#Mission Info

$Version: 0.10
$Name:  XSTR("Follow the... buoys", -1)
$Author: Aki Malinen
$Created: 02/17/00 at 19:08:54
$Modified: 09/15/00 at 23:38:41
$Notes:
This might be boring, but essential for the plot and at the end you might be surprised... maybe
$End Notes:

$Mission Desc:
 XSTR("Lets go to Knossos
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4
+NebAwacs: 9000.000000

+Storm: s_standard


+Red Alert: 0

+Scramble: 1

+Disallow Support: 1

+Player Entry Delay:
1.000000

+Viewer pos: -480.340057, 757.645935, -1921.439575
+Viewer orient:
	0.999999, 0.000001, -0.001725,
	0.000816, 0.880726, 0.473626,
	0.001520, -0.473627, 0.880724

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Ok pilots, listen up. $f GTC $f Aero will drop the $f Alpha wing and four robot controlled transports named $f Hopkins to the nebula.", -1)
$end_multi_text
$voice: c5br01.wav
$camera_pos: 258.822571, 536.125061, -1510.786621
$camera_orient:
	0.999999, 0.000002, -0.001725,
	0.000816, 0.880725, 0.473627,
	0.001520, -0.473627, 0.880724
$camera_time: 300
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: SF Mara (terrans)
$pos: 281.016846, -34.626163, -269.560181
$label: Alpha 3
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 100.860268, -0.000010, -517.949585
$label: GTC Aero
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GVT Isis
$pos: 274.723511, -0.000055, -681.904419
$label: Hopkins 4
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b Major $b Henrick will come with you. She will fly $f Alpha $f 2. After $f Aero departs, target $f Alpha $f 2 and follow her through 9 buoys to the $b Knossos $b 54. When there, jump through the $b Knossos.", -1)
$end_multi_text
$voice: c5br02.wav
$camera_pos: 514.254211, 2039.820557, -4307.400879
$camera_orient:
	0.999999, 0.000002, -0.001725,
	0.000816, 0.880725, 0.473627,
	0.001520, -0.473627, 0.880724
$camera_time: 500
$num_lines: 3
$line_start: 0
$line_end: 2
$line_start: 1
$line_end: 2
$line_start: 2
$line_end: 3
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: SF Mara (terrans)
$pos: -554.314697, -34.626186, -464.995483
$label: Alpha 3
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GVT Isis
$pos: -418.657959, 0.000120, -1434.955811
$label: Hopkins 4
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 357.268036, -0.001006, -1036.539917
$label: 9 buoys path
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Friendly
$class: Knossos
$pos: 1147.533691, 0.000191, 444.457550
$label: Knossos 54
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("As you know $f Alpha, you'll be flying $b Maras. Transports are with you in case something important is found on the other side of the portal. And since they are controlled by robots, you don't have to worry about their survival. That's it, good luck.", -1)
$end_multi_text
$voice: c5br03.wav
$camera_pos: -480.340057, 757.645935, -1921.439575
$camera_orient:
	0.999999, 0.000002, -0.001725,
	0.000816, 0.880725, 0.473627,
	0.001520, -0.473627, 0.880724
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: SF Mara (terrans)
$pos: -480.849915, -34.626175, -239.184814
$label: Alpha 3
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GVT Isis
$pos: -483.416046, -0.000001, -759.355957
$label: Hopkins 4
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: Major Henrick

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	18
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	20
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	815
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	542
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 19 total

$Name: Alpha 1		;! Object #0
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 111.300003, 0.000000, -133.899994
$Orientation:
	-0.506956, 0.000000, -0.861972,
	-0.298412, 0.938162, 0.175507,
	0.808669, 0.346197, -0.475607
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Knossos 54		;! Object #1
$Class: Knossos
$Team: Friendly
$Location: 2517.687744, 0.000248, 18544.863281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTNB Pharos 1		;! Object #2
$Class: GTNB Pharos
$Team: Friendly
$Location: 1222.280762, -0.000332, 767.499207
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTNB Pharos 3		;! Object #3
$Class: GTNB Pharos
$Team: Friendly
$Location: 2387.220459, 0.000063, 3360.075195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTNB Pharos 4		;! Object #4
$Class: GTNB Pharos
$Team: Friendly
$Location: 2868.448242, 0.000069, 7757.668945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Alpha 2		;! Object #5
$Class: SF Mara (terrans)
$Alt: Major Henrick

$Team: Friendly
$Location: 612.471680, 214.555420, -428.656891
$Orientation:
	0.720193, 0.000000, -0.693773,
	0.100830, 0.989383, 0.104669,
	0.686407, -0.145335, 0.712547
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Major Henrick", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #6
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -12.608388, -283.807678, -318.491333
$Orientation:
	0.660384, 0.000000, -0.750928,
	-0.127708, 0.985432, -0.112310,
	0.739989, 0.170067, 0.650764
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTNB Pharos 5		;! Object #7
$Class: GTNB Pharos
$Team: Friendly
$Location: 2859.560791, 0.000430, 8940.769531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTNB Pharos 9		;! Object #8
$Class: GTNB Pharos
$Team: Friendly
$Location: 2483.224854, 0.000331, 13532.494141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: SJ Sathanas		;! Object #9
$Class: SJ Sathanas
$Team: Unknown
$Location: 2647.858398, -0.000602, 9321.116211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 56
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Sathanas comes" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10000

