#Mission Info

$Version: 0.10
$Name:  XSTR("The End is Near", -1)
$Author: David Carter
$Created: 06/24/98 at 18:01:26
$Modified: 08/01/06 at 02:46:25
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("The Shivan plan is revealed.  They are in the progress of building a shipyard, not an outpost.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000
+All Teams Attack

+Viewer pos: -11045.321289, 17433.171875, -19112.767578
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025


#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("The damage we did to the supply line in the last mission was to put it simply: Not enough.  The amount of cargo we destroyed was re-supplied by the capitol ship in minutes after our attack.

Their Construction continues unrelenting.  Our job now is to do our best to harass their supply lines and slow their construction.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: cb-6.wav

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("From the wreckage salvaged from the freighters, it seems, the Shivans are not building an outpost, but a shipyard. From here they can build and launch anything.", -1)
$end_multi_text
$voice: m6-1.wav
$camera_pos: -11045.321289, 17433.171875, -19112.767578
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -5641.243652, 0.002967, 4760.317383
$label: GTI Arcadia
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: SD Demon
$pos: -16466.246094, -0.000350, 17468.648438
$label: Construction Site
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("As of now, a Demon class ship is over seeing the construction of this shipyard.", -1)
$end_multi_text
$voice: m6-2.wav
$camera_pos: -11045.321289, 17433.171875, -19112.767578
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -5641.243652, 0.002967, 4760.317383
$label: GTI Arcadia
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: SD Demon
$pos: -17097.695313, 0.000177, 18345.201172
$label: Construction Site
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: -17609.199219, 0.000716, 16131.490234
$label: Kaj'tar
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Re-supplying this Construction ship is an ongoing hassle for the Shivans.  For this reason, we shall try to cut off their supply lines again.  Three freighter wings are scheduled for today.", -1)
$end_multi_text
$voice: m6-3.wav
$camera_pos: -11045.321289, 17433.171875, -19112.767578
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -5641.243652, 0.002967, 4760.317383
$label: GTI Arcadia
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: SD Demon
$pos: -17097.695313, 0.000177, 18345.201172
$label: Construction Site
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: -17609.199219, 0.000716, 16131.490234
$label: Kaj'tar
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Hostile
$class: SFr Mephisto
$pos: -22829.515625, -12.070264, 9980.958984
$label: Freighters
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: SFr Mephisto
$pos: -6570.435547, -12.068678, 27033.847656
$label: E-Freighter-C 3
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("These freighters will be moving in and out all day.  Don't let them leave.", -1)
$end_multi_text
$voice: m6-4.wav
$camera_pos: -11045.321289, 17433.171875, -19112.767578
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -5641.243652, 0.002967, 4760.317383
$label: GTI Arcadia
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: SD Demon
$pos: -17097.695313, 0.000177, 18345.201172
$label: Construction Site
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: -17609.199219, 0.000716, 16131.490234
$label: Kaj'tar
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Hostile
$class: SFr Mephisto
$pos: -10458.750977, -12.068839, 11755.003906
$label: Freighters
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: SFr Mephisto
$pos: -24028.437500, -12.068892, 26294.380859
$label: E-Freighter-C 3
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Also, a transport group is leaving for our jump point.  That's your job, Alpha 1.  Take out the transports.", -1)
$end_multi_text
$voice: m6-5.wav
$camera_pos: -11045.321289, 17433.171875, -19112.767578
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -5302.740234, 0.003596, 4534.737793
$label: GTI Arcadia
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: SD Demon
$pos: -19571.160156, 0.000165, 19070.525391
$label: Construction Site
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: -20328.109375, 0.000162, 15334.012695
$label: Kaj'tar
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Hostile
$class: SFr Mephisto
$pos: -13269.278320, -12.068444, 9620.622070
$label: Freighters
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: SFr Mephisto
$pos: -29142.052734, -12.068404, 26538.701172
$label: E-Freighter-C 3
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: ST Azrael
$pos: -12366.200195, 0.000490, 19629.214844
$label: Transports
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Beta & Gamma's job is to take out the freighters, make sure they don't get any by.", -1)
$end_multi_text
$voice: m6-6.wav
$camera_pos: -11045.321289, 17433.171875, -19112.767578
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -5302.740234, 0.003596, 4534.737793
$label: GTI Arcadia
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: SD Demon
$pos: -19571.160156, 0.000165, 19070.525391
$label: Construction Site
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: -20328.109375, 0.000162, 15334.012695
$label: Kaj'tar
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Hostile
$class: SFr Mephisto
$pos: -13269.278320, -12.068444, 9620.622070
$label: Freighters
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: SFr Mephisto
$pos: -29142.052734, -12.068404, 26538.701172
$label: E-Freighter-C 3
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: ST Azrael
$pos: -12366.200195, 0.000490, 19629.214844
$label: Transports
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay 
   "Destroy Freighters" 
   0 
)
$Multi text
    XSTR("That will slow down the construction considerably, until we can find a means of removing them.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy Freighters" 
   0 
)
$Multi text
    XSTR("We have learned that their plans are to make a Lucifer class ship from that base.  Now, they have the materials to do so.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Destroy transports" 
   0 
)
$Multi text
    XSTR("They won't be getting any refreshed workers any time soon.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy transports" 
   0 
)
$Multi text
    XSTR("With new workers, you can bet they'll be up within the week.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"PVF Anubis"	5
	"PVF Thoth"	5
	"PVF Horus"	5
	"PVF Seth"	5
)

