#Mission Info

$Version: 0.10
$Name:  XSTR("Those big bangs", -1)
$Author: Aki Malinen
$Created: 03/18/00 at 22:55:27
$Modified: 09/17/00 at 14:49:44
$Notes:
finally some action$End Notes:

$Mission Desc:
 XSTR("Big battle against the NHOL
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 2077.590088, 2774.515137, -4699.734375
+Viewer orient:
	0.914814, -0.000000, 0.403875,
	-0.245016, 0.794959, 0.554984,
	-0.321064, -0.606663, 0.727240
+SquadReassignName: Special Unit
+SquadReassignLogo: specialu.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("** $b 0900h
** $b New $b GTVA $b base $b at $b the $b Vega $b system

Our spies came back. Apparentely they've succeeded on the delivery. So we are ready to send our forces to the front line.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: c9-1cbr01.wav

#Briefing
$start_briefing
$num_stages: 7
$start_stage
$multi_text
 XSTR("Ok we have the big one going on now. $f Hurricane, $f Tone $f 56 and our $f Juggernaut encountered the $h NHOL fleet, which was so far only one  $h Typhoon, one $h Aeolus and the expected $h Juggernaut.", -1)
$end_multi_text
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$camera_pos: -1793.317749, 17351.775391, -17264.048828
$camera_orient:
	0.999994, 0.000000, -0.003343,
	0.002216, 0.748913, 0.662664,
	0.002504, -0.662668, 0.748909
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Friendly
$class: SJ Sathanas
$pos: -2721.119629, -631.984619, -712.955750
$label: GTVA Juggernaut
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: -2802.856445, 1166.771851, 6031.988770
$label: NHOL Juggernaut
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 4582.954590, -959.410522, -920.941040
$label: GTD Hurricane
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GVD Typhon
$pos: 6004.094238, -1909.325195, 9077.325195
$label: NHOL Nagash
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GVC Mentu
$pos: -9511.573242, -959.409607, -992.817444
$label: GVC Tone 56
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: GTC Aeolus
$pos: -11674.315430, -959.410645, 7455.992188
$label: NHOL Shimmer
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Tone $f 56 and $h Aeolus - designated $h Shimmer - destroyed each other, and the $h Typhoon - designated $h Nagash - and $f GTD $f Hurricane have also engaged each other.", -1)
$end_multi_text
$voice: c9-1br02.wav
$camera_pos: -1793.317749, 17351.775391, -17264.048828
$camera_orient:
	0.999994, 0.000000, -0.003343,
	0.002216, 0.748913, 0.662664,
	0.002504, -0.662668, 0.748909
$camera_time: 350
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Friendly
$class: SJ Sathanas
$pos: -2721.119629, -631.984619, -712.955750
$label: GTVA Juggernaut
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: -2802.856445, 1166.771851, 6031.988770
$label: NHOL Juggernaut
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 4946.794434, -959.410461, 1655.605225
$label: GTD Hurricane
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GVD Typhon
$pos: 5792.666016, -1909.326660, 6966.782715
$label: NHOL Nagash
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Both sides have also launched several fighter wings.", -1)
$end_multi_text
$voice: c9-1br03.wav
$camera_pos: -1793.317749, 17351.775391, -17264.048828
$camera_orient:
	0.999994, 0.000000, -0.003343,
	0.002216, 0.748913, 0.662664,
	0.002504, -0.662668, 0.748909
$camera_time: 150
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Friendly
$class: SJ Sathanas
$pos: -2721.119629, -631.984619, -712.955750
$label: GTVA Juggernaut
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: -2802.856445, 1166.771851, 6031.988770
$label: NHOL Juggernaut
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 4946.794434, -959.410461, 1655.605225
$label: GTD Hurricane
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GVD Typhon
$pos: 5792.666016, -1909.326660, 6966.782715
$label: NHOL Nagash
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -10475.858398, -959.410034, 891.985718
$label: Friendly fighters
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Perseus
$pos: -12088.093750, -959.411133, 8224.623047
$label: Enemy fighters
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $h NHOL has already been informed about the bombs, but they don't seem to take it seriously. Our $f Juggernaut has tried to solve this conflict peacefully one more time by negotiating with the $h NHOL $h Juggernaut. But apparently, it has been for nothing... it has only bought us, and them, some more time.", -1)
$end_multi_text
$voice: c9-1br04.wav
$camera_pos: -1793.317749, 17351.775391, -17264.048828
$camera_orient:
	0.999994, 0.000000, -0.003343,
	0.002216, 0.748913, 0.662664,
	0.002504, -0.662668, 0.748909
$camera_time: 350
$num_lines: 0
$num_icons: 6
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 31
$team: Friendly
$class: SJ Sathanas
$pos: -2721.119629, -631.984619, -712.955750
$label: GTVA Juggernaut
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: -2802.856445, 1166.771851, 6031.988770
$label: NHOL Juggernaut
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 4946.794434, -959.410461, 1655.605225
$label: GTD Hurricane
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GVD Typhon
$pos: 5792.666016, -1909.326660, 6966.782715
$label: NHOL Nagash
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -12283.921875, -959.412170, 9021.867188
$label: Friendly fighters
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Perseus
$pos: -15815.375977, -959.412048, 11962.597656
$label: Enemy fighters
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If some of them decides to surrender they'll be forced to jump to specified coordinates, and $f Grey and $f Demokus are waiting there to take them into custody.", -1)
$end_multi_text
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$camera_pos: -1793.317749, 17351.775391, -17264.048828
$camera_orient:
	0.999994, 0.000000, -0.003343,
	0.002216, 0.748913, 0.662664,
	0.002504, -0.662668, 0.748909
$camera_time: 300
$num_lines: 0
$num_icons: 2
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -3943.127686, -959.410706, 7057.025391
$label: GTD Grey
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -711.707825, -959.409607, 1744.204468
$label: GTD Demokus
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Now you $f Alpha and $f Beta will go and assist $f Hurricane and $f Juggernaut. Engage enemy fighters once there. $f Beta will fly bombers, and will help $f Hurricane by atacking the $h Nagash. $f Delta wing will be available as a reinforcement.", -1)
$end_multi_text
$voice: c9-1br06.wav
$camera_pos: -63.850029, 8880.169922, -9877.004883
$camera_orient:
	1.000000, 0.000000, -0.000198,
	0.000143, 0.692912, 0.721022,
	0.000137, -0.721022, 0.692912
$camera_time: 400
$num_lines: 0
$num_icons: 4
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -1103.161621, -0.001038, -3097.431152
$label: Alpha 4
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Medusa
$pos: 2087.029053, -0.000049, -2891.379150
$label: Beta 4
+id: 12
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Serapis
$pos: 242.149948, 70.478401, 836.940613
$label: Enemy fighters
+id: 13
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -4172.807617, -0.000099, -3298.308838
$label: Delta 4
+id: 14
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If a bigger battle emerges, $f GTVA $f Neo $f Colossus will be there in no time. You do not have to worry about our capitals now, just come back alive. Good luck everyone.", -1)
$end_multi_text
$voice: c9-1br07.wav
$camera_pos: 4651.385742, 12029.977539, -12904.950195
$camera_orient:
	1.000000, 0.000000, -0.000198,
	0.000143, 0.692912, 0.721022,
	0.000137, -0.721022, 0.692912
$camera_time: 150
$num_lines: 0
$num_icons: 1
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 31
$team: Friendly
$class: GTVA Colossus
$pos: 4859.743164, 3930.581787, -5378.133301
$label: GTVA Neo Colossus
+id: 15
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-goal-false-delay 
   "Hurricane survives" 
   0 
)
$Multi text
    XSTR("Lost of the GTD Hurricane is very sad, we also lost a good Admiral... and I... have to be the one to inform the relatives.", -1)
$end_multi_text
$Voice: c9-1dbr01.wav
$Recommendation text:
    XSTR("Send some fighters to protect the Hurrcane, if possible.. also some more ships attacking the Nagash would help", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Juggernaut surv." 
   0 
)
$Multi text
    XSTR("The crew of the Juggernaut mutanied from NHOL to our side... I hoped that they would have survived, but perhaps... the ship wasn't fully repaired... or they were too close to the other one...", -1)
$end_multi_text
$Voice: c9-1dbr02.wav
$Recommendation text:
    XSTR("...", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "NC surv" 0 ) 
$Multi text
    XSTR("Even our GTVA Neo Colossus didn't survive... perhaps it wasn't meant to be...", -1)
$end_multi_text
$Voice: c9-1dbr03.wav
$Recommendation text:
    XSTR("...", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "NHOL eliminated" 
   0 
)
$Multi text
    XSTR("It was a big battle. Both sides lost many lives... and just because of the NHOL lead... Well, at least Inesh and the few fighters surrendered.

