;
; music.tbl
;
; Specifies which .wav files to use for the different sections of event-driven sound-tracks
;
; format:  $Name:  filename.wav  num_measures (samples_per_measure)
;
;==================================================================================

; FreeSpace 2 music

#SoundTrack Start
$Soundtrack Name: 1: Genesis
$Name:	FS2_Amb_A01.wav		25.0		105840		; * Ambience 
$Name:	FS2_AArv_A01.wav	1.8		105840		; * Allied Arrival during Normal
$Name:	FS2_Arv_B01.wav		3.8		81415		; * Enemy Arrival during Normal
$Name:	FS2_Btl_A01.wav		25.8		66150		; * Battle 1
$Name:	FS2_Btl_A02.wav		27.8		81415		; * Battle 2
$Name:	FS2_Btl_A03.wav		39.8		81415		; * Battle 3
$Name:	FS2_AArv_A01.wav	1.8		105840		; * Allied Arrival during Battle
$Name:	FS2_Arv_B02.wav		3.8		81415		; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav	2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav	30.8		52920		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300		; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300		; * Player dies
#SoundTrack End


#SoundTrack Start
$Soundtrack Name: 2: Exodus
$Name:	FS2_Amb_B01.wav		17.0		132300		; * Ambience 
$Name:	FS2_AArv_A01.wav	1.8		105840		; * Allied Arrival during Normal
$Name:	FS2_Arv_B01.wav		4.8		81415		; * Enemy Arrival during Normal
$Name:	FS2_Btl_B01.wav		39.8		132300		; * Battle 1
$Name:	FS2_Btl_B02.wav		23.8		75600		; * Battle 2
$Name:	FS2_Btl_B03.wav		31.8		75600		; * Battle 3
$Name:	FS2_AArv_A01.wav	1.8		105840		; * Allied Arrival during Battle
$Name:	FS2_Arv_B04.wav		4.8		75600		; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav	2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_B02.wav	40.8		88200		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300		; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300		; * Player dies
#SoundTrack End


#SoundTrack Start
$Soundtrack Name: 3: Leviticus
$Name:	FS2_Amb_C01.wav		16.0		98916		; * Ambience 
$Name:	FS2_AArv_A01.wav	1.8		105840		; * Allied Arrival during Normal
$Name:	FS2_Arv_C01.wav		3.8		99225		; * Enemy Arrival during Normal
$Name:	FS2_Btl_C01.wav		11.8		216491		; * Battle 1
$Name:	FS2_Btl_C02.wav		7.8		192437		; * Battle 2
$Name:	FS2_Btl_C03.wav		28.8		99225		; * Battle 3
$Name:	FS2_AArv_A01.wav	1.8		105840		; * Allied Arrival during Battle
$Name:	FS2_Arv_C01.wav		3.8		99225		; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav	2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav	30.8		52920		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300		; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300		; * Player dies
#SoundTrack End


#SoundTrack Start
$Soundtrack Name: 4: Numbers
$Name:	FS2_Amb_A01.wav		25.0		105840		; * Ambience 
$Name:	FS2_AArv_A01.wav	1.8		105840		; * Allied Arrival during Normal
$Name:	FS2_Arv_D01.wav		3.8		99362		; * Enemy Arrival during Normal
$Name:	FS2_Btl_D01.wav		15.8		115764		; * Battle 1
$Name:	FS2_Btl_D02.wav		23.8		115764		; * Battle 2
$Name:	FS2_Btl_D03.wav		23.8		115764		; * Battle 3
$Name:	FS2_AArv_A01.wav	1.8		105840		; * Allied Arrival during Battle
$Name:	FS2_Arv_D01.wav		3.8		99362		; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav	2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_B02.wav	40.8		88200		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300		; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300		; * Player dies
#SoundTrack End


#SoundTrack Start
$Soundtrack Name: 5: Deuteronomy
$Name:	FS2_Amb_B01.wav		16.0		132300		; * Ambience 
$Name:	FS2_AArv_A01.wav	1.8		105840		; * Allied Arrival during Normal
$Name:	FS2_Arv_D01.wav		3.8		99362		; * Enemy Arrival during Normal
$Name:	FS2_Btl_F01.wav		23.8		117600		; * Battle 1
$Name:	FS2_Btl_F02.wav		15.8		117600		; * Battle 2
$Name:	FS2_Btl_F03.wav		20.0		117600		; * Battle 3
$Name:	FS2_AArv_A01.wav	1.8		105840		; * Allied Arrival during Battle
$Name:	FS2_Arv_D01.wav		3.8		99362		; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav	2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_B02.wav	40.8		88200		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300		; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300		; * Player dies
#SoundTrack End


