#Mission Info

$Version: 0.10
$Name:  XSTR("An Unexpected Ambush", -1)
$Author: Bryan See
$Created: 01/30/21 at 03:46:14
$Modified: 03/04/21 at 04:59:01
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Kappa wing patrols the nebula along with the 107th, but something is not right...", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262158
+NebAwacs: 3000.000000

+Storm: none

+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -35718.398438, 22638.869141, -8852.369141
+Viewer orient:
	-0.004922, 0.000002, -0.999988,
	0.581553, 0.813503, -0.002861,
	0.813493, -0.581560, -0.004005
+SquadReassignName: 107th Ravens
+SquadReassignLogo: ravens.pcx

$Starting wing names: ( "Kappa" "Beta" "Gamma" )
$Squadron wing names: ( "Kappa" "Beta" "Gamma" "Delta" "Epsilon" )
$Team-versus-team wing names: ( "Kappa" "Beta" )

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("Research Task Force

With the $b Gamma $b Draconis system secure, a task force of Terran and Vasudan scientists is now examining the subspace portal. At this point, the scientists have ruled out the possibility the device is of Shivan origin. 

$w Dr. $w Mina $w Hargrove, leader of the research team, has issued a report of its preliminary findings. An excerpt of this report follows.", 722)
$end_multi_text
$Ani Filename: cb_sm1-05_a.ani
+Wave Filename: SM105_CB_01.wav

$Stage Text:
 XSTR("Dr. Hargrove, Task Force Preliminary Findings (Excerpt)

The subspace portal is unlike any Shivan construction we have yet encountered. Though Shivans demonstrate considerable diversity as a species, all Shivan technology possesses certain distinctive properties. None is present in the subspace device, which means we must look elsewhere for the portal's origin. We do know that the device is very, very old, on the order of several thousand years.", 723)
$end_multi_text
$Ani Filename: cb_sm1-05_b.ani
+Wave Filename: SM105_CBH_01.wav

$Stage Text:
 XSTR("Subspace Vortices

The field generated by the interlocking movement of the portal's components creates a subspace vortex, connecting one part of the universe to another.  $w Dr. $w Hargrove theorizes that whoever built this device may have used it to stabilize a jump node on the verge of collapse. 

If $w Dr. $w Hargrove is correct, this technology is a tremendous discovery.", 724)
$end_multi_text
$Ani Filename: cb_sm1-05_c.ani
+Wave Filename: SM105_CB_03.wav

$Stage Text:
 XSTR("A Way Home?

By constructing our own portal, we might be able to reopen the $b Sol jump node in $b Delta $b Serpentis$|. Since the destruction of the $h Lucifer caused the node to collapse thirty-two years ago, $b Earth has remained isolated from the $y GTVA$|. 

We might also be able to stabilize subspace nodes that are currently too volatile for travel, thus creating routes to systems previously unexplored.", 725)
$end_multi_text
$Ani Filename: cb_sm1-05_d.ani
+Wave Filename: SM105_CB_04.wav

$Stage Text:
 XSTR("Beyond the Portal

Our military operation will focus on what lies on the other side of the subspace portal. We must determine where the node leads and the extent of the Shivan presence there. Above all, we must prevent the Shivans from returning to $b Gamma $b Draconis$|. 

Because the portal will remain active while the research team studies the technology, our systems are vulnerable to attack.  Allied Command has deemed this an acceptable risk given the potential benefits.", 726)
$end_multi_text
$Ani Filename: cb_sm1-05_e.ani
+Wave Filename: SM105_CB_05.wav

