#Mission Info

$Version: 0.10
$Name:  XSTR("New Ally", -1)
$Author: Aki Malinen
$Created: 03/15/00 at 16:54:41
$Modified: 09/15/00 at 23:39:56
$Notes:
3rd red alert mission... lets see...$End Notes:

$Mission Desc:
 XSTR("New friends... great", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 9

+Red Alert: 1

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 2802.217773, -4793.775879
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.963907, 0.266239,
	0.000000, -0.266239, 0.963907

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("$b *** $r There's $r something... $r big $r in $r the $r subspace... $b ***", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 2802.217773, -4793.775879
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay 
   "NHOL fleet eliminated" 
   0 
)
$Multi text
    XSTR("Welcome back Alpha 1. The major and Alpha 3 also came back just a moment ago. If you wan't, go and talk to them. But most of all, get some rest now. You had a long trip. You may go.", -1)
$end_multi_text
$Voice: c7dbr01.wav
$Recommendation text:
    XSTR("Exellent that you all came back alive.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Hurricane blast" 
   0 
)
$Multi text
    XSTR("You came back to normal space somewhere... but did not survive...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Eliminate bombers and corvettes first.", -1)
$end_multi_text

#Alternate Types:
$Alt: Major Henricks

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	26
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	20
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	20
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	520
	"Rockeye D"	500
	"Tempest"	1140
	"Tempest D"	500
	"Hornet"	975
	"Hornet D"	500
	"Tornado"	564
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	542
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	532
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 47 total

$Name: Alpha 1		;! Object #0
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: SF Mara (terrans)
$Alt: Major Henricks

$Team: Friendly
$Location: -74.742142, -0.000004, -27.942749
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Major Henricks", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 77.040169, 0.000001, -46.863403
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Hopkins 1		;! Object #3
$Class: GVT Isis
$Team: Friendly
$Location: 273.668579, -0.000029, -32.776497
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Shivan stuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Affirmative" 2 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Hopkins 2		;! Object #4
$Class: GVT Isis
$Team: Friendly
$Location: 268.898712, 0.000060, -162.815292
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Shivan stuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Affirmative" 2 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Hopkins 3		;! Object #5
$Class: GVT Isis
$Team: Friendly
$Location: 344.431122, 0.000001, -35.491558
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Shivan stuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Affirmative" 2 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Hopkins 4		;! Object #6
$Class: GVT Isis
$Team: Friendly
$Location: 351.021362, -0.000058, -154.075958
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Shivan stuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Affirmative" 2 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: GTD Hurricane		;! Object #7
$Class: GTD Orion
$Team: Friendly
$Location: 2988.594238, 1194.465576, 3822.949463
$Orientation:
	0.390152, 0.000000, -0.920750,
	0.000000, 1.000000, 0.000000,
	0.920750, 0.000000, 0.390152
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("General Ponen", -1)
+Initial Hull: 86
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "BFGreen" )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 85
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: NHOL Juggernaut		;! Object #8
$Class: SJ Sathanas
$Team: Friendly
$Location: -47.502022, 0.000105, 4734.006836
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 34
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Damage: 100
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Damage: 24
+Subsystem: turret10
+Subsystem: turret11
$Damage: 100
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Damage: 100
+Subsystem: turret23
+Subsystem: turret24
$Damage: 100
+Subsystem: turret25
$Damage: 100
+Subsystem: turret26
$Damage: 100
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
$Damage: 100
+Subsystem: turret37
+Subsystem: turret38
$Damage: 100
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
$Damage: 100
+Subsystem: turret43
$Damage: 24
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
$Damage: 100
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
$Damage: 100
+Subsystem: turret53
+Subsystem: navigation
$Damage: 67
+Subsystem: communication
$Damage: 11
+Subsystem: weapons
$Damage: 44
+Subsystem: sensors
$Damage: 55
+Subsystem: enginesctr
$Damage: 44
+Subsystem: engineslwright
$Damage: 44
+Subsystem: enginesupleft
$Damage: 35
+Subsystem: fighterbay
$Damage: 35
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" )+Respawn priority: 0

