#Mission Info

$Version: 0.10
$Name:  XSTR("Hope springs eternal", -1)
$Author: David Carter
$Created: 06/24/98 at 18:01:26
$Modified: 08/01/06 at 02:46:07
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("The Shivan staged an attack we narrowly won. Now they're building a outpost at our front door.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000
+All Teams Attack

+Viewer pos: -16604.876953, 1887.289429, 20982.505859
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025


#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("It seems that Shivan's were behind Vasudan lines. Then had taken over the PVC 4th platoon and used it against us. If we hadn't found this out they could of started the 3rd Vasudan war.

Sending our reports of their activity to central command, the Shivan's started coming out of the wood  work. Its seems that they're dropping off massive supplies just outside our borders. Recent transmissions intercepted make us come to the conclusion that they are constructing an outpost. Do your best to harass their operation.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: cb-5.wav

#Briefing
$start_briefing
$num_stages: 7
$start_stage
$multi_text
 XSTR("Listen up this important. After that last attack we have learned that it was not the Vasudin's who attacked. But the Shivan's in commandeered vehicles. Since they did not succeed in their plans they have decided to build a base, an out post like the Atlas.", -1)
$end_multi_text
$voice: m5-1.wav
$camera_pos: -16108.275391, 7659.361816, 6986.643555
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: PVI Karnak
$pos: -16609.410156, -0.000559, 25049.617188
$label: Planed base
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("To do this they need to bring in vast supplies & workers. Practically a fleet of freighters and transports are flocking to the construction site.", -1)
$end_multi_text
$voice: m5-2.wav
$camera_pos: -18151.242188, 4286.847656, 16685.054688
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: PVI Karnak
$pos: -16425.380859, -0.001372, 25272.404297
$label: Planed base
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: SAC 2
$pos: -19457.726563, 10.225623, 22854.656250
$label: Freighters
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Hostile
$class: PVT Isis
$pos: -15297.177734, -0.000094, 23041.572266
$label: Transports
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("But it seems they have us at a disadvantage mixed in with these freighters & transports are terran colonists forced into slavery. These targets are to be ignored at all costs and then captured.", -1)
$end_multi_text
$voice: m5-3.wav
$camera_pos: -16696.640625, 2874.920898, 18737.179688
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: PVI Karnak
$pos: -16425.380859, -0.001372, 25272.404297
$label: Planed base
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: SAC 2
$pos: -19457.726563, 10.225623, 22854.656250
$label: Freighters
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Hostile
$class: PVT Isis
$pos: -15297.177734, -0.000094, 23041.572266
$label: Transports
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("A capture vessel is at your disposal. Capture1 is to take E-Transport-3 1", -1)
$end_multi_text
$voice: m5-4.wav
$camera_pos: -16824.105469, 2274.795898, 20154.847656
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: PVI Karnak
$pos: -16425.380859, -0.001372, 25272.404297
$label: Planed base
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: SAC 2
$pos: -19457.726563, 10.225623, 22854.656250
$label: Freighters
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Hostile
$class: PVT Isis
$pos: -15297.177734, -0.000094, 23041.572266
$label: Transports
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Gamma Wing will be taking out the freighters.", -1)
$end_multi_text
$voice: m5-5.wav
$camera_pos: -16631.906250, 1914.642090, 20906.486328
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: PVI Karnak
$pos: -16425.380859, -0.001372, 25272.404297
$label: Planed base
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: SAC 2
$pos: -19457.726563, 10.225623, 22854.656250
$label: Freighters
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Hostile
$class: PVT Isis
$pos: -15297.177734, -0.000094, 23041.572266
$label: Transports
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Beta wing with the help of the Long Shot, will take on the two cruisers guarding the site.", -1)
$end_multi_text
$voice: m5-6.wav
$camera_pos: -16608.664063, 2163.052490, 20340.404297
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: PVI Karnak
$pos: -16425.380859, -0.001372, 25272.404297
$label: Planed base
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: SAC 2
$pos: -19457.726563, 10.225623, 22854.656250
$label: Freighters
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Hostile
$class: PVT Isis
$pos: -15297.177734, -0.000094, 23041.572266
$label: Transports
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: -16544.468750, 0.003588, 23123.994141
$label: E-Cruiser
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("This leaves the Transports to you Alpha. Take out all of the transports except those mentioned. Remember disable the transports and then capture them. Good luck", -1)
$end_multi_text
$voice: m5-7.wav
$camera_pos: -16604.876953, 1887.289429, 20982.505859
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: PVI Karnak
$pos: -16425.380859, -0.001372, 25272.404297
$label: Planed base
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: SAC 2
$pos: -19457.726563, 10.225623, 22854.656250
$label: Freighters
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Hostile
$class: PVT Isis
$pos: -15297.177734, -0.000094, 23041.572266
$label: Transports
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: -16526.259766, 0.003426, 23420.287109
$label: E-Cruiser
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 8