+Weaponry Pool: (
	"Disruptor"	10
	"D-Advanced"	10
	"Avenger"	18
	"Flail"	9
	"Prometheus"	14
	"Banshee"	18
	"MX-50"	100
	"Interceptor"	152
	"Hornet"	500
	"Phoenix V"	144
	"D-Missile"	5
	"Synaptic"	38
	"Stiletto"	162
	"Tsunami"	28
	"Harbinger"	5
)

#Objects		;! 64 total

$Name: Alpha 1		;! Object #0
$Class: GTB Medusa
$Team: Friendly
$Location: -6685.676270, 4.032320, 4362.751465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Interceptor" "Synaptic" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: GTI Arcadia 1		;! Object #1
$Class: GTI Arcadia
$Team: Friendly
$Location: -5641.243652, 0.002967, 4760.317383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Troops& Workers& Colonists", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTC Leviathan 2		;! Object #2
$Class: GTC Leviathan
$Team: Friendly
$Location: -6225.726074, 0.003524, 4958.880859
$Orientation:
	0.020795, 0.000000, -0.999784,
	0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Troops& Workers& Colonists", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Arcadia 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Gamma 1		;! Object #3
$Class: GTF Hercules
$Team: Friendly
$Location: -6156.541504, 0.002933, 4569.152344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Freighter-A" 50 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #4
$Class: GTF Hercules
$Team: Friendly
$Location: -6203.425293, 0.002998, 4565.834961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Freighter-A" 50 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #5
$Class: GTF Hercules
$Team: Friendly
$Location: -6157.756348, 0.003104, 4538.546875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Freighter-A" 50 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #6
$Class: GTF Hercules
$Team: Friendly
$Location: -6203.001465, 0.002951, 4539.701172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Freighter-A" 50 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 1		;! Object #7
$Class: GTB Athena
$Team: Friendly
$Location: -6682.627930, 0.006063, 4519.729492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Freighter-B" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #8
$Class: GTB Athena
$Team: Friendly
$Location: -6627.880371, 0.006078, 4524.567383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Freighter-B" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #9
$Class: GTB Athena
$Team: Friendly
$Location: -6684.872559, 0.006173, 4581.896973
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Freighter-B" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #10
$Class: GTB Athena
$Team: Friendly
$Location: -6627.206543, 0.006118, 4582.529785
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Freighter-B" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #11
$Class: GTB Medusa
$Team: Friendly
$Location: -6686.527832, 0.002896, 4325.054199
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Transports-A" 50 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Interceptor" "Synaptic" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #12
$Class: GTB Medusa
$Team: Friendly
$Location: -6689.011230, 0.002946, 4272.465332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Transports-A" 50 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Interceptor" "Synaptic" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Patrol 1		;! Object #13
$Class: GTF Apollo
$Team: Friendly
$Location: -5370.948730, 0.002402, 6107.221191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTI Arcadia 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Patrol 2		;! Object #14
$Class: GTF Apollo
$Team: Friendly
$Location: -5334.456543, 0.002389, 3159.158936
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTI Arcadia 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Patrol 3		;! Object #15
$Class: GTF Apollo
$Team: Friendly
$Location: -7367.101074, 0.002749, 4592.718262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTI Arcadia 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Patrol 4		;! Object #16
$Class: GTF Apollo
$Team: Friendly
$Location: -3281.995361, 0.003167, 4592.718262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTI Arcadia 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: GTSG Watchdog 21		;! Object #17
$Class: GTSG Watchdog
$Team: Friendly
$Location: -5032.753906, -0.004867, -11.339053
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: GTSG Watchdog 23		;! Object #18
$Class: GTSG Watchdog
$Team: Friendly
$Location: -10060.310547, 0.001240, 10025.493164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: GTSG Watchdog 24		;! Object #19
$Class: GTSG Watchdog
$Team: Friendly
$Location: -9958.281250, 0.005255, -9.678040
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: GTSG Watchdog 25		;! Object #20
$Class: GTSG Watchdog
$Team: Friendly
$Location: 16.603537, -0.002668, 33.774002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: GTSG Watchdog 26		;! Object #21
$Class: GTSG Watchdog
$Team: Hostile
$Location: -13.436089, -0.000056, 9992.986328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: SSG Trident 27		;! Object #22
$Class: SSG Trident
$Team: Hostile
$Location: -22094.007813, -0.002201, 12119.857422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: SD Demon 23		;! Object #23
$Class: SD Demon
$Team: Hostile
$Location: -17416.626953, 0.000175, 17315.800781
$Orientation:
	-0.039194, 0.000000, -0.999232,
	0.000000, 1.000000, 0.000000,
	0.999232, 0.000000, -0.039194
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Troops& Workers& Colonists", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 5000