#SoundTrack Start
$Soundtrack Name: 6: Joshua
$Name:	FS2_Amb_C01.wav		16.0		98916		; * Ambience 
$Name:	FS2_AArv_A01.wav	1.8		105840		; * Allied Arrival during Normal
$Name:	FS2_Arv_E02.wav		1.8		147000		; * Enemy Arrival during Normal
$Name:	FS2_Btl_G01.wav		25.8		88200		; * Battle 1
$Name:	FS2_Btl_G02.wav		19.8		88200		; * Battle 2
$Name:	FS2_Btl_G03.wav		31.8		88200		; * Battle 3
$Name:	FS2_AArv_A01.wav	1.8		105840		; * Allied Arrival during Battle
$Name:	FS2_Arv_G02.wav		3.8		88200		; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav	2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav	30.8		52920		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300		; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300		; * Player dies
#SoundTrack End


#SoundTrack Start
$Soundtrack Name: 7: Revelation
$Name:	FS2_Amb_E01.wav		14.0		73500		; * Ambience 
$Name:	FS2_AArv_A01.wav	1.8		105840		; * Allied Arrival during Normal
$Name:	FS2_Arv_E02.wav		1.8		147000		; * Enemy Arrival during Normal
$Name:	FS2_Btl_E01.wav		27.8		147000		; * Battle 1
$Name:	FS2_Btl_E02.wav		23.0		88200		; * Battle 2	; 23.8
$Name:	FS2_Btl_E03.wav		22.8		88200		; * Battle 3
$Name:	FS2_AArv_A01.wav	1.8		105840		; * Allied Arrival during Battle
$Name:	FS2_Arv_E02.wav		1.8		147000		; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav	2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav	30.8		52920		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300		; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300		; * Player dies
#SoundTrack End


;==================================================================================

; FreeSpace 1 music

#SoundTrack Start
$Soundtrack Name: FS1-old-1: Fortress
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name:	FS1_old_m1_NRML1.wav		31.9		36572		; Normal 1
$Name:	FS1_old_m1_AARV1.wav		3.8		36150		; Allied Arrival during Normal
$Name:	FS1_old_m1_EARV1.wav		3.8		36150		; Enemy Arrival during Normal
$Name:	FS1_old_m1_BTTL1.wav		31.8		36150		; Battle 1
$Name:	FS1_old_m1_BTTL2.wav		15.8		36150		; Battle 2
$Name:	none.wav		15.8		36150		; Battle 3
$Name:	FS1_old_m1_AARV2.wav		3.8		36150		; Allied Arrival during Battle
$Name:	FS1_old_m1_EARV2.wav		3.8		36150		; Enemy Arrival during Battle
$Name:	FS1_old_m1_VICT1.wav		1.8		36150		; Victory 1 ( goal completed )
$Name:	FS1_old_m1_VICT2.wav		33.8		35800		; Victory 2	( all enemies dead, goals completed )
$Name:	none.wav		1.8		36150		; Goal Failed
$Name:	FS1_old_m1_DEAD.wav		19.8		35800		; Player dies
$Name:	FS1_old_m1_NRML2.wav		15.9		36150		; Normal 2
$Name:	FS1_old_m1_NRML3.wav		15.8		36150		; Normal 3
#SoundTrack End


#SoundTrack Start
$Soundtrack Name: FS1-old-2: March
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name:	FS1_old_m2_NRML1.wav		27.8		52920		; Normal 1
$Name:	FS1_old_m2_AARV1.wav		3.8		52920		; Allied Arrival during Normal
$Name:	FS1_old_m2_EARV1.wav		3.84		52920		; Enemy Arrival during Normal
$Name:	FS1_old_m2_BTTL1.wav		15.8		52920		; Battle 1
$Name:	FS1_old_m2_BTTL2.wav		15.8		52920		; Battle 2
$Name:	none.wav		15.8		52920		; Battle 3
$Name:	FS1_old_m2_AARV2.wav		1.8		52920		; Allied Arrival during Battle
$Name:	FS1_old_m2_EARV2.wav		1.8		52920		; Enemy Arrival during Battle
$Name:	FS1_old_m2_VICT1.wav		1.8		52920		; Victory 1 ( goal completed )
$Name:	FS1_old_m2_VICT2.wav		26.8		52920 		; Victory 2	( all enemies dead, goals completed )
$Name:	none.wav		1.8		36150		; Goal Failed
$Name:	FS1_old_m2_DEAD.wav		9.8		52920		; Player dies
$Name:	FS1_old_m2_NRML2.wav		28.8		52920		; Normal 2
$Name:	FS1_old_m2_NRML3.wav		19.8		52920		; Normal 3
#SoundTrack End