+Escort priority: 70
+Group: 0
+Score: 10000

$Name: Beta 1		;! Object #9
$Class: GTF Myrmidon
$Team: Friendly
$Location: 6214.039551, -336.676514, 1358.109375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 89
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #10
$Class: GTF Myrmidon
$Team: Friendly
$Location: 5807.116211, 157.591370, 2043.359497
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #11
$Class: GTF Myrmidon
$Team: Friendly
$Location: 6478.690918, 0.000550, 1529.955322
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 67
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #12
$Class: GTF Myrmidon
$Team: Friendly
$Location: 5653.978027, 676.485657, 1022.375916
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 75
+Initial Shields: 80
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: NHOL Sfir		;! Object #13
$Class: GVCv Sobek
$Team: Hostile
$Location: 2484.613281, -357.313049, 11744.159180
$Orientation:
	-0.998670, 0.000000, 0.051570,
	0.000000, 1.000000, 0.000000,
	-0.051570, 0.000000, -0.998670
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "NHOL Juggernaut" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "they come" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: NHOL Regen		;! Object #14
$Class: GTCv Deimos
$Team: Hostile
$Location: -1371.996216, 2493.299561, 9901.633789
$Orientation:
	-0.942223, 0.000000, -0.334985,
	0.118891, 0.934899, -0.334408,
	0.313177, -0.354913, -0.880884
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "NHOL Juggernaut" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "they come" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Garan 1		;! Object #15
$Class: GVF Seth
$Team: Hostile
$Location: 1950.840820, -0.001615, 11983.306641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Garan 2		;! Object #16
$Class: GVF Seth
$Team: Hostile
$Location: 2013.672729, -0.001679, 12525.333984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Garan 3		;! Object #17
$Class: GVF Seth
$Team: Hostile
$Location: 2153.291504, -0.001789, 11868.846680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Garan 4		;! Object #18
$Class: GVF Seth
$Team: Hostile
$Location: 2081.156738, -0.001708, 11484.033203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Fire 1		;! Object #19
$Class: GTF Hercules
$Team: Hostile
$Location: -717.222046, 2482.329346, 9447.883789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Harpoon#Weak" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Fire 2		;! Object #20
$Class: GTF Hercules
$Team: Hostile
$Location: -719.114624, 2482.329346, 10016.340820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Harpoon#Weak" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Fire 3		;! Object #21
$Class: GTF Hercules
$Team: Hostile
$Location: -499.781860, 2482.329590, 9520.110352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Harpoon#Weak" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Ice 1		;! Object #22
$Class: GTF Hercules
$Team: Hostile
$Location: 3405.176270, -752.037231, 13122.427734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus R" )
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Ice 2		;! Object #23
$Class: GTF Hercules
$Team: Hostile
$Location: 3631.807861, -752.037231, 13397.622070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus R" )
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Ice 3		;! Object #24
$Class: GTF Hercules
$Team: Hostile
$Location: 3471.850830, -752.037415, 12861.182617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus R" )
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeus 1		;! Object #25
$Class: GTB Zeus
$Team: Hostile
$Location: -1726.430176, 2113.022461, 9464.566406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeus 2		;! Object #26
$Class: GTB Zeus
$Team: Hostile
$Location: -1749.601318, 2113.022217, 9826.665039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeus 3		;! Object #27
$Class: GTB Zeus
$Team: Hostile
$Location: -1576.482178, 2113.022217, 9464.566406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #28
$Class: GTB Artemis
$Team: Friendly
$Location: 7213.024414, 0.000413, 2444.384766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #29
$Class: GTB Artemis
$Team: Friendly
$Location: 7187.280273, 0.000391, 1916.488525
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #30
$Class: GTB Artemis
$Team: Friendly
$Location: 7469.277344, 0.000273, 2360.574219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #31
$Class: GTB Artemis
$Team: Friendly
$Location: 7445.740234, 0.000548, 2745.596680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 1		;! Object #32
$Class: GTB Medusa
$Team: Friendly
$Location: 8342.860352, 0.000314, 3729.763672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 2		;! Object #33
$Class: GTB Medusa
$Team: Friendly
$Location: 8196.153320, 0.000300, 3198.396484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 3		;! Object #34
$Class: GTB Medusa
$Team: Friendly
$Location: 8505.434570, 0.000262, 3292.318359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 4		;! Object #35
$Class: GTB Medusa
$Team: Friendly
$Location: 8647.719727, 0.000644, 3779.919922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 1		;! Object #36
$Class: GTF Erinyes
$Team: Friendly
$Location: 6525.262207, 0.000414, 3679.926758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 2		;! Object #37
$Class: GTF Erinyes
$Team: Friendly
$Location: 6732.196777, 0.000345, 3729.763672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 3		;! Object #38
$Class: GTF Erinyes
$Team: Friendly
$Location: 6352.480957, 0.000444, 3151.866211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 4		;! Object #39
$Class: GTF Erinyes
$Team: Friendly
$Location: 6625.289551, 0.000487, 3198.395508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: NHOL Skirma		;! Object #40
$Class: NTF Iceni
$Team: Hostile
$Location: 2505.199951, 3290.600098, 9956.900391
$Orientation:
	-0.996909, 0.000000, -0.078563,
	0.025334, 0.946579, -0.321475,
	0.074366, -0.322472, -0.943653
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "GTD Hurricane" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11a
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
+Subsystem: turret25a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "they come" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Cancer 1		;! Object #41
$Class: GTB Artemis
$Team: Hostile
$Location: 4259.357422, -0.000318, 11975.279297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "GTD Hurricane" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Cyclops#short" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #42
$Class: GTB Artemis
$Team: Hostile
$Location: 4280.229004, 0.000122, 11608.303711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "GTD Hurricane" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Cyclops#short" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #43
$Class: GTB Artemis
$Team: Hostile
$Location: 4458.069824, 0.000214, 12001.432617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "GTD Hurricane" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Cyclops#short" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 1		;! Object #44
$Class: GTF Perseus
$Team: Hostile
$Location: 4440.456543, -0.000219, 10760.291992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Leo 2		;! Object #45
$Class: GTF Perseus
$Team: Hostile
$Location: 4507.125977, -0.000026, 10451.597656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Leo 3		;! Object #46
$Class: GTF Perseus
$Team: Hostile
$Location: 4644.817871, 0.000009, 10823.538086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 14

