#Mission Info

$Version: 0.10
$Name:  XSTR("Scavenger's", -1)
$Author: David Carter
$Created: 06/24/98 at 18:01:26
$Modified: 08/01/06 at 02:45:34
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Protect the freighters on there way home.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000
+All Teams Attack

+Viewer pos: 462.099609, 12738.964844, -13438.479492
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025


#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Again recovery did not find any vasudan bodies.  Our recovery teams were startled to find what seemed to be a shivan arm within the wreckage of the shipping freighters.Our recovery freighters have picked up the cargo and are heading home.Protect them pilot. Bring em' home safe.", -1)
$end_multi_text
$Ani Filename: Head-VC
+Wave Filename: cb-3.wav

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("Its simple realy. Protect the recovery team so that we can use those supplys.", -1)
$end_multi_text
$voice: m3-1.wav
$camera_pos: -4848.952637, 3816.185059, 6839.097656
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 2
$line_start: 1
$line_end: 2
$line_start: 1
$line_end: 3
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Friendly
$class: VC 3
$pos: -4284.625488, 0.834020, 13282.306641
$label: VC 3 34
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: -7134.445313, -0.001947, 16213.631836
$label: GTSG Watchdog
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTSG Watchdog
$pos: 8037.952148, 0.000389, 16267.126953
$label: GTSG Watchdog
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTSG Watchdog
$pos: -7069.290039, 0.001800, 1012.643860
$label: GTSG Watchdog
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Get them back to the Atlas.Intact you got that.", -1)
$end_multi_text
$voice: m3-2.wav
$camera_pos: 462.099609, 12738.964844, -13438.479492
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 3
$line_start: 1
$line_end: 2
$line_start: 1
$line_end: 3
$line_start: 0
$line_end: 4
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Friendly
$class: VC 3
$pos: -3018.053467, 0.833947, 9997.052734
$label: VC 3 34
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: -7134.445313, -0.001947, 16213.631836
$label: GTSG Watchdog
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: 8037.952148, 0.000389, 16267.126953
$label: GTSG Watchdog
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: -7069.290039, 0.001800, 1012.643860
$label: GTSG Watchdog
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 731.410583, 0.001354, 3364.923828
$label: GTI Atlas
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay 
   "Protect the freighters" 
   0 
)
$Multi text
    XSTR("Well the off loading process has begun and we shall see what can be upgraded.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Protect the freighters" 
   0 
)
$Multi text
    XSTR("Well you have lost a great amount of Man power it will be a loss felt through out our forces.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"PVF Horus"	5
	"PVF Seth"	5
)

+Weaponry Pool: (
	"ML-16 Laser"	26
	"Disruptor"	20
	"Avenger"	26
	"Prometheus"	20
	"MX-50"	110
	"Fury"	30
	"Interceptor"	30
	"Hornet"	30
	"Synaptic"	30
	"Tsunami"	30
)