#SoundTrack Start
$Soundtrack Name: FS1-old-3: Chaser
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name:	FS1_old_m3_NRML1.wav		31.8		41344		; Normal 1
$Name:	FS1_old_m3_AARV1.wav		3.8		41344		; Allied Arrival during Normal
$Name:	FS1_old_m3_EARV1.wav		3.8		41344		; Enemy Arrival during Normal
$Name:	FS1_old_m3_BTTL1.wav		31.8		41344		; Battle 1
$Name:	FS1_old_m3_BTTL2.wav		25.8		41344		; Battle 2
$Name:	none.wav		25.8		41344		; Battle 3
$Name:	FS1_old_m3_AARV2.wav		1.8		41344		; Allied Arrival during Battle
$Name:	FS1_old_m3_EARV2.wav		1.8		41344		; Enemy Arrival during Battle
$Name:	FS1_old_m3_VICT1.wav		1.8		41344		; Victory 1 ( goal completed )
$Name:	FS1_old_m3_VICT2.wav		31.8		41344		; Victory 2	( all enemies dead, goals completed )
$Name:	none.wav		1.8		36150		; Goal Failed
$Name:	FS1_old_m1_DEAD.wav		19.8		35800		; Player dies
$Name:	FS1_old_m3_NRML2.wav		11.8		41344		; Normal 2
$Name:	FS1_old_m3_NRML3.wav		7.8		41344		; Normal 3
#SoundTrack End

								
#SoundTrack Start
$Soundtrack Name: FS1-old-4: Worlds Apart
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name:	FS1_old_m4_NRML1.wav		23.8		61535		; Normal 1
$Name:	FS1_old_m4_AARV1.wav		1.8		61535		; Allied Arrival during Normal
$Name:	FS1_old_m4_EARV1.wav		1.8		61535		; Enemy Arrival during Normal
$Name:	FS1_old_m4_BTTL1.wav		19.8		54745		; Battle 1
$Name:	FS1_old_m4_BTTL2.wav		15.8		54745		; Battle 2
$Name:	none.wav		15.8		54745		; Battle 3
$Name:	FS1_old_m4_AARV2.wav		1.8		75600		; Allied Arrival during Battle
$Name:	FS1_old_m4_EARV2.wav		1.8		75600		; Enemy Arrival during Battle
$Name:	FS1_old_m4_VICT1.wav		2.8		66150		; Victory 1 ( goal completed )
$Name:	FS1_old_m4_VICT2.wav		19.8		66150		; Victory 2	( all enemies dead, goals completed )
$Name:	none.wav		1.8		36150		; Goal Failed
$Name:	FS1_old_m2_DEAD.wav		9.8		47500		; Player dies
$Name:	FS1_old_m4_NRML2.wav		15.8		61535		; Normal 2
$Name:	FS1_old_m4_NRML3.wav		27.8		44100		; Normal 3
#SoundTrack End


#SoundTrack Start
$Soundtrack Name: FS1-old-5: Spook
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name:	FS1_old_m5_NRML1.wav		27.8		48109		; Normal 1
$Name:	FS1_old_m5_AARV1.wav		3.8		48109		; Allied Arrival during Normal
$Name:	FS1_old_m5_EARV1.wav		3.8		48109		; Enemy Arrival during Normal
$Name:	FS1_old_m5_BTTL1.wav		21.8		48109		; Battle 1
$Name:	FS1_old_m5_BTTL2.wav		19.8		48109		; Battle 2
$Name:	none.wav		19.8		48109		; Battle 3
$Name:	FS1_old_m5_AARV2.wav		3.8		48109		; Allied Arrival during Battle
$Name:	FS1_old_m5_EARV2.wav		3.8		48109		; Enemy Arrival during Battle
$Name:	FS1_old_m5_VICT1.wav		1.8		48109		; Victory 1 ( goal completed )
$Name:	FS1_old_m5_VICT2.wav		21.8		48109 		; Victory 2	( all enemies dead, goals completed )
$Name:	none.wav		1.8		36150		; Goal Failed
$Name:	FS1_old_m5_DEAD.wav		12.8		48109 		; Player dies
$Name:	FS1_old_m5_NRML2.wav		11.8		48109		; Normal 2
$Name:	FS1_old_m5_NRML3.wav		29.8		48109		; Normal 3
#SoundTrack End