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Affirmative" 2 ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Garan
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Garan 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "they come" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Garan 1"
	"Garan 2"
	"Garan 3"
	"Garan 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Fire
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Fire 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "they come" 6 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Fire 1"
	"Fire 2"
	"Fire 3"
)
$AI Goals: ( goals ( ai-guard-wing "Zeus" 54 ) ( ai-chase-any 50 ) )
+Flags:( "no-arrival-warp" )

$Name: Ice
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ice 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "they come" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Ice 1"
	"Ice 2"
	"Ice 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Zeus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "they come" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zeus 1"
	"Zeus 2"
	"Zeus 3"
)
$AI Goals: ( goals ( ai-chase "NHOL Juggernaut" 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Gamma
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Hurricane
$Arrival Cue: ( is-event-true-delay "eng" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase "NHOL Regen" 89 ) )
+Hotkey: 2
+Flags:( "no-arrival-message" )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Delta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Hurricane
$Arrival Cue: ( is-event-true-delay "eng" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase "NHOL Sfir" 89 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Epsilon
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Hurricane
$Arrival Cue: ( is-event-true-delay "eng" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "GTD Hurricane" 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: NHOL Skirma
$Arrival Cue: ( is-event-true-delay "they come" 6 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
+Flags:( "no-arrival-warp" )

$Name: Leo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: NHOL Skirma
$Arrival Cue: ( is-event-true-delay "they come" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard-wing "Cancer" 70 ) )
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 11