#Objects		;! 51 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: -854.276917, 4.029509, 3769.933594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: GTI Atlas		;! Object #1
$Class: GTI Arcadia
$Team: Friendly
$Location: 213.169312, 0.000174, 4142.572266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTC Long Shot		;! Object #2
$Class: GTC Leviathan
$Team: Friendly
$Location: -332.375519, -0.000242, 3612.452148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Atlas
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: GTI Atlas
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Fighter 1		;! Object #3
$Class: GTF Hercules
$Team: Friendly
$Location: -325.142212, 0.000123, 3976.333984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard-wing "Recovery" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTI Atlas
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Fighter 2		;! Object #4
$Class: GTF Hercules
$Team: Friendly
$Location: -372.026367, 0.000188, 3973.016357
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard-wing "Recovery" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTI Atlas
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Fighter 3		;! Object #5
$Class: GTF Hercules
$Team: Friendly
$Location: -326.357758, 0.000294, 3945.728516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard-wing "Recovery" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTI Atlas
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Fighter 4		;! Object #6
$Class: GTF Hercules
$Team: Friendly
$Location: -371.602722, 0.000141, 3946.882324
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard-wing "Recovery" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTI Atlas
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: C-Escort 1		;! Object #7
$Class: GTF Valkyrie
$Team: Friendly
$Location: -835.533386, 0.003274, 3918.056152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) ( ai-guard-wing "Recovery" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: C-Escort 2		;! Object #8
$Class: GTF Valkyrie
$Team: Friendly
$Location: -834.114929, 0.003272, 3976.669189
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) ( ai-guard-wing "Recovery" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: C-Escort 3		;! Object #9
$Class: GTF Valkyrie
$Team: Friendly
$Location: -833.246277, 0.003363, 3945.064941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) ( ai-guard-wing "Recovery" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: C-Escort 4		;! Object #10
$Class: GTF Valkyrie
$Team: Friendly
$Location: -777.524353, 0.003315, 3947.529541
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #11
$Class: GTF Ulysses
$Team: Friendly
$Location: -855.128418, 0.000086, 3732.236572
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard-wing "Recovery" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #12
$Class: GTF Ulysses
$Team: Friendly
$Location: -857.611694, 0.000136, 3679.647217
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard-wing "Recovery" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Patrol 1		;! Object #13
$Class: GTF Apollo
$Team: Friendly
$Location: 460.449829, -0.000408, 5514.402832
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Patrol 2		;! Object #14
$Class: GTF Apollo
$Team: Friendly
$Location: 496.942657, -0.000421, 2566.341064
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Patrol 3		;! Object #15
$Class: GTF Apollo
$Team: Friendly
$Location: -1535.701904, -0.000061, 3999.900146
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Patrol 4		;! Object #16
$Class: GTF Apollo
$Team: Friendly
$Location: 2549.403320, 0.000357, 3999.899902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: GTSG Watchdog 24		;! Object #17
$Class: GTSG Watchdog
$Team: Friendly
$Location: -7069.290039, 0.001800, 1012.643860
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: GTSG Watchdog 25		;! Object #18
$Class: GTSG Watchdog
$Team: Friendly
$Location: -7150.280762, 0.000147, 16138.655273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: GTSG Watchdog 28		;! Object #19
$Class: GTSG Watchdog
$Team: Friendly
$Location: 8037.952148, 0.000389, 16267.126953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: GTSG Watchdog 29		;! Object #20
$Class: GTSG Watchdog
$Team: Friendly
$Location: 8034.248535, 0.000356, 1071.068115
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: Recovery 1		;! Object #21
$Class: GTFr Poseidon
$Team: Friendly
$Location: -2731.993164, 1.678532, 10227.847656
$Orientation:
	-0.652675, 0.169667, -0.738396,
	0.000002, 0.974603, 0.223940,
	0.757637, 0.146159, -0.636100
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTI Atlas" "standard dockpoint" "Bigship docking" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Banshee" )
+Subsystem: turret02
+Primary Banks: ( "Banshee" )
+Subsystem: turret03
+Primary Banks: ( "Banshee" )
+Subsystem: turret04
+Primary Banks: ( "Banshee" )
+Subsystem: navigation
$Damage: 8
+Subsystem: weapons
$Damage: 50
+Subsystem: engine
$Damage: 13
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Recovery 2		;! Object #22
$Class: GTFr Poseidon
$Team: Friendly
$Location: -2776.415039, -9.912627, 10189.427734
$Orientation:
	-0.613816, 0.099093, -0.783206,
	0.000000, 0.992091, 0.125522,
	0.789450, 0.077047, -0.608961
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 80
+Initial Shields: 94
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Banshee" )
+Subsystem: turret02
+Primary Banks: ( "Banshee" )
+Subsystem: turret03
+Primary Banks: ( "Banshee" )
+Subsystem: turret04
$Damage: 4
+Primary Banks: ( "Banshee" )
+Subsystem: navigation
$Damage: 4
+Subsystem: weapons
$Damage: 2
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Recovery 3		;! Object #23
$Class: GTFr Poseidon
$Team: Friendly
$Location: -2794.974854, 1.678466, 10297.965820
$Orientation:
	-0.757902, 0.017152, -0.652143,
	0.029136, 0.999547, -0.007572,
	0.651717, -0.024740, -0.758058
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 92
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 87
+Primary Banks: ( "Banshee" )
+Subsystem: turret02
+Primary Banks: ( "Banshee" )
+Subsystem: turret03
+Primary Banks: ( "Banshee" )
+Subsystem: turret04
+Primary Banks: ( "Banshee" )
+Subsystem: weapons
$Damage: 24
+Subsystem: engine
$Damage: 51
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Enemy-A 1		;! Object #24
$Class: PVF Seth
$Team: Hostile
$Location: -4708.745117, 0.000021, 11263.155273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 800

$Name: Enemy-A 2		;! Object #25
$Class: PVF Seth
$Team: Hostile
$Location: -4837.610352, -0.000060, 11440.470703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 800