$Name: Alpha 4		;! Object #24
$Class: GTB Medusa
$Team: Friendly
$Location: -6676.398926, 0.001448, 4228.388184
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "E-Transports-A" 50 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Interceptor" "Synaptic" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: SSG Trident 32		;! Object #25
$Class: SSG Trident
$Team: Hostile
$Location: -22102.474609, -0.001853, 22189.972656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: SSG Trident 33		;! Object #26
$Class: SSG Trident
$Team: Hostile
$Location: -12010.445313, -0.001959, 22026.382813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: SSG Trident 34		;! Object #27
$Class: SSG Trident
$Team: Hostile
$Location: -12021.208984, -0.001999, 12070.928711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: E-Patrol 1		;! Object #28
$Class: SF Dragon
$Team: Hostile
$Location: -17452.683594, -0.000218, 15407.499023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "SD Demon 23" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: E-Patrol 2		;! Object #29
$Class: SF Dragon
$Team: Hostile
$Location: -19035.613281, -0.000421, 17050.568359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "SD Demon 23" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: E-Patrol 3		;! Object #30
$Class: SF Dragon
$Team: Hostile
$Location: -15672.830078, -0.000448, 17050.568359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "SD Demon 23" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: E-Patrol 4		;! Object #31
$Class: SF Dragon
$Team: Hostile
$Location: -17516.183594, -0.000144, 19045.636719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "SD Demon 23" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Rama 3		;! Object #32
$Class: SF Basilisk
$Team: Hostile
$Location: -20042.482422, -0.000520, 17457.220703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rama 1		;! Object #33
$Class: SF Manticore
$Team: Hostile
$Location: -20140.103516, -0.000361, 17548.748047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rama 2		;! Object #34
$Class: SF Manticore
$Team: Hostile
$Location: -19951.964844, 0.000470, 17561.847656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Kaf'ta 3		;! Object #35
$Class: SF Scorpion
$Team: Hostile
$Location: -13850.363281, -0.000015, 16951.558594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kaf'ta 1		;! Object #36
$Class: SF Manticore
$Team: Hostile
$Location: -13944.166016, 0.000474, 17036.935547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Kaf'ta 2		;! Object #37
$Class: SF Manticore
$Team: Hostile
$Location: -13742.693359, -0.000164, 17042.136719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cargo1		;! Object #38
$Class: SC 5
$Team: Hostile
$Location: -16946.224609, 0.000203, 13351.938477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Empty", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: Cargo2		;! Object #39
$Class: SC 5
$Team: Hostile
$Location: -16948.583984, -0.000324, 13541.466797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Empty", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: Cargo3		;! Object #40
$Class: SC 5
$Team: Hostile
$Location: -16948.589844, -0.000181, 13757.661133
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Empty", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: Cargo4		;! Object #41
$Class: SC 5
$Team: Hostile
$Location: -16946.421875, -0.000126, 13953.108398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Empty", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: SAC 1		;! Object #42
$Class: SAC 2
$Team: Hostile
$Location: -16643.275391, 0.000033, 19647.195313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Empty", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: SAC 2		;! Object #43
$Class: SAC 2
$Team: Hostile
$Location: -16642.470703, 0.000514, 19852.921875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Empty", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: SAC 3		;! Object #44
$Class: SAC 2
$Team: Hostile
$Location: -16645.806641, 0.000102, 20055.712891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Empty", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: SAC 4		;! Object #45
$Class: SAC 2
$Team: Hostile
$Location: -16649.167969, -0.000114, 20260.144531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Empty", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: E-Freighter-A 1		;! Object #46
$Class: SFr Mephisto
$Team: Hostile
$Location: -22544.281250, 0.000101, 13259.766602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Cargo1" "cargo dock02" "cargo dock" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: E-Freighter-A 2		;! Object #47