#Events		;! 26 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "OH MAN" 
   )
)
+Name: OH MAN
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "OH MAN" 3 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "wait" 
   )
)
+Name: wait
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "wait" 1 ) 
   ( send-message 
      "GTD Hurricane" 
      "High" 
      "hurricane" 
   )
)
+Name: hurricane
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "hurricane" 6 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "hurricane?" 
   )
)
+Name: hurricane?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "hurricane?" 4 ) 
   ( send-message 
      "GTD Hurricane" 
      "High" 
      "Greetings pilots" 
   )
)
+Name: Greetings pilots
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Greetings pilots" 
      9 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "remember to tell" 
   )
)
+Name: remember to tell
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "remember to tell" 
      4 
   )
   ( send-message 
      "GTD Hurricane" 
      "High" 
      "we we'll" 
   )
)
+Name: we we'll
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "we we'll" 16 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Affirmative" 
   )
)
+Name: Affirmative
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Affirmative" 2 ) 
   ( send-message 
      "GTD Hurricane" 
      "High" 
      "orders to A1" 
   )
)
+Name: orders to A1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "orders to A1" 
      11 
   )
   ( send-message 
      "NHOL Juggernaut" 
      "High" 
      "they come" 
   )
   ( ship-invulnerable "NHOL Juggernaut" ) 
)
+Name: they come
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTD Hurricane" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "oh no" 
   )
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
)
+Name: Hurricane blast
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "they come" 3 ) 
   ( beam-free-all "NHOL Sfir" ) 
   ( beam-free-all "GTD Hurricane" ) 
   ( beam-free-all "NHOL Regen" ) 
   ( add-goal 
      "Beta" 
      ( ai-guard "GTD Hurricane" 89 ) 
   )
   ( beam-free-all "NHOL Skirma" ) 
)
+Name: eng
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "NHOL Sfir" 
         "NHOL Regen" 
         "Garan" 
         "Fire" 
         "Ice" 
         "Zeus" 
         "NHOL Skirma" 
         "Cancer" 
         "Leo" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "GTD Hurricane" 
         )
      )
   )
   ( send-message 
      "GTD Hurricane" 
      "High" 
      "fleet gone" 
   )
)
+Name: NHOL fleet eliminated
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy NHOL ships", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "NHOL Regen" 
         "GTD Hurricane" 
      )
      4000 
   )
   ( fire-beam 
      "GTD Hurricane" 
      "turret09" 
      "NHOL Regen" 
   )
)
+Name: Regen close
+Repeat Count: 6
+Interval: 15
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "NHOL Sfir" 
         "GTD Hurricane" 
      )
      4000 
   )
   ( fire-beam 
      "GTD Hurricane" 
      "turret01a" 
      "NHOL Sfir" 
   )
)
+Name: sfir close
+Repeat Count: 6
+Interval: 15
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "regen boom" 0 ) 
   ( fire-beam 
      "GTD Hurricane" 
      "turret09" 
      "NHOL Sfir" 
   )
)
+Name: turret9chatar
+Repeat Count: 6
+Interval: 15
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "eng" 5 ) 
   ( send-message 
      "NHOL Juggernaut" 
      "High" 
      "were ok" 
   )
)
+Name: were ok
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "were ok" 2 ) 
   ( send-message 
      "GTD Hurricane" 
      "High" 
      "jump out" 
   )
   ( add-goal 
      "NHOL Juggernaut" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
)
+Name: jump out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "jump out" 10 ) 
   ( clear-goals "NHOL Juggernaut" ) 
   ( add-goal 
      "NHOL Juggernaut" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Juggernaut jumping out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "NHOL Juggernaut" 
   )
   ( clear-goals 
      "NHOL Sfir" 
      "NHOL Regen" 
      "Zeus" 
   )
   ( add-goal 
      "NHOL Sfir" 
      ( ai-chase "GTD Hurricane" 89 ) 
   )
   ( add-goal 
      "NHOL Regen" 
      ( ai-chase "GTD Hurricane" 89 ) 
   )
   ( add-goal 
      "Zeus" 
      ( ai-chase "GTD Hurricane" 89 ) 
   )
)
+Name: action begins
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "sfir close" 25 ) 
   ( sabotage-subsystem 
      "Beta 1" 
      "Hull" 
      46 
   )
)
+Name: Beta1 damaged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NHOL Regen" ) 
   ( do-nothing ) 
)
+Name: regen boom
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NHOL Sfir" ) 
   ( do-nothing ) 
)
+Name: sfir asdf
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "NHOL fleet eliminated" 
         0 
      )
      ( is-event-true-delay 
         "Hurricane blast" 
         0 
      )
   )
   ( allow-warp "Alpha 1" ) 
   ( add-goal 
      "GTD Hurricane" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Conclusion
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Player exit
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump out", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Juggernaut must jump out
$MessageNew:  XSTR("Juggernaut must jump out", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "NHOL fleet eliminated" 
   0 
)
+No music
+Score: 100