#SoundTrack Start
$Soundtrack Name: FS1-old-6: Haunted
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name:	FS1_old_m6_NRML1.wav		32.8		44100		; Normal 1
$Name:	FS1_old_m6_AARV1.wav		3.8		44100		; Allied Arrival during Normal
$Name:	FS1_old_m6_EARV1.wav		3.8		44100		; Enemy Arrival during Normal
$Name:	FS1_old_m6_BTTL1.wav		23.8		44100		; Battle 1
$Name:	FS1_old_m6_BTTL2.wav		19.8		44100		; Battle 2
$Name:	none.wav		19.8		44100		; Battle 3
$Name:	FS1_old_m6_AARV2.wav		3.8		44100		; Allied Arrival during Battle
$Name:	FS1_old_m6_EARV2.wav		3.8		44100		; Enemy Arrival during Battle
$Name:	FS1_old_m6_VICT1.wav		1.8		44100		; Victory 1 ( goal completed )
$Name:	FS1_old_m1_VICT2.wav		33.8		36150		; Victory 2	( all enemies dead, goals completed )
$Name:	none.wav		1.8		36150		; Goal Failed
$Name:	FS1_old_m2_DEAD.wav		9.8		52920		; Player dies
$Name:	FS1_old_m6_NRML2.wav		45.8		44100		; Normal 2
$Name:	FS1_old_m6_NRML3.wav		39.8		44100		; Normal 3
#SoundTrack End


#SoundTrack Start
$Soundtrack Name: FS1-old-8: Strike
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name:	FS1_old_m8_NRML1.wav		15.8		66150		; Normal 1
$Name:	FS1_old_m8_AARV1.wav		1.8		66150		; Allied Arrival during Normal
$Name:	FS1_old_m8_EARV1.wav		1.8		66150		; Enemy Arrival during Normal
$Name:	FS1_old_m8_BTTL1.wav		7.8		66150		; Battle 1
$Name:	FS1_old_m8_BTTL2.wav		11.8		66150		; Battle 2
$Name:	FS1_old_m8_BTTL3.wav		9.8		66150		; Battle 3
$Name:	FS1_old_m8_AARV2.wav		1.8		66150		; Allied Arrival during Battle
$Name:	FS1_old_m8_EARV2.wav		1.8		66150		; Enemy Arrival during Battle
$Name:	FS1_old_m1_VICT1.wav		1.8		36150		; Victory 1 ( goal completed )
$Name:	FS1_old_m8_VICT2.wav		31.8		52920 		; Victory 2	( all enemies dead, goals completed )
$Name:	none.wav		1.8		36150		; Goal Failed
$Name:	FS1_old_m7_DEAD.wav		9.8		58800		; Player dies
$Name:	FS1_old_m8_NRML2.wav		15.8		66150		; Normal 2
$Name:	FS1_old_m8_NRML3.wav		15.8		66150		; Normal 3
#SoundTrack End


#SoundTrack Start
$Soundtrack Name: FS1-old-9: Monolith
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name:	FS1_old_m9_NRML1.wav		15.8		73500		; Normal 1
$Name:	FS1_old_m9_AARV1.wav		1.8		66150		; Allied Arrival during Normal
$Name:	FS1_old_m9_EARV1.wav		1.8		66150		; Enemy Arrival during Normal
$Name:	FS1_old_m9_BTTL1.wav		23.8		37800		; Battle 1
$Name:	FS1_old_m9_BTTL2.wav		23.8		37800		; Battle 2
$Name:	FS1_old_m9_BTTL1.wav		23.8		37800		; Battle 3
$Name:	FS1_old_m9_AARV2.wav		1.8		52920		; Allied Arrival during Battle
$Name:	FS1_old_m9_EARV2.wav		1.8		52920		; Enemy Arrival during Battle
$Name:	FS1_old_m1_VICT1.wav		1.8		36150		; Victory 1 ( goal completed )
$Name:	FS1_old_m8_VICT2.wav		31.8		52920 		; Victory 2	( all enemies dead, goals completed )
$Name:	none.wav		1.8		36150		; Goal Failed
$Name:	FS1_old_m7_DEAD.wav		9.8		58800		; Player dies
$Name:	FS1_old_m9_NRML2.wav		15.8		73500		; Normal 2
$Name:	FS1_old_m8_NRML3.wav		15.8		66150		; Normal 3
#SoundTrack End


;--------------------------------------------------------------------------------------