Anyway. Once again the GTVA was forced to show its strength, and this time it was too much to the opponent. Perhaps the NHOL leaders will thinks twice from now on before stands against the GTVA... Yes, we still havent caught the leaders of the NHOL, space is quite a large hideout, but eventually we will succeed. But don't get lazy now. This propably wasn't the last threat we will encounter... expect the unexpected.", -1)
$end_multi_text
$Voice: c9-1dbr04.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR(".
.
.
*****************************************************
ENEMIES UNITED           
***************************
CREDITS                     
<><><><><>

DESIGN AND CREATION:
Aki Malinen (Gortef)
gortef@acmecity.com

TESTING:
Miikka Hietala
Martin (Psychophobe)

SPELL CHECKING
Johanna Whidden
Martin (Psychophobe)

VOICE ACTORS:
Jussi Laitinen
Hannele Harald
Antti Haikonen
Miikka Hietala
Jarmo Ojalehto
Simo Kaarema
Johanna Whidden
Harri Raasakka
Jani Salo
Tiina Helttunen
Manu Salo
Matti Huotari
Tapio Laisi
Harri Rautionaho
And... me..

Computer sounds in Vasudan messages by TextAloud MP3

Thanks to every individual who participated in making this campaign... thank you.

.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("...sanotaanpas ihan suomeksi (in Finnish :P), *heh heh*. Kiitos kokeilemisesta, ja onnittelut kamppanjan suorittamisesta. - Aki ", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Perseus"	5
	"SF Mara (terrans)"	5
	"GVF Horus"	5
	"GVF Thoth"	5
	"GVF Tauret"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	20
	"Prometheus S"	20
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	660
	"Tornado"	500
	"Harpoon"	564
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Cyclops"	48
	"EMP Adv."	500
)

#Objects		;! 61 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: -551.445129, 7.668402, -1681.045166
$Orientation:
	0.690092, 0.537001, -0.485183,
	-0.456017, 0.843217, 0.284665,
	0.561980, 0.024807, 0.826779
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: NHOL Juggernaut		;! Object #1
$Class: SJ Sathanas
$Team: Hostile
$Location: -2062.677979, 1166.770996, 8099.529785
$Orientation:
	-0.999263, 0.000000, -0.038398,
	0.000000, 1.000000, 0.000000,
	0.038398, 0.000000, -0.999263
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 56
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Damage: 100
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
$Damage: 86
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Damage: 60
+Subsystem: turret16
+Subsystem: turret17
$Damage: 83
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Damage: 40
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
$Damage: 55
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
$Damage: 100
+Subsystem: turret50
+Subsystem: turret51
$Damage: 100
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Group: 0
+Score: 10000

$Name: GTVA Juggernaut		;! Object #2
$Class: SJ Sathanas
$Team: Friendly
$Location: -2207.070313, 726.314087, -1365.306396
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 78
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Damage: 100
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Damage: 100
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
$Damage: 100
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
$Damage: 33
+Subsystem: turret37
+Subsystem: turret38
$Damage: 100
+Subsystem: turret39
$Damage: 55
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
$Damage: 46
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
$Damage: 55
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Group: 0
+Score: 10000