$Name: Enemy-A 3		;! Object #26
$Class: PVF Seth
$Team: Hostile
$Location: -4759.291992, -0.000212, 11593.283203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 800

$Name: Enemy-A 4		;! Object #27
$Class: PVF Seth
$Team: Hostile
$Location: -3145.107422, 0.000019, 13743.096680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 800

$Name: Enemy-A 5		;! Object #28
$Class: PVF Seth
$Team: Hostile
$Location: -3233.000977, 0.000019, 14420.546875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 800

$Name: Enemy-A 6		;! Object #29
$Class: PVF Seth
$Team: Hostile
$Location: -3362.874023, -0.000136, 14170.089844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 800

$Name: E-Attack-B 1		;! Object #30
$Class: PVF Horus
$Team: Hostile
$Location: -5205.697266, -0.000087, 14842.727539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: E-Attack-B 2		;! Object #31
$Class: PVF Horus
$Team: Hostile
$Location: -5282.592773, -0.000045, 15591.438477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: E-Attack-B 3		;! Object #32
$Class: PVF Horus
$Team: Hostile
$Location: -5537.758789, 0.000012, 15235.625977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: E-Attack-B 4		;! Object #33
$Class: SF Manticore
$Team: Hostile
$Location: -5688.807617, -0.000013, 16095.793945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 120

$Name: E-Attack-D 1		;! Object #34
$Class: PVF Thoth
$Team: Hostile
$Location: 2152.661133, 0.000322, 7645.710938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: E-Attack-D 2		;! Object #35
$Class: PVF Thoth
$Team: Hostile
$Location: 2246.239502, 0.000625, 7758.445801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: E-Attack-D 3		;! Object #36
$Class: PVF Thoth
$Team: Hostile
$Location: 2246.869141, -0.000131, 7543.528320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: E-Attack-D 4		;! Object #37
$Class: PVF Thoth
$Team: Hostile
$Location: 2346.972656, 0.000290, 7656.295898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: E-Attack-C 1		;! Object #38
$Class: PVF Thoth
$Team: Hostile
$Location: 3140.763672, 0.000392, 6551.189453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: E-Attack-C 2		;! Object #39
$Class: PVF Thoth
$Team: Hostile
$Location: 3248.552002, 0.000430, 9552.575195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: E-Attack-C 3		;! Object #40
$Class: PVT Isis
$Team: Hostile
$Location: 3246.094971, -0.000396, 6446.558594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: E-Attack-C 4		;! Object #41
$Class: PVT Isis
$Team: Hostile
$Location: 3352.970703, -0.000317, 9647.437500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: E-Attack-C 5		;! Object #42
$Class: PVB Amun
$Team: Hostile
$Location: 3347.850098, -0.000098, 9438.926758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Barracuda" "Barracuda" )
+Subsystem: turret02
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret01
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: E-Attack-C 6		;! Object #43
$Class: PVB Amun
$Team: Hostile
$Location: 3246.161621, -0.000531, 6655.360352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Barracuda" "Barracuda" )
+Subsystem: turret02
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret01
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: E-Capitol-A 1		;! Object #44
$Class: PVC Aten
$Team: Hostile
$Location: 3542.658203, -0.000325, 8490.951172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: E-Capitol-A 2		;! Object #45
$Class: PVC Aten
$Team: Hostile
$Location: 3481.469238, -0.000044, 7622.641113
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Recovery" 50 ) ( ai-chase "GTI Atlas" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: Recovery 4		;! Object #46
$Class: GTFr Poseidon
$Team: Friendly
$Location: -2843.062988, 1.677747, 10239.787109
$Orientation:
	-0.628686, 0.066675, -0.774796,
	-0.000006, 0.996318, 0.085742,
	0.777659, 0.053910, -0.626370
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Banshee" )
+Subsystem: turret02
+Primary Banks: ( "Banshee" )
+Subsystem: turret03
+Primary Banks: ( "Banshee" )
+Subsystem: turret04
+Primary Banks: ( "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: VC 3 32		;! Object #47
$Class: VC 3
$Team: Friendly
$Location: -2798.566895, -8.024283, 10301.548828
$Orientation:
	0.758277, -0.017171, 0.651706,
	-0.040497, -0.998963, 0.020799,
	0.650673, -0.042164, -0.758186
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Food", -1)
+Initial Velocity: 33
+Initial Hull: 63
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Recovery 3
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