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("At 1540 hours, the $f GTD $f Aquitaine entered the subspace portal in $b Gamma $b Draconis and jumped to our current position. We have entered a nebula, a vast and dense ionized field, and possibly the remnant of a supernova. We have travelled farther than any Terrans in the history of subspace travel. ", 727)
$end_multi_text
$voice: SM105_MB_01.wav
$camera_pos: -7268.879395, 2300.503418, -8992.443359
$camera_orient:
	-0.004922, 0.000002, -0.999988,
	0.581553, 0.813503, -0.002861,
	0.813493, -0.581560, -0.004005
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -3985.926270, -34.702839, -8253.766602
$label:  XSTR("GTD Aquitaine", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Friendly
$class: Knossos
$pos: -4105.937500, 80.432137, -9747.334961
$label:  XSTR("Subspace Portal", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The nebula has severely limited the $f Aquitaine's long-range sensors. We are deploying our fighter wings to explore the immediate vicinity and determine the extent of the enemy presence. Each fighter squadron will deploy a flight of four wings. ", 728)
$end_multi_text
$voice: SM105_MB_02.wav
$camera_pos: -4999.527344, 772.804260, -6795.837891
$camera_orient:
	-0.001724, 0.000002, -0.999999,
	0.346097, 0.938198, -0.000595,
	0.938197, -0.346098, -0.001618
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -2871.413086, -34.702312, -6130.602539
$label:  XSTR("GTD Aquitaine", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Hercules Mark II
$pos: -2781.123535, 256.155426, -6673.250977
$label:  XSTR("Alpha", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -3475.804443, 21.350430, -6732.845215
$label:  XSTR("Zeta", -1)
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -2803.836182, 264.292389, -7246.264160
$label:  XSTR("Kappa", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -3571.187988, 71.909218, -7113.190430
$label:  XSTR("Iota", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha, $f Zeta, $f Iota, and $f Kappa will patrol a series of four waypoints. $f Zeta wing will lead this sortie, so follow $f Zeta $f 1 and do not stray. Be advised the nebula could interfere with your on-board systems. The ionized field will compromise your sensors, even within combat range. ", 729)
$end_multi_text
$voice: SM105_MB_03.wav
$camera_pos: -5284.919922, 1679.186523, -7485.259277
$camera_orient:
	0.000339, 0.000002, -1.000000,
	0.620775, 0.783989, 0.000212,
	0.783989, -0.620775, 0.000265
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 23
$team: Friendly
$class: GTF Hercules Mark II
$pos: -3147.694824, 256.155334, -6756.229004
$label:  XSTR("Alpha", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -3463.814941, 21.351179, -6750.639160
$label:  XSTR("Zeta", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -3170.597656, 264.292297, -7240.503418
$label:  XSTR("Kappa", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -3511.035400, 71.909256, -7211.745605
$label:  XSTR("Iota", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Unknown
$class: GTD Orion
$pos: -3515.198242, 324.957520, -8031.144043
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( not 
   ( is-event-true-delay 
      "Sabotage ship" 
      0 
   )
)
$Multi text
    XSTR("You did not have authorization to return to base, pilot. Your actions jeopardized the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", 180)
$end_multi_text
$Voice: 2_joe.wav
$Recommendation text:
    XSTR("Do not jump out unless ordered to do so.", 731)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Kappa 3
$Ship Choices: (
)

+Weaponry Pool: (
	"Subach HL-7"	6
	"Prometheus R"	6
	"Rockeye"	120
	"Tempest"	2400
)

#Objects		;! 18 total

$Name: Kappa 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1303.907837, 4.733813, 2484.497803
$Orientation:
	0.996018, 0.000000, -0.089148,
	-0.007847, 0.996118, -0.087675,
	0.088802, 0.088026, 0.992152
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Kappa 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1273.979492, 1.781021, 2482.730713
$Orientation:
	0.995190, 0.000000, -0.097963,
	-0.008585, 0.996152, -0.087217,
	0.097586, 0.087639, 0.991361
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kappa 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1331.297241, 8.908248, 2479.044922
$Orientation:
	0.997013, 0.000000, -0.077230,
	-0.006786, 0.996132, -0.087609,
	0.076932, 0.087871, 0.993157
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquitaine		;! Object #3
$Class: GTD Hecate
$Team: Friendly
$Location: 1005.089600, -285.487244, 3390.734619
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1300