$Class: SFr Mephisto
$Team: Hostile
$Location: -22551.712891, 0.000146, 13460.538086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Cargo2" "cargo dock01" "cargo dock" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: E-Freighter-A 3		;! Object #48
$Class: SFr Mephisto
$Team: Hostile
$Location: -22557.556641, -0.000208, 13682.453125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Cargo3" "cargo dock01" "cargo dock" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: E-Freighter-A 4		;! Object #49
$Class: SFr Mephisto
$Team: Hostile
$Location: -22554.218750, 0.000059, 13873.240234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Cargo4" "cargo dock01" "cargo dock" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: E-Freighter-B 1		;! Object #50
$Class: SFr Asmodeus
$Team: Hostile
$Location: -22660.968750, -0.000746, 20280.722656
$Orientation:
	-0.108987, 0.000000, -0.994043,
	0.000000, 1.000000, 0.000000,
	0.994043, 0.000000, -0.108987
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "SAC 1" "cargo dock01" "cargo dock01" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: E-Freighter-B 2		;! Object #51
$Class: SFr Asmodeus
$Team: Hostile
$Location: -22654.134766, -0.000321, 20594.039063
$Orientation:
	-0.285189, 0.000000, -0.958471,
	0.000000, 1.000000, 0.000000,
	0.958471, 0.000000, -0.285189
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "SAC 2" "cargo dock01" "cargo dock01" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: E-Freighter-B 3		;! Object #52
$Class: SFr Asmodeus
$Team: Hostile
$Location: -22656.335938, -0.000044, 20923.951172
$Orientation:
	-0.039194, 0.000000, -0.999232,
	0.000000, 1.000000, 0.000000,
	0.999232, 0.000000, -0.039194
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "SAC 3" "cargo dock01" "cargo dock01" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: E-Freighter-B 4		;! Object #53
$Class: SFr Asmodeus
$Team: Hostile
$Location: -22649.679688, -0.000117, 19978.873047
$Orientation:
	0.030791, 0.000000, -0.999526,
	0.000000, 1.000000, 0.000000,
	0.999526, 0.000000, 0.030791
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "SAC 4" "cargo dock01" "cargo dock01" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: E-Transports-A 1		;! Object #54
$Class: ST Azrael
$Team: Hostile
$Location: -15855.693359, -0.000142, 15955.352539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Transport Path" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Troops& Workers& Colonists", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: E-Transports-A 2		;! Object #55
$Class: ST Azrael
$Team: Hostile
$Location: -15856.310547, -0.000140, 16014.759766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Transport Path" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Troops& Workers& Colonists", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: E-Freighter-C 1		;! Object #56
$Class: SFr Mephisto
$Team: Hostile
$Location: -22770.644531, -12.014262, 13875.329102
$Orientation:
	0.000001, -0.707106, 0.707107,
	0.000001, 0.707107, 0.707106,
	-1.000000, -0.000001, 0.000001
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Freighter1 Path" 50 ) ( ai-undock 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: E-Freighter-C 2		;! Object #57
$Class: SFr Mephisto
$Team: Hostile
$Location: -22763.800781, -12.014278, 13654.526367
$Orientation:
	0.000001, -0.707106, 0.707107,
	0.000001, 0.707107, 0.707106,
	-1.000000, -0.000001, 0.000001
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Freighter2 Path" 50 ) ( ai-undock 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: E-Freighter-C 3		;! Object #58
$Class: SFr Mephisto
$Team: Hostile
$Location: -22751.617188, -12.014277, 13455.417969
$Orientation:
	0.000001, -0.707106, 0.707107,
	0.000001, 0.707107, 0.707106,
	-1.000000, -0.000001, 0.000001
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Freighter3 Path" 50 ) ( ai-undock 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: E-Freighter-C 4		;! Object #59
$Class: SFr Mephisto
$Team: Hostile
$Location: -22751.236328, -12.014283, 13250.769531
$Orientation:
	0.000001, -0.707106, 0.707107,
	0.000001, 0.707107, 0.707106,
	-1.000000, -0.000001, 0.000001
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Freighter4 Path" 50 ) ( ai-undock 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: SC 5 1		;! Object #60
$Class: SC 5
$Team: Hostile
$Location: -22753.712891, -0.000309, 13251.250977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Dilithum Energy Cells", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: E-Freighter-C 4
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0