$Name: VC 3 33		;! Object #48
$Class: VC 3
$Team: Friendly
$Location: -2735.788330, -8.567984, 10228.544922
$Orientation:
	0.652437, -0.169710, 0.738596,
	-0.013221, -0.977004, -0.212811,
	0.757727, 0.129081, -0.639678
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Ammo", -1)
+Initial Velocity: 33
+Initial Hull: 29
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Recovery 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

$Name: VC 3 34		;! Object #49
$Class: VC 3
$Team: Friendly
$Location: -2780.354248, -20.014063, 10190.953125
$Orientation:
	0.613746, -0.099100, 0.783260,
	-0.013773, -0.993284, -0.114880,
	0.789384, 0.059719, -0.610989
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 35
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Recovery 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

$Name: VC 3 58		;! Object #50
$Class: VC 3
$Team: Friendly
$Location: -2846.945801, -8.361345, 10241.792969
$Orientation:
	0.629412, -0.066633, 0.774210,
	-0.013556, -0.997107, -0.074795,
	0.776954, 0.036582, -0.628494
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Recovery 4
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

#Wings		;! 10 total

$Name: C-Escort
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! C-Escort 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"C-Escort 1"
	"C-Escort 2"
	"C-Escort 3"
	"C-Escort 4"
)
+Flags:( )

$Name: Fighter
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Fighter 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Fighter 1"
	"Fighter 2"
	"Fighter 3"
	"Fighter 4"
)
+Flags:( )

$Name: Patrol
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Patrol 4

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Atlas
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Patrol 1"
	"Patrol 2"
	"Patrol 3"
	"Patrol 4"
)
+Flags:( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags:( )

$Name: Recovery
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Recovery 4

$Arrival Location: Hyperspace
+Arrival delay: 25
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Recovery 1"
	"Recovery 2"
	"Recovery 3"
	"Recovery 4"
)
+Flags:( )

$Name: E-Attack-B
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! E-Attack-B 1

$Arrival Location: Hyperspace
+Arrival delay: 8
$Arrival Cue: ( is-destroyed-delay 0 "Enemy-A" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"E-Attack-B 1"
	"E-Attack-B 2"
	"E-Attack-B 3"
	"E-Attack-B 4"
)
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 3

$Name: Enemy-A
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Enemy-A 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Enemy-A 1"
	"Enemy-A 2"
	"Enemy-A 3"
	"Enemy-A 4"
	"Enemy-A 5"
	"Enemy-A 6"
)
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 3

$Name: E-Attack-D
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! E-Attack-D 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 4 "E-Attack-C" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"E-Attack-D 1"
	"E-Attack-D 2"
	"E-Attack-D 3"
	"E-Attack-D 4"
)
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 3

$Name: E-Attack-C
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! E-Attack-C 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"E-Attack-C 1"
	"E-Attack-C 2"
	"E-Attack-C 3"
	"E-Attack-C 4"
	"E-Attack-C 5"
	"E-Attack-C 6"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 4

$Name: E-Capitol-A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! E-Capitol-A 1

$Arrival Location: Hyperspace
+Arrival delay: 3
$Arrival Cue: ( is-destroyed-delay 0 "E-Attack-D" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"E-Capitol-A 1"
	"E-Capitol-A 2"
)
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 2

#Events		;! 1 total

$Formula: ( when 
   ( has-arrived-delay 0 "Recovery" ) 
   ( send-message 
      "Recovery 1" 
      "High" 
      "Assistance" 
   )
)
+Name: Arrggg
+Repeat Count: 1
+Interval: 1
+Score: 1200

#Goals		;! 1 total

$Type: Primary
+Name: Protect the freighters
$MessageNew:  XSTR("Make sure the freighters make it back", -1)
$end_multi_text
$Formula: ( has-docked-delay 
   "Recovery 1" 
   "GTI Atlas" 
   1 
   0 
)
+No music
+Score: 1980

#Waypoints		;! 2 lists total


$Jump Node: 6998.898438, 0.000568, 10009.981445
$Jump Node Name: Jump Node 0
$Name: Waypoint path 4
$List: (		;! 1 points in list
	( -389.050079, 0.000525, 4289.507813 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -2547.624512, 0.000246, 10756.278320 )
)

#Messages		;! 165 total


$Name: Assistance

$Team: -1
$MessageNew:  XSTR("This is Recovery1, requesting imediate cover... Under heavy attack.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: m3-a.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 500
$Ambient light level: 0
$Starbitmap: dneb11
+Angles: 1.780234 4.241147 3.001964
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 3
+DivY: 3

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