$Name: Alpha 1		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1306.058472, 9.271227, 2395.247559
$Orientation:
	0.996262, 0.000000, -0.086377,
	-0.007312, 0.996410, -0.084338,
	0.086067, 0.084654, 0.992686
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 2		;! Object #5
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1273.885010, 5.783149, 2399.372559
$Orientation:
	0.995405, 0.000000, -0.095756,
	-0.008098, 0.996418, -0.084180,
	0.095413, 0.084569, 0.991839
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 3		;! Object #6
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1331.427124, 12.910376, 2392.709229
$Orientation:
	0.997156, 0.000000, -0.075365,
	-0.006385, 0.996405, -0.084475,
	0.075094, 0.084716, 0.993571
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Iota 1		;! Object #7
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1303.907837, 4.733813, 2545.322021
$Orientation:
	0.995878, 0.000000, -0.090700,
	-0.008122, 0.995983, -0.089176,
	0.090335, 0.089545, 0.991878
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Iota 2		;! Object #8
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1273.319580, 1.781021, 2542.316162
$Orientation:
	0.995006, 0.000000, -0.099811,
	-0.008894, 0.996022, -0.088666,
	0.099413, 0.089111, 0.991048
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Iota 3		;! Object #9
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1331.297241, 8.908248, 2539.440918
$Orientation:
	0.996909, 0.000000, -0.078564,
	-0.007022, 0.995998, -0.089100,
	0.078249, 0.089376, 0.992919
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zeta 1		;! Object #10
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1303.907837, 4.733813, 2432.170410
$Orientation:
	0.996133, 0.000000, -0.087855,
	-0.007622, 0.996229, -0.086423,
	0.087524, 0.086759, 0.992377
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zeta 2		;! Object #11
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1274.087158, 1.781021, 2437.476074
$Orientation:
	0.995313, 0.000000, -0.096709,
	-0.008370, 0.996247, -0.086146,
	0.096346, 0.086552, 0.991578
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zeta 3		;! Object #12
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1331.297241, 8.908248, 2429.857666
$Orientation:
	0.997094, 0.000000, -0.076177,
	-0.006603, 0.996236, -0.086430,
	0.075891, 0.086682, 0.993341
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 1		;! Object #13
$Class: SF Astaroth
$Team: Hostile
$Location: 11583.247070, -0.003418, 3068.127930
$Orientation:
	-0.057366, 0.000000, 0.998353,
	0.000866, 1.000000, 0.000050,
	-0.998353, 0.000868, -0.057366
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Taurus 2		;! Object #14
$Class: SF Astaroth
$Team: Hostile
$Location: 11375.566406, -0.003418, 2852.083984
$Orientation:
	-0.037114, 0.000000, 0.999311,
	0.000886, 1.000000, 0.000033,
	-0.999311, 0.000887, -0.037114
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Taurus 3		;! Object #15
$Class: SF Astaroth
$Team: Hostile
$Location: 11690.258789, -0.003418, 2838.811523
$Orientation:
	-0.034709, 0.000000, 0.999397,
	0.000859, 1.000000, 0.000030,
	-0.999397, 0.000860, -0.034709
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Taurus 4		;! Object #16
$Class: SF Astaroth
$Team: Hostile
$Location: 12025.232422, -0.002930, 2905.438477
$Orientation:
	-0.039841, 0.000000, 0.999206,
	0.000832, 1.000000, 0.000033,
	-0.999206, 0.000833, -0.039841
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Taurus 5		;! Object #17
$Class: SF Astaroth
$Team: Hostile
$Location: 11870.329102, -0.003418, 3109.426758
$Orientation:
	-0.059707, 0.000000, 0.998216,
	0.000843, 1.000000, 0.000050,
	-0.998216, 0.000844, -0.059707
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

#Wings		;! 5 total

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1
$Arrival Location: In front of ship
+Arrival Distance: 3500
$Arrival Anchor: Kappa 1
$Arrival Cue: ( is-event-true-delay 
   "Sudden Attack" 
   1 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
	"Taurus 5"
)
$AI Goals: ( goals ( ai-chase-wing "Kappa" 200 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