$Name: SC 5 2		;! Object #61
$Class: SC 5
$Team: Hostile
$Location: -22754.093750, -0.000303, 13455.899414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Fission Cooling Rings", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: E-Freighter-C 3
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0

$Name: SC 5 3		;! Object #62
$Class: SC 5
$Team: Hostile
$Location: -22766.277344, -0.000304, 13655.007813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Steel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: E-Freighter-C 2
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0

$Name: SC 5 4		;! Object #63
$Class: SC 5
$Team: Hostile
$Location: -22773.121094, -0.000288, 13875.810547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Self Sealing Stempolts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: E-Freighter-C 1
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0

#Wings		;! 11 total

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 13
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags:( )

$Name: Patrol
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Patrol 4

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Arcadia 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 12
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Patrol 1"
	"Patrol 2"
	"Patrol 3"
	"Patrol 4"
)
+Flags:( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-wing "E-Transports-A" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 17
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-wing "E-Freighter-C" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: E-Patrol
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! E-Patrol 1

$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"E-Patrol 1"
	"E-Patrol 2"
	"E-Patrol 3"
	"E-Patrol 4"
)
$AI Goals: ( goals ( ai-guard "SD Demon 23" 50 ) )
+Flags:( )

$Name: Rama
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Demon 23
+Arrival delay: 8
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 4

$Name: Kaf'ta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Kaf'ta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Demon 23
+Arrival delay: 25
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Kaf'ta 1"
	"Kaf'ta 2"
	"Kaf'ta 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 4

$Name: E-Freighter-A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! E-Freighter-A 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"E-Freighter-A 1"
	"E-Freighter-A 2"
	"E-Freighter-A 3"
	"E-Freighter-A 4"
)
+Flags:( )

$Name: E-Freighter-B
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! E-Freighter-B 4

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"E-Freighter-B 1"
	"E-Freighter-B 2"
	"E-Freighter-B 3"
	"E-Freighter-B 4"
)
+Flags:( )

$Name: E-Transports-A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! E-Transports-A 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"E-Transports-A 1"
	"E-Transports-A 2"
)
+Flags:( )

$Name: E-Freighter-C
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! E-Freighter-C 4

$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   0 
   "E-Freighter-A" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"E-Freighter-C 1"
	"E-Freighter-C 2"
	"E-Freighter-C 3"
	"E-Freighter-C 4"
)
+Flags:( )

#Events		;! 1 total

$Formula: ( when 
   ( has-arrived-delay 0 "E-Freighter-C" ) 
   ( send-random-message 
      "<any wingman>" 
      "High" 
      "Incomeing" 
   )
)
+Name: Incoming
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Destroy Freighters
$MessageNew:  XSTR("Take out all the freighters", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "E-Freighter-A" 
   "E-Freighter-B" 
   "E-Freighter-C" 
)
+Score: 3209

$Type: Primary
+Name: Destroy transports
$MessageNew:  XSTR("Take out the transports", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "E-Transports-A" 
)
+Score: 3267

#Waypoints		;! 6 lists total


$Jump Node: 682.478088, -0.006373, 13933.254883
$Jump Node Name: Jump Node 0
$Name: Waypoint path 4
$List: (		;! 1 points in list
	( -7170.030273, 0.003146, 6349.977051 )
)

$Name: Transport Path
$List: (		;! 3 points in list
	( -15820.223633, 0.000060, 15981.245117 )
	( -12258.966797, 0.000856, 13690.718750 )
	( 512.047607, 0.000007, 13933.242188 )
)

$Name: Freighter1 Path
$List: (		;! 2 points in list
	( -22654.410156, -0.000282, 13860.041016 )
	( -17055.445313, 0.000044, 13950.181641 )
)

$Name: Freighter2 Path
$List: (		;! 2 points in list
	( -22653.070313, -0.000742, 13653.027344 )
	( -17054.835938, 0.000828, 13748.758789 )
)

$Name: Freighter3 Path
$List: (		;! 2 points in list
	( -22647.277344, -0.000623, 13450.968750 )
	( -17053.041016, -0.000431, 13546.467773 )
)

$Name: Freighter4 Path
$List: (		;! 2 points in list
	( -22650.085938, 0.000631, 13251.857422 )
	( -17049.464844, 0.000287, 13351.938477 )
)

#Messages		;! 165 total


$Name: Incomeing

$Team: -1
$MessageNew:  XSTR("Sir, those freighters are re-supplying the construction force.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP1
+Wave Name: m6-a.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 563
$Ambient light level: 0
$Starbitmap: neb11
+Angles: 1.762781 4.241147 3.001964
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 3
+DivY: 3

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