#SoundTrack Start
$Soundtrack Name: FS1-new-1: Fortress
;+nocreate
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name: FS1_new_m1_NRML1.ogg                     31.9   145986 ; Normal 1
$Name: FS1_new_m1_AARV1.ogg                      3.8   145986 ; Allied Arrival during Normal
$Name: FS1_new_m1_EARV1.ogg                      3.8   145986 ; Enemy Arrival during Normal
$Name: FS1_new_m1_BTTL1.ogg                     31.8   145986 ; Battle 1
$Name: FS1_new_m1_BTTL2.ogg                     31.8   145986 ; Battle 2
$Name: none.wav                         15.8    72993 ; Battle 3
$Name: FS1_new_m1_AARV2.ogg                      3.8   145986 ; Allied Arrival during Battle
$Name: FS1_new_m1_EARV2.ogg                      3.8   145986 ; Enemy Arrival during Battle
$Name: FS1_new_m1_VICT1.ogg                      3.8   145986 ; Victory 1 ( goal completed )
$Name: FS1_new_m1_VICT2.ogg                     36.8   176400 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav                          1.0    10000 ; Goal Failed
$Name: FS1_new_m1_DEAD.ogg                      17.8   162831 ; Player dies
$Name: FS1_new_m1_NRML2.ogg                     15.9   145986 ; Normal 2
$Name: FS1_new_m1_NRML3.ogg                     15.8   145986 ; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-new-2: March
;
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name: FS1_new_m2_NRML1.ogg                     27.8   211680 ; Normal 1
$Name: FS1_new_m2_AARV1.ogg                      3.8   211680 ; Allied Arrival during Normal
$Name: FS1_new_m2_EARV1.ogg                      3.84  211680 ; Enemy Arrival during Normal
$Name: FS1_new_m2_BTTL1.ogg                     18.8   211680 ; Battle 1
$Name: FS1_new_m2_BTTL2.ogg                     15.8   211680 ; Battle 2
$Name: none.wav                         15.8    52920 ; Battle 3
$Name: FS1_new_m2_AARV2.ogg                      1.8   211680 ; Allied Arrival during Battle
$Name: FS1_new_m2_EARV2.ogg                      1.8   211680 ; Enemy Arrival during Battle
$Name: FS1_new_m2_VICT1.ogg                      1.8   211680 ; Victory 1 ( goal completed )
$Name: FS1_new_m2_VICT2.ogg                     26.8   211680 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav                          1.0    10000 ; Goal Failed
$Name: FS1_new_m2_DEAD.ogg                       9.8   211680 ; Player dies
$Name: FS1_new_m2_NRML2.ogg                     28.8   211680 ; Normal 2
$Name: FS1_new_m2_NRML3.ogg                     19.8   211680 ; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-new-3: Chaser
;
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name: FS1_new_m3_NRML1.ogg                     32.3   162831 ; Normal 1
$Name: FS1_new_m3_AARV1.ogg                      3.8   162831 ; Allied Arrival during Normal
$Name: FS1_new_m3_EARV1.ogg                      3.8   162831 ; Enemy Arrival during Normal
$Name: FS1_new_m3_BTTL1.ogg                     31.8   162831 ; Battle 1
$Name: FS1_new_m3_BTTL2.ogg                     25.8   162831 ; Battle 2
$Name: none.wav                          1.0    10000 ; Battle 3
$Name: FS1_new_m3_AARV2.ogg                      2.8   162831 ; Allied Arrival during Battle
$Name: FS1_new_m3_EARV2.ogg                      1.8   162831 ; Enemy Arrival during Battle
$Name: FS1_new_m3_VICT1.ogg                      1.8   162831 ; Victory 1 ( goal completed )
$Name: FS1_new_m3_VICT2.ogg                     31.8   192436 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav                          1.0    10000 ; Goal Failed
$Name: FS1_new_m1_DEAD.ogg                      17.8   162831 ; Player dies
$Name: FS1_new_m3_NRML2.ogg                     11.8   162831 ; Normal 2
$Name: FS1_new_m3_NRML3.ogg                      7.8   162831 ; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-new-4: Worlds Apart
;
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name: FS1_new_m4_NRML1.ogg                     23.8   246140 ; Normal 1
$Name: FS1_new_m4_AARV1.ogg                      1.8   246140 ; Allied Arrival during Normal
$Name: FS1_new_m4_EARV1.ogg                      1.8   246140 ; Enemy Arrival during Normal
$Name: FS1_new_m4_BTTL1.ogg                     19.8   218979 ; Battle 1