#Events		;! 44 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( add-goal 
      "Iota" 
      ( ai-waypoints-once "Launch Point" 2 ) 
   )
   ( send-message 
      "Aquitaine" 
      "High" 
      "Delta Wing Go" 
   )
)
+Name: Delta Fly
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals "Iota" ) 
   ( add-goal 
      "Iota" 
      ( ai-waypoints-once 
         "Delta Gamma Launch" 
         20 
      )
   )
)
+Name: Delta turn
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( has-time-elapsed 6 ) 
   ( add-goal 
      "Kappa" 
      ( ai-waypoints-once 
         "Alt Launch Point" 
         2 
      )
   )
   ( send-message 
      "Aquitaine" 
      "High" 
      "Gamma wing go" 
   )
)
+Name: Gamma Fly
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals "Kappa" ) 
)
+Name: Gamma clear orders
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Kappa" 
      ( ai-waypoints-once 
         "Delta Gamma Launch" 
         20 
      )
   )
)
+Name: Gamma Turn
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( add-goal 
      "Zeta" 
      ( ai-waypoints-once "Launch Point" 2 ) 
   )
   ( send-message 
      "Aquitaine" 
      "High" 
      "Beta wing go" 
   )
   ( cap-waypoint-speed "Zeta 1" 54 ) 
   ( ship-guardian "Zeta 1" ) 
   ( ship-guardian "Alpha 2" ) 
)
+Name: Beta Fly
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals "Zeta" ) 
)
+Name: Beta clear orders
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Zeta" 
      ( ai-waypoints-once 
         "AlphaBeta Point" 
         20 
      )
   )
)
+Name: Beta Turn
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-time-elapsed 15 ) 
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once "Launch Point" 2 ) 
   )
   ( send-message 
      "Aquitaine" 
      "High" 
      "Alpha Wing Go" 
   )
)
+Name: Alpha Fly
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Aquitaine" 
      ( ai-waypoints-once 
         "Aquitaine Path" 
         89 
      )
   )
)
+Name: Aquitaine Underway
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "Alpha" ) 
)
+Name: Alpha Clear orders
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Zeta 1" 89 ) 
   )
)
+Name: Alpha Guard
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Alpha form up" 
   )
)
+Name: Alpha Order
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Commands best wishes" 
   )
)
+Name: Commands best wishes
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( is-event-true-delay 
      "Alpha Clear orders" 
      ( rand 8 10 ) 
   )
   ( clear-goals "Kappa" ) 
)
+Name: Kappa reset
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Kappa 1" 
      ( ai-waypoints-once "Kappa route" 50 ) 
   )
   ( add-goal 
      "Kappa 2" 
      ( ai-guard "Kappa 1" 89 ) 
   )
)
+Name: Kappa orders
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( scramble-messages 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
   )
)
+Name: Scramble transmission
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( is-event-true-delay 
      "Chatter Zone 1" 
      0 
   )
   ( training-msg "Me: WTF?" ) 
)
+Name: WTF?
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Commands best wishes" 
      13 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Chatter 1" 
   )
)
+Name: Chatter Zone 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Zeta 2" 
      "High" 
      "Chatter 2" 
   )
)
+Name: chatter 2
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Zeta 3" 
      "High" 
      "Chatter 3" 
   )
)
+Name: chatter 3
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Chatter 4" 
   )
)
+Name: chatter 4
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Zeta 3" 
      "High" 
      "Chatter 5" 
   )
)
+Name: chatter 5
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-event-true-delay "chatter 5" 11 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command: All flights report in" 