$Name: GTNB Pharos 2		;! Object #10
$Class: GTNB Pharos
$Team: Friendly
$Location: 1736.136963, 0.000050, 1986.284058
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTNB Pharos 6		;! Object #11
$Class: GTNB Pharos
$Team: Friendly
$Location: 2989.624512, 0.000068, 10174.885742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTNB Pharos 7		;! Object #12
$Class: GTNB Pharos
$Team: Friendly
$Location: 2496.360596, 0.000073, 11672.745117
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTNB Pharos 8		;! Object #13
$Class: GTNB Pharos
$Team: Friendly
$Location: 2359.660889, 0.000061, 12774.858398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTC Aero		;! Object #14
$Class: GTC Aeolus
$Team: Friendly
$Location: -110.429253, -0.000024, -257.014038
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "good luck" 7 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Hopkins 4		;! Object #15
$Class: GVT Isis
$Team: Friendly
$Location: 451.078613, -0.000017, -603.887573
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-dynamic" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Hopkins 3		;! Object #16
$Class: GVT Isis
$Team: Friendly
$Location: 401.115753, -0.000004, -671.034424
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-dynamic" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Hopkins 1		;! Object #17
$Class: GVT Isis
$Team: Friendly
$Location: 444.391113, -0.000012, -747.189209
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-dynamic" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Hopkins 2		;! Object #18
$Class: GVT Isis
$Team: Friendly
$Location: 510.188721, 0.000012, -681.996094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-dynamic" "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags:( )

#Events		;! 14 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "GTC Aero" 
      "High" 
      "good luck" 
   )
   ( never-warp "Alpha 1" ) 
)
+Name: good luck
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Alpha 2" 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "lets get going." 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
   ( add-goal 
      "Hopkins 1" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
   ( add-goal 
      "Alpha 3" 
      ( ai-guard "Alpha 2" 89 ) 
   )
   ( add-goal 
      "Hopkins 2" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
   ( add-goal 
      "Hopkins 3" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
   ( add-goal 
      "Hopkins 4" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
)
+Name: going
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "going" 1 ) 
   ( cap-waypoint-speed "Hopkins 1" 86 ) 
   ( cap-waypoint-speed "Hopkins 2" 86 ) 
   ( cap-waypoint-speed "Hopkins 3" 86 ) 
   ( cap-waypoint-speed "Hopkins 4" 86 ) 
)
+Name: speed to transports
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > 
      ( distance "Alpha 2" "Alpha 1" ) 
      800 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "too far from a2" 
   )
)
+Name: too far from a2
+Repeat Count: 5
+Interval: 10
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 2" "GTNB Pharos 1" ) 
      200 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Great to be back" 
   )
)
+Name: Great to be back
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Great to be back" 
      6 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "really" 
   )
)
+Name: really
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "really" 8 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "too long" 
   )
)
+Name: too long
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "too long" 4 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "once in a while" 
   )
)
+Name: once in a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "once in a" 5 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "agree" 
   )
)
+Name: agree
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "agree" 8 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "all the time" 
   )
)
+Name: all the time
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "GTNB Pharos 5" "Alpha 2" ) 
      300 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "buoy 5" 
   )
)
+Name: buoy 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 2" "GTNB Pharos 9" ) 
      500 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Ok. I've got reading from the" 
   )
)
+Name: final buoy passed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Knossos 54" "Alpha 2" ) 
      2000 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Something big" 
   )
)
+Name: Sathanas comes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Sathanas comes" 
      10 
   )
   ( red-alert ) 
)
+Name: RED ALERT
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Follow buoys
$MessageNew:  XSTR("Follow the buoys to the Knossos 54", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "final buoy passed" 
   0 
)
+No music
+Score: 500

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 6 points in list
	( 1199.064209, -0.000026, 733.585938 )
	( 2321.975342, 0.000009, 3352.754395 )
	( 2840.201660, 0.000013, 7532.232422 )
	( 2849.531006, -0.000062, 10304.432617 )
	( 2459.533203, 0.000736, 13432.917969 )
	( 2415.304443, -0.000184, 16911.285156 )
)

#Messages		;! 219 total


$Name: good luck

$Team: -1
$MessageNew:  XSTR("Returning to base. Good luck team.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: c5msg01.wav

$Name: Something big

$Team: -1
$MessageNew:  XSTR("SOMETHING BIG JUST JUMPED IN BEHIND US. EVERYONE HEAD TO THE PORTAL, TO THE PORTAL!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c5msg02.wav

$Name: too far from a2

$Team: -1
$MessageNew:  XSTR("Alpha 1, stay close to me", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c5msg03.wav

$Name: lets get going.

$Team: -1
$MessageNew:  XSTR("Ok, lets get going. Follow me, and remember there's radio silence between us and Command.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c5msg04.wav

$Name: Ok. I've got reading from the

$Team: -1
$MessageNew:  XSTR("Ok. I've got a reading from the Knossos. We'll jump soon.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c5msg05.wav

$Name: Great to be back

$Team: -1
$MessageNew:  XSTR("I've almost forgot how great it is to fly these things.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c5msg06.wav

$Name: really

$Team: -1
$MessageNew:  XSTR("Really? How long then has it been since your last fighter assignment, sir.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c5msg07.wav

$Name: too long

$Team: -1
$MessageNew:  XSTR("Too long, I guess!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c5msg08.wav

$Name: once in a while

$Team: -1
$MessageNew:  XSTR("It's good to come back here once in a while.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c5msg09.wav

$Name: agree

$Team: -1
$MessageNew:  XSTR("I agree. By the way, do you wonder what'll be beyond that portal?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c5msg10.wav

$Name: all the time

$Team: -1
$MessageNew:  XSTR("All the time, sir. All the time.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: c5msg11.wav

$Name: buoy 5

$Team: -1
$MessageNew:  XSTR("That was buoy number 5.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: c5msg12.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 100
$Ambient light level: 0
+Neb2: nbackgreen

+Neb2Flags: 16


#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief3

#End