$Name: FS1_new_m4_BTTL2.ogg                     15.8   218979 ; Battle 2
$Name: FS1_new_m4_BTTL3.ogg                     19.8   218979 ; Battle 3
$Name: FS1_new_m4_AARV2.ogg                      3.8   151200 ; Allied Arrival during Battle
$Name: FS1_new_m4_EARV2.ogg                      3.8   151200 ; Enemy Arrival during Battle
$Name: FS1_new_m4_VICT1.ogg                      2.8   145986 ; Victory 1 ( goal completed )
$Name: FS1_new_m4_VICT2.ogg                     19.8   264600 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav                          1.0    10000 ; Goal Failed
$Name: FS1_new_m2_DEAD.ogg                       9.8   211680 ; Player dies
$Name: FS1_new_m4_NRML2.ogg                     15.8   246140 ; Normal 2
$Name: FS1_new_m4_NRML3.ogg                     27.8   176400 ; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-new-5: Spook
;
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name: FS1_new_m5_NRML1.ogg                     27.8   192436 ; Normal 1
$Name: FS1_new_m5_AARV1.ogg                      3.8   192436 ; Allied Arrival during Normal
$Name: FS1_new_m5_EARV1.ogg                      3.8   192436 ; Enemy Arrival during Normal
$Name: FS1_new_m5_BTTL1.ogg                     21.8   192436 ; Battle 1
$Name: FS1_new_m5_BTTL2.ogg                     19.8   192436 ; Battle 2
$Name: none.wav                          1.0    10000 ; Battle 3
$Name: FS1_new_m5_AARV2.ogg                      3.8   192436 ; Allied Arrival during Battle
$Name: FS1_new_m5_EARV2.ogg                      3.8   192436 ; Enemy Arrival during Battle
$Name: FS1_new_m5_VICT1.ogg                      1.8   192436 ; Victory 1 ( goal completed )
$Name: FS1_new_m5_VICT2.ogg                     20.8   192436 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav                          1.0    10000 ; Goal Failed
$Name: FS1_new_m5_DEAD.ogg                      12.8   192436 ; Player dies
$Name: FS1_new_m5_NRML2.ogg                     19.8   192436 ; Normal 2
$Name: FS1_new_m5_NRML3.ogg                     31.8   192436 ; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-new-6: Haunted
;
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name: FS1_new_m6_NRML1.ogg                     21.8   264600 ; Normal 1
$Name: FS1_new_m6_AARV1.ogg                      3.8   176400 ; Allied Arrival during Normal
$Name: FS1_new_m6_EARV1.ogg                      3.8   176400 ; Enemy Arrival during Normal
$Name: FS1_new_m6_BTTL1.ogg                     23.8   176400 ; Battle 1
$Name: FS1_new_m6_BTTL2.ogg                     19.8   176400 ; Battle 2
$Name: none.wav                          1.0    10000 ; Battle 3
$Name: FS1_new_m6_AARV2.ogg                      3.8   176400 ; Allied Arrival during Battle
$Name: FS1_new_m6_EARV2.ogg                      3.8   176400 ; Enemy Arrival during Battle
$Name: FS1_new_m6_VICT1.ogg                      1.8   176400 ; Victory 1 ( goal completed )
$Name: FS1_new_m1_VICT2.ogg                     36.8   176400 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav                          1.0    10000 ; Goal Failed
$Name: FS1_new_m2_DEAD.ogg                       9.8   211680 ; Player dies
$Name: FS1_new_m6_NRML2.ogg                     45.8   176400 ; Normal 2
$Name: FS1_new_m6_NRML3.ogg                     31.8   220500 ; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-new-7: Marauder
;
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name: FS1_new_m7_NRML1.ogg                     39.8   211680 ; Normal 1
$Name: FS1_new_m7_AARV1.ogg                      3.8   235200 ; Allied Arrival during Normal
$Name: FS1_new_m7_EARV1.ogg                      3.8   235200 ; Enemy Arrival during Normal
$Name: FS1_new_m7_BTTL1.ogg                     23.8   235200 ; Battle 1
$Name: FS1_new_m7_BTTL2.ogg                     15.8   235200 ; Battle 2
$Name: FS1_new_m7_BTTL3.ogg                     27.8   176400 ; Battle 3
$Name: FS1_new_m7_AARV2.ogg                      3.8   235200 ; Allied Arrival during Battle
$Name: FS1_new_m7_EARV2.ogg                      3.8   235200 ; Enemy Arrival during Battle
$Name: FS1_new_m1_VICT1.ogg                      3.8   145986 ; Victory 1 ( goal completed )