   )
)
+Name: All Wings report
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Iota 1" 
      "High" 
      "Delta Clear" 
   )
)
+Name: Delta clear
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "BA Okay" 
   )
)
+Name: A OK
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Zeta 1" 
      "High" 
      "Zeta 1 All clear" 
   )
)
+Name: B Ok
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Wheres gamma" 
   )
)
+Name: Where's Gamma
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Gamma?" 
   )
)
+Name: Gamma?
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Don't worry" 
   )
)
+Name: Don't worry pilots
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( > 
      ( distance-to-bbox 
         "Kappa 3" 
         "Aquitaine" 
      )
      6000 
   )
   ( ship-vanish "Aquitaine" ) 
)
+Name: Aqua bye bye
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Kappa" "Kappa route:1" ) 
         1700 
      )
      ( > ( mission-time ) 100 ) 
   )
   ( do-nothing ) 
)
+Name: Sudden Attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( training-msg "Me: New sensors" ) 
)
+Name: Me: New sensors
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( training-msg "Me: Hostiles" ) 
)
+Name: Me: Hostiles
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Destroy Taurus
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Taurus", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Me: Hostiles" 
      ( rand 30 60 ) 
   )
   ( sabotage-subsystem 
      "Kappa 3" 
      "engine" 
      200 
   )
   ( change-soundtrack "<No Music>" ) 
   ( repair-subsystem 
      "Kappa 3" 
      "<all engines>" 
      1 
   )
   ( set-thrusters-status 
      ( false ) 
      "Kappa 3" 
   )
   ( player-use-ai ) 
   ( ship-maneuver 
      "Kappa 3" 
      90000 
      -2 
      -2 
      2 
      ( true ) 
      0 
      0 
      0 
      ( true ) 
   )
   ( add-goal 
      "Kappa 3" 
      ( ai-play-dead 89 ) 
   )
   ( protect-ship "Kappa 3" ) 
   ( training-msg "What the...?!" ) 
)
+Name: Sabotage ship
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Kappa 3" 
      "weapons" 
      200 
   )
)
+Name: Sabotage 2
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Kappa 3" 
      "sensors" 
      100 
   )
)
+Name: Sabotage 3
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Kappa 3" 
      "navigation" 
      100 
   )
)
+Name: Sabotage 4
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when ( true ) ( fade-out 0 ) ) 
+Name: Cut to black
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( repair-subsystem 
      "Kappa 3" 
      "sensors" 
      100 
   )
   ( repair-subsystem 
      "Kappa 3" 
      "communications" 
      100 
   )
   ( repair-subsystem 
      "Kappa 3" 
      "weapons" 
      100 
   )
   ( repair-subsystem 
      "Kappa 3" 
      "navigation" 
      100 
   )
   ( repair-subsystem 
      "Kappa 3" 
      "engine" 
      100 
   )
   ( set-thrusters-status 
      ( true ) 
      "Kappa 3" 
   )
   ( player-not-use-ai ) 
   ( unprotect-ship "Kappa 3" ) 
   ( unscramble-messages "Kappa 3" ) 
   ( add-remove-escort "Kappa 1" 0 ) 
)
+Name: restore player
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when ( true ) ( red-alert ) ) 
+Name: Red alert
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Kappa 1" ) 
      )
      ( is-goal-true-delay 
         "Patrol the nebula" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Follow Kappa 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Follow Kappa 1", -1)
+Objective key:  XSTR("$E$", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Sabotage ship" 
      0 
   )
   ( do-nothing ) 
)
+Name: May continue
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Patrol the nebula
$MessageNew:  XSTR("Patrol the nebula", -1)
$end_multi_text
$Formula: ( has-time-elapsed 999999 ) 

