#Mission Info

$Version: 0.10
$Name:  XSTR("Losing Yourself", -1)
$Author: Bryan See
$Created: 03/03/21 at 20:56:08
$Modified: 03/11/21 at 18:11:37
$Notes:
This is a FRED2_OPEN created mission. It may be a Terran version of Monster in the Mist, but without the goal of scanning the subsystems.
$End Notes:

$Mission Desc:
 XSTR("Kappa desperately tries to regroup, not knowing that unexpected danger is ready to strike at moment's notice...", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 327694
+NebAwacs: 3000.000000

+Storm: none

+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 0.000000, 23315.595703, -40323.984375
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
+SquadReassignName: 107th Ravens
+SquadReassignLogo: ravens.pcx

$Starting wing names: ( "Kappa" "Beta" "Gamma" )
$Squadron wing names: ( "Kappa" "Beta" "Gamma" "Delta" "Epsilon" )
$Team-versus-team wing names: ( "Kappa" "Zeta" )

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("It's been ten days since our ambush while on patrol within the nebula. My fighter has been drifting endlessly across the cloud... Others did survive because they are veterans who are well prepared for it, but one of them had disappeared in the veil...

Now I'll try to regroup, survive and get back to where we came from...", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 13662.819336, -23604.894531
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: Unknown Class

#end


#Players		;! 1 total

$Starting Shipname: Kappa 3
$Ship Choices: (
)

+Weaponry Pool: (
	"Subach HL-7"	6
	"Prometheus R"	6
	"Rockeye"	120
	"Tempest"	2400
)

#Objects		;! 20 total

$Name: Kappa 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 0.000000, 0.000000, 3212.570313
$Orientation:
	0.164307, -0.714031, -0.680561,
	-0.709737, 0.393568, -0.584275,
	0.685037, 0.579020, -0.442108
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Kappa1 dest" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Kappa 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -67.093376, -1555.015625, -1004.070313
$Orientation:
	0.999709, 0.000000, 0.024138,
	0.005928, 0.969375, -0.245516,
	-0.023398, 0.245587, 0.969092
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard "Kappa 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kappa 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 657.627441, 833.092773, -3789.751953
$Orientation:
	0.174699, 0.000000, -0.984622,
	-0.079314, 0.996750, -0.014072,
	0.981422, 0.080552, 0.174131
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Unknown Vessel		;! Object #3
$Class: SJ Sathanas
$Team: Hostile
$Location: 0.000000, 0.000000, 61409.937500
$Orientation:
	-1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: In front of ship
+Arrival Distance: 5500
$Arrival Anchor: Kappa 1
$Arrival Cue: ( is-event-true-delay 
   "Sathanas cue" 
   ( rand 1 9 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 90
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Cancer 1		;! Object #4
$Class: SF Basilisk
$Team: Hostile
$Location: -9032.626953, -0.000977, 20874.093750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Shivan" "Harpoon#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 2		;! Object #5
$Class: SF Basilisk
$Team: Hostile
$Location: -9878.933594, 0.000000, 19498.976563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Shivan" "Harpoon#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 3		;! Object #6
$Class: SF Basilisk
$Team: Hostile
$Location: -9177.845703, 0.000000, 19498.972656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Shivan" "Harpoon#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 4		;! Object #7
$Class: SF Basilisk
$Team: Hostile
$Location: -7871.276367, 0.000000, 19498.968750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Shivan" "Harpoon#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 1		;! Object #8
$Class: SF Aeshma
$Team: Hostile
$Location: -9823.557617, 0.000000, 14069.035156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 2		;! Object #9
$Class: SF Aeshma
$Team: Hostile
$Location: -9862.635742, 0.000977, 12712.691406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 3		;! Object #10
$Class: SF Aeshma
$Team: Hostile
$Location: -8978.593750, 0.000000, 12712.695313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 4		;! Object #11
$Class: SF Aeshma
$Team: Hostile
$Location: -9179.499023, 0.000000, 11581.269531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 1		;! Object #12
$Class: SF Mara
$Team: Hostile
$Location: -8267.591797, 0.000977, 6521.812500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet#Shivan" "Tornado#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 2		;! Object #13
$Class: SF Mara
$Team: Hostile
$Location: -8587.842773, 0.000977, 5249.232422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet#Shivan" "Tornado#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 3		;! Object #14
$Class: SF Mara
$Team: Hostile
$Location: -7544.564453, 0.000000, 5089.498047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet#Shivan" "Tornado#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 4		;! Object #15
$Class: SF Mara
$Team: Hostile
$Location: -7551.400879, 0.000000, 4362.070313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet#Shivan" "Tornado#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 1		;! Object #16
$Class: SF Manticore
$Team: Hostile
$Location: -13162.916992, 0.000977, 9886.718750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 2		;! Object #17
$Class: SF Manticore
$Team: Hostile
$Location: -13708.499023, 0.000000, 8829.195313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 3		;! Object #18
$Class: SF Manticore
$Team: Hostile
$Location: -11906.497070, 0.000000, 8700.789063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 4		;! Object #19
$Class: SF Manticore
$Team: Hostile
$Location: -12406.929688, 0.000977, 8132.957031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 5 total

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
)
+Hotkey: 0
+Flags: ( )

