#Mission Info

$Version: 0.10
$Name:  XSTR("Intruders", -1)
$Author: David Carter
$Created: 06/24/98 at 18:01:26
$Modified: 08/01/06 at 02:45:07
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("UnScheaduled Vasudin Freighters dock within borders", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000
+All Teams Attack

+Viewer pos: 216.383301, 15380.936523, -16434.871094
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025


#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("After a massive clean up of the wreakage, of what we are assuming were renagade PVC forces.  We were stumped to find no Vasudan bodys in the wreckage, just what looked like silicone armor fragments.  Not knowing the origin, we're storing the remains onboard the Atlas.

Within the week we had set up a defensive border around the Atlas. Around the same time marked milliary Vasudian freighters started moving freight in and out of our terratory. Its time we look into this.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: cb-2.wav

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("It seems the Vasudans are shipping supplies within our boarders.", -1)
$end_multi_text
$voice: m2-1.wav
$camera_pos: 216.383301, 15380.936523, -16434.871094
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 4
$line_start: 0
$line_end: 1
$line_start: 0
$line_end: 2
$line_start: 2
$line_end: 3
$line_start: 1
$line_end: 3
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: -7497.460449, 0.002747, 16456.544922
$label: GTSG Watchdog 25
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: -7069.290039, 0.001800, 1012.643860
$label: GTSG Watchdog 24
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: 8037.952148, 0.000389, 16267.126953
$label: GTSG Watchdog 28
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: 8034.248535, 0.000356, 1071.068115
$label: GTSG Watchdog 29
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 486.107483, -0.001457, 2923.131836
$label: Arcadia
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: PVFr Satis
$pos: -4952.130371, 0.005601, 14235.584961
$label: Freighters
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The shippers are meeting the freighters to pick up the cargo.", -1)
$end_multi_text
$voice: m2-2.wav
$camera_pos: 216.383301, 15380.936523, -16434.871094
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 4
$line_start: 0
$line_end: 1
$line_start: 0
$line_end: 2
$line_start: 2
$line_end: 3
$line_start: 1
$line_end: 3
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: -7497.460449, 0.002747, 16456.544922
$label: GTSG Watchdog 25
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: -7069.290039, 0.001800, 1012.643860
$label: GTSG Watchdog 24
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: 8037.952148, 0.000389, 16267.126953
$label: GTSG Watchdog 28
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: 8034.248535, 0.000356, 1071.068115
$label: GTSG Watchdog 29
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 486.107483, -0.001457, 2923.131836
$label: Arcadia
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: PVFr Satis
$pos: -4952.130371, 0.005601, 14235.584961
$label: Freighters
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Hostile
$class: PVFr Bast
$pos: 1325.379395, -0.001556, 24473.537109
$label: Shippers 3
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Destroy all hostile targets.  But try to leave the cargo intact.  Call in the capture crew when it's secure.", -1)
$end_multi_text
$voice: m2-3.wav
$camera_pos: 216.383301, 15380.936523, -16434.871094
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 4
$line_start: 0
$line_end: 1
$line_start: 0
$line_end: 2
$line_start: 2
$line_end: 3
$line_start: 1
$line_end: 3
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: -7497.460449, 0.002747, 16456.544922
$label: GTSG Watchdog 25
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: -7069.290039, 0.001800, 1012.643860
$label: GTSG Watchdog 24
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: 8037.952148, 0.000389, 16267.126953
$label: GTSG Watchdog 28
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: 8034.248535, 0.000356, 1071.068115
$label: GTSG Watchdog 29
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 486.107483, -0.001457, 2923.131836
$label: Arcadia
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: PVFr Satis
$pos: -4952.130371, 0.005601, 14235.584961
$label: Freighters
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Hostile
$class: PVFr Bast
$pos: 1325.379395, -0.001556, 24473.537109
$label: Shippers 3
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 14