$Name: FS1_new_m2_VICT2.ogg                     26.8   211680 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav                          1.8    10000 ; Goal Failed
$Name: FS1_new_m7_DEAD.ogg                       9.8   235200 ; Player dies
$Name: FS1_new_m7_NRML2.ogg                     23.8   211680 ; Normal 2
$Name: FS1_new_m7_NRML3.ogg                     24.8   249035 ; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-new-8: Strike
;
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name: FS1_new_m8_NRML1.ogg                     15.8   264600 ; Normal 1
$Name: FS1_new_m8_AARV1.ogg                      1.8   264600 ; Allied Arrival during Normal
$Name: FS1_new_m8_EARV1.ogg                      1.8   264600 ; Enemy Arrival during Normal
$Name: FS1_new_m8_BTTL1.ogg                     15.8   264600 ; Battle 1
$Name: FS1_new_m8_BTTL2.ogg                     11.8   264600 ; Battle 2
$Name: FS1_new_m8_BTTL3.ogg                      9.8   264600 ; Battle 3
$Name: FS1_new_m8_AARV2.ogg                      1.8   264600 ; Allied Arrival during Battle
$Name: FS1_new_m8_EARV2.ogg                      1.8   264600 ; Enemy Arrival during Battle
$Name: FS1_new_m1_VICT1.ogg                      3.8   145986 ; Victory 1 ( goal completed )
$Name: FS1_new_m8_VICT2.ogg                     32.8   211680 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav                          1.8    10000 ; Goal Failed
$Name: FS1_new_m7_DEAD.ogg                       9.8   235200 ; Player dies
$Name: FS1_new_m8_NRML2.ogg                     15.8   264600 ; Normal 2
$Name: FS1_new_m8_NRML3.ogg                     22.8   264600 ; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-new-9: Monolith
;
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name: FS1_new_m9_NRML1.ogg                     31.8   294000 ; Normal 1
$Name: FS1_new_m9_AARV1.ogg                      1.8   264600 ; Allied Arrival during Normal
$Name: FS1_new_m9_EARV1.ogg                      1.8   264600 ; Enemy Arrival during Normal
$Name: FS1_new_m9_BTTL1.ogg                     15.8   211680 ; Battle 1
$Name: FS1_new_m9_BTTL2.ogg                     31.8   211680 ; Battle 2
$Name: FS1_new_m9_BTTL3.ogg                     55.8   151200 ; Battle 3
$Name: FS1_new_m9_AARV2.ogg                      1.8   211680 ; Allied Arrival during Battle
$Name: FS1_new_m9_EARV2.ogg                      1.8   211680 ; Enemy Arrival during Battle
$Name: FS1_new_m9_VICT1.ogg                      7.3   264600 ; Victory 1 ( goal completed )
$Name: FS1_new_m8_VICT2.ogg                     32.8   211680 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav                          1.0    10000 ; Goal Failed
$Name: FS1_new_m9_DEAD.ogg                       6.8   211680 ; Player dies
$Name: FS1_new_m9_NRML2.ogg                     15.8   294000 ; Normal 2
$Name: FS1_new_m8_NRML3.ogg                     22.8   264600 ; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-new-10: Darkside
;
+Cycle: FS1
+Allied Arrival Overlay: NO
$Name: FS1_new_m10_NRML1.ogg                    43.8   211680 ; Normal 1
$Name: FS1_new_m10_AARV1.ogg                     7.8   132300 ; Allied Arrival during Normal
$Name: FS1_new_m10_EARV1.ogg                     7.8   132300 ; Enemy Arrival during Normal
$Name: FS1_new_m10_BTTL1.ogg                    32.3   132300 ; Battle 1
$Name: FS1_new_m10_BTTL2.ogg                    40.3   132300 ; Battle 2
$Name: FS1_new_m10_BTTL3.ogg                    31.8   132300 ; Battle 3
$Name: FS1_new_m10_AARV2.ogg                     7.8   132300 ; Allied Arrival during Battle
$Name: FS1_new_m10_EARV2.ogg                     7.8   132300 ; Enemy Arrival during Battle
$Name: FS1_new_m9_VICT1.ogg                      7.3   264600 ; Victory 1 ( goal completed )
$Name: FS1_new_m8_VICT2.ogg                     32.8   211680 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav                          1.0    10000 ; Goal Failed
$Name: FS1_new_m9_DEAD.ogg                       6.8   211680 ; Player dies
$Name: FS1_new_m10_NRML2.ogg                    95.8   211680 ; Normal 2
$Name: FS1_new_m10_NRML3.ogg                    24.8   264600 ; Normal 3
#SoundTrack End
;