$Name: Cancer
$Waves: 8
$Wave Threshold: 2
$Special Ship: 0		;! Cancer 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Unknown Vessel
$Arrival Cue: ( has-arrived-delay 
   14 
   "Unknown Vessel" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 9

$Name: Gemini
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Unknown Vessel
$Arrival Cue: ( has-arrived-delay 66 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
+Flags: ( )

$Name: Taurus
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Unknown Vessel
$Arrival Cue: ( is-event-true-delay 
   "Killed A Turret" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
+Flags: ( )

$Name: Aquarius
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Unknown Vessel
$Arrival Cue: ( or 
   ( percent-ships-destroyed 75 "Cancer" ) 
   ( percent-ships-destroyed 50 "Cancer" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
+Flags: ( )

#Events		;! 21 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Kappa 3" ) 
)
+Name: Disallow jump drive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( training-msg "Where am I?" ) 
)
+Name: Where am I?
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Kappa 1" ) 
   ( do-nothing ) 
)
+Name: Find Kappa 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Find Kappa 1", -1)
+Objective key:  XSTR("Follow Kappa 2 [$f$]", -1)

$Formula: ( when 
   ( or 
      ( and 
         ( < 
            ( distance-to-bbox 
               "Kappa 3" 
               "Kappa 1" 
            )
            ( rand 1000 2500 ) 
         )
         ( facing "Kappa 1" 30 ) 
      )
      ( and 
         ( has-time-elapsed 120 ) 
         ( targeted "Kappa 2" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Sathanas cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         4 
         "Unknown Vessel" 
      )
      ( facing "Unknown Vessel" 30 ) 
   )
   ( training-msg "What is that?" ) 
)
+Name: Sathanas arrival
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Kappa 1" ) 
   ( training-msg "Kappa 1 dead" ) 
)
+Name: Kappa 1 dead
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         9 
         "Unknown Vessel" 
      )
      ( not 
         ( is-destroyed-delay 0 "Kappa 1" ) 
      )
   )
   ( self-destruct "Kappa 1" ) 
)
+Name: Self destruct Kappa 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Sathanas arrival" 
      0 
   )
   ( validate-goal "Escape" ) 
   ( validate-goal "Destroy A Turret" ) 
)
+Name: Cue goal
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( allow-warp "Kappa 3" ) 
)
+Name: Allow jump
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( red-alert ) 
)
+Name: Jump
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump out", -1)
+Objective key:  XSTR("Press $Alt-J$", -1)

$Formula: ( when 
   ( and 
      ( or 
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret02" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret03" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret04" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret05" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret06" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret07" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret08" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret09" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret10" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret11" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret12" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret13" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret14" 
            0 
         )
      )
      ( is-event-true-delay 
         "Sathanas arrival" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Any Turrets 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret15" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret16" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret17" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret18" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret19" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret20" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret21" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret22" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret23" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret24" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret25" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret26" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret27" 
            0 
         )
      )
      ( is-event-true-delay 
         "Sathanas arrival" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Any Turrets 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret28" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret29" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret30" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret31" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret32" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret33" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret34" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret35" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret36" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret37" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret38" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret39" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret40" 
            0 
         )
      )
      ( is-event-true-delay 
         "Sathanas arrival" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Any Turrets 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret41" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret42" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret43" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret44" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret45" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret46" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret47" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret48" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret49" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret50" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret51" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret52" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Unknown Vessel" 
            "turret53" 
            0 
         )
      )
      ( is-event-true-delay 
         "Sathanas arrival" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Any Turrets 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Any Turrets 1" 
         0 
      )
      ( is-event-true-delay 
         "Any Turrets 2" 
         0 
      )
      ( is-event-true-delay 
         "Any Turrets 3" 
         0 
      )
      ( is-event-true-delay 
         "Any Turrets 4" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Killed A Turret
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Cancer cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Cancer", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Gemini cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Destroy Gemini
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Gemini", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Taurus cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Destroy Taurus
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Taurus", -1)

#Goals		;! 3 total

$Type: Primary
+Name: Track Kappa 1 down
$MessageNew:  XSTR("Locate and track Kappa 1 down", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Kappa 1" ) 

$Type: Primary
+Name: Escape
$MessageNew:  XSTR("Escape to safety", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Kappa 3" ) 
+Invalid

$Type: Bonus
+Name: Destroy A Turret
$MessageNew:  XSTR("Destroy at least one turret", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Killed A Turret" 
   0 
)
+Invalid

#Waypoints		;! 1 lists total

$Name: Kappa1 dest
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 100000.000000 )
)

#Messages		;! 3 total


$Name: Where am I?
$Team: -1
$MessageNew:  XSTR("Where the hell am I? I can't receive any communications from anyone...", -1)
$end_multi_text

$Name: What is that?
$Team: -1
$MessageNew:  XSTR("What is that?", -1)
$end_multi_text

$Name: Kappa 1 dead
$Team: -1
$MessageNew:  XSTR("Kappa 1?! Kappa 1!", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 7895160
+Neb2: nbackyellow

+Neb2Flags: 49


$Bitmap List:
$Sun: SunWhite
+Angles: 0.000000 0.000000 0.802851
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Substitute Event Music: 2: Exodus
$Briefing Music: None

#End