$Name: NHOL Nagash		;! Object #3
$Class: GVD Typhon
$Team: Hostile
$Location: 2895.282227, -757.927368, 5796.656250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Hurricane" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 75
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 79
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTD Hurricane		;! Object #4
$Class: GTD Orion
$Team: Friendly
$Location: 3820.760010, -658.006470, 3232.963379
$Orientation:
	0.585698, 0.064416, -0.807967,
	0.019294, 0.995447, 0.093350,
	0.810301, -0.070263, 0.581788
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-stay-still "NHOL Nagash" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 87
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Iota 1		;! Object #5
$Class: GTF Erinyes
$Team: Friendly
$Location: 727.799988, 0.000000, 5425.200195
$Orientation:
	0.803111, 0.000000, 0.595829,
	-0.314759, 0.849076, 0.424260,
	-0.505904, -0.528270, 0.681903
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Iota 2		;! Object #6
$Class: GTF Erinyes
$Team: Friendly
$Location: -32.900002, 1586.900024, 2777.800049
$Orientation:
	0.794850, 0.000000, 0.606807,
	-0.038958, 0.997937, 0.051031,
	-0.605555, -0.064202, 0.793210
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Iota 3		;! Object #7
$Class: GTF Erinyes
$Team: Friendly
$Location: 2352.399902, 0.000000, 8277.200195
$Orientation:
	-0.401378, 0.000000, 0.915913,
	0.000001, 1.000000, 0.000000,
	-0.915913, 0.000001, -0.401378
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Iota 4		;! Object #8
$Class: GTF Erinyes
$Team: Friendly
$Location: 536.200012, 0.000000, 2241.300049
$Orientation:
	0.897087, 0.000000, 0.441854,
	-0.225190, 0.860384, 0.457197,
	-0.380164, -0.509647, 0.771839
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Scorpio 1		;! Object #9
$Class: GVF Seth
$Team: Hostile
$Location: 1366.400024, 0.000000, 5808.500000
$Orientation:
	-0.514634, 0.000000, 0.857410,
	0.000000, 1.000000, 0.000000,
	-0.857410, 0.000000, -0.514634
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Scorpio 2		;! Object #10
$Class: GVF Seth
$Team: Hostile
$Location: 1651.900024, 0.000000, 5975.899902
$Orientation:
	0.956662, 0.000000, -0.291201,
	0.000000, 1.000000, 0.000000,
	0.291201, 0.000000, 0.956662
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #11
$Class: GTF Ulysses
$Team: Friendly
$Location: -732.792786, 0.000152, -1803.896118
$Orientation:
	0.995953, 0.000000, -0.089879,
	0.000000, 1.000000, 0.000000,
	0.089879, 0.000000, 0.995953
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #12
$Class: GTF Ulysses
$Team: Friendly
$Location: -298.545227, -0.000250, -1803.894775
$Orientation:
	0.995953, 0.000000, -0.089879,
	0.000000, 1.000000, 0.000000,
	0.089879, 0.000000, 0.995953
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 4		;! Object #13
$Class: GTF Ulysses
$Team: Friendly
$Location: -466.771790, -0.000037, -2056.739502
$Orientation:
	0.995953, 0.000000, -0.089879,
	0.000000, 1.000000, 0.000000,
	0.089879, 0.000000, 0.995953
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Beta 1		;! Object #14
$Class: GTB Medusa
$Team: Friendly
$Location: 260.805054, 0.000083, -1695.775635
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 2		;! Object #15
$Class: GTB Medusa
$Team: Friendly
$Location: 404.799835, 0.000013, -1780.267700
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 3		;! Object #16
$Class: GTB Medusa
$Team: Friendly
$Location: 153.508316, -0.000190, -1830.307373
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 4		;! Object #17
$Class: GTB Medusa
$Team: Friendly
$Location: 315.617371, 0.000131, -1993.660767
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: GVC Tone 56		;! Object #18
$Class: GVC Mentu
$Team: Friendly
$Location: 47.376522, -0.000117, 4595.143066
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Destroy At: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: NHOL Shimmer		;! Object #19
$Class: GTC Aeolus
$Team: Hostile
$Location: 282.579010, 291.341888, 5056.402832
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Destroy At: 15
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Kappa 1		;! Object #20
$Class: GVF Serapis
$Team: Friendly
$Location: 480.500000, -139.500000, -578.299988
$Orientation:
	-0.409802, 0.000000, 0.912174,
	0.489616, 0.843737, 0.219964,
	-0.769635, 0.536757, -0.345765
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Kappa 2		;! Object #21
$Class: GVF Serapis
$Team: Friendly
$Location: -142.899994, 118.699997, -795.799988
$Orientation:
	-0.524354, 0.000000, -0.851500,
	-0.032063, 0.999291, 0.019744,
	0.850896, 0.037655, -0.523982
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Kappa 3		;! Object #22
$Class: GVF Serapis
$Team: Friendly
$Location: -124.500000, 0.000000, -1168.300049
$Orientation:
	0.909347, 0.000000, -0.416037,
	0.238574, 0.819245, 0.521459,
	0.340837, -0.573443, 0.744979