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -29.826551, 3992.722412, 594.628296 )
)

#Messages		;! 222 total


$Name: OH MAN

$Team: -1
$MessageNew:  XSTR("OH MAN!!! WE'RE DONE FOR IT!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c7msg01.wav

$Name: wait

$Team: -1
$MessageNew:  XSTR("Wait a sec...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c7msg02.wav

$Name: hurricane

$Team: -1
$MessageNew:  XSTR("This is GTD Hurricane. The Juggernaut is safe, I repeat the Juggernaut is safe.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: c7msg03.wav

$Name: hurricane?

$Team: -1
$MessageNew:  XSTR("Hurricane... Admiral? You here?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c7msg04.wav

$Name: Greetings pilots

$Team: -1
$MessageNew:  XSTR("Greetings Henrick and pilots. As I said, the Juggernaut is on our side but I don't have enough time to explain it. Just do what I tell you.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: c7msg05.wav

$Name: remember to tell

$Team: -1
$MessageNew:  XSTR("Just remember to explain to us afterwards, sir.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c7msg06.wav

$Name: we we'll

$Team: -1
$MessageNew:  XSTR("You'll get the explanation. Now... Henrick and Alpha 3. You'll jump to normal space, and take the transports with you. GVCv No'ran should be waiting for you there if you jump now. Your warpdrives are now functional.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: c7msg07.wav

$Name: Affirmative

$Team: -1
$MessageNew:  XSTR("Affirmative!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c7msg08.wav

$Name: orders to A1

$Team: -1
$MessageNew:  XSTR("Alpha 1, you'll stay here. We've been atacked by NHOL and Juggernauts engine systems needs minor repairs before it can jump out, so any help is good.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: c7msg09.wav

$Name: they come

$Team: -1
$MessageNew:  XSTR("There they come again...", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: c7msg10.wav

$Name: eng

$Team: -1
$MessageNew:  XSTR("Ok, lets take care of the NHOL.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: c7msg11.wav

$Name: were ok

$Team: -1
$MessageNew:  XSTR("We fixed the engines.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: c7msg12.wav

$Name: jump out

$Team: -1
$MessageNew:  XSTR("Ok, jump out to repairs. We'll wipe out the NHOL.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: c7msg13.wav

$Name: fleet gone

$Team: -1
$MessageNew:  XSTR("NHOL ships eliminated, good work. Now, jump out.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: c7msg14.wav

$Name: oh no

$Team: -1
$MessageNew:  XSTR("Oh no, they got the GTD Hurricane. Where do we get the coordinates now... well, jump out - see where you get...", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: c7msg15.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 0
$Sun: SunWhite
+Angles: 0.000000 0.000000 0.000000
+Scale: 0.100000

#Asteroid Fields

$Density: 30
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 11
+Field Debris Type: 11
+Field Debris Type: 10
$Average Speed: 0.000000
$Minimum: -1000.000000, -1000.000000, -2000.000000
$Maximum: 1000.000000, 1000.000000, -1000.000000

#Music

$Event Music: 2: Exodus
$Briefing Music: None

#End