$Formula: ( is-goal-true-delay "Destroy" 0 ) 
$Multi text
    XSTR("Good, Pilot.  Those supply freighters never made it. This will help us in the long run.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Destroy" 0 ) 
$Multi text
    XSTR("Great, the enemy has been resupplied and they will be even fiercer in battle.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Protect" 0 ) 
$Multi text
    XSTR("Well, there's some supplies that won't be helping any body.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try telling all ships to ignore your target (cargo)
Dont Blow it up", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Protect" 0 ) 
$Multi text
    XSTR("It seems we have an advantage against the enemy.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Protect-1" 0 ) 
$Multi text
    XSTR("Well, there's some supplies that won't be helping any body.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try telling all ships to ignore your target (cargo)
Dont Blow it up", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Protect-1" 0 ) 
$Multi text
    XSTR("It seems we have an advantage against the enemy", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Protect-2" 0 ) 
$Multi text
    XSTR("Well, there's some supplies that won't be helping any body.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try telling all ships to ignore your target (cargo)
Dont Blow it up", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Protect-2" 0 ) 
$Multi text
    XSTR("It seems we have an advantage against the enemy.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Recover1" 0 ) 
$Multi text
    XSTR("Recovery1 has recovered food stuff. Well double rations for everyone.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Recover1" 0 ) 
$Multi text
    XSTR("Recovery1 came back empty handed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Recover2" 0 ) 
$Multi text
    XSTR("Recovery2 has recovered ammo.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Recover2" 0 ) 
$Multi text
    XSTR("Recovery2 came back empty handed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Recover3" 0 ) 
$Multi text
    XSTR("Recovey3 has recovered new weapons and ship plans to be released in the next mission.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Recover3" 0 ) 
$Multi text
    XSTR("Recovery3 came back empty handed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Valkyrie"	5
	"PVF Seth"	5
)

+Weaponry Pool: (
	"ML-16 Laser"	16
	"Disruptor"	10
	"D-Advanced"	10
	"Avenger"	16
	"MX-50"	140
	"Fury"	120
	"Interceptor"	90
	"Hornet"	120
	"Stiletto"	50
)

#Objects		;! 46 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: -854.276917, 4.029509, 3769.933594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: GTI Atlas		;! Object #1
$Class: GTI Arcadia
$Team: Friendly
$Location: 213.169312, 0.000174, 4142.572266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTC Long Shot		;! Object #2
$Class: GTC Leviathan
$Team: Friendly
$Location: -332.375519, -0.000242, 3612.452148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Atlas
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: GTI Atlas
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Fighter 1		;! Object #3
$Class: GTF Hercules
$Team: Friendly
$Location: -325.142212, 0.000123, 3976.333984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Freighter 1" 50 ) ( ai-ignore "VC 3 55" 50 ) ( ai-evade-ship "VC 3 56" 50 ) ( ai-ignore "VC 3 57" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTI Atlas
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Fighter 2		;! Object #4
$Class: GTF Hercules
$Team: Friendly
$Location: -372.026367, 0.000188, 3973.016357
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Freighter 1" 50 ) ( ai-ignore "VC 3 55" 50 ) ( ai-evade-ship "VC 3 56" 50 ) ( ai-ignore "VC 3 57" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTI Atlas
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Fighter 3		;! Object #5
$Class: GTF Hercules
$Team: Friendly
$Location: -326.357758, 0.000294, 3945.728516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Freighter 1" 50 ) ( ai-ignore "VC 3 55" 50 ) ( ai-evade-ship "VC 3 56" 50 ) ( ai-ignore "VC 3 57" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTI Atlas
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Fighter 4		;! Object #6
$Class: GTF Hercules
$Team: Friendly
$Location: -371.602722, 0.000141, 3946.882324
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Freighter 1" 50 ) ( ai-ignore "VC 3 55" 50 ) ( ai-evade-ship "VC 3 56" 50 ) ( ai-ignore "VC 3 57" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTI Atlas
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Terran NavBuoy 8		;! Object #7
$Class: Terran NavBuoy
$Team: Friendly
$Location: -1021.518982, 0.000106, 5026.497070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0

$Name: Terran NavBuoy 9		;! Object #8
$Class: Terran NavBuoy
$Team: Friendly
$Location: 2016.301758, 0.000251, 5002.269043
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0

$Name: Terran NavBuoy 10		;! Object #9
$Class: Terran NavBuoy
$Team: Friendly
$Location: 2021.377075, -0.000108, 2988.994873
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0

$Name: Terran NavBuoy 11		;! Object #10
$Class: Terran NavBuoy
$Team: Friendly
$Location: -1008.659485, 0.000523, 3003.145264
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0