#Menu Music Start

;==================================================================================

; FreeSpace 2 music

$Name:		Brief1				
$Filename:	FS2_Brief_01.wav		; briefing music 1

$Name:		Brief2
$Filename:	FS2_Brief_02.wav		; briefing music 2

$Name:		Brief3
$Filename:	FS2_Brief_03.wav		; briefing music 3

$Name:		Brief4
$Filename:	FS2_Brief_04.wav		; briefing music 4

$Name:		Brief5
$Filename:	FS2_Brief_05.wav		; briefing music 5

$Name:		Brief6
$Filename:	FS2_Btl_A01.wav			; briefing music 6

$Name:		Brief7
$Filename:	FS2_Cinema2.wav			; briefing music 7

$Name:		Success
$Filename:	FS2_DB_01.wav			; debriefing success music

$Name:		Average
$Filename:	FS2_DB_02.wav			; debriefing average music

$Name:		Failure
$Filename:	FS2_DB_03.wav			; debriefing failure music

$Name:		Aquitaine
$Filename:	M10_NRML1.wav			; Main menu music

$Name:		Psampik
$Filename:	Psampik.wav			; Vasudan menu music

$Name:		Cinema
$Filename:	FS2_Cinema2.wav			; credits music

;==================================================================================

; FreeSpace 1 music

$Name:		FS1-old-BRIEF1				
$Filename:	FS1_old_Brief1.wav		; briefing music 1

$Name:		FS1-old-BRIEF2
$Filename:	FS1_old_Brief2.wav		; briefing music 2

$Name:		FS1-old-BRIEF3
$Filename:	FS1_old_m5_nrml3.wav		; briefing music 3

$Name:		FS1-old-BRIEF4
$Filename:	FS1_old_m8_nrml3.wav		; briefing music 4

$Name:		FS1-old-BRIEF5
$Filename:	FS1_old_m2_nrml3.wav		; briefing music 5

$Name:		FS1-old-BRIEF6
$Filename:	FS1_old_m4_nrml3.wav		; briefing music 6

$Name:		FS1-old-BRIEF7
$Filename:	FS1_old_m10_nrml1.wav		; briefing music 7

$Name:		Success FS1 Old
$Filename:	FS1_old_Debrief01.wav		; debriefing success music 

$Name:		Failure FS1 Old
$Filename:	FS1_old_Fail1.wav		; debriefing failure music

$Name:		FS1-old-Choco Mousse
$Filename:	FS1_old_Title.wav		; Main menu music

$Name:		FS1-old-Cinema
$Filename:	FS1_old_Cinema.wav		; credits music

;-------------------------------------------

$Name:		FS1-new-BRIEF1				
$Filename:	FS1_old_Brief1.wav		; briefing music 1

$Name:		FS1-new-BRIEF2
$Filename:	FS1_old_Brief2.wav		; briefing music 2

$Name:		FS1-new-BRIEF3
$Filename:	FS1_old_m5_nrml3.wav		; briefing music 3

$Name:		FS1-new-BRIEF4
$Filename:	FS1_old_m8_nrml3.wav		; briefing music 4

$Name:		FS1-new-BRIEF5
$Filename:	FS1_old_m2_nrml3.wav		; briefing music 5

$Name:		FS1-new-BRIEF6
$Filename:	FS1_old_m4_nrml3.wav		; briefing music 6

$Name:		FS1-new-BRIEF7
$Filename:	FS1_old_m10_nrml1.wav		; briefing music 7

$Name:		Success FS1 New
$Filename:	FS1_new_Debrief01.wav		; debriefing success music

$Name:		Failure FS1 New
$Filename:	FS1_new_Fail1.wav		; debriefing failure music

$Name:		FS1-new-Choco Mousse
$Filename:	FS1_old_Title.wav		; Main menu music

$Name:		FS1-new-Cinema
$Filename:	FS1_old_Cinema.wav		; credits music

;-------------------------------------------

$Name:		FS1-Choco Mousse		; the fsport mainhall.tbl and -hall.tbms refer to FS1-Choco Mousse
$Filename:	FS1_old_Title.wav		; this is why this title has to be in here again

$Name:		FS1-Cinema			; like the main menu music, this needs to be called like this for reference reasons
$Filename:	FS1_old_Cinema.wav		; 

;==================================================================================

; StormFront music

$Name:		Silence				
$Filename:	none.wav		; no music at all

$Name:		CrimsonTide
$Filename:	CrimsonTide.ogg		; CrimsonTide Theme

$Name:		SFS-Brief01
$Filename:	SFS_Brief01.ogg		; Assembling the Troops

$Name:		SFS-Brief02
$Filename:	SFS_Brief02.ogg		; The future battlefield


#Menu Music End