$Formula: ( is-goal-true-delay "Stop Freight" 0 ) 
$Multi text
    XSTR("Despite the Destroyer showing up, your mission to stop the freighters was a success.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Stop Freight" 
   0 
)
$Multi text
    XSTR("Their construction is under way and soon a massive force is in arms reach.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Down Transport1" 
   0 
)
$Multi text
    XSTR("You stopped the first wave of transports. That's more time for us to eradicate them.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Down Transport1" 
   0 
)
$Multi text
    XSTR("And so their base is put up faster.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Down Transport2" 
   0 
)
$Multi text
    XSTR("The second wave of transports were destroyed. Thank you", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Down Transport2" 
   0 
)
$Multi text
    XSTR("Their base has received more workers.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Down Transport3" 
   0 
)
$Multi text
    XSTR("That was the last of them. Thank god.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Stop Freight" 
   0 
)
$Multi text
    XSTR("Those Transports may bring them workers but it brings us death.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Valkyrie"	5
	"PVF Thoth"	5
	"PVF Horus"	5
	"PVF Seth"	5
	"PVB Amun"	5
)

+Weaponry Pool: (
	"Disruptor"	10
	"D-Advanced"	10
	"Avenger"	18
	"Flail"	9
	"Prometheus"	14
	"Banshee"	18
	"MX-50"	10
	"Fury"	60
	"Interceptor"	152
	"Hornet"	60
	"Phoenix V"	144
	"Synaptic"	28
	"Stiletto"	162
	"Tsunami"	44
	"Harbinger"	20
)

