#Ship classes

$Name:	GTD Hades
+nocreate
$Detail distance: ( 0, 6449, 12898 )

$Subsystem: turret01a, 1.0, 12 
	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0

	$Turret Reset Delay:		15000
	$Flags:				( "reset when idle" )
	$animation:			triggered
	$type:				initial
		+relative_angle: 	80, 0, 0

$Subsystem: turret02a, 1.0, 12 
	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0

	$Turret Reset Delay:		15000
	$Flags:				( "reset when idle" )
	$animation:			triggered
	$type:				initial
		+relative_angle: 	80, 0, 0

$Subsystem: turret03a, 1.0, 4 
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0

	$Turret Reset Delay:		15000
	$Flags:				( "reset when idle" )
	$animation:			triggered
	$type:				initial
		+relative_angle: 	80, 0, 0


$Subsystem: turret04a, 1.0, 4 
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0

	$Turret Reset Delay:		15000
	$Flags:				( "reset when idle" )
	$animation:			triggered
	$type:				initial
		+relative_angle: 	80, 0, 0

$Subsystem: turret05a, 1.0, 4 
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0

	$Turret Reset Delay:		15000
	$Flags:				( "reset when idle" )
	$animation:			triggered
	$type:				initial
		+relative_angle: 	80, 180, 0


$Subsystem: turret06a, 1.0, 4 
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0

	$Turret Reset Delay:		15000
	$Flags:				( "reset when idle" )
	$animation:			triggered
	$type:				initial
		+relative_angle: 	80, 180, 0

$Subsystem: turret07a, 1.0, 12 
	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0

	$Turret Reset Delay:		15000
	$Flags:				( "reset when idle" )
	$animation:			triggered
	$type:				initial
		+relative_angle: 	80, 180, 0

$Subsystem: turret17, 1.0, 12
 	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0

	$Maximum Barrel Elevation:	40	;;The side guns can't aim higher than this
	$Turret Base FOV:		160

	$Turret Reset Delay:		15000
	$Flags:				( "reset when idle" )
	$animation:			triggered
	$type:				initial
		+relative_angle: 	90, 0, 0



$Subsystem: turret18, 1.0, 12
 	$Turret Base RotationSnd: 	256
	$Turret Gun RotationSnd: 	257
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0

	$Maximum Barrel Elevation:	40	;;The side guns can't aim higher than this
	$Turret Base FOV:		160

	$Turret Reset Delay:		15000
	$Flags:				( "reset when idle" )
	$animation:			triggered
	$type:				initial
		+relative_angle: 	90, 0, 0

$Subsystem: engine, 8.0, 0.0 
	$Alt Subsystem Name:	Main Engine
    $Engine Wash: Default1500 
$Subsystem: enginesupleft, 4.0, 0.0 
	$Alt Subsystem Name:	Engine 1
    $Engine Wash: Default1000 
$Subsystem: enginesupright, 4.0, 0.0 
	$Alt Subsystem Name:	Engine 2
    $Engine Wash: Default1000 
$Subsystem: enginesdownleft, 4.0, 0.0 
	$Alt Subsystem Name:	Engine 3
    $Engine Wash: Default1000 
$Subsystem: Enginesdownright, 4.0, 0.0 
	$Alt Subsystem Name:	Engine 4
    $Engine Wash: Default1000 


#end