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Cancer 1		;! Object #23
$Class: GVF Serapis
$Team: Hostile
$Location: -21.500000, 332.080750, -943.200012
$Orientation:
	-0.909326, 0.000000, 0.416084,
	0.238625, 0.819204, 0.521500,
	-0.340858, 0.573502, -0.744924
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Cancer 2		;! Object #24
$Class: GVF Serapis
$Team: Hostile
$Location: 280.476044, 0.000062, -668.162476
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Cancer 3		;! Object #25
$Class: GVF Serapis
$Team: Hostile
$Location: 360.027161, 140.955948, -1105.502808
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Leo 1		;! Object #26
$Class: SF Mara (terrans)
$Team: Hostile
$Location: 2268.286621, 0.000202, 14868.745117
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Leo 2		;! Object #27
$Class: SF Mara (terrans)
$Team: Hostile
$Location: 2688.121826, 0.000214, 15682.988281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Leo 3		;! Object #28
$Class: SF Mara (terrans)
$Team: Hostile
$Location: 2693.380615, -0.000079, 14875.499023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Leo 4		;! Object #29
$Class: SF Mara (terrans)
$Team: Hostile
$Location: 2428.247070, 0.000030, 14198.340820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Virgo 1		;! Object #30
$Class: SF Mara (terrans)
$Team: Hostile
$Location: 4313.935547, 0.000246, 15400.978516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #31
$Class: SF Mara (terrans)
$Team: Hostile
$Location: 4717.404785, -0.000107, 16135.403320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #32
$Class: SF Mara (terrans)
$Team: Hostile
$Location: 4746.050781, 0.000093, 15407.844727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Virgo 4		;! Object #33
$Class: SF Mara (terrans)
$Team: Hostile
$Location: 4446.894043, 0.000112, 14903.359375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Delta 1		;! Object #34
$Class: GVF Tauret
$Team: Friendly
$Location: -4609.464355, 0.000318, -1044.626587
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Delta 2		;! Object #35
$Class: GVF Tauret
$Team: Friendly
$Location: -4728.023438, 0.000471, -1174.862305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Delta 3		;! Object #36
$Class: GVF Tauret
$Team: Friendly
$Location: -4475.982910, 0.000257, -1213.126099
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Delta 4		;! Object #37
$Class: GVF Tauret
$Team: Friendly
$Location: -4561.687500, 0.000051, -1401.593384
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Sagittarius 1		;! Object #38
$Class: GVF Thoth
$Team: Hostile
$Location: 5558.057129, 0.000446, 6952.978516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Sagittarius 2		;! Object #39
$Class: GVF Thoth
$Team: Hostile
$Location: 5962.637695, 0.000516, 7442.748535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "invulnerable" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Sagittarius 3		;! Object #40
$Class: GVF Thoth
$Team: Hostile
$Location: 6103.497559, -0.000223, 6537.614258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Sagittarius 4		;! Object #41
$Class: GVF Thoth
$Team: Hostile
$Location: 5778.505859, -0.000580, 6452.349121
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: NHOL Trabant		;! Object #42
$Class: GTCv Deimos
$Team: Hostile
$Location: 9457.083984, 3004.000244, 2973.319336
$Orientation:
	-0.203995, -0.029008, 0.978542,
	0.149880, 0.986852, 0.060500,
	-0.967430, 0.159006, -0.196965
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "whoa" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: NHOL Josh		;! Object #43
$Class: GVC Aten
$Team: Hostile
$Location: 566.067749, -0.000109, 8037.421875
$Orientation:
	-0.999596, 0.000000, 0.028403,
	0.000000, 1.000000, 0.000000,
	-0.028403, 0.000000, -0.999596
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "whoa" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: NHOL Ihnes		;! Object #44
$Class: GVC Aten
$Team: Hostile
$Location: 3372.231689, -0.000385, 7153.006836
$Orientation:
	-0.999596, 0.000000, 0.028403,
	0.000000, 1.000000, 0.000000,
	-0.028403, 0.000000, -0.999596
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "whoa" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: NHOL Fira		;! Object #45
$Class: GVD Hatshepsut
$Team: Hostile
$Location: 12083.744141, 977.522705, 5263.232910
$Orientation:
	-0.489496, -0.134902, 0.861507,
	0.004821, 0.987527, 0.157374,
	-0.871992, 0.081188, -0.482740
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "whoa" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: NHOL Doran		;! Object #46
$Class: GTD Hecate
$Team: Hostile
$Location: 7936.250977, 2324.897949, 7515.689453
$Orientation:
	-0.865842, 0.046888, 0.498116,
	-0.014679, 0.992789, -0.118970,
	-0.500102, -0.110321, -0.858910
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay "whoa" 0 ) 
   ( is-previous-event-true 