#Objects		;! 46 total

$Name: Alpha 1		;! Object #0
$Class: GTB Medusa
$Team: Friendly
$Location: -6685.676270, 4.032320, 4362.751465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Interceptor" "Synaptic" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: GTI Atlas		;! Object #1
$Class: GTI Arcadia
$Team: Friendly
$Location: -5641.243652, 0.002967, 4760.317383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Troops& Workers& Colonists", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTC Long Shot		;! Object #2
$Class: GTC Leviathan
$Team: Friendly
$Location: -6192.943359, 0.003102, 4896.239746
$Orientation:
	0.020795, 0.000000, -0.999784,
	0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Troops& Workers& Colonists", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Atlas
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Gamma 1		;! Object #3
$Class: GTF Hercules
$Team: Friendly
$Location: -6156.541504, 0.002933, 4569.152344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Freighter" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #4
$Class: GTF Hercules
$Team: Friendly
$Location: -6203.425293, 0.002998, 4565.834961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Freighter" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #5
$Class: GTF Hercules
$Team: Friendly
$Location: -6157.756348, 0.003104, 4538.546875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Freighter" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #6
$Class: GTF Hercules
$Team: Friendly
$Location: -6203.001465, 0.002951, 4539.701172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Freighter" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 1		;! Object #7
$Class: GTB Athena
$Team: Friendly
$Location: -6682.627930, 0.006063, 4519.729492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Cruiser-1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #8
$Class: GTB Athena
$Team: Friendly
$Location: -6627.880371, 0.006078, 4524.567383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Cruiser-1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #9
$Class: GTB Athena
$Team: Friendly
$Location: -6684.872559, 0.006173, 4581.896973
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Cruiser-1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #10
$Class: GTB Athena
$Team: Friendly
$Location: -6627.206543, 0.006118, 4582.529785
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Cruiser-1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #11
$Class: GTB Medusa
$Team: Friendly
$Location: -6686.527832, 0.002896, 4325.054199
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Transport-1" 50 ) ( ai-chase-wing "E-Transport-2" 50 ) ( ai-chase-wing "E-Transport-3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Interceptor" "Synaptic" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #12
$Class: GTB Medusa
$Team: Friendly
$Location: -6689.011230, 0.002946, 4272.465332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Transport-1" 50 ) ( ai-chase-wing "E-Transport-2" 50 ) ( ai-chase-wing "E-Transport-3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Interceptor" "Synaptic" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Patrol 1		;! Object #13
$Class: GTF Apollo
$Team: Friendly
$Location: -5370.948730, 0.002402, 6107.221191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Patrol 2		;! Object #14
$Class: GTF Apollo
$Team: Friendly
$Location: -5334.456543, 0.002389, 3159.158936
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Patrol 3		;! Object #15
$Class: GTF Apollo
$Team: Friendly
$Location: -7367.101074, 0.002749, 4592.718262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Patrol 4		;! Object #16
$Class: GTF Apollo
$Team: Friendly
$Location: -3281.995361, 0.003167, 4592.718262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: GTSG Watchdog 21		;! Object #17
$Class: GTSG Watchdog
$Team: Friendly
$Location: -5032.753906, -0.004867, -11.339053
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: GTSG Watchdog 23		;! Object #18
$Class: GTSG Watchdog
$Team: Friendly
$Location: -10069.585938, 0.000905, 10076.353516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: GTSG Watchdog 24		;! Object #19
$Class: GTSG Watchdog
$Team: Friendly
$Location: -9958.281250, 0.005255, -9.678040
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: GTSG Watchdog 25		;! Object #20
$Class: GTSG Watchdog
$Team: Friendly
$Location: -5046.188965, -0.000147, 9992.987305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: GTSG Watchdog 26		;! Object #21
$Class: GTSG Watchdog
$Team: Hostile
$Location: -13.436089, -0.000056, 9992.986328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: SSG Trident 27		;! Object #22
$Class: SSG Trident
$Team: Hostile
$Location: -22099.185547, -0.002188, 12124.434570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: GTFR Charleston		;! Object #23
$Class: GTFr Chronos
$Team: Friendly
$Location: -6175.391602, -3.375177, 4234.539551
$Orientation:
	0.999800, 0.003093, 0.019791,
	-0.003127, 0.999994, 0.001671,
	-0.019785, -0.001732, 0.999803
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Alpha 4		;! Object #24
$Class: GTB Medusa
$Team: Friendly
$Location: -6676.398926, 0.001448, 4228.388184
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Transport-1" 50 ) ( ai-chase-wing "E-Transport-2" 50 ) ( ai-chase-wing "E-Transport-3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Interceptor" "Synaptic" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: SSG Trident 32		;! Object #25
$Class: SSG Trident
$Team: Hostile
$Location: -22102.474609, -0.001853, 22189.972656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: SSG Trident 33		;! Object #26
$Class: SSG Trident
$Team: Hostile
$Location: -12010.445313, -0.001959, 22026.382813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: SSG Trident 34		;! Object #27
$Class: SSG Trident
$Team: Hostile
$Location: -12021.208984, -0.001999, 12070.928711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: E-Freighter 1		;! Object #28
$Class: SFr Mephisto
$Team: Hostile
$Location: -26578.718750, -21.691954, 18264.667969
$Orientation:
	0.706205, -0.706205, -0.050480,
	0.707088, 0.707125, -0.000498,
	0.036047, -0.035342, 0.998726
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint e1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret02
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret03
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret04
+Primary Banks: ( "Shivan Weak Turret Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: E-Freighter 2		;! Object #29
$Class: SFr Mephisto
$Team: Hostile
$Location: -26599.025391, -24.707998, 18601.500000
$Orientation:
	0.707107, -0.707106, 0.000001,
	0.707106, 0.707107, 0.000003,
	-0.000003, -0.000001, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint  e2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret02
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret03
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret04
+Primary Banks: ( "Shivan Weak Turret Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: E-Transport-1 1		;! Object #30
$Class: PVT Isis
$Team: Hostile
$Location: -14903.927734, -0.002472, 24495.156250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint e6" 50 ) )
$Cargo 1:  XSTR("Engineers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: E-Transport-1 2		;! Object #31
$Class: ST Azrael
$Team: Hostile
$Location: -14813.996094, -0.002117, 24501.843750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint e7" 50 ) )
$Cargo 1:  XSTR("Construction Crews", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: E-Transport-2 1		;! Object #32
$Class: ST Azrael
$Team: Hostile
$Location: -14910.851563, -0.002131, 24594.464844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint e5" 50 ) )
$Cargo 1:  XSTR("Construction Crews", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: E-Transport-2 2		;! Object #33
$Class: ST Azrael
$Team: Hostile
$Location: -14814.585938, -0.002117, 24598.546875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint e6" 50 ) )
$Cargo 1:  XSTR("Construction Crews", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: E-Transport-3 1		;! Object #34
$Class: ST Azrael
$Team: Hostile
$Location: -14912.644531, -0.002132, 24687.859375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint e6" 50 ) )
$Cargo 1:  XSTR("Human Slaves", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: E-Transport-3 2		;! Object #35
$Class: PVT Isis
$Team: Hostile
$Location: -14806.457031, -0.002143, 24687.859375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint e7" 50 ) )
$Cargo 1:  XSTR("Troops& Workers& Colonists", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: E-Cruiser-1 1		;! Object #36
$Class: SC Lilith
$Team: Hostile
$Location: -17594.457031, -0.003673, 15845.790039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Troops& Workers& Colonists", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret02
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret03
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret04
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret05
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret06
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret07
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret08
+Secondary Banks: ( "Stiletto" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Secondary Banks: ( "Stiletto" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2099