$Name: C-Escort 1		;! Object #11
$Class: GTF Valkyrie
$Team: Friendly
$Location: -835.533386, 0.003274, 3918.056152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Freighter 2" 50 ) ( ai-ignore "VC 3 55" 50 ) ( ai-ignore "VC 3 56" 50 ) ( ai-ignore "VC 3 57" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: C-Escort 2		;! Object #12
$Class: GTF Valkyrie
$Team: Friendly
$Location: -834.114929, 0.003272, 3976.669189
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Freighter 2" 50 ) ( ai-ignore "VC 3 55" 50 ) ( ai-ignore "VC 3 56" 50 ) ( ai-ignore "VC 3 57" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: C-Escort 3		;! Object #13
$Class: GTF Valkyrie
$Team: Friendly
$Location: -833.246277, 0.003363, 3945.064941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Freighter 2" 50 ) ( ai-ignore "VC 3 55" 50 ) ( ai-ignore "VC 3 56" 50 ) ( ai-ignore "VC 3 57" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: C-Escort 4		;! Object #14
$Class: GTF Valkyrie
$Team: Friendly
$Location: -777.524353, 0.003315, 3947.529541
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Freighter 2" 50 ) ( ai-ignore "VC 3 55" 50 ) ( ai-ignore "VC 3 56" 50 ) ( ai-ignore "VC 3 57" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #15
$Class: GTF Ulysses
$Team: Friendly
$Location: -855.128418, 0.000086, 3732.236572
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Freighter 3" 50 ) ( ai-ignore "VC 3 55" 50 ) ( ai-ignore "VC 3 56" 50 ) ( ai-ignore "VC 3 57" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #16
$Class: GTF Ulysses
$Team: Friendly
$Location: -857.611694, 0.000136, 3679.647217
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Freighter 3" 50 ) ( ai-ignore "VC 3 55" 50 ) ( ai-ignore "VC 3 56" 50 ) ( ai-ignore "VC 3 57" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Patrol 1		;! Object #17
$Class: GTF Apollo
$Team: Friendly
$Location: 460.449829, -0.000408, 5514.402832
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Patrol 2		;! Object #18
$Class: GTF Apollo
$Team: Friendly
$Location: 496.942657, -0.000421, 2566.341064
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Patrol 3		;! Object #19
$Class: GTF Apollo
$Team: Friendly
$Location: -1535.701904, -0.000061, 3999.900146
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Patrol 4		;! Object #20
$Class: GTF Apollo
$Team: Friendly
$Location: 2549.403320, 0.000357, 3999.899902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: GTSG Watchdog 21		;! Object #21
$Class: GTSG Watchdog
$Team: Friendly
$Location: -22.012558, -0.000521, 1442.776245
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: GTSG Watchdog 22		;! Object #22
$Class: GTSG Watchdog
$Team: Friendly
$Location: -7081.062500, 0.000423, 1658.043823
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: GTSG Watchdog 23		;! Object #23
$Class: GTSG Watchdog
$Team: Friendly
$Location: -7143.488281, 0.001046, 10081.191406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: GTSG Watchdog 24		;! Object #24
$Class: GTSG Watchdog
$Team: Friendly
$Location: -7069.290039, 0.001800, 1012.643860
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: GTSG Watchdog 25		;! Object #25
$Class: GTSG Watchdog
$Team: Friendly
$Location: -7150.280762, 0.000147, 16138.655273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: GTSG Watchdog 26		;! Object #26
$Class: GTSG Watchdog
$Team: Friendly
$Location: -75.241241, 0.000354, 16267.125977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: GTSG Watchdog 27		;! Object #27
$Class: GTSG Watchdog
$Team: Friendly
$Location: 8074.479980, -0.000413, 10116.482422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: GTSG Watchdog 28		;! Object #28
$Class: GTSG Watchdog
$Team: Friendly
$Location: 8037.952148, 0.000389, 16267.126953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: GTSG Watchdog 29		;! Object #29
$Class: GTSG Watchdog
$Team: Friendly
$Location: 8034.248535, 0.000356, 1071.068115
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: PVSG Ankh 45		;! Object #30
$Class: PVSG Ankh
$Team: Hostile
$Location: -5340.473633, 0.003834, 13498.378906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 4

$Name: PVSG Ankh 46		;! Object #31
$Class: PVSG Ankh
$Team: Hostile
$Location: -4648.843262, 0.003436, 13503.640625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 4

$Name: PVSG Ankh 47		;! Object #32
$Class: PVSG Ankh
$Team: Hostile
$Location: -4647.980469, 0.003383, 14510.226563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 4

$Name: PVSG Ankh 48		;! Object #33
$Class: PVSG Ankh
$Team: Hostile
$Location: -5359.777344, 0.003715, 14494.043945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 4