      "C4" 
      "doran warped" 
      ( true ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: NHOL Demon		;! Object #47
$Class: SD Demon
$Team: Hostile
$Location: -348.672668, 3510.213135, 10656.203125
$Orientation:
	-0.999596, 0.000000, 0.028403,
	0.000000, 1.000000, 0.000000,
	-0.028403, 0.000000, -0.999596
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 34
+Initial Shields: 0
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
$Damage: 100
+Subsystem: turret04-base
$Damage: 100
+Subsystem: turret05-base
+Subsystem: turret06a-base
$Damage: 100
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
$Damage: 100
+Subsystem: turret21-base
+Subsystem: turret22
$Damage: 100
+Subsystem: turret23
$Damage: 100
+Subsystem: turret24
+Subsystem: turret25
$Damage: 100
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "whoa" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: Libra 1		;! Object #48
$Class: GTF Perseus
$Team: Hostile
$Location: 8918.696289, 0.000508, 11036.879883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Libra 2		;! Object #49
$Class: GTF Perseus
$Team: Hostile
$Location: 8666.305664, -0.000251, 10818.156250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Libra 3		;! Object #50
$Class: GTF Perseus
$Team: Hostile
$Location: 8731.022461, -0.000029, 10594.807617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Libra 4		;! Object #51
$Class: GTF Perseus
$Team: Hostile
$Location: 9003.317383, 0.000203, 10778.718750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Taurus 1		;! Object #52
$Class: SF Mara (terrans)
$Team: Hostile
$Location: -972.013977, -0.000180, 16916.761719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Taurus 2		;! Object #53
$Class: SF Mara (terrans)
$Team: Hostile
$Location: -1172.522339, -0.000005, 16527.478516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Taurus 3		;! Object #54
$Class: SF Mara (terrans)
$Team: Hostile
$Location: -998.322449, -0.000132, 16305.664063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Taurus 4		;! Object #55
$Class: SF Mara (terrans)
$Team: Hostile
$Location: -904.402649, -0.000026, 16618.525391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gemini 1		;! Object #56
$Class: GVF Thoth
$Team: Hostile
$Location: 10626.372070, 2407.976318, 4959.014648
$Orientation:
	0.219007, 0.000000, -0.975723,
	0.000000, 1.000000, 0.000000,
	0.975723, 0.000000, 0.219007
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gemini 2		;! Object #57
$Class: GVF Thoth
$Team: Hostile
$Location: 10570.781250, 2407.976318, 4761.682617
$Orientation:
	0.219007, 0.000000, -0.975723,
	0.000000, 1.000000, 0.000000,
	0.975723, 0.000000, 0.219007
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gemini 3		;! Object #58
$Class: GVF Thoth
$Team: Hostile
$Location: 10745.686523, 2407.976318, 4690.903320
$Orientation:
	0.219007, 0.000000, -0.975723,
	0.000000, 1.000000, 0.000000,
	0.975723, 0.000000, 0.219007
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gemini 4		;! Object #59
$Class: GVF Thoth
$Team: Hostile
$Location: 10869.964844, 2407.976318, 4828.071289
$Orientation:
	0.219007, 0.000000, -0.975723,
	0.000000, 1.000000, 0.000000,
	0.975723, 0.000000, 0.219007
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: GTVA Neo Colossus		;! Object #60
$Class: GTVA Colossus
$Team: Friendly
$Location: 10059.654297, 3930.582275, -4820.215332
$Orientation:
	0.513888, 0.039471, 0.856949,
	-0.003012, 0.999018, -0.044209,
	-0.857852, 0.020138, 0.513502
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "BFRed" "Terran Huge Turret" )
+Subsystem: turret02a
+Subsystem: turret03a
+Primary Banks: ( "BFRed" "Terran Huge Turret" )
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Primary Banks: ( "BFRed" "Terran Huge Turret" )
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Primary Banks: ( "LRed" )
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Primary Banks: ( "AAAf" )
+Subsystem: turret39
+Primary Banks: ( "AAAf" )
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Primary Banks: ( "AAAf" )
+Subsystem: turret43
+Subsystem: turret44
+Primary Banks: ( "AAAf" )
+Subsystem: turret45
+Primary Banks: ( "AAAf" )
+Subsystem: turret46
+Primary Banks: ( "AAAf" )
+Subsystem: turret47
+Primary Banks: ( "AAAf" )
+Subsystem: turret48
+Primary Banks: ( "AAAf" )
+Subsystem: turret49
+Primary Banks: ( "AAAf" )
+Subsystem: turret50
+Primary Banks: ( "AAAf" )
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Primary Banks: ( "BFGreen" )
+Subsystem: turret54
+Subsystem: turret55
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret56
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret57
+Subsystem: turret58
+Primary Banks: ( "BFRed" )
+Subsystem: turret59
+Primary Banks: ( "BFRed" )
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "eliminate remaining" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 86
+Group: 0
+Score: 10000