$Name: E-Cruiser-1 2		;! Object #37
$Class: SC Cain
$Team: Hostile
$Location: -13632.650391, -0.003428, 15889.239258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Troops& Workers& Colonists", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret02
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret03
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret04
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret05
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret06
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret07
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret08
+Secondary Banks: ( "Swarmer" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Secondary Banks: ( "Swarmer" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2099

$Name: GTC Long  Shot		;! Object #38
$Class: GTC Leviathan
$Team: Friendly
$Location: -13435.246094, -0.003598, 13621.946289
$Orientation:
	0.946042, 0.000000, 0.324043,
	0.000000, 1.000000, 0.000000,
	-0.324043, 0.000000, 0.946042
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Cruiser-1" 50 ) ( ai-stay-still "Waypoint  e2:1" 50 ) )
$Cargo 1:  XSTR("Troops& Workers& Colonists", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
+Arrival Delay: 120
$Arrival Cue: ( has-departed-delay 
   0 
   "GTC Long Shot" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Capture 1		;! Object #39
$Class: GTT Elysium
$Team: Friendly
$Location: -6540.441406, -0.000393, 4378.776855
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.080709, -0.996738,
	0.000000, 0.996738, 0.080709
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Troops& Workers& Colonists", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: SD Demon 82		;! Object #40
$Class: SD Demon
$Team: Hostile
$Location: -16523.921875, -0.001107, 24907.890625
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Troops& Workers& Colonists", -1)
+Initial Velocity: 48
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Sbank Ammo: ( 0 )
+Subsystem: turret23
+Sbank Ammo: ( 0 )
+Subsystem: turret24
+Sbank Ammo: ( 0 )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
+Arrival Delay: 7
$Arrival Cue: ( destroyed-or-departed-delay 
   0 
   "E-Transport-3" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 5000

$Name: E-Freighter 3		;! Object #41
$Class: SFr Asmodeus
$Team: Hostile
$Location: -26586.285156, -11.862193, 18465.228516
$Orientation:
	0.002361, 0.096602, 0.995320,
	0.062697, -0.993379, 0.096265,
	0.998031, 0.062176, -0.008402
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: SAC 2 44		;! Object #42
$Class: SAC 2
$Team: Hostile
$Location: -26576.529297, -21.837576, 18485.355469
$Orientation:
	-0.027279, 0.537002, 0.843140,
	0.056934, -0.841250, 0.537640,
	0.998006, 0.062669, -0.007625
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: E-Freighter 3
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Group: 0

$Name: SAC 2 30		;! Object #43
$Class: SAC 2
$Team: Hostile
$Location: -26577.953125, 2.878314, 18268.722656
$Orientation:
	0.999375, 0.000625, -0.035341,
	0.000625, 0.999375, 0.035341,
	0.035340, -0.035341, 0.998751
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Fission Core Quarter 4/4", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: E-Freighter 1
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Group: 0

$Name: SAC 2 31		;! Object #44
$Class: SAC 2
$Team: Hostile
$Location: -26598.388672, -0.009342, 18604.707031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Steel Alloy", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: E-Freighter 2
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Group: 0

$Name: TAC 1 57		;! Object #45
$Class: TAC 1
$Team: Friendly
$Location: -6175.160645, 10.108095, 4230.530762
$Orientation:
	0.999796, 0.003093, 0.019999,
	-0.003158, 0.999990, 0.003219,
	-0.019988, -0.003281, 0.999795
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 190
$Arrival Anchor: GTFR Charleston
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: GTFR Charleston
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Score: 5

#Wings		;! 10 total

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 13
$Departure Cue: ( has-arrived-delay 0 "SD Demon 82" ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags:( )

$Name: Patrol
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Patrol 4

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Atlas
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 12
$Departure Cue: ( has-arrived-delay 0 "SD Demon 82" ) 
$Ships: (		;! 4 total
	"Patrol 1"
	"Patrol 2"
	"Patrol 3"
	"Patrol 4"
)
+Flags:( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( has-arrived-delay 0 "SD Demon 82" ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 17
$Departure Cue: ( has-arrived-delay 0 "SD Demon 82" ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: E-Transport-1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! E-Transport-1 1