$Name: Freighter 1		;! Object #34
$Class: PVFr Satis
$Team: Hostile
$Location: -4757.343262, 0.003142, 13879.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Shippers 1" 50 ) ( ai-waypoints "Waypoint path 3" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Freighter 2		;! Object #35
$Class: PVFr Satis
$Team: Hostile
$Location: -4857.899414, 0.003334, 13879.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Shippers 1" 50 ) ( ai-waypoints "Waypoint path 3" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Freighter 3		;! Object #36
$Class: PVFr Satis
$Team: Hostile
$Location: -4960.918945, 0.003125, 13875.166016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Shippers 1" 50 ) ( ai-waypoints "Waypoint path 3" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Shippers 1		;! Object #37
$Class: PVFr Ma'at
$Team: Hostile
$Location: -49.914478, -0.000691, 19980.232422
$Orientation:
	0.715625, 0.048386, -0.696807,
	0.041649, -0.998779, -0.026581,
	-0.697242, -0.010000, -0.716766
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Freighter path" 89 ) ( ai-dock "VC 3 55" "cargo dock" "cargo dock" 89 ) ( ai-waypoints-once "Waypoint path 3" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 120

$Name: Shippers 2		;! Object #38
$Class: PVFr Ma'at
$Team: Hostile
$Location: -87.914520, -0.001058, 20018.121094
$Orientation:
	-0.795946, 0.082977, 0.599654,
	0.096254, 0.995307, -0.009963,
	-0.597667, 0.049789, -0.800197
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Freighter path" 89 ) ( ai-dock "VC 3 56" "cargo dock" "cargo dock" 89 ) ( ai-waypoints-once "Waypoint path 3" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Shippers 3		;! Object #39
$Class: PVFr Ma'at
$Team: Hostile
$Location: -7.741547, -0.001006, 19941.189453
$Orientation:
	-0.774491, -0.073120, 0.628344,
	-0.056783, 0.997324, 0.046067,
	-0.630031, 0.000000, -0.776570
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Freighter path" 50 ) ( ai-dock "VC 3 57" "cargo dock" "cargo dock" 89 ) ( ai-waypoints-once "Waypoint path 3" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 920

$Name: VC 3 55		;! Object #40
$Class: VC 3
$Team: Hostile
$Location: -4844.926270, -0.000180, 14083.911133
$Orientation:
	0.738469, 0.000000, -0.674288,
	0.000000, 1.000000, 0.000000,
	0.674288, 0.000000, 0.738469
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Ammo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: VC 3 56		;! Object #41
$Class: VC 3
$Team: Hostile
$Location: -4960.569824, -0.000200, 14067.710938
$Orientation:
	0.830941, 0.000000, -0.556361,
	0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Food", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: VC 3 57		;! Object #42
$Class: VC 3
$Team: Hostile
$Location: -4754.051270, 0.153019, 14078.202148
$Orientation:
	0.682221, 0.000000, -0.731146,
	0.000000, 1.000000, 0.000000,
	0.731146, 0.000000, 0.682221
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: Recovery 1		;! Object #43
$Class: GTFr Poseidon
$Team: Friendly
$Location: -6237.166016, -5.216007, 10909.710938
$Orientation:
	0.717911, 0.000000, -0.696136,
	0.000000, 1.000000, 0.000000,
	0.696136, 0.000000, 0.717911
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Recovery Path" 50 ) ( ai-dock "VC 3 55" "cargo dock" "cargo dock" 89 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Recovery 2		;! Object #44
$Class: GTFr Poseidon
$Team: Friendly
$Location: -6161.004883, -5.217623, 10834.948242
$Orientation:
	0.796084, 0.000000, -0.605186,
	0.000000, 1.000000, 0.000000,
	0.605186, 0.000000, 0.796084
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Recovery Path" 50 ) ( ai-dock "VC 3 56" "cargo dock" "cargo dock" 89 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Recovery 3		;! Object #45
$Class: GTFr Poseidon
$Team: Friendly
$Location: -6079.578125, -5.216114, 10748.866211
$Orientation:
	0.764842, 0.000000, -0.644218,
	0.000000, 1.000000, 0.000000,
	0.644218, 0.000000, 0.764842
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Recovery Path" 50 ) ( ai-dock "VC 3 57" "cargo dock" "cargo dock" 89 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

#Wings		;! 7 total

$Name: C-Escort
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! C-Escort 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"C-Escort 1"
	"C-Escort 2"
	"C-Escort 3"
	"C-Escort 4"
)
+Flags:( )

$Name: Fighter
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Fighter 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Fighter 1"
	"Fighter 2"
	"Fighter 3"
	"Fighter 4"
)
+Flags:( )

$Name: Patrol
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Patrol 4

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Atlas
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Patrol 1"
	"Patrol 2"
	"Patrol 3"
	"Patrol 4"
)
+Flags:( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags:( )

$Name: Freighter
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Freighter 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Freighter 1"
	"Freighter 2"
	"Freighter 3"
)
+Flags:( )

$Name: Shippers
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Shippers 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Shippers 1"
	"Shippers 2"
	"Shippers 3"
)
+Flags:( )