#Wings		;! 13 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-ignore "NHOL Juggernaut" 50 ) ( ai-ignore "NHOL Nagash" 50 ) ( ai-ignore "NHOL Fira" 50 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Scorpio 1"
	"Scorpio 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
	"Iota 4"
)
$AI Goals: ( goals ( ai-guard "GTD Hurricane" 50 ) )
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "NHOL Nagash" 55 ) )
+Hotkey: 1
+Flags:( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore "NHOL Juggernaut" 50 ) ( ai-ignore "NHOL Nagash" 50 ) ( ai-ignore "NHOL Fira" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NHOL Juggernaut
$Arrival Cue: ( is-event-true-delay 
   "two wings more NHOL maras" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 51 ) ( ai-chase-any 50 ) )
+Flags:( "no-arrival-music" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NHOL Juggernaut
$Arrival Cue: ( is-event-true-delay 
   "two wings more NHOL maras" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-music" )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-ignore "NHOL Juggernaut" 50 ) )
+Flags:( "reinforcement" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Sagittarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Fight begins" 
   7 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
	"Sagittarius 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NHOL Doran
$Arrival Cue: ( is-event-true-delay "NHOL attack" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-guard "NHOL Juggernaut" 51 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NHOL Demon
$Arrival Cue: ( is-event-true-delay "NHOL attack" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-chase-any 51 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NHOL Fira
$Arrival Cue: ( is-event-true-delay "NHOL attack" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase-any 51 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 15