#Waypoints		;! 6 lists total

$Name: Launch Point
$List: (		;! 1 points in list
	( 1611.260498, 557.262146, 5949.333984 )
)

$Name: AlphaBeta Point
$List: (		;! 1 points in list
	( 2396.530762, 400.883728, 6153.669922 )
)

$Name: Delta Gamma Launch
$List: (		;! 1 points in list
	( 2709.030762, 400.883789, 4783.678711 )
)

$Name: Alt Launch Point
$List: (		;! 1 points in list
	( 1806.060059, 61.567734, 5943.197266 )
)

$Name: Aquitaine Path
$List: (		;! 2 points in list
	( 1105.995361, -0.001061, 7614.307617 )
	( -3723.664795, -0.006010, 13281.862305 )
)

$Name: Kappa route
$List: (		;! 2 points in list
	( 9370.407227, -676.123047, 5138.744141 )
	( 35868.687500, -2507.738281, 22126.691406 )
)

#Messages		;! 22 total


$Name: Beta wing go
$Team: -1
$MessageNew:  XSTR("Zeta wing, go.", 738)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: sm105_aqu_01.wav

$Name: Gamma wing go
$Team: -1
$MessageNew:  XSTR("Kappa wing, you have clearance. ", 739)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: sm105_aqu_02.wav

$Name: Delta Wing Go
$Team: -1
$MessageNew:  XSTR("Iota wing, you are cleared to take off.", 740)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: sm105_aqu_03.wav

$Name: Alpha Wing Go
$Team: -1
$MessageNew:  XSTR("Alpha wing, go.", 741)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: sm105_aqu_04.wav

$Name: Alpha form up
$Team: -1
$MessageNew:  XSTR("Alpha, form up on Zeta. Follow Zeta 1's lead to the waypoints.", 742)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm105_ac_01.wav

$Name: Commands best wishes
$Team: -1
$MessageNew:  XSTR("Good luck, pilots. Keep a tight formation, and look out for each other. Let's all get home alive.", 766)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm105_AC_11.wav

$Name: Chatter 1
$Team: -1
$MessageNew:  XSTR("How are we supposed to get a visual confirmation? I can't see a thing in this mess!", 776)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: sm105_a3_01.wav

$Name: Chatter 2
$Team: -1
$MessageNew:  XSTR("Rather be fighting the NTF if you ask me. I never signed on for hunting Shivans.", 777)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP6
+Wave Name: sm105_z2_02.wav

$Name: Chatter 3
$Team: -1
$MessageNew:  XSTR("Don't kid yourself. We're the ones being hunted, pilot. ", 778)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: sm105_z3_01.wav

$Name: Chatter 4
$Team: -1
$MessageNew:  XSTR("Command should shut down that portal and send the Aquitaine back to Deneb. We've got no business being out here.", 779)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: sm105_a3_02.wav

$Name: Chatter 5
$Team: -1
$MessageNew:  XSTR("If Command needs your opinion, they'll promote you to admiral. Now shut up and focus.", 780)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: sm105_z3_02.wav

$Name: Command: All flights report in
$Team: -1
$MessageNew:  XSTR("All flights report in.", 753)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm105_AC_04.wav

$Name: Delta Clear
$Team: -1
$MessageNew:  XSTR("This is Iota 1. Sensors are picking up zilch, Command. We're flying blind out here.", 754)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7
+Wave Name: sm105_i1_01.wav

$Name: BA Okay
$Team: -1
$MessageNew:  XSTR("Alpha 2 here. Nothing to report.", 755)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2
+Wave Name: sm105_A2_01.wav

$Name: Zeta 1 All clear
$Team: -1
$MessageNew:  XSTR("This is Zeta 1. All clear. ", 767)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP8
+Wave Name: sm105_z1_05.wav

$Name: Wheres gamma
$Team: -1
$MessageNew:  XSTR("Kappa wing, what's your status, over?", 763)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm105_AC_08.wav

$Name: Gamma?
$Team: -1
$MessageNew:  XSTR("Kappa wing, this is Allied Command. Please respond.", 764)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm105_AC_09.wav

$Name: Don't worry
$Team: -1
$MessageNew:  XSTR("Iota wing, investigate Kappa's last waypoint. The ionized field is interfering with our transmission.", 765)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm105_AC_10.wav

$Name: Me: New sensors
$Team: -1
$MessageNew:  XSTR("I'm picking up new contacts on radar, but I can't get a lock...", -1)
$end_multi_text

$Name: Me: Hostiles
$Team: -1
$MessageNew:  XSTR("Hostiles confirmed! A wing of Astaroths closing in!", -1)
$end_multi_text

$Name: Me: WTF?
$Team: -1
$MessageNew:  XSTR("What the hell? What's going on?!", -1)
$end_multi_text

$Name: What the...?!
$Team: -1
$MessageNew:  XSTR("What the...?!", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 7895160
+Neb2: nbackblue2

+Neb2Flags: 49


$Bitmap List:
$Sun: SunWhite
+Angles: 0.000000 0.000000 0.802851
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Substitute Event Music: 4: Numbers
$Briefing Music: Brief5
$Substitute Briefing Music: Brief5

#End