$Name: Recovery
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Recovery 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Recovery 1"
	"Recovery 2"
	"Recovery 3"
)
+Flags:( "reinforcement" )

#Events		;! 6 total

$Formula: ( when 
   ( has-docked-delay 
      "Shippers 1" 
      "VC 3 55" 
      1 
      4 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "E-Escape" 
   )
)
+Name: E-Escape
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Shippers 2" 
      "VC 3 56" 
      1 
      7 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "E-Escape1" 
   )
)
+Name: E-Escape1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Shippers 3" 
      "VC 3 57" 
      1 
      2 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "E-Escape2" 
   )
)
+Name: E-Escape2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Recovery 1" 
      "VC 3 55" 
      1 
      3 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Recovery1" 
   )
)
+Name: Recovery1
+Repeat Count: 1
+Interval: 1
+Score: 120

$Formula: ( when 
   ( has-docked-delay 
      "Recovery 2" 
      "VC 3 56" 
      1 
      5 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Recovery2" 
   )
)
+Name: Recovery2
+Repeat Count: 1
+Interval: 1
+Score: 120

$Formula: ( when 
   ( has-docked-delay 
      "Recovery 3" 
      "VC 3 57" 
      1 
      6 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Recovery3" 
   )
)
+Name: Recovery3
+Repeat Count: 1
+Interval: 1
+Score: 120

#Goals		;! 7 total

$Type: Primary
+Name: Destroy
$MessageNew:  XSTR("Destroy the shippers before they leave with the cargo", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Shippers" 
   "Freighter" 
)
+No music
+Score: 5600

$Type: Secondary
+Name: Protect
$MessageNew:  XSTR("Protect the cargo", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 4 "VC 3 55" ) 

$Type: Secondary
+Name: Protect-1
$MessageNew:  XSTR("Protect the cargo", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 4 "VC 3 56" ) 

$Type: Secondary
+Name: Protect-2
$MessageNew:  XSTR("Protect the cargo", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 4 "VC 3 57" ) 
+No music

$Type: Primary
+Name: Recover1
$MessageNew:  XSTR("Make sure Recovery1 docks with VC 3 55", -1)
$end_multi_text
$Formula: ( has-docked-delay 
   "Recovery 1" 
   "VC 3 55" 
   1 
   4 
)
+Score: 1567

$Type: Primary
+Name: Recover2
$MessageNew:  XSTR("Make sure Recovery2 docks with VC 3 56", -1)
$end_multi_text
$Formula: ( has-docked-delay 
   "Recovery 2" 
   "VC 3 56" 
   1 
   4 
)
+Score: 1245

$Type: Primary
+Name: Recover3
$MessageNew:  XSTR("Make sure Recovery3 docks with VC 3 57", -1)
$end_multi_text
$Formula: ( has-docked-delay 
   "Recovery 3" 
   "VC 3 57" 
   1 
   4 
)
+Score: 1986

#Waypoints		;! 4 lists total


$Jump Node: 6998.898438, 0.000568, 10009.981445
$Jump Node Name: Jump Node 0
$Name: Freighter path
$List: (		;! 1 points in list
	( -4865.073730, 0.003186, 14187.850586 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -8911.420898, 0.002163, 13956.827148 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( -389.050079, 0.000525, 4289.507813 )
)

$Name: Recovery Path
$List: (		;! 1 points in list
	( -4864.321777, 0.000090, 13995.574219 )
)

#Messages		;! 170 total


$Name: E-Escape

$Team: -1
$MessageNew:  XSTR("Sir, The enemy has docked and is leaving.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: m2-a.wav

$Name: E-Escape1

$Team: -1
$MessageNew:  XSTR("They've got the cargo and there leaving, sir.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-TP3
+Wave Name: m2-c.wav

$Name: E-Escape2

$Team: -1
$MessageNew:  XSTR("Sir, they snagged the cargo and are making a break for it.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: m2-b.wav

$Name: Recovery1

$Team: -1
$MessageNew:  XSTR("Sir, we've captured the cargo and are heading home.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP1
+Wave Name: m2-d.wav

$Name: Recovery2

$Team: -1
$MessageNew:  XSTR("Cargo locked down.  We're outta here.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP3
+Wave Name: m2-e.wav

$Name: Recovery3

$Team: -1
$MessageNew:  XSTR("Capture completed and heading home.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: m2-f.wav

#Reinforcements		;! 1 total

$Name: Recovery
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 1 total

$Num stars: 500
$Ambient light level: 0
$Starbitmap: dneb11
+Angles: 1.780234 4.241147 3.001964
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 3
+DivY: 3

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