#Events		;! 26 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: Please don't go
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( beam-free-all "GTD Hurricane" ) 
   ( beam-free-all "NHOL Nagash" ) 
   ( add-goal 
      "GTD Hurricane" 
      ( ai-chase "NHOL Nagash" 89 ) 
   )
)
+Name: Beam fight
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NHOL Nagash" ) 
   ( add-goal 
      "GTD Hurricane" 
      ( ai-chase "NHOL Juggernaut" 80 ) 
   )
)
+Name: Nagash no more
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Whoa" 
   )
)
+Name: whoa
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "GTVA Juggernaut" 
      "High" 
      "No need" 
   )
)
+Name: No need
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "whoa" 5 ) 
   ( send-message 
      "NHOL Juggernaut" 
      "High" 
      "NHOL fight to the end" 
   )
)
+Name: NHOL fight to the end
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "NHOL fight to the end" 
      9 
   )
   ( send-message 
      "GTVA Juggernaut" 
      "High" 
      "not a thread" 
   )
)
+Name: not a thread
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "not a thread" 
      6 
   )
   ( send-message 
      "GTVA Juggernaut" 
      "High" 
      "to new NHOL ships" 
   )
)
+Name: to new NHOL ships
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      80 
      "Scorpio" 
      "Cancer" 
   )
   ( do-nothing ) 
)
+Name: two wings more NHOL maras
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "to new NHOL ships" 
      16 
   )
   ( send-message 
      "NHOL Ihnes" 
      "High" 
      "I surrender" 
   )
   ( change-iff "Friendly" "NHOL Ihnes" ) 
)
+Name: I surrender
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "I surrender" 3 ) 
   ( send-message 
      "NHOL Trabant" 
      "High" 
      "me too" 
   )
   ( change-iff 
      "Friendly" 
      "NHOL Trabant" 
   )
   ( beam-unprotect-ship "NHOL Trabant" ) 
)
+Name: me too
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "me too" 2 ) 
   ( send-message 
      "NHOL Demon" 
      "High" 
      "Same here" 
   )
   ( change-iff "Friendly" "NHOL Demon" ) 
)
+Name: same here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "same here" 6 ) 
   ( send-message 
      "GTVA Juggernaut" 
      "High" 
      "Good, coordinates" 
   )
   ( add-goal 
      "NHOL Ihnes" 
      ( ai-warp-out 89 ) 
   )
)
+Name: good, coordinates
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "good, coordinates" 
      7 
   )
   ( send-message 
      "NHOL Juggernaut" 
      "High" 
      "Traitors" 
   )
   ( beam-free-all "NHOL Fira" ) 
   ( add-goal 
      "NHOL Fira" 
      ( ai-chase "NHOL Trabant" 89 ) 
   )
)
+Name: traintors
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "traintors" 15 ) 
   ( self-destruct "NHOL Trabant" ) 
)
+Name: Goodbye trabant
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NHOL Trabant" ) 
   ( send-message 
      "GTD Hurricane" 
      "High" 
      "Insane" 
   )
)
+Name: Insane
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Insane" 4 ) 
   ( send-message 
      "NHOL Demon" 
      "High" 
      "second thought" 
   )
   ( change-iff "Hostile" "NHOL Demon" ) 
)
+Name: second thought
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "second thought" 
      5 
   )
   ( send-message 
      "NHOL Juggernaut" 
      "High" 
      "NHOL attack" 
   )
)
+Name: NHOL attack
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "NHOL attack" 7 ) 
   ( send-message 
      "GTVA Juggernaut" 
      "High" 
      "your choice" 
   )
   ( self-destruct 
      "NHOL Doran" 
      "NHOL Josh" 
      "NHOL Demon" 
   )
)
+Name: trigger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "trigger" 10 ) 
   ( send-message 
      "GTVA Juggernaut" 
      "High" 
      "eliminate remaining" 
   )
)
+Name: eliminate remaining
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "eliminate remaining" 
      9 
   )
   ( send-message 
      "NHOL Juggernaut" 
      "High" 
      "NHOL attac2" 
   )
   ( unprotect-ship 
      "NHOL Juggernaut" 
      "GTVA Juggernaut" 
      "NHOL Fira" 
   )
   ( beam-unprotect-ship 
      "NHOL Juggernaut" 
      "GTVA Juggernaut" 
      "NHOL Fira" 
   )
   ( beam-free-all "NHOL Juggernaut" ) 
   ( beam-free-all "GTVA Juggernaut" ) 
   ( add-goal 
      "NHOL Fira" 
      ( ai-chase "GTVA Juggernaut" 89 ) 
   )
   ( beam-free-all "GTVA Neo Colossus" ) 
   ( beam-free-all "GTD Hurricane" ) 
)
+Name: Fight begins
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NHOL Juggernaut" 
      "NHOL Nagash" 
      "NHOL Fira" 
   )
   ( send-message 
      "Sagittarius 2" 
      "High" 
      "Hostiles no more" 
   )
   ( clear-goals 
      "Scorpio" 
      "Cancer" 
      "Leo" 
      "Virgo" 
      "Sagittarius" 
      "Libra" 
      "Taurus" 
      "Gemini" 
   )
   ( change-iff 
      "Friendly" 
      "Scorpio 1" 
      "Scorpio 2" 
      "Cancer 1" 
      "Cancer 2" 
      "Cancer 3" 
      "Leo 1" 
      "Leo 2" 
      "Leo 3" 
      "Leo 4" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Virgo 4" 
      "Sagittarius 1" 
      "Sagittarius 2" 
      "Sagittarius 3" 
      "Sagittarius 4" 
      "Libra 1" 
      "Libra 2" 
      "Libra 3" 
      "Libra 4" 
      "Taurus 1" 
      "Taurus 2" 
      "Taurus 3" 
      "Taurus 4" 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Gemini 4" 
   )
)
+Name: NHOL eliminated
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "NHOL eliminated" 
      7 
   )
   ( send-message 
      "#Command" 
      "High" 
      "wise" 
   )
)
+Name: ending 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "ending 1" 7 ) 
   ( add-goal 
      "Scorpio" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Cancer" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal "Leo" ( ai-warp-out 89 ) ) 
   ( add-goal "Virgo" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "Sagittarius" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal "Libra" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "Taurus" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Gemini" 
      ( ai-warp-out 89 ) 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: ending 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "ending 1" 25 ) 
   ( add-goal 
      "GTVA Juggernaut" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "GTD Hurricane" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "GTVA Neo Colossus" 
      ( ai-warp-out 89 ) 
   )
)
+Name: ending 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Jump out
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Warp out", -1)
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Eliminate
$MessageNew:  XSTR("Attack enemy fighters. Help eliminating all other hostiles, if necessary", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "NHOL eliminated" 
   0 
)
+Score: 1200

