be working in a minute.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: c4msg02.wav

$Name: as you hear

$Team: -1
$MessageNew:  XSTR("As you heard Admiral. Hurricane will soon be ready.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg03.wav

$Name: take your time

$Team: -1
$MessageNew:  XSTR("Take your time. I'm not in a hurry. Oh, and Alpha 1. I heard that you did a great job protecting the Belomenon a while ago. My congratulations.", -1)
$end_multi_text
+Persona: Large Ship
+Wave Name: c4msg04.wav

$Name: nav weap

$Team: -1
$MessageNew:  XSTR("Navigation and weapons are working. This won't take long anymore.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: c4msg05.wav

$Name: great

$Team: -1
$MessageNew:  XSTR("That's great. Demokus, how are you holding up.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg06.wav

$Name: fine

$Team: -1
$MessageNew:  XSTR("Just fine. We'll be back in business in no time.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: c4msg07.wav

$Name: prob eng

$Team: -1
$MessageNew:  XSTR("We have a little problem with engines. I must get some parts.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: c4msg08.wav

$Name: speak of prob

$Team: -1
$MessageNew:  XSTR("Speaking of the problems THE NHOL JUST JUMPED IN. THREE FIGHTER WINGS AND ONE HECATE, WHERE DID NHOL GET A HECATE?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg09.wav

$Name: more fghters

$Team: -1
$MessageNew:  XSTR("Doran is also launching fighters! BETA, TAKE ADMIRAL AND V.I.P PERSONELL TO SAFETY. WE'LL... DAMNED!!!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: c4msg10.wav

$Name: what's wrong

$Team: -1
$MessageNew:  XSTR("What's wrong Demokus.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg11.wav

$Name: drone sabotaged

$Team: -1
$MessageNew:  XSTR("That repair drone sabotaged our engines. We'll lauch a fighter wing to help, and fix engines as fast as we can.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: c4msg12.wav

$Name: NHOL has planned this attac w

$Team: -1
$MessageNew:  XSTR("NHOL has planned this attack well. Doran launched a bomber wing, but there's something strange with them. Alpha 1, Check one of the bombers.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg13.wav

$Name: EXPLOSIVES

$Team: -1
$MessageNew:  XSTR("STAY AWAY FROM THOSE BOMBERS. THEY ARE FILLED WITH EXPLOSIVES AND THEIR SHIELDS ARE STRENGHTENED.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg14.wav

$Name: Perfect its nav

$Team: -1
$MessageNew:  XSTR("Perfect! It was the navigation, the bombers stopped and NHOL warps out.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg15.wav

$Name: not sensors

$Team: -1
$MessageNew:  XSTR("It wasn't sensors, try navigation.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg16.wav

$Name: not comm

$Team: -1
$MessageNew:  XSTR("It wasn't communication, try navigation.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg17.wav

$Name: not weapons

$Team: -1
$MessageNew:  XSTR("It' wasn't weapons, try navigation.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg18.wav

$Name: not engines

$Team: -1
$MessageNew:  XSTR("It's not any of the engines, try navigation.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg19.wav

$Name: not fighter bay

$Team: -1
$MessageNew:  XSTR("Destroying fighterbays didn't do the trick. Keep going.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg20.wav

$Name: bombers done

$Team: -1
$MessageNew:  XSTR("Hurricane is still holding, but Doran is going to finish the job. Stop Doran by destroying or disabling and disarming it.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg21.wav

$Name: doran stopped

$Team: -1
$MessageNew:  XSTR("Doran is stopped, good work. Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg22.wav

$Name: Hurricane lost

$Team: -1
$MessageNew:  XSTR("Oh no, there goes Hurricane. Get back to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg23.wav

$Name: General dead

$Team: -1
$MessageNew:  XSTR("The Admirals ship is destroyed, Alpha 1 get back to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c4msg24.wav

$Name: Demokus lost

$Team: -1
$MessageNew:  XSTR("We lost the Demokus. Alpha 1, get back to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c4msg25.wav

$Name: Belomenon lost

$Team: -1
$MessageNew:  XSTR("We lost the Belomenon. Alpha 1, get back to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: c4msg26.wav

$Name: VIP lost

$Team: -1
$MessageNew:  XSTR("V.I.P personell are dead.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg27.wav

$Name: doran warped

$Team: -1
$MessageNew:  XSTR("Doran warped out.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg28.wav

$Name: bombers close

$Team: -1
$MessageNew:  XSTR("Bombers are closing the Hurricane. Hurry Alpha 1.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg29.wav

$Name: too close

$Team: -1
$MessageNew:  XSTR("Alpha 1! Leave the bombers. Concentrate on the Doran.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg30.wav

$Name: controlled

$Team: -1
$MessageNew:  XSTR("Bombers are controlled from Doran. Alpha 1, destroy Dorans subsystems until you find the one which controls the bombers and before they hit the Hurricane. We believe it's the navigation.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: c4msg31.wav

#Reinforcements		;! 2 total

$Name: Iota
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Theta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 4 total

$Num stars: 1640
$Ambient light level: 0
$Sun: SunGold
+Angles: 1.745328 5.235984 5.759582
+Scale: 1.000000
$Starbitmap: neb05
+Angles: 0.349066 1.745328 0.174533
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 0.122173 4.363320 0.488692
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.000000 4.363320 1.745328
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 0.000000 0.000000 4.363320
+ScaleX: 12.000000
+ScaleY: 12.000000
+DivX: 4
+DivY: 4

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Success

#End