$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"E-Transport-1 1"
	"E-Transport-1 2"
)
+Flags:( )

$Name: E-Transport-2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! E-Transport-2 1

$Arrival Location: Hyperspace
+Arrival delay: 7
$Arrival Cue: ( destroyed-or-departed-delay 
   0 
   "E-Transport-1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"E-Transport-2 1"
	"E-Transport-2 2"
)
+Flags:( )

$Name: E-Transport-3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! E-Transport-3 1

$Arrival Location: Hyperspace
+Arrival delay: 25
$Arrival Cue: ( destroyed-or-departed-delay 
   0 
   "E-Transport-2" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"E-Transport-3 1"
	"E-Transport-3 2"
)
+Flags:( )

$Name: E-Cruiser-1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! E-Cruiser-1 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"E-Cruiser-1 1"
	"E-Cruiser-1 2"
)
+Flags:( )

$Name: E-Freighter
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! E-Freighter 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"E-Freighter 1"
	"E-Freighter 2"
	"E-Freighter 3"
)
+Flags:( )

$Name: Capture
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capture 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Capture 1"
)
+Flags:( )

#Events		;! 3 total

$Formula: ( when 
   ( has-arrived-delay 0 "Capture 1" ) 
   ( add-goal 
      "Capture 1" 
      ( ai-dock 
         "E-Transport-3 1" 
         "topside docking" 
         "dockpoint 1" 
         89 
      )
   )
)
+Name: retrive
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-docked-delay 
      "Capture 1" 
      "E-Transport-3 1" 
      1 
      0 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Retrived4" 
   )
)
+Name: Retrived 4
+Repeat Count: 1
+Interval: 1
+Score: 1200
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SD Demon 82" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Leave" 
   )
)
+Name: Destroyer
+Repeat Count: 1
+Interval: 1

#Goals		;! 4 total

$Type: Primary
+Name: Stop Freight
$MessageNew:  XSTR("Destroy the supply Convoy", -1)
$end_multi_text
$Formula: ( destroyed-or-departed-delay 
   12 
   "E-Freighter" 
)
+No music
+Score: 1245

$Type: Primary
+Name: Down Transport1
$MessageNew:  XSTR("Destroy the Transports", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   12 
   "E-Transport-1" 
)
+Score: 3456

$Type: Primary
+Name: Down Transport2
$MessageNew:  XSTR("Take down the transports", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   11 
   "E-Transport-2" 
)
+Score: 4589

$Type: Primary
+Name: Down Transport3
$MessageNew:  XSTR("Leave no survivers", -1)
$end_multi_text
$Formula: ( destroyed-or-departed-delay 
   12 
   "E-Transport-3" 
)
+Score: 1245

#Waypoints		;! 8 lists total


$Jump Node: 1870.483154, -0.006621, 14576.834961
$Jump Node Name: Jump Node 0
$Name: Waypoint path 4
$List: (		;! 1 points in list
	( -7170.030273, 0.003146, 6349.977051 )
)

$Name: Waypoint e1
$List: (		;! 1 points in list
	( -18553.037109, 83.166199, 19430.359375 )
)

$Name: Waypoint  e2
$List: (		;! 1 points in list
	( -18583.900391, -0.003775, 17668.480469 )
)

$Name: Waypoint e3
$List: (		;! 1 points in list
	( -18515.289063, -0.003991, 15674.180664 )
)

$Name: Waypoint e4
$List: (		;! 1 points in list
	( -18534.271484, -0.003887, 13754.243164 )
)

$Name: Waypoint e5
$List: (		;! 1 points in list
	( -16576.005859, -0.003068, 14712.856445 )
)

$Name: Waypoint e6
$List: (		;! 1 points in list
	( -15546.003906, -0.003080, 14750.723633 )
)

$Name: Waypoint e7
$List: (		;! 1 points in list
	( -14539.035156, -0.003206, 14750.723633 )
)

#Messages		;! 166 total


$Name: Retrived4

$Team: -1
$MessageNew:  XSTR("Rescue complete. Let's go", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: m5-a.wav

$Name: Leave

$Team: -1
$MessageNew:  XSTR("Destroyer on the rise...  Get out that is an order.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: m5-b.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 500
$Ambient light level: 0
$Starbitmap: dneb11
+Angles: 1.780234 4.241147 3.001964
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 3
+DivY: 3

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