$Type: Bonus
+Name: Hurricane survives
$MessageNew:  XSTR("Hurricane survives", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-destroyed-delay 
         0 
         "GTD Hurricane" 
      )
   )
   ( is-event-true-delay 
      "NHOL eliminated" 
      0 
   )
)
+Score: 500

$Type: Bonus
+Name: Juggernaut surv.
$MessageNew:  XSTR("Juggernaut surv.", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-destroyed-delay 
         0 
         "GTVA Juggernaut" 
      )
   )
   ( is-event-true-delay 
      "NHOL eliminated" 
      0 
   )
)
+Score: 500

$Type: Bonus
+Name: NC surv
$MessageNew:  XSTR("Neo Colossus survives...", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-destroyed-delay 
         0 
         "GTVA Neo Colossus" 
      )
   )
   ( is-event-true-delay 
      "NHOL eliminated" 
      0 
   )
)
+Score: 500

#Waypoints		;! 0 lists total


#Messages		;! 225 total


$Name: No need

$Team: -1
$MessageNew:  XSTR("Listen to us. There's no need for this. Just surrender and we will save many lives. Be reasonable.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: c9-1msg01.wav

$Name: NHOL fight to the end

$Team: -1
$MessageNew:  XSTR("NHOL fears nothing. We will fight to the bitter end. Not even your bomb threads stop us. Besides, you're outnumbered.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: c9-1msg02.wav

$Name: not a thread

$Team: -1
$MessageNew:  XSTR("It's not a threat. It's real. If you engage one more time with force, I'll push the trigger.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: c9-1msg03.wav

$Name: to new NHOL ships

$Team: -1
$MessageNew:  XSTR("This is GTVA Juggernaut to the arrived NHOL ships.  Listen carefully. You propably have a newly developed bomb in your ship. The ones, who surrender, we'll force to jump out to specified coordinates. GTD Gray and GTD Demokus will be waiting you there. Those who do not...", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: c9-1msg04.wav

$Name: I surrender

$Team: -1
$MessageNew:  XSTR("You don't have to tell me twice. I surrender.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: c9-1msg05.wav

$Name: me too

$Team: -1
$MessageNew:  XSTR("Me too.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: c9-1msg06.wav

$Name: Same here

$Team: -1
$MessageNew:  XSTR("Same here.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: c9-1msg07.wav

$Name: Whoa

$Team: -1
$MessageNew:  XSTR("WHOA!!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP6
+Wave Name: c9-1msg08.wav

$Name: Good, coordinates

$Team: -1
$MessageNew:  XSTR("Good. We'll force the coordinates to your naviagtions.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: c9-1msg09.wav

$Name: Traitors

$Team: -1
$MessageNew:  XSTR("Traitors to the NHOL will be punished.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: c9-1msg10.wav

$Name: Insane

$Team: -1
$MessageNew:  XSTR("You're insane...", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: c9-1msg11.wav

$Name: second thought

$Team: -1
$MessageNew:  XSTR("On second thought...", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: c9-1msg12.wav

$Name: NHOL attack

$Team: -1
$MessageNew:  XSTR("Fear us GTVA. NHOL fighters, ATTACK!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: c9-1msg13.wav

$Name: your choice

$Team: -1
$MessageNew:  XSTR("It was your choice... may you all rest in peace.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: c9-1msg14.wav

$Name: eliminate remaining

$Team: -1
$MessageNew:  XSTR("Couple of bombs failed... GTVA ships, eliminate remaining hostiles. This ended up as a battle after all. Command, send in the Neo Colossus.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: c9-1msg15.wav

$Name: NHOL attac2

$Team: -1
$MessageNew:  XSTR("Neo W..WHAT...Remaining NHOL ships, WEAPONS FREE!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: c9-1msg16.wav

$Name: Hostiles no more

$Team: -1
$MessageNew:  XSTR("They eliminated our Juggernaut... and other capitals... we surrender... right guys...", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-VP1
+Wave Name: c9-1msg17.wav

$Name: wise

$Team: -1
$MessageNew:  XSTR("Wise decicion. Now just let us to your computers... sending coordinates....................done ..... Ok everyone, warp back.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: c9-1msg18.wav

#Reinforcements		;! 1 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 5 total

$Num stars: 2000
$Ambient light level: 0
$Starbitmap: dneb09
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 10.000000
+ScaleY: 13.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 0.872664 0.872664 0.872664
+ScaleX: 8.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 3.141590 0.000000 0.000000
+ScaleX: 12.000000
+ScaleY: 13.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 0.000000 0.000000 1.919861
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.000000 4.886918 0.000000
+ScaleX: 7.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Cinema

#End

